Wisdom

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Revision as of 01:07, 17 October 2015 by Ibraesil (talk | contribs) (only heroes that start with a spell book have a starting spell)
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Secondary skills
 Air Magic
 Archery
 Armorer
 Artillery
 Ballistics
 Diplomacy
 Eagle Eye
 Earth Magic
 Estates
 Fire Magic
 First Aid
 Intelligence
 Interference Horn of the Abyss
 Leadership
 Learning
 Logistics
 Luck
 Mysticism
 Navigation
 Necromancy
 Offense
 Pathfinding
 Resistance
 Scholar
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 Sorcery
 Tactics
 Water Magic
 Wisdom
Wisdom
Basic Wisdom: allows your hero to learn third level spells.
Advanced Wisdom: allows your hero to learn fourth level spells.
Expert Wisdom: allows your hero to learn fifth level spells.

Wisdom is a secondary skills, that enables hero to learn spells of level 3 and higher depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells. Wisdom at basic level enables hero to learn 3rd level spells, while Advanced and Expert Wisdom allows hero to cast and learn 4th and 5th level spells respectively.

As opposed to what the manual states, Wisdom is not required to cast third or higher level spells, but rather to learn them. For example Solmyr can cast Chain Lighting which is a 4th level spell without having Advanced Wisdom. Every magic hero, as well as Alchemists and Death Knights, has a starting spell but only few have other than a first level. Additionally, it is possible to edit heroes through map editor to have any number of spells in their spell book. By default the following heroes have a higher level spell than their wisdom allows them to learn:

It's also worth noting that using Spell Scrolls and/or Tomes of Magic, it is possible for a hero to cast Adventure spells that they shouldn't be able to learn because of their expertise (or lack thereof) in Wisdom.

Heroes with Wisdom as a starting skill:

All magic heroes start with Basic Wisdom except Necromancers and the following exceptions:

Discussion

Wisdom is nearly compulsory to every hero regardless of the faction, hero class or map size. It may be unnecessary in simple layout small or medium sized maps, where the game advances quickly and straightforward. In other words, the game never progress far enough for spells above level 3 to be required. Another exception would be, that Orb of Inhibition or Recanter's Cloak is found early in the game. However, at large and extra large maps wisdom is vital for all heroes.