<?xml version="1.0"?>
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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fredbouwong</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Fredbouwong"/>
	<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php/Special:Contributions/Fredbouwong"/>
	<updated>2026-04-14T11:36:01Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Armageddon&amp;diff=43646</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Armageddon&amp;diff=43646"/>
		<updated>2020-02-22T10:05:37Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell |0|0|0|0|10|10|20|0|0|0|0&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 24/20&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = All troops take (30 + (power &amp;amp;times; 50)) points of damage.&lt;br /&gt;
 | a_effect    = All troops take (60 + (power &amp;amp;times; 50)) points of damage.&lt;br /&gt;
 | e_effect    = All troops take (120 + (power &amp;amp;times; 50)) points of damage.&lt;br /&gt;
}} It damages all creatures on the battlefield, including the caster&#039;s own troops. However, a few creatures can resist the spell due to their [[Spell immunity|spell immunities]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Armageddon:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}&lt;br /&gt;
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}&lt;br /&gt;
* {{Cn|Firebird|noname=}}{{Cn|Phoenix|name=Firebird and Phoenix}}&lt;br /&gt;
* {{Cn|Magic Elemental}}&lt;br /&gt;
* {{Cn|Gold Dragon}}&lt;br /&gt;
* {{Cn|Black Dragon}}&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]], Armageddon damage is reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].&lt;br /&gt;
&lt;br /&gt;
Also, for the Conflux, only the Phoenix is immune to it, not the Firebird.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Armageddon&amp;diff=43645</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Armageddon&amp;diff=43645"/>
		<updated>2020-02-22T10:05:00Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: /* {{hota}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell |0|0|0|0|10|10|20|0|0|0|0&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 24/20&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = All troops take (30 + (power &amp;amp;times; 50)) points of damage.&lt;br /&gt;
 | a_effect    = All troops take (60 + (power &amp;amp;times; 50)) points of damage.&lt;br /&gt;
 | e_effect    = All troops take (120 + (power &amp;amp;times; 50)) points of damage.&lt;br /&gt;
}} It damages all creatures on the battlefield, including the caster&#039;s own troops. However, a few creatures can resist the spell due to their [[Spell immunity|spell immunities]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Armageddon:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}&lt;br /&gt;
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}&lt;br /&gt;
* {{Cn|Firebird|noname=}}{{Cn|Phoenix|name=Firebird and Phoenix}}&lt;br /&gt;
* {{Cn|Magic Elemental}}&lt;br /&gt;
* {{Cn|Gold Dragon}}&lt;br /&gt;
* {{Cn|Black Dragon}}&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]], Armageddon damage is reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].&lt;br /&gt;
&lt;br /&gt;
Also, for the Conflux, only the Phoenix is immune to it, not the Firebird.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
In Horn of the Abyss, only the Phoenix is immune to Armageddon, not the Firebird.&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Armageddon&amp;diff=43637</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Armageddon&amp;diff=43637"/>
		<updated>2020-02-21T02:53:59Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell |0|0|0|0|10|10|20|0|0|0|0&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 24/20&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = All troops take (30 + (power &amp;amp;times; 50)) points of damage.&lt;br /&gt;
 | a_effect    = All troops take (60 + (power &amp;amp;times; 50)) points of damage.&lt;br /&gt;
 | e_effect    = All troops take (120 + (power &amp;amp;times; 50)) points of damage.&lt;br /&gt;
}} It damages all creatures on the battlefield, including the caster&#039;s own troops. However, a few creatures can resist the spell due to their [[Spell immunity|spell immunities]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Units immune to Armageddon:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=Efreet and Efreet Sultan}}&lt;br /&gt;
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}}&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}&lt;br /&gt;
* {{Cn|Firebird|noname=}}{{Cn|Phoenix|name=Firebird and Phoenix}}&lt;br /&gt;
* {{Cn|Magic Elemental}}&lt;br /&gt;
* {{Cn|Gold Dragon}}&lt;br /&gt;
* {{Cn|Black Dragon}}&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]], Armageddon damage is reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
In Horn of the Abyss, only the Phoenix is immune to Armageddon, not the Firebird.&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Piquedram&amp;diff=43525</id>
		<title>Piquedram</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Piquedram&amp;diff=43525"/>
		<updated>2020-02-07T23:45:42Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: /* Specialty */  That was only for 1 scenario, so, not true&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tower heroes}}{{Hero&lt;br /&gt;
 | town       = Tower&lt;br /&gt;
 | class      = Alchemist&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Piquedram spent much of his schooling in Alchemy dealing with various types of non-valuable rock.  It is no surprise, then, that in the service of [[Bracada]] he was able to improve upon the basic design of the Gargoyle.&lt;br /&gt;
 | specialty  = Gargoyles&lt;br /&gt;
 | s_text     = Increases the attack and defense skills of any [[Stone gargoyle|stone]] or [[obsidian gargoyle]]s for each level attained after 2nd level.&lt;br /&gt;
 | skill_1    = Basic Mysticism&lt;br /&gt;
 | skill_2    = Basic Scouting&lt;br /&gt;
 | spell      = Shield&lt;br /&gt;
 | troop_1    = Stone Gargoyle&lt;br /&gt;
 | troop_2    = Stone Gargoyle&lt;br /&gt;
 | troop_3    = Stone Gargoyle&lt;br /&gt;
 | nmb_1      = 3–5&lt;br /&gt;
 | nmb_2      = 3–5&lt;br /&gt;
 | nmb_3      = 3–5&lt;br /&gt;
 | hota_nmb_1 = 5-7&lt;br /&gt;
 | hota_nmb_2 = 5-7&lt;br /&gt;
 | hota_nmb_3 = 5-7 &lt;br /&gt;
 | nowar      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Specialty ==&lt;br /&gt;
{{hcs table&lt;br /&gt;
| hero = Piquedram&lt;br /&gt;
| cr   = Stone Gargoyle&lt;br /&gt;
| ucr  = Obsidian Gargoyle&lt;br /&gt;
| batt = 6&lt;br /&gt;
| bdef = 6&lt;br /&gt;
| ubatt= 7&lt;br /&gt;
| ubdef= 7&lt;br /&gt;
{{hcs table row|2|1|1|1|1}}&lt;br /&gt;
{{hcs table row|6|1|1|2|2}}&lt;br /&gt;
{{hcs table row|8|2|2|2|2}}&lt;br /&gt;
{{hcs table row|12|2|2|3|3}}&lt;br /&gt;
{{hcs table row|14|3|3|3|3}}&lt;br /&gt;
{{hcs table row|18|3|3|4|4}}&lt;br /&gt;
{{hcs table row|22|4|4|4|4}}&lt;br /&gt;
{{hcs table row|24|4|4|5|5}}&lt;br /&gt;
{{hcs table row|28|5|5|5|5}}&lt;br /&gt;
{{hcs table row|30|5|5|6|6}}&lt;br /&gt;
{{hcs table row|34|6|6|6|6}}&lt;br /&gt;
{{hcs table row|36|6|6|7|7}}&lt;br /&gt;
{{hcs table row|42|7|7|8|8}}&lt;br /&gt;
{{hcs table row|46|7|7|9|9}}&lt;br /&gt;
{{hcs table row|48|8|8|9|9}}&lt;br /&gt;
{{hcs table row|52|8|8|10|10}}&lt;br /&gt;
{{hcs table row|54|9|9|10|10}}&lt;br /&gt;
{{hcs table row|58|9|9|11|11}}&lt;br /&gt;
{{hcs table row|62|10|10|11|11}}&lt;br /&gt;
{{hcs table row|64|10|10|12|12}}&lt;br /&gt;
{{hcs table row|68|11|11|12|12}}&lt;br /&gt;
{{hcs table row|70|11|11|13|13}}&lt;br /&gt;
{{hcs table row|74|12|12|13|13}}&lt;br /&gt;
{{hcs table row|75/88|14|14|16|16}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Alchemists]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Piquedram&amp;diff=43523</id>
		<title>Piquedram</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Piquedram&amp;diff=43523"/>
		<updated>2020-02-07T13:36:42Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: /* Specialty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tower heroes}}{{Hero&lt;br /&gt;
 | town       = Tower&lt;br /&gt;
 | class      = Alchemist&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Piquedram spent much of his schooling in Alchemy dealing with various types of non-valuable rock.  It is no surprise, then, that in the service of [[Bracada]] he was able to improve upon the basic design of the Gargoyle.&lt;br /&gt;
 | specialty  = Gargoyles&lt;br /&gt;
 | s_text     = Increases the attack and defense skills of any [[Stone gargoyle|stone]] or [[obsidian gargoyle]]s for each level attained after 2nd level.&lt;br /&gt;
 | skill_1    = Basic Mysticism&lt;br /&gt;
 | skill_2    = Basic Scouting&lt;br /&gt;
 | spell      = Shield&lt;br /&gt;
 | troop_1    = Stone Gargoyle&lt;br /&gt;
 | troop_2    = Stone Gargoyle&lt;br /&gt;
 | troop_3    = Stone Gargoyle&lt;br /&gt;
 | nmb_1      = 3–5&lt;br /&gt;
 | nmb_2      = 3–5&lt;br /&gt;
 | nmb_3      = 3–5&lt;br /&gt;
 | hota_nmb_1 = 5-7&lt;br /&gt;
 | hota_nmb_2 = 5-7&lt;br /&gt;
 | hota_nmb_3 = 5-7 &lt;br /&gt;
 | nowar      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Specialty ==&lt;br /&gt;
{{hcs table&lt;br /&gt;
| hero = Piquedram&lt;br /&gt;
| cr   = Stone Gargoyle&lt;br /&gt;
| ucr  = Obsidian Gargoyle&lt;br /&gt;
| batt = 6&lt;br /&gt;
| bdef = 6&lt;br /&gt;
| ubatt= 7&lt;br /&gt;
| ubdef= 7&lt;br /&gt;
{{hcs table row|2|1|1|1|1}}&lt;br /&gt;
{{hcs table row|6|1|1|2|2}}&lt;br /&gt;
{{hcs table row|8|2|2|2|2}}&lt;br /&gt;
{{hcs table row|12|2|2|3|3}}&lt;br /&gt;
{{hcs table row|14|3|3|3|3}}&lt;br /&gt;
{{hcs table row|18|3|3|4|4}}&lt;br /&gt;
{{hcs table row|22|4|4|4|4}}&lt;br /&gt;
{{hcs table row|24|4|4|5|5}}&lt;br /&gt;
{{hcs table row|28|5|5|5|5}}&lt;br /&gt;
{{hcs table row|30|5|5|6|6}}&lt;br /&gt;
{{hcs table row|34|6|6|6|6}}&lt;br /&gt;
{{hcs table row|36|6|6|7|7}}&lt;br /&gt;
{{hcs table row|42|7|7|8|8}}&lt;br /&gt;
{{hcs table row|46|7|7|9|9}}&lt;br /&gt;
{{hcs table row|48|8|8|9|9}}&lt;br /&gt;
{{hcs table row|52|8|8|10|10}}&lt;br /&gt;
{{hcs table row|54|9|9|10|10}}&lt;br /&gt;
{{hcs table row|58|9|9|11|11}}&lt;br /&gt;
{{hcs table row|62|10|10|11|11}}&lt;br /&gt;
{{hcs table row|64|10|10|12|12}}&lt;br /&gt;
{{hcs table row|68|11|11|12|12}}&lt;br /&gt;
{{hcs table row|70|11|11|13|13}}&lt;br /&gt;
{{hcs table row|74|12|12|13|13}}&lt;br /&gt;
{{hcs table row|75/88|14|14|16|16}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Alchemists]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Horn of the Abyss, Piquedram starts with secondary skills Basic Pathfinding and Basic Archery (instead of Mysticism and Scouting).&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Piquedram&amp;diff=43522</id>
		<title>Piquedram</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Piquedram&amp;diff=43522"/>
		<updated>2020-02-07T13:35:29Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: /* Specialty */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tower heroes}}{{Hero&lt;br /&gt;
 | town       = Tower&lt;br /&gt;
 | class      = Alchemist&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Piquedram spent much of his schooling in Alchemy dealing with various types of non-valuable rock.  It is no surprise, then, that in the service of [[Bracada]] he was able to improve upon the basic design of the Gargoyle.&lt;br /&gt;
 | specialty  = Gargoyles&lt;br /&gt;
 | s_text     = Increases the attack and defense skills of any [[Stone gargoyle|stone]] or [[obsidian gargoyle]]s for each level attained after 2nd level.&lt;br /&gt;
 | skill_1    = Basic Mysticism&lt;br /&gt;
 | skill_2    = Basic Scouting&lt;br /&gt;
 | spell      = Shield&lt;br /&gt;
 | troop_1    = Stone Gargoyle&lt;br /&gt;
 | troop_2    = Stone Gargoyle&lt;br /&gt;
 | troop_3    = Stone Gargoyle&lt;br /&gt;
 | nmb_1      = 3–5&lt;br /&gt;
 | nmb_2      = 3–5&lt;br /&gt;
 | nmb_3      = 3–5&lt;br /&gt;
 | hota_nmb_1 = 5-7&lt;br /&gt;
 | hota_nmb_2 = 5-7&lt;br /&gt;
 | hota_nmb_3 = 5-7 &lt;br /&gt;
 | nowar      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Specialty ==&lt;br /&gt;
{{hcs table&lt;br /&gt;
| hero = Piquedram&lt;br /&gt;
| cr   = Stone Gargoyle&lt;br /&gt;
| ucr  = Obsidian Gargoyle&lt;br /&gt;
| batt = 6&lt;br /&gt;
| bdef = 6&lt;br /&gt;
| ubatt= 7&lt;br /&gt;
| ubdef= 7&lt;br /&gt;
{{hcs table row|2|1|1|1|1}}&lt;br /&gt;
{{hcs table row|6|1|1|2|2}}&lt;br /&gt;
{{hcs table row|8|2|2|2|2}}&lt;br /&gt;
{{hcs table row|12|2|2|3|3}}&lt;br /&gt;
{{hcs table row|14|3|3|3|3}}&lt;br /&gt;
{{hcs table row|18|3|3|4|4}}&lt;br /&gt;
{{hcs table row|22|4|4|4|4}}&lt;br /&gt;
{{hcs table row|24|4|4|5|5}}&lt;br /&gt;
{{hcs table row|28|5|5|5|5}}&lt;br /&gt;
{{hcs table row|30|5|5|6|6}}&lt;br /&gt;
{{hcs table row|34|6|6|6|6}}&lt;br /&gt;
{{hcs table row|36|6|6|7|7}}&lt;br /&gt;
{{hcs table row|42|7|7|8|8}}&lt;br /&gt;
{{hcs table row|46|7|7|9|9}}&lt;br /&gt;
{{hcs table row|48|8|8|9|9}}&lt;br /&gt;
{{hcs table row|52|8|8|10|10}}&lt;br /&gt;
{{hcs table row|54|9|9|10|10}}&lt;br /&gt;
{{hcs table row|58|9|9|11|11}}&lt;br /&gt;
{{hcs table row|62|10|10|11|11}}&lt;br /&gt;
{{hcs table row|64|10|10|12|12}}&lt;br /&gt;
{{hcs table row|68|11|11|12|12}}&lt;br /&gt;
{{hcs table row|70|11|11|13|13}}&lt;br /&gt;
{{hcs table row|74|12|12|13|13}}&lt;br /&gt;
{{hcs table row|75/88|14|14|16|16}}&lt;br /&gt;
}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Alchemists]]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In Horn of the Abyss, Piquedram starts with secondary skills Mysticism and Archery (instead of Mysticism and Scouting).&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Devil_and_Arch_Devil&amp;diff=21665</id>
		<title>Devil and Arch Devil</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Devil_and_Arch_Devil&amp;diff=21665"/>
		<updated>2015-12-10T22:08:54Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: /* Black Dragon versus Arch Devil */ I made a mistake in my analysis, of the A/D ratings. It was wrong on the creature list table, so I read it wrong. Adjusted analysis.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno creatures}}{{Creature&lt;br /&gt;
 | Name      = Devil&lt;br /&gt;
 | Attack    = 19&lt;br /&gt;
 | Defense   = 21&lt;br /&gt;
 | Speed     = 11&lt;br /&gt;
 | Growth    = 1&lt;br /&gt;
 | Damage    = 30–40&lt;br /&gt;
 | Health    = 160&lt;br /&gt;
 | Movement  = [[Flying]]&lt;br /&gt;
 | Cost      = 2700&lt;br /&gt;
 | Res       =  [[File:Resource Mercury 20x18.gif|Mercury|link=Mercury]]&lt;br /&gt;
 | ResCost   = 1&lt;br /&gt;
 | Special   = -1 to enemy [[luck]] + no enemy [[retaliation]] + [[hate]]s [[Angel and archangel|angels]]&lt;br /&gt;
 | U_name    = Arch Devil&lt;br /&gt;
 | U_attack  = 26&lt;br /&gt;
 | U_defense = 28&lt;br /&gt;
 | U_speed   = 17&lt;br /&gt;
 | U_health  = 200&lt;br /&gt;
 | U_cost    = 4500&lt;br /&gt;
 | U_ResCost = 2&lt;br /&gt;
 | U_special = -1 to enemy [[luck]] + no enemy [[retaliation]] + [[hate]]s [[Angel and archangel|angels]]&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | No_ushots = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devils and arch devils&#039;&#039;&#039; are level 7 creatures of [[inferno town]]. They are recruited from the [[forsaken palace]].&lt;br /&gt;
&lt;br /&gt;
Devils and arch devils can teleport to almost any hex on the battlefield. Their overwhelming attack leaves no possibility for a [[Retaliation|retaliatory strike]]. They also do [[Hate|150% damage]] to [[Angel and archangel|angels]] and reduce enemy [[luck]] by one when they appear on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Devils have an [[AI Value]] of 5101, while Arch Devils have an AI Value of 7115&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
&lt;br /&gt;
===Black Dragon versus Arch Devil===&lt;br /&gt;
&lt;br /&gt;
The Arch Devil strangely is more expensive than the Black Dragon, at 4500+2M versus 4000+2S for the BD. The Black Dragon has 50% more health, spell immunity, a 2 hex attack, and a higher median damage (45 versus 35).  The Arch Devil has the no retaliation (which makes it somewhat like a ranged unit with running), a -1 to luck special, +2 speed, and a delta 4 advantage in A/D. 500 more for an Arch Devil? The cost difference seems difficult to justify. Which unit has a better value to the army? Counter arguing, Black Dragons have that cool spell immunity, but that also means that can&#039;t be shielded/stone skinned/blessed or what-have-you, whereas Arch-Devils can. I think both pros and cons nullify each other for the low level spells. However, the real difference is in the 2, 4, and 5 level damage spells. Those hit points, which by the way you are paying a lot of gold for, can be dwindled down quite drastically with those damage spells with a decent spell power, devastating that enormous investment. To add to the matter, Arch Devils have the least hit points of any upgraded level 7 unit, tied equal with the lowly Ghost Dragons, and the growth-boosted Phoenixes, both of whom which cost at least 1500 less gold than the Arch Devil. Henceforth, is the Arch Devil over-priced for the value that it brings to the army, the question can be asked? In particular, is the Arch Devil worth more gold than the Black Dragon? It&#039;s close. The ultimate counter argument to the Arch Devil, its lower hit points, and its high cost, is it is easier raising by Sacrifice or Resurrection.&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Devil_and_Arch_Devil&amp;diff=21664</id>
		<title>Devil and Arch Devil</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Devil_and_Arch_Devil&amp;diff=21664"/>
		<updated>2015-12-10T21:56:40Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno creatures}}{{Creature&lt;br /&gt;
 | Name      = Devil&lt;br /&gt;
 | Attack    = 19&lt;br /&gt;
 | Defense   = 21&lt;br /&gt;
 | Speed     = 11&lt;br /&gt;
 | Growth    = 1&lt;br /&gt;
 | Damage    = 30–40&lt;br /&gt;
 | Health    = 160&lt;br /&gt;
 | Movement  = [[Flying]]&lt;br /&gt;
 | Cost      = 2700&lt;br /&gt;
 | Res       =  [[File:Resource Mercury 20x18.gif|Mercury|link=Mercury]]&lt;br /&gt;
 | ResCost   = 1&lt;br /&gt;
 | Special   = -1 to enemy [[luck]] + no enemy [[retaliation]] + [[hate]]s [[Angel and archangel|angels]]&lt;br /&gt;
 | U_name    = Arch Devil&lt;br /&gt;
 | U_attack  = 26&lt;br /&gt;
 | U_defense = 28&lt;br /&gt;
 | U_speed   = 17&lt;br /&gt;
 | U_health  = 200&lt;br /&gt;
 | U_cost    = 4500&lt;br /&gt;
 | U_ResCost = 2&lt;br /&gt;
 | U_special = -1 to enemy [[luck]] + no enemy [[retaliation]] + [[hate]]s [[Angel and archangel|angels]]&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | No_ushots = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devils and arch devils&#039;&#039;&#039; are level 7 creatures of [[inferno town]]. They are recruited from the [[forsaken palace]].&lt;br /&gt;
&lt;br /&gt;
Devils and arch devils can teleport to almost any hex on the battlefield. Their overwhelming attack leaves no possibility for a [[Retaliation|retaliatory strike]]. They also do [[Hate|150% damage]] to [[Angel and archangel|angels]] and reduce enemy [[luck]] by one when they appear on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Devils have an [[AI Value]] of 5101, while Arch Devils have an AI Value of 7115&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
&lt;br /&gt;
===Black Dragon versus Arch Devil===&lt;br /&gt;
&lt;br /&gt;
The Arch Devil strangely is more expensive than the Black Dragon, at 4500+2M versus 4000+2S for the BD. The Black Dragon has 50% more health, spell immunity, a 2 hex attack, a higher median damage (45 versus 35), a delta 1 advantage in A/D.  The Arch Devil has the no retaliation (which makes it somewhat like a ranged unit with running), a -1 to luck special, and +2 speed. 500 more for an Arch Devil? The cost difference seems difficult to justify. Which unit has a better value to the army? Counter arguing, Black Dragons have that cool spell immunity, but that also means that can&#039;t be shielded/stone skinned/blessed or what-have-you, whereas Arch-Devils can. I think both pros and cons nullify each other for the low level spells. However, the real difference is in the 2, 4, and 5 level damage spells. Those hit points, which by the way you are paying a lot of gold for, can be dwindled down quite drastically with those damage spells with a decent spell power, devastating that enormous investment. To add to the matter, Arch Devils have the least hit points of any upgraded level 7 unit, tied equal with the lowly Ghost Dragons, and the growth-boosted Phoenixes, both of whom which cost at least 1500 less gold than the Arch Devil. Henceforth, is the Arch Devil over-priced for the value that it brings to the army, the question can be asked? In particular, is the Arch Devil worth more gold than the Black Dragon? The price can certainly be put into question. Something around 4000+2M would probably have been more reasonable, or a little more HP, like 230.&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Devil_and_Arch_Devil&amp;diff=21663</id>
		<title>Devil and Arch Devil</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Devil_and_Arch_Devil&amp;diff=21663"/>
		<updated>2015-12-10T21:54:40Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: Discussion point added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno creatures}}{{Creature&lt;br /&gt;
 | Name      = Devil&lt;br /&gt;
 | Attack    = 19&lt;br /&gt;
 | Defense   = 21&lt;br /&gt;
 | Speed     = 11&lt;br /&gt;
 | Growth    = 1&lt;br /&gt;
 | Damage    = 30–40&lt;br /&gt;
 | Health    = 160&lt;br /&gt;
 | Movement  = [[Flying]]&lt;br /&gt;
 | Cost      = 2700&lt;br /&gt;
 | Res       =  [[File:Resource Mercury 20x18.gif|Mercury|link=Mercury]]&lt;br /&gt;
 | ResCost   = 1&lt;br /&gt;
 | Special   = -1 to enemy [[luck]] + no enemy [[retaliation]] + [[hate]]s [[Angel and archangel|angels]]&lt;br /&gt;
 | U_name    = Arch Devil&lt;br /&gt;
 | U_attack  = 26&lt;br /&gt;
 | U_defense = 28&lt;br /&gt;
 | U_speed   = 17&lt;br /&gt;
 | U_health  = 200&lt;br /&gt;
 | U_cost    = 4500&lt;br /&gt;
 | U_ResCost = 2&lt;br /&gt;
 | U_special = -1 to enemy [[luck]] + no enemy [[retaliation]] + [[hate]]s [[Angel and archangel|angels]]&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | No_ushots = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devils and arch devils&#039;&#039;&#039; are level 7 creatures of [[inferno town]]. They are recruited from the [[forsaken palace]].&lt;br /&gt;
&lt;br /&gt;
Devils and arch devils can teleport to almost any hex on the battlefield. Their overwhelming attack leaves no possibility for a [[Retaliation|retaliatory strike]]. They also do [[Hate|150% damage]] to [[Angel and archangel|angels]] and reduce enemy [[luck]] by one when they appear on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Devils have an [[AI Value]] of 5101, while Arch Devils have an AI Value of 7115&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
&lt;br /&gt;
===Black Dragon versus Arch Devil===&lt;br /&gt;
&lt;br /&gt;
The Arch Devil strangely is more expensive than the Black Dragon, at 4500+2M versus 4000+2S for the BD. The Black Dragon has 50% more health, spell immunity, a 2 hex attack, a higher median damage (45 versus 35), a delta 1 advantage in A/D.  The Arch Devil has the no retaliation (which makes it somewhat like a ranged unit with running), a -1 to luck special, and +2 speed. 500 more for an Arch Devil? The cost difference seems difficult to justify. Which unit has a better value to the army? Counter arguing, Black Dragons have that cool spell immunity, but that also means that can&#039;t be shielded/stone skinned/blessed or what-have-you, whereas Arch-Devils can. I think both pros and cons nullify each other for the low level spells. However, the real difference is in the 2, 4, and 5 level damage spells. Those hit points, which by the way you are paying a lot of gold for, can be dwindled down quite drastically with those damage spells with a decent spell power, devastating that enormous investment. To add to the matter, Arch Devils have the least hit points of any upgraded level 7 unit, tied equal with the lowly Ghost Dragons, and the growth-boosted Phoenixes, both at least 1500 less gold than the Arch Devil. Henceforth, is the Arch Devil over-priced for the value that it brings to the army, the question can be asked? In particular, is the Arch Devil worth more gold than the Black Dragon? The price can certainly be put into question. Something around 4000+2M would probably have been more reasonable, or a little more HP, like 230.&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=List_of_creatures&amp;diff=21662</id>
		<title>List of creatures</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=List_of_creatures&amp;diff=21662"/>
		<updated>2015-12-10T21:32:23Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: *This is an attention to. I don&amp;#039;t know how to edit the table. In the table, the Bone Dragon and Ghost Dragon are listed as having 180 and 300 hit points respectively. This is false, as it is really 150 and 200 respectively. Please adjust. Cheers.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;List of creatures&#039;&#039;&#039; includes all the available creatures in {{homm3}}.  The list is sortable.&lt;br /&gt;
&lt;br /&gt;
{{Creature table}}&lt;br /&gt;
{{Creaturetablerow Castle}}&lt;br /&gt;
{{Creaturetablerow Rampart}}&lt;br /&gt;
{{Creaturetablerow Tower}}&lt;br /&gt;
{{Creaturetablerow Inferno}}&lt;br /&gt;
{{Creaturetablerow Necropolis}}&lt;br /&gt;
{{Creaturetablerow Dungeon}}&lt;br /&gt;
{{Creaturetablerow Stronghold}}&lt;br /&gt;
{{Creaturetablerow Fortress}}&lt;br /&gt;
{{Creaturetablerow Conflux}}&lt;br /&gt;
{{Creaturetablerow Neutral}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures|*]]&lt;br /&gt;
[[Category: Lists|Creatures]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Ballistics&amp;diff=21661</id>
		<title>Ballistics</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Ballistics&amp;diff=21661"/>
		<updated>2015-12-10T10:45:39Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: /* Discussion */ typo&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = gives control of the catapult to the hero, allowing aimed shots with increased damage.&lt;br /&gt;
 | A_effect = gives control of the catapult to the hero, allowing two aimed shots with increased damage.&lt;br /&gt;
 | E_effect = gives control of the catapult to the hero, allowing two aimed shots at maximum damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ballistics&#039;&#039;&#039; is [[secondary skill]], that gives the player manual control over the [[catapult]] and increses the damage of the boulder. Additionally, at advanced and expert level of Ballistics catapults fires twice instead of just once.&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
! Shots&lt;br /&gt;
! Chance to hit &lt;br /&gt;
intended wall&lt;br /&gt;
! Chance for &lt;br /&gt;
maximum damage&lt;br /&gt;
! Chance to hit [[Arrow Towers]] or &lt;br /&gt;
[[Drawbridge]] before all walls destroyed&lt;br /&gt;
|- &lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| Basic&lt;br /&gt;
| 1&lt;br /&gt;
| 60%&lt;br /&gt;
| 50%&lt;br /&gt;
| &amp;lt;60%&lt;br /&gt;
|- &lt;br /&gt;
| Advanced&lt;br /&gt;
| 2&lt;br /&gt;
| 60%&lt;br /&gt;
| 50%&lt;br /&gt;
| &amp;lt;60%&lt;br /&gt;
|- &lt;br /&gt;
| Expert&lt;br /&gt;
| 2&lt;br /&gt;
| 75%&lt;br /&gt;
| ?&lt;br /&gt;
| &amp;lt;75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Ballistics as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* [[Olema]] the [[Heretic]] (basic)&lt;br /&gt;
* [[Theodorus]] the [[Wizard]] (basic)&lt;br /&gt;
* [[Uland]] the [[Druid]] (basic)&lt;br /&gt;
* [[Yog]] the [[Barbarian]] (basic)&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Quite useful, since it gives you first chance to cast spells in sieges (provided that the defending hero doesn&#039;t have [[Artillery]]). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended for:&#039;&#039;&#039; Heroes with walker-heavy armies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Further discussion:&#039;&#039;&#039; While useful for breaking open the gate quickly, one also has to care to consider that it is the only battle-skill that in non-siege battle situations has absolutely no impact. Therefore, in a multiplayer game it may be better to select a more multi-situation skill upon which to invest. In single-player games, more useful, but also situational, as the AI tends to charge out of the castle if an army demonstrates any significant long-range damage abilities. It is very rare that the AI stays in the castle entirely, and that this skill is entirely necessary. I would take this if I had walker armies, and were offered an alternative skill considerably less useful (ie. eagle eye, learning).&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Naga_and_Naga_Queen&amp;diff=21659</id>
		<title>Naga and Naga Queen</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Naga_and_Naga_Queen&amp;diff=21659"/>
		<updated>2015-12-08T17:04:34Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: Discussion point&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Tower creatures}}{{Creature&lt;br /&gt;
 | Name      = Naga&lt;br /&gt;
 | Attack    = 16&lt;br /&gt;
 | Defense   = 13&lt;br /&gt;
 | Speed     = 5&lt;br /&gt;
 | Growth    = 2&lt;br /&gt;
 | Damage    = 20&lt;br /&gt;
 | Health    = 110&lt;br /&gt;
 | Size      = 2&lt;br /&gt;
 | Cost      = 1100&lt;br /&gt;
 | Special   = • No enemy [[retaliation]]&lt;br /&gt;
 | U_name    = Naga Queen&lt;br /&gt;
 | U_speed   = 7&lt;br /&gt;
 | U_damage  = 30&lt;br /&gt;
 | U_cost    = 1600&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | No_ushots = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Nagas and Naga Queens&#039;&#039;&#039; are level 6 creatures of [[Tower]]. They are recruited from [[golden pavilion]].&lt;br /&gt;
&lt;br /&gt;
Nagas are guardian defenders of great strength. Their multi-sword attacks always do maximum damage and are so overwhelming they are impossible to counterstrike against. They are very resilient, hit like a truck and have a good special. Their only downsides are that they are a bit slow for their level and very expensive.&lt;br /&gt;
&lt;br /&gt;
Nagas have an [[AI Value]] of 2016, while Naga Queens have an AI Value of 2840.&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
One of the great things about Naga Queens is that their building upgrade requires no wood, making them under certain situations much more feasible to obtain compared to Arch Magi. &lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Ballistics&amp;diff=21658</id>
		<title>Ballistics</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Ballistics&amp;diff=21658"/>
		<updated>2015-12-08T16:30:12Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = gives control of the catapult to the hero, allowing aimed shots with increased damage.&lt;br /&gt;
 | A_effect = gives control of the catapult to the hero, allowing two aimed shots with increased damage.&lt;br /&gt;
 | E_effect = gives control of the catapult to the hero, allowing two aimed shots at maximum damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ballistics&#039;&#039;&#039; is [[secondary skill]], that gives the player manual control over the [[catapult]] and increses the damage of the boulder. Additionally, at advanced and expert level of Ballistics catapults fires twice instead of just once.&lt;br /&gt;
&lt;br /&gt;
{|  border=&amp;quot;1&amp;quot;&lt;br /&gt;
|+&lt;br /&gt;
|- &lt;br /&gt;
! Level&lt;br /&gt;
! Shots&lt;br /&gt;
! Chance to hit &lt;br /&gt;
intended wall&lt;br /&gt;
! Chance for &lt;br /&gt;
maximum damage&lt;br /&gt;
! Chance to hit [[Arrow Towers]] or &lt;br /&gt;
[[Drawbridge]] before all walls destroyed&lt;br /&gt;
|- &lt;br /&gt;
| None&lt;br /&gt;
| 1&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
| ?&lt;br /&gt;
|- &lt;br /&gt;
| Basic&lt;br /&gt;
| 1&lt;br /&gt;
| 60%&lt;br /&gt;
| 50%&lt;br /&gt;
| &amp;lt;60%&lt;br /&gt;
|- &lt;br /&gt;
| Advanced&lt;br /&gt;
| 2&lt;br /&gt;
| 60%&lt;br /&gt;
| 50%&lt;br /&gt;
| &amp;lt;60%&lt;br /&gt;
|- &lt;br /&gt;
| Expert&lt;br /&gt;
| 2&lt;br /&gt;
| 75%&lt;br /&gt;
| ?&lt;br /&gt;
| &amp;lt;75%&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Ballistics as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* [[Olema]] the [[Heretic]] (basic)&lt;br /&gt;
* [[Theodorus]] the [[Wizard]] (basic)&lt;br /&gt;
* [[Uland]] the [[Druid]] (basic)&lt;br /&gt;
* [[Yog]] the [[Barbarian]] (basic)&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Quite useful, since it gives you first chance to cast spells in sieges (provided that the defending hero doesn&#039;t have [[Artillery]]). &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Recommended for:&#039;&#039;&#039; Heroes with walker-heavy armies&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Further discussion:&#039;&#039;&#039; While useful for breaking open the gate quickly, one also has to care to consider that it is the only battle-skill that in non-siege battle situations has no absolutely no impact. Therefore, in a multiplayer game it may be better to select a more multi-situation skill upon which to invest. In single-player games, more useful, but also situational, as the AI tends to charge out of the castle if an army demonstrates any significant long-range damage abilities. It is very rare that the AI stays in the castle entirely, and that this skill is entirely necessary. I would take this if I had walker armies, and were offered an alternative skill considerably less useful (ie. eagle eye, learning).&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Xarfax&amp;diff=21498</id>
		<title>Xarfax</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Xarfax&amp;diff=21498"/>
		<updated>2015-11-17T21:10:30Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno heroes}}{{Hero&lt;br /&gt;
 | town       = inferno&lt;br /&gt;
 | class      = heretic&lt;br /&gt;
 | gender     = male&lt;br /&gt;
 | spieces    = human&lt;br /&gt;
 | specialty  = Fireball&lt;br /&gt;
 | s_text     = Casts [[fireball]] with increased effect, based on hero level compared to the level of the target unit.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Leadership&lt;br /&gt;
}} He starts with a [[spell book]] and knows the spell [[fireball]]. If map-maker has not made any changes to Xarfax, he can not cast fireball spell because he only has 10 spell points at the beginning. &lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Xarfax served in the [[Erathia]]n Military until he was captured while fighting the [[Kreegan]]s in 1162 A.S. (After the Silence).  The Kreegans, realizing the power within him, &amp;quot;reconditioned&amp;quot; Xarfax, turning him into a loyal and capable follower.&lt;br /&gt;
&lt;br /&gt;
==Comment==&lt;br /&gt;
Xarfax, with Vey, is one of only two magic class heroes whom start with Leadership.&lt;br /&gt;
&lt;br /&gt;
[[Category: Heretics]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Garniture_of_Interference&amp;diff=20838</id>
		<title>Garniture of Interference</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Garniture_of_Interference&amp;diff=20838"/>
		<updated>2015-09-10T15:29:47Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Major artifacts}}{{Artifact&lt;br /&gt;
 | normal = &lt;br /&gt;
 | class  = major&lt;br /&gt;
 | slot   = neck&lt;br /&gt;
 | cost   = 2000&lt;br /&gt;
 | effect = Worn about the neck, this item increases your [[magic resistance]] by 5%. &lt;br /&gt;
}} It increases hero&#039;s [[magic resistance]] by 5%. It stacks with existing resistance or adds it if none is present.&lt;br /&gt;
&lt;br /&gt;
Class: [[Major Artifacts|Major]]&lt;br /&gt;
&lt;br /&gt;
Basic [[Cost]]: 10.000 [[gold]]&lt;br /&gt;
&lt;br /&gt;
== Related artifacts ==&lt;br /&gt;
* [[Surcoat of Counterpoise]]&lt;br /&gt;
* [[Boots of Polarity]]&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
A common misunderstanding is that magic restiance artifacts need [[Resistance]] secondary skill in order to work - like for example archery artifacts ([[Bow of Elven Cherrywood]]) need [[Archery]] skill in order to work. However, magic resistance artifacts increase magic resistance of creatures without the magic resistance secondary skill.&lt;br /&gt;
&lt;br /&gt;
[[Category: Major artifacts]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Garniture_of_Interference&amp;diff=20837</id>
		<title>Garniture of Interference</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Garniture_of_Interference&amp;diff=20837"/>
		<updated>2015-09-10T15:28:10Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: Important enough to put on top&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Major artifacts}}{{Artifact&lt;br /&gt;
 | normal = &lt;br /&gt;
 | class  = major&lt;br /&gt;
 | slot   = neck&lt;br /&gt;
 | cost   = 2000&lt;br /&gt;
 | effect = Worn about the neck, this item increases your [[magic resistance]] by 5%. It stacks with existing resistance or adds it if none is present.&lt;br /&gt;
}} It increases hero&#039;s [[magic resistance]] by 5%.&lt;br /&gt;
&lt;br /&gt;
Class: [[Major Artifacts|Major]]&lt;br /&gt;
&lt;br /&gt;
Basic [[Cost]]: 10.000 [[gold]]&lt;br /&gt;
&lt;br /&gt;
== Related artifacts ==&lt;br /&gt;
* [[Surcoat of Counterpoise]]&lt;br /&gt;
* [[Boots of Polarity]]&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
A common misunderstanding is that magic restiance artifacts need [[Resistance]] secondary skill in order to work - like for example archery artifacts ([[Bow of Elven Cherrywood]]) need [[Archery]] skill in order to work. However, magic resistance artifacts increase magic resistance of creatures without the magic resistance secondary skill.&lt;br /&gt;
&lt;br /&gt;
[[Category: Major artifacts]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Garniture_of_Interference&amp;diff=20836</id>
		<title>Garniture of Interference</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Garniture_of_Interference&amp;diff=20836"/>
		<updated>2015-09-10T15:25:16Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: Spelling mistake + clari edit&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Major artifacts}}{{Artifact&lt;br /&gt;
 | normal = &lt;br /&gt;
 | class  = major&lt;br /&gt;
 | slot   = neck&lt;br /&gt;
 | cost   = 2000&lt;br /&gt;
 | effect = Worn about the neck, this item increases your [[magic resistance]] by 5%.&lt;br /&gt;
}} It increases hero&#039;s [[magic resistance]] by 5%.&lt;br /&gt;
&lt;br /&gt;
Class: [[Major Artifacts|Major]]&lt;br /&gt;
&lt;br /&gt;
Basic [[Cost]]: 10.000 [[gold]]&lt;br /&gt;
&lt;br /&gt;
== Related artifacts ==&lt;br /&gt;
* [[Surcoat of Counterpoise]]&lt;br /&gt;
* [[Boots of Polarity]]&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
A common misunderstanding is that magic restiance artifacts need [[Resistance]] secondary skill in order to work - like for example archery artifacts ([[Bow of Elven Cherrywood]]) need [[Archery]] skill in order to work. However, magic resistance artifacts increase magic resistance of creatures without the magic resistance secondary skill.&lt;br /&gt;
&lt;br /&gt;
[[Category: Major artifacts]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Zubin&amp;diff=20788</id>
		<title>Zubin</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Zubin&amp;diff=20788"/>
		<updated>2015-09-06T11:16:44Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: /* Discussion */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stronghold heroes}}{{Hero&lt;br /&gt;
 | town       = stronghold&lt;br /&gt;
 | class      = battle mage&lt;br /&gt;
 | gender     = male&lt;br /&gt;
 | spieces    = goblin&lt;br /&gt;
 | specialty  = Precision&lt;br /&gt;
 | s_text     = Casts [[precision]] with increased effect, based on hero level compared to the level of the target unit.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Artillery&lt;br /&gt;
}} He starts with a [[spell book]] and knows the spell [[precision]].&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Zubin was once chief of a tribe which fought against [[Boragus|Duke Boragus]].  When peace was finally attained, he was offered his own command within the armies of [[Krewlod]].&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Zubin is the only magic category hero with artillery as a starting skill (as Dessa for logistics).&lt;br /&gt;
&lt;br /&gt;
[[Category: Battle mages]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Zubin&amp;diff=20787</id>
		<title>Zubin</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Zubin&amp;diff=20787"/>
		<updated>2015-09-06T11:10:29Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: Discussion point added&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stronghold heroes}}{{Hero&lt;br /&gt;
 | town       = stronghold&lt;br /&gt;
 | class      = battle mage&lt;br /&gt;
 | gender     = male&lt;br /&gt;
 | spieces    = goblin&lt;br /&gt;
 | specialty  = Precision&lt;br /&gt;
 | s_text     = Casts [[precision]] with increased effect, based on hero level compared to the level of the target unit.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Artillery&lt;br /&gt;
}} He starts with a [[spell book]] and knows the spell [[precision]].&lt;br /&gt;
&lt;br /&gt;
== Biography ==&lt;br /&gt;
Zubin was once chief of a tribe which fought against [[Boragus|Duke Boragus]].  When peace was finally attained, he was offered his own command within the armies of [[Krewlod]].&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
What&#039;s interesting about Zubin is that he is the only magic category hero with this starting skill (as Dessa for logistics).&lt;br /&gt;
&lt;br /&gt;
[[Category: Battle mages]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mysticism&amp;diff=20670</id>
		<title>Mysticism</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mysticism&amp;diff=20670"/>
		<updated>2015-08-26T23:54:22Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: spelling mistake&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = allows your hero to regenerate 2 spell points per day.&lt;br /&gt;
 | A_effect = allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
 | E_effect = allows your hero to regenerate 4 spell points per day.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mysticism&#039;&#039;&#039; is one of [[secondary skill]]s. Normally heroes regenerate one [[spell point]] per day, but mysticism enables heroes to regenerate up to four points per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroes who specialize in mysticism==&lt;br /&gt;
* [[Halon]] the [[Wizard]]&lt;br /&gt;
* [[Axsis]] the [[Heretic]]&lt;br /&gt;
* [[Jaegar]] the [[Warlock]]&lt;br /&gt;
* [[Rosic]] the [[Witch]]&lt;br /&gt;
&lt;br /&gt;
==Heroes who start with mysticism==&lt;br /&gt;
The following heroes all start with basic mysticism:&lt;br /&gt;
* [[Axsis]] the [[Heretic]]&lt;br /&gt;
* [[Finneas]] the [[Necromancer]]&lt;br /&gt;
* [[Halon]] the [[Wizard]]&lt;br /&gt;
* [[Ingham]] the [[Cleric]]&lt;br /&gt;
* [[Jaegar]] the [[Warlock]]&lt;br /&gt;
* [[Josephine]] the [[Alchemist]]&lt;br /&gt;
* [[Piquedram]] the [[Alchemist]]&lt;br /&gt;
* [[Rissa]] the [[Alchemist]]&lt;br /&gt;
* [[Rosic]] the [[Witch]]&lt;br /&gt;
* [[Thant]] the [[Necromancer]]&lt;br /&gt;
* [[Torosar]] the [[Alchemist]]&lt;br /&gt;
&lt;br /&gt;
==Artifacts with similar ability==&lt;br /&gt;
* [[Charm of Mana]] – allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
* [[Talisman of Mana]] – allows your hero to regenerate 2 spell points per day.&lt;br /&gt;
* [[Mystic Orb of Mana]] – allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
* [[Wizard&#039;s Well]] ({{insod}}) – Combination artifact, that is assembled from the artifacts mentioned above. While equipped, it allows your hero to regenerate all spell points in a day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments &amp;amp; debate ==&lt;br /&gt;
Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with [[Mystic Orb of Mana]] (a [[:Category:Treasure artifacts|treasure class]] artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no [[magic well]]s or [[mage guild]]s to recharge spell points. However, these are rare occasions, of which the [[Dragon Slayer]] campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Archery&amp;diff=20669</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Archery&amp;diff=20669"/>
		<updated>2015-08-26T23:46:54Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: More improvement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = increases the damage done by range attacking creatures by 10%.&lt;br /&gt;
 | A_effect = increases the damage done by range attacking creatures by 25%.&lt;br /&gt;
 | E_effect = increases the damage done by range attacking creatures by 50%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039; is a [[secondary skill]], that increases the dealt [[damage]] of [[ranged attack]]s including [[ballista]]. &lt;br /&gt;
&lt;br /&gt;
==Heroes with archery as a starting skill==&lt;br /&gt;
* [[Orrin]] at basic (Castle)&lt;br /&gt;
* [[Valeska]] at basic (Castle)&lt;br /&gt;
* [[Ivor]] at basic (Rampart)&lt;br /&gt;
* [[Kyrre]] at basic (Rampart)&lt;br /&gt;
* [[Jenova]] at advanced (Rampart)&lt;br /&gt;
* [[Cahl]] at basic (Inferno)&lt;br /&gt;
* [[Jabarkas]] at basic (Stronghold)&lt;br /&gt;
* [[Wystan]] at basic (Fortress)&lt;br /&gt;
&lt;br /&gt;
==Heroes who specialize in archery==&lt;br /&gt;
* [[Orrin]] (Castle)&lt;br /&gt;
&lt;br /&gt;
==Artifacts which stack to the ability or combine well with it==&lt;br /&gt;
* [[Bow of Elven Cherrywood]]&lt;br /&gt;
* [[Bowstring of the Unicorn&#039;s Mane]]&lt;br /&gt;
* [[Angel Feather Arrows]]&lt;br /&gt;
* [[Golden Bow]]&lt;br /&gt;
* [[Bow of the Sharpshooter]] ({{sod}} expansion only)&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Archery gets a bonus of 50% at expert, which is superior to offense at expert which is at 30% (but offset if forced to melee). This is one of the most powerful skills if used correctly. Works great with the artifacts the [[Golden Bow]], the [[Bow of the Sharpshooter]] (a combination or super artifact found only in the {{sod}} expansion) or with the stack bonus artifacts.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Archery&amp;diff=20668</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Archery&amp;diff=20668"/>
		<updated>2015-08-26T23:40:50Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: /* Discussion */  just added some more useful info, not to make the section look too skimpy, and did editing, previous was unprofessionally written.. I am a former competitive player and H3 HD active player.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = increases the damage done by range attacking creatures by 10%.&lt;br /&gt;
 | A_effect = increases the damage done by range attacking creatures by 25%.&lt;br /&gt;
 | E_effect = increases the damage done by range attacking creatures by 50%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039; is a [[secondary skill]], that increases the dealt [[damage]] of [[ranged attack]]s including [[ballista]]. &lt;br /&gt;
&lt;br /&gt;
==Heroes with archery as a starting skill==&lt;br /&gt;
* [[Orrin]] at basic (Castle)&lt;br /&gt;
* [[Valeska]] at basic (Castle)&lt;br /&gt;
* [[Ivor]] at basic (Rampart)&lt;br /&gt;
* [[Kyrre]] at basic (Rampart)&lt;br /&gt;
* [[Jenova]] at advanced (Rampart)&lt;br /&gt;
* [[Cahl]] at basic (Inferno)&lt;br /&gt;
* [[Jabarkas]] at basic (Stronghold)&lt;br /&gt;
* [[Wystan]] at basic (Fortress)&lt;br /&gt;
&lt;br /&gt;
==Heroes who specialize in archery==&lt;br /&gt;
* [[Orrin]] (Castle)&lt;br /&gt;
&lt;br /&gt;
==Artifacts which stack to the ability==&lt;br /&gt;
* [[Bow of Elven Cherrywood]]&lt;br /&gt;
* [[Bowstring of the Unicorn&#039;s Mane]]&lt;br /&gt;
* [[Angel Feather Arrows]]&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Archery gets a bonus of 50% at expert, which is superior to offense at expert which is at 30% (but offset if forced to melee). This is one of the most powerful skills if used correctly. Works great with the artifacts the [[Golden Bow]]  and the [[Bow of the Sharpshooter]]-- a combination or super artifact found in the {{sod}} expansion.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Archery&amp;diff=20667</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Archery&amp;diff=20667"/>
		<updated>2015-08-26T23:32:31Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: First few sentences in discussion were silly. Paraphrased into useful info. Last part of discussion written in tact as this was useful. Please contact me if issue with this change.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = increases the damage done by range attacking creatures by 10%.&lt;br /&gt;
 | A_effect = increases the damage done by range attacking creatures by 25%.&lt;br /&gt;
 | E_effect = increases the damage done by range attacking creatures by 50%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039; is a [[secondary skill]], that increases the dealt [[damage]] of [[ranged attack]]s including [[ballista]]. &lt;br /&gt;
&lt;br /&gt;
==Heroes with archery as a starting skill==&lt;br /&gt;
* [[Orrin]] at basic (Castle)&lt;br /&gt;
* [[Valeska]] at basic (Castle)&lt;br /&gt;
* [[Ivor]] at basic (Rampart)&lt;br /&gt;
* [[Kyrre]] at basic (Rampart)&lt;br /&gt;
* [[Jenova]] at advanced (Rampart)&lt;br /&gt;
* [[Cahl]] at basic (Inferno)&lt;br /&gt;
* [[Jabarkas]] at basic (Stronghold)&lt;br /&gt;
* [[Wystan]] at basic (Fortress)&lt;br /&gt;
&lt;br /&gt;
==Heroes who specialize in archery==&lt;br /&gt;
* [[Orrin]] (Castle)&lt;br /&gt;
&lt;br /&gt;
==Artifacts which stack to the ability==&lt;br /&gt;
* [[Bow of Elven Cherrywood]]&lt;br /&gt;
* [[Bowstring of the Unicorn&#039;s Mane]]&lt;br /&gt;
* [[Angel Feather Arrows]]&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Archery gets a bonus of 50% at expert, which is superior to offense at expert which is at 30% (but offset if forced to melee). Archery combined with the artifact [[Golden Bow]] is an effective combination, not to mention the combination artifact [[Bow of the Sharpshooter]] in {{sod}}.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Archery&amp;diff=20666</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Archery&amp;diff=20666"/>
		<updated>2015-08-26T23:24:14Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: redundant now with new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = increases the damage done by range attacking creatures by 10%.&lt;br /&gt;
 | A_effect = increases the damage done by range attacking creatures by 25%.&lt;br /&gt;
 | E_effect = increases the damage done by range attacking creatures by 50%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039; is a [[secondary skill]], that increases the dealt [[damage]] of [[ranged attack]]s including [[ballista]]. &lt;br /&gt;
&lt;br /&gt;
==Heroes with archery as a starting skill==&lt;br /&gt;
* [[Orrin]] at basic (Castle)&lt;br /&gt;
* [[Valeska]] at basic (Castle)&lt;br /&gt;
* [[Ivor]] at basic (Rampart)&lt;br /&gt;
* [[Kyrre]] at basic (Rampart)&lt;br /&gt;
* [[Jenova]] at advanced (Rampart)&lt;br /&gt;
* [[Cahl]] at basic (Inferno)&lt;br /&gt;
* [[Jabarkas]] at basic (Stronghold)&lt;br /&gt;
* [[Wystan]] at basic (Fortress)&lt;br /&gt;
&lt;br /&gt;
==Heroes who specialize in archery==&lt;br /&gt;
* [[Orrin]] (Castle)&lt;br /&gt;
&lt;br /&gt;
==Artifacts which stack to the ability==&lt;br /&gt;
* [[Bow of Elven Cherrywood]]&lt;br /&gt;
* [[Bowstring of the Unicorn&#039;s Mane]]&lt;br /&gt;
* [[Angel Feather Arrows]]&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Archery is a secondary skill with two sides. Is almost useless if a hero has only few (weak) ranged units. On the other hand, it may be even better than [[Offense]], which only gives 30% increse to [[melee]] damage, if a hero manages to muster strong ranged units like [[Titan]]s and [[Cyclops King]]s. From the faction [[Tower]] and [[Dungeon]] heroes are perhaps the advisable candidates to choose Archery because of the powerful ranged units. Archery combined with the artifact [[Golden Bow]] is an effective combination, not to mention the combination artifact [[Bow of the Sharpshooter]] in {{sod}}.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Archery&amp;diff=20665</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Archery&amp;diff=20665"/>
		<updated>2015-08-26T23:19:35Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: The list was incomplete and page structure weak, following the mysticism page modified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = increases the damage done by range attacking creatures by 10%.&lt;br /&gt;
 | A_effect = increases the damage done by range attacking creatures by 25%.&lt;br /&gt;
 | E_effect = increases the damage done by range attacking creatures by 50%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039; is a [[secondary skill]], that increases the dealt [[damage]] of [[ranged attack]]s including [[ballista]]. [[Orrin]] the [[Knight]] is the only hero to specialize in Archery.&lt;br /&gt;
&lt;br /&gt;
==Heroes with archery as a starting skill==&lt;br /&gt;
* [[Orrin]] at basic (Castle)&lt;br /&gt;
* [[Valeska]] at basic (Castle)&lt;br /&gt;
* [[Ivor]] at basic (Rampart)&lt;br /&gt;
* [[Kyrre]] at basic (Rampart)&lt;br /&gt;
* [[Jenova]] at advanced (Rampart)&lt;br /&gt;
* [[Cahl]] at basic (Inferno)&lt;br /&gt;
* [[Jabarkas]] at basic (Stronghold)&lt;br /&gt;
* [[Wystan]] at basic (Fortress)&lt;br /&gt;
&lt;br /&gt;
==Heroes who specialize in archery==&lt;br /&gt;
* [[Orrin]] (Castle)&lt;br /&gt;
&lt;br /&gt;
==Artifacts which stack to the ability==&lt;br /&gt;
* [[Bow of Elven Cherrywood]]&lt;br /&gt;
* [[Bowstring of the Unicorn&#039;s Mane]]&lt;br /&gt;
* [[Angel Feather Arrows]]&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Archery is a secondary skill with two sides. Is almost useless if a hero has only few (weak) ranged units. On the other hand, it may be even better than [[Offense]], which only gives 30% increse to [[melee]] damage, if a hero manages to muster strong ranged units like [[Titan]]s and [[Cyclops King]]s. From the faction [[Tower]] and [[Dungeon]] heroes are perhaps the advisable candidates to choose Archery because of the powerful ranged units. Archery combined with the artifact [[Golden Bow]] is an effective combination, not to mention the combination artifact [[Bow of the Sharpshooter]] in {{sod}}.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Slow&amp;diff=20640</id>
		<title>Slow</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Slow&amp;diff=20640"/>
		<updated>2015-08-21T04:10:10Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: /* Heroes that start with this spell */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell&lt;br /&gt;
 | school      = earth magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Target, enemy troop&#039;s speed is reduced to 25% of normal.&lt;br /&gt;
 | a_effect    = Target, enemy troop&#039;s speed is reduced to 50% of normal.&lt;br /&gt;
 | e_effect    = All enemy troops&#039; speed ratings are reduced to 50% of normal.&lt;br /&gt;
}} It reduces the speed of target enemy stack. The new speed is rounded down. Additionally, slow [[counter]]s the [[haste]] spell.&lt;br /&gt;
&lt;br /&gt;
==Heroes that start with this spell==&lt;br /&gt;
*[[Geon]] the [[Warlock]] (Dungeon)&lt;br /&gt;
*[[Grindan]] the [[Elementalist]] (Conflux)&lt;br /&gt;
*[[Gundula]] the [[Battle Mage]] (Stronghold)&lt;br /&gt;
*[[Moandor]] the [[Death Knight]] (Necropolis)&lt;br /&gt;
*[[Sandro]] the [[Necromancer]] (Necropolis)&lt;br /&gt;
*[[Voy]] the [[Witch]] (Fortress)&lt;br /&gt;
&lt;br /&gt;
== User comments &amp;amp; debate ==&lt;br /&gt;
Slow is one of the best spells in the game, even though it is only level 1.  Especially useful early in the game it can allow one&#039;s units to have first option at attacking.  Ranged attackers such as [[Marksman|Marksmen]] and [[Grand Elf|Grand Elves]] can easily clear out slow, yet powerful guardians like [[Dendroid]]s or [[Golems]] with this spell in effect.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Haste&amp;diff=20618</id>
		<title>Haste</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Haste&amp;diff=20618"/>
		<updated>2015-08-19T14:19:36Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: Page section structure improvement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6&lt;br /&gt;
 | duration    = 1 rnd/[[spell power|sp]]&lt;br /&gt;
 | b_effect    = Target, allied troop&#039;s speed is increased by three hexes/turn.&lt;br /&gt;
 | a_effect    = Target, allied troop&#039;s speed is increased by five hexes/turn.&lt;br /&gt;
 | e_effect    = All allied troops&#039; speed is increased by five hexes/turn.&lt;br /&gt;
}} It increases [[movement|speed]] of target allied creature stack, or in expert level, all allied creature stacks.  Additionally, &#039;&#039;&#039;haste&#039;&#039;&#039; is a [[counter]] to the spell [[slow]].&lt;br /&gt;
&lt;br /&gt;
==Heroes with a specialty in this spell==&lt;br /&gt;
*[[Cyra]] the [[Wizard]] (Tower)&lt;br /&gt;
*[[Terek]] the [[Battle Mages|Battle Mage]] (Stronghold)&lt;br /&gt;
*[[Brissa]] the [[Elementalist]] (Conflux)&lt;br /&gt;
&lt;br /&gt;
==Heroes that start with this spell without specializing in it==&lt;br /&gt;
*[[Fafner]] the [[Alchemist]] (Tower)&lt;br /&gt;
*[[Josephine]] the [[Alchemist]] (Tower)&lt;br /&gt;
*[[Calid]] the [[Heretic]] (Inferno)&lt;br /&gt;
*[[Straker]] the [[Death Knight]] (Necropolis)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Slow&amp;diff=20617</id>
		<title>Slow</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Slow&amp;diff=20617"/>
		<updated>2015-08-19T14:18:06Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: Page section structure improvement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell&lt;br /&gt;
 | school      = earth magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Target, enemy troop&#039;s speed is reduced to 25% of normal.&lt;br /&gt;
 | a_effect    = Target, enemy troop&#039;s speed is reduced to 50% of normal.&lt;br /&gt;
 | e_effect    = All enemy troops&#039; speed ratings are reduced to 50% of normal.&lt;br /&gt;
}} It reduces the speed of target enemy stack. The new speed is rounded down. Additionally, slow [[counter]]s the [[haste]] spell.&lt;br /&gt;
&lt;br /&gt;
==Heroes that start with this spell==&lt;br /&gt;
&lt;br /&gt;
*[[Sandro]] (Necropolis)&lt;br /&gt;
*[[Moandor]] (Necropolis)&lt;br /&gt;
*[[Geon]] (Dungeon)&lt;br /&gt;
*[[Gundula]] (Stronghold)&lt;br /&gt;
*[[Voy]] (Fortress)&lt;br /&gt;
*[[Grindan]] (Conflux)&lt;br /&gt;
&lt;br /&gt;
== User comments &amp;amp; debate ==&lt;br /&gt;
Slow is one of the best spells in the game, even though it is only level 1.  Especially useful early in the game it can allow one&#039;s units to have first option at attacking.  Ranged attackers such as [[Marksman|Marksmen]] and [[Grand Elf|Grand Elves]] can easily clear out slow, yet powerful guardians like [[Dendroid]]s or [[Golems]] with this spell in effect.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mysticism&amp;diff=20616</id>
		<title>Mysticism</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mysticism&amp;diff=20616"/>
		<updated>2015-08-19T14:15:02Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: /* Heroes who start with mysticism secondary skill without specializing in it */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = allows your hero to regenerate 2 spell points per day.&lt;br /&gt;
 | A_effect = allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
 | E_effect = allows your hero to regenerate 4 spell points per day.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mysticism&#039;&#039;&#039; is one of [[secondary skill]]s. Normally heroes regenerate one [[spell point]] per day, but mysticism enables heroes to regenerate up to four points per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroes who specialize in mysticism==&lt;br /&gt;
&#039;&#039;&#039;Heroes who specialize in mysticism:&#039;&#039;&#039;&lt;br /&gt;
* [[Ingham]] the [[Cleric]] (Castle)&lt;br /&gt;
* [[Axsis]] the [[Heretic]] (Inferno)&lt;br /&gt;
* [[Jaegar]] the [[Warlock]] (Dungeon)&lt;br /&gt;
* [[Rosic]] the [[Witch]] (Fortress)&lt;br /&gt;
&lt;br /&gt;
==Heroes who start with mysticism without specializing in it==&lt;br /&gt;
* [[Piquedram]] the [[Alchemist]] (Tower)&lt;br /&gt;
* [[Josephine]] the [[Alchemist]] (Tower)&lt;br /&gt;
* [[Torosar]] the [[Alchemist]] (Tower)&lt;br /&gt;
* [[Halon]] the [[Wizard]] (Tower)&lt;br /&gt;
* [[Thant]] the [[Necromancer]] (Necropolis)&lt;br /&gt;
&lt;br /&gt;
==Artifacts with similar ability==&lt;br /&gt;
* [[Charm of Mana]] – allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
* [[Talisman of Mana]] – allows your hero to regenerate 2 spell points per day.&lt;br /&gt;
* [[Mystic Orb of Mana]] – allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
* [[Wizard&#039;s Well]] ({{insod}}) – Combination artifatct, that is assembled from the artifacts mentioned above. While equipped, it allows your hero to regenerate all spell points in a day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments &amp;amp; debate ==&lt;br /&gt;
Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with [[Mystic Orb of Mana]] (a [[:Category:Treasure artifacts|treasure class]] artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no [[magic well]]s or [[mage guild]]s to recharge spell points. However, these are rare occasions, of which the [[Dragon Slayer]] campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mysticism&amp;diff=20615</id>
		<title>Mysticism</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mysticism&amp;diff=20615"/>
		<updated>2015-08-19T14:14:18Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: Page section structure improvement&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = allows your hero to regenerate 2 spell points per day.&lt;br /&gt;
 | A_effect = allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
 | E_effect = allows your hero to regenerate 4 spell points per day.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mysticism&#039;&#039;&#039; is one of [[secondary skill]]s. Normally heroes regenerate one [[spell point]] per day, but mysticism enables heroes to regenerate up to four points per day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Heroes who specialize in mysticism==&lt;br /&gt;
&#039;&#039;&#039;Heroes who specialize in mysticism:&#039;&#039;&#039;&lt;br /&gt;
* [[Ingham]] the [[Cleric]] (Castle)&lt;br /&gt;
* [[Axsis]] the [[Heretic]] (Inferno)&lt;br /&gt;
* [[Jaegar]] the [[Warlock]] (Dungeon)&lt;br /&gt;
* [[Rosic]] the [[Witch]] (Fortress)&lt;br /&gt;
&lt;br /&gt;
==Heroes who start with mysticism secondary skill without specializing in it==&lt;br /&gt;
* [[Piquedram]] the [[Alchemist]] (Tower)&lt;br /&gt;
* [[Josephine]] the [[Alchemist]] (Tower)&lt;br /&gt;
* [[Torosar]] the [[Alchemist]] (Tower)&lt;br /&gt;
* [[Halon]] the [[Wizard]] (Tower)&lt;br /&gt;
* [[Thant]] the [[Necromancer]] (Necropolis)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==Artifacts with similar ability==&lt;br /&gt;
* [[Charm of Mana]] – allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
* [[Talisman of Mana]] – allows your hero to regenerate 2 spell points per day.&lt;br /&gt;
* [[Mystic Orb of Mana]] – allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
* [[Wizard&#039;s Well]] ({{insod}}) – Combination artifatct, that is assembled from the artifacts mentioned above. While equipped, it allows your hero to regenerate all spell points in a day.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments &amp;amp; debate ==&lt;br /&gt;
Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with [[Mystic Orb of Mana]] (a [[:Category:Treasure artifacts|treasure class]] artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no [[magic well]]s or [[mage guild]]s to recharge spell points. However, these are rare occasions, of which the [[Dragon Slayer]] campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mysticism&amp;diff=20614</id>
		<title>Mysticism</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mysticism&amp;diff=20614"/>
		<updated>2015-08-19T14:09:41Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: Hero specs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = allows your hero to regenerate 2 spell points per day.&lt;br /&gt;
 | A_effect = allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
 | E_effect = allows your hero to regenerate 4 spell points per day.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mysticism&#039;&#039;&#039; is one of [[secondary skill]]s. Normally heroes regenerate one [[spell point]] per day, but mysticism enables heroes to regenerate up to four points per day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes who specialize in mysticism:&#039;&#039;&#039;&lt;br /&gt;
* [[Ingham]] the [[Cleric]] (Castle)&lt;br /&gt;
* [[Axsis]] the [[Heretic]] (Inferno)&lt;br /&gt;
* [[Jaegar]] the [[Warlock]] (Dungeon)&lt;br /&gt;
* [[Rosic]] the [[Witch]] (Fortress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes who start with mysticism secondary skill without specializing in it:&#039;&#039;&#039;&lt;br /&gt;
* [[Piquedram]] the [[Alchemist]] (Tower)&lt;br /&gt;
* [[Josephine]] the [[Alchemist]] (Tower)&lt;br /&gt;
* [[Torosar]] the [[Alchemist]] (Tower)&lt;br /&gt;
* [[Halon]] the [[Wizard]] (Tower)&lt;br /&gt;
* [[Thant]] the [[Necromancer]] (Necropolis)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts with similar ability:&#039;&#039;&#039;&lt;br /&gt;
* [[Charm of Mana]] – allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
* [[Talisman of Mana]] – allows your hero to regenerate 2 spell points per day.&lt;br /&gt;
* [[Mystic Orb of Mana]] – allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
* [[Wizard&#039;s Well]] ({{insod}}) – Combination artifatct, that is assembled from the artifacts mentioned above. While equipped, it allows your hero to regenerate all spell points in a day.&lt;br /&gt;
&lt;br /&gt;
== Comments &amp;amp; debate ==&lt;br /&gt;
Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with [[Mystic Orb of Mana]] (a [[:Category:Treasure artifacts|treasure class]] artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no [[magic well]]s or [[mage guild]]s to recharge spell points. However, these are rare occasions, of which the [[Dragon Slayer]] campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Scholar&amp;diff=20613</id>
		<title>Scholar</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Scholar&amp;diff=20613"/>
		<updated>2015-08-19T14:04:50Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: /* Heroes with Scholar as a starting skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|is about a [[Secondary Skill]] named Scholar. For the adventure map feature, see [[Scholar (Adventure Map)]].}}&lt;br /&gt;
{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
| B_effect = allows heroes to teach each other 1st and 2nd level spells, effectively trading spells between spell books.&lt;br /&gt;
| A_effect = allows heroes to teach each other any spell up to 3rd level, effectively trading spells between spell books.&lt;br /&gt;
| E_effect = allows heroes to teach each other any spell up to 4th level, effectively trading spells between spell books.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Secondary Skill]] allows your hero to trade spells with other heroes.&lt;br /&gt;
&lt;br /&gt;
==Heroes with Scholar as a starting skill==&lt;br /&gt;
The following heroes all start with Basic Scholar:&lt;br /&gt;
* [[Coronius]] the [[Druid]] (Rampart)&lt;br /&gt;
* [[Thane]] the [[Alchemist]] (Tower)&lt;br /&gt;
* [[Neela]] the [[Alchemist]] (Tower)&lt;br /&gt;
* [[Josephine]] the [[Alchemist]] (Tower)&lt;br /&gt;
* [[Aine]] the [[Wizard]] (Tower)&lt;br /&gt;
* [[Iona]] the [[Wizard]] (Tower)&lt;br /&gt;
* [[Octavia]] the [[Heretic]] (Inferno)&lt;br /&gt;
* [[Xyron]] the [[Heretic]] (Inferno)&lt;br /&gt;
* [[Septienna]] the [[Necromancer]] (Necropolis)&lt;br /&gt;
* [[Synca]] the [[Overlord]] (Dungeon)&lt;br /&gt;
* [[Alamar]] the [[Warlock]] (Dungeon)&lt;br /&gt;
&lt;br /&gt;
==Comments/Strategy==&lt;br /&gt;
&#039;&#039;&#039;Recommended for:&#039;&#039;&#039; One of your secondary Heroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment:&#039;&#039;&#039; It may seem obvious but try to advance [[Wisdom]] at the same rate.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Slow&amp;diff=20612</id>
		<title>Slow</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Slow&amp;diff=20612"/>
		<updated>2015-08-19T14:03:07Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: Hero specs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell&lt;br /&gt;
 | school      = earth magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Target, enemy troop&#039;s speed is reduced to 25% of normal.&lt;br /&gt;
 | a_effect    = Target, enemy troop&#039;s speed is reduced to 50% of normal.&lt;br /&gt;
 | e_effect    = All enemy troops&#039; speed ratings are reduced to 50% of normal.&lt;br /&gt;
}} It reduces the speed of target enemy stack. The new speed is rounded down. Additionally, slow [[counter]]s the [[haste]] spell.&lt;br /&gt;
&lt;br /&gt;
Heroes that start with this spell:&lt;br /&gt;
&lt;br /&gt;
*[[Sandro]] (Necropolis)&lt;br /&gt;
*[[Moandor]] (Necropolis)&lt;br /&gt;
*[[Geon]] (Dungeon)&lt;br /&gt;
*[[Gundula]] (Stronghold)&lt;br /&gt;
*[[Voy]] (Fortress)&lt;br /&gt;
*[[Grindan]] (Conflux)&lt;br /&gt;
&lt;br /&gt;
== User comments &amp;amp; debate ==&lt;br /&gt;
Slow is one of the best spells in the game, even though it is only level 1.  Especially useful early in the game it can allow one&#039;s units to have first option at attacking.  Ranged attackers such as [[Marksman|Marksmen]] and [[Grand Elf|Grand Elves]] can easily clear out slow, yet powerful guardians like [[Dendroid]]s or [[Golems]] with this spell in effect.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Haste&amp;diff=20611</id>
		<title>Haste</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Haste&amp;diff=20611"/>
		<updated>2015-08-19T14:01:27Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: Hero specs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6&lt;br /&gt;
 | duration    = 1 rnd/[[spell power|sp]]&lt;br /&gt;
 | b_effect    = Target, allied troop&#039;s speed is increased by three hexes/turn.&lt;br /&gt;
 | a_effect    = Target, allied troop&#039;s speed is increased by five hexes/turn.&lt;br /&gt;
 | e_effect    = All allied troops&#039; speed is increased by five hexes/turn.&lt;br /&gt;
}} It increases [[movement|speed]] of target allied creature stack, or in expert level, all allied creature stacks.  Additionally, &#039;&#039;&#039;haste&#039;&#039;&#039; is a [[counter]] to the spell [[slow]].&lt;br /&gt;
&lt;br /&gt;
Heroes with a specialty in this spell:&lt;br /&gt;
*[[Cyra]] the [[Wizard]] (Tower)&lt;br /&gt;
*[[Terek]] the [[Battle Mages|Battle Mage]] (Stronghold)&lt;br /&gt;
*[[Brissa]] the [[Elementalist]] (Conflux)&lt;br /&gt;
&lt;br /&gt;
Heroes that start with this spell without specializing in it:&lt;br /&gt;
*[[Fafner]] the [[Alchemist]] (Tower)&lt;br /&gt;
*[[Josephine]] the [[Alchemist]] (Tower)&lt;br /&gt;
*[[Calid]] the [[Heretic]] (Inferno)&lt;br /&gt;
*[[Straker]] the [[Death Knight]] (Necropolis)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Haste&amp;diff=20610</id>
		<title>Haste</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Haste&amp;diff=20610"/>
		<updated>2015-08-19T14:01:02Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: Hero specs&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6&lt;br /&gt;
 | duration    = 1 rnd/[[spell power|sp]]&lt;br /&gt;
 | b_effect    = Target, allied troop&#039;s speed is increased by three hexes/turn.&lt;br /&gt;
 | a_effect    = Target, allied troop&#039;s speed is increased by five hexes/turn.&lt;br /&gt;
 | e_effect    = All allied troops&#039; speed is increased by five hexes/turn.&lt;br /&gt;
}} It increases [[movement|speed]] of target allied creature stack, or in expert level, all allied creature stacks.  Additionally, &#039;&#039;&#039;haste&#039;&#039;&#039; is a [[counter]] to the spell [[slow]].&lt;br /&gt;
&lt;br /&gt;
Heroes with a specialty in this spell:&lt;br /&gt;
*[[Cyra]] the [[Wizard]] (Tower)&lt;br /&gt;
*[[Terek]] the [[Battle Mages|Battle Mage]] (Stronghold)&lt;br /&gt;
*[[Brissa]] the [[Elementalist]] (Conflux)&lt;br /&gt;
&lt;br /&gt;
Heroes that start with this spell without specializing in it:&lt;br /&gt;
*[[Cyra]] the [[Wizard]] (Tower)&lt;br /&gt;
*[[Fafner]] the [[Alchemist]] (Tower)&lt;br /&gt;
*[[Josephine]] the [[Alchemist]] (Tower)&lt;br /&gt;
*[[Calid]] the [[Heretic]] (Inferno)&lt;br /&gt;
*[[Straker]] the [[Death Knight]] (Necropolis)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Haste&amp;diff=20609</id>
		<title>Haste</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Haste&amp;diff=20609"/>
		<updated>2015-08-19T13:58:34Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: Added heroes to list&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6&lt;br /&gt;
 | duration    = 1 rnd/[[spell power|sp]]&lt;br /&gt;
 | b_effect    = Target, allied troop&#039;s speed is increased by three hexes/turn.&lt;br /&gt;
 | a_effect    = Target, allied troop&#039;s speed is increased by five hexes/turn.&lt;br /&gt;
 | e_effect    = All allied troops&#039; speed is increased by five hexes/turn.&lt;br /&gt;
}} It increases [[movement|speed]] of target allied creature stack, or in expert level, all allied creature stacks.  Additionally, &#039;&#039;&#039;haste&#039;&#039;&#039; is a [[counter]] to the spell [[slow]].&lt;br /&gt;
&lt;br /&gt;
Heroes with a specialty in this spell:&lt;br /&gt;
*[[Brissa]] the [[Elementalist]] (Conflux)&lt;br /&gt;
*[[Cyra]] the [[Wizard]] (Tower)&lt;br /&gt;
*[[Terek]] the [[Battle Mages|Battle Mage]] (Stronghold)&lt;br /&gt;
&lt;br /&gt;
Heroes that start with this spell without specializing in it:&lt;br /&gt;
*[[Cyra]] the [[Wizard]] (Tower)&lt;br /&gt;
*[[Fafner]] the [[Alchemist]] (Tower)&lt;br /&gt;
*[[Josephine]] the [[Alchemist]] (Tower)&lt;br /&gt;
*[[Straker]] the [[Death Knight]] (Necropolis)&lt;br /&gt;
*[[Calid]] the [[Heretic]] (Inferno)&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
If you have the fastest unit on the battlefield, giving you the initiative, this is an excellent spell to start with, giving you lots of moves before the enemy can move, especially on Expert level.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Scholar&amp;diff=20607</id>
		<title>Scholar</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Scholar&amp;diff=20607"/>
		<updated>2015-08-19T13:30:03Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: /* Heroes with Scholar as a starting skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|is about a [[Secondary Skill]] named Scholar. For the adventure map feature, see [[Scholar (Adventure Map)]].}}&lt;br /&gt;
{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
| B_effect = allows heroes to teach each other 1st and 2nd level spells, effectively trading spells between spell books.&lt;br /&gt;
| A_effect = allows heroes to teach each other any spell up to 3rd level, effectively trading spells between spell books.&lt;br /&gt;
| E_effect = allows heroes to teach each other any spell up to 4th level, effectively trading spells between spell books.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Secondary Skill]] allows your hero to trade spells with other heroes.&lt;br /&gt;
&lt;br /&gt;
==Heroes with Scholar as a starting skill==&lt;br /&gt;
The following heroes all start with Basic Scholar:&lt;br /&gt;
* [[Coronius]] the [[Druid]] (Rampart)&lt;br /&gt;
* [[Aine]] the [[Wizard]] (Tower)&lt;br /&gt;
* [[Iona]] the [[Wizard]] (Tower)&lt;br /&gt;
* [[Octavia]] the [[Heretic]] (Inferno)&lt;br /&gt;
* [[Septienna]] the [[Necromancer]] (Necropolis)&lt;br /&gt;
* [[Alamar]] the [[Warlock]] (Dungeon)&lt;br /&gt;
&lt;br /&gt;
==Comments/Strategy==&lt;br /&gt;
&#039;&#039;&#039;Recommended for:&#039;&#039;&#039; One of your secondary Heroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment:&#039;&#039;&#039; It may seem obvious but try to advance [[Wisdom]] at the same rate.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Scholar&amp;diff=20606</id>
		<title>Scholar</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Scholar&amp;diff=20606"/>
		<updated>2015-08-19T13:22:54Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: /* Heroes with Scholar as a starting skill */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|is about a [[Secondary Skill]] named Scholar. For the adventure map feature, see [[Scholar (Adventure Map)]].}}&lt;br /&gt;
{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
| B_effect = allows heroes to teach each other 1st and 2nd level spells, effectively trading spells between spell books.&lt;br /&gt;
| A_effect = allows heroes to teach each other any spell up to 3rd level, effectively trading spells between spell books.&lt;br /&gt;
| E_effect = allows heroes to teach each other any spell up to 4th level, effectively trading spells between spell books.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
This [[Secondary Skill]] allows your hero to trade spells with other heroes.&lt;br /&gt;
&lt;br /&gt;
==Heroes with Scholar as a starting skill==&lt;br /&gt;
The following heroes all start with Basic Scholar:&lt;br /&gt;
* [[Coronius]] the [[Druid]] (Rampart)&lt;br /&gt;
* [[Aine]] the [[Wizard]] (Tower)&lt;br /&gt;
* [[Octavia]] the [[Heretic]] (Inferno)&lt;br /&gt;
* [[Septienna]] the [[Necromancer]] (Necropolis)&lt;br /&gt;
* [[Alamar]] the [[Warlock]] (Dungeon)&lt;br /&gt;
&lt;br /&gt;
==Comments/Strategy==&lt;br /&gt;
&#039;&#039;&#039;Recommended for:&#039;&#039;&#039; One of your secondary Heroes.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Comment:&#039;&#039;&#039; It may seem obvious but try to advance [[Wisdom]] at the same rate.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mysticism&amp;diff=20605</id>
		<title>Mysticism</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mysticism&amp;diff=20605"/>
		<updated>2015-08-19T13:10:02Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: Added castle scope in hero listing. This sort of makes this page more complete&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = allows your hero to regenerate 2 spell points per day.&lt;br /&gt;
 | A_effect = allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
 | E_effect = allows your hero to regenerate 4 spell points per day.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mysticism&#039;&#039;&#039; is one of [[secondary skill]]s. Normally heroes regenerate one [[spell point]] per day, but mysticism enables heroes to regenerate up to four points per day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes who specialize in mysticism:&#039;&#039;&#039;&lt;br /&gt;
* [[Ingham]] the [[Cleric]] (Castle)&lt;br /&gt;
* [[Axsis]] the [[Heretic]] (Inferno)&lt;br /&gt;
* [[Jaegar]] the [[Warlock]] (Dungeon)&lt;br /&gt;
* [[Rosic]] the [[Witch]] (Fortress)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes who start with mysticism secondary skill without specializing in it:&#039;&#039;&#039;&lt;br /&gt;
* [[Halon]] the [[Wizard]] (Tower)&lt;br /&gt;
* [[Thant]] the [[Necromancer]] (Necropolis)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts with similar ability:&#039;&#039;&#039;&lt;br /&gt;
* [[Charm of Mana]] – allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
* [[Talisman of Mana]] – allows your hero to regenerate 2 spell points per day.&lt;br /&gt;
* [[Mystic Orb of Mana]] – allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
* [[Wizard&#039;s Well]] ({{insod}}) – Combination artifatct, that is assembled from the artifacts mentioned above. While equipped, it allows your hero to regenerate all spell points in a day.&lt;br /&gt;
&lt;br /&gt;
== Comments &amp;amp; debate ==&lt;br /&gt;
Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with [[Mystic Orb of Mana]] (a [[:Category:Treasure artifacts|treasure class]] artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no [[magic well]]s or [[mage guild]]s to recharge spell points. However, these are rare occasions, of which the [[Dragon Slayer]] campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mysticism&amp;diff=20604</id>
		<title>Mysticism</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mysticism&amp;diff=20604"/>
		<updated>2015-08-19T13:07:02Z</updated>

		<summary type="html">&lt;p&gt;Fredbouwong: Added Heroes who start with mysticism secondary skill without specializing in it&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = allows your hero to regenerate 2 spell points per day.&lt;br /&gt;
 | A_effect = allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
 | E_effect = allows your hero to regenerate 4 spell points per day.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mysticism&#039;&#039;&#039; is one of [[secondary skill]]s. Normally heroes regenerate one [[spell point]] per day, but mysticism enables heroes to regenerate up to four points per day.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes who specialize in mysticism:&#039;&#039;&#039;&lt;br /&gt;
* [[Ingham]] the [[Cleric]]&lt;br /&gt;
* [[Axsis]] the [[Heretic]]&lt;br /&gt;
* [[Jaegar]] the [[Warlock]]&lt;br /&gt;
* [[Rosic]] the [[Witch]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes who start with mysticism secondary skill without specializing in it:&#039;&#039;&#039;&lt;br /&gt;
* [[Halon]] the [[Wizard]]&lt;br /&gt;
* [[Thant]] the [[Necromancer]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts with similar ability:&#039;&#039;&#039;&lt;br /&gt;
* [[Charm of Mana]] – allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
* [[Talisman of Mana]] – allows your hero to regenerate 2 spell points per day.&lt;br /&gt;
* [[Mystic Orb of Mana]] – allows your hero to regenerate 3 spell points per day.&lt;br /&gt;
* [[Wizard&#039;s Well]] ({{insod}}) – Combination artifatct, that is assembled from the artifacts mentioned above. While equipped, it allows your hero to regenerate all spell points in a day.&lt;br /&gt;
&lt;br /&gt;
== Comments &amp;amp; debate ==&lt;br /&gt;
Mysticism is one of those secondary skills, that have a good idea but the execution fails. A hero with expert mysticism gains four spell points per day, which is the same amount of points a hero with [[Mystic Orb of Mana]] (a [[:Category:Treasure artifacts|treasure class]] artifact) would gain. The only situation mysticism could be useful, is in maps with long traveling distances or maps with no [[magic well]]s or [[mage guild]]s to recharge spell points. However, these are rare occasions, of which the [[Dragon Slayer]] campaign might be one. In conclusion, mysticism is just not worth spending one of eight possible secondary skill slots.&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Fredbouwong</name></author>
	</entry>
</feed>