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	<title>Heroes 3 wiki - User contributions [en]</title>
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	<updated>2026-05-29T14:33:40Z</updated>
	<subtitle>User contributions</subtitle>
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		<id>https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=193856</id>
		<title>Antagarich</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=193856"/>
		<updated>2026-03-16T08:51:48Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;{{About|NOTE: &#039;Erathia&#039; is another common name for this continent, also being the name of the central kingdom on it.}}&lt;br /&gt;
&#039;&#039;&#039;Antagarich&#039;&#039;&#039; is located on [[Enroth (planet)|the world of Enroth]] and is the setting for:&lt;br /&gt;
* {{homm3}}: {{roe}}&lt;br /&gt;
* {{mm7}}&lt;br /&gt;
* Most of {{homm3}}: {{ab}}&lt;br /&gt;
* {{homm3}}: {{sod}}&lt;br /&gt;
* Most of {{hc}}&lt;br /&gt;
* Most of {{homm3}}: {{hota}}&lt;br /&gt;
* Most of {{homm3}}: {{dor}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A legendary [[Barbarian]], [[Jarg]], united the tribes of the Wastelands (the area that eventually became [[Krewlod]]) and conquered all the lands from ocean to ocean, including [[Bracaduun]]. However, after he died of old age, his heirs squabbled for the throne and weakened the nation in the process, allowing the [[Wizard-Kings]] of Bracaduun to establish their empire that supplanted the Barbarian dominance over most of the continent. Bracaduun oppressed Barbarian culture especially, attempting to suppress the history and legend of Jarg in fear that heroes would try emulating Jarg; and had nearly succeeded in that task when [[Tarnum]] rebelled and repeated history. This new nation came to be known as the [[Barbarian Empire]].&lt;br /&gt;
&lt;br /&gt;
Tarnum, however, was not as wise as Jarg. His reign was especially ruthless and brutal, forever twisting Barbarian culture, and Tarnum himself turned out to be as much a tyrant as the Wizard-Kings were. [[Rion Gryphonheart]] would soon lead remnants of the empire in an uprising against the Barbarian King, and vanquish him in single combat. With Tarnum&#039;s death, his empire crumbled quickly, allowing Rion Gryphonheart to create the new nation of [[Erathia]], which eventually dominated much of the continent. This power vacuum also allowed the wizards to reform the fallen nation of Bracaduun into [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
The new nation of [[Erathia]] was not without its flaws. They enslaved the [[Mudland|Mudlanders]] and oppressed them. In atonement for his crimes, the [[Ancestors]] reincarnated [[Tarnum]] and tasked him with liberating them. Under [[Tarnum]]&#039;s tutelage, [[Droglo]] led the [[Revolt of the Beastmasters]]. Droglo befriended [[Prince Niven]] of Erathia and together they overthrew [[Mad King Gryphonheart]], becoming the rulers of the newly formed [[Tatalia]] and [[Erathia]] respectively.&lt;br /&gt;
&lt;br /&gt;
The kingdom of [[AvLee]] was formed by renegades from the Snow Elf kingdom of [[Vori]]. Later, the necromancers were exiled from Bracada and settled in the heart of AvLee, forming the undead kingdom of [[Deyja]].&lt;br /&gt;
&lt;br /&gt;
Originally belonging to the [[Halflings]], the nation of [[Eeofol]] was formed during the [[Kreegan]] invasion on the [[Night of Shooting Stars]].&lt;br /&gt;
&lt;br /&gt;
The island nation of [[Nighon]] is located off the eastern coast of Antagarich, its subterranean tunnels are thought to extend under much of the mainland.&lt;br /&gt;
&lt;br /&gt;
Many wars have been fought in Antagarich over the centuries. For a list, see [[List of wars in Enroth (world)]].&lt;br /&gt;
&lt;br /&gt;
== Political Landscape ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:480px&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;float:left; margin-right:16px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Political Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Pol Antagarich.png|Map of Antagarich ca. 1167 [[AS]]]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Physical Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Phys Antagarich.png]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MM7 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:MM7_map.jpg|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:H3_map.webp|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map (stitch)&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5; margin-left:39px; margin-right:1px; margin-top:60px; margin-bottom:29px;&amp;quot;&amp;gt;[[File:Antagarich_stitch.png|406px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mainland nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Castle|loc=Erathia}} is the largest nation and occupies a central position. It shares borders with every other nation on the continent.&lt;br /&gt;
* {{town|Rampart|loc=AvLee}} is the northernmost nation, and shares borders with Deyja, Eeofol, Nighon and Erathia.&lt;br /&gt;
* {{town|Tower|loc=Bracada}} is the southernmost nation, and shares borders with Erathia and Krewlod.&lt;br /&gt;
* {{town|Inferno|loc=Eeofol}} is on the East coast, facing the [[Nighon Straits]], and shares borders with Erathia, AvLee and Nighon.&lt;br /&gt;
* {{town|Necropolis|loc=Deyja}} is landlocked, surrounded by Erathia to its South and West, and Avlee to its North and East.&lt;br /&gt;
* {{town|Stronghold|loc=Krewlod}} is on the western coast, between Erathia and Bracada.&lt;br /&gt;
* {{town|Fortress|loc=Tatalia}} is on the western coast, facing [[Vori]], and sharing borders only with Erathia.&lt;br /&gt;
* [[Contested Lands]] are on the border between Erathia and AvLee, near Eeofol.&lt;br /&gt;
* [[Stone City]] is underground in south-east Erathia.&lt;br /&gt;
&#039;&#039;&#039;Island nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Palace|loc=Vori}} on the North-West. This island features supernatural cold and time anomalies.&lt;br /&gt;
* {{town|Dungeon|loc=Nighon}} on the South-East. However, Nighon&#039;s subterranean domain extends far beyond its island of origin, stretching under the sea and reaching into the underground of Erathia, Eeofol, and AvLee. On the mainland, it shares borders with AvLee and Eeofol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other powers:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Conflux|loc=Great Conflux}}: During the events of {{ab}}, these towns appear throughout Antagarich.&lt;br /&gt;
* [[Harmondale]]: The independent kingdom that was [[Harmondale#Trivia|possibly]] formed around the eponymous town during the late 1160s [[AS]].&lt;br /&gt;
* [[Temple of the Sun|Churches of the Sun]] and the [[Temple of the Moon|Moon]]: Two opposing clerical and military organizations based on [[Karigor]]. Highly influential in Antagarich before their decline in 1083.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical powers:&#039;&#039;&#039;&lt;br /&gt;
* [[Jarg&#039;s Horde]]: The kingdom that briefly dominated the continent, ruling the lands between the two oceans, in the period near the [[Silence]].&lt;br /&gt;
* Empire of [[Bracaduun]]: Precursor to Erathia and Bracada, this nation supplanted the Horde, ruling much of its former territory for the next several generations.&lt;br /&gt;
* [[Barbarian Empire]]: Successor state to the Horde, formed by the [[Tarnum|Barbarian Tyrant]] when he conquered Bracaduun, and even more short-lived than the previous two.&lt;br /&gt;
* [[Phynaxian Empire]]: The nation that briefly ruled the steppes of the South-East in the 8th and 9th centuries.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&#039;&#039;&#039;Regions of note:&#039;&#039;&#039;&lt;br /&gt;
* [[Land of the Giants]] is the part of Eeofol on the eastern tip of the continent, bordering AvLee and Nighon. Virtually impossible to reach from the mainland, and home to droves of [[titan|titans]] and [[dragon|dragons]], it served as the main base for the [[Kreegan]] invasion of Antagarich.&lt;br /&gt;
* [[The Underworld]] goes deep and wide into the bowels of the earth, being connected to the mainland of Antagarich. [[Demon|Demonic]] forces from its depths once threatened Erathia.&lt;br /&gt;
* [[Evenmorn Island]] lies in the middle of the [[Skyline Bay]] in the South. Ostensibly Erathian by the [[Restoration Wars]], this lost island is the site of a never-ending war between the Grand Temples of the Sun and the Moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor regions:&#039;&#039;&#039;&lt;br /&gt;
* [[Antagarich minor locations]]&lt;br /&gt;
&lt;br /&gt;
== Geography {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Thank you, [[Christian]]. My, that &#039;&#039;&#039;is&#039;&#039;&#039; quite a number of questions, and all good ones [[Marcus Finch|I]] might add. Let me try to answer some of them, though my creature knowledge is a bit rusty - I leave that to [[Xanthor]], he does take after his uncle [[Agar]] so.&lt;br /&gt;
&lt;br /&gt;
:Let&#039;s start with some geography. Again, this is not my specialty, but I will give it a go. From the [[Erathia|Erathian]] coast, a safe journey to [[Castle Ironfist]] in [[Enroth (nation)|Enroth]] lasts approximately eight weeks. The travel time can be cut to six weeks, but the more direct route takes you dangerously close to the southern shores of [[Regna]], where pirates lurk along the shipping lanes, disrupting most traffic. [[Regna]] lies to the northwest of [[Erathia]], and [[Enroth (continent)|Enroth]] to the west of [[Regna]].&lt;br /&gt;
&lt;br /&gt;
:The [[Dungeon Overlord|Dungeon Overlords]] rule the eastern shores of the Erathian continent, as well as the [[Nighon]] islands off the coast. It is a broken land, but riddled with caves and underground passages - a perfect space for the dwellings of the eyeless [[troglodyte|troglodytes]] and other creatures of the dark. As for a [[Temple of Baa|Cult of Baa]], I&#039;m afraid I&#039;ve never heard of it. Perhaps they are sheepherders?&lt;br /&gt;
&lt;br /&gt;
:The [[Stronghold]] nation of [[Krewlod]] lies along the western coast of [[Erathia]], in the foothills between the [[Bracada Highlands]] (home of the [[Wizard|Wizards]]) and the [[Tatalian Lowlands]] (where [[Xanthor]] and I traveled several weeks ago). They have always remained neutral in the affairs of [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Finally, you asked about the [[Temple of the Sun|Temples of the Sun]] and the [[Temple of the Moon|Moon]]. While there were a few temples of these religions, most were destroyed when the two went to war, leaving only remnants of each. Most stay in their homeland of [[Karigor]], and are rarely seen here in [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Well, that should be enough for today. I will gather more questions and answer them tomorrow.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creatures Overview {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
NOTE: This story was written during the {{roe}} timeframe. Most of the creatures that are &amp;quot;gone&amp;quot; later return, one way or another, in {{ab}}, while ghosts haunt the [[Barrow Downs]] by the time of {{mm7}}.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;First let me start by saying that while the inhabitants of Erathia bear a certain similarity to those of [[Enroth (continent)|Enroth]], there are some definite, distinct differences. For example, there are six types of [[dragon]] to be found here, though two of them are the vile creations of the [[Necromancer|Necromancers]]. I have heard of fearsome [[Sea Serpent|sea creatures]], but have never seen one with my own eyes, and I am happy to say that I&#039;ve never had to worry about any [[Sandworm|burrowing beasts]] in my time here! I could not even imagine having to constantly watch my step.&lt;br /&gt;
&lt;br /&gt;
:Each different castle, be it good or evil, manages to hire, train, summon, or capture seven different [[human]] and non-human creatures to be used in its armies. In addition, with enough time, money, and resources, every one of these creatures can be improved in some way. Believe me, the leaders here are quite good at what they do, and the armies they command do not die easily.&lt;br /&gt;
&lt;br /&gt;
:As for things you may not be used to here, there are many. Gone are the [[ghost|ghosts]] and [[sprite|sprites]], the [[boar]] and the [[halfling]], even the mighty [[phoenix]] can not be found in this land. However, in this place the [[goblin|goblins]] have trained the wolves as mounts, the [[gorgon|gorgons]] make the very earth tremble beneath their hooves, the [[death knight|death knights]] lead the armies of the dead, and the [[basilisk|basilisks]] openly challenge the [[medusa]]&#039;s gaze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:-[[Finch]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Antagarich is located far to the southeast of [[Enroth (continent)|Enroth]], [[Jadame]] and [[Regna]]. It usually takes at least six weeks to travel between Enroth and Antagarich, as mentioned in {{mm6}} and [[Antagarich#Geography|Geography]]. However, the possibility of reaching Antagarich in around three weeks, depending on the season, is also discussed by [[Enroth (nation)|Enrothians]].&lt;br /&gt;
* People in Enroth commonly note that Antagarich is much more wild and unsafe than their continent, but also appreciate its beautiful countryside.&lt;br /&gt;
* Antagarich is the second major continent that was settled by children of the [[Ancients]] during the world&#039;s colonization, the first being Enroth, where the [[VARN]] landed.&lt;br /&gt;
* South Antagarich features a more tropical climate and is home to [https://en.wikipedia.org/wiki/Hevea_brasiliensis rubber plants], as described in {{mm6}}.&lt;br /&gt;
* Description for [[Lion&#039;s Shield of Courage]] found in the {{homm4}} game files states that long before Gryphonhearts came to power in Antagarich, the [[Lionheart]] dynasty ruled.&lt;br /&gt;
* Before the [[Restoration War|Restoration Wars]], four Antagarich nations have never been united in arms. This changed when the [[Deyja|Deyjan]] renegades, led by [[Archibald Ironfist]], joined the allied forces of Erathia, Bracada and AvLee to [[Song for the Father|overthrow]] Lich King Gryphonheart.&lt;br /&gt;
* [[Greg Fulton]] mentioned in [[Gregory Fulton/On Names in Heroes of Might and Magic III|an interview]] that he coined the name &amp;quot;Antagarich&amp;quot; as a portmanteau of &amp;quot;&#039;&#039;&#039;antag&#039;&#039;&#039;onism&amp;quot; and &amp;quot;&#039;&#039;&#039;rich&#039;&#039;&#039;&amp;quot;, connected with an &#039;a&#039; to make pronunciation easier. Fittingly, it is a continent rich in antagonism.&lt;br /&gt;
* Antagarich is sometimes spelled &amp;quot;Antagrich&amp;quot; in official documents such as the {{sod}} manual, notably in the description of the [[Pixie and Sprite|Pixies and Sprites]], [[halfling|halflings]], [[Rogue|Rogues]], and [[Troll|Trolls]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MapAntagarichAdvert (1).png| An early map used in promotional materials.&amp;lt;br&amp;gt;It shows Erathia as touching Vori/Nighon instead of being separated by water.&lt;br /&gt;
Seas of Erathia.png| A map of Antagarich found in the MM7 guide&lt;br /&gt;
MorzeErathi.png| A Polish localization of the MM7 guide&#039;s map of Antagarich&lt;br /&gt;
MM7 regions.png| Region locations map in the Might and Magic VII guide&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The following maps are from [[List of games set in Enroth (world)#Other_Games|other games]] which were not created by [[New World Computing]] and therefore should not be considered canon for {{homm3}}.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Era of Chaos world map.webp| A map of Antagarich in the mobile game &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
Era of Chaos championship map.webp| A different map of Antagarich from &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
HoMM Online map.webp|A painted map created for &#039;&#039;Heroes of Might and Magic Online&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Shipyard&amp;diff=191514</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Shipyard&amp;diff=191514"/>
		<updated>2026-01-03T14:35:58Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#{{Purple 4}}; margin-right:16px; float:left;&amp;quot;&lt;br /&gt;
| {{swh|[[File:Adventure Map Castle capitol (HotA).gif|x75px|Castle|link=Castle]]|[[File:Adventure Map Castle capitol.gif|x75px|Castle|link=Castle]]|noicon=}}&amp;lt;p&amp;gt;[[Castle]] || [[File:Castle Shipyard Large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|[[File:Adventure Map Necropolis capitol (HotA).gif|x75px|Necropolis|link=Necropolis]]|[[File:Adventure Map Necropolis capitol.gif|x75px|Necropolis|link=Necropolis]]|noicon=}}&amp;lt;p&amp;gt;[[Necropolis]] || [[File:Necropolis Shipyard Large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|[[File:Adventure Map Fortress capitol (HotA).gif|x75px|Fortress|link=Fortress]]|[[File:Adventure Map Fortress capitol.gif|x75px|Fortress|link=Fortress]]|noicon=}}&amp;lt;p&amp;gt;[[Fortress]] || [[File:Fortress Shipyard Large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|[[File:Adventure Map Conflux capitol (HotA).gif|x75px|Conflux|link=Conflux]]|[[File:Adventure Map Conflux capitol.gif|x75px|Conflux|link=Conflux]]|noicon=}}&amp;lt;p&amp;gt;[[Conflux]] || [[File:Conflux Shipyard Large.gif|border|150px]]&lt;br /&gt;
|- class=onlyhota&lt;br /&gt;
|  [[File:Adventure Map Cove capitol (HotA).gif|x75px|Cove|link=Cove]]&amp;lt;p&amp;gt;[[Cove]]{{-wh}} || [[File:Cove Shipyard Large.gif|border|150px]]&lt;br /&gt;
|- class=onlyhota&lt;br /&gt;
|  [[File:Adventure Map Bulwark capitol (HotA).gif|x75px|Bulwark|link=Bulwark]]&amp;lt;p&amp;gt;[[Bulwark]]{{-wh}} || [[File:Bulwark Shipyard Large.gif|border|150px]]&lt;br /&gt;
|- class=onlydor&lt;br /&gt;
|  [[File:Adventure Map Palace capitol (DoR).gif|x75px|Palace|link=Palace]]&amp;lt;p&amp;gt;[[Palace]]{{-wd}} || [[File:Palace Shipyard Large.gif|border|150px]]&lt;br /&gt;
|}&lt;br /&gt;
{{Building&lt;br /&gt;
 | pre     = (none)&lt;br /&gt;
 | wood    = 20 {{W}}&lt;br /&gt;
 | gold    = 2000 {{G}}&lt;br /&gt;
 | effect  = Allow players to build [[boat]]s for 1000 {{G}} and 10 {{W}}.&lt;br /&gt;
 | image  = [[File:Castle Shipyard.gif]][[File:Necropolis Shipyard.gif]]{{swh||&amp;lt;br&amp;gt;|noicon=}}[[File:Fortress Shipyard.gif]]{{swh|&amp;lt;br&amp;gt;|noicon=}}[[File:Conflux Shipyard.gif]]{{swh|noicon=|[[File:Cove Shipyard.gif]][[File:Bulwark Shipyard.gif]]|[[File:Palace Shipyard.gif]]}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AMLocation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shipyards&#039;&#039;&#039; are structures which allow players to build [[boat]]s for 1000 {{G}} and 10 {{W}}. They can be found on the [[adventure map]] and can also be built in [[Castle]], [[Necropolis]], [[Fortress]], [[Conflux]]{{-wa}}, [[Cove]]{{-wh}}, [[Bulwark]]{{-wh}} and [[Palace]]{{-wd}}.&lt;br /&gt;
&lt;br /&gt;
When built or flagged, a shipyard can be used by the owner or an ally (for an adventure map object - by clicking on the left tile, without visiting).&lt;br /&gt;
&lt;br /&gt;
Boats built in different towns have different appearances (see [[Boat]] for details).&lt;br /&gt;
&lt;br /&gt;
[[File: Shipyard (am) scheme.gif|border|none]]&lt;br /&gt;
Adventure map shipyard has 12 active tiles, and intown shipyard - just 2. Obviously, if none of them are on clear water, a boat cannot be built (see pictures 4 and 5).&lt;br /&gt;
&lt;br /&gt;
A boat can appear on the water tile of the highest priority only. If the tile is already occupied by another boat (no matter to whom it belongs and if there is a hero aboard or not) a shipyard cannot produce more boats. (See picture 3: a second boat cannot be built until the active tile 1 is cleared, although the active tile 2 is free).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=230px widths=170px&amp;gt;&lt;br /&gt;
File:castle_shipyard_active tiles.gif| 1. Active tiles of an intown shipyard.&lt;br /&gt;
File:castle_shipyard_example.png| 2. The shipyard cannot build boats until the built one is removed from the active tile.&lt;br /&gt;
File:fortress_shipyard_example.png| 3. The shipyard cannot build boats until the built one is removed from the active tile.&lt;br /&gt;
File:fortress_shipyard_example_2.png| 4. Although this Fortress was given a shipyard using [[cheats|nwczion]], it cannot build boats.&lt;br /&gt;
File:conflux_shipyard_example.png|5. Although this Conflux was given a shipyard using the map editor, it cannot build boats.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
George-almond-shipyard.jpg | Sketch by [[George Almond]]&amp;lt;br&amp;gt;(RoE manual p80)&lt;br /&gt;
Shipyard2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
*[[Summon Boat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map]]&lt;br /&gt;
[[Category: Special buildings]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Shipyard&amp;diff=191513</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Shipyard&amp;diff=191513"/>
		<updated>2026-01-03T14:33:05Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#{{Purple 4}}; margin-right:16px; float:left;&amp;quot;&lt;br /&gt;
| {{swh|[[File:Adventure Map Castle capitol (HotA).gif|x75px|Castle|link=Castle]]|[[File:Adventure Map Castle capitol.gif|x75px|Castle|link=Castle]]|noicon=}}&amp;lt;p&amp;gt;[[Castle]] || [[File:Castle Shipyard Large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|[[File:Adventure Map Necropolis capitol (HotA).gif|x75px|Necropolis|link=Necropolis]]|[[File:Adventure Map Necropolis capitol.gif|x75px|Necropolis|link=Necropolis]]|noicon=}}&amp;lt;p&amp;gt;[[Necropolis]] || [[File:Necropolis Shipyard Large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|[[File:Adventure Map Fortress capitol (HotA).gif|x75px|Fortress|link=Fortress]]|[[File:Adventure Map Fortress capitol.gif|x75px|Fortress|link=Fortress]]|noicon=}}&amp;lt;p&amp;gt;[[Fortress]] || [[File:Fortress Shipyard Large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|[[File:Adventure Map Conflux capitol (HotA).gif|x75px|Conflux|link=Conflux]]|[[File:Adventure Map Conflux capitol.gif|x75px|Conflux|link=Conflux]]|noicon=}}&amp;lt;p&amp;gt;[[Conflux]] || [[File:Conflux Shipyard Large.gif|border|150px]]&lt;br /&gt;
|- class=onlyhota&lt;br /&gt;
|  [[File:Adventure Map Cove capitol (HotA).gif|x75px|Cove|link=Cove]]&amp;lt;p&amp;gt;[[Cove]]{{-wh}} || [[File:Cove Shipyard Large.gif|border|150px]]&lt;br /&gt;
|- class=onlyhota&lt;br /&gt;
|  [[File:Adventure Map Bulwark capitol (HotA).gif|x75px|Bulwark|link=Bulwark]]&amp;lt;p&amp;gt;[[Bulwark]]{{-wh}} || [[File:Bulwark Shipyard Large.gif|border|150px]]&lt;br /&gt;
|- class=onlydor&lt;br /&gt;
|  [[File:Adventure Map Palace capitol (DoR).gif|x75px|Palace|link=Palace]]&amp;lt;p&amp;gt;[[Palace]]{{-wh}} || [[File:Palace Shipyard Large.gif|border|150px]]&lt;br /&gt;
|}&lt;br /&gt;
{{Building&lt;br /&gt;
 | pre     = (none)&lt;br /&gt;
 | wood    = 20 {{W}}&lt;br /&gt;
 | gold    = 2000 {{G}}&lt;br /&gt;
 | effect  = Allow players to build [[boat]]s for 1000 {{G}} and 10 {{W}}.&lt;br /&gt;
 | image  = [[File:Castle Shipyard.gif]][[File:Necropolis Shipyard.gif]]{{swh||&amp;lt;br&amp;gt;|noicon=}}[[File:Fortress Shipyard.gif]]{{swh|&amp;lt;br&amp;gt;|noicon=}}[[File:Conflux Shipyard.gif]]{{swh|noicon=|[[File:Cove Shipyard.gif]][[File:Bulwark Shipyard.gif]]|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AMLocation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shipyards&#039;&#039;&#039; are structures which allow players to build [[boat]]s for 1000 {{G}} and 10 {{W}}. They can be found on the [[adventure map]] and can also be built in [[Castle]], [[Necropolis]], [[Fortress]], [[Conflux]]{{-wa}}, [[Cove]]{{-wh}}, [[Bulwark]]{{-wh}} and [[Palace]]{{-wd}}.&lt;br /&gt;
&lt;br /&gt;
When built or flagged, a shipyard can be used by the owner or an ally (for an adventure map object - by clicking on the left tile, without visiting).&lt;br /&gt;
&lt;br /&gt;
Boats built in different towns have different appearances (see [[Boat]] for details).&lt;br /&gt;
&lt;br /&gt;
[[File: Shipyard (am) scheme.gif|border|none]]&lt;br /&gt;
Adventure map shipyard has 12 active tiles, and intown shipyard - just 2. Obviously, if none of them are on clear water, a boat cannot be built (see pictures 4 and 5).&lt;br /&gt;
&lt;br /&gt;
A boat can appear on the water tile of the highest priority only. If the tile is already occupied by another boat (no matter to whom it belongs and if there is a hero aboard or not) a shipyard cannot produce more boats. (See picture 3: a second boat cannot be built until the active tile 1 is cleared, although the active tile 2 is free).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=230px widths=170px&amp;gt;&lt;br /&gt;
File:castle_shipyard_active tiles.gif| 1. Active tiles of an intown shipyard.&lt;br /&gt;
File:castle_shipyard_example.png| 2. The shipyard cannot build boats until the built one is removed from the active tile.&lt;br /&gt;
File:fortress_shipyard_example.png| 3. The shipyard cannot build boats until the built one is removed from the active tile.&lt;br /&gt;
File:fortress_shipyard_example_2.png| 4. Although this Fortress was given a shipyard using [[cheats|nwczion]], it cannot build boats.&lt;br /&gt;
File:conflux_shipyard_example.png|5. Although this Conflux was given a shipyard using the map editor, it cannot build boats.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
George-almond-shipyard.jpg | Sketch by [[George Almond]]&amp;lt;br&amp;gt;(RoE manual p80)&lt;br /&gt;
Shipyard2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
*[[Summon Boat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map]]&lt;br /&gt;
[[Category: Special buildings]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Shipyard&amp;diff=191512</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Shipyard&amp;diff=191512"/>
		<updated>2026-01-03T14:31:29Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#{{Purple 4}}; margin-right:16px; float:left;&amp;quot;&lt;br /&gt;
| {{swh|[[File:Adventure Map Castle capitol (HotA).gif|x75px|Castle|link=Castle]]|[[File:Adventure Map Castle capitol.gif|x75px|Castle|link=Castle]]|noicon=}}&amp;lt;p&amp;gt;[[Castle]] || [[File:Castle Shipyard Large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|[[File:Adventure Map Necropolis capitol (HotA).gif|x75px|Necropolis|link=Necropolis]]|[[File:Adventure Map Necropolis capitol.gif|x75px|Necropolis|link=Necropolis]]|noicon=}}&amp;lt;p&amp;gt;[[Necropolis]] || [[File:Necropolis Shipyard Large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|[[File:Adventure Map Fortress capitol (HotA).gif|x75px|Fortress|link=Fortress]]|[[File:Adventure Map Fortress capitol.gif|x75px|Fortress|link=Fortress]]|noicon=}}&amp;lt;p&amp;gt;[[Fortress]] || [[File:Fortress Shipyard Large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|[[File:Adventure Map Conflux capitol (HotA).gif|x75px|Conflux|link=Conflux]]|[[File:Adventure Map Conflux capitol.gif|x75px|Conflux|link=Conflux]]|noicon=}}&amp;lt;p&amp;gt;[[Conflux]] || [[File:Conflux Shipyard Large.gif|border|150px]]&lt;br /&gt;
|- class=onlyhota&lt;br /&gt;
|  [[File:Adventure Map Cove capitol (HotA).gif|x75px|Cove|link=Cove]]&amp;lt;p&amp;gt;[[Cove]]{{-wh}} || [[File:Cove Shipyard Large.gif|border|150px]]&lt;br /&gt;
|- class=onlyhota&lt;br /&gt;
|  [[File:Adventure Map Bulwark capitol (HotA).gif|x75px|Bulwark|link=Bulwark]]&amp;lt;p&amp;gt;[[Bulwark]]{{-wh}} || [[File:Bulwark Shipyard Large.gif|border|150px]]&lt;br /&gt;
|- class=onlydor&lt;br /&gt;
|  [[File:Adventure Map Palace capitol (DoR).gif|x75px|Palace|link=Palace]]&amp;lt;p&amp;gt;[[Palace]]{{-wh}} || [[File:Palace Shipyard Large.gif|border|150px]]&lt;br /&gt;
|}&lt;br /&gt;
{{Building&lt;br /&gt;
 | pre     = (none)&lt;br /&gt;
 | wood    = 20 {{W}}&lt;br /&gt;
 | gold    = 2000 {{G}}&lt;br /&gt;
 | effect  = Allow players to build [[boat]]s for 1000 {{G}} and 10 {{W}}.&lt;br /&gt;
 | image  = [[File:Castle Shipyard.gif]][[File:Necropolis Shipyard.gif]]{{swh||&amp;lt;br&amp;gt;|noicon=}}[[File:Fortress Shipyard.gif]]{{swh|&amp;lt;br&amp;gt;|noicon=}}[[File:Conflux Shipyard.gif]]{{swh|noicon=|[[File:Cove Shipyard.gif]][[File:Bulwark Shipyard.gif]]|}}[[File:Palace Shipyard.gif]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AMLocation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shipyards&#039;&#039;&#039; are structures which allow players to build [[boat]]s for 1000 {{G}} and 10 {{W}}. They can be found on the [[adventure map]] and can also be built in [[Castle]], [[Necropolis]], [[Fortress]], [[Conflux]]{{-wa}}, [[Cove]]{{-wh}}, [[Bulwark]]{{-wh}} and [[Palace]]{{-wd}}.&lt;br /&gt;
&lt;br /&gt;
When built or flagged, a shipyard can be used by the owner or an ally (for an adventure map object - by clicking on the left tile, without visiting).&lt;br /&gt;
&lt;br /&gt;
Boats built in different towns have different appearances (see [[Boat]] for details).&lt;br /&gt;
&lt;br /&gt;
[[File: Shipyard (am) scheme.gif|border|none]]&lt;br /&gt;
Adventure map shipyard has 12 active tiles, and intown shipyard - just 2. Obviously, if none of them are on clear water, a boat cannot be built (see pictures 4 and 5).&lt;br /&gt;
&lt;br /&gt;
A boat can appear on the water tile of the highest priority only. If the tile is already occupied by another boat (no matter to whom it belongs and if there is a hero aboard or not) a shipyard cannot produce more boats. (See picture 3: a second boat cannot be built until the active tile 1 is cleared, although the active tile 2 is free).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=230px widths=170px&amp;gt;&lt;br /&gt;
File:castle_shipyard_active tiles.gif| 1. Active tiles of an intown shipyard.&lt;br /&gt;
File:castle_shipyard_example.png| 2. The shipyard cannot build boats until the built one is removed from the active tile.&lt;br /&gt;
File:fortress_shipyard_example.png| 3. The shipyard cannot build boats until the built one is removed from the active tile.&lt;br /&gt;
File:fortress_shipyard_example_2.png| 4. Although this Fortress was given a shipyard using [[cheats|nwczion]], it cannot build boats.&lt;br /&gt;
File:conflux_shipyard_example.png|5. Although this Conflux was given a shipyard using the map editor, it cannot build boats.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
George-almond-shipyard.jpg | Sketch by [[George Almond]]&amp;lt;br&amp;gt;(RoE manual p80)&lt;br /&gt;
Shipyard2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
*[[Summon Boat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map]]&lt;br /&gt;
[[Category: Special buildings]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Shipyard&amp;diff=191511</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Shipyard&amp;diff=191511"/>
		<updated>2026-01-03T14:22:59Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#{{Purple 4}}; margin-right:16px; float:left;&amp;quot;&lt;br /&gt;
| {{swh|[[File:Adventure Map Castle capitol (HotA).gif|x75px|Castle|link=Castle]]|[[File:Adventure Map Castle capitol.gif|x75px|Castle|link=Castle]]|noicon=}}&amp;lt;p&amp;gt;[[Castle]] || [[File:Castle Shipyard Large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|[[File:Adventure Map Necropolis capitol (HotA).gif|x75px|Necropolis|link=Necropolis]]|[[File:Adventure Map Necropolis capitol.gif|x75px|Necropolis|link=Necropolis]]|noicon=}}&amp;lt;p&amp;gt;[[Necropolis]] || [[File:Necropolis Shipyard Large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|[[File:Adventure Map Fortress capitol (HotA).gif|x75px|Fortress|link=Fortress]]|[[File:Adventure Map Fortress capitol.gif|x75px|Fortress|link=Fortress]]|noicon=}}&amp;lt;p&amp;gt;[[Fortress]] || [[File:Fortress Shipyard Large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|[[File:Adventure Map Conflux capitol (HotA).gif|x75px|Conflux|link=Conflux]]|[[File:Adventure Map Conflux capitol.gif|x75px|Conflux|link=Conflux]]|noicon=}}&amp;lt;p&amp;gt;[[Conflux]] || [[File:Conflux Shipyard Large.gif|border|150px]]&lt;br /&gt;
|- class=onlyhota&lt;br /&gt;
|  [[File:Adventure Map Cove capitol (HotA).gif|x75px|Cove|link=Cove]]&amp;lt;p&amp;gt;[[Cove]]{{-wh}} || [[File:Cove Shipyard Large.gif|border|150px]]&lt;br /&gt;
|- class=onlyhota&lt;br /&gt;
|  [[File:Adventure Map Bulwark capitol (HotA).gif|x75px|Bulwark|link=Bulwark]]&amp;lt;p&amp;gt;[[Bulwark]]{{-wh}} || [[File:Bulwark Shipyard Large.gif|border|150px]]&lt;br /&gt;
|}&lt;br /&gt;
{{Building&lt;br /&gt;
 | pre     = (none)&lt;br /&gt;
 | wood    = 20 {{W}}&lt;br /&gt;
 | gold    = 2000 {{G}}&lt;br /&gt;
 | effect  = Allow players to build [[boat]]s for 1000 {{G}} and 10 {{W}}.&lt;br /&gt;
 | image  = [[File:Castle Shipyard.gif]][[File:Necropolis Shipyard.gif]]{{swh||&amp;lt;br&amp;gt;|noicon=}}[[File:Fortress Shipyard.gif]]{{swh|&amp;lt;br&amp;gt;|noicon=}}[[File:Conflux Shipyard.gif]]{{swh|noicon=|[[File:Cove Shipyard.gif]][[File:Bulwark Shipyard.gif]]|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AMLocation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shipyards&#039;&#039;&#039; are structures which allow players to build [[boat]]s for 1000 {{G}} and 10 {{W}}. They can be found on the [[adventure map]] and can also be built in [[Castle]], [[Necropolis]], [[Fortress]], [[Conflux]]{{-wa}}, [[Cove]]{{-wh}}, [[Bulwark]]{{-wh}} and [[Palace]]{{-wd}}.&lt;br /&gt;
&lt;br /&gt;
When built or flagged, a shipyard can be used by the owner or an ally (for an adventure map object - by clicking on the left tile, without visiting).&lt;br /&gt;
&lt;br /&gt;
Boats built in different towns have different appearances (see [[Boat]] for details).&lt;br /&gt;
&lt;br /&gt;
[[File: Shipyard (am) scheme.gif|border|none]]&lt;br /&gt;
Adventure map shipyard has 12 active tiles, and intown shipyard - just 2. Obviously, if none of them are on clear water, a boat cannot be built (see pictures 4 and 5).&lt;br /&gt;
&lt;br /&gt;
A boat can appear on the water tile of the highest priority only. If the tile is already occupied by another boat (no matter to whom it belongs and if there is a hero aboard or not) a shipyard cannot produce more boats. (See picture 3: a second boat cannot be built until the active tile 1 is cleared, although the active tile 2 is free).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=230px widths=170px&amp;gt;&lt;br /&gt;
File:castle_shipyard_active tiles.gif| 1. Active tiles of an intown shipyard.&lt;br /&gt;
File:castle_shipyard_example.png| 2. The shipyard cannot build boats until the built one is removed from the active tile.&lt;br /&gt;
File:fortress_shipyard_example.png| 3. The shipyard cannot build boats until the built one is removed from the active tile.&lt;br /&gt;
File:fortress_shipyard_example_2.png| 4. Although this Fortress was given a shipyard using [[cheats|nwczion]], it cannot build boats.&lt;br /&gt;
File:conflux_shipyard_example.png|5. Although this Conflux was given a shipyard using the map editor, it cannot build boats.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
George-almond-shipyard.jpg | Sketch by [[George Almond]]&amp;lt;br&amp;gt;(RoE manual p80)&lt;br /&gt;
Shipyard2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
*[[Summon Boat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map]]&lt;br /&gt;
[[Category: Special buildings]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Shipyard&amp;diff=191510</id>
		<title>Shipyard</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Shipyard&amp;diff=191510"/>
		<updated>2026-01-03T14:22:13Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; style=&amp;quot;text-align:center; background-color:#{{Purple 4}}; margin-right:16px; float:left;&amp;quot;&lt;br /&gt;
| {{swh|[[File:Adventure Map Castle capitol (HotA).gif|x75px|Castle|link=Castle]]|[[File:Adventure Map Castle capitol.gif|x75px|Castle|link=Castle]]|noicon=}}&amp;lt;p&amp;gt;[[Castle]] || [[File:Castle Shipyard Large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|[[File:Adventure Map Necropolis capitol (HotA).gif|x75px|Necropolis|link=Necropolis]]|[[File:Adventure Map Necropolis capitol.gif|x75px|Necropolis|link=Necropolis]]|noicon=}}&amp;lt;p&amp;gt;[[Necropolis]] || [[File:Necropolis Shipyard Large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|[[File:Adventure Map Fortress capitol (HotA).gif|x75px|Fortress|link=Fortress]]|[[File:Adventure Map Fortress capitol.gif|x75px|Fortress|link=Fortress]]|noicon=}}&amp;lt;p&amp;gt;[[Fortress]] || [[File:Fortress Shipyard Large.gif|border|150px]]&lt;br /&gt;
|-&lt;br /&gt;
| {{swh|[[File:Adventure Map Conflux capitol (HotA).gif|x75px|Conflux|link=Conflux]]|[[File:Adventure Map Conflux capitol.gif|x75px|Conflux|link=Conflux]]|noicon=}}&amp;lt;p&amp;gt;[[Conflux]] || [[File:Conflux Shipyard Large.gif|border|150px]]&lt;br /&gt;
|- class=onlyhota&lt;br /&gt;
|  [[File:Adventure Map Cove capitol (HotA).gif|x75px|Cove|link=Cove]]&amp;lt;p&amp;gt;[[Cove]]{{-wh}} || [[File:Cove Shipyard Large.gif|border|150px]]&lt;br /&gt;
|- class=onlyhota&lt;br /&gt;
|  [[File:Adventure Map Bulwark capitol (HotA).gif|x75px|Bulwark|link=Bulwark]]&amp;lt;p&amp;gt;[[Bulwark]]{{-wh}} || [[File:Bulwark Shipyard Large.gif|border|150px]]&lt;br /&gt;
|}&lt;br /&gt;
{{Building&lt;br /&gt;
 | pre     = (none)&lt;br /&gt;
 | wood    = 20 {{W}}&lt;br /&gt;
 | gold    = 2000 {{G}}&lt;br /&gt;
 | effect  = Allow players to build [[boat]]s for 1000 {{G}} and 10 {{W}}.&lt;br /&gt;
 | image  = [[File:Castle Shipyard.gif]][[File:Necropolis Shipyard.gif]]{{swh||&amp;lt;br&amp;gt;|noicon=}}[[File:Fortress Shipyard.gif]]{{swh|&amp;lt;br&amp;gt;|noicon=}}[[File:Conflux Shipyard.gif]]{{swh|noicon=|[[File:Cove Shipyard.gif]][[File:Bulwark Shipyard.gif]]|}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{AMLocation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shipyards&#039;&#039;&#039; are structures which allow players to build [[boat]]s for 1000 {{G}} and 10 {{W}}. They can be found on the [[adventure map]] and can also be built in [[Castle]], [[Necropolis]], [[Fortress]]{{swh|, [[Conflux]]{{-wa}}, [[Cove]]{{-wh}}|, [[Bulwark]]{{-wh}} and [[Palace]]{{-wd}}.&lt;br /&gt;
&lt;br /&gt;
When built or flagged, a shipyard can be used by the owner or an ally (for an adventure map object - by clicking on the left tile, without visiting).&lt;br /&gt;
&lt;br /&gt;
Boats built in different towns have different appearances (see [[Boat]] for details).&lt;br /&gt;
&lt;br /&gt;
[[File: Shipyard (am) scheme.gif|border|none]]&lt;br /&gt;
Adventure map shipyard has 12 active tiles, and intown shipyard - just 2. Obviously, if none of them are on clear water, a boat cannot be built (see pictures 4 and 5).&lt;br /&gt;
&lt;br /&gt;
A boat can appear on the water tile of the highest priority only. If the tile is already occupied by another boat (no matter to whom it belongs and if there is a hero aboard or not) a shipyard cannot produce more boats. (See picture 3: a second boat cannot be built until the active tile 1 is cleared, although the active tile 2 is free).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=nolines heights=230px widths=170px&amp;gt;&lt;br /&gt;
File:castle_shipyard_active tiles.gif| 1. Active tiles of an intown shipyard.&lt;br /&gt;
File:castle_shipyard_example.png| 2. The shipyard cannot build boats until the built one is removed from the active tile.&lt;br /&gt;
File:fortress_shipyard_example.png| 3. The shipyard cannot build boats until the built one is removed from the active tile.&lt;br /&gt;
File:fortress_shipyard_example_2.png| 4. Although this Fortress was given a shipyard using [[cheats|nwczion]], it cannot build boats.&lt;br /&gt;
File:conflux_shipyard_example.png|5. Although this Conflux was given a shipyard using the map editor, it cannot build boats.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
George-almond-shipyard.jpg | Sketch by [[George Almond]]&amp;lt;br&amp;gt;(RoE manual p80)&lt;br /&gt;
Shipyard2.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
*[[Summon Boat]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map]]&lt;br /&gt;
[[Category: Special buildings]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Navigation&amp;diff=191509</id>
		<title>Navigation</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Navigation&amp;diff=191509"/>
		<updated>2026-01-03T14:11:02Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = increases your hero&#039;s movement points at sea by 50%.&lt;br /&gt;
 | A_effect = increases your hero&#039;s movement points at sea by {{gt|100%}}.&lt;br /&gt;
 | E_effect = increases your hero&#039;s movement points at sea by {{gt|150%}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Navigation&#039;s bonus [[movement]] across [[water]] is applied before any bonuses granted by [[Lighthouse]]s. Since the amount of movement points on water is fixed and does not depend on the slowest creature in the army&#039;s speed, the bonus movement applied by Navigation is also fixed:&lt;br /&gt;
* No [[Navigation]]: {{Mv|Give|1500}}&lt;br /&gt;
* {{Ss2|Navigation|Basic}}: {{Mv|Give|2250}}&lt;br /&gt;
* {{Ss2|Navigation|Advanced}}: {{Mv|Give|3000}}&lt;br /&gt;
* {{Ss2|Navigation|Expert}}: {{Mv|Give|3750}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes unable to learn {{PAGENAME}}:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s, [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es).&#039;&#039;&lt;br /&gt;
* {{Cl|Battle Mage}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(75 extra movement points at sea per level.)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Sylvia|Knight}}&lt;br /&gt;
* {{H2|Voy|Witch}}&lt;br /&gt;
&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt; {{H2|Elmore|Captain}}{{-wh}} (Advanced)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
* {{H2|Haugir|Elder}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts with similar ability&#039;&#039;&#039;&lt;br /&gt;
* {{An|Necklace of Ocean Guidance}}: +1000 movement points at sea.&lt;br /&gt;
* {{An|Sea Captain&#039;s Hat}}: +500 movement points at sea, some extra effects.&lt;br /&gt;
* {{An|Admiral&#039;s Hat}}: +1500 movement points at sea, grants some extra effects.&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]], Navigation is banned by default on all random maps without water; [[Sylvia]] is replaced by [[Beatrice]], [[Voy]] by [[Kinkeria]], [[Elmore]] by [[Derek]], and [[Haugir]] by [[Biarma]].&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 5| 3| 2| 3| 1| 4| 2| 8 (highest)| 5| 4| 4| 2| 0 (impossible)| 8 (highest)| 6| 5| 4| 6| 6| 4| 4}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-nav.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
The relevance of Navigation directly depends on the percentage of water area on the map. If sea voyages are its important part, then Navigation will help a lot. If the map is terrestrial, then this secondary skill is useless.&lt;br /&gt;
&lt;br /&gt;
=== Things that ruin Navigation: ===&lt;br /&gt;
* [[Water Walk]]&lt;br /&gt;
* [[Dimension Door]]&lt;br /&gt;
* [[Fly]]&lt;br /&gt;
* [[Boots of Levitation]]&lt;br /&gt;
* [[Angel Wings]]&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=*[[Lighthouse]]&lt;br /&gt;
*[[Favorable Winds]]}}&lt;br /&gt;
&lt;br /&gt;
{{Movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Palace&amp;diff=191230</id>
		<title>Palace</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Palace&amp;diff=191230"/>
		<updated>2026-01-01T18:43:46Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{indor}}{{TownsNewIn|Palace}}&lt;br /&gt;
&#039;&#039;&#039;Palace&#039;&#039;&#039; is a good [[alignment]] [[town]] with the [Jarl] and [Oracle] [[hero class]]es. &lt;br /&gt;
Palace represents [[Vori]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Jarls and Oracles govern the Palaces.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The [[native terrain]] of Palace is [[Snow]].&lt;br /&gt;
&lt;br /&gt;
==Buildings==&lt;br /&gt;
* Mage Guild level 5&lt;br /&gt;
* Shipyard&lt;br /&gt;
* Astrologer (inspired from &#039;&#039;Heroes V&#039;&#039;, presumably allows to predict the next weeks/months and maybe change them?)&lt;br /&gt;
* Market of Time (allows to buy resources and high value artifacts at a good price but only at certain times)&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
==Heroes==&lt;br /&gt;
Palace will feature heroes present in other games in the series, as well as Vori characters who were previously not represented:&lt;br /&gt;
* [[Falagar]] is an Oracle, returning from &#039;&#039;Heroes I&#039;&#039;, &#039;&#039;Heroes II&#039;&#039;, and &#039;&#039;Might and Magic VI&#039;&#039;.&lt;br /&gt;
* [[Sil-Gandir]] (Jarl) {{wll}}&lt;br /&gt;
* [[Jinara]] (Oracle)  {{whc}}&lt;br /&gt;
* Deedlit (Jarl)&lt;br /&gt;
* Igrod (Oracle)&lt;br /&gt;
* Ruprecht (Jarl)&lt;br /&gt;
* Andross (Oracle)&lt;br /&gt;
* [[Vol]] (Jarl) {{whc}}&lt;br /&gt;
* [[Larn]] (Jarl) {{whc}}&lt;br /&gt;
* [[Numas]] (Oracle) {{whc}}&lt;br /&gt;
* Danjor&lt;br /&gt;
* Unknown_Male_Jarl&lt;br /&gt;
* Unknown_Female_Jarl&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Faction secondary skill&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Initiative is a new secondary skill known to all Jarls and that Oracles have a high chance of learning when leveling up. At the start of a battle, a hero with Initiative chooses one creature from their army that will receive a bonus to their Speed that only applies to their turn order on the first round of battle.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Banned secondary skills:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Some skills are not available for certain hero classes, which means they can only acquire them from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (except for [[Necromancy]] and [[Leadership]], if not allowed by a map-maker), [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es.&lt;br /&gt;
&lt;br /&gt;
{{ss|Necromancy}} is not available for [Jarl]s and [Oracle]s.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* Tier 1A: {{Cnu|Nisse|Tomte|name=&#039;&#039;&#039;Nisse&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Tomte&#039;&#039;&#039;}} (Nisse are household/farmyard creatures from Nordic folklore. They boast average stats, but are relatively quick. Tomte are great astrologers and astronomers, and craft telescopes. They can Stargaze, which influences one&#039;s fate.)&lt;br /&gt;
&lt;br /&gt;
* Tier 1B: {{Cnu|Viking|Einheri|name=&#039;&#039;&#039;Viking&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Einheri&#039;&#039;&#039;}} (Vikings are classic warriors of the north who have finally found a faction to reside in. They are the tankiest yet slowest level 1 creatures. They are alternatives to Nisse that can be chosen before the game, but also built alternatively in new towns without a level 1 dwelling. Einheri are warriors who have proven their worth and loyalty in battle. They are easier Reincarnate as well as being stronger than their unungraded counterpart.)&lt;br /&gt;
&lt;br /&gt;
* Tier 2: {{Cnu|Ice Maiden|Yuki Onna|name=&#039;&#039;&#039;Ice Maiden&#039;&#039;&#039; –&amp;gt; &#039;&#039;&#039;Yuki Onna&#039;&#039;&#039;}} (Ice Maidens are elemental spirits in servitude to Vori. They [[hate]] Gogs. Yuki Onna, Japanese for &amp;quot;Snow Woman&amp;quot;, gains increased [[attack]], [[speed]], and [[shots]], as well as the Frost Burn ability which deals additional damage when the target enemy is surrounded.)&lt;br /&gt;
&lt;br /&gt;
* Tier 3: {{Cnu|White Tiger|Sabertooth|name=&#039;&#039;&#039;White Tiger&#039;&#039;&#039; –&amp;gt; &#039;&#039;&#039;Sabertooth&#039;&#039;&#039;}} (White Tigers are sentient beasts that are allied with Vori. They have a preemptive melee retaliation ability, similar to the [[Bounty Hunter]]. Sabertooths preemptively retaliate as well as their normal retaliation.)&lt;br /&gt;
&lt;br /&gt;
* Tier 4: {{Cnu|Snow Elf|image=Snow Elf (DoR)|High Elf|name=&#039;&#039;&#039;Snow Elf&#039;&#039;&#039; –&amp;gt; &#039;&#039;&#039;High Elf&#039;&#039;&#039;}} (Snow Elves are mysterious isolationist ancestors of the [[AvLee]] [[Wood Elf|Wood Elves]]. They have a ranged retaliation ability. High Elves gain a bonus to their [[health]], [[speed]], and [[defense]], as well as retaliating first at range.)&lt;br /&gt;
&lt;br /&gt;
* Tier 5: &#039;&#039;&#039;Yeti&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 6: {{Cnu|Kirin|Sacred Kirin|name=&#039;&#039;&#039;Kirin&#039;&#039;&#039; -&amp;gt; &#039;&#039;&#039;Sacred Kirin&#039;&#039;&#039;|image=Placeholder|image2=Placeholder}}&lt;br /&gt;
&lt;br /&gt;
* Tier 7A: &#039;&#039;&#039;Valkyrie&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* Tier 7B: {{Cnu|Frost Giant|Jotun|name=&#039;&#039;&#039;Frost Giant  -&amp;gt; Jotun&#039;&#039;&#039;|image=Placeholder|image2=Placeholder}}&lt;br /&gt;
&lt;br /&gt;
The names for the upgraded or non-upgraded versions of the yeti and valkyrie have not been revealed yet.&lt;br /&gt;
&lt;br /&gt;
Palace&#039;s [[war machine]] is currently unknown.&lt;br /&gt;
&lt;br /&gt;
==Town Names==&lt;br /&gt;
* Einar&#039;s Watch&lt;br /&gt;
* Everwinter&lt;br /&gt;
* Fimbulfjord&lt;br /&gt;
* Firmament&lt;br /&gt;
* Silverchair&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Town Comparison]]&lt;br /&gt;
* [[List of creatures]]&lt;br /&gt;
&amp;lt;!--* [[List of creatures (DoR)]]--&amp;gt;&lt;br /&gt;
* [[List of heroes]]&lt;br /&gt;
&amp;lt;!--* [[List of heroes (DoR)]]--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Palace]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Frost_Ring&amp;diff=191000</id>
		<title>Frost Ring</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Frost_Ring&amp;diff=191000"/>
		<updated>2026-01-01T13:14:27Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|44|43|55|43|0|35|35|35|17|35|82|34&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 12/9&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.&lt;br /&gt;
 | a_effect    = Troops in hexes surrounding target hex receive ({{gt|30}} + (power x 10)) in damage. Target hex is unaffected.&lt;br /&gt;
 | e_effect    = Troops in hexes surrounding target hex receive ({{gt|60}} + (power x 10)) in damage. Target hex is unaffected.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
This spell is most useful either as typical AoE if stronger options are unavailable or to give your surrounded single-hex stack some breathing room. [[Psychic Elemental and Magic Elemental|Psychic and Magic Elementals]] and [[Devil and Arch Devil|Devils]] are some of the units that do well with such tactics.&lt;br /&gt;
&lt;br /&gt;
As it is frost-based, many fire-immune creatures will take damage from this spell. [[Fire Elemental and Energy Elemental|Fire and Energy Elementals]] are vulnerable to it, taking double damage.&lt;br /&gt;
&lt;br /&gt;
[[Protection from Water]] greatly reduces damage of Frost Ring, especially when cast with Expert [[Water Magic]].&lt;br /&gt;
&lt;br /&gt;
Keep in mind this spell will damage stacks occupying all 6 hexes apart from the central one, unless they are [[Dragon|immune to magic]], [[Water Elemental and Ice Elemental|immune to]] [[Nymph and Oceanid|this spell]], or [[Golem|resistant to magic damage]]. Take care not to hit your own troops if they are not protected in some way. Army boasting such troops can use Frost Ring more aggressively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Frost Ring:&#039;&#039;&#039;&lt;br /&gt;
* {{H|Adelaide|Cleric}}&lt;br /&gt;
* {{H|Glacius|Elder}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Frost Ring:&#039;&#039;&#039;&lt;br /&gt;
* {{H|Adelaide|Cleric}}&lt;br /&gt;
* {{H|Glacius|Elder}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Frost Ring:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{Cn|Nymph|noname=}}{{Cn|Oceanid|name=Nymphs and Oceanids}} {{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Frost Ring:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&#039;&#039;&#039;Damage Increases:&#039;&#039;&#039;&lt;br /&gt;
* {{Ss|Sorcery}}&lt;br /&gt;
* {{An|Orb of Driving Rain}}&lt;br /&gt;
* {{Cnu|Fire Elemental|Energy Elemental|name=Fire and Energy Elemental}} [[vulnerability]]&lt;br /&gt;
&#039;&#039;&#039;Damage Reductions:&#039;&#039;&#039;&lt;br /&gt;
* [[Spell damage reduction]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{Ss|Interference}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Charm of Eclipse}}{{-wh}} / {{An|Seal of Sunset}}{{-wh}} / {{An|Plate of Dying Light}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
* {{Sn|Protection from Water}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Frost Ring Combat.png| Frost ring lands on some unfortunate orcs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Diplomacy&amp;diff=190998</id>
		<title>Diplomacy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Diplomacy&amp;diff=190998"/>
		<updated>2026-01-01T13:12:57Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = Improves the chances that wandering monsters flee/negotiate/join, and reduces the cost of surrendering by 20%.&lt;br /&gt;
 | A_effect = {{gt|Further}} improves the chances that wandering monsters flee/negotiate/join, and reduces the cost of surrendering by {{gt|40%}}.&lt;br /&gt;
 | E_effect = {{gt|Even further}} improves the chances that wandering monsters flee/negotiate/join, and reduces the cost of surrendering by {{gt|60%}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In addition to its listed bonuses, Diplomacy allows heroes to visit [[Library of Enlightenment|Libraries of Enlightenment]] earlier than usual:&lt;br /&gt;
* No [[Diplomacy]]: {{Exp2|0=}}Level 10&lt;br /&gt;
* {{Ss2|Diplomacy|Basic}}: {{Exp2|0=}}Level 8&lt;br /&gt;
* {{Ss2|Diplomacy|Advanced}}: {{Exp2|0=}}Level 6&lt;br /&gt;
* {{Ss2|Diplomacy|Expert}}: {{Exp2|0=}}Level 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Diplomacy as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Adela|Cleric}}&lt;br /&gt;
* {{H2|Ryland|Ranger}}&lt;br /&gt;
* {{H2|Cyra|Wizard}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Melchior|Mercenary}}{{-wh}} (specialty only applies to surrendering)&lt;br /&gt;
* {{H2|Oidana|Chieftain}}{{-wh}} (specialty only applies to surrendering)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related factors:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Diplomat&#039;s Cloak}}{{-wh}}: Multiplies your hero army strength by 3 (for neutral armies and Thieves&#039; Guild) (in addition to its other effects)&lt;br /&gt;
&lt;br /&gt;
== Basis of joining ==&lt;br /&gt;
Whether or not the wandering creatures will join you for &amp;quot;greater glory&amp;quot; or at price, depends not only on a hero&#039;s level of Diplomacy, but also on several other factors (e.g. Relative [[army strength|army strengths]], whether the creature is already present in the army). For in-depth breakdown, see [[wandering creature|wandering creatures]] and also [[#External links|External links]] below. A gross oversimplification of the mechanic is wandering creatures are 10% more likely to join per level of diplomacy that the hero has.&lt;br /&gt;
&lt;br /&gt;
When playing at easy difficulty, heroes receive a diplomacy bonus even when they have not learned the skill. No Diplomacy acts as basic Diplomacy, basic Diplomacy acts as advanced Diplomacy, while advanced and expert diplomacy act as expert Diplomacy for the purpose of joining.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
On all standard random map templates, monsters now only join for gold, and only half the group for the price of the entire group; these settings can be altered in the map and template editors.  Monsters that appear on a [[growth#Special weeks and months|special month]] can still join as normal.&lt;br /&gt;
&lt;br /&gt;
== Chance to get == &lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 4| 7 (highest)| 4| 4| 3| 4| 4| 3| 2| 4| 3| 4| 1 (lowest)| 3| 1 (lowest)| 2| 2| 4| 5| 2| 7 (highest)| 3}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-diplo.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
For early development, Diplomacy really rocks. It is a good idea to bring almost all troops to the army of a hero with Diplomacy, so that his/her army is stronger at the moment of potential units&#039; joining, thus increasing the possibility to join. However, keep in mind there should be a free slot, or the hero has same units as those on the map (basic and upgraded units are the different, e.g. you cannot unite [[Swordsmen]] with [[Crusader|Crusaders]] outside a [[Castle]] with the upgraded 4 level dwelling!) Otherwise, the hero will have to dismiss some of his/her units. Summoning units from the home faction is especially advantageous, as they won&#039;t spoil [[morale]] and will become an integral part of your army.&lt;br /&gt;
&lt;br /&gt;
Morale negative bonus for 3+ factions and for having [[undead]] in the army is &amp;quot;the other side of the medal&amp;quot;, however, the &amp;quot;diplomat&amp;quot; can share the newcoming troops with fellow heroes (e.g. if you play for [[Castle]], one of your heroes will use a [[Rampart]] stack, the other one gets a [[Tower]] stack, etc.). Even more useful will be putting troops summoned via Diplomacy into town garrisons, as [[Tavern]] is increasing morale and usually present in towns. Moreover, getting someone strong but without enough speed will slow your hero down when moving on the map, so that unit will be more useful for defending a town. Having a hero with [[Leadership]] is a nice thing, as that hero may be the one to use units from various factions.&lt;br /&gt;
&lt;br /&gt;
Some of the units who are decent for getting via Diplomacy are [[Angel and Archangel|Angels]] who increase morale by 1 (apart from being powerful units themselves), [[Minotaur and Minotaur King|Minotaurs]] who have always positive morale, as well as [[Elementals]] and [[Stone Golem and Iron Golem|Golems]], as they are immune to it. Summoning [[undead]] will spoil morale of anyone else, but undead creatures themselves aren&#039;t affected by that factor, and a good stack of [[Vampire and Vampire Lord|Vampire Lords]], [[Lich and Power Lich|Liches]], or [[Black Knight and Dread Knight|Black/Dread Knights]] is a big reinforcement to any army.&lt;br /&gt;
&lt;br /&gt;
Diplomacy together with [[Visions]] spell forms a powerful combination that allows a hero to easily see which wandering monsters will join and which will flee. This will greatly enhance the hero&#039;s ability to scout areas, giving an early lead in the game and possibly an early victory. As other towns typically cause differently [[alignment|aligned]] creatures to suffer from bad morale, [[Necropolis]] can transform 1st level creatures into [[Skeleton|Skeletons]] and avoid this side effect, using [[Skeleton Transformer]].&lt;br /&gt;
&lt;br /&gt;
Diplomacy can also be used well in combination with Demon Farming: new creatures are used as &#039;meat&#039;, to be transformed into [[Demon|Demons]], while army&#039;s morale doesn&#039;t unnecessarily suffer too much, as the player uses only 2 factions in each battle (Inferno and the one neutral units belonged to). &lt;br /&gt;
&lt;br /&gt;
In the endgame, Diplomacy is losing its power, as most wandering monsters are already eliminated from the map, and it&#039;s unlikely that someone who could really help your army which is already very big will join (i.e. there is a low opportunity to get 10 [[Angel and Archangel|Archangels]] or someone like this) - strong wanderers usually don&#039;t join, as they are in map&#039;s key points and guard something important. In tournament and multiplayer games, Diplomacy is often regarded as an overpowered secondary skill and is frequently banned from competitive play.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&#039;&#039;&#039;Recommended for:&#039;&#039;&#039; At least one hero, typically a support, on maps with wandering monsters that are not set to &#039;savage&#039;, but  preferably to &#039;aggressive&#039; (i.e., the default setting).&lt;br /&gt;
&lt;br /&gt;
Although a main hero&#039;s attack and defense skill help in convincing wandering monsters to join, it typically works well to let a support hero learn this skill instead. This support hero can then borrow troops from your main hero to convince wandering monsters to join and return the troops immediately after. This saves your main hero a skill slot and potentially a lot of movement points.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID{{=}}28341 Diplomacy internals] - thread on [http://heroescommunity.com HeroesCommunity]&lt;br /&gt;
* [https://www.scribd.com/doc/215189069/Heroes-of-might-and-magic-III-strategy-guide Tribute to strategists: Heroes of Might and Magic III Manual] by Rainalkar, pp. 22-25.&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Ice_Bolt&amp;diff=190997</id>
		<title>Ice Bolt</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Ice_Bolt&amp;diff=190997"/>
		<updated>2026-01-01T13:11:09Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|95|95|46|35|0|35|35|25|96|77|96|25&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 8/6&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Drains the body heat from the selected enemy unit, dealing (10 + (power x 20)) damage to it.&lt;br /&gt;
 | a_effect    = Drains the body heat from the selected enemy unit, dealing ({{gt|20}} + (power x 20)) damage to it.&lt;br /&gt;
 | e_effect    = Drains the body heat from the selected enemy unit, dealing ({{gt|50}} + (power x 20)) damage to it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Ice Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Alagar|Druid}}&lt;br /&gt;
* {{Hn|Sial|Elder}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Ice Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Alagar|Druid}}&lt;br /&gt;
* {{Hn|Sial|Elder}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Ice Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{Cn|Nymph|noname=}}{{Cn|Oceanid|name=Nymphs and Oceanids}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting  Ice Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&#039;&#039;&#039;Damage Increases:&#039;&#039;&#039;&lt;br /&gt;
* {{Ss|Sorcery}}&lt;br /&gt;
* {{An|Orb of Driving Rain}}&lt;br /&gt;
* {{Cnu|Fire Elemental|Energy Elemental|name=Fire and Energy Elemental}} [[vulnerability]]&lt;br /&gt;
&#039;&#039;&#039;Damage Reductions:&#039;&#039;&#039;&lt;br /&gt;
* [[Spell damage reduction]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{Ss|Interference}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Charm of Eclipse}}{{-wh}} / {{An|Seal of Sunset}}{{-wh}} / {{An|Plate of Dying Light}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
* {{Sn|Protection from Water}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Ice Bolt is an important second level spell, though it falters compared to the slightly more powerful (yet less cost-effective) [[Lightning Bolt]] (which does 5 more base damage per hero [[Spell Power]], but a little bit less damage per spell point.) It is still a useful tool and one of the game&#039;s most notable [[direct damage spells]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pathfinding&amp;diff=190996</id>
		<title>Pathfinding</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pathfinding&amp;diff=190996"/>
		<updated>2026-01-01T13:05:47Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = reduces the movement penalty for rough terrain, reducing the cost of moving one tile by 25 movement points to a minimum of {{swh|95|100}}.&lt;br /&gt;
 | A_effect = reduces the movement penalty for rough terrain, reducing the cost of moving one tile by {{gt|50}} movement points to a minimum of {{swh|{{gt|90}}|100}}.&lt;br /&gt;
 | E_effect = removes the movement penalty for rough terrain, reducing the cost of moving one tile by {{gt|75}} movement points to a minimum of {{swh|{{gt|85}}|100}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TerrainPenTable|float=right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Pathfinding as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Clancy|Ranger}}&lt;br /&gt;
* {{H2|Gretchin|Barbarian}}&lt;br /&gt;
* {{H2|Korbac|Beastmaster}}&lt;br /&gt;
* {{H2|Corkes|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Leena|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Andal|Navigator}}{{-wh}}&lt;br /&gt;
* {{H2|Celestine|Artificer}}{{-wh}}&lt;br /&gt;
* {{H2|Dhuin|Chieftain}}{{-wh}}&lt;br /&gt;
* {{H2|Spadum|Chieftain}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
==Chance to get==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 4| 2 (lowest)| 7| 5| 4| 2 (lowest)| 4| 4| 4| 6| 5| 2 (lowest)| 8 (highest)| 4| 8 (highest)| 2 (lowest)| 6| 2 (lowest)| 8 (highest)| 6| 7| 3}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
{{Max tile movement}}&lt;br /&gt;
The usefulness of the Pathfinding skill depends on the terrain of the map. If you walk primarily on your home soil, [[Logistics]] is sufficient. However, if a map has vast territories very hard to pass (e.g. [[swamp]]), Pathfinding works decently, potentially even better than [[Logistics]]. Playing against [[Tower]] or [[Fortress]] is a reason to use Logistics and Pathfinding.&lt;br /&gt;
&lt;br /&gt;
In vanilla {{homm3}}, Pathfinding is only better than Logistics on difficult terrain: Sand, Snow, and Swamp. The {{hota}} changes, by nerfing Logistics and buffing Pathfinding, makes Pathfinding better starting with Rough and Wasteland terrains.&lt;br /&gt;
&lt;br /&gt;
Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions&#039; [[native terrain]]s slow the enemy down very much, which gives the player a big advantage and therefore may affect the necessity of pathfinding.&lt;br /&gt;
&lt;br /&gt;
=== Things that ruin Pathfinding ===&lt;br /&gt;
* Roads&lt;br /&gt;
* An army on native terrain&lt;br /&gt;
* [[Nomad]]s on sand terrain&lt;br /&gt;
* [[Dimension Door]]&lt;br /&gt;
* [[Fly]]&lt;br /&gt;
* [[Angel Wings]]&lt;br /&gt;
* [[Trailblazer]] {{withhota}}&lt;br /&gt;
* [[Wayfarer&#039;s Boots]] {{withhota}}&lt;br /&gt;
* [[Lodestar]] makes all terrains native to Cove armies {{withhota}}&lt;br /&gt;
&lt;br /&gt;
Allegedly a motivation for the HotA team to reduce movement below 100 MP/tile with Pathfinding was the observation that players in fast-paced online games tended to use fly to avoid terrain penalties, rendering Pathfinding a useless skill. With the change of below 100MP/tile, most terrains benefit from Pathfinding over Fly.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Logistics&amp;diff=190995</id>
		<title>Logistics</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Logistics&amp;diff=190995"/>
		<updated>2026-01-01T13:03:32Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = increases your hero&#039;s movement points over land by {{swh|5%|10%}}.&lt;br /&gt;
 | A_effect = increases your hero&#039;s movement points over land by {{gt|{{swh|10%|20%}}}}.&lt;br /&gt;
 | E_effect = increases your hero&#039;s movement points over land by {{gt|{{swh|20%|30%}}}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Logistics is a multiplier on the base move points of a hero. It does not multiply bonuses from artifacts or Adventure Map locations. Specialty bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.&lt;br /&gt;
&lt;br /&gt;
Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have {{swh|2400|2600|noicon=}} movement points. Level 20 Dessa/Kyrre/Gunnar will have {{swh|20%+(20%*0,05)*20{{=}}40%|30%+(30%*0,05)*20{{=}}60%|noicon=}} additional movement points, meaning {{swh|2800|3200|noicon=}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Logistics as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Pyre|Demoniac}}&lt;br /&gt;
* {{H2|Monere|Planeswalker}}&lt;br /&gt;
* {{H2|Miriam|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Eikthurn|Chieftain}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Kyrre|Ranger}}&lt;br /&gt;
* {{H2|Gunnar|Overlord}}&lt;br /&gt;
* {{H2|Dessa|Battle Mage}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts with similar ablility:&#039;&#039;&#039;&lt;br /&gt;
* {{An| Boots of Speed}}: {{swh|+400|+600%}} land movement points&lt;br /&gt;
* {{An|Equestrian&#039;s Gloves}}: {{swh|+200|+300%}} land movement points&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 5| 4| 5| 5| 6| 2 (lowest)|10 (highest)| 3| 5| 4| 8| 2 (lowest)| 7| 9| 8| 3| 8| 2 (lowest)| 6| 3| 7| 5}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-log.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
{{Max tile movement}}&lt;br /&gt;
Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won&#039;t be that big obstacle, and your army won&#039;t be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in [[Rampart]], [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are more durable than [[Wood Elf and Grand Elf|Elves]] and [[Pegasus and Silver Pegasus|Pegasi]], in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from [[Windmill|Windmills]]), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable.&lt;br /&gt;
&lt;br /&gt;
In vanilla {{homm3}}, Logistics is preferable to Pathfinding on all but difficult terrain: Sand, Snow, and Swamp. The {{hota}} changes, by nerfing Logistics and buffing Pathfinding, makes Pathfinding better starting with Rough and Wasteland terrains, though Logistics is still preferable on roads and easy terrains.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [[Navigation]]&lt;br /&gt;
* [[Pathfinding]]}}&lt;br /&gt;
&lt;br /&gt;
{{Movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Logistics&amp;diff=190994</id>
		<title>Logistics</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Logistics&amp;diff=190994"/>
		<updated>2026-01-01T13:03:07Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = increases your hero&#039;s movement points over land by {{swh|5%|10%}}.&lt;br /&gt;
 | A_effect = increases your hero&#039;s movement points over land by {{gt|{{swh|10%|20%}}}}.&lt;br /&gt;
 | E_effect = increases your hero&#039;s movement points over land by {{gt|{{swh|20%|30%}}}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Logistics is a multiplier on the base move points of a hero. It does not multiply bonuses from artifacts or Adventure Map locations. Specialty bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.&lt;br /&gt;
&lt;br /&gt;
Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have {{swh|2400|2600|noicon=}} movement points. Level 20 Dessa/Kyrre/Gunnar will have {{swh|20%+(20%*0,05)*20{{=}}40%|30%+(30%*0,05)*20{{=}}60%|noicon=}} additional movement points, meaning {{swh|2800|3200|noicon=}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Logistics as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Pyre|Demoniac}}&lt;br /&gt;
* {{H2|Monere|Planeswalker}}&lt;br /&gt;
* {{H2|Miriam|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Eikthurn|Elder}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Kyrre|Ranger}}&lt;br /&gt;
* {{H2|Gunnar|Overlord}}&lt;br /&gt;
* {{H2|Dessa|Battle Mage}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts with similar ablility:&#039;&#039;&#039;&lt;br /&gt;
* {{An| Boots of Speed}}: {{swh|+400|+600%}} land movement points&lt;br /&gt;
* {{An|Equestrian&#039;s Gloves}}: {{swh|+200|+300%}} land movement points&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 5| 4| 5| 5| 6| 2 (lowest)|10 (highest)| 3| 5| 4| 8| 2 (lowest)| 7| 9| 8| 3| 8| 2 (lowest)| 6| 3| 7| 5}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-log.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
{{Max tile movement}}&lt;br /&gt;
Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won&#039;t be that big obstacle, and your army won&#039;t be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in [[Rampart]], [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are more durable than [[Wood Elf and Grand Elf|Elves]] and [[Pegasus and Silver Pegasus|Pegasi]], in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from [[Windmill|Windmills]]), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable.&lt;br /&gt;
&lt;br /&gt;
In vanilla {{homm3}}, Logistics is preferable to Pathfinding on all but difficult terrain: Sand, Snow, and Swamp. The {{hota}} changes, by nerfing Logistics and buffing Pathfinding, makes Pathfinding better starting with Rough and Wasteland terrains, though Logistics is still preferable on roads and easy terrains.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [[Navigation]]&lt;br /&gt;
* [[Pathfinding]]}}&lt;br /&gt;
&lt;br /&gt;
{{Movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Armorer&amp;diff=190993</id>
		<title>Armorer</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Armorer&amp;diff=190993"/>
		<updated>2026-01-01T13:01:46Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
| B_effect = reduces all damage inflicted against the hero&#039;s troops by 5%.&lt;br /&gt;
| A_effect = reduces all damage inflicted against the hero&#039;s troops by {{gt|10%}}.&lt;br /&gt;
| E_effect = reduces all damage inflicted against the hero&#039;s troops by {{gt|15%}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Armorer only reduces &#039;&#039;&#039;&#039;&#039;physical&#039;&#039;&#039;&#039;&#039; damage dealt to the hero&#039;s troops in [[melee]] or [[ranged attack|ranged]] combat; Armorer does not reduce spell damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; the damage from [[arrow tower|arrow towers]] during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount &#039;&#039;(fixed in {{hota}}{{-wh}})&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{{nosnippet}}&#039;&#039;&#039;Heroes with Armorer as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{Cl|Beastmaster}}s&lt;br /&gt;
* {{H2|Edric|Knight}}&lt;br /&gt;
* {{H2|Roland|Knight}} {{withmaped}}&lt;br /&gt;
* {{H2|Galthran|Death Knight}} {{swh|noicon=|{{withmapedhota}}|}}&lt;br /&gt;
* {{H2|Marius|Demoniac}} (Advanced)&lt;br /&gt;
* {{H2|Illor|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Tark|Captain}} {{withmapedhota}}&lt;br /&gt;
* {{H2|Floribert|Mercenary}}{{-wh}}&lt;br /&gt;
* {{H2|Eikthurn|Chieftain}}{{-wh}}&lt;br /&gt;
* {{H2|Creyle|Chieftain}}{{-wh}} (Advanced)&lt;br /&gt;
* {{H2|Dalton|Elder}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Mephala|Ranger}}&lt;br /&gt;
* {{H2|Neela|Alchemist}}&lt;br /&gt;
* {{H2|Tazar|Beastmaster}} (Advanced)&lt;br /&gt;
* {{H2|Dury|Mercenary}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
==Chance to get==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8| 3| 8| 1 (lowest)| 7| 4| 5| 2| 6| 1 (lowest)| 6| 4|10 (highest)| 4| 5| 1 (lowest)| 2| 1 (lowest)| 5| 3}}{{end of nosnippet}}&lt;br /&gt;
&lt;br /&gt;
==Comparison to Defense primary skill==&lt;br /&gt;
&lt;br /&gt;
This table shows how much extra Defense skill the hero of an attacked unit would need to have in order to reach the same effect in damage reduction as with the Armorer skill ( = how much is the Armorer skill worth in terms of defense), assuming no other damage modifiers. E.g.: to get the same protective effect as 10 positive defense/attack balance with advanced Armorer skill you will need 10 + 3 defense/attack balance without the skill. For the practical use all the decimals should be rounded. &lt;br /&gt;
{| class=&amp;quot;wikitable mw-collapsible mw-collapsed&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
! Armorer level / Difference between Defense skill and Attack skill || -20 || -19 || -18 || -17 || -16 || -15 || -14 || -13 || -12 || -11 || -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0 || 1 || 2 || 3 || 4 || 5 || 6 || 7 || 8 || 9 || 10 || 11 || 12 || 13 || 14 || 15 || 16 || 17 || 18 || 19 || 20&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 2 || 1.9 || 1.9 || 1.8 || 1.8 || 1.8 || 1.7 || 1.6 || 1.6 || 1.5 || 1.5 || 1.4 || 1.4 || 1.3 || 1.3 || 1.2 || 1.2 || 1.1 || 1.1 || 1.1 || 2 || 1.9 || 1.9 || 1.8 || 1.8 || 1.8 || 1.7 || 1.6 || 1.6 || 1.5 || 1.5 || 1.4 || 1.4 || 1.3 || 1.3 || 1.2 || 1.2 || 1.1 || 1.1 || 1 || 1&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 4 || 3.9 || 3.8 || 3.7 || 3.6 || 3.5 || 3.4 || 3.3 || 3.2 || 3.1 || 3 || 2.9 || 2.8 || 2.7 || 2.6 || 2.5 || 2.4 || 2.3 || 2.4 || 3.2 || 4 || 3.9 || 3.8 || 3.7 || 3.6 || 3.5 || 3.4 || 3.3 || 3.2 || 3.1 || 3 || 2.9 || 2.8 || 2.7 || 2.6 || 2.5 || 2.4 || 2.3 || 2.2 || 2.1 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Expert || 6 || 5.8 || 5.7 || 5.5 || 5.4 || 5.2 || 5.1 || 4.9 || 4.8 || 4.6 || 4.5 || 4.3 || 4.2 || 4 || 3.9 || 3.8 || 3.6 || 3.9 || 4.6 || 5.3 || 6 || 5.8 || 5.7 || 5.5 || 5.4 || 5.2 || 5.1 || 4.9 || 4.8 || 4.6 || 4.5 || 4.3 || 4.2 || 4 || 3.9 || 3.8 || 3.6 || 3.4 || 3.3 || 3.1 || 3&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Armorer is a very useful secondary skill. As it reduces all physical damage at expert level by 15%, it effectively increases allied creatures&#039; health by 18% (17.64% to be excact). Reduced damage leads to fewer casualties in battles, and more troops for the next battle. In extra large maps this may give the needed edge to vanquish the enemy. Predictably, two of three heroes with Armorer specialty appear in towns whose style is mostly defensive (both [[Rampart]] and [[Fortress]] have slow but very tough units with abilities which make them perfect for defending towns, namely [[Dwarf and Battle Dwarf|Dwarves]], [[Dendroid Guard and Dendroid Soldier|Dendroids]], and [[Gorgon and Mighty Gorgon|Gorgons]]), thus if you start in Rampart or Fortress, [[Mephala]] or [[Tazar]] would be a very good choice since they make your towns truly impregnable.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
*[[Comparison of Armorer, Offense and Archery]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sorcery&amp;diff=190992</id>
		<title>Sorcery</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sorcery&amp;diff=190992"/>
		<updated>2026-01-01T12:58:44Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = causes a hero&#039;s spells to inflict an additional {{swh|10%|5%}} damage in combat.&lt;br /&gt;
 | A_effect = causes a hero&#039;s spells to inflict an additional {{gt|{{swh|20%|10%}}}} damage in combat.&lt;br /&gt;
 | E_effect = causes a hero&#039;s spells to inflict an additional {{gt|{{swh|30%|15%}}}} damage in combat.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Sorcery also boosts damage spells cast by creatures under the hero&#039;s control:&lt;br /&gt;
* {{Cn|Thunderbird}}s&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Sorcery as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Alagar|Druid}}&lt;br /&gt;
* {{H2|Josephine|Alchemist}}&lt;br /&gt;
* {{H2|Solmyr|Wizard}}&lt;br /&gt;
* {{H2|Ziph|Artificer}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Gird|Battle Mage}}&lt;br /&gt;
* {{H2|Malekith|Warlock}}&lt;br /&gt;
* {{H2|Sandro|Necromancer}}&lt;br /&gt;
* {{H2|Styg|Witch}}&lt;br /&gt;
* {{H2|Zydar|Heretic}}&lt;br /&gt;
* {{H2|Spint|Navigator}}{{-wh}}&lt;br /&gt;
* {{H2|Allora|Elder}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 5| 2| 6| 3| 8| 3| 6| 4| 6| 2|10 (highest)| 1 (lowest)| 6| 1 (lowest)| 8| 1 (lowest)| 8| 2| 6| 2| 7}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
For a magically-oriented hero, Sorcery is a good supporting skill. It makes little effect on basic level and/or with low [[spell power]], but on expert level Sorcery does a good job for a strong magician. It&#039;s a good idea to start with a hero whose [[specialty]] is Sorcery; for example, [[Malekith]] is possibly the best hero for [[Dragogeddon]] since he is basing in [[Dungeon]] and therefore [[Armageddon]] and [[Black Dragon|Black Dragons]] are both at his service. However, if a hero is more a warrior than a magician, and will probably never get superior spell power and [[knowledge]], possibly it&#039;s better to concentrate on something else, as e.g. [[Wisdom]] and [[Earth Magic]] are more universal.&lt;br /&gt;
&lt;br /&gt;
Sorcery is among mediocre secondary skills. The fact is that creatures cause significant part of the damage during combat, and enhancing spells like [[Bless]] can easily cause more damage than most of the spells causing damage. Perhaps the only exceptions are [[Armageddon]] and [[Implosion]]. In other words, it is more lucrative to spend the combat round&#039;s spell to enhance the troops than to cause damage to enemy creatures. The consequence is that [[Air Magic|Air]], [[Fire Magic|Fire]], [[Earth Magic|Earth]] and [[Water Magic]] secondary skills - that similarly enhance the effect of spells - become more preferable than Sorcery.&lt;br /&gt;
&lt;br /&gt;
In {{hota}}{{-wh}} (v. 1.7.2) Advanced and Expert Sorcery are stronger, making the skill more viable and making specialists in the skill such as Malekith more dangerous once they&#039;ve leveled up.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Leadership&amp;diff=190991</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Leadership&amp;diff=190991"/>
		<updated>2026-01-01T12:57:09Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = increases your hero&#039;s troops&#039; morale by 1.&lt;br /&gt;
 | A_effect = increases your hero&#039;s troops&#039; morale by {{gt|2}}.&lt;br /&gt;
 | E_effect = increases your hero&#039;s troops&#039; morale by {{gt|3}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes unable to learn {{PAGENAME}}:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (if allowed by a map-maker), [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es).&#039;&#039;&lt;br /&gt;
* {{Cl|Death Knight}}s&lt;br /&gt;
* {{Cl|Necromancer}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Heroes with Leadership as a starting skill: &#039;&#039;&#039;&lt;br /&gt;
* {{Cl|Knight}}s&lt;br /&gt;
* {{H2|Sir Mullich|Knight}}{{swh|noicon=|{{-}}{{withmapedhota}}|{{-wa}}}} (Advanced)&lt;br /&gt;
* {{H2|Mephala|Ranger}}&lt;br /&gt;
* {{H2|Ryland|Ranger}}&lt;br /&gt;
* {{H2|Gelu|Ranger}} {{withmaped}}&lt;br /&gt;
* {{H2|Xeron|Demoniac}} {{withmaped}}&lt;br /&gt;
* {{H2|Xarfax|Heretic}}&lt;br /&gt;
* {{H2|Lorelei|Overlord}}&lt;br /&gt;
* {{H2|Ajit|Overlord}}&lt;br /&gt;
* {{H2|Synca|Overlord}}&lt;br /&gt;
* {{H2|Vey|Battle Mage}}&lt;br /&gt;
* {{H2|Drakon|Beastmaster}}&lt;br /&gt;
* {{H2|Derek|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Henrietta|Mercenary}}{{-wh}}&lt;br /&gt;
* {{H2|Melchior|Mercenary}}{{-wh}}&lt;br /&gt;
* {{H2|Spadum|Chieftain}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE|10 (highest)| 2| 6| 2| 3| 4| 3| 2| 0 (impossible)| 0 (impossible)| 8| 3| 5| 4| 5| 1| 3| 3| 6| 2| 5| 2}}&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
[[Artifacts]] on the [[adventure map]] may be restricted to only be able to be picked up by heroes who have the Leadership skill. When attempting to get the artifact with a hero without the skill, the following message will be displayed:&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;You&#039;ve come across the spartan quarters of a retired soldier.  The soldier tells you that he is willing to pass on the &amp;lt;artifact name&amp;gt; to the first true leader he meets.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-lead.jpg| Art by [[Brian Kemper]]&amp;lt;br&amp;gt;(pre-release)&amp;lt;br&amp;gt;(note the red background)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Whether to use Leadership or not, depends of a map. If it is fully dedicated to one faction ([[Tower]], [[Inferno]], [[Stronghold]]), or if there is only one player on it, Leadership is not the most important skill, as in most cases, you&#039;ll have positive morale, because all your troops are from the same town. On a map with many types of towns, it works, especially when you capture a [[Necropolis]] and summon [[undead]] who decrease morale (pity that Leadership is completely unavailable for Necropolis heroes, therefore summoned troops from other towns will have bad morale - unless a Death Knight or Necromancer gets Leadership on the map, e.g. in a [[Witch Hut]]; and during a siege, [[Tavern]] will help even in Necropolis). Aside from Necropolis, the town for which Leadership is the least important is [[Conflux]] as [[Elementals]] are immune to morale.&lt;br /&gt;
&lt;br /&gt;
Leadership is a mediocre secondary skill, which is not among the worst skills but not among the best either. Although an extra attack turn in combat round due to a high morale for the right creatures stack can swing the odds in a battle, getting the extra attacks is a just over 10% chance at best. It sees better use in the hands of Heroes leading mixed armies or any other situations where gaining high morale is for whatever reason a problem (which is almost never the case on pre-generated maps).&lt;br /&gt;
&lt;br /&gt;
=== Things that ruin Leadership ===&lt;br /&gt;
* [[Spirit of Oppression]]&lt;br /&gt;
* [[Pendant of Courage]]&lt;br /&gt;
* Having [[Undead]], [[Elemental|Elementals]] or [[Golem|Golems]] in army&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{morale navigational box}}&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Scouting&amp;diff=190990</id>
		<title>Scouting</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Scouting&amp;diff=190990"/>
		<updated>2026-01-01T12:55:56Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = allows your hero to see 1 square further into the shroud.&lt;br /&gt;
 | A_effect = allows your hero to see {{gt|{{swh|3|2}}}} squares further into the shroud.&lt;br /&gt;
 | E_effect = allows your hero to see {{gt|{{swh|5|3}}}} squares further into the shroud.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Scouting as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Aeris|Druid}}&lt;br /&gt;
* {{H2|Piquedram|Alchemist}}&lt;br /&gt;
* {{H2|Fiona|Demoniac}} (Advanced)&lt;br /&gt;
* {{H2|Calh|Demoniac}}&lt;br /&gt;
* {{H2|Lorelei|Overlord}}&lt;br /&gt;
* {{H2|Deemer|Warlock}} ({{swh|Basic|Advanced}})&lt;br /&gt;
* {{H2|Shiva|Barbarian}}&lt;br /&gt;
* {{H2|Broghild|Beastmaster}}&lt;br /&gt;
* {{H2|Tavin|Mercenary}} {{withmapedhota}}&lt;br /&gt;
* {{H2|Ergon|Chieftain}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(Increases Scouting radius by 1 for every 6 levels)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Beatrice|Knight}}{{-wh}}&lt;br /&gt;
* {{H2|Miriam|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Wynona|Mercenary}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related artifacts:&#039;&#039;&#039;&lt;br /&gt;
* {{an2|Speculum}} - increases the scouting radius by +1.&lt;br /&gt;
* {{an2|Spyglass}} - increases the scouting radius by +1.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
In {{hota}}{{-wh}} the skill effect was increased from +2 and +3 scouting radius for advanced and expert levels to +3 and +5 respectively.&lt;br /&gt;
&lt;br /&gt;
Scouting specialty was introduced: it increases the scouting range by 1 every 6 levels. &lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 4| 3| 7| 2 (lowest)| 4| 2 (lowest)| 5| 3| 4| 2 (lowest)| 5| 2 (lowest)| 8 (highest)| 4| 7| 2 (lowest)| 6| 2 (lowest)| 4| 2 (lowest)| 5| 4}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-scout.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In a multiplayer mode, Scouting is decent so as to discover the map faster. However, if playing against AI, there is a way to examine the uncovered lands, saving a slot for a more mighty secondary skill: save the progress and use a [[cheats|cheat]] which unveils the whole map, then return to your normal game, having remembered the most important things (i.e. location of various map objects, artifacts, enemy heroes, their force and proximity to your towns, etc.) Anyway, as the game is played, the map is often getting fully unveiled, or at least everything important for the mission is disclosed, sooner or later.&lt;br /&gt;
&lt;br /&gt;
Scouting is a useful secondary skill early in the game. It enables hero to quickly reveal undiscovered lands, which may give the player an useful insight where to venture. However, during the end part of the map when the most important areas are already revealed, scouting becomes somewhat useless. For this reason, scouting is most useful for scout-type secondary heroes combined with traveling skills  [[logistics]], [[pathfinding]] and [[navigation]]. Scouting can, however, be useful to counter the effect&#039;s of [[Necropolis]] darkness shroud or the adventure map object Cover of Darkness.&lt;br /&gt;
&lt;br /&gt;
=== Things that ruin Scouting ===&lt;br /&gt;
* [[Skyship]]&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [[Scouting radius]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tactics&amp;diff=190989</id>
		<title>Tactics</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tactics&amp;diff=190989"/>
		<updated>2026-01-01T12:55:04Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = allows the hero to rearrange their troops within 3 rows of the commanding hero before combat. It negates one level of an enemy hero’s Tactics skill.&lt;br /&gt;
 | A_effect = allows the hero to rearrange their troops within {{gt|5}} rows of the commanding hero before combat. It negates {{gt|two}} levels of an enemy hero’s Tactics skill.&lt;br /&gt;
 | E_effect = allows the hero to rearrange their troops within {{gt|7}} rows of the commanding hero before combat. It negates {{gt|three}} levels of an enemy hero’s Tactics skill.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If two opposing heroes both have Tactics, the following applies:&lt;br /&gt;
* Same level of [[Tactics]]:&lt;br /&gt;
** Cancelling each other out, neither hero may arrange their army before combat&lt;br /&gt;
* {{Ss2|Tactics|Advanced}} (2) vs {{Ss2|Tactics|Basic}} (1):&lt;br /&gt;
** 2 - 1 = 1, therefore the hero with Advanced Tactics instead &amp;quot;gains&amp;quot; Basic Tactics, and the hero with Basic Tactics may not arrange their army before combat&lt;br /&gt;
* {{Ss2|Tactics|Expert}} (3) vs {{Ss2|Tactics|Basic}} (1):&lt;br /&gt;
** 3 - 1 = 2, therefore the hero with Expert Tactics instead &amp;quot;gains&amp;quot; Advanced Tactics, and the hero with Basic Tactics may not arrange their army before combat&lt;br /&gt;
* {{Ss2|Tactics|Expert}} (3) vs {{Ss2|Tactics|Advanced}} (2):&lt;br /&gt;
** 3 - 2 = 1, therefore the hero with Expert Tactics instead &amp;quot;gains&amp;quot; Basic Tactics, and the hero with Advanced Tactics may not arrange their army before combat&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Tactics as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Boragus|Barbarian}} {{withmaped}}&lt;br /&gt;
* {{H2|Charna|Death Knight}}&lt;br /&gt;
* {{H2|Dace|Overlord}}&lt;br /&gt;
* {{H2|Erdamon|Planeswalker}}&lt;br /&gt;
* {{H2|Gunnar|Overlord}}&lt;br /&gt;
* {{H2|Ignatius|Demoniac}}&lt;br /&gt;
* {{H2|Kalt|Planeswalker}}&lt;br /&gt;
* {{H2|Lacus|Planeswalker}} (Advanced)&lt;br /&gt;
* {{H2|Mutare|Overlord}} {{withmaped}}&lt;br /&gt;
* {{H2|Mutare Drake|Overlord}} {{withmaped}}&lt;br /&gt;
* {{H2|Shakti|Overlord}}&lt;br /&gt;
* {{H2|Terek|Battle Mage}}&lt;br /&gt;
* {{H2|Thunar|Planeswalker}}&lt;br /&gt;
* {{H2|Torosar|Alchemist}}&lt;br /&gt;
* {{H2|Tyraxor|Barbarian}}&lt;br /&gt;
* {{H2|Tyris|Knight}}&lt;br /&gt;
* {{H2|Xeron|Demoniac}} {{withmaped}}&lt;br /&gt;
* {{H2|Cassiopeia|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Dargem|Navigator}}{{-wh}}&lt;br /&gt;
* {{H2|Illor|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Sam|Mercenary}}{{-wh}}&lt;br /&gt;
* {{H2|Murdoch|Mercenary}} {{withmapedhota}}&lt;br /&gt;
* {{H2|Todd|Artificer}}{{-wh}}&lt;br /&gt;
* {{H2|Kynr|Chieftain}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 7| 2| 5| 1 (lowest)| 4| 1 (lowest)| 6| 4| 5| 2|10 (highest)| 1 (lowest)| 8| 5| 6| 1 (lowest)| 8| 1 (lowest)| 6| 4| 8| 3}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-tactics.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
&#039;&#039;&#039;Overview&#039;&#039;&#039;&lt;br /&gt;
* The battlefield is 15 hexes wide (and 11 high).&lt;br /&gt;
* Usually, you need a creature with at least 13 speed to be able to reach a 1-wide creature on the exact other side in one turn. Apart from neutral or upgraded Dragons, only the following creatures can do this: [[Phoenix]], [[Archangel]], [[Arch Devil]], [[Firebird]], [[Efreet Sultan]], [[Dragon Fly]]. [[Silver Pegasi]] and [[Haspid|Haspids]] are 2-wide and have Speed 12 so they can attack a creature on the exact other side immediately as well. [[Angels]] with Speed 12 are able to attack if the creature on the exact other side is 2-wide. [[Ayssid|Ayssids]], [[Scorpicore|Scorpicores]], [[Red Dragon|Red Dragons]], [[Thunderbird|Thunderbirds]] and [[Wyvern Monarch|Wyvern Monarchs]] are 2-wide and have 11 Speed. They can thus reach the exact other side if the creature is also 2-wide.&lt;br /&gt;
* With Basic/Advanced/Expert Tactics, the distance is reduced to 11/9/7 hexes which means 11/9/7 speed is needed to immediately reach the other side (1 less if the creature you attack is 2-wide).&lt;br /&gt;
&lt;br /&gt;
With upgraded creatures and Expert Tactics, all your creatures can strike immediately except:&lt;br /&gt;
* Stronghold: [[Ogre Mage|Ogre Magi]].&lt;br /&gt;
* Necropolis: [[Zombie|Zombies]] and [[Skeleton|Skeletons]]/[[Skeleton Warrior|Skeleton Warriors]].&lt;br /&gt;
* Inferno: [[Demon|Demons]]/[[Horned Demon|Horned Demons]].&lt;br /&gt;
* Dungeon: [[Infernal Troglodyte|Infernal Troglodytes]].&lt;br /&gt;
* Conflux: [[Magma Elemental|Magma Elementals]].&lt;br /&gt;
* Tower: [[Iron Golem|Iron Golems]].&lt;br /&gt;
* Castle: [[Halberdier|Halberdiers]] and [[Crusader|Crusaders]].&lt;br /&gt;
* Cove: [[Seamen|Seamen]].&lt;br /&gt;
* Fortress: [[Gnoll Marauder|Gnoll Marauders]] and [[Mighty Gorgon|Mighty Gorgons]].&lt;br /&gt;
* Rampart: [[Dendroid Soldier|Dendroid Soldiers]] and [[Battle Dwarf|Battle Dwarves]].&lt;br /&gt;
&lt;br /&gt;
Note that [[Haste]] gives on Basic/Advanced/Expert level +3/5/5 Speed. Tactics lets your army start 3/5/7 hexes farther ahead. Expert Haste allows less creatures to strike immediately than Expert Tactics. With Haste and Expert Tactics, any creature can immediately reach the other side to strike.&lt;br /&gt;
----&lt;br /&gt;
Tactics is a helpful skill if used properly. It becomes really valuable on advanced and expert levels, allowing ranged units to shoot without a penalty (while it&#039;s a double-edged sword since enemy shooters will do it as well), and fliers with mediocre speed, e.g. basic [[Griffin and Royal Griffin|Griffins]], to reach the opposite battlefield edge in one turn. The latter is especially vital when sieging a town. Tactics may help to save your troops from a strong and fast enemy stack, to defend your shooters, and to avoid dragons&#039; [[breath attack]], [[Lich and Power Lich|Liches&#039;]] [[death cloud]], and spells like [[Meteor Shower]] which damage multiple stacks adjacent to each other.&lt;br /&gt;
&lt;br /&gt;
Tactics is one of the best secondary skills in the game. At expert level, it allows a hero&#039;s army to advance 7 hexes, which is almost half of the battlefield&#039;s total length of 15. This also allows hero to arrange his troops most in suitable way for his army&#039;s capabilities. Furthermore, hero may take full advantage of the [[obstacle|obstacles]] on the battlefield as a tactical element. Also a valid action is to &amp;quot;turtle&amp;quot; the troops, meaning that arrange the [[melee]] units to protect the [[Ranged attack|ranged units]]. Combining Tactics with speed increasing spells like (mass) [[Haste]] or (mass) [[Prayer]], allows even the slowest army to reach enemy lines on the first round of combat. &lt;br /&gt;
&lt;br /&gt;
The downside of the skill is, that same level Tactics cancel each other out. When heroes with the same level in the skill confront each other, neither of them may benefit from the skill, and therefore have one secondary skill less to utilise during the combat.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Estates&amp;diff=190987</id>
		<title>Estates</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Estates&amp;diff=190987"/>
		<updated>2026-01-01T12:54:02Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = a hero contributes {{swh|250|125}} gold per day to your cause.&lt;br /&gt;
 | A_effect = a hero contributes {{gt|{{swh|500|250}}}} gold per day to your cause.&lt;br /&gt;
 | E_effect = a hero contributes {{gt|{{swh|1000|500}}}} gold per day to your cause.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes unable to learn {{PAGENAME}}:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s, [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es).&#039;&#039;&lt;br /&gt;
* {{Cl|Death Knight}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Estates as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Cuthbert|Cleric}}&lt;br /&gt;
* {{H2|Mutare|Overlord}} {{withmaped}}&lt;br /&gt;
* {{H2|Mutare Drake|Overlord}} {{withmaped}}&lt;br /&gt;
* {{H2|Thunar|Planeswalker}}&lt;br /&gt;
* {{H2|Erdamon|Planeswalker}}&lt;br /&gt;
* {{H2|Leena|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Eanswythe|Artificer}}{{-wh}}&lt;br /&gt;
* {{H2|Kynr|Chieftain}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Lord Haart|Knight}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related factors:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Endless Purse of Gold}}: +500 Gold per day&lt;br /&gt;
* {{an|Endless Bag of Gold}}: +750 Gold per day&lt;br /&gt;
* {{an|Endless Sack of Gold}}: +1000 Gold per day&lt;br /&gt;
* {{an|Golden Goose}}{{-wh}}: +4750 Gold per day (+7000 Gold per day together with its components&#039; effects)&lt;br /&gt;
&lt;br /&gt;
==Chance to get==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 6 (highest)| 3| 2| 3| 4| 5| 3| 2| 0 (impossible)| 3| 4| 5| 2| 1| 1| 1| 3| 3| 4| 2| 3| 2}}&lt;br /&gt;
&lt;br /&gt;
==Specialty==&lt;br /&gt;
{{estates specialty table}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-estates.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Estates is a typical secondary skill for a supply hero not involved in major battles. Having various &amp;quot;pay heroes&amp;quot; is a support to the economy, and when increasing their level of experience, it&#039;s worthy to upgrade Estates to advanced and expert as soon as possible. &amp;quot;Pay heroes&amp;quot; should be kept in a safe place, as losing a hero with Estates will decrease daily income. A [[Witch Hut]] with Estates, visited by all heroes, would be a great luck. Estates is compatible with +350 gold [[specialty]], thus, not including artifacts, a hero may bring 850 gold daily (1350 in {{hota}}{{-wh}}). Remember that [[Death Knight]]s cannot learn Estates (while hiring Necropolis heroes playing for another town is generally ambiguous, as [[undead]] will spoil [[morale]]).&lt;br /&gt;
&lt;br /&gt;
Recommended for secondary heroes in the early to midgame.&lt;br /&gt;
&lt;br /&gt;
In [[Conquest of the Underworld]]&#039;s seventh map, [[Allison]] might start with Expert Estates; however choosing the [[Endless Sack of Gold]] bonus (1000 Gold per day) is a better option.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Resource generator navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Eagle_Eye&amp;diff=190986</id>
		<title>Eagle Eye</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Eagle_Eye&amp;diff=190986"/>
		<updated>2026-01-01T12:52:48Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = {{swh|allows the hero to view an enemy hero’s level 1 – 3 spells in combat. It gives the hero a 10% chance to learn any level 1 – 3 spell from the enemy hero at the start of combat and (100% chance) as soon as a spell is used in combat. It negates one level of an enemy hero’s Eagle Eye skill.|gives your hero a 40% chance to learn any 1st or 2nd level spell used in combat.}}&lt;br /&gt;
 | A_effect = {{swh|allows the hero to view an enemy hero’s level {{gt|1–4}} spells in combat. It gives the hero a {{gt|20%}} chance to learn any level {{gt|1–4}} spell from the enemy hero at the start of combat and (100% chance) as soon as a spell is used in combat. It negates {{gt|two}} levels of an enemy hero’s Eagle Eye skill.|gives your hero a {{gt|50%}} chance to learn any spell up to {{gt|3rd}} level used in combat.}}&lt;br /&gt;
 | E_effect = {{swh|allows the hero to view an enemy hero’s level {{gt|1–5}} spells in combat. It gives the hero a {{gt|30%}} chance to learn any level {{gt|1–5}} spell from the enemy hero at the start of combat and (100% chance) as soon as a spell is used in combat. It negates {{gt|three}} levels of an enemy hero’s Eagle Eye skill.|gives your hero a {{gt|60%}} chance to learn any spell up to {{gt|4th}} level used in combat.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Spells learned by Eagle Eye are learned {{swh|before/during|after}} the fight{{hidewithhota| is won}}. For a spell to be learned, the hero must have the appropriate level of [[Wisdom]] in relation to the spell.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Eagle Eye as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
*{{H2|Ash|Heretic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
*{{H2|Sanya|Cleric}}&lt;br /&gt;
*{{H2|Malcom|Druid}}&lt;br /&gt;
*{{H2|Serena|Wizard}}&lt;br /&gt;
*{{H2|Nimbus|Necromancer}}&lt;br /&gt;
*{{H2|Geon|Warlock}}&lt;br /&gt;
*{{H2|Oris|Battle Mage}}&lt;br /&gt;
*{{H2|Tiva|Witch}}&lt;br /&gt;
*{{H2|Vehr|Elder}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related factors:&#039;&#039;&#039;&lt;br /&gt;
*{{An|Bird of Perception}}: +5% Eagle Eye&lt;br /&gt;
*{{An|Stoic Watchman}}: +10% Eagle Eye&lt;br /&gt;
*{{An|Emblem of Cognizance}}: +15% Eagle Eye&lt;br /&gt;
&lt;br /&gt;
== {{hota}}{{-wh}} ==&lt;br /&gt;
If two opposing heroes both have Eagle Eye, the following applies:&lt;br /&gt;
* Same level of [[Eagle Eye]]:&lt;br /&gt;
** Cancelling each other out, neither hero may learn spells from combat&lt;br /&gt;
* {{Ss2|Eagle Eye|Advanced}} (2) vs {{Ss2|Eagle Eye|Basic}} (1):&lt;br /&gt;
** 2 - 1 = 1, therefore the hero with Advanced Eagle Eye instead &amp;quot;gains&amp;quot; Basic Eagle Eye, and the hero with Basic Eagle Eye may not learn spells from combat&lt;br /&gt;
* {{Ss2|Eagle Eye|Expert}} (3) vs {{Ss2|Eagle Eye|Basic}} (1):&lt;br /&gt;
** 3 - 1 = 2, therefore the hero with Expert Eagle Eye instead &amp;quot;gains&amp;quot; Advanced Eagle Eye, and the hero with Basic Eagle Eye may not learn spells from combat&lt;br /&gt;
* {{Ss2|Eagle Eye|Expert}} (3) vs {{Ss2|Eagle Eye|Advanced}} (2):&lt;br /&gt;
** 3 - 2 = 1, therefore the hero with Expert Eagle Eye instead &amp;quot;gains&amp;quot; Basic Eagle Eye, and the hero with Advanced Eagle Eye may not learn spells from combat&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 2| 6| 2| 7| 3| 8| 3| 4| 4| 7| 2| 8| 2| 5| 1 (lowest)|10 (highest)| 2| 8| 4| 2| 2| 4}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Greg Fulton]] discussed Eagle Eye in [[Greg Fulton/Fanstratics Newsletters/6#HoMM3 Questions|Fanstratics Newsletter #6]]. The skill was a hold-over from {{homm2}} and not intended to be &#039;useless&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-eagle-eye.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Generally, Eagle Eye is considered one of the least desirable secondary skills, as the preferred ones are those which improve units&#039; strength ([[Archery]], [[Armorer]], [[Offense]]), help in casting spells (various schools of magic), or make gameplay significantly easier ([[Diplomacy]], [[Logistics]], [[Tactics]]). However, it may sometimes help when it&#039;s impossible to get a spell from your town&#039;s [[Mage Guild]] (e.g. [[Bless]] in [[Inferno]], or [[Curse]] in [[Castle]] and [[Rampart]]) and you are expecting to fight a battle against another player early on in the game, before you capture their town. For that reason, Eagle Eye is compatible with [[Scholar]]. Together with advanced or expert [[Wisdom]], Expert Eagle Eye may be situationally usable for [[Stronghold]] and [[Fortress]] heroes, as their Mage Guilds are limited to 3rd level, and learning [[Resurrection]] and having Advanced [[Earth Magic]] could change the whole dynamics of battle.&lt;br /&gt;
&lt;br /&gt;
Part of the criticism behind Eagle Eye is that even with Expert Eagle Eye and all three of the Eagle Eye artifacts equipped, it still can not guarantee learning a spell used in combat, totalling to a 90% effectiveness rate. Other flaws include requiring the battle to be completed before the spells are added into the spell book (i.e. they won&#039;t appear there during the battle which could have been really helpful), inability to learn 5th level spells, and inability to learn adventure map spells.&lt;br /&gt;
&lt;br /&gt;
Problem with skills like eagle eye and learning is also with the limit on how many skills can a hero have. Adding eagle eye or learning will make sure, that some of the important skills will be missing, giving enemies an advantage.&lt;br /&gt;
&lt;br /&gt;
However, since HotA{{-wh}} version 1.7.2, the skill has been reworked (see above), making it somewhat of a good situational skill: the hero with it may not only learn (and use) [[spells]] at the start of a [[combat]] (with &#039;&#039;some&#039;&#039; chances), but will &#039;&#039;&#039;always&#039;&#039;&#039; learn them (during the combat) if they are cast by the enemy hero; the spell levels for the skill were also increased by 1.&lt;br /&gt;
&lt;br /&gt;
Now:&lt;br /&gt;
* If well used and with some luck, it can greatly hasten a player when there are many enemies with unavailable [[spells]] (especially, if you&#039;re playing as a [[town]] with only maximum 3/4 [[Mage Guild]]&#039;s levels) without the need to [[siege]] their [[towns]] or fully upgrading the [[Mage Guild]], and even more so, should the hero in question have a [[Scholar]] skill.&lt;br /&gt;
* It may work well for both the main and support heroes, depending on your playstyle.&lt;br /&gt;
* During the late game and on the bigger maps it&#039;ll slowly become less useful once your hero learns the most of spells, but still can help with obtaining the 4th and 5th level spells.&lt;br /&gt;
* It still works better for the skill specialists rather than as a random skill for other heroes.&lt;br /&gt;
&lt;br /&gt;
=== Things that ruin Eagle Eye ===&lt;br /&gt;
* Starting spells&lt;br /&gt;
* [[Mage Guild]]s&lt;br /&gt;
* [[Shrine]]s&lt;br /&gt;
* [[Spell Scroll]]s&lt;br /&gt;
* [[Scholar]]&lt;br /&gt;
* [[Scholar (Adventure Map)]]&lt;br /&gt;
* [[Tome of Air]]&lt;br /&gt;
* [[Tome of Earth]]&lt;br /&gt;
* [[Tome of Fire]]&lt;br /&gt;
* [[Tome of Water]]&lt;br /&gt;
* [[Aurora Borealis]]&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Navigation&amp;diff=190985</id>
		<title>Navigation</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Navigation&amp;diff=190985"/>
		<updated>2026-01-01T12:51:27Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = increases your hero&#039;s movement points at sea by 50%.&lt;br /&gt;
 | A_effect = increases your hero&#039;s movement points at sea by {{gt|100%}}.&lt;br /&gt;
 | E_effect = increases your hero&#039;s movement points at sea by {{gt|150%}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Navigation&#039;s bonus [[movement]] across [[water]] is applied before any bonuses granted by [[Lighthouse]]s. Since the amount of movement points on water is fixed and does not depend on the slowest creature in the army&#039;s speed, the bonus movement applied by Navigation is also fixed:&lt;br /&gt;
* No [[Navigation]]: {{Mv|Give|1500}}&lt;br /&gt;
* {{Ss2|Navigation|Basic}}: {{Mv|Give|2250}}&lt;br /&gt;
* {{Ss2|Navigation|Advanced}}: {{Mv|Give|3000}}&lt;br /&gt;
* {{Ss2|Navigation|Expert}}: {{Mv|Give|3750}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes unable to learn {{PAGENAME}}:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s, [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es).&#039;&#039;&lt;br /&gt;
* {{Cl|Battle Mage}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(75 extra movement points at sea per level.)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Sylvia|Knight}}&lt;br /&gt;
* {{H2|Voy|Witch}}&lt;br /&gt;
&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt; {{H2|Elmore|Captain}}{{-wh}} (Advanced)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
* {{H2|Haugir|Elder}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts with similar ability&#039;&#039;&#039;&lt;br /&gt;
* {{An|Necklace of Ocean Guidance}}: +1000 movement points at sea.&lt;br /&gt;
* {{An|Sea Captain&#039;s Hat}}: +500 movement points at sea, some extra effects.&lt;br /&gt;
* {{An|Admiral&#039;s Hat}}: +1500 movement points at sea, grants some extra effects.&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]], Navigation is banned by default on all random maps without water; [[Sylvia]] is replaced by [[Beatrice]], [[Voy]] by [[Kinkeria]], and [[Elmore]] by [[Derek]].&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 8 (highest)| 5| 3| 2| 3| 1| 4| 2| 8 (highest)| 5| 4| 4| 2| 0 (impossible)| 8 (highest)| 6| 5| 4| 6| 6| 4| 4}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-nav.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
The relevance of Navigation directly depends on the percentage of water area on the map. If sea voyages are its important part, then Navigation will help a lot. If the map is terrestrial, then this secondary skill is useless.&lt;br /&gt;
&lt;br /&gt;
=== Things that ruin Navigation: ===&lt;br /&gt;
* [[Water Walk]]&lt;br /&gt;
* [[Dimension Door]]&lt;br /&gt;
* [[Fly]]&lt;br /&gt;
* [[Boots of Levitation]]&lt;br /&gt;
* [[Angel Wings]]&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=*[[Lighthouse]]&lt;br /&gt;
*[[Favorable Winds]]}}&lt;br /&gt;
&lt;br /&gt;
{{Movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=First_Aid&amp;diff=190984</id>
		<title>First Aid</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=First_Aid&amp;diff=190984"/>
		<updated>2026-01-01T12:49:16Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
| B_effect = {{swh|gives the hero control of the [[First Aid Tent]]. The First Aid Tent heals the first unit in a stack for 40 – 50 points of Damage and grants all allied creatures +5% Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source.|gives control of the first aid tent to the hero, healing 1-50 points of damage to the first unit of the selected stack.}}&lt;br /&gt;
| A_effect = {{swh|gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for {{gt|60 – 75}} points of Damage and grants all allied creatures {{gt|+10%}} Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source.|gives control of the first aid tent to the hero, healing {{gt|1-75}} points of damage to the first unit of the selected stack.}}&lt;br /&gt;
| E_effect = {{swh|gives the hero control of the First Aid Tent. The First Aid Tent heals the first unit in a stack for {{gt|80 – 100}} points of Damage and grants all allied creatures {{gt|+15%}} Health. The First Aid Tent cannot be dealt more than 40% of its Health as Damage from any single damage source.|gives control of the first aid tent to the hero, healing {{gt|1-100}} points of damage to the first unit of the selected stack.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes unable to learn {{PAGENAME}}:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(They can only acquire the skill from [[Scholar (Adventure Map)|Scholars]], [[Witch Hut|Witch Huts]], [[Seer&#039;s Hut|Seer&#039;s Huts]], [[Event|Events]] or [[Pandora&#039;s Box|Pandora&#039;s Boxes]]).&#039;&#039;&lt;br /&gt;
* {{Cl|Death Knight}}s&lt;br /&gt;
* {{Cl|Necromancer}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(Increase {{swh|Health bonus|Healing}} by 5% per level}}&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Rion|Cleric}}&lt;br /&gt;
* {{H2|Gem|Druid}}&lt;br /&gt;
* {{H2|Verdish|Witch}}&lt;br /&gt;
* {{H2|Floribert|Mercenary}}{{-wh}}&lt;br /&gt;
* {{H2|Biarma|Elder}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
While fighting in [[creature banks]], the passive bonuses of [[War machines]] still apply even though they are not present on the battlefield. As a result, the creatures receive the health point bonus, despite the [[First Aid Tent]] not being present in combat.&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 2|10 (highest)| 3| 7| 2| 7| 2| 5| 0 (impossible)| 0 (impossible)| 1| 6| 1| 4| 6| 8| 1| 4| 2| 4| 3| 6}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Vanilla:&lt;br /&gt;
&lt;br /&gt;
First Aid is useful on early stage of the mission in those cities, whose [[Blacksmith]] produces First Aid tents (apart from [[Necropolis]]). Healing [[Unicorn and War Unicorn|Unicorns]] or [[Wyvern and Wyvern Monarch|Wyverns]] will help rushing through the map without slow and weak units in the army. However, in major battles, a tent is not that useful. Therefore, First Aid secondary skill is better on small maps, and, of course, useless if you play for a town unable to produce tents (and there is no opportunity to get one somewhere else).&lt;br /&gt;
&lt;br /&gt;
First Aid is one of the less used secondary skills in the game. At Expert level, it only heals up to 100 health points, which means that all creatures up to the fifth level and most of the sixth level creatures can be fully healed. However, considering that the healing is only given to a single monster, the impact of the First Aid Tent is almost always negligible. Though First Aid is not useless, most other skills in the game are generally more useful. &lt;br /&gt;
&lt;br /&gt;
The most common situation where First Aid can be worth getting is if the player manages to get one or more level 6 or 7 creatures early on in the game (e.g. [[Refugee Camp]]), as these units can receive the full 1–100 health provided by this skill. Furthermore, it should be noted that unlike most other skills in the game, the effect from First Aid can never run out of mana or ammunition. As a result, it can be very effective during long battles in the early game where the player has at least one level 6 or 7 unit, because as long as the First Aid tent survives and the high leveled units do not take more than 100 damage per turn, they are effectively made imperishable by First Aid. However, it can still be more advantageous to choose another secondary skill than First Aid even in these situations, as the First Aid unlike most other skills will become less useful the longer the game goes on, as the 1–100 health provided by it becomes less and less substantial.&lt;br /&gt;
&lt;br /&gt;
[[Horn of the Abyss]] {{wh}}:&lt;br /&gt;
&lt;br /&gt;
In patch 1.7.0 of HotA, the First Aid Tent now also has its minimum healing increased, making it more reliable in the aforementioned scenarios.&lt;br /&gt;
&lt;br /&gt;
In patch 1.7.2 of HotA, the skill was reworked (see the description). It now grants the hero&#039;s creatures some additional % of their health, essentially making it a &#039;poor man&#039;s [[Elixir of Life]]&#039;. Moreover, when having this skill, the [[First Aid Tent]] can&#039;t be dealt more damage than 40% of its health.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
* [[War machine]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Learning&amp;diff=190983</id>
		<title>Learning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Learning&amp;diff=190983"/>
		<updated>2026-01-01T12:47:37Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = increases the hero’s earned experience points by {{swh|20%|5%}}. {{showwithhota|Also grants an additional level upon learning the skill{{-wh}}.}}&lt;br /&gt;
 | A_effect = increases the hero’s earned experience points by {{gt|{{swh|40%|10%}}}}. {{showwithhota|Also grants a {{gt|2nd}} additional level upon learning the skill{{-wh}}.}}&lt;br /&gt;
 | E_effect = increases the hero’s earned experience points by {{gt|{{swh|60%|15%}}}}. {{showwithhota|Also grants a {{gt|3rd}} additional level upon learning the skill{{-wh}}.}}&lt;br /&gt;
}}&lt;br /&gt;
{{showwithhota|In {{hota}} v1.7.3, Learning cannot be offered again if the level-up was awarded via picking Learning (unless it remains one of the only two unmaxed skill slots.)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Learning as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Loynis|Cleric}}&lt;br /&gt;
* {{H2|Calid|Heretic}}&lt;br /&gt;
* {{H2|Moandor|Death Knight}}&lt;br /&gt;
* {{H2|Xsi|Necromancer}}&lt;br /&gt;
* {{H2|Darkstorn|Warlock}}&lt;br /&gt;
* {{H2|Merist|Witch}}&lt;br /&gt;
* {{H2|Kalt|Planeswalker}}&lt;br /&gt;
* {{H2|Victoria|Artificer}}{{-wh}}&lt;br /&gt;
* {{H2|Glacius|Elder}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Kinkeria|Witch}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
In [[Horn of the Abyss]], these heroes also start with 1000 [[Experience]] (the level-up is resolved upon next experience gain).{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 4| 4| 4| 4|10 (highest)| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 4| 8| 4| 2 (lowest){{-wh}}| 4| 4| 4}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* According to [[Greg Fulton]] in his [[Greg Fulton/Fanstratics Newsletters/10#Behemoth Cave Interview (part 3 of 7)|Behemoth Cave Interview]], &amp;quot;Learning could have used a buff, but we were worried about it becoming a ‘required skill’, so we errored on the side of ‘underpowered’.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-learn.jpg| Art by [[Brian Kemper]]&amp;lt;br&amp;gt;(pre-release)&amp;lt;br&amp;gt;(note the colored candles in front of the book)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Skills like Learning, [[Eagle Eye]], and [[Mysticism]] aren&#039;t loved very much by the majority of players. They aren&#039;t bad themselves, but the number of secondary skills is limited, while some of them are just vital, and absence of e.g. [[Wisdom]] or [[Earth Magic]] makes a hero significantly weaker, especially in the endgame. However, for a hero who is not a &amp;quot;number one&amp;quot;, is rarely involved into major battles, and has a task chiefly to collect resources and summon troops, Learning is a good skill. He or she will rush between levels faster than usually, and will increase [[primary skill]]s rather quick, which is important for unexpected battles (e.g. when a town is sieged and the main hero is far away, ability to throw a powerful [[Magic Arrow]] or to accumulate 30-40 [[spell point]]s does a good job). {{hota}}{{-wh}}&#039;s [[Kinkeria]] may be used as the main hero, as she will get experience very fast, soon becoming really strong.&lt;br /&gt;
&lt;br /&gt;
A major flaw of Learning is that experience points increase is very slow, while range between experience points needed for every new level is increasing throughout the game. If a hero were to have expert level of Learning from the beginning of the game, when the hero reaches 230,000 experience points, a hero without the skill would have achieved 200,000 points. This would mean that the first hero is on level 26 and the second on level 25, which is only a one-level difference.&lt;br /&gt;
&lt;br /&gt;
In {{hota}}{{-wh}} (v. 1.7.2) the bonuses have been drastically increased and it now grants an additional level upon learning/advancing the skill, meaning the hero with it will very quickly become strong, though still at the cost of sacrificing a skill slot.&lt;br /&gt;
Note, however, that the instant level-up also increases experience requirement, so the advantage will still be represented mostly by extra Primary skills and [[Specialty]] bonus in addition to quicker access to quests requiring you to reach a certain level, rather than learning Secondary skills quicker.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mysticism&amp;diff=190982</id>
		<title>Mysticism</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mysticism&amp;diff=190982"/>
		<updated>2026-01-01T12:46:22Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = {{swh|allows the hero to regenerate 10% of their maximum spell points per day, with a minimum of 5 spell points regenerated per day.|allows your hero to regenerate 2 spell points per day.}}&lt;br /&gt;
 | A_effect = {{swh|allows the hero to regenerate {{gt|20%}} of their maximum spell points per day, with a minimum of {{gt|10}} spell points regenerated per day.|allows your hero to regenerate {{gt|3}} spell points per day.}}&lt;br /&gt;
 | E_effect = {{swh|allows the hero to regenerate {{gt|30%}} of their maximum spell points per day, with a minimum of {{gt|15}} spell points regenerated per day.|allows your hero to regenerate {{gt|4}} spell points per day.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Mysticism as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Ingham|Cleric}}&lt;br /&gt;
* {{H2|Piquedram|Alchemist}}&lt;br /&gt;
* {{H2|Josephine|Alchemist}}&lt;br /&gt;
* {{H2|Torosar|Alchemist}}&lt;br /&gt;
* {{H2|Rissa|Alchemist}}&lt;br /&gt;
* {{H2|Thant|Necromancer}}&lt;br /&gt;
* {{H2|Akka|Elder}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Halon|Wizard}}&lt;br /&gt;
* {{H2|Axsis|Heretic}}&lt;br /&gt;
* {{H2|Jaegar|Warlock}}&lt;br /&gt;
* {{H2|Rosic|Witch}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts with similar ability:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Charm of Mana}}: regenerates 1 extra spell point per day&lt;br /&gt;
* {{An|Talisman of Mana}}: regenerates 2 extra spell points per day&lt;br /&gt;
* {{An|Mystic Orb of Mana}}: regenerates 3 extra spell points per day&lt;br /&gt;
* {{An|Wizard&#039;s Well}}: regenerates all spell points per day&lt;br /&gt;
&lt;br /&gt;
== Comparison with [[Intelligence]] ==&lt;br /&gt;
Both Intelligence and Mysticism increase the amount of mana the hero can spend before returning to their town (as spending a night at a town with a [[Mage Guild]] replenishes hero&#039;s mana pool). Assuming that heroes use a certain average amount of mana each day, and that the moment a hero runs out of mana they immediately return to one of their towns to replenish it, Mysticism is superior to Intelligence as long as the hero&#039;s average daily mana spending is less than 6 / 3.8 / 3 times their daily mana regeneration bonus from Mysticism respectively for Basic / Advanced / Expert Intelligence. &lt;br /&gt;
&lt;br /&gt;
In simpler terms, Mysticism is preferable to Intelligence if on average, the hero spends &#039;&#039;at most&#039;&#039; 6 / 7.6 / &#039;&#039;&#039;9&#039;&#039;&#039; {{ws}} (24 / 34.2 / &#039;&#039;&#039;42&#039;&#039;&#039; {{wh}}) mana per day  (for Basic, Advanced and Expert respectively, assuming Mysticism and Intelligence are at the same level of proficiency).&lt;br /&gt;
&lt;br /&gt;
Obviously, these assumptions do not apply if the hero has easy access to [[well]]s, [[magic spring]]s, the [[mana vortex]] or the [[Wizard&#039;s Well]] artifact.&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 2 (lowest) {{withsod}}| 4| 3| 6| 4| 8| 2 (lowest) {{withsod}}|10 (highest)| 4| 6| 3| 8| 3| 4| 2 (lowest) {{withsod}}| 8| 3| 8| 1 (lowest){{-wh}}| 3| 1 (lowest){{-wh}}| 5}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-mysticism.jpg| Art by [[Brian Kemper]]&amp;lt;br&amp;gt;(pre-release)&amp;lt;br&amp;gt;(note the lack of white fire around the hand in the basic icon)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In the traditional Heroes 3, Mysticism is usually ignored by players. There are opportunities to restore all mana points, namely [[Magic Well]]s and towns with a [[Mage Guild]], and a [[Magic Spring]] or [[Mana Vortex]] in [[Dungeon]] will double them. However, on rare occasions when a map doesn&#039;t have many places to reload mana it can be useful (e.g. on the map [[Azure Dragons (campaign scenario)|Azure Dragons]], the last scenario of [[Dragon Slayer]] campaign, Mage Guilds are absent in towns - while there is still a low possibility that you learn Mysticism, since you should win first three scenarios in order to proceed to the last one, and they aren&#039;t freebies, thus requiring [[Dracon]] to learn something stronger than Mysticism). In {{hota}}{{-wh}}, Mysticism earns much more spell points, and on expert level it allows to cast some high-level spells every day.&lt;br /&gt;
&lt;br /&gt;
=== Things that ruin Mysticism ===&lt;br /&gt;
* [[Magic Well]]&lt;br /&gt;
* [[Magic Spring]]&lt;br /&gt;
* Spending a night in a town with [[Mage Guild]]&lt;br /&gt;
* [[Mana Vortex]]&lt;br /&gt;
* [[Wizard&#039;s Well]]&lt;br /&gt;
* [[Altar of Mana]] {{withhota}}&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mysticism&amp;diff=190981</id>
		<title>Mysticism</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mysticism&amp;diff=190981"/>
		<updated>2026-01-01T12:45:45Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = {{swh|allows the hero to regenerate 10% of their maximum spell points per day, with a minimum of 5 spell points regenerated per day.|allows your hero to regenerate 2 spell points per day.}}&lt;br /&gt;
 | A_effect = {{swh|allows the hero to regenerate {{gt|20%}} of their maximum spell points per day, with a minimum of {{gt|10}} spell points regenerated per day.|allows your hero to regenerate {{gt|3}} spell points per day.}}&lt;br /&gt;
 | E_effect = {{swh|allows the hero to regenerate {{gt|30%}} of their maximum spell points per day, with a minimum of {{gt|15}} spell points regenerated per day.|allows your hero to regenerate {{gt|4}} spell points per day.}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Mysticism as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Ingham|Cleric}}&lt;br /&gt;
* {{H2|Piquedram|Alchemist}}&lt;br /&gt;
* {{H2|Josephine|Alchemist}}&lt;br /&gt;
* {{H2|Torosar|Alchemist}}&lt;br /&gt;
* {{H2|Rissa|Alchemist}}&lt;br /&gt;
* {{H2|Thant|Necromancer}}&lt;br /&gt;
* {{H2|Akka|Elder}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Halon|Wizard}}&lt;br /&gt;
* {{H2|Axsis|Heretic}}&lt;br /&gt;
* {{H2|Jaegar|Warlock}}&lt;br /&gt;
* {{H2|Rosic|Witch}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts with similar ability:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Charm of Mana}}: regenerates 1 extra spell point per day&lt;br /&gt;
* {{An|Talisman of Mana}}: regenerates 2 extra spell points per day&lt;br /&gt;
* {{An|Mystic Orb of Mana}}: regenerates 3 extra spell points per day&lt;br /&gt;
* {{An|Wizard&#039;s Well}}: regenerates all spell points per day&lt;br /&gt;
&lt;br /&gt;
== Comparison with [[Intelligence]] ==&lt;br /&gt;
Both Intelligence and Mysticism increase the amount of mana the hero can spend before returning to their town (as spending a night at a town with a [[Mage Guild]] replenishes hero&#039;s mana pool). Assuming that heroes use a certain average amount of mana each day, and that the moment a hero runs out of mana they immediately return to one of their towns to replenish it, Mysticism is superior to Intelligence as long as the hero&#039;s average daily mana spending is less than 6 / 3.8 / 3 times their daily mana regeneration bonus from Mysticism respectively for Basic / Advanced / Expert Intelligence. &lt;br /&gt;
&lt;br /&gt;
In simpler terms, Mysticism is preferable to Intelligence if on average, the hero spends &#039;&#039;at most&#039;&#039; 6 / 7.6 / &#039;&#039;&#039;9&#039;&#039;&#039; {{ws}} (24 / 34.2 / &#039;&#039;&#039;42&#039;&#039;&#039; {{wh}}) mana per day  (for Basic, Advanced and Expert respectively, assuming Mysticism and Intelligence are at the same level of proficiency).&lt;br /&gt;
&lt;br /&gt;
Obviously, these assumptions do not apply if the hero has easy access to [[well]]s, [[magic spring]]s, the [[mana vortex]] or the [[Wizard&#039;s Well]] artifact.&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 2 (lowest) {{withsod}}| 4| 3| 6| 4| 8| 2 (lowest) {{withsod}}|10 (highest)| 4| 6| 3| 8| 3| 4| 2 (lowest) {{withsod}}| 8| 3| 8| 1 (lowest){{-wh}}| 3| 1 (lowest){{-wh}}| 5}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-mysticism.jpg| Art by [[Brian Kemper]]&amp;lt;br&amp;gt;(pre-release)&amp;lt;br&amp;gt;(note the lack of white fire around the hand in the basic icon)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In the traditional Heroes 3, Mysticism is usually ignored by players. There are opportunities to restore all mana points, namely [[Magic Well]]s and towns with a [[Mage Guild]], and a [[Magic Spring]] or [[Mana Vortex]] in [[Dungeon]] will double them. However, on rare occasions when a map doesn&#039;t have many places to reload mana it can be useful (e.g. on the map [[Azure Dragons (campaign scenario)|Azure Dragons]], the last scenario of [[Dragon Slayer]] campaign, Mage Guilds are absent in towns - while there is still a low possibility that you learn Mysticism, since you should win first three scenarios in order to proceed to the last one, and they aren&#039;t freebies, thus requiring [[Dracon]] to learn something stronger than Mysticism). In {{hota}}{{-wh}}, Mysticism earns much more spell points, and on expert level it allows to cast some high-level spells every day.&lt;br /&gt;
&lt;br /&gt;
=== Things that ruin Mysticism ===&lt;br /&gt;
* [[Magic Well]]&lt;br /&gt;
* [[Magic Spring]]&lt;br /&gt;
* Spending a night in a town with [[Mage Guild]]&lt;br /&gt;
* [[Mana Vortex]]&lt;br /&gt;
* [[Wizard&#039;s Well]]&lt;br /&gt;
* [[Altar of Mana]] {{withhota}}&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wisdom&amp;diff=190980</id>
		<title>Wisdom</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wisdom&amp;diff=190980"/>
		<updated>2026-01-01T12:44:33Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = allows your hero to learn third level spells.&lt;br /&gt;
 | A_effect = allows your hero to learn {{gt|fourth}} level spells.&lt;br /&gt;
 | E_effect = allows your hero to learn {{gt|fifth}} level spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As opposed to what the manual states, Wisdom is not required to &#039;&#039;cast&#039;&#039; third or higher level spells, only to &#039;&#039;learn&#039;&#039; them. For example, [[Solmyr]] starts with [[Chain Lightning]], a 4th level spell, but he is still able to cast it without Advanced Wisdom. [[Spell scroll]]s, Tomes of [[Tome of Air|Air]], [[Tome of Earth|Earth]], [[Tome of Fire|Fire]], and [[Tome of Water|Water]], and the [[Spellbinder&#039;s Hat]] allow heroes to cast all spells given by these artifacts regardless of their level of Wisdom.&lt;br /&gt;
&lt;br /&gt;
Wisdom will be offered at level 6 for Might heroes (and [[Elementalists]]{{-ws}}) and at level 3 for Magic heroes (except Elementalists{{-ws}}) if it was not offered before and the hero does not know Wisdom yet. In the case that Wisdom was declined, it will be offered again from whenever it was offered at most 6 levels later for Might heroes (and Elementalists{{-ws}}) and at most 3 levels later for Magic heroes (except Elementalists{{-ws}}). In {{hota}}{{-wh}}, the levels at which Elementalists are guaranteed to be offered Wisdom were changed to match the those of all other Magic heroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Wisdom as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{Cl|Cleric}}s&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;{{H|Adelaide|0=}} (Advanced)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{Cl|Druid}}s&amp;lt;ul class=&amp;quot;onlysod&amp;quot;&amp;gt;&amp;lt;li&amp;gt; {{H|Uland|0=}} (Advanced)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{Cl|Wizard}}s&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{H|Astral|0=}} (Advanced)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{Cl|Heretic}}s&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{Cl|Warlock}}s&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{H|Jeddite|0=}} (Advanced)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{Cl|Battle Mage}}s&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{Cl|Witch}}es&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{H|Mirlanda|0=}} (Advanced)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{Cl|Elementalist}}s&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;onlyhota&amp;quot;&amp;gt; {{Cl|Navigator}}s{{-wh}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;onlyhota&amp;quot;&amp;gt; {{Cl|Artificer}}s{{-wh}}&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{H|Agar|0=}}{{-wh}} (Advanced)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li class=&amp;quot;onlyhota&amp;quot;&amp;gt; {{Cl|Elder}}s{{-wh}}&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt; {{H|Kriv|0=}}{{-wh}} (Advanced)&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{H2|Aislinn|Necromancer}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt; {{H2|Rashka|Demoniac}}&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 3| 7| 3| 8| 6|10 (highest)| 4| 8| 6| 8| 3|10 (highest)| 2 (lowest) {{withsod}}| 6| 2 (lowest) {{withsod}}| 8| 2 (lowest) {{withsod}}| 8| 1 (lowest){{-wh}}| 8| 3| 8}}&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
[[Artifacts]] on the [[adventure map]] may be restricted to only be able to be picked up by heroes who have the Wisdom skill. When attempting to get the artifact with a hero without the skill, the following message will be displayed:&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;You&#039;ve found the humble dwelling of a withered hermit.  The hermit tells you that he is willing to give the &amp;lt;artifact name&amp;gt; to the first wise person he meets.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-wisdom.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Wisdom is perhaps the most essential Heroes 3 secondary skill. It should be learned by &#039;&#039;every&#039;&#039; hero and, when offered on basic level, never rejected (one may decline advanced or expert wisdom, if there is an extremely useful basic secondary skill proposed). Possibly except are those ones who are in a deep reserve, and whose job is just to summon troops from adventure map dwellings and collect weekly resources; however, in case of an unexpected battle they should be able, for example, to destroy significant part of enemy&#039;s troops with [[Armageddon]], to get quickly to a town via [[Town Portal]], and/or to [[Resurrection|resurrect]]/[[Animate Dead|animate]] units killed by enemy. In general, expert wisdom is not &#039;&#039;always&#039;&#039; a must (while [[Dimension Door]], [[Fly]], and [[Implosion]] are extremely mighty), but advanced wisdom is very important since abovementioned 4 level spells are not only powerful, they can change the whole gameplay, and [[Chain Lightning]], [[Clone]], and [[Berserk]] are also very powerful. 4th level of [[Mage Guild]] is arguably the best in the game. Moreover, it is the highest level of spells which can be learned by [[Eagle Eye]], [[Scholar]], or in a [[Shrine]] (the latter can provide 4th-level spells only in {{hota}}{{-wh}}).&lt;br /&gt;
&lt;br /&gt;
Wisdom is nearly compulsory to every hero regardless of the faction, hero class or map size. It may be unnecessary in simple layout small or medium sized maps, where the game advances quickly towards the end. Another exception would be, that if [[Orb of Inhibition]] or [[Recanter&#039;s Cloak]] is found early in the game.&lt;br /&gt;
&lt;br /&gt;
Heroes starting with Advanced Wisdom can guarantee themselves a random Magic school if they pick Expert Wisdom at second level (unlike Might heroes, e.g. Tazar, whose upgrade to Expert skill at level 2 might get them offered two useless skills).&lt;br /&gt;
&lt;br /&gt;
=== Things that ruin Wisdom ===&lt;br /&gt;
* [[Spellbinder&#039;s Hat]]&lt;br /&gt;
* [[Tome of Air]]&lt;br /&gt;
* [[Tome of Earth]]&lt;br /&gt;
* [[Tome of Fire]]&lt;br /&gt;
* [[Tome of Water]]&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Archery&amp;diff=190979</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Archery&amp;diff=190979"/>
		<updated>2026-01-01T12:41:33Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = increases the damage done by range attacking creatures by 10%.&lt;br /&gt;
 | A_effect = increases the damage done by range attacking creatures by {{gt|25%}}.&lt;br /&gt;
 | E_effect = increases the damage done by range attacking creatures by {{gt|50%}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Archery increases the &#039;&#039;&#039;&#039;&#039;base&#039;&#039;&#039;&#039;&#039; [[damage]] of [[ranged attack|ranged attacks]] of both ranged creatures and war machines (the [[ballista]] and [[cannon]]{{-wh}}); this does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - see [[Damage#Damage calculation of creature stacks|damage formula]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; The archery skill reduces damage done by arrow towers &#039;&#039;(fixed in {{hota}}{{-wh}})&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Archery as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Valeska|Knight}}&lt;br /&gt;
* {{H2|Jenova|Ranger}} (Advanced)&lt;br /&gt;
* {{H2|Ivor|Ranger}}&lt;br /&gt;
* {{H2|Kyrre|Ranger}}&lt;br /&gt;
* {{H2|Gelu|Ranger}} {{withmaped}}&lt;br /&gt;
* {{H2|Calh|Demoniac}}&lt;br /&gt;
* {{H2|Jabarkas|Barbarian}}&lt;br /&gt;
* {{H2|Wystan|Beastmaster}}&lt;br /&gt;
* {{H2|Anabel|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Tancred|Mercenary}}{{-wh}} (Advanced)&lt;br /&gt;
* {{H2|Wynona|Mercenary}}{{-wh}}&lt;br /&gt;
* {{H2|Dhuin|Chieftain}}{{-wh}}&lt;br /&gt;
* {{H2|Oidana|Chieftain}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Orrin|Knight}}&lt;br /&gt;
* {{H2|Murdoch|Mercenary}} {{withmapedhota}}&lt;br /&gt;
* {{H2|Neia|Chieftain}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related factors:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Bow of Elven Cherrywood}}: +5% Archery&lt;br /&gt;
* {{An|Bowstring of the Unicorn&#039;s Mane}}: +10% Archery&lt;br /&gt;
* {{An|Angel Feather Arrows}}: +15% Archery&lt;br /&gt;
* {{An|Bow of the Sharpshooter}}: +30% Archery&lt;br /&gt;
* The effect of these artifacts is additive with the skill (e.g. a hero with a [[Bowstring of the Unicorn&#039;s Mane]] and Advanced Archery will increase ranged damage of their units by 35%), similar to the way the bonus for other skill-boosting artifacts (such as the [[Dead Man&#039;s Boots]], [[Emblem of Cognizance]], [[Boots of Polarity]], etc.) is calculated. &lt;br /&gt;
* If a hero does not have the archery skill, these artifacts have no effect. &lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8 (highest) {{withsod}}| 5| 5| 2 (lowest)| 6| 4| 5| 2 (lowest)| 6| 2 (lowest)| 7| 4| 7| 3| 8 (highest) {{withsod}}| 2 (lowest)| 9 (highest){{-wh}}| 6| 7| 4}}&lt;br /&gt;
&lt;br /&gt;
==Comparison to Attack skill==&lt;br /&gt;
&lt;br /&gt;
This table shows how much extra Attack skill the unit of the attacking hero would need, in order to reach the same effect in damage increasing as with the Archery skill ( = how much is the Archery skill worth in terms of attack), assuming no other damage modifiers - regardless of shooting distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archery skill / Difference between Attack skill and Defense skill || -20 || -19 || -18 || -17 || -16 || -15 || -14 || -13 || -12 || -11 || -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0+&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 2 || 2,1 || 2,2 || 2,3 || 2,4 || 2,5 || 2,6 || 2,7 || 2,8 || 2,9 || 3 || 3,1 || 3,2 || 3,3 || 3,4 || 3,5 || 3,6 || 3,3 || 2,9 || 2,4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 5 || 5,2 || 5,5 || 5,7 || 6 || 6,2 || 6,5 || 6,7 || 7 || 7,2 || 7,5 || 7,7 || 8 || 7,6 || 7,2 || 6,9 || 6,5 || 6,1 || 5,7 || 5,4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Expert || 10 || 10,5 || 11 || 11,5 || 12 || 12,5 || 13 || 13,2 || 13 || 12,7 || 12,5 || 12,2 || 12 || 11,7 || 11,5 || 11,2 || 11 || 10,7 || 10,5 || 10,2 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-archery.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
The usefulness of the Archery secondary skills depends on how much you rely on ranged units. It is very useful for towns with multiple shooters (e.g. [[Castle]], [[Tower]], or [[Dungeon]]). However, for towns whose primary attacking force is not ranged ([[Inferno]], [[Fortress]]), Archery can also help by increasing the potential of [[Gog and Magog|Magogs]] or [[Lizardman and Lizard Warrior|Lizardmen]].&lt;br /&gt;
&lt;br /&gt;
Archery gives +50% bonus damage, which is significantly more in comparison with expert [[Offense]] which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. [[Tower]] with [[Titan|Titans]] and [[Magi]] (and [[Master Gremlin|Master Gremlins]]), or [[Stronghold]] with [[Cyclops]] and [[Orc|Orcs]] are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example [[Fortress]] has only one low tier – although quite powerful – ranged creature ([[Lizardman and Lizard Warrior]]), which makes Archery a rather less useful skill for Fortress heroes. &lt;br /&gt;
&lt;br /&gt;
There are also three artifacts that can increase the effect of archery: [[Bow of Elven Cherrywood]], [[Bowstring of the Unicorn&#039;s Mane]] and [[Angel Feather Arrows]]. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. [[Golden Bow]], as well as [[Bow of the Sharpshooter]] (a combination or super artifact found only in the {{sod}} expansion) do not directly affect Archery skill, but they work well together with it.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=*[[Comparison of Armorer, Offense and Archery]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Intelligence&amp;diff=190978</id>
		<title>Intelligence</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Intelligence&amp;diff=190978"/>
		<updated>2026-01-01T12:39:45Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = increases a hero&#039;s normal maximum spell points by {{swh|20%|25%}}.&lt;br /&gt;
 | A_effect = increases a hero&#039;s normal maximum spell points by {{gt|{{swh|35%|50%}}}}.&lt;br /&gt;
 | E_effect = increases a hero&#039;s normal maximum spell points by {{gt|{{swh|50%|100%}}}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Intelligence as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Caitlin|Cleric}}&lt;br /&gt;
* {{H2|Iona|Alchemist}}&lt;br /&gt;
* {{H2|Daremyth|Wizard}}&lt;br /&gt;
* {{H2|Nagash|Necromancer}}&lt;br /&gt;
* {{H2|Sephinroth|Warlock}}&lt;br /&gt;
* {{H2|Eovacius|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
* {{H2|Wrathmont|Artificer}}{{-wh}}&lt;br /&gt;
* {{H2|Frederick|Artificer}} {{withmapedhota}}&lt;br /&gt;
* {{H2|Sial|Elder}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Ayden|Heretic}}&lt;br /&gt;
* {{H2|Elleshar|Druid}}&lt;br /&gt;
* {{H2|Andra|Witch}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Increased max mana per level with Intelligence specialty:&#039;&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
| Basic || {{swh|1.00%|1.25%}}&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || {{swh|1.75%|2.50%}}&lt;br /&gt;
|-&lt;br /&gt;
| Expert || {{swh|2.50%|5.00%}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]] {{withhota}}, the skill percentages are decreased to 20%, 35%, and 50%.&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 1 (lowest)| 6| 2| 7| 4|10 (highest)| 2| 6| 5| 6| 1 (lowest)| 8| 1 (lowest)| 5| 1 (lowest)| 7| 1 (lowest)| 8| 3| 8| 2| 7}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-intel.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
For a mostly magical hero, Intelligence is useful. The best time of Intelligence is mid-game, when getting e.g. 100 spell points instead of 50 may be crucial for a major battle. {{hota}}{{-wh}} debuffs this skill and buffs [[Mysticism]], possibly so as to balance them between each other. Don&#039;t forget to reload mana prior to major missions.&lt;br /&gt;
&lt;br /&gt;
Intelligence is a excellent supportive secondary skill. Especially in large and extra large maps, where heroes grow to be more &amp;quot;mighty and magical&amp;quot;, the amount of mana points may become crucial. For example, [[Resurrection|resurrecting]] a large army can consume massive amount of mana points. Dungeon heroes may be able to pass Intelligence, because they typically have the opportunity to build [[Mana Vortex]] in their cities, which basically has the same effect as expert Intelligence – the spell point maximum is doubled. However, enormous spell points amount (4 times more than usual) can make a Warlock with Intelligence almost invincible.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Archery&amp;diff=190977</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Archery&amp;diff=190977"/>
		<updated>2026-01-01T12:38:27Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = increases the damage done by range attacking creatures by 10%.&lt;br /&gt;
 | A_effect = increases the damage done by range attacking creatures by {{gt|25%}}.&lt;br /&gt;
 | E_effect = increases the damage done by range attacking creatures by {{gt|50%}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Archery increases the &#039;&#039;&#039;&#039;&#039;base&#039;&#039;&#039;&#039;&#039; [[damage]] of [[ranged attack|ranged attacks]] of both ranged creatures and war machines (the [[ballista]] and [[cannon]]{{-wh}}); this does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - see [[Damage#Damage calculation of creature stacks|damage formula]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; The archery skill reduces damage done by arrow towers &#039;&#039;(fixed in {{hota}}{{-wh}})&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Archery as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Valeska|Knight}}&lt;br /&gt;
* {{H2|Jenova|Ranger}} (Advanced)&lt;br /&gt;
* {{H2|Ivor|Ranger}}&lt;br /&gt;
* {{H2|Kyrre|Ranger}}&lt;br /&gt;
* {{H2|Gelu|Ranger}} {{withmaped}}&lt;br /&gt;
* {{H2|Calh|Demoniac}}&lt;br /&gt;
* {{H2|Jabarkas|Barbarian}}&lt;br /&gt;
* {{H2|Wystan|Beastmaster}}&lt;br /&gt;
* {{H2|Anabel|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Tancred|Mercenary}}{{-wh}} (Advanced)&lt;br /&gt;
* {{H2|Wynona|Mercenary}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Orrin|Knight}}&lt;br /&gt;
* {{H2|Murdoch|Mercenary}} {{withmapedhota}}&lt;br /&gt;
* {{H2|Neia|Chieftain}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related factors:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Bow of Elven Cherrywood}}: +5% Archery&lt;br /&gt;
* {{An|Bowstring of the Unicorn&#039;s Mane}}: +10% Archery&lt;br /&gt;
* {{An|Angel Feather Arrows}}: +15% Archery&lt;br /&gt;
* {{An|Bow of the Sharpshooter}}: +30% Archery&lt;br /&gt;
* The effect of these artifacts is additive with the skill (e.g. a hero with a [[Bowstring of the Unicorn&#039;s Mane]] and Advanced Archery will increase ranged damage of their units by 35%), similar to the way the bonus for other skill-boosting artifacts (such as the [[Dead Man&#039;s Boots]], [[Emblem of Cognizance]], [[Boots of Polarity]], etc.) is calculated. &lt;br /&gt;
* If a hero does not have the archery skill, these artifacts have no effect. &lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 5| 3| 8 (highest) {{withsod}}| 5| 5| 2 (lowest)| 6| 4| 5| 2 (lowest)| 6| 2 (lowest)| 7| 4| 7| 3| 8 (highest) {{withsod}}| 2 (lowest)| 9 (highest){{-wh}}| 6| 7| 4}}&lt;br /&gt;
&lt;br /&gt;
==Comparison to Attack skill==&lt;br /&gt;
&lt;br /&gt;
This table shows how much extra Attack skill the unit of the attacking hero would need, in order to reach the same effect in damage increasing as with the Archery skill ( = how much is the Archery skill worth in terms of attack), assuming no other damage modifiers - regardless of shooting distance.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Archery skill / Difference between Attack skill and Defense skill || -20 || -19 || -18 || -17 || -16 || -15 || -14 || -13 || -12 || -11 || -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0+&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 2 || 2,1 || 2,2 || 2,3 || 2,4 || 2,5 || 2,6 || 2,7 || 2,8 || 2,9 || 3 || 3,1 || 3,2 || 3,3 || 3,4 || 3,5 || 3,6 || 3,3 || 2,9 || 2,4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 5 || 5,2 || 5,5 || 5,7 || 6 || 6,2 || 6,5 || 6,7 || 7 || 7,2 || 7,5 || 7,7 || 8 || 7,6 || 7,2 || 6,9 || 6,5 || 6,1 || 5,7 || 5,4 || 5&lt;br /&gt;
|-&lt;br /&gt;
| Expert || 10 || 10,5 || 11 || 11,5 || 12 || 12,5 || 13 || 13,2 || 13 || 12,7 || 12,5 || 12,2 || 12 || 11,7 || 11,5 || 11,2 || 11 || 10,7 || 10,5 || 10,2 || 10&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-archery.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
The usefulness of the Archery secondary skills depends on how much you rely on ranged units. It is very useful for towns with multiple shooters (e.g. [[Castle]], [[Tower]], or [[Dungeon]]). However, for towns whose primary attacking force is not ranged ([[Inferno]], [[Fortress]]), Archery can also help by increasing the potential of [[Gog and Magog|Magogs]] or [[Lizardman and Lizard Warrior|Lizardmen]].&lt;br /&gt;
&lt;br /&gt;
Archery gives +50% bonus damage, which is significantly more in comparison with expert [[Offense]] which only gives +30%. This can give a significant increase in damage dealt by ranged attacks. [[Tower]] with [[Titan|Titans]] and [[Magi]] (and [[Master Gremlin|Master Gremlins]]), or [[Stronghold]] with [[Cyclops]] and [[Orc|Orcs]] are good examples of towns that may benefit greatly from choosing Archery. However, as the skill only affects ranged attacks, it can be entirely useless if the hero has no creatures capable attacking at range. For example [[Fortress]] has only one low tier – although quite powerful – ranged creature ([[Lizardman and Lizard Warrior]]), which makes Archery a rather less useful skill for Fortress heroes. &lt;br /&gt;
&lt;br /&gt;
There are also three artifacts that can increase the effect of archery: [[Bow of Elven Cherrywood]], [[Bowstring of the Unicorn&#039;s Mane]] and [[Angel Feather Arrows]]. Although the increase is quite small, it can sometimes be enough to turn the tide of a battle. [[Golden Bow]], as well as [[Bow of the Sharpshooter]] (a combination or super artifact found only in the {{sod}} expansion) do not directly affect Archery skill, but they work well together with it.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=*[[Comparison of Armorer, Offense and Archery]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Hero_portraits&amp;diff=190106</id>
		<title>Hero portraits</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Hero_portraits&amp;diff=190106"/>
		<updated>2025-12-09T14:03:53Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Source files table==&lt;br /&gt;
*NOTE: {{sod}}{{-ws}} images come from &amp;quot;H3bitmap.lod&amp;quot;&lt;br /&gt;
*NOTE: {{hota}}{{-wh}} images come from &amp;quot;HotA.lod&amp;quot;&lt;br /&gt;
*NOTE: {{dor}}{{-wd}} images come from &amp;quot;DoR.lod&amp;quot;&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; frame=box cellspacing=0 style=&amp;quot;background-color:#{{green 3}}; padding:0;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;text-align:center; background-color:#{{green 2}};&amp;quot;&lt;br /&gt;
! File name&lt;br /&gt;
! Hero name&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;padding:0 10;&amp;quot; | SoD&amp;lt;br&amp;gt;Image&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;padding:0 10;&amp;quot; | HotA&amp;lt;br&amp;gt;Image&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;padding:0 10;&amp;quot; | DoR&amp;lt;br&amp;gt;Image&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;padding:0 10;&amp;quot; | SoD&amp;lt;br&amp;gt;(sm)&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;padding:0 10;&amp;quot; | HotA&amp;lt;br&amp;gt;(sm)&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;padding:0 10;&amp;quot; | DoR&amp;lt;br&amp;gt;(sm)&lt;br /&gt;
&lt;br /&gt;
{{HeroPortRow|HCVC01.PCX|Bidley|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HCVC02.PCX|Tark|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL000EL.PCX|Luna}}&lt;br /&gt;
{{HeroPortRow|HPL000KN.PCX|Orrin}}&lt;br /&gt;
{{HeroPortRow|HPL000PL.PCX|Pasis}}&lt;br /&gt;
{{HeroPortRow|HPL000SH.PCX|Adrienne}}&lt;br /&gt;
{{HeroPortRow|HPL001EL.PCX|Brissa}}&lt;br /&gt;
{{HeroPortRow|HPL001KN.PCX|Valeska}}&lt;br /&gt;
{{HeroPortRow|HPL001PL.PCX|Thunar}}&lt;br /&gt;
{{HeroPortRow|HPL001SH.PCX|Boragus}}&lt;br /&gt;
{{HeroPortRow|HPL002EL.PCX|Ciele}}&lt;br /&gt;
{{HeroPortRow|HPL002KN.PCX|Edric}}&lt;br /&gt;
{{HeroPortRow|HPL002PL.PCX|Ignissa}}&lt;br /&gt;
{{HeroPortRow|HPL002SH.PCX|Christian|name=Christian&amp;lt;br&amp;gt;(campaign)|pic=Christian (campaign)}}&lt;br /&gt;
{{HeroPortRow|HPL003EL.PCX|Labetha}}&lt;br /&gt;
{{HeroPortRow|HPL003KN.PCX|Sylvia}}&lt;br /&gt;
{{HeroPortRow|HPL003KX.PCX|Beatrice|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL003PL.PCX|Lacus}}&lt;br /&gt;
{{HeroPortRow|HPL003SH.PCX|Dracon}}&lt;br /&gt;
{{HeroPortRow|HPL004EL.PCX|Inteus}}&lt;br /&gt;
{{HeroPortRow|HPL004KN.PCX|Lord Haart}}&lt;br /&gt;
{{HeroPortRow|HPL004PL.PCX|Monere}}&lt;br /&gt;
{{HeroPortRow|HPL004SH.PCX|Gelu}}&lt;br /&gt;
{{HeroPortRow|HPL005EL.PCX|Aenain}}&lt;br /&gt;
{{HeroPortRow|HPL005KN.PCX|Sorsha}}&lt;br /&gt;
{{HeroPortRow|HPL005PL.PCX|Erdamon}}&lt;br /&gt;
{{HeroPortRow|HPL005SH.PCX|Kilgor}}&lt;br /&gt;
{{HeroPortRow|HPL006EL.PCX|Gelare}}&lt;br /&gt;
{{HeroPortRow|HPL006KN.PCX|Christian}}&lt;br /&gt;
{{HeroPortRow|HPL006PL.PCX|Fiur}}&lt;br /&gt;
{{HeroPortRow|HPL006SH.PCX|Haart Lich}}&lt;br /&gt;
{{HeroPortRow|HPL007EL.PCX|Grindan}}&lt;br /&gt;
{{HeroPortRow|HPL007KN.PCX|Tyris}}&lt;br /&gt;
{{HeroPortRow|HPL007PL.PCX|Kalt}}&lt;br /&gt;
{{HeroPortRow|HPL007SH.PCX|Mutare}}&lt;br /&gt;
{{HeroPortRow|HPL008CL.PCX|Rion}}&lt;br /&gt;
{{HeroPortRow|HPL008SH.PCX|Mutare Drake}}&lt;br /&gt;
{{HeroPortRow|HPL009CL.PCX|Adela}}&lt;br /&gt;
{{HeroPortRow|HPL009SH.PCX|Roland}}&lt;br /&gt;
{{HeroPortRow|HPL010CL.PCX|Cuthbert}}&lt;br /&gt;
{{HeroPortRow|HPL011CL.PCX|Adelaide}}&lt;br /&gt;
{{HeroPortRow|HPL012CL.PCX|Ingham}}&lt;br /&gt;
{{HeroPortRow|HPL013CL.PCX|Sanya}}&lt;br /&gt;
{{HeroPortRow|HPL014CL.PCX|Loynis}}&lt;br /&gt;
{{HeroPortRow|HPL015CL.PCX|Caitlin}}&lt;br /&gt;
{{HeroPortRow|HPL016RN.PCX|Mephala}}&lt;br /&gt;
{{HeroPortRow|HPL017RN.PCX|Ufretin}}&lt;br /&gt;
{{HeroPortRow|HPL018RN.PCX|Jenova}}&lt;br /&gt;
{{HeroPortRow|HPL019RN.PCX|Ryland}}&lt;br /&gt;
{{HeroPortRow|HPL020RN.PCX|Thorgrim}}&lt;br /&gt;
{{HeroPortRow|HPL020RX.PCX|Giselle|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL021RN.PCX|Ivor}}&lt;br /&gt;
{{HeroPortRow|HPL022RN.PCX|Clancy}}&lt;br /&gt;
{{HeroPortRow|HPL023RN.PCX|Kyrre}}&lt;br /&gt;
{{HeroPortRow|HPL024DR.PCX|Coronius}}&lt;br /&gt;
{{HeroPortRow|HPL025DR.PCX|Uland}}&lt;br /&gt;
{{HeroPortRow|HPL026DR.PCX|Elleshar}}&lt;br /&gt;
{{HeroPortRow|HPL027DR.PCX|Gem}}&lt;br /&gt;
{{HeroPortRow|HPL028DR.PCX|Malcom}}&lt;br /&gt;
{{HeroPortRow|HPL029DR.PCX|Melodia}}&lt;br /&gt;
{{HeroPortRow|HPL030DR.PCX|Alagar}}&lt;br /&gt;
{{HeroPortRow|HPL031DR.PCX|Aeris}}&lt;br /&gt;
{{HeroPortRow|HPL032AL.PCX|Piquedram}}&lt;br /&gt;
{{HeroPortRow|HPL033AL.PCX|Thane}}&lt;br /&gt;
{{HeroPortRow|HPL034AL.PCX|Josephine}}&lt;br /&gt;
{{HeroPortRow|HPL035AL.PCX|Neela}}&lt;br /&gt;
{{HeroPortRow|HPL036AL.PCX|Torosar}}&lt;br /&gt;
{{HeroPortRow|HPL037AL.PCX|Fafner}}&lt;br /&gt;
{{HeroPortRow|HPL038AL.PCX|Rissa}}&lt;br /&gt;
{{HeroPortRow|HPL039AL.PCX|Iona}}&lt;br /&gt;
{{HeroPortRow|HPL040WZ.PCX|Astral}}&lt;br /&gt;
{{HeroPortRow|HPL041WZ.PCX|Halon}}&lt;br /&gt;
{{HeroPortRow|HPL042WZ.PCX|Serena}}&lt;br /&gt;
{{HeroPortRow|HPL043WZ.PCX|Daremyth}}&lt;br /&gt;
{{HeroPortRow|HPL044WZ.PCX|Theodorus}}&lt;br /&gt;
{{HeroPortRow|HPL045WZ.PCX|Solmyr}}&lt;br /&gt;
{{HeroPortRow|HPL046WZ.PCX|Cyra}}&lt;br /&gt;
{{HeroPortRow|HPL047WZ.PCX|Aine}}&lt;br /&gt;
{{HeroPortRow|HPL048HR.PCX|Fiona}}&lt;br /&gt;
{{HeroPortRow|HPL049HR.PCX|Rashka}}&lt;br /&gt;
{{HeroPortRow|HPL050HR.PCX|Marius}}&lt;br /&gt;
{{HeroPortRow|HPL051HR.PCX|Ignatius}}&lt;br /&gt;
{{HeroPortRow|HPL052HR.PCX|Octavia}}&lt;br /&gt;
{{HeroPortRow|HPL053HR.PCX|Calh}}&lt;br /&gt;
{{HeroPortRow|HPL054HR.PCX|Pyre}}&lt;br /&gt;
{{HeroPortRow|HPL055HR.PCX|Nymus}}&lt;br /&gt;
{{HeroPortRow|HPL056DM.PCX|Ayden}}&lt;br /&gt;
{{HeroPortRow|HPL057DM.PCX|Xyron}}&lt;br /&gt;
{{HeroPortRow|HPL058DM.PCX|Axsis}}&lt;br /&gt;
{{HeroPortRow|HPL059DM.PCX|Olema}}&lt;br /&gt;
{{HeroPortRow|HPL060DM.PCX|Calid}}&lt;br /&gt;
{{HeroPortRow|HPL061DM.PCX|Ash}}&lt;br /&gt;
{{HeroPortRow|HPL062DM.PCX|Zydar}}&lt;br /&gt;
{{HeroPortRow|HPL063DM.PCX|Xarfax}}&lt;br /&gt;
{{HeroPortRow|HPL064DK.PCX|Straker}}&lt;br /&gt;
{{HeroPortRow|HPL065DK.PCX|Vokial}}&lt;br /&gt;
{{HeroPortRow|HPL066DK.PCX|Moandor}}&lt;br /&gt;
{{HeroPortRow|HPL067DK.PCX|Charna}}&lt;br /&gt;
{{HeroPortRow|HPL068DK.PCX|Tamika}}&lt;br /&gt;
{{HeroPortRow|HPL069DK.PCX|Isra}}&lt;br /&gt;
{{HeroPortRow|HPL070DK.PCX|Clavius}}&lt;br /&gt;
{{HeroPortRow|HPL071DK.PCX|Galthran}}&lt;br /&gt;
{{HeroPortRow|HPL071DX.PCX|Ranloo|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL072NC.PCX|Septienna}}&lt;br /&gt;
{{HeroPortRow|HPL073NC.PCX|Aislinn}}&lt;br /&gt;
{{HeroPortRow|HPL074NC.PCX|Sandro}}&lt;br /&gt;
{{HeroPortRow|HPL075NC.PCX|Nimbus}}&lt;br /&gt;
{{HeroPortRow|HPL076NC.PCX|Thant}}&lt;br /&gt;
{{HeroPortRow|HPL077NC.PCX|Xsi}}&lt;br /&gt;
{{HeroPortRow|HPL078NC.PCX|Vidomina}}&lt;br /&gt;
{{HeroPortRow|HPL079NC.PCX|Nagash}}&lt;br /&gt;
{{HeroPortRow|HPL080OV.PCX|Lorelei}}&lt;br /&gt;
{{HeroPortRow|HPL081OV.PCX|Arlach}}&lt;br /&gt;
{{HeroPortRow|HPL082OV.PCX|Dace}}&lt;br /&gt;
{{HeroPortRow|HPL083OV.PCX|Ajit}}&lt;br /&gt;
{{HeroPortRow|HPL084OV.PCX|Damacon}}&lt;br /&gt;
{{HeroPortRow|HPL085OV.PCX|Gunnar}}&lt;br /&gt;
{{HeroPortRow|HPL086OV.PCX|Synca}}&lt;br /&gt;
{{HeroPortRow|HPL087OV.PCX|Shakti}}&lt;br /&gt;
{{HeroPortRow|HPL088WL.PCX|Alamar}}&lt;br /&gt;
{{HeroPortRow|HPL089WL.PCX|Jaegar}}&lt;br /&gt;
{{HeroPortRow|HPL090WL.PCX|Malekith}}&lt;br /&gt;
{{HeroPortRow|HPL091WL.PCX|Jeddite}}&lt;br /&gt;
{{HeroPortRow|HPL092WL.PCX|Geon}}&lt;br /&gt;
{{HeroPortRow|HPL093WL.PCX|Deemer}}&lt;br /&gt;
{{HeroPortRow|HPL094WL.PCX|Sephinroth}}&lt;br /&gt;
{{HeroPortRow|HPL095WL.PCX|Darkstorn}}&lt;br /&gt;
{{HeroPortRow|HPL096BR.PCX|Yog}}&lt;br /&gt;
{{HeroPortRow|HPL097BR.PCX|Gurnisson}}&lt;br /&gt;
{{HeroPortRow|HPL098BR.PCX|Jabarkas}}&lt;br /&gt;
{{HeroPortRow|HPL099BR.PCX|Shiva}}&lt;br /&gt;
{{HeroPortRow|HPL100BR.PCX|Gretchin}}&lt;br /&gt;
{{HeroPortRow|HPL101BR.PCX|Krellion}}&lt;br /&gt;
{{HeroPortRow|HPL102BR.PCX|Crag Hack}}&lt;br /&gt;
{{HeroPortRow|HPL103BR.PCX|Tyraxor}}&lt;br /&gt;
{{HeroPortRow|HPL104BM.PCX|Gird}}&lt;br /&gt;
{{HeroPortRow|HPL105BM.PCX|Vey}}&lt;br /&gt;
{{HeroPortRow|HPL106BM.PCX|Dessa}}&lt;br /&gt;
{{HeroPortRow|HPL107BM.PCX|Terek}}&lt;br /&gt;
{{HeroPortRow|HPL108BM.PCX|Zubin}}&lt;br /&gt;
{{HeroPortRow|HPL109BM.PCX|Gundula}}&lt;br /&gt;
{{HeroPortRow|HPL110BM.PCX|Oris}}&lt;br /&gt;
{{HeroPortRow|HPL111BM.PCX|Saurug}}&lt;br /&gt;
{{HeroPortRow|HPL112BS.PCX|Bron}}&lt;br /&gt;
{{HeroPortRow|HPL113BS.PCX|Drakon}}&lt;br /&gt;
{{HeroPortRow|HPL114BS.PCX|Wystan}}&lt;br /&gt;
{{HeroPortRow|HPL115BS.PCX|Tazar}}&lt;br /&gt;
{{HeroPortRow|HPL116BS.PCX|Alkin}}&lt;br /&gt;
{{HeroPortRow|HPL116BX.PCX|Alkin (campaign)|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL117BS.PCX|Korbac}}&lt;br /&gt;
{{HeroPortRow|HPL118BS.PCX|Gerwulf}}&lt;br /&gt;
{{HeroPortRow|HPL119BS.PCX|Broghild}}&lt;br /&gt;
{{HeroPortRow|HPL120WH.PCX|Mirlanda}}&lt;br /&gt;
{{HeroPortRow|HPL121WH.PCX|Rosic}}&lt;br /&gt;
{{HeroPortRow|HPL122WH.PCX|Voy}}&lt;br /&gt;
{{HeroPortRow|HPL122WX.PCX|Kinkeria|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL123WH.PCX|Verdish}}&lt;br /&gt;
{{HeroPortRow|HPL124WH.PCX|Merist}}&lt;br /&gt;
{{HeroPortRow|HPL125WH.PCX|Styg}}&lt;br /&gt;
{{HeroPortRow|HPL126WH.PCX|Andra}}&lt;br /&gt;
{{HeroPortRow|HPL127WH.PCX|Tiva}}&lt;br /&gt;
{{HeroPortRow|HPL128QC.PCX|Catherine}}&lt;br /&gt;
{{HeroPortRow|HPL129MK.PCX|General Kendal}}&lt;br /&gt;
{{HeroPortRow|HPL130KN.PCX|Sir Mullich}}&lt;br /&gt;
{{HeroPortRow|HPL131DM.PCX|Xeron}}&lt;br /&gt;
{{HeroPortRow|HPL132WL.PCX|Ordwald}}&lt;br /&gt;
{{HeroPortRow|HPL133NC.PCX|Finneas}}&lt;br /&gt;
{{HeroPortRow|HPL134NC.PCX|Gem (Sorceress)|name=Gem&amp;lt;br&amp;gt;the Sorceress}}&lt;br /&gt;
{{HeroPortRow|HPL135WI.PCX|Sandro|name=Sandro&amp;lt;br&amp;gt;(campaign)|pic=Sandro (Before)}}&lt;br /&gt;
{{HeroPortRow|HPL136WI.PCX|Yog (Wizard)|name=Yog the Wizard}}&lt;br /&gt;
{{HeroPortRow|HPL179.PCX|Henrietta|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL180.PCX|Sam|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL181.PCX|Tancred|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL182.PCX|Melchior|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL183.PCX|Floribert|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL184.PCX|Wynona|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL185.PCX|Dury|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL186.PCX|Morton|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL187.PCX|Celestine|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL188.PCX|Todd|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL189.PCX|Agar|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL190.PCX|Bertram|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL191.PCX|Wrathmont|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL192.PCX|Ziph|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL193.PCX|Victoria|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL194.PCX|Eanswythe|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL195.PCX|Frederick|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL196.PCX|Boyd|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL197.PCX|Pactal|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL198.PCX|Zog|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL199.PCX|Tavin|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL200.PCX|Murdoch|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL201.PCX|Stina|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL202.PCX|Umender|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL203.PCX|Elderian|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL204.PCX|Valquest|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL205.PCX|Jangaard|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL206.PCX|Winzells|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL207.PCX|Areshrak|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL208.PCX|Kydoimos|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL209.PCX|Miseria|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL210.PCX|Athe|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL211.PCX|Tarnum (Barbarian)|name=Tarnum&amp;lt;br&amp;gt;(Barbarian)|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL212.PCX|Tarnum (Knight)|name=Tarnum&amp;lt;br&amp;gt;(Knight)|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL213.PCX|Tarnum (Wizard)|name=Tarnum&amp;lt;br&amp;gt;(Wizard)|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL214.PCX|Tarnum (Beastmaster)|name=Tarnum&amp;lt;br&amp;gt;(Beastmaster)|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL215.PCX|Tarnum (Ranger)|name=Tarnum&amp;lt;br&amp;gt;(Ranger)|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL216.PCX|Tarnum (Overlord)|name=Tarnum&amp;lt;br&amp;gt;(Overlord)|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL217.PCX|Gruezak|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL218.PCX|Maximus|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPL219.PCX|Balfour|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP01.PCX|Corkes|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP02.PCX|Jeremy|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP03.PCX|Illor|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP04.PCX|Casmetra|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP05.PCX|Derek|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP06.PCX|Leena|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP07.PCX|Eovacius|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP08.PCX|Spint|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP09.PCX|Andal|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP10.PCX|Manfred|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP11.PCX|Zilare|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP12.PCX|Astra|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP13.PCX|Anabel|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP14.PCX|Dargem|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP15.PCX|Cassiopeia|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP16.PCX|Miriam|hotaonly=}}&lt;br /&gt;
{{HeroPortRow|HPLP17.PCX|Elmore|hotaonly=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Portrait Fixes==&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left; padding-bottom:1px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center; margin:0;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;SoD Portraits&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Hero portraits HotA fixes (SoD).png|link=]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Portraits&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Hero portraits HotA fixes (HotA).png|link=]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;br /&gt;
[[Category:Hero portraits]]&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Leadership&amp;diff=190104</id>
		<title>Leadership</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Leadership&amp;diff=190104"/>
		<updated>2025-12-09T13:56:33Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = increases your hero&#039;s troops&#039; morale by 1.&lt;br /&gt;
 | A_effect = increases your hero&#039;s troops&#039; morale by {{gt|2}}.&lt;br /&gt;
 | E_effect = increases your hero&#039;s troops&#039; morale by {{gt|3}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes unable to learn {{PAGENAME}}:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(They can only acquire the skill from [[Scholar (Adventure Map)|Scholar]]s, [[Witch Hut]]s (if allowed by a map-maker), [[Seer&#039;s Hut]]s, [[Event]]s or [[Pandora&#039;s Box]]es).&#039;&#039;&lt;br /&gt;
* {{Cl|Death Knight}}s&lt;br /&gt;
* {{Cl|Necromancer}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039; Heroes with Leadership as a starting skill: &#039;&#039;&#039;&lt;br /&gt;
* {{Cl|Knight}}s&lt;br /&gt;
* {{H2|Sir Mullich|Knight}}{{swh|noicon=|{{-}}{{withmapedhota}}|{{-wa}}}} (Advanced)&lt;br /&gt;
* {{H2|Gwenneth|Cleric}} {{wd}}&lt;br /&gt;
* {{H2|Mephala|Ranger}}&lt;br /&gt;
* {{H2|Ryland|Ranger}}&lt;br /&gt;
* {{H2|Gelu|Ranger}} {{withmaped}}&lt;br /&gt;
* {{H2|Xeron|Demoniac}} {{withmaped}}&lt;br /&gt;
* {{H2|Xarfax|Heretic}}&lt;br /&gt;
* {{H2|Lorelei|Overlord}}&lt;br /&gt;
* {{H2|Ajit|Overlord}}&lt;br /&gt;
* {{H2|Synca|Overlord}}&lt;br /&gt;
* {{H2|Collivea|Overlord}} {{wd}}&lt;br /&gt;
* {{H2|Vey|Battle Mage}}&lt;br /&gt;
* {{H2|Drakon|Beastmaster}}&lt;br /&gt;
* {{H2|Derek|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Henrietta|Mercenary}}{{-wh}}&lt;br /&gt;
* {{H2|Melchior|Mercenary}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE|10 (highest)| 2| 6| 2| 3| 4| 3| 2| 0 (impossible)| 0 (impossible)| 8| 3| 5| 4| 5| 1| 3| 3| 6| 2| 5| 2}}&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
[[Artifacts]] on the [[adventure map]] may be restricted to only be able to be picked up by heroes who have the Leadership skill. When attempting to get the artifact with a hero without the skill, the following message will be displayed:&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;You&#039;ve come across the spartan quarters of a retired soldier.  The soldier tells you that he is willing to pass on the &amp;lt;artifact name&amp;gt; to the first true leader he meets.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-lead.jpg| Art by [[Brian Kemper]]&amp;lt;br&amp;gt;(pre-release)&amp;lt;br&amp;gt;(note the red background)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Whether to use Leadership or not, depends of a map. If it is fully dedicated to one faction ([[Tower]], [[Inferno]], [[Stronghold]]), or if there is only one player on it, Leadership is not the most important skill, as in most cases, you&#039;ll have positive morale, because all your troops are from the same town. On a map with many types of towns, it works, especially when you capture a [[Necropolis]] and summon [[undead]] who decrease morale (pity that Leadership is completely unavailable for Necropolis heroes, therefore summoned troops from other towns will have bad morale - unless a Death Knight or Necromancer gets Leadership on the map, e.g. in a [[Witch Hut]]; and during a siege, [[Tavern]] will help even in Necropolis). Aside from Necropolis, the town for which Leadership is the least important is [[Conflux]] as [[Elementals]] are immune to morale.&lt;br /&gt;
&lt;br /&gt;
Leadership is a mediocre secondary skill, which is not among the worst skills but not among the best either. Although an extra attack turn in combat round due to a high morale for the right creatures stack can swing the odds in a battle, getting the extra attacks is a just over 10% chance at best. It sees better use in the hands of Heroes leading mixed armies or any other situations where gaining high morale is for whatever reason a problem (which is almost never the case on pre-generated maps).&lt;br /&gt;
&lt;br /&gt;
=== Things that ruin Leadership ===&lt;br /&gt;
* [[Spirit of Oppression]]&lt;br /&gt;
* [[Pendant of Courage]]&lt;br /&gt;
* Having [[Undead]], [[Elemental|Elementals]] or [[Golem|Golems]] in army&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{morale navigational box}}&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Offense&amp;diff=190103</id>
		<title>Offense</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Offense&amp;diff=190103"/>
		<updated>2025-12-09T13:54:02Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = increases all hand-to-hand damage inflicted by the hero&#039;s troops by 10%.&lt;br /&gt;
 | A_effect = increases all hand-to-hand damage inflicted by the hero&#039;s troops by {{gt|20%}}.&lt;br /&gt;
 | E_effect = increases all hand-to-hand damage inflicted by the hero&#039;s troops by {{gt|30%}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Offense increases the &#039;&#039;&#039;&#039;&#039;base&#039;&#039;&#039;&#039;&#039; [[damage]] of [[hand-to-hand]] attacks of creatures; this does not mean that the total damage (final damage) is necessarily increased by the same percentage, as it might also be increased by other factors, such as high [[Primary skill#Attack skill|Attack skill]] - see [[Damage#Damage calculation of creature stacks|damage formula]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Offense as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{Cl|Barbarian}}s&lt;br /&gt;
* {{H2|Sorsha|Knight}}&lt;br /&gt;
* {{H2|Catherine|Knight}} {{withmaped}}&lt;br /&gt;
* {{H2|Ivor|Ranger}}&lt;br /&gt;
* {{H2|Rissa|Alchemist}}&lt;br /&gt;
* {{H2|Octavia|Demoniac}}&lt;br /&gt;
* {{H2|Nymus|Demoniac}} (Advanced)&lt;br /&gt;
* {{H2|Kreevion|Heretic}} {{wd}}&lt;br /&gt;
* {{H2|Tamika|Death Knight}}&lt;br /&gt;
* {{H2|Clavius|Death Knight}}&lt;br /&gt;
* {{H2|Arlach|Overlord}}&lt;br /&gt;
* {{H2|Dace|Overlord}}&lt;br /&gt;
* {{H2|Damacon|Overlord}} (Advanced)&lt;br /&gt;
* {{H2|Shakti|Overlord}}&lt;br /&gt;
* {{H2|Daxaroth|Overlord}} {{wd}}&lt;br /&gt;
* {{H2|Kilgor|Barbarian}} {{withmaped}} (Advanced)&lt;br /&gt;
* {{H2|Alkin|Beastmaster}}&lt;br /&gt;
* {{H2|Pasis|Planeswalker}}&lt;br /&gt;
* {{H2|Ignissa|Planeswalker}}&lt;br /&gt;
* {{H2|Monere|Planeswalker}}&lt;br /&gt;
* {{H2|Fiur|Planeswalker}}&lt;br /&gt;
* {{H2|Jeremy|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Derek|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Anabel|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Cassiopeia|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Bidley|Captain}} {{withmapedhota}} (Advanced)&lt;br /&gt;
* {{H2|Tark|Captain}} {{withmapedhota}}&lt;br /&gt;
* {{H2|Sam|Mercenary}}{{-wh}}&lt;br /&gt;
* {{H2|Dury|Mercenary}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Crag Hack|Barbarian}} (Advanced)&lt;br /&gt;
* {{H2|Gundula|Battle Mage}}&lt;br /&gt;
* {{H2|Corkes|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Tavin|Mercenary}} {{withmapedhota}}&lt;br /&gt;
&lt;br /&gt;
==Chance to get==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 7| 4| 5| 1 (lowest)| 6| 1 (lowest)| 8| 4| 7| 3| 8| 1 (lowest)|10 (highest)| 8| 5| 2| 9| 1 (lowest)| 9| 4| 6| 2}}&lt;br /&gt;
&lt;br /&gt;
==Comparison to Attack skill==&lt;br /&gt;
&lt;br /&gt;
This table shows how much extra Attack skill would need the hero of attacking unit have, in order to reach the same effect in damage increasing as with the Offense skill ( = how much is the Offense skill worth in terms of attack), assuming no other damage modifiers.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Offense level / Difference between Attack skill and Defense skill || -20 || -19 || -18 || -17 || -16 || -15 || -14 || -13 || -12 || -11 || -10 || -9 || -8 || -7 || -6 || -5 || -4 || -3 || -2 || -1 || 0+&lt;br /&gt;
|-&lt;br /&gt;
| Basic || 2 || 2.1 || 2.2 || 2.3 || 2.4 || 2.5 || 2.6 || 2.7 || 2.8 || 2.9 || 3 || 3.1 || 3.2 || 3.3 || 3.4 || 3.5 || 3.6 || 3.3 || 2.9 || 2.4 || 2&lt;br /&gt;
|-&lt;br /&gt;
| Advanced || 4 || 4.2 || 4.4 || 4.6 || 4.8 || 5 || 5.2 || 5.4 || 5.6 || 5.8 || 6 || 6.2 || 6.4 || 6.6 || 6.4 || 6 || 5.6 || 5.2 || 4.8 || 4.4 || 4&lt;br /&gt;
|-&lt;br /&gt;
| Expert || 6 || 6.3 || 6.6 || 6.9 || 7.2 || 7.5 || 7.8 || 8.1 || 8.4 || 8.7 || 9 || 9.1 || 8.8 || 8.4 || 8.1 || 7.7 || 7.4 || 7 || 6.7 || 6.3 || 6&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [[Damage]]&lt;br /&gt;
*[[Comparison of Armorer, Offense and Archery]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Resistance&amp;diff=190076</id>
		<title>Resistance</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Resistance&amp;diff=190076"/>
		<updated>2025-12-08T23:02:37Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = endows a hero&#039;s troops with 5% magic resistance.&lt;br /&gt;
 | A_effect = endows a hero&#039;s troops with {{gt|10%}} magic resistance.&lt;br /&gt;
 | E_effect = endows a hero&#039;s troops with {{gt|20%}} magic resistance.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The skill effect is negated if {{an2|Orb of Vulnerability}} is present on the battlefield.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes unable to learn {{PAGENAME}}:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(They can only acquire the skill from [[Scholar (Adventure Map)|Scholars]], [[Witch Hut|Witch Huts]], [[Seer&#039;s Hut|Seer&#039;s Huts]], [[Event|Events]] or [[Pandora&#039;s Box|Pandora&#039;s Boxes]]).&#039;&#039;&lt;br /&gt;
* {{Cl|Wizard}}s&lt;br /&gt;
* {{Cl|Warlock}}s&lt;br /&gt;
* {{Cl|Witch}}es&lt;br /&gt;
* {{Cl|Elementalist}}s&lt;br /&gt;
* {{Cl|Artificer}}s{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Resistance as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Ufretin|Ranger}}&lt;br /&gt;
* {{H2|Clancy|Ranger}}&lt;br /&gt;
* {{H2|Fafner|Alchemist}}&lt;br /&gt;
* {{H2|Ignatius|Demoniac}}&lt;br /&gt;
* {{H2|Straker|Death Knight}}&lt;br /&gt;
* {{H2|Ajit|Overlord}}&lt;br /&gt;
* {{H2|Galuum|Warlock}} {{wd}}&lt;br /&gt;
* {{H2|Krellion|Barbarian}}&lt;br /&gt;
* {{H2|Saurug|Battle Mage}}&lt;br /&gt;
* {{H2|Bron|Beastmaster}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Thorgrim|Ranger}} {{swh|noicon=|{{withmapedhota}}|}} (Advanced)&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In {{-wh}} [[Horn of the Abyss]], Resistance since v.[[Horn_of_the_Abyss_(Changelog)#Version_1.6.0|1.6.0]] is banned by default, and all heroes that would start with Resistance start with [[Interference]] (a new secondary skill introduced in HotA), aside from [[Thorgrim]], who is also banned by default and replaced with [[Giselle]] with Interference specialty.&lt;br /&gt;
&lt;br /&gt;
The artifacts that form the new [[Pendant of Reflection]] are also changed from Resistance to Interference powers.&lt;br /&gt;
&lt;br /&gt;
Resistance works against all spellcasters including neutral creatures, while Interference only works vs enemy heroes with high [[spell power]].&lt;br /&gt;
&lt;br /&gt;
==Chance to get==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 5| 2| 9 (highest)| 1| 5| 0 (impossible)| 6| 3| 5| 1| 6| 0 (impossible)| 6| 4| 5| 0 (impossible)| 2| 0 (impossible)| 3| 5| 4| 0 (impossible)}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
While resistance may not be reliable, it can turn the tide of battle against a magic user when it takes effect, saving your troops from something very bad. They will survive a devastating damage spell or avoid being [[curse|cursed]] or [[slow|slowed]] (in case the spell is casted on your entire army, Resistance has a chance to protect ones who will really suffer from it, e.g. top speed troops will resist Slow). Resistance works at its finest in [[Rampart]], as [[Dwarf and Battle Dwarf|Dwarves]] and [[Unicorn and War Unicorn|Unicorns]] can stop an enemy&#039;s spell on their own, and [[Ranger|Rangers]] have the highest chance to learn the skill.&lt;br /&gt;
&lt;br /&gt;
It is a common misconception that [[Garniture of Interference]], [[Surcoat of Counterpoise]] or [[Boots of Polarity]] would increase the resistance secondary skill in a similar way that for example [[Bow of Elven Cherrywood]] increases [[Archery]] skill. However, this is not the case. The &amp;quot;resistance artifacts&amp;quot; increase the [[magic resistance]] of creatures in a similar way Resistance secondary skill does. Basically this means, that wearing any of those artifacts gives the magic resistance bonus with or without the resistance skill – unlike with archery artifacts and Archery skill.&lt;br /&gt;
&lt;br /&gt;
=== Things that ruin Resistance ===&lt;br /&gt;
* [[Orb of Vulnerability]]&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pathfinding&amp;diff=190075</id>
		<title>Pathfinding</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pathfinding&amp;diff=190075"/>
		<updated>2025-12-08T23:01:00Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = reduces the movement penalty for rough terrain, reducing the cost of moving one tile by 25 movement points to a minimum of {{swh|95|100}}.&lt;br /&gt;
 | A_effect = reduces the movement penalty for rough terrain, reducing the cost of moving one tile by {{gt|50}} movement points to a minimum of {{swh|{{gt|90}}|100}}.&lt;br /&gt;
 | E_effect = removes the movement penalty for rough terrain, reducing the cost of moving one tile by {{gt|75}} movement points to a minimum of {{swh|{{gt|85}}|100}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{TerrainPenTable|float=right}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Pathfinding as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Clancy|Ranger}}&lt;br /&gt;
* {{H2|Eurydis|Ranger}} {{wd}}&lt;br /&gt;
* {{H2|Gretchin|Barbarian}}&lt;br /&gt;
* {{H2|Korbac|Beastmaster}}&lt;br /&gt;
* {{H2|Corkes|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Leena|Captain}}{{-wh}}&lt;br /&gt;
* {{H2|Andal|Navigator}}{{-wh}}&lt;br /&gt;
* {{H2|Celestine|Artificer}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
==Chance to get==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 4| 2 (lowest)| 7| 5| 4| 2 (lowest)| 4| 4| 4| 6| 5| 2 (lowest)| 8 (highest)| 4| 8 (highest)| 2 (lowest)| 6| 2 (lowest)| 8 (highest)| 6| 7| 3}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
{{Max tile movement}}&lt;br /&gt;
The usefulness of the Pathfinding skill depends on the terrain of the map. If you walk primarily on your home soil, [[Logistics]] is sufficient. However, if a map has vast territories very hard to pass (e.g. [[swamp]]), Pathfinding works decently, potentially even better than [[Logistics]]. Playing against [[Tower]] or [[Fortress]] is a reason to use Logistics and Pathfinding.&lt;br /&gt;
&lt;br /&gt;
In vanilla {{homm3}}, Pathfinding is only better than Logistics on difficult terrain: Sand, Snow, and Swamp. The {{hota}} changes, by nerfing Logistics and buffing Pathfinding, makes Pathfinding better starting with Rough and Wasteland terrains.&lt;br /&gt;
&lt;br /&gt;
Pathfinding can always be recommended as a secondary skill for scout type secondary heroes, but it may also be valuable for the main hero(es). It should be noted that some factions&#039; [[native terrain]]s slow the enemy down very much, which gives the player a big advantage and therefore may affect the necessity of pathfinding.&lt;br /&gt;
&lt;br /&gt;
=== Things that ruin Pathfinding ===&lt;br /&gt;
* Roads&lt;br /&gt;
* An army on native terrain&lt;br /&gt;
* [[Nomad]]s on sand terrain&lt;br /&gt;
* [[Dimension Door]]&lt;br /&gt;
* [[Fly]]&lt;br /&gt;
* [[Angel Wings]]&lt;br /&gt;
* [[Trailblazer]] {{withhota}}&lt;br /&gt;
* [[Wayfarer&#039;s Boots]] {{withhota}}&lt;br /&gt;
* [[Lodestar]] makes all terrains native to Cove armies {{withhota}}&lt;br /&gt;
&lt;br /&gt;
Allegedly a motivation for the HotA team to reduce movement below 100 MP/tile with Pathfinding was the observation that players in fast-paced online games tended to use fly to avoid terrain penalties, rendering Pathfinding a useless skill. With the change of below 100MP/tile, most terrains benefit from Pathfinding over Fly.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Diplomacy&amp;diff=190074</id>
		<title>Diplomacy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Diplomacy&amp;diff=190074"/>
		<updated>2025-12-08T22:59:16Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = Improves the chances that wandering monsters flee/negotiate/join, and reduces the cost of surrendering by 20%.&lt;br /&gt;
 | A_effect = {{gt|Further}} improves the chances that wandering monsters flee/negotiate/join, and reduces the cost of surrendering by {{gt|40%}}.&lt;br /&gt;
 | E_effect = {{gt|Even further}} improves the chances that wandering monsters flee/negotiate/join, and reduces the cost of surrendering by {{gt|60%}}.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In addition to its listed bonuses, Diplomacy allows heroes to visit [[Library of Enlightenment|Libraries of Enlightenment]] earlier than usual:&lt;br /&gt;
* No [[Diplomacy]]: {{Exp2|0=}}Level 10&lt;br /&gt;
* {{Ss2|Diplomacy|Basic}}: {{Exp2|0=}}Level 8&lt;br /&gt;
* {{Ss2|Diplomacy|Advanced}}: {{Exp2|0=}}Level 6&lt;br /&gt;
* {{Ss2|Diplomacy|Expert}}: {{Exp2|0=}}Level 4&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Diplomacy as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Adela|Cleric}}&lt;br /&gt;
* {{H2|Ryland|Ranger}}&lt;br /&gt;
* {{H2|Cyra|Wizard}}&lt;br /&gt;
* {{H2|Eyzea|Demoniac}} {{wd}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;(5% bonus per level to the skill)&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Melchior|Mercenary}}{{-wh}} (specialty only applies to surrendering)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Related factors:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Diplomat&#039;s Cloak}}{{-wh}}: Multiplies your hero army strength by 3 (for neutral armies and Thieves&#039; Guild) (in addition to its other effects)&lt;br /&gt;
&lt;br /&gt;
== Basis of joining ==&lt;br /&gt;
Whether or not the wandering creatures will join you for &amp;quot;greater glory&amp;quot; or at price, depends not only on a hero&#039;s level of Diplomacy, but also on several other factors (e.g. Relative [[army strength|army strengths]], whether the creature is already present in the army). For in-depth breakdown, see [[wandering creature|wandering creatures]] and also [[#External links|External links]] below. A gross oversimplification of the mechanic is wandering creatures are 10% more likely to join per level of diplomacy that the hero has.&lt;br /&gt;
&lt;br /&gt;
When playing at easy difficulty, heroes receive a diplomacy bonus even when they have not learned the skill. No Diplomacy acts as basic Diplomacy, basic Diplomacy acts as advanced Diplomacy, while advanced and expert diplomacy act as expert Diplomacy for the purpose of joining.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
On all standard random map templates, monsters now only join for gold, and only half the group for the price of the entire group; these settings can be altered in the map and template editors.  Monsters that appear on a [[growth#Special weeks and months|special month]] can still join as normal.&lt;br /&gt;
&lt;br /&gt;
== Chance to get == &lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 4| 7 (highest)| 4| 4| 3| 4| 4| 3| 2| 4| 3| 4| 1 (lowest)| 3| 1 (lowest)| 2| 2| 4| 5| 2| 7 (highest)| 3}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-diplo.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
For early development, Diplomacy really rocks. It is a good idea to bring almost all troops to the army of a hero with Diplomacy, so that his/her army is stronger at the moment of potential units&#039; joining, thus increasing the possibility to join. However, keep in mind there should be a free slot, or the hero has same units as those on the map (basic and upgraded units are the different, e.g. you cannot unite [[Swordsmen]] with [[Crusader|Crusaders]] outside a [[Castle]] with the upgraded 4 level dwelling!) Otherwise, the hero will have to dismiss some of his/her units. Summoning units from the home faction is especially advantageous, as they won&#039;t spoil [[morale]] and will become an integral part of your army.&lt;br /&gt;
&lt;br /&gt;
Morale negative bonus for 3+ factions and for having [[undead]] in the army is &amp;quot;the other side of the medal&amp;quot;, however, the &amp;quot;diplomat&amp;quot; can share the newcoming troops with fellow heroes (e.g. if you play for [[Castle]], one of your heroes will use a [[Rampart]] stack, the other one gets a [[Tower]] stack, etc.). Even more useful will be putting troops summoned via Diplomacy into town garrisons, as [[Tavern]] is increasing morale and usually present in towns. Moreover, getting someone strong but without enough speed will slow your hero down when moving on the map, so that unit will be more useful for defending a town. Having a hero with [[Leadership]] is a nice thing, as that hero may be the one to use units from various factions.&lt;br /&gt;
&lt;br /&gt;
Some of the units who are decent for getting via Diplomacy are [[Angel and Archangel|Angels]] who increase morale by 1 (apart from being powerful units themselves), [[Minotaur and Minotaur King|Minotaurs]] who have always positive morale, as well as [[Elementals]] and [[Stone Golem and Iron Golem|Golems]], as they are immune to it. Summoning [[undead]] will spoil morale of anyone else, but undead creatures themselves aren&#039;t affected by that factor, and a good stack of [[Vampire and Vampire Lord|Vampire Lords]], [[Lich and Power Lich|Liches]], or [[Black Knight and Dread Knight|Black/Dread Knights]] is a big reinforcement to any army.&lt;br /&gt;
&lt;br /&gt;
Diplomacy together with [[Visions]] spell forms a powerful combination that allows a hero to easily see which wandering monsters will join and which will flee. This will greatly enhance the hero&#039;s ability to scout areas, giving an early lead in the game and possibly an early victory. As other towns typically cause differently [[alignment|aligned]] creatures to suffer from bad morale, [[Necropolis]] can transform 1st level creatures into [[Skeleton|Skeletons]] and avoid this side effect, using [[Skeleton Transformer]].&lt;br /&gt;
&lt;br /&gt;
Diplomacy can also be used well in combination with Demon Farming: new creatures are used as &#039;meat&#039;, to be transformed into [[Demon|Demons]], while army&#039;s morale doesn&#039;t unnecessarily suffer too much, as the player uses only 2 factions in each battle (Inferno and the one neutral units belonged to). &lt;br /&gt;
&lt;br /&gt;
In the endgame, Diplomacy is losing its power, as most wandering monsters are already eliminated from the map, and it&#039;s unlikely that someone who could really help your army which is already very big will join (i.e. there is a low opportunity to get 10 [[Angel and Archangel|Archangels]] or someone like this) - strong wanderers usually don&#039;t join, as they are in map&#039;s key points and guard something important. In tournament and multiplayer games, Diplomacy is often regarded as an overpowered secondary skill and is frequently banned from competitive play.&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&#039;&#039;&#039;Recommended for:&#039;&#039;&#039; At least one hero, typically a support, on maps with wandering monsters that are not set to &#039;savage&#039;, but  preferably to &#039;aggressive&#039; (i.e., the default setting).&lt;br /&gt;
&lt;br /&gt;
Although a main hero&#039;s attack and defense skill help in convincing wandering monsters to join, it typically works well to let a support hero learn this skill instead. This support hero can then borrow troops from your main hero to convince wandering monsters to join and return the troops immediately after. This saves your main hero a skill slot and potentially a lot of movement points.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== External links ===&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID{{=}}28341 Diplomacy internals] - thread on [http://heroescommunity.com HeroesCommunity]&lt;br /&gt;
* [https://www.scribd.com/doc/215189069/Heroes-of-might-and-magic-III-strategy-guide Tribute to strategists: Heroes of Might and Magic III Manual] by Rainalkar, pp. 22-25.&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fire_Magic&amp;diff=190073</id>
		<title>Fire Magic</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fire_Magic&amp;diff=190073"/>
		<updated>2025-12-08T22:57:17Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the [[secondary skill]]. For the school of magic, see {{l|School of Fire Magic}}.}}&lt;br /&gt;
&lt;br /&gt;
{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
| B_effect = allows your hero to cast fire spells at reduced cost.&lt;br /&gt;
| A_effect = allows your hero to cast fire spells at reduced cost and {{gt|increased effectiveness}}.&lt;br /&gt;
| E_effect = allows your hero to cast fire spells at reduced cost and {{gt|maximum}} effectiveness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: a new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. For example: a Might hero was not offered a school of magic when reaching levels 2 and 3; the hero will then be guaranteed to be offered a magic school at level 4; at level 8, the hero will again be offered a new magic school if none were offered at levels 5, 6, or 7.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Classes unable to learn {{PAGENAME}}:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(They can only acquire it from [[Scholar (Adventure Map)|Scholars]], [[Witch Hut|Witch Huts]], [[Seer&#039;s Hut|Seer&#039;s Huts]], [[Event|Events]] or [[Pandora&#039;s Box|Pandora&#039;s Boxes]]).&#039;&#039;&lt;br /&gt;
* {{Cl|Ranger}}s&lt;br /&gt;
* {{Cl|Beastmaster}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Fire Magic as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Daxaroth|Overlord}} {{wd}}&lt;br /&gt;
* {{H2|Luna|Elementalist}}&lt;br /&gt;
* {{H2|Inteus|Elementalist}}&lt;br /&gt;
* {{H2|Manfred|Navigator}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with {{PAGENAME}} as a specialty and a starting skill&#039;&#039;&#039; &#039;&#039;({{swh|Increases the damage of [[School of Fire Magic|Fire spells]] by 50%|Starts with Expert Fire Magic}})&#039;&#039;&#039;&#039;&#039;:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Adrienne|Witch}} {{withmaped}} (Expert)&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 1| 2| 0 (impossible)| 1| 1| 2| 4| 5| 1| 2| 2| 5| 2| 3| 0 (impossible)| 3| 3| 6 (highest)| 2| 2| 3| 4}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-fire.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
As any other magic school, Fire Magic is very useful as many of its spells will wreak havoc against your enemies in short order. Expert [[Curse]] will save lives of your troops in a fierce battle, especially against units with a high range of damage (e.g [[Hell Hound and Cerberus|Cerberi]] or [[Air Elemental and Storm Elemental|Storm Elementals]]). Expert [[Bloodlust]] will increase the damage dealt by your troops, and [[blind|blinding]] will work properly at the highest Fire Magic level, since there will be no retaliation. Together with [[Resurrection]], Blind on the last remaining enemy stack will allow you win a big battle with no losses. [[Armageddon]] and [[Berserk]] may be crucial for defeating large amounts of troops; for example, [[Berserk]] will work in [[Faerie Dragons]] scenario ([[Dragon Slayer]] campaign), when battling legions of [[Naga|Nagas]] (they will simply hit each other, dealing enormous damage to themselves). [[Frenzy]] is very good for those who attack without retaliation, casted immediately before the target&#039;s turn. Bizarrely, among the most devastating damage spells in the game, only Armageddon belongs to Fire Magic school.&lt;br /&gt;
&lt;br /&gt;
Of the four magic school skills, Fire Magic is arguably the least useful, not because fire spells are weak, but since many of them are either not dramatically improved at Expert ([[Armageddon]], [[Slayer]], [[Fire Shield]]), or already work well enough at Basic ([[Blind]], [[Sacrifice]], [[Frenzy]]).  Only [[Bloodlust]], [[Curse]], [[Protection from Fire]] and [[Misfortune]] switch to affecting all eligible targets at Expert (which is the most desirable benefit of a magic skill), and the last two spells aren&#039;t very useful even then.  Nevertheless, Fire Magic is still a very good secondary skill and picking it is never a waste.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wisdom&amp;diff=190072</id>
		<title>Wisdom</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wisdom&amp;diff=190072"/>
		<updated>2025-12-08T22:51:21Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = allows your hero to learn third level spells.&lt;br /&gt;
 | A_effect = allows your hero to learn {{gt|fourth}} level spells.&lt;br /&gt;
 | E_effect = allows your hero to learn {{gt|fifth}} level spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
As opposed to what the manual states, Wisdom is not required to &#039;&#039;cast&#039;&#039; third or higher level spells, only to &#039;&#039;learn&#039;&#039; them. For example, [[Solmyr]] starts with [[Chain Lightning]], a 4th level spell, but he is still able to cast it without Advanced Wisdom. [[Spell scroll]]s, Tomes of [[Tome of Air|Air]], [[Tome of Earth|Earth]], [[Tome of Fire|Fire]], and [[Tome of Water|Water]], and the [[Spellbinder&#039;s Hat]] allow heroes to cast all spells given by these artifacts regardless of their level of Wisdom.&lt;br /&gt;
&lt;br /&gt;
Wisdom will be offered at level 6 for Might heroes (and [[Elementalists]]{{-ws}}) and at level 3 for Magic heroes (except Elementalists{{-ws}}) if it was not offered before and the hero does not know Wisdom yet. In the case that Wisdom was declined, it will be offered again from whenever it was offered at most 6 levels later for Might heroes (and Elementalists{{-ws}}) and at most 3 levels later for Magic heroes (except Elementalists{{-ws}}). In {{hota}}{{-wh}}, the levels at which Elementalists are guaranteed to be offered Wisdom were changed to match the those of all other Magic heroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Wisdom as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{Cl|Cleric}}s&lt;br /&gt;
* {{Cl|Druid}}s&lt;br /&gt;
* {{Cl|Wizard}}s&lt;br /&gt;
* {{Cl|Heretic}}s&lt;br /&gt;
* {{Cl|Warlock}}s&lt;br /&gt;
* {{Cl|Battle Mage}}s&lt;br /&gt;
* {{Cl|Witch}}es&lt;br /&gt;
* {{Cl|Elementalist}}s&lt;br /&gt;
* {{Cl|Navigator}}s{{-wh}}&lt;br /&gt;
* {{Cl|Artificer}}s{{-wh}}&lt;br /&gt;
* {{Cl|Elder}}s{{-wh}}&lt;br /&gt;
* {{Cl|Oracle}}s {{wd}}&lt;br /&gt;
* {{Cl|Technician}}s {{wd}}&lt;br /&gt;
* {{Cl|Sorcerer}}s {{wd}}&lt;br /&gt;
* {{H2|Adelaide|Cleric}} (Advanced)&lt;br /&gt;
* {{H2|Uland|Druid}} ({{swh|Basic|Advanced}})&lt;br /&gt;
* {{H2|Astral|Wizard}} (Advanced)&lt;br /&gt;
* {{H2|Aislinn|Necromancer}}&lt;br /&gt;
* {{H2|Rashka|Demoniac}}&lt;br /&gt;
* {{H2|Jeddite|Warlock}} (Advanced)&lt;br /&gt;
* {{H2|Mirlanda|Witch}} (Advanced)&lt;br /&gt;
* {{H2|Agar|Artificer}}{{-wh}} (Advanced)&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 3| 7| 3| 8| 6|10 (highest)| 4| 8| 6| 8| 3|10 (highest)| 2 (lowest) {{withsod}}| 6| 2 (lowest) {{withsod}}| 8| 2 (lowest) {{withsod}}| 8| 1 (lowest){{-wh}}| 8| 3| 8}}&lt;br /&gt;
&lt;br /&gt;
== Artifacts ==&lt;br /&gt;
[[Artifacts]] on the [[adventure map]] may be restricted to only be able to be picked up by heroes who have the Wisdom skill. When attempting to get the artifact with a hero without the skill, the following message will be displayed:&lt;br /&gt;
{|&lt;br /&gt;
|&#039;&#039;You&#039;ve found the humble dwelling of a withered hermit.  The hermit tells you that he is willing to give the &amp;lt;artifact name&amp;gt; to the first wise person he meets.&#039;&#039;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-wisdom.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Wisdom is perhaps the most essential Heroes 3 secondary skill. It should be learned by &#039;&#039;every&#039;&#039; hero and, when offered on basic level, never rejected (one may decline advanced or expert wisdom, if there is an extremely useful basic secondary skill proposed). Possibly except are those ones who are in a deep reserve, and whose job is just to summon troops from adventure map dwellings and collect weekly resources; however, in case of an unexpected battle they should be able, for example, to destroy significant part of enemy&#039;s troops with [[Armageddon]], to get quickly to a town via [[Town Portal]], and/or to [[Resurrection|resurrect]]/[[Animate Dead|animate]] units killed by enemy. In general, expert wisdom is not &#039;&#039;always&#039;&#039; a must (while [[Dimension Door]], [[Fly]], and [[Implosion]] are extremely mighty), but advanced wisdom is very important since abovementioned 4 level spells are not only powerful, they can change the whole gameplay, and [[Chain Lightning]], [[Clone]], and [[Berserk]] are also very powerful. 4th level of [[Mage Guild]] is arguably the best in the game. Moreover, it is the highest level of spells which can be learned by [[Eagle Eye]], [[Scholar]], or in a [[Shrine]] (the latter can provide 4th-level spells only in {{hota}}{{-wh}}).&lt;br /&gt;
&lt;br /&gt;
Wisdom is nearly compulsory to every hero regardless of the faction, hero class or map size. It may be unnecessary in simple layout small or medium sized maps, where the game advances quickly towards the end. Another exception would be, that if [[Orb of Inhibition]] or [[Recanter&#039;s Cloak]] is found early in the game.&lt;br /&gt;
&lt;br /&gt;
Heroes starting with Advanced Wisdom can guarantee themselves a random Magic school if they pick Expert Wisdom at second level (unlike Might heroes, e.g. Tazar, whose upgrade to Expert skill at level 2 might get them offered two useless skills).&lt;br /&gt;
&lt;br /&gt;
=== Things that ruin Wisdom ===&lt;br /&gt;
* [[Spellbinder&#039;s Hat]]&lt;br /&gt;
* [[Tome of Air]]&lt;br /&gt;
* [[Tome of Earth]]&lt;br /&gt;
* [[Tome of Fire]]&lt;br /&gt;
* [[Tome of Water]]&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Earth_Magic&amp;diff=190071</id>
		<title>Earth Magic</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Earth_Magic&amp;diff=190071"/>
		<updated>2025-12-08T22:47:42Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the [[secondary skill]]. For the school of magic, see {{l|School of Earth Magic}}.}}&lt;br /&gt;
&lt;br /&gt;
{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
| B_effect = allows your hero to cast earth spells at reduced cost.&lt;br /&gt;
| A_effect = allows your hero to cast earth spells at reduced cost and {{gt|increased effectiveness}}.&lt;br /&gt;
| E_effect = allows your hero to cast earth spells at reduced cost and {{gt|maximum}} effectiveness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: a new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. For example: a Might hero was not offered a school of magic when reaching levels 2 and 3; the hero will then be guaranteed to be offered a magic school at level 4; at level 8, the hero will again be offered a new magic school if none were offered at levels 5, 6, or 7.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Earth Magic as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Ghuri|Druid}} {{wd}}&lt;br /&gt;
* {{H2|Labetha|Elementalist}}&lt;br /&gt;
* {{H2|Grindan|Elementalist}}&lt;br /&gt;
* {{H2|Hokori|Elementalist}} {{wd}}&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 2 (lowest)| 3| 3| 4| 3| 3| 3| 4| 4| 8 (highest)| 3| 5| 3| 3| 3| 3| 3| 6| 4| 5| 3| 4}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-earth.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Earth Magic is one of the most important secondary skills, as some of spells from the School of Earth Magic are really crucial. Expert [[Slow]] can make enemy&#039;s troops fully incompetitive (or disallow someone extremely fast, like [[Archangel|Archangels]] or [[Phoenix|Phoenixes]], to rush through the battlefield), [[Implosion]] may destroy a strong stack completely (even with Spell Power 10, Expert Implosion will do 1050 damage, which would kill e.g 10 [[Champion|Champions]]), troops risen by [[Resurrection]] cannot remain after the battle without Earth Magic skill, and [[Town Portal]] will get the hero without the skill only to the nearest town (while sometimes it&#039;s very important to visit a particular one, e.g. to defend it when a strong enemy comes close, to get troops, to learn spells, or to improve skills in buildings like [[Hall of Valhalla]] or [[Wall of Knowledge]]. Town Portal can allow a hero to travel between all his towns). Moreover, [[Animate Dead]] is also an Earth spell. These spells can make a game really easier. Other magic schools are useful, but Earth Magic rocks.&lt;br /&gt;
&lt;br /&gt;
There are several reasons to select Earth Magic, but one of the strongest motive is [[Town Portal]] spell, which is among the most powerful adventure map spells along with [[Fly]] and [[Dimension Door]]. Another excellent reason is the [[Resurrection]] spell (and [[Animate Dead]] for [[Undead]]), which permanently resurrects creatures at Advanced and Expert level (while on Basic level only for the duration of the battle). A hero with a lot of spell points, high [[power]] skill and Expert or Advanced Resurrection can win almost any battle without suffering losses (for example, by [[Blind|Blinding]] the last enemy stack and then resurrecting all of their own troops).&lt;br /&gt;
&lt;br /&gt;
Furthermore, with Expert Earth Magic, [[Shield]], [[Stone Skin]] and [[Slow]] become powerful [[mass spell|mass spells]] at Expert level. Slow as a mass [[hindering spell]] has especially devastating effects among enemy troops, as it reduces all enemy creatures&#039; [[speed]] by 50%, which may change the outcome of battles against overpowering opponents.&lt;br /&gt;
Earth magic also contains [[Meteor Shower]] which is a great multi hex damaging spell and [[Implosion]] which is the strongest [[single target spell]] in the game, capable of destroying or crippling a power stack at the beginning of the fight.&lt;br /&gt;
&lt;br /&gt;
To correctly assess the outlook for a hero obtaining Earth Magic, one also has to take into account that heroes are guaranteed to be offered a magic school (unless they already have one) when reaching levels 4,8,12,... (might heroes) or levels 3,6,9,... for magic heroes. In this situation the chance for being offered Earth Magic has to be weighed only against the probabilities for the other magic schools. Hence the chance of being offered Earth Magic as the first magic school are:&lt;br /&gt;
&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE&lt;br /&gt;
| 20%| 23%| 43%| 36%| 30%| 21%| 30%| 29%| 40%| 50%| 50%| 36%| 38%| 21%| 50%| 25%| 30%| 25%| 36%| 23%| 33%| 29% }}&lt;br /&gt;
&lt;br /&gt;
If the player is not offered Earth Magic and declines the offered magic school, the same probabilities apply until one is chosen or the secondary skill slots are full.&lt;br /&gt;
&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Earth_Magic&amp;diff=190070</id>
		<title>Earth Magic</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Earth_Magic&amp;diff=190070"/>
		<updated>2025-12-08T22:45:32Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the [[secondary skill]]. For the school of magic, see {{l|School of Earth Magic}}.}}&lt;br /&gt;
&lt;br /&gt;
{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
| B_effect = allows your hero to cast earth spells at reduced cost.&lt;br /&gt;
| A_effect = allows your hero to cast earth spells at reduced cost and {{gt|increased effectiveness}}.&lt;br /&gt;
| E_effect = allows your hero to cast earth spells at reduced cost and {{gt|maximum}} effectiveness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
There is a special rule in place that offers schools of magic more often as a choice when leveling up than the secondary skill learning percentages suggest: a new school of magic will be offered at least every 4 levels for Might heroes and every 3 levels for Magic heroes. For example: a Might hero was not offered a school of magic when reaching levels 2 and 3; the hero will then be guaranteed to be offered a magic school at level 4; at level 8, the hero will again be offered a new magic school if none were offered at levels 5, 6, or 7.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Earth Magic as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Labetha|Elementalist}}&lt;br /&gt;
* {{H2|Grindan|Elementalist}}&lt;br /&gt;
* {{H2|Hokori|Elementalist}} {{wd}}&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 2 (lowest)| 3| 3| 4| 3| 3| 3| 4| 4| 8 (highest)| 3| 5| 3| 3| 3| 3| 3| 6| 4| 5| 3| 4}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Brian-kemper-earth.jpg| Art by [[Brian Kemper]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Earth Magic is one of the most important secondary skills, as some of spells from the School of Earth Magic are really crucial. Expert [[Slow]] can make enemy&#039;s troops fully incompetitive (or disallow someone extremely fast, like [[Archangel|Archangels]] or [[Phoenix|Phoenixes]], to rush through the battlefield), [[Implosion]] may destroy a strong stack completely (even with Spell Power 10, Expert Implosion will do 1050 damage, which would kill e.g 10 [[Champion|Champions]]), troops risen by [[Resurrection]] cannot remain after the battle without Earth Magic skill, and [[Town Portal]] will get the hero without the skill only to the nearest town (while sometimes it&#039;s very important to visit a particular one, e.g. to defend it when a strong enemy comes close, to get troops, to learn spells, or to improve skills in buildings like [[Hall of Valhalla]] or [[Wall of Knowledge]]. Town Portal can allow a hero to travel between all his towns). Moreover, [[Animate Dead]] is also an Earth spell. These spells can make a game really easier. Other magic schools are useful, but Earth Magic rocks.&lt;br /&gt;
&lt;br /&gt;
There are several reasons to select Earth Magic, but one of the strongest motive is [[Town Portal]] spell, which is among the most powerful adventure map spells along with [[Fly]] and [[Dimension Door]]. Another excellent reason is the [[Resurrection]] spell (and [[Animate Dead]] for [[Undead]]), which permanently resurrects creatures at Advanced and Expert level (while on Basic level only for the duration of the battle). A hero with a lot of spell points, high [[power]] skill and Expert or Advanced Resurrection can win almost any battle without suffering losses (for example, by [[Blind|Blinding]] the last enemy stack and then resurrecting all of their own troops).&lt;br /&gt;
&lt;br /&gt;
Furthermore, with Expert Earth Magic, [[Shield]], [[Stone Skin]] and [[Slow]] become powerful [[mass spell|mass spells]] at Expert level. Slow as a mass [[hindering spell]] has especially devastating effects among enemy troops, as it reduces all enemy creatures&#039; [[speed]] by 50%, which may change the outcome of battles against overpowering opponents.&lt;br /&gt;
Earth magic also contains [[Meteor Shower]] which is a great multi hex damaging spell and [[Implosion]] which is the strongest [[single target spell]] in the game, capable of destroying or crippling a power stack at the beginning of the fight.&lt;br /&gt;
&lt;br /&gt;
To correctly assess the outlook for a hero obtaining Earth Magic, one also has to take into account that heroes are guaranteed to be offered a magic school (unless they already have one) when reaching levels 4,8,12,... (might heroes) or levels 3,6,9,... for magic heroes. In this situation the chance for being offered Earth Magic has to be weighed only against the probabilities for the other magic schools. Hence the chance of being offered Earth Magic as the first magic school are:&lt;br /&gt;
&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE&lt;br /&gt;
| 20%| 23%| 43%| 36%| 30%| 21%| 30%| 29%| 40%| 50%| 50%| 36%| 38%| 21%| 50%| 25%| 30%| 25%| 36%| 23%| 33%| 29% }}&lt;br /&gt;
&lt;br /&gt;
If the player is not offered Earth Magic and declines the offered magic school, the same probabilities apply until one is chosen or the secondary skill slots are full.&lt;br /&gt;
&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Air_Shield&amp;diff=190069</id>
		<title>Air Shield</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Air_Shield&amp;diff=190069"/>
		<updated>2025-12-08T22:42:39Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|13|24|32|24|9|13|13|24|17|13|7|24&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 12/9&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Target, allied troop takes 25% less damage from [[ranged attack]]s.&lt;br /&gt;
 | a_effect    = Target, allied troop takes {{gt|50%}} less damage from [[ranged attack]]s.&lt;br /&gt;
 | e_effect    = {{gt|All}} allied troops takes 50% less damage from [[ranged attack]]s.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; While Air Shield is supposed to protect from [[Arrow Tower]]s as well, it actually significantly increases their damage &#039;&#039;(fixed in {{hota}}{{-wh}})&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Air Shield:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Gwenneth|Cleric}} {{wd}}&lt;br /&gt;
* {{Hn|Dargem|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Air Shield:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Gwenneth|Cleric}} {{wd}}&lt;br /&gt;
* {{Hn|Dargem|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Units immune to Air Shield:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Air Shield:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (advanced level)&lt;br /&gt;
* {{Cn|Enchanter}}s (expert level)&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Frenzy&amp;diff=190068</id>
		<title>Frenzy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Frenzy&amp;diff=190068"/>
		<updated>2025-12-08T22:40:06Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10|10&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = Until target troop&#039;s action turn in the next round&lt;br /&gt;
 | b_effect    = Target troop&#039;s attack rating is increased by 100% of the troop&#039;s defense rating, and its defense rating is reduced to zero.&lt;br /&gt;
 | a_effect    = Target troop&#039;s attack rating is increased by {{gt|150%}} of the troop&#039;s defense rating, and its defense rating is reduced to zero.&lt;br /&gt;
 | e_effect    = Target troop&#039;s attack rating is increased by {{gt|200%}} of the troop&#039;s defense rating, and its defense rating is reduced to zero.&lt;br /&gt;
}} It is a [[mind spell]] that reduces a target allied troop&#039;s [[Primary skill#Defense_skill|defense]] to 0 whilst raising their [[Primary_skill#Attack_skill|attack]] considerably.&lt;br /&gt;
&lt;br /&gt;
[[Behemoth|Behemoths]]’ &#039;&#039;&#039;reduce defense&#039;&#039;&#039; ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a Behemoth, only the creature&#039;s 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Frenzy:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Kreevion|Heretic}} {{wd}}&lt;br /&gt;
* {{swh|{{Hn|Wrathmont|Artificer}}|(none)}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Frenzy:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Kreevion|Heretic}} {{wd}}&lt;br /&gt;
* {{swh|{{Hn|Wrathmont|Artificer}}|(none)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Frenzy:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell12345=1|spell1234=1|mind=1|fire=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Frenzy:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (advanced level)&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Frenzy:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlysod&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Badge of Courage}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Sleepkeeper}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Precision&amp;diff=190067</id>
		<title>Precision</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Precision&amp;diff=190067"/>
		<updated>2025-12-08T22:37:01Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|35|35|33|25|34|13|35|25|25|11|25|35&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 8/6&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Increases the selected friendly ranged unit&#039;s [[attack]] strength for ranged attacks by 3.&lt;br /&gt;
 | a_effect    = Increases the selected friendly ranged unit&#039;s [[attack]] strength for ranged attacks by {{gt|6}}.&lt;br /&gt;
 | e_effect    = Increases the [[attack]] strength for ranged attacks of {{gt|all}} friendly ranged units by 6.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Precision:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Zubin|Battle Mage}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in  Precision:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Zubin|Battle Mage}}&lt;br /&gt;
* {{Hn|Odetta|Wizard}} {{wd}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Precision:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (Advanced level)&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Shield&amp;diff=190066</id>
		<title>Shield</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Shield&amp;diff=190066"/>
		<updated>2025-12-08T22:34:19Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|54|20|39|31|20|54|30|31|31|31|20|31&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Shields a selected friendly unit, reducing the amount of damage it received from hand-to-hand attacks by 15%.&lt;br /&gt;
 | a_effect    = Shields a selected friendly unit, reducing the amount of damage it received from hand-to-hand attacks by {{gt|30%}}.&lt;br /&gt;
 | e_effect    = Shields {{gt|all}} friendly units, reducing the amount of damage they received from hand-to-hand attacks by 30%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that start with Shield:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Theodorus|Wizard}}&lt;br /&gt;
* {{Hn|Neela|Alchemist}}&lt;br /&gt;
* {{Hn|Piquedram|Alchemist}}&lt;br /&gt;
* {{Hn|Galthran|Death Knight}} (NOTE: Banned by default in {{hota}}{{-wh}})&lt;br /&gt;
* {{Hn|Jaegar|Warlock}}&lt;br /&gt;
* {{Hn|Nimbus|Necromancer}}&lt;br /&gt;
* {{Hn|Tartarr|Battle Mage}} {{wd}}&lt;br /&gt;
* {{Hn|Styg|Witch}}&lt;br /&gt;
* {{Hn|Todd|Artificer}} {{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Shield:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Shield:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (Advanced level)&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Unlike spells like [[Stone Skin]] that affect [[Defense]], Shield directly multiplies the total damage by 70% (or 85% for Basic).  (See the [[Damage#Damage calculation of creature stacks|damage calculation]] page for details.)  Since Defense is somewhat more complicated, it&#039;s hard to directly compare its effects, but a very rough estimate is that Shield is worth about 10 (5 for Basic) extra points of Defense.  &amp;lt;!-- Depending on the difference between defense and attack, it can grow from 5 to 12 to 8 to 12 again, and even higher for very high attack. --&amp;gt;&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Hydra_and_Chaos_Hydra&amp;diff=190065</id>
		<title>Hydra and Chaos Hydra</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Hydra_and_Chaos_Hydra&amp;diff=190065"/>
		<updated>2025-12-08T22:26:18Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FortressCreaturesNew}}&lt;br /&gt;
{{Creature/Hydra}}&lt;br /&gt;
{{Creature/Chaos Hydra}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Hydras and Chaos Hydras&#039;&#039;&#039; are the level 7 creatures of [[Fortress]]. They are recruited from the [[Hydra Pond]]. Hydras and Chaos Hydras, as well as [[Sea Serpent|Sea Serpents, Haspids]]{{-wh}}, [[Couatl|Couatls, Crimson Couatls]]{{-wh}}, and all living [[Dragons]] can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 95|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Hydra Pond&lt;br /&gt;
| creature1      = Hydra&lt;br /&gt;
| creature2      = Chaos Hydra&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Thyroc|Beastmaster}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Hydra}}&lt;br /&gt;
{{CreatureSounds|Chaos Hydra}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
Chaos Hydra render.jpg&lt;br /&gt;
George-almond-hydra.jpg| Sketch by [[George Almond]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert [[teleport]], the Hydras and Chaos Hydras are excellent at siege warfare; teleport them behind walls and they will wreak major havoc on enemy troops. [[Counterstrike]] is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.&lt;br /&gt;
&lt;br /&gt;
Hydras and Chaos Hydras are generally regarded among the worst 7th level creatures, serving only as a relatively strong defensive unit and guard for [[Ranged attack]] type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle. They also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the [[Bone Dragon and Ghost Dragon|Bone and Ghost Dragons]].&lt;br /&gt;
&lt;br /&gt;
===Combat strategy tip===&lt;br /&gt;
A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6&lt;br /&gt;
&lt;br /&gt;
If a Hydra attacks multiple creatures with a [[Fire Shield]] (e.g. from [[Ironfist of the Ogre]]{{-wh}}), they get the damage from all Fire Shields.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Medusa_and_Medusa_Queen&amp;diff=190064</id>
		<title>Medusa and Medusa Queen</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Medusa_and_Medusa_Queen&amp;diff=190064"/>
		<updated>2025-12-08T22:23:27Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonCreaturesNew}}&lt;br /&gt;
{{Creature/Medusa}}&lt;br /&gt;
{{Creature/Medusa Queen}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Medusas and Medusa Queens&#039;&#039;&#039; are the level 4 creatures of [[Dungeon]]. They are recruited from the [[Chapel of Stilled Voices]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Armed with bows, medusas and medusa queens can attack at range to good effect. Their hand-to-hand attacks do the same damage and also have a 20% chance of [[petrify|petrifying]] their targets for three rounds. Petrified creatures cannot move, take 50% damage, and become unfrozen when attacked.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 90|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Chapel of Stilled Voices&lt;br /&gt;
| creature1      = Medusa&lt;br /&gt;
| creature2      = Medusa Queen&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Collivea|Overlord}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Medusa|ranged=y}}&lt;br /&gt;
{{CreatureSounds|Medusa Queen|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Medusa render.jpg&lt;br /&gt;
Medusa render (alt).png&lt;br /&gt;
Medusa Queen render.jpg&lt;br /&gt;
George-almond-medusa02.jpg| Sketch by [[George Almond]]:&amp;lt;br&amp;gt;&amp;quot;Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics.&amp;quot;&lt;br /&gt;
George-almond-medusa-color.jpg| Art by [[George Almond]]&lt;br /&gt;
RoE_1.0_CD-Heroes3-DATA-HEROES3_VID-H3INTRO-smk-H3INTRO.webm|thumbtime=1:23| A Medusa turns a [[Mage]] to stone in [[Cloudfire]]&amp;lt;br&amp;gt;([[Restoration of Erathia]]{{-wr}} intro)&lt;br /&gt;
RoE 1.0 CD-Heroes3-DATA-HEROES3 SND-E1C-smk-EVIL1C.webm|thumbtime=0:00|Medusa&amp;lt;br&amp;gt;([[Steadwick&#039;s Fall]]{{-wr}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Due to their small amount of shots it is highly recommended to upgrade them right away, and their building doesn&#039;t require any hard to get resource. The four extra shots are the main draw of Queens. Medusas and Medusa Queens themselves are also pretty cheap. The upgrade is only 10% of the base cost, which is rather forgiving. &lt;br /&gt;
&lt;br /&gt;
Medusas are the only 4 level unit which are sadly not a specialty of any hero.&lt;br /&gt;
&lt;br /&gt;
Despite their large bodies which occupy two hexes, they have notable little HP, comparable with many level 3 units. The large bodies also make them harder to shield than other shooters. Fortunately, they do have average defense and speed to compensate. This paired with the threat of stone gaze and lack of melee penalty makes it risky to directly attack them with melee units.&lt;br /&gt;
&lt;br /&gt;
Medusas actually are weaker in both ranged and melee than [[Magi]]. However, the Stone Gaze ability does help to even the odds in a melee fight. Medusas also have an easier to build dwelling (which could mean earlier growth) and are significantly cheaper than Magi, though their weekly growth is the same.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 4 Creatures]]&lt;br /&gt;
* [[Comparison of Ranged Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Courtyard_(VCMI)&amp;diff=190063</id>
		<title>Courtyard (VCMI)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Courtyard_(VCMI)&amp;diff=190063"/>
		<updated>2025-12-08T22:15:40Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownsNewInVCMI|townname=Courtyard}}&lt;br /&gt;
&#039;&#039;&#039;Courtyard&#039;&#039;&#039; is a [[VCMI]] town created by Trith, with special thanks to avatar, Kammer, Andruids, AmiDaDeer and the [[Mod Design Team (MDT)]]. Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales.&lt;br /&gt;
&lt;br /&gt;
Courtyard is a [[Alignment|Good alignment]] [[town]], home to the Aristocrat and Philosopher [[hero class]]es.&lt;br /&gt;
&lt;br /&gt;
Courtyard represents &#039;&#039;&#039;Larnia&#039;&#039;&#039;, an island designed to fit within the existing {{homm3}} lore. Originally settled as a penal colony, the discovery of vast veins of philosopher&#039;s stone has turned it into a haven for alchemists and researchers, leading to the rapid development of a new nation and attracting many adventurers and merchants.&lt;br /&gt;
&lt;br /&gt;
The [[native terrain]] of Courtyard is [[Grass]]. &lt;br /&gt;
&lt;br /&gt;
Courtyard&#039;s [[Blacksmith]] sells Potion Carts, its [[Mage Guild]] reaches Level 5, and its [[Resource Silo]] provides [[Wood]] and [[Ore]].&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear|right}}&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Marble Cupid&lt;br /&gt;
| display_name   = Marble Cupid&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 3&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–2&lt;br /&gt;
| health         = 8&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 12&lt;br /&gt;
| aivalue        = 75&lt;br /&gt;
| fightvalue     = 70&lt;br /&gt;
| goldcost       = 70&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Bloodless}}. Flies. {{gl|Mind spell}} {{gl|immunity}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Granite Cupid&lt;br /&gt;
| display_name   = Granite Cupid&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 3&lt;br /&gt;
| defense        = {{gt|10}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–{{gt|3}}&lt;br /&gt;
| health         = {{gt|11}}&lt;br /&gt;
| speed          = {{gt|9}}&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 12&lt;br /&gt;
| aivalue        = 110&lt;br /&gt;
| fightvalue     = 110&lt;br /&gt;
| goldcost       = 95&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Bloodless}}. Flies. {{gl|Mind spell}} {{gl|immunity}}. Stunning attack.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Homunculus&lt;br /&gt;
| display_name   = Homunculus&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 8&lt;br /&gt;
| defense        = 4&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–4&lt;br /&gt;
| health         = 16&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| aivalue        = 127&lt;br /&gt;
| fightvalue     = 135&lt;br /&gt;
| goldcost       = 100&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Regenerating}} (7 Health).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 2&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Gilded Homunculus&lt;br /&gt;
| display_name   = Gilded Homunculus&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = {{gt|9}}&lt;br /&gt;
| defense        = {{gt|6}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|3}}–4&lt;br /&gt;
| health         = {{gt|20}}&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| aivalue        = 205&lt;br /&gt;
| fightvalue     = 182&lt;br /&gt;
| goldcost       = 155&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Regenerating}} ({{gt|10}} Health). Increases hero spell damage by 15.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 2&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Salamander&lt;br /&gt;
| display_name   = Salamander&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 6&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 4–6&lt;br /&gt;
| health         = 24&lt;br /&gt;
| speed          = 3&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 6&lt;br /&gt;
| aivalue        = 230&lt;br /&gt;
| fightvalue     = 235&lt;br /&gt;
| goldcost       = 210&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Immunity|Immune}} to {{gl|School of Fire Magic|Fire Magic}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 3&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Shiny Salamander&lt;br /&gt;
| display_name   = Shiny Salamander&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 6&lt;br /&gt;
| defense        = {{gt|8}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|6}}&lt;br /&gt;
| health         = {{gt|27}}&lt;br /&gt;
| speed          = {{gt|6}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 6&lt;br /&gt;
| aivalue        = 230&lt;br /&gt;
| fightvalue     = 260&lt;br /&gt;
| goldcost       = 260&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Immunity|Immune}} to {{gl|School of Fire Magic|Fire Magic}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 3&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Arquebusier&lt;br /&gt;
| display_name   = Arquebusier&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 10&lt;br /&gt;
| defense        = 8&lt;br /&gt;
| shots          = 10&lt;br /&gt;
| damage         = 5–11&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 5&lt;br /&gt;
| aivalue        = 690&lt;br /&gt;
| fightvalue     = 807&lt;br /&gt;
| goldcost       = 200&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Shoots. Ignores 15% of enemy {{gl|Defense}} skill.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 4&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Musketeer&lt;br /&gt;
| display_name   = Musketeer&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = {{gt|13}}&lt;br /&gt;
| defense        = {{gt|9}}&lt;br /&gt;
| shots          = {{gt|20}}&lt;br /&gt;
| damage         = {{gt|8}}–11&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = {{gt|6}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 5&lt;br /&gt;
| aivalue        = 1001&lt;br /&gt;
| fightvalue     = 990&lt;br /&gt;
| goldcost       = 200&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Shoots. Ignores {{gt|30%}} of enemy {{gl|Defense}} skill.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 4&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Dodo&lt;br /&gt;
| display_name   = Dodo&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 6–12&lt;br /&gt;
| health         = 55&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| aivalue        = 903&lt;br /&gt;
| fightvalue     = 888&lt;br /&gt;
| goldcost       = 400&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Battle Dodo&lt;br /&gt;
| display_name   = Battle Dodo&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = {{gt|17}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 6–12&lt;br /&gt;
| health         = {{gt|70}}&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| aivalue        = 1319&lt;br /&gt;
| fightvalue     = 1171&lt;br /&gt;
| goldcost       = 750&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}. Increases nearby units&#039; chances to {{gl|Magic resistance|resist hostile magic}} by 20%. +5 {{gl|Defense}} while defending. Physical Damage reduced by 25%.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Grand Dodo&lt;br /&gt;
| display_name   = Grand Dodo&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = {{gt|17}}&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|10–18}}&lt;br /&gt;
| health         = {{gt|60}}&lt;br /&gt;
| speed          = {{gt|7}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| aivalue        = 1319&lt;br /&gt;
| fightvalue     = 1171&lt;br /&gt;
| goldcost       = 750&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}. {{gl|Strikes twice}}. Mortify ({{rt|-1}} {{gl|Morale}} to allies (except allied Dodos).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Mandrake&lt;br /&gt;
| display_name   = Mandrake&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 20&lt;br /&gt;
| defense        = 8&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–30&lt;br /&gt;
| health         = 70&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| aivalue        = 1840&lt;br /&gt;
| fightvalue     = 1654&lt;br /&gt;
| goldcost       = 850&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Summons Tangle Vines at the start of combat equal to 200% of the Mandrakes in the stack.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 6&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Regal Mandrake&lt;br /&gt;
| display_name   = Regal Mandrake&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = {{gt|22}}&lt;br /&gt;
| defense        = {{gt|9}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|12–35}}&lt;br /&gt;
| health         = {{gt|77}}&lt;br /&gt;
| speed          = {{gt|6}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| aivalue        = 2422&lt;br /&gt;
| fightvalue     = 1852&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Summons {{gt|Strangle Vines}} at the start of combat equal to {{gt|400%}} of the Regal Mandrakes in the stack. Spellcaster: Regrowth.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 6&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Jabberwock&lt;br /&gt;
| display_name   = Jabberwock&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 19&lt;br /&gt;
| defense        = 15&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 30–40&lt;br /&gt;
| health         = 160&lt;br /&gt;
| speed          = 9&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 2&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| aivalue        = 4419&lt;br /&gt;
| fightvalue     = 3251&lt;br /&gt;
| goldcost       = 2000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Flies.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 7&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Monstrous Jabberwock&lt;br /&gt;
| display_name   = Monstrous Jabberwock&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = {{gt|27}}&lt;br /&gt;
| defense        = {{gt|25}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|35–45}}&lt;br /&gt;
| health         = {{gt|245}}&lt;br /&gt;
| speed          = {{gt|13}}&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 2&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| aivalue        = 8076&lt;br /&gt;
| fightvalue     = 5830&lt;br /&gt;
| goldcost       = 4500&lt;br /&gt;
| resource       = Mercury&lt;br /&gt;
| rescost        = 2&lt;br /&gt;
| abilities      = Flies. {{gl|Fear}}. Destruction (25%).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 7&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Hackbutter&lt;br /&gt;
| display_name   = Hackbutter&lt;br /&gt;
| special        = Commander&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 5+&lt;br /&gt;
| defense        = 5+&lt;br /&gt;
| shots          = 0+&lt;br /&gt;
| damage         = 6–12+&lt;br /&gt;
| health         = 40+&lt;br /&gt;
| speed          = 4+&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = N/A&lt;br /&gt;
| aivalue        = 130&lt;br /&gt;
| fightvalue     = 140&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = &#039;&#039;{{gl|Commander|Commanders}} are {{gl|In the Wake of Gods}} creatures that serve as a &amp;quot;troop leader&amp;quot; on the battlefield. {{gl|VCMI}} supports this feature if the WoG VCMI mod is enabled.&#039;&#039;&lt;br /&gt;
| float          = left&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Tangle Vine&lt;br /&gt;
| display_name   = Tangle Vine&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 2&lt;br /&gt;
| defense        = 1&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–2&lt;br /&gt;
| health         = 2&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| move           = Burrowing&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 25&lt;br /&gt;
| aivalue        = 22&lt;br /&gt;
| fightvalue     = 30&lt;br /&gt;
| goldcost       = 20&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Moves underground. {{gl|Binding|Binds}} enemies in place. {{gl|Mind spell}} {{gl|immunity}}. Unaffected by {{gl|Morale}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Strangle Vine&lt;br /&gt;
| display_name   = Strangle Vine&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = {{gt|4}}&lt;br /&gt;
| defense        = 1&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|2–3}}&lt;br /&gt;
| health         = 2&lt;br /&gt;
| speed          = {{gt|5}}&lt;br /&gt;
| move           = Burrowing&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 25&lt;br /&gt;
| aivalue        = 26&lt;br /&gt;
| fightvalue     = 40&lt;br /&gt;
| goldcost       = 25&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Moves underground. {{gl|Binding|Binds}} enemies in place. {{gl|Mind spell}} {{gl|immunity}}. Unaffected by {{gl|Morale}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Ephemeral Apparition&lt;br /&gt;
| display_name   = Ephemeral Apparition&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 5&lt;br /&gt;
| defense        = 0&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 0&lt;br /&gt;
| health         = 3&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Teleporting&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| aivalue        = 200&lt;br /&gt;
| fightvalue     = 120&lt;br /&gt;
| goldcost       = 150&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Undead. Teleports. {{gl|Fear}}. Cannot be reanimated. {{gl|Immunity|Immune}} to {{gl|School of Earth Magic|Earth Magic}}. {{gl|Spell damage reduction|Damage from spells reduced}} by 98%. Physical Damage reduced by 95%. &lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 3&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=== War Machines ===&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Potion Cart&lt;br /&gt;
| display_name   = Potion Cart&lt;br /&gt;
| faction        = Neutral&lt;br /&gt;
| level          = 0&lt;br /&gt;
| attack         = 0&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 0&lt;br /&gt;
| health         = 125&lt;br /&gt;
| speed          = 0&lt;br /&gt;
| move           = &lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = &lt;br /&gt;
| aivalue        = 2500&lt;br /&gt;
| fightvalue     = 2500&lt;br /&gt;
| goldcost       = 1500&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = War Machine. Provides potions to creatures.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Camera Obscura&lt;br /&gt;
| display_name   = Camera Obscura&lt;br /&gt;
| faction        = Neutral&lt;br /&gt;
| level          = 0&lt;br /&gt;
| attack         = 0&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 0&lt;br /&gt;
| health         = 125&lt;br /&gt;
| speed          = 0&lt;br /&gt;
| move           = &lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = &lt;br /&gt;
| aivalue        = 2500&lt;br /&gt;
| fightvalue     = 2500&lt;br /&gt;
| goldcost       = 3000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = War Machine. {{gl|Aging|Ages}} enemies. Summons Ephemeral Apparitions.&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
=== Aristocrats ===&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Auk&lt;br /&gt;
 | picture      = VCMI Courtyard Auk&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = Dodo&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Governor Auk likes pies.&lt;br /&gt;
 | specialty    = VCMI Courtyard Dodo&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = All types of Dodos gain +1 Speed. Doubles the efficiency of Battle Dodos&#039; Magic Resistance Aura and they gain a 33% chance to resist hostile spells. Grand Dodos gain +2 Morale.&lt;br /&gt;
 | skill_1      = Basic Armorer&lt;br /&gt;
 | skill_2      = Basic Offense&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Caballe&lt;br /&gt;
 | picture      = VCMI Courtyard Caballe&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = In her slumbersome dreams, young lady Caballe often finds herself at a feast with beverages of fantastical properties. Although she never tasted any of them herself, she always wakes up with precise knowledge of how to create such drinks.&lt;br /&gt;
 | specialty    = VCMI Courtyard Potion&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Good-aligned creatures gain +1 Morale when under the effect of potions. Neutral-aligned creatures gain +1 Luck when under the effect of potions.&lt;br /&gt;
 | skill_1      = Basic First Aid&lt;br /&gt;
 | skill_2      = Basic Tactics&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Potion Cart&lt;br /&gt;
 | troop_2_nam  = Potion Cart&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_3_nam  = Homunculi&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 1&lt;br /&gt;
 | nmb_3        = 5–11&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Cure&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Kanim&lt;br /&gt;
 | picture      = VCMI Courtyard Kanim&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Kanim once was a highwayman robbing {{gl|elves}} on the contested lands of {{gl|Harmondale}}, excusing himself with abhorrent humanist ideology. This changed when he was ambushed by {{gl|Kreegan}}s only to be saved by despised elves, an event that changed his outlook. Today many reformed fugitives from {{gl|Jadame}} join his mercenary company.&lt;br /&gt;
 | specialty    = VCMI Courtyard Arquebusier&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the Speed of allied Arquebusiers and Musketeers by 1, their Shots by 5, and their Attack and Defense skills by 5% for every 4 levels (rounded up).&lt;br /&gt;
 | skill_1      = Advanced Archery&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Arquebusier&lt;br /&gt;
 | troop_3_nam  = Arquebusiers&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 2–4&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Lumiere&lt;br /&gt;
 | picture      = VCMI Courtyard Lumiere&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Elf}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Lumiere had to abandon luxury of elven nobility and live among hunters of {{gl|Tularean Forest}} to escape war. She quickly learned the art of guerilla warfare, impressing even experienced rangers with her elaborate traps. Despite mingling back into the high society when she left to Larnia, Lumiere still has no qualms using dirty tricks on the battlefield.&lt;br /&gt;
 | specialty    = VCMI Courtyard Trap&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Arquebusiers and Musketeers randomly place Land Mines, Quicksand, or Force Fields upon the battlefield every few rounds.&lt;br /&gt;
 | skill_1      = Basic Pathfinding&lt;br /&gt;
 | skill_2      = Basic Archery&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Arquebusier&lt;br /&gt;
 | troop_3_nam  = Arquebusiers&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 2–4&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Land Mine&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Dizheel&lt;br /&gt;
 | picture      = VCMI Courtyard Dizheel&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = The noblewoman known as Dizheel is a charismatic leader. Wherever she appears, it is not rare for common folk, mercenaries and even lesser lords to join her cause whatever it might be.&lt;br /&gt;
 | specialty    = Diplomacy&lt;br /&gt;
 | s_text       = Receives a 1% per 4 levels bonus to Diplomacy skill percentage.&lt;br /&gt;
 | skill_1      = Basic Diplomacy&lt;br /&gt;
 | skill_2      = Basic Logistics&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Raphus&lt;br /&gt;
 | picture      = VCMI Courtyard Styven&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Upon finding himself unsuccessful in {{gl|Bracadan Academy|The School of Sorcery in Bracada}}, Raphus abandoned his formal education. However the practical skill in {{gl|golem}} enchanting and his creativity made him a renowned mage-artist in Larnia, popular for the expressive living statues he sculpts.&lt;br /&gt;
 | specialty    = VCMI Courtyard Cupid&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the Speed of allied Marble and Granite Cupids by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). Casts Expert Reconstruction.&lt;br /&gt;
 | skill_1      = Basic Luck&lt;br /&gt;
 | skill_2      = Basic Estates&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_2_nam  = Marble Cupids&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_3_nam  = Homunculi&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 10–18&lt;br /&gt;
 | nmb_3        = 5–11&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Reconstruction&lt;br /&gt;
 | spell_pic    = VCMI Courtyard Reconstruction&lt;br /&gt;
 | s_link       = Courtyard (VCMI)&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Ophrys&lt;br /&gt;
 | picture      = VCMI Courtyard Ophrys&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = Mandrake&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Other mandrakes consider Ophrys&#039; voice to be quiet and weak and they do not regard her highly. This however makes her voice bearable to human ears, allowing her to coordinate efforts between them and her capricious kin.&lt;br /&gt;
 | specialty    = VCMI Courtyard Mandrake&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the Health of Mandrakes and Regal Mandrakes by 5. Increases the Speed of Vines by 1 and grants them Preemptive Retaliation.&lt;br /&gt;
 | skill_1      = Basic Diplomacy&lt;br /&gt;
 | skill_2      = Basic Tactics&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Teophrast&lt;br /&gt;
 | picture      = VCMI Courtyard Teophrast&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Dark Elf}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Unlike most of the dark elves of {{gl|Jadame}}, Theophrast didn&#039;t arrive as a refugee or exile. This industrious man sees Larnia for what it is, growing settlements that need to be built and expanded, and he is the one who can provide the building materials cheap thanks to his trade contacts.&lt;br /&gt;
 | specialty    = VCMI Courtyard Wood Ore&lt;br /&gt;
 | spec_link    = Resource&lt;br /&gt;
 | s_text       = Increases kingdom&#039;s wood and ore production by 1 per day for every 7 levels.&lt;br /&gt;
 | skill_1      = Advanced Estates&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Philosophers ===&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Audred&lt;br /&gt;
 | picture      = VCMI Courtyard Audred&lt;br /&gt;
 | class        = Philosopher&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 3&lt;br /&gt;
 | biography    = This prodigy {{gl|alchemist}}, while still too young to even attend magical university, turned to research in artifical creation of life prohibited in {{gl|Bracada}}. After one horrible accident he blames on having to work in secrecy, he fled to Larnia to be quickly accepted as the lead Homunculi researcher.&lt;br /&gt;
 | specialty    = VCMI Courtyard Homunculus&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the Speed of Homunculi and Gilded Homunculi by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).&lt;br /&gt;
 | skill_1      = Basic First Aid&lt;br /&gt;
 | skill_2      = Basic Learning&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_3_nam  = Homunculi&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 5–11&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Shield&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Migdigravia&lt;br /&gt;
 | picture      = VCMI Courtyard Migdigravia&lt;br /&gt;
 | class        = Philosopher&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 3&lt;br /&gt;
 | biography    = Despite her gentle and warm personality, Migdigravia&#039;s past-time involves designing contraptions of horrid curses. When she was denied a {{gl|Warlock}} title in {{gl|Nighon}}, she simply left in disapproval of its culture. In Larnia she is admired for her carefree attitude, even if at the same time feared for her dreadful devices.&lt;br /&gt;
 | specialty    = VCMI Courtyard Camera Obscura&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = The Camera Obscura gains 3 additional spell casts and can revive dead units as Ephemeral Apparitions.&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Sorcery&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Camera Obscura&lt;br /&gt;
 | troop_2_nam  = Camera Obscura&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_3_nam  = Homunculi&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 1&lt;br /&gt;
 | nmb_3        = 5–11&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Blind&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Vogundessi&lt;br /&gt;
 | picture      = VCMI Courtyard Vogundessi&lt;br /&gt;
 | class        = Philosopher&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 3&lt;br /&gt;
 | biography    = When {{gl|alchemist}}s were unsuccessful prying out secrets of Vogundessi&#039;s craft from him, they announced him a fraud to ruin his reputation and sentenced to shameful execution. He escaped this sordid fate supposedly by striking a deal with {{gl|devil}}s, but barely anyone believe these accusations in Larnia.&lt;br /&gt;
 | specialty    = Gold&lt;br /&gt;
 | s_text       = Increases kingdom&#039;s income by 50 gold per level per day.&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Estates&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = View Earth&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Nefefareen&lt;br /&gt;
 | picture      = VCMI Courtyard Nefefareen&lt;br /&gt;
 | class        = Philosopher&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Efreet}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 3&lt;br /&gt;
 | biography    = Given her old age even for an efreet, it was surprising that Nefefareen travelled beyond the {{gl|Plane of Fire}}, especially that she wasn&#039;t interested in wars waged by {{gl|devil}}s. It is not known what is the purpose of her meddling in Larnia, but she&#039;s the one who popularized keeping Salamanders as pets and servants.&lt;br /&gt;
 | specialty    = VCMI Courtyard Salamander&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = All types of Salamanders are susceptible to positive Fire spells. When under Fire Shield, they gain +2 Speed &amp;amp; Damage, +1 Morale, and a 33% chance to cast Immolation after attack.&lt;br /&gt;
 | skill_1      = Basic Fire Magic&lt;br /&gt;
 | skill_2      = Basic Wisdom&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_2_nam  = Salamanders&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 3–5&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Fire Shield&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Hanester&lt;br /&gt;
 | picture      = VCMI Courtyard Hanester&lt;br /&gt;
 | class        = Philosopher&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 3&lt;br /&gt;
 | biography    = Hanester initially was not interested in much beside researching philosopher stone in peace, until she realized how easily it can bring out the worst qualities of people. Seeing the increasing greed and madness over this precious mineral, this bright scientist decided to intervene.&lt;br /&gt;
 | specialty    = VCMI Courtyard Power&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Lowers the Power skill of the enemy hero by 15%, and by an additional 1% for every 2 levels.&lt;br /&gt;
 | skill_1      = Basic Resistance&lt;br /&gt;
 | skill_2      = Basic Intelligence&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 12–25&lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Anti-Magic&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Dictamnus&lt;br /&gt;
 | picture      = VCMI Courtyard Dictamnus&lt;br /&gt;
 | class        = Philosopher&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = Mandrake&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 3&lt;br /&gt;
 | biography    = When asked why plantfolk would use conjured flames, Dictamnus always asks in return if fire is any less deadly to humans and if it ever stopped them from wielding it. He had sworn to his clan to fight any invasive species threatening Larnia, especially floral ones. And for that, fire is especially useful.&lt;br /&gt;
 | specialty    = VCMI Courtyard Fire&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Receives a 5% per level bonus to offensive Fire Magic spells.&lt;br /&gt;
 | skill_1      = Basic Fire Magic&lt;br /&gt;
 | skill_2      = Basic Sorcery&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18&lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Immolation&lt;br /&gt;
 | spell_pic    = VCMI Courtyard Immolation&lt;br /&gt;
 | s_link       = Courtyard (VCMI)#Spells&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Zana&lt;br /&gt;
 | picture      = VCMI Courtyard Zana&lt;br /&gt;
 | class        = Philosopher&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 3&lt;br /&gt;
 | biography    = Nobody in their sane mind would believe Zana&#039;s improbable stories of travels to places like {{gl|Vori}} or {{gl|Fiery Moon}}, if not for a fact that she has uncanny habit of being found whimsically treading places most unexpected, and she has extensive knowledge of many secret areas. This granted her the position of Larnia&#039;s Royal Cartographer.&lt;br /&gt;
 | specialty    = VCMI Courtyard Dimension Door&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Always casts Dimension Door at expert level.&lt;br /&gt;
 | skill_1      = Basic Pathfinding&lt;br /&gt;
 | skill_2      = Basic Scouting&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18&lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Dimension Door&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Zazzerpan&lt;br /&gt;
 | picture      = VCMI Courtyard Zazzerpan&lt;br /&gt;
 | class        = Philosopher&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 3&lt;br /&gt;
 | biography    = The only thing more legendary than Zazzerpan&#039;s magic skill was his complacency. When he was defeated by a student in a magic duel, he revoked all his academic titles, and fled {{gl|Bracada}} abruptly in shame. Among Larnians he still insists not to be called professor, as he has not yet recovered from his sense of failure.&lt;br /&gt;
 | specialty    = VCMI Courtyard Energy&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Negates the natural spell immunities of all creatures in combat.&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Scholar&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18&lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Enchanted Weapon&lt;br /&gt;
 | spell_pic    = VCMI Courtyard Enchanted Weapon&lt;br /&gt;
 | s_link       = Courtyard (VCMI)#Spells&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable whiteSortArrows&amp;quot;  style=&amp;quot;background-color:#{{Teal 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | School&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Spell Scroll&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:Spell VCMI Courtyard Pacifism.png]] Pacifism&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Unit becomes unable to attack and moves in the direction of other closest unit.&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}}; text-align:center&amp;quot; | [[File:Scroll VCMI Courtyard Pacifism.png]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:Spell VCMI Courtyard Quagmire.png]] Quagmire&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Prevents heroes from escaping the battlefield.&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}}; text-align:center&amp;quot; | [[File:Scroll VCMI Courtyard Quagmire.png]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:Spell VCMI Courtyard Death Grasp.png]] Death Grasp&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Kills units from selected stack.&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}}; text-align:center&amp;quot; | [[File:Scroll VCMI Courtyard Death Grasp.png]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:Spell VCMI Courtyard Rapid Strikes.png]] Flurry of Strikes&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Grants unit additional attack and [[Preemptive Strike|Preemptive Retaliation]], but decreases unit&#039;s damage by 30%.&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}}; text-align:center&amp;quot; | [[File:Scroll VCMI Courtyard Rapid Strikes.png]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:Spell VCMI Courtyard Immolation.png]] Immolation&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Sets enemy unit aflame, dealing damage to it at the beginning of each round of combat.&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}}; text-align:center&amp;quot; | [[File:Scroll VCMI Courtyard Immolation.png]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:Spell VCMI Courtyard Enchanted Weapon.png]] Enchanted Weapon&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases damage dealt by friendly unit by 20%.&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}}; text-align:center&amp;quot; | [[File:Scroll VCMI Courtyard Enchanted Weapon.png]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:Spell VCMI Courtyard Reconstruction.png]] Reconstruction&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Restores a [[non-living]] units to functionality until the end of the battle.&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}}; text-align:center&amp;quot; | [[File:Scroll VCMI Courtyard Reconstruction.png]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Town Names ==&lt;br /&gt;
Unless specified by the mapmaker, towns will generate with a random name. Courtyard towns will use one of these following names:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=75px | Verdina Smaragdina || width=75px | Burg Brennen || width=75px | Burg Grels || width=75px | Red Gate&lt;br /&gt;
|-&lt;br /&gt;
| Painted Gate || Blackstone Ark || Greenvalt || Colonnyal&lt;br /&gt;
|-&lt;br /&gt;
| Mor Dulce || Red Stone || East Mansion || New Coronia&lt;br /&gt;
|-&lt;br /&gt;
| Esteta || Evening Star || Xanthine Stone || Furnace Gate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Al Londe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If there are more Courtyard towns on the map than possible names, they will use names taken from other towns.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Prior to the release of the Courtyard in 2020, an older, potentially leaked version of the town known as the &amp;quot;Court&amp;quot; was published by Zeryss in 2017. Its design and layout was vastly different due to it being an unfinished product, but some holdovers such as the fountain and generally cuboid-shaped buildings carried over to the Courtyard. Its lineup was also in a far more preliminary stage, though it bore likeness to that of the Courtyard:&lt;br /&gt;
** The Goose was abandoned&lt;br /&gt;
** The Mandrake and Baroness designs were merged into the current Level 6 Mandrake&lt;br /&gt;
** The Walker was abandoned&lt;br /&gt;
** The Sculpture was completely redesigned and became the Level 1 Cupid&lt;br /&gt;
** The Homunculus was redesigned and shifted from being the Level 4 unit to the Level 2 unit&lt;br /&gt;
** The Dodo shifted from being the Level 7 unit to the Level 5 unit&lt;br /&gt;
&lt;br /&gt;
*Some elements of the Courtyard have appeared in [[Day of Reckoning]] teasers, such as the Mandrake creature, the Reconstruction and Pacifism spell.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
VCMI Courtyard Envelope.png|Envelope containing invitation letters&lt;br /&gt;
VCMI Courtyard Letter 01.png|Invitation letter #1&lt;br /&gt;
VCMI Courtyard Letter 02.png|Invitation letter #2&lt;br /&gt;
VCMI Courtyard Letter Marble Cupid.png|Information on Cupids&lt;br /&gt;
VCMI Courtyard Letter Homunculus.png|Information on Homunculi&lt;br /&gt;
VCMI Courtyard Letter Salamander.png|Information on Salamanders&lt;br /&gt;
VCMI Courtyard Letter Arquebusier.png|Information on Arquebusiers&lt;br /&gt;
VCMI Courtyard Letter Dodo.png|Information on Dodos&lt;br /&gt;
VCMI Courtyard Letter Mandrake.png|Information on Mandrakes&lt;br /&gt;
VCMI Courtyard Letter Jabberwock.png|Information on Jabberwocks&lt;br /&gt;
Vcmi courtyard puzzle map.png|Puzzle Map&lt;br /&gt;
Court_lineup.jpg|Court (Old Courtyard) Lineup&lt;br /&gt;
Court-OLD-in.png|Court (Old Courtyard) Town Screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:VCMI Courtyard]]&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Behind_the_Scenes&amp;diff=189908</id>
		<title>Behind the Scenes</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Behind_the_Scenes&amp;diff=189908"/>
		<updated>2025-11-30T13:30:34Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
This page contains links to development/pre-release assets as well as any interviews the team has given.&lt;br /&gt;
&lt;br /&gt;
== Development Team Interviews ==&lt;br /&gt;
Many members of the Heroes teams have given interviews over the years. The topics range from the development process to lore to anecdotes about the team&#039;s dynamics.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[NWC]] {{wr}} {{wa}} {{ws}} {{whc}}&lt;br /&gt;
! {{hota}} {{wh}}&lt;br /&gt;
! {{dor}} {{wd}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Text&lt;br /&gt;
|&lt;br /&gt;
* [[Jennifer Bullard]]&lt;br /&gt;
* [[Jon Van Caneghem]]&lt;br /&gt;
* [[Gregory Fulton]]&lt;br /&gt;
* [[Tracy Iwata]]&lt;br /&gt;
* [[Rob King]]&lt;br /&gt;
* [[April Lee]]&lt;br /&gt;
* [[Adam McCarthy]]&lt;br /&gt;
* [[Joseph McGuffin]]&lt;br /&gt;
* [[David Mullich]]&lt;br /&gt;
* [[Christian Vanover]]&lt;br /&gt;
|&lt;br /&gt;
* [[Docent Picolan]]&lt;br /&gt;
* [[Horn of the Abyss/Team Interview (2024)|Team Interview]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Video&lt;br /&gt;
|&lt;br /&gt;
* [[David Mullich]]&lt;br /&gt;
* [[Marcus Pregent]]&lt;br /&gt;
* [[Paul Romero]]&lt;br /&gt;
* [[Michael Wolf]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* [[FirePaladin]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Official Artwork ==&lt;br /&gt;
The {{wcc}} symbol shows which artists&#039; pages also contain work that did not make it into the released game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! [[NWC]] {{wr}} {{wa}} {{ws}} {{whc}}&lt;br /&gt;
! {{hota}} {{wh}}&lt;br /&gt;
! {{dor}} {{wd}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Uncredited&lt;br /&gt;
| [[NWC pre-release content]]&lt;br /&gt;
| [[HotA pre-release content]]&lt;br /&gt;
| [[DoR pre-release content]]&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Credited&lt;br /&gt;
|&lt;br /&gt;
* [[George Almond]] {{wcc}}&lt;br /&gt;
* [[John E. Gibson IV]]&lt;br /&gt;
* [[Tracy Iwata]]&lt;br /&gt;
* [[Brian Kemper]]&lt;br /&gt;
* [[April Lee]]&lt;br /&gt;
* [[Kenneth Thomson, Jr.]]&lt;br /&gt;
* [[Steve Wasaff]]&lt;br /&gt;
|&lt;br /&gt;
* [[Agar (Artist)|Agar]] {{wcc}}&lt;br /&gt;
* [[Alex-ander]] {{wcc}}&lt;br /&gt;
* [[Alina Besanidou]]&lt;br /&gt;
* [[Axolotl]] {{wcc}}&lt;br /&gt;
* [[Balkron]]&lt;br /&gt;
* [[Diavolschina]]&lt;br /&gt;
* [[Dmitriy Gravchenko]]&lt;br /&gt;
* [[Docent Picolan]]&lt;br /&gt;
* [[Don_ko]] {{wcc}}&lt;br /&gt;
* [[DrSlash]]&lt;br /&gt;
* [[Lampik_LMra]]&lt;br /&gt;
* [[Nosferatu (Artist)|nosferatu]] {{wcc}}&lt;br /&gt;
* [[Quick-Sighted Dog]]&lt;br /&gt;
* [[Rusha]] {{wcc}}&lt;br /&gt;
* [[SoVa]]&lt;br /&gt;
* [[Spartak]] {{wcc}}&lt;br /&gt;
|&lt;br /&gt;
* [[Ehlesgens]]&lt;br /&gt;
* [[Nephretes]] {{wcc}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Unused content]]&lt;br /&gt;
* [[Cut content trivia]]&lt;br /&gt;
* [[Forge (NWC)|Forge]] {{wcc}}&lt;br /&gt;
* [[Cathedral (HotA)|Cathedral]] {{wh}} {{wcc}}&lt;br /&gt;
* [[Abandoned Town Concepts (HotA)]] {{wh}} {{wcc}}&lt;br /&gt;
* [[Oasis (Town)|Oasis]] {{wd}} {{wcc}}&lt;br /&gt;
* [[Mod Design Team (MDT)]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Behind the Scenes]]&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Behind_the_Scenes&amp;diff=189907</id>
		<title>Behind the Scenes</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Behind_the_Scenes&amp;diff=189907"/>
		<updated>2025-11-30T13:29:50Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
This page contains links to development/pre-release assets as well as any interviews the team has given.&lt;br /&gt;
&lt;br /&gt;
== Development Team Interviews ==&lt;br /&gt;
Many members of the Heroes teams have given interviews over the years. The topics range from the development process to lore to anecdotes about the team&#039;s dynamics.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[NWC]] {{wr}} {{wa}} {{ws}} {{whc}}&lt;br /&gt;
! {{hota}} {{wh}}&lt;br /&gt;
! {{dor}} {{wd}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Text&lt;br /&gt;
|&lt;br /&gt;
* [[Jennifer Bullard]]&lt;br /&gt;
* [[Jon Van Caneghem]]&lt;br /&gt;
* [[Gregory Fulton]]&lt;br /&gt;
* [[Tracy Iwata]]&lt;br /&gt;
* [[Rob King]]&lt;br /&gt;
* [[April Lee]]&lt;br /&gt;
* [[Adam McCarthy]]&lt;br /&gt;
* [[Joseph McGuffin]]&lt;br /&gt;
* [[David Mullich]]&lt;br /&gt;
* [[Christian Vanover]]&lt;br /&gt;
|&lt;br /&gt;
* [[Docent Picolan]]&lt;br /&gt;
* [[Horn of the Abyss/Team Interview (2024)|Team Interview]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Video&lt;br /&gt;
|&lt;br /&gt;
* [[David Mullich]]&lt;br /&gt;
* [[Marcus Pregent]]&lt;br /&gt;
* [[Paul Romero]]&lt;br /&gt;
* [[Michael Wolf]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* [[FirePaladin]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Official Artwork ==&lt;br /&gt;
The {{wcc}} symbol shows which artists&#039; pages also contain work that did not make it into the released game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! [[NWC]] {{wr}} {{wa}} {{ws}} {{whc}}&lt;br /&gt;
! {{hota}} {{wh}}&lt;br /&gt;
! {{dor}} {{wd}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Uncredited&lt;br /&gt;
| [[NWC pre-release content]]&lt;br /&gt;
| [[HotA pre-release content]]&lt;br /&gt;
| [[DoR pre-release content]]&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Credited&lt;br /&gt;
|&lt;br /&gt;
* [[George Almond]] {{wcc}}&lt;br /&gt;
* [[John E. Gibson IV]]&lt;br /&gt;
* [[Tracy Iwata]]&lt;br /&gt;
* [[Brian Kemper]]&lt;br /&gt;
* [[April Lee]]&lt;br /&gt;
* [[Kenneth Thomson, Jr.]]&lt;br /&gt;
* [[Steve Wasaff]]&lt;br /&gt;
|&lt;br /&gt;
* [[Agar (Artist)|Agar]] {{wcc}}&lt;br /&gt;
* [[Alex-ander]] {{wcc}}&lt;br /&gt;
* [[Alina Besanidou]]&lt;br /&gt;
* [[Axolotl]] {{wcc}}&lt;br /&gt;
* [[Balkron]]&lt;br /&gt;
* [[Diavolschina]]&lt;br /&gt;
* [[Dmitriy Gravchenko]]&lt;br /&gt;
* [[Docent Picolan]]&lt;br /&gt;
* [[Don_ko]] {{wcc}}&lt;br /&gt;
* [[DrSlash]]&lt;br /&gt;
* [[Lampik_LMra]]&lt;br /&gt;
* [[Nosferatu (Artist)|nosferatu]] {{wcc}}&lt;br /&gt;
* [[Quick-Sighted Dog]]&lt;br /&gt;
* [[Rusha]] {{wcc}}&lt;br /&gt;
* [[SoVa]]&lt;br /&gt;
* [[Spartak]] {{wcc}}&lt;br /&gt;
|&lt;br /&gt;
* [[Ehlesgens]]&lt;br /&gt;
* [[Nephretes]] {{wcc}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Unused content]]&lt;br /&gt;
* [[Cut content trivia]]&lt;br /&gt;
* [[Forge (NWC)|Forge]] {{wcc}}&lt;br /&gt;
* [[Cathedral (HotA)|Cathedral]] {{wh}} {{wcc}}&lt;br /&gt;
* [[Abandoned Town Concepts (HotA)]] {{wh}} {{wcc}}&lt;br /&gt;
* [[Oasis (Town)|Oasis]] {{wd}} {{wcc}}&lt;br /&gt;
* [[Mod design team (MDT)]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Behind the Scenes]]&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Behind_the_Scenes&amp;diff=189906</id>
		<title>Behind the Scenes</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Behind_the_Scenes&amp;diff=189906"/>
		<updated>2025-11-30T13:28:44Z</updated>

		<summary type="html">&lt;p&gt;12yarloz06: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
This page contains links to development/pre-release assets as well as any interviews the team has given.&lt;br /&gt;
&lt;br /&gt;
== Development Team Interviews ==&lt;br /&gt;
Many members of the Heroes teams have given interviews over the years. The topics range from the development process to lore to anecdotes about the team&#039;s dynamics.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
!&lt;br /&gt;
! [[NWC]] {{wr}} {{wa}} {{ws}} {{whc}}&lt;br /&gt;
! {{hota}} {{wh}}&lt;br /&gt;
! {{dor}} {{wd}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Text&lt;br /&gt;
|&lt;br /&gt;
* [[Jennifer Bullard]]&lt;br /&gt;
* [[Jon Van Caneghem]]&lt;br /&gt;
* [[Gregory Fulton]]&lt;br /&gt;
* [[Tracy Iwata]]&lt;br /&gt;
* [[Rob King]]&lt;br /&gt;
* [[April Lee]]&lt;br /&gt;
* [[Adam McCarthy]]&lt;br /&gt;
* [[Joseph McGuffin]]&lt;br /&gt;
* [[David Mullich]]&lt;br /&gt;
* [[Christian Vanover]]&lt;br /&gt;
|&lt;br /&gt;
* [[Docent Picolan]]&lt;br /&gt;
* [[Horn of the Abyss/Team Interview (2024)|Team Interview]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Video&lt;br /&gt;
|&lt;br /&gt;
* [[David Mullich]]&lt;br /&gt;
* [[Marcus Pregent]]&lt;br /&gt;
* [[Paul Romero]]&lt;br /&gt;
* [[Michael Wolf]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
* [[FirePaladin]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Official Artwork ==&lt;br /&gt;
The {{wcc}} symbol shows which artists&#039; pages also contain work that did not make it into the released game.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
!&lt;br /&gt;
! [[NWC]] {{wr}} {{wa}} {{ws}} {{whc}}&lt;br /&gt;
! {{hota}} {{wh}}&lt;br /&gt;
! {{dor}} {{wd}}&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Uncredited&lt;br /&gt;
| [[NWC pre-release content]]&lt;br /&gt;
| [[HotA pre-release content]]&lt;br /&gt;
| [[DoR pre-release content]]&lt;br /&gt;
&lt;br /&gt;
|- valign=&amp;quot;top&amp;quot;&lt;br /&gt;
! Credited&lt;br /&gt;
|&lt;br /&gt;
* [[George Almond]] {{wcc}}&lt;br /&gt;
* [[John E. Gibson IV]]&lt;br /&gt;
* [[Tracy Iwata]]&lt;br /&gt;
* [[Brian Kemper]]&lt;br /&gt;
* [[April Lee]]&lt;br /&gt;
* [[Kenneth Thomson, Jr.]]&lt;br /&gt;
* [[Steve Wasaff]]&lt;br /&gt;
|&lt;br /&gt;
* [[Agar (Artist)|Agar]] {{wcc}}&lt;br /&gt;
* [[Alex-ander]] {{wcc}}&lt;br /&gt;
* [[Alina Besanidou]]&lt;br /&gt;
* [[Axolotl]] {{wcc}}&lt;br /&gt;
* [[Balkron]]&lt;br /&gt;
* [[Diavolschina]]&lt;br /&gt;
* [[Dmitriy Gravchenko]]&lt;br /&gt;
* [[Docent Picolan]]&lt;br /&gt;
* [[Don_ko]] {{wcc}}&lt;br /&gt;
* [[DrSlash]]&lt;br /&gt;
* [[Lampik_LMra]]&lt;br /&gt;
* [[Nosferatu (Artist)|nosferatu]] {{wcc}}&lt;br /&gt;
* [[Quick-Sighted Dog]]&lt;br /&gt;
* [[Rusha]] {{wcc}}&lt;br /&gt;
* [[SoVa]]&lt;br /&gt;
* [[Spartak]] {{wcc}}&lt;br /&gt;
|&lt;br /&gt;
* [[Ehlesgens]]&lt;br /&gt;
* [[Nephretes]] {{wcc}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Unused content]]&lt;br /&gt;
* [[Cut content trivia]]&lt;br /&gt;
* [[Forge (NWC)|Forge]] {{wcc}}&lt;br /&gt;
* [[Cathedral (HotA)|Cathedral]] {{wh}} {{wcc}}&lt;br /&gt;
* [[Abandoned Town Concepts (HotA)]] {{wh}} {{wcc}}&lt;br /&gt;
* [[Oasis (Town)|Oasis]] {{wd}} {{wcc}}&lt;br /&gt;
* [[Mod design team]]&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Behind the Scenes]]&lt;/div&gt;</summary>
		<author><name>12yarloz06</name></author>
	</entry>
</feed>