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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Adam+Eornom</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
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	<updated>2026-05-04T19:34:45Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Grail&amp;diff=64620</id>
		<title>Talk:Grail</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Grail&amp;diff=64620"/>
		<updated>2023-07-30T00:33:34Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: /* Gnome-Made Zeppelin */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==In-game text==&lt;br /&gt;
H3bitmap.lod &amp;gt; BldgSpec.TXT&lt;br /&gt;
&amp;lt;div class=toccolours&amp;gt;Colossus	&amp;quot;The presence of the Colossus increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and increases the morale of all allied heroes by +2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Spirit Guardian	&amp;quot;The presence of the Spirit Guardian increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and increases the luck of all allied heroes by +2.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Skyship	&amp;quot;The presence of the Skyship increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, reveals the entire world map, and increases the knowledge of any defending hero by +15 (these spell points do not follow a hero who leaves the town).&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Deity of Fire	The presence of the Deity of Fire increases weekly creature generation by 50% and provides your empire with an additional 5000 gold each day.  Every week hereafter will be a Week of the Imp.&lt;br /&gt;
&lt;br /&gt;
Soul Prison	&amp;quot;The presence of the Soul Prison increases weekly creature generation by 50%, provides your empire with an additional 5000 gold each day, and boosts the Necromancy skill of all allied heroes (who possess the skill) by 20%.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Guardian of Earth	&amp;quot;The presence of the Guardian of Earth increases weekly creature generation by 50%, provides your empire with an additional 5000 gold each day, and increases the Power of a garrison hero by +12 when defending against a siege.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Warlords&#039; Monument	&amp;quot;The presence of the Warlords&#039; Monument increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and increases the Attack strength of a garrison hero by +20 when defending against a siege.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Carnivorous Plant	&amp;quot;The presence of the Carnivorous Plant increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and increases the Attack and Defense strength of a garrison hero by +10 each when defending against a siege.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Aurora Borealias	&amp;quot;The presence of the Aurora Borealias increases weekly creature generation by 50%, provides your kingdom with an additional 5000 gold each day, and places all spells in your mage guild.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;your empire&#039; - for the evil-aligned, &#039;your kingdom&#039; for others.&lt;br /&gt;
&lt;br /&gt;
H3bitmap.lod &amp;gt; &amp;gt; randtvrn.txt&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=toccolours&amp;gt;I&#039;ve heard the residents of the Castles will construct a giant Colossus to honor any hero who brings them the Grail.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard the residents of the Ramparts will construct a Spirit Guardian to honor any hero who brings them the Grail.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard the residents of the Towers will construct a great Skyship to honor any hero who brings them the Grail.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard the residents of the Infernos will summon a Deity of Fire to honor any hero who brings them the Grail.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard the residents of the Necropolis will construct a Soul Prison to honor any hero who brings them the Grail.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard the residents of the Dungeons will summon a Guardian of Earth to honor any hero who brings them the Grail.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard the residents of the Strongholds will construct a Warlords&#039; Monument to honor any hero who brings them the Grail.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve heard the residents of the Fortresses will grow a great Carnivorous Plant to honor any hero who brings them the Grail.&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;will summon&#039; for Inferno and Dungeon, &#039;will grow&#039; for Fortress, &#039;will construct&#039; for others.&lt;br /&gt;
&lt;br /&gt;
==Digging after moving==&lt;br /&gt;
&amp;lt;pre&amp;gt;Actually, there is a way which includes tinkering with fast/slow units in the hero&#039;s army&amp;lt;/pre&amp;gt; Can anyone add any more details on how this works exactly? [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 19:50, 14 May 2021 (UTC)&lt;br /&gt;
:its the same &#039;recalculating starting movepoints during one turn&#039; stuff as in [[Admiral&#039;s Hat]] bug with two extra details. lets take the grass as a default terrain. u give the hero the gloves, unequip them in the morning, make three straight steps (thats the first important detail: the pre-digging amount of movepoints has to be exatcly the same as our new &#039;starting movepoints&#039; we want to feed to the game), open and close the hero&#039;s window (the second detail: an action to force the game to recalculate the hero&#039;s max movepoints. i vaguely remember that this part could be tricky, but the hero&#039;s menu was enough for my tests right now), and just dig. as with [[Admiral&#039;s Hat]] u can get the same effect by playing with the army&#039;s slowest guy. --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 22:18, 14 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Some terrain doesn&#039;t appear on the puzzle map ==&lt;br /&gt;
*The grail on the map editor:&lt;br /&gt;
[[file:grail on map editor.png]]&lt;br /&gt;
*The grail on the puzzle map:&lt;br /&gt;
[[file:grail on puzzle map.png]]&lt;br /&gt;
&lt;br /&gt;
Has this been covered by someone else here on the wiki anywhere? Or anywhere on the internet? Not sure I want to go through and test every single type of terrain to figure out which ones don&#039;t appear on the puzzle map... [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 15:44, 11 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:hoped we will never reach these uncharted waters... --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 16:22, 11 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
behold the offspring of the alchemical marriage between fizmig and googletranslate. have no idea how all these Earthen Hills, Holes and Marsh leaves should be called in the original map editor, but im always re-checking their info anyways. &lt;br /&gt;
&amp;lt;div class=&amp;quot;toccolours&amp;quot;&amp;gt;Items not displayed:&lt;br /&gt;
*All visitable objects, including pick-ups&lt;br /&gt;
*Cities, heroes and creatures on the map&lt;br /&gt;
*Roads, Bridges, Rivers and River Deltas&lt;br /&gt;
*Magical terrains including Favorable Winds.&lt;br /&gt;
**HotA displays terrain overlays except for Favorable Winds.&lt;br /&gt;
*Hole, Rock layer (Ravine) - on any landscape&lt;br /&gt;
*[[Dirt]]: Crater (x6), Lake (x3), Earthen Hills (x12).&lt;br /&gt;
**In HotA, Earthen Hills are displayed. 2 new Shrubs and animals are not displayed (Chicken, Rooster, Pig)&lt;br /&gt;
*[[Sand]]: Crater, Uninhabited Hills (x12).&lt;br /&gt;
**In HotA Uninhabited Hills are displayed. Sand Dune (x3), Jaw, Bones (x2), Abandoned boat (x2), Barrels (x2), Ropes (x2), Box, Boxes (x4), Bag (x2)&lt;br /&gt;
*[[Grass]]: Crater (x7), Lake (x3), Grass Hills (x12).&lt;br /&gt;
**In HotA, Grassy Hills are displayed. Fence (x6) And animals (Chicken, Rooster, Pig) are not displayed&lt;br /&gt;
*[[Snow]]: Crater, Frozen Lake (x3).&lt;br /&gt;
**New Hills are not displayed in HotA (x4)&lt;br /&gt;
*[[Swamp]]: Crater, Lake (4), Bush (5), Dead vegetation (logs) (2), Marsh leaves (x11).&lt;br /&gt;
**In HotA, Marsh Leaves are displayed. Not displayed Carnivorous flower, Frogs, Frog (x2)&lt;br /&gt;
*[[Rough]]: Crater (x10), Canyon, Bush (6 pcs. Out of 9), Wild Hills (x12).&lt;br /&gt;
**In HotA, Wild Hills are displayed. New Shrub, Bones (x2) And Animals (Chicken, Rooster, Pig)&lt;br /&gt;
*[[Subterranean]]: Crater (x5), Lake (1 pc. Out of 3), Lava Lake (x5), Underground rocks (x12).&lt;br /&gt;
**In HotA, Underground Rocks are displayed.&lt;br /&gt;
*[[Lava]]: Crater x15, Lava Lake, Lava Flow x25.&lt;br /&gt;
*[[Water]]: Algae (x2), Reef (x6).&lt;br /&gt;
**In HotA, New Reefs (x1), Portuguese ship, Ruins are not displayed.&lt;br /&gt;
*Highlands (HotA): Puddles (x8), Crater, Waterfalls (x3), Lake (x4), Flowers (8 pcs. Out of 21).&lt;br /&gt;
*[[Wasteland]] (HotA): Limestone Puddle, Shrub (8), Crater (3), Canyon (2), Limestone Lake (x3), Tar Lake (x5), Jaw, Bones (x4).&amp;lt;/div&amp;gt; --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 17:01, 11 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;em&amp;gt;but if u really need it...&amp;lt;/em&amp;gt; --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 17:03, 11 May 2021 (UTC)&lt;br /&gt;
::ok im just glad that i have some idea of what to expect now. thanks [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 17:07, 11 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
==Grail digging==&lt;br /&gt;
Thanks for the tip, 193.17.174.67, now I&#039;m gonna be a 6934-1: Good Guy.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 13:51, 26 July 2020 (UTC)&lt;br /&gt;
:Turnam, why did you do undo his change? It was pretty funny, ngl.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 15:46, 27 July 2020 (UTC)&lt;br /&gt;
::Maybe it was worth a laugh, but not a permanent page change.&lt;br /&gt;
:::True.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 09:05, 28 July 2020 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Can Grail be disabled in multiplayer mode (Hota)? ==&lt;br /&gt;
&lt;br /&gt;
I ask it, due to my fully undeserved win in multiplayer (HotA&#039;s online lobby). I played a small map and was very close to lose a scenario in early game due to my blunders. Being desperate I killed somewhat 30 Master Gremlins who guarded an obelisk just near my town. It disclosed the whole puzzle map, and Grail was very close to my town as well. I played for Dungeon, thus with 16 Power I easily defeated Solmyr having a very weak garrison - one Magic Arrow killed 4 Genies or 10 Gargoyles, with no Magic Schools, the only other helpful thing being Mana Vortex (60 Spell Points). Earning 7000 per week, I could easily hire immense army (for a small map and early weeks); in case of unexpected battle I could just surrender - re-hiring a hero for 2500 was just free...&lt;br /&gt;
&lt;br /&gt;
Thus, I feel there should be an opportunity to disable Grail, especially on small maps where owning Grail is just a freebie win. However, I didn&#039;t find it anywhere when generating a random map; is there a chance to remove Grail from the map?--[[User:Dread Knight|Dread Knight]] ([[User talk:Dread Knight|talk]]) 21:44, 11 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:As it is written on the page: No obelisks = no Grail. Disable obelisks or remove them from the map -[[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 08:40, 13 July 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== lodestar description is not consistent across pages ==&lt;br /&gt;
&lt;br /&gt;
Lodestar - Grail building of Cove. Brings 5000 gold per day, multiplies the growth of creatures by 1.5 per week (rounded down). Makes any terrain native to Cove (movement without penalty, +1 to attack, defense and speed, see and ignore mines and see quicksand). Cove&#039;s siege remains on swamp&lt;br /&gt;
&lt;br /&gt;
this is from cove page.&lt;br /&gt;
&lt;br /&gt;
== Gnome-Made Zeppelin ==&lt;br /&gt;
&lt;br /&gt;
Does anyone know where does the skyship&#039;s likening to a &amp;quot;gnome-made zeppelin&amp;quot; come from? I couldn&#039;t find anything related to it in the manuals, but perhaps I just missed it. I think it&#039;s a bit strange, since gnomes aren&#039;t mentioned anywhere in-game (as far as I am aware of) and suddenly get referenced.&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Spell_damage_reduction&amp;diff=64600</id>
		<title>Talk:Spell damage reduction</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Spell_damage_reduction&amp;diff=64600"/>
		<updated>2023-07-28T17:20:58Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there a way to change the page&#039;s heading to &amp;quot;Spell Damage Reduction&amp;quot;?&lt;br /&gt;
Thanks.&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Ranloo&amp;diff=64599</id>
		<title>Ranloo</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Ranloo&amp;diff=64599"/>
		<updated>2023-07-28T17:20:18Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Added some trivia.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Necropolis heroes}}{{Hero&lt;br /&gt;
 | town       = Necropolis&lt;br /&gt;
 | class      = Death Knight&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Vampire&lt;br /&gt;
 |biography   = Following a childhood dream, Ranloo became an aide at Mestley&#039;s armory. Ancient master&#039;s gift was no lore, rather a bite to the neck and a pit in the Talon woods. Undeath wasn&#039;t fun, but Ranloo&#039;s hands got as crafty as ever. Soon he was wearing Mestley&#039;s Master Blacksmith diadem after running him through with a missile from a self-designed ballista.&lt;br /&gt;
 | specialty  = Ballista&lt;br /&gt;
 | s_text     = Increases the [[Attack]] and [[Defense]] skills of any [[Ballista]] by 5% for every 5 levels (rounded up).&lt;br /&gt;
 | skill_1    = Basic Necromancy&lt;br /&gt;
 | skill_2    = Basic Artillery&lt;br /&gt;
 | troop_1    = Skeleton&lt;br /&gt;
 | troop_3    = Wight&lt;br /&gt;
 | nmb_1      = 20–30&lt;br /&gt;
 | nmb_3      = 4–6&lt;br /&gt;
 | notroop_2  =&lt;br /&gt;
 | spell      = Haste&lt;br /&gt;
 | warmachine = Ballista&lt;br /&gt;
 | hota_wm    = Always&lt;br /&gt;
 | chance_2   = Always&lt;br /&gt;
 | chance_3   = Always&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In [[Horn of the Abyss]], Ranloo replaces {{h|Galthran|0=}} by default. You can read more [[Horn of the Abyss (Documentation)#Necropolis|here]].&lt;br /&gt;
&lt;br /&gt;
==Specialty==&lt;br /&gt;
{{ballista specialty}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Ranloo is apparently a reference to the Necromancer town of Heroes II, where there is a similar-looking namesake hero.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Death Knights]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Spell_damage_reduction&amp;diff=64558</id>
		<title>Talk:Spell damage reduction</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Spell_damage_reduction&amp;diff=64558"/>
		<updated>2023-07-24T11:15:47Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Created page with &amp;quot;Is there a way to change the page&amp;#039;s heading to &amp;quot;Spell Damage Reduction&amp;quot;?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Is there a way to change the page&#039;s heading to &amp;quot;Spell Damage Reduction&amp;quot;?&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Firebird_and_Phoenix&amp;diff=64557</id>
		<title>Firebird and Phoenix</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Firebird_and_Phoenix&amp;diff=64557"/>
		<updated>2023-07-24T11:14:21Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Changing to reduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Conflux creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 4547&amp;lt;/br&amp;gt;&#039;&#039;(4336)&#039;&#039;{{-wh}}&lt;br /&gt;
 | Growth     = 2 &#039;&#039;(1)&#039;&#039;{{-wh}}&lt;br /&gt;
 | Name       = Firebird&lt;br /&gt;
 | Attack     = 18&lt;br /&gt;
 | Defense    = 18&lt;br /&gt;
 | Damage     = 30–40&lt;br /&gt;
 | Health     = 150&lt;br /&gt;
 | Speed      = 15&lt;br /&gt;
 | Movement   = [[Flying]]&lt;br /&gt;
 | Size       = 2&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 1500&amp;lt;/br&amp;gt;&#039;&#039;(2000)&#039;&#039;{{-wh}}&lt;br /&gt;
 | Special    = • [[Spell immunity|Immune]] to [[Fire magic|fire]] ([[Magic Arrow]] included)&amp;lt;/br&amp;gt;&#039;&#039;(50% [[Fire magic|fire]] [[spell damage reduction|reduction]])&#039;&#039;{{-wh}}&amp;lt;/br&amp;gt;• [[Breath attack]]&lt;br /&gt;
 | U_AI_Value = 6721&lt;br /&gt;
 | U_name     = Phoenix&lt;br /&gt;
 | U_attack   = &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
 | U_health   = &#039;&#039;&#039;200&#039;&#039;&#039;&lt;br /&gt;
 | U_speed    = &#039;&#039;&#039;21&#039;&#039;&#039;&lt;br /&gt;
 | No_ushots  = &lt;br /&gt;
 | Res        = [[File: Resource Mercury 20x18.gif]]&lt;br /&gt;
 | No_res     =&lt;br /&gt;
 | U_ResCost  = 1&lt;br /&gt;
 | U_cost     = 2000&amp;lt;/br&amp;gt;&#039;&#039;(3000)&#039;&#039;{{-wh}}&lt;br /&gt;
 | U_special  = • [[Spell immunity|Immune]] to [[Fire magic|fire]] ([[Magic Arrow]] included)&amp;lt;br&amp;gt;• [[Breath attack]]&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Rebirth]]&#039;&#039;&#039;&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Pyre|link=Pyre (dwelling)|Firebird|Phoenix|no_dwelling=|pad=7px 10px 3px 3px|-={{---}}}}&lt;br /&gt;
&#039;&#039;&#039;Firebirds and Phoenixes&#039;&#039;&#039; are the level 7 [[creature]]s of [[Conflux]]. They are recruited from the [[Pyre_(creature_dwelling)|Pyre]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Firebirds are worldly manifestations of creatures from the elemental plane of fire. These magnificent beasts are as quick as fire itself and immune to spells of the same nature. Phoenixes, the more powerful incarnation of the Firebird, can resurrect some of its number from the ashes of its own demise.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 17|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Rebirth ==&lt;br /&gt;
&#039;&#039;&#039;Rebirth&#039;&#039;&#039; is a [[special ability]] of [[Firebird and Phoenix|Phoenixes]]. It causes part of them to &amp;quot;rise from the ashes&amp;quot; if the whole stack is killed. The effect is similar to [[Resurrection]] spell, and it is permanent. The ability works only once per combat per stack.&lt;br /&gt;
&lt;br /&gt;
Every Phoenix in the stack increases the chance to one of them to be reborn by +20%, but no more than one unit per a group of five Phoenixes may be reborn. In other words, one Phoenix will have a 20% chance to raise one unit with rebirth ability, three Phoenixes will have 60% chance to raise one unit, and 6 Phoenixes have 100% chance (always) to raise one unit with a 20% chance of raising a second.&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
* [[AI Value]] of Firebirds was decreased to 4336.&lt;br /&gt;
* The basic weekly growth was reduced to 1.&lt;br /&gt;
* External dwelling guard was reduced from 6 to 3 Firebirds.&lt;br /&gt;
* The cost in gold was increased to 2000 {{g}} for a Firebird and 3000 {{g}} for a Phoenix.&lt;br /&gt;
* [[Fire magic|Fire]] [[immunity]] of Firebirds was replaced with 50% [[Fire magic|Fire]] [[Spell damage resistance|resistance]].&lt;br /&gt;
* Phoenixes are vulnerable only to the central hex of [[Magog]]&#039;s attack.&lt;br /&gt;
* [[Vault of Ashes]] was added. A new Conflux structure that increases the growth of the Firebird and Phoenix by 1.&lt;br /&gt;
* [[File:Phoenix (HotA) (adventure map).gif]] Shadow was added to the adventure map view of a Phoenix.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Although Firebirds and Phoenixes are immune to fire magic, they are not unaffected by fire-based creature attacks. For example [[Magog]]s&#039; fireball attack or [[Dragon]]s&#039; breath attacks are not considered to be magical and therefore they do harm Firebirds and Phoenixes. In the original game, they are considered to be one of the most overpowered level 7 unit because of their double growth, speed and specialty. They are useful for [[Dragogeddon]], as they&#039;re immune to [[Armageddon]] (&#039;&#039;note that in {{hota}}{{-wh}}, only Phoenixes are immune to it, therefore in HotA Firebirds are useless for Dragogeddon&#039;&#039;).&lt;br /&gt;
----&lt;br /&gt;
Though Phoenixes are not the strongest tier 7 creature, their main strength lies in their incredible speed. They are easily the fastest unit in the game and can cover the span of an entire battlefield with one movement. Even in low numbers, they are extremely handy in the ranks of a hero wielding powerful Expert spells like [[Slow]], [[Haste]] or [[Prayer]]. An army containing Phoenixes is next to guaranteed to strike first, unless the foe has multiple speed-boosting artifacts like [[Cape of Velocity]] and/or is [[Sir Mullich]]. This gives the Phoenix controller the ability to immediately buff their entire army or cripple the opponent&#039;s. &#039;&#039;&#039;Beware of breath attack which may kill your own troops as well.&#039;&#039;&#039;&lt;br /&gt;
----&lt;br /&gt;
The Phoenixes&#039; ability to resurrect themselves, although it only works on a very small number of creatures compared to the original stack size, can be quite annoying for an opponent. For instance, it can make it harder to get rid of a stack of phoenixes forcing a shooter into melee, or to kill all of a weaker hero&#039;s army before they retreat or surrender with their artifacts.&lt;br /&gt;
----&lt;br /&gt;
They are creatures summoned from the [[Plane of Fire|Elemental Plane of Fire]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Diamond_Golem&amp;diff=64556</id>
		<title>Diamond Golem</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Diamond_Golem&amp;diff=64556"/>
		<updated>2023-07-24T11:12:45Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Changing to reduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Neutral creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 775&lt;br /&gt;
 | Growth     = 2&lt;br /&gt;
 | Name       = Diamond Golem&lt;br /&gt;
 | Image      = [[File:Creature Diamondgolem.gif]]&lt;br /&gt;
 | Attack     = 13&lt;br /&gt;
 | Defense    = 12&lt;br /&gt;
 | Damage     = 10–14&lt;br /&gt;
 | Health     = 60&lt;br /&gt;
 | Speed      = 5&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 750&lt;br /&gt;
 | Special    = • [[Spell damage reduction]] 95%&amp;lt;br&amp;gt;• [[Non-living]]&lt;br /&gt;
 | Onlyone    =&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Golem Factory|Diamond Golem|no_upg=|no_dwelling=}}&lt;br /&gt;
&#039;&#039;&#039;Diamond Golems&#039;&#039;&#039; are level 6 [[neutral creature]]s recruited from the [[Golem Factory]] but only when found on the [[Adventure Map]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Like the [[Stone and Iron Golem]]s found in [[Tower town]]s, diamond and gold golems are highly crafted statues animated through magic...&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 117|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
They have very low defensive stats for a level 6 unit, the lowest health value if we exclude the Enchanter and also the lowest defense.&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
The Diamond Golems also have the lowest attack and damage values of a level 6 unit.&lt;br /&gt;
&lt;br /&gt;
=== Efficiency and cost ===&lt;br /&gt;
Because they can be recruited pretty easily after taking a [[Golem Factory]], and also due to their very low cost, they are units worth having in early game. However, later on they serve only as cannon fodder.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
Since they take only 5% damage from spells, they can be used by a hero who has learned [[Armageddon]], allowing you to sometimes wipe out your enemy&#039;s army in one spell, without hurting your own stack too much. There are much better options available out there (Namely: [[Efreet]], [[Black Dragon|Black]] and [[Gold Dragon]]s or [[Phoenix]]es), but Diamond Golems can be an option if need be.&lt;br /&gt;
&lt;br /&gt;
If you have a stable access to their dwelling and enough resources, you might consider placing them into a town&#039;s garrison (but beware of [[morale]]).&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Neutral creature]]}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Gold_Golem&amp;diff=64555</id>
		<title>Gold Golem</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Gold_Golem&amp;diff=64555"/>
		<updated>2023-07-24T11:11:59Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Lowered the S.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Neutral creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 600&lt;br /&gt;
 | Growth     = 3&lt;br /&gt;
 | Name       = Gold Golem&lt;br /&gt;
 | Attack     = 11&lt;br /&gt;
 | Defense    = 12&lt;br /&gt;
 | Damage     = 8–10&lt;br /&gt;
 | Health     = 50&lt;br /&gt;
 | Speed      = 5&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 500&lt;br /&gt;
 | Special    = • [[Spell damage reduction]] 85%&amp;lt;br&amp;gt;• [[Non-living]]&lt;br /&gt;
| Onlyone     = }}&lt;br /&gt;
&lt;br /&gt;
{{Cram|Golem Factory|Gold Golem|no_upg=|no_dwelling=}}&lt;br /&gt;
&#039;&#039;&#039;Gold Golems&#039;&#039;&#039; are level 5 [[neutral creature]]s recruited from the [[Golem Factory]] but only when found on the [[adventure map]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Like the [[Stone and Iron Golem]]s found in [[Tower town]]s, diamond and gold golems are highly crafted statues animated through magic...&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 117|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
[[Spell]]s only do 15% of their normal damage to them. They are quite slow, but their substantial health points and [[spell damage reduction]] makes them very durable. Their overall stats are under-average for a level 5 unit, but it&#039;s understandable since they are neutral creatures. If you have a stable access to their dwelling and enough resources, you might consider placing them into a town&#039;s garrison (but beware of [[morale]]).&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Neutral creature]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Spell_damage_reduction&amp;diff=64554</id>
		<title>Spell damage reduction</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Spell_damage_reduction&amp;diff=64554"/>
		<updated>2023-07-24T11:11:32Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spell damage reduction&#039;&#039;&#039; is a [[special ability]] of several creatures. It&#039;s characteristic of [[Tower]]&#039;s [[Stone and Iron Golem]]s as well as [[Neutral creature|neutral]] [[Gold Golem]]s and [[Diamond Golem]]s. It reduces damage from [[spell]]s by a specific percentage which depends on the creature type. However, it does not prevent spells from working as the manual claims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures with spell damage reduction:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Stone Golem}} - resists 50% of the damage from spells&lt;br /&gt;
* {{Cn|Iron Golem}} - resists 75% of the damage from spells&lt;br /&gt;
* {{Cn|Gold Golem}} - resists 85% of the damage from spells&lt;br /&gt;
* {{Cn|Diamond Golem}} - resists 95% of the damage from spells&lt;br /&gt;
* {{Cn|Firebird}} - originally fully immune to [[Fire Magic]] spells, in [[HotA]]{{-wh}} resists 50% of the damage from Fire spells &lt;br /&gt;
* {{Cn|Steel Golem}} {{withhota}} - resists 80% of the damage from spells&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Spell_damage_reduction&amp;diff=64553</id>
		<title>Spell damage reduction</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Spell_damage_reduction&amp;diff=64553"/>
		<updated>2023-07-24T11:10:35Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spell Damage Reduction&#039;&#039;&#039; is a [[special ability]] of several creatures. It&#039;s characteristic of [[Tower]]&#039;s [[Stone and Iron Golem]]s as well as [[Neutral creature|neutral]] [[Gold Golem]]s and [[Diamond Golem]]s. It reduces damage from [[spell]]s by a specific percentage which depends on the creature type. However, it does not prevent spells from working as the manual claims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures with spell damage reduction:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Stone Golem}} - resists 50% of the damage from spells&lt;br /&gt;
* {{Cn|Iron Golem}} - resists 75% of the damage from spells&lt;br /&gt;
* {{Cn|Gold Golem}} - resists 85% of the damage from spells&lt;br /&gt;
* {{Cn|Diamond Golem}} - resists 95% of the damage from spells&lt;br /&gt;
* {{Cn|Firebird}} - originally fully immune to [[Fire Magic]] spells, in [[HotA]]{{-wh}} resists 50% of the damage from Fire spells &lt;br /&gt;
* {{Cn|Steel Golem}} {{withhota}} - resists 80% of the damage from spells&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Gold_Golem&amp;diff=64552</id>
		<title>Gold Golem</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Gold_Golem&amp;diff=64552"/>
		<updated>2023-07-24T11:09:15Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Changing to reduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Neutral creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 600&lt;br /&gt;
 | Growth     = 3&lt;br /&gt;
 | Name       = Gold Golem&lt;br /&gt;
 | Attack     = 11&lt;br /&gt;
 | Defense    = 12&lt;br /&gt;
 | Damage     = 8–10&lt;br /&gt;
 | Health     = 50&lt;br /&gt;
 | Speed      = 5&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 500&lt;br /&gt;
 | Special    = • [[Spell damage reduction]] 85%&amp;lt;br&amp;gt;• [[Non-living]]&lt;br /&gt;
| Onlyone     = }}&lt;br /&gt;
&lt;br /&gt;
{{Cram|Golem Factory|Gold Golem|no_upg=|no_dwelling=}}&lt;br /&gt;
&#039;&#039;&#039;Gold Golems&#039;&#039;&#039; are level 5 [[neutral creature]]s recruited from the [[Golem Factory]] but only when found on the [[adventure map]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Like the [[Stone and Iron Golem]]s found in [[Tower town]]s, diamond and gold golems are highly crafted statues animated through magic...&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 117|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
[[Spell]]s only do 15% of their normal damage to them. They are quite slow, but their substantial health points and [[Spell damage reduction]] makes them very durable. Their overall stats are under-average for a level 5 unit, but it&#039;s understandable since they are neutral creatures. If you have a stable access to their dwelling and enough resources, you might consider placing them into a town&#039;s garrison (but beware of [[morale]]).&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Neutral creature]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Magic_resistance&amp;diff=64551</id>
		<title>Magic resistance</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Magic_resistance&amp;diff=64551"/>
		<updated>2023-07-24T11:08:48Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Changing to reduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the special ability of creatures. For the secondary skill, see [[Resistance]].}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Magic resistance&#039;&#039;&#039; is a [[special ability]] of certain creatures, which grants them a chance to resist hostile spell effects. Magic resistance does not mean that the creature is [[spell immunity|immune]] to spells, and unlike with spell immunity, they can be target of any spell. &lt;br /&gt;
&lt;br /&gt;
Magic resistance of creatures can be increased with [[Garniture of Interference]], [[Surcoat of Counterpoise]] or [[Boots of Polarity]] [[artifact]]s. Contrary to artifacts like [[Bow of Elven Cherrywood]], the hero wearing artifacts that increase magic resistance, doesn&#039;t need to have [[Resistance]] [[secondary skill]] in order of them to work. Although, with Resistance skill a hero further enhance the magic resistance of his troops.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures with magic resistance special ability:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Dwarf}}&lt;br /&gt;
* {{Cn|Battle Dwarf}}&lt;br /&gt;
* {{Cn|Unicorn}}* &lt;br /&gt;
* {{Cn|War Unicorn}}*&lt;br /&gt;
* {{Cn|Crystal Dragon}}&lt;br /&gt;
&#039;&#039;&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; Unicorns and War Unicorns do not technically have magic resistance themselves, but they project an aura of magic resistance to adjacent hexes.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Spell damage reduction]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Non-living&amp;diff=64550</id>
		<title>Non-living</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Non-living&amp;diff=64550"/>
		<updated>2023-07-24T11:08:02Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Changing to reduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Non-living&#039;&#039;&#039; and &#039;&#039;&#039;unliving&#039;&#039;&#039; are terms that refer to creatures that have never been alive. The term &#039;&#039;non-living&#039;&#039; was introduced in the {{sod}} manual, the only use of &#039;&#039;non-living&#039;&#039; in the manuals (used to describe creatures unaffected by the [[Elixir of Life]]). &#039;&#039;Unliving&#039;&#039; is not used at all in the manuals but replaces &#039;&#039;non-living&#039;&#039; in the in-game description of the [[Elixir of Life]]. The manual [[Shadow of Death Manual Page 26|states]] that the artifact &amp;quot;does not work on [[undead]] or &#039;&#039;non-living&#039;&#039; creatures&amp;quot;. Additionally, the non-[[undead]] creatures not affected by the health bonus of the [[Elixir of Life]], (golems, elementals and gargoyles), have other immunities in common, which allows them to be considered one group of &#039;&#039;non-living&#039;&#039; creatures.&lt;br /&gt;
&lt;br /&gt;
{{u|Stone Gargoyle and Obsidian Gargoyle}} are also considered &#039;&#039;non-living&#039;&#039;, but they are still affected by [[morale]] and mind spells. {{withhota}} In [[Horn of the Abyss]], they are called &amp;quot;Bloodless&amp;quot; instead of non-living.&lt;br /&gt;
&lt;br /&gt;
Although [[war machine]]s as units on the battlefield can be considered &#039;&#039;non-living&#039;&#039; in some sense, they have their own system of immunities.&lt;br /&gt;
&lt;br /&gt;
{{u|Crystal Dragon}}s are described as being &#039;&#039;&amp;quot;made entirely from red crystal and brought to life through magical means...&amp;quot;&#039;&#039; and are referred to as dragon golems in the campaign. Despite these references they don&#039;t have any features that would set them apart from any other living creatures.&lt;br /&gt;
&lt;br /&gt;
==Non-living creatures==&lt;br /&gt;
====Golems====&lt;br /&gt;
* {{cn|Stone Golem|noname=}}{{cn|Iron Golem|name=Stone and Iron Golems}}&lt;br /&gt;
* {{cn|Gold Golem}}&lt;br /&gt;
* {{cn|Diamond Golem}}&lt;br /&gt;
* {{cn|Steel Golem}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
The only common trait of golems among all other &#039;&#039;non-living&#039;&#039; creatures is [[spell damage reduction]].&lt;br /&gt;
====Elementals====&lt;br /&gt;
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}&lt;br /&gt;
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}&lt;br /&gt;
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}&lt;br /&gt;
* {{Cn|Psychic Elemental|noname=}}{{Cn|Magic Elemental|name=Psychic and Magic Elementals}}&lt;br /&gt;
====Gargoyles====&lt;br /&gt;
* {{cn|Stone Gargoyle|noname=}}{{cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}}&lt;br /&gt;
&lt;br /&gt;
==Immunities==&lt;br /&gt;
All &#039;&#039;non-living&#039;&#039; creatures are unaffected by the 25% health bonus of the [[Elixir of Life]], by [[morale]] (except for gargoyles), and the following spells and abilities:&lt;br /&gt;
&lt;br /&gt;
*{{Sn|Resurrection}}&lt;br /&gt;
*{{Sn|Animate Dead}}&lt;br /&gt;
*{{Sn|Destroy Undead}}&lt;br /&gt;
*{{Sn|Sacrifice}}&lt;br /&gt;
&lt;br /&gt;
==== [[Mind spells]] &amp;lt;span style=&amp;quot;font-weight:normal; font-style:italic;&amp;quot;&amp;gt;(except for gargoyles)&amp;lt;/span&amp;gt; ====&lt;br /&gt;
* {{Sn|Berserk}}&lt;br /&gt;
* {{Sn|Blind}}&lt;br /&gt;
* {{Sn|Forgetfulness}}&lt;br /&gt;
* {{Sn|Frenzy}}&lt;br /&gt;
* {{Sn|Hypnotize}}&lt;br /&gt;
* {{Sn|Mirth}}&lt;br /&gt;
* {{Sn|Sorrow}}&lt;br /&gt;
&lt;br /&gt;
==== Creature abilities ====&lt;br /&gt;
*{{Cn|Azure Dragon}}s: {{*}} [[fear]]&lt;br /&gt;
*{{Cn|Ghost Dragon}}s: {{*}} [[aging]]&lt;br /&gt;
*{{Cn|Lich|noname=}}{{cn|Power Lich|name=Lich and Power Lich}}s: {{*}} [[death cloud]]&lt;br /&gt;
*{{Cn|Mighty Gorgon}}s: {{*}} [[death stare]]&lt;br /&gt;
*{{Cn|Pit Lord}}s: {{*}} [[summon demons]]&lt;br /&gt;
*{{Cn|Vampire Lord}}s: {{*}} [[life drain]]&lt;br /&gt;
*{{Cn|Wyvern Monarch}}s: {{*}} [[poison]]&lt;br /&gt;
*{{Cn|Sea Serpent|noname=}}{{Cn|Haspid|name=Sea Serpents and Haspids}}: {{*}} [[poison]] {{withhota}}&lt;br /&gt;
*{{Cn|Zombie}}s: {{*}} [[disease]]&lt;br /&gt;
&lt;br /&gt;
==== Artifact effects ====&lt;br /&gt;
*{{an|Horn of the Abyss|link=Horn of the Abyss (artifact)}}: {{*}} [[Fangarm]] summon{{-wh}}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
*[[Undead vs Unliving]]&lt;br /&gt;
*[[Creature abilities]]&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Roc_and_Thunderbird&amp;diff=64549</id>
		<title>Roc and Thunderbird</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Roc_and_Thunderbird&amp;diff=64549"/>
		<updated>2023-07-24T11:07:37Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Changing to reduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stronghold creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 1027&lt;br /&gt;
 | Name      = Roc&lt;br /&gt;
 | Attack    = 13&lt;br /&gt;
 | Defense   = 11&lt;br /&gt;
 | Speed     = 7&lt;br /&gt;
 | Growth    = 3&lt;br /&gt;
 | Damage    = 11–15&lt;br /&gt;
 | Health    = 60&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | Cost      = 600&lt;br /&gt;
 | No_spec   = &lt;br /&gt;
 | Size      = 2&lt;br /&gt;
 | Movement  = [[Flying]]&lt;br /&gt;
 | U_AI_Value= 1106&lt;br /&gt;
 | U_name    = Thunderbird&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;11&#039;&#039;&#039;&lt;br /&gt;
 | No_ushots = &lt;br /&gt;
 | U_cost    = 700&lt;br /&gt;
 | U_special = • &#039;&#039;&#039;[[Lightning strike]]&#039;&#039;&#039;&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Cliff Nest|Roc|Thunderbird|no_dwelling=|pad=2px 8px 3px 3px|-={{---}}}}&lt;br /&gt;
&#039;&#039;&#039;Rocs and Thunderbirds&#039;&#039;&#039; are the level 5 creatures of [[Stronghold]]. They are recruited from the [[Cliff Nest]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Rocs and thunderbirds are the only [[flying]] units available at Stronghold towns. When thunderbirds attack, there is a 20% chance thunderbolts will strike their target, delivering 10x the number of attacking thunderbirds in additional damage.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 110|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Special Ability: Lightning Strike ==&lt;br /&gt;
Thunderbirds have special ability lightning strike, which has 20% probability to occur after the stack have attacked, including [[retaliation]]s. When the stack attacks, the lightning strike occurs before the enemy has a chance to retaliate. If successful, the lightning strike deals additional damage for the amount of ten times the number of attacking Thunderbirds. The thunderbolts have the same visual effect as the spell [[Lightning Bolt]], and the special attack is also counted as one in terms of immunities and Golems&#039; [[spell damage reduction]] (e.g. if 14 Thunderbirds attack a stack of [[Diamond Golem]]s with a lightning strike, they will do 7 damage instead of 140 because Diamond Golems have 95% spell damage resistance).&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Shiva|Barbarian}} has rocs as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any rocs or thunderbirds for each level attained after 5th level and gives them a [[speed]] bonus of 1.&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
Since they are the only flying Stronghold unit, the rocs and thunderbirds usually die in large numbers if they are to be sent to attack the enemy straight away. They should be used tactically and not draw too much damage towards themselves, even if their health stat is the third highest for a level 5. Their defense is also pretty low. Try to upgrade Rocs to Thunderbirds as soon as possible, as with speed 7 Rocs are quite useless. For that reason, capturing Rocs&#039; external dwellings is not that difficult (however, beware of first turn right, and if you cannot kill all 9 Rocs guarding the dwelling at the same time, [[Slow]] is still a good idea as the guardians may attack twice due to high morale, reaching some of your troops).&lt;br /&gt;
&lt;br /&gt;
Since the lightning strike deals direct [[damage]] that is unaffected by most combat modifiers, it&#039;s most effective against heavily armored stacks, although with only a 20% chance of occurring it cannot be relied upon.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Stone_Golem_and_Iron_Golem&amp;diff=64548</id>
		<title>Stone Golem and Iron Golem</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Stone_Golem_and_Iron_Golem&amp;diff=64548"/>
		<updated>2023-07-24T11:07:08Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Changing to reduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tower creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 250&lt;br /&gt;
 | Name      = Stone Golem&lt;br /&gt;
 | Attack    = 7&lt;br /&gt;
 | Defense   = 10&lt;br /&gt;
 | Speed     = 3&lt;br /&gt;
 | Growth    = 6&lt;br /&gt;
 | Damage    = 4–5&lt;br /&gt;
 | Health    = 30&lt;br /&gt;
 | Cost      = 150&lt;br /&gt;
 | Special   = • [[Spell damage reduction]] 50%&amp;lt;br&amp;gt;• [[Non-living]]&lt;br /&gt;
 | U_AI_Value= 412&lt;br /&gt;
 | U_name    = Iron Golem&lt;br /&gt;
 | U_attack  = &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;5&#039;&#039;&#039;&lt;br /&gt;
 | U_health  = &#039;&#039;&#039;35&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 200&lt;br /&gt;
 | U_special = • [[Spell damage reduction]] &#039;&#039;&#039;75%&#039;&#039;&#039;&amp;lt;br&amp;gt;• [[Non-living]]&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | No_ushots = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Golem Factory|Stone Golem|Iron Golem|no_dwelling=}}&lt;br /&gt;
&#039;&#039;&#039;Stone Golems and Iron Golems&#039;&#039;&#039; are the level 3 creatures of [[Tower]]. They are recruited from the [[Golem Factory]]. Both Stone Golems and Iron Golems (along with [[Gold Golem]]s and [[Diamond Golem]]s) can be recruited from a Golem Factory on the [[adventure map]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Stone and iron golems are built and animated through a process involving both precise craftsmanship and complex magic. Though slow, they are strong and durable combatants. Stone golems take half damage from spell attacks, while iron golems take only a quarter of such damage.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 113|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Josephine|Alchemist}} has golems as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any stone or iron golems for each level attained after 3rd level, and gives them a [[speed]] bonus of 1.&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]], [[Tower]] heroes spawn with additional Stone Golems, and these stacks (as all level 3 creatures in the mod) have a 100% chance of appearing.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Their only problem is their low speed. In early game they can be okay, also serving as protectors for your [[Master Gremlin]]s, but later on it&#039;s recommended to leave them in the castle, as to not slow down your hero. However, they are good castle defenders, boasting  low cost and natural magic resistance, and can still be used for final battles, as any slow unit, since it doesn&#039;t matter that much whether you&#039;re slowed down or not at the end of the game.&lt;br /&gt;
&lt;br /&gt;
Their 7-9 [[Attack]] and solid 10 [[Defense]] are top-tier. 30-35 [[Health]] is the highest of all level 3 troops. 4-5 [[Damage]] is slightly lacking, but they make up for it in their great resilience. Low [[Speed]] combined with their toughness makes Golems natural defenders for ranged stacks or town garrison, especialy if town is [[Fortifications|upgraded]] with [[Arrow tower|towers]] as they deal good ranged damage that Golems themselves lack.&lt;br /&gt;
&lt;br /&gt;
Their damage spread is minimal, so [[Bless]] and [[Curse]] have next to no effect on them, unless the casting hero has at least Advanced [[Water Magic]] or [[Fire Magic]].&lt;br /&gt;
&lt;br /&gt;
Golems&#039; only lacking stat is [[Speed]], so [[Haste]] seems most obvious beneficial [[spell]] to cast on them.&lt;br /&gt;
&lt;br /&gt;
Against melee stacks, [[Shield]], [[Stone Skin]] and [[Fire Shield]] should have higher priority than damage buffs, as Golems are more suited to keep opponents from hitting your own ranged stacks than to cross the battlefield because of their low [[Speed]].&lt;br /&gt;
&lt;br /&gt;
Depending on situation casting [[Counterstrike]] can be surprisingly good, because while Golems aren&#039;t hard hitters by any means, they are very resilient, so when fighting multiple enemy stacks in melee these additional [[retaliation]]s can take high toll on opposing army.&lt;br /&gt;
&lt;br /&gt;
Against ranged stacks, [[Haste]] and [[Air Shield]] should be used, as their low Speed means they will be shot at more often before they can reach melee range.&lt;br /&gt;
&lt;br /&gt;
They ignore 50%-75% of magic damage. This makes them passable candidates for [[Strategies#Dragogeddon|Dragogeddon]] tactics, as their great effective [[Health]] gives them a good chance to survive [[Armageddon]] and still be able to mop up the survivors, if any remain. AoE spells also can be cast more aggressively on Golems than on other, more vulnerable troops.&lt;br /&gt;
&lt;br /&gt;
[[Tower]] [[Moat|Land Mines]] also counts as magic for their damage reduction, so they are great shock troops to send first into the wall breach if you siege enemy [[Tower]].&lt;br /&gt;
&lt;br /&gt;
Because of their [[Non-living|unliving]] and [[Golem]] nature, they always have neutral [[Morale]], are completely immune to [[mind spells]] and many abilities that only have effect on living troops: [[Zombie]]&#039;s Disease, [[Vampire Lord]]&#039;s Life Drain, [[Lich]]&#039;s death cloud attack (Golems must be main target of Lich&#039;s attack to take damage), [[Ghost Dragon]]&#039;s Aging, [[Mighty Gorgon]]&#039;s Death Stare, [[Wyvern Monarch]]&#039;s and [[Haspid]]&#039;s Poison, [[Azure Dragon]]&#039;s Fear. [[Pit Lord]]s cannot summon [[Demon]]s from their remains.&lt;br /&gt;
&lt;br /&gt;
However they also cannot be resurrected by [[Archangel]]s and spells [[Animate Dead]] and [[Resurrection]] do not work on them - any casualties that Golems take are unsalvageable.&lt;br /&gt;
&lt;br /&gt;
Thanks to this immunity, Golems are great counter to any troop that can debilitate opponents, and are especially useful against [[Necropolis]] armies, as none of their tricks are effective on Golems.&lt;br /&gt;
&lt;br /&gt;
When fighting [[Necropolis]] army, make sure Golems do not stand next to any other troop to avoid them being targeted by [[Lich]]es&#039; death cloud, as it can only damage Golems directly and also will harm other living stacks nearby. Golems should be used to take [[Vampire Lord]]s&#039; counterattack, as Vampire Lords are not healed by attacking unliving targets, and Golems are tough enough to survive retaliation. Then hard-hitting but living stacks of [[Genie]]s or [[Naga]]s can decimate the Vampire Lords. [[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]] can be used in this way, but are relatively more fragile than Golems and thus less suited to take hits.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=64547</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=64547"/>
		<updated>2023-07-24T11:06:27Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Changing to reduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== General Strategies ==&lt;br /&gt;
&lt;br /&gt;
=== Choosing a good primary (main) hero ===&lt;br /&gt;
&lt;br /&gt;
* Good main hero is good in battle. Some heroes are simply equipped with unnecessary secondary skills like Eagly Eye and Learning. Avoid them. Archery, Offense or Armorer is much better.&lt;br /&gt;
* Might heroes are better with big armies than magic heroes. Every point in attack and defense is useful for every creature, while too much spell power or too much knowledge can be of limited use. Sometimes you need a simple spell more than very advanced spells, that need much more power and knowledge to be effective.&lt;br /&gt;
* Heroes that can be better with each level are better than ones that do not benefit much from having a lot of experience. [[Crag Hack]], [[Mephala]] or [[Malekith]] are better and better with each level, while also combinating their speciality with specific primary skills.&lt;br /&gt;
* Good hero can move fast. Someone with logistics (od navigation on water maps) is much better than slow heroes. Not only fast heroes can better attack or collect resources, they also gain experience faster. So, [[Gunnar]] or [[Kyrre]] are good options.&lt;br /&gt;
* Estates, Scholar and similar skills are useful, but normally main hero do not have enough skills slots to have them. There are simply more important skills.&lt;br /&gt;
* No magic skill? Not good. Get one. Or two. Main hero should not have all four of them, because there will be not enough slots for other, might or magic related skills.&lt;br /&gt;
* Some secondary skills are great in combination. For example, if you like spell [[Chain lightning]], combination of [[Air Magic]], [[Sorcery]] and [[Wisdom]] is a way to go. It can be also even more improved with [[Intelligence]].&lt;br /&gt;
* Some heroes start with a lot of creatures. With specialist for level 1, 2 or 3 units, you can clear the mine defenders easier. However, choose units, that you will use in the final phases of the game as well.&lt;br /&gt;
* There is a lot of good heroes and bad heroes. Use forums and Wiki to know more about them.&lt;br /&gt;
* Find your build. Different towns needs different heroes, but some of the heroes are great in any town, while others are usable only in one town. For example, [[Valeska]] is good in castle town, while [[Orrin]] is good in every town - and even better in towns with more ranged units - or when using archers from multiple towns. Having Marksmen, Magi, Zealots and Titans in one army is great for this hero.&lt;br /&gt;
* Choose based on map. Are you playing a map with lots of snow or swamp? Take someone with pathfinding.&lt;br /&gt;
* Some magic heroes are great in the hands of a skilled player. For example [[Eovacius]], [[Thant]], [[Jeddite]]...&lt;br /&gt;
* Overall, [[overlords]] and [[barbarians]] are ones with the stronger heroes, while [[planeswalkers]] and [[alchemists]] are among the worse ones.&lt;br /&gt;
&lt;br /&gt;
Some of the best primary heroes: [[Orrin]], [[Mephala]], [[Crag Hack]], [[Gunnar]], [[Dessa]], [[Tazar]]...&lt;br /&gt;
&lt;br /&gt;
=== Choosing a good secondary (helper) hero ===&lt;br /&gt;
&lt;br /&gt;
* [[Estates]], [[scholar]] and [[logistics]] are some of the very good secondary skills for heroes, that are not designed for fighting.&lt;br /&gt;
* Normally, secondary heroes will have much less experience than main heroes. It is possible that they will learn only a small amount of secondary skills.&lt;br /&gt;
* Gold and estates specialities are extremely good. They can provide you with gold, so you can have capitol, level 7 creature generator and many other buildings faster.&lt;br /&gt;
* During 4 months, single gold specialist can provide you with 39 200 gold. Enough for 4 capitols or 1 entire week of all creatures from single town. Leena can get you about 150 000 gold.&lt;br /&gt;
* Logistics is good, if you need to move new fresh forces from your town to the main hero, fighting several days from your town.&lt;br /&gt;
* In need of gems? Crystals? Mercury? Sulfur? Or simply you have many towns and you can trade surplus? There are heroes like [[Rissa]] that can help you out.&lt;br /&gt;
* Scholar can help you with two things: Exchanging spells between important heroes, and also so your fighting hero can get a special spell, that some of your new heroes have. Great, if you need [[Prayer]] and you find [[Loynis]] in the tavern etc.&lt;br /&gt;
* Ballista costs as much as a hero. So it is better to recruit a new hero and swap ballista to your main hero. Same with cannon (and cannon is much more expensive than Jeremy the captain). You can also use [[Rion]], if you need first aid tent in the castle town.&lt;br /&gt;
&lt;br /&gt;
Some of the best secondary heroes: [[Leena]], [[Lord Haart]], [[Octavia]], [[Aine]], [[Rissa]], [[Sephinroth]], [[Jeremy]]...&lt;br /&gt;
&lt;br /&gt;
It is up to a player, if his first hero is a good primary or a good secondary hero.&lt;br /&gt;
&lt;br /&gt;
=== Early Capitol ===&lt;br /&gt;
This tactics is great on closed maps, when all enemies are far and not doing any problems in the first turns. If you rush for early capitol, you can have more gold than other players.&lt;br /&gt;
Pros: You can have more income, so you can build new units and buildings with enough gold. You can also have more heroes than usual.&lt;br /&gt;
Cons: With limited amount of creature buildings, you cannot make a good defense early. You also cannot attack all the mine protectors. So while you will not have a problem with gold, you may miss enought ore, crystals etc in the city development.&lt;br /&gt;
&lt;br /&gt;
Rushing for capitol is of course hard on higher difficulty. Capitol costs 10 000 gold, castle and citadel costs 7 500 gold. Many buildings, like blacksmiths, are not that useful early on (or almost useless for some time), yet you simply need them. However, difference in two weeks, with capitol and without capitol, is 14 x 2000 gold, 28 000 gold in total.&lt;br /&gt;
&lt;br /&gt;
For early capitol, it is a good idea to pick a good secondary hero (or start with someone) with gold speciality and/or estates. [[Lord Haart]] and [[Leena]] are two best choices.&lt;br /&gt;
&lt;br /&gt;
Example build order:&lt;br /&gt;
&lt;br /&gt;
# Town Hall&lt;br /&gt;
# Magic Guild&lt;br /&gt;
# Marketplace&lt;br /&gt;
# Blacksmith&lt;br /&gt;
# City Hall&lt;br /&gt;
# Citadel&lt;br /&gt;
# Castle&lt;br /&gt;
# Capitol&lt;br /&gt;
# Resource silo (if needed)&lt;br /&gt;
# unupgraded creature dwellings (so you can have as much units as possible)&lt;br /&gt;
# other buildings&lt;br /&gt;
&lt;br /&gt;
=== Dragogeddon ===&lt;br /&gt;
A tactical maneuver, wherein the hero aims to cast the [[Armageddon]] spell without harming his own troops. In the original {{roe}}, [[Black Dragon]]s and [[Gold Dragon]]s were the best creatures to have when using this tactic, hence the name dragogeddon. Important note is that [[Red Dragon|Red]] and [[Green Dragon]]s, who are, respectively, basic versions of Black and Gold ones, are immune only to 1-3 level spells, and thus will be normally damaged by Armageddon which is level 4 spell.&lt;br /&gt;
&lt;br /&gt;
In order for dragogeddon tactics to work in the best possible way, the hero requires:&lt;br /&gt;
* at least advanced [[Wisdom]] to learn Armageddon&lt;br /&gt;
* high [[Primary skill#power_skill|power skill]] for Armageddon to cause as much damage as possible&lt;br /&gt;
* reasonable [[Primary skill#knowledge_skill|knowledge]] for sufficient spell points to cast the spell at least few times&lt;br /&gt;
* creatures with appropriate spell immunity to cause damage only to enemy units.&lt;br /&gt;
&lt;br /&gt;
Possible creatures for the dragogeddon tactics are:&lt;br /&gt;
* [[Black Dragon]]s from [[Dungeon]] (but not Red!)&lt;br /&gt;
* [[Gold Dragon]]s from [[Rampart]] (but not Green!)&lt;br /&gt;
* [[Efreet Sultan]]s from [[Inferno]]&lt;br /&gt;
* [[Fire Elemental]]s, [[Magma Elemental]]s, [[Magic Elemental]]s or [[Phoenix]]es from [[Conflux]]&lt;br /&gt;
&lt;br /&gt;
Additionally, [[golem]]s may be used for the tactic because of their [[Spell damage reduction]] ability. For this purpose, [[Tower]]&#039;s [[Stone and Iron Golem]]s are typically the easiest to gather. However, dragogeddon tactics are often used in situations where it is essential to rapidly – preferably in the first round of combat – destroy enemy forces, and therefore golems with a slow [[speed]] rating are not a preferable choice. Conflux&#039;s Fire Elementals and Magic Elementals are not significantly better. Another option is using [[Angel and Archangel|Archangels]] or [[Devil and Arch Devil|Arch Devils]] who are faster than Gold or Black Dragons, casting [[Anti-magic]] on them in the first turn and Armageddon afterwards (beware that Anti-magic disallows you to [[Resurrection|resurrect]] units).&lt;br /&gt;
&lt;br /&gt;
The combination artifact [[Power of the Dragon Father]], while hard to obtain, makes all of the hero&#039;s units immune to Armageddon, allowing dragogeddon usage with any army.&lt;br /&gt;
&lt;br /&gt;
Another situation for dragogeddon is when a player needs to weaken an enemy hero&#039;s main force. When used for this purpose, the attacking method is typically hit-and-run, which makes speed essential and Phoenixes the best choice. It is vital for the hero to act first in the combat, cast Armageddon and then [[surrender]] (or [[retreat]]), and then repeat the process. In an ideal situation, the enemy hero&#039;s movement has ended up near the defending player&#039;s town, when it is a short distance to attack the enemy hero over and over again with Phoenixes combined with Armageddon.&lt;br /&gt;
&lt;br /&gt;
The biggest threats for dragogeddon are [[Orb of Inhibition]], disallowing the use of all spells in combat and [[Recanter&#039;s Cloak]], suppressing spells any higher than level 3.&lt;br /&gt;
&lt;br /&gt;
In general, Dungeon&#039;s Black Dragons are more likely to be part of Dragogeddon than Rampart&#039;s Gold Dragons, since Armageddon spell appears only in [[Alignment|evil alignment]] towns (Inferno, [[Necropolis]], and Dungeon). If a map has Rampart and/or Conflux but no evil alignment towns, it is almost impossible to use dragogeddon tactics.&lt;br /&gt;
&lt;br /&gt;
=== Artifact Monopoly ===&lt;br /&gt;
A tactic for the turn&#039;s first human player of every month. Since all [[Artifact Merchants]] carry the same stock, the human player who is first in the turn order gets the first choice of artifacts to buy every month. This can be a huge advantage during multiplayer games, as the computers always act after the human players.&lt;br /&gt;
&lt;br /&gt;
If playing with {{sod}} expansion, a solid use of the strategy is to buy every [[combination artifact]] piece they can afford at the first round of the month. After a few months, and with some luck in adventuring, the first player - using this tactic - may combine few of the easier combination artifacts like [[Bow of the Sharpshooter]],  [[Cloak of the Undead King]] or [[Wizard&#039;s Well]] - all quite powerful.&lt;br /&gt;
&lt;br /&gt;
=== A mite, but not an enemy, very charming, no enmities ===&lt;br /&gt;
If you don&#039;t have the resources to run that one town you need the troops from, let the enemy capture it and spend all their resources building it for you, then when they least expect it, take it back with minimal force. Losses are 500 (basic city) over 1000 (with [[Town Hall]] building) over 2000 ([[City Hall]]) gold to 4000 gold  ([[Capitol]] city, losing the [[Capitol]] to the enemy destroys the 10k gold [[Capitol]] building) each day and the added costs of recapturing the town - but the [[Resources]] needed for better buildings might even be harder to come by and you want that high level unit buildings to be built in the long term, why not let the enemy build them.&lt;br /&gt;
&lt;br /&gt;
=== Stack divide, and conquer ===&lt;br /&gt;
Flanking has its uses, [[Cyclops]] and  [[Genie]] units with their casting or castle wall damage feature work &#039;&#039;&#039;without considering the unit amount&#039;&#039;&#039; of the stack , so [[Cyclops]] that have damage castle walls as a special will get one castle wall attack per [[Cyclops]] stack (or even advanced [[Ballistics]] and thus two shots when the stack is a [[Cyclops King]] stack), the number of [[Cyclops]] in the stack is not relevant and [[Genie]]s will get their usual allotment of spells without regarding the stack size too - one [[Genie]] and his utility spells is as important as 100 considering spells that they can cast - as opposed to [[Faerie Dragon]]s that use damaging spells that depend on the number of units the stack has. [[Genie]]s are level 5 creatures, a [[Cyclops]] is a level 6 creature, both are a little bit faster than level 1 or 2 units in general - and those tend to die off easily midgame so the open places in the army of the hero are not actually wasted given utility spells on worthwhile creatures or faster sieges and additionally higher level creatures also tend to move faster on the adventure map.&lt;br /&gt;
&lt;br /&gt;
== Faction Specific Strategies ==&lt;br /&gt;
* [[Castle#Strategy|Castle]]&lt;br /&gt;
* [[Rampart#Strategy|Rampart]]&lt;br /&gt;
* [[Tower#Strategy|Tower]]&lt;br /&gt;
* [[Inferno#Strategy|Inferno]]&lt;br /&gt;
* [[Necropolis#Strategy|Necropolis]]&lt;br /&gt;
* [[Dungeon#Strategy|Dungeon]]&lt;br /&gt;
* [[Stronghold#Strategy|Stronghold]]&lt;br /&gt;
* [[Fortress#Strategy|Fortress]]&lt;br /&gt;
* [[Conflux#Strategy|Conflux]]&lt;br /&gt;
* [[Cove#Strategy|Cove]]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Tricks]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Miscellaneous]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Special_ability&amp;diff=64546</id>
		<title>Special ability</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Special_ability&amp;diff=64546"/>
		<updated>2023-07-24T11:05:47Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Changing to reduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Special ability&#039;&#039;&#039; is a term typically referring to a creature&#039;s ability to actively or passively do something other than basic [[melee]] attack in combat. Active special ability means, that the creature has to act in a specific way for the special ability to emerge. For example, [[Wyvern]]s&#039; [[poisonous]] ability requires them to attack or [[Retaliation|retaliate]]. Passive special ability means, that the creature does not have to do anything to use it. For example [[undead]] is an special ability of all [[necropolis]] creatures, which makes them - among other things - [[Immunity|immune]] to certain spells. A passive ability could also be considered a characteristic of a creature.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of active special abilities:&#039;&#039;&#039;&lt;br /&gt;
* [[Hell Hound and Cerberus#Special ability|3-headed attack]]&lt;br /&gt;
* [[Accurate shot]] {{withhota}}&lt;br /&gt;
* [[Acid breath]] {{withab}}&lt;br /&gt;
* [[Aging]]&lt;br /&gt;
* [[Binding]]&lt;br /&gt;
* [[Blind|Blinding]]&lt;br /&gt;
* [[Breath attack]]&lt;br /&gt;
* [[Casts after shot]] {{withhota}}&lt;br /&gt;
* [[Curse]]&lt;br /&gt;
* [[Death blow]]&lt;br /&gt;
* [[Death cloud]]&lt;br /&gt;
* [[Death stare]]&lt;br /&gt;
* [[Disease]]&lt;br /&gt;
* [[Dispel]]&lt;br /&gt;
* [[Double attack]]&lt;br /&gt;
* [[Ferocity]] {{withhota}}&lt;br /&gt;
* [[Fireball attack]]&lt;br /&gt;
* [[Flying]]&lt;br /&gt;
* [[Hate]]&lt;br /&gt;
* [[Hypnotize]] {{withhota}}&lt;br /&gt;
* [[Jousting]]&lt;br /&gt;
* [[Life drain]]&lt;br /&gt;
* [[Lightning strike]]&lt;br /&gt;
* [[Retaliation|No enemy retaliation]]&lt;br /&gt;
* [[Melee penalty|No melee penalty]]&lt;br /&gt;
* [[Obstacle penalty|No obstacle penalty]]&lt;br /&gt;
* [[Range penalty|No range penalty]] {{withab}}&lt;br /&gt;
* [[Paralyzing Venom]]&lt;br /&gt;
* [[Petrifying attack]]&lt;br /&gt;
* [[Poisonous]]&lt;br /&gt;
* [[Ranged attack]]&lt;br /&gt;
* [[Spellcaster]]&lt;br /&gt;
* [[Summon demons]]&lt;br /&gt;
* [[Retaliation|Unlimited retaliations]]&lt;br /&gt;
* [[Weakness]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;List of passive special abilities:&#039;&#039;&#039;&lt;br /&gt;
* [[Crystal generation]] {{withab}}&lt;br /&gt;
* [[Dragon]]&lt;br /&gt;
* [[Elemental]]&lt;br /&gt;
* [[Azure_Dragon#Fear special ability|Fear]] {{withab}}&lt;br /&gt;
* [[Fire shield]]&lt;br /&gt;
* [[Nix and Nix Warrior|Ignore enemy&#039;s attack skill]] {{withhota}}&lt;br /&gt;
* [[Behemoth and Ancient Behemoth| Ignore enemy&#039;s defense skill]]&lt;br /&gt;
* [[Luck|+/- Luck]]&lt;br /&gt;
* [[Magic channel]]&lt;br /&gt;
* [[Magic Mirror]] {{withsod}}&lt;br /&gt;
* [[Magic resistance]]&lt;br /&gt;
* [[Mana drain]]&lt;br /&gt;
* [[Morale|+/- Morale]]&lt;br /&gt;
* [[Non-living]] ([[Stone Gargoyle and Obsidian Gargoyle|Bloodless]] {{withhota}})&lt;br /&gt;
* [[Rebirth]] {{withab}}&lt;br /&gt;
* [[Regeneration]]&lt;br /&gt;
* [[Revenge]] {{withhota}}&lt;br /&gt;
* [[Sandwalker]] {{withab}}&lt;br /&gt;
* [[Spell damage reduction]]&lt;br /&gt;
* [[Spell immunity]]&lt;br /&gt;
* [[Spying]] {{withab}}&lt;br /&gt;
* [[Undead]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creature specialties|*]]&lt;br /&gt;
[[Category: Terms]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Steel_Golem&amp;diff=64545</id>
		<title>Steel Golem</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Steel_Golem&amp;diff=64545"/>
		<updated>2023-07-24T11:05:19Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Changing to reduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
{{Neutral creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 597&lt;br /&gt;
 | Growth     = 4&lt;br /&gt;
 | Name       = Steel Golem&lt;br /&gt;
 | Image      = [[File:Creature Steel Golem.gif]]&lt;br /&gt;
 | Attack     = 10&lt;br /&gt;
 | Defense    = 11&lt;br /&gt;
 | Damage     = 6–8&lt;br /&gt;
 | Health     = 45&lt;br /&gt;
 | Speed      = 6&lt;br /&gt;
 | No_shots   = &lt;br /&gt;
 | Cost       = 400&lt;br /&gt;
 | Special    = • [[Spell damage reduction]] 80%&amp;lt;br&amp;gt;• [[Non-living]]&lt;br /&gt;
 | Onlyone    =&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{|style=&amp;quot;border: 1px solid; background-color:#e6e6ff; padding-right: 10px; padding-bottom:3px; float:left; margin-right:7px&amp;quot;&lt;br /&gt;
|{{---}}[[Image:Steel Golem (adventure map).gif|text-bottom]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Steel Golems&#039;&#039;&#039; are level 4 [[neutral creature]]s. Uniquely, they have no dwelling from which they can be recruited.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Neutral creature]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Damage_Resistance&amp;diff=64544</id>
		<title>Damage Resistance</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Damage_Resistance&amp;diff=64544"/>
		<updated>2023-07-24T11:04:40Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Changing to reduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spell damage reduction]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Spell_Damage_Resistance&amp;diff=64543</id>
		<title>Spell Damage Resistance</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Spell_Damage_Resistance&amp;diff=64543"/>
		<updated>2023-07-24T11:02:57Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Changing to reduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spell damage reduction]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Spell_damage_reduction&amp;diff=64542</id>
		<title>Spell damage reduction</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Spell_damage_reduction&amp;diff=64542"/>
		<updated>2023-07-24T11:00:57Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spell damage reduction&#039;&#039;&#039; is a [[special ability]] of several creatures. It&#039;s characteristic of [[Tower]]&#039;s [[Stone and Iron Golem]]s as well as [[Neutral creature|neutral]] [[Gold Golem]]s and [[Diamond Golem]]s. It reduces damage from [[spell]]s by a specific percentage which depends on the creature type. However, it does not prevent spells from working as the manual claims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures with spell damage reduction:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Stone Golem}} - resists 50% of the damage from spells&lt;br /&gt;
* {{Cn|Iron Golem}} - resists 75% of the damage from spells&lt;br /&gt;
* {{Cn|Gold Golem}} - resists 85% of the damage from spells&lt;br /&gt;
* {{Cn|Diamond Golem}} - resists 95% of the damage from spells&lt;br /&gt;
* {{Cn|Firebird}} - originally fully immune to [[Fire Magic]] spells, in [[HotA]]{{-wh}} resists 50% of the damage from Fire spells &lt;br /&gt;
* {{Cn|Steel Golem}} {{withhota}} - resists 80% of the damage from spells&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Spell_damage_reduction&amp;diff=64541</id>
		<title>Spell damage reduction</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Spell_damage_reduction&amp;diff=64541"/>
		<updated>2023-07-24T11:00:32Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Changing to capitals.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spell Damage Reduction&#039;&#039;&#039; is a [[special ability]] of several creatures. It&#039;s characteristic of [[Tower]]&#039;s [[Stone and Iron Golem]]s as well as [[Neutral creature|neutral]] [[Gold Golem]]s and [[Diamond Golem]]s. It reduces damage from [[spell]]s by a specific percentage which depends on the creature type. However, it does not prevent spells from working as the manual claims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures with spell damage reduction:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Stone Golem}} - resists 50% of the damage from spells&lt;br /&gt;
* {{Cn|Iron Golem}} - resists 75% of the damage from spells&lt;br /&gt;
* {{Cn|Gold Golem}} - resists 85% of the damage from spells&lt;br /&gt;
* {{Cn|Diamond Golem}} - resists 95% of the damage from spells&lt;br /&gt;
* {{Cn|Firebird}} - originally fully immune to [[Fire Magic]] spells, in [[HotA]]{{-wh}} resists 50% of the damage from Fire spells &lt;br /&gt;
* {{Cn|Steel Golem}} {{withhota}} - resists 80% of the damage from spells&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Spell_damage_resistance&amp;diff=64540</id>
		<title>Spell damage resistance</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Spell_damage_resistance&amp;diff=64540"/>
		<updated>2023-07-24T10:59:18Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Redirecting to spell damage reduction.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Spell damage reduction]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Spell_damage_reduction&amp;diff=64539</id>
		<title>Spell damage reduction</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Spell_damage_reduction&amp;diff=64539"/>
		<updated>2023-07-24T10:58:07Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Starting to change &amp;quot;Spell Damage Resistance&amp;quot; to &amp;quot;Spell Damage Reduction&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spell damage reduction&#039;&#039;&#039; is a [[special ability]] of several creatures. It&#039;s characteristic of [[Tower]]&#039;s [[Stone and Iron Golem]]s as well as [[Neutral creature|neutral]] [[Gold Golem]]s and [[Diamond Golem]]s. It reduces damage from [[spell]]s by a specific percentage which depends on the creature type. However, it does not prevent spells from working as the manual claims.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures with spell damage reduction:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Stone Golem}} - resists 50% of the damage from spells&lt;br /&gt;
* {{Cn|Iron Golem}} - resists 75% of the damage from spells&lt;br /&gt;
* {{Cn|Gold Golem}} - resists 85% of the damage from spells&lt;br /&gt;
* {{Cn|Diamond Golem}} - resists 95% of the damage from spells&lt;br /&gt;
* {{Cn|Firebird}} - originally fully immune to [[Fire Magic]] spells, in [[HotA]]{{-wh}} resists 50% of the damage from Fire spells &lt;br /&gt;
* {{Cn|Steel Golem}} {{withhota}} - resists 80% of the damage from spells&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Bless&amp;diff=64538</id>
		<title>Bless</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Bless&amp;diff=64538"/>
		<updated>2023-07-24T10:53:47Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Fixed a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|32|39|31|0|0|19|20|31|31|53&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = 1 Round/[[Spell power|Power]]&lt;br /&gt;
 | b_effect    = Causes the selected friendly unit to inflict maximum damage when it attacks.&lt;br /&gt;
 | a_effect    = Causes the selected friendly unit to inflict (maximum damage &#039;&#039;&#039;+1&#039;&#039;&#039;) when it attacks.&lt;br /&gt;
 | e_effect    = Causes &#039;&#039;&#039;all&#039;&#039;&#039; friendly units to inflict (maximum damage +1) when they attack.&lt;br /&gt;
 | no_appear   = {{Town name|Inferno}}&amp;lt;br&amp;gt;{{Town name|Necropolis}}&lt;br /&gt;
}} The Bless spell [[counter]]s the [[Curse]] spell. &lt;br /&gt;
&lt;br /&gt;
This spell is most effective on creatures which have a large damage range and, at Advanced and Expert level, stacks of troops with low damage but large numbers of creatures in them.&lt;br /&gt;
&lt;br /&gt;
The +1 extra damage bonus from Advanced [[Water Magic]] is more beneficial to units that normally deal low damage as it&#039;s greater percentage of their base damage, so it&#039;s even more useful to low level units with high numbers and large damage bracket. Many 1st level units deal 1-3 damage values - [[Pikeman|Pikemen]], [[Troglodyte]]s, [[Sprite]]s ([[Skeleton]]s too, but as [[Undead]], they cannot be Blessed). [[Harpy and Harpy Hag|Harpies &amp;amp; Harpy Hags]] with 1-4 damage are perhaps most affected, as Advanced Bless causes them to deal 5 damage instead of 1-4, average 2,5, doubling their output. [[Air Elemental and Storm Elemental|Air Elementals &amp;amp; Storm Elementals]] deal similarly proportioned 2-8 damage.&lt;br /&gt;
&lt;br /&gt;
Because of its mechanic, normal and basic Bless is useless to cast on troops with fixed damage value: [[Angel and Archangel|Angels]], [[Naga and Naga Queen|Nagas]], [[Peasant]]s, [[Enchanter]]s and [[Rust Dragon]]s. Advanced Bless has a very minor effect, as 1 point of damage is more or less a negligible amount on such troops. With the exception of peasants; where +1 basically doubles their damage output. This boost could be a game changer in numbers massive enough. However, getting to that point is only reasonable on paper and even then, it is really hard to keep them alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Bless as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Adela|Cleric}}&lt;br /&gt;
* {{Hn|Spint|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Bless as a specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Adela|Cleric}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Bless:&#039;&#039;&#039;&lt;br /&gt;
* [[Undead]]&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting this spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (advanced level){{-wh}}&lt;br /&gt;
* {{Cn|Enchanter}}s (expert level){{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
The spell is most effective on [[creature]]s which have a large range between their minimum and maximum damage and, at Advanced and Expert level, [[troop stack]]s with a large amount of creatures in them.&lt;br /&gt;
&lt;br /&gt;
- More precisely, it&#039;s most effective on creatures which have large &#039;&#039;&#039;relative proportion of max damage to average damage&#039;&#039;&#039; and low damage but high stack numbers. Think of Gremlins with their min 1, avg 1,5, max 2 damage that becomes fixed 2 (+33% from average 1,5) or 3 on Advanced+ (+100% from avg 1,5). Giants and Titans have larger numerical variance (40-60) but their min-avg-max damage ratio is lower - min 1, avg 1,25, max 1,5, so they only get +20% from normal Bless and 22% from Advanced.&lt;br /&gt;
&lt;br /&gt;
The +1 extra damage bonus from Advanced Water Magic is more beneficial to units that normally deal low damage as it&#039;s greater percentage of their base damage, so it&#039;s even more useful to low level units with high numbers and large variance. Like anything that has 1-3 or so damage values - Pikemen, Troglodytes, Sprites. Hags &amp;amp; Harpy Hags with 1-4 are perhaps most affected. Air Elementals &amp;amp; Storm Elementals have 2-8, same proportions, but they don&#039;t get as dramatic powerup from Adv Bless - it&#039;s only 1/8th and not 1/4th of &amp;quot;normal&amp;quot; max damage.&lt;br /&gt;
&lt;br /&gt;
Bless also almost completely eliminates damage variance, which is helpful as it makes combat much more predictable, particularly the possibility and strength of counter-attacks.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Bless&amp;diff=64537</id>
		<title>Bless</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Bless&amp;diff=64537"/>
		<updated>2023-07-24T10:50:46Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Added other fixed damage creatures and introduced the mighty &amp;quot;peasant strategy&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|32|39|31|0|0|19|20|31|31|53&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = 1 Round/[[Spell power|Power]]&lt;br /&gt;
 | b_effect    = Causes the selected friendly unit to inflict maximum damage when it attacks.&lt;br /&gt;
 | a_effect    = Causes the selected friendly unit to inflict (maximum damage &#039;&#039;&#039;+1&#039;&#039;&#039;) when it attacks.&lt;br /&gt;
 | e_effect    = Causes &#039;&#039;&#039;all&#039;&#039;&#039; friendly units to inflict (maximum damage +1) when they attack.&lt;br /&gt;
 | no_appear   = {{Town name|Inferno}}&amp;lt;br&amp;gt;{{Town name|Necropolis}}&lt;br /&gt;
}} The Bless spell [[counter]]s the [[Curse]] spell. &lt;br /&gt;
&lt;br /&gt;
This spell is most effective on creatures which have a large damage range and, at Advanced and Expert level, stacks of troops with low damage but large numbers of creatures in them.&lt;br /&gt;
&lt;br /&gt;
The +1 extra damage bonus from Advanced [[Water Magic]] is more beneficial to units that normally deal low damage as it&#039;s greater percentage of their base damage, so it&#039;s even more useful to low level units with high numbers and large damage bracket. Many 1st level units deal 1-3 damage values - [[Pikeman|Pikemen]], [[Troglodyte]]s, [[Sprite]]s ([[Skeleton]]s too, but as [[Undead]], they cannot be Blessed). [[Harpy and Harpy Hag|Harpies &amp;amp; Harpy Hags]] with 1-4 damage are perhaps most affected, as Advanced Bless causes them to deal 5 damage instead of 1-4, average 2,5, doubling their output. [[Air Elemental and Storm Elemental|Air Elementals &amp;amp; Storm Elementals]] deal similarly proportioned 2-8 damage.&lt;br /&gt;
&lt;br /&gt;
Because of its mechanic, normal and basic Bless is useless to cast on troops with fixed damage value: [[Angel and Archangel|Angels]], [[Naga and Naga Queen|Nagas]], [[Peasant]]s, [[Enchanter]]s and [[Rust Dragon]]s. Advanced Bless has a very minor effect, as 1 point of damage more or less is negligible amount on such troops. With the exception of peasants; where +1 basically doubles their damage output. This boost could be a game changer in numbers massive enough. However, getting to that point is only reasonable on paper and even then, it is really hard to keep them alive.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Bless as a starting spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Adela|Cleric}}&lt;br /&gt;
* {{Hn|Spint|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Bless as a specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Adela|Cleric}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Bless:&#039;&#039;&#039;&lt;br /&gt;
* [[Undead]]&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting this spell:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (advanced level){{-wh}}&lt;br /&gt;
* {{Cn|Enchanter}}s (expert level){{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
The spell is most effective on [[creature]]s which have a large range between their minimum and maximum damage and, at Advanced and Expert level, [[troop stack]]s with a large amount of creatures in them.&lt;br /&gt;
&lt;br /&gt;
- More precisely, it&#039;s most effective on creatures which have large &#039;&#039;&#039;relative proportion of max damage to average damage&#039;&#039;&#039; and low damage but high stack numbers. Think of Gremlins with their min 1, avg 1,5, max 2 damage that becomes fixed 2 (+33% from average 1,5) or 3 on Advanced+ (+100% from avg 1,5). Giants and Titans have larger numerical variance (40-60) but their min-avg-max damage ratio is lower - min 1, avg 1,25, max 1,5, so they only get +20% from normal Bless and 22% from Advanced.&lt;br /&gt;
&lt;br /&gt;
The +1 extra damage bonus from Advanced Water Magic is more beneficial to units that normally deal low damage as it&#039;s greater percentage of their base damage, so it&#039;s even more useful to low level units with high numbers and large variance. Like anything that has 1-3 or so damage values - Pikemen, Troglodytes, Sprites. Hags &amp;amp; Harpy Hags with 1-4 are perhaps most affected. Air Elementals &amp;amp; Storm Elementals have 2-8, same proportions, but they don&#039;t get as dramatic powerup from Adv Bless - it&#039;s only 1/8th and not 1/4th of &amp;quot;normal&amp;quot; max damage.&lt;br /&gt;
&lt;br /&gt;
Bless also almost completely eliminates damage variance, which is helpful as it makes combat much more predictable, particularly the possibility and strength of counter-attacks.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sharpshooter&amp;diff=64521</id>
		<title>Sharpshooter</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sharpshooter&amp;diff=64521"/>
		<updated>2023-07-19T04:09:08Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Changed &amp;quot;range penalty&amp;quot; to &amp;quot;obstacle penalty&amp;quot;.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Neutral creatures}}{{Creature&lt;br /&gt;
 | AI_Value   = 585&lt;br /&gt;
 | Growth     = 4&lt;br /&gt;
 | Name       = Sharpshooter&lt;br /&gt;
 | Attack     = 12&lt;br /&gt;
 | Defense    = 10&lt;br /&gt;
 | Damage     = 8–10&lt;br /&gt;
 | Health     = 15&lt;br /&gt;
 | Speed      = 9&lt;br /&gt;
 | Shots      = 32&lt;br /&gt;
 | Cost       = 400&lt;br /&gt;
 | Special    = • [[Ranged attack]]&amp;lt;br&amp;gt;• No [[range penalty]]&amp;lt;br&amp;gt;• No [[obstacle penalty]]&lt;br /&gt;
 | Onlyone    = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Treetop Tower|Sharpshooter|no_upg=|no_dwelling=}}&lt;br /&gt;
&#039;&#039;&#039;Sharpshooters&#039;&#039;&#039; are level 4 [[neutral creature]]s recruited from the [[Treetop tower|Treetop Tower]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Specially trained by the guerrilla warrior [[Gelu]], Sharpshooters are a select troop. Recruited from the ranks of [[Archer and Marksman|Archers]], [[Archer and Marksman|Marksmen]], [[Wood Elf and Grand Elf|Wood Elves]], and [[Wood Elf and Grand Elf|Grand Elves]], Sharpshooters use a huge recursive, compound longbow. More than five feet in length, three bowstrings running through the pulleys on both ends, aid in the power and precision of their attacks. With their training, distance and [[siege walls]] are not a hindrance.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 19|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Appearance ==&lt;br /&gt;
Sharpshooters were added in {{ab}} so there are no Sharpshooters or [[Treetop Tower]]s in {{roe}}.&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* {{H|Gelu|Ranger}} can upgrade [[Archer and Marksman|Archers and Marksmen]] and [[Wood Elf and Grand Elf|Wood Elves and Grand Elves]] to Sharpshooters.&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
Like most ranged units, they are very vulnerable when within melee range. This applies especially to Sharpshooters, glass cannons whose 15HP are the lowest among all Level 4 units. However, they have the highest damage-to-hit points ratio of any (non-Level 1) unit in the game, dealing tremendous amounts of damage as long as they are kept alive. Expert [[Slow]] coupled with Expert [[Archery]] helps immensely with this. When laying siege to a town, they are extremely useful as they have no obstacle penalty, though they are often targeted by [[Arrow tower|Arrow Towers]]. Do anything to protect Sharpshooters against enemy&#039;s melee fighters. Sharpshooters&#039; major advantage is their excellent speed, especially in comparison with many other ranged units, which means they can wipe out a major part of the enemy&#039;s army prior to the turn of many of its units.&lt;br /&gt;
&lt;br /&gt;
When playing [[Gelu]], don&#039;t upgrade Elves to Sharpshooters too early, particularly on harder difficulties, as it is expensive. You don&#039;t need [[Grand Elves]] and the upgraded [[Homestead]] at all.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Neutral creature]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Adam_Eornom&amp;diff=64282</id>
		<title>User talk:Adam Eornom</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Adam_Eornom&amp;diff=64282"/>
		<updated>2023-06-30T13:07:44Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why does the Primary Skills section say &amp;quot;...which recur almost in the same form throughout the game.&amp;quot;?&lt;br /&gt;
And if it isn&#039;t named so in-game, can we change Spell Damage Resistance to something like Spell Damage Reduction? That way we can differentiate between Resistance skill and this attribute easily.&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Adam_Eornom&amp;diff=64281</id>
		<title>User talk:Adam Eornom</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Adam_Eornom&amp;diff=64281"/>
		<updated>2023-06-30T13:04:10Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why does the Primary Skills section say &amp;quot;...which recur almost in the same form throughout the game.&amp;quot;?&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Chain_Lightning&amp;diff=64280</id>
		<title>Chain Lightning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Chain_Lightning&amp;diff=64280"/>
		<updated>2023-06-30T12:56:57Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Added Faerie Dragon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|20|20|29|20|20|20|20|0|0|20|20&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 24/20&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Lightning bolt strikes target troop for (25 + (power x 40)) damage. Bolt strikes four troops.&lt;br /&gt;
 | a_effect    = Lightning bolt strikes target troop for (50 + (power x 40)) damage. Bolt strikes five troops.&lt;br /&gt;
 | e_effect    = Lightning bolt strikes target troop for (100 + (power x 40)) damage. Bolt strikes five troops.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Chain Lightning strikes up to four or five creature stacks causing full damage for the initial target, and halving for each target after that. The closest creature stack to the initial target becomes the second target of the spell whether it is a friend or a foe, and this method repeats itself for all the spell&#039;s targets. However, the same creature stack cannot be targeted twice. If two or more targets are at the equal distance from previous target, then the stack is randomly chosen. If the spell is [[Magic Resistance|resisted]] after it has already struck at least one target, it will continue arcing to the next target.&lt;br /&gt;
&lt;br /&gt;
* This spell deals up to (46 + power x 75) damage on basic level, (96 + power x 77.5) on advanced level and (193 + power x 77.5) with expert air magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Chain Lightning as a specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Solmyr|Wizard}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Chain Lightning:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}&lt;br /&gt;
{{immune|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units [[Vulnerability|vulnerable]] to its effects:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Chain Lightning:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts that render units immune to Chain Lightning:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Pendant of Negativity}}&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
In a big battle, Chain Lightning is mighty, especially at the beginning of the combat. It can wipe out great amounts of units and weaken the enemy significantly. However, when fighting against an enemy with a low amount of stacks, it is not very welcome since it may destroy some of our troops. Ironically, when [[Air Magic]] secondary skill level is increased, there are more situations where Chain Lightning is not a good choice, as it strikes 5 stacks instead of 4 (i.e. fighting against enemy with 4 stacks makes Chain Lightning undesirable). Thus, low amount of stacks is a way to resist this powerful spell. If you fight against wandering monsters, consider having a little army, so that your enemies will form many small stacks, and you kill them with Chain Lightning.&lt;br /&gt;
&lt;br /&gt;
Chain Lightning on the other hand only strikes the closest creature from last one, so if enemies have a lot of stacks, ar machines and etc it will still only attack the enemy.&lt;br /&gt;
&lt;br /&gt;
A way to defend your tower army from lightning strikes is just to have Golems as your closest impact creature. Iron Golems will absorb 75% of the magic damage, making your losses negligible.&lt;br /&gt;
&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Meteor_Shower&amp;diff=64279</id>
		<title>Meteor Shower</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Meteor_Shower&amp;diff=64279"/>
		<updated>2023-06-30T12:56:23Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Added Faerie Dragon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|20|20|29|20|20|20|20|0|0|20|20&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Troops in target hex and adjacent hexes take (25 + (power x 25)) damage.&lt;br /&gt;
 | a_effect    = Troops in target hex and adjacent hexes take (50 + (power x 25)) damage.&lt;br /&gt;
 | e_effect    = Troops in target hex and adjacent hexes take (100 + (power x 25)) damage.&lt;br /&gt;
}} It does damage to all creatures in target hex and all adjacent hexes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Aislinn|Necromancer}}&lt;br /&gt;
* {{Hn|Deemer|Warlock}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}&lt;br /&gt;
{{immune|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures [[vulnerability|vulnerable]] to Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Inferno_(spell)&amp;diff=64278</id>
		<title>Inferno (spell)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Inferno_(spell)&amp;diff=64278"/>
		<updated>2023-06-30T12:56:00Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Added Faerie Dragon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|10|10|16|10|20|10|10|0|0|20|10&lt;br /&gt;
 | name        = Inferno&lt;br /&gt;
 | image       = Inferno.png&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Strikes target hex, and all hexes within two hexes for (20 + (power x 10)) damage.&lt;br /&gt;
 | a_effect    = Strikes target hex, and all hexes within two hexes for (40 + (power x 10)) damage.&lt;br /&gt;
 | e_effect    = Strikes target hex, and all hexes within two hexes for (80 + (power x 10)) damage.&lt;br /&gt;
}} It creates massive flames, that covers the target hex and two hexes around it causing damage to all creatures within range.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Inferno:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Adrienne|Witch}}&lt;br /&gt;
* {{H2|Xyron|Heretic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with an Inferno specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Xyron|Heretic}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to its effects:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell1234=1|spell12345=1|fire=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units extra vulnerable to its effects:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Inferno|Inferno (town)]]&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Inferno:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Frost_Ring&amp;diff=64277</id>
		<title>Frost Ring</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Frost_Ring&amp;diff=64277"/>
		<updated>2023-06-30T12:55:25Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Added Faerie Dragon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|44|43|55|43|0|35|35|35|17|35|82&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 12/9&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.&lt;br /&gt;
 | a_effect    = Troops in hexes surrounding target hex receive (30 + (power x 10)) in damage. Target hex is unaffected.&lt;br /&gt;
 | e_effect    = Troops in hexes surrounding target hex receive (60 + (power x 10)) in damage. Target hex is unaffected.&lt;br /&gt;
}} It causes [[creature]]s in the hexes surrounding the target hex to receive damage.&lt;br /&gt;
&lt;br /&gt;
This spell is most useful either as typical AoE if stronger options are unavailable or to give your surrounded single-hex stack some breathing room. [[Psychic Elemental and Magic Elemental|Psychic and Magic Elementals]] and [[Devil and Arch Devil|Devils]] are some of the units that do well with such tactics.&lt;br /&gt;
&lt;br /&gt;
As it is frost-based, many fire-immune creatures will take damage from this spell. [[Fire Elemental and Energy Elemental|Fire and Energy Elementals]] are vulnerable to it, taking double damage.&lt;br /&gt;
&lt;br /&gt;
[[Protection from Water]] greatly reduces damage of Frost Ring, especially when cast with Expert [[Water Magic]].&lt;br /&gt;
&lt;br /&gt;
Keep in mind this spell will damage stacks occupying all 6 hexes apart from the central one, unless they are [[Dragon|immune to magic]], [[Water Elemental and Ice Elemental|immune to]] [[Nymph and Oceanid|this spell]], or [[Golem|resistant to magic damage]]. Take care not to hit your own troops if they are not protected in some way. Army boasting such troops can use Frost Ring more aggressively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Frost Ring:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}&lt;br /&gt;
* {{Cn|Nymph|noname=}}{{Cn|Oceanid|name=Nymphs and Oceanids}} {{withhota}}&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Frost Ring as a starting spell and a specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{H|Adelaide|Cleric}}&lt;br /&gt;
&#039;&#039;&#039;Creatures [[vulnerability|vulnerable]] to Frost Ring&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Frost Ring:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&lt;br /&gt;
[[File:Frost Ring Combat.png||left|frame|link=|Frost ring lands on some unfortunate orcs.]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Lightning_Bolt&amp;diff=64276</id>
		<title>Lightning Bolt</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Lightning_Bolt&amp;diff=64276"/>
		<updated>2023-06-30T12:54:25Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Added Faerie Dragon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|25|25|98|96|65|35|95|95|25|77|25&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 10/8&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Causes a bolt of lightning to strike the selected unit, dealing (10 + (power x 25)) damage to it.&lt;br /&gt;
 | a_effect    = Causes a bolt of lightning to strike the selected unit, dealing (&#039;&#039;&#039;20&#039;&#039;&#039; + (power x 25)) damage to it.&lt;br /&gt;
 | e_effect    = Causes a bolt of lightning to strike the selected unit, dealing (&#039;&#039;&#039;50&#039;&#039;&#039; + (power x 25)) damage to it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Lightning Bolt is one of the game&#039;s [[direct damage spells]].&lt;br /&gt;
&lt;br /&gt;
It should be noted, that the enemy can render his units immune to Lightning Bolt&#039;s effect with [[Pendant of Negativity]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Lightning Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units extra vulnerable to its effects:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}}&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Fireball:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Ice_Bolt&amp;diff=64275</id>
		<title>Ice Bolt</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Ice_Bolt&amp;diff=64275"/>
		<updated>2023-06-30T12:53:04Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Added Faerie Dragon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|95|95|46|35|0|35|35|25|96|77|96&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 8/6&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Drains the body heat from the selected enemy unit, dealing (10 + (power x 20)) damage to it.&lt;br /&gt;
 | a_effect    = Drains the body heat from the selected enemy unit, dealing (&#039;&#039;&#039;20&#039;&#039;&#039; + (power x 20)) damage to it.&lt;br /&gt;
 | e_effect    = Drains the body heat from the selected enemy unit, dealing (&#039;&#039;&#039;50&#039;&#039;&#039; + (power x 20)) damage to it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Ice Bolt as a specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Alagar|Druid}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Ice Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}&lt;br /&gt;
* {{Cn|Nymph|noname=}}{{Cn|Oceanid|name=Nymphs and Oceanids}} {{withhota}}&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units [[vulnerability|vulnerable]] to Ice Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Ice Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Ice Bolt is an important second level spell, though it falters compared to the slightly more effective [[Lightning Bolt]] (which does 5 more base damage per hero [[Spell Power]].) It is still a useful tool and one of the game&#039;s most notable [[direct damage spells]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Magic_Arrow&amp;diff=64274</id>
		<title>Magic Arrow</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Magic_Arrow&amp;diff=64274"/>
		<updated>2023-06-30T12:51:40Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Added Faerie Dragon.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|89|89|94|89|89|89|88|89|89|89|89&lt;br /&gt;
 | custom_text = , alongside [[Visions]], it is the only spell that belongs to all [[School of magic (conceptual)|schools of magic]]&lt;br /&gt;
 | school      = all schools&lt;br /&gt;
 | exception   = all schools&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Causes a bolt of magical energy to strike the selected enemy unit, dealing (10 + (power x 10)) damage to it.&lt;br /&gt;
 | a_effect    = Causes a bolt of magical energy to strike the selected enemy unit, dealing (&#039;&#039;&#039;20&#039;&#039;&#039; + (power x 10)) damage to it. &lt;br /&gt;
 | e_effect    = Causes a bolt of magical energy to strike the selected enemy unit, dealing (&#039;&#039;&#039;30&#039;&#039;&#039; + (power x 10)) damage to it. &lt;br /&gt;
 | appeareverywhere =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Magic arrow is one of the game&#039;s [[direct damage spells]]&lt;br /&gt;
&lt;br /&gt;
In [[spell book ]], the magic arrow will belong to the school with the highest secondary magic skill (e.g. [[earth magic]]). If a unit has resistance or vulnerability to a certain school, they will transfer to Magic Arrow as well, regardless of the skills of the casting hero.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Magic Arrow:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Charna|Death Knight}}&lt;br /&gt;
* {{Hn|Ciele|Elementalist}}&lt;br /&gt;
* {{Hn|Clavius|Death Knight}}&lt;br /&gt;
* {{Hn|Iona|Alchemist}}&lt;br /&gt;
* {{Hn|Isra|Death Knight}}&lt;br /&gt;
* {{Hn|Malcom|Druid}}&lt;br /&gt;
* {{Hn|Mutare|Overlord}}&lt;br /&gt;
* {{Hn|Mutare Drake|Overlord}}&lt;br /&gt;
* {{Hn|Rissa|Alchemist}}&lt;br /&gt;
* {{Hn|Rosic|Witch}}&lt;br /&gt;
* {{Hn|Tamika|Death Knight}}&lt;br /&gt;
* {{Hn|Thane|Alchemist}}&lt;br /&gt;
* {{Hn|Torosar|Alchemist}}&lt;br /&gt;
* {{Hn|Vey|Battle Mage}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specializes in Magic Arrow:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Ciele|Elementalist}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures Immune to Magic Arrow:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell12345=1|spell1234=1|fire=1}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units capable of casting Magic Arrow:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Magic Arrow can be a quite useful spell in the early part of the game, and later on for killing off small stacks or [[Clone]]s.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Adam_Eornom&amp;diff=64273</id>
		<title>User talk:Adam Eornom</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Adam_Eornom&amp;diff=64273"/>
		<updated>2023-06-30T12:43:38Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Created page with &amp;quot;Why does it say &amp;quot;...which recur almost in the same form throughout the game.&amp;quot;?&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Why does it say &amp;quot;...which recur almost in the same form throughout the game.&amp;quot;?&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Logistics&amp;diff=64266</id>
		<title>Logistics</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Logistics&amp;diff=64266"/>
		<updated>2023-06-27T08:48:01Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Fixed what looked like a typo.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = increases your hero&#039;s movement points over land by 10%. (by 5% in {{hota}}){{-wh}}&lt;br /&gt;
 | A_effect = increases your hero&#039;s movement points over land by 20%. (by 10% in {{hota}}){{-wh}}&lt;br /&gt;
 | E_effect = increases your hero&#039;s movement points over land by 30%. (by 20% in {{hota}}){{-wh}}&lt;br /&gt;
}} &#039;&#039;&#039;Logistics&#039;&#039;&#039; is a [[secondary skill]] that increases the hero&#039;s [[movement]] points over land.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Logistics (basic) as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Monere|Planeswalker}}&lt;br /&gt;
* {{H2|Pyre|Demoniac}}&lt;br /&gt;
* {{H2|Miriam|Captain}}{{-wh}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes, having {{PAGENAME}} as a specialty and a starting skill (basic):&#039;&#039;&#039;&lt;br /&gt;
* {{H2|Dessa|Battle Mage}}&lt;br /&gt;
* {{H2|Gunnar|Overlord}}&lt;br /&gt;
* {{H2|Kyrre|Ranger}}&lt;br /&gt;
&lt;br /&gt;
Bonus depends on the secondary skill and is calculated by the formula: [Logistics Bonus] * [Hero level] * 1.05. That is 5% (relative, not absolute) to Logistics for the level, not 5% of the total MP.&lt;br /&gt;
&lt;br /&gt;
Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0,05)*20=60% additional movement points, meaning 3200.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts with similar ablility:&#039;&#039;&#039;&lt;br /&gt;
* {{An| Boots of Speed}} increase the hero&#039;s movement on land by +600 (+400 in [[Horn of the Abyss]] {{withhota}}) points.&lt;br /&gt;
* {{An|Equestrian&#039;s Gloves}} increase hero&#039;s movement on land by +300 (+200 in [[Horn of the Abyss]] {{withhota}}) points.&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]] {{withhota}}, the skill percentages are decreased to 5%, 10%, and 20%.&lt;br /&gt;
&lt;br /&gt;
== Chance to get ==&lt;br /&gt;
{{Secondary skill chance explanation}}&lt;br /&gt;
{{ZET SEC SKILL CHANCE TABLE| 5| 4| 5| 5| 6| 2 (lowest)|10 (highest)| 3| 5| 4| 8| 2 (lowest)| 7| 9| 8| 3| 8| 2 (lowest)| 6| 3}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Logistics is an important secondary skill, as it allows a hero to move on an adventure map really fast. Slow troops won&#039;t be that big obstacle, and your army won&#039;t be restricted to fast units, since they are not always strong and resilient unlike slower ones (e.g. in [[Rampart]], [[Dwarf and Battle Dwarf|Dwarves]] and [[Dendroid Guard and Dendroid Soldier|Dendroids]] are more durable than [[Wood Elf and Grand Elf|Elves]] and [[Pegasus and Silver Pegasus|Pegasi]], in terms of their level). For a supporting hero, Logistics is necessary, because it makes easier collecting units summoned from external dwellings, collecting resources (e.g from [[Windmill]]s), and reaching keypoints of a map. Reaching further with hero chains, picking up more resources, revealing more fog of war, and taking more fights with your army(/ies) are all very valuable.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{secondary skill &#039;see also&#039;|top=* [[Navigation]]&lt;br /&gt;
* [[Pathfinding]]}}&lt;br /&gt;
&lt;br /&gt;
{{Movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Glyphs_of_Fear&amp;diff=64244</id>
		<title>Glyphs of Fear</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Glyphs_of_Fear&amp;diff=64244"/>
		<updated>2023-06-21T14:44:42Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Trying to fix the mess I made with these pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fortress buildings}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Building cost:&#039;&#039;&#039; 1000 {{G}}.&amp;lt;br&amp;gt; &#039;&#039;&#039;Buildings required:&#039;&#039;&#039; [[Fort]].&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glphys of Fear&#039;&#039;&#039; is an [[Fortress]] building which provides defending heroes with an additional +2 to their [[attack]] during sieges.&lt;br /&gt;
&lt;br /&gt;
{{primary skill navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Special buildings]] [[Category: Combat]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Buildings_specific_to_each_town_type&amp;diff=64238</id>
		<title>Buildings specific to each town type</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Buildings_specific_to_each_town_type&amp;diff=64238"/>
		<updated>2023-06-21T14:27:40Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Made some words linked to their pages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
&#039;&#039;&#039;Buildings specific to each town type&#039;&#039;&#039; (a.k.a &#039;&#039;&#039;specific buildings&#039;&#039;&#039; or &#039;&#039;&#039;unique buildings&#039;&#039;&#039;) are structures that can&#039;t be built in all [[town]]s. They  technically include [[blacksmith]]s and [[resource silo]]s as stated in the {{roe}} manual, because their functions vary from town to town. It is also worth mentioning that shipyards and artifact merchants are not &#039;&#039;unique&#039;&#039; per say, they are simply not common. Shipyards are specific to Castle, Necropolis, Fortress and Conflux; followed by artifact merchants specific to Tower, Dungeon and Conflux.&lt;br /&gt;
&lt;br /&gt;
* [[Grail buildings]]&lt;br /&gt;
* [[Artifact Merchants]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Horde building]]&lt;br /&gt;
* [[Lighthouse]]&lt;br /&gt;
* [[Stables]]&lt;br /&gt;
* [[Treasury]]&lt;br /&gt;
* [[Fountain of Fortune]]&lt;br /&gt;
* [[Mystic Pond]]&lt;br /&gt;
* [[Library]]&lt;br /&gt;
* [[Lookout Tower]]&lt;br /&gt;
* [[Wall of Knowledge]]&lt;br /&gt;
* [[Brimstone Stormclouds]]&lt;br /&gt;
* [[Castle Gate]]&lt;br /&gt;
* [[Order of Fire]]&lt;br /&gt;
* [[Cover of Darkness]]&lt;br /&gt;
* [[Necromancy Amplifier]]&lt;br /&gt;
* [[Skeleton Transformer]]&lt;br /&gt;
* [[Portal of Summoning]]&lt;br /&gt;
* [[Mana Vortex]]&lt;br /&gt;
* [[Battle Scholar Academy]]&lt;br /&gt;
* [[Ballista Yard]]&lt;br /&gt;
* [[Freelancer&#039;s Guild]]&lt;br /&gt;
* [[Escape Tunnel]]&lt;br /&gt;
* [[Hall of Valhalla]]&lt;br /&gt;
* [[Blook Obelisk]]&lt;br /&gt;
* [[Cage of Warlords]]&lt;br /&gt;
* [[Glphys of Gear]]&lt;br /&gt;
* [[Magic University]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Structures]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Unique_buildings&amp;diff=64237</id>
		<title>Unique buildings</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Unique_buildings&amp;diff=64237"/>
		<updated>2023-06-21T14:25:39Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Redirected page to Buildings specific to each town type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Buildings specific to each town type]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Unique_building&amp;diff=64236</id>
		<title>Unique building</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Unique_building&amp;diff=64236"/>
		<updated>2023-06-21T14:25:24Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Redirected page to Buildings specific to each town type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Buildings specific to each town type]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Specific_buildings&amp;diff=64235</id>
		<title>Specific buildings</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Specific_buildings&amp;diff=64235"/>
		<updated>2023-06-21T14:25:10Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Redirected page to Buildings specific to each town type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Buildings specific to each town type]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Specific_building&amp;diff=64234</id>
		<title>Specific building</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Specific_building&amp;diff=64234"/>
		<updated>2023-06-21T14:24:20Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Redirected page to Buildings specific to each town type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Buildings specific to each town type]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Buildings_specific_to_each_town_type&amp;diff=64233</id>
		<title>Buildings specific to each town type</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Buildings_specific_to_each_town_type&amp;diff=64233"/>
		<updated>2023-06-21T14:21:07Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Created page with &amp;quot;{{buildings}} &amp;#039;&amp;#039;&amp;#039;Buildings specific to each town type&amp;#039;&amp;#039;&amp;#039; (a.k.a &amp;#039;&amp;#039;&amp;#039;specific buildings&amp;#039;&amp;#039;&amp;#039; or &amp;#039;&amp;#039;&amp;#039;unique buildings&amp;#039;&amp;#039;&amp;#039;) are structures that can&amp;#039;t be built in all towns. They...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{buildings}}&lt;br /&gt;
&#039;&#039;&#039;Buildings specific to each town type&#039;&#039;&#039; (a.k.a &#039;&#039;&#039;specific buildings&#039;&#039;&#039; or &#039;&#039;&#039;unique buildings&#039;&#039;&#039;) are structures that can&#039;t be built in all [[town]]s. They  technically include blacksmiths and resource silos as stated in the {{roe}} manual, because their functions vary from town to town. It is also worth mentioning that shipyards and artifact merchants are not &#039;&#039;unique&#039;&#039; per say, they are simply not common. Shipyards are specific to Castle, Necropolis, Fortress and Conflux; followed by artifact merchants specific to Tower, Dungeon and Conflux.&lt;br /&gt;
&lt;br /&gt;
* [[Grail buildings]]&lt;br /&gt;
* [[Artifact Merchants]]&lt;br /&gt;
* [[Shipyard]]&lt;br /&gt;
* [[Horde building]]&lt;br /&gt;
* [[Lighthouse]]&lt;br /&gt;
* [[Stables]]&lt;br /&gt;
* [[Treasury]]&lt;br /&gt;
* [[Fountain of Fortune]]&lt;br /&gt;
* [[Mystic Pond]]&lt;br /&gt;
* [[Library]]&lt;br /&gt;
* [[Lookout Tower]]&lt;br /&gt;
* [[Wall of Knowledge]]&lt;br /&gt;
* [[Brimstone Stormclouds]]&lt;br /&gt;
* [[Castle Gate]]&lt;br /&gt;
* [[Order of Fire]]&lt;br /&gt;
* [[Cover of Darkness]]&lt;br /&gt;
* [[Necromancy Amplifier]]&lt;br /&gt;
* [[Skeleton Transformer]]&lt;br /&gt;
* [[Portal of Summoning]]&lt;br /&gt;
* [[Mana Vortex]]&lt;br /&gt;
* [[Battle Scholar Academy]]&lt;br /&gt;
* [[Ballista Yard]]&lt;br /&gt;
* [[Freelancer&#039;s Guild]]&lt;br /&gt;
* [[Escape Tunnel]]&lt;br /&gt;
* [[Hall of Valhalla]]&lt;br /&gt;
* [[Blook Obelisk]]&lt;br /&gt;
* [[Cage of Warlords]]&lt;br /&gt;
* [[Glphys of Gear]]&lt;br /&gt;
* [[Magic University]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Structures]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mind_spell&amp;diff=64109</id>
		<title>Mind spell</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mind_spell&amp;diff=64109"/>
		<updated>2023-06-04T12:55:57Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Psychic elemental explanation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mind spell&#039;&#039;&#039; is a term for a [[spell]] that is considered to affect a creature&#039;s mind. The following spells are mind spells:&lt;br /&gt;
{{Mind spells}}&lt;br /&gt;
&lt;br /&gt;
Some creatures have a specific [[Spell immunity|immunity]] to mind spells. Psychic Elementals do half damage to these creatures. &lt;br /&gt;
*{{Cn|Giant|noname=}}{{Cn|Titan|name=Giant and Titan}}&lt;br /&gt;
*{{Cn|Fangarm|Fangarm=}}{{-wh}}&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Undead}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Elementals}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Golems}}&lt;br /&gt;
|}&lt;br /&gt;
[[Category: Terms]]{{keywords}}&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Elemental_Lords&amp;diff=63749</id>
		<title>Elemental Lords</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Elemental_Lords&amp;diff=63749"/>
		<updated>2023-05-28T19:55:07Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Elemental lords are the rulers of the Elemental Planes, and are part of the Ancient universe. The four Elemental lords are Acwalandar, the Lord of Water; Shalwend, the Lord of Air; Pyrannaste, the Lord of Fire; and Gralkor, the Lord of Earth.&lt;br /&gt;
&lt;br /&gt;
It should also be noted that in the &amp;quot;To Kill a Hero&amp;quot; scenario; there is a character called Tamar the Wanderer, self-proclaimed to be the Elemental Lord of Air. Even though this might be a simple disguise, the later mentions of Elemental Lords in the &amp;quot;Master of the Elements&amp;quot; campaign (where they are never referred to by names), implies that there might be a continuity error or several Elemental Lords.&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Elemental_Lords&amp;diff=63748</id>
		<title>Elemental Lords</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Elemental_Lords&amp;diff=63748"/>
		<updated>2023-05-28T19:54:24Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: Explaining Tamar the Wanderer character.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Elemental lords are the rulers of the Elemental Planes, and are part of the Ancient universe. The four Elemental lords are Acwalandar, the Lord of Water; Shalwend, the Lord of Air; Pyrannaste, the Lord of Fire; and Gralkor, the Lord of Earth.&lt;br /&gt;
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It should also be noted that in the &amp;quot;To Kill a Hero&amp;quot; scenario, there is a character called Tamar the Wanderer, self-proclaimed to be the Elemental Lord of Air. Even though this might be a simple disguise, the later mentions of Elemental Lords in the &amp;quot;Master of the Elements&amp;quot; campaign (where they are never referred to by names), implies that there might be a continuity error or several Elemental Lords.&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Defend&amp;diff=63711</id>
		<title>Defend</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Defend&amp;diff=63711"/>
		<updated>2023-05-18T20:00:00Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Defend button, next to the waiting button located bottom right, is used to skip a creature&#039;s action phase entirely. The creature will not act for the remainder of the round and will gain a +%20 to their defense rating.&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Defend&amp;diff=63710</id>
		<title>Defend</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Defend&amp;diff=63710"/>
		<updated>2023-05-18T19:59:34Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Defend&lt;br /&gt;
&lt;br /&gt;
Defend button, next to the waiting button located bottom right, is used to skip a creature&#039;s action phase entirely. The creature will not act for the remainder of the round and will gain a +%20 to their defense rating.&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Defend&amp;diff=63709</id>
		<title>Defend</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Defend&amp;diff=63709"/>
		<updated>2023-05-18T19:59:06Z</updated>

		<summary type="html">&lt;p&gt;Adam Eornom: An explanation of utilising the defend button.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Defend&lt;br /&gt;
Jump to navigationJump to search&lt;br /&gt;
Defend&lt;br /&gt;
&lt;br /&gt;
Defend button, next to the waiting button located bottom right, is used to skip a creature&#039;s action phase entirely. The creature will not act for the remainder of the round and will gain a +%20 to their defense rating.&lt;/div&gt;</summary>
		<author><name>Adam Eornom</name></author>
	</entry>
</feed>