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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JedditeTheJedi</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=JedditeTheJedi"/>
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	<updated>2026-05-23T04:50:43Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Adela&amp;diff=72604</id>
		<title>Adela</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Adela&amp;diff=72604"/>
		<updated>2023-12-17T17:44:39Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Castle heroes}}{{Hero&lt;br /&gt;
 | town       = Castle&lt;br /&gt;
 | class      = Cleric&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Adela originally contributed her skills only prior to battles. If she could not convince her commander to avoid a fight, she would at least prepare a blessing for the troops as they entered combat. She was given command of the Whitestone garrison.&lt;br /&gt;
 | specialty  = Bless&lt;br /&gt;
 | s_text     = Casts Bless with increased effect, based on hero level compared to the level of the target unit.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Diplomacy&lt;br /&gt;
 | spell      = Bless&lt;br /&gt;
 | troop_1    = Pikeman&lt;br /&gt;
 | troop_2    = Archer&lt;br /&gt;
 | troop_3    = Griffin&lt;br /&gt;
 | nmb_1      = 10–20 &lt;br /&gt;
 | nmb_2      = 4–7&lt;br /&gt;
 | nmb_3      = 2–3   &lt;br /&gt;
 | nowar      =&lt;br /&gt;
 | s_hota_mp  =&lt;br /&gt;
 | s_hota2_mp = 1560&lt;br /&gt;
 | hota_same_troops = 1&lt;br /&gt;
 | no_hota_starting_troops =&lt;br /&gt;
}} &lt;br /&gt;
==Specialty==&lt;br /&gt;
Adela&#039;s specialization increases the damage of a creature under bless for 3% per each Adela&#039;s level in ratio with creature level by following formulas:&lt;br /&gt;
&lt;br /&gt;
If Attack of blessed creature is &#039;&#039;&#039;more&#039;&#039;&#039; than Defense of attacked creature for Advanced/Expert [[School of Water Magic]]:&lt;br /&gt;
 final_damage = (max_creature_damage + 1) * (1 + 0.05 * (Attack - Defense) + 0.03 * Adela_lvl / creature_lvl)&lt;br /&gt;
&lt;br /&gt;
If Attack of blessed creature is &#039;&#039;&#039;less&#039;&#039;&#039; than Defense of attacked creature for Advanced/Expert School of Water Magic:&lt;br /&gt;
&amp;lt;pre&amp;gt;final_damage = (max_creature_damage + 1) * (1 - 0.025 * (Defense - Attack)) * (1 + 0.03 * Adela_lvl / creature_lvl)&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Subtract the unit from the first parentheses for each of the formulas for None / Basic School of Water Magic.&lt;br /&gt;
&lt;br /&gt;
If you want to take into account more circumstances like a [[Luck]] or an [[Offense]] and etc. which affect final damage read the article [[Damage]].&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Combined with diplomacy and wisdom starting skills, Adela&#039;s bless spell specialty makes her a solid hero for any town (perhaps except [[necropolis]]).&lt;br /&gt;
&lt;br /&gt;
The extra damage from Bless is in the same [[damage]] formula multiplier (I&amp;lt;sub&amp;gt;3&amp;lt;/sub&amp;gt;) as the bonuses for specialization in Offense and Archery, so they&#039;re directly comparable.  Compared to the [[Offense]] specialty (with Expert skill), Adela will affect first level creatures twice as much, second level the same, and all others less.  She will also benefit ranged attackers; on the other hand, Bless has to be cast in every battle and might be dispelled.  Compared to [[Orrin]] (with Expert [[Archery]]), Adela&#039;s bonus is 20% better for [[Master Gremlin]]s and [[Halfling]]s, and inferior otherwise.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Clerics]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=72602</id>
		<title>Dispel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=72602"/>
		<updated>2023-12-17T17:24:29Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Removes all spell effects from the selected friendly unit.&lt;br /&gt;
 | a_effect    = Removes all spell effects from the selected friendly &#039;&#039;&#039;or enemy&#039;&#039;&#039; unit.&lt;br /&gt;
 | e_effect    = Removes all spell effects from &#039;&#039;&#039;all&#039;&#039;&#039; units on the battlefield.&lt;br /&gt;
}} Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the [[Disrupting Ray]] spell. However, it can remove all other spells including [[Anti-Magic]] (only with advanced or expert water magic). Additionally, Dispel removes effects of [[Zombie]]&#039;s [[Disease]], [[Scorpicore]]&#039;s [[Paralyze]], [[Ghost Dragon]]&#039;s [[Aging]], [[Basilisk]]&#039;s and [[Medusa]]&#039;s [[Petrify|Petrification]].&lt;br /&gt;
&lt;br /&gt;
Expert Dispel also removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[Quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Sanya|Cleric}}&lt;br /&gt;
* {{Hn|Serena|Wizard}}&lt;br /&gt;
* {{Hn|Andra|Witch}}&lt;br /&gt;
* {{Hn|Gelare|Elementalist}}&lt;br /&gt;
* {{Hn|Casmetra|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=Serpent and Dragon Flies}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Sphere of Permanence}} &lt;br /&gt;
&lt;br /&gt;
{{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ([[Harpy and Harpy Hag|Harpy Hags]], [[Serpent Fly and Dragon Fly|Dragon Flies]], [[Air Elemental and Storm Elemental|Storm Elementals]]), think carefully whether to cast Dispel or not.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=72601</id>
		<title>Dispel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=72601"/>
		<updated>2023-12-17T17:24:09Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Removes all spell effects from the selected friendly unit.&lt;br /&gt;
 | a_effect    = Removes all spell effects from the selected friendly &#039;&#039;&#039;or enemy&#039;&#039;&#039; unit.&lt;br /&gt;
 | e_effect    = Removes all spell effects from &#039;&#039;&#039;all&#039;&#039;&#039; units on the battlefield.&lt;br /&gt;
}} Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the [[Disrupting Ray]] spell. However, it can remove all other spells including [[Anti-Magic]](only with advanced or expert water magic). Additionally, Dispel removes effects of [[Zombie]]&#039;s [[Disease]], [[Scorpicore]]&#039;s [[Paralyze]], [[Ghost Dragon]]&#039;s [[Aging]], [[Basilisk]]&#039;s and [[Medusa]]&#039;s [[Petrify|Petrification]].&lt;br /&gt;
&lt;br /&gt;
Expert Dispel also removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[Quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Sanya|Cleric}}&lt;br /&gt;
* {{Hn|Serena|Wizard}}&lt;br /&gt;
* {{Hn|Andra|Witch}}&lt;br /&gt;
* {{Hn|Gelare|Elementalist}}&lt;br /&gt;
* {{Hn|Casmetra|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=Serpent and Dragon Flies}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Sphere of Permanence}} &lt;br /&gt;
&lt;br /&gt;
{{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ([[Harpy and Harpy Hag|Harpy Hags]], [[Serpent Fly and Dragon Fly|Dragon Flies]], [[Air Elemental and Storm Elemental|Storm Elementals]]), think carefully whether to cast Dispel or not.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=72600</id>
		<title>Dispel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=72600"/>
		<updated>2023-12-17T17:22:43Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: Undo revision 72589 by 92.40.197.190 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Removes all spell effects from the selected friendly unit.&lt;br /&gt;
 | a_effect    = Removes all spell effects from the selected friendly &#039;&#039;&#039;or enemy&#039;&#039;&#039; unit.&lt;br /&gt;
 | e_effect    = Removes all spell effects from &#039;&#039;&#039;all&#039;&#039;&#039; units on the battlefield.&lt;br /&gt;
}} Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the [[Disrupting Ray]] spell. However, it can remove all other spells including [[Anti-Magic]]. Additionally, Dispel removes effects of [[Zombie]]&#039;s [[Disease]], [[Scorpicore]]&#039;s [[Paralyze]], [[Ghost Dragon]]&#039;s [[Aging]], [[Basilisk]]&#039;s and [[Medusa]]&#039;s [[Petrify|Petrification]].&lt;br /&gt;
&lt;br /&gt;
Expert Dispel also removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[Quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Sanya|Cleric}}&lt;br /&gt;
* {{Hn|Serena|Wizard}}&lt;br /&gt;
* {{Hn|Andra|Witch}}&lt;br /&gt;
* {{Hn|Gelare|Elementalist}}&lt;br /&gt;
* {{Hn|Casmetra|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=Serpent and Dragon Flies}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Sphere of Permanence}} &lt;br /&gt;
&lt;br /&gt;
{{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ([[Harpy and Harpy Hag|Harpy Hags]], [[Serpent Fly and Dragon Fly|Dragon Flies]], [[Air Elemental and Storm Elemental|Storm Elementals]]), think carefully whether to cast Dispel or not.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=72599</id>
		<title>Dispel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=72599"/>
		<updated>2023-12-17T17:22:27Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: Undo revision 72590 by 92.40.197.190 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Removes all spell effects from the selected friendly unit.&lt;br /&gt;
 | a_effect    = Removes all spell effects from the selected friendly &#039;&#039;&#039;or enemy&#039;&#039;&#039; unit.&lt;br /&gt;
 | e_effect    = Removes all spell effects from &#039;&#039;&#039;all&#039;&#039;&#039; units on the battlefield.&lt;br /&gt;
}} Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the [[Disrupting Ray]] spell or the&lt;br /&gt;
#REDIRECT [[anti-magic]] spell (however &lt;br /&gt;
#REDIRECT [[anti-magic ]] can be removed with advanced/ expert dispel).&lt;br /&gt;
. Additionally, Dispel removes effects of [[Zombie]]&#039;s [[Disease]], [[Scorpicore]]&#039;s [[Paralyze]], [[Ghost Dragon]]&#039;s [[Aging]], [[Basilisk]]&#039;s and [[Medusa]]&#039;s [[Petrify|Petrification]].&lt;br /&gt;
&lt;br /&gt;
Expert Dispel also removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[Quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Sanya|Cleric}}&lt;br /&gt;
* {{Hn|Serena|Wizard}}&lt;br /&gt;
* {{Hn|Andra|Witch}}&lt;br /&gt;
* {{Hn|Gelare|Elementalist}}&lt;br /&gt;
* {{Hn|Casmetra|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=Serpent and Dragon Flies}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Sphere of Permanence}} &lt;br /&gt;
&lt;br /&gt;
{{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ([[Harpy and Harpy Hag|Harpy Hags]], [[Serpent Fly and Dragon Fly|Dragon Flies]], [[Air Elemental and Storm Elemental|Storm Elementals]]), think carefully whether to cast Dispel or not.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=72598</id>
		<title>Dispel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=72598"/>
		<updated>2023-12-17T17:22:06Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: Undo revision 72591 by 92.40.197.190 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Removes all spell effects from the selected friendly unit.&lt;br /&gt;
 | a_effect    = Removes all spell effects from the selected friendly &#039;&#039;&#039;or enemy&#039;&#039;&#039; unit.&lt;br /&gt;
 | e_effect    = Removes all spell effects from &#039;&#039;&#039;all&#039;&#039;&#039; units on the battlefield.&lt;br /&gt;
}} Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the [[Disrupting Ray]] spell or the&lt;br /&gt;
anti-magic]] spell (however &lt;br /&gt;
anti-magic ]] can be removed with advanced/ expert dispel).&lt;br /&gt;
. Additionally, Dispel removes effects of [[Zombie]]&#039;s [[Disease]], [[Scorpicore]]&#039;s [[Paralyze]], [[Ghost Dragon]]&#039;s [[Aging]], [[Basilisk]]&#039;s and [[Medusa]]&#039;s [[Petrify|Petrification]].&lt;br /&gt;
&lt;br /&gt;
Expert Dispel also removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[Quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Sanya|Cleric}}&lt;br /&gt;
* {{Hn|Serena|Wizard}}&lt;br /&gt;
* {{Hn|Andra|Witch}}&lt;br /&gt;
* {{Hn|Gelare|Elementalist}}&lt;br /&gt;
* {{Hn|Casmetra|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=Serpent and Dragon Flies}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Sphere of Permanence}} &lt;br /&gt;
&lt;br /&gt;
{{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ([[Harpy and Harpy Hag|Harpy Hags]], [[Serpent Fly and Dragon Fly|Dragon Flies]], [[Air Elemental and Storm Elemental|Storm Elementals]]), think carefully whether to cast Dispel or not.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=72597</id>
		<title>Dispel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=72597"/>
		<updated>2023-12-17T17:21:41Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: Undo revision 72592 by 92.40.197.190 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Removes all spell effects from the selected friendly unit.&lt;br /&gt;
 | a_effect    = Removes all spell effects from the selected friendly &#039;&#039;&#039;or enemy&#039;&#039;&#039; unit.&lt;br /&gt;
 | e_effect    = Removes all spell effects from &#039;&#039;&#039;all&#039;&#039;&#039; units on the battlefield.&lt;br /&gt;
}} Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the [[Disrupting Ray]] spell or the anti-magic spell (however &lt;br /&gt;
anti-magic can be removed with advanced/ expert dispel).&lt;br /&gt;
. Additionally, Dispel removes effects of [[Zombie]]&#039;s [[Disease]], [[Scorpicore]]&#039;s [[Paralyze]], [[Ghost Dragon]]&#039;s [[Aging]], [[Basilisk]]&#039;s and [[Medusa]]&#039;s [[Petrify|Petrification]].&lt;br /&gt;
&lt;br /&gt;
Expert Dispel also removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[Quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Sanya|Cleric}}&lt;br /&gt;
* {{Hn|Serena|Wizard}}&lt;br /&gt;
* {{Hn|Andra|Witch}}&lt;br /&gt;
* {{Hn|Gelare|Elementalist}}&lt;br /&gt;
* {{Hn|Casmetra|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=Serpent and Dragon Flies}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Sphere of Permanence}} &lt;br /&gt;
&lt;br /&gt;
{{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ([[Harpy and Harpy Hag|Harpy Hags]], [[Serpent Fly and Dragon Fly|Dragon Flies]], [[Air Elemental and Storm Elemental|Storm Elementals]]), think carefully whether to cast Dispel or not.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=72596</id>
		<title>Dispel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=72596"/>
		<updated>2023-12-17T17:20:29Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: Undo revision 72593 by 92.40.197.190 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Removes all spell effects from the selected friendly unit.&lt;br /&gt;
 | a_effect    = Removes all spell effects from the selected friendly &#039;&#039;&#039;or enemy&#039;&#039;&#039; unit.&lt;br /&gt;
 | e_effect    = Removes all spell effects from &#039;&#039;&#039;all&#039;&#039;&#039; units on the battlefield.&lt;br /&gt;
}} Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the [[Disrupting Ray]] spell or the anti-magic spell (however &lt;br /&gt;
anti-magic can be removed with advanced/ expert dispel).&lt;br /&gt;
&lt;br /&gt;
Additionally, Dispel removes effects of [[Zombie]]&#039;s [[Disease]], [[Scorpicore]]&#039;s [[Paralyze]], [[Ghost Dragon]]&#039;s [[Aging]], [[Basilisk]]&#039;s and [[Medusa]]&#039;s [[Petrify|Petrification]].&lt;br /&gt;
&lt;br /&gt;
Expert Dispel also removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[Quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Sanya|Cleric}}&lt;br /&gt;
* {{Hn|Serena|Wizard}}&lt;br /&gt;
* {{Hn|Andra|Witch}}&lt;br /&gt;
* {{Hn|Gelare|Elementalist}}&lt;br /&gt;
* {{Hn|Casmetra|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=Serpent and Dragon Flies}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Sphere of Permanence}} &lt;br /&gt;
&lt;br /&gt;
{{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ([[Harpy and Harpy Hag|Harpy Hags]], [[Serpent Fly and Dragon Fly|Dragon Flies]], [[Air Elemental and Storm Elemental|Storm Elementals]]), think carefully whether to cast Dispel or not.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=72595</id>
		<title>Dispel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dispel&amp;diff=72595"/>
		<updated>2023-12-17T17:19:47Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: Undo revision 72594 by 92.40.197.190 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|54|63|53|53|54|52|53|53|53|53&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Removes all spell effects from the selected friendly unit.&lt;br /&gt;
 | a_effect    = Removes all spell effects from the selected friendly &#039;&#039;&#039;or enemy&#039;&#039;&#039; unit.&lt;br /&gt;
 | e_effect    = Removes all spell effects from &#039;&#039;&#039;all&#039;&#039;&#039; units on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Although the description states that Dispel removes all spells from creatures, it is not true as it does not remove effects of the [[Disrupting Ray]] spell or the anti-magic spell (however &lt;br /&gt;
anti-magic can be removed with advanced/ expert dispel).&lt;br /&gt;
&lt;br /&gt;
Additionally, Dispel removes effects of [[Zombie]]&#039;s [[Disease]], [[Scorpicore]]&#039;s [[Paralyze]], [[Ghost Dragon]]&#039;s [[Aging]], [[Basilisk]]&#039;s and [[Medusa]]&#039;s [[Petrify|Petrification]].&lt;br /&gt;
&lt;br /&gt;
Expert Dispel also removes [[Fire Wall]]s, [[Force Field]]s, [[Land Mine]]s and [[Quicksand]]s from the battlefield (with the exception of [[Quicksand]]s at [[Dunes]]{{-}}{{withhota}} magical terrain).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Sanya|Cleric}}&lt;br /&gt;
* {{Hn|Serena|Wizard}}&lt;br /&gt;
* {{Hn|Andra|Witch}}&lt;br /&gt;
* {{Hn|Gelare|Elementalist}}&lt;br /&gt;
* {{Hn|Casmetra|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=Serpent and Dragon Flies}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Dispel:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Sphere of Permanence}} &lt;br /&gt;
&lt;br /&gt;
{{fanopinion|Having Expert Water Magic, use Dispel carefully as it may remove positive spells from your troops or negative spells from the enemies. For example, if you have cast [[Blind]] on the only remaining enemy stack so as to [[Resurrection|resurrect]] or [[Animate Dead|animate]] your killed units, and some of your troops have negative spells on it, try not to use mass Dispel, otherwise the enemy may deliberately kill that remaining stack, disallowing you to raise your slain warriors (instead, mass [[Cure]] will be useful). If your enemy has cast positive spells, but, for example, you have [[Bless]] on a unit with big damage range ([[Harpy and Harpy Hag|Harpy Hags]], [[Serpent Fly and Dragon Fly|Dragon Flies]], [[Air Elemental and Storm Elemental|Storm Elementals]]), think carefully whether to cast Dispel or not.}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Unicorn_and_War_Unicorn&amp;diff=72211</id>
		<title>Unicorn and War Unicorn</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Unicorn_and_War_Unicorn&amp;diff=72211"/>
		<updated>2023-12-16T19:19:41Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rampart creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 1806&lt;br /&gt;
 | Name      = Unicorn&lt;br /&gt;
 | Attack    = 15&lt;br /&gt;
 | Defense   = 14&lt;br /&gt;
 | Speed     = 7&lt;br /&gt;
 | Growth    = 2&lt;br /&gt;
 | Damage    = 18–22&lt;br /&gt;
 | Health    = 90&lt;br /&gt;
 | Size      = 2&lt;br /&gt;
 | Cost      = 850&lt;br /&gt;
 | Special   = • [[Blind|Blinding]] 20%&amp;lt;br&amp;gt;• Aura of [[magic resistance]] 20%&lt;br /&gt;
 | U_AI_Value= 2030&lt;br /&gt;
 | U_name    = War Unicorn&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
 | U_health  = &#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 950&lt;br /&gt;
 | No_shots  =&lt;br /&gt;
 | No_ushots =  &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Unicorn Glade2|Unicorn|War Unicorn|Unicorn Glade|-={{---}}|link=Unicorn Glade|title=Unicorn Glade}}&lt;br /&gt;
&#039;&#039;&#039;Unicorns and War Unicorns&#039;&#039;&#039; are the level 6 creatures of [[Rampart]]. They are recruited from the [[Unicorn Glade]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of [[blind|blinding]] an opponent. Both unicorn units project a [[magic resistance|magic resistant]] aura which gives adjacent units a 20% chance to ignore the effects of hostile spells.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 106|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Note that the  War/Unicorn’s aura of resistance applies for them as well.&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Clancy|Ranger}} has unicorns as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level and gives them a [[speed]] bonus of 1.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Unicorns and War Unicorns have adequate skills in comparison to other 6th level creatures. Basic Unicorns are moderately fast, while War Unicorns have speed 9, which is very high for a melee unit unable to fly. While they have mediocre damage capability, they are among the sturdiest and cheapest given their good overall features. Especially the [[blind|blinding]] ability makes them fierce opponents, and the [[Magic resistance|aura of magic resistance]] is helpful from time to time. For example, when a mass damage spell (e.g. [[Fireball]] or [[Meteor Shower]]) is cast on multiple Unicorn stacks which are adjacent to each other, there&#039;s an opportunity that at least one of them will resist the spell. A good tactic is to split them in smaller stacks and attack an enemy unit until the [[blind]] effect is applied. Also, you may use only War Unicorns in your secondary hero&#039;s army (it may be [[Clancy]], who will give them brilliant speed 10, or [[Gem]], who will heal them fast with [[First Aid Tent]]) so as to rush through the map.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Unicorn_and_War_Unicorn&amp;diff=72210</id>
		<title>Unicorn and War Unicorn</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Unicorn_and_War_Unicorn&amp;diff=72210"/>
		<updated>2023-12-16T19:16:56Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Rampart creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 1806&lt;br /&gt;
 | Name      = Unicorn&lt;br /&gt;
 | Attack    = 15&lt;br /&gt;
 | Defense   = 14&lt;br /&gt;
 | Speed     = 7&lt;br /&gt;
 | Growth    = 2&lt;br /&gt;
 | Damage    = 18–22&lt;br /&gt;
 | Health    = 90&lt;br /&gt;
 | Size      = 2&lt;br /&gt;
 | Cost      = 850&lt;br /&gt;
 | Special   = • [[Blind|Blinding]] 20%&amp;lt;br&amp;gt;• Aura of [[magic resistance]] 20%&lt;br /&gt;
 | U_AI_Value= 2030&lt;br /&gt;
 | U_name    = War Unicorn&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;9&#039;&#039;&#039;&lt;br /&gt;
 | U_health  = &#039;&#039;&#039;110&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 950&lt;br /&gt;
 | No_shots  =&lt;br /&gt;
 | No_ushots =  &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Unicorn Glade2|Unicorn|War Unicorn|Unicorn Glade|-={{---}}|link=Unicorn Glade|title=Unicorn Glade}}&lt;br /&gt;
&#039;&#039;&#039;Unicorns and War Unicorns&#039;&#039;&#039; are the level 6 creatures of [[Rampart]]. They are recruited from the [[Unicorn Glade]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Unicorns and war unicorns have excellent mobility and deliver severe damage with their lancing horn attack. This attack has a 20% chance of [[blind|blinding]] an opponent. Both unicorn units project a [[magic resistance|magic resistant]] aura which gives adjacent units (and themselves)a 20% chance to ignore the effects of hostile spells.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 106|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Clancy|Ranger}} has unicorns as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Unicorns or War Unicorns for each level attained after 6th level and gives them a [[speed]] bonus of 1.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Unicorns and War Unicorns have adequate skills in comparison to other 6th level creatures. Basic Unicorns are moderately fast, while War Unicorns have speed 9, which is very high for a melee unit unable to fly. While they have mediocre damage capability, they are among the sturdiest and cheapest given their good overall features. Especially the [[blind|blinding]] ability makes them fierce opponents, and the [[Magic resistance|aura of magic resistance]] is helpful from time to time. For example, when a mass damage spell (e.g. [[Fireball]] or [[Meteor Shower]]) is cast on multiple Unicorn stacks which are adjacent to each other, there&#039;s an opportunity that at least one of them will resist the spell. A good tactic is to split them in smaller stacks and attack an enemy unit until the [[blind]] effect is applied. Also, you may use only War Unicorns in your secondary hero&#039;s army (it may be [[Clancy]], who will give them brilliant speed 10, or [[Gem]], who will heal them fast with [[First Aid Tent]]) so as to rush through the map.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Nymph_and_Oceanid&amp;diff=72209</id>
		<title>Nymph and Oceanid</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Nymph_and_Oceanid&amp;diff=72209"/>
		<updated>2023-12-16T19:14:50Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}&lt;br /&gt;
&lt;br /&gt;
{{Cove creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 57&lt;br /&gt;
 | Name      = Nymph&lt;br /&gt;
 | Attack    = 5&lt;br /&gt;
 | Defense   = 2&lt;br /&gt;
 | Speed     = 6&lt;br /&gt;
 | Growth    = 16&lt;br /&gt;
 | Damage    = 1–2&lt;br /&gt;
 | Health    = 4&lt;br /&gt;
 | Cost      = 35&lt;br /&gt;
 | No_shots  =&lt;br /&gt;
 | Movement  = {{-}}[[Flying|Teleporting]]{{-}}&lt;br /&gt;
 | Special   = • Immune to [[Ice Bolt]] and [[Frost Ring]]&lt;br /&gt;
 | U_AI_Value= 75&lt;br /&gt;
 | U_name    = Oceanid&lt;br /&gt;
 | U_attack  = &#039;&#039;&#039;6&#039;&#039;&#039;&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;8&#039;&#039;&#039;&lt;br /&gt;
 | U_damage  = 1–&#039;&#039;&#039;3&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 45&lt;br /&gt;
 | No_ushots =&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Cram|Nymph Waterfall|Nymph|Oceanid|no_dwelling=|-={{---}}|pad=6px 12px 3px 1px}}&lt;br /&gt;
&#039;&#039;&#039;Nymphs&#039;&#039;&#039; and &#039;&#039;&#039;Oceanids&#039;&#039;&#039; are the level 1 creatures of [[Cove]]. They can be recruited from the Nymph Waterfall.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Nymphs and Oceanids are among the many inhabitants of Plane of Water. There they serve the Lord of Water, Aqualander, as spies and messengers. However, some of these water spirits tired of endless Planar Wars between Elemental Lords and go to the material world to explore it... And find new owners in the face of Regnan magicians who obey these water creatures and use them as servants.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[https://www.facebook.com/h3hotaofficial/posts/pfbid0WvxZdj46uJ1i6hZmW2XMUWW2vUQT4VswYCVsngS4mRWsfQkgarfLSAgT5QNvT3bxl?__cft__%5B0%5D=AZUNRoeR0IhC66UoBOwen0ibeeAUA-BEkDGQjspTR0xgzmzQwqMUvAezm65J9UGwG_OhRxZ0gZ1SF0xgS1gUSTGKGREA36x9lWk4KZ-NkbzPGHVLK401nk_RQRjFHPHS2BgdX_eAkThMf2xE5JYNgOSEIBSdcXyOVvaIj8eC2yh61yXuANfgI5lNpJwCxfPIwmR64ryvWa_6sRPVZO7yKGhQ&amp;amp;__tn__=%2CO%2CP-R HotA Facebook post.]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:left;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
&lt;br /&gt;
*{{H|Cassiopeia|Captain}} has nymphs as a [[Specialty#Creature_specialties|specialty]], which increases the speed of any Nymphs or Oceanids by 1 and their Attack and Defense skills by 5% for every level (rounded up).&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Oceanids are tied with [[Centaur Captain]]s for second-fastest tier 1 creature. They can be used as blockers and for kiting in the early game. Low health and a lack of relevant specials prevent them from being useful for much else, however.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 1 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures (HotA)]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pit_Fiend_and_Pit_Lord&amp;diff=72208</id>
		<title>Pit Fiend and Pit Lord</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pit_Fiend_and_Pit_Lord&amp;diff=72208"/>
		<updated>2023-12-16T19:12:56Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: /* Special Ability: Demon Summoning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 765&lt;br /&gt;
 | Name      = Pit Fiend&lt;br /&gt;
 | Attack    = 13&lt;br /&gt;
 | Defense   = 13&lt;br /&gt;
 | Speed     = 6&lt;br /&gt;
 | Growth    = 3&lt;br /&gt;
 | Damage    = 13–17&lt;br /&gt;
 | Health    = 45&lt;br /&gt;
 | Cost      = 500&lt;br /&gt;
 | No_spec   = &lt;br /&gt;
 | U_AI_Value= 1224&lt;br /&gt;
 | U_name    = Pit Lord&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 700&lt;br /&gt;
 | U_special = • &#039;&#039;&#039;[[Summon demons]]&#039;&#039;&#039;&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | No_ushots = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Hell Hole|Pit Fiend|Pit Lord|no_dwelling=|-={{---}}|pad=12px 10px 3px 5px}}&lt;br /&gt;
&#039;&#039;&#039;Pit Fiends and Pit Lords&#039;&#039;&#039; are the level 5 creatures of [[Inferno]]. They are recruited from the [[Hell Hole]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Pit fiends and pit lords attack with tormenting whip blows. Once per combat, pit lords are able to [[Summon demons|resurrect]] dead allied troops as [[demons]] in place of another action. The number raised cannot be higher than the number of pit lords performing the resurrection&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 98|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Demon Summoning ==&lt;br /&gt;
While Pit Fiends do not have any special abilities, Pit Lords are able to summon [[Demon]]s by resurrecting allied dead creature stacks. Each Pit Lord can summon up to 50 [[health]] points worth of Demons. Because Demons have 35 hit points, this basically means that 7 Pit Lords can summon exactly 10 Demons. However, the total health of demons summoned this way cannot exceed the total health of the dead stack nor can the number of demons exceed the number of creatures in the dead stack. In other words, the dead stack must have had at least 35 hit points in order for summoning to work. A stack of one [[Pikeman]] cannot be resurrected while a stack of four will summon one demon. The full table can be seen [[Summon demons#Demoning table|here]].&lt;br /&gt;
&lt;br /&gt;
It should be noted that [[non-living]] cannot be converted to Demons. Additionally, health increasing artifacts ([[Ring of Life]], [[Ring of Vitality]], [[Vial of Lifeblood]] and [[Elixir of Life]]) are counted in the calculations dead creature stack&#039;s total health.  Opposite, if a stack dies under effect of [[poison]] or [[aging]] its total HP value is reduced.&lt;br /&gt;
&lt;br /&gt;
=== Demon herding ===&lt;br /&gt;
Demon herding (also called demon farming) is a tactic that can be used for Inferno. The basic idea is, that the player deliberately sacrifices [[Imp]]s and [[Gog]]s in combat in order to summon them back as demons. This is based on the fact that imps and gogs have lower attack to defense ratings than demons, and therefore their hit points are more valuable. You can also herd demons from cheap low-level troops from other [[town]]s. Additionally, [[Clone|cloning]] hero&#039;s pit lords will grant an extra number of demon summonings. By using the Clone spell or having multiple Pit Lord stacks, it is possible to resurrect the same Demon stack several times during a single battle. It should be considered that the summoning takes up the pit lord’s go.&lt;br /&gt;
&lt;br /&gt;
Note that [[Cursed Ground]] prevents Pit Lords from raising Demons.&lt;br /&gt;
&lt;br /&gt;
==== Calculation ====&lt;br /&gt;
The count of resurrected is determined by:&lt;br /&gt;
&lt;br /&gt;
{{Math|min(floor(min([dead_count]*[dead_single_health], [pit_lord_count]*50)/35), [dead_count])}}&lt;br /&gt;
&lt;br /&gt;
In order to use the full potential of resurrection, [dead_single_health] shouldn&#039;t exceed the health of demon (35). If the stack consisted from imps, optimal count of units is 12.5 times count of pit lords; if the stack contained gogs, optimal count of creatures is ~3.8 times count of pit lords (provided no health increasing artifact is in place). It should be considered that the summoning takes up the pit lord’s go.&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Nymus|Demoniac}} has pit fiends as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any pit fiends or lords for each level attained after 5th level and gives them a [[speed]] bonus of 1.&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
Pit Fiends and Pit Lords are decent level 5 creatures, boasting good stats, but pretty low health. However, the Lords&#039; main role is to summon [[demons]] from allied dead stacks when fighting wandering monsters, in a tactic called &amp;quot;Demon farming/herding&amp;quot;. In big battles, they are used as offensive support units.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 5 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pit_Fiend_and_Pit_Lord&amp;diff=72207</id>
		<title>Pit Fiend and Pit Lord</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pit_Fiend_and_Pit_Lord&amp;diff=72207"/>
		<updated>2023-12-16T19:10:08Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: /* Special Ability: Demon Summoning */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Inferno creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 765&lt;br /&gt;
 | Name      = Pit Fiend&lt;br /&gt;
 | Attack    = 13&lt;br /&gt;
 | Defense   = 13&lt;br /&gt;
 | Speed     = 6&lt;br /&gt;
 | Growth    = 3&lt;br /&gt;
 | Damage    = 13–17&lt;br /&gt;
 | Health    = 45&lt;br /&gt;
 | Cost      = 500&lt;br /&gt;
 | No_spec   = &lt;br /&gt;
 | U_AI_Value= 1224&lt;br /&gt;
 | U_name    = Pit Lord&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;7&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 700&lt;br /&gt;
 | U_special = • &#039;&#039;&#039;[[Summon demons]]&#039;&#039;&#039;&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | No_ushots = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Hell Hole|Pit Fiend|Pit Lord|no_dwelling=|-={{---}}|pad=12px 10px 3px 5px}}&lt;br /&gt;
&#039;&#039;&#039;Pit Fiends and Pit Lords&#039;&#039;&#039; are the level 5 creatures of [[Inferno]]. They are recruited from the [[Hell Hole]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Pit fiends and pit lords attack with tormenting whip blows. Once per combat, pit lords are able to [[Summon demons|resurrect]] dead allied troops as [[demons]] in place of another action. The number raised cannot be higher than the number of pit lords performing the resurrection&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 98|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Demon Summoning ==&lt;br /&gt;
While Pit Fiends do not have any special abilities, Pit Lords are able to summon [[Demon]]s by resurrecting allied dead creature stacks. Each Pit Lord can summon up to 50 [[health]] points worth of Demons. Because Demons have 35 hit points, this basically means that 7 Pit Lords can summon exactly 10 Demons. However, the total health of demons summoned this way cannot exceed the total health of the dead stack nor can the number of demons exceed the number of creatures in the dead stack. In other words, the dead stack must have had at least 35 hit points in order for summoning to work. A stack of one [[Pikeman]] cannot be resurrected while a stack of four will summon one demon. The full table can be seen [[Summon demons#Demoning table|here]].&lt;br /&gt;
&lt;br /&gt;
It should be noted that [[non-living]] cannot be converted to Demons. Additionally, health increasing artifacts ([[Ring of Life]], [[Ring of Vitality]], [[Vial of Lifeblood]] and [[Elixir of Life]]) are counted in the calculations dead creature stack&#039;s total health.  Opposite, if a stack dies under effect of [[poison]] or [[aging]] its total HP value is reduced.&lt;br /&gt;
&lt;br /&gt;
=== Demon herding ===&lt;br /&gt;
Demon herding (also called demon farming) is a tactic that can be used for Inferno. The basic idea is, that the player deliberately sacrifices [[Imp]]s and [[Gog]]s in combat in order to summon them back as demons. This is based on the fact that imps and gogs have lower attack to defense ratings than demons, and therefore their hit points are more valuable. You can also herd demons from cheap low-level troops from other [[town]]s. Additionally, [[Clone|cloning]] hero&#039;s pit lords will grant an extra number of demon summonings. By using the Clone spell or having multiple Pit Lord stacks, it is possible to resurrect the same Demon stack several times during a single battle.&lt;br /&gt;
&lt;br /&gt;
Note that [[Cursed Ground]] prevents Pit Lords from raising Demons.&lt;br /&gt;
&lt;br /&gt;
==== Calculation ====&lt;br /&gt;
The count of resurrected is determined by:&lt;br /&gt;
&lt;br /&gt;
{{Math|min(floor(min([dead_count]*[dead_single_health], [pit_lord_count]*50)/35), [dead_count])}}&lt;br /&gt;
&lt;br /&gt;
In order to use the full potential of resurrection, [dead_single_health] shouldn&#039;t exceed the health of demon (35). If the stack consisted from imps, optimal count of units is 12.5 times count of pit lords; if the stack contained gogs, optimal count of creatures is ~3.8 times count of pit lords (provided no health increasing artifact is in place). It should be considered that the summoning takes up the pit lord’s go.&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Nymus|Demoniac}} has pit fiends as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any pit fiends or lords for each level attained after 5th level and gives them a [[speed]] bonus of 1.&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
Pit Fiends and Pit Lords are decent level 5 creatures, boasting good stats, but pretty low health. However, the Lords&#039; main role is to summon [[demons]] from allied dead stacks when fighting wandering monsters, in a tactic called &amp;quot;Demon farming/herding&amp;quot;. In big battles, they are used as offensive support units.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 5 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Genie_and_Master_Genie&amp;diff=72206</id>
		<title>Talk:Genie and Master Genie</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Genie_and_Master_Genie&amp;diff=72206"/>
		<updated>2023-12-16T19:08:07Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: /* Spell casting abilities  */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;spell table/see also&#039; alignment needs a solution&lt;br /&gt;
&lt;br /&gt;
: float=none seems to have done the trick. ―[[user:imahero|imahero]] 04:52, 20 May 2018 (CEST)&lt;br /&gt;
&lt;br /&gt;
== Decoys, AIs, and You: How To Prevent Wannabe Skynet From Winning ==&lt;br /&gt;
Been away for some time and found the decoy trick section edited in a way that pointed to 1) the editor not being native English speaker or 2) the editor not really understanding how it works. I meant that sometimes combat AI gets positively OBSESSED with something, usually one unit, most often ranged troop, spellcaster like Master Genies, or a war machine. Then AI proceeds to literally throw EVERYTHING it has at the target of its obsession despite having other (better) targets. Play [[Dragon Slayer]] campaign, see the stacks of dragons ALWAYS ganging up on one specific unit, and you will understand, it&#039;s easier to show than explain. In the same campaign you can literally kite/shoot legions of Nagas and Naga Queens to death because they keep chasing Master Genies. In endgame battles AI often sends its 7th level hard hitters like Archangels or Gold/Black Dragons at... Ammo Cart. Or First Aid Tent. I&#039;ve seen memes about this already. It&#039;s just the quirk of Heroes 3 combat AI, it exists, it can be used, so it WILL be used, and it should be known - [[User:Fafner|Fafner]] ([[User talk:Fafner|talk]]) 12:30, 14 April 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Spell casting abilities  ==&lt;br /&gt;
&lt;br /&gt;
Do the spells that they cast have different probabilities as when I play with them (which is very rarely to be fair :) ) they seem to cast the same spells. Anybody feel the same?&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Walking_Dead_and_Zombie&amp;diff=72205</id>
		<title>Walking Dead and Zombie</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Walking_Dead_and_Zombie&amp;diff=72205"/>
		<updated>2023-12-16T19:04:05Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: /* Special Ability: Disease */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Necropolis creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 98&lt;br /&gt;
 | Name      = Walking Dead&lt;br /&gt;
 | Attack    = 5&lt;br /&gt;
 | Defense   = 5&lt;br /&gt;
 | Speed     = 3&lt;br /&gt;
 | Growth    = 8&lt;br /&gt;
 | Damage    = 2–3&lt;br /&gt;
 | Health    = 15&lt;br /&gt;
 | Cost      = 100&lt;br /&gt;
 | Special   = • [[Undead]]&lt;br /&gt;
 | U_AI_Value= 128&lt;br /&gt;
 | U_name    = Zombie&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
 | U_health  = &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 125&lt;br /&gt;
 | U_special = • [[Undead]]&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039;&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | No_ushots = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Graveyard|Walking Dead|Zombie|no_dwelling=|-={{---}}|pad=14px 10px 3px 7px}}&lt;br /&gt;
&#039;&#039;&#039;Walking Dead and Zombies&#039;&#039;&#039; are the level 2 creatures of [[Necropolis]]. They are recruited from the [[Graveyard]], and can also be raised with Basic [[Necromancy]] if the hero has equipped the [[Cloak of the Undead King]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 101|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Disease ==&lt;br /&gt;
Zombie attack has a 20% chance of causing the [[living]] target to become ill, thus having their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. The effect occurs before the target stack has a chance to [[Retaliation|retaliate]]. Disease can only be removed with [[Cure]] spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by [[Power of the Dragon Father]] and [[Cape of Silence]]{{-wh}} artifacts, or [[Cursed Ground]] magical terrain. [[Orb of Inhibition]] and [[Anti-Magic Garrison]]s are not hindering this ability, though.&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Straker|Death Knight}} has walking dead as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd  level and gives them a [[speed]] bonus of 1.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the [[peasant]]. They&#039;re so bad, the AI computers usually won&#039;t buy them up or upgrade their graveyard (and you possibly shouldn&#039;t either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that&#039;s about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you&#039;ll want to be able to buy up those [[Dread Knights]] and [[Ghost Dragons]] when they become available.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Cloak of the Undead King]]}}&lt;br /&gt;
* [[Comparison of Level 2 Creatures]]&lt;br /&gt;
* [[Churchyard]] {{withhota}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Walking_Dead_and_Zombie&amp;diff=72204</id>
		<title>Walking Dead and Zombie</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Walking_Dead_and_Zombie&amp;diff=72204"/>
		<updated>2023-12-16T19:02:05Z</updated>

		<summary type="html">&lt;p&gt;JedditeTheJedi: /* Special Ability: Disease */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Necropolis creatures}}{{Creature&lt;br /&gt;
 | AI_Value  = 98&lt;br /&gt;
 | Name      = Walking Dead&lt;br /&gt;
 | Attack    = 5&lt;br /&gt;
 | Defense   = 5&lt;br /&gt;
 | Speed     = 3&lt;br /&gt;
 | Growth    = 8&lt;br /&gt;
 | Damage    = 2–3&lt;br /&gt;
 | Health    = 15&lt;br /&gt;
 | Cost      = 100&lt;br /&gt;
 | Special   = • [[Undead]]&lt;br /&gt;
 | U_AI_Value= 128&lt;br /&gt;
 | U_name    = Zombie&lt;br /&gt;
 | U_speed   = &#039;&#039;&#039;4&#039;&#039;&#039;&lt;br /&gt;
 | U_health  = &#039;&#039;&#039;20&#039;&#039;&#039;&lt;br /&gt;
 | U_cost    = 125&lt;br /&gt;
 | U_special = • [[Undead]]&amp;lt;br&amp;gt;• &#039;&#039;&#039;[[Disease]]&#039;&#039;&#039;&lt;br /&gt;
 | No_shots  = &lt;br /&gt;
 | No_ushots = &lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
{{Cram|Graveyard|Walking Dead|Zombie|no_dwelling=|-={{---}}|pad=14px 10px 3px 7px}}&lt;br /&gt;
&#039;&#039;&#039;Walking Dead and Zombies&#039;&#039;&#039; are the level 2 creatures of [[Necropolis]]. They are recruited from the [[Graveyard]], and can also be raised with Basic [[Necromancy]] if the hero has equipped the [[Cloak of the Undead King]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Walking Dead and Zombies are magically animated corpses. Zombies have a 20% chance to cause [[disease]] in creatures they attack. Diseased creatures have their attack and defense ratings reduced by two for a period of three rounds.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 101|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Disease ==&lt;br /&gt;
Zombie attack has a 20% chance of causing the [[living]] target to become ill, thus having their [[Primary skill|attack and defense]] values reduced by two for a period of three [[round]]s. The effect occurs before the target stack has a chance to [[Retaliation|retaliate]]. Disease can only be removed with [[Cure]] spell. Since it counts as a level 2 effect, it does not affect any creatures immune to level 2 spells, and can be prevented by [[Power of the Dragon Father]] and [[Cape of Silence]]{{-wh}} artifacts, or [[Cursed Ground]] magical terrain. [[Orb of Inhibition]] and [[Anti-Magic Garrison]]s are not hindering this ability, though. Note that the disease effect is cumulative.&lt;br /&gt;
&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
*{{H|Straker|Death Knight}} has walking dead as a [[Specialty#Creature_specialties|specialty]], which increases the Attack and Defense skills of any Walking Dead or Zombies for each level attained after 2nd  level and gives them a [[speed]] bonus of 1.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Zombies are bad. Tragically bad, mostly because they have the lowest speed in the game, next to the [[peasant]]. They&#039;re so bad, the AI computers usually won&#039;t buy them up or upgrade their graveyard (and you possibly shouldn&#039;t either). In the early game, they can usually go toe-to-toe with another second-level melee creature, but that&#039;s about the best you can hope for from these extremely weak level 2 creatures. Even when defending a castle, there usually are better deals than them. Save your gold. Necropolis Town is not the cheapest, and you&#039;ll want to be able to buy up those [[Dread Knights]] and [[Ghost Dragons]] when they become available.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;|up=* [[Cloak of the Undead King]]}}&lt;br /&gt;
* [[Comparison of Level 2 Creatures]]&lt;br /&gt;
* [[Churchyard]] {{withhota}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>JedditeTheJedi</name></author>
	</entry>
</feed>