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		<id>https://heroes.thelazy.net//index.php?title=Breath_attack&amp;diff=166518</id>
		<title>Breath attack</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Breath_attack&amp;diff=166518"/>
		<updated>2025-08-14T17:01:25Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Breath attack&#039;&#039;&#039; is a [[special ability]] that allows a creature to attack creatures positioned on two hexes adjacent to one another, inflicting individual damage to the creatures on either hex. Creatures that are two hexes wide do not suffer double damage from the breath attack. Although creatures with breath attack specialty cannot directly attack allied creatures, they can—similar to {{Cnu|Lich|Power Lich|name=Liches and Power Liches}}&#039; [[Death Cloud]] and {{Cn|Magog}}s&#039; [[Fireball Attack]]—cause damage to allied creatures located on the second hex. In other words, breath attack will also damage the hero&#039;s own troops if they are standing directly behind the attacked hex.&lt;br /&gt;
&lt;br /&gt;
Damage for each attacked stack is calculated separately. {{Cn|Black Dragon}}s&#039; [[hate]] against {{Cn|Titan}}s works even if the latter were not attacked directly (if they were in the second hex of a breath attack). Thus: if a hero&#039;s Black Dragons struck allied Titans in the second hex of their breath attack, the Black Dragons will still deal 150% damage to the Titans.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures with breath attack:&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Green Dragon|Gold Dragon|name=Green and Gold Dragons}}&lt;br /&gt;
* {{Cnu|Red Dragon|Black Dragon|name=Red and Black Dragons}}&lt;br /&gt;
* {{Cnu|Firebird|Phoenix|name=Firebirds and Phoenixes}}{{-wa}}&lt;br /&gt;
* {{Cn|Rust Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cn|Azure Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Dragons without breath attack:&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Bone Dragon|Ghost Dragon|name=Bone and Ghost Dragons}}&lt;br /&gt;
* {{Cn|Crystal Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cn|Faerie Dragon}}s{{-wa}}&lt;br /&gt;
&lt;br /&gt;
== In-Depth Explanation ==&lt;br /&gt;
&lt;br /&gt;
When attacking from any of the six primary hex sides, breath attack also attacks the hex behind, in the direction of the attack.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath 6 directions.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A special case arises for breath attacks by two hex wide creatures, since they can be positioned centrally above or below the target hex and attack vertically.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath verticals.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this case, ambiguity arises as to which of the two hexes behind should be subject to damage.&lt;br /&gt;
&lt;br /&gt;
Resolution of the ambiguity &#039;&#039;&#039;depends on the approach vector of the attacking creature&#039;&#039;&#039;... specifically, &#039;&#039;&#039;the hex to the rear of the approach vector will be subject to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches from the left for a vertical attack, the hex behind and to the left will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath left approach.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches from the right for a vertical attack, the hex behind and to the right will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath right approach.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the special case of vertical attacks, another special case arises when the &#039;&#039;&#039;approach vector&#039;&#039;&#039; of the attacking creature is &#039;&#039;&#039;&#039;&#039;also&#039;&#039;&#039;&#039;&#039; vertical. In this case, resolution of the ambiguity &#039;&#039;&#039;depends on the facing direction of the attacking creatures army&#039;&#039;&#039;... specifically, &#039;&#039;&#039;the hex to the rear of the army&#039;s facing direction will be subject to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches vertically for a vertical attack and the attacking creatures army faces right, the hex behind and to the left will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath vertical approach army right.png|600px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches vertically for a vertical attack and the attacking creatures army faces left, the hex behind and to the right will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath vertical approach army left.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* {{wh}} [[Mechanics and Engineers]] cannot attack vertically, as they are 1-hex creatures.&lt;br /&gt;
&lt;br /&gt;
== Dragon Breath Exploit ==&lt;br /&gt;
&lt;br /&gt;
This exploit is a result of:&lt;br /&gt;
# AI will always attempt to minimize the retaliation received.&lt;br /&gt;
# AI will always use the Breath Attack to maximize damage, if possible.&lt;br /&gt;
# Fire breath does not work when attacking vertically on the creatures on the right side of the attacked unit. &lt;br /&gt;
&lt;br /&gt;
[[File: Dragon Breath Exploit.png]]&lt;br /&gt;
&lt;br /&gt;
If a stack of units strong enough to survive a Dragon&#039;s single attack stands at the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;, and another, weaker stack of units (that can die to a single attack by the Dragon) stands at either of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt;, the Dragon will attack from either of the sets of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hexes&amp;lt;/span&amp;gt;, but &#039;&#039;will not burn the unit on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;&#039;&#039;. AI believes this attack will trigger the Breath attack reaction, but it does not. &lt;br /&gt;
&lt;br /&gt;
Note, that either (but not both) of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; hexes can have 2-hex units, as long as &#039;&#039;&#039;the back of&#039;&#039;&#039; the first unit is on one of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;the front of&#039;&#039;&#039; the second unit is on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== [[Mechanic and Engineer]]&#039;s breath attack direction {{wh}} ==&lt;br /&gt;
&lt;br /&gt;
Mechanic&#039;s and Engineer&#039;s Breath attack, when attacking a 2-hex creature from the middle hex directly above or below them, does not follow the direction of the sword-arrow, but rather the direction of Mechanic&#039;s or Engineer&#039;s movement. The following image shows the problem in detail:&lt;br /&gt;
&lt;br /&gt;
[[File: EngineerBreathDiagram.png]]&lt;br /&gt;
&lt;br /&gt;
If the Engineer (or a Mechanic) approaches the 2-hex enemy standing on the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt; and attacks it from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt;, starting her movement from the left side (&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow path&amp;lt;/span&amp;gt;), she will burn whomever is occupying the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow hex&amp;lt;/span&amp;gt;. If she approaches said 2-hex enemy from the right instead(&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal path&amp;lt;/span&amp;gt;), she will burn whomever is standing on the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal hex&amp;lt;/span&amp;gt;. If she starts her movement from a hex on the same file as the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt;, the approach direction determined by the pathfinding algorithm will determine whether she burns the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal&amp;lt;/span&amp;gt; hex. This path may vary due to creature and obstacle placement. With no obstacles or arena edges to consider the path will tend to go right first, then approach with a leftward vector, but there are many variables to consider. If she starts on the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt; itself, she will always attack in her facing direction, even if the sword cursor was pointed the other way. &lt;br /&gt;
&lt;br /&gt;
In the setup above, the Mechanic (or Engineer) &#039;&#039;cannot&#039;&#039; burn enemies located on the &amp;lt;span style=&amp;quot;color:darkgray&amp;quot;&amp;gt;&#039;&#039;&#039;black hex&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{{User commentary|&lt;br /&gt;
HotA is most likely aware of the [[Breath attack#Dragon Breath Exploit|Dragon breath exploit]], but decided not to fix it as a result of it being rather niche and mostly used for tactical advantage. &lt;br /&gt;
&lt;br /&gt;
The AI can play rather well around breath attack, so do not expect to bait enemy dragons into retaliation onto their own stack.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Breath_attack&amp;diff=166511</id>
		<title>Breath attack</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Breath_attack&amp;diff=166511"/>
		<updated>2025-08-14T15:10:12Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Breath attack&#039;&#039;&#039; is a [[special ability]] typical for living [[dragon]]s, but also for {{Cnu|Firebird|Phoenix|name=Firebirds and Phoenixs}}{{-wa}} (and {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}}). It enables them to attack two consecutive hexes at once, making individual damage to both hexes. However, creatures that are two hexes wide do not suffer double damage from the breath attack. Although creatures with breath attack specialty cannot directly attack allied creatures, they can - similar to {{Cnu|Lich|Power Lich|name=Liches and Power Liches}}&#039; [[Death Cloud]] and {{Cn|Magog}}s&#039; [[Fireball Attack]] - cause damage to allied creatures located on the second hex. In other words, breath attack will also damage the hero&#039;s own troops if they are standing directly behind the attacked hex.&lt;br /&gt;
&lt;br /&gt;
Damage for each attacked stack is calculated separately. {{Cn|Black Dragon}}s&#039; [[hate]] against {{Cn|Titan}}s works even if the latter were not attacked directly and suffered from breath attack. If your Black Dragons by mistake attacked Titans who are part of your army, they will still deal 150% damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures with breath attack:&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Green Dragon|Gold Dragon|name=Green and Gold Dragons}}&lt;br /&gt;
* {{Cnu|Red Dragon|Black Dragon|name=Red and Black Dragons}}&lt;br /&gt;
* {{Cnu|Firebird|Phoenix|name=Firebirds and Phoenixes}}{{-wa}}&lt;br /&gt;
* {{Cn|Rust Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cn|Azure Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Dragons without breath attack:&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Bone Dragon|Ghost Dragon|name=Bone and Ghost Dragons}}&lt;br /&gt;
* {{Cn|Crystal Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cn|Faerie Dragon}}s{{-wa}}&lt;br /&gt;
&lt;br /&gt;
== In-Depth Explanation ==&lt;br /&gt;
&lt;br /&gt;
When attacking from any of the six primary hex sides, breath attack also attacks the hex behind, in the direction of the attack.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath 6 directions.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A special case arises for breath attacks by two hex wide creatures, since they can be positioned centrally above or below the target hex and attack vertically.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath verticals.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this case, ambiguity arises as to which of the two hexes behind should be subject to damage.&lt;br /&gt;
&lt;br /&gt;
Resolution of the ambiguity &#039;&#039;&#039;depends on the approach vector of the attacking creature&#039;&#039;&#039;... specifically, &#039;&#039;&#039;the hex to the rear of the approach vector will be subject to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches from the left for a vertical attack, the hex behind and to the left will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath left approach.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches from the right for a vertical attack, the hex behind and to the right will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath right approach.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the special case of vertical attacks, another special case arises when the &#039;&#039;&#039;approach vector&#039;&#039;&#039; of the attacking creature is &#039;&#039;&#039;&#039;&#039;also&#039;&#039;&#039;&#039;&#039; vertical. In this case, resolution of the ambiguity &#039;&#039;&#039;depends on the facing direction of the attacking creatures army&#039;&#039;&#039;... specifically, &#039;&#039;&#039;the hex to the rear of the armies facing direction will be subject to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches vertically for a vertical attack and the attacking creatures army faces right, the hex behind and to the left will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath vertical approach army right.png|600px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches vertically for a vertical attack and the attacking creatures army faces left, the hex behind and to the right will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath vertical approach army left.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* {{wh}} [[Mechanics and Engineers]] cannot attack vertically, as they are 1-hex creatures.&lt;br /&gt;
&lt;br /&gt;
== Dragon Breath Exploit ==&lt;br /&gt;
&lt;br /&gt;
This exploit is a result of:&lt;br /&gt;
# AI will always attempt to minimize the retaliation received.&lt;br /&gt;
# AI will always use the Breath Attack to maximize damage, if possible.&lt;br /&gt;
# Fire breath does not work when attacking vertically on the creatures on the right side of the attacked unit. &lt;br /&gt;
&lt;br /&gt;
[[File: Dragon Breath Exploit.png]]&lt;br /&gt;
&lt;br /&gt;
If a stack of units strong enough to survive a Dragon&#039;s single attack stands at the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;, and another, weaker stack of units (that can die to a single attack by the Dragon) stands at either of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt;, the Dragon will attack from either of the sets of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hexes&amp;lt;/span&amp;gt;, but &#039;&#039;will not burn the unit on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;&#039;&#039;. AI believes this attack will trigger the Breath attack reaction, but it does not. &lt;br /&gt;
&lt;br /&gt;
Note, that either (but not both) of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; hexes can have 2-hex units, as long as &#039;&#039;&#039;the back of&#039;&#039;&#039; the first unit is on one of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;the front of&#039;&#039;&#039; the second unit is on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== [[Mechanic and Engineer]]&#039;s breath attack direction {{wh}} ==&lt;br /&gt;
&lt;br /&gt;
Mechanic&#039;s and Engineer&#039;s Breath attack, when attacking a 2-hex creature from the middle hex directly above or below them, does not follow the direction of the sword-arrow, but rather the direction of Mechanic&#039;s or Engineer&#039;s movement. The following image shows the problem in detail:&lt;br /&gt;
&lt;br /&gt;
[[File: EngineerBreathDiagram.png]]&lt;br /&gt;
&lt;br /&gt;
If the Engineer (or a Mechanic) approaches the 2-hex enemy standing on the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt; and attacks it from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt;, starting her movement from the left side (&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow path&amp;lt;/span&amp;gt;), she will burn whomever is occupying the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow hex&amp;lt;/span&amp;gt;. If she approaches said 2-hex enemy from the right instead(&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal path&amp;lt;/span&amp;gt;), she will burn whomever is standing on the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal hex&amp;lt;/span&amp;gt;. If she starts her movement from a hex on the same file as the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt;, the approach direction determined by the pathfinding algorithm will determine whether she burns the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal&amp;lt;/span&amp;gt; hex. This path may vary due to creature and obstacle placement. With no obstacles or arena edges to consider the path will tend to go right first, then approach with a leftward vector, but there are many variables to consider. If she starts on the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt; itself, she will always attack in her facing direction, even if the sword cursor was pointed the other way. &lt;br /&gt;
&lt;br /&gt;
In the setup above, the Mechanic (or Engineer) &#039;&#039;cannot&#039;&#039; burn enemies located on the &amp;lt;span style=&amp;quot;color:darkgray&amp;quot;&amp;gt;&#039;&#039;&#039;black hex&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{{User commentary|&lt;br /&gt;
HotA is most likely aware of the [[Breath attack#Dragon Breath Exploit|Dragon breath exploit]], but decided not to fix it as a result of it being rather niche and mostly used for tactical advantage. &lt;br /&gt;
&lt;br /&gt;
The AI can play rather well around breath attack, so do not expect to bait enemy dragons into retaliation onto their own stack.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Kattekanon&amp;diff=166510</id>
		<title>User talk:Kattekanon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Kattekanon&amp;diff=166510"/>
		<updated>2025-08-14T14:57:27Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: /* Thanks! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Thanks! ==&lt;br /&gt;
Well done on the Breath Attack explanation. That has been needing to get done for soo long! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:18, 14 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Thanks, IKR --[[User:Kattekanon|Kattekanon]] ([[User talk:Kattekanon|talk]]) 14:56, 14 August 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Breath_attack&amp;diff=166505</id>
		<title>Breath attack</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Breath_attack&amp;diff=166505"/>
		<updated>2025-08-14T13:58:29Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Breath attack&#039;&#039;&#039; is a [[special ability]] typical for living [[dragon]]s, but also for {{Cnu|Firebird|Phoenix|name=Firebirds and Phoenixs}}{{-wa}} (and {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}}). It enables them to attack two consecutive hexes at once, making individual damage to both hexes. However, creatures that are two hexes wide do not suffer double damage from the breath attack. Although creatures with breath attack specialty cannot directly attack allied creatures, they can - similar to {{Cnu|Lich|Power Lich|name=Liches and Power Liches}}&#039; [[Death Cloud]] and {{Cn|Magog}}s&#039; [[Fireball Attack]] - cause damage to allied creatures located on the second hex. In other words, breath attack will also damage the hero&#039;s own troops if they are standing directly behind the attacked hex.&lt;br /&gt;
&lt;br /&gt;
Damage for each attacked stack is calculated separately. {{Cn|Black Dragon}}s&#039; [[hate]] against {{Cn|Titan}}s works even if the latter were not attacked directly and suffered from breath attack. If your Black Dragons by mistake attacked Titans who are part of your army, they will still deal 150% damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures with breath attack:&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Green Dragon|Gold Dragon|name=Green and Gold Dragons}}&lt;br /&gt;
* {{Cnu|Red Dragon|Black Dragon|name=Red and Black Dragons}}&lt;br /&gt;
* {{Cnu|Firebird|Phoenix|name=Firebirds and Phoenixes}}{{-wa}}&lt;br /&gt;
* {{Cn|Rust Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cn|Azure Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Dragons without breath attack:&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Bone Dragon|Ghost Dragon|name=Bone and Ghost Dragons}}&lt;br /&gt;
* {{Cn|Crystal Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cn|Faerie Dragon}}s{{-wa}}&lt;br /&gt;
&lt;br /&gt;
== In-Depth Explanation ==&lt;br /&gt;
&lt;br /&gt;
When attacking from any of the six primary hex sides breath attack also attacks the hex behind, in the direction of the attack.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath 6 directions.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A special case arises for breath attacks by two hex wide creatures, since they can be positioned centrally above or below the target hex and attack vertically.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath verticals.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this case, ambiguity arises as to which of the two hexes behind should be subject to damage.&lt;br /&gt;
&lt;br /&gt;
Resolution of the ambiguity &#039;&#039;&#039;depends on the approach vector of the attacking creature&#039;&#039;&#039;... specifically, &#039;&#039;&#039;the hex to the rear of the approach vector will be subject to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches from the left for a vertical attack, the hex behind and to the left will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath left approach.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches from the right for a vertical attack, the hex behind and to the right will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath right approach.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the special case of vertical attacks, another special case arises when the &#039;&#039;&#039;approach vector&#039;&#039;&#039; of the attacking creature is &#039;&#039;&#039;&#039;&#039;also&#039;&#039;&#039;&#039;&#039; vertical. In this case, resolution of the ambiguity &#039;&#039;&#039;depends on the facing direction of the attacking creatures army&#039;&#039;&#039;... specifically, &#039;&#039;&#039;the hex to the rear of the armies facing direction will be subject to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches vertically for a vertical attack and the attacking creatures army faces right, the hex behind and to the left will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath vertical approach army right.png|600px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches vertically for a vertical attack and the attacking creatures army faces left, the hex behind and to the right will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath vertical approach army left.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* {{wh}} [[Mechanics and Engineers]] cannot attack vertically, as they are 1-hex creatures.&lt;br /&gt;
&lt;br /&gt;
== Dragon Breath Exploit ==&lt;br /&gt;
&lt;br /&gt;
This exploit is a result of:&lt;br /&gt;
# AI will always attempt to minimize the retaliation received.&lt;br /&gt;
# AI will always use the Breath Attack to maximize damage, if possible.&lt;br /&gt;
# Fire breath does not work when attacking vertically on the creatures on the right side of the attacked unit. &lt;br /&gt;
&lt;br /&gt;
[[File: Dragon Breath Exploit.png]]&lt;br /&gt;
&lt;br /&gt;
If a stack of units strong enough to survive a Dragon&#039;s single attack stands at the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;, and another, weaker stack of units (that can die to a single attack by the Dragon) stands at either of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt;, the Dragon will attack from either of the sets of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hexes&amp;lt;/span&amp;gt;, but &#039;&#039;will not burn the unit on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;&#039;&#039;. AI believes this attack will trigger the Breath attack reaction, but it does not. &lt;br /&gt;
&lt;br /&gt;
Note, that either (but not both) of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; hexes can have 2-hex units, as long as &#039;&#039;&#039;the back of&#039;&#039;&#039; the first unit is on one of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;the front of&#039;&#039;&#039; the second unit is on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== [[Mechanic and Engineer]]&#039;s breath attack direction {{wh}} ==&lt;br /&gt;
&lt;br /&gt;
Mechanic&#039;s and Engineer&#039;s Breath attack, when attacking a 2-hex creature from the middle hex directly above or below them, does not follow the direction of the sword-arrow, but rather the direction of Mechanic&#039;s or Engineer&#039;s movement. The following image shows the problem in detail:&lt;br /&gt;
&lt;br /&gt;
[[File: EngineerBreathDiagram.png]]&lt;br /&gt;
&lt;br /&gt;
If the Engineer (or a Mechanic) approaches the 2-hex enemy standing on the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt; and attacks it from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt;, starting her movement from the left side (&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow path&amp;lt;/span&amp;gt;), she will burn whomever is occupying the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow hex&amp;lt;/span&amp;gt;. If she approaches said 2-hex enemy from the right instead(&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal path&amp;lt;/span&amp;gt;), she will burn whomever is standing on the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal hex&amp;lt;/span&amp;gt;. If she starts her movement from a hex on the same file as the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt;, the approach direction determined by the pathfinding algorithm will determine whether she burns the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal&amp;lt;/span&amp;gt; hex. This path may vary due to creature and obstacle placement. With no obstacles or arena edges to consider the path will tend to go right first, then approach with a leftward vector, but there are many variables to consider. If she starts on the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt; itself, she will always attack in her facing direction, even if the sword cursor was pointed the other way. &lt;br /&gt;
&lt;br /&gt;
In the setup above, the Mechanic (or Engineer) &#039;&#039;cannot&#039;&#039; burn enemies located on the &amp;lt;span style=&amp;quot;color:darkgray&amp;quot;&amp;gt;&#039;&#039;&#039;black hex&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{{User commentary|&lt;br /&gt;
HotA is most likely aware of the [[Breath attack#Dragon Breath Exploit|Dragon breath exploit]], but decided not to fix it as a result of it being rather niche and mostly used for tactical advantage. &lt;br /&gt;
&lt;br /&gt;
The AI can play rather well around breath attack, so do not expect to bait enemy dragons into retaliation onto their own stack.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Breath_attack&amp;diff=166498</id>
		<title>Breath attack</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Breath_attack&amp;diff=166498"/>
		<updated>2025-08-14T13:10:19Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Breath attack&#039;&#039;&#039; is a [[special ability]] typical for living [[dragon]]s, but also for {{Cnu|Firebird|Phoenix|name=Firebirds and Phoenixs}}{{-wa}} (and {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}}). It enables them to attack two consecutive hexes at once, making individual damage to both hexes. However, creatures that are two hexes wide do not suffer double damage from the breath attack. Although creatures with breath attack specialty cannot directly attack allied creatures, they can - similar to {{Cnu|Lich|Power Lich|name=Liches and Power Liches}}&#039; [[Death Cloud]] and {{Cn|Magog}}s&#039; [[Fireball Attack]] - cause damage to allied creatures located on the second hex. In other words, breath attack will also damage the hero&#039;s own troops if they are standing directly behind the attacked hex.&lt;br /&gt;
&lt;br /&gt;
Damage for each attacked stack is calculated separately. {{Cn|Black Dragon}}s&#039; [[hate]] against {{Cn|Titan}}s works even if the latter were not attacked directly and suffered from breath attack. If your Black Dragons by mistake attacked Titans who are part of your army, they will still deal 150% damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures with breath attack:&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Green Dragon|Gold Dragon|name=Green and Gold Dragons}}&lt;br /&gt;
* {{Cnu|Red Dragon|Black Dragon|name=Red and Black Dragons}}&lt;br /&gt;
* {{Cnu|Firebird|Phoenix|name=Firebirds and Phoenixes}}{{-wa}}&lt;br /&gt;
* {{Cn|Rust Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cn|Azure Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Dragons without breath attack:&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Bone Dragon|Ghost Dragon|name=Bone and Ghost Dragons}}&lt;br /&gt;
* {{Cn|Crystal Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cn|Faerie Dragon}}s{{-wa}}&lt;br /&gt;
&lt;br /&gt;
== In-Depth Explanation ==&lt;br /&gt;
&lt;br /&gt;
When attacking from any of the six primary hex sides breath attack also attacks the hex behind, in the direction of the attack.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath 6 directions.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A special case arises for breath attacks by two hex wide creatures, since they can be positioned centrally above or below the hex and attack vertically.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath verticals.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this case, ambiguity arises as to which of the two hexes behind should be subject to damage.&lt;br /&gt;
&lt;br /&gt;
Resolution of the ambiguity &#039;&#039;&#039;depends on the approach vector of the attacking creature&#039;&#039;&#039;... specifically, &#039;&#039;&#039;the hex to the rear of the approach vector will be subject to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches from the left for a vertical attack, the hex behind and to the left will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath left approach.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches from the right for a vertical attack, the hex behind and to the right will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath right approach.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the special case of vertical attacks, another special case arises when the &#039;&#039;&#039;approach vector&#039;&#039;&#039; of the attacking creature is &#039;&#039;&#039;&#039;&#039;also&#039;&#039;&#039;&#039;&#039; vertical. In this case, resolution of the ambiguity &#039;&#039;&#039;depends on the facing direction of the attacking creatures army&#039;&#039;&#039;... specifically, &#039;&#039;&#039;the hex to the rear of the armies facing direction will be subject to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches vertically for a vertical attack and the attacking creatures army faces right, the hex behind and to the left will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath vertical approach army right.png|600px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches vertically for a vertical attack and the attacking creatures army faces left, the hex behind and to the right will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath vertical approach army left.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* {{wh}} [[Mechanics and Engineers]] cannot attack vertically, as they are 1-hex creatures.&lt;br /&gt;
&lt;br /&gt;
== Dragon Breath Exploit ==&lt;br /&gt;
&lt;br /&gt;
This exploit is a result of:&lt;br /&gt;
# AI will always attempt to minimize the retaliation received.&lt;br /&gt;
# AI will always use the Breath Attack to maximize damage, if possible.&lt;br /&gt;
# Fire breath does not work when attacking vertically on the creatures on the right side of the attacked unit. &lt;br /&gt;
&lt;br /&gt;
[[File: Dragon Breath Exploit.png]]&lt;br /&gt;
&lt;br /&gt;
If a stack of units strong enough to survive a Dragon&#039;s single attack stands at the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;, and another, weaker stack of units (that can die to a single attack by the Dragon) stands at either of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt;, the Dragon will attack from either of the sets of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hexes&amp;lt;/span&amp;gt;, but &#039;&#039;will not burn the unit on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;&#039;&#039;. AI believes this attack will trigger the Breath attack reaction, but it does not. &lt;br /&gt;
&lt;br /&gt;
Note, that either (but not both) of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; hexes can have 2-hex units, as long as &#039;&#039;&#039;the back of&#039;&#039;&#039; the first unit is on one of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;the front of&#039;&#039;&#039; the second unit is on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== [[Mechanic and Engineer]]&#039;s breath attack direction {{wh}} ==&lt;br /&gt;
&lt;br /&gt;
Mechanic&#039;s and Engineer&#039;s Breath attack, when attacking a 2-hex creature from the middle hex directly above or below them, does not follow the direction of the sword-arrow, but rather the direction of Mechanic&#039;s or Engineer&#039;s movement. The following image shows the problem in detail:&lt;br /&gt;
&lt;br /&gt;
[[File: EngineerBreathDiagram.png]]&lt;br /&gt;
&lt;br /&gt;
If the Engineer (or a Mechanic) approaches the 2-hex enemy standing on the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt; and attacks it from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt;, starting her movement from the left side (&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow path&amp;lt;/span&amp;gt;), she will burn whomever is occupying the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow hex&amp;lt;/span&amp;gt;. If she approaches said 2-hex enemy from the right instead(&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal path&amp;lt;/span&amp;gt;), she will burn whomever is standing on the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal hex&amp;lt;/span&amp;gt;. If she starts her movement from a hex on the same file as the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt;, the approach direction determined by the pathfinding algorithm will determine whether she burns the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal&amp;lt;/span&amp;gt; hex. This path may vary due to creature and obstacle placement. With no obstacles or arena edges to consider the path will tend to go right first, then approach with a leftward vector, but there are many variables to consider. If she starts on the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt; itself, she will always attack in her facing direction, even if the sword cursor was pointed the other way. &lt;br /&gt;
&lt;br /&gt;
In the setup above, the Mechanic (or Engineer) &#039;&#039;cannot&#039;&#039; burn enemies located on the &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&#039;&#039;&#039;black hex&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{{User commentary|&lt;br /&gt;
HotA is most likely aware of the [[Breath attack#Dragon Breath Exploit|Dragon breath exploit]], but decided not to fix it as a result of it being rather niche and mostly used for tactical advantage. &lt;br /&gt;
&lt;br /&gt;
The AI can play rather well around breath attack, so do not expect to bait enemy dragons into retaliation onto their own stack.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Breath_attack&amp;diff=166497</id>
		<title>Breath attack</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Breath_attack&amp;diff=166497"/>
		<updated>2025-08-14T13:06:44Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Breath attack&#039;&#039;&#039; is a [[special ability]] typical for living [[dragon]]s, but also for {{Cnu|Firebird|Phoenix|name=Firebirds and Phoenixs}}{{-wa}} (and {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}}). It enables them to attack two consecutive hexes at once, making individual damage to both hexes. However, creatures that are two hexes wide do not suffer double damage from the breath attack. Although creatures with breath attack specialty cannot directly attack allied creatures, they can - similar to {{Cnu|Lich|Power Lich|name=Liches and Power Liches}}&#039; [[Death Cloud]] and {{Cn|Magog}}s&#039; [[Fireball Attack]] - cause damage to allied creatures located on the second hex. In other words, breath attack will also damage the hero&#039;s own troops if they are standing directly behind the attacked hex.&lt;br /&gt;
&lt;br /&gt;
Damage for each attacked stack is calculated separately. {{Cn|Black Dragon}}s&#039; [[hate]] against {{Cn|Titan}}s works even if the latter were not attacked directly and suffered from breath attack. If your Black Dragons by mistake attacked Titans who are part of your army, they will still deal 150% damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures with breath attack:&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Green Dragon|Gold Dragon|name=Green and Gold Dragons}}&lt;br /&gt;
* {{Cnu|Red Dragon|Black Dragon|name=Red and Black Dragons}}&lt;br /&gt;
* {{Cnu|Firebird|Phoenix|name=Firebirds and Phoenixes}}{{-wa}}&lt;br /&gt;
* {{Cn|Rust Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cn|Azure Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Dragons without breath attack:&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Bone Dragon|Ghost Dragon|name=Bone and Ghost Dragons}}&lt;br /&gt;
* {{Cn|Crystal Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cn|Faerie Dragon}}s{{-wa}}&lt;br /&gt;
&lt;br /&gt;
== In-Depth Explanation ==&lt;br /&gt;
&lt;br /&gt;
When attacking from any of the six primary hex sides breath attack also attacks the hex behind, in the direction of the attack.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath 6 directions.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A special case arises for breath attacks by two hex wide creatures, since they can be positioned centrally above or below the hex and attack vertically.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath verticals.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this case, ambiguity arises as to which of the two hexes behind should be subject to damage.&lt;br /&gt;
&lt;br /&gt;
Resolution of the ambiguity &#039;&#039;&#039;depends on the approach vector of the attacking creature&#039;&#039;&#039;... specifically, &#039;&#039;&#039;the hex to the rear of the approach vector will be subject to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches from the left for a vertical attack, the hex behind and to the left will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath left approach.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches from the right for a vertical attack, the hex behind and to the right will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath right approach.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the special case of vertical attacks, another special case arises when the &#039;&#039;&#039;approach vector&#039;&#039;&#039; of the attacking creature is &#039;&#039;&#039;&#039;&#039;also&#039;&#039;&#039;&#039;&#039; vertical. In this case, resolution of the ambiguity &#039;&#039;&#039;depends on the facing direction of the attacking creatures army&#039;&#039;&#039;... specifically, &#039;&#039;&#039;the hex to the rear of the armies facing direction will be subject to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches vertically for a vertical attack and the attacking creatures army faces right the hex behind and to the left will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath vertical approach army right.png|600px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches vertically for a vertical attack and the attacking creatures army faces left the hex behind and to the right will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath vertical approach army left.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* {{wh}} [[Mechanics and Engineers]] cannot attack vertically, as they are 1-hex creatures.&lt;br /&gt;
&lt;br /&gt;
== Dragon Breath Exploit ==&lt;br /&gt;
&lt;br /&gt;
This exploit is a result of:&lt;br /&gt;
# AI will always attempt to minimize the retaliation received.&lt;br /&gt;
# AI will always use the Breath Attack to maximize damage, if possible.&lt;br /&gt;
# Fire breath does not work when attacking vertically on the creatures on the right side of the attacked unit. &lt;br /&gt;
&lt;br /&gt;
[[File: Dragon Breath Exploit.png]]&lt;br /&gt;
&lt;br /&gt;
If a stack of units strong enough to survive a Dragon&#039;s single attack stands at the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;, and another, weaker stack of units (that can die to a single attack by the Dragon) stands at either of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt;, the Dragon will attack from either of the sets of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hexes&amp;lt;/span&amp;gt;, but &#039;&#039;will not burn the unit on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;&#039;&#039;. AI believes this attack will trigger the Breath attack reaction, but it does not. &lt;br /&gt;
&lt;br /&gt;
Note, that either (but not both) of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; hexes can have 2-hex units, as long as &#039;&#039;&#039;the back of&#039;&#039;&#039; the first unit is on one of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;the front of&#039;&#039;&#039; the second unit is on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== [[Mechanic and Engineer]]&#039;s breath attack direction {{wh}} ==&lt;br /&gt;
&lt;br /&gt;
Mechanic&#039;s and Engineer&#039;s Breath attack, when attacking a 2-hex creature from the middle hex directly above or below them, does not follow the direction of the sword-arrow, but rather the direction of Mechanic&#039;s or Engineer&#039;s movement. The following image shows the problem in detail:&lt;br /&gt;
&lt;br /&gt;
[[File: EngineerBreathDiagram.png]]&lt;br /&gt;
&lt;br /&gt;
If the Engineer (or a Mechanic) approaches the 2-hex enemy standing on the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt; and attacks it from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt;, starting her movement from the left side (&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow path&amp;lt;/span&amp;gt;), she will burn whomever is occupying the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow hex&amp;lt;/span&amp;gt;. If she approaches said 2-hex enemy from the right instead(&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal path&amp;lt;/span&amp;gt;), she will burn whomever is standing on the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal hex&amp;lt;/span&amp;gt;. If she starts her movement from a hex on the same file as the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt;, the approach direction determined by the pathfinding algorithm will determine whether she burns the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal&amp;lt;/span&amp;gt; hex. This path may vary due to creature and obstacle placement. With no obstacles or arena edges to consider the path will tend to go right first, then approach with a leftward vector, but there are many variables to consider. If she starts on the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt; itself, she will always attack in her facing direction, even if the sword cursor was pointed the other way. &lt;br /&gt;
&lt;br /&gt;
In the setup above, the Mechanic (or Engineer) &#039;&#039;cannot&#039;&#039; burn enemies located on the &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&#039;&#039;&#039;black hex&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{{User commentary|&lt;br /&gt;
HotA is most likely aware of the [[Breath attack#Dragon Breath Exploit|Dragon breath exploit]], but decided not to fix it as a result of it being rather niche and mostly used for tactical advantage. &lt;br /&gt;
&lt;br /&gt;
The AI can play rather well around breath attack, so do not expect to bait enemy dragons into retaliation onto their own stack.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Breath_attack&amp;diff=166496</id>
		<title>Talk:Breath attack</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Breath_attack&amp;diff=166496"/>
		<updated>2025-08-14T13:02:52Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;br /&gt;
== Dragon Breath Exploit ==&lt;br /&gt;
&lt;br /&gt;
[[File: Dragon Breath Exploit.png]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;If a stack of units strong enough to survive a Dragon&#039;s single attack stands at the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;, and another, weaker stack of units (that can die to a single attack by the Dragon) stands at either of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt;, the Dragon will attack from either of the sets of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hexes&amp;lt;/span&amp;gt;, but &#039;&#039;will not burn the unit on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;&#039;&#039;. AI believes this attack will trigger the Breath attack reaction, but it does not. &#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I don&#039;t believe this description of this exploit to be accurate and complete, but I left it because there are indeed some scenarios where the AI incorrectly assesses it&#039;s attack options, such as the example in this video:&lt;br /&gt;
&lt;br /&gt;
https://www.youtube.com/watch?v=DNfoXQLBLHw&lt;br /&gt;
&lt;br /&gt;
The problems with the description here are:&lt;br /&gt;
&lt;br /&gt;
- it&#039;s simply not correct that the AI will attack this troop configuration as described, usually it will attack from the top left or bottom left, not the green hexes, and it will hit the centre stack just fine. What the exact circumstances are to trigger the exploit, I don&#039;t know, but there is more to it than this.&lt;br /&gt;
&lt;br /&gt;
- the description states that &#039;Fire breath does not work when attacking vertically on the creatures on the right side of the attacked unit.&#039;, which is false, or at least, not always true. See the updated in depth breath attack breakdown for details.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kattekanon|Kattekanon]] ([[User talk:Kattekanon|talk]]) 13:02, 14 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== In-Depth Explanation ==&lt;br /&gt;
&lt;br /&gt;
Is the diagram even correct? Look at the first case on the top left and the bottom 2nd from the left case. Is that correct? Needs more testing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
* The diagram definitely &amp;quot;looks&amp;quot; wrong, but some very basic testing I did back when I ran into the Mechanic issue showed that it is actually accurate (implying that there is probably a bug even with how dragon breath attack works). Here are some factors that may contribute: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:33, 24 October 2024 (UTC)&lt;br /&gt;
** Whether the attacking creature is part of the attacking or defending army.&lt;br /&gt;
** Whether the attacking creature is travelling left or right prior to the attack.&lt;br /&gt;
** Whether the first target is 1 or 2 hexes.&lt;br /&gt;
** Whether the attacking creature is touching multiple hexes of the target creature (I think this is part of the mechanic bug...it picks the wrong defending creature hex to attack to).&lt;br /&gt;
*** I feel like we may be able to create a scenario where a dragon exhibits the same behavior as the Mechanic bug.&lt;br /&gt;
&lt;br /&gt;
Just to aid the discussion, I made a mark-up of the diagram. Based on the first 2 bullets you had, this is what I expect to work in game. The &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow lines&amp;lt;/span&amp;gt; are arrows I expected to be on this diagram and the &amp;lt;span style=&amp;quot;color:blue&amp;quot;&amp;gt;blue lines&amp;lt;/span&amp;gt; are arrows I expected to NOT be on this diagram. I think the 3rd bullet you added covers some of these cases, but I am getting confused now too and just need to try it out in-game :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:12, 24 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Breath Attack - Discussion.gif]]&lt;br /&gt;
&lt;br /&gt;
-------------------&lt;br /&gt;
&lt;br /&gt;
I&#039;ve replaced all that now anyway, with what I believe to be an accurate and complete description of the dragon breath mechanics.&lt;br /&gt;
&lt;br /&gt;
--[[User:Kattekanon|Kattekanon]] ([[User talk:Kattekanon|talk]]) 13:02, 14 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Possible mod idea? ==&lt;br /&gt;
Just because I know you have been editing the game files...I wonder if it would be possible to show the attack shadow for breath attack during a battle, similar to what the HotA team did for the Juggernaut&#039;s Heat stroke attack. If that is possible, it may make this issue easier to figure out. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:33, 24 October 2024 (UTC)&lt;br /&gt;
I don&#039;t know if Id be able to do it... I&#039;m still a beginner in assembly. I can try... - Csaros&lt;br /&gt;
&lt;br /&gt;
== Fake is Real ==&lt;br /&gt;
&lt;br /&gt;
[[File:Breath_Attack_Fake_is_Real_1.png|200px|left]] [[File:Breath_Attack_Fake_is_Real_2.png|200px|left]]&lt;br /&gt;
&lt;br /&gt;
See this picture. On the left side is an AI player. On the right side is me.&lt;br /&gt;
&lt;br /&gt;
Gold Dragons wanted to attack Archangel. So they would move to below the Archangel, closely following the left boundary. However, the breathing attack harmed Faerie Dragons too. I have two different explanations about the fact:&lt;br /&gt;
&lt;br /&gt;
1. Gold Dragons thought they would turn their head and attack Archangel. In fact, they wouldn&#039;t turn their head because AI is always &amp;quot;lazy&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
2. AI seems two-hexed creatures&#039; &amp;quot;head&amp;quot; as an obstacle. ( I will use this theory to explain another interesting fact in the future.) The Gold Dragons wanted to attack Archangel&#039;s &amp;quot;back&amp;quot; ( because its &amp;quot;head&amp;quot; is counted as an obstacle ), and they thought their breath attack would also attack an &amp;quot;obstacle&amp;quot;. In another word, the Gold Dragons didn&#039;t think they would harm their allies.&lt;br /&gt;
&lt;br /&gt;
So the Gold Dragons attacked Archangel and wrongly attacked Faerie Dragons. ( I used a Ghost Dragon for Aging because I&#039;m playing a map.) - [[User:Sanust|Sanust]] ([[User talk:Sanust|talk]])&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
* But if you attacked archangel with the sword-arrow pointing towards Archangel&#039;s head, the dragon would turn and burn the hex on the left of the Faerie Dragons, right? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
** NO. Gold Dragon won&#039;t turn around, but they would burn the hex on the right of the Faerie Dragons. Actually, AI controls Gold Dragons and AI itself move the Dragons, not me. See the picture below for more details. - [[User:Sanust|Sanust]] ([[User talk:Sanust|talk]])&lt;br /&gt;
&lt;br /&gt;
[[File:Breath_Attack_Fake_is_Real_3.png|right]]&lt;br /&gt;
&lt;br /&gt;
*** So attack from yellow hexes (on the right) does not burn? That&#039;s crazy! - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
*** Oops, I found a little mistake that in the case on the right the Gold Dragons would turn around and burn. I have fixed it though. After all, I think it&#039;s interesting to see the silly dragons burn their allies under the control of AI. This may be very helpful in some extremely hard battles. - [[User:Sanust|Sanust]] ([[User talk:Sanust|talk]])&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Breath_attack&amp;diff=166495</id>
		<title>Breath attack</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Breath_attack&amp;diff=166495"/>
		<updated>2025-08-14T11:52:46Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: Updated with more accurate details of the resolution of engineer/mechanic attacks on the centre of two hex creatures&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Breath attack&#039;&#039;&#039; is a [[special ability]] typical for living [[dragon]]s, but also for {{Cnu|Firebird|Phoenix|name=Firebirds and Phoenixs}}{{-wa}} (and {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}}). It enables them to attack two consecutive hexes at once, making individual damage to both hexes. However, creatures that are two hexes wide do not suffer double damage from the breath attack. Although creatures with breath attack specialty cannot directly attack allied creatures, they can - similar to {{Cnu|Lich|Power Lich|name=Liches and Power Liches}}&#039; [[Death Cloud]] and {{Cn|Magog}}s&#039; [[Fireball Attack]] - cause damage to allied creatures located on the second hex. In other words, breath attack will also damage the hero&#039;s own troops if they are standing directly behind the attacked hex.&lt;br /&gt;
&lt;br /&gt;
Damage for each attacked stack is calculated separately. {{Cn|Black Dragon}}s&#039; [[hate]] against {{Cn|Titan}}s works even if the latter were not attacked directly and suffered from breath attack. If your Black Dragons by mistake attacked Titans who are part of your army, they will still deal 150% damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures with breath attack:&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Green Dragon|Gold Dragon|name=Green and Gold Dragons}}&lt;br /&gt;
* {{Cnu|Red Dragon|Black Dragon|name=Red and Black Dragons}}&lt;br /&gt;
* {{Cnu|Firebird|Phoenix|name=Firebirds and Phoenixes}}{{-wa}}&lt;br /&gt;
* {{Cn|Rust Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cn|Azure Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Dragons without breath attack:&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Bone Dragon|Ghost Dragon|name=Bone and Ghost Dragons}}&lt;br /&gt;
* {{Cn|Crystal Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cn|Faerie Dragon}}s{{-wa}}&lt;br /&gt;
&lt;br /&gt;
== In-Depth Explanation ==&lt;br /&gt;
&lt;br /&gt;
When attacking from any of the six primary hex sides breath attack also attacks the hex behind, in the direction of the attack.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath 6 directions.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A special case arises for breath attacks by two hex wide creatures, since they can be positioned centrally above or below the hex and attack vertically.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath verticals.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this case, ambiguity arises as to which of the two hexes behind should be subject to damage.&lt;br /&gt;
&lt;br /&gt;
Resolution of the ambiguity &#039;&#039;&#039;depends on the approach vector of the attacking creature&#039;&#039;&#039;... specifically, &#039;&#039;&#039;the hex to the rear of the approach vector will be subject to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches from the left for a vertical attack, the hex behind and to the left will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath left approach.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches from the right for a vertical attack, the hex behind and to the right will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath right approach.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the special case of vertical attacks, another special case arises when the &#039;&#039;&#039;approach vector&#039;&#039;&#039; of the attacking creature is &#039;&#039;&#039;&#039;&#039;also&#039;&#039;&#039;&#039;&#039; vertical. In this case, resolution of the ambiguity &#039;&#039;&#039;depends on the facing direction of the attacking creatures army&#039;&#039;&#039;... specifically, &#039;&#039;&#039;the hex to the rear of the armies facing direction will be subject to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches vertically for a vertical attack and the attacking creatures army faces right the hex behind and to the left will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath vertical approach army right.png|600px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches vertically for a vertical attack and the attacking creatures army faces left the hex behind and to the right will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath vertical approach army left.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* {{wh}} [[Mechanics and Engineers]] cannot attack vertically, as they are 1-hex creatures.&lt;br /&gt;
&lt;br /&gt;
== Dragon Breath Exploit ==&lt;br /&gt;
&lt;br /&gt;
This exploit is a result of:&lt;br /&gt;
# AI will always attempt to minimize the retaliation received.&lt;br /&gt;
# AI will always use the Breath Attack to maximize damage, if possible.&lt;br /&gt;
# Fire breath does not work when attacking vertically on the creatures on the right side of the attacked unit. &lt;br /&gt;
&lt;br /&gt;
[[File: Dragon Breath Exploit.png]]&lt;br /&gt;
&lt;br /&gt;
If a stack of units strong enough to survive a Dragon&#039;s single attack stands at the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;, and another, weaker stack of units (that can die to a single attack by the Dragon) stands at either of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt;, the Dragon will attack from either of the sets of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hexes&amp;lt;/span&amp;gt;, but &#039;&#039;will not burn the unit on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;&#039;&#039;. AI believes this attack will trigger the Breath attack reaction, but it does not. &lt;br /&gt;
&lt;br /&gt;
Note, that either (but not both) of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; hexes can have 2-hex units, as long as &#039;&#039;&#039;the back of&#039;&#039;&#039; the first unit is on one of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;the front of&#039;&#039;&#039; the second unit is on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== [[Mechanic and Engineer]]&#039;s breath attack direction {{wh}} ==&lt;br /&gt;
&lt;br /&gt;
Mechanic&#039;s and Engineer&#039;s Breath attack, when attacking a 2-hex creature from the middle hex directly above or below them, does not follow the direction of the sword-arrow, but rather the direction of Mechanic&#039;s or Engineer&#039;s movement. The following image shows the problem in detail:&lt;br /&gt;
&lt;br /&gt;
[[File: EngineerBreathDiagram.png]]&lt;br /&gt;
&lt;br /&gt;
If the Engineer (or a Mechanic) approaches the 2-hex enemy standing on the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt; and attacks it from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt;, starting her movement from the left side (&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow path&amp;lt;/span&amp;gt;), she will burn whomever is occupying the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow hex&amp;lt;/span&amp;gt;. If she approaches said 2-hex enemy from the right instead(&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal path&amp;lt;/span&amp;gt;), she will burn whomever is standing on the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal hex&amp;lt;/span&amp;gt;. If she starts her movement from a hex on the same file as the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt;, the approach direction determined by the pathfinding algorithm will determine whether she burns the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal&amp;lt;/span&amp;gt; hex. This path may vary due to creature and obstacle placement. With no obstacles or arena edges to consider the path will tend to go right first, then approach from the left, but there are many variables to consider. If she starts on the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt; itself, she will always attack in her facing direction, even if the sword cursor was pointed the other way. &lt;br /&gt;
&lt;br /&gt;
In the setup above, the Mechanic (or Engineer) &#039;&#039;cannot&#039;&#039; burn enemies located on the &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&#039;&#039;&#039;black hex&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{{User commentary|&lt;br /&gt;
HotA is most likely aware of the [[Breath attack#Dragon Breath Exploit|Dragon breath exploit]], but decided not to fix it as a result of it being rather niche and mostly used for tactical advantage. &lt;br /&gt;
&lt;br /&gt;
The AI can play rather well around breath attack, so do not expect to bait enemy dragons into retaliation onto their own stack.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Breath_attack&amp;diff=166494</id>
		<title>Breath attack</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Breath_attack&amp;diff=166494"/>
		<updated>2025-08-14T11:20:09Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: Explain resolution of breath attacks by two hex creatures accurately, detailing the special cases for vertical attacks&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Breath attack&#039;&#039;&#039; is a [[special ability]] typical for living [[dragon]]s, but also for {{Cnu|Firebird|Phoenix|name=Firebirds and Phoenixs}}{{-wa}} (and {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}}). It enables them to attack two consecutive hexes at once, making individual damage to both hexes. However, creatures that are two hexes wide do not suffer double damage from the breath attack. Although creatures with breath attack specialty cannot directly attack allied creatures, they can - similar to {{Cnu|Lich|Power Lich|name=Liches and Power Liches}}&#039; [[Death Cloud]] and {{Cn|Magog}}s&#039; [[Fireball Attack]] - cause damage to allied creatures located on the second hex. In other words, breath attack will also damage the hero&#039;s own troops if they are standing directly behind the attacked hex.&lt;br /&gt;
&lt;br /&gt;
Damage for each attacked stack is calculated separately. {{Cn|Black Dragon}}s&#039; [[hate]] against {{Cn|Titan}}s works even if the latter were not attacked directly and suffered from breath attack. If your Black Dragons by mistake attacked Titans who are part of your army, they will still deal 150% damage.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures with breath attack:&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Green Dragon|Gold Dragon|name=Green and Gold Dragons}}&lt;br /&gt;
* {{Cnu|Red Dragon|Black Dragon|name=Red and Black Dragons}}&lt;br /&gt;
* {{Cnu|Firebird|Phoenix|name=Firebirds and Phoenixes}}{{-wa}}&lt;br /&gt;
* {{Cn|Rust Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cn|Azure Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cnu|Mechanic|Engineer|name=Mechanics and Engineers}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Dragons without breath attack:&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Bone Dragon|Ghost Dragon|name=Bone and Ghost Dragons}}&lt;br /&gt;
* {{Cn|Crystal Dragon}}s{{-wa}}&lt;br /&gt;
* {{Cn|Faerie Dragon}}s{{-wa}}&lt;br /&gt;
&lt;br /&gt;
== In-Depth Explanation ==&lt;br /&gt;
&lt;br /&gt;
When attacking from any of the six primary hex sides breath attack also attacks the hex behind, in the direction of the attack.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath 6 directions.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
A special case arises for breath attacks by two hex wide creatures, since they can be positioned centrally above or below the hex and attack vertically.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath verticals.png|400px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this case, ambiguity arises as to which of the two hexes behind should be subject to damage.&lt;br /&gt;
&lt;br /&gt;
Resolution of the ambiguity &#039;&#039;&#039;depends on the approach vector of the attacking creature&#039;&#039;&#039;... specifically, &#039;&#039;&#039;the hex to the rear of the approach vector will be subject to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches from the left for a vertical attack, the hex behind and to the left will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath left approach.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches from the right for a vertical attack, the hex behind and to the right will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath right approach.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Within the special case of vertical attacks, another special case arises when the &#039;&#039;&#039;approach vector&#039;&#039;&#039; of the attacking creature is &#039;&#039;&#039;&#039;&#039;also&#039;&#039;&#039;&#039;&#039; vertical. In this case, resolution of the ambiguity &#039;&#039;&#039;depends on the facing direction of the attacking creatures army&#039;&#039;&#039;... specifically, &#039;&#039;&#039;the hex to the rear of the armies facing direction will be subject to damage&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches vertically for a vertical attack and the attacking creatures army faces right the hex behind and to the left will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath vertical approach army right.png|600px]]&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
If the attacking creature approaches vertically for a vertical attack and the attacking creatures army faces left the hex behind and to the right will be subject to area damage.&lt;br /&gt;
&lt;br /&gt;
[[File:Dragon breath vertical approach army left.png|600px]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Notes ===&lt;br /&gt;
&lt;br /&gt;
* {{wh}} [[Mechanics and Engineers]] cannot attack vertically, as they are 1-hex creatures.&lt;br /&gt;
&lt;br /&gt;
== Dragon Breath Exploit ==&lt;br /&gt;
&lt;br /&gt;
This exploit is a result of:&lt;br /&gt;
# AI will always attempt to minimize the retaliation received.&lt;br /&gt;
# AI will always use the Breath Attack to maximize damage, if possible.&lt;br /&gt;
# Fire breath does not work when attacking vertically on the creatures on the right side of the attacked unit. &lt;br /&gt;
&lt;br /&gt;
[[File: Dragon Breath Exploit.png]]&lt;br /&gt;
&lt;br /&gt;
If a stack of units strong enough to survive a Dragon&#039;s single attack stands at the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;, and another, weaker stack of units (that can die to a single attack by the Dragon) stands at either of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt;, the Dragon will attack from either of the sets of &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hexes&amp;lt;/span&amp;gt;, but &#039;&#039;will not burn the unit on the &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;&#039;&#039;. AI believes this attack will trigger the Breath attack reaction, but it does not. &lt;br /&gt;
&lt;br /&gt;
Note, that either (but not both) of the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red&amp;lt;/span&amp;gt; hexes can have 2-hex units, as long as &#039;&#039;&#039;the back of&#039;&#039;&#039; the first unit is on one of the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt;&#039;&#039;&#039; or &#039;&#039;&#039;the front of&#039;&#039;&#039; the second unit is on the &#039;&#039;&#039;&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;red hex&amp;lt;/span&amp;gt;&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== [[Mechanic and Engineer]]&#039;s breath attack direction {{wh}} ==&lt;br /&gt;
&lt;br /&gt;
Mechanic&#039;s and Engineer&#039;s Breath attack, when attacking a 2-hex creature from the middle hex directly above or below them, does not follow the direction of the sword-arrow, but rather the direction of Mechanic&#039;s or Engineer&#039;s movement. The following image shows the problem in detail:&lt;br /&gt;
&lt;br /&gt;
[[File: EngineerBreathDiagram.png]]&lt;br /&gt;
&lt;br /&gt;
If the Engineer (or a Mechanic) approaches the 2-hex enemy standing on the &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;orange hexes&amp;lt;/span&amp;gt; and attacks it from the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt;, starting her movement from the left side (&amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow path&amp;lt;/span&amp;gt;), she will burn whomever is occupying the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow hex&amp;lt;/span&amp;gt;. If she approaches said 2-hex enemy from the right instead(&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal path&amp;lt;/span&amp;gt;), she will burn whomever is standing on the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal hex&amp;lt;/span&amp;gt;. If she starts her movement from a hex on the exact same file as the &amp;lt;span style=&amp;quot;color:green&amp;quot;&amp;gt;green hex&amp;lt;/span&amp;gt;, the direction of the sword-arrow will determine whether she burns the &amp;lt;span style=&amp;quot;color:gold&amp;quot;&amp;gt;yellow&amp;lt;/span&amp;gt; or the &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;teal&amp;lt;/span&amp;gt; hex. &lt;br /&gt;
&lt;br /&gt;
In the setup above, the Mechanic (or Engineer) &#039;&#039;cannot&#039;&#039; burn enemies located on the &amp;lt;span style=&amp;quot;color:black&amp;quot;&amp;gt;&#039;&#039;&#039;black hex&#039;&#039;&#039;&amp;lt;/span&amp;gt;. &lt;br /&gt;
&lt;br /&gt;
{{User commentary|&lt;br /&gt;
HotA is most likely aware of the [[Breath attack#Dragon Breath Exploit|Dragon breath exploit]], but decided not to fix it as a result of it being rather niche and mostly used for tactical advantage. &lt;br /&gt;
&lt;br /&gt;
The AI can play rather well around breath attack, so do not expect to bait enemy dragons into retaliation onto their own stack.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature specialties]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Dragon_breath_vertical_approach_army_left.png&amp;diff=166493</id>
		<title>File:Dragon breath vertical approach army left.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Dragon_breath_vertical_approach_army_left.png&amp;diff=166493"/>
		<updated>2025-08-14T10:46:22Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Illustrates vertical breath attack resolution from a vertical approach vector with the attacking creature&#039;s army facing left&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Dragon_breath_vertical_approach_army_right.png&amp;diff=166492</id>
		<title>File:Dragon breath vertical approach army right.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Dragon_breath_vertical_approach_army_right.png&amp;diff=166492"/>
		<updated>2025-08-14T10:45:18Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Illustrates vertical breath attack resolution from a vertical approach vector with the attacking creature&#039;s army facing right&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Dragon_breath_right_approach.png&amp;diff=166491</id>
		<title>File:Dragon breath right approach.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Dragon_breath_right_approach.png&amp;diff=166491"/>
		<updated>2025-08-14T10:39:13Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Illustrates vertical breath attack resolution when approaching from the right&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Dragon_breath_left_approach.png&amp;diff=166490</id>
		<title>File:Dragon breath left approach.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Dragon_breath_left_approach.png&amp;diff=166490"/>
		<updated>2025-08-14T10:37:58Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Illustrates vertical breath attack resolution when approaching from the left&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Dragon_breath_verticals.png&amp;diff=166484</id>
		<title>File:Dragon breath verticals.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Dragon_breath_verticals.png&amp;diff=166484"/>
		<updated>2025-08-14T10:28:42Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;illustrating vertical breath attack vectors&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Dragon_breath_6_directions.png&amp;diff=166480</id>
		<title>File:Dragon breath 6 directions.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Dragon_breath_6_directions.png&amp;diff=166480"/>
		<updated>2025-08-14T10:21:24Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Illustrates affected breath attack area for the primary 6 hex directions&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Keybinds&amp;diff=161691</id>
		<title>Keybinds</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Keybinds&amp;diff=161691"/>
		<updated>2025-06-26T10:49:03Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
Includes keybinds added by [[Horn of the Abyss]] and the [[HD Mod]].&lt;br /&gt;
&lt;br /&gt;
== Combat Screen ==&lt;br /&gt;
* C = Spellbook&lt;br /&gt;
* D / Space = Defend&lt;br /&gt;
* F = Creature spell (e.g. with [[Faerie Dragon]]s){{-whd}}&lt;br /&gt;
* G = Area attack (with [[Gogs]] and [[Liches]]) / Creature spell (e.g. with [[Faerie Dragon]]s){{-wh}}&lt;br /&gt;
* I = Show hero stats permanently&lt;br /&gt;
* Q = Finish combat with Quick Combat&lt;br /&gt;
* R = Retreat&lt;br /&gt;
* S = Surrender&lt;br /&gt;
* T = Show current troop info&lt;br /&gt;
* W = Wait&lt;br /&gt;
* Z = Show/Hide turn order bar&lt;br /&gt;
* CTRL + Mouse-over creature = See general movement&lt;br /&gt;
* SHIFT + Mouse-over creature = See exact movement (calculate obstacles)&lt;br /&gt;
* Up/Down Arrow Keys – Scrolls combat messages&lt;br /&gt;
* F6 = Toggles hex grid display&lt;br /&gt;
* F7 = Toggles mouse shadow display&lt;br /&gt;
* F8 = Toggles movement shadow display&lt;br /&gt;
&lt;br /&gt;
== Adventure Screen ==&lt;br /&gt;
* E = End turn&lt;br /&gt;
* G = [[Den of Thieves]]&lt;br /&gt;
* H = Next hero&lt;br /&gt;
* K = Kingdom Overview&lt;br /&gt;
* M = Move hero along selected route&lt;br /&gt;
* Q = Quest Log&lt;br /&gt;
* R = Show the [[Dimension Door]] range around the center of the screen.&lt;br /&gt;
* T = Next town &lt;br /&gt;
* W = Wake hero&lt;br /&gt;
* Z = Sleep hero&lt;br /&gt;
* F5 = Toolbar (for enabling grid and other tools)&lt;br /&gt;
* 1 or 2 = Select option in message windows with a choice (Treasure Chests, Schools of Magic, Schools of War, etc.)&lt;br /&gt;
* Alt + Shift + Left Click hero = Dismiss hero&lt;br /&gt;
* Hold ALT + mouse-over tile = See movement points required to reach tile&lt;br /&gt;
* Hold ALT + Left Click hero/town icon = Move hero/town to top of the list&lt;br /&gt;
* SHIFT + Left Click hero = Make clicked hero the active one&lt;br /&gt;
* SPACE + Hero is selected = Revisit tile hero is at (not when pressed, but when released)&lt;br /&gt;
* Enter = Open hero/castle details&lt;br /&gt;
&lt;br /&gt;
== Hero Trade Screen ==&lt;br /&gt;
* Q = Swap armies and artifacts&lt;br /&gt;
* X / F11 = Swap artifacts&lt;br /&gt;
* Z / F10 = Swap armies&lt;br /&gt;
* CTRL + Left Click creature = Make 1 stacks, or remove 1 stacks&lt;br /&gt;
* CTRL + ALT + Left Click creature = Move clicked army to castle/other hero&lt;br /&gt;
* CTRL + SHIFT + Left Click creature = Fill empty slots with 1 stacks&lt;br /&gt;
* ALT + Left Click creature = Merge all stacks into clicked creature&lt;br /&gt;
* SHIFT + Left Click creature = Split creature into even stacks (you can do multiple clicks to divide the stack further)&lt;br /&gt;
* SHIFT + ALT + Left Click creature = Dismiss creature&lt;br /&gt;
* SHIFT + ALT + CTRL + Left Click creature = Move all army except 1 of the clicked creature to castle/other hero&lt;br /&gt;
&lt;br /&gt;
== Hero Management Screen ==&lt;br /&gt;
* CTRL + 1 - 9 = Create an equipment preset&lt;br /&gt;
* 1 - 9 = Equip artifacts from an equipment preset&lt;br /&gt;
* SHIFT + Click on the item slot = Shows available items from backpack for given artifact slot&lt;br /&gt;
&lt;br /&gt;
== Castle Screen ==&lt;br /&gt;
* B = [[Marketplace]]&lt;br /&gt;
* G = [[Thieves&#039; Guild]]&lt;br /&gt;
* S / Space = Switch heroes&lt;br /&gt;
* T = [[Tavern]]&lt;br /&gt;
* Z / F10 = Switch garrisons&lt;br /&gt;
* 1 / 2 + Space = In the [[Tavern]], select a hero using 1 and 2 and recruit them using Space&lt;br /&gt;
* 1 - 4 + Space = In the [[University]], select a skill using the number keys and buy it using Enter or Space&lt;br /&gt;
* 1 - 8 + Space = In recruitment windows, select a creature using the number keys and recruit them using Space (only works if the &amp;lt;UI.RecruitDlg.AutoSet&amp;gt; tweak is enabled)&lt;br /&gt;
* Left Click castle icon (to the left of income icon) to see global buy menu&lt;br /&gt;
* CTRL + Click castle icon (to the left of income icon) to instantly buy ALL available creatures&lt;br /&gt;
* ALT + Click castle icon (to the left of income icon) to instantly buy ALL available creatures (Unupgraded)&lt;br /&gt;
* CTRL + Click specific creature portrait to instantly buy the clicked creatures&lt;br /&gt;
* ALT + Click specific creature portrait to instantly buy the clicked creatures (Unupgraded)&lt;br /&gt;
* Alt + Shift + Left Click hero = Dismiss hero&lt;br /&gt;
* Up/Down Arrow = Cycle to previous/next town&lt;br /&gt;
&lt;br /&gt;
[[Category: HD mod]]&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Demoniac&amp;diff=161142</id>
		<title>Demoniac</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Demoniac&amp;diff=161142"/>
		<updated>2025-06-16T10:48:21Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: Fix primary skill advancement percentages adding up to 140% (50/50/20/20 -&amp;gt; 30/30/20/20)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{HeroClassNew&lt;br /&gt;
| name            = Demoniac&lt;br /&gt;
| plural          = Demoniacs&lt;br /&gt;
| faction         = Inferno&lt;br /&gt;
| mm              = Might&lt;br /&gt;
| alignment       = Evil&lt;br /&gt;
| description     = Demoniacs are people (often ex-Heretics) who have been completely possessed by one or more demons. Though they have a natural predisposition to gaining magical power, Demoniacs also acquire balancing military skills as well.&lt;br /&gt;
| super           = &lt;br /&gt;
| source          = Restoration of Erathia&lt;br /&gt;
| page            = 24&lt;br /&gt;
| attack_1        = 2&lt;br /&gt;
| defense_1       = 2&lt;br /&gt;
| power_1         = 1&lt;br /&gt;
| knowledge_1     = 1&lt;br /&gt;
| attack_2        = 35&lt;br /&gt;
| defense_2       = 35&lt;br /&gt;
| power_2         = 15&lt;br /&gt;
| knowledge_2     = 15&lt;br /&gt;
| attack_3        = 30&lt;br /&gt;
| defense_3       = 30&lt;br /&gt;
| power_3         = 20&lt;br /&gt;
| knowledge_3     = 20&lt;br /&gt;
| archery         = 6&lt;br /&gt;
| armorer         = {{gt|7}}&lt;br /&gt;
| artillery       = 5&lt;br /&gt;
| ballistics      = {{gt|7}}&lt;br /&gt;
| first_aid       = 2&lt;br /&gt;
| interference    = 6&lt;br /&gt;
| leadership      = 3&lt;br /&gt;
| luck            = 2&lt;br /&gt;
| offense         = {{gt|8}}&lt;br /&gt;
| resistance      = 6&lt;br /&gt;
| tactics         = 6&lt;br /&gt;
| air_magic       = 2&lt;br /&gt;
| earth_magic     = 3&lt;br /&gt;
| fire_magic      = 4&lt;br /&gt;
| water_magic     = 1&lt;br /&gt;
| intelligence    = 2&lt;br /&gt;
| mysticism       = 2&lt;br /&gt;
| scholar         = 2&lt;br /&gt;
| sorcery         = 3&lt;br /&gt;
| wisdom          = 4&lt;br /&gt;
| diplomacy       = 4&lt;br /&gt;
| eagle_eye       = 3&lt;br /&gt;
| estates         = 3&lt;br /&gt;
| learning        = 4&lt;br /&gt;
| logistics       = {{gt|10}}&lt;br /&gt;
| navigation      = 4&lt;br /&gt;
| necromancy      = {{rt|0}}&lt;br /&gt;
| pathfinding     = 4&lt;br /&gt;
| scouting        = 5&lt;br /&gt;
}}&lt;br /&gt;
{{hero class &#039;see also&#039;}}&lt;br /&gt;
[[Category: Demoniacs|*]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Disguise&amp;diff=152119</id>
		<title>Disguise</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Disguise&amp;diff=152119"/>
		<updated>2025-02-19T14:53:14Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|0|11|13|13&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 4/2&lt;br /&gt;
 | duration    = 1 day&lt;br /&gt;
 | b_effect    = All of the hero&#039;s creature troops are displayed as if they were composed of the most powerful creatures in the hero&#039;s army. Troop population numbers are represented normally.&lt;br /&gt;
 | a_effect    = Same as basic effect except troop population quantities are represented as &amp;quot;0&amp;quot;.&lt;br /&gt;
 | e_effect    = Same as advanced effect except all troops are represented as if populated by the most powerful creature in hero&#039;s longest owned town. }} It masks the hero&#039;s units on the [[adventure map]] from enemy players.  Disguise is a reconnaissance [[Spell#Adventure spells|adventure spell]].&lt;br /&gt;
&lt;br /&gt;
Expert Disguise represents all troops in the army as the most powerful creature in hero&#039;s starting town. If there are several starting towns, then the longest owned town is chosen in the order: Castle - Conflux - Dungeon - Cove - Tower - Stronghold - Rampart - Necropolis - Inferno - Fortress, where Castle is the highest priority. If there are no starting towns, then the hero&#039;s class native town is chosen.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In at least earlier versions, &amp;quot;One day&amp;quot; meant that the effect ended upon hitting &amp;quot;End turn&amp;quot;. This made this spell totally useless.  In the patched SOD, the effect will last until the end of the last person&#039;s turn, thus making it much more useful for players in the early part of the turn (starting with Red).  Vs. the higher level AI, however (Expert/Impossible) the spell &#039;&#039;&#039;is&#039;&#039;&#039; completely useless, as the AI is able to see the true strength of the army in question, and react accordingly. Additionally, Disguise helps against an enemy trying to view you with [[Visions]]. He will still see your fake numbers, but not what troops you have.&lt;br /&gt;
* In {{hota}}{{-wh}}, this is fixed to last until the beginning of the casting player&#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
* Currently In {{hota}}{{-wh}} (1.7.2) at Advanced or Expert level troop numbers may be seen by the casting player as 0 when inspecting their own hero with right-click, but they will be seen by other players as 1-4... unless the other player casts Advanced or Expert Visions, which will make the numbers 0 again.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Disguise&amp;diff=152118</id>
		<title>Disguise</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Disguise&amp;diff=152118"/>
		<updated>2025-02-19T14:52:49Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|0|11|13|13&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 4/2&lt;br /&gt;
 | duration    = 1 day&lt;br /&gt;
 | b_effect    = All of the hero&#039;s creature troops are displayed as if they were composed of the most powerful creatures in the hero&#039;s army. Troop population numbers are represented normally.&lt;br /&gt;
 | a_effect    = Same as basic effect except troop population quantities are represented as &amp;quot;0&amp;quot;.&lt;br /&gt;
 | e_effect    = Same as advanced effect except all troops are represented as if populated by the most powerful creature in hero&#039;s longest owned town. }} It masks the hero&#039;s units on the [[adventure map]] from enemy players.  Disguise is a reconnaissance [[Spell#Adventure spells|adventure spell]].&lt;br /&gt;
&lt;br /&gt;
Expert Disguise represents all troops in the army as the most powerful creature in hero&#039;s starting town. If there are several starting towns, then the longest owned town is chosen in the order: Castle - Conflux - Dungeon - Cove - Tower - Stronghold - Rampart - Necropolis - Inferno - Fortress, where Castle is the highest priority. If there are no starting towns, then the hero&#039;s class native town is chosen.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In at least earlier versions, &amp;quot;One day&amp;quot; meant that the effect ended upon hitting &amp;quot;End turn&amp;quot;. This made this spell totally useless.  In the patched SOD, the effect will last until the end of the last person&#039;s turn, thus making it much more useful for players in the early part of the turn (starting with Red).  Vs. the higher level AI, however (Expert/Impossible) the spell &#039;&#039;&#039;is&#039;&#039;&#039; completely useless, as the AI is able to see the true strength of the army in question, and react accordingly. Additionally, Disguise helps against an enemy trying to view you with [[Visions]]. He will still see your fake numbers, but not what troops you have.&lt;br /&gt;
* In {{hota}}{{-wh}}, this is fixed to last until the beginning of the casting player&#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
* Currently In {{hota}}{{-wh}} (1.7.2) at Advanced or Expert level troop numbers may be seen by the casting player as 0 when inspecting their own hero with right-click, but they will be seen by other players as 1-4... unless the other player casts Advanced or Expert Visions, which will make the numbers 0 again)&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Disguise&amp;diff=152117</id>
		<title>Disguise</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Disguise&amp;diff=152117"/>
		<updated>2025-02-19T14:52:13Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|0|11|13|13&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 4/2&lt;br /&gt;
 | duration    = 1 day&lt;br /&gt;
 | b_effect    = All of the hero&#039;s creature troops are displayed as if they were composed of the most powerful creatures in the hero&#039;s army. Troop population numbers are represented normally.&lt;br /&gt;
 | a_effect    = Same as basic effect except troop population quantities are represented as &amp;quot;0&amp;quot;.&lt;br /&gt;
 | e_effect    = Same as advanced effect except all troops are represented as if populated by the most powerful creature in hero&#039;s longest owned town. }} It masks the hero&#039;s units on the [[adventure map]] from enemy players.  Disguise is a reconnaissance [[Spell#Adventure spells|adventure spell]].&lt;br /&gt;
&lt;br /&gt;
Expert Disguise represents all troops in the army as the most powerful creature in hero&#039;s starting town. If there are several starting towns, then the longest owned town is chosen in the order: Castle - Conflux - Dungeon - Cove - Tower - Stronghold - Rampart - Necropolis - Inferno - Fortress, where Castle is the highest priority. If there are no starting towns, then the hero&#039;s class native town is chosen.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In at least earlier versions, &amp;quot;One day&amp;quot; meant that the effect ended upon hitting &amp;quot;End turn&amp;quot;. This made this spell totally useless.  In the patched SOD, the effect will last until the end of the last person&#039;s turn, thus making it much more useful for players in the early part of the turn (starting with Red).  Vs. the higher level AI, however (Expert/Impossible) the spell &#039;&#039;&#039;is&#039;&#039;&#039; completely useless, as the AI is able to see the true strength of the army in question, and react accordingly. Additionally, Disguise helps against an enemy trying to view you with [[Visions]]. He will still see your fake numbers, but not what troops you have.&lt;br /&gt;
* In {{hota}}{{-wh}}, this is fixed to last until the beginning of the casting player&#039;s next turn.&lt;br /&gt;
&lt;br /&gt;
Currently (HotA 1.7.2) at Advanced or Expert level troop numbers may be seen by the casting player as 0 when inspecting their own hero with right-click, but they will be seen by other players as 1-4... unless the other player casts Advanced or Expert Visions, which will make the numbers 0 again)&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Disguise&amp;diff=152116</id>
		<title>Disguise</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Disguise&amp;diff=152116"/>
		<updated>2025-02-19T14:51:57Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|13|13|18|13|18|13|13|13|0|11|13|13&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 4/2&lt;br /&gt;
 | duration    = 1 day&lt;br /&gt;
 | b_effect    = All of the hero&#039;s creature troops are displayed as if they were composed of the most powerful creatures in the hero&#039;s army. Troop population numbers are represented normally.&lt;br /&gt;
 | a_effect    = Same as basic effect except troop population quantities are represented as &amp;quot;0&amp;quot;.&lt;br /&gt;
 | e_effect    = Same as advanced effect except all troops are represented as if populated by the most powerful creature in hero&#039;s longest owned town. }} It masks the hero&#039;s units on the [[adventure map]] from enemy players.  Disguise is a reconnaissance [[Spell#Adventure spells|adventure spell]].&lt;br /&gt;
&lt;br /&gt;
Expert Disguise represents all troops in the army as the most powerful creature in hero&#039;s starting town. If there are several starting towns, then the longest owned town is chosen in the order: Castle - Conflux - Dungeon - Cove - Tower - Stronghold - Rampart - Necropolis - Inferno - Fortress, where Castle is the highest priority. If there are no starting towns, then the hero&#039;s class native town is chosen.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In at least earlier versions, &amp;quot;One day&amp;quot; meant that the effect ended upon hitting &amp;quot;End turn&amp;quot;. This made this spell totally useless.  In the patched SOD, the effect will last until the end of the last person&#039;s turn, thus making it much more useful for players in the early part of the turn (starting with Red).  Vs. the higher level AI, however (Expert/Impossible) the spell &#039;&#039;&#039;is&#039;&#039;&#039; completely useless, as the AI is able to see the true strength of the army in question, and react accordingly. Additionally, Disguise helps against an enemy trying to view you with [[Visions]]. He will still see your fake numbers, but not what troops you have.&lt;br /&gt;
* In {{hota}}{{-wh}}, this is fixed to last until the beginning of the casting player&#039;s next turn. Currently (HotA 1.7.2) at Advanced or Expert level troop numbers may be seen by the casting player as 0 when inspecting their own hero with right-click, but they will be seen by other players as 1-4... unless the other player casts Advanced or Expert Visions, which will make the numbers 0 again)&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Resurrection&amp;diff=152115</id>
		<title>Resurrection</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Resurrection&amp;diff=152115"/>
		<updated>2025-02-19T14:44:29Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: Updated Basic Resurrection description to reflect actual behaviour in HotA&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|20|20|29|20|20|20|20|0|0|10|10|20&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 20/16&lt;br /&gt;
 | duration    = combat/permanent&lt;br /&gt;
 | b_effect    = Target, allied troop with dead creatures has (40 + (power x 50)) health worth of creatures restored to life for the duration of the current battle.&lt;br /&gt;
 | a_effect    = Same as basic effect, except that (80 + (power x 50)) health worth of creatures are restored permanently. &lt;br /&gt;
 | e_effect    = Same as advanced effect, except that (160 + (power x 50)) health worth of creatures are restored permanently.&lt;br /&gt;
}} It resurrects dead creatures of the target allied stack.&lt;br /&gt;
&lt;br /&gt;
If your Spell Power and Earth Magic secondary skill level don&#039;t allow you to resurrect a creature whose health points limit is too high, it cannot be resurrected. For example, if you have Expert Earth Magic but only 6 Spell Power, you will restore 460 hit points per turn, which is insufficient for resurrecting an [[Azure Dragon]] with 1000 hit points.&lt;br /&gt;
&lt;br /&gt;
If a stack is affected by [[Bone Dragon and Ghost Dragon|Ghost Dragons&#039;]] aging or [[Wyvern and Wyvern Monarch|Wyvern Monarchs&#039;]] poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn):&lt;br /&gt;
* 8 [[Naga and Naga Queen|Nagas]] which suffered from aging get resurrected instead of 4, as they have 55 hit points instead of 110.&lt;br /&gt;
* 51 [[Pikeman and Halberdier|Pikemen]] which are poisoned get resurrected instead of 46, as they have 9 hit points instead of 10.&lt;br /&gt;
Inversely, if a stack if affected by health-increasing artifacts such as the [[Ring of Life]], [[Ring of Vitality]], [[Vial of Lifeblood]], or their combination the [[Elixir of Life]], less units will be resurrected.&lt;br /&gt;
&lt;br /&gt;
With Basic Resurrection, the resurrected creatures which survive are removed at the end of the combat. Assuming no other resurrection methods, the amount of remaining creatures is the minimum amount in the stack throughout all phases of the combat.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Resurrection:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Alamar|Warlock|himage=(HotA)}}&lt;br /&gt;
* {{Hn|Jeddite|Warlock|himage=(HotA)}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Resurrection:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Alamar|Warlock|himage=(HotA)}}&lt;br /&gt;
* {{Hn|Jeddite|Warlock|himage=(HotA)}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Resurrection:&#039;&#039;&#039;&lt;br /&gt;
* [[Golems]]&lt;br /&gt;
* [[Undead]] &lt;br /&gt;
* [[Mechanicals]]&lt;br /&gt;
* [[Elemental]]s&lt;br /&gt;
* [[War Machine]]s&lt;br /&gt;
* {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}}&lt;br /&gt;
{{immune|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Resurrection:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Archangel}}{{-}}&amp;lt;sup&amp;gt;&#039;&#039;*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.&#039;&#039;&amp;lt;/sup&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]] (1.7.2) with Basic Resurrection and no other resurrection methods, the number of destroyed creatures at the end of combat is the sum of losses throughout all phases of combat. In other words, the &#039;real&#039; creatures are always destroyed first. If this would leave a victorious hero with no creatures then a single creature will survive (of the lowest level available type). &lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Resurrection is one the most powerful spells in the game. Using it together with Expert [[Earth Magic]] and [[Intelligence]], a hero can basically resurrect their entire army if successful with the [[Blind]] spell. Interestingly enough, the spell does not work on [[undead]] but can still appear in mage guilds of [[Necropolis]].&lt;br /&gt;
&lt;br /&gt;
Resurrected creatures remain after the battle only if the spell has been cast with Advanced or Expert Earth Magic.&lt;br /&gt;
&lt;br /&gt;
The number of HP restored by Animate Dead and Resurrection is almost equal. Both give 50 times spell power at all levels. The flat bonus for Basic/Advanced/Expert level is 30/60/160 for Animate Dead and 40/80/160 for Resurrection, giving Resurrection a slight edge before Expert level. Note that Resurrection costs more spell points to cast and its effect is only permanent with at least Advanced Earth Magic.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Surcoat_of_Counterpoise&amp;diff=149029</id>
		<title>Surcoat of Counterpoise</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Surcoat_of_Counterpoise&amp;diff=149029"/>
		<updated>2025-01-14T13:18:38Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: /* {{hota}} */ /* {{hota}} */ Updated Garniture of Interference HotA notes to reflect mechanics of current HotA version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
 | class  = Major&lt;br /&gt;
 | slot   = Cape&lt;br /&gt;
 | cost   = 4000&lt;br /&gt;
 | event  = You&#039;ve come upon a fight between a Necromancer and a Paladin. The Necromancer blasts the Paladin with a fire bolt, bringing him to his knees. Acting quickly, you slay the evil one before the final blow. The grateful Paladin gives you the cloak that saved him.&lt;br /&gt;
 | effect = Worn about the shoulders, this item increases your [[magic resistance]] by 10%.&lt;br /&gt;
}} While equipped the artifact increases [[magic resistance]] of a hero&#039;s army by 10%. It should be noted, that the artifact increases magic resistance whether or not the hero has the [[resistance]] secondary skill.&lt;br /&gt;
&lt;br /&gt;
== Related artifacts ==&lt;br /&gt;
* {{An| Garniture of Interference}}&lt;br /&gt;
* {{An| Boots of Polarity}}&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
As of HotA version 1.7.2 this artifact confers magic resistance as stated, regardless of the fact [[Resistance]] as a secondary skill is banned by default and largely replaced with [[Interference]].&lt;br /&gt;
&lt;br /&gt;
Previous versions of HotA changed the effect of this artifact to an interference-like effect, but this change was reverted.&lt;br /&gt;
&lt;br /&gt;
* Forms the {{An| Pendant of Reflection}}  together with the [[Garniture of Interference]] and [[Boots of Polarity]].&lt;br /&gt;
&lt;br /&gt;
{{Artifact &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Major artifacts]]&lt;br /&gt;
[[Category: Parts of combination artifacts (HotA)]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Garniture_of_Interference&amp;diff=149028</id>
		<title>Garniture of Interference</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Garniture_of_Interference&amp;diff=149028"/>
		<updated>2025-01-14T13:17:57Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: /* {{hota}} */ Updated Garniture of Interference HotA notes to reflect mechanics of current HotA version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
 | class  = Major&lt;br /&gt;
 | slot   = Necklace&lt;br /&gt;
 | cost   = 2000&lt;br /&gt;
 | event  = You&#039;ve come upon a fight between a Necromancer and a Paladin. The Necromancer blasts the Paladin with a fire bolt, bringing him to his knees. Acting quickly, you slay the evil one before the final blow. The grateful Paladin gives you the armor that saved him.&lt;br /&gt;
 | effect = Worn about the neck, this item increases your [[magic resistance]] by 5%. &lt;br /&gt;
}} It increases hero&#039;s [[magic resistance]] by 5%. It stacks with existing resistance or adds it if none is present. It should be noted, that the artifact increases magic resistance whether or not the hero has the [[resistance]] secondary skill.&lt;br /&gt;
&lt;br /&gt;
== Related artifacts ==&lt;br /&gt;
* {{An| Surcoat of Counterpoise}}&lt;br /&gt;
* {{An| Boots of Polarity}}&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
As of HotA version 1.7.2 this artifact confers magic resistance as stated, regardless of the fact [[Resistance]] as a secondary skill is banned by default and largely replaced with [[Interference]].&lt;br /&gt;
&lt;br /&gt;
Previous versions of HotA changed the effect of this artifact to an interference-like effect, but this change was reverted.&lt;br /&gt;
&lt;br /&gt;
* Forms the {{An| Pendant of Reflection}}  together with the [[Surcoat of Counterpoise]] and [[Boots of Polarity]].&lt;br /&gt;
&lt;br /&gt;
{{Artifact &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Major artifacts]]&lt;br /&gt;
[[Category: Parts of combination artifacts (HotA)]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Boots_of_Polarity&amp;diff=149027</id>
		<title>Boots of Polarity</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Boots_of_Polarity&amp;diff=149027"/>
		<updated>2025-01-14T13:16:31Z</updated>

		<summary type="html">&lt;p&gt;Kattekanon: /* {{hota}} */  Updated Boots of Polarity HotA notes to correctly reflect mechanics of current HotA version&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Artifact&lt;br /&gt;
 | class  = Relic&lt;br /&gt;
 | slot   = Feet&lt;br /&gt;
 | cost   = 6000&lt;br /&gt;
 | event  = A Nomad trader seeks protection from a tribe of Goblins. For your assistance, he gives you a finely crafted pair of boots made from the softest leather. Looking closely, you see fascinating ancient carvings engraved on the leather.&lt;br /&gt;
 | effect = Worn on the feet, these boots increase hero&#039;s magic resistance by 15%.&lt;br /&gt;
}}&lt;br /&gt;
When equipped, the boots increase hero&#039;s magic resistance skill by 15%. It should be noted, that boots increase magic resistance whether or not the hero has the [[resistance]] secondary skill.&lt;br /&gt;
&lt;br /&gt;
You cannot purchase relic artifacts in [[Artifact Merchants]].&lt;br /&gt;
&lt;br /&gt;
== Related artifacts ==&lt;br /&gt;
* {{An| Garniture of Interference}}&lt;br /&gt;
* {{An| Surcoat of Counterpoise}}&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
As of HotA version 1.7.2 this artifact confers magic resistance as stated, regardless of the fact [[Resistance]] as a secondary skill is banned by default and largely replaced with [[Interference]].&lt;br /&gt;
&lt;br /&gt;
Previous versions of HotA changed the effect of this artifact to an interference-like effect, but this change was reverted.&lt;br /&gt;
&lt;br /&gt;
* Forms the {{An| Pendant of Reflection}}  together with the [[Surcoat of Counterpoise]] and [[Garniture of Interference]].&lt;br /&gt;
&lt;br /&gt;
{{Artifact &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Relic artifacts]]&lt;br /&gt;
[[Category: Parts of combination artifacts (HotA)]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Kattekanon</name></author>
	</entry>
</feed>