Difference between revisions of "Warlords of the Wastelands"

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[[Category: Campaign]]
 
[[Category: Campaign]]
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[[Category:Chronicles]]

Revision as of 18:33, 15 August 2018

Warlords of the Wastelands is the first episode in the Heroes Chronicles. It was sold as a stand-alone game using the Shadow of Death version of the engine, but missing multiplayer and random or custom maps.

Backstory

Before Tarnum became the Immortal Hero, he was a Barbarian who threw off the shackles of his Wizard masters and returned his people to their former greatness. This is his tale, and his downfall.

Quest/Objective

Maps

Name Size Bonus Sides Victory Condition Loss Condition
A Barbarian King S Either 15 Hobgoblins or Basic Leadership. Purple (player), Blue (enemy) Defeat All Enemies Lose Hero
Tarnum must defeat the present Lord of the Clans, Rabak, so he can name himself King of the Barbarians. Everyone is limited to level 6, and Tarnum's strongest Captain will follow him to the next map.
The Criminal King S Either 10 Wolf Raiders or Basic Armorer Purple (player), Blue (enemy) Defeat All Enemies Lose Hero
The Wizard-Kings have declared Tarnum a criminal and three Towers are raising forces to capture him. Tarnum must defeat all enemy towns. All Heroes are limited to 11th level, and Tarnum's strongest Captain will accompany him to the next level.
Ultimatum S Either +1 Attack Skill or +1 Defence Skill Purple (player), Blue (enemy) Capture Town Time Expires
The evil Wizard, Kurl, has captured the last four bards and threatens to execute them in three months unless King Tarnum disbands all his forces and surrenders. Tarnum and all other Heroes are limited to level 15, and Tarnum's two strongest Heroes will carry over to the next map.
The War for the Mudlands M Either Boots of Speed or 15 Orcs Purple (player), Red, Blue and Orange (enemies) Defeat All Enemies Lose Hero
To strengthen his armies, Tarnum must conquer his neighbors in the Mudlands, taking advantage of a civil war between the Lizardmen and Gnolls to name himself their new king. Conquer all towns without losing Tarnum. All Heroes are limited to level 18. Two Heroes will follow Tarnum to the next map.
Siege of the Wallpeaks L Either 15 Orc Chieftains or +1 Spell Power Purple (player), Blue (enemy) Defeat All Enemies Lose Hero
Tarnum must somehow battle his way through this heavily-fortified region, defeating all the Castles before he can continue onward. Don't lose Tarnum. All Heroes are limited to level 21, and the two strongest Heroes will follow Tarnum to the next map.
Trapped! M Either 10 Ogre Magi or Haste Purple (player), Blue and Green (enemies) Capture Town Lose Hero
Tarnum battled his way through the Wallpeaks, but soon realizes he's entered a trap. His only chance is to capture the northern border town and escape. All Heroes are limited to level 25 and the two strongest will follow Tarnum to the next level.
Slash and Burn S Either +1 Attack Skill or +1 Defence Skill Purple (player), Blue (enemy) Defeat All Enemies Lose Hero
After losing most of his horde to a Wizard's trap, Tarnum searches for allies in a valley where Jarg's descendant settled long ago. Don't let Tarnum fall into enemy hands. All Heroes are limited to level 28. Tarnum and all of his skills, spells, and experience will transfer to the next scenario.
Steelhorn M+ Either 3 Thunderbirds or 1 Ancient Behemoth Purple (player), Blue (enemy) Capture Town Lose Hero
Tarnum has pushed the Wizard-Kings all the way back to the ocean. Now he must conquer the last of their defenses, including the impenetrable Castle Steelhorn.

Heroes

Strategy