Talk:AI value: Difference between revisions
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Does anyone know what this does? The other "hidden" characteristic is Fight Value. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] ([[User talk:Kapteeni Ruoska|talk]]) 10:08, 3 December 2015 (CET) | Does anyone know what this does? The other "hidden" characteristic is Fight Value. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] ([[User talk:Kapteeni Ruoska|talk]]) 10:08, 3 December 2015 (CET) | ||
:I'm not sure, but my guess (mostly from the name) is that it affects how the creature will behave when you fight it in wandering stacks. I have noticed that higher level creatures tend to wait on the first turn, for example, or move to just outside a ranged creature's range (while lower level creatures do not), although I've never tested combat behaviour rigorously (I can't really imagine how one might, to be honest). [[User:Ibraesil|Ibraesil]] ([[User talk:Ibraesil|talk]]) 14:33, 3 December 2015 (CET) | |||
:I'm not sure, but my guess (mostly from the name) is that it affects how the creature will behave when you fight it in wandering stacks. I have noticed that higher level creatures tend to wait on the first turn, for example, or move to just outside a ranged creature's range (while lower level creatures do not), although I've never tested combat behaviour rigorously (I can't really imagine how one | |||
might, to be honest). [[User:Ibraesil|Ibraesil]] ([[User talk:Ibraesil|talk]]) 14:33, 3 December 2015 (CET) | |||
It seems to me no one is entirely sure. I remember that I have tested AI and Fight values by changing them to CRTRAITS.TXT, but it did not seem to affect combat. The only real thing it changes is the experience [[Altar of Sacrifice]] gives the hero when creatures are sacrificed. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] ([[User talk:Kapteeni Ruoska|talk]]) 16:02, 3 December 2015 (CET) |
Revision as of 15:02, 3 December 2015
Does anyone know what this does? The other "hidden" characteristic is Fight Value. –Kapteeni Ruoska (talk) 10:08, 3 December 2015 (CET)
- I'm not sure, but my guess (mostly from the name) is that it affects how the creature will behave when you fight it in wandering stacks. I have noticed that higher level creatures tend to wait on the first turn, for example, or move to just outside a ranged creature's range (while lower level creatures do not), although I've never tested combat behaviour rigorously (I can't really imagine how one
might, to be honest). Ibraesil (talk) 14:33, 3 December 2015 (CET)
It seems to me no one is entirely sure. I remember that I have tested AI and Fight values by changing them to CRTRAITS.TXT, but it did not seem to affect combat. The only real thing it changes is the experience Altar of Sacrifice gives the hero when creatures are sacrificed. –Kapteeni Ruoska (talk) 16:02, 3 December 2015 (CET)