Warlords of the Wasteland and Witch: Difference between pages

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'''Warlords of the Wastelands''' is the first episode in the [[Heroes Chronicles]]. It was sold as a stand-alone game using the [[Shadow of Death]] version of the engine, but missing multiplayer and random or custom maps.
{{Hero classes}}{{Hero class|3|3|4|1|8|2|10|3|1|3|8|7|1|4|3|4|8|6|0|2|2|0|7|2|8|1|3|8
|0|1|2|2
|5|15|40|40|20|20|30|30}}


==Backstory==
'''Witches''' are the magic heroes of [[Fortress]]. They are adept at the use of magic powered by rare ingredients gathered from swamplands. Learning this knowledge takes a focus that allows for little advancement of military knowledge.
Before [[Tarnum]] became the Immortal Hero, he was a [[Barbarian]] who threw off the shackles of his [[Wizard]] masters and returned his people to their former greatness. This is his tale, and his downfall.


==Quest/Objective==
All Witches start with the [[secondary skill]] [[Wisdom]]. They cannot learn [[Resistance]], which means they can only acquire it from [[Witch Hut]]s, [[Scholar (Adventure Map)|Scholar]]s, [[Seer's Hut]]s, or [[Event]]s.


==Maps==
{| cellspacing=0
{| class="wikitable"
! style="padding-left:5px; padding-right:5px" | Most likely to learn:
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition
! style="padding-left:5px; padding-right:5px" | Unlikely to learn:
|-
! style="padding-left:5px; padding-right:5px" | Cannot learn:
! A Barbarian King
|- valign=top
| S || Either 15 [[Hobgoblin]]s or Basic [[Leadership]]. || Purple (player), Blue (enemy) || Defeat All Enemies || Lose Hero
|
|-
* {{SS|Eagle Eye}}
| colspan="6"| Tarnum must defeat the present Lord of the Clans, Rabak, so he can name himself King of the Barbarians. Everyone is limited to level 6, and Tarnum's strongest Captain will follow him to the next map.
* {{SS|Ballistics}}
|-
* {{SS|First Aid}}
| colspan="6"|
* {{SS|Mysticism}}
|-
* {{SS|Sorcery}}
! The Criminal King
* {{SS|Wisdom}}
| S || Either 10 [[Wolf Raider]]s or Basic [[Armorer]] || Purple (player), Blue (enemy) || Defeat All Enemies || Lose Hero
|
|-
* {{SS|Artillery}}
| colspan="6"| The Wizard-Kings have declared Tarnum a criminal and three [[Tower]]s are raising forces to capture him. Tarnum must defeat all enemy towns. All Heroes are limited to 11th level, and Tarnum's strongest Captain will accompany him to the next level.
* {{SS|Estates}}
|-
* {{SS|Leadership}}
| colspan="6"|
* {{SS|Tactics}}
|-
|
! Ultimatum
* {{SS|Necromancy}}
| S || Either +1 [[Attack]] Skill or +1 [[Defence]] Skill || Purple (player), Blue (enemy) || Capture Town || Time Expires
* {{SS|Resistance}}
|-
* {{SS|Interference}} {{withhota}}
| colspan="6"| The evil Wizard, Kurl, has captured the last four bards and threatens to execute them in three months unless King Tarnum disbands all his forces and surrenders. Tarnum and all other Heroes are limited to level 15, and Tarnum's two strongest Heroes will carry over to the next map.
|-
| colspan="6"|
|-
! The War for the Mudlands
| M || Either [[Boots of Speed]] or 15 [[Orc]]s || Purple (player), Red, Blue and Orange (enemies) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| To strengthen his armies, Tarnum must conquer his neighbors in the Mudlands, taking advantage of a civil war between the [[Lizardman|Lizardmen]] and [[Gnoll]]s to name himself their new king. Conquer all towns without losing Tarnum. All Heroes are limited to level 18. Two Heroes will follow Tarnum to the next map.
|-
| colspan="6"|
|-
! Siege of the Wallpeaks
| L || Either 15 [[Orc Chieftain]]s or +1 [[Spell Power]] || Purple (player), Blue (enemy) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| Tarnum must somehow battle his way through this heavily-fortified region, defeating all the [[Castle]]s before he can continue onward. Don't lose Tarnum. All Heroes are limited to level 21, and the two strongest Heroes will follow Tarnum to the next map.
|-
| colspan="6"|
|-
! Trapped!
| M || Either 10 [[Ogre Mage|Ogre Magi]] or [[Haste]] || Purple (player), Blue and Green (enemies) || Capture Town || Lose Hero
|-
| colspan="6"| Tarnum battled his way through the Wallpeaks, but soon realizes he's entered a trap. His only chance is to capture the northern border town and escape. All Heroes are limited to level 25 and the two strongest will follow Tarnum to the next level.
|-
| colspan="6"|
|-
! Slash and Burn
| S || Either +1 [[Attack]] Skill or +1 [[Defence]] Skill || Purple (player), Blue (enemy) || Defeat All Enemies || Lose Hero
|-
| colspan="6"| After losing most of his horde to a Wizard's trap, Tarnum searches for allies in a valley where Jarg's descendant settled long ago. Don't let Tarnum fall into enemy hands. All Heroes are limited to level 28. Tarnum and all of his skills, spells, and experience will transfer to the next scenario.
|-
| colspan="6"|
|-
! Steelhorn
| M+ || Either 3 [[Thunderbird]]s or 1 [[Ancient Behemoth]] || Purple (player), Blue (enemy)|| Capture Town || Lose Hero
|-
| colspan="6"| Tarnum has pushed the Wizard-Kings all the way back to the ocean. Now he must conquer the last of their defenses, including the impenetrable Castle Steelhorn.
|}
|}


==Heroes==
== Witches ==
* [[Tarnum]] the [[Barbarian]]
{{Hero table}}
* [[Rabak]] the [[Barbarian]] (uses [[Xarfax]]'s portrait)
{{Hero table row|Andra|image=Andra|Witch|Intelligence|Basic Wisdom|Basic Intelligence|spell=Dispel}}
* [[Kurl]] the [[Wizard]] (uses [[Loynis]]' portrait)
{{Hero table row|Merist|image=Merist|Witch|Stone Skin|Basic Wisdom|Basic Learning|spell=Stone Skin}}
 
{{Hero table row|Mirlanda|image=Mirlanda|Witch|Weakness|Advanced Wisdom|||spell=Weakness}}
==Strategy==
{{Hero table row|Rosic|image=Rosic|Witch|Mysticism|Basic Wisdom|Basic Mysticism|spell=Magic Arrow}}
{{Hero table row|Styg|image=Styg|Witch|Sorcery|Basic Wisdom|Basic Sorcery|spell=Shield}}
{{Hero table row|Tiva|image=Tiva|Witch|Eagle Eye|Basic Wisdom|Basic Eagle Eye|spell=Stone Skin}}
{{Hero table row|Verdish|image=Verdish|Witch|First Aid|Basic Wisdom|Basic First Aid|spell=Protection from Fire}}
{{Hero table row|Voy|image=Voy|Witch|Navigation|Basic Wisdom|Basic Navigation|spell=Slow}}
{{Hero table row|Adrienne|source={{-}}{{withab}}|image=Adrienne|Witch|Fire Magic|Basic Wisdom|Expert Fire Magic|spell=Inferno|spell_link=Inferno (spell)}}
{{Hero table row|Kinkeria|source={{-}}{{withhota}}|image=Kinkeria|Witch|Learning|Basic Wisdom|Basic Learning|spell=Slow}}<noinclude>
|}


[[Category: Campaign]]
[[Category: Witches|*]]
__NOTOC__

Revision as of 07:58, 1 January 2020

Hero classes
Castle
 Knight
 Cleric
Rampart
 Ranger
 Druid
Tower
 Alchemist
 Wizard
Inferno
 Demoniac
 Heretic
Necropolis
 Death Knight
 Necromancer
Dungeon
 Overlord
 Warlock
Stronghold
 Barbarian
 Battle Mage
Fortress
 Beastmaster
 Witch
Conflux
 Planeswalker
 Elementalist
Cove
 Captain Horn of the Abyss
 Navigator Horn of the Abyss
Factory
 Mercenary Horn of the Abyss
 Artificer  Horn of the Abyss
Witch
Male Witch
Female Witch
 Skills 1 2–9 >10
 Attack:  0  5%  20%
 Defense:  1  15%  20%
 Power:  2  40%  30%
 Knowledge:  2  40%  30%
Chances of secondary skills
Combat Magic Adventure
 Archery  3
 Armorer  4
 Artillery  1
 Ballistics  8
 First Aid  8
 Leadership  1
 Luck  4
 Offense  2
 Resistance  0
 Tactics  1
 Interference Horn of the Abyss  
 Intelligence  7
 Mysticism  8
 Scholar  7
 Sorcery  8
 Wisdom  8
 Air Magic  3
 Earth Magic  3
 Fire Magic  3
 Water Magic  3
 Diplomacy  2
 Eagle Eye  10
 Estates  1
 Learning  4
 Logistics  3
 Navigation  6
 Necromancy  0
 Pathfinding  2
 Scouting  2

Witches are the magic heroes of Fortress. They are adept at the use of magic powered by rare ingredients gathered from swamplands. Learning this knowledge takes a focus that allows for little advancement of military knowledge.

All Witches start with the secondary skill Wisdom. They cannot learn Resistance, which means they can only acquire it from Witch Huts, Scholars, Seer's Huts, or Events.

Most likely to learn: Unlikely to learn: Cannot learn:

Witches

Name Class Specialty Skill 1 Skill 2 Spell
Andra Andra  Witch   Intelligence Basic Wisdom  Basic Wisdom  Basic Intelligence  Basic Intelligence   Dispel 
Merist Merist  Witch   Stone Skin Basic Wisdom  Basic Wisdom  Basic Learning  Basic Learning   Stone Skin 
Mirlanda Mirlanda  Witch   Weakness Advanced Wisdom  Advanced Wisdom     Weakness 
Rosic Rosic  Witch   Mysticism Basic Wisdom  Basic Wisdom  Basic Mysticism  Basic Mysticism   Magic Arrow 
Styg Styg  Witch   Sorcery Basic Wisdom  Basic Wisdom  Basic Sorcery  Basic Sorcery   Shield 
Tiva Tiva  Witch   Eagle Eye Basic Wisdom  Basic Wisdom  Basic Eagle Eye  Basic Eagle Eye   Stone Skin 
Verdish Verdish  Witch   First Aid Basic Wisdom  Basic Wisdom  Basic First Aid  Basic First Aid   Protection from Fire 
Voy Voy  Witch   Navigation Basic Wisdom  Basic Wisdom  Basic Navigation  Basic Navigation   Slow 
Adrienne Adrienne Armageddon's Blade  Witch   Fire Magic Basic Wisdom  Basic Wisdom  Expert Fire Magic  Expert Fire Magic   Inferno 
Kinkeria Kinkeria Horn of the Abyss  Witch   Learning Basic Wisdom  Basic Wisdom  Basic Learning  Basic Learning   Slow