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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Roshambo</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
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	<updated>2026-04-26T11:26:54Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Roshambo/Sandbox&amp;diff=22330</id>
		<title>User:Roshambo/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Roshambo/Sandbox&amp;diff=22330"/>
		<updated>2016-03-05T04:57:40Z</updated>

		<summary type="html">&lt;p&gt;Roshambo: Dungeon notes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Necropolis==&lt;br /&gt;
* Units are unaffected by negative [[Morale]] or by [[Mind spells]].&lt;br /&gt;
* Reliable units are [[Vampire Lord]]s, [[Power Lich]]es and [[Dread Knight]]s.&lt;br /&gt;
* Expert level Necromancy allows 30% of the creatures killed in combat to be brought back from the dead as skeletons. The percentage points can be increased with [[Necromancy Amplifier]](s) and [[Soul Prison]].&lt;br /&gt;
* There are also artifacts that can increase the skill: [[Amulet of the Undertaker]] increases the percentage points by +5%, [[Vampire&#039;s Cowl]] by +10% and [[Dead Man&#039;s Boots]] by +15%. With these increase, Necromancy secondary skill may rise up to 70%. Additionally, two heroes specialize in Necromancy, [[Isra]] and [[Vidomina]]. Combining either of them with the amplifier and artifacts, it is possible to reach 100% skill level in necromancy, which means that possibly all the creatures killed in combat will be brought back as skeletons.&lt;br /&gt;
* If you can upgrade your Estate early, you should do so. The Vampire Lords are one of the best 4th-level creatures in the game. Since they draw life from their enemy, and resurrect themselves, they can be used to solely take out large numbers of low-level creatures. Combine with [[Counterstrike]] to get even better effect. &lt;br /&gt;
* The level 3 spell [[Animate Dead]] (which the necromancer hero [[Thant]] has built in) can resurrect units in combat.&lt;br /&gt;
&lt;br /&gt;
==Tower==&lt;br /&gt;
* Since the Tower town has three ranged units, it is excellent at defending cities. The only problem is against fast and flying attackers, such as [[Dragon]]s, [[Angel]]s etc. If the defending hero has expert [[Slow]], use it. If not, use expert [[Haste]].&lt;br /&gt;
* A good thing is to upgrade your [[Workshop]] early, then move around the map and pick up [[Gremlin]]s for free and upgrade them to [[Master Gremlin]]s at your town, this way you get massive firepower very fast.&lt;br /&gt;
* Split your [[Gargoyle]]s into three stacks to defend your [[Gremlin]]s.&lt;br /&gt;
* In the middle and end game your Gremlins are usually dead, and Gargoyles are not useful anymore. It&#039;s a good tactic to replace their place with 1 Genie each. Thus you will have 1 strong pack+2x1 stack of genies that means you can cast spell 4 times each round! If the enemy kills them, good for you, because probably getting rid of a little unit number stack that casts spells compared to killing other high health point/many units stacks is a huge damage waste given high tier spell power with lots of damage and spells requiring a fixed deducted amount of mana each turn - like swatting a  single [[Sprite]] instead of killing a stack of [[Scorpicore]]s, you can replace first round caster [[Genie]] slots after combat easily and the [[Gremlin]]s would be dead soon into combat anyway.&lt;br /&gt;
* [[Giant]]s are not much use until you upgrade them to [[Titan]]s, which are the best ranged unit in the game, have no [[Melee Penalty]], and generally kick butt.&lt;br /&gt;
&lt;br /&gt;
==Inferno==&lt;br /&gt;
* This town has the highest chance to get the [[Blind]] spell in the Mage Guild.&lt;br /&gt;
* [[Cerberus]] are very powerful with Bless/Haste/Counterstrike.&lt;br /&gt;
* [[Pit Lord]]&#039;s [[Summon Demons|Demon summon]] ability allows you to horde [[Demon]]s. Attack any creature and blind it so the battle lasts as long as you want. Cast Fire Wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise [[Demon]]s, then finish the enemy.&lt;br /&gt;
* [[Efreet Sultan]]s are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a [[Dracageddon]] combo.&lt;br /&gt;
* [[Castle Gate]]: A life-saver on maps where you control more than one Inferno town.&lt;br /&gt;
* [[Arch Devil]]s are very expensive.&lt;br /&gt;
* [[Imp]]s and [[Familiar]]s are incredibly weak first level units, and have no redeeming features save their speed (the [[Familiar]]s&#039; [[Magic Channel]] ability is hardly noticable).&lt;br /&gt;
&lt;br /&gt;
==Dungeon==&lt;br /&gt;
* Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with Resurrection spell&lt;br /&gt;
* The Battle Scholar Academy instantly levels-up starting heroes.&lt;br /&gt;
* City Hall second. &lt;br /&gt;
* Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.&lt;br /&gt;
* Invest in a Citadel early on.&lt;br /&gt;
* Castle walls and at least 3 different stacks by end of week 1.&lt;br /&gt;
* Mana Vortex: doubles your max spell points once a week.&lt;br /&gt;
* Black Dragons are potential for &amp;quot;Dragogeddon&amp;quot; tactic beacause of their spell immunity. Additionally Warlock gain more power than other hero classes.&lt;br /&gt;
* Portal of summoning may be used to gain additional creatures&lt;br /&gt;
* The weekly income with Capitol and the Resource Silo is enough to recruit all the units without any external mines.&lt;br /&gt;
* Haste your minotaurs/minotaur kings. They are brutes which do a lot of damage and you _want_ them to strike at the enemy as soon as possible. Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.&lt;br /&gt;
&lt;br /&gt;
==Barbarian Breakout (Allies)==&lt;br /&gt;
* Invest in a Citadel early on.&lt;br /&gt;
* City Hall first. &lt;br /&gt;
* Castle walls and at least 3 different stacks by end of week 1.&lt;br /&gt;
* Barracks and Monastery on days 6 and 7. &lt;br /&gt;
* The frozen land to the south does some help in delaying their attacks for a day or two which help a little. &lt;br /&gt;
* Mighty Gorgons. Nothing higher.&lt;br /&gt;
* You play it with towns which are cheap and easily defensible. Your best shot might be Rampart, Fortress or Castle. I prefer Fortress because then you got no moral penalty if you combine your troops with whatever remaining in the barbarian&#039;s stronghold once you capture one. &lt;br /&gt;
* Don&#039;t invest too much in your town. Try to get into your enemies town instead and buy from their towns. By this, you deny them their weekly monster allowance and capitol build as well.&lt;/div&gt;</summary>
		<author><name>Roshambo</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dungeon&amp;diff=22144</id>
		<title>Dungeon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dungeon&amp;diff=22144"/>
		<updated>2016-02-19T06:24:50Z</updated>

		<summary type="html">&lt;p&gt;Roshambo: /* Pros */ Added link to Ressurection&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Towns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dungeon&#039;&#039;&#039; is one of the three evil alignment [[town type]]s. As the manual states, Dungeons  towns  are  built  by  [[Warlock]] and  [[Overlord ]] hero  types  to  act  as  bases  from  which  to  wage campaigns of conquest for wealth and power. Similarly minded [[creature]]s are attracted as allies. Other dungeon creatures are in thrall to their masters. Dungeon armies are possessed of a variety of long [[ranged attack]]s, have effective damage dealing troops, and have the ability to greatly disrupt the strategies of their enemies.  Dungeon represent [[Nighon]].&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
[[Image:Dungeon-in.png|thumb|500px|Dungeon town seen from inside]]&lt;br /&gt;
&lt;br /&gt;
{{StandardBuildings|Ballista|5|[[Sulfur]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Blacksmith&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Blacksmith]] has no [[Ammo Cart]] ([[Inferno]], [[Stronghold]], [[Tower]] only) and no [[First Aid Tent]] ([[Fortress]],[[Rampart]],[[Necropolis]] only) just a [[Ballista]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ressource Silo&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
[[Dungeon]] towns [[Resource Silo]]s produce 1 Sulfur each day.&lt;br /&gt;
&lt;br /&gt;
A [[Red Dragon]] costs 2500 gold and 1 additional Sulfur,a [[Black Dragon]] 4000 gold and 2 additional Sulfur.&lt;br /&gt;
&lt;br /&gt;
Cities with [[Resource Silo]]s that produce +1 Ore and +1 Wood each day like [[Castle]] ([[Angel]]s are +1 gem, [[Archangel]]s are +3 gems), [[Necropolis]] (only [[Ghost Dragon]]s require minerals, 1 mercury each), [[Stronghold]] ([[Ancient Behemoth]]s require 1 crystal) and [[Fortress]] ([[Chaos Hydra]]s require Sulfur) might be better off in the beginning, a [[Dungeon]] town is selfsufficient in terms of minerals with a [[Resource Silo]] only lacking money to profit from level 7 creature growth safe plague.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells&#039;&#039;&#039; &amp;lt;br /&amp;gt;&lt;br /&gt;
The [[Mage Guild]] has a high assortment of spells, having any level of spells available in standard quantity.&lt;br /&gt;
&lt;br /&gt;
Spells in the [[Mage Guild]] on full extension level would be 5 of 1st level, 4 of 2nd level, 3 of 3rd level, 2 fourth level, 1 fifth level ,depending on [[Mage Guild]] extension level (1 to 5).&lt;br /&gt;
&lt;br /&gt;
Spells &#039;&#039;&#039;not&#039;&#039;&#039; appearing in a [[Dungeon]] [[Mage Guild]] are [[Death Ripple]] (all battlefield damage to living creatures) and [[Animate Dead]] (ressurecting undead) (both more of a [[Necropolis]] thing), [[Prayer]] ([[attack]], [[defense]] and [[speed]] enhancement by 2 or 4 points) and [[Air Elemental]] (one of the four elemental summoning spells).&lt;br /&gt;
&lt;br /&gt;
A [[Tower]] town could have additional spells via an optional [[Library]] and thus one additional spell per level more with this [[Library]] building, a [[Conflux]] town would have &#039;&#039;&#039;all&#039;&#039;&#039; spells learned on visit given expert [[Wisdom]] and a [[Grail]] building.&lt;br /&gt;
&lt;br /&gt;
A [[Fortress]] or [[Stronghold]] town would only have spells up to and including 3rd level.&lt;br /&gt;
A [[Castle]] town would only have spells up to and including 4th level.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Dungeon-Specific Buildings:&#039;&#039;&#039;&lt;br /&gt;
* [[Artifact Merchants]] (like [[Tower]] and [[Conflux]] towns)&lt;br /&gt;
* [[Portal of Summoning]] (unique &#039;&#039;&#039;Dungeon&#039;&#039;&#039; building, get creatures from a flagged [[neutral]] dwelling)&lt;br /&gt;
* [[Mana Vortex]] (unique &#039;&#039;&#039;Dungeon&#039;&#039;&#039; building, +100% mana and capacity (until the mana runs out, like a [[Magic Spring]]) to one hero every 7 days)&lt;br /&gt;
* [[Battle Scholar Academy]] (unique &#039;&#039;&#039;Dungeon&#039;&#039;&#039; building, like a [[learning stone]])&lt;br /&gt;
* [[Guardian of Earth]] ([[Grail]] Building) (+12 spell power to defending hero [[Dungeon]] special, else 5k Gold each day additionally, +50% creature growth like other [[Grail]] buildings)&lt;br /&gt;
* [[Mushroom Rings]], ([[Troglodyte]] [[horde building]], +7/week)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Dungeon creature dwellings]]&#039;&#039;&#039;&lt;br /&gt;
*Warren 14x [[Troglodyte]] (50 gold, 700 gold/week) or [[Infernal Troglodyte]] (65 gold, 900 gold/week) each week&lt;br /&gt;
*Harpy Loft 8x [[Harpy]] (130 gold, 1040 gold/week) or [[Harpy Hag]] (170 gold, 1360 gold/week) each week&lt;br /&gt;
*Pillar of Eyes 7x [[Beholder]] (250 gold, 1750 gold/week) or [[Evil Eye]] (280 gold,1960 gold each week)&lt;br /&gt;
*Chapel of Stilled Voices 4x [[Medusa]] (300 gold, 1200 gold/week) or [[Medusa Queen]] (330 gold, 1320 gold each week)&lt;br /&gt;
*Labyrinth 3x [[Minotaur]] (500 gold, 1500 gold each week) or [[Minotaur King]] (575 gold, each 1725 gold/week)&lt;br /&gt;
*Manticore Lair 2x [[Manticore]] (850 gold, 1700 gold/week) [[Scorpicore]] (1050 gold, 2100 gold each week)&lt;br /&gt;
*Dragon Cave 1x [[Red Dragon]] (2500 gold, 1 sulfur each week) or [[Black Dragon]] (4000 gold, 2 sulfur each week)&lt;br /&gt;
&lt;br /&gt;
a full creature assortment of a weekly [[Dungeon]] town creature growth, all 7 levels, upgraded is 13365 gold, 2 sulfur.&lt;br /&gt;
&lt;br /&gt;
The units would, given [[Orb of Vulnerability]] (because of the [[Black Dragon]]s and their [[spell immunity]] to all spells) require 4th level [[Armageddon]], [[Fire Magic]] at Expert and 4 [[spell power]].&lt;br /&gt;
&lt;br /&gt;
Or, to not damage ones own units, the [[Armageddon&#039;s Blade (artifact)]], if tier 7 creatures of [[Rampart]] and some other immune units are not part of the opponent or can be killed later.&lt;br /&gt;
&lt;br /&gt;
Maybe [[Orb of Vulnerability]] and [[Armageddon&#039;s Blade (artifact)]] do not mix in terms of doing [[Armageddon]] on the opponent but not suffering from the battlefield-wide ill effects of the spell.&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
{{Dungeon heroes}}&lt;br /&gt;
{{Herotable}}&lt;br /&gt;
{{Herotablerow Dungeon}}&lt;br /&gt;
|}&lt;br /&gt;
[[List of heroes|List of all heroes]]&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
{{Dungeon creatures}}&lt;br /&gt;
{{Creature table}}&lt;br /&gt;
{{Dungeon creature table}}&lt;br /&gt;
|}&lt;br /&gt;
[[List of creatures|List of all creatures]]&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Alignment]]: Evil&lt;br /&gt;
* [[Native Terrain]]: [[Subterranean]]&lt;br /&gt;
&lt;br /&gt;
=== Pros ===&lt;br /&gt;
* Two ranged units, both of which have no [[melee penalty]].&lt;br /&gt;
* Mana Vortex: doubles your max spell points once a week.&lt;br /&gt;
* Black Dragons are potential for &amp;quot;[[Dragogeddon]]&amp;quot; tactic beacause of their spell immunity. Additionally Warlock gain more power than other hero classes.&lt;br /&gt;
* The [[Battle Scholar Academy]] instantly levels-up starting heroes.&lt;br /&gt;
* Three powerful heroes: Gunnar with Logistics specialty, and Jeddite and Alamar with [[Resurrection]] spell&lt;br /&gt;
* Portal of summoning may be used to gain additional creatures&lt;br /&gt;
* The weekly income with [[Capitol]] and the Resource Silo is enough to recruit all the units without any external mines.&lt;br /&gt;
&lt;br /&gt;
=== Cons ===&lt;br /&gt;
* Dungeon is quite expensive to build-up.&lt;br /&gt;
* [[Manticore and Scorpicore|Manticores and Scorpicores]] are one of the weakest level 6 units.&lt;br /&gt;
* Difficult to build level 7 creature dwelling&lt;br /&gt;
&lt;br /&gt;
=== Town Costs ===&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!Resource!!Basic!!Upgrades!!All&lt;br /&gt;
|-&lt;br /&gt;
|{{Gold}}||39900||26500||112400&lt;br /&gt;
|-&lt;br /&gt;
|{{Wood}}||56||36||142&lt;br /&gt;
|-&lt;br /&gt;
|{{Ore}}||66||31||142&lt;br /&gt;
|-&lt;br /&gt;
|{{Crystal}}||5||9||32&lt;br /&gt;
|-&lt;br /&gt;
|{{Gem}}||15||12||45&lt;br /&gt;
|-&lt;br /&gt;
|{{Mercury}}||10||12||40&lt;br /&gt;
|-&lt;br /&gt;
|{{Sulfur}}||30||34||82&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Troop cost/week: !!colspan=2| 27205 {{Gold}} 4 {{Sulfur}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* Upgrade your level 2 creature dwelling as soon as possible: harpy hags have a great base speed (9) and their attacks cannot be retaliated against.&lt;br /&gt;
* [[Haste]] your minotaurs/minotaur kings. They are brutes which do a lot of damage and you _want_ them to strike at the enemy as soon as possible.&lt;br /&gt;
** Plus, save obstacles, a hasted minotaur king can reach nearly any point of the battle field.&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
Although dungeon is quite expensive, it has good magical capabilities (e.g. [[mana vortex]]) and powerful troops like [[black dragon]]s, which are among the strongest creatures in [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Towns]]&lt;/div&gt;</summary>
		<author><name>Roshambo</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Roshambo/Sandbox&amp;diff=21882</id>
		<title>User:Roshambo/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Roshambo/Sandbox&amp;diff=21882"/>
		<updated>2016-02-14T23:41:08Z</updated>

		<summary type="html">&lt;p&gt;Roshambo: /* Tower */ Update&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Necropolis==&lt;br /&gt;
* Units are unaffected by negative [[Morale]] or by [[Mind spells]].&lt;br /&gt;
* Reliable units are [[Vampire Lord]]s, [[Power Lich]]es and [[Dread Knight]]s.&lt;br /&gt;
* Expert level Necromancy allows 30% of the creatures killed in combat to be brought back from the dead as skeletons. The percentage points can be increased with [[Necromancy Amplifier]](s) and [[Soul Prison]].&lt;br /&gt;
* There are also artifacts that can increase the skill: [[Amulet of the Undertaker]] increases the percentage points by +5%, [[Vampire&#039;s Cowl]] by +10% and [[Dead Man&#039;s Boots]] by +15%. With these increase, Necromancy secondary skill may rise up to 70%. Additionally, two heroes specialize in Necromancy, [[Isra]] and [[Vidomina]]. Combining either of them with the amplifier and artifacts, it is possible to reach 100% skill level in necromancy, which means that possibly all the creatures killed in combat will be brought back as skeletons.&lt;br /&gt;
* If you can upgrade your Estate early, you should do so. The Vampire Lords are one of the best 4th-level creatures in the game. Since they draw life from their enemy, and resurrect themselves, they can be used to solely take out large numbers of low-level creatures. Combine with [[Counterstrike]] to get even better effect. &lt;br /&gt;
* The level 3 spell [[Animate Dead]] (which the necromancer hero [[Thant]] has built in) can resurrect units in combat.&lt;br /&gt;
&lt;br /&gt;
==Tower==&lt;br /&gt;
* Since the Tower town has three ranged units, it is excellent at defending cities. The only problem is against fast and flying attackers, such as [[Dragon]]s, [[Angel]]s etc. If the defending hero has expert [[Slow]], use it. If not, use expert [[Haste]].&lt;br /&gt;
* A good thing is to upgrade your [[Workshop]] early, then move around the map and pick up [[Gremlin]]s for free and upgrade them to [[Master Gremlin]]s at your town, this way you get massive firepower very fast.&lt;br /&gt;
* Split your [[Gargoyle]]s into three stacks to defend your [[Gremlin]]s.&lt;br /&gt;
* In the middle and end game your Gremlins are usually dead, and Gargoyles are not useful anymore. It&#039;s a good tactic to replace their place with 1 Genie each. Thus you will have 1 strong pack+2x1 stack of genies that means you can cast spell 4 times each round! If the enemy kills them, good for you, because probably getting rid of a little unit number stack that casts spells compared to killing other high health point/many units stacks is a huge damage waste given high tier spell power with lots of damage and spells requiring a fixed deducted amount of mana each turn - like swatting a  single [[Sprite]] instead of killing a stack of [[Scorpicore]]s, you can replace first round caster [[Genie]] slots after combat easily and the [[Gremlin]]s would be dead soon into combat anyway.&lt;br /&gt;
* [[Giant]]s are not much use until you upgrade them to [[Titan]]s, which are the best ranged unit in the game, have no [[Melee Penalty]], and generally kick butt.&lt;br /&gt;
&lt;br /&gt;
==Inferno==&lt;br /&gt;
* This town has the highest chance to get the [[Blind]] spell in the Mage Guild.&lt;br /&gt;
* [[Cerberus]] are very powerful with Bless/Haste/Counterstrike.&lt;br /&gt;
* [[Pit Lord]]&#039;s [[Summon Demons|Demon summon]] ability allows you to horde [[Demon]]s. Attack any creature and blind it so the battle lasts as long as you want. Cast Fire Wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise [[Demon]]s, then finish the enemy.&lt;br /&gt;
* [[Efreet Sultan]]s are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a [[Dracageddon]] combo.&lt;br /&gt;
* [[Castle Gate]]: A life-saver on maps where you control more than one Inferno town.&lt;br /&gt;
* [[Arch Devil]]s are very expensive.&lt;br /&gt;
* [[Imp]]s and [[Familiar]]s are incredibly weak first level units, and have no redeeming features save their speed (the [[Familiar]]s&#039; [[Magic Channel]] ability is hardly noticable).&lt;br /&gt;
&lt;br /&gt;
==Barbarian Breakout (Allies)==&lt;br /&gt;
* Invest in a Citadel early on.&lt;br /&gt;
* City Hall first. Castle walls and at least 3 different stacks by end of week 1.&lt;br /&gt;
* Barracks and Monastery on days 6 and 7. &lt;br /&gt;
* The frozen land to the south does some help in delaying their attacks for a day or two which help a little. &lt;br /&gt;
* Mighty Gorgons. Nothing higher.&lt;br /&gt;
* You play it with towns which are cheap and easily defensible. Your best shot might be Rampart, Fortress or Castle. I prefer Fortress because then you got no moral penalty if you combine your troops with whatever remaining in the barbarian&#039;s stronghold once you capture one. &lt;br /&gt;
* Don&#039;t invest too much in your town. Try to get into your enemies town instead and buy from their towns. By this, you deny them their weekly monster allowance and capitol build as well.&lt;/div&gt;</summary>
		<author><name>Roshambo</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Roshambo/Sandbox&amp;diff=21747</id>
		<title>User:Roshambo/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Roshambo/Sandbox&amp;diff=21747"/>
		<updated>2016-01-12T06:21:55Z</updated>

		<summary type="html">&lt;p&gt;Roshambo: Necropolis&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Necropolis==&lt;br /&gt;
* Units are unaffected by negative [[Morale]] or by [[Mind spells]].&lt;br /&gt;
* Reliable units are [[Vampire Lord]]s, [[Power Lich]]es and [[Dread Knight]]s.&lt;br /&gt;
* Expert level Necromancy allows 30% of the creatures killed in combat to be brought back from the dead as skeletons. The percentage points can be increased with [[Necromancy Amplifier]](s) and [[Soul Prison]].&lt;br /&gt;
* There are also artifacts that can increase the skill: [[Amulet of the Undertaker]] increases the percentage points by +5%, [[Vampire&#039;s Cowl]] by +10% and [[Dead Man&#039;s Boots]] by +15%. With these increase, Necromancy secondary skill may rise up to 70%. Additionally, two heroes specialize in Necromancy, [[Isra]] and [[Vidomina]]. Combining either of them with the amplifier and artifacts, it is possible to reach 100% skill level in necromancy, which means that possibly all the creatures killed in combat will be brought back as skeletons.&lt;br /&gt;
* If you can upgrade your Estate early, you should do so. The Vampire Lords are one of the best 4th-level creatures in the game. Since they draw life from their enemy, and resurrect themselves, they can be used to solely take out large numbers of low-level creatures. Combine with [[Counterstrike]] to get even better effect. &lt;br /&gt;
* The level 3 spell [[Animate Dead]] (which the necromancer hero [[Thant]] has built in) can resurrect units in combat.&lt;br /&gt;
&lt;br /&gt;
==Tower==&lt;br /&gt;
* Since the Tower town has three ranged units, it is excellent at defending cities. The only problem is against fast and flying attackers, such as [[Dragon]]s, [[Angel]]s etc. If the defending hero has expert [[Slow]], use it. If not, use expert [[Haste]].&lt;br /&gt;
* A good thing is to upgrade your [[Workshop]] early, then move around the map and pick up [[Gremlin]]s for free and upgrade them to [[Master Gremlin]]s at your town, this way you get massive firepower very fast.&lt;br /&gt;
* In the middle and end game your Gremlins are usually dead, and Gargoyles are not useful anymore. It&#039;s a good tactic to replace their place with 1 Genie each. Thus you will have 1 strong pack+2x1 stack of genies that means you can cast spell 4 times each round! If the enemy kills them, good for you, because probably getting rid of a little unit number stack that casts spells compared to killing other high health point/many units stacks is a huge damage waste given high tier spell power with lots of damage and spells requiring a fixed deducted amount of mana each turn - like swatting a  single [[Sprite]] instead of killing a stack of [[Scorpicore]]s, you can replace first round caster [[Genie]] slots after combat easily and the [[Gremlin]]s would be dead soon into combat anyway.&lt;br /&gt;
* [[Giant]]s are not much use until you upgrade them to [[Titan]]s, which are the best ranged unit in the game, have no [[Melee Penalty]], and generally kick butt.&lt;br /&gt;
&lt;br /&gt;
==Inferno==&lt;br /&gt;
* This town has the highest chance to get the [[Blind]] spell in the Mage Guild.&lt;br /&gt;
* [[Cerberus]] are very powerful with Bless/Haste/Counterstrike.&lt;br /&gt;
* [[Pit Lord]]&#039;s [[Summon Demons|Demon summon]] ability allows you to horde [[Demon]]s. Attack any creature and blind it so the battle lasts as long as you want. Cast Fire Wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise [[Demon]]s, then finish the enemy.&lt;br /&gt;
* [[Efreet Sultan]]s are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a [[Dracageddon]] combo.&lt;br /&gt;
* [[Castle Gate]]: A life-saver on maps where you control more than one Inferno town.&lt;br /&gt;
* [[Arch Devil]]s are very expensive.&lt;br /&gt;
* [[Imp]]s and [[Familiar]]s are incredibly weak first level units, and have no redeeming features save their speed (the [[Familiar]]s&#039; [[Magic Channel]] ability is hardly noticable).&lt;br /&gt;
&lt;br /&gt;
==Barbarian Breakout (Allies)==&lt;br /&gt;
* Invest in a Citadel early on.&lt;br /&gt;
* City Hall first. Castle walls and at least 3 different stacks by end of week 1.&lt;br /&gt;
* Barracks and Monastery on days 6 and 7. &lt;br /&gt;
* The frozen land to the south does some help in delaying their attacks for a day or two which help a little. &lt;br /&gt;
* Mighty Gorgons. Nothing higher.&lt;br /&gt;
* You play it with towns which are cheap and easily defensible. Your best shot might be Rampart, Fortress or Castle. I prefer Fortress because then you got no moral penalty if you combine your troops with whatever remaining in the barbarian&#039;s stronghold once you capture one. &lt;br /&gt;
* Don&#039;t invest too much in your town. Try to get into your enemies town instead and buy from their towns. By this, you deny them their weekly monster allowance and capitol build as well.&lt;/div&gt;</summary>
		<author><name>Roshambo</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Roshambo/Sandbox&amp;diff=21746</id>
		<title>User:Roshambo/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Roshambo/Sandbox&amp;diff=21746"/>
		<updated>2016-01-11T11:01:43Z</updated>

		<summary type="html">&lt;p&gt;Roshambo: Tower&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Tower==&lt;br /&gt;
===Strategies===&lt;br /&gt;
* Since the Tower town has three ranged units, it is excellent at defending cities. The only problem is against fast and flying attackers, such as [[Dragon]]s, [[Angel]]s etc. If the defending hero has expert [[Slow]], use it. If not, use expert [[Haste]].&lt;br /&gt;
* A good thing is to upgrade your [[Workshop]] early, then move around the map and pick up [[Gremlin]]s for free and upgrade them to [[Master Gremlin]]s at your town, this way you get massive firepower very fast.&lt;br /&gt;
* In the middle and end game your Gremlins are usually dead, and Gargoyles are not useful anymore. It&#039;s a good tactic to replace their place with 1 Genie each. Thus you will have 1 strong pack+2x1 stack of genies that means you can cast spell 4 times each round! If the enemy kills them, good for you, because probably getting rid of a little unit number stack that casts spells compared to killing other high health point/many units stacks is a huge damage waste given high tier spell power with lots of damage and spells requiring a fixed deducted amount of mana each turn - like swatting a  single [[Sprite]] instead of killing a stack of [[Scorpicore]]s, you can replace first round caster [[Genie]] slots after combat easily and the [[Gremlin]]s would be dead soon into combat anyway.&lt;br /&gt;
* [[Giant]]s are not much use until you upgrade them to [[Titan]]s, which are the best ranged unit in the game, have no [[Melee Penalty]], and generally kick butt.&lt;br /&gt;
&lt;br /&gt;
==Inferno==&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* This town has the highest chance to get the [[Blind]] spell in the Mage Guild.&lt;br /&gt;
* [[Cerberus]] are very powerful with Bless/Haste/Counterstrike.&lt;br /&gt;
* [[Pit Lord]]&#039;s [[Summon Demons|Demon summon]] ability allows you to horde [[Demon]]s. Attack any creature and blind it so the battle lasts as long as you want. Cast Fire Wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise [[Demon]]s, then finish the enemy.&lt;br /&gt;
* [[Efreet Sultan]]s are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a [[Dracageddon]] combo.&lt;br /&gt;
* [[Castle Gate]]: A life-saver on maps where you control more than one Inferno town.&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* [[Arch Devil]]s are very expensive.&lt;br /&gt;
* [[Imp]]s and [[Familiar]]s are incredibly weak first level units, and have no redeeming features save their speed (the [[Familiar]]s&#039; [[Magic Channel]] ability is hardly noticable).&lt;br /&gt;
&lt;br /&gt;
==Barbarian Breakout (Allies)==&lt;br /&gt;
* Invest in a Citadel early on.&lt;br /&gt;
* City Hall first. Castle walls and at least 3 different stacks by end of week 1.&lt;br /&gt;
* Barracks and Monastery on days 6 and 7. &lt;br /&gt;
* The frozen land to the south does some help in delaying their attacks for a day or two which help a little. &lt;br /&gt;
* Mighty Gorgons. Nothing higher.&lt;br /&gt;
* You play it with towns which are cheap and easily defensible. Your best shot might be Rampart, Fortress or Castle. I prefer Fortress because then you got no moral penalty if you combine your troops with whatever remaining in the barbarian&#039;s stronghold once you capture one. &lt;br /&gt;
* Don&#039;t invest too much in your town. Try to get into your enemies town instead and buy from their towns. By this, you deny them their weekly monster allowance and capitol build as well.&lt;/div&gt;</summary>
		<author><name>Roshambo</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Roshambo/Sandbox&amp;diff=21744</id>
		<title>User:Roshambo/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Roshambo/Sandbox&amp;diff=21744"/>
		<updated>2016-01-11T02:25:52Z</updated>

		<summary type="html">&lt;p&gt;Roshambo: Inferno&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==Inferno==&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* This town has the highest chance to get the [[Blind]] spell in the Mage Guild.&lt;br /&gt;
* [[Cerberus]] are very powerful with Bless/Haste/Counterstrike.&lt;br /&gt;
* [[Pit Lord]]&#039;s [[Summon Demons|Demon summon]] ability allows you to horde [[Demon]]s. Attack any creature and blind it so the battle lasts as long as you want. Cast Fire Wall/Fireball/Inferno/Meteor Shower on your Imps. When they die, raise [[Demon]]s, then finish the enemy.&lt;br /&gt;
* [[Efreet Sultan]]s are very good at clearing a map: they have speed, damage, and enough health. They can also be used in a [[Dracageddon]] combo.&lt;br /&gt;
* [[Castle Gate]]: A life-saver on maps where you control more than one Inferno town.&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* [[Arch Devil]]s are very expensive.&lt;br /&gt;
* [[Imp]]s and [[Familiar]]s are incredibly weak first level units, and have no redeeming features save their speed (the [[Familiar]]s&#039; [[Magic Channel]] ability is hardly noticable).&lt;br /&gt;
&lt;br /&gt;
==Barbarian Breakout (Allies)==&lt;br /&gt;
* Invest in a Citadel early on.&lt;br /&gt;
* City Hall first. Castle walls and at least 3 different stacks by end of week 1.&lt;br /&gt;
* Barracks and Monastery on days 6 and 7. &lt;br /&gt;
* The frozen land to the south does some help in delaying their attacks for a day or two which help a little. &lt;br /&gt;
* Mighty Gorgons. Nothing higher.&lt;br /&gt;
* You play it with towns which are cheap and easily defensible. Your best shot might be Rampart, Fortress or Castle. I prefer Fortress because then you got no moral penalty if you combine your troops with whatever remaining in the barbarian&#039;s stronghold once you capture one. &lt;br /&gt;
* Don&#039;t invest too much in your town. Try to get into your enemies town instead and buy from their towns. By this, you deny them their weekly monster allowance and capitol build as well.&lt;/div&gt;</summary>
		<author><name>Roshambo</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Roshambo/Sandbox&amp;diff=21743</id>
		<title>User:Roshambo/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Roshambo/Sandbox&amp;diff=21743"/>
		<updated>2016-01-10T08:47:59Z</updated>

		<summary type="html">&lt;p&gt;Roshambo: Barbarian Breakout (Allies)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Barbarian Breakout (Allies)&lt;br /&gt;
&lt;br /&gt;
Invest in a Citadel early on.&lt;br /&gt;
&lt;br /&gt;
City Hall first. Castle walls and at least 3 different stacks by end of week 1.&lt;br /&gt;
&lt;br /&gt;
Barracks and Monastery on days 6 and 7. &lt;br /&gt;
&lt;br /&gt;
I was able to hold the barbarians for about 1 months, including decimating the strongest starting barbarian without having to go down. The frozen land to the south does some help in delaying their attacks for a day or two which help a little. &lt;br /&gt;
&lt;br /&gt;
Mighty Gorgons. Nothing higher.&lt;br /&gt;
&lt;br /&gt;
You play it with towns which are cheap and easily defensible. Your best shot might be Rampart, Fortress or Castle. I prefer Fortress because then you got no moral penalty if you combine your troops with whatever remaining in the barbarian&#039;s stronghold once you capture one. &lt;br /&gt;
&lt;br /&gt;
Don&#039;t invest too much in your town. Try to get into your enemies town instead and buy from their towns. By this, you deny them their weekly monster allowance and capitol build as well.&lt;/div&gt;</summary>
		<author><name>Roshambo</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Roshambo&amp;diff=21742</id>
		<title>User:Roshambo</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Roshambo&amp;diff=21742"/>
		<updated>2016-01-10T06:29:43Z</updated>

		<summary type="html">&lt;p&gt;Roshambo: /* Links */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
My wife and I have recently returned to playing. Still learning tricks after all these years.&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:PrefixIndex/User:Roshambo/}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
External links not allowed on user pages?&lt;/div&gt;</summary>
		<author><name>Roshambo</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Roshambo&amp;diff=21741</id>
		<title>User:Roshambo</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Roshambo&amp;diff=21741"/>
		<updated>2016-01-10T05:45:27Z</updated>

		<summary type="html">&lt;p&gt;Roshambo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
My wife and I have recently returned to playing. Still learning tricks after all these years.&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
{{Special:PrefixIndex/User:Roshambo/}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;/div&gt;</summary>
		<author><name>Roshambo</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Roshambo&amp;diff=21740</id>
		<title>User:Roshambo</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Roshambo&amp;diff=21740"/>
		<updated>2016-01-10T05:09:53Z</updated>

		<summary type="html">&lt;p&gt;Roshambo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Save this DPL code for future reference&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
titlematch=%Goblincleaver%&lt;br /&gt;
notnamespace=Category&lt;br /&gt;
notnamespace=File&lt;br /&gt;
notnamespace=Talk&lt;br /&gt;
notnamespace=Template_talk&lt;br /&gt;
notnamespace=User_talk&lt;br /&gt;
allowcachedresults=true&lt;br /&gt;
ordermethod=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/User:Goblincleaver/}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
* [[User:Aetnaria/Turkeys|Aetnaria]] has good information on [[Mount]]s.&lt;br /&gt;
* [[User:Lirielle#Bonta_Trees|Lirielle]] has a very nice map for a [[Lumberjack]].&lt;br /&gt;
* [[User:Encantat|Encantat]] uses some slick user boxes.&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Roshambo</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Roshambo/Sandbox&amp;diff=21739</id>
		<title>User:Roshambo/Sandbox</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Roshambo/Sandbox&amp;diff=21739"/>
		<updated>2016-01-10T05:08:47Z</updated>

		<summary type="html">&lt;p&gt;Roshambo: Created page with &amp;quot;Sandbox&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sandbox&lt;/div&gt;</summary>
		<author><name>Roshambo</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Roshambo&amp;diff=21738</id>
		<title>User:Roshambo</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Roshambo&amp;diff=21738"/>
		<updated>2016-01-10T05:08:09Z</updated>

		<summary type="html">&lt;p&gt;Roshambo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Introduction==&lt;br /&gt;
&lt;br /&gt;
==Subpages==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- Save this DPL code for future reference&lt;br /&gt;
&amp;lt;DynamicPageList&amp;gt;&lt;br /&gt;
titlematch=%Goblincleaver%&lt;br /&gt;
notnamespace=Category&lt;br /&gt;
notnamespace=File&lt;br /&gt;
notnamespace=Talk&lt;br /&gt;
notnamespace=Template_talk&lt;br /&gt;
notnamespace=User_talk&lt;br /&gt;
allowcachedresults=true&lt;br /&gt;
ordermethod=none&lt;br /&gt;
&amp;lt;/DynamicPageList&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Special:PrefixIndex/User:Goblincleaver/}}&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [[User:Aetnaria/Turkeys|Aetnaria]] has good information on [[Mount]]s.&lt;br /&gt;
* [[User:Lirielle#Bonta_Trees|Lirielle]] has a very nice map for a [[Lumberjack]].&lt;br /&gt;
* [[User:Encantat|Encantat]] uses some slick user boxes.&lt;/div&gt;</summary>
		<author><name>Roshambo</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Roshambo&amp;diff=21737</id>
		<title>User:Roshambo</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Roshambo&amp;diff=21737"/>
		<updated>2016-01-10T05:06:39Z</updated>

		<summary type="html">&lt;p&gt;Roshambo: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{| align=&amp;quot;right&amp;quot;&lt;br /&gt;
| __TOC__&lt;br /&gt;
|}&lt;/div&gt;</summary>
		<author><name>Roshambo</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Roshambo&amp;diff=21736</id>
		<title>User:Roshambo</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Roshambo&amp;diff=21736"/>
		<updated>2016-01-10T05:03:23Z</updated>

		<summary type="html">&lt;p&gt;Roshambo: Created page with &amp;quot;Temp&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Temp&lt;/div&gt;</summary>
		<author><name>Roshambo</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Stronghold&amp;diff=21735</id>
		<title>Stronghold</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Stronghold&amp;diff=21735"/>
		<updated>2016-01-10T03:46:21Z</updated>

		<summary type="html">&lt;p&gt;Roshambo: /* Pros */ Link to Crag Hack added.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Towns}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stronghold&#039;&#039;&#039; is a neutral alignment [[town type]] with [[Barbarian]] and [[Battle Mage]] [[hero class]]es. Stronghold towns are built by alliances of tribes. Armies composed of stronghold-based units have a balanced mix of [[ranged attack|ranged]] and [[melee|hand-to-hand]] attackers. With the inclusion of the stronger units, these armies are particularly well-equipped to deal with attacks on other towns.  Stronghold represent [[Krewlod]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Structures ==&lt;br /&gt;
[[Image:Stronghold-in.png|thumb|500px|Stronghold Town seen from inside]]&lt;br /&gt;
&lt;br /&gt;
{{StandardBuildings|Ammo Cart|3|[[Wood]] and 1 [[Ore]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Stonghold Specific Buildings&#039;&#039;&#039;&lt;br /&gt;
* [[Ballista Yard]]&lt;br /&gt;
* [[Freelancer&#039;s Guild]] (Unique &#039;&#039;&#039;Stronghold&#039;&#039;&#039; building, allows you to sell troops for resources)&lt;br /&gt;
* [[Mess Hall]] ([[Goblin]] [[horde building]], +8/week)&lt;br /&gt;
* [[Escape Tunnel]] (unique &#039;&#039;&#039;Stronghold&#039;&#039;&#039; building, allows defending heroes to retreat during a siege)&lt;br /&gt;
* [[Hall of Valhalla]] (+1 Attack to visiting hero)&lt;br /&gt;
* [[Warlords&#039; Monument]] ([[Grail]] building, +20 [[Attack]] to defending hero)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;[[Stronghold creature dwellings]]&#039;&#039;&#039;&lt;br /&gt;
*Goblin Barracks&lt;br /&gt;
*Wolf Pen&lt;br /&gt;
*Orc Tower&lt;br /&gt;
*Ogre Fort&lt;br /&gt;
*Cliff Nest&lt;br /&gt;
*Cyclops Cave&lt;br /&gt;
*Behemoth Lair&lt;br /&gt;
&lt;br /&gt;
== Heroes ==&lt;br /&gt;
{{Stronghold heroes}}&lt;br /&gt;
{{Herotable}}&lt;br /&gt;
{{Herotablerow Stronghold}}&lt;br /&gt;
|}&lt;br /&gt;
[[List of heroes|List of all heroes]]&lt;br /&gt;
&lt;br /&gt;
== Creatures ==&lt;br /&gt;
{{Stronghold creatures}}&lt;br /&gt;
{{Creature table}}&lt;br /&gt;
{{Stronghold creature table}}&lt;br /&gt;
|}&lt;br /&gt;
[[List of creatures|List of all creatures]]&lt;br /&gt;
&lt;br /&gt;
==Additional Information==&lt;br /&gt;
* [[Alignment]]: [[Alignment|Neutral]]&lt;br /&gt;
* [[Native Terrain]]: [[Rough]]&lt;br /&gt;
&lt;br /&gt;
===Pros===&lt;br /&gt;
* Hero classes. [[Battle Mage]] is one of the most balanced classes in the game with a host of useful specials. [[Barbarians]] are the best fighter class available, expect attack ratings to rise fast and keep on rising. With great specials like Offense, a high-level Barbarian is a tough opponent.&lt;br /&gt;
* [[Escape Tunnel]]: it´s great to be able to retreat from a siege so you don´t lose your best hero this way.&lt;br /&gt;
* [[Cyclops|Cyclopes]] and [[Cyclops King]]s can attack castle walls with their ranged attack. This is a vastly underestimated special that can tip the scale in an attacking force´s favor very quickly, especially when combined with a fast initiative-giving unit and [[Haste]] (Expert level for best effect). High Morale (to enable multiple shots) is also extra useful for them (the spell for this is [[Mirth]]) and if you have the room in your army, every additional stack gives additional shots at the wall! A stack of 1 [[Cyclops King]] &#039;sieges&#039; as well as a stack of 1,000 (and twice as well as a stack of Cyclops).&lt;br /&gt;
* Ancient behemoths win a 1vs1 against most 7&#039;th level creatures.&lt;br /&gt;
* [[Crag Hack]] is one of the best Heroes in the game, at later stages, he will deal incredible amounts of damage thanks to his Offense specialty.&lt;br /&gt;
&lt;br /&gt;
===Cons===&lt;br /&gt;
* Slow units, the fastest is the [[Thunderbird]] with a [[Speed]] of 11. Ancient Behemoth has 9.&lt;br /&gt;
* Magic, [[Mage Guild]] is limited to level 3.&lt;br /&gt;
* Only one flying unit, namely the [[Thunderbird]].&lt;br /&gt;
* Cyclops and Behemoth lairs both require a lot of crystal to build. This competition makes it hard to have them both out in the earlier times - you have to choose between one of them, while both are very useful.&lt;br /&gt;
&lt;br /&gt;
===Town Costs===&lt;br /&gt;
 [&amp;quot;Basic&amp;quot; includes Citadel, Castle &amp;amp; any prerequisites:&lt;br /&gt;
 &amp;quot;Upgrades&amp;quot; also includes prerequisites]&lt;br /&gt;
&lt;br /&gt;
{| class=wikitable&lt;br /&gt;
!Resource!!Basic!!Upgrades!!All&lt;br /&gt;
|-&lt;br /&gt;
|{{Gold}}||28700||28000||91200&lt;br /&gt;
|-&lt;br /&gt;
|{{Wood}}||60||47||157&lt;br /&gt;
|-&lt;br /&gt;
|{{Ore}}||70||47||157&lt;br /&gt;
|-&lt;br /&gt;
|{{Crystal}}||30||20||60&lt;br /&gt;
|-&lt;br /&gt;
|{{Gem}}||0||5||15&lt;br /&gt;
|-&lt;br /&gt;
|{{Mercury}}||0||0||10&lt;br /&gt;
|-&lt;br /&gt;
|{{Sulfur}}||0||0||10&lt;br /&gt;
|-&lt;br /&gt;
!colspan=2| Troop cost/week: !!colspan=2| 24530 {{Gold}} 2 {{Crystal}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Towns]]&lt;/div&gt;</summary>
		<author><name>Roshambo</name></author>
	</entry>
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