Talk:AI Behavior

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AI grail behavior[edit | hide | hide all]

I have been testing the AI behavior in custom maps. And I was able to confirm that you can lose when the AI delivers the grail as part of the build the grail victory. But it was kinda hard to make happen. I had to literally pick up the grail myself. Then reload the map as a hotseat game and set the player I just picked up the grail with as the AI. Then the AI (eventually) carried the grail home (after several turns (even though it was already right next to the town)). At that point I was given a popup telling me the AI had achieved victory and I was shown the defeat beheading scene. I am not sure why the AI would not seem to pick up (dig for) the grail. I was pretty sure I had seen the AI build the grail before. Maybe something was wrong with how I placed the obelisk / grail? Anyone have any ideas? →ima 16:04, 11 May 2021 (UTC)

Short version - H3 AI is sometimes so damn stupid, it beggars belief. This might be just another egregious case. Perhaps its priorities are as skewed up as those listed on the page - I am not good at German so just skimmed the file. About the obelisk - maybe the number of found obelisks was too low for AI to start searching? Or the total number of obelisks somehow broke the AI rules about when to start? Or perhaps they were placed in a way that made AI completely ignore them - I have seen some places in some maps where AI never, ever goes no matter what, unless you bait it with a weak hero or use the single player save/hotseat load trick. Also look up Difficulty_level and compare the observed behavior to your chosen difficulty - on Easy AI just ignores the Grail. -Fafner (talk) 20:30, 11 May 2021 (UTC)

The Tactician[edit | hide]

Found the original (I think it is anyway): sites.google.com/site/biobobslaboratory/games/heroes-3/the-tactician