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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Clapperburn</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
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	<updated>2026-05-25T20:05:17Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Lord_Haart&amp;diff=31824</id>
		<title>Talk:Lord Haart</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Lord_Haart&amp;diff=31824"/>
		<updated>2018-04-19T14:48:18Z</updated>

		<summary type="html">&lt;p&gt;Clapperburn: /* Lord Haart still available as Knight in SoD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About page appearance ==&lt;br /&gt;
Hmm, the new page look is definetly better than the last one, but in my opinnion, it is still quite messy. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 08:14, 1 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
== Lord Haart still available as Knight in SoD ==&lt;br /&gt;
It seems Lord Haart is still available as a knight in some maps for SoD.&lt;br /&gt;
&lt;br /&gt;
He does not appear under the &amp;quot;Heroes&amp;quot; tab in the editor, but when playing Castle and buying out all the Castle heroes he will eventually show up in the tavern.&lt;br /&gt;
&lt;br /&gt;
Additionally, when all heroes are disabled for a map the &amp;quot;Map Validation&amp;quot; window will show the message:&#039;&#039;&amp;quot;There are only 1 available heroes on this map, but this map requires at least 22 available heroes.&amp;quot; The minimum number of available heroes on a map is ten for each player plus one for each town.  More heroes must be enabled on the &#039;Heroes&#039; page in the &#039;Map Specifications&#039; dialog.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The one hero still enabled is Lord Haart as a Knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This, however, is not the case for all SoD-maps. In the map &amp;quot;Gorlam&#039;s Tentacle Swampland&amp;quot; Lord Haart does not seem to be playable, even when all other Castle heroes are in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does anybody know why this happens? I did not want to add this to the main Lord Haart page, as I don&#039;t know what makes him appear on some maps but not on others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edit:&#039;&#039;&#039;I have done some more testing. He seems to be available on any map where the creator has somehow altered the &amp;quot;Heroes&amp;quot; tab in the map editor; changing properties of a hero or enabling the expansion heroes. On these maps he will replace Sir Mullich. This seems to be a bug because even after undoing any changes he is still available and Sir Mullich unavailable.&lt;br /&gt;
&lt;br /&gt;
I would love to know if anyone else have experienced the same issue or knows more about this.&lt;br /&gt;
&lt;br /&gt;
: Interesting. It might have to do with the fact that both are named Lord Haart. In [[Horn of the Abyss]] they had to rename the [[death knight]] version to Haart Lich in order to show both in the map specifications. --[[user:imahero|imahero]] 00:01, 19 April 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
:: Found a reliable way to create and undo this bug so added a section regarding the bug to the main Lord Haart page.--[[User:Clapperburn|Clapperburn]] ([[User talk:Clapperburn|talk]]) 16:48, 19 April 2018 (CEST)&lt;/div&gt;</summary>
		<author><name>Clapperburn</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Lord_Haart&amp;diff=31823</id>
		<title>Lord Haart</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Lord_Haart&amp;diff=31823"/>
		<updated>2018-04-19T14:44:49Z</updated>

		<summary type="html">&lt;p&gt;Clapperburn: Added &amp;quot;Bugged Haart&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Castle heroes}}{{Hero&lt;br /&gt;
 | picture    = Lord Haart Knight&lt;br /&gt;
 | town       = Castle&lt;br /&gt;
 | class      = Knight&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | biography  = Some have said that Lord Haart&#039;s departure from [[Enroth]] was due to his ties with a Necromantic cult, but his service to the crown of Erathia has been as spotless as it was to [[Roland|Roland Ironfist]] before the Succession Wars.&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | specialty  = Estates&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to estates skill.&lt;br /&gt;
 | skill_1    = Basic Leadership&lt;br /&gt;
 | skill_2    = Basic Estates&lt;br /&gt;
 | troop_1    = Pikeman&lt;br /&gt;
 | troop_2    = Archer&lt;br /&gt;
 | troop_3    = Griffin&lt;br /&gt;
 | nmb_1      = 10–20 &lt;br /&gt;
 | nmb_2      = 4–7&lt;br /&gt;
 | nmb_3      = 2–3  &lt;br /&gt;
 | nospell    = &lt;br /&gt;
 | nowar      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
A high noble Lord of [[Erathia]], Lord Haart belonged to the highest elite military army of Erathia, known as the [[Royal Erathian Military Command]], where he served under orders of [[General Kendal|Gen. Morgan Kendal]] and [[King Nicolas Gryphonheart]], proving to them his &amp;quot;loyalty&amp;quot; to the empire of Erathia in the past. In {{roe}}, Lord Haart was involved in the necromancers&#039; plot to poison King Nicholas Gryphonheart and raised as a [[Lich]]. Later, when the Lich King escapes the control of the necromancers and they seek Erathia&#039;s help to destroy the monster they created, Lord Haart is called upon, unaware that his betrayal of the crown is known to Nicholas&#039; heir, [[Catherine]]. He is brought along only so that the king may avenge himself before being put to rest.&lt;br /&gt;
&lt;br /&gt;
In [[Restoration of Erathia]], Lord Haart is only available as a [[knight]]. In [[Armageddon&#039;s Blade]] and [[Shadow of Death]], Lord Haart is &#039;&#039;usually&#039;&#039; only available as a [[Death Knight|death knight]] and his place as a [[knight]] is taken by [[Sir Mullich]]. &lt;br /&gt;
&lt;br /&gt;
In [[Horn of the Abyss]], Lord Haart is available as a [[knight]] (and replaces [[Sir Mullich]] by default) and Haart Lich is available as a [[Death Knight|death knight]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Bugged Haart ==&lt;br /&gt;
&lt;br /&gt;
Even though the [[knight]] Lord Haart is not usually available to play in the expansions, a bug exists where he will appear on any map where the mapmaker has in some way edited the &#039;&#039;Heroes&#039;&#039; tab under &#039;&#039;Map Specifications&#039;&#039; in the Map Editor. In these cases Lord Haart will replace [[Sir Mullich]] in the starting hero selection but both heroes will be purchaseable from [[tavern|taverns]] in game. Lord Haart is still not available to place as a wandering hero or in a [[prison]] within the Map Editor itself. Nor is it possible to change the properties of this hero as he does not appear in the &#039;&#039;Heroes&#039;&#039; tab.&lt;br /&gt;
Even after undoing any changes to the &#039;&#039;Heroes&#039;&#039; tab in the editor, Lord Haart remains and [[Sir Mullich]] is unchoosable as a starting hero.&lt;br /&gt;
&lt;br /&gt;
An easy way to undo this bug is to close and reopen the Map Editor, open the given map and quickly save. This will make the [[knight]] Lord Haart unavailable and [[Sir Mullich]] available again&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
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&lt;br /&gt;
== Lord Haart the Death Knight ==&lt;br /&gt;
{{Necropolis heroes}}{{Hero&lt;br /&gt;
 | picture    = Lord Haart Death Knight&lt;br /&gt;
 | town       = Necropolis&lt;br /&gt;
 | class      = Death Knight&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Lich&lt;br /&gt;
 | biography  = Resurrected by his cult of Necromantic followers, Lord Haart has emerged a more powerful foe than before.&lt;br /&gt;
 | specialty  = Black Knights&lt;br /&gt;
 | s_text     = Increases the Attack and Defense skills of any [[Black Knight and Dread Knight|Black Knights or Dread Knights]] +5 and damage +10&lt;br /&gt;
 | skill_1    = Basic Necromancy&lt;br /&gt;
 | skill_2    = Basic Estates&lt;br /&gt;
 | troop_1    = Skeleton&lt;br /&gt;
 | troop_2    = Walking Dead&lt;br /&gt;
 | troop_3    = Wight&lt;br /&gt;
 | nmb_1      = 20–30&lt;br /&gt;
 | nmb_2      = 4–6&lt;br /&gt;
 | nmb_3      = 4–6 &lt;br /&gt;
 | spell      = Slow&lt;br /&gt;
 | nowar      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
In order for Haart Lich to be used in the map editor, he has to be enabled in the map specifications.&lt;br /&gt;
&lt;br /&gt;
It is noteworthy, that Death Knights cannot normally learn [[Estates]] secondary skill, unless acquired for example from [[Witch Hut]], but Lord Haart has it by default.&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;br /&gt;
[[Category: Death Knights]]&lt;br /&gt;
[[Category: Knights]]&lt;/div&gt;</summary>
		<author><name>Clapperburn</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Lord_Haart&amp;diff=31821</id>
		<title>Talk:Lord Haart</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Lord_Haart&amp;diff=31821"/>
		<updated>2018-04-18T18:08:13Z</updated>

		<summary type="html">&lt;p&gt;Clapperburn: /* Lord Haart still available as Knight in SoD */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About page appearance ==&lt;br /&gt;
Hmm, the new page look is definetly better than the last one, but in my opinnion, it is still quite messy. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 08:14, 1 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
== Lord Haart still available as Knight in SoD ==&lt;br /&gt;
It seems Lord Haart is still available as a knight in some maps for SoD.&lt;br /&gt;
&lt;br /&gt;
He does not appear under the &amp;quot;Heroes&amp;quot; tab in the editor, but when playing Castle and buying out all the Castle heroes he will eventually show up in the tavern.&lt;br /&gt;
&lt;br /&gt;
Additionally, when all heroes are disabled for a map the &amp;quot;Map Validation&amp;quot; window will show the message:&#039;&#039;&amp;quot;There are only 1 available heroes on this map, but this map requires at least 22 available heroes.&amp;quot; The minimum number of available heroes on a map is ten for each player plus one for each town.  More heroes must be enabled on the &#039;Heroes&#039; page in the &#039;Map Specifications&#039; dialog.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The one hero still enabled is Lord Haart as a Knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This, however, is not the case for all SoD-maps. In the map &amp;quot;Gorlam&#039;s Tentacle Swampland&amp;quot; Lord Haart does not seem to be playable, even when all other Castle heroes are in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does anybody know why this happens? I did not want to add this to the main Lord Haart page, as I don&#039;t know what makes him appear on some maps but not on others.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Edit:&#039;&#039;&#039;I have done some more testing. He seems to be available on any map where the creator has somehow altered the &amp;quot;Heroes&amp;quot; tab in the map editor; changing properties of a hero or enabling the expansion heroes. On these maps he will replace Sir Mullich. This seems to be a bug because even after undoing any changes he is still available and Sir Mullich unavailable.&lt;br /&gt;
&lt;br /&gt;
I would love to know if anyone else have experienced the same issue or knows more about this.&lt;/div&gt;</summary>
		<author><name>Clapperburn</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Lord_Haart&amp;diff=31820</id>
		<title>Talk:Lord Haart</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Lord_Haart&amp;diff=31820"/>
		<updated>2018-04-18T15:33:33Z</updated>

		<summary type="html">&lt;p&gt;Clapperburn: Added &amp;quot;Lord Haart still playable as Knight in SoD&amp;quot; section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== About page appearance ==&lt;br /&gt;
Hmm, the new page look is definetly better than the last one, but in my opinnion, it is still quite messy. –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] 08:14, 1 March 2014 (CET)&lt;br /&gt;
&lt;br /&gt;
== Lord Haart still available as Knight in SoD ==&lt;br /&gt;
It seems Lord Haart is still available as a knight in some maps for SoD.&lt;br /&gt;
&lt;br /&gt;
He does not appear under the &amp;quot;Heroes&amp;quot; tab in the editor, but when playing Castle and buying out all the Castle heroes he will eventually show up in the tavern.&lt;br /&gt;
&lt;br /&gt;
Additionally, when all heroes are disabled for a map the &amp;quot;Map Validation&amp;quot; window will show the message:&#039;&#039;&amp;quot;There are only 1 available heroes on this map, but this map requires at least 22 available heroes.&amp;quot; The minimum number of available heroes on a map is ten for each player plus one for each town.  More heroes must be enabled on the &#039;Heroes&#039; page in the &#039;Map Specifications&#039; dialog.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The one hero still enabled is Lord Haart as a Knight.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
This, however, is not the case for all SoD-maps. In the map &amp;quot;Gorlam&#039;s Tentacle Swampland&amp;quot; Lord Haart does not seem to be playable, even when all other Castle heroes are in use.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Does anybody know why this happens? I did not want to add this to the main Lord Haart page, as I don&#039;t know what makes him appear on some maps but not on others.&lt;/div&gt;</summary>
		<author><name>Clapperburn</name></author>
	</entry>
</feed>