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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FirePaladin2</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=FirePaladin2"/>
	<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php/Special:Contributions/FirePaladin2"/>
	<updated>2026-04-08T23:44:08Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Unused_content&amp;diff=189816</id>
		<title>Unused content</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Unused_content&amp;diff=189816"/>
		<updated>2025-11-26T14:41:43Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: Despite these portraits being used for new heroes in PP, these heroes were never named by NWC&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
This page contains unused content found in the game files. The [[Forge (NWC)|Forge]] town was planned, but then scrapped earlier on in development. Also, see [[Cut content trivia]] for some little known facts!&lt;br /&gt;
=={{roe}}==&lt;br /&gt;
&lt;br /&gt;
===Adventure Map Objects===&lt;br /&gt;
&amp;lt;gallery mode=traditional widths=80px heights=80px style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;&lt;br /&gt;
Image: Market of Time.webp| Certain maps include [[Market of Time]] (e.g., Titan&#039;s Winter, Warmongers in RoE [[1.4|1.0]]).&lt;br /&gt;
Image: Windmill (unused).webp| Alternative [[Windmill]]&lt;br /&gt;
Image: Gnoll Hut2-dwelling.webp| Alternative [[Gnoll Hut]] (present in Gelea&#039;s Champions scenario)&lt;br /&gt;
Image: School of Magic (unused).webp| Alternative [[School of Magic]]&lt;br /&gt;
File:HoMM3 sprite ADCFRA0.webp| Alternative [[Campfire]]&lt;br /&gt;
File:Obelisk 6.webp| Red [[Obelisk]] for underground terrain &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:AVLHOLU0.webp| Alternative underground hole (current is identical to sand hole) &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however, only with placeholder graphics&lt;br /&gt;
&lt;br /&gt;
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your &amp;quot;data&amp;quot; directory or insert it in H3Bitmap.lod using Grayface&#039;s MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your &amp;quot;data&amp;quot; directory or insert it in HotA.lod using Grayface&#039;s MMArchive. All unused objects can be found under &amp;quot;Towns&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
=== Unused creatures ===&lt;br /&gt;
&amp;lt;gallery mode=traditional&amp;gt;&lt;br /&gt;
File:Banshee render.jpg|[[Will-o-the-Wisp]]&lt;br /&gt;
File:Lobstrosity concept art.jpg|[[Lobstrosity]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Animations ====&lt;br /&gt;
&amp;lt;gallery mode=traditional&amp;gt;&lt;br /&gt;
File:Zealot Cast Up crop.webp|Spell casting animations for [[Zealot|Zealots]]&lt;br /&gt;
File:Centaur Shoot Straight crop.webp|[[Centaur|Centaurs]] have unused shooting animation and unused shooting sound (HoMM2 leftover).&lt;br /&gt;
File:Centaur Captain Shoot Straight crop.webp|[[Centaur Captain|Centaur Captains]] have unused shooting animation and unused shooting sound (HoMM2 leftover).&lt;br /&gt;
File:Dendroid Soldier Cast Up crop.webp|Spell casting animations for [[Dendroid Soldier|Dendroid Soldiers]]&lt;br /&gt;
File:War Unicorn Cast Up crop.webp|Spell casting animations for [[War Unicorn|War Unicorns]]&lt;br /&gt;
File:Efreeti Cast Straight crop.webp|Spell casting animations for [[Efreet]]&lt;br /&gt;
File:Efreet Sultan Cast Straight crop.webp|Spell casting animations for [[Efreet|Efreet Sultans]]&lt;br /&gt;
File:Vampire Lord Cast Up crop.webp|Spell casting animations for [[Vampire Lord|Vampire Lords]]&lt;br /&gt;
File:Dread Knight Cast Up crop.webp|Spell casting animations for [[Dread Knight|Dread Knights]]&lt;br /&gt;
File:Harpy Hag Cast Straight crop.webp|Spell casting animations for [[Harpy Hag|Harpy Hags]]&lt;br /&gt;
File:Beholder Unused Death crop.webp|Alternative [[Beholder]]&#039;s death animation and death sound &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}} as a result of death from a spell)&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:Evil Eye Unused Death crop.webp|Alternative [[Evil Eye]]&#039;s death animation and death sound &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}} as a result of death from a spell)&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
File:Minotaur King Cast Up crop.webp|Spell casting animations for [[Minotaur King|Minotaur Kings]]&lt;br /&gt;
File:Cyclops King Cast Up crop.webp|Spell casting animations for [[Cyclops King|Cyclops Kings]]&lt;br /&gt;
File:Gold Golem Unused Death crop.webp|Alternative [[Gold Golem]] death animation &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}} as a result of death from a spell)&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== Sounds ====&lt;br /&gt;
*Spellcasting sounds for:&lt;br /&gt;
**[[War Unicorn|War Unicorns]]&lt;br /&gt;
**[[Efreet Sultan|Efreet Sultans]]&lt;br /&gt;
**[[Harpy Hag|Harpy Hags]]&lt;br /&gt;
**[[Minotaur King|Minotaur Kings]]&lt;br /&gt;
**[[Manticore|Manticores]]&lt;br /&gt;
**[[Scorpicore|Scorpicores]]&lt;br /&gt;
**[[Serpent Fly and Dragon Fly|Dragon Flies]]&lt;br /&gt;
*Unused sound of [[Magog|Magog&#039;s]] Fireball&lt;br /&gt;
*[[Devils|Devils&#039;]] moving sound&lt;br /&gt;
*Alternative [[Lich|Liches&#039;]] melee sound (HoMM2 leftover)&lt;br /&gt;
*Leftover HoMM2 shooting turret sound&lt;br /&gt;
&lt;br /&gt;
===Alternative spell effects and sounds===&lt;br /&gt;
*The game contains alternative animations of [[Berserk]], [[Bless]], [[Curse]], [[Stone Skin]], [[Cure]], [[Dispel]], [[Forgetfulness]], [[Frost Ring]]. They&#039;re very similar to the final animations, just slightly slower coming up and fading out.&lt;br /&gt;
*Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1.&lt;br /&gt;
*Alternative [[Fire Shield]] sound&lt;br /&gt;
&amp;lt;gallery mode=traditional&amp;gt;&lt;br /&gt;
File:HOMM3 sprites c13spf0.gif|Alternative [[Fireball]] animation&lt;br /&gt;
File:HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa|Medusas]] and [[Basilisk|Basilisks]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
===Morale and Luck values===&lt;br /&gt;
In the game files, there are lines intended to show the hero&#039;s army&#039;s luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).&lt;br /&gt;
&lt;br /&gt;
===Miscellaneous===&lt;br /&gt;
* Negative [[luck]] &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
Fear.png | Fear spell |link=Fear (spell)&lt;br /&gt;
File:Scroll_Fear.png | Fear spell scroll|link=Fear (spell)&lt;br /&gt;
HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]]&lt;br /&gt;
Unnamed Hero render.jpg | Unnamed Hero render&lt;br /&gt;
Unnamed Heroine render.jpg | Unnamed Heroine render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{ab}}==&lt;br /&gt;
*Sounds for [[Rogue]]&lt;br /&gt;
*Shooting sound for [[Faerie Dragon]] &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Building names ===&lt;br /&gt;
In the game files, alternative names for some of the Conflux creature dwellings are listed. They are as follows: &lt;br /&gt;
* Flower of Life - [[Pixies]]&lt;br /&gt;
* Enchanted Flower - [[Sprite|Sprites]]&lt;br /&gt;
* Temple of Clouds - [[Storm Elemental|Storm Elementals]]&lt;br /&gt;
* Temple of Ice - [[Ice Elemental|Ice Elementals]]&lt;br /&gt;
* Temple of Magma - [[Magma Elemental|Magma Elementals]]&lt;br /&gt;
* Temple of Magic - [[Magic Elemental|Magic Elementals]]&lt;br /&gt;
* Funeral Pyre - [[Phoenixes]]&lt;br /&gt;
&lt;br /&gt;
=={{sod}}==&lt;br /&gt;
*Combination artifacts:&lt;br /&gt;
**Diplomat&#039;s Suit &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}} as [[Diplomat&#039;s Cloak]])&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
**Mire of Neutrality&lt;br /&gt;
**[[Ironfist of the Ogre]] &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
File:Combat Favourable-Winds.png| [[Favorable Winds]] battlefield&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
Bofcship.png | [[Airship]] building for [[Factory]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The original concept for the airship was to have it tied to the Factory. Ultimately, [[Horn of the Abyss/Team Interview (2024)#Airship Yard|the decision was made]] to have airship yards only as map objects instead.&lt;br /&gt;
&lt;br /&gt;
[[category: Game Content]]&lt;br /&gt;
[[category: Cut Content]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Fall_of_Sandro&amp;diff=186980</id>
		<title>Talk:Fall of Sandro</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Fall_of_Sandro&amp;diff=186980"/>
		<updated>2025-10-31T18:51:25Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;near Yog spawn I saw the pit with view earth but on the map it&#039;s invisible somehow lol&lt;br /&gt;
[[File:Screenshot 2025-10-31 180407.png|thumb]]&lt;br /&gt;
:The Ore Pit is simply just covered by the Clover Fields. You can see a bit of it to the top left area of the terrain object.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 18:51, 31 October 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Khazandar&amp;diff=165864</id>
		<title>Khazandar</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Khazandar&amp;diff=165864"/>
		<updated>2025-08-10T14:55:13Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;A [[Bracada|Bracadan]] mage, once based in the town of [[Tarach&#039;s Cove]], &#039;&#039;&#039;Khazandar&#039;&#039;&#039; was considered a renegade by many wizards because of his mercenary attitude. He was eventually demoted from [[Archmage]] to [[Alchemist]]. Although he prided himself to have unchallenged skills as an alchemist and weaponsmith, this demotion left him resentful and, as revenge, he became even more mercenary, working for anyone who had the gold to commission his work. He is known to have created, for example, an adamantine hammer for the High Priest of the [[Temple of Baa]], a cult created by [[Xenofex]] in [[Enroth (continent)|Enroth]].&lt;br /&gt;
&lt;br /&gt;
Foreseeing his role in creating the the [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]], the [[Elemental Lords]] sent heroes to secure him and keep him hidden. During the [[Erathia-Kreegan war]], [[Xeron]], however,  defeated these heroes, found the Grand Forgesmith, and delivered to him the necessary components to create the artifact. These relics were the [[Shield of the Damned]], the [[Sword of Hellfire]] and the [[Breastplate of Brimstone]], with the Blade&#039;s creation also involving the four elements mixed with [[devil]]&#039;s ichor. Khazandar&#039;s price for his services was a large sum of gold and being spared when the Blade would ravage the world. When the weapon was successfully forged, however, Xeron ordered his death. Soon after, [[Gelu]] found Khazandar crucified and humiliated, his corpse left to rot on a cross in [[Jagos]], an [[Inferno]] in northern Eeofol, near the [[AvLee]]an border.&lt;br /&gt;
&lt;br /&gt;
Khazandar later appeared in [[Roland]]&#039;s to tell his tale and warn him of the danger of letting oneself be blinded by the desire for revenge.&lt;br /&gt;
&lt;br /&gt;
=== {{hota}}{{-wh}} ===&lt;br /&gt;
Despite his semi-ostracism, Khazandar kept in touch with [[Frederick]], who considered him to be &amp;quot;the freest mind in Bracada&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Originally trained by [[Galen]].&lt;br /&gt;
* By the time [[Xeron]] found him, Khazandar lived in a part of [[Grainrich]]  on the outskirts of the [[Contested Lands]], just south of the [[Great Lake]]. His house was in the tunnels left behind by [[Nighon]] during the recent invasion of [[Erathia]].&lt;br /&gt;
* Despite finding him before Xeron, the [[Great Conflux]] did not kill Khazandar to prevent the Blade from being forged, merely surrounding him. Xeron mused on this display of mercy ruining their efforts.&lt;br /&gt;
* Devil&#039;s ichor first appeared in {{mm7}}, where it serves as an alchemical reagent for making yellow potions. It is harvested from the bodies of dead [[Kreegan]]s.&lt;br /&gt;
* It is not firmly established whether the Khazandar from the dream in [[Oblivion&#039;s Edge]] is Khazandar&#039;s spirit or Roland&#039;s own subconscious, with both being likely.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Khazandar.jpg| Khazandar in his underground home&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Supporting character]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Erathia&amp;diff=165735</id>
		<title>Erathia</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Erathia&amp;diff=165735"/>
		<updated>2025-08-09T14:33:05Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__NOTOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center; margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Erathia&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File: Erathia.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;All Countries&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Antagarich - All Countries.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left; width:440px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center; margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;NE&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Erathia NE.png|200px]][[File:Erathia NE.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;East 1&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Erathia East1.png|200px]][[File:Erathia East1.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;East 2&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Erathia East2.png|200px]][[File:Erathia East2.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;SE&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Erathia SE.png|200px]][[File:Erathia SE.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;West&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Erathia West.png|200px]][[File:Erathia West.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Far West&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Antagarich West.png|200px]][[File:Antagarich West.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{About|NOTE: &#039;Erathia&#039; is sometimes used generically to refer to all of [[Antagarich]] (especially in the {{ll}}{{-wll}}).}}&lt;br /&gt;
&#039;&#039;&#039;Erathia&#039;&#039;&#039; is a kingdom on the continent of [[Antagarich]]. It is ruled by [[Gryphonheart|Gryphonheart dynasty]], and it is inhabited mostly by the humans. Most of the campaigns in {{homm3}} - {{roe}} and its expansions {{ab}} and {{sod}} take place in Erathia.&lt;br /&gt;
&lt;br /&gt;
Erathia is mainly represented by the {{town|Castle}}. To a lesser extent, it is represented by the {{town|Rampart}} and the {{town|Tower}}.&lt;br /&gt;
&lt;br /&gt;
Its capital is [[Steadwick]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Rulers ==&lt;br /&gt;
* [[King Rion Gryphonheart]]&lt;br /&gt;
* {{H|Queen Allison Gryphonheart|hero_link=Allison|image=Catherine|0=}}&lt;br /&gt;
* {{H|Mad King Gryphonheart|image=Roland|0=}}&lt;br /&gt;
* {{H|King Niven Gryphonheart|hero_link=Niven|image=Christian|0=}}&lt;br /&gt;
* King David Gryphonheart IV - Ruled during the beginning of the [[Timber Wars]].&lt;br /&gt;
* King Aaron Gryphonheart IV - Put down the [[Harmondale]] rebellion of 817 [[AS]], but soon died fighting [[AvLee]].&lt;br /&gt;
* {{H|King Nicolas Gryphonheart|image=Nicolas Gryphonheart|0=}}&lt;br /&gt;
* {{H|Queen Catherine Ironfist (née Gryphonheart)|hero_link=Catherine|image=Catherine|0=}}&lt;br /&gt;
* {{H|General Morgan Kendal|hero_link=General Kendal|image=General Kendal|0=}}&lt;br /&gt;
* Unidentified new king&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The nation was founded by [[Rion Gryphonheart]] during his uprising against the Barbarian King [[Tarnum]]. The throne remained in the hands of the Gryphonheart dynasty until [[Catherine|Queen Catherine]] married [[Roland|Roland Ironfist]] of [[Enroth (nation)|Enroth]].&lt;br /&gt;
&lt;br /&gt;
In 1164 [[AS]], King [[Nicolas Gryphonheart]] was poisoned by [[Lord Haart]]. General [[Morgan Kendal]] took control of the country in absence of the former king&#039;s daughter and heir to the throne, Catherine Gryphonheart, who was living on the continent Enroth with her husband, Roland Ironfist, King of Enroth. Erathia&#039;s neighbours chose to take advantage of this situation. The west part of Erathia was invaded by Tatalia and Krewlod forces, the east and south were taken under the control of the united Eeofol and Nighon armies, and the north fell to Deyja. After the initial attack, Queen Catherine finally arrived from Enroth and landed on the shores of Southern Erathia. With the help of Enrothian knight [[Sir Christian]], she was able to regain control of this part of country, and began her march for the Erathian capital, Steadwick. To accomplish this task, she sought help from the forces of Bracada and AvLee.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Steadwick fell to the hands of Kreegans and Nighon. The Deyjan necromancers used their magic to resurrect king Nicolas, who then led the undead armies against his former nation. But with help from Bracada, Catherine managed to recapture Steadwick. Together with Mages and Elves, the Erathian military drove out all of the invaders.&lt;br /&gt;
&lt;br /&gt;
Queen Catherine Ironfist (née Gryphonheart) stepped down as the Queen of Erathia, during the final events of [[Armageddon&#039;s Blade (Campaign)|Armageddon&#039;s Blade]], and she no longer had authority to command her father&#039;s kingdom. The throne fell to [[General Kendal|Gen. Morgan Kendal]], the highest General in Erathia and the commander of the [[Royal Erathian Military Command]], who had previously ruled the kingdom after the murder of [[King Nicolas Gryphonheart]]. His task was to choose the successor to the throne. By the end of [[Clash of the Dragons]], a new king ruled Erathia.&lt;br /&gt;
&lt;br /&gt;
== History of Erathia {{wll}} ==&lt;br /&gt;
The following is a short story that was written by a [[New World Computing]] employee and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
:&amp;quot;The History of Erathia is long indeed, and like the [[Ironfist]]s of [[Enroth (nation)|Enroth]], the [[Gryphonheart]]s have been the ruling family since before [[the Silence]]. While there has been relative peace in recent years, there are many conflicts in Erathia&#039;s past. The [[Elves]], for one, still claim the [[Contested Lands]] as their own, and the [[Timber Wars]] ended more than 300 years ago. The races in this land are as different as the terrains. From the forests, to the swamps, to the highlands, to the snowy wastes, to the desert sands - the inhabitants change with the scenery. Actually, it is amazing that with this much diversity that conflicts do not occur more often.&lt;br /&gt;
&lt;br /&gt;
:You must forgive me, but I must return to my work. I shall speak more later.&lt;br /&gt;
&lt;br /&gt;
:-[[Finch]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: [[Gregory Fulton]] said the detail of the Gryphonhearts ruling since before [[The Silence]] is likely an error. According to [[Heroes Chronicles]], [[Rion Gryphonheart]] founded Erathia after [[The Silence]] and the fall of [[Bracaduun]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Erathia&#039;s Rampart representation mostly comes from the [[Contested Lands]] and the [[Forest Guard]].&lt;br /&gt;
* In addition, at least one Rampart town and one Tower town can be found in Erathia proper, as shown in [[Groundbreaking]].&lt;br /&gt;
* The most famous Erathian Tower town is [[Cloudfire]], a [[wizard]] outpost on the southern coast. It is actually the first Antagarich location ever depicted in the games, being where the {{roe}} intro takes places.&lt;br /&gt;
* [[Marishen]] and [[Silverwing]] are also possibly located in Erathia proper.&lt;br /&gt;
* During the reign of Queen Catherine, Enroth&#039;s banner, with a [[lion]] on it, was used as Erathian banner in addition to the traditional [[griffin]] banner. This is shown in {{mm7}}, where the lion banner appears in [[Castle Gryphonheart]] and, if the player chooses Erathia, in [[Castle Harmondale]].&lt;br /&gt;
* Catherine ruled both Enroth and Erathia after returning to and defending her homeland in the [[Restoration Wars]]. As she expresses in {{mm8}}, she considered herself to be the ruler of Enroth first.&lt;br /&gt;
* Catherine abdicated the Erathian throne in 1171 [[AS]], near the conclusion of the [[Erathia-Kreegan war]]. She then left for Enroth very soon after the victory, intending to stay there. It is mentioned in {{homm4}} that she once defeated the [[orc]] Gurt, one of [[Kilgor]]&#039;s generals. This strongly hints that Catherine did return at some point to aid Erathia during the wars that brought about the [[Reckoning]]. However, it can be interpreted that she fought Gurt before the her and Roland&#039;s voyage to Enroth that was depicted {{mm8}}.&lt;br /&gt;
* However, if Catherine did return, she did not assume the throne again, only aiding her homeland as queen of the allied Enroth. By the time [[Mutare Drake]]&#039;s invasion was repelled, Erathia was ruled by a new king.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Great_Conflux&amp;diff=165734</id>
		<title>Great Conflux</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Great_Conflux&amp;diff=165734"/>
		<updated>2025-08-09T14:31:55Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Non-Enroth}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__NOTOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
A powerful coalition formed by denizens of five [[Elemental Planes]] that also includes [[Enroth (planet)|Enroth]]&#039;s inhabitants. The &#039;&#039;&#039;Great Conflux&#039;&#039;&#039; is home to [[elemental]]s who respect the mortals and were sent by the [[Elemental Lords]] goal was to stop the [[Kreegan]] invaders from setting this world on fire with [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]]. In addition to [[elemental]] and Enrothian members, [[phoenix]]es and [[sprite]]s that dwell on the planes of fire and air respectively were also recruited into the coalition&#039;s ranks.&lt;br /&gt;
&lt;br /&gt;
The Great Conflux serves the four Lords of the Elemental Planes, with its direct leadership including minor elemental lords, like [[Tamar the Wanderer]] and [[Erdamon the Earth Channeler]].&lt;br /&gt;
&lt;br /&gt;
It is represented by the {{town|Conflux}}.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A precursor to the Great Conflux is the alliance Tarnum formed with denizens of the Elemental Planes during his [[Masters of the Elements|campaign]] against the Elemental Lords, who at the time were intent on separating the elements that formed Enroth. There were elementals who did not want to destroy that which they helped create, and these denizens of the planes aided Tarnum. His forces also freed sprites and phoenixes from enslavement, getting their aid in saving his world, and allied with the psychic and magic elementals, who believed that the universe wants to unite the elements in harmony.&lt;br /&gt;
&lt;br /&gt;
Centuries later, [[devil]]s invaded this world. Despite the Kreegans being more advanced, Enroth&#039;s inhabitants, amazingly, managed to defeat the invasion and save their world by destroying the Kreegan hives in [[Paradise Valley]] and the [[Land of the Giants]]. However, the Kreegan Clans of Eeofol, with their hellish Inferno towns, yet remained, populating the hellish [[Inferno]]s. Guided by [[Xenofex]]&#039;s final command, the ruler of the clans and Eeofol&#039;s King [[Lucifer Kreegan III]] sought to build [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]], a piece of technology from the [[Time of Wonders]]. With this fabled weapon he would set the world on fire. The Great Conflux intended to prevent the catastrophe and keep this world. Among the leadership of Great Conflux was Tamar the Wanderer, [[human]] [[planeswalker]] and Elemental Lord of Air, as well as a gifted [[seer]]. Tamar&#039;s visions pointed to Armageddon&#039;s Blade playing a massive role in this world&#039;s fate.&lt;br /&gt;
&lt;br /&gt;
The mystical call of the Conflux spread across the planet, being answered by various people in tune with the elements. Multiple [[elementalist]] spellcasters of different races were brought into the coalition&#039;s ranks. Other than many kinds of elementals, Conflux armies included several other creatures, who were rarely seen in [[Antagarich]]. The elusive phoenixes, taken from this plane of existence after the [[Succession Wars]], returned from the [[Fire Domain]], serving the Lords of Fire in order to rid the world of the [[Demon]]s. Now able to withstand the elemental flames these vicious birds of prey became a more powerful and dangerous opponent to the forces of evil. The Lords of Air recruited sprites and pixies, capable of powerful electrical attacks despite their miniature size.&lt;br /&gt;
&lt;br /&gt;
Around the start of the 1170s [[AS]], Conflux towns and fortresses, transported from the planes, began to appear out of thin air throughout the countryside, much to the locals&#039; awe and bewilderement. During that time, the [[Erathia-Kreegan war]] was being waged, with [[Catherine Ironfist]], who also found out about Lucifer&#039;s plans, invaded Eeofol to try and stop the demon king.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Xeron]] was searching for the components required to forge the Blade. [[Erdamon]], an ancient lord of magma awakened by the Conflux, worked to prevent him from acquring these relics, along with [[Ciele]] and [[Fiur]]. Conflux heroes were repeatedly able to hinder Xeron&#039;s progress, spiriting the artifacts away from him.&lt;br /&gt;
&lt;br /&gt;
Conflux forces initially fought Eeofol separately from the [[Erathia]]n military and the [[Forest Guard]], but soon teamed up with them. This helped turn the course of this war, which Erathia narrowly survived, decidedly to the human kingdom&#039;s favor. Nevertheless, Xeron managed to best the Conflux heroes and, through [[Khazandar]], create the Blade. Time was running out for this world, the allied Erathian-Conflux forces needing to stop the Kreegans before they would be able to unleash the Blade&#039;s complete power. The situation worsened when the Erathian lords, considering the war already won, foolishly withdrew their support after Eeofol was invaded. However, [[Roland]], Catherine and their Conflux allies were still aided by Gelu and his Forest Guard, as well as [[Tavin&#039;s Guerillas]], continuing to battle the forces of Eeofol in their own domain.&lt;br /&gt;
&lt;br /&gt;
They managed to defeat Xeron and take Armageddon&#039;s Blade from him. Tamar foresaw that Gelu needed to be the one to carry the Blade to [[Kreelah]] and kill Lucifer, as he had a great destiny ahead of him. In the future, Geu could unite all of Antagarich into one mighty nation, similar to the [[Kingdom of Enroth]], finally establishing piece on the continent. Gelu himself had a dream of this possible future. The Blade would be instrumental in creating it. However, Tamar also sensed that, should someone or something interfere with that destiny, the world will meet its end. Catherine heeded Tamar&#039;s advice. Soon after, the allies destroyed Kreelah, killing wiping out the vast majority of the remaining Kreegans on this planet. With the world saved, and the Blade in Gelu&#039;s hands, most of the Confluxes disappeared.&lt;br /&gt;
&lt;br /&gt;
In the end, Gelu&#039;s destiny was still disrupted, leading to the [[Reckoning]]. Ironically, by giving Gelu a key element to realize his visionary dream in the hopes of preventing this outcome, the Conflux also gave him a key element that caused the world&#039;s destruction.&lt;br /&gt;
&lt;br /&gt;
=== {{hota}}{{-wh}} ===&lt;br /&gt;
One of the Conflux&#039;s planeswalker, Thunar, was captured by the [[necromancer]]s near [[Doom Castle]] in [[Deyja]] during the earlier stages of the [[Erathia-Kreegan war]]. When Dargem came to the area, he freed Thunar, who then aided him against [[Maximus]] together with a large force of [[magma elemental]]s.&lt;br /&gt;
&lt;br /&gt;
Many months later, after [[Bidley]] obtained the [[Horn of the Abyss (artifact)|Horn of the Abyss]] from [[Casmetra]], the Elemental Lords supported [[Solmyr]]&#039;s expedition to wrestle the artifact from the pirate. Several Conflux fortresses sprung up on the isles where Bidley had his base, although the [[Earth Lord]]&#039;s Conflux was accidentally transported to a section of the isles&#039; underground where it was surrounded by the forces of Dargem&#039;s [[warlock]] allies from [[Nighon]]. Ultimately, Conflux forces in the area were defeated by Bidley and his allies, as were all the others who came to take the Horn from the new Pirate King.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* While helping prevent [[Escaton]]&#039;s cataclysm during the events {{mm8}}, Roland noted that the Elemental Lords were the Ironfists&#039; allies only a few months ago, calling them fickle beings, musing that perhaps &amp;quot;treacherous&amp;quot; is a better word for them. Roland was only half-right, as the elemental crisis in [[Jadame]] wasn&#039;t caused by the Lords, but by Escaton&#039;s Crystal, the the four Lords&#039; absence actually being what made the elementals succeptible to the Crystal&#039;s effects. However, one might indeed call the Elemental Lords fickle in a way, as the evidently changed their approach to Enroth in the time between [[Masters of the Elements]] and {{ab}}. [[Dark elf]] legends agree on that, saying that the Elemental Lords &amp;quot;both give life and take it away&amp;quot;.&lt;br /&gt;
* Roland distrusts of his new elemental allies both during and after the Erathian. Although they never betrayed him and his comrades, one might argue that Roland was at least partially right, given that Tamar&#039;s advice to Catherine helped bring about the [[Reckoning]], even if unwittingly.&lt;br /&gt;
* [[Xanthor]], who came with Roland and Catherine to [[Jadame]] in order to study the Crystal, noted that Enroth&#039;s destruction would create a mighty planar imbalance, victimizing the Elemental Planes, perhaps even destroying or completely changing them. Also, an elemental representative of the Conflux mentions in [[To Kill A Hero]] that the use of the Blade would &amp;quot;consume us all&amp;quot;, while speaking to Erathians. The direct threat to the their planes is apparently a reason why the Elemental Lords decided to help.&lt;br /&gt;
* Tamar says that he is &amp;quot;also the Elemental Lord of Air&amp;quot; while introducing himself to Catherine in [[To Kill A Hero]]. While he uses &amp;quot;the&amp;quot;, he is, srtricly speaking, just &amp;quot;an&amp;quot; Elemental Lord of Air. There being minor Lords of Air was mentioned all the way back in &#039;&#039;Might and Magic II: Gates to Another World&#039;&#039;, where the Elemental Planes were first introduced, and also in the sprite [https://web.archive.org/web/20030202235912fw_/http://www.3do.com/products/pc/heroes3/expansion/units/exp_sprite.html unit description] on the official {{ab}} website. Moreover, minor elemental lords are also represented in the Great Conflux through Erdamon. &amp;quot;The&amp;quot; is apparently a simple generalization on Tamar&#039;s part.&lt;br /&gt;
* The term &amp;quot;[[Elemental Conflux]]&amp;quot; generally refers to places where Elemental Planes connect with the material realm, [[Conflux]] towns being called &amp;quot;elemental Confluxes the size of cities&amp;quot;. This coalition is fittingly named after such elemental confluxes.&lt;br /&gt;
&lt;br /&gt;
[[Category: Supporting character]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dark_Dwarf&amp;diff=165252</id>
		<title>Dark Dwarf</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dark_Dwarf&amp;diff=165252"/>
		<updated>2025-08-06T14:23:00Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The dwarves who turned away from the light to follow the Path of Darkness. Featured in {{mm8}}, {{sod}} and {{hota}}. Less numerous than the like-minded [[dark elves]]. The dark dwarves of [[Jadame]] emigrated there from [[Antagarich]] to escape persecution by the [[dwarves]] of [[Stone City]]. Dark dwarves are notorious marauders, burrowing up from the earth in search of wealth, food, and slaves. Jadameans liken them to a plague.&lt;br /&gt;
&lt;br /&gt;
They have close ties with the [[Earth elemental|Elements of Earth]] and are longtime enemies of the [[Balthazar]] Lair [[minotaur]]s. However, centuries ago, dark dwarves carved the first minotaur labyrinth. During the early 1160s [[AS]] a dark dwarf was present among the bandits in [[Shantanna]], but by 1172 AS all dark dwarves in Antagarich were wiped out.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:DarkDwarf.jpg|Dark dwarves as depicted in MM8&lt;br /&gt;
File:ShantannaBandits.png|A dark dwarf in Shantanna&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Supporting character]]&lt;br /&gt;
[[Category:Races]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mod_Design_Team_(MDT)&amp;diff=164408</id>
		<title>Mod Design Team (MDT)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mod_Design_Team_(MDT)&amp;diff=164408"/>
		<updated>2025-07-29T17:35:24Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Mod Design Team&#039;&#039;&#039; has created three prominent mods for [[VCMI]]: Tides of War, [[MDT Forge (VCMI)|MDT Forge]], and [[Courtyard (VCMI)|Courtyard]]. [[User:Phasma/Oasis|Oasis]] is a project conceived and worked on by [[Nephretes]], a key team member. The team has been absorbed into the larger [[Day of Reckoning]] team, though some creatures from Tides of War are set to make a return there, such as [[Dryad]]s, [[Templar]]s, and [[Succubus]]s, albeit with various reworks in order to be faithful to the game&#039;s design.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Team Members ==&lt;br /&gt;
&#039;&#039;Note: Information might be incomplete.&#039;&#039;&lt;br /&gt;
* Witchking - Leader, 3D Artist&lt;br /&gt;
* AmiDaDeer - 2D &amp;amp; 3D Artist, Musician&lt;br /&gt;
* [[Nephretes]] - 3D Artist&lt;br /&gt;
* Trith - 3D Artist&lt;br /&gt;
* Sower - 2D &amp;amp; 3D Artist&lt;br /&gt;
* Drwal - 2D Artist&lt;br /&gt;
* Khemiel - 2D Artist&lt;br /&gt;
* avatar - VCMI Coder&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Tides of War ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
MDT Old Paladin Render.jpg| Old [[Paladin]]&lt;br /&gt;
MDT Succubus render.png| [[Succubus]]&lt;br /&gt;
MDT Lilim render.png| [[Lilim]]&lt;br /&gt;
MDT Werewolf render.png| Werewolf&lt;br /&gt;
MDT Dryad render.png| Old [[Dryad]]&lt;br /&gt;
MDT Old Couatls render.png| Old Couatls&lt;br /&gt;
MDT Stronghold lineup render.png| Modified [[Stronghold]] lineup&lt;br /&gt;
MDT Troll Hag render.png| Old [[Troll]] Hag&lt;br /&gt;
MDT Fortress lineup.png| Modified [[Fortress]] lineup&lt;br /&gt;
MDT Abyssal Triton render.png| Abyssal [[Triton]]&lt;br /&gt;
MDT Mermaid render.png| Mermaid&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Tides of War (Unreleased Content) ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
MDT Skeleton Archer render.png| [[Skeleton]] Archer by Witchking&lt;br /&gt;
MDT Druidess Render.png| Druidess ([[Pegasus]] alternative)&lt;br /&gt;
MDT Stonehenge.gif| Stonehenge (Druidess dwelling) on the townscreen.&lt;br /&gt;
MDT Stonehenge Menu.png| Stonehenge (Druidess dwelling) in Town Hall menu&lt;br /&gt;
MDT Toad from Enroth render.png| [[Enroth (continent)|Enroth]]ian Toad by [[Nephretes]]&amp;lt;br&amp;gt;([[Serpent Fly]] alternative)&lt;br /&gt;
MDT_UndeadSphinx.png| Undead Sphinx by Witchking&amp;lt;br&amp;gt;([[Black Knight]] alternative)&lt;br /&gt;
MDT_Lion.png| Lion&amp;lt;br&amp;gt;([[Swordsman]] alternative)&lt;br /&gt;
MDT_Drider.png| Drider&amp;lt;br&amp;gt;([[Manticore]] alternative)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Creature Remodels===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
MDT Elf render.png | [[Wood Elf]]&lt;br /&gt;
MDT Halfling render.png| [[Halfling]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[MDT Forge (VCMI)]]&lt;br /&gt;
* [[Courtyard (VCMI)]]&lt;br /&gt;
* [[User:Phasma/Oasis|Oasis (VCMI)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Behind the Scenes]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mod_Design_Team_(MDT)&amp;diff=164407</id>
		<title>Mod Design Team (MDT)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mod_Design_Team_(MDT)&amp;diff=164407"/>
		<updated>2025-07-29T17:35:01Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Mod Design Team&#039;&#039;&#039; has created three prominent mods for [[VCMI]]: Tides of War, [[MDT Forge (VCMI)|MDT Forge]], and [[Courtyard (VCMI)|Courtyard]]. [[User:Phasma/Oasis|Oasis]] is a project conceived and worked on by [[Nephretes]], a key team member. The team has been absorbed into the larger [[Day of Reckoning]] team, though some creatures from Tides of War are set to make a return there, such as [[Dryad]]s, [[Templar]]s, and [[Succubus]]s, albeit with various reworks in order to be faithful to the game&#039;s design.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Team Members ==&lt;br /&gt;
&#039;&#039;Note: Information may be incomplete.&#039;&#039;&lt;br /&gt;
* Witchking - Leader, 3D Artist&lt;br /&gt;
* AmiDaDeer - 2D &amp;amp; 3D Artist, Musician&lt;br /&gt;
* [[Nephretes]] - 3D Artist&lt;br /&gt;
* Trith - 3D Artist&lt;br /&gt;
* Sower - 2D &amp;amp; 3D Artist&lt;br /&gt;
* Drwal - 2D Artist&lt;br /&gt;
* Khemiel - 2D Artist&lt;br /&gt;
* avatar - VCMI Coder&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Tides of War ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
MDT Old Paladin Render.jpg| Old [[Paladin]]&lt;br /&gt;
MDT Succubus render.png| [[Succubus]]&lt;br /&gt;
MDT Lilim render.png| [[Lilim]]&lt;br /&gt;
MDT Werewolf render.png| Werewolf&lt;br /&gt;
MDT Dryad render.png| Old [[Dryad]]&lt;br /&gt;
MDT Old Couatls render.png| Old Couatls&lt;br /&gt;
MDT Stronghold lineup render.png| Modified [[Stronghold]] lineup&lt;br /&gt;
MDT Troll Hag render.png| Old [[Troll]] Hag&lt;br /&gt;
MDT Fortress lineup.png| Modified [[Fortress]] lineup&lt;br /&gt;
MDT Abyssal Triton render.png| Abyssal [[Triton]]&lt;br /&gt;
MDT Mermaid render.png| Mermaid&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Tides of War (Unreleased Content) ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
MDT Skeleton Archer render.png| [[Skeleton]] Archer by Witchking&lt;br /&gt;
MDT Druidess Render.png| Druidess ([[Pegasus]] alternative)&lt;br /&gt;
MDT Stonehenge.gif| Stonehenge (Druidess dwelling) on the townscreen.&lt;br /&gt;
MDT Stonehenge Menu.png| Stonehenge (Druidess dwelling) in Town Hall menu&lt;br /&gt;
MDT Toad from Enroth render.png| [[Enroth (continent)|Enroth]]ian Toad by [[Nephretes]]&amp;lt;br&amp;gt;([[Serpent Fly]] alternative)&lt;br /&gt;
MDT_UndeadSphinx.png| Undead Sphinx by Witchking&amp;lt;br&amp;gt;([[Black Knight]] alternative)&lt;br /&gt;
MDT_Lion.png| Lion&amp;lt;br&amp;gt;([[Swordsman]] alternative)&lt;br /&gt;
MDT_Drider.png| Drider&amp;lt;br&amp;gt;([[Manticore]] alternative)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Creature Remodels===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
MDT Elf render.png | [[Wood Elf]]&lt;br /&gt;
MDT Halfling render.png| [[Halfling]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[MDT Forge (VCMI)]]&lt;br /&gt;
* [[Courtyard (VCMI)]]&lt;br /&gt;
* [[User:Phasma/Oasis|Oasis (VCMI)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Behind the Scenes]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mod_Design_Team_(MDT)&amp;diff=164406</id>
		<title>Mod Design Team (MDT)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mod_Design_Team_(MDT)&amp;diff=164406"/>
		<updated>2025-07-29T17:29:27Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Mod Design Team&#039;&#039;&#039; has created three prominent mods for [[VCMI]]: Tides of War, [[MDT Forge (VCMI)|MDT Forge]], and [[Courtyard (VCMI)|Courtyard]]. [[User:Phasma/Oasis|Oasis]] is a project conceived and worked on by [[Nephretes]], a key team member. The team has been absorbed into the larger [[Day of Reckoning]] team, though some creatures from Tides of War are set to make a return there, such as [[Dryad]]s, [[Templar]]s, and [[Succubus]]s, albeit with various reworks in order to be faithful to the game&#039;s design.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Team Members ==&lt;br /&gt;
&#039;&#039;Note: Information may be outdated.&#039;&#039;&lt;br /&gt;
* Witchking - Leader, 3D Artist&lt;br /&gt;
* AmiDaDeer - 2D &amp;amp; 3D Artist, Musician&lt;br /&gt;
* [[Nephretes]] - 3D Artist&lt;br /&gt;
* Trith - 3D Artist&lt;br /&gt;
* Sower - 2D &amp;amp; 3D Artist&lt;br /&gt;
* Drwal - 2D Artist&lt;br /&gt;
* Khemiel - 2D Artist&lt;br /&gt;
* avatar - VCMI Coder&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Tides of War ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
MDT Old Paladin Render.jpg| Old [[Paladin]]&lt;br /&gt;
MDT Succubus render.png| [[Succubus]]&lt;br /&gt;
MDT Lilim render.png| [[Lilim]]&lt;br /&gt;
MDT Werewolf render.png| Werewolf&lt;br /&gt;
MDT Dryad render.png| Old [[Dryad]]&lt;br /&gt;
MDT Old Couatls render.png| Old Couatls&lt;br /&gt;
MDT Stronghold lineup render.png| Modified [[Stronghold]] lineup&lt;br /&gt;
MDT Troll Hag render.png| Old [[Troll]] Hag&lt;br /&gt;
MDT Fortress lineup.png| Modified [[Fortress]] lineup&lt;br /&gt;
MDT Abyssal Triton render.png| Abyssal [[Triton]]&lt;br /&gt;
MDT Mermaid render.png| Mermaid&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Tides of War (Unreleased Content) ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
MDT Skeleton Archer render.png| [[Skeleton]] Archer by Witchking&lt;br /&gt;
MDT Druidess Render.png| Druidess ([[Pegasus]] alternative)&lt;br /&gt;
MDT Stonehenge.gif| Stonehenge (Druidess dwelling) on the townscreen.&lt;br /&gt;
MDT Stonehenge Menu.png| Stonehenge (Druidess dwelling) in Town Hall menu&lt;br /&gt;
MDT Toad from Enroth render.png| [[Enroth (continent)|Enroth]]ian Toad by [[Nephretes]]&amp;lt;br&amp;gt;([[Serpent Fly]] alternative)&lt;br /&gt;
MDT_UndeadSphinx.png| Undead Sphinx by Witchking&amp;lt;br&amp;gt;([[Black Knight]] alternative)&lt;br /&gt;
MDT_Lion.png| Lion&amp;lt;br&amp;gt;([[Swordsman]] alternative)&lt;br /&gt;
MDT_Drider.png| Drider&amp;lt;br&amp;gt;([[Manticore]] alternative)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Creature Remodels===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
MDT Elf render.png | [[Wood Elf]]&lt;br /&gt;
MDT Halfling render.png| [[Halfling]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[MDT Forge (VCMI)]]&lt;br /&gt;
* [[Courtyard (VCMI)]]&lt;br /&gt;
* [[User:Phasma/Oasis|Oasis (VCMI)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Behind the Scenes]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Enroth_(planet)&amp;diff=163004</id>
		<title>Talk:Enroth (planet)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Enroth_(planet)&amp;diff=163004"/>
		<updated>2025-07-05T15:36:55Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* I&#039;m uncertain about directly calling Ardon &amp;quot;another planet&amp;quot;, since it has a great deal of direct references to Enroth and Erathia, which would realistically be unlikely if it&#039;s a part of another world (there&#039;s even an artifact with Erathia in its name, which was supposed to be carried to Ardon from where Erathia should be, on the map). Furthermore, it was created not long after the sudden addition of Jadame to the planet (so the devs likely wanted to repeat the addition of a new continent, as Jadame was successful), and its Northern coast matches the coast found on the Southern part of the H2 map of Enroth (continent). If anything, I&#039;d leave it vague or mentioning both possibilities. --[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 13:45, 16 May 2024 (UTC)&lt;br /&gt;
**How about this? --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:26, 16 May 2024 (UTC)&lt;br /&gt;
***Yup, sounds great! --[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 16:54, 16 May 2024 (UTC)&lt;br /&gt;
****It is highly unlikely that Ardon is a continent on Enroth. &lt;br /&gt;
&lt;br /&gt;
Crusaders manual: &amp;quot;Unfortunately, the Book of Ardon is as inaccurate with regard to the topography of this world as a rumormonger is with the facts!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Warriors manual: &amp;quot;During the untold years of the war that enveloped Ardon, the humble people actually living on the world were rarely considered by either of the immortal fighters.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
The first quote is rather vague, but the second one strongly implies that &amp;quot;the world&amp;quot; in question is, in fact, Ardon. Both quotes can be written around, but taken at face value they describe Ardon as a world (or at least the second one does).&lt;br /&gt;
&lt;br /&gt;
But the main issue with interpreting Ardon as a continent on Enroth comes from what is established by Warriors. The game describes Ardon as a hotspot of the Ancient-Kreegan war throughout its history, both sides intervening into Ardon&#039;s affairs numerous times. This conflicts with Enroth&#039;s lore. It had little to no contact with the Ancients since the Silence. The Kreegan invaded, with MM6 highlighting. Minor incursions happened before, e.g. The Fiery Moon campaign (and &#039;&#039;if&#039;&#039; we interpret the Underworld demons as Kreegan, before that as well), but Enroth certainly wasn&#039;t constantly fought over by the Ancients and Kreegans.&lt;br /&gt;
&lt;br /&gt;
Fitting Ardon into Enroth as a continent would require some major post-rationalization, basically writing new lore to explain the aforementioned discrepancy this interpretation creates. Because of that, I wouldn&#039;t present this interpretation as having much basis for it om a lore article.&lt;br /&gt;
&lt;br /&gt;
Also, I&#039;m not sure about the northern coast from Crusaders matching the one found in the H3 map. There certainly is some resemblance, but it&#039;s debatable whether it&#039;s very close or intentional. You may well be onto something with devs possibly wanting to introduce a new continent back in 1999. [BTW, Crusaders was released before MM8 and the introduction of Jadame, though it was around the same time indeed.] After all, Crusaders never outright says that Ardon is a different world. However, Warriors certainly does much more to distance Ardon from Enroth, so the plans to make Ardon a new continent were abandoned, if there were any at all.&lt;br /&gt;
&lt;br /&gt;
As for references, Enroth is the name of a monastery in Warriors, and there is a talisman called the Star of Erathia in Crusaders. Direct connection to &#039;&#039;those&#039;&#039; Enroth and Erathia was never indicated, and these words could realistically be used on both worlds. After all, there is a (New) Sorpigal on Enroth with no apparent in-universe connection to Soprigal from MM1 (New Sorpigal was founded many centuries before Ironfist came to Enroth). Not to mention all the other references to MM1-5 in character and location names that Enroth has. Even if Ardon is a different world, it still was apparently created or seeded by the Ancients, so cultural similarities to Enroth (like a shared couple of words) are not at all unthinkable.&lt;br /&gt;
&lt;br /&gt;
I rephrased the Ardon mention in the article and moved it into the commentary. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 08:01, 5 July 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
:Moving it to user commentary is fair. Beyond what the wiki is concerned with, I&#039;d say it&#039;s a matter of preference, as both visions have their appeal. --[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 15:36, 5 July 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Courtyard_(VCMI)&amp;diff=160361</id>
		<title>Courtyard (VCMI)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Courtyard_(VCMI)&amp;diff=160361"/>
		<updated>2025-06-11T17:15:00Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: New nick of contributor&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownsNewIn}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Courtyard&#039;&#039;&#039; is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, AmiDaDeer and Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales.&lt;br /&gt;
__TOC__&lt;br /&gt;
{{clear|right}}&lt;br /&gt;
== Creatures ==&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Marble Cupid&lt;br /&gt;
| display_name   = Marble Cupid&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 3&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–2&lt;br /&gt;
| health         = 8&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 12&lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = 70&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Bloodless}}. Flies. {{gl|Mind spell}} {{gl|immunity}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Granite Cupid&lt;br /&gt;
| display_name   = Granite Cupid&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 3&lt;br /&gt;
| defense        = 10&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–3&lt;br /&gt;
| health         = 11&lt;br /&gt;
| speed          = 9&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 12&lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = 95&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Bloodless}}. Flies. {{gl|Mind spell}} {{gl|immunity}}. Stunning attack.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Homunculus&lt;br /&gt;
| display_name   = Homunculus&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 8&lt;br /&gt;
| defense        = 4&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–4&lt;br /&gt;
| health         = 16&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = 100&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Regenerating}} (7 Health).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 2&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Gilded Homunculus&lt;br /&gt;
| display_name   = Gilded Homunculus&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–4&lt;br /&gt;
| health         = 20&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = 155&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Regenerating}} ({{gt|10}} Health).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 2&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Salamander&lt;br /&gt;
| display_name   = Salamander&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 6&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 4–6&lt;br /&gt;
| health         = 24&lt;br /&gt;
| speed          = 3&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 6&lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = 210&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Immunity|Immune}} to {{gl|School of Fire Magic|Fire Magic}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 3&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Shiny Salamander&lt;br /&gt;
| display_name   = Shiny Salamander&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 6&lt;br /&gt;
| defense        = 8&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 6&lt;br /&gt;
| health         = 27&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 6&lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = 260&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Immunity|Immune}} to {{gl|School of Fire Magic|Fire Magic}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 3&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Arquebusier&lt;br /&gt;
| display_name   = Arquebusier&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 10&lt;br /&gt;
| defense        = 8&lt;br /&gt;
| shots          = 10&lt;br /&gt;
| damage         = 5–11&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 5&lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = 200&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Shoots. Ignores 15% of enemy {{gl|Defense}} skill.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 4&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Musketeer&lt;br /&gt;
| display_name   = Musketeer&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 13&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = 20&lt;br /&gt;
| damage         = 8–11&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 5&lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = 200&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Shoots. Ignores {{gt|30%}} of enemy {{gl|Defense}} skill.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 4&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Dodo&lt;br /&gt;
| display_name   = Dodo&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 6–12&lt;br /&gt;
| health         = 55&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = 400&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Fearless. Permanent {{gl|Slayer}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Battle Dodo&lt;br /&gt;
| display_name   = Battle Dodo&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 17&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 6–12&lt;br /&gt;
| health         = 70&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = 750&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Fearless. Permanent {{gl|Slayer}}. Increases nearby units&#039; chances to {{gl|Magic resistance|resist hostile magic}} by 20%. +5 {{gl|Defense}} while defending. Physical Damage reduced by 25%.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Grand Dodo&lt;br /&gt;
| display_name   = Grand Dodo&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 17&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–18&lt;br /&gt;
| health         = 60&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = 750&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Fearless. Permanent {{gl|Slayer}}. {{gl|Strikes twice}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Mandrake&lt;br /&gt;
| display_name   = Mandrake&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 20&lt;br /&gt;
| defense        = 8&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–30&lt;br /&gt;
| health         = 70&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = 850&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Summons Tangle Vines at the start of combat equal to 200% of the Mandrakes in the stack.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 6&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Regal Mandrake&lt;br /&gt;
| display_name   = Regal Mandrake&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 22&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 12–35&lt;br /&gt;
| health         = 77&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Summons Strangle Vines at the start of combat equal to {{gt|400%}} of the Regal Mandrakes in the stack. Spellcaster: Regrowth.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 6&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Jabberwock&lt;br /&gt;
| display_name   = Jabberwock&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 19&lt;br /&gt;
| defense        = 15&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 30–40&lt;br /&gt;
| health         = 160&lt;br /&gt;
| speed          = 9&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = 2000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Flies.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 7&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Monstrous Jabberwock&lt;br /&gt;
| display_name   = Monstrous Jabberwock&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 27&lt;br /&gt;
| defense        = 25&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 35–45&lt;br /&gt;
| health         = 245&lt;br /&gt;
| speed          = 13&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = 4500&lt;br /&gt;
| resource       = Mercury&lt;br /&gt;
| rescost        = 2&lt;br /&gt;
| abilities      = Flies. Fear. Destruction (25%).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 7&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Hackbutter&lt;br /&gt;
| display_name   = Hackbutter (Commander)&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 5+&lt;br /&gt;
| defense        = 5+&lt;br /&gt;
| shots          = 0+&lt;br /&gt;
| damage         = 6–12+&lt;br /&gt;
| health         = 40+&lt;br /&gt;
| speed          = 4+&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = N/A&lt;br /&gt;
| aivalue        = 130&lt;br /&gt;
| fightvalue     = 140&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = &#039;&#039;Commanders are {{gl|In the Wake of Gods}} creatures that serve as a &amp;quot;troop leader&amp;quot; on the battlefield. Early versions of {{gl|Horn of the Abyss}} were built on WoG instead of {{gl|The Shadow of Death}}.&#039;&#039;&lt;br /&gt;
| float          = left&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Tangle Vine&lt;br /&gt;
| display_name   = Tangle Vine&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 2&lt;br /&gt;
| defense        = 1&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–2&lt;br /&gt;
| health         = 2&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| move           = Burrowing&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = &lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = &lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Moves underground. {{gl|Binding|Binds}} enemies in place. {{gl|Mind spell}} {{gl|immunity}}. Unaffected by {{gl|Morale}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Strangle Vine&lt;br /&gt;
| display_name   = Strangle Vine&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 4&lt;br /&gt;
| defense        = 1&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–3&lt;br /&gt;
| health         = 2&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Burrowing&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = &lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = &lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Moves underground. {{gl|Binding|Binds}} enemies in place. {{gl|Mind spell}} {{gl|immunity}}. Unaffected by {{gl|Morale}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Ephemeral Apparition&lt;br /&gt;
| display_name   = Ephemeral Apparition&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 5&lt;br /&gt;
| defense        = 0&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 0&lt;br /&gt;
| health         = 3&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Teleporting&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = &lt;br /&gt;
| aivalue        = 200&lt;br /&gt;
| fightvalue     = 120&lt;br /&gt;
| goldcost       = 150&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Undead. Teleports. Fear. Cannot be reanimated. {{gl|Immunity|Immune}} to {{gl|School of Earth Magic|Earth Magic}}. {{gl|Spell damage reduction|Damage from spells reduced}} by 98%. Physical Damage reduced by 95%. &lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 3&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=== War Machines ===&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Potion Cart&lt;br /&gt;
| display_name   = Potion Cart&lt;br /&gt;
| faction        = Neutral&lt;br /&gt;
| level          = 0&lt;br /&gt;
| attack         = 0&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 0&lt;br /&gt;
| health         = 125&lt;br /&gt;
| speed          = 0&lt;br /&gt;
| move           = &lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = &lt;br /&gt;
| aivalue        = 2500&lt;br /&gt;
| fightvalue     = 2500&lt;br /&gt;
| goldcost       = 1500&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = War Machine. Provides potions to creatures.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Camera Obscura&lt;br /&gt;
| display_name   = Camera Obscura&lt;br /&gt;
| faction        = Neutral&lt;br /&gt;
| level          = 0&lt;br /&gt;
| attack         = 0&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 0&lt;br /&gt;
| health         = 125&lt;br /&gt;
| speed          = 0&lt;br /&gt;
| move           = &lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = &lt;br /&gt;
| aivalue        = 2500&lt;br /&gt;
| fightvalue     = 2500&lt;br /&gt;
| goldcost       = 3000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = War Machine. {{gl|Aging|Ages}} enemies. Summons Ephemeral Apparitions.&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes ==&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Auk&lt;br /&gt;
 | picture      = VCMI Courtyard Auk&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = Dodo&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Governor Auk likes pies.&lt;br /&gt;
 | specialty    = VCMI Courtyard Dodo&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = All types of Dodos gain +1 Speed. Doubles the efficiency of Battle Dodos&#039; Magic Resistance Aura and they gain a 33% chance to resist hostile spells. Grand Dodos gain +2 Morale.&lt;br /&gt;
 | skill_1      = Basic Armorer&lt;br /&gt;
 | skill_2      = Basic Offense&lt;br /&gt;
 | troop_1      = Pikeman&lt;br /&gt;
 | troop_1_nam  = &lt;br /&gt;
 | troop_2      = &lt;br /&gt;
 | troop_2_nam  = &lt;br /&gt;
 | troop_3      = &lt;br /&gt;
 | troop_3_nam  = &lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Cure&lt;br /&gt;
 | s_link       = Cure&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Caballe&lt;br /&gt;
 | picture      = VCMI Courtyard Caballe&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = Human&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = In her slumbersome dreams, young lady Caballe often finds herself at a feast with beverages of fantastical properties. Although she never tasted any of them herself, she always wakes up with precise knowledge of how to create such drinks.&lt;br /&gt;
 | specialty    = VCMI Courtyard Potion&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Good-aligned creatures gain +1 Morale when under the effect of potions. Neutral-aligned creatures gain +1 Luck when under the effect of potions.&lt;br /&gt;
 | skill_1      = Basic First Aid&lt;br /&gt;
 | skill_2      = Basic Tactics&lt;br /&gt;
 | troop_1      = Pikeman&lt;br /&gt;
 | troop_1_nam  = &lt;br /&gt;
 | troop_2      = &lt;br /&gt;
 | troop_2_nam  = &lt;br /&gt;
 | troop_3      = &lt;br /&gt;
 | troop_3_nam  = &lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 1&lt;br /&gt;
 | nmb_3        = 5–11&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Kanim&lt;br /&gt;
 | picture      = VCMI Courtyard Kanim&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = Human&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Kanim once was a highwayman robbing elves on the contested lands of Harmondale, excusing himself with abhorrent humanist ideology. This changed when he was ambushed by Kreegans only to be saved by despised elves, an event that changed his outlook. Today many reformed fugitives from Jadame join his mercenary company.&lt;br /&gt;
 | specialty    = VCMI Courtyard Arquebusier&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the Speed of allied Arquebusiers or Musketeers by 1, their Shots by 5, and their Attack and Defense skills by 5% for every 4 levels (rounded up).&lt;br /&gt;
 | skill_1      = Advanced Archery&lt;br /&gt;
 | troop_1      = Pikeman&lt;br /&gt;
 | troop_1_nam  = &lt;br /&gt;
 | troop_2      = &lt;br /&gt;
 | troop_2_nam  = &lt;br /&gt;
 | troop_3      = &lt;br /&gt;
 | troop_3_nam  = &lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 2–4&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Lumiere&lt;br /&gt;
 | picture      = VCMI Courtyard Lumiere&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = Human&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Lumiere had to abandon luxury of elven nobility and live among hunters of Tularean Forest to escape war. She quickly learned the art of guerilla warfare, impressing even experienced rangers with her elaborate traps. Despite mingling back into the high society when she left to Larnia, Lumiere still has no qualms using dirty tricks on the battlefield.&lt;br /&gt;
 | specialty    = VCMI Courtyard Trap&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Arquebusiers and Musketeers randomly place Land Mines, Quicksand, or Force Fields upon the battlefield every few rounds.&lt;br /&gt;
 | skill_1      = Basic Pathfinding&lt;br /&gt;
 | skill_2      = Basic Archery&lt;br /&gt;
 | troop_1      = Pikeman&lt;br /&gt;
 | troop_1_nam  = &lt;br /&gt;
 | troop_2      = &lt;br /&gt;
 | troop_2_nam  = &lt;br /&gt;
 | troop_3      = &lt;br /&gt;
 | troop_3_nam  = &lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 2–4&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:VCMI Courtyard]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Legate&amp;diff=153506</id>
		<title>User talk:Legate</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Legate&amp;diff=153506"/>
		<updated>2025-03-19T17:39:24Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Thank you ==&lt;br /&gt;
&lt;br /&gt;
Thank you for help with the Map Editor formatting. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
Nice work on Hero specialty‎‎! Now it looks more organized and clearer. --[[User:Sanust|Sanust]] ([[User talk:Sanust|talk]]) 04:41, 8 February 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Page tagging ==&lt;br /&gt;
Could you please correctly tag HotA pages/info? Even so, thanks for the work on keeping the wiki up to date however you can. :) --[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 18:07, 18 June 2024 (UTC)&lt;br /&gt;
* Sure! I really appreciate your help with the lore pages...you seem to know a lot more than me! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:10, 18 June 2024 (UTC)&lt;br /&gt;
* I saw you marking portions of pages as hota...I don&#039;t know what was introduced in different games in the M&amp;amp;M universe...I only know what is Homm3 vs HotA. Thoughts? I think for now I will mark everything introduced to homm3 in HotA as a HotA page, and you can fix them later? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:24, 18 June 2024 (UTC)&lt;br /&gt;
** That could work I guess. You can also check the fandom wiki (for example, a quick search for Balthazar confirms him as canon MM content). And on pages where I already contributed, I already tagged things accordingly, I believe. Regardless, there&#039;d be plenty of work to fully do this.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 18:26, 18 June 2024 (UTC)&lt;br /&gt;
** Any thoughts of what to do for heroes like [[Xex]] or [[Agar]]? They exist as part of the larger lore, but are only heroes in hota. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:29, 18 June 2024 (UTC)&lt;br /&gt;
*** I guess [[Tavin]] is also marked as hota even though he appears in the story text of AB. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:31, 18 June 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Creature Artwork/Sketches ==&lt;br /&gt;
I saw you adding creature sketches from the game manual to their respective gallery. I found many of them in a sketch-only format in here: https://h3.heroes.net.pl/galeria/szkice&lt;br /&gt;
There might be more of them than just in the game&#039;s manual. But I&#039;d have to recheck the manual to be sure. Also, funnily enough, there&#039;s a steampunk-y version of the Devil dwelling - probably a nod to the series&#039; sci-fi roots, as well as time manipulation symbolism (Chronos with the scythe etc.). --[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 17:39, 19 March 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Heroes_from_other_games&amp;diff=150619</id>
		<title>Heroes from other games</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Heroes_from_other_games&amp;diff=150619"/>
		<updated>2025-01-30T21:32:15Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This list contains all [[List of heroes|heroes]] from other [[NWC]] games in the franchise who appear in &#039;&#039;Heroes of Might and Magic III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
NWC liked reusing character names and designs. These alternate versions are marked in the table below by an &amp;lt;span style=&amp;quot;background-color:#{{olive 2}}&amp;quot;&amp;gt;olive background&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0 style=&amp;quot; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Heroes from other games&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 2}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heroes I&lt;br /&gt;
! Heroes II&lt;br /&gt;
! Heroes III&lt;br /&gt;
! Other&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Agar]]{{-wh}}&lt;br /&gt;
| [[File:Hero Agar (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Agar (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Agar.png|Artificer]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Alamar]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Alamar (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Alamar (HotA).png|Warlock]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Astra]]{{-wh}}&lt;br /&gt;
| colspan=2 | [[File:Hero Astra (Heroes II).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Astra.png|Navigator]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Catherine]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Catherine (RoE).png|Knight]] [[File:Hero Catherine.png|Knight]]&lt;br /&gt;
| [[File:Hero Catherine (MM VII).png|{{mm7}} &amp;amp; {{mm8}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Crag Hack]]&lt;br /&gt;
| colspan=2 | [[File:Hero Crag Hack (Heroes II).png|Barbarian]]&lt;br /&gt;
| [[File:Hero Crag Hack.png|Barbarian]]&lt;br /&gt;
| style=&amp;quot;background-color:#{{olive 2}}&amp;quot; | [[File:Hero Crag Hack (MM VII).png|{{mm7}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Elderian]]{{-}}{{withcmpedhota}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Jarkonas VI (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Elderian.png|Artificer]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gem]]&lt;br /&gt;
| [[File:Hero Gem (Heroes I).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Gem (Heroes II).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Gem (Sorceress).png|Sorceress]] [[File:Hero Gem (HotA).png|Druid]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Lord Haart]]&lt;br /&gt;
| [[File:Hero Lord Haart (Heroes II).png|Knight]]&lt;br /&gt;
| [[File:Sir Gallant (Heroes II).png|Knight]]&lt;br /&gt;
| [[File:Hero Lord Haart.png|Knight]] [[File:Hero Haart Lich.png|Death Knight]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Halon]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Halon (Heroes II).png|Wizard]]&lt;br /&gt;
| [[File:Hero Halon.png|Wizard]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Luna]]{{-wa}}&lt;br /&gt;
| [[File:Hero Luna (Heroes I).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Luna (Heroes II).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Luna (HotA).png|Elementalist]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Maximus]]{{-}}{{withcmpedhota}}&lt;br /&gt;
| style=&amp;quot;background-color:#{{olive 2}}&amp;quot; | [[File:Hero Maximus (Heroes I).png|Knight]]&lt;br /&gt;
| style=&amp;quot;background-color:#{{olive 2}}&amp;quot; | [[File:Hero Maximus (Heroes II).png|Knight]]&lt;br /&gt;
| [[File:Hero Maximus.png|Death Knight]]&lt;br /&gt;
| [[File:Hero Maximus (MM VII).png|{{mm7}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Ranloo]]{{-wh}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Ranloo (Heroes II).png|Necromancer]]&lt;br /&gt;
| [[File:Hero Ranloo.png|Death Knight]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Roland]]{{-wa}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Roland (Heroes II).png|Wizard/Knight]]&lt;br /&gt;
| [[File:Hero Roland.png|Knight]]&lt;br /&gt;
| [[File:Hero Roland (MM VII).png|{{mm7}}]] [[File:Hero Roland (MM VIII).png|{{mm8}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Sandro]]&lt;br /&gt;
| colspan=2 | [[File:Hero Sandro (Heroes II).png|Warlock → Necromancer]]&lt;br /&gt;
| [[File:Hero Sandro (Before).png|Necromancer disguised as a Wizard]] [[File:Hero Sandro.png|Necromancer]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Wrathmont]]{{-wh}}&lt;br /&gt;
| [[File:Hero Wrathmont (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Wrathmont (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Wrathmont.png|Artificer]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Yog]]&lt;br /&gt;
| [[File:Hero Yog (Heroes I).png|Barbarian]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Yog (Wizard).png|Wizard]] [[File:Hero Yog (HotA).png|Barbarian]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heroes IV ==&lt;br /&gt;
The following is a table of heroes who are known to have survived [[the Reckoning]] and moved to Axeoth in the story of {{homm4}}.&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 2}}; text-align:center;&amp;quot;&lt;br /&gt;
! background-color:#{{green 2}}; | Haven !! Preserve !! Academy !! Asylum !! Necropolis !! Stronghold&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; background-color:#{{green 3}}&amp;quot; | {{H|Adelaide|himage=(HotA)|0=}}&amp;lt;br/&amp;gt;{{H|Caitlin|0=}}&amp;lt;br/&amp;gt;{{H|Christian|0=}}&amp;lt;br/&amp;gt;{{H|Ingham|himage=(HotA)|0=}}&amp;lt;br/&amp;gt;{{H|Mirlanda|0=}}&amp;lt;br/&amp;gt;{{H|Orrin|0=}}&amp;lt;br/&amp;gt;{{H|Rion|0=}}&amp;lt;br/&amp;gt;{{H|Sanya|0=}}&amp;lt;br/&amp;gt;{{H|Sir Mullich|himage=(HotA)|0=}}&amp;lt;br/&amp;gt;{{H|Sorsha|0=}}&amp;lt;br/&amp;gt;{{H|Tyris|0=}}&amp;lt;br/&amp;gt;{{H|Verdish|0=}}&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; background-color:#{{green 4}}&amp;quot; | {{H|Aeris|0=}}&amp;lt;br/&amp;gt;{{H|Coronius|0=}}&amp;lt;br/&amp;gt;{{H|Elleshar|0=}}&amp;lt;br/&amp;gt;{{H|Gem|0=}}&amp;lt;br/&amp;gt;{{H|Ignatius|0=}}&amp;lt;br/&amp;gt;{{H|Ivor|0=}}&amp;lt;br/&amp;gt;{{H|Jenova|0=}}&amp;lt;br/&amp;gt;{{H|Kyrre|himage=(HotA)|0=}}&amp;lt;br/&amp;gt;{{H|Labetha|himage=(HotA)|0=}}&amp;lt;br/&amp;gt;{{H|Melodia|0=}}&amp;lt;br/&amp;gt;{{H|Mephala|0=}}&amp;lt;br/&amp;gt;{{H|Oris|0=}}&amp;lt;br/&amp;gt;{{H|Ryland|0=}}&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; background-color:#{{green 3}}&amp;quot; | {{H|Aenain|himage=(HotA)|0=}}&amp;lt;br/&amp;gt;{{H|Aine|0=}}&amp;lt;br/&amp;gt;{{H|Astral|0=}}&amp;lt;br/&amp;gt;{{H|Brissa|himage=(HotA)|0=}}&amp;lt;br/&amp;gt;{{H|Cyra|0=}}&amp;lt;br/&amp;gt;{{H|Daremyth|0=}}&amp;lt;br/&amp;gt;{{H|Fafner|0=}}&amp;lt;br/&amp;gt;{{H|Grindan|himage=(HotA)|0=}}&amp;lt;br/&amp;gt;{{H|Iona|himage=(HotA)|0=}}&amp;lt;br/&amp;gt;{{H|Malcom|0=}}&amp;lt;br/&amp;gt;{{H|Neela|0=}}&amp;lt;br/&amp;gt;{{H|Piquedram|0=}}&amp;lt;br/&amp;gt;{{H|Rissa|0=}}&amp;lt;br/&amp;gt;{{H|Solmyr|himage=(HotA)|0=}}&amp;lt;br/&amp;gt;{{H|Theodorus|0=}}&amp;lt;br/&amp;gt;{{H|Ufretin|himage=(HotA)|0=}}&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; background-color:#{{green 4}}&amp;quot; | {{H|Ajit|0=}}&amp;lt;br/&amp;gt;{{H|Dace|0=}}&amp;lt;br/&amp;gt;{{H|Darkstorn|0=}}&amp;lt;br/&amp;gt;{{H|Gretchin|himage=(HotA)|0=}}&amp;lt;br/&amp;gt;{{H|Gruezak|0=}}{{-wh}}&amp;lt;br/&amp;gt;{{H|Jeddite|himage=(HotA)|0=}}&amp;lt;br/&amp;gt;{{H|Lorelei|0=}}&amp;lt;br/&amp;gt;{{H|Octavia|0=}}&amp;lt;br/&amp;gt;{{H|Sephinroth|himage=(HotA)|0=}}&amp;lt;br/&amp;gt;{{H|Xyron|0=}}&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; background-color:#{{green 3}}&amp;quot; | {{H|Aislinn|0=}}&amp;lt;br/&amp;gt;{{H|Ash|0=}}&amp;lt;br/&amp;gt;{{H|Ayden|himage=(HotA)|0=}}&amp;lt;br/&amp;gt;{{H|Calh|0=}}&amp;lt;br/&amp;gt;{{H|Charna|0=}}&amp;lt;br/&amp;gt;{{H|Fiona|0=}}&amp;lt;br/&amp;gt;{{H|Moandor|0=}}&amp;lt;br/&amp;gt;{{H|Sandro|0=}}&amp;lt;br/&amp;gt;{{H|Straker|0=}}&amp;lt;br/&amp;gt;{{H|Tamika|0=}}&amp;lt;br/&amp;gt;{{H|Vidomina|0=}}&lt;br /&gt;
| style=&amp;quot;text-align: left; vertical-align: top; background-color:#{{green 4}}&amp;quot; | {{H|Bron|himage=(HotA)|0=}}&amp;lt;br/&amp;gt;{{H|Crag Hack|0=}}&amp;lt;br/&amp;gt;{{H|Krellion|0=}}&amp;lt;br/&amp;gt;{{H|Shiva|0=}}&amp;lt;br/&amp;gt;{{H|Tazar|himage=(HotA)|0=}}&amp;lt;br/&amp;gt;{{H|Yog|himage=(HotA)|0=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Kilburn the Knight from &#039;&#039;Heroes I&#039;&#039; and &#039;&#039;Heroes II&#039;&#039; was featured in the beta version of &#039;&#039;Heroes III&#039;&#039;, but he was cut from the final game. Letters from [[Roland]] in the manual from {{mm6}} establish that Lord Kilburn was killed by Kreegan forces.&lt;br /&gt;
* [[Elderian|Elderian&#039;s]]{{-wh}} portrait in &#039;&#039;Heroes II&#039;&#039; is also that of Jarkonas VI, a major character and protagonist of &#039;&#039;The Price of Loyalty&#039;&#039;.&lt;br /&gt;
* In &#039;&#039;Heroes II&#039;&#039;, [[Lord Haart]] appears in the campaign only and has Sir Gallant&#039;s portrait.&lt;br /&gt;
&lt;br /&gt;
=== Different characters with the same name ===&lt;br /&gt;
* &#039;&#039;The Price of Loyalty&#039;&#039; features a wizard named Solmyr, however it is a different character from [[Solmyr]], as he is a human, and not a genie. Also, &#039;&#039;PoL&#039;s&#039;&#039; Solmyr is allegedly non-canon, as he only appears in a series of scenarios instead of in a campaign. Another Solmyr hailing from Ashan appears in &#039;&#039;Heroes VII&#039;&#039;.&lt;br /&gt;
* [[Kastore]], who features in the story of [[Forged in Fire]]{{-wh}}, comes from the world of Terra; he is not the same Kastore from &#039;&#039;Heroes I&#039;&#039; and &#039;&#039;Heroes II&#039;&#039; who hail from [[Enroth (continent)|Enroth]]. A third Kastore hailing from Ashan appears in the &#039;&#039;Heroes VI&#039;&#039; expansion &#039;&#039;Shades of Darkness&#039;&#039; and in &#039;&#039;Might and Magic X&#039;&#039;.&lt;br /&gt;
* [[Maximus]], who appears in [[All In]]{{-wh}}, came from Terra along with Kastore and is not the Maximus from Enroth who appeared in &#039;&#039;Heroes I&#039;&#039; and &#039;&#039;Heroes II&#039;&#039;. A third Maximus hailing from Ashan appears in &#039;&#039;Heroes VI&#039;&#039; and in &#039;&#039;Might and Magic X&#039;&#039;.&lt;br /&gt;
* The Crag Hack who appears in {{mm7}} also came from Terra along with Kastore and is not the [[Crag Hack]] from Enroth who appeared in &#039;&#039;Heroes I-III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
* [[List of games set in Enroth (world)]]&lt;br /&gt;
* [[List of wars in Enroth (world)]]&lt;br /&gt;
* [[Lost Lore]]&lt;br /&gt;
&lt;br /&gt;
[[Category:External Projects]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Illithid_and_Alhoon&amp;diff=149937</id>
		<title>Talk:Illithid and Alhoon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Illithid_and_Alhoon&amp;diff=149937"/>
		<updated>2025-01-24T14:57:19Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These actually made it to current development phase? Expected WotC/Hasbro to send C&amp;amp;D notice long ago as they are notoriously aggressive about IP - [[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 11:18, 24 January 2025 (UTC)&lt;br /&gt;
:I think a free mod for an old game that&#039;s mostly popular in Eastern Europe is going to be noticed. Though Day of Reckoning, when it actually release, might make more of a splash than Tides of War. That said, I do agree that those are creatures that personally I don&#039;t think fit the world at all and should be cut.&lt;br /&gt;
&lt;br /&gt;
:Perhaps replaced with something else. I&#039;m sure it wouldn&#039;t be too hard to find an idea for an alternative warlock creature to replace it; the whole schtick of the warlocks has been to make mutated chimerical creatures (harpies, medusas, minotaurs, manticores; in the first two titles they also had centaurs, griffins, and hydras). How about sphinx, rakshasas (evil tiger people, appear in HoMM 5), ettins (two-headed giants)? Or perhaps something like the Faceless and Faceless Puppeteer from HoMM 6, which fit a niche not too different from the mind flayers.&lt;br /&gt;
&lt;br /&gt;
:Beholders are one thing: the name is just generic enough, and the upgraded version is the &amp;quot;evil eye&amp;quot;, not the &amp;quot;eye tyrant&amp;quot;; whereas &amp;quot;illithid&amp;quot; and &amp;quot;alhoon&amp;quot; are distinctly not (not even using the name &amp;quot;mind flayer&amp;quot; here); the design is also completely different (if anything, the HoMM [[beholder]]s look more like the [https://duckduckgo.com/?q=grell+d%26d&amp;amp;iar=images&amp;amp;iax=images&amp;amp;ia=images grells] from D&amp;amp;D than the [https://duckduckgo.com/?q=beholder+d%26d&amp;amp;iar=images&amp;amp;iax=images&amp;amp;ia=images D&amp;amp;D beholders]) whereas those illithids and alhoons look exactly like the D&amp;amp;D creatures. That unit is the biggest sticking point against the idea that DoR fits with what NWC might have made back in the days if they had had more money and development time. No way they would have included such a blatant lawsuit bait in their game! --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 11:55, 24 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;And then there&#039;s me, who already that said these guys are getting renames and remakes and only the base idea of a mysterious, cthulhu mastermind will make it in the end (which... are actually very much implied to be a possible thing in MM&#039;s deep lore). Also, wait, Dungeon? I don&#039;t see Lovecraft in Dungeon.&#039;&#039;&lt;br /&gt;
::P.S. The Succubus is not T4 and has different abilities. Not the only such case.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 14:41, 24 January 2025 (UTC)&lt;br /&gt;
::Also, to be fair, Beholders are more of a blatant lawsuit bait, they were DnD&#039;s own creation and poster-monster for a loooong time, basically one of the most classic ideas of the IP, to the point of being synonymous with it to a good extent. However, even if borrowing ideas from DnD just like NWC did, we prefer to avoid using DnD names, for a variety of reasons, including the fact that NWC might have liked to stop doing it after H3&#039;s release (and that was the case, in 2001 - they stopped using DnD names with H4 and other games).--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 14:55, 24 January 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Illithid_and_Alhoon&amp;diff=149936</id>
		<title>Talk:Illithid and Alhoon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Illithid_and_Alhoon&amp;diff=149936"/>
		<updated>2025-01-24T14:55:25Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These actually made it to current development phase? Expected WotC/Hasbro to send C&amp;amp;D notice long ago as they are notoriously aggressive about IP - [[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 11:18, 24 January 2025 (UTC)&lt;br /&gt;
:I think a free mod for an old game that&#039;s mostly popular in Eastern Europe is going to be noticed. Though Day of Reckoning, when it actually release, might make more of a splash than Tides of War. That said, I do agree that those are creatures that personally I don&#039;t think fit the world at all and should be cut.&lt;br /&gt;
&lt;br /&gt;
:Perhaps replaced with something else. I&#039;m sure it wouldn&#039;t be too hard to find an idea for an alternative warlock creature to replace it; the whole schtick of the warlocks has been to make mutated chimerical creatures (harpies, medusas, minotaurs, manticores; in the first two titles they also had centaurs, griffins, and hydras). How about sphinx, rakshasas (evil tiger people, appear in HoMM 5), ettins (two-headed giants)? Or perhaps something like the Faceless and Faceless Puppeteer from HoMM 6, which fit a niche not too different from the mind flayers.&lt;br /&gt;
&lt;br /&gt;
:Beholders are one thing: the name is just generic enough, and the upgraded version is the &amp;quot;evil eye&amp;quot;, not the &amp;quot;eye tyrant&amp;quot;; whereas &amp;quot;illithid&amp;quot; and &amp;quot;alhoon&amp;quot; are distinctly not (not even using the name &amp;quot;mind flayer&amp;quot; here); the design is also completely different (if anything, the HoMM [[beholder]]s look more like the [https://duckduckgo.com/?q=grell+d%26d&amp;amp;iar=images&amp;amp;iax=images&amp;amp;ia=images grells] from D&amp;amp;D than the [https://duckduckgo.com/?q=beholder+d%26d&amp;amp;iar=images&amp;amp;iax=images&amp;amp;ia=images D&amp;amp;D beholders]) whereas those illithids and alhoons look exactly like the D&amp;amp;D creatures. That unit is the biggest sticking point against the idea that DoR fits with what NWC might have made back in the days if they had had more money and development time. No way they would have included such a blatant lawsuit bait in their game! --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 11:55, 24 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;And then there&#039;s me, who already that said these guys are getting renames and remakes and only the base idea of a mysterious, cthulhu mastermind will make it in the end (which... are actually very much implied to be a possible thing in MM&#039;s deep lore). Also, wait, Dungeon? I don&#039;t see Lovecraft in Dungeon.&#039;&#039;&lt;br /&gt;
::P.S. The Succubus is not T4 and has different abilities. Not the only such case.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 14:41, 24 January 2025 (UTC)&lt;br /&gt;
::Also, to be fair, Beholders are more of a blatant lawsuit bait, they were DnD&#039;s own creation and poster-monster for a loooong time, basically one of the most classic ideas of the IP, to the point of being synonymous with it to a good extent.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 14:55, 24 January 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Illithid_and_Alhoon&amp;diff=149935</id>
		<title>Talk:Illithid and Alhoon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Illithid_and_Alhoon&amp;diff=149935"/>
		<updated>2025-01-24T14:55:05Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These actually made it to current development phase? Expected WotC/Hasbro to send C&amp;amp;D notice long ago as they are notoriously aggressive about IP - [[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 11:18, 24 January 2025 (UTC)&lt;br /&gt;
:I think a free mod for an old game that&#039;s mostly popular in Eastern Europe is going to be noticed. Though Day of Reckoning, when it actually release, might make more of a splash than Tides of War. That said, I do agree that those are creatures that personally I don&#039;t think fit the world at all and should be cut.&lt;br /&gt;
&lt;br /&gt;
:Perhaps replaced with something else. I&#039;m sure it wouldn&#039;t be too hard to find an idea for an alternative warlock creature to replace it; the whole schtick of the warlocks has been to make mutated chimerical creatures (harpies, medusas, minotaurs, manticores; in the first two titles they also had centaurs, griffins, and hydras). How about sphinx, rakshasas (evil tiger people, appear in HoMM 5), ettins (two-headed giants)? Or perhaps something like the Faceless and Faceless Puppeteer from HoMM 6, which fit a niche not too different from the mind flayers.&lt;br /&gt;
&lt;br /&gt;
:Beholders are one thing: the name is just generic enough, and the upgraded version is the &amp;quot;evil eye&amp;quot;, not the &amp;quot;eye tyrant&amp;quot;; whereas &amp;quot;illithid&amp;quot; and &amp;quot;alhoon&amp;quot; are distinctly not (not even using the name &amp;quot;mind flayer&amp;quot; here); the design is also completely different (if anything, the HoMM [[beholder]]s look more like the [https://duckduckgo.com/?q=grell+d%26d&amp;amp;iar=images&amp;amp;iax=images&amp;amp;ia=images grells] from D&amp;amp;D than the [https://duckduckgo.com/?q=beholder+d%26d&amp;amp;iar=images&amp;amp;iax=images&amp;amp;ia=images D&amp;amp;D beholders]) whereas those illithids and alhoons look exactly like the D&amp;amp;D creatures. That unit is the biggest sticking point against the idea that DoR fits with what NWC might have made back in the days if they had had more money and development time. No way they would have included such a blatant lawsuit bait in their game! --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 11:55, 24 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;And then there&#039;s me, who already that said these guys are getting renames and remakes and only the base idea of a mysterious, cthulhu mastermind will make it in the end (which... are actually very much implied to be a possible thing in MM&#039;s deep lore). Also, wait, Dungeon? I don&#039;t see Lovecraft in Dungeon.&#039;&#039;&lt;br /&gt;
::P.S. The Succubus is not T4 and has different abilities. Not the only such case.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 14:41, 24 January 2025 (UTC)&lt;br /&gt;
::Also, to be fair, Beholders are more of a blatant lawsuit bait, they were DnD&#039;s own creation and poster-monster for a loooong time, basically one of the most classic ideas of the IP, to the point of being synonymous to a good extent.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 14:55, 24 January 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Illithid_and_Alhoon&amp;diff=149934</id>
		<title>Talk:Illithid and Alhoon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Illithid_and_Alhoon&amp;diff=149934"/>
		<updated>2025-01-24T14:45:04Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These actually made it to current development phase? Expected WotC/Hasbro to send C&amp;amp;D notice long ago as they are notoriously aggressive about IP - [[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 11:18, 24 January 2025 (UTC)&lt;br /&gt;
:I think a free mod for an old game that&#039;s mostly popular in Eastern Europe is going to be noticed. Though Day of Reckoning, when it actually release, might make more of a splash than Tides of War. That said, I do agree that those are creatures that personally I don&#039;t think fit the world at all and should be cut.&lt;br /&gt;
&lt;br /&gt;
:Perhaps replaced with something else. I&#039;m sure it wouldn&#039;t be too hard to find an idea for an alternative warlock creature to replace it; the whole schtick of the warlocks has been to make mutated chimerical creatures (harpies, medusas, minotaurs, manticores; in the first two titles they also had centaurs, griffins, and hydras). How about sphinx, rakshasas (evil tiger people, appear in HoMM 5), ettins (two-headed giants)? Or perhaps something like the Faceless and Faceless Puppeteer from HoMM 6, which fit a niche not too different from the mind flayers.&lt;br /&gt;
&lt;br /&gt;
:Beholders are one thing: the name is just generic enough, and the upgraded version is the &amp;quot;evil eye&amp;quot;, not the &amp;quot;eye tyrant&amp;quot;; whereas &amp;quot;illithid&amp;quot; and &amp;quot;alhoon&amp;quot; are distinctly not (not even using the name &amp;quot;mind flayer&amp;quot; here); the design is also completely different (if anything, the HoMM [[beholder]]s look more like the [https://duckduckgo.com/?q=grell+d%26d&amp;amp;iar=images&amp;amp;iax=images&amp;amp;ia=images grells] from D&amp;amp;D than the [https://duckduckgo.com/?q=beholder+d%26d&amp;amp;iar=images&amp;amp;iax=images&amp;amp;ia=images D&amp;amp;D beholders]) whereas those illithids and alhoons look exactly like the D&amp;amp;D creatures. That unit is the biggest sticking point against the idea that DoR fits with what NWC might have made back in the days if they had had more money and development time. No way they would have included such a blatant lawsuit bait in their game! --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 11:55, 24 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;And then there&#039;s me, who already that said these guys are getting renames and remakes and only the base idea of a mysterious, cthulhu mastermind will make it in the end (which... are actually very much implied to be a possible thing in MM&#039;s deep lore). Also, wait, Dungeon? I don&#039;t see Lovecraft in Dungeon.&#039;&#039;&lt;br /&gt;
::P.S. The Succubus is not T4 and has different abilities. Not the only such case.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 14:41, 24 January 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Illithid_and_Alhoon&amp;diff=149933</id>
		<title>Talk:Illithid and Alhoon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Illithid_and_Alhoon&amp;diff=149933"/>
		<updated>2025-01-24T14:41:57Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;These actually made it to current development phase? Expected WotC/Hasbro to send C&amp;amp;D notice long ago as they are notoriously aggressive about IP - [[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 11:18, 24 January 2025 (UTC)&lt;br /&gt;
:I think a free mod for an old game that&#039;s mostly popular in Eastern Europe is going to be noticed. Though Day of Reckoning, when it actually release, might make more of a splash than Tides of War. That said, I do agree that those are creatures that personally I don&#039;t think fit the world at all and should be cut.&lt;br /&gt;
&lt;br /&gt;
:Perhaps replaced with something else. I&#039;m sure it wouldn&#039;t be too hard to find an idea for an alternative warlock creature to replace it; the whole schtick of the warlocks has been to make mutated chimerical creatures (harpies, medusas, minotaurs, manticores; in the first two titles they also had centaurs, griffins, and hydras). How about sphinx, rakshasas (evil tiger people, appear in HoMM 5), ettins (two-headed giants)? Or perhaps something like the Faceless and Faceless Puppeteer from HoMM 6, which fit a niche not too different from the mind flayers.&lt;br /&gt;
&lt;br /&gt;
:Beholders are one thing: the name is just generic enough, and the upgraded version is the &amp;quot;evil eye&amp;quot;, not the &amp;quot;eye tyrant&amp;quot;; whereas &amp;quot;illithid&amp;quot; and &amp;quot;alhoon&amp;quot; are distinctly not (not even using the name &amp;quot;mind flayer&amp;quot; here); the design is also completely different (if anything, the HoMM [[beholder]]s look more like the [https://duckduckgo.com/?q=grell+d%26d&amp;amp;iar=images&amp;amp;iax=images&amp;amp;ia=images grells] from D&amp;amp;D than the [https://duckduckgo.com/?q=beholder+d%26d&amp;amp;iar=images&amp;amp;iax=images&amp;amp;ia=images D&amp;amp;D beholders]) whereas those illithids and alhoons look exactly like the D&amp;amp;D creatures. That unit is the biggest sticking point against the idea that DoR fits with what NWC might have made back in the days if they had had more money and development time. No way they would have included such a blatant lawsuit bait in their game! --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 11:55, 24 January 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
::&#039;&#039;And then there&#039;s me, who already that said these guys are getting renames and remakes and only the base idea of a mysterious, cthulhu mastermind will make it in the end (which... are actually very much implied to be a possible thing in MM&#039;s deep lore). Also, wait, Dungeon? I don&#039;t see Lovecraft in Dungeon.&#039;&#039;--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 14:41, 24 January 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:DoR_h3gg_snow.png&amp;diff=145683</id>
		<title>File:DoR h3gg snow.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:DoR_h3gg_snow.png&amp;diff=145683"/>
		<updated>2024-12-18T17:14:21Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: FirePaladin2 uploaded a new version of File:DoR h3gg snow.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Day of Reckoning pre-release images]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Armageddon%27s_Blade&amp;diff=144358</id>
		<title>Armageddon&#039;s Blade</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Armageddon%27s_Blade&amp;diff=144358"/>
		<updated>2024-11-28T13:40:35Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: SPAM&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inab}}&lt;br /&gt;
[[Image:Homm ab.jpg|frame|{{ab}}|From left to right: [[Adrienne]], [[Catherine]], [[Gelu]], [[Roland]], [[Mutare]], [[Dracon]] ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armageddon&#039;s Blade&#039;&#039;&#039; is the first of two [[Expansions|expansion packs]] for {{homm3}}. It was developed by New World Computing for Microsoft Windows and released by the 3DO Company in 1999.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
=== Plot ===&lt;br /&gt;
Only one of the six new campaigns available in &#039;&#039;Armageddon&#039;s Blade&#039;&#039; directly concerns the main storyline. The events of &#039;&#039;Armageddon&#039;s Blade&#039;&#039; immediately follow the events of &#039;&#039;Might and Magic VII: For Blood and Honor&#039;&#039;. As the kingdom of [[Erathia]] struggles to rebuild following the [[Restoration Wars]], the [[Kreegan]]s of [[Eeofol]] launch a surprise invasion. Already war-weary, the forces of [[Catherine|Queen Catherine]] are no match for the formidable Kreegan army.&lt;br /&gt;
&lt;br /&gt;
Following the death of the Kreegans&#039; king, Xenofex, a usurper named Lucifer Kreegan takes control of Eeofol and, driven by a vision, begins to seek a means to fashion an ancient weapon known as [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]], capable of setting the world on fire. His general [[Xeron]] is tasked with locating the components for the Blade. To stop him, the armies of Erathia and [[AvLee]] launch an attack on Eeofol, receiving assistance from the very elements as they manifest in &amp;quot;[[Conflux]]&amp;quot; towns. Queen Catherine and the recently liberated [[Roland|King Roland]] are assisted by the mysterious elven warrior [[Gelu]] in the ensuing war.  Xeron obtains the Blade but is defeated by Gelu on his return to Eeofol. Gelu claims the Blade, and, at the behest of Queen Catherine, uses it to slay Lucifer Kreegan. Following this event, the Ironfists return to Enroth and the Blade is passed on to Gelu. The story is continued in &#039;&#039;[[Heroes Chronicles|Heroes Chronicles: The Sword of Frost]]&#039;&#039;, eventually leading to a cataclysm that sets the stage for &#039;&#039;Heroes of Might and Magic IV&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
In the &#039;&#039;Armageddon&#039;s Blade&#039;&#039; campaign, the player takes command of Queen Catherine Ironfist, the main character of &#039;&#039;[[Restoration of Erathia|Heroes of Might and Magic III: The Restoration of Erathia]]&#039;&#039;, as well as King Roland Ironfist, the protagonist of &#039;&#039;Heroes of Might and Magic II&#039;&#039;. New characters introduced include Gelu, a half-elven archer, and Xeron, leader of the Kreegan armies. The five standalone campaigns feature a multitude of previously-unseen characters. &#039;&#039;[[Dragon Slayer]]&#039;&#039; features the Bracadan wizard, [[Dracon]], while &#039;&#039;[[Festival of Life]]&#039;&#039; introduces the barbarian [[Kilgor]] who has a prominent role at the outset of &#039;&#039;Heroes of Might and Magic IV&#039;&#039;. &#039;&#039;[[Dragon&#039;s Blood]]&#039;&#039; stars [[Mutare]], a [[dungeon overlord]] who returns in &#039;&#039;Heroes Chronicles: Clash of the Dragons&#039;&#039; along with [[Adrienne]], the protagonist of &#039;&#039;[[Playing with Fire]]&#039;&#039;. Finally, the unlockable &#039;&#039;Foolhardy Waywardness&#039;&#039; campaign features the Knight, Sir [[Christian]], who also returns in &#039;&#039;Heroes of Might and Magic IV&#039;&#039;. As an aside, the epilogue of the &#039;&#039;[[Foolhardy Waywardness]]&#039;&#039; campaign explains the reason for Sir Christian&#039;s appearance as the player&#039;s starting hero in &#039;&#039;The Restoration of Erathia&#039;&#039;&#039;s first campaign, &#039;&#039;[[Long Live the Queen]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gameplay changes ==&lt;br /&gt;
The most significant change in &#039;&#039;Armageddon&#039;s Blade&#039;&#039; is the addition of the Conflux, bringing the total number of alignments in &#039;&#039;Heroes III&#039;&#039; to nine. The town is themed around classical elements and includes other creatures to round out the selection. Six new campaigns were included, one acting as a continuation of the base game&#039;s storyline, with the other five revolving around adventures taking place in the same fictional world. Over 35 single scenarios were also added.&lt;br /&gt;
&lt;br /&gt;
Returning as non-aligned units, several creature types from previous &#039;&#039;Heroes&#039;&#039; games make an appearance. These include Peasants, Boars, and Halflings. The expansion also introduced some new non-aligned creature types, such as the powerful Azure Dragon. Eleven new campaign heroes and two new artifacts – Armageddon&#039;s Blade and the Vial of Dragonblood – were introduced as well. Several new map objects, including special quest towers that only allow passage if the hero meets certain criteria defined by the author of the map, also appear here for the first time. &lt;br /&gt;
&lt;br /&gt;
A random map generator included with the expansion allows players to create random maps using a variety of customizable parameters. Finally, a standalone campaign editor packaged with the game allows for the composition of new campaigns from individual scenario maps.&lt;br /&gt;
&lt;br /&gt;
=== New features ===&lt;br /&gt;
&#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
* [[Conflux]]&lt;br /&gt;
{{campaign navigational box|ab=expanded|armageddonsblade=expanded|dragonsblood=expanded|dragonslayer=expanded|festivaloflife=expanded|playingwithfire=expanded|foolhardywaywardness=expanded}}&lt;br /&gt;
&#039;&#039;&#039;Campaigns:&#039;&#039;&#039;&lt;br /&gt;
* [[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade]]&lt;br /&gt;
* [[Dragon&#039;s Blood]]&lt;br /&gt;
* [[Dragon Slayer]]&lt;br /&gt;
* [[Festival of Life]]&lt;br /&gt;
* [[Playing with Fire]]&lt;br /&gt;
* [[Foolhardy Waywardness]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts:&#039;&#039;&#039;&lt;br /&gt;
* [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]]&lt;br /&gt;
* [[Vial of Dragon Blood]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures:&#039;&#039;&#039;&lt;br /&gt;
* [[Azure Dragon]]&lt;br /&gt;
* [[Crystal Dragon]]&lt;br /&gt;
* [[Faerie Dragon]]&lt;br /&gt;
* [[Rust Dragon]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Sharpshooter]]&lt;br /&gt;
* [[Halfling]]&lt;br /&gt;
* [[Peasant]]&lt;br /&gt;
* [[Boar]]&lt;br /&gt;
* [[Mummy]]&lt;br /&gt;
* [[Nomad]]&lt;br /&gt;
* [[Rogue]]&lt;br /&gt;
* [[Troll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Sir Mullich|0=}}&lt;br /&gt;
* {{Hn|Catherine|0=}}&lt;br /&gt;
* {{Hn|Roland|0=}}&lt;br /&gt;
* {{Hn|Xeron|0=}}&lt;br /&gt;
* {{Hn|Kilgor|0=}}&lt;br /&gt;
* {{Hn|Mutare|0=}}&lt;br /&gt;
* {{Hn|Gelu|0=}}&lt;br /&gt;
* {{Hn|Dracon|0=}}&lt;br /&gt;
* {{Hn|Adrienne|0=}}&lt;br /&gt;
* {{Hn|Haart Lich|0=}}&lt;br /&gt;
&lt;br /&gt;
===Differences between versions===&lt;br /&gt;
====From [[Restoration of Erathia]] to [[Armageddon&#039;s Blade]]====&lt;br /&gt;
* It is possible to choose between a basic unit and an upgraded unit in a town&#039;s upgraded dwelling.&lt;br /&gt;
* It is possible to [[garrison]] creature stacks in [[mine]]s.&lt;br /&gt;
* [[Conflux]] town added.&lt;br /&gt;
* [[Air Elemental]], [[Earth Elemental]], [[Fire Elemental]] and [[Water Elemental]] changed from [[neutral]] to [[Conflux]].&lt;br /&gt;
&lt;br /&gt;
== Critical reception ==&lt;br /&gt;
Armageddon&#039;s Blade was hailed with strongly positive reviews upon release, from critics and users alike. IGN&#039;s reviewer noted improvements made to the map editor and praised the amount of new content, while GameSpot focused on the addition of the Conflux alignment and subtle tweaks to the gameplay. Game Revolution&#039;s reviewer was mildly disappointed with the Conflux town and its use of neutral creatures already included in the base game but praised the campaign storyline and gameplay along with the addition of new features. Some reviews were critical of the lack of drastic changes to the base game while pointing out that the core mechanics were in no need of major improvements.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{{Map table}}&lt;br /&gt;
{{Armageddon&#039;s Blade map table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Armageddon&#039;s blade menu.png&lt;br /&gt;
File:Armageddon&#039;s blade cover full.png&lt;br /&gt;
File:Armageddon&#039;s blade menu no buttons.png&lt;br /&gt;
File:AB Mutare.png&lt;br /&gt;
File:AB Loading Screen.png&lt;br /&gt;
File:AB Phoenix.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Armageddon&#039;s Blade (artifact)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Armageddon&#039;s Blade]][[Category:Expansions]][[Category:Terms]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Day_of_Reckoning&amp;diff=144283</id>
		<title>Day of Reckoning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Day_of_Reckoning&amp;diff=144283"/>
		<updated>2024-11-25T16:59:49Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculative}}{{about|&#039;&#039;&#039;Day of Reckoning&#039;&#039;&#039; is an unofficial expansion on the same level as {{ab}}, {{sod}}, and {{hota}}.}}&lt;br /&gt;
[[File:Day of Reckoning.png|frame|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day of Reckoning&#039;&#039;&#039; (or &#039;&#039;&#039;DoR&#039;&#039;&#039;) is a comprehensive expansion for &#039;&#039;Heroes of Might and Magic III&#039;&#039;, designed as a continuation of the classic [[Restoration of Erathia|RoE]]/[[Armageddon&#039;s Blade|AB]]/[[Shadow of Death|SoD]] expansions and akin to [[Horn of the Abyss|HotA]].&lt;br /&gt;
&lt;br /&gt;
The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon&#039;s Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other &#039;&#039;Might and Magic&#039;&#039; elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.&lt;br /&gt;
&lt;br /&gt;
Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of &#039;&#039;Heroes of Might and Magic IV&#039;&#039;. For example, a Palace town can produce either [[Nisse]] or [[Viking]]s, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood Elementals and Metal Elementals for Conflux. Pre-existing neutrals such as the [[Enchanter]] and [[Sharpshooter]] will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.&lt;br /&gt;
&lt;br /&gt;
A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.&lt;br /&gt;
&lt;br /&gt;
Unlike [[In the Wake of Gods]]-based mods, Day of Reckoning&#039;s new towns are added to the game without replacing any existing towns. The mod requires &#039;&#039;[[Shadow of Death]]&#039;&#039; or &#039;&#039;[[Heroes of Might and Magic III Complete]]&#039;&#039; to run.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
;New towns&lt;br /&gt;
* {{town|Palace}} -- good-[[alignment|aligned]], [[Vori]] elves, nisses, and vikings&lt;br /&gt;
* {{town|Grotto}} -- neutral-aligned, the dark elves and gnomes who guarded the [[World Tree]] and were exiled to [[Jadame]] before most of the events in Heroes 3. Has a town building that boosts heroes&#039; spell power, in the same way as the [[Necropolis]] has a building that boosts [[Necromancy]].&lt;br /&gt;
* {{town|Forge}} -- evil-aligned, the dystopian perversion of the [[Heavenly Forge]] by [[Kastore]]. The Forge is optional and can be toggled on or off before each match. It has a [[war machine]] focus, with replacements for existing war machines, a coilgun (presumably instead of ballista) from the basic blacksmith and another from a blacksmith upgrade, which is not decided yet between howitzer (catapult replacement?), ammo cart replacement, or first aid tent replacement.&lt;br /&gt;
&lt;br /&gt;
;New terrain types &lt;br /&gt;
* [Grotto terrain]: a dark loam-like soil.&lt;br /&gt;
* [Forge terrain]: a polluted wasteland, with a slightly greenish tint.&lt;br /&gt;
&lt;br /&gt;
;New creatures&lt;br /&gt;
* Alternatives for original factions&lt;br /&gt;
** {{town|Castle|noname=}}{{Cnu|Templar|Paladin}}&lt;br /&gt;
** {{town|Rampart|noname=}}{{Cnu|Dryad|Oak Dryad}}&lt;br /&gt;
** {{town|Tower|noname=}}{{Cnu|Simurgh|image=Placeholder|Astral Simurgh|image2=Placeholder}}&lt;br /&gt;
** {{town|Inferno|noname=}}{{Cnu|Succubus|Lilim}}&lt;br /&gt;
** {{town|Necropolis|noname=}}{{Cnu|Necropolis_1|image=Placeholder|Necropolis_1_U|image2=Placeholder|name=Necropolis_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Dungeon|noname=}}{{Cnu|Illithid|Alhoon}}&lt;br /&gt;
** {{town|Stronghold|noname=}}{{Cnu|Stronghold_1|image=Placeholder|Stronghold_1_U|image2=Placeholder|name=Stronghold_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Fortress|noname=}}{{Cnu|Fortress_1|image=Placeholder|Fortress_1_U|image2=Placeholder|name=Fortress_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Conflux|noname=}}{{Cnu|Metal Elemental|image=Placeholder|Magnetic Elemental|image2=Placeholder|name=Metal Elemental and Magnetic Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Palace&lt;br /&gt;
** {{Cnu|Nisse|Tomte}}&lt;br /&gt;
** {{Cnu|Viking|Einheri}}&lt;br /&gt;
** {{Cnu|Ice Maiden|Yuki Onna}}&lt;br /&gt;
** {{Cnu|White Tiger|Sabertooth}}&lt;br /&gt;
** {{Cnu|Snow Elf|High Elf}}&lt;br /&gt;
** {{Cnu|Palace_5|image=Placeholder|Yeti|image2=Placeholder|name=??? and Yeti|Day of Reckoning}}&lt;br /&gt;
** {{Cnu|Palace_6|image=Placeholder|Palace_6_U|image2=Placeholder|name=Kirin and ???|Day of Reckoning}}&lt;br /&gt;
** {{Cnu|Palace_7|image=Placeholder|Palace_7_U|image2=Placeholder|name=Valkyrie|Day of Reckoning}}&lt;br /&gt;
** {{Cnu|Frost Giant|image=Placeholder|Jotun|image2=Placeholder}}&lt;br /&gt;
&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Grotto&amp;lt;!--&lt;br /&gt;
** {{Cnu|Mystery_Town_1|image=Placeholder|Mystery_Town_1_U|image2=Placeholder|name=Mystery_Town_1_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_2|image=Placeholder|Mystery_Town_2_U|image2=Placeholder|name=Mystery_Town_2_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_3|image=Placeholder|Mystery_Town_3_U|image2=Placeholder|name=Mystery_Town_3_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_4|image=Placeholder|Mystery_Town_4_U|image2=Placeholder|name=Mystery_Town_4_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_5|image=Placeholder|Mystery_Town_5_U|image2=Placeholder|name=Mystery_Town_5_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_6|image=Placeholder|Mystery_Town_6_U|image2=Placeholder|name=Mystery_Town_6_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_7|image=Placeholder|Mystery_Town_7_U|image2=Placeholder|name=Mystery_Town_7_name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Forge&amp;lt;!--&lt;br /&gt;
** {{Cnu|Forge_1|image=Placeholder|Forge_1_U|image2=Placeholder|name=Forge_1_name}}&lt;br /&gt;
** {{Cnu|Forge_2|image=Placeholder|Forge_2_U|image2=Placeholder|name=Forge_2_name}}&lt;br /&gt;
** {{Cnu|Forge_3|image=Placeholder|Forge_3_U|image2=Placeholder|name=Forge_3_name}}&lt;br /&gt;
** {{Cnu|Forge_4|image=Placeholder|Forge_4_U|image2=Placeholder|name=Forge_4_name}}&lt;br /&gt;
** {{Cnu|Forge_5|image=Placeholder|Forge_5_U|image2=Placeholder|name=Forge_5_name}}&lt;br /&gt;
** {{Cnu|Forge_6|image=Placeholder|Forge_6_U|image2=Placeholder|name=Forge_6_name}}&lt;br /&gt;
** {{Cnu|Forge_7|image=Placeholder|Forge_7_U|image2=Placeholder|name=Forge_7_name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Neutral&lt;br /&gt;
** {{Cn|Triton|image=Placeholder|name=Triton}}&lt;br /&gt;
** {{Cn|Light Elemental|image=Placeholder|name=Light Elemental}}&lt;br /&gt;
** {{Cn|Dark Elemental|image=Placeholder|name=Dark Elemental}}&lt;br /&gt;
** {Cn|Neutral_4|image=Placeholder|name=Neutral_4}&lt;br /&gt;
** {Cn|Neutral_5|image=Placeholder|name=Neutral_5}&lt;br /&gt;
** {Cn|Neutral_6|image=Placeholder|name=Neutral_6}&lt;br /&gt;
** {Cn|Neutral_7|image=Placeholder|name=Neutral_7}&lt;br /&gt;
&lt;br /&gt;
;Secondary skills&lt;br /&gt;
* Balance changes to [[Eagle Eye]].&lt;br /&gt;
* New skill: Initiative, give a bonus to a selected creature&#039;s initiative at the start of a battle. Common skill of Jarls, and Oracles have a good chance of learning it.&lt;br /&gt;
* New skill: Vitality, gives a bonus to creatures&#039; health. Common skill of Wardens, and Sorcerers have a good chance of learning it.&lt;br /&gt;
&lt;br /&gt;
{{campaign navigational box}}&lt;br /&gt;
; New [[campaigns]]&lt;br /&gt;
* [Camp_1]&lt;br /&gt;
* [Camp_2]&lt;br /&gt;
* [Camp_3]&lt;br /&gt;
&lt;br /&gt;
;New heroes&lt;br /&gt;
* Palace heroes - the [Jarl] (might) and [Oracle] (magic)&lt;br /&gt;
* Grotto heroes - the [Warden] (might) and [Sorcerer] (magic)&lt;br /&gt;
* Forge heroes - the [Cyborg] (might) and [Technician] (magic)&lt;br /&gt;
** Codgur&lt;br /&gt;
* {h|Hero_1|Class}&lt;br /&gt;
* {h|Hero_2|Class}&lt;br /&gt;
* {h|Hero_3|Class}&lt;br /&gt;
* {h|Hero_4|Class}&lt;br /&gt;
* Change_1&lt;br /&gt;
* Change_2&lt;br /&gt;
* Change_3&lt;br /&gt;
* Several [[Heroes from previous games|returning heroes]], such as Falagar.&lt;br /&gt;
&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
* Dozens of new map objects, including:&lt;br /&gt;
** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer&#039;s Hut]] variants, etc.&lt;br /&gt;
** Fortified walls and [[garrison]]s themed after each town faction.&lt;br /&gt;
** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Resistance]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes.&lt;br /&gt;
** New banks, including with new types of reward, such as increasing mana.&lt;br /&gt;
** New spell shrines, including for specific spell schools or spell types instead of spell levels.&lt;br /&gt;
** New types of [[Treasure Chest]]s.&lt;br /&gt;
* Several new [[artifact]]s, including the [[Sword of Frost]]. New sets of artifacts, or even combination artifacts, themed after each faction, old and new.&lt;br /&gt;
* Full compatibility with [[Heroes 3 HD]].&lt;br /&gt;
* A search function for spells and artifacts.&lt;br /&gt;
* Keyboard shortcuts for spells.&lt;br /&gt;
* A zoomable map.&lt;br /&gt;
* New water shader for the water terrain.&lt;br /&gt;
* New spells for each school. The new Water and Fire spells will be overall more powerful than the new Air and Earth spell, to balance out Air and Earth being overall more powerful in base Heroes III.&lt;br /&gt;
* Potentially new [[road]] types, based on a hint that &amp;quot;asphalt and concrete and all that stuff&amp;quot; can have &amp;quot;other applications than a terrain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Menu.png --&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Menu no buttons.png --&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Loading Screen.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:DoR_teaser_firstlook.jpg|First look at Vori. Palace town, Rampart garrison, new creatures artifacts and map objects.&lt;br /&gt;
File:DoR_teaser_snowmap.jpg|Viking longhouses in grass and snow variants.&lt;br /&gt;
File:DoR_teaser_offense_building.png|This building is said to increase your heroes&#039; [[Offense]] skill globally.&lt;br /&gt;
File:DoR_teaser_seers_hut_igloo.png|A snow terrain variant of the [[Seer&#039;s Hut]]&lt;br /&gt;
File:DoR_teaser_conflux_walls.png|Redesigned Conflux town, with walls and garrison, and a circus tent.&lt;br /&gt;
File:DoR_teaser_snow_and_walls.png|Conflux walls, ice mountains, snowy variants of buildings, Templar and Frost Giant.&lt;br /&gt;
File:DoR_teaser_palace_elemental_fight.png|Yuki Onna, Sabertooth, High Elf, and Yeti battling Metal Elementals and their upgrade.&lt;br /&gt;
File:DoR_teaser_palace_crusader_fight.png|Yuki Onna, Sabertooth, High Elf, White Tiger, and Vikings battling Swordsmen and Crusaders.&lt;br /&gt;
File:DoR_teaser_ice_and_snow.png|More snow-covered variants of various buildings. The heads of mystery units appear at the bottom.&lt;br /&gt;
File:DoR_teaser_rampart_nisse_fight.png|Rampart creatures, including the Dryad, battling Nisses and Tomtes.&lt;br /&gt;
File:DoR_teaser_palace_ogre_fight.jpg|Ice Maidens, Yetis, White Tigers, and Einheri battling Ogre Magi.&lt;br /&gt;
File:DoR_teaser_towns.png|Palace, Forge, a mystery town, Paladins, Forge units including Naga Tank, Pyro, seeker droid.&lt;br /&gt;
File:DoR_teaser_aprilsfools_fight.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
File:DoR_teaser_aprilsfools_town.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
File:DoR_teaser_palace_arrow_tower.png|A teaser that shows Ice Maidens in the arrow tower.&lt;br /&gt;
File:DoR promo vid ruprecht idgrod.jpg|Adventure map screenshot from a promo video, showing a Palace, Forge&#039;s polluted terrain, a few units.&lt;br /&gt;
File:DoR_promo_vid_grotto.jpg|Adventure map screenshot from a promo video, showing the underground terrain of Grotto.&lt;br /&gt;
File:DoR cdaction battle.png ‎|Mock battle screenshot from CD Action, showing various Palace and Grotto units, including a Yeti doing the Bigfoot walk, ethereal wolves pulling the Valkyrie&#039;s chariot, and the special attack effect of the Vori High Elf.&lt;br /&gt;
File:DoR_h3gg_palace.png|The Palace town screen from the H3GG contest.&lt;br /&gt;
File:DoR_h3gg_forge.png|The Forge town screen from the H3GG contest.&lt;br /&gt;
File:DoR_h3gg_grotto.png|The Grotto town screen from the H3GG contest. Just a teaser, most of it has been obscured.&lt;br /&gt;
File:DoR_h3gg_combat.png|A battle screen from the H3GG contest. Castle vs. Forge units.&lt;br /&gt;
File:DoR_h3gg_cave_soil.png|Adventure map screen with a Grotto and its native terrain.&lt;br /&gt;
File:DoR_h3gg_snow.png|Adventure map screen with a Palace and its native snow terrain.&lt;br /&gt;
File:DoR_h3gg_screenshot1.png|Screenshot from the H3GG contest preview. Glowing light effects, Conflux garrison, water objects.&lt;br /&gt;
File:DoR_h3gg_screenshot2.png|Screenshot from the H3GG contest preview. Water variants of [[Sawmill]], [[Sulfur Dune]], and [[Wood]].&lt;br /&gt;
File:DoR_h3gg_screenshot3.png|Screenshot from the H3GG contest preview. Grotto and Forge, with their terrain objects, creatures, and dwellings.&lt;br /&gt;
File:DoR_h3gg_screenshot4.png|Screenshot from the H3GG contest preview. Better view of Grotto, Palace, and Forge objects and creatures.&lt;br /&gt;
File:DoR_h3gg_screenshot5.png|Screenshot from the H3GG contest preview. Final scene of the preview, with Valkyries and the two swords of the Reckoning.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pictures for Campaigns without campaign maps ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{{Map table}}&lt;br /&gt;
{{Day of Reckoning map table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wiki pages ==&lt;br /&gt;
*[[Palace]]&lt;br /&gt;
*[Grotto]&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[List of heroes (DoR)]&lt;br /&gt;
*[List of creatures (DoR)]&lt;br /&gt;
*[List of artifacts (DoR)]&lt;br /&gt;
*[List of maps (DoR)]&lt;br /&gt;
*[Day of Reckoning (Changelog)]&lt;br /&gt;
*[Day of Reckoning (Documentation)]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
;English links&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=47267 Official Heroes Community Thread]&lt;br /&gt;
* [https://www.facebook.com/HoMM3DoR/posts Official Facebook Account]&lt;br /&gt;
* [https://www.youtube.com/@homm3dor Official YouTube Account]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Link to relevant topic]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]]&lt;br /&gt;
[[Category:Day of Reckoning|*]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Day_of_Reckoning&amp;diff=144263</id>
		<title>Day of Reckoning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Day_of_Reckoning&amp;diff=144263"/>
		<updated>2024-11-25T15:15:04Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculative}}{{about|&#039;&#039;&#039;Day of Reckoning&#039;&#039;&#039; is an unofficial expansion on the same level as {{ab}}, {{sod}}, and {{hota}}.}}&lt;br /&gt;
[[File:Day of Reckoning.png|frame|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day of Reckoning&#039;&#039;&#039; (or &#039;&#039;&#039;DoR&#039;&#039;&#039;) is a comprehensive expansion for &#039;&#039;Heroes of Might and Magic III&#039;&#039;, designed as a continuation of the classic [[Restoration of Erathia|RoE]]/[[Armageddon&#039;s Blade|AB]]/[[Shadow of Death|SoD]] expansions and akin to [[Horn of the Abyss|HotA]].&lt;br /&gt;
&lt;br /&gt;
The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon&#039;s Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other &#039;&#039;Might and Magic&#039;&#039; elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.&lt;br /&gt;
&lt;br /&gt;
Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of &#039;&#039;Heroes of Might and Magic IV&#039;&#039;. For example, a Palace town can produce either [[Nisse]] or [[Viking]]s, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood Elementals and Metal Elementals for Conflux. Pre-existing neutrals such as the [[Enchanter]] and [[Sharpshooter]] will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.&lt;br /&gt;
&lt;br /&gt;
A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.&lt;br /&gt;
&lt;br /&gt;
Unlike [[In the Wake of Gods]]-based mods, Day of Reckoning&#039;s new towns are added to the game without replacing any existing towns. The mod requires &#039;&#039;[[Shadow of Death]]&#039;&#039; or &#039;&#039;[[Heroes of Might and Magic III Complete]]&#039;&#039; to run.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
;New towns&lt;br /&gt;
* {{town|Palace}} -- good-[[alignment|aligned]], [[Vori]] elves, nisses, and vikings&lt;br /&gt;
* {{town|Grotto}} -- neutral-aligned, the dark elves and gnomes who guarded the [[World Tree]] and were exiled to [[Jadame]] before most of the events in Heroes 3. Has a town building that boosts heroes&#039; spell power, in the same way as the [[Necropolis]] has a building that boosts [[Necromancy]].&lt;br /&gt;
* {{town|Forge}} -- evil-aligned, the dystopian perversion of the [[Heavenly Forge]] by [[Kastore]]. The Forge is optional and can be toggled on or off before each match. It has a [[war machine]] focus, with replacements for existing war machines, a coilgun (presumably instead of ballista) from the basic blacksmith and another from a blacksmith upgrade, which is not decided yet between howitzer (catapult replacement?), ammo cart replacement, or first aid tent replacement.&lt;br /&gt;
&lt;br /&gt;
;New terrain types &lt;br /&gt;
* [Grotto terrain]: a dark loam-like soil.&lt;br /&gt;
* [Forge terrain]: a polluted wasteland, with a slightly greenish tint.&lt;br /&gt;
&lt;br /&gt;
;New creatures&lt;br /&gt;
* Alternatives for original factions&lt;br /&gt;
** {{town|Castle|noname=}}{{Cnu|Templar|Paladin}}&lt;br /&gt;
** {{town|Rampart|noname=}}{{Cnu|Dryad|Oak Dryad}}&lt;br /&gt;
** {{town|Tower|noname=}}{{Cnu|Simurgh|image=Placeholder|Astral Simurgh|image2=Placeholder}}&lt;br /&gt;
** {{town|Inferno|noname=}}{{Cnu|Succubus|Lilim}}&lt;br /&gt;
** {{town|Necropolis|noname=}}{{Cnu|Necropolis_1|image=Placeholder|Necropolis_1_U|image2=Placeholder|name=Necropolis_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Dungeon|noname=}}{{Cnu|Illithid|Alhoon}}&lt;br /&gt;
** {{town|Stronghold|noname=}}{{Cnu|Stronghold_1|image=Placeholder|Stronghold_1_U|image2=Placeholder|name=Stronghold_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Fortress|noname=}}{{Cnu|Fortress_1|image=Placeholder|Fortress_1_U|image2=Placeholder|name=Fortress_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Conflux|noname=}}{{Cnu|Metal Elemental|image=Placeholder|Magnetic Elemental|image2=Placeholder|name=Metal Elemental and Magnetic Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Palace&lt;br /&gt;
** {{Cnu|Nisse|Tomte}}&lt;br /&gt;
** {{Cnu|Viking|Einheri}}&lt;br /&gt;
** {{Cnu|Ice Maiden|Yuki Onna}}&lt;br /&gt;
** {{Cnu|White Tiger|Sabertooth}}&lt;br /&gt;
** {{Cnu|Snow Elf|High Elf}}&lt;br /&gt;
** {{Cnu|Palace_5|image=Placeholder|Yeti|image2=Placeholder|name=??? and Yeti|Day of Reckoning}}&lt;br /&gt;
** {{Cnu|Palace_6|image=Placeholder|Palace_6_U|image2=Placeholder|name=Kirin and ???|Day of Reckoning}}&lt;br /&gt;
** {{Cnu|Palace_7|image=Placeholder|Palace_7_U|image2=Placeholder|name=Valkyrie|Day of Reckoning}}&lt;br /&gt;
** {{Cnu|Frost Giant|image=Placeholder|Jotun|image2=Placeholder}}&lt;br /&gt;
&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Grotto&amp;lt;!--&lt;br /&gt;
** {{Cnu|Mystery_Town_1|image=Placeholder|Mystery_Town_1_U|image2=Placeholder|name=Mystery_Town_1_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_2|image=Placeholder|Mystery_Town_2_U|image2=Placeholder|name=Mystery_Town_2_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_3|image=Placeholder|Mystery_Town_3_U|image2=Placeholder|name=Mystery_Town_3_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_4|image=Placeholder|Mystery_Town_4_U|image2=Placeholder|name=Mystery_Town_4_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_5|image=Placeholder|Mystery_Town_5_U|image2=Placeholder|name=Mystery_Town_5_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_6|image=Placeholder|Mystery_Town_6_U|image2=Placeholder|name=Mystery_Town_6_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_7|image=Placeholder|Mystery_Town_7_U|image2=Placeholder|name=Mystery_Town_7_name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Forge&amp;lt;!--&lt;br /&gt;
** {{Cnu|Forge_1|image=Placeholder|Forge_1_U|image2=Placeholder|name=Forge_1_name}}&lt;br /&gt;
** {{Cnu|Forge_2|image=Placeholder|Forge_2_U|image2=Placeholder|name=Forge_2_name}}&lt;br /&gt;
** {{Cnu|Forge_3|image=Placeholder|Forge_3_U|image2=Placeholder|name=Forge_3_name}}&lt;br /&gt;
** {{Cnu|Forge_4|image=Placeholder|Forge_4_U|image2=Placeholder|name=Forge_4_name}}&lt;br /&gt;
** {{Cnu|Forge_5|image=Placeholder|Forge_5_U|image2=Placeholder|name=Forge_5_name}}&lt;br /&gt;
** {{Cnu|Forge_6|image=Placeholder|Forge_6_U|image2=Placeholder|name=Forge_6_name}}&lt;br /&gt;
** {{Cnu|Forge_7|image=Placeholder|Forge_7_U|image2=Placeholder|name=Forge_7_name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Neutral&lt;br /&gt;
** {{Cn|Triton|image=Placeholder|name=Triton}}&lt;br /&gt;
** {{Cn|Light Elemental|image=Placeholder|name=Light Elemental}}&lt;br /&gt;
** {{Cn|Dark Elemental|image=Placeholder|name=Dark Elemental}}&lt;br /&gt;
** {Cn|Neutral_4|image=Placeholder|name=Neutral_4}&lt;br /&gt;
** {Cn|Neutral_5|image=Placeholder|name=Neutral_5}&lt;br /&gt;
** {Cn|Neutral_6|image=Placeholder|name=Neutral_6}&lt;br /&gt;
** {Cn|Neutral_7|image=Placeholder|name=Neutral_7}&lt;br /&gt;
&lt;br /&gt;
;Secondary skills&lt;br /&gt;
* Balance changes to [[Eagle Eye]].&lt;br /&gt;
* New skill: Initiative, give a bonus to a selected creature&#039;s initiative at the start of a battle. Common skill of Jarls, and Oracles have a good chance of learning it.&lt;br /&gt;
* New skill: Vitality, gives a bonus to creatures&#039; health. Common skill of Wardens, and Sorcerers have a good chance of learning it.&lt;br /&gt;
&lt;br /&gt;
{{campaign navigational box}}&lt;br /&gt;
; New [[campaigns]]&lt;br /&gt;
* [Camp_1]&lt;br /&gt;
* [Camp_2]&lt;br /&gt;
* [Camp_3]&lt;br /&gt;
&lt;br /&gt;
;New heroes&lt;br /&gt;
* Palace heroes - the [Jarl] (might) and [Oracle] (magic)&lt;br /&gt;
* Grotto heroes - the [Warden] (might) and [Sorcerer] (magic)&lt;br /&gt;
* Forge heroes - the [Cyborg] (might) and [Technician] (magic)&lt;br /&gt;
** Codgur&lt;br /&gt;
* {h|Hero_1|Class}&lt;br /&gt;
* {h|Hero_2|Class}&lt;br /&gt;
* {h|Hero_3|Class}&lt;br /&gt;
* {h|Hero_4|Class}&lt;br /&gt;
* Change_1&lt;br /&gt;
* Change_2&lt;br /&gt;
* Change_3&lt;br /&gt;
* Several [[Heroes from previous games|returning heroes]], such as Falagar.&lt;br /&gt;
&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
* Dozens of new map objects, including:&lt;br /&gt;
** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer&#039;s Hut]] variants, etc.&lt;br /&gt;
** Fortified walls and [[garrison]]s themed after each town faction.&lt;br /&gt;
** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Resistance]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes.&lt;br /&gt;
** New banks, including with new types of reward, such as increasing mana.&lt;br /&gt;
** New spell shrines, including for specific spell schools or spell types instead of spell levels.&lt;br /&gt;
** New types of [[Treasure Chest]]s.&lt;br /&gt;
* Several new [[artifact]]s, including the [[Sword of Frost]]. New sets of artifacts, or even combination artifacts, themed after each faction, old and new.&lt;br /&gt;
* Full compatibility with [[Heroes 3 HD]].&lt;br /&gt;
* A search function for spells and artifacts.&lt;br /&gt;
* Keyboard shortcuts for spells.&lt;br /&gt;
* A zoomable map.&lt;br /&gt;
* New water shader for the water terrain.&lt;br /&gt;
* New spells for each school. The new Water and Fire spells will be overall more powerful than the new Air and Earth spell, to balance out Air and Earth being overall more powerful in base Heroes III.&lt;br /&gt;
* Potentially new [[road]] types, based on a hint that &amp;quot;asphalt and concrete and all that stuff&amp;quot; can have &amp;quot;other applications than a terrain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Menu.png --&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Menu no buttons.png --&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Loading Screen.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:DoR_teaser_firstlook.jpg|First look at Vori. Palace town, Rampart garrison, new creatures artifacts and map objects.&lt;br /&gt;
File:DoR_teaser_snowmap.jpg|Viking longhouses in grass and snow variants.&lt;br /&gt;
File:DoR_teaser_offense_building.png|This building is said to increase your heroes&#039; [[Offense]] skill globally.&lt;br /&gt;
File:DoR_teaser_seers_hut_igloo.png|A snow terrain variant of the [[Seer&#039;s Hut]]&lt;br /&gt;
File:DoR_teaser_conflux_walls.png|Redesigned Conflux town, with walls and garrison, and a circus tent.&lt;br /&gt;
File:DoR_teaser_snow_and_walls.png|Conflux walls, ice mountains, snowy variants of buildings, Templar and Frost Giant.&lt;br /&gt;
File:DoR_teaser_palace_elemental_fight.png|Yuki Onna, Sabertooth, High Elf, and Yeti battling Metal Elementals and their upgrade.&lt;br /&gt;
File:DoR_teaser_palace_crusader_fight.png|Yuki Onna, Sabertooth, High Elf, White Tiger, and Vikings battling Swordsmen and Crusaders.&lt;br /&gt;
File:DoR_teaser_ice_and_snow.png|More snow-covered variants of various buildings. The heads of mystery units appear at the bottom.&lt;br /&gt;
File:DoR_teaser_rampart_nisse_fight.png|Rampart creatures, including the Dryad, battling Nisses and Tomtes.&lt;br /&gt;
File:DoR_teaser_palace_ogre_fight.jpg|Ice Maidens, Yetis, White Tigers, and Einheri battling Ogre Magi.&lt;br /&gt;
File:DoR_teaser_towns.png|Palace, Forge, a mystery town, Paladins, Forge units including Naga Tank, Pyro, seeker droid.&lt;br /&gt;
File:DoR_teaser_aprilsfools_fight.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
File:DoR_teaser_aprilsfools_town.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
File:DoR_teaser_palace_arrow_tower.png|A teaser that shows Ice Maidens in the arrow tower.&lt;br /&gt;
File:DoR promo vid ruprecht idgrod.jpg|Adventure map screenshot from a promo video, showing a Palace, Forge&#039;s polluted terrain, a few units.&lt;br /&gt;
File:DoR_promo_vid_grotto.jpg|Adventure map screenshot from a promo video, showing the underground terrain of Grotto.&lt;br /&gt;
File:DoR_cdaction_battle.png|Mock battle screenshot from CD Action, showing various Palace and Grotto units, including a Yeti doing the Bigfoot walk, ethereal wolves pulling the Valkyrie&#039;s chariot, and the special attack effect of the Vori High Elf.&lt;br /&gt;
File:DoR_h3gg_palace.png|The Palace town screen from the H3GG contest.&lt;br /&gt;
File:DoR_h3gg_forge.png|The Forge town screen from the H3GG contest.&lt;br /&gt;
File:DoR_h3gg_grotto.png|The Grotto town screen from the H3GG contest. Just a teaser, most of it has been obscured.&lt;br /&gt;
File:DoR_h3gg_combat.png|A battle screen from the H3GG contest. Castle vs. Forge units.&lt;br /&gt;
File:DoR_h3gg_cave_soil.png|Adventure map screen with a Grotto and its native terrain.&lt;br /&gt;
File:DoR_h3gg_snow.png|Adventure map screen with a Palace and its native snow terrain.&lt;br /&gt;
File:DoR_h3gg_screenshot1.png|Screenshot from the H3GG contest preview. Glowing light effects, Conflux garrison, water objects.&lt;br /&gt;
File:DoR_h3gg_screenshot2.png|Screenshot from the H3GG contest preview. Water variants of [[Sawmill]], [[Sulfur Dune]], and [[Wood]].&lt;br /&gt;
File:DoR_h3gg_screenshot3.png|Screenshot from the H3GG contest preview. Grotto and Forge, with their terrain objects, creatures, and dwellings.&lt;br /&gt;
File:DoR_h3gg_screenshot4.png|Screenshot from the H3GG contest preview. Better view of Grotto, Palace, and Forge objects and creatures.&lt;br /&gt;
File:DoR_h3gg_screenshot5.png|Screenshot from the H3GG contest preview. Final scene of the preview, with Valkyries and the two swords of the Reckoning.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pictures for Campaigns without campaign maps ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{{Map table}}&lt;br /&gt;
{{Day of Reckoning map table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wiki pages ==&lt;br /&gt;
*[[Palace]]&lt;br /&gt;
*[Grotto]&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[List of heroes (DoR)]&lt;br /&gt;
*[List of creatures (DoR)]&lt;br /&gt;
*[List of artifacts (DoR)]&lt;br /&gt;
*[List of maps (DoR)]&lt;br /&gt;
*[Day of Reckoning (Changelog)]&lt;br /&gt;
*[Day of Reckoning (Documentation)]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
;English links&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=47267 Official Heroes Community Thread]&lt;br /&gt;
* [https://www.facebook.com/HoMM3DoR/posts Official Facebook Account]&lt;br /&gt;
* [https://www.youtube.com/@homm3dor Official YouTube Account]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Link to relevant topic]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]]&lt;br /&gt;
[[Category:Day of Reckoning|*]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:DoR_cdaction_battle.png&amp;diff=144262</id>
		<title>File:DoR cdaction battle.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:DoR_cdaction_battle.png&amp;diff=144262"/>
		<updated>2024-11-25T15:14:53Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: FirePaladin2 uploaded a new version of File:DoR cdaction battle.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Day of Reckoning pre-release images]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:DoR_cdaction_ruprecht_idgrod.jpg&amp;diff=144261</id>
		<title>File:DoR cdaction ruprecht idgrod.jpg</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:DoR_cdaction_ruprecht_idgrod.jpg&amp;diff=144261"/>
		<updated>2024-11-25T15:14:01Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: FirePaladin2 moved page File:DoR cdaction ruprecht idgrod.jpg to File:DoR promo vid ruprecht idgrod.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:DoR promo vid ruprecht idgrod.jpg]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:DoR_promo_vid_ruprecht_idgrod.jpg&amp;diff=144260</id>
		<title>File:DoR promo vid ruprecht idgrod.jpg</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:DoR_promo_vid_ruprecht_idgrod.jpg&amp;diff=144260"/>
		<updated>2024-11-25T15:14:01Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: FirePaladin2 moved page File:DoR cdaction ruprecht idgrod.jpg to File:DoR promo vid ruprecht idgrod.jpg&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Day of Reckoning pre-release images]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:DoR_promo_vid_grotto.jpg&amp;diff=144259</id>
		<title>File:DoR promo vid grotto.jpg</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:DoR_promo_vid_grotto.jpg&amp;diff=144259"/>
		<updated>2024-11-25T15:13:25Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Day_of_Reckoning&amp;diff=144258</id>
		<title>Day of Reckoning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Day_of_Reckoning&amp;diff=144258"/>
		<updated>2024-11-25T15:09:30Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculative}}{{about|&#039;&#039;&#039;Day of Reckoning&#039;&#039;&#039; is an unofficial expansion on the same level as {{ab}}, {{sod}}, and {{hota}}.}}&lt;br /&gt;
[[File:Day of Reckoning.png|frame|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day of Reckoning&#039;&#039;&#039; (or &#039;&#039;&#039;DoR&#039;&#039;&#039;) is a comprehensive expansion for &#039;&#039;Heroes of Might and Magic III&#039;&#039;, designed as a continuation of the classic [[Restoration of Erathia|RoE]]/[[Armageddon&#039;s Blade|AB]]/[[Shadow of Death|SoD]] expansions and akin to [[Horn of the Abyss|HotA]].&lt;br /&gt;
&lt;br /&gt;
The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon&#039;s Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other &#039;&#039;Might and Magic&#039;&#039; elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.&lt;br /&gt;
&lt;br /&gt;
Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of &#039;&#039;Heroes of Might and Magic IV&#039;&#039;. For example, a Palace town can produce either [[Nisse]] or [[Viking]]s, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood Elementals and Metal Elementals for Conflux. Pre-existing neutrals such as the [[Enchanter]] and [[Sharpshooter]] will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.&lt;br /&gt;
&lt;br /&gt;
A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.&lt;br /&gt;
&lt;br /&gt;
Unlike [[In the Wake of Gods]]-based mods, Day of Reckoning&#039;s new towns are added to the game without replacing any existing towns. The mod requires &#039;&#039;[[Shadow of Death]]&#039;&#039; or &#039;&#039;[[Heroes of Might and Magic III Complete]]&#039;&#039; to run.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
;New towns&lt;br /&gt;
* {{town|Palace}} -- good-[[alignment|aligned]], [[Vori]] elves, nisses, and vikings&lt;br /&gt;
* {{town|Grotto}} -- neutral-aligned, the dark elves and gnomes who guarded the [[World Tree]] and were exiled to [[Jadame]] before most of the events in Heroes 3. Has a town building that boosts heroes&#039; spell power, in the same way as the [[Necropolis]] has a building that boosts [[Necromancy]].&lt;br /&gt;
* {{town|Forge}} -- evil-aligned, the dystopian perversion of the [[Heavenly Forge]] by [[Kastore]]. The Forge is optional and can be toggled on or off before each match. It has a [[war machine]] focus, with replacements for existing war machines, a coilgun (presumably instead of ballista) from the basic blacksmith and another from a blacksmith upgrade, which is not decided yet between howitzer (catapult replacement?), ammo cart replacement, or first aid tent replacement.&lt;br /&gt;
&lt;br /&gt;
;New terrain types &lt;br /&gt;
* [Grotto terrain]: a dark loam-like soil.&lt;br /&gt;
* [Forge terrain]: a polluted wasteland, with a slightly greenish tint.&lt;br /&gt;
&lt;br /&gt;
;New creatures&lt;br /&gt;
* Alternatives for original factions&lt;br /&gt;
** {{town|Castle|noname=}}{{Cnu|Templar|Paladin}}&lt;br /&gt;
** {{town|Rampart|noname=}}{{Cnu|Dryad|Oak Dryad}}&lt;br /&gt;
** {{town|Tower|noname=}}{{Cnu|Simurgh|image=Placeholder|Astral Simurgh|image2=Placeholder}}&lt;br /&gt;
** {{town|Inferno|noname=}}{{Cnu|Succubus|Lilim}}&lt;br /&gt;
** {{town|Necropolis|noname=}}{{Cnu|Necropolis_1|image=Placeholder|Necropolis_1_U|image2=Placeholder|name=Necropolis_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Dungeon|noname=}}{{Cnu|Illithid|Alhoon}}&lt;br /&gt;
** {{town|Stronghold|noname=}}{{Cnu|Stronghold_1|image=Placeholder|Stronghold_1_U|image2=Placeholder|name=Stronghold_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Fortress|noname=}}{{Cnu|Fortress_1|image=Placeholder|Fortress_1_U|image2=Placeholder|name=Fortress_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Conflux|noname=}}{{Cnu|Metal Elemental|image=Placeholder|Magnetic Elemental|image2=Placeholder|name=Metal Elemental and Magnetic Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Palace&lt;br /&gt;
** {{Cnu|Nisse|Tomte}}&lt;br /&gt;
** {{Cnu|Viking|Einheri}}&lt;br /&gt;
** {{Cnu|Ice Maiden|Yuki Onna}}&lt;br /&gt;
** {{Cnu|White Tiger|Sabertooth}}&lt;br /&gt;
** {{Cnu|Snow Elf|High Elf}}&lt;br /&gt;
** {{Cnu|Palace_5|image=Placeholder|Yeti|image2=Placeholder|name=??? and Yeti|Day of Reckoning}}&lt;br /&gt;
** {{Cnu|Palace_6|image=Placeholder|Palace_6_U|image2=Placeholder|name=Kirin and ???|Day of Reckoning}}&lt;br /&gt;
** {{Cnu|Palace_7|image=Placeholder|Palace_7_U|image2=Placeholder|name=Valkyrie|Day of Reckoning}}&lt;br /&gt;
** {{Cnu|Frost Giant|image=Placeholder|Jotun|image2=Placeholder}}&lt;br /&gt;
&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Grotto&amp;lt;!--&lt;br /&gt;
** {{Cnu|Mystery_Town_1|image=Placeholder|Mystery_Town_1_U|image2=Placeholder|name=Mystery_Town_1_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_2|image=Placeholder|Mystery_Town_2_U|image2=Placeholder|name=Mystery_Town_2_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_3|image=Placeholder|Mystery_Town_3_U|image2=Placeholder|name=Mystery_Town_3_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_4|image=Placeholder|Mystery_Town_4_U|image2=Placeholder|name=Mystery_Town_4_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_5|image=Placeholder|Mystery_Town_5_U|image2=Placeholder|name=Mystery_Town_5_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_6|image=Placeholder|Mystery_Town_6_U|image2=Placeholder|name=Mystery_Town_6_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_7|image=Placeholder|Mystery_Town_7_U|image2=Placeholder|name=Mystery_Town_7_name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Forge&amp;lt;!--&lt;br /&gt;
** {{Cnu|Forge_1|image=Placeholder|Forge_1_U|image2=Placeholder|name=Forge_1_name}}&lt;br /&gt;
** {{Cnu|Forge_2|image=Placeholder|Forge_2_U|image2=Placeholder|name=Forge_2_name}}&lt;br /&gt;
** {{Cnu|Forge_3|image=Placeholder|Forge_3_U|image2=Placeholder|name=Forge_3_name}}&lt;br /&gt;
** {{Cnu|Forge_4|image=Placeholder|Forge_4_U|image2=Placeholder|name=Forge_4_name}}&lt;br /&gt;
** {{Cnu|Forge_5|image=Placeholder|Forge_5_U|image2=Placeholder|name=Forge_5_name}}&lt;br /&gt;
** {{Cnu|Forge_6|image=Placeholder|Forge_6_U|image2=Placeholder|name=Forge_6_name}}&lt;br /&gt;
** {{Cnu|Forge_7|image=Placeholder|Forge_7_U|image2=Placeholder|name=Forge_7_name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Neutral&lt;br /&gt;
** {{Cn|Triton|image=Placeholder|name=Triton}}&lt;br /&gt;
** {{Cn|Light Elemental|image=Placeholder|name=Light Elemental}}&lt;br /&gt;
** {{Cn|Dark Elemental|image=Placeholder|name=Dark Elemental}}&lt;br /&gt;
** {Cn|Neutral_4|image=Placeholder|name=Neutral_4}&lt;br /&gt;
** {Cn|Neutral_5|image=Placeholder|name=Neutral_5}&lt;br /&gt;
** {Cn|Neutral_6|image=Placeholder|name=Neutral_6}&lt;br /&gt;
** {Cn|Neutral_7|image=Placeholder|name=Neutral_7}&lt;br /&gt;
&lt;br /&gt;
;Secondary skills&lt;br /&gt;
* Balance changes to [[Eagle Eye]].&lt;br /&gt;
* New skill: Initiative, give a bonus to a selected creature&#039;s initiative at the start of a battle. Common skill of Jarls, and Oracles have a good chance of learning it.&lt;br /&gt;
* New skill: Vitality, gives a bonus to creatures&#039; health. Common skill of Wardens, and Sorcerers have a good chance of learning it.&lt;br /&gt;
&lt;br /&gt;
{{campaign navigational box}}&lt;br /&gt;
; New [[campaigns]]&lt;br /&gt;
* [Camp_1]&lt;br /&gt;
* [Camp_2]&lt;br /&gt;
* [Camp_3]&lt;br /&gt;
&lt;br /&gt;
;New heroes&lt;br /&gt;
* Palace heroes - the [Jarl] (might) and [Oracle] (magic)&lt;br /&gt;
* Grotto heroes - the [Warden] (might) and [Sorcerer] (magic)&lt;br /&gt;
* Forge heroes - the [Cyborg] (might) and [Technician] (magic)&lt;br /&gt;
** Codgur&lt;br /&gt;
* {h|Hero_1|Class}&lt;br /&gt;
* {h|Hero_2|Class}&lt;br /&gt;
* {h|Hero_3|Class}&lt;br /&gt;
* {h|Hero_4|Class}&lt;br /&gt;
* Change_1&lt;br /&gt;
* Change_2&lt;br /&gt;
* Change_3&lt;br /&gt;
* Several [[Heroes from previous games|returning heroes]], such as Falagar.&lt;br /&gt;
&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
* Dozens of new map objects, including:&lt;br /&gt;
** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer&#039;s Hut]] variants, etc.&lt;br /&gt;
** Fortified walls and [[garrison]]s themed after each town faction.&lt;br /&gt;
** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Resistance]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes.&lt;br /&gt;
** New banks, including with new types of reward, such as increasing mana.&lt;br /&gt;
** New spell shrines, including for specific spell schools or spell types instead of spell levels.&lt;br /&gt;
** New types of [[Treasure Chest]]s.&lt;br /&gt;
* Several new [[artifact]]s, including the [[Sword of Frost]]. New sets of artifacts, or even combination artifacts, themed after each faction, old and new.&lt;br /&gt;
* Full compatibility with [[Heroes 3 HD]].&lt;br /&gt;
* A search function for spells and artifacts.&lt;br /&gt;
* Keyboard shortcuts for spells.&lt;br /&gt;
* A zoomable map.&lt;br /&gt;
* New water shader for the water terrain.&lt;br /&gt;
* New spells for each school. The new Water and Fire spells will be overall more powerful than the new Air and Earth spell, to balance out Air and Earth being overall more powerful in base Heroes III.&lt;br /&gt;
* Potentially new [[road]] types, based on a hint that &amp;quot;asphalt and concrete and all that stuff&amp;quot; can have &amp;quot;other applications than a terrain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Menu.png --&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Menu no buttons.png --&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Loading Screen.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:DoR_teaser_firstlook.jpg|First look at Vori. Palace town, Rampart garrison, new creatures artifacts and map objects.&lt;br /&gt;
File:DoR_teaser_snowmap.jpg|Viking longhouses in grass and snow variants.&lt;br /&gt;
File:DoR_teaser_offense_building.png|This building is said to increase your heroes&#039; [[Offense]] skill globally.&lt;br /&gt;
File:DoR_teaser_seers_hut_igloo.png|A snow terrain variant of the [[Seer&#039;s Hut]]&lt;br /&gt;
File:DoR_teaser_conflux_walls.png|Redesigned Conflux town, with walls and garrison, and a circus tent.&lt;br /&gt;
File:DoR_teaser_snow_and_walls.png|Conflux walls, ice mountains, snowy variants of buildings, Templar and Frost Giant.&lt;br /&gt;
File:DoR_teaser_palace_elemental_fight.png|Yuki Onna, Sabertooth, High Elf, and Yeti battling Metal Elementals and their upgrade.&lt;br /&gt;
File:DoR_teaser_palace_crusader_fight.png|Yuki Onna, Sabertooth, High Elf, White Tiger, and Vikings battling Swordsmen and Crusaders.&lt;br /&gt;
File:DoR_teaser_ice_and_snow.png|More snow-covered variants of various buildings. The heads of mystery units appear at the bottom.&lt;br /&gt;
File:DoR_teaser_rampart_nisse_fight.png|Rampart creatures, including the Dryad, battling Nisses and Tomtes.&lt;br /&gt;
File:DoR_teaser_palace_ogre_fight.jpg|Ice Maidens, Yetis, White Tigers, and Einheri battling Ogre Magi.&lt;br /&gt;
File:DoR_teaser_towns.png|Palace, Forge, a mystery town, Paladins, Forge units including Naga Tank, Pyro, seeker droid.&lt;br /&gt;
File:DoR_teaser_aprilsfools_fight.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
File:DoR_teaser_aprilsfools_town.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
File:DoR_teaser_palace_arrow_tower.png|A teaser that shows Ice Maidens in the arrow tower.&lt;br /&gt;
File:DoR_cdaction_ruprecht_idgrod.jpg|Adventure map screenshot from a promo video, showing a Palace, Forge&#039;s polluted terrain, a few units.&lt;br /&gt;
File:DoR_cdaction_grotto.png|Adventure map screenshot from a promo video, showing the underground terrain of Grotto.&lt;br /&gt;
File:DoR_cdaction_battle.png|Mock battle screenshot from CD Action, showing various Palace and Grotto units, including a Yeti doing the Bigfoot walk, ethereal wolves pulling the Valkyrie&#039;s chariot, and the special attack effect of the Vori High Elf.&lt;br /&gt;
File:DoR_h3gg_palace.png|The Palace town screen from the H3GG contest.&lt;br /&gt;
File:DoR_h3gg_forge.png|The Forge town screen from the H3GG contest.&lt;br /&gt;
File:DoR_h3gg_grotto.png|The Grotto town screen from the H3GG contest. Just a teaser, most of it has been obscured.&lt;br /&gt;
File:DoR_h3gg_combat.png|A battle screen from the H3GG contest. Castle vs. Forge units.&lt;br /&gt;
File:DoR_h3gg_cave_soil.png|Adventure map screen with a Grotto and its native terrain.&lt;br /&gt;
File:DoR_h3gg_snow.png|Adventure map screen with a Palace and its native snow terrain.&lt;br /&gt;
File:DoR_h3gg_screenshot1.png|Screenshot from the H3GG contest preview. Glowing light effects, Conflux garrison, water objects.&lt;br /&gt;
File:DoR_h3gg_screenshot2.png|Screenshot from the H3GG contest preview. Water variants of [[Sawmill]], [[Sulfur Dune]], and [[Wood]].&lt;br /&gt;
File:DoR_h3gg_screenshot3.png|Screenshot from the H3GG contest preview. Grotto and Forge, with their terrain objects, creatures, and dwellings.&lt;br /&gt;
File:DoR_h3gg_screenshot4.png|Screenshot from the H3GG contest preview. Better view of Grotto, Palace, and Forge objects and creatures.&lt;br /&gt;
File:DoR_h3gg_screenshot5.png|Screenshot from the H3GG contest preview. Final scene of the preview, with Valkyries and the two swords of the Reckoning.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pictures for Campaigns without campaign maps ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{{Map table}}&lt;br /&gt;
{{Day of Reckoning map table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wiki pages ==&lt;br /&gt;
*[[Palace]]&lt;br /&gt;
*[Grotto]&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[List of heroes (DoR)]&lt;br /&gt;
*[List of creatures (DoR)]&lt;br /&gt;
*[List of artifacts (DoR)]&lt;br /&gt;
*[List of maps (DoR)]&lt;br /&gt;
*[Day of Reckoning (Changelog)]&lt;br /&gt;
*[Day of Reckoning (Documentation)]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
;English links&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=47267 Official Heroes Community Thread]&lt;br /&gt;
* [https://www.facebook.com/HoMM3DoR/posts Official Facebook Account]&lt;br /&gt;
* [https://www.youtube.com/@homm3dor Official YouTube Account]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Link to relevant topic]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]]&lt;br /&gt;
[[Category:Day of Reckoning|*]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Armageddon%27s_Blade&amp;diff=143974</id>
		<title>Armageddon&#039;s Blade</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Armageddon%27s_Blade&amp;diff=143974"/>
		<updated>2024-11-04T13:45:34Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: Spam&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inab}}&lt;br /&gt;
[[Image:Homm ab.jpg|frame|{{ab}}|From left to right: [[Adrienne]], [[Catherine]], [[Gelu]], [[Roland]], [[Mutare]], [[Dracon]] ]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armageddon&#039;s Blade&#039;&#039;&#039; is the first of two [[Expansions|expansion packs]] for {{homm3}}. It was developed by New World Computing for Microsoft Windows and released by the 3DO Company in 1999.&lt;br /&gt;
&lt;br /&gt;
== Synopsis ==&lt;br /&gt;
=== Plot ===&lt;br /&gt;
Only one of the six new campaigns available in &#039;&#039;Armageddon&#039;s Blade&#039;&#039; directly concerns the main storyline. The events of &#039;&#039;Armageddon&#039;s Blade&#039;&#039; immediately follow the events of &#039;&#039;Might and Magic VII: For Blood and Honor&#039;&#039;. As the kingdom of [[Erathia]] struggles to rebuild following the [[Restoration Wars]], the [[Kreegan]]s of [[Eeofol]] launch a surprise invasion. Already war-weary, the forces of [[Catherine|Queen Catherine]] are no match for the formidable Kreegan army.&lt;br /&gt;
&lt;br /&gt;
Following the death of the Kreegans&#039; king, Xenofex, a usurper named Lucifer Kreegan takes control of Eeofol and, driven by a vision, begins to seek a means to fashion an ancient weapon known as [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]], capable of setting the world on fire. His general [[Xeron]] is tasked with locating the components for the Blade. To stop him, the armies of Erathia and [[AvLee]] launch an attack on Eeofol, receiving assistance from the very elements as they manifest in &amp;quot;[[Conflux]]&amp;quot; towns. Queen Catherine and the recently liberated [[Roland|King Roland]] are assisted by the mysterious elven warrior [[Gelu]] in the ensuing war.  Xeron obtains the Blade but is defeated by Gelu on his return to Eeofol. Gelu claims the Blade, and, at the behest of Queen Catherine, uses it to slay Lucifer Kreegan. Following this event, the Ironfists return to Enroth and the Blade is passed on to Gelu. The story is continued in &#039;&#039;[[Heroes Chronicles|Heroes Chronicles: The Sword of Frost]]&#039;&#039;, eventually leading to a cataclysm that sets the stage for &#039;&#039;Heroes of Might and Magic IV&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
=== Characters ===&lt;br /&gt;
In the &#039;&#039;Armageddon&#039;s Blade&#039;&#039; campaign, the player takes command of Queen Catherine Ironfist, the main character of &#039;&#039;[[Restoration of Erathia|Heroes of Might and Magic III: The Restoration of Erathia]]&#039;&#039;, as well as King Roland Ironfist, the protagonist of &#039;&#039;Heroes of Might and Magic II&#039;&#039;. New characters introduced include Gelu, a half-elven archer, and Xeron, leader of the Kreegan armies. The five standalone campaigns feature a multitude of previously-unseen characters. &#039;&#039;[[Dragon Slayer]]&#039;&#039; features the Bracadan wizard, [[Dracon]], while &#039;&#039;[[Festival of Life]]&#039;&#039; introduces the barbarian [[Kilgor]] who has a prominent role at the outset of &#039;&#039;Heroes of Might and Magic IV&#039;&#039;. &#039;&#039;[[Dragon&#039;s Blood]]&#039;&#039; stars [[Mutare]], a [[dungeon overlord]] who returns in &#039;&#039;Heroes Chronicles: Clash of the Dragons&#039;&#039; along with [[Adrienne]], the protagonist of &#039;&#039;[[Playing with Fire]]&#039;&#039;. Finally, the unlockable &#039;&#039;Foolhardy Waywardness&#039;&#039; campaign features the Knight, Sir [[Christian]], who also returns in &#039;&#039;Heroes of Might and Magic IV&#039;&#039;. As an aside, the epilogue of the &#039;&#039;[[Foolhardy Waywardness]]&#039;&#039; campaign explains the reason for Sir Christian&#039;s appearance as the player&#039;s starting hero in &#039;&#039;The Restoration of Erathia&#039;&#039;&#039;s first campaign, &#039;&#039;[[Long Live the Queen]]&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Gameplay changes ==&lt;br /&gt;
The most significant change in &#039;&#039;Armageddon&#039;s Blade&#039;&#039; is the addition of the Conflux, bringing the total number of alignments in &#039;&#039;Heroes III&#039;&#039; to nine. The town is themed around classical elements and includes other creatures to round out the selection. Six new campaigns were included, one acting as a continuation of the base game&#039;s storyline, with the other five revolving around adventures taking place in the same fictional world. Over 35 single scenarios were also added.&lt;br /&gt;
&lt;br /&gt;
Returning as non-aligned units, several creature types from previous &#039;&#039;Heroes&#039;&#039; games make an appearance. These include Peasants, Boars, and Halflings. The expansion also introduced some new non-aligned creature types, such as the powerful Azure Dragon. Eleven new campaign heroes and two new artifacts – Armageddon&#039;s Blade and the Vial of Dragonblood – were introduced as well. Several new map objects, including special quest towers that only allow passage if the hero meets certain criteria defined by the author of the map, also appear here for the first time. &lt;br /&gt;
&lt;br /&gt;
A random map generator included with the expansion allows players to create random maps using a variety of customizable parameters. Finally, a standalone campaign editor packaged with the game allows for the composition of new campaigns from individual scenario maps.&lt;br /&gt;
&lt;br /&gt;
=== New features ===&lt;br /&gt;
&#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
* [[Conflux]]&lt;br /&gt;
{{campaign navigational box|ab=expanded|armageddonsblade=expanded|dragonsblood=expanded|dragonslayer=expanded|festivaloflife=expanded|playingwithfire=expanded|foolhardywaywardness=expanded}}&lt;br /&gt;
&#039;&#039;&#039;Campaigns:&#039;&#039;&#039;&lt;br /&gt;
* [[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade]]&lt;br /&gt;
* [[Dragon&#039;s Blood]]&lt;br /&gt;
* [[Dragon Slayer]]&lt;br /&gt;
* [[Festival of Life]]&lt;br /&gt;
* [[Playing with Fire]]&lt;br /&gt;
* [[Foolhardy Waywardness]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts:&#039;&#039;&#039;&lt;br /&gt;
* [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]]&lt;br /&gt;
* [[Vial of Dragon Blood]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures:&#039;&#039;&#039;&lt;br /&gt;
* [[Azure Dragon]]&lt;br /&gt;
* [[Crystal Dragon]]&lt;br /&gt;
* [[Faerie Dragon]]&lt;br /&gt;
* [[Rust Dragon]]&lt;br /&gt;
* [[Enchanter]]&lt;br /&gt;
* [[Sharpshooter]]&lt;br /&gt;
* [[Halfling]]&lt;br /&gt;
* [[Peasant]]&lt;br /&gt;
* [[Boar]]&lt;br /&gt;
* [[Mummy]]&lt;br /&gt;
* [[Nomad]]&lt;br /&gt;
* [[Rogue]]&lt;br /&gt;
* [[Troll]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Sir Mullich|0=}}&lt;br /&gt;
* {{Hn|Catherine|0=}}&lt;br /&gt;
* {{Hn|Roland|0=}}&lt;br /&gt;
* {{Hn|Xeron|0=}}&lt;br /&gt;
* {{Hn|Kilgor|0=}}&lt;br /&gt;
* {{Hn|Mutare|0=}}&lt;br /&gt;
* {{Hn|Gelu|0=}}&lt;br /&gt;
* {{Hn|Dracon|0=}}&lt;br /&gt;
* {{Hn|Adrienne|0=}}&lt;br /&gt;
* {{Hn|Haart Lich|0=}}&lt;br /&gt;
&lt;br /&gt;
===Differences between versions===&lt;br /&gt;
====From [[Restoration of Erathia]] to [[Armageddon&#039;s Blade]]====&lt;br /&gt;
* It is possible to choose between a basic unit and an upgraded unit in a town&#039;s upgraded dwelling.&lt;br /&gt;
* It is possible to [[garrison]] creature stacks in [[mine]]s.&lt;br /&gt;
* [[Conflux]] town added.&lt;br /&gt;
* [[Air Elemental]], [[Earth Elemental]], [[Fire Elemental]] and [[Water Elemental]] changed from [[neutral]] to [[Conflux]].&lt;br /&gt;
&lt;br /&gt;
== Critical reception ==&lt;br /&gt;
Armageddon&#039;s Blade was hailed with strongly positive reviews upon release, from critics and users alike. IGN&#039;s reviewer noted improvements made to the map editor and praised the amount of new content, while GameSpot focused on the addition of the Conflux alignment and subtle tweaks to the gameplay. Game Revolution&#039;s reviewer was mildly disappointed with the Conflux town and its use of neutral creatures already included in the base game but praised the campaign storyline and gameplay along with the addition of new features. Some reviews were critical of the lack of drastic changes to the base game while pointing out that the core mechanics were in no need of major improvements.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{{Map table}}&lt;br /&gt;
{{Armageddon&#039;s Blade map table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:Armageddon&#039;s blade menu.png&lt;br /&gt;
File:Armageddon&#039;s blade cover full.png&lt;br /&gt;
File:Armageddon&#039;s blade menu no buttons.png&lt;br /&gt;
File:AB Mutare.png&lt;br /&gt;
File:AB Loading Screen.png&lt;br /&gt;
File:AB Phoenix.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
[[Armageddon&#039;s Blade (artifact)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Armageddon&#039;s Blade]][[Category:Expansions]][[Category:Terms]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Day_of_Reckoning&amp;diff=142141</id>
		<title>Day of Reckoning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Day_of_Reckoning&amp;diff=142141"/>
		<updated>2024-10-13T15:29:09Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculative}}{{about|&#039;&#039;&#039;Day of Reckoning&#039;&#039;&#039; is an unofficial expansion on the same level as {{ab}}, {{sod}}, and {{hota}}.}}&lt;br /&gt;
[[File:Day of Reckoning.png|frame|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day of Reckoning&#039;&#039;&#039; (or &#039;&#039;&#039;DoR&#039;&#039;&#039;) is a comprehensive expansion for &#039;&#039;Heroes of Might and Magic III&#039;&#039;, designed as a continuation of the classic [[Restoration of Erathia|RoE]]/[[Armageddon&#039;s Blade|AB]]/[[Shadow of Death|SoD]] expansions and akin to [[Horn of the Abyss|HotA]].&lt;br /&gt;
&lt;br /&gt;
The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon&#039;s Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other &#039;&#039;Might and Magic&#039;&#039; elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.&lt;br /&gt;
&lt;br /&gt;
Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of &#039;&#039;Heroes of Might and Magic IV&#039;&#039;. For example, a Palace town can produce either [[Nisse]] or [[Viking]]s, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood Elementals and Metal Elementals for Conflux. Pre-existing neutrals such as the [[Enchanter]] and [[Sharpshooter]] will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.&lt;br /&gt;
&lt;br /&gt;
A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.&lt;br /&gt;
&lt;br /&gt;
Unlike [[In the Wake of Gods]]-based mods, Day of Reckoning&#039;s new towns are added to the game without replacing any existing towns. The mod requires &#039;&#039;[[Shadow of Death]]&#039;&#039; or &#039;&#039;[[Heroes of Might and Magic III Complete]]&#039;&#039; to run.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
;New towns&lt;br /&gt;
* {{town|Palace}} -- good-[[alignment|aligned]], [[Vori]] elves, nisses, and vikings&lt;br /&gt;
* {{town|Grotto}} -- neutral-aligned, the dark elves and gnomes who guarded the [[World Tree]] and were exiled to [[Jadame]] before most of the events in Heroes 3. Has a town building that boosts heroes&#039; spell power, in the same way as the [[Necropolis]] has a building that boosts [[Necromancy]].&lt;br /&gt;
* {{town|Forge}} -- evil-aligned, the dystopian perversion of the [[Heavenly Forge]] by [[Kastore]]. The Forge is optional and can be toggled on or off before each match. It has a [[war machine]] focus, with replacements for existing war machines, a coilgun (presumably instead of ballista) from the basic blacksmith and another from a blacksmith upgrade, which is not decided yet between howitzer (catapult replacement?), ammo cart replacement, or first aid tent replacement.&lt;br /&gt;
&lt;br /&gt;
;New terrain types &lt;br /&gt;
* [Grotto terrain]: a dark gray, ash-like soil.&lt;br /&gt;
* [Forge terrain]: a polluted wasteland, with a slightly greenish tint.&lt;br /&gt;
&lt;br /&gt;
;New creatures&lt;br /&gt;
* Alternatives for original factions&lt;br /&gt;
** {{town|Castle|noname=}}{{Cnu|Templar|Paladin}}&lt;br /&gt;
** {{town|Rampart|noname=}}{{Cnu|Dryad|Oak Dryad}}&lt;br /&gt;
** {{town|Tower|noname=}}{{Cnu|Tower_1|image=Placeholder|Simurgh|image2=Placeholder|name=??? and Simurgh|Day of Reckoning}}&lt;br /&gt;
** {{town|Inferno|noname=}}{{Cnu|Succubus|Lilim}}&lt;br /&gt;
** {{town|Necropolis|noname=}}{{Cnu|Necropolis_1|image=Placeholder|Necropolis_1_U|image2=Placeholder|name=Necropolis_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Dungeon|noname=}}{{Cnu|Illithid|Alhoon}}&lt;br /&gt;
** {{town|Stronghold|noname=}}{{Cnu|Stronghold_1|image=Placeholder|Stronghold_1_U|image2=Placeholder|name=Stronghold_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Fortress|noname=}}{{Cnu|Fortress_1|image=Placeholder|Fortress_1_U|image2=Placeholder|name=Fortress_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Conflux|noname=}}{{Cnu|Metal Elemental|image=Placeholder|Magnetic Elemental|image2=Placeholder|name=Metal Elemental and Magnetic Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Palace&lt;br /&gt;
** {{Cnu|Nisse|Tomte}}&lt;br /&gt;
** {{Cnu|Viking|Einheri}}&lt;br /&gt;
** {{Cnu|Ice Maiden|Yuki Onna}}&lt;br /&gt;
** {{Cnu|White Tiger|Sabertooth}}&lt;br /&gt;
** {{Cnu|Snow Elf|High Elf}}&lt;br /&gt;
** {{Cnu|Palace_5|image=Placeholder|Yeti|image2=Placeholder|name=??? and Yeti|Day of Reckoning}}&lt;br /&gt;
** {{Cnu|Palace_6|image=Placeholder|Palace_6_U|image2=Placeholder|name=Palace_6_name|Day of Reckoning}}&lt;br /&gt;
** {{Cnu|Frost Giant|image=Placeholder|Jotun|image2=Placeholder}}&lt;br /&gt;
&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Grotto&amp;lt;!--&lt;br /&gt;
** {{Cnu|Mystery_Town_1|image=Placeholder|Mystery_Town_1_U|image2=Placeholder|name=Mystery_Town_1_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_2|image=Placeholder|Mystery_Town_2_U|image2=Placeholder|name=Mystery_Town_2_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_3|image=Placeholder|Mystery_Town_3_U|image2=Placeholder|name=Mystery_Town_3_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_4|image=Placeholder|Mystery_Town_4_U|image2=Placeholder|name=Mystery_Town_4_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_5|image=Placeholder|Mystery_Town_5_U|image2=Placeholder|name=Mystery_Town_5_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_6|image=Placeholder|Mystery_Town_6_U|image2=Placeholder|name=Mystery_Town_6_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_7|image=Placeholder|Mystery_Town_7_U|image2=Placeholder|name=Mystery_Town_7_name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Forge&amp;lt;!--&lt;br /&gt;
** {{Cnu|Forge_1|image=Placeholder|Forge_1_U|image2=Placeholder|name=Forge_1_name}}&lt;br /&gt;
** {{Cnu|Forge_2|image=Placeholder|Forge_2_U|image2=Placeholder|name=Forge_2_name}}&lt;br /&gt;
** {{Cnu|Forge_3|image=Placeholder|Forge_3_U|image2=Placeholder|name=Forge_3_name}}&lt;br /&gt;
** {{Cnu|Forge_4|image=Placeholder|Forge_4_U|image2=Placeholder|name=Forge_4_name}}&lt;br /&gt;
** {{Cnu|Forge_5|image=Placeholder|Forge_5_U|image2=Placeholder|name=Forge_5_name}}&lt;br /&gt;
** {{Cnu|Forge_6|image=Placeholder|Forge_6_U|image2=Placeholder|name=Forge_6_name}}&lt;br /&gt;
** {{Cnu|Forge_7|image=Placeholder|Forge_7_U|image2=Placeholder|name=Forge_7_name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Neutral&lt;br /&gt;
** {{Cn|Triton|image=Placeholder|name=Triton}}&lt;br /&gt;
** {{Cn|Light Elemental|image=Placeholder|name=Light Elemental}}&lt;br /&gt;
** {{Cn|Dark Elemental|image=Placeholder|name=Dark Elemental}}&lt;br /&gt;
** {Cn|Neutral_4|image=Placeholder|name=Neutral_4}&lt;br /&gt;
** {Cn|Neutral_5|image=Placeholder|name=Neutral_5}&lt;br /&gt;
** {Cn|Neutral_6|image=Placeholder|name=Neutral_6}&lt;br /&gt;
** {Cn|Neutral_7|image=Placeholder|name=Neutral_7}&lt;br /&gt;
&lt;br /&gt;
;Secondary skills&lt;br /&gt;
* Balance changes to [[Eagle Eye]].&lt;br /&gt;
* New skill: Initiative, give a bonus to a selected creature&#039;s initiative at the start of a battle. Common skill of Jarls, and Oracles have a good chance of learning it.&lt;br /&gt;
* New skill: Vitality, gives a bonus to creatures&#039; health. Common skill of Wardens, and Sorcerers have a good chance of learning it.&lt;br /&gt;
&lt;br /&gt;
{{campaign navigational box}}&lt;br /&gt;
; New [[campaigns]]&lt;br /&gt;
* [Camp_1]&lt;br /&gt;
* [Camp_2]&lt;br /&gt;
* [Camp_3]&lt;br /&gt;
&lt;br /&gt;
;New heroes&lt;br /&gt;
* Palace heroes - the [Jarl] (might) and [Oracle] (magic)&lt;br /&gt;
* Grotto heroes - the [Warden] (might) and [Sorcerer] (magic)&lt;br /&gt;
* Forge heroes - the [Cyborg] (might) and [Technician] (magic)&lt;br /&gt;
** Codgur&lt;br /&gt;
* {h|Hero_1|Class}&lt;br /&gt;
* {h|Hero_2|Class}&lt;br /&gt;
* {h|Hero_3|Class}&lt;br /&gt;
* {h|Hero_4|Class}&lt;br /&gt;
* Change_1&lt;br /&gt;
* Change_2&lt;br /&gt;
* Change_3&lt;br /&gt;
* Several [[Heroes from previous games|returning heroes]], such as Falagar.&lt;br /&gt;
&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
* Dozens of new map objects, including:&lt;br /&gt;
** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer&#039;s Hut]] variants, etc.&lt;br /&gt;
** Fortified walls and [[garrison]]s themed after each town faction.&lt;br /&gt;
** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Resistance]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes.&lt;br /&gt;
** New banks, including with new types of reward, such as increasing mana.&lt;br /&gt;
** New spell shrines, including for specific spell schools or spell types instead of spell levels.&lt;br /&gt;
** New types of [[Treasure Chest]]s.&lt;br /&gt;
* Several new [[artifact]]s, including the [[Sword of Frost]]. New sets of artifacts, or even combination artifacts, themed after each faction, old and new.&lt;br /&gt;
* Full compatibility with [[Heroes 3 HD]].&lt;br /&gt;
* A search function for spells and artifacts.&lt;br /&gt;
* Keyboard shortcuts for spells.&lt;br /&gt;
* A zoomable map.&lt;br /&gt;
* New water shader for the water terrain.&lt;br /&gt;
* New spells for each school. The new Water and Fire spells will be overall more powerful than the new Air and Earth spell, to balance out Air and Earth being overall more powerful in base Heroes III.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Menu.png --&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Menu no buttons.png --&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Loading Screen.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:DoR_teaser_firstlook.jpg|First look at Vori. Palace town, Rampart garrison, new creatures artifacts and map objects.&lt;br /&gt;
File:DoR_teaser_snowmap.jpg|Viking longhouses in grass and snow variants.&lt;br /&gt;
File:DoR_teaser_offense_building.png|This building is said to increase your heroes&#039; [[Offense]] skill globally.&lt;br /&gt;
File:DoR_teaser_seers_hut_igloo.png|A snow terrain variant of the [[Seer&#039;s Hut]]&lt;br /&gt;
File:DoR_teaser_conflux_walls.png|Redesigned Conflux town, with walls and garrison, and a circus tent.&lt;br /&gt;
File:DoR_teaser_snow_and_walls.png|Conflux walls, ice mountains, snowy variants of buildings, Templar and Frost Giant.&lt;br /&gt;
File:DoR_teaser_palace_elemental_fight.png|Yuki Onna, Sabertooth, High Elf, and Yeti battling Metal Elementals and their upgrade.&lt;br /&gt;
File:DoR_teaser_palace_crusader_fight.png|Yuki Onna, Sabertooth, High Elf, White Tiger, and Vikings battling Swordsmen and Crusaders.&lt;br /&gt;
File:DoR_teaser_ice_and_snow.png|More snow-covered variants of various buildings. The heads of mystery units appear at the bottom.&lt;br /&gt;
File:DoR_teaser_rampart_nisse_fight.png|Rampart creatures, including the Dryad, battling Nisses and Tomtes.&lt;br /&gt;
File:DoR_teaser_palace_ogre_fight.jpg|Ice Maidens, Yetis, White Tigers, and Einheri battling Ogre Magi.&lt;br /&gt;
File:DoR_teaser_towns.png|Palace, Forge, a mystery town, Paladins, Forge units including Naga Tank, Pyro, seeker droid.&lt;br /&gt;
File:DoR_teaser_aprilsfools_fight.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
File:DoR_teaser_aprilsfools_town.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
File:DoR_teaser_spell_effect.png|A teaser that shows Ice Maidens in the arrow tower.&lt;br /&gt;
File:DoR_h3gg_palace.png|The Palace town screen from the H3GG contest.&lt;br /&gt;
File:DoR_h3gg_forge.png|The Forge town screen from the H3GG contest.&lt;br /&gt;
File:DoR_h3gg_grotto.png|The Grotto town screen from the H3GG contest. Just a teaser, most of it has been obscured.&lt;br /&gt;
File:DoR_h3gg_combat.png|A battle screen from the H3GG contest. Castle vs. Forge units.&lt;br /&gt;
File:DoR_h3gg_cave_soil.png|Adventure map screen with a Grotto and its native terrain.&lt;br /&gt;
File:DoR_h3gg_snow.png|Adventure map screen with a Palace and its native snow terrain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pictures for Campaigns without campaign maps ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{{Map table}}&lt;br /&gt;
{{Day of Reckoning map table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wiki pages ==&lt;br /&gt;
*[[Palace]]&lt;br /&gt;
*[Grotto]&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[List of heroes (DoR)]&lt;br /&gt;
*[List of creatures (DoR)]&lt;br /&gt;
*[List of artifacts (DoR)]&lt;br /&gt;
*[List of maps (DoR)]&lt;br /&gt;
*[Day of Reckoning (Changelog)]&lt;br /&gt;
*[Day of Reckoning (Documentation)]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
;English links&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=47267 Official Heroes Community Thread]&lt;br /&gt;
* [https://www.facebook.com/HoMM3DoR/posts Official Facebook Account]&lt;br /&gt;
* [https://www.youtube.com/@homm3dor Official YouTube Account]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Link to relevant topic]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]]&lt;br /&gt;
[[Category:Day of Reckoning|*]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Day_of_Reckoning&amp;diff=142140</id>
		<title>Day of Reckoning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Day_of_Reckoning&amp;diff=142140"/>
		<updated>2024-10-13T15:27:21Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculative}}{{about|&#039;&#039;&#039;Day of Reckoning&#039;&#039;&#039; is an unofficial expansion on the same level as {{ab}}, {{sod}}, and {{hota}}.}}&lt;br /&gt;
[[File:Day of Reckoning.png|frame|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day of Reckoning&#039;&#039;&#039; (or &#039;&#039;&#039;DoR&#039;&#039;&#039;) is a comprehensive expansion for &#039;&#039;Heroes of Might and Magic III&#039;&#039;, designed as a continuation of the classic [[Restoration of Erathia|RoE]]/[[Armageddon&#039;s Blade|AB]]/[[Shadow of Death|SoD]] expansions and akin to [[Horn of the Abyss|HotA]].&lt;br /&gt;
&lt;br /&gt;
The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon&#039;s Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other &#039;&#039;Might and Magic&#039;&#039; elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.&lt;br /&gt;
&lt;br /&gt;
Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of &#039;&#039;Heroes of Might and Magic IV&#039;&#039;. For example, a Palace town can produce either [[Nisse]] or [[Viking]]s, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood Elementals and Metal Elementals for Conflux. Pre-existing neutrals such as the [[Enchanter]] and [[Sharpshooter]] will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.&lt;br /&gt;
&lt;br /&gt;
A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.&lt;br /&gt;
&lt;br /&gt;
Unlike [[In the Wake of Gods]]-based mods, Day of Reckoning&#039;s new towns are added to the game without replacing any existing towns. The mod requires &#039;&#039;[[Shadow of Death]]&#039;&#039; or &#039;&#039;[[Heroes of Might and Magic III Complete]]&#039;&#039; to run.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
;New towns&lt;br /&gt;
* {{town|Palace}} -- good-[[alignment|aligned]], [[Vori]] elves, nisses, and vikings&lt;br /&gt;
* {{town|Grotto}} -- neutral-aligned, the dark elves and gnomes who guarded the [[World Tree]] and were exiled to [[Jadame]] before most of the events in Heroes 3. Has a town building that boosts heroes&#039; spell power, in the same way as the [[Necropolis]] has a building that boosts [[Necromancy]].&lt;br /&gt;
* {{town|Forge}} -- evil-aligned, the dystopian perversion of the [[Heavenly Forge]] by [[Kastore]]. The Forge is optional and can be toggled on or off before each match. It has a [[war machine]] focus, with replacements for existing war machines, a coilgun (presumably instead of ballista) from the basic blacksmith and another from a blacksmith upgrade, which is not decided yet between howitzer (catapult replacement?), ammo cart replacement, or first aid tent replacement.&lt;br /&gt;
&lt;br /&gt;
;New terrain types &lt;br /&gt;
* [Grotto terrain]: a dark gray, ash-like soil.&lt;br /&gt;
* [Forge terrain]: a polluted wasteland, with a slightly greenish tint.&lt;br /&gt;
&lt;br /&gt;
;New creatures&lt;br /&gt;
* Alternatives for original factions&lt;br /&gt;
** {{town|Castle|noname=}}{{Cnu|Templar|Paladin}}&lt;br /&gt;
** {{town|Rampart|noname=}}{{Cnu|Dryad|Oak Dryad}}&lt;br /&gt;
** {{town|Tower|noname=}}{{Cnu|Tower_1|image=Placeholder|Simurgh|image2=Placeholder|name=??? and Simurgh|Day of Reckoning}}&lt;br /&gt;
** {{town|Inferno|noname=}}{{Cnu|Succubus|Lilim}}&lt;br /&gt;
** {{town|Necropolis|noname=}}{{Cnu|Necropolis_1|image=Placeholder|Necropolis_1_U|image2=Placeholder|name=Necropolis_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Dungeon|noname=}}{{Cnu|Illithid|Alhoon}}&lt;br /&gt;
** {{town|Stronghold|noname=}}{{Cnu|Stronghold_1|image=Placeholder|Stronghold_1_U|image2=Placeholder|name=Stronghold_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Fortress|noname=}}{{Cnu|Fortress_1|image=Placeholder|Fortress_1_U|image2=Placeholder|name=Fortress_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Conflux|noname=}}{{Cnu|Metal Elemental|image=Placeholder|Magnetic Elemental|image2=Placeholder|name=Metal Elemental and Magnetic Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Palace&lt;br /&gt;
** {{Cnu|Nisse|Tomte}}&lt;br /&gt;
** {{Cnu|Viking|Einheri}}&lt;br /&gt;
** {{Cnu|Ice Maiden|Yuki Onna}}&lt;br /&gt;
** {{Cnu|White Tiger|Sabertooth}}&lt;br /&gt;
** {{Cnu|Snow Elf|High Elf}}&lt;br /&gt;
** {{Cnu|Palace_5|image=Placeholder|Yeti|image2=Placeholder|name=??? and Yeti|Day of Reckoning}}&lt;br /&gt;
** {{Cnu|Palace_6|image=Placeholder|Palace_6_U|image2=Placeholder|name=Palace_6_name|Day of Reckoning}}&lt;br /&gt;
** {{Cnu|Frost Giant|image=Placeholder|Jotun|image2=Placeholder}}&lt;br /&gt;
&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Grotto&amp;lt;!--&lt;br /&gt;
** {{Cnu|Mystery_Town_1|image=Placeholder|Mystery_Town_1_U|image2=Placeholder|name=Mystery_Town_1_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_2|image=Placeholder|Mystery_Town_2_U|image2=Placeholder|name=Mystery_Town_2_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_3|image=Placeholder|Mystery_Town_3_U|image2=Placeholder|name=Mystery_Town_3_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_4|image=Placeholder|Mystery_Town_4_U|image2=Placeholder|name=Mystery_Town_4_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_5|image=Placeholder|Mystery_Town_5_U|image2=Placeholder|name=Mystery_Town_5_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_6|image=Placeholder|Mystery_Town_6_U|image2=Placeholder|name=Mystery_Town_6_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_7|image=Placeholder|Mystery_Town_7_U|image2=Placeholder|name=Mystery_Town_7_name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Forge&amp;lt;!--&lt;br /&gt;
** {{Cnu|Forge_1|image=Placeholder|Forge_1_U|image2=Placeholder|name=Forge_1_name}}&lt;br /&gt;
** {{Cnu|Forge_2|image=Placeholder|Forge_2_U|image2=Placeholder|name=Forge_2_name}}&lt;br /&gt;
** {{Cnu|Forge_3|image=Placeholder|Forge_3_U|image2=Placeholder|name=Forge_3_name}}&lt;br /&gt;
** {{Cnu|Forge_4|image=Placeholder|Forge_4_U|image2=Placeholder|name=Forge_4_name}}&lt;br /&gt;
** {{Cnu|Forge_5|image=Placeholder|Forge_5_U|image2=Placeholder|name=Forge_5_name}}&lt;br /&gt;
** {{Cnu|Forge_6|image=Placeholder|Forge_6_U|image2=Placeholder|name=Forge_6_name}}&lt;br /&gt;
** {{Cnu|Forge_7|image=Placeholder|Forge_7_U|image2=Placeholder|name=Forge_7_name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Neutral&lt;br /&gt;
** {{Cn|Triton|image=Placeholder|name=Triton}}&lt;br /&gt;
** {{Cn|Light Elemental|image=Placeholder|name=Light Elemental}}&lt;br /&gt;
** {{Cn|Dark Elemental|image=Placeholder|name=Dark Elemental}}&lt;br /&gt;
** {Cn|Neutral_4|image=Placeholder|name=Neutral_4}&lt;br /&gt;
** {Cn|Neutral_5|image=Placeholder|name=Neutral_5}&lt;br /&gt;
** {Cn|Neutral_6|image=Placeholder|name=Neutral_6}&lt;br /&gt;
** {Cn|Neutral_7|image=Placeholder|name=Neutral_7}&lt;br /&gt;
&lt;br /&gt;
;Secondary skills&lt;br /&gt;
* Balance changes to [[Eagle Eye]].&lt;br /&gt;
* New skill: Initiative, give a bonus to a selected creature&#039;s initiative at the start of a battle. Common skill of Jarls, and Oracles have a good chance of learning it.&lt;br /&gt;
* New skill: Vitality, gives a bonus to creatures&#039; health. Common skill of Wardens, and Sorcerers have a good chance of learning it.&lt;br /&gt;
&lt;br /&gt;
{{campaign navigational box}}&lt;br /&gt;
; New [[campaigns]]&lt;br /&gt;
* [Camp_1]&lt;br /&gt;
* [Camp_2]&lt;br /&gt;
* [Camp_3]&lt;br /&gt;
&lt;br /&gt;
;New heroes&lt;br /&gt;
* Palace heroes - the [Jarl] (might) and [Oracle] (magic)&lt;br /&gt;
* Grotto heroes - the [Warden] (might) and [Sorcerer] (magic)&lt;br /&gt;
* Forge heroes - the [Cyborg] (might) and [Technician] (magic)&lt;br /&gt;
** Codgur&lt;br /&gt;
* {h|Hero_1|Class}&lt;br /&gt;
* {h|Hero_2|Class}&lt;br /&gt;
* {h|Hero_3|Class}&lt;br /&gt;
* {h|Hero_4|Class}&lt;br /&gt;
* Change_1&lt;br /&gt;
* Change_2&lt;br /&gt;
* Change_3&lt;br /&gt;
* Several [[Heroes from previous games|returning heroes]], such as Falagar.&lt;br /&gt;
&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
* Dozens of new map objects, including:&lt;br /&gt;
** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer&#039;s Hut]] variants, etc.&lt;br /&gt;
** Fortified walls and [[garrison]]s themed after each town faction.&lt;br /&gt;
** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Resistance]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes.&lt;br /&gt;
** New banks, including with new types of reward, such as increasing mana.&lt;br /&gt;
** New spell shrines, including for specific spell schools or spell types instead of spell levels.&lt;br /&gt;
** New types of [[Treasure Chest]]s.&lt;br /&gt;
* Several new [[artifact]]s, including the [[Sword of Frost]]. New sets of artifacts, or even combination artifacts, themed after each faction, old and new.&lt;br /&gt;
* Full compatibility with [[Heroes 3 HD]].&lt;br /&gt;
* A search function for spells and artifacts.&lt;br /&gt;
* Keyboard shortcuts for spells.&lt;br /&gt;
* A zoomable map.&lt;br /&gt;
* New water shader for the water terrain.&lt;br /&gt;
* New spells for each school. The new Water and Fire spells will be overall more powerful than the new Air and Earth spell, to balance out Air and Earth being overall more powerful in base Heroes III.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Menu.png --&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Menu no buttons.png --&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Loading Screen.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:DoR_teaser_firstlook.jpg|First look at Vori. Palace town, Rampart garrison, new creatures artifacts and map objects.&lt;br /&gt;
File:DoR_teaser_snowmap.jpg|Viking longhouses in grass and snow variants.&lt;br /&gt;
File:DoR_teaser_offense_building.png|This building is said to increase your heroes&#039; [[Offense]] skill globally.&lt;br /&gt;
File:DoR_teaser_seers_hut_igloo.png|A snow terrain variant of the [[Seer&#039;s Hut]]&lt;br /&gt;
File:DoR_teaser_conflux_walls.png|Redesigned Conflux town, with walls and garrison, and a circus tent.&lt;br /&gt;
File:DoR_teaser_snow_and_walls.png|Conflux walls, ice mountains, snowy variants of buildings, Templar and Frost Giant.&lt;br /&gt;
File:DoR_teaser_palace_elemental_fight.png|Yuki Onna, Sabertooth, High Elf, and Yeti battling Metal Elementals and their upgrade.&lt;br /&gt;
File:DoR_teaser_palace_crusader_fight.png|Yuki Onna, Sabertooth, High Elf, White Tiger, and Vikings battling Swordsmen and Crusaders.&lt;br /&gt;
File:DoR_teaser_ice_and_snow.png|More snow-covered variants of various buildings. The heads of mystery units appear at the bottom.&lt;br /&gt;
File:DoR_teaser_rampart_nisse_fight.png|Rampart creatures, including the Dryad, battling Nisses and Tomtes.&lt;br /&gt;
File:DoR_teaser_palace_ogre_fight.jpg|Ice Maidens, Yetis, White Tigers, and Einheri battling Ogre Magi.&lt;br /&gt;
File:DoR_teaser_towns.png|Palace, Forge, a mystery town, Paladins, Forge units including Naga Tank, Pyro, seeker droid.&lt;br /&gt;
File:DoR_teaser_aprilsfools_fight.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
File:DoR_teaser_aprilsfools_town.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
File:DoR_teaser_spell_effect.png|A teaser that seems to show a &amp;quot;magic castle&amp;quot; effect on an Ice Maiden.&lt;br /&gt;
File:DoR_h3gg_palace.png|The Palace town screen from the H3GG contest.&lt;br /&gt;
File:DoR_h3gg_forge.png|The Forge town screen from the H3GG contest.&lt;br /&gt;
File:DoR_h3gg_grotto.png|The Grotto town screen from the H3GG contest. Just a teaser, most of it has been obscured.&lt;br /&gt;
File:DoR_h3gg_combat.png|A battle screen from the H3GG contest. Castle vs. Forge units.&lt;br /&gt;
File:DoR_h3gg_cave_soil.png|Adventure map screen with a Grotto and its native terrain.&lt;br /&gt;
File:DoR_h3gg_snow.png|Adventure map screen with a Palace and its native snow terrain.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pictures for Campaigns without campaign maps ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{{Map table}}&lt;br /&gt;
{{Day of Reckoning map table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wiki pages ==&lt;br /&gt;
*[[Palace]]&lt;br /&gt;
*[Grotto]&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[List of heroes (DoR)]&lt;br /&gt;
*[List of creatures (DoR)]&lt;br /&gt;
*[List of artifacts (DoR)]&lt;br /&gt;
*[List of maps (DoR)]&lt;br /&gt;
*[Day of Reckoning (Changelog)]&lt;br /&gt;
*[Day of Reckoning (Documentation)]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
;English links&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=47267 Official Heroes Community Thread]&lt;br /&gt;
* [https://www.facebook.com/HoMM3DoR/posts Official Facebook Account]&lt;br /&gt;
* [https://www.youtube.com/@homm3dor Official YouTube Account]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Link to relevant topic]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]]&lt;br /&gt;
[[Category:Day of Reckoning|*]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Xeron&amp;diff=141717</id>
		<title>Xeron</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Xeron&amp;diff=141717"/>
		<updated>2024-10-08T00:58:47Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: He&amp;#039;s canonically half-human and half-devil, not an efreet. That was a mistake.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno heroes}}{{Hero&lt;br /&gt;
 | town       = Inferno&lt;br /&gt;
 | class      = Demoniac&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = When Xenofex was slain and Lucifer Kreegan seized the seat of power, Xeron was the first to declare fealty to this usurper.  Highly decorated and respected, when Xeron chose to support this new king, other heroes quickly followed suit.&lt;br /&gt;
 | specialty  = Devils&lt;br /&gt;
 | s_text     = [[Devil and Arch Devil|Devils and Arch Devils]] receive +4 [[Attack]], +2 [[Defense]], and +1 [[Speed]].&lt;br /&gt;
 | skill_1    = Basic Leadership&lt;br /&gt;
 | skill_2    = Basic Tactics&lt;br /&gt;
 | troop_1    = Imp&lt;br /&gt;
 | troop_2    = Hell Hound&lt;br /&gt;
 | troop_3    = Hell Hound&lt;br /&gt;
 | nmb_1      = 10-20 &amp;lt;!-- bug --&amp;gt;&lt;br /&gt;
 | nmb_2      = 4–7 &amp;lt;!-- bug --&amp;gt;&lt;br /&gt;
 | nmb_3      = 2–3 &amp;lt;!-- bug --&amp;gt;&lt;br /&gt;
 | hota_nmb_1 = 20-30&lt;br /&gt;
 | hota_nmb_2 = 3–4&lt;br /&gt;
 | hota_nmb_3 = 3–4 &lt;br /&gt;
 | nospell    =&lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1630&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
He is not an original {{roe}} hero, but was added in {{ab}} and is also available in {{sod}}.&lt;br /&gt;
&lt;br /&gt;
By default, Xeron is not playable, but he may be enabled in custom scenarios in the map editor. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Bug:&#039;&#039;&#039; the starting amount of creatures is equal to the one of the common Castle hero &amp;lt;!-- a mistake in HOTRAITS.TXT:  --&amp;gt;&#039;&#039;(fixed in {{hota}}){{-wh}}&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Xeron is said to be the offspring of an [[Erathia]]n [[Knight]] and a [[Succubus]]. The succubus did not kill Xeron&#039;s father, but instead tainted and corrupted him.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
;[[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade]]&lt;br /&gt;
:[[Seeking Armageddon]] as a player hero.&lt;br /&gt;
:[[Maker of Sorrows]] as a player hero.&lt;br /&gt;
:[[To Kill A Hero]] as an enemy.&lt;br /&gt;
:[[Oblivion&#039;s Edge]] as an enemy.&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[List of campaign heroes]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Demoniacs]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Escaton&amp;diff=139339</id>
		<title>Talk:Escaton</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Escaton&amp;diff=139339"/>
		<updated>2024-09-23T12:57:59Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== ? ==&lt;br /&gt;
What does Escaton have to do with &#039;&#039;HoMM III&#039;&#039;? -- &#039;&#039;[[User:Nick Bud|Nick Bud]] ([[User talk:Nick Bud|talk]]) 09:06, 23 September 2024 (UTC)&#039;&#039;&lt;br /&gt;
:He is related a bit to the Lost Manuscripts&#039; lore, the story which takes place between HoMM3 and HoMM4, but was never explored (even if it could easily work as the basis for a game). It is just a brief introduction to his character, as there is no need for more at the moment.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 12:57, 23 September 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Escaton&amp;diff=139327</id>
		<title>Escaton</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Escaton&amp;diff=139327"/>
		<updated>2024-09-23T01:53:50Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: Wording&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Hero Escaton.png]]  &#039;&#039;Escaton&#039;s portrait from Might and Magic VIII&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also known as &#039;&#039;&#039;The Destroyer of Worlds&#039;&#039;&#039; and the &#039;&#039;&#039;Spider in the Web Gate&#039;&#039;&#039;. An agent of the [[Ancients]] and great enemy of the [[Kreegan]]s. His mission was to render planets, such as [[Enroth (planet)|Enroth]], uninhabitable or inexistent if [[Kreegan]]s invaded them successfully. The main antagonist in {{mm8}}, he appeared in [[Jadame]] and would have destroyed [[Enroth (planet)|Enroth]] had the group of adventurers in {{mm8}} not stopped him and his plans. Despite them telling him that the [[Kreegan]]s had been eradicated, Escaton was unable to stop the program of world destruction once it was initiated, and as such, he instructed the adventurers to destroy the means by which he was to purge the world.&lt;br /&gt;
&lt;br /&gt;
In the past, he was worshipped as a spider god. The [[Dark Elves]] also know a lot about Escaton. &lt;br /&gt;
&lt;br /&gt;
[[Category: Supporting character]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Escaton&amp;diff=139319</id>
		<title>Escaton</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Escaton&amp;diff=139319"/>
		<updated>2024-09-23T00:15:09Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Hero Escaton.png]]  &#039;&#039;Escaton&#039;s portrait from Might and Magic VIII&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also known as &#039;&#039;&#039;The Destroyer of Worlds&#039;&#039;&#039; and the &#039;&#039;&#039;Spider in the Web Gate&#039;&#039;&#039;. An agent of the [[Ancients]] and great enemy of the [[Kreegan]]s. His mission was to render planets, such as [[Enroth (planet)|Enroth]], uninhabitable or inexistent if [[Kreegan]]s invaded them successfully. The main antagonist in {{mm8}}, he appeared in [[Jadame]] and would have destroyed [[Enroth (planet)|Enroth]] had the group of adventurers in {{mm8}} not stopped him and his plans. Despite them telling him that the [[Kreegan]]s had been eradicated, Escaton was unable to stop the program of world destruction once it was initiated, and as such, he instructed the adventurers to destroy the means by which he was to purge the world.&lt;br /&gt;
&lt;br /&gt;
In the past, he was worshipped as a spider god. The [[Dark Elves]] also know lots of things about Escaton. &lt;br /&gt;
&lt;br /&gt;
[[Category: Supporting character]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Escaton&amp;diff=139315</id>
		<title>Escaton</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Escaton&amp;diff=139315"/>
		<updated>2024-09-22T16:23:43Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File: Hero Escaton.png]]  &#039;&#039;Escaton&#039;s portrait from Might and Magic VIII&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Also known as &#039;&#039;&#039;The Destroyer of Worlds&#039;&#039;&#039; and the &#039;&#039;&#039;Spider in the Web Gate&#039;&#039;&#039;. An agent of the [[Ancients]] and great enemy of the [[Kreegan]]s. His mission was to render planets, such as [[Enroth (planet)|Enroth]], uninhabitable if [[Kreegan]]s invaded it successfully. The main antagonist in {{mm8}}, he appeared in [[Jadame]] and would have destroyed [[Enroth (planet)|Enroth]] had the group of adventurers in {{mm8}} not stopped him and his plans. Despite them telling him that the [[Kreegan]]s had been eradicated, Escaton was unable to stop the program of world destruction once it was initiated, and as such, he instructed the adventurers to destroy the means by which he was to purge the world.&lt;br /&gt;
&lt;br /&gt;
In the past, he was worshipped as a spider god. The [[Dark Elves]] also know lots of things about Escaton. &lt;br /&gt;
&lt;br /&gt;
[[Category: Supporting character]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Day_of_Reckoning&amp;diff=138841</id>
		<title>Day of Reckoning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Day_of_Reckoning&amp;diff=138841"/>
		<updated>2024-09-14T14:11:43Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculative}}{{about|&#039;&#039;&#039;Day of Reckoning&#039;&#039;&#039; is an unofficial expansion on the same level as {{ab}}, {{sod}}, and {{hota}}.}}&lt;br /&gt;
[[File:Day of Reckoning.png|frame|right]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Day of Reckoning&#039;&#039;&#039; (or &#039;&#039;&#039;DoR&#039;&#039;&#039;) is a comprehensive expansion for &#039;&#039;Heroes of Might and Magic III&#039;&#039;, designed as a continuation of the classic [[Restoration of Erathia|RoE]]/[[Armageddon&#039;s Blade|AB]]/[[Shadow of Death|SoD]] expansions and akin to [[Horn of the Abyss|HotA]].&lt;br /&gt;
&lt;br /&gt;
The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon&#039;s Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other &#039;&#039;Might and Magic&#039;&#039; elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer Gregory Fulton to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.&lt;br /&gt;
&lt;br /&gt;
Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of &#039;&#039;Heroes of Might and Magic IV&#039;&#039;. For example, a Palace town can produce either [[Nisse]] or [[Viking]]s, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood Elementals and Metal Elementals for Conflux. Pre-existing neutrals such as the [[Enchanter]] and [[Sharpshooter]] will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.&lt;br /&gt;
&lt;br /&gt;
A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the Mod Design Team towns. Any such element, however, has been reworked to fit better with the concept of the expansion.&lt;br /&gt;
&lt;br /&gt;
Unlike [[In the Wake of Gods]]-based mods, Day of Reckoning&#039;s new towns are added to the game without replacing any existing towns. The mod requires &#039;&#039;[[Shadow of Death]]&#039;&#039; or &#039;&#039;[[Heroes of Might and Magic III Complete]]&#039;&#039; to run.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
;New towns&lt;br /&gt;
* {{town|Palace}}&lt;br /&gt;
* {{town|Grotto|loc=Day of Reckoning}}&lt;br /&gt;
* {{town|Forge}}&lt;br /&gt;
&lt;br /&gt;
;New terrain types &lt;br /&gt;
* [Grotto terrain]: a dark gray, ash-like soil.&lt;br /&gt;
* [Forge terrain]: a polluted wasteland, with a slightly greenish tint.&lt;br /&gt;
&lt;br /&gt;
;New creatures&lt;br /&gt;
* Alternatives for original factions&lt;br /&gt;
** {{town|Castle|noname=}}{{Cnu|Templar|Paladin}}&lt;br /&gt;
** {{town|Rampart|noname=}}{{Cnu|Dryad|Oak Dryad}}&lt;br /&gt;
** {{town|Tower|noname=}}{{Cnu|Tower_1|image=Placeholder|Simurgh|image2=Placeholder|name=??? and Simurgh|Day of Reckoning}}&lt;br /&gt;
** {{town|Inferno|noname=}}{{Cnu|Succubus|Lilim}}&lt;br /&gt;
** {{town|Necropolis|noname=}}{{Cnu|Necropolis_1|image=Placeholder|Necropolis_1_U|image2=Placeholder|name=Necropolis_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Dungeon|noname=}}{{Cnu|Illithid|Alhoon}}&lt;br /&gt;
** {{town|Stronghold|noname=}}{{Cnu|Stronghold_1|image=Placeholder|Stronghold_1_U|image2=Placeholder|name=Stronghold_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Fortress|noname=}}{{Cnu|Fortress_1|image=Placeholder|Fortress_1_U|image2=Placeholder|name=Fortress_1_name|Day of Reckoning}}&lt;br /&gt;
** {{town|Conflux|noname=}}{{Cnu|Metal Elemental|image=Placeholder|Magnetic Elemental|image2=Placeholder|name=Metal Elemental and Magnetic Elemental}}&lt;br /&gt;
&lt;br /&gt;
* Palace&lt;br /&gt;
** {{Cnu|Nisse|Tomte}}&lt;br /&gt;
** {{Cnu|Viking|Einheri}}&lt;br /&gt;
** {{Cnu|Ice Maiden|Yuki Onna}}&lt;br /&gt;
** {{Cnu|White Tiger|Sabertooth}}&lt;br /&gt;
** {{Cnu|Snow Elf|High Elf}}&lt;br /&gt;
** {{Cnu|Palace_5|image=Placeholder|Yeti|image2=Placeholder|name=??? and Yeti|Day of Reckoning}}&lt;br /&gt;
** {{Cnu|Palace_6|image=Placeholder|Palace_6_U|image2=Placeholder|name=Palace_6_name|Day of Reckoning}}&lt;br /&gt;
** {{Cnu|Frost Giant|image=Placeholder|Jotun|image2=Placeholder}}&lt;br /&gt;
&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Grotto&amp;lt;!--&lt;br /&gt;
** {{Cnu|Mystery_Town_1|image=Placeholder|Mystery_Town_1_U|image2=Placeholder|name=Mystery_Town_1_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_2|image=Placeholder|Mystery_Town_2_U|image2=Placeholder|name=Mystery_Town_2_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_3|image=Placeholder|Mystery_Town_3_U|image2=Placeholder|name=Mystery_Town_3_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_4|image=Placeholder|Mystery_Town_4_U|image2=Placeholder|name=Mystery_Town_4_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_5|image=Placeholder|Mystery_Town_5_U|image2=Placeholder|name=Mystery_Town_5_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_6|image=Placeholder|Mystery_Town_6_U|image2=Placeholder|name=Mystery_Town_6_name}}&lt;br /&gt;
** {{Cnu|Mystery_Town_7|image=Placeholder|Mystery_Town_7_U|image2=Placeholder|name=Mystery_Town_7_name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Forge&amp;lt;!--&lt;br /&gt;
** {{Cnu|Forge_1|image=Placeholder|Forge_1_U|image2=Placeholder|name=Forge_1_name}}&lt;br /&gt;
** {{Cnu|Forge_2|image=Placeholder|Forge_2_U|image2=Placeholder|name=Forge_2_name}}&lt;br /&gt;
** {{Cnu|Forge_3|image=Placeholder|Forge_3_U|image2=Placeholder|name=Forge_3_name}}&lt;br /&gt;
** {{Cnu|Forge_4|image=Placeholder|Forge_4_U|image2=Placeholder|name=Forge_4_name}}&lt;br /&gt;
** {{Cnu|Forge_5|image=Placeholder|Forge_5_U|image2=Placeholder|name=Forge_5_name}}&lt;br /&gt;
** {{Cnu|Forge_6|image=Placeholder|Forge_6_U|image2=Placeholder|name=Forge_6_name}}&lt;br /&gt;
** {{Cnu|Forge_7|image=Placeholder|Forge_7_U|image2=Placeholder|name=Forge_7_name}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
GIMMICK TEXT&lt;br /&gt;
&lt;br /&gt;
* Neutral&lt;br /&gt;
** {{Cn|Triton|image=Placeholder|name=Triton}}&lt;br /&gt;
** {{Cn|Light Elemental|image=Placeholder|name=Light Elemental}}&lt;br /&gt;
** {{Cn|Dark Elemental|image=Placeholder|name=Dark Elemental}}&lt;br /&gt;
** {Cn|Neutral_4|image=Placeholder|name=Neutral_4}&lt;br /&gt;
** {Cn|Neutral_5|image=Placeholder|name=Neutral_5}&lt;br /&gt;
** {Cn|Neutral_6|image=Placeholder|name=Neutral_6}&lt;br /&gt;
** {Cn|Neutral_7|image=Placeholder|name=Neutral_7}&lt;br /&gt;
&lt;br /&gt;
;Secondary skills&lt;br /&gt;
* Balance changes to [[Eagle Eye]].&lt;br /&gt;
&lt;br /&gt;
{{campaign navigational box}}&lt;br /&gt;
; New [[campaigns]]&lt;br /&gt;
* [Camp_1]&lt;br /&gt;
* [Camp_2]&lt;br /&gt;
* [Camp_3]&lt;br /&gt;
&lt;br /&gt;
;New heroes&lt;br /&gt;
* Palace heroes - the [Jarl] (might) and [Oracle] (magic)&lt;br /&gt;
* Grotto heroes - the [Mystery_Town_might] (might) and [Mystery_Town_magic] (magic)&lt;br /&gt;
* Forge heroes - the [Cyborg] (might) and [Technician] (magic)&lt;br /&gt;
** Codgur&lt;br /&gt;
* {h|Hero_1|Class}&lt;br /&gt;
* {h|Hero_2|Class}&lt;br /&gt;
* {h|Hero_3|Class}&lt;br /&gt;
* {h|Hero_4|Class}&lt;br /&gt;
* Change_1&lt;br /&gt;
* Change_2&lt;br /&gt;
* Change_3&lt;br /&gt;
* Several [[Heroes from previous games|returning heroes]], such as Falagar.&lt;br /&gt;
&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
* Dozens of new map objects, including:&lt;br /&gt;
** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer&#039;s Hut]] variants, etc.&lt;br /&gt;
** Fortified walls and [[garrison]]s themed after each town faction.&lt;br /&gt;
** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Resistance]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes.&lt;br /&gt;
** New types of [[Treasure Chest]]s.&lt;br /&gt;
* Several new [[artifact]]s, including the [[Sword of Frost]].&lt;br /&gt;
* Full compatibility with [[Heroes 3 HD]].&lt;br /&gt;
* A search function for spells and artifacts.&lt;br /&gt;
* Keyboard shortcuts for spells.&lt;br /&gt;
* A zoomable map.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Menu.png --&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Menu no buttons.png --&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Loading Screen.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:DoR_teaser_firstlook.jpg|First look at Vori. Palace town, Rampart garrison, new creatures artifacts and map objects.&lt;br /&gt;
File:DoR_teaser_snowmap.jpg|Viking longhouses in grass and snow variants.&lt;br /&gt;
File:DoR_teaser_offense_building.png|This building is said to increase your heroes&#039; [[Offense]] skill globally.&lt;br /&gt;
File:DoR_teaser_seers_hut_igloo.png|A snow terrain variant of the [[Seer&#039;s Hut]]&lt;br /&gt;
File:DoR_teaser_conflux_walls.png|Redesigned Conflux town, with walls and garrison, and a circus tent.&lt;br /&gt;
File:DoR_teaser_snow_and_walls.png|Conflux walls, ice mountains, snowy variants of buildings, Templar and Frost Giant.&lt;br /&gt;
File:DoR_teaser_palace_elemental_fight.png|Yuki Onna, Sabertooth, High Elf, and Yeti battling Metal Elementals and their upgrade.&lt;br /&gt;
File:DoR_teaser_palace_crusader_fight.png|Yuki Onna, Sabertooth, High Elf, White Tiger, and Vikings battling Swordsmen and Crusaders.&lt;br /&gt;
File:DoR_teaser_ice_and_snow.png|More snow-covered variants of various buildings. The heads of mystery units appear at the bottom.&lt;br /&gt;
File:DoR_teaser_rampart_nisse_fight.png|Rampart creatures, including the Dryad, battling Nisses and Tomtes.&lt;br /&gt;
File:DoR_teaser_palace_ogre_fight.jpg|Ice Maidens, Yetis, White Tigers, and Einheri battling Ogre Magi.&lt;br /&gt;
File:DoR_teaser_towns.png|Palace, Forge, a mystery town, Paladins, Forge units including Naga Tank, Pyro, seeker droid.&lt;br /&gt;
File:DoR_teaser_aprilsfools_fight.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
File:DoR_teaser_aprilsfools_town.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Pictures for Campaigns without campaign maps ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{{Map table}}&lt;br /&gt;
{{Day of Reckoning map table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Wiki pages ==&lt;br /&gt;
*[[Palace]]&lt;br /&gt;
*[Grotto]&lt;br /&gt;
*[[Forge]]&lt;br /&gt;
*[List of heroes (DoR)]&lt;br /&gt;
*[List of creatures (DoR)]&lt;br /&gt;
*[List of artifacts (DoR)]&lt;br /&gt;
*[List of maps (DoR)]&lt;br /&gt;
*[Day of Reckoning (Changelog)]&lt;br /&gt;
*[Day of Reckoning (Documentation)]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
;English links&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=47267 Official Heroes Community Thread]&lt;br /&gt;
* [https://www.facebook.com/HoMM3DoR/posts Official Facebook Account]&lt;br /&gt;
* [https://www.youtube.com/@homm3dor Official YouTube Account]&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
&amp;lt;nowiki&amp;gt;[[Link to relevant topic]]&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]]&lt;br /&gt;
[[Category:Day of Reckoning|*]]&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Metal_Elemental_and_Magnetic_Elemental&amp;diff=138840</id>
		<title>Metal Elemental and Magnetic Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Metal_Elemental_and_Magnetic_Elemental&amp;diff=138840"/>
		<updated>2024-09-14T14:07:04Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{indor}}&lt;br /&gt;
&lt;br /&gt;
{{Conflux creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = {{unk}}&lt;br /&gt;
 | Name      = Metal Elemental&lt;br /&gt;
 | Attack    = {{unk}}&lt;br /&gt;
 | Defense   = {{unk}}&lt;br /&gt;
 | Speed     = {{unk}}&lt;br /&gt;
 | Growth    = {{unk}}&lt;br /&gt;
 | Damage    = {{unk}}&lt;br /&gt;
 | Health    = {{unk}}&lt;br /&gt;
 | Cost      = {{unk}}&lt;br /&gt;
 | Movement  = {{unk}}&lt;br /&gt;
 | No_shots  =&lt;br /&gt;
 | Special   = {{unk}}&lt;br /&gt;
 | U_AI_Value= {{unk}}&lt;br /&gt;
 | U_name    = Magnetic Elemental&lt;br /&gt;
 | U_attack  = {{unk}}&lt;br /&gt;
 | U_defense = {{unk}}&lt;br /&gt;
 | U_damage  = {{unk}}&lt;br /&gt;
 | U_speed   = {{unk}}&lt;br /&gt;
 | U_cost    = {{unk}}&lt;br /&gt;
 | U_special = {{unk}}&lt;br /&gt;
 | No_ushots = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Metal Elementals&#039;&#039;&#039; and &#039;&#039;&#039;Magnetic Elementals&#039;&#039;&#039; are the level {{unk}} alternative creatures of [[Conflux]]. They can be recruited from the {{unk}}.&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 4 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures (DoR)]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Metal_Elemental_and_Magnetic_Elemental&amp;diff=138838</id>
		<title>Metal Elemental and Magnetic Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Metal_Elemental_and_Magnetic_Elemental&amp;diff=138838"/>
		<updated>2024-09-14T14:06:35Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: FirePaladin2 moved page Wood Elemental and Metal Elemental to Metal Elemental and Magnetic Elemental&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{indor}}&lt;br /&gt;
&lt;br /&gt;
{{Conflux creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = {{unk}}&lt;br /&gt;
 | Name      = Wood Elemental&lt;br /&gt;
 | Attack    = {{unk}}&lt;br /&gt;
 | Defense   = {{unk}}&lt;br /&gt;
 | Speed     = {{unk}}&lt;br /&gt;
 | Growth    = {{unk}}&lt;br /&gt;
 | Damage    = {{unk}}&lt;br /&gt;
 | Health    = {{unk}}&lt;br /&gt;
 | Cost      = {{unk}}&lt;br /&gt;
 | Movement  = {{unk}}&lt;br /&gt;
 | No_shots  =&lt;br /&gt;
 | Special   = {{unk}}&lt;br /&gt;
 | U_AI_Value= {{unk}}&lt;br /&gt;
 | U_name    = Metal Elemental&lt;br /&gt;
 | U_attack  = {{unk}}&lt;br /&gt;
 | U_defense = {{unk}}&lt;br /&gt;
 | U_damage  = {{unk}}&lt;br /&gt;
 | U_speed   = {{unk}}&lt;br /&gt;
 | U_cost    = {{unk}}&lt;br /&gt;
 | U_special = {{unk}}&lt;br /&gt;
 | No_ushots = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wood Elementals&#039;&#039;&#039; and &#039;&#039;&#039;Metal Elementals&#039;&#039;&#039; are the level {{unk}} alternative creatures of [[Conflux]]. They can be recruited from the {{unk}}.&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 4 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures (DoR)]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Underworld&amp;diff=138161</id>
		<title>Underworld</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Underworld&amp;diff=138161"/>
		<updated>2024-08-27T23:57:14Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other}}&lt;br /&gt;
A nefarious realm that ruins the minds and morale of all who enter, featured in the [[Conquest of the Underworld]] campaign. Ruled by [[demon]]s which were most likely [[Kreegan]]s.&lt;br /&gt;
&lt;br /&gt;
== Minor towns in the Underworld ==&lt;br /&gt;
* {{town|Castle|noname=}} Meddington&lt;br /&gt;
* {{town|Castle|noname=}} Point Dume&lt;br /&gt;
* {{town|Castle|noname=}} Steadfast&lt;br /&gt;
* {{town|Castle|noname=}} Worthington&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Underworld&amp;diff=138160</id>
		<title>Underworld</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Underworld&amp;diff=138160"/>
		<updated>2024-08-27T23:56:53Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other}}&lt;br /&gt;
A nefarious realm that ruins the minds and morale of all who enter, featured in the [[Conquest of the Underworld]] campaign. Ruled by [[demon]]s, which were most likely [[Kreegan]]s.&lt;br /&gt;
&lt;br /&gt;
== Minor towns in the Underworld ==&lt;br /&gt;
* {{town|Castle|noname=}} Meddington&lt;br /&gt;
* {{town|Castle|noname=}} Point Dume&lt;br /&gt;
* {{town|Castle|noname=}} Steadfast&lt;br /&gt;
* {{town|Castle|noname=}} Worthington&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Underworld&amp;diff=138159</id>
		<title>Underworld</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Underworld&amp;diff=138159"/>
		<updated>2024-08-27T23:56:23Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: Gregory Fulton said that pretty much all JVC-era demons were 99% surely Kreegans&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other}}&lt;br /&gt;
A nefarious realm that ruins the minds and morale of all who enter, featured in the [[Conquest of the Underworld]] campaign. Ruled by [[demon]]s, most likely [[Kreegan]]s.&lt;br /&gt;
&lt;br /&gt;
== Minor towns in the Underworld ==&lt;br /&gt;
* {{town|Castle|noname=}} Meddington&lt;br /&gt;
* {{town|Castle|noname=}} Point Dume&lt;br /&gt;
* {{town|Castle|noname=}} Steadfast&lt;br /&gt;
* {{town|Castle|noname=}} Worthington&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Timber_Wars&amp;diff=138102</id>
		<title>Timber Wars</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Timber_Wars&amp;diff=138102"/>
		<updated>2024-08-26T14:59:03Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The Timber Wars were a series of border conflicts between [[Erathia]] and [[AvLee]] from 646 and 789 AS.&lt;br /&gt;
&lt;br /&gt;
Under the leadership of [[Gryphonheart|King David Gryphonheart IV]], Erathia was expanding its borders. Some of his explorers and settlers entered the forest north of the nation of Phynaxia and found a rare type of wood, well suited for making bows and other weapons. They started building settlements and sawmills, but soon encountered the native elves, who informed them that they were actually tearing down AvLee. This fact was ignored by the humans, and in 646 AS, an elven ranger arrived at King David&#039;s court with a message. The Duke of AvLee was demanding that the humans abandoned all settlements north of Phynaxia, and pay a sum of gold equal to the value of the wood taken from the region, but King David refused, and AvLee declared war against Erathia.&lt;br /&gt;
&lt;br /&gt;
As their armies clashed, neither side was strong enough to gain a permanent advantage. The war continued for one and a half century, and the area between the two lands slowly became a desolate wasteland. In 789 AS, after shedding vast amounts of blood and money, the two kingdoms agreed to stop the fighting. While the borders between the nations had shifted, neither side had gained more ground than they had lost. The almost uninhabitable area between them came to be known as the [[Contested Lands]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:General_Kendal&amp;diff=137793</id>
		<title>Talk:General Kendal</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:General_Kendal&amp;diff=137793"/>
		<updated>2024-08-22T12:45:21Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: Created page with &amp;quot;== New King == Indeed, that is true, 128.204.75.153. A new king was crowned sometime after Queen Catherine&amp;#039;s abdication.--~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== New King ==&lt;br /&gt;
Indeed, that is true, 128.204.75.153. A new king was crowned sometime after Queen Catherine&#039;s abdication.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 12:45, 22 August 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:FirePaladin2/Tests&amp;diff=136887</id>
		<title>User:FirePaladin2/Tests</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:FirePaladin2/Tests&amp;diff=136887"/>
		<updated>2024-08-13T17:03:36Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{campaign navigational box|roe=expanded|liberation=expanded}}&lt;br /&gt;
{{scenario&lt;br /&gt;
| scenario       = TEST&lt;br /&gt;
| description    = DESCRIPTION&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 2/1&lt;br /&gt;
| size           = S&lt;br /&gt;
| source         = roe&lt;br /&gt;
| victory        = def_all&lt;br /&gt;
| loss           = all&lt;br /&gt;
| allies         = {{teal}}&lt;br /&gt;
| enemies        = {{tan}}&lt;br /&gt;
| difficulty     = Normal&lt;br /&gt;
| bonus          = {{BonusR|Gold|199943}}{{BonusB|Castle|Mage Guild level 3|loc=Castle (12, 35, 0)}}&lt;br /&gt;
| carry          = {{BonusB|Castle|Mage Guild level 3|loc=Castle (12, 35, 0)}}&lt;br /&gt;
| max_lvl        = 6&lt;br /&gt;
| Cmap           = [[File: Cmap hota nomap 4.png|400px|The first step in our fight to free Erathia is to liberate the capital of Steadwick from Nighon occupation. This will not be an easy task, as the Dungeon Overlords have blocked the mountain passes leading into the Steadwick Valley.]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Victory_and_Loss_Conditions&amp;diff=136778</id>
		<title>Victory and Loss Conditions</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Victory_and_Loss_Conditions&amp;diff=136778"/>
		<updated>2024-08-12T21:03:41Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Victory or loss conditions&#039;&#039;&#039; or are a characteristics of an map or a scenario which a player must complete in order to win or fulfill in order to lose. Typically to win a scenario a [[kingdom|player]] must [[File:Defeat All Enemies.png]] conquer all enemy [[town|towns]] and defeat all enemy [[List of heroes|heroes]]. And vice versa, to lose a scenario a player must [[File:Lose All Your Towns and Heroes.png]] lose control of all towns for a period of seven days or have the last hero defeated while controlling no towns.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Victory Conditions:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Acquire Artifact.png]] &#039;&#039;Acquire a Specific Artifact&#039;&#039;: You must find a specific artifact. Win by placing the artifact in one of your heroes’ backpacks.&lt;br /&gt;
* [[File:Accumulate Creatures.png]] &#039;&#039;Accumulate Creatures&#039;&#039;: Your kingdom must acquire X number of a specific type of creature.&lt;br /&gt;
* [[File:Accumulate Resources.png]] &#039;&#039;Accumulate Resources&#039;&#039;: Your kingdom must acquire X amount of a specific resource.&lt;br /&gt;
* [[File:Upgrade Town.png]] &#039;&#039;Upgrade a Specific Town&#039;&#039;: The hall and castle of a given town must be upgraded to a specified level.&lt;br /&gt;
* [[File:Build a Grail Structure.png]] &#039;&#039;Build a Grail Building&#039;&#039;: You must find the Grail and build a grail building in one of your towns.&lt;br /&gt;
* [[File:Defeat Hero.png]] &#039;&#039;Defeat a Specific Hero&#039;&#039;: You must defeat a specified hero.&lt;br /&gt;
* [[File:Capture Town.png]] &#039;&#039;Capture a Specific Town&#039;&#039;: You must occupy a specified town.&lt;br /&gt;
* [[File:Defeat Monster.png]] &#039;&#039;Defeat a Specific Creature&#039;&#039;: You must defeat a specified wandering monster.&lt;br /&gt;
* [[File:Flag All Creature Dwellings.png]] &#039;&#039;Flag All Creature Generators&#039;&#039;: You must control all the creature generators on the map.&lt;br /&gt;
* [[File:Flag All Mines.png]] &#039;&#039;Flag All Mines&#039;&#039;: You must control all the mines on the map.&lt;br /&gt;
* [[File:Transport Artifact.png]] &#039;&#039;Transport a Specific Artifact&#039;&#039;: You must acquire a specific artifact and transport it to a specified town.&lt;br /&gt;
* [[File:Defeat All Monsters.png]]{{-wa}}{{-wh}} &#039;&#039;Defeat All Monsters&#039;&#039;: You must defeat all wandering monsters.&lt;br /&gt;
* [[File:Survive Until Time Expires.png]]{{-wa}}{{-wh}} &#039;&#039;Survive Until Time Expires&#039;&#039;: You win if you have not lost the scenario within the specified number of days.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Special Loss Conditions:&#039;&#039;&#039;&lt;br /&gt;
* [[File:Lose Hero.png]] &#039;&#039;Lose a Specific Hero&#039;&#039;: You lose if the specified hero is defeated. &lt;br /&gt;
* [[File:Lose Town.png]] &#039;&#039;Lose a Specific Town&#039;&#039;: You lose if the specified town is occupied by an enemy.&lt;br /&gt;
* [[File:Time Expires.png]] &#039;&#039;Time Limit&#039;&#039;: You lose if you have not won the scenario within the specified number of days.&lt;br /&gt;
&lt;br /&gt;
==&amp;quot;New&amp;quot; Victory Conditions==&lt;br /&gt;
The Special Victory Conditions (&amp;quot;Defeat All Monsters&amp;quot; and &amp;quot;Survive Until Time Expires&amp;quot;) appear in the various [[Armageddon&#039;s Blade (Campaign)|Armageddon&#039;s Blade campaigns]]{{-wa}}. These victory conditions, however, did not appear in the [[Armageddon&#039;s Blade]]{{-wa}} [[Map Editor]], but were instead added in the [[Horn of the Abyss]]{{-wh}} [[Map Editor]].&lt;br /&gt;
* Defeat All Monsters&lt;br /&gt;
** [[Festival of Life]] - [[Taming of the Wild]]&lt;br /&gt;
** [[Playing with Fire]] - [[Farming Towns]]&lt;br /&gt;
* Survive Until Time Expires&lt;br /&gt;
** [[Foolhardy Waywardness]] - [[Hurry Up and Wait]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
{{video|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-HSANIM-smk-HSANIM|400px}}&lt;br /&gt;
{{video|RoE 1.0-Data-VIDEO VID-HSLOOP-smk-HSLOOP|400px}}&lt;br /&gt;
{{video|RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-LOSEGAME-smk-LOSEGAME|400px}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
[[File:Taming of the Wild - Defeat All Monsters.png|300px|Taming of the Wild]]&lt;br /&gt;
[[File:Farming Towns - Defeat All Monsters or Defeat All Enemies.png|300px|Farming Towns]]&lt;br /&gt;
[[File:Hurry Up and Wait - Survive Beyond a Time Limit or Defeat All Enemies.png|300px|Hurry Up and Wait]]&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:FirePaladin2/Tests&amp;diff=136481</id>
		<title>User:FirePaladin2/Tests</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:FirePaladin2/Tests&amp;diff=136481"/>
		<updated>2024-08-09T21:24:40Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{campaign navigational box|roe=expanded|liberation=expanded}}&lt;br /&gt;
{{scenario&lt;br /&gt;
| scenario       = TEST&lt;br /&gt;
| description    = DESCRIPTION&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 2/1&lt;br /&gt;
| size           = S&lt;br /&gt;
| source         = roe&lt;br /&gt;
| victory        = def_all&lt;br /&gt;
| loss           = all&lt;br /&gt;
| allies         = {{teal}}&lt;br /&gt;
| enemies        = {{tan}}&lt;br /&gt;
| difficulty     = Normal&lt;br /&gt;
| bonus          = {{BonusR|Gold|10000}}{{BonusB|Castle|Mage Guild level 3|loc=Castle (12, 35, 0)}}{{BonusCr|Titan|2|loc=Tower (5, 104, 0)}}&lt;br /&gt;
| carry          = {{An|Badge of Courage|noname=}}&lt;br /&gt;
| max_lvl        = 6&lt;br /&gt;
| Cmap           = [[File: Cmap hota nomap 4.png|400px|The first step in our fight to free Erathia is to liberate the capital of Steadwick from Nighon occupation. This will not be an easy task, as the Dungeon Overlords have blocked the mountain passes leading into the Steadwick Valley.]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:FirePaladin2/Tests&amp;diff=136480</id>
		<title>User:FirePaladin2/Tests</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:FirePaladin2/Tests&amp;diff=136480"/>
		<updated>2024-08-09T21:23:05Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{campaign navigational box|roe=expanded|liberation=expanded}}&lt;br /&gt;
{{scenario&lt;br /&gt;
| scenario       = TEST&lt;br /&gt;
| description    = DESCRIPTION&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 2/1&lt;br /&gt;
| size           = S&lt;br /&gt;
| source         = roe&lt;br /&gt;
| victory        = def_all&lt;br /&gt;
| loss           = all&lt;br /&gt;
| allies         = {{teal}}&lt;br /&gt;
| enemies        = {{tan}}&lt;br /&gt;
| difficulty     = Normal&lt;br /&gt;
| bonus          = {{BonusR|Gold|10000}}{{BonusB|Castle|Mage Guild level 3|loc=Castle (12, 35, 0)}}{{BonusCr|Titan|2|loc=Tower (5, 104, 0)}}&lt;br /&gt;
| carry          = {{An|Badge of Courage|noname=}}&lt;br /&gt;
| max_lvl        = 6&lt;br /&gt;
| Cmap           = [[File:Cmap roe lib 1.png|400px|The first step in our fight to free Erathia is to liberate the capital of Steadwick from Nighon occupation. This will not be an easy task, as the Dungeon Overlords have blocked the mountain passes leading into the Steadwick Valley.]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:FirePaladin2/Tests&amp;diff=136477</id>
		<title>User:FirePaladin2/Tests</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:FirePaladin2/Tests&amp;diff=136477"/>
		<updated>2024-08-09T20:43:15Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: Created page with &amp;quot;{{campaign navigational box|roe=expanded|liberation=expanded}} {{scenario | scenario       = TEST | description    = DESCRIPTION | underground    = enabled | num_play       = 2/1 | size           = L | source         = roe | victory        = def_all | loss           = all | allies         = {{red}} | enemies        = {{tan}} | difficulty     = Normal | bonus          = {{BonusR|Gold|10000}}{{BonusCr|Archangel|2|loc=Castle (49, 85, 0)}}{{BonusCr|Titan|2|loc=Tower (5, 104,...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{campaign navigational box|roe=expanded|liberation=expanded}}&lt;br /&gt;
{{scenario&lt;br /&gt;
| scenario       = TEST&lt;br /&gt;
| description    = DESCRIPTION&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 2/1&lt;br /&gt;
| size           = L&lt;br /&gt;
| source         = roe&lt;br /&gt;
| victory        = def_all&lt;br /&gt;
| loss           = all&lt;br /&gt;
| allies         = {{red}}&lt;br /&gt;
| enemies        = {{tan}}&lt;br /&gt;
| difficulty     = Normal&lt;br /&gt;
| bonus          = {{BonusR|Gold|10000}}{{BonusCr|Archangel|2|loc=Castle (49, 85, 0)}}{{BonusCr|Titan|2|loc=Tower (5, 104, 0)}}&lt;br /&gt;
| carry          = {{An|Badge of Courage|noname=}}&lt;br /&gt;
| max_lvl        = -&lt;br /&gt;
| Cmap           = [[File:Cmap roe lib 1.png|400px|The first step in our fight to free Erathia is to liberate the capital of Steadwick from Nighon occupation. This will not be an easy task, as the Dungeon Overlords have blocked the mountain passes leading into the Steadwick Valley.]]&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dragon&amp;diff=136291</id>
		<title>Dragon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dragon&amp;diff=136291"/>
		<updated>2024-08-08T13:56:50Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: Typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Dragons==&lt;br /&gt;
{{Creature table}}&lt;br /&gt;
{{Creature table row|Green Dragon       |Rampart   |7|18|18|40|50| 180|10| 1| 4872  | 2400|, 1 {{crystal}}|[[Flying]], [[Dragon]], [[Breath attack]], 1-3 lvl spells [[Spell immunity|immunity]]}}&lt;br /&gt;
{{Creature table row|Gold Dragon        |Rampart   |7|27|27|40|50| 250|16| 1| 8613  | 4000|, 2 {{crystal}}|[[Flying]], [[Dragon]], [[Breath attack]], 1-4 lvl spells [[Spell immunity|immunity]]}}&lt;br /&gt;
{{Creature table row|Red Dragon         |Dungeon   |7|19|19|40|50| 180|11| 1| 4702  | 2500|, 1 {{sulfur}}|[[Flying]], [[Dragon]], [[Breath attack]], 1-3 lvl spells [[Spell immunity|immunity]]}}&lt;br /&gt;
{{Creature table row|Black Dragon       |Dungeon   |7|25|25|40|50| 300|15| 1| 8721  | 4000|, 2 {{sulfur}}|[[Flying]], [[Dragon]], [[Breath attack]], [[Spell immunity|Magic immunity]], [[Hate]]s [[Titans]]}}&lt;br /&gt;
{{Creature table row|Bone Dragon        |Necropolis|7|17|15|25|50| 150| 9| 1| 3388  | 1800|               |[[Undead]], [[Flying]], [[Dragon]], [[Morale]] -1}}&lt;br /&gt;
{{Creature table row|Ghost Dragon       |Necropolis|7|19|17|25|50| 200|14| 1| 4696  | 3000|, 1 {{mercury}}|[[Undead]], [[Flying]], [[Dragon]], [[Morale]] -1, [[Aging]]}}&lt;br /&gt;
{{Creature table row|Faerie Dragon|image=Faerie Dragon (HotA)|Neutral   |7|20|20|20|30| 500|15| 1|19580 (30501){{-wh}}  |10000|, 8 {{gem}}|[[Flying]], [[Dragon]], [[Spellcaster]], [[Magic Mirror]]}}&lt;br /&gt;
{{Creature table row|Rust Dragon        |Neutral   |7|30|30|50|50| 750|17| 1|26433  |15000|,14 {{sulfur}}|[[Flying]], [[Dragon]], [[Breath attack]], [[Acid breath]]}}&lt;br /&gt;
{{Creature table row|Crystal Dragon     |Neutral   |7|40|40|60|75| 800|16|1|39338  |20000|,10 {{crystal}}|[[Dragon]], [[Crystal generation]], [[Magic resistance]] +20%}}&lt;br /&gt;
{{Creature table row|Azure Dragon       |Neutral   |7|50|50|70|80|1000|19|1|78845  |30000|,20 {{mercury}}|[[Flying]], [[Dragon]], [[Breath attack]], [[Fear]], 1-3 lvl spells [[Spell immunity|immunity]], [[Fear]] [[Spell immunity|immunity]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Mutare|Overlord}} {{withmaped}} and&lt;br /&gt;
*{{H|Mutare Drake|Overlord}} {{withmaped}} have dragons as a [[Specialty#Creature_specialties|specialty]]. All dragons receive +5 Attack and +5 Defense.&lt;br /&gt;
&lt;br /&gt;
== Other information ==&lt;br /&gt;
{{An|Vial of Dragon Blood}} gives all dragons under the hero&#039;s command +5 [[Attack]] and +5 [[Defense]].&lt;br /&gt;
&lt;br /&gt;
{{Sn|Slayer}} grants the target troop a fixed +8 attack bonus against dragons (and other specified lvl 7 units, depending on the level of expertise in fire magic).&lt;br /&gt;
&lt;br /&gt;
All living dragons as well as  {{cnu|Hydra|Chaos Hydra|name=Hydras and Chaos Hydras}}, {{cnu|Sea Serpent|Haspid|name=Sea Serpents and Haspids}}{{-wh}}, and {{cnu|Couatl|Crimson Couatl|name=Couatls and Crimson Couatls}}{{-wh}} can be transformed into {{Cn|Bone Dragon}}s at a [[Skeleton Transformer]].&lt;br /&gt;
&lt;br /&gt;
All living dragons have the [[breath attack]] ability except for {{Cn|Crystal Dragon}}s and {{Cn|Faerie Dragon|image=Faerie Dragon (HotA)}}s.&lt;br /&gt;
&lt;br /&gt;
All dragons have [[flying]] ability, except for the {{Cn|Crystal Dragon}}s.&lt;br /&gt;
&lt;br /&gt;
== {{ll}}{{-wll}} ==&lt;br /&gt;
During [[The Reckoning]], some flying dragons aided [[Ravenwood]] in rescuing survivors and forcing them through portals to [[Axeoth]].&lt;br /&gt;
&lt;br /&gt;
==See also==&lt;br /&gt;
[[List of creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:List_of_games_set_in_Enroth_(world)&amp;diff=136190</id>
		<title>Talk:List of games set in Enroth (world)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:List_of_games_set_in_Enroth_(world)&amp;diff=136190"/>
		<updated>2024-08-03T14:16:56Z</updated>

		<summary type="html">&lt;p&gt;FirePaladin2: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There is a &amp;quot;Might &amp;amp; Magic: Era of Chaos&amp;quot; game set in Antagarich during the restoration wars. It&#039;s some sort of terrible mobile cash grab with a graphic direction that seems more inspired by World of Warcraft than by Heroes 3, but it exists. Is it worth mentioning? It retcons a lot of stuff (such as giving the Conflux an island homeland) and brings in heavy Ashan influences, too. But it exists, technically.&lt;br /&gt;
* Eww. I never even knew that was a thing. I mean technically it is an official game made by Ubisoft, but it does look like a cash-grab mobile game that doesn&#039;t respect homm lore or gameplay...maybe throw it in a user commentary section? Or just put it here as it isn&#039;t hurting anything? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:27, 3 August 2024 (UTC)&lt;br /&gt;
** Ironically, EoC&#039;s devs actually did a fair share of digging into the game&#039;s lore, there&#039;s plenty of nice references from what I heard (never played it myself). But yeah, it doesn&#039;t really align with the NWC canon in some respects, even if it follows it to a good extent. I would personally put Ubisoft&#039;s titles in a separate chart, underneath. I might be wrong, but there was also some Chinese HoMM that takes place on Enroth??--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 14:16, 3 August 2024 (UTC)&lt;/div&gt;</summary>
		<author><name>FirePaladin2</name></author>
	</entry>
</feed>