Restoration of Erathia Manual Page 102: Difference between revisions
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inflict only minimum damage in their | inflict only minimum damage in their | ||
own attacks. Dread | own attacks. Dread knights' attacks | ||
also have a 20% chance of inflicting | also have a 20% chance of inflicting | ||
Line 61: | Line 61: | ||
Structure Requirements | Structure Requirements | ||
Name | |||
Cost | |||
Attack | |||
Defense | |||
Health | |||
Damage | |||
Shots | |||
Movement | |||
Speed | |||
Vampire | |||
360 Gold | |||
10 | |||
9 | |||
30 | |||
5-8 | |||
None | |||
Flying | |||
Swift (6 hexes/turn) | |||
Vampire Lords | |||
500 Gold | |||
10 | |||
10 | |||
40 | |||
5-8 | |||
None | |||
Flying | |||
Ultra Swift (9 hexes/turn) | |||
Structure | |||
Cost | |||
Estate | |||
2000 Gold + 5 Wood + 5 Ore | |||
Requirements Graveyard | |||
Creatures/Week 4 Vampires | |||
Upgraded Estate | |||
2000 Gold + 5 Wood + 10 | |||
Crystal + 10 Gem | |||
Estate, Necromancy Amp. | |||
4 Vampire Lords | |||
Name | |||
Cost | |||
Attack | |||
Defense | |||
Health | |||
Damage | |||
Shots | |||
Movement | |||
Speed | |||
Lich | |||
550 Gold | |||
13 | |||
10 | |||
30 | |||
11-13 | |||
12 | |||
Ground | |||
Swift (6 hexes/turn) | |||
Power Lich | |||
600 Gold | |||
13 | |||
10 | |||
40 | |||
11-15 | |||
24 | |||
Ground | |||
Extra Swift (7 hexes/turn) | |||
Structure | |||
Cost | |||
Requirements | |||
Creatures/Week | |||
Mausoleum | |||
2000 Gold + 10 Ore + 10 Sulfur | |||
Mage Guild Level I, Graveyard | |||
3 Lichs | |||
Upgraded Mausoleum | |||
2000 Gold + 5 Ore + 5 Sulfur | |||
Mausoleum | |||
3 Power Liches | |||
Name | |||
Cost | |||
Attack | |||
Defense | |||
Health | |||
Damage | |||
Shots | |||
Movement | |||
Speed | |||
Black Knight | |||
1200 Gold | |||
16 | |||
16 | |||
120 | |||
15-30 | |||
None | |||
Ground | |||
Extra Swift (7 hexes/turn) | |||
Dread Knight | |||
1500 Gold | |||
18 | |||
18 | |||
120 | |||
15-30 | |||
None | |||
Ground | |||
Ultra Swift (9 hexes/turn) | |||
Structure | |||
Cost | |||
Hall of Darkness | |||
6000 Gold + 10 Wood + 10 Ore | |||
Upgraded Hall of Darkness | |||
3000 Gold + 5 Wood + 5 Ore | |||
+ 2 Crystal + 2 Gem + 2 Mercury | |||
+ 2 Sulfur | |||
Hall of Darkness | |||
2 Dread Knights | |||
Requirements Estate, Mausoleum | |||
Creatures/Week 2 Black Knights | |||
[[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 102]] | [[Category:Restoration of Erathia Manual|Restoration of Erathia Manual 102]] |
Revision as of 19:04, 13 January 2017
Vampires & Vampire Lords
The attacks of vampires and vampire
lords cannot be retaliated against.
Vampire Lords are able to resurrect
members of their own troops by
replenishing health equal to the
amount of damage they inflict on others.
Structure Requirements
Liches & Power Liches
Liches attack at range with a death
cloud, which always causes damage in
the target hex and also attacks all
non-undead creatures in adjacent
hexes. At close range they defend
themselves less efficiently with blows
from their scepters.
Structure Requirements
Black Knights & Dread Knights
Knights have a 20% chance of cursing
opponents they strike. Cursed creatures
inflict only minimum damage in their
own attacks. Dread knights' attacks
also have a 20% chance of inflicting
double damage death blows.
Structure Requirements
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Vampire
360 Gold
10
9
30
5-8
None
Flying
Swift (6 hexes/turn)
Vampire Lords
500 Gold
10
10
40
5-8
None
Flying
Ultra Swift (9 hexes/turn)
Structure
Cost
Estate
2000 Gold + 5 Wood + 5 Ore
Requirements Graveyard
Creatures/Week 4 Vampires
Upgraded Estate
2000 Gold + 5 Wood + 10
Crystal + 10 Gem
Estate, Necromancy Amp.
4 Vampire Lords
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Lich
550 Gold
13
10
30
11-13
12
Ground
Swift (6 hexes/turn)
Power Lich
600 Gold
13
10
40
11-15
24
Ground
Extra Swift (7 hexes/turn)
Structure
Cost
Requirements
Creatures/Week
Mausoleum
2000 Gold + 10 Ore + 10 Sulfur
Mage Guild Level I, Graveyard
3 Lichs
Upgraded Mausoleum
2000 Gold + 5 Ore + 5 Sulfur
Mausoleum
3 Power Liches
Name
Cost
Attack
Defense
Health
Damage
Shots
Movement
Speed
Black Knight
1200 Gold
16
16
120
15-30
None
Ground
Extra Swift (7 hexes/turn)
Dread Knight
1500 Gold
18
18
120
15-30
None
Ground
Ultra Swift (9 hexes/turn)
Structure
Cost
Hall of Darkness
6000 Gold + 10 Wood + 10 Ore
Upgraded Hall of Darkness
3000 Gold + 5 Wood + 5 Ore
+ 2 Crystal + 2 Gem + 2 Mercury
+ 2 Sulfur
Hall of Darkness
2 Dread Knights
Requirements Estate, Mausoleum
Creatures/Week 2 Black Knights