Pirate, Corsair, and Sea Dog

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Horn of the Abyss Only available when the unofficial expansion, Horn of the Abyss, is installed.
Cove creatures
Level 1
Nymph Nymph Horn of the Abyss
Oceanid Oceanid Horn of the Abyss
Level 2
Crew Mate Crew Mate Horn of the Abyss
Seaman Seaman Horn of the Abyss
Level 3
Pirate Pirate Horn of the Abyss
Corsair Corsair Horn of the Abyss
Sea Dog Sea Dog Horn of the Abyss
Level 4
Stormbird Stormbird Horn of the Abyss
Ayssid Ayssid Horn of the Abyss
Level 5
Sea Witch Sea Witch Horn of the Abyss
Sorceress Sorceress Horn of the Abyss
Level 6
Nix Nix Horn of the Abyss
Nix Warrior Nix Warrior Horn of the Abyss
Level 7
Sea Serpent Sea Serpent Horn of the Abyss
Haspid Haspid Horn of the Abyss
Towns
Castle Stronghold Inferno
Rampart Fortress Necropolis
Tower Conflux Dungeon
Factory Cove
Neutral
Statistics
Pirate
 Cost per troop 

225

Attack 8
Defense 6
Damage 3–7
Health 15
Speed 6
Movement Ground
Size 1
Shots 4
Growth 7
AI Value
 Special abilities:
Ranged attack
• No melee penalty
Corsair
 Cost per troop 

275

Attack 10
Defense 8
Damage 3–7
Health 15
Speed 7
Movement Ground
Size 1
Shots 4
Growth 7
AI Value
 Special abilities:
Ranged attack
• No melee penalty
• No enemy retaliation

Pirates, corsairs, and sea dogs are the level 3 creatures of Cove. They can be recruited from the Frigate.

The specialty of Anabel the Captain increases the speed of any pirates, corsairs or sea dogs by 1 and their attack and defense skills by 5% for every 3 levels (rounded up).

The specialty of Bidley the Captain allows him to upgrade pirates and corsairs to sea dogs.

































Statistics
Sea Dog
 Cost per troop 

375

Attack 12
Defense 11
Damage 3–7
Health 15
Speed 8
Movement Ground
Size 1
Shots 12
Growth 7
AI Value
 Special abilities:
Ranged attack
• No melee penalty
• No enemy retaliation
• Accurate shot. The ability is triggered after a shot: each creature in an attacking stack has a X% chance of killing a creature in the attacked squad, but the total number of killed creatures cannot be more than (number of creatures in an attacking squad) * X/100 (rounded up). X = 3 multiplier for shooting without penalty and X = 2 if shooting with penalty. Ability doesn't work if shooting at creatures behind walls.