Long Live the Queen

From Heroes 3 wiki
Jump to navigation Jump to search
Campaigns
1 - Restoration of Erathia Restoration of Erathia 1 - Restoration of Erathia
1. Homecoming
2. Guardian Angels
3. Griffin Cliff
1. A Devilish Plan
2. Groundbreaking
3. Steadwick's Fall
1. Borderlands
2. Gold Rush
3. Greed
1. Steadwick's Liberation
2. Deal With the Devil
3. Neutral Affairs
4. Tunnels and Troglodytes
1. A Gryphon's Heart
2. Season of Harvest
3. Corporeal Punishment
4. From Day to Night
1. Safe Passage
2. United Front
3. For King and Country
1. The Grail
2. The Road Home
3. Independence
2 - Armageddon's Blade Armageddon's Blade 2 - Armageddon's Blade
1. Catherine's Charge
2. Shadows of the Forest
3. Seeking Armageddon
4. Maker of Sorrows
5. Return of the King
6. A Blade in the Back
7. To Kill A Hero
8. Oblivion's Edge
1. Culling the Weak
2. Savaging the Scavengers
3. Blood of the Dragon Father
4. Blood Thirsty
1. Crystal Dragons
2. Rust Dragons
3. Faerie Dragons
4. Azure Dragons
1. Razor Claw
2. Taming of the Wild
3. Clan War
4. For the Throne
1. Farming Towns
2. March of the Undead
3. Burning of Tatalia
1. Lost at Sea
2. Their End of the Bargain
3. Here There Be Pirates
4. Hurry Up and Wait
3 - Shadow of Death Shadow of Death 3 - Shadow of Death
1. Clearing the Border
2. After the Amulet
3. Retrieving the Cowl
4. Driving for the Boots
1. Graduation Exercise
2. Cutthroats
3. Valley of the Dragon Lords
4. A Thief in the Night
1. Bashing Skulls
2. Black Sheep
3. A Cage in the Hand
4. Grave Robber
1. On the Run
2. The Meeting
3. A Tough Start
4. Falor and Terwen
5. Returning to Bracada
1. Target
2. Master
3. Finneas Vilmar
4. Duke Alarice
1. Harvest
2. Gathering the Legion
3. Search for a Killer
4. Final Peace
5. Secrets Revealed
6. Agents of Vengeance
7. Wrath of Sandro
8. Invasion
9. To Strive, To Seek
10. Barbarian Brothers
11. Union
12. Fall of Sandro
1. Poison Fit for a King
2. To Build a Tunnel
3. Kreegan Alliance
4. With Blinders On
5 - Heroes Chronicles Heroes Chronicles 5 - Heroes Chronicles
1. A Barbarian King
2. The Criminal King
3. Ultimatum
4. The War for the Mudlands
5. Siege of the Wallpeaks
6. Trapped!
7. Slash and Burn
8. Steelhorn
1. Cerberus Gate
2. The Boatman
3. Truth Within Nightmares
4. Twisted Tunnels
5. Jorm's Ambush
6. Old Wounds
7. The Queen's Command
8. Never Deal with a Demon
1. The Trouble with Magic
2. Walking on Clouds
3. Don't Drink the Water
4. Hard Place
5. The Secret in the Flames
6. The Magic that Binds
7. Birds of Fire
8. Master of the Elements
1. The Dragontalker
2. Dragon's Blood
3. The Dragon Mothers
4. Dragons of Rust
5. Distrust
6. Dragons of Gossamer Wings
7. Dragons of Deepest Blue
8. Clash of the Dragons
1. A Distant Cry
2. Senseless Destruction
3. The World Within
4. The Roots of Life
5. Rebirth
1. The Endless Sands
2. The Nameless Land
3. The Sparkling Bridge
4. The Fiery Moon
5. Vorr, the Insane
1. Hopewielder
2. The First Law
3. By Royal Decree
4. The King's Son
5. The Ransom
6. Beyond the Borders
7. Naming a Nation
8. The First Tatalian War
1. Tarnum the Overlord
2. The Land of the Vori
3. A New Enemy
4. A New Ally
5. The Capture
6. Tunnels of Ice
7. The Barbarian's Wife
8. The Protectors of the Sword
4 - Horn of the Abyss Horn of the Abyss 4 - Horn of the Abyss
1. Pirates and Palms
2. Master of the Island
3. Devil Sunrise
1. Prisoner of Doom
2. Evenmorn
3. The Shores of Hell
4. The Freedom of the Nix
5. In Search of the Horn
6. Treachery
1. Frontier
2. Heart of Water
3. Horn of the Abyss
4. All Hands on Board!
1. World on Fire
2. Beyond the Horizon
3. Dead or Alive
4. Tomb Raiders
5. Deus Ex Machina
6. Tarred and Feathered
7. New Order
8. Homecoming
thumbtime=

Castle campaign.

Backstory[edit]

Our landing has confirmed both our rumors and fears. With the death of my father, Erathia's lands are being greedily divided by her neighbors.

Quest/Objective[edit]

This campaign also serves as a tutorial on how to play Heroes of Might and Magic III, specifically the Castle town. One is gradually introduced to different units and quests.

Prologue[edit]

Catherine Catherine: Seven weeks have passed since we set sail from Enroth. Slaves freed from our skirmishes with Regnan fleets talk of the turmoil in Erathia. I suspect their stories are true, but I must see the evidence with my own eyes.

The ocean tides were kind enough to bury the fallen on its shores. However, the smoking ruins of Cloudfire greeted us with nothing but destruction and a stench of death. With no survivors, only the battlefield could tell me what happened here.

Despite the breath of devastation, the presence of minotaurs suggests a raiding party. However, the ranks were too well organized. This is the work of the dungeon overlords. Evidently, the wizards were prepared, but overrun nevertheless.

These atrocities rend my heart and fuel my anger. Erathia's banner must be respected, never disgraced. I think of my beloved Roland and my son Nicolai, and how much further this war will carry me from them. But my duty is clear. My father's kingdom must survive. Erathia must not fall to its enemies.

Maps[edit]

Name Size Underground Bonus options Sides Victory Condition Loss Condition Difficulty Max Lvl Carry Over
Homecoming Size 2 (72×72) - M Underground enabled
Start with 14 Pikeman(s)
14
Start with +5 Mercury, Sulfur, Crystal & Gems
5
Start with a First Aid Tent
Allies: Red
Enemies: Tan
Capture Town Lose All Your Towns and Heroes Difficulty 1: Easy - The player starts with a large advantage in resources, and the computer plays poorly. 6  4 strongest heroes
To win, you must locate and capture the town of Terraneus. Your Heroes will be limited to 6th level in this scenario, but your 4 strongest Heroes will travel with you to the next scenario of this campaign.
Guardian Angels Size 1 (36×36) - S Underground enabled
Start with 1 Angel(s)
1
Start with 3 Zealot(s)
3
 Start with a scroll of Prayer 
Allies: Red
Enemies: Tan
Defeat All Enemies Lose All Your Towns and Heroes Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. 12  8 strongest heroes
To win, you must capture all enemy towns and castles and defeat all enemy heroes. Your Heroes will be limited to 12th level in this scenario, but your 8 strongest Heroes will travel with you to the final scenario of this campaign.
Griffin Cliff Size 2 (72×72) - M Underground enabled  Start with Golden Bow  Start with Lion's Shield of Courage  Start with Endless Sack of Gold  Allies: Red
Enemies: 1:TanOrange
Flag All Creature Dwellings Lose Town Difficulty 2: Normal - The player starts with a moderate advantage in resources, and the computer plays reasonably well. (none)
To win, you must locate and flag all 7 Griffin Towers.

Heroes[edit]

Strategy[edit]

See also: