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	<title>Heroes 3 wiki - User contributions [en]</title>
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	<updated>2026-04-10T05:41:48Z</updated>
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		<id>https://heroes.thelazy.net//index.php?title=Town&amp;diff=194118</id>
		<title>Town</title>
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		<updated>2026-04-03T14:29:35Z</updated>

		<summary type="html">&lt;p&gt;83.32.178.224: Add Bulwark&lt;/p&gt;
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&lt;div&gt;{{TownsNew}}&lt;br /&gt;
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&#039;&#039;&#039;Town&#039;&#039;&#039; typically refers to a structure on an [[Adventure Map]], where [[hero]]es can recruit [[troop]]s, replenish their [[spell point]]s, and learn new [[spell]]s. More generally, it can refer to one of the nine different &#039;&#039;town types&#039;&#039;, that can be seen in the table on the right. In {{roe}}, there were only eight different town types, but {{ab}} expansion added [[Conflux]]. Moreover, unofficial [[Horn of the Abyss]] expansion added [[Cove]], [[Factory]] and [[Bulwark]]. Every player must own at least one town, so as to remain in contention for any amount of time until winning or losing the scenario. If a player loses the control of his last town, or if a player starts with no towns, he has time for seven days to conquer at least one town, otherwise being eliminated from the game. A map without towns is therefore largely undesirable, though not fully unplayable.&lt;br /&gt;
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Towns are also important source of [[gold]] with hall buildings producing it every day for the kingdom. If a town has a [[marketplace]], a player may trade surplus [[resource]]s for needed ones, and [[Resource Silo]] produces resources daily (but not gold). Towns have [[horde building]]s which increase units&#039; growth. Buildings unique to each of the town types can provide additional strengths and abilities for heroes and units, produce resources, or support the gameplay on the adventure map.&lt;br /&gt;
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Town with [[fort]], [[citadel]] or [[Castle (structure)|castle]] have [[wall]]s surrounding them, and can be defended by heroes in a siege battle. Other town defending structures that come with the fortifications are [[arrow tower]]s and [[moat]]. Heroes can be located inside the town and inside the walls to protect the town. If a non-fortified town is sieged, a traditional [[combat|battlefield]] is shown, as if the combat were not in a town.&lt;br /&gt;
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Each town has its own [[town themes|musical theme]]. Nine common towns have themes written by [[Paul Romero]], while music for HotA&#039;s [[Cove]] is written by [[Docent Picolan]] and HotA&#039;s [[Factory]] was written by [[Docent Picolan]] and Maigret.&lt;br /&gt;
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Maximum number of towns is 48 on any map.&lt;br /&gt;
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== Towns on the [[Adventure Map]] ==&lt;br /&gt;
In {{sod}} there are just three visual appearances of a town: [[Village Hall|Village]], [[Fort]], and [[Capitol]] (as a [[Fort]] with a flag), though the exact fortification level (Fort/Citadel/Castle) always can be checked by an icon in the Right Click menu (the [[Halls|hall]] level is only visible for allies).&lt;br /&gt;
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In [[Horn of the Abyss]], the level of a town&#039;s fortifications is visually represented accurately.&lt;br /&gt;
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{{towns on adventure map table}}&lt;br /&gt;
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[[Category: Adventure Map]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>83.32.178.224</name></author>
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