Neela

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Tower
Alchemists
Fafner Fafner
Iona Iona
Josephine Josephine
Neela Neela
Piquedram Piquedram
Rissa Rissa
Thane Thane
Torosar Torosar
Wizards
Aine Aine
Astral Astral
Cyra Cyra
Daremyth Daremyth
Halon Halon
Serena Serena
Solmyr Solmyr
Theodorus Theodorus
Dracon Dracon Armageddon's BladeMap Editor
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neela the Alchemist
Basic information:
Neela Class: Alchemist
Gender: Female
Race: Genie
Neela is one of the strongest of her kind, being able to resist an incredible amount of punishment. She somehow is able to instill this resistance in the troops she commands.
Specialty: Armorer
Specialty Armorer Receives a 5% per level bonus to armorer skill percentage.
Starting primary skills:
Attack 1 Defense 1 Spell Power 2 Knowledge 2
Starting secondary skills:
Basic Scholar  Basic Scholar
Basic Armorer  Basic Armorer
Starting troops:
Gremlin Gremlin 30–40 Always
Stone Gargoyle Stone Gargoyle 3–5 88%
Stone Golem Stone Golem 2–3 25%
Starting troops Horn of the Abyss:
Gremlin Gremlin 30–40 Always
Stone Gargoyle Stone Gargoyle 5-7 Always
Stone Golem Stone Golem 4-5 Always
Starting spell:
Shield Shield
Starting movement points:
Minimum Maximum HotA Horn of the Abyss
1500 1560 1500

Neela the Alchemist is a Tower hero. Neela starts with a spell book and the spell Shield.

Story[edit]

Neela does not appear in the story text of any campaign levels.

User commentary

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Some may find the information in this section subjective or irrelevant.

Neela's only flaw is that she has Scholar as a starting skill. Even with Scholar, the Armorer specialty makes her one of the best starting heroes in Heroes of Might and Magic III. Neela allows master gremlins to last more in siege and longer battles, so you can have more units in the long run. Neela is usable in any town.


See also:[edit]