Restoration of Erathia Manual Page 114

From Heroes 3 wiki
Revision as of 17:30, 4 January 2017 by Imahero (talk | contribs) (Created page with "Previous Page Next Page 768px Magi & Arch Magi Apprentice mag...")
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search

Previous Page

Next Page



Magi & Arch Magi

Apprentice magi, under the mentorship

of Wizards, serve as Tower troops before

they become full masters of their craft.

Both mage and arch mage units suffer no

damage penalty for attacking adjacent

enemies and reduce the casting cost of

allied hero spells by two. Arch mage

attacks penetrate cover and deal full

damage to enemies behind siege walls.


Name

Cost

Attack

Defense

Health

Damage

Shots

Movement

Speed


Mage

350 Gold

11

8

25

7-9

24

Ground

Slow (5 hexes/turn)


Structure

Cost


Structure Requirements


Genies & Master Genies

Genies and master genies are Tower

allies recruited from the realm of air

magic. They attack with a shocking

grasp that does solid damage to all

opponents and 150% damage to

efreet. Once per turn, master genies

can cast a random, beneficial spell on

an allied troop.


Structure Requirements


Nagas & Naga Queens

Nagas are guardian defenders of great

strength. Their multi-sword attacks

always do maximum damage and are

so overwhelming they are impossible to

counterstrike against.


Structure Requirements