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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Philologia</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Philologia"/>
	<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php/Special:Contributions/Philologia"/>
	<updated>2026-05-26T04:14:56Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Artifact&amp;diff=32782</id>
		<title>Artifact</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Artifact&amp;diff=32782"/>
		<updated>2018-05-13T22:37:28Z</updated>

		<summary type="html">&lt;p&gt;Philologia: minor wording &amp;amp; spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Artifacts&#039;&#039;&#039; are items that can be found on the [[Adventure Map]]. When a hero picks one up, it artifact disappears from the map and is stored in the hero&#039;s backpack. From the backpack a hero can equip the artifacts in the appropriate slot. Every hero has a backpack that can hold up to 64 unequipped artifacts. If the hero&#039;s backpack is full, no more artifacts can be picked up. &lt;br /&gt;
&lt;br /&gt;
Equipped artifacts usually enhance a hero&#039;s abilities, either by increasing [[primary skill]]s, [[movement]], [[morale]] or [[luck]], enhancing [[secondary skill]]s, or providing [[immunity]] against a particular spell. However, equipped artifacts may also provide extra income for the kingdom or increase the productivity of creature dwellings in towns.&lt;br /&gt;
&lt;br /&gt;
An artifact lying on the Adventure Map can also be guarded even though it has no apparent creatures guarding it. When a hero attempts to pick up a guarded artifact, text appears asking whether or not the hero wants to attack the guardians. If the hero manages to defeat the guardians, he will receive the artifact. If he is forced to [[retreat]] from the battle or dies during it, the defeated guardians will not regenerate. It should be noted, that if the map maker has set guards for the artifact without a text, then no question is asked and the guards attack immediately.&lt;br /&gt;
&lt;br /&gt;
== Class ==&lt;br /&gt;
Artifacts are split into 4 categories roughly rating their power and usefulness. The Class rating is not listed on the item in game, and provides no other effect. it is only for map making purposes. The map editor allows for placing of a random artifact of that Class, allowing for creating a variation in that map from one play through to the next. &lt;br /&gt;
&lt;br /&gt;
The 4 Classes are: Treasure, Minor, Major, and Relic.&lt;br /&gt;
Treasure classed artifacts typically give the hero +1 luck or +2 attack. Relics can give a user +4 attack and defense or knowledge of all Air spells.&lt;br /&gt;
&lt;br /&gt;
== Slots ==&lt;br /&gt;
Equipped artifacts are placed on squares on hero menu called slots as seen on the picture below. Slots represents different parts of the hero&#039;s body, and every slot can hold one artifact at the time.&lt;br /&gt;
&lt;br /&gt;
{| &lt;br /&gt;
| rowspan=16 | [[Image: Hero_artifacts_numbered.png]]&lt;br /&gt;
|- style=&amp;quot;height: 27px;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Slot 1 –&#039;&#039;&#039; Right hand (offensive): Typically gives bonus to [[attack skill]].&lt;br /&gt;
|- style=&amp;quot;height: 27px;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Slot 2 –&#039;&#039;&#039; Helmet: Typically gives bonus to [[knowledge skill]]. &lt;br /&gt;
|- style=&amp;quot;height: 27px;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Slot 3 –&#039;&#039;&#039; Necklace: Varies, but commonly gives spell immunities.&lt;br /&gt;
|- style=&amp;quot;height: 28px;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Slot 4 –&#039;&#039;&#039; Torso: Typically gives bonus to [[spell power]].&lt;br /&gt;
|- style=&amp;quot;height: 27px;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Slot 5 –&#039;&#039;&#039; Ring (left and right hand): Varies.&lt;br /&gt;
|- style=&amp;quot;height: 27px;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Slot 6 –&#039;&#039;&#039; Left hand (defensive): Typically gives bonus to [[defense skill]].&lt;br /&gt;
|- style=&amp;quot;height: 27px;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Slot 7 –&#039;&#039;&#039; Cape: Varies.&lt;br /&gt;
|- style=&amp;quot;height: 28px;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Slot 8 –&#039;&#039;&#039; Feet: Typically gives benefits to hero&#039;s movement.&lt;br /&gt;
|- style=&amp;quot;height: 28px;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Slot 9 –&#039;&#039;&#039; Miscellaneous: Varies greatly. &#039;&#039;Note: In {{sod}} and {{hc}} there are five misc slots.&#039;&#039;&lt;br /&gt;
|- style=&amp;quot;height: 28px;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Slot A:&#039;&#039;&#039; Reserved only for [[ballista]].&lt;br /&gt;
|- style=&amp;quot;height: 27px;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Slot B:&#039;&#039;&#039; Reserved only for [[ammo cart]].&lt;br /&gt;
|- style=&amp;quot;height: 27px;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Slot C:&#039;&#039;&#039; Reserved only for [[first aid tent]].&lt;br /&gt;
|- style=&amp;quot;height: 27px;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Slot D:&#039;&#039;&#039; Reserved only for [[catapult]].&lt;br /&gt;
|- style=&amp;quot;height: 28px;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Slot E:&#039;&#039;&#039; Reserved only for [[spell book]].&lt;br /&gt;
|- style=&amp;quot;height: 27px;&amp;quot;&lt;br /&gt;
| &#039;&#039;&#039;Slot F:&#039;&#039;&#039; Your backpack. Where you can store up to 64 unused artifacts.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Cost ==&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of artifacts]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Artifacts|*]]&lt;/div&gt;</summary>
		<author><name>Philologia</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dimension_Door&amp;diff=32590</id>
		<title>Dimension Door</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dimension_Door&amp;diff=32590"/>
		<updated>2018-05-13T17:08:08Z</updated>

		<summary type="html">&lt;p&gt;Philologia: minor wording &amp;amp; punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|0|20|28|14|16|16|16|0|0|13|&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 25&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Teleports hero to a selected (unoccupied and visible) location on the adventure map. The spell may be cast twice per day and reduces the hero&#039;s movement by three tiles for each casting. &lt;br /&gt;
 | a_effect    = Same as basic effect, except the spell may be cast three times in a day.&lt;br /&gt;
 | e_effect    = Same as advanced effect, except the spell may be cast four times in a day, and movement allowance is reduced by two tiles.&lt;br /&gt;
}} It teleports the hero to a selected (unoccupied) location on the adventure map. If the movement reduction reduces movement to zero or below, the spell may not be cast. The radius of the spell is 9 squares in any direction, diagonal movement included.&lt;br /&gt;
&lt;br /&gt;
If the destination of the spell is invalid, for example water or shoreline, the spell fails and the attempt is lost along with the mana and movement points. Other invalid destinations, such as those already containing objects, will cause the dimension door targeting cursor to change back to the arrow cursor; this can provide the player with limited information about the territory concealed by the shroud. Additionally, dimension door can be cast if the hero is in a [[boat]], and the effects of the invalid location are the same, except the hero can not teleport to dry land.&lt;br /&gt;
&lt;br /&gt;
Although the manual (and infobox on the right) states that Dimension Door can only teleport hero to a &#039;&#039;visible&#039;&#039; location, this is not true. A hero can transfer onto a shrouded square with Dimension Door provided that the square is unoccupied.&lt;br /&gt;
&lt;br /&gt;
Like with [[monolith]]s, a hero can travel to an unoccupied square next to a wandering monster stack without engaging in combat. A hero may pick up nearby objects from adjacent squares without causing wandering monsters to attack. In other words, a hero can turn within the square but if the hero tries to move to a square adjacent to the monster stack, combat will ensue.&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Philologia</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Air_Magic&amp;diff=32589</id>
		<title>Air Magic</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Air_Magic&amp;diff=32589"/>
		<updated>2018-05-13T17:03:57Z</updated>

		<summary type="html">&lt;p&gt;Philologia: unnecessary comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the [[secondary skill]]. For air magic spells, see [[School of Air Magic]].}}&lt;br /&gt;
&lt;br /&gt;
{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = allows your hero to cast air spells at reduced cost.&lt;br /&gt;
 | A_effect = allows your hero to cast air spells at reduced cost and increased effectiveness.&lt;br /&gt;
 | E_effect = allows your hero to cast air spells at reduced cost and maximum effectiveness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air magic&#039;&#039;&#039; is a [[secondary skill]] that increases the effectiveness and reduces the costs of [[spell]]s from the [[School of Air Magic]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Air Magic as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H|Aenain|Elementalist}} – Basic Air Magic&lt;br /&gt;
* {{H|Brissa|Elementalist}} – Basic Air Magic&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Philologia</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Clone&amp;diff=32582</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Clone&amp;diff=32582"/>
		<updated>2018-05-13T13:57:44Z</updated>

		<summary type="html">&lt;p&gt;Philologia: possessive (punctuation) &amp;amp; other spelling&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|10|10|29|20|10|10|10|0|0|20|&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 24&lt;br /&gt;
 | duration    = 1 rnd/[[Spell power|sp]]&lt;br /&gt;
 | b_effect    = Creates a duplicate of target, allied troop level 1-5. The duplicate can attack but is dispelled if it receives any damage. &lt;br /&gt;
 | a_effect    = Same as Basic Effect, except the duplicate may be of a level 1-6 troop.&lt;br /&gt;
 | e_effect    = Same as Basic Effect, except the duplicate may be of a level 1-7 troop.&lt;br /&gt;
}} It creates an exact replica of the target creature stack, which has all of the original stack&#039;s features and special abilities. For example, cloning [[Pit Lord]]s will create a Pit Lord that can summon [[Demon]]s. Although only one clone of a single unit stack can exist at a time, it is possible to clone a unit stack multiple times if its clone is dispelled. The clone will disappear immediately (no retaliation) when it receives any damage. It will also be dispelled if the unit that the Clone-spell was casted on dies. Unlike other spells that summon a new creature, Clone&#039;s duration depends on the caster&#039;s spell power, as the clone lasts for 1 turn for each level of the caster&#039;s spell power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Clone:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Eovacius|Navigator}} {{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes that specialize in Clone:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Eovacius|Navigator}} {{withhota}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Philologia</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Water_Magic&amp;diff=32581</id>
		<title>Water Magic</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Water_Magic&amp;diff=32581"/>
		<updated>2018-05-13T13:53:30Z</updated>

		<summary type="html">&lt;p&gt;Philologia: unnecessary comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the secondary skill. For the school of magic, see [[School of Water Magic]].}}&lt;br /&gt;
&lt;br /&gt;
{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
| B_effect = allows your hero to cast water spells at reduced cost.&lt;br /&gt;
| A_effect = allows your hero to cast water spells at reduced cost and increased effectiveness.&lt;br /&gt;
| E_effect = allows your hero to cast water spells at reduced cost and maximum effectiveness.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Water Magic&#039;&#039;&#039; is a [[secondary skill]] that increases the effectiveness [[spells]] and reduces costs of the spells from [[School of Water Magic]]. [[Barbarian]]s and [[Overlord]]s cannot learn Water Magic.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with basic Water Magic as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Ciele|Elementalist}} &lt;br /&gt;
* {{Hn|Gelare|Elementalist}}&lt;br /&gt;
* {{Hn|Casmetra|Navigator}} {{withhota}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;/div&gt;</summary>
		<author><name>Philologia</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Spell_Point&amp;diff=32580</id>
		<title>Spell Point</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Spell_Point&amp;diff=32580"/>
		<updated>2018-05-13T13:22:01Z</updated>

		<summary type="html">&lt;p&gt;Philologia: countable noun&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Spell Point&#039;&#039;&#039;, or sometimes &#039;&#039;&#039;Mana Point&#039;&#039;&#039;, is unit of magical power, that is used to measure a hero&#039;s magical capability or the cost of casting a spell. A hero has spell points ten times his [[knowledge]], and he uses those points to cast [[spell]]s. Every spell has its casting cost, which means the number of spell points that will be subtracted from his mana reserves when the spell is cast.  Having a school of magic [[secondary skill]] reduces the cost of all spells from that school by 1 point per level of the spell. &lt;br /&gt;
&lt;br /&gt;
Normally heroes replenish one spell point per day. However, this can be enhanced with [[Mysticism]] secondary skill or with certain artifacts like [[Mystic Orb of Mana]]. A hero can replenish all spell points by starting a day from a town with [[Mage Guild]]. Another way to replenish all spell points is to visit an adventure map location called [[Magic Well]]. Addionally, a [[Magic Spring]] can replenish spell point, and at the same times doubles them.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
*[[Charm of Mana]]&lt;br /&gt;
*[[Talisman of Mana]]&lt;br /&gt;
*[[Wizard&#039;s Well]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Features]]&lt;/div&gt;</summary>
		<author><name>Philologia</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Intelligence&amp;diff=32579</id>
		<title>Intelligence</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Intelligence&amp;diff=32579"/>
		<updated>2018-05-13T13:18:52Z</updated>

		<summary type="html">&lt;p&gt;Philologia: link&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = Basic intelligence increases a hero&#039;s normal maximum spell points by 25%.&lt;br /&gt;
 | A_effect = Advanced intelligence increases a hero&#039;s normal maximum spell points by 50%.&lt;br /&gt;
 | E_effect = Expert intelligence doubles a hero&#039;s normal maximum spell points.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is one of the [[secondary skills]]. It increases the hero&#039;s maximum [[Mana|spell points]] depending on the level of the skill. Normal maximum spell points are ten times the [[knowledge skill]], but at basic level of the intelligence skill they are increased by 25%, at advanced level by 50% and at expert level by 100%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with (Basic) Intelligence as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Hn|Andra|Witch}}&lt;br /&gt;
* {{Hn|Ayden|Heretic}}&lt;br /&gt;
* {{Hn|Caitlin|Cleric}}&lt;br /&gt;
* {{Hn|Daremyth|Wizard}}&lt;br /&gt;
* {{Hn|Elleshar|Druid}}&lt;br /&gt;
* {{Hn|Iona|Alchemist}}&lt;br /&gt;
* {{Hn|Nagash|Necromancer}}&lt;br /&gt;
* {{Hn|Sephinroth|Warlock}}&lt;br /&gt;
* {{Hn|Eovacius|Navigator}} {{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with an Intelligence specialty:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following heroes all receive a 5% per level bonus to their Intelligence skill: &lt;br /&gt;
* {{Hn|Andra|Witch}}&lt;br /&gt;
* {{Hn|Ayden|Heretic}}&lt;br /&gt;
* {{Hn|Elleshar|Druid}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Philologia</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Intelligence&amp;diff=32578</id>
		<title>Intelligence</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Intelligence&amp;diff=32578"/>
		<updated>2018-05-13T13:16:26Z</updated>

		<summary type="html">&lt;p&gt;Philologia: the game uses &amp;quot;spell points&amp;quot; rather than &amp;quot;mana&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = Basic intelligence increases a hero&#039;s normal maximum spell points by 25%.&lt;br /&gt;
 | A_effect = Advanced intelligence increases a hero&#039;s normal maximum spell points by 50%.&lt;br /&gt;
 | E_effect = Expert intelligence doubles a hero&#039;s normal maximum spell points.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Intelligence&#039;&#039;&#039; is one of the [[secondary skills]]. It increases the hero&#039;s maximum spell points depending on the level of the skill. Normal maximum spell points are ten times the [[knowledge skill]], but at basic level of the intelligence skill they are increased by 25%, at advanced level by 50% and at expert level by 100%.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with (Basic) Intelligence as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* {{Hn|Andra|Witch}}&lt;br /&gt;
* {{Hn|Ayden|Heretic}}&lt;br /&gt;
* {{Hn|Caitlin|Cleric}}&lt;br /&gt;
* {{Hn|Daremyth|Wizard}}&lt;br /&gt;
* {{Hn|Elleshar|Druid}}&lt;br /&gt;
* {{Hn|Iona|Alchemist}}&lt;br /&gt;
* {{Hn|Nagash|Necromancer}}&lt;br /&gt;
* {{Hn|Sephinroth|Warlock}}&lt;br /&gt;
* {{Hn|Eovacius|Navigator}} {{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with an Intelligence specialty:&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
The following heroes all receive a 5% per level bonus to their Intelligence skill: &lt;br /&gt;
* {{Hn|Andra|Witch}}&lt;br /&gt;
* {{Hn|Ayden|Heretic}}&lt;br /&gt;
* {{Hn|Elleshar|Druid}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Philologia</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Wisdom&amp;diff=32577</id>
		<title>Wisdom</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Wisdom&amp;diff=32577"/>
		<updated>2018-05-13T12:29:43Z</updated>

		<summary type="html">&lt;p&gt;Philologia: unnecessary comma&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}&lt;br /&gt;
{{Secondary skill&lt;br /&gt;
 | B_effect = allows your hero to learn third level spells.&lt;br /&gt;
 | A_effect = allows your hero to learn fourth level spells.&lt;br /&gt;
 | E_effect = allows your hero to learn fifth level spells.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Wisdom&#039;&#039;&#039; is a [[secondary skill]] that enables hero to learn 3rd, 4th and 5th level spells depending on the level of the skill. Heroes without Wisdom skill can learn 1st and 2nd level spells. Basic Wisdom enables hero to learn 3rd level spells, Advanced Wisdom enables to learn 4th level spells and Expert Wisdom enables to learn 5th level spells.&lt;br /&gt;
&lt;br /&gt;
As opposed to what the manual states, Wisdom is not required to &#039;&#039;cast&#039;&#039; third or higher level spells, only to &#039;&#039;learn&#039;&#039; them. For example [[Solmyr]] has 4th level spell ([[Chain Lighting]]) but he is still able to cast it without Advanced Wisdom. Also [[spell scroll]]s and Tomes of [[Tome of Air|Air]], [[Tome of Earth|Earth]], [[Tome of Fire|Fire]] and [[Tome of Water|Water]] enables hero to cast any level of spell regardless of their level of Wisdom skill.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Wisdom as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
All  [[Cleric]]s, [[Druid]]s, [[Wizard]]s, [[Heretic]]s, [[Warlock]]s, [[Battle Mage]]s, [[Witch]]es and [[Elementalist]]s (and [[Navigator]]s {{withhota}}) start with basic Wisdom. Additionally, the following heroes start with advanced wisdom:&lt;br /&gt;
* {{Hn|Adelaide|Cleric}}&lt;br /&gt;
* {{Hn|Astral|Wizard}}&lt;br /&gt;
* {{Hn|Dracon|Wizard}}&lt;br /&gt;
* {{Hn|Jeddite|Warlock}}&lt;br /&gt;
* {{Hn|Mirlanda|Witch}}&lt;br /&gt;
* {{Hn|Uland|Druid}}&lt;br /&gt;
&lt;br /&gt;
Additionally, the following heroes also start with basic wisdom:&lt;br /&gt;
* {{Hn|Aislinn|Necromancer}}&lt;br /&gt;
* {{Hn|Rashka|Demoniac}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Philologia</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Archery&amp;diff=32458</id>
		<title>Archery</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Archery&amp;diff=32458"/>
		<updated>2018-05-12T16:16:56Z</updated>

		<summary type="html">&lt;p&gt;Philologia: minor punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Secondary skills}}{{Secondary skill&lt;br /&gt;
 | B_effect = increases the damage done by range attacking creatures by 10%.&lt;br /&gt;
 | A_effect = increases the damage done by range attacking creatures by 25%.&lt;br /&gt;
 | E_effect = increases the damage done by range attacking creatures by 50%.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Archery&#039;&#039;&#039; is a [[secondary skill]] that increases the [[damage]] of [[ranged attack]]s, which also includes [[ballista]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Archery as a starting skill:&#039;&#039;&#039;&lt;br /&gt;
* {{H|Calh|Demoniac}} – Basic Archery &lt;br /&gt;
* {{H|Gelu|Ranger}} - Basic Archery&lt;br /&gt;
* {{H|Ivor|Ranger}} – Basic Archery &lt;br /&gt;
* {{H|Jabarkas|Barbarian}} – Basic Archery &lt;br /&gt;
* {{H|Jenova|Ranger}} – Advanced Archery&lt;br /&gt;
* {{H|Kyrre|Ranger}} – Basic Archery &lt;br /&gt;
* {{H|Orrin|Knight}} – Basic Archery &lt;br /&gt;
* {{H|Valeska|Knight}} – Basic Archery &lt;br /&gt;
* {{H|Wystan|Beastmaster}} – Basic Archery &lt;br /&gt;
* {{H|Anabel|Captain}} - Basic Archery {{withhota}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes with Archery specialty:&#039;&#039;&#039;&lt;br /&gt;
* {{Orrin|Knight}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts affecting the skill:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Bow of Elven Cherrywood}}&lt;br /&gt;
* {{An|Bowstring of the Unicorn&#039;s Mane}}&lt;br /&gt;
* {{An|Angel Feather Arrows}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Secondary skills]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Philologia</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Hero_specialty&amp;diff=32457</id>
		<title>Hero specialty</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Hero_specialty&amp;diff=32457"/>
		<updated>2018-05-12T16:16:09Z</updated>

		<summary type="html">&lt;p&gt;Philologia: minor wording &amp;amp; punctuation&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Hero specialty&#039;&#039;&#039; is a characteristic of every hero that typically improves their performance in [[combat]]. Specialties can be categorized into four types: [[spell]]s, [[creature]]s, [[secondary skill]]s and [[Hero_specialty#Production_specialties|production]]. Production specialties do not have an effect in combat, but instead generate certain [[resources]] (except [[wood]] and [[ore]]) for the kingdom. Most of the specialties are unique, but there are also specialties common to several heroes. For example, [[secondary skill]] [[Offense]] is a specialty of [[Crag Hack]] and [[Gundula]], and the spell [[Resurrection]] is a specialty of [[Alamar]] and [[Jeddite]].&lt;br /&gt;
&lt;br /&gt;
Additonally, {{ab}} and {{sod}} expansions introduced [[Adrienne]], [[Dracon]], [[Gelu]] and [[Sir Mullich]], who have specialties that cannot be categorized into any of the four above mentioned. Adrienne&#039;s specialty is secondary skill [[Fire Magic]], which however does not work similarly to other secondary skill specialties, as it only allows her to start with expert Fire Magic. Dracon has [[Enchanter]]s and Gelu has [[Sharpshooter]]s as a specialty. The exception for these two is that Dracon can upgrade [[Mage and arch mage|Magi and Arch Magi]] as well as [[Monk and zealot|Monks and Zealots]] into Enchanters, and Gelu can upgrade [[Archer and Marksman|Archers and Marksmen]] as well as [[Wood and Grand Elf|Wood Elves and Grand Elves]] into Sharpshooters. Sir Mullich&#039;s has speed as a specialty, which increases combat [[speed]] for all creatures under his command by +2.&lt;br /&gt;
&lt;br /&gt;
== Secondary skill specialties ==&lt;br /&gt;
Basically all secondary skill specialties (e.g. [[Kyrre]] with [[logistics]], [[Crag Hack]] with [[offense]] or [[Neela]] with [[armorer]]) work in a similar way. They all increase the secondary skill by 5% per level. The formula for the calculation is as follows:&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
&amp;lt;code&amp;gt;&amp;lt;big&amp;gt; A &amp;amp;times; (0.05 &amp;amp;times; B + 1)&amp;lt;/big&amp;gt;&amp;lt;/code&amp;gt;&lt;br /&gt;
!--&amp;gt;&lt;br /&gt;
{| style=&amp;quot;background: transparent; font-size: 125%;&amp;quot; &lt;br /&gt;
|&amp;lt;pre&amp;gt;FORMULA:  A x (0,05 x B + 1) = BONUS &lt;br /&gt;
&lt;br /&gt;
  where   A = Secondary skill&#039;s effect percentage&lt;br /&gt;
          B = Level of the hero&lt;br /&gt;
&lt;br /&gt;
EXAMPLE:  A = 30%&lt;br /&gt;
          B = 20&lt;br /&gt;
          &lt;br /&gt;
          30% x (0,05 x 20 + 1) =&lt;br /&gt;
          30% x (1 + 1)         = 60%&amp;lt;/pre&amp;gt;&lt;br /&gt;
|} From the example above we can see, that a level 20 hero who has 30% ability due their secondary skill (e.g. [[Crag Hack]] with expert [[offense]]) would actually gain +60% in total.&lt;br /&gt;
&lt;br /&gt;
== Spell specialties == &lt;br /&gt;
=== Bless ===&lt;br /&gt;
Bless is the specialty of [[Adela]]. It causes [[bless]] to be cast with increased effect, based on hero level compared to the level of the target unit (the bonus is greater when used on weaker units). Adela&#039;s bless specialty increases the damage of a unit using the following equation:&lt;br /&gt;
* base damage * 0.03 * hero level / unit level&lt;br /&gt;
This extra damage is in addition to the bless spell. For example, at level 18 Adela will provide a 54% damage bonus to [[halberdier]]s, 27% to [[marksman|marksmen]], 18% to [[royal griffin]]s, 13.5% to [[crusader]]s, 10.8% to [[zealot]]s, 9% to [[champion]]s, and 7.1% to [[archangel]]s.&lt;br /&gt;
&lt;br /&gt;
Ice Bolt follows the same algorithm.&lt;br /&gt;
&lt;br /&gt;
=== Other spells ===&lt;br /&gt;
Spell specialties work differently for the spells [[Haste]], [[Prayer]], [[Slayer]], [[Precision]], [[Stone Skin]], [[Bloodlust]] and [[Weakness]].  For those spells, the specialty adds a flat amount to the effect of the spell, based on the level of creature it&#039;s being cast on (higher bonus for lower level creatures).&lt;br /&gt;
&lt;br /&gt;
Specialty in the [[Fortune]] spell makes it always give +3 luck, regardless of Air Magic expertise.&lt;br /&gt;
&lt;br /&gt;
[[Ciele]]&#039;s [[Magic Arrow]] specialty increases the damage of the spell by 50%, and [[Luna]]&#039;s [[Fire Wall]] specialty doubles the damage of the spell.&lt;br /&gt;
&lt;br /&gt;
== Creature specialties ==&lt;br /&gt;
Every creature from level 1 to 6 in every town, except gremlins, centaurs, pikemen, sprites and medusas, has a hero who specializes in them. A creature specialty applies to both the upgraded and non-upgraded version of a creature. No heroes specialize in any of the [[neutral creature]]s, except [[Gelu]] and [[Dracon]], who specialize in [[Sharpshooter]]s and [[Enchanter]]s, respectively, although their specialties do not work in the same way as other creature specialties.&lt;br /&gt;
&lt;br /&gt;
A hero&#039;s creature specialty affects a creature in three distinct ways.&lt;br /&gt;
&lt;br /&gt;
First, regardless of their level, heroes bestow +1 speed on the creatures they specialize in for as long as these creatures are part of the hero&#039;s army. The speed bonus is applied both in combat and on the adventure map. &lt;br /&gt;
&lt;br /&gt;
Second, heroes specializing in low-level creatures can carry deviating starting armies when recruited from taverns. Normally, heroes bring some level 1 creatures, and possibly some level 2 and level 3 creatures, but heroes that specialize in level 1 and level 2 creatures bring only the creatures they specialize in with them. Thus, [[Shakti]] may be hired with up to three groups of 30 to 40 [[Troglodyte]]s, and [[Valeska]] with up to three groups of 4 to 7 [[Archer]]s. Heroes specializing in a level 3 creature carry, as usual, level 1 creatures and possibly some level 3 creatures, but will also carry level 3 creatures instead of any level 2 creatures. Heroes specializing in a level 4 creature have a default starting army, except for [[Bron]], who may bring 4 to 7 basilisks with him, along with the usual 10 to 20 gnolls. Especially, Dracon and Gelu bring only enchanters and sharpshooters, respectively.&lt;br /&gt;
&lt;br /&gt;
Third, a creature specialty affects a creature&#039;s attack and defense skill. If heroes specialize in a level 1 creature, they will double the base attack and defense skills of this creature every 20 levels, starting at level 1. Level 2 creature will have their base attack and defense skill doubled every 40 levels, starting at level 2, level 3 creatures every 60 levels starting at level 3, etc. Thus, when Lorelei reaches level 2, her harpy hags will receive a +1 bonus attack and defense, and their attack and defense will double from 6 to 12 in the next 40 levels. At level 42, her harpy hags will have 13 attack and defense, to which Lorelei&#039;s own attack and defense skill is added as usual.&lt;br /&gt;
&lt;br /&gt;
The creature specialty from some campaign heroes, such as [[Mutare]] and [[Kilgor]], works differently in that they provide a fixed bonus — independent of their hero level — to the creature they specialize in. Moreover, unlike regular heroes, these two heroes specialize in creatures above level 6 (i.e., dragons and behemoths, respectively).&lt;br /&gt;
&lt;br /&gt;
== Production specialties ==&lt;br /&gt;
&lt;br /&gt;
Some heroes&#039; specialties increase a kingdom&#039;s daily income. Production of one point of a [[Resource|magical resource]] per day is unique to one hero per resource ([[Rissa]] creates +1 mercury, [[Calid]] creates +1 sulfur, [[Sephinroth]] creates +1 crystal, and [[Saurug]] creates +1 gems).&lt;br /&gt;
&lt;br /&gt;
Multiple heroes increase daily gold income by +350 (namely, [[Caitlin]], [[Jenova]], [[Aine]], [[Octavia]], [[Clavius]], [[Nagash]], [[Damacon]], [[Gelare]] and [[Grindan]]).&lt;br /&gt;
&lt;br /&gt;
These specialties do not improve with the hero&#039;s level, and thus their usefulness may decrease over the course of the game as the impact of other specialties becomes greater. As a direct comparison, a level 1 [[Lord Haart]] will only generate a total (excluding any artifacts he may have) income of (1.00 + 1 *  0.05) * 125 = 1.05 * 125 = 131 (rounded) gold per day (for basic [[Estates]]), while at level 20 and with expert Estates, he will generate a total (again, excluding artifacts) of (1.00 + 20 * 0.05) * 500 = 2.00 * 500 = 1000 gold .&lt;br /&gt;
&lt;br /&gt;
This effect remains in place even when the hero in question is garrisoned in a town and no longer counts towards the limit of 8 adventuring heroes. As hiring a hero only costs 2500 gold, this way of collecting magical resources may, depending on the situation, be preferable to building [[resource silo|resource silos]] for the cost of 5000 gold and 5 ore.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[List of all the hero specialties]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Heroes]]&lt;/div&gt;</summary>
		<author><name>Philologia</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tower&amp;diff=32242</id>
		<title>Tower</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tower&amp;diff=32242"/>
		<updated>2018-05-11T15:13:55Z</updated>

		<summary type="html">&lt;p&gt;Philologia: minor wording to reduce tautology&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Towns}}&lt;br /&gt;
&#039;&#039;&#039;Tower&#039;&#039;&#039; is a good [[alignment]] [[town]] with [[alchemist]] and [[wizard]] [[hero class]]es. Tower populations comprise [[creature]]s bound into service by powerful magic, made on the spot, or allied with the town through ancient pacts. Tower represents [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
Tower&#039;s [[native terrain]] is [[snow]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower Creature Dwellings&#039;&#039;&#039;&lt;br /&gt;
* [[Tower creature dwellings|Workshop]]&lt;br /&gt;
* [[Tower creature dwellings|Parapet]]&lt;br /&gt;
* [[Tower creature dwellings|Golem Factory]]&lt;br /&gt;
* [[Tower creature dwellings|Mage Tower]]&lt;br /&gt;
* [[Tower creature dwellings|Altar of Wishes]]&lt;br /&gt;
* [[Tower creature dwellings|Golden Pavilion]]&lt;br /&gt;
* [[Tower creature dwellings|Cloud Temple]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Tower Specific Buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Artifact Merchants]] - (like in [[Conflux]] and [[Dungeon]] towns)&lt;br /&gt;
* [[Library]] - (unique &#039;&#039;&#039;Tower&#039;&#039;&#039; building, [[Mage Guild]] provides an additional spell per level)&lt;br /&gt;
* [[Lookout Tower]] - (unique &#039;&#039;&#039;Tower&#039;&#039;&#039; building, the contrary to the [[Cover of Darkness]] of [[Necropolis]] towns, breaks their cover too, 20 squares lookout radius)&lt;br /&gt;
* [[Sculptor&#039;s Wings]] - ([[Gargoyle]] [[horde building]], +4/week)&lt;br /&gt;
* [[Wall of Knowledge]] - (+1 [[Knowledge]] to visiting hero)&lt;br /&gt;
* [[Skyship]] - ([[Grail]] building, reveals all undiscovered map parts, +15 [[knowledge]] of defending hero, 5k extra gold and +50% creature growth)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
{{Common buildings|Tower|Ammo cart|+1 {{Gem}}}}&lt;br /&gt;
&lt;br /&gt;
[[Image:Tower-in.png|right|border|500px]]&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable sortable&amp;quot; style=&amp;quot;white-space:nowrap; text-align: center;&amp;quot;&lt;br /&gt;
! class=&amp;quot;unsortable&amp;quot; | &amp;lt;span title=&amp;quot;The type of resource required.&amp;quot;&amp;gt;Resource&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.&amp;quot;&amp;gt;Basic&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span title=&amp;quot;Cost of upgrading all creature dwellings, including any associated prerequisites.&amp;quot;&amp;gt;Upgrades&amp;lt;/span&amp;gt;&lt;br /&gt;
! &amp;lt;span title=&amp;quot;All buildings built and fully upgraded.&amp;quot;&amp;gt;All&amp;lt;/span&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
|{{Gold}}||28300||37500||111300&lt;br /&gt;
|-&lt;br /&gt;
|{{Wood}}||50||25||135&lt;br /&gt;
|-&lt;br /&gt;
|{{Ore}}||65||20||135&lt;br /&gt;
|-&lt;br /&gt;
|{{Crystal}}||13||8||49&lt;br /&gt;
|-&lt;br /&gt;
|{{Gem}}||23||38||89&lt;br /&gt;
|-&lt;br /&gt;
|{{Mercury}}||7||13||48&lt;br /&gt;
|-&lt;br /&gt;
|{{Sulfur}}||7||8||43&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Troop cost/week: !!colspan=2| 30800 {{Gold}} + 4 {{Gem}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Hero table}}&lt;br /&gt;
{{Tower hero table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Creature table}}&lt;br /&gt;
{{Tower creature table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Tower]]&lt;br /&gt;
__notoc__&lt;/div&gt;</summary>
		<author><name>Philologia</name></author>
	</entry>
</feed>