Walking Dead and Zombie: Difference between revisions

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{{creature 'see also'|up=* [[Cloak of the Undead King]]}}
{{creature 'see also'|up=* [[Cloak of the Undead King]]}}
*[[Churchyard]] {{withhota}}


[[Category: Creatures]]
[[Category: Creatures]]
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Revision as of 21:59, 19 October 2018

Necropolis creatures
Level 1
Skeleton Skeleton
Skeleton Warrior Skeleton Warrior
Level 2
Walking Dead Walking Dead
Zombie Zombie
Level 3
Wight Wight
Wraith Wraith
Level 4
Vampire Vampire
Vampire Lord Vampire Lord
Level 5
Lich Lich
Power Lich Power Lich
Level 6
Black Knight Black Knight
Dread Knight Dread Knight
Level 7
Bone Dragon Bone Dragon
Ghost Dragon Ghost Dragon
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Walking Dead
 Cost per troop 

100

Attack 5
Defense 5
Damage 2–3
Health 15
Speed 3
Movement Ground
Size 1
Growth 8
AI Value 98
 Special abilities:
Undead
Zombie
 Cost per troop 

125

Attack 5
Defense 5
Damage 2–3
Health 20
Speed 4
Movement Ground
Size 1
Growth 8
AI Value 128
 Special abilities:
Undead
Disease
Graveyard  

Walking Dead and Zombies are level 2 creatures of Necropolis town. They are recruited from the Graveyard.

Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause disease in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds.

Special ability disease

Zombies have disease special ability, which may occur before the target stack has a chance to retaliate. The attack has 20% chance of causing the target to become ill, which causes the target stack to have their attack and defense values reduced by two for a period of three rounds. Disease can only be removed with Cure spell.

Heroes with a specialty
  • Straker Straker the Death Knight has walking dead as a specialty, which increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd level and gives them a speed bonus of 1.

See also: