Talk:Breath attack

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Revision as of 15:16, 28 October 2024 by Legate (talk | contribs)
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Is the diagram even correct? Look at the first case on the top left and the bottom 2nd from the left case. Is that correct? Needs more testing. - Csaros (talk)

  • The diagram definitely "looks" wrong, but some very basic testing I did back when I ran into the Mechanic issue showed that it is actually accurate (implying that there is probably a bug even with how dragon breath attack works). Here are some factors that may contribute: --Legate (talk) 15:33, 24 October 2024 (UTC)
    • Whether the attacking creature is part of the attacking or defending army.
    • Whether the attacking creature is travelling left or right prior to the attack.
    • Whether the first target is 1 or 2 hexes.
    • Whether the attacking creature is touching multiple hexes of the target creature (I think this is part of the mechanic bug...it picks the wrong defending creature hex to attack to).
      • I feel like we may be able to create a scenario where a dragon exhibits the same behavior as the Mechanic bug.

Just to aid the discussion, I made a mark-up of the diagram. Based on the first 2 bullets you had, this is what I expect to work in game. The yellow lines are arrows I expected to be on this diagram and the blue lines are arrows I expected to NOT be on this diagram. I think the 3rd bullet you added covers some of these cases, but I am getting confused now too and just need to try it out in-game :) --Legate (talk) 17:12, 24 October 2024 (UTC)

Possible mod idea?

Just because I know you have been editing the game files...I wonder if it would be possible to show the attack shadow for breath attack during a battle, similar to what the HotA team did for the Juggernaut's Heat stroke attack. If that is possible, it may make this issue easier to figure out. --Legate (talk) 15:33, 24 October 2024 (UTC) I don't know if Id be able to do it... I'm still a beginner in assembly. I can try... - Csaros