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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Archer</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
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	<updated>2026-05-06T12:11:44Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Bulwark&amp;diff=194304</id>
		<title>Bulwark</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Bulwark&amp;diff=194304"/>
		<updated>2026-04-27T18:39:18Z</updated>

		<summary type="html">&lt;p&gt;Archer: /* Trivia */ Seems so. Various European, Mongolic, Turkic, Siberian cultures are obvious. Also, yetis are often associated with Tibet and there are some references to far eastern folks.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{TownNew&lt;br /&gt;
| mod             = hota&lt;br /&gt;
| name            = Bulwark&lt;br /&gt;
| alignment       = Neutral&lt;br /&gt;
| class_1         = Chieftain&lt;br /&gt;
| class_1_plural  = Chieftains&lt;br /&gt;
| class_2         = Elder&lt;br /&gt;
| class_2_plural  = Elders&lt;br /&gt;
| country         = Vori&lt;br /&gt;
| description     = The Bulwark&#039;s inhabitants represent the peoples living on the frozen over island of [[Vori]]: [[Snow Elf (HotA)|Snow Elves]], [[Jotunn]]s, [[Yeti (HotA)|Yeti]], and [[Kobold]]s. They are joined by their staunch allies, [[Argali]] and [[Mammoth (HotA)|Mammoth]]s. Their courage and unusual abilities, which they owe to the mysterious forces lurking in the eternal snows, are the stuff of legends and songs.&lt;br /&gt;
| source          = Horn of the Abyss&lt;br /&gt;
| terrain         = Snow&lt;br /&gt;
| commonGold      = 37000&lt;br /&gt;
| commonWood      = 45&lt;br /&gt;
| commonOre       = 40&lt;br /&gt;
| mageGold        = 5000&lt;br /&gt;
| mageWood        = 20&lt;br /&gt;
| mageOre         = 20&lt;br /&gt;
| mageMercury     = 18&lt;br /&gt;
| mageSulfur      = 18&lt;br /&gt;
| mageCrystal     = 18&lt;br /&gt;
| mageGems        = 18&lt;br /&gt;
| dwellingGold    = 46900&lt;br /&gt;
| dwellingWood    = 60&lt;br /&gt;
| dwellingOre     = 70&lt;br /&gt;
| dwellingMercury = 1&lt;br /&gt;
| dwellingSulfur  = 1&lt;br /&gt;
| dwellingCrystal = 10&lt;br /&gt;
| dwellingGems    = 35&lt;br /&gt;
| uniqueGold      = 7000&lt;br /&gt;
| uniqueWood      = 25&lt;br /&gt;
| uniqueOre       = 5&lt;br /&gt;
| uniqueMercury   = -&lt;br /&gt;
| uniqueSulfur    = -&lt;br /&gt;
| uniqueCrystal   = 4&lt;br /&gt;
| uniqueGems      = 4&lt;br /&gt;
| totalGold       = 95900&lt;br /&gt;
| totalWood       = 150&lt;br /&gt;
| totalOre        = 135&lt;br /&gt;
| totalMercury    = 19&lt;br /&gt;
| totalSulfur     = 19&lt;br /&gt;
| totalCrystal    = 32&lt;br /&gt;
| totalGems       = 57&lt;br /&gt;
| troopGold       = 27300&lt;br /&gt;
| troopWood       = -&lt;br /&gt;
| troopOre        = -&lt;br /&gt;
| troopMercury    = -&lt;br /&gt;
| troopSulfur     = -&lt;br /&gt;
| troopCrystal    = -&lt;br /&gt;
| troopGems       = 2&lt;br /&gt;
| sp_banned_1_1   = Curse&lt;br /&gt;
| sp_banned_2_1   = Death Ripple&lt;br /&gt;
| sp_banned_3_1   = Animate Dead&lt;br /&gt;
| sp_banned_4_1   = Armageddon&lt;br /&gt;
| sl_banned_4_1   = Armageddon&lt;br /&gt;
| b_ext           = .png&lt;br /&gt;
| name_1          = Alfheim&lt;br /&gt;
| name_2          = Anabar&lt;br /&gt;
| name_3          = Borea&lt;br /&gt;
| name_4          = Ellesmere&lt;br /&gt;
| name_5          = Everwinter&lt;br /&gt;
| name_6          = Halsmere&lt;br /&gt;
| name_7          = Jotunngard&lt;br /&gt;
| name_8          = Ketpall&lt;br /&gt;
| name_9          = Meghion&lt;br /&gt;
| name_10         = Stonefang&lt;br /&gt;
| name_11         = Thulekh&lt;br /&gt;
| name_12         = Tundara&lt;br /&gt;
| name_13         = Varand&lt;br /&gt;
| name_14         = White Mouth&lt;br /&gt;
| name_15         = Windskalir&lt;br /&gt;
| name_16         = Winterkill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Bulwark-in-background.png|Town background&lt;br /&gt;
Bulwark Castle render.png|Bulwark Castle (model by [[Alex-ander]] and [[Balkron]])&lt;br /&gt;
Bulwark inspiration.png|Inspirations for the Bulwark town.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Bulwark was once known as the &amp;quot;Kronverk&amp;quot; (transliteration of &amp;quot;Crownwork&amp;quot;). See [[Abandoned_Town_Concepts_(HotA)#Crownwork_(Kronverk)|Abandoned Town Concepts]] for more details.&lt;br /&gt;
** However, in the Russian version, the name was left unchanged.&lt;br /&gt;
* Bulwark is inspired by various Northern, Central and Eastern European, North, Central and even East Asian cultures.&lt;br /&gt;
&lt;br /&gt;
{{Town &#039;see also&#039;}}&lt;br /&gt;
[[Category:Bulwark]]&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Day_of_Reckoning&amp;diff=194263</id>
		<title>Talk:Day of Reckoning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Day_of_Reckoning&amp;diff=194263"/>
		<updated>2026-04-26T03:20:29Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mind flayers? ==&lt;br /&gt;
&lt;br /&gt;
Illithids and Alhoons are a surprising choice IMO. These creatures are very closely tied to D&amp;amp;D, and in fact the mind flayers are part of what Wizards of the Coast had specifically claimed as their &amp;quot;Product Identity&amp;quot; that other publishers couldn&#039;t play with in the [https://en.wikipedia.org/wiki/Open_Game_License Open Game License]. Due to this, it&#039;s pretty clear they would never have appeared in an official expansion from NWC/3DO. The same basic concept of a squid-headed monster might have been used (after all, it&#039;s also the [[fangarm]]; though that one is more of a mini-Cthulhu than a mind flayer), but it would have had to have a different name and design. Compare [https://en.wikipedia.org/wiki/Beholder_%28Dungeons_%26_Dragons%29 D&amp;amp;D&#039;s beholders] with Heroes 3&#039;s; and note how their upgraded version is called the Evil Eye, not the Eye Tyrant. For these reasons I was pretty sure the illithid and alhoon were a part of ToW that would not appear in DoR... --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:54, 16 May 2024 (UTC)&lt;br /&gt;
*They appeared in the CD-Action article (I assume that is where Phasma got the info from). Otherwise, H3 did borrow some DnD concepts and got away with it, but we are indeed strongly considering the possibility of renaming these creatures, among other changes, such as to the color palette. --[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 16:58, 16 May 2024 (UTC)&lt;br /&gt;
**Haha, yes, I&#039;ve been going through the article with Google Translate on my phone and adding information that appeared there! [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 17:00, 16 May 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HotA and DoR ==&lt;br /&gt;
* Curiously, do HotA crew and the DoR devs interact? Judging by unit concepts and abilities, DoR was pretty much inspired by it.--[[User:Archer|Archer]] ([[User talk:Archer|talk]]) 03:20, 26 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Docent_Picolan&amp;diff=194262</id>
		<title>Docent Picolan</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Docent_Picolan&amp;diff=194262"/>
		<updated>2026-04-26T03:12:55Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left; margin-right:20px;&amp;quot;&amp;gt;[[File:DP.png|x300px|left]][[File:Portrait of Docent Picolan by Roman Kupriianov.png|Portrait by Roman Kupriyanov|x300px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
The driving force and coordinator of {{hota}}. He also did much of the artwork and music in the project. Sadly, he passed away before the [[Factory]] was released.&lt;br /&gt;
&lt;br /&gt;
= Trivia =&lt;br /&gt;
[[Todd]]&#039;s inspiration, [[D.P.]], is an homage to Docent.&lt;br /&gt;
&lt;br /&gt;
= Interviews =&lt;br /&gt;
* [[Docent Picolan/AcidCave interview]]&lt;br /&gt;
* [[Docent Picolan/Interview by MIRF]]&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
= Gallery =&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [https://heroes3towns.com Heroes3Towns]&lt;br /&gt;
&lt;br /&gt;
Mouse over the images for links to relevant pages.&lt;br /&gt;
== General ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Steelgolem concept.png| [[Steel Golem]] w/ H3 &amp;amp; H2 Golems&lt;br /&gt;
Giselle render.png| [[Giselle]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Factory]] ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Docent-picolan-armadillo.png| [[Armadillo]]&lt;br /&gt;
Docent-picolan-bellwether armadillo.png| [[Bellwether Armadillo]]&lt;br /&gt;
Docent-picolan-sandworm.png| [[Sandworm]]&lt;br /&gt;
Docent-picolan-olgoi.png| [[Olgoi-Khorkhoi]]&lt;br /&gt;
Gunslinger concept.png| [[Gunslinger]] concept&lt;br /&gt;
Bounty hunter concept.png| [[Bounty Hunter]] concept&lt;br /&gt;
Couatl concept art.png| [[Couatl]] concept&lt;br /&gt;
Couatl upgrade head concept art.png| [[Crimson Couatl]] head concept&lt;br /&gt;
Couatl cutscene art.png| [[Couatl]] cutscene concept&lt;br /&gt;
Frederick render.png| [[Frederick]]&lt;br /&gt;
Frederick for fb.png| [[Frederick]]&lt;br /&gt;
Bertram beta.png| [[Bertram]] early concept&lt;br /&gt;
Todd render.png| [[Todd]]&lt;br /&gt;
Murdoch render.png| [[Murdoch]]&lt;br /&gt;
Factory sketch.png| [[Factory]] castle sketch&lt;br /&gt;
Factory concept.png| [[Factory]] castle concept&lt;br /&gt;
Factory screen concept.png| [[Factory]] town background&lt;br /&gt;
Agar-docent Factory background.png| [[Factory]] background&amp;lt;br&amp;gt;(art by [[Agar (Artist)|Agar]] and [[Docent Picolan]])&lt;br /&gt;
Horn of the Abyss Streamfest 2019 Menu.png|Streamfest 2019 Demo Menu&amp;lt;br&amp;gt;(art by [[Nosferatu (Artist)|nosferatu]] and [[Docent Picolan]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Bulwark]] ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Jotunn concept.png| [[Jotunn]] early concept&amp;lt;br&amp;gt;([[Bulwark]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See also: =&lt;br /&gt;
* [[Behind the Scenes]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Development Team|Picolan, Docent]]&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Agar_(Artist)&amp;diff=194261</id>
		<title>Agar (Artist)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Agar_(Artist)&amp;diff=194261"/>
		<updated>2026-04-26T03:12:47Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
A {{hota}} 3D and concept artist.&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [https://www.hota.acidcave.net/gallery_concept_arts.html Acid Cave]&lt;br /&gt;
* [https://heroes3towns.com Heroes3Towns]&lt;br /&gt;
&lt;br /&gt;
Artwork hosted here with the artists permission. Mouse over the images for links to relevant pages.&lt;br /&gt;
== General ==&lt;br /&gt;
=== Released ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Cape of Silence render.png| [[Cape of Silence]]&lt;br /&gt;
Charm of Eclipse render.png| [[Charm of Eclipse]]&lt;br /&gt;
Crown of the Five Seas render.png| [[Crown of the Five Seas]]&lt;br /&gt;
Golden Goose render.png| [[Golden Goose]]&lt;br /&gt;
Hideous Mask render.png| [[Hideous Mask]]&lt;br /&gt;
Horn of the Abyss render.png| [[Horn of the Abyss (artifact)|Horn of the Abyss]]&lt;br /&gt;
Pendant of Deadfall render.png| [[Pendant of Downfall]]&amp;lt;br&amp;gt;(early model)&lt;br /&gt;
Pendant of Downfall render.png| [[Pendant of Downfall]]&lt;br /&gt;
Pendant of Reflection render.png| [[Pendant of Reflection]]&lt;br /&gt;
Plate of Dying Light render.png| [[Plate of Dying Light]]&lt;br /&gt;
Ring of Suppression render.png| [[Ring of Suppression]]&lt;br /&gt;
Royal Armor of Nix render.png| [[Royal Armor of Nix]]&lt;br /&gt;
Runes of Imminency render.png| [[Runes of Imminency]]&lt;br /&gt;
Seal of Sunset render.png| [[Seal of Sunset]]&lt;br /&gt;
Shaman&#039;s Puppet render.png| [[Shaman&#039;s Puppet]]&lt;br /&gt;
Shield of Naval Glory render.png| [[Shield of Naval Glory]]&lt;br /&gt;
Trident of Dominion render.png| [[Trident of Dominion]]&lt;br /&gt;
Wayfarer&#039;s Boots render.png| [[Wayfarer&#039;s Boots]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pre-Release ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Agar-leprechaun02.jpg| [[Leprechaun]]&lt;br /&gt;
Agar-satyr06.jpg| [[Satyr]]&lt;br /&gt;
Town Gate render.png|[[Town Gate]]&lt;br /&gt;
Artifacts Interference HOTA PR.png|Early Artifacts and [[Interference]] icons&lt;br /&gt;
HotA PR Medal Artifacts.gif|Early Medal Artifacts&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Cove]] ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Cove Nymph.jpg|[[Nymph]]&lt;br /&gt;
Agar Cove Oceanid.jpg|[[Oceanid]]&lt;br /&gt;
Agar Cove Pirate.jpg|[[Pirate]]&lt;br /&gt;
Agar Cove Ayssid.jpg|[[Ayssid]]&lt;br /&gt;
Agar Cove Sea Witch.jpg|[[Sea Witch]]&lt;br /&gt;
Agar Cove Sorceress.jpg|[[Sorceress]]&lt;br /&gt;
Agar Cove Nix 01.jpg|[[Nix]]&lt;br /&gt;
Agar Cove Nix 02.jpg|[[Nix]]&lt;br /&gt;
Agar Cove Nix 03.jpg|[[Nix]]&lt;br /&gt;
Agar Cove Nix Warrior 01.jpg|[[Nix Warrior]]&lt;br /&gt;
Agar Cove Nix Warrior 02.jpg|[[Nix Warrior]]&lt;br /&gt;
Agar Cove Nix Warrior 03.jpg|[[Nix Warrior]]&lt;br /&gt;
Agar Cove Nix Warrior 04.jpg|[[Nix Warrior]]&lt;br /&gt;
Agar Cove Nix Warrior 05.jpg|[[Nix Warrior]]&lt;br /&gt;
Agar Cove Sea Monster.jpg| Early [[Sea Serpent]] concept&lt;br /&gt;
Agar Cove Fangarm 01.jpg|[[Fangarm]]&lt;br /&gt;
Agar Cove Fangarm 02.jpg|[[Fangarm]]&lt;br /&gt;
Agar Cove Fangarm 03.jpg|[[Fangarm]]&lt;br /&gt;
Agar Cove Pirate Fangarm.jpg|[[Pirate]] and [[Fangarm]]&lt;br /&gt;
Agar Cove Pirate Rider.jpg|[[Pirate]] riding a sea creature&amp;lt;br&amp;gt;(unused concept)&lt;br /&gt;
Agar Cove Cthulhu 01.jpg|Cthulhu&amp;lt;br&amp;gt;(unused concept)&lt;br /&gt;
Agar Cove Cthulhu 02.jpg|Cthulhu&amp;lt;br&amp;gt;(unused concept)&lt;br /&gt;
Agar Cove Cthulhu 03.jpg|Cthulhu&amp;lt;br&amp;gt;(unused concept)&lt;br /&gt;
Agar Cove Nix Rider.jpg|[[Nix]] Rider&amp;lt;br&amp;gt;(unused concept)&lt;br /&gt;
Agar Cove Dragon Turtle.jpg|Dragon Turtle&amp;lt;br&amp;gt;(unused concept)&lt;br /&gt;
Agar Cove Sea Drake.jpg|Sea Drake&amp;lt;br&amp;gt;(unused concept)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Factory]] ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Dread final concept wip.png| [[Dreadnought]] final concept&lt;br /&gt;
Serpentarium.png| Serpentarium&amp;lt;br&amp;gt;(art by [[Don_ko]] and [[Agar (Artist)|Agar]])&lt;br /&gt;
Agar-docent Factory background.png| [[Factory]] background&amp;lt;br&amp;gt;(art by [[Agar (Artist)|Agar]] and [[Docent Picolan]])&lt;br /&gt;
Factory may2019.gif| [[Factory]] town&amp;lt;br&amp;gt;(2019)&amp;lt;br&amp;gt;(background by [[Agar (Artist)|Agar]], buildings by [[Don_ko]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Abandoned Town Concepts (HotA)#Factory (First Concept)|First Concept]] ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Factory Concept Dragoon.jpg|Dragoon&lt;br /&gt;
Agar Factory Concept Glider.jpg|Glider&lt;br /&gt;
Agar Factory Concept Infantryman.jpg|Infantryman&lt;br /&gt;
Agar Factory Concept Living Mine.jpg|Living Mine&lt;br /&gt;
Agar Factory Concept Mortar.jpg|Mortar&lt;br /&gt;
Agar Factory Concept Servitor.jpg|Servitor&lt;br /&gt;
Agar Factory Concept Stormtrooper.jpg|Stormtrooper&lt;br /&gt;
Agar Factory Concept Stormtrooper Guard 01.jpg|Stormtrooper Guard&lt;br /&gt;
Agar Factory Concept Stormtrooper Guard 02.jpg|Stormtrooper Guard&lt;br /&gt;
Agar Factory Concept Technoknight.jpg|Technoknight&lt;br /&gt;
Agar Factory Concept Technomage.jpg|Technomage&lt;br /&gt;
Agar Factory Concept Heroes 01.jpg|Heroes:&amp;lt;br&amp;gt;Amelie, Mendoza, [[Morton]]&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Ibrahim, Callahan&lt;br /&gt;
Agar Factory Concept Heroes 02.jpg|Heroes:&amp;lt;br&amp;gt;Sofia, Matthias, Alberto&lt;br /&gt;
Agar Factory Concept Heroes 03.jpg|Heroes:&amp;lt;br&amp;gt;White Noise, [[Victoria]], Leonard&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Gertrude, Rufus, Eternal Guardian&lt;br /&gt;
Agar Factory Concept Heroes 04.jpg|Heroes:&amp;lt;br&amp;gt;Guillaume, Tiberius&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Zelda&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Bulwark]] ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Bulwark Argali Rider.jpg|[[Argali]] Rider&lt;br /&gt;
Agar Bulwark Shaman.jpg|[[Shaman]]&lt;br /&gt;
Agar Bulwark Snow Elf.jpg|[[Snow Elf (HotA)|Snow Elf]]&lt;br /&gt;
Agar Bulwark Yeti.jpg|[[Yeti]]&lt;br /&gt;
Yeti evolution.png|[[Yeti]] (sketch by Agar, models by [[Alex-ander]])&lt;br /&gt;
Agar Bulwark Throne.png|Throne&lt;br /&gt;
Agar Bulwark Elder designs.png|Designs for various Elders&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Abandoned Town Concepts (HotA)#Crownwork (Kronverk)|Kronverk]] (Early [[Bulwark]]) ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Bulwark Berserker 01.jpg|Berserker&lt;br /&gt;
Agar Bulwark Berserker 02.jpg|Berserker&lt;br /&gt;
Agar Bulwark Berserker 03.jpg|Berserker&lt;br /&gt;
Agar Bulwark Berserker 04.jpg|Berserker&lt;br /&gt;
Agar Bulwark Dwarf Warrior.jpg|Dwarf Warrior&lt;br /&gt;
Agar Bulwark Dwarf Bear.jpg|Dwarf and Bear&lt;br /&gt;
Agar Bulwark Fenrir.jpg|Fenrir&lt;br /&gt;
Agar Bulwark Pathfinder.jpg|Pathfinder&lt;br /&gt;
Agar Bulwark Ram.jpg|Ram&lt;br /&gt;
Agar Bulwark Rune Priest.jpg|Rune Priest&lt;br /&gt;
Agar Bulwark Stonethrower.jpg|Stonethrower&lt;br /&gt;
Agar Bulwark Valkyrie.jpg|Valkyrie&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Cathedral (HotA)|Cathedral]] (Cut Town) ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Cathedral Slayer of Evil Spirits.jpg| [[Cathedral (HotA)|Undead Slayer]]&lt;br /&gt;
Agar Cathedral Avenger.jpg| [[Cathedral (HotA)|Avenger]]&lt;br /&gt;
Agar Cathedral Plague Doctor.jpg|Plague Doctor&amp;lt;br&amp;gt;(unused concept)&lt;br /&gt;
Agar Cathedral Unnamed Monster.jpg|Unnamed Monster&amp;lt;br&amp;gt;(unused concept)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Abandoned Town Concepts (HotA)#Asylum|Asylum]] (Abandoned Concept) ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Asylum Creatures.jpg|Asylum Creatures&lt;br /&gt;
Agar Asylum Harlequin 01.jpg| Harlequin&lt;br /&gt;
Agar Asylum Harlequin 02.jpg| Harlequin&lt;br /&gt;
Agar Asylum Harlequin 03.jpg| Harlequin&lt;br /&gt;
Agar Asylum Screamer 01.jpg| Screamer&lt;br /&gt;
Agar Asylum Screamer 02.jpg| Screamer&lt;br /&gt;
Agar Asylum Hand 01.jpg| Predatory Hand&lt;br /&gt;
Agar Asylum Hand 02.jpg| Predatory Hand&lt;br /&gt;
Agar Asylum Phantasm 01.jpg| Phantasm&lt;br /&gt;
Agar Asylum Phantasm 02.jpg| Phantasm&lt;br /&gt;
Agar Asylum Phantasm 03.jpg| Phantasm&lt;br /&gt;
Agar Asylum Horror 01.jpg| Horror&lt;br /&gt;
Agar Asylum Horror 02.jpg| Horror&lt;br /&gt;
Agar Asylum Empath 01.jpg| Empath&lt;br /&gt;
Agar Asylum Empath 02.jpg| Empath&lt;br /&gt;
Agar Asylum Empath 03.jpg| Empath&lt;br /&gt;
Agar Asylum Proteus 01.jpg| Proteus&lt;br /&gt;
Agar Asylum Proteus 02.jpg| Proteus&lt;br /&gt;
Agar Asylum Proteus 03.jpg| Proteus&lt;br /&gt;
Agar Asylum Cadaver 01.jpg| Cadaver&lt;br /&gt;
Agar Asylum Cadaver 02.jpg| Cadaver&lt;br /&gt;
Agar Asylum Martyr 01.jpg| Martyr&lt;br /&gt;
Agar Asylum Harlequin Dwelling.jpg| Harlequin Dwelling&lt;br /&gt;
Agar Asylum Screamer Dwelling.jpg| Screamer Dwelling&lt;br /&gt;
Agar Asylum Vaults of Madness Empath Dwelling.jpg| Vaults of Madness&amp;lt;br&amp;gt;(Empath Dwelling)&lt;br /&gt;
Agar Asylum The Guardian.jpg| The Guardian&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Abandoned Town Concepts (HotA)#Forge|Forge]] (Abandoned Concept) ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
HotA PR Forge9.jpg| Juggernaut&lt;br /&gt;
Agar Forge Juggernaut.jpg| Juggernaut&lt;br /&gt;
Agar Forge Annihilator.jpg| Annihilator&lt;br /&gt;
Agar Forge Jump Trooper 01.jpg| Jump Trooper&lt;br /&gt;
Agar Forge Jump Trooper 02.jpg| Jump Trooper&lt;br /&gt;
HotA PR JumpTrooper73.jpg| Jump Trooper&lt;br /&gt;
HotA PR JumpTrooper Agar.jpg| Jump Trooper&lt;br /&gt;
Agar Forge Mechanical Dragon 02.jpg| Mechanical Dragon&lt;br /&gt;
HotA PR Forge71.jpg| Mechanical Dragon&lt;br /&gt;
Agar Forge Mechanical Dragon 01.jpg| Mechanical Dragon&lt;br /&gt;
Agar Forge Mechanical Hydra.jpg| Mechanical Hydra&lt;br /&gt;
HotA PR Forge11.jpg| (pre-cursor of [[Olgoi-Khorkhoi]]?)&lt;br /&gt;
HotA PR Forge70.jpg| {{unk}}&lt;br /&gt;
Agar Forge Buildings.jpg|Buildings&lt;br /&gt;
Agar Forge Operating Room.jpg|Operating Room&lt;br /&gt;
Agar Forge Hero Mage Neutral.jpg|Mage Hero &amp;amp; Neutral Creature&lt;br /&gt;
Agar Forge Heroes 01.jpg|Heroes&lt;br /&gt;
Agar Forge Heroes 02.jpg|Heroes&lt;br /&gt;
Agar Forge Heroes 03.jpg|Heroes:&amp;lt;br&amp;gt;Grave, Titus&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Mobius, Luther&lt;br /&gt;
Agar Forge Heroes 04.jpg|Heroes:&amp;lt;br&amp;gt;Hannah, Ixia&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Gort&lt;br /&gt;
Agar Forge Heroes 05.jpg|Heroes:&amp;lt;br&amp;gt;Gideon, Mordecai&lt;br /&gt;
Forge HotA Prerelease Hero 01.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 02.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 03.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 04.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 05.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 06.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 07.png|Forge incarnation of [[Tarnum]]&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Agar Forge Heroes Horses.jpg|Heroes on horseback&lt;br /&gt;
Agar Forge Kastore Concept.jpg|[[Kastore]] and others&lt;br /&gt;
Agar Forge Background Concept.jpg|Background Concept&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Abandoned Town Concepts (HotA)#Citadel|Citadel]] (Abandoned Concept) ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Agar citadel amazon1.jpg| Amazon&lt;br /&gt;
Agar citadel amazon2.jpg| Amazon&lt;br /&gt;
Agar citadel apkallu1.jpg| All-Seeing/Apkallu&lt;br /&gt;
Agar citadel apkallu2.jpg| All-Seeing/Apkallu&lt;br /&gt;
Agar citadel apkallu3.jpg| All-Seeing/Apkallu&lt;br /&gt;
Agar citadel archon.jpg| Archon&lt;br /&gt;
HotA PR Astra.jpg| Astra/Sirrukh&lt;br /&gt;
Agar citadel solar astra.jpg| Solar Astra/Sirrukh&lt;br /&gt;
Agar citadel atlas1.jpg| Atlas&lt;br /&gt;
Agar citadel atlas2.jpg| Atlas&lt;br /&gt;
HotA PR Atlas.jpg| Atlas&lt;br /&gt;
HotA PR Chariot.jpg| Celestial Chariot&lt;br /&gt;
Agar citadel halfling.jpg| Halfling&lt;br /&gt;
Agar citadel lamassu.jpg| Lamassu&lt;br /&gt;
Agar citadel maenad1.jpg| Maenad&lt;br /&gt;
Agar citadel maenad2.jpg| Maenad&lt;br /&gt;
Agar citadel sid.jpg| Sid&lt;br /&gt;
Agar citadel stymphalian bird.jpg| Stymphalian Bird&lt;br /&gt;
Agar citadel valakhilya1.jpg| Valakhilya&lt;br /&gt;
Agar citadel valakhilya2.jpg| Valakhilya&lt;br /&gt;
Agar citadel creatures.jpg| Citadel creatures&lt;br /&gt;
Agar citadel pyramid.jpg| Pyramid&lt;br /&gt;
Agar citadel ts1.jpg| Town screen&lt;br /&gt;
Agar citadel ts2.jpg| Town screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See Also: =&lt;br /&gt;
* [[Behind the Scenes]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Development Team|Agar]]&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Alex-ander&amp;diff=194260</id>
		<title>Alex-ander</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Alex-ander&amp;diff=194260"/>
		<updated>2026-04-26T03:12:25Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
A {{hota}} 2D and 3D artist.&lt;br /&gt;
&lt;br /&gt;
= Gallery =&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [https://www.hota.acidcave.net/gallery_concept_arts.html Acid Cave]&lt;br /&gt;
* [https://heroes3towns.com Heroes3Towns]&lt;br /&gt;
&lt;br /&gt;
Mouse over the images for links to relevant pages.&lt;br /&gt;
== General ==&lt;br /&gt;
=== Released ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Leprechaun render.png| [[Leprechaun]]&lt;br /&gt;
Satyr render.png| [[Satyr]]&lt;br /&gt;
Steel Golem render.png| [[Steel Golem]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pre-Release ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
HotA Pikeman Halberdier evolution.png| [[Pikeman]] design evolution&lt;br /&gt;
HotA PR Pikeman.gif| [[Halberdier]]&lt;br /&gt;
Orc evolution.png| [[Orc]] design evolution&lt;br /&gt;
HotA PR Orc 01.gif| [[Orc Chieftain]]&lt;br /&gt;
HotA PR Orc 02.png| [[Orc Chieftain]]&lt;br /&gt;
Leprechaun-evo.gif| [[Leprechaun]] design evolution&lt;br /&gt;
HotA PR Leprechaun.gif| [[Leprechaun]]&lt;br /&gt;
HotA PR Satyr.gif| [[Satyr]]&lt;br /&gt;
HotA PR Dragonslayer Downgrade.gif| Dragon Hunter&amp;lt;br&amp;gt;(alternate [[Castle]] unit)&amp;lt;br&amp;gt;(unused)&lt;br /&gt;
HotA PR Dragonslayer Upgrade.gif| Dragon Slayer&amp;lt;br&amp;gt;(alternate [[Castle]] unit)&amp;lt;br&amp;gt;(unused)&lt;br /&gt;
HotA PR Sphinx 01.png| Sphinx&amp;lt;br&amp;gt;(alternate [[Genie]]/[[Tower]] unit)&amp;lt;br&amp;gt;(unused)&lt;br /&gt;
HotA PR Sphinx 02.png| Sphinxes&amp;lt;br&amp;gt;(alternate [[Genie]]/[[Tower]] units)&amp;lt;br&amp;gt;(unused)&lt;br /&gt;
HotA PR Cultists.png| Cultist units&amp;lt;br&amp;gt;(alternate [[Gog]]/[[Inferno]] unit)&amp;lt;br&amp;gt;(unused)&lt;br /&gt;
HotA PR Old Nightmare.gif| Nightmare&amp;lt;br&amp;gt;(alternate [[Inferno]] unit)&amp;lt;br&amp;gt;(unused)&lt;br /&gt;
HotA PR Mummy.png| [[Mummy]] and Royal Mummy&amp;lt;br&amp;gt;(alternate [[Necropolis]] units)&amp;lt;br&amp;gt;(unused)&lt;br /&gt;
HotA PR Werewolf.gif| Werewolf&amp;lt;br&amp;gt;(alternate [[Necropolis]] unit)&amp;lt;br&amp;gt;(unused)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Cove]] ==&lt;br /&gt;
=== Released ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Oceanid render.png| [[Oceanid]]&lt;br /&gt;
Seaman render.png| [[Seaman]]&lt;br /&gt;
Pirate render.png| [[Pirate]]&lt;br /&gt;
Sea Dog render.png| [[Sea Dog]]&lt;br /&gt;
Ayssid render.png| [[Ayssid]]&lt;br /&gt;
Sea Witch render.png| [[Sea Witch]]&lt;br /&gt;
Sorceress render.png| [[Sorceress]]&lt;br /&gt;
Nix render.png| [[Nix]]&lt;br /&gt;
Nix Warrior render.png| [[Nix Warrior]]&lt;br /&gt;
Haspid render.png| [[Haspid]]&lt;br /&gt;
Cannon render.png| [[Cannon]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Pre-Release ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Cove Commander.gif|Commander sprite&amp;lt;br&amp;gt;(unused [[WoG]] model)&lt;br /&gt;
Nymph-PR-3.gif| [[Nymph]]&lt;br /&gt;
Nymph-PR-50.gif| [[Nymph]]&lt;br /&gt;
Alex-ander PR oceanid.gif| [[Oceanid]]&lt;br /&gt;
Alex-ander PR crew mate.gif| [[Crew Mate]]&lt;br /&gt;
Alex-ander PR seaman.gif| [[Seaman]]&lt;br /&gt;
Pirate-PR-53.gif| [[Pirate]]&lt;br /&gt;
Corsair-PR-54.gif| [[Corsair]]&lt;br /&gt;
Pirate-PR-52.gif| [[Corsair]]&lt;br /&gt;
Sea-dog-PR-55.gif| [[Sea Dog]]&lt;br /&gt;
Stormbird evolution.png|[[Stormbird]] design evolution&lt;br /&gt;
Ayssid-PR-7.gif| [[Stormbird]]&lt;br /&gt;
Alex-ander PR stormbird.gif| [[Stormbird]]&lt;br /&gt;
Alex-ander PR ayssid.gif| [[Ayssid]]&lt;br /&gt;
Nix evolution.png|[[Nix]] design evolution&lt;br /&gt;
Nix old render.png| [[Nix]]&lt;br /&gt;
Nix-PR-6.gif| [[Nix]]&lt;br /&gt;
Nix-PR-57.gif| [[Nix]]&lt;br /&gt;
HotA PR Old Nix Warrior.gif| [[Nix Warrior]]&lt;br /&gt;
Sea Serpent old render.png|[[Sea Serpent]]&lt;br /&gt;
Sea-serpent-PR-59.gif| [[Sea Serpent]]&lt;br /&gt;
Haspid old render.png|[[Haspid]]&lt;br /&gt;
HotA PR Haspid old evolution.gif|Old [[Sea Serpent]] evolution&lt;br /&gt;
HotA PR Unnamed Cove Neutral.gif|Unnamed Neutral&amp;lt;br&amp;gt;(unused)&lt;br /&gt;
Early Cove Concept.jpg|Early Cove Concept&lt;br /&gt;
Early Cove Prebuilt 01.png|Early Cove with [[Flying Jadamean]]&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
Early Cove Prebuilt 02.png|Early Cove with [[Flying Jadamean]]&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
Early Cove 01.png|Early Cove&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
Early Cove 02.png|Early Cove&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
Early Cove 03.png|Early Cove&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
Early Cove 04.png|Early Cove&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
Early Cove 05.png|Early Cove&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
Early Cove 06.gif|Early Cove&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
Early Cove 07.gif|Early Cove&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
Early Cove 08.gif|Early Cove&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
Early Cove 09.png|Early Cove&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
Early Cove 10.png|Early Cove&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Factory]] ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Mechanic render pre.png| [[Mechanic]]&lt;br /&gt;
Mechanic render.png| [[Mechanic]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Bulwark]] ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Yeti evolution.png|[[Yeti]] (sketch by [[Agar (Artist)|Agar]], models by Alex-ander)&lt;br /&gt;
Bulwark Castle render.png| Bulwark Castle (model by [[Alex-ander]] and [[Balkron]])&lt;br /&gt;
HotA teaser youtube render 1.png| Town-screen render&lt;br /&gt;
HotA teaser youtube render 2.png| Town-screen render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== [[Abandoned Town Concepts (HotA)#Crownwork (Kronverk)|Kronverk]] (Old [[Bulwark]]) ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Alex-ander Bulwark Argali 01.gif|[[Argali]]&lt;br /&gt;
Alex-ander Bulwark Argali 02.gif|[[Argali]]&lt;br /&gt;
Alex-ander Bulwark Argali Rider.gif|Argali Rider&lt;br /&gt;
Alex-ander Bulwark Axe Thrower.gif|Axe Thrower&lt;br /&gt;
Alex-ander Bulwark Berserker 01.gif|Berserker&lt;br /&gt;
Alex-ander Bulwark Berserker 02.gif|Berserker&lt;br /&gt;
Alex-ander Bulwark Berserker 03.gif|Berserker&lt;br /&gt;
Alex-ander Bulwark Berserker 04.gif|Berserker&lt;br /&gt;
Alex-ander Bulwark Boars.jpg|Boars&lt;br /&gt;
Alex-ander Bulwark Boar Rider.png|Boar Rider&lt;br /&gt;
Alex-ander Bulwark Bombard.gif|Bombard (Siege unit)&lt;br /&gt;
Alex-ander Bulwark Dwarf Bombard Goblin.gif|Manned Bombard striking a [[Goblin]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Berserker 01.gif|Dwarf Bonecracker&lt;br /&gt;
Alex-ander Bulwark Dwarf Berserker 02.gif|Dwarf Berserker&lt;br /&gt;
Alex-ander Bulwark Dwarf Flamethrower 01.gif|Dwarf Shooter&lt;br /&gt;
Alex-ander Bulwark Dwarf Flamethrower 02.gif|Dwarf Flamethrower&lt;br /&gt;
Alex-ander Bulwark Dwarf Miner 01.gif|Dwarf Cannoneer&lt;br /&gt;
Alex-ander Bulwark Dwarf Miner 02.gif|Dwarf Miner&lt;br /&gt;
Alex-ander Bulwark Dwarf Shooter 01.gif|Dwarf Shooter&lt;br /&gt;
Alex-ander Bulwark Dwarf Shooter 02.gif|Dwarf Shooter&lt;br /&gt;
Alex-ander Bulwark Dwarf Soldier 01.gif|Dwarf Soldier / Northern Dwarf&lt;br /&gt;
Alex-ander Bulwark Dwarf Soldier 02.gif|Dwarf Veteran / Dwarf Shield Bearer&lt;br /&gt;
Alex-ander Bulwark Dwarf Warrior 01.gif|Hirdman&lt;br /&gt;
Alex-ander Bulwark Dwarf Warrior 02.gif|Flame Warrior&lt;br /&gt;
Alex-ander Bulwark Fire Giant.gif|Fire Giant&lt;br /&gt;
Alex-ander Bulwark Frostling 01.gif|Frostling&lt;br /&gt;
Alex-ander Bulwark Frostling 02.gif|Frostling Ranger&lt;br /&gt;
Alex-ander Bulwark Highlander 01.gif|Highlander&lt;br /&gt;
Alex-ander Bulwark Highlander 02.gif|Pathfinder&lt;br /&gt;
Alex-ander Bulwark Mountain King.jpg|Mountain King&lt;br /&gt;
Alex-ander Bulwark Ram.gif|Ram&lt;br /&gt;
Alex-ander Bulwark Rhinoceros.gif|Rhinoceros&lt;br /&gt;
Alex-ander Bulwark Rune Priest 01.gif|Rune Priest&lt;br /&gt;
Alex-ander Bulwark Rune Priest 02.gif|Rune Priest&lt;br /&gt;
Alex-ander Bulwark Rune Priest 03.gif|Rune Priest&lt;br /&gt;
Alex-ander Bulwark Shaman.gif|[[Shaman]]&lt;br /&gt;
Alex-ander Bulwark Shield Master.jpg|Shield Master&lt;br /&gt;
Alex-ander Bulwark Snow Leopard.gif|Snow Leopard&lt;br /&gt;
Alex-ander Bulwark Tank 01.gif|Tank&lt;br /&gt;
Alex-ander Bulwark Tank 02.gif|Tank&lt;br /&gt;
Alex-ander Bulwark Yeti 01.gif|[[Yeti]]&lt;br /&gt;
Alex-ander Bulwark Yeti 02.gif|[[Yeti Runemaster|Wendigo]]&lt;br /&gt;
Alex-ander Bulwark Yeti 03.gif|[[Yeti Runemaster|Wendigo]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Cathedral (HotA)|Cathedral]] (Cut Town) ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Alex-ander Cathedral Commander.gif|Commander&lt;br /&gt;
Alex-ander Cathedral Militiaman.gif|Militiaman&lt;br /&gt;
Alex-ander Cathedral Guard.gif|Guard&lt;br /&gt;
Alex-ander Cathedral Patrolman.gif|Patrolman&lt;br /&gt;
Alex-ander Cathedral Torturer.gif|Torturer&lt;br /&gt;
Alex-ander Cathedral Executioner.gif|Executioner&lt;br /&gt;
Alex-ander Cathedral Witch Hunter.gif|Witch Hunter&lt;br /&gt;
Alex-ander Cathedral Undead Slayer.gif|Undead Slayer&lt;br /&gt;
Alex-ander Cathedral Chimera.gif|Chimera&lt;br /&gt;
Alex-ander Cathedral Fierce Chimera.gif|Fierce Chimera&lt;br /&gt;
Alex-ander Cathedral Adept.gif|Adept&lt;br /&gt;
Alex-ander Cathedral Inquisitor.gif|Inquisitor&lt;br /&gt;
Alex-ander Cathedral Paladin.gif|Paladin&lt;br /&gt;
Alex-ander Cathedral Templar.gif|Templar&lt;br /&gt;
Alex-ander Cathedral Templar vs Crusader.gif|Templar striking a [[Crusader]]&lt;br /&gt;
Alex-ander Cathedral Punisher.gif|Punisher&lt;br /&gt;
Alex-ander Cathedral Outcast.gif|Outcast&lt;br /&gt;
Alex-ander Cathedral Leper.gif|Leper&lt;br /&gt;
SS Hota PR6.png|Cathedral units standing against their [[Castle]] counterparts.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Abandoned Town Concepts (HotA)#Asylum|Asylum]] (Abandoned Concept) ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Alex-ander Asylum Creatures.png|Asylum Creatures:&amp;lt;br&amp;gt;Harlequin, Hand, Empath, Terror, Proteus&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Phantasm&lt;br /&gt;
Alex-ander Asylum Harlequin.gif|Harlequin&lt;br /&gt;
Alex-ander Asylum Harlequin battlefield.png|Harlequin&lt;br /&gt;
Alex-ander Asylum Screamer.jpg|Screamer&lt;br /&gt;
Alex-ander Asylum Hand battlefield.png|Predatory Hand&lt;br /&gt;
Alex-ander Asylum Phantasm battlefield.png|Phantasm&lt;br /&gt;
Alex-ander Asylum Upg Phantasm battlefield.png|Upg. Phantasm&lt;br /&gt;
Alex-ander Asylum Horror battlefield.png|Horror&lt;br /&gt;
Alex-ander Asylum Empath battlefield.png|Empath&lt;br /&gt;
Alex-ander Asylum Proteus battlefield.png|Proteus&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Abandoned Town Concepts (HotA)#Forge|Forge]] (Abandoned Concept) ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Alex-ander Forge Grunt.jpg| Grunt&lt;br /&gt;
HotA PR Grunt68.gif| Foot Soldier&lt;br /&gt;
HotA PR Pyromaniac69.gif| Pyromaniac&amp;lt;br&amp;gt;(pre-cursor of [[Mechanic]])&lt;br /&gt;
HotA PR Stinger.gif| Stinger&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See Also: =&lt;br /&gt;
* [[Behind the Scenes]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Development Team|Alex-ander]]&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Horn_of_the_Abyss&amp;diff=194259</id>
		<title>Horn of the Abyss</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Horn_of_the_Abyss&amp;diff=194259"/>
		<updated>2026-04-26T03:08:03Z</updated>

		<summary type="html">&lt;p&gt;Archer: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Horn of the Abyss GOG Cover Small.png|right|frame|{{hota}} GOG cover art.]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Horn of the Abyss&#039;&#039;&#039; (or &#039;&#039;&#039;HotA&#039;&#039;&#039;) is an unofficial yet comprehensive expansion for {{homm3}}, designed as a continuation of the classic [[expansions]].&lt;br /&gt;
&lt;br /&gt;
The project adds plenty of new features, but stays true to the formula and vision of the original game. Quality is of utmost importance in this addition to the game. This includes the careful balance changes and fixes, removal of the graphical imperfections left by the developers, and the addition of considerable amount of new content, such as new campaigns, playable factions, and map objects. The project is lore-oriented and attempts to keep connected with the original &#039;&#039;Might and Magic&#039;&#039; universe.&lt;br /&gt;
&lt;br /&gt;
In 2024, the Cove faction from Horn of the Abyss was canonized by being officially adopted as one of the upcoming expansions for &#039;&#039;[[The Board Game|Heroes of Might and Magic III: The Board Game]]&#039;&#039;, and in 2025 the project was further recognized by GOG.com in its inclusion of Horn of the Abyss on the official Heroes of Might and Magic III page. &lt;br /&gt;
&lt;br /&gt;
Unlike {{wog}}-based mods, Horn of the Abyss&#039; new towns are added to the game without replacing any existing towns. The mod requires {{sod}} or {{hommcomplete}} to run.&lt;br /&gt;
&lt;br /&gt;
The expansion is officially available in two languages: Russian and English. However, unofficial translations are available in [https://www.mediafire.com/file/0u5gvd8cbodwt0w/H3_HotA_SPA_1.8.0_%252811-ene-2026%2529.rar/file Spanish] (1.8.0), [https://h3.heroes.net.pl/uploaded/download/HotA-173-pl.zip Polish] (1.7.3), Simplified Chinese (1.7.2),  [https://download1655.mediafire.com/gwfrymaw80dgJh85TF75kLkP6SdHYh7w8zNrc_hhJ-WUoZC8Qz6CmrKs8vzFxHR4flTwC7b55sjCgDAx0nRoKzTI2QebGc-6TEQ-wrrIT1D6LjBTx-GniQbFYkwOD2PtlohBBW1RdJaatCoVEWOUIptxeZFKWLHt-NYK88KCVbk/9a6gxugp9jycmmy/HotA.FR.v1.7.1_full.setup.exe French] (1.7.1), German (1.7.1) and [https://mega.nz/file/1wN2gCwZ#MXaJv_DbTwVxbJzLuPIUlNXxY0gQTUCPj9AbZEGz4bo Ukrainian] (1.7.2).&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
The 5 Campaigns are mainly split into 2 separate stories with an interlude between.&lt;br /&gt;
&lt;br /&gt;
=== [[Cove]] Campaigns ===&lt;br /&gt;
[[Under the Jolly Roger]], [[Terror of the Seas]], and [[Horn of the Abyss (campaign)|Horn of the Abyss]] tell the story of [[Jeremy]] and [[Bidley]] in their quest for the [[Horn of the Abyss (artifact)|Horn of the Abyss]].&lt;br /&gt;
&lt;br /&gt;
[[Jeremy]] and his [[pirate]] crew crash their ship on an unnamed island in the [[Nighon Straits]]. Making the best of a bad situation, they capture an old [[Erathia|Erathian]] fort and rename it [[Utopia]]. They are contacted by a native chief, [[Alkin]], who alerts them that the [[Kreegan|Kreegans]] are about to invade this little island. Working together, [[Jeremy]] and [[Alkin]] managed to repulse the [[Kreegan|Kreegans]]. [[Jeremy]] leaves [[Utopia]] under [[Alkin]]&#039;s control and sails away in a stolen [[Kreegan]] vessel. When he reaches [[Evenmorn Island]], he comes to the aid of [[Casmetra]] and the [[Priestesses of the Sea]] who had come under attack from the [[Temple of the Moon]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Bidley]] is off on his own adventure, rescuing [[Xanthor]] from a magical prison in [[Krewlod]]. In return, [[Xanthor]] tells him of the location of the fabled [[Horn of the Abyss (artifact)|Horn of the Abyss]]. [[Bidley]] then meets up with [[Jeremy]] and [[Casmetra]] and all three decide to go on a quest to obtain the Horn. They raid [[Kreegan]]-controlled [[Fire Coast]] to fund their quest and in the process rescue [[Tark]], the prince of the [[Nix]]. [[Tark]] swims off to free his people from slavery in [[Nighon]], but not before vowing to return. [[Jeremy]], [[Bidley]], and [[Casmetra]] continue on the the [[Island of the Vengeful Serpent]], the resting place of the [[Horn of the Abyss (artifact)|Horn of the Abyss]].&lt;br /&gt;
&lt;br /&gt;
Along the way, they are attacked by the [[Tatalia|Tatalian]] navy and barely escape. Upon reaching the island (which turns out to be an [[Ancient]] armory), the accidently activate the security system. [[Bidley]] is trapped inside and continues to seek the Horn, while [[Jeremy]] and [[Casmetra]] are left to fight off the pursuing [[Tatalia|Tatalians]]. [[Bidley]] finds and frees [[Dargem]], a mage who had been trapped while seeking the Horn. Together they manage to find the Horn, but at the last second, [[Dargem]] attacks [[Bidley]], knocking him unconscious and taking the Horn for himself. Not knowing how to use it, though, he takes [[Bidley]] captive sails off.&lt;br /&gt;
&lt;br /&gt;
[[Tark]] returns after freeing his people, and, together with [[Jeremy]] and [[Casmetra]], sails off in pursuit of [[Dargem]]. They defeat [[Dargem]]&#039;s forces and corner him in a tower, where he reveals [[Casmetra]]&#039;s betrayal - she had secretly hired him to retrieve the Horn for her! In a last-ditch attempt to escape, [[Dargem]] blows the Horn while [[Casmetra]] throws a spell to attempt to stop him. The resulting magical explosion throws everyone to all corners of the globe (and beyond).&lt;br /&gt;
&lt;br /&gt;
[[Jeremy]] awakes in [[Klondike]] where he lights the [[Lodestar]] to guide him to [[Bidley]]. [[Bidley]] lands in the [[Plane of Water]] and sacks [[Coralgate]] fortress to reach the portal back to [[Enroth (planet)|Enroth]]. [[Dargem]] winds up in [[Nighon]], where he recruits the [[Warlocks]] to go after the Horn with him. [[Casmetra]] ends up with the Horn and returns to [[Regna]] to experiment with it. [[Tark]] also stops near [[Casmetra]] and spies on her, awaiting the return of [[Jeremy]] and [[Bidley]]. When they return, the three of them attack [[Casmetra]] and successfully wrest the Horn from her, while she escapes into a portal, never to be heard from again.&lt;br /&gt;
&lt;br /&gt;
By this time, news that the Horn has been found has gotten out. [[Bracada|Bracadan]] and [[Elemental]] forces under [[Solmyr]] and [[Regna|Regnan]] and [[Nighon|Nighonian]] forces under [[Dargem]] all try to wrest the horn from Bidley, but he successfully defends his prize. With the [[Horn of the Abyss (artifact)|Horn of the Abyss]] under his control, [[Bidley]] is now the de-facto Pirate King of [[Regna]].&lt;br /&gt;
&lt;br /&gt;
=== [[Forged in Fire]] ===&lt;br /&gt;
This campaign occurs mostly before the story of [[Jeremy]] and [[Bidley]]. It follows the story of the [[Halflings]] from their flight from the [[Kreegan|Kreegans]] during the [[Night of Shooting Stars]] to the eventual liberation of their homeland ([[Eeofol]]) during the [[War of the Blade]].&lt;br /&gt;
&lt;br /&gt;
During the [[Night of Shooting Stars]], the [[Kreegan|Kreegans]] invade and occupy the [[Halfling]] homeland of [[Eeofol]]. [[Henrietta]] and her mentor [[Frederick]] (a rogue [[Bracada|Bracadan]] mage and inventor), barely manage to rally the [[Halflings]] and escape on [[Frederick]]&#039;s skyships. They sail to [[Jadame]] to meet [[Frederick]]&#039;s colleague [[Sam]] at her home of [[Burton]]. [[Burton]], however, has troubles of its own, being beset by [[Zog]]&#039;s ogres. The [[Halfling|Halflings]] settle in [[Burton]] and together they defeat [[Zog]] and turn their attention to another threa, [[Dargem]]&#039;s pirates. Looking for allies against this new threat, [[Henrietta]] enlists [[Boyd]], a sentient skeleton and former member of [[Dargem]]&#039;s crew. [[Dargem]] had betrayed and murdered [[Boyd]] and now [[Boyd]] only exists to enact his vengeance on [[Dargem]]. After a tough battle, [[Henrietta]] and [[Boyd]] are victorious and, as agreed, [[Henrietta]] leaves [[Dargem]] at [[Boyd]]&#039;s mercy.&lt;br /&gt;
&lt;br /&gt;
The immediate crises solved, the [[Halfling|Halflings]] work hard to improve [[Burton]]. With their help, it becomes a thriving city-state. Several years later, a series of unnatural earthquakes shake the region and [[Henrietta]], now the Scout-Master of [[Burton]], sets off to investigate. When he hears no word from her in several months, [[Frederick]] sets off to find his friend. Unexpectedly, he is joined by [[Kastore]] (the king of [[Deyja]]), who is in [[Jadame]] on his own secret purposes. As fate would have it, the &amp;quot;tombs&amp;quot; north of [[Burton]] where [[Henrietta]] went missing are actually a crashed [[Ancient]] starship. As [[Kastore]] is looking for a way to restart a [[Heavenly Forge]], he is very interested in this development. While exploring the ship, he educates [[Frederick]] on the wider universe, eventually accepting him as his apprentice. After weeks or months of searching, [[Kastore]] and [[Frederick]] solve the mystery of the earthquakes. The [[Warlock]] [[Agar]] has been modifying the local [[Sandworm|Sandworms]] into the mighty [[Olgoi-Khorkhoi]]! When he eventually creates the [[Matriarch]] (an Olgoi-Khorkhoi Queen), she wrests control of the worms away from [[Agar]]. Now she and her brood rampage through the mountains, destabilizing the whole region. [[Frederick]], [[Kastore]], and [[Agar]], now set off to find and destroy the [[Matriarch]] and after more searching find [[Henrietta]] fending her off using a salvaged [[Ancient]] power core. Together, they defeat the [[Matriarch]] and return to [[Burton]], where [[Kastore]] quietly confiscates the [[Ancient]] technology and encourages [[Burton]] into a technological revolution. This revolution leads to the improvement of [[Frederick]]&#039;s [[Automaton|Automatons]] and the creation of the fearsome [[Dreadnought|Dreadnoughts]].&lt;br /&gt;
&lt;br /&gt;
[[Burton]] is thriving and [[Kastore]] insidious schemes have not yet come to light. [[Henrietta]] sets out to explore the nearby [[Couatl Islands]] with a new friend [[Wynona]]. With the help of [[Tlamac Hundred Thoughts]], they save the [[Couatl|Couatls]] from extinction and defeat [[Pactal]] and the evil [[Nightcrawlers]] before returning to [[Burton]] (now formally the nation of [[Terra Nova]]). In her time away, however, [[Kastore]] has seized control of [[Terra Nova]], turning it into a dystopian nightmare and declaring the [[Halfling|Halflings]] enemies of the state. Once again the [[Halfling|Halflings]] are forced to flee their home, however this time they commandeer enough forces to attempt to liberate their original homeland, [[Eeofol]].&lt;br /&gt;
&lt;br /&gt;
Their timing for arriving back in [[Eeofol]] was fortuitous, coinciding with the last stages of the [[War of the Blade]]. While [[Catherine]], [[Roland]], and [[Gelu]] attacked [[Eeofol]] from the west, the [[Halfling|Halflings]] attacked from the east. Ultimately, the [[Kreegan|Kreegans]] were utterly defeated and eradicated from [[Enroth (planet)|Enroth]].&lt;br /&gt;
&lt;br /&gt;
=== [[All In]] ===&lt;br /&gt;
This campaign follows the story of [[Dargem]] following his defeat by [[Henrietta]] and [[Boyd]] up to his capture and imprisonment while searching for the [[Horn of the Abyss (artifact)|Horn of the Abyss]]. It serves as an interlude to narratively connect the story of the [[Halflings]] to the story of [[Jeremy]] and [[Bidley]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
;[[Town]]s&lt;br /&gt;
* {{town|Cove}}&lt;br /&gt;
* {{town|Factory}}&lt;br /&gt;
* {{town|Bulwark}}&lt;br /&gt;
* [[Forge (hota)|Forge]] (in development)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Terrain]]s&lt;br /&gt;
* [[Highlands]]&lt;br /&gt;
* [[Wasteland]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Creature]]s&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Cove}} Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Factory}} Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Bulwark}} Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Neutral}} Creatures&lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Nymph|Oceanid}} || {{CnuAlt|Halfling|image=Halfling (Factory)|Halfling Grenadier}} || {{CnuAlt|Kobold|Kobold Foreman}} || {{CnAlt|Leprechaun}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Crew Mate|Seaman}} || {{CnuAlt|Mechanic|Engineer}} || {{CnuAlt|Mountain Ram|Argali}} || {{CnAlt|Satyr}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Pirate|Corsair|third=Sea Dog|Pirate, Corsair, and Sea Dog}} || {{CnuAlt|Armadillo|Bellwether Armadillo}} || {{CnuAlt|Snow Elf|Steel Elf}} || {{CnAlt|Steel Golem}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Stormbird|Ayssid}} || {{CnuAlt|Automaton|Sentinel Automaton}} || {{CnuAlt|Yeti|Yeti Runemaster}} || {{CnAlt|Fangarm}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Sea Witch|Sorceress}} || {{CnuAlt|Sandworm|Olgoi-Khorkhoi}} || {{CnuAlt|Shaman|Great Shaman}} || &lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Nix|Nix Warrior}} || {{CnuAlt|Gunslinger|Bounty Hunter}} || {{CnuAlt|Mammoth|War Mammoth}} || &lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Sea Serpent|Haspid}} || {{CnuAlt|Couatl|Crimson Couatl}} || {{CnuAlt|Jotunn|Jotunn Warlord}} || &lt;br /&gt;
|- &lt;br /&gt;
|  || {{CnuAlt|Dreadnought|Juggernaut}} ||  || &lt;br /&gt;
|}&lt;br /&gt;
* [[Pirate]]s can be upgraded twice, similar to Green Dragons in &#039;&#039;Heroes of Might and Magic II&#039;&#039;.&lt;br /&gt;
* [[Factory]] has access to two tier 7 creatures, both of which can be built in the same town.&lt;br /&gt;
* [[Halfling]]s changed from {{town|Neutral}} creatures to {{town|Factory}} creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Hero]]es&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align:center;&amp;quot; | {{town|Cove}} Heroes&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align:center;&amp;quot; | {{town|Factory}} Heroes&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align:center;&amp;quot; | {{town|Bulwark}} Heroes&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! {{Cl|Captain}}s&lt;br /&gt;
! {{Cl|Navigator}}s&lt;br /&gt;
! {{Cl|Mercenary|name=Mercenaries}}&lt;br /&gt;
! {{Cl|Artificer}}s&lt;br /&gt;
! {{Cl|Chieftain}}s&lt;br /&gt;
! {{Cl|Elder}}s&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Corkes|0=}} || {{H|Casmetra|0=}} || {{H|Henrietta|0=}} || {{H|Celestine|0=}} || {{H|Dhuin|0=}} || {{H|Kriv|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Jeremy|0=}} || {{H|Eovacius|0=}} || {{H|Sam|0=}} || {{H|Todd|0=}} || {{H|Oidana|0=}} || {{H|Glacius|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Illor|0=}} || {{H|Spint|0=}} || {{H|Tancred|0=}} || {{H|Agar|0=}} || {{H|Neia|0=}} || {{H|Sial|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Derek|0=}} || {{H|Andal|0=}} || {{H|Melchior|0=}} || {{H|Bertram|0=}} || {{H|Eikthurn|0=}} || {{H|Dalton|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Elmore|0=}} || {{H|Manfred|0=}} || {{H|Floribert|0=}} || {{H|Wrathmont|0=}} || {{H|Creyle|0=}} || {{H|Biarma|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Leena|0=}} || {{H|Zilare|0=}} || {{H|Wynona|0=}} || {{H|Ziph|0=}} || {{H|Spadum|0=}} || {{H|Haugir|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Anabel|0=}} || {{H|Astra|0=}} || {{H|Dury|0=}} || {{H|Victoria|0=}} || {{H|Kynr|0=}} || {{H|Akka|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Cassiopeia|0=}} || {{H|Dargem|0=}} || {{H|Morton|0=}} || {{H|Eanswythe|0=}} || {{H|Ergon|0=}} || {{H|Vehr|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Miriam|0=}} ||  || {{H|Tavin|0=}} {{withmapedhota}} || {{H|Frederick|0=}} {{withmapedhota}} ||  || {{H|Allora|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Bidley|0=}} {{withmapedhota}} ||  || {{H|Murdoch|0=}} {{withmapedhota}} ||  ||  || &lt;br /&gt;
|- &lt;br /&gt;
| {{H|Tark|0=}} {{withmapedhota}} ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align:center;&amp;quot; | Other Heroes&lt;br /&gt;
|- &lt;br /&gt;
! Hero&lt;br /&gt;
! Notes&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Lord Haart|0=}} || Re-enabled and replaces [[Sir Mullich]] by default&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Beatrice|0=}} || Replaces [[Sylvia]] on maps without water&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Giselle|0=}} || Replaces [[Thorgrim]] by default&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Ranloo|0=}} || Replaces [[Galthran]] by default&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Haart Lich|0=}} || Renamed from &amp;quot;Lord Haart&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Kinkeria|0=}} || Replaces [[Voy]] on maps without water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! colspan=4 style=&amp;quot;text-align:center;&amp;quot; | Hero [[Hero portraits|Portrait]]s (available in [[Map Editor]])&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{H|Boyd|0=}} || {{H|Maximus|0=}} || {{H|Athe|0=}} || {{H|Kydoimos|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Miseria|0=}} || {{H|Gruezak|0=}} || {{H|Zog|0=}} || {{H|Areshrak|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Pactal|0=}} || {{H|Balfour|0=}} || {{H|Stina|0=}} || {{H|Umender|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Elderian|0=}} || {{H|Valquest|0=}} || {{H|Jangaard|0=}} || {{H|Winzells|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Tarnum (Knight)|0=}}  || {{H|Tarnum (Ranger)|0=}} || {{H|Tarnum (Wizard)|0=}} || {{H|Tarnum (Overlord)|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Tarnum (Beastmaster)|0=}} || {{H|Tarnum (Barbarian)|0=}} || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Secondary Skill]]s&lt;br /&gt;
* Balance changes to [[Artillery]], [[Ballistics]], [[Eagle Eye]], [[Estates]], [[First Aid]], [[Intelligence]], [[Learning]], [[Logistics]], [[Mysticism]], [[Necromancy]], [[Pathfinding]], and [[Scouting]].&lt;br /&gt;
* [[Resistance]] is disabled by default.&lt;br /&gt;
* New skill: {{ss|Interference}}&lt;br /&gt;
* New skill: {{ss|Runes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Campaign]]s&lt;br /&gt;
* [[Under the Jolly Roger]]&lt;br /&gt;
* [[Terror of the Seas]]&lt;br /&gt;
* [[Horn of the Abyss (campaign)|Horn of the Abyss]]&lt;br /&gt;
* [[Forged in Fire]]&lt;br /&gt;
* [[All In]]&lt;br /&gt;
* Into Aeon of Frost (in development)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
* Dozens of new [[List of adventure map objects|map objects]].&lt;br /&gt;
* Several new [[artifact|artifacts]]. See [[list of artifacts]] for more information.&lt;br /&gt;
* Many [[Creature|Creatures]] and [[Hero|Heroes]] received updated portraits. See [[hero portraits#HotA portrait fixes|hero portraits]] and [[creature portraits#HotA portrait fixes|creature portraits]] for more information.&lt;br /&gt;
* Improved [[Map Editor]] and [[Campaign Editor]] functionality.&lt;br /&gt;
* [[Conflux]]&#039;s [[native terrain]] changed to [[highlands]].&lt;br /&gt;
* External [[Creature dwelling|dwellings]] now accumulate creatures cumulatively, as long as they&#039;re captured.&lt;br /&gt;
* Various changes to town balance.&lt;br /&gt;
* [[Spell research]] system.&lt;br /&gt;
* New Conflux building: [[Vault of Ashes]].&lt;br /&gt;
* New [[war machine]]: [[Cannon]].&lt;br /&gt;
* New adventure map vehicle: [[Airship]].&lt;br /&gt;
* New [[Keybinds]].&lt;br /&gt;
* Many bug fixes and graphical improvements.&lt;br /&gt;
* Full compatibility with [[Heroes 3 HD]].&lt;br /&gt;
* [[Template Editor]].&lt;br /&gt;
&lt;br /&gt;
== [[List of maps|Maps]] ==&lt;br /&gt;
{{Map table}}&lt;br /&gt;
{{Horn of the Abyss map table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Horn of the Abyss Menu.png&lt;br /&gt;
Horn of the Abyss Menu no buttons.png&lt;br /&gt;
HotA Loading Screen.png|Art by [[Rusha]]&lt;br /&gt;
Horn of the Abyss Couatl.png&lt;br /&gt;
Horn of the Abyss Couatl no buttons.png&lt;br /&gt;
Horn of the Abyss Streamfest 2019 Menu.png|Streamfest 2019 Demo Menu&amp;lt;br&amp;gt;(art by [[Nosferatu (Artist)|nosferatu]] and [[Docent Picolan]])&lt;br /&gt;
Dargem Ship Wallpaper.png| [[Dargem]]&lt;br /&gt;
Dargem Casmetra Wallpaper.png| [[Dargem]] and [[Casmetra]]&lt;br /&gt;
Dargem Doom Castle Wallpaper.png| [[Dargem]] and [[Gunnar]] at [[Doom Castle]]&lt;br /&gt;
Dargem Cave Wallpaper.png| [[Dargem]] at the [[Island of the Vengeful Serpent]]&lt;br /&gt;
Cmap hota nomap 4.png|Common Campaign Map Background&lt;br /&gt;
Cmap hota nomap 1.png|Cove Campaign Map Background 1&lt;br /&gt;
Cmap hota nomap 2.png|Cove Campaign Map Background 2&lt;br /&gt;
Cmap hota nomap 3.png|Cove Campaign Map Background 3&lt;br /&gt;
Horn of the Abyss GOG Cover.png|GOG cover art (full size)&lt;br /&gt;
Polish.jpg|Polish menu&lt;br /&gt;
spain.png|Spanish menu&lt;br /&gt;
Creature portraits SoD-HotA.gif| Creature portrait updates&lt;br /&gt;
Hero portraits SoD-HotA.gif| Hero portrait updates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
;English Links&lt;br /&gt;
* [https://h3hota.com/en/documentation Documentation (h3hota.com)]&lt;br /&gt;
* [https://h3hota.com/en/download Downloads (h3hota.com)]&lt;br /&gt;
* [https://www.gog.com/en/game/heroes_of_might_and_magic_iii_horn_of_the_abyss GOG.com store page]&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=39830 Official Heroes Community Thread]&lt;br /&gt;
* [https://www.facebook.com/pg/h3hotaofficial/posts Official Facebook Account]&lt;br /&gt;
* [https://h3hota.com/en/faq Official FAQ]&lt;br /&gt;
&lt;br /&gt;
;Russian Links&lt;br /&gt;
* [https://h3hota.com/ru/documentation Documentation (h3hota.com)]&lt;br /&gt;
* [https://h3hota.com/ru/download Downloads (h3hota.com)]&lt;br /&gt;
* [http://forum.df2.ru/index.php?showforum=90 Official DF2 Thread]&lt;br /&gt;
* [https://vk.com/h3hota Official VK Account]&lt;br /&gt;
* [https://ru.wikipedia.org/wiki/Heroes_of_Might_and_Magic_III:_Horn_of_the_Abyss Wikipedia]&lt;br /&gt;
&lt;br /&gt;
; Polish Links&lt;br /&gt;
* [http://www.hota.acidcave.net Acid Cave]&lt;br /&gt;
* [https://heroes.net.pl/ Jaskinia Behemota]&lt;br /&gt;
* [https://h3.heroes.net.pl/uploaded/download/HotA-173-pl.zip Polish translation (1.7.3 version; 15 June 2025)]&lt;br /&gt;
&lt;br /&gt;
;Spanish Links&lt;br /&gt;
* [https://www.torredemarfil.es/foro/fuentes-de-la-revelacion-general-sobre-clasicos-homm-y-mm/homm3-horn-of-the-abyss-hd-mod-en-espanol! Torre de Marfil]&lt;br /&gt;
* [https://www.mediafire.com/file/0u5gvd8cbodwt0w/H3_HotA_SPA_1.8.0_%252811-ene-2026%2529.rar/file Spanish translation (1.8.0. version; 11 January 2026)]&lt;br /&gt;
&lt;br /&gt;
;French Links&lt;br /&gt;
* [https://www.archangelcastle.com/acforum/viewtopic.php?f=5&amp;amp;t=10457 Archangel Castle]&lt;br /&gt;
* [https://www.mediafire.com/file/9a6gxugp9jycmmy/HotA.FR.v1.7.1_full.setup.exe/file French translation (1.7.1 version; 7 May 2024)]&lt;br /&gt;
&lt;br /&gt;
;German Links&lt;br /&gt;
* [https://github.com/heroesiiifan/HoMM3-German German translation (1.7.1 version; 06 October 2024)]&lt;br /&gt;
&lt;br /&gt;
;Bulwark&lt;br /&gt;
*[https://www.youtube.com/watch?v=5uM--UyP-Kg Bulwark]&lt;br /&gt;
*[https://www.youtube.com/watch?v=cnxFSrRPwS0 Bulwark: Into Aeon of Frost]&lt;br /&gt;
&lt;br /&gt;
;Factory&lt;br /&gt;
*[https://www.youtube.com/watch?v=HTXUglrxUQc Factory]&lt;br /&gt;
*[https://www.youtube.com/watch?v=sTSsek0wIEY Factory Demo trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=xYDFyyS_5uw Factory Demo townscreen]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rQQSPcn_TwE Wasteland soundtrack by Docent Picolan]&lt;br /&gt;
*[https://www.youtube.com/watch?v=gbgJ3ZgUPV8 Wasteland stroll]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rZ7K5zc6af4 Wasteland 3D-art by Wit Olszewski]&lt;br /&gt;
*[https://www.youtube.com/watch?v=paYKKlAO0ck Kastore&#039;s Cabin]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ImPyEKr3bj8 Couatl Evolution]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Qae5lCCyIgk Couatl in the Jungle]&lt;br /&gt;
*[https://www.youtube.com/watch?v=hQWzHjz4Cs4 Factory: the Rally]&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
* [[Horn of the Abyss (artifact)]]&lt;br /&gt;
* [[Horn of the Abyss (Changelog)]]&lt;br /&gt;
* [[HotA pre-release content]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]][[Category:Horn of the Abyss|*]]&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Horn_of_the_Abyss&amp;diff=194258</id>
		<title>Horn of the Abyss</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Horn_of_the_Abyss&amp;diff=194258"/>
		<updated>2026-04-26T03:06:52Z</updated>

		<summary type="html">&lt;p&gt;Archer: Can&amp;#039;t believe we&amp;#039;ll get Forge, but since we got Factory, I&amp;#039;ve been dreaming of Forge too!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Horn of the Abyss GOG Cover Small.png|right|frame|{{hota}} GOG cover art.]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Horn of the Abyss&#039;&#039;&#039; (or &#039;&#039;&#039;HotA&#039;&#039;&#039;) is an unofficial yet comprehensive expansion for {{homm3}}, designed as a continuation of the classic [[expansions]].&lt;br /&gt;
&lt;br /&gt;
The project adds plenty of new features, but stays true to the formula and vision of the original game. Quality is of utmost importance in this addition to the game. This includes the careful balance changes and fixes, removal of the graphical imperfections left by the developers, and the addition of considerable amount of new content, such as new campaigns, playable factions, and map objects. The project is lore-oriented and attempts to keep connected with the original &#039;&#039;Might and Magic&#039;&#039; universe.&lt;br /&gt;
&lt;br /&gt;
In 2024, the Cove faction from Horn of the Abyss was canonized by being officially adopted as one of the upcoming expansions for &#039;&#039;[[The Board Game|Heroes of Might and Magic III: The Board Game]]&#039;&#039;, and in 2025 the project was further recognized by GOG.com in its inclusion of Horn of the Abyss on the official Heroes of Might and Magic III page. &lt;br /&gt;
&lt;br /&gt;
Unlike {{wog}}-based mods, Horn of the Abyss&#039; new towns are added to the game without replacing any existing towns. The mod requires {{sod}} or {{hommcomplete}} to run.&lt;br /&gt;
&lt;br /&gt;
The expansion is officially available in two languages: Russian and English. However, unofficial translations are available in [https://www.mediafire.com/file/0u5gvd8cbodwt0w/H3_HotA_SPA_1.8.0_%252811-ene-2026%2529.rar/file Spanish] (1.8.0), [https://h3.heroes.net.pl/uploaded/download/HotA-173-pl.zip Polish] (1.7.3), Simplified Chinese (1.7.2),  [https://download1655.mediafire.com/gwfrymaw80dgJh85TF75kLkP6SdHYh7w8zNrc_hhJ-WUoZC8Qz6CmrKs8vzFxHR4flTwC7b55sjCgDAx0nRoKzTI2QebGc-6TEQ-wrrIT1D6LjBTx-GniQbFYkwOD2PtlohBBW1RdJaatCoVEWOUIptxeZFKWLHt-NYK88KCVbk/9a6gxugp9jycmmy/HotA.FR.v1.7.1_full.setup.exe French] (1.7.1), German (1.7.1) and [https://mega.nz/file/1wN2gCwZ#MXaJv_DbTwVxbJzLuPIUlNXxY0gQTUCPj9AbZEGz4bo Ukrainian] (1.7.2).&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
The 5 Campaigns are mainly split into 2 separate stories with an interlude between.&lt;br /&gt;
&lt;br /&gt;
=== [[Cove]] Campaigns ===&lt;br /&gt;
[[Under the Jolly Roger]], [[Terror of the Seas]], and [[Horn of the Abyss (campaign)|Horn of the Abyss]] tell the story of [[Jeremy]] and [[Bidley]] in their quest for the [[Horn of the Abyss (artifact)|Horn of the Abyss]].&lt;br /&gt;
&lt;br /&gt;
[[Jeremy]] and his [[pirate]] crew crash their ship on an unnamed island in the [[Nighon Straits]]. Making the best of a bad situation, they capture an old [[Erathia|Erathian]] fort and rename it [[Utopia]]. They are contacted by a native chief, [[Alkin]], who alerts them that the [[Kreegan|Kreegans]] are about to invade this little island. Working together, [[Jeremy]] and [[Alkin]] managed to repulse the [[Kreegan|Kreegans]]. [[Jeremy]] leaves [[Utopia]] under [[Alkin]]&#039;s control and sails away in a stolen [[Kreegan]] vessel. When he reaches [[Evenmorn Island]], he comes to the aid of [[Casmetra]] and the [[Priestesses of the Sea]] who had come under attack from the [[Temple of the Moon]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Bidley]] is off on his own adventure, rescuing [[Xanthor]] from a magical prison in [[Krewlod]]. In return, [[Xanthor]] tells him of the location of the fabled [[Horn of the Abyss (artifact)|Horn of the Abyss]]. [[Bidley]] then meets up with [[Jeremy]] and [[Casmetra]] and all three decide to go on a quest to obtain the Horn. They raid [[Kreegan]]-controlled [[Fire Coast]] to fund their quest and in the process rescue [[Tark]], the prince of the [[Nix]]. [[Tark]] swims off to free his people from slavery in [[Nighon]], but not before vowing to return. [[Jeremy]], [[Bidley]], and [[Casmetra]] continue on the the [[Island of the Vengeful Serpent]], the resting place of the [[Horn of the Abyss (artifact)|Horn of the Abyss]].&lt;br /&gt;
&lt;br /&gt;
Along the way, they are attacked by the [[Tatalia|Tatalian]] navy and barely escape. Upon reaching the island (which turns out to be an [[Ancient]] armory), the accidently activate the security system. [[Bidley]] is trapped inside and continues to seek the Horn, while [[Jeremy]] and [[Casmetra]] are left to fight off the pursuing [[Tatalia|Tatalians]]. [[Bidley]] finds and frees [[Dargem]], a mage who had been trapped while seeking the Horn. Together they manage to find the Horn, but at the last second, [[Dargem]] attacks [[Bidley]], knocking him unconscious and taking the Horn for himself. Not knowing how to use it, though, he takes [[Bidley]] captive sails off.&lt;br /&gt;
&lt;br /&gt;
[[Tark]] returns after freeing his people, and, together with [[Jeremy]] and [[Casmetra]], sails off in pursuit of [[Dargem]]. They defeat [[Dargem]]&#039;s forces and corner him in a tower, where he reveals [[Casmetra]]&#039;s betrayal - she had secretly hired him to retrieve the Horn for her! In a last-ditch attempt to escape, [[Dargem]] blows the Horn while [[Casmetra]] throws a spell to attempt to stop him. The resulting magical explosion throws everyone to all corners of the globe (and beyond).&lt;br /&gt;
&lt;br /&gt;
[[Jeremy]] awakes in [[Klondike]] where he lights the [[Lodestar]] to guide him to [[Bidley]]. [[Bidley]] lands in the [[Plane of Water]] and sacks [[Coralgate]] fortress to reach the portal back to [[Enroth (planet)|Enroth]]. [[Dargem]] winds up in [[Nighon]], where he recruits the [[Warlocks]] to go after the Horn with him. [[Casmetra]] ends up with the Horn and returns to [[Regna]] to experiment with it. [[Tark]] also stops near [[Casmetra]] and spies on her, awaiting the return of [[Jeremy]] and [[Bidley]]. When they return, the three of them attack [[Casmetra]] and successfully wrest the Horn from her, while she escapes into a portal, never to be heard from again.&lt;br /&gt;
&lt;br /&gt;
By this time, news that the Horn has been found has gotten out. [[Bracada|Bracadan]] and [[Elemental]] forces under [[Solmyr]] and [[Regna|Regnan]] and [[Nighon|Nighonian]] forces under [[Dargem]] all try to wrest the horn from Bidley, but he successfully defends his prize. With the [[Horn of the Abyss (artifact)|Horn of the Abyss]] under his control, [[Bidley]] is now the de-facto Pirate King of [[Regna]].&lt;br /&gt;
&lt;br /&gt;
=== [[Forged in Fire]] ===&lt;br /&gt;
This campaign occurs mostly before the story of [[Jeremy]] and [[Bidley]]. It follows the story of the [[Halflings]] from their flight from the [[Kreegan|Kreegans]] during the [[Night of Shooting Stars]] to the eventual liberation of their homeland ([[Eeofol]]) during the [[War of the Blade]].&lt;br /&gt;
&lt;br /&gt;
During the [[Night of Shooting Stars]], the [[Kreegan|Kreegans]] invade and occupy the [[Halfling]] homeland of [[Eeofol]]. [[Henrietta]] and her mentor [[Frederick]] (a rogue [[Bracada|Bracadan]] mage and inventor), barely manage to rally the [[Halflings]] and escape on [[Frederick]]&#039;s skyships. They sail to [[Jadame]] to meet [[Frederick]]&#039;s colleague [[Sam]] at her home of [[Burton]]. [[Burton]], however, has troubles of its own, being beset by [[Zog]]&#039;s ogres. The [[Halfling|Halflings]] settle in [[Burton]] and together they defeat [[Zog]] and turn their attention to another threa, [[Dargem]]&#039;s pirates. Looking for allies against this new threat, [[Henrietta]] enlists [[Boyd]], a sentient skeleton and former member of [[Dargem]]&#039;s crew. [[Dargem]] had betrayed and murdered [[Boyd]] and now [[Boyd]] only exists to enact his vengeance on [[Dargem]]. After a tough battle, [[Henrietta]] and [[Boyd]] are victorious and, as agreed, [[Henrietta]] leaves [[Dargem]] at [[Boyd]]&#039;s mercy.&lt;br /&gt;
&lt;br /&gt;
The immediate crises solved, the [[Halfling|Halflings]] work hard to improve [[Burton]]. With their help, it becomes a thriving city-state. Several years later, a series of unnatural earthquakes shake the region and [[Henrietta]], now the Scout-Master of [[Burton]], sets off to investigate. When he hears no word from her in several months, [[Frederick]] sets off to find his friend. Unexpectedly, he is joined by [[Kastore]] (the king of [[Deyja]]), who is in [[Jadame]] on his own secret purposes. As fate would have it, the &amp;quot;tombs&amp;quot; north of [[Burton]] where [[Henrietta]] went missing are actually a crashed [[Ancient]] starship. As [[Kastore]] is looking for a way to restart a [[Heavenly Forge]], he is very interested in this development. While exploring the ship, he educates [[Frederick]] on the wider universe, eventually accepting him as his apprentice. After weeks or months of searching, [[Kastore]] and [[Frederick]] solve the mystery of the earthquakes. The [[Warlock]] [[Agar]] has been modifying the local [[Sandworm|Sandworms]] into the mighty [[Olgoi-Khorkhoi]]! When he eventually creates the [[Matriarch]] (an Olgoi-Khorkhoi Queen), she wrests control of the worms away from [[Agar]]. Now she and her brood rampage through the mountains, destabilizing the whole region. [[Frederick]], [[Kastore]], and [[Agar]], now set off to find and destroy the [[Matriarch]] and after more searching find [[Henrietta]] fending her off using a salvaged [[Ancient]] power core. Together, they defeat the [[Matriarch]] and return to [[Burton]], where [[Kastore]] quietly confiscates the [[Ancient]] technology and encourages [[Burton]] into a technological revolution. This revolution leads to the improvement of [[Frederick]]&#039;s [[Automaton|Automatons]] and the creation of the fearsome [[Dreadnought|Dreadnoughts]].&lt;br /&gt;
&lt;br /&gt;
[[Burton]] is thriving and [[Kastore]] insidious schemes have not yet come to light. [[Henrietta]] sets out to explore the nearby [[Couatl Islands]] with a new friend [[Wynona]]. With the help of [[Tlamac Hundred Thoughts]], they save the [[Couatl|Couatls]] from extinction and defeat [[Pactal]] and the evil [[Nightcrawlers]] before returning to [[Burton]] (now formally the nation of [[Terra Nova]]). In her time away, however, [[Kastore]] has seized control of [[Terra Nova]], turning it into a dystopian nightmare and declaring the [[Halfling|Halflings]] enemies of the state. Once again the [[Halfling|Halflings]] are forced to flee their home, however this time they commandeer enough forces to attempt to liberate their original homeland, [[Eeofol]].&lt;br /&gt;
&lt;br /&gt;
Their timing for arriving back in [[Eeofol]] was fortuitous, coinciding with the last stages of the [[War of the Blade]]. While [[Catherine]], [[Roland]], and [[Gelu]] attacked [[Eeofol]] from the west, the [[Halfling|Halflings]] attacked from the east. Ultimately, the [[Kreegan|Kreegans]] were utterly defeated and eradicated from [[Enroth (planet)|Enroth]].&lt;br /&gt;
&lt;br /&gt;
=== [[All In]] ===&lt;br /&gt;
This campaign follows the story of [[Dargem]] following his defeat by [[Henrietta]] and [[Boyd]] up to his capture and imprisonment while searching for the [[Horn of the Abyss (artifact)|Horn of the Abyss]]. It serves as an interlude to narratively connect the story of the [[Halflings]] to the story of [[Jeremy]] and [[Bidley]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
;[[Town]]s&lt;br /&gt;
* {{town|Cove}}&lt;br /&gt;
* {{town|Factory}}&lt;br /&gt;
* {{town|Bulwark}}&lt;br /&gt;
* {{town|Forge (hota)}} (in development)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Terrain]]s&lt;br /&gt;
* [[Highlands]]&lt;br /&gt;
* [[Wasteland]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Creature]]s&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Cove}} Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Factory}} Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Bulwark}} Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Neutral}} Creatures&lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Nymph|Oceanid}} || {{CnuAlt|Halfling|image=Halfling (Factory)|Halfling Grenadier}} || {{CnuAlt|Kobold|Kobold Foreman}} || {{CnAlt|Leprechaun}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Crew Mate|Seaman}} || {{CnuAlt|Mechanic|Engineer}} || {{CnuAlt|Mountain Ram|Argali}} || {{CnAlt|Satyr}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Pirate|Corsair|third=Sea Dog|Pirate, Corsair, and Sea Dog}} || {{CnuAlt|Armadillo|Bellwether Armadillo}} || {{CnuAlt|Snow Elf|Steel Elf}} || {{CnAlt|Steel Golem}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Stormbird|Ayssid}} || {{CnuAlt|Automaton|Sentinel Automaton}} || {{CnuAlt|Yeti|Yeti Runemaster}} || {{CnAlt|Fangarm}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Sea Witch|Sorceress}} || {{CnuAlt|Sandworm|Olgoi-Khorkhoi}} || {{CnuAlt|Shaman|Great Shaman}} || &lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Nix|Nix Warrior}} || {{CnuAlt|Gunslinger|Bounty Hunter}} || {{CnuAlt|Mammoth|War Mammoth}} || &lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Sea Serpent|Haspid}} || {{CnuAlt|Couatl|Crimson Couatl}} || {{CnuAlt|Jotunn|Jotunn Warlord}} || &lt;br /&gt;
|- &lt;br /&gt;
|  || {{CnuAlt|Dreadnought|Juggernaut}} ||  || &lt;br /&gt;
|}&lt;br /&gt;
* [[Pirate]]s can be upgraded twice, similar to Green Dragons in &#039;&#039;Heroes of Might and Magic II&#039;&#039;.&lt;br /&gt;
* [[Factory]] has access to two tier 7 creatures, both of which can be built in the same town.&lt;br /&gt;
* [[Halfling]]s changed from {{town|Neutral}} creatures to {{town|Factory}} creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Hero]]es&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align:center;&amp;quot; | {{town|Cove}} Heroes&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align:center;&amp;quot; | {{town|Factory}} Heroes&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align:center;&amp;quot; | {{town|Bulwark}} Heroes&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! {{Cl|Captain}}s&lt;br /&gt;
! {{Cl|Navigator}}s&lt;br /&gt;
! {{Cl|Mercenary|name=Mercenaries}}&lt;br /&gt;
! {{Cl|Artificer}}s&lt;br /&gt;
! {{Cl|Chieftain}}s&lt;br /&gt;
! {{Cl|Elder}}s&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Corkes|0=}} || {{H|Casmetra|0=}} || {{H|Henrietta|0=}} || {{H|Celestine|0=}} || {{H|Dhuin|0=}} || {{H|Kriv|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Jeremy|0=}} || {{H|Eovacius|0=}} || {{H|Sam|0=}} || {{H|Todd|0=}} || {{H|Oidana|0=}} || {{H|Glacius|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Illor|0=}} || {{H|Spint|0=}} || {{H|Tancred|0=}} || {{H|Agar|0=}} || {{H|Neia|0=}} || {{H|Sial|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Derek|0=}} || {{H|Andal|0=}} || {{H|Melchior|0=}} || {{H|Bertram|0=}} || {{H|Eikthurn|0=}} || {{H|Dalton|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Elmore|0=}} || {{H|Manfred|0=}} || {{H|Floribert|0=}} || {{H|Wrathmont|0=}} || {{H|Creyle|0=}} || {{H|Biarma|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Leena|0=}} || {{H|Zilare|0=}} || {{H|Wynona|0=}} || {{H|Ziph|0=}} || {{H|Spadum|0=}} || {{H|Haugir|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Anabel|0=}} || {{H|Astra|0=}} || {{H|Dury|0=}} || {{H|Victoria|0=}} || {{H|Kynr|0=}} || {{H|Akka|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Cassiopeia|0=}} || {{H|Dargem|0=}} || {{H|Morton|0=}} || {{H|Eanswythe|0=}} || {{H|Ergon|0=}} || {{H|Vehr|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Miriam|0=}} ||  || {{H|Tavin|0=}} {{withmapedhota}} || {{H|Frederick|0=}} {{withmapedhota}} ||  || {{H|Allora|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Bidley|0=}} {{withmapedhota}} ||  || {{H|Murdoch|0=}} {{withmapedhota}} ||  ||  || &lt;br /&gt;
|- &lt;br /&gt;
| {{H|Tark|0=}} {{withmapedhota}} ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align:center;&amp;quot; | Other Heroes&lt;br /&gt;
|- &lt;br /&gt;
! Hero&lt;br /&gt;
! Notes&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Lord Haart|0=}} || Re-enabled and replaces [[Sir Mullich]] by default&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Beatrice|0=}} || Replaces [[Sylvia]] on maps without water&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Giselle|0=}} || Replaces [[Thorgrim]] by default&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Ranloo|0=}} || Replaces [[Galthran]] by default&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Haart Lich|0=}} || Renamed from &amp;quot;Lord Haart&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Kinkeria|0=}} || Replaces [[Voy]] on maps without water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! colspan=4 style=&amp;quot;text-align:center;&amp;quot; | Hero [[Hero portraits|Portrait]]s (available in [[Map Editor]])&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{H|Boyd|0=}} || {{H|Maximus|0=}} || {{H|Athe|0=}} || {{H|Kydoimos|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Miseria|0=}} || {{H|Gruezak|0=}} || {{H|Zog|0=}} || {{H|Areshrak|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Pactal|0=}} || {{H|Balfour|0=}} || {{H|Stina|0=}} || {{H|Umender|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Elderian|0=}} || {{H|Valquest|0=}} || {{H|Jangaard|0=}} || {{H|Winzells|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Tarnum (Knight)|0=}}  || {{H|Tarnum (Ranger)|0=}} || {{H|Tarnum (Wizard)|0=}} || {{H|Tarnum (Overlord)|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Tarnum (Beastmaster)|0=}} || {{H|Tarnum (Barbarian)|0=}} || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Secondary Skill]]s&lt;br /&gt;
* Balance changes to [[Artillery]], [[Ballistics]], [[Eagle Eye]], [[Estates]], [[First Aid]], [[Intelligence]], [[Learning]], [[Logistics]], [[Mysticism]], [[Necromancy]], [[Pathfinding]], and [[Scouting]].&lt;br /&gt;
* [[Resistance]] is disabled by default.&lt;br /&gt;
* New skill: {{ss|Interference}}&lt;br /&gt;
* New skill: {{ss|Runes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Campaign]]s&lt;br /&gt;
* [[Under the Jolly Roger]]&lt;br /&gt;
* [[Terror of the Seas]]&lt;br /&gt;
* [[Horn of the Abyss (campaign)|Horn of the Abyss]]&lt;br /&gt;
* [[Forged in Fire]]&lt;br /&gt;
* [[All In]]&lt;br /&gt;
* Into Aeon of Frost (in development)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
* Dozens of new [[List of adventure map objects|map objects]].&lt;br /&gt;
* Several new [[artifact|artifacts]]. See [[list of artifacts]] for more information.&lt;br /&gt;
* Many [[Creature|Creatures]] and [[Hero|Heroes]] received updated portraits. See [[hero portraits#HotA portrait fixes|hero portraits]] and [[creature portraits#HotA portrait fixes|creature portraits]] for more information.&lt;br /&gt;
* Improved [[Map Editor]] and [[Campaign Editor]] functionality.&lt;br /&gt;
* [[Conflux]]&#039;s [[native terrain]] changed to [[highlands]].&lt;br /&gt;
* External [[Creature dwelling|dwellings]] now accumulate creatures cumulatively, as long as they&#039;re captured.&lt;br /&gt;
* Various changes to town balance.&lt;br /&gt;
* [[Spell research]] system.&lt;br /&gt;
* New Conflux building: [[Vault of Ashes]].&lt;br /&gt;
* New [[war machine]]: [[Cannon]].&lt;br /&gt;
* New adventure map vehicle: [[Airship]].&lt;br /&gt;
* New [[Keybinds]].&lt;br /&gt;
* Many bug fixes and graphical improvements.&lt;br /&gt;
* Full compatibility with [[Heroes 3 HD]].&lt;br /&gt;
* [[Template Editor]].&lt;br /&gt;
&lt;br /&gt;
== [[List of maps|Maps]] ==&lt;br /&gt;
{{Map table}}&lt;br /&gt;
{{Horn of the Abyss map table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Horn of the Abyss Menu.png&lt;br /&gt;
Horn of the Abyss Menu no buttons.png&lt;br /&gt;
HotA Loading Screen.png|Art by [[Rusha]]&lt;br /&gt;
Horn of the Abyss Couatl.png&lt;br /&gt;
Horn of the Abyss Couatl no buttons.png&lt;br /&gt;
Horn of the Abyss Streamfest 2019 Menu.png|Streamfest 2019 Demo Menu&amp;lt;br&amp;gt;(art by [[Nosferatu (Artist)|nosferatu]] and [[Docent Picolan]])&lt;br /&gt;
Dargem Ship Wallpaper.png| [[Dargem]]&lt;br /&gt;
Dargem Casmetra Wallpaper.png| [[Dargem]] and [[Casmetra]]&lt;br /&gt;
Dargem Doom Castle Wallpaper.png| [[Dargem]] and [[Gunnar]] at [[Doom Castle]]&lt;br /&gt;
Dargem Cave Wallpaper.png| [[Dargem]] at the [[Island of the Vengeful Serpent]]&lt;br /&gt;
Cmap hota nomap 4.png|Common Campaign Map Background&lt;br /&gt;
Cmap hota nomap 1.png|Cove Campaign Map Background 1&lt;br /&gt;
Cmap hota nomap 2.png|Cove Campaign Map Background 2&lt;br /&gt;
Cmap hota nomap 3.png|Cove Campaign Map Background 3&lt;br /&gt;
Horn of the Abyss GOG Cover.png|GOG cover art (full size)&lt;br /&gt;
Polish.jpg|Polish menu&lt;br /&gt;
spain.png|Spanish menu&lt;br /&gt;
Creature portraits SoD-HotA.gif| Creature portrait updates&lt;br /&gt;
Hero portraits SoD-HotA.gif| Hero portrait updates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
;English Links&lt;br /&gt;
* [https://h3hota.com/en/documentation Documentation (h3hota.com)]&lt;br /&gt;
* [https://h3hota.com/en/download Downloads (h3hota.com)]&lt;br /&gt;
* [https://www.gog.com/en/game/heroes_of_might_and_magic_iii_horn_of_the_abyss GOG.com store page]&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=39830 Official Heroes Community Thread]&lt;br /&gt;
* [https://www.facebook.com/pg/h3hotaofficial/posts Official Facebook Account]&lt;br /&gt;
* [https://h3hota.com/en/faq Official FAQ]&lt;br /&gt;
&lt;br /&gt;
;Russian Links&lt;br /&gt;
* [https://h3hota.com/ru/documentation Documentation (h3hota.com)]&lt;br /&gt;
* [https://h3hota.com/ru/download Downloads (h3hota.com)]&lt;br /&gt;
* [http://forum.df2.ru/index.php?showforum=90 Official DF2 Thread]&lt;br /&gt;
* [https://vk.com/h3hota Official VK Account]&lt;br /&gt;
* [https://ru.wikipedia.org/wiki/Heroes_of_Might_and_Magic_III:_Horn_of_the_Abyss Wikipedia]&lt;br /&gt;
&lt;br /&gt;
; Polish Links&lt;br /&gt;
* [http://www.hota.acidcave.net Acid Cave]&lt;br /&gt;
* [https://heroes.net.pl/ Jaskinia Behemota]&lt;br /&gt;
* [https://h3.heroes.net.pl/uploaded/download/HotA-173-pl.zip Polish translation (1.7.3 version; 15 June 2025)]&lt;br /&gt;
&lt;br /&gt;
;Spanish Links&lt;br /&gt;
* [https://www.torredemarfil.es/foro/fuentes-de-la-revelacion-general-sobre-clasicos-homm-y-mm/homm3-horn-of-the-abyss-hd-mod-en-espanol! Torre de Marfil]&lt;br /&gt;
* [https://www.mediafire.com/file/0u5gvd8cbodwt0w/H3_HotA_SPA_1.8.0_%252811-ene-2026%2529.rar/file Spanish translation (1.8.0. version; 11 January 2026)]&lt;br /&gt;
&lt;br /&gt;
;French Links&lt;br /&gt;
* [https://www.archangelcastle.com/acforum/viewtopic.php?f=5&amp;amp;t=10457 Archangel Castle]&lt;br /&gt;
* [https://www.mediafire.com/file/9a6gxugp9jycmmy/HotA.FR.v1.7.1_full.setup.exe/file French translation (1.7.1 version; 7 May 2024)]&lt;br /&gt;
&lt;br /&gt;
;German Links&lt;br /&gt;
* [https://github.com/heroesiiifan/HoMM3-German German translation (1.7.1 version; 06 October 2024)]&lt;br /&gt;
&lt;br /&gt;
;Bulwark&lt;br /&gt;
*[https://www.youtube.com/watch?v=5uM--UyP-Kg Bulwark]&lt;br /&gt;
*[https://www.youtube.com/watch?v=cnxFSrRPwS0 Bulwark: Into Aeon of Frost]&lt;br /&gt;
&lt;br /&gt;
;Factory&lt;br /&gt;
*[https://www.youtube.com/watch?v=HTXUglrxUQc Factory]&lt;br /&gt;
*[https://www.youtube.com/watch?v=sTSsek0wIEY Factory Demo trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=xYDFyyS_5uw Factory Demo townscreen]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rQQSPcn_TwE Wasteland soundtrack by Docent Picolan]&lt;br /&gt;
*[https://www.youtube.com/watch?v=gbgJ3ZgUPV8 Wasteland stroll]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rZ7K5zc6af4 Wasteland 3D-art by Wit Olszewski]&lt;br /&gt;
*[https://www.youtube.com/watch?v=paYKKlAO0ck Kastore&#039;s Cabin]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ImPyEKr3bj8 Couatl Evolution]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Qae5lCCyIgk Couatl in the Jungle]&lt;br /&gt;
*[https://www.youtube.com/watch?v=hQWzHjz4Cs4 Factory: the Rally]&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
* [[Horn of the Abyss (artifact)]]&lt;br /&gt;
* [[Horn of the Abyss (Changelog)]]&lt;br /&gt;
* [[HotA pre-release content]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]][[Category:Horn of the Abyss|*]]&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Adrienne&amp;diff=194255</id>
		<title>Adrienne</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Adrienne&amp;diff=194255"/>
		<updated>2026-04-24T22:30:47Z</updated>

		<summary type="html">&lt;p&gt;Archer: /* Trivia */ Strangely, I noticed this.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FortressHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Fortress&lt;br /&gt;
 | class      = Witch&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = With a burning desire to gain in power and to protect her homeland, Adrienne risked being a social outcast and hated by her own people to follow her passion.&lt;br /&gt;
 | specialty  = Fire Magic&lt;br /&gt;
 | s_text     = {{swh|Increases the damage of {{gl|School of Fire Magic|Fire spells}} by 50%.|Starts with Expert Fire Magic.}}&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Expert Fire Magic&lt;br /&gt;
 | troop_1    = Gnoll&lt;br /&gt;
 | troop_2    = Lizardman&lt;br /&gt;
 | troop_3    = Serpent Fly&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|15–25|10–20}}&lt;br /&gt;
 | nmb_2      = 4–7&lt;br /&gt;
 | nmb_3      = {{swh|noicon=|3–4|2–4}}&lt;br /&gt;
 | spell      = Inferno&lt;br /&gt;
 | s_link     = Inferno (spell)&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
She is not an original {{roe}} hero, but was added in {{ab}} and is also available in {{sod}}.&lt;br /&gt;
&lt;br /&gt;
By default, Adrienne is not playable, but she may be enabled in custom scenarios in the map editor. &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Adrienne is a Fire [[Witch]] of [[Tatalia]] - a land fearful of [[fire magic]] - because of which she is often shunned and mistrusted. Due to this lack of acceptance, Adrienne often studies abroad. She is even rumored to have studied with demons!&lt;br /&gt;
&lt;br /&gt;
One time, when returning to [[Tatalia]] from studying with the [[Cleric]]s in [[Steadwick]], Adrienne discovers that some necromancer is slaughtering the local peasantry to raise an [[undead]] army. She attempts to enlist the aid of local [[Tatalia]]n and [[Erathia]]n lords, but to almost no avail. The only thing the [[Erathia]]ns offer is the services of [[Sir Michael]], a local knight that is being ransomed by the [[NightStalkers]], provided that Adrienne can free him. This she does, and [[Sir Michael]] joins her service.&lt;br /&gt;
&lt;br /&gt;
Adrienne continues to fight the invading necromancer (who turns out to be {{Hn|Haart Lich|0=}}). When another [[Tatalia]]n [[Witch]] does arrive to help, she is disgusted by Adrienne&#039;s use of [[fire magic]] and quickly leaves to report this to the [[Tatalia]]n Leaders. To head this off, Adrienne&#039;s lieutenants give her a birthday present - a forged letter from {{Hn|Tiva|0=}} explaining the situation. As [[Tiva]] is a trusted [[witch]], this ploy works and the [[Tatalia]]ns send help to the area. After a fierce campaign, Adrienne finally catches and defeats [[Haart Lich]], returning him permanently to the dead.&lt;br /&gt;
&lt;br /&gt;
Once [[Haart Lich]] is defeated, Adrienne enjoys a brief time of respite. She moves to [[AvLee]] and is the lover of {{Hn|Tarnum|image=Tarnum (Ranger)|0=}} and foster mother of {{Hn|Waerjak|0=}} for a time. When the [[Ancestors]] call [[Tarnum]] away, she is left to raise [[Waerjak]] alone.&lt;br /&gt;
&lt;br /&gt;
=== {{ll}}{{-wll}} ===&lt;br /&gt;
==== Alternative biography ====&lt;br /&gt;
The following biography appeared on the official (now-defunct) 3DO website: &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Born near the outskirts of [[Tatalia]], Adrienne has always been fascinated by fire since she first saw it in a campfire. When a lightning strike from a thunderstorm started one of the largest &#039;swamp fires&#039; in written history, the elders preached fire was a destroyer of nature. Adrienne knew different. Adrienne saw how the fire cleared the dead brush so life could begin anew. She knows fire is part of life&#039;s natural cycle, not something outside of nature.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Studying to be a [[Witch]], and one of the nation&#039;s heroes, Adrienne learned the sanctioned schools of [[School of Earth Magic|earth]], [[School of Water Magic|water]], and [[School of Air Magic|air]] magic. When she inquired about fire, she was stifled and at times... punished. Then the [[Kreegan|devils]] fell from the sky.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Though they were enemies of the state, they could teach her [[School of Fire Magic|fire magic]]. At fifteen years of age, Adrienne left Tatalia and went to [[Eeofol]] where she persuaded some of the clans to teach her what they knew. After two years of study, Adrienne learned fire magic. Adrienne also learned the consequence of elemental imbalance as seen in the hot barren lands of Eeofol. This imbalance was what her people feared... and practiced.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;With her curiosity satiated, and her tolerance of the devils was expended, Adrienne returned to the cool life-filled swamps of Tatalia as war broke out between Tatalia and [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Joining her countrymen on the battlefield, Adrienne proved to be &#039;necessary evil&#039; as she utilized her fire magic to further Tatalia&#039;s war effort. In the end, Tatalia was driven back to its borders. People did not remember Adrienne&#039;s heroics. They remembered Tatalia was defeated, and Adrienne was a Fire Witch. Shunned for practicing Fire Magic, Adrienne refuses to leave her homeland and still roams the country&#039;s borders as a casual outlaw. Looking to help those in need, Adrienne can never go home again, but she will protect it to her dying breath.&lt;br /&gt;
&lt;br /&gt;
==== [[Lost Manuscripts]] ====&lt;br /&gt;
In 1172 [[AS]], Adrienne is sent as a diplomat to [[Erathia]], requesting an alliance against the aggression of the newly crowned [[Krewlod]]ian king, {{Hn|Kilgor|0=}}. The [[Erathia]]ns agreed and Adrienne joined forces with {{Hn|Gelu|0=}} to fight [[Kilgor]]. It is a losing battle, however. In 1176 [[AS]]. {{Hn|General Kendal|0=}} writes:&lt;br /&gt;
&lt;br /&gt;
 Tatalia is simply no more. Most of the leaders are gone, we know only of Adrienne and a few others as the last couple of heroes, the king is dead, their troops are numbering in the hundreds and most of their land is scorched beyond recognition.&lt;br /&gt;
&lt;br /&gt;
Less than a year later, [[Kilgor]] forces [[Gelu]] into a battle, clashing his [[Sword of Frost]] against [[Gelu]]&#039;s {{An|Armageddon&#039;s Blade}}, thus bringing about [[The Reckoning]] and rendering [[Enroth (planet)|Enroth]] uninhabitable.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |pwf=&lt;br /&gt;
: {{player}}: [[Farming Towns]]&lt;br /&gt;
: {{player}}: [[March of the Undead]]&lt;br /&gt;
: {{player}}: [[Burning of Tatalia]]&lt;br /&gt;
 |cotd=&lt;br /&gt;
: {{mention}}: [[The Dragontalker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Adrienne box render.jpg&lt;br /&gt;
AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf4-smk-H3ABpf4.webm|thumbtime=0:00| Adrienne buries [[Haart Lich]]&amp;lt;br&amp;gt;([[Burning of Tatalia]]{{-wa}} epilogue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her starting skill and specialty are unique for [[Fortress]] both lore-wise and gameplay-wise. Its heroes have little to no chance of learning [[Fire Magic]] (0 for [[Beastmasters]] and 3 for [[Witches]]) and it is limited by the 3rd level Magic Guild, so heroes can&#039;t learn [[Inferno]] spell in the Fortress towns, while she learnt it in [[Eeofol]].&lt;br /&gt;
* Her alternative biography mentions &#039;[[Kreegans|devils]] falling from the sky&#039;, which sounds like [[Night of Shooting Stars]] (1162 AS). &#039;&#039;If it&#039;s true&#039;&#039;, and if she left Tatalia in the same year (&#039;at fifteen years of age&#039;), it means, she was born in 1147.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In original game Adrienne&#039;s specialty makes her the only hero that by default starts with an Expert secondary skill. It has no actual gameplay effect in term of that Expert Fire Magic can be removed from her starting skills by the map maker. If Fire Magic was removed and is learned later by any means it will only be at Basic level.&lt;br /&gt;
&lt;br /&gt;
HotA{{-wh}} Version 1.7.2 changes her specialty to increases Fire spell damage by 50% (i.e. a real gameplay effect). It also synergises with her starting spell [[Inferno]], making her deal &#039;&#039;240 damage&#039;&#039; with it from the start.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[List of campaign heroes]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Witches]]&lt;br /&gt;
[[Category: Campaign]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Frederick&amp;diff=194254</id>
		<title>Frederick</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Frederick&amp;diff=194254"/>
		<updated>2026-04-24T22:19:21Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Artificer&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = Frederick had been living a life of an ordinary {{gl|Bracadan}} mage and alchemist, even if a bit more inquiring than his fellows. Curiosity first brought him to experimenting with mechanisms, and eventually lured him into doing forbidden research. In the end, Frederick had to flee from Bracada, and now he searches for a better place to devote himself to what he wants.&lt;br /&gt;
 | specialty  = Automatons&lt;br /&gt;
 | s_text     = Increases the {{gl|Damage}} dealt by {{gl|Automaton and Sentinel Automaton|Automatons and Sentinel Automatons&#039;}} {{gl|Detonation}} by 5% for every level (rounded up).&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Intelligence&lt;br /&gt;
 | troop_1    = Automaton&lt;br /&gt;
 | troop_2    = Automaton&lt;br /&gt;
 | troop_3    = Automaton&lt;br /&gt;
 | nmb_1      = 3–5&lt;br /&gt;
 | nmb_2      = 3–5&lt;br /&gt;
 | nmb_3      = 3–5&lt;br /&gt;
 | spell      = Haste&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | s_mp       = 1830&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
By default, Frederick is not playable, but he may be enabled in custom scenarios in the map editor. In [[Tomb Raiders]] in the [[Hall of Illusions]], he fights an apparition of himself. See [[Frederick (Illusion)]] for the apparition&#039;s profile.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A [[wizard]] who was expelled from [[Bracada]] due to his previous interest in [[Necromancy]] and, after abandoning this field to experiment with [[Ancients]] technology, associating with [[Khazandar]]. Frederick stole a [[skyship]], escaped to [[Eeofol]], while {{Hn|Sam|0=}} continued Frederick&#039;s work in [[Jadame]]. While in [[Eeofol]], Frederick took {{Hn|Henrietta|0=}} as his assistant and invented {{Cn|Automaton}}s at a secret research site in collaboration with [[Khazandar]]. On the same day as the [[Night of Shooting Stars]], Frederick was supposed to meet up with a messenger from [[Khazandar]] in [[Dry Ryehill]], but was instead captured by the invading [[Kreegan]]s. After being freed by [[Henrietta]], he visited his secret research site in the mountains nearby to retrieve several {{Cn|Automaton}}s to aid in his escape from [[Eeofol]] and a few {{An|Orb of Tempestuous Fire}} to power his airships. After besting [[Liston]] (a [[Bracada]]n mage sent to arrest him), Frederick and the {{Cn|Halfling (Factory)|name=Halflings}} fled [[Antagarich]] on [[airship]]s and rejoined his colleague in [[Burton]].&lt;br /&gt;
&lt;br /&gt;
Once there, Frederick and the [[Halfling]]s set about making [[Burton]] their new home and being productive members of the community. They aided in fighting {{Hn|Zog|0=}} and {{Hn|Dargem|0=}} while Frederick also continued to invent devices (like a steam engine) based on [[Burton]]&#039;s rich supply of oil. Four years later, [[Burton]] and the surrounding area began being plagued by giant {{Cn|Sandworm}}s. [[Henrietta]] (now [[Burton]]&#039;s scoutmaster set of in search of {{Hn|Agar|0=}} (a new arrival from [[Enroth (continent)|Enroth]]) to see if he had anything to do with this. When she didn&#039;t return, Frederick decided to mount an expedition to look for her. Unexpectedly, he is joined by {{Hn|Kastore|0=}}, the king of [[Deyja]]. Unbeknownst to Frederick, [[Kastore]] was actualy a traveler from another world seeking to revive the [[Heavenly Forge]]s of the [[Ancients]]. Through the course of their adventure, they discover that the tomb north of [[Burton]] is actually a crashed [[Ancient]] starship, which [[Kastore]] is keen to explore. He enlightens Frederick as to the nature of the universe and the [[Ancients]] and eventually takes Frederick on as his apprentice.&lt;br /&gt;
&lt;br /&gt;
Once [[Kastore]] took control of [[Terra Nova]] (the country [[Burton]] grew into), Frederick started disappearing for long periods of time. He seemed to be conducting research in laboratories hidden from the prying eyes before vanishing for good.&lt;br /&gt;
&lt;br /&gt;
Frederick is a distant cousin of [[Todd]].&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |fif=&lt;br /&gt;
: {{prison}} {{player}}: [[World on Fire]]&lt;br /&gt;
: {{player}}: [[Beyond the Horizon]]&lt;br /&gt;
: {{player}}: [[Dead or Alive]]&lt;br /&gt;
: {{player}}: [[Tomb Raiders]] (also appears as an enemy [[Frederick (Illusion)|illusion]])&lt;br /&gt;
: {{mention}}: [[Deus Ex Machina]]&lt;br /&gt;
: {{mention}}: [[Tarred and Feathered]]&lt;br /&gt;
: {{mention}}: [[New Order]]&lt;br /&gt;
: {{mention}}: [[Homecoming (HotA)|Homecoming]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Frederick render.png| Art by [[Docent Picolan]]&lt;br /&gt;
Frederick for fb.png| Art by [[Docent Picolan]]&lt;br /&gt;
Frederick promo.png| Frederick in his study&amp;lt;br&amp;gt;(art by [[Quick-Sighted Dog]], [[Dmitriy Gravchenko]], and [[SoVa]])&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory1B-bik-Factory1B.webm|thumbtime=0:00| [[Frederick]] and the [[Halflings]] prepare to depart [[Eeofol]] on an [[airship]]&amp;lt;br&amp;gt;([[World on Fire]]{{-wh}} epilogue)&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory2A-bik-Factory2A.webm| [[Frederick]], [[Henrietta]] and the [[Halfling]]s on an [[airship]]&amp;lt;br&amp;gt;([[Beyond the Horizon]]{{-wh}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Todd is his distant cousin and also specialises in [[Automatons]].&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Unlike [[Todd]] who specialises in [[Automatons]] as a normal hero, [[Frederick]] &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; increase their [[Attack]] and [[Defense]] skills and [[Speed]]. He &#039;&#039;increases&#039;&#039; their &#039;&#039;[[Detonation]] damage&#039;&#039;, which is more useful when you have a lot of them. But this also means, they won&#039;t be faster or stronger than normal and their Detonation too risky during early-to-mid stages.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[List of campaign heroes]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Artificers]]&lt;br /&gt;
[[Category: Campaign]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Frederick&amp;diff=194253</id>
		<title>Frederick</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Frederick&amp;diff=194253"/>
		<updated>2026-04-24T22:14:53Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Artificer&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = Frederick had been living a life of an ordinary {{gl|Bracadan}} mage and alchemist, even if a bit more inquiring than his fellows. Curiosity first brought him to experimenting with mechanisms, and eventually lured him into doing forbidden research. In the end, Frederick had to flee from Bracada, and now he searches for a better place to devote himself to what he wants.&lt;br /&gt;
 | specialty  = Automatons&lt;br /&gt;
 | s_text     = Increases the {{gl|Damage}} dealt by {{gl|Automaton and Sentinel Automaton|Automatons and Sentinel Automatons&#039;}} {{gl|Detonation}} by 5% for every level (rounded up).&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Intelligence&lt;br /&gt;
 | troop_1    = Automaton&lt;br /&gt;
 | troop_2    = Automaton&lt;br /&gt;
 | troop_3    = Automaton&lt;br /&gt;
 | nmb_1      = 3–5&lt;br /&gt;
 | nmb_2      = 3–5&lt;br /&gt;
 | nmb_3      = 3–5&lt;br /&gt;
 | spell      = Haste&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | s_mp       = 1830&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
By default, Frederick is not playable, but he may be enabled in custom scenarios in the map editor. In [[Tomb Raiders]] in the [[Hall of Illusions]], he fights an apparition of himself. See [[Frederick (Illusion)]] for the apparition&#039;s profile.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A [[wizard]] who was expelled from [[Bracada]] due to his previous interest in [[Necromancy]] and, after abandoning this field to experiment with [[Ancients]] technology, associating with [[Khazandar]]. Frederick stole a [[skyship]], escaped to [[Eeofol]], while {{Hn|Sam|0=}} continued Frederick&#039;s work in [[Jadame]]. While in [[Eeofol]], Frederick took {{Hn|Henrietta|0=}} as his assistant and invented {{Cn|Automaton}}s at a secret research site in collaboration with [[Khazandar]]. On the same day as the [[Night of Shooting Stars]], Frederick was supposed to meet up with a messenger from [[Khazandar]] in [[Dry Ryehill]], but was instead captured by the invading [[Kreegan]]s. After being freed by [[Henrietta]], he visited his secret research site in the mountains nearby to retrieve several {{Cn|Automaton}}s to aid in his escape from [[Eeofol]] and a few {{An|Orb of Tempestuous Fire}} to power his airships. After besting [[Liston]] (a [[Bracada]]n mage sent to arrest him), Frederick and the {{Cn|Halfling (Factory)|name=Halflings}} fled [[Antagarich]] on [[airship]]s and rejoined his colleague in [[Burton]].&lt;br /&gt;
&lt;br /&gt;
Once there, Frederick and the [[Halfling]]s set about making [[Burton]] their new home and being productive members of the community. They aided in fighting {{Hn|Zog|0=}} and {{Hn|Dargem|0=}} while Frederick also continued to invent devices (like a steam engine) based on [[Burton]]&#039;s rich supply of oil. Four years later, [[Burton]] and the surrounding area began being plagued by giant {{Cn|Sandworm}}s. [[Henrietta]] (now [[Burton]]&#039;s scoutmaster set of in search of {{Hn|Agar|0=}} (a new arrival from [[Enroth (continent)|Enroth]]) to see if he had anything to do with this. When she didn&#039;t return, Frederick decided to mount an expedition to look for her. Unexpectedly, he is joined by {{Hn|Kastore|0=}}, the king of [[Deyja]]. Unbeknownst to Frederick, [[Kastore]] was actualy a traveler from another world seeking to revive the [[Heavenly Forge]]s of the [[Ancients]]. Through the course of their adventure, they discover that the tomb north of [[Burton]] is actually a crashed [[Ancient]] starship, which [[Kastore]] is keen to explore. He enlightens Frederick as to the nature of the universe and the [[Ancients]] and eventually takes Frederick on as his apprentice.&lt;br /&gt;
&lt;br /&gt;
Once [[Kastore]] took control of [[Terra Nova]] (the country [[Burton]] grew into), Frederick started disappearing for long periods of time. He seemed to be conducting research in laboratories hidden from the prying eyes before vanishing for good.&lt;br /&gt;
&lt;br /&gt;
Frederick is a distant cousin of [[Todd]].&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |fif=&lt;br /&gt;
: {{prison}} {{player}}: [[World on Fire]]&lt;br /&gt;
: {{player}}: [[Beyond the Horizon]]&lt;br /&gt;
: {{player}}: [[Dead or Alive]]&lt;br /&gt;
: {{player}}: [[Tomb Raiders]] (also appears as an enemy [[Frederick (Illusion)|illusion]])&lt;br /&gt;
: {{mention}}: [[Deus Ex Machina]]&lt;br /&gt;
: {{mention}}: [[Tarred and Feathered]]&lt;br /&gt;
: {{mention}}: [[New Order]]&lt;br /&gt;
: {{mention}}: [[Homecoming (HotA)|Homecoming]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Frederick render.png| Art by [[Docent Picolan]]&lt;br /&gt;
Frederick for fb.png| Art by [[Docent Picolan]]&lt;br /&gt;
Frederick promo.png| Frederick in his study&amp;lt;br&amp;gt;(art by [[Quick-Sighted Dog]], [[Dmitriy Gravchenko]], and [[SoVa]])&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory1B-bik-Factory1B.webm|thumbtime=0:00| [[Frederick]] and the [[Halflings]] prepare to depart [[Eeofol]] on an [[airship]]&amp;lt;br&amp;gt;([[World on Fire]]{{-wh}} epilogue)&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory2A-bik-Factory2A.webm| [[Frederick]], [[Henrietta]] and the [[Halfling]]s on an [[airship]]&amp;lt;br&amp;gt;([[Beyond the Horizon]]{{-wh}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Todd is his distant cousin and also specialises in [[Automatons]].&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Unlike [[Todd]] who specialises in [[Automatons]] as a normal hero, [[Frederick]] &#039;&#039;&#039;doesn&#039;t&#039;&#039;&#039; increase their [[Attack]] and [[Defense]] skills and [[Speed]]. He &#039;&#039;increases&#039;&#039; their &#039;&#039;[[Detonation]] damage&#039;&#039;. In scenarios with him, it&#039;s often useful in late game when you have a lot of them and have to face a strong enemy force.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[List of campaign heroes]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Artificers]]&lt;br /&gt;
[[Category: Campaign]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Adrienne&amp;diff=194252</id>
		<title>Adrienne</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Adrienne&amp;diff=194252"/>
		<updated>2026-04-24T22:03:46Z</updated>

		<summary type="html">&lt;p&gt;Archer: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FortressHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Fortress&lt;br /&gt;
 | class      = Witch&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = With a burning desire to gain in power and to protect her homeland, Adrienne risked being a social outcast and hated by her own people to follow her passion.&lt;br /&gt;
 | specialty  = Fire Magic&lt;br /&gt;
 | s_text     = {{swh|Increases the damage of {{gl|School of Fire Magic|Fire spells}} by 50%.|Starts with Expert Fire Magic.}}&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Expert Fire Magic&lt;br /&gt;
 | troop_1    = Gnoll&lt;br /&gt;
 | troop_2    = Lizardman&lt;br /&gt;
 | troop_3    = Serpent Fly&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|15–25|10–20}}&lt;br /&gt;
 | nmb_2      = 4–7&lt;br /&gt;
 | nmb_3      = {{swh|noicon=|3–4|2–4}}&lt;br /&gt;
 | spell      = Inferno&lt;br /&gt;
 | s_link     = Inferno (spell)&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
She is not an original {{roe}} hero, but was added in {{ab}} and is also available in {{sod}}.&lt;br /&gt;
&lt;br /&gt;
By default, Adrienne is not playable, but she may be enabled in custom scenarios in the map editor. &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Adrienne is a Fire [[Witch]] of [[Tatalia]] - a land fearful of [[fire magic]] - because of which she is often shunned and mistrusted. Due to this lack of acceptance, Adrienne often studies abroad. She is even rumored to have studied with demons!&lt;br /&gt;
&lt;br /&gt;
One time, when returning to [[Tatalia]] from studying with the [[Cleric]]s in [[Steadwick]], Adrienne discovers that some necromancer is slaughtering the local peasantry to raise an [[undead]] army. She attempts to enlist the aid of local [[Tatalia]]n and [[Erathia]]n lords, but to almost no avail. The only thing the [[Erathia]]ns offer is the services of [[Sir Michael]], a local knight that is being ransomed by the [[NightStalkers]], provided that Adrienne can free him. This she does, and [[Sir Michael]] joins her service.&lt;br /&gt;
&lt;br /&gt;
Adrienne continues to fight the invading necromancer (who turns out to be {{Hn|Haart Lich|0=}}). When another [[Tatalia]]n [[Witch]] does arrive to help, she is disgusted by Adrienne&#039;s use of [[fire magic]] and quickly leaves to report this to the [[Tatalia]]n Leaders. To head this off, Adrienne&#039;s lieutenants give her a birthday present - a forged letter from {{Hn|Tiva|0=}} explaining the situation. As [[Tiva]] is a trusted [[witch]], this ploy works and the [[Tatalia]]ns send help to the area. After a fierce campaign, Adrienne finally catches and defeats [[Haart Lich]], returning him permanently to the dead.&lt;br /&gt;
&lt;br /&gt;
Once [[Haart Lich]] is defeated, Adrienne enjoys a brief time of respite. She moves to [[AvLee]] and is the lover of {{Hn|Tarnum|image=Tarnum (Ranger)|0=}} and foster mother of {{Hn|Waerjak|0=}} for a time. When the [[Ancestors]] call [[Tarnum]] away, she is left to raise [[Waerjak]] alone.&lt;br /&gt;
&lt;br /&gt;
=== {{ll}}{{-wll}} ===&lt;br /&gt;
==== Alternative biography ====&lt;br /&gt;
The following biography appeared on the official (now-defunct) 3DO website: &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Born near the outskirts of [[Tatalia]], Adrienne has always been fascinated by fire since she first saw it in a campfire. When a lightning strike from a thunderstorm started one of the largest &#039;swamp fires&#039; in written history, the elders preached fire was a destroyer of nature. Adrienne knew different. Adrienne saw how the fire cleared the dead brush so life could begin anew. She knows fire is part of life&#039;s natural cycle, not something outside of nature.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Studying to be a [[Witch]], and one of the nation&#039;s heroes, Adrienne learned the sanctioned schools of [[School of Earth Magic|earth]], [[School of Water Magic|water]], and [[School of Air Magic|air]] magic. When she inquired about fire, she was stifled and at times... punished. Then the [[Kreegan|devils]] fell from the sky.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Though they were enemies of the state, they could teach her [[School of Fire Magic|fire magic]]. At fifteen years of age, Adrienne left Tatalia and went to [[Eeofol]] where she persuaded some of the clans to teach her what they knew. After two years of study, Adrienne learned fire magic. Adrienne also learned the consequence of elemental imbalance as seen in the hot barren lands of Eeofol. This imbalance was what her people feared... and practiced.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;With her curiosity satiated, and her tolerance of the devils was expended, Adrienne returned to the cool life-filled swamps of Tatalia as war broke out between Tatalia and [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Joining her countrymen on the battlefield, Adrienne proved to be &#039;necessary evil&#039; as she utilized her fire magic to further Tatalia&#039;s war effort. In the end, Tatalia was driven back to its borders. People did not remember Adrienne&#039;s heroics. They remembered Tatalia was defeated, and Adrienne was a Fire Witch. Shunned for practicing Fire Magic, Adrienne refuses to leave her homeland and still roams the country&#039;s borders as a casual outlaw. Looking to help those in need, Adrienne can never go home again, but she will protect it to her dying breath.&lt;br /&gt;
&lt;br /&gt;
==== [[Lost Manuscripts]] ====&lt;br /&gt;
In 1172 [[AS]], Adrienne is sent as a diplomat to [[Erathia]], requesting an alliance against the aggression of the newly crowned [[Krewlod]]ian king, {{Hn|Kilgor|0=}}. The [[Erathia]]ns agreed and Adrienne joined forces with {{Hn|Gelu|0=}} to fight [[Kilgor]]. It is a losing battle, however. In 1176 [[AS]]. {{Hn|General Kendal|0=}} writes:&lt;br /&gt;
&lt;br /&gt;
 Tatalia is simply no more. Most of the leaders are gone, we know only of Adrienne and a few others as the last couple of heroes, the king is dead, their troops are numbering in the hundreds and most of their land is scorched beyond recognition.&lt;br /&gt;
&lt;br /&gt;
Less than a year later, [[Kilgor]] forces [[Gelu]] into a battle, clashing his [[Sword of Frost]] against [[Gelu]]&#039;s {{An|Armageddon&#039;s Blade}}, thus bringing about [[The Reckoning]] and rendering [[Enroth (planet)|Enroth]] uninhabitable.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |pwf=&lt;br /&gt;
: {{player}}: [[Farming Towns]]&lt;br /&gt;
: {{player}}: [[March of the Undead]]&lt;br /&gt;
: {{player}}: [[Burning of Tatalia]]&lt;br /&gt;
 |cotd=&lt;br /&gt;
: {{mention}}: [[The Dragontalker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Adrienne box render.jpg&lt;br /&gt;
AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf4-smk-H3ABpf4.webm|thumbtime=0:00| Adrienne buries [[Haart Lich]]&amp;lt;br&amp;gt;([[Burning of Tatalia]]{{-wa}} epilogue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her starting skill and specialty are unique for [[Fortress]] both lore-wise and gameplay-wise. Its heroes have little to no chance of learning [[Fire Magic]] (0 for [[Beastmasters]] and 3 for [[Witches]]) and it is limited by the 3rd level Magic Guild, so heroes can&#039;t learn [[Inferno]] spell in the Fortress towns, while she learnt it in [[Eeofol]].&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In original game Adrienne&#039;s specialty makes her the only hero that by default starts with an Expert secondary skill. It has no actual gameplay effect in term of that Expert Fire Magic can be removed from her starting skills by the map maker. If Fire Magic was removed and is learned later by any means it will only be at Basic level.&lt;br /&gt;
&lt;br /&gt;
HotA{{-wh}} Version 1.7.2 changes her specialty to increases Fire spell damage by 50% (i.e. a real gameplay effect). It also synergises with her starting spell [[Inferno]], making her deal &#039;&#039;240 damage&#039;&#039; with it from the start.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[List of campaign heroes]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Witches]]&lt;br /&gt;
[[Category: Campaign]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Adrienne&amp;diff=194251</id>
		<title>Adrienne</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Adrienne&amp;diff=194251"/>
		<updated>2026-04-24T22:02:51Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FortressHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Fortress&lt;br /&gt;
 | class      = Witch&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = With a burning desire to gain in power and to protect her homeland, Adrienne risked being a social outcast and hated by her own people to follow her passion.&lt;br /&gt;
 | specialty  = Fire Magic&lt;br /&gt;
 | s_text     = {{swh|Increases the damage of {{gl|School of Fire Magic|Fire spells}} by 50%.|Starts with Expert Fire Magic.}}&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Expert Fire Magic&lt;br /&gt;
 | troop_1    = Gnoll&lt;br /&gt;
 | troop_2    = Lizardman&lt;br /&gt;
 | troop_3    = Serpent Fly&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|15–25|10–20}}&lt;br /&gt;
 | nmb_2      = 4–7&lt;br /&gt;
 | nmb_3      = {{swh|noicon=|3–4|2–4}}&lt;br /&gt;
 | spell      = Inferno&lt;br /&gt;
 | s_link     = Inferno (spell)&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
She is not an original {{roe}} hero, but was added in {{ab}} and is also available in {{sod}}.&lt;br /&gt;
&lt;br /&gt;
By default, Adrienne is not playable, but she may be enabled in custom scenarios in the map editor. &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Adrienne is a Fire [[Witch]] of [[Tatalia]] - a land fearful of [[fire magic]] - because of which she is often shunned and mistrusted. Due to this lack of acceptance, Adrienne often studies abroad. She is even rumored to have studied with demons!&lt;br /&gt;
&lt;br /&gt;
One time, when returning to [[Tatalia]] from studying with the [[Cleric]]s in [[Steadwick]], Adrienne discovers that some necromancer is slaughtering the local peasantry to raise an [[undead]] army. She attempts to enlist the aid of local [[Tatalia]]n and [[Erathia]]n lords, but to almost no avail. The only thing the [[Erathia]]ns offer is the services of [[Sir Michael]], a local knight that is being ransomed by the [[NightStalkers]], provided that Adrienne can free him. This she does, and [[Sir Michael]] joins her service.&lt;br /&gt;
&lt;br /&gt;
Adrienne continues to fight the invading necromancer (who turns out to be {{Hn|Haart Lich|0=}}). When another [[Tatalia]]n [[Witch]] does arrive to help, she is disgusted by Adrienne&#039;s use of [[fire magic]] and quickly leaves to report this to the [[Tatalia]]n Leaders. To head this off, Adrienne&#039;s lieutenants give her a birthday present - a forged letter from {{Hn|Tiva|0=}} explaining the situation. As [[Tiva]] is a trusted [[witch]], this ploy works and the [[Tatalia]]ns send help to the area. After a fierce campaign, Adrienne finally catches and defeats [[Haart Lich]], returning him permanently to the dead.&lt;br /&gt;
&lt;br /&gt;
Once [[Haart Lich]] is defeated, Adrienne enjoys a brief time of respite. She moves to [[AvLee]] and is the lover of {{Hn|Tarnum|image=Tarnum (Ranger)|0=}} and foster mother of {{Hn|Waerjak|0=}} for a time. When the [[Ancestors]] call [[Tarnum]] away, she is left to raise [[Waerjak]] alone.&lt;br /&gt;
&lt;br /&gt;
=== {{ll}}{{-wll}} ===&lt;br /&gt;
==== Alternative biography ====&lt;br /&gt;
The following biography appeared on the official (now-defunct) 3DO website: &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Born near the outskirts of [[Tatalia]], Adrienne has always been fascinated by fire since she first saw it in a campfire. When a lightning strike from a thunderstorm started one of the largest &#039;swamp fires&#039; in written history, the elders preached fire was a destroyer of nature. Adrienne knew different. Adrienne saw how the fire cleared the dead brush so life could begin anew. She knows fire is part of life&#039;s natural cycle, not something outside of nature.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Studying to be a [[Witch]], and one of the nation&#039;s heroes, Adrienne learned the sanctioned schools of [[School of Earth Magic|earth]], [[School of Water Magic|water]], and [[School of Air Magic|air]] magic. When she inquired about fire, she was stifled and at times... punished. Then the [[Kreegan|devils]] fell from the sky.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Though they were enemies of the state, they could teach her [[School of Fire Magic|fire magic]]. At fifteen years of age, Adrienne left Tatalia and went to [[Eeofol]] where she persuaded some of the clans to teach her what they knew. After two years of study, Adrienne learned fire magic. Adrienne also learned the consequence of elemental imbalance as seen in the hot barren lands of Eeofol. This imbalance was what her people feared... and practiced.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;With her curiosity satiated, and her tolerance of the devils was expended, Adrienne returned to the cool life-filled swamps of Tatalia as war broke out between Tatalia and [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Joining her countrymen on the battlefield, Adrienne proved to be &#039;necessary evil&#039; as she utilized her fire magic to further Tatalia&#039;s war effort. In the end, Tatalia was driven back to its borders. People did not remember Adrienne&#039;s heroics. They remembered Tatalia was defeated, and Adrienne was a Fire Witch. Shunned for practicing Fire Magic, Adrienne refuses to leave her homeland and still roams the country&#039;s borders as a casual outlaw. Looking to help those in need, Adrienne can never go home again, but she will protect it to her dying breath.&lt;br /&gt;
&lt;br /&gt;
==== [[Lost Manuscripts]] ====&lt;br /&gt;
In 1172 [[AS]], Adrienne is sent as a diplomat to [[Erathia]], requesting an alliance against the aggression of the newly crowned [[Krewlod]]ian king, {{Hn|Kilgor|0=}}. The [[Erathia]]ns agreed and Adrienne joined forces with {{Hn|Gelu|0=}} to fight [[Kilgor]]. It is a losing battle, however. In 1176 [[AS]]. {{Hn|General Kendal|0=}} writes:&lt;br /&gt;
&lt;br /&gt;
 Tatalia is simply no more. Most of the leaders are gone, we know only of Adrienne and a few others as the last couple of heroes, the king is dead, their troops are numbering in the hundreds and most of their land is scorched beyond recognition.&lt;br /&gt;
&lt;br /&gt;
Less than a year later, [[Kilgor]] forces [[Gelu]] into a battle, clashing his [[Sword of Frost]] against [[Gelu]]&#039;s {{An|Armageddon&#039;s Blade}}, thus bringing about [[The Reckoning]] and rendering [[Enroth (planet)|Enroth]] uninhabitable.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |pwf=&lt;br /&gt;
: {{player}}: [[Farming Towns]]&lt;br /&gt;
: {{player}}: [[March of the Undead]]&lt;br /&gt;
: {{player}}: [[Burning of Tatalia]]&lt;br /&gt;
 |cotd=&lt;br /&gt;
: {{mention}}: [[The Dragontalker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Adrienne box render.jpg&lt;br /&gt;
AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf4-smk-H3ABpf4.webm|thumbtime=0:00| Adrienne buries [[Haart Lich]]&amp;lt;br&amp;gt;([[Burning of Tatalia]]{{-wa}} epilogue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Her starting skill and specialty are unique for [[Fortress]] both lore-wise and gameplay-wise. Its heroes have little to no chance of learning [[Fire Magic]] (0 for [[Beastmasters]] and 3 for [[Witches]]) and it is limited by the 3rd level Magic Guild, so heroes can&#039;t learn [[Inferno]] spell in the Fortress towns, while she learnt it in [[Eofol]].&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In original game Adrienne&#039;s specialty makes her the only hero that by default starts with an Expert secondary skill. It has no actual gameplay effect in term of that Expert Fire Magic can be removed from her starting skills by the map maker. If Fire Magic was removed and is learned later by any means it will only be at Basic level.&lt;br /&gt;
&lt;br /&gt;
HotA{{-wh}} Version 1.7.2 changes her specialty to increases Fire spell damage by 50% (i.e. a real gameplay effect). It also synergises with her starting spell [[Inferno]], making her deal &#039;&#039;240 damage&#039;&#039; with it from the start.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[List of campaign heroes]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Witches]]&lt;br /&gt;
[[Category: Campaign]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Adrienne&amp;diff=194250</id>
		<title>Adrienne</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Adrienne&amp;diff=194250"/>
		<updated>2026-04-24T21:28:42Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FortressHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Fortress&lt;br /&gt;
 | class      = Witch&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = With a burning desire to gain in power and to protect her homeland, Adrienne risked being a social outcast and hated by her own people to follow her passion.&lt;br /&gt;
 | specialty  = Fire Magic&lt;br /&gt;
 | s_text     = {{swh|Increases the damage of {{gl|School of Fire Magic|Fire spells}} by 50%.|Starts with Expert Fire Magic.}}&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Expert Fire Magic&lt;br /&gt;
 | troop_1    = Gnoll&lt;br /&gt;
 | troop_2    = Lizardman&lt;br /&gt;
 | troop_3    = Serpent Fly&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|15–25|10–20}}&lt;br /&gt;
 | nmb_2      = 4–7&lt;br /&gt;
 | nmb_3      = {{swh|noicon=|3–4|2–4}}&lt;br /&gt;
 | spell      = Inferno&lt;br /&gt;
 | s_link     = Inferno (spell)&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
She is not an original {{roe}} hero, but was added in {{ab}} and is also available in {{sod}}.&lt;br /&gt;
&lt;br /&gt;
By default, Adrienne is not playable, but she may be enabled in custom scenarios in the map editor. &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Adrienne is a Fire [[Witch]] of [[Tatalia]] - a land fearful of [[fire magic]] - because of which she is often shunned and mistrusted. Due to this lack of acceptance, Adrienne often studies abroad. She is even rumored to have studied with demons!&lt;br /&gt;
&lt;br /&gt;
One time, when returning to [[Tatalia]] from studying with the [[Cleric]]s in [[Steadwick]], Adrienne discovers that some necromancer is slaughtering the local peasantry to raise an [[undead]] army. She attempts to enlist the aid of local [[Tatalia]]n and [[Erathia]]n lords, but to almost no avail. The only thing the [[Erathia]]ns offer is the services of [[Sir Michael]], a local knight that is being ransomed by the [[NightStalkers]], provided that Adrienne can free him. This she does, and [[Sir Michael]] joins her service.&lt;br /&gt;
&lt;br /&gt;
Adrienne continues to fight the invading necromancer (who turns out to be {{Hn|Haart Lich|0=}}). When another [[Tatalia]]n [[Witch]] does arrive to help, she is disgusted by Adrienne&#039;s use of [[fire magic]] and quickly leaves to report this to the [[Tatalia]]n Leaders. To head this off, Adrienne&#039;s lieutenants give her a birthday present - a forged letter from {{Hn|Tiva|0=}} explaining the situation. As [[Tiva]] is a trusted [[witch]], this ploy works and the [[Tatalia]]ns send help to the area. After a fierce campaign, Adrienne finally catches and defeats [[Haart Lich]], returning him permanently to the dead.&lt;br /&gt;
&lt;br /&gt;
Once [[Haart Lich]] is defeated, Adrienne enjoys a brief time of respite. She moves to [[AvLee]] and is the lover of {{Hn|Tarnum|image=Tarnum (Ranger)|0=}} and foster mother of {{Hn|Waerjak|0=}} for a time. When the [[Ancestors]] call [[Tarnum]] away, she is left to raise [[Waerjak]] alone.&lt;br /&gt;
&lt;br /&gt;
=== {{ll}}{{-wll}} ===&lt;br /&gt;
==== Alternative biography ====&lt;br /&gt;
The following biography appeared on the official (now-defunct) 3DO website: &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Born near the outskirts of [[Tatalia]], Adrienne has always been fascinated by fire since she first saw it in a campfire. When a lightning strike from a thunderstorm started one of the largest &#039;swamp fires&#039; in written history, the elders preached fire was a destroyer of nature. Adrienne knew different. Adrienne saw how the fire cleared the dead brush so life could begin anew. She knows fire is part of life&#039;s natural cycle, not something outside of nature.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Studying to be a [[Witch]], and one of the nation&#039;s heroes, Adrienne learned the sanctioned schools of [[School of Earth Magic|earth]], [[School of Water Magic|water]], and [[School of Air Magic|air]] magic. When she inquired about fire, she was stifled and at times... punished. Then the [[Kreegan|devils]] fell from the sky.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Though they were enemies of the state, they could teach her [[School of Fire Magic|fire magic]]. At fifteen years of age, Adrienne left Tatalia and went to [[Eeofol]] where she persuaded some of the clans to teach her what they knew. After two years of study, Adrienne learned fire magic. Adrienne also learned the consequence of elemental imbalance as seen in the hot barren lands of Eeofol. This imbalance was what her people feared... and practiced.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;With her curiosity satiated, and her tolerance of the devils was expended, Adrienne returned to the cool life-filled swamps of Tatalia as war broke out between Tatalia and [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Joining her countrymen on the battlefield, Adrienne proved to be &#039;necessary evil&#039; as she utilized her fire magic to further Tatalia&#039;s war effort. In the end, Tatalia was driven back to its borders. People did not remember Adrienne&#039;s heroics. They remembered Tatalia was defeated, and Adrienne was a Fire Witch. Shunned for practicing Fire Magic, Adrienne refuses to leave her homeland and still roams the country&#039;s borders as a casual outlaw. Looking to help those in need, Adrienne can never go home again, but she will protect it to her dying breath.&lt;br /&gt;
&lt;br /&gt;
==== [[Lost Manuscripts]] ====&lt;br /&gt;
In 1172 [[AS]], Adrienne is sent as a diplomat to [[Erathia]], requesting an alliance against the aggression of the newly crowned [[Krewlod]]ian king, {{Hn|Kilgor|0=}}. The [[Erathia]]ns agreed and Adrienne joined forces with {{Hn|Gelu|0=}} to fight [[Kilgor]]. It is a losing battle, however. In 1176 [[AS]]. {{Hn|General Kendal|0=}} writes:&lt;br /&gt;
&lt;br /&gt;
 Tatalia is simply no more. Most of the leaders are gone, we know only of Adrienne and a few others as the last couple of heroes, the king is dead, their troops are numbering in the hundreds and most of their land is scorched beyond recognition.&lt;br /&gt;
&lt;br /&gt;
Less than a year later, [[Kilgor]] forces [[Gelu]] into a battle, clashing his [[Sword of Frost]] against [[Gelu]]&#039;s {{An|Armageddon&#039;s Blade}}, thus bringing about [[The Reckoning]] and rendering [[Enroth (planet)|Enroth]] uninhabitable.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |pwf=&lt;br /&gt;
: {{player}}: [[Farming Towns]]&lt;br /&gt;
: {{player}}: [[March of the Undead]]&lt;br /&gt;
: {{player}}: [[Burning of Tatalia]]&lt;br /&gt;
 |cotd=&lt;br /&gt;
: {{mention}}: [[The Dragontalker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Adrienne box render.jpg&lt;br /&gt;
AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf4-smk-H3ABpf4.webm|thumbtime=0:00| Adrienne buries [[Haart Lich]]&amp;lt;br&amp;gt;([[Burning of Tatalia]]{{-wa}} epilogue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In original game Adrienne&#039;s specialty makes her the only hero that by default starts with an Expert secondary skill. It has no actual gameplay effect in term of that Expert Fire Magic can be removed from her starting skills by the map maker. If Fire Magic was removed and is learned later by any means it will only be at Basic level.&lt;br /&gt;
&lt;br /&gt;
HotA{{-wh}} Version 1.7.2 changes her specialty to increases Fire spell damage by 50% (i.e. a real gameplay effect). It also synergises with her starting spell [[Inferno]], making her deal &#039;&#039;240 damage&#039;&#039; with it from the start.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[List of campaign heroes]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Witches]]&lt;br /&gt;
[[Category: Campaign]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Adrienne&amp;diff=194249</id>
		<title>Adrienne</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Adrienne&amp;diff=194249"/>
		<updated>2026-04-24T21:22:04Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{FortressHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Fortress&lt;br /&gt;
 | class      = Witch&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = With a burning desire to gain in power and to protect her homeland, Adrienne risked being a social outcast and hated by her own people to follow her passion.&lt;br /&gt;
 | specialty  = Fire Magic&lt;br /&gt;
 | s_text     = {{swh|Increases the damage of {{gl|School of Fire Magic|Fire spells}} by 50%.|Starts with Expert Fire Magic.}}&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Expert Fire Magic&lt;br /&gt;
 | troop_1    = Gnoll&lt;br /&gt;
 | troop_2    = Lizardman&lt;br /&gt;
 | troop_3    = Serpent Fly&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|15–25|10–20}}&lt;br /&gt;
 | nmb_2      = 4–7&lt;br /&gt;
 | nmb_3      = {{swh|noicon=|3–4|2–4}}&lt;br /&gt;
 | spell      = Inferno&lt;br /&gt;
 | s_link     = Inferno (spell)&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
She is not an original {{roe}} hero, but was added in {{ab}} and is also available in {{sod}}.&lt;br /&gt;
&lt;br /&gt;
By default, Adrienne is not playable, but she may be enabled in custom scenarios in the map editor. &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&lt;br /&gt;
Adrienne is a Fire [[Witch]] of [[Tatalia]] - a land fearful of [[fire magic]] - because of which she is often shunned and mistrusted. Due to this lack of acceptance, Adrienne often studies abroad. She is even rumored to have studied with demons!&lt;br /&gt;
&lt;br /&gt;
One time, when returning to [[Tatalia]] from studying with the [[Cleric]]s in [[Steadwick]], Adrienne discovers that some necromancer is slaughtering the local peasantry to raise an [[undead]] army. She attempts to enlist the aid of local [[Tatalia]]n and [[Erathia]]n lords, but to almost no avail. The only thing the [[Erathia]]ns offer is the services of [[Sir Michael]], a local knight that is being ransomed by the [[NightStalkers]], provided that Adrienne can free him. This she does, and [[Sir Michael]] joins her service.&lt;br /&gt;
&lt;br /&gt;
Adrienne continues to fight the invading necromancer (who turns out to be {{Hn|Haart Lich|0=}}). When another [[Tatalia]]n [[Witch]] does arrive to help, she is disgusted by Adrienne&#039;s use of [[fire magic]] and quickly leaves to report this to the [[Tatalia]]n Leaders. To head this off, Adrienne&#039;s lieutenants give her a birthday present - a forged letter from {{Hn|Tiva|0=}} explaining the situation. As [[Tiva]] is a trusted [[witch]], this ploy works and the [[Tatalia]]ns send help to the area. After a fierce campaign, Adrienne finally catches and defeats [[Haart Lich]], returning him permanently to the dead.&lt;br /&gt;
&lt;br /&gt;
Once [[Haart Lich]] is defeated, Adrienne enjoys a brief time of respite. She moves to [[AvLee]] and is the lover of {{Hn|Tarnum|image=Tarnum (Ranger)|0=}} and foster mother of {{Hn|Waerjak|0=}} for a time. When the [[Ancestors]] call [[Tarnum]] away, she is left to raise [[Waerjak]] alone.&lt;br /&gt;
&lt;br /&gt;
=== {{ll}}{{-wll}} ===&lt;br /&gt;
==== Alternative biography ====&lt;br /&gt;
The following biography appeared on the official (now-defunct) 3DO website: &lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Born near the outskirts of [[Tatalia]], Adrienne has always been fascinated by fire since she first saw it in a campfire. When a lightning strike from a thunderstorm started one of the largest &#039;swamp fires&#039; in written history, the elders preached fire was a destroyer of nature. Adrienne knew different. Adrienne saw how the fire cleared the dead brush so life could begin anew. She knows fire is part of life&#039;s natural cycle, not something outside of nature.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Studying to be a [[Witch]], and one of the nation&#039;s heroes, Adrienne learned the sanctioned schools of [[School of Earth Magic|earth]], [[School of Water Magic|water]], and [[School of Air Magic|air]] magic. When she inquired about fire, she was stifled and at times... punished. Then the [[Kreegan|devils]] fell from the sky.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Though they were enemies of the state, they could teach her [[School of Fire Magic|fire magic]]. At fifteen years of age, Adrienne left Tatalia and went to [[Eeofol]] where she persuaded some of the clans to teach her what they knew. After two years of study, Adrienne learned fire magic. Adrienne also learned the consequence of elemental imbalance as seen in the hot barren lands of Eeofol. This imbalance was what her people feared... and practiced.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;With her curiosity satiated, and her tolerance of the devils was expended, Adrienne returned to the cool life-filled swamps of Tatalia as war broke out between Tatalia and [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Joining her countrymen on the battlefield, Adrienne proved to be &#039;necessary evil&#039; as she utilized her fire magic to further Tatalia&#039;s war effort. In the end, Tatalia was driven back to its borders. People did not remember Adrienne&#039;s heroics. They remembered Tatalia was defeated, and Adrienne was a Fire Witch. Shunned for practicing Fire Magic, Adrienne refuses to leave her homeland and still roams the country&#039;s borders as a casual outlaw. Looking to help those in need, Adrienne can never go home again, but she will protect it to her dying breath.&lt;br /&gt;
&lt;br /&gt;
==== [[Lost Manuscripts]] ====&lt;br /&gt;
In 1172 [[AS]], Adrienne is sent as a diplomat to [[Erathia]], requesting an alliance against the aggression of the newly crowned [[Krewlod]]ian king, {{Hn|Kilgor|0=}}. The [[Erathia]]ns agreed and Adrienne joined forces with {{Hn|Gelu|0=}} to fight [[Kilgor]]. It is a losing battle, however. In 1176 [[AS]]. {{Hn|General Kendal|0=}} writes:&lt;br /&gt;
&lt;br /&gt;
 Tatalia is simply no more. Most of the leaders are gone, we know only of Adrienne and a few others as the last couple of heroes, the king is dead, their troops are numbering in the hundreds and most of their land is scorched beyond recognition.&lt;br /&gt;
&lt;br /&gt;
Less than a year later, [[Kilgor]] forces [[Gelu]] into a battle, clashing his [[Sword of Frost]] against [[Gelu]]&#039;s {{An|Armageddon&#039;s Blade}}, thus bringing about [[The Reckoning]] and rendering [[Enroth (planet)|Enroth]] uninhabitable.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |pwf=&lt;br /&gt;
: {{player}}: [[Farming Towns]]&lt;br /&gt;
: {{player}}: [[March of the Undead]]&lt;br /&gt;
: {{player}}: [[Burning of Tatalia]]&lt;br /&gt;
 |cotd=&lt;br /&gt;
: {{mention}}: [[The Dragontalker]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Adrienne box render.jpg&lt;br /&gt;
AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf4-smk-H3ABpf4.webm|thumbtime=0:00| Adrienne buries [[Haart Lich]]&amp;lt;br&amp;gt;([[Burning of Tatalia]]{{-wa}} epilogue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In original game Adrienne&#039;s specialty makes her the only hero that by default starts with an Expert secondary skill. It has no actual gameplay effect in term of that Expert Fire Magic can be removed from her starting skills by the map maker. If Fire Magic was removed and is learned later by any means it will only be at Basic level.&lt;br /&gt;
&lt;br /&gt;
HotA{{-wh}} Version 1.7.2 changes her specialty to increases Fire spell damage by 50% (i.e. a real gameplay effect). It also synergises with her starting spell [[Inferno]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[List of campaign heroes]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Witches]]&lt;br /&gt;
[[Category: Campaign]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sial&amp;diff=194248</id>
		<title>Sial</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sial&amp;diff=194248"/>
		<updated>2026-04-24T21:16:25Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Bulwark&lt;br /&gt;
 | class      = Elder&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Snow Elf and Steel Elf|Snow Elf}}&lt;br /&gt;
 | biography  = Sial can always be traced on the battlefield by shards of ice statues that once were her enemies. Legend says another doing of hers is the infamous {{gl|Crystal Lake}}, which stays frozen even through the brief summers. Once, its waters swallowed an entire tribe whose chieftain had angered her; they remain eternally still since.&lt;br /&gt;
 | specialty  = Ice Bolt&lt;br /&gt;
 | s_text     = Casts Ice Bolt with Damage increased by 10% for every N hero levels, where N is the level of the target creature.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Intelligence&lt;br /&gt;
 | troop_1    = Kobold&lt;br /&gt;
 | troop_2    = Mountain Ram&lt;br /&gt;
 | troop_3    = Snow Elf (HotA)&lt;br /&gt;
 | troop_3_nam= Snow Elf&lt;br /&gt;
 | nmb_1      = 20–30&lt;br /&gt;
 | nmb_2      = 6–8&lt;br /&gt;
 | nmb_3      = 3–5&lt;br /&gt;
 | spell      = Ice Bolt&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | s_mp       = 1500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
(none)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Sial&#039;s name sounds like the Russian word &amp;quot;сиять&amp;quot; (&#039;siyat&#039; - &amp;quot;to shine / to glow&amp;quot;). It also sounds like [[Ciele]] (&amp;quot;Циэль&amp;quot;) in Russian. Coincidentally, both are Elves who specialize in similar spells ([[Ice Bolt]]/[[Magic Arrow]] respectively).&lt;br /&gt;
** And, while Sial starts with a [[Water Magic]] spell but lacks this skill from the start, Ciele has the [[Water Magic]] skill but her spell is universal to all schools.&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Elders]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=194229</id>
		<title>Proposals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=194229"/>
		<updated>2026-04-24T07:40:38Z</updated>

		<summary type="html">&lt;p&gt;Archer: /* Upcoming! */ Yeah! Hope one day we&amp;#039;ll have Forge, Cathedral, Asylum and celestial Citadel. (See Abandoned Town Concepts (HotA)).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{About|Welcome! This page contains everything we want to do to improve this wiki. Whether you are an experienced Mediawiki/CSS editor, someone who knows the Might &amp;amp; Magic lore or just someone who wants to help/learn, we are glad you&#039;re here. Don&#039;t worry about making mistakes or stepping on someone&#039;s toes - we all were there at some point!&amp;lt;p&amp;gt;If you&#039;d like to discuss things in more detail, please join our [https://discord.gg/PX3mnNHkmg discord server].}}&lt;br /&gt;
&lt;br /&gt;
= General/Ongoing =&lt;br /&gt;
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!&lt;br /&gt;
# Check out and verify [[Trivia#Unverified Claims]]&lt;br /&gt;
# Look for pages that need help and report them here (e.g. unreadable color scheme in &amp;quot;Aesthetics&amp;quot;, missing info in &amp;quot;Missing Info&amp;quot;)&lt;br /&gt;
#* Also report if data for an expansion is shown improperly (e.g. HotA functional data is seen when HotA is disabled via the switch on the top or left (Lore should always be visible)). Report these issues here in &amp;quot;Standardization&amp;quot;.&lt;br /&gt;
# Use {{tl|unk}} to mark text we need to fill in. That way all the unknown text will link to that template!&lt;br /&gt;
#* Also, help clear the pages linking to the template by filling in the missing info.&lt;br /&gt;
# Record any in-game bugs found here: [[List of bugs (HotA)]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.8.0 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Get a list of &amp;quot;Fixes to maps and texts&amp;quot; (from changelog)&lt;br /&gt;
# [[Map Editor]]: Add some info about the improved event system/any other changes&lt;br /&gt;
# Upload pictures:&lt;br /&gt;
#* Town Creature Dwellings (e.g. [[Mammoth Stalls]])&lt;br /&gt;
#* Town Unique buildings (e.g. [[Hay Bins]])&lt;br /&gt;
#* [[Adventure map creature sprites]]&lt;br /&gt;
#* [[Adventure map hero sprites]]&lt;br /&gt;
#* New versions for: &amp;lt;s&amp;gt;[[Seer&#039;s Hut]]&amp;lt;/s&amp;gt;, [[Anti-Magic Garrison]], [[Boat]]&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Updated hero portraits: Tarnum (Lord and Beastmaster versions)&lt;br /&gt;
#** I&#039;ve checked these and it only seems that Overlord Tarnum&#039;s small portrait was adjusted, so I&#039;m not too sure what they meant with this update note... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:50, 5 January 2026 (UTC)&lt;br /&gt;
#* Fixed Factory [[Puzzle Map]]&lt;br /&gt;
#* Various other graphical fixes... see [[Horn of the Abyss (Changelog)|changelog]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.7.3 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# Lots of event/quest/text changes to all hota campaigns.&lt;br /&gt;
#* Any thoughts on the best way to approach this? If we can get text files of the events/quests from v1.7.1 and v1.7.2, we can use a text-diffing tool to see what needs to be updated. Manually reading through the text in-game would take a long time... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:40, 20 March 2025 (UTC)&lt;br /&gt;
#** Potentially [https://github.com/alexanderbelous/h3mtxt this tool] could be useful &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; it was updated to allow converting maps in hota formats. Unfortunately, the author says he has no interest in adding support for other versions or mods. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:31, 20 March 2025 (UTC)&lt;br /&gt;
#* To Do: [[Under the Jolly Roger]], [[Terror of the Seas]], [[Horn of the Abyss (campaign)]], [[Forged in Fire]], [[All In]]&lt;br /&gt;
# [[Kinkeria]] - update learning table (In Progress: See [[Template: LTheader]], [[Template: LTrow]]) (See [[Talk: Learning]] for some notes)&lt;br /&gt;
#* See [https://docs.google.com/spreadsheets/d/1ePyfh_8DgL-8nquEOLkAxYfue1AOnBNfF6HzhLGV0ts/edit?usp=sharing here] for the calculation spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
#** My vision is to add a few graphs/takeaways to [[Learning]]/[[Kinkeria]], then add a link to the spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Gameplay&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Gameplay Info&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Gameplay&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to info that affects actual gameplay}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
{{About|In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is a wealth of info in the [https://vk.com/doc-19157427_683282458?hash{{=}}WpLr2BahZzYORM5ISDJrpmeytoXQrBICkGVIVeMiyE0 Fizmig document]. The questions here may already be explained in detail there!}}&lt;br /&gt;
# How do spell damage increasing effects (e.g. [[Sorcery]], [[Adrienne]], [[Orb of Silt]]) interact with each other? Are the percentages additive or multiplicative (e.g. Adrienne with Expert Sorcery increases damage by 30% + 50% = 80% or 1.3*1.5 = 1.95 = 95% increase)? Is this info somewhere on the wiki (maybe the [[damage]] page should be improved)?&lt;br /&gt;
# I think there is a maximum number of spells that can affect a creature stack, but I can&#039;t find any info on the wiki about it.&lt;br /&gt;
#* NOTE: Only 3 spells affecting a creature stack are shown, but more than that seem to apply.&lt;br /&gt;
#* I noticed this when 1-stacking master genies and buffing a single creature stack many times. At least Frenzy disappears after awhile. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:00, 16 January 2025 (UTC)&lt;br /&gt;
# When levelling up and taking learning - is all the experience gained at the lower learning %, or is the extra experience multiplied by the new learning amount?&lt;br /&gt;
#* Example (hota) - A hero with no learning needs 1000 xp to level up and gets 5000 xp. If they take learning upon levelling up, do they still only get 4000 xp towards the next level or do they get 4000 * 1.25 = 5000 xp?&lt;br /&gt;
# How does [[Pathfinding]] interact with [[Water Walk]] (or [[Fly]] for that matter)?&lt;br /&gt;
#* Is the &amp;quot;movepoints consumption table&amp;quot; on [[Fly]] accurate with the [[Pathfinding]] update?&lt;br /&gt;
# Phoenix Rebirth has a bug when the Orb of Vulnerability is equipped: when using the Sacrifice spell and selecting Phoenix as the sacrifice, Phoenix first perishes and its corpse disappears. However, at the start of the next round, it forcibly Rebirths at the location where its corpse vanished. If another creature occupies that tile, it becomes invisible and cannot be attacked. If the Phoenix is killed again afterward, it perishes normally with its corpse disappearing. An invisible creature only becomes visible again once it moves away from its original position. If the AI attempts to cast a spell targeting the invisible creature, the spell automatically becomes area-wide (e.g. mass Blind). There are some other interesting features in this bug, for example, when enemy units attempt to attack invisible creature, it results in the enemy units standing on the same tile as the invisible creature being attacked instead. I can&#039;t explain the bug clearly. Maybe HotA has fixed this bug, but I&#039;m sure that SoD has this bug.&lt;br /&gt;
#* I&#039;ve seen this bug in SoD and I&#039;m fairly certain it&#039;s been fixed in Hota. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In certain conditions, casting the Clone spell on a two-hex unit positioned in a corner can cause the original and the clone to occupy the exact same tiles, resulting in the unit becoming invisible, similar to the visual glitch observed with Phoenix Rebirth.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
{{About|Topics on the direction of different features. Used to gain a consensus before making a more major change.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
{{About|Parts of the wiki that are missing information. These are usually marked with {{tl|unk}} (???).}}&lt;br /&gt;
# Add pages for {{hc}} tutorial levels.&lt;br /&gt;
#* I got a copy of hc (it is on sale for cheap on GoG right now) - how do we extract the info we need to make the campaign scenario pages? I&#039;m happy to find any files we need. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:31, 20 May 2025 (UTC)&lt;br /&gt;
#** Use MMArchive or h3Magic to browse the .lod files. I don&#039;t know how to open the Chronicles campaigns (posted about this on Discord and we&#039;ll see if Tevye or others can crack into them), but I uploaded a folder containing all the campaigns and maps individually (the Chronicles HD mod stores all maps separately and I believe I sourced them from there). Search my messages with attachments and you&#039;ll find it! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:47, 20 May 2025 (UTC)&lt;br /&gt;
# Most of the sound files are missing from their respective pages (feel free to missed sections):&lt;br /&gt;
#* &amp;lt;s&amp;gt;Town themes (e.g. [[Tower]]&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Battle]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Terrain]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Campaign]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature sounds (e.g. [[Marksman]])&amp;lt;/s&amp;gt; (see {{tl|CreatureSounds}})&lt;br /&gt;
#** There seem to be a bunch of cast/ability sounds missing. Examples: [[First Aid Tent]] heal, [[Archangel]] Resurrect, [[Mighty Gorgon]] death stare.&lt;br /&gt;
#*** Do some/most of the creature casting sounds only use the spell sounds? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:11, 22 December 2025 (UTC)&lt;br /&gt;
#* Spell sounds (and visual) (e.g. [[Frost Ring]])&lt;br /&gt;
#* Adventure Map location sounds&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
{{About|Parts of the wiki that seem odd. These need some research to decide if a fix is needed or not.}}&lt;br /&gt;
# Investigate possible bugs found on [[Talk:List of bugs (HotA)]]&lt;br /&gt;
#* [[Hydra and Chaos Hydra]] seems to have a bug in SoD, which can make them attack all the enemy units when the option Quick Combat is open. Although there are facts that Quick Combat AI could win some impossible battles by using Hydras (e.g. using only 1 Hydra to win a battle which takes place in Dragon Fly Hive), they don&#039;t necessarily indicate that the two are related.&lt;br /&gt;
#* Quick combat and auto-battle run different code (tested in HD mod). It&#039;s not unlikely that there might be an issue or discrepancy between the two, just like Wights vs Wights fight is glitched in Quick Combat, but not in Auto Combat. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[Template: Targeting table]]: The in-game tooltip for the cannon shows that it has a 60% chance of hitting the gate at basic/advanced artillery. Is this accurate? (I don&#039;t think I saw any patch notes changing it from 30% in sod)&lt;br /&gt;
# [[Template: Targeting table]] shows a chance to hit the arrow towers/keep before the walls are destroyed when the hero does not have ballistics. Is this accurate? I don&#039;t think I have ever seen this happen in-game.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
{{About|Any missing/incorrect files on the wiki. These usually require looking in the game files, screenshotting the game, or locating the file online.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# Some visiting schemes are missing from [[List of adventure map objects]]: [[File:Boat (vs).png]], [[File:Hero Camp (vs).png]], [[File:Quest Gate (vs).png]]&lt;br /&gt;
# Alehouse visiting scheme ([[:File:Alehouse-dwelling_(vs).png]]) needs to be updated to show the correct tile able to be visited.&lt;br /&gt;
# [[Fiery Riches]] fullauto map - The pink Fortresses (S &amp;amp; SW of overworld) are shown as belonging to red. On the minimap file, they correctly show pink.&lt;br /&gt;
# [[Daggerwin Valley]] is apparently outdated&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
{{About|New features/pages being added to the wiki. Feel free to help on any of them or contact the lead if you have questions!}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Lore&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Lore&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Lore&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Any issues/missing info related to the lore of Heroes III.}}&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# For [[Chasing the Dream]], what is actually going on? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:50, 13 May 2025 (UTC)&lt;br /&gt;
#* Are all ally/enemy heroes actually agents of Casmetra?&lt;br /&gt;
#* Is a bunch of this representative of Dargem&#039;s descent into madness/illusions created by the cave?&lt;br /&gt;
#** Is Boyd actually there?&lt;br /&gt;
#** Are Dargem&#039;s friends Miriam/Elmore (from earlier in the campaign) actually there?&lt;br /&gt;
#* How does Dargem go from his &amp;quot;victory&amp;quot; in this scenario to trapped in a prison when Bidley finds him in [[In Search of the Horn]]?&lt;br /&gt;
#* The heroes are there, including Boyd. As for Dargem, he simply got captured while searching for the Horn in the tunnels. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 17:52, 4 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until 1.7.2 campaign text is updated.)&amp;lt;/span&amp;gt; I can&#039;t find any info about the following items: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 00:46, 22 September 2024 (UTC)&lt;br /&gt;
#* NOTE: Talked to Tevye - These can now be updated. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:27, 6 January 2025 (UTC)&lt;br /&gt;
#* &amp;quot;Tuunbaq&amp;quot; - [[Frontier]] - This is a reference to some kind of demon polar bear.&lt;br /&gt;
#* &amp;quot;Western Elves&amp;quot; - [[Dead or Alive]] - This is a reference the the mm8 elves.&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;(Skill helpful: Knowledge of M&amp;amp;M Lore)&amp;lt;/span&amp;gt; Update [[Talk:Timeline]] with info from other M&amp;amp;M games.&lt;br /&gt;
#* NOTE: Games with relevant info:{{---}}{{---}}Most Likely: &amp;lt;s&amp;gt;mm7&amp;lt;/s&amp;gt;{{---}}{{---}}Likely: Homm2, &amp;lt;s&amp;gt;mm6,&amp;lt;/s&amp;gt; mm8{{---}}{{---}}Possibly: Homm1, Homm4&lt;br /&gt;
#* When done, update [[Timeline]], [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]] to match [[Talk: Timeline]].&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# Add story info to hero pages. Remaining: {{Hn|Henrietta|0=}}, {{Hn|Catherine|0=}}, {{Hn|Roland|0=}}, {{Hn|Gelu|0=}}&lt;br /&gt;
# Add story info updates from the new [[All In]] campaign. Remaining: {{Hn|Dargem|0=}}, {{Hn|Casmetra|0=}}, {{Hn|Boyd|0=}}&lt;br /&gt;
# Add more story details to {{Hn|Tarnum (Barbarian)|name=Tarnum|0=}}&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# Update [[Timeline]]&amp;lt;s&amp;gt;, [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]]&amp;lt;/s&amp;gt; to match current info in [[Talk: Timeline]].&lt;br /&gt;
# [[Talk: Timeline]]: Handle conflcting info (e.g. modify SoD dates based on the newly added info about Gelu&#039;s age)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add cinematics from other games to various pages:&lt;br /&gt;
#* [[Succession Wars]]: Add the homm2 intro&lt;br /&gt;
#* [[Archibald]]: Add the homm2 good ending (at least the part showing him as a statue)&lt;br /&gt;
#* [[Forge (NWC)]]: Add the mm7 bad ending&lt;br /&gt;
#* [[Escaton]], [[Ravenshore]]: Add the mm8 intro&lt;br /&gt;
# [[:File:Antagarich stitch.png]] is missing [[:File:Br BG.H3bitmap.png]]. Stitch this in and re-upload.&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Lore Bugs]]: Add any lore discrepancies found in the game.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
{{About|Things we would like to add to the wiki in the near future that no one has started work on (yet).}}&lt;br /&gt;
# Make a supporting characters page. (See [[:Category: Supporting character]]). Have sortable columns for name/affiliation/species.&lt;br /&gt;
# Add a 1 sentence description to all minor locations on their respective region pages.&lt;br /&gt;
#* Status: Done with everything not in a current country/unaffiliated.&lt;br /&gt;
#* Exceptions: [[Island of the Vengeful Serpent]], [[Karigor]], [[Blackdome]], Some [[Jadame]] regions&lt;br /&gt;
# Make a modified version of each country map that shows the country in question with the regions written in.&lt;br /&gt;
# Now that we have a lot of lore info from various games, it would probably help to add citations...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Tools&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Tools&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Tools&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the [[Map Editor]], [[Campaign Editor]] or [[Template Editor]] (also includes [[Hex Editing - Guide‎‎]])}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[List of adventure map objects]]: Abandoned Mine missing RMG value.&lt;br /&gt;
# [[Campaign Editor]]: Missing the following maps: Song for the Father, Islands, Terror of the Seas, Horn of the Abyss, All In&lt;br /&gt;
# [[Campaign Editor]]: Several {{tl|unk}} references remaining.&lt;br /&gt;
# [[Template Editor]]: Add a legend explaining how to read the template schematics.&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# [[Map Editor - Objects]] page mentions SoD bugs when specifying artifact / resource guards. Did these bugs actually occur in SoD? Have they been fixed completely in Hota? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pics of the toolstrip buttons for the [[Map Editor]] and [[Campaign Editor]].&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Hex Editing - Guide‎‎]] (Lead: Csaros)&lt;br /&gt;
#*&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;HELP WANTED&amp;lt;/span&amp;gt;: I wish someone else who knows more than I do could help me with what I&#039;m missing - f.e. Resource Silos, Mana Generator, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Editing HotA Creatures: There is a description for QQ, but it doesn&#039;t appear in the initial hex string.&lt;br /&gt;
#* Clean up the Hex values with missing descriptions (marked in red).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-BTS&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Behind the Scenes&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTS&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the creation of the game (or major fan-made expansions) or interviews with the development team. This content is all contained under [[Behind the Scenes]].}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[Greg Fulton/Fanstratics Newsletters/5]]: Anybody knows what map of Antagarich is being referred to?&lt;br /&gt;
#* Greg Fulton: &amp;quot;The Map of Antagarich, the one with the Chinese characters, is essentially the map the MM7 team used when they started work on MM7.  On this map, you can see within Erathia, three smaller regions colored redish-purple.  These were The Contested Lands.&amp;quot;&lt;br /&gt;
#* I can&#039;t find any map of Antagarich with Chinese characters, or for that matter with three reddish-purple regions within Erathia. The link in the newsletter went to some Photobucket account, and only gives an error 404 even in the Internet archive (apparently it wasn&#039;t crawled before 2024, while that interview is from 2020). The World of Enroth map mentioned is the fanmap made by Katarn in 2014, and the campaign map of the contested lands is from the game, so those two aren&#039;t really a problem. But it&#039;s the missing map that he points out specifically. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 22:36, 29 October 2025 (UTC)&lt;br /&gt;
#* I also looked all over for this map to no avail. I think to get a copy of it we either have to 1) Find someone who saved it from Greg&#039;s newsletter, or 2) Contact Greg himself. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:19, 21 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# Check that the sources section of the hota artists&#039; pages are correct.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pre-release images from: https://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia&lt;br /&gt;
#* There is actually a ton of content that we should port to the appropriate pages here.&lt;br /&gt;
#* Status: Done with Main page, &amp;quot;Development Info&amp;quot;&lt;br /&gt;
#* To Do: &amp;quot;Prerelease Info&amp;quot;, &amp;quot;Unused Graphics &amp;amp; Animations&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Wiki&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Wiki&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Wiki&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the maintenance or improvement of this wiki.}}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
# Look into switching to [https://www.mediawiki.org/wiki/Extension:TabberNeue TabberNeue] since the [https://www.mediawiki.org/wiki/Extension:Tabs Tabs] extension may not be available in future MediaWiki versions.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
{{About|Parts of the wiki that don&#039;t match related parts of the wiki.}}&lt;br /&gt;
# Go through core articles like [[Combat]] and rewrite them in accurate English.&lt;br /&gt;
# Update all scenario event tables to use [[:Template:Eheader]] Status: &amp;lt;s&amp;gt;RoE, AB, SoD,&amp;lt;/s&amp;gt; HotA, HC (done through [[Clash of the Dragons (campaign scenario)]])&lt;br /&gt;
#* Still need some kind of object message template for many scenarios (for creature, artifact, resource messages)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
# [[Adventure map hero sprites]]: Missing most non-hota sprites (turn off hota switch). Maybe a product of changing shadows to black?&lt;br /&gt;
&lt;br /&gt;
== Aesthetics ==&lt;br /&gt;
{{About|Any visual issues with the wiki (e.g. color schemes, text alignment, generally gross-looking pages).}}&lt;br /&gt;
# [[Template Editor]]: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures).&lt;br /&gt;
# [[Template:SmCost]], [[Template:Cost]] - Update H3CSS version of this template to more closely match non-H3CSS (e.g. &amp;lt;s&amp;gt;remove border&amp;lt;/s&amp;gt;, make background transparent, center).&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
{{About|Issues with templates used on this wiki. Usually requires knowledge of MediaWiki to fix.}}&lt;br /&gt;
# Change H3CSS to [[mediawikiwiki:Manual:How_to_make_a_MediaWiki_skin|an actual wiki skin]] (and make it the default)&lt;br /&gt;
#* The wiki is currently configured to have Vector Legacy (2010) as the default skin, and H3CSS overrides it with JavaScript. Defining H3CSS as a new skin and setting it as the default would allow to get rid of all that JS theme switching logic. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 19:53, 9 September 2025 (UTC)&lt;br /&gt;
#* So all I have to do is copy/paste the CSS into the Skins Lab (option 2), download the zip, and send it to Terra to put in the skins folder and update LocalSettings.php? I haven&#039;t written any extra HTML or JS for it, so I presume it&#039;s as simple as that - unless you know something I&#039;m missing? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 20:06, 9 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. [[Chapel of Stilled Voices]], [[Altar of Thought]]). Can we update these pics to show more of a difference?&lt;br /&gt;
# Let&#039;s rename the Proposals icon/page to something more welcoming. Maybe something like &amp;quot;Help Out!&amp;quot; --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
* Add pages for a few custom maps that meet the [[Submission Guidelines]]. Potential maps to add: Wayfarer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-LowPri&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Low Priority/Backburner&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LowPri&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Things we would like to add to the wiki in the long term.}}&lt;br /&gt;
== Research/Explain game concepts ==&lt;br /&gt;
# I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In case I forget: AI is coded to always pick the most bottom right part of the screen if two hexes are equidistant to their target.&lt;br /&gt;
#* Another note for it: We could add a description and explanation of some unusual AI behaviour that gets used by experienced players: Fake Breath is already there, but things like Kiting, Fake Forgetfulness, Areas of Danger, etc. are missing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until all scenario sections have templates)&amp;lt;/span&amp;gt; Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See [[All for One]])&lt;br /&gt;
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC)&lt;br /&gt;
#* Probably want to figure out a way to automatically export/convert text into the form we want.&lt;br /&gt;
#* Maybe focus on the story/lore-based scenarios first? (e.g. [[Trial of Flame]], &amp;lt;s&amp;gt;[[The Mandate of Heaven]]&amp;lt;/s&amp;gt;, [[Dead Man&#039;s Tales]], [[Ville&#039;de&#039;Porte]])&lt;br /&gt;
#** There seem to be a bunch that mention named characters or places, but may not be connected to canon. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:41, 6 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
# Find all the random colors (e.g. &amp;quot;color:#d8d8eb&amp;quot;, rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors ([[Template:Color templates]]) (if they match an existing category), 2) switch them to [https://en.wikipedia.org/wiki/File:SVG_Recognized_color_keyword_names.svg standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to [[Template:Color templates]] and switch to using the standard template (e.g. {{tl|Blue 1}}) (if they are for a new category of pages)&lt;br /&gt;
#* This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like &amp;quot;color:#&amp;quot; should be fine, but search doesn&#039;t seem to like that. I can&#039;t get regex search to work either... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:03, 29 March 2024 (UTC)&lt;br /&gt;
# Go through all user commentary to standardize all language and make it grammatically sound.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Swap all creature page static sprites (in the creature info box) to the animated ones seen in-game (i.e. the ones that show their battle animations: idle/walking/attacking/getting damaged)&lt;br /&gt;
# Add creature sounds to their respective pages.&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)&lt;br /&gt;
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.&lt;br /&gt;
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. (I would probably re-write this similar to the way I wrote about [[Talk:Heroes 3 creatures and attributes|here]].) –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] &amp;lt;!--[[File:Armageddon&#039;s Blade_am-artif.gif|{{#invoke:an|hover|Armageddon&#039;s Blade}}]]--&amp;gt; –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* Does anyone have these all in json or in a spreadsheet. I could convert that into a module to make this actually happen. –[[user_talk:imahero|imahero]] 19:10, 30 March 2025 (UTC)&lt;br /&gt;
#** Does this help? [[Template:Artifact table - Torso]] (and the related &#039;See also:&#039; templates). Could probably get it into a spreadsheet using the text to column delimiter without too much work. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 31 March 2025 (UTC)&lt;br /&gt;
#** I can get everything except the source column using [https://tableconvert.com/html-to-csv tableconvert.com/html-to-csv]. Still quite a bit of work. Maybe we should ask on discord to see if anyone has done this already. –[[user_talk:imahero|imahero]] 20:20, 31 March 2025 (UTC)&lt;br /&gt;
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer&#039;s huts labelled with numerical overlays. ([https://en.wikipedia.org/wiki/Template:Overlay] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC)&lt;br /&gt;
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.&lt;br /&gt;
#* We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in [[Template:BonusCr]].&lt;br /&gt;
# Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See [[Template:TErow]] for example)&lt;br /&gt;
#* Also switch templates to the correct color palette (See [[Template:Color templates]])&lt;br /&gt;
# [[Template:SmCost]] does not work when placed in the &amp;quot;effect=&amp;quot; parameter of [[Template:TErow]].&lt;br /&gt;
#* NOTE: Also happens in the &amp;quot;rew=&amp;quot; param or [[Template:SorQrow]].&lt;br /&gt;
#* Doesn&#039;t seem to work properly when it is the first thing in a parameter. WORKAROUND: add &amp;lt;nowiki&amp;gt;&amp;quot;{{-}}&amp;quot;&amp;lt;/nowiki&amp;gt; before using the template --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:47, 15 April 2024 (UTC)&lt;br /&gt;
# Make a template to standardize the maps on the country pages.&lt;br /&gt;
&lt;br /&gt;
== Wiki settings (advanced) ==&lt;br /&gt;
# [[Forged in Fire]] campaign videos are currently the ones voiced in Russian.&lt;br /&gt;
#* Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)&lt;br /&gt;
#* I don&#039;t think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC)&lt;br /&gt;
#* This is only a problem for the factory videos, right? So just need to replace the current ones with these ones: [[HotA_1.7.0-webm-video-audio]]. –[[user_talk:imahero|imahero]] 19:08, 30 March 2025 (UTC)&lt;br /&gt;
# The idea of &amp;quot;clickable regions&amp;quot; of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC)&lt;br /&gt;
#* Vision: Certain regions of an image could be configured to light up &amp;amp; link to another page like the main menu.&lt;br /&gt;
#* Pages to modify if implemented:&lt;br /&gt;
#** [[Timeline]]: Link to all the referenced pages.&lt;br /&gt;
#** [[Antagarich]]: Add clickable maps to move between the location pages.&lt;br /&gt;
#* The usual way to add clickable maps for a MediaWiki is to install the [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension. I don&#039;t see it already [[Special:Version|here]], so that&#039;s a topic for the wiki owner.&lt;br /&gt;
#** [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] has now been installed. –[[user_talk:imahero|imahero]] 18:10, 1 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desired Updates ==&lt;br /&gt;
# Write tips on [[:category:campaign scenarios|campaign scenario]] pages ([[Special:Contributions/212.112.111.20|212.112.111.20]])&lt;br /&gt;
#* Sometimes there are tips on the main campaign pages under User Commentary. (e.g. [[Dragon&#039;s Blood]])&lt;br /&gt;
#* I&#039;ve noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?&lt;br /&gt;
#** The &amp;lt;i&amp;gt;CC BY-SA&amp;lt;/i&amp;gt; seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)&lt;br /&gt;
# Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.&lt;br /&gt;
#* Perhaps it would be better to simply add links to download maps on these scenarios&#039; pages, and thus people could open them and get more specific and detailed information about that scenario and its map parameters that can&#039;t be covered in an article? Properties of objects on the map, aggression of creatures, spells available for each specific castle, etc.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.&lt;br /&gt;
# Create Lore page that will fit all main information and links to all detailed pages on the lore (we can include chronology, politics, [[Lost Lore]], etc. into this). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Are you envisioning something different than the Lore tab on the main menu? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:46, 31 October 2024 (UTC)&lt;br /&gt;
#** Yes, something more akin to f.e. [https://www.gildia.acidcave.net/chronologia_ashanu.html acidcave&#039;s Ashan lore page], which explains in details the entire timeline, plot of each campaign, notes on all important backstory events mention; it also covers what happened to most of relevant campaign characters at every point (here the Queen was born, here Sandro&#039;s parents was killed, here Markal became his student etc.) all in one nice to read text. I wish something like this existed for H3; I, sadly, don&#039;t know enough about heroes 3 lore to write it (and then I wouldn&#039;t wish for it). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Popups ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit [[Archer]], sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in [[Pikeman]] voluptate velit esse cillum dolore eu fugiat nulla pariatur [[Archer]]. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum [[Pikeman]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Portrait Pikeman (HotA).png]]&lt;br /&gt;
* I think it is a cool idea. Can it only be used with images, or can anything be popped-up? My initial thoughts are to use this either for a TOC that is somewhere always visible on the page (maybe in the header?) or for the idea in the backlog section about giving artifact info on hover-over. Did you have a vision for how/when this popup would be used? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:26, 14 August 2025 (UTC)&lt;br /&gt;
** Text seems to work. Can always adjust the code later to fix any issues that crop up. Keep in mind though that once the link is unhovered the other thing goes away. Not really a vision, it was just a thing I saw in another wiki and when I hovered the links in our wiki I felt sad they didn&#039;t do anything cool when hovered. –[[user_talk:imahero|imahero]] 19:25, 14 August 2025 (UTC)&lt;br /&gt;
* If this can be used with templates, that&#039;d be great! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:55, 14 August 2025 (UTC)&lt;br /&gt;
** Yes, templates should work fine with this. –[[user_talk:imahero|imahero]]{{pu|imahero|Hero Stormblessed small.gif}} 19:25, 14 August 2025 (UTC)&lt;br /&gt;
** I tested it and they don&#039;t work with templates, sadly - see [[:Template:Creature/Pikeman]] [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 21:00, 14 August 2025 (UTC)&lt;br /&gt;
** I think it&#039;ll depend on the template content. Tables (and nested templates?) for some reason get rendered outside of the span. I could also probably just write a more generic version of the code to work with tables. Or maybe could create tables using div tags instead [https://www.dummies.com/article/technology/programming-web-design/css3/using-the-div-tag-to-create-tables-142904]. –[[user_talk:imahero|imahero]] 23:59, 14 August 2025 (UTC)&lt;br /&gt;
* OK I think it&#039;s working now. I added a little to the [[Template:H3H4header]] to get it to work. The popupid should probably be unique per page load. So longer popupids like popupidPikemanCreatureNew might be better if you are doing many such popups on one page. Let me know if you find any bugs. –[[user_talk:imahero|imahero]] 01:59, 16 August 2025 (UTC)&lt;br /&gt;
** Still a bit lost about how to correctly display the [[:Template:Creature/Pikeman|Pikeman example]] (showing the CreatureNew template upon hover) but I&#039;ll have a look at it with a fresh brain tomorrow unless you can work your magic! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 02:34, 16 August 2025 (UTC)&lt;br /&gt;
** Erm, also, [[Heroes_from_other_games#Heroes_IV|this set of tables]] have vanished now... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 03:08, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the h4 table. Was missing the default of blank for the popupid in the #if statement. –[[user_talk:imahero|imahero]] 03:20, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the pikeman example. The popupid has to be passed all the way through. Otherwise the popup content can render outside of the enclosing span (or div). I don&#039;t know exactly why so this will just have to be done on a case by case basis depending on what works. –[[user_talk:imahero|imahero]] 03:29, 16 August 2025 (UTC)&lt;br /&gt;
* Should I remove the old method and just keep the new JS method? The good thing about the old method is that it doesn&#039;t require a unique id because the popup content is a child element, but maybe it would be good to only have a single method to keep things consistent? –[[user_talk:imahero|imahero]] 06:53, 16 August 2025 (UTC)&lt;br /&gt;
** In an ideal world we wouldn&#039;t need the unique IDs but the fact the new method can easily be transcluded in text makes it wonderfully usable, perfect for things like creatures (hence why I kept trying to get the Pikeman example to work; many thanks for getting that functional) or artifacts! I&#039;m not sure what use we&#039;d get out of the old method, so its one upside becomes redundant if the method won&#039;t ever be used. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 23:20, 17 August 2025 (UTC)&lt;br /&gt;
** OK so I removed the old version. What I imagine we&#039;ll want to do is put all the popupables together at the bottom of pages so as not to clutter things up too much. I&#039;m thinking of building a script to automate replacing all the old links with hoverable versions. Can you think of any edge cases or things I should look out for that might be tricky to automate? –[[user_talk:imahero|imahero]] 05:46, 18 August 2025 (UTC)&lt;br /&gt;
* I automated creating the [[:Category:Creatures Database]]. I had to fix halfing manually. Are there any others like halfing I should be aware of? –[[user_talk:imahero|imahero]] 04:14, 21 August 2025 (UTC)&lt;br /&gt;
** There shouldn&#039;t be any other cases for either hoverables or the database until the Bulwark and DOR come out, and that only depends on how Yetis and Jotunn are named. Can&#039;t think of anything else for now! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 04:16, 21 August 2025 (UTC)&lt;br /&gt;
* OK the script is now running. It&#039;s a bit slow because it has to check the redirect of every link. Let me know if you spot any issues! –[[user_talk:imahero|imahero]] 10:14, 21 August 2025 (UTC)&lt;br /&gt;
** Big uh-oh, it&#039;s removing all redirects and, in the case of single creatures, it&#039;s still using both the creature and its upgrade/downgrade ^^&#039; [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:05, 21 August 2025 (UTC)&lt;br /&gt;
*** Rolled back all the redirect overwrites and fixed the redirect problem in the code. –[[user_talk:imahero|imahero]] 17:19, 21 August 2025 (UTC)&lt;br /&gt;
** I like the hover-over creature popups! I do think we need a little more work on the syntax so it doesn&#039;t require as much setup on every page. It would be great if we could figure out how to do this with no additional setup on each page! Instead of changing every link, what if we started by only changing the main Cn/An/Sn templates to also have hover-over popups? I think we should be able to do that with only editing the templates, not the pages? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:39, 21 August 2025 (UTC)&lt;br /&gt;
* BUG: When the link breaks across text lines, the popup can display partially off the page.&lt;br /&gt;
** I think I finally found the big bug for the popups. I had to recursively get the offsets all the way back to either the div#bodyContent or the MAIN tag. Hopefully this fixes everything. You might even be able to throw spans (with the right classes) around anything and get a working popup (up until now I couldn&#039;t understand why I had to pass the popupid all the way through but now I think it had to do with the need to recursively get all the offsets). Let me know if you find any more missing or misbehaving popups (I really think I got it right this time though so hopefully you can&#039;t find any). –[[user_talk:imahero|imahero]] 20:05, 21 August 2025 (UTC)&lt;br /&gt;
** That got the popups displaying well in tables for me, but they still show up partly offscreen when the link breaks across lines. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:15, 21 August 2025 (UTC)&lt;br /&gt;
*** Could you give me a page link for the breaking lines example? –[[user_talk:imahero|imahero]] 20:22, 21 August 2025 (UTC)&lt;br /&gt;
*** The width of your browser matters, but for me, [[Dragon&#039;s Blood (campaign scenario)]] has a Hell Hounds link near the right at in the monsters table at 17, 18, 0. If you change your browser width until &amp;quot;Hell&amp;quot; is on one line and &amp;quot;Hounds&amp;quot; is on the next, then try to hover the link, you should be able to see the issue. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:36, 21 August 2025 (UTC)&lt;br /&gt;
*** Added white-space:nowrap; to the hoverable template to solve this. –[[user_talk:imahero|imahero]] 21:02, 21 August 2025 (UTC)&lt;br /&gt;
*** Agreed. That fixed it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:19, 21 August 2025 (UTC)&lt;br /&gt;
* Note that popups for single creatures still show their upgrade and downgrade if they have one instead of just the single creature (e.g. hovering over Sorceress shows Sea Witch and Sorceress) [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 22:57, 21 August 2025 (UTC)&lt;br /&gt;
** Fixed. Let me know if you find any mistakes. –[[user_talk:imahero|imahero]] 01:28, 22 August 2025 (UTC)&lt;br /&gt;
* So we want to do {{tl|an}} and {{tl|sn}} now? What should the popup be for these? –[[user_talk:imahero|imahero]] 01:19, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|sn}}, we could either use the top half of the {{tl|Spell}} template (no probabilities) or come up with a new template that uses the condensed wording from [[List of spells]]. Depends if we care more about keeping a single source of info or having a shorter template. I can see pros/cons to both approaches. Happy to bow to Phasma&#039;s aesthetic eye on this one :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|an}}, we could either use {{tl|ArtifactNewSB}} as is or make a version that doesn&#039;t display the event text. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
* OK I got {{tl|cnu}} to work. Let me know if you find any issues. –[[user_talk:imahero|imahero]] 03:49, 25 August 2025 (UTC)&lt;br /&gt;
* The creature(s)/ templates use a lot of html and cause issues on large pages. If we took screenshots of all the creature(s)/ templates and used them as the popups we could afford to have many more popups. What do you think? –[[user_talk:imahero|imahero]] 21:04, 25 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
# Create [[:Category:Creature Database]] entries for all creatures (now we have hoverable text, there will be more than one use for each CreatureNew template; this keeps it all in one accessible location)&lt;br /&gt;
#* Update all creature pages to use these templates &#039;&#039;&#039;when they are released&#039;&#039;&#039;: ([[Bulwark]], [[Palace]], [[Forge]], [[Grotto]])&lt;br /&gt;
# Look into creating similar databases for artifacts and spells&lt;br /&gt;
&lt;br /&gt;
== Translation ==&lt;br /&gt;
# Templates do not handle translation well when transcluding them. See my post on Discord from 01/APRIL/2025 with a screenshot to see what I mean, but the &amp;quot;Other languages&amp;quot; area appears above each instance of the template and it takes up the width of the page each time, essentially having the &amp;lt;nowiki&amp;gt;{{clear}}&amp;lt;/nowiki&amp;gt; element attached to it and pushing everything below it. This means that until we can somehow remove that from templates (at least when transcluded), we can&#039;t translate templates yet... which is a problem when we always use templates. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# I&#039;m already finding that you cannot edit templates after translating them which is very annoying; the translated version saves as TemplateName/en, and when calling TemplateName, it displays TemplateName/en INSTEAD OF Template name. Unless I&#039;m missing something (which I probably am), we should make sure to finalise templates before translating them; all of the new ones should be fine! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
#* I&#039;ll update the standard artifact template some time to increase the size of the event text box. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
# Add official translations where possible. I&#039;ve got installs of all the languages available on GOG (English, Russian, Polish, French) and the unofficial German translation, but I don&#039;t think there&#039;s an easy way to add translations other than manually. Not sure what we can add for now that will avoid templates other than campaign texts - any ideas? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# Speaking of translations. There&#039;s some discrepancies I&#039;ve noticed in russian. Looking at the TownType.txt file from H3Bitmap.lod from the various versions, I get these town names:&lt;br /&gt;
{|&lt;br /&gt;
! !! 🇺🇸 !!  🇫🇷 !!  🇵🇱 !! 🇷🇺&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Castle}} || Castle || Château || Zamek || Замок&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Rampart}} || Rampart || Rempart || Bastion || Бастион&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Tower}} || Tower || Tour || Forteca || Башня&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Inferno}} || Inferno || Hadès || Inferno || Инферно&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Necropolis}} || Necropolis || Nécropole || Nekropolis || Некрополь&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Dungeon}} || Dungeon || Donjon || Lochy || Подземелье&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Stronghold}} || Stronghold || Bastion || Twierdza || Цитадель&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Fortress}} || Fortress || Forteresse || Cytadela || Крепость&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Conflux}} || Conflux || Conflux || Wrota żywiołów || Колония&lt;br /&gt;
|}&lt;br /&gt;
However, the russian-language site heroes3towns.com has Rampart as &amp;quot;Оплот&amp;quot;, not &amp;quot;Бастион&amp;quot;, Dungeon as &amp;quot;Темница&amp;quot;, not &amp;quot;Подземелье&amp;quot;, and Conflux as &amp;quot;Сопряжение&amp;quot;, not &amp;quot;Колония&amp;quot;.&lt;br /&gt;
#* Interesting - I wonder if this is a regional difference, a release difference, or some other type of change in localisation? Perhaps stick with the official release info until we know more, though again, this stuff will all be in a template so we have no choice but to wait and resolve that issue first. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
##* There were a couple different translations (like more than ten). The official one is the Buka one. Heroes3towns uses mixed terminology IIRC. There&#039;s also a HotA translation, which&#039;s the best one probably as for now - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
# [[Cove]] sounds on wiki are outdated, these were changed in 1.7.0 release of {{hota}} - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Upcoming! =&lt;br /&gt;
{{About| Major fan-made expansions in the works that we are monitoring.}}&lt;br /&gt;
# {{wh}} {{hota}} (update): [[Bulwark]] campaign + add [[Forge]] (hota) as it was confirmed.&lt;br /&gt;
# {{wd}} {{dor}} (initial release): [[Day of Reckoning]]&lt;br /&gt;
&lt;br /&gt;
= How To =&lt;br /&gt;
== Content Switches ==&lt;br /&gt;
{{About| Hide all HotA / DoR game content (not lore content) when not enabled.}}&lt;br /&gt;
* For table rows, just add this to the row: &amp;lt;nowiki&amp;gt;|- class=&#039;onlyhota&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For most other content just use: &amp;lt;nowiki&amp;gt;{{showwithhota|content}}&amp;lt;/nowiki&amp;gt;. Can also use &amp;lt;nowiki&amp;gt;{{swh|HotaOnlyContent|SodOnlyContent}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* In some circumstances, you might need to use: &amp;lt;nowiki&amp;gt;&amp;lt;span class=&#039;onlyhota&#039;&amp;gt;content&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For lists, use: &amp;lt;nowiki&amp;gt;&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;item&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;other item&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;. For numbered lists, swap &amp;quot;ul&amp;quot; to &amp;quot;ol&amp;quot;.&lt;br /&gt;
* See [[User:Imahero/hide]] for more examples.&lt;br /&gt;
&lt;br /&gt;
=== H3CSS Notes ===&lt;br /&gt;
# [https://darkreader.org darkreader] Make sure to disable Dark Reader before making any changes - it overrides default CSS and does its own stuff, which means that making changes for H3CSS with Dark Reader enabled is a bad idea.&lt;br /&gt;
&lt;br /&gt;
== File Uploading ==&lt;br /&gt;
* In a command terminal run: &amp;quot;oxipng -o 6 -s -r .&amp;quot; to losslessly compress all png images: [https://github.com/shssoichiro/oxipng github.com/shssoichiro/oxipng]&lt;br /&gt;
&lt;br /&gt;
== Mediawiki Tips/Tricks ==&lt;br /&gt;
* List Numbering&lt;br /&gt;
** Use &amp;quot;#*&amp;quot; to add a comment to an item without breaking the numbering.&lt;br /&gt;
** Use &amp;lt;nowiki&amp;gt;&amp;lt;li value=&amp;quot;your_number_here&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt; to restart a numeric list if there are breaks in between the numbers (e.g. comments).&lt;br /&gt;
* Comments: Use &amp;lt;nowiki&amp;gt;&amp;quot;&amp;lt;!--your comment here--&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt; to add comments to a page that can only be seen when editing.&lt;br /&gt;
* See [[User:ShushMaster]] and [[User:Legate]] for additional tricks.&lt;br /&gt;
* Use [[Template:Exist]] instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn&#039;t exist!&lt;br /&gt;
* Beware of caching issues with templates. If something isn&#039;t updating the way you think it ought to, rename a template on the page, save the page and then rename it back. (Or use the More dropdown and choose Purge.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Casmetra&amp;diff=194096</id>
		<title>Casmetra</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Casmetra&amp;diff=194096"/>
		<updated>2026-03-30T11:21:39Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{CoveHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Cove&lt;br /&gt;
 | class      = Navigator&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = The leader of the mysterious {{gl|priestesses}}&#039; cult that worships the sea has stepped out from the shadows not so long ago. Nobody knows who this woman was and where did she came from. However, everyone who met Casmetra mentions her beauty and her power in magic. Many believed that she joined the pirates in pursuit of her own goals. However, with years to pass the priestesses and the corsairs became closest allies.&lt;br /&gt;
 | specialty  = Sea Witches&lt;br /&gt;
 | s_text     = Increases the {{gl|Speed}} of allied {{gl|Sea Witch and Sorceress|Sea Witches and Sorceresses}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 20% for every 5 levels (rounded up).&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Water Magic&lt;br /&gt;
 | troop_1    = Nymph&lt;br /&gt;
 | troop_2    = Crew Mate&lt;br /&gt;
 | troop_3    = Pirate&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 6–9&lt;br /&gt;
 | nmb_3      = 4–7&lt;br /&gt;
 | spell    = Dispel&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | s_mp       = 1630&lt;br /&gt;
}}&lt;br /&gt;
{{hcs table&lt;br /&gt;
| hero = Casmetra&lt;br /&gt;
| cr   = Sea Witch&lt;br /&gt;
| ucr  = Sorceress&lt;br /&gt;
| batt = 12&lt;br /&gt;
| bdef = 7&lt;br /&gt;
| ubatt= 12&lt;br /&gt;
| ubdef= 9&lt;br /&gt;
| hota =&lt;br /&gt;
}}&lt;br /&gt;
{{hcs_table_row|  5|  3|  2|  3|  2|only=hota}}&lt;br /&gt;
{{hcs_table_row| 10|  5|  3|  5|  4|only=hota}}&lt;br /&gt;
{{hcs_table_row| 15|  8|  5|  8|  6|only=hota}}&lt;br /&gt;
{{hcs_table_row| 20| 10|  6| 10|  8|only=hota}}&lt;br /&gt;
{{hcs_table_row| 25| 12|  7| 12|  9|only=hota}}&lt;br /&gt;
{{hcs_table_row| 30| 15|  9| 15| 11|only=hota}}&lt;br /&gt;
{{hcs_table_row| 35| 17| 10| 17| 13|only=hota}}&lt;br /&gt;
{{hcs_table_row| 40| 20| 12| 20| 15|only=hota}}&lt;br /&gt;
{{hcs_table_row| 45| 22| 13| 22| 17|only=hota}}&lt;br /&gt;
{{hcs_table_row| 50| 24| 14| 24| 18|only=hota}}&lt;br /&gt;
{{hcs_table_row| 55| 27| 16| 27| 20|only=hota}}&lt;br /&gt;
{{hcs_table_row| 60| 29| 17| 29| 22|only=hota}}&lt;br /&gt;
{{hcs_table_row| 65| 32| 19| 32| 24|only=hota}}&lt;br /&gt;
{{hcs_table_row| 70| 34| 20| 34| 26|only=hota}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
High Hydromancer and the Keeper of the Library. Lover of [[Jeremy]]. Based on some texts by an ancient mage [[Joycraft]], [[Jeremy]] becomes convinced that Casmetra was a member of an ominous cult which serves [[the Dormant]].&lt;br /&gt;
&lt;br /&gt;
Employed [[Dargem]] in an unsuccessful attempt to recover the [[Horn of the Abyss (artifact)|Horn of the Abyss]]. Upon meeting [[Bidley]] and finding out that he knew the location of the horn, she began plotting another attempt to acquire it. Along with Jeremy and Bidley, she helped free [[Tark]], the prince of the [[Nix]]. In their quest for the horn, Casmetra &amp;quot;accidently&amp;quot; kills [[Patris]], Jeremy&#039;s first mate and pirate who was constantly suspicious of her motives. Upon finding the horn, Dargem captures Bidley, claims the horn for his own and flees. When Casmetra and Jeremy catch up to him, Dargem reveals that he was employed by her and is about to blow the horn when she casts a spell at him. A huge magical explosion occurs and sends Dargem, Casmetra, Bidley and Jeremy to wildly different locations. Casmetra ended up with the horn and desperately tried to figure out how to activate it before her adversaries, Dargem, Jeremy and Bidley arrive. When her forces are defeated by Jeremy and Bidley, she dropped everything and leapt into a portal which instantly collapsed. She was never to be seen in [[Regna]] again.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |tots=&lt;br /&gt;
: {{player}}: [[Evenmorn]]&lt;br /&gt;
: {{player}}: [[The Shores of Hell]]&lt;br /&gt;
: {{player}}: [[In Search of the Horn]]&lt;br /&gt;
: {{player}}: [[Treachery]]&lt;br /&gt;
&lt;br /&gt;
 |hota=&lt;br /&gt;
: {{mention}}: [[Frontier]]&lt;br /&gt;
: {{mention}}: [[Heart of Water]]&lt;br /&gt;
: {{enemy}}: [[Horn of the Abyss (campaign scenario)|Horn of the Abyss]]&lt;br /&gt;
: {{mention}}: [[All Hands on Board!]]&lt;br /&gt;
&lt;br /&gt;
 |ai=&lt;br /&gt;
: {{mention}}: [[Knee-Deep In The Undead]]&lt;br /&gt;
: {{mention}}: [[Chasing the Dream]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Dargem Casmetra Wallpaper.png| Casmetra and [[Dargem]] wallpaper&lt;br /&gt;
Allin5A.webm|thumbtime=0:00| Casmetra and [[Dargem]] discuss the [[Horn of the Abyss (artifact)|Horn of the Abyss]]&amp;lt;br&amp;gt;([[Chasing the Dream]]{{-wh}} prologue)&lt;br /&gt;
HotA_1.7.0-Data-HotA_vid-TERROR2-bik-TERROR2.webm|thumbtime=0:00| [[Jeremy]] and Casmetra on [[Evenmorn Island]]&amp;lt;br&amp;gt;([[Evenmorn]]{{-wh}} prologue)&lt;br /&gt;
HotA_1.7.0-Data-HotA_vid-TERROR5-bik-TERROR5.webm| [[Casmetra]], [[Bidley]] and [[Jeremy]] on the [[Island of the Vengeful Serpent]]&amp;lt;br&amp;gt;([[In Search of the Horn]]{{-wh}} prologue)&lt;br /&gt;
HotA_1.7.0-Data-HotA_vid-HORN3-bik-HORN3.webm|thumbtime=0:00| Casmetra with the [[Horn of the Abyss (artifact)|Horn of the Abyss]]&amp;lt;br&amp;gt;([[Horn of the Abyss (campaign scenario)|Horn of the Abyss]]{{-wh}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It&#039;s implied that Casmetra is older than she looks.&lt;br /&gt;
* It&#039;s also implied, she is a former [[Sorceress (class)|Sorceress]] of Noraston in Enroth, and that she may have some connection to [[Archibald Ironfist]].&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Navigators]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sorceress_(class)&amp;diff=194095</id>
		<title>Sorceress (class)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sorceress_(class)&amp;diff=194095"/>
		<updated>2026-03-30T11:20:26Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|NOTE: The term &#039;Sorcerer&#039; is sometimes used generically to refer to any magic user.}}&lt;br /&gt;
&lt;br /&gt;
Sorcerers and Sorceresses are a hero class and faction in the first two &#039;&#039;Heroes of Might and Magic&#039;&#039; games. This hero class doesn&#039;t appear in &#039;&#039;Heroes of Might and Magic III&#039;&#039; normally, instead the [[Heroes from other games|returning heroes]] from this class have changed class, and the creatures from the faction were affected to the [[Rampart]] and [[Conflux]]. The exception to it is [[Gem_(Sorceress)|Gem]] being the &amp;quot;Sorceress&amp;quot; (identical to [[Druid]]) hero class in the [[New Beginning]]. They all are female, and had [[Navigation]] as a starting [[Secondary skill]]. Other women from the other magical classes aren&#039;t considered &amp;quot;Sorceresses&amp;quot; for some reason.&lt;br /&gt;
&lt;br /&gt;
It seems, the [[Enroth]]ian sorceresses are all part of the [[Noraston Sorceress Guild]]. The town of Noraston is located somewhere in the south/southeast of Enroth, in a coastal area with swamps. The Sorceresses served under [[Queen Lamanda]] during [[Succession Wars|the First War of Enrothian Succession]] and later, under [[Roland Ironfist]] during the second war (or simply, the [[Succession Wars]]). It&#039;s implied, [[Queen Lamanda]] married [[Morglin Ironfist]], and thus [[Roland]] and [[Archibald]] were born.&lt;br /&gt;
&lt;br /&gt;
The campaign [[New Beginning]] focuses on telling how [[Gem]] adopted the class and traditions of the [[Druid]]s after arriving on [[Erathia]]. [[Luna]]&#039;s biogIt sraphy explains she felt a calling when the [[Conflux]] appeared in Erathia and went to join the ranks of the [[Elementalist]]s. In {{hota}}, [[Astra]] is said to have joined the {{Cn|Sea Witch}}es, which are found in the [[Cove]] faction along with the {{Cn|Sorceress}}es as a creature class, not hero class. It&#039;s also implied that [[Casmetra]] might&#039;ve been one of them.&lt;br /&gt;
[[Category:Storyline]]&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Noraston_Sorceress_Guild&amp;diff=194094</id>
		<title>Noraston Sorceress Guild</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Noraston_Sorceress_Guild&amp;diff=194094"/>
		<updated>2026-03-30T11:19:19Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Noraston&#039;&#039;&#039; was the home of the [[Sorceress (class)|sorceress]]&#039; guild on the continent of [[Enroth (continent)|Enroth]]. Presumably, it&#039;s located somewhere in the southern/southeastern Enroth, in a coastal area with swamps. During the [[Second War of Enrothian Succession]], the sorceresses made a public declaration of support for {{Hn|Roland|0=}}, so {{Hn|Archibald|0=}} sent a large army to make an example of them. The sorceresses asked [[Roland]] for help, so he sent his commander to defend them.&lt;br /&gt;
&lt;br /&gt;
Once Archibald&#039;s armies had been dealt with, the sorceresses promised that their best practitioners would be available to serve [[Roland]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Supporting character]]&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sorceress_(class)&amp;diff=194093</id>
		<title>Sorceress (class)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sorceress_(class)&amp;diff=194093"/>
		<updated>2026-03-30T11:17:04Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|NOTE: The term &#039;Sorcerer&#039; is sometimes used generically to refer to any magic user.}}&lt;br /&gt;
&lt;br /&gt;
Sorcerers and Sorceresses are a hero class and faction in the first two &#039;&#039;Heroes of Might and Magic&#039;&#039; games. This hero class doesn&#039;t appear in &#039;&#039;Heroes of Might and Magic III&#039;&#039; normally, instead the [[Heroes from other games|returning heroes]] from this class have changed class, and the creatures from the faction were affected to the [[Rampart]] and [[Conflux]]. The exception to it is [[Gem_(Sorceress)|Gem]] being the &amp;quot;Sorceress&amp;quot; (identical to [[Druid]]) hero class in the [[New Beginning]]. They all are female, and had [[Navigation]] as a starting [[Secondary skill]]. Other women from the other magical classes aren&#039;t called &amp;quot;Sorceresses&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
It seems, the [[Enrothian]] Sorceresses are all part of the [[Noraston Sorceress Guild]]. The town of Noraston is located somewhere in the south/southeast of Enroth, in a coast area with many swamps. The Sorceresses served under [[Queen Lamanda]] during [[Succession Wars|the First War of Enrothian Succession]] and later, under [[Roland Ironfist]] during the second war (or simply [[Succession Wars]]). It&#039;s implied, [[Queen Lamanda]] married [[Morglin Ironfist]], and thus [[Roland]] and [[Archibald]] were born.&lt;br /&gt;
&lt;br /&gt;
The campaign [[New Beginning]] focuses on telling how [[Gem]] adopted the class and traditions of the [[Druid]]s after arriving on [[Erathia]]. [[Luna]]&#039;s biogIt sraphy explains she felt a calling when the [[Conflux]] appeared in Erathia and went to join the ranks of the [[Elementalist]]s. In {{hota}}, [[Astra]] is said to have joined the {{Cn|Sea Witch}}es, which are found in the [[Cove]] faction along with the {{Cn|Sorceress}}es as a creature class, not hero class. It&#039;s also implied that [[Casmetra]] might&#039;ve been one of them.&lt;br /&gt;
[[Category:Storyline]]&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Yeti_and_Yeti_Runemaster&amp;diff=194092</id>
		<title>Yeti and Yeti Runemaster</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Yeti_and_Yeti_Runemaster&amp;diff=194092"/>
		<updated>2026-03-30T11:01:58Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkCreaturesNew}}&lt;br /&gt;
{{Creature/Yeti (HotA)}}&lt;br /&gt;
{{Creature/Yeti Runemaster}}&lt;br /&gt;
{{About|Not to be confused with [[Yeti (DoR)|Yeti]]{{-wd}}.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Yeti&#039;&#039;&#039; and &#039;&#039;&#039;Yeti Runesmasters&#039;&#039;&#039; are the level 4 creatures of [[Bulwark]]. They can be recruited from the [[Mountain Embassy]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Mountain Embassy&lt;br /&gt;
| creature1      = Yeti (HotA)&lt;br /&gt;
| creature2      = Yeti Runemaster&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* {{H|Spadum|Chieftain}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Negative Effect Recovery ==&lt;br /&gt;
Yeti and Yeti Runemasters recover from negative effects in one round of combat. This does not apply to effects without duration such as [[Binding]], {{Sn|Disrupting Ray}} or {{Sn|Berserk}}.&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Possesses Runes ==&lt;br /&gt;
Yeti Runesmasters possess {{ss2|Runes|Expert}} regardless of whether a hero has the skill or not. This effect only applies to the Yeti Runemasters themselves. If a hero also possesses Runes with Yeti Runemasters in their army, the effect of Runes is doubled on the Yeti Runesmasters. This makes the total bonus effects of Expert Runes at 9 Rune Levels (+6 [[Attack]], +6 [[Defense]], +3 [[Speed]]) effectively 18 Rune Levels (+12 [[Attack]], +12 [[Defense]], +6 [[Speed]]) on Yeti Runemasters.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Yeti (HotA)}}&lt;br /&gt;
{{CreatureSounds|Yeti Runemaster}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Bulwark Yeti.jpg|Sketch by [[Agar (Artist)|Agar]]&lt;br /&gt;
Yeti evolution.png|Sketch by [[Agar (Artist)|Agar]], models by [[Alex-ander]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Yetis have quite medium stats, aside from slowish speed. They, however, recover from negative effects in 1 turn, therefore not suffering from them so long. The only exceptions are [[Binding]], {{Sn|Disrupting Ray}} and {{Sn|Berserk}} (all of which happen in only 1 turn or under certain conditions).&lt;br /&gt;
&lt;br /&gt;
The Yeti Runemasters, while being not much better in raw stats, possess [[Runes]]. This means that in the long combats they become stronger, tougher and faster. When having them in your army, try to fight as long as possible, while minimizing your own casualties, for the Yetis Runemasters to reach their full potential.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 4 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Shaman_and_Great_Shaman&amp;diff=194091</id>
		<title>Shaman and Great Shaman</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Shaman_and_Great_Shaman&amp;diff=194091"/>
		<updated>2026-03-30T10:59:22Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkCreaturesNew}}&lt;br /&gt;
{{Creature/Shaman}}&lt;br /&gt;
{{Creature/Great Shaman}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shamans&#039;&#039;&#039; and &#039;&#039;&#039;Great Shamans&#039;&#039;&#039; are the level 5 creatures of [[Bulwark]]. They can be recruited from the [[Shaman Fane]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Shaman Fane&lt;br /&gt;
| creature1      = Shaman&lt;br /&gt;
| creature2      = Great Shaman&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* {{H|Kriv|Elder}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Freezing Shot ==&lt;br /&gt;
Great Shamans have a 20% chance to freeze a target unit for 3 rounds after attacking them at range. The frozen unit loses the ability to move and act, similar to the effects of [[Blind]], and receives 25% more damage from attacks while it remains frozen. Once the frozen unit receives damage, the freezing effect is removed.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Shaman|cast=y|ranged=y}}&lt;br /&gt;
{{CreatureSounds|Great Shaman|cast=y}|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Bulwark Shaman.jpg| Sketch by [[Agar (Artist)|Agar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Shamans are quite sloggish but deal good damage. Great Shamans are even better, having a 20% chance to freeze a target, and being good at &amp;quot;crowd control&amp;quot;. When having them, split them into as much stacks as possible. Of the 5 stacks, at least 1 Great Shaman stack often freezes someone. It&#039;s especially advised to freeze fast, [[flying]] units and [[shooter]]s, since [[Bulwark]] completely lacks [[flying]] units, while most of its units are sloggish, and thus won&#039;t reach them (especially, the [[shooter]]s) quickly.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 5 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Shaman_and_Great_Shaman&amp;diff=194090</id>
		<title>Shaman and Great Shaman</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Shaman_and_Great_Shaman&amp;diff=194090"/>
		<updated>2026-03-30T10:47:56Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkCreaturesNew}}&lt;br /&gt;
{{Creature/Shaman}}&lt;br /&gt;
{{Creature/Great Shaman}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shamans&#039;&#039;&#039; and &#039;&#039;&#039;Great Shamans&#039;&#039;&#039; are the level 5 creatures of [[Bulwark]]. They can be recruited from the [[Shaman Fane]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Shaman Fane&lt;br /&gt;
| creature1      = Shaman&lt;br /&gt;
| creature2      = Great Shaman&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* {{H|Kriv|Elder}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Freezing Shot ==&lt;br /&gt;
Great Shamans have a 20% chance to freeze a target unit for 3 rounds after attacking them at range. The frozen unit loses the ability to move and act, similar to the effects of [[Blind]], and receives 25% more damage from attacks while it remains frozen. Once the frozen unit receives damage, the freezing effect is removed.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Shaman|cast=y|ranged=y}}&lt;br /&gt;
{{CreatureSounds|Great Shaman|cast=y}|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Bulwark Shaman.jpg| Sketch by [[Agar (Artist)|Agar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Shamans are quite sloggish but deal good damage. Great Shamans are even better, having a 20% chance to freeze a target, and being good at &amp;quot;crowd control&amp;quot;. When having them, split them into as much stacks as possible. Of the 5 stacks, at least 1 Great Shaman stack often freezes someone.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 5 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Snow_Elf_and_Steel_Elf&amp;diff=194089</id>
		<title>Snow Elf and Steel Elf</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Snow_Elf_and_Steel_Elf&amp;diff=194089"/>
		<updated>2026-03-30T10:43:42Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkCreaturesNew}}&lt;br /&gt;
{{Creature/Snow Elf (HotA)}}&lt;br /&gt;
{{Creature/Steel Elf}}&lt;br /&gt;
{{About|Not to be confused with [[Snow Elf and High Elf]]{{-wd}}.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snow Elves&#039;&#039;&#039; and &#039;&#039;&#039;Steel Elves&#039;&#039;&#039; are the level 3 creatures of [[Bulwark]]. They can be recruited from the [[Hall of the Bold]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Hall of the Bold&lt;br /&gt;
| creature1      = Snow Elf (HotA)&lt;br /&gt;
| creature2      = Steel Elf&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* {{H|Dhuin|Chieftain}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Snow Elf (HotA)|ranged=y}}&lt;br /&gt;
{{CreatureSounds|Steel Elf|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Bulwark Snow Elf.jpg| Sketch by [[Agar (Artist)|Agar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Snow Elves are good tier 3 units. They&#039;re good shooters, quite tough and have no [[Melee penalty]]. The only downside is them having only &#039;&#039;4&#039;&#039; shots.&lt;br /&gt;
&lt;br /&gt;
Steel Elves are even better, having twice as many shots and being able to shoot even when blocked by enemy units.&lt;br /&gt;
&lt;br /&gt;
Combat tactics:&lt;br /&gt;
* It&#039;s best to use them with the [[Mountain Rams]] during the early game, with the Elves dealing primary damage as shooters, and the Rams finishing the wounded enemies or going for their shooters.&lt;br /&gt;
* Also, make sure to not prolong combat for too long or shoot from too far, since they have relatively few shots. Or better buy an [[Ammo Cart]].&lt;br /&gt;
* When having Jotunns, you may order the &#039;&#039;Steel&#039;&#039; Elves to wait, then teleport the Elves behind the enemy castle walls to attack enemy units at close range. Since they neither can be blocked by enemy units, nor have melee penalty, they&#039;ll shoot freely at enemies, while being close enough for full damage shots.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 3 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=192102</id>
		<title>Proposals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=192102"/>
		<updated>2026-01-09T15:40:42Z</updated>

		<summary type="html">&lt;p&gt;Archer: /* Hota v1.8.0 - (Changelog) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{About|Welcome! This page contains everything we want to do to improve this wiki. Whether you are an experienced Mediawiki/CSS editor, someone who knows the Might &amp;amp; Magic lore or just someone who wants to help/learn, we are glad you&#039;re here. Don&#039;t worry about making mistakes or stepping on someone&#039;s toes - we all were there at some point!&amp;lt;p&amp;gt;If you&#039;d like to discuss things in more detail, please join our [https://discord.gg/PX3mnNHkmg discord server].}}&lt;br /&gt;
&lt;br /&gt;
= General/Ongoing =&lt;br /&gt;
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!&lt;br /&gt;
# Check out and verify [[Trivia#Unverified Claims]]&lt;br /&gt;
# Look for pages that need help and report them here (e.g. unreadable color scheme in &amp;quot;Aesthetics&amp;quot;, missing info in &amp;quot;Missing Info&amp;quot;)&lt;br /&gt;
#* Also report if data for an expansion is shown improperly (e.g. HotA functional data is seen when HotA is disabled via the switch on the top or left (Lore should always be visible)). Report these issues here in &amp;quot;Standardization&amp;quot;.&lt;br /&gt;
# Use {{tl|unk}} to mark text we need to fill in. That way all the unknown text will link to that template!&lt;br /&gt;
#* Also, help clear the pages linking to the template by filling in the missing info.&lt;br /&gt;
# Record any in-game bugs found here: [[List of bugs (HotA)]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.8.0 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Get a list of &amp;quot;Fixes to maps and texts&amp;quot; (from changelog)&lt;br /&gt;
# [[Map Editor]]: Add some info about the improved event system/any other changes&lt;br /&gt;
# Upload Creature Sounds (widgets already added to creature pages)&lt;br /&gt;
# Upload pictures:&lt;br /&gt;
#* Town Creature Dwellings (e.g. [[Mammoth Stalls]])&lt;br /&gt;
#* Town Unique buildings (e.g. [[Hay Bins]])&lt;br /&gt;
#* [[Adventure map creature sprites]]&lt;br /&gt;
#* [[Adventure map hero sprites]]&lt;br /&gt;
#* New versions for: &amp;lt;s&amp;gt;[[Seer&#039;s Hut]]&amp;lt;/s&amp;gt;, [[Anti-Magic Garrison]]&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Updated hero portraits: Tarnum (Lord and Beastmaster versions)&lt;br /&gt;
#** I&#039;ve checked these and it only seems that Overlord Tarnum&#039;s small portrait was adjusted, so I&#039;m not too sure what they meant with this update note... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:50, 5 January 2026 (UTC)&lt;br /&gt;
#* Fixed Factory [[Puzzle Map]]&lt;br /&gt;
#* Various other graphical fixes...see changelog&lt;br /&gt;
# Add Bulwark:&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature Comparison pages&amp;lt;/s&amp;gt; + update the averages (e.g. [[Comparison of Level 7 Creatures]]) (Status: Level &amp;lt;s&amp;gt;1,&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;2,&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;3,&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;4,&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;5,&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;6,&amp;lt;/s&amp;gt; 7)&lt;br /&gt;
#* Spell pages: Add Bulwark spell probability (see [[Template:Spell probability table]] for values to add)&lt;br /&gt;
&lt;br /&gt;
= Hota v1.7.3 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# Lots of event/quest/text changes to all hota campaigns.&lt;br /&gt;
#* Any thoughts on the best way to approach this? If we can get text files of the events/quests from v1.7.1 and v1.7.2, we can use a text-diffing tool to see what needs to be updated. Manually reading through the text in-game would take a long time... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:40, 20 March 2025 (UTC)&lt;br /&gt;
#** Potentially [https://github.com/alexanderbelous/h3mtxt this tool] could be useful &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; it was updated to allow converting maps in hota formats. Unfortunately, the author says he has no interest in adding support for other versions or mods. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:31, 20 March 2025 (UTC)&lt;br /&gt;
#* To Do: [[Under the Jolly Roger]], [[Terror of the Seas]], [[Horn of the Abyss (campaign)]], [[Forged in Fire]], [[All In]]&lt;br /&gt;
# [[Kinkeria]] - update learning table (In Progress: See [[Template: LTheader]], [[Template: LTrow]]) (See [[Talk: Learning]] for some notes)&lt;br /&gt;
#* See [https://docs.google.com/spreadsheets/d/1ePyfh_8DgL-8nquEOLkAxYfue1AOnBNfF6HzhLGV0ts/edit?usp=sharing here] for the calculation spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
#** My vision is to add a few graphs/takeaways to [[Learning]]/[[Kinkeria]], then add a link to the spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Gameplay&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Gameplay Info&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Gameplay&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to info that affects actual gameplay}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
{{About|In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is a wealth of info in the [https://vk.com/doc-19157427_683282458?hash{{=}}WpLr2BahZzYORM5ISDJrpmeytoXQrBICkGVIVeMiyE0 Fizmig document]. The questions here may already be explained in detail there!}}&lt;br /&gt;
# How do spell damage increasing effects (e.g. [[Sorcery]], [[Adrienne]], [[Orb of Silt]]) interact with each other? Are the percentages additive or multiplicative (e.g. Adrienne with Expert Sorcery increases damage by 30% + 50% = 80% or 1.3*1.5 = 1.95 = 95% increase)? Is this info somewhere on the wiki (maybe the [[damage]] page should be improved)?&lt;br /&gt;
# I think there is a maximum number of spells that can affect a creature stack, but I can&#039;t find any info on the wiki about it.&lt;br /&gt;
#* NOTE: Only 3 spells affecting a creature stack are shown, but more than that seem to apply.&lt;br /&gt;
#* I noticed this when 1-stacking master genies and buffing a single creature stack many times. At least Frenzy disappears after awhile. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:00, 16 January 2025 (UTC)&lt;br /&gt;
# When levelling up and taking learning - is all the experience gained at the lower learning %, or is the extra experience multiplied by the new learning amount?&lt;br /&gt;
#* Example (hota) - A hero with no learning needs 1000 xp to level up and gets 5000 xp. If they take learning upon levelling up, do they still only get 4000 xp towards the next level or do they get 4000 * 1.25 = 5000 xp?&lt;br /&gt;
# How does [[Pathfinding]] interact with [[Water Walk]] (or [[Fly]] for that matter)?&lt;br /&gt;
#* Is the &amp;quot;movepoints consumption table&amp;quot; on [[Fly]] accurate with the [[Pathfinding]] update?&lt;br /&gt;
# Phoenix Rebirth has a bug when the Orb of Vulnerability is equipped: when using the Sacrifice spell and selecting Phoenix as the sacrifice, Phoenix first perishes and its corpse disappears. However, at the start of the next round, it forcibly Rebirths at the location where its corpse vanished. If another creature occupies that tile, it becomes invisible and cannot be attacked. If the Phoenix is killed again afterward, it perishes normally with its corpse disappearing. An invisible creature only becomes visible again once it moves away from its original position. If the AI attempts to cast a spell targeting the invisible creature, the spell automatically becomes area-wide (e.g. mass Blind). There are some other interesting features in this bug, for example, when enemy units attempt to attack invisible creature, it results in the enemy units standing on the same tile as the invisible creature being attacked instead. I can&#039;t explain the bug clearly. Maybe HotA has fixed this bug, but I&#039;m sure that SoD has this bug.&lt;br /&gt;
#* I&#039;ve seen this bug in SoD and I&#039;m fairly certain it&#039;s been fixed in Hota. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In certain conditions, casting the Clone spell on a two-hex unit positioned in a corner can cause the original and the clone to occupy the exact same tiles, resulting in the unit becoming invisible, similar to the visual glitch observed with Phoenix Rebirth.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
{{About|Topics on the direction of different features. Used to gain a consensus before making a more major change.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
{{About|Parts of the wiki that are missing information. These are usually marked with {{tl|unk}} (???).}}&lt;br /&gt;
# Add pages for {{hc}} tutorial levels.&lt;br /&gt;
#* I got a copy of hc (it is on sale for cheap on GoG right now) - how do we extract the info we need to make the campaign scenario pages? I&#039;m happy to find any files we need. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:31, 20 May 2025 (UTC)&lt;br /&gt;
#** Use MMArchive or h3Magic to browse the .lod files. I don&#039;t know how to open the Chronicles campaigns (posted about this on Discord and we&#039;ll see if Tevye or others can crack into them), but I uploaded a folder containing all the campaigns and maps individually (the Chronicles HD mod stores all maps separately and I believe I sourced them from there). Search my messages with attachments and you&#039;ll find it! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:47, 20 May 2025 (UTC)&lt;br /&gt;
# Most of the sound files are missing from their respective pages (feel free to missed sections):&lt;br /&gt;
#* &amp;lt;s&amp;gt;Town themes (e.g. [[Tower]]&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Battle]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Terrain]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* [[Campaign]] themes&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature sounds (e.g. [[Marksman]])&amp;lt;/s&amp;gt; (see {{tl|CreatureSounds}})&lt;br /&gt;
#** There seem to be a bunch of cast/ability sounds missing. Examples: [[First Aid Tent]] heal, [[Archangel]] Resurrect, [[Mighty Gorgon]] death stare.&lt;br /&gt;
#*** Do some/most of the creature casting sounds only use the spell sounds? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:11, 22 December 2025 (UTC)&lt;br /&gt;
#* Spell sounds (and visual) (e.g. [[Frost Ring]])&lt;br /&gt;
#* Adventure Map location sounds&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
{{About|Parts of the wiki that seem odd. These need some research to decide if a fix is needed or not.}}&lt;br /&gt;
# Investigate possible bugs found on [[Talk:List of bugs (HotA)]]&lt;br /&gt;
#* [[Hydra and Chaos Hydra]] seems to have a bug in SoD, which can make them attack all the enemy units when the option Quick Combat is open. Although there are facts that Quick Combat AI could win some impossible battles by using Hydras (e.g. using only 1 Hydra to win a battle which takes place in Dragon Fly Hive), they don&#039;t necessarily indicate that the two are related.&lt;br /&gt;
#* Quick combat and auto-battle run different code (tested in HD mod). It&#039;s not unlikely that there might be an issue or discrepancy between the two, just like Wights vs Wights fight is glitched in Quick Combat, but not in Auto Combat. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[Template: Targeting table]]: The in-game tooltip for the cannon shows that it has a 60% chance of hitting the gate at basic/advanced artillery. Is this accurate? (I don&#039;t think I saw any patch notes changing it from 30% in sod)&lt;br /&gt;
# [[Template: Targeting table]] shows a chance to hit the arrow towers/keep before the walls are destroyed when the hero does not have ballistics. Is this accurate? I don&#039;t think I have ever seen this happen in-game.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
{{About|Any missing/incorrect files on the wiki. These usually require looking in the game files, screenshotting the game, or locating the file online.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# Some visiting schemes are missing from [[List of adventure map objects]]: [[File:Boat (vs).png]], [[File:Hero Camp (vs).png]], [[File:Quest Gate (vs).png]]&lt;br /&gt;
# [[Fiery Riches]] fullauto map - The pink Fortresses (S &amp;amp; SW of overworld) are shown as belonging to red. On the minimap file, they correctly show pink.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
{{About|New features/pages being added to the wiki. Feel free to help on any of them or contact the lead if you have questions!}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Lore&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Any issues/missing info related to the lore of Heroes III.}}&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# For [[Chasing the Dream]], what is actually going on? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:50, 13 May 2025 (UTC)&lt;br /&gt;
#* Are all ally/enemy heroes actually agents of Casmetra?&lt;br /&gt;
#* Is a bunch of this representative of Dargem&#039;s descent into madness/illusions created by the cave?&lt;br /&gt;
#** Is Boyd actually there?&lt;br /&gt;
#** Are Dargem&#039;s friends Miriam/Elmore (from earlier in the campaign) actually there?&lt;br /&gt;
#* How does Dargem go from his &amp;quot;victory&amp;quot; in this scenario to trapped in a prison when Bidley finds him in [[In Search of the Horn]]?&lt;br /&gt;
#* The heroes are there, including Boyd. As for Dargem, he simply got captured while searching for the Horn in the tunnels. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 17:52, 4 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until 1.7.2 campaign text is updated.)&amp;lt;/span&amp;gt; I can&#039;t find any info about the following items: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 00:46, 22 September 2024 (UTC)&lt;br /&gt;
#* NOTE: Talked to Tevye - These can now be updated. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:27, 6 January 2025 (UTC)&lt;br /&gt;
#* &amp;quot;Tuunbaq&amp;quot; - [[Frontier]] - This is a reference to some kind of demon polar bear.&lt;br /&gt;
#* &amp;quot;Western Elves&amp;quot; - [[Dead or Alive]] - This is a reference the the mm8 elves.&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;(Skill helpful: Knowledge of M&amp;amp;M Lore)&amp;lt;/span&amp;gt; Update [[Talk:Timeline]] with info from other M&amp;amp;M games.&lt;br /&gt;
#* NOTE: Games with relevant info:{{---}}{{---}}Most Likely: &amp;lt;s&amp;gt;mm7&amp;lt;/s&amp;gt;{{---}}{{---}}Likely: Homm2, &amp;lt;s&amp;gt;mm6,&amp;lt;/s&amp;gt; mm8{{---}}{{---}}Possibly: Homm1, Homm4&lt;br /&gt;
#* When done, update [[Timeline]], [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]] to match [[Talk: Timeline]].&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# Add story info to hero pages. Remaining: {{Hn|Henrietta|0=}}, {{Hn|Catherine|0=}}, {{Hn|Roland|0=}}, {{Hn|Gelu|0=}}&lt;br /&gt;
# Add story info updates from the new [[All In]] campaign. Remaining: {{Hn|Dargem|0=}}, {{Hn|Casmetra|0=}}, {{Hn|Boyd|0=}}&lt;br /&gt;
# Add more story details to {{Hn|Tarnum (Barbarian)|name=Tarnum|0=}}&lt;br /&gt;
# [[Forestdale]]/[[Mosswood]]: Add a trivia explanation about the Campaign editor region names being flipped. See [[Talk: Mosswood]]. Also move/rename the maps we have associated with these regions so no good Samaritan flips them back.&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# Update [[Timeline]]&amp;lt;s&amp;gt;, [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]]&amp;lt;/s&amp;gt; to match current info in [[Talk: Timeline]].&lt;br /&gt;
# [[Talk: Timeline]]: Handle conflcting info (e.g. modify SoD dates based on the newly added info about Gelu&#039;s age)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add cinematics from other games to various pages:&lt;br /&gt;
#* [[Succession Wars]]: Add the homm2 intro&lt;br /&gt;
#* [[Archibald]]: Add the homm2 good ending (at least the part showing him as a statue)&lt;br /&gt;
#* [[Forge (NWC)]]: Add the mm7 bad ending&lt;br /&gt;
#* [[Escaton]], [[Ravenshore]]: Add the mm8 intro&lt;br /&gt;
# [[:File:Antagarich stitch.png]] is missing [[:File:Br BG.H3bitmap.png]]. Stitch this in and re-upload.&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Lore Bugs]]: Add any lore discrepancies found in the game.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
{{About|Things we would like to add to the wiki in the near future that no one has started work on (yet).}}&lt;br /&gt;
# Make a supporting characters page. (See [[:Category: Supporting character]]). Have sortable columns for name/affiliation/species.&lt;br /&gt;
# Add a 1 sentence description to all minor locations on their respective region pages.&lt;br /&gt;
#* Status: Done with everything not in a current country/unaffiliated.&lt;br /&gt;
#* Exceptions: [[Island of the Vengeful Serpent]], [[Karigor]], [[Blackdome]], Some [[Jadame]] regions&lt;br /&gt;
# Make a modified version of each country map that shows the country in question with the regions written in.&lt;br /&gt;
# Now that we have a lot of lore info from various games, it would probably help to add citations...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Tools&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the [[Map Editor]], [[Campaign Editor]] or [[Template Editor]] (also includes [[Hex Editing - Guide‎‎]])}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
# &amp;quot;RMG Value&amp;quot; is referenced on [[List of adventure map objects]] and [[AI value]], but never explained. Maybe add explanation to [[Random Map]]? Add links from these pages when done.&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[List of adventure map objects]]: Abandoned Mine missing RMG value.&lt;br /&gt;
# [[Campaign Editor]]: Missing the following maps: Song for the Father, Islands, Terror of the Seas, Horn of the Abyss, All In&lt;br /&gt;
# [[Campaign Editor]]: Several {{tl|unk}} references remaining.&lt;br /&gt;
# [[Template Editor]]: Add a legend explaining how to read the template schematics.&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# [[Map Editor - Objects]] page mentions SoD bugs when specifying artifact / resource guards. Did these bugs actually occur in SoD? Have they been fixed completely in Hota? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[List of adventure map objects]]: Keymaster&#039;s tent has various RMG values for HotA. What are these referring to? Do different colors spawn at different rates? Is this even accurate?&lt;br /&gt;
#* NOTE: ShushMaster added these values on Sept. 20, 2018 (in case that helps)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pics of the toolstrip buttons for the [[Map Editor]] and [[Campaign Editor]].&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Hex Editing - Guide‎‎]] (Lead: Csaros)&lt;br /&gt;
#*&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;HELP WANTED&amp;lt;/span&amp;gt;: I wish someone else who knows more than I do could help me with what I&#039;m missing - f.e. Resource Silos, Mana Generator, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Editing HotA Creatures: There is a description for QQ, but it doesn&#039;t appear in the initial hex string.&lt;br /&gt;
#* Clean up the Hex values with missing descriptions (marked in red).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTS&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the creation of the game (or major fan-made expansions) or interviews with the development team. This content is all contained under [[Behind the Scenes]].}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[Greg Fulton/Fanstratics Newsletters/5]]: Anybody knows what map of Antagarich is being referred to?&lt;br /&gt;
#* Greg Fulton: &amp;quot;The Map of Antagarich, the one with the Chinese characters, is essentially the map the MM7 team used when they started work on MM7.  On this map, you can see within Erathia, three smaller regions colored redish-purple.  These were The Contested Lands.&amp;quot;&lt;br /&gt;
#* I can&#039;t find any map of Antagarich with Chinese characters, or for that matter with three reddish-purple regions within Erathia. The link in the newsletter went to some Photobucket account, and only gives an error 404 even in the Internet archive (apparently it wasn&#039;t crawled before 2024, while that interview is from 2020). The World of Enroth map mentioned is the fanmap made by Katarn in 2014, and the campaign map of the contested lands is from the game, so those two aren&#039;t really a problem. But it&#039;s the missing map that he points out specifically. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 22:36, 29 October 2025 (UTC)&lt;br /&gt;
#* I also looked all over for this map to no avail. I think to get a copy of it we either have to 1) Find someone who saved it from Greg&#039;s newsletter, or 2) Contact Greg himself. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:19, 21 November 2025 (UTC)&lt;br /&gt;
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== Double-check ==&lt;br /&gt;
# Check that the sources section of the hota artists&#039; pages are correct.&lt;br /&gt;
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== File upload/editing ==&lt;br /&gt;
# Add pre-release images from: https://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia&lt;br /&gt;
#* There is actually a ton of content that we should port to the appropriate pages here.&lt;br /&gt;
#* Status: Done with Main page, &amp;quot;Development Info&amp;quot;&lt;br /&gt;
#* To Do: &amp;quot;Prerelease Info&amp;quot;, &amp;quot;Unused Graphics &amp;amp; Animations&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# (none)&lt;br /&gt;
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== Desired Additions ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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{{About|Anything related to the maintenance or improvement of this wiki.}}&lt;br /&gt;
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== Spam ==&lt;br /&gt;
# An admin should go over [[Special:AbuseFilter]] and add a filter to get rid of some [[Special:Log/delete|extremely frequent spam phrases]]. For example, the title of a show that is currently very popular among spambots.&lt;br /&gt;
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== Tabs vs TabberNeue ==&lt;br /&gt;
# Look into switching over to [https://www.mediawiki.org/wiki/Extension:TabberNeue TabberNeue] since the [https://www.mediawiki.org/wiki/Extension:Tabs Tabs] extension may not be available in future MediaWiki versions.&lt;br /&gt;
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== Standardization ==&lt;br /&gt;
{{About|Parts of the wiki that don&#039;t match related parts of the wiki.}}&lt;br /&gt;
# Update all scenario event tables to use [[:Template:Eheader]]&lt;br /&gt;
# [[Medusa Stores]]: Why are there 2 xp amounts listed for each level here and on no other [[Creature Bank]]?&lt;br /&gt;
# Go through pages and templates like [[:Template:Marketplace]] and update old formats to modern ones. This example is 9 tables within a table - this can be simplified to one table.&lt;br /&gt;
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== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
# [[Adventure map hero sprites]]: Missing most non-hota sprites (turn off hota switch). Maybe a product of changing shadows to black?&lt;br /&gt;
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== Aesthetics ==&lt;br /&gt;
{{About|Any visual issues with the wiki (e.g. color schemes, text alignment, generally gross-looking pages).}}&lt;br /&gt;
# [[Template Editor]]: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures).&lt;br /&gt;
# [[Template:SmCost]], [[Template:Cost]] - Update H3CSS version of this template to more closely match non-H3CSS (e.g. &amp;lt;s&amp;gt;remove border&amp;lt;/s&amp;gt;, make background transparent, center).&lt;br /&gt;
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== Template (advanced) ==&lt;br /&gt;
{{About|Issues with templates used on this wiki. Usually requires knowledge of MediaWiki to fix.}}&lt;br /&gt;
# Change H3CSS to [[mediawikiwiki:Manual:How_to_make_a_MediaWiki_skin|an actual wiki skin]] (and make it the default)&lt;br /&gt;
#* The wiki is currently configured to have Vector Legacy (2010) as the default skin, and H3CSS overrides it with JavaScript. Defining H3CSS as a new skin and setting it as the default would allow to get rid of all that JS theme switching logic. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 19:53, 9 September 2025 (UTC)&lt;br /&gt;
#* So all I have to do is copy/paste the CSS into the Skins Lab (option 2), download the zip, and send it to Terra to put in the skins folder and update LocalSettings.php? I haven&#039;t written any extra HTML or JS for it, so I presume it&#039;s as simple as that - unless you know something I&#039;m missing? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 20:06, 9 September 2025 (UTC)&lt;br /&gt;
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== File upload/editing ==&lt;br /&gt;
# Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. [[Chapel of Stilled Voices]], [[Altar of Thought]]). Can we update these pics to show more of a difference?&lt;br /&gt;
# Let&#039;s rename the Proposals icon/page to something more welcoming. Maybe something like &amp;quot;Help Out!&amp;quot; --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span class=&amp;quot;mw-customtoggle-LowPri&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Low Priority/Backburner&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
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{{About|Things we would like to add to the wiki in the long term.}}&lt;br /&gt;
== Research/Explain game concepts ==&lt;br /&gt;
# I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In case I forget: AI is coded to always pick the most bottom right part of the screen if two hexes are equidistant to their target.&lt;br /&gt;
#* Another note for it: We could add a description and explanation of some unusual AI behaviour that gets used by experienced players: Fake Breath is already there, but things like Kiting, Fake Forgetfulness, Areas of Danger, etc. are missing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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== Missing Info ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until all scenario sections have templates)&amp;lt;/span&amp;gt; Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See [[All for One]])&lt;br /&gt;
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC)&lt;br /&gt;
#* Probably want to figure out a way to automatically export/convert text into the form we want.&lt;br /&gt;
#* Maybe focus on the story/lore-based scenarios first? (e.g. [[Trial of Flame]], &amp;lt;s&amp;gt;[[The Mandate of Heaven]]&amp;lt;/s&amp;gt;, [[Dead Man&#039;s Tales]], [[Ville&#039;de&#039;Porte]])&lt;br /&gt;
#** There seem to be a bunch that mention named characters or places, but may not be connected to canon. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:41, 6 August 2024 (UTC)&lt;br /&gt;
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== Standardization ==&lt;br /&gt;
# Find all the random colors (e.g. &amp;quot;color:#d8d8eb&amp;quot;, rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors ([[Template:Color templates]]) (if they match an existing category), 2) switch them to [https://en.wikipedia.org/wiki/File:SVG_Recognized_color_keyword_names.svg standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to [[Template:Color templates]] and switch to using the standard template (e.g. {{tl|Blue 1}}) (if they are for a new category of pages)&lt;br /&gt;
#* This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like &amp;quot;color:#&amp;quot; should be fine, but search doesn&#039;t seem to like that. I can&#039;t get regex search to work either... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:03, 29 March 2024 (UTC)&lt;br /&gt;
# Go through all user commentary to standardize all language and make it grammatically sound.&lt;br /&gt;
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== File upload/editing ==&lt;br /&gt;
# Swap all creature page static sprites (in the creature info box) to the animated ones seen in-game (i.e. the ones that show their battle animations: idle/walking/attacking/getting damaged)&lt;br /&gt;
# Add creature sounds to their respective pages.&lt;br /&gt;
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== Template (advanced) ==&lt;br /&gt;
# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)&lt;br /&gt;
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.&lt;br /&gt;
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. (I would probably re-write this similar to the way I wrote about [[Talk:Heroes 3 creatures and attributes|here]].) –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] &amp;lt;!--[[File:Armageddon&#039;s Blade_am-artif.gif|{{#invoke:an|hover|Armageddon&#039;s Blade}}]]--&amp;gt; –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* Does anyone have these all in json or in a spreadsheet. I could convert that into a module to make this actually happen. –[[user_talk:imahero|imahero]] 19:10, 30 March 2025 (UTC)&lt;br /&gt;
#** Does this help? [[Template:Artifact table - Torso]] (and the related &#039;See also:&#039; templates). Could probably get it into a spreadsheet using the text to column delimiter without too much work. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 31 March 2025 (UTC)&lt;br /&gt;
#** I can get everything except the source column using [https://tableconvert.com/html-to-csv tableconvert.com/html-to-csv]. Still quite a bit of work. Maybe we should ask on discord to see if anyone has done this already. –[[user_talk:imahero|imahero]] 20:20, 31 March 2025 (UTC)&lt;br /&gt;
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer&#039;s huts labelled with numerical overlays. ([https://en.wikipedia.org/wiki/Template:Overlay] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC)&lt;br /&gt;
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.&lt;br /&gt;
#* We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in [[Template:BonusCr]].&lt;br /&gt;
# Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See [[Template:TErow]] for example)&lt;br /&gt;
#* Also switch templates to the correct color palette (See [[Template:Color templates]])&lt;br /&gt;
# [[Template:SmCost]] does not work when placed in the &amp;quot;effect=&amp;quot; parameter of [[Template:TErow]].&lt;br /&gt;
#* NOTE: Also happens in the &amp;quot;rew=&amp;quot; param or [[Template:SorQrow]].&lt;br /&gt;
#* Doesn&#039;t seem to work properly when it is the first thing in a parameter. WORKAROUND: add &amp;lt;nowiki&amp;gt;&amp;quot;{{-}}&amp;quot;&amp;lt;/nowiki&amp;gt; before using the template --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:47, 15 April 2024 (UTC)&lt;br /&gt;
# Make a template to standardize the maps on the country pages.&lt;br /&gt;
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== Wiki settings (advanced) ==&lt;br /&gt;
# [[Forged in Fire]] campaign videos are currently the ones voiced in Russian.&lt;br /&gt;
#* Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)&lt;br /&gt;
#* I don&#039;t think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC)&lt;br /&gt;
#* This is only a problem for the factory videos, right? So just need to replace the current ones with these ones: [[HotA_1.7.0-webm-video-audio]]. –[[user_talk:imahero|imahero]] 19:08, 30 March 2025 (UTC)&lt;br /&gt;
# The idea of &amp;quot;clickable regions&amp;quot; of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC)&lt;br /&gt;
#* Vision: Certain regions of an image could be configured to light up &amp;amp; link to another page like the main menu.&lt;br /&gt;
#* Pages to modify if implemented:&lt;br /&gt;
#** [[Timeline]]: Link to all the referenced pages.&lt;br /&gt;
#** [[Antagarich]]: Add clickable maps to move between the location pages.&lt;br /&gt;
#* The usual way to add clickable maps for a MediaWiki is to install the [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension. I don&#039;t see it already [[Special:Version|here]], so that&#039;s a topic for the wiki owner.&lt;br /&gt;
#** [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] has now been installed. –[[user_talk:imahero|imahero]] 18:10, 1 April 2025 (UTC)&lt;br /&gt;
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== Desired Updates ==&lt;br /&gt;
# Write tips on [[:category:campaign scenarios|campaign scenario]] pages ([[Special:Contributions/212.112.111.20|212.112.111.20]])&lt;br /&gt;
#* Sometimes there are tips on the main campaign pages under User Commentary. (e.g. [[Dragon&#039;s Blood]])&lt;br /&gt;
#* I&#039;ve noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?&lt;br /&gt;
#** The &amp;lt;i&amp;gt;CC BY-SA&amp;lt;/i&amp;gt; seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)&lt;br /&gt;
# Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.&lt;br /&gt;
#* Perhaps it would be better to simply add links to download maps on these scenarios&#039; pages, and thus people could open them and get more specific and detailed information about that scenario and its map parameters that can&#039;t be covered in an article? Properties of objects on the map, aggression of creatures, spells available for each specific castle, etc.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.&lt;br /&gt;
# Create Lore page that will fit all main information and links to all detailed pages on the lore (we can include chronology, politics, [[Lost Lore]], etc. into this). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Are you envisioning something different than the Lore tab on the main menu? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:46, 31 October 2024 (UTC)&lt;br /&gt;
#** Yes, something more akin to f.e. [https://www.gildia.acidcave.net/chronologia_ashanu.html acidcave&#039;s Ashan lore page], which explains in details the entire timeline, plot of each campaign, notes on all important backstory events mention; it also covers what happened to most of relevant campaign characters at every point (here the Queen was born, here Sandro&#039;s parents was killed, here Markal became his student etc.) all in one nice to read text. I wish something like this existed for H3; I, sadly, don&#039;t know enough about heroes 3 lore to write it (and then I wouldn&#039;t wish for it). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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== Popups ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit [[Archer]], sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in [[Pikeman]] voluptate velit esse cillum dolore eu fugiat nulla pariatur [[Archer]]. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum [[Pikeman]].&lt;br /&gt;
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&lt;br /&gt;
[[File:Mini Portrait Pikeman (HotA).png]]&lt;br /&gt;
* I think it is a cool idea. Can it only be used with images, or can anything be popped-up? My initial thoughts are to use this either for a TOC that is somewhere always visible on the page (maybe in the header?) or for the idea in the backlog section about giving artifact info on hover-over. Did you have a vision for how/when this popup would be used? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:26, 14 August 2025 (UTC)&lt;br /&gt;
** Text seems to work. Can always adjust the code later to fix any issues that crop up. Keep in mind though that once the link is unhovered the other thing goes away. Not really a vision, it was just a thing I saw in another wiki and when I hovered the links in our wiki I felt sad they didn&#039;t do anything cool when hovered. –[[user_talk:imahero|imahero]] 19:25, 14 August 2025 (UTC)&lt;br /&gt;
* If this can be used with templates, that&#039;d be great! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:55, 14 August 2025 (UTC)&lt;br /&gt;
** Yes, templates should work fine with this. –[[user_talk:imahero|imahero]]{{pu|imahero|Hero Stormblessed small.gif}} 19:25, 14 August 2025 (UTC)&lt;br /&gt;
** I tested it and they don&#039;t work with templates, sadly - see [[:Template:Creature/Pikeman]] [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 21:00, 14 August 2025 (UTC)&lt;br /&gt;
** I think it&#039;ll depend on the template content. Tables (and nested templates?) for some reason get rendered outside of the span. I could also probably just write a more generic version of the code to work with tables. Or maybe could create tables using div tags instead [https://www.dummies.com/article/technology/programming-web-design/css3/using-the-div-tag-to-create-tables-142904]. –[[user_talk:imahero|imahero]] 23:59, 14 August 2025 (UTC)&lt;br /&gt;
* OK I think it&#039;s working now. I added a little to the [[Template:H3H4header]] to get it to work. The popupid should probably be unique per page load. So longer popupids like popupidPikemanCreatureNew might be better if you are doing many such popups on one page. Let me know if you find any bugs. –[[user_talk:imahero|imahero]] 01:59, 16 August 2025 (UTC)&lt;br /&gt;
** Still a bit lost about how to correctly display the [[:Template:Creature/Pikeman|Pikeman example]] (showing the CreatureNew template upon hover) but I&#039;ll have a look at it with a fresh brain tomorrow unless you can work your magic! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 02:34, 16 August 2025 (UTC)&lt;br /&gt;
** Erm, also, [[Heroes_from_other_games#Heroes_IV|this set of tables]] have vanished now... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 03:08, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the h4 table. Was missing the default of blank for the popupid in the #if statement. –[[user_talk:imahero|imahero]] 03:20, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the pikeman example. The popupid has to be passed all the way through. Otherwise the popup content can render outside of the enclosing span (or div). I don&#039;t know exactly why so this will just have to be done on a case by case basis depending on what works. –[[user_talk:imahero|imahero]] 03:29, 16 August 2025 (UTC)&lt;br /&gt;
* Should I remove the old method and just keep the new JS method? The good thing about the old method is that it doesn&#039;t require a unique id because the popup content is a child element, but maybe it would be good to only have a single method to keep things consistent? –[[user_talk:imahero|imahero]] 06:53, 16 August 2025 (UTC)&lt;br /&gt;
** In an ideal world we wouldn&#039;t need the unique IDs but the fact the new method can easily be transcluded in text makes it wonderfully usable, perfect for things like creatures (hence why I kept trying to get the Pikeman example to work; many thanks for getting that functional) or artifacts! I&#039;m not sure what use we&#039;d get out of the old method, so its one upside becomes redundant if the method won&#039;t ever be used. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 23:20, 17 August 2025 (UTC)&lt;br /&gt;
** OK so I removed the old version. What I imagine we&#039;ll want to do is put all the popupables together at the bottom of pages so as not to clutter things up too much. I&#039;m thinking of building a script to automate replacing all the old links with hoverable versions. Can you think of any edge cases or things I should look out for that might be tricky to automate? –[[user_talk:imahero|imahero]] 05:46, 18 August 2025 (UTC)&lt;br /&gt;
* I automated creating the [[:Category:Creatures Database]]. I had to fix halfing manually. Are there any others like halfing I should be aware of? –[[user_talk:imahero|imahero]] 04:14, 21 August 2025 (UTC)&lt;br /&gt;
** There shouldn&#039;t be any other cases for either hoverables or the database until the Bulwark and DOR come out, and that only depends on how Yetis and Jotunn are named. Can&#039;t think of anything else for now! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 04:16, 21 August 2025 (UTC)&lt;br /&gt;
* OK the script is now running. It&#039;s a bit slow because it has to check the redirect of every link. Let me know if you spot any issues! –[[user_talk:imahero|imahero]] 10:14, 21 August 2025 (UTC)&lt;br /&gt;
** Big uh-oh, it&#039;s removing all redirects and, in the case of single creatures, it&#039;s still using both the creature and its upgrade/downgrade ^^&#039; [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:05, 21 August 2025 (UTC)&lt;br /&gt;
*** Rolled back all the redirect overwrites and fixed the redirect problem in the code. –[[user_talk:imahero|imahero]] 17:19, 21 August 2025 (UTC)&lt;br /&gt;
** I like the hover-over creature popups! I do think we need a little more work on the syntax so it doesn&#039;t require as much setup on every page. It would be great if we could figure out how to do this with no additional setup on each page! Instead of changing every link, what if we started by only changing the main Cn/An/Sn templates to also have hover-over popups? I think we should be able to do that with only editing the templates, not the pages? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:39, 21 August 2025 (UTC)&lt;br /&gt;
* BUG: When the link breaks across text lines, the popup can display partially off the page.&lt;br /&gt;
** I think I finally found the big bug for the popups. I had to recursively get the offsets all the way back to either the div#bodyContent or the MAIN tag. Hopefully this fixes everything. You might even be able to throw spans (with the right classes) around anything and get a working popup (up until now I couldn&#039;t understand why I had to pass the popupid all the way through but now I think it had to do with the need to recursively get all the offsets). Let me know if you find any more missing or misbehaving popups (I really think I got it right this time though so hopefully you can&#039;t find any). –[[user_talk:imahero|imahero]] 20:05, 21 August 2025 (UTC)&lt;br /&gt;
** That got the popups displaying well in tables for me, but they still show up partly offscreen when the link breaks across lines. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:15, 21 August 2025 (UTC)&lt;br /&gt;
*** Could you give me a page link for the breaking lines example? –[[user_talk:imahero|imahero]] 20:22, 21 August 2025 (UTC)&lt;br /&gt;
*** The width of your browser matters, but for me, [[Dragon&#039;s Blood (campaign scenario)]] has a Hell Hounds link near the right at in the monsters table at 17, 18, 0. If you change your browser width until &amp;quot;Hell&amp;quot; is on one line and &amp;quot;Hounds&amp;quot; is on the next, then try to hover the link, you should be able to see the issue. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:36, 21 August 2025 (UTC)&lt;br /&gt;
*** Added white-space:nowrap; to the hoverable template to solve this. –[[user_talk:imahero|imahero]] 21:02, 21 August 2025 (UTC)&lt;br /&gt;
*** Agreed. That fixed it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:19, 21 August 2025 (UTC)&lt;br /&gt;
* Note that popups for single creatures still show their upgrade and downgrade if they have one instead of just the single creature (e.g. hovering over Sorceress shows Sea Witch and Sorceress) [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 22:57, 21 August 2025 (UTC)&lt;br /&gt;
** Fixed. Let me know if you find any mistakes. –[[user_talk:imahero|imahero]] 01:28, 22 August 2025 (UTC)&lt;br /&gt;
* So we want to do {{tl|an}} and {{tl|sn}} now? What should the popup be for these? –[[user_talk:imahero|imahero]] 01:19, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|sn}}, we could either use the top half of the {{tl|Spell}} template (no probabilities) or come up with a new template that uses the condensed wording from [[List of spells]]. Depends if we care more about keeping a single source of info or having a shorter template. I can see pros/cons to both approaches. Happy to bow to Phasma&#039;s aesthetic eye on this one :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|an}}, we could either use {{tl|ArtifactNewSB}} as is or make a version that doesn&#039;t display the event text. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
* OK I got {{tl|cnu}} to work. Let me know if you find any issues. –[[user_talk:imahero|imahero]] 03:49, 25 August 2025 (UTC)&lt;br /&gt;
* The creature(s)/ templates use a lot of html and cause issues on large pages. If we took screenshots of all the creature(s)/ templates and used them as the popups we could afford to have many more popups. What do you think? –[[user_talk:imahero|imahero]] 21:04, 25 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
# Create [[:Category:Creature Database]] entries for all creatures (now we have hoverable text, there will be more than one use for each CreatureNew template; this keeps it all in one accessible location)&lt;br /&gt;
#* Update all creature pages to use these templates &#039;&#039;&#039;when they are released&#039;&#039;&#039;: ([[Bulwark]], [[Palace]], [[Forge]], [[Grotto]])&lt;br /&gt;
# Look into creating similar databases for artifacts and spells&lt;br /&gt;
&lt;br /&gt;
== Translation ==&lt;br /&gt;
# Templates do not handle translation well when transcluding them. See my post on Discord from 01/APRIL/2025 with a screenshot to see what I mean, but the &amp;quot;Other languages&amp;quot; area appears above each instance of the template and it takes up the width of the page each time, essentially having the &amp;lt;nowiki&amp;gt;{{clear}}&amp;lt;/nowiki&amp;gt; element attached to it and pushing everything below it. This means that until we can somehow remove that from templates (at least when transcluded), we can&#039;t translate templates yet... which is a problem when we always use templates. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# I&#039;m already finding that you cannot edit templates after translating them which is very annoying; the translated version saves as TemplateName/en, and when calling TemplateName, it displays TemplateName/en INSTEAD OF Template name. Unless I&#039;m missing something (which I probably am), we should make sure to finalise templates before translating them; all of the new ones should be fine! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
#* I&#039;ll update the standard artifact template some time to increase the size of the event text box. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
# Add official translations where possible. I&#039;ve got installs of all the languages available on GOG (English, Russian, Polish, French) and the unofficial German translation, but I don&#039;t think there&#039;s an easy way to add translations other than manually. Not sure what we can add for now that will avoid templates other than campaign texts - any ideas? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# Speaking of translations. There&#039;s some discrepancies I&#039;ve noticed in russian. Looking at the TownType.txt file from H3Bitmap.lod from the various versions, I get these town names:&lt;br /&gt;
{|&lt;br /&gt;
! !! 🇺🇸 !!  🇫🇷 !!  🇵🇱 !! 🇷🇺&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Castle}} || Castle || Château || Zamek || Замок&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Rampart}} || Rampart || Rempart || Bastion || Бастион&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Tower}} || Tower || Tour || Forteca || Башня&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Inferno}} || Inferno || Hadès || Inferno || Инферно&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Necropolis}} || Necropolis || Nécropole || Nekropolis || Некрополь&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Dungeon}} || Dungeon || Donjon || Lochy || Подземелье&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Stronghold}} || Stronghold || Bastion || Twierdza || Цитадель&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Fortress}} || Fortress || Forteresse || Cytadela || Крепость&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Conflux}} || Conflux || Conflux || Wrota żywiołów || Колония&lt;br /&gt;
|}&lt;br /&gt;
However, the russian-language site heroes3towns.com has Rampart as &amp;quot;Оплот&amp;quot;, not &amp;quot;Бастион&amp;quot;, Dungeon as &amp;quot;Темница&amp;quot;, not &amp;quot;Подземелье&amp;quot;, and Conflux as &amp;quot;Сопряжение&amp;quot;, not &amp;quot;Колония&amp;quot;.&lt;br /&gt;
#* Interesting - I wonder if this is a regional difference, a release difference, or some other type of change in localisation? Perhaps stick with the official release info until we know more, though again, this stuff will all be in a template so we have no choice but to wait and resolve that issue first. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
##* There were a couple different translations (like more than ten). The official one is the Buka one. Heroes3towns uses mixed terminology IIRC. There&#039;s also a HotA translation, which&#039;s the best one probably as for now - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
# [[Cove]] sounds on wiki are outdated, these were changed in 1.7.0 release of {{hota}} - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Upcoming! =&lt;br /&gt;
{{About| Major fan-made expansions in the works that we are monitoring.}}&lt;br /&gt;
# {{wh}} {{hota}} (update): [[Bulwark]]&lt;br /&gt;
# {{wd}} {{dor}} (initial release): [[Day of Reckoning]]&lt;br /&gt;
&lt;br /&gt;
= How To =&lt;br /&gt;
== Content Switches ==&lt;br /&gt;
{{About| Hide all HotA / DoR game content (not lore content) when not enabled.}}&lt;br /&gt;
* For table rows, just add this to the row: &amp;lt;nowiki&amp;gt;|- class=&#039;onlyhota&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For most other content just use: &amp;lt;nowiki&amp;gt;{{showwithhota|content}}&amp;lt;/nowiki&amp;gt;. Can also use &amp;lt;nowiki&amp;gt;{{swh|HotaOnlyContent|SodOnlyContent}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* In some circumstances, you might need to use: &amp;lt;nowiki&amp;gt;&amp;lt;span class=&#039;onlyhota&#039;&amp;gt;content&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For lists, use: &amp;lt;nowiki&amp;gt;&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;item&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;other item&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;. For numbered lists, swap &amp;quot;ul&amp;quot; to &amp;quot;ol&amp;quot;.&lt;br /&gt;
* See [[User:Imahero/hide]] for more examples.&lt;br /&gt;
&lt;br /&gt;
=== H3CSS Notes ===&lt;br /&gt;
# [https://darkreader.org darkreader] Make sure to disable Dark Reader before making any changes - it overrides default CSS and does its own stuff, which means that making changes for H3CSS with Dark Reader enabled is a bad idea.&lt;br /&gt;
&lt;br /&gt;
== File Uploading ==&lt;br /&gt;
* In a command terminal run: &amp;quot;oxipng -o 6 -s -r .&amp;quot; to losslessly compress all png images: [https://github.com/shssoichiro/oxipng github.com/shssoichiro/oxipng]&lt;br /&gt;
&lt;br /&gt;
== Mediawiki Tips/Tricks ==&lt;br /&gt;
* List Numbering&lt;br /&gt;
** Use &amp;quot;#*&amp;quot; to add a comment to an item without breaking the numbering.&lt;br /&gt;
** Use &amp;lt;nowiki&amp;gt;&amp;lt;li value=&amp;quot;your_number_here&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt; to restart a numeric list if there are breaks in between the numbers (e.g. comments).&lt;br /&gt;
* Comments: Use &amp;lt;nowiki&amp;gt;&amp;quot;&amp;lt;!--your comment here--&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt; to add comments to a page that can only be seen when editing.&lt;br /&gt;
* See [[User:ShushMaster]] and [[User:Legate]] for additional tricks.&lt;br /&gt;
* Use [[Template:Exist]] instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn&#039;t exist!&lt;br /&gt;
* Beware of caching issues with templates. If something isn&#039;t updating the way you think it ought to, rename a template on the page, save the page and then rename it back. (Or use the More dropdown and choose Purge.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl5&amp;diff=192089</id>
		<title>Template:Creature Compare Lvl5</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl5&amp;diff=192089"/>
		<updated>2026-01-09T15:38:41Z</updated>

		<summary type="html">&lt;p&gt;Archer: average lvl 5+&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Monk}}           | {{town|Castle|noname=}}     | 5 | 12 |  7 | 10 | 12 | 30 | 5 | 3 | 6 | 485 | 400 | 2400 | 2910 | 180 | 0.075 | 1.213 | [[Ranged]] (12 shots)|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Monk}}           | {{town|Castle|noname=}}     | 5 | 12 |  7 | 10 | 12 | 30 | 5 | 3 | 6 | 582 {{wh}} | 400 | 2400 | 3492 {{wh}} | 180 | 0.075 | 1.455 {{wh}} | [[Ranged]] (12 shots)|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Dendroid Guard}} | {{town|Rampart|noname=}}    | 5 |  9 | 12 | 10 | 14 | 55 | 3 | 3 | 8 | 517 | 350 | 2800 | 4136 | 440 | 0.157 | 1.477 | [[Binding]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Genie}}          | {{town|Tower|noname=}}      | 5 | 12 | 12 | 13 | 16 | 40 | 7 | 3 | 6 | 884 | 550 | 3300 | 5304 | 240 | 0.073 | 1.607 | [[Flying]], [[Hate]]s [[Efreet]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Pit Fiend}}      | {{town|Inferno|noname=}}    | 5 | 13 | 13 | 13 | 17 | 45 | 6 | 3 | 6 | 765 | 500 | 3000 | 4590 | 270 | 0.09  | 1.53  | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Lich}}           | {{town|Necropolis|noname=}} | 5 | 13 | 10 | 11 | 13 | 30 | 6 | 3 | 6 | 848 | 550 | 3300 | 5088 | 180 | 0.055 | 1.542 | [[Ranged]] (12 shots), [[Undead]], [[Death cloud]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Minotaur}}       | {{town|Dungeon|noname=}}    | 5 | 14 | 12 | 12 | 20 | 50 | 6 | 3 | 6 | 835 | 500 | 3000 | 5010 | 300 | 0.1   | 1.67  | Minimum [[morale]] is +1}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Roc}}            | {{town|Stronghold|noname=}} | 5 | 13 | 11 | 11 | 15 | 60 | 7 | 3 | 6 |1027 | 600 | 3600 | 6162 | 360 | 0.1   | 1.712 | [[Flying]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Gorgon}}         | {{town|Fortress|noname=}}   | 5 | 10 | 14 | 12 | 16 | 70 | 5 | 3 | 6 | 890 | 525 | 3150 | 5340 | 420 | 0.133 | 1.695 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Earth Elemental}}{{-wa}}|{{town|Conflux|noname=}}|5| 10 | 10 |  4 |  8 | 40 | 4 | 4 | 8 | 330 | 400 | 3200 | 2640 | 320 | 0.1   | 0.825 | [[Elemental]], [[Vulnerability|Vulnerable]] to [[Meteor Shower]]&amp;lt;br&amp;gt;[[Immunity|Immune]] to [[Armageddon]],[[Lightning Bolt]], [[Chain Lightning]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Sea Witch}}{{-wh}}|{{town|Cove|noname=}}       | 5 | 12 |  7 | 10 | 14 | 35 | 6 | 3 | 6 | 790 | 515 | 3090 | 4740 | 210 | 0.068 | 1.534 | [[Ranged]] (12 shots), [[Spellcaster]] ([[Weakness]]/[[Disrupting Ray]]) after attack (Bsc) | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Sandworm}}{{-wh}}| {{town|Factory|noname=}}    | 5 | 13 | 12 | 12 | 16 | 50 | 8 | 3 | 6 | 991 | 575 | 3450 | 5946 | 300 | 0.087 | 1.723 | [[Flying|Burrowing]], Immune to [[blind|blinding]], Immune to [[petrify|petrification]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Shaman}}{{-wh}}| {{town|Bulwark|noname=}}    | 5 | 11 | 8 | 11 | 13 | 35 | 5 | 3 | 6 | 685 | 450 | 2700 | 4110 | 210 | 0.078 | 1.522 | [[Ranged]] (12 shots), [[Spellcaster]] ([[Air Shield]]) | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 5         |                             | 5 |11.8|10.9|10.7|14.6|46.7|5.4|3.1|6.4| 731 | 486 | 3083 | 4576 | 301 | 0.098 | 1.475 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 5{{-wh}}  |                             | 5 |11.8|10.7|10.8|14.5|45.0|5.7|3.1|6.3| 762 | 493 | 3083 | 4713 | 286 | 0.093 | 1.524 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Zealot}}           | {{town|Castle|noname=}}     | 5+ | 12 | 10 | 10 | 12 | 30 | 7 | 3 | 6 | 750 | 450 | 2700 | 4500 | 180 | 0.067 | 1.667 | [[Ranged]] (24 shots), No [[melee penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Dendroid Soldier}} | {{town|Rampart|noname=}}    | 5+ |  9 | 12 | 10 | 14 | 65 | 4 | 3 | 8 | 803 | 425 | 3400 | 6424 | 520 | 0.153 | 1.889 | [[Binding]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Master Genie}}     | {{town|Tower|noname=}}      | 5+ | 12 | 12 | 13 | 16 | 40 |11 | 3 | 6 | 942 | 600 | 3600 | 5652 | 240 | 0.067 | 1.57  | [[Flying]], [[Hate]]s [[Efreet]], [[Spellcaster]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Pit Lord}}         | {{town|Inferno|noname=}}    | 5+ | 13 | 13 | 13 | 17 | 45 | 7 | 3 | 6 |1224 | 700 | 4200 | 7344 | 270 | 0.064 | 1.749 | [[Summon demons]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Power Lich}}       | {{town|Necropolis|noname=}} | 5+ | 13 | 10 | 11 | 15 | 40 | 7 | 3 | 6 |1079 | 600 | 3600 | 6474 | 240 | 0.067 | 1.798 | [[Ranged]] (24 shots), [[Undead]], [[Death cloud]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Minotaur King}}    | {{town|Dungeon|noname=}}    | 5+ | 15 | 15 | 12 | 20 | 50 | 8 | 3 | 6 |1068 | 575 | 3450 | 6408 | 300 | 0.087 | 1.857 | Minimum [[morale]] is +1}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Thunderbird}}      | {{town|Stronghold|noname=}} | 5+ | 13 | 11 | 11 | 15 | 60 |11 | 3 | 6 |1106 | 700 | 4200 | 6636 | 360 | 0.086 | 1.58  | [[Flying]], [[Lightning strike]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Mighty Gorgon}}    | {{town|Fortress|noname=}}   | 5+ | 11 | 16 | 12 | 16 | 70 | 6 | 3 | 6 |1028 | 600 | 3600 | 6168 | 420 | 0.117 | 1.713 | [[Death stare]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Magma Elemental}}{{-wa}}|{{town|Conflux|noname=}}| 5+ | 11 | 11 |  6 | 10 | 40 | 6 | 4 | 8 | 490 | 500 | 4000 | 3920 | 320 | 0.08  | 0.98  | [[Elemental]], [[Spellcaster]] ([[Protection from Earth]]), [[Vulnerability|Vulnerable]] to [[Meteor Shower]]&amp;lt;br&amp;gt;[[Immunity|Immune]] to [[Armageddon]],[[Lightning Bolt]], [[Chain Lightning]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Sorceress}}{{-wh}} | {{town|Cove|noname=}}       | 5+ | 12 |  9 | 10 | 16 | 35 | 7 | 3 | 6 | 852 | 565 | 3390 | 5112 | 210 | 0.062 | 1.508 | [[Ranged]] (12 shots), [[Spellcaster]] ([[Weakness]]/[[Disrupting Ray]]) after attack (Adv) | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Olgoi-Khorkhoi}}{{-wh}}|{{town|Factory|noname=}} | 5+ | 15 | 12 | 12 | 16 | 60 |10 | 3 | 6 |1220 | 650 | 3900 | 7320 | 300 | 0.092 | 1.877 | [[Flying|Burrowing]], Immune to [[blind|blinding]], Immune to [[petrify|petrification]], [[Devour Corpses]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Great Shaman}}{{-wh}}| {{town|Bulwark|noname=}}    | 5+ | 12 | 11 | 11 | 13 | 35 | 6 | 3 | 6 | 818 | 600 | 3600 | 4908 | 210 | 0.058 | 1.363 | [[Ranged]] (24 shots), [[Spellcaster]] ([[Air Shield]]), [[Freezing Shot]] | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 5+          |                             | 5+ |12.1|12.2|10.9|15.0|48.9|7.4|3.1|6.4| 943 | 572 | 3639 | 5947 | 317 | 0.088 | 1.645 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 5+{{-wh}}   |                             | 5+ |12.3|11.8|10.9|15.2|47.5|7.5|3.1|6.3| 948 | 580 | 3637 | 5906 | 298 | 0.083 | 1.629 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{swh|{{Cnlite|Troll|image=Troll (HotA)}}|{{Cnlite|Troll}}|noicon=}}{{-wa}} | {{town|Neutral|noname=}} | 5 | 14 |  7 |10 | 15 | 40 | 7 | 3 | 3 |1024 | 500 | 1500 | 3072 | 120 | 0.08  | 2.048 | [[Regenerating]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Gold Golem}}   | {{town|Neutral|noname=}} | 5 | 11 | 12 | 8 | 10 | 50 | 5 | 3 | 3 | 600 | 500 | 1500 | 1800 | 150 | 0.1   | 1.2   | [[Non-living]], [[Spell damage reduction]] 85%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Fangarm}}{{-wh}}|{{town|Neutral|noname=}} | 5 | 12 | 12 | 8 | 12 | 50 | 6 | 3 | 3 | 929 | 600 | 1800 | 2787 | 150 | 0.083 | 1.548 | [[Flying]], [[Mind spell]] immunity, Unlimited [[retaliation]]s, [[Spellcaster]] ([[Hypnotize]]) | only=hota}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl5&amp;diff=192070</id>
		<title>Template:Creature Compare Lvl5</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl5&amp;diff=192070"/>
		<updated>2026-01-09T15:19:11Z</updated>

		<summary type="html">&lt;p&gt;Archer: average lvl 5&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Monk}}           | {{town|Castle|noname=}}     | 5 | 12 |  7 | 10 | 12 | 30 | 5 | 3 | 6 | 485 | 400 | 2400 | 2910 | 180 | 0.075 | 1.213 | [[Ranged]] (12 shots)|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Monk}}           | {{town|Castle|noname=}}     | 5 | 12 |  7 | 10 | 12 | 30 | 5 | 3 | 6 | 582 {{wh}} | 400 | 2400 | 3492 {{wh}} | 180 | 0.075 | 1.455 {{wh}} | [[Ranged]] (12 shots)|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Dendroid Guard}} | {{town|Rampart|noname=}}    | 5 |  9 | 12 | 10 | 14 | 55 | 3 | 3 | 8 | 517 | 350 | 2800 | 4136 | 440 | 0.157 | 1.477 | [[Binding]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Genie}}          | {{town|Tower|noname=}}      | 5 | 12 | 12 | 13 | 16 | 40 | 7 | 3 | 6 | 884 | 550 | 3300 | 5304 | 240 | 0.073 | 1.607 | [[Flying]], [[Hate]]s [[Efreet]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Pit Fiend}}      | {{town|Inferno|noname=}}    | 5 | 13 | 13 | 13 | 17 | 45 | 6 | 3 | 6 | 765 | 500 | 3000 | 4590 | 270 | 0.09  | 1.53  | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Lich}}           | {{town|Necropolis|noname=}} | 5 | 13 | 10 | 11 | 13 | 30 | 6 | 3 | 6 | 848 | 550 | 3300 | 5088 | 180 | 0.055 | 1.542 | [[Ranged]] (12 shots), [[Undead]], [[Death cloud]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Minotaur}}       | {{town|Dungeon|noname=}}    | 5 | 14 | 12 | 12 | 20 | 50 | 6 | 3 | 6 | 835 | 500 | 3000 | 5010 | 300 | 0.1   | 1.67  | Minimum [[morale]] is +1}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Roc}}            | {{town|Stronghold|noname=}} | 5 | 13 | 11 | 11 | 15 | 60 | 7 | 3 | 6 |1027 | 600 | 3600 | 6162 | 360 | 0.1   | 1.712 | [[Flying]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Gorgon}}         | {{town|Fortress|noname=}}   | 5 | 10 | 14 | 12 | 16 | 70 | 5 | 3 | 6 | 890 | 525 | 3150 | 5340 | 420 | 0.133 | 1.695 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Earth Elemental}}{{-wa}}|{{town|Conflux|noname=}}|5| 10 | 10 |  4 |  8 | 40 | 4 | 4 | 8 | 330 | 400 | 3200 | 2640 | 320 | 0.1   | 0.825 | [[Elemental]], [[Vulnerability|Vulnerable]] to [[Meteor Shower]]&amp;lt;br&amp;gt;[[Immunity|Immune]] to [[Armageddon]],[[Lightning Bolt]], [[Chain Lightning]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Sea Witch}}{{-wh}}|{{town|Cove|noname=}}       | 5 | 12 |  7 | 10 | 14 | 35 | 6 | 3 | 6 | 790 | 515 | 3090 | 4740 | 210 | 0.068 | 1.534 | [[Ranged]] (12 shots), [[Spellcaster]] ([[Weakness]]/[[Disrupting Ray]]) after attack (Bsc) | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Sandworm}}{{-wh}}| {{town|Factory|noname=}}    | 5 | 13 | 12 | 12 | 16 | 50 | 8 | 3 | 6 | 991 | 575 | 3450 | 5946 | 300 | 0.087 | 1.723 | [[Flying|Burrowing]], Immune to [[blind|blinding]], Immune to [[petrify|petrification]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Shaman}}{{-wh}}| {{town|Bulwark|noname=}}    | 5 | 11 | 8 | 11 | 13 | 35 | 5 | 3 | 6 | 685 | 450 | 2700 | 4110 | 210 | 0.078 | 1.522 | [[Ranged]] (12 shots), [[Spellcaster]] ([[Air Shield]]) | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 5         |                             | 5 |11.8|10.9|10.7|14.6|46.7|5.4|3.1|6.4| 731 | 486 | 3083 | 4576 | 301 | 0.098 | 1.475 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 5{{-wh}}  |                             | 5 |11.8|10.7|10.8|14.5|45.0|5.7|3.1|6.3| 762 | 493 | 3083 | 4713 | 286 | 0.093 | 1.524 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Zealot}}           | {{town|Castle|noname=}}     | 5+ | 12 | 10 | 10 | 12 | 30 | 7 | 3 | 6 | 750 | 450 | 2700 | 4500 | 180 | 0.067 | 1.667 | [[Ranged]] (24 shots), No [[melee penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Dendroid Soldier}} | {{town|Rampart|noname=}}    | 5+ |  9 | 12 | 10 | 14 | 65 | 4 | 3 | 8 | 803 | 425 | 3400 | 6424 | 520 | 0.153 | 1.889 | [[Binding]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Master Genie}}     | {{town|Tower|noname=}}      | 5+ | 12 | 12 | 13 | 16 | 40 |11 | 3 | 6 | 942 | 600 | 3600 | 5652 | 240 | 0.067 | 1.57  | [[Flying]], [[Hate]]s [[Efreet]], [[Spellcaster]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Pit Lord}}         | {{town|Inferno|noname=}}    | 5+ | 13 | 13 | 13 | 17 | 45 | 7 | 3 | 6 |1224 | 700 | 4200 | 7344 | 270 | 0.064 | 1.749 | [[Summon demons]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Power Lich}}       | {{town|Necropolis|noname=}} | 5+ | 13 | 10 | 11 | 15 | 40 | 7 | 3 | 6 |1079 | 600 | 3600 | 6474 | 240 | 0.067 | 1.798 | [[Ranged]] (24 shots), [[Undead]], [[Death cloud]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Minotaur King}}    | {{town|Dungeon|noname=}}    | 5+ | 15 | 15 | 12 | 20 | 50 | 8 | 3 | 6 |1068 | 575 | 3450 | 6408 | 300 | 0.087 | 1.857 | Minimum [[morale]] is +1}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Thunderbird}}      | {{town|Stronghold|noname=}} | 5+ | 13 | 11 | 11 | 15 | 60 |11 | 3 | 6 |1106 | 700 | 4200 | 6636 | 360 | 0.086 | 1.58  | [[Flying]], [[Lightning strike]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Mighty Gorgon}}    | {{town|Fortress|noname=}}   | 5+ | 11 | 16 | 12 | 16 | 70 | 6 | 3 | 6 |1028 | 600 | 3600 | 6168 | 420 | 0.117 | 1.713 | [[Death stare]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Magma Elemental}}{{-wa}}|{{town|Conflux|noname=}}| 5+ | 11 | 11 |  6 | 10 | 40 | 6 | 4 | 8 | 490 | 500 | 4000 | 3920 | 320 | 0.08  | 0.98  | [[Elemental]], [[Spellcaster]] ([[Protection from Earth]]), [[Vulnerability|Vulnerable]] to [[Meteor Shower]]&amp;lt;br&amp;gt;[[Immunity|Immune]] to [[Armageddon]],[[Lightning Bolt]], [[Chain Lightning]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Sorceress}}{{-wh}} | {{town|Cove|noname=}}       | 5+ | 12 |  9 | 10 | 16 | 35 | 7 | 3 | 6 | 852 | 565 | 3390 | 5112 | 210 | 0.062 | 1.508 | [[Ranged]] (12 shots), [[Spellcaster]] ([[Weakness]]/[[Disrupting Ray]]) after attack (Adv) | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Olgoi-Khorkhoi}}{{-wh}}|{{town|Factory|noname=}} | 5+ | 15 | 12 | 12 | 16 | 60 |10 | 3 | 6 |1220 | 650 | 3900 | 7320 | 300 | 0.092 | 1.877 | [[Flying|Burrowing]], Immune to [[blind|blinding]], Immune to [[petrify|petrification]], [[Devour Corpses]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Great Shaman}}{{-wh}}| {{town|Bulwark|noname=}}    | 5+ | 12 | 11 | 11 | 13 | 35 | 6 | 3 | 6 | 818 | 600 | 3600 | 4908 | 210 | 0.058 | 1.363 | [[Ranged]] (24 shots), [[Spellcaster]] ([[Air Shield]]), [[Freezing Shot]] | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 5+          |                             | 5+ |12.1|12.2|10.9|15.0|48.9|7.4|3.1|6.4| 943 | 572 | 3639 | 5947 | 317 | 0.088 | 1.645 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 5+{{-wh}}   |                             | 5+ |12.4|11.9|10.9|15.2|48.6|7.6|3.1|6.4| 960 | 579 | 3640 | 5996 | 305 | 0.086 | 1.653 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{swh|{{Cnlite|Troll|image=Troll (HotA)}}|{{Cnlite|Troll}}|noicon=}}{{-wa}} | {{town|Neutral|noname=}} | 5 | 14 |  7 |10 | 15 | 40 | 7 | 3 | 3 |1024 | 500 | 1500 | 3072 | 120 | 0.08  | 2.048 | [[Regenerating]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Gold Golem}}   | {{town|Neutral|noname=}} | 5 | 11 | 12 | 8 | 10 | 50 | 5 | 3 | 3 | 600 | 500 | 1500 | 1800 | 150 | 0.1   | 1.2   | [[Non-living]], [[Spell damage reduction]] 85%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Fangarm}}{{-wh}}|{{town|Neutral|noname=}} | 5 | 12 | 12 | 8 | 12 | 50 | 6 | 3 | 3 | 929 | 600 | 1800 | 2787 | 150 | 0.083 | 1.548 | [[Flying]], [[Mind spell]] immunity, Unlimited [[retaliation]]s, [[Spellcaster]] ([[Hypnotize]]) | only=hota}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl4&amp;diff=192069</id>
		<title>Template:Creature Compare Lvl4</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl4&amp;diff=192069"/>
		<updated>2026-01-09T14:58:44Z</updated>

		<summary type="html">&lt;p&gt;Archer: average lvl 4+&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Swordsman}}        | {{town|Castle|noname=}}     | 4 | 10 |12 | 6 | 9 | 35 | 5 | 4 | 8 | 445 | 300 | 2400 | 3560 | 280 | 0.117 | 1.483 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Pegasus}}          | {{town|Rampart|noname=}}    | 4 |  9 | 8 | 5 | 9 | 30 | 8 | 5 |10 | 518 | 250 | 2500 | 5180 | 300 | 0.12  | 2.072 | [[Flying]], [[Magic damper]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Mage}}             | {{town|Tower|noname=}}      | 4 | 11 | 8 | 7 | 9 | 25 | 5 | 4 | 8 | 570 | 350 | 2800 | 4560 | 200 | 0.071 | 1.629 | [[Ranged]] (24 shots), No [[melee penalty]], No [[obstacle penalty]]&amp;lt;br&amp;gt;Hero&#039;s combat spells cost 2 less mana}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Demon}}            | {{town|Inferno|noname=}}    | 4 | 10 |10 | 7 | 9 | 35 | 5 | 4 | 8 | 445 | 250 | 2000 | 3560 | 280 | 0.14  | 1.78  | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Vampire}}          | {{town|Necropolis|noname=}} | 4 | 10 | 9 | 5 | 8 | 30 | 6 | 4 | 8 | 555 | 360 | 2880 | 4440 | 240 | 0.083 | 1.542 | [[Flying]], [[Undead]], No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Medusa}}           | {{town|Dungeon|noname=}}    | 4 |  9 | 9 | 6 | 8 | 25 | 5 | 4 | 8 | 517 | 300 | 2400 | 4136 | 200 | 0.083 | 1.723 | [[Ranged]] (4 shots), No [[melee penalty]], [[Stone gaze]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ogre}}             | {{town|Stronghold|noname=}} | 4 | 13 | 7 | 6 |12 | 40 | 4 | 4 | 8 | 416 | 300 | 2400 | 3328 | 320 | 0.133 | 1.387 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Basilisk}}         | {{town|Fortress|noname=}}   | 4 | 11 |11 | 6 |10 | 35 | 5 | 4 | 8 | 552 | 325 | 2600 | 4416 | 280 | 0.108 | 1.698 | [[Petrifying attack]]}}&lt;br /&gt;
{{CrComprow | {{swh|{{Cnlite|Fire Elemental|image=Fire Elemental (HotA)}}|{{Cnlite|Fire Elemental}}|noicon=}}{{-wa}}| {{town|Conflux|noname=}} | 4 | 10 | 8 | 4 | 6 | 35 | 6 | 5 | 10 | 345 |350 | 3500 | 3450 | 350 | 0.1 | 0.986 | [[Elemental]], [[Immunity|Immune]] to [[Fire magic|Fire]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Stormbird}}{{-wh}} | {{town|Cove|noname=}}       | 4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 |11 | 502 | 275 | 3025 | 5522 | 330 | 0.109 | 1.825 | [[Flying]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Automaton}}{{-wh}} | {{town|Factory|noname=}}    | 4 | 12 |10 | 7 | 7 | 30 | 8 | 5 |10 | 669 | 350 | 3500 | 6690 | 300 | 0.086 | 1.911 | [[Mechanical]], [[Detonation]] at death | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Yeti}}{{-wh}} | {{town|Bulwark|noname=}}    | 4 | 10 | 8 | 7 | 9 | 40 | 6 | 4 | 8 | 504 | 325 | 2600 | 4032 | 320 | 0.123 | 1.551 | Recovers from negative effects in one round of combat. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 4           |                             | 4 |10.3|9.1|5.8|8.9|32.2|5.4|4.2|8.4| 485 | 309 | 2609 | 4070 | 272 | 0.106 | 1.589 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 4{{-wh}}    |                             | 4 |10.4|9.0|6.0|8.8|32.5|6.0|4.3|8.8| 503 | 311 | 2717 | 4406 | 283 | 0.106 | 1.632 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Crusader}}         | {{town|Castle|noname=}}     | 4+ | 12 |12 | 7 |10 | 35 | 6 | 4 | 8 | 588 | 400 | 3200 | 4704 | 280 | 0.088 | 1.47  | [[Double attack]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Silver Pegasus}}   | {{town|Rampart|noname=}}    | 4+ |  9 |10 | 5 | 9 | 30 |12 | 5 |10 | 532 | 275 | 2750 | 5320 | 300 | 0.109 | 1.935 | [[Flying]], [[Magic damper]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Arch Mage}}        | {{town|Tower|noname=}}      | 4+ | 12 | 9 | 7 | 9 | 30 | 7 | 4 | 8 | 680 | 450 | 3600 | 5440 | 240 | 0.067 | 1.511 | [[Ranged]] (24 shots), No [[melee penalty]], No [[obstacle penalty]]&amp;lt;br&amp;gt;Hero&#039;s combat spells cost 2 less mana}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Horned Demon}}     | {{town|Inferno|noname=}}    | 4+ | 10 |10 | 7 | 9 | 40 | 6 | 4 | 8 | 480 | 270 | 2160 | 3840 | 320 | 0.148 | 1.778 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Vampire Lord}}     | {{town|Necropolis|noname=}} | 4+ | 10 |10 | 5 | 8 | 40 | 9 | 4 | 8 | 783 | 500 | 4000 | 6264 | 320 | 0.08  | 1.566 | [[Flying]], [[Undead]], No enemy [[retaliation]], [[Life Drain]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Medusa Queen}}     | {{town|Dungeon|noname=}}    | 4+ | 10 |10 | 6 | 8 | 30 | 6 | 4 | 8 | 577 | 330 | 2640 | 4616 | 240 | 0.091 | 1.748 | [[Ranged]] (8 shots), No [[melee penalty]], [[Stone gaze]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ogre Mage}}        | {{town|Stronghold|noname=}} | 4+ | 13 | 7 | 6 |12 | 60 | 5 | 4 | 8 | 672 | 400 | 3200 | 5376 | 480 | 0.15  | 1.68  | [[Spellcaster]] ([[Bloodlust]])}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Greater Basilisk}} | {{town|Fortress|noname=}}   | 4+ | 12 |12 | 6 |10 | 40 | 7 | 4 | 8 | 714 | 400 | 3200 | 5712 | 320 | 0.1   | 1.785 | [[Petrifying attack]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Energy Elemental}}{{-wa}}|{{town|Conflux|noname=}}|4+ | 12 | 8 | 4 | 6 | 35 | 8 | 5 |10 | 470 | 400 | 4000 | 4700 | 350 | 0.088 | 1.175 | [[Flying|Energizing]], [[Elemental]], [[Immunity|Immune]] to [[Fire magic|Fire]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Spellcaster]] ([[Protection from Fire]])}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ayssid}}{{-wh}}    | {{town|Cove|noname=}}       | 4+ | 11 | 8 | 6 |10 | 30 |11 | 4 |11 | 645 | 325 | 3575 | 7095 | 330 | 0.092 | 1.985 | [[Flying]], [[Ferocity]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Sentinel Automaton}}{{-wh}}|{{town|Factory|noname=}}|4+|12 |10 | 9 | 9 | 30 | 9 | 5 |10 | 947 | 450 | 4500 | 9470 | 300 | 0.067 | 2.104 | [[Mechanical]], [[Detonation]] at death, No enemy [[retaliation]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Yeti Runemaster}}{{-wh}}|{{town|Bulwark|noname=}} |4+| 11 | 9 | 7 | 9 | 45 | 7 | 4 | 8 | 751 | 400 | 3200 | 6008 | 360 | 0.123 | 1.878 | Recovers from negative effects in one round of combat, Possesses [[Runes]]. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 4+          |                             | 4+ |11.1|9.8|5.9|9.0|37.8|7.3|4.2|8.4| 611 | 381 | 3194 | 5108 | 317 | 0.102 | 1.628 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 4+{{-wh}}   |                             | 4+ |11.2|9.6|6.2|9.1|37.1|7.8|4.3|8.8| 653 | 382 | 3335 | 5685 | 320 | 0.100 | 1.718 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Sharpshooter}}{{-wa}}| {{town|Neutral|noname=}} | 4 | 12 | 10 | 8 | 10 | 15 | 9 | 4 | 4 | 585 | 400 | 1600 | 2340 | 60 | 0.038 | 1.463 | [[Ranged]] (32 shots), No [[range penalty]], No [[obstacle penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Satyr}}{{-wh}}       | {{town|Neutral|noname=}} | 4 | 10 | 11 | 6 |10 | 35 | 7 | 4 | 4 | 518 | 300 | 1200 | 2072 | 140 | 0.117 | 1.727 | [[Spellcaster]] ([[Mirth]]) | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Steel Golem}}{{-wh}} | {{town|Neutral|noname=}} | 4 | 10 | 11 | 6 | 8 | 45 | 6 | 4 | 4 | 597 | 400 | 1600 | 2388 | 180 | 0.113 | 1.493 | [[Non-living]], [[Spell damage reduction]] 80% | only=hota}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=192065</id>
		<title>Proposals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=192065"/>
		<updated>2026-01-09T14:40:48Z</updated>

		<summary type="html">&lt;p&gt;Archer: /* Hota v1.8.0 - (Changelog) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{About|Welcome! This page contains everything we want to do to improve this wiki. Whether you are an experienced Mediawiki/CSS editor, someone who knows the Might &amp;amp; Magic lore or just someone who wants to help/learn, we are glad you&#039;re here. Don&#039;t worry about making mistakes or stepping on someone&#039;s toes - we all were there at some point!&amp;lt;p&amp;gt;If you&#039;d like to discuss things in more detail, please join our [https://discord.gg/PX3mnNHkmg discord server].}}&lt;br /&gt;
&lt;br /&gt;
= General/Ongoing =&lt;br /&gt;
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!&lt;br /&gt;
# Check out and verify [[Trivia#Unverified Claims]]&lt;br /&gt;
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# Use {{tl|unk}} to mark text we need to fill in. That way all the unknown text will link to that template!&lt;br /&gt;
#* Also, help clear the pages linking to the template by filling in the missing info.&lt;br /&gt;
# Record any in-game bugs found here: [[List of bugs (HotA)]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.8.0 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Get a list of &amp;quot;Fixes to maps and texts&amp;quot; (from changelog)&lt;br /&gt;
# [[Map Editor]]: Add some info about the improved event system/any other changes&lt;br /&gt;
# Upload Creature Sounds (widgets already added to creature pages)&lt;br /&gt;
# Upload pictures:&lt;br /&gt;
#* Town Creature Dwellings (e.g. [[Mammoth Stalls]])&lt;br /&gt;
#* Town Unique buildings (e.g. [[Hay Bins]])&lt;br /&gt;
#* [[Adventure map creature sprites]]&lt;br /&gt;
#* [[Adventure map hero sprites]]&lt;br /&gt;
#* New versions for: &amp;lt;s&amp;gt;[[Seer&#039;s Hut]]&amp;lt;/s&amp;gt;, [[Anti-Magic Garrison]]&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Updated hero portraits: Tarnum (Lord and Beastmaster versions)&lt;br /&gt;
#** I&#039;ve checked these and it only seems that Overlord Tarnum&#039;s small portrait was adjusted, so I&#039;m not too sure what they meant with this update note... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:50, 5 January 2026 (UTC)&lt;br /&gt;
#* Fixed Factory [[Puzzle Map]]&lt;br /&gt;
#* Various other graphical fixes...see changelog&lt;br /&gt;
# Add Bulwark:&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature Comparison pages&amp;lt;/s&amp;gt; + update the averages (e.g. [[Comparison of Level 4 Creatures]]) (Status: Level &amp;lt;s&amp;gt;1,&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;2,&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;3,&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;4,&amp;lt;/s&amp;gt; 5, &amp;lt;s&amp;gt;6,&amp;lt;/s&amp;gt; 7)&lt;br /&gt;
#* Spell pages: Add Bulwark spell probability (see [[Template:Spell probability table]] for values to add)&lt;br /&gt;
#* [[Resource]]&lt;br /&gt;
#** I think this has already been updated? Is there something more needed? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:18, 9 January 2026 (UTC)&lt;br /&gt;
#*** I meant, add Bulwark (+ 1 ore and 1 wood; needs gems for lvl 7) to the table.&lt;br /&gt;
&lt;br /&gt;
= Hota v1.7.3 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# Lots of event/quest/text changes to all hota campaigns.&lt;br /&gt;
#* Any thoughts on the best way to approach this? If we can get text files of the events/quests from v1.7.1 and v1.7.2, we can use a text-diffing tool to see what needs to be updated. Manually reading through the text in-game would take a long time... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:40, 20 March 2025 (UTC)&lt;br /&gt;
#** Potentially [https://github.com/alexanderbelous/h3mtxt this tool] could be useful &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; it was updated to allow converting maps in hota formats. Unfortunately, the author says he has no interest in adding support for other versions or mods. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:31, 20 March 2025 (UTC)&lt;br /&gt;
#* To Do: [[Under the Jolly Roger]], [[Terror of the Seas]], [[Horn of the Abyss (campaign)]], [[Forged in Fire]], [[All In]]&lt;br /&gt;
# [[Kinkeria]] - update learning table (In Progress: See [[Template: LTheader]], [[Template: LTrow]]) (See [[Talk: Learning]] for some notes)&lt;br /&gt;
#* See [https://docs.google.com/spreadsheets/d/1ePyfh_8DgL-8nquEOLkAxYfue1AOnBNfF6HzhLGV0ts/edit?usp=sharing here] for the calculation spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
#** My vision is to add a few graphs/takeaways to [[Learning]]/[[Kinkeria]], then add a link to the spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Gameplay&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Gameplay Info&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Gameplay&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to info that affects actual gameplay}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
{{About|In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is a wealth of info in the [https://vk.com/doc-19157427_683282458?hash{{=}}WpLr2BahZzYORM5ISDJrpmeytoXQrBICkGVIVeMiyE0 Fizmig document]. The questions here may already be explained in detail there!}}&lt;br /&gt;
# How do spell damage increasing effects (e.g. [[Sorcery]], [[Adrienne]], [[Orb of Silt]]) interact with each other? Are the percentages additive or multiplicative (e.g. Adrienne with Expert Sorcery increases damage by 30% + 50% = 80% or 1.3*1.5 = 1.95 = 95% increase)? Is this info somewhere on the wiki (maybe the [[damage]] page should be improved)?&lt;br /&gt;
# I think there is a maximum number of spells that can affect a creature stack, but I can&#039;t find any info on the wiki about it.&lt;br /&gt;
#* NOTE: Only 3 spells affecting a creature stack are shown, but more than that seem to apply.&lt;br /&gt;
#* I noticed this when 1-stacking master genies and buffing a single creature stack many times. At least Frenzy disappears after awhile. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:00, 16 January 2025 (UTC)&lt;br /&gt;
# When levelling up and taking learning - is all the experience gained at the lower learning %, or is the extra experience multiplied by the new learning amount?&lt;br /&gt;
#* Example (hota) - A hero with no learning needs 1000 xp to level up and gets 5000 xp. If they take learning upon levelling up, do they still only get 4000 xp towards the next level or do they get 4000 * 1.25 = 5000 xp?&lt;br /&gt;
# How does [[Pathfinding]] interact with [[Water Walk]] (or [[Fly]] for that matter)?&lt;br /&gt;
#* Is the &amp;quot;movepoints consumption table&amp;quot; on [[Fly]] accurate with the [[Pathfinding]] update?&lt;br /&gt;
# Phoenix Rebirth has a bug when the Orb of Vulnerability is equipped: when using the Sacrifice spell and selecting Phoenix as the sacrifice, Phoenix first perishes and its corpse disappears. However, at the start of the next round, it forcibly Rebirths at the location where its corpse vanished. If another creature occupies that tile, it becomes invisible and cannot be attacked. If the Phoenix is killed again afterward, it perishes normally with its corpse disappearing. An invisible creature only becomes visible again once it moves away from its original position. If the AI attempts to cast a spell targeting the invisible creature, the spell automatically becomes area-wide (e.g. mass Blind). There are some other interesting features in this bug, for example, when enemy units attempt to attack invisible creature, it results in the enemy units standing on the same tile as the invisible creature being attacked instead. I can&#039;t explain the bug clearly. Maybe HotA has fixed this bug, but I&#039;m sure that SoD has this bug.&lt;br /&gt;
#* I&#039;ve seen this bug in SoD and I&#039;m fairly certain it&#039;s been fixed in Hota. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In certain conditions, casting the Clone spell on a two-hex unit positioned in a corner can cause the original and the clone to occupy the exact same tiles, resulting in the unit becoming invisible, similar to the visual glitch observed with Phoenix Rebirth.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
{{About|Topics on the direction of different features. Used to gain a consensus before making a more major change.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
{{About|Parts of the wiki that are missing information. These are usually marked with {{tl|unk}} (???).}}&lt;br /&gt;
# Add pages for {{hc}} tutorial levels.&lt;br /&gt;
#* I got a copy of hc (it is on sale for cheap on GoG right now) - how do we extract the info we need to make the campaign scenario pages? I&#039;m happy to find any files we need. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:31, 20 May 2025 (UTC)&lt;br /&gt;
#** Use MMArchive or h3Magic to browse the .lod files. I don&#039;t know how to open the Chronicles campaigns (posted about this on Discord and we&#039;ll see if Tevye or others can crack into them), but I uploaded a folder containing all the campaigns and maps individually (the Chronicles HD mod stores all maps separately and I believe I sourced them from there). Search my messages with attachments and you&#039;ll find it! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:47, 20 May 2025 (UTC)&lt;br /&gt;
# Most of the sound files are missing from their respective pages (feel free to missed sections):&lt;br /&gt;
#* &amp;lt;s&amp;gt;Town themes (e.g. [[Tower]]&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Battle]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Terrain]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* [[Campaign]] themes&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature sounds (e.g. [[Marksman]])&amp;lt;/s&amp;gt; (see {{tl|CreatureSounds}})&lt;br /&gt;
#** There seem to be a bunch of cast/ability sounds missing. Examples: [[First Aid Tent]] heal, [[Archangel]] Resurrect, [[Mighty Gorgon]] death stare.&lt;br /&gt;
#*** Do some/most of the creature casting sounds only use the spell sounds? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:11, 22 December 2025 (UTC)&lt;br /&gt;
#* Spell sounds (and visual) (e.g. [[Frost Ring]])&lt;br /&gt;
#* Adventure Map location sounds&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
{{About|Parts of the wiki that seem odd. These need some research to decide if a fix is needed or not.}}&lt;br /&gt;
# Investigate possible bugs found on [[Talk:List of bugs (HotA)]]&lt;br /&gt;
#* [[Hydra and Chaos Hydra]] seems to have a bug in SoD, which can make them attack all the enemy units when the option Quick Combat is open. Although there are facts that Quick Combat AI could win some impossible battles by using Hydras (e.g. using only 1 Hydra to win a battle which takes place in Dragon Fly Hive), they don&#039;t necessarily indicate that the two are related.&lt;br /&gt;
#* Quick combat and auto-battle run different code (tested in HD mod). It&#039;s not unlikely that there might be an issue or discrepancy between the two, just like Wights vs Wights fight is glitched in Quick Combat, but not in Auto Combat. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[Template: Targeting table]]: The in-game tooltip for the cannon shows that it has a 60% chance of hitting the gate at basic/advanced artillery. Is this accurate? (I don&#039;t think I saw any patch notes changing it from 30% in sod)&lt;br /&gt;
# [[Template: Targeting table]] shows a chance to hit the arrow towers/keep before the walls are destroyed when the hero does not have ballistics. Is this accurate? I don&#039;t think I have ever seen this happen in-game.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
{{About|Any missing/incorrect files on the wiki. These usually require looking in the game files, screenshotting the game, or locating the file online.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# Some visiting schemes are missing from [[List of adventure map objects]]: [[File:Boat (vs).png]], [[File:Hero Camp (vs).png]], [[File:Quest Gate (vs).png]]&lt;br /&gt;
# [[Fiery Riches]] fullauto map - The pink Fortresses (S &amp;amp; SW of overworld) are shown as belonging to red. On the minimap file, they correctly show pink.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
{{About|New features/pages being added to the wiki. Feel free to help on any of them or contact the lead if you have questions!}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Lore&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Any issues/missing info related to the lore of Heroes III.}}&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# For [[Chasing the Dream]], what is actually going on? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:50, 13 May 2025 (UTC)&lt;br /&gt;
#* Are all ally/enemy heroes actually agents of Casmetra?&lt;br /&gt;
#* Is a bunch of this representative of Dargem&#039;s descent into madness/illusions created by the cave?&lt;br /&gt;
#** Is Boyd actually there?&lt;br /&gt;
#** Are Dargem&#039;s friends Miriam/Elmore (from earlier in the campaign) actually there?&lt;br /&gt;
#* How does Dargem go from his &amp;quot;victory&amp;quot; in this scenario to trapped in a prison when Bidley finds him in [[In Search of the Horn]]?&lt;br /&gt;
#* The heroes are there, including Boyd. As for Dargem, he simply got captured while searching for the Horn in the tunnels. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 17:52, 4 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until 1.7.2 campaign text is updated.)&amp;lt;/span&amp;gt; I can&#039;t find any info about the following items: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 00:46, 22 September 2024 (UTC)&lt;br /&gt;
#* NOTE: Talked to Tevye - These can now be updated. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:27, 6 January 2025 (UTC)&lt;br /&gt;
#* &amp;quot;Tuunbaq&amp;quot; - [[Frontier]] - This is a reference to some kind of demon polar bear.&lt;br /&gt;
#* &amp;quot;Western Elves&amp;quot; - [[Dead or Alive]] - This is a reference the the mm8 elves.&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;(Skill helpful: Knowledge of M&amp;amp;M Lore)&amp;lt;/span&amp;gt; Update [[Talk:Timeline]] with info from other M&amp;amp;M games.&lt;br /&gt;
#* NOTE: Games with relevant info:{{---}}{{---}}Most Likely: &amp;lt;s&amp;gt;mm7&amp;lt;/s&amp;gt;{{---}}{{---}}Likely: Homm2, &amp;lt;s&amp;gt;mm6,&amp;lt;/s&amp;gt; mm8{{---}}{{---}}Possibly: Homm1, Homm4&lt;br /&gt;
#* When done, update [[Timeline]], [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]] to match [[Talk: Timeline]].&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# Add story info to hero pages. Remaining: {{Hn|Henrietta|0=}}, {{Hn|Catherine|0=}}, {{Hn|Roland|0=}}, {{Hn|Gelu|0=}}&lt;br /&gt;
# Add story info updates from the new [[All In]] campaign. Remaining: {{Hn|Dargem|0=}}, {{Hn|Casmetra|0=}}, {{Hn|Boyd|0=}}&lt;br /&gt;
# Add more story details to {{Hn|Tarnum (Barbarian)|name=Tarnum|0=}}&lt;br /&gt;
# [[Forestdale]]/[[Mosswood]]: Add a trivia explanation about the Campaign editor region names being flipped. See [[Talk: Mosswood]]. Also move/rename the maps we have associated with these regions so no good Samaritan flips them back.&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# Update [[Timeline]]&amp;lt;s&amp;gt;, [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]]&amp;lt;/s&amp;gt; to match current info in [[Talk: Timeline]].&lt;br /&gt;
# [[Talk: Timeline]]: Handle conflcting info (e.g. modify SoD dates based on the newly added info about Gelu&#039;s age)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add cinematics from other games to various pages:&lt;br /&gt;
#* [[Succession Wars]]: Add the homm2 intro&lt;br /&gt;
#* [[Archibald]]: Add the homm2 good ending (at least the part showing him as a statue)&lt;br /&gt;
#* [[Forge (NWC)]]: Add the mm7 bad ending&lt;br /&gt;
#* [[Escaton]], [[Ravenshore]]: Add the mm8 intro&lt;br /&gt;
# [[:File:Antagarich stitch.png]] is missing [[:File:Br BG.H3bitmap.png]]. Stitch this in and re-upload.&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Lore Bugs]]: Add any lore discrepancies found in the game.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
{{About|Things we would like to add to the wiki in the near future that no one has started work on (yet).}}&lt;br /&gt;
# Make a supporting characters page. (See [[:Category: Supporting character]]). Have sortable columns for name/affiliation/species.&lt;br /&gt;
# Add a 1 sentence description to all minor locations on their respective region pages.&lt;br /&gt;
#* Status: Done with everything not in a current country/unaffiliated.&lt;br /&gt;
#* Exceptions: [[Island of the Vengeful Serpent]], [[Karigor]], [[Blackdome]], Some [[Jadame]] regions&lt;br /&gt;
# Make a modified version of each country map that shows the country in question with the regions written in.&lt;br /&gt;
# Now that we have a lot of lore info from various games, it would probably help to add citations...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Tools&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Tools&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Tools&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the [[Map Editor]], [[Campaign Editor]] or [[Template Editor]] (also includes [[Hex Editing - Guide‎‎]])}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
# &amp;quot;RMG Value&amp;quot; is referenced on [[List of adventure map objects]] and [[AI value]], but never explained. Maybe add explanation to [[Random Map]]? Add links from these pages when done.&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[List of adventure map objects]]: Abandoned Mine missing RMG value.&lt;br /&gt;
# [[Campaign Editor]]: Missing the following maps: Song for the Father, Islands, Terror of the Seas, Horn of the Abyss, All In&lt;br /&gt;
# [[Campaign Editor]]: Several {{tl|unk}} references remaining.&lt;br /&gt;
# [[Template Editor]]: Add a legend explaining how to read the template schematics.&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# [[Map Editor - Objects]] page mentions SoD bugs when specifying artifact / resource guards. Did these bugs actually occur in SoD? Have they been fixed completely in Hota? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[List of adventure map objects]]: Keymaster&#039;s tent has various RMG values for HotA. What are these referring to? Do different colors spawn at different rates? Is this even accurate?&lt;br /&gt;
#* NOTE: ShushMaster added these values on Sept. 20, 2018 (in case that helps)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pics of the toolstrip buttons for the [[Map Editor]] and [[Campaign Editor]].&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Hex Editing - Guide‎‎]] (Lead: Csaros)&lt;br /&gt;
#*&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;HELP WANTED&amp;lt;/span&amp;gt;: I wish someone else who knows more than I do could help me with what I&#039;m missing - f.e. Resource Silos, Mana Generator, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Editing HotA Creatures: There is a description for QQ, but it doesn&#039;t appear in the initial hex string.&lt;br /&gt;
#* Clean up the Hex values with missing descriptions (marked in red).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-BTS&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Behind the Scenes&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTS&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the creation of the game (or major fan-made expansions) or interviews with the development team. This content is all contained under [[Behind the Scenes]].}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[Greg Fulton/Fanstratics Newsletters/5]]: Anybody knows what map of Antagarich is being referred to?&lt;br /&gt;
#* Greg Fulton: &amp;quot;The Map of Antagarich, the one with the Chinese characters, is essentially the map the MM7 team used when they started work on MM7.  On this map, you can see within Erathia, three smaller regions colored redish-purple.  These were The Contested Lands.&amp;quot;&lt;br /&gt;
#* I can&#039;t find any map of Antagarich with Chinese characters, or for that matter with three reddish-purple regions within Erathia. The link in the newsletter went to some Photobucket account, and only gives an error 404 even in the Internet archive (apparently it wasn&#039;t crawled before 2024, while that interview is from 2020). The World of Enroth map mentioned is the fanmap made by Katarn in 2014, and the campaign map of the contested lands is from the game, so those two aren&#039;t really a problem. But it&#039;s the missing map that he points out specifically. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 22:36, 29 October 2025 (UTC)&lt;br /&gt;
#* I also looked all over for this map to no avail. I think to get a copy of it we either have to 1) Find someone who saved it from Greg&#039;s newsletter, or 2) Contact Greg himself. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:19, 21 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# Check that the sources section of the hota artists&#039; pages are correct.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pre-release images from: https://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia&lt;br /&gt;
#* There is actually a ton of content that we should port to the appropriate pages here.&lt;br /&gt;
#* Status: Done with Main page, &amp;quot;Development Info&amp;quot;&lt;br /&gt;
#* To Do: &amp;quot;Prerelease Info&amp;quot;, &amp;quot;Unused Graphics &amp;amp; Animations&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Wiki&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Wiki&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Wiki&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the maintenance or improvement of this wiki.}}&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
# An admin should go over [[Special:AbuseFilter]] and add a filter to get rid of some [[Special:Log/delete|extremely frequent spam phrases]]. For example, the title of a show that is currently very popular among spambots.&lt;br /&gt;
&lt;br /&gt;
== Tabs vs TabberNeue ==&lt;br /&gt;
# Look into switching over to [https://www.mediawiki.org/wiki/Extension:TabberNeue TabberNeue] since the [https://www.mediawiki.org/wiki/Extension:Tabs Tabs] extension may not be available in future MediaWiki versions.&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
{{About|Parts of the wiki that don&#039;t match related parts of the wiki.}}&lt;br /&gt;
# Update all scenario event tables to use [[:Template:Eheader]]&lt;br /&gt;
# [[Medusa Stores]]: Why are there 2 xp amounts listed for each level here and on no other [[Creature Bank]]?&lt;br /&gt;
# Go through pages and templates like [[:Template:Marketplace]] and update old formats to modern ones. This example is 9 tables within a table - this can be simplified to one table.&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
# [[Adventure map hero sprites]]: Missing most non-hota sprites (turn off hota switch). Maybe a product of changing shadows to black?&lt;br /&gt;
&lt;br /&gt;
== Aesthetics ==&lt;br /&gt;
{{About|Any visual issues with the wiki (e.g. color schemes, text alignment, generally gross-looking pages).}}&lt;br /&gt;
# [[Template Editor]]: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures).&lt;br /&gt;
# [[Template:SmCost]], [[Template:Cost]] - Update H3CSS version of this template to more closely match non-H3CSS (e.g. &amp;lt;s&amp;gt;remove border&amp;lt;/s&amp;gt;, make background transparent, center).&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
{{About|Issues with templates used on this wiki. Usually requires knowledge of MediaWiki to fix.}}&lt;br /&gt;
# Change H3CSS to [[mediawikiwiki:Manual:How_to_make_a_MediaWiki_skin|an actual wiki skin]] (and make it the default)&lt;br /&gt;
#* The wiki is currently configured to have Vector Legacy (2010) as the default skin, and H3CSS overrides it with JavaScript. Defining H3CSS as a new skin and setting it as the default would allow to get rid of all that JS theme switching logic. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 19:53, 9 September 2025 (UTC)&lt;br /&gt;
#* So all I have to do is copy/paste the CSS into the Skins Lab (option 2), download the zip, and send it to Terra to put in the skins folder and update LocalSettings.php? I haven&#039;t written any extra HTML or JS for it, so I presume it&#039;s as simple as that - unless you know something I&#039;m missing? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 20:06, 9 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. [[Chapel of Stilled Voices]], [[Altar of Thought]]). Can we update these pics to show more of a difference?&lt;br /&gt;
# Let&#039;s rename the Proposals icon/page to something more welcoming. Maybe something like &amp;quot;Help Out!&amp;quot; --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-LowPri&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Low Priority/Backburner&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LowPri&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Things we would like to add to the wiki in the long term.}}&lt;br /&gt;
== Research/Explain game concepts ==&lt;br /&gt;
# I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In case I forget: AI is coded to always pick the most bottom right part of the screen if two hexes are equidistant to their target.&lt;br /&gt;
#* Another note for it: We could add a description and explanation of some unusual AI behaviour that gets used by experienced players: Fake Breath is already there, but things like Kiting, Fake Forgetfulness, Areas of Danger, etc. are missing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until all scenario sections have templates)&amp;lt;/span&amp;gt; Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See [[All for One]])&lt;br /&gt;
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC)&lt;br /&gt;
#* Probably want to figure out a way to automatically export/convert text into the form we want.&lt;br /&gt;
#* Maybe focus on the story/lore-based scenarios first? (e.g. [[Trial of Flame]], &amp;lt;s&amp;gt;[[The Mandate of Heaven]]&amp;lt;/s&amp;gt;, [[Dead Man&#039;s Tales]], [[Ville&#039;de&#039;Porte]])&lt;br /&gt;
#** There seem to be a bunch that mention named characters or places, but may not be connected to canon. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:41, 6 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
# Find all the random colors (e.g. &amp;quot;color:#d8d8eb&amp;quot;, rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors ([[Template:Color templates]]) (if they match an existing category), 2) switch them to [https://en.wikipedia.org/wiki/File:SVG_Recognized_color_keyword_names.svg standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to [[Template:Color templates]] and switch to using the standard template (e.g. {{tl|Blue 1}}) (if they are for a new category of pages)&lt;br /&gt;
#* This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like &amp;quot;color:#&amp;quot; should be fine, but search doesn&#039;t seem to like that. I can&#039;t get regex search to work either... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:03, 29 March 2024 (UTC)&lt;br /&gt;
# Go through all user commentary to standardize all language and make it grammatically sound.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Swap all creature page static sprites (in the creature info box) to the animated ones seen in-game (i.e. the ones that show their battle animations: idle/walking/attacking/getting damaged)&lt;br /&gt;
# Add creature sounds to their respective pages.&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)&lt;br /&gt;
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.&lt;br /&gt;
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. (I would probably re-write this similar to the way I wrote about [[Talk:Heroes 3 creatures and attributes|here]].) –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] &amp;lt;!--[[File:Armageddon&#039;s Blade_am-artif.gif|{{#invoke:an|hover|Armageddon&#039;s Blade}}]]--&amp;gt; –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* Does anyone have these all in json or in a spreadsheet. I could convert that into a module to make this actually happen. –[[user_talk:imahero|imahero]] 19:10, 30 March 2025 (UTC)&lt;br /&gt;
#** Does this help? [[Template:Artifact table - Torso]] (and the related &#039;See also:&#039; templates). Could probably get it into a spreadsheet using the text to column delimiter without too much work. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 31 March 2025 (UTC)&lt;br /&gt;
#** I can get everything except the source column using [https://tableconvert.com/html-to-csv tableconvert.com/html-to-csv]. Still quite a bit of work. Maybe we should ask on discord to see if anyone has done this already. –[[user_talk:imahero|imahero]] 20:20, 31 March 2025 (UTC)&lt;br /&gt;
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer&#039;s huts labelled with numerical overlays. ([https://en.wikipedia.org/wiki/Template:Overlay] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC)&lt;br /&gt;
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.&lt;br /&gt;
#* We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in [[Template:BonusCr]].&lt;br /&gt;
# Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See [[Template:TErow]] for example)&lt;br /&gt;
#* Also switch templates to the correct color palette (See [[Template:Color templates]])&lt;br /&gt;
# [[Template:SmCost]] does not work when placed in the &amp;quot;effect=&amp;quot; parameter of [[Template:TErow]].&lt;br /&gt;
#* NOTE: Also happens in the &amp;quot;rew=&amp;quot; param or [[Template:SorQrow]].&lt;br /&gt;
#* Doesn&#039;t seem to work properly when it is the first thing in a parameter. WORKAROUND: add &amp;lt;nowiki&amp;gt;&amp;quot;{{-}}&amp;quot;&amp;lt;/nowiki&amp;gt; before using the template --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:47, 15 April 2024 (UTC)&lt;br /&gt;
# Make a template to standardize the maps on the country pages.&lt;br /&gt;
&lt;br /&gt;
== Wiki settings (advanced) ==&lt;br /&gt;
# [[Forged in Fire]] campaign videos are currently the ones voiced in Russian.&lt;br /&gt;
#* Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)&lt;br /&gt;
#* I don&#039;t think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC)&lt;br /&gt;
#* This is only a problem for the factory videos, right? So just need to replace the current ones with these ones: [[HotA_1.7.0-webm-video-audio]]. –[[user_talk:imahero|imahero]] 19:08, 30 March 2025 (UTC)&lt;br /&gt;
# The idea of &amp;quot;clickable regions&amp;quot; of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC)&lt;br /&gt;
#* Vision: Certain regions of an image could be configured to light up &amp;amp; link to another page like the main menu.&lt;br /&gt;
#* Pages to modify if implemented:&lt;br /&gt;
#** [[Timeline]]: Link to all the referenced pages.&lt;br /&gt;
#** [[Antagarich]]: Add clickable maps to move between the location pages.&lt;br /&gt;
#* The usual way to add clickable maps for a MediaWiki is to install the [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension. I don&#039;t see it already [[Special:Version|here]], so that&#039;s a topic for the wiki owner.&lt;br /&gt;
#** [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] has now been installed. –[[user_talk:imahero|imahero]] 18:10, 1 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desired Updates ==&lt;br /&gt;
# Write tips on [[:category:campaign scenarios|campaign scenario]] pages ([[Special:Contributions/212.112.111.20|212.112.111.20]])&lt;br /&gt;
#* Sometimes there are tips on the main campaign pages under User Commentary. (e.g. [[Dragon&#039;s Blood]])&lt;br /&gt;
#* I&#039;ve noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?&lt;br /&gt;
#** The &amp;lt;i&amp;gt;CC BY-SA&amp;lt;/i&amp;gt; seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)&lt;br /&gt;
# Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.&lt;br /&gt;
#* Perhaps it would be better to simply add links to download maps on these scenarios&#039; pages, and thus people could open them and get more specific and detailed information about that scenario and its map parameters that can&#039;t be covered in an article? Properties of objects on the map, aggression of creatures, spells available for each specific castle, etc.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.&lt;br /&gt;
# Create Lore page that will fit all main information and links to all detailed pages on the lore (we can include chronology, politics, [[Lost Lore]], etc. into this). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Are you envisioning something different than the Lore tab on the main menu? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:46, 31 October 2024 (UTC)&lt;br /&gt;
#** Yes, something more akin to f.e. [https://www.gildia.acidcave.net/chronologia_ashanu.html acidcave&#039;s Ashan lore page], which explains in details the entire timeline, plot of each campaign, notes on all important backstory events mention; it also covers what happened to most of relevant campaign characters at every point (here the Queen was born, here Sandro&#039;s parents was killed, here Markal became his student etc.) all in one nice to read text. I wish something like this existed for H3; I, sadly, don&#039;t know enough about heroes 3 lore to write it (and then I wouldn&#039;t wish for it). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Popups ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit [[Archer]], sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in [[Pikeman]] voluptate velit esse cillum dolore eu fugiat nulla pariatur [[Archer]]. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum [[Pikeman]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Portrait Pikeman (HotA).png]]&lt;br /&gt;
* I think it is a cool idea. Can it only be used with images, or can anything be popped-up? My initial thoughts are to use this either for a TOC that is somewhere always visible on the page (maybe in the header?) or for the idea in the backlog section about giving artifact info on hover-over. Did you have a vision for how/when this popup would be used? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:26, 14 August 2025 (UTC)&lt;br /&gt;
** Text seems to work. Can always adjust the code later to fix any issues that crop up. Keep in mind though that once the link is unhovered the other thing goes away. Not really a vision, it was just a thing I saw in another wiki and when I hovered the links in our wiki I felt sad they didn&#039;t do anything cool when hovered. –[[user_talk:imahero|imahero]] 19:25, 14 August 2025 (UTC)&lt;br /&gt;
* If this can be used with templates, that&#039;d be great! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:55, 14 August 2025 (UTC)&lt;br /&gt;
** Yes, templates should work fine with this. –[[user_talk:imahero|imahero]]{{pu|imahero|Hero Stormblessed small.gif}} 19:25, 14 August 2025 (UTC)&lt;br /&gt;
** I tested it and they don&#039;t work with templates, sadly - see [[:Template:Creature/Pikeman]] [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 21:00, 14 August 2025 (UTC)&lt;br /&gt;
** I think it&#039;ll depend on the template content. Tables (and nested templates?) for some reason get rendered outside of the span. I could also probably just write a more generic version of the code to work with tables. Or maybe could create tables using div tags instead [https://www.dummies.com/article/technology/programming-web-design/css3/using-the-div-tag-to-create-tables-142904]. –[[user_talk:imahero|imahero]] 23:59, 14 August 2025 (UTC)&lt;br /&gt;
* OK I think it&#039;s working now. I added a little to the [[Template:H3H4header]] to get it to work. The popupid should probably be unique per page load. So longer popupids like popupidPikemanCreatureNew might be better if you are doing many such popups on one page. Let me know if you find any bugs. –[[user_talk:imahero|imahero]] 01:59, 16 August 2025 (UTC)&lt;br /&gt;
** Still a bit lost about how to correctly display the [[:Template:Creature/Pikeman|Pikeman example]] (showing the CreatureNew template upon hover) but I&#039;ll have a look at it with a fresh brain tomorrow unless you can work your magic! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 02:34, 16 August 2025 (UTC)&lt;br /&gt;
** Erm, also, [[Heroes_from_other_games#Heroes_IV|this set of tables]] have vanished now... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 03:08, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the h4 table. Was missing the default of blank for the popupid in the #if statement. –[[user_talk:imahero|imahero]] 03:20, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the pikeman example. The popupid has to be passed all the way through. Otherwise the popup content can render outside of the enclosing span (or div). I don&#039;t know exactly why so this will just have to be done on a case by case basis depending on what works. –[[user_talk:imahero|imahero]] 03:29, 16 August 2025 (UTC)&lt;br /&gt;
* Should I remove the old method and just keep the new JS method? The good thing about the old method is that it doesn&#039;t require a unique id because the popup content is a child element, but maybe it would be good to only have a single method to keep things consistent? –[[user_talk:imahero|imahero]] 06:53, 16 August 2025 (UTC)&lt;br /&gt;
** In an ideal world we wouldn&#039;t need the unique IDs but the fact the new method can easily be transcluded in text makes it wonderfully usable, perfect for things like creatures (hence why I kept trying to get the Pikeman example to work; many thanks for getting that functional) or artifacts! I&#039;m not sure what use we&#039;d get out of the old method, so its one upside becomes redundant if the method won&#039;t ever be used. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 23:20, 17 August 2025 (UTC)&lt;br /&gt;
** OK so I removed the old version. What I imagine we&#039;ll want to do is put all the popupables together at the bottom of pages so as not to clutter things up too much. I&#039;m thinking of building a script to automate replacing all the old links with hoverable versions. Can you think of any edge cases or things I should look out for that might be tricky to automate? –[[user_talk:imahero|imahero]] 05:46, 18 August 2025 (UTC)&lt;br /&gt;
* I automated creating the [[:Category:Creatures Database]]. I had to fix halfing manually. Are there any others like halfing I should be aware of? –[[user_talk:imahero|imahero]] 04:14, 21 August 2025 (UTC)&lt;br /&gt;
** There shouldn&#039;t be any other cases for either hoverables or the database until the Bulwark and DOR come out, and that only depends on how Yetis and Jotunn are named. Can&#039;t think of anything else for now! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 04:16, 21 August 2025 (UTC)&lt;br /&gt;
* OK the script is now running. It&#039;s a bit slow because it has to check the redirect of every link. Let me know if you spot any issues! –[[user_talk:imahero|imahero]] 10:14, 21 August 2025 (UTC)&lt;br /&gt;
** Big uh-oh, it&#039;s removing all redirects and, in the case of single creatures, it&#039;s still using both the creature and its upgrade/downgrade ^^&#039; [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:05, 21 August 2025 (UTC)&lt;br /&gt;
*** Rolled back all the redirect overwrites and fixed the redirect problem in the code. –[[user_talk:imahero|imahero]] 17:19, 21 August 2025 (UTC)&lt;br /&gt;
** I like the hover-over creature popups! I do think we need a little more work on the syntax so it doesn&#039;t require as much setup on every page. It would be great if we could figure out how to do this with no additional setup on each page! Instead of changing every link, what if we started by only changing the main Cn/An/Sn templates to also have hover-over popups? I think we should be able to do that with only editing the templates, not the pages? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:39, 21 August 2025 (UTC)&lt;br /&gt;
* BUG: When the link breaks across text lines, the popup can display partially off the page.&lt;br /&gt;
** I think I finally found the big bug for the popups. I had to recursively get the offsets all the way back to either the div#bodyContent or the MAIN tag. Hopefully this fixes everything. You might even be able to throw spans (with the right classes) around anything and get a working popup (up until now I couldn&#039;t understand why I had to pass the popupid all the way through but now I think it had to do with the need to recursively get all the offsets). Let me know if you find any more missing or misbehaving popups (I really think I got it right this time though so hopefully you can&#039;t find any). –[[user_talk:imahero|imahero]] 20:05, 21 August 2025 (UTC)&lt;br /&gt;
** That got the popups displaying well in tables for me, but they still show up partly offscreen when the link breaks across lines. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:15, 21 August 2025 (UTC)&lt;br /&gt;
*** Could you give me a page link for the breaking lines example? –[[user_talk:imahero|imahero]] 20:22, 21 August 2025 (UTC)&lt;br /&gt;
*** The width of your browser matters, but for me, [[Dragon&#039;s Blood (campaign scenario)]] has a Hell Hounds link near the right at in the monsters table at 17, 18, 0. If you change your browser width until &amp;quot;Hell&amp;quot; is on one line and &amp;quot;Hounds&amp;quot; is on the next, then try to hover the link, you should be able to see the issue. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:36, 21 August 2025 (UTC)&lt;br /&gt;
*** Added white-space:nowrap; to the hoverable template to solve this. –[[user_talk:imahero|imahero]] 21:02, 21 August 2025 (UTC)&lt;br /&gt;
*** Agreed. That fixed it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:19, 21 August 2025 (UTC)&lt;br /&gt;
* Note that popups for single creatures still show their upgrade and downgrade if they have one instead of just the single creature (e.g. hovering over Sorceress shows Sea Witch and Sorceress) [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 22:57, 21 August 2025 (UTC)&lt;br /&gt;
** Fixed. Let me know if you find any mistakes. –[[user_talk:imahero|imahero]] 01:28, 22 August 2025 (UTC)&lt;br /&gt;
* So we want to do {{tl|an}} and {{tl|sn}} now? What should the popup be for these? –[[user_talk:imahero|imahero]] 01:19, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|sn}}, we could either use the top half of the {{tl|Spell}} template (no probabilities) or come up with a new template that uses the condensed wording from [[List of spells]]. Depends if we care more about keeping a single source of info or having a shorter template. I can see pros/cons to both approaches. Happy to bow to Phasma&#039;s aesthetic eye on this one :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|an}}, we could either use {{tl|ArtifactNewSB}} as is or make a version that doesn&#039;t display the event text. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
* OK I got {{tl|cnu}} to work. Let me know if you find any issues. –[[user_talk:imahero|imahero]] 03:49, 25 August 2025 (UTC)&lt;br /&gt;
* The creature(s)/ templates use a lot of html and cause issues on large pages. If we took screenshots of all the creature(s)/ templates and used them as the popups we could afford to have many more popups. What do you think? –[[user_talk:imahero|imahero]] 21:04, 25 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
# Create [[:Category:Creature Database]] entries for all creatures (now we have hoverable text, there will be more than one use for each CreatureNew template; this keeps it all in one accessible location)&lt;br /&gt;
#* Update all creature pages to use these templates &#039;&#039;&#039;when they are released&#039;&#039;&#039;: ([[Bulwark]], [[Palace]], [[Forge]], [[Grotto]])&lt;br /&gt;
# Look into creating similar databases for artifacts and spells&lt;br /&gt;
&lt;br /&gt;
== Translation ==&lt;br /&gt;
# Templates do not handle translation well when transcluding them. See my post on Discord from 01/APRIL/2025 with a screenshot to see what I mean, but the &amp;quot;Other languages&amp;quot; area appears above each instance of the template and it takes up the width of the page each time, essentially having the &amp;lt;nowiki&amp;gt;{{clear}}&amp;lt;/nowiki&amp;gt; element attached to it and pushing everything below it. This means that until we can somehow remove that from templates (at least when transcluded), we can&#039;t translate templates yet... which is a problem when we always use templates. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# I&#039;m already finding that you cannot edit templates after translating them which is very annoying; the translated version saves as TemplateName/en, and when calling TemplateName, it displays TemplateName/en INSTEAD OF Template name. Unless I&#039;m missing something (which I probably am), we should make sure to finalise templates before translating them; all of the new ones should be fine! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
#* I&#039;ll update the standard artifact template some time to increase the size of the event text box. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
# Add official translations where possible. I&#039;ve got installs of all the languages available on GOG (English, Russian, Polish, French) and the unofficial German translation, but I don&#039;t think there&#039;s an easy way to add translations other than manually. Not sure what we can add for now that will avoid templates other than campaign texts - any ideas? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# Speaking of translations. There&#039;s some discrepancies I&#039;ve noticed in russian. Looking at the TownType.txt file from H3Bitmap.lod from the various versions, I get these town names:&lt;br /&gt;
{|&lt;br /&gt;
! !! 🇺🇸 !!  🇫🇷 !!  🇵🇱 !! 🇷🇺&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Castle}} || Castle || Château || Zamek || Замок&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Rampart}} || Rampart || Rempart || Bastion || Бастион&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Tower}} || Tower || Tour || Forteca || Башня&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Inferno}} || Inferno || Hadès || Inferno || Инферно&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Necropolis}} || Necropolis || Nécropole || Nekropolis || Некрополь&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Dungeon}} || Dungeon || Donjon || Lochy || Подземелье&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Stronghold}} || Stronghold || Bastion || Twierdza || Цитадель&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Fortress}} || Fortress || Forteresse || Cytadela || Крепость&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Conflux}} || Conflux || Conflux || Wrota żywiołów || Колония&lt;br /&gt;
|}&lt;br /&gt;
However, the russian-language site heroes3towns.com has Rampart as &amp;quot;Оплот&amp;quot;, not &amp;quot;Бастион&amp;quot;, Dungeon as &amp;quot;Темница&amp;quot;, not &amp;quot;Подземелье&amp;quot;, and Conflux as &amp;quot;Сопряжение&amp;quot;, not &amp;quot;Колония&amp;quot;.&lt;br /&gt;
#* Interesting - I wonder if this is a regional difference, a release difference, or some other type of change in localisation? Perhaps stick with the official release info until we know more, though again, this stuff will all be in a template so we have no choice but to wait and resolve that issue first. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
##* There were a couple different translations (like more than ten). The official one is the Buka one. Heroes3towns uses mixed terminology IIRC. There&#039;s also a HotA translation, which&#039;s the best one probably as for now - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
# [[Cove]] sounds on wiki are outdated, these were changed in 1.7.0 release of {{hota}} - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Upcoming! =&lt;br /&gt;
{{About| Major fan-made expansions in the works that we are monitoring.}}&lt;br /&gt;
# {{wh}} {{hota}} (update): [[Bulwark]]&lt;br /&gt;
# {{wd}} {{dor}} (initial release): [[Day of Reckoning]]&lt;br /&gt;
&lt;br /&gt;
= How To =&lt;br /&gt;
== Content Switches ==&lt;br /&gt;
{{About| Hide all HotA / DoR game content (not lore content) when not enabled.}}&lt;br /&gt;
* For table rows, just add this to the row: &amp;lt;nowiki&amp;gt;|- class=&#039;onlyhota&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For most other content just use: &amp;lt;nowiki&amp;gt;{{showwithhota|content}}&amp;lt;/nowiki&amp;gt;. Can also use &amp;lt;nowiki&amp;gt;{{swh|HotaOnlyContent|SodOnlyContent}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* In some circumstances, you might need to use: &amp;lt;nowiki&amp;gt;&amp;lt;span class=&#039;onlyhota&#039;&amp;gt;content&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For lists, use: &amp;lt;nowiki&amp;gt;&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;item&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;other item&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;. For numbered lists, swap &amp;quot;ul&amp;quot; to &amp;quot;ol&amp;quot;.&lt;br /&gt;
* See [[User:Imahero/hide]] for more examples.&lt;br /&gt;
&lt;br /&gt;
=== H3CSS Notes ===&lt;br /&gt;
# [https://darkreader.org darkreader] Make sure to disable Dark Reader before making any changes - it overrides default CSS and does its own stuff, which means that making changes for H3CSS with Dark Reader enabled is a bad idea.&lt;br /&gt;
&lt;br /&gt;
== File Uploading ==&lt;br /&gt;
* In a command terminal run: &amp;quot;oxipng -o 6 -s -r .&amp;quot; to losslessly compress all png images: [https://github.com/shssoichiro/oxipng github.com/shssoichiro/oxipng]&lt;br /&gt;
&lt;br /&gt;
== Mediawiki Tips/Tricks ==&lt;br /&gt;
* List Numbering&lt;br /&gt;
** Use &amp;quot;#*&amp;quot; to add a comment to an item without breaking the numbering.&lt;br /&gt;
** Use &amp;lt;nowiki&amp;gt;&amp;lt;li value=&amp;quot;your_number_here&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt; to restart a numeric list if there are breaks in between the numbers (e.g. comments).&lt;br /&gt;
* Comments: Use &amp;lt;nowiki&amp;gt;&amp;quot;&amp;lt;!--your comment here--&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt; to add comments to a page that can only be seen when editing.&lt;br /&gt;
* See [[User:ShushMaster]] and [[User:Legate]] for additional tricks.&lt;br /&gt;
* Use [[Template:Exist]] instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn&#039;t exist!&lt;br /&gt;
* Beware of caching issues with templates. If something isn&#039;t updating the way you think it ought to, rename a template on the page, save the page and then rename it back. (Or use the More dropdown and choose Purge.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl4&amp;diff=192059</id>
		<title>Template:Creature Compare Lvl4</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl4&amp;diff=192059"/>
		<updated>2026-01-09T14:17:42Z</updated>

		<summary type="html">&lt;p&gt;Archer: average lvl 4&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Swordsman}}        | {{town|Castle|noname=}}     | 4 | 10 |12 | 6 | 9 | 35 | 5 | 4 | 8 | 445 | 300 | 2400 | 3560 | 280 | 0.117 | 1.483 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Pegasus}}          | {{town|Rampart|noname=}}    | 4 |  9 | 8 | 5 | 9 | 30 | 8 | 5 |10 | 518 | 250 | 2500 | 5180 | 300 | 0.12  | 2.072 | [[Flying]], [[Magic damper]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Mage}}             | {{town|Tower|noname=}}      | 4 | 11 | 8 | 7 | 9 | 25 | 5 | 4 | 8 | 570 | 350 | 2800 | 4560 | 200 | 0.071 | 1.629 | [[Ranged]] (24 shots), No [[melee penalty]], No [[obstacle penalty]]&amp;lt;br&amp;gt;Hero&#039;s combat spells cost 2 less mana}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Demon}}            | {{town|Inferno|noname=}}    | 4 | 10 |10 | 7 | 9 | 35 | 5 | 4 | 8 | 445 | 250 | 2000 | 3560 | 280 | 0.14  | 1.78  | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Vampire}}          | {{town|Necropolis|noname=}} | 4 | 10 | 9 | 5 | 8 | 30 | 6 | 4 | 8 | 555 | 360 | 2880 | 4440 | 240 | 0.083 | 1.542 | [[Flying]], [[Undead]], No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Medusa}}           | {{town|Dungeon|noname=}}    | 4 |  9 | 9 | 6 | 8 | 25 | 5 | 4 | 8 | 517 | 300 | 2400 | 4136 | 200 | 0.083 | 1.723 | [[Ranged]] (4 shots), No [[melee penalty]], [[Stone gaze]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ogre}}             | {{town|Stronghold|noname=}} | 4 | 13 | 7 | 6 |12 | 40 | 4 | 4 | 8 | 416 | 300 | 2400 | 3328 | 320 | 0.133 | 1.387 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Basilisk}}         | {{town|Fortress|noname=}}   | 4 | 11 |11 | 6 |10 | 35 | 5 | 4 | 8 | 552 | 325 | 2600 | 4416 | 280 | 0.108 | 1.698 | [[Petrifying attack]]}}&lt;br /&gt;
{{CrComprow | {{swh|{{Cnlite|Fire Elemental|image=Fire Elemental (HotA)}}|{{Cnlite|Fire Elemental}}|noicon=}}{{-wa}}| {{town|Conflux|noname=}} | 4 | 10 | 8 | 4 | 6 | 35 | 6 | 5 | 10 | 345 |350 | 3500 | 3450 | 350 | 0.1 | 0.986 | [[Elemental]], [[Immunity|Immune]] to [[Fire magic|Fire]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Stormbird}}{{-wh}} | {{town|Cove|noname=}}       | 4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 |11 | 502 | 275 | 3025 | 5522 | 330 | 0.109 | 1.825 | [[Flying]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Automaton}}{{-wh}} | {{town|Factory|noname=}}    | 4 | 12 |10 | 7 | 7 | 30 | 8 | 5 |10 | 669 | 350 | 3500 | 6690 | 300 | 0.086 | 1.911 | [[Mechanical]], [[Detonation]] at death | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Yeti}}{{-wh}} | {{town|Bulwark|noname=}}    | 4 | 10 | 8 | 7 | 9 | 40 | 6 | 4 | 8 | 504 | 325 | 2600 | 4032 | 320 | 0.123 | 1.551 | Recovers from negative effects in one round of combat. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 4           |                             | 4 |10.3|9.1|5.8|8.9|32.2|5.4|4.2|8.4| 485 | 309 | 2609 | 4070 | 272 | 0.106 | 1.589 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 4{{-wh}}    |                             | 4 |10.4|9.0|6.0|8.8|32.5|6.0|4.3|8.8| 503 | 311 | 2717 | 4406 | 283 | 0.106 | 1.632 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Crusader}}         | {{town|Castle|noname=}}     | 4+ | 12 |12 | 7 |10 | 35 | 6 | 4 | 8 | 588 | 400 | 3200 | 4704 | 280 | 0.088 | 1.47  | [[Double attack]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Silver Pegasus}}   | {{town|Rampart|noname=}}    | 4+ |  9 |10 | 5 | 9 | 30 |12 | 5 |10 | 532 | 275 | 2750 | 5320 | 300 | 0.109 | 1.935 | [[Flying]], [[Magic damper]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Arch Mage}}        | {{town|Tower|noname=}}      | 4+ | 12 | 9 | 7 | 9 | 30 | 7 | 4 | 8 | 680 | 450 | 3600 | 5440 | 240 | 0.067 | 1.511 | [[Ranged]] (24 shots), No [[melee penalty]], No [[obstacle penalty]]&amp;lt;br&amp;gt;Hero&#039;s combat spells cost 2 less mana}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Horned Demon}}     | {{town|Inferno|noname=}}    | 4+ | 10 |10 | 7 | 9 | 40 | 6 | 4 | 8 | 480 | 270 | 2160 | 3840 | 320 | 0.148 | 1.778 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Vampire Lord}}     | {{town|Necropolis|noname=}} | 4+ | 10 |10 | 5 | 8 | 40 | 9 | 4 | 8 | 783 | 500 | 4000 | 6264 | 320 | 0.08  | 1.566 | [[Flying]], [[Undead]], No enemy [[retaliation]], [[Life Drain]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Medusa Queen}}     | {{town|Dungeon|noname=}}    | 4+ | 10 |10 | 6 | 8 | 30 | 6 | 4 | 8 | 577 | 330 | 2640 | 4616 | 240 | 0.091 | 1.748 | [[Ranged]] (8 shots), No [[melee penalty]], [[Stone gaze]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ogre Mage}}        | {{town|Stronghold|noname=}} | 4+ | 13 | 7 | 6 |12 | 60 | 5 | 4 | 8 | 672 | 400 | 3200 | 5376 | 480 | 0.15  | 1.68  | [[Spellcaster]] ([[Bloodlust]])}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Greater Basilisk}} | {{town|Fortress|noname=}}   | 4+ | 12 |12 | 6 |10 | 40 | 7 | 4 | 8 | 714 | 400 | 3200 | 5712 | 320 | 0.1   | 1.785 | [[Petrifying attack]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Energy Elemental}}{{-wa}}|{{town|Conflux|noname=}}|4+ | 12 | 8 | 4 | 6 | 35 | 8 | 5 |10 | 470 | 400 | 4000 | 4700 | 350 | 0.088 | 1.175 | [[Flying|Energizing]], [[Elemental]], [[Immunity|Immune]] to [[Fire magic|Fire]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Spellcaster]] ([[Protection from Fire]])}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ayssid}}{{-wh}}    | {{town|Cove|noname=}}       | 4+ | 11 | 8 | 6 |10 | 30 |11 | 4 |11 | 645 | 325 | 3575 | 7095 | 330 | 0.092 | 1.985 | [[Flying]], [[Ferocity]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Sentinel Automaton}}{{-wh}}|{{town|Factory|noname=}}|4+|12 |10 | 9 | 9 | 30 | 9 | 5 |10 | 947 | 450 | 4500 | 9470 | 300 | 0.067 | 2.104 | [[Mechanical]], [[Detonation]] at death, No enemy [[retaliation]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Yeti Runemaster}}{{-wh}}|{{town|Bulwark|noname=}} |4+| 11 | 9 | 7 | 9 | 45 | 7 | 4 | 8 | 751 | 400 | 3200 | 6008 | 360 | 0.123 | 1.878 | Recovers from negative effects in one round of combat, Possesses [[Runes]]. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 4+          |                             | 4+ |11.1|9.8|5.9|9.0|37.8|7.3|4.2|8.4| 611 | 381 | 3194 | 5108 | 317 | 0.102 | 1.628 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 4+{{-wh}}   |                             | 4+ |11.2|9.6|6.2|9.1|36.4|7.8|4.3|8.8| 644 | 382 | 3348 | 5685 | 316 | 0.098 | 1.703 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Sharpshooter}}{{-wa}}| {{town|Neutral|noname=}} | 4 | 12 | 10 | 8 | 10 | 15 | 9 | 4 | 4 | 585 | 400 | 1600 | 2340 | 60 | 0.038 | 1.463 | [[Ranged]] (32 shots), No [[range penalty]], No [[obstacle penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Satyr}}{{-wh}}       | {{town|Neutral|noname=}} | 4 | 10 | 11 | 6 |10 | 35 | 7 | 4 | 4 | 518 | 300 | 1200 | 2072 | 140 | 0.117 | 1.727 | [[Spellcaster]] ([[Mirth]]) | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Steel Golem}}{{-wh}} | {{town|Neutral|noname=}} | 4 | 10 | 11 | 6 | 8 | 45 | 6 | 4 | 4 | 597 | 400 | 1600 | 2388 | 180 | 0.113 | 1.493 | [[Non-living]], [[Spell damage reduction]] 80% | only=hota}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=192056</id>
		<title>Proposals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=192056"/>
		<updated>2026-01-09T13:54:06Z</updated>

		<summary type="html">&lt;p&gt;Archer: /* Hota v1.8.0 - (Changelog) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{About|Welcome! This page contains everything we want to do to improve this wiki. Whether you are an experienced Mediawiki/CSS editor, someone who knows the Might &amp;amp; Magic lore or just someone who wants to help/learn, we are glad you&#039;re here. Don&#039;t worry about making mistakes or stepping on someone&#039;s toes - we all were there at some point!&amp;lt;p&amp;gt;If you&#039;d like to discuss things in more detail, please join our [https://discord.gg/PX3mnNHkmg discord server].}}&lt;br /&gt;
&lt;br /&gt;
= General/Ongoing =&lt;br /&gt;
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!&lt;br /&gt;
# Check out and verify [[Trivia#Unverified Claims]]&lt;br /&gt;
# Look for pages that need help and report them here (e.g. unreadable color scheme in &amp;quot;Aesthetics&amp;quot;, missing info in &amp;quot;Missing Info&amp;quot;)&lt;br /&gt;
#* Also report if data for an expansion is shown improperly (e.g. HotA functional data is seen when HotA is disabled via the switch on the top or left (Lore should always be visible)). Report these issues here in &amp;quot;Standardization&amp;quot;.&lt;br /&gt;
# Use {{tl|unk}} to mark text we need to fill in. That way all the unknown text will link to that template!&lt;br /&gt;
#* Also, help clear the pages linking to the template by filling in the missing info.&lt;br /&gt;
# Record any in-game bugs found here: [[List of bugs (HotA)]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.8.0 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Get a list of &amp;quot;Fixes to maps and texts&amp;quot; (from changelog)&lt;br /&gt;
# Bulwark creature pages&lt;br /&gt;
#* Add Sounds (widgets added, just need to upload sounds)&lt;br /&gt;
# [[Map Editor]]: Add some info about the improved event system/any other changes&lt;br /&gt;
# Spell pages: Add Bulwark spell probability&lt;br /&gt;
#* [[Template:Spell probability table]] (update in progress)&lt;br /&gt;
# Add pictures:&lt;br /&gt;
#* Town Creature Dwellings (e.g. [[Mammoth Stalls]])&lt;br /&gt;
#* Town Unique buildings (e.g. [[Hay Bins]])&lt;br /&gt;
#* [[Adventure map creature sprites]]&lt;br /&gt;
#* [[Adventure map hero sprites]]&lt;br /&gt;
#* New versions for: &amp;lt;s&amp;gt;[[Seer&#039;s Hut]]&amp;lt;/s&amp;gt;, [[Anti-Magic Garrison]]&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Updated hero portraits: Tarnum (Lord and Beastmaster versions)&lt;br /&gt;
#** I&#039;ve checked these and it only seems that Overlord Tarnum&#039;s small portrait was adjusted, so I&#039;m not too sure what they meant with this update note... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:50, 5 January 2026 (UTC)&lt;br /&gt;
#* Fixed Factory [[Puzzle Map]]&lt;br /&gt;
#* Various other graphical fixes...see changelog&lt;br /&gt;
# Add Bulwark:&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature Comparison pages&amp;lt;/s&amp;gt; + update the averages (e.g. [[Comparison of Level 4 Creatures]]) (Status: Level &amp;lt;s&amp;gt;1,&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;2,&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;3,&amp;lt;/s&amp;gt; 4, 5, &amp;lt;s&amp;gt;6,&amp;lt;/s&amp;gt; 7)&lt;br /&gt;
* [[Resource]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.7.3 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# Lots of event/quest/text changes to all hota campaigns.&lt;br /&gt;
#* Any thoughts on the best way to approach this? If we can get text files of the events/quests from v1.7.1 and v1.7.2, we can use a text-diffing tool to see what needs to be updated. Manually reading through the text in-game would take a long time... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:40, 20 March 2025 (UTC)&lt;br /&gt;
#** Potentially [https://github.com/alexanderbelous/h3mtxt this tool] could be useful &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; it was updated to allow converting maps in hota formats. Unfortunately, the author says he has no interest in adding support for other versions or mods. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:31, 20 March 2025 (UTC)&lt;br /&gt;
#* To Do: [[Under the Jolly Roger]], [[Terror of the Seas]], [[Horn of the Abyss (campaign)]], [[Forged in Fire]], [[All In]]&lt;br /&gt;
# [[Kinkeria]] - update learning table (In Progress: See [[Template: LTheader]], [[Template: LTrow]]) (See [[Talk: Learning]] for some notes)&lt;br /&gt;
#* See [https://docs.google.com/spreadsheets/d/1ePyfh_8DgL-8nquEOLkAxYfue1AOnBNfF6HzhLGV0ts/edit?usp=sharing here] for the calculation spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
#** My vision is to add a few graphs/takeaways to [[Learning]]/[[Kinkeria]], then add a link to the spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Gameplay&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Gameplay Info&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Gameplay&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to info that affects actual gameplay}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
{{About|In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is a wealth of info in the [https://vk.com/doc-19157427_683282458?hash{{=}}WpLr2BahZzYORM5ISDJrpmeytoXQrBICkGVIVeMiyE0 Fizmig document]. The questions here may already be explained in detail there!}}&lt;br /&gt;
# How do spell damage increasing effects (e.g. [[Sorcery]], [[Adrienne]], [[Orb of Silt]]) interact with each other? Are the percentages additive or multiplicative (e.g. Adrienne with Expert Sorcery increases damage by 30% + 50% = 80% or 1.3*1.5 = 1.95 = 95% increase)? Is this info somewhere on the wiki (maybe the [[damage]] page should be improved)?&lt;br /&gt;
# I think there is a maximum number of spells that can affect a creature stack, but I can&#039;t find any info on the wiki about it.&lt;br /&gt;
#* NOTE: Only 3 spells affecting a creature stack are shown, but more than that seem to apply.&lt;br /&gt;
#* I noticed this when 1-stacking master genies and buffing a single creature stack many times. At least Frenzy disappears after awhile. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:00, 16 January 2025 (UTC)&lt;br /&gt;
# When levelling up and taking learning - is all the experience gained at the lower learning %, or is the extra experience multiplied by the new learning amount?&lt;br /&gt;
#* Example (hota) - A hero with no learning needs 1000 xp to level up and gets 5000 xp. If they take learning upon levelling up, do they still only get 4000 xp towards the next level or do they get 4000 * 1.25 = 5000 xp?&lt;br /&gt;
# How does [[Pathfinding]] interact with [[Water Walk]] (or [[Fly]] for that matter)?&lt;br /&gt;
#* Is the &amp;quot;movepoints consumption table&amp;quot; on [[Fly]] accurate with the [[Pathfinding]] update?&lt;br /&gt;
# Phoenix Rebirth has a bug when the Orb of Vulnerability is equipped: when using the Sacrifice spell and selecting Phoenix as the sacrifice, Phoenix first perishes and its corpse disappears. However, at the start of the next round, it forcibly Rebirths at the location where its corpse vanished. If another creature occupies that tile, it becomes invisible and cannot be attacked. If the Phoenix is killed again afterward, it perishes normally with its corpse disappearing. An invisible creature only becomes visible again once it moves away from its original position. If the AI attempts to cast a spell targeting the invisible creature, the spell automatically becomes area-wide (e.g. mass Blind). There are some other interesting features in this bug, for example, when enemy units attempt to attack invisible creature, it results in the enemy units standing on the same tile as the invisible creature being attacked instead. I can&#039;t explain the bug clearly. Maybe HotA has fixed this bug, but I&#039;m sure that SoD has this bug.&lt;br /&gt;
#* I&#039;ve seen this bug in SoD and I&#039;m fairly certain it&#039;s been fixed in Hota. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In certain conditions, casting the Clone spell on a two-hex unit positioned in a corner can cause the original and the clone to occupy the exact same tiles, resulting in the unit becoming invisible, similar to the visual glitch observed with Phoenix Rebirth.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
{{About|Topics on the direction of different features. Used to gain a consensus before making a more major change.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
{{About|Parts of the wiki that are missing information. These are usually marked with {{tl|unk}} (???).}}&lt;br /&gt;
# Add pages for {{hc}} tutorial levels.&lt;br /&gt;
#* I got a copy of hc (it is on sale for cheap on GoG right now) - how do we extract the info we need to make the campaign scenario pages? I&#039;m happy to find any files we need. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:31, 20 May 2025 (UTC)&lt;br /&gt;
#** Use MMArchive or h3Magic to browse the .lod files. I don&#039;t know how to open the Chronicles campaigns (posted about this on Discord and we&#039;ll see if Tevye or others can crack into them), but I uploaded a folder containing all the campaigns and maps individually (the Chronicles HD mod stores all maps separately and I believe I sourced them from there). Search my messages with attachments and you&#039;ll find it! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:47, 20 May 2025 (UTC)&lt;br /&gt;
# Most of the sound files are missing from their respective pages (feel free to missed sections):&lt;br /&gt;
#* &amp;lt;s&amp;gt;Town themes (e.g. [[Tower]]&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Battle]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Terrain]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* [[Campaign]] themes&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature sounds (e.g. [[Marksman]])&amp;lt;/s&amp;gt; (see {{tl|CreatureSounds}})&lt;br /&gt;
#** There seem to be a bunch of cast/ability sounds missing. Examples: [[First Aid Tent]] heal, [[Archangel]] Resurrect, [[Mighty Gorgon]] death stare.&lt;br /&gt;
#*** Do some/most of the creature casting sounds only use the spell sounds? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:11, 22 December 2025 (UTC)&lt;br /&gt;
#* Spell sounds (and visual) (e.g. [[Frost Ring]])&lt;br /&gt;
#* Adventure Map location sounds&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
{{About|Parts of the wiki that seem odd. These need some research to decide if a fix is needed or not.}}&lt;br /&gt;
# Investigate possible bugs found on [[Talk:List of bugs (HotA)]]&lt;br /&gt;
#* [[Hydra and Chaos Hydra]] seems to have a bug in SoD, which can make them attack all the enemy units when the option Quick Combat is open. Although there are facts that Quick Combat AI could win some impossible battles by using Hydras (e.g. using only 1 Hydra to win a battle which takes place in Dragon Fly Hive), they don&#039;t necessarily indicate that the two are related.&lt;br /&gt;
#* Quick combat and auto-battle run different code (tested in HD mod). It&#039;s not unlikely that there might be an issue or discrepancy between the two, just like Wights vs Wights fight is glitched in Quick Combat, but not in Auto Combat. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[Template: Targeting table]]: The in-game tooltip for the cannon shows that it has a 60% chance of hitting the gate at basic/advanced artillery. Is this accurate? (I don&#039;t think I saw any patch notes changing it from 30% in sod)&lt;br /&gt;
# [[Template: Targeting table]] shows a chance to hit the arrow towers/keep before the walls are destroyed when the hero does not have ballistics. Is this accurate? I don&#039;t think I have ever seen this happen in-game.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
{{About|Any missing/incorrect files on the wiki. These usually require looking in the game files, screenshotting the game, or locating the file online.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# Some visiting schemes are missing from [[List of adventure map objects]]: [[File:Boat (vs).png]], [[File:Hero Camp (vs).png]], [[File:Quest Gate (vs).png]]&lt;br /&gt;
# [[Fiery Riches]] fullauto map - The pink Fortresses (S &amp;amp; SW of overworld) are shown as belonging to red. On the minimap file, they correctly show pink.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
{{About|New features/pages being added to the wiki. Feel free to help on any of them or contact the lead if you have questions!}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Lore&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Any issues/missing info related to the lore of Heroes III.}}&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# For [[Chasing the Dream]], what is actually going on? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:50, 13 May 2025 (UTC)&lt;br /&gt;
#* Are all ally/enemy heroes actually agents of Casmetra?&lt;br /&gt;
#* Is a bunch of this representative of Dargem&#039;s descent into madness/illusions created by the cave?&lt;br /&gt;
#** Is Boyd actually there?&lt;br /&gt;
#** Are Dargem&#039;s friends Miriam/Elmore (from earlier in the campaign) actually there?&lt;br /&gt;
#* How does Dargem go from his &amp;quot;victory&amp;quot; in this scenario to trapped in a prison when Bidley finds him in [[In Search of the Horn]]?&lt;br /&gt;
#* The heroes are there, including Boyd. As for Dargem, he simply got captured while searching for the Horn in the tunnels. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 17:52, 4 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until 1.7.2 campaign text is updated.)&amp;lt;/span&amp;gt; I can&#039;t find any info about the following items: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 00:46, 22 September 2024 (UTC)&lt;br /&gt;
#* NOTE: Talked to Tevye - These can now be updated. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:27, 6 January 2025 (UTC)&lt;br /&gt;
#* &amp;quot;Tuunbaq&amp;quot; - [[Frontier]] - This is a reference to some kind of demon polar bear.&lt;br /&gt;
#* &amp;quot;Western Elves&amp;quot; - [[Dead or Alive]] - This is a reference the the mm8 elves.&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;(Skill helpful: Knowledge of M&amp;amp;M Lore)&amp;lt;/span&amp;gt; Update [[Talk:Timeline]] with info from other M&amp;amp;M games.&lt;br /&gt;
#* NOTE: Games with relevant info:{{---}}{{---}}Most Likely: &amp;lt;s&amp;gt;mm7&amp;lt;/s&amp;gt;{{---}}{{---}}Likely: Homm2, &amp;lt;s&amp;gt;mm6,&amp;lt;/s&amp;gt; mm8{{---}}{{---}}Possibly: Homm1, Homm4&lt;br /&gt;
#* When done, update [[Timeline]], [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]] to match [[Talk: Timeline]].&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# Add story info to hero pages. Remaining: {{Hn|Henrietta|0=}}, {{Hn|Catherine|0=}}, {{Hn|Roland|0=}}, {{Hn|Gelu|0=}}&lt;br /&gt;
# Add story info updates from the new [[All In]] campaign. Remaining: {{Hn|Dargem|0=}}, {{Hn|Casmetra|0=}}, {{Hn|Boyd|0=}}&lt;br /&gt;
# Add more story details to {{Hn|Tarnum (Barbarian)|name=Tarnum|0=}}&lt;br /&gt;
# [[Forestdale]]/[[Mosswood]]: Add a trivia explanation about the Campaign editor region names being flipped. See [[Talk: Mosswood]]. Also move/rename the maps we have associated with these regions so no good Samaritan flips them back.&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# Update [[Timeline]]&amp;lt;s&amp;gt;, [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]]&amp;lt;/s&amp;gt; to match current info in [[Talk: Timeline]].&lt;br /&gt;
# [[Talk: Timeline]]: Handle conflcting info (e.g. modify SoD dates based on the newly added info about Gelu&#039;s age)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add cinematics from other games to various pages:&lt;br /&gt;
#* [[Succession Wars]]: Add the homm2 intro&lt;br /&gt;
#* [[Archibald]]: Add the homm2 good ending (at least the part showing him as a statue)&lt;br /&gt;
#* [[Forge (NWC)]]: Add the mm7 bad ending&lt;br /&gt;
#* [[Escaton]], [[Ravenshore]]: Add the mm8 intro&lt;br /&gt;
# [[:File:Antagarich stitch.png]] is missing [[:File:Br BG.H3bitmap.png]]. Stitch this in and re-upload.&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Lore Bugs]]: Add any lore discrepancies found in the game.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
{{About|Things we would like to add to the wiki in the near future that no one has started work on (yet).}}&lt;br /&gt;
# Make a supporting characters page. (See [[:Category: Supporting character]]). Have sortable columns for name/affiliation/species.&lt;br /&gt;
# Add a 1 sentence description to all minor locations on their respective region pages.&lt;br /&gt;
#* Status: Done with everything not in a current country/unaffiliated.&lt;br /&gt;
#* Exceptions: [[Island of the Vengeful Serpent]], [[Karigor]], [[Blackdome]], Some [[Jadame]] regions&lt;br /&gt;
# Make a modified version of each country map that shows the country in question with the regions written in.&lt;br /&gt;
# Now that we have a lot of lore info from various games, it would probably help to add citations...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Tools&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Tools&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Tools&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the [[Map Editor]], [[Campaign Editor]] or [[Template Editor]] (also includes [[Hex Editing - Guide‎‎]])}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
# &amp;quot;RMG Value&amp;quot; is referenced on [[List of adventure map objects]] and [[AI value]], but never explained. Maybe add explanation to [[Random Map]]? Add links from these pages when done.&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[List of adventure map objects]]: Abandoned Mine missing RMG value.&lt;br /&gt;
# [[Campaign Editor]]: Missing the following maps: Song for the Father, Islands, Terror of the Seas, Horn of the Abyss, All In&lt;br /&gt;
# [[Campaign Editor]]: Several {{tl|unk}} references remaining.&lt;br /&gt;
# [[Template Editor]]: Add a legend explaining how to read the template schematics.&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# [[Map Editor - Objects]] page mentions SoD bugs when specifying artifact / resource guards. Did these bugs actually occur in SoD? Have they been fixed completely in Hota? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[List of adventure map objects]]: Keymaster&#039;s tent has various RMG values for HotA. What are these referring to? Do different colors spawn at different rates? Is this even accurate?&lt;br /&gt;
#* NOTE: ShushMaster added these values on Sept. 20, 2018 (in case that helps)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pics of the toolstrip buttons for the [[Map Editor]] and [[Campaign Editor]].&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Hex Editing - Guide‎‎]] (Lead: Csaros)&lt;br /&gt;
#*&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;HELP WANTED&amp;lt;/span&amp;gt;: I wish someone else who knows more than I do could help me with what I&#039;m missing - f.e. Resource Silos, Mana Generator, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Editing HotA Creatures: There is a description for QQ, but it doesn&#039;t appear in the initial hex string.&lt;br /&gt;
#* Clean up the Hex values with missing descriptions (marked in red).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-BTS&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Behind the Scenes&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTS&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the creation of the game (or major fan-made expansions) or interviews with the development team. This content is all contained under [[Behind the Scenes]].}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[Greg Fulton/Fanstratics Newsletters/5]]: Anybody knows what map of Antagarich is being referred to?&lt;br /&gt;
#* Greg Fulton: &amp;quot;The Map of Antagarich, the one with the Chinese characters, is essentially the map the MM7 team used when they started work on MM7.  On this map, you can see within Erathia, three smaller regions colored redish-purple.  These were The Contested Lands.&amp;quot;&lt;br /&gt;
#* I can&#039;t find any map of Antagarich with Chinese characters, or for that matter with three reddish-purple regions within Erathia. The link in the newsletter went to some Photobucket account, and only gives an error 404 even in the Internet archive (apparently it wasn&#039;t crawled before 2024, while that interview is from 2020). The World of Enroth map mentioned is the fanmap made by Katarn in 2014, and the campaign map of the contested lands is from the game, so those two aren&#039;t really a problem. But it&#039;s the missing map that he points out specifically. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 22:36, 29 October 2025 (UTC)&lt;br /&gt;
#* I also looked all over for this map to no avail. I think to get a copy of it we either have to 1) Find someone who saved it from Greg&#039;s newsletter, or 2) Contact Greg himself. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:19, 21 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# Check that the sources section of the hota artists&#039; pages are correct.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pre-release images from: https://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia&lt;br /&gt;
#* There is actually a ton of content that we should port to the appropriate pages here.&lt;br /&gt;
#* Status: Done with Main page, &amp;quot;Development Info&amp;quot;&lt;br /&gt;
#* To Do: &amp;quot;Prerelease Info&amp;quot;, &amp;quot;Unused Graphics &amp;amp; Animations&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Wiki&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Wiki&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Wiki&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the maintenance or improvement of this wiki.}}&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
# An admin should go over [[Special:AbuseFilter]] and add a filter to get rid of some [[Special:Log/delete|extremely frequent spam phrases]]. For example, the title of a show that is currently very popular among spambots.&lt;br /&gt;
&lt;br /&gt;
== Tabs vs TabberNeue ==&lt;br /&gt;
# Look into switching over to [https://www.mediawiki.org/wiki/Extension:TabberNeue TabberNeue] since the [https://www.mediawiki.org/wiki/Extension:Tabs Tabs] extension may not be available in future MediaWiki versions.&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
{{About|Parts of the wiki that don&#039;t match related parts of the wiki.}}&lt;br /&gt;
# Update all scenario event tables to use [[:Template:Eheader]]&lt;br /&gt;
# [[Medusa Stores]]: Why are there 2 xp amounts listed for each level here and on no other [[Creature Bank]]?&lt;br /&gt;
# Go through pages and templates like [[:Template:Marketplace]] and update old formats to modern ones. This example is 9 tables within a table - this can be simplified to one table.&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
# [[Adventure map hero sprites]]: Missing most non-hota sprites (turn off hota switch). Maybe a product of changing shadows to black?&lt;br /&gt;
&lt;br /&gt;
== Aesthetics ==&lt;br /&gt;
{{About|Any visual issues with the wiki (e.g. color schemes, text alignment, generally gross-looking pages).}}&lt;br /&gt;
# [[Template Editor]]: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures).&lt;br /&gt;
# [[Template:SmCost]], [[Template:Cost]] - Update H3CSS version of this template to more closely match non-H3CSS (e.g. &amp;lt;s&amp;gt;remove border&amp;lt;/s&amp;gt;, make background transparent, center).&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
{{About|Issues with templates used on this wiki. Usually requires knowledge of MediaWiki to fix.}}&lt;br /&gt;
# Change H3CSS to [[mediawikiwiki:Manual:How_to_make_a_MediaWiki_skin|an actual wiki skin]] (and make it the default)&lt;br /&gt;
#* The wiki is currently configured to have Vector Legacy (2010) as the default skin, and H3CSS overrides it with JavaScript. Defining H3CSS as a new skin and setting it as the default would allow to get rid of all that JS theme switching logic. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 19:53, 9 September 2025 (UTC)&lt;br /&gt;
#* So all I have to do is copy/paste the CSS into the Skins Lab (option 2), download the zip, and send it to Terra to put in the skins folder and update LocalSettings.php? I haven&#039;t written any extra HTML or JS for it, so I presume it&#039;s as simple as that - unless you know something I&#039;m missing? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 20:06, 9 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. [[Chapel of Stilled Voices]], [[Altar of Thought]]). Can we update these pics to show more of a difference?&lt;br /&gt;
# Let&#039;s rename the Proposals icon/page to something more welcoming. Maybe something like &amp;quot;Help Out!&amp;quot; --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-LowPri&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Low Priority/Backburner&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LowPri&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Things we would like to add to the wiki in the long term.}}&lt;br /&gt;
== Research/Explain game concepts ==&lt;br /&gt;
# I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In case I forget: AI is coded to always pick the most bottom right part of the screen if two hexes are equidistant to their target.&lt;br /&gt;
#* Another note for it: We could add a description and explanation of some unusual AI behaviour that gets used by experienced players: Fake Breath is already there, but things like Kiting, Fake Forgetfulness, Areas of Danger, etc. are missing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until all scenario sections have templates)&amp;lt;/span&amp;gt; Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See [[All for One]])&lt;br /&gt;
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC)&lt;br /&gt;
#* Probably want to figure out a way to automatically export/convert text into the form we want.&lt;br /&gt;
#* Maybe focus on the story/lore-based scenarios first? (e.g. [[Trial of Flame]], &amp;lt;s&amp;gt;[[The Mandate of Heaven]]&amp;lt;/s&amp;gt;, [[Dead Man&#039;s Tales]], [[Ville&#039;de&#039;Porte]])&lt;br /&gt;
#** There seem to be a bunch that mention named characters or places, but may not be connected to canon. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:41, 6 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
# Find all the random colors (e.g. &amp;quot;color:#d8d8eb&amp;quot;, rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors ([[Template:Color templates]]) (if they match an existing category), 2) switch them to [https://en.wikipedia.org/wiki/File:SVG_Recognized_color_keyword_names.svg standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to [[Template:Color templates]] and switch to using the standard template (e.g. {{tl|Blue 1}}) (if they are for a new category of pages)&lt;br /&gt;
#* This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like &amp;quot;color:#&amp;quot; should be fine, but search doesn&#039;t seem to like that. I can&#039;t get regex search to work either... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:03, 29 March 2024 (UTC)&lt;br /&gt;
# Go through all user commentary to standardize all language and make it grammatically sound.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Swap all creature page static sprites (in the creature info box) to the animated ones seen in-game (i.e. the ones that show their battle animations: idle/walking/attacking/getting damaged)&lt;br /&gt;
# Add creature sounds to their respective pages.&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)&lt;br /&gt;
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.&lt;br /&gt;
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. (I would probably re-write this similar to the way I wrote about [[Talk:Heroes 3 creatures and attributes|here]].) –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] &amp;lt;!--[[File:Armageddon&#039;s Blade_am-artif.gif|{{#invoke:an|hover|Armageddon&#039;s Blade}}]]--&amp;gt; –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* Does anyone have these all in json or in a spreadsheet. I could convert that into a module to make this actually happen. –[[user_talk:imahero|imahero]] 19:10, 30 March 2025 (UTC)&lt;br /&gt;
#** Does this help? [[Template:Artifact table - Torso]] (and the related &#039;See also:&#039; templates). Could probably get it into a spreadsheet using the text to column delimiter without too much work. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 31 March 2025 (UTC)&lt;br /&gt;
#** I can get everything except the source column using [https://tableconvert.com/html-to-csv tableconvert.com/html-to-csv]. Still quite a bit of work. Maybe we should ask on discord to see if anyone has done this already. –[[user_talk:imahero|imahero]] 20:20, 31 March 2025 (UTC)&lt;br /&gt;
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer&#039;s huts labelled with numerical overlays. ([https://en.wikipedia.org/wiki/Template:Overlay] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC)&lt;br /&gt;
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.&lt;br /&gt;
#* We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in [[Template:BonusCr]].&lt;br /&gt;
# Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See [[Template:TErow]] for example)&lt;br /&gt;
#* Also switch templates to the correct color palette (See [[Template:Color templates]])&lt;br /&gt;
# [[Template:SmCost]] does not work when placed in the &amp;quot;effect=&amp;quot; parameter of [[Template:TErow]].&lt;br /&gt;
#* NOTE: Also happens in the &amp;quot;rew=&amp;quot; param or [[Template:SorQrow]].&lt;br /&gt;
#* Doesn&#039;t seem to work properly when it is the first thing in a parameter. WORKAROUND: add &amp;lt;nowiki&amp;gt;&amp;quot;{{-}}&amp;quot;&amp;lt;/nowiki&amp;gt; before using the template --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:47, 15 April 2024 (UTC)&lt;br /&gt;
# Make a template to standardize the maps on the country pages.&lt;br /&gt;
&lt;br /&gt;
== Wiki settings (advanced) ==&lt;br /&gt;
# [[Forged in Fire]] campaign videos are currently the ones voiced in Russian.&lt;br /&gt;
#* Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)&lt;br /&gt;
#* I don&#039;t think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC)&lt;br /&gt;
#* This is only a problem for the factory videos, right? So just need to replace the current ones with these ones: [[HotA_1.7.0-webm-video-audio]]. –[[user_talk:imahero|imahero]] 19:08, 30 March 2025 (UTC)&lt;br /&gt;
# The idea of &amp;quot;clickable regions&amp;quot; of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC)&lt;br /&gt;
#* Vision: Certain regions of an image could be configured to light up &amp;amp; link to another page like the main menu.&lt;br /&gt;
#* Pages to modify if implemented:&lt;br /&gt;
#** [[Timeline]]: Link to all the referenced pages.&lt;br /&gt;
#** [[Antagarich]]: Add clickable maps to move between the location pages.&lt;br /&gt;
#* The usual way to add clickable maps for a MediaWiki is to install the [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension. I don&#039;t see it already [[Special:Version|here]], so that&#039;s a topic for the wiki owner.&lt;br /&gt;
#** [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] has now been installed. –[[user_talk:imahero|imahero]] 18:10, 1 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desired Updates ==&lt;br /&gt;
# Write tips on [[:category:campaign scenarios|campaign scenario]] pages ([[Special:Contributions/212.112.111.20|212.112.111.20]])&lt;br /&gt;
#* Sometimes there are tips on the main campaign pages under User Commentary. (e.g. [[Dragon&#039;s Blood]])&lt;br /&gt;
#* I&#039;ve noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?&lt;br /&gt;
#** The &amp;lt;i&amp;gt;CC BY-SA&amp;lt;/i&amp;gt; seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)&lt;br /&gt;
# Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.&lt;br /&gt;
#* Perhaps it would be better to simply add links to download maps on these scenarios&#039; pages, and thus people could open them and get more specific and detailed information about that scenario and its map parameters that can&#039;t be covered in an article? Properties of objects on the map, aggression of creatures, spells available for each specific castle, etc.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.&lt;br /&gt;
# Create Lore page that will fit all main information and links to all detailed pages on the lore (we can include chronology, politics, [[Lost Lore]], etc. into this). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Are you envisioning something different than the Lore tab on the main menu? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:46, 31 October 2024 (UTC)&lt;br /&gt;
#** Yes, something more akin to f.e. [https://www.gildia.acidcave.net/chronologia_ashanu.html acidcave&#039;s Ashan lore page], which explains in details the entire timeline, plot of each campaign, notes on all important backstory events mention; it also covers what happened to most of relevant campaign characters at every point (here the Queen was born, here Sandro&#039;s parents was killed, here Markal became his student etc.) all in one nice to read text. I wish something like this existed for H3; I, sadly, don&#039;t know enough about heroes 3 lore to write it (and then I wouldn&#039;t wish for it). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Popups ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit [[Archer]], sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in [[Pikeman]] voluptate velit esse cillum dolore eu fugiat nulla pariatur [[Archer]]. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum [[Pikeman]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Portrait Pikeman (HotA).png]]&lt;br /&gt;
* I think it is a cool idea. Can it only be used with images, or can anything be popped-up? My initial thoughts are to use this either for a TOC that is somewhere always visible on the page (maybe in the header?) or for the idea in the backlog section about giving artifact info on hover-over. Did you have a vision for how/when this popup would be used? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:26, 14 August 2025 (UTC)&lt;br /&gt;
** Text seems to work. Can always adjust the code later to fix any issues that crop up. Keep in mind though that once the link is unhovered the other thing goes away. Not really a vision, it was just a thing I saw in another wiki and when I hovered the links in our wiki I felt sad they didn&#039;t do anything cool when hovered. –[[user_talk:imahero|imahero]] 19:25, 14 August 2025 (UTC)&lt;br /&gt;
* If this can be used with templates, that&#039;d be great! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:55, 14 August 2025 (UTC)&lt;br /&gt;
** Yes, templates should work fine with this. –[[user_talk:imahero|imahero]]{{pu|imahero|Hero Stormblessed small.gif}} 19:25, 14 August 2025 (UTC)&lt;br /&gt;
** I tested it and they don&#039;t work with templates, sadly - see [[:Template:Creature/Pikeman]] [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 21:00, 14 August 2025 (UTC)&lt;br /&gt;
** I think it&#039;ll depend on the template content. Tables (and nested templates?) for some reason get rendered outside of the span. I could also probably just write a more generic version of the code to work with tables. Or maybe could create tables using div tags instead [https://www.dummies.com/article/technology/programming-web-design/css3/using-the-div-tag-to-create-tables-142904]. –[[user_talk:imahero|imahero]] 23:59, 14 August 2025 (UTC)&lt;br /&gt;
* OK I think it&#039;s working now. I added a little to the [[Template:H3H4header]] to get it to work. The popupid should probably be unique per page load. So longer popupids like popupidPikemanCreatureNew might be better if you are doing many such popups on one page. Let me know if you find any bugs. –[[user_talk:imahero|imahero]] 01:59, 16 August 2025 (UTC)&lt;br /&gt;
** Still a bit lost about how to correctly display the [[:Template:Creature/Pikeman|Pikeman example]] (showing the CreatureNew template upon hover) but I&#039;ll have a look at it with a fresh brain tomorrow unless you can work your magic! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 02:34, 16 August 2025 (UTC)&lt;br /&gt;
** Erm, also, [[Heroes_from_other_games#Heroes_IV|this set of tables]] have vanished now... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 03:08, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the h4 table. Was missing the default of blank for the popupid in the #if statement. –[[user_talk:imahero|imahero]] 03:20, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the pikeman example. The popupid has to be passed all the way through. Otherwise the popup content can render outside of the enclosing span (or div). I don&#039;t know exactly why so this will just have to be done on a case by case basis depending on what works. –[[user_talk:imahero|imahero]] 03:29, 16 August 2025 (UTC)&lt;br /&gt;
* Should I remove the old method and just keep the new JS method? The good thing about the old method is that it doesn&#039;t require a unique id because the popup content is a child element, but maybe it would be good to only have a single method to keep things consistent? –[[user_talk:imahero|imahero]] 06:53, 16 August 2025 (UTC)&lt;br /&gt;
** In an ideal world we wouldn&#039;t need the unique IDs but the fact the new method can easily be transcluded in text makes it wonderfully usable, perfect for things like creatures (hence why I kept trying to get the Pikeman example to work; many thanks for getting that functional) or artifacts! I&#039;m not sure what use we&#039;d get out of the old method, so its one upside becomes redundant if the method won&#039;t ever be used. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 23:20, 17 August 2025 (UTC)&lt;br /&gt;
** OK so I removed the old version. What I imagine we&#039;ll want to do is put all the popupables together at the bottom of pages so as not to clutter things up too much. I&#039;m thinking of building a script to automate replacing all the old links with hoverable versions. Can you think of any edge cases or things I should look out for that might be tricky to automate? –[[user_talk:imahero|imahero]] 05:46, 18 August 2025 (UTC)&lt;br /&gt;
* I automated creating the [[:Category:Creatures Database]]. I had to fix halfing manually. Are there any others like halfing I should be aware of? –[[user_talk:imahero|imahero]] 04:14, 21 August 2025 (UTC)&lt;br /&gt;
** There shouldn&#039;t be any other cases for either hoverables or the database until the Bulwark and DOR come out, and that only depends on how Yetis and Jotunn are named. Can&#039;t think of anything else for now! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 04:16, 21 August 2025 (UTC)&lt;br /&gt;
* OK the script is now running. It&#039;s a bit slow because it has to check the redirect of every link. Let me know if you spot any issues! –[[user_talk:imahero|imahero]] 10:14, 21 August 2025 (UTC)&lt;br /&gt;
** Big uh-oh, it&#039;s removing all redirects and, in the case of single creatures, it&#039;s still using both the creature and its upgrade/downgrade ^^&#039; [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:05, 21 August 2025 (UTC)&lt;br /&gt;
*** Rolled back all the redirect overwrites and fixed the redirect problem in the code. –[[user_talk:imahero|imahero]] 17:19, 21 August 2025 (UTC)&lt;br /&gt;
** I like the hover-over creature popups! I do think we need a little more work on the syntax so it doesn&#039;t require as much setup on every page. It would be great if we could figure out how to do this with no additional setup on each page! Instead of changing every link, what if we started by only changing the main Cn/An/Sn templates to also have hover-over popups? I think we should be able to do that with only editing the templates, not the pages? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:39, 21 August 2025 (UTC)&lt;br /&gt;
* BUG: When the link breaks across text lines, the popup can display partially off the page.&lt;br /&gt;
** I think I finally found the big bug for the popups. I had to recursively get the offsets all the way back to either the div#bodyContent or the MAIN tag. Hopefully this fixes everything. You might even be able to throw spans (with the right classes) around anything and get a working popup (up until now I couldn&#039;t understand why I had to pass the popupid all the way through but now I think it had to do with the need to recursively get all the offsets). Let me know if you find any more missing or misbehaving popups (I really think I got it right this time though so hopefully you can&#039;t find any). –[[user_talk:imahero|imahero]] 20:05, 21 August 2025 (UTC)&lt;br /&gt;
** That got the popups displaying well in tables for me, but they still show up partly offscreen when the link breaks across lines. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:15, 21 August 2025 (UTC)&lt;br /&gt;
*** Could you give me a page link for the breaking lines example? –[[user_talk:imahero|imahero]] 20:22, 21 August 2025 (UTC)&lt;br /&gt;
*** The width of your browser matters, but for me, [[Dragon&#039;s Blood (campaign scenario)]] has a Hell Hounds link near the right at in the monsters table at 17, 18, 0. If you change your browser width until &amp;quot;Hell&amp;quot; is on one line and &amp;quot;Hounds&amp;quot; is on the next, then try to hover the link, you should be able to see the issue. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:36, 21 August 2025 (UTC)&lt;br /&gt;
*** Added white-space:nowrap; to the hoverable template to solve this. –[[user_talk:imahero|imahero]] 21:02, 21 August 2025 (UTC)&lt;br /&gt;
*** Agreed. That fixed it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:19, 21 August 2025 (UTC)&lt;br /&gt;
* Note that popups for single creatures still show their upgrade and downgrade if they have one instead of just the single creature (e.g. hovering over Sorceress shows Sea Witch and Sorceress) [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 22:57, 21 August 2025 (UTC)&lt;br /&gt;
** Fixed. Let me know if you find any mistakes. –[[user_talk:imahero|imahero]] 01:28, 22 August 2025 (UTC)&lt;br /&gt;
* So we want to do {{tl|an}} and {{tl|sn}} now? What should the popup be for these? –[[user_talk:imahero|imahero]] 01:19, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|sn}}, we could either use the top half of the {{tl|Spell}} template (no probabilities) or come up with a new template that uses the condensed wording from [[List of spells]]. Depends if we care more about keeping a single source of info or having a shorter template. I can see pros/cons to both approaches. Happy to bow to Phasma&#039;s aesthetic eye on this one :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|an}}, we could either use {{tl|ArtifactNewSB}} as is or make a version that doesn&#039;t display the event text. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
* OK I got {{tl|cnu}} to work. Let me know if you find any issues. –[[user_talk:imahero|imahero]] 03:49, 25 August 2025 (UTC)&lt;br /&gt;
* The creature(s)/ templates use a lot of html and cause issues on large pages. If we took screenshots of all the creature(s)/ templates and used them as the popups we could afford to have many more popups. What do you think? –[[user_talk:imahero|imahero]] 21:04, 25 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
# Create [[:Category:Creature Database]] entries for all creatures (now we have hoverable text, there will be more than one use for each CreatureNew template; this keeps it all in one accessible location)&lt;br /&gt;
#* Update all creature pages to use these templates &#039;&#039;&#039;when they are released&#039;&#039;&#039;: ([[Bulwark]], [[Palace]], [[Forge]], [[Grotto]])&lt;br /&gt;
# Look into creating similar databases for artifacts and spells&lt;br /&gt;
&lt;br /&gt;
== Translation ==&lt;br /&gt;
# Templates do not handle translation well when transcluding them. See my post on Discord from 01/APRIL/2025 with a screenshot to see what I mean, but the &amp;quot;Other languages&amp;quot; area appears above each instance of the template and it takes up the width of the page each time, essentially having the &amp;lt;nowiki&amp;gt;{{clear}}&amp;lt;/nowiki&amp;gt; element attached to it and pushing everything below it. This means that until we can somehow remove that from templates (at least when transcluded), we can&#039;t translate templates yet... which is a problem when we always use templates. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# I&#039;m already finding that you cannot edit templates after translating them which is very annoying; the translated version saves as TemplateName/en, and when calling TemplateName, it displays TemplateName/en INSTEAD OF Template name. Unless I&#039;m missing something (which I probably am), we should make sure to finalise templates before translating them; all of the new ones should be fine! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
#* I&#039;ll update the standard artifact template some time to increase the size of the event text box. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
# Add official translations where possible. I&#039;ve got installs of all the languages available on GOG (English, Russian, Polish, French) and the unofficial German translation, but I don&#039;t think there&#039;s an easy way to add translations other than manually. Not sure what we can add for now that will avoid templates other than campaign texts - any ideas? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# Speaking of translations. There&#039;s some discrepancies I&#039;ve noticed in russian. Looking at the TownType.txt file from H3Bitmap.lod from the various versions, I get these town names:&lt;br /&gt;
{|&lt;br /&gt;
! !! 🇺🇸 !!  🇫🇷 !!  🇵🇱 !! 🇷🇺&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Castle}} || Castle || Château || Zamek || Замок&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Rampart}} || Rampart || Rempart || Bastion || Бастион&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Tower}} || Tower || Tour || Forteca || Башня&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Inferno}} || Inferno || Hadès || Inferno || Инферно&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Necropolis}} || Necropolis || Nécropole || Nekropolis || Некрополь&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Dungeon}} || Dungeon || Donjon || Lochy || Подземелье&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Stronghold}} || Stronghold || Bastion || Twierdza || Цитадель&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Fortress}} || Fortress || Forteresse || Cytadela || Крепость&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Conflux}} || Conflux || Conflux || Wrota żywiołów || Колония&lt;br /&gt;
|}&lt;br /&gt;
However, the russian-language site heroes3towns.com has Rampart as &amp;quot;Оплот&amp;quot;, not &amp;quot;Бастион&amp;quot;, Dungeon as &amp;quot;Темница&amp;quot;, not &amp;quot;Подземелье&amp;quot;, and Conflux as &amp;quot;Сопряжение&amp;quot;, not &amp;quot;Колония&amp;quot;.&lt;br /&gt;
#* Interesting - I wonder if this is a regional difference, a release difference, or some other type of change in localisation? Perhaps stick with the official release info until we know more, though again, this stuff will all be in a template so we have no choice but to wait and resolve that issue first. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
##* There were a couple different translations (like more than ten). The official one is the Buka one. Heroes3towns uses mixed terminology IIRC. There&#039;s also a HotA translation, which&#039;s the best one probably as for now - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
# [[Cove]] sounds on wiki are outdated, these were changed in 1.7.0 release of {{hota}} - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Upcoming! =&lt;br /&gt;
{{About| Major fan-made expansions in the works that we are monitoring.}}&lt;br /&gt;
# {{wh}} {{hota}} (update): [[Bulwark]]&lt;br /&gt;
# {{wd}} {{dor}} (initial release): [[Day of Reckoning]]&lt;br /&gt;
&lt;br /&gt;
= How To =&lt;br /&gt;
== Content Switches ==&lt;br /&gt;
{{About| Hide all HotA / DoR game content (not lore content) when not enabled.}}&lt;br /&gt;
* For table rows, just add this to the row: &amp;lt;nowiki&amp;gt;|- class=&#039;onlyhota&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For most other content just use: &amp;lt;nowiki&amp;gt;{{showwithhota|content}}&amp;lt;/nowiki&amp;gt;. Can also use &amp;lt;nowiki&amp;gt;{{swh|HotaOnlyContent|SodOnlyContent}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* In some circumstances, you might need to use: &amp;lt;nowiki&amp;gt;&amp;lt;span class=&#039;onlyhota&#039;&amp;gt;content&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For lists, use: &amp;lt;nowiki&amp;gt;&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;item&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;other item&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;. For numbered lists, swap &amp;quot;ul&amp;quot; to &amp;quot;ol&amp;quot;.&lt;br /&gt;
* See [[User:Imahero/hide]] for more examples.&lt;br /&gt;
&lt;br /&gt;
=== H3CSS Notes ===&lt;br /&gt;
# [https://darkreader.org darkreader] Make sure to disable Dark Reader before making any changes - it overrides default CSS and does its own stuff, which means that making changes for H3CSS with Dark Reader enabled is a bad idea.&lt;br /&gt;
&lt;br /&gt;
== File Uploading ==&lt;br /&gt;
* In a command terminal run: &amp;quot;oxipng -o 6 -s -r .&amp;quot; to losslessly compress all png images: [https://github.com/shssoichiro/oxipng github.com/shssoichiro/oxipng]&lt;br /&gt;
&lt;br /&gt;
== Mediawiki Tips/Tricks ==&lt;br /&gt;
* List Numbering&lt;br /&gt;
** Use &amp;quot;#*&amp;quot; to add a comment to an item without breaking the numbering.&lt;br /&gt;
** Use &amp;lt;nowiki&amp;gt;&amp;lt;li value=&amp;quot;your_number_here&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt; to restart a numeric list if there are breaks in between the numbers (e.g. comments).&lt;br /&gt;
* Comments: Use &amp;lt;nowiki&amp;gt;&amp;quot;&amp;lt;!--your comment here--&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt; to add comments to a page that can only be seen when editing.&lt;br /&gt;
* See [[User:ShushMaster]] and [[User:Legate]] for additional tricks.&lt;br /&gt;
* Use [[Template:Exist]] instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn&#039;t exist!&lt;br /&gt;
* Beware of caching issues with templates. If something isn&#039;t updating the way you think it ought to, rename a template on the page, save the page and then rename it back. (Or use the More dropdown and choose Purge.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl7&amp;diff=192053</id>
		<title>Template:Creature Compare Lvl7</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl7&amp;diff=192053"/>
		<updated>2026-01-09T13:31:09Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Angel}}              | {{town|Castle|noname=}}     | 7 | 20 | 20 | 50 | 50 | 200 |12 | 1 | 2 | 5019 | 3000 | 6000 |10038 | 400 | 0.067 | 1.673 | [[Flying]], +1 [[morale]] to creatures in hero&#039;s army, [[Hate]]s [[devil]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Green Dragon}}       | {{town|Rampart|noname=}}    | 7 | 18 | 18 | 40 | 50 | 180 |10 | 1 | 2 | 4872 | 2400 | 4800 | 9744 | 360 | 0.075 | 2.030 | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to level 1–3 spells}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Giant}}              | {{town|Tower|noname=}}      | 7 | 19 | 16 | 40 | 60 | 150 | 7 | 1 | 2 | 3718 | 2000 | 4000 | 7436 | 300 | 0.075 | 1.859 | [[Immunity|Immune]] to mind spells}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Devil}}              | {{town|Inferno|noname=}}    | 7 | 19 | 21 | 30 | 40 | 160 |11 | 1 | 2 | 5101 | 2700 | 5400 |10202 | 320 | 0.059 | 1.889 | [[Flying|Teleporting]], -1 to enemy [[luck]], No enemy [[retaliation]], [[Hate]]s [[angel]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Bone Dragon}}        | {{town|Necropolis|noname=}} | 7 | 17 | 15 | 25 | 50 | 150 | 9 | 1 | 2 | 3388 | 1800 | 3600 | 6776 | 300 | 0.083 | 1.882 | [[Flying]], [[Dragon]], [[Undead]], -1 to enemy [[morale]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Red Dragon}}         | {{town|Dungeon|noname=}}    | 7 | 19 | 19 | 40 | 50 | 180 |11 | 1 | 2 | 4702 | 2500 | 5000 | 9404 | 360 | 0.072 | 1.881 | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to level 1-3 spells|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Red Dragon}}         | {{town|Dungeon|noname=}}    | 7 | 19 | 19 | 40 | 50 | 180 |11 | 1 | 2 | 5003 {{wh}} | 2500 | 5000 |10006 {{wh}} | 360 | 0.072 | 2.001 {{wh}} | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to level 1-3 spells|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Behemoth}}           | {{town|Stronghold|noname=}} | 7 | 17 | 17 | 30 | 50 | 160 | 6 | 1 | 2 | 3162 | 1500 | 3000 | 6324 | 320 | 0.107 | 2.108 | Attack reduces enemy&#039;s [[defense]] by 40% and 1 point temporarily}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Hydra}}              | {{town|Fortress|noname=}}   | 7 | 16 | 18 | 25 | 45 | 175 | 5 | 1 | 2 | 4120 | 2200 | 4400 | 8240 | 350 | 0.08  | 1.873 | Attack all adjacent enemies, No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Firebird}}{{-wa}}    | {{town|Conflux|noname=}}    | 7 | 18 | 18 | 30 | 40 | 150 |15 | 2 | 4 | 4547 | 1500 | 6000 |18188 | 600 | 0.1   | 3.031 | [[Flying]], [[Breath attack]], [[Immunity|Immune]] to fire |only=sod}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Firebird}}{{-wa}}    | {{town|Conflux|noname=}}    | 7 | 18 | 18 | 30 | 40 | 150 |15 | 1 {{wh}} | 3 {{wh}} | 4336 {{wh}} | 2000 {{wh}} | 6000 {{wh}} |13008 {{wh}} | 450 {{wh}} | 0.075 {{wh}} | 2.168 {{wh}} | [[Flying]], [[Breath attack]], 50% [[Fire Magic|fire]] [[spell damage reduction]] {{wh}}|only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Sea Serpent}}{{-wh}} | {{town|Cove|noname=}}       | 7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 2 | 3953 | 2200 | 4400 | 7906 | 360 | 0.082 | 1.797 | [[Poisonous]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Couatl}}{{-wh}}      | {{town|Factory|noname=}}    | 7 | 17 | 17 | 25 | 45 | 160 |11 | 1 | 2 | 3574 | 2000 | 4000 | 7148 | 320 | 0.08  | 1.787 | [[Flying]], [[Meditation]] but skips a turn | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Dreadnought}}{{-wh}} | {{town|Factory|noname=}}    | 7 | 18 | 20 | 40 | 50 | 200 | 6 | 1 | 2 | 3879 | 2200 | 4400 | 7758 | 400 | 0.091  | 1.763 | [[Mechanical]], [[Heat stroke]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Jotunn}}{{-wh}} | {{town|Bulwark|noname=}}    | 7 | 18 | 18 | 40 | 50 | 165 | 8 | 1 | 2 | 4180 | 2000 | 4000 | 8360 | 330 | 0.083  | 2.09 | [[Spellcaster]] ([[Teleport]]s allies (once per combat)), -1 enemy [[flying]] units&#039; [[Speed]]. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 7             |                             | 7 |18.1|18.0|34.4|48.3|167.2|9.6|1.1|2.2| 4292 | 2178 | 4689 | 9595 | 368 | 0.080 | 2.025 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 7{{-wh}}      |                             | 7 |18.3|17.9|33.8|48.8|170.4|9.3|1.0|2.1| 4177 | 2208 | 4583 | 8715 | 353 | 0.079 | 1.903 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Archangel}}         | {{town|Castle|noname=}}     | 7+ | 30 | 30 | 50 | 50 | 250 | 18 | 1 | 2 | 8776 | 5000 |10000 | 17552 | 500 | 0.05  | 1.755 | [[Flying]], +1 [[morale]] to creatures in hero&#039;s army,&amp;lt;br&amp;gt;[[Spellcaster]] ([[Resurrection]]), [[Hate]]s [[devil]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Gold Dragon}}       | {{town|Rampart|noname=}}    | 7+ | 27 | 27 | 40 | 50 | 250 | 16 | 1 | 2 | 8613 | 4000 | 8000 | 17226 | 500 | 0.063 | 2.153 | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to level 1–4 spells}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Titan}}             | {{town|Tower|noname=}}      | 7+ | 24 | 24 | 40 | 60 | 300 | 11 | 1 | 2 | 7500 | 5000 |10000 | 15000 | 600 | 0.06  | 1.5   | [[Ranged]] (24 shots), [[Immunity|Immune]] to mind spells, No [[melee Penalty]],&amp;lt;br&amp;gt;[[Hate]]s [[Black Dragon]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Arch Devil}}        | {{town|Inferno|noname=}}    | 7+ | 26 | 28 | 30 | 40 | 200 | 17 | 1 | 2 | 7115 | 4500 | 9000 | 14230 | 400 | 0.044 | 1.581 | [[Flying|Teleporting]], {{swh|noicon=|-2 {{wh}}|-1}} to enemy [[luck]], No enemy [[retaliation]],&amp;lt;br&amp;gt;[[Hate]]s [[angel]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ghost Dragon}}      | {{town|Necropolis|noname=}} | 7+ | 19 | 17 | 25 | 50 | 200 | 14 | 1 | 2 | 4696 | 3000 | 6000 |  9392 | 400 | 0.067 | 1.565 | [[Flying]], [[Dragon]], [[Undead]], -1 to enemy [[morale]], [[Aging]]|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ghost Dragon}}      | {{town|Necropolis|noname=}} | 7+ | 19 | 17 | 25 | 50 | 200 | 14 | 1 | 2 | 4919 {{wh}} | 3000 | 6000 |  9838 {{wh}} | 400 | 0.067 | 1.64 {{wh}} | [[Flying]], [[Dragon]], [[Undead]], -1 to enemy [[morale]], [[Aging]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Black Dragon}}      | {{town|Dungeon|noname=}}    | 7+ | 25 | 25 | 40 | 50 | 300 | 15 | 1 | 2 | 8721 | 4000 | 8000 | 17442 | 600 | 0.075 | 2.18  | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to all spells, [[Hate]]s [[Titan]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ancient Behemoth}}  | {{town|Stronghold|noname=}} | 7+ | 19 | 19 | 30 | 50 | 300 |  9 | 1 | 2 | 6168 | 3000 | 6000 | 12336 | 600 | 0.1   | 2.056 | Attack reduces enemy&#039;s [[defense]] by 80% and 1 point temporarily}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Chaos Hydra}}       | {{town|Fortress|noname=}}   | 7+ | 18 | 20 | 25 | 45 | 250 |  7 | 1 | 2 | 5931 | 3500 | 7000 | 11862 | 500 | 0.071 | 1.694 | Attack all adjacent enemies, No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Phoenix}}{{-wa}}    | {{town|Conflux|noname=}}    | 7+ | 21 | 18 | 30 | 40 | 200 | 21 | 2 | 4 | 6721 | 2000 | 8000 | 26884 | 800 | 0.1   | 3.361 | [[Flying]], [[Breath attack]], [[Immunity|Immune]] to fire, [[Rebirth]]|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Phoenix}}{{-wa}}    | {{town|Conflux|noname=}}    | 7+ | 21 | 18 | 30 | 40 | 200 | 21 | 1 {{wh}} | 3 {{wh}} | 6721 | 3000 {{wh}} | 9000 {{wh}} | 20163 {{wh}} | 600 {{wh}} | 0.067 {{wh}} | 2.24 {{wh}} | [[Flying]], [[Breath attack]], [[Immunity|Immune]] to fire, [[Rebirth]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Haspid}}{{-wh}}     | {{town|Cove|noname=}}       | 7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 2 | 7220 | 4000 | 8000 | 14440 | 600 | 0.075 | 1.805 | [[Poisonous]], [[Revenge]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Crimson Couatl}}{{-wh}} | {{town|Factory|noname=}}| 7+ | 21 | 21 | 25 | 45 | 200 | 15 | 1 | 2 | 5341 | 3500 | 7000 | 10682 | 400 | 0.057 | 1.526 | [[Flying]], [[Meditation]] without skipping a turn | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Juggernaut}}{{-wh}} | {{town|Factory|noname=}}    | 7+ | 23 | 23 | 40 | 50 | 300 |  7 | 1 | 2 | 6433 | 3500 | 7000 | 12866 | 600 | 0.086 | 1.838 | [[Mechanical]], [[Heat stroke]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Jotunn Warlord}}{{-wh}} | {{town|Bulwark|noname=}}    | 7+ | 20 | 20 | 40 | 50 | 300 | 10 | 1 | 2 | 6694 | 3500 | 7000 | 13388 | 600 | 0.086  | 1.913 | [[Spellcaster]] ([[Teleport]]s allies (unlimited)), -2 enemy [[flying]] units&#039; [[Speed]]. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 7+           |                             | 7+ |23.2|23.1|34.4|48.3|250.0|14.2|1.1|2.2| 7138 | 3778 | 8000 | 15769 | 544 | 0.070 | 1.983 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 7+{{-wh}}    |                             | 7+ |23.5|22.7|33.8|48.8|254.2|13.5|1.0|2.1| 6955 | 3833 | 7916 | 14470 | 525 | 0.068 | 1.913 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Faerie Dragon}}{{-wa}}  | {{town|Neutral|noname=}} | 7 (8)  | 20 | 20 | 20 | 30 | 500 | 15 | 1 | 1 | 19580 | 10000 | 10000 | 19580 | 500 | 0.05  | 1.958 | [[Flying]], [[Dragon]], Offensive [[Spellcaster]], [[Magic Mirror]]|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Faerie Dragon}}{{-wa}}  | {{town|Neutral|noname=}} | 7 (8)  | 20 | 20 | 20 | 30 | 500 | 15 | 1 | 1 | 30501 {{wh}} | 10000 | 10000 | 30501 {{wh}} | 500 | 0.05  | 3.05 {{wh}} | [[Flying]], [[Dragon]], Offensive [[Spellcaster]], [[Magic Mirror]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Rust Dragon}}{{-wa}}    | {{town|Neutral|noname=}} | 7 (10) | 30 | 30 | 50 | 50 | 750 | 17 | 1 | 1 | 26433 | 15000 | 15000 | 26433 | 750 | 0.05  | 1.762 | [[Flying]], [[Dragon]], [[Breath Attack]], [[Acid Breath]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Crystal Dragon}}{{-wa}} | {{town|Neutral|noname=}} | 7 (10) | 40 | 40 | 60 | 75 | 800 | 16 | 1 | 1 | 39338 | 20000 | 20000 | 39338 | 800 | 0.04  | 1.967 | [[Dragon]], [[Crystal generation]], [[Magic Resistance]] 20%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Azure Dragon}}{{-wa}}   | {{town|Neutral|noname=}} | 7 (10) | 50 | 50 | 70 | 80 |1000 | 19 | 1 | 1 | 78845 | 30000 | 30000 | 78845 |1000 | 0.033 | 2.628 | [[Flying]], [[Dragon]], [[Breath Attack]], [[Immunity|Immune]] to spells level 1-3,&amp;lt;br&amp;gt;[[Fear]], Immune to [[Fear]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=192052</id>
		<title>Proposals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=192052"/>
		<updated>2026-01-09T13:28:18Z</updated>

		<summary type="html">&lt;p&gt;Archer: /* Hota v1.8.0 - (Changelog) */ I added the Bulwark creatures, but the lvls 4, 5, 7 still need an update of the averages.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{About|Welcome! This page contains everything we want to do to improve this wiki. Whether you are an experienced Mediawiki/CSS editor, someone who knows the Might &amp;amp; Magic lore or just someone who wants to help/learn, we are glad you&#039;re here. Don&#039;t worry about making mistakes or stepping on someone&#039;s toes - we all were there at some point!&amp;lt;p&amp;gt;If you&#039;d like to discuss things in more detail, please join our [https://discord.gg/PX3mnNHkmg discord server].}}&lt;br /&gt;
&lt;br /&gt;
= General/Ongoing =&lt;br /&gt;
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!&lt;br /&gt;
# Check out and verify [[Trivia#Unverified Claims]]&lt;br /&gt;
# Look for pages that need help and report them here (e.g. unreadable color scheme in &amp;quot;Aesthetics&amp;quot;, missing info in &amp;quot;Missing Info&amp;quot;)&lt;br /&gt;
#* Also report if data for an expansion is shown improperly (e.g. HotA functional data is seen when HotA is disabled via the switch on the top or left (Lore should always be visible)). Report these issues here in &amp;quot;Standardization&amp;quot;.&lt;br /&gt;
# Use {{tl|unk}} to mark text we need to fill in. That way all the unknown text will link to that template!&lt;br /&gt;
#* Also, help clear the pages linking to the template by filling in the missing info.&lt;br /&gt;
# Record any in-game bugs found here: [[List of bugs (HotA)]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.8.0 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Get a list of &amp;quot;Fixes to maps and texts&amp;quot; (from changelog)&lt;br /&gt;
# Bulwark creature pages&lt;br /&gt;
#* Add Sounds (widgets added, just need to upload sounds)&lt;br /&gt;
# [[Map Editor]]: Add some info about the improved event system/any other changes&lt;br /&gt;
# Spell pages: Add Bulwark spell probability&lt;br /&gt;
#* [[Template:Spell probability table]] (update in progress)&lt;br /&gt;
# Add pictures:&lt;br /&gt;
#* Town Creature Dwellings (e.g. [[Mammoth Stalls]])&lt;br /&gt;
#* Town Unique buildings (e.g. [[Hay Bins]])&lt;br /&gt;
#* [[Adventure map creature sprites]]&lt;br /&gt;
#* [[Adventure map hero sprites]]&lt;br /&gt;
#* New versions for: &amp;lt;s&amp;gt;[[Seer&#039;s Hut]]&amp;lt;/s&amp;gt;, [[Anti-Magic Garrison]]&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Updated hero portraits: Tarnum (Lord and Beastmaster versions)&lt;br /&gt;
#** I&#039;ve checked these and it only seems that Overlord Tarnum&#039;s small portrait was adjusted, so I&#039;m not too sure what they meant with this update note... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:50, 5 January 2026 (UTC)&lt;br /&gt;
#* Fixed Factory [[Puzzle Map]]&lt;br /&gt;
#* Various other graphical fixes...see changelog&lt;br /&gt;
# Add Bulwark:&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature Comparison pages&amp;lt;/s&amp;gt; + update the averages (e.g. [[Comparison of Level 4 Creatures]]) (Status: Level &amp;lt;s&amp;gt;1,&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;2,&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;3,&amp;lt;/s&amp;gt; 4, 5, &amp;lt;s&amp;gt;6,&amp;lt;/s&amp;gt; 7)&lt;br /&gt;
&lt;br /&gt;
= Hota v1.7.3 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# Lots of event/quest/text changes to all hota campaigns.&lt;br /&gt;
#* Any thoughts on the best way to approach this? If we can get text files of the events/quests from v1.7.1 and v1.7.2, we can use a text-diffing tool to see what needs to be updated. Manually reading through the text in-game would take a long time... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:40, 20 March 2025 (UTC)&lt;br /&gt;
#** Potentially [https://github.com/alexanderbelous/h3mtxt this tool] could be useful &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; it was updated to allow converting maps in hota formats. Unfortunately, the author says he has no interest in adding support for other versions or mods. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:31, 20 March 2025 (UTC)&lt;br /&gt;
#* To Do: [[Under the Jolly Roger]], [[Terror of the Seas]], [[Horn of the Abyss (campaign)]], [[Forged in Fire]], [[All In]]&lt;br /&gt;
# [[Kinkeria]] - update learning table (In Progress: See [[Template: LTheader]], [[Template: LTrow]]) (See [[Talk: Learning]] for some notes)&lt;br /&gt;
#* See [https://docs.google.com/spreadsheets/d/1ePyfh_8DgL-8nquEOLkAxYfue1AOnBNfF6HzhLGV0ts/edit?usp=sharing here] for the calculation spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
#** My vision is to add a few graphs/takeaways to [[Learning]]/[[Kinkeria]], then add a link to the spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Gameplay&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Gameplay Info&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Gameplay&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to info that affects actual gameplay}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
{{About|In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is a wealth of info in the [https://vk.com/doc-19157427_683282458?hash{{=}}WpLr2BahZzYORM5ISDJrpmeytoXQrBICkGVIVeMiyE0 Fizmig document]. The questions here may already be explained in detail there!}}&lt;br /&gt;
# How do spell damage increasing effects (e.g. [[Sorcery]], [[Adrienne]], [[Orb of Silt]]) interact with each other? Are the percentages additive or multiplicative (e.g. Adrienne with Expert Sorcery increases damage by 30% + 50% = 80% or 1.3*1.5 = 1.95 = 95% increase)? Is this info somewhere on the wiki (maybe the [[damage]] page should be improved)?&lt;br /&gt;
# I think there is a maximum number of spells that can affect a creature stack, but I can&#039;t find any info on the wiki about it.&lt;br /&gt;
#* NOTE: Only 3 spells affecting a creature stack are shown, but more than that seem to apply.&lt;br /&gt;
#* I noticed this when 1-stacking master genies and buffing a single creature stack many times. At least Frenzy disappears after awhile. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:00, 16 January 2025 (UTC)&lt;br /&gt;
# When levelling up and taking learning - is all the experience gained at the lower learning %, or is the extra experience multiplied by the new learning amount?&lt;br /&gt;
#* Example (hota) - A hero with no learning needs 1000 xp to level up and gets 5000 xp. If they take learning upon levelling up, do they still only get 4000 xp towards the next level or do they get 4000 * 1.25 = 5000 xp?&lt;br /&gt;
# How does [[Pathfinding]] interact with [[Water Walk]] (or [[Fly]] for that matter)?&lt;br /&gt;
#* Is the &amp;quot;movepoints consumption table&amp;quot; on [[Fly]] accurate with the [[Pathfinding]] update?&lt;br /&gt;
# Phoenix Rebirth has a bug when the Orb of Vulnerability is equipped: when using the Sacrifice spell and selecting Phoenix as the sacrifice, Phoenix first perishes and its corpse disappears. However, at the start of the next round, it forcibly Rebirths at the location where its corpse vanished. If another creature occupies that tile, it becomes invisible and cannot be attacked. If the Phoenix is killed again afterward, it perishes normally with its corpse disappearing. An invisible creature only becomes visible again once it moves away from its original position. If the AI attempts to cast a spell targeting the invisible creature, the spell automatically becomes area-wide (e.g. mass Blind). There are some other interesting features in this bug, for example, when enemy units attempt to attack invisible creature, it results in the enemy units standing on the same tile as the invisible creature being attacked instead. I can&#039;t explain the bug clearly. Maybe HotA has fixed this bug, but I&#039;m sure that SoD has this bug.&lt;br /&gt;
#* I&#039;ve seen this bug in SoD and I&#039;m fairly certain it&#039;s been fixed in Hota. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In certain conditions, casting the Clone spell on a two-hex unit positioned in a corner can cause the original and the clone to occupy the exact same tiles, resulting in the unit becoming invisible, similar to the visual glitch observed with Phoenix Rebirth.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
{{About|Topics on the direction of different features. Used to gain a consensus before making a more major change.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
{{About|Parts of the wiki that are missing information. These are usually marked with {{tl|unk}} (???).}}&lt;br /&gt;
# Add pages for {{hc}} tutorial levels.&lt;br /&gt;
#* I got a copy of hc (it is on sale for cheap on GoG right now) - how do we extract the info we need to make the campaign scenario pages? I&#039;m happy to find any files we need. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:31, 20 May 2025 (UTC)&lt;br /&gt;
#** Use MMArchive or h3Magic to browse the .lod files. I don&#039;t know how to open the Chronicles campaigns (posted about this on Discord and we&#039;ll see if Tevye or others can crack into them), but I uploaded a folder containing all the campaigns and maps individually (the Chronicles HD mod stores all maps separately and I believe I sourced them from there). Search my messages with attachments and you&#039;ll find it! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:47, 20 May 2025 (UTC)&lt;br /&gt;
# Most of the sound files are missing from their respective pages (feel free to missed sections):&lt;br /&gt;
#* &amp;lt;s&amp;gt;Town themes (e.g. [[Tower]]&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Battle]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Terrain]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* [[Campaign]] themes&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature sounds (e.g. [[Marksman]])&amp;lt;/s&amp;gt; (see {{tl|CreatureSounds}})&lt;br /&gt;
#** There seem to be a bunch of cast/ability sounds missing. Examples: [[First Aid Tent]] heal, [[Archangel]] Resurrect, [[Mighty Gorgon]] death stare.&lt;br /&gt;
#*** Do some/most of the creature casting sounds only use the spell sounds? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:11, 22 December 2025 (UTC)&lt;br /&gt;
#* Spell sounds (and visual) (e.g. [[Frost Ring]])&lt;br /&gt;
#* Adventure Map location sounds&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
{{About|Parts of the wiki that seem odd. These need some research to decide if a fix is needed or not.}}&lt;br /&gt;
# Investigate possible bugs found on [[Talk:List of bugs (HotA)]]&lt;br /&gt;
#* [[Hydra and Chaos Hydra]] seems to have a bug in SoD, which can make them attack all the enemy units when the option Quick Combat is open. Although there are facts that Quick Combat AI could win some impossible battles by using Hydras (e.g. using only 1 Hydra to win a battle which takes place in Dragon Fly Hive), they don&#039;t necessarily indicate that the two are related.&lt;br /&gt;
#* Quick combat and auto-battle run different code (tested in HD mod). It&#039;s not unlikely that there might be an issue or discrepancy between the two, just like Wights vs Wights fight is glitched in Quick Combat, but not in Auto Combat. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[Template: Targeting table]]: The in-game tooltip for the cannon shows that it has a 60% chance of hitting the gate at basic/advanced artillery. Is this accurate? (I don&#039;t think I saw any patch notes changing it from 30% in sod)&lt;br /&gt;
# [[Template: Targeting table]] shows a chance to hit the arrow towers/keep before the walls are destroyed when the hero does not have ballistics. Is this accurate? I don&#039;t think I have ever seen this happen in-game.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
{{About|Any missing/incorrect files on the wiki. These usually require looking in the game files, screenshotting the game, or locating the file online.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# Some visiting schemes are missing from [[List of adventure map objects]]: [[File:Boat (vs).png]], [[File:Hero Camp (vs).png]], [[File:Quest Gate (vs).png]]&lt;br /&gt;
# [[Fiery Riches]] fullauto map - The pink Fortresses (S &amp;amp; SW of overworld) are shown as belonging to red. On the minimap file, they correctly show pink.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
{{About|New features/pages being added to the wiki. Feel free to help on any of them or contact the lead if you have questions!}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
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&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Lore&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Any issues/missing info related to the lore of Heroes III.}}&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# For [[Chasing the Dream]], what is actually going on? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:50, 13 May 2025 (UTC)&lt;br /&gt;
#* Are all ally/enemy heroes actually agents of Casmetra?&lt;br /&gt;
#* Is a bunch of this representative of Dargem&#039;s descent into madness/illusions created by the cave?&lt;br /&gt;
#** Is Boyd actually there?&lt;br /&gt;
#** Are Dargem&#039;s friends Miriam/Elmore (from earlier in the campaign) actually there?&lt;br /&gt;
#* How does Dargem go from his &amp;quot;victory&amp;quot; in this scenario to trapped in a prison when Bidley finds him in [[In Search of the Horn]]?&lt;br /&gt;
#* The heroes are there, including Boyd. As for Dargem, he simply got captured while searching for the Horn in the tunnels. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 17:52, 4 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until 1.7.2 campaign text is updated.)&amp;lt;/span&amp;gt; I can&#039;t find any info about the following items: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 00:46, 22 September 2024 (UTC)&lt;br /&gt;
#* NOTE: Talked to Tevye - These can now be updated. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:27, 6 January 2025 (UTC)&lt;br /&gt;
#* &amp;quot;Tuunbaq&amp;quot; - [[Frontier]] - This is a reference to some kind of demon polar bear.&lt;br /&gt;
#* &amp;quot;Western Elves&amp;quot; - [[Dead or Alive]] - This is a reference the the mm8 elves.&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;(Skill helpful: Knowledge of M&amp;amp;M Lore)&amp;lt;/span&amp;gt; Update [[Talk:Timeline]] with info from other M&amp;amp;M games.&lt;br /&gt;
#* NOTE: Games with relevant info:{{---}}{{---}}Most Likely: &amp;lt;s&amp;gt;mm7&amp;lt;/s&amp;gt;{{---}}{{---}}Likely: Homm2, &amp;lt;s&amp;gt;mm6,&amp;lt;/s&amp;gt; mm8{{---}}{{---}}Possibly: Homm1, Homm4&lt;br /&gt;
#* When done, update [[Timeline]], [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]] to match [[Talk: Timeline]].&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# Add story info to hero pages. Remaining: {{Hn|Henrietta|0=}}, {{Hn|Catherine|0=}}, {{Hn|Roland|0=}}, {{Hn|Gelu|0=}}&lt;br /&gt;
# Add story info updates from the new [[All In]] campaign. Remaining: {{Hn|Dargem|0=}}, {{Hn|Casmetra|0=}}, {{Hn|Boyd|0=}}&lt;br /&gt;
# Add more story details to {{Hn|Tarnum (Barbarian)|name=Tarnum|0=}}&lt;br /&gt;
# [[Forestdale]]/[[Mosswood]]: Add a trivia explanation about the Campaign editor region names being flipped. See [[Talk: Mosswood]]. Also move/rename the maps we have associated with these regions so no good Samaritan flips them back.&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# Update [[Timeline]]&amp;lt;s&amp;gt;, [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]]&amp;lt;/s&amp;gt; to match current info in [[Talk: Timeline]].&lt;br /&gt;
# [[Talk: Timeline]]: Handle conflcting info (e.g. modify SoD dates based on the newly added info about Gelu&#039;s age)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add cinematics from other games to various pages:&lt;br /&gt;
#* [[Succession Wars]]: Add the homm2 intro&lt;br /&gt;
#* [[Archibald]]: Add the homm2 good ending (at least the part showing him as a statue)&lt;br /&gt;
#* [[Forge (NWC)]]: Add the mm7 bad ending&lt;br /&gt;
#* [[Escaton]], [[Ravenshore]]: Add the mm8 intro&lt;br /&gt;
# [[:File:Antagarich stitch.png]] is missing [[:File:Br BG.H3bitmap.png]]. Stitch this in and re-upload.&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Lore Bugs]]: Add any lore discrepancies found in the game.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
{{About|Things we would like to add to the wiki in the near future that no one has started work on (yet).}}&lt;br /&gt;
# Make a supporting characters page. (See [[:Category: Supporting character]]). Have sortable columns for name/affiliation/species.&lt;br /&gt;
# Add a 1 sentence description to all minor locations on their respective region pages.&lt;br /&gt;
#* Status: Done with everything not in a current country/unaffiliated.&lt;br /&gt;
#* Exceptions: [[Island of the Vengeful Serpent]], [[Karigor]], [[Blackdome]], Some [[Jadame]] regions&lt;br /&gt;
# Make a modified version of each country map that shows the country in question with the regions written in.&lt;br /&gt;
# Now that we have a lot of lore info from various games, it would probably help to add citations...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Tools&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Tools&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Tools&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the [[Map Editor]], [[Campaign Editor]] or [[Template Editor]] (also includes [[Hex Editing - Guide‎‎]])}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
# &amp;quot;RMG Value&amp;quot; is referenced on [[List of adventure map objects]] and [[AI value]], but never explained. Maybe add explanation to [[Random Map]]? Add links from these pages when done.&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[List of adventure map objects]]: Abandoned Mine missing RMG value.&lt;br /&gt;
# [[Campaign Editor]]: Missing the following maps: Song for the Father, Islands, Terror of the Seas, Horn of the Abyss, All In&lt;br /&gt;
# [[Campaign Editor]]: Several {{tl|unk}} references remaining.&lt;br /&gt;
# [[Template Editor]]: Add a legend explaining how to read the template schematics.&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# [[Map Editor - Objects]] page mentions SoD bugs when specifying artifact / resource guards. Did these bugs actually occur in SoD? Have they been fixed completely in Hota? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[List of adventure map objects]]: Keymaster&#039;s tent has various RMG values for HotA. What are these referring to? Do different colors spawn at different rates? Is this even accurate?&lt;br /&gt;
#* NOTE: ShushMaster added these values on Sept. 20, 2018 (in case that helps)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pics of the toolstrip buttons for the [[Map Editor]] and [[Campaign Editor]].&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Hex Editing - Guide‎‎]] (Lead: Csaros)&lt;br /&gt;
#*&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;HELP WANTED&amp;lt;/span&amp;gt;: I wish someone else who knows more than I do could help me with what I&#039;m missing - f.e. Resource Silos, Mana Generator, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Editing HotA Creatures: There is a description for QQ, but it doesn&#039;t appear in the initial hex string.&lt;br /&gt;
#* Clean up the Hex values with missing descriptions (marked in red).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-BTS&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Behind the Scenes&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTS&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the creation of the game (or major fan-made expansions) or interviews with the development team. This content is all contained under [[Behind the Scenes]].}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[Greg Fulton/Fanstratics Newsletters/5]]: Anybody knows what map of Antagarich is being referred to?&lt;br /&gt;
#* Greg Fulton: &amp;quot;The Map of Antagarich, the one with the Chinese characters, is essentially the map the MM7 team used when they started work on MM7.  On this map, you can see within Erathia, three smaller regions colored redish-purple.  These were The Contested Lands.&amp;quot;&lt;br /&gt;
#* I can&#039;t find any map of Antagarich with Chinese characters, or for that matter with three reddish-purple regions within Erathia. The link in the newsletter went to some Photobucket account, and only gives an error 404 even in the Internet archive (apparently it wasn&#039;t crawled before 2024, while that interview is from 2020). The World of Enroth map mentioned is the fanmap made by Katarn in 2014, and the campaign map of the contested lands is from the game, so those two aren&#039;t really a problem. But it&#039;s the missing map that he points out specifically. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 22:36, 29 October 2025 (UTC)&lt;br /&gt;
#* I also looked all over for this map to no avail. I think to get a copy of it we either have to 1) Find someone who saved it from Greg&#039;s newsletter, or 2) Contact Greg himself. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:19, 21 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# Check that the sources section of the hota artists&#039; pages are correct.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pre-release images from: https://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia&lt;br /&gt;
#* There is actually a ton of content that we should port to the appropriate pages here.&lt;br /&gt;
#* Status: Done with Main page, &amp;quot;Development Info&amp;quot;&lt;br /&gt;
#* To Do: &amp;quot;Prerelease Info&amp;quot;, &amp;quot;Unused Graphics &amp;amp; Animations&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Wiki&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Wiki&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Wiki&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the maintenance or improvement of this wiki.}}&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
# An admin should go over [[Special:AbuseFilter]] and add a filter to get rid of some [[Special:Log/delete|extremely frequent spam phrases]]. For example, the title of a show that is currently very popular among spambots.&lt;br /&gt;
&lt;br /&gt;
== Tabs vs TabberNeue ==&lt;br /&gt;
# Look into switching over to [https://www.mediawiki.org/wiki/Extension:TabberNeue TabberNeue] since the [https://www.mediawiki.org/wiki/Extension:Tabs Tabs] extension may not be available in future MediaWiki versions.&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
{{About|Parts of the wiki that don&#039;t match related parts of the wiki.}}&lt;br /&gt;
# Update all scenario event tables to use [[:Template:Eheader]]&lt;br /&gt;
# [[Medusa Stores]]: Why are there 2 xp amounts listed for each level here and on no other [[Creature Bank]]?&lt;br /&gt;
# Go through pages and templates like [[:Template:Marketplace]] and update old formats to modern ones. This example is 9 tables within a table - this can be simplified to one table.&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
# [[Adventure map hero sprites]]: Missing most non-hota sprites (turn off hota switch). Maybe a product of changing shadows to black?&lt;br /&gt;
&lt;br /&gt;
== Aesthetics ==&lt;br /&gt;
{{About|Any visual issues with the wiki (e.g. color schemes, text alignment, generally gross-looking pages).}}&lt;br /&gt;
# [[Template Editor]]: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures).&lt;br /&gt;
# [[Template:SmCost]], [[Template:Cost]] - Update H3CSS version of this template to more closely match non-H3CSS (e.g. &amp;lt;s&amp;gt;remove border&amp;lt;/s&amp;gt;, make background transparent, center).&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
{{About|Issues with templates used on this wiki. Usually requires knowledge of MediaWiki to fix.}}&lt;br /&gt;
# Change H3CSS to [[mediawikiwiki:Manual:How_to_make_a_MediaWiki_skin|an actual wiki skin]] (and make it the default)&lt;br /&gt;
#* The wiki is currently configured to have Vector Legacy (2010) as the default skin, and H3CSS overrides it with JavaScript. Defining H3CSS as a new skin and setting it as the default would allow to get rid of all that JS theme switching logic. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 19:53, 9 September 2025 (UTC)&lt;br /&gt;
#* So all I have to do is copy/paste the CSS into the Skins Lab (option 2), download the zip, and send it to Terra to put in the skins folder and update LocalSettings.php? I haven&#039;t written any extra HTML or JS for it, so I presume it&#039;s as simple as that - unless you know something I&#039;m missing? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 20:06, 9 September 2025 (UTC)&lt;br /&gt;
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== File upload/editing ==&lt;br /&gt;
# Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. [[Chapel of Stilled Voices]], [[Altar of Thought]]). Can we update these pics to show more of a difference?&lt;br /&gt;
# Let&#039;s rename the Proposals icon/page to something more welcoming. Maybe something like &amp;quot;Help Out!&amp;quot; --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
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&amp;lt;span class=&amp;quot;mw-customtoggle-LowPri&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Low Priority/Backburner&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LowPri&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Things we would like to add to the wiki in the long term.}}&lt;br /&gt;
== Research/Explain game concepts ==&lt;br /&gt;
# I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In case I forget: AI is coded to always pick the most bottom right part of the screen if two hexes are equidistant to their target.&lt;br /&gt;
#* Another note for it: We could add a description and explanation of some unusual AI behaviour that gets used by experienced players: Fake Breath is already there, but things like Kiting, Fake Forgetfulness, Areas of Danger, etc. are missing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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== Missing Info ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until all scenario sections have templates)&amp;lt;/span&amp;gt; Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See [[All for One]])&lt;br /&gt;
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC)&lt;br /&gt;
#* Probably want to figure out a way to automatically export/convert text into the form we want.&lt;br /&gt;
#* Maybe focus on the story/lore-based scenarios first? (e.g. [[Trial of Flame]], &amp;lt;s&amp;gt;[[The Mandate of Heaven]]&amp;lt;/s&amp;gt;, [[Dead Man&#039;s Tales]], [[Ville&#039;de&#039;Porte]])&lt;br /&gt;
#** There seem to be a bunch that mention named characters or places, but may not be connected to canon. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:41, 6 August 2024 (UTC)&lt;br /&gt;
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== Standardization ==&lt;br /&gt;
# Find all the random colors (e.g. &amp;quot;color:#d8d8eb&amp;quot;, rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors ([[Template:Color templates]]) (if they match an existing category), 2) switch them to [https://en.wikipedia.org/wiki/File:SVG_Recognized_color_keyword_names.svg standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to [[Template:Color templates]] and switch to using the standard template (e.g. {{tl|Blue 1}}) (if they are for a new category of pages)&lt;br /&gt;
#* This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like &amp;quot;color:#&amp;quot; should be fine, but search doesn&#039;t seem to like that. I can&#039;t get regex search to work either... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:03, 29 March 2024 (UTC)&lt;br /&gt;
# Go through all user commentary to standardize all language and make it grammatically sound.&lt;br /&gt;
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== File upload/editing ==&lt;br /&gt;
# Swap all creature page static sprites (in the creature info box) to the animated ones seen in-game (i.e. the ones that show their battle animations: idle/walking/attacking/getting damaged)&lt;br /&gt;
# Add creature sounds to their respective pages.&lt;br /&gt;
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== Template (advanced) ==&lt;br /&gt;
# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)&lt;br /&gt;
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.&lt;br /&gt;
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. (I would probably re-write this similar to the way I wrote about [[Talk:Heroes 3 creatures and attributes|here]].) –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] &amp;lt;!--[[File:Armageddon&#039;s Blade_am-artif.gif|{{#invoke:an|hover|Armageddon&#039;s Blade}}]]--&amp;gt; –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* Does anyone have these all in json or in a spreadsheet. I could convert that into a module to make this actually happen. –[[user_talk:imahero|imahero]] 19:10, 30 March 2025 (UTC)&lt;br /&gt;
#** Does this help? [[Template:Artifact table - Torso]] (and the related &#039;See also:&#039; templates). Could probably get it into a spreadsheet using the text to column delimiter without too much work. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 31 March 2025 (UTC)&lt;br /&gt;
#** I can get everything except the source column using [https://tableconvert.com/html-to-csv tableconvert.com/html-to-csv]. Still quite a bit of work. Maybe we should ask on discord to see if anyone has done this already. –[[user_talk:imahero|imahero]] 20:20, 31 March 2025 (UTC)&lt;br /&gt;
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer&#039;s huts labelled with numerical overlays. ([https://en.wikipedia.org/wiki/Template:Overlay] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC)&lt;br /&gt;
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.&lt;br /&gt;
#* We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in [[Template:BonusCr]].&lt;br /&gt;
# Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See [[Template:TErow]] for example)&lt;br /&gt;
#* Also switch templates to the correct color palette (See [[Template:Color templates]])&lt;br /&gt;
# [[Template:SmCost]] does not work when placed in the &amp;quot;effect=&amp;quot; parameter of [[Template:TErow]].&lt;br /&gt;
#* NOTE: Also happens in the &amp;quot;rew=&amp;quot; param or [[Template:SorQrow]].&lt;br /&gt;
#* Doesn&#039;t seem to work properly when it is the first thing in a parameter. WORKAROUND: add &amp;lt;nowiki&amp;gt;&amp;quot;{{-}}&amp;quot;&amp;lt;/nowiki&amp;gt; before using the template --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:47, 15 April 2024 (UTC)&lt;br /&gt;
# Make a template to standardize the maps on the country pages.&lt;br /&gt;
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== Wiki settings (advanced) ==&lt;br /&gt;
# [[Forged in Fire]] campaign videos are currently the ones voiced in Russian.&lt;br /&gt;
#* Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)&lt;br /&gt;
#* I don&#039;t think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC)&lt;br /&gt;
#* This is only a problem for the factory videos, right? So just need to replace the current ones with these ones: [[HotA_1.7.0-webm-video-audio]]. –[[user_talk:imahero|imahero]] 19:08, 30 March 2025 (UTC)&lt;br /&gt;
# The idea of &amp;quot;clickable regions&amp;quot; of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC)&lt;br /&gt;
#* Vision: Certain regions of an image could be configured to light up &amp;amp; link to another page like the main menu.&lt;br /&gt;
#* Pages to modify if implemented:&lt;br /&gt;
#** [[Timeline]]: Link to all the referenced pages.&lt;br /&gt;
#** [[Antagarich]]: Add clickable maps to move between the location pages.&lt;br /&gt;
#* The usual way to add clickable maps for a MediaWiki is to install the [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension. I don&#039;t see it already [[Special:Version|here]], so that&#039;s a topic for the wiki owner.&lt;br /&gt;
#** [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] has now been installed. –[[user_talk:imahero|imahero]] 18:10, 1 April 2025 (UTC)&lt;br /&gt;
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== Desired Updates ==&lt;br /&gt;
# Write tips on [[:category:campaign scenarios|campaign scenario]] pages ([[Special:Contributions/212.112.111.20|212.112.111.20]])&lt;br /&gt;
#* Sometimes there are tips on the main campaign pages under User Commentary. (e.g. [[Dragon&#039;s Blood]])&lt;br /&gt;
#* I&#039;ve noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?&lt;br /&gt;
#** The &amp;lt;i&amp;gt;CC BY-SA&amp;lt;/i&amp;gt; seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)&lt;br /&gt;
# Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.&lt;br /&gt;
#* Perhaps it would be better to simply add links to download maps on these scenarios&#039; pages, and thus people could open them and get more specific and detailed information about that scenario and its map parameters that can&#039;t be covered in an article? Properties of objects on the map, aggression of creatures, spells available for each specific castle, etc.&lt;br /&gt;
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== Desired Additions ==&lt;br /&gt;
# Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.&lt;br /&gt;
# Create Lore page that will fit all main information and links to all detailed pages on the lore (we can include chronology, politics, [[Lost Lore]], etc. into this). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Are you envisioning something different than the Lore tab on the main menu? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:46, 31 October 2024 (UTC)&lt;br /&gt;
#** Yes, something more akin to f.e. [https://www.gildia.acidcave.net/chronologia_ashanu.html acidcave&#039;s Ashan lore page], which explains in details the entire timeline, plot of each campaign, notes on all important backstory events mention; it also covers what happened to most of relevant campaign characters at every point (here the Queen was born, here Sandro&#039;s parents was killed, here Markal became his student etc.) all in one nice to read text. I wish something like this existed for H3; I, sadly, don&#039;t know enough about heroes 3 lore to write it (and then I wouldn&#039;t wish for it). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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== Popups ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit [[Archer]], sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in [[Pikeman]] voluptate velit esse cillum dolore eu fugiat nulla pariatur [[Archer]]. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum [[Pikeman]].&lt;br /&gt;
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[[File:Mini Portrait Pikeman (HotA).png]]&lt;br /&gt;
* I think it is a cool idea. Can it only be used with images, or can anything be popped-up? My initial thoughts are to use this either for a TOC that is somewhere always visible on the page (maybe in the header?) or for the idea in the backlog section about giving artifact info on hover-over. Did you have a vision for how/when this popup would be used? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:26, 14 August 2025 (UTC)&lt;br /&gt;
** Text seems to work. Can always adjust the code later to fix any issues that crop up. Keep in mind though that once the link is unhovered the other thing goes away. Not really a vision, it was just a thing I saw in another wiki and when I hovered the links in our wiki I felt sad they didn&#039;t do anything cool when hovered. –[[user_talk:imahero|imahero]] 19:25, 14 August 2025 (UTC)&lt;br /&gt;
* If this can be used with templates, that&#039;d be great! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:55, 14 August 2025 (UTC)&lt;br /&gt;
** Yes, templates should work fine with this. –[[user_talk:imahero|imahero]]{{pu|imahero|Hero Stormblessed small.gif}} 19:25, 14 August 2025 (UTC)&lt;br /&gt;
** I tested it and they don&#039;t work with templates, sadly - see [[:Template:Creature/Pikeman]] [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 21:00, 14 August 2025 (UTC)&lt;br /&gt;
** I think it&#039;ll depend on the template content. Tables (and nested templates?) for some reason get rendered outside of the span. I could also probably just write a more generic version of the code to work with tables. Or maybe could create tables using div tags instead [https://www.dummies.com/article/technology/programming-web-design/css3/using-the-div-tag-to-create-tables-142904]. –[[user_talk:imahero|imahero]] 23:59, 14 August 2025 (UTC)&lt;br /&gt;
* OK I think it&#039;s working now. I added a little to the [[Template:H3H4header]] to get it to work. The popupid should probably be unique per page load. So longer popupids like popupidPikemanCreatureNew might be better if you are doing many such popups on one page. Let me know if you find any bugs. –[[user_talk:imahero|imahero]] 01:59, 16 August 2025 (UTC)&lt;br /&gt;
** Still a bit lost about how to correctly display the [[:Template:Creature/Pikeman|Pikeman example]] (showing the CreatureNew template upon hover) but I&#039;ll have a look at it with a fresh brain tomorrow unless you can work your magic! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 02:34, 16 August 2025 (UTC)&lt;br /&gt;
** Erm, also, [[Heroes_from_other_games#Heroes_IV|this set of tables]] have vanished now... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 03:08, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the h4 table. Was missing the default of blank for the popupid in the #if statement. –[[user_talk:imahero|imahero]] 03:20, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the pikeman example. The popupid has to be passed all the way through. Otherwise the popup content can render outside of the enclosing span (or div). I don&#039;t know exactly why so this will just have to be done on a case by case basis depending on what works. –[[user_talk:imahero|imahero]] 03:29, 16 August 2025 (UTC)&lt;br /&gt;
* Should I remove the old method and just keep the new JS method? The good thing about the old method is that it doesn&#039;t require a unique id because the popup content is a child element, but maybe it would be good to only have a single method to keep things consistent? –[[user_talk:imahero|imahero]] 06:53, 16 August 2025 (UTC)&lt;br /&gt;
** In an ideal world we wouldn&#039;t need the unique IDs but the fact the new method can easily be transcluded in text makes it wonderfully usable, perfect for things like creatures (hence why I kept trying to get the Pikeman example to work; many thanks for getting that functional) or artifacts! I&#039;m not sure what use we&#039;d get out of the old method, so its one upside becomes redundant if the method won&#039;t ever be used. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 23:20, 17 August 2025 (UTC)&lt;br /&gt;
** OK so I removed the old version. What I imagine we&#039;ll want to do is put all the popupables together at the bottom of pages so as not to clutter things up too much. I&#039;m thinking of building a script to automate replacing all the old links with hoverable versions. Can you think of any edge cases or things I should look out for that might be tricky to automate? –[[user_talk:imahero|imahero]] 05:46, 18 August 2025 (UTC)&lt;br /&gt;
* I automated creating the [[:Category:Creatures Database]]. I had to fix halfing manually. Are there any others like halfing I should be aware of? –[[user_talk:imahero|imahero]] 04:14, 21 August 2025 (UTC)&lt;br /&gt;
** There shouldn&#039;t be any other cases for either hoverables or the database until the Bulwark and DOR come out, and that only depends on how Yetis and Jotunn are named. Can&#039;t think of anything else for now! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 04:16, 21 August 2025 (UTC)&lt;br /&gt;
* OK the script is now running. It&#039;s a bit slow because it has to check the redirect of every link. Let me know if you spot any issues! –[[user_talk:imahero|imahero]] 10:14, 21 August 2025 (UTC)&lt;br /&gt;
** Big uh-oh, it&#039;s removing all redirects and, in the case of single creatures, it&#039;s still using both the creature and its upgrade/downgrade ^^&#039; [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:05, 21 August 2025 (UTC)&lt;br /&gt;
*** Rolled back all the redirect overwrites and fixed the redirect problem in the code. –[[user_talk:imahero|imahero]] 17:19, 21 August 2025 (UTC)&lt;br /&gt;
** I like the hover-over creature popups! I do think we need a little more work on the syntax so it doesn&#039;t require as much setup on every page. It would be great if we could figure out how to do this with no additional setup on each page! Instead of changing every link, what if we started by only changing the main Cn/An/Sn templates to also have hover-over popups? I think we should be able to do that with only editing the templates, not the pages? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:39, 21 August 2025 (UTC)&lt;br /&gt;
* BUG: When the link breaks across text lines, the popup can display partially off the page.&lt;br /&gt;
** I think I finally found the big bug for the popups. I had to recursively get the offsets all the way back to either the div#bodyContent or the MAIN tag. Hopefully this fixes everything. You might even be able to throw spans (with the right classes) around anything and get a working popup (up until now I couldn&#039;t understand why I had to pass the popupid all the way through but now I think it had to do with the need to recursively get all the offsets). Let me know if you find any more missing or misbehaving popups (I really think I got it right this time though so hopefully you can&#039;t find any). –[[user_talk:imahero|imahero]] 20:05, 21 August 2025 (UTC)&lt;br /&gt;
** That got the popups displaying well in tables for me, but they still show up partly offscreen when the link breaks across lines. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:15, 21 August 2025 (UTC)&lt;br /&gt;
*** Could you give me a page link for the breaking lines example? –[[user_talk:imahero|imahero]] 20:22, 21 August 2025 (UTC)&lt;br /&gt;
*** The width of your browser matters, but for me, [[Dragon&#039;s Blood (campaign scenario)]] has a Hell Hounds link near the right at in the monsters table at 17, 18, 0. If you change your browser width until &amp;quot;Hell&amp;quot; is on one line and &amp;quot;Hounds&amp;quot; is on the next, then try to hover the link, you should be able to see the issue. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:36, 21 August 2025 (UTC)&lt;br /&gt;
*** Added white-space:nowrap; to the hoverable template to solve this. –[[user_talk:imahero|imahero]] 21:02, 21 August 2025 (UTC)&lt;br /&gt;
*** Agreed. That fixed it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:19, 21 August 2025 (UTC)&lt;br /&gt;
* Note that popups for single creatures still show their upgrade and downgrade if they have one instead of just the single creature (e.g. hovering over Sorceress shows Sea Witch and Sorceress) [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 22:57, 21 August 2025 (UTC)&lt;br /&gt;
** Fixed. Let me know if you find any mistakes. –[[user_talk:imahero|imahero]] 01:28, 22 August 2025 (UTC)&lt;br /&gt;
* So we want to do {{tl|an}} and {{tl|sn}} now? What should the popup be for these? –[[user_talk:imahero|imahero]] 01:19, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|sn}}, we could either use the top half of the {{tl|Spell}} template (no probabilities) or come up with a new template that uses the condensed wording from [[List of spells]]. Depends if we care more about keeping a single source of info or having a shorter template. I can see pros/cons to both approaches. Happy to bow to Phasma&#039;s aesthetic eye on this one :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|an}}, we could either use {{tl|ArtifactNewSB}} as is or make a version that doesn&#039;t display the event text. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
* OK I got {{tl|cnu}} to work. Let me know if you find any issues. –[[user_talk:imahero|imahero]] 03:49, 25 August 2025 (UTC)&lt;br /&gt;
* The creature(s)/ templates use a lot of html and cause issues on large pages. If we took screenshots of all the creature(s)/ templates and used them as the popups we could afford to have many more popups. What do you think? –[[user_talk:imahero|imahero]] 21:04, 25 August 2025 (UTC)&lt;br /&gt;
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# Create [[:Category:Creature Database]] entries for all creatures (now we have hoverable text, there will be more than one use for each CreatureNew template; this keeps it all in one accessible location)&lt;br /&gt;
#* Update all creature pages to use these templates &#039;&#039;&#039;when they are released&#039;&#039;&#039;: ([[Bulwark]], [[Palace]], [[Forge]], [[Grotto]])&lt;br /&gt;
# Look into creating similar databases for artifacts and spells&lt;br /&gt;
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== Translation ==&lt;br /&gt;
# Templates do not handle translation well when transcluding them. See my post on Discord from 01/APRIL/2025 with a screenshot to see what I mean, but the &amp;quot;Other languages&amp;quot; area appears above each instance of the template and it takes up the width of the page each time, essentially having the &amp;lt;nowiki&amp;gt;{{clear}}&amp;lt;/nowiki&amp;gt; element attached to it and pushing everything below it. This means that until we can somehow remove that from templates (at least when transcluded), we can&#039;t translate templates yet... which is a problem when we always use templates. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# I&#039;m already finding that you cannot edit templates after translating them which is very annoying; the translated version saves as TemplateName/en, and when calling TemplateName, it displays TemplateName/en INSTEAD OF Template name. Unless I&#039;m missing something (which I probably am), we should make sure to finalise templates before translating them; all of the new ones should be fine! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
#* I&#039;ll update the standard artifact template some time to increase the size of the event text box. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
# Add official translations where possible. I&#039;ve got installs of all the languages available on GOG (English, Russian, Polish, French) and the unofficial German translation, but I don&#039;t think there&#039;s an easy way to add translations other than manually. Not sure what we can add for now that will avoid templates other than campaign texts - any ideas? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# Speaking of translations. There&#039;s some discrepancies I&#039;ve noticed in russian. Looking at the TownType.txt file from H3Bitmap.lod from the various versions, I get these town names:&lt;br /&gt;
{|&lt;br /&gt;
! !! 🇺🇸 !!  🇫🇷 !!  🇵🇱 !! 🇷🇺&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Castle}} || Castle || Château || Zamek || Замок&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Rampart}} || Rampart || Rempart || Bastion || Бастион&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Tower}} || Tower || Tour || Forteca || Башня&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Inferno}} || Inferno || Hadès || Inferno || Инферно&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Necropolis}} || Necropolis || Nécropole || Nekropolis || Некрополь&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Dungeon}} || Dungeon || Donjon || Lochy || Подземелье&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Stronghold}} || Stronghold || Bastion || Twierdza || Цитадель&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Fortress}} || Fortress || Forteresse || Cytadela || Крепость&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Conflux}} || Conflux || Conflux || Wrota żywiołów || Колония&lt;br /&gt;
|}&lt;br /&gt;
However, the russian-language site heroes3towns.com has Rampart as &amp;quot;Оплот&amp;quot;, not &amp;quot;Бастион&amp;quot;, Dungeon as &amp;quot;Темница&amp;quot;, not &amp;quot;Подземелье&amp;quot;, and Conflux as &amp;quot;Сопряжение&amp;quot;, not &amp;quot;Колония&amp;quot;.&lt;br /&gt;
#* Interesting - I wonder if this is a regional difference, a release difference, or some other type of change in localisation? Perhaps stick with the official release info until we know more, though again, this stuff will all be in a template so we have no choice but to wait and resolve that issue first. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
##* There were a couple different translations (like more than ten). The official one is the Buka one. Heroes3towns uses mixed terminology IIRC. There&#039;s also a HotA translation, which&#039;s the best one probably as for now - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
# [[Cove]] sounds on wiki are outdated, these were changed in 1.7.0 release of {{hota}} - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Upcoming! =&lt;br /&gt;
{{About| Major fan-made expansions in the works that we are monitoring.}}&lt;br /&gt;
# {{wh}} {{hota}} (update): [[Bulwark]]&lt;br /&gt;
# {{wd}} {{dor}} (initial release): [[Day of Reckoning]]&lt;br /&gt;
&lt;br /&gt;
= How To =&lt;br /&gt;
== Content Switches ==&lt;br /&gt;
{{About| Hide all HotA / DoR game content (not lore content) when not enabled.}}&lt;br /&gt;
* For table rows, just add this to the row: &amp;lt;nowiki&amp;gt;|- class=&#039;onlyhota&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For most other content just use: &amp;lt;nowiki&amp;gt;{{showwithhota|content}}&amp;lt;/nowiki&amp;gt;. Can also use &amp;lt;nowiki&amp;gt;{{swh|HotaOnlyContent|SodOnlyContent}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* In some circumstances, you might need to use: &amp;lt;nowiki&amp;gt;&amp;lt;span class=&#039;onlyhota&#039;&amp;gt;content&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For lists, use: &amp;lt;nowiki&amp;gt;&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;item&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;other item&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;. For numbered lists, swap &amp;quot;ul&amp;quot; to &amp;quot;ol&amp;quot;.&lt;br /&gt;
* See [[User:Imahero/hide]] for more examples.&lt;br /&gt;
&lt;br /&gt;
=== H3CSS Notes ===&lt;br /&gt;
# [https://darkreader.org darkreader] Make sure to disable Dark Reader before making any changes - it overrides default CSS and does its own stuff, which means that making changes for H3CSS with Dark Reader enabled is a bad idea.&lt;br /&gt;
&lt;br /&gt;
== File Uploading ==&lt;br /&gt;
* In a command terminal run: &amp;quot;oxipng -o 6 -s -r .&amp;quot; to losslessly compress all png images: [https://github.com/shssoichiro/oxipng github.com/shssoichiro/oxipng]&lt;br /&gt;
&lt;br /&gt;
== Mediawiki Tips/Tricks ==&lt;br /&gt;
* List Numbering&lt;br /&gt;
** Use &amp;quot;#*&amp;quot; to add a comment to an item without breaking the numbering.&lt;br /&gt;
** Use &amp;lt;nowiki&amp;gt;&amp;lt;li value=&amp;quot;your_number_here&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt; to restart a numeric list if there are breaks in between the numbers (e.g. comments).&lt;br /&gt;
* Comments: Use &amp;lt;nowiki&amp;gt;&amp;quot;&amp;lt;!--your comment here--&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt; to add comments to a page that can only be seen when editing.&lt;br /&gt;
* See [[User:ShushMaster]] and [[User:Legate]] for additional tricks.&lt;br /&gt;
* Use [[Template:Exist]] instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn&#039;t exist!&lt;br /&gt;
* Beware of caching issues with templates. If something isn&#039;t updating the way you think it ought to, rename a template on the page, save the page and then rename it back. (Or use the More dropdown and choose Purge.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl7&amp;diff=192051</id>
		<title>Template:Creature Compare Lvl7</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl7&amp;diff=192051"/>
		<updated>2026-01-09T13:25:13Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Angel}}              | {{town|Castle|noname=}}     | 7 | 20 | 20 | 50 | 50 | 200 |12 | 1 | 2 | 5019 | 3000 | 6000 |10038 | 400 | 0.067 | 1.673 | [[Flying]], +1 [[morale]] to creatures in hero&#039;s army, [[Hate]]s [[devil]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Green Dragon}}       | {{town|Rampart|noname=}}    | 7 | 18 | 18 | 40 | 50 | 180 |10 | 1 | 2 | 4872 | 2400 | 4800 | 9744 | 360 | 0.075 | 2.030 | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to level 1–3 spells}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Giant}}              | {{town|Tower|noname=}}      | 7 | 19 | 16 | 40 | 60 | 150 | 7 | 1 | 2 | 3718 | 2000 | 4000 | 7436 | 300 | 0.075 | 1.859 | [[Immunity|Immune]] to mind spells}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Devil}}              | {{town|Inferno|noname=}}    | 7 | 19 | 21 | 30 | 40 | 160 |11 | 1 | 2 | 5101 | 2700 | 5400 |10202 | 320 | 0.059 | 1.889 | [[Flying|Teleporting]], -1 to enemy [[luck]], No enemy [[retaliation]], [[Hate]]s [[angel]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Bone Dragon}}        | {{town|Necropolis|noname=}} | 7 | 17 | 15 | 25 | 50 | 150 | 9 | 1 | 2 | 3388 | 1800 | 3600 | 6776 | 300 | 0.083 | 1.882 | [[Flying]], [[Dragon]], [[Undead]], -1 to enemy [[morale]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Red Dragon}}         | {{town|Dungeon|noname=}}    | 7 | 19 | 19 | 40 | 50 | 180 |11 | 1 | 2 | 4702 | 2500 | 5000 | 9404 | 360 | 0.072 | 1.881 | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to level 1-3 spells|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Red Dragon}}         | {{town|Dungeon|noname=}}    | 7 | 19 | 19 | 40 | 50 | 180 |11 | 1 | 2 | 5003 {{wh}} | 2500 | 5000 |10006 {{wh}} | 360 | 0.072 | 2.001 {{wh}} | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to level 1-3 spells|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Behemoth}}           | {{town|Stronghold|noname=}} | 7 | 17 | 17 | 30 | 50 | 160 | 6 | 1 | 2 | 3162 | 1500 | 3000 | 6324 | 320 | 0.107 | 2.108 | Attack reduces enemy&#039;s [[defense]] by 40% and 1 point temporarily}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Hydra}}              | {{town|Fortress|noname=}}   | 7 | 16 | 18 | 25 | 45 | 175 | 5 | 1 | 2 | 4120 | 2200 | 4400 | 8240 | 350 | 0.08  | 1.873 | Attack all adjacent enemies, No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Firebird}}{{-wa}}    | {{town|Conflux|noname=}}    | 7 | 18 | 18 | 30 | 40 | 150 |15 | 2 | 4 | 4547 | 1500 | 6000 |18188 | 600 | 0.1   | 3.031 | [[Flying]], [[Breath attack]], [[Immunity|Immune]] to fire |only=sod}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Firebird}}{{-wa}}    | {{town|Conflux|noname=}}    | 7 | 18 | 18 | 30 | 40 | 150 |15 | 1 {{wh}} | 3 {{wh}} | 4336 {{wh}} | 2000 {{wh}} | 6000 {{wh}} |13008 {{wh}} | 450 {{wh}} | 0.075 {{wh}} | 2.168 {{wh}} | [[Flying]], [[Breath attack]], 50% [[Fire Magic|fire]] [[spell damage reduction]] {{wh}}|only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Sea Serpent}}{{-wh}} | {{town|Cove|noname=}}       | 7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 2 | 3953 | 2200 | 4400 | 7906 | 360 | 0.082 | 1.797 | [[Poisonous]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Couatl}}{{-wh}}      | {{town|Factory|noname=}}    | 7 | 17 | 17 | 25 | 45 | 160 |11 | 1 | 2 | 3574 | 2000 | 4000 | 7148 | 320 | 0.08  | 1.787 | [[Flying]], [[Meditation]] but skips a turn | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Dreadnought}}{{-wh}} | {{town|Factory|noname=}}    | 7 | 18 | 20 | 40 | 50 | 200 | 6 | 1 | 2 | 3879 | 2200 | 4400 | 7758 | 400 | 0.091  | 1.763 | [[Mechanical]], [[Heat stroke]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Jotunn}}{{-wh}} | {{town|Bulwark|noname=}}    | 7 | 18 | 18 | 40 | 50 | 165 | 8 | 1 | 2 | 4180 | 2000 | 4000 | 8360 | 330 | 0.083  | 2.09 | [[Spellcaster]] ([[Teleport]]s allies (once per combat)), -1 enemy [[flying]] units&#039; [[Speed]]. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 7             |                             | 7 |18.1|18.0|34.4|48.3|167.2|9.6|1.1|2.2| 4292 | 2178 | 4689 | 9595 | 368 | 0.080 | 2.025 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 7{{-wh}}      |                             | 7 |18.3|17.9|33.8|48.8|170.4|9.3|1.0|2.1| 4177 | 2208 | 4583 | 8715 | 353 | 0.079 | 1.903 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Archangel}}         | {{town|Castle|noname=}}     | 7+ | 30 | 30 | 50 | 50 | 250 | 18 | 1 | 2 | 8776 | 5000 |10000 | 17552 | 500 | 0.05  | 1.755 | [[Flying]], +1 [[morale]] to creatures in hero&#039;s army,&amp;lt;br&amp;gt;[[Spellcaster]] ([[Resurrection]]), [[Hate]]s [[devil]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Gold Dragon}}       | {{town|Rampart|noname=}}    | 7+ | 27 | 27 | 40 | 50 | 250 | 16 | 1 | 2 | 8613 | 4000 | 8000 | 17226 | 500 | 0.063 | 2.153 | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to level 1–4 spells}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Titan}}             | {{town|Tower|noname=}}      | 7+ | 24 | 24 | 40 | 60 | 300 | 11 | 1 | 2 | 7500 | 5000 |10000 | 15000 | 600 | 0.06  | 1.5   | [[Ranged]] (24 shots), [[Immunity|Immune]] to mind spells, No [[melee Penalty]],&amp;lt;br&amp;gt;[[Hate]]s [[Black Dragon]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Arch Devil}}        | {{town|Inferno|noname=}}    | 7+ | 26 | 28 | 30 | 40 | 200 | 17 | 1 | 2 | 7115 | 4500 | 9000 | 14230 | 400 | 0.044 | 1.581 | [[Flying|Teleporting]], {{swh|noicon=|-2 {{wh}}|-1}} to enemy [[luck]], No enemy [[retaliation]],&amp;lt;br&amp;gt;[[Hate]]s [[angel]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ghost Dragon}}      | {{town|Necropolis|noname=}} | 7+ | 19 | 17 | 25 | 50 | 200 | 14 | 1 | 2 | 4696 | 3000 | 6000 |  9392 | 400 | 0.067 | 1.565 | [[Flying]], [[Dragon]], [[Undead]], -1 to enemy [[morale]], [[Aging]]|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ghost Dragon}}      | {{town|Necropolis|noname=}} | 7+ | 19 | 17 | 25 | 50 | 200 | 14 | 1 | 2 | 4919 {{wh}} | 3000 | 6000 |  9838 {{wh}} | 400 | 0.067 | 1.64 {{wh}} | [[Flying]], [[Dragon]], [[Undead]], -1 to enemy [[morale]], [[Aging]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Black Dragon}}      | {{town|Dungeon|noname=}}    | 7+ | 25 | 25 | 40 | 50 | 300 | 15 | 1 | 2 | 8721 | 4000 | 8000 | 17442 | 600 | 0.075 | 2.18  | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to all spells, [[Hate]]s [[Titan]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ancient Behemoth}}  | {{town|Stronghold|noname=}} | 7+ | 19 | 19 | 30 | 50 | 300 |  9 | 1 | 2 | 6168 | 3000 | 6000 | 12336 | 600 | 0.1   | 2.056 | Attack reduces enemy&#039;s [[defense]] by 80% and 1 point temporarily}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Chaos Hydra}}       | {{town|Fortress|noname=}}   | 7+ | 18 | 20 | 25 | 45 | 250 |  7 | 1 | 2 | 5931 | 3500 | 7000 | 11862 | 500 | 0.071 | 1.694 | Attack all adjacent enemies, No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Phoenix}}{{-wa}}    | {{town|Conflux|noname=}}    | 7+ | 21 | 18 | 30 | 40 | 200 | 21 | 2 | 4 | 6721 | 2000 | 8000 | 26884 | 800 | 0.1   | 3.361 | [[Flying]], [[Breath attack]], [[Immunity|Immune]] to fire, [[Rebirth]]|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Phoenix}}{{-wa}}    | {{town|Conflux|noname=}}    | 7+ | 21 | 18 | 30 | 40 | 200 | 21 | 1 {{wh}} | 3 {{wh}} | 6721 | 3000 {{wh}} | 9000 {{wh}} | 20163 {{wh}} | 600 {{wh}} | 0.067 {{wh}} | 2.24 {{wh}} | [[Flying]], [[Breath attack]], [[Immunity|Immune]] to fire, [[Rebirth]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Haspid}}{{-wh}}     | {{town|Cove|noname=}}       | 7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 2 | 7220 | 4000 | 8000 | 14440 | 600 | 0.075 | 1.805 | [[Poisonous]], [[Revenge]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Crimson Couatl}}{{-wh}} | {{town|Factory|noname=}}| 7+ | 21 | 21 | 25 | 45 | 200 | 15 | 1 | 2 | 5341 | 3500 | 7000 | 10682 | 400 | 0.057 | 1.526 | [[Flying]], [[Meditation]] without skipping a turn | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Juggernaut}}{{-wh}} | {{town|Factory|noname=}}    | 7+ | 23 | 23 | 40 | 50 | 300 |  7 | 1 | 2 | 6433 | 3500 | 7000 | 12866 | 600 | 0.086 | 1.838 | [[Mechanical]], [[Heat stroke]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Jotunn Warlord}}{{-wh}} | {{town|Bulwark|noname=}}    | 7+ | 20 | 20 | 40 | 50 | 300 | 10 | 1 | 2 | 6694 | 3500 | 7000 | 13388 | 600 | 0.086  | 2.09 | [[Spellcaster]] ([[Teleport]]s allies (unlimited)), -2 enemy [[flying]] units&#039; [[Speed]]. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 7+           |                             | 7+ |23.2|23.1|34.4|48.3|250.0|14.2|1.1|2.2| 7138 | 3778 | 8000 | 15769 | 544 | 0.070 | 1.983 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 7+{{-wh}}    |                             | 7+ |23.5|22.7|33.8|48.8|254.2|13.5|1.0|2.1| 6955 | 3833 | 7916 | 14470 | 525 | 0.068 | 1.913 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Faerie Dragon}}{{-wa}}  | {{town|Neutral|noname=}} | 7 (8)  | 20 | 20 | 20 | 30 | 500 | 15 | 1 | 1 | 19580 | 10000 | 10000 | 19580 | 500 | 0.05  | 1.958 | [[Flying]], [[Dragon]], Offensive [[Spellcaster]], [[Magic Mirror]]|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Faerie Dragon}}{{-wa}}  | {{town|Neutral|noname=}} | 7 (8)  | 20 | 20 | 20 | 30 | 500 | 15 | 1 | 1 | 30501 {{wh}} | 10000 | 10000 | 30501 {{wh}} | 500 | 0.05  | 3.05 {{wh}} | [[Flying]], [[Dragon]], Offensive [[Spellcaster]], [[Magic Mirror]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Rust Dragon}}{{-wa}}    | {{town|Neutral|noname=}} | 7 (10) | 30 | 30 | 50 | 50 | 750 | 17 | 1 | 1 | 26433 | 15000 | 15000 | 26433 | 750 | 0.05  | 1.762 | [[Flying]], [[Dragon]], [[Breath Attack]], [[Acid Breath]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Crystal Dragon}}{{-wa}} | {{town|Neutral|noname=}} | 7 (10) | 40 | 40 | 60 | 75 | 800 | 16 | 1 | 1 | 39338 | 20000 | 20000 | 39338 | 800 | 0.04  | 1.967 | [[Dragon]], [[Crystal generation]], [[Magic Resistance]] 20%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Azure Dragon}}{{-wa}}   | {{town|Neutral|noname=}} | 7 (10) | 50 | 50 | 70 | 80 |1000 | 19 | 1 | 1 | 78845 | 30000 | 30000 | 78845 |1000 | 0.033 | 2.628 | [[Flying]], [[Dragon]], [[Breath Attack]], [[Immunity|Immune]] to spells level 1-3,&amp;lt;br&amp;gt;[[Fear]], Immune to [[Fear]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl7&amp;diff=192050</id>
		<title>Template:Creature Compare Lvl7</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl7&amp;diff=192050"/>
		<updated>2026-01-09T13:24:44Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Angel}}              | {{town|Castle|noname=}}     | 7 | 20 | 20 | 50 | 50 | 200 |12 | 1 | 2 | 5019 | 3000 | 6000 |10038 | 400 | 0.067 | 1.673 | [[Flying]], +1 [[morale]] to creatures in hero&#039;s army, [[Hate]]s [[devil]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Green Dragon}}       | {{town|Rampart|noname=}}    | 7 | 18 | 18 | 40 | 50 | 180 |10 | 1 | 2 | 4872 | 2400 | 4800 | 9744 | 360 | 0.075 | 2.030 | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to level 1–3 spells}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Giant}}              | {{town|Tower|noname=}}      | 7 | 19 | 16 | 40 | 60 | 150 | 7 | 1 | 2 | 3718 | 2000 | 4000 | 7436 | 300 | 0.075 | 1.859 | [[Immunity|Immune]] to mind spells}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Devil}}              | {{town|Inferno|noname=}}    | 7 | 19 | 21 | 30 | 40 | 160 |11 | 1 | 2 | 5101 | 2700 | 5400 |10202 | 320 | 0.059 | 1.889 | [[Flying|Teleporting]], -1 to enemy [[luck]], No enemy [[retaliation]], [[Hate]]s [[angel]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Bone Dragon}}        | {{town|Necropolis|noname=}} | 7 | 17 | 15 | 25 | 50 | 150 | 9 | 1 | 2 | 3388 | 1800 | 3600 | 6776 | 300 | 0.083 | 1.882 | [[Flying]], [[Dragon]], [[Undead]], -1 to enemy [[morale]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Red Dragon}}         | {{town|Dungeon|noname=}}    | 7 | 19 | 19 | 40 | 50 | 180 |11 | 1 | 2 | 4702 | 2500 | 5000 | 9404 | 360 | 0.072 | 1.881 | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to level 1-3 spells|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Red Dragon}}         | {{town|Dungeon|noname=}}    | 7 | 19 | 19 | 40 | 50 | 180 |11 | 1 | 2 | 5003 {{wh}} | 2500 | 5000 |10006 {{wh}} | 360 | 0.072 | 2.001 {{wh}} | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to level 1-3 spells|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Behemoth}}           | {{town|Stronghold|noname=}} | 7 | 17 | 17 | 30 | 50 | 160 | 6 | 1 | 2 | 3162 | 1500 | 3000 | 6324 | 320 | 0.107 | 2.108 | Attack reduces enemy&#039;s [[defense]] by 40% and 1 point temporarily}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Hydra}}              | {{town|Fortress|noname=}}   | 7 | 16 | 18 | 25 | 45 | 175 | 5 | 1 | 2 | 4120 | 2200 | 4400 | 8240 | 350 | 0.08  | 1.873 | Attack all adjacent enemies, No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Firebird}}{{-wa}}    | {{town|Conflux|noname=}}    | 7 | 18 | 18 | 30 | 40 | 150 |15 | 2 | 4 | 4547 | 1500 | 6000 |18188 | 600 | 0.1   | 3.031 | [[Flying]], [[Breath attack]], [[Immunity|Immune]] to fire |only=sod}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Firebird}}{{-wa}}    | {{town|Conflux|noname=}}    | 7 | 18 | 18 | 30 | 40 | 150 |15 | 1 {{wh}} | 3 {{wh}} | 4336 {{wh}} | 2000 {{wh}} | 6000 {{wh}} |13008 {{wh}} | 450 {{wh}} | 0.075 {{wh}} | 2.168 {{wh}} | [[Flying]], [[Breath attack]], 50% [[Fire Magic|fire]] [[spell damage reduction]] {{wh}}|only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Sea Serpent}}{{-wh}} | {{town|Cove|noname=}}       | 7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 2 | 3953 | 2200 | 4400 | 7906 | 360 | 0.082 | 1.797 | [[Poisonous]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Couatl}}{{-wh}}      | {{town|Factory|noname=}}    | 7 | 17 | 17 | 25 | 45 | 160 |11 | 1 | 2 | 3574 | 2000 | 4000 | 7148 | 320 | 0.08  | 1.787 | [[Flying]], [[Meditation]] but skips a turn | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Dreadnought}}{{-wh}} | {{town|Factory|noname=}}    | 7 | 18 | 20 | 40 | 50 | 200 | 6 | 1 | 2 | 3879 | 2200 | 4400 | 7758 | 400 | 0.091  | 1.763 | [[Mechanical]], [[Heat stroke]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Jotunn}}{{-wh}} | {{town|Bulwark|noname=}}    | 7 | 18 | 18 | 40 | 50 | 165 | 8 | 1 | 2 | 4180 | 2000 | 4000 | 8360 | 330 | 0.083  | 2.09 | [[Spellcaster]] ([[Teleport]]s allies (once per combat)), -1 enemy [[flying]] units&#039; [[Speed]]. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 7             |                             | 7 |18.1|18.0|34.4|48.3|167.2|9.6|1.1|2.2| 4292 | 2178 | 4689 | 9595 | 368 | 0.080 | 2.025 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 7{{-wh}}      |                             | 7 |18.3|17.9|33.8|48.8|170.4|9.3|1.0|2.1| 4177 | 2208 | 4583 | 8715 | 353 | 0.079 | 1.903 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Archangel}}         | {{town|Castle|noname=}}     | 7+ | 30 | 30 | 50 | 50 | 250 | 18 | 1 | 2 | 8776 | 5000 |10000 | 17552 | 500 | 0.05  | 1.755 | [[Flying]], +1 [[morale]] to creatures in hero&#039;s army,&amp;lt;br&amp;gt;[[Spellcaster]] ([[Resurrection]]), [[Hate]]s [[devil]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Gold Dragon}}       | {{town|Rampart|noname=}}    | 7+ | 27 | 27 | 40 | 50 | 250 | 16 | 1 | 2 | 8613 | 4000 | 8000 | 17226 | 500 | 0.063 | 2.153 | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to level 1–4 spells}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Titan}}             | {{town|Tower|noname=}}      | 7+ | 24 | 24 | 40 | 60 | 300 | 11 | 1 | 2 | 7500 | 5000 |10000 | 15000 | 600 | 0.06  | 1.5   | [[Ranged]] (24 shots), [[Immunity|Immune]] to mind spells, No [[melee Penalty]],&amp;lt;br&amp;gt;[[Hate]]s [[Black Dragon]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Arch Devil}}        | {{town|Inferno|noname=}}    | 7+ | 26 | 28 | 30 | 40 | 200 | 17 | 1 | 2 | 7115 | 4500 | 9000 | 14230 | 400 | 0.044 | 1.581 | [[Flying|Teleporting]], {{swh|noicon=|-2 {{wh}}|-1}} to enemy [[luck]], No enemy [[retaliation]],&amp;lt;br&amp;gt;[[Hate]]s [[angel]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ghost Dragon}}      | {{town|Necropolis|noname=}} | 7+ | 19 | 17 | 25 | 50 | 200 | 14 | 1 | 2 | 4696 | 3000 | 6000 |  9392 | 400 | 0.067 | 1.565 | [[Flying]], [[Dragon]], [[Undead]], -1 to enemy [[morale]], [[Aging]]|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ghost Dragon}}      | {{town|Necropolis|noname=}} | 7+ | 19 | 17 | 25 | 50 | 200 | 14 | 1 | 2 | 4919 {{wh}} | 3000 | 6000 |  9838 {{wh}} | 400 | 0.067 | 1.64 {{wh}} | [[Flying]], [[Dragon]], [[Undead]], -1 to enemy [[morale]], [[Aging]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Black Dragon}}      | {{town|Dungeon|noname=}}    | 7+ | 25 | 25 | 40 | 50 | 300 | 15 | 1 | 2 | 8721 | 4000 | 8000 | 17442 | 600 | 0.075 | 2.18  | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to all spells, [[Hate]]s [[Titan]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ancient Behemoth}}  | {{town|Stronghold|noname=}} | 7+ | 19 | 19 | 30 | 50 | 300 |  9 | 1 | 2 | 6168 | 3000 | 6000 | 12336 | 600 | 0.1   | 2.056 | Attack reduces enemy&#039;s [[defense]] by 80% and 1 point temporarily}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Chaos Hydra}}       | {{town|Fortress|noname=}}   | 7+ | 18 | 20 | 25 | 45 | 250 |  7 | 1 | 2 | 5931 | 3500 | 7000 | 11862 | 500 | 0.071 | 1.694 | Attack all adjacent enemies, No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Phoenix}}{{-wa}}    | {{town|Conflux|noname=}}    | 7+ | 21 | 18 | 30 | 40 | 200 | 21 | 2 | 4 | 6721 | 2000 | 8000 | 26884 | 800 | 0.1   | 3.361 | [[Flying]], [[Breath attack]], [[Immunity|Immune]] to fire, [[Rebirth]]|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Phoenix}}{{-wa}}    | {{town|Conflux|noname=}}    | 7+ | 21 | 18 | 30 | 40 | 200 | 21 | 1 {{wh}} | 3 {{wh}} | 6721 | 3000 {{wh}} | 9000 {{wh}} | 20163 {{wh}} | 600 {{wh}} | 0.067 {{wh}} | 2.24 {{wh}} | [[Flying]], [[Breath attack]], [[Immunity|Immune]] to fire, [[Rebirth]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Haspid}}{{-wh}}     | {{town|Cove|noname=}}       | 7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 2 | 7220 | 4000 | 8000 | 14440 | 600 | 0.075 | 1.805 | [[Poisonous]], [[Revenge]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Crimson Couatl}}{{-wh}} | {{town|Factory|noname=}}| 7+ | 21 | 21 | 25 | 45 | 200 | 15 | 1 | 2 | 5341 | 3500 | 7000 | 10682 | 400 | 0.057 | 1.526 | [[Flying]], [[Meditation]] without skipping a turn | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Juggernaut}}{{-wh}} | {{town|Factory|noname=}}    | 7+ | 23 | 23 | 40 | 50 | 300 |  7 | 1 | 2 | 6433 | 3500 | 7000 | 12866 | 600 | 0.086 | 1.838 | [[Mechanical]], [[Heat stroke]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Jotunn Warlord}}{{-wh}} | {{town|Bulwark|noname=}}    | 7+ | 20 | 20 | 40 | 50 | 300 | 10 | 1 | 2 | 6694 | 3500 | 7000 | 13388 | 600 | 0.086  | 2.09 | [[Spellcaster]] ([[Teleport]]s allies (unlimited)). -2 enemy [[flying]] units&#039; [[Speed]]. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 7+           |                             | 7+ |23.2|23.1|34.4|48.3|250.0|14.2|1.1|2.2| 7138 | 3778 | 8000 | 15769 | 544 | 0.070 | 1.983 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 7+{{-wh}}    |                             | 7+ |23.5|22.7|33.8|48.8|254.2|13.5|1.0|2.1| 6955 | 3833 | 7916 | 14470 | 525 | 0.068 | 1.913 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Faerie Dragon}}{{-wa}}  | {{town|Neutral|noname=}} | 7 (8)  | 20 | 20 | 20 | 30 | 500 | 15 | 1 | 1 | 19580 | 10000 | 10000 | 19580 | 500 | 0.05  | 1.958 | [[Flying]], [[Dragon]], Offensive [[Spellcaster]], [[Magic Mirror]]|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Faerie Dragon}}{{-wa}}  | {{town|Neutral|noname=}} | 7 (8)  | 20 | 20 | 20 | 30 | 500 | 15 | 1 | 1 | 30501 {{wh}} | 10000 | 10000 | 30501 {{wh}} | 500 | 0.05  | 3.05 {{wh}} | [[Flying]], [[Dragon]], Offensive [[Spellcaster]], [[Magic Mirror]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Rust Dragon}}{{-wa}}    | {{town|Neutral|noname=}} | 7 (10) | 30 | 30 | 50 | 50 | 750 | 17 | 1 | 1 | 26433 | 15000 | 15000 | 26433 | 750 | 0.05  | 1.762 | [[Flying]], [[Dragon]], [[Breath Attack]], [[Acid Breath]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Crystal Dragon}}{{-wa}} | {{town|Neutral|noname=}} | 7 (10) | 40 | 40 | 60 | 75 | 800 | 16 | 1 | 1 | 39338 | 20000 | 20000 | 39338 | 800 | 0.04  | 1.967 | [[Dragon]], [[Crystal generation]], [[Magic Resistance]] 20%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Azure Dragon}}{{-wa}}   | {{town|Neutral|noname=}} | 7 (10) | 50 | 50 | 70 | 80 |1000 | 19 | 1 | 1 | 78845 | 30000 | 30000 | 78845 |1000 | 0.033 | 2.628 | [[Flying]], [[Dragon]], [[Breath Attack]], [[Immunity|Immune]] to spells level 1-3,&amp;lt;br&amp;gt;[[Fear]], Immune to [[Fear]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl7&amp;diff=192049</id>
		<title>Template:Creature Compare Lvl7</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl7&amp;diff=192049"/>
		<updated>2026-01-09T13:22:54Z</updated>

		<summary type="html">&lt;p&gt;Archer: added Jotunns and Jotunn Warlords&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Angel}}              | {{town|Castle|noname=}}     | 7 | 20 | 20 | 50 | 50 | 200 |12 | 1 | 2 | 5019 | 3000 | 6000 |10038 | 400 | 0.067 | 1.673 | [[Flying]], +1 [[morale]] to creatures in hero&#039;s army, [[Hate]]s [[devil]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Green Dragon}}       | {{town|Rampart|noname=}}    | 7 | 18 | 18 | 40 | 50 | 180 |10 | 1 | 2 | 4872 | 2400 | 4800 | 9744 | 360 | 0.075 | 2.030 | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to level 1–3 spells}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Giant}}              | {{town|Tower|noname=}}      | 7 | 19 | 16 | 40 | 60 | 150 | 7 | 1 | 2 | 3718 | 2000 | 4000 | 7436 | 300 | 0.075 | 1.859 | [[Immunity|Immune]] to mind spells}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Devil}}              | {{town|Inferno|noname=}}    | 7 | 19 | 21 | 30 | 40 | 160 |11 | 1 | 2 | 5101 | 2700 | 5400 |10202 | 320 | 0.059 | 1.889 | [[Flying|Teleporting]], -1 to enemy [[luck]], No enemy [[retaliation]], [[Hate]]s [[angel]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Bone Dragon}}        | {{town|Necropolis|noname=}} | 7 | 17 | 15 | 25 | 50 | 150 | 9 | 1 | 2 | 3388 | 1800 | 3600 | 6776 | 300 | 0.083 | 1.882 | [[Flying]], [[Dragon]], [[Undead]], -1 to enemy [[morale]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Red Dragon}}         | {{town|Dungeon|noname=}}    | 7 | 19 | 19 | 40 | 50 | 180 |11 | 1 | 2 | 4702 | 2500 | 5000 | 9404 | 360 | 0.072 | 1.881 | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to level 1-3 spells|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Red Dragon}}         | {{town|Dungeon|noname=}}    | 7 | 19 | 19 | 40 | 50 | 180 |11 | 1 | 2 | 5003 {{wh}} | 2500 | 5000 |10006 {{wh}} | 360 | 0.072 | 2.001 {{wh}} | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to level 1-3 spells|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Behemoth}}           | {{town|Stronghold|noname=}} | 7 | 17 | 17 | 30 | 50 | 160 | 6 | 1 | 2 | 3162 | 1500 | 3000 | 6324 | 320 | 0.107 | 2.108 | Attack reduces enemy&#039;s [[defense]] by 40% and 1 point temporarily}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Hydra}}              | {{town|Fortress|noname=}}   | 7 | 16 | 18 | 25 | 45 | 175 | 5 | 1 | 2 | 4120 | 2200 | 4400 | 8240 | 350 | 0.08  | 1.873 | Attack all adjacent enemies, No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Firebird}}{{-wa}}    | {{town|Conflux|noname=}}    | 7 | 18 | 18 | 30 | 40 | 150 |15 | 2 | 4 | 4547 | 1500 | 6000 |18188 | 600 | 0.1   | 3.031 | [[Flying]], [[Breath attack]], [[Immunity|Immune]] to fire |only=sod}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Firebird}}{{-wa}}    | {{town|Conflux|noname=}}    | 7 | 18 | 18 | 30 | 40 | 150 |15 | 1 {{wh}} | 3 {{wh}} | 4336 {{wh}} | 2000 {{wh}} | 6000 {{wh}} |13008 {{wh}} | 450 {{wh}} | 0.075 {{wh}} | 2.168 {{wh}} | [[Flying]], [[Breath attack]], 50% [[Fire Magic|fire]] [[spell damage reduction]] {{wh}}|only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Sea Serpent}}{{-wh}} | {{town|Cove|noname=}}       | 7 | 22 | 16 | 30 | 55 | 180 | 9 | 1 | 2 | 3953 | 2200 | 4400 | 7906 | 360 | 0.082 | 1.797 | [[Poisonous]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Couatl}}{{-wh}}      | {{town|Factory|noname=}}    | 7 | 17 | 17 | 25 | 45 | 160 |11 | 1 | 2 | 3574 | 2000 | 4000 | 7148 | 320 | 0.08  | 1.787 | [[Flying]], [[Meditation]] but skips a turn | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Dreadnought}}{{-wh}} | {{town|Factory|noname=}}    | 7 | 18 | 20 | 40 | 50 | 200 | 6 | 1 | 2 | 3879 | 2200 | 4400 | 7758 | 400 | 0.091  | 1.763 | [[Mechanical]], [[Heat stroke]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Jotunn}}{{-wh}} | {{town|Bulwark|noname=}}    | 7 | 18 | 18 | 40 | 50 | 165 | 8 | 1 | 2 | 4180 | 2000 | 4000 | 8360 | 330 | 0.083  | 2.09 | [[Spellcaster]] ([[Teleport]]s allies (once per combat). -1 enemy [[flying]] units&#039; [[Speed]]. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 7             |                             | 7 |18.1|18.0|34.4|48.3|167.2|9.6|1.1|2.2| 4292 | 2178 | 4689 | 9595 | 368 | 0.080 | 2.025 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 7{{-wh}}      |                             | 7 |18.3|17.9|33.8|48.8|170.4|9.3|1.0|2.1| 4177 | 2208 | 4583 | 8715 | 353 | 0.079 | 1.903 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Archangel}}         | {{town|Castle|noname=}}     | 7+ | 30 | 30 | 50 | 50 | 250 | 18 | 1 | 2 | 8776 | 5000 |10000 | 17552 | 500 | 0.05  | 1.755 | [[Flying]], +1 [[morale]] to creatures in hero&#039;s army,&amp;lt;br&amp;gt;[[Spellcaster]] ([[Resurrection]]), [[Hate]]s [[devil]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Gold Dragon}}       | {{town|Rampart|noname=}}    | 7+ | 27 | 27 | 40 | 50 | 250 | 16 | 1 | 2 | 8613 | 4000 | 8000 | 17226 | 500 | 0.063 | 2.153 | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to level 1–4 spells}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Titan}}             | {{town|Tower|noname=}}      | 7+ | 24 | 24 | 40 | 60 | 300 | 11 | 1 | 2 | 7500 | 5000 |10000 | 15000 | 600 | 0.06  | 1.5   | [[Ranged]] (24 shots), [[Immunity|Immune]] to mind spells, No [[melee Penalty]],&amp;lt;br&amp;gt;[[Hate]]s [[Black Dragon]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Arch Devil}}        | {{town|Inferno|noname=}}    | 7+ | 26 | 28 | 30 | 40 | 200 | 17 | 1 | 2 | 7115 | 4500 | 9000 | 14230 | 400 | 0.044 | 1.581 | [[Flying|Teleporting]], {{swh|noicon=|-2 {{wh}}|-1}} to enemy [[luck]], No enemy [[retaliation]],&amp;lt;br&amp;gt;[[Hate]]s [[angel]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ghost Dragon}}      | {{town|Necropolis|noname=}} | 7+ | 19 | 17 | 25 | 50 | 200 | 14 | 1 | 2 | 4696 | 3000 | 6000 |  9392 | 400 | 0.067 | 1.565 | [[Flying]], [[Dragon]], [[Undead]], -1 to enemy [[morale]], [[Aging]]|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ghost Dragon}}      | {{town|Necropolis|noname=}} | 7+ | 19 | 17 | 25 | 50 | 200 | 14 | 1 | 2 | 4919 {{wh}} | 3000 | 6000 |  9838 {{wh}} | 400 | 0.067 | 1.64 {{wh}} | [[Flying]], [[Dragon]], [[Undead]], -1 to enemy [[morale]], [[Aging]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Black Dragon}}      | {{town|Dungeon|noname=}}    | 7+ | 25 | 25 | 40 | 50 | 300 | 15 | 1 | 2 | 8721 | 4000 | 8000 | 17442 | 600 | 0.075 | 2.18  | [[Flying]], [[Dragon]], [[Breath attack]], [[Immunity|Immune]] to all spells, [[Hate]]s [[Titan]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ancient Behemoth}}  | {{town|Stronghold|noname=}} | 7+ | 19 | 19 | 30 | 50 | 300 |  9 | 1 | 2 | 6168 | 3000 | 6000 | 12336 | 600 | 0.1   | 2.056 | Attack reduces enemy&#039;s [[defense]] by 80% and 1 point temporarily}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Chaos Hydra}}       | {{town|Fortress|noname=}}   | 7+ | 18 | 20 | 25 | 45 | 250 |  7 | 1 | 2 | 5931 | 3500 | 7000 | 11862 | 500 | 0.071 | 1.694 | Attack all adjacent enemies, No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Phoenix}}{{-wa}}    | {{town|Conflux|noname=}}    | 7+ | 21 | 18 | 30 | 40 | 200 | 21 | 2 | 4 | 6721 | 2000 | 8000 | 26884 | 800 | 0.1   | 3.361 | [[Flying]], [[Breath attack]], [[Immunity|Immune]] to fire, [[Rebirth]]|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Phoenix}}{{-wa}}    | {{town|Conflux|noname=}}    | 7+ | 21 | 18 | 30 | 40 | 200 | 21 | 1 {{wh}} | 3 {{wh}} | 6721 | 3000 {{wh}} | 9000 {{wh}} | 20163 {{wh}} | 600 {{wh}} | 0.067 {{wh}} | 2.24 {{wh}} | [[Flying]], [[Breath attack]], [[Immunity|Immune]] to fire, [[Rebirth]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Haspid}}{{-wh}}     | {{town|Cove|noname=}}       | 7+ | 29 | 20 | 30 | 55 | 300 | 12 | 1 | 2 | 7220 | 4000 | 8000 | 14440 | 600 | 0.075 | 1.805 | [[Poisonous]], [[Revenge]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Crimson Couatl}}{{-wh}} | {{town|Factory|noname=}}| 7+ | 21 | 21 | 25 | 45 | 200 | 15 | 1 | 2 | 5341 | 3500 | 7000 | 10682 | 400 | 0.057 | 1.526 | [[Flying]], [[Meditation]] without skipping a turn | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Juggernaut}}{{-wh}} | {{town|Factory|noname=}}    | 7+ | 23 | 23 | 40 | 50 | 300 |  7 | 1 | 2 | 6433 | 3500 | 7000 | 12866 | 600 | 0.086 | 1.838 | [[Mechanical]], [[Heat stroke]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Jotunn Warlord}}{{-wh}} | {{town|Bulwark|noname=}}    | 7+ | 20 | 20 | 40 | 50 | 300 | 10 | 1 | 2 | 6694 | 3500 | 7000 | 13388 | 600 | 0.086  | 2.09 | [[Spellcaster]] ([[Teleport]]s allies (once per combat). -1 enemy [[flying]] units&#039; [[Speed]]. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 7+           |                             | 7+ |23.2|23.1|34.4|48.3|250.0|14.2|1.1|2.2| 7138 | 3778 | 8000 | 15769 | 544 | 0.070 | 1.983 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 7+{{-wh}}    |                             | 7+ |23.5|22.7|33.8|48.8|254.2|13.5|1.0|2.1| 6955 | 3833 | 7916 | 14470 | 525 | 0.068 | 1.913 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Faerie Dragon}}{{-wa}}  | {{town|Neutral|noname=}} | 7 (8)  | 20 | 20 | 20 | 30 | 500 | 15 | 1 | 1 | 19580 | 10000 | 10000 | 19580 | 500 | 0.05  | 1.958 | [[Flying]], [[Dragon]], Offensive [[Spellcaster]], [[Magic Mirror]]|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Faerie Dragon}}{{-wa}}  | {{town|Neutral|noname=}} | 7 (8)  | 20 | 20 | 20 | 30 | 500 | 15 | 1 | 1 | 30501 {{wh}} | 10000 | 10000 | 30501 {{wh}} | 500 | 0.05  | 3.05 {{wh}} | [[Flying]], [[Dragon]], Offensive [[Spellcaster]], [[Magic Mirror]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Rust Dragon}}{{-wa}}    | {{town|Neutral|noname=}} | 7 (10) | 30 | 30 | 50 | 50 | 750 | 17 | 1 | 1 | 26433 | 15000 | 15000 | 26433 | 750 | 0.05  | 1.762 | [[Flying]], [[Dragon]], [[Breath Attack]], [[Acid Breath]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Crystal Dragon}}{{-wa}} | {{town|Neutral|noname=}} | 7 (10) | 40 | 40 | 60 | 75 | 800 | 16 | 1 | 1 | 39338 | 20000 | 20000 | 39338 | 800 | 0.04  | 1.967 | [[Dragon]], [[Crystal generation]], [[Magic Resistance]] 20%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Azure Dragon}}{{-wa}}   | {{town|Neutral|noname=}} | 7 (10) | 50 | 50 | 70 | 80 |1000 | 19 | 1 | 1 | 78845 | 30000 | 30000 | 78845 |1000 | 0.033 | 2.628 | [[Flying]], [[Dragon]], [[Breath Attack]], [[Immunity|Immune]] to spells level 1-3,&amp;lt;br&amp;gt;[[Fear]], Immune to [[Fear]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature/Jotunn_Warlord&amp;diff=192047</id>
		<title>Template:Creature/Jotunn Warlord</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature/Jotunn_Warlord&amp;diff=192047"/>
		<updated>2026-01-09T12:59:57Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{CreatureNew&lt;br /&gt;
| name           = Jotunn Warlord&lt;br /&gt;
| faction        = Bulwark&lt;br /&gt;
| attack         = {{gt|20}}&lt;br /&gt;
| defense        = {{gt|20}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 40–50&lt;br /&gt;
| health         = {{gt|300}}&lt;br /&gt;
| speed          = {{gt|10}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 2&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| aivalue        = 6694&lt;br /&gt;
| fightvalue     = 5355&lt;br /&gt;
| goldcost       = 3500&lt;br /&gt;
| resource       = Gem&lt;br /&gt;
| rescost        = 1&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}: {{gl|Teleport}}s allies ({{gt|unlimited}}). {{gt|-2}} enemy {{gl|flying}} units&#039; {{gl|Speed}}.&lt;br /&gt;
| popupid        = {{{popupid|}}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Creature/Jotunn Warlord}}&lt;br /&gt;
[[Category:Creature Database]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature/Jotunn&amp;diff=192046</id>
		<title>Template:Creature/Jotunn</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature/Jotunn&amp;diff=192046"/>
		<updated>2026-01-09T12:58:59Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{CreatureNew&lt;br /&gt;
| name           = Jotunn&lt;br /&gt;
| faction        = Bulwark&lt;br /&gt;
| attack         = 18&lt;br /&gt;
| defense        = 18&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 40–50&lt;br /&gt;
| health         = 165&lt;br /&gt;
| speed          = 8&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 2&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| aivalue        = 4180&lt;br /&gt;
| fightvalue     = 3483&lt;br /&gt;
| goldcost       = 2000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Spellcaster}}: {{gl|Teleport}}s allies (once per combat). -1 enemy {{gl|flying}} units&#039; {{gl|Speed}}.&lt;br /&gt;
| popupid        = {{{popupid|}}}&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{Creature/Jotunn}}&lt;br /&gt;
[[Category:Creature Database]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl5&amp;diff=192045</id>
		<title>Template:Creature Compare Lvl5</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl5&amp;diff=192045"/>
		<updated>2026-01-09T12:09:20Z</updated>

		<summary type="html">&lt;p&gt;Archer: added Shaman and Great Shaman&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Monk}}           | {{town|Castle|noname=}}     | 5 | 12 |  7 | 10 | 12 | 30 | 5 | 3 | 6 | 485 | 400 | 2400 | 2910 | 180 | 0.075 | 1.213 | [[Ranged]] (12 shots)|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Monk}}           | {{town|Castle|noname=}}     | 5 | 12 |  7 | 10 | 12 | 30 | 5 | 3 | 6 | 582 {{wh}} | 400 | 2400 | 3492 {{wh}} | 180 | 0.075 | 1.455 {{wh}} | [[Ranged]] (12 shots)|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Dendroid Guard}} | {{town|Rampart|noname=}}    | 5 |  9 | 12 | 10 | 14 | 55 | 3 | 3 | 8 | 517 | 350 | 2800 | 4136 | 440 | 0.157 | 1.477 | [[Binding]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Genie}}          | {{town|Tower|noname=}}      | 5 | 12 | 12 | 13 | 16 | 40 | 7 | 3 | 6 | 884 | 550 | 3300 | 5304 | 240 | 0.073 | 1.607 | [[Flying]], [[Hate]]s [[Efreet]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Pit Fiend}}      | {{town|Inferno|noname=}}    | 5 | 13 | 13 | 13 | 17 | 45 | 6 | 3 | 6 | 765 | 500 | 3000 | 4590 | 270 | 0.09  | 1.53  | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Lich}}           | {{town|Necropolis|noname=}} | 5 | 13 | 10 | 11 | 13 | 30 | 6 | 3 | 6 | 848 | 550 | 3300 | 5088 | 180 | 0.055 | 1.542 | [[Ranged]] (12 shots), [[Undead]], [[Death cloud]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Minotaur}}       | {{town|Dungeon|noname=}}    | 5 | 14 | 12 | 12 | 20 | 50 | 6 | 3 | 6 | 835 | 500 | 3000 | 5010 | 300 | 0.1   | 1.67  | Minimum [[morale]] is +1}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Roc}}            | {{town|Stronghold|noname=}} | 5 | 13 | 11 | 11 | 15 | 60 | 7 | 3 | 6 |1027 | 600 | 3600 | 6162 | 360 | 0.1   | 1.712 | [[Flying]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Gorgon}}         | {{town|Fortress|noname=}}   | 5 | 10 | 14 | 12 | 16 | 70 | 5 | 3 | 6 | 890 | 525 | 3150 | 5340 | 420 | 0.133 | 1.695 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Earth Elemental}}{{-wa}}|{{town|Conflux|noname=}}|5| 10 | 10 |  4 |  8 | 40 | 4 | 4 | 8 | 330 | 400 | 3200 | 2640 | 320 | 0.1   | 0.825 | [[Elemental]], [[Vulnerability|Vulnerable]] to [[Meteor Shower]]&amp;lt;br&amp;gt;[[Immunity|Immune]] to [[Armageddon]],[[Lightning Bolt]], [[Chain Lightning]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Sea Witch}}{{-wh}}|{{town|Cove|noname=}}       | 5 | 12 |  7 | 10 | 14 | 35 | 6 | 3 | 6 | 790 | 515 | 3090 | 4740 | 210 | 0.068 | 1.534 | [[Ranged]] (12 shots), [[Spellcaster]] ([[Weakness]]/[[Disrupting Ray]]) after attack (Bsc) | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Sandworm}}{{-wh}}| {{town|Factory|noname=}}    | 5 | 13 | 12 | 12 | 16 | 50 | 8 | 3 | 6 | 991 | 575 | 3450 | 5946 | 300 | 0.087 | 1.723 | [[Flying|Burrowing]], Immune to [[blind|blinding]], Immune to [[petrify|petrification]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Shaman}}{{-wh}}| {{town|Bulwark|noname=}}    | 5 | 11 | 8 | 11 | 13 | 35 | 5 | 3 | 6 | 685 | 450 | 2700 | 4110 | 210 | 0.078 | 1.522 | [[Ranged]] (12 shots), [[Spellcaster]] ([[Air Shield]]) | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 5         |                             | 5 |11.8|10.9|10.7|14.6|46.7|5.4|3.1|6.4| 731 | 486 | 3083 | 4576 | 301 | 0.098 | 1.475 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 5{{-wh}}  |                             | 5 |11.9|10.9|10.7|14.6|45.9|5.7|3.1|6.4| 769 | 497 | 3117 | 4768 | 293 | 0.094 | 1.525 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Zealot}}           | {{town|Castle|noname=}}     | 5+ | 12 | 10 | 10 | 12 | 30 | 7 | 3 | 6 | 750 | 450 | 2700 | 4500 | 180 | 0.067 | 1.667 | [[Ranged]] (24 shots), No [[melee penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Dendroid Soldier}} | {{town|Rampart|noname=}}    | 5+ |  9 | 12 | 10 | 14 | 65 | 4 | 3 | 8 | 803 | 425 | 3400 | 6424 | 520 | 0.153 | 1.889 | [[Binding]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Master Genie}}     | {{town|Tower|noname=}}      | 5+ | 12 | 12 | 13 | 16 | 40 |11 | 3 | 6 | 942 | 600 | 3600 | 5652 | 240 | 0.067 | 1.57  | [[Flying]], [[Hate]]s [[Efreet]], [[Spellcaster]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Pit Lord}}         | {{town|Inferno|noname=}}    | 5+ | 13 | 13 | 13 | 17 | 45 | 7 | 3 | 6 |1224 | 700 | 4200 | 7344 | 270 | 0.064 | 1.749 | [[Summon demons]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Power Lich}}       | {{town|Necropolis|noname=}} | 5+ | 13 | 10 | 11 | 15 | 40 | 7 | 3 | 6 |1079 | 600 | 3600 | 6474 | 240 | 0.067 | 1.798 | [[Ranged]] (24 shots), [[Undead]], [[Death cloud]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Minotaur King}}    | {{town|Dungeon|noname=}}    | 5+ | 15 | 15 | 12 | 20 | 50 | 8 | 3 | 6 |1068 | 575 | 3450 | 6408 | 300 | 0.087 | 1.857 | Minimum [[morale]] is +1}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Thunderbird}}      | {{town|Stronghold|noname=}} | 5+ | 13 | 11 | 11 | 15 | 60 |11 | 3 | 6 |1106 | 700 | 4200 | 6636 | 360 | 0.086 | 1.58  | [[Flying]], [[Lightning strike]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Mighty Gorgon}}    | {{town|Fortress|noname=}}   | 5+ | 11 | 16 | 12 | 16 | 70 | 6 | 3 | 6 |1028 | 600 | 3600 | 6168 | 420 | 0.117 | 1.713 | [[Death stare]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Magma Elemental}}{{-wa}}|{{town|Conflux|noname=}}| 5+ | 11 | 11 |  6 | 10 | 40 | 6 | 4 | 8 | 490 | 500 | 4000 | 3920 | 320 | 0.08  | 0.98  | [[Elemental]], [[Spellcaster]] ([[Protection from Earth]]), [[Vulnerability|Vulnerable]] to [[Meteor Shower]]&amp;lt;br&amp;gt;[[Immunity|Immune]] to [[Armageddon]],[[Lightning Bolt]], [[Chain Lightning]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Sorceress}}{{-wh}} | {{town|Cove|noname=}}       | 5+ | 12 |  9 | 10 | 16 | 35 | 7 | 3 | 6 | 852 | 565 | 3390 | 5112 | 210 | 0.062 | 1.508 | [[Ranged]] (12 shots), [[Spellcaster]] ([[Weakness]]/[[Disrupting Ray]]) after attack (Adv) | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Olgoi-Khorkhoi}}{{-wh}}|{{town|Factory|noname=}} | 5+ | 15 | 12 | 12 | 16 | 60 |10 | 3 | 6 |1220 | 650 | 3900 | 7320 | 300 | 0.092 | 1.877 | [[Flying|Burrowing]], Immune to [[blind|blinding]], Immune to [[petrify|petrification]], [[Devour Corpses]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Great Shaman}}{{-wh}}| {{town|Bulwark|noname=}}    | 5+ | 12 | 11 | 11 | 13 | 35 | 6 | 3 | 6 | 818 | 600 | 3600 | 4908 | 210 | 0.058 | 1.363 | [[Ranged]] (24 shots), [[Spellcaster]] ([[Air Shield]]), [[Freezing Shot]] | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 5+          |                             | 5+ |12.1|12.2|10.9|15.0|48.9|7.4|3.1|6.4| 943 | 572 | 3639 | 5947 | 317 | 0.088 | 1.645 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 5+{{-wh}}   |                             | 5+ |12.4|11.9|10.9|15.2|48.6|7.6|3.1|6.4| 960 | 579 | 3640 | 5996 | 305 | 0.086 | 1.653 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{swh|{{Cnlite|Troll|image=Troll (HotA)}}|{{Cnlite|Troll}}|noicon=}}{{-wa}} | {{town|Neutral|noname=}} | 5 | 14 |  7 |10 | 15 | 40 | 7 | 3 | 3 |1024 | 500 | 1500 | 3072 | 120 | 0.08  | 2.048 | [[Regenerating]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Gold Golem}}   | {{town|Neutral|noname=}} | 5 | 11 | 12 | 8 | 10 | 50 | 5 | 3 | 3 | 600 | 500 | 1500 | 1800 | 150 | 0.1   | 1.2   | [[Non-living]], [[Spell damage reduction]] 85%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Fangarm}}{{-wh}}|{{town|Neutral|noname=}} | 5 | 12 | 12 | 8 | 12 | 50 | 6 | 3 | 3 | 929 | 600 | 1800 | 2787 | 150 | 0.083 | 1.548 | [[Flying]], [[Mind spell]] immunity, Unlimited [[retaliation]]s, [[Spellcaster]] ([[Hypnotize]]) | only=hota}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl6&amp;diff=192044</id>
		<title>Template:Creature Compare Lvl6</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl6&amp;diff=192044"/>
		<updated>2026-01-09T11:57:12Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Cavalier}}          | {{town|Castle|noname=}}     | 6 | 15 | 15 | 15 | 25 |100 | 7 | 2 | 4 | 1946 |1000 | 4000 | 7784 | 400 | 0.1   | 1.946 | [[Jousting]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Unicorn}}           | {{town|Rampart|noname=}}    | 6 | 15 | 14 | 18 | 22 | 90 | 7 | 2 | 4 | 1806 | 850 | 3400 | 7224 | 360 | 0.106 | 2.125 | [[Spellcaster]] ([[Blind]]) after attack 20%, Aura of [[Resistance]] +20%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Naga}}              | {{town|Tower|noname=}}      | 6 | 16 | 13 | 20 | 20 |110 | 5 | 2 | 4 | 2016 |1100 | 4400 | 8064 | 440 | 0.1 | 1.833 | No enemy [[retaliation]]|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Naga}}              | {{town|Tower|noname=}}      | 6 | 16 | 13 | 20 | 20 |110 | 5 | 2 | 4 | 1814 {{wh}} |1100 | 4400 | 7256 {{wh}} | 440 | 0.1 | 1.649 {{wh}} | No enemy [[retaliation]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Efreeti}}           | {{town|Inferno|noname=}}    | 6 | 16 | 12 | 16 | 24 | 90 | 9 | 2 | 4 | 1670 | 900 | 3600 | 6680 | 360 | 0.1   | 1.856 | [[Flying]], [[Fire Magic|Fire]] [[immunity]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Black Knight}}      | {{town|Necropolis|noname=}} | 6 | 16 | 16 | 15 | 30 |120 | 7 | 2 | 4 | 2087 |1200 | 4800 | 8348 | 480 | 0.1   | 1.739 | [[Undead]], [[Spellcaster]] ([[Curse]]) after attack 25%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Manticore}}         | {{town|Dungeon|noname=}}    | 6 | 15 | 13 | 14 | 20 | 80 | 7 | 2 | 4 | 1547 | 850 | 3400 | 6188 | 320 | 0.094 | 1.82  | [[Flying]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Cyclops}}           | {{town|Stronghold|noname=}} | 6 | 15 | 12 | 16 | 20 | 70 | 6 | 2 | 4 | 1266 | 750 | 3000 | 5064 | 280 | 0.093 | 1.688 | [[Ranged]] (16 shots), Can attack [[siege]] walls}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wyvern}}            | {{town|Fortress|noname=}}   | 6 | 14 | 14 | 14 | 18 | 70 | 7 | 2 | 4 | 1350 | 800 | 4400 | 6072 | 280 | 0.064 | 1.38  | [[Flying]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Psychic Elemental}}{{-wa}}|{{town|Conflux|noname=}}|6 | 15 | 13 | 10 | 20 | 75 | 7 | 2 | 4 | 1669 | 750 | 3000 | 6676 | 300 | 0.1   | 2.225 | [[Elemental]], No enemy [[retaliation]], Attacks all adjacent hexes|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Psychic Elemental}}{{-wa}}|{{town|Conflux|noname=}}|6 | 15 | 13 | 10 | 20 | 75 | 7 | 2 | 4 | 1669 | 950 {{wh}} | 3800 | 6676 | 300 | 0.079 {{wh}} | 1.757 {{wh}} | [[Elemental]], No enemy [[retaliation]], Attacks all adjacent hexes|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Nix}}{{-wh}}        | {{town|Cove|noname=}}       | 6 | 13 | 16 | 18 | 22 | 80 | 6 | 2 | 4 | 1415 |1000 | 4000 | 5660 | 320 | 0.08  | 1.415 | Ignores 30% of enemy [[attack]] value | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Gunslinger}}{{-wh}} | {{town|Factory|noname=}}    | 6 | 17 | 12 | 14 | 24 | 45 | 7 | 2 | 4 | 1351 | 800 | 3200 | 5404 | 180 | 0.056 | 1.689 | [[Ranged]] (16 shots), [[Preemptive shot]] once per round | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Mammoth (HotA)|name=Mammoth}}{{-wh}} | {{town|Bulwark|noname=}}    | 6 | 12 | 16 | 14 | 20 | 120 | 5 | 2 | 5 | 1359 | 850 | 4250 | 6795 | 600 | 0.141 | 1.369 | | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 6            |                             | 6 |15.2|13.6|15.3|22.1|89.4|6.9|2.0|4.0| 1706 | 911 | 3778 | 6900 | 358 | 0.095 | 1.846 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 6{{-wh}}     |                             | 6 |14.9|13.8|15.3|22.0|87.5|6.7|2.0|4.0| 1607 | 921 | 3854 | 6596 | 360 | 0.093 | 1.703 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Champion}}           | {{town|Castle|noname=}}     | 6+ | 16 | 16 | 20 | 25 |100 | 9 | 2 | 4 | 2100 | 1200 | 4800 | 8400 | 400 | 0.083 | 1.75  | [[Jousting]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|War Unicorn}}        | {{town|Rampart|noname=}}    | 6+ | 15 | 14 | 18 | 22 |110 | 9 | 2 | 4 | 2030 |  950 | 3800 | 8120 | 440 | 0.116 | 2.137 | [[Spellcaster]] ([[Blind]]) after attack 20%, Aura of [[Resistance]] +20%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Naga Queen}}         | {{town|Tower|noname=}}      | 6+ | 16 | 13 | 30 | 30 |110 | 7 | 2 | 4 | 2840 | 1600 | 6400 |11360 | 440 | 0.069 | 1.775 | No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Efreet Sultan}}      | {{town|Inferno|noname=}}    | 6+ | 16 | 14 | 16 | 24 | 90 |13 | 2 | 4 | 1848 | 1100 | 4400 | 7392 | 360 | 0.082 | 1.68 | [[Flying]], [[Fire shield]], [[Fire Magic|Fire]] [[immunity]], [[Hate]]s [[Genie]]s|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Efreet Sultan}}      | {{town|Inferno|noname=}}    | 6+ | 16 | 14 | 16 | 24 | 90 |13 | 2 | 4 | 2343 {{wh}} | 1100 | 4400 | 9372 {{wh}} | 360 | 0.082 | 2.13 {{wh}} | [[Flying]], [[Fire shield]], [[Fire Magic|Fire]] [[immunity]], [[Hate]]s [[Genie]]s|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Dread Knight}}       | {{town|Necropolis|noname=}} | 6+ | 18 | 18 | 15 | 30 |120 | 9 | 2 | 4 | 2382 | 1500 | 6000 | 9528 | 480 | 0.08  | 1.588 | [[Undead]], [[Spellcaster]] ([[Curse]]) after attack 25%, [[Death blow]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Scorpicore}}         | {{town|Dungeon|noname=}}    | 6+ | 16 | 14 | 14 | 20 | 80 |11 | 2 | 4 | 1589 | 1050 | 4200 | 6356 | 320 | 0.076 | 1.513 | [[Flying]], [[Paralyze]]|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Scorpicore}}         | {{town|Dungeon|noname=}}    | 6+ | 16 | 14 | 14 | 20 | 80 |11 | 2 | 4 | 1685 {{wh}} | 1050 | 4200 | 6740 {{wh}} | 320 | 0.076 | 1.605 {{wh}} | [[Flying]], [[Paralyze]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Cyclops King}}       | {{town|Stronghold|noname=}} | 6+ | 17 | 13 | 16 | 20 | 70 | 8 | 2 | 4 | 1443 | 1100 | 4400 | 5772 | 280 | 0.064 | 1.312 | [[Ranged]] (24 shots), Can attack [[siege]] walls (x2)|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Cyclops King}}       | {{town|Stronghold|noname=}} | 6+ | 17 | 13 | 16 | 20 | 70 | 8 | 2 | 4 | 1544 {{wh}} | 1100 | 4400 | 6176 {{wh}} | 280 | 0.064 | 1.404 {{wh}} | [[Ranged]] (24 shots), Can attack [[siege]] walls (x2)|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wyvern Monarch}}     | {{town|Fortress|noname=}}   | 6+ | 14 | 14 | 18 | 22 | 70 |11 | 2 | 4 | 1518 | 1100 | 3200 | 5400 | 280 | 0.088 | 1.688 | [[Flying]], [[Poison]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Magic Elemental}}{{-wa}} | {{town|Conflux|noname=}}| 6+ | 15 | 13 | 15 | 25 | 80 | 9 | 2 | 4 | 2012 | 800  | 3200 | 8048 | 320 | 0.1   | 2.515 | [[Elemental]], No enemy [[retaliation]], Attacks all adjacent hexes, [[Spell]] [[immunity]]|only=sod}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Magic Elemental}}{{-wa}} | {{town|Conflux|noname=}}| 6+ | 15 | 13 | 15 | 25 | 80 | 9 | 2 | 4 | 2012 | 1200 {{wh}} | 4800 {{wh}} | 8048 | 320 | 0.067 {{wh}} | 1.677 {{wh}} | [[Elemental]], No enemy [[retaliation]], Attacks all adjacent hexes, [[Spell]] [[immunity]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Nix Warrior}}{{-wh}} | {{town|Cove|noname=}}       | 6+ | 14 | 17 | 18 | 22 | 90 | 7 | 2 | 4 | 2116 | 1300 | 5200 | 8464 | 360 | 0.069 | 1.628 | Ignores 60% of enemy [[attack]] value | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Bounty Hunter}}{{-wh}} | {{town|Factory|noname=}}  | 6+ | 18 | 14 | 14 | 24 | 45 | 8 | 2 | 4 | 1454 | 1100 | 4400 | 5816 | 180 | 0.041 | 1.322 | [[Ranged]] (24 shots), [[Preemptive shot]] infinitely | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|War Mammoth}}{{-wh}} | {{town|Bulwark|noname=}}    | 6+ | 14 | 18 | 14 | 20 | 135 | 6 | 2 | 5 | 1601 | 1000 | 5000 | 8005 | 675 | 0.135 | 1.601 | Receives +100% {{gl|Defense}} while {{gl|defend|defending}} in combat., | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 6+            |                             | 6+ |15.9|14.3|18.0|24.2|92.2|9.6|2.0|4.0| 1974 | 1156 | 4489 | 7820 | 369 | 0.081 | 1.772 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 6+{{-wh}}     |                             | 6+ |15.8|14.8|17.3|23.7|91.7|8.9|2.0|4.1| 1969 | 1183 | 4717 | 7952 | 378 | 0.081 | 1.692 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Diamond Golem}}    | {{town|Neutral|noname=}} | 6 | 13 | 12 | 10 | 14 | 60 | 5 | 2 | 2 | 775 | 750 | 1500 | 1550 |120 | 0.08 | 1.033 | [[Unliving]], [[Spell Damage Resistance]] 95%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Enchanter}}{{-wa}} | {{town|Neutral|noname=}} | 6 | 17 | 12 | 14 | 14 | 30 | 9 | 2 | 2 |1210 | 750 | 1500 | 2420 | 60 | 0.04 | 1.613 | [[Ranged]] (32 shots), No [[melee penalty]], No [[obstacle penalty]], [[Spellcaster]]}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl4&amp;diff=192043</id>
		<title>Template:Creature Compare Lvl4</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl4&amp;diff=192043"/>
		<updated>2026-01-09T11:47:16Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Swordsman}}        | {{town|Castle|noname=}}     | 4 | 10 |12 | 6 | 9 | 35 | 5 | 4 | 8 | 445 | 300 | 2400 | 3560 | 280 | 0.117 | 1.483 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Pegasus}}          | {{town|Rampart|noname=}}    | 4 |  9 | 8 | 5 | 9 | 30 | 8 | 5 |10 | 518 | 250 | 2500 | 5180 | 300 | 0.12  | 2.072 | [[Flying]], [[Magic damper]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Mage}}             | {{town|Tower|noname=}}      | 4 | 11 | 8 | 7 | 9 | 25 | 5 | 4 | 8 | 570 | 350 | 2800 | 4560 | 200 | 0.071 | 1.629 | [[Ranged]] (24 shots), No [[melee penalty]], No [[obstacle penalty]]&amp;lt;br&amp;gt;Hero&#039;s combat spells cost 2 less mana}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Demon}}            | {{town|Inferno|noname=}}    | 4 | 10 |10 | 7 | 9 | 35 | 5 | 4 | 8 | 445 | 250 | 2000 | 3560 | 280 | 0.14  | 1.78  | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Vampire}}          | {{town|Necropolis|noname=}} | 4 | 10 | 9 | 5 | 8 | 30 | 6 | 4 | 8 | 555 | 360 | 2880 | 4440 | 240 | 0.083 | 1.542 | [[Flying]], [[Undead]], No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Medusa}}           | {{town|Dungeon|noname=}}    | 4 |  9 | 9 | 6 | 8 | 25 | 5 | 4 | 8 | 517 | 300 | 2400 | 4136 | 200 | 0.083 | 1.723 | [[Ranged]] (4 shots), No [[melee penalty]], [[Stone gaze]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ogre}}             | {{town|Stronghold|noname=}} | 4 | 13 | 7 | 6 |12 | 40 | 4 | 4 | 8 | 416 | 300 | 2400 | 3328 | 320 | 0.133 | 1.387 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Basilisk}}         | {{town|Fortress|noname=}}   | 4 | 11 |11 | 6 |10 | 35 | 5 | 4 | 8 | 552 | 325 | 2600 | 4416 | 280 | 0.108 | 1.698 | [[Petrifying attack]]}}&lt;br /&gt;
{{CrComprow | {{swh|{{Cnlite|Fire Elemental|image=Fire Elemental (HotA)}}|{{Cnlite|Fire Elemental}}|noicon=}}{{-wa}}| {{town|Conflux|noname=}} | 4 | 10 | 8 | 4 | 6 | 35 | 6 | 5 | 10 | 345 |350 | 3500 | 3450 | 350 | 0.1 | 0.986 | [[Elemental]], [[Immunity|Immune]] to [[Fire magic|Fire]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Stormbird}}{{-wh}} | {{town|Cove|noname=}}       | 4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 |11 | 502 | 275 | 3025 | 5522 | 330 | 0.109 | 1.825 | [[Flying]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Automaton}}{{-wh}} | {{town|Factory|noname=}}    | 4 | 12 |10 | 7 | 7 | 30 | 8 | 5 |10 | 669 | 350 | 3500 | 6690 | 300 | 0.086 | 1.911 | [[Mechanical]], [[Detonation]] at death | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Yeti}}{{-wh}} | {{town|Bulwark|noname=}}    | 4 | 10 | 8 | 7 | 9 | 40 | 6 | 4 | 8 | 504 | 325 | 2600 | 4032 | 320 | 0.123 | 1.551 | Recovers from negative effects in one round of combat. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 4           |                             | 4 |10.3|9.1|5.8|8.9|32.2|5.4|4.2|8.4| 485 | 309 | 2609 | 4070 | 272 | 0.106 | 1.589 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 4{{-wh}}    |                             | 4 |10.5|9.1|5.9|8.7|31.8|6.0|4.3|8.8| 503 | 310 | 2728 | 4440 | 280 | 0.105 | 1.640 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Crusader}}         | {{town|Castle|noname=}}     | 4+ | 12 |12 | 7 |10 | 35 | 6 | 4 | 8 | 588 | 400 | 3200 | 4704 | 280 | 0.088 | 1.47  | [[Double attack]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Silver Pegasus}}   | {{town|Rampart|noname=}}    | 4+ |  9 |10 | 5 | 9 | 30 |12 | 5 |10 | 532 | 275 | 2750 | 5320 | 300 | 0.109 | 1.935 | [[Flying]], [[Magic damper]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Arch Mage}}        | {{town|Tower|noname=}}      | 4+ | 12 | 9 | 7 | 9 | 30 | 7 | 4 | 8 | 680 | 450 | 3600 | 5440 | 240 | 0.067 | 1.511 | [[Ranged]] (24 shots), No [[melee penalty]], No [[obstacle penalty]]&amp;lt;br&amp;gt;Hero&#039;s combat spells cost 2 less mana}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Horned Demon}}     | {{town|Inferno|noname=}}    | 4+ | 10 |10 | 7 | 9 | 40 | 6 | 4 | 8 | 480 | 270 | 2160 | 3840 | 320 | 0.148 | 1.778 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Vampire Lord}}     | {{town|Necropolis|noname=}} | 4+ | 10 |10 | 5 | 8 | 40 | 9 | 4 | 8 | 783 | 500 | 4000 | 6264 | 320 | 0.08  | 1.566 | [[Flying]], [[Undead]], No enemy [[retaliation]], [[Life Drain]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Medusa Queen}}     | {{town|Dungeon|noname=}}    | 4+ | 10 |10 | 6 | 8 | 30 | 6 | 4 | 8 | 577 | 330 | 2640 | 4616 | 240 | 0.091 | 1.748 | [[Ranged]] (8 shots), No [[melee penalty]], [[Stone gaze]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ogre Mage}}        | {{town|Stronghold|noname=}} | 4+ | 13 | 7 | 6 |12 | 60 | 5 | 4 | 8 | 672 | 400 | 3200 | 5376 | 480 | 0.15  | 1.68  | [[Spellcaster]] ([[Bloodlust]])}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Greater Basilisk}} | {{town|Fortress|noname=}}   | 4+ | 12 |12 | 6 |10 | 40 | 7 | 4 | 8 | 714 | 400 | 3200 | 5712 | 320 | 0.1   | 1.785 | [[Petrifying attack]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Energy Elemental}}{{-wa}}|{{town|Conflux|noname=}}|4+ | 12 | 8 | 4 | 6 | 35 | 8 | 5 |10 | 470 | 400 | 4000 | 4700 | 350 | 0.088 | 1.175 | [[Flying|Energizing]], [[Elemental]], [[Immunity|Immune]] to [[Fire magic|Fire]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Spellcaster]] ([[Protection from Fire]])}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ayssid}}{{-wh}}    | {{town|Cove|noname=}}       | 4+ | 11 | 8 | 6 |10 | 30 |11 | 4 |11 | 645 | 325 | 3575 | 7095 | 330 | 0.092 | 1.985 | [[Flying]], [[Ferocity]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Sentinel Automaton}}{{-wh}}|{{town|Factory|noname=}}|4+|12 |10 | 9 | 9 | 30 | 9 | 5 |10 | 947 | 450 | 4500 | 9470 | 300 | 0.067 | 2.104 | [[Mechanical]], [[Detonation]] at death, No enemy [[retaliation]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Yeti Runemaster}}{{-wh}}|{{town|Bulwark|noname=}} |4+| 11 | 9 | 7 | 9 | 45 | 7 | 4 | 8 | 751 | 400 | 3200 | 6008 | 360 | 0.123 | 1.878 | Recovers from negative effects in one round of combat, Possesses [[Runes]]. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 4+          |                             | 4+ |11.1|9.8|5.9|9.0|37.8|7.3|4.2|8.4| 611 | 381 | 3194 | 5108 | 317 | 0.102 | 1.628 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 4+{{-wh}}   |                             | 4+ |11.2|9.6|6.2|9.1|36.4|7.8|4.3|8.8| 644 | 382 | 3348 | 5685 | 316 | 0.098 | 1.703 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Sharpshooter}}{{-wa}}| {{town|Neutral|noname=}} | 4 | 12 | 10 | 8 | 10 | 15 | 9 | 4 | 4 | 585 | 400 | 1600 | 2340 | 60 | 0.038 | 1.463 | [[Ranged]] (32 shots), No [[range penalty]], No [[obstacle penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Satyr}}{{-wh}}       | {{town|Neutral|noname=}} | 4 | 10 | 11 | 6 |10 | 35 | 7 | 4 | 4 | 518 | 300 | 1200 | 2072 | 140 | 0.117 | 1.727 | [[Spellcaster]] ([[Mirth]]) | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Steel Golem}}{{-wh}} | {{town|Neutral|noname=}} | 4 | 10 | 11 | 6 | 8 | 45 | 6 | 4 | 4 | 597 | 400 | 1600 | 2388 | 180 | 0.113 | 1.493 | [[Non-living]], [[Spell damage reduction]] 80% | only=hota}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl4&amp;diff=192042</id>
		<title>Template:Creature Compare Lvl4</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl4&amp;diff=192042"/>
		<updated>2026-01-09T10:50:01Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Swordsman}}        | {{town|Castle|noname=}}     | 4 | 10 |12 | 6 | 9 | 35 | 5 | 4 | 8 | 445 | 300 | 2400 | 3560 | 280 | 0.117 | 1.483 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Pegasus}}          | {{town|Rampart|noname=}}    | 4 |  9 | 8 | 5 | 9 | 30 | 8 | 5 |10 | 518 | 250 | 2500 | 5180 | 300 | 0.12  | 2.072 | [[Flying]], [[Magic damper]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Mage}}             | {{town|Tower|noname=}}      | 4 | 11 | 8 | 7 | 9 | 25 | 5 | 4 | 8 | 570 | 350 | 2800 | 4560 | 200 | 0.071 | 1.629 | [[Ranged]] (24 shots), No [[melee penalty]], No [[obstacle penalty]]&amp;lt;br&amp;gt;Hero&#039;s combat spells cost 2 less mana}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Demon}}            | {{town|Inferno|noname=}}    | 4 | 10 |10 | 7 | 9 | 35 | 5 | 4 | 8 | 445 | 250 | 2000 | 3560 | 280 | 0.14  | 1.78  | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Vampire}}          | {{town|Necropolis|noname=}} | 4 | 10 | 9 | 5 | 8 | 30 | 6 | 4 | 8 | 555 | 360 | 2880 | 4440 | 240 | 0.083 | 1.542 | [[Flying]], [[Undead]], No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Medusa}}           | {{town|Dungeon|noname=}}    | 4 |  9 | 9 | 6 | 8 | 25 | 5 | 4 | 8 | 517 | 300 | 2400 | 4136 | 200 | 0.083 | 1.723 | [[Ranged]] (4 shots), No [[melee penalty]], [[Stone gaze]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ogre}}             | {{town|Stronghold|noname=}} | 4 | 13 | 7 | 6 |12 | 40 | 4 | 4 | 8 | 416 | 300 | 2400 | 3328 | 320 | 0.133 | 1.387 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Basilisk}}         | {{town|Fortress|noname=}}   | 4 | 11 |11 | 6 |10 | 35 | 5 | 4 | 8 | 552 | 325 | 2600 | 4416 | 280 | 0.108 | 1.698 | [[Petrifying attack]]}}&lt;br /&gt;
{{CrComprow | {{swh|{{Cnlite|Fire Elemental|image=Fire Elemental (HotA)}}|{{Cnlite|Fire Elemental}}|noicon=}}{{-wa}}| {{town|Conflux|noname=}} | 4 | 10 | 8 | 4 | 6 | 35 | 6 | 5 | 10 | 345 |350 | 3500 | 3450 | 350 | 0.1 | 0.986 | [[Elemental]], [[Immunity|Immune]] to [[Fire magic|Fire]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Stormbird}}{{-wh}} | {{town|Cove|noname=}}       | 4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 |11 | 502 | 275 | 3025 | 5522 | 330 | 0.109 | 1.825 | [[Flying]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Automaton}}{{-wh}} | {{town|Factory|noname=}}    | 4 | 12 |10 | 7 | 7 | 30 | 8 | 5 |10 | 669 | 350 | 3500 | 6690 | 300 | 0.086 | 1.911 | [[Mechanical]], [[Detonation]] at death | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Yeti}}{{-wh}} | {{town|Bulwark|noname=}}    | 4 | 10 | 8 | 7 | 9 | 40 | 6 | 4 | 8 | 504 | 325 | 2600 | 4032 | 320 | 0.123 | 1.551 | Recovers from negative effects in one round of combat. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 4           |                             | 4 |10.3|9.1|5.8|8.9|32.2|5.4|4.2|8.4| 485 | 309 | 2609 | 4070 | 272 | 0.106 | 1.589 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 4{{-wh}}    |                             | 4 |10.5|9.1|5.9|8.7|31.8|6.0|4.3|8.8| 503 | 310 | 2728 | 4440 | 280 | 0.105 | 1.640 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Crusader}}         | {{town|Castle|noname=}}     | 4+ | 12 |12 | 7 |10 | 35 | 6 | 4 | 8 | 588 | 400 | 3200 | 4704 | 280 | 0.088 | 1.47  | [[Double attack]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Silver Pegasus}}   | {{town|Rampart|noname=}}    | 4+ |  9 |10 | 5 | 9 | 30 |12 | 5 |10 | 532 | 275 | 2750 | 5320 | 300 | 0.109 | 1.935 | [[Flying]], [[Magic damper]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Arch Mage}}        | {{town|Tower|noname=}}      | 4+ | 12 | 9 | 7 | 9 | 30 | 7 | 4 | 8 | 680 | 450 | 3600 | 5440 | 240 | 0.067 | 1.511 | [[Ranged]] (24 shots), No [[melee penalty]], No [[obstacle penalty]]&amp;lt;br&amp;gt;Hero&#039;s combat spells cost 2 less mana}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Horned Demon}}     | {{town|Inferno|noname=}}    | 4+ | 10 |10 | 7 | 9 | 40 | 6 | 4 | 8 | 480 | 270 | 2160 | 3840 | 320 | 0.148 | 1.778 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Vampire Lord}}     | {{town|Necropolis|noname=}} | 4+ | 10 |10 | 5 | 8 | 40 | 9 | 4 | 8 | 783 | 500 | 4000 | 6264 | 320 | 0.08  | 1.566 | [[Flying]], [[Undead]], No enemy [[retaliation]], [[Life Drain]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Medusa Queen}}     | {{town|Dungeon|noname=}}    | 4+ | 10 |10 | 6 | 8 | 30 | 6 | 4 | 8 | 577 | 330 | 2640 | 4616 | 240 | 0.091 | 1.748 | [[Ranged]] (8 shots), No [[melee penalty]], [[Stone gaze]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ogre Mage}}        | {{town|Stronghold|noname=}} | 4+ | 13 | 7 | 6 |12 | 60 | 5 | 4 | 8 | 672 | 400 | 3200 | 5376 | 480 | 0.15  | 1.68  | [[Spellcaster]] ([[Bloodlust]])}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Greater Basilisk}} | {{town|Fortress|noname=}}   | 4+ | 12 |12 | 6 |10 | 40 | 7 | 4 | 8 | 714 | 400 | 3200 | 5712 | 320 | 0.1   | 1.785 | [[Petrifying attack]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Energy Elemental}}{{-wa}}|{{town|Conflux|noname=}}|4+ | 12 | 8 | 4 | 6 | 35 | 8 | 5 |10 | 470 | 400 | 4000 | 4700 | 350 | 0.088 | 1.175 | [[Flying|Energizing]], [[Elemental]], [[Immunity|Immune]] to [[Fire magic|Fire]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Spellcaster]] ([[Protection from Fire]])}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ayssid}}{{-wh}}    | {{town|Cove|noname=}}       | 4+ | 11 | 8 | 6 |10 | 30 |11 | 4 |11 | 645 | 325 | 3575 | 7095 | 330 | 0.092 | 1.985 | [[Flying]], [[Ferocity]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Sentinel Automaton}}{{-wh}}|{{town|Factory|noname=}}|4+|12 |10 | 9 | 9 | 30 | 9 | 5 |10 | 947 | 450 | 4500 | 9470 | 300 | 0.067 | 2.104 | [[Mechanical]], [[Detonation]] at death, No enemy [[retaliation]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Yeti Runemaster}}{{-wh}}|{{town|Bulwark|noname=}} |4+| 11 | 9 | 7 | 9 | 45 | 7 | 4 | 8 | 751 | 400 | 3200 | 6008 | 360 | 0.123 | 1.878 | Recovers from negative effects in one round of combat. Possesses [[Runes]]. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 4+          |                             | 4+ |11.1|9.8|5.9|9.0|37.8|7.3|4.2|8.4| 611 | 381 | 3194 | 5108 | 317 | 0.102 | 1.628 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 4+{{-wh}}   |                             | 4+ |11.2|9.6|6.2|9.1|36.4|7.8|4.3|8.8| 644 | 382 | 3348 | 5685 | 316 | 0.098 | 1.703 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Sharpshooter}}{{-wa}}| {{town|Neutral|noname=}} | 4 | 12 | 10 | 8 | 10 | 15 | 9 | 4 | 4 | 585 | 400 | 1600 | 2340 | 60 | 0.038 | 1.463 | [[Ranged]] (32 shots), No [[range penalty]], No [[obstacle penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Satyr}}{{-wh}}       | {{town|Neutral|noname=}} | 4 | 10 | 11 | 6 |10 | 35 | 7 | 4 | 4 | 518 | 300 | 1200 | 2072 | 140 | 0.117 | 1.727 | [[Spellcaster]] ([[Mirth]]) | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Steel Golem}}{{-wh}} | {{town|Neutral|noname=}} | 4 | 10 | 11 | 6 | 8 | 45 | 6 | 4 | 4 | 597 | 400 | 1600 | 2388 | 180 | 0.113 | 1.493 | [[Non-living]], [[Spell damage reduction]] 80% | only=hota}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl4&amp;diff=192041</id>
		<title>Template:Creature Compare Lvl4</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl4&amp;diff=192041"/>
		<updated>2026-01-09T10:46:52Z</updated>

		<summary type="html">&lt;p&gt;Archer: Added Yetis and Yeti Runemaster&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Swordsman}}        | {{town|Castle|noname=}}     | 4 | 10 |12 | 6 | 9 | 35 | 5 | 4 | 8 | 445 | 300 | 2400 | 3560 | 280 | 0.117 | 1.483 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Pegasus}}          | {{town|Rampart|noname=}}    | 4 |  9 | 8 | 5 | 9 | 30 | 8 | 5 |10 | 518 | 250 | 2500 | 5180 | 300 | 0.12  | 2.072 | [[Flying]], [[Magic damper]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Mage}}             | {{town|Tower|noname=}}      | 4 | 11 | 8 | 7 | 9 | 25 | 5 | 4 | 8 | 570 | 350 | 2800 | 4560 | 200 | 0.071 | 1.629 | [[Ranged]] (24 shots), No [[melee penalty]], No [[obstacle penalty]]&amp;lt;br&amp;gt;Hero&#039;s combat spells cost 2 less mana}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Demon}}            | {{town|Inferno|noname=}}    | 4 | 10 |10 | 7 | 9 | 35 | 5 | 4 | 8 | 445 | 250 | 2000 | 3560 | 280 | 0.14  | 1.78  | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Vampire}}          | {{town|Necropolis|noname=}} | 4 | 10 | 9 | 5 | 8 | 30 | 6 | 4 | 8 | 555 | 360 | 2880 | 4440 | 240 | 0.083 | 1.542 | [[Flying]], [[Undead]], No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Medusa}}           | {{town|Dungeon|noname=}}    | 4 |  9 | 9 | 6 | 8 | 25 | 5 | 4 | 8 | 517 | 300 | 2400 | 4136 | 200 | 0.083 | 1.723 | [[Ranged]] (4 shots), No [[melee penalty]], [[Stone gaze]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ogre}}             | {{town|Stronghold|noname=}} | 4 | 13 | 7 | 6 |12 | 40 | 4 | 4 | 8 | 416 | 300 | 2400 | 3328 | 320 | 0.133 | 1.387 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Basilisk}}         | {{town|Fortress|noname=}}   | 4 | 11 |11 | 6 |10 | 35 | 5 | 4 | 8 | 552 | 325 | 2600 | 4416 | 280 | 0.108 | 1.698 | [[Petrifying attack]]}}&lt;br /&gt;
{{CrComprow | {{swh|{{Cnlite|Fire Elemental|image=Fire Elemental (HotA)}}|{{Cnlite|Fire Elemental}}|noicon=}}{{-wa}}| {{town|Conflux|noname=}} | 4 | 10 | 8 | 4 | 6 | 35 | 6 | 5 | 10 | 345 |350 | 3500 | 3450 | 350 | 0.1 | 0.986 | [[Elemental]], [[Immunity|Immune]] to [[Fire magic|Fire]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Stormbird}}{{-wh}} | {{town|Cove|noname=}}       | 4 | 10 | 8 | 6 | 9 | 30 | 9 | 4 |11 | 502 | 275 | 3025 | 5522 | 330 | 0.109 | 1.825 | [[Flying]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Automaton}}{{-wh}} | {{town|Factory|noname=}}    | 4 | 12 |10 | 7 | 7 | 30 | 8 | 5 |10 | 669 | 350 | 3500 | 6690 | 300 | 0.086 | 1.911 | [[Mechanical]], [[Detonation]] at death | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Yeti}}{{-wh}} | {{town|Bulwark|noname=}}    | 4 | 10 | 8 | 7 | 9 | 40 | 6 | 4 | 8 | 504 | 325 | 2600 | 4032 | 320 | 0.123 | 1.551 | Recovers from negative effects in one round of combat. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 4           |                             | 4 |10.3|9.1|5.8|8.9|32.2|5.4|4.2|8.4| 485 | 309 | 2609 | 4070 | 272 | 0.106 | 1.589 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 4{{-wh}}    |                             | 4 |10.5|9.1|5.9|8.7|31.8|6.0|4.3|8.8| 503 | 310 | 2728 | 4440 | 280 | 0.105 | 1.640 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Crusader}}         | {{town|Castle|noname=}}     | 4+ | 12 |12 | 7 |10 | 35 | 6 | 4 | 8 | 588 | 400 | 3200 | 4704 | 280 | 0.088 | 1.47  | [[Double attack]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Silver Pegasus}}   | {{town|Rampart|noname=}}    | 4+ |  9 |10 | 5 | 9 | 30 |12 | 5 |10 | 532 | 275 | 2750 | 5320 | 300 | 0.109 | 1.935 | [[Flying]], [[Magic damper]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Arch Mage}}        | {{town|Tower|noname=}}      | 4+ | 12 | 9 | 7 | 9 | 30 | 7 | 4 | 8 | 680 | 450 | 3600 | 5440 | 240 | 0.067 | 1.511 | [[Ranged]] (24 shots), No [[melee penalty]], No [[obstacle penalty]]&amp;lt;br&amp;gt;Hero&#039;s combat spells cost 2 less mana}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Horned Demon}}     | {{town|Inferno|noname=}}    | 4+ | 10 |10 | 7 | 9 | 40 | 6 | 4 | 8 | 480 | 270 | 2160 | 3840 | 320 | 0.148 | 1.778 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Vampire Lord}}     | {{town|Necropolis|noname=}} | 4+ | 10 |10 | 5 | 8 | 40 | 9 | 4 | 8 | 783 | 500 | 4000 | 6264 | 320 | 0.08  | 1.566 | [[Flying]], [[Undead]], No enemy [[retaliation]], [[Life Drain]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Medusa Queen}}     | {{town|Dungeon|noname=}}    | 4+ | 10 |10 | 6 | 8 | 30 | 6 | 4 | 8 | 577 | 330 | 2640 | 4616 | 240 | 0.091 | 1.748 | [[Ranged]] (8 shots), No [[melee penalty]], [[Stone gaze]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ogre Mage}}        | {{town|Stronghold|noname=}} | 4+ | 13 | 7 | 6 |12 | 60 | 5 | 4 | 8 | 672 | 400 | 3200 | 5376 | 480 | 0.15  | 1.68  | [[Spellcaster]] ([[Bloodlust]])}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Greater Basilisk}} | {{town|Fortress|noname=}}   | 4+ | 12 |12 | 6 |10 | 40 | 7 | 4 | 8 | 714 | 400 | 3200 | 5712 | 320 | 0.1   | 1.785 | [[Petrifying attack]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Energy Elemental}}{{-wa}}|{{town|Conflux|noname=}}|4+ | 12 | 8 | 4 | 6 | 35 | 8 | 5 |10 | 470 | 400 | 4000 | 4700 | 350 | 0.088 | 1.175 | [[Flying|Energizing]], [[Elemental]], [[Immunity|Immune]] to [[Fire magic|Fire]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Spellcaster]] ([[Protection from Fire]])}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ayssid}}{{-wh}}    | {{town|Cove|noname=}}       | 4+ | 11 | 8 | 6 |10 | 30 |11 | 4 |11 | 645 | 325 | 3575 | 7095 | 330 | 0.092 | 1.985 | [[Flying]], [[Ferocity]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Sentinel Automaton}}{{-wh}}|{{town|Factory|noname=}}|4+|12 |10 | 9 | 9 | 30 | 9 | 5 |10 | 947 | 450 | 4500 | 9470 | 300 | 0.067 | 2.104 | [[Mechanical]], [[Detonation]] at death, No enemy [[retaliation]] | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Yeti Runemaster}}{{-wh}}|{{town|Bulwark|noname=}} |4+| 11 | 9 | 7 | 9 | 45 | 7 | 4 | 8 | 751 | 400 | 3200 | 6008 | 360 | 0.123 | 1.878 | Recovers from negative effects in one round of combat. Possesses [[Runes]]. | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 4+          |                             | 4+ |11.1|9.8|5.9|9.0|37.8|7.3|4.2|8.4| 611 | 381 | 3194 | 5108 | 317 | 0.102 | 1.628 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 4+{{-wh}}   |                             | 4+ |11.2|9.6|6.2|9.1|36.4|7.8|4.3|8.8| 644 | 382 | 3348 | 5685 | 316 | 0.098 | 1.703 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{swh|{{Cnlite|Sharpshooter}}{{-wa}}| {{town|Neutral|noname=}} | 4 | 12 | 10 | 8 | 10 | 15 | 9 | 4 | 4 | 585 | 400 | 1600 | 2340 | 60 | 0.038 | 1.463 | [[Ranged]] (32 shots), No [[range penalty]], No [[obstacle penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Satyr}}{{-wh}}       | {{town|Neutral|noname=}} | 4 | 10 | 11 | 6 |10 | 35 | 7 | 4 | 4 | 518 | 300 | 1200 | 2072 | 140 | 0.117 | 1.727 | [[Spellcaster]] ([[Mirth]]) | only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Steel Golem}}{{-wh}} | {{town|Neutral|noname=}} | 4 | 10 | 11 | 6 | 8 | 45 | 6 | 4 | 4 | 597 | 400 | 1600 | 2388 | 180 | 0.113 | 1.493 | [[Non-living]], [[Spell damage reduction]] 80% | only=hota}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=192040</id>
		<title>Proposals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=192040"/>
		<updated>2026-01-09T09:44:49Z</updated>

		<summary type="html">&lt;p&gt;Archer: /* Hota v1.8.0 - (Changelog) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{About|Welcome! This page contains everything we want to do to improve this wiki. Whether you are an experienced Mediawiki/CSS editor, someone who knows the Might &amp;amp; Magic lore or just someone who wants to help/learn, we are glad you&#039;re here. Don&#039;t worry about making mistakes or stepping on someone&#039;s toes - we all were there at some point!&amp;lt;p&amp;gt;If you&#039;d like to discuss things in more detail, please join our [https://discord.gg/PX3mnNHkmg discord server].}}&lt;br /&gt;
&lt;br /&gt;
= General/Ongoing =&lt;br /&gt;
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!&lt;br /&gt;
# Check out and verify [[Trivia#Unverified Claims]]&lt;br /&gt;
# Look for pages that need help and report them here (e.g. unreadable color scheme in &amp;quot;Aesthetics&amp;quot;, missing info in &amp;quot;Missing Info&amp;quot;)&lt;br /&gt;
#* Also report if data for an expansion is shown improperly (e.g. HotA functional data is seen when HotA is disabled via the switch on the top or left (Lore should always be visible)). Report these issues here in &amp;quot;Standardization&amp;quot;.&lt;br /&gt;
# Use {{tl|unk}} to mark text we need to fill in. That way all the unknown text will link to that template!&lt;br /&gt;
#* Also, help clear the pages linking to the template by filling in the missing info.&lt;br /&gt;
# Record any in-game bugs found here: [[List of bugs (HotA)]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.8.0 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Get a list of &amp;quot;Fixes to maps and texts&amp;quot; (from changelog)&lt;br /&gt;
# Bulwark creature pages&lt;br /&gt;
#* Add Sounds (widgets added, just need to upload sounds)&lt;br /&gt;
# [[Map Editor]]: Add some info about the improved event system/any other changes&lt;br /&gt;
# Spell pages: Add Bulwark spell probability&lt;br /&gt;
#* [[Template:Spell probability table]] (update in progress)&lt;br /&gt;
# Add pictures:&lt;br /&gt;
#* Town Creature Dwellings (e.g. [[Mammoth Stalls]])&lt;br /&gt;
#* Town Unique buildings (e.g. [[Hay Bins]])&lt;br /&gt;
#* [[Adventure map creature sprites]]&lt;br /&gt;
#* [[Adventure map hero sprites]]&lt;br /&gt;
#* New versions for: &amp;lt;s&amp;gt;[[Seer&#039;s Hut]]&amp;lt;/s&amp;gt;, [[Anti-Magic Garrison]]&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Updated hero portraits: Tarnum (Lord and Beastmaster versions)&lt;br /&gt;
#** I&#039;ve checked these and it only seems that Overlord Tarnum&#039;s small portrait was adjusted, so I&#039;m not too sure what they meant with this update note... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:50, 5 January 2026 (UTC)&lt;br /&gt;
#* Fixed Factory [[Puzzle Map]]&lt;br /&gt;
#* Various other graphical fixes...see changelog&lt;br /&gt;
# Add Bulwark:&lt;br /&gt;
#* Creature Comparison pages (e.g. [[Comparison of Level 4 Creatures]]) (Status: Level &amp;lt;s&amp;gt;1,&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;2,&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;3,&amp;lt;/s&amp;gt; 4, 5, &amp;lt;s&amp;gt;6,&amp;lt;/s&amp;gt; 7)&lt;br /&gt;
&lt;br /&gt;
= Hota v1.7.3 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# Lots of event/quest/text changes to all hota campaigns.&lt;br /&gt;
#* Any thoughts on the best way to approach this? If we can get text files of the events/quests from v1.7.1 and v1.7.2, we can use a text-diffing tool to see what needs to be updated. Manually reading through the text in-game would take a long time... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:40, 20 March 2025 (UTC)&lt;br /&gt;
#** Potentially [https://github.com/alexanderbelous/h3mtxt this tool] could be useful &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; it was updated to allow converting maps in hota formats. Unfortunately, the author says he has no interest in adding support for other versions or mods. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:31, 20 March 2025 (UTC)&lt;br /&gt;
#* To Do: [[Under the Jolly Roger]], [[Terror of the Seas]], [[Horn of the Abyss (campaign)]], [[Forged in Fire]], [[All In]]&lt;br /&gt;
# [[Kinkeria]] - update learning table (In Progress: See [[Template: LTheader]], [[Template: LTrow]]) (See [[Talk: Learning]] for some notes)&lt;br /&gt;
#* See [https://docs.google.com/spreadsheets/d/1ePyfh_8DgL-8nquEOLkAxYfue1AOnBNfF6HzhLGV0ts/edit?usp=sharing here] for the calculation spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
#** My vision is to add a few graphs/takeaways to [[Learning]]/[[Kinkeria]], then add a link to the spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Gameplay&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Gameplay Info&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Gameplay&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to info that affects actual gameplay}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
{{About|In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is a wealth of info in the [https://vk.com/doc-19157427_683282458?hash{{=}}WpLr2BahZzYORM5ISDJrpmeytoXQrBICkGVIVeMiyE0 Fizmig document]. The questions here may already be explained in detail there!}}&lt;br /&gt;
# How do spell damage increasing effects (e.g. [[Sorcery]], [[Adrienne]], [[Orb of Silt]]) interact with each other? Are the percentages additive or multiplicative (e.g. Adrienne with Expert Sorcery increases damage by 30% + 50% = 80% or 1.3*1.5 = 1.95 = 95% increase)? Is this info somewhere on the wiki (maybe the [[damage]] page should be improved)?&lt;br /&gt;
# I think there is a maximum number of spells that can affect a creature stack, but I can&#039;t find any info on the wiki about it.&lt;br /&gt;
#* NOTE: Only 3 spells affecting a creature stack are shown, but more than that seem to apply.&lt;br /&gt;
#* I noticed this when 1-stacking master genies and buffing a single creature stack many times. At least Frenzy disappears after awhile. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:00, 16 January 2025 (UTC)&lt;br /&gt;
# When levelling up and taking learning - is all the experience gained at the lower learning %, or is the extra experience multiplied by the new learning amount?&lt;br /&gt;
#* Example (hota) - A hero with no learning needs 1000 xp to level up and gets 5000 xp. If they take learning upon levelling up, do they still only get 4000 xp towards the next level or do they get 4000 * 1.25 = 5000 xp?&lt;br /&gt;
# How does [[Pathfinding]] interact with [[Water Walk]] (or [[Fly]] for that matter)?&lt;br /&gt;
#* Is the &amp;quot;movepoints consumption table&amp;quot; on [[Fly]] accurate with the [[Pathfinding]] update?&lt;br /&gt;
# Phoenix Rebirth has a bug when the Orb of Vulnerability is equipped: when using the Sacrifice spell and selecting Phoenix as the sacrifice, Phoenix first perishes and its corpse disappears. However, at the start of the next round, it forcibly Rebirths at the location where its corpse vanished. If another creature occupies that tile, it becomes invisible and cannot be attacked. If the Phoenix is killed again afterward, it perishes normally with its corpse disappearing. An invisible creature only becomes visible again once it moves away from its original position. If the AI attempts to cast a spell targeting the invisible creature, the spell automatically becomes area-wide (e.g. mass Blind). There are some other interesting features in this bug, for example, when enemy units attempt to attack invisible creature, it results in the enemy units standing on the same tile as the invisible creature being attacked instead. I can&#039;t explain the bug clearly. Maybe HotA has fixed this bug, but I&#039;m sure that SoD has this bug.&lt;br /&gt;
#* I&#039;ve seen this bug in SoD and I&#039;m fairly certain it&#039;s been fixed in Hota. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In certain conditions, casting the Clone spell on a two-hex unit positioned in a corner can cause the original and the clone to occupy the exact same tiles, resulting in the unit becoming invisible, similar to the visual glitch observed with Phoenix Rebirth.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
{{About|Topics on the direction of different features. Used to gain a consensus before making a more major change.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
{{About|Parts of the wiki that are missing information. These are usually marked with {{tl|unk}} (???).}}&lt;br /&gt;
# Add pages for {{hc}} tutorial levels.&lt;br /&gt;
#* I got a copy of hc (it is on sale for cheap on GoG right now) - how do we extract the info we need to make the campaign scenario pages? I&#039;m happy to find any files we need. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:31, 20 May 2025 (UTC)&lt;br /&gt;
#** Use MMArchive or h3Magic to browse the .lod files. I don&#039;t know how to open the Chronicles campaigns (posted about this on Discord and we&#039;ll see if Tevye or others can crack into them), but I uploaded a folder containing all the campaigns and maps individually (the Chronicles HD mod stores all maps separately and I believe I sourced them from there). Search my messages with attachments and you&#039;ll find it! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:47, 20 May 2025 (UTC)&lt;br /&gt;
# Most of the sound files are missing from their respective pages (feel free to missed sections):&lt;br /&gt;
#* &amp;lt;s&amp;gt;Town themes (e.g. [[Tower]]&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Battle]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Terrain]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* [[Campaign]] themes&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature sounds (e.g. [[Marksman]])&amp;lt;/s&amp;gt; (see {{tl|CreatureSounds}})&lt;br /&gt;
#** There seem to be a bunch of cast/ability sounds missing. Examples: [[First Aid Tent]] heal, [[Archangel]] Resurrect, [[Mighty Gorgon]] death stare.&lt;br /&gt;
#*** Do some/most of the creature casting sounds only use the spell sounds? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:11, 22 December 2025 (UTC)&lt;br /&gt;
#* Spell sounds (and visual) (e.g. [[Frost Ring]])&lt;br /&gt;
#* Adventure Map location sounds&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
{{About|Parts of the wiki that seem odd. These need some research to decide if a fix is needed or not.}}&lt;br /&gt;
# Investigate possible bugs found on [[Talk:List of bugs (HotA)]]&lt;br /&gt;
#* [[Hydra and Chaos Hydra]] seems to have a bug in SoD, which can make them attack all the enemy units when the option Quick Combat is open. Although there are facts that Quick Combat AI could win some impossible battles by using Hydras (e.g. using only 1 Hydra to win a battle which takes place in Dragon Fly Hive), they don&#039;t necessarily indicate that the two are related.&lt;br /&gt;
#* Quick combat and auto-battle run different code (tested in HD mod). It&#039;s not unlikely that there might be an issue or discrepancy between the two, just like Wights vs Wights fight is glitched in Quick Combat, but not in Auto Combat. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[Template: Targeting table]]: The in-game tooltip for the cannon shows that it has a 60% chance of hitting the gate at basic/advanced artillery. Is this accurate? (I don&#039;t think I saw any patch notes changing it from 30% in sod)&lt;br /&gt;
# [[Template: Targeting table]] shows a chance to hit the arrow towers/keep before the walls are destroyed when the hero does not have ballistics. Is this accurate? I don&#039;t think I have ever seen this happen in-game.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
{{About|Any missing/incorrect files on the wiki. These usually require looking in the game files, screenshotting the game, or locating the file online.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# Some visiting schemes are missing from [[List of adventure map objects]]: [[File:Boat (vs).png]], [[File:Hero Camp (vs).png]], [[File:Quest Gate (vs).png]]&lt;br /&gt;
# [[Fiery Riches]] fullauto map - The pink Fortresses (S &amp;amp; SW of overworld) are shown as belonging to red. On the minimap file, they correctly show pink.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
{{About|New features/pages being added to the wiki. Feel free to help on any of them or contact the lead if you have questions!}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Lore&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Lore&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Lore&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Any issues/missing info related to the lore of Heroes III.}}&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# For [[Chasing the Dream]], what is actually going on? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:50, 13 May 2025 (UTC)&lt;br /&gt;
#* Are all ally/enemy heroes actually agents of Casmetra?&lt;br /&gt;
#* Is a bunch of this representative of Dargem&#039;s descent into madness/illusions created by the cave?&lt;br /&gt;
#** Is Boyd actually there?&lt;br /&gt;
#** Are Dargem&#039;s friends Miriam/Elmore (from earlier in the campaign) actually there?&lt;br /&gt;
#* How does Dargem go from his &amp;quot;victory&amp;quot; in this scenario to trapped in a prison when Bidley finds him in [[In Search of the Horn]]?&lt;br /&gt;
#* The heroes are there, including Boyd. As for Dargem, he simply got captured while searching for the Horn in the tunnels. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 17:52, 4 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until 1.7.2 campaign text is updated.)&amp;lt;/span&amp;gt; I can&#039;t find any info about the following items: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 00:46, 22 September 2024 (UTC)&lt;br /&gt;
#* NOTE: Talked to Tevye - These can now be updated. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:27, 6 January 2025 (UTC)&lt;br /&gt;
#* &amp;quot;Tuunbaq&amp;quot; - [[Frontier]] - This is a reference to some kind of demon polar bear.&lt;br /&gt;
#* &amp;quot;Western Elves&amp;quot; - [[Dead or Alive]] - This is a reference the the mm8 elves.&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;(Skill helpful: Knowledge of M&amp;amp;M Lore)&amp;lt;/span&amp;gt; Update [[Talk:Timeline]] with info from other M&amp;amp;M games.&lt;br /&gt;
#* NOTE: Games with relevant info:{{---}}{{---}}Most Likely: &amp;lt;s&amp;gt;mm7&amp;lt;/s&amp;gt;{{---}}{{---}}Likely: Homm2, &amp;lt;s&amp;gt;mm6,&amp;lt;/s&amp;gt; mm8{{---}}{{---}}Possibly: Homm1, Homm4&lt;br /&gt;
#* When done, update [[Timeline]], [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]] to match [[Talk: Timeline]].&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# Add story info to hero pages. Remaining: {{Hn|Henrietta|0=}}, {{Hn|Catherine|0=}}, {{Hn|Roland|0=}}, {{Hn|Gelu|0=}}&lt;br /&gt;
# Add story info updates from the new [[All In]] campaign. Remaining: {{Hn|Dargem|0=}}, {{Hn|Casmetra|0=}}, {{Hn|Boyd|0=}}&lt;br /&gt;
# Add more story details to {{Hn|Tarnum (Barbarian)|name=Tarnum|0=}}&lt;br /&gt;
# [[Forestdale]]/[[Mosswood]]: Add a trivia explanation about the Campaign editor region names being flipped. See [[Talk: Mosswood]]. Also move/rename the maps we have associated with these regions so no good Samaritan flips them back.&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# Update [[Timeline]]&amp;lt;s&amp;gt;, [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]]&amp;lt;/s&amp;gt; to match current info in [[Talk: Timeline]].&lt;br /&gt;
# [[Talk: Timeline]]: Handle conflcting info (e.g. modify SoD dates based on the newly added info about Gelu&#039;s age)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add cinematics from other games to various pages:&lt;br /&gt;
#* [[Succession Wars]]: Add the homm2 intro&lt;br /&gt;
#* [[Archibald]]: Add the homm2 good ending (at least the part showing him as a statue)&lt;br /&gt;
#* [[Forge (NWC)]]: Add the mm7 bad ending&lt;br /&gt;
#* [[Escaton]], [[Ravenshore]]: Add the mm8 intro&lt;br /&gt;
# [[:File:Antagarich stitch.png]] is missing [[:File:Br BG.H3bitmap.png]]. Stitch this in and re-upload.&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Lore Bugs]]: Add any lore discrepancies found in the game.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
{{About|Things we would like to add to the wiki in the near future that no one has started work on (yet).}}&lt;br /&gt;
# Make a supporting characters page. (See [[:Category: Supporting character]]). Have sortable columns for name/affiliation/species.&lt;br /&gt;
# Add a 1 sentence description to all minor locations on their respective region pages.&lt;br /&gt;
#* Status: Done with everything not in a current country/unaffiliated.&lt;br /&gt;
#* Exceptions: [[Island of the Vengeful Serpent]], [[Karigor]], [[Blackdome]], Some [[Jadame]] regions&lt;br /&gt;
# Make a modified version of each country map that shows the country in question with the regions written in.&lt;br /&gt;
# Now that we have a lot of lore info from various games, it would probably help to add citations...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Tools&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Tools&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Tools&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the [[Map Editor]], [[Campaign Editor]] or [[Template Editor]] (also includes [[Hex Editing - Guide‎‎]])}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
# &amp;quot;RMG Value&amp;quot; is referenced on [[List of adventure map objects]] and [[AI value]], but never explained. Maybe add explanation to [[Random Map]]? Add links from these pages when done.&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[List of adventure map objects]]: Abandoned Mine missing RMG value.&lt;br /&gt;
# [[Campaign Editor]]: Missing the following maps: Song for the Father, Islands, Terror of the Seas, Horn of the Abyss, All In&lt;br /&gt;
# [[Campaign Editor]]: Several {{tl|unk}} references remaining.&lt;br /&gt;
# [[Template Editor]]: Add a legend explaining how to read the template schematics.&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# [[Map Editor - Objects]] page mentions SoD bugs when specifying artifact / resource guards. Did these bugs actually occur in SoD? Have they been fixed completely in Hota? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[List of adventure map objects]]: Keymaster&#039;s tent has various RMG values for HotA. What are these referring to? Do different colors spawn at different rates? Is this even accurate?&lt;br /&gt;
#* NOTE: ShushMaster added these values on Sept. 20, 2018 (in case that helps)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pics of the toolstrip buttons for the [[Map Editor]] and [[Campaign Editor]].&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Hex Editing - Guide‎‎]] (Lead: Csaros)&lt;br /&gt;
#*&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;HELP WANTED&amp;lt;/span&amp;gt;: I wish someone else who knows more than I do could help me with what I&#039;m missing - f.e. Resource Silos, Mana Generator, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Editing HotA Creatures: There is a description for QQ, but it doesn&#039;t appear in the initial hex string.&lt;br /&gt;
#* Clean up the Hex values with missing descriptions (marked in red).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-BTS&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Behind the Scenes&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTS&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the creation of the game (or major fan-made expansions) or interviews with the development team. This content is all contained under [[Behind the Scenes]].}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[Greg Fulton/Fanstratics Newsletters/5]]: Anybody knows what map of Antagarich is being referred to?&lt;br /&gt;
#* Greg Fulton: &amp;quot;The Map of Antagarich, the one with the Chinese characters, is essentially the map the MM7 team used when they started work on MM7.  On this map, you can see within Erathia, three smaller regions colored redish-purple.  These were The Contested Lands.&amp;quot;&lt;br /&gt;
#* I can&#039;t find any map of Antagarich with Chinese characters, or for that matter with three reddish-purple regions within Erathia. The link in the newsletter went to some Photobucket account, and only gives an error 404 even in the Internet archive (apparently it wasn&#039;t crawled before 2024, while that interview is from 2020). The World of Enroth map mentioned is the fanmap made by Katarn in 2014, and the campaign map of the contested lands is from the game, so those two aren&#039;t really a problem. But it&#039;s the missing map that he points out specifically. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 22:36, 29 October 2025 (UTC)&lt;br /&gt;
#* I also looked all over for this map to no avail. I think to get a copy of it we either have to 1) Find someone who saved it from Greg&#039;s newsletter, or 2) Contact Greg himself. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:19, 21 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# Check that the sources section of the hota artists&#039; pages are correct.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pre-release images from: https://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia&lt;br /&gt;
#* There is actually a ton of content that we should port to the appropriate pages here.&lt;br /&gt;
#* Status: Done with Main page, &amp;quot;Development Info&amp;quot;&lt;br /&gt;
#* To Do: &amp;quot;Prerelease Info&amp;quot;, &amp;quot;Unused Graphics &amp;amp; Animations&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Wiki&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Wiki&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Wiki&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the maintenance or improvement of this wiki.}}&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
# An admin should go over [[Special:AbuseFilter]] and add a filter to get rid of some [[Special:Log/delete|extremely frequent spam phrases]]. For example, the title of a show that is currently very popular among spambots.&lt;br /&gt;
&lt;br /&gt;
== Tabs vs TabberNeue ==&lt;br /&gt;
# Look into switching over to [https://www.mediawiki.org/wiki/Extension:TabberNeue TabberNeue] since the [https://www.mediawiki.org/wiki/Extension:Tabs Tabs] extension may not be available in future MediaWiki versions.&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
{{About|Parts of the wiki that don&#039;t match related parts of the wiki.}}&lt;br /&gt;
# Update all scenario event tables to use [[:Template:Eheader]]&lt;br /&gt;
# [[Medusa Stores]]: Why are there 2 xp amounts listed for each level here and on no other [[Creature Bank]]?&lt;br /&gt;
# Go through pages and templates like [[:Template:Marketplace]] and update old formats to modern ones. This example is 9 tables within a table - this can be simplified to one table.&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
# [[Adventure map hero sprites]]: Missing most non-hota sprites (turn off hota switch). Maybe a product of changing shadows to black?&lt;br /&gt;
&lt;br /&gt;
== Aesthetics ==&lt;br /&gt;
{{About|Any visual issues with the wiki (e.g. color schemes, text alignment, generally gross-looking pages).}}&lt;br /&gt;
# [[Template Editor]]: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures).&lt;br /&gt;
# [[Template:SmCost]], [[Template:Cost]] - Update H3CSS version of this template to more closely match non-H3CSS (e.g. &amp;lt;s&amp;gt;remove border&amp;lt;/s&amp;gt;, make background transparent, center).&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
{{About|Issues with templates used on this wiki. Usually requires knowledge of MediaWiki to fix.}}&lt;br /&gt;
# Change H3CSS to [[mediawikiwiki:Manual:How_to_make_a_MediaWiki_skin|an actual wiki skin]] (and make it the default)&lt;br /&gt;
#* The wiki is currently configured to have Vector Legacy (2010) as the default skin, and H3CSS overrides it with JavaScript. Defining H3CSS as a new skin and setting it as the default would allow to get rid of all that JS theme switching logic. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 19:53, 9 September 2025 (UTC)&lt;br /&gt;
#* So all I have to do is copy/paste the CSS into the Skins Lab (option 2), download the zip, and send it to Terra to put in the skins folder and update LocalSettings.php? I haven&#039;t written any extra HTML or JS for it, so I presume it&#039;s as simple as that - unless you know something I&#039;m missing? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 20:06, 9 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. [[Chapel of Stilled Voices]], [[Altar of Thought]]). Can we update these pics to show more of a difference?&lt;br /&gt;
# Let&#039;s rename the Proposals icon/page to something more welcoming. Maybe something like &amp;quot;Help Out!&amp;quot; --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-LowPri&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Low Priority/Backburner&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LowPri&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Things we would like to add to the wiki in the long term.}}&lt;br /&gt;
== Research/Explain game concepts ==&lt;br /&gt;
# I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In case I forget: AI is coded to always pick the most bottom right part of the screen if two hexes are equidistant to their target.&lt;br /&gt;
#* Another note for it: We could add a description and explanation of some unusual AI behaviour that gets used by experienced players: Fake Breath is already there, but things like Kiting, Fake Forgetfulness, Areas of Danger, etc. are missing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until all scenario sections have templates)&amp;lt;/span&amp;gt; Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See [[All for One]])&lt;br /&gt;
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC)&lt;br /&gt;
#* Probably want to figure out a way to automatically export/convert text into the form we want.&lt;br /&gt;
#* Maybe focus on the story/lore-based scenarios first? (e.g. [[Trial of Flame]], &amp;lt;s&amp;gt;[[The Mandate of Heaven]]&amp;lt;/s&amp;gt;, [[Dead Man&#039;s Tales]], [[Ville&#039;de&#039;Porte]])&lt;br /&gt;
#** There seem to be a bunch that mention named characters or places, but may not be connected to canon. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:41, 6 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
# Find all the random colors (e.g. &amp;quot;color:#d8d8eb&amp;quot;, rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors ([[Template:Color templates]]) (if they match an existing category), 2) switch them to [https://en.wikipedia.org/wiki/File:SVG_Recognized_color_keyword_names.svg standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to [[Template:Color templates]] and switch to using the standard template (e.g. {{tl|Blue 1}}) (if they are for a new category of pages)&lt;br /&gt;
#* This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like &amp;quot;color:#&amp;quot; should be fine, but search doesn&#039;t seem to like that. I can&#039;t get regex search to work either... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:03, 29 March 2024 (UTC)&lt;br /&gt;
# Go through all user commentary to standardize all language and make it grammatically sound.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Swap all creature page static sprites (in the creature info box) to the animated ones seen in-game (i.e. the ones that show their battle animations: idle/walking/attacking/getting damaged)&lt;br /&gt;
# Add creature sounds to their respective pages.&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)&lt;br /&gt;
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.&lt;br /&gt;
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. (I would probably re-write this similar to the way I wrote about [[Talk:Heroes 3 creatures and attributes|here]].) –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] &amp;lt;!--[[File:Armageddon&#039;s Blade_am-artif.gif|{{#invoke:an|hover|Armageddon&#039;s Blade}}]]--&amp;gt; –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* Does anyone have these all in json or in a spreadsheet. I could convert that into a module to make this actually happen. –[[user_talk:imahero|imahero]] 19:10, 30 March 2025 (UTC)&lt;br /&gt;
#** Does this help? [[Template:Artifact table - Torso]] (and the related &#039;See also:&#039; templates). Could probably get it into a spreadsheet using the text to column delimiter without too much work. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 31 March 2025 (UTC)&lt;br /&gt;
#** I can get everything except the source column using [https://tableconvert.com/html-to-csv tableconvert.com/html-to-csv]. Still quite a bit of work. Maybe we should ask on discord to see if anyone has done this already. –[[user_talk:imahero|imahero]] 20:20, 31 March 2025 (UTC)&lt;br /&gt;
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer&#039;s huts labelled with numerical overlays. ([https://en.wikipedia.org/wiki/Template:Overlay] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC)&lt;br /&gt;
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.&lt;br /&gt;
#* We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in [[Template:BonusCr]].&lt;br /&gt;
# Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See [[Template:TErow]] for example)&lt;br /&gt;
#* Also switch templates to the correct color palette (See [[Template:Color templates]])&lt;br /&gt;
# [[Template:SmCost]] does not work when placed in the &amp;quot;effect=&amp;quot; parameter of [[Template:TErow]].&lt;br /&gt;
#* NOTE: Also happens in the &amp;quot;rew=&amp;quot; param or [[Template:SorQrow]].&lt;br /&gt;
#* Doesn&#039;t seem to work properly when it is the first thing in a parameter. WORKAROUND: add &amp;lt;nowiki&amp;gt;&amp;quot;{{-}}&amp;quot;&amp;lt;/nowiki&amp;gt; before using the template --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:47, 15 April 2024 (UTC)&lt;br /&gt;
# Make a template to standardize the maps on the country pages.&lt;br /&gt;
&lt;br /&gt;
== Wiki settings (advanced) ==&lt;br /&gt;
# [[Forged in Fire]] campaign videos are currently the ones voiced in Russian.&lt;br /&gt;
#* Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)&lt;br /&gt;
#* I don&#039;t think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC)&lt;br /&gt;
#* This is only a problem for the factory videos, right? So just need to replace the current ones with these ones: [[HotA_1.7.0-webm-video-audio]]. –[[user_talk:imahero|imahero]] 19:08, 30 March 2025 (UTC)&lt;br /&gt;
# The idea of &amp;quot;clickable regions&amp;quot; of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC)&lt;br /&gt;
#* Vision: Certain regions of an image could be configured to light up &amp;amp; link to another page like the main menu.&lt;br /&gt;
#* Pages to modify if implemented:&lt;br /&gt;
#** [[Timeline]]: Link to all the referenced pages.&lt;br /&gt;
#** [[Antagarich]]: Add clickable maps to move between the location pages.&lt;br /&gt;
#* The usual way to add clickable maps for a MediaWiki is to install the [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension. I don&#039;t see it already [[Special:Version|here]], so that&#039;s a topic for the wiki owner.&lt;br /&gt;
#** [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] has now been installed. –[[user_talk:imahero|imahero]] 18:10, 1 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desired Updates ==&lt;br /&gt;
# Write tips on [[:category:campaign scenarios|campaign scenario]] pages ([[Special:Contributions/212.112.111.20|212.112.111.20]])&lt;br /&gt;
#* Sometimes there are tips on the main campaign pages under User Commentary. (e.g. [[Dragon&#039;s Blood]])&lt;br /&gt;
#* I&#039;ve noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?&lt;br /&gt;
#** The &amp;lt;i&amp;gt;CC BY-SA&amp;lt;/i&amp;gt; seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)&lt;br /&gt;
# Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.&lt;br /&gt;
#* Perhaps it would be better to simply add links to download maps on these scenarios&#039; pages, and thus people could open them and get more specific and detailed information about that scenario and its map parameters that can&#039;t be covered in an article? Properties of objects on the map, aggression of creatures, spells available for each specific castle, etc.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.&lt;br /&gt;
# Create Lore page that will fit all main information and links to all detailed pages on the lore (we can include chronology, politics, [[Lost Lore]], etc. into this). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Are you envisioning something different than the Lore tab on the main menu? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:46, 31 October 2024 (UTC)&lt;br /&gt;
#** Yes, something more akin to f.e. [https://www.gildia.acidcave.net/chronologia_ashanu.html acidcave&#039;s Ashan lore page], which explains in details the entire timeline, plot of each campaign, notes on all important backstory events mention; it also covers what happened to most of relevant campaign characters at every point (here the Queen was born, here Sandro&#039;s parents was killed, here Markal became his student etc.) all in one nice to read text. I wish something like this existed for H3; I, sadly, don&#039;t know enough about heroes 3 lore to write it (and then I wouldn&#039;t wish for it). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Popups ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit [[Archer]], sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in [[Pikeman]] voluptate velit esse cillum dolore eu fugiat nulla pariatur [[Archer]]. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum [[Pikeman]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Portrait Pikeman (HotA).png]]&lt;br /&gt;
* I think it is a cool idea. Can it only be used with images, or can anything be popped-up? My initial thoughts are to use this either for a TOC that is somewhere always visible on the page (maybe in the header?) or for the idea in the backlog section about giving artifact info on hover-over. Did you have a vision for how/when this popup would be used? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:26, 14 August 2025 (UTC)&lt;br /&gt;
** Text seems to work. Can always adjust the code later to fix any issues that crop up. Keep in mind though that once the link is unhovered the other thing goes away. Not really a vision, it was just a thing I saw in another wiki and when I hovered the links in our wiki I felt sad they didn&#039;t do anything cool when hovered. –[[user_talk:imahero|imahero]] 19:25, 14 August 2025 (UTC)&lt;br /&gt;
* If this can be used with templates, that&#039;d be great! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:55, 14 August 2025 (UTC)&lt;br /&gt;
** Yes, templates should work fine with this. –[[user_talk:imahero|imahero]]{{pu|imahero|Hero Stormblessed small.gif}} 19:25, 14 August 2025 (UTC)&lt;br /&gt;
** I tested it and they don&#039;t work with templates, sadly - see [[:Template:Creature/Pikeman]] [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 21:00, 14 August 2025 (UTC)&lt;br /&gt;
** I think it&#039;ll depend on the template content. Tables (and nested templates?) for some reason get rendered outside of the span. I could also probably just write a more generic version of the code to work with tables. Or maybe could create tables using div tags instead [https://www.dummies.com/article/technology/programming-web-design/css3/using-the-div-tag-to-create-tables-142904]. –[[user_talk:imahero|imahero]] 23:59, 14 August 2025 (UTC)&lt;br /&gt;
* OK I think it&#039;s working now. I added a little to the [[Template:H3H4header]] to get it to work. The popupid should probably be unique per page load. So longer popupids like popupidPikemanCreatureNew might be better if you are doing many such popups on one page. Let me know if you find any bugs. –[[user_talk:imahero|imahero]] 01:59, 16 August 2025 (UTC)&lt;br /&gt;
** Still a bit lost about how to correctly display the [[:Template:Creature/Pikeman|Pikeman example]] (showing the CreatureNew template upon hover) but I&#039;ll have a look at it with a fresh brain tomorrow unless you can work your magic! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 02:34, 16 August 2025 (UTC)&lt;br /&gt;
** Erm, also, [[Heroes_from_other_games#Heroes_IV|this set of tables]] have vanished now... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 03:08, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the h4 table. Was missing the default of blank for the popupid in the #if statement. –[[user_talk:imahero|imahero]] 03:20, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the pikeman example. The popupid has to be passed all the way through. Otherwise the popup content can render outside of the enclosing span (or div). I don&#039;t know exactly why so this will just have to be done on a case by case basis depending on what works. –[[user_talk:imahero|imahero]] 03:29, 16 August 2025 (UTC)&lt;br /&gt;
* Should I remove the old method and just keep the new JS method? The good thing about the old method is that it doesn&#039;t require a unique id because the popup content is a child element, but maybe it would be good to only have a single method to keep things consistent? –[[user_talk:imahero|imahero]] 06:53, 16 August 2025 (UTC)&lt;br /&gt;
** In an ideal world we wouldn&#039;t need the unique IDs but the fact the new method can easily be transcluded in text makes it wonderfully usable, perfect for things like creatures (hence why I kept trying to get the Pikeman example to work; many thanks for getting that functional) or artifacts! I&#039;m not sure what use we&#039;d get out of the old method, so its one upside becomes redundant if the method won&#039;t ever be used. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 23:20, 17 August 2025 (UTC)&lt;br /&gt;
** OK so I removed the old version. What I imagine we&#039;ll want to do is put all the popupables together at the bottom of pages so as not to clutter things up too much. I&#039;m thinking of building a script to automate replacing all the old links with hoverable versions. Can you think of any edge cases or things I should look out for that might be tricky to automate? –[[user_talk:imahero|imahero]] 05:46, 18 August 2025 (UTC)&lt;br /&gt;
* I automated creating the [[:Category:Creatures Database]]. I had to fix halfing manually. Are there any others like halfing I should be aware of? –[[user_talk:imahero|imahero]] 04:14, 21 August 2025 (UTC)&lt;br /&gt;
** There shouldn&#039;t be any other cases for either hoverables or the database until the Bulwark and DOR come out, and that only depends on how Yetis and Jotunn are named. Can&#039;t think of anything else for now! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 04:16, 21 August 2025 (UTC)&lt;br /&gt;
* OK the script is now running. It&#039;s a bit slow because it has to check the redirect of every link. Let me know if you spot any issues! –[[user_talk:imahero|imahero]] 10:14, 21 August 2025 (UTC)&lt;br /&gt;
** Big uh-oh, it&#039;s removing all redirects and, in the case of single creatures, it&#039;s still using both the creature and its upgrade/downgrade ^^&#039; [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:05, 21 August 2025 (UTC)&lt;br /&gt;
*** Rolled back all the redirect overwrites and fixed the redirect problem in the code. –[[user_talk:imahero|imahero]] 17:19, 21 August 2025 (UTC)&lt;br /&gt;
** I like the hover-over creature popups! I do think we need a little more work on the syntax so it doesn&#039;t require as much setup on every page. It would be great if we could figure out how to do this with no additional setup on each page! Instead of changing every link, what if we started by only changing the main Cn/An/Sn templates to also have hover-over popups? I think we should be able to do that with only editing the templates, not the pages? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:39, 21 August 2025 (UTC)&lt;br /&gt;
* BUG: When the link breaks across text lines, the popup can display partially off the page.&lt;br /&gt;
** I think I finally found the big bug for the popups. I had to recursively get the offsets all the way back to either the div#bodyContent or the MAIN tag. Hopefully this fixes everything. You might even be able to throw spans (with the right classes) around anything and get a working popup (up until now I couldn&#039;t understand why I had to pass the popupid all the way through but now I think it had to do with the need to recursively get all the offsets). Let me know if you find any more missing or misbehaving popups (I really think I got it right this time though so hopefully you can&#039;t find any). –[[user_talk:imahero|imahero]] 20:05, 21 August 2025 (UTC)&lt;br /&gt;
** That got the popups displaying well in tables for me, but they still show up partly offscreen when the link breaks across lines. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:15, 21 August 2025 (UTC)&lt;br /&gt;
*** Could you give me a page link for the breaking lines example? –[[user_talk:imahero|imahero]] 20:22, 21 August 2025 (UTC)&lt;br /&gt;
*** The width of your browser matters, but for me, [[Dragon&#039;s Blood (campaign scenario)]] has a Hell Hounds link near the right at in the monsters table at 17, 18, 0. If you change your browser width until &amp;quot;Hell&amp;quot; is on one line and &amp;quot;Hounds&amp;quot; is on the next, then try to hover the link, you should be able to see the issue. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:36, 21 August 2025 (UTC)&lt;br /&gt;
*** Added white-space:nowrap; to the hoverable template to solve this. –[[user_talk:imahero|imahero]] 21:02, 21 August 2025 (UTC)&lt;br /&gt;
*** Agreed. That fixed it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:19, 21 August 2025 (UTC)&lt;br /&gt;
* Note that popups for single creatures still show their upgrade and downgrade if they have one instead of just the single creature (e.g. hovering over Sorceress shows Sea Witch and Sorceress) [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 22:57, 21 August 2025 (UTC)&lt;br /&gt;
** Fixed. Let me know if you find any mistakes. –[[user_talk:imahero|imahero]] 01:28, 22 August 2025 (UTC)&lt;br /&gt;
* So we want to do {{tl|an}} and {{tl|sn}} now? What should the popup be for these? –[[user_talk:imahero|imahero]] 01:19, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|sn}}, we could either use the top half of the {{tl|Spell}} template (no probabilities) or come up with a new template that uses the condensed wording from [[List of spells]]. Depends if we care more about keeping a single source of info or having a shorter template. I can see pros/cons to both approaches. Happy to bow to Phasma&#039;s aesthetic eye on this one :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|an}}, we could either use {{tl|ArtifactNewSB}} as is or make a version that doesn&#039;t display the event text. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
* OK I got {{tl|cnu}} to work. Let me know if you find any issues. –[[user_talk:imahero|imahero]] 03:49, 25 August 2025 (UTC)&lt;br /&gt;
* The creature(s)/ templates use a lot of html and cause issues on large pages. If we took screenshots of all the creature(s)/ templates and used them as the popups we could afford to have many more popups. What do you think? –[[user_talk:imahero|imahero]] 21:04, 25 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
# Create [[:Category:Creature Database]] entries for all creatures (now we have hoverable text, there will be more than one use for each CreatureNew template; this keeps it all in one accessible location)&lt;br /&gt;
#* Update all creature pages to use these templates &#039;&#039;&#039;when they are released&#039;&#039;&#039;: ([[Bulwark]], [[Palace]], [[Forge]], [[Grotto]])&lt;br /&gt;
# Look into creating similar databases for artifacts and spells&lt;br /&gt;
&lt;br /&gt;
== Translation ==&lt;br /&gt;
# Templates do not handle translation well when transcluding them. See my post on Discord from 01/APRIL/2025 with a screenshot to see what I mean, but the &amp;quot;Other languages&amp;quot; area appears above each instance of the template and it takes up the width of the page each time, essentially having the &amp;lt;nowiki&amp;gt;{{clear}}&amp;lt;/nowiki&amp;gt; element attached to it and pushing everything below it. This means that until we can somehow remove that from templates (at least when transcluded), we can&#039;t translate templates yet... which is a problem when we always use templates. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# I&#039;m already finding that you cannot edit templates after translating them which is very annoying; the translated version saves as TemplateName/en, and when calling TemplateName, it displays TemplateName/en INSTEAD OF Template name. Unless I&#039;m missing something (which I probably am), we should make sure to finalise templates before translating them; all of the new ones should be fine! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
#* I&#039;ll update the standard artifact template some time to increase the size of the event text box. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
# Add official translations where possible. I&#039;ve got installs of all the languages available on GOG (English, Russian, Polish, French) and the unofficial German translation, but I don&#039;t think there&#039;s an easy way to add translations other than manually. Not sure what we can add for now that will avoid templates other than campaign texts - any ideas? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# Speaking of translations. There&#039;s some discrepancies I&#039;ve noticed in russian. Looking at the TownType.txt file from H3Bitmap.lod from the various versions, I get these town names:&lt;br /&gt;
{|&lt;br /&gt;
! !! 🇺🇸 !!  🇫🇷 !!  🇵🇱 !! 🇷🇺&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Castle}} || Castle || Château || Zamek || Замок&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Rampart}} || Rampart || Rempart || Bastion || Бастион&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Tower}} || Tower || Tour || Forteca || Башня&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Inferno}} || Inferno || Hadès || Inferno || Инферно&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Necropolis}} || Necropolis || Nécropole || Nekropolis || Некрополь&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Dungeon}} || Dungeon || Donjon || Lochy || Подземелье&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Stronghold}} || Stronghold || Bastion || Twierdza || Цитадель&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Fortress}} || Fortress || Forteresse || Cytadela || Крепость&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Conflux}} || Conflux || Conflux || Wrota żywiołów || Колония&lt;br /&gt;
|}&lt;br /&gt;
However, the russian-language site heroes3towns.com has Rampart as &amp;quot;Оплот&amp;quot;, not &amp;quot;Бастион&amp;quot;, Dungeon as &amp;quot;Темница&amp;quot;, not &amp;quot;Подземелье&amp;quot;, and Conflux as &amp;quot;Сопряжение&amp;quot;, not &amp;quot;Колония&amp;quot;.&lt;br /&gt;
#* Interesting - I wonder if this is a regional difference, a release difference, or some other type of change in localisation? Perhaps stick with the official release info until we know more, though again, this stuff will all be in a template so we have no choice but to wait and resolve that issue first. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
##* There were a couple different translations (like more than ten). The official one is the Buka one. Heroes3towns uses mixed terminology IIRC. There&#039;s also a HotA translation, which&#039;s the best one probably as for now - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
# [[Cove]] sounds on wiki are outdated, these were changed in 1.7.0 release of {{hota}} - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Upcoming! =&lt;br /&gt;
{{About| Major fan-made expansions in the works that we are monitoring.}}&lt;br /&gt;
# {{wh}} {{hota}} (update): [[Bulwark]]&lt;br /&gt;
# {{wd}} {{dor}} (initial release): [[Day of Reckoning]]&lt;br /&gt;
&lt;br /&gt;
= How To =&lt;br /&gt;
== Content Switches ==&lt;br /&gt;
{{About| Hide all HotA / DoR game content (not lore content) when not enabled.}}&lt;br /&gt;
* For table rows, just add this to the row: &amp;lt;nowiki&amp;gt;|- class=&#039;onlyhota&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For most other content just use: &amp;lt;nowiki&amp;gt;{{showwithhota|content}}&amp;lt;/nowiki&amp;gt;. Can also use &amp;lt;nowiki&amp;gt;{{swh|HotaOnlyContent|SodOnlyContent}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* In some circumstances, you might need to use: &amp;lt;nowiki&amp;gt;&amp;lt;span class=&#039;onlyhota&#039;&amp;gt;content&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For lists, use: &amp;lt;nowiki&amp;gt;&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;item&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;other item&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;. For numbered lists, swap &amp;quot;ul&amp;quot; to &amp;quot;ol&amp;quot;.&lt;br /&gt;
* See [[User:Imahero/hide]] for more examples.&lt;br /&gt;
&lt;br /&gt;
=== H3CSS Notes ===&lt;br /&gt;
# [https://darkreader.org darkreader] Make sure to disable Dark Reader before making any changes - it overrides default CSS and does its own stuff, which means that making changes for H3CSS with Dark Reader enabled is a bad idea.&lt;br /&gt;
&lt;br /&gt;
== File Uploading ==&lt;br /&gt;
* In a command terminal run: &amp;quot;oxipng -o 6 -s -r .&amp;quot; to losslessly compress all png images: [https://github.com/shssoichiro/oxipng github.com/shssoichiro/oxipng]&lt;br /&gt;
&lt;br /&gt;
== Mediawiki Tips/Tricks ==&lt;br /&gt;
* List Numbering&lt;br /&gt;
** Use &amp;quot;#*&amp;quot; to add a comment to an item without breaking the numbering.&lt;br /&gt;
** Use &amp;lt;nowiki&amp;gt;&amp;lt;li value=&amp;quot;your_number_here&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt; to restart a numeric list if there are breaks in between the numbers (e.g. comments).&lt;br /&gt;
* Comments: Use &amp;lt;nowiki&amp;gt;&amp;quot;&amp;lt;!--your comment here--&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt; to add comments to a page that can only be seen when editing.&lt;br /&gt;
* See [[User:ShushMaster]] and [[User:Legate]] for additional tricks.&lt;br /&gt;
* Use [[Template:Exist]] instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn&#039;t exist!&lt;br /&gt;
* Beware of caching issues with templates. If something isn&#039;t updating the way you think it ought to, rename a template on the page, save the page and then rename it back. (Or use the More dropdown and choose Purge.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl3&amp;diff=192039</id>
		<title>Template:Creature Compare Lvl3</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl3&amp;diff=192039"/>
		<updated>2026-01-09T09:44:01Z</updated>

		<summary type="html">&lt;p&gt;Archer: average lvl 3+&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{showwithhota| NOTE: Averages ignore {{Cnlite|Sea Dog}}s{{-wh}}.&amp;lt;br&amp;gt;}}&lt;br /&gt;
{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Griffin}}          | {{town|Castle|noname=}}     | 3 | 8 | 8 | 3 | 6 | 25 | 6 | 7 | 17 | 351 | 200 | 3400 | 5967 | 425 | 0.125 | 1.755 | [[Flying]], Two [[retaliation]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wood Elf}}         | {{town|Rampart|noname=}}    | 3 | 9 | 5 | 3 | 5 | 15 | 6 | 7 | 14 | 234 | 200 | 2800 | 3276 | 210 | 0.075 | 1.17  | [[Ranged]] (24 shots)}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Stone Golem}}      | {{town|Tower|noname=}}      | 3 | 7 |10 | 4 | 5 | 30 | 3 | 6 | 12 | 250 | 150 | 1800 | 3000 | 360 | 0.2   | 1.667 | [[Non-living]], [[Spell damage reduction]] 50%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Hell Hound}}       | {{town|Inferno|noname=}}    | 3 |10 | 6 | 2 | 7 | 25 | 7 | 5 | 13 | 357 | 200 | 2600 | 4641 | 325 | 0.125 | 1.785 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wight}}            | {{town|Necropolis|noname=}} | 3 | 7 | 7 | 3 | 5 | 18 | 5 | 7 | 14 | 252 | 200 | 2800 | 3528 | 252 | 0.09  | 1.26  | [[Flying]], [[Undead]], [[Regeneration]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Beholder}}         | {{town|Dungeon|noname=}}    | 3 | 9 | 7 | 3 | 5 | 22 | 5 | 7 | 14 | 336 | 250 | 3500 | 4704 | 308 | 0.088 | 1.344 | [[Ranged]] (12 shots), No [[melee penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Orc}}              | {{town|Stronghold|noname=}} | 3 | 8 | 4 | 2 | 5 | 15 | 4 | 7 | 14 | 192 | 150 | 2100 | 2688 | 210 | 0.1   | 1.28  | [[Ranged]] (12 shots)}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Serpent Fly}}      | {{town|Fortress|noname=}}   | 3 | 7 | 9 | 2 | 5 | 20 | 9 | 8 | 16 | 268 | 220 | 3520 | 4288 | 320 | 0.091 | 1.218 | [[Spellcaster]] ([[Dispel]]) after attack}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Water Elemental}}{{-wa}}|{{town|Conflux|noname=}}| 3 | 8 |10 | 3 | 7 | 30 | 5 | 6 | 12 | 315 | 300 | 3600 | 3780 | 360 | 0.1   | 1.05  | [[Elemental]], [[Immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]] and [[Inferno]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Pirate}}{{-wh}}    | {{town|Cove|noname=}}       | 3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 14 | 312 | 225 | 3150 | 4368 | 210 | 0.067 | 1.387 | [[Ranged]] (4 shots), No [[melee penalty]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Armadillo}}{{-wh}} | {{town|Factory|noname=}}    | 3 | 5 |10 | 3 | 5 | 25 | 4 | 6 | 15 | 198 | 200 | 3000 | 2970 | 375 | 0.125 | 0.99  | |only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Snow Elf (HotA)}}{{-wh}} | {{town|Bulwark|noname=}}    | 3 | 9 | 8 | 4 | 6 | 21 | 6 | 7 | 14 | 370 | 230 | 3220 | 5180 | 294 | 0.091 | 1.609  | [[Ranged]] (4 shots), No [[melee penalty]] |only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 3           |                             | 3 |8.1|7.3|2.8|5.6|22.2|5.6|6.7|14.0| 284 | 208 | 2902 | 3986 | 308 | 0.110 | 1.392 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 3{{-wh}}    |                             | 3 |7.9|7.5|2.9|5.7|21.8|5.5|6.7|14.1| 286 | 210 | 2958 | 4033 | 304 | 0.106 | 1.376 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Royal Griffin}}        | {{town|Castle|noname=}}     | 3+ | 9 | 9 | 3 | 6 | 25 | 9 | 7 | 17 | 448 | 240 | 4080 | 7616 | 425 | 0.104 | 1.867 | [[Flying]], Unlimited [[retaliation]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Grand Elf}}            | {{town|Rampart|noname=}}    | 3+ | 9 | 5 | 3 | 5 | 15 | 7 | 7 | 14 | 331 | 225 | 3150 | 4634 | 210 | 0.067 | 1.47  | [[Ranged]] (24 shots), [[Double attack]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Iron Golem}}           | {{town|Tower|noname=}}      | 3+ | 9 |10 | 4 | 5 | 35 | 5 | 6 | 12 | 412 | 200 | 2400 | 4944 | 420 | 0.175 | 2.06  | [[Non-living]], [[Spell damage reduction]] 75%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Cerberus}}             | {{town|Inferno|noname=}}    | 3+ |10 | 8 | 2 | 7 | 25 | 8 | 5 | 13 | 392 | 250 | 3250 | 5096 | 325 | 0.1   | 1.568 | [[Hell Hound and Cerberus#Special Ability: 3-Headed Attack|3-Headed Attack]], No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wraith}}               | {{town|Necropolis|noname=}} | 3+ | 7 | 7 | 3 | 5 | 18 | 7 | 7 | 14 | 315 | 230 | 3220 | 4410 | 252 | 0.078 | 1.37  | [[Flying]], [[Undead]], [[Regeneration]], [[Wight and Wraith#Special Ability: Mana Drain|Mana Drain]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Evil Eye}}             | {{town|Dungeon|noname=}}    | 3+ |10 | 8 | 3 | 5 | 22 | 7 | 7 | 14 | 367 | 280 | 3920 | 5138 | 308 | 0.079 | 1.311 | [[Ranged]] (24 shots), No [[melee penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Orc Chieftain}}        | {{town|Stronghold|noname=}} | 3+ | 8 | 4 | 2 | 5 | 20 | 5 | 7 | 14 | 240 | 165 | 2310 | 3360 | 280 | 0.121 | 1.455 | [[Ranged]] (24 shots)}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Dragon Fly}}           | {{town|Fortress|noname=}}   | 3+ | 8 |10 | 2 | 5 | 20 |13 | 8 | 16 | 312 | 240 | 3840 | 4992 | 320 | 0.083 | 1.3   | [[Spellcaster]] ([[Dispel]]/[[Weakness]]) after attack}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ice Elemental}}{{-wa}} | {{town|Conflux|noname=}}    | 3+ | 8 |10 | 3 | 7 | 30 | 6 | 6 | 12 | 380 | 375 | 4500 | 4560 | 360 | 0.08  | 1.013 | [[Ranged]] (24 shots), [[Elemental]], [[Immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]] and [[Inferno]]&amp;lt;br&amp;gt;[[Spellcaster]] ([[Protection from Water]])}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Corsair}}{{-wh}}       | {{town|Cove|noname=}}       | 3+ |10 | 8 | 3 | 7 | 15 | 7 | 7 | 14 | 407 | 275 | 3850 | 5698 | 210 | 0.055 | 1.48  | [[Ranged]] (4 shots), No [[melee penalty]], No enemy [[retaliation]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Bellwether Armadillo}}{{-wh}}|{{town|Factory|noname=}}|3+ | 6 |11 | 3 | 5 | 25 | 6 | 6 | 15 | 256 | 230 | 3450 | 3840 | 375 | 0.109 | 1.113 | |only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Steel Elf}}{{-wh}}|{{town|Bulwark|noname=}}|3+ | 9 | 10 | 4 | 6 | 24 | 7 | 7 | 14 | 526 | 260 | 3640 | 7364 | 336 | 0.092 | 2.023 | [[Ranged]] (8 shots), No melee penalty, May shoot while adjacent to enemy creatures.&lt;br /&gt;
 |only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 3+              |                             | 3+ |8.7|7.9|2.8|5.6|23.3|7.4|6.7|14.0| 355 | 245 | 3408 | 4972 | 322 | 0.099 | 1.490 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 3+{{-wh}}       |                             | 3+ |8.6|8.3|2.9|5.7|22.9|7.3|6.7|14.1| 366 | 248 | 3468 | 5138 | 318 | 0.095 | 1.503 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Sea Dog}}{{-wh}} | {{town|Cove|noname=}}    |3++|12 |11 | 3 | 7 | 15 | 8 | 7 |14 | 602 | 375 | 5250 | 8428 | 210 | 0.04 | 1.605 | [[Ranged]] (12 shots), No [[melee penalty]],&amp;lt;br&amp;gt;No enemy [[retaliation]], [[Pirate, Corsair, and Sea Dog#Special Ability: Accurate Shot|Accurate Shot]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Nomad}}{{-wa}}   | {{town|Neutral|noname=}} | 3 | 9 | 8 | 2 | 6 | 30 | 7 | 7 | 7 | 345 | 200 | 1400 | 2415 | 210 | 0.15 | 1.725 | [[Sandwalker]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Mummy}}{{-wa}}   | {{town|Neutral|noname=}} | 3 | 7 | 7 | 3 | 5 | 30 | 5 | 7 | 7 | 270 | 300 | 2100 | 1890 | 210 | 0.1  | 0.9   | [[Undead]], [[Spellcaster]] ([[Curse]]) after attack 25%}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl3&amp;diff=192035</id>
		<title>Template:Creature Compare Lvl3</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl3&amp;diff=192035"/>
		<updated>2026-01-09T09:15:41Z</updated>

		<summary type="html">&lt;p&gt;Archer: average lvl 3&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{showwithhota| NOTE: Averages ignore {{Cnlite|Sea Dog}}s{{-wh}}.&amp;lt;br&amp;gt;}}&lt;br /&gt;
{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Griffin}}          | {{town|Castle|noname=}}     | 3 | 8 | 8 | 3 | 6 | 25 | 6 | 7 | 17 | 351 | 200 | 3400 | 5967 | 425 | 0.125 | 1.755 | [[Flying]], Two [[retaliation]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wood Elf}}         | {{town|Rampart|noname=}}    | 3 | 9 | 5 | 3 | 5 | 15 | 6 | 7 | 14 | 234 | 200 | 2800 | 3276 | 210 | 0.075 | 1.17  | [[Ranged]] (24 shots)}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Stone Golem}}      | {{town|Tower|noname=}}      | 3 | 7 |10 | 4 | 5 | 30 | 3 | 6 | 12 | 250 | 150 | 1800 | 3000 | 360 | 0.2   | 1.667 | [[Non-living]], [[Spell damage reduction]] 50%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Hell Hound}}       | {{town|Inferno|noname=}}    | 3 |10 | 6 | 2 | 7 | 25 | 7 | 5 | 13 | 357 | 200 | 2600 | 4641 | 325 | 0.125 | 1.785 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wight}}            | {{town|Necropolis|noname=}} | 3 | 7 | 7 | 3 | 5 | 18 | 5 | 7 | 14 | 252 | 200 | 2800 | 3528 | 252 | 0.09  | 1.26  | [[Flying]], [[Undead]], [[Regeneration]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Beholder}}         | {{town|Dungeon|noname=}}    | 3 | 9 | 7 | 3 | 5 | 22 | 5 | 7 | 14 | 336 | 250 | 3500 | 4704 | 308 | 0.088 | 1.344 | [[Ranged]] (12 shots), No [[melee penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Orc}}              | {{town|Stronghold|noname=}} | 3 | 8 | 4 | 2 | 5 | 15 | 4 | 7 | 14 | 192 | 150 | 2100 | 2688 | 210 | 0.1   | 1.28  | [[Ranged]] (12 shots)}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Serpent Fly}}      | {{town|Fortress|noname=}}   | 3 | 7 | 9 | 2 | 5 | 20 | 9 | 8 | 16 | 268 | 220 | 3520 | 4288 | 320 | 0.091 | 1.218 | [[Spellcaster]] ([[Dispel]]) after attack}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Water Elemental}}{{-wa}}|{{town|Conflux|noname=}}| 3 | 8 |10 | 3 | 7 | 30 | 5 | 6 | 12 | 315 | 300 | 3600 | 3780 | 360 | 0.1   | 1.05  | [[Elemental]], [[Immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]] and [[Inferno]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Pirate}}{{-wh}}    | {{town|Cove|noname=}}       | 3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 14 | 312 | 225 | 3150 | 4368 | 210 | 0.067 | 1.387 | [[Ranged]] (4 shots), No [[melee penalty]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Armadillo}}{{-wh}} | {{town|Factory|noname=}}    | 3 | 5 |10 | 3 | 5 | 25 | 4 | 6 | 15 | 198 | 200 | 3000 | 2970 | 375 | 0.125 | 0.99  | |only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Snow Elf (HotA)}}{{-wh}} | {{town|Bulwark|noname=}}    | 3 | 9 | 8 | 4 | 6 | 21 | 6 | 7 | 14 | 370 | 230 | 3220 | 5180 | 294 | 0.091 | 1.609  | [[Ranged]] (4 shots), No [[melee penalty]] |only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 3           |                             | 3 |8.1|7.3|2.8|5.6|22.2|5.6|6.7|14.0| 284 | 208 | 2902 | 3986 | 308 | 0.110 | 1.392 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 3{{-wh}}    |                             | 3 |7.9|7.5|2.9|5.7|21.8|5.5|6.7|14.1| 286 | 210 | 2958 | 4033 | 304 | 0.106 | 1.376 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Royal Griffin}}        | {{town|Castle|noname=}}     | 3+ | 9 | 9 | 3 | 6 | 25 | 9 | 7 | 17 | 448 | 240 | 4080 | 7616 | 425 | 0.104 | 1.867 | [[Flying]], Unlimited [[retaliation]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Grand Elf}}            | {{town|Rampart|noname=}}    | 3+ | 9 | 5 | 3 | 5 | 15 | 7 | 7 | 14 | 331 | 225 | 3150 | 4634 | 210 | 0.067 | 1.47  | [[Ranged]] (24 shots), [[Double attack]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Iron Golem}}           | {{town|Tower|noname=}}      | 3+ | 9 |10 | 4 | 5 | 35 | 5 | 6 | 12 | 412 | 200 | 2400 | 4944 | 420 | 0.175 | 2.06  | [[Non-living]], [[Spell damage reduction]] 75%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Cerberus}}             | {{town|Inferno|noname=}}    | 3+ |10 | 8 | 2 | 7 | 25 | 8 | 5 | 13 | 392 | 250 | 3250 | 5096 | 325 | 0.1   | 1.568 | [[Hell Hound and Cerberus#Special Ability: 3-Headed Attack|3-Headed Attack]], No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wraith}}               | {{town|Necropolis|noname=}} | 3+ | 7 | 7 | 3 | 5 | 18 | 7 | 7 | 14 | 315 | 230 | 3220 | 4410 | 252 | 0.078 | 1.37  | [[Flying]], [[Undead]], [[Regeneration]], [[Wight and Wraith#Special Ability: Mana Drain|Mana Drain]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Evil Eye}}             | {{town|Dungeon|noname=}}    | 3+ |10 | 8 | 3 | 5 | 22 | 7 | 7 | 14 | 367 | 280 | 3920 | 5138 | 308 | 0.079 | 1.311 | [[Ranged]] (24 shots), No [[melee penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Orc Chieftain}}        | {{town|Stronghold|noname=}} | 3+ | 8 | 4 | 2 | 5 | 20 | 5 | 7 | 14 | 240 | 165 | 2310 | 3360 | 280 | 0.121 | 1.455 | [[Ranged]] (24 shots)}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Dragon Fly}}           | {{town|Fortress|noname=}}   | 3+ | 8 |10 | 2 | 5 | 20 |13 | 8 | 16 | 312 | 240 | 3840 | 4992 | 320 | 0.083 | 1.3   | [[Spellcaster]] ([[Dispel]]/[[Weakness]]) after attack}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ice Elemental}}{{-wa}} | {{town|Conflux|noname=}}    | 3+ | 8 |10 | 3 | 7 | 30 | 6 | 6 | 12 | 380 | 375 | 4500 | 4560 | 360 | 0.08  | 1.013 | [[Ranged]] (24 shots), [[Elemental]], [[Immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]] and [[Inferno]]&amp;lt;br&amp;gt;[[Spellcaster]] ([[Protection from Water]])}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Corsair}}{{-wh}}       | {{town|Cove|noname=}}       | 3+ |10 | 8 | 3 | 7 | 15 | 7 | 7 | 14 | 407 | 275 | 3850 | 5698 | 210 | 0.055 | 1.48  | [[Ranged]] (4 shots), No [[melee penalty]], No enemy [[retaliation]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Bellwether Armadillo}}{{-wh}}|{{town|Factory|noname=}}|3+ | 6 |11 | 3 | 5 | 25 | 6 | 6 | 15 | 256 | 230 | 3450 | 3840 | 375 | 0.109 | 1.113 | |only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Steel Elf}}{{-wh}}|{{town|Bulwark|noname=}}|3+ | 9 | 10 | 4 | 6 | 24 | 7 | 7 | 14 | 526 | 260 | 3640 | 7364 | 336 | 0.092 | 2.023 | [[Ranged]] (8 shots), No melee penalty, May shoot while adjacent to enemy creatures.&lt;br /&gt;
 |only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 3+              |                             | 3+ |8.7|7.9|2.8|5.6|23.3|7.4|6.7|14.0| 355 | 245 | 3408 | 4972 | 322 | 0.099 | 1.490 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 3+{{-wh}}       |                             | 3+ |8.5|8.2|2.8|5.6|22.7|7.3|6.6|14.1| 351 | 246 | 3452 | 4935 | 317 | 0.096 | 1.455 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Sea Dog}}{{-wh}} | {{town|Cove|noname=}}    |3++|12 |11 | 3 | 7 | 15 | 8 | 7 |14 | 602 | 375 | 5250 | 8428 | 210 | 0.04 | 1.605 | [[Ranged]] (12 shots), No [[melee penalty]],&amp;lt;br&amp;gt;No enemy [[retaliation]], [[Pirate, Corsair, and Sea Dog#Special Ability: Accurate Shot|Accurate Shot]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Nomad}}{{-wa}}   | {{town|Neutral|noname=}} | 3 | 9 | 8 | 2 | 6 | 30 | 7 | 7 | 7 | 345 | 200 | 1400 | 2415 | 210 | 0.15 | 1.725 | [[Sandwalker]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Mummy}}{{-wa}}   | {{town|Neutral|noname=}} | 3 | 7 | 7 | 3 | 5 | 30 | 5 | 7 | 7 | 270 | 300 | 2100 | 1890 | 210 | 0.1  | 0.9   | [[Undead]], [[Spellcaster]] ([[Curse]]) after attack 25%}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl3&amp;diff=192034</id>
		<title>Template:Creature Compare Lvl3</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl3&amp;diff=192034"/>
		<updated>2026-01-09T08:43:38Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{showwithhota| NOTE: Averages ignore {{Cnlite|Sea Dog}}s{{-wh}}.&amp;lt;br&amp;gt;}}&lt;br /&gt;
{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Griffin}}          | {{town|Castle|noname=}}     | 3 | 8 | 8 | 3 | 6 | 25 | 6 | 7 | 17 | 351 | 200 | 3400 | 5967 | 425 | 0.125 | 1.755 | [[Flying]], Two [[retaliation]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wood Elf}}         | {{town|Rampart|noname=}}    | 3 | 9 | 5 | 3 | 5 | 15 | 6 | 7 | 14 | 234 | 200 | 2800 | 3276 | 210 | 0.075 | 1.17  | [[Ranged]] (24 shots)}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Stone Golem}}      | {{town|Tower|noname=}}      | 3 | 7 |10 | 4 | 5 | 30 | 3 | 6 | 12 | 250 | 150 | 1800 | 3000 | 360 | 0.2   | 1.667 | [[Non-living]], [[Spell damage reduction]] 50%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Hell Hound}}       | {{town|Inferno|noname=}}    | 3 |10 | 6 | 2 | 7 | 25 | 7 | 5 | 13 | 357 | 200 | 2600 | 4641 | 325 | 0.125 | 1.785 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wight}}            | {{town|Necropolis|noname=}} | 3 | 7 | 7 | 3 | 5 | 18 | 5 | 7 | 14 | 252 | 200 | 2800 | 3528 | 252 | 0.09  | 1.26  | [[Flying]], [[Undead]], [[Regeneration]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Beholder}}         | {{town|Dungeon|noname=}}    | 3 | 9 | 7 | 3 | 5 | 22 | 5 | 7 | 14 | 336 | 250 | 3500 | 4704 | 308 | 0.088 | 1.344 | [[Ranged]] (12 shots), No [[melee penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Orc}}              | {{town|Stronghold|noname=}} | 3 | 8 | 4 | 2 | 5 | 15 | 4 | 7 | 14 | 192 | 150 | 2100 | 2688 | 210 | 0.1   | 1.28  | [[Ranged]] (12 shots)}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Serpent Fly}}      | {{town|Fortress|noname=}}   | 3 | 7 | 9 | 2 | 5 | 20 | 9 | 8 | 16 | 268 | 220 | 3520 | 4288 | 320 | 0.091 | 1.218 | [[Spellcaster]] ([[Dispel]]) after attack}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Water Elemental}}{{-wa}}|{{town|Conflux|noname=}}| 3 | 8 |10 | 3 | 7 | 30 | 5 | 6 | 12 | 315 | 300 | 3600 | 3780 | 360 | 0.1   | 1.05  | [[Elemental]], [[Immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]] and [[Inferno]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Pirate}}{{-wh}}    | {{town|Cove|noname=}}       | 3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 14 | 312 | 225 | 3150 | 4368 | 210 | 0.067 | 1.387 | [[Ranged]] (4 shots), No [[melee penalty]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Armadillo}}{{-wh}} | {{town|Factory|noname=}}    | 3 | 5 |10 | 3 | 5 | 25 | 4 | 6 | 15 | 198 | 200 | 3000 | 2970 | 375 | 0.125 | 0.99  | |only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Snow Elf (HotA)}}{{-wh}} | {{town|Bulwark|noname=}}    | 3 | 9 | 8 | 4 | 6 | 21 | 6 | 7 | 14 | 370 | 230 | 3220 | 5180 | 294 | 0.091 | 1.609  | [[Ranged]] (4 shots), No [[melee penalty]] |only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 3           |                             | 3 |8.1|7.3|2.8|5.6|22.2|5.6|6.7|14.0| 284 | 208 | 2902 | 3986 | 308 | 0.110 | 1.392 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 3{{-wh}}    |                             | 3 |7.8|7.5|2.8|5.6|21.8|5.5|6.6|14.1| 279 | 209 | 2934 | 3928 | 305 | 0.108 | 1.355 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Royal Griffin}}        | {{town|Castle|noname=}}     | 3+ | 9 | 9 | 3 | 6 | 25 | 9 | 7 | 17 | 448 | 240 | 4080 | 7616 | 425 | 0.104 | 1.867 | [[Flying]], Unlimited [[retaliation]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Grand Elf}}            | {{town|Rampart|noname=}}    | 3+ | 9 | 5 | 3 | 5 | 15 | 7 | 7 | 14 | 331 | 225 | 3150 | 4634 | 210 | 0.067 | 1.47  | [[Ranged]] (24 shots), [[Double attack]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Iron Golem}}           | {{town|Tower|noname=}}      | 3+ | 9 |10 | 4 | 5 | 35 | 5 | 6 | 12 | 412 | 200 | 2400 | 4944 | 420 | 0.175 | 2.06  | [[Non-living]], [[Spell damage reduction]] 75%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Cerberus}}             | {{town|Inferno|noname=}}    | 3+ |10 | 8 | 2 | 7 | 25 | 8 | 5 | 13 | 392 | 250 | 3250 | 5096 | 325 | 0.1   | 1.568 | [[Hell Hound and Cerberus#Special Ability: 3-Headed Attack|3-Headed Attack]], No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wraith}}               | {{town|Necropolis|noname=}} | 3+ | 7 | 7 | 3 | 5 | 18 | 7 | 7 | 14 | 315 | 230 | 3220 | 4410 | 252 | 0.078 | 1.37  | [[Flying]], [[Undead]], [[Regeneration]], [[Wight and Wraith#Special Ability: Mana Drain|Mana Drain]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Evil Eye}}             | {{town|Dungeon|noname=}}    | 3+ |10 | 8 | 3 | 5 | 22 | 7 | 7 | 14 | 367 | 280 | 3920 | 5138 | 308 | 0.079 | 1.311 | [[Ranged]] (24 shots), No [[melee penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Orc Chieftain}}        | {{town|Stronghold|noname=}} | 3+ | 8 | 4 | 2 | 5 | 20 | 5 | 7 | 14 | 240 | 165 | 2310 | 3360 | 280 | 0.121 | 1.455 | [[Ranged]] (24 shots)}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Dragon Fly}}           | {{town|Fortress|noname=}}   | 3+ | 8 |10 | 2 | 5 | 20 |13 | 8 | 16 | 312 | 240 | 3840 | 4992 | 320 | 0.083 | 1.3   | [[Spellcaster]] ([[Dispel]]/[[Weakness]]) after attack}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ice Elemental}}{{-wa}} | {{town|Conflux|noname=}}    | 3+ | 8 |10 | 3 | 7 | 30 | 6 | 6 | 12 | 380 | 375 | 4500 | 4560 | 360 | 0.08  | 1.013 | [[Ranged]] (24 shots), [[Elemental]], [[Immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]] and [[Inferno]]&amp;lt;br&amp;gt;[[Spellcaster]] ([[Protection from Water]])}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Corsair}}{{-wh}}       | {{town|Cove|noname=}}       | 3+ |10 | 8 | 3 | 7 | 15 | 7 | 7 | 14 | 407 | 275 | 3850 | 5698 | 210 | 0.055 | 1.48  | [[Ranged]] (4 shots), No [[melee penalty]], No enemy [[retaliation]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Bellwether Armadillo}}{{-wh}}|{{town|Factory|noname=}}|3+ | 6 |11 | 3 | 5 | 25 | 6 | 6 | 15 | 256 | 230 | 3450 | 3840 | 375 | 0.109 | 1.113 | |only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Steel Elf}}{{-wh}}|{{town|Bulwark|noname=}}|3+ | 9 | 10 | 4 | 6 | 24 | 7 | 7 | 14 | 526 | 260 | 3640 | 7364 | 336 | 0.092 | 2.023 | [[Ranged]] (8 shots), No melee penalty, May shoot while adjacent to enemy creatures.&lt;br /&gt;
 |only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 3+              |                             | 3+ |8.7|7.9|2.8|5.6|23.3|7.4|6.7|14.0| 355 | 245 | 3408 | 4972 | 322 | 0.099 | 1.490 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 3+{{-wh}}       |                             | 3+ |8.5|8.2|2.8|5.6|22.7|7.3|6.6|14.1| 351 | 246 | 3452 | 4935 | 317 | 0.096 | 1.455 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Sea Dog}}{{-wh}} | {{town|Cove|noname=}}    |3++|12 |11 | 3 | 7 | 15 | 8 | 7 |14 | 602 | 375 | 5250 | 8428 | 210 | 0.04 | 1.605 | [[Ranged]] (12 shots), No [[melee penalty]],&amp;lt;br&amp;gt;No enemy [[retaliation]], [[Pirate, Corsair, and Sea Dog#Special Ability: Accurate Shot|Accurate Shot]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Nomad}}{{-wa}}   | {{town|Neutral|noname=}} | 3 | 9 | 8 | 2 | 6 | 30 | 7 | 7 | 7 | 345 | 200 | 1400 | 2415 | 210 | 0.15 | 1.725 | [[Sandwalker]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Mummy}}{{-wa}}   | {{town|Neutral|noname=}} | 3 | 7 | 7 | 3 | 5 | 30 | 5 | 7 | 7 | 270 | 300 | 2100 | 1890 | 210 | 0.1  | 0.9   | [[Undead]], [[Spellcaster]] ([[Curse]]) after attack 25%}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl3&amp;diff=192033</id>
		<title>Template:Creature Compare Lvl3</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl3&amp;diff=192033"/>
		<updated>2026-01-09T08:18:15Z</updated>

		<summary type="html">&lt;p&gt;Archer: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{showwithhota| NOTE: Averages ignore {{Cnlite|Sea Dog}}s{{-wh}}.&amp;lt;br&amp;gt;}}&lt;br /&gt;
{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Griffin}}          | {{town|Castle|noname=}}     | 3 | 8 | 8 | 3 | 6 | 25 | 6 | 7 | 17 | 351 | 200 | 3400 | 5967 | 425 | 0.125 | 1.755 | [[Flying]], Two [[retaliation]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wood Elf}}         | {{town|Rampart|noname=}}    | 3 | 9 | 5 | 3 | 5 | 15 | 6 | 7 | 14 | 234 | 200 | 2800 | 3276 | 210 | 0.075 | 1.17  | [[Ranged]] (24 shots)}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Stone Golem}}      | {{town|Tower|noname=}}      | 3 | 7 |10 | 4 | 5 | 30 | 3 | 6 | 12 | 250 | 150 | 1800 | 3000 | 360 | 0.2   | 1.667 | [[Non-living]], [[Spell damage reduction]] 50%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Hell Hound}}       | {{town|Inferno|noname=}}    | 3 |10 | 6 | 2 | 7 | 25 | 7 | 5 | 13 | 357 | 200 | 2600 | 4641 | 325 | 0.125 | 1.785 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wight}}            | {{town|Necropolis|noname=}} | 3 | 7 | 7 | 3 | 5 | 18 | 5 | 7 | 14 | 252 | 200 | 2800 | 3528 | 252 | 0.09  | 1.26  | [[Flying]], [[Undead]], [[Regeneration]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Beholder}}         | {{town|Dungeon|noname=}}    | 3 | 9 | 7 | 3 | 5 | 22 | 5 | 7 | 14 | 336 | 250 | 3500 | 4704 | 308 | 0.088 | 1.344 | [[Ranged]] (12 shots), No [[melee penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Orc}}              | {{town|Stronghold|noname=}} | 3 | 8 | 4 | 2 | 5 | 15 | 4 | 7 | 14 | 192 | 150 | 2100 | 2688 | 210 | 0.1   | 1.28  | [[Ranged]] (12 shots)}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Serpent Fly}}      | {{town|Fortress|noname=}}   | 3 | 7 | 9 | 2 | 5 | 20 | 9 | 8 | 16 | 268 | 220 | 3520 | 4288 | 320 | 0.091 | 1.218 | [[Spellcaster]] ([[Dispel]]) after attack}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Water Elemental}}{{-wa}}|{{town|Conflux|noname=}}| 3 | 8 |10 | 3 | 7 | 30 | 5 | 6 | 12 | 315 | 300 | 3600 | 3780 | 360 | 0.1   | 1.05  | [[Elemental]], [[Immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]] and [[Inferno]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Pirate}}{{-wh}}    | {{town|Cove|noname=}}       | 3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 14 | 312 | 225 | 3150 | 4368 | 210 | 0.067 | 1.387 | [[Ranged]] (4 shots), No [[melee penalty]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Armadillo}}{{-wh}} | {{town|Factory|noname=}}    | 3 | 5 |10 | 3 | 5 | 25 | 4 | 6 | 15 | 198 | 200 | 3000 | 2970 | 375 | 0.125 | 0.99  | |only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Snow Elf (HotA)}}{{-wh}} | {{town|Bulwark|noname=}}    | 3 | 9 | 8 | 4 | 6 | 21 | 6 | 7 | 14 | 370 | 230 | ??? | ??? | ??? | ??? | ???  | [[Ranged]] (4 shots), No [[melee penalty]] |only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 3           |                             | 3 |8.1|7.3|2.8|5.6|22.2|5.6|6.7|14.0| 284 | 208 | 2902 | 3986 | 308 | 0.110 | 1.392 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 3{{-wh}}    |                             | 3 |7.8|7.5|2.8|5.6|21.8|5.5|6.6|14.1| 279 | 209 | 2934 | 3928 | 305 | 0.108 | 1.355 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Royal Griffin}}        | {{town|Castle|noname=}}     | 3+ | 9 | 9 | 3 | 6 | 25 | 9 | 7 | 17 | 448 | 240 | 4080 | 7616 | 425 | 0.104 | 1.867 | [[Flying]], Unlimited [[retaliation]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Grand Elf}}            | {{town|Rampart|noname=}}    | 3+ | 9 | 5 | 3 | 5 | 15 | 7 | 7 | 14 | 331 | 225 | 3150 | 4634 | 210 | 0.067 | 1.47  | [[Ranged]] (24 shots), [[Double attack]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Iron Golem}}           | {{town|Tower|noname=}}      | 3+ | 9 |10 | 4 | 5 | 35 | 5 | 6 | 12 | 412 | 200 | 2400 | 4944 | 420 | 0.175 | 2.06  | [[Non-living]], [[Spell damage reduction]] 75%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Cerberus}}             | {{town|Inferno|noname=}}    | 3+ |10 | 8 | 2 | 7 | 25 | 8 | 5 | 13 | 392 | 250 | 3250 | 5096 | 325 | 0.1   | 1.568 | [[Hell Hound and Cerberus#Special Ability: 3-Headed Attack|3-Headed Attack]], No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wraith}}               | {{town|Necropolis|noname=}} | 3+ | 7 | 7 | 3 | 5 | 18 | 7 | 7 | 14 | 315 | 230 | 3220 | 4410 | 252 | 0.078 | 1.37  | [[Flying]], [[Undead]], [[Regeneration]], [[Wight and Wraith#Special Ability: Mana Drain|Mana Drain]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Evil Eye}}             | {{town|Dungeon|noname=}}    | 3+ |10 | 8 | 3 | 5 | 22 | 7 | 7 | 14 | 367 | 280 | 3920 | 5138 | 308 | 0.079 | 1.311 | [[Ranged]] (24 shots), No [[melee penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Orc Chieftain}}        | {{town|Stronghold|noname=}} | 3+ | 8 | 4 | 2 | 5 | 20 | 5 | 7 | 14 | 240 | 165 | 2310 | 3360 | 280 | 0.121 | 1.455 | [[Ranged]] (24 shots)}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Dragon Fly}}           | {{town|Fortress|noname=}}   | 3+ | 8 |10 | 2 | 5 | 20 |13 | 8 | 16 | 312 | 240 | 3840 | 4992 | 320 | 0.083 | 1.3   | [[Spellcaster]] ([[Dispel]]/[[Weakness]]) after attack}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ice Elemental}}{{-wa}} | {{town|Conflux|noname=}}    | 3+ | 8 |10 | 3 | 7 | 30 | 6 | 6 | 12 | 380 | 375 | 4500 | 4560 | 360 | 0.08  | 1.013 | [[Ranged]] (24 shots), [[Elemental]], [[Immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]] and [[Inferno]]&amp;lt;br&amp;gt;[[Spellcaster]] ([[Protection from Water]])}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Corsair}}{{-wh}}       | {{town|Cove|noname=}}       | 3+ |10 | 8 | 3 | 7 | 15 | 7 | 7 | 14 | 407 | 275 | 3850 | 5698 | 210 | 0.055 | 1.48  | [[Ranged]] (4 shots), No [[melee penalty]], No enemy [[retaliation]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Bellwether Armadillo}}{{-wh}}|{{town|Factory|noname=}}|3+ | 6 |11 | 3 | 5 | 25 | 6 | 6 | 15 | 256 | 230 | 3450 | 3840 | 375 | 0.109 | 1.113 | |only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Steel Elf}}{{-wh}}|{{town|Bulwark|noname=}}|3+ | 9 | 10 | 4 | 6 | 24 | 7 | 7 | 14 | 526 | 260 | ??? | ??? | ??? | ??? | ??? | [[Ranged]] (8 shots), No melee penalty, May shoot while adjacent to enemy creatures.&lt;br /&gt;
 |only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 3+              |                             | 3+ |8.7|7.9|2.8|5.6|23.3|7.4|6.7|14.0| 355 | 245 | 3408 | 4972 | 322 | 0.099 | 1.490 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 3+{{-wh}}       |                             | 3+ |8.5|8.2|2.8|5.6|22.7|7.3|6.6|14.1| 351 | 246 | 3452 | 4935 | 317 | 0.096 | 1.455 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Sea Dog}}{{-wh}} | {{town|Cove|noname=}}    |3++|12 |11 | 3 | 7 | 15 | 8 | 7 |14 | 602 | 375 | 5250 | 8428 | 210 | 0.04 | 1.605 | [[Ranged]] (12 shots), No [[melee penalty]],&amp;lt;br&amp;gt;No enemy [[retaliation]], [[Pirate, Corsair, and Sea Dog#Special Ability: Accurate Shot|Accurate Shot]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Nomad}}{{-wa}}   | {{town|Neutral|noname=}} | 3 | 9 | 8 | 2 | 6 | 30 | 7 | 7 | 7 | 345 | 200 | 1400 | 2415 | 210 | 0.15 | 1.725 | [[Sandwalker]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Mummy}}{{-wa}}   | {{town|Neutral|noname=}} | 3 | 7 | 7 | 3 | 5 | 30 | 5 | 7 | 7 | 270 | 300 | 2100 | 1890 | 210 | 0.1  | 0.9   | [[Undead]], [[Spellcaster]] ([[Curse]]) after attack 25%}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl3&amp;diff=192032</id>
		<title>Template:Creature Compare Lvl3</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Creature_Compare_Lvl3&amp;diff=192032"/>
		<updated>2026-01-09T08:14:17Z</updated>

		<summary type="html">&lt;p&gt;Archer: added Snow Elves&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{showwithhota| NOTE: Averages ignore {{Cnlite|Sea Dog}}s{{-wh}}.&amp;lt;br&amp;gt;}}&lt;br /&gt;
{{CrCompheader}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
{{CrComprow | {{Cnlite|Griffin}}          | {{town|Castle|noname=}}     | 3 | 8 | 8 | 3 | 6 | 25 | 6 | 7 | 17 | 351 | 200 | 3400 | 5967 | 425 | 0.125 | 1.755 | [[Flying]], Two [[retaliation]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wood Elf}}         | {{town|Rampart|noname=}}    | 3 | 9 | 5 | 3 | 5 | 15 | 6 | 7 | 14 | 234 | 200 | 2800 | 3276 | 210 | 0.075 | 1.17  | [[Ranged]] (24 shots)}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Stone Golem}}      | {{town|Tower|noname=}}      | 3 | 7 |10 | 4 | 5 | 30 | 3 | 6 | 12 | 250 | 150 | 1800 | 3000 | 360 | 0.2   | 1.667 | [[Non-living]], [[Spell damage reduction]] 50%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Hell Hound}}       | {{town|Inferno|noname=}}    | 3 |10 | 6 | 2 | 7 | 25 | 7 | 5 | 13 | 357 | 200 | 2600 | 4641 | 325 | 0.125 | 1.785 | }}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wight}}            | {{town|Necropolis|noname=}} | 3 | 7 | 7 | 3 | 5 | 18 | 5 | 7 | 14 | 252 | 200 | 2800 | 3528 | 252 | 0.09  | 1.26  | [[Flying]], [[Undead]], [[Regeneration]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Beholder}}         | {{town|Dungeon|noname=}}    | 3 | 9 | 7 | 3 | 5 | 22 | 5 | 7 | 14 | 336 | 250 | 3500 | 4704 | 308 | 0.088 | 1.344 | [[Ranged]] (12 shots), No [[melee penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Orc}}              | {{town|Stronghold|noname=}} | 3 | 8 | 4 | 2 | 5 | 15 | 4 | 7 | 14 | 192 | 150 | 2100 | 2688 | 210 | 0.1   | 1.28  | [[Ranged]] (12 shots)}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Serpent Fly}}      | {{town|Fortress|noname=}}   | 3 | 7 | 9 | 2 | 5 | 20 | 9 | 8 | 16 | 268 | 220 | 3520 | 4288 | 320 | 0.091 | 1.218 | [[Spellcaster]] ([[Dispel]]) after attack}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Water Elemental}}{{-wa}}|{{town|Conflux|noname=}}| 3 | 8 |10 | 3 | 7 | 30 | 5 | 6 | 12 | 315 | 300 | 3600 | 3780 | 360 | 0.1   | 1.05  | [[Elemental]], [[Immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]] and [[Inferno]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Pirate}}{{-wh}}    | {{town|Cove|noname=}}       | 3 | 8 | 6 | 3 | 7 | 15 | 6 | 7 | 14 | 312 | 225 | 3150 | 4368 | 210 | 0.067 | 1.387 | [[Ranged]] (4 shots), No [[melee penalty]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Armadillo}}{{-wh}} | {{town|Factory|noname=}}    | 3 | 5 |10 | 3 | 5 | 25 | 4 | 6 | 15 | 198 | 200 | 3000 | 2970 | 375 | 0.125 | 0.99  | |only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Snow Elf (HotA)}}{{-wh}} | {{town|Bulwark|noname=}}    | 3 | 9 |8 | 4 | 6 | 21 | 6 | 7 | 14 | 370 | 230 | ??? | ??? | ??? | ??? | ???  | |only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 3           |                             | 3 |8.1|7.3|2.8|5.6|22.2|5.6|6.7|14.0| 284 | 208 | 2902 | 3986 | 308 | 0.110 | 1.392 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 3{{-wh}}    |                             | 3 |7.8|7.5|2.8|5.6|21.8|5.5|6.6|14.1| 279 | 209 | 2934 | 3928 | 305 | 0.108 | 1.355 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Royal Griffin}}        | {{town|Castle|noname=}}     | 3+ | 9 | 9 | 3 | 6 | 25 | 9 | 7 | 17 | 448 | 240 | 4080 | 7616 | 425 | 0.104 | 1.867 | [[Flying]], Unlimited [[retaliation]]s}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Grand Elf}}            | {{town|Rampart|noname=}}    | 3+ | 9 | 5 | 3 | 5 | 15 | 7 | 7 | 14 | 331 | 225 | 3150 | 4634 | 210 | 0.067 | 1.47  | [[Ranged]] (24 shots), [[Double attack]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Iron Golem}}           | {{town|Tower|noname=}}      | 3+ | 9 |10 | 4 | 5 | 35 | 5 | 6 | 12 | 412 | 200 | 2400 | 4944 | 420 | 0.175 | 2.06  | [[Non-living]], [[Spell damage reduction]] 75%}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Cerberus}}             | {{town|Inferno|noname=}}    | 3+ |10 | 8 | 2 | 7 | 25 | 8 | 5 | 13 | 392 | 250 | 3250 | 5096 | 325 | 0.1   | 1.568 | [[Hell Hound and Cerberus#Special Ability: 3-Headed Attack|3-Headed Attack]], No enemy [[retaliation]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Wraith}}               | {{town|Necropolis|noname=}} | 3+ | 7 | 7 | 3 | 5 | 18 | 7 | 7 | 14 | 315 | 230 | 3220 | 4410 | 252 | 0.078 | 1.37  | [[Flying]], [[Undead]], [[Regeneration]], [[Wight and Wraith#Special Ability: Mana Drain|Mana Drain]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Evil Eye}}             | {{town|Dungeon|noname=}}    | 3+ |10 | 8 | 3 | 5 | 22 | 7 | 7 | 14 | 367 | 280 | 3920 | 5138 | 308 | 0.079 | 1.311 | [[Ranged]] (24 shots), No [[melee penalty]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Orc Chieftain}}        | {{town|Stronghold|noname=}} | 3+ | 8 | 4 | 2 | 5 | 20 | 5 | 7 | 14 | 240 | 165 | 2310 | 3360 | 280 | 0.121 | 1.455 | [[Ranged]] (24 shots)}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Dragon Fly}}           | {{town|Fortress|noname=}}   | 3+ | 8 |10 | 2 | 5 | 20 |13 | 8 | 16 | 312 | 240 | 3840 | 4992 | 320 | 0.083 | 1.3   | [[Spellcaster]] ([[Dispel]]/[[Weakness]]) after attack}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Ice Elemental}}{{-wa}} | {{town|Conflux|noname=}}    | 3+ | 8 |10 | 3 | 7 | 30 | 6 | 6 | 12 | 380 | 375 | 4500 | 4560 | 360 | 0.08  | 1.013 | [[Ranged]] (24 shots), [[Elemental]], [[Immunity|Immune]] to [[Ice Bolt]] and [[Frost Ring]]&amp;lt;br&amp;gt;[[Vulnerability|Vulnerable]] to [[Armageddon]], [[Fireball]] and [[Inferno]]&amp;lt;br&amp;gt;[[Spellcaster]] ([[Protection from Water]])}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Corsair}}{{-wh}}       | {{town|Cove|noname=}}       | 3+ |10 | 8 | 3 | 7 | 15 | 7 | 7 | 14 | 407 | 275 | 3850 | 5698 | 210 | 0.055 | 1.48  | [[Ranged]] (4 shots), No [[melee penalty]], No enemy [[retaliation]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Bellwether Armadillo}}{{-wh}}|{{town|Factory|noname=}}|3+ | 6 |11 | 3 | 5 | 25 | 6 | 6 | 15 | 256 | 230 | 3450 | 3840 | 375 | 0.109 | 1.113 | |only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Steel Elf}}{{-wh}}|{{town|Bulwark|noname=}}|3+ | 9 |10 | 4 | 6 | 24 | 7 | 7 | 14 | 526 | 260 | ??? | ??? | ??? | ??? | ??? | |only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | Average Lvl 3+              |                             | 3+ |8.7|7.9|2.8|5.6|23.3|7.4|6.7|14.0| 355 | 245 | 3408 | 4972 | 322 | 0.099 | 1.490 | sum=y | only=sod}}&lt;br /&gt;
{{CrComprow | Average Lvl 3+{{-wh}}       |                             | 3+ |8.5|8.2|2.8|5.6|22.7|7.3|6.6|14.1| 351 | 246 | 3452 | 4935 | 317 | 0.096 | 1.455 | sum=y | only=hota}}&lt;br /&gt;
&lt;br /&gt;
{{CrComprow | {{Cnlite|Sea Dog}}{{-wh}} | {{town|Cove|noname=}}    |3++|12 |11 | 3 | 7 | 15 | 8 | 7 |14 | 602 | 375 | 5250 | 8428 | 210 | 0.04 | 1.605 | [[Ranged]] (12 shots), No [[melee penalty]],&amp;lt;br&amp;gt;No enemy [[retaliation]], [[Pirate, Corsair, and Sea Dog#Special Ability: Accurate Shot|Accurate Shot]]|only=hota}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Nomad}}{{-wa}}   | {{town|Neutral|noname=}} | 3 | 9 | 8 | 2 | 6 | 30 | 7 | 7 | 7 | 345 | 200 | 1400 | 2415 | 210 | 0.15 | 1.725 | [[Sandwalker]]}}&lt;br /&gt;
{{CrComprow | {{Cnlite|Mummy}}{{-wa}}   | {{town|Neutral|noname=}} | 3 | 7 | 7 | 3 | 5 | 30 | 5 | 7 | 7 | 270 | 300 | 2100 | 1890 | 210 | 0.1  | 0.9   | [[Undead]], [[Spellcaster]] ([[Curse]]) after attack 25%}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{creature comparison templates &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=192031</id>
		<title>Proposals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=192031"/>
		<updated>2026-01-09T07:54:46Z</updated>

		<summary type="html">&lt;p&gt;Archer: /* Hota v1.8.0 - (Changelog) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{About|Welcome! This page contains everything we want to do to improve this wiki. Whether you are an experienced Mediawiki/CSS editor, someone who knows the Might &amp;amp; Magic lore or just someone who wants to help/learn, we are glad you&#039;re here. Don&#039;t worry about making mistakes or stepping on someone&#039;s toes - we all were there at some point!&amp;lt;p&amp;gt;If you&#039;d like to discuss things in more detail, please join our [https://discord.gg/PX3mnNHkmg discord server].}}&lt;br /&gt;
&lt;br /&gt;
= General/Ongoing =&lt;br /&gt;
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!&lt;br /&gt;
# Check out and verify [[Trivia#Unverified Claims]]&lt;br /&gt;
# Look for pages that need help and report them here (e.g. unreadable color scheme in &amp;quot;Aesthetics&amp;quot;, missing info in &amp;quot;Missing Info&amp;quot;)&lt;br /&gt;
#* Also report if data for an expansion is shown improperly (e.g. HotA functional data is seen when HotA is disabled via the switch on the top or left (Lore should always be visible)). Report these issues here in &amp;quot;Standardization&amp;quot;.&lt;br /&gt;
# Use {{tl|unk}} to mark text we need to fill in. That way all the unknown text will link to that template!&lt;br /&gt;
#* Also, help clear the pages linking to the template by filling in the missing info.&lt;br /&gt;
# Record any in-game bugs found here: [[List of bugs (HotA)]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.8.0 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Get a list of &amp;quot;Fixes to maps and texts&amp;quot; (from changelog)&lt;br /&gt;
# Bulwark creature pages&lt;br /&gt;
#* Add Sounds (widgets added, just need to upload sounds)&lt;br /&gt;
# [[Map Editor]]: Add some info about the improved event system/any other changes&lt;br /&gt;
# Spell pages: Add Bulwark spell probability&lt;br /&gt;
#* [[Template:Spell probability table]] (update in progress)&lt;br /&gt;
# Add pictures:&lt;br /&gt;
#* Town Creature Dwellings (e.g. [[Mammoth Stalls]])&lt;br /&gt;
#* Town Unique buildings (e.g. [[Hay Bins]])&lt;br /&gt;
#* [[Adventure map creature sprites]]&lt;br /&gt;
#* [[Adventure map hero sprites]]&lt;br /&gt;
#* New versions for: &amp;lt;s&amp;gt;[[Seer&#039;s Hut]]&amp;lt;/s&amp;gt;, [[Anti-Magic Garrison]]&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Updated hero portraits: Tarnum (Lord and Beastmaster versions)&lt;br /&gt;
#** I&#039;ve checked these and it only seems that Overlord Tarnum&#039;s small portrait was adjusted, so I&#039;m not too sure what they meant with this update note... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:50, 5 January 2026 (UTC)&lt;br /&gt;
#* Fixed Factory [[Puzzle Map]]&lt;br /&gt;
#* Various other graphical fixes...see changelog&lt;br /&gt;
# Add Bulwark:&lt;br /&gt;
#* Creature Comparison pages (e.g. [[Comparison of Level 4 Creatures]]) (Status: Level &amp;lt;s&amp;gt;1,&amp;lt;/s&amp;gt; &amp;lt;s&amp;gt;2,&amp;lt;/s&amp;gt; 3, 4, 5, &amp;lt;s&amp;gt;6,&amp;lt;/s&amp;gt; 7)&lt;br /&gt;
&lt;br /&gt;
= Hota v1.7.3 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# Lots of event/quest/text changes to all hota campaigns.&lt;br /&gt;
#* Any thoughts on the best way to approach this? If we can get text files of the events/quests from v1.7.1 and v1.7.2, we can use a text-diffing tool to see what needs to be updated. Manually reading through the text in-game would take a long time... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:40, 20 March 2025 (UTC)&lt;br /&gt;
#** Potentially [https://github.com/alexanderbelous/h3mtxt this tool] could be useful &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; it was updated to allow converting maps in hota formats. Unfortunately, the author says he has no interest in adding support for other versions or mods. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:31, 20 March 2025 (UTC)&lt;br /&gt;
#* To Do: [[Under the Jolly Roger]], [[Terror of the Seas]], [[Horn of the Abyss (campaign)]], [[Forged in Fire]], [[All In]]&lt;br /&gt;
# [[Kinkeria]] - update learning table (In Progress: See [[Template: LTheader]], [[Template: LTrow]]) (See [[Talk: Learning]] for some notes)&lt;br /&gt;
#* See [https://docs.google.com/spreadsheets/d/1ePyfh_8DgL-8nquEOLkAxYfue1AOnBNfF6HzhLGV0ts/edit?usp=sharing here] for the calculation spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
#** My vision is to add a few graphs/takeaways to [[Learning]]/[[Kinkeria]], then add a link to the spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Gameplay&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Gameplay Info&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Gameplay&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to info that affects actual gameplay}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
{{About|In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is a wealth of info in the [https://vk.com/doc-19157427_683282458?hash{{=}}WpLr2BahZzYORM5ISDJrpmeytoXQrBICkGVIVeMiyE0 Fizmig document]. The questions here may already be explained in detail there!}}&lt;br /&gt;
# How do spell damage increasing effects (e.g. [[Sorcery]], [[Adrienne]], [[Orb of Silt]]) interact with each other? Are the percentages additive or multiplicative (e.g. Adrienne with Expert Sorcery increases damage by 30% + 50% = 80% or 1.3*1.5 = 1.95 = 95% increase)? Is this info somewhere on the wiki (maybe the [[damage]] page should be improved)?&lt;br /&gt;
# I think there is a maximum number of spells that can affect a creature stack, but I can&#039;t find any info on the wiki about it.&lt;br /&gt;
#* NOTE: Only 3 spells affecting a creature stack are shown, but more than that seem to apply.&lt;br /&gt;
#* I noticed this when 1-stacking master genies and buffing a single creature stack many times. At least Frenzy disappears after awhile. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:00, 16 January 2025 (UTC)&lt;br /&gt;
# When levelling up and taking learning - is all the experience gained at the lower learning %, or is the extra experience multiplied by the new learning amount?&lt;br /&gt;
#* Example (hota) - A hero with no learning needs 1000 xp to level up and gets 5000 xp. If they take learning upon levelling up, do they still only get 4000 xp towards the next level or do they get 4000 * 1.25 = 5000 xp?&lt;br /&gt;
# How does [[Pathfinding]] interact with [[Water Walk]] (or [[Fly]] for that matter)?&lt;br /&gt;
#* Is the &amp;quot;movepoints consumption table&amp;quot; on [[Fly]] accurate with the [[Pathfinding]] update?&lt;br /&gt;
# Phoenix Rebirth has a bug when the Orb of Vulnerability is equipped: when using the Sacrifice spell and selecting Phoenix as the sacrifice, Phoenix first perishes and its corpse disappears. However, at the start of the next round, it forcibly Rebirths at the location where its corpse vanished. If another creature occupies that tile, it becomes invisible and cannot be attacked. If the Phoenix is killed again afterward, it perishes normally with its corpse disappearing. An invisible creature only becomes visible again once it moves away from its original position. If the AI attempts to cast a spell targeting the invisible creature, the spell automatically becomes area-wide (e.g. mass Blind). There are some other interesting features in this bug, for example, when enemy units attempt to attack invisible creature, it results in the enemy units standing on the same tile as the invisible creature being attacked instead. I can&#039;t explain the bug clearly. Maybe HotA has fixed this bug, but I&#039;m sure that SoD has this bug.&lt;br /&gt;
#* I&#039;ve seen this bug in SoD and I&#039;m fairly certain it&#039;s been fixed in Hota. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In certain conditions, casting the Clone spell on a two-hex unit positioned in a corner can cause the original and the clone to occupy the exact same tiles, resulting in the unit becoming invisible, similar to the visual glitch observed with Phoenix Rebirth.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
{{About|Topics on the direction of different features. Used to gain a consensus before making a more major change.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
{{About|Parts of the wiki that are missing information. These are usually marked with {{tl|unk}} (???).}}&lt;br /&gt;
# Add pages for {{hc}} tutorial levels.&lt;br /&gt;
#* I got a copy of hc (it is on sale for cheap on GoG right now) - how do we extract the info we need to make the campaign scenario pages? I&#039;m happy to find any files we need. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:31, 20 May 2025 (UTC)&lt;br /&gt;
#** Use MMArchive or h3Magic to browse the .lod files. I don&#039;t know how to open the Chronicles campaigns (posted about this on Discord and we&#039;ll see if Tevye or others can crack into them), but I uploaded a folder containing all the campaigns and maps individually (the Chronicles HD mod stores all maps separately and I believe I sourced them from there). Search my messages with attachments and you&#039;ll find it! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:47, 20 May 2025 (UTC)&lt;br /&gt;
# Most of the sound files are missing from their respective pages (feel free to missed sections):&lt;br /&gt;
#* &amp;lt;s&amp;gt;Town themes (e.g. [[Tower]]&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Battle]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Terrain]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* [[Campaign]] themes&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature sounds (e.g. [[Marksman]])&amp;lt;/s&amp;gt; (see {{tl|CreatureSounds}})&lt;br /&gt;
#** There seem to be a bunch of cast/ability sounds missing. Examples: [[First Aid Tent]] heal, [[Archangel]] Resurrect, [[Mighty Gorgon]] death stare.&lt;br /&gt;
#*** Do some/most of the creature casting sounds only use the spell sounds? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:11, 22 December 2025 (UTC)&lt;br /&gt;
#* Spell sounds (and visual) (e.g. [[Frost Ring]])&lt;br /&gt;
#* Adventure Map location sounds&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
{{About|Parts of the wiki that seem odd. These need some research to decide if a fix is needed or not.}}&lt;br /&gt;
# Investigate possible bugs found on [[Talk:List of bugs (HotA)]]&lt;br /&gt;
#* [[Hydra and Chaos Hydra]] seems to have a bug in SoD, which can make them attack all the enemy units when the option Quick Combat is open. Although there are facts that Quick Combat AI could win some impossible battles by using Hydras (e.g. using only 1 Hydra to win a battle which takes place in Dragon Fly Hive), they don&#039;t necessarily indicate that the two are related.&lt;br /&gt;
#* Quick combat and auto-battle run different code (tested in HD mod). It&#039;s not unlikely that there might be an issue or discrepancy between the two, just like Wights vs Wights fight is glitched in Quick Combat, but not in Auto Combat. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[Template: Targeting table]]: The in-game tooltip for the cannon shows that it has a 60% chance of hitting the gate at basic/advanced artillery. Is this accurate? (I don&#039;t think I saw any patch notes changing it from 30% in sod)&lt;br /&gt;
# [[Template: Targeting table]] shows a chance to hit the arrow towers/keep before the walls are destroyed when the hero does not have ballistics. Is this accurate? I don&#039;t think I have ever seen this happen in-game.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
{{About|Any missing/incorrect files on the wiki. These usually require looking in the game files, screenshotting the game, or locating the file online.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# Some visiting schemes are missing from [[List of adventure map objects]]: [[File:Boat (vs).png]], [[File:Hero Camp (vs).png]], [[File:Quest Gate (vs).png]]&lt;br /&gt;
# [[Fiery Riches]] fullauto map - The pink Fortresses (S &amp;amp; SW of overworld) are shown as belonging to red. On the minimap file, they correctly show pink.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
{{About|New features/pages being added to the wiki. Feel free to help on any of them or contact the lead if you have questions!}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Lore&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Lore&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Lore&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Any issues/missing info related to the lore of Heroes III.}}&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# For [[Chasing the Dream]], what is actually going on? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:50, 13 May 2025 (UTC)&lt;br /&gt;
#* Are all ally/enemy heroes actually agents of Casmetra?&lt;br /&gt;
#* Is a bunch of this representative of Dargem&#039;s descent into madness/illusions created by the cave?&lt;br /&gt;
#** Is Boyd actually there?&lt;br /&gt;
#** Are Dargem&#039;s friends Miriam/Elmore (from earlier in the campaign) actually there?&lt;br /&gt;
#* How does Dargem go from his &amp;quot;victory&amp;quot; in this scenario to trapped in a prison when Bidley finds him in [[In Search of the Horn]]?&lt;br /&gt;
#* The heroes are there, including Boyd. As for Dargem, he simply got captured while searching for the Horn in the tunnels. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 17:52, 4 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until 1.7.2 campaign text is updated.)&amp;lt;/span&amp;gt; I can&#039;t find any info about the following items: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 00:46, 22 September 2024 (UTC)&lt;br /&gt;
#* NOTE: Talked to Tevye - These can now be updated. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:27, 6 January 2025 (UTC)&lt;br /&gt;
#* &amp;quot;Tuunbaq&amp;quot; - [[Frontier]] - This is a reference to some kind of demon polar bear.&lt;br /&gt;
#* &amp;quot;Western Elves&amp;quot; - [[Dead or Alive]] - This is a reference the the mm8 elves.&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;(Skill helpful: Knowledge of M&amp;amp;M Lore)&amp;lt;/span&amp;gt; Update [[Talk:Timeline]] with info from other M&amp;amp;M games.&lt;br /&gt;
#* NOTE: Games with relevant info:{{---}}{{---}}Most Likely: &amp;lt;s&amp;gt;mm7&amp;lt;/s&amp;gt;{{---}}{{---}}Likely: Homm2, &amp;lt;s&amp;gt;mm6,&amp;lt;/s&amp;gt; mm8{{---}}{{---}}Possibly: Homm1, Homm4&lt;br /&gt;
#* When done, update [[Timeline]], [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]] to match [[Talk: Timeline]].&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# Add story info to hero pages. Remaining: {{Hn|Henrietta|0=}}, {{Hn|Catherine|0=}}, {{Hn|Roland|0=}}, {{Hn|Gelu|0=}}&lt;br /&gt;
# Add story info updates from the new [[All In]] campaign. Remaining: {{Hn|Dargem|0=}}, {{Hn|Casmetra|0=}}, {{Hn|Boyd|0=}}&lt;br /&gt;
# Add more story details to {{Hn|Tarnum (Barbarian)|name=Tarnum|0=}}&lt;br /&gt;
# [[Forestdale]]/[[Mosswood]]: Add a trivia explanation about the Campaign editor region names being flipped. See [[Talk: Mosswood]]. Also move/rename the maps we have associated with these regions so no good Samaritan flips them back.&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# Update [[Timeline]]&amp;lt;s&amp;gt;, [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]]&amp;lt;/s&amp;gt; to match current info in [[Talk: Timeline]].&lt;br /&gt;
# [[Talk: Timeline]]: Handle conflcting info (e.g. modify SoD dates based on the newly added info about Gelu&#039;s age)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add cinematics from other games to various pages:&lt;br /&gt;
#* [[Succession Wars]]: Add the homm2 intro&lt;br /&gt;
#* [[Archibald]]: Add the homm2 good ending (at least the part showing him as a statue)&lt;br /&gt;
#* [[Forge (NWC)]]: Add the mm7 bad ending&lt;br /&gt;
#* [[Escaton]], [[Ravenshore]]: Add the mm8 intro&lt;br /&gt;
# [[:File:Antagarich stitch.png]] is missing [[:File:Br BG.H3bitmap.png]]. Stitch this in and re-upload.&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Lore Bugs]]: Add any lore discrepancies found in the game.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
{{About|Things we would like to add to the wiki in the near future that no one has started work on (yet).}}&lt;br /&gt;
# Make a supporting characters page. (See [[:Category: Supporting character]]). Have sortable columns for name/affiliation/species.&lt;br /&gt;
# Add a 1 sentence description to all minor locations on their respective region pages.&lt;br /&gt;
#* Status: Done with everything not in a current country/unaffiliated.&lt;br /&gt;
#* Exceptions: [[Island of the Vengeful Serpent]], [[Karigor]], [[Blackdome]], Some [[Jadame]] regions&lt;br /&gt;
# Make a modified version of each country map that shows the country in question with the regions written in.&lt;br /&gt;
# Now that we have a lot of lore info from various games, it would probably help to add citations...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Tools&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Tools&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Tools&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the [[Map Editor]], [[Campaign Editor]] or [[Template Editor]] (also includes [[Hex Editing - Guide‎‎]])}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
# &amp;quot;RMG Value&amp;quot; is referenced on [[List of adventure map objects]] and [[AI value]], but never explained. Maybe add explanation to [[Random Map]]? Add links from these pages when done.&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[List of adventure map objects]]: Abandoned Mine missing RMG value.&lt;br /&gt;
# [[Campaign Editor]]: Missing the following maps: Song for the Father, Islands, Terror of the Seas, Horn of the Abyss, All In&lt;br /&gt;
# [[Campaign Editor]]: Several {{tl|unk}} references remaining.&lt;br /&gt;
# [[Template Editor]]: Add a legend explaining how to read the template schematics.&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# [[Map Editor - Objects]] page mentions SoD bugs when specifying artifact / resource guards. Did these bugs actually occur in SoD? Have they been fixed completely in Hota? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[List of adventure map objects]]: Keymaster&#039;s tent has various RMG values for HotA. What are these referring to? Do different colors spawn at different rates? Is this even accurate?&lt;br /&gt;
#* NOTE: ShushMaster added these values on Sept. 20, 2018 (in case that helps)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pics of the toolstrip buttons for the [[Map Editor]] and [[Campaign Editor]].&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Hex Editing - Guide‎‎]] (Lead: Csaros)&lt;br /&gt;
#*&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;HELP WANTED&amp;lt;/span&amp;gt;: I wish someone else who knows more than I do could help me with what I&#039;m missing - f.e. Resource Silos, Mana Generator, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Editing HotA Creatures: There is a description for QQ, but it doesn&#039;t appear in the initial hex string.&lt;br /&gt;
#* Clean up the Hex values with missing descriptions (marked in red).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-BTS&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Behind the Scenes&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTS&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the creation of the game (or major fan-made expansions) or interviews with the development team. This content is all contained under [[Behind the Scenes]].}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[Greg Fulton/Fanstratics Newsletters/5]]: Anybody knows what map of Antagarich is being referred to?&lt;br /&gt;
#* Greg Fulton: &amp;quot;The Map of Antagarich, the one with the Chinese characters, is essentially the map the MM7 team used when they started work on MM7.  On this map, you can see within Erathia, three smaller regions colored redish-purple.  These were The Contested Lands.&amp;quot;&lt;br /&gt;
#* I can&#039;t find any map of Antagarich with Chinese characters, or for that matter with three reddish-purple regions within Erathia. The link in the newsletter went to some Photobucket account, and only gives an error 404 even in the Internet archive (apparently it wasn&#039;t crawled before 2024, while that interview is from 2020). The World of Enroth map mentioned is the fanmap made by Katarn in 2014, and the campaign map of the contested lands is from the game, so those two aren&#039;t really a problem. But it&#039;s the missing map that he points out specifically. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 22:36, 29 October 2025 (UTC)&lt;br /&gt;
#* I also looked all over for this map to no avail. I think to get a copy of it we either have to 1) Find someone who saved it from Greg&#039;s newsletter, or 2) Contact Greg himself. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:19, 21 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# Check that the sources section of the hota artists&#039; pages are correct.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pre-release images from: https://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia&lt;br /&gt;
#* There is actually a ton of content that we should port to the appropriate pages here.&lt;br /&gt;
#* Status: Done with Main page, &amp;quot;Development Info&amp;quot;&lt;br /&gt;
#* To Do: &amp;quot;Prerelease Info&amp;quot;, &amp;quot;Unused Graphics &amp;amp; Animations&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Wiki&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Wiki&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Wiki&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the maintenance or improvement of this wiki.}}&lt;br /&gt;
&lt;br /&gt;
== Spam ==&lt;br /&gt;
# An admin should go over [[Special:AbuseFilter]] and add a filter to get rid of some [[Special:Log/delete|extremely frequent spam phrases]]. For example, the title of a show that is currently very popular among spambots.&lt;br /&gt;
&lt;br /&gt;
== Tabs vs TabberNeue ==&lt;br /&gt;
# Look into switching over to [https://www.mediawiki.org/wiki/Extension:TabberNeue TabberNeue] since the [https://www.mediawiki.org/wiki/Extension:Tabs Tabs] extension may not be available in future MediaWiki versions.&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
{{About|Parts of the wiki that don&#039;t match related parts of the wiki.}}&lt;br /&gt;
# Update all scenario event tables to use [[:Template:Eheader]]&lt;br /&gt;
# [[Medusa Stores]]: Why are there 2 xp amounts listed for each level here and on no other [[Creature Bank]]?&lt;br /&gt;
# Go through pages and templates like [[:Template:Marketplace]] and update old formats to modern ones. This example is 9 tables within a table - this can be simplified to one table.&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
# [[Adventure map hero sprites]]: Missing most non-hota sprites (turn off hota switch). Maybe a product of changing shadows to black?&lt;br /&gt;
&lt;br /&gt;
== Aesthetics ==&lt;br /&gt;
{{About|Any visual issues with the wiki (e.g. color schemes, text alignment, generally gross-looking pages).}}&lt;br /&gt;
# [[Template Editor]]: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures).&lt;br /&gt;
# [[Template:SmCost]], [[Template:Cost]] - Update H3CSS version of this template to more closely match non-H3CSS (e.g. &amp;lt;s&amp;gt;remove border&amp;lt;/s&amp;gt;, make background transparent, center).&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
{{About|Issues with templates used on this wiki. Usually requires knowledge of MediaWiki to fix.}}&lt;br /&gt;
# Change H3CSS to [[mediawikiwiki:Manual:How_to_make_a_MediaWiki_skin|an actual wiki skin]] (and make it the default)&lt;br /&gt;
#* The wiki is currently configured to have Vector Legacy (2010) as the default skin, and H3CSS overrides it with JavaScript. Defining H3CSS as a new skin and setting it as the default would allow to get rid of all that JS theme switching logic. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 19:53, 9 September 2025 (UTC)&lt;br /&gt;
#* So all I have to do is copy/paste the CSS into the Skins Lab (option 2), download the zip, and send it to Terra to put in the skins folder and update LocalSettings.php? I haven&#039;t written any extra HTML or JS for it, so I presume it&#039;s as simple as that - unless you know something I&#039;m missing? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 20:06, 9 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. [[Chapel of Stilled Voices]], [[Altar of Thought]]). Can we update these pics to show more of a difference?&lt;br /&gt;
# Let&#039;s rename the Proposals icon/page to something more welcoming. Maybe something like &amp;quot;Help Out!&amp;quot; --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-LowPri&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Low Priority/Backburner&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LowPri&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Things we would like to add to the wiki in the long term.}}&lt;br /&gt;
== Research/Explain game concepts ==&lt;br /&gt;
# I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In case I forget: AI is coded to always pick the most bottom right part of the screen if two hexes are equidistant to their target.&lt;br /&gt;
#* Another note for it: We could add a description and explanation of some unusual AI behaviour that gets used by experienced players: Fake Breath is already there, but things like Kiting, Fake Forgetfulness, Areas of Danger, etc. are missing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until all scenario sections have templates)&amp;lt;/span&amp;gt; Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See [[All for One]])&lt;br /&gt;
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC)&lt;br /&gt;
#* Probably want to figure out a way to automatically export/convert text into the form we want.&lt;br /&gt;
#* Maybe focus on the story/lore-based scenarios first? (e.g. [[Trial of Flame]], &amp;lt;s&amp;gt;[[The Mandate of Heaven]]&amp;lt;/s&amp;gt;, [[Dead Man&#039;s Tales]], [[Ville&#039;de&#039;Porte]])&lt;br /&gt;
#** There seem to be a bunch that mention named characters or places, but may not be connected to canon. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:41, 6 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
# Find all the random colors (e.g. &amp;quot;color:#d8d8eb&amp;quot;, rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors ([[Template:Color templates]]) (if they match an existing category), 2) switch them to [https://en.wikipedia.org/wiki/File:SVG_Recognized_color_keyword_names.svg standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to [[Template:Color templates]] and switch to using the standard template (e.g. {{tl|Blue 1}}) (if they are for a new category of pages)&lt;br /&gt;
#* This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like &amp;quot;color:#&amp;quot; should be fine, but search doesn&#039;t seem to like that. I can&#039;t get regex search to work either... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:03, 29 March 2024 (UTC)&lt;br /&gt;
# Go through all user commentary to standardize all language and make it grammatically sound.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Swap all creature page static sprites (in the creature info box) to the animated ones seen in-game (i.e. the ones that show their battle animations: idle/walking/attacking/getting damaged)&lt;br /&gt;
# Add creature sounds to their respective pages.&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)&lt;br /&gt;
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.&lt;br /&gt;
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. (I would probably re-write this similar to the way I wrote about [[Talk:Heroes 3 creatures and attributes|here]].) –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] &amp;lt;!--[[File:Armageddon&#039;s Blade_am-artif.gif|{{#invoke:an|hover|Armageddon&#039;s Blade}}]]--&amp;gt; –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* Does anyone have these all in json or in a spreadsheet. I could convert that into a module to make this actually happen. –[[user_talk:imahero|imahero]] 19:10, 30 March 2025 (UTC)&lt;br /&gt;
#** Does this help? [[Template:Artifact table - Torso]] (and the related &#039;See also:&#039; templates). Could probably get it into a spreadsheet using the text to column delimiter without too much work. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 31 March 2025 (UTC)&lt;br /&gt;
#** I can get everything except the source column using [https://tableconvert.com/html-to-csv tableconvert.com/html-to-csv]. Still quite a bit of work. Maybe we should ask on discord to see if anyone has done this already. –[[user_talk:imahero|imahero]] 20:20, 31 March 2025 (UTC)&lt;br /&gt;
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer&#039;s huts labelled with numerical overlays. ([https://en.wikipedia.org/wiki/Template:Overlay] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC)&lt;br /&gt;
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.&lt;br /&gt;
#* We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in [[Template:BonusCr]].&lt;br /&gt;
# Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See [[Template:TErow]] for example)&lt;br /&gt;
#* Also switch templates to the correct color palette (See [[Template:Color templates]])&lt;br /&gt;
# [[Template:SmCost]] does not work when placed in the &amp;quot;effect=&amp;quot; parameter of [[Template:TErow]].&lt;br /&gt;
#* NOTE: Also happens in the &amp;quot;rew=&amp;quot; param or [[Template:SorQrow]].&lt;br /&gt;
#* Doesn&#039;t seem to work properly when it is the first thing in a parameter. WORKAROUND: add &amp;lt;nowiki&amp;gt;&amp;quot;{{-}}&amp;quot;&amp;lt;/nowiki&amp;gt; before using the template --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:47, 15 April 2024 (UTC)&lt;br /&gt;
# Make a template to standardize the maps on the country pages.&lt;br /&gt;
&lt;br /&gt;
== Wiki settings (advanced) ==&lt;br /&gt;
# [[Forged in Fire]] campaign videos are currently the ones voiced in Russian.&lt;br /&gt;
#* Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)&lt;br /&gt;
#* I don&#039;t think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC)&lt;br /&gt;
#* This is only a problem for the factory videos, right? So just need to replace the current ones with these ones: [[HotA_1.7.0-webm-video-audio]]. –[[user_talk:imahero|imahero]] 19:08, 30 March 2025 (UTC)&lt;br /&gt;
# The idea of &amp;quot;clickable regions&amp;quot; of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC)&lt;br /&gt;
#* Vision: Certain regions of an image could be configured to light up &amp;amp; link to another page like the main menu.&lt;br /&gt;
#* Pages to modify if implemented:&lt;br /&gt;
#** [[Timeline]]: Link to all the referenced pages.&lt;br /&gt;
#** [[Antagarich]]: Add clickable maps to move between the location pages.&lt;br /&gt;
#* The usual way to add clickable maps for a MediaWiki is to install the [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension. I don&#039;t see it already [[Special:Version|here]], so that&#039;s a topic for the wiki owner.&lt;br /&gt;
#** [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] has now been installed. –[[user_talk:imahero|imahero]] 18:10, 1 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desired Updates ==&lt;br /&gt;
# Write tips on [[:category:campaign scenarios|campaign scenario]] pages ([[Special:Contributions/212.112.111.20|212.112.111.20]])&lt;br /&gt;
#* Sometimes there are tips on the main campaign pages under User Commentary. (e.g. [[Dragon&#039;s Blood]])&lt;br /&gt;
#* I&#039;ve noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?&lt;br /&gt;
#** The &amp;lt;i&amp;gt;CC BY-SA&amp;lt;/i&amp;gt; seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)&lt;br /&gt;
# Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.&lt;br /&gt;
#* Perhaps it would be better to simply add links to download maps on these scenarios&#039; pages, and thus people could open them and get more specific and detailed information about that scenario and its map parameters that can&#039;t be covered in an article? Properties of objects on the map, aggression of creatures, spells available for each specific castle, etc.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.&lt;br /&gt;
# Create Lore page that will fit all main information and links to all detailed pages on the lore (we can include chronology, politics, [[Lost Lore]], etc. into this). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Are you envisioning something different than the Lore tab on the main menu? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:46, 31 October 2024 (UTC)&lt;br /&gt;
#** Yes, something more akin to f.e. [https://www.gildia.acidcave.net/chronologia_ashanu.html acidcave&#039;s Ashan lore page], which explains in details the entire timeline, plot of each campaign, notes on all important backstory events mention; it also covers what happened to most of relevant campaign characters at every point (here the Queen was born, here Sandro&#039;s parents was killed, here Markal became his student etc.) all in one nice to read text. I wish something like this existed for H3; I, sadly, don&#039;t know enough about heroes 3 lore to write it (and then I wouldn&#039;t wish for it). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Popups ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit [[Archer]], sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in [[Pikeman]] voluptate velit esse cillum dolore eu fugiat nulla pariatur [[Archer]]. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum [[Pikeman]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Portrait Pikeman (HotA).png]]&lt;br /&gt;
* I think it is a cool idea. Can it only be used with images, or can anything be popped-up? My initial thoughts are to use this either for a TOC that is somewhere always visible on the page (maybe in the header?) or for the idea in the backlog section about giving artifact info on hover-over. Did you have a vision for how/when this popup would be used? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:26, 14 August 2025 (UTC)&lt;br /&gt;
** Text seems to work. Can always adjust the code later to fix any issues that crop up. Keep in mind though that once the link is unhovered the other thing goes away. Not really a vision, it was just a thing I saw in another wiki and when I hovered the links in our wiki I felt sad they didn&#039;t do anything cool when hovered. –[[user_talk:imahero|imahero]] 19:25, 14 August 2025 (UTC)&lt;br /&gt;
* If this can be used with templates, that&#039;d be great! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:55, 14 August 2025 (UTC)&lt;br /&gt;
** Yes, templates should work fine with this. –[[user_talk:imahero|imahero]]{{pu|imahero|Hero Stormblessed small.gif}} 19:25, 14 August 2025 (UTC)&lt;br /&gt;
** I tested it and they don&#039;t work with templates, sadly - see [[:Template:Creature/Pikeman]] [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 21:00, 14 August 2025 (UTC)&lt;br /&gt;
** I think it&#039;ll depend on the template content. Tables (and nested templates?) for some reason get rendered outside of the span. I could also probably just write a more generic version of the code to work with tables. Or maybe could create tables using div tags instead [https://www.dummies.com/article/technology/programming-web-design/css3/using-the-div-tag-to-create-tables-142904]. –[[user_talk:imahero|imahero]] 23:59, 14 August 2025 (UTC)&lt;br /&gt;
* OK I think it&#039;s working now. I added a little to the [[Template:H3H4header]] to get it to work. The popupid should probably be unique per page load. So longer popupids like popupidPikemanCreatureNew might be better if you are doing many such popups on one page. Let me know if you find any bugs. –[[user_talk:imahero|imahero]] 01:59, 16 August 2025 (UTC)&lt;br /&gt;
** Still a bit lost about how to correctly display the [[:Template:Creature/Pikeman|Pikeman example]] (showing the CreatureNew template upon hover) but I&#039;ll have a look at it with a fresh brain tomorrow unless you can work your magic! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 02:34, 16 August 2025 (UTC)&lt;br /&gt;
** Erm, also, [[Heroes_from_other_games#Heroes_IV|this set of tables]] have vanished now... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 03:08, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the h4 table. Was missing the default of blank for the popupid in the #if statement. –[[user_talk:imahero|imahero]] 03:20, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the pikeman example. The popupid has to be passed all the way through. Otherwise the popup content can render outside of the enclosing span (or div). I don&#039;t know exactly why so this will just have to be done on a case by case basis depending on what works. –[[user_talk:imahero|imahero]] 03:29, 16 August 2025 (UTC)&lt;br /&gt;
* Should I remove the old method and just keep the new JS method? The good thing about the old method is that it doesn&#039;t require a unique id because the popup content is a child element, but maybe it would be good to only have a single method to keep things consistent? –[[user_talk:imahero|imahero]] 06:53, 16 August 2025 (UTC)&lt;br /&gt;
** In an ideal world we wouldn&#039;t need the unique IDs but the fact the new method can easily be transcluded in text makes it wonderfully usable, perfect for things like creatures (hence why I kept trying to get the Pikeman example to work; many thanks for getting that functional) or artifacts! I&#039;m not sure what use we&#039;d get out of the old method, so its one upside becomes redundant if the method won&#039;t ever be used. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 23:20, 17 August 2025 (UTC)&lt;br /&gt;
** OK so I removed the old version. What I imagine we&#039;ll want to do is put all the popupables together at the bottom of pages so as not to clutter things up too much. I&#039;m thinking of building a script to automate replacing all the old links with hoverable versions. Can you think of any edge cases or things I should look out for that might be tricky to automate? –[[user_talk:imahero|imahero]] 05:46, 18 August 2025 (UTC)&lt;br /&gt;
* I automated creating the [[:Category:Creatures Database]]. I had to fix halfing manually. Are there any others like halfing I should be aware of? –[[user_talk:imahero|imahero]] 04:14, 21 August 2025 (UTC)&lt;br /&gt;
** There shouldn&#039;t be any other cases for either hoverables or the database until the Bulwark and DOR come out, and that only depends on how Yetis and Jotunn are named. Can&#039;t think of anything else for now! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 04:16, 21 August 2025 (UTC)&lt;br /&gt;
* OK the script is now running. It&#039;s a bit slow because it has to check the redirect of every link. Let me know if you spot any issues! –[[user_talk:imahero|imahero]] 10:14, 21 August 2025 (UTC)&lt;br /&gt;
** Big uh-oh, it&#039;s removing all redirects and, in the case of single creatures, it&#039;s still using both the creature and its upgrade/downgrade ^^&#039; [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:05, 21 August 2025 (UTC)&lt;br /&gt;
*** Rolled back all the redirect overwrites and fixed the redirect problem in the code. –[[user_talk:imahero|imahero]] 17:19, 21 August 2025 (UTC)&lt;br /&gt;
** I like the hover-over creature popups! I do think we need a little more work on the syntax so it doesn&#039;t require as much setup on every page. It would be great if we could figure out how to do this with no additional setup on each page! Instead of changing every link, what if we started by only changing the main Cn/An/Sn templates to also have hover-over popups? I think we should be able to do that with only editing the templates, not the pages? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:39, 21 August 2025 (UTC)&lt;br /&gt;
* BUG: When the link breaks across text lines, the popup can display partially off the page.&lt;br /&gt;
** I think I finally found the big bug for the popups. I had to recursively get the offsets all the way back to either the div#bodyContent or the MAIN tag. Hopefully this fixes everything. You might even be able to throw spans (with the right classes) around anything and get a working popup (up until now I couldn&#039;t understand why I had to pass the popupid all the way through but now I think it had to do with the need to recursively get all the offsets). Let me know if you find any more missing or misbehaving popups (I really think I got it right this time though so hopefully you can&#039;t find any). –[[user_talk:imahero|imahero]] 20:05, 21 August 2025 (UTC)&lt;br /&gt;
** That got the popups displaying well in tables for me, but they still show up partly offscreen when the link breaks across lines. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:15, 21 August 2025 (UTC)&lt;br /&gt;
*** Could you give me a page link for the breaking lines example? –[[user_talk:imahero|imahero]] 20:22, 21 August 2025 (UTC)&lt;br /&gt;
*** The width of your browser matters, but for me, [[Dragon&#039;s Blood (campaign scenario)]] has a Hell Hounds link near the right at in the monsters table at 17, 18, 0. If you change your browser width until &amp;quot;Hell&amp;quot; is on one line and &amp;quot;Hounds&amp;quot; is on the next, then try to hover the link, you should be able to see the issue. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:36, 21 August 2025 (UTC)&lt;br /&gt;
*** Added white-space:nowrap; to the hoverable template to solve this. –[[user_talk:imahero|imahero]] 21:02, 21 August 2025 (UTC)&lt;br /&gt;
*** Agreed. That fixed it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:19, 21 August 2025 (UTC)&lt;br /&gt;
* Note that popups for single creatures still show their upgrade and downgrade if they have one instead of just the single creature (e.g. hovering over Sorceress shows Sea Witch and Sorceress) [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 22:57, 21 August 2025 (UTC)&lt;br /&gt;
** Fixed. Let me know if you find any mistakes. –[[user_talk:imahero|imahero]] 01:28, 22 August 2025 (UTC)&lt;br /&gt;
* So we want to do {{tl|an}} and {{tl|sn}} now? What should the popup be for these? –[[user_talk:imahero|imahero]] 01:19, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|sn}}, we could either use the top half of the {{tl|Spell}} template (no probabilities) or come up with a new template that uses the condensed wording from [[List of spells]]. Depends if we care more about keeping a single source of info or having a shorter template. I can see pros/cons to both approaches. Happy to bow to Phasma&#039;s aesthetic eye on this one :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|an}}, we could either use {{tl|ArtifactNewSB}} as is or make a version that doesn&#039;t display the event text. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
* OK I got {{tl|cnu}} to work. Let me know if you find any issues. –[[user_talk:imahero|imahero]] 03:49, 25 August 2025 (UTC)&lt;br /&gt;
* The creature(s)/ templates use a lot of html and cause issues on large pages. If we took screenshots of all the creature(s)/ templates and used them as the popups we could afford to have many more popups. What do you think? –[[user_talk:imahero|imahero]] 21:04, 25 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
# Create [[:Category:Creature Database]] entries for all creatures (now we have hoverable text, there will be more than one use for each CreatureNew template; this keeps it all in one accessible location)&lt;br /&gt;
#* Update all creature pages to use these templates &#039;&#039;&#039;when they are released&#039;&#039;&#039;: ([[Bulwark]], [[Palace]], [[Forge]], [[Grotto]])&lt;br /&gt;
# Look into creating similar databases for artifacts and spells&lt;br /&gt;
&lt;br /&gt;
== Translation ==&lt;br /&gt;
# Templates do not handle translation well when transcluding them. See my post on Discord from 01/APRIL/2025 with a screenshot to see what I mean, but the &amp;quot;Other languages&amp;quot; area appears above each instance of the template and it takes up the width of the page each time, essentially having the &amp;lt;nowiki&amp;gt;{{clear}}&amp;lt;/nowiki&amp;gt; element attached to it and pushing everything below it. This means that until we can somehow remove that from templates (at least when transcluded), we can&#039;t translate templates yet... which is a problem when we always use templates. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# I&#039;m already finding that you cannot edit templates after translating them which is very annoying; the translated version saves as TemplateName/en, and when calling TemplateName, it displays TemplateName/en INSTEAD OF Template name. Unless I&#039;m missing something (which I probably am), we should make sure to finalise templates before translating them; all of the new ones should be fine! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
#* I&#039;ll update the standard artifact template some time to increase the size of the event text box. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
# Add official translations where possible. I&#039;ve got installs of all the languages available on GOG (English, Russian, Polish, French) and the unofficial German translation, but I don&#039;t think there&#039;s an easy way to add translations other than manually. Not sure what we can add for now that will avoid templates other than campaign texts - any ideas? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# Speaking of translations. There&#039;s some discrepancies I&#039;ve noticed in russian. Looking at the TownType.txt file from H3Bitmap.lod from the various versions, I get these town names:&lt;br /&gt;
{|&lt;br /&gt;
! !! 🇺🇸 !!  🇫🇷 !!  🇵🇱 !! 🇷🇺&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Castle}} || Castle || Château || Zamek || Замок&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Rampart}} || Rampart || Rempart || Bastion || Бастион&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Tower}} || Tower || Tour || Forteca || Башня&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Inferno}} || Inferno || Hadès || Inferno || Инферно&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Necropolis}} || Necropolis || Nécropole || Nekropolis || Некрополь&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Dungeon}} || Dungeon || Donjon || Lochy || Подземелье&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Stronghold}} || Stronghold || Bastion || Twierdza || Цитадель&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Fortress}} || Fortress || Forteresse || Cytadela || Крепость&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Conflux}} || Conflux || Conflux || Wrota żywiołów || Колония&lt;br /&gt;
|}&lt;br /&gt;
However, the russian-language site heroes3towns.com has Rampart as &amp;quot;Оплот&amp;quot;, not &amp;quot;Бастион&amp;quot;, Dungeon as &amp;quot;Темница&amp;quot;, not &amp;quot;Подземелье&amp;quot;, and Conflux as &amp;quot;Сопряжение&amp;quot;, not &amp;quot;Колония&amp;quot;.&lt;br /&gt;
#* Interesting - I wonder if this is a regional difference, a release difference, or some other type of change in localisation? Perhaps stick with the official release info until we know more, though again, this stuff will all be in a template so we have no choice but to wait and resolve that issue first. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
##* There were a couple different translations (like more than ten). The official one is the Buka one. Heroes3towns uses mixed terminology IIRC. There&#039;s also a HotA translation, which&#039;s the best one probably as for now - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
# [[Cove]] sounds on wiki are outdated, these were changed in 1.7.0 release of {{hota}} - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Upcoming! =&lt;br /&gt;
{{About| Major fan-made expansions in the works that we are monitoring.}}&lt;br /&gt;
# {{wh}} {{hota}} (update): [[Bulwark]]&lt;br /&gt;
# {{wd}} {{dor}} (initial release): [[Day of Reckoning]]&lt;br /&gt;
&lt;br /&gt;
= How To =&lt;br /&gt;
== Content Switches ==&lt;br /&gt;
{{About| Hide all HotA / DoR game content (not lore content) when not enabled.}}&lt;br /&gt;
* For table rows, just add this to the row: &amp;lt;nowiki&amp;gt;|- class=&#039;onlyhota&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For most other content just use: &amp;lt;nowiki&amp;gt;{{showwithhota|content}}&amp;lt;/nowiki&amp;gt;. Can also use &amp;lt;nowiki&amp;gt;{{swh|HotaOnlyContent|SodOnlyContent}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* In some circumstances, you might need to use: &amp;lt;nowiki&amp;gt;&amp;lt;span class=&#039;onlyhota&#039;&amp;gt;content&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For lists, use: &amp;lt;nowiki&amp;gt;&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;item&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;other item&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;. For numbered lists, swap &amp;quot;ul&amp;quot; to &amp;quot;ol&amp;quot;.&lt;br /&gt;
* See [[User:Imahero/hide]] for more examples.&lt;br /&gt;
&lt;br /&gt;
=== H3CSS Notes ===&lt;br /&gt;
# [https://darkreader.org darkreader] Make sure to disable Dark Reader before making any changes - it overrides default CSS and does its own stuff, which means that making changes for H3CSS with Dark Reader enabled is a bad idea.&lt;br /&gt;
&lt;br /&gt;
== File Uploading ==&lt;br /&gt;
* In a command terminal run: &amp;quot;oxipng -o 6 -s -r .&amp;quot; to losslessly compress all png images: [https://github.com/shssoichiro/oxipng github.com/shssoichiro/oxipng]&lt;br /&gt;
&lt;br /&gt;
== Mediawiki Tips/Tricks ==&lt;br /&gt;
* List Numbering&lt;br /&gt;
** Use &amp;quot;#*&amp;quot; to add a comment to an item without breaking the numbering.&lt;br /&gt;
** Use &amp;lt;nowiki&amp;gt;&amp;lt;li value=&amp;quot;your_number_here&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt; to restart a numeric list if there are breaks in between the numbers (e.g. comments).&lt;br /&gt;
* Comments: Use &amp;lt;nowiki&amp;gt;&amp;quot;&amp;lt;!--your comment here--&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt; to add comments to a page that can only be seen when editing.&lt;br /&gt;
* See [[User:ShushMaster]] and [[User:Legate]] for additional tricks.&lt;br /&gt;
* Use [[Template:Exist]] instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn&#039;t exist!&lt;br /&gt;
* Beware of caching issues with templates. If something isn&#039;t updating the way you think it ought to, rename a template on the page, save the page and then rename it back. (Or use the More dropdown and choose Purge.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Archer</name></author>
	</entry>
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