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School of Water Magic
Symbol for School of Water Magic
Level 1
 Magic Arrow
 Protection from Water
 Summon Boat
Level 2
 Ice Bolt
 Remove Obstacle
 Scuttle Boat
Level 3
 Frost Ring
Level 4
 Water Walk
Level 5
 Summon Water Elemental
School of Air Magic
School of Earth Magic
School of Fire Magic
Weakness is a 2nd level spell in the School of Water Magic.
School:  School of Water Magic
Level:  2nd
Basic cost:  8
Duration:  1 rnd/sp
 Basic effect
Target enemy troop's attack rating is reduced by three.
 Advanced effect
Target enemy troop's attack rating is reduced by six.
 Expert effect
All enemy troops' attack ratings are reduced by six.
 Probability of occurrence (%):
Castle Castle   13
Rampart Rampart   13
Tower Tower   18 (13*)
Inferno Inferno   34
Necropolis Necropolis   24
Dungeon Dungeon   25
Stronghold Stronghold   25
Fortress Fortress   25
Conflux Conflux   20
* Without Library
It reduces the attack of target enemy stack.

Heroes who specializes in Weakness:

Dragonflies have a special ability, that causes them to "cast" Weakness to target creature.


At Expert level, Weakness is effectively the same as Expert Stone Skin, except if any enemy troops have attack ratings below 6 (or, if the caster has a specialty in Weakness, below what the spell will reduce attack ratings by). Combining Weakness with Stone Skin or Shield (or both) can make your troops last significantly longer than they otherwise would be able to.