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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Sanustay</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
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	<updated>2026-04-09T21:33:55Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Map_objects_%27see_also%27&amp;diff=172741</id>
		<title>Template:Map objects &#039;see also&#039;</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Map_objects_%27see_also%27&amp;diff=172741"/>
		<updated>2025-10-04T09:43:12Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: Undo revision 172624 by 31.208.93.164 (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;==See Also:==&lt;br /&gt;
{{{top|}}}&lt;br /&gt;
* [[List of adventure map objects|List of map objects]]&lt;br /&gt;
* [[Map Editor]]&lt;br /&gt;
{{{bottom|}}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[category: &#039;see also&#039; templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Subterranean_Gate&amp;diff=171632</id>
		<title>Subterranean Gate</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Subterranean_Gate&amp;diff=171632"/>
		<updated>2025-09-10T10:53:44Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{AMLocation}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Subterranean Gate&#039;&#039;&#039; is an [[adventure map]] location, that enables heroes to move between the surface and the underground [[layer]]s. At the beginning of the map the gates will be paired, and they will lead to the other layer&#039;s gate nearest to the corresponding point. If two gates are at equal distance from the corresponding point, the northmost gate will be paired, and if they are at the same &amp;quot;latitude&amp;quot;, the westmost gate will be paired. If one of the layers has more gates than the other, the extra (unpaired) gates will be blocked (with a pile of rubble).&lt;br /&gt;
&lt;br /&gt;
Unlike most other structures, Subterranean Gates cannot be located on [[water]].&lt;br /&gt;
&lt;br /&gt;
In {{ab}} or {{sod}}, press the space bar to move between the surface and the underground without spending any movement points. This also works with other adventure map objects with repeatable actions.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
New appearances of Subterranean Gates for a [[terrain|snow terrain]] and [[Layer|underworld]] layer were added in {{hota}}:&amp;lt;br&amp;gt;&lt;br /&gt;
[[File: Subterranean Gate (snow).gif]][[File: Subterranean Gate (underworld).gif|bottom]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
If a map only has Subterranean Gates on either the upper or lower level, or there are Subterranean Gates on a single-layer map, a hero visiting the gate will see the message &amp;quot;&#039;&#039;Just inside the entrance you find a large pile of rubble blocking the tunnel. You leave discouraged.&#039;&#039;&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
George-almond-subterranean-gate.jpg| Early sketch by [[George Almond]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{map objects &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_10.png&amp;diff=171191</id>
		<title>File:Firewall Guide BasicFire Crypt NoDirt 10.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_10.png&amp;diff=171191"/>
		<updated>2025-08-29T07:49:46Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: Category:Guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_9.png&amp;diff=171190</id>
		<title>File:Firewall Guide BasicFire Crypt NoDirt 9.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_9.png&amp;diff=171190"/>
		<updated>2025-08-29T07:49:32Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: Category:Guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_8.png&amp;diff=171189</id>
		<title>File:Firewall Guide BasicFire Crypt NoDirt 8.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_8.png&amp;diff=171189"/>
		<updated>2025-08-29T07:49:19Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: Category:Guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_7.png&amp;diff=171188</id>
		<title>File:Firewall Guide BasicFire Crypt NoDirt 7.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_7.png&amp;diff=171188"/>
		<updated>2025-08-29T07:49:04Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: Category:Guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_6.png&amp;diff=171187</id>
		<title>File:Firewall Guide BasicFire Crypt NoDirt 6.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_6.png&amp;diff=171187"/>
		<updated>2025-08-29T07:48:48Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: Category:Guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_5.png&amp;diff=171186</id>
		<title>File:Firewall Guide BasicFire Crypt NoDirt 5.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_5.png&amp;diff=171186"/>
		<updated>2025-08-29T07:48:30Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: Category:Guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_4.png&amp;diff=171185</id>
		<title>File:Firewall Guide BasicFire Crypt NoDirt 4.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_4.png&amp;diff=171185"/>
		<updated>2025-08-29T07:47:59Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: Category:Guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_3.png&amp;diff=171184</id>
		<title>File:Firewall Guide BasicFire Crypt NoDirt 3.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_3.png&amp;diff=171184"/>
		<updated>2025-08-29T07:47:34Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: Category:Guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_2.png&amp;diff=171183</id>
		<title>File:Firewall Guide BasicFire Crypt NoDirt 2.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_2.png&amp;diff=171183"/>
		<updated>2025-08-29T07:47:12Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: Category:Guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_1.png&amp;diff=171182</id>
		<title>File:Firewall Guide BasicFire Crypt NoDirt 1.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Firewall_Guide_BasicFire_Crypt_NoDirt_1.png&amp;diff=171182"/>
		<updated>2025-08-29T07:46:26Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: Category:Guides&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:HotA_1.7.0-Data-HotA_vid-credit.webm&amp;diff=171181</id>
		<title>File:HotA 1.7.0-Data-HotA vid-credit.webm</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:HotA_1.7.0-Data-HotA_vid-credit.webm&amp;diff=171181"/>
		<updated>2025-08-29T07:34:24Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: adding category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
Test of webm&lt;br /&gt;
[[Category:Loading Screens, Box Art, Menus (HotA)]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Sanust/Guides/Firewall&amp;diff=171180</id>
		<title>User:Sanust/Guides/Firewall</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Sanust/Guides/Firewall&amp;diff=171180"/>
		<updated>2025-08-29T06:43:27Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: Created page with &amp;quot;{{wip}}  * I will write the Chinese guides first and then translate it into English. --Sanust  {{Sn|Fire Wall}} is a extremely powerful magic while PVE.  This page only teaches you how to use it in Shadow of Death{{-ws}}，and assuming that all the troops are not affected by morale and luck.  &amp;#039;&amp;#039;&amp;#039;BEFORE CONTINUING TO READ, PLEASE MAKE SURE YOU HAVE READ ITS OWN PAGE.&amp;#039;&amp;#039;&amp;#039;  == 野怪的移动顺序 ==  # 野怪移动顺序优先级为顺时针，在满足...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
* I will write the Chinese guides first and then translate it into English. --[[User:Sanust|Sanust]]&lt;br /&gt;
&lt;br /&gt;
{{Sn|Fire Wall}} is a extremely powerful magic while PVE.&lt;br /&gt;
&lt;br /&gt;
This page only teaches you how to use it in [[Shadow of Death]]{{-ws}}，and assuming that all the troops are not affected by morale and luck.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;BEFORE CONTINUING TO READ, PLEASE MAKE SURE YOU HAVE READ ITS OWN PAGE.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== 野怪的移动顺序 ==&lt;br /&gt;
&lt;br /&gt;
# 野怪移动顺序优先级为顺时针，在满足最短路径的条件下会建立坐标系，从优先级高的方向走&lt;br /&gt;
# 野怪开始移动时不会考虑是否会遇到障碍，在遇到障碍时会重新建立坐标系再进行移动&lt;br /&gt;
# 敌我双方有两种相同速度的兵种时，同速不连动。&lt;br /&gt;
# 宝屋中敌方从1号位到7号位是从右上角顺时针排列的，而我方从1号位到7号位是分三行，每行从左至右为1,2；3,4,5；6,7。&lt;br /&gt;
&lt;br /&gt;
== Luna the Arsonist ==&lt;br /&gt;
&lt;br /&gt;
毫无疑问，拥有火墙特长的 Luna 是使用这个魔法的最佳人选。自带初级火系的她同时能把火墙的伤害翻倍。&lt;br /&gt;
&lt;br /&gt;
这一部分我们将讨论元素城 Luna 带蝴蝶扫野的方法。尤其要注意，Luna 带蝴蝶扫野请尽可能用蓝蝴蝶。&lt;br /&gt;
&lt;br /&gt;
=== 初火烧帝王坟 ===&lt;br /&gt;
&lt;br /&gt;
帝王坟指有10个吸血鬼的墓室。下面假设 Luna 四维为初始状态（0,0,3,3），且初始兵力中有气元素。此战斗不一定要用蓝蝴蝶。&lt;br /&gt;
&lt;br /&gt;
==== 非泥地 ====&lt;br /&gt;
&lt;br /&gt;
# 把大队的蝴蝶放在5号位，气元素放在7号位，其余各分出来1只。&lt;br /&gt;
&lt;br /&gt;
==== 泥地 ====&lt;br /&gt;
&lt;br /&gt;
# 把大队的蝴蝶放在7号位，气元素放在5号位，1号位放2只蝴蝶，其余各分出来1只。&lt;br /&gt;
&lt;br /&gt;
（详见BV1R4411b77B）&lt;br /&gt;
&lt;br /&gt;
==== 草地禁魔 ====&lt;br /&gt;
&lt;br /&gt;
事实上，只要是草地带蓝蝴蝶，无论什么英雄都可以做到禁魔下帝王坟。&lt;br /&gt;
&lt;br /&gt;
需要带30只蓝蝴蝶，其中1号位10个，2号位15个，3号位5个。总之蝴蝶总数量不能超过30，1号位+3号位数量不能超过2号位数量。&lt;br /&gt;
&lt;br /&gt;
（详见BV1WK4y1J7qU）&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Sanust/Guides&amp;diff=171170</id>
		<title>User:Sanust/Guides</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Sanust/Guides&amp;diff=171170"/>
		<updated>2025-08-29T04:53:52Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: Created page with &amp;quot;{{wip}}  == Magic == * Firewall: Luna the Arsonist * Force Field: The Apocalypse of Two-Hexed Creatures * Clone: The Power of Taboos * Frenzy: The Ultimate Weapon  == Battle == * Dragon Utopia: Destory it Early * Creature Banks: Free Resources * User:Sanust/Guides/AOE Dam...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{wip}}&lt;br /&gt;
&lt;br /&gt;
== Magic ==&lt;br /&gt;
* [[User:Sanust/Guides/Firewall|Firewall]]: Luna the Arsonist&lt;br /&gt;
* [[User:Sanust/Guides/Force Field|Force Field]]: The Apocalypse of Two-Hexed Creatures&lt;br /&gt;
* [[User:Sanust/Guides/Clone|Clone]]: The Power of Taboos&lt;br /&gt;
* [[User:Sanust/Guides/Frenzy|Frenzy]]: The Ultimate Weapon&lt;br /&gt;
&lt;br /&gt;
== Battle ==&lt;br /&gt;
* [[User:Sanust/Guides/Dragon Utopia|Dragon Utopia]]: Destory it Early&lt;br /&gt;
* [[User:Sanust/Guides/Creature Banks|Creature Banks]]: Free Resources&lt;br /&gt;
* [[User:Sanust/Guides/AOE Damage Deterrence|AOE Damage Deterrence]]: Mysterious Positioning&lt;br /&gt;
&lt;br /&gt;
== Movement ==&lt;br /&gt;
* [[User:Sanust/Guides/Get More Movement Points|Get More Movement Points]]: Why My Hero Moves SO SLOW&lt;br /&gt;
* [[User:Sanust/Guides/Steal Movement Points|Steal Movement Points]]: Professional Thief&lt;br /&gt;
* [[User:Sanust/Guides/Dig the Grail|Dig the Grail]]: How to Dig the Grail without Ending a Day&lt;br /&gt;
&lt;br /&gt;
== Creature ==&lt;br /&gt;
* [[User:Sanust/Guides/Breath Attack]]: A Double-Edged Sword&lt;br /&gt;
* [[User:Sanust/Guides/Dendroid]]: Fight Against Dragon&lt;br /&gt;
* [[User:Sanust/Guides/Harpy]]: Fly Against Shooting Troops Without Hitting&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Sanust&amp;diff=171165</id>
		<title>User:Sanust</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Sanust&amp;diff=171165"/>
		<updated>2025-08-29T04:32:27Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;玩 游戏 就 很 快乐, 尤其是 《英雄无敌3》。&amp;lt;br&amp;gt;&lt;br /&gt;
Playing games is very happy, especially &#039;&#039;HoMM3&#039;&#039;.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Links==&lt;br /&gt;
* [[User:Sanust/Templates|Templates]]: Scenario Templates&lt;br /&gt;
* [[User:Sanust/Guides|Guides]]: Guides and Tricks about Magic, Battle, Movement, Creatures etc.&lt;br /&gt;
&lt;br /&gt;
==Welcome!==&lt;br /&gt;
* Glad to have you! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:13, 29 January 2024 (UTC)&lt;br /&gt;
** Thank you Legate! [[File:Morale+3.gif|50px]] [[User:Sanust|Sanust]] ([[User talk:Sanust|talk]])&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Sanust/Templates&amp;diff=171164</id>
		<title>User:Sanust/Templates</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Sanust/Templates&amp;diff=171164"/>
		<updated>2025-08-29T04:28:03Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: Created page with &amp;quot;Template:Maps &amp;#039;see also&amp;#039;  Template:TEheader Template:TErow {{TEheader}} {{TErow| 1 | First day event. | The Dragon lords send you a message stating the Sphere of Permanence is believed to be somewhere in the southwest.}} {{TErow| 7 |freq=7 | Extra gold. | The Dragon Lords send you a gift.|effect=+1500 {{G}}}} |}  Template:Rheader Template:Rrow {{Rheader}} {{Rrow| Grail rumor| The grail is somewhere in the Dragon&amp;#039;s Orb.}} |}  Template:LEheader Te...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Template:Maps &#039;see also&#039;]]&lt;br /&gt;
&lt;br /&gt;
[[Template:TEheader]]&lt;br /&gt;
[[Template:TErow]]&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | First day event. | The Dragon lords send you a message stating the Sphere of Permanence is believed to be somewhere in the southwest.}}&lt;br /&gt;
{{TErow| 7 |freq=7 | Extra gold. | The Dragon Lords send you a gift.|effect=+1500 {{G}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Template:Rheader]]&lt;br /&gt;
[[Template:Rrow]]&lt;br /&gt;
{{Rheader}}&lt;br /&gt;
{{Rrow| Grail rumor| The grail is somewhere in the Dragon&#039;s Orb.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Template:LEheader]]&lt;br /&gt;
[[Template:LErow]]&lt;br /&gt;
{{LEheader}}&lt;br /&gt;
{{LErow|10, 4, 0|Wow, this place looks creepy, and with good reason - it&#039;s [[Cursed Ground]]. Any time you fight a battle on Cursed Ground, both you and your opponent lose any luck or morale bonuses currently in effect. We certainly don&#039;t want that to happen to us now, so let&#039;s follow the road east toward the waterfall.}}&lt;br /&gt;
{{LErow|8, 33, 0|Above you looms a dreaded Inferno town.  The presence of a citadel means the town has at least basic defenses, so it&#039;s a good thing you stopped at that War Machine Factory.  Anyway, just to make sure you have no trouble with this fight, a few Archangels have agreed to assist you.  Good luck!|&#039;&#039;&#039;Contents:&#039;&#039;&#039;&amp;lt;br/&amp;gt;5 {{Cn|Archangel}}s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Template:Town header]]&lt;br /&gt;
[[Template:Town row]]&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|3, 5, 0|red|Castle|Castellatus}}&lt;br /&gt;
{{Town row|9, 32, 0| |Inferno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Template:Hero header]]&lt;br /&gt;
[[Template:Hero row]]&lt;br /&gt;
{{Hero header}}&lt;br /&gt;
{{Hero row| 2, 7, 0 | red | Lord Haart|Knight}}&lt;br /&gt;
{{Hero row| 33, 32, 0| blue | Charna|Death Knight}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Template:SorQheader]]&lt;br /&gt;
[[Template:SorQrow]]&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=1|loc=11, 13, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Ring of Life}} |rew=5000 {{Exp2}}}}&lt;br /&gt;
{{SorQrow|seer=3|loc=30, 55, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Emblem of Cognizance}} |rew=+5 {{Ps|Defense}}}}&lt;br /&gt;
{{SorQrow|seer=2|loc=1, 25, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Boots of Polarity}} |rew={{Sn|Dimension Door}}}}&lt;br /&gt;
{{SorQrow|seer=2|loc=65, 35, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Sea Captain&#039;s Hat}} |rew=100 {{Cn|Gold Golem}}s}}&lt;br /&gt;
{{SorQrow|seer=2|loc=173, 117, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Akratos|Barbarian|image=Jabarkas}}|rew={{An|Quiet Eye of the Dragon}}|prop=I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family.  Please, bring the villain to justice.|comp=I thought the day would never come!  Akratos is no more.  Please, will you accept this reward?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=168, 138, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Keio|Ranger|image=Melodia}}&amp;lt;/br&amp;gt;|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful [[ranger]], [[Keio]]. As long as she maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful [[ranger]], [[Keio]]. As long as she maintains this barrier, there is no way through.|comp=Now that [[Keio]] has been defeated, the magic barrier is gone. Do you want to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=73, 177, 0|quest=Return with:&amp;lt;br&amp;gt;1 {{Cn|Halfling (Factory)|name=Halfling}}&amp;lt;/br&amp;gt;|prop=You see an [[airship yard]] up ahead.|prog=You see an [[airship yard]] up ahead.|comp=Do you wish to proceed?}}&lt;br /&gt;
{{SorQrow|seer=3|loc=11, 45, 1|quest=Return with:&amp;lt;br&amp;gt;{{SmCost|vert=y|w=15|m=15|o=15|s=15|c=15|gem=15|g=15000}}|rew={{Sn|Cure}}}}&lt;br /&gt;
{{SorQrow|seer=1|loc=41, 9, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Water Elemental}}s at (1, 1, 1)|rew={{Sp|Frost Ring}}}}&lt;br /&gt;
{{SorQrow|seer=2|loc=98, 1, 0|quest=Be:&amp;lt;br&amp;gt;{{red}} player|rew={{An|Necklace of Swiftness}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Template:Encounter header]]&lt;br /&gt;
[[Template:Encounter row]]&lt;br /&gt;
{{Encounter header}}&lt;br /&gt;
{{Encounter row|24, 17, 1| {{An|Greater Gnoll&#039;s Flail}} | Uh oh, as you approach you notice several Gnolls guarding this item.  Do you wish to fight them?  (Hint: say yes, you should win this fight easily)&amp;lt;center&amp;gt; &#039;&#039;&#039;Guardians:&#039;&#039;&#039; 10 {{Cn|Gnoll}}s, 1 {{Cn|Gnoll Marauder}}}}&lt;br /&gt;
{{Encounter row|23, 19, 1|{{Map object|Sign}}| Messages can also be placed on signs.  Ahead you will see four other types of [[mine]]s.  Flag them all, then continue southwest.}}&lt;br /&gt;
|}&lt;br /&gt;
{{Encounter header}}&lt;br /&gt;
{{Encounter row|12, 15, 1|{{Cn|Imp}}| My precious, hehe... &amp;lt;center&amp;gt; &#039;&#039;&#039;Rewards:&#039;&#039;&#039; {{An|Ring of Life}} &amp;lt;/center&amp;gt;}}&lt;br /&gt;
{{Encounter row|34, 57, 1|{{Cn|Imp}}| Finders keepers, hehe... &amp;lt;center&amp;gt; &#039;&#039;&#039;Rewards:&#039;&#039;&#039; {{An|Bird of Perception}} &amp;lt;/center&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Timed events ==&lt;br /&gt;
== Rumors ==&lt;br /&gt;
== Objects ==&lt;br /&gt;
=== Events ===&lt;br /&gt;
=== Towns ===&lt;br /&gt;
====Inaccessible towns====&lt;br /&gt;
=== Heroes ===&lt;br /&gt;
=== Monsters ===&lt;br /&gt;
=== Resources ===&lt;br /&gt;
=== Artifacts ===&lt;br /&gt;
=== Quest Guards ===&lt;br /&gt;
=== Quest Gates ===&lt;br /&gt;
=== Seer&#039;s Huts ===&lt;br /&gt;
=== Pandora&#039;s Boxes ===&lt;br /&gt;
=== Other objects ===&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mirror_Template&amp;diff=171159</id>
		<title>Mirror Template</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mirror_Template&amp;diff=171159"/>
		<updated>2025-08-29T04:11:07Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhdmod}}&lt;br /&gt;
== Introduction ==&lt;br /&gt;
&lt;br /&gt;
[[Heroes 3 HD|HD Mod]] introduces handling of the Mirror Template. It is a special type of map, where ground and underground are nearly exactly the same. They can be easily distinguished from the other templates by their specific name, starting with &#039;&#039;&#039;mt_&#039;&#039;&#039; or &#039;&#039;&#039;h3&#039;&#039;&#039;, f.e. &#039;&#039;&#039;mt_Jebus&#039;&#039;&#039;, &#039;&#039;&#039;h3dm1&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Map generated from the mirror template contain &#039;&#039;&#039;identical&#039;&#039;&#039; features on the surface and the underground level:&lt;br /&gt;
* Terrain&lt;br /&gt;
* Objects, with the exception of:&lt;br /&gt;
** Monoliths&lt;br /&gt;
** Heroes in prisons are different, but have the same class. They have the same army, with the exception of some unit specialists, f.e. [[Wystan]]&lt;br /&gt;
** Grail and [[Obelisk]] cannot be generated&lt;br /&gt;
** [[Grave]] artifact (probably bugged)&lt;br /&gt;
* Towns, with exception of the ownership&lt;br /&gt;
* Classes of the heroes in taverns and their starting troops roll&lt;br /&gt;
* Artifacts, resources, mines, spells, spell research order in mirrored towns&lt;br /&gt;
* Monsters, their number and presence of the upgraded stack&lt;br /&gt;
* Rewards in creature banks&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Mirror template forces a specific player setup. When the Red player town is selected, the Blue player&#039;s town is automatically chosen as the same faction. Blue player&#039;s town will be generated at exactly same position as Red one, but in the underground layer. The pattern follows, so Tan town will be generated on the surface, Green town will be mirrored underground - with the same faction. &lt;br /&gt;
&lt;br /&gt;
Therefore, if the first player picks Red and the second player picks Blue, their starting position will be identical. However, only one instance of a hero can exist in the game. For this reason, starting heroes are different. If they have different class, also their starting army will differ. Buying heroes in the tavern will reveal heroes of the same classes for both players, with same starting troops roll.&lt;br /&gt;
&lt;br /&gt;
Template author will introduce special [[monolith]] connections, that will allow to travel between the map layers.&lt;br /&gt;
&lt;br /&gt;
== Creation of a Mirror template ==&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Warning&#039;&#039;&#039; Template generator contains some bugs and restrictions. Usually creating more complex, non-standard templates will result in randomly messed-up generations.&lt;br /&gt;
&lt;br /&gt;
Right now mirror templates are not handled by the HotA [[Template Editor]]. It is possible however, to create a base template with this tool and then transform it into the mirror template. Edition of the template file can be performed with any csv or text editor (f.e. Txt Edit by GrayFace).&lt;br /&gt;
* Change the name of the folder containg rmg.txt, to &#039;&#039;&#039;mt_YourTemplateName&#039;&#039;&#039; or &#039;&#039;&#039;h3YourTemplateName&#039;&#039;&#039;. Folder name must begin with &#039;&#039;&#039;mt_&#039;&#039;&#039; or &#039;&#039;&#039;h3&#039;&#039;&#039;.&lt;br /&gt;
* Edit the rmg.txt:&lt;br /&gt;
** Col 12: Put a single &#039;&#039;&#039;x&#039;&#039;&#039; under &#039;&#039;&#039;Mirror&#039;&#039;&#039; column&lt;br /&gt;
** Col 15: Change the Map name so that is starts with &#039;&#039;&#039;mt_&#039;&#039;&#039; or &#039;&#039;&#039;h3&#039;&#039;&#039;. If there are multiple templates in a template pack, make sure that they all follow this rule.&lt;br /&gt;
** Col 16-17: Make sure that the &#039;&#039;&#039;size&#039;&#039;&#039; of the template will accept map with underground. F.e. for mirror template M (Medium size), use Minimum size = 4 and Maximum size = 8.&lt;br /&gt;
** Col 29, 38: Confirm, that the number of players is less than 4 (it will be duplicated to 8. Extra players zones will be neutral). Check columns &#039;&#039;&#039;Zone -&amp;gt; Type -&amp;gt; human start&#039;&#039;&#039; and &#039;&#039;&#039;Zone -&amp;gt; Player towns -&amp;gt; Ownership&#039;&#039;&#039;&lt;br /&gt;
** Col 117-118: Create connections with the underground, to allow players to meet. Add normal zone number in the column 117 and &#039;&#039;&#039;-1&#039;&#039;&#039; in column 118. F.e. &amp;lt;code&amp;gt;5&amp;lt;/code&amp;gt; &amp;lt;code&amp;gt;-1&amp;lt;/code&amp;gt; will create connection from the zone number 5 to the exact same zone underground.&lt;br /&gt;
** Col 121: Set connection as a &#039;&#039;&#039;Border Guard&#039;&#039;&#039;. Insert the value as follows:&lt;br /&gt;
*** First you may put &#039;&#039;&#039;x&#039;&#039;&#039;. If you do, this monolith will be connected with a road. Put a space after x.&lt;br /&gt;
*** Choose the [[Monolith]] that will be present on the surface:&lt;br /&gt;
**** &#039;&#039;&#039;t1&#039;&#039;&#039; - Two Way Monolith or Portal. Choose a number between 0-20 (without 8), to select the monolith color and type.&lt;br /&gt;
**** &#039;&#039;&#039;o1&#039;&#039;&#039; - Monolith One Way Entrance. Choose any number between 0-11, to select the monolith color and type.&lt;br /&gt;
**** &#039;&#039;&#039;e1&#039;&#039;&#039; - Monolith One Way Exit. Choose any number between 0-11, to select the monolith color and type. &#039;&#039;&#039;WARNING&#039;&#039;&#039; - one way exits are currently bugged and won&#039;t work properly for non-host in online lobby. This can be temporary fixed - after launching the game each player needs to generate such map f.e. on a single player mode. This puts some data to temporary HD Mod cache. This will work until H3 is closed.&lt;br /&gt;
**** &#039;&#039;&#039;s&#039;&#039;&#039; - [[Subterranean Gate]]. Impossible to select a variant.&lt;br /&gt;
**** &#039;&#039;&#039;r&#039;&#039;&#039; - Unknown&lt;br /&gt;
*** Follow up with a space and type the monolith type that will be present in the underground, in the mirrored zone. Follow the same rules as above. Be careful, road is connected the the portal on surface. When using a different type (1 squared monolith / 2 squared portal), the underground guard can be misplaced. &amp;lt;p&amp;gt;F.e. &amp;lt;code&amp;gt;x t0 t1&amp;lt;/code&amp;gt; will create a green monolith on the surface and a brown monolith in the underground and both will be connected to the road (it will be necessary to create at least one &amp;lt;code&amp;gt;t0&amp;lt;/code&amp;gt; monolith in the underground and one &amp;lt;code&amp;gt;t1&amp;lt;/code&amp;gt; monolith on the surface to allow players to meet).&amp;lt;/p&amp;gt;&lt;br /&gt;
** Setup Connection Restrictions the same way as for non-mirror map. F.e. if you create 1 vs 1 mirror template, create restrictions as 1 1 1 1 (min. human positions 1, max. human positions 1, min. total positions 1, max. total positions 1).&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style=&amp;quot;font-size:125%;&amp;quot;&amp;gt;Extra notes&amp;lt;/span&amp;gt;&lt;br /&gt;
* If maximum number of object on the map is restricted, half of them will be generated on surface and half underground. F.e. maximum number of 16 [[Star Axis]] can appear on surface and 16 underground.&lt;br /&gt;
* When using the number of the zones in any calculation, f.e. for the dwellings values, only surface is taken into the account. Then, the underground is mirrored.&lt;br /&gt;
* When Red color is not a human player, the remaining player positions will be shifted, it might result in an unplayable scenario. If human is picked only on a secondary color in the pair (f.e. Red computer + Blue human), human will receive AI&#039;s resources ([[Difficulty level]]). Most likely AI strenght will be correctly assigned to the difficulty, but it wasn&#039;t confirmed.&lt;br /&gt;
* Normal border guard connections cannot be created on mirror maps&lt;br /&gt;
&lt;br /&gt;
== Monoliths&#039; codes ==&lt;br /&gt;
{| frame=box cellpadding=&amp;quot;7&amp;quot; style=&amp;quot;border-collapse:collapse; background-color:lavender; text-align:center;&amp;quot; &lt;br /&gt;
|-&lt;br /&gt;
| colspan=12 bgcolor=#ddddea |&#039;&#039;&#039;Monolith One Way Entrances:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[File:Monolith One Way Entrance1.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;o0&amp;lt;/b&amp;gt; Blue&lt;br /&gt;
| [[File:Pink Monolith One Way Entrance.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;o1&amp;lt;/b&amp;gt; Pink&lt;br /&gt;
| [[File:Monolith One Way Entrance3.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;o2&amp;lt;/b&amp;gt; Orange&lt;br /&gt;
| [[File:Monolith One Way Entrance4.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;o3&amp;lt;/b&amp;gt; Yellow&lt;br /&gt;
| [[File:Turquoise Monolith One Way Entrance.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;o8&amp;lt;/b&amp;gt; Turquoise&lt;br /&gt;
| [[File:Violet Monolith One Way Entrance.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;o9&amp;lt;/b&amp;gt; Violet&lt;br /&gt;
| [[File:Chartreuse Monolith One Way Entrance.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;o10&amp;lt;/b&amp;gt; Chartreuse&lt;br /&gt;
| [[File:White Monolith One Way Entrance.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;o11&amp;lt;/b&amp;gt; White&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 bgcolor=#ddddea |&#039;&#039;&#039;Monolith One Way Exits (bugged):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
| [[File:Monolith One Way Exit1.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;e0&amp;lt;/b&amp;gt; Blue&lt;br /&gt;
| [[File:Monolith One Way Exit2.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;e1&amp;lt;/b&amp;gt; Pink&lt;br /&gt;
| [[File:Orange Monolith One Way Exit.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;e2&amp;lt;/b&amp;gt; Orange&lt;br /&gt;
| [[File:Yellow Monolith One Way Exit.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;e3&amp;lt;/b&amp;gt; Yellow&lt;br /&gt;
| [[File:Turquoise Monolith One Way Exit.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;e8&amp;lt;/b&amp;gt; Turquoise&lt;br /&gt;
| [[File:Violet Monolith One Way Exit.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;e9&amp;lt;/b&amp;gt; Violet&lt;br /&gt;
| [[File:Chartreuse Monolith One Way Exit.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;e10&amp;lt;/b&amp;gt; Chartreuse&lt;br /&gt;
| [[File:White Monolith One Way Exit.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;e11&amp;lt;/b&amp;gt; White&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 bgcolor=#ddddea |&#039;&#039;&#039;Portal One Way Entrances:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Purple Portal One Way Entrance.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;o4&amp;lt;/b&amp;gt; Purple&lt;br /&gt;
| [[File:Orange Portal One Way Entrance.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;o5&amp;lt;/b&amp;gt; Orange&lt;br /&gt;
| [[File:Red Portal One Way Entrance.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;o6&amp;lt;/b&amp;gt; Red&lt;br /&gt;
| [[File:Cyan Portal One Way Entrance.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;o7&amp;lt;/b&amp;gt; Cyan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 bgcolor=#ddddea |&#039;&#039;&#039;Portal One Way Exits (bugged):&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Purple Portal One Way Exit.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;e4&amp;lt;/b&amp;gt; Purple&lt;br /&gt;
| [[File:Orange Portal One Way Exit.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;e5&amp;lt;/b&amp;gt; Orange&lt;br /&gt;
| [[File:Red Portal One Way Exit.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;e6&amp;lt;/b&amp;gt; Red&lt;br /&gt;
| [[File:Cyan Portal One Way Exit.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;e7&amp;lt;/b&amp;gt; Cyan&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 bgcolor=#ddddea |&#039;&#039;&#039;Two Way Monoliths:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Monolith Two Way1.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t0&amp;lt;/b&amp;gt; Green&lt;br /&gt;
| [[File:Brown Two Way Monolith.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t1&amp;lt;/b&amp;gt; Brown&lt;br /&gt;
| [[File:Monolith Two Way3.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t2&amp;lt;/b&amp;gt; Violet&lt;br /&gt;
| [[File:Orange Two Way Monolith.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t3&amp;lt;/b&amp;gt; Orange&lt;br /&gt;
| [[File:Pink Two Way Monolith.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t9&amp;lt;/b&amp;gt; Pink&lt;br /&gt;
| [[File:Turquoise Two Way Monolith.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t10&amp;lt;/b&amp;gt; Turquoise&lt;br /&gt;
| [[File:Yellow Two Way Monolith.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t11&amp;lt;/b&amp;gt; Yellow&lt;br /&gt;
| [[File:Black Two Way Monolith.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t12&amp;lt;/b&amp;gt; Black&lt;br /&gt;
| [[File:Blue Two Way Monolith.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t17&amp;lt;/b&amp;gt; Blue&lt;br /&gt;
| [[File:Red Two Way Monolith.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t18&amp;lt;/b&amp;gt; Red&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 bgcolor=#ddddea |&#039;&#039;&#039;Two Way Portals:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| [[File:Green Two Way Portal.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t4&amp;lt;/b&amp;gt; Green&lt;br /&gt;
| [[File:Yellow Two Way Portal.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t5&amp;lt;/b&amp;gt; Yellow&lt;br /&gt;
| [[File:Red Two Way Portal.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t6&amp;lt;/b&amp;gt; Red&lt;br /&gt;
| [[File:Cyan Two Way Portal.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t7&amp;lt;/b&amp;gt; Cyan&lt;br /&gt;
| [[File:Chartreuse Two Way Portal.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t13&amp;lt;/b&amp;gt; Chartreuse&lt;br /&gt;
| [[File:Turquoise Two Way Portal.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t14&amp;lt;/b&amp;gt; Turquoise&lt;br /&gt;
| [[File:Violet Two Way Portal.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t15&amp;lt;/b&amp;gt; Violet&lt;br /&gt;
| [[File:Orange Two Way Portal.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t16&amp;lt;/b&amp;gt; Orange&lt;br /&gt;
| [[File:Pink Two Way Portal.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t19&amp;lt;/b&amp;gt; Pink&lt;br /&gt;
| [[File:Blue Two Way Portal.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;t20&amp;lt;/b&amp;gt; Blue&lt;br /&gt;
|-&lt;br /&gt;
| colspan=10 bgcolor=#ddddea |&#039;&#039;&#039;Subterranean Gate:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
| [[File:Subterranean_Gate.gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;s&amp;lt;/b&amp;gt; Any terrain&lt;br /&gt;
| [[File:Subterranean_Gate_(snow).gif]]&amp;lt;br&amp;gt;&amp;lt;b&amp;gt;s&amp;lt;/b&amp;gt; Snow terrain&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Heroes 3 HD]]&lt;br /&gt;
* [[Template Editor]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Generated Maps]]&lt;br /&gt;
[[Category:HD Mod]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Troop_stack&amp;diff=171155</id>
		<title>Troop stack</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Troop_stack&amp;diff=171155"/>
		<updated>2025-08-29T04:05:03Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Troop stack&#039;&#039;&#039; (or &#039;&#039;&#039; creature stack&#039;&#039;&#039; or &#039;&#039;&#039;stack&#039;&#039;&#039;) is term for [[creature|creatures]] arranged in groups in heroes&#039; armies. Each troop stack can hold one or more creatures, but all the creatures in the troop stack must be of the exact same creature type. A hero&#039;s army must have at least one troop stack and can include up to seven. In battle, a hero leads the battle by commanding their army rather than fighting directly.&lt;br /&gt;
On the adventure map, stack sizes of neutral monsters are rounded into these categories:&amp;lt;br&amp;gt;&lt;br /&gt;
{{TroopStack|float=none}}&lt;br /&gt;
&lt;br /&gt;
In [[map editor]], a single troop can be set to have a quantity of 9999 or less. Creatures on the adventure map have a maximum quantity of 4000, which means creatures naturally grow over time and their number will not exceed 4000, and it&#039;s the same in the map editor. However, a single troop can have unlimited quantity in game before overflow.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Beware of [[whirlpool]] when sailing, which are invaluable for traveling but will DESTROY half of your top stack creatures. An ideal strategy is to split your weakest troop into stacks of 1, and let those single-troop stacks perish to the whirlpool any time you need to use it.&lt;br /&gt;
&lt;br /&gt;
Some things to keep in mind with your troop stacks are protecting your ranged attackers, first strike opportunities, and sometimes - allowing a support hero to survive via troop splitting and retreat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged attacker&#039;&#039;&#039; stacks are typically best at the top or bottom of your troop alignment because the can take advantage of the corners of the [[battlefield]] and take less effort to defend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First strike opportunity&#039;&#039;&#039; strategy involves keeping your very quickest units (typically [[flying creatures]] such as [[dragon flies]] or [[angels]]) in a central slot in your troop alignment as they&#039;ll have a slightly increased chance of reaching the enemy in the first round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troop splitting defense&#039;&#039;&#039; is a technique involving taking at least 7 low-level creatures (such as [[zombies]] or [[iron golem|iron golems]]) and splitting them into very small stacks, minimizing the chance even a powerful opposing hero can defeat your support hero in one round. This will allow you to protect your artifacts, re-hire your hero (for 2,500 gold of course) and even get a cheap shot ranged attack or spell in before retreating.&lt;br /&gt;
&lt;br /&gt;
[[Tazar]] with a small group of [[Gnolls]] split to maximize his combat survival chances.&lt;br /&gt;
&lt;br /&gt;
[[File:Troop split.jpg]]&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Troop_stack&amp;diff=171149</id>
		<title>Troop stack</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Troop_stack&amp;diff=171149"/>
		<updated>2025-08-29T03:39:17Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Troop stack&#039;&#039;&#039; (or &#039;&#039;&#039; creature stack&#039;&#039;&#039; or &#039;&#039;&#039;stack&#039;&#039;&#039;) is term for [[creature|creatures]] arranged in groups in heroes&#039; armies. Each troop stack can hold one or more creatures, but all the creatures in the troop stack must be of the exact same creature type. A hero&#039;s army must have at least one troop stack and can include up to seven. In battle, a hero leads the battle by commanding their army rather than fighting directly.&lt;br /&gt;
On the adventure map, stack sizes of neutral monsters are rounded into these categories:&amp;lt;br&amp;gt;&lt;br /&gt;
{{TroopStack|float=none}}&lt;br /&gt;
&lt;br /&gt;
In [[map editor]], a single troop can be set to have a quantity of 9999 or less. Creatures on the adventure map have a maximum quantity of 4000, which means creatures naturally grow over time and their number will not exceed 4000, and it&#039;s the same in the map editor.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Beware of [[whirlpool]] when sailing, which are invaluable for traveling but will DESTROY half of your top stack creatures. An ideal strategy is to split your weakest troop into stacks of 1, and let those single-troop stacks perish to the whirlpool any time you need to use it.&lt;br /&gt;
&lt;br /&gt;
Some things to keep in mind with your troop stacks are protecting your ranged attackers, first strike opportunities, and sometimes - allowing a support hero to survive via troop splitting and retreat.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Ranged attacker&#039;&#039;&#039; stacks are typically best at the top or bottom of your troop alignment because the can take advantage of the corners of the [[battlefield]] and take less effort to defend.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;First strike opportunity&#039;&#039;&#039; strategy involves keeping your very quickest units (typically [[flying creatures]] such as [[dragon flies]] or [[angels]]) in a central slot in your troop alignment as they&#039;ll have a slightly increased chance of reaching the enemy in the first round.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Troop splitting defense&#039;&#039;&#039; is a technique involving taking at least 7 low-level creatures (such as [[zombies]] or [[iron golem|iron golems]]) and splitting them into very small stacks, minimizing the chance even a powerful opposing hero can defeat your support hero in one round. This will allow you to protect your artifacts, re-hire your hero (for 2,500 gold of course) and even get a cheap shot ranged attack or spell in before retreating.&lt;br /&gt;
&lt;br /&gt;
[[Tazar]] with a small group of [[Gnolls]] split to maximize his combat survival chances.&lt;br /&gt;
&lt;br /&gt;
[[File:Troop split.jpg]]&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=List_of_heroes&amp;diff=171145</id>
		<title>List of heroes</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=List_of_heroes&amp;diff=171145"/>
		<updated>2025-08-29T03:27:13Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Hero table}}&lt;br /&gt;
{{Castle hero table}}&lt;br /&gt;
{{Rampart hero table}}&lt;br /&gt;
{{Tower hero table}}&lt;br /&gt;
{{Inferno hero table}}&lt;br /&gt;
{{Necropolis hero table}}&lt;br /&gt;
{{Dungeon hero table}}&lt;br /&gt;
{{Stronghold hero table}}&lt;br /&gt;
{{Fortress hero table}}&lt;br /&gt;
{{Conflux hero table}}&lt;br /&gt;
{{Cove hero table}}&lt;br /&gt;
{{Factory hero table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Number of heroes by town==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;vertical-align:bottom;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;font-weight:bold;&amp;quot;&lt;br /&gt;
! &lt;br /&gt;
! {{town|Castle}}&lt;br /&gt;
! {{town|Rampart}}&lt;br /&gt;
! {{town|Tower}}&lt;br /&gt;
! {{town|Inferno}}&lt;br /&gt;
! {{town|Necropolis}}&lt;br /&gt;
! {{town|Dungeon}}&lt;br /&gt;
! {{town|Stronghold}}&lt;br /&gt;
! {{town|Fortress}}&lt;br /&gt;
! {{town|Conflux}}{{-wa}}&lt;br /&gt;
! {{town|Cove}}{{-wh}}&lt;br /&gt;
! {{town|Factory}}{{-wh}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Might&#039;&#039;&#039;                     || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Might (Campaign/Other)&#039;&#039;&#039;    || 4 || 2 || 0 || 1 || 2 || 2 || 2 || 0 || 0 || 3 || 2&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magic&#039;&#039;&#039;                     || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8 || 8&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Magic (Campaign/Other)&#039;&#039;&#039;    || 0 || 0 || 1 || 0 || 0 || 0 || 0 || 2 || 0 || 0 || 1&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total (w/o Campaign/Other)&#039;&#039;&#039;||16 ||16 ||16 ||16 ||16 ||16 ||16 ||16 ||16 ||16 ||16&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Total (w/ Campaign/Other)&#039;&#039;&#039; ||20 ||18 ||17 ||17 ||18 ||18 ||18 ||18 ||16 ||19 ||19&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Hero]]&lt;br /&gt;
* [[Hero class]]&lt;br /&gt;
* [[List of campaign heroes]]&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Heroes|*]]&lt;br /&gt;
[[Category: Horn of the Abyss|*]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Guides&amp;diff=171144</id>
		<title>Talk:Guides</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Guides&amp;diff=171144"/>
		<updated>2025-08-29T03:14:44Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: /* Battle &amp;amp; Magic   */ new section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Consolidation ==&lt;br /&gt;
For now, let&#039;s link to all the comprehensive guides to the game we can. More and more I see people on the HotA Discord ask for help, and whilst it&#039;s great people give tips, there&#039;s still no central hub for guides and help, for new players, returning players, or PvP-focused players. I hope this will turn into &#039;&#039;the page&#039;&#039; people link others to, so let&#039;s make sure it&#039;s easy to navigate as well as being fully fleshed-out! [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 13:07, 29 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Outreach ==&lt;br /&gt;
Some content creators already have great videos, but some people prefer to read and have all the information on a page as opposed to having to scroll through a video(s) to get the info they need. Asking creators to write guides could be of good use to us, and would be in the creators&#039; interests to have their guides featured on the wiki. We format it appropriately with images and screenshots of course, to make it easy to digest. [[File:Hero Cosmos small.gif|link=user:phasma|→ Phasma]] 13:10, 29 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Battle &amp;amp; Magic   ==&lt;br /&gt;
&lt;br /&gt;
Do we need to write advanced guides about how to use some specific magics (e.g. [[Firewall]], [[Force Field]], [[Hypnotize]], [[Clone]]) as well as how to defeat creature banks wisely (e.g. [[Dragon Utopia]], [[Dwarven Treasury]], [[Crypt]])? In another word, do we need to write guides about game content? --[[User:Sanustay|Youth but loved]] ([[User talk:Sanustay|talk]]) 03:14, 29 August 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Clone&amp;diff=171143</id>
		<title>Clone</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Clone&amp;diff=171143"/>
		<updated>2025-08-29T03:09:36Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|10|10|29|20|10|10|10|0|0|20|20|10&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 24/20&lt;br /&gt;
 | duration    = 1 rnd/[[Spell power|sp]]&lt;br /&gt;
 | b_effect    = Creates a duplicate of target, allied troop level 1-5. The duplicate can attack but is dispelled if it receives any damage. &lt;br /&gt;
 | a_effect    = Same as Basic Effect, except the duplicate may be of a level 1-{{gt|6}} troop.&lt;br /&gt;
 | e_effect    = Same as Basic Effect, except the duplicate may be of a level 1-{{gt|7}} troop.&lt;br /&gt;
}} It creates an exact replica of the target creature stack, which has all of the original stack&#039;s features and special abilities. For example, cloning [[Pit Lord|Pit Lords]] will create a Pit Lord that can summon [[Demon|Demons]]. Although only one clone of a single unit stack can exist at a time, it is possible to clone a unit stack multiple times if its clone is dispelled. The clone will disappear immediately (no retaliation) when it receives any damage. It will also be dispelled if the unit that the Clone-spell was casted on dies. Unlike other spells that summon a new creature, Clone&#039;s duration depends on the caster&#039;s spell power, as the clone lasts for 1 turn for each level of the caster&#039;s spell power. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Clone:&#039;&#039;&#039;&lt;br /&gt;
* {{swh|{{Hn|Eovacius|Navigator}}|(none)}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Clone:&#039;&#039;&#039;&lt;br /&gt;
* {{swh|{{Hn|Eovacius|Navigator}}|(none)}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Clone:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell1234=1|spell12345=1}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Clone is especially useful in the later game, when you have large hordes of creatures at your disposal. Clone can often be considered as the most powerful spell in the game damage-wise, since a cloned creature is likely to do more damage with a single attack than any spell, generally speaking. &lt;br /&gt;
&lt;br /&gt;
Because clones do not withstand any damage, it is advisable to clone a creature stack that has the speed higher than the enemy creature stack next in turn. This is because the cloned creature will be next to act if it has the highest speed of all the remaining creatures.&lt;br /&gt;
&lt;br /&gt;
Good target for clone are creatures with no enemy [[retaliation]], for example [[naga|nagas]] and [[vampire|vampires]]. When this kind of cloned stack attacks, it does not receive counter-attack and therefore does not take any damage and disappear. On the other hand, when fighting against enemy clones, it may be wise to attempt killing the clones first if possible. Monsters with powerful [[spell|spells]] or abilities, such as [[Master Genie|Master Genies]], [[Engineer|Engineers]], [[Automaton|Automatons]] or [[Archangel|Archangels]], can also be good targets for this spell. Interestingly, clones also benefit from morale bonuses.&lt;br /&gt;
&lt;br /&gt;
Using the spell on [[Crimson Couatl|Crimson Couatls]] lets the Clone become immune to all attacks for an entire turn. &lt;br /&gt;
&lt;br /&gt;
The AI will almost always target clones first. This can be used to protect another unit (as the AI will &#039;&#039;not&#039;&#039; attack it if a Clone exists), or to draw enemy shooters to attack your cloned [[Bounty Hunter|Bounty Hunters]] (and trigger their Preemptive Shot), for example.&lt;br /&gt;
&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Mechanicals&amp;diff=171142</id>
		<title>Template:Mechanicals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Mechanicals&amp;diff=171142"/>
		<updated>2025-08-29T03:02:42Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;noinclude&amp;gt;{{inhota}}&amp;lt;/noinclude&amp;gt;&#039;&#039;&#039;Mechanicals:&#039;&#039;&#039;{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}&lt;br /&gt;
;{{Cnu|Automaton|Sentinel Automaton|name=Automatons and Sentinel Automatons}}{{-wh}}&lt;br /&gt;
;{{Cnu|Dreadnought|Juggernaut|name=Dreadnoughts and Juggernauts}}{{-wh}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
[[Category: Creature templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Elementals&amp;diff=171141</id>
		<title>Template:Elementals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Elementals&amp;diff=171141"/>
		<updated>2025-08-29T03:01:19Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Elementals:&#039;&#039;&#039;{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}{{-}}&lt;br /&gt;
;{{Cnu|Air Elemental|Storm Elemental|name=Air and Storm Elementals}}&lt;br /&gt;
;{{Cnu|Water Elemental|Ice Elemental|name=Water and Ice Elementals}}&lt;br /&gt;
;{{Cnu|Fire Elemental|image=Fire Elemental (HotA)|Energy Elemental|name=Fire and Energy Elementals}}&lt;br /&gt;
;{{Cnu|Earth Elemental|Magma Elemental|name=Earth and Magma Elementals}}&lt;br /&gt;
;{{Cnu|Psychic Elemental|Magic Elemental|name=Psychic and Magic Elementals}}{{-wa}}&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Creature templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mind_spell&amp;diff=171140</id>
		<title>Mind spell</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mind_spell&amp;diff=171140"/>
		<updated>2025-08-29T03:00:55Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mind spell&#039;&#039;&#039; is a term for a [[spell]] that is considered to affect a creature&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind spells:&#039;&#039;&#039;&lt;br /&gt;
{{Mind spells}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Orb of Vulnerability}} makes all [[undead]] creatures vulnerable to [[Berserk]], [[Frenzy]] (only friendly creatures except hypnotized), and [[Hypnotize]].&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlysod&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Badge of Courage}} makes all of the hero&#039;s creatures immune to mind spells.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Sleepkeeper}}{{-wh}} makes all of the hero&#039;s creatures immune to mind spells.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures:&#039;&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Some creatures have a specific [[Spell immunity|immunity]] to mind spells. [[Lich|Liches]] and [[Power Lich|Power Liches]] are not immune to [[Forgetfulness]] in [[The Shadow of Death]], but are immune to it in [[Horn of the Abyss]] (can be negated with the help of the [[Orb of Vulnerability]]).&amp;lt;p&amp;gt;&lt;br /&gt;
Psychic Elementals do half damage to these creatures:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Undead}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Elementals}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Golems}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Mechanicals}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Other:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Cn|Giant|noname=}}{{Cn|Titan|name=Giant and Titan}}{{showwithhota|&amp;lt;br&amp;gt;{{Cn|Fangarm|Fangarm=}}{{-wh}}}}&amp;lt;/br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
[[Category: Spells|*]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mind_spell&amp;diff=171139</id>
		<title>Mind spell</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mind_spell&amp;diff=171139"/>
		<updated>2025-08-29T02:56:49Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Mind spell&#039;&#039;&#039; is a term for a [[spell]] that is considered to affect a creature&#039;s mind.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mind spells:&#039;&#039;&#039;&lt;br /&gt;
{{Mind spells}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts:&#039;&#039;&#039;&lt;br /&gt;
* {{an|Orb of Vulnerability}} makes all [[undead]] creatures vulnerable to [[Berserk]], [[Frenzy]] (only friendly creatures except hypnotized), and [[Hypnotize]].&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlysod&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Badge of Courage}} makes all of the hero&#039;s creatures immune to mind spells.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Sleepkeeper}}{{-wh}} makes all of the hero&#039;s creatures immune to mind spells.&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures:&#039;&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
Some creatures have a specific [[Spell immunity|immunity]] to mind spells. [[Lich|Liches]] and [[Power Lich|Power Liches]] are not immune to [[Forgetfulness]] in [[The Shadow of Death]], but are immune to it in [[Horn of the Abyss]] (can be negated with the help of the [[Orb of Vulnerability]]).&amp;lt;p&amp;gt;&lt;br /&gt;
Psychic Elementals do half damage to these creatures:&amp;lt;/p&amp;gt;&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Undead}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Elementals}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Golems}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| {{Mechanicals}}&lt;br /&gt;
|}&lt;br /&gt;
{| style=&amp;quot;float:left;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
|&#039;&#039;&#039;Other:&#039;&#039;&#039;&amp;lt;br&amp;gt;{{Cn|Giant|noname=}}{{Cn|Titan|name=Giant and Titan}}&amp;lt;br&amp;gt;{{Cn|Fangarm|Fangarm=}}{{-wh}}&amp;lt;/br&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
[[Category: Spells|*]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Resurrection&amp;diff=171138</id>
		<title>Resurrection</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Resurrection&amp;diff=171138"/>
		<updated>2025-08-29T02:55:41Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|20|20|29|20|20|20|20|0|0|10|10|20&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 20/16&lt;br /&gt;
 | duration    = combat/permanent&lt;br /&gt;
 | b_effect    = Target, allied [[living]] troop with dead creatures has (40 + (power x 50)) health worth of creatures restored to life for the duration of the current battle.&lt;br /&gt;
 | a_effect    = Same as basic effect, except that ({{gt|80}} + (power x 50)) health worth of creatures are restored {{gt|permanently}}. &lt;br /&gt;
 | e_effect    = Same as advanced effect, except that ({{gt|160}} + (power x 50)) health worth of creatures are restored permanently.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
If your Spell Power and Earth Magic secondary skill level don&#039;t allow you to resurrect a creature whose health points limit is too high, it cannot be resurrected. For example, if you have Expert Earth Magic but only 6 Spell Power, you will restore 460 hit points per turn, which is insufficient for resurrecting an [[Azure Dragon]] with 1000 hit points.&lt;br /&gt;
&lt;br /&gt;
If a stack is affected by [[Bone Dragon and Ghost Dragon|Ghost Dragons&#039;]] aging or [[Wyvern and Wyvern Monarch|Wyvern Monarchs&#039;]] poisoning, it will be resurrected faster. Examples with Expert Earth Magic and 6 Spell Power (460 hit points restored per turn):&lt;br /&gt;
* 8 [[Naga and Naga Queen|Nagas]] which suffered from aging get resurrected instead of 4, as they have 55 hit points instead of 110.&lt;br /&gt;
* 51 [[Pikeman and Halberdier|Pikemen]] which are poisoned get resurrected instead of 46, as they have 9 hit points instead of 10.&lt;br /&gt;
Inversely, if a stack if affected by health-increasing artifacts such as the [[Ring of Life]], [[Ring of Vitality]], [[Vial of Lifeblood]], or their combination the [[Elixir of Life]], less units will be resurrected.&lt;br /&gt;
&lt;br /&gt;
With Basic Resurrection, the resurrected creatures which survive are removed at the end of the combat. Assuming no other resurrection methods, the amount of remaining creatures is the minimum amount in the stack throughout all phases of the combat.&lt;br /&gt;
 &lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Resurrection:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Alamar|Warlock}}&lt;br /&gt;
* {{Hn|Jeddite|Warlock}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Resurrection:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Alamar|Warlock}}&lt;br /&gt;
* {{Hn|Jeddite|Warlock}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Resurrection:&#039;&#039;&#039;&lt;br /&gt;
* [[Golems]]&lt;br /&gt;
* [[Undead]] &lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;[[Mechanicals]]{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Elemental]]s&lt;br /&gt;
* [[War Machine]]s&lt;br /&gt;
* {{Cnu|Stone Gargoyle|Obsidian Gargoyle|name=Stone and Obsidian Gargoyles}}&lt;br /&gt;
{{immune|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Resurrection:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Archangel}}{{-}}&amp;lt;sup&amp;gt;&#039;&#039;*Technically archangels do not cast Resurrection. See [[Angel and Archangel]] for more information.&#039;&#039;&amp;lt;/sup&amp;gt; &lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]] (1.7.2) with Basic Resurrection and no other resurrection methods, the number of destroyed creatures at the end of combat is the sum of losses throughout all phases of combat. In other words, the &#039;real&#039; creatures are always destroyed first. If this would leave a victorious hero with no creatures then a single creature will survive (of the lowest level available type). &lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Resurrection is one the most powerful spells in the game. Using it together with Expert [[Earth Magic]] and [[Intelligence]], a hero can basically resurrect their entire army if successful with the [[Blind]] spell. Interestingly enough, the spell does not work on [[undead]] but can still appear in mage guilds of [[Necropolis]].&lt;br /&gt;
&lt;br /&gt;
Resurrected creatures remain after the battle only if the spell has been cast with Advanced or Expert Earth Magic.&lt;br /&gt;
&lt;br /&gt;
The number of HP restored by Animate Dead and Resurrection is almost equal. Both give 50 times spell power at all levels. The flat bonus for Basic/Advanced/Expert level is 30/60/160 for Animate Dead and 40/80/160 for Resurrection, giving Resurrection a slight edge before Expert level. Note that Resurrection costs more spell points to cast and its effect is only permanent with at least Advanced Earth Magic.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sorrow&amp;diff=171137</id>
		<title>Sorrow</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sorrow&amp;diff=171137"/>
		<updated>2025-08-29T02:54:06Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|10|10|16|10|10|10|10|-|-|10|10|10&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Target, enemy troop&#039;s morale rating is reduced by 1.&lt;br /&gt;
 | a_effect    = Target, enemy troop&#039;s morale rating is reduced by {{gt|2}}.&lt;br /&gt;
 | e_effect    = {{gt|All}} enemy troops&#039; morale rating are reduced by 2.&lt;br /&gt;
}} It a [[mind spell]] that reduces the [[morale]] of the target enemy creature(s).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Sorrow:&#039;&#039;&#039;&lt;br /&gt;
{{immune|mind=1|spell1234=1|spell12345=1}}&lt;br /&gt;
* {{Cnu|Minotaur|Minotaur King|Minotaur and Minotaur King|name=Minotaurs and Minotaur Kings}} ([[morale]] cannot be decreased below +1)&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Sorrow:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlysod&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Badge of Courage}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Sleepkeeper}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Expert level of Sorrow is quite useful against [[wandering creature]]s at least in situations where it is essential that they do not receive an extra turn due to their +1 morale. However, casting Sorrow against a computer or a human player is questionable. Depending on the enemy morale, it will either reduce the chance (or eliminate) of enemy troops getting the extra turn or increase the chance of them to lose a turn. As the chances for bad morale are higher, the latter it is more favourable option. In other words, reducing enemy morale to -3 is better than reducing it to +1 - and if your opponent has morale in excess of 3, Sorrow might only reduce it to +2, or not at all. In conclusion, against wandering monsters the Sorrow is sometimes useful, but against human and computer players there are typically better spells to cast than Sorrow. In general, Sorrow is not as powerful as many other 4th level spells ([[Armageddon]], [[Berserk]], [[Resurrection]]), and possibly takes too much spell points than it is worthy of.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Mind Spells]]&lt;br /&gt;
* [[Mirth]]&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{morale navigational box|pic=-1}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mirth&amp;diff=171136</id>
		<title>Mirth</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mirth&amp;diff=171136"/>
		<updated>2025-08-29T02:53:38Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|13|13|17|13|9|13|13|35|9|13|24|13&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 12/9&lt;br /&gt;
 | duration    = 1 rnd/[[spell power|sp]]&lt;br /&gt;
 | b_effect    = Morale of target allied troop is increased by one.&lt;br /&gt;
 | a_effect    = Morale of target allied troop is increased by {{gt|two}}.&lt;br /&gt;
 | e_effect    = Morale of {{gt|all}} allied troops is increased by two.&lt;br /&gt;
}} It is a [[mind spell]] that increases the [[morale]] of the target creature(s).&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Mirth:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell12345=1|spell1234=1|mind=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Mirth:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (Advanced level)&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{Cn|Satyr}}: (Advanced level){{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Mirth:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlysod&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Badge of Courage}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Sleepkeeper}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Related Topics==&lt;br /&gt;
* [[Mind Spells]]&lt;br /&gt;
* [[Sorrow]]&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
{{morale navigational box}}&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Hypnotize&amp;diff=171134</id>
		<title>Hypnotize</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Hypnotize&amp;diff=171134"/>
		<updated>2025-08-29T02:52:50Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|13|13|32|24|25|0|24|13|17|35|13|13&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 18/15&lt;br /&gt;
 | duration    = 1 rnd/[[spell power|sp]]&lt;br /&gt;
 | b_effect    = Target, enemy troop of less than (10 + (power x 25)) health is put under your control.&lt;br /&gt;
 | a_effect    = Target, enemy troop of less than ({{gt|20}} + (power x 25)) health is put under your control.&lt;br /&gt;
 | e_effect    = Target, enemy troop of less than ({{gt|50}} + (power x 25)) health is put under your control.&lt;br /&gt;
}} It is a [[mind spell]] that puts an enemy creature stack under the caster&#039;s control and treats them as an allied unit for the spell&#039;s duration. Although the spell description says the hypnotised troop can be attacked without fear of [[retaliation]], this is not true: the unit retaliates as normal. The hypnotised unit does not block enemy shooters. However, a ranged hypnotised unit can be blocked by its previous owner&#039;s troops. Hypnotize limitation is based on the current stack size as if it was full health.&lt;br /&gt;
&lt;br /&gt;
The hypnotised unit inherits properties of artifacts which provide magic immunity from their opponent instead of their hero, as long as it is under the effect of the spell. As a result, a hero with the [[Pendant of Free Will]] or a [[Sleepkeeper]]{{-wh}} will be unable to re-cast the spell on their enemy, once the stack is hypnotized. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Astral|Wizard}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Astral|Wizard}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
{{immune|mind=1|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{swh|{{Cn|Fangarm}}: (advanced level)|(none)}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Pendant of Free Will}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlysod&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Badge of Courage}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Sleepkeeper}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Spells that provide immunity to Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{Sn|Magic Mirror}}&lt;br /&gt;
* {{Sn|Anti-Magic}}&lt;br /&gt;
&#039;&#039;&#039;Spells that dispel Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{Sn|Cure}} (only with {{Ss2|Water Magic|Basic}} or {{Ss2|Water Magic|Advanced}})&lt;br /&gt;
* {{Sn|Dispel}} &lt;br /&gt;
* {{Sn|Berserk}} &lt;br /&gt;
* {{Sn|Anti-Magic}}&lt;br /&gt;
&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forgetfulness&amp;diff=171133</id>
		<title>Forgetfulness</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forgetfulness&amp;diff=171133"/>
		<updated>2025-08-29T02:50:12Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|24|24|17|13|17|13|13|13|17|24|24|13&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 12/9&lt;br /&gt;
 | duration    = 1 rnd/[[spell power|sp]]&lt;br /&gt;
 | b_effect    = 50% of the creatures in target, enemy troop, with ranged attack forget to shoot and how to use melee attack.&lt;br /&gt;
 | a_effect    = {{swh|{{gt|100%}} of creatures in target enemy troop with ranged attack| {{gt|All}} enemy troops with ranged attacks}} cannot use their ranged attacks. Half of them forget how to use melee attack.&lt;br /&gt;
 | e_effect    = {{swh|noicon=|{{gt|All}}|All}} enemy troops with ranged attacks cannot use their ranged attacks. Half of each of them forget how to use melee attack.&lt;br /&gt;
}} It is a [[mind spell]] that makes an enemy creature(s) unable to use their ranged attack(s) and, to some degree, their melee attack(s).&lt;br /&gt;
&#039;&#039;&#039;Bugs:&#039;&#039;&#039; Contrary to description and other spells, advanced level affects all enemy ranged units &#039;&#039;(fixed in {{hota}}{{-wh}})&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
The property of Forgetfulness to make troops with ranged attack forget how to use melee attack is more like a bug, because neither in the description nor in the manual it is said about it. Also, a log error is associated with this, which does not take into account the reduced damage from Forgetfulness.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Forgetfulness:&#039;&#039;&#039;&lt;br /&gt;
* {{swh|{{Hn|Zilare|Navigator}}|(none)}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Forgetfulness:&#039;&#039;&#039;&lt;br /&gt;
* {{swh|{{Hn|Zilare|Navigator}}|(none)}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Forgetfulness:&#039;&#039;&#039;&lt;br /&gt;
* All units without ranged attack ability&lt;br /&gt;
*{{Cn|Titan}}s&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{Cnu|Lich|Power Lich|name=Liches and Power Liches}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
*{{Cn|Storm Elemental}}s{{-wa}}&lt;br /&gt;
*{{Cn|Ice Elemental}}s{{-wa}}&lt;br /&gt;
* {{Cn|Ballista}}&lt;br /&gt;
* {{Cn|Catapult}}&lt;br /&gt;
* {{Cn|Cannon}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Forgetfulness:&#039;&#039;&#039;&lt;br /&gt;
*{{An|Pendant of Total Recall}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlysod&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Badge of Courage}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Sleepkeeper}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In {{sod}}, this is one of only a few spells that does not improve between the advanced and expert levels.&lt;br /&gt;
&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Blind&amp;diff=171132</id>
		<title>Blind</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Blind&amp;diff=171132"/>
		<updated>2025-08-29T02:47:40Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|25|35|18|13|47|24|25|25|35|37|0|44&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 10/8&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at 50% of base attack rating.&lt;br /&gt;
 | a_effect    = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is retaliated at {{gt|25%}} of base attack rating.&lt;br /&gt;
 | e_effect    = Blinds the selected enemy unit so that it cannot act until attacked, dispelled or effect wears off. Deactivating attack is {{gt|not retaliated}}.&lt;br /&gt;
}}  It is a [[mind spell]] that makes the blinded creature stack immobile and completely lose its turn to act in combat. Blind can be removed with [[Cure]] and [[Dispel]], and it is removed if the creature is attacked in any way or the duration of the spell ends. If Blind is removed from a creature, it will have a chance to act on its turn as it normally would according to its [[Speed#Speed as initiative|initiative]], or if its turn has already passed for the round, it will act immediately.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Blind:&#039;&#039;&#039;&lt;br /&gt;
{{immune|mind=1|fire=1|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
* {{Cn|Troglodyte|noname=}}{{Cn|Infernal Troglodyte|name=Troglodyte and Infernal Troglodyte}}&lt;br /&gt;
* {{Cn|Sandworm|noname=}}{{Cn|Olgoi-Khorkhoi|name=Sandworm and Olgoi-Khorkhoi}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Blind (after attacking):&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Unicorn}}&lt;br /&gt;
* {{Cn|War Unicorn}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Blind:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Pendant of Second Sight}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlysod&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Badge of Courage}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Sleepkeeper}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Blind is arguably one of the strongest spells in the game. It is perhaps at its best combined with [[Resurrection]] spell, and managing to blind opponent&#039;s last creature stack. This leads to a situation where the opponent will have no chance to [[retreat]], and the hero can cast Resurrection to bring many if not all his troops back to life, provided enough spell power and mana. This tactics weak spot is [[War Machine|War Machines]], which cannot be blinded and therefore with [[Artillery]] or [[First Aid]] secondary skill may offer enemy hero a chance to escape. Additionally, during siege battles [[Ballistics]] secondary skill may offer a chance for the enemy hero to escape.&lt;br /&gt;
&lt;br /&gt;
The only drawback of Blind is, that there are some creatures immune to it. Solution to this problem is to find a relic artifact [[Orb of Vulnerability]], which disables spell immunities and enables hero to blind even naturally magic immune creatures, for example [[Black Dragon|Black Dragons]].&lt;br /&gt;
&lt;br /&gt;
=== Blind with Ballista or Arrow Towers ===&lt;br /&gt;
One annoying thing is that if you don&#039;t have the [[Artillery]] skill, sometimes [[Ballista]] or [[Arrow Towers]] (or [[Cannon]] in {{hota}}) will shoot at blinded targets, unintentionally removing Blind. Therefore it&#039;s sometimes best to get rid of Ballista, (or Cannon) when you learn Blind and don&#039;t have Artillery, for example, by destroying it by magic (using spells like [[Meteor Shower]] which can damage both enemy troops and units of the caster).&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [[Mind Spells]]&lt;br /&gt;
* [[Hindering Spells]]&lt;br /&gt;
* [[List of spells]]&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Berserk&amp;diff=171131</id>
		<title>Berserk</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Berserk&amp;diff=171131"/>
		<updated>2025-08-29T02:47:08Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|10|10|16|10|10|20|10|0|0|10|10|10&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4&lt;br /&gt;
 | cost        = 20/16&lt;br /&gt;
 | duration    = 1 attack&lt;br /&gt;
 | b_effect    = Target attacks nearest troop. 1 hex affected.&lt;br /&gt;
 | a_effect    = Target attacks nearest troop. All creatures in a {{gt|2}} hex radius affected.&lt;br /&gt;
 | e_effect    = Target attacks nearest troop. All creatures in a {{gt|3}} hex radius affected.&lt;br /&gt;
}} It is a [[mind spell]] that makes the target attack the nearest troop whether it is an ally or enemy. This also includes [[war machine]]s. If the creature cannot attack anyone, the spell expires after 255 turns.&lt;br /&gt;
&lt;br /&gt;
AI cannot cast this spell &#039;&#039;(fixed in {{hota}}{{-wh}})&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Berserk:&#039;&#039;&#039;&lt;br /&gt;
{{immune|mind=1|fire=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Berserk:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Pendant of Dispassion}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlysod&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Badge of Courage}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Sleepkeeper}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[HD+|HD mod]] ==&lt;br /&gt;
&#039;&#039;&#039;Fixed creature bugs while under the &amp;quot;Berserk&amp;quot; spell.&#039;&#039;&#039;&lt;br /&gt;
* The shooting squad shoots at the closest hex of the closest squad possible (if there are several equidistant squads, one is chosen randomly).&lt;br /&gt;
* In melee combat, a squad always chooses the closest enemy and hex that is easiest to reach. If there are several equidistant squads, one is chosen randomly. The squad does not pass a turn if it is possible to reach the target.&lt;br /&gt;
[[File:Berserk Blind Eyes.png|thumb|right|400px]]&lt;br /&gt;
* The picture on the right shows how the bug works:&lt;br /&gt;
** The Angels and Rust Dragons were both casted Berserk spell.&lt;br /&gt;
** To Angels, which only take up one hex, the shortest movement to attack the Phoneix is to move back two hexes. However, the hex is an obstacle so Angels can&#039;t reach there. So the Angels wait and wait...&lt;br /&gt;
** To Rust Dragons, which take up two hexes, the shortest movement to attack the Phoneix is to move to position 1. However, AI considers Phoneix&#039;s &amp;quot;head&amp;quot; as a obstacle, so actually Rust Dragons need to attack Phoneix&#039;s &amp;quot;back&amp;quot; in position 2, but that&#039;s not the shortest movement. The Rust Dragons don&#039;t know what to do, so they wait and wait...&lt;br /&gt;
** As a result, both of them won&#039;t do anything and will pass their turns, even if they could reach their target.&lt;br /&gt;
&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Berserk is perhaps the most powerful combat spell in the game. It allows heroes to defeat armies with clearly stronger forces.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Frenzy&amp;diff=171130</id>
		<title>Frenzy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Frenzy&amp;diff=171130"/>
		<updated>2025-08-29T02:46:19Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10|10&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = Until target troop&#039;s action turn in the next round&lt;br /&gt;
 | b_effect    = Target troop&#039;s attack rating is increased by 100% of the troop&#039;s defense rating, and its defense rating is reduced to zero.&lt;br /&gt;
 | a_effect    = Target troop&#039;s attack rating is increased by {{gt|150%}} of the troop&#039;s defense rating, and its defense rating is reduced to zero.&lt;br /&gt;
 | e_effect    = Target troop&#039;s attack rating is increased by {{gt|200%}} of the troop&#039;s defense rating, and its defense rating is reduced to zero.&lt;br /&gt;
}} It is a [[mind spell]] that reduces a target allied troop&#039;s [[Primary skill#Defense_skill|defense]] to 0 whilst raising their [[Primary_skill#Attack_skill|attack]] considerably.&lt;br /&gt;
&lt;br /&gt;
[[Behemoth|Behemoths]]’ &#039;&#039;&#039;reduce defense&#039;&#039;&#039; ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a Behemoth, only the creature&#039;s 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Frenzy:&#039;&#039;&#039;&lt;br /&gt;
* {{swh|{{Hn|Wrathmont|Artificer}}|(none)}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Frenzy:&#039;&#039;&#039;&lt;br /&gt;
* {{swh|{{Hn|Wrathmont|Artificer}}|(none)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Frenzy:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell12345=1|spell1234=1|mind=1|fire=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Frenzy:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (advanced level)&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Frenzy:&#039;&#039;&#039;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlysod&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Badge of Courage}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Sleepkeeper}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Frenzy&amp;diff=171129</id>
		<title>Frenzy</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Frenzy&amp;diff=171129"/>
		<updated>2025-08-29T02:44:40Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell|10|10|16|10|10|10|10|0|0|10|10|10&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = Until target troop&#039;s action turn in the next round&lt;br /&gt;
 | b_effect    = Target troop&#039;s attack rating is increased by 100% of the troop&#039;s defense rating, and its defense rating is reduced to zero.&lt;br /&gt;
 | a_effect    = Target troop&#039;s attack rating is increased by {{gt|150%}} of the troop&#039;s defense rating, and its defense rating is reduced to zero.&lt;br /&gt;
 | e_effect    = Target troop&#039;s attack rating is increased by {{gt|200%}} of the troop&#039;s defense rating, and its defense rating is reduced to zero.&lt;br /&gt;
}} It is a [[mind spell]] that reduces a target allied troop&#039;s [[Primary skill#Defense_skill|defense]] to 0 whilst raising their [[Primary_skill#Attack_skill|attack]] considerably.&lt;br /&gt;
&lt;br /&gt;
[[Behemoth|Behemoths]]’ &#039;&#039;&#039;reduce defense&#039;&#039;&#039; ability has a higher priority than [[Frenzy]]. This means if a frenzied creature attacks a Behemoth, only the creature&#039;s 60% defense (20% for [[Ancient Behemoth]]) is used for the attack boost in [[damage]] calculations.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Frenzy:&#039;&#039;&#039;&lt;br /&gt;
* {{swh|{{Hn|Wrathmont|Artificer}}|(none)}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Frenzy:&#039;&#039;&#039;&lt;br /&gt;
* {{swh|{{Hn|Wrathmont|Artificer}}|(none)}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Frenzy:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell12345=1|spell1234=1|mind=1|fire=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Frenzy:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (advanced level)&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Frenzy:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Badge of Courage}} (not in {{hota}})&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Sleepkeeper}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Stone_Skin&amp;diff=171128</id>
		<title>Stone Skin</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Stone_Skin&amp;diff=171128"/>
		<updated>2025-08-29T02:38:24Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|32|32|63|53|31|54|30|53|31|31|31|53&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 5/4&lt;br /&gt;
 | duration    = 1 rnd/sp&lt;br /&gt;
 | b_effect    = Increases the selected friendly unit&#039;s defense strength by 3.&lt;br /&gt;
 | a_effect    = Increases the selected friendly unit&#039;s defense strength by {{gt|6}}.&lt;br /&gt;
 | e_effect    = Increases the defense strength of {{gt|all}} friendly units by 6.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Stone Skin:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Rion|Cleric}}&lt;br /&gt;
* {{Hn|Halon|Wizard}}&lt;br /&gt;
* {{Hn|Zydar|Heretic}}&lt;br /&gt;
* {{Hn|Vokial|Death Knight}}&lt;br /&gt;
* {{Hn|Xsi|Necromancer}}&lt;br /&gt;
* {{Hn|Darkstorn|Warlock}}&lt;br /&gt;
* {{Hn|Dessa|Battle Mage}}&lt;br /&gt;
* {{Hn|Merist|Witch}}&lt;br /&gt;
* {{Hn|Tiva|Witch}}&lt;br /&gt;
* {{Hn|Labetha|Elementalist}}{{-wa}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Stone Skin:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Xsi|Necromancer}}&lt;br /&gt;
* {{Hn|Darkstorn|Warlock}}&lt;br /&gt;
* {{Hn|Merist|Witch}}&lt;br /&gt;
* {{Hn|Labetha|Elementalist}}{{-wa}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Stone Skin:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Stone Skin:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (Advanced level)&lt;br /&gt;
* {{Cn|Enchanter}}s (Expert level){{-wa}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
An early name for this spell was &amp;quot;Tough Skin&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Stone Skin is often compared to [[Shield]], which has similar effects. They both reduce the amount of [[damage]] creature stacks receive. The main difference between these two spells is that Stone Skin also works against ranged creatures while Shield only reduces hand-to-hand damage. A rule of thumb whether to use Shield or Stone Skin in hand-to-hand combat is that if an enemy&#039;s attack skill is greater than your defense skill, use Stone Skin. Of course, with both spells active, your troops will receive considerably less damage.&lt;br /&gt;
&lt;br /&gt;
Advanced/Expert Stone Skin is only strictly better than equal-skill Shield if the difference between your unit&#039;s defense and the opponent&#039;s attack is exactly 21 or 22.  &amp;lt;!-- At 20 difference, defense reduces the damage by 50%.  So 6 extra points of defense bring the damage to 35% of base, and so does Shield: 50%*(100%-30%)=35%.  At 21 or 22 difference, the unit takes 47.5% or 45% of base damage, and Shield is even less effective; however, the effect of defense is capped at 28 difference, so at 23 or more, +6 defense becomes less effective due to the cap. --&amp;gt;  That means Shield is almost always preferable, unless you expect ranged attacks.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:FortressHeroesNew&amp;diff=171127</id>
		<title>Template:FortressHeroesNew</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:FortressHeroesNew&amp;diff=171127"/>
		<updated>2025-08-29T02:22:42Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;display:inline-block;float:right;margin-bottom:8px;margin-left:8px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;pointer-events:none&amp;quot;&amp;gt;{{swh|[[File:Heroes-box-8-10.png|link=]]|[[File:Heroes-box-8-9.png|link=]]|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:240px;z-index:10;top:12px;line-height:16px;text-align:center;vertical-align:middle&amp;quot;&amp;gt;{{gl|Fortress}} Heroes&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:240px;z-index:10;top:60px;line-height:16px;text-align:center;vertical-align:middle&amp;quot;&amp;gt;{{gl|Beastmaster|Beastmasters}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:88px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Bron|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:124px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Drakon|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:160px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Wystan|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:196px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Tazar|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:232px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Alkin|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:268px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Korbac|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:304px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Gerwulf|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:340px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Broghild|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:240px;z-index:10;top:396px;line-height:16px;text-align:center;vertical-align:middle&amp;quot;&amp;gt;{{gl|Witch|Witches}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:424px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Mirlanda|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:460px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Rosic|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:496px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Voy|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:532px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{Hng|Kinkeria|0=}}{{-wh}}|{{Hng|Verdish|0=}}|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:568px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{Hng|Verdish|0=}}|{{Hng|Merist|0=}}|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:604px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{Hng|Merist|0=}}|{{Hng|Styg|0=}}|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:640px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{Hng|Styg|0=}}|{{Hng|Andra|0=}}|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:676px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{Hng|Andra|0=}}|{{Hng|Tiva|0=}}|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:712px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{Hng|Tiva|0=}}|{{Hng|Adrienne|0=}}{{-wa}}{{withmaped}}||noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:748px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{Hng|Adrienne|0=}} {{withmaped}}||noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TownsSmallHeroesNew}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{FortressHeroesNew}}&lt;br /&gt;
{{Hero list &#039;see also&#039;}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Hero templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:NecropolisHeroesNew&amp;diff=171126</id>
		<title>Template:NecropolisHeroesNew</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:NecropolisHeroesNew&amp;diff=171126"/>
		<updated>2025-08-29T02:20:24Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;display:inline-block;float:right;margin-bottom:8px;margin-left:8px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;pointer-events:none&amp;quot;&amp;gt;{{swh|[[File:Heroes-box-10-8.png|link=]]|[[File:Heroes-box-9-8.png|link=]]|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:240px;z-index:10;top:12px;line-height:16px;text-align:center;vertical-align:middle&amp;quot;&amp;gt;{{gl|Necropolis}} Heroes&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:240px;z-index:10;top:60px;line-height:16px;text-align:center;vertical-align:middle&amp;quot;&amp;gt;{{gl|Death Knight|Death Knights}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:88px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Straker|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:124px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Vokial|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:160px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Moandor|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:196px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Charna|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:232px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Tamika|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:268px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Isra|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:304px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Clavius|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:340px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Galthran|0=}}{{swh| {{withmapedhota}}||noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:376px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{Hng|Ranloo|0=}}{{-wh}}|{{Hng|Lord Haart|image=Haart Lich|hero_link=Lord Haart the Death Knight|0=||}}{{-wa}}{{withmaped}}|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:412px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{Hng|Haart Lich|hero_link=Lord Haart the Death Knight|0=||}} {{withmapedhota}}||noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span class=&#039;onlyhota&#039;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:240px;z-index:10;top:468px;line-height:16px;text-align:center;vertical-align:middle&amp;quot;&amp;gt;{{gl|Necromancer|Necromancers}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:496px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Septienna|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:532px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Aislinn|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:568px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Sandro|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:604px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Nimbus|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:640px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Thant|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:676px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Xsi|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:712px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Vidomina|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:748px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Nagash|0=}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span class=&#039;onlysod&#039;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:240px;z-index:10;top:432px;line-height:16px;text-align:center;vertical-align:middle&amp;quot;&amp;gt;{{gl|Necromancer|Necromancers}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:460px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Septienna|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:496px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Aislinn|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:532px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Sandro|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:568px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Nimbus|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:604px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Thant|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:640px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Xsi|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:676px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Vidomina|0=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:712px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Hng|Nagash|0=}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{TownsSmallHeroesNew}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{NecropolisHeroesNew}}&lt;br /&gt;
{{Hero list &#039;see also&#039;}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Hero templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Queendom&amp;diff=171125</id>
		<title>User talk:Queendom</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Queendom&amp;diff=171125"/>
		<updated>2025-08-29T01:02:36Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: /* Welcome! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome! ==&lt;br /&gt;
Glad to have another editor :) For the Campaign and Campaign scenario pages, we use &amp;quot;1:&amp;quot; and &amp;quot;2:&amp;quot; to mark when enemies are on the same team as each other. So &amp;quot;enemy=1: {{red}}{{blue}}&amp;quot; means there are 2 enemies and they are friendly to each other, as opposed to &amp;quot;enemy={{red}}{{blue}}&amp;quot; which means there are 2 enemies and they are hostile to each other.&lt;br /&gt;
&lt;br /&gt;
...Now that I am explaining this, I&#039;m realizing we may have only had this discussion on Discord and never wrote it on the wiki anywhere...probably should fix that...&lt;br /&gt;
&lt;br /&gt;
Anyways, again welcome and thanks for fixing up those carried-over artifacts! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:38, 28 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
* Hello and thank you, I got it now browsing more campaigns and reverted the change. --[[User:Queendom|Queendom]] ([[User talk:Queendom|talk]]) 20:44, 28 August 2025 (UTC)&lt;br /&gt;
* Perfect. I also added a note to this effect to the campaign table template. Feel free to modify it if it isn&#039;t clear :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:51, 28 August 2025 (UTC)&lt;br /&gt;
* Welcome! I also want to notice that all the common single and multiplayer scenarios like [[All for One]] have already use &amp;quot;1:&amp;quot; and &amp;quot;/&amp;quot; to show teams and allies information, so it may be a huge work to change them into &amp;quot;or&amp;quot; style. Moreover, scenarios with 8 optional human players using &amp;quot;or&amp;quot; may look very verbose. --[[User:Sanustay|Youth but loved]] ([[User talk:Sanustay|talk]]) 01:02, 29 August 2025 (UTC)&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Moat&amp;diff=171050</id>
		<title>Talk:Moat</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Moat&amp;diff=171050"/>
		<updated>2025-08-28T08:03:40Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: Undo revision 126303 by Csaros (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;quot;The original Restoration of Erathia version or the Armageddon&#039;s Blade did not have moats, as they were introduced in Shadow of Death expansion.&amp;quot;  Is this true?  I swear they were in RoE.  [[User:Ibraesil|Ibraesil]] ([[User talk:Ibraesil|talk]]) 10:27, 17 December 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
: Damage was added in Shadow of Death.&lt;br /&gt;
: Original manual:&lt;br /&gt;
:: [[File:RoE manual moat.png]]&lt;br /&gt;
: Shadow of Death manual:&lt;br /&gt;
:: [[File:SoD manual moat.png]]&lt;br /&gt;
: --[[user:imahero|imahero]] 08:18, 18 December 2016 (CET)&lt;br /&gt;
&lt;br /&gt;
::Once again you are correct! :) –[[User:Kapteeni Ruoska|Kapteeni Ruoska]] ([[User talk:Kapteeni Ruoska|talk]]) 06:04, 19 December 2016 (CET)&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Hypnotize&amp;diff=171045</id>
		<title>Hypnotize</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Hypnotize&amp;diff=171045"/>
		<updated>2025-08-28T05:51:28Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Air spells}}{{Spell|13|13|32|24|25|0|24|13|17|35|13|13&lt;br /&gt;
 | school      = Air Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 18/15&lt;br /&gt;
 | duration    = 1 rnd/[[spell power|sp]]&lt;br /&gt;
 | b_effect    = Target, enemy troop of less than (10 + (power x 25)) health is put under your control.&lt;br /&gt;
 | a_effect    = Target, enemy troop of less than ({{gt|20}} + (power x 25)) health is put under your control.&lt;br /&gt;
 | e_effect    = Target, enemy troop of less than ({{gt|50}} + (power x 25)) health is put under your control.&lt;br /&gt;
}} It is a [[mind spell]] that puts an enemy creature stack under the caster&#039;s control and treats them as an allied unit for the spell&#039;s duration. Although the spell description says the hypnotised troop can be attacked without fear of [[retaliation]], this is not true: the unit retaliates as normal. The hypnotised unit does not block enemy shooters. However, a ranged hypnotised unit can be blocked by its previous owner&#039;s troops. Hypnotize limitation is based on the current stack size as if it was full health.&lt;br /&gt;
&lt;br /&gt;
The hypnotised unit inherits properties of artifacts which provide magic immunity from their opponent instead of their hero, as long as it is under the effect of the spell. As a result, a hero with the [[Pendant of Free Will]] or a [[Sleepkeeper]]{{-wh}} will be unable to re-cast the spell on their enemy, once the stack is hypnotized. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Astral|Wizard}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Astral|Wizard}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
{{immune|mind=1|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Fangarm}}: (advanced level){{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Pendant of Free Will}}&lt;br /&gt;
* {{An|Badge of Courage}} (not in {{hota}}{{-wh}})&lt;br /&gt;
* {{An|Sleepkeeper}}{{-wh}}&lt;br /&gt;
&#039;&#039;&#039;Spells that provide immunity to Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{Sn|Magic Mirror}}&lt;br /&gt;
* {{Sn|Anti-Magic}}&lt;br /&gt;
&#039;&#039;&#039;Spells that dispel Hypnotize:&#039;&#039;&#039;&lt;br /&gt;
* {{Sn|Cure}} (only with [[Water Magic|Basic or Advanced Water Magic]])&lt;br /&gt;
* {{Sn|Dispel}} &lt;br /&gt;
* {{Sn|Berserk}} &lt;br /&gt;
* {{Sn|Anti-Magic}}&lt;br /&gt;
&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Cure&amp;diff=171044</id>
		<title>Cure</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Cure&amp;diff=171044"/>
		<updated>2025-08-28T05:49:12Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|54|54|39|31|31|0|30|31|53|31|31|31&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 1st&lt;br /&gt;
 | cost        = 6/5&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Removes all negative spell effects from the selected friendly unit and heals it for (10 + (power x 5)) health points.&lt;br /&gt;
 | a_effect    = Removes all negative spell effects from the selected friendly unit and heals it for ({{gt|20}} + (power x 5)) health points. &lt;br /&gt;
 | e_effect    = Removes all negative spell effects from {{gt|all}} friendly units and heals them for ({{gt|30}} + (power x 5)) health points.&lt;br /&gt;
 | no_appear   = {{Town|Necropolis}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Spells/Abilities unaffected by Cure:&#039;&#039;&#039;&lt;br /&gt;
* All positive effects (including {{Sn|Frenzy}} and {{Sn|Anti-Magic}})&lt;br /&gt;
* {{Cn|Dendroid Guard|name= Dendroid Binding}}&lt;br /&gt;
* {{Cn|Rust Dragon|name=Acid Breath}}&lt;br /&gt;
* {{Sn|Disrupting Ray}}&lt;br /&gt;
* {{Sn|Hypnotize}} (only cured by {{Ss2|Water Magic|Basic}} or {{Ss2|Water Magic|Advanced}})&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Abilities ONLY affected by Cure:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Wyvern Monarch}} and {{Cnu|Sea Serpent|Haspid}}{{-wh}} [[Poisonous]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Cure:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Caitlin|Cleric}}&lt;br /&gt;
* {{Hn|Uland|Druid}}&lt;br /&gt;
* {{Hn|Astra|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Cure:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Uland|Druid}}&lt;br /&gt;
* {{Hn|Astra|Navigator}}{{-}}{{withhota}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Cure:&#039;&#039;&#039;&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Cure:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Master Genie}}s (advanced level)&lt;br /&gt;
* {{Cn|Enchanter}}s (expert level)&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Cure is rather weak in terms of recovering units&#039; hit points. Even with expert Water Magic and [[spell power]] of 20, the effect is only 130 hit points. However, the power of Cure spell lies within its dispelling properties. Cure spell can remove any negative spell effects or effects caused by creatures&#039; special abilities (e.g. [[paralyze]]), except for effects of the [[Disrupting Ray]] spell. Using expert Cure instead of expert [[Dispel]] removes all negative effects from allied troops, leaving all negative effects on enemy troops and all positive effects on allied troops intact.&lt;br /&gt;
Cure can remove [[Hypnotize]], if you don&#039;t have Water Magic or have basic or advanced Water Magic, however expert Cure is NOT able to heal Hypnotize or heal HP of a hypnotized unit. (This may/may not be a bug.) &lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Spells]]&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Vulnerability&amp;diff=171043</id>
		<title>Vulnerability</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Vulnerability&amp;diff=171043"/>
		<updated>2025-08-28T04:44:57Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vulnerability&#039;&#039;&#039; is a term used to describe a characteristic of [[Elemental]]s, who take double damage from certain spells. Interestingly, Air and Earth Elementals are vulnerable to spells of their own schools of magic, but Fire and Water elementals are vulnerable to spells from the opposite school. Vulnerability could be considered an opposite to [[Spell immunity|immunity]].&lt;br /&gt;
&lt;br /&gt;
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}} are vulnerable to {{Sn|Armageddon}}, {{Sn|Lightning Bolt}}, {{Sn|Chain Lightning}} and {{Sn|Titan&#039;s Lightning Bolt}}.&lt;br /&gt;
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}} are vulnerable to {{Sn|Armageddon}}, {{Sn|Fireball}} and {{Sn|Inferno|spell_link=Inferno (spell)}}.&lt;br /&gt;
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}} are vulnerable to {{Sn|Ice Bolt}} and {{Sn|Frost Ring}}.&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}} are vulnerable to {{Sn|Meteor Shower}}.&lt;br /&gt;
&lt;br /&gt;
[[Category:Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Implosion&amp;diff=171042</id>
		<title>Implosion</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Implosion&amp;diff=171042"/>
		<updated>2025-08-28T04:41:14Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|-|16|28|14|16|20|12|-|-|13|-|16&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 5th&lt;br /&gt;
 | cost        = 30/25&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Target, enemy troop receives (100 + (power × 75)) damage.&lt;br /&gt;
 | a_effect    = Target, enemy troop receives ({{gt|200}} + (power × 75)) damage.&lt;br /&gt;
 | e_effect    = Target, enemy troop receives ({{gt|300}} + (power × 75)) damage.&lt;br /&gt;
}} Implosion is the most destructive [[direct damage spell]] for a single creature stack. From the spells that can cause collateral damage, [[Armageddon]] is the most destructive.&lt;br /&gt;
&lt;br /&gt;
Implosion also has the highest slope value of 75, which means that for every point [[power]] increases Implosion does 75 points more damage. In comparison, Armageddon has 50, [[Chain Lightning]] has 40 and [[Magic Arrow]] has 10.&lt;br /&gt;
&lt;br /&gt;
The highest possible damage for Implosion cast by a player is 571611 points of damage. This requires Expert Earth Magic (or [[Rockland]], or [[Magic plains]]), Expert [[Sorcery]], Sorcery as hero specialty (gives 5% bonus to Sorcery per level), maximum Power (99), maximum hero level (6424) and [[Orb of Silt]]. 563886 (ca. 98%)  points are the bonus from Sorcery skill. Therefore this is the highest possible damage to deal to one unit by one spell by a player. It is, however, possible for [[Faerie Dragon]] to cast spells of theoretically infinite strength. For highest possible damage to deal to multiple units at once by one spell, see [[Armageddon]].&lt;br /&gt;
&lt;br /&gt;
In [[HotA]]{{-wh}}, the maximum hero level is 74. A hero with Expert Sorcery and Sorcery Specialty, wielding an [[Orb of Silt]] while residing in a Dungeon with the Guardian of Earth, while equipped with the [[Titan&#039;s Cuirass]], the [[Helm of Heavenly Enlightenment]], the [[Lion&#039;s Shield of Courage]], the [[Celestial Necklace of Bliss]], the [[Sword of Judgement]], the [[Sandals of the Saint]] and the [[Dragon Wing Tabard]] can reach Spell Power of -102. The value is negative, most likely due to a stack overflow. In that situation, the Implosion spell will deal 19756 damage. Note, that without the aforementioned artifacts (except for the Orb of Silt), the Hero will have Spell Power of 123 and the Implosion will deal 19669 damage. These numbers are the highest values of damage a single spell can deal to one creature in [[HotA]]{{-wh}}. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Implosion:&#039;&#039;&#039;&lt;br /&gt;
* [[War Machine]]s&lt;br /&gt;
{{immune|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Damage Increases:&#039;&#039;&#039;&lt;br /&gt;
* {{Ss|Sorcery}}&lt;br /&gt;
* {{An|Orb of Silt}}&lt;br /&gt;
&#039;&#039;&#039;Damage Reductions:&#039;&#039;&#039;&lt;br /&gt;
* [[Spell damage reduction]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{Ss|Interference}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Charm of Eclipse}}{{-wh}} / {{An|Seal of Sunset}}{{-wh}} / {{An|Plate of Dying Light}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
* {{Sn|Protection from Earth}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
An early name for this spell was &amp;quot;Decay&amp;quot;. This name fits better with how the spell looks when cast (before the visual was changed in {{hota}}{{-wh}}).&lt;br /&gt;
&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Meteor_Shower&amp;diff=171041</id>
		<title>Meteor Shower</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Meteor_Shower&amp;diff=171041"/>
		<updated>2025-08-28T04:40:37Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Earth spells}}{{Spell|20|20|29|20|20|20|20|0|0|20|20|20&lt;br /&gt;
 | school      = Earth Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 16/12&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Troops in target hex and adjacent hexes take (25 + (power x 25)) damage.&lt;br /&gt;
 | a_effect    = Troops in target hex and adjacent hexes take ({{gt|50}} + (power x 25)) damage.&lt;br /&gt;
 | e_effect    = Troops in target hex and adjacent hexes take ({{gt|100}} + (power x 25)) damage.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Aislinn|Necromancer}}&lt;br /&gt;
* {{Hn|Deemer|Warlock}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Aislinn|Necromancer}}&lt;br /&gt;
* {{Hn|Deemer|Warlock}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Cnu|Air Elemental|Storm Elemental|name=Air and Storm Elementals}}&lt;br /&gt;
{{immune|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting  Meteor Shower:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&#039;&#039;&#039;Damage Increases:&#039;&#039;&#039;&lt;br /&gt;
* {{Ss|Sorcery}}&lt;br /&gt;
* {{An|Orb of Silt}}&lt;br /&gt;
* {{Cnu|Earth Elemental|Magma Elemental|name=Earth and Magma Elemental}} [[vulnerability]]&lt;br /&gt;
&#039;&#039;&#039;Damage Reductions:&#039;&#039;&#039;&lt;br /&gt;
* [[Spell damage reduction]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{Ss|Interference}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Charm of Eclipse}}{{-wh}} / {{An|Seal of Sunset}}{{-wh}} / {{An|Plate of Dying Light}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
* {{Sn|Protection from Earth}}&lt;br /&gt;
&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Frost_Ring&amp;diff=171039</id>
		<title>Frost Ring</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Frost_Ring&amp;diff=171039"/>
		<updated>2025-08-28T04:39:55Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|44|43|55|43|0|35|35|35|17|35|82|34&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 3rd&lt;br /&gt;
 | cost        = 12/9&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Troops in hexes surrounding target hex receive (15 + (power x 10)) in damage. Target hex is unaffected.&lt;br /&gt;
 | a_effect    = Troops in hexes surrounding target hex receive ({{gt|30}} + (power x 10)) in damage. Target hex is unaffected.&lt;br /&gt;
 | e_effect    = Troops in hexes surrounding target hex receive ({{gt|60}} + (power x 10)) in damage. Target hex is unaffected.&lt;br /&gt;
}} &lt;br /&gt;
&lt;br /&gt;
This spell is most useful either as typical AoE if stronger options are unavailable or to give your surrounded single-hex stack some breathing room. [[Psychic Elemental and Magic Elemental|Psychic and Magic Elementals]] and [[Devil and Arch Devil|Devils]] are some of the units that do well with such tactics.&lt;br /&gt;
&lt;br /&gt;
As it is frost-based, many fire-immune creatures will take damage from this spell. [[Fire Elemental and Energy Elemental|Fire and Energy Elementals]] are vulnerable to it, taking double damage.&lt;br /&gt;
&lt;br /&gt;
[[Protection from Water]] greatly reduces damage of Frost Ring, especially when cast with Expert [[Water Magic]].&lt;br /&gt;
&lt;br /&gt;
Keep in mind this spell will damage stacks occupying all 6 hexes apart from the central one, unless they are [[Dragon|immune to magic]], [[Water Elemental and Ice Elemental|immune to]] [[Nymph and Oceanid|this spell]], or [[Golem|resistant to magic damage]]. Take care not to hit your own troops if they are not protected in some way. Army boasting such troops can use Frost Ring more aggressively.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Frost Ring:&#039;&#039;&#039;&lt;br /&gt;
* {{H|Adelaide|Cleric}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Frost Ring:&#039;&#039;&#039;&lt;br /&gt;
* {{H|Adelaide|Cleric}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Frost Ring:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}&lt;br /&gt;
* {{Cn|Nymph|noname=}}{{Cn|Oceanid|name=Nymphs and Oceanids}} {{wh}}&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting Frost Ring:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&#039;&#039;&#039;Damage Increases:&#039;&#039;&#039;&lt;br /&gt;
* {{Ss|Sorcery}}&lt;br /&gt;
* {{An|Orb of Driving Rain}}&lt;br /&gt;
* {{Cnu|Fire Elemental|Energy Elemental|name=Fire and Energy Elemental}} [[vulnerability]]&lt;br /&gt;
&#039;&#039;&#039;Damage Reductions:&#039;&#039;&#039;&lt;br /&gt;
* [[Spell damage reduction]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{Ss|Interference}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Charm of Eclipse}}{{-wh}} / {{An|Seal of Sunset}}{{-wh}} / {{An|Plate of Dying Light}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
* {{Sn|Protection from Water}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Frost Ring Combat.png| Frost ring lands on some unfortunate orcs.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Ice_Bolt&amp;diff=171038</id>
		<title>Ice Bolt</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Ice_Bolt&amp;diff=171038"/>
		<updated>2025-08-28T04:39:13Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Water spells}}{{Spell|95|95|46|35|0|35|35|25|96|77|96|25&lt;br /&gt;
 | school      = Water Magic&lt;br /&gt;
 | level       = 2nd&lt;br /&gt;
 | cost        = 8/6&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = Drains the body heat from the selected enemy unit, dealing (10 + (power x 20)) damage to it.&lt;br /&gt;
 | a_effect    = Drains the body heat from the selected enemy unit, dealing ({{gt|20}} + (power x 20)) damage to it.&lt;br /&gt;
 | e_effect    = Drains the body heat from the selected enemy unit, dealing ({{gt|50}} + (power x 20)) damage to it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Heroes starting with Ice Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Alagar|Druid}}&lt;br /&gt;
&#039;&#039;&#039;Heroes specialising in Ice Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Hn|Alagar|Druid}}&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Ice Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}}&lt;br /&gt;
* {{Cn|Nymph|noname=}}{{Cn|Oceanid|name=Nymphs and Oceanids}} {{withhota}}&lt;br /&gt;
{{immune|spell123=1|spell1234=1|spell12345=1}}&lt;br /&gt;
&#039;&#039;&#039;Creatures capable of casting  Ice Bolt:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Faerie Dragon}}s&lt;br /&gt;
&#039;&#039;&#039;Damage Increases:&#039;&#039;&#039;&lt;br /&gt;
* {{Ss|Sorcery}}&lt;br /&gt;
* {{An|Orb of Driving Rain}}&lt;br /&gt;
* {{Cnu|Fire Elemental|Energy Elemental|name=Fire and Energy Elemental}} [[vulnerability]]&lt;br /&gt;
&#039;&#039;&#039;Damage Reductions:&#039;&#039;&#039;&lt;br /&gt;
* [[Spell damage reduction]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{Ss|Interference}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Charm of Eclipse}}{{-wh}} / {{An|Seal of Sunset}}{{-wh}} / {{An|Plate of Dying Light}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
* {{Sn|Protection from Water}}&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Ice Bolt is an important second level spell, though it falters compared to the slightly more powerful (yet less cost-effective) [[Lightning Bolt]] (which does 5 more base damage per hero [[Spell Power]], but a little bit less damage per spell point.) It is still a useful tool and one of the game&#039;s most notable [[direct damage spells]].&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Vulnerability&amp;diff=171037</id>
		<title>Vulnerability</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Vulnerability&amp;diff=171037"/>
		<updated>2025-08-28T04:37:46Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;Vulnerability&#039;&#039;&#039; is a term used to describe a characteristic of [[Elemental]]s, who take double damage from certain spells. Interestingly, Air and Earth Elementals are vulnerable to spells of their own schools of magic, but Fire and Water elementals are vulnerable to spells from the opposite school. Vulnerability could be considered an opposite to [[Spell immunity|immunity]].&lt;br /&gt;
&lt;br /&gt;
* {{Cn|Air Elemental|noname=}}{{Cn|Storm Elemental|name=Air and Storm Elementals}} are vulnerable to [[Armageddon]], [[Lightning Bolt]], [[Chain Lightning]] and [[Titan&#039;s Lightning Bolt]].&lt;br /&gt;
* {{Cn|Water Elemental|noname=}}{{Cn|Ice Elemental|name=Water and Ice Elementals}} are vulnerable to [[Armageddon]], [[Fireball]] and [[Inferno (spell)|Inferno]].&lt;br /&gt;
* {{Cn|Fire Elemental|noname=}}{{Cn|Energy Elemental|name=Fire and Energy Elementals}} are vulnerable to [[Ice Bolt]] and [[Frost Ring]].&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}} are vulnerable to [[Meteor Shower]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Terms]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Armageddon&amp;diff=171036</id>
		<title>Armageddon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Armageddon&amp;diff=171036"/>
		<updated>2025-08-28T04:35:19Z</updated>

		<summary type="html">&lt;p&gt;Sanustay: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Fire spells}}{{Spell |0|0|0|0|10|10|20|0|0|0|0|0&lt;br /&gt;
 | school      = Fire Magic&lt;br /&gt;
 | level       = 4th&lt;br /&gt;
 | cost        = 24/20&lt;br /&gt;
 | duration    = instant&lt;br /&gt;
 | b_effect    = All troops take (30 + (power × {{swh|40|50}})) points of damage.&lt;br /&gt;
 | a_effect    = All troops take ({{gt|60}} + (power × {{swh|40|50}})) points of damage.&lt;br /&gt;
 | e_effect    = All troops take ({{gt|120}} + (power × {{swh|40|50}})) points of damage.&lt;br /&gt;
}} It damages all creatures on the battlefield, including the caster&#039;s own troops. However, a few creatures can resist the spell due to their [[Spell immunity|spell immunities]]. This allows to use specific tactics, including:&lt;br /&gt;
* &#039;&#039;&#039;[[Dragogeddon]]&#039;&#039;&#039; (using only Gold and/or Black Dragons in the battle. Green and Red Dragons will suffer from Armageddon, as they are not immune to level 4 spells, and are therefore useless in Dragogeddon);&lt;br /&gt;
* [[Conflux]]&#039;s &#039;&#039;&#039;Armageddon squad&#039;&#039;&#039;, consisting of 4-7 tier Conflux units.&lt;br /&gt;
&lt;br /&gt;
The highest possible damage for Armageddon cast by a player is 375154 points of damage. This requires Expert Fire Magic (or [[Fiery Fields]], or [[Magic plains]]), Expert [[Sorcery]], Sorcery as hero specialty (gives 5% bonus to Sorcery per level), maximum Power (99), maximum hero level (6424) and [[Orb of Tempestuous Fire]]. 370084 (ca. 98%) points are the bonus from Sorcery skill. Therefore this is the highest possible damage to deal to multiple units by one spell by a player. It is, however, possible for [[Faerie Dragon]] to cast spells of theoretically infinite strength. For highest possible damage to deal to one unit at once by one spell, see [[Implosion]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures immune to Armageddon:&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Earth Elemental|noname=}}{{Cn|Magma Elemental|name=Earth and Magma Elementals}}&lt;br /&gt;
{{immune|spell1234=1|spell12345=1|fire=1}}&lt;br /&gt;
&#039;&#039;&#039;Artifacts that provide immunity to Armageddon:&#039;&#039;&#039;&lt;br /&gt;
* {{An|Armageddon&#039;s Blade|link=Armageddon&#039;s Blade (artifact)}}&lt;br /&gt;
&#039;&#039;&#039;Damage Increases:&#039;&#039;&#039;&lt;br /&gt;
* {{Ss|Sorcery}}&lt;br /&gt;
* {{An|Orb of Tempestuous Fire}}&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{Hn|Adrienne|0=}} {{withmaped}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
* {{Cnu|Air Elemental|Storm Elemental|name=Air and Storm Elementals}} [[vulnerability]]&lt;br /&gt;
* {{Cnu|Water Elemental|Ice Elemental|name=Water and Ice Elemental}} [[vulnerability]]&lt;br /&gt;
&#039;&#039;&#039;Damage Reductions:&#039;&#039;&#039;&lt;br /&gt;
* [[Spell damage reduction]]&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{Ss|Interference}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&amp;lt;li&amp;gt;{{An|Charm of Eclipse}}{{-wh}} / {{An|Seal of Sunset}}{{-wh}} / {{An|Plate of Dying Light}}{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
* {{Sn|Protection from Fire}}&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
In [[Horn of the Abyss]], Armageddon damage is reduced from 50*SP + 30/30/60/120 to 40*SP + 30/30/60/120. Read more [[Horn_of_the_Abyss_(Changelog)#Version_1.5.2|here]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
An early name for this spell was &amp;quot;Firestorm&amp;quot;.&lt;br /&gt;
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{{fanopinion|&lt;br /&gt;
Armageddon can cause even more damage to creatures than the [[Implosion]] if collateral damage is taken into account. Because Armageddon damages all creatures, it has become part of one of the most renowned tactics, often called [[Dragogeddon]]. The tactic requires fast creatures immune to Armageddon. In the original {{roe}}, [[Green Dragon and Gold Dragon|Gold Dragons]] and [[Red Dragon and Black Dragon|Black Dragons]] were the fastest creatures with immunity to Armageddon, and that is where the name of the tactic was probably derived. Later in {{ab}} and {{sod}}, the [[Phoenix]] became the fastest creature with immunity to Armageddon. In [[Inferno]], you may get Armageddon in the Mage Guild and use only [[Efreet and Efreet Sultan|Efreet and Efreet Sultans]] who are immune to the spell. When the hero&#039;s army only consists of immune creatures, the hero may cast Armageddon without damaging his own creatures, in the process causing severe damage to the enemy. &#039;&#039;&#039;Note that Green and Red Dragons are not immune to Armageddon, thus they&#039;re useless for Dragogeddon.&#039;&#039;&#039;&lt;br /&gt;
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The town with the highest amount of creatures immune to Armageddon is [[Conflux]], with 4 out of 7 fully upgraded creatures being completely immune. On top of that, it&#039;s their highest-tier creatures. However, to balance that, Conflux can only learn Armageddon if they have the [[Aurora Borealis]]. This does not work in Horn of the Abyss. The only towns that can learn Armageddon are [[Inferno]], [[Dungeon]], and [[Necropolis]].&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
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== See also ==&lt;br /&gt;
* [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]]&lt;br /&gt;
{{spell &#039;see also&#039;}}&lt;br /&gt;
[[Category: Spells]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sanustay</name></author>
	</entry>
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