<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Phasma</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Phasma"/>
	<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php/Special:Contributions/Phasma"/>
	<updated>2026-06-11T01:28:52Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:InfernoBuildingsUnique&amp;diff=194574</id>
		<title>Template:InfernoBuildingsUnique</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:InfernoBuildingsUnique&amp;diff=194574"/>
		<updated>2026-06-09T16:01:57Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{BuildingsUnique&lt;br /&gt;
| buildings_num   = 6&lt;br /&gt;
| faction         = Inferno&lt;br /&gt;
| building_1      = Castle Gate&lt;br /&gt;
| building_2      = Order of Fire&lt;br /&gt;
| building_3      = Brimstone Stormclouds&lt;br /&gt;
| building_4      = Birthing Pool&lt;br /&gt;
| building_5      = Cages&lt;br /&gt;
| building_6      = Deity of Fire&lt;br /&gt;
| description_1       = Allows a visiting hero to teleport to any allied Inferno town where another Castle Gate is built.&lt;br /&gt;
| description_2       = Gives visiting allied heroes +1 {{gl|Power}} permanently.&lt;br /&gt;
| description_3       = Gives a garrisoned hero +2 {{gl|Power}} while defending in {{gl|siege}} combat.&lt;br /&gt;
| description_4       = {{gl|Horde Building}}. +8 {{gl|Imp}} and {{gl|Familiar}} growth per week.&lt;br /&gt;
| description_5       = {{gl|Horde Building}}. +3 {{gl|Hell Hound}} and {{gl|Cerberus}} growth per week.&lt;br /&gt;
| description_6       = {{gl|Grail|Grail Structure}}. +5000 {{gl|Gold}}/day. +50% creature growth. Causes every week the be the Week of the Imp (+15 {{gl|Imp}} and {{gl|Familiar}} growth per week).&lt;br /&gt;
| dwellingGold_1      = 10000&lt;br /&gt;
| dwellingWood_1      = 5&lt;br /&gt;
| dwellingOre_1       = 5&lt;br /&gt;
| dwellingGold_2      = 1000&lt;br /&gt;
| dwellingWood_2      = 5&lt;br /&gt;
| dwellingGold_3      = 1000&lt;br /&gt;
| dwellingSulfur_3    = {{swh|4|5|noicon=}}&lt;br /&gt;
| dwellingGold_4      = 1000&lt;br /&gt;
| dwellingGold_5      = 1000&lt;br /&gt;
}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{InfernoBuildingsUnique}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Building templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pavilion_(VCMI)&amp;diff=194540</id>
		<title>Pavilion (VCMI)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pavilion_(VCMI)&amp;diff=194540"/>
		<updated>2026-05-29T00:03:39Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownsNewInVCMI|townname=Pavilion}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Pavilion&#039;&#039;&#039; is modified and balanced version of the &#039;&#039;&#039;Bastion Town&#039;&#039;&#039; by New Town Group, ported to [[VCMI]] by edeksumo and Andruids with the help of the Acid Cave modding community, with special thanks to [[Nephretes]], J. M. Sower, Hobbit, Kuririn, Witchking, Trith, and Mitlandy. It is an Egyptian-themed town that draws heavily on Egyptian mythology, with further Arabic influence showing in some of its units and architecture. Some of the Egyptian trappings are inspired by the pyramidal [[Tomb of VARN]] and its Anubis-like guardians in {{mm6}}.&lt;br /&gt;
&lt;br /&gt;
Pavilion is a [[Alignment|Neutral alignment]] [[town]], home to the Vizier and Embalmer [[hero class]]es.&lt;br /&gt;
&lt;br /&gt;
The [[native terrain]] of Pavilion is [[Sand]], but it may be changed to Dunes, a new terrain type, by enabling a submod. &lt;br /&gt;
&lt;br /&gt;
Pavilion&#039;s [[Blacksmith]] sells [[First Aid Tent|First Aid Tents]], its [[Mage Guild]] reaches Level 4, and its [[Resource Silo]] provides [[Mercury]].&lt;br /&gt;
{{clear|right}}&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
&#039;&#039;&amp;quot;The Bastion campaign will be a direct continuation of the [[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade]] and [[Dragon&#039;s Blood]] campaigns, and will also serve as a precursor to the [[Clash of the Dragons]] campaign (from [[Heroes Chronicles]]). In it, the desert dwellers will find themselves embroiled in a war between [[Erathia]] and [[Nighon]], but they will manage to resist joining either side in this war and eventually form a new independent state called Akmon.&amp;quot;{{-}}&amp;lt;sup&amp;gt;Adapted from [http://wforum.heroes35.net/showthread.php?tid=550 WoG Forum post]&#039;&#039;&amp;lt;/sup&amp;gt;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Bastion Town was originally conceived in 2005 by New Town Group (NTG) as an {{wog}} 3.59 mod, planned to be released alongside two other towns: Kremlin (a Slavic-themed town) and Haven (a sea-themed town). Due to conflicts within the team at the time and the fact that WoG 3.59 never came to fruition, the town was never completed. Thus, the project was frozen for well over a decade. Some creatures were leaked by their authors, like Sekhmet/High Priestesses and Servants/Warriors of Anubis. As many fans wanted Bastion to be released, it was ported to [[VCMI]] as the Pavilion, with its creature lineup being slightly altered from what was originally planned. In April 2021, NTG announced that the Bastion would finally be released, with new graphics being revealed in further posts made by the team.&lt;br /&gt;
&lt;br /&gt;
=== NTG Members ===&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align:center;&amp;quot; | Current Members&lt;br /&gt;
! colspan=4 style=&amp;quot;text-align:center;&amp;quot; | Former Members&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! Member&lt;br /&gt;
! Role(s)&lt;br /&gt;
! Member&lt;br /&gt;
! Role(s)&lt;br /&gt;
! Member&lt;br /&gt;
! Role(s)&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Raistlin || rowspan=&amp;quot;2&amp;quot; | Coordinator, Ideas, Programming,&amp;lt;br&amp;gt;2D Art, Campaign  || Corwin ||  Coordinator, Graphics || Garold Fonzen || Graphics&lt;br /&gt;
|- &lt;br /&gt;
| Push || Music || GeNNadiy || 2D Art&lt;br /&gt;
|- &lt;br /&gt;
| Grossmaster || 2D &amp;amp; 3D Art || Bianor || Graphics || Mantiss || Graphics&lt;br /&gt;
|- &lt;br /&gt;
| Andruids || 3D Art || Bars || Maps, Testing || NordStar || Co-ordination&lt;br /&gt;
|- &lt;br /&gt;
| XEL || Writer || Dj_Kolan || Maps || Qkat || Graphics&lt;br /&gt;
|- &lt;br /&gt;
| Дьякон (Deacon) || Programming, Code Research || Druin || Scripts || Riand-In || Graphics&lt;br /&gt;
|- &lt;br /&gt;
| rowspan=&amp;quot;2&amp;quot; | Efrit || rowspan=&amp;quot;2&amp;quot; | Resource Preparation, Consultation,&amp;lt;br&amp;gt;Creature Sounds, Scripts, Campaign || Ennin || Website || Supkrovi || Graphics&lt;br /&gt;
|- &lt;br /&gt;
| Khamza || 3D Art || Koven1Nordsiard || 3D Art&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Pavilion Whipper&lt;br /&gt;
| display_name   = Whipper&lt;br /&gt;
| faction        = VCMI Pavilion&lt;br /&gt;
| attack         = 4&lt;br /&gt;
| defense        = 3&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–3&lt;br /&gt;
| health         = 7&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 15&lt;br /&gt;
| aivalue        = 60&lt;br /&gt;
| fightvalue     = 60&lt;br /&gt;
| goldcost       = 50&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Generates 2 {{gl|Gold}} per unit per day when in a hero&#039;s army. Generates 4 {{gl|Gold}} per unit per day when stationed in a town.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Pavilion Overseer&lt;br /&gt;
| display_name   = Overseer&lt;br /&gt;
| faction        = VCMI Pavilion&lt;br /&gt;
| attack         = {{gt|5}}&lt;br /&gt;
| defense        = {{gt|5}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–3&lt;br /&gt;
| health         = 7&lt;br /&gt;
| speed          = {{gt|6}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 15&lt;br /&gt;
| aivalue        = 90&lt;br /&gt;
| fightvalue     = 80&lt;br /&gt;
| goldcost       = 60&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Generates {{gt|3}} {{gl|Gold}} per unit per day when in a hero&#039;s army. Generates {{gt|6}} {{gl|Gold}} per unit per day when stationed in a town.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Pavilion Wadjet&lt;br /&gt;
| display_name   = Wadjet&lt;br /&gt;
| faction        = VCMI Pavilion&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 4&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–4&lt;br /&gt;
| health         = 15&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 2&lt;br /&gt;
| growth         = 9&lt;br /&gt;
| aivalue        = 180&lt;br /&gt;
| fightvalue     = 160&lt;br /&gt;
| goldcost       = 130&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Flies.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 2&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Pavilion Venomous Wadjet&lt;br /&gt;
| display_name   = Venomous Wadjet&lt;br /&gt;
| faction        = VCMI Pavilion&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = {{gt|5}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–{{gt|5}}&lt;br /&gt;
| health         = {{gt|20}}&lt;br /&gt;
| speed          = {{gt|9}}&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 2&lt;br /&gt;
| growth         = 9&lt;br /&gt;
| aivalue        = 200&lt;br /&gt;
| fightvalue     = 190&lt;br /&gt;
| goldcost       = 180&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Flies. {{gl|Poisonous}} (20%).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 2&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Pavilion Camel Rider&lt;br /&gt;
| display_name   = Camel Rider&lt;br /&gt;
| faction        = VCMI Pavilion&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–6&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 2&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| aivalue        = 340&lt;br /&gt;
| fightvalue     = 320&lt;br /&gt;
| goldcost       = 220&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Increases {{gl|movement}} points on {{gl|Sand}} by 150.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 3&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Pavilion Desert Warrior&lt;br /&gt;
| display_name   = Desert Warrior&lt;br /&gt;
| faction        = VCMI Pavilion&lt;br /&gt;
| attack         = {{gt|10}}&lt;br /&gt;
| defense        = {{gt|10}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–6&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = {{gt|8}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 2&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| aivalue        = 340&lt;br /&gt;
| fightvalue     = 320&lt;br /&gt;
| goldcost       = 260&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Increases {{gl|movement}} points on {{gl|Sand}} by 150. Gains +2 {{gl|Attack}}, {{gl|Defense}}, and {{gl|Speed}} when in combat on {{gl|Sand}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 3&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Pavilion Priestess&lt;br /&gt;
| display_name   = Priestess&lt;br /&gt;
| faction        = VCMI Pavilion&lt;br /&gt;
| attack         = 10&lt;br /&gt;
| defense        = 8&lt;br /&gt;
| shots          = 12&lt;br /&gt;
| damage         = 7–9&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| aivalue        = 520&lt;br /&gt;
| fightvalue     = 480&lt;br /&gt;
| goldcost       = 330&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Shoots. {{gl|Spellcaster}}: Advanced {{gl|Cure}} (25 {{gl|Health}} per Priestess).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 4&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Pavilion High Priestess&lt;br /&gt;
| display_name   = High Priestess&lt;br /&gt;
| faction        = VCMI Pavilion&lt;br /&gt;
| attack         = {{gt|12}}&lt;br /&gt;
| defense        = {{gt|9}}&lt;br /&gt;
| shots          = {{gt|24}}&lt;br /&gt;
| damage         = 7–9&lt;br /&gt;
| health         = {{gt|30}}&lt;br /&gt;
| speed          = {{gt|7}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| aivalue        = 550&lt;br /&gt;
| fightvalue     = 500&lt;br /&gt;
| goldcost       = 380&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Shoots. {{gl|Spellcaster}}: Advanced {{gl|Cure}} ({{gt|50}} {{gl|Health}} per High Priestess).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 4&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Pavilion Ammut&lt;br /&gt;
| display_name   = Ammut&lt;br /&gt;
| faction        = VCMI Pavilion&lt;br /&gt;
| attack         = 14&lt;br /&gt;
| defense        = 12&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 13–18&lt;br /&gt;
| health         = 50&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 2&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| aivalue        = 1000&lt;br /&gt;
| fightvalue     = 800&lt;br /&gt;
| goldcost       = 500&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = No enemy {{gl|retaliation}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Pavilion Devouring Ammut&lt;br /&gt;
| display_name   = Devouring Ammut&lt;br /&gt;
| faction        = VCMI Pavilion&lt;br /&gt;
| attack         = {{gt|14}}&lt;br /&gt;
| defense        = {{gt|14}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 13–{{gt|20}}&lt;br /&gt;
| health         = {{gt|50}}&lt;br /&gt;
| speed          = {{gt|7}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 2&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| aivalue        = 1300&lt;br /&gt;
| fightvalue     = 1100&lt;br /&gt;
| goldcost       = 600&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = No enemy {{gl|retaliation}}. Life Eater (stack gains 3 Maximum {{gl|Health}} after every attack).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Pavilion Sphinx&lt;br /&gt;
| display_name   = Sphinx&lt;br /&gt;
| faction        = VCMI Pavilion&lt;br /&gt;
| attack         = 14&lt;br /&gt;
| defense        = 16&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 15–20&lt;br /&gt;
| health         = 100&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 2&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| aivalue        = 1800&lt;br /&gt;
| fightvalue     = 1000&lt;br /&gt;
| goldcost       = 900&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Flies. {{gl|Mind spell}} {{gl|immunity}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 6&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Pavilion Sphinx Oracle&lt;br /&gt;
| display_name   = Sphinx Oracle&lt;br /&gt;
| faction        = VCMI Pavilion&lt;br /&gt;
| attack         = {{gt|15}}&lt;br /&gt;
| defense        = {{gt|17}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|18–23}}&lt;br /&gt;
| health         = {{gt|110}}&lt;br /&gt;
| speed          = {{gt|9}}&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 2&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| aivalue        = 2000&lt;br /&gt;
| fightvalue     = 1400&lt;br /&gt;
| goldcost       = 1100&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Flies. {{gl|Mind spell}} {{gl|immunity}}. {{gl|Spellcaster}} after attack: Cruel Fate (blocks enemy from receiving buffs or being resurrected).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 6&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Pavilion Anubian&lt;br /&gt;
| display_name   = Anubian&lt;br /&gt;
| faction        = VCMI Pavilion&lt;br /&gt;
| attack         = 20&lt;br /&gt;
| defense        = 15&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 35–40&lt;br /&gt;
| health         = 180&lt;br /&gt;
| speed          = 9&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| aivalue        = 3850&lt;br /&gt;
| fightvalue     = 3650&lt;br /&gt;
| goldcost       = 2000&lt;br /&gt;
| resource       = Mercury&lt;br /&gt;
| rescost        = 1&lt;br /&gt;
| abilities      = Flies. {{gl|Immunity|Immune}} to {{gl|School of Earth Magic|Earth Magic}}. {{gl|Regenerating}} (40 Health).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 7&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Pavilion Divine Anubian&lt;br /&gt;
| display_name   = Divine Anubian&lt;br /&gt;
| faction        = VCMI Pavilion&lt;br /&gt;
| attack         = {{gt|30}}&lt;br /&gt;
| defense        = {{gt|20}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|35–45}}&lt;br /&gt;
| health         = {{gt|250}}&lt;br /&gt;
| speed          = {{gt|14}}&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| aivalue        = 7200&lt;br /&gt;
| fightvalue     = 3850&lt;br /&gt;
| goldcost       = 4000&lt;br /&gt;
| resource       = Mercury&lt;br /&gt;
| rescost        = 2&lt;br /&gt;
| abilities      = Flies. {{gl|Immunity|Immune}} to {{gl|School of Earth Magic|Earth Magic}}. {{gl|Regenerating}} ({{gt|60}} Health). {{gl|Spellcaster}} after attack: God&#039;s Scales (20%) (reduces enemy&#039;s {{gl|Attack}} to 0).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 7&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Pavilion Preacher&lt;br /&gt;
| display_name   = Preacher&lt;br /&gt;
| special        = Commander&lt;br /&gt;
| faction        = VCMI Pavilion&lt;br /&gt;
| attack         = 5+&lt;br /&gt;
| defense        = 5+&lt;br /&gt;
| shots          = 0+&lt;br /&gt;
| damage         = 6–12+&lt;br /&gt;
| health         = 40+&lt;br /&gt;
| speed          = 4+&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = N/A&lt;br /&gt;
| aivalue        = 130&lt;br /&gt;
| fightvalue     = 140&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = &#039;&#039;{{gl|Commander|Commanders}} are {{gl|In the Wake of Gods}} creatures that serve as a &amp;quot;troop leader&amp;quot; on the battlefield. {{gl|VCMI}} supports this feature if the WoG VCMI mod is enabled.&#039;&#039;&lt;br /&gt;
| float          = left&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Pavilion Scarab&lt;br /&gt;
| display_name   = Scarab&lt;br /&gt;
| faction        = Neutral&lt;br /&gt;
| attack         = 3&lt;br /&gt;
| defense        = 2&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–3&lt;br /&gt;
| health         = 5&lt;br /&gt;
| speed          = 8&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 2&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| aivalue        = 50&lt;br /&gt;
| fightvalue     = 50&lt;br /&gt;
| goldcost       = 40&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Flies. +1 {{gl|Luck}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
=== Viziers ===&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Amesh&lt;br /&gt;
 | picture      = VCMI Pavilion Amesh&lt;br /&gt;
 | class        = Vizier&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Amesh is the only human known to have gone toe to toe with a Sphinx during a riddling competition. His love for solving riddles and coming up with the new ones has gained him a notoriety and great respect among these esoteric creatures.&lt;br /&gt;
 | specialty    = VCMI Pavilion Sphinx&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the {{gl|Speed}} of allied Sphinxes and Sphinx Oracles by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5% for every 6 levels (rounded up).&lt;br /&gt;
 | skill_1      = Advanced Tactics&lt;br /&gt;
 | troop_1      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_1_nam  = Whippers&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Pavilion Wadjet&lt;br /&gt;
 | troop_2_nam  = Wadjets&lt;br /&gt;
 | troop_2_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Pavilion Camel Rider&lt;br /&gt;
 | troop_3_nam  = Camel Riders&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 15–25&lt;br /&gt;
 | nmb_2        = 7–9&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Azarias&lt;br /&gt;
 | picture      = VCMI Pavilion Azarias&lt;br /&gt;
 | class        = Vizier&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Azarias dedicated his life to studying wild creatures around the world. As it turned into obsession, he started to spend most of his time in the wilderness, but as a result, his insight of many beasts&#039; strengths and weaknesses became unparalleled.&lt;br /&gt;
 | specialty    = VCMI Pavilion Wadjet&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the {{gl|Speed}} of allied Wadjets and Vemonous Wadjets by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5% for every 2 levels (rounded up).&lt;br /&gt;
 | skill_1      = Basic Armorer&lt;br /&gt;
 | skill_2      = Basic Luck&lt;br /&gt;
 | troop_1      = VCMI Pavilion Wadjet&lt;br /&gt;
 | troop_1_nam  = Wadjets&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Pavilion Wadjet&lt;br /&gt;
 | troop_2_nam  = Wadjets&lt;br /&gt;
 | troop_2_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Pavilion Wadjet&lt;br /&gt;
 | troop_3_nam  = Wadjets&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 7–9&lt;br /&gt;
 | nmb_2        = 7–9&lt;br /&gt;
 | nmb_3        = 7–9&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Cassandra&lt;br /&gt;
 | picture      = VCMI Pavilion Cassandra&lt;br /&gt;
 | class        = Vizier&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Cassandra&#039;s cold and unyielding character comes to light every time she settles her province&#039;s matters as a high judge. Her incorruptible spirit and harsh punishments yielded her the sympathy of Ammuts, ever fond of feasts that each execution brings.&lt;br /&gt;
 | specialty    = VCMI Pavilion Ammut&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the {{gl|Speed}} of allied Ammuts and Devouring Ammuts by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5% for every 5 levels (rounded up).&lt;br /&gt;
 | skill_1      = Basic Resistance&lt;br /&gt;
 | skill_2      = Basic Diplomacy&lt;br /&gt;
 | troop_1      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_1_nam  = Whippers&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Pavilion Wadjet&lt;br /&gt;
 | troop_2_nam  = Wadjets&lt;br /&gt;
 | troop_2_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Pavilion Camel Rider&lt;br /&gt;
 | troop_3_nam  = Camel Riders&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 15–25&lt;br /&gt;
 | nmb_2        = 7–9&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Elspeth&lt;br /&gt;
 | picture      = VCMI Pavilion Elspeth&lt;br /&gt;
 | class        = Vizier&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = Anubian&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Elspeth braved the endless desert uncountable number of times and seems to know all of its secrets by heart. All of her troops always seem invigorated and filled with unknown force, perhaps thanks to the fabled spring of life?&lt;br /&gt;
 | specialty    = VCMI Pavilion Ankh&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the {{gl|Health}} of allied creatures by 5%.&lt;br /&gt;
 | skill_1      = Basic Logistics&lt;br /&gt;
 | skill_2      = Basic Pathfinding&lt;br /&gt;
 | troop_1      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_1_nam  = Whippers&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Pavilion Wadjet&lt;br /&gt;
 | troop_2_nam  = Wadjets&lt;br /&gt;
 | troop_2_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Pavilion Camel Rider&lt;br /&gt;
 | troop_3_nam  = Camel Riders&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 15–25&lt;br /&gt;
 | nmb_2        = 7–9&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Gideon&lt;br /&gt;
 | picture      = VCMI Pavilion Gideon&lt;br /&gt;
 | class        = Vizier&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Gideon has been born with the favour of gods and this is probably why he has grown so reckless. It was a surprise to many that he didn&#039;t grow into a zealous warrior, but he still seems to consider blades and arrows randomly breaking on his chest as a welcome boon.&lt;br /&gt;
 | specialty    = Armorer&lt;br /&gt;
 | s_text       = Receives a 5% per level bonus to Armorer skill percentage.&lt;br /&gt;
 | skill_1      = Basic Ballistics&lt;br /&gt;
 | skill_2      = Basic Armorer&lt;br /&gt;
 | troop_1      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_1_nam  = Whippers&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Pavilion Wadjet&lt;br /&gt;
 | troop_2_nam  = Wadjets&lt;br /&gt;
 | troop_2_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Pavilion Camel Rider&lt;br /&gt;
 | troop_3_nam  = Camel Riders&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 15–25&lt;br /&gt;
 | nmb_2        = 7–9&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Ko-Eset&lt;br /&gt;
 | picture      = VCMI Pavilion Ko-Eset&lt;br /&gt;
 | class        = Vizier&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = Horus Falcon&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Ko-Eset of the enigmatic Falcon clan never shuns from lucrative opportunities and risky ventures. The jealous often accuse her of dabbling in sorcery but her industrious spirit and foresight are sole reasons for her wealth.&lt;br /&gt;
 | specialty    = Gold&lt;br /&gt;
 | s_text       = Increases kingdom&#039;s income by 350 gold per day.&lt;br /&gt;
 | skill_1      = Basic Estates&lt;br /&gt;
 | skill_2      = Basic Wisdom&lt;br /&gt;
 | troop_1      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_1_nam  = Whippers&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Pavilion Wadjet&lt;br /&gt;
 | troop_2_nam  = Wadjets&lt;br /&gt;
 | troop_2_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Pavilion Camel Rider&lt;br /&gt;
 | troop_3_nam  = Camel Riders&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 15–25&lt;br /&gt;
 | nmb_2        = 7–9&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Marzum&lt;br /&gt;
 | picture      = VCMI Pavilion Marzum&lt;br /&gt;
 | class        = Vizier&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Marzum made his name as a sadistic and influential nabob by constantly exploiting his servants. It is said that there is nothing he loves more than a sound of the whip cracking on human skin.&lt;br /&gt;
 | specialty    = VCMI Pavilion Whipper&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the {{gl|Speed}} of allied Whippers and Overseers by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5% for every level (rounded up).&lt;br /&gt;
 | skill_1      = Basic Estates&lt;br /&gt;
 | skill_2      = Basic Leadership&lt;br /&gt;
 | troop_1      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_1_nam  = Whippers&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_2_nam  = Whippers&lt;br /&gt;
 | troop_2_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_3_nam  = Whippers&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 15–25&lt;br /&gt;
 | nmb_2        = 15–25&lt;br /&gt;
 | nmb_3        = 15–25&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Sekhem&lt;br /&gt;
 | picture      = VCMI Pavilion Sekhem&lt;br /&gt;
 | class        = Vizier&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Catfolk|Sekhmet Priestess}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = As an aspect of the Goddess&#039; rage, Sekhem is unfit to live with her sisters at the temple. In attempt to quench the undying thirst for blood and gore, she seeks battle during the times of war and unrest.&lt;br /&gt;
 | specialty    = Offense&lt;br /&gt;
 | s_text       = Receives a 5% per level bonus to Offense skill percentage.&lt;br /&gt;
 | skill_1      = Basic Ballistics&lt;br /&gt;
 | skill_2      = Basic Armorer&lt;br /&gt;
 | troop_1      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_1_nam  = Whippers&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Pavilion Wadjet&lt;br /&gt;
 | troop_2_nam  = Wadjets&lt;br /&gt;
 | troop_2_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Pavilion Camel Rider&lt;br /&gt;
 | troop_3_nam  = Camel Riders&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 15–25&lt;br /&gt;
 | nmb_2        = 7–9&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Varn&lt;br /&gt;
 | picture      = VCMI Pavilion Varn&lt;br /&gt;
 | class        = Vizier&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = Anubian&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = The only thing {{gl|VARN|Varn}} could remember when he woke up in the middle of the desert, was his name. He wanders seeking answers to the mystery of his past and his purpose.&lt;br /&gt;
 | specialty    = VCMI Pavilion Anubian&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the {{gl|Speed}} of allied Anubians and Divine Anubians by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5% for every 7 levels (rounded up).&lt;br /&gt;
 | skill_1      = Basic Logistics&lt;br /&gt;
 | skill_2      = Basic Offense&lt;br /&gt;
 | troop_1      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_1_nam  = Whippers&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Pavilion Wadjet&lt;br /&gt;
 | troop_2_nam  = Wadjets&lt;br /&gt;
 | troop_2_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Pavilion Camel Rider&lt;br /&gt;
 | troop_3_nam  = Camel Riders&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 15–25&lt;br /&gt;
 | nmb_2        = 7–9&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=== Embalmers ===&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Amanra&lt;br /&gt;
 | picture      = VCMI Pavilion Amanra&lt;br /&gt;
 | class        = Embalmer&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Amanra was the first daughter of a powerful Vizier but laws of the land foiled her ambition to inherit the family’s legacy. She turned to the dark arts to seize her birthright by force.&lt;br /&gt;
 | specialty    = Sorcery&lt;br /&gt;
 | s_text       = Receives a 5% per level bonus to Sorcery skill percentage.&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Sorcery&lt;br /&gt;
 | troop_1      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_1_nam  = Whippers&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Pavilion Wadjet&lt;br /&gt;
 | troop_2_nam  = Wadjets&lt;br /&gt;
 | troop_2_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Pavilion Camel Rider&lt;br /&gt;
 | troop_3_nam  = Camel Riders&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 15–25&lt;br /&gt;
 | nmb_2        = 7–9&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Curse&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Bast&lt;br /&gt;
 | picture      = VCMI Pavilion Bast&lt;br /&gt;
 | class        = Embalmer&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Catfolk|Sekhmet Priestess}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = As everyone knows, Priestesses do not like to hurry. They do everything carefully and with grace, but Bast is different. On a horseback, she can outrun the fastest riders.&lt;br /&gt;
 | specialty    = Logistics&lt;br /&gt;
 | s_text       = Receives a 5% per level bonus to Logistics skill percentage.&lt;br /&gt;
 | skill_1      = Basic Logistics&lt;br /&gt;
 | skill_2      = Basic Wisdom&lt;br /&gt;
 | troop_1      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_1_nam  = Whippers&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Pavilion Wadjet&lt;br /&gt;
 | troop_2_nam  = Wadjets&lt;br /&gt;
 | troop_2_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Pavilion Camel Rider&lt;br /&gt;
 | troop_3_nam  = Camel Riders&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 15–25&lt;br /&gt;
 | nmb_2        = 7–9&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Haste&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Jaffa&lt;br /&gt;
 | picture      = VCMI Pavilion Jaffa&lt;br /&gt;
 | class        = Embalmer&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Jaffa was a servant of a cruel overlord and had to torture innocents at his master’s behest. When the opportunity of a coup presented itself, he was first to join the rebels and made a vow to use his powers only for good the moment he had finally plunged a dagger into the tyrant’s chest.&lt;br /&gt;
 | specialty    = Meteor Shower&lt;br /&gt;
 | s_text       = Casts Meteor Shower with damage increased by 3% for every N hero levels, where N is the level of the target creature.&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Intelligence&lt;br /&gt;
 | troop_1      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_1_nam  = Whippers&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Pavilion Wadjet&lt;br /&gt;
 | troop_2_nam  = Wadjets&lt;br /&gt;
 | troop_2_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Pavilion Camel Rider&lt;br /&gt;
 | troop_3_nam  = Camel Riders&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 15–25&lt;br /&gt;
 | nmb_2        = 7–9&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Meteor Shower&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Keila&lt;br /&gt;
 | picture      = VCMI Pavilion Keila&lt;br /&gt;
 | class        = Embalmer&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Young Keila never sought fame or approval, but when a grand magus invited her to work for him, she couldn’t refuse. Rewriting hundreds of parchments and tomes gave her great deal of arcane knowledge and satisfaction.&lt;br /&gt;
 | specialty    = VCMI Pavilion Slow&lt;br /&gt;
 | spec_link    = Slow&lt;br /&gt;
 | s_text       = Casts Specialist&#039;s Slow with increased effect (additional -1 Speed for tier 1-6 creatures).&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Scholar&lt;br /&gt;
 | troop_1      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_1_nam  = Whippers&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Pavilion Wadjet&lt;br /&gt;
 | troop_2_nam  = Wadjets&lt;br /&gt;
 | troop_2_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Pavilion Camel Rider&lt;br /&gt;
 | troop_3_nam  = Camel Riders&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 15–25&lt;br /&gt;
 | nmb_2        = 7–9&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Specialist&#039;s Slow&lt;br /&gt;
 | spell_pic    = Slow&lt;br /&gt;
 | s_link       = Slow&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Menet&lt;br /&gt;
 | picture      = VCMI Pavilion Menet&lt;br /&gt;
 | class        = Embalmer&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Catfolk|Sekhmet Priestess}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Menet is said to be the first to undergo the metamorphosis. She treats other Priestesses like her daughters, helping and supporting them in service of the Goddess, and they repay her in kind.&lt;br /&gt;
 | specialty    = VCMI Pavilion Priestess&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the {{gl|Speed}} of allied Priestesses and High Priestesses by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5% for every 4 levels (rounded up).&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Sorcery&lt;br /&gt;
 | troop_1      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_1_nam  = Whippers&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Pavilion Wadjet&lt;br /&gt;
 | troop_2_nam  = Wadjets&lt;br /&gt;
 | troop_2_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Pavilion Camel Rider&lt;br /&gt;
 | troop_3_nam  = Camel Riders&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 15–25&lt;br /&gt;
 | nmb_2        = 7–9&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Resurrection&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Osir&lt;br /&gt;
 | picture      = VCMI Pavilion Osir&lt;br /&gt;
 | class        = Embalmer&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Osir&#039;s family wealth allowed his healing talents to bloom under the tutelage of most esteemed priests. Sometimes, he ponders his unfulfilled ambition to become a powerful magus, but he takes great pride in his craft and eagerly aids the weak and the ill.&lt;br /&gt;
 | specialty    = First Aid&lt;br /&gt;
 | s_text       = Receives a 5% per level bonus to First Aid skill.&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic First Aid&lt;br /&gt;
 | troop_1      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_1_nam  = Whippers&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = First Aid Tent&lt;br /&gt;
 | troop_3      = VCMI Pavilion Camel Rider&lt;br /&gt;
 | troop_3_nam  = Camel Riders&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 15–25&lt;br /&gt;
 | nmb_2        = 1&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Dispel&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Peth-Shub&lt;br /&gt;
 | picture      = VCMI Pavilion Peth-Shub&lt;br /&gt;
 | class        = Embalmer&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = Horus Falcon&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Peth-Shub of enigmatic Falcon clan served the royal court for many years. Thanks to his intuition and keen eye, he eliminated numerous threats to the Pharaoh and became one of the most trusted guardians.&lt;br /&gt;
 | specialty    = Eagle Eye&lt;br /&gt;
 | s_text       = Receives a 5% per level bonus to Eagle Eye skill.&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Eagle Eye&lt;br /&gt;
 | troop_1      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_1_nam  = Whippers&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = First Aid Tent&lt;br /&gt;
 | troop_3      = VCMI Pavilion Camel Rider&lt;br /&gt;
 | troop_3_nam  = Camel Riders&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 15–25&lt;br /&gt;
 | nmb_2        = 1&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Ice Bolt&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Seref&lt;br /&gt;
 | picture      = VCMI Pavilion Seref&lt;br /&gt;
 | class        = Embalmer&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Catfolk|Sekhmet Priestess}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Seref&#039;s fierce, yet protective nature has been widely known ever since she became an initiate. It surprised no one that she was chosen as one of the Goddess&#039; aspects – a shield that protects Her faithful.&lt;br /&gt;
 | specialty    = VCMI Pavilion Fire Shield&lt;br /&gt;
 | spec_link    = Fire Shield&lt;br /&gt;
 | s_text       = All units in Seref&#039;s army are enchanted with Advanced Fire Shield.&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Scholar&lt;br /&gt;
 | troop_1      = VCMI Pavilion Whipper&lt;br /&gt;
 | troop_1_nam  = Whippers&lt;br /&gt;
 | troop_1_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Pavilion Wadjet&lt;br /&gt;
 | troop_2_nam  = Wadjets&lt;br /&gt;
 | troop_2_link = Pavilion (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Pavilion Camel Rider&lt;br /&gt;
 | troop_3_nam  = Camel Riders&lt;br /&gt;
 | troop_3_link = Pavilion (VCMI)&lt;br /&gt;
 | nmb_1        = 15–25&lt;br /&gt;
 | nmb_2        = 7–9&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Fire Shield&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Zamonth&lt;br /&gt;
 | picture      = VCMI Pavilion Zamonth&lt;br /&gt;
 | class        = Embalmer&lt;br /&gt;
 | class_link   = Pavilion (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = Anubian&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Zamonth could never accept that necromantic arts had been banned by the priest caste. It was only because of his almost divine status that he was allowed to keep dark tomes containing the forbidden knowledge.&lt;br /&gt;
 | specialty    = VCMI Pavilion Mummy&lt;br /&gt;
 | spec_link    = Mummy&lt;br /&gt;
 | s_text       = Can transform Undead creatures into Mummies.&lt;br /&gt;
 | skill_1      = Basic Necromancy&lt;br /&gt;
 | skill_2      = Basic Wisdom&lt;br /&gt;
 | troop_1      = Mummy&lt;br /&gt;
 | troop_1_nam  = Mummies&lt;br /&gt;
 | troop_2      = Mummy&lt;br /&gt;
 | troop_2_nam  = Mummies&lt;br /&gt;
 | troop_3      = Mummy&lt;br /&gt;
 | troop_3_nam  = Mummies&lt;br /&gt;
 | nmb_1        = 2&lt;br /&gt;
 | nmb_2        = 2&lt;br /&gt;
 | nmb_3        = 2&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Animate Dead&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Pavilion-puzzle.png| Puzzle Map&lt;br /&gt;
CoreWOG Bastion Desert Warrior.jpg| Desert Warrior by CoreWOG Team&lt;br /&gt;
CoreWOG Bastion Ammut.jpg| Ammut by CoreWOG Team&lt;br /&gt;
CoreWOG Bastion Elephant 01.png| Elephant by CoreWOG Team&lt;br /&gt;
CoreWOG Bastion Elephant 02.gif| Elephant by CoreWOG Team&lt;br /&gt;
CoreWOG Bastion Elephant 03.jpg| Elephant by CoreWOG Team&lt;br /&gt;
Elephants_Pavilion_fiorin_1.jpg| Elephant by fiorin (unreleased)&lt;br /&gt;
Elephants_Pavilion_fiorin_2.jpg| Elephant by fiorin (unreleased)&lt;br /&gt;
CoreWOG Bastion Bianor Poster.jpg| Anubian and Ammut poster by Bianor&lt;br /&gt;
Pavilion Promo Anubis.jpg| Promo image of an Anubian for v2.6 of the mod&lt;br /&gt;
CoreWOG Bastion Town 01.jpg| Early Bastion Concept&lt;br /&gt;
CoreWOG Bastion Town 02.jpg| Early Bastion Concept&lt;br /&gt;
CoreWOG Bastion Town 03.jpg| Early Bastion&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
CoreWOG Bastion Town 04.jpg| Early Bastion&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
CoreWOG Bastion Town 05.png| Early Bastion&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
CoreWOG Bastion Town 06.jpg| Early Bastion&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
CoreWOG Bastion Town 07.png| Early Bastion&amp;lt;br&amp;gt;(pre-release)&lt;br /&gt;
CoreWOG Bastion Town 08.jpg| Final Bastion Town Scren&lt;br /&gt;
CoreWOG Bastion construction 01.gif| Town under construction&lt;br /&gt;
CoreWOG Bastion construction 02.gif| Town under construction&lt;br /&gt;
CoreWOG Bastion Grossmaster 2021 Design.png| Redesigned Bastion [[Adventure Map]] model by Grossmaster&lt;br /&gt;
Pavilion siege.jpg| Pavilion siege from a previous version of the mod - graphics have since been updated.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
{{speculative}}&lt;br /&gt;
In [[The Tree Killer]], part of the {{hota}} campaign [[All In]], a rumour states: &amp;quot;It is said that on the [[Bright Lands|surface of Nighon]], far to the east, there live the people of the desert. Among them are [[catfolk]], whom no one has ever seen yet.&amp;quot; This may imply that the Bastion could have greater relevance in {{hota}}&#039; future plans, but nothing is yet to be confirmed. NTG&#039;s leader Raistlin has since joined the [[HotA]] crew and recently [http://wforum.heroes35.net/showthread.php?tid=5988&amp;amp;pid=140782#pid140782 wrote on the WoG forums] that the &amp;quot;ice has broken&amp;quot;, though no further details were revealed. This implies that the Bastion will emerge, one way or another.&lt;br /&gt;
&lt;br /&gt;
[[Category:VCMI Pavilion]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=MDT_Forge_(VCMI)&amp;diff=194539</id>
		<title>MDT Forge (VCMI)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=MDT_Forge_(VCMI)&amp;diff=194539"/>
		<updated>2026-05-29T00:03:00Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownsNewInVCMI|townname=Forge}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;MDT Forge&#039;&#039;&#039; (henceforth referred to as &#039;&#039;&#039;Forge&#039;&#039;&#039;) is a [[VCMI]] town created by the [[Mod Design Team (MDT)]]. It is based off of [[New World Computing|New World Computing&#039;s]] [[Forge (NWC)|Forge]] town that was originally planned to be released in {{ab}}, with buildings directly referencing NWC&#039;s designs. The town is the outcome of what would have happened if [[Kastore]] came to power with use of the [[Heavenly Forge]]. &lt;br /&gt;
&lt;br /&gt;
Forge is an [[Alignment|Evil alignment]] [[town]], home to the Warmonger and Technician [[hero class]]es.&lt;br /&gt;
&lt;br /&gt;
The [[native terrain]] of Forge was [[Dirt]] but has since been changed to Asphalt.&lt;br /&gt;
&lt;br /&gt;
Forge&#039;s [[Blacksmith]] sells Supply Carts, its [[Mage Guild]] reaches Level 3, and its [[Resource Silo]] provides [[Wood]] and [[Ore]].&lt;br /&gt;
{{clear|right}}&lt;br /&gt;
&lt;br /&gt;
== Origins ==&lt;br /&gt;
The MDT Forge is the successor to two other Forge revival projects, all three of which having once been parts of the Heavenly Forge project/addon:&lt;br /&gt;
* The first project, the Polish Forge Project, was developed for {{wog}}{{-ww}}. It began development around 2011, with a test version being published around 2013, though the team was dissolved soon after. Trith and Sower, two key members of this project, joined [[MDT]] later on.&lt;br /&gt;
* The second project, the Classic Forge, began development for [[VCMI]]{{-wv}} at a similar time in 2013. As it was a beta of the MDT Forge, some of its many creature concepts survived the numerous cycles of development and now exist in the current MDT Forge. The date of the Classic Forge being published is unknown.&lt;br /&gt;
* In final project is the MDT Forge itself, released in its first form in 2015 by the same authors as the Classic Forge. Subsequent changes have been made to creature and hero portraits, with some creatures such as the Sky Brawler/Knight and Juggernaut/Dreadnought receiving major graphical overhauls. After &#039;&#039;Tides of War&#039;&#039; (another [[MDT]] mod) was released, the Bionic Trooper/Cyborg were added as alternative Level 3 units.&lt;br /&gt;
&lt;br /&gt;
=== Polish Forge Team ===&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! Member&lt;br /&gt;
! Role (If Known)&lt;br /&gt;
|- &lt;br /&gt;
| Sower||Vice-Lead&lt;br /&gt;
|- &lt;br /&gt;
| Haregar||&lt;br /&gt;
|- &lt;br /&gt;
| Chad||&lt;br /&gt;
|- &lt;br /&gt;
| Cesare||&lt;br /&gt;
|- &lt;br /&gt;
| Trith||3d&lt;br /&gt;
|- &lt;br /&gt;
| BanBreaker||Worked on the .exe&lt;br /&gt;
|- &lt;br /&gt;
| &amp;quot;Some friend of Haregar&#039;s&amp;quot;||Minor help&lt;br /&gt;
|- &lt;br /&gt;
| Alex-ander||&amp;quot;He lent his units&amp;quot;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: Information may be incomplete.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Shield Bearer&lt;br /&gt;
| display_name   = Shield Bearer&lt;br /&gt;
| faction        = VCMI MDT Forge&lt;br /&gt;
| attack         = 2&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–3&lt;br /&gt;
| health         = 8&lt;br /&gt;
| speed          = 3&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 12&lt;br /&gt;
| aivalue        = 104&lt;br /&gt;
| fightvalue     = 115&lt;br /&gt;
| goldcost       = 55&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Physical Damage reduced by 15%. Immune to {{gl|Death Cloud}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Pavise Bearer&lt;br /&gt;
| display_name   = Pavise Bearer&lt;br /&gt;
| faction        = VCMI MDT Forge&lt;br /&gt;
| attack         = {{gt|3}}&lt;br /&gt;
| defense        = {{gt|7}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|2}}–3&lt;br /&gt;
| health         = 8&lt;br /&gt;
| speed          = {{gt|5}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 12&lt;br /&gt;
| aivalue        = 116&lt;br /&gt;
| fightvalue     = 128&lt;br /&gt;
| goldcost       = 85&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Physical Damage reduced by {{gt|30%}}. Immune to {{gl|Death Cloud}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Thug&lt;br /&gt;
| display_name   = Thug&lt;br /&gt;
| faction        = VCMI MDT Forge&lt;br /&gt;
| attack         = 5&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = 12&lt;br /&gt;
| damage         = 2–5&lt;br /&gt;
| health         = 16&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| aivalue        = 227&lt;br /&gt;
| fightvalue     = 233&lt;br /&gt;
| goldcost       = 110&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 2&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Mercenary&lt;br /&gt;
| display_name   = Mercenary&lt;br /&gt;
| faction        = VCMI MDT Forge&lt;br /&gt;
| attack         = {{gt|8}}&lt;br /&gt;
| defense        = {{gt|6}}&lt;br /&gt;
| shots          = 12&lt;br /&gt;
| damage         = 2–{{gt|6}}&lt;br /&gt;
| health         = 16&lt;br /&gt;
| speed          = {{gt|6}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| aivalue        = 251&lt;br /&gt;
| fightvalue     = 257&lt;br /&gt;
| goldcost       = 150&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Shoots. No {{gl|melee penalty}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 2&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Arsonist&lt;br /&gt;
| display_name   = Arsonist&lt;br /&gt;
| faction        = VCMI MDT Forge&lt;br /&gt;
| attack         = 10&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 5–6&lt;br /&gt;
| health         = 22&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| aivalue        = 336&lt;br /&gt;
| fightvalue     = 333&lt;br /&gt;
| goldcost       = 200&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Breath attack}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 3&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Pyromaniac&lt;br /&gt;
| display_name   = Pyromaniac&lt;br /&gt;
| faction        = VCMI MDT Forge&lt;br /&gt;
| attack         = 10&lt;br /&gt;
| defense        = {{gt|7}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 5–6&lt;br /&gt;
| health         = 22&lt;br /&gt;
| speed          = {{gt|8}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| aivalue        = 359&lt;br /&gt;
| fightvalue     = 357&lt;br /&gt;
| goldcost       = 250&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Breath attack}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 3&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Bionic Trooper&lt;br /&gt;
| display_name   = Bionic Trooper&lt;br /&gt;
| faction        = VCMI MDT Forge&lt;br /&gt;
| attack         = 6&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 4–5&lt;br /&gt;
| health         = 35&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| aivalue        = 330&lt;br /&gt;
| fightvalue     = 315&lt;br /&gt;
| goldcost       = 175&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Unaffected by {{gl|Morale}}. Can cast Overload on other Bionic Troopers and Cyborgs.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 3&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Cyborg&lt;br /&gt;
| display_name   = Cyborg&lt;br /&gt;
| faction        = VCMI MDT Forge&lt;br /&gt;
| attack         = {{gt|7}}&lt;br /&gt;
| defense        = {{gt|7}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 4–{{gt|6}}&lt;br /&gt;
| health         = 35&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| aivalue        = 350&lt;br /&gt;
| fightvalue     = 340&lt;br /&gt;
| goldcost       = 200&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Unaffected by {{gl|Morale}}. Can cast Overload on other Bionic Troopers and Cyborgs.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 3&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Brain Sucker&lt;br /&gt;
| display_name   = Brain Sucker&lt;br /&gt;
| faction        = VCMI MDT Forge&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 6–9&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = 9&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| aivalue        = 479&lt;br /&gt;
| fightvalue     = 469&lt;br /&gt;
| goldcost       = 400&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Flies. {{gl|Spellcaster}} after shot: {{gl|Forgetfulness}}. {{gl|Mind spell}} {{gl|immunity}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 4&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Soul Sucker&lt;br /&gt;
| display_name   = Soul Sucker&lt;br /&gt;
| faction        = VCMI MDT Forge&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 6–9&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = {{gt|13}}&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| aivalue        = 744&lt;br /&gt;
| fightvalue     = 730&lt;br /&gt;
| goldcost       = 600&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Flies. {{gl|Spellcaster}} after shot: {{gl|Forgetfulness}}. {{gl|Mind spell}} {{gl|immunity}}. 3-headed attack.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 4&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Cannoneer&lt;br /&gt;
| display_name   = Cannoneer&lt;br /&gt;
| faction        = VCMI MDT Forge&lt;br /&gt;
| attack         = 15&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = 4&lt;br /&gt;
| damage         = 11–16&lt;br /&gt;
| health         = 50&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| aivalue        = 1009&lt;br /&gt;
| fightvalue     = 924&lt;br /&gt;
| goldcost       = 500&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Shoots. Permanently affected by Advanced {{gl|Slayer}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Bombardier&lt;br /&gt;
| display_name   = Bombardier&lt;br /&gt;
| faction        = VCMI MDT Forge&lt;br /&gt;
| attack         = 15&lt;br /&gt;
| defense        = {{gt|12}}&lt;br /&gt;
| shots          = {{gt|6}}&lt;br /&gt;
| damage         = {{gt|12–17}}&lt;br /&gt;
| health         = {{gt|60}}&lt;br /&gt;
| speed          = {{gt|5}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| aivalue        = 1182&lt;br /&gt;
| fightvalue     = 1063&lt;br /&gt;
| goldcost       = 625&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Shoots. Permanently affected by Advanced {{gl|Slayer}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Sky Brawler&lt;br /&gt;
| display_name   = Sky Brawler&lt;br /&gt;
| faction        = VCMI MDT Forge&lt;br /&gt;
| attack         = 15&lt;br /&gt;
| defense        = 16&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 15–20&lt;br /&gt;
| health         = 120&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| aivalue        = 2107&lt;br /&gt;
| fightvalue     = 1768&lt;br /&gt;
| goldcost       = 900&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Flies. Unaffected by {{gl|Morale}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 6&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Sky Knight&lt;br /&gt;
| display_name   = Sky Knight&lt;br /&gt;
| faction        = VCMI MDT Forge&lt;br /&gt;
| attack         = 15&lt;br /&gt;
| defense        = {{gt|18}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|20–25}}&lt;br /&gt;
| health         = 120&lt;br /&gt;
| speed          = {{gt|8}}&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| aivalue        = 2390&lt;br /&gt;
| fightvalue     = 2004&lt;br /&gt;
| goldcost       = 1300&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Flies. Unaffected by {{gl|Morale}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 6&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Juggernaut&lt;br /&gt;
| display_name   = Juggernaut&lt;br /&gt;
| faction        = VCMI MDT Forge&lt;br /&gt;
| attack         = 17&lt;br /&gt;
| defense        = 17&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 35–45&lt;br /&gt;
| health         = 160&lt;br /&gt;
| speed          = 8&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| aivalue        = 3683&lt;br /&gt;
| fightvalue     = 3001&lt;br /&gt;
| goldcost       = 1800&lt;br /&gt;
| resource       = Sulfur&lt;br /&gt;
| rescost        = 1&lt;br /&gt;
| abilities      = {{gl|Regenerating}} (30 {{gl|Health}}).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 7&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Dreadnought&lt;br /&gt;
| display_name   = Dreadnought&lt;br /&gt;
| faction        = VCMI MDT Forge&lt;br /&gt;
| attack         = {{gt|28}}&lt;br /&gt;
| defense        = {{gt|32}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 35–45&lt;br /&gt;
| health         = {{gt|225}}&lt;br /&gt;
| speed          = {{gt|11}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| aivalue        = 8800&lt;br /&gt;
| fightvalue     = 6100&lt;br /&gt;
| goldcost       = 5000&lt;br /&gt;
| resource       = Sulfur&lt;br /&gt;
| rescost        = 2&lt;br /&gt;
| abilities      = {{gl|Regenerating}} (30 {{gl|Health}}). Injuring attack.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 7&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Alien&lt;br /&gt;
| display_name   = Alien&lt;br /&gt;
| faction        = Neutral&lt;br /&gt;
| attack         = 8&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = 24&lt;br /&gt;
| damage         = 3–4&lt;br /&gt;
| health         = 15&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| aivalue        = 396&lt;br /&gt;
| fightvalue     = 191&lt;br /&gt;
| goldcost       = 300&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Shoots. Spellcaster: Expert {{gl|Clone}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 3&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=== War Machines ===&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI MDT Forge Supply Cart&lt;br /&gt;
| display_name   = Supply Cart&lt;br /&gt;
| faction        = Neutral&lt;br /&gt;
| level          = 1&lt;br /&gt;
| attack         = 0&lt;br /&gt;
| defense        = 10&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 0&lt;br /&gt;
| health         = 150&lt;br /&gt;
| speed          = 0&lt;br /&gt;
| move           = &lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = &lt;br /&gt;
| aivalue        = 450&lt;br /&gt;
| fightvalue     = 50&lt;br /&gt;
| goldcost       = 1500&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = War Machine. Provides 8 additional shots to creatures and War Machines. All allied shooters deal 10% more Damage.&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
=== Cyborgs ===&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Deckard&lt;br /&gt;
 | picture      = VCMI MDT Forge Deckard&lt;br /&gt;
 | class        = Cyborg&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}} Cyborg&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 2&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Deckard&#039;s distinctive armor may look impressive, but it&#039;s nothing compared to his anti-magic abilities. No wonder he quickly became the general of the restored {{gl|Deyja|Deyjan}} Army.&lt;br /&gt;
 | specialty    = Resistance&lt;br /&gt;
 | s_text       = Receives a 5% per level bonus to Resistance skill percentage.&lt;br /&gt;
 | skill_1      = Advanced Resistance&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_1_nam  = Shield Bearers&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Thug&lt;br /&gt;
 | troop_2_nam  = Thugs&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_3_nam  = Arsonists&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 10–20&lt;br /&gt;
 | nmb_2        = 4–7&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Kaleh&lt;br /&gt;
 | picture      = VCMI MDT Forge Kaleh&lt;br /&gt;
 | class        = Cyborg&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Goblin}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 2&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Holding the rank of captain during the reign of {{gl|Archibald Ironfist}}, Kaleh was first one who swore loyalty to the new King. Since then he rose in ranks and now serves as a general.&lt;br /&gt;
 | specialty    = VCMI MDT Forge Thug&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the {{gl|Speed}} of allied Thugs and Mercenaries by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5% for every 2 levels (rounded up).&lt;br /&gt;
 | skill_1      = Basic Resistance&lt;br /&gt;
 | skill_2      = Basic Pathfinding&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Thug&lt;br /&gt;
 | troop_1_nam  = Thugs&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Thug&lt;br /&gt;
 | troop_2_nam  = Thugs&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Thug&lt;br /&gt;
 | troop_3_nam  = Thugs&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 4–7&lt;br /&gt;
 | nmb_2        = 4–7&lt;br /&gt;
 | nmb_3        = 4–7&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Polestar&lt;br /&gt;
 | picture      = VCMI MDT Forge Polestar&lt;br /&gt;
 | class        = Cyborg&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 2&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Polestar was raised on the {{gl|Deyja|Deyjan}} plain among the nests of the flying Brain Suckers. Her ability to tame these creatures became desirable in the army of King {{gl|Kastore}}.&lt;br /&gt;
 | specialty    = VCMI MDT Forge Brain Sucker&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the {{gl|Speed}} of allied Brain Suckers and Soul Suckers by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5% for every 4 levels (rounded up).&lt;br /&gt;
 | skill_1      = Basic Resistance&lt;br /&gt;
 | skill_2      = Basic Offense&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_1_nam  = Shield Bearers&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Thug&lt;br /&gt;
 | troop_2_nam  = Thugs&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_3_nam  = Arsonists&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 10–20&lt;br /&gt;
 | nmb_2        = 4–7&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Codgur&lt;br /&gt;
 | picture      = VCMI MDT Forge Codgur&lt;br /&gt;
 | class        = Cyborg&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Minotaur}} Cyborg&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 2&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = As a trusted servant of {{gl|Agar}}, Codgur joined the army of {{gl|Deyja}} with his master to create a new world. Great understanding of his kind was a main asset of this cold-blooded {{gl|Minotaur}}.&lt;br /&gt;
 | specialty    = VCMI MDT Forge Sky Brawler&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the {{gl|Speed}} of allied Sky Brawlers and Sky Knights by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5% for every 6 levels (rounded up).&lt;br /&gt;
 | skill_1      = Basic Resistance&lt;br /&gt;
 | skill_2      = Basic Tactics&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_1_nam  = Shield Bearers&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_2_nam  = Arsonists&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_3_nam  = Arsonists&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 10–20&lt;br /&gt;
 | nmb_2        = 3–5&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Zhora&lt;br /&gt;
 | picture      = VCMI MDT Forge Zhora&lt;br /&gt;
 | class        = Cyborg&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Goblin}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 2&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = In her youth, Zhora left her family home in {{gl|Deyja}} and was often changing place where she lived. When she returned to her native lands, she found out about a new king, who was able to take advantage of her Logistics skills.&lt;br /&gt;
 | specialty    = Logistics&lt;br /&gt;
 | s_text       = Receives a 5% per level bonus to Logistics skill percentage.&lt;br /&gt;
 | skill_1      = Basic Resistance&lt;br /&gt;
 | skill_2      = Basic Logistics&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_1_nam  = Shield Bearers&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Thug&lt;br /&gt;
 | troop_2_nam  = Thugs&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_3_nam  = Arsonists&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 10–20&lt;br /&gt;
 | nmb_2        = 4–7&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Tyrrel&lt;br /&gt;
 | picture      = VCMI MDT Forge Tyrrel&lt;br /&gt;
 | class        = Cyborg&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Ogre}} Cyborg&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 2&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = After the death of {{gl|Winston Boragus}}, Tyrrel with his tribe had to leave {{gl|Krewlod}} and search for a new home. As luck would have it, he has joined King {{gl|Kastore}}&#039;s army and now serves as the commander of {{gl|Ogre|Ogres}}.&lt;br /&gt;
 | specialty    = VCMI MDT Forge Cannoneer&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the {{gl|Speed}} of allied Cannoneers and Bombardiers by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5% for every 5 levels (rounded up).&lt;br /&gt;
 | skill_1      = Basic Resistance&lt;br /&gt;
 | skill_2      = Basic Archery&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_1_nam  = Shield Bearers&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Thug&lt;br /&gt;
 | troop_2_nam  = Thugs&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_3_nam  = Arsonists&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 10–20&lt;br /&gt;
 | nmb_2        = 4–7&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Jonathan&lt;br /&gt;
 | picture      = VCMI MDT Forge Jonathan&lt;br /&gt;
 | class        = Cyborg&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 2&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Usually someone as taciturn as Jonathan is rather not a good leader. This time, however, the exception proves the rule and as a result {{gl|Kastore}}&#039;s army gained a great general.&lt;br /&gt;
 | specialty    = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the {{gl|Speed}} of allied Shield Bearers and Pavise Bearers by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5% for every level (rounded up).&lt;br /&gt;
 | skill_1      = Basic Resistance&lt;br /&gt;
 | skill_2      = Basic Armorer&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_1_nam  = Shield Bearers&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_2_nam  = Shield Bearers&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_3_nam  = Shield Bearers&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 10–20&lt;br /&gt;
 | nmb_2        = 10–20&lt;br /&gt;
 | nmb_3        = 10–20&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Lilyam&lt;br /&gt;
 | picture      = VCMI MDT Forge Lilyam&lt;br /&gt;
 | class        = Cyborg&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Elf}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 2&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Lilyam, despite being born in the forests of {{gl|Avlee}}, is an expert at digging up resources from the underworld. When her fascination with a sulfur did not obtain approval from the druids, she went to the King of {{gl|Deyja}}, who gladly accepted her as a commander.&lt;br /&gt;
 | specialty    = Sulfur&lt;br /&gt;
 | s_text       = Increases kingdom&#039;s sulfur production by 1 per day.&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Resistance&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_1_nam  = Shield Bearers&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Thug&lt;br /&gt;
 | troop_2_nam  = Thugs&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_3_nam  = Arsonists&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 10–20&lt;br /&gt;
 | nmb_2        = 4–7&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Hergon&lt;br /&gt;
 | picture      = VCMI MDT Forge Hergon&lt;br /&gt;
 | class        = Cyborg&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Lich}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 2&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = By manipulating dead or moribund corpses of soldiers by using an ancient magic, one can create dreadful mutants, causing terror with their unnatural look. Though most of them, like {{gl|Walking Dead}}, do not show any kind of awareness, there are exceptions to this rule. Hergon quickly became a promising general after his comrades had realized that he can make fully conscious decisions and lead the army no worse than the living.&lt;br /&gt;
 | specialty    = VCMI MDT Forge Bionic Trooper&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the {{gl|Speed}} of allied Bionic Troopers and Cyborgs by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5% for every 3 levels (rounded up).&lt;br /&gt;
 | skill_1      = Basic Resistance&lt;br /&gt;
 | skill_2      = Basic Learning&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_1_nam  = Shield Bearers&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Bionic Trooper&lt;br /&gt;
 | troop_2_nam  = Bionic Troopers&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Bionic Trooper&lt;br /&gt;
 | troop_3_nam  = Bionic Troopers&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 10–20&lt;br /&gt;
 | nmb_2        = 3–5&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=== Technicians ===&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Seldon&lt;br /&gt;
 | picture      = VCMI MDT Forge Seldon&lt;br /&gt;
 | class        = Technician&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}} Cyborg&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Seldon has sailed from {{gl|Enroth (nation)|Enroth}} to {{gl|Erathia}} in pursuit of adventures and glory. He is one of the few who had experienced the forgotten artifacts of the {{gl|Ancients}} in the past. Rumor has it that he has served someone named {{gl|Sheltem}} before.&lt;br /&gt;
 | specialty    = VCMI MDT Forge Anti-Magic&lt;br /&gt;
 | spec_link    = Anti-Magic&lt;br /&gt;
 | s_text       = Casts Anti-Magic with double duration.&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Intelligence&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_1_nam  = Shield Bearers&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Thug&lt;br /&gt;
 | troop_2_nam  = Thugs&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_3_nam  = Arsonists&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 10–20&lt;br /&gt;
 | nmb_2        = 4–7&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Anti-Magic&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Vee&lt;br /&gt;
 | picture      = VCMI MDT Forge Vee&lt;br /&gt;
 | class        = Technician&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Goblin}} Cyborg&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Since her youth, Vee was paying more attention to the War Machines rather than magic. Her parents managed to instill both of those passions into their daughter, allowing her to become a powerful Technician.&lt;br /&gt;
 | specialty    = Ballista&lt;br /&gt;
 | s_text       = Increases the {{gl|Ballista|Ballista&#039;s}} {{gl|Attack}} and {{gl|Defense}} skills by 5% for every 5 levels (rounded up).&lt;br /&gt;
 | skill_1      = Basic Ballistics&lt;br /&gt;
 | skill_2      = Basic Artillery&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_1_nam  = Shield Bearers&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = Ballista&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_3_nam  = Arsonists&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 10–20&lt;br /&gt;
 | nmb_2        = 1&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Disrupting Ray&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Albino&lt;br /&gt;
 | picture      = VCMI MDT Forge Albino&lt;br /&gt;
 | class        = Technician&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Dwarf}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Albino lived in the Red Dwarves&#039; mines, where his ability to create fire with magic was very useful. When the mines were populated by monsters, he fled to {{gl|Deyja}}, where his talent was appreciated even more than in his youth.&lt;br /&gt;
 | specialty    = Fire Wall&lt;br /&gt;
 | s_text       = Casts Fire Wall with damage increased by 3% for every N hero levels, where N is the level of the target creature.&lt;br /&gt;
 | skill_1      = Basic Resistance&lt;br /&gt;
 | skill_2      = Basic Sorcery&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_1_nam  = Shield Bearers&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Thug&lt;br /&gt;
 | troop_2_nam  = Thugs&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_3_nam  = Arsonists&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 10–20&lt;br /&gt;
 | nmb_2        = 4–7&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Fire Wall&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Marchette&lt;br /&gt;
 | picture      = VCMI MDT Forge Marchette&lt;br /&gt;
 | class        = Technician&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Marchette&#039;s hair color is not the only feature others depict as strange. Her ability to excavate resources from the deepest corners was always very appreciated among {{gl|Necromancer}}s, though she preferred to avoid black magic by any means. Thus, when new rulers have come, Marchette willingly joined the new army, not anymore led by dark lords of {{gl|Necromancy}}.&lt;br /&gt;
 | specialty    = Crystal&lt;br /&gt;
 | s_text       = Increases kingdom&#039;s crystal production by 1 per day.&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Ballistics&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_1_nam  = Shield Bearers&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Thug&lt;br /&gt;
 | troop_2_nam  = Thugs&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_3_nam  = Arsonists&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 10–20&lt;br /&gt;
 | nmb_2        = 4–7&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Earthquake&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Agar&lt;br /&gt;
 | picture      = VCMI MDT Forge Agar&lt;br /&gt;
 | class        = Technician&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Lich}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Hardly anyone believed in Master {{gl|Agar}}&#039;s demise. After hoaxing his own death, the {{gl|Lich}} traveled to {{gl|Erathia}} searching for incomers from the alien worlds. When he joined King {{gl|Kastore}}, he became one of the most powerful Technicians in the entire {{gl|Deyja}}.&lt;br /&gt;
 | specialty    = VCMI MDT Forge Sky Brawler&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the {{gl|Speed}} of allied Sky Brawlers and Sky Knights by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5% for every 6 levels (rounded up).&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Earth Magic&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_1_nam  = Shield Bearers&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Thug&lt;br /&gt;
 | troop_2_nam  = Thugs&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_3_nam  = Arsonists&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 10–20&lt;br /&gt;
 | nmb_2        = 4–7&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Resurrection&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Flamius&lt;br /&gt;
 | picture      = VCMI MDT Forge Flamius&lt;br /&gt;
 | class        = Technician&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Gog}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = When King {{gl|Kastore}} made a pact with {{gl|Eeofol}}, Flamius was one of the first to replicate the ancient artifacts. His amazing skills in wielding fire were incredibly useful to the newly forming army.&lt;br /&gt;
 | specialty    = VCMI MDT Forge Arsonist&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the {{gl|Speed}} of allied Arsonists and Pyromaniacs by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5% for every 6 levels (rounded up).&lt;br /&gt;
 | skill_1      = Basic Resistance&lt;br /&gt;
 | skill_2      = Basic Scholar&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_1_nam  = Arsonists&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_2_nam  = Arsonists&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_3_nam  = Arsonists&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 3–5&lt;br /&gt;
 | nmb_2        = 3–5&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Armageddon&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Daneel&lt;br /&gt;
 | picture      = VCMI MDT Forge Daneel&lt;br /&gt;
 | class        = Technician&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Goblin}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Disgust was the only thing Daneel felt towards his primitive kin in {{gl|Krewlod}}. When {{gl|Deyja|Deyjan}} goblins joined King {{gl|Kastore}}, Daneel was delighted at the prospect of the intellectual development of his race.&lt;br /&gt;
 | specialty    = First Aid&lt;br /&gt;
 | s_text       = Receives a 5% per level bonus to First Aid skill.&lt;br /&gt;
 | skill_1      = Basic Ballistics&lt;br /&gt;
 | skill_2      = Basic First Aid&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_1_nam  = Shield Bearers&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = First Aid Tent&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_3_nam  = Arsonists&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 10–20&lt;br /&gt;
 | nmb_2        = 1&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Resurrection&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Sheikleen&lt;br /&gt;
 | picture      = VCMI MDT Forge Sheikleen&lt;br /&gt;
 | class        = Technician&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Only a few knows where Sheikleen came from and what is her purpose in staying in {{gl|Deyja|Deyjan}} Army. Some people think that she does not care about &#039;the new, better world&#039; ideas at all and that she has joined {{gl|Kastore}}&#039;s army only for financial benefits. In practice, however, regardless of her reasons behind this scheme, Sheikleen is a very gifted leader.&lt;br /&gt;
 | specialty    = Precision&lt;br /&gt;
 | s_text       = Casts Precision with damage increased by 3% for every N hero levels, where N is the level of the target creature.&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Tactics&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_1_nam  = Shield Bearers&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Thug&lt;br /&gt;
 | troop_2_nam  = Thugs&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Arsonist&lt;br /&gt;
 | troop_3_nam  = Arsonists&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 10–20&lt;br /&gt;
 | nmb_2        = 4–7&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Precision&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Rialdo&lt;br /&gt;
 | picture      = VCMI MDT Forge Rialdo&lt;br /&gt;
 | class        = Technician&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Vampire}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = Rialdo, apart from a terrifying appearance even for the standards of a {{gl|Vampire}}, boasts the magical skills rare in {{gl|Erathia}}. When {{gl|Deyja}} was taken over by {{gl|Kastore}}, Rialdo was an obvious choice as one of commanders of the new army.&lt;br /&gt;
 | specialty    = VCMI MDT Forge Armageddon&lt;br /&gt;
 | spec_link    = Armageddon&lt;br /&gt;
 | s_text       = Casts Armageddon with damage increased by 3% for every N hero levels, where N is the level of the target creature.&lt;br /&gt;
 | skill_1      = Advanced Wisdom&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Shield Bearer&lt;br /&gt;
 | troop_1_nam  = Shield Bearers&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Thug&lt;br /&gt;
 | troop_2_nam  = Thugs&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Bionic Trooper&lt;br /&gt;
 | troop_3_nam  = Bionic Troopers&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 10–20&lt;br /&gt;
 | nmb_2        = 4–7&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Armageddon&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Kastore&lt;br /&gt;
 | picture      = VCMI MDT Forge Kastore&lt;br /&gt;
 | class        = Technician&lt;br /&gt;
 | class_link   = MDT Forge (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Elf}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 2&lt;br /&gt;
 | know         = 1&lt;br /&gt;
 | biography    = {{gl|Kastore}}, a visitor not of this world, took power in {{gl|Deyja}} after overthrowing {{gl|Archibald Ironfist}}. His obsession with the magic of the {{gl|Ancients}} has made him aim for restoring the {{gl|Heavenly Forge|Heavenly Forges}} around the entire continent, and then to take over the world. No one knows what this demented mind is capable of.&lt;br /&gt;
 | specialty    = VCMI MDT Forge Juggernaut&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the {{gl|Speed}} of allied Juggernauts and Dreadnoughts by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5.&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Earth Magic&lt;br /&gt;
 | troop_1      = VCMI MDT Forge Juggernaut&lt;br /&gt;
 | troop_1_nam  = Juggernauts&lt;br /&gt;
 | troop_1_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_2      = VCMI MDT Forge Juggernaut&lt;br /&gt;
 | troop_2_nam  = Juggernauts&lt;br /&gt;
 | troop_2_link = MDT Forge (VCMI)&lt;br /&gt;
 | troop_3      = VCMI MDT Forge Juggernaut&lt;br /&gt;
 | troop_3_nam  = Juggernauts&lt;br /&gt;
 | troop_3_link = MDT Forge (VCMI)&lt;br /&gt;
 | nmb_1        = 1&lt;br /&gt;
 | nmb_2        = 1&lt;br /&gt;
 | nmb_3        = 1&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Implosion&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Trith MDT Forge Shield Bearer render.png|Shield Bearer by Trith&lt;br /&gt;
Trith MDT Forge Pavise Bearer render.png|Pavise Bearer by Trith&lt;br /&gt;
Trith MDT Forge Thug render.png|Thug by Trith&lt;br /&gt;
Trith MDT Forge Mercenary render.png|Mercenary by Trith&lt;br /&gt;
Trith MDT Forge Arsonist render.png|Arsonist by Trith&lt;br /&gt;
Trith MDT Forge Pyromaniac render.png|Pyromaniac by Trith&lt;br /&gt;
Trith MDT Forge Brain Sucker render.png|Brain Sucker by Trith&lt;br /&gt;
Trith MDT Forge Soul Sucker render.png|Soul Sucker by Trith&lt;br /&gt;
Trith MDT Forge Cannoneer render.png|Cannoneer by Trith&lt;br /&gt;
Trith MDT Forge Bombardier render.png|Bombardier by Trith&lt;br /&gt;
Trith MDT Forge Sky Brawler render.png|Sky Brawler (older version) by Trith&lt;br /&gt;
Trith MDT Forge Sky Knight render.png|Sky Knight by Trith&lt;br /&gt;
Trith MDT Forge Juggernaut render.png|Juggernaut (older version) by Trith&lt;br /&gt;
Trith MDT Forge Dreadnought render.png|Dreadnought (older version) by Trith&lt;br /&gt;
Trith MDT Forge Town Screen Background.png|Town Screen Background by Trith&lt;br /&gt;
MDT Forge (VCMI) Alt-in.png|Town Screen with Reanimatorium built instead of Lava Basin&lt;br /&gt;
Trith MDT Forge Capitol.png|Capitol by Trith&lt;br /&gt;
Trith MDT Forge Castle.png|Castle by Trith&lt;br /&gt;
Sower MDT Forge Tavern.png|Tavern by Sower&lt;br /&gt;
Mitlandy MDT Forge Tavern.jpg|Tavern by Mitlandy (scrapped design)&lt;br /&gt;
Sower MDT Forge Mage Guild.png|Mage Guild by Sower (scrapped design)&lt;br /&gt;
Mitlandy Witchking MDT Forge Blacksmith.jpg|Blacksmith by Mitlandy &amp;amp; Witchking&lt;br /&gt;
Sower MDT Forge Marketplace.png|Marketplace by Sower&lt;br /&gt;
Sower MDT Forge Resource Tower.png|Marketplace with Resource Tower by Sower&lt;br /&gt;
Mitlandy MDT Forge Resource Silo 01.png|Resource Silo by Mitlandy&lt;br /&gt;
Mitlandy MDT Forge Resource Silo 02.png|Resource Silo by Mitlandy (scrapped design)&lt;br /&gt;
Mitlandy MDT Forge Replicator.jpg|Replicator by Mitlandy&lt;br /&gt;
Witchking MDT Forge Post.png|Post (Shield Bearer and Pavise Bearer dwelling) by Witchking&lt;br /&gt;
Mitlandy MDT Forge Proving Grounds.jpg|Upg. Cannoneer Shelter (Bombardier dwelling) by Mitlandy&lt;br /&gt;
Mitlandy Witchking MDT Forge Lava Basin.jpg|Lava Basin (Arsonist dwelling) by Mitlandy &amp;amp; Witchking&lt;br /&gt;
Sower MDT Forge Reanimatorium 01.png|Reanimatorium (Bionic Trooper dwelling) by Sower&lt;br /&gt;
Sower MDT Forge Reanimatorium 02.png|Upgraded Reanimatorium (Cyborg dwelling) by Sower&lt;br /&gt;
Sower MDT Forge Sucker Colony.png|Sucker Colony (Brain Sucker dwelling) sketch by Sower&lt;br /&gt;
Mitlandy MDT Forge Canoneer Shelter.jpg|Canoneer Shelter (Cannoneer/Bombardier dwelling) by Mitlandy&lt;br /&gt;
Witchking MDT Forge Borough.png|Upgraded Borough (Sky Knight dwelling) by Witchking&lt;br /&gt;
Sower MDT Forge Cyber Eye Dwelling 01.png|Cyber Eye Dwelling by Sower (scrapped)&lt;br /&gt;
Sower MDT Forge Cyber Eye Dwelling 02.png|Cyber Eye Dwelling by Sower (scrapped)&lt;br /&gt;
Sower MDT Forge Cyber Eye Dwelling 03.png|Cyber Eye Dwelling by Sower (scrapped)&lt;br /&gt;
AmiDaDeer MDT Forge Fire People Mask.jpg|Mask of Fire Folk by AmiDaDeer (scrapped)&lt;br /&gt;
AmiDaDeer MDT Forge Paveza of the Ancestors.jpg|Pavise of the Ancestors by AmiDaDeer (scrapped)&lt;br /&gt;
AmiDaDeer MDT Forge Sceptre of the Master of Thought.jpg|Scepter of Mind Master by AmiDaDeer (scrapped)&lt;br /&gt;
AmiDaDeer_MDT_Forge_Breastplate_of_Juggernauts.png|Breastplate of Juggernauts (scrapped)&lt;br /&gt;
Sower MDT Forge Magog.jpg|Magog sketch by Sower&lt;br /&gt;
Sower MDT Forge Tyrrel.png|Tyrrel sketch by Sower&lt;br /&gt;
Forge-mdt-puzzle.png| Puzzle Map&lt;br /&gt;
ClassicForgeUnusedDesignMDT.png|Town Screen (scrapped design)&lt;br /&gt;
RailwayForgeDesign.jpeg|Town Screen (scrapped design)&lt;br /&gt;
Classic_forge_battle.png|Battle screenshot from a beta of MDT Forge (Classic Forge)&lt;br /&gt;
Classic_forge_early_lineup.png|Forge lineup in the beta of MDT Forge (Classic Forge)&lt;br /&gt;
CandleMonster.jpg|Candle Monster by AmiDaDeer (scrapped design), made as a Polish Forge&#039;s counterpart to the HotA Forge&#039;s Drones&lt;br /&gt;
EvilMechaEyes.png|Scrapped unit design&lt;br /&gt;
Concepts.jpg|Unused concepts&lt;br /&gt;
Nagatank_polish_forge.gif|Polish Forge Heavy Tank by Trith&lt;br /&gt;
Robot_concept_polish_forge.png|Unused robot concept from Polish Forge&lt;br /&gt;
Walls_concept_polish_forge.PNG|Unused wall concept from Polish Forge&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The Dreadnoughts and Juggernauts of the MDT Forge are loosely based on the [[Lobstrosity]], which was an unused concept.&lt;br /&gt;
&lt;br /&gt;
[[Category:VCMI MDT Forge]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Courtyard_(VCMI)&amp;diff=194538</id>
		<title>Courtyard (VCMI)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Courtyard_(VCMI)&amp;diff=194538"/>
		<updated>2026-05-29T00:02:10Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownsNewInVCMI|townname=Courtyard}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Courtyard&#039;&#039;&#039; is a [[VCMI]] town created by Trith, with special thanks to avatar, Kammer, Andruids, AmiDaDeer and the [[Mod Design Team (MDT)]]. Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales.&lt;br /&gt;
&lt;br /&gt;
Courtyard is a [[Alignment|Good alignment]] [[town]], home to the Aristocrat and Philosopher [[hero class]]es.&lt;br /&gt;
&lt;br /&gt;
Courtyard represents &#039;&#039;&#039;Larnia&#039;&#039;&#039;, an island designed to fit within the existing {{homm3}} lore. Originally settled as a penal colony, the discovery of vast veins of philosopher&#039;s stone has turned it into a haven for alchemists and researchers, leading to the rapid development of a new nation and attracting many adventurers and merchants.&lt;br /&gt;
&lt;br /&gt;
The [[native terrain]] of Courtyard is [[Grass]]. &lt;br /&gt;
&lt;br /&gt;
Courtyard&#039;s [[Blacksmith]] sells Potion Carts, its [[Mage Guild]] reaches Level 5, and its [[Resource Silo]] provides [[Wood]] and [[Ore]].&lt;br /&gt;
{{clear|right}}&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Marble Cupid&lt;br /&gt;
| display_name   = Marble Cupid&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 3&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–2&lt;br /&gt;
| health         = 8&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 12&lt;br /&gt;
| aivalue        = 75&lt;br /&gt;
| fightvalue     = 70&lt;br /&gt;
| goldcost       = 70&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Bloodless}}. Flies. {{gl|Mind spell}} {{gl|immunity}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Granite Cupid&lt;br /&gt;
| display_name   = Granite Cupid&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 3&lt;br /&gt;
| defense        = {{gt|10}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–{{gt|3}}&lt;br /&gt;
| health         = {{gt|11}}&lt;br /&gt;
| speed          = {{gt|9}}&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 12&lt;br /&gt;
| aivalue        = 110&lt;br /&gt;
| fightvalue     = 110&lt;br /&gt;
| goldcost       = 95&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Bloodless}}. Flies. {{gl|Mind spell}} {{gl|immunity}}. Stunning attack.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Homunculus&lt;br /&gt;
| display_name   = Homunculus&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 8&lt;br /&gt;
| defense        = 4&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–4&lt;br /&gt;
| health         = 16&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| aivalue        = 127&lt;br /&gt;
| fightvalue     = 135&lt;br /&gt;
| goldcost       = 100&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Regenerating}} (7 Health).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 2&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Gilded Homunculus&lt;br /&gt;
| display_name   = Gilded Homunculus&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = {{gt|9}}&lt;br /&gt;
| defense        = {{gt|6}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|3}}–4&lt;br /&gt;
| health         = {{gt|20}}&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| aivalue        = 205&lt;br /&gt;
| fightvalue     = 182&lt;br /&gt;
| goldcost       = 155&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Regenerating}} ({{gt|10}} Health). Increases hero spell damage by 15.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 2&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Salamander&lt;br /&gt;
| display_name   = Salamander&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 6&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 4–6&lt;br /&gt;
| health         = 24&lt;br /&gt;
| speed          = 3&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 6&lt;br /&gt;
| aivalue        = 230&lt;br /&gt;
| fightvalue     = 235&lt;br /&gt;
| goldcost       = 210&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Immunity|Immune}} to {{gl|School of Fire Magic|Fire Magic}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 3&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Shiny Salamander&lt;br /&gt;
| display_name   = Shiny Salamander&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 6&lt;br /&gt;
| defense        = {{gt|8}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|6}}&lt;br /&gt;
| health         = {{gt|27}}&lt;br /&gt;
| speed          = {{gt|6}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 6&lt;br /&gt;
| aivalue        = 230&lt;br /&gt;
| fightvalue     = 260&lt;br /&gt;
| goldcost       = 260&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Immunity|Immune}} to {{gl|School of Fire Magic|Fire Magic}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 3&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Arquebusier&lt;br /&gt;
| display_name   = Arquebusier&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 10&lt;br /&gt;
| defense        = 8&lt;br /&gt;
| shots          = 10&lt;br /&gt;
| damage         = 5–11&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 5&lt;br /&gt;
| aivalue        = 690&lt;br /&gt;
| fightvalue     = 807&lt;br /&gt;
| goldcost       = 200&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Shoots. Ignores 15% of enemy {{gl|Defense}} skill.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 4&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Musketeer&lt;br /&gt;
| display_name   = Musketeer&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = {{gt|13}}&lt;br /&gt;
| defense        = {{gt|9}}&lt;br /&gt;
| shots          = {{gt|20}}&lt;br /&gt;
| damage         = {{gt|8}}–11&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = {{gt|6}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 5&lt;br /&gt;
| aivalue        = 1001&lt;br /&gt;
| fightvalue     = 990&lt;br /&gt;
| goldcost       = 200&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Shoots. Ignores {{gt|30%}} of enemy {{gl|Defense}} skill.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 4&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Dodo&lt;br /&gt;
| display_name   = Dodo&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 6–12&lt;br /&gt;
| health         = 55&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| aivalue        = 903&lt;br /&gt;
| fightvalue     = 888&lt;br /&gt;
| goldcost       = 400&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Battle Dodo&lt;br /&gt;
| display_name   = Battle Dodo&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = {{gt|17}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 6–12&lt;br /&gt;
| health         = {{gt|70}}&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| aivalue        = 1319&lt;br /&gt;
| fightvalue     = 1171&lt;br /&gt;
| goldcost       = 750&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}. Increases nearby units&#039; chances to {{gl|Magic resistance|resist hostile magic}} by 20%. +5 {{gl|Defense}} while defending. Physical Damage reduced by 25%.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Grand Dodo&lt;br /&gt;
| display_name   = Grand Dodo&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = {{gt|17}}&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|10–18}}&lt;br /&gt;
| health         = {{gt|60}}&lt;br /&gt;
| speed          = {{gt|7}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| aivalue        = 1319&lt;br /&gt;
| fightvalue     = 1171&lt;br /&gt;
| goldcost       = 750&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = {{gl|Fear|Fearless}}. Permanent {{gl|Slayer}}. {{gl|Strikes twice}}. Mortify ({{rt|-1}} {{gl|Morale}} to allies except allied Dodos).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Mandrake&lt;br /&gt;
| display_name   = Mandrake&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 20&lt;br /&gt;
| defense        = 8&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–30&lt;br /&gt;
| health         = 70&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| aivalue        = 1840&lt;br /&gt;
| fightvalue     = 1654&lt;br /&gt;
| goldcost       = 850&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Summons Tangle Vines at the start of combat equal to 200% of the Mandrakes in the stack.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 6&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Regal Mandrake&lt;br /&gt;
| display_name   = Regal Mandrake&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = {{gt|22}}&lt;br /&gt;
| defense        = {{gt|9}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|12–35}}&lt;br /&gt;
| health         = {{gt|77}}&lt;br /&gt;
| speed          = {{gt|6}}&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| aivalue        = 2422&lt;br /&gt;
| fightvalue     = 1852&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Summons {{gt|Strangle Vines}} at the start of combat equal to {{gt|400%}} of the Regal Mandrakes in the stack. Spellcaster: Regrowth.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 6&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Jabberwock&lt;br /&gt;
| display_name   = Jabberwock&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 19&lt;br /&gt;
| defense        = 15&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 30–40&lt;br /&gt;
| health         = 160&lt;br /&gt;
| speed          = 9&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 2&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| aivalue        = 4419&lt;br /&gt;
| fightvalue     = 3251&lt;br /&gt;
| goldcost       = 2000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Flies.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 7&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Monstrous Jabberwock&lt;br /&gt;
| display_name   = Monstrous Jabberwock&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = {{gt|27}}&lt;br /&gt;
| defense        = {{gt|25}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|35–45}}&lt;br /&gt;
| health         = {{gt|245}}&lt;br /&gt;
| speed          = {{gt|13}}&lt;br /&gt;
| move           = Flying&lt;br /&gt;
| size           = 2&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| aivalue        = 8076&lt;br /&gt;
| fightvalue     = 5830&lt;br /&gt;
| goldcost       = 4500&lt;br /&gt;
| resource       = Mercury&lt;br /&gt;
| rescost        = 2&lt;br /&gt;
| abilities      = Flies. {{gl|Fear}}. Destruction (25%).&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 7&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Hackbutter&lt;br /&gt;
| display_name   = Hackbutter&lt;br /&gt;
| special        = Commander&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 5+&lt;br /&gt;
| defense        = 5+&lt;br /&gt;
| shots          = 0+&lt;br /&gt;
| damage         = 6–12+&lt;br /&gt;
| health         = 40+&lt;br /&gt;
| speed          = 4+&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = N/A&lt;br /&gt;
| aivalue        = 130&lt;br /&gt;
| fightvalue     = 140&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = &#039;&#039;{{gl|Commander|Commanders}} are {{gl|In the Wake of Gods}} creatures that serve as a &amp;quot;troop leader&amp;quot; on the battlefield. {{gl|VCMI}} supports this feature if the WoG VCMI mod is enabled.&#039;&#039;&lt;br /&gt;
| float          = left&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Tangle Vine&lt;br /&gt;
| display_name   = Tangle Vine&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 2&lt;br /&gt;
| defense        = 1&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–2&lt;br /&gt;
| health         = 2&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| move           = Burrowing&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 25&lt;br /&gt;
| aivalue        = 22&lt;br /&gt;
| fightvalue     = 30&lt;br /&gt;
| goldcost       = 20&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Moves underground. {{gl|Binding|Binds}} enemies in place. {{gl|Mind spell}} {{gl|immunity}}. Unaffected by {{gl|Morale}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Strangle Vine&lt;br /&gt;
| display_name   = Strangle Vine&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = {{gt|4}}&lt;br /&gt;
| defense        = 1&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|2–3}}&lt;br /&gt;
| health         = 2&lt;br /&gt;
| speed          = {{gt|5}}&lt;br /&gt;
| move           = Burrowing&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 25&lt;br /&gt;
| aivalue        = 26&lt;br /&gt;
| fightvalue     = 40&lt;br /&gt;
| goldcost       = 25&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Moves underground. {{gl|Binding|Binds}} enemies in place. {{gl|Mind spell}} {{gl|immunity}}. Unaffected by {{gl|Morale}}.&lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Ephemeral Apparition&lt;br /&gt;
| display_name   = Ephemeral Apparition&lt;br /&gt;
| faction        = VCMI Courtyard&lt;br /&gt;
| attack         = 5&lt;br /&gt;
| defense        = 0&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 0&lt;br /&gt;
| health         = 3&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| move           = Teleporting&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| aivalue        = 200&lt;br /&gt;
| fightvalue     = 120&lt;br /&gt;
| goldcost       = 150&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = Undead. Teleports. {{gl|Fear}}. Cannot be reanimated. {{gl|Immunity|Immune}} to {{gl|School of Earth Magic|Earth Magic}}. {{gl|Spell damage reduction|Damage from spells reduced}} by 98%. Physical Damage reduced by 95%. &lt;br /&gt;
| float          = left&lt;br /&gt;
| level          = 3&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
=== War Machines ===&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Potion Cart&lt;br /&gt;
| display_name   = Potion Cart&lt;br /&gt;
| faction        = Neutral&lt;br /&gt;
| level          = 0&lt;br /&gt;
| attack         = 0&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 0&lt;br /&gt;
| health         = 125&lt;br /&gt;
| speed          = 0&lt;br /&gt;
| move           = &lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = &lt;br /&gt;
| aivalue        = 2500&lt;br /&gt;
| fightvalue     = 2500&lt;br /&gt;
| goldcost       = 1500&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = War Machine. Provides potions to creatures.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = VCMI Courtyard Camera Obscura&lt;br /&gt;
| display_name   = Camera Obscura&lt;br /&gt;
| faction        = Neutral&lt;br /&gt;
| level          = 0&lt;br /&gt;
| attack         = 0&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 0&lt;br /&gt;
| health         = 125&lt;br /&gt;
| speed          = 0&lt;br /&gt;
| move           = &lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = &lt;br /&gt;
| aivalue        = 2500&lt;br /&gt;
| fightvalue     = 2500&lt;br /&gt;
| goldcost       = 3000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = War Machine. {{gl|Aging|Ages}} enemies. Summons Ephemeral Apparitions.&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
=== Aristocrats ===&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Auk&lt;br /&gt;
 | picture      = VCMI Courtyard Auk&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = Dodo&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Governor Auk likes pies.&lt;br /&gt;
 | specialty    = VCMI Courtyard Dodo&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = All types of Dodos gain +1 Speed. Doubles the efficiency of Battle Dodos&#039; Magic Resistance Aura and they gain a 33% chance to resist hostile spells. Grand Dodos gain +2 Morale.&lt;br /&gt;
 | skill_1      = Basic Armorer&lt;br /&gt;
 | skill_2      = Basic Offense&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Caballe&lt;br /&gt;
 | picture      = VCMI Courtyard Caballe&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = In her slumbersome dreams, young lady Caballe often finds herself at a feast with beverages of fantastical properties. Although she never tasted any of them herself, she always wakes up with precise knowledge of how to create such drinks.&lt;br /&gt;
 | specialty    = VCMI Courtyard Potion&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Good-aligned creatures gain +1 Morale when under the effect of potions. Neutral-aligned creatures gain +1 Luck when under the effect of potions.&lt;br /&gt;
 | skill_1      = Basic First Aid&lt;br /&gt;
 | skill_2      = Basic Tactics&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Potion Cart&lt;br /&gt;
 | troop_2_nam  = Potion Cart&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_3_nam  = Homunculi&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 1&lt;br /&gt;
 | nmb_3        = 5–11&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Cure&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Kanim&lt;br /&gt;
 | picture      = VCMI Courtyard Kanim&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Kanim once was a highwayman robbing {{gl|elves}} on the contested lands of {{gl|Harmondale}}, excusing himself with abhorrent humanist ideology. This changed when he was ambushed by {{gl|Kreegan}}s only to be saved by despised elves, an event that changed his outlook. Today many reformed fugitives from {{gl|Jadame}} join his mercenary company.&lt;br /&gt;
 | specialty    = VCMI Courtyard Arquebusier&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the Speed of allied Arquebusiers and Musketeers by 1, their Shots by 5, and their Attack and Defense skills by 5% for every 4 levels (rounded up).&lt;br /&gt;
 | skill_1      = Advanced Archery&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Arquebusier&lt;br /&gt;
 | troop_3_nam  = Arquebusiers&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 2–4&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Lumiere&lt;br /&gt;
 | picture      = VCMI Courtyard Lumiere&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Elf}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Lumiere had to abandon luxury of elven nobility and live among hunters of {{gl|Tularean Forest}} to escape war. She quickly learned the art of guerilla warfare, impressing even experienced rangers with her elaborate traps. Despite mingling back into the high society when she left to Larnia, Lumiere still has no qualms using dirty tricks on the battlefield.&lt;br /&gt;
 | specialty    = VCMI Courtyard Trap&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Arquebusiers and Musketeers randomly place Land Mines, Quicksand, or Force Fields upon the battlefield every few rounds.&lt;br /&gt;
 | skill_1      = Basic Pathfinding&lt;br /&gt;
 | skill_2      = Basic Archery&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Arquebusier&lt;br /&gt;
 | troop_3_nam  = Arquebusiers&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 2–4&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Land Mine&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Dizheel&lt;br /&gt;
 | picture      = VCMI Courtyard Dizheel&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = The noblewoman known as Dizheel is a charismatic leader. Wherever she appears, it is not rare for common folk, mercenaries and even lesser lords to join her cause whatever it might be.&lt;br /&gt;
 | specialty    = Diplomacy&lt;br /&gt;
 | s_text       = Receives a 1% per 4 levels bonus to Diplomacy skill percentage.&lt;br /&gt;
 | skill_1      = Basic Diplomacy&lt;br /&gt;
 | skill_2      = Basic Logistics&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Raphus&lt;br /&gt;
 | picture      = VCMI Courtyard Styven&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Upon finding himself unsuccessful in {{gl|Bracadan Academy|The School of Sorcery in Bracada}}, Raphus abandoned his formal education. However the practical skill in {{gl|golem}} enchanting and his creativity made him a renowned mage-artist in Larnia, popular for the expressive living statues he sculpts.&lt;br /&gt;
 | specialty    = VCMI Courtyard Cupid&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the Speed of allied Marble and Granite Cupids by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). Casts Expert Reconstruction.&lt;br /&gt;
 | skill_1      = Basic Luck&lt;br /&gt;
 | skill_2      = Basic Estates&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_2_nam  = Marble Cupids&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_3_nam  = Homunculi&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 10–18&lt;br /&gt;
 | nmb_3        = 5–11&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Reconstruction&lt;br /&gt;
 | spell_pic    = VCMI Courtyard Reconstruction&lt;br /&gt;
 | s_link       = Courtyard (VCMI)&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Ophrys&lt;br /&gt;
 | picture      = VCMI Courtyard Ophrys&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = Mandrake&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Other mandrakes consider Ophrys&#039; voice to be quiet and weak and they do not regard her highly. This however makes her voice bearable to human ears, allowing her to coordinate efforts between them and her capricious kin.&lt;br /&gt;
 | specialty    = VCMI Courtyard Mandrake&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the Health of Mandrakes and Regal Mandrakes by 5. Increases the Speed of Vines by 1 and grants them Preemptive Retaliation.&lt;br /&gt;
 | skill_1      = Basic Diplomacy&lt;br /&gt;
 | skill_2      = Basic Tactics&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Teophrast&lt;br /&gt;
 | picture      = VCMI Courtyard Teophrast&lt;br /&gt;
 | class        = Aristocrat&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Dark Elf}}&lt;br /&gt;
 | atk          = 2&lt;br /&gt;
 | def          = 1&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 2&lt;br /&gt;
 | biography    = Unlike most of the dark elves of {{gl|Jadame}}, Theophrast didn&#039;t arrive as a refugee or exile. This industrious man sees Larnia for what it is, growing settlements that need to be built and expanded, and he is the one who can provide the building materials cheap thanks to his trade contacts.&lt;br /&gt;
 | specialty    = VCMI Courtyard Wood Ore&lt;br /&gt;
 | spec_link    = Resource&lt;br /&gt;
 | s_text       = Increases kingdom&#039;s wood and ore production by 1 per day for every 7 levels.&lt;br /&gt;
 | skill_1      = Advanced Estates&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
=== Philosophers ===&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Audred&lt;br /&gt;
 | picture      = VCMI Courtyard Audred&lt;br /&gt;
 | class        = Philosopher&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 3&lt;br /&gt;
 | biography    = This prodigy {{gl|alchemist}}, while still too young to even attend magical university, turned to research in artifical creation of life prohibited in {{gl|Bracada}}. After one horrible accident he blames on having to work in secrecy, he fled to Larnia to be quickly accepted as the lead Homunculi researcher.&lt;br /&gt;
 | specialty    = VCMI Courtyard Homunculus&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Increases the Speed of Homunculi and Gilded Homunculi by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).&lt;br /&gt;
 | skill_1      = Basic First Aid&lt;br /&gt;
 | skill_2      = Basic Learning&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_3_nam  = Homunculi&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 5–11&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Shield&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Migdigravia&lt;br /&gt;
 | picture      = VCMI Courtyard Migdigravia&lt;br /&gt;
 | class        = Philosopher&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 3&lt;br /&gt;
 | biography    = Despite her gentle and warm personality, Migdigravia&#039;s past-time involves designing contraptions of horrid curses. When she was denied a {{gl|Warlock}} title in {{gl|Nighon}}, she simply left in disapproval of its culture. In Larnia she is admired for her carefree attitude, even if at the same time feared for her dreadful devices.&lt;br /&gt;
 | specialty    = VCMI Courtyard Camera Obscura&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = The Camera Obscura gains 3 additional spell casts and can revive dead units as Ephemeral Apparitions.&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Sorcery&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Camera Obscura&lt;br /&gt;
 | troop_2_nam  = Camera Obscura&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_3_nam  = Homunculi&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 1&lt;br /&gt;
 | nmb_3        = 5–11&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Blind&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Vogundessi&lt;br /&gt;
 | picture      = VCMI Courtyard Vogundessi&lt;br /&gt;
 | class        = Philosopher&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 3&lt;br /&gt;
 | biography    = When {{gl|alchemist}}s were unsuccessful prying out secrets of Vogundessi&#039;s craft from him, they announced him a fraud to ruin his reputation and sentenced to shameful execution. He escaped this sordid fate supposedly by striking a deal with {{gl|devil}}s, but barely anyone believe these accusations in Larnia.&lt;br /&gt;
 | specialty    = Gold&lt;br /&gt;
 | s_text       = Increases kingdom&#039;s income by 50 gold per level per day.&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Estates&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = View Earth&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Nefefareen&lt;br /&gt;
 | picture      = VCMI Courtyard Nefefareen&lt;br /&gt;
 | class        = Philosopher&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Efreet}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 3&lt;br /&gt;
 | biography    = Given her old age even for an efreet, it was surprising that Nefefareen travelled beyond the {{gl|Plane of Fire}}, especially that she wasn&#039;t interested in wars waged by {{gl|devil}}s. It is not known what is the purpose of her meddling in Larnia, but she&#039;s the one who popularized keeping Salamanders as pets and servants.&lt;br /&gt;
 | specialty    = VCMI Courtyard Salamander&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = All types of Salamanders are susceptible to positive Fire spells. When under Fire Shield, they gain +2 Speed &amp;amp; Damage, +1 Morale, and a 33% chance to cast Immolation after attack.&lt;br /&gt;
 | skill_1      = Basic Fire Magic&lt;br /&gt;
 | skill_2      = Basic Wisdom&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_2_nam  = Salamanders&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18 &lt;br /&gt;
 | nmb_2        = 3–5&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Fire Shield&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Hanester&lt;br /&gt;
 | picture      = VCMI Courtyard Hanester&lt;br /&gt;
 | class        = Philosopher&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 3&lt;br /&gt;
 | biography    = Hanester initially was not interested in much beside researching philosopher stone in peace, until she realized how easily it can bring out the worst qualities of people. Seeing the increasing greed and madness over this precious mineral, this bright scientist decided to intervene.&lt;br /&gt;
 | specialty    = VCMI Courtyard Power&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Lowers the Power skill of the enemy hero by 15%, and by an additional 1% for every 2 levels.&lt;br /&gt;
 | skill_1      = Basic Resistance&lt;br /&gt;
 | skill_2      = Basic Intelligence&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 12–25&lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Anti-Magic&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Dictamnus&lt;br /&gt;
 | picture      = VCMI Courtyard Dictamnus&lt;br /&gt;
 | class        = Philosopher&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = Mandrake&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 3&lt;br /&gt;
 | biography    = When asked why plantfolk would use conjured flames, Dictamnus always asks in return if fire is any less deadly to humans and if it ever stopped them from wielding it. He had sworn to his clan to fight any invasive species threatening Larnia, especially floral ones. And for that, fire is especially useful.&lt;br /&gt;
 | specialty    = VCMI Courtyard Fire&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Receives a 5% per level bonus to offensive Fire Magic spells.&lt;br /&gt;
 | skill_1      = Basic Fire Magic&lt;br /&gt;
 | skill_2      = Basic Sorcery&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18&lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Immolation&lt;br /&gt;
 | spell_pic    = VCMI Courtyard Immolation&lt;br /&gt;
 | s_link       = Courtyard (VCMI)#Spells&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Zana&lt;br /&gt;
 | picture      = VCMI Courtyard Zana&lt;br /&gt;
 | class        = Philosopher&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Female&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 3&lt;br /&gt;
 | biography    = Nobody in their sane mind would believe Zana&#039;s improbable stories of travels to places like {{gl|Vori}} or {{gl|Fiery Moon}}, if not for a fact that she has uncanny habit of being found whimsically treading places most unexpected, and she has extensive knowledge of many secret areas. This granted her the position of Larnia&#039;s Royal Cartographer.&lt;br /&gt;
 | specialty    = VCMI Courtyard Dimension Door&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Always casts Dimension Door at expert level.&lt;br /&gt;
 | skill_1      = Basic Pathfinding&lt;br /&gt;
 | skill_2      = Basic Scouting&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18&lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Dimension Door&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Zazzerpan&lt;br /&gt;
 | picture      = VCMI Courtyard Zazzerpan&lt;br /&gt;
 | class        = Philosopher&lt;br /&gt;
 | class_link   = Courtyard (VCMI)&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = {{gl|Human}}&lt;br /&gt;
 | atk          = 1&lt;br /&gt;
 | def          = 0&lt;br /&gt;
 | sp           = 1&lt;br /&gt;
 | know         = 3&lt;br /&gt;
 | biography    = The only thing more legendary than Zazzerpan&#039;s magic skill was his complacency. When he was defeated by a student in a magic duel, he revoked all his academic titles, and fled {{gl|Bracada}} abruptly in shame. Among Larnians he still insists not to be called professor, as he has not yet recovered from his sense of failure.&lt;br /&gt;
 | specialty    = VCMI Courtyard Energy&lt;br /&gt;
 | spec_link    = &lt;br /&gt;
 | s_text       = Negates the natural spell immunities of all creatures in combat.&lt;br /&gt;
 | skill_1      = Basic Wisdom&lt;br /&gt;
 | skill_2      = Basic Scholar&lt;br /&gt;
 | troop_1      = VCMI Courtyard Marble Cupid&lt;br /&gt;
 | troop_1_nam  = Marble Cupids&lt;br /&gt;
 | troop_1_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_2      = VCMI Courtyard Homunculus&lt;br /&gt;
 | troop_2_nam  = Homunculi&lt;br /&gt;
 | troop_2_link = Courtyard (VCMI)&lt;br /&gt;
 | troop_3      = VCMI Courtyard Salamander&lt;br /&gt;
 | troop_3_nam  = Salamanders&lt;br /&gt;
 | troop_3_link = Courtyard (VCMI)&lt;br /&gt;
 | nmb_1        = 10–18&lt;br /&gt;
 | nmb_2        = 5–11&lt;br /&gt;
 | nmb_3        = 3–5&lt;br /&gt;
 | chance_2     = (100%)&lt;br /&gt;
 | chance_3     = (100%)&lt;br /&gt;
 | spell        = Enchanted Weapon&lt;br /&gt;
 | spell_pic    = VCMI Courtyard Enchanted Weapon&lt;br /&gt;
 | s_link       = Courtyard (VCMI)#Spells&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Spells ==&lt;br /&gt;
{| class=&amp;quot;sortable wikitable whiteSortArrows&amp;quot;  style=&amp;quot;background-color:#{{Teal 4}};&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold; vertical-align:center;&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Name&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | School&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Effect&lt;br /&gt;
! style=&amp;quot;background-color:#{{Teal 2}}A0!important;&amp;quot; | Spell Scroll&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:Spell VCMI Courtyard Pacifism.png]] Pacifism&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Air Magic.gif|x30px|link=School of Air Magic]]&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Unit becomes unable to attack and moves in the direction of other closest unit.&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}}; text-align:center&amp;quot; | [[File:Scroll VCMI Courtyard Pacifism.png]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:Spell VCMI Courtyard Quagmire.png]] Quagmire&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Earth Magic.gif|x30px|link=School of Earth Magic]]&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Prevents heroes from escaping the battlefield.&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}}; text-align:center&amp;quot; | [[File:Scroll VCMI Courtyard Quagmire.png]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:Spell VCMI Courtyard Death Grasp.png]] Death Grasp&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Kills units from selected stack.&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}}; text-align:center&amp;quot; | [[File:Scroll VCMI Courtyard Death Grasp.png]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:Spell VCMI Courtyard Rapid Strikes.png]] Flurry of Strikes&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Grants unit additional attack and [[Preemptive Strike|Preemptive Retaliation]], but decreases unit&#039;s damage by 30%.&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}}; text-align:center&amp;quot; | [[File:Scroll VCMI Courtyard Rapid Strikes.png]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:Spell VCMI Courtyard Immolation.png]] Immolation&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Fire Magic.gif|x30px|link=School of Fire Magic]]&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Sets enemy unit aflame, dealing damage to it at the beginning of each round of combat.&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}}; text-align:center&amp;quot; | [[File:Scroll VCMI Courtyard Immolation.png]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:Spell VCMI Courtyard Enchanted Weapon.png]] Enchanted Weapon&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Increases damage dealt by friendly unit by 20%.&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}}; text-align:center&amp;quot; | [[File:Scroll VCMI Courtyard Enchanted Weapon.png]]&lt;br /&gt;
&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:Spell VCMI Courtyard Reconstruction.png]] Reconstruction&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | [[File:School of Water Magic.gif|x30px|link=School of Water Magic]]&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}};&amp;quot; | Restores a [[non-living]] units to functionality until the end of the battle.&lt;br /&gt;
| style=&amp;quot;background-color:#{{Teal 3}}; text-align:center&amp;quot; | [[File:Scroll VCMI Courtyard Reconstruction.png]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Town Names ==&lt;br /&gt;
Unless specified by the mapmaker, towns will generate with a random name. Courtyard towns will use one of these following names:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| width=75px | Verdina Smaragdina || width=75px | Burg Brennen || width=75px | Burg Grels || width=75px | Red Gate&lt;br /&gt;
|-&lt;br /&gt;
| Painted Gate || Blackstone Ark || Greenvalt || Colonnyal&lt;br /&gt;
|-&lt;br /&gt;
| Mor Dulce || Red Stone || East Mansion || New Coronia&lt;br /&gt;
|-&lt;br /&gt;
| Esteta || Evening Star || Xanthine Stone || Furnace Gate&lt;br /&gt;
|-&lt;br /&gt;
| colspan=&amp;quot;4&amp;quot; | Al Londe&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
If there are more Courtyard towns on the map than possible names, they will use names taken from other towns.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
*Prior to the release of the Courtyard in 2020, an older, potentially leaked version of the town known as the &amp;quot;Court&amp;quot; was published by Zeryss in 2017. Its design and layout was vastly different due to it being an unfinished product, but some holdovers such as the fountain and generally cuboid-shaped buildings carried over to the Courtyard. Its lineup was also in a far more preliminary stage, though it bore likeness to that of the Courtyard:&lt;br /&gt;
** The Goose was abandoned&lt;br /&gt;
** The Mandrake and Baroness designs were merged into the current Level 6 Mandrake&lt;br /&gt;
** The Walker was abandoned&lt;br /&gt;
** The Sculpture was completely redesigned and became the Level 1 Cupid&lt;br /&gt;
** The Homunculus was redesigned and shifted from being the Level 4 unit to the Level 2 unit&lt;br /&gt;
** The Dodo shifted from being the Level 7 unit to the Level 5 unit&lt;br /&gt;
&lt;br /&gt;
*Some elements of the Courtyard have appeared in [[Day of Reckoning]] teasers, such as the Mandrake creature and the Reconstruction spell.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
VCMI Courtyard Envelope.png|Envelope containing invitation letters&lt;br /&gt;
VCMI Courtyard Letter 01.png|Invitation letter #1&lt;br /&gt;
VCMI Courtyard Letter 02.png|Invitation letter #2&lt;br /&gt;
VCMI Courtyard Letter Marble Cupid.png|Information on Cupids&lt;br /&gt;
VCMI Courtyard Letter Homunculus.png|Information on Homunculi&lt;br /&gt;
VCMI Courtyard Letter Salamander.png|Information on Salamanders&lt;br /&gt;
VCMI Courtyard Letter Arquebusier.png|Information on Arquebusiers&lt;br /&gt;
VCMI Courtyard Letter Dodo.png|Information on Dodos&lt;br /&gt;
VCMI Courtyard Letter Mandrake.png|Information on Mandrakes&lt;br /&gt;
VCMI Courtyard Letter Jabberwock.png|Information on Jabberwocks&lt;br /&gt;
Vcmi courtyard puzzle map.png|Puzzle Map&lt;br /&gt;
Court_lineup.jpg|Court (Old Courtyard) Lineup&lt;br /&gt;
Court-OLD-in.png|Court (Old Courtyard) Town Screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:VCMI Courtyard]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Hero_Zestral_small.png&amp;diff=194537</id>
		<title>File:Hero Zestral small.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Hero_Zestral_small.png&amp;diff=194537"/>
		<updated>2026-05-28T21:41:29Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Category:Hero portraits (small)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Hero portraits (small)]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Hero_Zestral.png&amp;diff=194536</id>
		<title>File:Hero Zestral.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Hero_Zestral.png&amp;diff=194536"/>
		<updated>2026-05-28T21:40:57Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Category: Hero portraits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Hero portraits]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Abandoned_Town_Concepts_(HotA)&amp;diff=194535</id>
		<title>Abandoned Town Concepts (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Abandoned_Town_Concepts_(HotA)&amp;diff=194535"/>
		<updated>2026-05-28T20:38:48Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownsNew}}&lt;br /&gt;
Several towns were conceptualised by the {{hota}} team over the years. These towns varied in their levels of completion before being abandoned as concepts and were typically conceived as ideas in the early years of {{hota}}&#039;s development.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Asylum ==&lt;br /&gt;
{{TownsIn|Asylum|townimage=Don ko Asylum Town Sketch.jpg}}&lt;br /&gt;
On 20/JUN/2008, [[Agar (Artist)|Agar]] proposed the concept of the Asylum, and on 21/FEB/09, a [https://forum.df2.ru/index.php?showtopic=12298 DF2 thread] was started for the Asylum town. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=106 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design had many inspirations, such as previous &#039;&#039;Might and Magic&#039;&#039; games, poetry written by [[wikipedia:Edgar Allen Poe|Edgar Allen Poe]], and the literary works of [[wikipedia:H. P. Lovecraft|H. P. Lovecraft]]. It also incorporated broader concepts such as madness, torture, nightmares, [[wikipedia:Body horror|body horror]], and the [https://tvtropes.org/pmwiki/pmwiki.php/Main/CircusOfFear circus of fear] as general themes that show in many of the designs of the buildings and creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After the destruction of [[Escaton|Escaton&#039;s]] crystal at the hands of the [[Elemental Lords]], the [[Elemental Planes]] calmed and the gates between worlds closed... though, not exactly. In some places, portals between [[Enroth (planet)|Enroth]] and the plane-between-planes began to appear, and strange creatures from unknown worlds stepped, hovered, and oozed their way through to the land of heroes. Led by unknown masters, they came in search of what gives them strength: the passionate, complex feelings of mortals, and what can provide the most intense and tumultuous string of emotions but war? Asylum cities are built right on fault lines, which gives them the appearance of perpetually hanging over an abyss.&amp;quot;&#039;&#039; &amp;lt;sup&amp;gt;Adapted from DF2 thread&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
All creature descriptions have been adapted from the main DF2 thread.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Harlequins — Jesters that juggled what appears to be explosive mines/caltrops.&lt;br /&gt;
**&#039;&#039;&amp;quot;Have you been having strange visions and incomprehensible dreams lately? Do you feel the urge to do things that contradict your usual morality that your mind did not allow you to do before? This can only mean that wicked guests from another world have found you and latched onto you; beware, for they will warp your inner world with their illusions, manipulating your mind to see enemies everywhere you turn...&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 2:&#039;&#039;&#039; Screamers — Shrieking visages that were either carried by clouds and smoke or floated around with many tendrils protruding from its face, depending on the artwork.&lt;br /&gt;
**&#039;&#039;&amp;quot;When your nightmares become your reality, when you begin to feel your consciousness and your body is changed against your will, all that remains is to scream. To scream and to shriek. To wail like a banshee until your throat gives out, until all shall suffer and share in your pain!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 3:&#039;&#039;&#039; Predatory Hands — Manacled floating hands with mouths filled with razor-sharp teeth in the center of their palms.&lt;br /&gt;
**&#039;&#039;&amp;quot;Predatory Hands are truly strange otherworldly creatures. No matter how many times these beings have been dissected, nobody has ever figured out where their brain lies.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 4:&#039;&#039;&#039; Phantasms — Spider-/crab-like creatures that crawl about the battlefield.&lt;br /&gt;
**&#039;&#039;&amp;quot;Phantasms are similar in nature to [[Psychic Elemental|Psychic Elementals]], albeit marginally weaker. These creatures phase through dreams and defile the minds of mortals, capable of making the deepest fears of their victims become their unfortunate reality.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 5:&#039;&#039;&#039; Horrors — Large oozing masses covered in eyes and mouths that see and devour all.&lt;br /&gt;
**&#039;&#039;&amp;quot;Horrors inhabit the plane-between-planes and love to live under children&#039;s beds, preying on the fear they induce in the terrified tots.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 6:&#039;&#039;&#039; Empaths — Female humanoid mages inspired by the [https://www.moddb.com/mods/might-and-magic-viii-echo-of-destruction/images/asylum-mage-artwork Asylum Mage] of &#039;&#039;[https://www.moddb.com/mods/might-and-magic-viii-echo-of-destruction Might and Magic VIII: Echo of Destruction]&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&amp;quot;If you are an experienced magic wielder, you can attempt to merge your essence with one of these creatures. After &amp;quot;upgrading&amp;quot; your body, you will no longer need food, water, or sleep. Your only source of life will be the agony and pain that you afflict your slaves and victims with.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 7:&#039;&#039;&#039; Protei — Alien masses of tentacles resembling distorted tree-like humanoid figures.&lt;br /&gt;
**&#039;&#039;&amp;quot;Protei are attracted to massive waves of fear, seeking out any way to sate their boundless hunger. These formless creatures are among the most powerful beings that broke through the barrier between worlds and found their way to [[Enroth (planet)|Enroth]], forever haunting and defiling this now-forsaken land.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Asylum Creatures.jpg|Asylum Creatures by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Creatures.png|Asylum Creatures by [[Alex-ander]]:&amp;lt;br&amp;gt;Harlequin, Hand, Empath, Terror, Proteus&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Phantasm&lt;br /&gt;
Agar Asylum Harlequin 01.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin 02.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin 03.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Harlequins.jpg|Harlequins by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Harlequin battlefield.png|Harlequin by [[Alex-ander]]&lt;br /&gt;
Alex-ander Asylum Harlequin.gif|Harlequin by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Screamer 01.jpg|Screamer by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Screamer 02.jpg|Screamer by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatue Screamers.jpg|Screamers by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Screamer.jpg|Screamer by [[Alex-ander]]&lt;br /&gt;
Feanor Asylum Screamer battlefield.jpg|Screamer by Feanor&lt;br /&gt;
Agar Asylum Hand 01.jpg|Predatory Hand by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Hand 02.jpg|Predatory Hand by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Hand battlefield.png|Predatory Hand by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Phantasm 01.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Phantasm 02.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Phantasm 03.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Phantasm 01.jpg|Phantasm by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
nosferatu Phantasm 02.jpg|Phantasm by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Phantasm battlefield.png|Phantasm by [[Alex-ander]]&lt;br /&gt;
Alex-ander Asylum Upg Phantasm battlefield.png|Upg. Phantasm by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Horror 01.jpg|Horror by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Horror 02.jpg|Horror by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Horror battlefield.png|Horror by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Empath 01.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Empath 02.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Empath 03.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Empath.jpg|Empath by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Empath battlefield.png|Empath by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Proteus 01.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Proteus 02.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Proteus 03.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Proteus battlefield.png|Proteus by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Cadaver 01.jpg|Cadaver by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Cadaver 02.jpg|Cadaver by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Martyr 01.jpg|Martyr by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Asylum Town.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Asylum Tavern Sketch.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Asylum Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don ko Asylum Building Sketches.jpg|Building concepts by [[Don_ko]]&lt;br /&gt;
Agar Asylum Vaults of Madness Empath Dwelling.jpg|Vaults of Madness&amp;lt;br&amp;gt;(Empath Dwelling)&amp;lt;br&amp;gt;by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin Dwelling.jpg|Harlequin Dwelling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Screamer Dwelling.jpg|Screamer Dwelling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum The Guardian.jpg|The Guardian by [[Agar (Artist)|Agar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Citadel ==&lt;br /&gt;
{{TownsIn|Citadel|townimage=Rusha citadel ts9.jpg}}&lt;br /&gt;
On 05/SEP/2007, a forum user called &amp;quot;hippocamus&amp;quot; proposed the concept of a town based around &amp;quot;mythical creatures that live in the sky&amp;quot; via a [https://forum.df2.ru/index.php?showtopic=6670 DF2 thread]. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=85 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design was borne of a mixture of Greek, Roman, and Mesopotamian influences, with direct references to buildings, beings, and deities such as the [[wikipedia:Colosseum|Colosseum]], [[wikipedia:Valkyrie|Valkyrie]], and [[wikipedia:Apkallu|Apkallu]] respectively. Its architecture was especially inspired by the Ancient Greeks and Romans, with the town featuring paved roads and buildings reflecting their real-world designs. Some versions of the town screen and other creatures are from other religions, cultures, and mythologies, including an Egyptian-style [[wikipedia:Pyramid|Pyramid]] and creatures like the [https://www.wisdomlib.org/definition/valakhilya Valakhilya] from Hindu mythology. &lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Agar citadel amazon1.jpg| Amazon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel amazon2.jpg| Amazon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu1.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu2.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu3.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Spartak citadel apkallu.jpg| All-Seeing/Apkallu by [[Spartak]]&lt;br /&gt;
Agar citadel archon.jpg| Archon by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Astra.jpg| Astra/Sirrukh by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel solar astra.jpg| Solar Astra/Sirrukh by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel atlas1.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel atlas2.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Atlas.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Chariot.jpg| Celestial Chariot by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel halfling.jpg| Halfling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel lamassu.jpg| Lamassu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel maenad1.jpg| Maenad by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel maenad2.jpg| Maenad by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel sid.jpg| Sid by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel stymphalian bird.jpg| Stymphalian Bird by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel valakhilya1.jpg| Valakhilya by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel valakhilya2.jpg| Valakhilya by [[Agar (Artist)|Agar]]&lt;br /&gt;
Spartak citadel celestial chariot.jpg| Celestial Chariot by [[Spartak]]&lt;br /&gt;
Agar citadel creatures.jpg| Citadel creatures by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel pyramid.jpg| Pyramid by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel ts1.jpg| Town screen by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel ts2.jpg| Town screen by [[Agar (Artist)|Agar]]&lt;br /&gt;
Rusha citadel arena1.jpg| Arena by [[Rusha]]&lt;br /&gt;
Rusha citadel arena2.png| Arena by [[Rusha]]&lt;br /&gt;
Rusha citadel mg.jpg| Mage Guild by [[Rusha]]&lt;br /&gt;
Spartak citadel ts0.jpg| Initial town screen by [[Spartak]]&lt;br /&gt;
Rusha citadel ts1.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts2.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts3.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts11.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts4.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts5.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts6.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts7.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts8.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts10.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crownwork (Kronverk) ==&lt;br /&gt;
{{TownsIn|Crownwork|townimage=Kronverk Town Background.png}}&lt;br /&gt;
On 10/DEC/2007, a forum user called &amp;quot;d0s&amp;quot; proposed the concept of a Viking-themed town, and on 26/DEC/07, a [https://forum.df2.ru/index.php?showtopic=7672 DF2 thread] was started for the Crownwork town. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=75 DF2 topic] and the [http://heroescommunity.com/viewthread.php3?TID=26298 Heroes Community thread]. Commonly referred to as &#039;&#039;&#039;Kronverk&#039;&#039;&#039; as a transliteration of the Russian &amp;quot;Кронверк&amp;quot;, the Crownwork has since become the [[Bulwark]] as of 31/DEC/2024.&lt;br /&gt;
&lt;br /&gt;
The basis of the town&#039;s name and principal design philosophy is the real-world [[wikipedia:Crownwork|Crownwork]], a type of ground fortification that can be seen in the [[wikipedia:Kronverk|Kronverk]] of the [[wikipedia:Peter_and_Paul_Fortress|Peter and Paul Fortress]] in [[wikipedia:Saint_Petersburg|Saint Petersburg]]. The town&#039;s design was to be influenced by Norse mythology and Nordic cultures, though no town screen or buildings were ever shown. This design is reflected in its creatures, which also take influence from the mountainous and frozen regions of western East Asia, which are and were home to the [[Argali]] and [[Mammoth|Mammoths]] respectively. There were different ideas for creature lineups and statistics, and since the town&#039;s concept—at least in its old form—was never released, it is uncertain which lineups or statistics could be seen as &amp;quot;final&amp;quot; or otherwise intended to be that way upon its hypothetical release.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
;Lineup #1&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Pathfinder&lt;br /&gt;
| attack         = 6&lt;br /&gt;
| defense        = 3&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–3&lt;br /&gt;
| health         = 10&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 12&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Fighter&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = 3&lt;br /&gt;
| growth         = 10&lt;br /&gt;
| level          = 2&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Axe Thrower&lt;br /&gt;
| attack         = 8&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 3–5&lt;br /&gt;
| health         = 20&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| level          = 3&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Cannoneer&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 1–9&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 6&lt;br /&gt;
| level          = 3 Alternative&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Bonebreaker&lt;br /&gt;
| attack         = 17&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 7–11&lt;br /&gt;
| health         = 50&lt;br /&gt;
| speed          = 8&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 4&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Argali&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 11&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 6–9&lt;br /&gt;
| health         = 40&lt;br /&gt;
| speed          = 10&lt;br /&gt;
| growth         = 5&lt;br /&gt;
| level          = 4 Alternative&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Skáld&lt;br /&gt;
| attack         = 10&lt;br /&gt;
| defense        = 14&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–13&lt;br /&gt;
| health         = 50&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Shaman&lt;br /&gt;
| attack         = 14&lt;br /&gt;
| defense        = 8&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–5&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 5 Alternative&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Rhinoceros&lt;br /&gt;
| attack         = 15&lt;br /&gt;
| defense        = 18&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 18–25&lt;br /&gt;
| health         = 130&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| level          = 6&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wendigo&lt;br /&gt;
| attack         = 20&lt;br /&gt;
| defense        = 40&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 30–40&lt;br /&gt;
| health         = 250&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| level          = 7&lt;br /&gt;
}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
;Lineup #2&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Frostling&lt;br /&gt;
| attack         = 3&lt;br /&gt;
| defense        = 4&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 1–2&lt;br /&gt;
| health         = 5&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| growth         = 14&lt;br /&gt;
| goldcost       = 50&lt;br /&gt;
| level          = 1&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Frostling Ranger&lt;br /&gt;
| attack         = {{gt|4}}&lt;br /&gt;
| defense        = 4&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 2&lt;br /&gt;
| health         = 5&lt;br /&gt;
| speed          = {{gt|6}}&lt;br /&gt;
| growth         = 14&lt;br /&gt;
| goldcost       = 75&lt;br /&gt;
| level          = 1+&lt;br /&gt;
| abilities      = Shoots.&amp;lt;br&amp;gt;Deals additional frost damage.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Northern Dwarf&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 7&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = 22&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 160&lt;br /&gt;
| level          = 2&lt;br /&gt;
| abilities      = &lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Mountain Defender&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = {{gt|9}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = {{gt|25}}&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 180&lt;br /&gt;
| level          = 2+&lt;br /&gt;
| abilities      = Permanent {{gl|Air Shield}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Dwarf Shooter&lt;br /&gt;
| attack         = {{gt|8}}&lt;br /&gt;
| defense        = {{rt|5}}&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = {{rt|1}}–{{gt|6}}&lt;br /&gt;
| health         = 22&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 195&lt;br /&gt;
| level          = 2+ Alternative&lt;br /&gt;
| abilities      = Shoots.&amp;lt;br&amp;gt;Ignores 20% of enemy {{gl|Defense}} skill.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wild Boar&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–6&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| goldcost       = 210&lt;br /&gt;
| level          = 3&lt;br /&gt;
| abilities      = Berserk.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Saber-tooth Boar&lt;br /&gt;
| attack         = {{gt|10}}&lt;br /&gt;
| defense        = {{gt|10}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–{{gt|7}}&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| goldcost       = 240&lt;br /&gt;
| level          = 3+&lt;br /&gt;
| abilities      = Berserk.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Furious Warrior&lt;br /&gt;
| attack         = 13&lt;br /&gt;
| defense        = 7&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 7–9&lt;br /&gt;
| health         = 40&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| goldcost       = 300&lt;br /&gt;
| level          = 4&lt;br /&gt;
| abilities      = When injured, casts {{gl|Bloodlust}} on self.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Berserker&lt;br /&gt;
| attack         = {{gt|14}}&lt;br /&gt;
| defense        = {{gt|8}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|8}}–9&lt;br /&gt;
| health         = {{gt|50}}&lt;br /&gt;
| speed          = {{gt|7}}&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| goldcost       = 350&lt;br /&gt;
| level          = 4+&lt;br /&gt;
| abilities      = {{gl|Strikes twice}}. When injured, casts {{gl|Bloodlust}} on self.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Hirdman&lt;br /&gt;
| attack         = 12&lt;br /&gt;
| defense        = 20&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–12&lt;br /&gt;
| health         = 60&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| goldcost       = 565&lt;br /&gt;
| level          = 5&lt;br /&gt;
| abilities      = {{gl|Defend|Defending}} in combat grants a 150% bonus to {{gl|Defense}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Shield Master&lt;br /&gt;
| attack         = {{gt|14}}&lt;br /&gt;
| defense        = {{gt|22}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–12&lt;br /&gt;
| health         = {{gt|70}}&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| goldcost       = 600&lt;br /&gt;
| level          = 5+&lt;br /&gt;
| abilities      = {{gl|Defend|Defending}} in combat grants a {{gt|200%}} bonus to {{gl|Defense}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Crystal Guardian&lt;br /&gt;
| attack         = 15&lt;br /&gt;
| defense        = 13&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 13–17&lt;br /&gt;
| health         = 70&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| level          = 6&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}: Random beneficial (50%) or negative (50%) {{gl|spell}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Crystal Lord&lt;br /&gt;
| attack         = {{gt|17}}&lt;br /&gt;
| defense        = 13&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|15–20}}&lt;br /&gt;
| health         = 70&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1200&lt;br /&gt;
| level          = 6+&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}: Random beneficial ({{gt|60%}}) or negative ({{rt|40%}}) {{gl|spell}}. {{gl|Spell Power}} = 10 + hero&#039;s Power.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Rune Priest&lt;br /&gt;
| attack         = {{gt|18}}&lt;br /&gt;
| defense        = {{gt|20}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|14–18}}&lt;br /&gt;
| health         = {{gt|90}}&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1150&lt;br /&gt;
| level          = 6+ Alternative&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}:&amp;lt;br&amp;gt;Rune Magic.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Yeti&lt;br /&gt;
| attack         = 17&lt;br /&gt;
| defense        = 18&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 30–40&lt;br /&gt;
| health         = 200&lt;br /&gt;
| speed          = 8&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 2000&lt;br /&gt;
| level          = 7&lt;br /&gt;
| abilities      = Cold Breath.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Sasquatch&lt;br /&gt;
| attack         = {{gt|24}}&lt;br /&gt;
| defense        = {{gt|27}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|40–50}}&lt;br /&gt;
| health         = {{gt|290}}&lt;br /&gt;
| speed          = {{gt|9}}&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 3500&lt;br /&gt;
| resource       = Crystal&lt;br /&gt;
| rescost        = 1&lt;br /&gt;
| level          = 7+&lt;br /&gt;
| abilities      = Cold Breath.&amp;lt;br&amp;gt;{{gl|Spellcaster}}: Icy Death.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wendigo&lt;br /&gt;
| attack         = 35&lt;br /&gt;
| defense        = 35&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 45–75&lt;br /&gt;
| health         = 750&lt;br /&gt;
| speed          = 9&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 13500&lt;br /&gt;
| resource       = Crystal&lt;br /&gt;
| rescost        = 6&lt;br /&gt;
| level          = 8&lt;br /&gt;
| abilities      = Cold Breath.&amp;lt;br&amp;gt;{{gl|Spellcaster}}: Icy Death. {{gl|Hypnotize|Hypnosis}} (20%).&lt;br /&gt;
}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Alex-ander Bulwark Argali 01.gif|[[Argali]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Argali 02.gif|[[Argali]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Argali Rider.gif|Argali Rider by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Berserker 02.jpg|Axe Thrower by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Axe Thrower.gif|Axe Thrower by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Berserker 01.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Bulwark Berserker 03.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Bulwark Berserker 04.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Berserker 01.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 02.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 03.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 04.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Boars.jpg|Boars by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Boar Rider.png|Boar Rider by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Bombard.gif|Bombard (Siege unit) by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Bombard Goblin.gif|Manned Bombard striking a [[Goblin]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Berserker 01.gif|Dwarf Bonecracker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Berserker 02.gif|Dwarf Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Flamethrower 02.gif|Dwarf Flamethrower by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Stonethrower.jpg|Stonethrower by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Miner 01.gif|Dwarf Cannoneer by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Flamethrower 01.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Shooter 01.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Shooter 02.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Dwarf Warrior.jpg|Dwarf Warrior by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Miner 02.gif|Dwarf Miner by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Soldier 01.gif|Dwarf Soldier / Northern Dwarf by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Soldier 02.gif|Dwarf Veteran / Dwarf Shield Bearer by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Shield Master.jpg|Shield Master by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Fenrir.jpg|Fenrir by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Warrior 01.gif|Hirdman by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Warrior 02.gif|Flame Warrior by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Fire Giant.gif|Fire Giant by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Frostling 01.gif|Frostling by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Frostling 02.gif|Frostling Ranger by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Highlander 01.gif|Highlander by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Pathfinder.jpg|Pathfinder by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Highlander 02.gif|Pathfinder by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Mountain King.jpg|Mountain King by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Ram.jpg|Ram by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Ram.gif|Ram by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rhinoceros.gif|Rhinoceros by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Rune Priest.jpg|Rune Priest by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 01.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 02.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 03.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Shaman.gif|[[Shaman]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Snow Leopard.gif|Snow Leopard by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Tank 01.gif|Tank by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Tank 02.gif|Tank by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Valkyrie.jpg|Valkyrie by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Yeti 01.gif|[[Yeti]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Yeti 02.gif|[[Yeti Runemaster|Wendigo]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Yeti 03.gif|[[Yeti Runemaster|Wendigo]] by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Dwarf Bear.jpg|Dwarf and Bear by [[Agar (Artist)|Agar]]&lt;br /&gt;
Kronverk Lineup 01.png|Lineup #1&lt;br /&gt;
SS Hota PR3.webp|Crownwork army facing Hell Steeds and Nightmares (alternative [[Inferno]] units).&lt;br /&gt;
SS Hota PR4.webp|Crownwork army facing [[Cathedral (HotA)|Cathedral]] units.&lt;br /&gt;
SS Hota PR17.png|Crownwork army facing a [[Stronghold]] army.&lt;br /&gt;
SS Hota PR20.png|Crownwork army facing a [[Necropolis]] army, featuring [[Skeleton]] Archers.&lt;br /&gt;
SS Hota PR18.png|Crownwork creature recruitment screen.&lt;br /&gt;
SS Hota PR26.png|Crownwork creature recruitment screen.&lt;br /&gt;
CreatureBackground Kronverk.png|Reconstructed Creature Background&lt;br /&gt;
Kronverk Town Screen Background Old.png|Older Town Screen Background&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factory (First Concept) ==&lt;br /&gt;
{{TownsIn|Factory (First Concept)|townimage=Factory (First Concept) Town Background.png}}&lt;br /&gt;
All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=105 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
This alternate concept of the [[Factory]] was a design that sat somewhere between [[New World Computing]]&#039;s [[Forge (NWC)|Forge]] (with elements of [[MDT Forge (VCMI)|Mod Design Team&#039;s Forge]]) and the released version of the Factory town. It was a hybrid that took elements from both sides of the aisle: the advanced technology of the futuristic Forge; the steampunk-esque aesthetic of the Factory; Shield Bearers akin to those of the MDT Forge; and walking [[Land Mine|Land Mines]] reminiscent of [[Victoria]]&#039;s specialty. This is reflected in the faction&#039;s description:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After the events of {{mm7}}, [[Kastore]] was unable to obtain an oscillation amplifier for the [[Heavenly Forge]], a nanoreplicator left by the [[Ancients]]. The Heavenly Forge was restored to an extent, through trial and error and a splash of magic. Metaphorically, the Forge now resembles a supercomputer with assorted programs loaded via inputs made through telegraph keys. After some tinkering, Kastore and his comrades gained access to individual elements of technology from the 19th to the 24th centuries: hydraulics, chemical weapons, electric motors, electrical dischargers, and blasters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The faction&#039;s style is, overall, &amp;quot;medieval techno&amp;quot;. A certain mixture of elements of steampunk, dieselpunk, cyberpunk in small quantities, revolutionary France, Middle Ages-style dark fantasy, and totalitarianism. There will be NO cyborgs (in the full sense of the word). There are pseudo-cyborgs - with artificial organs restored by magic, as well as technoliches and cyberliches - iron skeletons revived by necromancy (both types are found only among heroes). Among the units, only fighters in exoskeletons can be called cyborgs in a certain sense, the sensors of the servosystems of which are possibly connected to the body directly at several points.&amp;quot;&#039;&#039; &amp;lt;sup&amp;gt;Adapted from DF2 thread&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Factory&#039;s battle tactics revolved around a blitzkrieg aimed to take out their opponents within the first few rounds of combat; if they took too long to annihilate their foes, they would suffer great irrecoverable losses. The faction may also have been weak to magical assaults, as &#039;&#039;&amp;quot;magic interferes with electronics and interacts poorly with complex mechanics.&amp;quot;&#039;&#039; There was also the idea of &amp;quot;​​combat links&amp;quot;, whereby various units would have been directly and/or indirectly designed to work in pairs, with one unit being strengthened at the expense of the other. For example, the Technomage (shooter/mage) misses a turn, but its counterpart, the Servitor (Level 2 tanky infantry) is significantly strengthened. Chemical weapons were also found in the Factory&#039;s arsenal: the siege unit had the ability to consume Mercury to spew a gas cloud (with an area the size of [[Inferno (spell)|Inferno]]) that poisoned all living units inside it (except for upgraded Factory units), and one of the factions&#039;s units, the Glider, would attack enemies by throwing vessels containing a poisonous substance at them.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Donko factory1st rookie.gif| Rookie&lt;br /&gt;
Agar Factory Concept Dragoon.jpg| Dragoon&lt;br /&gt;
Agar Factory Concept Infantryman.jpg| Infantryman&lt;br /&gt;
Agar Factory Concept Servitor.jpg| Servitor&lt;br /&gt;
Agar Factory Concept Stormtrooper.jpg| Stormtrooper&lt;br /&gt;
Agar Factory Concept Stormtrooper Guard 01.jpg| Stormtrooper Guard&lt;br /&gt;
Agar Factory Concept Stormtrooper Guard 02.jpg| Stormtrooper Guard&lt;br /&gt;
Donko factory1st motorized inf.jpg| Motorized Infantry&lt;br /&gt;
Agar Factory Concept Glider.jpg| Glider&lt;br /&gt;
Agar Factory Concept Living Mine.jpg| Living Mine&lt;br /&gt;
Agar Factory Concept Mortar.jpg| Mortar&lt;br /&gt;
Agar Factory Concept Technomage.jpg| Technomage&lt;br /&gt;
Donko factory1st technomage.gif| Technomage&lt;br /&gt;
Donko factory1st technomage2.gif| Technomage&lt;br /&gt;
Agar Factory Concept Technoknight.jpg| Technoknight&lt;br /&gt;
Agar Factory Concept Heroes 01.jpg| Heroes:&amp;lt;br&amp;gt;Amelie, Mendoza, [[Morton]]&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Ibrahim, Callahan&lt;br /&gt;
Agar Factory Concept Heroes 02.jpg| Heroes:&amp;lt;br&amp;gt;Sofia, Matthias, Alberto&lt;br /&gt;
Agar Factory Concept Heroes 03.jpg| Heroes:&amp;lt;br&amp;gt;White Noise, [[Victoria]], Leonard&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Gertrude, Rufus, Eternal Guardian&lt;br /&gt;
Agar Factory Concept Heroes 04.jpg| Heroes:&amp;lt;br&amp;gt;Guillaume, Tiberius&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Zelda&lt;br /&gt;
Donko factory1st buildings.jpg| Assorted buildings&lt;br /&gt;
Donko factory1st sb dwelling.jpg| Shield Bearer dwelling&lt;br /&gt;
Donko factory1st sb dwelling2.jpg| Upg. Shield Bearer dwelling&lt;br /&gt;
Donko factory1st sb dwelling3.jpg| 3rd Upg. Shield Bearer dwelling&lt;br /&gt;
Donko factory1st ts.jpg| Town screen concept&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Anchor|Forge}}&lt;br /&gt;
== Forge (First Concept) ==&lt;br /&gt;
{{TownsIn|Forge|townimage=Don ko Forge Town 07.gif}}&lt;br /&gt;
All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=127 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design was based on [[New World Computing]]&#039;s [[Forge (NWC)|Forge]] that was shown at E3 between the 13th and 15th of May 1999. Some models were reused NWC assets and others were newly made by [[don_ko]], though the lighting&#039;s tone shifted from cooler to warmer. New buildings such as the Electric Chair and Operating Room are directly inspired by real-world execution and torture methods, overtly emphasising the evil and experimental nature of the faction. The town&#039;s lineup of creatures would have directly referenced the intended lineup of creatures sourced from original New World Computing documentation and ideas. The Patrol Drone creature is also a direct reference to the Patrol Unit of {{mm6}}.&lt;br /&gt;
&lt;br /&gt;
Due to the open-ended nature of [[New World Computing]]&#039;s [[Forge (NWC)|Forge]], many modders had differing ideas on what the Forge should truly be, hence the varying designs of the creature concepts. Some lean into the steampunk aesthetic, which the [[Factory]] has since embraced in part, while others are designed with the dieselpunk subgenre in mind, which are more akin to [[George Almond]]&#039;s original concept sketches of Forge creatures and buildings. Lore was heavily considered when it came to implementing heroes, with [[Kastore]] and [[Maximus]] intended to make their return to the main story, as well as a possible continuation or branch of [[Tarnum]]&#039;s legacy.&lt;br /&gt;
&lt;br /&gt;
Certain assets were shared between fellow modders and forum users during the time of the town&#039;s then-development, though not all were shared with permission from their original authors. One such case was the sharing of the town&#039;s portraits, originally made by Morn, which had been pointed out by [[don_ko]]. These were then replaced with art produced by [[Nosferatu (Artist)|nosferatu]] in Feanor&#039;s Forge, an offshoot of the Forge that was being made for [[ERA]] by Feanor, another {{hota}} team member.&lt;br /&gt;
&lt;br /&gt;
On 23/APR/2026, it was confirmed that the Forge will eventually be added to {{hota}}. This coincided with the announcement of its addition to [[The Board Game]] and an [[Gregory Fulton/Greg Fulton on the Return of Forge|interview]] with [[Gregory Fulton]].&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Alex-ander Forge Grunt.jpg| Grunt Soldier by [[Alex-ander]]&lt;br /&gt;
HotA_PR_Grunt68.gif| Foot Soldier by [[Alex-ander]]&lt;br /&gt;
HotA PR Pyromaniac69.gif| Pyromaniac by [[Alex-ander]]&lt;br /&gt;
HotA PR Stinger.gif| Stinger by [[Alex-ander]]&lt;br /&gt;
Agar Forge Annihilator.jpg| Annihilator by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Dragon 02.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Juggernaut.jpg| Juggernaut by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge71.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Dragon 01.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Hydra.jpg| Mechanical Hydra by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge11.jpg| (pre-cursor of [[Olgoi-Khorkhoi]]?) by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge70.jpg| {{unk}} by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Drone Sketch.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone Tamed Sentinel 01.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone Tamed Sentinel 02.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone 01.gif|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone 02.gif|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drones.jpg|Drones by [[Don_ko]]&lt;br /&gt;
nosferatu Minotaur Zombie.png|Minotaur Zombie by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
HotA PR JumpTrooper73.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR JumpTrooper Agar.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Jump Trooper 01.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Jump Trooper 02.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Jump Trooper.gif|Jump Trooper by [[Don_ko]]&lt;br /&gt;
Axolotl Naga Tank 01.gif| Naga Tank by [[Axolotl]]&lt;br /&gt;
Axolotl Naga Tank 02.gif| Naga Tank by [[Axolotl]]&lt;br /&gt;
Don_ko Forge Creature Naga Tank.jpg|Naga Tank by [[Don_ko]]&lt;br /&gt;
HotA PR Forge9.jpg| Juggernaut by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Juggernaut 01.gif|Juggernaut by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Juggernaut 02.gif|Juggernaut by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Dreadnought Juggernaut.jpg|Dreadnought and Juggernaut by [[Don_ko]]&lt;br /&gt;
nosferatu Juggernaut.jpg|Juggernaut by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Agar Forge Hero Mage Neutral.jpg|Mage Hero &amp;amp; Neutral Creature by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 01.jpg|Heroes by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 02.jpg|Heroes by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 03.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Grave, Titus&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Mobius, Luther&lt;br /&gt;
Agar Forge Heroes 04.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Hannah, Ixia&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Gort&lt;br /&gt;
Agar Forge Heroes 05.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Gideon, Mordecai&lt;br /&gt;
Forge HotA Prerelease Hero Amelie.png| Amelie&amp;lt;br&amp;gt;(orignally created for the Monolith town concept)&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Blasterman.png| Blasterman&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Commissioner.png| Commissioner&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Goblin.png| Goblin&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Gurvich.png| Gurvich&amp;lt;br&amp;gt;(orignally created for the Monolith town concept)&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Kastore.png| [[Kastore]]&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Knight.png| Knight&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Marine.png| Marine&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Maximus.png| [[Maximus]]&amp;lt;br&amp;gt;(updated for [[All In]])&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Mechanic.png| Mechanic&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Old Lady.png| Old Lady&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Punk.png| Punk&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Punk Girl.png| Punk Girl&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Steampunk.png| Steampunk&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Steampunk Girl.png| Steampunk Girl&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Texas.png| Texas&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero 01.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 02.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 03.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 04.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 05.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 06.png|Ixia&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 07.png|Forge incarnation of [[Tarnum]]&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Agar Forge Heroes Horses.jpg|Heroes on horseback by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Kastore Concept.jpg|[[Kastore]] and others by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Background Concept.jpg|Background Concept by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Buildings.jpg|Buildings by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Building Concept Administration Building.png|Village Hall by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Town Hall.png|Hall versions by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Castle.jpg|Castle by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Mage Guild.png|Mage Guild by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Blacksmith.jpg|Blacksmith by [[Don_ko]]&lt;br /&gt;
Don ko Forge Building Blacksmith Old vs New.png|Old and new Blacksmith by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Marketplace.jpg|Marketplace by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Resource Silo 01.jpg|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Resource Silo 02.png|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Resource Silo.jpg|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tesla Coil.gif|Tesla Coil by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tesla Coil.png|Tesla Coil by [[Don_ko]]&lt;br /&gt;
Forge Oil Pump.gif|Oil Pump, presumably by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Grunt Dwelling.jpg|Grunt Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Juggernaut Dwelling.jpg|Juggernaut Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Pyromaniac Dwelling.jpg|Pyromaniac Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Pyromaniac Horde.jpg|Pyromaniac Horde by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Electric Chair.png|Electric Chair by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Observatory and Locator.jpg|Observatory and Locator by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Pressure Chamber.png|Pressure Chamber by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Operating Room.png|Operating Room by [[Don_ko]]&lt;br /&gt;
Agar Forge Operating Room.jpg|Operating Room by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Building Operating Room.jpg|Operating Room by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Depot.jpg|Depot by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Unnamed Building.gif|Unnamed Building by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Unnamed Building.jpg|Unnamed Building by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 01.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 02.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 03.png|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 04.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 05.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 06.gif|Town Screen by [[Don_ko]]&lt;br /&gt;
Forge HotA Prerelease Siege 01.png|Forge Siege Screen by [[Don_ko]]&lt;br /&gt;
Forge HotA Prerelease Siege 02.png|Forge Siege Screen by [[Don_ko]]&lt;br /&gt;
FeanorForgeSiege.jpg|A screenshot of Feanor Forge being sieged, with a bunch of HotA Forge assets used there, along with some [[MDT]] assets.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Behind the Scenes]]&lt;br /&gt;
* [https://vkvideo.ru/video-59535623_456239041?t=3m38s&amp;amp;uh=449bb0a6466387&amp;amp;sh=4 Feanor Forge being streamed by its author]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Gregory_Fulton/Greg_Fulton_on_the_Return_of_Forge&amp;diff=194505</id>
		<title>Gregory Fulton/Greg Fulton on the Return of Forge</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Gregory_Fulton/Greg_Fulton_on_the_Return_of_Forge&amp;diff=194505"/>
		<updated>2026-05-26T22:24:57Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;Interview posted on May 21, 2026 on Archon Studio&#039;s blog about the announcement of an expansion including the [[Forge (NWC)|Forge]] for [[the Board Game]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
After the [[Forge]] faction was withdrawn, on May 25, 1999, [[Greg Fulton]] — a member of [[New World Computing]] responsible for overseeing production of the [[Armageddon’s Blade]] expansion — addressed the issue on the Astral Wizard forum. That forum no longer exists today, but at the time it was probably the most important fan site dedicated to the Heroes of Might and Magic series (although it is worth remembering that the Internet was still in its infancy back then). It was there, as well as on the official [[3DO]] forum, that much of the criticism directed at the Forge faction was concentrated.&lt;br /&gt;
&lt;br /&gt;
In an interview at the time, when asked, “Will the Forge return?”, Greg replied: “Perhaps, but not in its current form.” Twenty-seven years later, in a way, those words have finally come true — the Forge is returning, albeit in a different incarnation: as an expansion for the official Heroes of Might and Magic III Board Game. To mark the anniversary of the Astral Wizard interview, together with Acid Cave and Behemoth Lair, we invite you to read our conversation with Greg Fulton.&lt;br /&gt;
&lt;br /&gt;
==Interview Questions==&lt;br /&gt;
 &lt;br /&gt;
===Yaaqob – Archon Studio, Acid Cave:===&lt;br /&gt;
&#039;&#039;&#039;Ubisoft recently released a commemorative book celebrating the 30th anniversary of the Heroes of Might and Magic series. I’ve already finished reading it — it’s full of fascinating trivia, anecdotes (including some of yours, like the story about the burning vending machine), and interesting case studies. Looking back nearly 30 years later, how do you remember that period, both from a game design and an organizational standpoint?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
From a game design perspective, despite the Forge being cancelled, I remember it fondly. Considering Might and Magic 3 is still one of my all-time favorite computer games, working with [[Jon Van Caneghem]] (JVC), each week, was something of a treat.&lt;br /&gt;
&lt;br /&gt;
From an organizational perspective, it&#039;s difficult to form a strong opinion. Making any video game, good or bad, is incredibly difficult, for a large variety of reasons. When friends ask about New World Computing, I typically them, NWC was arguably the best company I ever worked with, and ironically, the least talented.&lt;br /&gt;
 &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;It’s impossible to avoid the topic of the Forge. How do you assess the concept of this faction after all these years, and the circumstances surrounding its cancellation?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding the concept of the Forge faction, I’d start by saying, I know JVC and [[Paul Rattner]] (MM6 and MM7 game designer) both bristled at the thought of the those who rejected the sci-fi foundation of the Might and Magic series.  For me, it was one of M&amp;amp;M’s most enjoyable elements.&lt;br /&gt;
&lt;br /&gt;
Everyone tends to forget the sci-fi elements in Dungeons &amp;amp; Dragons, like [[wikipedia:Expedition to the Barrier Peaks|Expedition to the Barrier Peaks]] (1980). Everyone tends to forget the sci-fi elements in the first [[wikipedia:Ultima II: The Revenge of the Enchantress|Ultima]] games.&lt;br /&gt;
&lt;br /&gt;
This being said, sci-fi in a fantasy setting still needs to be properly presented and executed. When exhibited as a dangerous foreign element, I believe it can be very compelling. This was what I wanted to do in the original Forge story, but we never got the chance, and to be fair… the NWC art staff was having trouble executing.&lt;br /&gt;
&lt;br /&gt;
Regarding the circumstances surrounding the Forge’s cancellation, at the time, in 1999, the internet and online discourse was still a very new thing. I don’t think Phil McCrum (Astral Wizard creator), understood the implications of his stance, and we certainly didn’t know how to react to the situation. It was a harsh learning experience for both sides.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;After 27 years, the Forge story has reached a kind of conclusion — the faction you worked on is finally being released, even if as an expansion for a board game rather than a video game. How does that make you feel? And how do you assess your collaboration with Archon Studio on this project?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
How does it feel? It feels good. Only after I began working with Archon, after all these years, did I realize the Forge was still an unresolved issue. Now… it’s done. Very happy.&lt;br /&gt;
&lt;br /&gt;
As for Archon, I have nothing but positive thoughts. Our collaboration and chemistry was almost effortless. It’s amazing what can be accomplished when a team of people all want the same thing.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Even at the stage of our initial discussions about bringing Forge into a board game version, it was clear that this would not be a direct recreation of the 1999 concept — including in terms of visuals. We now have a complete set of unit illustrations created by an experienced artist from Archon Studio, who has given them their own distinctive style. How do you evaluate this artistic direction?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Captured everything I sought. Creative. Dramatic. Horrifying. Energetic. Top tier work.  Receiving a new piece of Forge art, in email, was typically the highlight of my day. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Forge still stirs a lot of emotion among fans, and various modding teams — including [[Day of Reckoning]] and [[Horn of the Abyss]] — are working on their own versions of it. You’ve had contact with them — could you tell us more about those experiences and how you perceive fan-made expansions of your ideas?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Regarding the DoR and HotA conceptions of the Forge, I’ve answered a lot of questions from both teams, and helped both as much as I could. Each team has been gracious, and in both instances, they wanted to be loyal to the original concept.&lt;br /&gt;
&lt;br /&gt;
DoR is the most faithful to my original Forge design and story. HotA is consistent with my Archon re-design. From what I’ve seen, both teams are doing great work, and in my opinion, it’s just as good as what NWC did in 1999.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;From a creator’s perspective, how do you view the longevity and enduring popularity of Heroes III? Do you have any favorite elements, moments, or aspects of the game?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It’s been 25+ years since the original game’s release, and I’m amazed people continue to play it. When I log on to Twitch, and see thousands of people still playing, I can’t help but tilt my head, smirk, and shrug.&lt;br /&gt;
&lt;br /&gt;
For favorite ‘elements’, there are far too many to name. I am very proud of the work I did on HoMM3… all of it.&lt;br /&gt;
&lt;br /&gt;
For favorite ‘moments’, I’d suggest reading the HoMM3 Recollections from the Fanstratics Newsletters. There were other events outside of the recollections, but the Recollections cover most of them.&lt;br /&gt;
&lt;br /&gt;
For favorite ‘aspects’?  I know it’s not exactly part of the game, but I really get a kick from the community created humor and memes. When the Heroes Orchestra paired the Troglodyte with a Cello, I LOL’d&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;I must admit that working with you (and the HotA Crew) on the Forge — its lore and unit lineups — has been a great pleasure for me. I was particularly impressed by some of the heroes whose biographies you prepared. Do you have any favorite elements of the Forge project in its current 2025/2026 version?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I had fun rebuilding the faction, designing the new elements, working with Archon and the HotA team. It was an unexpected pleasure. As for game elements…&lt;br /&gt;
&lt;br /&gt;
Zeestral. She really came together. Her presence in the game echoes so many things on so many levels.&lt;br /&gt;
&lt;br /&gt;
Dark Mullich. This was the first Forge Hero I created for this new iteration of the faction. I couldn’t resist.&lt;br /&gt;
&lt;br /&gt;
Psionics Watchers. I was blown away by the concept art.&lt;br /&gt;
&lt;br /&gt;
Phased Weather Array / Acid Rain. Always wanted to do this in one form or another.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;You also worked on the Fanstratics project, which was ultimately never completed. Would you like to say a few words about it? What are you currently working on, and how do you look back today on your contribution to the Might and Magic universe?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
I still have the unfinished Fanstratics design, and from time-to-time, I’ll browse the collected pieces of concept art. On some level, I haven’t given up on it, as I still own the domain name.&lt;br /&gt;
&lt;br /&gt;
Concerning the present, I am focused on completing the HoMM3 Recollections I started within the Fanstratics Newsletters. My goal is to finish the writing, by the end of this year, and self-publish early next year. After the book, I’m going to take another crack at game development, but the next game’s scope will need to be well within my current health limitations.&lt;br /&gt;
&lt;br /&gt;
How do I look back on my contribution to Might and Magic? When most people get into game development, deep down, they want the world to know they made a positive contribution. To my knowledge, HoMM3 was NWC’s all-time best-selling title, and is generally considered to be a classic. As a team, I’d like to think we made our mark. ;-) &lt;br /&gt;
&lt;br /&gt;
===Kastore, Acid Cave:===&lt;br /&gt;
&#039;&#039;&#039;Since we’re talking about your legacy in the Might and Magic universe — the series’ fans are an exceptionally inquisitive community, one that has spent the past quarter of a century analyzing every surviving fragment of information about the original, cancelled Forge. I’d like to ask you a series of questions about a few details from 1999 that you might finally be able to clarify, starting with this: what was the intended maximum level of the [[Mage Guild]] in Forge back in 1999? The Mage Guild shown in NWC’s E3 promotional screen has three clearly visible segments, but the town screen graphics files shared by a mysterious user named “benhur” on HeroesCommunity in June 2010, believed to be original NWC assets, depict five levels of the Mage Guild…&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Originally, I believe I specified 4 levels, but 3 and 2 were a strong possibility. I was really waiting to see how it was going to play out in test.&lt;br /&gt;
&lt;br /&gt;
For Archon, I decided to set the Forge at 3 levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Staying with mechanics: what war machine was the Forge supposed to produce, and what resource did the Resource Silo produce in the original Forge? On what native terrain was this town originally intended to be placed? And how was this handled in the board game version?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Forge [[War Machine]] started as an [[Ammo Cart]], and naturally complimented the faction’s shooters. For Archon, I took the opportunity to change it into a Lightning Generator. From the last render I saw, it looks something like a medieval Tesla Coil on wheels.&lt;br /&gt;
&lt;br /&gt;
Forge [[Resource Silo]]… don’t exactly recall this one. I believe it was supposed to produce +1 Ore. I was toying with the possibility of making it a two-tier structure, where you could upgrade it to produce an additional +1 Sulfur or +1 Crystal. For Archon, I went all the way, and made it a four-tier structure, able to produce +1 Wood, +1 Ore, +1 Crystal, and +1 Gems.&lt;br /&gt;
&lt;br /&gt;
Forge [[Native Terrain]]… originally was on [[Rough]]. For Archon, the HotA team wanted [[Lava]], as it fit better with what they were doing.  Either worked just as well, so we changed it to Lava.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Another major unknown for us concerns the special buildings. Do you remember what their intended properties were and what they would have offered the player?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
A Lightning Generator and an Upgraded Artifact Merchant were two elements I wanted in the game, but I was having trouble deciding where to put them.  Either could’ve been attached to the Town [[Grail]].  A Tesla Coil could be used for town siege defense, or an upgraded Artifact Merchant, tied into MM7’s Heavenly Forge storyline, could be used to manufacture powerful artifacts.&lt;br /&gt;
&lt;br /&gt;
For Archon, I basically proposed making room for the Tesla Coil as a War Machine, the Artifact Factory as the upgraded Artifact Merchant, and the Phased Weather Array as a unique Town Grail.&lt;br /&gt;
&lt;br /&gt;
Originally, the Town [[Moat]] was supposed to be ‘toxic’, but I hadn’t figured out exactly what ‘toxic’ was supposed to be. Stronger Siege Walls and Siege Arrow Towers were also under consideration. For Archon I embraced all of this.&lt;br /&gt;
&lt;br /&gt;
Originally, one or two other ‘special’ structures had yet to be designed. For Archon, I designed the aforementioned Artifact Factory, and for the second structure, I proposed a Cybernetic Transformer, which turns specific troops into their Forge equivalents.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Could you elaborate for readers on the concept of the Forge’s level 7 unit from 1999? Unlike the other six, the community essentially knows nothing about it beyond the names Juggernaut/Dreadnought. In 1999, had you already defined its special abilities or its general battlefield role? And how was this handled in the board game version, given that the HotA Crew created their own interpretation of the Juggernaut/Dreadnought?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Originally, the Juggernaut/Dreadnought was supposed to be a Mecha resembling a crossbred rhino/triceratops, able to fire ‘ball lightning’ from its mouth. For its special attack, I proposed a special ‘mass missile’ attack from its spine. I also vaguely remember talking of ‘Mecha Godzilla’ being a possibility.  Basically, it was either a Mighty Moo++ or a Mecha Dragon.&lt;br /&gt;
&lt;br /&gt;
When it came to the board game, I discarded the original idea, and stuck to the overall ‘faction theme’ of altering existing creatures. So, I proposed a hulkish, cybernetically augmented Behemoth, and we renamed it to Cyberbrute. Upgraded, it’s supposed to reduce enemy Defense -100%, and with each assault, there is a 20% chance to inflict Plasmatic Vomit (2-Hex Breath attack).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;How was the Forge town’s balance intended to work in 1999? Was this faction designed to be on equal footing with the others in potential PvP scenarios, or was it conceptually meant to be stronger than the rest? And is there any truth to the rumor that the original Forge would have been so expensive that it required rare resources just to recruit units below tier 7?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Conceptually, the Forge was supposed to be a ‘high-power-high-cost-low-population’ faction. If I recall, the plan was to charge Gold for tiers 1-4, and Gold and Resources for tiers 5-7. Still, when compared it to other factions, it was supposed to be on ‘equal footing’.&lt;br /&gt;
&lt;br /&gt;
As for PvP, as is relatively well known, we balanced the game for single-player, not multiplayer.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;The HotA Crew announced that the Forge faction will be unique, as it will be disabled on standard maps—similar to campaign heroes—and none of its elements will be available in random generation during gameplay, unless a map author deliberately enables it. How was this intended to work in Armageddon’s Blade? Was Forge also meant to be a special town whose elements would be restricted in normal gameplay?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
If I remember correctly, originally, there were to be no restrictions. After the Astral Wizard backlash, [[Gus Smedstad]] suggested we add the ability to ‘outlaw’ the faction by default, and force the player to enable it if they desired. We were still contemplating this, when everything unraveled, so we never came to a final decision on this specific feature. Had we continued with the Forge, I suspect it would have been made available on every map, but ‘outlawed by default’.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In the context of there now being at least three different Forge interpretations in parallel — in the official Heroes of Might and Magic III Board Game, in the Heroes of Might and Magic III: Horn of the Abyss mod, in the upcoming Heroes of Might and Magic III: Day of Reckoning mod, and in the many hard-to-count versions on the VCMI platform — none of which are 1:1 copies of what we saw in the E3 materials, since each takes its own creative twist: do you think the Forge fans saw in 1999 was already the final version of the town in terms of its visuals, lineup, and atmosphere (and did [[Paul Romero]] already compose the town’s theme? — Yaaqob), something that would have been simply refined and released in that form? Or, from your perspective, was that version only a conceptual stage, and would you expect what we would have gotten at the release of Armageddon’s Blade to have looked different?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
To start, from my knowledge at the time, Paul had yet to start work on a Forge town theme. You would need to ask him directly.&lt;br /&gt;
&lt;br /&gt;
As for the Forge in 1999, its conceptual design and atmospheric direction were essentially set. What remained… what was causing trouble… was the ability of the NWC art staff to execute on what we had in mind. I was frustrated. [[Phelan Sykes|Phelan]] was frustrated.  [[David Mullich]] thought we could get where we needed to be, but it would take a lot of iteration. Because of this, I really have no idea how the final Forge would have looked. It could have turned out visually spectacular, or underwhelming, but I suspect it would have been in the visual neighborhood of what we already know.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Now I’ll leave the Forge topic behind and ask about a second faction concept that was also cancelled. In a 2020 interview for the website Behemoth Lair, you mentioned that there was also a “Clockwork Town” idea circulating within the NWC team, with [[Jennifer Bullard]] as its main originator. Did you discuss at the time what this faction would generally look like, or was it cancelled so quickly that it remained only at the idea stage?&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The Clockwork Town was an idea brainstormed by the Map Makers (Jen, Marcus, DaveB, Ryan, Walt, and Michael), and proposed by Jennifer. I squashed it pretty quick, as I didn’t think the HoMM community would accept it as a substitute for the Forge. On top of this, we were already committed to the Conflux, and I had lost all faith in the NWC art staff to produce anything other than fantasy art.&lt;br /&gt;
&lt;br /&gt;
Still, afterwards, I couldn’t help but hash it out. A clockwork/artifact faction with clockwork/artifact/golem troops would work, and the lore would be a lot of fun. There would be lots of potential for new artifacts working in conjunction with these specific creatures.&lt;br /&gt;
&lt;br /&gt;
Recently, I answered a very long list of questions for the HotA team, and discussed this specific idea.  Anything is possible.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;In closing, we would like to wholeheartedly thank you, Greg, for the incredible collaboration on the Forge board game expansion — it is a true honor for us and the realization of long-standing fan dreams. We also deeply appreciate the time and patience you devoted to answering our questions. We wish you excellent health, continued inspiration, and all the very best in the years ahead!&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== External link==&lt;br /&gt;
* https://archon-studio.com/blog/homm3/greg-fulton-return-of-forge-heroes-might-magic-3-interview&lt;br /&gt;
[[Category: Behind the Scenes]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Csaros&amp;diff=194504</id>
		<title>User talk:Csaros</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Csaros&amp;diff=194504"/>
		<updated>2026-05-26T22:21:39Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= PP wiki structure =&lt;br /&gt;
* It looks like about half of the Pumpkin Patch pages are under User:Phasma and the other half are under User:Csaros. Is there a reason for this? Maybe move them all under User:Csaros? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:54, 21 January 2026 (UTC)&lt;br /&gt;
** Aphra prepared half of them. And the mod is supposed to go on a non-user page once the tournament is complete, which is in about 2 weeks.&lt;br /&gt;
** Ah, perfect. Nevermind then :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:15, 21 January 2026 (UTC)&lt;br /&gt;
* Looks like (mostly) everything is cleaned up. Congrats on being &amp;quot;official&amp;quot; :) There are a few stray pages:&lt;br /&gt;
** [[User:Csaros/Pumpkin Patch/FAQ]] - I added this as a link on your user page as it was previously orphaned. Feel free to move it or delete the page or whatever.&lt;br /&gt;
** [[User:Csaros/Pumpkin Patch]]: Is this just an old/defunct version of [[Pumpkin Patch]]? Maybe delete it?&lt;br /&gt;
** [[User:Csaros/Old Changelog]]: Is this just an old/defunct version of [[Pumpkin Patch/Changelog]]? Maybe delete it?&lt;br /&gt;
&lt;br /&gt;
*** Thanks!&lt;br /&gt;
*** I fixed FAQ, marked PP user page for deletion; the Old Changelog serves for the people who prefer to play with an old version of HotA. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
= Pumpkin Patch - User Requests =&lt;br /&gt;
&lt;br /&gt;
== Monoliths ==&lt;br /&gt;
Hello,&lt;br /&gt;
&lt;br /&gt;
I love the changes made to HOTA!&lt;br /&gt;
&lt;br /&gt;
Do you think it would be possible to add a function where if you click a gateway/monolith it shows you the opposite end?&lt;br /&gt;
&lt;br /&gt;
Kind regards&lt;br /&gt;
&lt;br /&gt;
* I&#039;m gonna say probably not. The best that could possibly be done is probably something similar to quest messages &amp;quot;The Grail may be found in the %s regions of the world.&amp;quot; or &amp;quot;The Grail may be found in the %s regions of the underworld.&amp;quot;. But I don&#039;t think this could work with more than 1 exit for a portal. I&#039;ll put it in the To-Do list, but I&#039;ll honestly say I don&#039;t think this can be done. [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 17:38, 1 October 2024 (UTC)&lt;br /&gt;
* Update: Melkor showed me that ERA has a similar feature. I&#039;ll try to figure out how they did it. [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 18:10, 6 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Fix Faerie Dragon damage calculation ==&lt;br /&gt;
&lt;br /&gt;
Faerie Dragons don&#039;t increase damage based on spell damage artis for Lightning Bolt, Ice bolt and Magic Arrow. (as noted by Melkor).&lt;br /&gt;
&lt;br /&gt;
== Request - Mysticism Buff / Mana Regen Items Buff ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;+Changes Requested:&#039;&#039;&#039;&#039;&#039; Increased to 6/12/18 (Wouldn&#039;t even grant a &#039;&#039;Fly&#039;&#039;) - 10/20/30 (&#039;&#039;Fly&#039;&#039; + &#039;&#039;Lightning Bolt&#039;&#039;, or 1 &#039;&#039;Dimension Door&#039;&#039;) Mana per Day, or maybe 6/13/25 depending on how much viable you want the skill to be.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;Reasoning:&#039;&#039;&#039;&#039;&#039; Even with HOTAs update to 5/10/15 and your buff of the Hero Mysticism Speciality, the skill still doesn&#039;t feel that great in play. There are just much better option like Intelligence or Magic Schools, or any kind of Combat skill for a Battle Focused Frontline Character &#039;&#039;&#039;considering that you can just regenerate Mana to &#039;&#039;Full&#039;&#039; while spending a day in Town or by drinking from a Magic Well&#039;&#039;&#039;. In WOG/ERA you could set Mysticism to regen a percentage of max mana (10%/20%/30%) instead, and it still didn&#039;t feel game breaking. &lt;br /&gt;
&lt;br /&gt;
I honestly believe that even making it 10/20/30 points per day wouldn&#039;t overbuff it - there are plentiful of better skill option - while it would lead to Mysticism being much more bearable/viable. Compared to a Mage with Intelligence, who with 10-15 Wisdom would have 150-225pt Mana (or &#039;&#039;considerably&#039;&#039; more in longer games on bigger maps), and could still regen it so much more quickly &#039;&#039;in one go&#039;&#039; even without the Mysticism skill. Point based reg. Mysticism focused to Expert in the early game would at least allow Mage Heroes to fling a few spells more frequently in exploration-encounter combat.&lt;br /&gt;
&lt;br /&gt;
Mysticism Hero Speciality could even become additonal 2/lvl regen, instead of 1pt, with those changes above, and &#039;&#039;maybe&#039;&#039; would be kinda ok/good in the late game. You can just regen Mana too easily with other options...&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;+Mana Items:&#039;&#039;&#039;&#039;&#039; In relation to the above, mana reg. items are really weak except for the combined item &amp;quot;Wizard&#039;s Well&amp;quot;. Making the Charm/Talisman/Mystic Orb of Mana grant 2/4/6 or 3/6/9 reg. would be a really nice improvement.&lt;br /&gt;
&lt;br /&gt;
Hope my suggestions didn&#039;t sound overly &amp;quot;stiff/businesslike&amp;quot; :D&lt;br /&gt;
&lt;br /&gt;
I&#039;m greatly enjoying playing HOTA again, with your mod-patch on top. Thank you for all your hard work!&lt;br /&gt;
&lt;br /&gt;
Kind Regards, &lt;br /&gt;
&lt;br /&gt;
Eldrin&lt;br /&gt;
&lt;br /&gt;
* Granted. You&#039;ll see it in 1.3.1. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Request - Various Spell Changes ==&lt;br /&gt;
&lt;br /&gt;
Seeing as you can edit Spell Schools:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Remove Obstacle -&#039;&#039;&#039; Making it an All Schools spell would be nice (You can even make its costs higher [5/3 or 6/4] in exchange). Doesn&#039;t really feel like it should belong only to Water, or any 1 Element. Making it so it could remove 2 natural obstacles at Expert would be great, even at a higher Mana cost, but I&#039;m unsure if that&#039;s even possible to edit in.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Force Field -&#039;&#039;&#039; Again as above, All Schools pls. It creates a swirling wall of blue energy, doesn&#039;t feel very &#039;Earthy&#039;. Mana Cost reduction to 11/8 or 10/7 + &#039;&#039;maybe&#039;&#039; an additional +1 Round Duration at Expert (if possible to edit in). Its a &#039;&#039;really situational&#039;&#039; 3rd LvL spell - it works against melee only field encounters, but fliers and ranged can easily ignore it, and enemy Heroes could dispel it with the updated Remove Obstacle or just nuke creatures hiding behind the wall with offensive spells.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Slayer -&#039;&#039;&#039; All Schools? It works well for what it does, but I usually forget that it even exists, as it needs Fire Magic to let it affect other 7th LvL Creature Types. It doesn&#039;t really feel like it would need to belong to Fire, and Fire School has already 5 other, quite powerful, 4th Tier spells, the most out of all 4 Elemental Schools.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;+Magic Mirror -&#039;&#039;&#039; It&#039;s still the worst 5th LvL spell. 40 Mana is too high for a chance of &#039;&#039;MAYBE&#039;&#039; reflecting spells from 1 Unit Stack. Anti-Magic just gives you spells immunity at a much lower cost (and it removes already present negative effects), the only difference being that it is dispellable, for which an enemy would usually need to waste his 1 spell/round. And even if you cast Magic Mirror, enemies will just plainly choose different targets for their spells, that&#039;s all. Fix: Reduce cost to 15-20, Make it All Schools as well, change reflect % to 40/60/80/100 or 30/50/70/90 if you want for it to still have RNG at Expert. If a player wanted to make all his creature completely spell immune, he would need to spend 7 turns of casting Magic Mirror in exchange for buffing/debuffing/offense.&lt;br /&gt;
&lt;br /&gt;
Thank you for all your hard work! Can&#039;t wait for the Mysticism changes!&lt;br /&gt;
&lt;br /&gt;
Kind Regards,&lt;br /&gt;
&lt;br /&gt;
Eldrin&lt;br /&gt;
&lt;br /&gt;
** Moving spells to all schools - the base game has very few (I believe 2) spells that belong to all schools of magic. I moved TP to all schools for balance, but I don&#039;t want to now put all sorts of spells into all schoos as well. &lt;br /&gt;
** Remove Obstacle - I don&#039;t think I can make it work on 2 separate obstacles. &lt;br /&gt;
** Force Field is actually a really good spell! Try it yourself (or see a youtube video): a 150 marksmen with forcefield and some meat can take down a dragon utopia!&lt;br /&gt;
** Slayer got buffed to work on all units and is now a reasonable pick for dealing with difficult level 7 fights. Why doesn&#039;t it work on all t7? No idea, but its not really a balance issue. I &#039;&#039;could&#039;&#039; move it to another school... but I think Fire fits it very well - first of all, it&#039;s sort of a mirror image of prayer (the way frost ring and fireball are), and secondly it&#039;s about that inner fire, the will to fight. &lt;br /&gt;
** Magic Mirror - yeah, you make a good point. I think the whole concept of the spell is problematic (remember why Hota deleted Resistance?) and I think I&#039;ll have to change this spell more. &lt;br /&gt;
** I&#039;m glad you like the pumpkin patch! Thanks for the feedback! - Csaros&lt;br /&gt;
&lt;br /&gt;
Np. I was just brainstorming that maybe having 1 combat spell per tier of magic could be fun. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Remove Obstacle&#039;&#039; - Yeah, thought it would be impossible to script it for 2 separate obstacles. And if Force Field stays in One School, making Remove Obstacles All Schools would be a huge nerf to it. But maybe switching Remove Obstacle to Earth - as it is quasi terraforming the terrain - and Force Field to Water could work?&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Force Field&#039;&#039; - Saw the video of Dragon Utopia. Interesting play. Still doesn&#039;t really fit with Earth from the look of the barrier :D, maybe Water if you wanted to have it in One Elemental School (as Water usually represents &#039;Utility&#039;)? But I can understand why you would want to just let it be as-is.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Slayer&#039;&#039; - True, I forgot about the Mass Cast on Expert now! And Fire does usually represent &#039;Offense&#039;. Just that Fire already has Frenzy and Berserk, and the buffed Mass Cast Fire Shield works well too. But again, isn&#039;t a huge issue if it stays in its current form. Its rather specific in what it does, and with Mass Cast on Fire Expert, it works ok.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Magic Mirror&#039;&#039; - It&#039;s a tough nut to crack. I did try to coax AI heroes to target it, even reloading a fight and casting it on units, it debuffed or bolted previously as a spell opener, but it just switches targets or buffs its own units like a human player would, once Mirror was cast. Other H3 players speculate that it was just made to make acquiring the &#039;good&#039; 5th Tier spells harder. If it was All Schools (or maybe Air+Water? But again, I feel like the coding only allows for a spell either belonging to One or All Schools, right?), with a lesser mana cost and a higher reflection percentage (maybe even only up to 75-85 on Expert), it could be a reasonable alternative to the Earth-based Anti-Magic. And if you could make it that it cleanses negative effects from targeted creatures like Anti-Magic does, Mirror would be quite good I think. On my recent playthroughs on L-H random maps whenever I got it in 5th Tier Mage Guilds, it was just such a disappointment, even if I had Air Magic on a Hero, and I did get it multiple times even in newly conquered towns, often times with heroes that had other Spell Schools mastered.&lt;br /&gt;
&lt;br /&gt;
Keep up the good work! :) &lt;br /&gt;
&lt;br /&gt;
- Eldrin&lt;br /&gt;
&lt;br /&gt;
* You&#039;ll see the Magic Mirror at much higher % values in the next patch. I&#039;ll consider the Remove Obstacle - Force Field Swap. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 09:00, 20 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Request - Small Town Changes ==&lt;br /&gt;
&#039;&#039;&#039;[Fortress]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
It has some good 5-7 LvL units, but the first 1-2 LvL are rather boring. Maybe that&#039;s why you can build Wyvern Nest so early? I remember that WOG added some kind of Preemptive Strike to Gnolls, and Double Attack to Lizards at Upgade. Preemptive Gnoll Atk. would be probably weird to implement (or not? Gunslingers have some Preemptive Shot, right?), and it honestly isn&#039;t that necessary, but the &#039;&#039;only&#039;&#039; Fortress Archer deserves some love :D&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;+Lizard Warrior (the Upg. Archer) -&#039;&#039;&#039;&#039;&#039; Add &#039;&#039;Double Attack&#039;&#039; (like Marksman, Grand Elf), Nerf Dmg to 2-4 from 2-5, Def to 6-7 down from 8, Health to 14 from 15. &#039;&#039;Maybe&#039;&#039; increase cost by 20-40g per unit? &#039;&#039;// It&#039;s more fun when a town has at least One viable Shooter unit. Most 2nd LvL Shooters in other towns like Marksman, Storm Elementals (especially those), Magogs, are much more powerful and even Halflings, a 1st LvL unit, have some special abilities now. A mostly &#039;defensive&#039;/&#039;tanky&#039; 1-shot Archer is kinda dumb.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;-Glyphs of Fear -&#039;&#039;&#039;&#039;&#039; Cost increase by 2-4 Ore? &#039;&#039;// As a slight nerf to offset buffing Upg. Lizards, and Siege Defense Buildings usually cost something more in addition to gold.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;-Blood Obelisk -&#039;&#039;&#039;&#039;&#039; Cost increase by 2-4 Ore? &#039;&#039;// As a slight nerf to offset buffing Upg. Lizards, and Siege Defense Buildings usually cost something more in addition to gold.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[Dungeon]&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;+Scorpicore -&#039;&#039;&#039;&#039;&#039; Maybe a small Dmg boost from 14-20 to 15/16-21/22, +10-20 HP? And a -2 Sulfur &amp;amp; -2 Mercury cost reduction to Manticore (Base) Dwelling? - Base Manticores don&#039;t have Special Abilities like Paralyzing Venom, so the first building is a bit costly too. &#039;&#039;// They kinda suck stat-wise as an Upg. 6th lvl unit. Compared to other creatures at the same Tier, they&#039;re the weakest of them all, cost more than better equivalents, die very easily and don&#039;t do much Dmg on the frontline. Paralyze is good, but it has a lower chance of triggering than Wyvern Monarch Poison; Unicorns have much frontline stats, Blind AND Magic resistance, AND cost &#039;&#039;less&#039;&#039;; Cyclops can attack from a safe distance and Shoot walls; Cavaliers have Jousting; Efreeti have really solid stats, Fire Immunity and get Fire Shield at Upg., etc.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&#039;&#039;+Dragon Cave (Base) -&#039;&#039;&#039;&#039;&#039; Wood cost reduced to 10 down from 15? Maybe stone down to 10 too? Potentially in exchange for making the Dwelling Upg. cost 20 Wood &amp;amp; Ore instead, up from 15?  &#039;&#039;// Wood and Ore usually aren&#039;t a problem but it would be a small boost to get Red Dragons earlier, and diversify building costs between Base and Upg. Dwelling. (Rampart Dragon Cliffs have a Gold Increase between Base/Upgrade costs, Inferno Palace lessens Wood/Ore but Increases Gold. Some Towns have the same cost for 7th Base &amp;amp; Upg. Dwellings, but I think it would fit Dungeon to have that small bit of upgrade cost variety as Rampart, with its Dragon equivalent, has it too.)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Probably my last suggestions for a while :D&lt;br /&gt;
&lt;br /&gt;
Can&#039;t wait for the next patch!&lt;br /&gt;
&lt;br /&gt;
- Eldrin&lt;br /&gt;
&lt;br /&gt;
** You&#039;ll see a different Lizard Warrior buff in 1.3.1. Don&#039;t wanna give away too much before the big day. &lt;br /&gt;
** Scorpicores were buffed - now paralyse hits 25% of the time. &lt;br /&gt;
** Glyphs of Fear and Blood Obelisk are rather weak. &lt;br /&gt;
** Dragon Cave - There is a cost reduction for unupgraded dragon dwelling (by reducing cost of Manticore lair as a proxy). But know that I am a capricious lover and I take back everything I give, sometimes twofold. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Lizard Warrior&#039;&#039;&#039; - OK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Glyph/Obelisk&#039;&#039;&#039; - Sure, OK.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Manticores/Scorpicores&#039;&#039;&#039; - Consider that they are still relatively weak, potentially the weakest, even with better Paralyse proc chance (and you did buff other 6th Tier and Lesser Creatures procs while boosting Paralyse, like Unicorn Blind, Death Knight Blow, Thunderbird, Basilisk, Medusa, ... - I do like it, but it doesn&#039;t equalize Scorpicores that much). Iirc WOG buffed Scorpicores to 18-22 Dmg like Wyvern Monarchs (and Poison is 30% on those, right?) and they still felt borderline underwhelming, and rather not worth the Sulfur and Gold Dwelling cost. &lt;br /&gt;
&lt;br /&gt;
Maybe if you don&#039;t want higher Dmg on them, what about making the Scorpicores Upgrade a bit hardier with +15-20 HP, so that they can survive more to try proc some Venom, and at least Cutting Sulfur and reducing the Gold Costs (-1000g so the Base gold costs would be similar to other Unupgraded 6th Tier Dwellings - &#039;&#039;Fire Lake, Unicorn Glade, Golden Pavilion, Nix Fort, Watchtower&#039;&#039;, all 4000g for much better 6th Tier Unit Dwellings) from the Base Manticore Dwelling so that players wouldn&#039;t be inclined to skip it in favor of hoarding Sulfur for Dragon Cave. Base Manticore is &#039;&#039;really&#039;&#039; similar to Wyverns, but you can find Wyverns by freeing them from Dragonfly Dens and &#039;&#039;Wyvern Nest&#039;&#039; Costs 3500g + 15 Wood, while &#039;&#039;Manticores Lair&#039;&#039; Costs 5000g + 5 Sulfur + 5 Mercury + 5 Wood + 5 Ore. The more valuable resources Sulfur and Mercury, and 1500 higher Gold are a rather steep price considering that Manticores don&#039;t have Venom or any kind of other special ability or passive yet. Wyvern Monarch Dwelling only adds valuable resources like 10 Mercury on top to the Upgrade Cost once the creatures learn Poison. Unicorns, Efreets, Naga, etc. All have Special Abilities at Base, and so their 1st Unupgraded Dwellings cost valuable/rarer resources like Gems, Sulfur, Mercury, Crystals. &lt;br /&gt;
&lt;br /&gt;
Cyclops Dwelling Costs only Ore+Gold at base, and they&#039;re Shooters, with &#039;&#039;Siege Walls&#039;&#039;, similar stats to Manticores, better Minimum Dmg [16-20 vs Manticore 14-20] and Cost &#039;&#039;Less&#039;&#039; [Cyclops 750g vs Manticore 850g]. Only Cavaliers and Black Knights have a 5000g/6000g 1st Dwelling Cost, and still no special resources at Base, only Wood/Ore, and both are &#039;&#039;much&#039;&#039; better 6th Tier Units than Manticore statwise. Base Cavalier even has the Jousting ability already. And there exist Base Dwellings that Cost even less than 4000g, like &#039;&#039;Altar of Thought&#039;&#039; 3000g, &#039;&#039;Cyclops Cave&#039;&#039; 3500g, both giving better Units.&lt;br /&gt;
&lt;br /&gt;
An Unupgraded Efreety packs more punch (16-24), has more Health (90) and some nice passive immunity, costing 900g/unit - stronger than 1050g Scorpicore. An Upg. Efreety Sultan costing 1100g (50g more than Scorpicore), has still better Dmg and HP stats, passive immunity and Fire Shield. Unicorns have Blind/Res at base, 18-22 Dmg, 90 HP, at the Cost of 850g, while War Unicorns have Blind/Res, same Dmg, 110 HP at the Cost of 950g.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dragon Cave&#039;&#039;&#039; - Np, I develop Tabletops in my free time, so I know how balancing likes to meander XD. Should be OK tho. And feel free to add those -5 Wood/Ore as +5 Wood/Ore &#039;&#039;Cost Increase&#039;&#039; to the Upgradable Black Dragon Cave - should balance it out (like Ramparts Dragon Cliff does, just with Gold instead of Resources, Base 10000g vs Upg. 20000g, same 30 Ore + 20 Crystals on Base and Upg. Costs).&lt;br /&gt;
&lt;br /&gt;
And no, I don&#039;t favor Dungeon/Scorpicore as my Town/Creature of Choice, even if it sounds like that XD &#039;&#039;(The Statistics speak for themselves!)&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
- Eldrin&lt;br /&gt;
&lt;br /&gt;
* Fair enough, I just checked the numbers and yeah Scorpicores are trash. They&#039;ll get a small number buff. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;And&#039;&#039; the Manticore Lair (Base) -5 Sulfur, -1000g? To 4000g, 5 Mercury, 5 Wood, 5 Ore? &#039;&#039;*Nudge, Nudge*&#039;&#039; :D&lt;br /&gt;
&lt;br /&gt;
The Cost of Base Lair actually started bothering me more and more the deeper I went into comparing Manticores against other, &#039;&#039;proper&#039;&#039; Tier 6 Units and &#039;&#039;their&#039;&#039; usual Dwelling Costs.&lt;br /&gt;
&lt;br /&gt;
The (Upg.) Manticore Lair Costs can freely remain as they are.&lt;br /&gt;
&lt;br /&gt;
Manticores/Scorpicores really are rather Trashtier 6th lvls. You can always reverse the Cost/Stat Changes later, if it altogether becomes a too strong Buff to Dungeon. Although I honestly doubt that it will end up feeling that way. &lt;br /&gt;
&lt;br /&gt;
- Eldrin.&lt;br /&gt;
&lt;br /&gt;
* Hey Eldrin, check out 1.3.1! A lot of the stuff you&#039;ve asked for is here! - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
Zgaduję, że skoro planujesz zrobić własne polskie tłumaczenie, to pewnie komunikacja po polsku będzie łatwiejsza? (Skoryguj mnie jeśli angielski jest dla ciebie wygodniejszy!)&lt;br /&gt;
&lt;br /&gt;
Ogólnie, wszystkie zmiany są raczej krokiem w dobrym kierunku, chociaż może w niektórych przypadkach nie są one aż tak dotkliwe jak bym tego pragnął :D&lt;br /&gt;
&lt;br /&gt;
Tylko, że coś występuje kilka problemów w mojej wersji H3. Po skopiowaniu 1.3.1 wyskakuje mi błąd (ResourceManager::GetBitmap816 could not find &amp;quot;bitmap8&amp;quot; resource &amp;quot;HPS219Sh.PCX) i zniknął polepszony wgląd Bohaterów (szczegółowe info miast tylko wyświetlania Specjalności Bohaterów) - niestety nie mam uprawnień by dzielić się tutaj linkami do screenshotów ;/ . Błąd naprawiłem, gdy po porównaniu 1.3.1 z archiwum poprzedniej wersji zauważyłem, że pliki &#039;&#039;Hota.lod&#039;&#039; i &#039;&#039;Hota_lng.lod&#039;&#039;, mają iść do folderu &#039;&#039;Data&#039;&#039; (wtedy też zmiany zaczęły funkcjonować gdy odpaliłem jakąś mapę), ale wgląd Bohaterów nadal jest &#039;uproszczony&#039;, więc zgaduję, że coś jest jeszcze nie tak? Po pierszym skopiowaniu plików nie działało, zrobiłem świeżą instalkę, update HD moda i dopiero po tym zauważyłem to z plikami do &#039;&#039;Data&#039;&#039; - dzisiaj 21.10 HD mod też dostał jakąś łatkę, to może to coś sknociło? Bo jak skopiowałem Pumpkin 1.3.0 to też szczegółowego wglądu brakowało. Chyba, że jeszcze czegoś brakuje w folderze Data 1.3.1? (Mam Angielską wersję GOG)&lt;br /&gt;
&lt;br /&gt;
// Update: Yup, coś jest zdecydowanie nie tak, bo po restarcie gry, zmiany Pumpkin Patcha przestały funkcjonować.&lt;br /&gt;
&lt;br /&gt;
- Eldrin&lt;br /&gt;
&lt;br /&gt;
Dla mnie polski, angielski, hiszpański - obojętnie. Spróbuj proszę pobrac ponownie 131 i przenieść Hota_lng.lod i Hota_lod do folderu Data. Czy teraz wszystko działa? Dzisiaj testowałem i było ok... Jak chodzi o szczegółowe info - co konkretnie nie działa? W jaki sposób? - Csaros&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Gdy przytrzymywało się prawy przycisk myszki na obrazku Bohatera, podczas obierania Zamków, przed odpaleniem mapy, przy generowaniu Random Map, dawało to zwykle szczegółowy wgląd: jaki ten Bohater ma armię, staty, zdolności, itp. Teraz po patchu 1.3.1, prawy przycisk na bohaterze tylko wyświetla mi informacje jaką bohater ma specjalność. Jeśli dobrze kojarzę, to tę opcję z większymi szczegółami wprowadził pierwotnie HD mod. Gdy zrobiłem czystą instalację dla 1.3.1, i nacisnąłem &#039;Update&#039; na Launcherze HD moda, to zupdatował się do jakieś, niby dzisiejszej (21.10.2024) wersji 5.5 R9 ze zmianami:&lt;br /&gt;
&lt;br /&gt;
[ ] Library patcher_x86.dll updated to version 4.18 (bug fixed)&lt;br /&gt;
&lt;br /&gt;
[-] HotA 1.7.1: fixed bug with bank in factory.&lt;br /&gt;
&lt;br /&gt;
[ ] HotA: Some changes, fixes, optimizations in the online lobby.&lt;br /&gt;
&lt;br /&gt;
[ ] Some changes, fixes, optimizations.&lt;br /&gt;
&lt;br /&gt;
[!] SoD: HoMM3 HD libraries are now built with new development tools. Incompatibility with plugins that modify these libraries is possible. If you find an incompatibility with such a plugin, contact its author.&lt;br /&gt;
&lt;br /&gt;
[!] WoG/ERA HoMM3 HD libraries are now built with new development tools. Incompatibility with mods/plugins that modify these libraries is possible.&lt;br /&gt;
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Dlatego też myślałem, że może HD mod jakoś zdołał wyjść nowy czasowo tuż po twoim updacie do 1.3.1 i wyszły jakieś nieścisłości.&lt;br /&gt;
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Oprócz tego, gdy parę razy wyłączyłem i ponownie odpaliłem H3 od nowa, po czym wystartowałem nową grę na nowej mapie, ustawienia jak zmiany do &#039;&#039;Lizard Warriorów&#039;&#039;, czy &#039;&#039;Manticore Lair&#039;&#039; przestały funkcjonować, zwyczajnie staty/koszty przywróciły się do standard Hota - pomimo, że te zedytowane przez ciebie pliki były nadal na swoich odpowiednich miejscach w folderze H3. &lt;br /&gt;
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&#039;&#039;&#039;Ale ogólnie, zrobiłem teraz jeszcze raz &#039;&#039;kolejną&#039;&#039; świeżą instalację i szczegółowe statystki pod prawym przyciskiem myszki wróciły, i Pumpkin Patch nadal działa jak powinien po restarcie H3, więc może ta poprzednia instalacja się u mnie coś zchraniła. Albo też to, że poprzednio raz odpaliłem grę, zanim dodałem te brakujące pliki do folderu &#039;&#039;Data&#039;&#039;, i to mogło już coś uszkodzić, zanim je później dodałem. Jakby coś znowu zaczęło się psuć, to dam znać.&#039;&#039;&#039; &lt;br /&gt;
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- Eldrin&lt;br /&gt;
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== Krytyka i Sugestie Dalszych Zmian (Post 1.3.1) ==&lt;br /&gt;
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&#039;&#039;&#039;Imps and Familiars&#039;&#039;&#039; - Nawet fajna zmiana. Dodałbym jeszcze info &#039;&#039;Flies&#039;&#039; w opisie jednostek.&lt;br /&gt;
* Jest chyba od 1.3.2. Teraz w 1.3.4 chyba wszystkie błędy naprawione z brakującym tekstem, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;&#039;Lizard Warrior&#039;&#039;&#039; - Spoko, jest to napewno coś innego niż pozostali 2-poziomowi Strzelcy, i działa całkiem w porządku za te koszta jednostki. Może zamieniłbyś też Atk.&amp;lt;-&amp;gt;Def. &#039;&#039;&#039;Podstawowych &#039;&#039;Lizardman&#039;ów&#039;&#039;&#039;&#039;&#039;, żeby miały trochę większy Atak miast Obrony? (Lizard Warrior dostaje jakąś zbroje skórzaną po ulepszeniu - to może być ten odpowiednik 1 Def. różnicy :D)&lt;br /&gt;
* Fair enough. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;// Nice!&#039;&#039;&lt;br /&gt;
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&#039;&#039;&#039;Manticore Lair&#039;&#039;&#039; - całościowo powiedziałbym, że nadal kosztuje zbyt dużo w porównaniu z tym jakie jednostki daje - większość 6-poziomowych jednostek jest nadal mocniejsza niż zwykła Mantykora [np. Cyclop, Gunslinger, Unicorn]. Zmniejszenie Bazowej Budowli o 1000g jest spoko, ale &#039;&#039;&#039;Podstawowy Manticore Lair&#039;&#039;&#039; nadal nie ma powodu by kosztować dodatkowe 5 Siarki i 5 Rtęci - jak już pisałem powyżej po angielsku, wszystkie 6-poziomowe budowle w innych zamkach, co wykorzystują &#039;&#039;rzadsze surowce niż Kamień/Drewno&#039;&#039;, produkują jednostki mające jakąś dodatkową zdolność pasywną bądź aktywną (przykładowo &#039;&#039;&#039;Unicorn Glade&#039;&#039;&#039;, 5 Drewna, 5 Kameni, 10 Klejnotów, 4000g (Bardzo zbliżone koszta Budowli do Manticore Lair, zamieniając Klejnoty na Rtęć i Siarkę) - Jednostki mające &#039;&#039;Blind + Magic Res.&#039;&#039; [Ulepszona Budowla tylko &#039;&#039;5 Klejnotów!&#039;&#039;, 3000g]; &#039;&#039;&#039;Wyvern Nest&#039;&#039;&#039;, 15 Drewna, 3500g - Najtańsza budowla 6-poziomowa, ale Wyverny nie mają żadnych dodatkowych zdolności i należą do słabszych 6-tek. Nieulepszone Wyverny można za to też &#039;uratować&#039; z Dragon Fly Hives co polepsza ich sytuację. Koszt &#039;specjalnych&#039; surowców dopiero jest dodawany, na &#039;&#039;&#039;Ulepszone Wyvern Nest&#039;&#039;&#039; - &#039;&#039;10 Rtęci&#039;&#039;, 10 Drewna, 3000g - gdy zyskują &#039;&#039;Poisonous&#039;&#039;). &lt;br /&gt;
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&#039;&#039;&#039;&#039;&#039;Sugestia:&#039;&#039;&#039;&#039;&#039; Wyrzucenie &#039;&#039;5 Siarki&#039;&#039; [lub redukcja na &#039;&#039;3 Siarki + 3 Rtęci&#039;&#039; - choć z tym pragnąłbym jakiś mały buff jak 10-15% Venom już u samych Mantykor] z kosztów Podstawowej Budowli &#039;&#039;&amp;lt;- moja preferowana opcja&#039;&#039;, TUDZIEŻ dodanie Mantykorom 25% &#039;&#039;Paralyzing Venom&#039;&#039;. Pragnę też zaznaczyć, że po twoim przeniesieniu 1000g z &#039;&#039;&#039;&#039;&#039;Podstawowej&#039;&#039;&#039;&#039;&#039; na &#039;&#039;&#039;&#039;&#039;Ulepszoną&#039;&#039;&#039;&#039;&#039; &#039;&#039;&#039;Manticore Lair&#039;&#039;&#039;, jest to teraz jedyna &#039;&#039;&#039;Ulepszona&#039;&#039;&#039; Budowla 6-poziomowa spośród wszystkich zamków, która kosztuje 4000g, wszystkie inne posiadają koszty złota wynoszące 3000g, nawet &#039;&#039;&#039;Ulepszona Hall of Darkness&#039;&#039;&#039;, produkująca najpotężniejsze 6-poziomowe jednostki. Prosiłbym więc o upuszczenie tych 1000g różnicy (Utrzymywanie równie wysokich kosztów budowli jakie były pierwotnie przed zmianami jest w przypadku Manticore Lair kompletnie niepotrzebne - nadal nie mają tak silnych istot, by gwarantować te koszta, pomimo [fajnego] polepszenie Scorpicor!). I po zmianach kosztów &#039;&#039;Mana Vortex&#039;&#039; oraz &#039;&#039;Portal of Summoning&#039;&#039;, Dungeon jest najdroższym miastem po Factory i Conflux pod względem Złota za Budowle. Te trochę zmian do &#039;&#039;Manticore Lair&#039;&#039; balansu gry nie zniszczy - &#039;&#039;a wręcz go poprawi!&#039;&#039; (Swoją drogę, pragnę zaznaczyć, że wcześniej &#039;&#039;mylnie&#039;&#039; myślałem o możliwości przeskoczenia Mantykor, by szybciej budować Smoki, ale &#039;&#039;Manticore Lair&#039;&#039; jest potrzebny by móc budować &#039;&#039;Dragon Cave&#039;&#039;, więc nawet przeskoczyć ich się nie da...)&lt;br /&gt;
* Chciałbym by Rtęć i Siarka pozostały wymaganiami, żeby budowanie Smoków było równie trudne. Ale masz rację - są strasznie drogie. Jestem gotowy zmienić koszt budynku podstawy na &#039;&#039;&#039;3&#039;&#039;&#039; rtęci, &#039;&#039;&#039;3&#039;&#039;&#039; siarki, 5 drewna, 5 kamieni, &#039;&#039;&#039;3&#039;&#039;&#039;000 złota, koszt ulepszenia cofnąć do oryginalnego. Dodawanie Venomu podstawie na innej szansie wymagałoby w zasadzie stworzenie nowej zdolności dla nich; dodawanie go w pełni na podstawie usunęłoby w ogóle potrzebę ulepszania do Skorpikor. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;// Ok, Super. To już powinno być w porządku nawet bez Venom na Mantykorach. --[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]])&lt;br /&gt;
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&#039;&#039;&#039;Magic Mirror&#039;&#039;&#039; - Nadal jest raczej słabe, jak na 5-pz Czar. Zmieniłbym na &#039;&#039;All Schools&#039;&#039; (- naprawdę sądzę, że to by bardzo do tego Spella pasowało) i dał &#039;&#039;Additionally, it removes negative spell effects (e.g. curse) but not positive spell effects (e.g. bless)&#039;&#039; - tak jak posiada Anti-Magic (o ile da się to wkodować do innego Spella). Wtedy Czar byłby git. Mógłbyś też ewentualnie miast tego obniżyć poziom na 3/4th lvl, ale powiedziałbym, że większość czarów przynajmniej 4-poziomu jest od Mirror w stanie obecnym nadal o wiele lepsza. Mirror tylko byłby przesadnie zbuffowany, jeślibyś nagle zmienił go na All-Castem - to by było OP.&lt;br /&gt;
* Nie wiem jak dodać clearowanie jakiś konkretnych efektów spellem, który normalne niczego nie clearuje. Ten spell był błędem gdy powstał. Teraz daje tak wysokie szanse na odbicie, że żaden rozsądny gracz nie rzuci łańcucha piorunów ani innych spelli na kogoś obdarzonego tym czarem. Jakby go dać do all schools, to jeszcze bardziej osłabi Air magic a już słyszałem narzekanie, że Fire jest lepszy od Air teraz. Przesunięcie do 4-poziomu: nie jestem fanem; po pierwsze, wtedy trzeba by przenieść coś z 4 do 5 (by się liczba spelli zgadzała) a po drugie, wtedy Złote Smoki byłyby jeszcze gorsze (Magic Mirror to taki AntiMagic dla złotych smoków). Jedyny sposób w jaki mógłbym polepszyć ten spell to a) zmienić koszt b) zmienić szanse c) zrobić all-cast z mniejszą szansą (ale to byłoby kind of cancer jak chodzi o usuwanie wszystkich hirków z spellami z obrażeniami). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
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&#039;&#039;// Osobiście uważam, że Air jest nadal spoko - Dimension Door był spellem, który kompletnie trywializował poruszanie się po mapie, zmiana jego na Fire całkiem dobrze mi odpowiadała i pasowała tematycznie (portal &#039;wypalając&#039; wyrwę w czasoprzestrzeni + oczywiście Gate u Inferno) no i Air ma jeszcze czar &#039;podróżny&#039; w postaci Fly. Chain Lightning poniekąd da się wycelować, zajęłoby raczej 3-4 casty Mirror by kompletnie zniesmaczyć Chain Lightning i AOE Debuffy (i nadal miałby 30% szansę na nieodbice w stanie obecnym). Counterstrike, Fortune, Air Shield, Precision są wszystkie spoko. Fly niwelujący dodatkowe koszta terenu czasem bardziej się opłaca niż DD. Ale jak tak jeszcze raz rzuciłem okiem na Elementarne Szkoły potrafię zrozumieć dlaczego inni graczę mogliby argumentować, że za bardzo nerfisz Air, gdybyś dał Mirror na All Schools. &#039;&#039;&#039;To co powiesz na to:&#039;&#039;&#039; 50/75/100% (&amp;lt;- To by było chyba najlepsze, by Air School się bardziej opłacało brać) albo 60/80/100% na Mirror i zmniejszenie kosztów do tych samych co Anti-Magic. Wiem, że 100% może brzmieć na pierwszy rzut oka przesadnie, ale bez możliwości wkodowania &#039;oczyszczenia&#039; jednostek gdy się na nich rzuca Mirror, dużo zależy od tego czy masz pierwszy ruch w walce, by uchronić daną jednostkę przed Debuffem, trochę mniej ważne w częstszych situacjach przed 1-osobowym zmiażdżeniem jak Implozja, bo nie zawsze ktoś Implozję ma - oczyścić jej już za jednym zamachem z Debuffa nie oczyścisz, więc niech już Mirror ma przynajmniej to 100% na Expercie. W przeciwnym wypadku Anti-Magic+Earth Magic Skill wydaje się nadal silniejsze/bardziej opłacalne. Ochrona złotych smoków przeciw Implozji jest silna, ale to jest za bardzo sytuacyjne, i wydaje się raczej jak patchowanie niedociągłości jednej jednostki niż jak 5-pz spell jak Mirror powinien w rzeczywistości fungować.&lt;br /&gt;
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&#039;&#039;&#039;Mysticism&#039;&#039;&#039; - Początkowa regeneracja nadal mierna, i późniejsza mogłabybyć trochę wyższa - &#039;&#039;dałbym 5/13/25&#039;&#039; albo &#039;&#039;8/16/25&#039;&#039;. Na większych mapach (L+) wydaje się wciąż, że lepiej jest ignorować ten Skill i Bohaterów mających Mysticism od początku. (Gdy gram, balansując 3/2 - Power/Wisdom, mana prawie mi się nie kończy. Zawsze znajdzie się Miasto z Gildią, albo Magic Well w pobliżu - wystarczy tylko trochę patrzeć, gdzie się rusza Bohaterów. To po co miałbym w ogóle brać Mysticism? Wolałbym nawet mieć ten nowy Learning albo Eagle Eye XD)&lt;br /&gt;
* Miło mi słyszeć, że podoba ci się nowy Learning! Jak chodzi o Mistycyzm, moim zdaniem jest już całkiem dobry jak grasz na Impossible i chcesz wysoki Score zdobyć (by się nie wracać do zamku ciągle). Na stronie [[Mysticism]] wstawiłem porównanie z inteligencją - więc mój nowy ekspercki mistycyzm działa idealnie jesli używasz 60 many dziennie (DD, TP i &amp;quot;coś extra&amp;quot;). Poza tym, nie podoba mi się 5/13/25. Prędzej bym dał 6/11/21 (i przedstawić to jako 1+5/10/25) no może 10/20/30 (choć to chyba trochę za dużo). Co sądzisz? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
Edit: szczerze mówiąc 6/11/21 bardzo mi sie podoba i chyba tak dam. &lt;br /&gt;
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&#039;&#039;// Ja bym szczerze gorąco polecał Ci wypróbować przynajmniej na kilku grach u siebie &#039;&#039;&#039;10/20/30&#039;&#039;&#039; na jakiś Większych Random Mapach L/XL/H + Podziemia, jeśli jesteś bardziej do tego skory niż 5/13/25 - 8/16/25 i inne kombinację (może &#039;&#039;&#039;5/15/25&#039;&#039;&#039; XD?). Też się zgodzę, że pod względem estetyki 10/20/30 wygląda najładniej jako liczba. Teraz na 5/10/20, Basic/Advanced jest dosyć słabe, i Expert też nie jest aż tak mocny, chyba, że ma się szybko Artefakt(y) - &#039;Mystic Orb&#039; dający dodatkowe 7 Many/dzień albo te dwa mniejsze odpowiedniki, tudzież jest to postać z Specjalnością Mistycyzm mająca już dobrą garść lvli - i nadal to, w tych specyficznych kombinacjach gdy gram, nie wydaje się &#039;aż tak silne&#039;, tylko raczej takie &#039;jakość-tak-może-ok&#039;. Jak za pierwszym razem pisałem o Mistycyzmie, wspominałem o procentowym regenerowaniu jako opcja u WOGa (10/20/30 &amp;gt;%&amp;lt;) - tą opcję testowałem wielokrotnie, wydawała się dobra [i nawet wcale nie aż tak mocna, jak się nie miało włączone 10 miast 8 Secondary Skill, niżby się na pierwszy rzut oka wydawało], ale nie przesadna - więc nie sądzę żeby nawet 10/20/30, mając tylko 8 Skill-slotów do dyspozycji, zniszczyło balans, ale sprawiłoby by Bohaterowie-Czarodzieje biliby bardziej skłonni do brania Mana-Regena nawet jeśliby nie mieli Specjalności. 30% to 90% Max Many &#039;dopiero&#039; po 3 dniach, na 15 Wisdom to 135 Many, a na mapach L+ z Podziemiami, ma się często o &#039;wiele&#039; więcej, i Procentowy Regen balansu gry nie zniszczył. Intelligence nadal wydawał się dużo mocniejszy pomimo &#039;%&#039; Regena, bo grając agresywnie i podbijając Zamki / rozplanowując ruch bohatera po już kontrolowanych terytoriach do Magicznych Studni i Zamków (+ też rzadszy Magic Spring, o którym wspomniałeś w adnotacji na stronce o Mistycyzmie), nadal o wiele prościej dało się regenerować o wiele większy zasób Many i to w pełni(!), w ciągu tylko jednego dnia(!) niż czekać na działanie &#039;procentowego&#039; Mistycyzmu do Maxa (I nawet po nerfie HOTA do 50%, Intelligence w mojej opinii jest silniejsze). 10/20/30 &#039;Punktowego&#039; Regenerowania naprawdę nie powinno się okazać nazbyt silne, da co najwyżej parę spelli w pierwszych walkach z neutralnymi NPC blokującymi drogę na mapie. Może to zwyczajnie kwestia różnych Stylów-gry - tak jak pisałeś o średniej Manie zużywanej na dzień - i ostatecznie wezmę to co dasz na Mistycyzm (HOTA z Pumpkinem jest już bardzo w porządku, i nowe Factory bardziej mi się spodobało niż w pierwszej chwili sądziłem), ale jest powód dla którego apelowałem/-uję o przynajmniej podbicie jeszcze troszkę Advanced (12-16) i Expert (przynajmniej do 25), Basic niech sobie będzie tym przysłowiowym &#039;Basic&#039;iem&#039;. Jeśli nie &#039;&#039;&#039;10/20/30&#039;&#039;&#039; to &#039;&#039;&#039;5/15/25&#039;&#039;&#039; brzmi chyba też całkiem nieźle ^^ ? --[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]])&lt;br /&gt;
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Dalsze pomysły:&lt;br /&gt;
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&#039;&#039;&#039;+Scholar&#039;&#039;&#039; - Przy testowaniu 1.3.1 zauważyłem, że &#039;&#039;&#039;Scholar&#039;&#039;&#039; uczy tylko 1-2/3/4-lvl max czarów. Czy zmiana na 1-3/4/5 byłaby zbyt potężna? Komponowałby się lepiej z nowym &#039;&#039;&#039;Eagle Eye&#039;&#039;&#039;.&lt;br /&gt;
* No zmiana na 3/4/5 trochę by zrujnowała cały koncept postaci Gwenneth. Byłaby dość potężna (obecnie główne ograniczenie hirków ze scholarem to wymaganie level-upu by dzielić silniejsze czary) no i tbh ja zawsze chcę mieć co najmniej jednego hirka ze scholarem tak czy siak. No i wyobraź sobie takiego Alamara, który na 2 poz. (czyli 1. tura z Battle Scholar Academy) może już uczyć wszystkich nowych hirków Wskrzeszenia... Myślę że Scholar jest okej. &lt;br /&gt;
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&#039;&#039;// Z tym się zgodzę, za szybkie dzielenie się 4th lvl Spellami, z którymi startują niektórzy Bohaterowie, na samym &#039;Advanced Scholar&#039;, mogłoby być za silne w Early-gamie. Scholar wydawał mi się już w stanie obecnym całkiem dobry, bo samo przenoszennie 4-pz Czarów jest całkiem spoko, ale wolałem podrzucić zapytanie. - korzystam raczej sporadycznie ze Scholara, jak się natrafi, na swoich Utility-Heroesach i póżniej rozsyłam by przenosiły Spelle dalej od Zamków/Głównego Bohatera, ale też nie zawsze. Tak jak teraz piszę, to ciekawe byłoby, gdyby istniał jakiś (Major?) Artefact, który by Scholar zwiększał o 1-lvl Spelli.&#039;&#039; --[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]]) &lt;br /&gt;
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&#039;&#039;&#039;Dragon Cave&#039;&#039;&#039; - Ponownie proszę o przeniesie 5 Kamieni i 5 Drewna (:D) z kosztów Bazowych do Ulepszonych, by wyglądały: &#039;&#039;&#039;Podstawowe Dragon Cave&#039;&#039;&#039; (Czerwone Smoki) &#039;&#039;10 Drewna, 10 Kamienia&#039;&#039;, 20 Siarki, 15000g; &#039;&#039;&#039;Ulepszone Dragon Cave&#039;&#039;&#039; (Czarne Smoki) &#039;&#039;20 Drewna, 20 Kamienia&#039;&#039;, 20 Siarki, 15000g (&#039;&#039;Total costs for both dwellings remain the same.&#039;&#039;). Posiadanie takich samych kosztów Bazowych i Ulepszonych Budowli, jest dosyć &#039;nudne&#039;, a wiele innych zamków ma inaczej - szczególnie Rampart, które ma niemalże lustrzane odbicia Smoków Dungeon&#039;a (Tematycznie Dobre vs. Złe Smoki?). U Rampart &#039;&#039;&#039;Bazowe Dragon Cliffs&#039;&#039;&#039; kosztuje 30 Kamienia, 20 Kryształów, &#039;&#039;10000g&#039;&#039;, a &#039;&#039;&#039;Ulepszone Dragon Cliffs&#039;&#039;&#039; 30 Kamienia, 20 Kryształów, &#039;&#039;20000g&#039;&#039;. Kamienia i Drewna raczej na mapach nie brakuje, więc na Całościowy Balans nie powinno to raczej wpłynąć (może gracz Dungeon będzie miał 250g więcej na Budowlę Czerwonych Smoków po sprzedaniu tych 5 Kamienia/Drewna na targowisku, XD)&lt;br /&gt;
* No w zasadzie... Dobra. &lt;br /&gt;
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&#039;&#039;// Nice! &#039;&#039;--[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]]) &lt;br /&gt;
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Jeszcze raz dzięki za twoją pracę nad patchowaniem H3. Nawet jeśli postuluję o dalsze działania, twoje już zaimplementowane zmiany o wiele polepszyły moją grę w Heroes&#039;y (wreszcie gram w HOTA i nie muszę się już męczyć z WOG/Era, jeśli nie chcę zbyt odbiegających, dalszych customizacji). Mam nadzieję, że moje sugestie polepszeń nie wydają się zbyt &#039;upierdliwe&#039; XD. Dzielę się nimi z własnej miłości dla Heroes III (i mając trochę bzika na punkcie statystyk i analizowania/balansowania różnych gier...).&lt;br /&gt;
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- Eldrin&lt;br /&gt;
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* No oczywiście, że mi nie przeszkadzają! Bardzo mi miło, że ktoś chce ze mną omawiać balans gier. Masz może jakiś inny komunikator poza tym czatem? Discord, acidcave.net, etc.?&lt;br /&gt;
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&#039;&#039;// Discorda w zasadzie mam, tylko raczej bardzo rzadko z niego korzystam. &#039;&#039;&#039;Założyłem konto na acidcave.net, i podesłałem wiadomość :)&#039;&#039;&#039; . Tutaj jeszcze odpisałem powyżej na dyskusję, ale jakby co to możemy już na Kwasowej pisać.&#039;&#039; --[[User:Eldrin|Eldrin]] ([[User talk:Eldrin|talk]])&lt;br /&gt;
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== Interference and Water/Fire magic ==&lt;br /&gt;
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Would you be okay with Interference to give same values as the original Resistance? I feel like removing in completely on most magic heroes was not good idea.&lt;br /&gt;
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Also additionally some heroes originally have fire and water magic banned. In some ways this can be thought of as an advantage (these heroes can guarantee earth and air), but with the spell rebalance, it seems like unnecessary lacking.&lt;br /&gt;
&lt;br /&gt;
The only issue I can see with the changes would be breaking of the skill trees (same seed and same progression would result in different skills), but imo this already happens with the multiplayer maps if some skills are disallowed. And of course making some skills more viable to pick did already change that anyway.&lt;br /&gt;
&lt;br /&gt;
* Interference - From 1.3.7 interference will have 1 chance to roll and no longer be banned for all hero classes other than Wizards, Warlocks, Elementalists and Artificers; same with Resistance. Barbarians, Rangers etc will be able to learn all magic schools, with some schools being significantly favoured compared to others.&lt;br /&gt;
&lt;br /&gt;
* It&#039;s there! Enjoy.&lt;br /&gt;
&lt;br /&gt;
== Bug report ==&lt;br /&gt;
&lt;br /&gt;
* Enabling Athe only makes Olenna disappear. No Athe is selectable in advanced options for random map. Which hero ID do I use to enable Athe with? Olenna is enabled.&lt;br /&gt;
** Lord haart&#039;s ID. Make sure you have version 1.5.3 and that the random map template does not add an extra ban to that hero. &lt;br /&gt;
* Disabling Archibald seems to only enable Jeddite. Archibald&#039;s ugly face is still there! (And he can also appear in prisons). Which hero ID do I use to disable Archibald with?&lt;br /&gt;
** Same as before, and this time its Mutare. &lt;br /&gt;
* Pressing Reset does not get rid of Archibald or the pumpkin patch. How do I get rid of him/the patch?&lt;br /&gt;
** Reset resetts your settings. Uninstalling uninstalls. &lt;br /&gt;
* The patch also installs icons on my Linux desktop that do not work. :-)&lt;br /&gt;
** HexSwapper&#039;s compatibility with Linux is limited for now. &lt;br /&gt;
* Hero Limit of 1 does not limit to a single hero. Prisons can still give you more (unlike with 8 max). Maybe one hero limit should be called disable hero hiring?&lt;br /&gt;
** Too long a name, everyone gets the point. Also it allows for 1 extra hero on day 1. &lt;br /&gt;
* It would seem that the original map editor (h3maped.exe) crashes after installing this patch (hota maped has never worked under Linux, so using the original one is the price us linux users have to pay). Not a big&lt;br /&gt;
 deal, but just let you know :-)&lt;br /&gt;
** Not unlikely, the PP is meant for HotA. &lt;br /&gt;
&lt;br /&gt;
Thanks for the help locating Mysticism in the dll! Adding the info to the modding part of the wiki - [[User:Tapani|Tapani]]&lt;br /&gt;
&lt;br /&gt;
== Request - Alt Version with DD/TP Nerfs reverted for single hero templates like duel ==&lt;br /&gt;
Hi there, loving the mod but am struggling to play and enjoy popular single hero templates like &amp;quot;duel 2.7&amp;quot; with the mana cost and movement cost nerfs to DD and TP. While the nerfs feel really good on standard multi-hero templates and open up more choices in building your hero, on single hero templates like duel they feel punishing and somewhat force you to pick a few specific heroes to offset the significant reduction in tempo from the changes. A lot of these templates are built around immediate access and use of these spells so the balance of the spells is less of an issue. The spell school change is interesting and seems good, although fire magic now feels really strong since it covers expert DD and expert TP, but since fly is still air the balance does not seem affected too strongly by this change.&lt;br /&gt;
Making a alternate version is hard enough let alone maintaining one so I fully understand if it is not something you want to do at this time.&lt;br /&gt;
* The feature you&#039;re describing is currently being prepared. Melkor and I are working on a hex-swapper project which will allow you to customize which Pumpkin patch changes you want to keep and which you want to get rid of, with the possibility of changing these in-between games. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Phasma&amp;diff=194503</id>
		<title>User talk:Phasma</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Phasma&amp;diff=194503"/>
		<updated>2026-05-26T22:21:29Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
= 2025 =&lt;br /&gt;
== [[Oasis (Town)|Oasis]] ==&lt;br /&gt;
I think it would be nice to have Oasis on the main page cut towns list and in the towns sidebar so it can be discovered easier. The art is so well done - more people should see it!&lt;br /&gt;
&lt;br /&gt;
I think you had a discussion with Nephretes at one point about this, but I don&#039;t remember if they wanted it mostly hidden for some reason. I seem to remember them not wanting a VCMI tag at least. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:47, 5 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I&#039;ll ask him about it just to be sure - I just checked the messages and the most we got was that Neph doesn&#039;t want it associated with VCMI, like you said. Since it could very well be part of DOR in the future, I&#039;m not sure what tags we should give it... so I guess we&#039;ll see depending on his answer! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:07, 5 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Unused&amp;quot; files ==&lt;br /&gt;
Hi Phasma - the only 2 [[Special:UnusedFiles|Unused Files]] currently are &amp;quot;Leather-grey.png&amp;quot; and &amp;quot;HotA 1.7.0-Data-HotA vid-credit.webm&amp;quot;. I think these are both used on the Main Page, but it isn&#039;t showing in the page code. Do you know how this is done, and if so, do you know of a way to mark them as used so they don&#039;t accidently get deleted? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:49, 4 September 2025 (UTC)&lt;br /&gt;
* Ah yes, the grey is used in H3CSS and Terra uploaded the webm for testing - I&#039;ll add them to my dump page for now! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 18:08, 4 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vision for H3CSS sidebar colors ==&lt;br /&gt;
Hi Phasma - What is your vision for colors on the various sidebars? Do you want to keep a similar color scheme to what we have in the non-H3CSS or use something like the darker leather for headers? Turnam figured out how to add transparency to the assigned colors (those 2 extra hex digits)...maybe we want to use something like that? Happy to help implement whatever your vision is. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:35, 20 March 2025 (UTC)&lt;br /&gt;
* I think that so long as text is legible, I&#039;m fine with whatever. I&#039;ll always prefer no colours in sidebars personally, so I don&#039;t really have a say in this! Darker leather cutting straight into normal leather would look odd, so perhaps using borders with colour #e7ce8c may work? But I know you&#039;ve got things colour-coded so we can just stick with that. Might have to change some text colours to black/white here and there but that&#039;s okay! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 21:48, 20 March 2025 (UTC)&lt;br /&gt;
** I could be convinced on no colors as well...all the color work I did was just to standardize what we already had.&lt;br /&gt;
** I wonder - Could you giver H3CSS tables a default header color of something like style=&amp;quot;background-color:#00000060!important;&amp;quot;? This just makes them slightly darker than the regular leather to show that they are header rows. Might be better than manually changing all the tables. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 22:04, 20 March 2025 (UTC)&lt;br /&gt;
*** Done! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 22:26, 20 March 2025 (UTC)&lt;br /&gt;
* I think where I have landed is preserving the color for the primary header, then letting the rest use the default leather setting. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 23:29, 20 March 2025 (UTC)&lt;br /&gt;
** Sounds reasonable and sensible to me! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 00:02, 21 March 2025 (UTC)&lt;br /&gt;
* Is there a good way to set different settings for normal vs H3CSS (something like our swh template)? AFAIK, the !important tag makes the setting actually show in H3CSS as opposed to using the default, but can&#039;t be used to have different settings. This was ok enough when we had the default table headings being a little darker, I am just now looking for how to do that without overwriting the &amp;quot;normal&amp;quot; look. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:58, 21 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Commander move ==&lt;br /&gt;
I&#039;m not sure that&#039;s such a good idea. The WoG page was already quite big. It gets unwieldy. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 13:13, 12 June 2025 (UTC)&lt;br /&gt;
:The principle is this: if we move Commanders, then why not move all other units to their own pages? Why not make artifact pages for all WOG artifacts? Why not give each WOG script its own page? I know the page is large, but it needs to be self-contained. WOG is already incredibly outdated and nobody plays old school WOG 3.59 any more. It&#039;s all ERA these days - bugs have been fixed, abilities and graphics are commonly changed, etc. so this page is just to archive what WOG &amp;quot;officially&amp;quot; was as of its last iteration. We can always make sections collapsible so people can show/hide whatever information they like to cut down on page space, but it really ought to be all in one place! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:46, 12 June 2025 (UTC)&lt;br /&gt;
:I&#039;ve added the toggles to show/hide headers now, so the visual clutter is gone. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:46, 12 June 2025 (UTC)&lt;br /&gt;
::I don&#039;t buy the slippery slope argument. Commanders are a very specific feature; one which is not exclusive to WoG as it is also fully supported by VCMI. It is already referenced on the Courtyard and Cathedral town pages. Basically all VCMI towns have a commander. Same cannot be said of miscellaneous scripts and artifacts. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 15:52, 12 June 2025 (UTC)&lt;br /&gt;
:::Commanders are only supported in VCMI if WOG is enabled, so towns tend to have them for the sake of having a commander if WOG is enabled, otherwise they&#039;d be lacking in that area and combats wouldn&#039;t be as fair. Courtyard is a VCMI mod and Cathedral was a concept when HOTA was still planning on using WOG as a base (and was since turned into a VCMI mod). I don&#039;t think it makes sense to say &amp;quot;Commanders can/should get their own page but other features can&#039;t/shouldn&#039;t,&amp;quot; and the information is still here, just on the WOG page where everything else noteworthy about the mod is kept. WOG as it was as of 3.59 had brought a lot to the table for modders to play with and expand upon, but it was, ultimately, a buggy mess full of recoloured assets, kitbashed creatures, and is no longer played in that state; people who want that experience seek out doing so, while others use the fixed version we see in ERA or the scriptless version we see in VCMI. Having a single page that serves to archive WOG with key information that can be easily shown/hidden makes far more sense to me than sprouting off subpages when that isn&#039;t done for any other modded content that isn&#039;t HOTA or DOR, which are completely original expansions, hence why we document them. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:11, 12 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
= 2024 =&lt;br /&gt;
== Layout advice for Hero Template? ==&lt;br /&gt;
Hi Phasma! For [[Template:Hero]], I&#039;d like to remove the last bit of body text and instead display the town pic/words/whatever somewhere in the main hero left-side panel. Do you have any thoughts about the best place/way to include that? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:26, 6 December 2024 (UTC)&lt;br /&gt;
* How so? Something similar to the proof of concept images I made? [[Image:WRPOCS Hero vC2C.png|100px]] Or something else? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 20:23, 6 December 2024 (UTC)&lt;br /&gt;
** Nah, just some simple stopgap idea. The left-panel template currently includes some body text along the lines of &amp;quot;xxx is a Castle hero&amp;quot;. I was thinking if we put the town pic somewhere, we could remove the body text. Just asking for your opinion or where/how to include it (in the current template) since you have an eye for these things. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:19, 6 December 2024 (UTC)&lt;br /&gt;
*** Oh I see; I think it can just be removed entirely, since there is always the heroes template on the right which lists the other heroes in the faction along with the two classes, and it still has the faction name above it (though I also removed that in my proof of concept images). [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 23:08, 6 December 2024 (UTC)&lt;br /&gt;
*** Yeah - you are right - good point! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 16:53, 8 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DoR - unusual links ==&lt;br /&gt;
&lt;br /&gt;
Grotto links to Halfling / Halfling Grenadier. There&#039;s also a link to a Neutral Creature list. Are these placeholders waiting for some official information? Do you need help finding / describing some data for the DoR? [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
* Where is it linking to Halflings? I checked the page which is a redirect to the Cove building, and nothing on the DoR sandbox page links to them either. [[Special:WhatLinksHere/Halfling_and_Halfling_Grenadier]] doesn&#039;t show anything too. Also we don&#039;t have any more info on DoR just yet - I ask FirePaladin every now and then but I think the team is hard at work for now! [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 16:17, 2 October 2024 (UTC)&lt;br /&gt;
*&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Town portrait Palace small.gif|Palace|link=Nisse_and_Tomte]]&lt;br /&gt;
| [[File:Town portrait Grotto small.gif|Mystery Town|link=Halfling and Halfling Grenadier]]&lt;br /&gt;
| [[File:Town portrait Forge small.gif|Forge|link=Neutral creature]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
Code: &amp;lt;nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Town portrait Palace small.gif|Palace|link=Nisse_and_Tomte]]&lt;br /&gt;
| [[File:Town portrait Grotto small.gif|Mystery Town|link=Halfling and Halfling Grenadier]]&lt;br /&gt;
| [[File:Town portrait Forge small.gif|Forge|link=Neutral creature]]&lt;br /&gt;
|-&amp;lt;/nowiki&amp;gt; [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
* Ahh that&#039;s all placeholder stuff for now. It&#039;s only on sandbox pages so it&#039;s all due to change once we know more about DoR so we can at least make the appropriate pages, but we don&#039;t know anything other than what we&#039;ve documented plus a VERY little amount more that we haven&#039;t put on here yet (like making the Forge page purely to say that it&#039;s in DoR and Cyber Zombies will be a thing or mentioning Valkyries in DoR). If you want to add any info or change things around then I would say to go for it but we don&#039;t have any information to change things to just yet! [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 16:24, 2 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
==darkModeShadowFix==&lt;br /&gt;
I didn&#039;t like the appearance of shadows while using dark reader, so I added a css media query to the MediaWiki:Common.css. It only turns on if your systemwide device setting is set to dark mode (in my testing it only switched when I changed the setting in my OS, not my browser). What do you think? –[[user_talk:imahero|imahero]] 01:01, 25 September 2024 (UTC)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=html&amp;gt;&amp;lt;span class=&#039;darkModeShadowFix&#039;&amp;gt;[[File:Abandoned Mine 4.gif]]&amp;lt;/span&amp;gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;span class=&#039;darkModeShadowFix&#039;&amp;gt;[[File:Abandoned Mine 4.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Looks fine to me for now! I think it&#039;s a decent stopgap until every image&#039;s shadow is converted to transparent black (.WEBP supports this for animation, .GIF does not) [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 03:02, 25 September 2024 (UTC)&lt;br /&gt;
**If you tell me what command to run with ffmpeg or imagemagick or whatever other program to convert our gif files to this webp format with transparent black, I will run it and also run other commands to batch replace all the current usages of the .gif version with the new .webp version. If necessary I could also probably do a more complex operation using the PIL library from python to replace individual pixels. Would you mind uploading an example webp for me to inspect so I can figure out what exactly it is I might need to do? –[[user_talk:imahero|imahero]] 03:18, 25 September 2024 (UTC)&lt;br /&gt;
*** [[File:Pikeman.webp]] slight issue now - I can render out as webp animation, I can see it when I drag it into my browser to view it, I can upload it here and open it in a new tab to view it, but it won&#039;t natively display here or on discord. I think I&#039;m missing something or messing something up... [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 12:47, 25 September 2024 (UTC)&lt;br /&gt;
****I think it might just be a discord/mediawiki issue. Maybe we need a new extension or something. –[[user_talk:imahero|imahero]] 00:13, 26 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DoR update ==&lt;br /&gt;
https://heroes3wog.net/tag/day-of-reckoning/&lt;br /&gt;
&lt;br /&gt;
== TErow template ==&lt;br /&gt;
Use freq=, loc=, effect= :)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;...I need to touch grass.&amp;quot; ==&lt;br /&gt;
Lololol. Seriously, Phasma, you have been doing a great job getting the campaign pages fleshed out! And the Timeline. And the Main page.  You rock. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 03:31, 26 March 2024 (UTC)&lt;br /&gt;
* Hahaha, thank you! And just as I see this message, I have finished all of the Factory campaigns&#039; pages. Congratulations and kudos to you for also being on the ball with your optimisations, templates, and contributions in general! [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 03:47, 26 March 2024 (UTC)&lt;br /&gt;
== Deus Ex Machina Heroes ==&lt;br /&gt;
* Hi Phasma. Some of the heroes on [[Deus Ex Machina]] look suspect:&lt;br /&gt;
** There are 2 Ysedore listed.&lt;br /&gt;
** &#039;lust&#039; looks like he might be missing the first few letters of his name?&lt;br /&gt;
*** I&#039;ve amended the duplicate hero, and no, &amp;quot;Iust&amp;quot; is his name. Remember you can also easily double check these things yourself now with the campaign &amp;amp; map editor! If you think something is wrong, you can check and amend it yourself! [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 20:02, 12 February 2024 (UTC)&lt;br /&gt;
*** I think I am behind the times on this...how do I get access to the factory campaign files? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 00:30, 14 February 2024 (UTC)&lt;br /&gt;
**** Use the Campaign Editor, click &amp;quot;Edit&amp;quot;, click &amp;quot;Scenario Properties&amp;quot;, then export each map. [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 01:27, 14 February 2024 (UTC)&lt;br /&gt;
*** I sent you the json files on discord if that&#039;s what you&#039;re after. –[[user_talk:imahero|imahero]] 00:49, 14 February 2024 (UTC)&lt;br /&gt;
** Got them now, thanks! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 01:44, 14 February 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
= 2023 =&lt;br /&gt;
== Factory ==&lt;br /&gt;
Do you have any idea how close the factory expansion is to being released? [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 21:03, 30 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
: No idea whatsoever, I can only hope it&#039;s sometime this year... I can only rip and repurpose so many files and screenshots to fill the void of the new content we currently lack :(( [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 17:52, 04 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hero Class ==&lt;br /&gt;
created placeholders for factory heroes&#039; primary stats. u can replace it with ur data in case u are already sure its solid enough.&lt;br /&gt;
&lt;br /&gt;
talking about ur recent image work - im afraid we have a problem with a global unmarked hota intrusion here. our basic version is sod and the presence of any hota fixes should be visible right in the file name or at least in a file category. i consider the mere idea of having m/f heroes distinction in the hero class templates by no means good, i uploaded these guys [[:Category:Hero_class_(adventure_map)]] [[:Category:Hero_class_(adventure_map)_HotA]] exactly for that, but was waiting for factory release ever since. but the sod info still should go first, so all this should be realized via &#039;switch&#039; template or something. --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 10:51, 1 April 2023 (UTC)&lt;br /&gt;
: Ahh I see, perhaps I&#039;ll have to give it a go with a switch template then, to switch between default SoD graphics and the edited template I made to include the HotA graphics. And thank you for your help with the placeholders since I couldn&#039;t get the code to reference them! I think it&#039;s an issue with the class pages for the Factory heroes but I have no idea since I copied the code from the Cove&#039;s Captain class page --[[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 15:48, 1 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://www.youtube.com/watch?v=Q7h4lVoErFI You&#039;re doing it Phasma!] [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 02:37, 9 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
: HAHA someone had to eventually! Been a bit sick lately so might as well clean up all the dead links in the downtime I have! -- [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 12:55, 9 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Did I delete the right ones? One was incorrectly marked for deletion, right? [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 02:55, 17 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Yep, all good! And I&#039;m taking a little break but I&#039;ll finish the rest of the SoD maps soon, HotA ones will take time with manually screenshotting them. [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 05:50, 17 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
= 2021 =&lt;br /&gt;
== Profile Color ==&lt;br /&gt;
I think &amp;lt;span style=&amp;quot;border:2px solid #B070B2&amp;quot;&amp;gt;B070B2&amp;lt;/span&amp;gt; might be a better match for your profile color. Up to you though! [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 12:43, 11 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Ooh thank you! I&#039;ll give it a try! --[[User:Phasma|Phasma]] ([[User talk:Phasma|talk]]) 12:30, 14 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Test signature [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 12:36, 14 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
= 2020 =&lt;br /&gt;
== Golems ==&lt;br /&gt;
Cool. Crystal Dragons are considered to be living creatures, though.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 13:24, 22 March 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Phasma&amp;diff=194499</id>
		<title>User talk:Phasma</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Phasma&amp;diff=194499"/>
		<updated>2026-05-26T14:49:48Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Why are you denyiing the Kobolds their story? */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
=Why are you denyiing the Kobolds their story? =&lt;br /&gt;
Eh?&lt;br /&gt;
* Creature flavour texts are copied from the game manuals or descriptions given by the HOTA/DOR teams; they are not to be written by users. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 14:49, 26 May 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
= 2025 =&lt;br /&gt;
== [[Oasis (Town)|Oasis]] ==&lt;br /&gt;
I think it would be nice to have Oasis on the main page cut towns list and in the towns sidebar so it can be discovered easier. The art is so well done - more people should see it!&lt;br /&gt;
&lt;br /&gt;
I think you had a discussion with Nephretes at one point about this, but I don&#039;t remember if they wanted it mostly hidden for some reason. I seem to remember them not wanting a VCMI tag at least. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:47, 5 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
* I&#039;ll ask him about it just to be sure - I just checked the messages and the most we got was that Neph doesn&#039;t want it associated with VCMI, like you said. Since it could very well be part of DOR in the future, I&#039;m not sure what tags we should give it... so I guess we&#039;ll see depending on his answer! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:07, 5 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;Unused&amp;quot; files ==&lt;br /&gt;
Hi Phasma - the only 2 [[Special:UnusedFiles|Unused Files]] currently are &amp;quot;Leather-grey.png&amp;quot; and &amp;quot;HotA 1.7.0-Data-HotA vid-credit.webm&amp;quot;. I think these are both used on the Main Page, but it isn&#039;t showing in the page code. Do you know how this is done, and if so, do you know of a way to mark them as used so they don&#039;t accidently get deleted? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:49, 4 September 2025 (UTC)&lt;br /&gt;
* Ah yes, the grey is used in H3CSS and Terra uploaded the webm for testing - I&#039;ll add them to my dump page for now! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 18:08, 4 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Vision for H3CSS sidebar colors ==&lt;br /&gt;
Hi Phasma - What is your vision for colors on the various sidebars? Do you want to keep a similar color scheme to what we have in the non-H3CSS or use something like the darker leather for headers? Turnam figured out how to add transparency to the assigned colors (those 2 extra hex digits)...maybe we want to use something like that? Happy to help implement whatever your vision is. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:35, 20 March 2025 (UTC)&lt;br /&gt;
* I think that so long as text is legible, I&#039;m fine with whatever. I&#039;ll always prefer no colours in sidebars personally, so I don&#039;t really have a say in this! Darker leather cutting straight into normal leather would look odd, so perhaps using borders with colour #e7ce8c may work? But I know you&#039;ve got things colour-coded so we can just stick with that. Might have to change some text colours to black/white here and there but that&#039;s okay! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 21:48, 20 March 2025 (UTC)&lt;br /&gt;
** I could be convinced on no colors as well...all the color work I did was just to standardize what we already had.&lt;br /&gt;
** I wonder - Could you giver H3CSS tables a default header color of something like style=&amp;quot;background-color:#00000060!important;&amp;quot;? This just makes them slightly darker than the regular leather to show that they are header rows. Might be better than manually changing all the tables. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 22:04, 20 March 2025 (UTC)&lt;br /&gt;
*** Done! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 22:26, 20 March 2025 (UTC)&lt;br /&gt;
* I think where I have landed is preserving the color for the primary header, then letting the rest use the default leather setting. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 23:29, 20 March 2025 (UTC)&lt;br /&gt;
** Sounds reasonable and sensible to me! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 00:02, 21 March 2025 (UTC)&lt;br /&gt;
* Is there a good way to set different settings for normal vs H3CSS (something like our swh template)? AFAIK, the !important tag makes the setting actually show in H3CSS as opposed to using the default, but can&#039;t be used to have different settings. This was ok enough when we had the default table headings being a little darker, I am just now looking for how to do that without overwriting the &amp;quot;normal&amp;quot; look. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:58, 21 March 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Commander move ==&lt;br /&gt;
I&#039;m not sure that&#039;s such a good idea. The WoG page was already quite big. It gets unwieldy. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 13:13, 12 June 2025 (UTC)&lt;br /&gt;
:The principle is this: if we move Commanders, then why not move all other units to their own pages? Why not make artifact pages for all WOG artifacts? Why not give each WOG script its own page? I know the page is large, but it needs to be self-contained. WOG is already incredibly outdated and nobody plays old school WOG 3.59 any more. It&#039;s all ERA these days - bugs have been fixed, abilities and graphics are commonly changed, etc. so this page is just to archive what WOG &amp;quot;officially&amp;quot; was as of its last iteration. We can always make sections collapsible so people can show/hide whatever information they like to cut down on page space, but it really ought to be all in one place! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:46, 12 June 2025 (UTC)&lt;br /&gt;
:I&#039;ve added the toggles to show/hide headers now, so the visual clutter is gone. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:46, 12 June 2025 (UTC)&lt;br /&gt;
::I don&#039;t buy the slippery slope argument. Commanders are a very specific feature; one which is not exclusive to WoG as it is also fully supported by VCMI. It is already referenced on the Courtyard and Cathedral town pages. Basically all VCMI towns have a commander. Same cannot be said of miscellaneous scripts and artifacts. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 15:52, 12 June 2025 (UTC)&lt;br /&gt;
:::Commanders are only supported in VCMI if WOG is enabled, so towns tend to have them for the sake of having a commander if WOG is enabled, otherwise they&#039;d be lacking in that area and combats wouldn&#039;t be as fair. Courtyard is a VCMI mod and Cathedral was a concept when HOTA was still planning on using WOG as a base (and was since turned into a VCMI mod). I don&#039;t think it makes sense to say &amp;quot;Commanders can/should get their own page but other features can&#039;t/shouldn&#039;t,&amp;quot; and the information is still here, just on the WOG page where everything else noteworthy about the mod is kept. WOG as it was as of 3.59 had brought a lot to the table for modders to play with and expand upon, but it was, ultimately, a buggy mess full of recoloured assets, kitbashed creatures, and is no longer played in that state; people who want that experience seek out doing so, while others use the fixed version we see in ERA or the scriptless version we see in VCMI. Having a single page that serves to archive WOG with key information that can be easily shown/hidden makes far more sense to me than sprouting off subpages when that isn&#039;t done for any other modded content that isn&#039;t HOTA or DOR, which are completely original expansions, hence why we document them. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:11, 12 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
= 2024 =&lt;br /&gt;
== Layout advice for Hero Template? ==&lt;br /&gt;
Hi Phasma! For [[Template:Hero]], I&#039;d like to remove the last bit of body text and instead display the town pic/words/whatever somewhere in the main hero left-side panel. Do you have any thoughts about the best place/way to include that? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:26, 6 December 2024 (UTC)&lt;br /&gt;
* How so? Something similar to the proof of concept images I made? [[Image:WRPOCS Hero vC2C.png|100px]] Or something else? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 20:23, 6 December 2024 (UTC)&lt;br /&gt;
** Nah, just some simple stopgap idea. The left-panel template currently includes some body text along the lines of &amp;quot;xxx is a Castle hero&amp;quot;. I was thinking if we put the town pic somewhere, we could remove the body text. Just asking for your opinion or where/how to include it (in the current template) since you have an eye for these things. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:19, 6 December 2024 (UTC)&lt;br /&gt;
*** Oh I see; I think it can just be removed entirely, since there is always the heroes template on the right which lists the other heroes in the faction along with the two classes, and it still has the faction name above it (though I also removed that in my proof of concept images). [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 23:08, 6 December 2024 (UTC)&lt;br /&gt;
*** Yeah - you are right - good point! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 16:53, 8 December 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DoR - unusual links ==&lt;br /&gt;
&lt;br /&gt;
Grotto links to Halfling / Halfling Grenadier. There&#039;s also a link to a Neutral Creature list. Are these placeholders waiting for some official information? Do you need help finding / describing some data for the DoR? [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
* Where is it linking to Halflings? I checked the page which is a redirect to the Cove building, and nothing on the DoR sandbox page links to them either. [[Special:WhatLinksHere/Halfling_and_Halfling_Grenadier]] doesn&#039;t show anything too. Also we don&#039;t have any more info on DoR just yet - I ask FirePaladin every now and then but I think the team is hard at work for now! [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 16:17, 2 October 2024 (UTC)&lt;br /&gt;
*&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Town portrait Palace small.gif|Palace|link=Nisse_and_Tomte]]&lt;br /&gt;
| [[File:Town portrait Grotto small.gif|Mystery Town|link=Halfling and Halfling Grenadier]]&lt;br /&gt;
| [[File:Town portrait Forge small.gif|Forge|link=Neutral creature]]&lt;br /&gt;
|- &lt;br /&gt;
&lt;br /&gt;
Code: &amp;lt;nowiki&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Town portrait Palace small.gif|Palace|link=Nisse_and_Tomte]]&lt;br /&gt;
| [[File:Town portrait Grotto small.gif|Mystery Town|link=Halfling and Halfling Grenadier]]&lt;br /&gt;
| [[File:Town portrait Forge small.gif|Forge|link=Neutral creature]]&lt;br /&gt;
|-&amp;lt;/nowiki&amp;gt; [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
* Ahh that&#039;s all placeholder stuff for now. It&#039;s only on sandbox pages so it&#039;s all due to change once we know more about DoR so we can at least make the appropriate pages, but we don&#039;t know anything other than what we&#039;ve documented plus a VERY little amount more that we haven&#039;t put on here yet (like making the Forge page purely to say that it&#039;s in DoR and Cyber Zombies will be a thing or mentioning Valkyries in DoR). If you want to add any info or change things around then I would say to go for it but we don&#039;t have any information to change things to just yet! [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 16:24, 2 October 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
==darkModeShadowFix==&lt;br /&gt;
I didn&#039;t like the appearance of shadows while using dark reader, so I added a css media query to the MediaWiki:Common.css. It only turns on if your systemwide device setting is set to dark mode (in my testing it only switched when I changed the setting in my OS, not my browser). What do you think? –[[user_talk:imahero|imahero]] 01:01, 25 September 2024 (UTC)&lt;br /&gt;
&amp;lt;syntaxhighlight lang=html&amp;gt;&amp;lt;span class=&#039;darkModeShadowFix&#039;&amp;gt;[[File:Abandoned Mine 4.gif]]&amp;lt;/span&amp;gt;&amp;lt;/syntaxhighlight&amp;gt;&lt;br /&gt;
&amp;lt;span class=&#039;darkModeShadowFix&#039;&amp;gt;[[File:Abandoned Mine 4.gif]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
*Looks fine to me for now! I think it&#039;s a decent stopgap until every image&#039;s shadow is converted to transparent black (.WEBP supports this for animation, .GIF does not) [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 03:02, 25 September 2024 (UTC)&lt;br /&gt;
**If you tell me what command to run with ffmpeg or imagemagick or whatever other program to convert our gif files to this webp format with transparent black, I will run it and also run other commands to batch replace all the current usages of the .gif version with the new .webp version. If necessary I could also probably do a more complex operation using the PIL library from python to replace individual pixels. Would you mind uploading an example webp for me to inspect so I can figure out what exactly it is I might need to do? –[[user_talk:imahero|imahero]] 03:18, 25 September 2024 (UTC)&lt;br /&gt;
*** [[File:Pikeman.webp]] slight issue now - I can render out as webp animation, I can see it when I drag it into my browser to view it, I can upload it here and open it in a new tab to view it, but it won&#039;t natively display here or on discord. I think I&#039;m missing something or messing something up... [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 12:47, 25 September 2024 (UTC)&lt;br /&gt;
****I think it might just be a discord/mediawiki issue. Maybe we need a new extension or something. –[[user_talk:imahero|imahero]] 00:13, 26 September 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== DoR update ==&lt;br /&gt;
https://heroes3wog.net/tag/day-of-reckoning/&lt;br /&gt;
&lt;br /&gt;
== TErow template ==&lt;br /&gt;
Use freq=, loc=, effect= :)&lt;br /&gt;
&lt;br /&gt;
== &amp;quot;...I need to touch grass.&amp;quot; ==&lt;br /&gt;
Lololol. Seriously, Phasma, you have been doing a great job getting the campaign pages fleshed out! And the Timeline. And the Main page.  You rock. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 03:31, 26 March 2024 (UTC)&lt;br /&gt;
* Hahaha, thank you! And just as I see this message, I have finished all of the Factory campaigns&#039; pages. Congratulations and kudos to you for also being on the ball with your optimisations, templates, and contributions in general! [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 03:47, 26 March 2024 (UTC)&lt;br /&gt;
== Deus Ex Machina Heroes ==&lt;br /&gt;
* Hi Phasma. Some of the heroes on [[Deus Ex Machina]] look suspect:&lt;br /&gt;
** There are 2 Ysedore listed.&lt;br /&gt;
** &#039;lust&#039; looks like he might be missing the first few letters of his name?&lt;br /&gt;
*** I&#039;ve amended the duplicate hero, and no, &amp;quot;Iust&amp;quot; is his name. Remember you can also easily double check these things yourself now with the campaign &amp;amp; map editor! If you think something is wrong, you can check and amend it yourself! [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 20:02, 12 February 2024 (UTC)&lt;br /&gt;
*** I think I am behind the times on this...how do I get access to the factory campaign files? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 00:30, 14 February 2024 (UTC)&lt;br /&gt;
**** Use the Campaign Editor, click &amp;quot;Edit&amp;quot;, click &amp;quot;Scenario Properties&amp;quot;, then export each map. [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 01:27, 14 February 2024 (UTC)&lt;br /&gt;
*** I sent you the json files on discord if that&#039;s what you&#039;re after. –[[user_talk:imahero|imahero]] 00:49, 14 February 2024 (UTC)&lt;br /&gt;
** Got them now, thanks! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 01:44, 14 February 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
= 2023 =&lt;br /&gt;
== Factory ==&lt;br /&gt;
Do you have any idea how close the factory expansion is to being released? [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 21:03, 30 January 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
: No idea whatsoever, I can only hope it&#039;s sometime this year... I can only rip and repurpose so many files and screenshots to fill the void of the new content we currently lack :(( [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 17:52, 04 February 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Hero Class ==&lt;br /&gt;
created placeholders for factory heroes&#039; primary stats. u can replace it with ur data in case u are already sure its solid enough.&lt;br /&gt;
&lt;br /&gt;
talking about ur recent image work - im afraid we have a problem with a global unmarked hota intrusion here. our basic version is sod and the presence of any hota fixes should be visible right in the file name or at least in a file category. i consider the mere idea of having m/f heroes distinction in the hero class templates by no means good, i uploaded these guys [[:Category:Hero_class_(adventure_map)]] [[:Category:Hero_class_(adventure_map)_HotA]] exactly for that, but was waiting for factory release ever since. but the sod info still should go first, so all this should be realized via &#039;switch&#039; template or something. --[[User:GroundhogYear|GroundhogYear]] ([[User talk:GroundhogYear|talk]]) 10:51, 1 April 2023 (UTC)&lt;br /&gt;
: Ahh I see, perhaps I&#039;ll have to give it a go with a switch template then, to switch between default SoD graphics and the edited template I made to include the HotA graphics. And thank you for your help with the placeholders since I couldn&#039;t get the code to reference them! I think it&#039;s an issue with the class pages for the Factory heroes but I have no idea since I copied the code from the Cove&#039;s Captain class page --[[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 15:48, 1 April 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Maps ==&lt;br /&gt;
[https://www.youtube.com/watch?v=Q7h4lVoErFI You&#039;re doing it Phasma!] [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 02:37, 9 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
: HAHA someone had to eventually! Been a bit sick lately so might as well clean up all the dead links in the downtime I have! -- [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 12:55, 9 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::Did I delete the right ones? One was incorrectly marked for deletion, right? [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 02:55, 17 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
::: Yep, all good! And I&#039;m taking a little break but I&#039;ll finish the rest of the SoD maps soon, HotA ones will take time with manually screenshotting them. [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 05:50, 17 May 2023 (UTC)&lt;br /&gt;
&lt;br /&gt;
= 2021 =&lt;br /&gt;
== Profile Color ==&lt;br /&gt;
I think &amp;lt;span style=&amp;quot;border:2px solid #B070B2&amp;quot;&amp;gt;B070B2&amp;lt;/span&amp;gt; might be a better match for your profile color. Up to you though! [[File:Hero Stormblessed small.gif|→ima|link=user:imahero]] 12:43, 11 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
: Ooh thank you! I&#039;ll give it a try! --[[User:Phasma|Phasma]] ([[User talk:Phasma|talk]]) 12:30, 14 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
:: Test signature [[File:Hero Cosmos small.gif|link=special:contributions/phasma|→ Phasma]] 12:36, 14 May 2021 (UTC)&lt;br /&gt;
&lt;br /&gt;
= 2020 =&lt;br /&gt;
== Golems ==&lt;br /&gt;
Cool. Crystal Dragons are considered to be living creatures, though.--[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 13:24, 22 March 2020 (UTC)&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Kobold_and_Kobold_Foreman&amp;diff=194490</id>
		<title>Kobold and Kobold Foreman</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Kobold_and_Kobold_Foreman&amp;diff=194490"/>
		<updated>2026-05-25T23:01:23Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Reverted edits by 94.191.136.45 (talk) to last revision by Csaros&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkCreaturesNew}}&lt;br /&gt;
{{Creature/Kobold}}&lt;br /&gt;
{{Creature/Kobold Foreman}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Kobolds&#039;&#039;&#039; and &#039;&#039;&#039;Kobold Foremen&#039;&#039;&#039; are the level 1 creatures of [[Bulwark]]. They can be recruited from the [[Colliery]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Colliery&lt;br /&gt;
| creature1      = Kobold&lt;br /&gt;
| creature2      = Kobold Foreman&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* {{H|Kynr|Chieftain}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Kobold}}&lt;br /&gt;
{{CreatureSounds|Kobold Foreman}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
They have mediocre stats, but generate 1 gold per day, meaning a Kobold will compensate his cost after 40 days (or 60 for a Kobold Foreman). It&#039;s better not to upgrade them for a while (unless you can find the [[Hill Fort|Old Hill Fort]], which is not available on random maps), and recruit them primarily as a town garrison and workers. Even a little money may mean a lot on resource-poor maps. In the very early game, Kobolds can work as decent meat shields due to their impressive health for a tier 1, but their very low speed makes them undesirable once better creatures are available.&lt;br /&gt;
&lt;br /&gt;
If you find yourself using a powerstack of Kobolds, it is highly advisable to, at the end of your turn, replace them for a faster unit on the main hero in order to have as much [[Movement|movement points]] as possible. &lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 1 Creatures]]&lt;br /&gt;
&lt;br /&gt;
{{Resource generator navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:LErow&amp;diff=194487</id>
		<title>Template:LErow</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:LErow&amp;diff=194487"/>
		<updated>2026-05-24T21:43:00Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;|-&lt;br /&gt;
| style=&amp;quot;background-color:#{{Yellow 4}};&amp;quot; | &amp;lt;center&amp;gt;{{{1|}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
| style=&amp;quot;max-width: 1200px;&amp;quot; | {{{2|}}}&lt;br /&gt;
| &amp;lt;center&amp;gt;{{{3|-}}}&amp;lt;/center&amp;gt;&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Local Event Row (for scenario pages). To be used with [[Template: LEheader]]&lt;br /&gt;
== Syntax ==&lt;br /&gt;
* (1st param) - Location&lt;br /&gt;
* (2nd param) - Message&lt;br /&gt;
* (3rd param) - Result - What effect this has on the game&lt;br /&gt;
&lt;br /&gt;
[[Category:Table templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=A_Warm_and_Familiar_Place&amp;diff=194486</id>
		<title>A Warm and Familiar Place</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=A_Warm_and_Familiar_Place&amp;diff=194486"/>
		<updated>2026-05-24T21:41:32Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Monsters */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SingleScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = A competition has begun between two lesser lords of Hell to become King of the Familiars.&lt;br /&gt;
| num_play       = 2/2&lt;br /&gt;
| size           = S&lt;br /&gt;
| source         = sod&lt;br /&gt;
| victory        = Accumulate Creatures (500 {{gl|Familiar|Familiars}}).&lt;br /&gt;
| victory_c      = get_cr&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes.&lt;br /&gt;
| loss_c         = all&lt;br /&gt;
| allies         = {{red}}/ {{green}}&lt;br /&gt;
| enemies        = {{red}}/ {{green}}&lt;br /&gt;
| smap           = sod crag hack yog&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Timed Events ==&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | The Challenge | You and your opponent have been itching to fill a void in the hierarchy of Hell&#039;s armies.  There is no ruler of the lesser demonic hordes.  You have chosen to fill this role and become King of the Familiars.&lt;br /&gt;
&lt;br /&gt;
To petition the Lords of Hell for such a post, you must have the support of those you wish to control.  They will not take you seriously unless you can prove half a Legion of Imps is at your disposal.  Now 500 Familiars should be easy to gather, no?}}&lt;br /&gt;
{{TErow| 8 | Tribute | The Gods of Hell demand Tribute.  Payment is mandatory or else torment will be dispensed. | effect=-3000 {{g}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Objects ==&lt;br /&gt;
=== Events ===&lt;br /&gt;
{{LEheader}}&lt;br /&gt;
{{LErow|2, 23, 0| An eerie feeling that you are being watched is unshakable here.  Why that is you do not know, but the feeling will simply not go away.&amp;lt;p&amp;gt;&#039;&#039;Note: ONLY applies to HUMAN player.&#039;&#039; | {{Morale|-1}}}}&lt;br /&gt;
{{LErow|32, 18, 1| You feel a shivering cold run up your spine.  You feel as though you are being watched.&amp;lt;p&amp;gt;&#039;&#039;Note: ONLY applies to HUMAN player.&#039;&#039; | {{Morale|-1}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
Towns cannot build creature dwellings of level 2 and higher.&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|12, 15, 0|red|Inferno}}&lt;br /&gt;
{{Town row|15, 16, 1|green|Inferno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|22, 1, 0|{{imprisoned}}|Rashka|Demoniac|other=at level 13, with 150 {{Cn|Imp}}s}}&lt;br /&gt;
{{hero row|7, 30, 1|{{imprisoned}}|Fiona|Demoniac|other=at level 13, with 150 {{Cn|Imp}}s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
{{Encounter header}}&lt;br /&gt;
{{Encounter row|8, 4, 0&amp;lt;br&amp;gt;30, 3, 1|{{Cn|Familiar}}| We guard the gateway between levels of Hell.  Beyond us lies the Lord against whom you compete for the title of Lord of the Imps.  Beware, for he is a crafty one.  Face him at your peril.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Seer&#039;s Huts ===&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=1|loc=12, 5, 1|quest=Achieve:&amp;lt;br&amp;gt;8 {{Ps|Defense}} |rew=5000 {{Exp2}}}}&lt;br /&gt;
{{SorQrow|seer=3|loc=18, 19, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Speculum}} |rew=100 {{Mana}}}}&lt;br /&gt;
{{SorQrow|seer=3|loc=21, 0, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Badge of Courage}} |rew=100 {{Mana}}}}&lt;br /&gt;
{{SorQrow|seer=2|loc=27, 15, 1|quest=Achieve:&amp;lt;br&amp;gt;8 {{Ps|Attack}} |rew=5000 {{Exp2}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* The map&#039;s name is a pun on the word &#039;familiar&#039;: both as a recognizable/friendly and as [[Familiar|a demon unit]].&lt;br /&gt;
&lt;br /&gt;
{{Maps &#039;see also&#039;}}&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Automaton_and_Sentinel_Automaton&amp;diff=194421</id>
		<title>Automaton and Sentinel Automaton</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Automaton_and_Sentinel_Automaton&amp;diff=194421"/>
		<updated>2026-05-05T20:21:15Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Automaton}}&lt;br /&gt;
{{Creature/Sentinel Automaton}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Automatons and Sentinel Automatons&#039;&#039;&#039; are the level 4 creatures of [[Factory]]. They are recruited from the [[Manufactory]].&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&amp;quot;The legacy of the [[Time of Wonders]] is truly priceless. Rulers and warriors yearn to find armor and weapons dating back to those times, but they are not what matters to someone who wants to change the whole world in time. I&#039;ve spent a long time gathering tiny scraps of ancient secrets to build something of my own from them... and I&#039;ve gotten somewhere. My machines are still very vulnerable, their propulsion systems are unstable and inefficient, but they are reasonably autonomous and capable of making simple decisions on their own—and that&#039;s something, wouldn&#039;t you agree!&amp;lt;p&amp;gt;The [[Automaton|Automatons]] and the assembly line await!&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Frederick|0=}} &amp;lt;sup&amp;gt;[[World on Fire|[src]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[[Frederick]] was now fully devoted to the energy sector, and had no time to pursue his other old projects. Many of those, however, saw development in the hands of newly arrived [[artificer|artificers]]. One, a somewhat odd-looking gray-haired man named [[Todd]], took it upon himself to put [[automaton|automatons]] into mass production. He spent a good month locked up in a hangar with the prototypes [[Frederick]] had brought from [[Eeofol]], a few assistants, a variety of tools, and a huge basket of [[armadillo]] jerky. When he finally emerged from this voluntary confinement, he looked as if he had never slept a wink in a month—but he was glowing with joy. Beside him, two fully assembled models presented their gleaming, polished sides, and he leaned proudly with his elbow on a pile of blueprints and flow charts. It’s funny to remember how at that moment, my takeaway started and ended with the fact that the pile of papers was noticeably taller than I was—even if I&#039;d stood on my tiptoes.&amp;lt;p&amp;gt;I had, of course, already seen the [[automaton|automatons]] preparing our airships, but the other residents of [[Burton]] were very impressed when they were put on display in the square. Imagine a metal contraption on six mechanical legs, almost the size of a full-grown [[armadillo]], looking like a mix of a crab, a common sight on the shores of the [[Ravage Roaming]], with a carnivorous spider from the [[Murmurwoods]]. There was a gurgling sound coming from within the mechanism, and thin jets of vapor escaped from the numerous valves; its steel frame trembled and its joints creaked slightly. The [[automaton]] seemed as hot as a water boiler—although it was, in fact, very much a boiler itself; the powerful grip protruding from a sort of head had a very menacing appearance, and the [[Burton]] youths, eager to impress their girls, kept running up and putting their hands into the metal spidercrab’s jaws. Little did they know that its superheated steam-based powerplant in itself posed much more danger to others than any kind of jaws or extremities... [[Frederick]] told me in confidence that [[Todd]] hadn’t been able to fully solve its little reliability problem—he only limited the machine’s standard power, but kept the option of switching to the supercritical mode. It was, however, impossible to turn off once engaged. Naturally, the assembly responsible for this feature was taken off the model on display, but I still preferred to keep my distance.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}} &amp;lt;sup&amp;gt;[[Dead or Alive|[src]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Manufactory&lt;br /&gt;
| creature1      = Automaton&lt;br /&gt;
| creature2      = Sentinel Automaton&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Todd|Artificer}}&lt;br /&gt;
* {{H|Frederick|Artificer}} {{withmapedhota}} (Detonation specialty)&lt;br /&gt;
&lt;br /&gt;
==Special Ability: Detonation==&lt;br /&gt;
[[File:Detonation.png]] If Detonation is on when the stack dies, the Automatons explode, dealing 90 + 5N damage to all adjacent creatures (where N is the number of Automatons in the stack at the time of detonation). Detonation removes the corpse from the battlefield, making the Automatons impossible to [[repair]]. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off.&lt;br /&gt;
&lt;br /&gt;
Detonation works on {{Sn|Clone}}d Automatons. {{Sn|Protection from Fire}} doesn&#039;t reduce damage.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Automaton|ability=Detonation}}&lt;br /&gt;
{{CreatureSounds|Sentinel Automaton|ability=Detonation}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Automaton early concept.jpeg|Early flying concept&amp;lt;br&amp;gt;(pre-release)&amp;lt;br&amp;gt;(used in the [[Obelisk#Factory|Factory Puzzle Map]])&amp;lt;br&amp;gt;(art by [[Nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Automaton concepts.png|Automaton early concepts&amp;lt;br&amp;gt;(art by [[Don_ko]])&lt;br /&gt;
Automaton render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Sentinel Automaton render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The first concept for the automaton was a flying creature. This design can still be seen on the top-left corner of the Factory&#039;s [[obelisk#Factory|puzzle map]].&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
The Clone spell may be the best way to use the Detonation ability, as a clone stack is guaranteed to be entirely destroyed at the first hit, provoking the best explosion damage the stack can provide. It may even be useful to keep a stack of non-upgraded Automatons so that their clones can attack, provoking retaliation and subsequent detonation. [[Eovacius]], with his Cloning specialty, provides an especially interesting synergy.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 4 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Automaton_and_Sentinel_Automaton&amp;diff=194420</id>
		<title>Automaton and Sentinel Automaton</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Automaton_and_Sentinel_Automaton&amp;diff=194420"/>
		<updated>2026-05-05T20:19:41Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Automaton}}&lt;br /&gt;
{{Creature/Sentinel Automaton}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Automatons and Sentinel Automatons&#039;&#039;&#039; are the level 4 creatures of [[Factory]]. They are recruited from the [[Manufactory]].&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&amp;quot;The legacy of the [[Time of Wonders]] is truly priceless. Rulers and warriors yearn to find armor and weapons dating back to those times, but they are not what matters to someone who wants to change the whole world in time. I&#039;ve spent a long time gathering tiny scraps of ancient secrets to build something of my own from them... and I&#039;ve gotten somewhere. My machines are still very vulnerable, their propulsion systems are unstable and inefficient, but they are reasonably autonomous and capable of making simple decisions on their own—and that&#039;s something, wouldn&#039;t you agree!&amp;lt;p&amp;gt;The [[Automaton|Automatons]] and the assembly line await!&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Frederick|0=}} &amp;lt;sup&amp;gt;[[World on Fire|[src]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[[Frederick]] was now fully devoted to the energy sector, and had no time to pursue his other old projects. Many of those, however, saw development in the hands of newly arrived [[artificer|artificers]]. One, a somewhat odd-looking gray-haired man named [[Todd]], took it upon himself to put [[automaton|automatons]] into mass production. He spent a good month locked up in a hangar with the prototypes [[Frederick]] had brought from [[Eeofol]], a few assistants, a variety of tools, and a huge basket of [[armadillo]] jerky. When he finally emerged from this voluntary confinement, he looked as if he had never slept a wink in a month—but he was glowing with joy. Beside him, two fully assembled models presented their gleaming, polished sides, and he leaned proudly with his elbow on a pile of blueprints and flow charts. It’s funny to remember how at that moment, my takeaway started and ended with the fact that the pile of papers was noticeably taller than I was—even if I&#039;d stood on my tiptoes.&amp;lt;p&amp;gt;I had, of course, already seen the [[automaton|automatons]] preparing our airships, but the other residents of [[Burton]] were very impressed when they were put on display in the square. Imagine a metal contraption on six mechanical legs, almost the size of a full-grown [[armadillo]], looking like a mix of a crab, a common sight on the shores of the [[Ravage Roaming]], with a carnivorous spider from the [[Murmurwoods]]. There was a gurgling sound coming from within the mechanism, and thin jets of vapor escaped from the numerous valves; its steel frame trembled and its joints creaked slightly. The [[automaton]] seemed as hot as a water boiler—although it was, in fact, very much a boiler itself; the powerful grip protruding from a sort of head had a very menacing appearance, and the [[Burton]] youths, eager to impress their girls, kept running up and putting their hands into the metal spidercrab’s jaws. Little did they know that its superheated steam-based powerplant in itself posed much more danger to others than any kind of jaws or extremities... [[Frederick]] told me in confidence that [[Todd]] hadn’t been able to fully solve its little reliability problem—he only limited the machine’s standard power, but kept the option of switching to the supercritical mode. It was, however, impossible to turn off once engaged. Naturally, the assembly responsible for this feature was taken off the model on display, but I still preferred to keep my distance.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}} &amp;lt;sup&amp;gt;[[Dead or Alive|[src]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Manufactory&lt;br /&gt;
| creature1      = Automaton&lt;br /&gt;
| creature2      = Sentinel Automaton&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Todd|Artificer}}&lt;br /&gt;
* {{H|Frederick|Artificer}} {{withmapedhota}} (Detonation specialty)&lt;br /&gt;
&lt;br /&gt;
==Special Ability: Detonation==&lt;br /&gt;
[[File:Detonation.png]] If Detonation is on when the stack dies, the Automatons explode, dealing 90 + 5N damage to all adjacent creatures (where N is the number of Automatons in the stack at the time of detonation). Detonation removes the corpse from the battlefield, making the Automatons impossible to [[repair]]. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off.&lt;br /&gt;
&lt;br /&gt;
Detonation works on {{Sn|Clone}}d Automatons. {{Sn|Protection from Fire}} doesn&#039;t reduce damage.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Automaton|ability=Detonation}}&lt;br /&gt;
{{CreatureSounds|Sentinel Automaton|ability=Detonation}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Automaton early concept.jpeg|Early flying concept&amp;lt;br&amp;gt;(pre-release)&amp;lt;br&amp;gt;(used in the [[Obelisk#Factory|Factory Puzzle Map]])&amp;lt;br&amp;gt;(art by [[Nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Automaton concepts.png|Automaton early concepts&amp;lt;br&amp;gt;(art by [[Don_ko]])&lt;br /&gt;
Automaton render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Sentinel Automaton render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The first concept for the automaton was a flying creature. This design can still be seen on the top-left corner of the Factory&#039;s [[obelisk#Factory|puzzle map]].&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
The Clone spell may be the best way to use the Detonation ability, as a clone stack is guaranteed to be entirely destroyed at the first hit, provoking the best explosion damage the stack can provide. It may even be useful to keep a stack of non-upgraded Automatons so that their clones can attack, provoking retaliation and subsequent detonation. [[Eovacius]], with his Cloning specialty, provides an especially interesting synergy.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 4 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Armadillo_and_Bellwether_Armadillo&amp;diff=194419</id>
		<title>Armadillo and Bellwether Armadillo</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Armadillo_and_Bellwether_Armadillo&amp;diff=194419"/>
		<updated>2026-05-05T20:18:32Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Armadillo}}&lt;br /&gt;
{{Creature/Bellwether Armadillo}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armadillos and Bellwether Armadillos&#039;&#039;&#039; are the level 3 creatures of [[Factory]]. They are recruited from the [[Ranch]]. Building the [[Pen]] increases armadillos&#039; growth by 3 per week. &lt;br /&gt;
{{clear|left}}&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&amp;quot;The day came when I finally learned where this strange-tasting, tough meat came from...&amp;lt;br&amp;gt;Those creatures, which looked like living piles of stones with short and thick legs, served not only as a source of food but also as pack animals. Awfully stubborn, but calm and plodding, they grazed peacefully in large fenced areas—I thought them completely barren, but, apparently, they still found some fodder there. They were what the locals called [[Armadillo]]s. Each herd had a leader with a huge bony collar, and it seemed that those big guys needed special treatment. However, my old acquaintance [[Kosta]] didn&#039;t even seem to notice that his new friends didn&#039;t have hooves or braided manes. Within a couple of days after our arrival I saw him running around the stalls, peeking into the mouths of huge Armadillos, harnessing them and generally looking absolutely happy. I wish I could be like that. I haven&#039;t found anything to do here yet.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}} &amp;lt;sup&amp;gt;[[Beyond the Horizon|[src]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Ranch&lt;br /&gt;
| creature1      = Armadillo&lt;br /&gt;
| creature2      = Bellwether Armadillo&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
*{{H|Celestine|Artificer}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Armadillo}}&lt;br /&gt;
{{CreatureSounds|Bellwether Armadillo}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
When affected by {{Sn|Haste}}, their walking animation changes to them curling into a ball and rolling across the battlefield.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Docent-picolan-armadillo.png| Art by [[Docent Picolan]]&lt;br /&gt;
Armadillo render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Docent-picolan-bellwether armadillo.png| Art by [[Docent Picolan]]&lt;br /&gt;
Bellwether Armadillo render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
HotA 1.7.0-Data-HotA vid-Factory2B-bik-Factory2B.webm|thumbtime=0:00| An Armadillo with [[Henrietta]] and the [[Ironfist of the Ogre]]&amp;lt;br&amp;gt;([[Beyond the Horizon]]{{-wh}} epilogue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Armadillos are slow and have no abilities but serve as a living shield and a backup for shooters. Due to absence of useful abilities and relatively bad characteristics among level 3 creatures (Armadillos are worse than [[Griffins]] with analogical characteristics) and Factory creatures separately, they may be used as an &amp;quot;extra&amp;quot; creature before the introduction of both Factory level 7 creatures at mid-late game. Otherwise, they have to be used like &amp;quot;reserve&amp;quot; units in Factory garrisons.&lt;br /&gt;
&lt;br /&gt;
While both Armadillos and Bellwether Armadillos have very poor attack skill (even below average of all level 2 units), their high defence skill and above average HP make them somewhat durable. [[Celestine]]&#039;s specialty improves on their paltry speed, but doesn&#039;t provide much of a boost to their meek attack skill. Since their defence skill is high, [[Frenzy]] (especially [[Wrathmont]]&#039;s) should have a drastic effect on both Armadillos&#039; offensive output at the cost of their durability.&lt;br /&gt;
&lt;br /&gt;
When using the non-upgraded [[Couatls]]&#039; [[Meditation]], the player may use one or a few Armadillos as the cannon fodder, while casting [[Armageddon]], but they can get killed too early due their slowness.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 3 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mechanic_and_Engineer&amp;diff=194418</id>
		<title>Mechanic and Engineer</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mechanic_and_Engineer&amp;diff=194418"/>
		<updated>2026-05-05T20:18:03Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Mechanic}}&lt;br /&gt;
{{Creature/Engineer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanics and Engineers&#039;&#039;&#039; are the level 2 creatures of [[Factory]]. They are recruited from the [[Foundry]].&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&amp;quot;[[Burton|The town]] made a strong impression, though a mixed one. There were… big houses? Small factories? Something in-between the two, all over the place. Smoke, steam, creaking wood and clanking metal... Nothing like our quiet, tidy villages, but I felt my compatriots would settle in quickly. [...]&amp;lt;p&amp;gt;The locals, the mechanics, turned out to be people of few words, but surprisingly hardworking. Even the children here got up early and often helped the adults in the factories or forges instead of playing. [[Sam]] showed wonders of organizational talent—the next day each [[halfling]] had a leather apron with a set of simple tools and was instructed on the work to be done.&amp;lt;p&amp;gt;Labor is the best remedy for sad thoughts. Before I knew it, Sam&#039;s new apprentices were up to their ears in the production of all sorts of mechanical parts: gears, bushings, shafts, cams, and things that I had no idea what they were for and had only seen them piled up in a workshop in distant [[Eeofol]]. Like, what is a nozzle and what is it for?&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}} &amp;lt;sup&amp;gt;[[Beyond the Horizon|[src]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Foundry&lt;br /&gt;
| creature1      = Mechanic&lt;br /&gt;
| creature2      = Engineer&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Sam|Mercenary}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Repair==&lt;br /&gt;
[[File:Repair.png]] Mechanics and Engineers can repair [[Mechanical]] creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat. Repair can revive dead creatures, even from the [[Corpse (combat)|corpses]] of destroyed stacks, which is similar to [[Angel and Archangel|Archangels&#039;]] resurrection.&lt;br /&gt;
&lt;br /&gt;
The ability only works on Mechanical creatures specifically; i.e., only [[Automaton|Automatons]], [[Sentinel Automaton|Sentinel Automatons]] (unless they [[Detonation|detonated]]), [[Dreadnought|Dreadnoughts]], and [[Juggernaut|Juggernauts]]. It does not work on [[Golem|Golems]] or [[War Machine|War Machines]].&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Mechanic and Engineer&#039;s breath attack is seemingly bugged. When attacking a 2-hex unit from the middle hex above or below them, the breath attack will not follow the direction of the sword-arrow, but rather the direction of the Mechanic&#039;s (or Engineer&#039;s) movement. &lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Mechanic|ability=Repair|abilityicon=Cursor Combat Repair (HotA).png}}&lt;br /&gt;
{{CreatureSounds|Engineer|ability=Repair|abilityicon=Cursor Combat Repair (HotA).png}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Mechanic concept gr.png| Concept&amp;lt;br&amp;gt;(sketch by [[Don_ko]])&lt;br /&gt;
Mechanic render pre.png| Early render&amp;lt;br&amp;gt;(model by [[Alex-ander]])&lt;br /&gt;
Mechanic render.png| Early render&amp;lt;br&amp;gt;(model by [[Alex-ander]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
&#039;&#039;&#039;Beware of breath attack which may kill your own troops as well.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. In the early game, you can absorb all of the damage of most neutral monsters on a stack of Automatons and avoid losses by repairing them. It might be a good idea to split your Mechanics into multiple stacks, so you can repair your Automatons multiple times in one combat.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, a large powerstack of Mechanics or Engineers can serve well as the primary damage dealer, especially when commanded by [[Sam]]. Speed of 8 allows them to avoid most creatures, while the breath attack can be used to strike two creatures at once while avoiding any retaliation, provided the first stack dies or has lost their retaliation for that round. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that Mechanics and Engineers cannot repair Detonated Automatons, since Detonation destroys their corpse. If you have a large stack of Automatons, it may be wise to avoid activating Detonation so that your Mechanics can repair them in case they die.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 2 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Halfling_and_Halfling_Grenadier&amp;diff=194417</id>
		<title>Halfling and Halfling Grenadier</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Halfling_and_Halfling_Grenadier&amp;diff=194417"/>
		<updated>2026-05-05T20:17:11Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Halfling (Factory)}}&lt;br /&gt;
{{Creature/Halfling Grenadier}}&lt;br /&gt;
&lt;br /&gt;
{{About|This article refers to the level 1 creature of Factory. For the neutral creature, see [[Halfling]].}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halflings and Halfling Grenadiers&#039;&#039;&#039; are the level 1 creatures of [[Factory]]. They are recruited from the [[Halfling Adobe]], or the [[Thatched Hut]] on the [[adventure map]].&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
-----&lt;br /&gt;
&#039;&#039;&amp;quot;This is the storeroom with the firecrackers for the New Year celebration—we set up a dry cache for them, away from the villages. Halflings are way cautious when it comes to danger and fire, so I insisted on safekeeping these things in a secluded place. [[Frederick]] would make small batches of them in his spare time, and once a year, the villagers brought themselves to curb their aversion to the scientist, for no one else could give them this beloved amusement. [...]&amp;lt;p&amp;gt;The crates contained onion-sized spheres that exploded with a deafening bang, spraying bright droplets of fire all over. Usually they were launched into the sky out of a long pipe dug into the village square like a spring pole, but now we could use them to arm a few sling-wielding [[halfling|halflings]]. These perfectly uniform projectiles worked even better for throwing than stone bullets.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}} &amp;lt;sup&amp;gt;[[World on Fire|[src]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Halfling Adobe&lt;br /&gt;
| dwelling2      = Thatched Hut&lt;br /&gt;
| ext1           = png&lt;br /&gt;
| creature1      = Halfling (Factory)&lt;br /&gt;
| creature2      = Halfling Grenadier&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|speciality]] ==&lt;br /&gt;
* {{H|Henrietta|Mercenary}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Halfling|ranged=y|extra={{-}}(Factory)}}&lt;br /&gt;
{{CreatureSounds|Halfling Grenadier|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Halfling render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Halfling Grenadier render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory1B-bik-Factory1B.webm|thumbtime=0:00| [[Frederick]] and the [[Halflings]] prepare to depart [[Eeofol]] on an [[airship]]&amp;lt;br&amp;gt;([[World on Fire]]{{-wh}} epilogue)&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory2A-bik-Factory2A.webm| [[Frederick]], [[Henrietta]] and the [[Halfling]]s on an [[airship]]&amp;lt;br&amp;gt;([[Beyond the Horizon]]{{-wh}} prologue)&lt;br /&gt;
HotA 1.7.0-Data-HotA vid-Factory2B-bik-Factory2B.webm|thumbtime=0:00| Halflings with [[Henrietta]] and the [[Ironfist of the Ogre]]&amp;lt;br&amp;gt;([[Beyond the Horizon]]{{-wh}} epilogue)&lt;br /&gt;
HotA 1.7.0-Data-HotA vid-Factory8B-bik-Factory8B.webm|thumbtime=0:00| Halflings help rebuild a liberated [[Eeofol]]&amp;lt;br&amp;gt;([[Homecoming (HotA)|Homecoming]]{{-wh}} epilogue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Almost everything said about original [[Halfling|Halflings]] can be applied to their new version.&lt;br /&gt;
&lt;br /&gt;
Due to their high luck, especially when using Henrietta, try to divide them into several stacks.&lt;br /&gt;
&lt;br /&gt;
When using the non-upgraded [[Couatls]]&#039; [[Meditation]], the player may use one or a few Halflings as the cannon fodder, while casting [[Armageddon]], but they can get killed too early due their slowness and low HP.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 1 Creatures]]&lt;br /&gt;
* [[Halfling]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Heroes_from_other_games&amp;diff=194376</id>
		<title>Heroes from other games</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Heroes_from_other_games&amp;diff=194376"/>
		<updated>2026-05-03T19:33:22Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Ashan Heroes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
== Assorted [[NWC]] Games ==&lt;br /&gt;
This table contains all [[List of heroes|heroes]] from other [[NWC]] games, except &#039;&#039;Heroes IV&#039;&#039;, who appear in {{homm3}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Hero portraits differ in size on a game-by-game basis. Here, they are standardised to 58x64 where possible, with others being made a relatively similar size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
† Zog does not have a portrait in {{mm8}}. He is represented by a custom portrait here.&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0 style=&amp;quot; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Heroes from other games&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 2}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heroes I&lt;br /&gt;
! Heroes II&lt;br /&gt;
! Heroes III&lt;br /&gt;
! M&amp;amp;M Series&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Agar]]{{-wh}}&lt;br /&gt;
| [[File:Hero Agar (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Agar (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Agar.png|Artificer]]&lt;br /&gt;
| [[File:Hero Agar (Might and Magic VI).png|{{mm6}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Alamar]]&lt;br /&gt;
| [[File:Hero Alamar (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Alamar (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Alamar (HotA).png|Warlock]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Astra]]{{-wh}}&lt;br /&gt;
| colspan=2 | [[File:Hero Astra (Heroes II).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Astra.png|Navigator]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Catherine]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Catherine (RoE).png|Knight]] [[File:Hero Catherine.png|Knight]]&lt;br /&gt;
| [[File:Hero Catherine (Might and Magic VII).png|{{mm7}} &amp;amp; {{mm8}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Crag Hack]]&lt;br /&gt;
| colspan=2 | [[File:Hero Crag Hack (Heroes II).png|Barbarian]]&lt;br /&gt;
| [[File:Hero Crag Hack.png|Barbarian]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Elderian]]{{-}}{{withmapedhota}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Jarkonas VI (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Elderian.png|Artificer]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Ergon]]{{-wh}}&lt;br /&gt;
| [[File:Hero Ergon (Heroes I).png|Barbarian]]&lt;br /&gt;
| [[File:Hero Ergon (Heroes II).png|Barbarian]]&lt;br /&gt;
| [[File:Hero Ergon.png|Chieftain]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Falagar]]{{-wd}}&lt;br /&gt;
| [[File:Hero Falagar (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Falagar (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Falagar.png|Oracle]]&lt;br /&gt;
| [[File:Hero Falagar (Might and Magic VI).png|{{mm6}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gem]]&lt;br /&gt;
| [[File:Hero Gem (Heroes I).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Gem (Heroes II).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Gem (Sorceress).png|Sorceress]] [[File:Hero Gem (HotA).png|Druid]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Lord Haart]]&lt;br /&gt;
| [[File:Hero Lord Haart (Heroes I).png|Knight]]&lt;br /&gt;
| [[File:Hero Sir Gallant (Heroes II).png|Knight]]&lt;br /&gt;
| [[File:Hero Lord Haart.png|Knight]] [[File:Hero Haart Lich.png|Death Knight]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Halon]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Halon (Heroes II).png|Wizard]]&lt;br /&gt;
| [[File:Hero Halon.png|Wizard]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Luna]]{{-wa}}&lt;br /&gt;
| [[File:Hero Luna (Heroes I).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Luna (Heroes II).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Luna (HotA).png|Elementalist]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Maximus]]{{-}}{{withmapedhota}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Maximus.png|Death Knight]]&lt;br /&gt;
| [[File:Hero Maximus (Might and Magic III).png|{{mm3}}]] [[File:Hero Maximus (Might and Magic VII).png|{{mm7}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Ranloo]]{{-wh}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Ranloo (Heroes II).png|Necromancer]]&lt;br /&gt;
| [[File:Hero Ranloo.png|Death Knight]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Roland]]{{-wa}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Roland (Heroes II).png|Wizard/Knight]]&lt;br /&gt;
| [[File:Hero Roland.png|Knight]]&lt;br /&gt;
| [[File:Hero Roland (Might and Magic VII).png|{{mm7}}]] [[File:Hero Roland (Might and Magic VIII).png|{{mm8}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Sandro]]&lt;br /&gt;
| colspan=2 | [[File:Hero Sandro (Heroes II).png|Warlock → Necromancer]]&lt;br /&gt;
| [[File:Hero Sandro (Before).png|Necromancer disguised as a Wizard]] [[File:Hero Sandro.png|Necromancer]]&lt;br /&gt;
| [[File:Hero Sandro (Might and Magic VIII).png|{{mm8}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Wrathmont]]{{-wh}}&lt;br /&gt;
| [[File:Hero Wrathmont (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Wrathmont (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Wrathmont.png|Artificer]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Yog]]&lt;br /&gt;
| [[File:Hero Yog (Heroes I).png|Barbarian]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Yog (Wizard).png|Wizard]] [[File:Hero Yog (HotA).png|Barbarian]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Zog]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;{{-}}{{withmapedhota}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Zog.png|Battle Mage]]&lt;br /&gt;
| [[File:Hero Zog (Might and Magic VIII).png|{{mm8}}]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heroes IV ==&lt;br /&gt;
The following are tables of heroes who are known to have survived [[the Reckoning]] and moved to [[Axeoth]] in the story of {{homm4}}.&lt;br /&gt;
&lt;br /&gt;
† Annavanta&#039;s portrait was originally supposed to be Rissa&#039;s in {{homm4}}.&lt;br /&gt;
{{H3H4header|Haven|Castle}}&lt;br /&gt;
{{H3H4row|Christian|Knight}}&lt;br /&gt;
{{H3H4row|Orrin|Knight}}&lt;br /&gt;
{{H3H4row|Sir Mullich|Knight}}&lt;br /&gt;
{{H3H4row|Sorsha|Knight}}&lt;br /&gt;
{{H3H4row|Tyris|Knight}}&lt;br /&gt;
{{H3H4row|Adelaide|Cleric}}&lt;br /&gt;
{{H3H4row|Caitlin|Cleric}}&lt;br /&gt;
{{H3H4row|Ingham|Cleric}}&lt;br /&gt;
{{H3H4row|Rion|Cleric}}&lt;br /&gt;
{{H3H4row|Sanya|Cleric}}&lt;br /&gt;
{{H3H4row|Mirlanda|Witch}}&lt;br /&gt;
{{H3H4row|Verdish|Witch}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Preserve|Rampart|Conflux}}&lt;br /&gt;
{{H3H4row|Ivor|Ranger}}&lt;br /&gt;
{{H3H4row|Jenova|Ranger}}&lt;br /&gt;
{{H3H4row|Kyrre|Ranger}}&lt;br /&gt;
{{H3H4row|Mephala|Ranger}}&lt;br /&gt;
{{H3H4row|Ryland|Ranger}}&lt;br /&gt;
{{H3H4row|Aeris|Druid}}&lt;br /&gt;
{{H3H4row|Coronius|Druid}}&lt;br /&gt;
{{H3H4row|Elleshar|Druid}}&lt;br /&gt;
{{H3H4row|Gem|Druid}}&lt;br /&gt;
{{H3H4row|Melodia|Druid}}&lt;br /&gt;
{{H3H4row|Ignatius|Demoniac}}&lt;br /&gt;
{{H3H4row|Oris|Battle Mage}}&lt;br /&gt;
{{H3H4row|Labetha|Elementalist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Academy|Tower}}&lt;br /&gt;
{{H3H4row|Ufretin|Ranger}}&lt;br /&gt;
{{H3H4row|Malcom|Druid}}&lt;br /&gt;
{{H3H4row|Fafner|Alchemist}}&lt;br /&gt;
{{H3H4row|Iona|Alchemist}}&lt;br /&gt;
{{H3H4row|Neela|Alchemist}}&lt;br /&gt;
{{H3H4row|Piquedram|Alchemist}}&lt;br /&gt;
{{H3H4row|Rissa|Alchemist}}&lt;br /&gt;
{{H3H4row|Rissa|Alchemist|image2=Annavanta|sym=&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{H3H4row|Aine|Wizard}}&lt;br /&gt;
{{H3H4row|Astral|Wizard}}&lt;br /&gt;
{{H3H4row|Cyra|Wizard}}&lt;br /&gt;
{{H3H4row|Daremyth|Wizard}}&lt;br /&gt;
{{H3H4row|Solmyr|Wizard}}&lt;br /&gt;
{{H3H4row|Theodorus|Wizard}}&lt;br /&gt;
{{H3H4row|Aenain|Elementalist}}&lt;br /&gt;
{{H3H4row|Brissa|Elementalist}}&lt;br /&gt;
{{H3H4row|Grindan|Elementalist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Necropolis|Inferno|Necropolis}}&lt;br /&gt;
{{H3H4row|Calh|Demoniac}}&lt;br /&gt;
{{H3H4row|Fiona|Demoniac}}&lt;br /&gt;
{{H3H4row|Ash|Heretic}}&lt;br /&gt;
{{H3H4row|Ayden|Heretic}}&lt;br /&gt;
{{H3H4row|Charna|Death Knight}}&lt;br /&gt;
{{H3H4row|Moandor|Death Knight}}&lt;br /&gt;
{{H3H4row|Straker|Death Knight}}&lt;br /&gt;
{{H3H4row|Tamika|Death Knight}}&lt;br /&gt;
{{H3H4row|Aislinn|Necromancer}}&lt;br /&gt;
{{H3H4row|Sandro|Necromancer}}&lt;br /&gt;
{{H3H4row|Vidomina|Necromancer}}&lt;br /&gt;
{{H3H4row|Luna|Elementalist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Asylum|Dungeon}}&lt;br /&gt;
{{H3H4row|Octavia|Demoniac}}&lt;br /&gt;
{{H3H4row|Xyron|Heretic}}&lt;br /&gt;
{{H3H4row|Ajit|Overlord}}&lt;br /&gt;
{{H3H4row|Dace|Overlord}}&lt;br /&gt;
{{H3H4row|Lorelei|Overlord}}&lt;br /&gt;
{{H3H4row|Darkstorn|Warlock}}&lt;br /&gt;
{{H3H4row|Jeddite|Warlock}}&lt;br /&gt;
{{H3H4row|Sephinroth|Warlock}}&lt;br /&gt;
{{H3H4row|Gretchin|Barbarian}}&lt;br /&gt;
{{H3H4row|Gruezak|Barbarian|sym={{-}}{{withmapedhota}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Stronghold|Stronghold}}&lt;br /&gt;
{{H3H4row|Crag Hack|Barbarian}}&lt;br /&gt;
{{H3H4row|Krellion|Barbarian}}&lt;br /&gt;
{{H3H4row|Shiva|Barbarian}}&lt;br /&gt;
{{H3H4row|Yog|Barbarian}}&lt;br /&gt;
{{H3H4row|Bron|Beastmaster}}&lt;br /&gt;
{{H3H4row|Tazar|Beastmaster}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
==Olden Era==&lt;br /&gt;
The following table lists heroes that appear in &#039;&#039;Heroes III&#039;&#039; and who are active during {{hommoe}}, a prequel set before the first &#039;&#039;Heroes&#039;&#039; game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; Lafiur are a fusion of [[Fiur]] and a water elemental, implied to be [[Lacus]].&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0 style=&amp;quot; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Heroes in &#039;&#039;Olden Era&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 2}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heroes III&lt;br /&gt;
! Olden Era&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Fiur]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Hero Fiur (HotA).png]]&lt;br /&gt;
| [[File:Hero Lafiur Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Galthran]]&lt;br /&gt;
| [[File:Hero Galthran (HotA).png]]&lt;br /&gt;
| [[File:Hero Galthran Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gunnar]]&lt;br /&gt;
| [[File:Hero Gunnar (HotA).png]]&lt;br /&gt;
| [[File:Hero Gunnar Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Halon]]&lt;br /&gt;
| [[File:Hero Halon (HotA).png]]&lt;br /&gt;
| [[File:Hero Halon Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Octavia]]&lt;br /&gt;
| [[File:Hero Octavia.png]]&lt;br /&gt;
| [[File:Hero Octavia Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Thant]]&lt;br /&gt;
| [[File:Hero Thant.png]]&lt;br /&gt;
| [[File:Hero Thant Olden Era.png|90px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ashan Heroes ==&lt;br /&gt;
The following table contains all heroes that also appeared in &#039;&#039;Might &amp;amp; Magic: Heroes VI&#039;&#039;, &#039;&#039;Might &amp;amp; Magic: Heroes VII&#039;&#039;, and &#039;&#039;Might &amp;amp; Magic X: Legacy&#039;&#039;. Since &#039;&#039;Heroes VI&#039;&#039; was a celebration of the &#039;&#039;Might &amp;amp; Magic&#039;&#039; franchise&#039;s 25th anniversary, a number of heroes were given equivalents on Ashan. These characters are not the same as the ones in &#039;&#039;Heroes III&#039;&#039;, since Ashan exists in a separate continuity.&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0 style=&amp;quot; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Heroes from Ashan&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 2}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heroes III&lt;br /&gt;
! Heroes VI&lt;br /&gt;
! Heroes VII&lt;br /&gt;
! Might &amp;amp; Magic X&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Agar]]{{-wh}}&lt;br /&gt;
| [[File:Hero Agar.png]]&lt;br /&gt;
| [[File:Hero Agar Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Adelaide]]&lt;br /&gt;
| [[File:Hero Adelaide (HotA).png]]&lt;br /&gt;
| [[File:Hero Adelaide Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Ajit]]&lt;br /&gt;
| [[File:Hero Ajit (HotA).png]]&lt;br /&gt;
| &lt;br /&gt;
| colspan=2 | [[File:Hero Ajit Heroes VII.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Charna]]&lt;br /&gt;
| [[File:Hero Charna.png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Charna Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Christian]]&lt;br /&gt;
| [[File:Hero Christian.png]]&lt;br /&gt;
| &lt;br /&gt;
| colspan=2 | [[File:Hero Christian Heroes VII.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Ciele]]&lt;br /&gt;
| [[File:Hero Ciele (HotA).png]]&lt;br /&gt;
| [[File:Hero Ciele Heroes VI.png|90px]]&lt;br /&gt;
| colspan=2 | [[File:Hero Ciele Heroes VII.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Crag Hack]]&lt;br /&gt;
| [[File:Hero Crag Hack.png]]&lt;br /&gt;
| [[File:Hero Crag Hack Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Crag Hack Heroes VI.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Drakon]]&lt;br /&gt;
| [[File:Hero Drakon.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Drakon Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Darkstorn]]&lt;br /&gt;
| [[File:Hero Darkstorn.png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Darkstorm Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Edric]]&lt;br /&gt;
| [[File:Hero Edric.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Edric Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Falagar]]{{-wd}}&lt;br /&gt;
| [[File:Hero Falagar.png|Oracle]]&lt;br /&gt;
| [[File:Hero Falagar Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Falagar Heroes VI.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gem]]&lt;br /&gt;
| [[File:Hero Gem (HotA).png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Gem Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gird]]&lt;br /&gt;
| [[File:Hero Gird.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Gird Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Ivor]]&lt;br /&gt;
| [[File:Hero Ivor.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Ivor Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Jeddite]]&lt;br /&gt;
| [[File:Hero Jeddite (HotA).png]]&lt;br /&gt;
| [[File:Hero Jeddite Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Jenova]]&lt;br /&gt;
| [[File:Hero Jenova.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Jenova Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Lord Haart]]&lt;br /&gt;
| [[File:Hero Lord Haart.png]]&lt;br /&gt;
| [[File:Hero Lord Haart Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Lorelei]]&lt;br /&gt;
| [[File:Hero Lorelei.png]]&lt;br /&gt;
| [[File:Hero Lorelei Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Luna]]{{-wa}}&lt;br /&gt;
| [[File:Hero Luna (HotA).png]]&lt;br /&gt;
| [[File:Hero Luna Heroes VI.png|90px]]&lt;br /&gt;
| colspan=2 | [[File:Hero Luna Heroes VII.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Maximus]]{{-}}{{withmapedhota}}&lt;br /&gt;
| [[File:Hero Maximus.png]]&lt;br /&gt;
| [[File:Hero Maximus Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Maximus Heroes VI.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Moandor]]&lt;br /&gt;
| [[File:Hero Moandor.png]]&lt;br /&gt;
| [[File:Hero Moandor Heroes VI.png|90px]]&lt;br /&gt;
| [[File:Hero Moandor Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Nymus]]&lt;br /&gt;
| [[File:Hero Nymus.png]]&lt;br /&gt;
| [[File:Hero Nymus Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Rashka]]&lt;br /&gt;
| [[File:Hero Rashka.png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Rashka Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Roland]]&lt;br /&gt;
| [[File:Hero Roland.png]]&lt;br /&gt;
| [[File:Hero Roland Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Sandro]]&lt;br /&gt;
| [[File:Hero Sandro.png]]&lt;br /&gt;
| [[File:Hero Sandro Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Sephinroth]]&lt;br /&gt;
| [[File:Hero Sephinroth (HotA).png]]&lt;br /&gt;
| [[File:Hero Sephinroth Heroes VI.png|90px]]&lt;br /&gt;
| [[File:Hero Sephinroth Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
| [[File:Hero Shiva.png]]&lt;br /&gt;
| [[File:Hero Shiva Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Solmyr]]&lt;br /&gt;
| [[File:Hero Solmyr (HotA).png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Solmyr Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Tazar]]&lt;br /&gt;
| [[File:Hero Tazar (HotA).png]]&lt;br /&gt;
| [[File:Hero Tazar Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Theodorus]]&lt;br /&gt;
| [[File:Hero Theodorus.png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Theodorus Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Tyris]]&lt;br /&gt;
| [[File:Hero Tyris.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Tyris Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Valeska]]&lt;br /&gt;
| [[File:Hero Valeska (HotA).png]]&lt;br /&gt;
| [[File:Hero Valeska Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Yog]]&lt;br /&gt;
| [[File:Hero Yog (HotA).png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Yog Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Kilburn the Knight from &#039;&#039;Heroes I&#039;&#039; and &#039;&#039;Heroes II&#039;&#039; featured in the beta version of &#039;&#039;Heroes III&#039;&#039;, but was cut from the final game. Letters from [[Roland]] in the manual from {{mm6}} establish that Lord Kilburn was killed by Kreegan forces.&lt;br /&gt;
* [[Elderian|Elderian&#039;s]]{{-wh}} portrait in &#039;&#039;Heroes II&#039;&#039; is also that of Jarkonas VI, a major character and protagonist of &#039;&#039;The Price of Loyalty&#039;&#039;.&lt;br /&gt;
* In &#039;&#039;Heroes II&#039;&#039;, [[Lord Haart]] only appears in the campaign and has Sir Gallant&#039;s portrait.&lt;br /&gt;
* [[Gem]], [[Luna]], [[Crag Hack]], and [[Sandro]] are the only heroes to appear in all four [[NWC]] &#039;&#039;Heroes of Might and Magic&#039;&#039; games.&lt;br /&gt;
* According to [[Greg Fulton]]&amp;lt;sup&amp;gt; [[Greg Fulton/Fanstratics Newsletters/13|[src&amp;amp;rsqb;]]&amp;lt;/sup&amp;gt;, [[Kyrre]] was originally meant to be a male elf. However, the portrait that George Almond painted for the hero looked feminine to most of the development team, so Kyrre was changed to female. Documents still referring to Kyrre as a man led to this hero being in the male side in [[Battle of the Sexes]], and to being male in &#039;&#039;Heroes IV&#039;&#039;. &amp;quot;Kyrre&amp;quot; is [[wikipedia:Kyrre|a real given name]] for boys in Norway.&lt;br /&gt;
* Despite being a &#039;&#039;[[Goblin and Hobgoblin|goblin]]&#039;&#039; in &#039;&#039;Heroes III&#039;&#039;, [[Gretchin]]&#039;s portrait in &#039;&#039;Heroes IV&#039;&#039; depicts her as an &#039;&#039;[[Orc and Orc Chieftain|orc]]&#039;&#039;.&lt;br /&gt;
* Despite being a &#039;&#039;[[human]]&#039;&#039; in &#039;&#039;Heroes III&#039;&#039;, [[Mephala]]&#039;s portrait in &#039;&#039;Heroes IV&#039;&#039; depicts her as an &#039;&#039;[[Wood Elf and Grand Elf|elf]]&#039;&#039;.&lt;br /&gt;
* [[Sephinroth]]&#039;s portrait in &#039;&#039;Heroes IV&#039;&#039; resembles [[Synca]].&lt;br /&gt;
* {{hota}} adds [[Balfour]], who is the &amp;quot;father&amp;quot; of [[Tawni Balfour]] - a protagonist of the &amp;quot;A Pirate&#039;s Daughter&amp;quot; campaign in {{homm4}}.&lt;br /&gt;
* In &#039;&#039;Heroes I&#039;&#039;, [[Alamar]] is the leader of the Warlock faction and a potential player avatar. He isn&#039;t a playable hero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Different characters with the same name&lt;br /&gt;
* &#039;&#039;The Price of Loyalty&#039;&#039; features a wizard named Solmyr, but he is a different character from [[Solmyr]], as he is a human and not a genie. Also, &#039;&#039;PoL&#039;s&#039;&#039; Solmyr only appears in a series of fan-made scenarios instead of an official campaign. However, NWC&#039;s Solmyr was created as a reference to this character. Another Solmyr hailing from Ashan appears in &#039;&#039;Heroes VII&#039;&#039;.&lt;br /&gt;
* [[Kastore]], who features in the story of [[Forged in Fire]]{{-wh}}, comes from the world of Terra and is not the Kastore from &#039;&#039;Heroes I - II&#039;&#039; who hails from [[Enroth (continent)|Enroth]]. A third Kastore hailing from Ashan appears in the &#039;&#039;Heroes VI&#039;&#039; expansion &#039;&#039;Shades of Darkness&#039;&#039; and in &#039;&#039;Might and Magic X&#039;&#039;.&lt;br /&gt;
* [[Maximus]], who appears in [[All In]]{{-wh}}, came from Terra along with Kastore and is not the Maximus from Enroth who appeared in &#039;&#039;Heroes I - II&#039;&#039;. A third Maximus hailing from Ashan appears in &#039;&#039;Heroes VI&#039;&#039; and &#039;&#039;Might and Magic X&#039;&#039;.&lt;br /&gt;
* The Crag Hack who appears in &#039;&#039;M&amp;amp;M III&#039;&#039; and &#039;&#039;M&amp;amp;M VII&#039;&#039; also came from Terra along with Kastore and is not the [[Crag Hack]] from Enroth who appeared in &#039;&#039;Heroes I - IV&#039;&#039;. Ashan also has its own Crag Hack, who appears in &#039;&#039;Heroes VI&#039;&#039; and &#039;&#039;Might and Magic X&#039;&#039;.&lt;br /&gt;
* There is a Yog in {{mm5}}, whose design inspired the [[Yog]] we know.&lt;br /&gt;
* In &#039;&#039;Heroes V&#039;&#039;, there is a Demon Lord called Nymus, he however is a male and comes from Ashan.&lt;br /&gt;
* In &#039;&#039;Olden Era&#039;&#039;, Old Pilgrim&#039;s real name is Ignatius, but given the completely different appearance and backstory he is unlikely to be the [[Ignatius]] featured in &#039;&#039;Heroes III&#039;&#039; and &#039;&#039;IV&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[List of games set in Enroth (world)]]&lt;br /&gt;
* [[List of wars in Enroth (world)]]&lt;br /&gt;
* [[Lost Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Storyline]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Hero_Agar_Heroes_VI.png&amp;diff=194375</id>
		<title>File:Hero Agar Heroes VI.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Hero_Agar_Heroes_VI.png&amp;diff=194375"/>
		<updated>2026-05-03T19:32:56Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Category:Hero portraits (other games)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Hero portraits (other games)]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Hero_Roland_Heroes_VI.png&amp;diff=194373</id>
		<title>File:Hero Roland Heroes VI.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Hero_Roland_Heroes_VI.png&amp;diff=194373"/>
		<updated>2026-05-03T19:31:43Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Category:Hero portraits (other games)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Hero portraits (other games)]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Heroes_from_other_games&amp;diff=194368</id>
		<title>Heroes from other games</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Heroes_from_other_games&amp;diff=194368"/>
		<updated>2026-05-03T19:19:47Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
== Assorted [[NWC]] Games ==&lt;br /&gt;
This table contains all [[List of heroes|heroes]] from other [[NWC]] games, except &#039;&#039;Heroes IV&#039;&#039;, who appear in {{homm3}}.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Note: Hero portraits differ in size on a game-by-game basis. Here, they are standardised to 58x64 where possible, with others being made a relatively similar size.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
† Zog does not have a portrait in {{mm8}}. He is represented by a custom portrait here.&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0 style=&amp;quot; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Heroes from other games&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 2}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heroes I&lt;br /&gt;
! Heroes II&lt;br /&gt;
! Heroes III&lt;br /&gt;
! M&amp;amp;M Series&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Agar]]{{-wh}}&lt;br /&gt;
| [[File:Hero Agar (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Agar (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Agar.png|Artificer]]&lt;br /&gt;
| [[File:Hero Agar (Might and Magic VI).png|{{mm6}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Alamar]]&lt;br /&gt;
| [[File:Hero Alamar (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Alamar (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Alamar (HotA).png|Warlock]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Astra]]{{-wh}}&lt;br /&gt;
| colspan=2 | [[File:Hero Astra (Heroes II).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Astra.png|Navigator]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Catherine]]&lt;br /&gt;
| &lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Catherine (RoE).png|Knight]] [[File:Hero Catherine.png|Knight]]&lt;br /&gt;
| [[File:Hero Catherine (Might and Magic VII).png|{{mm7}} &amp;amp; {{mm8}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Crag Hack]]&lt;br /&gt;
| colspan=2 | [[File:Hero Crag Hack (Heroes II).png|Barbarian]]&lt;br /&gt;
| [[File:Hero Crag Hack.png|Barbarian]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Elderian]]{{-}}{{withmapedhota}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Jarkonas VI (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Elderian.png|Artificer]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Ergon]]{{-wh}}&lt;br /&gt;
| [[File:Hero Ergon (Heroes I).png|Barbarian]]&lt;br /&gt;
| [[File:Hero Ergon (Heroes II).png|Barbarian]]&lt;br /&gt;
| [[File:Hero Ergon.png|Chieftain]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Falagar]]{{-wd}}&lt;br /&gt;
| [[File:Hero Falagar (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Falagar (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Falagar.png|Oracle]]&lt;br /&gt;
| [[File:Hero Falagar (Might and Magic VI).png|{{mm6}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gem]]&lt;br /&gt;
| [[File:Hero Gem (Heroes I).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Gem (Heroes II).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Gem (Sorceress).png|Sorceress]] [[File:Hero Gem (HotA).png|Druid]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Lord Haart]]&lt;br /&gt;
| [[File:Hero Lord Haart (Heroes I).png|Knight]]&lt;br /&gt;
| [[File:Hero Sir Gallant (Heroes II).png|Knight]]&lt;br /&gt;
| [[File:Hero Lord Haart.png|Knight]] [[File:Hero Haart Lich.png|Death Knight]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Halon]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Halon (Heroes II).png|Wizard]]&lt;br /&gt;
| [[File:Hero Halon.png|Wizard]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Luna]]{{-wa}}&lt;br /&gt;
| [[File:Hero Luna (Heroes I).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Luna (Heroes II).png|Sorceress]]&lt;br /&gt;
| [[File:Hero Luna (HotA).png|Elementalist]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Maximus]]{{-}}{{withmapedhota}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Maximus.png|Death Knight]]&lt;br /&gt;
| [[File:Hero Maximus (Might and Magic III).png|{{mm3}}]] [[File:Hero Maximus (Might and Magic VII).png|{{mm7}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Ranloo]]{{-wh}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Ranloo (Heroes II).png|Necromancer]]&lt;br /&gt;
| [[File:Hero Ranloo.png|Death Knight]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Roland]]{{-wa}}&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Roland (Heroes II).png|Wizard/Knight]]&lt;br /&gt;
| [[File:Hero Roland.png|Knight]]&lt;br /&gt;
| [[File:Hero Roland (Might and Magic VII).png|{{mm7}}]] [[File:Hero Roland (Might and Magic VIII).png|{{mm8}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Sandro]]&lt;br /&gt;
| colspan=2 | [[File:Hero Sandro (Heroes II).png|Warlock → Necromancer]]&lt;br /&gt;
| [[File:Hero Sandro (Before).png|Necromancer disguised as a Wizard]] [[File:Hero Sandro.png|Necromancer]]&lt;br /&gt;
| [[File:Hero Sandro (Might and Magic VIII).png|{{mm8}}]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Wrathmont]]{{-wh}}&lt;br /&gt;
| [[File:Hero Wrathmont (Heroes I).png|Warlock]]&lt;br /&gt;
| [[File:Hero Wrathmont (Heroes II).png|Warlock]]&lt;br /&gt;
| [[File:Hero Wrathmont.png|Artificer]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 4}}&amp;quot;&lt;br /&gt;
| [[Yog]]&lt;br /&gt;
| [[File:Hero Yog (Heroes I).png|Barbarian]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Yog (Wizard).png|Wizard]] [[File:Hero Yog (HotA).png|Barbarian]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Zog]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;{{-}}{{withmapedhota}}&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Zog.png|Battle Mage]]&lt;br /&gt;
| [[File:Hero Zog (Might and Magic VIII).png|{{mm8}}]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Heroes IV ==&lt;br /&gt;
The following are tables of heroes who are known to have survived [[the Reckoning]] and moved to [[Axeoth]] in the story of {{homm4}}.&lt;br /&gt;
&lt;br /&gt;
† Annavanta&#039;s portrait was originally supposed to be Rissa&#039;s in {{homm4}}.&lt;br /&gt;
{{H3H4header|Haven|Castle}}&lt;br /&gt;
{{H3H4row|Christian|Knight}}&lt;br /&gt;
{{H3H4row|Orrin|Knight}}&lt;br /&gt;
{{H3H4row|Sir Mullich|Knight}}&lt;br /&gt;
{{H3H4row|Sorsha|Knight}}&lt;br /&gt;
{{H3H4row|Tyris|Knight}}&lt;br /&gt;
{{H3H4row|Adelaide|Cleric}}&lt;br /&gt;
{{H3H4row|Caitlin|Cleric}}&lt;br /&gt;
{{H3H4row|Ingham|Cleric}}&lt;br /&gt;
{{H3H4row|Rion|Cleric}}&lt;br /&gt;
{{H3H4row|Sanya|Cleric}}&lt;br /&gt;
{{H3H4row|Mirlanda|Witch}}&lt;br /&gt;
{{H3H4row|Verdish|Witch}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Preserve|Rampart|Conflux}}&lt;br /&gt;
{{H3H4row|Ivor|Ranger}}&lt;br /&gt;
{{H3H4row|Jenova|Ranger}}&lt;br /&gt;
{{H3H4row|Kyrre|Ranger}}&lt;br /&gt;
{{H3H4row|Mephala|Ranger}}&lt;br /&gt;
{{H3H4row|Ryland|Ranger}}&lt;br /&gt;
{{H3H4row|Aeris|Druid}}&lt;br /&gt;
{{H3H4row|Coronius|Druid}}&lt;br /&gt;
{{H3H4row|Elleshar|Druid}}&lt;br /&gt;
{{H3H4row|Gem|Druid}}&lt;br /&gt;
{{H3H4row|Melodia|Druid}}&lt;br /&gt;
{{H3H4row|Ignatius|Demoniac}}&lt;br /&gt;
{{H3H4row|Oris|Battle Mage}}&lt;br /&gt;
{{H3H4row|Labetha|Elementalist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Academy|Tower}}&lt;br /&gt;
{{H3H4row|Ufretin|Ranger}}&lt;br /&gt;
{{H3H4row|Malcom|Druid}}&lt;br /&gt;
{{H3H4row|Fafner|Alchemist}}&lt;br /&gt;
{{H3H4row|Iona|Alchemist}}&lt;br /&gt;
{{H3H4row|Neela|Alchemist}}&lt;br /&gt;
{{H3H4row|Piquedram|Alchemist}}&lt;br /&gt;
{{H3H4row|Rissa|Alchemist}}&lt;br /&gt;
{{H3H4row|Rissa|Alchemist|image2=Annavanta|sym=&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;}}&lt;br /&gt;
{{H3H4row|Aine|Wizard}}&lt;br /&gt;
{{H3H4row|Astral|Wizard}}&lt;br /&gt;
{{H3H4row|Cyra|Wizard}}&lt;br /&gt;
{{H3H4row|Daremyth|Wizard}}&lt;br /&gt;
{{H3H4row|Solmyr|Wizard}}&lt;br /&gt;
{{H3H4row|Theodorus|Wizard}}&lt;br /&gt;
{{H3H4row|Aenain|Elementalist}}&lt;br /&gt;
{{H3H4row|Brissa|Elementalist}}&lt;br /&gt;
{{H3H4row|Grindan|Elementalist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Necropolis|Inferno|Necropolis}}&lt;br /&gt;
{{H3H4row|Calh|Demoniac}}&lt;br /&gt;
{{H3H4row|Fiona|Demoniac}}&lt;br /&gt;
{{H3H4row|Ash|Heretic}}&lt;br /&gt;
{{H3H4row|Ayden|Heretic}}&lt;br /&gt;
{{H3H4row|Charna|Death Knight}}&lt;br /&gt;
{{H3H4row|Moandor|Death Knight}}&lt;br /&gt;
{{H3H4row|Straker|Death Knight}}&lt;br /&gt;
{{H3H4row|Tamika|Death Knight}}&lt;br /&gt;
{{H3H4row|Aislinn|Necromancer}}&lt;br /&gt;
{{H3H4row|Sandro|Necromancer}}&lt;br /&gt;
{{H3H4row|Vidomina|Necromancer}}&lt;br /&gt;
{{H3H4row|Luna|Elementalist}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Asylum|Dungeon}}&lt;br /&gt;
{{H3H4row|Octavia|Demoniac}}&lt;br /&gt;
{{H3H4row|Xyron|Heretic}}&lt;br /&gt;
{{H3H4row|Ajit|Overlord}}&lt;br /&gt;
{{H3H4row|Dace|Overlord}}&lt;br /&gt;
{{H3H4row|Lorelei|Overlord}}&lt;br /&gt;
{{H3H4row|Darkstorn|Warlock}}&lt;br /&gt;
{{H3H4row|Jeddite|Warlock}}&lt;br /&gt;
{{H3H4row|Sephinroth|Warlock}}&lt;br /&gt;
{{H3H4row|Gretchin|Barbarian}}&lt;br /&gt;
{{H3H4row|Gruezak|Barbarian|sym={{-}}{{withmapedhota}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{H3H4header|Stronghold|Stronghold}}&lt;br /&gt;
{{H3H4row|Crag Hack|Barbarian}}&lt;br /&gt;
{{H3H4row|Krellion|Barbarian}}&lt;br /&gt;
{{H3H4row|Shiva|Barbarian}}&lt;br /&gt;
{{H3H4row|Yog|Barbarian}}&lt;br /&gt;
{{H3H4row|Bron|Beastmaster}}&lt;br /&gt;
{{H3H4row|Tazar|Beastmaster}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
==Olden Era==&lt;br /&gt;
The following table lists heroes that appear in &#039;&#039;Heroes III&#039;&#039; and who are active during {{hommoe}}, a prequel set before the first &#039;&#039;Heroes&#039;&#039; game.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt; Lafiur are a fusion of [[Fiur]] and a water elemental, implied to be [[Lacus]].&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0 style=&amp;quot; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Heroes in &#039;&#039;Olden Era&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 2}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heroes III&lt;br /&gt;
! Olden Era&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Fiur]]&amp;lt;sup&amp;gt;†&amp;lt;/sup&amp;gt;&lt;br /&gt;
| [[File:Hero Fiur (HotA).png]]&lt;br /&gt;
| [[File:Hero Lafiur Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Galthran]]&lt;br /&gt;
| [[File:Hero Galthran (HotA).png]]&lt;br /&gt;
| [[File:Hero Galthran Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gunnar]]&lt;br /&gt;
| [[File:Hero Gunnar (HotA).png]]&lt;br /&gt;
| [[File:Hero Gunnar Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Halon]]&lt;br /&gt;
| [[File:Hero Halon (HotA).png]]&lt;br /&gt;
| [[File:Hero Halon Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Octavia]]&lt;br /&gt;
| [[File:Hero Octavia.png]]&lt;br /&gt;
| [[File:Hero Octavia Olden Era.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Thant]]&lt;br /&gt;
| [[File:Hero Thant.png]]&lt;br /&gt;
| [[File:Hero Thant Olden Era.png|90px]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Ashan Heroes ==&lt;br /&gt;
The following table contains all heroes that also appeared in &#039;&#039;Might &amp;amp; Magic: Heroes VI&#039;&#039;, &#039;&#039;Might &amp;amp; Magic: Heroes VII&#039;&#039;, and &#039;&#039;Might &amp;amp; Magic X: Legacy&#039;&#039;. Since &#039;&#039;Heroes VI&#039;&#039; was a celebration of the &#039;&#039;Might &amp;amp; Magic&#039;&#039; franchise&#039;s 25th anniversary, a number of heroes were given equivalents on Ashan. These characters are not the same as the ones in &#039;&#039;Heroes III&#039;&#039;, since Ashan exists in a separate continuity.&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;4&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0 style=&amp;quot; text-align:center;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Heroes from Ashan&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 2}};&amp;quot;&lt;br /&gt;
! Name&lt;br /&gt;
! Heroes III&lt;br /&gt;
! Heroes VI&lt;br /&gt;
! Heroes VII&lt;br /&gt;
! Might &amp;amp; Magic X&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Agar]]{{-wh}}&lt;br /&gt;
| [[File:Hero Agar.png]]&lt;br /&gt;
| [[File:Placeholder_portrait.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Adelaide]]&lt;br /&gt;
| [[File:Hero Adelaide (HotA).png]]&lt;br /&gt;
| [[File:Hero Adelaide Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Ajit]]&lt;br /&gt;
| [[File:Hero Ajit (HotA).png]]&lt;br /&gt;
| &lt;br /&gt;
| colspan=2 | [[File:Hero Ajit Heroes VII.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Charna]]&lt;br /&gt;
| [[File:Hero Charna.png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Charna Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Christian]]&lt;br /&gt;
| [[File:Hero Christian.png]]&lt;br /&gt;
| &lt;br /&gt;
| colspan=2 | [[File:Hero Christian Heroes VII.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Ciele]]&lt;br /&gt;
| [[File:Hero Ciele (HotA).png]]&lt;br /&gt;
| [[File:Hero Ciele Heroes VI.png|90px]]&lt;br /&gt;
| colspan=2 | [[File:Hero Ciele Heroes VII.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Crag Hack]]&lt;br /&gt;
| [[File:Hero Crag Hack.png]]&lt;br /&gt;
| [[File:Hero Crag Hack Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Crag Hack Heroes VI.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Drakon]]&lt;br /&gt;
| [[File:Hero Drakon.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Drakon Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Darkstorn]]&lt;br /&gt;
| [[File:Hero Darkstorn.png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Darkstorm Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Edric]]&lt;br /&gt;
| [[File:Hero Edric.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Edric Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Falagar]]{{-wd}}&lt;br /&gt;
| [[File:Hero Falagar.png|Oracle]]&lt;br /&gt;
| [[File:Hero Falagar Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Falagar Heroes VI.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gem]]&lt;br /&gt;
| [[File:Hero Gem (HotA).png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Gem Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Gird]]&lt;br /&gt;
| [[File:Hero Gird.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Gird Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Ivor]]&lt;br /&gt;
| [[File:Hero Ivor.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Ivor Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Jeddite]]&lt;br /&gt;
| [[File:Hero Jeddite (HotA).png]]&lt;br /&gt;
| [[File:Hero Jeddite Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Jenova]]&lt;br /&gt;
| [[File:Hero Jenova.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Jenova Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Lord Haart]]&lt;br /&gt;
| [[File:Hero Lord Haart.png]]&lt;br /&gt;
| [[File:Hero Lord Haart Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Lorelei]]&lt;br /&gt;
| [[File:Hero Lorelei.png]]&lt;br /&gt;
| [[File:Hero Lorelei Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Luna]]{{-wa}}&lt;br /&gt;
| [[File:Hero Luna (HotA).png]]&lt;br /&gt;
| [[File:Hero Luna Heroes VI.png|90px]]&lt;br /&gt;
| colspan=2 | [[File:Hero Luna Heroes VII.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Maximus]]{{-}}{{withmapedhota}}&lt;br /&gt;
| [[File:Hero Maximus.png]]&lt;br /&gt;
| [[File:Hero Maximus Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Maximus Heroes VI.png|90px]]&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Moandor]]&lt;br /&gt;
| [[File:Hero Moandor.png]]&lt;br /&gt;
| [[File:Hero Moandor Heroes VI.png|90px]]&lt;br /&gt;
| [[File:Hero Moandor Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Nymus]]&lt;br /&gt;
| [[File:Hero Nymus.png]]&lt;br /&gt;
| [[File:Hero Nymus Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Rashka]]&lt;br /&gt;
| [[File:Hero Rashka.png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Rashka Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Roland]]&lt;br /&gt;
| [[File:Hero Roland.png]]&lt;br /&gt;
| [[File:Placeholder_portrait.png]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Sandro]]&lt;br /&gt;
| [[File:Hero Sandro.png]]&lt;br /&gt;
| [[File:Hero Sandro Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Sephinroth]]&lt;br /&gt;
| [[File:Hero Sephinroth (HotA).png]]&lt;br /&gt;
| [[File:Hero Sephinroth Heroes VI.png|90px]]&lt;br /&gt;
| [[File:Hero Sephinroth Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Shiva]]&lt;br /&gt;
| [[File:Hero Shiva.png]]&lt;br /&gt;
| [[File:Hero Shiva Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Solmyr]]&lt;br /&gt;
| [[File:Hero Solmyr (HotA).png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Solmyr Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Tazar]]&lt;br /&gt;
| [[File:Hero Tazar (HotA).png]]&lt;br /&gt;
| [[File:Hero Tazar Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Theodorus]]&lt;br /&gt;
| [[File:Hero Theodorus.png]]&lt;br /&gt;
| &lt;br /&gt;
| [[File:Hero Theodorus Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Tyris]]&lt;br /&gt;
| [[File:Hero Tyris.png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Tyris Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Valeska]]&lt;br /&gt;
| [[File:Hero Valeska (HotA).png]]&lt;br /&gt;
| [[File:Hero Valeska Heroes VI.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
&lt;br /&gt;
|- style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
| [[Yog]]&lt;br /&gt;
| [[File:Hero Yog (HotA).png]]&lt;br /&gt;
|&lt;br /&gt;
| [[File:Hero Yog Heroes VII.png|90px]]&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{{clear}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Kilburn the Knight from &#039;&#039;Heroes I&#039;&#039; and &#039;&#039;Heroes II&#039;&#039; featured in the beta version of &#039;&#039;Heroes III&#039;&#039;, but was cut from the final game. Letters from [[Roland]] in the manual from {{mm6}} establish that Lord Kilburn was killed by Kreegan forces.&lt;br /&gt;
* [[Elderian|Elderian&#039;s]]{{-wh}} portrait in &#039;&#039;Heroes II&#039;&#039; is also that of Jarkonas VI, a major character and protagonist of &#039;&#039;The Price of Loyalty&#039;&#039;.&lt;br /&gt;
* In &#039;&#039;Heroes II&#039;&#039;, [[Lord Haart]] only appears in the campaign and has Sir Gallant&#039;s portrait.&lt;br /&gt;
* [[Gem]], [[Luna]], [[Crag Hack]], and [[Sandro]] are the only heroes to appear in all four [[NWC]] &#039;&#039;Heroes of Might and Magic&#039;&#039; games.&lt;br /&gt;
* According to [[Greg Fulton]]&amp;lt;sup&amp;gt; [[Greg Fulton/Fanstratics Newsletters/13|[src&amp;amp;rsqb;]]&amp;lt;/sup&amp;gt;, [[Kyrre]] was originally meant to be a male elf. However, the portrait that George Almond painted for the hero looked feminine to most of the development team, so Kyrre was changed to female. Documents still referring to Kyrre as a man led to this hero being in the male side in [[Battle of the Sexes]], and to being male in &#039;&#039;Heroes IV&#039;&#039;. &amp;quot;Kyrre&amp;quot; is [[wikipedia:Kyrre|a real given name]] for boys in Norway.&lt;br /&gt;
* Despite being a &#039;&#039;[[Goblin and Hobgoblin|goblin]]&#039;&#039; in &#039;&#039;Heroes III&#039;&#039;, [[Gretchin]]&#039;s portrait in &#039;&#039;Heroes IV&#039;&#039; depicts her as an &#039;&#039;[[Orc and Orc Chieftain|orc]]&#039;&#039;.&lt;br /&gt;
* Despite being a &#039;&#039;[[human]]&#039;&#039; in &#039;&#039;Heroes III&#039;&#039;, [[Mephala]]&#039;s portrait in &#039;&#039;Heroes IV&#039;&#039; depicts her as an &#039;&#039;[[Wood Elf and Grand Elf|elf]]&#039;&#039;.&lt;br /&gt;
* [[Sephinroth]]&#039;s portrait in &#039;&#039;Heroes IV&#039;&#039; resembles [[Synca]].&lt;br /&gt;
* {{hota}} adds [[Balfour]], who is the &amp;quot;father&amp;quot; of [[Tawni Balfour]] - a protagonist of the &amp;quot;A Pirate&#039;s Daughter&amp;quot; campaign in {{homm4}}.&lt;br /&gt;
* In &#039;&#039;Heroes I&#039;&#039;, [[Alamar]] is the leader of the Warlock faction and a potential player avatar. He isn&#039;t a playable hero.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
; Different characters with the same name&lt;br /&gt;
* &#039;&#039;The Price of Loyalty&#039;&#039; features a wizard named Solmyr, but he is a different character from [[Solmyr]], as he is a human and not a genie. Also, &#039;&#039;PoL&#039;s&#039;&#039; Solmyr only appears in a series of fan-made scenarios instead of an official campaign. However, NWC&#039;s Solmyr was created as a reference to this character. Another Solmyr hailing from Ashan appears in &#039;&#039;Heroes VII&#039;&#039;.&lt;br /&gt;
* [[Kastore]], who features in the story of [[Forged in Fire]]{{-wh}}, comes from the world of Terra and is not the Kastore from &#039;&#039;Heroes I - II&#039;&#039; who hails from [[Enroth (continent)|Enroth]]. A third Kastore hailing from Ashan appears in the &#039;&#039;Heroes VI&#039;&#039; expansion &#039;&#039;Shades of Darkness&#039;&#039; and in &#039;&#039;Might and Magic X&#039;&#039;.&lt;br /&gt;
* [[Maximus]], who appears in [[All In]]{{-wh}}, came from Terra along with Kastore and is not the Maximus from Enroth who appeared in &#039;&#039;Heroes I - II&#039;&#039;. A third Maximus hailing from Ashan appears in &#039;&#039;Heroes VI&#039;&#039; and &#039;&#039;Might and Magic X&#039;&#039;.&lt;br /&gt;
* The Crag Hack who appears in &#039;&#039;M&amp;amp;M III&#039;&#039; and &#039;&#039;M&amp;amp;M VII&#039;&#039; also came from Terra along with Kastore and is not the [[Crag Hack]] from Enroth who appeared in &#039;&#039;Heroes I - IV&#039;&#039;. Ashan also has its own Crag Hack, who appears in &#039;&#039;Heroes VI&#039;&#039; and &#039;&#039;Might and Magic X&#039;&#039;.&lt;br /&gt;
* There is a Yog in {{mm5}}, whose design inspired the [[Yog]] we know.&lt;br /&gt;
* In &#039;&#039;Heroes V&#039;&#039;, there is a Demon Lord called Nymus, he however is a male and comes from Ashan.&lt;br /&gt;
* In &#039;&#039;Olden Era&#039;&#039;, Old Pilgrim&#039;s real name is Ignatius, but given the completely different appearance and backstory he is unlikely to be the [[Ignatius]] featured in &#039;&#039;Heroes III&#039;&#039; and &#039;&#039;IV&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[List of games set in Enroth (world)]]&lt;br /&gt;
* [[List of wars in Enroth (world)]]&lt;br /&gt;
* [[Lost Lore]]&lt;br /&gt;
* [[Timeline]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Storyline]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Snow_Elf_and_Steel_Elf&amp;diff=194340</id>
		<title>Snow Elf and Steel Elf</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Snow_Elf_and_Steel_Elf&amp;diff=194340"/>
		<updated>2026-05-01T22:29:01Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Special Ability: Shoot while adjacent */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkCreaturesNew}}&lt;br /&gt;
{{Creature/Snow Elf (HotA)}}&lt;br /&gt;
{{Creature/Steel Elf}}&lt;br /&gt;
{{About|Not to be confused with [[Snow Elf and High Elf]]{{-wd}}.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Snow Elves&#039;&#039;&#039; and &#039;&#039;&#039;Steel Elves&#039;&#039;&#039; are the level 3 creatures of [[Bulwark]]. They can be recruited from the [[Hall of the Bold]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Hall of the Bold&lt;br /&gt;
| creature1      = Snow Elf (HotA)&lt;br /&gt;
| creature2      = Steel Elf&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* {{H|Dhuin|Chieftain}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Shoot While Adjacent ==&lt;br /&gt;
The special ability of Steel Elves is similar to the effect given by {{An|Bow of the Sharpshooter}}, but with a slight difference: the former can only make melee attacks against enemy creatures adjacent to them and cannot perform ranged attacks, thus provoking retaliation; whereas the latter enables ranged attacks without retaliation.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Snow Elf (HotA)|ranged=y}}&lt;br /&gt;
{{CreatureSounds|Steel Elf|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Bulwark Snow Elf.jpg| Sketch by [[Agar (Artist)|Agar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Snow Elves are good tier 3 units. They&#039;re good shooters, quite tough and have no [[Melee penalty]]. The only downside is them having only &#039;&#039;4&#039;&#039; shots.&lt;br /&gt;
&lt;br /&gt;
Steel Elves are even better, having twice as many shots and being able to shoot even when blocked by enemy units.&lt;br /&gt;
&lt;br /&gt;
Combat tactics:&lt;br /&gt;
* It&#039;s best to use them with the [[Mountain Rams]] during the early game, with the Elves dealing primary damage as shooters, and the Rams finishing the wounded enemies or going for their shooters.&lt;br /&gt;
* Also, make sure to not prolong combat for too long or shoot from too far, since they have relatively few shots. Or better buy an [[Ammo Cart]].&lt;br /&gt;
* When having Jotunns, you may order the &#039;&#039;Steel&#039;&#039; Elves to wait, then teleport the Elves behind the enemy castle walls to attack enemy units at close range. Since they neither can be blocked by enemy units, nor have melee penalty, they&#039;ll shoot freely at enemies, while being close enough for full damage shots.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 3 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tools&amp;diff=194335</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tools&amp;diff=194335"/>
		<updated>2026-05-01T16:13:31Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
== Top Tools ==&lt;br /&gt;
The following is an assortment of up-to-date tools that are incredibly useful for any prospective modder or creator:&lt;br /&gt;
&lt;br /&gt;
;[https://imagetoh3m.netlify.app/ Image to Map Converter] by TotallyCragHack&lt;br /&gt;
* &#039;&#039;Convert an image into terrain in a downloadable, editable, playable .h3m file for {{hota}}. Use the settings in the sidebar to map the image&#039;s color clusters to terrain types and more.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026 and is compatible with {{hota}} version 1.8.0.&lt;br /&gt;
&lt;br /&gt;
;[https://grayface.github.io Grayface Tools] by grayface&lt;br /&gt;
* A collection of incredibly useful tools for Heroes III.&lt;br /&gt;
* Tools were last updated between 2018–2022.&lt;br /&gt;
* &#039;&#039;&#039;MMArchive:&#039;&#039;&#039; A fully-featured Heroes III archive editor. Supports all archive types except &amp;quot;.hwl&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;LOD Tool:&#039;&#039;&#039; A script-based command-line tool for working with Heroes III archives.&lt;br /&gt;
* &#039;&#039;&#039;Def Preview:&#039;&#039;&#039; Shows .def files, lets you extract frames and make a def-list for Def Tool.&lt;br /&gt;
* &#039;&#039;&#039;Def Tool:&#039;&#039;&#039; Lets you create .def files. It can also help with editing interface pictures.&lt;br /&gt;
* &#039;&#039;&#039;TXT Editor:&#039;&#039;&#039; Txt tables editor for Heroes III.&lt;br /&gt;
* &#039;&#039;&#039;FNT Editor Preview:&#039;&#039;&#039; An old program for editing Heroes III fonts.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/imahero1492/MMArchiveCLI MMArchiveCLI] by [[user:imahero|imahero]]&lt;br /&gt;
* A Python implementation of MMArchive for working with Heroes of Might and Magic game archives.&lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://www.heroes3assist.com/index.php/changelog Heroes 3 Assist] by Xenofex&lt;br /&gt;
* Application to assist players with a local Heroes III database and damage calculator.&lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://vk.com/fizmig Fizmig]&lt;br /&gt;
*&#039;&#039;There are many separate resources dedicated to describing the Physics of the World of Heroes, but no matter how hard you want, it is extremely difficult to find an information source that can definitely be classified as a reference manual. This work does not claim to be original and is the result of a compilation of various official (Player&#039;s Manual) and unofficial (forums and websites) sources dedicated to describing the inner world of the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Map Creation Tools ==&lt;br /&gt;
;[https://github.com/phts/h3m-resize H3M Resize] by phts&lt;br /&gt;
* Resize a map with keeping all landscape and objects. Only HotA supported.&lt;br /&gt;
* Tool is currently maintained as of 2026 and is &#039;&#039;&#039;only&#039;&#039;&#039; compatible with {{hota}} maps.&lt;br /&gt;
&lt;br /&gt;
;[https://makiki99.github.io/h3templates HoMM3 Template Vault] by Makiki&lt;br /&gt;
* A vault of H3 RMG templates mantained by Makiki.&lt;br /&gt;
* Archive was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Blakut/Heroes3Im2Map Heroes3Im2Map] by Blakut&lt;br /&gt;
* Transforms images into Heroes of Might and Magic 3 HotA files.&lt;br /&gt;
* Tool was last updated in 2024.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/radekmie/h3mapgen H3 Mapgen] by radekmie&lt;br /&gt;
* An attempt to build a comprehensive map generator for Heroes of Might and Magic III.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
== Game File &amp;amp; Resource Tools ==&lt;br /&gt;
;[https://github.com/might-and-magic/mmarch MMArch] by tomchen&lt;br /&gt;
* &#039;&#039;Command line tool to handle (extract, replace, compare resources and more) Heroes of Might and Magic 3 and Might and Magic 6, 7, 8 resource archive files (e.g. lod files) for Windows, Linux and macOS.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/suurjaak/h3sed H3SED] by suurjaak&lt;br /&gt;
* &#039;&#039;h3sed is a Heroes3 Savegame Editor, written in Python. It opens savegame files from Heroes of Might and Magic III, allowing to see an overview of all heroes, and edit any and all hero attributes. Supports Restoration of Erathia, Armageddon&#039;s Blade, Shadow of Death, Heroes Chronicles, and Horn of the Abyss.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Cs-Ar-Os/Tools CsArOs&#039; Tools] by [[user:Csaros|CsArOs]]&lt;br /&gt;
* Various tools for reading Heroes 3 files or editing them. &lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/sake12/HotA-editor HotA Editor] by sake12&lt;br /&gt;
* An app to edit the HotA.dat file.&lt;br /&gt;
* Tool was last updated in 2024 and is compatible with {{hota}} version 1.7.0.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/cysun/Heroes3Editor Heroes 3 Savegame Editor] by cysun&lt;br /&gt;
* &#039;&#039;Open a savegame file (.CGM for Campaign game save or .GM1 for Single Scenario game save), search for a hero by name. You may search the same hero multiple times to locate multiple instances of the hero in the same savegame file. &#039;&#039;&lt;br /&gt;
* Tool was last updated and archived in 2023.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/neunato/homm3-unpacker HOMM 3 Unpacker] by neunato&lt;br /&gt;
* Parse file formats used by Heroes of Might and Magic III in node.js or modern browsers. Online demo is also available [https://neunato.github.io/homm3-unpacker here].&lt;br /&gt;
* Tool was last updated in 2022.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/andryunin/h3m H3M Parser] by andryunin&lt;br /&gt;
* Simple parser for Heroes of Might and Magic III map format. Currently can extract info about map name, description, difficulty, size, subterranean presence and minimal required game version (to be continued, see TODO).&lt;br /&gt;
* Tool was last updated in 2021.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/brandshub/Heroes3ResourceManager Heroes 3 Resource Manager] by brandshub&lt;br /&gt;
* Heroes Of Might And Magic III Resource Viewer/Editor.&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Radomiej/homm3map-to-json HOMM3 Map to JSON] by Radomiej&lt;br /&gt;
* .h3m to .json converter.&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/HeroesProjects/h3mapper H3Mapper] by kkozmic&lt;br /&gt;
* Tool to manipulate map and campaign files from Heroes of Might and Magic 3.&lt;br /&gt;
* Tool was last updated in 2019.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/chyvonomys/h3m H3M Parser] by chyvonomys&lt;br /&gt;
* Experimental just-for-fun parser for Heroes of Might and Magic III map files (*.h3m) written in rust with nom parser combinators. Supports RoE/AB/SoD formats. Partial save support, very basic ASCII map layout preview.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/minexew/h3explorer H3 Explorer] by minexew&lt;br /&gt;
* Content browser for Heroes of Might and Magic III.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/lekzd/h3m-map-convertor H3M Map Converter] by lekzd and potmdehex&lt;br /&gt;
* Converts .h3m map files to .json files.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/drevoborod/homm3map_locator HOMM 3 Map Locator] by drevoborod&lt;br /&gt;
* Utility for filtering Heroes of might and Magic 3 map files basing on map&#039;s size.&lt;br /&gt;
* Tool was last updated in 2017.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Dergash/h3m-sharp H3M Sharp] by Dergash&lt;br /&gt;
* C# implementation of .h3m parser.&lt;br /&gt;
* Tool was last updated in 2016 and was archived in 2019.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Dergash/h3m-sorter H3M Sorter] by Dergash&lt;br /&gt;
* Instrument for managing large archives of Heroes of Might and Magic 3 maps.&lt;br /&gt;
* Tool was last updated in 2016.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/potmdehex/homm3tools HOMM 3 Tools] by potmdehex&lt;br /&gt;
* Tools and libraries for Heroes of Might and Magic III.&lt;br /&gt;
* Tools were last updated in 2016.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/josch/lodextract LOD Extract] by josch &lt;br /&gt;
* This is a set of scripts which shows how to unpack all bitmaps and animations of Heroes of Might and Magic 3 into PNG images and then back into the formats understood by VCMI.&lt;br /&gt;
* Tool was last updated in 2014.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/w4kfu/read_lod Read LOD] by w4kfu&lt;br /&gt;
* Read .lod files from Heroes 3.&lt;br /&gt;
* Tool was last updated in 2011.&lt;br /&gt;
&lt;br /&gt;
== Game Information Tools ==&lt;br /&gt;
;[https://github.com/dusanmilosavljevic1624/homm3-calc HOMM 3 Calc] by dusanmilosavljevic1624&lt;br /&gt;
* HoMM3 Damage Calculator. Online version is also available [https://dusanmilosavljevic1624.github.io/homm3-calc/ here].&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Tools ==&lt;br /&gt;
;[https://h3p.codeberg.page Hero Randomizer] by Grishous&lt;br /&gt;
* Web application to randomise hero selection for random map templates.&lt;br /&gt;
* Tool is currently maintained as of 2026 and is compatible with {{hota}} version 1.8.0.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/RoseKavalier?tab=repositories RoseKavalier&#039;s Plugins &amp;amp; Tools] by RoseKavalier&lt;br /&gt;
* Various plugins and tools for Heroes 3.&lt;br /&gt;
* Tools were last updated between 2017–2026; some are currently maintained.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Laserlicht/homm3data HOMM 3 Data] by Laserlicht&lt;br /&gt;
* Decoding of Heroes Might of Magic III files&lt;br /&gt;
* Library is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/lehazyo/homm3-messages HOMM 3 Messages] by lehazyo&lt;br /&gt;
* Tool to imitate Heroes of Might and Magic III message popup. Online version is also available [https://lehazyo.github.io/homm3-messages/ here].&lt;br /&gt;
* Tool was last updated in 2021.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/algorithminflux/homamiii-db Heroes III Database] by algorithminflux&lt;br /&gt;
* Create your own Heroes of Might and Magic III Database Using MySQL.&lt;br /&gt;
* Tool was last updated in 2017.&lt;br /&gt;
&lt;br /&gt;
== Wiki Tools ==&lt;br /&gt;
;[https://en.wikipedia.org/wiki/Wikipedia:AutoWikiBrowser AutoWikiBrowser]&lt;br /&gt;
* AutoWikiBrowser (AWB) is a semi-automated MediaWiki editor designed to make tedious or repetitive editing tasks quicker and easier. It is a .NET desktop application which includes a browser that follows a user-generated list of pages to modify, presenting changes to implement within each of those pages, then progressing to the next page in the list once the changes are confirmed or skipped by the user. When set to do so, it suggests some changes (typically formatting) that are generally meant to be incidental to the main change.&lt;br /&gt;
* Tool is constantly maintained with stable releases.&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
;[https://github.com/vcmi/vcmi VCMI]&lt;br /&gt;
* &#039;&#039;VCMI is an open-source engine for Heroes III, offering new and extended possibilities. To use VCMI, you need to own the original data files.&#039;&#039;&lt;br /&gt;
* Engine is constantly maintained with stable releases.&lt;br /&gt;
* See [[VCMI Project]] for more information.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/mapron/FreeHeroes FreeHeroes] by mapron&lt;br /&gt;
* FreeHeroes is a free engine for Heroes of Might and Magic 3, similar to VCMI project.&lt;br /&gt;
* Engine was last updated in 2024.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
*[[Community Links]]&lt;br /&gt;
*[[Discord servers]]&lt;br /&gt;
*[[Creature portraits]]&lt;br /&gt;
*[[Hero portraits]]&lt;br /&gt;
*[[Object Events]]&lt;br /&gt;
*[[Unused content]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tools&amp;diff=194334</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tools&amp;diff=194334"/>
		<updated>2026-05-01T16:11:33Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
== Top Tools ==&lt;br /&gt;
The following is an assortment of up-to-date tools that are incredibly useful for any prospective modder or creator:&lt;br /&gt;
&lt;br /&gt;
;[https://imagetoh3m.netlify.app/ Image to Map Converter] by TotallyCragHack&lt;br /&gt;
* &#039;&#039;Convert an image into terrain in a downloadable, editable, playable .h3m file for {{hota}}. Use the settings in the sidebar to map the image&#039;s color clusters to terrain types and more.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026 and is compatible with {{hota}} version 1.8.0.&lt;br /&gt;
&lt;br /&gt;
;[https://grayface.github.io Grayface Tools] by grayface&lt;br /&gt;
* A collection of incredibly useful tools for Heroes III.&lt;br /&gt;
* Tools were last updated between 2018–2022.&lt;br /&gt;
* &#039;&#039;&#039;MMArchive:&#039;&#039;&#039; A fully-featured Heroes III archive editor. Supports all archive types except &amp;quot;.hwl&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;LOD Tool:&#039;&#039;&#039; A script-based command-line tool for working with Heroes III archives.&lt;br /&gt;
* &#039;&#039;&#039;Def Preview:&#039;&#039;&#039; Shows .def files, lets you extract frames and make a def-list for Def Tool.&lt;br /&gt;
* &#039;&#039;&#039;Def Tool:&#039;&#039;&#039; Lets you create .def files. It can also help with editing interface pictures.&lt;br /&gt;
* &#039;&#039;&#039;TXT Editor:&#039;&#039;&#039; Txt tables editor for Heroes III.&lt;br /&gt;
* &#039;&#039;&#039;FNT Editor Preview:&#039;&#039;&#039; An old program for editing Heroes III fonts.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/imahero1492/MMArchiveCLI MMArchiveCLI] by [[user:imahero|imahero]]&lt;br /&gt;
* A Python implementation of MMArchive for working with Heroes of Might and Magic game archives.&lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://www.heroes3assist.com/index.php/changelog Heroes 3 Assist] by Xenofex&lt;br /&gt;
* Application to assist players with a local Heroes III database and damage calculator.&lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://vk.com/fizmig Fizmig]&lt;br /&gt;
*&#039;&#039;There are many separate resources dedicated to describing the Physics of the World of Heroes, but no matter how hard you want, it is extremely difficult to find an information source that can definitely be classified as a reference manual. This work does not claim to be original and is the result of a compilation of various official (Player&#039;s Manual) and unofficial (forums and websites) sources dedicated to describing the inner world of the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Map Creation Tools ==&lt;br /&gt;
;[https://github.com/phts/h3m-resize H3M Resize] by phts&lt;br /&gt;
* Resize a map with keeping all landscape and objects. Only HotA supported.&lt;br /&gt;
* Tool is currently maintained as of 2026 and is &#039;&#039;&#039;only&#039;&#039;&#039; compatible with {{hota}} maps.&lt;br /&gt;
&lt;br /&gt;
;[https://makiki99.github.io/h3templates HoMM3 Template Vault] by Makiki&lt;br /&gt;
* A vault of H3 RMG templates mantained by Makiki.&lt;br /&gt;
* Archive was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Blakut/Heroes3Im2Map Heroes3Im2Map] by Blakut&lt;br /&gt;
* Transforms images into Heroes of Might and Magic 3 HotA files.&lt;br /&gt;
* Tool was last updated in 2024.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/radekmie/h3mapgen H3 Mapgen] by radekmie&lt;br /&gt;
* An attempt to build a comprehensive map generator for Heroes of Might and Magic III.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
== Game File &amp;amp; Resource Tools ==&lt;br /&gt;
;[https://github.com/might-and-magic/mmarch MMArch] by tomchen&lt;br /&gt;
* &#039;&#039;Command line tool to handle (extract, replace, compare resources and more) Heroes of Might and Magic 3 and Might and Magic 6, 7, 8 resource archive files (e.g. lod files) for Windows, Linux and macOS.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/suurjaak/h3sed H3SED] by suurjaak&lt;br /&gt;
* &#039;&#039;h3sed is a Heroes3 Savegame Editor, written in Python. It opens savegame files from Heroes of Might and Magic III, allowing to see an overview of all heroes, and edit any and all hero attributes. Supports Restoration of Erathia, Armageddon&#039;s Blade, Shadow of Death, Heroes Chronicles, and Horn of the Abyss.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Cs-Ar-Os/Tools CsArOs&#039; Tools] by [[user:Csaros|CsArOs]]&lt;br /&gt;
* Various tools for reading Heroes 3 files or editing them. &lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/sake12/HotA-editor HotA Editor] by sake12&lt;br /&gt;
* An app to edit the HotA.dat file.&lt;br /&gt;
* Tool was last updated in 2024 and is compatible with {{hota}} version 1.7.0.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/cysun/Heroes3Editor Heroes 3 Savegame Editor] by cysun&lt;br /&gt;
* &#039;&#039;Open a savegame file (.CGM for Campaign game save or .GM1 for Single Scenario game save), search for a hero by name. You may search the same hero multiple times to locate multiple instances of the hero in the same savegame file. &#039;&#039;&lt;br /&gt;
* Tool was last updated and archived in 2023.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/neunato/homm3-unpacker HOMM 3 Unpacker] by neunato&lt;br /&gt;
* Parse file formats used by Heroes of Might and Magic III in node.js or modern browsers. Online demo is also available [https://neunato.github.io/homm3-unpacker here].&lt;br /&gt;
* Tool was last updated in 2022.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/andryunin/h3m H3M Parser] by andryunin&lt;br /&gt;
* Simple parser for Heroes of Might and Magic III map format. Currently can extract info about map name, description, difficulty, size, subterranean presence and minimal required game version (to be continued, see TODO).&lt;br /&gt;
* Tool was last updated in 2021.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/brandshub/Heroes3ResourceManager Heroes 3 Resource Manager] by brandshub&lt;br /&gt;
* Heroes Of Might And Magic III Resource Viewer/Editor.&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Radomiej/homm3map-to-json HOMM3 Map to JSON] by Radomiej&lt;br /&gt;
* .h3m to .json converter.&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/HeroesProjects/h3mapper H3Mapper] by kkozmic&lt;br /&gt;
* Tool to manipulate map and campaign files from Heroes of Might and Magic 3.&lt;br /&gt;
* Tool was last updated in 2019.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/chyvonomys/h3m H3M Parser] by chyvonomys&lt;br /&gt;
* Experimental just-for-fun parser for Heroes of Might and Magic III map files (*.h3m) written in rust with nom parser combinators. Supports RoE/AB/SoD formats. Partial save support, very basic ASCII map layout preview.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/minexew/h3explorer H3 Explorer] by minexew&lt;br /&gt;
* Content browser for Heroes of Might and Magic III.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/lekzd/h3m-map-convertor H3M Map Converter] by lekzd and potmdehex&lt;br /&gt;
* Converts .h3m map files to .json files.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/drevoborod/homm3map_locator HOMM 3 Map Locator] by drevoborod&lt;br /&gt;
* Utility for filtering Heroes of might and Magic 3 map files basing on map&#039;s size.&lt;br /&gt;
* Tool was last updated in 2017.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Dergash/h3m-sharp H3M Sharp] by Dergash&lt;br /&gt;
* C# implementation of .h3m parser.&lt;br /&gt;
* Tool was last updated in 2016 and was archived in 2019.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Dergash/h3m-sorter H3M Sorter] by Dergash&lt;br /&gt;
* Instrument for managing large archives of Heroes of Might and Magic 3 maps.&lt;br /&gt;
* Tool was last updated in 2016.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/potmdehex/homm3tools HOMM 3 Tools] by potmdehex&lt;br /&gt;
* Tools and libraries for Heroes of Might and Magic III.&lt;br /&gt;
* Tools were last updated in 2016.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/w4kfu/read_lod Read LOD] by w4kfu&lt;br /&gt;
* Read .lod files from Heroes 3.&lt;br /&gt;
* Tool was last updated in 2011.&lt;br /&gt;
&lt;br /&gt;
== Game Information Tools ==&lt;br /&gt;
;[https://github.com/dusanmilosavljevic1624/homm3-calc HOMM 3 Calc] by dusanmilosavljevic1624&lt;br /&gt;
* HoMM3 Damage Calculator. Online version is also available [https://dusanmilosavljevic1624.github.io/homm3-calc/ here].&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Tools ==&lt;br /&gt;
;[https://h3p.codeberg.page Hero Randomizer] by Grishous&lt;br /&gt;
* Web application to randomise hero selection for random map templates.&lt;br /&gt;
* Tool is currently maintained as of 2026 and is compatible with {{hota}} version 1.8.0.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/RoseKavalier?tab=repositories RoseKavalier&#039;s Plugins &amp;amp; Tools] by RoseKavalier&lt;br /&gt;
* Various plugins and tools for Heroes 3.&lt;br /&gt;
* Tools were last updated between 2017–2026; some are currently maintained.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Laserlicht/homm3data HOMM 3 Data] by Laserlicht&lt;br /&gt;
* Decoding of Heroes Might of Magic III files&lt;br /&gt;
* Library is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/lehazyo/homm3-messages HOMM 3 Messages] by lehazyo&lt;br /&gt;
* Tool to imitate Heroes of Might and Magic III message popup. Online version is also available [https://lehazyo.github.io/homm3-messages/ here].&lt;br /&gt;
* Tool was last updated in 2021.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/algorithminflux/homamiii-db Heroes III Database] by algorithminflux&lt;br /&gt;
* Create your own Heroes of Might and Magic III Database Using MySQL.&lt;br /&gt;
* Tool was last updated in 2017.&lt;br /&gt;
&lt;br /&gt;
== Wiki Tools ==&lt;br /&gt;
;[https://en.wikipedia.org/wiki/Wikipedia:AutoWikiBrowser AutoWikiBrowser]&lt;br /&gt;
* AutoWikiBrowser (AWB) is a semi-automated MediaWiki editor designed to make tedious or repetitive editing tasks quicker and easier. It is a .NET desktop application which includes a browser that follows a user-generated list of pages to modify, presenting changes to implement within each of those pages, then progressing to the next page in the list once the changes are confirmed or skipped by the user. When set to do so, it suggests some changes (typically formatting) that are generally meant to be incidental to the main change.&lt;br /&gt;
* Tool is constantly maintained with stable releases.&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
;[https://github.com/vcmi/vcmi VCMI]&lt;br /&gt;
* &#039;&#039;VCMI is an open-source engine for Heroes III, offering new and extended possibilities. To use VCMI, you need to own the original data files.&#039;&#039;&lt;br /&gt;
* Engine is constantly maintained with stable releases.&lt;br /&gt;
* See [[VCMI Project]] for more information.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/mapron/FreeHeroes FreeHeroes] by mapron&lt;br /&gt;
* FreeHeroes is a free engine for Heroes of Might and Magic 3, similar to VCMI project.&lt;br /&gt;
* Engine was last updated in 2024.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
*[[Community Links]]&lt;br /&gt;
*[[Discord servers]]&lt;br /&gt;
*[[Creature portraits]]&lt;br /&gt;
*[[Hero portraits]]&lt;br /&gt;
*[[Object Events]]&lt;br /&gt;
*[[Unused content]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tools&amp;diff=194333</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tools&amp;diff=194333"/>
		<updated>2026-05-01T16:10:34Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Game File &amp;amp; Resource Tools */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
== Top Tools ==&lt;br /&gt;
The following is an assortment of up-to-date tools that are incredibly useful for any prospective modder or creator:&lt;br /&gt;
&lt;br /&gt;
;[https://imagetoh3m.netlify.app/ Image to Map Converter] by TotallyCragHack&lt;br /&gt;
* &#039;&#039;Convert an image into terrain in a downloadable, editable, playable .h3m file for {{hota}}. Use the settings in the sidebar to map the image&#039;s color clusters to terrain types and more.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026 and is compatible with {{hota}} version 1.8.0.&lt;br /&gt;
&lt;br /&gt;
;[https://grayface.github.io grayface tools]&lt;br /&gt;
* A collection of incredibly useful tools for Heroes III.&lt;br /&gt;
* Tools were last updated between 2018–2022.&lt;br /&gt;
* &#039;&#039;&#039;MMArchive:&#039;&#039;&#039; A fully-featured Heroes III archive editor. Supports all archive types except &amp;quot;.hwl&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;LOD Tool:&#039;&#039;&#039; A script-based command-line tool for working with Heroes III archives.&lt;br /&gt;
* &#039;&#039;&#039;Def Preview:&#039;&#039;&#039; Shows .def files, lets you extract frames and make a def-list for Def Tool.&lt;br /&gt;
* &#039;&#039;&#039;Def Tool:&#039;&#039;&#039; Lets you create .def files. It can also help with editing interface pictures.&lt;br /&gt;
* &#039;&#039;&#039;TXT Editor:&#039;&#039;&#039; Txt tables editor for Heroes III.&lt;br /&gt;
* &#039;&#039;&#039;FNT Editor Preview:&#039;&#039;&#039; An old program for editing Heroes III fonts.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/imahero1492/MMArchiveCLI MMArchiveCLI] by [[user:imahero|imahero]]&lt;br /&gt;
* A Python implementation of MMArchive for working with Heroes of Might and Magic game archives.&lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://www.heroes3assist.com/index.php/changelog Heroes 3 Assist] by Xenofex&lt;br /&gt;
* Application to assist players with a local Heroes III database and damage calculator.&lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://vk.com/fizmig Fizmig]&lt;br /&gt;
*&#039;&#039;There are many separate resources dedicated to describing the Physics of the World of Heroes, but no matter how hard you want, it is extremely difficult to find an information source that can definitely be classified as a reference manual. This work does not claim to be original and is the result of a compilation of various official (Player&#039;s Manual) and unofficial (forums and websites) sources dedicated to describing the inner world of the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Map Creation Tools ==&lt;br /&gt;
;[https://github.com/phts/h3m-resize H3M Resize] by phts&lt;br /&gt;
* Resize a map with keeping all landscape and objects. Only HotA supported.&lt;br /&gt;
* Tool is currently maintained as of 2026 and is &#039;&#039;&#039;only&#039;&#039;&#039; compatible with {{hota}} maps.&lt;br /&gt;
&lt;br /&gt;
;[https://makiki99.github.io/h3templates HoMM3 Template Vault] by Makiki&lt;br /&gt;
* A vault of H3 RMG templates mantained by Makiki.&lt;br /&gt;
* Archive was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Blakut/Heroes3Im2Map Heroes3Im2Map] by Blakut&lt;br /&gt;
* Transforms images into Heroes of Might and Magic 3 HotA files.&lt;br /&gt;
* Tool was last updated in 2024.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/radekmie/h3mapgen H3 Mapgen] by radekmie&lt;br /&gt;
* An attempt to build a comprehensive map generator for Heroes of Might and Magic III.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
== Game File &amp;amp; Resource Tools ==&lt;br /&gt;
;[https://github.com/might-and-magic/mmarch MMArch] by tomchen&lt;br /&gt;
* &#039;&#039;Command line tool to handle (extract, replace, compare resources and more) Heroes of Might and Magic 3 and Might and Magic 6, 7, 8 resource archive files (e.g. lod files) for Windows, Linux and macOS.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/suurjaak/h3sed H3SED] by suurjaak&lt;br /&gt;
* &#039;&#039;h3sed is a Heroes3 Savegame Editor, written in Python. It opens savegame files from Heroes of Might and Magic III, allowing to see an overview of all heroes, and edit any and all hero attributes. Supports Restoration of Erathia, Armageddon&#039;s Blade, Shadow of Death, Heroes Chronicles, and Horn of the Abyss.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Cs-Ar-Os/Tools CsArOs&#039; Tools] by [[user:Csaros|CsArOs]]&lt;br /&gt;
* Various tools for reading Heroes 3 files or editing them. &lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/sake12/HotA-editor HotA Editor] by sake12&lt;br /&gt;
* An app to edit the HotA.dat file.&lt;br /&gt;
* Tool was last updated in 2024 and is compatible with {{hota}} version 1.7.0.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/cysun/Heroes3Editor Heroes 3 Savegame Editor] by cysun&lt;br /&gt;
* &#039;&#039;Open a savegame file (.CGM for Campaign game save or .GM1 for Single Scenario game save), search for a hero by name. You may search the same hero multiple times to locate multiple instances of the hero in the same savegame file. &#039;&#039;&lt;br /&gt;
* Tool was last updated and archived in 2023.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/neunato/homm3-unpacker HOMM 3 Unpacker] by neunato&lt;br /&gt;
* Parse file formats used by Heroes of Might and Magic III in node.js or modern browsers. Online demo is also available [https://neunato.github.io/homm3-unpacker here].&lt;br /&gt;
* Tool was last updated in 2022.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/andryunin/h3m H3M Parser] by andryunin&lt;br /&gt;
* Simple parser for Heroes of Might and Magic III map format. Currently can extract info about map name, description, difficulty, size, subterranean presence and minimal required game version (to be continued, see TODO).&lt;br /&gt;
* Tool was last updated in 2021.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/brandshub/Heroes3ResourceManager Heroes 3 Resource Manager] by brandshub&lt;br /&gt;
* Heroes Of Might And Magic III Resource Viewer/Editor.&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Radomiej/homm3map-to-json HOMM3 Map to JSON] by Radomiej&lt;br /&gt;
* .h3m to .json converter.&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/HeroesProjects/h3mapper H3Mapper] by kkozmic&lt;br /&gt;
* Tool to manipulate map and campaign files from Heroes of Might and Magic 3.&lt;br /&gt;
* Tool was last updated in 2019.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/chyvonomys/h3m H3M Parser] by chyvonomys&lt;br /&gt;
* Experimental just-for-fun parser for Heroes of Might and Magic III map files (*.h3m) written in rust with nom parser combinators. Supports RoE/AB/SoD formats. Partial save support, very basic ASCII map layout preview.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/minexew/h3explorer H3 Explorer] by minexew&lt;br /&gt;
* Content browser for Heroes of Might and Magic III.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/lekzd/h3m-map-convertor H3M Map Converter] by lekzd and potmdehex&lt;br /&gt;
* Converts .h3m map files to .json files.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/drevoborod/homm3map_locator HOMM 3 Map Locator] by drevoborod&lt;br /&gt;
* Utility for filtering Heroes of might and Magic 3 map files basing on map&#039;s size.&lt;br /&gt;
* Tool was last updated in 2017.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Dergash/h3m-sharp H3M Sharp] by Dergash&lt;br /&gt;
* C# implementation of .h3m parser.&lt;br /&gt;
* Tool was last updated in 2016 and was archived in 2019.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Dergash/h3m-sorter H3M Sorter] by Dergash&lt;br /&gt;
* Instrument for managing large archives of Heroes of Might and Magic 3 maps.&lt;br /&gt;
* Tool was last updated in 2016.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/potmdehex/homm3tools HOMM 3 Tools] by potmdehex&lt;br /&gt;
* Tools and libraries for Heroes of Might and Magic III.&lt;br /&gt;
* Tools were last updated in 2016.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/w4kfu/read_lod Read LOD] by w4kfu&lt;br /&gt;
* Read .lod files from Heroes 3.&lt;br /&gt;
* Tool was last updated in 2011.&lt;br /&gt;
&lt;br /&gt;
== Game Information Tools ==&lt;br /&gt;
;[https://github.com/dusanmilosavljevic1624/homm3-calc HOMM 3 Calc] by dusanmilosavljevic1624&lt;br /&gt;
* HoMM3 Damage Calculator. Online version is also available [https://dusanmilosavljevic1624.github.io/homm3-calc/ here].&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Tools ==&lt;br /&gt;
;[https://h3p.codeberg.page Hero Randomizer] by Grishous&lt;br /&gt;
* Web application to randomise hero selection for random map templates.&lt;br /&gt;
* Tool is currently maintained as of 2026 and is compatible with {{hota}} version 1.8.0.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/RoseKavalier?tab=repositories RoseKavalier&#039;s Plugins &amp;amp; Tools] by RoseKavalier&lt;br /&gt;
* Various plugins and tools for Heroes 3.&lt;br /&gt;
* Tools were last updated between 2017–2026; some are currently maintained.&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Laserlicht/homm3data HOMM 3 Data] by Laserlicht&lt;br /&gt;
* Decoding of Heroes Might of Magic III files&lt;br /&gt;
* Library is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/lehazyo/homm3-messages HOMM 3 Messages] by lehazyo&lt;br /&gt;
* Tool to imitate Heroes of Might and Magic III message popup. Online version is also available [https://lehazyo.github.io/homm3-messages/ here].&lt;br /&gt;
* Tool was last updated in 2021.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/algorithminflux/homamiii-db Heroes III Database] by algorithminflux&lt;br /&gt;
* Create your own Heroes of Might and Magic III Database Using MySQL.&lt;br /&gt;
* Tool was last updated in 2017.&lt;br /&gt;
&lt;br /&gt;
== Wiki Tools ==&lt;br /&gt;
;[https://en.wikipedia.org/wiki/Wikipedia:AutoWikiBrowser AutoWikiBrowser]&lt;br /&gt;
* AutoWikiBrowser (AWB) is a semi-automated MediaWiki editor designed to make tedious or repetitive editing tasks quicker and easier. It is a .NET desktop application which includes a browser that follows a user-generated list of pages to modify, presenting changes to implement within each of those pages, then progressing to the next page in the list once the changes are confirmed or skipped by the user. When set to do so, it suggests some changes (typically formatting) that are generally meant to be incidental to the main change.&lt;br /&gt;
* Tool is constantly maintained with stable releases.&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
;[https://github.com/vcmi/vcmi VCMI]&lt;br /&gt;
* &#039;&#039;VCMI is an open-source engine for Heroes III, offering new and extended possibilities. To use VCMI, you need to own the original data files.&#039;&#039;&lt;br /&gt;
* Engine is constantly maintained with stable releases.&lt;br /&gt;
* See [[VCMI Project]] for more information.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/mapron/FreeHeroes FreeHeroes] by mapron&lt;br /&gt;
* FreeHeroes is a free engine for Heroes of Might and Magic 3, similar to VCMI project.&lt;br /&gt;
* Engine was last updated in 2024.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
*[[Community Links]]&lt;br /&gt;
*[[Discord servers]]&lt;br /&gt;
*[[Creature portraits]]&lt;br /&gt;
*[[Hero portraits]]&lt;br /&gt;
*[[Object Events]]&lt;br /&gt;
*[[Unused content]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tools&amp;diff=194332</id>
		<title>Tools</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tools&amp;diff=194332"/>
		<updated>2026-05-01T16:07:59Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
== Top Tools ==&lt;br /&gt;
The following is an assortment of up-to-date tools that are incredibly useful for any prospective modder or creator:&lt;br /&gt;
&lt;br /&gt;
;[https://imagetoh3m.netlify.app/ Image to Map Converter] by TotallyCragHack&lt;br /&gt;
* &#039;&#039;Convert an image into terrain in a downloadable, editable, playable .h3m file for {{hota}}. Use the settings in the sidebar to map the image&#039;s color clusters to terrain types and more.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026 and is compatible with {{hota}} version 1.8.0.&lt;br /&gt;
&lt;br /&gt;
;[https://grayface.github.io grayface tools]&lt;br /&gt;
* A collection of incredibly useful tools for Heroes III.&lt;br /&gt;
* Tools were last updated between 2018–2022.&lt;br /&gt;
* &#039;&#039;&#039;MMArchive:&#039;&#039;&#039; A fully-featured Heroes III archive editor. Supports all archive types except &amp;quot;.hwl&amp;quot;.&lt;br /&gt;
* &#039;&#039;&#039;LOD Tool:&#039;&#039;&#039; A script-based command-line tool for working with Heroes III archives.&lt;br /&gt;
* &#039;&#039;&#039;Def Preview:&#039;&#039;&#039; Shows .def files, lets you extract frames and make a def-list for Def Tool.&lt;br /&gt;
* &#039;&#039;&#039;Def Tool:&#039;&#039;&#039; Lets you create .def files. It can also help with editing interface pictures.&lt;br /&gt;
* &#039;&#039;&#039;TXT Editor:&#039;&#039;&#039; Txt tables editor for Heroes III.&lt;br /&gt;
* &#039;&#039;&#039;FNT Editor Preview:&#039;&#039;&#039; An old program for editing Heroes III fonts.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/imahero1492/MMArchiveCLI MMArchiveCLI] by [[user:imahero|imahero]]&lt;br /&gt;
* A Python implementation of MMArchive for working with Heroes of Might and Magic game archives.&lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://www.heroes3assist.com/index.php/changelog Heroes 3 Assist] by Xenofex&lt;br /&gt;
* Application to assist players with a local Heroes III database and damage calculator.&lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://vk.com/fizmig Fizmig]&lt;br /&gt;
*&#039;&#039;There are many separate resources dedicated to describing the Physics of the World of Heroes, but no matter how hard you want, it is extremely difficult to find an information source that can definitely be classified as a reference manual. This work does not claim to be original and is the result of a compilation of various official (Player&#039;s Manual) and unofficial (forums and websites) sources dedicated to describing the inner world of the game.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Map Creation Tools ==&lt;br /&gt;
;[https://github.com/phts/h3m-resize H3M Resize] by phts&lt;br /&gt;
* Resize a map with keeping all landscape and objects. Only HotA supported.&lt;br /&gt;
* Tool is currently maintained as of 2026 and is &#039;&#039;&#039;only&#039;&#039;&#039; compatible with {{hota}} maps.&lt;br /&gt;
&lt;br /&gt;
;[https://makiki99.github.io/h3templates HoMM3 Template Vault] by Makiki&lt;br /&gt;
* A vault of H3 RMG templates mantained by Makiki.&lt;br /&gt;
* Archive was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Blakut/Heroes3Im2Map Heroes3Im2Map] by Blakut&lt;br /&gt;
* Transforms images into Heroes of Might and Magic 3 HotA files.&lt;br /&gt;
* Tool was last updated in 2024.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/radekmie/h3mapgen H3 Mapgen] by radekmie&lt;br /&gt;
* An attempt to build a comprehensive map generator for Heroes of Might and Magic III.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
== Game File &amp;amp; Resource Tools ==&lt;br /&gt;
[https://github.com/might-and-magic/mmarch MMArch] by tomchen&lt;br /&gt;
* &#039;&#039;Command line tool to handle (extract, replace, compare resources and more) Heroes of Might and Magic 3 and Might and Magic 6, 7, 8 resource archive files (e.g. lod files) for Windows, Linux and macOS.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/suurjaak/h3sed H3SED] by suurjaak&lt;br /&gt;
* &#039;&#039;h3sed is a Heroes3 Savegame Editor, written in Python. It opens savegame files from Heroes of Might and Magic III, allowing to see an overview of all heroes, and edit any and all hero attributes. Supports Restoration of Erathia, Armageddon&#039;s Blade, Shadow of Death, Heroes Chronicles, and Horn of the Abyss.&#039;&#039;&lt;br /&gt;
* Tool is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Cs-Ar-Os/Tools CsArOs&#039; Tools] by [[user:Csaros|CsArOs]]&lt;br /&gt;
* Various tools for reading Heroes 3 files or editing them. &lt;br /&gt;
* Tool was last updated in 2025.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/sake12/HotA-editor HotA Editor] by sake12&lt;br /&gt;
* An app to edit the HotA.dat file.&lt;br /&gt;
* Tool was last updated in 2024 and is compatible with {{hota}} version 1.7.0.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/cysun/Heroes3Editor Heroes 3 Savegame Editor] by cysun&lt;br /&gt;
* &#039;&#039;Open a savegame file (.CGM for Campaign game save or .GM1 for Single Scenario game save), search for a hero by name. You may search the same hero multiple times to locate multiple instances of the hero in the same savegame file. &#039;&#039;&lt;br /&gt;
* Tool was last updated and archived in 2023.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/neunato/homm3-unpacker HOMM 3 Unpacker] by neunato&lt;br /&gt;
* Parse file formats used by Heroes of Might and Magic III in node.js or modern browsers. Online demo is also available [https://neunato.github.io/homm3-unpacker here].&lt;br /&gt;
* Tool was last updated in 2022.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/andryunin/h3m H3M Parser] by andryunin&lt;br /&gt;
* Simple parser for Heroes of Might and Magic III map format. Currently can extract info about map name, description, difficulty, size, subterranean presence and minimal required game version (to be continued, see TODO).&lt;br /&gt;
* Tool was last updated in 2021.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/brandshub/Heroes3ResourceManager Heroes 3 Resource Manager] by brandshub&lt;br /&gt;
* Heroes Of Might And Magic III Resource Viewer/Editor.&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/Radomiej/homm3map-to-json HOMM3 Map to JSON] by Radomiej&lt;br /&gt;
* .h3m to .json converter.&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/HeroesProjects/h3mapper H3Mapper] by kkozmic&lt;br /&gt;
* Tool to manipulate map and campaign files from Heroes of Might and Magic 3.&lt;br /&gt;
* Tool was last updated in 2019.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/chyvonomys/h3m H3M Parser] by chyvonomys&lt;br /&gt;
* Experimental just-for-fun parser for Heroes of Might and Magic III map files (*.h3m) written in rust with nom parser combinators. Supports RoE/AB/SoD formats. Partial save support, very basic ASCII map layout preview.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/minexew/h3explorer H3 Explorer] by minexew&lt;br /&gt;
* Content browser for Heroes of Might and Magic III.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/lekzd/h3m-map-convertor H3M Map Converter] by lekzd and potmdehex&lt;br /&gt;
* Converts .h3m map files to .json files.&lt;br /&gt;
* Tool was last updated in 2018.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/drevoborod/homm3map_locator HOMM 3 Map Locator] by drevoborod&lt;br /&gt;
* Utility for filtering Heroes of might and Magic 3 map files basing on map&#039;s size.&lt;br /&gt;
* Tool was last updated in 2017.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Dergash/h3m-sharp H3M Sharp] by Dergash&lt;br /&gt;
* C# implementation of .h3m parser.&lt;br /&gt;
* Tool was last updated in 2016 and was archived in 2019.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/Dergash/h3m-sorter H3M Sorter] by Dergash&lt;br /&gt;
* Instrument for managing large archives of Heroes of Might and Magic 3 maps.&lt;br /&gt;
* Tool was last updated in 2016.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/potmdehex/homm3tools HOMM 3 Tools] by potmdehex&lt;br /&gt;
* Tools and libraries for Heroes of Might and Magic III.&lt;br /&gt;
* Tools were last updated in 2016.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/w4kfu/read_lod Read LOD] by w4kfu&lt;br /&gt;
* Read .lod files from Heroes 3.&lt;br /&gt;
* Tool was last updated in 2011.&lt;br /&gt;
&lt;br /&gt;
== Game Information Tools ==&lt;br /&gt;
;[https://github.com/dusanmilosavljevic1624/homm3-calc HOMM 3 Calc] by dusanmilosavljevic1624&lt;br /&gt;
* HoMM3 Damage Calculator. Online version is also available [https://dusanmilosavljevic1624.github.io/homm3-calc/ here].&lt;br /&gt;
* Tool was last updated in 2020.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous Tools ==&lt;br /&gt;
;[https://h3p.codeberg.page Hero Randomizer] by Grishous&lt;br /&gt;
* Web application to randomise hero selection for random map templates.&lt;br /&gt;
* Tool is currently maintained as of 2026 and is compatible with {{hota}} version 1.8.0.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/RoseKavalier?tab=repositories RoseKavalier&#039;s Plugins &amp;amp; Tools] by RoseKavalier&lt;br /&gt;
* Various plugins and tools for Heroes 3.&lt;br /&gt;
* Tools were last updated between 2017–2026; some are currently maintained.&lt;br /&gt;
&lt;br /&gt;
*[https://github.com/Laserlicht/homm3data HOMM 3 Data] by Laserlicht&lt;br /&gt;
* Decoding of Heroes Might of Magic III files&lt;br /&gt;
* Library is currently maintained as of 2026.&lt;br /&gt;
&lt;br /&gt;
[https://github.com/lehazyo/homm3-messages HOMM 3 Messages] by lehazyo&lt;br /&gt;
* Tool to imitate Heroes of Might and Magic III message popup. Online version is also available [https://lehazyo.github.io/homm3-messages/ here].&lt;br /&gt;
* Tool was last updated in 2021.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/algorithminflux/homamiii-db Heroes III Database] by algorithminflux&lt;br /&gt;
* Create your own Heroes of Might and Magic III Database Using MySQL.&lt;br /&gt;
* Tool was last updated in 2017.&lt;br /&gt;
&lt;br /&gt;
== Wiki Tools ==&lt;br /&gt;
;[https://en.wikipedia.org/wiki/Wikipedia:AutoWikiBrowser AutoWikiBrowser]&lt;br /&gt;
* AutoWikiBrowser (AWB) is a semi-automated MediaWiki editor designed to make tedious or repetitive editing tasks quicker and easier. It is a .NET desktop application which includes a browser that follows a user-generated list of pages to modify, presenting changes to implement within each of those pages, then progressing to the next page in the list once the changes are confirmed or skipped by the user. When set to do so, it suggests some changes (typically formatting) that are generally meant to be incidental to the main change.&lt;br /&gt;
* Tool is constantly maintained with stable releases.&lt;br /&gt;
&lt;br /&gt;
== Game Engines ==&lt;br /&gt;
;[https://github.com/vcmi/vcmi VCMI]&lt;br /&gt;
* &#039;&#039;VCMI is an open-source engine for Heroes III, offering new and extended possibilities. To use VCMI, you need to own the original data files.&#039;&#039;&lt;br /&gt;
* Engine is constantly maintained with stable releases.&lt;br /&gt;
* See [[VCMI Project]] for more information.&lt;br /&gt;
&lt;br /&gt;
;[https://github.com/mapron/FreeHeroes FreeHeroes] by mapron&lt;br /&gt;
* FreeHeroes is a free engine for Heroes of Might and Magic 3, similar to VCMI project.&lt;br /&gt;
* Engine was last updated in 2024.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
*[[Community Links]]&lt;br /&gt;
*[[Discord servers]]&lt;br /&gt;
*[[Creature portraits]]&lt;br /&gt;
*[[Hero portraits]]&lt;br /&gt;
*[[Object Events]]&lt;br /&gt;
*[[Unused content]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Creature_portraits&amp;diff=194318</id>
		<title>Creature portraits</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Creature_portraits&amp;diff=194318"/>
		<updated>2026-04-30T23:50:07Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Source files table */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Source files table==&lt;br /&gt;
Located in the &#039;&#039;&#039;Data&#039;&#039;&#039; folder in your {{homm3}} install directory.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; frame=box cellspacing=0 cellpadding=10 style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
!+ style=&amp;quot;color:white; background-color:#{{green 1}}A0;&amp;quot; colspan=3 | {{link|#{{Green 4}}|Shadow of Death}}{{-ws}}&amp;lt;br&amp;gt;H3sprite.lod &amp;gt; TwCrPort.def !!+ colspan=2 style=&amp;quot;padding:0; color:white; background-color:#{{green 1}}A0;&amp;quot; | {{link|#{{Green 4}}|Horn of the Abyss}}{{-wh}}&amp;lt;br&amp;gt;(Portrait fixes) !!+ colspan=2 style=&amp;quot;padding:0; color:white; background-color:#{{green 1}}A0;&amp;quot; | {{link|#{{Green 4}}|Horn of the Abyss}}{{-wh}}&amp;lt;br&amp;gt;HotA.lod &amp;gt; twcrport.def !!+ colspan=2 style=&amp;quot;padding:0; color:white; background-color:#{{green 1}}A0;&amp;quot; | {{link|#{{Green 4}}|Day of Reckoning}}{{-wd}}&amp;lt;br&amp;gt;DoR.lod &amp;gt; twcrport.def&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:#{{green 2}}A0;&amp;quot;&lt;br /&gt;
! height=30px class=&amp;quot;unsortable&amp;quot; style=&amp;quot;text-align:center; padding:0;&amp;quot; | Portrait !! style=&amp;quot;padding:0 10;&amp;quot; | File name !! style=&amp;quot;padding:0 10;&amp;quot; | Creature !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;text-align:center; padding:0;&amp;quot; |  Portrait !! style=&amp;quot;padding:0 10;&amp;quot; |  Creature !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;text-align:center; padding:0;&amp;quot; |  Portrait !! style=&amp;quot;padding:0 10;&amp;quot; | Creature !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;text-align:center; padding:0;&amp;quot; |  Portrait !! style=&amp;quot;padding:0 10;&amp;quot; | Creature &lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL000C.pcx|h3creature=Pikeman|hotafix=Pikeman|hotacreature=Nymph|dorcreature=Templar}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL001C.pcx|h3creature=Halberdier|hotafix=Halberdier|hotacreature=Oceanid|dorcreature=Paladin}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL002C.pcx|h3creature=Archer|hotacreature=Crew Mate|dorcreature=Dryad}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL003C.pcx|h3creature=Marksman|hotacreature=Seaman|dorcreature=Oak Dryad}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL004C.pcx|h3creature=Griffin|hotacreature=Pirate}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL005C.pcx|h3creature=Royal Griffin|hotafix=Royal Griffin|hotacreature=Corsair|dorportrait=Placeholder portrait.png|dorcreature=Simurgh}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL006C.pcx|h3creature=Swordsman|hotacreature=Sea Dog|dorcreature=Succubus}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL007C.pcx|h3creature=Crusader|hotacreature=Stormbird|dorcreature=Lilim}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL008C.pcx|h3creature=Monk|hotacreature=Ayssid}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL009C.pcx|h3creature=Zealot|hotafix=Zealot|hotacreature=Sea Witch}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL010C.pcx|h3creature=Cavalier|hotacreature=Sorceress|dorcreature=Illithid}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL011C.pcx|h3creature=Champion|hotafix=Champion|hotacreature=Nix|dorcreature=Alhoon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL012C.pcx|h3creature=Angel|hotafix=Angel|hotacreature=Nix Warrior}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL013C.pcx|h3creature=Archangel|hotafix=Archangel|hotacreature=Sea Serpent}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL014R.pcx|h3creature=Centaur|hotacreature=Haspid}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL015R.pcx|h3creature=Centaur Captain|hotacreature=Halfling (Factory)}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL016R.pcx|h3creature=Dwarf|hotacreature=Halfling Grenadier|dorportrait=Placeholder portrait.png|dorcreature=Metal Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL017R.pcx|h3creature=Battle Dwarf|hotacreature=Mechanic|dorportrait=Placeholder portrait.png|dorcreature=Magnetic Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL018R.pcx|h3creature=Wood Elf|hotafix=Wood Elf|hotacreature=Engineer|dorcreature=Nisse}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL019R.pcx|h3creature=Grand Elf|hotacreature=Armadillo|dorcreature=Tomte}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL020R.pcx|h3creature=Pegasus|hotafix=Pegasus|hotacreature=Bellwether Armadillo|dorcreature=Viking}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL021R.pcx|h3creature=Silver Pegasus|hotacreature=Automaton|dorcreature=Einheri}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL022R.pcx|h3creature=Dendroid Guard|hotafix=Dendroid Guard|hotacreature=Sentinel Automaton|dorcreature=Ice Maiden}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL023R.pcx|h3creature=Dendroid Soldier|hotafix=Dendroid Soldier|hotacreature=Sandworm|dorcreature=Yuki Onna}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL024R.pcx|h3creature=Unicorn|hotacreature=Olgoi-Khorkhoi|dorcreature=White Tiger}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL025R.pcx|h3creature=War Unicorn|hotacreature=Gunslinger|dorcreature=Sabertooth}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL026R.pcx|h3creature=Green Dragon|hotacreature=Bounty Hunter|dorportrait=Snow Elf (DoR) portrait.png|dorcreature=Snow Elf}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL027R.pcx|h3creature=Gold Dragon|hotacreature=Dreadnought|dorcreature=High Elf}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL028T.pcx|h3creature=Gremlin|hotacreature=Juggernaut}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL029T.pcx|h3creature=Master Gremlin|hotacreature=Couatl|dorportrait=Placeholder portrait.png|dorcreature=Yeti}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL030T.pcx|h3creature=Stone Gargoyle|hotacreature=Crimson Couatl}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL031T.pcx|h3creature=Obsidian Gargoyle|hotafix=Obsidian Gargoyle|hotacreature=Kobold}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL032T.pcx|h3creature=Stone Golem|hotacreature=Kobold Foreman|dorportrait=Placeholder portrait.png|dorcreature=Frost Giant}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL033T.pcx|h3creature=Iron Golem|hotafix=Iron Golem|hotacreature=Mountain Ram|dorportrait=Placeholder portrait.png|dorcreature=Jotun}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL034T.pcx|h3creature=Mage|hotacreature=Argali|dorportrait=Placeholder portrait.png|dorcreature=Triton}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL035T.pcx|h3creature=Arch Mage|hotacreature=Snow Elf (HotA)|dorportrait=Placeholder portrait.png|dorcreature=Dark Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL036T.pcx|h3creature=Genie|hotacreature=Steel Elf|dorportrait=Placeholder portrait.png|dorcreature=Light Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL037T.pcx|h3creature=Master Genie|hotacreature=Yeti (HotA)|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL038T.pcx|h3creature=Naga|hotacreature=Yeti Runemaster|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL039T.pcx|h3creature=Naga Queen|hotacreature=Shaman|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL040T.pcx|h3creature=Giant|hotacreature=Great Shaman|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL041T.pcx|h3creature=Titan|hotafix=Titan|hotacreature=Great Shaman|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL042I.pcx|h3creature=Imp|hotafix=Imp|hotacreature=Mammoth (HotA)|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL043I.pcx|h3creature=Familiar|hotacreature=War Mammoth|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL044I.pcx|h3creature=Gog|hotacreature=Jotunn|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL045I.pcx|h3creature=Magog|hotacreature=Jotunn Warlord|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL046I.pcx|h3creature=Hell Hound|hotacreature=Leprechaun}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL047I.pcx|h3creature=Cerberus|hotacreature=Satyr}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL048I.pcx|h3creature=Demon|hotacreature=Steel Golem}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL049I.pcx|h3creature=Horned Demon|hotacreature=Fangarm|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL050I.pcx|h3creature=Pit Fiend|hotacreature=Cannon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL051I.pcx|h3creature=Pit Lord}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL052I.pcx|h3creature=Efreeti}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL053I.pcx|h3creature=Efreet Sultan}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL054I.pcx|h3creature=Devil}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL055I.pcx|h3creature=Arch Devil}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL056N.pcx|h3creature=Skeleton}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL057N.pcx|h3creature=Skeleton Warrior}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL058N.pcx|h3creature=Walking Dead}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL059N.pcx|h3creature=Zombie|hotafix=Zombie}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL060N.pcx|h3creature=Wight}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL061N.pcx|h3creature=Wraith}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL062N.pcx|h3creature=Vampire}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL063N.pcx|h3creature=Vampire Lord}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL064N.pcx|h3creature=Lich}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL065N.pcx|h3creature=Power Lich}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL066N.pcx|h3creature=Black Knight|hotafix=Black Knight}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL067N.pcx|h3creature=Dread Knight}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL068N.pcx|h3creature=Bone Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL069N.pcx|h3creature=Ghost Dragon|hotafix=Ghost Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL070D.pcx|h3creature=Troglodyte}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL071D.pcx|h3creature=Infernal Troglodyte}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL072D.pcx|h3creature=Harpy}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL073D.pcx|h3creature=Harpy Hag}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL074D.pcx|h3creature=Beholder}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL075D.pcx|h3creature=Evil Eye}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL076D.pcx|h3creature=Medusa}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL077D.pcx|h3creature=Medusa Queen}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL078D.pcx|h3creature=Minotaur}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL079D.pcx|h3creature=Minotaur King}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL080D.pcx|h3creature=Manticore}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL081D.pcx|h3creature=Scorpicore|hotafix=Scorpicore}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL082D.pcx|h3creature=Red Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL083D.pcx|h3creature=Black Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL084S.pcx|h3creature=Goblin}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL085S.pcx|h3creature=Hobgoblin}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL086S.pcx|h3creature=Wolf Rider}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL087S.pcx|h3creature=Wolf Raider}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL088S.pcx|h3creature=Orc|hotafix=Orc}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL089S.pcx|h3creature=Orc Chieftain|hotafix=Orc Chieftain}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL090S.pcx|h3creature=Ogre}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL091S.pcx|h3creature=Ogre Mage}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL092S.pcx|h3creature=Roc}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL093S.pcx|h3creature=Thunderbird|hotafix=Thunderbird}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL094S.pcx|h3creature=Cyclops}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL095S.pcx|h3creature=Cyclops King|hotafix=Cyclops King}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL096S.pcx|h3creature=Behemoth}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL097S.pcx|h3creature=Ancient Behemoth|hotafix=Ancient Behemoth}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL098F.pcx|h3creature=Gnoll}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL099F.pcx|h3creature=Gnoll Marauder}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL100F.pcx|h3creature=Lizardman}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL101F.pcx|h3creature=Lizard Warrior}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL102F.pcx|h3creature=Serpent Fly}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL103F.pcx|h3creature=Dragon Fly}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL104F.pcx|h3creature=Basilisk}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL105F.pcx|h3creature=Greater Basilisk}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL106F.pcx|h3creature=Gorgon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL107F.pcx|h3creature=Mighty Gorgon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL108F.pcx|h3creature=Wyvern}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL109F.pcx|h3creature=Wyvern Monarch}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL110F.pcx|h3creature=Hydra}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL111F.pcx|h3creature=Chaos Hydra}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL112E.pcx|h3creature=Air Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL113E.pcx|h3creature=Earth Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL114E.pcx|h3creature=Fire Elemental|hotafix=Fire Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL115E.pcx|h3creature=Water Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL116E.pcx|h3creature=Gold Golem}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL117E.pcx|h3creature=Diamond Golem}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL118E.pcx|h3creature=Pixie|hotafix=Pixie}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL119E.pcx|h3creature=Sprite|hotafix=Sprite}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL120E.pcx|h3creature=Psychic Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL121E.pcx|h3creature=Magic Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL123E.pcx|h3creature=Ice Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL125E.pcx|h3creature=Magma Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL127E.pcx|h3creature=Storm Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL129E.pcx|h3creature=Energy Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL130E.pcx|h3creature=Firebird|hotafix=Firebird}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL131E.pcx|h3creature=Phoenix|hotafix=Phoenix}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL132N.pcx|h3creature=Azure Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL133N.pcx|h3creature=Crystal Dragon|hotafix=Crystal Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL134N.pcx|h3creature=Faerie Dragon|hotafix=Faerie Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL135N.pcx|h3creature=Rust Dragon|hotafix=Rust Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL136N.pcx|h3creature=Enchanter|hotafix=Enchanter}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL137N.pcx|h3creature=Sharpshooter|hotafix=Sharpshooter}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL138N.pcx|h3creature=Halfling|hotafix=Halfling}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL139N.pcx|h3creature=Peasant}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL140N.pcx|h3creature=Boar}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL141N.pcx|h3creature=Mummy}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL142N.pcx|h3creature=Nomad}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL143N.pcx|h3creature=Rogue}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL144N.pcx|h3creature=Troll|hotafix=Troll}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL145M.pcx|h3creature=Catapult}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL146M.pcx|h3creature=Ballista}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL147M.pcx|h3creature=First Aid Tent}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL148M.pcx|h3creature=Ammo Cart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[HotA]] portrait fixes==&lt;br /&gt;
&amp;lt;span class=&#039;onlymodern&#039;&amp;gt;&amp;lt;span style=&amp;quot;float:left; padding-bottom:1px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center; margin:0;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;SoD Portraits&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Creature portraits HotA fixes (SoD).png|link=]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Portraits&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Creature portraits HotA fixes (HotA).png|link=]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Creatures|*]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forge_(HotA)&amp;diff=194301</id>
		<title>Forge (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forge_(HotA)&amp;diff=194301"/>
		<updated>2026-04-27T15:39:52Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculative}}{{inhota}}&lt;br /&gt;
[[File:HotA Forge Teaser.png|frame|Female hero (Magic) of the Forge and the Pyro in battle; male heroes of the Forge (Magic) on the adventure map. By DrSlash and Balkron]]&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039; is an evil [[alignment]] [[town]]. Forge&#039;s [[native terrain]] is [[lava]].&lt;br /&gt;
&lt;br /&gt;
Forge will be disabled by default and must be enabled specifically in scenarios or templates.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Forge was once planned to be in {{hota}} many years ago. See [[Abandoned_Town_Concepts_(HotA)#Forge_(First_Concept)|Abandoned Town Concepts]] for more details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Forge]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Factory&amp;diff=194300</id>
		<title>Factory</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Factory&amp;diff=194300"/>
		<updated>2026-04-27T15:38:49Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{TownNew&lt;br /&gt;
| mod             = hota&lt;br /&gt;
| name            = Factory&lt;br /&gt;
| alignment       = Neutral&lt;br /&gt;
| class_1         = Mercenary&lt;br /&gt;
| class_1_plural  = Mercenaries&lt;br /&gt;
| class_2         = Artificer&lt;br /&gt;
| class_2_plural  = Artificers&lt;br /&gt;
| country         = Terra Nova&lt;br /&gt;
| description     = Mercenaries and Artificers govern the Factories, wherein tamed, exotic monsters fight side by side with products of advanced technology, such as mechanical constructs and humans equipped with guns or flamethrowers.&lt;br /&gt;
| source          = Horn of the Abyss&lt;br /&gt;
| terrain         = Wasteland&lt;br /&gt;
| commonGold      = 37000&lt;br /&gt;
| commonWood      = 45&lt;br /&gt;
| commonOre       = 40&lt;br /&gt;
| mageGold        = 6000&lt;br /&gt;
| mageWood        = 25&lt;br /&gt;
| mageOre         = 25&lt;br /&gt;
| mageMercury     = 28&lt;br /&gt;
| mageSulfur      = 28&lt;br /&gt;
| mageCrystal     = 28&lt;br /&gt;
| mageGems        = 28&lt;br /&gt;
| dwellingGold    = 71400&lt;br /&gt;
| dwellingWood    = 72&lt;br /&gt;
| dwellingOre     = 95&lt;br /&gt;
| dwellingMercury = 17&lt;br /&gt;
| dwellingSulfur  = 12&lt;br /&gt;
| dwellingCrystal = 72&lt;br /&gt;
| dwellingGems    = 7&lt;br /&gt;
| uniqueGold      = 12500&lt;br /&gt;
| uniqueWood      = -&lt;br /&gt;
| uniqueOre       = 10&lt;br /&gt;
| uniqueMercury   = -&lt;br /&gt;
| uniqueSulfur    = -&lt;br /&gt;
| uniqueCrystal   = -&lt;br /&gt;
| uniqueGems      = -&lt;br /&gt;
| totalGold       = 126900&lt;br /&gt;
| totalWood       = 145&lt;br /&gt;
| totalOre        = 170&lt;br /&gt;
| totalMercury    = 45&lt;br /&gt;
| totalSulfur     = 40&lt;br /&gt;
| totalCrystal    = 100&lt;br /&gt;
| totalGems       = 35&lt;br /&gt;
| troopGold       = 34770&lt;br /&gt;
| troopWood       = -&lt;br /&gt;
| troopOre        = -&lt;br /&gt;
| troopMercury    = -&lt;br /&gt;
| troopSulfur     = -&lt;br /&gt;
| troopCrystal    = 6&lt;br /&gt;
| troopGems       = -&lt;br /&gt;
| sp_banned_1_1   = Curse&lt;br /&gt;
| sp_banned_2_1   = Death Ripple&lt;br /&gt;
| sp_banned_3_1   = Animate Dead&lt;br /&gt;
| sp_banned_4_1   = Armageddon&lt;br /&gt;
| sl_banned_4_1   = Armageddon&lt;br /&gt;
| sp_banned_5_1   = Sacrifice&lt;br /&gt;
| sp_banned_5_2   = Summon Fire Elemental&lt;br /&gt;
| sp_banned_5_3   = Summon Water Elemental&lt;br /&gt;
| name_1          = Arcadia&lt;br /&gt;
| name_2          = Ardon&lt;br /&gt;
| name_3          = Aurichalcum&lt;br /&gt;
| name_4          = Burton&lt;br /&gt;
| name_5          = Corakstone&lt;br /&gt;
| name_6          = Dardentor&lt;br /&gt;
| name_7          = Endurance&lt;br /&gt;
| name_8          = Fort Rotwang&lt;br /&gt;
| name_9          = Kergar&lt;br /&gt;
| name_10         = Mount Copper&lt;br /&gt;
| name_11         = New Dolere&lt;br /&gt;
| name_12         = Prospero&lt;br /&gt;
| name_13         = Ridder&lt;br /&gt;
| name_14         = Salda&lt;br /&gt;
| name_15         = Volta&lt;br /&gt;
| name_16         = Vulcan&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Factory-in-background.png|Town background&lt;br /&gt;
Serpentarium.png| Serpentarium&amp;lt;br&amp;gt;(art by [[Don_ko]] and [[Agar (Artist)|Agar]])&lt;br /&gt;
Factory blacksmith.png| Blacksmith&amp;lt;br&amp;gt;(pre-release)&amp;lt;br&amp;gt;(model by [[Don_ko]])&lt;br /&gt;
Factory marketplace.png| Marketplace&amp;lt;br&amp;gt;(pre-release)&amp;lt;br&amp;gt;(model by [[Don_ko]])&lt;br /&gt;
Factory capitol concept gr.png| Capitol concept&amp;lt;br&amp;gt;(art by [[Don_ko]])&lt;br /&gt;
Factory capitol.png| Capitol&amp;lt;br&amp;gt;(pre-release)&amp;lt;br&amp;gt;(model by [[Don_ko]])&lt;br /&gt;
Factory sketch.png| Factory castle&amp;lt;br&amp;gt;(sketch by [[Docent Picolan]])&lt;br /&gt;
Factory concept.png| Factory castle&amp;lt;br&amp;gt;(art by [[Docent Picolan]])&lt;br /&gt;
Factory saloon.png| Saloon: Early plan for [[Gunslinger]] creature dwelling&amp;lt;br&amp;gt;(model by [[Don_ko]])&lt;br /&gt;
Factory screen concept.png| Town background&amp;lt;br&amp;gt;(art by [[Docent Picolan]])&lt;br /&gt;
Factory castle early concept.jpg| Castle&amp;lt;br&amp;gt;(art by [[Don_ko]])&lt;br /&gt;
Agar-docent Factory background.png| Factory background&amp;lt;br&amp;gt;(art by [[Agar (Artist)|Agar]] and [[Docent Picolan]])&lt;br /&gt;
Donko-factory-layout.png| Early Factory town screen layout&amp;lt;br&amp;gt;(layout by [[Don_ko]])&lt;br /&gt;
Factory may2019.gif| Factory town&amp;lt;br&amp;gt;(2019)&amp;lt;br&amp;gt;(background by [[Agar (Artist)|Agar]], buildings by [[Don_ko]])&lt;br /&gt;
Factory old complete.png| Complete version of the Factory&amp;lt;br&amp;gt;(2019)&amp;lt;br&amp;gt;&lt;br /&gt;
Factory_airship.gif| Pre-final version of the Factory with an [[Unused_content#Horn_of_the_Abyss|Airship building]] available in the town&lt;br /&gt;
Factory inspiration.png| Inspiration for Factory buildings&lt;br /&gt;
CreatureBackground Factory (Old).png | Old Creature Background&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory3A-bik-Factory3A.webm| Factory&amp;lt;br&amp;gt;([[Dead or Alive]]{{-wh}} prologue)&lt;br /&gt;
HotA 1.7.0-Data-HotA vid-Factory7A-bik-Factory7A.webm|thumbtime=0:00| Factory after [[Kastore]]&#039;s takeover&amp;lt;br&amp;gt;([[New Order]]{{-wh}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Factory was once planned to be thematically different from its current form. See [[Abandoned_Town_Concepts_(HotA)#Factory_(First_Concept)|Abandoned Town Concepts]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Thematically, the Factory town is inspired mostly by the Wizard and Warlock factions from &#039;&#039;Heroes of Might and Magic II&#039;&#039;, as well as the [[Forge (NWC)|Forge]] concept. From the Heroes 2 Wizard town, it takes the [[Wasteland]] terrain, the halfling unit, and the pen and foundry buildings, though repurposed for different units. In addition, the Halfling Adobe building is taken from the Heroes 2 Barbarian town, where it was used for Ogres; that these are abandoned Ogre buildings is explicitly mentioned during the campaign. From the Heroes 2 Warlock, it mostly takes [[Heroes from other games|returning heroes]] Agar, Elderian, and Wrathmont. From the Forge, it takes the idea of a faction much more technologically advanced than the others thanks to the discovery of the Heavenly Forge, though stops at a Steampunk aesthetic instead of a Cyberpunk one. The flamethrower of the Mechanics and Engineers is directly inspired by the pyros and pyromaniacs of the Forge concept. The names of the Dreadnought and Juggernaut are also taken from the Forge&#039;s planned level 7 units, though they were swapped around, with Juggernaut as the base unit and Dreadnought as the upgraded one in the original Forge concept. The factory name &amp;quot;New Dolere&amp;quot; is also inspired by the Forge screenshot were the town is named Dolere (which is normally a [[Stronghold]] name).&lt;br /&gt;
&lt;br /&gt;
* Factory has two creature line-ups: natural and technological. Both have their own level 7 creature and can be developed in parallel. The former (mostly) has faster and more numerable, but fragile units, while the latter has overall stronger but slower and more expensive units.&lt;br /&gt;
* Factory army is well balanced in offense, defense and support at all stages of the game.&lt;br /&gt;
* Maximum [[Mage Guild]] level is 5.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pros:&#039;&#039;&#039;&lt;br /&gt;
* Despite its expensiveness Factory can choose one unit line-up and develop it quite quickly.&lt;br /&gt;
* Factory has 2 mechanical creatures which can be [[repair|repaired]] (i.e. &amp;quot;resurrected&amp;quot;) if damaged.&lt;br /&gt;
* Factory towns can &amp;quot;earn&amp;quot; 5-day income (2500 gold) in advance using [[Bank|Banks]] every 5 days. Banks are strategically useful at early game, so could be used to faster max upgrade halls and other income-based buildings in order to have great economical advantage at early game and further. &lt;br /&gt;
* [[Halfling|Halflings]] are possibly the best level 1 unit. They shoot, like [[Master Gremlin|Master Gremlins]], but have higher stats and an extra ability (ignoring enemy defence). &lt;br /&gt;
* [[Automaton|Automatons]] are among the best level 4 units, with no enemy retaliation ability. They can be used as tanks early on and [[repair|repaired]] with [[Mechanic|Mechanics]] or used as suicide-bombers with their [[Detonation|Detonation at death]] ability, which allows them to explode and deal significant damage to all creatures surrounding them. This can be used early in the game to defeat much stronger enemies. &lt;br /&gt;
* [[Bounty Hunter|Bounty Hunters]] are useful for clearing [[Wandering Creatures]], [[Creature Banks]] and hero-vs-hero battles(recommended with [[Shackles of War]] and casted [[Anti-Magic]] spell in order to prevent harmful [[Forgetfulness]] and damage spells) which have only ranged creatures without casualties due to unlimited [[Preemptive Shot|Preemptive Shots]].&lt;br /&gt;
* Native terrain is [[wasteland]], which makes it harder for other units to traverse (however, movement penalty is lower than for [[snow]] or [[swamp]], which are native terrains of [[Tower]], [[Cove]] and [[Fortress]], respectively).&lt;br /&gt;
* Excellent Grail building; Lightning Rod can wipe out the entire army of wandering creatures, or deal significant damage against enemy hero&#039;s army. Sending multiple heroes a turn with no army when one of the allied Factory towns has the Lightning Rod can clear almost all enemies, except for units that have [[Spell immunity]] or a [[Spell Damage Reduction]]. This is the only type of Hit-and-run allowed since patch 1.7. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Cons:&#039;&#039;&#039;&lt;br /&gt;
* Factory is an expensive town. To have both unit line-ups a lot of resources is needed (70 Crystals just for the lvl 7 creature dwellings and their upgrades). On top of that, it has among the highest ore spending on all buildings, and the highest army cost (even when comparing 7 vs 7 units, and not including the level 3 Bellwether Armadillos).&lt;br /&gt;
* A lot of the Factory units are quite weak in comparison to other creatures of the same level, especially when unupgraded (most notably Armadillos and Couatls). &lt;br /&gt;
* Most Factory units are quite slow (only Automatons, Sandworms and Couatls have at least 8 Speed), and a lot of the units have very low HP (Halflings, Bounty Hunters, Couatls are among the most fragile units for their respective tiers).&lt;br /&gt;
* Factory&#039;s strength lies in a balanced force. Without some of the units, the faction&#039;s weaknesses are exposed.&lt;br /&gt;
* Factory doesn&#039;t have 1-4 level [[flying]] units. All other towns besides [[Inferno]] and [[Stronghold]] have at least one. Their only flying units are Sandworms (level 5) and Couatls (level 7), both are from the natural lineup.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{Town &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Factory]]&lt;br /&gt;
__notoc__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forge_(HotA)&amp;diff=194299</id>
		<title>Forge (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forge_(HotA)&amp;diff=194299"/>
		<updated>2026-04-27T15:34:20Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Undo revision 194292 by Turnam (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculative}}{{inhota}}&lt;br /&gt;
[[File:HotA Forge Teaser.png|frame|Female hero (Magic) of the Forge and the Pyro in battle; male heroes of the Forge (Magic) on the adventure map. By DrSlash and Balkron]]&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039; is an evil [[alignment]] [[town]]. Forge&#039;s [[native terrain]] is [[lava]].&lt;br /&gt;
&lt;br /&gt;
Forge will be disabled by default and must be enabled specifically in scenarios or templates.&lt;br /&gt;
[[Category:Forge]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Abandoned_Town_Concepts_(HotA)&amp;diff=194298</id>
		<title>Abandoned Town Concepts (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Abandoned_Town_Concepts_(HotA)&amp;diff=194298"/>
		<updated>2026-04-27T15:33:33Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Forge */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownsNew}}&lt;br /&gt;
Several towns were conceptualised by the {{hota}} team over the years. These towns varied in their levels of completion before being abandoned as concepts and were typically conceived as ideas in the early years of {{hota}}&#039;s development.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Asylum ==&lt;br /&gt;
{{TownsIn|Asylum|townimage=Don ko Asylum Town Sketch.jpg}}&lt;br /&gt;
On 20/JUN/2008, [[Agar (Artist)|Agar]] proposed the concept of the Asylum, and on 21/FEB/09, a [https://forum.df2.ru/index.php?showtopic=12298 DF2 thread] was started for the Asylum town. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=106 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design had many inspirations, such as previous &#039;&#039;Might and Magic&#039;&#039; games, poetry written by [[wikipedia:Edgar Allen Poe|Edgar Allen Poe]], and the literary works of [[wikipedia:H. P. Lovecraft|H. P. Lovecraft]]. It also incorporated broader concepts such as madness, torture, nightmares, [[wikipedia:Body horror|body horror]], and the [https://tvtropes.org/pmwiki/pmwiki.php/Main/CircusOfFear circus of fear] as general themes that show in many of the designs of the buildings and creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After the destruction of [[Escaton|Escaton&#039;s]] crystal at the hands of the [[Elemental Lords]], the [[Elemental Planes]] calmed and the gates between worlds closed... though, not exactly. In some places, portals between [[Enroth (planet)|Enroth]] and the plane-between-planes began to appear, and strange creatures from unknown worlds stepped, hovered, and oozed their way through to the land of heroes. Led by unknown masters, they came in search of what gives them strength: the passionate, complex feelings of mortals, and what can provide the most intense and tumultuous string of emotions but war? Asylum cities are built right on fault lines, which gives them the appearance of perpetually hanging over an abyss.&amp;quot;&#039;&#039; &amp;lt;sup&amp;gt;Adapted from DF2 thread&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
All creature descriptions adapted from the main DF2 thread.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Harlequins — Jesters that juggled what appears to be explosive mines/caltrops.&lt;br /&gt;
**&#039;&#039;&amp;quot;Have you been having strange visions and incomprehensible dreams lately? Do you feel the urge to do things that contradict your usual morality that your mind did not allow you to do before? This can only mean that wicked guests from another world have found you and latched onto you; beware, for they will warp your inner world with their illusions, manipulating your mind to see enemies everywhere you turn...&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 2:&#039;&#039;&#039; Screamers — Shrieking visages that were either carried by clouds and smoke or floated around with many tendrils protruding from its face, depending on the artwork.&lt;br /&gt;
**&#039;&#039;&amp;quot;When your nightmares become your reality, when you begin to feel your consciousness and your body is changed against your will, all that remains is to scream. To scream and to shriek. To wail like a banshee until your throat gives out, until all shall suffer and share in your pain!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 3:&#039;&#039;&#039; Predatory Hands — Manacled floating hands with mouths filled with razor-sharp teeth in the center of their palms.&lt;br /&gt;
**&#039;&#039;&amp;quot;Predatory Hands are truly strange otherworldly creatures. No matter how many times these beings have been dissected, nobody has ever figured out where their brain lies.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 4:&#039;&#039;&#039; Phantasms — Spider-/crab-like creatures that crawl about the battlefield.&lt;br /&gt;
**&#039;&#039;&amp;quot;Phantasms are similar in nature to [[Psychic Elemental|Psychic Elementals]], albeit marginally weaker. These creatures phase through dreams and defile the minds of mortals, capable of making the deepest fears of their victims become their unfortunate reality.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 5:&#039;&#039;&#039; Horrors — Large oozing masses covered in eyes and mouths that see and devour all.&lt;br /&gt;
**&#039;&#039;&amp;quot;Horrors inhabit the plane-between-planes and love to live under children&#039;s beds, preying on the fear they induce in the terrified tots.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 6:&#039;&#039;&#039; Empaths — Female humanoid mages inspired by the [https://www.moddb.com/mods/might-and-magic-viii-echo-of-destruction/images/asylum-mage-artwork Asylum Mage] of &#039;&#039;[https://www.moddb.com/mods/might-and-magic-viii-echo-of-destruction Might and Magic VIII: Echo of Destruction]&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&amp;quot;If you are an experienced magic wielder, you can attempt to merge your essence with one of these creatures. After &amp;quot;upgrading&amp;quot; your body, you will no longer need food, water, or sleep. Your only source of life will be the agony and pain that you afflict your slaves and victims with.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 7:&#039;&#039;&#039; Protei — Alien masses of tentacles resembling distorted tree-like humanoid figures.&lt;br /&gt;
**&#039;&#039;&amp;quot;Protei are attracted to massive waves of fear, seeking out any way to sate their boundless hunger. These formless creatures are among the most powerful beings that broke through the barrier between worlds and found their way to [[Enroth (planet)|Enroth]], forever haunting and defiling this now-forsaken land.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Asylum Creatures.jpg|Asylum Creatures by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Creatures.png|Asylum Creatures by [[Alex-ander]]:&amp;lt;br&amp;gt;Harlequin, Hand, Empath, Terror, Proteus&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Phantasm&lt;br /&gt;
Agar Asylum Harlequin 01.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin 02.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin 03.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Harlequins.jpg|Harlequins by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Harlequin battlefield.png|Harlequin by [[Alex-ander]]&lt;br /&gt;
Alex-ander Asylum Harlequin.gif|Harlequin by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Screamer 01.jpg|Screamer by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Screamer 02.jpg|Screamer by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatue Screamers.jpg|Screamers by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Screamer.jpg|Screamer by [[Alex-ander]]&lt;br /&gt;
Feanor Asylum Screamer battlefield.jpg|Screamer by Feanor&lt;br /&gt;
Agar Asylum Hand 01.jpg|Predatory Hand by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Hand 02.jpg|Predatory Hand by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Hand battlefield.png|Predatory Hand by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Phantasm 01.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Phantasm 02.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Phantasm 03.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Phantasm 01.jpg|Phantasm by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
nosferatu Phantasm 02.jpg|Phantasm by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Phantasm battlefield.png|Phantasm by [[Alex-ander]]&lt;br /&gt;
Alex-ander Asylum Upg Phantasm battlefield.png|Upg. Phantasm by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Horror 01.jpg|Horror by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Horror 02.jpg|Horror by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Horror battlefield.png|Horror by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Empath 01.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Empath 02.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Empath 03.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Empath.jpg|Empath by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Empath battlefield.png|Empath by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Proteus 01.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Proteus 02.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Proteus 03.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Proteus battlefield.png|Proteus by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Cadaver 01.jpg|Cadaver by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Cadaver 02.jpg|Cadaver by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Martyr 01.jpg|Martyr by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Asylum Town.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Asylum Tavern Sketch.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Asylum Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don ko Asylum Building Sketches.jpg|Building concepts by [[Don_ko]]&lt;br /&gt;
Agar Asylum Vaults of Madness Empath Dwelling.jpg|Vaults of Madness&amp;lt;br&amp;gt;(Empath Dwelling)&amp;lt;br&amp;gt;by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin Dwelling.jpg|Harlequin Dwelling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Screamer Dwelling.jpg|Screamer Dwelling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum The Guardian.jpg|The Guardian by [[Agar (Artist)|Agar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Citadel ==&lt;br /&gt;
{{TownsIn|Citadel|townimage=Rusha citadel ts9.jpg}}&lt;br /&gt;
On 05/SEP/2007, a forum user called &amp;quot;hippocamus&amp;quot; proposed the concept of a town based around &amp;quot;mythical creatures that live in the sky&amp;quot; via a [https://forum.df2.ru/index.php?showtopic=6670 DF2 thread]. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=85 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design was borne of a mixture of Greek, Roman, and Mesopotamian influences, with direct references to buildings, beings, and deities such as the [[wikipedia:Colosseum|Colosseum]], [[wikipedia:Valkyrie|Valkyrie]], and [[wikipedia:Apkallu|Apkallu]] respectively. Its architecture was especially inspired by the Ancient Greeks and Romans, with the town featuring paved roads and buildings reflecting their real-world designs. Some versions of the town screen and other creatures are from other religions, cultures, and mythologies, including an Egyptian-style [[wikipedia:Pyramid|Pyramid]] and creatures like the [https://www.wisdomlib.org/definition/valakhilya Valakhilya] from Hindu mythology. &lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Agar citadel amazon1.jpg| Amazon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel amazon2.jpg| Amazon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu1.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu2.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu3.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Spartak citadel apkallu.jpg| All-Seeing/Apkallu by [[Spartak]]&lt;br /&gt;
Agar citadel archon.jpg| Archon by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Astra.jpg| Astra/Sirrukh by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel solar astra.jpg| Solar Astra/Sirrukh by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel atlas1.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel atlas2.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Atlas.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Chariot.jpg| Celestial Chariot by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel halfling.jpg| Halfling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel lamassu.jpg| Lamassu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel maenad1.jpg| Maenad by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel maenad2.jpg| Maenad by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel sid.jpg| Sid by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel stymphalian bird.jpg| Stymphalian Bird by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel valakhilya1.jpg| Valakhilya by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel valakhilya2.jpg| Valakhilya by [[Agar (Artist)|Agar]]&lt;br /&gt;
Spartak citadel celestial chariot.jpg| Celestial Chariot by [[Spartak]]&lt;br /&gt;
Agar citadel creatures.jpg| Citadel creatures by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel pyramid.jpg| Pyramid by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel ts1.jpg| Town screen by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel ts2.jpg| Town screen by [[Agar (Artist)|Agar]]&lt;br /&gt;
Rusha citadel arena1.jpg| Arena by [[Rusha]]&lt;br /&gt;
Rusha citadel arena2.png| Arena by [[Rusha]]&lt;br /&gt;
Rusha citadel mg.jpg| Mage Guild by [[Rusha]]&lt;br /&gt;
Spartak citadel ts0.jpg| Initial town screen by [[Spartak]]&lt;br /&gt;
Rusha citadel ts1.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts2.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts3.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts11.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts4.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts5.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts6.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts7.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts8.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts10.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crownwork (Kronverk) ==&lt;br /&gt;
{{TownsIn|Crownwork|townimage=Kronverk Town Background.png}}&lt;br /&gt;
On 10/DEC/2007, a forum user called &amp;quot;d0s&amp;quot; proposed the concept of a Viking-themed town, and on 26/DEC/07, a [https://forum.df2.ru/index.php?showtopic=7672 DF2 thread] was started for the Crownwork town. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=75 DF2 topic] and the [http://heroescommunity.com/viewthread.php3?TID=26298 Heroes Community thread]. Commonly referred to as &#039;&#039;&#039;Kronverk&#039;&#039;&#039; as a transliteration of the Russian &amp;quot;Кронверк&amp;quot;, the Crownwork has since become the [[Bulwark]] as of 31/DEC/2024.&lt;br /&gt;
&lt;br /&gt;
The basis of the town&#039;s name and principal design philosophy is the real-world [[wikipedia:Crownwork|Crownwork]], a type of ground fortification that can be seen in the [[wikipedia:Kronverk|Kronverk]] of the [[wikipedia:Peter_and_Paul_Fortress|Peter and Paul Fortress]] in [[wikipedia:Saint_Petersburg|Saint Petersburg]]. The town&#039;s design was to be influenced by Norse mythology and Nordic cultures, though no town screen or buildings were ever shown. This design is reflected in its creatures, which also take influence from the mountainous and frozen regions of western East Asia, which are and were home to the [[Argali]] and [[Mammoth|Mammoths]] respectively. There were different ideas for creature lineups and statistics, and since the town&#039;s concept—at least in its old form—was never released, it is uncertain which lineups or statistics could be seen as &amp;quot;final&amp;quot; or otherwise intended to be that way upon its hypothetical release.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
;Lineup #1&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Pathfinder&lt;br /&gt;
| attack         = 6&lt;br /&gt;
| defense        = 3&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–3&lt;br /&gt;
| health         = 10&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 12&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Fighter&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = 3&lt;br /&gt;
| growth         = 10&lt;br /&gt;
| level          = 2&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Axe Thrower&lt;br /&gt;
| attack         = 8&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 3–5&lt;br /&gt;
| health         = 20&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| level          = 3&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Cannoneer&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 1–9&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 6&lt;br /&gt;
| level          = 3 Alternative&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Bonebreaker&lt;br /&gt;
| attack         = 17&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 7–11&lt;br /&gt;
| health         = 50&lt;br /&gt;
| speed          = 8&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 4&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Argali&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 11&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 6–9&lt;br /&gt;
| health         = 40&lt;br /&gt;
| speed          = 10&lt;br /&gt;
| growth         = 5&lt;br /&gt;
| level          = 4 Alternative&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Skáld&lt;br /&gt;
| attack         = 10&lt;br /&gt;
| defense        = 14&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–13&lt;br /&gt;
| health         = 50&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Shaman&lt;br /&gt;
| attack         = 14&lt;br /&gt;
| defense        = 8&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–5&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 5 Alternative&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Rhinoceros&lt;br /&gt;
| attack         = 15&lt;br /&gt;
| defense        = 18&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 18–25&lt;br /&gt;
| health         = 130&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| level          = 6&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wendigo&lt;br /&gt;
| attack         = 20&lt;br /&gt;
| defense        = 40&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 30–40&lt;br /&gt;
| health         = 250&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| level          = 7&lt;br /&gt;
}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
;Lineup #2&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Frostling&lt;br /&gt;
| attack         = 3&lt;br /&gt;
| defense        = 4&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 1–2&lt;br /&gt;
| health         = 5&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| growth         = 14&lt;br /&gt;
| goldcost       = 50&lt;br /&gt;
| level          = 1&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Frostling Ranger&lt;br /&gt;
| attack         = {{gt|4}}&lt;br /&gt;
| defense        = 4&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 2&lt;br /&gt;
| health         = 5&lt;br /&gt;
| speed          = {{gt|6}}&lt;br /&gt;
| growth         = 14&lt;br /&gt;
| goldcost       = 75&lt;br /&gt;
| level          = 1+&lt;br /&gt;
| abilities      = Shoots.&amp;lt;br&amp;gt;Deals additional frost damage.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Northern Dwarf&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 7&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = 22&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 160&lt;br /&gt;
| level          = 2&lt;br /&gt;
| abilities      = &lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Mountain Defender&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = {{gt|9}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = {{gt|25}}&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 180&lt;br /&gt;
| level          = 2+&lt;br /&gt;
| abilities      = Permanent {{gl|Air Shield}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Dwarf Shooter&lt;br /&gt;
| attack         = {{gt|8}}&lt;br /&gt;
| defense        = {{rt|5}}&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = {{rt|1}}–{{gt|6}}&lt;br /&gt;
| health         = 22&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 195&lt;br /&gt;
| level          = 2+ Alternative&lt;br /&gt;
| abilities      = Shoots.&amp;lt;br&amp;gt;Ignores 20% of enemy {{gl|Defense}} skill.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wild Boar&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–6&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| goldcost       = 210&lt;br /&gt;
| level          = 3&lt;br /&gt;
| abilities      = Berserk.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Saber-tooth Boar&lt;br /&gt;
| attack         = {{gt|10}}&lt;br /&gt;
| defense        = {{gt|10}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–{{gt|7}}&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| goldcost       = 240&lt;br /&gt;
| level          = 3+&lt;br /&gt;
| abilities      = Berserk.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Furious Warrior&lt;br /&gt;
| attack         = 13&lt;br /&gt;
| defense        = 7&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 7–9&lt;br /&gt;
| health         = 40&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| goldcost       = 300&lt;br /&gt;
| level          = 4&lt;br /&gt;
| abilities      = When injured, casts {{gl|Bloodlust}} on self.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Berserker&lt;br /&gt;
| attack         = {{gt|14}}&lt;br /&gt;
| defense        = {{gt|8}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|8}}–9&lt;br /&gt;
| health         = {{gt|50}}&lt;br /&gt;
| speed          = {{gt|7}}&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| goldcost       = 350&lt;br /&gt;
| level          = 4+&lt;br /&gt;
| abilities      = {{gl|Strikes twice}}. When injured, casts {{gl|Bloodlust}} on self.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Hirdman&lt;br /&gt;
| attack         = 12&lt;br /&gt;
| defense        = 20&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–12&lt;br /&gt;
| health         = 60&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| goldcost       = 565&lt;br /&gt;
| level          = 5&lt;br /&gt;
| abilities      = {{gl|Defend|Defending}} in combat grants a 150% bonus to {{gl|Defense}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Shield Master&lt;br /&gt;
| attack         = {{gt|14}}&lt;br /&gt;
| defense        = {{gt|22}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–12&lt;br /&gt;
| health         = {{gt|70}}&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| goldcost       = 600&lt;br /&gt;
| level          = 5+&lt;br /&gt;
| abilities      = {{gl|Defend|Defending}} in combat grants a {{gt|200%}} bonus to {{gl|Defense}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Crystal Guardian&lt;br /&gt;
| attack         = 15&lt;br /&gt;
| defense        = 13&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 13–17&lt;br /&gt;
| health         = 70&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| level          = 6&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}: Random beneficial (50%) or negative (50%) {{gl|spell}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Crystal Lord&lt;br /&gt;
| attack         = {{gt|17}}&lt;br /&gt;
| defense        = 13&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|15–20}}&lt;br /&gt;
| health         = 70&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1200&lt;br /&gt;
| level          = 6+&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}: Random beneficial ({{gt|60%}}) or negative ({{rt|40%}}) {{gl|spell}}. {{gl|Spell Power}} = 10 + hero&#039;s Power.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Rune Priest&lt;br /&gt;
| attack         = {{gt|18}}&lt;br /&gt;
| defense        = {{gt|20}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|14–18}}&lt;br /&gt;
| health         = {{gt|90}}&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1150&lt;br /&gt;
| level          = 6+ Alternative&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}:&amp;lt;br&amp;gt;Rune Magic.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Yeti&lt;br /&gt;
| attack         = 17&lt;br /&gt;
| defense        = 18&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 30–40&lt;br /&gt;
| health         = 200&lt;br /&gt;
| speed          = 8&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 2000&lt;br /&gt;
| level          = 7&lt;br /&gt;
| abilities      = Cold Breath.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Sasquatch&lt;br /&gt;
| attack         = {{gt|24}}&lt;br /&gt;
| defense        = {{gt|27}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|40–50}}&lt;br /&gt;
| health         = {{gt|290}}&lt;br /&gt;
| speed          = {{gt|9}}&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 3500&lt;br /&gt;
| resource       = Crystal&lt;br /&gt;
| rescost        = 1&lt;br /&gt;
| level          = 7+&lt;br /&gt;
| abilities      = Cold Breath.&amp;lt;br&amp;gt;{{gl|Spellcaster}}: Icy Death.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wendigo&lt;br /&gt;
| attack         = 35&lt;br /&gt;
| defense        = 35&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 45–75&lt;br /&gt;
| health         = 750&lt;br /&gt;
| speed          = 9&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 13500&lt;br /&gt;
| resource       = Crystal&lt;br /&gt;
| rescost        = 6&lt;br /&gt;
| level          = 8&lt;br /&gt;
| abilities      = Cold Breath.&amp;lt;br&amp;gt;{{gl|Spellcaster}}: Icy Death. {{gl|Hypnotize|Hypnosis}} (20%).&lt;br /&gt;
}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Alex-ander Bulwark Argali 01.gif|[[Argali]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Argali 02.gif|[[Argali]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Argali Rider.gif|Argali Rider by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Berserker 02.jpg|Axe Thrower by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Axe Thrower.gif|Axe Thrower by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Berserker 01.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Bulwark Berserker 03.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Bulwark Berserker 04.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Berserker 01.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 02.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 03.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 04.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Boars.jpg|Boars by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Boar Rider.png|Boar Rider by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Bombard.gif|Bombard (Siege unit) by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Bombard Goblin.gif|Manned Bombard striking a [[Goblin]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Berserker 01.gif|Dwarf Bonecracker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Berserker 02.gif|Dwarf Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Flamethrower 02.gif|Dwarf Flamethrower by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Stonethrower.jpg|Stonethrower by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Miner 01.gif|Dwarf Cannoneer by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Flamethrower 01.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Shooter 01.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Shooter 02.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Dwarf Warrior.jpg|Dwarf Warrior by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Miner 02.gif|Dwarf Miner by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Soldier 01.gif|Dwarf Soldier / Northern Dwarf by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Soldier 02.gif|Dwarf Veteran / Dwarf Shield Bearer by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Shield Master.jpg|Shield Master by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Fenrir.jpg|Fenrir by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Warrior 01.gif|Hirdman by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Warrior 02.gif|Flame Warrior by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Fire Giant.gif|Fire Giant by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Frostling 01.gif|Frostling by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Frostling 02.gif|Frostling Ranger by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Highlander 01.gif|Highlander by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Pathfinder.jpg|Pathfinder by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Highlander 02.gif|Pathfinder by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Mountain King.jpg|Mountain King by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Ram.jpg|Ram by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Ram.gif|Ram by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rhinoceros.gif|Rhinoceros by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Rune Priest.jpg|Rune Priest by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 01.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 02.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 03.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Shaman.gif|[[Shaman]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Snow Leopard.gif|Snow Leopard by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Tank 01.gif|Tank by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Tank 02.gif|Tank by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Valkyrie.jpg|Valkyrie by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Yeti 01.gif|[[Yeti]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Yeti 02.gif|[[Yeti Runemaster|Wendigo]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Yeti 03.gif|[[Yeti Runemaster|Wendigo]] by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Dwarf Bear.jpg|Dwarf and Bear by [[Agar (Artist)|Agar]]&lt;br /&gt;
Kronverk Lineup 01.png|Lineup #1&lt;br /&gt;
SS Hota PR3.webp|Crownwork army facing Hell Steeds and Nightmares (alternative [[Inferno]] units).&lt;br /&gt;
SS Hota PR4.webp|Crownwork army facing [[Cathedral (HotA)|Cathedral]] units.&lt;br /&gt;
SS Hota PR17.png|Crownwork army facing a [[Stronghold]] army.&lt;br /&gt;
SS Hota PR20.png|Crownwork army facing a [[Necropolis]] army, featuring [[Skeleton]] Archers.&lt;br /&gt;
SS Hota PR18.png|Crownwork creature recruitment screen.&lt;br /&gt;
SS Hota PR26.png|Crownwork creature recruitment screen.&lt;br /&gt;
CreatureBackground Kronverk.png|Reconstructed Creature Background&lt;br /&gt;
Kronverk Town Screen Background Old.png|Older Town Screen Background&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factory (First Concept) ==&lt;br /&gt;
{{TownsIn|Factory (First Concept)|townimage=Factory (First Concept) Town Background.png}}&lt;br /&gt;
All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=105 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
This alternate concept of the [[Factory]] was a design that sat somewhere between [[New World Computing]]&#039;s [[Forge (NWC)|Forge]] (with elements of [[MDT Forge (VCMI)|Mod Design Team&#039;s Forge]]) and the released version of the Factory town. It was a hybrid that took elements from both sides of the aisle: the advanced technology of the futuristic Forge; the steampunk-esque aesthetic of the Factory; Shield Bearers akin to those of the MDT Forge; and walking [[Land Mine|Land Mines]] reminiscent of [[Victoria]]&#039;s specialty. This is reflected in the faction&#039;s description:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After the events of {{mm7}}, [[Kastore]] was unable to obtain an oscillation amplifier for the [[Heavenly Forge]], a nanoreplicator left by the [[Ancients]]. The Heavenly Forge was restored to an extent, through trial and error and a splash of magic. Metaphorically, the Forge now resembles a supercomputer with assorted programs loaded via inputs made through telegraph keys. After some tinkering, Kastore and his comrades gained access to individual elements of technology from the 19th to the 24th centuries: hydraulics, chemical weapons, electric motors, electrical dischargers, and blasters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The faction&#039;s style is, overall, &amp;quot;medieval techno&amp;quot;. A certain mixture of elements of steampunk, dieselpunk, cyberpunk in small quantities, revolutionary France, Middle Ages-style dark fantasy, and totalitarianism. There will be NO cyborgs (in the full sense of the word). There are pseudo-cyborgs - with artificial organs restored by magic, as well as technoliches and cyberliches - iron skeletons revived by necromancy (both types are found only among heroes). Among the units, only fighters in exoskeletons can be called cyborgs in a certain sense, the sensors of the servosystems of which are possibly connected to the body directly at several points.&amp;quot;&#039;&#039; &amp;lt;sup&amp;gt;Adapted from DF2 thread&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Factory&#039;s battle tactics revolved around a blitzkrieg aimed to take out their opponents within the first few rounds of combat; if they took too long to annihilate their foes, they would suffer great irrecoverable losses. The faction may also have been weak to magical assaults, as &#039;&#039;&amp;quot;magic interferes with electronics and interacts poorly with complex mechanics.&amp;quot;&#039;&#039; There was also the idea of &amp;quot;​​combat links&amp;quot;, whereby various units would have been directly and/or indirectly designed to work in pairs, with one unit being strengthened at the expense of the other. For example, the Technomage (shooter/mage) misses a turn, but its counterpart, the Servitor (Level 2 tanky infantry) is significantly strengthened. Chemical weapons were also found in the Factory&#039;s arsenal: the siege unit had the ability to consume Mercury to spew a gas cloud (with an area the size of [[Inferno (spell)|Inferno]]) that poisoned all living units inside it (except for upgraded Factory units), and one of the factions&#039;s units, the Glider, would attack enemies by throwing vessels containing a poisonous substance at them.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Donko factory1st rookie.gif| Rookie&lt;br /&gt;
Agar Factory Concept Dragoon.jpg| Dragoon&lt;br /&gt;
Agar Factory Concept Infantryman.jpg| Infantryman&lt;br /&gt;
Agar Factory Concept Servitor.jpg| Servitor&lt;br /&gt;
Agar Factory Concept Stormtrooper.jpg| Stormtrooper&lt;br /&gt;
Agar Factory Concept Stormtrooper Guard 01.jpg| Stormtrooper Guard&lt;br /&gt;
Agar Factory Concept Stormtrooper Guard 02.jpg| Stormtrooper Guard&lt;br /&gt;
Donko factory1st motorized inf.jpg| Motorized Infantry&lt;br /&gt;
Agar Factory Concept Glider.jpg| Glider&lt;br /&gt;
Agar Factory Concept Living Mine.jpg| Living Mine&lt;br /&gt;
Agar Factory Concept Mortar.jpg| Mortar&lt;br /&gt;
Agar Factory Concept Technomage.jpg| Technomage&lt;br /&gt;
Donko factory1st technomage.gif| Technomage&lt;br /&gt;
Donko factory1st technomage2.gif| Technomage&lt;br /&gt;
Agar Factory Concept Technoknight.jpg| Technoknight&lt;br /&gt;
Agar Factory Concept Heroes 01.jpg| Heroes:&amp;lt;br&amp;gt;Amelie, Mendoza, [[Morton]]&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Ibrahim, Callahan&lt;br /&gt;
Agar Factory Concept Heroes 02.jpg| Heroes:&amp;lt;br&amp;gt;Sofia, Matthias, Alberto&lt;br /&gt;
Agar Factory Concept Heroes 03.jpg| Heroes:&amp;lt;br&amp;gt;White Noise, [[Victoria]], Leonard&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Gertrude, Rufus, Eternal Guardian&lt;br /&gt;
Agar Factory Concept Heroes 04.jpg| Heroes:&amp;lt;br&amp;gt;Guillaume, Tiberius&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Zelda&lt;br /&gt;
Donko factory1st buildings.jpg| Assorted buildings&lt;br /&gt;
Donko factory1st sb dwelling.jpg| Shield Bearer dwelling&lt;br /&gt;
Donko factory1st sb dwelling2.jpg| Upg. Shield Bearer dwelling&lt;br /&gt;
Donko factory1st sb dwelling3.jpg| 3rd Upg. Shield Bearer dwelling&lt;br /&gt;
Donko factory1st ts.jpg| Town screen concept&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forge (First Concept) ==&lt;br /&gt;
{{TownsIn|Forge|townimage=Don ko Forge Town 07.gif}}&lt;br /&gt;
All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=127 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design was based on [[New World Computing]]&#039;s [[Forge (NWC)|Forge]] that was shown at E3 between the 13th and 15th of May 1999. Some models were reused NWC assets and others were newly made by [[don_ko]], though the lighting&#039;s tone shifted from cooler to warmer. New buildings such as the Electric Chair and Operating Room are directly inspired by real-world execution and torture methods, overtly emphasising the evil and experimental nature of the faction. The town&#039;s lineup of creatures would have directly referenced the intended lineup of creatures sourced from original New World Computing documentation and ideas. The Patrol Drone creature is also a direct reference to the Patrol Unit of {{mm6}}.&lt;br /&gt;
&lt;br /&gt;
Due to the open-ended nature of [[New World Computing]]&#039;s [[Forge (NWC)|Forge]], many modders had differing ideas on what the Forge should truly be, hence the varying designs of the creature concepts. Some lean into the steampunk aesthetic, which the [[Factory]] has since embraced in part, while others are designed with the dieselpunk subgenre in mind, which are more akin to [[George Almond]]&#039;s original concept sketches of Forge creatures and buildings. Lore was heavily considered when it came to implementing heroes, with [[Kastore]] and [[Maximus]] intended to make their return to the main story, as well as a possible continuation or branch of [[Tarnum]]&#039;s legacy.&lt;br /&gt;
&lt;br /&gt;
Certain assets were shared between fellow modders and forum users during the time of the town&#039;s then-development, though not all were shared with permission from their original authors. One such case was the sharing of the town&#039;s portraits, originally made by Morn, which had been pointed out by [[don_ko]]. These were then replaced with art produced by [[Nosferatu (Artist)|nosferatu]] in Feanor&#039;s Forge, an offshoot of the Forge that was being made for [[ERA]] by Feanor, another {{hota}} team member.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Speculation ===&lt;br /&gt;
The Forge was considered to be the next {{hota}} town by some members of the community, since the unidentified purple hero from [[Bulwark]] preview video looks quite like the hero from [[Horn_of_the_Abyss_(Changelog)#April_Fool&#039;s_(01/APR/2024)|HotA 1.7.7 April Fools joke]], which is about Forge. That is strengthened by the fact that HotA Crew also is developing the second Factory campaign, the [[Frederick]] one, as was stated by the team members on df2.&lt;br /&gt;
&lt;br /&gt;
But on 23rd of April it was confirmed that the next town of HotA is in fact Forge, with it being renewed with new ideas from [[Greg Fulton]] and getting a boardgame expansion.&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Alex-ander Forge Grunt.jpg| Grunt Soldier by [[Alex-ander]]&lt;br /&gt;
HotA_PR_Grunt68.gif| Foot Soldier by [[Alex-ander]]&lt;br /&gt;
HotA PR Pyromaniac69.gif| Pyromaniac by [[Alex-ander]]&lt;br /&gt;
HotA PR Stinger.gif| Stinger by [[Alex-ander]]&lt;br /&gt;
Agar Forge Annihilator.jpg| Annihilator by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Dragon 02.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Juggernaut.jpg| Juggernaut by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge71.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Dragon 01.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Hydra.jpg| Mechanical Hydra by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge11.jpg| (pre-cursor of [[Olgoi-Khorkhoi]]?) by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge70.jpg| {{unk}} by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Drone Sketch.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone Tamed Sentinel 01.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone Tamed Sentinel 02.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone 01.gif|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone 02.gif|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drones.jpg|Drones by [[Don_ko]]&lt;br /&gt;
nosferatu Minotaur Zombie.png|Minotaur Zombie by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
HotA PR JumpTrooper73.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR JumpTrooper Agar.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Jump Trooper 01.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Jump Trooper 02.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Jump Trooper.gif|Jump Trooper by [[Don_ko]]&lt;br /&gt;
Axolotl Naga Tank 01.gif| Naga Tank by [[Axolotl]]&lt;br /&gt;
Axolotl Naga Tank 02.gif| Naga Tank by [[Axolotl]]&lt;br /&gt;
Don_ko Forge Creature Naga Tank.jpg|Naga Tank by [[Don_ko]]&lt;br /&gt;
HotA PR Forge9.jpg| Juggernaut by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Juggernaut 01.gif|Juggernaut by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Juggernaut 02.gif|Juggernaut by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Dreadnought Juggernaut.jpg|Dreadnought and Juggernaut by [[Don_ko]]&lt;br /&gt;
nosferatu Juggernaut.jpg|Juggernaut by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Agar Forge Hero Mage Neutral.jpg|Mage Hero &amp;amp; Neutral Creature by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 01.jpg|Heroes by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 02.jpg|Heroes by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 03.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Grave, Titus&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Mobius, Luther&lt;br /&gt;
Agar Forge Heroes 04.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Hannah, Ixia&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Gort&lt;br /&gt;
Agar Forge Heroes 05.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Gideon, Mordecai&lt;br /&gt;
Forge HotA Prerelease Hero Amelie.png| Amelie&amp;lt;br&amp;gt;(orignally created for the Monolith town concept)&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Blasterman.png| Blasterman&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Commissioner.png| Commissioner&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Goblin.png| Goblin&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Gurvich.png| Gurvich&amp;lt;br&amp;gt;(orignally created for the Monolith town concept)&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Kastore.png| [[Kastore]]&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Knight.png| Knight&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Marine.png| Marine&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Maximus.png| [[Maximus]]&amp;lt;br&amp;gt;(updated for [[All In]])&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Mechanic.png| Mechanic&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Old Lady.png| Old Lady&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Punk.png| Punk&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Punk Girl.png| Punk Girl&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Steampunk.png| Steampunk&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Steampunk Girl.png| Steampunk Girl&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Texas.png| Texas&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero 01.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 02.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 03.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 04.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 05.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 06.png|Ixia&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 07.png|Forge incarnation of [[Tarnum]]&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Agar Forge Heroes Horses.jpg|Heroes on horseback by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Kastore Concept.jpg|[[Kastore]] and others by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Background Concept.jpg|Background Concept by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Buildings.jpg|Buildings by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Building Concept Administration Building.png|Village Hall by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Town Hall.png|Hall versions by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Castle.jpg|Castle by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Mage Guild.png|Mage Guild by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Blacksmith.jpg|Blacksmith by [[Don_ko]]&lt;br /&gt;
Don ko Forge Building Blacksmith Old vs New.png|Old and new Blacksmith by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Marketplace.jpg|Marketplace by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Resource Silo 01.jpg|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Resource Silo 02.png|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Resource Silo.jpg|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tesla Coil.gif|Tesla Coil by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tesla Coil.png|Tesla Coil by [[Don_ko]]&lt;br /&gt;
Forge Oil Pump.gif|Oil Pump, presumably by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Grunt Dwelling.jpg|Grunt Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Juggernaut Dwelling.jpg|Juggernaut Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Pyromaniac Dwelling.jpg|Pyromaniac Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Pyromaniac Horde.jpg|Pyromaniac Horde by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Electric Chair.png|Electric Chair by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Observatory and Locator.jpg|Observatory and Locator by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Pressure Chamber.png|Pressure Chamber by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Operating Room.png|Operating Room by [[Don_ko]]&lt;br /&gt;
Agar Forge Operating Room.jpg|Operating Room by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Building Operating Room.jpg|Operating Room by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Depot.jpg|Depot by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Unnamed Building.gif|Unnamed Building by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Unnamed Building.jpg|Unnamed Building by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 01.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 02.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 03.png|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 04.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 05.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 06.gif|Town Screen by [[Don_ko]]&lt;br /&gt;
Forge HotA Prerelease Siege 01.png|Forge Siege Screen by [[Don_ko]]&lt;br /&gt;
Forge HotA Prerelease Siege 02.png|Forge Siege Screen by [[Don_ko]]&lt;br /&gt;
FeanorForgeSiege.jpg|A screenshot of Feanor Forge being sieged, with a bunch of HotA Forge assets used there, along with some [[MDT]] assets.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Behind the Scenes]]&lt;br /&gt;
* [https://vkvideo.ru/video-59535623_456239041?t=3m38s&amp;amp;uh=449bb0a6466387&amp;amp;sh=4 Feanor Forge being streamed by its author]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Abandoned_Town_Concepts_(HotA)&amp;diff=194297</id>
		<title>Abandoned Town Concepts (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Abandoned_Town_Concepts_(HotA)&amp;diff=194297"/>
		<updated>2026-04-27T15:33:06Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Undo revision 194293 by Turnam (talk) It&amp;#039;s better to keep all old information in one place!&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownsNew}}&lt;br /&gt;
Several towns were conceptualised by the {{hota}} team over the years. These towns varied in their levels of completion before being abandoned as concepts and were typically conceived as ideas in the early years of {{hota}}&#039;s development.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Asylum ==&lt;br /&gt;
{{TownsIn|Asylum|townimage=Don ko Asylum Town Sketch.jpg}}&lt;br /&gt;
On 20/JUN/2008, [[Agar (Artist)|Agar]] proposed the concept of the Asylum, and on 21/FEB/09, a [https://forum.df2.ru/index.php?showtopic=12298 DF2 thread] was started for the Asylum town. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=106 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design had many inspirations, such as previous &#039;&#039;Might and Magic&#039;&#039; games, poetry written by [[wikipedia:Edgar Allen Poe|Edgar Allen Poe]], and the literary works of [[wikipedia:H. P. Lovecraft|H. P. Lovecraft]]. It also incorporated broader concepts such as madness, torture, nightmares, [[wikipedia:Body horror|body horror]], and the [https://tvtropes.org/pmwiki/pmwiki.php/Main/CircusOfFear circus of fear] as general themes that show in many of the designs of the buildings and creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After the destruction of [[Escaton|Escaton&#039;s]] crystal at the hands of the [[Elemental Lords]], the [[Elemental Planes]] calmed and the gates between worlds closed... though, not exactly. In some places, portals between [[Enroth (planet)|Enroth]] and the plane-between-planes began to appear, and strange creatures from unknown worlds stepped, hovered, and oozed their way through to the land of heroes. Led by unknown masters, they came in search of what gives them strength: the passionate, complex feelings of mortals, and what can provide the most intense and tumultuous string of emotions but war? Asylum cities are built right on fault lines, which gives them the appearance of perpetually hanging over an abyss.&amp;quot;&#039;&#039; &amp;lt;sup&amp;gt;Adapted from DF2 thread&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
All creature descriptions adapted from the main DF2 thread.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Harlequins — Jesters that juggled what appears to be explosive mines/caltrops.&lt;br /&gt;
**&#039;&#039;&amp;quot;Have you been having strange visions and incomprehensible dreams lately? Do you feel the urge to do things that contradict your usual morality that your mind did not allow you to do before? This can only mean that wicked guests from another world have found you and latched onto you; beware, for they will warp your inner world with their illusions, manipulating your mind to see enemies everywhere you turn...&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 2:&#039;&#039;&#039; Screamers — Shrieking visages that were either carried by clouds and smoke or floated around with many tendrils protruding from its face, depending on the artwork.&lt;br /&gt;
**&#039;&#039;&amp;quot;When your nightmares become your reality, when you begin to feel your consciousness and your body is changed against your will, all that remains is to scream. To scream and to shriek. To wail like a banshee until your throat gives out, until all shall suffer and share in your pain!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 3:&#039;&#039;&#039; Predatory Hands — Manacled floating hands with mouths filled with razor-sharp teeth in the center of their palms.&lt;br /&gt;
**&#039;&#039;&amp;quot;Predatory Hands are truly strange otherworldly creatures. No matter how many times these beings have been dissected, nobody has ever figured out where their brain lies.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 4:&#039;&#039;&#039; Phantasms — Spider-/crab-like creatures that crawl about the battlefield.&lt;br /&gt;
**&#039;&#039;&amp;quot;Phantasms are similar in nature to [[Psychic Elemental|Psychic Elementals]], albeit marginally weaker. These creatures phase through dreams and defile the minds of mortals, capable of making the deepest fears of their victims become their unfortunate reality.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 5:&#039;&#039;&#039; Horrors — Large oozing masses covered in eyes and mouths that see and devour all.&lt;br /&gt;
**&#039;&#039;&amp;quot;Horrors inhabit the plane-between-planes and love to live under children&#039;s beds, preying on the fear they induce in the terrified tots.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 6:&#039;&#039;&#039; Empaths — Female humanoid mages inspired by the [https://www.moddb.com/mods/might-and-magic-viii-echo-of-destruction/images/asylum-mage-artwork Asylum Mage] of &#039;&#039;[https://www.moddb.com/mods/might-and-magic-viii-echo-of-destruction Might and Magic VIII: Echo of Destruction]&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&amp;quot;If you are an experienced magic wielder, you can attempt to merge your essence with one of these creatures. After &amp;quot;upgrading&amp;quot; your body, you will no longer need food, water, or sleep. Your only source of life will be the agony and pain that you afflict your slaves and victims with.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 7:&#039;&#039;&#039; Protei — Alien masses of tentacles resembling distorted tree-like humanoid figures.&lt;br /&gt;
**&#039;&#039;&amp;quot;Protei are attracted to massive waves of fear, seeking out any way to sate their boundless hunger. These formless creatures are among the most powerful beings that broke through the barrier between worlds and found their way to [[Enroth (planet)|Enroth]], forever haunting and defiling this now-forsaken land.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Asylum Creatures.jpg|Asylum Creatures by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Creatures.png|Asylum Creatures by [[Alex-ander]]:&amp;lt;br&amp;gt;Harlequin, Hand, Empath, Terror, Proteus&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Phantasm&lt;br /&gt;
Agar Asylum Harlequin 01.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin 02.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin 03.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Harlequins.jpg|Harlequins by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Harlequin battlefield.png|Harlequin by [[Alex-ander]]&lt;br /&gt;
Alex-ander Asylum Harlequin.gif|Harlequin by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Screamer 01.jpg|Screamer by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Screamer 02.jpg|Screamer by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatue Screamers.jpg|Screamers by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Screamer.jpg|Screamer by [[Alex-ander]]&lt;br /&gt;
Feanor Asylum Screamer battlefield.jpg|Screamer by Feanor&lt;br /&gt;
Agar Asylum Hand 01.jpg|Predatory Hand by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Hand 02.jpg|Predatory Hand by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Hand battlefield.png|Predatory Hand by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Phantasm 01.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Phantasm 02.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Phantasm 03.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Phantasm 01.jpg|Phantasm by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
nosferatu Phantasm 02.jpg|Phantasm by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Phantasm battlefield.png|Phantasm by [[Alex-ander]]&lt;br /&gt;
Alex-ander Asylum Upg Phantasm battlefield.png|Upg. Phantasm by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Horror 01.jpg|Horror by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Horror 02.jpg|Horror by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Horror battlefield.png|Horror by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Empath 01.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Empath 02.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Empath 03.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Empath.jpg|Empath by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Empath battlefield.png|Empath by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Proteus 01.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Proteus 02.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Proteus 03.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Proteus battlefield.png|Proteus by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Cadaver 01.jpg|Cadaver by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Cadaver 02.jpg|Cadaver by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Martyr 01.jpg|Martyr by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Asylum Town.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Asylum Tavern Sketch.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Asylum Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don ko Asylum Building Sketches.jpg|Building concepts by [[Don_ko]]&lt;br /&gt;
Agar Asylum Vaults of Madness Empath Dwelling.jpg|Vaults of Madness&amp;lt;br&amp;gt;(Empath Dwelling)&amp;lt;br&amp;gt;by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin Dwelling.jpg|Harlequin Dwelling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Screamer Dwelling.jpg|Screamer Dwelling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum The Guardian.jpg|The Guardian by [[Agar (Artist)|Agar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Citadel ==&lt;br /&gt;
{{TownsIn|Citadel|townimage=Rusha citadel ts9.jpg}}&lt;br /&gt;
On 05/SEP/2007, a forum user called &amp;quot;hippocamus&amp;quot; proposed the concept of a town based around &amp;quot;mythical creatures that live in the sky&amp;quot; via a [https://forum.df2.ru/index.php?showtopic=6670 DF2 thread]. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=85 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design was borne of a mixture of Greek, Roman, and Mesopotamian influences, with direct references to buildings, beings, and deities such as the [[wikipedia:Colosseum|Colosseum]], [[wikipedia:Valkyrie|Valkyrie]], and [[wikipedia:Apkallu|Apkallu]] respectively. Its architecture was especially inspired by the Ancient Greeks and Romans, with the town featuring paved roads and buildings reflecting their real-world designs. Some versions of the town screen and other creatures are from other religions, cultures, and mythologies, including an Egyptian-style [[wikipedia:Pyramid|Pyramid]] and creatures like the [https://www.wisdomlib.org/definition/valakhilya Valakhilya] from Hindu mythology. &lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Agar citadel amazon1.jpg| Amazon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel amazon2.jpg| Amazon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu1.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu2.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu3.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Spartak citadel apkallu.jpg| All-Seeing/Apkallu by [[Spartak]]&lt;br /&gt;
Agar citadel archon.jpg| Archon by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Astra.jpg| Astra/Sirrukh by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel solar astra.jpg| Solar Astra/Sirrukh by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel atlas1.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel atlas2.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Atlas.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Chariot.jpg| Celestial Chariot by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel halfling.jpg| Halfling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel lamassu.jpg| Lamassu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel maenad1.jpg| Maenad by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel maenad2.jpg| Maenad by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel sid.jpg| Sid by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel stymphalian bird.jpg| Stymphalian Bird by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel valakhilya1.jpg| Valakhilya by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel valakhilya2.jpg| Valakhilya by [[Agar (Artist)|Agar]]&lt;br /&gt;
Spartak citadel celestial chariot.jpg| Celestial Chariot by [[Spartak]]&lt;br /&gt;
Agar citadel creatures.jpg| Citadel creatures by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel pyramid.jpg| Pyramid by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel ts1.jpg| Town screen by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel ts2.jpg| Town screen by [[Agar (Artist)|Agar]]&lt;br /&gt;
Rusha citadel arena1.jpg| Arena by [[Rusha]]&lt;br /&gt;
Rusha citadel arena2.png| Arena by [[Rusha]]&lt;br /&gt;
Rusha citadel mg.jpg| Mage Guild by [[Rusha]]&lt;br /&gt;
Spartak citadel ts0.jpg| Initial town screen by [[Spartak]]&lt;br /&gt;
Rusha citadel ts1.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts2.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts3.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts11.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts4.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts5.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts6.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts7.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts8.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts10.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crownwork (Kronverk) ==&lt;br /&gt;
{{TownsIn|Crownwork|townimage=Kronverk Town Background.png}}&lt;br /&gt;
On 10/DEC/2007, a forum user called &amp;quot;d0s&amp;quot; proposed the concept of a Viking-themed town, and on 26/DEC/07, a [https://forum.df2.ru/index.php?showtopic=7672 DF2 thread] was started for the Crownwork town. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=75 DF2 topic] and the [http://heroescommunity.com/viewthread.php3?TID=26298 Heroes Community thread]. Commonly referred to as &#039;&#039;&#039;Kronverk&#039;&#039;&#039; as a transliteration of the Russian &amp;quot;Кронверк&amp;quot;, the Crownwork has since become the [[Bulwark]] as of 31/DEC/2024.&lt;br /&gt;
&lt;br /&gt;
The basis of the town&#039;s name and principal design philosophy is the real-world [[wikipedia:Crownwork|Crownwork]], a type of ground fortification that can be seen in the [[wikipedia:Kronverk|Kronverk]] of the [[wikipedia:Peter_and_Paul_Fortress|Peter and Paul Fortress]] in [[wikipedia:Saint_Petersburg|Saint Petersburg]]. The town&#039;s design was to be influenced by Norse mythology and Nordic cultures, though no town screen or buildings were ever shown. This design is reflected in its creatures, which also take influence from the mountainous and frozen regions of western East Asia, which are and were home to the [[Argali]] and [[Mammoth|Mammoths]] respectively. There were different ideas for creature lineups and statistics, and since the town&#039;s concept—at least in its old form—was never released, it is uncertain which lineups or statistics could be seen as &amp;quot;final&amp;quot; or otherwise intended to be that way upon its hypothetical release.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
;Lineup #1&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Pathfinder&lt;br /&gt;
| attack         = 6&lt;br /&gt;
| defense        = 3&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–3&lt;br /&gt;
| health         = 10&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 12&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Fighter&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = 3&lt;br /&gt;
| growth         = 10&lt;br /&gt;
| level          = 2&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Axe Thrower&lt;br /&gt;
| attack         = 8&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 3–5&lt;br /&gt;
| health         = 20&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| level          = 3&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Cannoneer&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 1–9&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 6&lt;br /&gt;
| level          = 3 Alternative&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Bonebreaker&lt;br /&gt;
| attack         = 17&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 7–11&lt;br /&gt;
| health         = 50&lt;br /&gt;
| speed          = 8&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 4&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Argali&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 11&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 6–9&lt;br /&gt;
| health         = 40&lt;br /&gt;
| speed          = 10&lt;br /&gt;
| growth         = 5&lt;br /&gt;
| level          = 4 Alternative&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Skáld&lt;br /&gt;
| attack         = 10&lt;br /&gt;
| defense        = 14&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–13&lt;br /&gt;
| health         = 50&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Shaman&lt;br /&gt;
| attack         = 14&lt;br /&gt;
| defense        = 8&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–5&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 5 Alternative&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Rhinoceros&lt;br /&gt;
| attack         = 15&lt;br /&gt;
| defense        = 18&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 18–25&lt;br /&gt;
| health         = 130&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| level          = 6&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wendigo&lt;br /&gt;
| attack         = 20&lt;br /&gt;
| defense        = 40&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 30–40&lt;br /&gt;
| health         = 250&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| level          = 7&lt;br /&gt;
}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
;Lineup #2&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Frostling&lt;br /&gt;
| attack         = 3&lt;br /&gt;
| defense        = 4&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 1–2&lt;br /&gt;
| health         = 5&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| growth         = 14&lt;br /&gt;
| goldcost       = 50&lt;br /&gt;
| level          = 1&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Frostling Ranger&lt;br /&gt;
| attack         = {{gt|4}}&lt;br /&gt;
| defense        = 4&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 2&lt;br /&gt;
| health         = 5&lt;br /&gt;
| speed          = {{gt|6}}&lt;br /&gt;
| growth         = 14&lt;br /&gt;
| goldcost       = 75&lt;br /&gt;
| level          = 1+&lt;br /&gt;
| abilities      = Shoots.&amp;lt;br&amp;gt;Deals additional frost damage.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Northern Dwarf&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 7&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = 22&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 160&lt;br /&gt;
| level          = 2&lt;br /&gt;
| abilities      = &lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Mountain Defender&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = {{gt|9}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = {{gt|25}}&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 180&lt;br /&gt;
| level          = 2+&lt;br /&gt;
| abilities      = Permanent {{gl|Air Shield}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Dwarf Shooter&lt;br /&gt;
| attack         = {{gt|8}}&lt;br /&gt;
| defense        = {{rt|5}}&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = {{rt|1}}–{{gt|6}}&lt;br /&gt;
| health         = 22&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 195&lt;br /&gt;
| level          = 2+ Alternative&lt;br /&gt;
| abilities      = Shoots.&amp;lt;br&amp;gt;Ignores 20% of enemy {{gl|Defense}} skill.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wild Boar&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–6&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| goldcost       = 210&lt;br /&gt;
| level          = 3&lt;br /&gt;
| abilities      = Berserk.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Saber-tooth Boar&lt;br /&gt;
| attack         = {{gt|10}}&lt;br /&gt;
| defense        = {{gt|10}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–{{gt|7}}&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| goldcost       = 240&lt;br /&gt;
| level          = 3+&lt;br /&gt;
| abilities      = Berserk.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Furious Warrior&lt;br /&gt;
| attack         = 13&lt;br /&gt;
| defense        = 7&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 7–9&lt;br /&gt;
| health         = 40&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| goldcost       = 300&lt;br /&gt;
| level          = 4&lt;br /&gt;
| abilities      = When injured, casts {{gl|Bloodlust}} on self.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Berserker&lt;br /&gt;
| attack         = {{gt|14}}&lt;br /&gt;
| defense        = {{gt|8}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|8}}–9&lt;br /&gt;
| health         = {{gt|50}}&lt;br /&gt;
| speed          = {{gt|7}}&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| goldcost       = 350&lt;br /&gt;
| level          = 4+&lt;br /&gt;
| abilities      = {{gl|Strikes twice}}. When injured, casts {{gl|Bloodlust}} on self.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Hirdman&lt;br /&gt;
| attack         = 12&lt;br /&gt;
| defense        = 20&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–12&lt;br /&gt;
| health         = 60&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| goldcost       = 565&lt;br /&gt;
| level          = 5&lt;br /&gt;
| abilities      = {{gl|Defend|Defending}} in combat grants a 150% bonus to {{gl|Defense}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Shield Master&lt;br /&gt;
| attack         = {{gt|14}}&lt;br /&gt;
| defense        = {{gt|22}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–12&lt;br /&gt;
| health         = {{gt|70}}&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| goldcost       = 600&lt;br /&gt;
| level          = 5+&lt;br /&gt;
| abilities      = {{gl|Defend|Defending}} in combat grants a {{gt|200%}} bonus to {{gl|Defense}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Crystal Guardian&lt;br /&gt;
| attack         = 15&lt;br /&gt;
| defense        = 13&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 13–17&lt;br /&gt;
| health         = 70&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| level          = 6&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}: Random beneficial (50%) or negative (50%) {{gl|spell}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Crystal Lord&lt;br /&gt;
| attack         = {{gt|17}}&lt;br /&gt;
| defense        = 13&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|15–20}}&lt;br /&gt;
| health         = 70&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1200&lt;br /&gt;
| level          = 6+&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}: Random beneficial ({{gt|60%}}) or negative ({{rt|40%}}) {{gl|spell}}. {{gl|Spell Power}} = 10 + hero&#039;s Power.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Rune Priest&lt;br /&gt;
| attack         = {{gt|18}}&lt;br /&gt;
| defense        = {{gt|20}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|14–18}}&lt;br /&gt;
| health         = {{gt|90}}&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1150&lt;br /&gt;
| level          = 6+ Alternative&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}:&amp;lt;br&amp;gt;Rune Magic.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Yeti&lt;br /&gt;
| attack         = 17&lt;br /&gt;
| defense        = 18&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 30–40&lt;br /&gt;
| health         = 200&lt;br /&gt;
| speed          = 8&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 2000&lt;br /&gt;
| level          = 7&lt;br /&gt;
| abilities      = Cold Breath.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Sasquatch&lt;br /&gt;
| attack         = {{gt|24}}&lt;br /&gt;
| defense        = {{gt|27}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|40–50}}&lt;br /&gt;
| health         = {{gt|290}}&lt;br /&gt;
| speed          = {{gt|9}}&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 3500&lt;br /&gt;
| resource       = Crystal&lt;br /&gt;
| rescost        = 1&lt;br /&gt;
| level          = 7+&lt;br /&gt;
| abilities      = Cold Breath.&amp;lt;br&amp;gt;{{gl|Spellcaster}}: Icy Death.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wendigo&lt;br /&gt;
| attack         = 35&lt;br /&gt;
| defense        = 35&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 45–75&lt;br /&gt;
| health         = 750&lt;br /&gt;
| speed          = 9&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 13500&lt;br /&gt;
| resource       = Crystal&lt;br /&gt;
| rescost        = 6&lt;br /&gt;
| level          = 8&lt;br /&gt;
| abilities      = Cold Breath.&amp;lt;br&amp;gt;{{gl|Spellcaster}}: Icy Death. {{gl|Hypnotize|Hypnosis}} (20%).&lt;br /&gt;
}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Alex-ander Bulwark Argali 01.gif|[[Argali]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Argali 02.gif|[[Argali]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Argali Rider.gif|Argali Rider by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Berserker 02.jpg|Axe Thrower by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Axe Thrower.gif|Axe Thrower by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Berserker 01.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Bulwark Berserker 03.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Bulwark Berserker 04.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Berserker 01.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 02.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 03.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 04.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Boars.jpg|Boars by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Boar Rider.png|Boar Rider by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Bombard.gif|Bombard (Siege unit) by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Bombard Goblin.gif|Manned Bombard striking a [[Goblin]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Berserker 01.gif|Dwarf Bonecracker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Berserker 02.gif|Dwarf Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Flamethrower 02.gif|Dwarf Flamethrower by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Stonethrower.jpg|Stonethrower by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Miner 01.gif|Dwarf Cannoneer by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Flamethrower 01.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Shooter 01.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Shooter 02.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Dwarf Warrior.jpg|Dwarf Warrior by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Miner 02.gif|Dwarf Miner by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Soldier 01.gif|Dwarf Soldier / Northern Dwarf by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Soldier 02.gif|Dwarf Veteran / Dwarf Shield Bearer by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Shield Master.jpg|Shield Master by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Fenrir.jpg|Fenrir by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Warrior 01.gif|Hirdman by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Warrior 02.gif|Flame Warrior by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Fire Giant.gif|Fire Giant by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Frostling 01.gif|Frostling by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Frostling 02.gif|Frostling Ranger by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Highlander 01.gif|Highlander by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Pathfinder.jpg|Pathfinder by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Highlander 02.gif|Pathfinder by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Mountain King.jpg|Mountain King by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Ram.jpg|Ram by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Ram.gif|Ram by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rhinoceros.gif|Rhinoceros by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Rune Priest.jpg|Rune Priest by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 01.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 02.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 03.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Shaman.gif|[[Shaman]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Snow Leopard.gif|Snow Leopard by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Tank 01.gif|Tank by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Tank 02.gif|Tank by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Valkyrie.jpg|Valkyrie by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Yeti 01.gif|[[Yeti]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Yeti 02.gif|[[Yeti Runemaster|Wendigo]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Yeti 03.gif|[[Yeti Runemaster|Wendigo]] by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Dwarf Bear.jpg|Dwarf and Bear by [[Agar (Artist)|Agar]]&lt;br /&gt;
Kronverk Lineup 01.png|Lineup #1&lt;br /&gt;
SS Hota PR3.webp|Crownwork army facing Hell Steeds and Nightmares (alternative [[Inferno]] units).&lt;br /&gt;
SS Hota PR4.webp|Crownwork army facing [[Cathedral (HotA)|Cathedral]] units.&lt;br /&gt;
SS Hota PR17.png|Crownwork army facing a [[Stronghold]] army.&lt;br /&gt;
SS Hota PR20.png|Crownwork army facing a [[Necropolis]] army, featuring [[Skeleton]] Archers.&lt;br /&gt;
SS Hota PR18.png|Crownwork creature recruitment screen.&lt;br /&gt;
SS Hota PR26.png|Crownwork creature recruitment screen.&lt;br /&gt;
CreatureBackground Kronverk.png|Reconstructed Creature Background&lt;br /&gt;
Kronverk Town Screen Background Old.png|Older Town Screen Background&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factory (First Concept) ==&lt;br /&gt;
{{TownsIn|Factory (First Concept)|townimage=Factory (First Concept) Town Background.png}}&lt;br /&gt;
All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=105 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
This alternate concept of the [[Factory]] was a design that sat somewhere between [[New World Computing]]&#039;s [[Forge (NWC)|Forge]] (with elements of [[MDT Forge (VCMI)|Mod Design Team&#039;s Forge]]) and the released version of the Factory town. It was a hybrid that took elements from both sides of the aisle: the advanced technology of the futuristic Forge; the steampunk-esque aesthetic of the Factory; Shield Bearers akin to those of the MDT Forge; and walking [[Land Mine|Land Mines]] reminiscent of [[Victoria]]&#039;s specialty. This is reflected in the faction&#039;s description:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After the events of {{mm7}}, [[Kastore]] was unable to obtain an oscillation amplifier for the [[Heavenly Forge]], a nanoreplicator left by the [[Ancients]]. The Heavenly Forge was restored to an extent, through trial and error and a splash of magic. Metaphorically, the Forge now resembles a supercomputer with assorted programs loaded via inputs made through telegraph keys. After some tinkering, Kastore and his comrades gained access to individual elements of technology from the 19th to the 24th centuries: hydraulics, chemical weapons, electric motors, electrical dischargers, and blasters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The faction&#039;s style is, overall, &amp;quot;medieval techno&amp;quot;. A certain mixture of elements of steampunk, dieselpunk, cyberpunk in small quantities, revolutionary France, Middle Ages-style dark fantasy, and totalitarianism. There will be NO cyborgs (in the full sense of the word). There are pseudo-cyborgs - with artificial organs restored by magic, as well as technoliches and cyberliches - iron skeletons revived by necromancy (both types are found only among heroes). Among the units, only fighters in exoskeletons can be called cyborgs in a certain sense, the sensors of the servosystems of which are possibly connected to the body directly at several points.&amp;quot;&#039;&#039; &amp;lt;sup&amp;gt;Adapted from DF2 thread&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Factory&#039;s battle tactics revolved around a blitzkrieg aimed to take out their opponents within the first few rounds of combat; if they took too long to annihilate their foes, they would suffer great irrecoverable losses. The faction may also have been weak to magical assaults, as &#039;&#039;&amp;quot;magic interferes with electronics and interacts poorly with complex mechanics.&amp;quot;&#039;&#039; There was also the idea of &amp;quot;​​combat links&amp;quot;, whereby various units would have been directly and/or indirectly designed to work in pairs, with one unit being strengthened at the expense of the other. For example, the Technomage (shooter/mage) misses a turn, but its counterpart, the Servitor (Level 2 tanky infantry) is significantly strengthened. Chemical weapons were also found in the Factory&#039;s arsenal: the siege unit had the ability to consume Mercury to spew a gas cloud (with an area the size of [[Inferno (spell)|Inferno]]) that poisoned all living units inside it (except for upgraded Factory units), and one of the factions&#039;s units, the Glider, would attack enemies by throwing vessels containing a poisonous substance at them.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Donko factory1st rookie.gif| Rookie&lt;br /&gt;
Agar Factory Concept Dragoon.jpg| Dragoon&lt;br /&gt;
Agar Factory Concept Infantryman.jpg| Infantryman&lt;br /&gt;
Agar Factory Concept Servitor.jpg| Servitor&lt;br /&gt;
Agar Factory Concept Stormtrooper.jpg| Stormtrooper&lt;br /&gt;
Agar Factory Concept Stormtrooper Guard 01.jpg| Stormtrooper Guard&lt;br /&gt;
Agar Factory Concept Stormtrooper Guard 02.jpg| Stormtrooper Guard&lt;br /&gt;
Donko factory1st motorized inf.jpg| Motorized Infantry&lt;br /&gt;
Agar Factory Concept Glider.jpg| Glider&lt;br /&gt;
Agar Factory Concept Living Mine.jpg| Living Mine&lt;br /&gt;
Agar Factory Concept Mortar.jpg| Mortar&lt;br /&gt;
Agar Factory Concept Technomage.jpg| Technomage&lt;br /&gt;
Donko factory1st technomage.gif| Technomage&lt;br /&gt;
Donko factory1st technomage2.gif| Technomage&lt;br /&gt;
Agar Factory Concept Technoknight.jpg| Technoknight&lt;br /&gt;
Agar Factory Concept Heroes 01.jpg| Heroes:&amp;lt;br&amp;gt;Amelie, Mendoza, [[Morton]]&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Ibrahim, Callahan&lt;br /&gt;
Agar Factory Concept Heroes 02.jpg| Heroes:&amp;lt;br&amp;gt;Sofia, Matthias, Alberto&lt;br /&gt;
Agar Factory Concept Heroes 03.jpg| Heroes:&amp;lt;br&amp;gt;White Noise, [[Victoria]], Leonard&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Gertrude, Rufus, Eternal Guardian&lt;br /&gt;
Agar Factory Concept Heroes 04.jpg| Heroes:&amp;lt;br&amp;gt;Guillaume, Tiberius&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Zelda&lt;br /&gt;
Donko factory1st buildings.jpg| Assorted buildings&lt;br /&gt;
Donko factory1st sb dwelling.jpg| Shield Bearer dwelling&lt;br /&gt;
Donko factory1st sb dwelling2.jpg| Upg. Shield Bearer dwelling&lt;br /&gt;
Donko factory1st sb dwelling3.jpg| 3rd Upg. Shield Bearer dwelling&lt;br /&gt;
Donko factory1st ts.jpg| Town screen concept&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Forge ==&lt;br /&gt;
{{TownsIn|Forge|townimage=Don ko Forge Town 07.gif}}&lt;br /&gt;
All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=127 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design was based on [[New World Computing]]&#039;s [[Forge (NWC)|Forge]] that was shown at E3 between the 13th and 15th of May 1999. Some models were reused NWC assets and others were newly made by [[don_ko]], though the lighting&#039;s tone shifted from cooler to warmer. New buildings such as the Electric Chair and Operating Room are directly inspired by real-world execution and torture methods, overtly emphasising the evil and experimental nature of the faction. The town&#039;s lineup of creatures would have directly referenced the intended lineup of creatures sourced from original New World Computing documentation and ideas. The Patrol Drone creature is also a direct reference to the Patrol Unit of {{mm6}}.&lt;br /&gt;
&lt;br /&gt;
Due to the open-ended nature of [[New World Computing]]&#039;s [[Forge (NWC)|Forge]], many modders had differing ideas on what the Forge should truly be, hence the varying designs of the creature concepts. Some lean into the steampunk aesthetic, which the [[Factory]] has since embraced in part, while others are designed with the dieselpunk subgenre in mind, which are more akin to [[George Almond]]&#039;s original concept sketches of Forge creatures and buildings. Lore was heavily considered when it came to implementing heroes, with [[Kastore]] and [[Maximus]] intended to make their return to the main story, as well as a possible continuation or branch of [[Tarnum]]&#039;s legacy.&lt;br /&gt;
&lt;br /&gt;
Certain assets were shared between fellow modders and forum users during the time of the town&#039;s then-development, though not all were shared with permission from their original authors. One such case was the sharing of the town&#039;s portraits, originally made by Morn, which had been pointed out by [[don_ko]]. These were then replaced with art produced by [[Nosferatu (Artist)|nosferatu]] in Feanor&#039;s Forge, an offshoot of the Forge that was being made for [[ERA]] by Feanor, another {{hota}} team member.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Speculation ===&lt;br /&gt;
The Forge was considered to be the next {{hota}} town by some members of the community, since the unidentified purple hero from [[Bulwark]] preview video looks quite like the hero from [[Horn_of_the_Abyss_(Changelog)#April_Fool&#039;s_(01/APR/2024)|HotA 1.7.7 April Fools joke]], which is about Forge. That is strengthened by the fact that HotA Crew also is developing the second Factory campaign, the [[Frederick]] one, as was stated by the team members on df2.&lt;br /&gt;
&lt;br /&gt;
But on 23rd of April it was confirmed that the next town of HotA is in fact Forge, with it being renewed with new ideas from [[Greg Fulton]] and getting a boardgame expansion.&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Alex-ander Forge Grunt.jpg| Grunt Soldier by [[Alex-ander]]&lt;br /&gt;
HotA_PR_Grunt68.gif| Foot Soldier by [[Alex-ander]]&lt;br /&gt;
HotA PR Pyromaniac69.gif| Pyromaniac by [[Alex-ander]]&lt;br /&gt;
HotA PR Stinger.gif| Stinger by [[Alex-ander]]&lt;br /&gt;
Agar Forge Annihilator.jpg| Annihilator by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Dragon 02.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Juggernaut.jpg| Juggernaut by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge71.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Dragon 01.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Hydra.jpg| Mechanical Hydra by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge11.jpg| (pre-cursor of [[Olgoi-Khorkhoi]]?) by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge70.jpg| {{unk}} by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Drone Sketch.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone Tamed Sentinel 01.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone Tamed Sentinel 02.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone 01.gif|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone 02.gif|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drones.jpg|Drones by [[Don_ko]]&lt;br /&gt;
nosferatu Minotaur Zombie.png|Minotaur Zombie by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
HotA PR JumpTrooper73.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR JumpTrooper Agar.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Jump Trooper 01.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Jump Trooper 02.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Jump Trooper.gif|Jump Trooper by [[Don_ko]]&lt;br /&gt;
Axolotl Naga Tank 01.gif| Naga Tank by [[Axolotl]]&lt;br /&gt;
Axolotl Naga Tank 02.gif| Naga Tank by [[Axolotl]]&lt;br /&gt;
Don_ko Forge Creature Naga Tank.jpg|Naga Tank by [[Don_ko]]&lt;br /&gt;
HotA PR Forge9.jpg| Juggernaut by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Juggernaut 01.gif|Juggernaut by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Juggernaut 02.gif|Juggernaut by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Dreadnought Juggernaut.jpg|Dreadnought and Juggernaut by [[Don_ko]]&lt;br /&gt;
nosferatu Juggernaut.jpg|Juggernaut by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Agar Forge Hero Mage Neutral.jpg|Mage Hero &amp;amp; Neutral Creature by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 01.jpg|Heroes by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 02.jpg|Heroes by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 03.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Grave, Titus&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Mobius, Luther&lt;br /&gt;
Agar Forge Heroes 04.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Hannah, Ixia&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Gort&lt;br /&gt;
Agar Forge Heroes 05.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Gideon, Mordecai&lt;br /&gt;
Forge HotA Prerelease Hero Amelie.png| Amelie&amp;lt;br&amp;gt;(orignally created for the Monolith town concept)&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Blasterman.png| Blasterman&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Commissioner.png| Commissioner&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Goblin.png| Goblin&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Gurvich.png| Gurvich&amp;lt;br&amp;gt;(orignally created for the Monolith town concept)&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Kastore.png| [[Kastore]]&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Knight.png| Knight&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Marine.png| Marine&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Maximus.png| [[Maximus]]&amp;lt;br&amp;gt;(updated for [[All In]])&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Mechanic.png| Mechanic&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Old Lady.png| Old Lady&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Punk.png| Punk&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Punk Girl.png| Punk Girl&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Steampunk.png| Steampunk&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Steampunk Girl.png| Steampunk Girl&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Texas.png| Texas&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero 01.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 02.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 03.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 04.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 05.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 06.png|Ixia&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 07.png|Forge incarnation of [[Tarnum]]&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Agar Forge Heroes Horses.jpg|Heroes on horseback by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Kastore Concept.jpg|[[Kastore]] and others by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Background Concept.jpg|Background Concept by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Buildings.jpg|Buildings by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Building Concept Administration Building.png|Village Hall by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Town Hall.png|Hall versions by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Castle.jpg|Castle by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Mage Guild.png|Mage Guild by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Blacksmith.jpg|Blacksmith by [[Don_ko]]&lt;br /&gt;
Don ko Forge Building Blacksmith Old vs New.png|Old and new Blacksmith by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Marketplace.jpg|Marketplace by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Resource Silo 01.jpg|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Resource Silo 02.png|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Resource Silo.jpg|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tesla Coil.gif|Tesla Coil by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tesla Coil.png|Tesla Coil by [[Don_ko]]&lt;br /&gt;
Forge Oil Pump.gif|Oil Pump, presumably by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Grunt Dwelling.jpg|Grunt Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Juggernaut Dwelling.jpg|Juggernaut Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Pyromaniac Dwelling.jpg|Pyromaniac Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Pyromaniac Horde.jpg|Pyromaniac Horde by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Electric Chair.png|Electric Chair by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Observatory and Locator.jpg|Observatory and Locator by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Pressure Chamber.png|Pressure Chamber by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Operating Room.png|Operating Room by [[Don_ko]]&lt;br /&gt;
Agar Forge Operating Room.jpg|Operating Room by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Building Operating Room.jpg|Operating Room by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Depot.jpg|Depot by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Unnamed Building.gif|Unnamed Building by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Unnamed Building.jpg|Unnamed Building by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 01.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 02.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 03.png|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 04.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 05.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 06.gif|Town Screen by [[Don_ko]]&lt;br /&gt;
Forge HotA Prerelease Siege 01.png|Forge Siege Screen by [[Don_ko]]&lt;br /&gt;
Forge HotA Prerelease Siege 02.png|Forge Siege Screen by [[Don_ko]]&lt;br /&gt;
FeanorForgeSiege.jpg|A screenshot of Feanor Forge being sieged, with a bunch of HotA Forge assets used there, along with some [[MDT]] assets.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Behind the Scenes]]&lt;br /&gt;
* [https://vkvideo.ru/video-59535623_456239041?t=3m38s&amp;amp;uh=449bb0a6466387&amp;amp;sh=4 Feanor Forge being streamed by its author]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=194295</id>
		<title>Proposals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=194295"/>
		<updated>2026-04-27T15:30:34Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Upcoming! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{About|Welcome! This page contains everything we want to do to improve this wiki. Whether you are an experienced Mediawiki/CSS editor, someone who knows the Might &amp;amp; Magic lore or just someone who wants to help/learn, we are glad you&#039;re here. Don&#039;t worry about making mistakes or stepping on someone&#039;s toes - we all were there at some point!&amp;lt;p&amp;gt;If you&#039;d like to discuss things in more detail, please join our [https://discord.gg/PX3mnNHkmg discord server].}}&lt;br /&gt;
&lt;br /&gt;
= General/Ongoing =&lt;br /&gt;
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!&lt;br /&gt;
# Check out and verify [[Trivia#Unverified Claims]]&lt;br /&gt;
# Look for pages that need help and report them here (e.g. unreadable color scheme in &amp;quot;Aesthetics&amp;quot;, missing info in &amp;quot;Missing Info&amp;quot;)&lt;br /&gt;
#* Also report if data for an expansion is shown improperly (e.g. HotA functional data is seen when HotA is disabled via the switch on the top or left (Lore should always be visible)). Report these issues here in &amp;quot;Standardization&amp;quot;.&lt;br /&gt;
# Use {{tl|unk}} to mark text we need to fill in. That way all the unknown text will link to that template!&lt;br /&gt;
#* Also, help clear the pages linking to the template by filling in the missing info.&lt;br /&gt;
# Record any in-game bugs found here: [[List of bugs (HotA)]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.8.0 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Get a list of &amp;quot;Fixes to maps and texts&amp;quot; (from changelog)&lt;br /&gt;
# [[Map Editor]]: Add some info about the improved event system/any other changes&lt;br /&gt;
# Upload pictures:&lt;br /&gt;
#* Town Creature Dwellings (e.g. [[Mammoth Stalls]])&lt;br /&gt;
#* Town Unique buildings (e.g. [[Hay Bins]])&lt;br /&gt;
#* [[Adventure map creature sprites]]&lt;br /&gt;
#* [[Adventure map hero sprites]]&lt;br /&gt;
#* New versions for: &amp;lt;s&amp;gt;[[Seer&#039;s Hut]]&amp;lt;/s&amp;gt;, [[Anti-Magic Garrison]], [[Boat]]&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Updated hero portraits: Tarnum (Lord and Beastmaster versions)&lt;br /&gt;
#** I&#039;ve checked these and it only seems that Overlord Tarnum&#039;s small portrait was adjusted, so I&#039;m not too sure what they meant with this update note... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:50, 5 January 2026 (UTC)&lt;br /&gt;
#* Fixed Factory [[Puzzle Map]]&lt;br /&gt;
#* Various other graphical fixes... see [[Horn of the Abyss (Changelog)|changelog]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.7.3 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# Lots of event/quest/text changes to all hota campaigns.&lt;br /&gt;
#* Any thoughts on the best way to approach this? If we can get text files of the events/quests from v1.7.1 and v1.7.2, we can use a text-diffing tool to see what needs to be updated. Manually reading through the text in-game would take a long time... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:40, 20 March 2025 (UTC)&lt;br /&gt;
#** Potentially [https://github.com/alexanderbelous/h3mtxt this tool] could be useful &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; it was updated to allow converting maps in hota formats. Unfortunately, the author says he has no interest in adding support for other versions or mods. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:31, 20 March 2025 (UTC)&lt;br /&gt;
#* To Do: [[Under the Jolly Roger]], [[Terror of the Seas]], [[Horn of the Abyss (campaign)]], [[Forged in Fire]], [[All In]]&lt;br /&gt;
# [[Kinkeria]] - update learning table (In Progress: See [[Template: LTheader]], [[Template: LTrow]]) (See [[Talk: Learning]] for some notes)&lt;br /&gt;
#* See [https://docs.google.com/spreadsheets/d/1ePyfh_8DgL-8nquEOLkAxYfue1AOnBNfF6HzhLGV0ts/edit?usp=sharing here] for the calculation spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
#** My vision is to add a few graphs/takeaways to [[Learning]]/[[Kinkeria]], then add a link to the spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Gameplay&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Gameplay Info&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Gameplay&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to info that affects actual gameplay}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
{{About|In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is a wealth of info in the [https://vk.com/doc-19157427_683282458?hash{{=}}WpLr2BahZzYORM5ISDJrpmeytoXQrBICkGVIVeMiyE0 Fizmig document]. The questions here may already be explained in detail there!}}&lt;br /&gt;
# How do spell damage increasing effects (e.g. [[Sorcery]], [[Adrienne]], [[Orb of Silt]]) interact with each other? Are the percentages additive or multiplicative (e.g. Adrienne with Expert Sorcery increases damage by 30% + 50% = 80% or 1.3*1.5 = 1.95 = 95% increase)? Is this info somewhere on the wiki (maybe the [[damage]] page should be improved)?&lt;br /&gt;
# I think there is a maximum number of spells that can affect a creature stack, but I can&#039;t find any info on the wiki about it.&lt;br /&gt;
#* NOTE: Only 3 spells affecting a creature stack are shown, but more than that seem to apply.&lt;br /&gt;
#* I noticed this when 1-stacking master genies and buffing a single creature stack many times. At least Frenzy disappears after awhile. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:00, 16 January 2025 (UTC)&lt;br /&gt;
# When levelling up and taking learning - is all the experience gained at the lower learning %, or is the extra experience multiplied by the new learning amount?&lt;br /&gt;
#* Example (hota) - A hero with no learning needs 1000 xp to level up and gets 5000 xp. If they take learning upon levelling up, do they still only get 4000 xp towards the next level or do they get 4000 * 1.25 = 5000 xp?&lt;br /&gt;
# How does [[Pathfinding]] interact with [[Water Walk]] (or [[Fly]] for that matter)?&lt;br /&gt;
#* Is the &amp;quot;movepoints consumption table&amp;quot; on [[Fly]] accurate with the [[Pathfinding]] update?&lt;br /&gt;
# Phoenix Rebirth has a bug when the Orb of Vulnerability is equipped: when using the Sacrifice spell and selecting Phoenix as the sacrifice, Phoenix first perishes and its corpse disappears. However, at the start of the next round, it forcibly Rebirths at the location where its corpse vanished. If another creature occupies that tile, it becomes invisible and cannot be attacked. If the Phoenix is killed again afterward, it perishes normally with its corpse disappearing. An invisible creature only becomes visible again once it moves away from its original position. If the AI attempts to cast a spell targeting the invisible creature, the spell automatically becomes area-wide (e.g. mass Blind). There are some other interesting features in this bug, for example, when enemy units attempt to attack invisible creature, it results in the enemy units standing on the same tile as the invisible creature being attacked instead. I can&#039;t explain the bug clearly. Maybe HotA has fixed this bug, but I&#039;m sure that SoD has this bug.&lt;br /&gt;
#* I&#039;ve seen this bug in SoD and I&#039;m fairly certain it&#039;s been fixed in Hota. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In certain conditions, casting the Clone spell on a two-hex unit positioned in a corner can cause the original and the clone to occupy the exact same tiles, resulting in the unit becoming invisible, similar to the visual glitch observed with Phoenix Rebirth.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
{{About|Topics on the direction of different features. Used to gain a consensus before making a more major change.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
{{About|Parts of the wiki that are missing information. These are usually marked with {{tl|unk}} (???).}}&lt;br /&gt;
# Add pages for {{hc}} tutorial levels.&lt;br /&gt;
#* I got a copy of hc (it is on sale for cheap on GoG right now) - how do we extract the info we need to make the campaign scenario pages? I&#039;m happy to find any files we need. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:31, 20 May 2025 (UTC)&lt;br /&gt;
#** Use MMArchive or h3Magic to browse the .lod files. I don&#039;t know how to open the Chronicles campaigns (posted about this on Discord and we&#039;ll see if Tevye or others can crack into them), but I uploaded a folder containing all the campaigns and maps individually (the Chronicles HD mod stores all maps separately and I believe I sourced them from there). Search my messages with attachments and you&#039;ll find it! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:47, 20 May 2025 (UTC)&lt;br /&gt;
# Most of the sound files are missing from their respective pages (feel free to missed sections):&lt;br /&gt;
#* &amp;lt;s&amp;gt;Town themes (e.g. [[Tower]]&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Battle]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Terrain]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Campaign]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature sounds (e.g. [[Marksman]])&amp;lt;/s&amp;gt; (see {{tl|CreatureSounds}})&lt;br /&gt;
#** There seem to be a bunch of cast/ability sounds missing. Examples: [[First Aid Tent]] heal, [[Archangel]] Resurrect, [[Mighty Gorgon]] death stare.&lt;br /&gt;
#*** Do some/most of the creature casting sounds only use the spell sounds? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:11, 22 December 2025 (UTC)&lt;br /&gt;
#* Spell sounds (and visual) (e.g. [[Frost Ring]])&lt;br /&gt;
#* Adventure Map location sounds&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
{{About|Parts of the wiki that seem odd. These need some research to decide if a fix is needed or not.}}&lt;br /&gt;
# Investigate possible bugs found on [[Talk:List of bugs (HotA)]]&lt;br /&gt;
#* [[Hydra and Chaos Hydra]] seems to have a bug in SoD, which can make them attack all the enemy units when the option Quick Combat is open. Although there are facts that Quick Combat AI could win some impossible battles by using Hydras (e.g. using only 1 Hydra to win a battle which takes place in Dragon Fly Hive), they don&#039;t necessarily indicate that the two are related.&lt;br /&gt;
#* Quick combat and auto-battle run different code (tested in HD mod). It&#039;s not unlikely that there might be an issue or discrepancy between the two, just like Wights vs Wights fight is glitched in Quick Combat, but not in Auto Combat. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[Template: Targeting table]]: The in-game tooltip for the cannon shows that it has a 60% chance of hitting the gate at basic/advanced artillery. Is this accurate? (I don&#039;t think I saw any patch notes changing it from 30% in sod)&lt;br /&gt;
# [[Template: Targeting table]] shows a chance to hit the arrow towers/keep before the walls are destroyed when the hero does not have ballistics. Is this accurate? I don&#039;t think I have ever seen this happen in-game.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
{{About|Any missing/incorrect files on the wiki. These usually require looking in the game files, screenshotting the game, or locating the file online.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# Some visiting schemes are missing from [[List of adventure map objects]]: [[File:Boat (vs).png]], [[File:Hero Camp (vs).png]], [[File:Quest Gate (vs).png]]&lt;br /&gt;
# Alehouse visiting scheme ([[:File:Alehouse-dwelling_(vs).png]]) needs to be updated to show the correct tile able to be visited.&lt;br /&gt;
# [[Fiery Riches]] fullauto map - The pink Fortresses (S &amp;amp; SW of overworld) are shown as belonging to red. On the minimap file, they correctly show pink.&lt;br /&gt;
# [[Daggerwin Valley]] is apparently outdated&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
{{About|New features/pages being added to the wiki. Feel free to help on any of them or contact the lead if you have questions!}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Lore&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Lore&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Lore&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Any issues/missing info related to the lore of Heroes III.}}&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# For [[Chasing the Dream]], what is actually going on? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:50, 13 May 2025 (UTC)&lt;br /&gt;
#* Are all ally/enemy heroes actually agents of Casmetra?&lt;br /&gt;
#* Is a bunch of this representative of Dargem&#039;s descent into madness/illusions created by the cave?&lt;br /&gt;
#** Is Boyd actually there?&lt;br /&gt;
#** Are Dargem&#039;s friends Miriam/Elmore (from earlier in the campaign) actually there?&lt;br /&gt;
#* How does Dargem go from his &amp;quot;victory&amp;quot; in this scenario to trapped in a prison when Bidley finds him in [[In Search of the Horn]]?&lt;br /&gt;
#* The heroes are there, including Boyd. As for Dargem, he simply got captured while searching for the Horn in the tunnels. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 17:52, 4 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until 1.7.2 campaign text is updated.)&amp;lt;/span&amp;gt; I can&#039;t find any info about the following items: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 00:46, 22 September 2024 (UTC)&lt;br /&gt;
#* NOTE: Talked to Tevye - These can now be updated. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:27, 6 January 2025 (UTC)&lt;br /&gt;
#* &amp;quot;Tuunbaq&amp;quot; - [[Frontier]] - This is a reference to some kind of demon polar bear.&lt;br /&gt;
#* &amp;quot;Western Elves&amp;quot; - [[Dead or Alive]] - This is a reference the the mm8 elves.&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;(Skill helpful: Knowledge of M&amp;amp;M Lore)&amp;lt;/span&amp;gt; Update [[Talk:Timeline]] with info from other M&amp;amp;M games.&lt;br /&gt;
#* NOTE: Games with relevant info:{{---}}{{---}}Most Likely: &amp;lt;s&amp;gt;mm7&amp;lt;/s&amp;gt;{{---}}{{---}}Likely: Homm2, &amp;lt;s&amp;gt;mm6,&amp;lt;/s&amp;gt; mm8{{---}}{{---}}Possibly: Homm1, Homm4&lt;br /&gt;
#* When done, update [[Timeline]], [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]] to match [[Talk: Timeline]].&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# Add story info to hero pages. Remaining: {{Hn|Henrietta|0=}}, {{Hn|Catherine|0=}}, {{Hn|Roland|0=}}, {{Hn|Gelu|0=}}&lt;br /&gt;
# Add story info updates from the new [[All In]] campaign. Remaining: {{Hn|Dargem|0=}}, {{Hn|Casmetra|0=}}, {{Hn|Boyd|0=}}&lt;br /&gt;
# Add more story details to {{Hn|Tarnum (Barbarian)|name=Tarnum|0=}}&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# Update [[Timeline]]&amp;lt;s&amp;gt;, [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]]&amp;lt;/s&amp;gt; to match current info in [[Talk: Timeline]].&lt;br /&gt;
# [[Talk: Timeline]]: Handle conflcting info (e.g. modify SoD dates based on the newly added info about Gelu&#039;s age)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add cinematics from other games to various pages:&lt;br /&gt;
#* [[Succession Wars]]: Add the homm2 intro&lt;br /&gt;
#* [[Archibald]]: Add the homm2 good ending (at least the part showing him as a statue)&lt;br /&gt;
#* [[Forge (NWC)]]: Add the mm7 bad ending&lt;br /&gt;
#* [[Escaton]], [[Ravenshore]]: Add the mm8 intro&lt;br /&gt;
# [[:File:Antagarich stitch.png]] is missing [[:File:Br BG.H3bitmap.png]]. Stitch this in and re-upload.&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Lore Bugs]]: Add any lore discrepancies found in the game.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
{{About|Things we would like to add to the wiki in the near future that no one has started work on (yet).}}&lt;br /&gt;
# Make a supporting characters page. (See [[:Category: Supporting character]]). Have sortable columns for name/affiliation/species.&lt;br /&gt;
# Add a 1 sentence description to all minor locations on their respective region pages.&lt;br /&gt;
#* Status: Done with everything not in a current country/unaffiliated.&lt;br /&gt;
#* Exceptions: [[Island of the Vengeful Serpent]], [[Karigor]], [[Blackdome]], Some [[Jadame]] regions&lt;br /&gt;
# Make a modified version of each country map that shows the country in question with the regions written in.&lt;br /&gt;
# Now that we have a lot of lore info from various games, it would probably help to add citations...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Tools&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Tools&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Tools&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the [[Map Editor]], [[Campaign Editor]] or [[Template Editor]] (also includes [[Hex Editing - Guide‎‎]])}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[List of adventure map objects]]: Abandoned Mine missing RMG value.&lt;br /&gt;
# [[Campaign Editor]]: Missing the following maps: Song for the Father, Islands, Terror of the Seas, Horn of the Abyss, All In&lt;br /&gt;
# [[Campaign Editor]]: Several {{tl|unk}} references remaining.&lt;br /&gt;
# [[Template Editor]]: Add a legend explaining how to read the template schematics.&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# [[Map Editor - Objects]] page mentions SoD bugs when specifying artifact / resource guards. Did these bugs actually occur in SoD? Have they been fixed completely in Hota? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pics of the toolstrip buttons for the [[Map Editor]] and [[Campaign Editor]].&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Hex Editing - Guide‎‎]] (Lead: Csaros)&lt;br /&gt;
#*&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;HELP WANTED&amp;lt;/span&amp;gt;: I wish someone else who knows more than I do could help me with what I&#039;m missing - f.e. Resource Silos, Mana Generator, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Editing HotA Creatures: There is a description for QQ, but it doesn&#039;t appear in the initial hex string.&lt;br /&gt;
#* Clean up the Hex values with missing descriptions (marked in red).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-BTS&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Behind the Scenes&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTS&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the creation of the game (or major fan-made expansions) or interviews with the development team. This content is all contained under [[Behind the Scenes]].}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[Greg Fulton/Fanstratics Newsletters/5]]: Anybody knows what map of Antagarich is being referred to?&lt;br /&gt;
#* Greg Fulton: &amp;quot;The Map of Antagarich, the one with the Chinese characters, is essentially the map the MM7 team used when they started work on MM7.  On this map, you can see within Erathia, three smaller regions colored redish-purple.  These were The Contested Lands.&amp;quot;&lt;br /&gt;
#* I can&#039;t find any map of Antagarich with Chinese characters, or for that matter with three reddish-purple regions within Erathia. The link in the newsletter went to some Photobucket account, and only gives an error 404 even in the Internet archive (apparently it wasn&#039;t crawled before 2024, while that interview is from 2020). The World of Enroth map mentioned is the fanmap made by Katarn in 2014, and the campaign map of the contested lands is from the game, so those two aren&#039;t really a problem. But it&#039;s the missing map that he points out specifically. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 22:36, 29 October 2025 (UTC)&lt;br /&gt;
#* I also looked all over for this map to no avail. I think to get a copy of it we either have to 1) Find someone who saved it from Greg&#039;s newsletter, or 2) Contact Greg himself. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:19, 21 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# Check that the sources section of the hota artists&#039; pages are correct.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pre-release images from: https://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia&lt;br /&gt;
#* There is actually a ton of content that we should port to the appropriate pages here.&lt;br /&gt;
#* Status: Done with Main page, &amp;quot;Development Info&amp;quot;&lt;br /&gt;
#* To Do: &amp;quot;Prerelease Info&amp;quot;, &amp;quot;Unused Graphics &amp;amp; Animations&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Wiki&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Wiki&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Wiki&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the maintenance or improvement of this wiki.}}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
# Look into switching to [https://www.mediawiki.org/wiki/Extension:TabberNeue TabberNeue] since the [https://www.mediawiki.org/wiki/Extension:Tabs Tabs] extension may not be available in future MediaWiki versions.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
{{About|Parts of the wiki that don&#039;t match related parts of the wiki.}}&lt;br /&gt;
# Go through core articles like [[Combat]] and rewrite them in accurate English.&lt;br /&gt;
# Update all scenario event tables to use [[:Template:Eheader]] Status: &amp;lt;s&amp;gt;RoE, AB, SoD,&amp;lt;/s&amp;gt; HotA, HC (done through [[Clash of the Dragons (campaign scenario)]])&lt;br /&gt;
#* Still need some kind of object message template for many scenarios (for creature, artifact, resource messages)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
# [[Adventure map hero sprites]]: Missing most non-hota sprites (turn off hota switch). Maybe a product of changing shadows to black?&lt;br /&gt;
&lt;br /&gt;
== Aesthetics ==&lt;br /&gt;
{{About|Any visual issues with the wiki (e.g. color schemes, text alignment, generally gross-looking pages).}}&lt;br /&gt;
# [[Template Editor]]: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures).&lt;br /&gt;
# [[Template:SmCost]], [[Template:Cost]] - Update H3CSS version of this template to more closely match non-H3CSS (e.g. &amp;lt;s&amp;gt;remove border&amp;lt;/s&amp;gt;, make background transparent, center).&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
{{About|Issues with templates used on this wiki. Usually requires knowledge of MediaWiki to fix.}}&lt;br /&gt;
# Change H3CSS to [[mediawikiwiki:Manual:How_to_make_a_MediaWiki_skin|an actual wiki skin]] (and make it the default)&lt;br /&gt;
#* The wiki is currently configured to have Vector Legacy (2010) as the default skin, and H3CSS overrides it with JavaScript. Defining H3CSS as a new skin and setting it as the default would allow to get rid of all that JS theme switching logic. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 19:53, 9 September 2025 (UTC)&lt;br /&gt;
#* So all I have to do is copy/paste the CSS into the Skins Lab (option 2), download the zip, and send it to Terra to put in the skins folder and update LocalSettings.php? I haven&#039;t written any extra HTML or JS for it, so I presume it&#039;s as simple as that - unless you know something I&#039;m missing? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 20:06, 9 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. [[Chapel of Stilled Voices]], [[Altar of Thought]]). Can we update these pics to show more of a difference?&lt;br /&gt;
# Let&#039;s rename the Proposals icon/page to something more welcoming. Maybe something like &amp;quot;Help Out!&amp;quot; --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
* Add pages for a few custom maps that meet the [[Submission Guidelines]]. Potential maps to add: Wayfarer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-LowPri&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Low Priority/Backburner&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LowPri&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Things we would like to add to the wiki in the long term.}}&lt;br /&gt;
== Research/Explain game concepts ==&lt;br /&gt;
# I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In case I forget: AI is coded to always pick the most bottom right part of the screen if two hexes are equidistant to their target.&lt;br /&gt;
#* Another note for it: We could add a description and explanation of some unusual AI behaviour that gets used by experienced players: Fake Breath is already there, but things like Kiting, Fake Forgetfulness, Areas of Danger, etc. are missing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until all scenario sections have templates)&amp;lt;/span&amp;gt; Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See [[All for One]])&lt;br /&gt;
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC)&lt;br /&gt;
#* Probably want to figure out a way to automatically export/convert text into the form we want.&lt;br /&gt;
#* Maybe focus on the story/lore-based scenarios first? (e.g. [[Trial of Flame]], &amp;lt;s&amp;gt;[[The Mandate of Heaven]]&amp;lt;/s&amp;gt;, [[Dead Man&#039;s Tales]], [[Ville&#039;de&#039;Porte]])&lt;br /&gt;
#** There seem to be a bunch that mention named characters or places, but may not be connected to canon. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:41, 6 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
# Find all the random colors (e.g. &amp;quot;color:#d8d8eb&amp;quot;, rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors ([[Template:Color templates]]) (if they match an existing category), 2) switch them to [https://en.wikipedia.org/wiki/File:SVG_Recognized_color_keyword_names.svg standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to [[Template:Color templates]] and switch to using the standard template (e.g. {{tl|Blue 1}}) (if they are for a new category of pages)&lt;br /&gt;
#* This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like &amp;quot;color:#&amp;quot; should be fine, but search doesn&#039;t seem to like that. I can&#039;t get regex search to work either... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:03, 29 March 2024 (UTC)&lt;br /&gt;
# Go through all user commentary to standardize all language and make it grammatically sound.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Swap all creature page static sprites (in the creature info box) to the animated ones seen in-game (i.e. the ones that show their battle animations: idle/walking/attacking/getting damaged)&lt;br /&gt;
# Add creature sounds to their respective pages.&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)&lt;br /&gt;
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.&lt;br /&gt;
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. (I would probably re-write this similar to the way I wrote about [[Talk:Heroes 3 creatures and attributes|here]].) –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] &amp;lt;!--[[File:Armageddon&#039;s Blade_am-artif.gif|{{#invoke:an|hover|Armageddon&#039;s Blade}}]]--&amp;gt; –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* Does anyone have these all in json or in a spreadsheet. I could convert that into a module to make this actually happen. –[[user_talk:imahero|imahero]] 19:10, 30 March 2025 (UTC)&lt;br /&gt;
#** Does this help? [[Template:Artifact table - Torso]] (and the related &#039;See also:&#039; templates). Could probably get it into a spreadsheet using the text to column delimiter without too much work. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 31 March 2025 (UTC)&lt;br /&gt;
#** I can get everything except the source column using [https://tableconvert.com/html-to-csv tableconvert.com/html-to-csv]. Still quite a bit of work. Maybe we should ask on discord to see if anyone has done this already. –[[user_talk:imahero|imahero]] 20:20, 31 March 2025 (UTC)&lt;br /&gt;
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer&#039;s huts labelled with numerical overlays. ([https://en.wikipedia.org/wiki/Template:Overlay] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC)&lt;br /&gt;
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.&lt;br /&gt;
#* We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in [[Template:BonusCr]].&lt;br /&gt;
# Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See [[Template:TErow]] for example)&lt;br /&gt;
#* Also switch templates to the correct color palette (See [[Template:Color templates]])&lt;br /&gt;
# [[Template:SmCost]] does not work when placed in the &amp;quot;effect=&amp;quot; parameter of [[Template:TErow]].&lt;br /&gt;
#* NOTE: Also happens in the &amp;quot;rew=&amp;quot; param or [[Template:SorQrow]].&lt;br /&gt;
#* Doesn&#039;t seem to work properly when it is the first thing in a parameter. WORKAROUND: add &amp;lt;nowiki&amp;gt;&amp;quot;{{-}}&amp;quot;&amp;lt;/nowiki&amp;gt; before using the template --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:47, 15 April 2024 (UTC)&lt;br /&gt;
# Make a template to standardize the maps on the country pages.&lt;br /&gt;
&lt;br /&gt;
== Wiki settings (advanced) ==&lt;br /&gt;
# [[Forged in Fire]] campaign videos are currently the ones voiced in Russian.&lt;br /&gt;
#* Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)&lt;br /&gt;
#* I don&#039;t think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC)&lt;br /&gt;
#* This is only a problem for the factory videos, right? So just need to replace the current ones with these ones: [[HotA_1.7.0-webm-video-audio]]. –[[user_talk:imahero|imahero]] 19:08, 30 March 2025 (UTC)&lt;br /&gt;
# The idea of &amp;quot;clickable regions&amp;quot; of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC)&lt;br /&gt;
#* Vision: Certain regions of an image could be configured to light up &amp;amp; link to another page like the main menu.&lt;br /&gt;
#* Pages to modify if implemented:&lt;br /&gt;
#** [[Timeline]]: Link to all the referenced pages.&lt;br /&gt;
#** [[Antagarich]]: Add clickable maps to move between the location pages.&lt;br /&gt;
#* The usual way to add clickable maps for a MediaWiki is to install the [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension. I don&#039;t see it already [[Special:Version|here]], so that&#039;s a topic for the wiki owner.&lt;br /&gt;
#** [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] has now been installed. –[[user_talk:imahero|imahero]] 18:10, 1 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desired Updates ==&lt;br /&gt;
# Write tips on [[:category:campaign scenarios|campaign scenario]] pages ([[Special:Contributions/212.112.111.20|212.112.111.20]])&lt;br /&gt;
#* Sometimes there are tips on the main campaign pages under User Commentary. (e.g. [[Dragon&#039;s Blood]])&lt;br /&gt;
#* I&#039;ve noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?&lt;br /&gt;
#** The &amp;lt;i&amp;gt;CC BY-SA&amp;lt;/i&amp;gt; seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)&lt;br /&gt;
# Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.&lt;br /&gt;
#* Perhaps it would be better to simply add links to download maps on these scenarios&#039; pages, and thus people could open them and get more specific and detailed information about that scenario and its map parameters that can&#039;t be covered in an article? Properties of objects on the map, aggression of creatures, spells available for each specific castle, etc.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.&lt;br /&gt;
# Create Lore page that will fit all main information and links to all detailed pages on the lore (we can include chronology, politics, [[Lost Lore]], etc. into this). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Are you envisioning something different than the Lore tab on the main menu? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:46, 31 October 2024 (UTC)&lt;br /&gt;
#** Yes, something more akin to f.e. [https://www.gildia.acidcave.net/chronologia_ashanu.html acidcave&#039;s Ashan lore page], which explains in details the entire timeline, plot of each campaign, notes on all important backstory events mention; it also covers what happened to most of relevant campaign characters at every point (here the Queen was born, here Sandro&#039;s parents was killed, here Markal became his student etc.) all in one nice to read text. I wish something like this existed for H3; I, sadly, don&#039;t know enough about heroes 3 lore to write it (and then I wouldn&#039;t wish for it). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Popups ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit [[Archer]], sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in [[Pikeman]] voluptate velit esse cillum dolore eu fugiat nulla pariatur [[Archer]]. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum [[Pikeman]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Portrait Pikeman (HotA).png]]&lt;br /&gt;
* I think it is a cool idea. Can it only be used with images, or can anything be popped-up? My initial thoughts are to use this either for a TOC that is somewhere always visible on the page (maybe in the header?) or for the idea in the backlog section about giving artifact info on hover-over. Did you have a vision for how/when this popup would be used? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:26, 14 August 2025 (UTC)&lt;br /&gt;
** Text seems to work. Can always adjust the code later to fix any issues that crop up. Keep in mind though that once the link is unhovered the other thing goes away. Not really a vision, it was just a thing I saw in another wiki and when I hovered the links in our wiki I felt sad they didn&#039;t do anything cool when hovered. –[[user_talk:imahero|imahero]] 19:25, 14 August 2025 (UTC)&lt;br /&gt;
* If this can be used with templates, that&#039;d be great! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:55, 14 August 2025 (UTC)&lt;br /&gt;
** Yes, templates should work fine with this. –[[user_talk:imahero|imahero]]{{pu|imahero|Hero Stormblessed small.gif}} 19:25, 14 August 2025 (UTC)&lt;br /&gt;
** I tested it and they don&#039;t work with templates, sadly - see [[:Template:Creature/Pikeman]] [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 21:00, 14 August 2025 (UTC)&lt;br /&gt;
** I think it&#039;ll depend on the template content. Tables (and nested templates?) for some reason get rendered outside of the span. I could also probably just write a more generic version of the code to work with tables. Or maybe could create tables using div tags instead [https://www.dummies.com/article/technology/programming-web-design/css3/using-the-div-tag-to-create-tables-142904]. –[[user_talk:imahero|imahero]] 23:59, 14 August 2025 (UTC)&lt;br /&gt;
* OK I think it&#039;s working now. I added a little to the [[Template:H3H4header]] to get it to work. The popupid should probably be unique per page load. So longer popupids like popupidPikemanCreatureNew might be better if you are doing many such popups on one page. Let me know if you find any bugs. –[[user_talk:imahero|imahero]] 01:59, 16 August 2025 (UTC)&lt;br /&gt;
** Still a bit lost about how to correctly display the [[:Template:Creature/Pikeman|Pikeman example]] (showing the CreatureNew template upon hover) but I&#039;ll have a look at it with a fresh brain tomorrow unless you can work your magic! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 02:34, 16 August 2025 (UTC)&lt;br /&gt;
** Erm, also, [[Heroes_from_other_games#Heroes_IV|this set of tables]] have vanished now... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 03:08, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the h4 table. Was missing the default of blank for the popupid in the #if statement. –[[user_talk:imahero|imahero]] 03:20, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the pikeman example. The popupid has to be passed all the way through. Otherwise the popup content can render outside of the enclosing span (or div). I don&#039;t know exactly why so this will just have to be done on a case by case basis depending on what works. –[[user_talk:imahero|imahero]] 03:29, 16 August 2025 (UTC)&lt;br /&gt;
* Should I remove the old method and just keep the new JS method? The good thing about the old method is that it doesn&#039;t require a unique id because the popup content is a child element, but maybe it would be good to only have a single method to keep things consistent? –[[user_talk:imahero|imahero]] 06:53, 16 August 2025 (UTC)&lt;br /&gt;
** In an ideal world we wouldn&#039;t need the unique IDs but the fact the new method can easily be transcluded in text makes it wonderfully usable, perfect for things like creatures (hence why I kept trying to get the Pikeman example to work; many thanks for getting that functional) or artifacts! I&#039;m not sure what use we&#039;d get out of the old method, so its one upside becomes redundant if the method won&#039;t ever be used. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 23:20, 17 August 2025 (UTC)&lt;br /&gt;
** OK so I removed the old version. What I imagine we&#039;ll want to do is put all the popupables together at the bottom of pages so as not to clutter things up too much. I&#039;m thinking of building a script to automate replacing all the old links with hoverable versions. Can you think of any edge cases or things I should look out for that might be tricky to automate? –[[user_talk:imahero|imahero]] 05:46, 18 August 2025 (UTC)&lt;br /&gt;
* I automated creating the [[:Category:Creatures Database]]. I had to fix halfing manually. Are there any others like halfing I should be aware of? –[[user_talk:imahero|imahero]] 04:14, 21 August 2025 (UTC)&lt;br /&gt;
** There shouldn&#039;t be any other cases for either hoverables or the database until the Bulwark and DOR come out, and that only depends on how Yetis and Jotunn are named. Can&#039;t think of anything else for now! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 04:16, 21 August 2025 (UTC)&lt;br /&gt;
* OK the script is now running. It&#039;s a bit slow because it has to check the redirect of every link. Let me know if you spot any issues! –[[user_talk:imahero|imahero]] 10:14, 21 August 2025 (UTC)&lt;br /&gt;
** Big uh-oh, it&#039;s removing all redirects and, in the case of single creatures, it&#039;s still using both the creature and its upgrade/downgrade ^^&#039; [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:05, 21 August 2025 (UTC)&lt;br /&gt;
*** Rolled back all the redirect overwrites and fixed the redirect problem in the code. –[[user_talk:imahero|imahero]] 17:19, 21 August 2025 (UTC)&lt;br /&gt;
** I like the hover-over creature popups! I do think we need a little more work on the syntax so it doesn&#039;t require as much setup on every page. It would be great if we could figure out how to do this with no additional setup on each page! Instead of changing every link, what if we started by only changing the main Cn/An/Sn templates to also have hover-over popups? I think we should be able to do that with only editing the templates, not the pages? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:39, 21 August 2025 (UTC)&lt;br /&gt;
* BUG: When the link breaks across text lines, the popup can display partially off the page.&lt;br /&gt;
** I think I finally found the big bug for the popups. I had to recursively get the offsets all the way back to either the div#bodyContent or the MAIN tag. Hopefully this fixes everything. You might even be able to throw spans (with the right classes) around anything and get a working popup (up until now I couldn&#039;t understand why I had to pass the popupid all the way through but now I think it had to do with the need to recursively get all the offsets). Let me know if you find any more missing or misbehaving popups (I really think I got it right this time though so hopefully you can&#039;t find any). –[[user_talk:imahero|imahero]] 20:05, 21 August 2025 (UTC)&lt;br /&gt;
** That got the popups displaying well in tables for me, but they still show up partly offscreen when the link breaks across lines. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:15, 21 August 2025 (UTC)&lt;br /&gt;
*** Could you give me a page link for the breaking lines example? –[[user_talk:imahero|imahero]] 20:22, 21 August 2025 (UTC)&lt;br /&gt;
*** The width of your browser matters, but for me, [[Dragon&#039;s Blood (campaign scenario)]] has a Hell Hounds link near the right at in the monsters table at 17, 18, 0. If you change your browser width until &amp;quot;Hell&amp;quot; is on one line and &amp;quot;Hounds&amp;quot; is on the next, then try to hover the link, you should be able to see the issue. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:36, 21 August 2025 (UTC)&lt;br /&gt;
*** Added white-space:nowrap; to the hoverable template to solve this. –[[user_talk:imahero|imahero]] 21:02, 21 August 2025 (UTC)&lt;br /&gt;
*** Agreed. That fixed it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:19, 21 August 2025 (UTC)&lt;br /&gt;
* Note that popups for single creatures still show their upgrade and downgrade if they have one instead of just the single creature (e.g. hovering over Sorceress shows Sea Witch and Sorceress) [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 22:57, 21 August 2025 (UTC)&lt;br /&gt;
** Fixed. Let me know if you find any mistakes. –[[user_talk:imahero|imahero]] 01:28, 22 August 2025 (UTC)&lt;br /&gt;
* So we want to do {{tl|an}} and {{tl|sn}} now? What should the popup be for these? –[[user_talk:imahero|imahero]] 01:19, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|sn}}, we could either use the top half of the {{tl|Spell}} template (no probabilities) or come up with a new template that uses the condensed wording from [[List of spells]]. Depends if we care more about keeping a single source of info or having a shorter template. I can see pros/cons to both approaches. Happy to bow to Phasma&#039;s aesthetic eye on this one :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|an}}, we could either use {{tl|ArtifactNewSB}} as is or make a version that doesn&#039;t display the event text. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
* OK I got {{tl|cnu}} to work. Let me know if you find any issues. –[[user_talk:imahero|imahero]] 03:49, 25 August 2025 (UTC)&lt;br /&gt;
* The creature(s)/ templates use a lot of html and cause issues on large pages. If we took screenshots of all the creature(s)/ templates and used them as the popups we could afford to have many more popups. What do you think? –[[user_talk:imahero|imahero]] 21:04, 25 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
# Create [[:Category:Creature Database]] entries for all creatures (now we have hoverable text, there will be more than one use for each CreatureNew template; this keeps it all in one accessible location)&lt;br /&gt;
#* Update all creature pages to use these templates &#039;&#039;&#039;when they are released&#039;&#039;&#039;: ([[Bulwark]], [[Palace]], [[Forge]], [[Grotto]])&lt;br /&gt;
# Look into creating similar databases for artifacts and spells&lt;br /&gt;
&lt;br /&gt;
== Translation ==&lt;br /&gt;
# Templates do not handle translation well when transcluding them. See my post on Discord from 01/APRIL/2025 with a screenshot to see what I mean, but the &amp;quot;Other languages&amp;quot; area appears above each instance of the template and it takes up the width of the page each time, essentially having the &amp;lt;nowiki&amp;gt;{{clear}}&amp;lt;/nowiki&amp;gt; element attached to it and pushing everything below it. This means that until we can somehow remove that from templates (at least when transcluded), we can&#039;t translate templates yet... which is a problem when we always use templates. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# I&#039;m already finding that you cannot edit templates after translating them which is very annoying; the translated version saves as TemplateName/en, and when calling TemplateName, it displays TemplateName/en INSTEAD OF Template name. Unless I&#039;m missing something (which I probably am), we should make sure to finalise templates before translating them; all of the new ones should be fine! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
#* I&#039;ll update the standard artifact template some time to increase the size of the event text box. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
# Add official translations where possible. I&#039;ve got installs of all the languages available on GOG (English, Russian, Polish, French) and the unofficial German translation, but I don&#039;t think there&#039;s an easy way to add translations other than manually. Not sure what we can add for now that will avoid templates other than campaign texts - any ideas? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# Speaking of translations. There&#039;s some discrepancies I&#039;ve noticed in russian. Looking at the TownType.txt file from H3Bitmap.lod from the various versions, I get these town names:&lt;br /&gt;
{|&lt;br /&gt;
! !! 🇺🇸 !!  🇫🇷 !!  🇵🇱 !! 🇷🇺&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Castle}} || Castle || Château || Zamek || Замок&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Rampart}} || Rampart || Rempart || Bastion || Бастион&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Tower}} || Tower || Tour || Forteca || Башня&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Inferno}} || Inferno || Hadès || Inferno || Инферно&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Necropolis}} || Necropolis || Nécropole || Nekropolis || Некрополь&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Dungeon}} || Dungeon || Donjon || Lochy || Подземелье&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Stronghold}} || Stronghold || Bastion || Twierdza || Цитадель&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Fortress}} || Fortress || Forteresse || Cytadela || Крепость&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Conflux}} || Conflux || Conflux || Wrota żywiołów || Колония&lt;br /&gt;
|}&lt;br /&gt;
However, the russian-language site heroes3towns.com has Rampart as &amp;quot;Оплот&amp;quot;, not &amp;quot;Бастион&amp;quot;, Dungeon as &amp;quot;Темница&amp;quot;, not &amp;quot;Подземелье&amp;quot;, and Conflux as &amp;quot;Сопряжение&amp;quot;, not &amp;quot;Колония&amp;quot;.&lt;br /&gt;
#* Interesting - I wonder if this is a regional difference, a release difference, or some other type of change in localisation? Perhaps stick with the official release info until we know more, though again, this stuff will all be in a template so we have no choice but to wait and resolve that issue first. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
##* There were a couple different translations (like more than ten). The official one is the Buka one. Heroes3towns uses mixed terminology IIRC. There&#039;s also a HotA translation, which&#039;s the best one probably as for now - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
# [[Cove]] sounds on wiki are outdated, these were changed in 1.7.0 release of {{hota}} - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Upcoming! =&lt;br /&gt;
{{About| Major fan-made expansions in the works that we are monitoring.}}&lt;br /&gt;
# {{wh}} {{hota}} (update): [[Bulwark]] campaign + add [[Forge]] (hota) as it was confirmed.&lt;br /&gt;
# {{wd}} {{dor}} (initial release): [[Day of Reckoning]]&lt;br /&gt;
# Since we&#039;re going to have several different forges, the one without a disambiguator should be the official, even if canceled, one.&lt;br /&gt;
## Rename [[Forge]] to [[Forge (DoR)]]&lt;br /&gt;
## Rename [[Forge (NWC)]] to just [[Forge]]&lt;br /&gt;
## Create [[Forge (HotA)]] for HotA&#039;s Forge.&lt;br /&gt;
## Discussion: Should the old Hota Forge concepts be on the [[Forge (HotA)]] page? [[Abandoned Town Concepts (HotA)##Crownwork (Kronverk)]] is currently separate from the [[Bulwark]] page. That page also contains an early factory idea. Maybe keep the old hota forge stuff on the abandoned concepts pages, but relabel it to something like &amp;quot;Forge (First Concept)&amp;quot;? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 27 April 2026 (UTC)&lt;br /&gt;
### I agree with this. Seeing how different the Bulwark was from the Crownwork, it&#039;d be good to keep all old history in one place. I think the main town pages should be kept as they are: streamlined, and about the CURRENT town. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:30, 27 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
= How To =&lt;br /&gt;
== Content Switches ==&lt;br /&gt;
{{About| Hide all HotA / DoR game content (not lore content) when not enabled.}}&lt;br /&gt;
* For table rows, just add this to the row: &amp;lt;nowiki&amp;gt;|- class=&#039;onlyhota&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For most other content just use: &amp;lt;nowiki&amp;gt;{{showwithhota|content}}&amp;lt;/nowiki&amp;gt;. Can also use &amp;lt;nowiki&amp;gt;{{swh|HotaOnlyContent|SodOnlyContent}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* In some circumstances, you might need to use: &amp;lt;nowiki&amp;gt;&amp;lt;span class=&#039;onlyhota&#039;&amp;gt;content&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For lists, use: &amp;lt;nowiki&amp;gt;&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;item&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;other item&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;. For numbered lists, swap &amp;quot;ul&amp;quot; to &amp;quot;ol&amp;quot;.&lt;br /&gt;
* See [[User:Imahero/hide]] for more examples.&lt;br /&gt;
&lt;br /&gt;
=== H3CSS Notes ===&lt;br /&gt;
# [https://darkreader.org darkreader] Make sure to disable Dark Reader before making any changes - it overrides default CSS and does its own stuff, which means that making changes for H3CSS with Dark Reader enabled is a bad idea.&lt;br /&gt;
&lt;br /&gt;
== File Uploading ==&lt;br /&gt;
* In a command terminal run: &amp;quot;oxipng -o 6 -s -r .&amp;quot; to losslessly compress all png images: [https://github.com/shssoichiro/oxipng github.com/shssoichiro/oxipng]&lt;br /&gt;
&lt;br /&gt;
== Mediawiki Tips/Tricks ==&lt;br /&gt;
* List Numbering&lt;br /&gt;
** Use &amp;quot;#*&amp;quot; to add a comment to an item without breaking the numbering.&lt;br /&gt;
** Use &amp;lt;nowiki&amp;gt;&amp;lt;li value=&amp;quot;your_number_here&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt; to restart a numeric list if there are breaks in between the numbers (e.g. comments).&lt;br /&gt;
* Comments: Use &amp;lt;nowiki&amp;gt;&amp;quot;&amp;lt;!--your comment here--&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt; to add comments to a page that can only be seen when editing.&lt;br /&gt;
* See [[User:ShushMaster]] and [[User:Legate]] for additional tricks.&lt;br /&gt;
* Use [[Template:Exist]] instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn&#039;t exist!&lt;br /&gt;
* Beware of caching issues with templates. If something isn&#039;t updating the way you think it ought to, rename a template on the page, save the page and then rename it back. (Or use the More dropdown and choose Purge.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Day_of_Reckoning&amp;diff=194281</id>
		<title>Talk:Day of Reckoning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Day_of_Reckoning&amp;diff=194281"/>
		<updated>2026-04-26T11:17:26Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mind flayers? ==&lt;br /&gt;
&lt;br /&gt;
Illithids and Alhoons are a surprising choice IMO. These creatures are very closely tied to D&amp;amp;D, and in fact the mind flayers are part of what Wizards of the Coast had specifically claimed as their &amp;quot;Product Identity&amp;quot; that other publishers couldn&#039;t play with in the [https://en.wikipedia.org/wiki/Open_Game_License Open Game License]. Due to this, it&#039;s pretty clear they would never have appeared in an official expansion from NWC/3DO. The same basic concept of a squid-headed monster might have been used (after all, it&#039;s also the [[fangarm]]; though that one is more of a mini-Cthulhu than a mind flayer), but it would have had to have a different name and design. Compare [https://en.wikipedia.org/wiki/Beholder_%28Dungeons_%26_Dragons%29 D&amp;amp;D&#039;s beholders] with Heroes 3&#039;s; and note how their upgraded version is called the Evil Eye, not the Eye Tyrant. For these reasons I was pretty sure the illithid and alhoon were a part of ToW that would not appear in DoR... --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:54, 16 May 2024 (UTC)&lt;br /&gt;
*They appeared in the CD-Action article (I assume that is where Phasma got the info from). Otherwise, H3 did borrow some DnD concepts and got away with it, but we are indeed strongly considering the possibility of renaming these creatures, among other changes, such as to the color palette. --[[User:FirePaladin2|FirePaladin2]] ([[User talk:FirePaladin2|talk]]) 16:58, 16 May 2024 (UTC)&lt;br /&gt;
**Haha, yes, I&#039;ve been going through the article with Google Translate on my phone and adding information that appeared there! [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 17:00, 16 May 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== HotA and DoR ==&lt;br /&gt;
* Curiously, do HotA crew and the DoR devs interact? Judging by unit concepts and abilities, DoR was pretty much inspired by it.--[[User:Archer|Archer]] ([[User talk:Archer|talk]]) 03:20, 26 April 2026 (UTC)&lt;br /&gt;
** I sincerely doubt there&#039;s much interaction at all. DOR have showcased their Palace and Forge for quite some time; HOTA then rushed (in my opinion) the release of Bulwark and have since announced their Forge, despite Factory supposedly being HOTA&#039;s Forge compromise. I personally think that&#039;s telling of how the HOTA team sees DOR, but I can only speculate! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 11:17, 26 April 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forge_(NWC)&amp;diff=194210</id>
		<title>Forge (NWC)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forge_(NWC)&amp;diff=194210"/>
		<updated>2026-04-15T22:49:29Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownsNewIn}}&lt;br /&gt;
 &#039;&#039;&amp;quot;Just sit right back and you&#039;ll hear a tale,&amp;lt;br /&amp;gt;a tale of a sci-fi trip,&amp;lt;br /&amp;gt;that started in Agoura Hills,&amp;lt;br /&amp;gt;aboard the New World ship.&amp;lt;br /&amp;gt;Big Mike was a mighty tired dad,&amp;lt;br /&amp;gt;and Ryan made us stuffed.&amp;lt;br /&amp;gt;Five others worked upon the game&amp;lt;br /&amp;gt;for five long months. (for five long months.)&amp;lt;br /&amp;gt;Thunder Clap!!!!&amp;lt;br /&amp;gt;The fans they started getting rough,&amp;lt;br /&amp;gt;the Forge Town it was tossed,&amp;lt;br /&amp;gt;if not for the courage of the design crew&amp;lt;br /&amp;gt;the Expansion would be lost. (the Expansion would be lost)...&amp;quot;&#039;&#039;&lt;br /&gt;
 {{---}}― [[Hurry Up and Wait]]{{-wa}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left; margin-right:10px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039; was a town planned for {{ab}}. It was a technologically-oriented town, stylistically being a mix of Star Trek-esque high technology (already known from the Might &amp;amp; Magic universe), dieselpunk, cyberpunk, and art deco. Its unit lineup included [[Goblins]], [[Zombies]], humans and other creatures &amp;quot;borrowed&amp;quot; from other factions, armed with weapons such as chainsaws, guns, jetpacks, and rocket launchers. However, Due to backlash from some fans (which involved threats of boycotting the game and letters with death threats sent to the developers), the town was scrapped before ever finishing development. The issue was exacerbated by several bloggers who encouraged the fans to excessively share hateful thoughts about the faction. The Forge was instead replaced by the [[Conflux]], which was originally supposed to appear in a later untitled expansion, according to an interview with [[Gregory Fulton]]. The Conflux&#039;s release date was catapulted forward as a consequence of the Forge&#039;s cancellation, and the faction was featured in {{ab}}. 3DO was in financial dire straits and the company could not afford to take the risk of even a projected 5% of potential buyers boycotting the game. The expansion&#039;s storyline was reworked to accommodate the change.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The Heavenly Forges themselves were machines much akin to universal constructors (or glorified 3D printers), capable of producing extremely intricate, durable and effective equipment based on pre-loaded blueprints, seemingly out of thin air - as well as scanning the molecular structure of any existing equipment and duplicating it flawlessly and in what appeared to be unlimited numbers. Even low-tech, traditional weaponry such as daggers or spears turned out by the Forges was of such quality, that it looked as new as the day it was made even over a thousand years later. The Forges were created by the [[Ancients]], a futuristic race that exists in the HoMM and MM universe known for having established a glorious civilization of high magic and technology and for conducting planetary-scale experiments on seeding worlds with life. Several such Forges were also present on [[Enroth (planet)|Enroth]], however after the intergalactic web ([[Web of Worlds]]) that connected the [[Ancients|Ancients&#039;]] worlds with the Spinward Rim (the quadrant of the galaxy where [[Enroth (planet)|Enroth]] and [[Axeoth]], among others, are located) was heavily damaged by the alien race of [[Kreegan|Kreegans]], the [[Ancients]] lost connection with the entirety of the Spinward Rim - an event known as [[The Silence]]. Without contact with the Ancients, no proper maintenance could be offered to the Heavenly Forges and one by one they eventually either failed and became inoperable on their own, or got destroyed in raids and stripped down for raw materials. The last Heavenly Forge ceased functioning in year 113 [[A.S.]] (after the Silence), and without the know-how from the Ancients, they couldn&#039;t be rebuilt and the entirety of the high technology they afforded was eventually lost, bringing a definitive end to what was later termed the [[Time of Wonders]] and kickstarting [[Enroth (planet)|Enroth&#039;s]] long descent into barbarism.  &lt;br /&gt;
&lt;br /&gt;
=== Might and Magic VII: For Blood and Honor ===&lt;br /&gt;
The party of Might and Magic III&#039;s eight &amp;quot;Ultimate Adventurers&amp;quot; from Terra, strayed off course when pursuing Corak and Sheltem and crash landed on planet [[Enroth (planet)|Enroth]], in the sea east of the town of Spaward in Avlee. They donned their high-tech wetsuits and made their way out of their spaceship, The Lincoln, to the surface - where they were noticed by a Deyjan Goblin raiding party and an elven border partrol from Avlee, who had been engaged in a skirmish. The &amp;quot;sea people&amp;quot; were seen to engage in an argument, and promptly split into two factions, a &amp;quot;good&amp;quot; and an &amp;quot;evil&amp;quot; one. The good adventurers, led by Resurectra and joined by Crag Hack, Sir Caneghem and Robert the Wise, made their way to Bracada and became advisors to king Gavin Magnus. The evil adventurers, comprised of [[Kastore]], Maximus, Dark Shade and Tolberti, instead travelled to Deyja and installed themselves as advisors to as-of-then king of the land, Archibald Ironfist. Uninterested with progress in studying the art of necromancy and more leaning towards ambitions of world conquest, Kastore and his fellows betrayed Archibald, formed a splinter faction in Deyja, and eventually managed to oust him and usurp his throne (with Kastore serving as the figurehead), casting Archibald out to a small island off the eastern shores of Avlee. During the events of Might and Magic 7&#039;s Dark path (the one originally intended as canonical), they soon turned their attention to recreating one of the Heavenly Forges with the intention of duplicating the Ancient weaponry (laser blasters and rifles) they had brought with them in their spaceship. The goal was to raise a technologically superior army and conquer the planet for their own benefit. They were able to find all necessary materials and parts on [[Antagarich]], with the exception of one, known as the &amp;quot;Oscillation Overthruster&amp;quot;, which they tasked the protagonist party with retrieving after the latter returned from assassinating the Kreegan leader Xenofex and rescuing Roland Ironfist from the Kreegan lair in Eeofol. The party later donned the Terrans&#039; high-tech wetsuits and took a dive in the shoals just east of the town of Spaward in Avlee, where the Lincoln lay hidden beneath the sea; entered it, defeated the security droids, retrieved the Overthruster and thus the Heavenly Forge was successfully completed. Not long afterwards, rumors of an army of goblins armed with ancient weaponry being amassed in Deyja swept the land. &lt;br /&gt;
&lt;br /&gt;
=== Heroes of Might and Magic III: Armageddon&#039;s Blade (Original) ===&lt;br /&gt;
In the original script for the [[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade]] campaign, [[Gelu]], [[Catherine]] and [[Roland]], cornered by the superior military might of the Forge faction and on the brink of defeat, were supposed to obtain the [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]] from of one the [[Ancients|Ancients&#039;]] vaults, and then use it to destroy the Heavenly Forge itself, which in turn would also immediately destroy all Forge towns and remove any evidence of the technology from the face of the planet once again. The threat of the Kreegans was initially supposed to have been neutralized with the assassination of [[Xenofex]], thus making room for the new Deyjan army to be a world-threatening force and the antagonist of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Town Details ==&lt;br /&gt;
Forge&#039;s [[alignment]] was evil. Its might [[hero class]] was the Cyborg and its magic hero class was the Technician.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
Forge creatures were planned to be stronger compared to other towns, but more expensive and perhaps lower in [[Growth|population]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Grunts and Foot Soldiers — [[Goblin|Goblins]] armed with futuristic guns; [[ranged attack|ranged attackers]].&lt;br /&gt;
*&#039;&#039;&#039;Level 2:&#039;&#039;&#039; Cyber-Dead and Cyber-Zombies — [[Zombie|Zombies]] with rotating chainsaws for hands. Inspired by &#039;&#039;[[wikipedia:Evil Dead II|Evil Dead II]]&#039;&#039; where the protagonist grafts a chainsaw on his right arm to fight undead.&lt;br /&gt;
*&#039;&#039;&#039;Level 3:&#039;&#039;&#039; Pyros and Pyromaniacs — Humanoids armed with backpack flamethrowers.&lt;br /&gt;
*&#039;&#039;&#039;Level 4:&#039;&#039;&#039; Stingers and Bruisers — [[Ogre|Ogres]] armed with rocket launchers; [[ranged attack|ranged attackers]].&lt;br /&gt;
*&#039;&#039;&#039;Level 5:&#039;&#039;&#039; Jump Soldiers and Jump Troopers — [[Minotaurs]] using jetpacks; [[flying]] unit.&lt;br /&gt;
*&#039;&#039;&#039;Level 6:&#039;&#039;&#039; Tanks and Heavy Tanks — Half-mechanical tanks built around [[Naga|Nagas]], a design inspired by the &amp;quot;Mandroid&amp;quot; in the 1986 movie &#039;&#039;[[wikipedia:Eliminators (1986 film)|Eliminators]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Level 7:&#039;&#039;&#039; Juggernauts and Dreadnoughts — Purely mechanical, robotic creatures; a &amp;quot;dragon-like Mech&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Forge Cyber Zombie 1 concept art.png| Cyber-Zombie&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge Cyber Zombie 2 concept art.png| Cyber-Zombie&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
George-almond-pyro02.jpg| Pyro&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge Stinger concept art.png| Stinger&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge Tank concept art.png| Tank concept art&lt;br /&gt;
Cyber-Zombie loading screen.png| Cyber-Zombie loading screen&lt;br /&gt;
Stinger loading screen.jpg| Stinger loading screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Besides [[buildings common to all towns]], the Forge was intended to have a unique building based on an oil pump. Its [[Grail]] building was the Tesla Coil. Its [[horde building]] generated more Grunts and Foot Soldiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Forgetown.jpg|Development screenshot of the Forge town and units&lt;br /&gt;
Forge Town Hall concept art.png| Town Hall&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-TownHallWIRE.jpg| Town Hall&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Town Hall render.png| Town Hall&lt;br /&gt;
HoMM3Forge development TownHall.png| Town Hall&lt;br /&gt;
Forge Castle concept art.png| Castle&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-CastleWIRE.jpg|Castle&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Castle render.png| Castle&lt;br /&gt;
HoMM3Forge development Castle.png| Castle&lt;br /&gt;
Forge Tavern concept art.png| Tavern&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-TavernWIRE.jpg| Tavern&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Tavern render.png| Tavern&lt;br /&gt;
Forge Mage Guild concept art.png| Mage Guild&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-MageGuildWIRE.jpg| Mage Guild&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Mage Guild render.png| Mage Guild&lt;br /&gt;
Forge Blacksmith concept art.png|Blacksmith concept art&lt;br /&gt;
Forge-BlacksmithWIRE.jpg| Blacksmith&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Blacksmith render.png| Blacksmith&lt;br /&gt;
Forge-MarketWIRE.jpg| Marketplace&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Marketplace render.png| Marketplace&lt;br /&gt;
Forge Resource Silo concept art.png| Resource Silo&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-SiloWIRE.jpg| Resource Silo&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Resource Silo Render.png| Resource Silo&lt;br /&gt;
Forge-OilPumpWIRE.jpg| Oil Pump&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Oil Pump render.png| Oil Pump&amp;lt;br&amp;gt;(Special Building)&lt;br /&gt;
Forge-TeslaWIRE.jpg| Tesla Coil&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Tesla Coil render.png| Tesla Coil (Grail)&lt;br /&gt;
Forge-GoblinGenWIRE.jpg| Grunt Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Grunt Generator render.png| Grunt Generator&amp;lt;br&amp;gt;(Level 1)&lt;br /&gt;
HoMM3Forge development GoblinGen.png| Grunt Generator&lt;br /&gt;
Forge-SlaughterhouseWIRE.jpg| Cyber Dead Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Slaughterhouse render.png| Cyber Dead Generator&amp;lt;br&amp;gt;(Level 2)&lt;br /&gt;
HoMM3Forge development Zombie.gif| Cyber Dead Generator&lt;br /&gt;
Forge Pyro Generator concept art.png| Pyro Generator concept art&lt;br /&gt;
HoMM3Forge development Pyro.png| Pyro Generator&lt;br /&gt;
Forge Stinger Generator concept art.png| Stinger Generator&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-OgreGenWIRE.jpg| Stinger Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Stinger Generator render.png| Stinger Generator&amp;lt;br&amp;gt;(Level 4)&lt;br /&gt;
HoMM3Forge development Ogre.png| Stinger Generator&lt;br /&gt;
Forge Jump Trooper Generator concept art.png| Jump Trooper Generator concept art&lt;br /&gt;
Forge Runway render.png| Jump Trooper Generator&amp;lt;br&amp;gt;(Level 5)&lt;br /&gt;
HoMM3Forge development Minotaur.png| Jump Trooper Generator&lt;br /&gt;
Forge Tank Generator concept art.png|Tank Generator&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-TankGeneratorWIRE.jpg| Tank Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Tank Generator render.png| Tank Generator&amp;lt;br&amp;gt;(Level 6)&lt;br /&gt;
HoMM3Forge development Tank.png| Tank Generator&lt;br /&gt;
Forge-MinotaurWIRE.jpg| Juggernaut Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Juggernaut Generator render.png| Juggernaut Generator&amp;lt;br&amp;gt;(Level 7)&amp;lt;br&amp;gt;(based on Jump Trooper generator concept art)&lt;br /&gt;
HoMM3Forge development Juggernaut.png| Juggernaut Generator&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
*The only screenshot of a Forge town used the name Dolere; this is a [[Stronghold]] town name and was presumably a placeholder.&lt;br /&gt;
*The [[Obelisk]] puzzle illustration for Forge also included the four [[neutral creature|neutral]] [[dragon|dragons]] added in Armageddon&#039;s Blade: the [[Rust Dragon]], [[Crystal Dragon]], [[Faerie Dragon]], and [[Azure Dragon]]. It&#039;s unclear whether these dragons were to have any particular connection to Forge, or were simply included in the illustration because they were set to debut in the same expansion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Leftovers and Re-uses ==&lt;br /&gt;
Some subtle elements of the Forge remain in the final version of Armageddon&#039;s Blade.   &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
File:Homm ab.jpg| {{ab}} box art features the Forge&#039;s [[blacksmith]] in the background behind [[Adrienne]] and [[Catherine]].&lt;br /&gt;
File:Armageddon&#039;s blade menu no buttons.png| An {{ab}} menu image shows [[Gelu]] with a dead Stinger.&lt;br /&gt;
File:Complete Mutare.png| An {{ab}} menu image shows [[Mutare Drake]] replacing a transparent Stinger behind Mutare (laser is visible).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The {{ab}} intro cinematic depicts Gelu, Catherine and Roland finding Armageddon&#039;s Blade in an installation equipped with electrical lights. This cinematic is discussed by [[Greg Fulton]] in his [[Greg Fulton/Fanstratics Newsletters/6#Tavern of Might and Magic Interview (part 4 of 5)|Tavern of Might and Magic  Interview]].&lt;br /&gt;
* [[Farming Towns]] Day 20 event text: &amp;quot;We have been attacked by hideous beasts wielding powerful weaponry.&amp;quot; That mention of powerful weaponry makes sense in the context of the originally planned campaign against the Forge faction, but less so in the finally released campaign which is a second war between [[Erathia]] and the [[Kreegan]] of [[Eeofol]].&lt;br /&gt;
* The [[Return of the King]] prologue shows Roland looking across a lake at what appears to be Forge towns.&lt;br /&gt;
* The concept art of the Stinger was used as the basis for [[Boragus]]&#039;s portrait.&lt;br /&gt;
* [[Phoenix]]es, originally planned as [[neutral creature]]s, were moved to Conflux.&lt;br /&gt;
* {{hota}}{{-wh}} used many aspects of the cancelled Forge for the later scrapped [[Abandoned Town Concepts (HotA)#Forge|HotA Forge]] (also known as [[Don_ko]]&#039;s Forge) and as inspiration for the [[Factory]] town and its associated story, but substantially reworked with a steampunk aesthetic rather than cyberpunk. In the story of the [[Forged in Fire]] campaign, Kastore achieves some technological progress with the help of [[Frederick]] but ultimately fails to activate the Heavenly Forges.&lt;br /&gt;
* There are at least three different completed implementations of the Forge for [[VCMI]]{{-wv}}: the [[MDT Forge (VCMI)|MDT Forge]], the Heavenly Forge 2000 (mostly consisting of assets from [[Abandoned Town Concepts (HotA)#Forge|HotA Forge]] and the previously mentioned MDT Forge), and the Farriery (made from E3 Forge townscreen and using some amount of scrapped MDT Forge and HotA Forge assets)&lt;br /&gt;
* A Forge town is included in the ERA Plus mod for the [[ERA platform|ERA]], but the mod is Russian-only. Also, the same Forge has been added on Master of Puppets for MoP 2.2 by the same author. That version of Forge also consists of mixed assets and uses one of the later versions of [[Abandoned Town Concepts (HotA)#Forge|HotA Forge]] townscreen, although with some changes.&lt;br /&gt;
* The [[Forge]] faction will also be present in {{dor}}{{-wd}}.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
HoMM3 ForgeDevel Background1.png| Base town background&amp;lt;br&amp;gt;(before modification)&lt;br /&gt;
Heroes VI April Fool Forge.jpg| Heroes VI April Fool&#039;s Day&amp;lt;br&amp;gt;(referencing the Forge)&lt;br /&gt;
File:Forge obelisk puzzle.jpg|Forge&#039;s [[Puzzle Map]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.heroesofmightandmagic.com/heroes3ab/forgetown.shtml Age Of Heroes]&lt;br /&gt;
* [https://tcrf.net/Prerelease:Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia/Heroes_of_Might_and_Magic_III:_Armageddon%27s_Blade The Cutting Room Floor article]&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Cut content trivia]]&lt;br /&gt;
* [[Forge| DoR Forge]] {{wd}} {{wdv}}&lt;br /&gt;
* [[Abandoned Town Concepts (HotA)#Forge| HotA Forge]] {{wh}} {{wcc}} &lt;br /&gt;
* [[MDT Forge (VCMI)]]&lt;br /&gt;
* [[Gregory Fulton/Letter about the Forge&#039;s cancellation]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cut Content]]&lt;br /&gt;
[[Category:Forge]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forge_(NWC)&amp;diff=194209</id>
		<title>Forge (NWC)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forge_(NWC)&amp;diff=194209"/>
		<updated>2026-04-15T22:48:58Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownsNewIn}}&lt;br /&gt;
 &#039;&#039;&amp;quot;Just sit right back and you&#039;ll hear a tale,&amp;lt;br /&amp;gt;a tale of a sci-fi trip,&amp;lt;br /&amp;gt;that started in Agoura Hills,&amp;lt;br /&amp;gt;aboard the New World ship.&amp;lt;br /&amp;gt;Big Mike was a mighty tired dad,&amp;lt;br /&amp;gt;and Ryan made us stuffed.&amp;lt;br /&amp;gt;Five others worked upon the game&amp;lt;br /&amp;gt;for five long months. (for five long months.)&amp;lt;br /&amp;gt;Thunder Clap!!!!&amp;lt;br /&amp;gt;The fans they started getting rough,&amp;lt;br /&amp;gt;the Forge Town it was tossed,&amp;lt;br /&amp;gt;if not for the courage of the design crew&amp;lt;br /&amp;gt;the Expansion would be lost. (the Expansion would be lost)...&amp;quot;&#039;&#039;&lt;br /&gt;
 {{---}}― [[Hurry Up and Wait]]{{-wa}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left; margin-right:10px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039; was a town planned for {{ab}}. It was a technologically-oriented town, stylistically being a mix of Star Trek-esque high technology (already known from the Might &amp;amp; Magic universe), dieselpunk, cyberpunk, and art deco. Its unit lineup included [[Goblins]], [[Zombies]], humans and other creatures &amp;quot;borrowed&amp;quot; from other factions, armed with weapons such as chainsaws, guns, jetpacks, and rocket launchers. However, Due to backlash from some fans (which involved threats of boycotting the game and letters with death threats sent to the developers), the town was scrapped before ever finishing development. The issue was exacerbated by several bloggers who encouraged the fans to excessively share hateful thoughts about the faction. The Forge was instead replaced by the [[Conflux]], which was originally supposed to appear in a later untitled expansion, according to an interview with [[Gregory Fulton]]. [[Conflux]]&#039;s release date was catapulted forward as a consequence of the Forge&#039;s cancellation, and the faction was featured in {{ab}}. 3DO was in financial dire straits and the company could not afford to take the risk of even a projected 5% of potential buyers boycotting the game. The expansion&#039;s storyline was reworked to accommodate the change.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The Heavenly Forges themselves were machines much akin to universal constructors (or glorified 3D printers), capable of producing extremely intricate, durable and effective equipment based on pre-loaded blueprints, seemingly out of thin air - as well as scanning the molecular structure of any existing equipment and duplicating it flawlessly and in what appeared to be unlimited numbers. Even low-tech, traditional weaponry such as daggers or spears turned out by the Forges was of such quality, that it looked as new as the day it was made even over a thousand years later. The Forges were created by the [[Ancients]], a futuristic race that exists in the HoMM and MM universe known for having established a glorious civilization of high magic and technology and for conducting planetary-scale experiments on seeding worlds with life. Several such Forges were also present on [[Enroth (planet)|Enroth]], however after the intergalactic web ([[Web of Worlds]]) that connected the [[Ancients|Ancients&#039;]] worlds with the Spinward Rim (the quadrant of the galaxy where [[Enroth (planet)|Enroth]] and [[Axeoth]], among others, are located) was heavily damaged by the alien race of [[Kreegan|Kreegans]], the [[Ancients]] lost connection with the entirety of the Spinward Rim - an event known as [[The Silence]]. Without contact with the Ancients, no proper maintenance could be offered to the Heavenly Forges and one by one they eventually either failed and became inoperable on their own, or got destroyed in raids and stripped down for raw materials. The last Heavenly Forge ceased functioning in year 113 [[A.S.]] (after the Silence), and without the know-how from the Ancients, they couldn&#039;t be rebuilt and the entirety of the high technology they afforded was eventually lost, bringing a definitive end to what was later termed the [[Time of Wonders]] and kickstarting [[Enroth (planet)|Enroth&#039;s]] long descent into barbarism.  &lt;br /&gt;
&lt;br /&gt;
=== Might and Magic VII: For Blood and Honor ===&lt;br /&gt;
The party of Might and Magic III&#039;s eight &amp;quot;Ultimate Adventurers&amp;quot; from Terra, strayed off course when pursuing Corak and Sheltem and crash landed on planet [[Enroth (planet)|Enroth]], in the sea east of the town of Spaward in Avlee. They donned their high-tech wetsuits and made their way out of their spaceship, The Lincoln, to the surface - where they were noticed by a Deyjan Goblin raiding party and an elven border partrol from Avlee, who had been engaged in a skirmish. The &amp;quot;sea people&amp;quot; were seen to engage in an argument, and promptly split into two factions, a &amp;quot;good&amp;quot; and an &amp;quot;evil&amp;quot; one. The good adventurers, led by Resurectra and joined by Crag Hack, Sir Caneghem and Robert the Wise, made their way to Bracada and became advisors to king Gavin Magnus. The evil adventurers, comprised of [[Kastore]], Maximus, Dark Shade and Tolberti, instead travelled to Deyja and installed themselves as advisors to as-of-then king of the land, Archibald Ironfist. Uninterested with progress in studying the art of necromancy and more leaning towards ambitions of world conquest, Kastore and his fellows betrayed Archibald, formed a splinter faction in Deyja, and eventually managed to oust him and usurp his throne (with Kastore serving as the figurehead), casting Archibald out to a small island off the eastern shores of Avlee. During the events of Might and Magic 7&#039;s Dark path (the one originally intended as canonical), they soon turned their attention to recreating one of the Heavenly Forges with the intention of duplicating the Ancient weaponry (laser blasters and rifles) they had brought with them in their spaceship. The goal was to raise a technologically superior army and conquer the planet for their own benefit. They were able to find all necessary materials and parts on [[Antagarich]], with the exception of one, known as the &amp;quot;Oscillation Overthruster&amp;quot;, which they tasked the protagonist party with retrieving after the latter returned from assassinating the Kreegan leader Xenofex and rescuing Roland Ironfist from the Kreegan lair in Eeofol. The party later donned the Terrans&#039; high-tech wetsuits and took a dive in the shoals just east of the town of Spaward in Avlee, where the Lincoln lay hidden beneath the sea; entered it, defeated the security droids, retrieved the Overthruster and thus the Heavenly Forge was successfully completed. Not long afterwards, rumors of an army of goblins armed with ancient weaponry being amassed in Deyja swept the land. &lt;br /&gt;
&lt;br /&gt;
=== Heroes of Might and Magic III: Armageddon&#039;s Blade (Original) ===&lt;br /&gt;
In the original script for the [[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade]] campaign, [[Gelu]], [[Catherine]] and [[Roland]], cornered by the superior military might of the Forge faction and on the brink of defeat, were supposed to obtain the [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]] from of one the [[Ancients|Ancients&#039;]] vaults, and then use it to destroy the Heavenly Forge itself, which in turn would also immediately destroy all Forge towns and remove any evidence of the technology from the face of the planet once again. The threat of the Kreegans was initially supposed to have been neutralized with the assassination of [[Xenofex]], thus making room for the new Deyjan army to be a world-threatening force and the antagonist of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Town Details ==&lt;br /&gt;
Forge&#039;s [[alignment]] was evil. Its might [[hero class]] was the Cyborg and its magic hero class was the Technician.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
Forge creatures were planned to be stronger compared to other towns, but more expensive and perhaps lower in [[Growth|population]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Grunts and Foot Soldiers — [[Goblin|Goblins]] armed with futuristic guns; [[ranged attack|ranged attackers]].&lt;br /&gt;
*&#039;&#039;&#039;Level 2:&#039;&#039;&#039; Cyber-Dead and Cyber-Zombies — [[Zombie|Zombies]] with rotating chainsaws for hands. Inspired by &#039;&#039;[[wikipedia:Evil Dead II|Evil Dead II]]&#039;&#039; where the protagonist grafts a chainsaw on his right arm to fight undead.&lt;br /&gt;
*&#039;&#039;&#039;Level 3:&#039;&#039;&#039; Pyros and Pyromaniacs — Humanoids armed with backpack flamethrowers.&lt;br /&gt;
*&#039;&#039;&#039;Level 4:&#039;&#039;&#039; Stingers and Bruisers — [[Ogre|Ogres]] armed with rocket launchers; [[ranged attack|ranged attackers]].&lt;br /&gt;
*&#039;&#039;&#039;Level 5:&#039;&#039;&#039; Jump Soldiers and Jump Troopers — [[Minotaurs]] using jetpacks; [[flying]] unit.&lt;br /&gt;
*&#039;&#039;&#039;Level 6:&#039;&#039;&#039; Tanks and Heavy Tanks — Half-mechanical tanks built around [[Naga|Nagas]], a design inspired by the &amp;quot;Mandroid&amp;quot; in the 1986 movie &#039;&#039;[[wikipedia:Eliminators (1986 film)|Eliminators]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Level 7:&#039;&#039;&#039; Juggernauts and Dreadnoughts — Purely mechanical, robotic creatures; a &amp;quot;dragon-like Mech&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Forge Cyber Zombie 1 concept art.png| Cyber-Zombie&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge Cyber Zombie 2 concept art.png| Cyber-Zombie&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
George-almond-pyro02.jpg| Pyro&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge Stinger concept art.png| Stinger&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge Tank concept art.png| Tank concept art&lt;br /&gt;
Cyber-Zombie loading screen.png| Cyber-Zombie loading screen&lt;br /&gt;
Stinger loading screen.jpg| Stinger loading screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Besides [[buildings common to all towns]], the Forge was intended to have a unique building based on an oil pump. Its [[Grail]] building was the Tesla Coil. Its [[horde building]] generated more Grunts and Foot Soldiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Forgetown.jpg|Development screenshot of the Forge town and units&lt;br /&gt;
Forge Town Hall concept art.png| Town Hall&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-TownHallWIRE.jpg| Town Hall&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Town Hall render.png| Town Hall&lt;br /&gt;
HoMM3Forge development TownHall.png| Town Hall&lt;br /&gt;
Forge Castle concept art.png| Castle&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-CastleWIRE.jpg|Castle&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Castle render.png| Castle&lt;br /&gt;
HoMM3Forge development Castle.png| Castle&lt;br /&gt;
Forge Tavern concept art.png| Tavern&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-TavernWIRE.jpg| Tavern&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Tavern render.png| Tavern&lt;br /&gt;
Forge Mage Guild concept art.png| Mage Guild&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-MageGuildWIRE.jpg| Mage Guild&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Mage Guild render.png| Mage Guild&lt;br /&gt;
Forge Blacksmith concept art.png|Blacksmith concept art&lt;br /&gt;
Forge-BlacksmithWIRE.jpg| Blacksmith&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Blacksmith render.png| Blacksmith&lt;br /&gt;
Forge-MarketWIRE.jpg| Marketplace&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Marketplace render.png| Marketplace&lt;br /&gt;
Forge Resource Silo concept art.png| Resource Silo&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-SiloWIRE.jpg| Resource Silo&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Resource Silo Render.png| Resource Silo&lt;br /&gt;
Forge-OilPumpWIRE.jpg| Oil Pump&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Oil Pump render.png| Oil Pump&amp;lt;br&amp;gt;(Special Building)&lt;br /&gt;
Forge-TeslaWIRE.jpg| Tesla Coil&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Tesla Coil render.png| Tesla Coil (Grail)&lt;br /&gt;
Forge-GoblinGenWIRE.jpg| Grunt Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Grunt Generator render.png| Grunt Generator&amp;lt;br&amp;gt;(Level 1)&lt;br /&gt;
HoMM3Forge development GoblinGen.png| Grunt Generator&lt;br /&gt;
Forge-SlaughterhouseWIRE.jpg| Cyber Dead Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Slaughterhouse render.png| Cyber Dead Generator&amp;lt;br&amp;gt;(Level 2)&lt;br /&gt;
HoMM3Forge development Zombie.gif| Cyber Dead Generator&lt;br /&gt;
Forge Pyro Generator concept art.png| Pyro Generator concept art&lt;br /&gt;
HoMM3Forge development Pyro.png| Pyro Generator&lt;br /&gt;
Forge Stinger Generator concept art.png| Stinger Generator&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-OgreGenWIRE.jpg| Stinger Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Stinger Generator render.png| Stinger Generator&amp;lt;br&amp;gt;(Level 4)&lt;br /&gt;
HoMM3Forge development Ogre.png| Stinger Generator&lt;br /&gt;
Forge Jump Trooper Generator concept art.png| Jump Trooper Generator concept art&lt;br /&gt;
Forge Runway render.png| Jump Trooper Generator&amp;lt;br&amp;gt;(Level 5)&lt;br /&gt;
HoMM3Forge development Minotaur.png| Jump Trooper Generator&lt;br /&gt;
Forge Tank Generator concept art.png|Tank Generator&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-TankGeneratorWIRE.jpg| Tank Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Tank Generator render.png| Tank Generator&amp;lt;br&amp;gt;(Level 6)&lt;br /&gt;
HoMM3Forge development Tank.png| Tank Generator&lt;br /&gt;
Forge-MinotaurWIRE.jpg| Juggernaut Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Juggernaut Generator render.png| Juggernaut Generator&amp;lt;br&amp;gt;(Level 7)&amp;lt;br&amp;gt;(based on Jump Trooper generator concept art)&lt;br /&gt;
HoMM3Forge development Juggernaut.png| Juggernaut Generator&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
*The only screenshot of a Forge town used the name Dolere; this is a [[Stronghold]] town name and was presumably a placeholder.&lt;br /&gt;
*The [[Obelisk]] puzzle illustration for Forge also included the four [[neutral creature|neutral]] [[dragon|dragons]] added in Armageddon&#039;s Blade: the [[Rust Dragon]], [[Crystal Dragon]], [[Faerie Dragon]], and [[Azure Dragon]]. It&#039;s unclear whether these dragons were to have any particular connection to Forge, or were simply included in the illustration because they were set to debut in the same expansion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Leftovers and Re-uses ==&lt;br /&gt;
Some subtle elements of the Forge remain in the final version of Armageddon&#039;s Blade.   &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
File:Homm ab.jpg| {{ab}} box art features the Forge&#039;s [[blacksmith]] in the background behind [[Adrienne]] and [[Catherine]].&lt;br /&gt;
File:Armageddon&#039;s blade menu no buttons.png| An {{ab}} menu image shows [[Gelu]] with a dead Stinger.&lt;br /&gt;
File:Complete Mutare.png| An {{ab}} menu image shows [[Mutare Drake]] replacing a transparent Stinger behind Mutare (laser is visible).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The {{ab}} intro cinematic depicts Gelu, Catherine and Roland finding Armageddon&#039;s Blade in an installation equipped with electrical lights. This cinematic is discussed by [[Greg Fulton]] in his [[Greg Fulton/Fanstratics Newsletters/6#Tavern of Might and Magic Interview (part 4 of 5)|Tavern of Might and Magic  Interview]].&lt;br /&gt;
* [[Farming Towns]] Day 20 event text: &amp;quot;We have been attacked by hideous beasts wielding powerful weaponry.&amp;quot; That mention of powerful weaponry makes sense in the context of the originally planned campaign against the Forge faction, but less so in the finally released campaign which is a second war between [[Erathia]] and the [[Kreegan]] of [[Eeofol]].&lt;br /&gt;
* The [[Return of the King]] prologue shows Roland looking across a lake at what appears to be Forge towns.&lt;br /&gt;
* The concept art of the Stinger was used as the basis for [[Boragus]]&#039;s portrait.&lt;br /&gt;
* [[Phoenix]]es, originally planned as [[neutral creature]]s, were moved to Conflux.&lt;br /&gt;
* {{hota}}{{-wh}} used many aspects of the cancelled Forge for the later scrapped [[Abandoned Town Concepts (HotA)#Forge|HotA Forge]] (also known as [[Don_ko]]&#039;s Forge) and as inspiration for the [[Factory]] town and its associated story, but substantially reworked with a steampunk aesthetic rather than cyberpunk. In the story of the [[Forged in Fire]] campaign, Kastore achieves some technological progress with the help of [[Frederick]] but ultimately fails to activate the Heavenly Forges.&lt;br /&gt;
* There are at least three different completed implementations of the Forge for [[VCMI]]{{-wv}}: the [[MDT Forge (VCMI)|MDT Forge]], the Heavenly Forge 2000 (mostly consisting of assets from [[Abandoned Town Concepts (HotA)#Forge|HotA Forge]] and the previously mentioned MDT Forge), and the Farriery (made from E3 Forge townscreen and using some amount of scrapped MDT Forge and HotA Forge assets)&lt;br /&gt;
* A Forge town is included in the ERA Plus mod for the [[ERA platform|ERA]], but the mod is Russian-only. Also, the same Forge has been added on Master of Puppets for MoP 2.2 by the same author. That version of Forge also consists of mixed assets and uses one of the later versions of [[Abandoned Town Concepts (HotA)#Forge|HotA Forge]] townscreen, although with some changes.&lt;br /&gt;
* The [[Forge]] faction will also be present in {{dor}}{{-wd}}.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
HoMM3 ForgeDevel Background1.png| Base town background&amp;lt;br&amp;gt;(before modification)&lt;br /&gt;
Heroes VI April Fool Forge.jpg| Heroes VI April Fool&#039;s Day&amp;lt;br&amp;gt;(referencing the Forge)&lt;br /&gt;
File:Forge obelisk puzzle.jpg|Forge&#039;s [[Puzzle Map]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.heroesofmightandmagic.com/heroes3ab/forgetown.shtml Age Of Heroes]&lt;br /&gt;
* [https://tcrf.net/Prerelease:Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia/Heroes_of_Might_and_Magic_III:_Armageddon%27s_Blade The Cutting Room Floor article]&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Cut content trivia]]&lt;br /&gt;
* [[Forge| DoR Forge]] {{wd}} {{wdv}}&lt;br /&gt;
* [[Abandoned Town Concepts (HotA)#Forge| HotA Forge]] {{wh}} {{wcc}} &lt;br /&gt;
* [[MDT Forge (VCMI)]]&lt;br /&gt;
* [[Gregory Fulton/Letter about the Forge&#039;s cancellation]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cut Content]]&lt;br /&gt;
[[Category:Forge]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=George_Almond&amp;diff=194208</id>
		<title>George Almond</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=George_Almond&amp;diff=194208"/>
		<updated>2026-04-15T22:40:17Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* {{roe}} */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
[[File: GeorgeAlmond.png|left]]&lt;br /&gt;
One of the {{homm3}} artists.&lt;br /&gt;
&lt;br /&gt;
 With [[David Mullich]]&#039;s assistance, [ [[Phelan Sykes]] ], [[Scott White]], [[Adam McCarthy]], and [[George Almond]], carried the [[NWC]] art staff to a level of quality they simply hadn&#039;t reached before. With HoMM3, the [[NWC]] art staff overachieved.&lt;br /&gt;
 - [[Gregory Fulton]]&lt;br /&gt;
&lt;br /&gt;
 One of the nicest compliments I ever received during my years in the game industry came from my brilliant art director, the beautiful [[Phelan Sykes]]. She told me the modelers were fighting over which one of them would get to model my concept for, &amp;quot;The Pillar of Woe,&amp;quot; the [[Pillar of Eyes|observer generator]].&lt;br /&gt;
 - George Almond&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* George Almond&#039;s portrait was used as inspiration for {{Hn|Inteus|0=}}.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Possible Inspiration ==&lt;br /&gt;
These are artists from whom George likely pulled inspiration for the art of {{homm3}}.&lt;br /&gt;
* [[wikipedia:Frank Frazetta| Frank Frazetta]]&lt;br /&gt;
* [[wikipedia:Henry Fuseli| Henry Fuseli]]&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&#039;&#039;&#039;Sources:&#039;&#039;&#039;&lt;br /&gt;
* [https://web.archive.org/web/20210912114044/https://universalexport.artstation.com/albums/838900 An archive of the artist&#039;s profile on ArtStation]&lt;br /&gt;
* [https://www.facebook.com/groups/665672456796517/ Homm3 Facebook group]&lt;br /&gt;
* [https://h3.heroes.net.pl/galeria/szkice Behemoth&#039;s Cave]&lt;br /&gt;
* [https://heroes3towns.com Heroes3Towns]&lt;br /&gt;
&lt;br /&gt;
Mouse over the images for the artist&#039;s comments and links to relevant pages.&lt;br /&gt;
=== {{roe}} ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
George-almond-archangel.jpg| [[Archangel]]&lt;br /&gt;
George-almond-centaur-archer.jpg| Early [[Centaur]] (based on Homm2 Centaur Archer)&lt;br /&gt;
George-almond-centaur.jpg| [[Centaur]]: &amp;quot;This drawing convinced the producer and writers that the centaur&#039;s weapon should be a spear instead of the tradition bow and arrows.&amp;quot;&amp;lt;br&amp;gt;(used on the [[Jadame|MM8 Map]])&lt;br /&gt;
Giant.jpg| Early [[Giant]] concept&lt;br /&gt;
George-almond-imp.jpg| [[Imp]]&lt;br /&gt;
George-almond-familiar6.jpg| [[Familiar]]&lt;br /&gt;
George-almond-demon.jpg| [[Demon]]&lt;br /&gt;
George-almond-efreet.jpg| [[Efreeti]]&lt;br /&gt;
George-almond-arch-devil.jpg| [[Arch Devil]]&lt;br /&gt;
Skeleton1.jpg| [[Skeleton Warrior]]&lt;br /&gt;
George-almond-vampire-lord.jpg| [[Vampire Lord]]&amp;lt;br&amp;gt;(used on the [[Jadame|MM8 Map]])&lt;br /&gt;
George-almond-lich.jpg| [[Power Lich]]&lt;br /&gt;
George-almond-troglodites.jpg| Early [[Troglodyte|Troglodytes]]&lt;br /&gt;
George-almond-troglodite.jpg| Final [[Troglodyte]]: &amp;quot;My final design for the troglodyte. It occurred to me that since this was a subterranean creature, it would have no use for eyes, and would be blind like a cave fish, relying more on a highly developed sense of smell to find its prey.&amp;quot;&lt;br /&gt;
George-almond-troglodyte1.jpg| [[Troglodyte]]&lt;br /&gt;
George-almond-troglodite2.jpg| [[Troglodyte]]: My concept was that they had evolved from cave fish.&lt;br /&gt;
George-almond-beholder-sketch.jpg| [[Beholder]]&amp;lt;br&amp;gt;(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]])&lt;br /&gt;
George-almond-beholder.jpg| [[Beholder]]&amp;lt;br&amp;gt;(used in the [[Obelisk#Dungeon|Dungeon Puzzle Map]])&lt;br /&gt;
George-almond-medusa02.jpg| [[Medusa Queen]]: &amp;quot;Note the war hammer she holds and the shattered statue in the background. My concept was that Medusa first turns her victims to stone and then demolishes them. This was used very effectively in the games opening cinematics.&amp;quot;&lt;br /&gt;
George-almond-medusa-color.jpg| [[Medusa Queen]]&lt;br /&gt;
George-almond-minotaur-sketch.jpg| [[Minotaur]]&lt;br /&gt;
George-almond-minotaur.jpg| [[Minotaur]]&amp;lt;br&amp;gt;(used on the [[Jadame|MM8 Map]])&lt;br /&gt;
George-almond-thunderbird.jpg| [[Thunderbird]]&amp;lt;br&amp;gt;(used in the [[Obelisk#Stronghold|Stronghold Puzzle Map]])&lt;br /&gt;
George-almond-cyclops1.jpg| [[Cyclops]]&lt;br /&gt;
George-almond-cyclops-color.jpg| [[Cyclops]]&amp;lt;br&amp;gt;(used on the [[Antagarich#Nations|MM7 Map]])&lt;br /&gt;
Lobstrosity concept art.jpg| [[Lobstrosity]]&amp;lt;br&amp;gt;(Early [[Behemoth]] concept)&lt;br /&gt;
George-almond-wyvern.jpg| [[Wyvern]]&amp;lt;br&amp;gt;(used in the [[Obelisk#Fortress|Fortress Puzzle Map]])&lt;br /&gt;
George-almond-wyvern-color.png| [[Wyvern]]&amp;lt;br&amp;gt;(used in the [[Obelisk#Fortress|Fortress Puzzle Map]])&amp;lt;br&amp;gt;(also used on the [[Antagarich#Nations|MM7 Map]])&lt;br /&gt;
George-almond-hydra.jpg| [[Chaos Hydra]]&lt;br /&gt;
George-almond-water-elemental-02.jpg| Early [[Water Elemental]]&lt;br /&gt;
George-almond-water-elemental-01.jpg| [[Water Elemental]]&lt;br /&gt;
George-almond-water-elemental11.jpg| [[Water Elemental]]&lt;br /&gt;
George-almond-gold-golem.jpg| [[Gold Golem]]&lt;br /&gt;
George-almond-ryland.jpg| [[Ryland]]&lt;br /&gt;
Coronius render.jpg| [[Coronius]]&lt;br /&gt;
Zydar render.png| [[Zydar]]&lt;br /&gt;
George-almond-bots.jpg| [[Brotherhood of the Sword]]&lt;br /&gt;
George-almond-castle.jpg| [[Castle]]&lt;br /&gt;
George-almond-dwarf-dwelling.jpg| [[Dwarf Cottage]]&lt;br /&gt;
George-almond-rampart-town-tavern.jpg| [[Rampart]] tavern&lt;br /&gt;
George-almond-inferno-prison-inprog.jpg| [[Inferno]] prison&amp;lt;br&amp;gt;(in progress)&lt;br /&gt;
George-almond-inferno-prison.jpg| [[Inferno]] prison&lt;br /&gt;
George-almond-inferno-prison2.jpg| [[Inferno]] prison&lt;br /&gt;
George-almond-inferno-tavern.jpg| [[Inferno]] tavern&lt;br /&gt;
George-almond-warren2.jpg| [[Warren]]&lt;br /&gt;
George-almond-warren.jpg| [[Warren]]&lt;br /&gt;
George-almond-harpy-nest.jpg| Early [[Harpy Loft]]&lt;br /&gt;
George-almond-harpy-nest2.jpg| Early [[Harpy Loft]]&lt;br /&gt;
George-almond-pillar-of-eyes3.jpg| Early [[Pillar of Eyes]]&lt;br /&gt;
George-almond-pillar-of-eyes.jpg| [[Pillar of Eyes]]&lt;br /&gt;
George-almond-flotsam.jpg| [[Flotsam]]&lt;br /&gt;
George-almond-lean-to.jpg| [[Lean To]]&lt;br /&gt;
George-almond-shipyard.jpg| [[Shipyard]]&lt;br /&gt;
George-almond-subterranean-gate.jpg| [[Subterranean Gate]]&lt;br /&gt;
George-almond-tavern.jpg| [[Tavern]]&lt;br /&gt;
George-almond-sketch1.jpg&lt;br /&gt;
George-almond-sketch2.jpg&lt;br /&gt;
George-almond-sketch3.jpg&lt;br /&gt;
George-almond-sketch4.jpg&lt;br /&gt;
George-almond-sketch5.jpg&lt;br /&gt;
George-almond-sketch6.jpg&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== {{ab}} ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
George-almond-rogue.jpg| [[Rogue]]&lt;br /&gt;
George-almond-mummy.jpg| [[Mummy]]&lt;br /&gt;
George-almond-troll.jpg| [[Troll]]&lt;br /&gt;
George-almond-faerie-dragon.jpg| [[Faerie Dragon]]&lt;br /&gt;
George-almond-rust-dragon.jpg| [[Rust Dragon]]&lt;br /&gt;
George-almond-azure-dragon.jpg| [[Azure Dragon]]&lt;br /&gt;
George-almond-ordwald-the-wizard.jpg| [[Ordwald]]&lt;br /&gt;
George-almond-troll-bridge.jpg| [[Troll Bridge]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==== [[Forge (NWC)|Forge]] ====&lt;br /&gt;
NOTE: The [[Forge (NWC)|Forge]] was cancelled while it was still in development.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
Forge Cyber Zombie 1 concept art.png| Cyber-Zombie&lt;br /&gt;
Forge Cyber Zombie 2 concept art.png| Cyber-Zombie&lt;br /&gt;
george-almond-pyro02.jpg| Pyro: Meant to be seen in a proposed &#039;[[Forge (NWC)|Cyber Town]],&#039; which was later not used.&lt;br /&gt;
Forge Stinger concept art.png| Stinger&lt;br /&gt;
Forge Tavern concept art.png| Tavern&lt;br /&gt;
Forge Mage Guild concept art.png| Mage Guild&lt;br /&gt;
Forge Resource Silo concept art.png| Resource Silo&lt;br /&gt;
Forge Town Hall concept art.png| Town Hall&lt;br /&gt;
Forge Castle concept art.png| Castle&lt;br /&gt;
Forge Tank Generator concept art.png| Tank generator&lt;br /&gt;
Forge Stinger Generator concept art.png| Stinger generator&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== {{hc}} ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
HC2 menu no logo.png|[[Conquest of the Underworld]] Menu&lt;br /&gt;
George-almond-familiar-color.jpg| [[Familiar]]&amp;lt;br&amp;gt;[[Conquest of the Underworld]] &amp;quot;Campaign Map&amp;quot; image&amp;lt;br&amp;gt;(See [[Cerberus Gate]])&amp;lt;br&amp;gt;(also used on the [[Antagarich#Nations|MM7 Map]])&lt;br /&gt;
George-almond-battling-giant-scan02.jpg| [[The World Tree]] Loading Screen&amp;lt;br&amp;gt;(See [[Heroes Chronicles]])&lt;br /&gt;
HC5 loading screen no logo.png|[[The World Tree]] Loading Screen&lt;br /&gt;
HC7 menu no logo.png|[[Revolt of the Beastmasters]] Menu&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See also: =&lt;br /&gt;
* [[Behind the Scenes]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Development Team|Almond, George]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Shaman_and_Great_Shaman&amp;diff=194200</id>
		<title>Shaman and Great Shaman</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Shaman_and_Great_Shaman&amp;diff=194200"/>
		<updated>2026-04-12T22:02:29Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkCreaturesNew}}&lt;br /&gt;
{{Creature/Shaman}}&lt;br /&gt;
{{Creature/Great Shaman}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Shamans&#039;&#039;&#039; and &#039;&#039;&#039;Great Shamans&#039;&#039;&#039; are the level 5 creatures of [[Bulwark]]. They can be recruited from the [[Shaman Fane]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Shaman Fane&lt;br /&gt;
| creature1      = Shaman&lt;br /&gt;
| creature2      = Great Shaman&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
* {{H|Kriv|Elder}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Spellcaster ==&lt;br /&gt;
Shamans and Great Shamans can cast {{Sn|Air Shield}} at advanced level at 6 power, 3 times per battle.&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Freezing Shot ==&lt;br /&gt;
Great Shamans have a 20% chance to freeze a target unit for 3 rounds after attacking them at range. The frozen unit loses the ability to move and act, similar to the effects of [[Blind]], and receives 25% more damage from attacks while it remains frozen. Once the frozen unit receives damage, the freezing effect is removed.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Shaman|cast=y|ranged=y}}&lt;br /&gt;
{{CreatureSounds|Great Shaman|cast=y}|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Bulwark Shaman.jpg| Sketch by [[Agar (Artist)|Agar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Shamans are quite sloggish but deal good damage. Great Shamans are even better, having a 20% chance to freeze a target, and being good at &amp;quot;crowd control&amp;quot;. When having them, split them into as much stacks as possible. Of the 5 stacks, at least 1 Great Shaman stack often freezes someone. It&#039;s especially advised to freeze fast, [[flying]] units and [[shooter]]s, since [[Bulwark]] completely lacks [[flying]] units, while most of its units are sloggish, and thus won&#039;t reach them (especially, the [[shooter]]s) quickly.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 5 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=ERA_platform&amp;diff=194199</id>
		<title>ERA platform</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=ERA_platform&amp;diff=194199"/>
		<updated>2026-04-12T19:53:39Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* See also */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
The ERA platform with {{wog}} converted into a mod.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
* One of the following must be installed first:&lt;br /&gt;
** [[In the Wake of Gods|WoG 3.58]]&lt;br /&gt;
** Previous version of ERA&lt;br /&gt;
** {{sod}}&lt;br /&gt;
** {{hommcomplete}}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Colored texts, improved multiplayer, dozens of tweaks, etc.&lt;br /&gt;
=== Mod System ===&lt;br /&gt;
* Easily installed and uninstalled mods with advanced compatibility and extensibility, plugins and patches, mod manager and plugin manager with GUI (by SyDr).&lt;br /&gt;
&lt;br /&gt;
=== Portability ===&lt;br /&gt;
* Game and mods are fully portable. No traditional installation process, registry problems or CD requirements (optional).&lt;br /&gt;
=== Advanced editor ===&lt;br /&gt;
* Integrated patch by GrayFace with mod support, custom plugins for editor, etc.&lt;br /&gt;
=== Supplied mods ===&lt;br /&gt;
* 10SSkills&lt;br /&gt;
* Advanced Classes mod&lt;br /&gt;
* BattleQueue&lt;br /&gt;
* BattleSpeed&lt;br /&gt;
* Difficulty Mod&lt;br /&gt;
* Easy Cheats&lt;br /&gt;
* Enhanced Henchmen&lt;br /&gt;
* ERA ERM Framework&lt;br /&gt;
* ERA Scripts&lt;br /&gt;
* Game Enhancement Mod&lt;br /&gt;
* HumanAI&lt;br /&gt;
* Mixed Neutrals&lt;br /&gt;
* Quick Savings&lt;br /&gt;
* Random Wallpaper&lt;br /&gt;
* Secondary Skills Scrolling (no hidden skills, view up to 28 skills)&lt;br /&gt;
* Spells Description&lt;br /&gt;
* TrainerX&lt;br /&gt;
* Unleashed Editor&lt;br /&gt;
* WoG Graphic Fix Lite&lt;br /&gt;
* WoG mod&lt;br /&gt;
* WoG Scripts&lt;br /&gt;
* XXL mod&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
* Ability to use third-party plugins and patches.&lt;br /&gt;
* Fix game and ERM scripting language bugs, make the development and debugging cycle for mods easier, make it easier to keep scripts compatibile with each other.&lt;br /&gt;
* Extension of the ERM language with new commands and events.&lt;br /&gt;
* Use of colored text in game dialogs.&lt;br /&gt;
* Simplified mod installation.&lt;br /&gt;
* Unification and standardization of game engine development.&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[In the Wake of Gods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=37208 Era II + WoG on Heroes Community]&lt;br /&gt;
* [https://www.facebook.com/hommwog hommwog on Facebook]&lt;br /&gt;
* [http://www.celestialheavens.com/h3maparchives/wog/wogfeatures.html WoG article on Celestial Heavens]&lt;br /&gt;
* [http://www.moddb.com/mods/h3wog h3wog on moddb]&lt;br /&gt;
* [http://heroescommunity.com/forumdisplay.php3?FID=12 WoG forum on Heroes Community]&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=37208 Era II + WoG on Heroes Community]&lt;br /&gt;
* [https://heroes3wog.net/heroes-3-launcher-download Old Launcher]&lt;br /&gt;
* [https://github.com/HeroesLauncher/heroeslauncher/releases New Launcher]&lt;br /&gt;
* [http://wforum.heroes35.net/ Official WoG Forum (Russian)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
era-builder.jpg|Castle Building&lt;br /&gt;
era-commander.jpg|Commander&lt;br /&gt;
era-manager.jpg|(Currently outdated) Mod Manager&lt;br /&gt;
era-experience.jpg|Stack Experience&lt;br /&gt;
era-wogify.jpg|WoGify Options&lt;br /&gt;
Neutral_town.gif|Neutral Town (Script 67)&lt;br /&gt;
File:HeroesLauncher.gif|New Launcher&lt;br /&gt;
File:ERA Menu.png|Art by [https://www.artstation.com/rizzon_art Rizzon]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: In the Wake of Gods]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=ERA_platform&amp;diff=194198</id>
		<title>ERA platform</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=ERA_platform&amp;diff=194198"/>
		<updated>2026-04-12T19:53:21Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
The ERA platform with {{wog}} converted into a mod.&lt;br /&gt;
&lt;br /&gt;
== Installation ==&lt;br /&gt;
* One of the following must be installed first:&lt;br /&gt;
** [[In the Wake of Gods|WoG 3.58]]&lt;br /&gt;
** Previous version of ERA&lt;br /&gt;
** {{sod}}&lt;br /&gt;
** {{hommcomplete}}&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
* Colored texts, improved multiplayer, dozens of tweaks, etc.&lt;br /&gt;
=== Mod System ===&lt;br /&gt;
* Easily installed and uninstalled mods with advanced compatibility and extensibility, plugins and patches, mod manager and plugin manager with GUI (by SyDr).&lt;br /&gt;
&lt;br /&gt;
=== Portability ===&lt;br /&gt;
* Game and mods are fully portable. No traditional installation process, registry problems or CD requirements (optional).&lt;br /&gt;
=== Advanced editor ===&lt;br /&gt;
* Integrated patch by GrayFace with mod support, custom plugins for editor, etc.&lt;br /&gt;
=== Supplied mods ===&lt;br /&gt;
* 10SSkills&lt;br /&gt;
* Advanced Classes mod&lt;br /&gt;
* BattleQueue&lt;br /&gt;
* BattleSpeed&lt;br /&gt;
* Difficulty Mod&lt;br /&gt;
* Easy Cheats&lt;br /&gt;
* Enhanced Henchmen&lt;br /&gt;
* ERA ERM Framework&lt;br /&gt;
* ERA Scripts&lt;br /&gt;
* Game Enhancement Mod&lt;br /&gt;
* HumanAI&lt;br /&gt;
* Mixed Neutrals&lt;br /&gt;
* Quick Savings&lt;br /&gt;
* Random Wallpaper&lt;br /&gt;
* Secondary Skills Scrolling (no hidden skills, view up to 28 skills)&lt;br /&gt;
* Spells Description&lt;br /&gt;
* TrainerX&lt;br /&gt;
* Unleashed Editor&lt;br /&gt;
* WoG Graphic Fix Lite&lt;br /&gt;
* WoG mod&lt;br /&gt;
* WoG Scripts&lt;br /&gt;
* XXL mod&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
* Ability to use third-party plugins and patches.&lt;br /&gt;
* Fix game and ERM scripting language bugs, make the development and debugging cycle for mods easier, make it easier to keep scripts compatibile with each other.&lt;br /&gt;
* Extension of the ERM language with new commands and events.&lt;br /&gt;
* Use of colored text in game dialogs.&lt;br /&gt;
* Simplified mod installation.&lt;br /&gt;
* Unification and standardization of game engine development.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[In the Wake of Gods]]&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=37208 Era II + WoG on Heroes Community]&lt;br /&gt;
* [https://www.facebook.com/hommwog hommwog on Facebook]&lt;br /&gt;
* [http://www.celestialheavens.com/h3maparchives/wog/wogfeatures.html WoG article on Celestial Heavens]&lt;br /&gt;
* [http://www.moddb.com/mods/h3wog h3wog on moddb]&lt;br /&gt;
* [http://heroescommunity.com/forumdisplay.php3?FID=12 WoG forum on Heroes Community]&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=37208 Era II + WoG on Heroes Community]&lt;br /&gt;
* [https://heroes3wog.net/heroes-3-launcher-download Old Launcher]&lt;br /&gt;
* [https://github.com/HeroesLauncher/heroeslauncher/releases New Launcher]&lt;br /&gt;
* [http://wforum.heroes35.net/ Official WoG Forum (Russian)]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Screenshots ==&lt;br /&gt;
&amp;lt;gallery&amp;gt;&lt;br /&gt;
era-builder.jpg|Castle Building&lt;br /&gt;
era-commander.jpg|Commander&lt;br /&gt;
era-manager.jpg|(Currently outdated) Mod Manager&lt;br /&gt;
era-experience.jpg|Stack Experience&lt;br /&gt;
era-wogify.jpg|WoGify Options&lt;br /&gt;
Neutral_town.gif|Neutral Town (Script 67)&lt;br /&gt;
File:HeroesLauncher.gif|New Launcher&lt;br /&gt;
File:ERA Menu.png|Art by [https://www.artstation.com/rizzon_art Rizzon]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: In the Wake of Gods]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:ERA_Menu.png&amp;diff=194194</id>
		<title>File:ERA Menu.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:ERA_Menu.png&amp;diff=194194"/>
		<updated>2026-04-12T14:29:46Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Phasma moved page File:ERAMenu.png to File:ERA Menu.png without leaving a redirect&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Loading Screens, Box Art, Menus (Other)]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=In_the_Wake_of_Gods&amp;diff=194193</id>
		<title>In the Wake of Gods</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=In_the_Wake_of_Gods&amp;diff=194193"/>
		<updated>2026-04-12T14:29:23Z</updated>

		<summary type="html">&lt;p&gt;Phasma: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:In the Wake of Gods Cover.png|right|frame|{{wog}} cover art.]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;In the Wake of Gods&#039;&#039;&#039; (or &#039;&#039;&#039;WoG&#039;&#039;&#039;) is a fan-made expansion for {{homm}}. It comes with improvements to the map editor, new creatures, and most importantly, Event Related Model (ERM) scripting. ERM scripting gives mapmakers the ability to change the function and appearance of any standard map object in the game; for example, a chest could be altered to give more gold/experience than usual, or an object could function as a creature bank. More complex scripts can also be written to create completely new objects or modify/enhance the rules of the game.&lt;br /&gt;
&lt;br /&gt;
The mod requires {{sod}} or {{hommcomplete}} to run.&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
;[[Creature|Creatures]]&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Neutral}} Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Level 8 Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Gods&#039; Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | [[In the Wake of Gods/Commanders|Commanders]]&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Santa Gremlin|image=WOG Santa Gremlin|link=In the Wake of Gods/Santa Gremlin}} || {{CnAlt|Supreme Archangel|image=WOG Supreme Archangel|link=In the Wake of Gods/Supreme Archangel}} || {{CnAlt|Air Messenger|image=WOG Air Messenger|link=In the Wake of Gods/Messengers}} || {{CnAlt|Paladin|image=WOG Paladin|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Ghost|image=WOG Ghost|link=In the Wake of Gods/Ghost}} || {{CnAlt|Diamond Dragon|image=WOG Diamond Dragon|link=In the Wake of Gods/Diamond Dragon}} || {{CnAlt|Earth Messenger|image=WOG Earth Messenger|link=In the Wake of Gods/Messengers}} || {{CnAlt|Hierophant|image=WOG Hierophant|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Sylvan Centaur|image=WOG Sylvan Centaur|link=In the Wake of Gods/Sylvan Centaur}} || {{CnAlt|Lord of Thunder|image=WOG Lord of Thunder|link=In the Wake of Gods/Lord of Thunder}} || {{CnAlt|Fire Messenger|image=WOG Fire Messenger|link=In the Wake of Gods/Messengers}} || {{CnAlt|Temple Guardian|image=WOG Temple Guardian|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Werewolf|image=WOG Werewolf|link=In the Wake of Gods/Werewolf}} || {{CnAlt|Hell Baron|image=WOG Hell Baron|link=In the Wake of Gods/Hell Baron}} || {{CnAlt|Water Messenger|image=WOG Water Messenger|link=In the Wake of Gods/Messengers}} || {{CnAlt|Succubus|image=WOG Succubus|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Arctic Sharpshooter|image=WOG Arctic Sharpshooter|link=In the Wake of Gods/Arctic Sharpshooter}} || {{CnAlt|Blood Dragon|image=WOG Blood Dragon|link=In the Wake of Gods/Blood Dragon}} || {{CnAlt|Emissary of War|image=WOG Emissary of War|link=In the Wake of Gods/Emissaries}} || {{CnAlt|Soul Eater|image=WOG Soul Eater|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Lava Sharpshooter|image=WOG Lava Sharpshooter|link=In the Wake of Gods/Lava Sharpshooter}} || {{CnAlt|Darkness Dragon|image=WOG Darkness Dragon|link=In the Wake of Gods/Darkness Dragon}} || {{CnAlt|Emissary of Peace|image=WOG Emissary of Peace|link=In the Wake of Gods/Emissaries}} || {{CnAlt|Brute|image=WOG Brute|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|War Zealot|image=WOG War Zealot|link=In the Wake of Gods/War Zealot}} || {{CnAlt|Ghost Behemoth|image=WOG Ghost Behemoth|link=In the Wake of Gods/Ghost Behemoth}} || {{CnAlt|Emissary of Mana|image=WOG Emissary of Mana|link=In the Wake of Gods/Emissaries}} || {{CnAlt|Ogre Leader|image=WOG Ogre Leader|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Sorceress|image=WOG Sorceress|link=In the Wake of Gods/Sorceress}} || {{CnAlt|Hell Hydra|image=WOG Hell Hydra|link=In the Wake of Gods/Hell Hydra}} || {{CnAlt|Emissary of Lore|image=WOG Emissary of Lore|link=In the Wake of Gods/Emissaries}} || {{CnAlt|Shaman|image=WOG Shaman|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Hell Steed|image=WOG Hell Steed|link=In the Wake of Gods/Hell Steed}} || {{CnAlt|Sacred Phoenix|image=WOG Sacred Phoenix|link=In the Wake of Gods/Sacred Phoenix}} ||  || {{CnAlt|Astral Spirit|image=WOG Astral Spirit|link=In the Wake of Gods/Commanders}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Nightmare|image=WOG Nightmare|link=In the Wake of Gods/Nightmare}} ||  ||  || &lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Gorynych|image=WOG Gorynych|link=In the Wake of Gods/Gorynych}} ||  ||  || &lt;br /&gt;
|- &lt;br /&gt;
| {{CnAlt|Dracolich|image=WOG Dracolich|link=In the Wake of Gods/Dracolich}} ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Artifacts&lt;br /&gt;
{{CombinationArtifactNew&lt;br /&gt;
 | name   = Barbarian Lord&#039;s Axe of Ferocity&lt;br /&gt;
 | class  = Combo&lt;br /&gt;
 | slot   = Weapon&lt;br /&gt;
 | blocked = Helmet&amp;lt;p&amp;gt;Torso&amp;lt;p&amp;gt;Shield&lt;br /&gt;
 | event  = You pick up the Barbarian Lord&#039;s Axe of Ferocity and it speaks to your mind: &amp;quot;Bring on the enemy and together we shall cut a swath of destruction through their legions!&amp;quot;&lt;br /&gt;
 | cost   = 50000&lt;br /&gt;
 | art_1   = Crown of the Supreme Magi&lt;br /&gt;
 | art_2   = Tunic of the Cyclops King&lt;br /&gt;
 | art_3   = Ogre&#039;s Club of Havoc&lt;br /&gt;
 | art_4   = Targ of the Rampaging Ogre&lt;br /&gt;
 | effect  = Grants melee creatures an additional strike with each attack.&amp;lt;p&amp;gt;Stacks with other additional strike bonus modifiers.&amp;lt;p&amp;gt;Ranged creatures do not receive this bonus when making melee attacks.&lt;br /&gt;
 | ceffect = +5 {{Psg|Attack}}&amp;lt;p&amp;gt;+5 {{Psg|Defense}}&amp;lt;p&amp;gt;+4 {{Psg|Power}}&amp;lt;p&amp;gt;+4 {{Psg|Knowledge}}&lt;br /&gt;
}}&lt;br /&gt;
{{ArtifactNew&lt;br /&gt;
 | name   = Crimson Shield of Retribution&lt;br /&gt;
 | class  = Relic&lt;br /&gt;
 | slot   = Shield&lt;br /&gt;
 | event  = Strapping on the Crimson Shield of Retribution, you notice the look of steely resolve upon the faces of your troops, and now know that they will always be able to answer blood with blood in the heat of battle.&lt;br /&gt;
 | cost   = 20000&lt;br /&gt;
 | effect  = +2 {{Psg|Defense}}&amp;lt;p&amp;gt;Allied creatures can retaliate against creatures that cannot normally be retaliated against.&lt;br /&gt;
}}&lt;br /&gt;
{{ArtifactNew&lt;br /&gt;
 | name   = Dragonheart&lt;br /&gt;
 | class  = Relic&lt;br /&gt;
 | slot   = Misc.&lt;br /&gt;
 | event  = You pick up the Dragonheart and feel the powerful drum-beat of ten thousand dragon hearts reverberating through your soul. When you need them, the dragons will come.&lt;br /&gt;
 | cost   = 20000&lt;br /&gt;
 | effect  = Summons up to 100 HP x Hero Level {{gl|Dragon|Dragons}} for the duration of a battle.&amp;lt;p&amp;gt;Dragon type is random but may be influenced by terrain.&amp;lt;p&amp;gt;Dragons in the army always have positive {{gl|Morale}}.&lt;br /&gt;
}}&lt;br /&gt;
{{ArtifactNew&lt;br /&gt;
 | name   = Gate Key&lt;br /&gt;
 | class  = Relic&lt;br /&gt;
 | slot   = Misc.&lt;br /&gt;
 | event  = You pick up the Gate Key. With this incredible relic, you&#039;ll be able to enchant your castle gates to keep even your most powerful enemies at bay!&lt;br /&gt;
 | cost   = 18000&lt;br /&gt;
 | effect  = Lock a town for 5 days; the town cannot be attacked.&amp;lt;p&amp;gt;Heroes can only enter by Town Portal or Castle Gate but can leave freely.&amp;lt;p&amp;gt;A town cannot be re-locked for 5 days after it becomes unlocked.&amp;lt;p&amp;gt;If a player is vanquished, their locked towns will be unlocked for all players the following day.&lt;br /&gt;
}}{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
*New campaigns&lt;br /&gt;
*New hero specialties&lt;br /&gt;
*New map objects and decorations&lt;br /&gt;
*Creature stacks have experience&lt;br /&gt;
*Heroes have commanders&lt;br /&gt;
*All normal maps can be &amp;quot;WoGified&amp;quot;&lt;br /&gt;
*Hero skills are more balanced&lt;br /&gt;
*Towns can be destroyed and rebuilt&lt;br /&gt;
*Ability to change a view of the map during the game (for example season changes)&lt;br /&gt;
*Ability to set custom hero portraits&lt;br /&gt;
*Ability to add custom artifacts to maps, such as a Spell Book, War Machines, or completely new artifacts&lt;br /&gt;
*Ability to incorporate customizable dialogue for maps&lt;br /&gt;
*Ability to incorporate new pictures and videos for maps&lt;br /&gt;
*Ability to do pretty much anything thanks to ERM Scripting and DEF-tools.&lt;br /&gt;
*See the [http://www.celestialheavens.com/h3maparchives/wog/wogfeatures.html WoG Article] on Celestial Heavens for a more complete feature listing.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:WoG Menu.png|Art by [https://www.dac-editions.com/ Ciruelo Cabral]&lt;br /&gt;
File:WoG Battlefield.png|Art by {{unk}}&lt;br /&gt;
File:WoG Rider.png|Art by {{unk}}&lt;br /&gt;
File:WoG Loading Screen.png|Art by {{unk}}&lt;br /&gt;
File:ERA Menu.png|Art by [https://www.artstation.com/rizzon_art Rizzon]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
* [https://www.vault.acidcave.net/download.php?id=72 Official Documentation]&lt;br /&gt;
* [https://www.facebook.com/hommwog hommwog on Facebook]&lt;br /&gt;
* [http://www.celestialheavens.com/h3maparchives/wog/wogfeatures.html WoG article on Celestial Heavens]&lt;br /&gt;
* [http://www.moddb.com/mods/h3wog h3wog on moddb]&lt;br /&gt;
* [http://wforum.heroes35.net/ Official WoG Forum (Russian)]&lt;br /&gt;
* [http://heroescommunity.com/forumdisplay.php3?FID=12 WoG forum on Heroes Community]&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Era II + WoG]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]][[Category:In the Wake of Gods|*]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:ERA_Menu.png&amp;diff=194192</id>
		<title>File:ERA Menu.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:ERA_Menu.png&amp;diff=194192"/>
		<updated>2026-04-12T14:28:35Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Category:Loading Screens, Box Art, Menus (Other)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Loading Screens, Box Art, Menus (Other)]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pyramids&amp;diff=194182</id>
		<title>Pyramids</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pyramids&amp;diff=194182"/>
		<updated>2026-04-06T00:16:25Z</updated>

		<summary type="html">&lt;p&gt;Phasma: Redirected page to Pyramid&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT[[Pyramid]]&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Archibald&amp;diff=194181</id>
		<title>Pumpkin Patch/Archibald</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Archibald&amp;diff=194181"/>
		<updated>2026-04-06T00:14:49Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PPHeroesNew}}{{HeroNew&lt;br /&gt;
 | name = Archibald&lt;br /&gt;
 | picture    = Archibald (Heroes II)&lt;br /&gt;
 | town       = Dungeon&lt;br /&gt;
 | class      = Warlock&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = As a result of a series of suspicious deaths among the royal seers, Archibald Ironfist reclaimed the throne of {{gl|Enroth (nation)|Enroth}} from his brother, {{gl|Roland}}. However, his rule was short-lived; Roland usurped the throne and encased Archibald in marble. With the aid of a group of brave adventurers, Archibald was freed and later assumed the throne of {{gl|Deyja}}, following the (second) death of {{gl|Nicolas Gryphonheart}}.&lt;br /&gt;
 | specialty  = Tactics&lt;br /&gt;
 | s_text     = Increases the range of the {{gl|Tactics}} skill by 2 rows for every level of Tactics after the Basic level.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Tactics&lt;br /&gt;
 | troop_1    = Troglodyte&lt;br /&gt;
 | troop_2    = Harpy&lt;br /&gt;
 | troop_3    = Beholder&lt;br /&gt;
 | nmb_1      = 20–30&lt;br /&gt;
 | nmb_2      = 6–8&lt;br /&gt;
 | nmb_3      = 3–4&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | spell      = Curse&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only available with the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] installed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Archibald Ironfist is the son of the deceased King [[Morglin Ironfist]], brother of King [[Roland Ironfist]], and brother-in-law of Queen [[Catherine Ironfist]]. He was, at one point, the King of [[Enroth (nation)|Enroth]] and separately the King of [[Deyja]], before being deposed from both thrones.&lt;br /&gt;
&lt;br /&gt;
=== See Also ===&lt;br /&gt;
* [[Archibald|Archibald - Story]]. &lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
Archibald does not appear in any of the Heroes III scenarios. &lt;br /&gt;
&lt;br /&gt;
== Optional Rules ==&lt;br /&gt;
If &amp;quot;Archibald replaces Jeddite&amp;quot; option is enabled in the HexSwapper, Archibald will be available on all random map templates by default. &lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|bottom=*[[Heroes from other games]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Athe&amp;diff=194180</id>
		<title>Pumpkin Patch/Athe</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Athe&amp;diff=194180"/>
		<updated>2026-04-06T00:14:26Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PPHeroesNew}}{{HeroNew&lt;br /&gt;
 | name = Athe &lt;br /&gt;
 | town       = Inferno&lt;br /&gt;
 | class      = Heretic&lt;br /&gt;
 | atk        = 1&lt;br /&gt;
 | def        = 0&lt;br /&gt;
 | sp         = 2&lt;br /&gt;
 | know       = 2&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Succubus}}&lt;br /&gt;
 | biography  = Athe is a half-sister to {{gl|Xeron}}. Unlike her brother, she&#039;s repulsed by brute force. Instead, she prefers to use magic and wits to achieve her aims. She clearly took after their mother, for she is said to have a silver tongue - even the bravest of heroes will yield to her will, only to find themselves begging for her mercy.&lt;br /&gt;
 | specialty  = Diplomacy&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to Diplomacy skill percentage when surrendering.&lt;br /&gt;
 | skill_1    = Advanced Diplomacy&lt;br /&gt;
 | spell      = Visions&lt;br /&gt;
 | troop_1    = Imp&lt;br /&gt;
 | troop_2    = Gog&lt;br /&gt;
 | troop_3    = Hell Hound&lt;br /&gt;
 | nmb_1      = 20–30&lt;br /&gt;
 | nmb_2      = 5–7&lt;br /&gt;
 | nmb_3      = 4–5&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only available when playing with the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] installed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A [[Kreegan]] warlord who holds one piece of the {{An|Diplomat&#039;s Cloak}} - the key to get into the heartland of demon-occupied [[Eeofol]].&lt;br /&gt;
&lt;br /&gt;
=== Lore ===&lt;br /&gt;
Athe is a half-sister of [[Xeron]] on his [[Succubus|mother&#039;s]] side.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
:[[Homecoming (HotA)|Homecoming]] as an enemy (where she is only present as a portrait, and the hero is actually a copy of Malekith).&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Athe is one of the three Diplomacy specialists, and the only hero to start with {{Sn|Visions}}. &lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Zenith&amp;diff=194179</id>
		<title>Pumpkin Patch/Zenith</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Zenith&amp;diff=194179"/>
		<updated>2026-04-05T23:37:03Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PPHeroesNew}}{{HeroNew&lt;br /&gt;
 | name       = Zenith&lt;br /&gt;
 | town       = Necropolis&lt;br /&gt;
 | class      = Necromancer&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = It is said that a famed {{gl|Erathian}} general once visited the {{gl|pyramids}} on the surface of {{gl|Nighon}}. He entered alone, after ordering them unsealed. When he emerged, laughing and wailing, he demanded the pyramid be destroyed. His soldiers, fearing a curse, refused. Soon after, {{gl|nomads}} spotted a strange figure shambling through the desert... toward {{gl|Antagarich}}.&lt;br /&gt;
 | specialty  = VCMI Pavilion Mummy&lt;br /&gt;
 | spec_link  = Mummy&lt;br /&gt;
 | s_text     = Can upgrade {{gl|Walking Dead and Zombie}}s to {{gl|Mummy|Mummies}}.&lt;br /&gt;
 | skill_1    = Basic Necromancy&lt;br /&gt;
 | skill_2    = Basic Pathfinding&lt;br /&gt;
 | spell      = Curse&lt;br /&gt;
 | troop_1    = Mummy&lt;br /&gt;
 | troop_2    = Mummy&lt;br /&gt;
 | troop_3    = Mummy&lt;br /&gt;
 | nmb_1      = 4-6&lt;br /&gt;
 | nmb_2      = 4-6&lt;br /&gt;
 | nmb_3      = 4-6&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | s_mp       = 1640&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only available when playing with the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] installed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Zenith does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Death Knights]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:H&amp;diff=194178</id>
		<title>Template:H</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:H&amp;diff=194178"/>
		<updated>2026-04-05T23:30:36Z</updated>

		<summary type="html">&lt;p&gt;Phasma: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{{#switch: {{{1}}} | Random = [[File:Hero_Random_small.png|link=]] Random Hero | {{swh|noicon=|{{exist|File:Hero_{{{image|{{{1|}}}}}} (HotA)_small.png|[[File:Hero_{{{image|{{{1|}}}}}} (HotA)_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]|{{swd|noicon=|{{exist|File:Hero_{{{image|{{{1|}}}}}} (DoR)_small.png|[[File:Hero_{{{image|{{{1|}}}}}} (DoR)_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]|[[File:Hero_{{{image|{{{1|}}}}}}_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]}}|[[File:Hero_{{{image|{{{1|}}}}}}_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]}}}}|{{swd|noicon=|{{exist|File:Hero_{{{image|{{{1|}}}}}} (DoR)_small.png|[[File:Hero_{{{image|{{{1|}}}}}} (DoR)_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]|[[File:Hero_{{{image|{{{1|}}}}}}_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]}}|[[File:Hero_{{{image|{{{1|}}}}}}_small.png|{{{1}}}|link={{{hero_link|{{{1}}}}}}{{{img-style|}}}]]}}}} {{{noname|[[{{{hero_link|{{{1}}}}}}|{{{name|{{{1}}}}}}]]{{{source|}}}{{{0| the [[{{{2|}}}]]}}}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;H&#039;&#039;&#039; is short of &#039;&#039;&#039;H&#039;&#039;&#039;ero name. The template is used in lists to [[:Category:Hero_portraits|hero image]] and name with a link to it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Variables:&#039;&#039;&#039;&lt;br /&gt;
# Hero name (can use &amp;quot;Random&amp;quot;)&lt;br /&gt;
# Hero class&lt;br /&gt;
* 0= (don&#039;t show the class)&lt;br /&gt;
* hero_link= (link to a hero page that doesn&#039;t match the hero&#039;s name)&lt;br /&gt;
* name= (replace the hero&#039;s name without changing the link)&lt;br /&gt;
* noname= (only show the picture)&lt;br /&gt;
* image= (show a picture that does not match the hero&#039;s name)&lt;br /&gt;
* name= (changes the name used in text; alternative to using that name as first parameter and overriding image and hero_link)&lt;br /&gt;
&lt;br /&gt;
==Examples==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Result&lt;br /&gt;
! Code&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{hng|Alamar|Warlock}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{hng|Alamar|Warlock}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{hng|Catherine|Knight}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{hng|Catherine|Knight}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{H|Mephala|Ranger}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{H|Mephala|Ranger}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{h|Mephala|0=}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{h|Mephala|0=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{h|Vey|0=}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{h|Vey|0=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{h|Yog|image=Yog (Wizard)|hero_link=Yog (Wizard)|Wizard}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{h|Yog|image=Yog (Wizard)|hero_link=Yog (Wizard)|Wizard}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{H|Clancy|noname=}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{H|Clancy|noname=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{H|Henrietta|noname=}}: Lorem ipsum&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{H|Henrietta|noname=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{H|Henrietta|0=}}: Lorem ipsum&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{H|Henrietta|0=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{H|Henrietta|Mercenary}}: Lorem ipsum&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{H|Henrietta|Mercenary}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{H|Random}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{H|Random}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{H|Jeremy|name=Jeremy Albatross|0=}}&lt;br /&gt;
| &amp;lt;nowiki&amp;gt;{{H|Jeremy|name=Jeremy Albatross|0=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Hero templates]]&lt;br /&gt;
[[Category: Table templates|Hero name]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Phasma</name></author>
	</entry>
</feed>