<?xml version="1.0"?>
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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cid+SilverWing</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Cid+SilverWing"/>
	<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php/Special:Contributions/Cid_SilverWing"/>
	<updated>2026-05-21T03:43:50Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Psychic_Elemental_and_Magic_Elemental&amp;diff=4793</id>
		<title>Psychic Elemental and Magic Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Psychic_Elemental_and_Magic_Elemental&amp;diff=4793"/>
		<updated>2013-08-23T15:07:40Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creaturestats|Conflux|15|13|0|10-20|75|7|Attacks all adjacent without [[retaliation]] + [[Elemental]]|Psychic_Elemental.PNG|2|750 [[gold]]}}&lt;br /&gt;
==Dwelling==&lt;br /&gt;
Psychic Elemental is recruited in [[Altar of Thought]].&lt;br /&gt;
==Upgrading==&lt;br /&gt;
Can be upgraded to [[Magic Elemental]] for 50 [[gold]] per Psychic Elemental.&lt;br /&gt;
==Strategy==&lt;br /&gt;
Essentially a weaker version of the [[Hydra]], Psychic Elementals will do the most damage when surrounded by enemies.&lt;br /&gt;
&lt;br /&gt;
{{Conflux units}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Units]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Loynis&amp;diff=4739</id>
		<title>Loynis</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Loynis&amp;diff=4739"/>
		<updated>2013-07-10T21:03:33Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{heropic}}&lt;br /&gt;
===Biography===&lt;br /&gt;
Loynis has always believed that physical violence was never necessary as long as proper magic and prayer could be invoked.  Amazingly enough, he made it work, and now is regarded as a successful, though unconventional, leader.&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
===Special Ability===&lt;br /&gt;
[[Image:Specialty_Prayer.png|left]]&lt;br /&gt;
;Prayer: Loynis&#039; proficiency in the [[Prayer]] spell allows him to cast it with increased effect, based on his level compared to the level of the target (greater bonus on weaker units).&lt;br /&gt;
&amp;lt;br style=&amp;quot;clear:both;&amp;quot; /&amp;gt;&lt;br /&gt;
===Secondary Skills===&lt;br /&gt;
&lt;br /&gt;
Basic [[Wisdom]]&lt;br /&gt;
&lt;br /&gt;
Basic [[Learning]]&lt;br /&gt;
&lt;br /&gt;
===Additional Information===&lt;br /&gt;
&lt;br /&gt;
Class: [[Cleric]]&lt;br /&gt;
&lt;br /&gt;
Gender: Male&lt;br /&gt;
&lt;br /&gt;
Species: Human&lt;br /&gt;
&lt;br /&gt;
Loynis starts with a [[Spell Book]] and knows the spell [[Prayer]].&lt;br /&gt;
&lt;br /&gt;
J R&#039;s rating: 4/5&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Comments&#039;&#039;: The only stop gag that keep Loynis from breaking the game is his learning skill.&lt;br /&gt;
&lt;br /&gt;
[[Category: Heroes]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Angel_Wings&amp;diff=3478</id>
		<title>Angel Wings</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Angel_Wings&amp;diff=3478"/>
		<updated>2012-05-20T21:47:09Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Worn around the [[shoulders]], this artifact puts your hero under a permanent [[Fly]] spell.&lt;br /&gt;
&lt;br /&gt;
Class: [[Relics|Relic]]&lt;br /&gt;
&lt;br /&gt;
You cannot purchase relic artifacts in [[Artifact Merchants]].&lt;br /&gt;
[[Cost]] is derived from sell price.&lt;br /&gt;
&lt;br /&gt;
Basic [[Cost]]: 100000 [[gold]]&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
So powerful that it&#039;s banned from most maps.&lt;br /&gt;
&lt;br /&gt;
It isn&#039;t totally clear if the Fly effect is Basic, Advanced or Expert, however.&lt;br /&gt;
&lt;br /&gt;
[[Category: Artifacts]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Arch_Mage&amp;diff=3477</id>
		<title>Arch Mage</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Arch_Mage&amp;diff=3477"/>
		<updated>2012-05-16T13:54:00Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creaturestats|Tower|12|9|24|7-9|30|7|No [[Melee Penalty]] + No [[Obstacle Penalty]] + Hero combat spells cost 2 mana less||4|450 [[gold]]}}&lt;br /&gt;
==Dwelling==&lt;br /&gt;
Arch Mage is recruited in Upg. [[Mage Tower]].&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Apprentice magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft.&lt;br /&gt;
&lt;br /&gt;
==Upgrading==&lt;br /&gt;
This is the upgraded version of [[Mage]].&lt;br /&gt;
&lt;br /&gt;
==Note for non-English speakers==&lt;br /&gt;
One mage, many magi (Mages is fine too).&lt;br /&gt;
&lt;br /&gt;
[[Category: Units]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mage_and_Arch_Mage&amp;diff=3476</id>
		<title>Mage and Arch Mage</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mage_and_Arch_Mage&amp;diff=3476"/>
		<updated>2012-05-16T13:53:24Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creaturestats|Tower|11|8|24|7-9|25|5|No [[Melee Penalty]] + Hero combat spells cost 2 mana less||4|350 [[gold]]}}&lt;br /&gt;
==Dwelling==&lt;br /&gt;
Mage is recruited in [[Mage Tower]].&lt;br /&gt;
==Upgrading==&lt;br /&gt;
Can be upgraded to [[Arch Mage]] for 100 [[gold]] per Mage.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
Apprentice magi, under the mentorship of Wizards, serve as Tower troops before they become full masters of their craft.&lt;br /&gt;
&lt;br /&gt;
==Note for non-English speakers==&lt;br /&gt;
One mage, many magi (Mages is fine too).&lt;br /&gt;
[[Category: Units]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Archery&amp;diff=2858</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Archery&amp;diff=2858"/>
		<updated>2009-10-09T18:34:16Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Increases the damage done by ranged attackers, including the [[Ballista]], in the hero&#039;s army.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Strongly Recommended for:&#039;&#039;&#039; Heroes commanding armies with lots of shooters (Tower, Castle, Dungeon, Stronghold)&lt;br /&gt;
&lt;br /&gt;
{{skills|Damage|100%|110%|125%|130%}}&lt;br /&gt;
&lt;br /&gt;
==Heroes with a specialty in this skill==&lt;br /&gt;
*[[Orrin]] the [[Knight]]&lt;br /&gt;
&lt;br /&gt;
==Artifacts affecting this skill==&lt;br /&gt;
*[[Bow of Elven Cherrywood]]&lt;br /&gt;
*[[Bowstring of the Unicorn&#039;s Mane]]&lt;br /&gt;
*[[Angel Feather Arrows]]&lt;br /&gt;
*[[Bow of the Sharpshooter]] {{insod}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary Skills]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Artifact_monopoly&amp;diff=2857</id>
		<title>Artifact monopoly</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Artifact_monopoly&amp;diff=2857"/>
		<updated>2009-10-09T18:05:40Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Since all [[Artifact Merchants]] carry the same stock, the player who has his turn first gets first choice of what artifacts to buy every month. &lt;br /&gt;
&lt;br /&gt;
Since the human player always goes first in Single Player, it can be a huge advantage. &lt;br /&gt;
&lt;br /&gt;
A sound strategy for those who have [[Shadow of Death]] installed is to buy every combination artifact piece they can afford. After a few months, and with some luck adventuring, one can usually put together a few ones. The ones one usually get this way is the [[Wizard&#039;s Well]], the [[Bow of the Sharpshooter]], [[Cloak of the Undead King]] and [[Ring of the Magi]] - all very powerful.&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=2856</id>
		<title>Strategies</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Strategies&amp;diff=2856"/>
		<updated>2009-10-09T18:04:26Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This refers to general strategies to use for any town/hero. Town-specific strategies can be found under &amp;quot;Towns&amp;quot; on the [[Main Page]].&lt;br /&gt;
&lt;br /&gt;
This does not refer to [[Tricks]] either.&lt;br /&gt;
&lt;br /&gt;
* When you begin, upgrade your [[village hall]] to [[capitol]] and purchase the [[resource silo]] as soon as possible. You will need the extra income, trust me.&lt;br /&gt;
* Build up your mage guild quickly too. Magic almost always decides a battle, since it almost always is more powerful than creatures. &lt;br /&gt;
* Good old [[Dracageddon]] :-)&lt;br /&gt;
* [[Artifact Monopoly]]&lt;br /&gt;
[[Category: Miscellaneous]]&lt;br /&gt;
* If you don&#039;t have the resources to run that one town you need the troops from, let the enemy capture it and spend all their resources building it for you, then when they least expect it, take it back with minimal force.&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Cavalier_and_Champion&amp;diff=2853</id>
		<title>Cavalier and Champion</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Cavalier_and_Champion&amp;diff=2853"/>
		<updated>2009-10-05T18:06:50Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creaturestats|Castle|15|15|0|15-25|100|7|[[Jousting]] Bonus|Creature_Cavalier.png|2|1000 [[gold]]}}&lt;br /&gt;
==Description==&lt;br /&gt;
The horse-mounted Cavalier deals extra impact damage when charging into battle.&lt;br /&gt;
==Dwelling==&lt;br /&gt;
Cavaliers are recruited from [[Training Grounds]].&lt;br /&gt;
==Upgrading==&lt;br /&gt;
Cavaliers can be upgraded to [[Champion]]s in [[Castle]]s or [[Hill Fort]]s for 200 [[gold]] per Cavalier, or in [[Stables]] on the [[Adventure map]] for free.&lt;br /&gt;
==Comments==&lt;br /&gt;
Because of the Jousting ability, Cavaliers/Champions can be considered the game&#039;s number 1 when it comes to burst damage. Just equip the [[Necklace of Swiftness]] and [[Cape of Velocity]] to [[Sir Mullich]], then cast [[Haste]], [[Prayer]] and [[Bless]] on the Cavaliers/Champions and there you go - Stupid amount of damage any day. [[User:Cid SilverWing|Cid SilverWing]]&lt;br /&gt;
==Related Topic==&lt;br /&gt;
[[Tyris]] the [[Knight]] has a specialty in Cavaliers, which increases the [[attack]] and [[defense]] skills of any [[Cavalier]] or [[Champion]] she commands for each level she attains after the 6th level.&lt;br /&gt;
&lt;br /&gt;
[[Category: Units]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Champion&amp;diff=2852</id>
		<title>Champion</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Champion&amp;diff=2852"/>
		<updated>2009-10-05T18:06:12Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: /* Comments */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creaturestats|Castle|16|16|0|20-25|100|9|[[Jousting]] bonus|Creature_Champion.png|2|1200 [[Gold]]}}&lt;br /&gt;
==Description==&lt;br /&gt;
The horse-mounted Champion deals extra impact damage when charging into battle.&lt;br /&gt;
==Dwelling==&lt;br /&gt;
Champions are recruited from Upgraded [[Training Grounds]].&lt;br /&gt;
==Upgrading==&lt;br /&gt;
This is the upgraded version of the [[Cavalier]]. You can upgrade your [[Cavalier]]s in [[Stables]] on the [[Adventure map]] at no cost.&lt;br /&gt;
==Comments==&lt;br /&gt;
Just what you&#039;d expect. Dangerous.&lt;br /&gt;
Cavaliers love to charge the opponent, and are at their best when doing this from a distance.&lt;br /&gt;
&lt;br /&gt;
Because of the Jousting ability, Cavaliers/Champions can be considered the game&#039;s number 1 when it comes to burst damage. Just equip the [[Necklace of Swiftness]] and [[Cape of Velocity]] to [[Sir Mullich]], then cast [[Haste]], [[Prayer]] and [[Bless]] on the Cavaliers/Champions and there you go - Stupid amount of damage any day. [[User:Cid SilverWing|Cid SilverWing]]&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
This unit is one of the best targets for [[Prayer]]. The extra [[speed]] will help you boost the [[Jousting]] [[damage]], in addition to the [[attack skill]] bonus.&lt;br /&gt;
==Related Topic==&lt;br /&gt;
[[Tyris]] the [[Knight]] has a specialty in Cavaliers, which increases the [[attack]] and [[defense]] skills of any [[Cavalier]] or Champion she commands for each level she attains after the 6th level.&lt;br /&gt;
&lt;br /&gt;
[[Category: Units]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=2851</id>
		<title>Death Ripple</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=2851"/>
		<updated>2009-10-05T18:02:25Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: /* Artifacts that render your units immune to Death Ripple */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Death_ripple.jpg|frame|right]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
{{spelltable|Earth Magic|10|Instant|2nd}}&lt;br /&gt;
&lt;br /&gt;
Damages all non-[[undead]] units.&lt;br /&gt;
{{skills|Effect|Damage is ((Spell Power * 5) + 10)|Cost is reduced by 2|Damage is ((Spell Power * 5) + 20)|Damage is ((Spell Power * 5) + 30)}}&lt;br /&gt;
&lt;br /&gt;
==Related artifact==&lt;br /&gt;
*[[Pendant of Life]]&lt;br /&gt;
&lt;br /&gt;
== Heroes that specialize in Death Ripple==&lt;br /&gt;
*[[Septienna]] a [[Necromancer]]&lt;br /&gt;
==Description==&lt;br /&gt;
Usually only used when commanding undead armies, Death Ripple isn&#039;t all that powerful because of the measly 5x damage, and you are usually better off casting something much more powerful.  But it has its uses-you can use it to wake up your own blinded stacks in lieu of a [[Cure]] or [[Dispel]], or to wipe out enemy scouts who are running around with just 7 stacks of 1 fast creature each. The only [[Mage Guild]] you can find this spell in is the one in the [[Necropolis]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Indubitably one of the most useless spells. The damage dealt doesn&#039;t scale enough with the Hero&#039;s Power, so it&#039;s a complete waste of mana unless your Power is 30+ and even then it doesn&#039;t even tickle enemies in the end-game. [[User:Cid SilverWing|Cid SilverWing]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=2850</id>
		<title>Death Ripple</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Death_Ripple&amp;diff=2850"/>
		<updated>2009-10-05T18:00:53Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: /* Description */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Death_ripple.jpg|frame|right]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
{{spelltable|Earth Magic|10|Instant|2nd}}&lt;br /&gt;
&lt;br /&gt;
Damages all non-[[undead]] units.&lt;br /&gt;
{{skills|Effect|Damage is ((Spell Power * 5) + 10)|Cost is reduced by 2|Damage is ((Spell Power * 5) + 20)|Damage is ((Spell Power * 5) + 30)}}&lt;br /&gt;
&lt;br /&gt;
==Artifacts that render your units immune to Death Ripple==&lt;br /&gt;
*[[Pendant of Life]]&lt;br /&gt;
&lt;br /&gt;
== Heroes that specialize in Death Ripple==&lt;br /&gt;
*[[Septienna]] a [[Necromancer]]&lt;br /&gt;
==Description==&lt;br /&gt;
Usually only used when commanding undead armies, Death Ripple isn&#039;t all that powerful because of the measly 5x damage, and you are usually better off casting something much more powerful.  But it has its uses-you can use it to wake up your own blinded stacks in lieu of a [[Cure]] or [[Dispel]], or to wipe out enemy scouts who are running around with just 7 stacks of 1 fast creature each. The only [[Mage Guild]] you can find this spell in is the one in the [[Necropolis]].&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
Indubitably one of the most useless spells. The damage dealt doesn&#039;t scale enough with the Hero&#039;s Power, so it&#039;s a complete waste of mana unless your Power is 30+ and even then it doesn&#039;t even tickle enemies in the end-game. [[User:Cid SilverWing|Cid SilverWing]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tricks&amp;diff=2808</id>
		<title>Tricks</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tricks&amp;diff=2808"/>
		<updated>2009-05-25T18:37:13Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Harpy Hag Hoodoo ==&lt;br /&gt;
Since they are fast, and strike with no retaliation, [[Harpy Hag]]s can be used to attack neutral stacks which are much more powerful than they are.  To make this work, you need to be facing enemy troops with a speed of 4 or less, or use the [[Slow]] or [[Haste]] spells so that your Harpy Hags are moving more than twice as fast as the enemy (or some fortuitously-placed obstacles).  You then can use the [[Wait]] function to make the enemy move first, swoop in and attack, then, when they get close, hustle to a new location and repeat (beware [[Morale]] bonuses by the enemy however!). In a multiplayer game this can take some time to do and hence is frowned upon, but early on in a SP game you can use it to clear mines/guardians you would otherwise not be able to, at least until your Dragons become available.  This tactic can basically be done with any non-retaliatory creature (Cerberi, Arch Devils, Sprites, Vampire Lords), but the HH&#039;s are the only one to return to their original hex.&lt;br /&gt;
&lt;br /&gt;
== Cooking the Books with the Dwarven Treasury ==&lt;br /&gt;
The [[Dwarven Treasury]] can be extremely useful during long games on larger maps.  If you let your gold accumulate week to week, buying only essential troops and buildings, in a month or so your gold stockpile can mushroom to humonguous levels (1 million gold or more).  The interest rate is equal to Treasuries Owned x 10%, so if you have 4&lt;br /&gt;
[[Rampart]] towns with Treasuries, that&#039;s 40% per week.  If you start with say 100,000 gold, with a daily income of 10,000, you will, after 4 weeks, indeed have over 1 million gold.  But the downside is that a [[Plague]] will kill off half of all unbought troops in your towns, so I&#039;d start saving AFTER a Plague (as I&#039;ve never seen two Plagues happen within 2-4 months of each other).&lt;br /&gt;
&lt;br /&gt;
== Wraith Bomb ==&lt;br /&gt;
[[Wraith]]s can be useful after all!  Send out waves of expendable heroes against a dangerous invader, each with 7 1-Wraith stacks, with the aim of reducing his spell points.  You will need lots of extra gold of course to make this work. This of course works better against the AI than it does vs. another human, and is countered by [[Destroy Undead]], but if you have the [[Pendant of Death]]...!   And even getting your enemy to cast Destroy Undead over and over is going to cause him to lose spell points.  Considered a &amp;quot;gamey&amp;quot; strategy by some...&lt;br /&gt;
&lt;br /&gt;
== Castle Siege ==&lt;br /&gt;
&#039;&#039;&#039;Attacker&#039;&#039;&#039;&lt;br /&gt;
[[Hypnotize]] an enemy troop and open the drawbridge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Defender&#039;&#039;&#039;&lt;br /&gt;
Block an open drawbridge with [[Force Field]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Open-field battle ==&lt;br /&gt;
[[Remove Obstacle]] is a possibility when:&lt;br /&gt;
* a troop in your army is blocked in its starting position by a battlefield obstacle.&lt;br /&gt;
* an enemy shooter is protected by a battlefield obstacle.&lt;br /&gt;
&lt;br /&gt;
==Extra nasty Berserk==&lt;br /&gt;
If you have [[Berserk]], and are fighting at least two stacks of [[Dendroid Guard]]s and/or [[Dendroid Soldier]]s, try using it to get them to attack each other. If you do, they will bind each other, making them both unable to move. &lt;br /&gt;
&lt;br /&gt;
== Using Master Genies ==&lt;br /&gt;
When you have [[Master Genie]]s on your hero and have several creatures slots free, split your Master Genies to several stacks so you could benefit from their spell casting ability with additional casts.&lt;br /&gt;
&lt;br /&gt;
==No spells, or?==&lt;br /&gt;
The [[Orb of Inhibition]] seems slightly bugged. It doesn&#039;t stop the [[Armor of the Damned]] or the [[Angelic Alliance]] from casting their spells at the start of combat. Especially in the first case, this can give you an enourmous advantage.&lt;br /&gt;
&lt;br /&gt;
==It goes on and on==&lt;br /&gt;
&lt;br /&gt;
[[Clone]] helps double your manpower if you cast it on troops that number well over 500 (5 or 10 if it&#039;s concerning LV4+ troops). They also still retain their abilities, so that means you can spam [[Resurrection]] with [[Archangel]]s, general blessings from [[Master Genie]]s or even deliver the extra deathblow with [[Dread Knight]]s, [[Cyclops King]]s and [[Power Lich]]es.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sorcery&amp;diff=2807</id>
		<title>Sorcery</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sorcery&amp;diff=2807"/>
		<updated>2009-05-25T18:30:56Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Increases the amount of damage your damage spells do:&lt;br /&gt;
&lt;br /&gt;
{{skills|damage %|100%|105%|110%|115%}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended for:&#039;&#039;&#039; Heroes with high Power who want some extra boost to their spells.&lt;br /&gt;
&lt;br /&gt;
==Heroes that specialize in Sorcery==&lt;br /&gt;
*[[Zydar]] the [[Heretic]]&lt;br /&gt;
*[[Sandro]] the [[Necromancer]]&lt;br /&gt;
*[[Malekith]] the [[Warlock]]&lt;br /&gt;
*[[Gird]] the [[Battle Mage]]&lt;br /&gt;
*[[Styg]] the [[Witch]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary Skills]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Resurrection&amp;diff=2806</id>
		<title>Resurrection</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Resurrection&amp;diff=2806"/>
		<updated>2009-05-25T18:26:25Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: /* Units capable of casting Resurrection */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Ressurection.jpg|frame|right]]&lt;br /&gt;
{{spelltable|Earth Magic|20|Combat/Permanent|4th}}&lt;br /&gt;
&lt;br /&gt;
Ressurects dead units in target allied stack. Doesn&#039;t work on [[undead]], [[elemental]], a [[golems|golem]], [[Stone Gargoyle|Stone]]/[[Obsidian Gargoyle]] or [[War Machines]].&lt;br /&gt;
{{skills|Effect|Resurrects ([[Spell Power]] * 50 +40) health until end of battle|Cost reduced by 4|Permanently resurrects ([[Spell Power]] * 50 +80) health|Permanently resurrects ([[Spell Power]] * 50 +160) health}}&lt;br /&gt;
&lt;br /&gt;
== Heroes that specialize in Resurrection ==&lt;br /&gt;
*[[Jeddite]] the [[Warlock]]&lt;br /&gt;
*[[Alamar]] the [[Warlock]]&lt;br /&gt;
&lt;br /&gt;
==Units capable of casting Resurrection==&lt;br /&gt;
*[[Archangel]]s&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Rampart&amp;diff=2805</id>
		<title>Rampart</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Rampart&amp;diff=2805"/>
		<updated>2009-05-25T02:33:49Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: /* Strengths &amp;amp; Weaknesses */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rampart&#039;&#039;&#039; is a Good [[alignment]] [[town]] focused on defense and defensive [[spell]]s.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Ramparts are the homeland of [[Druids]] and [[Rangers]]. They are inhabited by creatures who defend their home - the forests and fields of Erathia. The army of Rampart is best in defense, since Dwarves and Dendroids are quite slow. However, most of the Rampart warriors have abilities that may disrupt the plans of the enemy (especially a mage).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
&lt;br /&gt;
{{StandardBuildings|5|[[Crystal]]}}&lt;br /&gt;
&lt;br /&gt;
===Rampart Specific Buildings===&lt;br /&gt;
&lt;br /&gt;
*[[Dendroid Saplings]]&lt;br /&gt;
*[[Dwarven Treasury]]&lt;br /&gt;
*[[Fountain of Fortune]]&lt;br /&gt;
*[[Miners&#039; Guild]]&lt;br /&gt;
*[[Mystic Pond]]&lt;br /&gt;
*[[Spirit Guardian]]&lt;br /&gt;
&lt;br /&gt;
===Creature Dwellings===&lt;br /&gt;
&lt;br /&gt;
*[[Centaur Stables]]&lt;br /&gt;
*[[Dwarf Cottage]]&lt;br /&gt;
*[[Homestead]]&lt;br /&gt;
*[[Enchanted Spring]]&lt;br /&gt;
*[[Dendroid Arches]]&lt;br /&gt;
*[[Unicorn Glade]]&lt;br /&gt;
*[[Dragon Cliffs]]&lt;br /&gt;
&lt;br /&gt;
== Town Costs ==&lt;br /&gt;
&lt;br /&gt;
[&amp;quot;Basic&amp;quot; includes Citadel, Castle &amp;amp; any prerequisites:&lt;br /&gt;
&amp;quot;Upgrades&amp;quot; also includes prerequisites]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Resource!!Basic!!Upgrades!!All&lt;br /&gt;
|-&lt;br /&gt;
|Gold||35000||31000||109000&lt;br /&gt;
|-&lt;br /&gt;
|Wood||50||25||127&lt;br /&gt;
|-&lt;br /&gt;
|Ore||60||35||142&lt;br /&gt;
|-&lt;br /&gt;
|Crystal||34||31||95&lt;br /&gt;
|-&lt;br /&gt;
|Gems||14||11||45&lt;br /&gt;
|-&lt;br /&gt;
|Mercury||4||6||30&lt;br /&gt;
|-&lt;br /&gt;
|Sulfur||4||6||30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Troop cost/week: 26620 Gold 2 Crystal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
{{creaturelist|Centaur|Centaur Captain|Dwarf|Battle Dwarf|Wood Elf|Grand Elf|Pegasus|Silver Pegasus|Dendroid Guard|Dendroid Soldier|Unicorn|War Unicorn|Green Dragon|Gold Dragon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
*[[Dwarven Treasury]] - At the start of every week, you get a 10% bonus to your gold.&lt;br /&gt;
*[[Grand Elf]] - Speed 7 shooter with very high damage that is available early in the game.&lt;br /&gt;
*Several high-speed units that can form a very potent force in the late game.&lt;br /&gt;
*Rampart produces the most Hit Points per week of all towns.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
*Only 1 shooter (The [[Wood Elf]])&lt;br /&gt;
*Four 2-hex units make for very easy targets for multi-hex attacks/spells&lt;br /&gt;
*[[Dendroid Guard]]s/Soldiers slow armies down.&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Silver pegasi are meatshields and should be used with a little caution. The gold dragons are nice lvl 7 monsters. dendroids and battle dwarves are most of the time useless, but it really turns the tide if a land battle is going bad. The grand elf nice shooter, but often blinded by al. The centaur captains and unicorns are decent, but wont be too much of use in a siege&lt;br /&gt;
==Related==&lt;br /&gt;
[[Luck]], [[Resistance]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Rampart&amp;diff=2804</id>
		<title>Rampart</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Rampart&amp;diff=2804"/>
		<updated>2009-05-25T02:33:38Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: /* Strengths */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Rampart&#039;&#039;&#039; is a Good [[alignment]] [[town]] focused on defense and defensive [[spell]]s.&lt;br /&gt;
&lt;br /&gt;
== Overview ==&lt;br /&gt;
&lt;br /&gt;
Ramparts are the homeland of [[Druids]] and [[Rangers]]. They are inhabited by creatures who defend their home - the forests and fields of Erathia. The army of Rampart is best in defense, since Dwarves and Dendroids are quite slow. However, most of the Rampart warriors have abilities that may disrupt the plans of the enemy (especially a mage).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
&lt;br /&gt;
{{StandardBuildings|5|[[Crystal]]}}&lt;br /&gt;
&lt;br /&gt;
===Rampart Specific Buildings===&lt;br /&gt;
&lt;br /&gt;
*[[Dendroid Saplings]]&lt;br /&gt;
*[[Dwarven Treasury]]&lt;br /&gt;
*[[Fountain of Fortune]]&lt;br /&gt;
*[[Miners&#039; Guild]]&lt;br /&gt;
*[[Mystic Pond]]&lt;br /&gt;
*[[Spirit Guardian]]&lt;br /&gt;
&lt;br /&gt;
===Creature Dwellings===&lt;br /&gt;
&lt;br /&gt;
*[[Centaur Stables]]&lt;br /&gt;
*[[Dwarf Cottage]]&lt;br /&gt;
*[[Homestead]]&lt;br /&gt;
*[[Enchanted Spring]]&lt;br /&gt;
*[[Dendroid Arches]]&lt;br /&gt;
*[[Unicorn Glade]]&lt;br /&gt;
*[[Dragon Cliffs]]&lt;br /&gt;
&lt;br /&gt;
== Town Costs ==&lt;br /&gt;
&lt;br /&gt;
[&amp;quot;Basic&amp;quot; includes Citadel, Castle &amp;amp; any prerequisites:&lt;br /&gt;
&amp;quot;Upgrades&amp;quot; also includes prerequisites]&lt;br /&gt;
&lt;br /&gt;
{|&lt;br /&gt;
!Resource!!Basic!!Upgrades!!All&lt;br /&gt;
|-&lt;br /&gt;
|Gold||35000||31000||109000&lt;br /&gt;
|-&lt;br /&gt;
|Wood||50||25||127&lt;br /&gt;
|-&lt;br /&gt;
|Ore||60||35||142&lt;br /&gt;
|-&lt;br /&gt;
|Crystal||34||31||95&lt;br /&gt;
|-&lt;br /&gt;
|Gems||14||11||45&lt;br /&gt;
|-&lt;br /&gt;
|Mercury||4||6||30&lt;br /&gt;
|-&lt;br /&gt;
|Sulfur||4||6||30&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
 Troop cost/week: 26620 Gold 2 Crystal&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Units==&lt;br /&gt;
{{creaturelist|Centaur|Centaur Captain|Dwarf|Battle Dwarf|Wood Elf|Grand Elf|Pegasus|Silver Pegasus|Dendroid Guard|Dendroid Soldier|Unicorn|War Unicorn|Green Dragon|Gold Dragon}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Strengths &amp;amp; Weaknesses==&lt;br /&gt;
&lt;br /&gt;
===Strengths===&lt;br /&gt;
*[[Dwarven Treasury]] - At the start of every week, you get a 10% bonus to your gold.&lt;br /&gt;
*[[Grand Elf]] - Speed 7 shooter with very high damage that is available early in the game.&lt;br /&gt;
*Several high-speed units that can form a very potent force in the late game.&lt;br /&gt;
*Rampart produces the most Hit Points per week of all towns.&lt;br /&gt;
*[[Dendroid Guard]]s/Soldiers slow armies down.&lt;br /&gt;
&lt;br /&gt;
===Weaknesses===&lt;br /&gt;
*Only 1 shooter (The [[Wood Elf]])&lt;br /&gt;
*Four 2-hex units make for very easy targets for multi-hex attacks/spells&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Silver pegasi are meatshields and should be used with a little caution. The gold dragons are nice lvl 7 monsters. dendroids and battle dwarves are most of the time useless, but it really turns the tide if a land battle is going bad. The grand elf nice shooter, but often blinded by al. The centaur captains and unicorns are decent, but wont be too much of use in a siege&lt;br /&gt;
==Related==&lt;br /&gt;
[[Luck]], [[Resistance]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Trivia&amp;diff=2803</id>
		<title>Trivia</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Trivia&amp;diff=2803"/>
		<updated>2009-05-23T01:15:05Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some fun and useful stuff from {{homm}}&lt;br /&gt;
&lt;br /&gt;
 This is grabbed from the forum posts at&lt;br /&gt;
 http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=8130&lt;br /&gt;
&lt;br /&gt;
Did you know...&lt;br /&gt;
==Tested and verified statements==&lt;br /&gt;
*[[Badge of Courage]] prevents all [[mind spells]]? (The drum symbol appears but [[Berserk]] does not take effect.)&lt;br /&gt;
*You can upgrade [[Cavalier]]s to [[Champion]]s for free at [[Adventure map]] stables?&lt;br /&gt;
*All [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]]?&lt;br /&gt;
*Any heroes with [[Armorer]] take extra damage from any type of [[Castle towers]] during a siege? (Heroes III Complete) The same bug applies for [[Air Shield]] as well. (Heroes III Complete)&lt;br /&gt;
*[[Champion]]s do not get their 5% damage bonus per hex they moved vs [[Pikemen]] and [[Halberdier]]s?&lt;br /&gt;
*[[Master Genie]]s can and will cast Cure on friendlies?&lt;br /&gt;
*[[Clone]]d creatures get affected by artifacts?&lt;br /&gt;
*[[Clone]]d [[Archangel]]s can permanently resurrect allies too?&lt;br /&gt;
*[[Archangel]]s resurrect less creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts?&lt;br /&gt;
*During a [[Tower]] siege you can [[dispel]] the [[Moat|landmines]] if you have expert [[Water Magic]]?&lt;br /&gt;
*However [[Land Mine]] never affect units with magic immunity - Heroes v1.4 or Complete only&lt;br /&gt;
*[[Serpent Fly|Serpent]]/[[Dragon Fly|Dragon Flies]] can dispel [[Anti-Magic]] , because [[Dispel]] is only one spell which can remove it. - The Serpent/Dragon Flies get this ability in Heroes v1.4 or Complete.&lt;br /&gt;
*That a [[windmill]] never gives [[wood]]?&lt;br /&gt;
*[[Undead]] creatures can be [[Berserk]]ed if you have the [[Orb of Vulnerability]] but they still can&#039;t be [[blind]]ed?&lt;br /&gt;
*In battle whole [[Underground]] is counted like an [[Subterranean|underground terrain]], regardless of what do you see? It doesn’t affect calculating [[Movement Penalties|Movement Penalty]].&lt;br /&gt;
*All fights in mines are also counted as in underground.&lt;br /&gt;
*You can cast low level spells on [[Cursed Ground]] in Heroes v1.4 or Complete.&lt;br /&gt;
*The bonus for visiting Temple or God of Fortune on 7th day is doubled.&lt;br /&gt;
*[[Stone Gargoyle|Stone]]/[[Obsidian Gargoyle]]s can&#039;t be [[Resurrection|Resurrected]] because they are &amp;quot;not living&amp;quot;, but strangely they can get [[morale]] bonuses, unlike [[golems]]?&lt;br /&gt;
* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?&lt;br /&gt;
* Almost all non-upgraded [[Wandering creatures]] look to the right side, while upgraded creatures look to the left side?&lt;br /&gt;
* In the early versions (i.e. v1.0), [[Witch]]es had a chance to learn Basic [[Necromancy]] when they levelled?&lt;br /&gt;
*Legion artifacts only gives one bonus per hero, but if you split two of the same artifacts into two heroes (visiting + garrison) you can have bonuses for both?&lt;br /&gt;
*[[Gold Dragon]]s are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon&#039;s Aging, War Unicorn&#039;s Blinding and Medusa Queen&#039;s Stone Gaze?&lt;br /&gt;
*Any units that strike twice, whether ranged or melee, can get Lucky twice in a row?&lt;br /&gt;
*That Luck stacks with the [[Dread Knight]]&#039;s Death Blow?&lt;br /&gt;
*You get more [[Skeleton]]s than [[Skeleton Warrior]]s from Necromancy?&lt;br /&gt;
*[[Dispel]] and Cure cannot remove [[Disrupting Ray]] and the Bind curse from Dendroid Guards/Soldiers?&lt;br /&gt;
*[[Orb of Vulnerability]] breaks creature immunities to magic (but not artifact-granted immunities)?&lt;br /&gt;
*The odds of Wandering Monsters joining you depends on what troops you have with you (and whether or not you have [[Diplomacy]]).&lt;br /&gt;
&lt;br /&gt;
==Untested statements==&lt;br /&gt;
*[[Black Dragon]]s can only be targeted by &#039;&#039;1&#039;&#039; level 1-4 spell...that&#039;s [[Dispel]]?&lt;br /&gt;
*[[Orb of Vulnerability]] does not negate [[Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Trivia&amp;diff=2802</id>
		<title>Trivia</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Trivia&amp;diff=2802"/>
		<updated>2009-05-23T01:14:27Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: /* Untested statements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some fun and useful stuff from {{homm}}&lt;br /&gt;
&lt;br /&gt;
 This is grabbed from the forum posts at&lt;br /&gt;
 http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=8130&lt;br /&gt;
&lt;br /&gt;
Did you know...&lt;br /&gt;
==Tested and verified statements==&lt;br /&gt;
*[[Badge of Courage]] prevents all [[mind spells]]? (The drum symbol appears but [[Berserk]] does not take effect.)&lt;br /&gt;
*You can upgrade [[Cavalier]]s to [[Champion]]s for free at [[Adventure map]] stables?&lt;br /&gt;
*All [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]]?&lt;br /&gt;
*Any heroes with [[Armorer]] take extra damage from any type of [[Castle towers]] during a siege? (Heroes III Complete) The same bug applies for [[Air Shield]] as well. (Heroes III Complete)&lt;br /&gt;
*[[Champion]]s do not get their 5% damage bonus per hex they moved vs [[Pikemen]] and [[Halberdier]]s?&lt;br /&gt;
*[[Master Genie]]s can and will cast Cure on friendlies?&lt;br /&gt;
*[[Clone]]d creatures get affected by artifacts?&lt;br /&gt;
*[[Clone]]d [[Archangel]]s can permanently resurrect allies too?&lt;br /&gt;
*[[Archangel]]s resurrect less creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts?&lt;br /&gt;
*During a [[Tower]] siege you can [[dispel]] the [[Moat|landmines]] if you have expert [[Water Magic]]?&lt;br /&gt;
*However [[Land Mine]] never affect units with magic immunity - Heroes v1.4 or Complete only&lt;br /&gt;
*[[Serpent Fly|Serpent]]/[[Dragon Fly|Dragon Flies]] can dispel [[Anti-Magic]] , because [[Dispel]] is only one spell which can remove it. - The Serpent/Dragon Flies get this ability in Heroes v1.4 or Complete.&lt;br /&gt;
*That a [[windmill]] never gives [[wood]]?&lt;br /&gt;
*[[Undead]] creatures can be [[Berserk]]ed if you have the [[Orb of Vulnerability]] but they still can&#039;t be [[blind]]ed?&lt;br /&gt;
*In battle whole [[Underground]] is counted like an [[Subterranean|underground terrain]], regardless of what do you see? It doesn’t affect calculating [[Movement Penalties|Movement Penalty]].&lt;br /&gt;
*All fights in mines are also counted as in underground.&lt;br /&gt;
*You can cast low level spells on [[Cursed Ground]] in Heroes v1.4 or Complete.&lt;br /&gt;
*The bonus for visiting Temple or God of Fortune on 7th day is doubled.&lt;br /&gt;
*[[Stone Gargoyle|Stone]]/[[Obsidian Gargoyle]]s can&#039;t be [[Resurrection|Resurrected]] because they are &amp;quot;not living&amp;quot;, but strangely they can get [[morale]] bonuses, unlike [[golems]]?&lt;br /&gt;
* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?&lt;br /&gt;
* Almost all non-upgraded [[Wandering creatures]] look to the right side, while upgraded creatures look to the left side?&lt;br /&gt;
* In the early versions (i.e. v1.0), [[Witch]]es had a chance to learn Basic [[Necromancy]] when they levelled?&lt;br /&gt;
*Legion artifacts only gives one bonus per hero, but if you split two of the same artifacts into two heroes (visiting + garrison) you can have bonuses for both?&lt;br /&gt;
*[[Gold Dragon]]s are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon&#039;s Aging, War Unicorn&#039;s Blinding and Medusa Queen&#039;s Stone Gaze?&lt;br /&gt;
*Any units that strike twice, whether ranged or melee, can get Lucky twice in a row?&lt;br /&gt;
*That Luck stacks with the [[Dread Knight]]&#039;s Death Blow?&lt;br /&gt;
*You get more [[Skeleton]]s than [[Skeleton Warrior]]s from Necromancy?&lt;br /&gt;
*[[Dispel]] and Cure cannot remove [[Disrupting Ray]] and the Bind curse from Dendroid Guards/Soldiers?&lt;br /&gt;
*[[Orb of Vulnerability]] breaks creature immunities to magic (but not artifact-granted immunities)?&lt;br /&gt;
&lt;br /&gt;
==Untested statements==&lt;br /&gt;
*[[Black Dragon]]s can only be targeted by &#039;&#039;1&#039;&#039; level 1-4 spell...that&#039;s [[Dispel]]?&lt;br /&gt;
*[[Orb of Vulnerability]] does not negate [[Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dragogeddon&amp;diff=2801</id>
		<title>Dragogeddon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dragogeddon&amp;diff=2801"/>
		<updated>2009-05-23T01:08:23Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A simple tactic, in which a hero with good magical capabilities and knowledge of the [[Armageddon]] spell uses a force composed of any combination [[Black Dragon]]s, [[Gold Dragon]]s, [[Phoenix]]es, [[Magic Elemental]]s, [[Fire Elemental]]s, [[Magma Elemental]]s, [[golems]] and [[Efreet]]i. Every non-trivial fight, the Hero casts Armageddon, damaging his enemy while his own units are unhurt because they are immune or highly [[Magic Resistance|resistant]] to the effects. For this to be successful, the force should include Phoenixes, Efreeti or either Dragon, both to ensure high [[speed]] and therefore high initiative and to be able to handle enemy units immune to Armageddon. Can get real nasty if the Hero gets his hands on the [[Shackles of War]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]] [[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Trivia&amp;diff=2799</id>
		<title>Trivia</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Trivia&amp;diff=2799"/>
		<updated>2009-05-19T20:00:54Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: /* Tested and verified statements */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Here are some fun and useful stuff from {{homm}}&lt;br /&gt;
&lt;br /&gt;
 This is grabbed from the forum posts at&lt;br /&gt;
 http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=8130&lt;br /&gt;
&lt;br /&gt;
Did you know...&lt;br /&gt;
==Tested and verified statements==&lt;br /&gt;
*[[Badge of Courage]] prevents all [[mind spells]]? (The drum symbol appears but [[Berserk]] does not take effect.)&lt;br /&gt;
*You can upgrade [[Cavalier]]s to [[Champion]]s for free at [[Adventure map]] stables?&lt;br /&gt;
*All [[Dragons]] and [[Hydra]]s become [[Bone Dragon]]s in the [[Skeleton Transformer]]?&lt;br /&gt;
*Any heroes with [[Armorer]] take extra damage from any type of [[Castle towers]] during a siege? (Heroes III Complete) The same bug applies for [[Air Shield]] as well. (Heroes III Complete)&lt;br /&gt;
*[[Champion]]s do not get their 5% damage bonus per hex they moved vs [[Pikemen]] and [[Halberdier]]s?&lt;br /&gt;
*[[Master Genie]]s can and will cast Cure on friendlies?&lt;br /&gt;
*[[Clone]]d creatures get affected by artifacts?&lt;br /&gt;
*[[Clone]]d [[Archangel]]s can permanently resurrect allies too?&lt;br /&gt;
*[[Archangel]]s resurrect less creatures with health artifacts on, but [[Pit Lord]]s raise more creatures with additional health points with health artifacts?&lt;br /&gt;
*During a [[Tower]] siege you can [[dispel]] the [[Moat|landmines]] if you have expert [[Water Magic]]?&lt;br /&gt;
*However [[Land Mine]] never affect units with magic immunity - Heroes v1.4 or Complete only&lt;br /&gt;
*[[Serpent Fly|Serpent]]/[[Dragon Fly|Dragon Flies]] can dispel [[Anti-Magic]] , because [[Dispel]] is only one spell which can remove it. - The Serpent/Dragon Flies get this ability in Heroes v1.4 or Complete.&lt;br /&gt;
*That a [[windmill]] never gives [[wood]]?&lt;br /&gt;
*[[Undead]] creatures can be [[Berserk]]ed if you have the [[Orb of Vulnerability]] but they still can&#039;t be [[blind]]ed?&lt;br /&gt;
*In battle whole [[Underground]] is counted like an [[Subterranean|underground terrain]], regardless of what do you see? It doesn’t affect calculating [[Movement Penalties|Movement Penalty]].&lt;br /&gt;
*All fights in mines are also counted as in underground.&lt;br /&gt;
*You can cast low level spells on [[Cursed Ground]] in Heroes v1.4 or Complete.&lt;br /&gt;
*The bonus for visiting Temple or God of Fortune on 7th day is doubled.&lt;br /&gt;
*[[Stone Gargoyle|Stone]]/[[Obsidian Gargoyle]]s can&#039;t be [[Resurrection|Resurrected]] because they are &amp;quot;not living&amp;quot;, but strangely they can get [[morale]] bonuses, unlike [[golems]]?&lt;br /&gt;
* You can mark a path max. 602 tiles long on ground and 594 tiles long on water?&lt;br /&gt;
* Almost all non-upgraded [[Wandering creatures]] look to the right side, while upgraded creatures look to the left side?&lt;br /&gt;
* In the early versions (i.e. v1.0), [[Witch]]es had a chance to learn Basic [[Necromancy]] when they levelled?&lt;br /&gt;
*Legion artifacts only gives one bonus per hero, but if you split two of the same artifacts into two heroes (visiting + garrison) you can have bonuses for both?&lt;br /&gt;
*[[Gold Dragon]]s are susceptible to Dispel cast by heroes, the Resurrection part of Sacrifice (but not the Sacrification), Ghost Dragon&#039;s Aging, War Unicorn&#039;s Blinding and Medusa Queen&#039;s Stone Gaze?&lt;br /&gt;
*Any units that strike twice, whether ranged or melee, can get Lucky twice in a row?&lt;br /&gt;
*That Luck stacks with the [[Dread Knight]]&#039;s Death Blow?&lt;br /&gt;
*You get more [[Skeleton]]s than [[Skeleton Warrior]]s from Necromancy?&lt;br /&gt;
*[[Dispel]] and Cure cannot remove [[Disrupting Ray]] and the Bind curse from Dendroid Guards/Soldiers?&lt;br /&gt;
*[[Orb of Vulnerability]] breaks creature immunities to magic (but not artifact-granted immunities)?&lt;br /&gt;
&lt;br /&gt;
==Untested statements==&lt;br /&gt;
*[[Black Dragon]]s can only be targeted by &#039;&#039;1&#039;&#039; level 1-4 spell...that&#039;s [[Dispel]]?&lt;br /&gt;
*[[Orb of Vulnerability]] does not negate [[Damage Resistance]], whereas it negates the [[Magic Resistance]] artifacts and secondary skill?&lt;br /&gt;
*Whether the monsters join you or not also depends on the formation of your army?&lt;br /&gt;
&lt;br /&gt;
[[Category:Miscellaneous]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Nomad&amp;diff=2796</id>
		<title>Talk:Nomad</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Nomad&amp;diff=2796"/>
		<updated>2009-05-15T06:02:38Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: New page: What does their Special do? ~~~&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;What does their Special do? [[User:Cid SilverWing|Cid SilverWing]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Morale&amp;diff=2783</id>
		<title>Morale</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Morale&amp;diff=2783"/>
		<updated>2009-05-10T04:02:12Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Morale gives you a chance for an extra turn with an unit in battle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The chance of getting a morale is equal to &#039;&#039;&#039;1/24 * morale value&#039;&#039;&#039;. Note that this can be a negative as well, in which case the unit has bad morale, which causes your units to freeze and skip the turn.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
!Morale !! % chance !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| -3 || 12.5% || Freeze&lt;br /&gt;
|-&lt;br /&gt;
| -2 || 8.3% || Freeze&lt;br /&gt;
|-&lt;br /&gt;
| -1 || 4.2% || Freeze&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 4.2% || Extra move&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 8.3% || Extra move&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 12.5% || Extra move&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base morale is what you get from having an army composed of units from certain towns. You get lower base morale the more towns you have units from in your army ([[Neutral]] counts as a town)- You start off at +1, and get -1 for each new alignment you add.(So if you have creatures from 3 town types, you have -1 as base morale). Bonuses for having [[Archangel]]s and/or [[Undead]] are not counted here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gives good morale&#039;&#039;&#039;&lt;br /&gt;
*The [[Leadership]] skill.&lt;br /&gt;
*Numerous [[Artifacts]] (Crest of Valor, Glyph of Gallantry, Badge of Courage, Pendant of Courage, Still Eye of the Dragon).&lt;br /&gt;
*[[Mirth]]&lt;br /&gt;
*[[Archangel]]s in your army.&lt;br /&gt;
*Numerous Adventure Map objects (Fountain of Youth, Temple, Oasis, Watering Hole, Buoy, Events)&lt;br /&gt;
*Good troops fighting on [[Holy Grounds]] and Evil troops fighting in [[Evil Fog]].&lt;br /&gt;
*Defending in Siege battles (Tavern bestows your troops +1 Morale. [[Brotherhood of the Sword]] gives +2).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gives bad morale&#039;&#039;&#039;&lt;br /&gt;
*Multiple units of different alignements and [[Undead]] units in your army.&lt;br /&gt;
*Fighting [[Bone Dragon]]s or [[Ghost Dragon]]s.&lt;br /&gt;
*[[Sorrow]]&lt;br /&gt;
*Good troops fighting in [[Evil Fog]] or Evil troops fighting on [[Holy Grounds]].&lt;br /&gt;
*[[Spirit of Oppression]] (It negates Good morale, anyway)&lt;br /&gt;
*Events&lt;br /&gt;
*Visiting shipwrecks, crypts etc. and guardians have already been defeated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Golems]], [[Undead]] and [[elemental]] creatures are immune to morale factors.&lt;br /&gt;
&lt;br /&gt;
A hero&#039;s units have double the chance of freezing with bad morale than having a second attack with the same level of good morale.  Not correctly documented in the manual.  Also, morale modifiers are capped at +3 and -3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Trivia&amp;diff=2782</id>
		<title>Talk:Trivia</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Trivia&amp;diff=2782"/>
		<updated>2009-05-10T04:00:36Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve run through many of the untested statements and confirmed those that are true and those that are false. Got done within the hour. - Cid SilverWing&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Luck&amp;diff=2781</id>
		<title>Luck</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Luck&amp;diff=2781"/>
		<updated>2009-05-10T03:58:05Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;When a unit gets lucky, it deals double damage to the enemy.&lt;br /&gt;
&lt;br /&gt;
You cannot have negative luck, and maximum luck is &#039;&#039;&#039;+3&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
!Luck !! % chance&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 4.2%&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 8.3%&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 12.5%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
Things that give luck:&lt;br /&gt;
&lt;br /&gt;
*Secondary Skill&lt;br /&gt;
**[[Luck (skill)]]&lt;br /&gt;
*[[Artifacts]] that affect luck&lt;br /&gt;
** [[Clover of Fortune]] +1&lt;br /&gt;
** [[Cards of Prophecy]] +1&lt;br /&gt;
** [[Hourglass of the Evil Hour]] negates all luck&lt;br /&gt;
** [[Ladybird of Luck]] +1&lt;br /&gt;
** [[Still Eye of the Dragon]] +1&lt;br /&gt;
** [[Pendant of Courage]] +3 Luck and [[Morale]]&lt;br /&gt;
*[[Adventure map]] locations affect luck&lt;br /&gt;
** [[Faerie Ring]] +1 luck&lt;br /&gt;
** [[Fountain of Fortune]] -1 to +3 luck&lt;br /&gt;
** [[Swan Pond]] +2 luck&lt;br /&gt;
*Spells&lt;br /&gt;
**[[Fortune]]&lt;br /&gt;
**[[Misfortune]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Angelic_Alliance&amp;diff=2780</id>
		<title>Angelic Alliance</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Angelic_Alliance&amp;diff=2780"/>
		<updated>2009-05-07T02:11:55Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comboartifact}}&lt;br /&gt;
[[Category: Artifacts]]&lt;br /&gt;
In addition to all of the bonuses the Angelic Alliance allows the wearer to mix creatures from towns of good and neutral [[Alignment]] without morale penalty.  At the beginning of each combat the Angelic Alliance will cast Expert [[Prayer]]. The combination of artifacts gives a total of +21 to all primary skills.&lt;br /&gt;
&lt;br /&gt;
Requires the following artifacts to create:&lt;br /&gt;
*[[Helm of Heavenly Enlightenment]]&lt;br /&gt;
*[[Celestial Necklace of Bliss]]&lt;br /&gt;
*[[Sword of Judgement]]&lt;br /&gt;
*[[Armor of Wonder]]&lt;br /&gt;
*[[Sandals of the Saint]]&lt;br /&gt;
*[[Lion&#039;s Shield of Courage]]&lt;br /&gt;
&lt;br /&gt;
You cannot purchase combination artifacts in [[Artifact Merchants]].&lt;br /&gt;
[[Cost]] is derived from sell price.&lt;br /&gt;
&lt;br /&gt;
Basic [[Cost]]: 420000 [[gold]]&lt;br /&gt;
&lt;br /&gt;
The most expensive artifact in [[Shadow of Death]].&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Bow_of_the_Sharpshooter&amp;diff=2779</id>
		<title>Bow of the Sharpshooter</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Bow_of_the_Sharpshooter&amp;diff=2779"/>
		<updated>2009-05-07T01:33:56Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comboartifact}}&lt;br /&gt;
In addition to the bonuses of the induvidual parts, the Bow of the Sharpshooter bestows your ranged troops with the No Range/Obstacle Penalties ability and allows them to shoot even when next to an enemy.&lt;br /&gt;
&lt;br /&gt;
Requires the following artifacts to create:&lt;br /&gt;
*[[Bow of Elven Cherrywood]]&lt;br /&gt;
*[[Bowstring of the Unicorn&#039;s Mane]]&lt;br /&gt;
*[[Angel Feather Arrows]]&lt;br /&gt;
&lt;br /&gt;
You cannot purchase combination artifacts in [[Artifact Merchants]].&lt;br /&gt;
[[Cost]] is derived from sell price.&lt;br /&gt;
&lt;br /&gt;
Basic [[Cost]]: 60000 [[gold]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Artifacts]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Armor_of_the_Damned&amp;diff=2778</id>
		<title>Armor of the Damned</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Armor_of_the_Damned&amp;diff=2778"/>
		<updated>2009-05-07T01:09:35Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comboartifact}}&lt;br /&gt;
&lt;br /&gt;
At the beginning of combat (first time one of your creatures are active), it will cast the spells &#039;&#039;[[Slow]], [[Curse]], [[Weakness]]&#039;&#039; and &#039;&#039;[[Misfortune]]&#039;&#039; on all enemy troops, for 50 rounds. The combination of artifacts also gives +3 to Attack and Defence skills and +2 to Power and Knowledge skills.&lt;br /&gt;
&lt;br /&gt;
Requires the following artifacts to create:&lt;br /&gt;
*[[Blackshard of the Dead Knight]]&lt;br /&gt;
*[[Skull Helmet]]&lt;br /&gt;
*[[Rib Cage]]&lt;br /&gt;
*[[Shield of the Yawning Dead]].&lt;br /&gt;
&lt;br /&gt;
You cannot purchase combination artifacts in [[Artifact Merchants]].&lt;br /&gt;
[[Cost]] is derived from sell price.&lt;br /&gt;
&lt;br /&gt;
Basic [[Cost]]: 60000 [[gold]]&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
&lt;br /&gt;
It&#039;s stated that the Armor also casts Disrupting Ray. This is bogus, however. [[User:Cid SilverWing|Cid SilverWing]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Artifacts]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Cornucopia&amp;diff=2777</id>
		<title>Cornucopia</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Cornucopia&amp;diff=2777"/>
		<updated>2009-05-05T21:20:04Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{comboartifact}}&lt;br /&gt;
In addition to the other bonuses the Cornucopia will generate 4 Mercury, Gems, Sulfur and Crystals each day.&lt;br /&gt;
&lt;br /&gt;
Requires the following artifacts to create:&lt;br /&gt;
*[[Everflowing Crystal Cloak]]&lt;br /&gt;
*[[Everpouring Vial of Mercury]]&lt;br /&gt;
*[[Eversmoking Ring of Sulfur]]&lt;br /&gt;
*[[Ring of Infinite Gems]]&lt;br /&gt;
&lt;br /&gt;
You cannot purchase combination artifacts in [[Artifact Merchants]].&lt;br /&gt;
[[Cost]] is derived from sell price.&lt;br /&gt;
&lt;br /&gt;
Basic [[Cost]]: 100000 [[gold]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Artifacts]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Lean_To&amp;diff=2776</id>
		<title>Lean To</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Lean_To&amp;diff=2776"/>
		<updated>2009-05-05T21:06:30Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A small object, usually found on snow, that gives the first hero to visit it a small 1-4 [[Resources]] other than [[Gold]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure map]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Seer%27s_Hut&amp;diff=2775</id>
		<title>Seer&#039;s Hut</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Seer%27s_Hut&amp;diff=2775"/>
		<updated>2009-05-05T21:04:39Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: /* Possible Rewards */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;An [[Adventure map]] object that gives out quests, but only one type per hut. Upon completing the quest, and returning to the Hut(or, when first entering it, if you already have fulfilled the quest), you will be prompted if you wish to receive your reward. All your quests will be logged in the Quest Log.&lt;br /&gt;
&lt;br /&gt;
==Tips==&lt;br /&gt;
If you return after having received your quest but before completing it, you might get a message that contains more hints.&lt;br /&gt;
&lt;br /&gt;
===Possible Quests===&lt;br /&gt;
*Achieve [[Experience]] Level&lt;br /&gt;
*Achieve [[Primary Skills]] Level (&#039;&#039;&#039;Note:&#039;&#039;&#039; Level can be set independently for each skill)&lt;br /&gt;
*Defeat a specific hero&lt;br /&gt;
*Defeat a specific [[Wandering Creatures|monster stack]]&lt;br /&gt;
*Return with [[Artifacts]] (&#039;&#039;&#039;Note:&#039;&#039;&#039; They will be lost when completing the quest)&lt;br /&gt;
*Return with [[Resources]] (&#039;&#039;&#039;Note:&#039;&#039;&#039; They will be lost when completing the quest. Can be a different amount of each resource)&lt;br /&gt;
*Be a specific hero&lt;br /&gt;
*Be a specific color&lt;br /&gt;
&lt;br /&gt;
===Possible Rewards===&lt;br /&gt;
*[[Experience]]&lt;br /&gt;
*[[Spell Point]]s&lt;br /&gt;
*+1--+3 [[Morale]]&lt;br /&gt;
*+1--+3 [[Luck]]&lt;br /&gt;
*[[Resources]] (only one type per hut)&lt;br /&gt;
*[[Primary Skills]] (only one type per hut)&lt;br /&gt;
*[[Secondary Skills]] (only one type per hut)&lt;br /&gt;
*[[Artifact]] (only one per hut)&lt;br /&gt;
*[[Spells]] (only one per hut)&lt;br /&gt;
*[[Creatures]] (only one type per hut)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment:&#039;&#039;&#039; The Seer&#039;s Hut can be set to reward the hero with nothing, but this defeats the purpose of having a quest to begin with.&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure map]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mine&amp;diff=2774</id>
		<title>Mine</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mine&amp;diff=2774"/>
		<updated>2009-05-05T20:58:24Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A flaggable structure that every day produces some [[Resources]] that are added to the treasury of the color whose flag it flies. Even if the daily resource generator for certain resources doesn&#039;t always look like a mine(like f.ex the [[Gem Pond]]), they are still often refered to as mines as a collective term. The game has actually six types of mines: cavern (3 mines), pit (1 mine), dune (1 mine), lab (1 mine), mill (1 mine) and pond type (1 mine). See list of mines below.&lt;br /&gt;
&lt;br /&gt;
A mine is owned by the color of the last hero to visit it.&lt;br /&gt;
&lt;br /&gt;
Mines can have armies stationed in them, in a similar way to [[Garrison]]s. (Shadow of Death expansion &#039;&#039;only&#039;&#039;)&lt;br /&gt;
&lt;br /&gt;
Regardless of where it is placed, any combat taking place on a mine will use [[Subterranean]] terrain for graphics and when determining [[Native Terrain]] bonuses.&lt;br /&gt;
&lt;br /&gt;
==List of &#039;mines&#039;==&lt;br /&gt;
*[[Sawmill]] ([[Wood]])&lt;br /&gt;
*[[Ore Pit]] ([[Ore]])&lt;br /&gt;
*[[Crystal Cavern]] ([[Crystal]])&lt;br /&gt;
*[[Gem Pond]] ([[Gems]])&lt;br /&gt;
*[[Alchemist&#039;s Lab]] ([[Mercury]])&lt;br /&gt;
*[[Sulfur Dune]] ([[Sulfur]])&lt;br /&gt;
*[[Gold Mine]] ([[Gold]])&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
*[[Abandoned Mine]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure map]]&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Golden_Bow&amp;diff=2773</id>
		<title>Golden Bow</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Golden_Bow&amp;diff=2773"/>
		<updated>2009-05-05T07:58:15Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Equipped in a [[misc.]] slot, this bow eliminates all [[Range Penalty|Range]]/[[Obstacle Penalty|Obstacle Penalties]] for your shooters, but unlike the combo artifact [[Bow of the Sharpshooter]], adjacent enemies must still be attacked in melee.&lt;br /&gt;
&lt;br /&gt;
Class: [[Major Artifacts|Major]]&lt;br /&gt;
&lt;br /&gt;
Basic [[Cost]]: 40000 [[gold]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Artifacts]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sharpshooter&amp;diff=2772</id>
		<title>Sharpshooter</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sharpshooter&amp;diff=2772"/>
		<updated>2009-05-05T07:57:53Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creaturestats|Neutral|12|10|32|8-10|15|9|No [[Range Penalty|Range]] or [[Obstacle Penalty|Obstacle Penalties]]||4|400 [[gold]]}}&lt;br /&gt;
==Dwelling==&lt;br /&gt;
Sharpshooter is recruited in [[Treetop Tower]].&lt;br /&gt;
==Upgrading==&lt;br /&gt;
Can&#039;t be upgraded, nor can you upgrade the below units at a [[Treetop Tower]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment:&#039;&#039;&#039; [[Gelu]], a campaign hero, can train [[Archer]]s, [[Marksman|Marksmen]], [[Wood Elf|Wood Elves]] or [[Grand Elf|Grand Elves]] to be Sharpshooters (for obscene amounts of gold).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
&lt;br /&gt;
In large numbers (above 10), Sharpshooters can tear through enemies &#039;&#039;fast&#039;&#039;, easily contending with the [[Titan]]&#039;s. Their inherent No Range/Obstacle Penalties ability permits players to focus on other tasks rather than hunting for the [[Golden Bow]] and [[Bow of the Sharpshooter]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Units]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=2771</id>
		<title>Necromancy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Necromancy&amp;diff=2771"/>
		<updated>2009-05-05T07:50:45Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: /* Background information */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Background information==&lt;br /&gt;
&lt;br /&gt;
Necromancy is one of many [[Secondary Skills]]. Unlike the other secondary skills, Necromancy is not learned. That is to say that only the [[Necropolis]] heroes [[Necromancers]] and [[Death Knights]] can normally have this skill, and each of them already starts with it. [[Witches]] were sometimes able to learn Necromancy when leveling, but this was changed in later versions. Non-necropolis heroes can learn Necromancy from [[Witch Hut]]s or [[Scholar (adventure map)|Scholar]]s if the mapmakers allow it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended for:&#039;&#039;&#039; N/A. Necropolis heroes already start with Necromancy.&lt;br /&gt;
&lt;br /&gt;
==Description==&lt;br /&gt;
&lt;br /&gt;
When a hero wins a battle, a portion of the opposition killed is resurrected as skeletons and added to the hero&#039;s army.&lt;br /&gt;
&lt;br /&gt;
*Basic effect: 10% of enemy battlefield dead are resurrected as [[Skeleton]]s.&lt;br /&gt;
*Advanced effect: 20% of enemy battlefield dead are resurrected as [[Skeleton]]s.&lt;br /&gt;
*Expert effect: 30% of enemy battlefield dead are resurrected as [[Skeleton]]s.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroes with a specialty in this skill==&lt;br /&gt;
*[[Isra]] the [[Death Knight]]&lt;br /&gt;
*[[Vidomina]] the [[Necromancer]]&lt;br /&gt;
&lt;br /&gt;
==Artifacts affecting this skill==&lt;br /&gt;
*[[Amulet of the Undertaker]]&lt;br /&gt;
*[[Vampire&#039;s Cowl]]&lt;br /&gt;
*[[Dead Man&#039;s Boots]]&lt;br /&gt;
*[[Cloak of the Undead King]] {{insod}}&lt;br /&gt;
&lt;br /&gt;
==Buildings affecting this skill==&lt;br /&gt;
*[[Necromancy Amplifier]] &lt;br /&gt;
*[[Soul prison]]&lt;br /&gt;
&lt;br /&gt;
==Additional information==&lt;br /&gt;
If you don&#039;t have [[Skeleton]]s or an empty army slot, but do have [[Skeleton warrior]]s, you will get [[skeleton warrior]]s, but only 2/3 of normal numbers.&lt;br /&gt;
&lt;br /&gt;
==In-depth==&lt;br /&gt;
&lt;br /&gt;
 This is copied from http://www.heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11784,&lt;br /&gt;
 and originally written by angelito.  Edited for clarity.&lt;br /&gt;
&lt;br /&gt;
Many times I thought about the necromancy skill and how it works exactly. When I read my &amp;quot;Heroes-updater-list&amp;quot;, where there is described what was changed with which patch, there was a point about the &amp;quot;reworking&amp;quot; of that skill coming with the 1.3 patch.&lt;br /&gt;
So I think since this version, that skill works fine and could be explained very easy (with one exception....but read that later...).&lt;br /&gt;
&lt;br /&gt;
===Basic===&lt;br /&gt;
Some question had to be figured out:&lt;br /&gt;
&lt;br /&gt;
;Which necromancy skill counts, the one you have before you go into a fight, or the one which you have after the fight?  Normally the level-up happens first, and then the result of the risen [[skeleton]]s is shown. : After some testing, it&#039;s clear. The skill you have before you get into a fight is counted.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;How do the necromancy bonuses count? Are they cumulative, or are they all based on your necromancy skill? : I also did some testing here. They are all cumulative.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
That means that if you have expert necromancy, have built the [[Necromancy amplifier]], and have the [[Vampire&#039;s Cowl]], then your effective necromancy skill is 50%.&lt;br /&gt;
&lt;br /&gt;
;One exception : The skill specialty &amp;quot;Necromancy&amp;quot;, like [[Isra]] has, is always based on the &amp;quot;natural&amp;quot; necromancy skill the hero has. That means, if [[Isra]] is level 20, his necromancy skill does NOT rise to 100%, but up to 80% (30% expert necromancy, 30% specialty (20*5% of 30), 10% amplifier, 10% [[Vampire&#039;s Cowl]]).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;When I have expert necromancy (30%) and fight against a stack of 100 creatures, how come there are not exactly 30 [[skeleton]]s raised after the fight? :This is the most misunderstood fact of this skill, and I think that is what is meant with the &amp;quot;reworking of that skill&amp;quot;. The number of raised skeletons is &#039;&#039;not&#039;&#039; based on the number of creatures you are fighting, but rather on the total of their [[health|hit points]]! &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt;This is not entirely true. Both Health and numbers are calculated, and the smaller of those are used. This means that numbers are the limiting factor in almost all cases.&lt;br /&gt;
&lt;br /&gt;
===Examples===&lt;br /&gt;
====Example 1====&lt;br /&gt;
&lt;br /&gt;
You fight against 1000 [[Gremlin]]s and have expert necromancy.&lt;br /&gt;
How many [[Skeleton]]s will be raised?&lt;br /&gt;
&lt;br /&gt;
*Total [[health|hit points]] of the gremlins were 1000*4 = 4000&lt;br /&gt;
*Expert necromancy means 30% of &amp;quot;hit points&amp;quot; will raise = 1200&lt;br /&gt;
*How many skeletons will you &amp;quot;get&amp;quot; for 1200 hit points?&lt;br /&gt;
Right...exactly 200.&lt;br /&gt;
&lt;br /&gt;
====Example 2====&lt;br /&gt;
&lt;br /&gt;
You fight against 30 [[Gremlin]]s and have basic necromancy.&lt;br /&gt;
How many [[Skeleton]]s will be raised?&lt;br /&gt;
&lt;br /&gt;
*Total [[health|hit points]] of the gremlins were 30*4 = 120&lt;br /&gt;
*Basic necromancy means 10% of &amp;quot;hit points&amp;quot; will raise = 12&lt;br /&gt;
*How many skeletons will you &amp;quot;get&amp;quot; for 12 hit points?&lt;br /&gt;
Exactly 2.&lt;br /&gt;
&lt;br /&gt;
====Example 3====&lt;br /&gt;
&lt;br /&gt;
You fight against 500 [[Gremlin]]s and have expert necromancy, a [[Necromancy amplifier]], the [[Amulet of the Undertaker]], and [[Isra]] Level 10.&lt;br /&gt;
How many [[Skeleton]]s will be raised?&lt;br /&gt;
&lt;br /&gt;
*Total [[health|hit points]] of the gremlins were 500*4 = 2000&lt;br /&gt;
*Expert necromancy (30%), [[Isra]] Level 10 (10*5% of 30% = 15%), amplifier (10%), amulet (5%); that makes 60%&lt;br /&gt;
*60% of 2000 hit points = 1200 hit points.&lt;br /&gt;
*How many skeletons will you &amp;quot;get&amp;quot; for 1200 hit points?&lt;br /&gt;
Exactly 200.&lt;br /&gt;
&lt;br /&gt;
====Summary====&lt;br /&gt;
So there are some points to notice:&lt;br /&gt;
&lt;br /&gt;
*You can&#039;t raise more [[skeleton]]s than the number of creatures you are fighting against.&lt;br /&gt;
*Your necromancy skill can&#039;t rise above 100%.&lt;br /&gt;
&lt;br /&gt;
This fact is especially relevant when you play with [[Isra]] or [[Vidomina]], who have necromancy as their specialty.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Take a look at this situation:&#039;&#039;&#039;&amp;lt;br&amp;gt;&lt;br /&gt;
You are an expert necromancer, have all 3 necromancy artifacts ([[Amulet of the Undertaker]], [[Vampire&#039;s Cowl]], and [[Dead Man&#039;s Boots]], but not as a [[combination artifact]]) and 2 towns where the [[Necromancy amplifier]] is built. That will give a total of 80% necromancy skill. When your hero now is Level 20, normally this number will rise to 110% (Level 20= 20*5% of 30 = 30%).&lt;br /&gt;
&amp;lt;br&amp;gt;But that is not possible.&lt;br /&gt;
&lt;br /&gt;
If you fight against 1000 [[gremlin]]s with 100% necromancy skill, you will raise 666 [[skeleton]]s (1000*4=4000, 4000/6=666).&lt;br /&gt;
There is nothing you can do to raise this number of skeletons after that fight. (I made [[Isra]] a level 50 hero and he raised exactly 666 skeletons).&lt;br /&gt;
&lt;br /&gt;
===The 3 stack thing===&lt;br /&gt;
But now I will mention the one exception I could not figure out.&lt;br /&gt;
&lt;br /&gt;
When I did those test fights, the [[gremlin]]s were split into 1 or 2 [[stack]]s (I fought with 100 [[Titan]]s) and the calculations were all great, in theory and in practice.&lt;br /&gt;
But sometimes, the gremlins were split into 3 stacks, and then the calculation did not work exactly: the number of risen skeletons was smaller than calculated.&lt;br /&gt;
&lt;br /&gt;
So I tried to figure out when 1 or 2 stacks would appear and when there were more stacks of gremlins.&lt;br /&gt;
&lt;br /&gt;
I tried it with nearly every number between 10 and 100.&lt;br /&gt;
Only when there were 40 gremlins were they separated into 3 stacks. I tried 80, 120, 160... every time there were 2 stacks.  I tried 400, 4000... every time 2 stacks (I changed the number of my [[titan]]s, I changed the spreading... always the same).&lt;br /&gt;
The next number I could figure out where the gremlins were split into 3 stacks was 2000 (I chose some random numbers and was lucky).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Here are the test results against a neutral stack of 40 gremlins (which were split in 3 stacks: 14, 13, and 13):&lt;br /&gt;
&lt;br /&gt;
With basic necromancy, only 1 skeleton was raised after the fight (normally it would be at least 2: 40*4=160, 10% of 160=16; this makes 2 skeletons with 4 hit points left).&lt;br /&gt;
&lt;br /&gt;
With expert necromancy, only 6 skeletons were raised after the fight&lt;br /&gt;
(normally it would be exactly 8: 30% of 160 = 48; this makes exactly 8 skeletons).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Then I did the same fight against a hero with 40 gremlins:&lt;br /&gt;
&lt;br /&gt;
Against 1 stack.............. 8 skeletons raised&lt;br /&gt;
Against 2 stacks (20, 20).... 8 skeletons raised&lt;br /&gt;
Against 3 stacks (14, 13, 13) 6 skeletons raised???&lt;br /&gt;
&lt;br /&gt;
I tried it with more than 3 stacks (500 gremlins in 5 stacks to 100), and it works fine, exactly as calculated.&lt;br /&gt;
&lt;br /&gt;
Tried it with different numbers per stack (4 times 100, 1 time 101), works fine also.&lt;br /&gt;
&lt;br /&gt;
So there has to be a (for me) &amp;quot;unknown&amp;quot; factor when fighting against a stack of creatures which were split into 3 stacks... does anybody know this? &#039;&#039;Or it&#039;s just a bug. --[[User:Terra|Terra]]&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
===Afterword===&lt;br /&gt;
Please remember, that this calculation works only since version 1.3!&lt;br /&gt;
Hope I helped some guys to figure out how they can raise 3000 skeletons on week 6...&lt;br /&gt;
&lt;br /&gt;
Though I know necro is banned in the zone mostly, this could be interesting stuff for some of you.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary Skills]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Double_attack&amp;diff=2770</id>
		<title>Double attack</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Double_attack&amp;diff=2770"/>
		<updated>2009-05-05T07:09:20Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;Strikes twice&#039;&#039; is a creature special ability that enables the [[stack]] to attack the same target twice, with the second strike taking place after any retaliation. The [[Crusader]] and [[Wolf Raider]] have this ability.&lt;br /&gt;
&lt;br /&gt;
The corresponding ability for [[Ranged unit|shooter]]s is known as &#039;&#039;shoots twice&#039;&#039;, and works identically. Creatures with this ability are [[Marksman|Marksmen]] and [[Grand Elf|Grand Elves]].&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Magic_Resistance&amp;diff=2769</id>
		<title>Magic Resistance</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Magic_Resistance&amp;diff=2769"/>
		<updated>2009-05-05T07:04:19Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The ability of [[Dwarf|Dwarves]], [[Battle Dwarf|Battle Dwarves]] and [[Crystal Dragon]]s to completely resist a spell aimed at them.&lt;br /&gt;
&lt;br /&gt;
This does not stop area effect, mass spells or a [[Chain Lightning]] that already has begun leaping from affecting other creatures, even if they are aimed at the creatures.&lt;br /&gt;
&lt;br /&gt;
The ability can be gained or improved through the [[Secondary Skill]] [[Resistance]] (cumulative with the Magic Resistance artifacts), or by standing next to a [[Unicorn]] or [[War Unicorn]]&lt;br /&gt;
&lt;br /&gt;
As suggested above if Chain Lightning is resisted by the first creature then the spell is stopped completely.&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wraith&amp;diff=2768</id>
		<title>Wraith</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wraith&amp;diff=2768"/>
		<updated>2009-05-05T06:58:22Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creaturestats|Necropolis|7|7|0|3-5|18|7|[[Undead]] + [[Regenerating]] + Drains enemy hero&#039;s [[Spell Point]]s each round||7|230 [[gold]]}}&lt;br /&gt;
==Dwelling==&lt;br /&gt;
Wraith is recruited in Upg. [[Tomb of Souls]].&lt;br /&gt;
==Upgrading==&lt;br /&gt;
This is the upgraded version of [[Wight]].&lt;br /&gt;
&lt;br /&gt;
==Strategies==&lt;br /&gt;
Use multiple stacks to really reduce an opposing hero&#039;s spell points. Quite useful to cripple the player coming towards your town with a badass magic hero.&lt;br /&gt;
&lt;br /&gt;
[[Category: Units]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forgetfulness&amp;diff=2767</id>
		<title>Forgetfulness</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forgetfulness&amp;diff=2767"/>
		<updated>2009-05-05T06:55:03Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spelltable|Water Magic|12|1 round/[[Spell Power]]|3rd|}}&lt;br /&gt;
&lt;br /&gt;
{{skills|Effect|Target units ranged damage reduced by 50%|Cost reduced by 3|All enemy ranged units have their ranged attacks disabled|Same as advanced}}&lt;br /&gt;
&lt;br /&gt;
===Units immune to its effects===&lt;br /&gt;
*[[Titan]]s&lt;br /&gt;
*[[Lich]]es/[[Power Lich]]es&lt;br /&gt;
*[[Storm Elemental]]s&lt;br /&gt;
*[[Ice Elemental]]s&lt;br /&gt;
&lt;br /&gt;
===Artifacts rendering units immune to Forgetfulness===&lt;br /&gt;
*[[Pendant of Total Recall]]&lt;br /&gt;
*[[Badge of Courage]]&lt;br /&gt;
&lt;br /&gt;
===Comments===&lt;br /&gt;
Bugged. What&#039;s listed here is the actual effect.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fireball&amp;diff=2766</id>
		<title>Fireball</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fireball&amp;diff=2766"/>
		<updated>2009-05-05T06:49:00Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: /* Units capable of casting Fireball */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spelltable|Fire Magic|15|Instant|3rd}}&lt;br /&gt;
&lt;br /&gt;
Stacks in target hex and it&#039;s surrounding hexes take damage&lt;br /&gt;
{{skills|Effect|Damage is ([[Spell Power]] * 10 +15)|Cost reduced by 3|Damage is ([[Spell Power]] * 10 +30)|Damage is ([[Spell Power]] * 10 +60)}}&lt;br /&gt;
&lt;br /&gt;
==Units immune to its effects==&lt;br /&gt;
*[[Efreet]]i/[[Efreet Sultan]]s&lt;br /&gt;
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s&lt;br /&gt;
*[[Firebird]]s/[[Phoenix]]es&lt;br /&gt;
&lt;br /&gt;
==Units extra vulnerable to its effects==&lt;br /&gt;
*[[Water Elemental|Water]]/[[Ice Elemental]]s&lt;br /&gt;
&lt;br /&gt;
==Units capable of casting Fireball==&lt;br /&gt;
*[[Magog]]s&lt;br /&gt;
*[[Fairy Dragon]]s&lt;br /&gt;
&lt;br /&gt;
== Heroes that specialize in Fireball==&lt;br /&gt;
*[[Xarfax]] the [[Heretic]]&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
Most useful for destroying [[Clone]]s and damaging something else at the same time. Can also destroy your own clones.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Inferno (spell)]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fireball&amp;diff=2765</id>
		<title>Fireball</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fireball&amp;diff=2765"/>
		<updated>2009-05-05T06:48:43Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spelltable|Fire Magic|15|Instant|3rd}}&lt;br /&gt;
&lt;br /&gt;
Stacks in target hex and it&#039;s surrounding hexes take damage&lt;br /&gt;
{{skills|Effect|Damage is ([[Spell Power]] * 10 +15)|Cost reduced by 3|Damage is ([[Spell Power]] * 10 +30)|Damage is ([[Spell Power]] * 10 +60)}}&lt;br /&gt;
&lt;br /&gt;
==Units immune to its effects==&lt;br /&gt;
*[[Efreet]]i/[[Efreet Sultan]]s&lt;br /&gt;
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s&lt;br /&gt;
*[[Firebird]]s/[[Phoenix]]es&lt;br /&gt;
&lt;br /&gt;
==Units extra vulnerable to its effects==&lt;br /&gt;
*[[Water Elemental|Water]]/[[Ice Elemental]]s&lt;br /&gt;
&lt;br /&gt;
==Units capable of casting Fireball==&lt;br /&gt;
*[[Magogs]]&lt;br /&gt;
*[[Fairy Dragons]]&lt;br /&gt;
&lt;br /&gt;
== Heroes that specialize in Fireball==&lt;br /&gt;
*[[Xarfax]] the [[Heretic]]&lt;br /&gt;
&lt;br /&gt;
==Comments==&lt;br /&gt;
Most useful for destroying [[Clone]]s and damaging something else at the same time. Can also destroy your own clones.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
*[[Inferno (spell)]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Armageddon&amp;diff=2764</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Armageddon&amp;diff=2764"/>
		<updated>2009-05-05T06:42:26Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: /* Units immune to its effects */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{spelltable|Fire Magic|24|Instant|Fourth}}&lt;br /&gt;
&lt;br /&gt;
Damages all units on the battlefield.&lt;br /&gt;
{{skills|Effect|Damage is ([[Spell Power]] * 50 +30)|Cost reduced by 4|Damage is ([[Spell Power]] * 50 +60)|Damage is ([[Spell Power]] * 50 +120)}}&lt;br /&gt;
&lt;br /&gt;
==Units immune to its effects==&lt;br /&gt;
*[[Efreet]]i/[[Efreet Sultan]]s&lt;br /&gt;
*[[Fire Elemental|Fire]]/[[Energy Elemental]]s&lt;br /&gt;
*[[Magma Elemental]]s&lt;br /&gt;
*[[Firebird]]s/[[Phoenix]]es&lt;br /&gt;
*[[Magic Elemental]]s&lt;br /&gt;
&lt;br /&gt;
==Units extra vulnerable to its effects==&lt;br /&gt;
*[[Water Elemental|Water]]/[[Ice Elemental]]s (?)&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
*[[Dracageddon]]&lt;br /&gt;
*[[Armageddon&#039;s Blade (Artifact)|Armageddon&#039;s Blade]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Cid_SilverWing&amp;diff=2756</id>
		<title>User talk:Cid SilverWing</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Cid_SilverWing&amp;diff=2756"/>
		<updated>2009-04-11T17:54:00Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
&lt;br /&gt;
Glad someone else decided to give a hand. &lt;br /&gt;
I started to get images from the game (small screenshoots). I&#039;ve tried to make a new homepage on my userpage. What do you think of it? [[User:Kdanv/Main Page Test]].&lt;br /&gt;
Keep in touch maybe?&lt;br /&gt;
Take care, [[User:Kdanv|Kdanv]] 10:28, 5 April 2009 (UTC)&lt;br /&gt;
:Doesn&#039;t look like it&#039;s functioning. [[User:Cid SilverWing|Cid SilverWing]]&lt;br /&gt;
Hmmm, what does not function? &lt;br /&gt;
I&#039;ve added a few images, will try to add all creatures in a few days. [[User:Kdanv|Kdanv]] 12:52, 9 April 2009 (UTC)&lt;br /&gt;
&lt;br /&gt;
It only links me back to the main page. [[User:Cid SilverWing|Cid SilverWing]] 13:40, 11 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Morale&amp;diff=2755</id>
		<title>Morale</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Morale&amp;diff=2755"/>
		<updated>2009-04-11T17:52:21Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Morale gives you a chance for an extra turn with an unit in battle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The chance of getting a morale is equal to &#039;&#039;&#039;1/24 * morale value&#039;&#039;&#039;. Note that this can be a negative as well, in which case the unit has bad morale, which causes your units to freeze and skip the turn.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
!Morale !! % chance !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| -3 || 12.5% || Freeze&lt;br /&gt;
|-&lt;br /&gt;
| -2 || 8.3% || Freeze&lt;br /&gt;
|-&lt;br /&gt;
| -1 || 4.2% || Freeze&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 4.2% || Extra move&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 8.3% || Extra move&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 12.5% || Extra move&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base morale is what you get from having an army composed of units from certain towns. You get lower base morale the more towns you have units from in your army ([[Neutral]] counts as a town)- You start off at +1, and get -1 for each new alignment you add.(So if you have creatures from 3 town types, you have -1 as base morale). Bonuses for having [[Archangel]]s and/or [[Undead]] are not counted here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gives good morale&#039;&#039;&#039;&lt;br /&gt;
*The [[Leadership]] skill.&lt;br /&gt;
*Numerous [[Artifacts]] (Crest of Valor, Glyph of Gallantry, Badge of Courage, Pendant of Courage, Still Eye of the Dragon).&lt;br /&gt;
*[[Mirth]]&lt;br /&gt;
*[[Archangel]]s in your army.&lt;br /&gt;
*Numerous Adventure Map objects (Fountain of Youth, Temple, Oasis, Watering Hole, Buoy, Events)&lt;br /&gt;
*Good troops fighting on [[Holy Grounds]] and Evil troops fighting in [[Evil Fog]].&lt;br /&gt;
*Defending in Siege battles (Tavern bestows your troops +1 Morale. [[Brotherhood of the Sword]] gives +2).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gives bad morale&#039;&#039;&#039;&lt;br /&gt;
*Multiple units of different alignements and [[Undead]] units in your army.&lt;br /&gt;
*Fighting [[Bone Dragons]] or [[Ghost Dragons]].&lt;br /&gt;
*[[Sorrow]]&lt;br /&gt;
*Good troops fighting in [[Evil Fog]] or Evil troops fighting on [[Holy Grounds]].&lt;br /&gt;
*[[Spirit of Oppression]] (It negates Good morale, anyway)&lt;br /&gt;
*Events&lt;br /&gt;
*Visiting shipwrecks, crypts etc. and guardians have already been defeated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Golems]], [[Undead]] and [[elemental]] creatures are immune to morale factors.&lt;br /&gt;
&lt;br /&gt;
A hero&#039;s units have double the chance of freezing with bad morale than having a second attack with the same level of good morale.  Not correctly documented in the manual.  Also, morale modifiers are capped at +3 and -3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Morale&amp;diff=2754</id>
		<title>Morale</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Morale&amp;diff=2754"/>
		<updated>2009-04-11T17:50:55Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Morale gives you a chance for an extra turn with an unit in battle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The chance of getting a morale is equal to &#039;&#039;&#039;1/24 * morale value&#039;&#039;&#039;. Note that this can be a negative as well, in which case the unit has bad morale, which causes your units to freeze and skip the turn.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
!Morale !! % chance !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| -3 || 12.5% || Freeze&lt;br /&gt;
|-&lt;br /&gt;
| -2 || 8.3% || Freeze&lt;br /&gt;
|-&lt;br /&gt;
| -1 || 4.2% || Freeze&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 4.2% || Extra move&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 8.3% || Extra move&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 12.5% || Extra move&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base morale is what you get from having an army composed of units from certain towns. You get lower base morale the more towns you have units from in your army([[Neutral]] counts as a town)- You start off at +1, and get -1 for each new alignment you add.(So if you have creatures from 3 town types, you have -1 as base morale). Bonuses for having [[Archangel]]s and/or [[Undead]] are not counted here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gives good morale&#039;&#039;&#039;&lt;br /&gt;
*The [[Leadership]] skill.&lt;br /&gt;
*Numerous [[Artifacts]] (Crest of Valor, Glyph of Gallantry, Badge of Courage, Pendant of Courage, Still Eye of the Dragon).&lt;br /&gt;
*[[Mirth]]&lt;br /&gt;
*[[Archangel]]s in your army.&lt;br /&gt;
*Numerous Adventure Map objects (Fountain of Youth, Temple, Oasis, Watering Hole, Buoy, Events)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gives bad morale&#039;&#039;&#039;&lt;br /&gt;
*Multiple units of different alignements and [[Undead]] units in your army.&lt;br /&gt;
*Fighting [[Bone Dragons]] or [[Ghost Dragons]].&lt;br /&gt;
*[[Sorrow]]&lt;br /&gt;
*Good troops fighting in [[Evil Fog]] or Evil troops fighting on [[Holy Grounds]].&lt;br /&gt;
*[[Spirit of Oppression]] (It negates Good morale, anyway)&lt;br /&gt;
*Events&lt;br /&gt;
*Visiting shipwrecks, crypts etc. and guardians have already been defeated.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Golems]], [[Undead]] and [[elemental]] creatures are immune to morale factors.&lt;br /&gt;
&lt;br /&gt;
A hero&#039;s units have double the chance of freezing with bad morale than having a second attack with the same level of good morale.  Not correctly documented in the manual.  Also, morale modifiers are capped at +3 and -3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Surrender&amp;diff=2753</id>
		<title>Surrender</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Surrender&amp;diff=2753"/>
		<updated>2009-04-11T17:42:10Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A hero may surrender (or [[retreat]])&lt;br /&gt;
* where defeat is imminent&lt;br /&gt;
* as a means to travel to a distant town (upon being bought in that town&#039;s tavern)&lt;br /&gt;
&lt;br /&gt;
The cost in [[Gold]] of surrendering depends on the level of the hero&#039;s [[Diplomacy]] skill and the number and type of creatures in the hero&#039;s army.&lt;br /&gt;
&lt;br /&gt;
A hero keeps his army if he surrenders.&lt;br /&gt;
&lt;br /&gt;
If he does not have enough Gold to save all his army he can either:&lt;br /&gt;
* keep on fighting to reduce the size of his army&lt;br /&gt;
* [[retreat]] to be sure he is not defeated&lt;br /&gt;
&lt;br /&gt;
A hero may only surrender to another hero, and the latter has no say in the matter (even if he would much rather fight the battle!).&lt;br /&gt;
&lt;br /&gt;
The defending hero may not surrender in a town fight (except for Strongholds with Escape Tunnels of course).&lt;br /&gt;
&lt;br /&gt;
If the hero is facing an enemy hero wielding the [[Shackles of War]], he cannot surrender.&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Retreat&amp;diff=2752</id>
		<title>Retreat</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Retreat&amp;diff=2752"/>
		<updated>2009-04-11T17:41:24Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A hero may retreat when facing another hero or facing wandering creatures.&lt;br /&gt;
&lt;br /&gt;
A hero loses his army when he retreats.&lt;br /&gt;
&lt;br /&gt;
The defending hero may not retreat from a town fight.  There is one exception.  An [[Escape Tunnel]] in a [[Stronghold]] allows the defending hero to retreat.&lt;br /&gt;
&lt;br /&gt;
Retreating (or [[surrender]]ing) is a good idea&lt;br /&gt;
* where defeat is imminent&lt;br /&gt;
* as a means to travel to a distant town (upon being bought in that town&#039;s tavern)&lt;br /&gt;
&lt;br /&gt;
If the hero is facing an enemy hero wielding the [[Shackles of War]], he cannot retreat.&lt;br /&gt;
&lt;br /&gt;
[[Category: Combat]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Cid_SilverWing&amp;diff=2749</id>
		<title>User talk:Cid SilverWing</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Cid_SilverWing&amp;diff=2749"/>
		<updated>2009-04-11T13:40:24Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Welcome==&lt;br /&gt;
&lt;br /&gt;
Glad someone else decided to give a hand. &lt;br /&gt;
I started to get images from the game (small screenshoots). I&#039;ve tried to make a new homepage on my userpage. What do you think of it? [[User:Kdanv/Main Page Test]].&lt;br /&gt;
Keep in touch maybe?&lt;br /&gt;
Take care, [[User:Kdanv|Kdanv]] 10:28, 5 April 2009 (UTC)&lt;br /&gt;
:Doesn&#039;t look like it&#039;s functioning. [[User:Cid SilverWing|Cid SilverWing]]&lt;br /&gt;
Hmmm, what does not function? &lt;br /&gt;
I&#039;ve added a few images, will try to add all creatures in a few days. [[User:Kdanv|Kdanv]] 12:52, 9 April 2009 (UTC)&lt;br /&gt;
It only links me back to the main page. [[User:Cid SilverWing|Cid SilverWing]] 13:40, 11 April 2009 (UTC)&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Efreeti_and_Efreet_Sultan&amp;diff=2739</id>
		<title>Efreeti and Efreet Sultan</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Efreeti_and_Efreet_Sultan&amp;diff=2739"/>
		<updated>2009-04-08T18:37:22Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{creaturestats|Inferno|16|12|0|16-24|90|9|Immune to [[Fire Magic]] + [[Hate]]s [[Genie]]||2|900 [[gold]]}}&lt;br /&gt;
==Description==&lt;br /&gt;
Efreeti are recruited into [[Inferno]] force from the realm of [[Fire Magic]], and are, consequently, immune to fire school spells. They are natural enemies of genies.&lt;br /&gt;
&lt;br /&gt;
==Dwelling==&lt;br /&gt;
Efreets are recruited in [[Fire Lake]].&lt;br /&gt;
==Upgrading==&lt;br /&gt;
Can be upgraded to [[Efreet Sultan]]s for 200 [[gold]] per Efreet.&lt;br /&gt;
&lt;br /&gt;
==Note for non-English speakers==&lt;br /&gt;
One Efreet, but many Efreeti&lt;br /&gt;
&lt;br /&gt;
[[Category: Units]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
1&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Morale&amp;diff=2738</id>
		<title>Morale</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Morale&amp;diff=2738"/>
		<updated>2009-04-08T04:50:52Z</updated>

		<summary type="html">&lt;p&gt;Cid SilverWing: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Morale gives you a chance for an extra turn with an unit in battle.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The chance of getting a morale is equal to &#039;&#039;&#039;1/24 * morale value&#039;&#039;&#039;. Note that this can be a negative as well, in which case the unit has bad morale, which causes your units to freeze and skip the turn.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border=1&lt;br /&gt;
!Morale !! % chance !! Effect&lt;br /&gt;
|-&lt;br /&gt;
| -3 || 12.5% || Freeze&lt;br /&gt;
|-&lt;br /&gt;
| -2 || 8.3% || Freeze&lt;br /&gt;
|-&lt;br /&gt;
| -1 || 4.2% || Freeze&lt;br /&gt;
|-&lt;br /&gt;
| 0 || 0%&lt;br /&gt;
|-&lt;br /&gt;
| +1 || 4.2% || Extra move&lt;br /&gt;
|-&lt;br /&gt;
| +2 || 8.3% || Extra move&lt;br /&gt;
|-&lt;br /&gt;
| +3 || 12.5% || Extra move&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Base morale is what you get from having an army composed of units from certain towns. You get lower base morale the more towns you have units from in your army([[Neutral]] counts as a town)- You start off at +1, and get -1 for each new alignment you add.(So if you have creatures from 3 town types, you have -1 as base morale). Bonuses for having [[Archangel]]s and/or [[Undead]] are not counted here.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gives good morale&#039;&#039;&#039;&lt;br /&gt;
*The [[Leadership]] skill.&lt;br /&gt;
*Some [[Artifacts]].&lt;br /&gt;
*[[Mirth]]&lt;br /&gt;
*[[Archangel]]s in your army.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gives bad morale&#039;&#039;&#039;&lt;br /&gt;
*[[Undead]] units in your army.&lt;br /&gt;
*Some creatures gives enemy army lower morale.&lt;br /&gt;
*[[Sorrow]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Golems]], [[Undead]] and [[elemental]] creatures are immune to morale factors.&lt;br /&gt;
&lt;br /&gt;
A hero&#039;s units have double the chance of freezing with bad morale than having a second attack with the same level of good morale.  Not correctly documented in the manual.  Also, morale modifiers are capped at +3 and -3.&lt;br /&gt;
&lt;br /&gt;
[[Category:Combat]]&lt;/div&gt;</summary>
		<author><name>Cid SilverWing</name></author>
	</entry>
</feed>