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		<id>https://heroes.thelazy.net//index.php?title=Burning_of_Tatalia&amp;diff=194456</id>
		<title>Burning of Tatalia</title>
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		<updated>2026-05-09T16:51:59Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: Improved text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{campaign navigational box|ab=expanded|playingwithfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Defeat Lord Haart and all of his followers, freeing Tatalia from the bony grasp of deadly evil.  If Adrienne dies, you will lose your war against this horrific evil.  Seek the Seer&#039;s Huts to find the Tomes of Fire and Earth magic in order to help destroy Lord Haart.&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 5/1&lt;br /&gt;
| size           = XL&lt;br /&gt;
| source         = ab&lt;br /&gt;
| victory        = Defeat All Enemies.&lt;br /&gt;
| loss           = Lose Hero {{gl|Adrienne}} the {{gl|Witch}}.&lt;br /&gt;
| allies         = {{red}}&lt;br /&gt;
| enemies        = 1: {{blue}}{{orange}}{{purple}}{{teal}}&lt;br /&gt;
| difficulty     = Expert&lt;br /&gt;
| bonus          = {{BonusCr|Lizardman|30|loc=Adrienne}}{{BonusCr|Serpent Fly|10|loc=Adrienne}}{{BonusCr|Basilisk|5|loc=Adrienne}}&lt;br /&gt;
| carry          = &lt;br /&gt;
| max_lvl        = ∞&lt;br /&gt;
| cback          = ab pwf 3&lt;br /&gt;
| region_text    = It is time to confront the [[Death Knight]] [[Lord Haart the Death Knight|Lord Haart]].  Take your armies and defeat the traitorous fiend.  His loyal followers assist this force of death as he mows a path through [[Tatalia]] several miles wide all the way to the ocean.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf3-smk-H3ABpf3|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Adrienne|0=}}: I do not know what the dead remember from their time among the living.  If [[Lord Haart the Death Knight|Lord Haart]] had memory of [[Tatalia]], it has failed him.  Scouts report the dead knight has turned northwest and set up along the coast.  Now I have him trapped.  However, army morale is low.   My people do not like following a [[fire witch]], yet they dislike becoming [[undead]] even more.  &lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - 07 Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | Burning|For days you have traveled, following the thick plume of smoke.  Finally, after days of fires burning out of control the smoke thins and you come across the destruction.  Here [[Lord Haart the Death Knight|Lord Haart]] burned a path through [[Tatalia]], creating an [[undead]] army of those killed in the fires.}}&lt;br /&gt;
{{TErow| 8 | Followers|[[Lord Haart the Death Knight|Lord Haart&#039;s]] followers split up and went three ways.  They too burned paths through the once lush swamps.  Even though the burning occurred only a week ago, the swamp is already beginning to repair itself.  }}&lt;br /&gt;
{{TErow| 12 | Help!|A messenger returns with news of a few towns that have been able to hold out.  However, they will not hold out for long.  The [[Undead]] followers of [[Lord Haart the Death Knight|Lord Haart]] have whittled their forces down.  They beg you to give them aid before they are forced to become undead.  Their location is on the southern sea.}}&lt;br /&gt;
{{TErow| 20 | [[Thanel Falls]]|A message arrives from the north, from the citizens of [[Thanel Falls]].  They are holding out thus far, but do not know how much longer it will be when their supplies run out.  If you could send some, they might be able to hold out longer.  Realizing you can&#039;t lose anymore ground you send resources.|effect=-5000 {{g}} [[Gold]], -10 {{w}} [[Wood]], -3 {{m}} [[Mercury]], -5 {{o}} [[Ore]], -3 {{s}} [[Sulfur]], -3 {{c}} [[Crystal|Crystals]], -3 {{gem}} [[Gems]]}}&lt;br /&gt;
{{TErow| 30 | Cry for help|Hacking your way through the underbrush a small creature skitters just out of view.  Drawing weapons and readying spells the men clear away some more underbrush, and corner the vicious [[Gnoll]] child in a small outcropping of rock.  Relaxing, you carefully approach the young child. He is battered and bruised, smudges of ash and smoke spattered on his face and clothes.&amp;lt;p&amp;gt;{{Cn|Gnoll|name=Gnoll child}}: Realizing you are an ally he immediately begins to babble, &amp;quot;There is a town north of here, called [[Terisan]].  We&#039;ve been holding out against the [[undead]] for a few months now, but the tide will turn soon enough.  We beg of you, help us be free from this menace.  Please, I don&#039;t want my family to die.  We promise to follow you if you help us.  I am the only one to survive the expedition outside of our immediate area.  Please, I beg you.&amp;quot;&amp;lt;p&amp;gt;  You must do something soon or this town will fall, only to be raised against you.}}&lt;br /&gt;
{{TErow| 35 | Message|You send messengers out to the towns still out of your reach.  The messages read,&amp;lt;p&amp;gt;{{h|Adrienne|0=}}: &amp;quot;Please hold out just a while longer.  We are working as quickly as possible through the swamps.  With luck we should be there soon.&amp;quot;  Hopefully they will be able to hold out against the waves of undead. }}&lt;br /&gt;
{{TErow| 45 | A message|A messenger, out of breath and exhausted runs into camp, shouting for [[Adrienne]].  Taking the message you quickly scan the contents and smile.  The leaders have taken notice of the events in Northern [[Tatalia]].  They now know your value to them - at least for the moment.  Help will arrive soon.}}&lt;br /&gt;
{{TErow| 55 | Cash|Four riders, moving swiftly through the swamps arrive at camp.  Each horse is trailing two more, all loaded with saddlebags.  They dismount quickly and pull bags off the horses, dropping them heavily to the ground.  Inspection quickly reveals supplies.  One of the riders says, &amp;quot;Greeting [[Adrienne]], we have brought word from the leaders.  They cannot send troops right now, but have sent supplies in order to help the construction of towns and cities here.  Troops will begin to arrive soon.&amp;quot;|effect=+10000 {{g}} [[Gold]], +30 {{m}} [[Mercury]], +30 {{s}} [[Sulfur]], +30 {{c}} [[Crystal]], +30 {{gem}} [[Gems]]}}&lt;br /&gt;
{{TErow| 60 | Slow carts|Lumbering into camp are two covered carts.  Each are drawn by four horses, lathered with sweat and wild-eyed from a terrifying ride through enemy territory.  Uncovering the carts you quickly discover the wood and ore you greatly need.|effect=+60 {{w}} [[Wood]], +60 {{o}} [[Ore]]}}&lt;br /&gt;
{{TErow| 70 | Troops!|Finally!  Troops are arriving at your main camps.  Now available, you can recruit those you need and let the others rest.  These troops will be great additions to your army.  }}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
{{Rheader}}&lt;br /&gt;
{{Rrow| [[Water Elemental]]s|[[Water Elemental]]s are taking advantage of the chaos and invading our lands!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{{Eheader}}&lt;br /&gt;
{{Erow| 9, 22, 0 | Exploring this small island has been a test of character.  Amidst the lush swamp are horrors raised from the dead.  Experienced warriors quake in their boots each time a fight arises, but somehow find the courage to fend off this plague.  Your pride in the men grows, raising morale.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|+2}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 22, 51, 0 | This small area of [[Tatalia]] seems untouched by death and destruction.  A beautiful fountain bubbles merrily in the distance as birds twitter and sing to themselves.  For a moment all is peaceful with the world.  Maybe, just maybe, your luck is turning for the better.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Luck|+1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 34, 120, 0 | Rotting flesh and stinking corpses seem to have become a part of every day life in the fight to eradicate this undead menace from [[Tatalia]].  Knowing if you fail, [[Lord Haart the Death Knight|Lord Haart]] will be able to raise an army no one will ever be able to stop, is what keeps you and your troops moving forward.}}&lt;br /&gt;
{{Erow| 36, 81, 0 | The air whips suddenly, spinning into several small tornadoes.  Fearing an early monsoon you turn to get farther from the coast, into the sheltered area of the forest, but are stopped.  It seems these tornadoes are [[Air Elemental|Air Elementals]] blocking your path, ready to spill your blood!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; {{Cnlite|Air Elemental|name=10 Air Elementals}}, {{Cnlite|Air Elemental|name=10 Air Elementals}}, {{Cnlite|Air Elemental|name=10 Air Elementals}}, {{Cnlite|Air Elemental|name=10 Air Elementals}}, {{Cnlite|Storm Elemental|name=10 Storm Elementals}}, {{Cnlite|Air Elemental|name=10 Air Elementals}}, {{Cnlite|Air Elemental|name=10 Air Elementals}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 45, 84, 0 | Passing into the [[Greater Basilisk]]s territory you see dozens of [[Basilisk]]s come at you.  They motion their surrender.  &amp;quot;We do not wish to go against [[Tatalia]], but were forced to do so.  Please allow us to join your ranks and fight at your side.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Cnlite|Basilisk|name=30 Basilisks}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 45, 110, 0 | The [[Tatalia]]ns within are fighting to keep [[Lord Haart the Death Knight|Lord Haart]] and his followers from their lands, but are slowly losing the war of attrition.  When their fallen comrades rise again to fight on the side of the enemy, hope slips from them like water through their fingers.}}&lt;br /&gt;
{{Erow| 55, 121, 0 | The [[Tatalia]]ns within are fighting to keep [[Lord Haart the Death Knight|Lord Haart]] and his followers from their lands, but are slowly losing the war of attrition.  When their fallen comrades rise again to fight on the side of the enemy, hope slips from them like water through their fingers.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 99, 73, 0 | From the thin air, and the ground below, rise the ghostly remains of [[Dragon]]s long since dead.  They howl and scream, as your men cower in fear and cover their ears, vainly trying to block the horrid sounds.  Surrounded by the vengeful screams you have no choice but to stand and fight.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; {{Cnlite|Bone Dragon|name=2 Bone Dragons}}, {{Cnlite|Bone Dragon|name=2 Bone Dragons}}, {{Cnlite|Bone Dragon|name=2 Bone Dragons}}, {{Cnlite|Ghost Dragon|name=1 Ghost Dragons}}, {{Cnlite|Ghost Dragon|name=1 Ghost Dragons}}, {{Cnlite|Bone Dragon|name=2 Bone Dragons}}, {{Cnlite|Bone Dragon|name=2 Bone Dragons}}&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 107, 8, 0 | Rooting about in the underbrush while others take a quick break from the day&#039;s trek, some of the men turn up a few lost items.  Not a bad find at all.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +200 {{g}} [[Gold]], +2 {{w}} [[Wood]], +1 {{o}} [[Ore]], +1 {{c}} [[Crystal|Crystals]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 111, 38, 0 | The infestation has spread widely here.  The cries of dying [[Tatalia]]ns can be heard faintly as they fall, one by one.  The strange, unnatural sounds of undead slowly stalking their prey can be heard over the quiet chattering of the few remaining wild animals.}}&lt;br /&gt;
{{Erow| 113, 38, 0 | Unable to completely break through the fierce [[Tatalia]]n defenses [[Lord Haart the Death Knight|Lord Haart]] has penned them into this small area.  Once the Followers of [[Lord Haart the Death Knight|Lord Haart]] have settled into their new homes, they will come back to finish the job here.  Soon resources will run out and the [[Tatalia]]n defenses will fall.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 114, 38, 0 | As your troops move around the bend you can see a garrison not too far off.  The stench of death and decay fills the air, causing many to retch.  All know this area is barely hanging onto the last vestiges of life.  Rotted flesh will soon be all that is left.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 115, 39, 0 | From out behind trees the rotting corpses crawl.  The men freeze in fear as the rotting corpses stumble towards them.  Realizing the trap for what it is, you command the troops to beat a hasty retreat, but your path soon becomes blocked by more undead.  Surrounded, you face no choice but to fight these horrors.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; {{Cnlite|Skeleton|name=160 Skeletons}}, {{Cnlite|Walking Dead|name=80 Walking Dead}}, {{Cnlite|Wight|name=40 Wights}}, {{Cnlite|Vampire|name=20 Vampires}}&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +5000 {{g}} [[Gold]], +20 {{w}} [[Wood]], +20 {{o}} [[Ore]], +10 {{m}} [[Mercury]], +10 {{s}} [[Sulfur]], +10 {{c}} [[Crystal]], +10 {{gem}} [[Gems]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 118, 92, 0 | An old man is sitting on the ground, whittling a small toy from wood.  He looks up at you and says, &amp;quot;Good thing the [[undead]] follow orders to the letter.  The [[Lich]] says to them &#039;Don&#039;t let anyone pass&#039; and after that they wouldn&#039;t even let their own kind pass!  Mindless creatures they are, mindless.&amp;quot;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|+1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 122, 11, 0 | Here, among the floating wreckage you see the glint of something metallic just below the murky waters of the swamp.  Splashing overboard one man retrieves the object.  Seems your luck is turning.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Ladybird of Luck}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 122, 57, 0 | Here is where the [[undead]] beasts must have gone to the underworld, originally.  The path to and from the cavern is well trodden.  They left no stone unturned, no part of the land could escape.   It is disturbing to think of how thorough these [[Death Knight]]s and [[Necromancer]]s really are.}}&lt;br /&gt;
{{Erow| 124, 70, 0 | Up ahead are loose resources for gathering. Since you had defeated the [[undead]] in the [[Garrison]] you didn&#039;t expect the ambush!  [[Water Elemental]]s come at your forces from all sides, protecting their loot!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; {{Cnlite|Water Elemental|name=30 Water Elementals}}, {{Cnlite|Water Elemental|name=30 Water Elementals}}, {{Cnlite|Water Elemental|name=30 Water Elementals}}, {{Cnlite|Water Elemental|name=30 Water Elementals}}, {{Cnlite|Water Elemental|name=30 Water Elementals}}, {{Cnlite|Water Elemental|name=30 Water Elementals}}, {{Cnlite|Water Elemental|name=30 Water Elementals}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 129, 54, 0 | Stepping into the clearing you are suddenly surrounded by at least a hundred of the horrors now serving a dark master.  With precise agility you form up and prepare to destroy the blasphemous [[undead]].&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; {{Cnlite|Zombie|name=59 Zombies}}, {{Cnlite|Zombie|name=37 Zombie}}, {{Cnlite|Zombie|name=49 Zombie}}, {{Cnlite|Vampire Lord|name=34 Vampire Lords}}, {{Cnlite|Zombie|name=43 Zombies}}, {{Cnlite|Zombie|name=37 Zombies}}, {{Cnlite|Zombie|name=38 Zombies}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 129, 57, 0 | This little clearing is untouched by the [[undead]], clean from their bony grasp. How they missed this spot you do not know, nor do you care.  You are grateful they did not leave hundreds of their beastly apparitions behind.  Quickly you move forward to sweep the clearing and be gone. }}&lt;br /&gt;
{{Erow| 130, 95, 0 | What used to be a thriving community is now a smoking pile of ruin.  Some people can be seen living deep within the underbrush.  In order to call out the citizens you will have to disperse the horrific creatures.}}&lt;br /&gt;
{{Erow| 131, 22, 0 | Hiding in the underbrush is a young man.  Boldly he approaches the army.  Smiling and cracking jokes he puts your men at ease.  Wary, you keep an eye on him.  He is friendly throughout the evening meal and bids you goodbye after.  Long gone, you discover he left with a few items.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; -200 {{g}} [[Gold]], -2 {{w}} [[Wood]], -2 {{o}} [[Ore]], -1 {{m}} [[Mercury]], -1 {{s}} [[Sulfur]], -1 {{c}} [[Crystal|Crystals]], -1 {{gem}} [[Gems]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 134, 80, 0 | Follow the trail of destruction left behind by this follower has been an all too easy task.  You wish it were harder.  Such devastation could easily cripple [[Tatalia]] for a very long time.  It breaks your heart to see the blackened bodies of swamp creatures and broken limbs of [[Tatalia|Tatalian]] citizens.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 137, 141, 0 | A recovering path of destruction was left behind by [[Lord Haart the Death Knight|Lord Haart]] and his undead followers.  Small bits of green can be seen poking through the mountains.  With amazing restorative capabilities the swamps of [[Tatalia]] will soon recover from the extensive burnings.  You know if [[Lord Haart the Death Knight|Lord Haart]] and his followers are not soon defeated they will turn the beautiful swamps of [[Tatalia]] into nothing but barren lands of [[Undead]].   Even the swamps need some part left intact in order to grow again.}}&lt;br /&gt;
{{Erow| 140, 109, 0 | In the clearing ahead you can see the cave entrance leading to the lands below the surface.  There, more of the undead have infiltrated the subterranean inhabitants.  You hear the whisperings of rumors; sunken towns existing below the surface even to this day.  Time someone confirmed the myths.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|54, 74, 0|blue|Necropolis}}&lt;br /&gt;
{{Town row|68, 38, 0|blue|Necropolis}}&lt;br /&gt;
{{Town row|140, 57, 0|orange|Necropolis}}&lt;br /&gt;
{{Town row|124, 8, 1|orange|Necropolis}}&lt;br /&gt;
{{Town row|50, 15, 0|purple|Necropolis}}&lt;br /&gt;
{{Town row|87, 5, 0|purple|Necropolis}}&lt;br /&gt;
{{Town row|17, 128, 0|teal|Necropolis}}&lt;br /&gt;
{{Town row|51, 136, 0|teal|Necropolis}}&lt;br /&gt;
{{Town row|4, 31, 0||Fortress|[[Andara]]}}&lt;br /&gt;
{{Town row|15, 83, 0||Fortress|[[Nokaneng]]}}&lt;br /&gt;
{{Town row|16, 5, 0||Fortress|[[Caprivi]]}}&lt;br /&gt;
{{Town row|27, 67, 0||Fortress|[[Plumtree]]}}&lt;br /&gt;
{{Town row|40, 103, 0||Fortress|[[Warrenton]]}}&lt;br /&gt;
{{Town row|41, 39, 0||Fortress|[[Zipfel]]}}&lt;br /&gt;
{{Town row|51, 91, 0||Fortress|[[Nylstroom]]}}&lt;br /&gt;
{{Town row|71, 125, 0||Fortress|[[Kuruman]]|nofort=y}}&lt;br /&gt;
{{Town row|87, 95, 0||Fortress}}&lt;br /&gt;
{{Town row|98, 136, 0||Fortress|[[Rakops]]|nofort=y}}&lt;br /&gt;
{{Town row|105, 6, 0||Fortress|[[Bangassou]]|nofort=y}}&lt;br /&gt;
{{Town row|115, 72, 0||Fortress|[[Terisan]]|nofort=y}}&lt;br /&gt;
{{Town row|119, 47, 0||Fortress|[[Thanel Falls]]|nofort=y}}&lt;br /&gt;
{{Town row|127, 94, 0||Fortress|[[Aseranton]]|nofort=y}}&lt;br /&gt;
{{Town row|135, 120, 0||Fortress|[[Sehithwa]]|nofort=y}}&lt;br /&gt;
{{Town row|139, 22, 0||Fortress|[[Ghanzi]]|nofort=y}}&lt;br /&gt;
{{Town row|6, 90, 1||Fortress|[[Hounde]]|nofort=y}}&lt;br /&gt;
{{Town row|25, 15, 1||Fortress|[[Djibo]]|nofort=y}}&lt;br /&gt;
{{Town row|26, 50, 1||Fortress|[[Tougane]]|nofort=y}}&lt;br /&gt;
{{Town row|60, 134, 1||Fortress|[[Rundu]]|nofort=y}}&lt;br /&gt;
{{Town row|65, 29, 1||Necropolis}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Town timed events =====&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | loc={{town|Necropolis}} (17, 128, 0) (AI)|Troops|freq=7|This will give the computer player troops.|effect={{Cnlite|Skeleton|noname=}}{{Cnlite|Skeleton Warrior|name=30 Skeletons and Skeleton Warriors}}, {{Cnlite|Walking Dead|noname=}}{{Cnlite|Zombie|name=25 Walking Dead and Zombies}}, {{Cnlite|Wight|noname=}}{{Cnlite|Wraith|name=20 Wights and Wraiths}}, {{Cnlite|Vampire|noname=}}{{Cnlite|Vampire Lord|name=15 Vampires and Vampire Lords}}, {{Cnlite|Lich|noname=}}{{Cnlite|Power Lich|name=10 Liches and Power Liches}}, {{Cnlite|Black Knight|noname=}}{{Cnlite|Dread Knight|name=5 Black Knights and Dread Knights}}}}&lt;br /&gt;
{{TErow| 1 | loc={{town|Necropolis}} (50, 15, 0) (AI)|Troops|freq=7|This will give the computer player troops.|effect={{Cnlite|Skeleton|noname=}}{{Cnlite|Skeleton Warrior|name=30 Skeletons and Skeleton Warriors}}, {{Cnlite|Walking Dead|noname=}}{{Cnlite|Zombie|name=25 Walking Dead and Zombies}}, {{Cnlite|Wight|noname=}}{{Cnlite|Wraith|name=20 Wights and Wraiths}}, {{Cnlite|Vampire|noname=}}{{Cnlite|Vampire Lord|name=15 Vampires and Vampire Lords}}, {{Cnlite|Lich|noname=}}{{Cnlite|Power Lich|name=10 Liches and Power Liches}}, {{Cnlite|Black Knight|noname=}}{{Cnlite|Dread Knight|name=5 Black Knights and Dread Knights}}}}&lt;br /&gt;
{{TErow| 1 | loc={{town|Necropolis}} (51, 136, 0) (AI)|Troops|freq=7|This will give the computer player troops.|effect={{Cnlite|Skeleton|noname=}}{{Cnlite|Skeleton Warrior|name=30 Skeletons and Skeleton Warriors}}, {{Cnlite|Walking Dead|noname=}}{{Cnlite|Zombie|name=25 Walking Dead and Zombies}}, {{Cnlite|Wight|noname=}}{{Cnlite|Wraith|name=20 Wights and Wraiths}}, {{Cnlite|Vampire|noname=}}{{Cnlite|Vampire Lord|name=15 Vampires and Vampire Lords}}, {{Cnlite|Lich|noname=}}{{Cnlite|Power Lich|name=10 Liches and Power Liches}}, {{Cnlite|Black Knight|noname=}}{{Cnlite|Dread Knight|name=5 Black Knights and Dread Knights}}}}&lt;br /&gt;
{{TErow| 1 | loc={{town|Necropolis}} (54, 74, 0) (AI)|Troops|freq=7|This will give the computer player troops.|effect={{Cnlite|Skeleton|noname=}}{{Cnlite|Skeleton Warrior|name=30 Skeletons and Skeleton Warriors}}, {{Cnlite|Walking Dead|noname=}}{{Cnlite|Zombie|name=25 Walking Dead and Zombies}}, {{Cnlite|Wight|noname=}}{{Cnlite|Wraith|name=20 Wights and Wraiths}}, {{Cnlite|Vampire|noname=}}{{Cnlite|Vampire Lord|name=15 Vampires and Vampire Lords}}, {{Cnlite|Lich|noname=}}{{Cnlite|Power Lich|name=10 Liches and Power Liches}}, {{Cnlite|Black Knight|noname=}}{{Cnlite|Dread Knight|name=5 Black Knights and Dread Knights}}}}&lt;br /&gt;
{{TErow| 1 | loc={{town|Necropolis}} (68, 39, 0) (AI)|Troops|freq=7|This will give the computer player troops.|effect={{Cnlite|Skeleton|noname=}}{{Cnlite|Skeleton Warrior|name=30 Skeletons and Skeleton Warriors}}, {{Cnlite|Walking Dead|noname=}}{{Cnlite|Zombie|name=25 Walking Dead and Zombies}}, {{Cnlite|Wight|noname=}}{{Cnlite|Wraith|name=20 Wights and Wraiths}}, {{Cnlite|Vampire|noname=}}{{Cnlite|Vampire Lord|name=15 Vampires and Vampire Lords}}, {{Cnlite|Lich|noname=}}{{Cnlite|Power Lich|name=10 Liches and Power Liches}}, {{Cnlite|Black Knight|noname=}}{{Cnlite|Dread Knight|name=5 Black Knights and Dread Knights}}}}&lt;br /&gt;
{{TErow| 1 | loc={{town|Necropolis}} (86, 5, 0) (AI)|Troops|freq=7|This will give the computer player troops.|effect={{Cnlite|Skeleton|noname=}}{{Cnlite|Skeleton Warrior|name=30 Skeletons and Skeleton Warriors}}, {{Cnlite|Walking Dead|noname=}}{{Cnlite|Zombie|name=25 Walking Dead and Zombies}}, {{Cnlite|Wight|noname=}}{{Cnlite|Wraith|name=20 Wights and Wraiths}}, {{Cnlite|Vampire|noname=}}{{Cnlite|Vampire Lord|name=15 Vampires and Vampire Lords}}, {{Cnlite|Lich|noname=}}{{Cnlite|Power Lich|name=10 Liches and Power Liches}}, {{Cnlite|Black Knight|noname=}}{{Cnlite|Dread Knight|name=5 Black Knights and Dread Knights}}}}&lt;br /&gt;
{{TErow| 1 | loc={{town|Necropolis}} (140, 57, 0) (AI)|Troops|freq=7|This will give the computer player troops.|effect={{Cnlite|Skeleton|noname=}}{{Cnlite|Skeleton Warrior|name=30 Skeletons and Skeleton Warriors}}, {{Cnlite|Walking Dead|noname=}}{{Cnlite|Zombie|name=25 Walking Dead and Zombies}}, {{Cnlite|Wight|noname=}}{{Cnlite|Wraith|name=20 Wights and Wraiths}}, {{Cnlite|Vampire|noname=}}{{Cnlite|Vampire Lord|name=15 Vampires and Vampire Lords}}, {{Cnlite|Lich|noname=}}{{Cnlite|Power Lich|name=10 Liches and Power Liches}}, {{Cnlite|Black Knight|noname=}}{{Cnlite|Dread Knight|name=5 Black Knights and Dread Knights}}}}&lt;br /&gt;
{{TErow| 70 | loc={{town|Fortress|name=Rakops}} (98, 136, 0)| Troops|There are troops available in [[Rakops]].|effect={{Cnlite|Gnoll|noname=}}{{Cnlite|Gnoll Marauder|name=200 Gnolls and Gnoll Marauders}}, {{Cnlite|Lizardman|noname=}}{{Cnlite|Lizard Warrior|name=100 Lizardmen and Lizard Warriors}}, {{Cnlite|Serpent Fly|noname=}}{{Cnlite|Dragon Fly|name=50 Serpent Flies and Dragon Flies}}, {{Cnlite|Basilisk|noname=}}{{Cnlite|Greater Basilisk|name=40 Basilisks and Greater Basilisks}}, {{Cnlite|Gorgon|noname=}}{{Cnlite|Mighty Gorgon|name=30 Gorgons and Mighty Gorgons}}, {{Cnlite|Wyvern|noname=}}{{Cnlite|Wyvern Monarch|name=20 Wyverns and Wyvern Monarchs}}, {{Cnlite|Hydra|noname=}}{{Cnlite|Chaos Hydra|name=10 Hydras and Chaos Hydras}}}}&lt;br /&gt;
{{TErow| 70 | loc={{town|Fortress|name=Aseranton}} (127, 94, 0)| Troops|There are troops available in [[Aseranton]].|effect={{Cnlite|Gnoll|noname=}}{{Cnlite|Gnoll Marauder|name=200 Gnolls and Gnoll Marauders}}, {{Cnlite|Lizardman|noname=}}{{Cnlite|Lizard Warrior|name=100 Lizardmen and Lizard Warriors}}, {{Cnlite|Serpent Fly|noname=}}{{Cnlite|Dragon Fly|name=50 Serpent Flies and Dragon Flies}}, {{Cnlite|Basilisk|noname=}}{{Cnlite|Greater Basilisk|name=40 Basilisks and Greater Basilisks}}, {{Cnlite|Gorgon|noname=}}{{Cnlite|Mighty Gorgon|name=30 Gorgons and Mighty Gorgons}}, {{Cnlite|Wyvern|noname=}}{{Cnlite|Wyvern Monarch|name=20 Wyverns and Wyvern Monarchs}}, {{Cnlite|Hydra|noname=}}{{Cnlite|Chaos Hydra|name=10 Hydras and Chaos Hydras}}}}&lt;br /&gt;
{{TErow| 70 | loc={{town|Fortress|name=Sehithwa}} (135, 120, 0)| Troops|There are troops available in [[Sehithwa]].|effect={{Cnlite|Gnoll|noname=}}{{Cnlite|Gnoll Marauder|name=200 Gnolls and Gnoll Marauders}}, {{Cnlite|Lizardman|noname=}}{{Cnlite|Lizard Warrior|name=100 Lizardmen and Lizard Warriors}}, {{Cnlite|Serpent Fly|noname=}}{{Cnlite|Dragon Fly|name=50 Serpent Flies and Dragon Flies}}, {{Cnlite|Basilisk|noname=}}{{Cnlite|Greater Basilisk|name=40 Basilisks and Greater Basilisks}}, {{Cnlite|Gorgon|noname=}}{{Cnlite|Mighty Gorgon|name=30 Gorgons and Mighty Gorgons}}, {{Cnlite|Wyvern|noname=}}{{Cnlite|Wyvern Monarch|name=20 Wyverns and Wyvern Monarchs}}, {{Cnlite|Hydra|noname=}}{{Cnlite|Chaos Hydra|name=10 Hydras and Chaos Hydras}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|139, 141, 0|red|Adrienne|Witch}}&lt;br /&gt;
{{hero row|142, 143, 0|red|mph={{mph|1|March of the Undead}}}}&lt;br /&gt;
{{hero row|143, 139, 0|red|mph={{mph|2|March of the Undead}}}}&lt;br /&gt;
{{hero row|141, 139, 0|red|mph={{mph|3|March of the Undead}}}}&lt;br /&gt;
{{hero row|140, 140, 0|red|mph={{mph|4|March of the Undead}}}}&lt;br /&gt;
{{hero row|140, 142, 0|red|mph={{mph|5|March of the Undead}}}}&lt;br /&gt;
{{hero row|54, 75, 0|blue|Haart Lich|name=Lord Haart|link=Haart Lich|image=Haart Lich|Death Knight}}&lt;br /&gt;
{{hero row|57, 78, 0|blue|Sethe|image=Thant|Necromancer}}&lt;br /&gt;
{{hero row|68, 40, 0|blue|Kajitianna|image=Tamika|Death Knight}}&lt;br /&gt;
{{hero row|72, 41, 0|blue|Nuzrath|image=Nimbus|Necromancer}}&lt;br /&gt;
{{hero row|122, 9, 1|orange|Zartaj|image=Clavius|Death Knight}}&lt;br /&gt;
{{hero row|124, 11, 1|orange|Dikisha|image=Charna|Death Knight}}&lt;br /&gt;
{{hero row|139, 60, 0|orange|Photima|image=Vidomina|Necromancer}}&lt;br /&gt;
{{hero row|142, 59, 0|orange|Vellore|image=Isra|Death Knight}}&lt;br /&gt;
{{hero row|50, 17, 0|purple|Hortensia|image=Septienna|Necromancer}}&lt;br /&gt;
{{hero row|54, 19, 0|purple|Godomir|image=Galthran|Death Knight}}&lt;br /&gt;
{{hero row|85, 7, 0|purple|Mihalis|image=Moandor|Death Knight}}&lt;br /&gt;
{{hero row|86, 10, 0|purple|Qenay|image=Nagash|Necromancer}}&lt;br /&gt;
{{hero row|15, 131, 0|teal|Ajorn|image=Sandro|Necromancer}}&lt;br /&gt;
{{hero row|16, 129, 0|teal|Tejveer|image=Aislinn|Necromancer}}&lt;br /&gt;
{{hero row|48, 137, 0|teal|Obekan|image=Straker|Death Knight}}&lt;br /&gt;
{{hero row|52, 138, 0|teal|Jelan|image=Vokial|Death Knight}}&lt;br /&gt;
{{hero row|112, 91, 1|{{imprisoned}}|Drakon|link=Drakon (Burning of Tatalia)|image=Alamar|Beastmaster}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3, 62, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Ghost Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Here is where the ghosts of [[Dragon|Dragons]] haunt the entrance to their ancient lairs.  Even though they were slain by Heroes hundreds of years ago, their greed has kept their spirits anchored here.  It is time to have them sail into the afterlife and see what riches they have kept hidden for centuries.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Lich}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Huddled inside the Fort are peasantry who want nothing more than to return to their homes and start rebuilding their lives.  In the way of their freedom is a group of [[Lich|Liches]].  The [[Lich|Liches]] are not in a mood to negotiate or back down, which is just fine with you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 56, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Diamond Golem}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | We need the diamonds within this gem pond to survive.  If we let you have it, we die.  So logic dictates that we will not let you have it.  We do not see why you won&#039;t just leave us in peace with our pond, but if you insist we will oblige and crush you.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 55, 96, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Gold Golem}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A lost and forgotten [[Alchemist]] has left his creations here to guard the entrance to his lab.  Now acting automatically they will let no one pass without a fierce fight.  In order to reap the benefits of the Lab you must destroy these mindless automatons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 56, 59, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Medusa}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The Keymaster does not want to be disturbed by the likes of you.  Only those worthy of his attention shall pass.  Prove yourself by defeating us in combat!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Treasure:&#039;&#039;&#039; 20 {{w}} [[Wood]], 10 {{m}} [[Mercury]], 20 {{o}} [[Ore]], 10 {{s}} [[Sulfur]], 10 {{c}} [[Crystal|Crystals]], 10 {{gem}} [[Gems]], 5000 {{g}} [[Gold]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 59, 68, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Red Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | We are the last of our kind here.  With our fiery breaths we will purge the infidels from this land.  Prepare to meet thy maker, mortal fool.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 71, 91, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Chaos Hydra}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | No one will ever defeat us!  We are not like those wimpy [[Gnoll|Gnolls]] or [[Lizardmen]] who fall over with a stiff wind.  We are big, buff and tough - and have powerful armor!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Treasure:&#039;&#039;&#039; {{An|Armor of Wonder}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 80, 51, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Red Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | They have stolen our homes, but they will not steal our gold! &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 93, 138, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Vampire Lord}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Excellent!  Our lunch has been delivered, we are eternally grateful for such prompt service.  Compliments to the chef.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 98, 73, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Wight}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You may think we are but paltry guardians of this valley, but looks can be very deceiving.  If you even get past us, there are great guardians to wrench the tender flesh from your bones!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 111, 95, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Lizard Warrior}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Will you let us join your army?  We too want to rid [[Tatalia]] of this scourge.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 111, 122, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Gnoll Marauder}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | There is something we must tell you.  To the north some of our people have been able to hold out against the [[undead]], but will not do so for long.  Move quickly or they will surely fall.  We are willing to join you to defeat our enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 119, 98, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Lizard Warrior}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Glad to see the heroes are finally moving farther into enemy territory.  Pick up our brethren just north west of here and we should go free those poor serpent flies.  Guess they&#039;re powerful enough for the undead to notice.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 119, 99, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Medusa Queen}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | We are the [[Guardians of the Underground]].  None shall get past us.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 119, 125, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Gnoll Marauder}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | We have heard of you and wish to join your army.  Our only desire is to rid our homeland of this evil and return it to its former glory and beauty.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 120, 81, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Lich}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | So you wish to steal our mercury?  No one can withstand our magicks.  Prepare to join our ranks, you foolish living freak.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 124, 127, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Gnoll Marauder}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Excellent!  We were hoping you would come by and have us join your army.  Can&#039;t wait to get rid of the [[undead]] who have been plaguing our lands.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 127, 130, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Gnoll Marauder}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | About time you made it here!  Seems like we&#039;ve been waiting forever for you to come by.  I hope you don&#039;t consider us unworthy of joining your army!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 133, 105, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Lizard Warrior}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Luckily the undead consider us insignificant enough to leave us alone.  We would like to join your forces for the honor of ridding [[Tatalia]] of her enemies.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 133, 128, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Gnoll Marauder}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Word has reached us and we are prepared to join your forces.  More are waiting inside, just have to go collect them.  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 135, 111, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Lizard Warrior}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Please!  We are trying to free the [[Serpent Flies]], but haven&#039;t been able to.  Let us join you and maybe together we can free the [[Tatalia|Tatalians]]!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 137, 135, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Gnoll Marauder}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Our brethren told us of your coming.  We are glad to see you.  This war has taken its toll on us, and we have lost all of our leaders to the [[Death Knight]].  Let us join you so we may fight against this plague.  &lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 139, 47, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Lizard Warrior}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | For many years we have been subjected to the whims of others.  No more!  Now we have found a home and we shall fight to keep it.  No [[Beastmaster]] or [[Witch]] shall ever order us around again.  We&#039;d rather die than become your indentured fodder!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 141, 97, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Lizard Warrior}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Hello there!  Heard you were coming this way and wanted to make sure you stopped by to have us join your forces.  Don&#039;t forget those north of here either, they are anxious to join the war.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 142, 92, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Lizard Warrior}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Our brethren to the south must have told you we wanted to join your forces as well.  Scouts have told of some imps who moved in just north of us.  Apparently they fled their homeland after [[Erathia]] defeated them and came here.  We should get rid of them before more arrive!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 143, 130, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Gnoll Marauder}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | There are more within the hut who will join, just go and call to them.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 143, 137, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Gnoll Marauder}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | We were told of your coming and have been here protecting this area from [[Lord Haart the Death Knight|Lord Haart]] and his followers.  They have moved on, but we stand here - just in case.  Some [[undead]] have gotten past us, but not many.  We will help you purge the land.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 101, 3, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Targ of the Rampaging Ogre}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Do you think such a puny excuse such as you can take this from us?  Go away!  If you do not leave us we will crunch your bones and drink your blood!  You ask yourself, &amp;quot;Do I want to leave or do I want to stay?&amp;quot; (Yes-fight, No-run!)&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; {{Cnlite|Ogre|name=5 Ogres}}, {{Cnlite|Ogre|name=5 Ogres}}, {{Cnlite|Ogre|name=5 Ogres}}, {{Cnlite|Ogre|name=5 Ogres}}, {{Cnlite|Ogre|name=5 Ogres}}, {{Cnlite|Ogre|name=5 Ogres}}, {{Cnlite|Ogre|name=5 Ogres}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Resources ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 119, 104, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Resource_wood.png|30px|link=Wood]] [[Wood]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Hey, now you can finally build the gnolls that treehouse they wanted.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 120, 102, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Resource_mercury.png|30px|link=Mercury]] [[Mercury]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Guess they were guarding the area for a reason.  Lots of mercury down here.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 120, 104, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Resource_gems.gif|30px|link=Gems]] [[Gems]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | These will cover some costs quite nicely.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 122, 104, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Resource_sulfur.png|30px|link=Sulfur]] [[Sulfur]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | What are you going to do with all this sulfur?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 123, 101, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Resource_crystal.gif|30px|link=Crystal]] [[Crystal|Crystals]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | No wonder they were guarding this area!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 123, 104, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Resource_ore.png|30px|link=Ore]] [[Ore]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You&#039;ll never be short on Ore again.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 127, 100, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Resource_gold.gif|30px|link=Gold]] [[Gold]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Guess that tuition is taken care of.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 131, 1, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Resource_wood.png|30px|link=Wood]] [[Wood]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A large pile of wood lies before you in the road, beside the pile are the bodies of the woodcutters.  They died trying to do their part in the [[Tatalia|Tatalian]] effort.  Starting to collect the wood you discover the murderers...&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; {{Cnlite|Zombie|name=19 Zombies}}, {{Cnlite|Zombie|name=28 Zombies}}, {{Cnlite|Wraith|name=29 Wraiths}},{{Cnlite|Vampire Lord|name=27 Vampire Lord}}, {{Cnlite|Wraith|name=20 Wraiths}},{{Cnlite|Zombie|name=16 Zombies}}, {{Cnlite|Zombie|name=15 Zombies}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=1|loc=67, 113, 0|quest=Return with:&amp;lt;br&amp;gt;200 {{Cnlite|Skeleton Warrior}}s&amp;lt;/br&amp;gt;|rew=20,000 [[File:Exp2.gif|30px|link=Experience]] experience points|prop=I am researching a better way to kill the undead plaguing our lands.  Bring me 200 Skeleton Warriors and I will teach you what I know about the undead.|comp=At last, the 200 Skeleton Warriors that will help our war effort.  Give them to me and you will gain 20,000 experience.}}&lt;br /&gt;
{{SorQrow|seer=3|loc=74, 89, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Armor of Wonder}}&amp;lt;/br&amp;gt;|rew={{An|Tome of Earth}}|prop=I have heard of your need, but also have needs of my own.  In order to leave my humble home I should be well protected before giving up my only other defense - the Tome of Earth Magic.  Bring me the Armor of Wonder and I will give you the Tome.}}&lt;br /&gt;
{{SorQrow|seer=1|loc=83, 24, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Qenay|hero_link=Qenay|image=Nagash|Necromancer}}&amp;lt;/br&amp;gt;|rew={{Sn|Fly}}|prop=Qenay is an evil and horrid beastly thing.  He is a scourge of this land, killing all in sight.  He used to be my beloved husband, but was slaughtered and turned into a hideous thing.  I will teach you the spell Fly if you put his soul to rest.|comp=Qenay is finally at rest.  Thank you so much for doing this for me.  I am glad his soul will be able to find redemption for his actions as a Necromancer.  Study the scroll and you will know how to Fly.}}&lt;br /&gt;
{{SorQrow|seer=2|loc=84, 76, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Sword of Hellfire}}&amp;lt;/br&amp;gt;|rew={{An|Tome of Fire}}|prop=In order to finish my Tome of Fire Magic I need the Sword of Hellfire.  Bring it to me and I will donate the Tome to your cause.}}&lt;br /&gt;
{{SorQrow|seer=2|loc=95, 59, 0|quest=Achieve:&amp;lt;br&amp;gt;{{exp2|0=}} Level 32&amp;lt;/br&amp;gt;|rew=10000 {{g}} [[Gold]]|prop=If you prove your worth, I will give you money to help your war fund.  Reach thirty-second level and I will give you 10,000 gold pieces. Until then do not bother me!|comp=I thought you had promise.  You have indeed reached level 32. Come in, come in.  Here is the money I have promised you.}}&lt;br /&gt;
{{SorQrow|seer=3|loc=110, 41, 0|quest=Return with:&amp;lt;br&amp;gt;{{SmCost|vert=y|w=20|m=10|o=20|s=10|c=10|gem=10|g=5000}}|rew={{An|Sword of Hellfire}}|prop=I can help you create the Sword of Hellfire.  To do so you must return with 20 Wood and Ore, 20 Mercury, Sulfur, Gems and Crystal, and 5,000 gold I will make the weapon for the war effort.|comp=Finally!  Here, give the 10 Wood, 5 Mercury, 10 Ore, 5 Sulfur, 5 Crystal, 5 Gems and 3000 Gold to me, and I&#039;ll make the sword for you.}}&lt;br /&gt;
{{SorQrow|seer=2|loc=113, 59, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Photima|hero_link=Photima|image=Vidomina|Necromancer}}&amp;lt;/br&amp;gt;|rew=20 {{m}} [[Mercury]]|prop=Photima has betrayed her people and joined the side of darkness and evil.  I want her dead.  I will pay 20 Mercury for any who puts her soul in Hell where it belongs.|comp=I thought the day would never come!  Photima is no more.  You have earned your 20 Mercury.}}&lt;br /&gt;
{{SorQrow|seer=1|loc=115, 86, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Wight}}s at (106, 93, 0)&amp;lt;/br&amp;gt;|rew=30{{Cnlite|Serpent Fly|Serpent Flies}}|prop=Wights have taken over our home!  If you defeat them we will have our males join your cause for the war.  They are just south and east of here, beyond the Garrison.|comp=Excellent!  Our wives and children can go home.  We will help you with the war effort.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=114, 143, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Vampire Lord}}s at (93, 138, 0)&amp;lt;/br&amp;gt;|prop=Our doors do not open for anyone. Prove your loyalty by defeating our enemies, the [[Vampire Lord|Vampire Lords]]. Only then will you be allowed to pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=127, 119, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Bone Dragon}}s at (124, 113, 0)&amp;lt;/br&amp;gt;|prop=We have been forced to live here, rather than at our home near the fountain.  Not until the [[Bone Dragon|Bone Dragons]] have been destroyed shall we leave here, and no one shall pass until then.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Signs ====&lt;br /&gt;
{{Eheader}}&lt;br /&gt;
{{Erow| 132, 142, 0 | &amp;lt;------- Ocean}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf4-smk-H3ABpf4|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Adrienne|0=}}: Tomorrow, I will wake and this nightmare will end for both myself, [[Tatalia]], and its people.  I do not know if I have buried a hero... or a villan.  In my travels I have heard many stories of [[Lord Haart the Death Knight|Lord Haart]]&#039;s bravery and ultimate downfall.  When I lay to rest, I wonder if the stories my countrymen tell will speak of me as a [[fire witch]] in a land of earth and water... or as hero.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - 02 Theme.webm}}&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=March_of_the_Undead&amp;diff=194455</id>
		<title>March of the Undead</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=March_of_the_Undead&amp;diff=194455"/>
		<updated>2026-05-09T16:37:06Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{campaign navigational box|ab=expanded|playingwithfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = To win this scenario flag all creature generators within seven months.  Beware, each are heavily guarded by hordes of undead.  If you lose Adrienne then all is lost.  Heroes will be limited to level 32, but six of your heroes will be carried over to the next scenario.&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 3/1&lt;br /&gt;
| size           = L&lt;br /&gt;
| source         = ab&lt;br /&gt;
| victory        = Flag All Creature Dwellings.&lt;br /&gt;
| loss           = Lose Hero {{gl|Adrienne}} the {{gl|Witch}} OR&amp;lt;br&amp;gt;Time Expires (7 months).&lt;br /&gt;
| allies         = {{red}}&lt;br /&gt;
| enemies        = 1: {{tan}}{{purple}}&lt;br /&gt;
| difficulty     = Hard&lt;br /&gt;
| bonus          = {{BonusCr|Gnoll Marauder|20|loc=Adrienne}}{{BonusCr|Lizard Warrior|10|loc=Adrienne}}{{BonusCr|Dragon Fly|5|loc=Adrienne}}&lt;br /&gt;
| carry          = {{Hn|Adrienne|noname=}}{{-}}{{carry|5}}&lt;br /&gt;
| max_lvl        = 32&lt;br /&gt;
| cback          = ab pwf 2&lt;br /&gt;
| region_text    = It has been confirmed.  Lord Haart was raised from the dead and is now sweeping through [[Tatalia]] creating an undead army of mammoth proportions.  Behind the Undead Knight lies a trail of death and destruction.  To track him down is the easy thing.  Restoring the land he has destroyed is another matter all together.  Free the inhabitants from their undead captors and they will join your cause.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf2-smk-H3ABpf2|thumbtime=0:01|float=left}}&lt;br /&gt;
{{h|Adrienne|0=}}: With the conclusion of the [[Restoration War]], [[Lord Haart the Death Knight|Lord Haart]]&#039;s necromantic cult disbanded and went into hiding.  It appears they have resurfaced and resurrected their leader.   Now [[Lord Haart the Death Knight|Lord Haart]] walks the [[Tatalia|Tatalian]] lands a [[Death Knight]].  If I am to continue my hunt for the dead warrior, I will need help.  I hope my countrymen will be wise and not shun a hero who embraces [[fire magic]].&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Necropolis - Town Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | History|Freeing the [[Erathia|Erathian]]-[[Tatalia|Tatalian]] border from the grasp of [[undead]] you push further into [[Tatalia]], fearing what you see.  This [[Death Knight]] has a good lead on you and your troops.  And he has not squandered that lead.  Smoldering ruins were here not too long ago.  Now the land is recuperating, but it will be a while before the lush swamps heal the land.  For the time being plants and trees are starting to quickly grow back in certain areas, but others are still a little bare.  The First Lieutenant asks why you are smiling to yourself.  &amp;quot;It is difficult to burn these swamps, there is much water to extinguish the fires.  These fires burned large sections of the forests and mountains, but the land is healing faster than they might have expected.  Only outsiders do not understand how quickly our swamplands recover.&amp;quot;  Your smile turns to a grimace at the sight of decaying bodies.}}&lt;br /&gt;
{{TErow| 2 | Purpose|You begin to look around, searching for a place to set up home base.  Reports tell of such a town to the east, but the path is blocked by undead.  Scouts are sent out to look for the enemy and discover their strengths.  The rest of your forces are to spread out, find the town and wipe out the undead.}}&lt;br /&gt;
{{TErow| 5 | Reports|Scouts are beginning to return and the news is not good.  The first to return did not get far before running into groups of the [[undead]].  It seems the [[Death Knight]] had an ingenious thought.  His troops were left to guard the dwellings of all citizens of [[Tatalia]].  When the new recruits, ready to fight for [[Tatalia]] emerged each week, the undead were to attack.  Powerful magicks were placed so if a group of undead simply stayed in the area, their numbers would cause the fallen [[Tatalia|Tatalians]] to rise from the dead and join the ranks of the enemy.  With this tactic the [[Death Knight]]&#039;s armies will swell each week, and soon be unstoppable.  The next few scouts reported this tactic as being used in a widespread manner.  The [[undead]] must be cleared from the land and the [[Tatalia|Tatalians]] freed from their bony grasp. }}&lt;br /&gt;
{{TErow| 7 | Scholars|It has been rumored that [[Scholar|Scholars]] have knowledge of great spells, but are heavily guarded.  Seems these [[Scholar|Scholars]] do not want to be disturbed by the fainthearted.  Only those willing to destroy the [[Diamond Golem|Diamond Golems]] blocking the path will learn of the powerful spell each [[Scholar]] has.}}&lt;br /&gt;
{{TErow| 10 | Scouts|The last few scouts return with more news.  None of it is good.  Fleeing [[Tatalia|Tatalians]] went deep underground into the marshy tunnels that run underneath this area.  [[Undead]] blindly followed and have continued to do as instructed.  Deep beneath the earth are several dwellings of powerful [[Tatalia|Tatalian]] citizens who are being slaughtered and turned into powerful [[undead]].  Wincing at the news, your troubled looks are hard to hide from the men.  Word spreads of great forces of [[Undead]] ready to erupt from under their very feet.  It will be some time before the rumors fade away. }}&lt;br /&gt;
{{TErow| 15 | Intelligence|It may be that the troops of [[undead]] are not all that smart, but it seems one of the [[Death Knight|Death Knights]] or [[Lich|Liches]] got a brilliant idea.  Because [[Tatalia|Tatalians]] rely so heavily on wood and ore to build their towns and cities more powerful creations would guard them.  Leaving the lowest creations to guard the least needed mines, more powerful ones can be found lurking around the wood and ore mines.  It seems these [[undead]] are more wretched than you had imagined.}}&lt;br /&gt;
{{TErow| 20 | Rumors|Rumors of [[Basilisk|Basilisks]] trapped on one of the [[Great Lakes (Tatalia)|Great Lakes]] have reached your ears.  Seems they were trying to escape the hordes and swarms of undead only to be brought down by some [[Water Elemental]] who did not appreciate the invasion into their territory.  With any luck some could still be alive.}}&lt;br /&gt;
{{TErow| 25 | [[Lord Haart the Death Knight|Lord Haart]]|A scout returns, [[Lord Haart the Death Knight|Lord Haart]] has definitely moved out of the area, leaving only two of his minions behind in order to keep the area under his sway.  You will have to defeat both of them in order to free all of [[Tatalia]].  There is one far to the north and west, and another not so far and to the east.  The latter will be of greater trouble.}}&lt;br /&gt;
{{TErow| 30 | Trouble|[[Baltron]]: &amp;quot;My lady, there is trouble.  An outside [[Witch]] has come to the area in order to aid us.  She was pleased to find some were already working hard to rid [[Tatalia]] of this plague, until she found out about you, [[Adrienne]].  Your use of [[Fire Magic]] has caused her to leave, going to the Leaders in order to report of your transgression.  Her fear may very well cause our efforts to be for naught.&amp;quot;  The advisor&#039;s face is solemn.  He has been a good advisor, honest and forthright.  You are waiting for the bad news.&amp;lt;p&amp;gt; &amp;quot;If she does make it to the Leaders it will be several weeks from now. Then she must wait in order to present her case to the Leaders.  With the advent of the [[Festival of Life (event)|Festival of Life]] in [[Krewlod]] our leaders wait to see who will be the new king, if there is indeed one.  Until [[Krewlod]]&#039;s new leader is assessed our leaders will want to keep heavy forces on their border.&amp;quot;  He pauses, and continues, &amp;quot;But once all of that has been determined the Leaders will be able to turn their attention to you.  If we fail they will blame you, even if none of this is your fault.  Because of your use of [[Fire Magic]] [[Tatalia|Tatalians]] will shun you unless their lives are in jeopardy.&amp;quot;  He spat on the ground, disgusted at his own people&#039;s view of [[Fire Magic]].  Only with such knowledge have you been able to rid the border of those [[undead]], and now free the citizens.  People have such short memories.  &amp;quot;We should be well clear of this area by then, and hopefully hot on the trail of the real menace.&amp;quot;&amp;lt;p&amp;gt;{{h|Adrienne|0=}}: &amp;quot;I agree, my friend.  My choice in power is my burden to bear. It is not one you have to bear as well.&amp;quot; You say to him, knowing his answer.&amp;lt;p&amp;gt;[[Baltron]]: &amp;quot;That is rubbish and you know it.&amp;quot; He replies.  &amp;quot;Now we should get back to the matter at hand - destroying these abominations.&amp;quot;  You nod in agreement.}}&lt;br /&gt;
{{TErow| 35 | Information|In order to see how things are going you send a scout to the [[Krewlod]] border.  There they can find out who wins, if anyone does, The [[Festival of Life (event)|Festival of Life]].  Once the King has been decided [[Tatalia]] will know how to react to the king, and have time to turn attentions elsewhere.  It would be best if you had freed another area before they hear the other Hero&#039;s case. }}&lt;br /&gt;
{{TErow| 40 | Great Treasure|Rumors of great treasure far to the northeast have trickled into camp.  Much needed supplies could be found there, along with other riches beyond the wildest imagination.  You&#039;re not so sure about that, you can imagine quite a bit.  Either way it is worth checking into.}}&lt;br /&gt;
{{TErow| 50 | Treasure|The rumors have been confirmed.  There is a great treasure far to the north.  Of course you&#039;ll have to go through the [[Necromancer|Necromancers]].  Also, there is a catch.  You will need to visit someone named the Key master - as a matter of fact; you&#039;ll need to visit two.  Apparently there are two areas of great treasure, but both are heavily guarded.  Only word from the Key master will let you pass.}}&lt;br /&gt;
{{TErow| 60 | Below|Below the surface the stacks of [[undead]] grow as young creatures leave their homes each week.  Several dwellings of [[Hydra|Hydras]] are there, but the [[Dragon|Dragons]] cannot create more of themselves from the Hydras.  At least that is one bit of good news.}}&lt;br /&gt;
{{TErow| 75 | [[Kilgor]]|It has been confirmed.  [[Kilgor]] is the new King of [[Krewlod]], having successfully passed the [[Festival of Life (event)|Four Trials]].  You know nothing of this young [[Barbarian]], but he must be an excellent warrior.  It does not matter.  Soon the Leaders will have time to turn their attentions toward your activities here.  You will need a distraction.}}&lt;br /&gt;
{{TErow| 90 | Birthday|Today is a depressing day for you.  It is your Birthday.  Unlike so many others you cannot celebrate with your family, and not even your countrymen would celebrate an event with you.  Quietly, you go into the forests to be alone and contemplate.  A day of quiet would be nice, but a few hours in the early morning shall have to suffice.}}&lt;br /&gt;
{{TErow| 95 | Birthday Present|[[Adrienne]]&#039;s lieutenant: &amp;quot;Excuse me&amp;quot; One of your lieutenants approaches cautiously, knowing your bad mood the past few days.  &amp;quot;We understand it was your Birthday a few days ago.  Well we have gotten you a little something.&amp;quot;&amp;lt;p&amp;gt; Curious, you accept the rolled up scroll.  This is what it says;&amp;lt;p&amp;gt;{{h|Tiva|0=}} (impersonated): Leaders:&amp;lt;p&amp;gt;   The situation is dire.  We are overrun with undead.  All of the villages have fallen in the area.  We are few in number, and the enemy is twice as great in number.  It has been confirmed that [[Lord Haart the Death Knight|Lord Haart]] was raised from the dead and is leading his followers, who are all [[Lich|Liches]] and [[Death Knight|Death Knights]].  They are burning the swampland until there is nothing left.  Help us or all of [[Tatalia]] will burn.&amp;lt;p&amp;gt;[[Tiva]]&amp;lt;p&amp;gt;You love your Birthday Present.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 105 | It worked!|With the delivering of the message the Leaders had no choice but to investigate such a claim.  If [[Lord Haart the Death Knight|Lord Haart]] were truly on the loose, then it would take precedence over a [[Witch]] using fire.  The Leaders have been stalled - at least for now.}}&lt;br /&gt;
{{TErow| 115 | Leaders|The leaders have responded:&amp;lt;p&amp;gt;[[Tatalia|Tatalian]] leaders: Tiva,&amp;lt;p&amp;gt;   We have assessed the immediate situation.  It is definitely [[Lord Haart the Death Knight|Lord Haart]] and his followers who are burning [[Tatalia]], not the [[Fire Witch]].  Henceforth any indiscretion on her part will be assessed at a later date.  We will send aid soon as possible.  Continue with your excellent progress.&amp;lt;p&amp;gt;Leaders.&amp;lt;p&amp;gt;You laugh out loud.  Any other response would have turned ugly.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 130 | True to their word|True to their word the Leaders have sent help.  Some troops are now assembling in [[Scarlum]], having returned home from the border.  These will be seasoned, and hardened troops, ready for battle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
{{Rheader}}&lt;br /&gt;
{{Rrow| [[Adrienne]]|[[Adrienne]] used to practice with [[Demon|Demons]]!}}&lt;br /&gt;
{{Rrow| [[Adrienne]]|[[Adrienne]] is a [[Fire Witch]].}}&lt;br /&gt;
{{Rrow| [[Christian]]|Only an [[Enroth (nation)|Enrothian]] would aspire to be a Fragrance Alchemist.}}&lt;br /&gt;
{{Rrow| [[Christian]]|A foolish soldier from [[Enroth (nation)|Enroth]] once took a three-hour tour.}}&lt;br /&gt;
{{Rrow| [[Conflux]]|Powerful entities are here to help us!}}&lt;br /&gt;
{{Rrow| [[Conflux]]|Strange beings have come from another plane.}}&lt;br /&gt;
{{Rrow| [[Dragon Slayer|Dragon slayer]]|A young boy wants to slay the [[Azure Dragon]]!}}&lt;br /&gt;
{{Rrow| [[Dragon Slayer|Dragon slayer]]|There is an [[Azure Dragon]] - beware it is most powerful!}}&lt;br /&gt;
{{Rrow| [[Dragon&#039;s Blood]]|The [[Vial of Dragon&#039;s Blood]] came from the [[Grandfather of all Dragons]].}}&lt;br /&gt;
{{Rrow| [[Dragon&#039;s Blood]]|If you drink the [[Vial of Dragon&#039;s Blood]] you will turn into a [[dragon]].}}&lt;br /&gt;
{{Rrow| [[Dragon&#039;s Blood]]|A [[Nighon]] [[Overlord]] wants to be Queen.}}&lt;br /&gt;
{{Rrow| [[Faerie Dragon|Faerie Dragons]]|If a [[Faerie Dragon]] pees on you, you will turn purple.}}&lt;br /&gt;
{{Rrow| Treasure|To the north is great treasure.}}&lt;br /&gt;
{{Rrow| Wood|It takes more wood than any other resource to build a [[Fortress]].}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{{Eheader}}&lt;br /&gt;
{{Erow| 5, 53, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | In order to utilize the [[Tatalia]]n resources you must first seek the blessing of an elder.  Once you have visited his tent he will send word and you can gain access to the great riches held safe behind this gate.  What is contained here will most certainly pay for many troops in the upcoming battles.}}&lt;br /&gt;
{{Erow| 6, 7, 0 | In order to utilize the [[Tatalia]]n resources you must first seek the blessing of an elder.  Once you have visited his tent he will send word and you can gain access to the great riches held safe behind this gate.  What is contained here will most certainly pay for many troops in the upcoming battles.}}&lt;br /&gt;
{{Erow| 6, 67, 0 | On the rock face written in blood is the message,&amp;lt;p&amp;gt;{{Cn|Vampire|name=Vampires}}: &amp;quot;Unless you are type A+, B- or AB+ we are not interested in having you for lunch. Everyone else should just leave us alone.  But those who are the right type may take a nap in our crystal mine.&amp;quot;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 8, 28, 0 | Here is where many of the [[Tatalia]]ns fled below ground.  Now you must free them because the [[undead]] blindly followed.  Your troops steel themselves as you enter into a dark, swampy underworld.  No telling what resides down there.}}&lt;br /&gt;
{{Erow| 9, 101, 0 | Once, not too long in the past this was a pretty little town where a traveler could rest their head at the [[Tavern]].  Now there isn&#039;t much left.  The few citizens who have stayed here are being slaughtered as they emerge from their dwellings, in order to enlarge the horrid army rotting in their town.}}&lt;br /&gt;
{{Erow| 12, 90, 0 | Upon approaching the half destroyed town of [[Basdar]], mutterings can be heard within the troop ranks.  Worried about their homes and families they begin to wonder if they will ever return, and if there will be anything to return to.  Such talk causes the men&#039;s morale to falter.  Something must be done soon.  Good news needs to arrive, for if it does not you will surely lose the war.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 15, 88, 1 | It seems the undead are indiscriminate as to who they slaughter to fill their ranks.  The Elementals of Water have found themselves victim of the same tactics [[Tatalia]] is suffering.  If you can obliterate the [[undead]] invading their homes it is most likely these [[Water Elemental]]s will join your cause.}}&lt;br /&gt;
{{Erow| 25, 81, 1 | Down here the [[Hydra]]s had fled, temporarily escaping the hordes of [[undead]].  Now the most powerful of beasts, the [[Dragon]]s, wait at their door and slaughter the new [[Hydra]]s emerging from the dwellings.  It is a battle they can only lose, unless someone helps them quickly.}}&lt;br /&gt;
{{Erow| 26, 25, 0 | As your men stumble along, exhausted from the lengthy battles, you rejoice as you about to liberate another [[Tatalia]]n town.  Before your men can take one more step they are fired at - Ambush!  Quickly the lines are formed up and you face the enemy head on.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; {{Cn|Lich|name=10 Liches}}, {{Cn|Vampire|name=10 Vampires}}, {{Cn|Wight|name=10 Wights}}&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +5000 {{g}} [[Gold]], +20 {{w}} [[Wood]], +20 {{o}} [[Ore]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 29, 67, 1 | Following the river you come to an area where it has worn down the bedrock and created another place where plant life can flourish.  Down here the stench is immense, as no winds can wash away the constant smell of rotting corpses.  Here you must find and liberate the trapped [[Tatalia]]ns.}}&lt;br /&gt;
{{Erow| 31, 72, 0 | Upon approaching the half destroyed town of [[Basdar]], mutterings can be heard within the troop ranks.  Worried about their homes and families they begin to wonder if they will ever return, and if there will be anything to return to.  Such talk causes the men&#039;s morale to falter.  Something must be done soon.  Good news needs to arrive, for if it does not you will surely lose the war.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-2}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 37, 105, 0 | These battlements usually hold the [[Tatalia]]n military.  Now, they hold the stench of death and decay.  Even though the last few months have been spent slogging through trenches of undead, nothing can ever prepare you for the sight of rotted flesh staring at its dinner.}}&lt;br /&gt;
{{Erow| 39, 25, 0 | You see some [[Tatalia]]ns clutching onto driftwood.  Hauling them aboard they say, &amp;quot;Thank you for setting us free!  Our ship crashed some time ago and it seems that no one has been able to rescue us.  We are extremely grateful and will be happy to join your ranks.&amp;quot;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Cn|Greater Basilisk|name=80 Greater Basilisks}}, {{Cn|Dragon Fly|name=60 Dragon Flies}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 39, 101, 0 | A [[peasant]] comes forward and says, &amp;quot;Beware the one way monoliths.  The [[Necromancer]]s use them to quickly arrive here and quell uprising.  If you are not wary they will attack you when you least expect it.}}&lt;br /&gt;
{{Erow| 41, 36, 0 | Huddled in the underbrush are hundreds of frightened [[Gnoll]]s.  Not until the horrid creatures were crushed would they dare come out.  Seeing the menace gone they greet you joyfully and show the supplies they have been able to hide for some time.  Immediately they are brought into your ranks.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Cn|Gnoll|name=300 Gnolls}}, +10000 {{g}} [[Gold]], +40 {{w}} [[Wood]], +20 {{m}} [[Mercury]], +40 {{o}} [[Ore]], +20 {{s}} [[Sulfur]], +20 {{c}} [[Crystal|Crystals]], +20 {{gem}} [[Gems]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 41, 47, 0 | This small fishing village has been destroyed.  Only a few of the dwellings still exist and are scattered about.  Undead have stopped all production within the town and are laying waste to the land.  People are huddled into corners, fearing the worst.  Time to liberate the [[Tatalia]]ns.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|+1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 44, 0, 0 | This area is quiet and peaceful, the undead invasion not quite so prevalent.  Even so, nervous glances are cast at every rustle within the forests.  As the men move forward to collect gold, just as many keep an eye out for an attack that never comes.  For once there may be relief from the tension.}}&lt;br /&gt;
{{Erow| 58, 106, 0 | With relief your troops push forward to [[Scarlum]].  This town has a reputation for being tough and ready for anything.  You know the undead here will not have had an easy time of bullying or keeping the locals in tow.  From this town some of the toughest [[Beastmaster|Beastmasters]] have been born and raised.  Heroes of the [[Restoration War]] have called [[Scarlum]] home.  The citizens of [[Scarlum]] may not have much, but they are proud of what they accomplish and do not cherish the frills of life, but cherish sturdy hearts and bodies.  Citizens of [[Scarlum]] will be a welcome addition to your ranks.}}&lt;br /&gt;
{{Erow| 71, 23, 0 | Here is where many of the [[Tatalia]]ns fled below ground.  Now you must free them because the [[undead]] blindly followed.}}&lt;br /&gt;
{{Erow| 74, 99, 0 | Playing quietly by the fountain are some ragged looking children.  Their gay laughter warms the heart.  Long, red welts and scars can be seen in between the tattered rags of their clothing.  Despite the possibility of death these children seem happy.  Ordering the orphans to be fed and properly tended to, a boy of near twelve approaches.  &amp;quot;Thank you for your care.  Take this Badge, it gave us courage, but I am sure you will need it more in the future.&amp;quot;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Badge of Courage}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 80, 77, 0 | Peeking at the serene waters of a [[Great Lakes (Tatalia)|Great Lake]] you wish for days of ease and peace.  Turning to go back down the path a young child with the wisdom of the ages approaches you.  &amp;quot;For those who enter my sheltered cove and have a pure heart I offer many rewards.&amp;quot;  The child vanishes, but leaves a reward.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Red Dragon Flame Tongue}}, {{An|Crown of the Supreme Magi}}&amp;lt;p&amp;gt;{{Luck|+2}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 86, 28, 0 | This used to be the entrance to one of the largest cities in the area.  It boasted all of the comforts of civilization and drew in hundreds of people to live and work here.  Now it is a disconnected collection of buildings, losing the battle against the [[undead]].&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 93, 105, 0 | Approaching the school you are glad it&#039;s doors never had to close.  Here you can sharpen a skill and become better at fending off undead menace.  Somehow, the mindless rotting creatures missed this place, sparing its teachers the horrors of being raised into the enemies&#039; army.}}&lt;br /&gt;
{{Erow| 97, 46, 0 | In this ravine the stench of undead is gone.  All traces of unnatural horrors are wiped away, as if they have never been here.  Who knows, maybe they missed this area by accident.  If so, it is a boon to all living creatures here.  Fear of attack washes away, floating downstream like yesterday&#039;s garbage.  Breathing a sigh of relief you continue to carefully pick your way along the river.  For once, it is calm&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|+2}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 104, 65, 0 | Here you see where some of the citizens of [[Tatalia]] went below to escape the [[undead]] who have invaded their homeland.  Unfortunately it looks as if they were followed.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|94, 56, 0|tan|Fortress}}&lt;br /&gt;
{{Town row|96, 81, 0|tan|Fortress}}&lt;br /&gt;
{{Town row|26, 7, 0|purple|Fortress}}&lt;br /&gt;
{{Town row|58, 7, 0|purple|Fortress}}&lt;br /&gt;
{{Town row|8, 43, 0||Fortress|nofort=y}}&lt;br /&gt;
{{Town row|27, 23, 0||Fortress|nofort=y}}&lt;br /&gt;
{{Town row|40, 98, 0||Fortress|nofort=y}}&lt;br /&gt;
{{Town row|61, 103, 0||Fortress|[[Scarlum]]|nofort=y}}&lt;br /&gt;
{{Town row|101, 103, 0||Fortress|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Town timed events =====&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 14 |loc={{town|Fortress}} (26, 7, 0)|Creatures!|freq=7|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=100 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=50 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=25 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=15 Basilisks and Greater Basilisks}}, {{Cn|Gorgon|noname=}}{{Cn|Mighty Gorgon|name=5 Gorgons and Mighty Gorgons}}}}&lt;br /&gt;
{{TErow| 14 |loc={{town|Fortress}} (96, 81, 0)|Creatures!|freq=7|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=100 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=50 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=25 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=15 Basilisks and Greater Basilisks}}, {{Cn|Gorgon|noname=}}{{Cn|Mighty Gorgon|name=5 Gorgons and Mighty Gorgons}}}}&lt;br /&gt;
{{TErow| 130 | loc={{town|Fortress|name=Scarlum}} (61, 103, 0)|Troops!|Ready for action Sir!|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=30 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=15 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=10 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=5 Basilisks and Greater Basilisks}}}}&lt;br /&gt;
{{TErow| 140 | loc={{town|Fortress|name=Scarlum}} (61, 103, 0)|More Troops|More troops have begun to arrive from the border, at first a trickle and now some more.  With any luck, more will be arriving soon.|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=80 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=40 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=20 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=10 Basilisks and Greater Basilisks}}, {{Cn|Gorgon|noname=}}{{Cn|Mighty Gorgon|name=5 Gorgons and Mighty Gorgons}}}}&lt;br /&gt;
{{TErow| 150 | loc={{town|Fortress|name=Scarlum}} (61, 103, 0)|More Troops|This will be the last of the reinforcements.|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=160 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=80 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=40 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=20 Basilisks and Greater Basilisks}}, {{Cn|Gorgon|noname=}}{{Cn|Mighty Gorgon|name=10 Gorgons and Mighty Gorgons}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|4, 103, 0|red|mph={{mph|1|Farming Towns}}}}&lt;br /&gt;
{{hero row|6, 106, 0|red|mph={{mph|3|Farming Towns}}}}&lt;br /&gt;
{{hero row|8, 105, 0|red|mph={{mph|2|Farming Towns}}}}&lt;br /&gt;
{{hero row|11, 101, 0|red|Adrienne|Witch}}&lt;br /&gt;
{{hero row|91, 63, 0|tan|Xsi|Necromancer}}&lt;br /&gt;
{{hero row|92, 80, 0|tan|Clavius|Death Knight}}&lt;br /&gt;
{{hero row|98, 58, 0|tan|Tamika|Death Knight}}&lt;br /&gt;
{{hero row|98, 84, 0|tan|Sandro|Necromancer}}&lt;br /&gt;
{{hero row|25, 9, 0|purple|Galthran|Death Knight}}&lt;br /&gt;
{{hero row|29, 12, 0|purple|Nagash|Necromancer}}&lt;br /&gt;
{{hero row|54, 9, 0|purple|Isra|Death Knight}}&lt;br /&gt;
{{hero row|65, 5, 0|purple|Septienna|Necromancer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7, 107, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Gnoll Marauder}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Help!  Please help us!  Some [[Death Knight]] came through here a few weeks ago, burning the swamp to the ground.  Fortunately swampland grows quickly, but he is still moving through [[Tatalia]] burning the land.  We will join you in order to destroy this force of evil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 101, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Lizard Warrior}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Halt!  Only those who are loyal to [[Tatalia]] may pass.&amp;quot;  One [[Lizardman]] comes forward and realizes you are flying the [[Tatalia|Tatalian]] Banner, and you are a great hero.  &amp;quot;Excellent!  Help has finally come.  We will join in the fight to get rid of the [[undead]] plaguing our lands.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20, 106, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Gnoll Marauder}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Help!  Please help us!  Some [[Death Knight]] came through here a few weeks ago, burning the swamp to the ground.  Fortunately swampland regrows quickly, but he is still moving through [[Tatalia]] burning the land.  We will join you in order to destroy this force of evil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24, 97, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Dragon Fly}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Have you freed [[Greenville]] to the East of here?  It is being guarded by an [[Undead]] Outpost, but the residents are more than willing to join any who free them.  We will show you the way if you need us to.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 25, 103, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Lizard Warrior}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Halt!  Only those who are loyal to [[Tatalia]] may pass.&amp;quot;  One [[Lizardman]] comes forward and realizes you are flying the [[Tatalia|Tatalian]] Banner, and you are a great hero.  &amp;quot;Excellent!  Help has finally come.  We will join in the fight to get rid of the [[undead]] plaguing our lands.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 67, 18, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Ghost Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | This group of [[Dragon|Dragons]] once had great treasuries, of the likes which none had ever witnessed.  Now they are mere ghosts of their former selves guarding nothing more than a pathetic mine.  You almost feel pity for these poor souls, trapped in a greedy, faded reminder of their former glory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 43, 103, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Equestrian&#039;s Gloves}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Through a clearing you observe an ancient artifact. Unfortunately, it&#039;s guarded by a pack of [[Skeleton Warrior|Skeleton Warriors]]. Do you want to fight the [[Skeleton Warrior|Skeleton Warriors]] for the artifact?&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; {{Cn|Skeleton Warrior|name=10 Skeleton Warriors}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Resources ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 43, 0, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Resource_gold.gif|30px|link=Gold]] [[Gold]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Discovering quite a bit of gold here the men are happy to go about collecting their pay from the ground.  The first few to die are not even aware they had been watched.  [[Undead]] are not the only dangers within the deep wilds of the swamps.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; {{Cn|Horned Demon|name=6 Horned Demons}}, {{Cn|Horned Demon|name=6 Horned Demons}}, {{Cn|Horned Demon|name=6 Horned Demons}}, {{Cn|Pit Lord|name=10 Pit Lords}}, {{Cn|Horned Demon|name=6 Horned Demons}}, {{Cn|Horned Demon|name=6 Horned Demons}}, {{Cn|Horned Demon|name=6 Horned Demons}}&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=2|loc=7, 88, 0|quest=Return with:&amp;lt;br&amp;gt;30 {{Cn|Water Elemental}}s&amp;lt;/br&amp;gt;|rew={{Sn|Town Portal}}|prop=It is time our people come to terms with the Water Elementals who heavily inhabit our lands.  Prove to me you have made peace with these creatures.  Bring back thirty of their kind and I will teach you the Town Portal Spell.}}&lt;br /&gt;
{{SorQrow|seer=2|loc=7, 88, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Crest of Valor}}&amp;lt;/br&amp;gt;|rew={{Sn|Counterstrike}}|prop=Prove to me you are worthy of learning a powerful spell.  Return with the Crest of Valor and I will teach you Counterstrike.}}&lt;br /&gt;
{{SorQrow|seer=3|loc=9, 74, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Diamond Golem}}s at (10,54,0)&amp;lt;/br&amp;gt;|rew={{An|Crest of Valor}}|prop=An evil wizard does not want me to teach others the mysteries of the Arcane arts.  To that end he drove me out and placed guardians at the entrance to my valley.  Please destroy these Golems and I will give you a Crest for your Valor.}}&lt;br /&gt;
{{SorQrow|seer=2|loc=40, 65, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Speculum}}&amp;lt;/br&amp;gt;|rew={{Sn|Prayer}}|prop=So the Great [[Fire Witch]] has come to my doorstep.  This works well for me.  I must go visit my family farther west, but want to see danger before it sees me.  So I need the Speculum, give it to me and I will teach you a little something to aid your travels.}}&lt;br /&gt;
{{SorQrow|seer=2|loc=40, 103, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Fire Elemental}}s at (57, 95, 0)&amp;lt;/br&amp;gt;|rew={{Sn|Inferno}}|prop=I knew you would be coming here soon, [[Adrienne]].  I will teach you what you want to know - powerful [[fire magic]].  But first, prove to me your capabilities are what they say.  To the north a Throng of Fire Elementals have been terrorizing the locals.  Defeat this menace and return to me.}}&lt;br /&gt;
{{SorQrow|seer=3|loc=69, 43, 0|quest=Return with:&amp;lt;br&amp;gt;{{SmCost|c=50}}|rew={{An|Speculum}}|prop=You enter the Seer&#039;s Hut and the Seer grins in anticipation.  &amp;quot;Seems I need something you can get and you need something I have.  I&#039;ll give you the Speculum if you give me 50 Crystal.  Don&#039;t ask me why you impudent little twerp!  Just do it!&amp;quot;}}&lt;br /&gt;
{{SorQrow|seer=1|loc=106, 37, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Water Elemental}}s at (93, 48, 0)&amp;lt;/br&amp;gt;|rew=1000 {{Cn|Gnoll Marauder}}s|prop=You come across a camp of Gnoll Marauders with mining equipment.  Upon seeing such a powerful hero they jump up and rush towards you.  One Gnoll pushes foward and asks, &amp;quot;Can you get rid of the Water Elementals who have taken over our mine?  If you do we will join your ranks.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=March_of_the_Undead&amp;diff=194452</id>
		<title>March of the Undead</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=March_of_the_Undead&amp;diff=194452"/>
		<updated>2026-05-09T10:23:12Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{campaign navigational box|ab=expanded|playingwithfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = To win this scenario flag all creature generators within seven months.  Beware, each are heavily guarded by hordes of undead.  If you lose Adrienne then all is lost.  Heroes will be limited to level 32, but six of your heroes will be carried over to the next scenario.&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 3/1&lt;br /&gt;
| size           = L&lt;br /&gt;
| source         = ab&lt;br /&gt;
| victory        = Flag All Creature Dwellings.&lt;br /&gt;
| loss           = Lose Hero {{gl|Adrienne}} the {{gl|Witch}} OR&amp;lt;br&amp;gt;Time Expires (7 months).&lt;br /&gt;
| allies         = {{red}}&lt;br /&gt;
| enemies        = 1: {{tan}}{{purple}}&lt;br /&gt;
| difficulty     = Hard&lt;br /&gt;
| bonus          = {{BonusCr|Gnoll Marauder|20|loc=Adrienne}}{{BonusCr|Lizard Warrior|10|loc=Adrienne}}{{BonusCr|Dragon Fly|5|loc=Adrienne}}&lt;br /&gt;
| carry          = {{Hn|Adrienne|noname=}}{{-}}{{carry|5}}&lt;br /&gt;
| max_lvl        = 32&lt;br /&gt;
| cback          = ab pwf 2&lt;br /&gt;
| region_text    = It has been confirmed.  Lord Haart was raised from the dead and is now sweeping through [[Tatalia]] creating an undead army of mammoth proportions.  Behind the Undead Knight lies a trail of death and destruction.  To track him down is the easy thing.  Restoring the land he has destroyed is another matter all together.  Free the inhabitants from their undead captors and they will join your cause.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf2-smk-H3ABpf2|thumbtime=0:01|float=left}}&lt;br /&gt;
{{h|Adrienne|0=}}: With the conclusion of the [[Restoration War]], [[Lord Haart the Death Knight|Lord Haart]]&#039;s necromantic cult disbanded and went into hiding.  It appears they have resurfaced and resurrected their leader.   Now [[Lord Haart the Death Knight|Lord Haart]] walks the [[Tatalia|Tatalian]] lands a [[Death Knight]].  If I am to continue my hunt for the dead warrior, I will need help.  I hope my countrymen will be wise and not shun a hero who embraces [[fire magic]].&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Necropolis - Town Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | History|Freeing the [[Erathia|Erathian]]-[[Tatalia|Tatalian]] border from the grasp of [[undead]] you push further into [[Tatalia]], fearing what you see.  This [[Death Knight]] has a good lead on you and your troops.  And he has not squandered that lead.  Smoldering ruins were here not too long ago.  Now the land is recuperating, but it will be a while before the lush swamps heal the land.  For the time being plants and trees are starting to quickly grow back in certain areas, but others are still a little bare.  The First Lieutenant asks why you are smiling to yourself.  &amp;quot;It is difficult to burn these swamps, there is much water to extinguish the fires.  These fires burned large sections of the forests and mountains, but the land is healing faster than they might have expected.  Only outsiders do not understand how quickly our swamplands recover.&amp;quot;  Your smile turns to a grimace at the sight of decaying bodies.}}&lt;br /&gt;
{{TErow| 2 | Purpose|You begin to look around, searching for a place to set up home base.  Reports tell of such a town to the east, but the path is blocked by undead.  Scouts are sent out to look for the enemy and discover their strengths.  The rest of your forces are to spread out, find the town and wipe out the undead.}}&lt;br /&gt;
{{TErow| 5 | Reports|Scouts are beginning to return and the news is not good.  The first to return did not get far before running into groups of the [[undead]].  It seems the [[Death Knight]] had an ingenious thought.  His troops were left to guard the dwellings of all citizens of [[Tatalia]].  When the new recruits, ready to fight for [[Tatalia]] emerged each week, the undead were to attack.  Powerful magicks were placed so if a group of undead simply stayed in the area, their numbers would cause the fallen [[Tatalia|Tatalians]] to rise from the dead and join the ranks of the enemy.  With this tactic the [[Death Knight]]&#039;s armies will swell each week, and soon be unstoppable.  The next few scouts reported this tactic as being used in a widespread manner.  The [[undead]] must be cleared from the land and the [[Tatalia|Tatalians]] freed from their bony grasp. }}&lt;br /&gt;
{{TErow| 7 | Scholars|It has been rumored that [[Scholar|Scholars]] have knowledge of great spells, but are heavily guarded.  Seems these [[Scholar|Scholars]] do not want to be disturbed by the fainthearted.  Only those willing to destroy the [[Diamond Golem|Diamond Golems]] blocking the path will learn of the powerful spell each [[Scholar]] has.}}&lt;br /&gt;
{{TErow| 10 | Scouts|The last few scouts return with more news.  None of it is good.  Fleeing [[Tatalia|Tatalians]] went deep underground into the marshy tunnels that run underneath this area.  [[Undead]] blindly followed and have continued to do as instructed.  Deep beneath the earth are several dwellings of powerful [[Tatalia|Tatalian]] citizens who are being slaughtered and turned into powerful [[undead]].  Wincing at the news, your troubled looks are hard to hide from the men.  Word spreads of great forces of [[Undead]] ready to erupt from under their very feet.  It will be some time before the rumors fade away. }}&lt;br /&gt;
{{TErow| 15 | Intelligence|It may be that the troops of [[undead]] are not all that smart, but it seems one of the [[Death Knight|Death Knights]] or [[Lich|Liches]] got a brilliant idea.  Because [[Tatalia|Tatalians]] rely so heavily on wood and ore to build their towns and cities more powerful creations would guard them.  Leaving the lowest creations to guard the least needed mines, more powerful ones can be found lurking around the wood and ore mines.  It seems these [[undead]] are more wretched than you had imagined.}}&lt;br /&gt;
{{TErow| 20 | Rumors|Rumors of [[Basilisk|Basilisks]] trapped on one of the [[Great Lakes (Tatalia)|Great Lakes]] have reached your ears.  Seems they were trying to escape the hordes and swarms of undead only to be brought down by some [[Water Elemental]] who did not appreciate the invasion into their territory.  With any luck some could still be alive.}}&lt;br /&gt;
{{TErow| 25 | [[Lord Haart the Death Knight|Lord Haart]]|A scout returns, [[Lord Haart the Death Knight|Lord Haart]] has definitely moved out of the area, leaving only two of his minions behind in order to keep the area under his sway.  You will have to defeat both of them in order to free all of [[Tatalia]].  There is one far to the north and west, and another not so far and to the east.  The latter will be of greater trouble.}}&lt;br /&gt;
{{TErow| 30 | Trouble|[[Baltron]]: &amp;quot;My lady, there is trouble.  An outside [[Witch]] has come to the area in order to aid us.  She was pleased to find some were already working hard to rid [[Tatalia]] of this plague, until she found out about you, [[Adrienne]].  Your use of [[Fire Magic]] has caused her to leave, going to the Leaders in order to report of your transgression.  Her fear may very well cause our efforts to be for naught.&amp;quot;  The advisor&#039;s face is solemn.  He has been a good advisor, honest and forthright.  You are waiting for the bad news.  &amp;quot;If she does make it to the Leaders it will be several weeks from now. Then she must wait in order to present her case to the Leaders.  With the advent of the [[Festival of Life (event)|Festival of Life]] in [[Krewlod]] our leaders wait to see who will be the new king, if there is indeed one.  Until [[Krewlod]]&#039;s new leader is assessed our leaders will want to keep heavy forces on their border.&amp;quot;  He pauses, and continues, &amp;quot;But once all of that has been determined the Leaders will be able to turn their attention to you.  If we fail they will blame you, even if none of this is your fault.  Because of your use of [[Fire Magic]] [[Tatalia|Tatalians]] will shun you unless their lives are in jeopardy.&amp;quot;  He spat on the ground, disgusted at his own people&#039;s view of [[Fire Magic]].  Only with such knowledge have you been able to rid the border of those [[undead]], and now free the citizens.  People have such short memories.  &amp;quot;We should be well clear of this area by then, and hopefully hot on the trail of the real menace.&amp;quot;&amp;lt;p&amp;gt;{{h|Adrienne|0=}}: &amp;quot;I agree, my friend.  My choice in power is my burden to bear. It is not one you have to bear as well.&amp;quot; You say to him, knowing his answer.&amp;lt;p&amp;gt;[[Baltron]]: &amp;quot;That is rubbish and you know it.&amp;quot; He replies.  &amp;quot;Now we should get back to the matter at hand - destroying these abominations.&amp;quot;  You nod in agreement.}}&lt;br /&gt;
{{TErow| 35 | Information|In order to see how things are going you send a scout to the [[Krewlod]] border.  There they can find out who wins, if anyone does, The [[Festival of Life (event)|Festival of Life]].  Once the King has been decided [[Tatalia]] will know how to react to the king, and have time to turn attentions elsewhere.  It would be best if you had freed another area before they hear the other Hero&#039;s case. }}&lt;br /&gt;
{{TErow| 40 | Great Treasure|Rumors of great treasure far to the northeast have trickled into camp.  Much needed supplies could be found there, along with other riches beyond the wildest imagination.  You&#039;re not so sure about that, you can imagine quite a bit.  Either way it is worth checking into.}}&lt;br /&gt;
{{TErow| 50 | Treasure|The rumors have been confirmed.  There is a great treasure far to the north.  Of course you&#039;ll have to go through the [[Necromancer|Necromancers]].  Also, there is a catch.  You will need to visit someone named the Key master - as a matter of fact; you&#039;ll need to visit two.  Apparently there are two areas of great treasure, but both are heavily guarded.  Only word from the Key master will let you pass.}}&lt;br /&gt;
{{TErow| 60 | Below|Below the surface the stacks of [[undead]] grow as young creatures leave their homes each week.  Several dwellings of [[Hydra|Hydras]] are there, but the [[Dragon|Dragons]] cannot create more of themselves from the Hydras.  At least that is one bit of good news.}}&lt;br /&gt;
{{TErow| 75 | [[Kilgor]]|It has been confirmed.  [[Kilgor]] is the new King of [[Krewlod]], having successfully passed the [[Festival of Life (event)|Four Trials]].  You know nothing of this young [[Barbarian]], but he must be an excellent warrior.  It does not matter.  Soon the Leaders will have time to turn their attentions toward your activities here.  You will need a distraction.}}&lt;br /&gt;
{{TErow| 90 | Birthday|Today is a depressing day for you.  It is your Birthday.  Unlike so many others you cannot celebrate with your family, and not even your countrymen would celebrate an event with you.  Quietly, you go into the forests to be alone and contemplate.  A day of quiet would be nice, but a few hours in the early morning shall have to suffice.}}&lt;br /&gt;
{{TErow| 95 | Birthday Present|[[Adrienne]]&#039;s lieutenant: &amp;quot;Excuse me&amp;quot; One of your lieutenants approaches cautiously, knowing your bad mood the past few days.  &amp;quot;We understand it was your Birthday a few days ago.  Well we have gotten you a little something.&amp;quot;&amp;lt;p&amp;gt; Curious, you accept the rolled up scroll.  This is what it says;&amp;lt;p&amp;gt;{{h|Tiva|0=}} (impersonated): Leaders:&amp;lt;p&amp;gt;   The situation is dire.  We are overrun with undead.  All of the villages have fallen in the area.  We are few in number, and the enemy is twice as great in number.  It has been confirmed that [[Lord Haart the Death Knight|Lord Haart]] was raised from the dead and is leading his followers, who are all [[Lich|Liches]] and [[Death Knight|Death Knights]].  They are burning the swampland until there is nothing left.  Help us or all of [[Tatalia]] will burn.&amp;lt;p&amp;gt;[[Tiva]]&amp;lt;p&amp;gt;You love your Birthday Present.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 105 | It worked!|With the delivering of the message the Leaders had no choice but to investigate such a claim.  If [[Lord Haart the Death Knight|Lord Haart]] were truly on the loose, then it would take precedence over a [[Witch]] using fire.  The Leaders have been stalled - at least for now.}}&lt;br /&gt;
{{TErow| 115 | Leaders|The leaders have responded:&amp;lt;p&amp;gt;[[Tatalia|Tatalian]] leaders: Tiva,&amp;lt;p&amp;gt;   We have assessed the immediate situation.  It is definitely [[Lord Haart the Death Knight|Lord Haart]] and his followers who are burning [[Tatalia]], not the [[Fire Witch]].  Henceforth any indiscretion on her part will be assessed at a later date.  We will send aid soon as possible.  Continue with your excellent progress.&amp;lt;p&amp;gt;Leaders.&amp;lt;p&amp;gt;You laugh out loud.  Any other response would have turned ugly.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 130 | True to their word|True to their word the Leaders have sent help.  Some troops are now assembling in [[Scarlum]], having returned home from the border.  These will be seasoned, and hardened troops, ready for battle.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
{{Rheader}}&lt;br /&gt;
{{Rrow| [[Adrienne]]|[[Adrienne]] used to practice with [[Demon|Demons]]!}}&lt;br /&gt;
{{Rrow| [[Adrienne]]|[[Adrienne]] is a [[Fire Witch]].}}&lt;br /&gt;
{{Rrow| [[Christian]]|Only an [[Enroth (nation)|Enrothian]] would aspire to be a Fragrance Alchemist.}}&lt;br /&gt;
{{Rrow| [[Christian]]|A foolish soldier from [[Enroth (nation)|Enroth]] once took a three-hour tour.}}&lt;br /&gt;
{{Rrow| [[Conflux]]|Powerful entities are here to help us!}}&lt;br /&gt;
{{Rrow| [[Conflux]]|Strange beings have come from another plane.}}&lt;br /&gt;
{{Rrow| [[Dragon Slayer|Dragon slayer]]|A young boy wants to slay the [[Azure Dragon]]!}}&lt;br /&gt;
{{Rrow| [[Dragon Slayer|Dragon slayer]]|There is an [[Azure Dragon]] - beware it is most powerful!}}&lt;br /&gt;
{{Rrow| [[Dragon&#039;s Blood]]|The [[Vial of Dragon&#039;s Blood]] came from the [[Grandfather of all Dragons]].}}&lt;br /&gt;
{{Rrow| [[Dragon&#039;s Blood]]|If you drink the [[Vial of Dragon&#039;s Blood]] you will turn into a [[dragon]].}}&lt;br /&gt;
{{Rrow| [[Dragon&#039;s Blood]]|A [[Nighon]] [[Overlord]] wants to be Queen.}}&lt;br /&gt;
{{Rrow| [[Faerie Dragon|Faerie Dragons]]|If a [[Faerie Dragon]] pees on you, you will turn purple.}}&lt;br /&gt;
{{Rrow| Treasure|To the north is great treasure.}}&lt;br /&gt;
{{Rrow| Wood|It takes more wood than any other resource to build a [[Fortress]].}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{{Eheader}}&lt;br /&gt;
{{Erow| 5, 53, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | In order to utilize the [[Tatalia]]n resources you must first seek the blessing of an elder.  Once you have visited his tent he will send word and you can gain access to the great riches held safe behind this gate.  What is contained here will most certainly pay for many troops in the upcoming battles.}}&lt;br /&gt;
{{Erow| 6, 7, 0 | In order to utilize the [[Tatalia]]n resources you must first seek the blessing of an elder.  Once you have visited his tent he will send word and you can gain access to the great riches held safe behind this gate.  What is contained here will most certainly pay for many troops in the upcoming battles.}}&lt;br /&gt;
{{Erow| 6, 67, 0 | On the rock face written in blood is the message, &amp;quot;Unless you are type A+, B- or AB+ we are not interested in having you for lunch. Everyone else should just leave us alone.  But those who are the right type may take a nap in our crystal mine.&amp;quot;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 8, 28, 0 | Here is where many of the [[Tatalia]]ns fled below ground.  Now you must free them because the [[undead]] blindly followed.  Your troops steel themselves as you enter into a dark, swampy underworld.  No telling what resides down there.}}&lt;br /&gt;
{{Erow| 9, 101, 0 | Once, not too long in the past this was a pretty little town where a traveler could rest their head at the [[Tavern]].  Now there isn&#039;t much left.  The few citizens who have stayed here are being slaughtered as they emerge from their dwellings, in order to enlarge the horrid army rotting in their town.}}&lt;br /&gt;
{{Erow| 12, 90, 0 | Upon approaching the half destroyed town of [[Basdar]], mutterings can be heard within the troop ranks.  Worried about their homes and families they begin to wonder if they will ever return, and if there will be anything to return to.  Such talk causes the men&#039;s morale to falter.  Something must be done soon.  Good news needs to arrive, for if it does not you will surely lose the war.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 15, 88, 1 | It seems the undead are indiscriminate as to who they slaughter to fill their ranks.  The Elementals of Water have found themselves victim of the same tactics [[Tatalia]] is suffering.  If you can obliterate the [[undead]] invading their homes it is most likely these [[Water Elemental]]s will join your cause.}}&lt;br /&gt;
{{Erow| 25, 81, 1 | Down here the [[Hydra]]s had fled, temporarily escaping the hordes of [[undead]].  Now the most powerful of beasts, the [[Dragon]]s, wait at their door and slaughter the new [[Hydra]]s emerging from the dwellings.  It is a battle they can only lose, unless someone helps them quickly.}}&lt;br /&gt;
{{Erow| 26, 25, 0 | As your men stumble along, exhausted from the lengthy battles, you rejoice as you about to liberate another [[Tatalia]]n town.  Before your men can take one more step they are fired at - Ambush!  Quickly the lines are formed up and you face the enemy head on.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; {{Cn|Lich|name=10 Liches}}, {{Cn|Vampire|name=10 Vampires}}, {{Cn|Wight|name=10 Wights}}&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +5000 {{g}} [[Gold]], +20 {{w}} [[Wood]], +20 {{o}} [[Ore]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 29, 67, 1 | Following the river you come to an area where it has worn down the bedrock and created another place where plant life can flourish.  Down here the stench is immense, as no winds can wash away the constant smell of rotting corpses.  Here you must find and liberate the trapped [[Tatalia]]ns.}}&lt;br /&gt;
{{Erow| 31, 72, 0 | Upon approaching the half destroyed town of [[Basdar]], mutterings can be heard within the troop ranks.  Worried about their homes and families they begin to wonder if they will ever return, and if there will be anything to return to.  Such talk causes the men&#039;s morale to falter.  Something must be done soon.  Good news needs to arrive, for if it does not you will surely lose the war.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-2}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 37, 105, 0 | These battlements usually hold the [[Tatalia]]n military.  Now, they hold the stench of death and decay.  Even though the last few months have been spent slogging through trenches of undead, nothing can ever prepare you for the sight of rotted flesh staring at its dinner.}}&lt;br /&gt;
{{Erow| 39, 25, 0 | You see some [[Tatalia]]ns clutching onto driftwood.  Hauling them aboard they say, &amp;quot;Thank you for setting us free!  Our ship crashed some time ago and it seems that no one has been able to rescue us.  We are extremely grateful and will be happy to join your ranks.&amp;quot;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Cn|Greater Basilisk|name=80 Greater Basilisks}}, {{Cn|Dragon Fly|name=60 Dragon Flies}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 39, 101, 0 | A [[peasant]] comes forward and says, &amp;quot;Beware the one way monoliths.  The [[Necromancer]]s use them to quickly arrive here and quell uprising.  If you are not wary they will attack you when you least expect it.}}&lt;br /&gt;
{{Erow| 41, 36, 0 | Huddled in the underbrush are hundreds of frightened [[Gnoll]]s.  Not until the horrid creatures were crushed would they dare come out.  Seeing the menace gone they greet you joyfully and show the supplies they have been able to hide for some time.  Immediately they are brought into your ranks.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Cn|Gnoll|name=300 Gnolls}}, +10000 {{g}} [[Gold]], +40 {{w}} [[Wood]], +20 {{m}} [[Mercury]], +40 {{o}} [[Ore]], +20 {{s}} [[Sulfur]], +20 {{c}} [[Crystal|Crystals]], +20 {{gem}} [[Gems]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 41, 47, 0 | This small fishing village has been destroyed.  Only a few of the dwellings still exist and are scattered about.  Undead have stopped all production within the town and are laying waste to the land.  People are huddled into corners, fearing the worst.  Time to liberate the [[Tatalia]]ns.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|+1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 44, 0, 0 | This area is quiet and peaceful, the undead invasion not quite so prevalent.  Even so, nervous glances are cast at every rustle within the forests.  As the men move forward to collect gold, just as many keep an eye out for an attack that never comes.  For once there may be relief from the tension.}}&lt;br /&gt;
{{Erow| 58, 106, 0 | With relief your troops push forward to [[Scarlum]].  This town has a reputation for being tough and ready for anything.  You know the undead here will not have had an easy time of bullying or keeping the locals in tow.  From this town some of the toughest [[Beastmaster|Beastmasters]] have been born and raised.  Heroes of the [[Restoration War]] have called [[Scarlum]] home.  The citizens of [[Scarlum]] may not have much, but they are proud of what they accomplish and do not cherish the frills of life, but cherish sturdy hearts and bodies.  Citizens of [[Scarlum]] will be a welcome addition to your ranks.}}&lt;br /&gt;
{{Erow| 71, 23, 0 | Here is where many of the [[Tatalia]]ns fled below ground.  Now you must free them because the [[undead]] blindly followed.}}&lt;br /&gt;
{{Erow| 74, 99, 0 | Playing quietly by the fountain are some ragged looking children.  Their gay laughter warms the heart.  Long, red welts and scars can be seen in between the tattered rags of their clothing.  Despite the possibility of death these children seem happy.  Ordering the orphans to be fed and properly tended to, a boy of near twelve approaches.  &amp;quot;Thank you for your care.  Take this Badge, it gave us courage, but I am sure you will need it more in the future.&amp;quot;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Badge of Courage}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 80, 77, 0 | Peeking at the serene waters of a [[Great Lakes (Tatalia)|Great Lake]] you wish for days of ease and peace.  Turning to go back down the path a young child with the wisdom of the ages approaches you.  &amp;quot;For those who enter my sheltered cove and have a pure heart I offer many rewards.&amp;quot;  The child vanishes, but leaves a reward.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Red Dragon Flame Tongue}}, {{An|Crown of the Supreme Magi}}&amp;lt;p&amp;gt;{{Luck|+2}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 86, 28, 0 | This used to be the entrance to one of the largest cities in the area.  It boasted all of the comforts of civilization and drew in hundreds of people to live and work here.  Now it is a disconnected collection of buildings, losing the battle against the [[undead]].&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 93, 105, 0 | Approaching the school you are glad it&#039;s doors never had to close.  Here you can sharpen a skill and become better at fending off undead menace.  Somehow, the mindless rotting creatures missed this place, sparing its teachers the horrors of being raised into the enemies&#039; army.}}&lt;br /&gt;
{{Erow| 97, 46, 0 | In this ravine the stench of undead is gone.  All traces of unnatural horrors are wiped away, as if they have never been here.  Who knows, maybe they missed this area by accident.  If so, it is a boon to all living creatures here.  Fear of attack washes away, floating downstream like yesterday&#039;s garbage.  Breathing a sigh of relief you continue to carefully pick your way along the river.  For once, it is calm&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|+2}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 104, 65, 0 | Here you see where some of the citizens of [[Tatalia]] went below to escape the [[undead]] who have invaded their homeland.  Unfortunately it looks as if they were followed.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|94, 56, 0|tan|Fortress}}&lt;br /&gt;
{{Town row|96, 81, 0|tan|Fortress}}&lt;br /&gt;
{{Town row|26, 7, 0|purple|Fortress}}&lt;br /&gt;
{{Town row|58, 7, 0|purple|Fortress}}&lt;br /&gt;
{{Town row|8, 43, 0||Fortress|nofort=y}}&lt;br /&gt;
{{Town row|27, 23, 0||Fortress|nofort=y}}&lt;br /&gt;
{{Town row|40, 98, 0||Fortress|nofort=y}}&lt;br /&gt;
{{Town row|61, 103, 0||Fortress|[[Scarlum]]|nofort=y}}&lt;br /&gt;
{{Town row|101, 103, 0||Fortress|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Town timed events =====&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 14 |loc={{town|Fortress}} (26, 7, 0)|Creatures!|freq=7|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=100 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=50 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=25 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=15 Basilisks and Greater Basilisks}}, {{Cn|Gorgon|noname=}}{{Cn|Mighty Gorgon|name=5 Gorgons and Mighty Gorgons}}}}&lt;br /&gt;
{{TErow| 14 |loc={{town|Fortress}} (96, 81, 0)|Creatures!|freq=7|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=100 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=50 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=25 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=15 Basilisks and Greater Basilisks}}, {{Cn|Gorgon|noname=}}{{Cn|Mighty Gorgon|name=5 Gorgons and Mighty Gorgons}}}}&lt;br /&gt;
{{TErow| 130 | loc={{town|Fortress|name=Scarlum}} (61, 103, 0)|Troops!|Ready for action Sir!|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=30 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=15 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=10 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=5 Basilisks and Greater Basilisks}}}}&lt;br /&gt;
{{TErow| 140 | loc={{town|Fortress|name=Scarlum}} (61, 103, 0)|More Troops|More troops have begun to arrive from the border, at first a trickle and now some more.  With any luck, more will be arriving soon.|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=80 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=40 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=20 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=10 Basilisks and Greater Basilisks}}, {{Cn|Gorgon|noname=}}{{Cn|Mighty Gorgon|name=5 Gorgons and Mighty Gorgons}}}}&lt;br /&gt;
{{TErow| 150 | loc={{town|Fortress|name=Scarlum}} (61, 103, 0)|More Troops|This will be the last of the reinforcements.|effect={{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=160 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=80 Lizardmen and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=40 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=20 Basilisks and Greater Basilisks}}, {{Cn|Gorgon|noname=}}{{Cn|Mighty Gorgon|name=10 Gorgons and Mighty Gorgons}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|4, 103, 0|red|mph={{mph|1|Farming Towns}}}}&lt;br /&gt;
{{hero row|6, 106, 0|red|mph={{mph|3|Farming Towns}}}}&lt;br /&gt;
{{hero row|8, 105, 0|red|mph={{mph|2|Farming Towns}}}}&lt;br /&gt;
{{hero row|11, 101, 0|red|Adrienne|Witch}}&lt;br /&gt;
{{hero row|91, 63, 0|tan|Xsi|Necromancer}}&lt;br /&gt;
{{hero row|92, 80, 0|tan|Clavius|Death Knight}}&lt;br /&gt;
{{hero row|98, 58, 0|tan|Tamika|Death Knight}}&lt;br /&gt;
{{hero row|98, 84, 0|tan|Sandro|Necromancer}}&lt;br /&gt;
{{hero row|25, 9, 0|purple|Galthran|Death Knight}}&lt;br /&gt;
{{hero row|29, 12, 0|purple|Nagash|Necromancer}}&lt;br /&gt;
{{hero row|54, 9, 0|purple|Isra|Death Knight}}&lt;br /&gt;
{{hero row|65, 5, 0|purple|Septienna|Necromancer}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 7, 107, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Gnoll Marauder}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Help!  Please help us!  Some [[Death Knight]] came through here a few weeks ago, burning the swamp to the ground.  Fortunately swampland grows quickly, but he is still moving through [[Tatalia]] burning the land.  We will join you in order to destroy this force of evil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 101, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Lizard Warrior}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Halt!  Only those who are loyal to [[Tatalia]] may pass.&amp;quot;  One [[Lizardman]] comes forward and realizes you are flying the [[Tatalia|Tatalian]] Banner, and you are a great hero.  &amp;quot;Excellent!  Help has finally come.  We will join in the fight to get rid of the [[undead]] plaguing our lands.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20, 106, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Gnoll Marauder}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Help!  Please help us!  Some [[Death Knight]] came through here a few weeks ago, burning the swamp to the ground.  Fortunately swampland regrows quickly, but he is still moving through [[Tatalia]] burning the land.  We will join you in order to destroy this force of evil.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24, 97, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Dragon Fly}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Have you freed [[Greenville]] to the East of here?  It is being guarded by an [[Undead]] Outpost, but the residents are more than willing to join any who free them.  We will show you the way if you need us to.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 25, 103, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Lizard Warrior}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Halt!  Only those who are loyal to [[Tatalia]] may pass.&amp;quot;  One [[Lizardman]] comes forward and realizes you are flying the [[Tatalia|Tatalian]] Banner, and you are a great hero.  &amp;quot;Excellent!  Help has finally come.  We will join in the fight to get rid of the [[undead]] plaguing our lands.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 67, 18, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Ghost Dragon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | This group of [[Dragon|Dragons]] once had great treasuries, of the likes which none had ever witnessed.  Now they are mere ghosts of their former selves guarding nothing more than a pathetic mine.  You almost feel pity for these poor souls, trapped in a greedy, faded reminder of their former glory.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 43, 103, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Equestrian&#039;s Gloves}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Through a clearing you observe an ancient artifact. Unfortunately, it&#039;s guarded by a pack of [[Skeleton Warrior|Skeleton Warriors]]. Do you want to fight the [[Skeleton Warrior|Skeleton Warriors]] for the artifact?&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; {{Cn|Skeleton Warrior|name=10 Skeleton Warriors}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Resources ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 43, 0, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Resource_gold.gif|30px|link=Gold]] [[Gold]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Discovering quite a bit of gold here the men are happy to go about collecting their pay from the ground.  The first few to die are not even aware they had been watched.  [[Undead]] are not the only dangers within the deep wilds of the swamps.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; {{Cn|Horned Demon|name=6 Horned Demons}}, {{Cn|Horned Demon|name=6 Horned Demons}}, {{Cn|Horned Demon|name=6 Horned Demons}}, {{Cn|Pit Lord|name=10 Pit Lords}}, {{Cn|Horned Demon|name=6 Horned Demons}}, {{Cn|Horned Demon|name=6 Horned Demons}}, {{Cn|Horned Demon|name=6 Horned Demons}}&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=2|loc=7, 88, 0|quest=Return with:&amp;lt;br&amp;gt;30 {{Cn|Water Elemental}}s&amp;lt;/br&amp;gt;|rew={{Sn|Town Portal}}|prop=It is time our people come to terms with the Water Elementals who heavily inhabit our lands.  Prove to me you have made peace with these creatures.  Bring back thirty of their kind and I will teach you the Town Portal Spell.}}&lt;br /&gt;
{{SorQrow|seer=2|loc=7, 88, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Crest of Valor}}&amp;lt;/br&amp;gt;|rew={{Sn|Counterstrike}}|prop=Prove to me you are worthy of learning a powerful spell.  Return with the Crest of Valor and I will teach you Counterstrike.}}&lt;br /&gt;
{{SorQrow|seer=3|loc=9, 74, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Diamond Golem}}s at (10,54,0)&amp;lt;/br&amp;gt;|rew={{An|Crest of Valor}}|prop=An evil wizard does not want me to teach others the mysteries of the Arcane arts.  To that end he drove me out and placed guardians at the entrance to my valley.  Please destroy these Golems and I will give you a Crest for your Valor.}}&lt;br /&gt;
{{SorQrow|seer=2|loc=40, 65, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Speculum}}&amp;lt;/br&amp;gt;|rew={{Sn|Prayer}}|prop=So the Great [[Fire Witch]] has come to my doorstep.  This works well for me.  I must go visit my family farther west, but want to see danger before it sees me.  So I need the Speculum, give it to me and I will teach you a little something to aid your travels.}}&lt;br /&gt;
{{SorQrow|seer=2|loc=40, 103, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Fire Elemental}}s at (57, 95, 0)&amp;lt;/br&amp;gt;|rew={{Sn|Inferno}}|prop=I knew you would be coming here soon, [[Adrienne]].  I will teach you what you want to know - powerful [[fire magic]].  But first, prove to me your capabilities are what they say.  To the north a Throng of Fire Elementals have been terrorizing the locals.  Defeat this menace and return to me.}}&lt;br /&gt;
{{SorQrow|seer=3|loc=69, 43, 0|quest=Return with:&amp;lt;br&amp;gt;{{SmCost|c=50}}|rew={{An|Speculum}}|prop=You enter the Seer&#039;s Hut and the Seer grins in anticipation.  &amp;quot;Seems I need something you can get and you need something I have.  I&#039;ll give you the Speculum if you give me 50 Crystal.  Don&#039;t ask me why you impudent little twerp!  Just do it!&amp;quot;}}&lt;br /&gt;
{{SorQrow|seer=1|loc=106, 37, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Water Elemental}}s at (93, 48, 0)&amp;lt;/br&amp;gt;|rew=1000 {{Cn|Gnoll Marauder}}s|prop=You come across a camp of Gnoll Marauders with mining equipment.  Upon seeing such a powerful hero they jump up and rush towards you.  One Gnoll pushes foward and asks, &amp;quot;Can you get rid of the Water Elementals who have taken over our mine?  If you do we will join your ranks.&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Farming_Towns&amp;diff=194451</id>
		<title>Farming Towns</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Farming_Towns&amp;diff=194451"/>
		<updated>2026-05-09T10:04:24Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: Improved text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{campaign navigational box|ab=expanded|playingwithfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Establish a home base and then liberate the other towns on either side of the border. Destroy all of the undead in the area and defeat the Necromancers who are doing this.   Adrienne and three of your best heroes are restricted to twelfth level, but will transfer to the next scenario.&lt;br /&gt;
| underground    = disabled&lt;br /&gt;
| num_play       = 2/1&lt;br /&gt;
| size           = M&lt;br /&gt;
| source         = ab&lt;br /&gt;
| victory        = Defeat All Monsters OR&amp;lt;br&amp;gt;Defeat All Enemies.&lt;br /&gt;
| loss           = Lose Hero {{gl|Adrienne}} the {{gl|Witch}}.&lt;br /&gt;
| allies         = {{red}}&lt;br /&gt;
| enemies        = {{blue}}&lt;br /&gt;
| difficulty     = Normal&lt;br /&gt;
| bonus          = {{BonusArt|Still Eye of the Dragon}}{{BonusArt|Talisman of Mana}}{{BonusArt|Quiet Eye of the Dragon}}&lt;br /&gt;
| carry          = {{Hn|Adrienne|noname=}}{{-}}{{carry|3}}&lt;br /&gt;
| max_lvl        = 12&lt;br /&gt;
| cback          = ab pwf 1&lt;br /&gt;
| region_text    = The peasantry has been slaughtered to make an undead army.  It is as if someone is farming the people to grow a mammoth crop of mindless soldiers.  The purpose of this army is still unknown, but someone must restore order on the Ertahian-Tatalian border.  That someone is you.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|AB CD-Heroes3-DATA-Heroes3 vid-H3ABpf1-smk-H3ABpf1|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Adrienne|0=}}: Traveling from [[Erathia]] to my homeland of [[Tatalia]], I have passed through several towns.   I have yet to encounter a living soul.  There is only the lingering stench of the [[undead]].  I fear a [[necromancer]] in the area is raising an army.  &#039;Who...&#039; is unknown.  &#039;Why...&#039; is unknown.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Castle - Town Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | Introduction|You enter into this region, not too far from the [[Tatalia|Tatalian]] border, glad to be almost home.  The time spent in [[Steadwick]] studying with the [[Clerics]] was useful and productive, but it was too long away from the swamps you love and call home.  The [[Fire Witch]], as you are called, cannot bear to be away from her lands, but is not readily welcome there either.  For the people of [[Tatalia]] fear [[Fire Magic]] and shun all who use it.  Knowing the power it holds, and wanting to wield it you gave up a life of acceptance for your power. }}&lt;br /&gt;
{{TErow| 2 | Please help us!|The bushes rustle and you prepare for attack.  Even in [[Erathia]] there are beasts to be wary of.  It is not beasts, but peasants.  Blood is caked and dried on their faces and wraith-like bodies.  Terror grips these peasants and holds them captive. Barely able to stutter out the horrors they were witness to.  Finally, after a bit of water and some coaxing one of them tells the tale in a near-senseless jumble of words.&amp;lt;p&amp;gt;{{Cn|Peasant}} &amp;quot;I-I was farming and my wife was out picking berries with the children.&amp;quot;  He closes his eyes to squeeze out the images and breathes deeply. &amp;quot;Th-then we were beset upon by a wailing none of us had ever heard before.  Frozen in terror, I watched as these ghastly things flew towards my wife and children.&amp;quot;  He sobs, unable to speak for a moment.  &amp;quot;Then I ran and ran and ran.   Never looked back.  [[Mortimer]] found me two days later.  But he&#039;s dead now, or at least sort of.  He walks, but does not see or hear that we are his friends.  He killed his own son!&amp;quot;  The man finally breaks down completely and sobs like a child.&amp;lt;p&amp;gt;  This was worse, much worse.  Reports from the others confirm your worst fears.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 2 | Undead|Someone is slaughtering the peasantry to make an undead army.   }}&lt;br /&gt;
{{TErow| 3 | Warning of War|Now it is time to speak to the [[Tatalia|Tatalian]] leaders for there is a new menace that plagues [[Erathia]].  This power behind this menace is yet unknown, but you suspect it is greater than the leaders of [[Erathia]] have guessed.  [[Tatalia]] needs to be warned to support [[Erathia]] if it falls.  Pushing aside the thoughts of yet another war you look forward to simply going home.  }}&lt;br /&gt;
{{TErow| 4 | Messengers|Quickly, messengers are sent out to the [[Tatalia|Tatalian]] leaders and to an [[Erathia|Erathian]] lord to the east.  The first reads,&amp;lt;p&amp;gt;{{h|Adrienne|0=}}: &amp;quot;[[Erathia]] has been attacked by strange new enemies.  They are extremely powerful.  We should prepare in case [[Erathia]] cannot hold the tide.&amp;quot; }}&lt;br /&gt;
{{TErow| 5 | Second Message|Before you send off the message to the [[Erathia|Erathian]] government you give it one last look through.&amp;lt;p&amp;gt;{{h|Adrienne|0=}}: &amp;quot;My name is [[Adrienne]], [[Witch]] of [[Tatalia]].  I am aware we recently were at war, but now is a time for our lands to work together.  Recently, on a journey home from [[Steadwick]], I crossed paths with a group of peasants from [[Brastleton]].  My men have confirmed news of undead overrunning the land.  [[Erathia]] is under attack by these vile creatures.  I am the only one who has answered their pleas.  I do know of the troubles you are having with this new menace, but any help would be appreciated.&amp;quot;&amp;lt;p&amp;gt;  Satisfied the message conveys the urgency of the situation you send it off, hoping the [[Erathia|Erathians]] will take seriously a request for help from a [[Tatalia|Tatalian]].  Praying for good fortune you turn to the more immediate matters.}}&lt;br /&gt;
{{TErow| 5 | Advisor|Your most trusted friend and advisor, [[Baltron]], enters your tent.&amp;lt;p&amp;gt;[[Baltron]]: &amp;quot;[[Adrienne]], there is no way [[Erathia]] is going to assist us and yet you attempt to beg help from them.  They are still upset at the war and are probably under attack.  Why do you bother?&amp;quot;&amp;lt;p&amp;gt;{{h|Adrienne|0=}}: &amp;quot;Well, I must try.&amp;quot; A small quirky smile brushes past your face.  &amp;quot;This way I have covered all of my bases.  If we fail then no one can say I should have asked for help.   What if they do not refuse?  It is a possibility I cannot pass up.  You are no warrior.  I need troops and other warriors or spell casters.  I do value your assistance, but we simply need more help.  This is not going to be an easy battle and you know it.&amp;quot;  A frown settles back to its accustomed place.&amp;lt;/p&amp;gt;  }}&lt;br /&gt;
{{TErow| 15 | Messenger returns|Of the group you sent to [[Tatalia]] only one returns.  He confirms your worst fears.  The infection of undead has spread across the border and into [[Tatalia]].  There will be no way to get word to the leaders anytime soon.  You must deal with this problem without help from your beloved homeland.}}&lt;br /&gt;
{{TErow| 20 | Reply|A messenger returns from the knight&#039;s castle.  He does not carry the official word, but the news is not good. The [[Knight]] sent a message to you saying,&amp;lt;p&amp;gt;[[Knight]]: &amp;quot;There will be no aid from [[Erathia]].  We have been attacked by hideous beasts wielding powerful weaponry.  All of our [[Knights]] and [[Clerics]] have been called to defend [[Erathia]] from these demonic beasts.  Good luck.&amp;quot;&amp;lt;p&amp;gt;  His words are honest, but do not bode well for your cause.  At least there are some [[Erathia|Erathians]] you can recruit to aid this cause.}}&lt;br /&gt;
{{TErow| 25 | Official Response|Finally, after several days the messengers return with an official response.&amp;lt;p&amp;gt; [[Erathia|Erathian]] government: &amp;quot;We regretfully inform you of our inability to assist in this manner.  Due to a new and formidable menace we are unable to spare a single [[Knight]] or [[Cleric]].  Since the disturbance takes place on the [[Erathia|Erathian]]-[[Tatalia|Tatalian]] border we would be grateful if you and your people were able to remove this nuisance.  There is however, [[Sir Michael|one Knight]] whom you may be able to recruit.  He is being ransomed by a group calling themselves, &amp;quot;The [[NightStalkers]]&amp;quot;.  If you free him and show this letter he will offer the aid you need.&amp;quot;  &amp;lt;p&amp;gt; Barely containing the burning fury welling up within, you crumple the letter and stuff it into your pocket. Abruptly, you shout orders to break camp, not saying a word about the bad news.  Your instincts tell you this is more than a mere nuisance, but fools never listen.}}&lt;br /&gt;
{{TErow| 26 | [[Baltron]]&#039;s opinion|[[Baltron]]: &amp;quot;My dearest young [[Witch]],&amp;quot; you know this is going to be an &#039;I told you&#039; session. &amp;quot;I did warn you against begging for aid from [[Erathia]].  Even the [[Tatalia|Tatalians]] are unreachable.  I am truly surprised they even took the time to write what they did-&amp;quot;&amp;lt;p&amp;gt;{{h|Adrienne|0=}}: You cut him off angrily. &amp;quot;Quiet!  I am the one who makes the decisions around here.  Don&#039;t give me that &amp;quot;I told you so&amp;quot; crap.  I am well aware of what the response was going to be.  Now I have covered my bases and we can get on with this business of burning the plague of undead from the land.&amp;quot;&amp;lt;p&amp;gt; Unconsciously your hands have clenched and power had begun to slither out and curl around you like a snake ready to strike.  Seeing the terror in his eyes you stalk out, and curse him for getting you so angry.&amp;lt;p&amp;gt; }}&lt;br /&gt;
{{TErow| 30 | Burning of the Dead|Last night you came across lots of piles of rotting flesh.  Even though they did not move you were confident it was a trap.  Rather than risking another confrontation, you loosed the full force of your [[Fire Magic]], cleansing the area of the rotting bodies.  At first the men where horrified at the show of fiery magic.  Recoiling from your destruction of what obviously had become Zombies they stood far from you. All night your own men, fearful of your fire magic, shunned you.  In the morning black smoke plumed into the sky.  Rushing to see why the forest was burning you saw most amazing sight.  The men were grimly surrounding a pyre.  There, the bodies of the dead were being burned.  Apparently they had come to terms with fire and realized its value here.  If the bodies were not utterly destroyed then they would soon join the ranks of undead.  It was best this way.}}&lt;br /&gt;
{{TErow| 35 |Troubles|[[Baltron]]: [[Baltron]] rushes into your tent, waking you from a near dead sleep.  &amp;quot;[[Adrienne]]!  There is trouble with the men!  Come quick!&amp;quot;&amp;lt;p&amp;gt; Throwing on clothes you stumble sleepy eyed out into camp and straight into a free for all.  [[Tatalia|Tatalians]] and [[Erathia|Erathians]] are brawling, a huge fistfight has engulfed the camp!&amp;lt;p&amp;gt;{{h|Adrienne|0=}}: &amp;quot;Stop this now!&amp;quot;  Your strong voice carries, but none listen. Vainly you shout again and know it will only give you a sore throat.  From deep within you call the anger needed to release the power of Fire.&amp;lt;p&amp;gt; Unleashing flames high into the night sky men quickly scramble for cover. Letting your temper cool, each man warily keeps their distance as you stalk through the camp, looking for the instigators.  It is easy to find them.  Two hotheaded [[Cavalier|Cavaliers]] were disciplined twice already for inciting the [[Mighty Gorgon|Mighty Gorgons]] within the ranks - by trying to ride them.  Now one of the troublemakers lies dead, having discovered why most don&#039;t lock eyes with a [[Mighty Gorgon]].  Staring coldly at the remaining [[Cavalier]] you wordlessly snag the fool in one hand.&amp;lt;p&amp;gt;{{h|Adrienne|0=}}: Between gritted teeth you manage to speak these words, &amp;quot;There - will - be - no - more - FIGHTING!&amp;quot;  The camp jumps as you punctuate the last word with a small burst of fire from your free hand.  &amp;lt;p&amp;gt; The [[Cavalier]] will need to change his shorts.  Dropping him you stalk back towards your tent.  [[Baltron]] takes over, scolding them further and arranging for healing of the wounded and burial of the dead.&amp;lt;/p&amp;gt;  }}&lt;br /&gt;
{{TErow| 40 | Flowers|It has been a long and tiring day.  Traveling through familiar territory that has been turned into a pile of rotting corpses takes it toll on everyone.  Sighing heavily you retire to your simple tent to find a few hours of sleep.  Noticing the flap is open you cautiously enter, wondering if undead understand the notion of assassins.  If they do you were not going to find the answer today.  Dozens of flowers litter the inside of the tent, their sweet perfume a heavenly scent.  You breathe deeply and realize this is not something soldiers or [[Baltron]] would do.  Giggling from just outside the door lets you know who is responsible for such a gesture.  Children, recently rescued are watching you enjoy the simple pleasure of flowers amidst the horrors of war.  You toss them a smile and shoo them off to bed.  For that night, at least, you sleep well and dream only of your childhood.}}&lt;br /&gt;
{{TErow| 45 | [[Death Knight]]|Sighting of the leader occurred some days ago.  It is a [[Lord Haart the Death Knight|Death Knight]] on a great Black Charger.  Loyal followers obey his every wish and command.  He has moved deeper into [[Tatalia]], and you know this does not bode well for your homeland.  Time is of the essence. You must eradicate this menace!}}&lt;br /&gt;
{{TErow| 50 | [[Death Knight]]|This strange [[Lord Haart the Death Knight|Death Knight]] seems more powerful than the others.  Not knowing who he is, and why he does not seem upset by your presence is worrisome.  Knowing that it could seriously harm you to not know this enemy you send out scouts to [[Tatalia]] and [[Erathia]] to see what they can find out.}}&lt;br /&gt;
{{TErow| 60 | [[Tatalia]]|An answer has come back from [[Tatalia]].  They do not know who this [[Lord Haart the Death Knight|Death Knight]] is.  They are having problems of their own, and leave you to take care of the few necromancers seen in the valley.  Since at least half of the land affected belongs to [[Erathia]], you know [[Tatalia]] will do little to aid you. }}&lt;br /&gt;
{{TErow| 65 | Money|A messenger comes in from [[Erathia]].  They need money to run a war.  Busy with their own problems they have neglected to realize there are problems on the border.  The messenger says if he does not return with the tithe due from this area then he will have to tell the [[Erathia|Erathian]] military there is a [[Tatalia|Tatalian]] [[Witch]] running the territories here, and that could be very bad for you.  Grinding your teeth at having to be political you fork over the tithe.|effect=-10000 {{g}} [[Gold]], -50 {{w}} [[Wood]], -25 {{m}} [[Mercury]], -50 {{o}} [[Ore]], -25 {{s}} [[Sulfur]], -25 {{c}} [[Crystal|Crystals]], -25 {{gem}} [[Gems]]}}&lt;br /&gt;
{{TErow| 75 | Who is he?|Scouts have been tracking the [[Lord Haart the Death Knight|Death Knight]], and have finally returned with word of who he is.  Those [[Death Knights]] and [[Necromancers]] seen here used to be living members of a cult that served [[Lord Haart the Death Knight|Lord Haart]].  From [[Erathia]] it has been confirmed - [[Lord Haart the Death Knight|Lord Haart]] was raised from the dead.  He then raised the dead members of his cult who now serve him with utter loyalty.  He is a force of death moving through a land of great life.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
{{Rheader}}&lt;br /&gt;
{{Rrow| [[Adrienne]]|[[Adrienne]] the [[Witch]] uses [[Fire Magic]]!}}&lt;br /&gt;
{{Rrow| [[Festival of Life (event)|Festival of Life]]|[[Krewlod]]&#039;s [[Festival of Life (event)|Festival of Life]] should be renamed the Festival of Bloodshed and Gore!}}&lt;br /&gt;
{{Rrow| [[Nosferatu]]|Some [[Nosferatu]] guard a great wealth of treasure.}}&lt;br /&gt;
{{Rrow| [[Sir Michael]]|[[Sir Michael]] is to the Northeast and is being held by the [[NightStalkers]].}}&lt;br /&gt;
{{Rrow| [[Undead]]|[[Undead]] block all passages between [[Erathia]] and [[Tatalia]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{{Eheader}}&lt;br /&gt;
{{Erow| 14, 6, 0 | Ahead of you lies unguarded treasure.  Rushing forward to claim the much-needed supplies the troops do not see the eyes peering out of the underbrush.  When all of the men are in place the trap is sprung!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 7 {{Cn|Cerberus}}, 7 {{Cn|Cerberus}}, 7 {{Cn|Cerberus}}, 10 {{Cn|Cerberus}}, 7 {{Cn|Cerberus}}, 7 {{Cn|Cerberus}}, 7 {{Cn|Cerberus}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 17, 71, 0 | Ahead is a roaring campfire.  There, bandits drink and toy with their loot.  The rustle to your left warns to the presence of onlookers.  A family, poor and lost peers out, fearing you will harm them.  With reassurance you are able to send them to safety.  Now you turn to deal with the bandits.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Luck|+2}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 41, 41, 0 | Stumbling onto your path is a young girl.  Her dress is torn and tattered, and she is half starved.  Bringing her food and water she wolfs down the offering.  Her story is a brave one, as she counted the numbers in the garrison while hiding from the scouting parties for several days.  Last count there were five men on large, black horses.  Ten had glowing staffs, and there are twenty of the bloodsuckers.  There were thirty-five women in rags with glowing eyes and could float.  Fifty of the slow moving, rotting corpses shuffled around, with one hundred of the skeletons in broken bits of armor.  Once done telling her story she begins to sob uncontrollably, relieved to be out of harm&#039;s way and away from horrors a child should never witness.}}&lt;br /&gt;
{{Erow| 47, 24, 0 | The stench of death fills your lungs and you can taste the decay in the air.  The undead horrors foul the land, creating a waste none can stand to live in. Rallying the troops you are able to push on with renewed determination.  Morale soars.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|+2}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 55, 29, 0 | On the rock face written in blood is the message,&amp;lt;p&amp;gt;{{Cn|Vampire|name=Vampires}}: &amp;quot;Unless you are type A+, B- or AB+ we are not interested in having you for lunch. Everyone else should just leave us alone.  But those who are the right type may take a nap in our crystal mine.&amp;quot;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-1}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{Erow| 71, 4, 0 | Passing through the small valley the troops come across the scarred land where a great battle had taken place.  Bodies, weapons and horses litter the ground as a somber reminder of war.  Not far the screams of tortured and dying men echo through the trees.  Taking a quick look scouts report of [[Vampire]]s feeding on the survivors of the battle.  The tattered remains of an army are food for these soulless creatures.  The shouts of their leader can be heard.  [[Sir Michael]] lives.}}&lt;br /&gt;
{{Erow | 71, 8, 0 | Approaching the prison you see a group of Erathians clamoring to be freed.  Calling out to [[Sir Michael]] he comes forward.  You show him the letter, he reads it and drops to one knee.  &amp;quot;I pledge the loyalty of me and my men.&amp;quot;  Satisfied you move forward to free them from the prison.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|+2}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|4, 7, 0|blue|Fortress}}&lt;br /&gt;
{{Town row|6, 67, 0||Fortress|nofort=y}}&lt;br /&gt;
{{Town row|23, 19, 0||Fortress|nofort=y}}&lt;br /&gt;
{{Town row|23, 51, 0||Fortress|nofort=y}}&lt;br /&gt;
{{Town row|42, 26, 0||Castle|nofort=y}}&lt;br /&gt;
{{Town row|44, 51, 0||Castle|nofort=y}}&lt;br /&gt;
{{Town row|62, 62, 0||Castle|[[Brastleton]]|nofort=y}}&lt;br /&gt;
{{Town row|67, 14, 0||Castle|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|69, 69, 0|red|Adrienne|Witch}}&lt;br /&gt;
{{hero row|2, 15, 0|blue|Nagash|Necromancer}}&lt;br /&gt;
{{hero row|4, 9, 0|blue|Tamika|Death Knight}}&lt;br /&gt;
{{hero row|70, 9, 0|{{imprisoned}}|Sir Michael|image=Christian|Knight}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12, 71, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Lich}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | We are glad to have you join our forces.  Please, come on in.  Welcome.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 3, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Vampire Lord}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The Keymaster may have said you can pass, but you forgot to ask our permission.  Permission Denied.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 52, 3, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Vampire}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;See I told you guys this guard duty would get interesting.  These nice people are providing us with entertainment!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 56, 8, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Vampire}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Look what we have here boys.  A rag tag bunch of people who want to become our dinner.  Mmmm, Mmmm Good.  Finger-licking good that is.  Dig in boys! Soups on!&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 58, 5, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Vampire}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Hey look!  Lunch!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 58, 10, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Black Knight}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Ahh, look!  Recruits!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 60, 67, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Wight}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Within the ranks of these creatures you see the faint forms of once living peasantry, their tortured souls unable to escape this hell and enter into the afterlife.  With grim determination you begin to free their souls the only way you know how.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 69, 6, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Vampire}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Well, well, well.  Lookie what showed up on our doorstep.  So you think you can take us?  We don&#039;t think so.&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 71, 7, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Vampire Lord}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | So the Erathians do not wish to pay the price?  Very well then.  Suits us well to have you for a late night snack.  The others will be our meals until they expire.  Then all will know not to cross the [[NightStalkers]].&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=2|loc=27, 28, 0|quest=Return with:&amp;lt;br&amp;gt;{{SmCost|vert=y|w=20|m=10|o=20|s=10|c=10|gem=10|g=5000}}|rew={{Sn|Chain Lightning}}|prop=I will gladly teach you the Chain Lightning spell, but first you must gather the ingredients for another of my spells.  Once done I will give you the secrets to Chain Lightning.}}&lt;br /&gt;
{{SorQrow|seer=1|loc=36, 70, 0|quest=Achieve:&amp;lt;br&amp;gt;10 {{Ps|Attack}}&amp;lt;/br&amp;gt;|rew={{ss3|Tactics|Advanced}}|prop=Your skills are pathetic.  When you have attained an attack skill ten times that of a novice return to me.  Only then will you be worthy of learning the true tactics of a great warrior.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Signs ====&lt;br /&gt;
{{Eheader}}&lt;br /&gt;
{{Erow| 55, 9, 0 | Beware the [[NightStalkers]]!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
After defeating all of the [[wandering monsters]], the game will display a special message box with the following content: &#039;&#039;&#039;You have defeated all of the monsters plaguing this land!&#039;&#039;&#039; This is very similar to the [[special victory condition]] for &#039;&#039;Defeating All Monsters&#039;&#039;{{-wh}} in the {{hota}}.&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=World_on_Fire&amp;diff=194448</id>
		<title>World on Fire</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=World_on_Fire&amp;diff=194448"/>
		<updated>2026-05-07T14:36:51Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{campaign navigational box|hota=expanded|forgedinfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = World on Fire&lt;br /&gt;
| description    = Henrietta and Frederick must bring the Orb of Tempestuous Fire to Frederick&#039;s Laboratory. If Henrietta is defeated, you will lose the scenario. Your heroes are limited to level 6, but Henrietta and Frederick will bring the Charm of Mana and the Collar of Conjuring to the next scenario.&lt;br /&gt;
| size           = S&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Transport Artifact {{gl|Orb of Tempestuous Fire}} to {{gl|Laboratory}}.&lt;br /&gt;
| loss           = Lose Hero {{gl|Henrietta}} or {{gl|Frederick}}.&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = {{red}}&lt;br /&gt;
| bonus          = {{BonusSec|Archery|Basic}}{{BonusArt|Centaur&#039;s Axe}}{{BonusArt|Ring of Suppression}}&lt;br /&gt;
| carry          = {{Hn|Henrietta|noname=}}{{Hn|Frederick|noname=}} {{An|Charm of Mana|noname=}} {{An|Collar of Conjuring|noname=}}&lt;br /&gt;
| difficulty     = Easy&lt;br /&gt;
| max_lvl        = 6&lt;br /&gt;
| cback          = hota fif 1&lt;br /&gt;
| region_text    = The Kreegans invaded Eeofol during the Night of Shooting Stars. The halfling Henrietta must find the artificer Frederick who might know what to do about it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory1A-bik-Factory1A|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Henrietta|0=}}: [[Eeofol]]. The [[Land of Giants]]. Why is it called so? Deep inside, everyone is sure it’s about us. Sure, it may sound ridiculous; but it hurts to know some call you a “[[halfling]],” as if you were only a half of something genuine. We’ve always avoided strangers; standing next to them, it was too hard to convince ourselves it was not true. We disliked any change as it meant to acknowledge we had been doing something wrong before. We believed in good old superstitions, though; and on the night when the sky above us shattered into a thousand fiery pieces, many of us were wishing on stars. Me? I felt something strange and frightening was happening, and only one man could help me understand it. It was the stranger who taught me to love the sky more than the earth.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Inferno - Town Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | [[Night of Shooting Stars]] - Part I|{{h|Henrietta|0=}}: It seemed as if that night would never end. Standing dazed on the bare hilltop above the village, I couldn&#039;t take my eyes off the streaks of fire as they cut across [[Eeofol]]&#039;s sky; they were too blistering to notice some of them go out and others light up. Then I realized they weren&#039;t going out at all, even after I lowered my eyelids. The day was about to break, yet I could still only see a mishmash of dark and light strokes. [[Frederick]] told me never to look directly at the sun so as not to harm my eyesight, but he had never mentioned that searing light just like that could pour down from the sky by night as well. I pressed my palms to my face and darted almost blindly down the slope toward the creek. I think I screamed. I was scared.}}&lt;br /&gt;
{{TErow| 1 | [[Night of Shooting Stars]] - Part II|{{h|Henrietta|0=}}: The water and the coolness helped. My eyesight was coming back to me, but the fear didn&#039;t go away—it felt as though that blinding flame kept scorching me inside. While I could still see, I noticed that the stars whose tails blazed so brightly in the night sky were not burning up in midair. They were making it all the way to the ground, like huge smoldering rocks, strangely slowly, and seemingly not far from here, just beyond those hills. Then the wind brought a faint odor of smoke—not like the morning smell of stoves in the houses.&amp;lt;p&amp;gt;Over the past few years, I had gotten used to asking questions, then unlearned to do it, and eventually mastered this art again. When I met a man who knew far more about the world than I could imagine, I wanted to ask and ask and ask without end—I was curious about everything. Then I suddenly realized I was asking too much nonsense. [[Frederick]] tried not to show it, but his displeasure sometimes got the best of him and he sent me away. There was no punishment worse than coming back from a lab with all the wonders to a barn filled with broken rakes and dirty burlap bags. I began to think before opening my mouth—and I guess I slowly learned to ask the right questions. One such question was boiling inside my head right now: Can rocks so much like the sun fall from the sky?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 2 |[[Frederick]]|{{h|Henrietta|0=}}: Find [[Frederick]]. I had to find [[Frederick]]. Nothing could be more important now. Not even because of his telescope—whatever could fall from the sky had already done it anyway... It was just my heart telling me it’d be better to be by his side now. Any knowledge he had, even the very lore that made him so feared by my fellow villagers, could be useful today.&amp;lt;p&amp;gt;For as long as I could remember, I had always been alone, living in the barn owned by [[Grampa Haye]]. He was not my real grandfather—that much I knew somehow, but he still fed me, gave me clothing, and let me sleep by the stove in his house in winter. The rest of the time, I preferred to be on my own. [[Frederick]] came into my life when I was... hmm, well, I don&#039;t even know how old I am now. Doesn&#039;t matter—that was the first time I ventured into the hills behind our grove. There, I saw a big new house, and next to it, one disturbingly tall man and two smaller ones, like [[halfling|halflings]], but different, grey-skinned. Later on, I would learn that those little people were called &amp;quot;[[gremlin|gremlins]],&amp;quot; and that they were not really human, but [[Frederick]] refused to answer my further questions, and I never saw the [[gremlin|gremlins]] again. And back at that moment, perhaps out of fear of the unknown, I froze and let myself be caught—though I could&#039;ve hidden in the woods from anyone. [[Frederick]] realized I wasn&#039;t the kind of person that chased him off to this neck of the woods, and he allowed me to come see him sometimes. I guess he needed some live ears to listen to his crazy hypotheses—and he didn&#039;t care that I was nothing more than a silly little girl who couldn&#039;t even count her fingers.&amp;lt;br&amp;gt;I would stay in the lab for weeks on end, for no one missed me in the village anyway. My thin hands were often just what Frederick needed. Sometimes he&#039;d ask me to crawl inside a sophisticated machine to find a burst hose or check the wear on a gear. Such joy it gave me when I was able to help and the assembled mechanism began to hiss and spin—even though I hadn’t the faintest idea what was going on. He, however, always knew what was about to happen and why it should work.&amp;lt;p&amp;gt;Find [[Frederick]]. There was hardly anyone who could deal with the unusual around here.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 3 | [[Halfling|Halflings]] and [[Demon|Demons]]|{{h|Henrietta|0=}}: Many who had not believed in the danger opened their eyes now, but there were also many who shrugged off the trouble, even though it was knocking at their door. The difference? The former had already seen what the celestial guests did to living beings, while the latter yet had to. It was too late for them to get wiser, though; I could watch from the hills as the creatures were flooding the farms we had left behind.&amp;lt;p&amp;gt;For the first time in the decade passed since the last bad harvest, something bigger than a new turnip dish recipe had happened in the halflings’ lives... And I never imagined it’d carry this much sorrow. [[Frederick]], where are you?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 4 | [[Uncle Kett]]|{{h|Henrietta|0=}}: The nightmare came in the light of day. It was like if you wanted to wake up, you just couldn&#039;t because you were already awake. Wide awake and incredulous. Things that felt so important just a few days ago, seemed to be just gone, shrouded by fog. In the course of these days, the imaginary danger grew into a very real horror. Several villages in the north were gone, as if they had never existed—the news was brought by the lucky survivors. The stench of fires and sulfur was now everywhere, and any stirring in the bushes caused consternation.&amp;lt;p&amp;gt;At dawn we ran into some refugees. The [[halfling|halflings]]—one I recognized as the elder of a village half a day&#039;s journey away—were looking around in a daze, unsure of what to do.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Uncle Kett]]! How did you make it here?” I called out to him. “Don’t tell me you ran here through the woods all night, straight from your farm... or did you?”&amp;lt;p&amp;gt;[[Kett]]: “Well, when someone starts ramming down your door, you’ll get not only out of bed, but out of your pants too! So yeah, we ran off... We need to gather people, that&#039;s what I think!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Who chased you off? Were those [[goblin|goblins]], like five years ago?”&amp;lt;p&amp;gt;I already knew the answer, but somehow I hoped [[Kett]] would say something else.&amp;lt;p&amp;gt;[[Kett]]: “[[Devil|Devils]]… with some big old horns. I don’t really know what they were,&amp;quot; the elder said sheepishly. &amp;quot;They killed my dog right away... he whined so horribly. Then they kicked in the door. And I jumped out the window; no time to get dressed that was. They stood in a circle around the farm. I don&#039;t even remember how I got past them. I met someone else in the forest later. I&#039;m afraid that&#039;s all of us, though, and we’ll never see the rest...”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 6 | [[Frederick]] and [[Henrietta]] - Part I|{{h|Henrietta|0=}}: I&#039;d often been berated and branded an adventure-seeker. But what are adventures? Stories of glorious heroes and dragon slayers sung in taverns by traveling bards? Sure, I liked to listen to them—but they never mentioned the fatigue, the bloody feet, the stench of dead bodies, or the screams of people eaten alive that echoed through the forest all night. The [[Demon|Demons]] were on the prowl. Villages were not enough for them—those who had taken shelter in the woods were now in danger too. Frederick and I spent the night sitting by the fire looking in the flames, regurgitating the same slow, meaningless remarks. We were so exhausted we couldn&#039;t even bring ourselves to sleep. If that was adventure, then I can assure you I never wanted adventure.&amp;lt;p&amp;gt;By morning we were in agreement: nothing left to do here for us. We must leave the Valley immediately.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 6 | [[Frederick]] and [[Henrietta]] - Part II| {{h|Henrietta|0=}}: As the sun was getting high, the numbness we had fallen into the previous night had finally subsided. At least [[Frederick]] spoke as quickly and vigorously as before, and his eye was keenly aware of the smallest details in the chaos.&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “[[Henrietta]], I want to thank you again. Perfect timing to get me out; it seems our aliens know more about demonology than the entire [[Bracadan Academy]]. They&#039;re already summoning some pretty powerful creatures from the [[Elemental Plane of Fire]], and I don&#039;t see them needing months of rituals, rare reagents, or the favorable position of celestial bodies to do it. If we delay any longer… I wouldn&#039;t love to see [[Eeofol]] being turned into a nice balmy place like the ones where those things are coming from, through their portals and gates. You know, some of them prefer to live in active volcanoes, and this land is full of fire-breathing mountains that once became dormant but can be brought back to life.”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 7 | Last day|{{h|Henrietta|0=}}: All night long something rustled, whooshed and muttered around the camp. It was the little servants of the horned creatures—[[imp|imps]] and [[familiar|familiars]]. We tried to scare them off by launching exploding projectiles into the darkness, but to no avail.... By morning, the vile creatures were snooping around almost in plain sight, unafraid of anything. In a few more hours, this horde would overrun the last corners of our part of [[Eeofol]]. It was as clear as day: if we did not leave the Valley today, all would be lost.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
{{Rheader}}&lt;br /&gt;
{{Rrow| [[Automaton|Automatons]] Clue | They say [[Automaton|iron spiders]] dwell in the mountains! I swear they were created by the [[Frederick|mad wizard]] who made his home near our village.}}&lt;br /&gt;
{{Rrow| [[Demon|Demons]] | It seems that [[Demon|Demons]] have returned! Have you heard? They burned down some villages in the south!}}&lt;br /&gt;
{{Rrow| End is near | The legends warned us about this! The end is nigh!}}&lt;br /&gt;
{{Rrow| [[Frederick]] Clues | They say a [[Frederick|necromancer]] has made his home in our land.}}&lt;br /&gt;
{{Rrow| [[Land of the Giants]] | If there’s anyone who can stop the [[Devil|Devils]], it’s our giant neighbours—[[titan|titans]] and [[dragon|dragons]].}}&lt;br /&gt;
{{Rrow| [[Liston]] comes to [[Eeofol]] | Several days ago some [[wizard|wizards]] visited our tavern! They spent a while asking around about someone, and then headed to the mountains.}}&lt;br /&gt;
{{Rrow| Shooting Stars | I’ve never seen so many shooting stars as today!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 21, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: I&#039;d be happy like a little girl if it weren&#039;t for the circumstances. Here is our secret! This is the storeroom with the firecrackers for the New Year celebration—we set up a dry cache for them, away from the villages. Halflings are way cautious when it comes to danger and fire, so I insisted on safekeeping these things in a secluded place. [[Frederick]] would make small batches of them in his spare time, and once a year, the villagers brought themselves to curb their aversion to the scientist, for no one else could give them this beloved amusement. Each time, [[Frederick]] would get a year&#039;s worth of foodstuffs for the firecrackers; the halflings sure loved their big celebrations! The people of the Valley bragged that no one else had ever witnessed fiery rains quite like that, not even in [[Bracada]], and would stop at nothing to show their neighbors up and enjoy some honest-to-goodness miracles.&amp;lt;p&amp;gt;Frederick would grin dryly and agree that indeed, nothing like that was ever seen in [[Bracada]].&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “There, you just slip a couple coins to some dropout illusionist quack and get twice the spectacle,&amp;quot; he muttered to himself as he carted away his hard-earned pay.&amp;lt;p&amp;gt;The crates contained onion-sized spheres that exploded with a deafening bang, spraying bright droplets of fire all over. Usually they were launched into the sky out of a long pipe dug into the village square like a spring pole, but now we could use them to arm a few sling-wielding [[halfling|halflings]]. These perfectly uniform projectiles worked even better for throwing than stone bullets.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 30, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: On our way out of the village, a few [[leprechaun|leprechauns]] tagged along. These creatures don&#039;t seem to be bothered by anything—not even [[Demon|Demons]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: [[Frederick]]&#039;s message spoke of &amp;quot;names and faces from the past&amp;quot;, and he was heading south... I thus assumed that he was going to meet some old acquaintances, and if so, they could only be meeting here, in [[Dry Ryehill]], a place where outsiders came to trade and were less shunned than in other settlements in the Valley.&amp;lt;p&amp;gt;A mile away from the village, it was clear already that it was gone. Those who came here hungered not only for killing, but also for razing... Or maybe it was some twisted, alien approach to creation? What if these creatures are just as happy to contemplate mounds of burnt logs as a [[halfling]] is to behold a new, lovingly painted barn? And the earth scorched to a molten crust is as dear to them as his favorite, hand-ploughed garden beds with huge carrots were to [[Grampa Haye]]?&amp;lt;p&amp;gt;And if they caught those who lived here by surprise... what did they do to them?&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12, 20, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: As we approached the campfire, we saw a hastily abandoned camp. The footprints of a dozen two-legged creatures led away from it into the forest. Two decapitated carcasses of celestial guests were lying by the fire—it looked like someone had begun field dressing them, but left halfway through.&amp;lt;p&amp;gt;{{Cn|Rogue}}: “Ah, those are [[halfling|halflings]]…” you hear from the bushes. “Go away! Don&#039;t you dare follow us, or we&#039;ll have you taste steel, like we did to those freaks!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: Apparently, the men in the bushes are hardly nicer than the horned ones. Are they the same gang that brought mayhem to the neighboring valley five years ago? They’d been forgotten by now, but surely there was no way a new one would just pop up out of nowhere right here. Well, I guess trouble comes in threes.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: The horned one lies on the ground, hit between the eyes with a few heavy slingshot bullets. His head is cracked, one horn broken off. What seemed unthinkable yesterday is now sprinkling our land with its stinking blood. A beast, it would seem; but no, not a beast. His eyes were too intelligent until they faded. Not an [[elemental]] spirit, not a human, not a magic creature. And silence all around. Nothing more to argue about.&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “We should inform everyone about this devilry at once!”&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “How many of them are roaming the forests now, trampling our mushrooms!”&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “We must prepare an ambush!”, I heard from the [[halfling|halflings]] flocking around the vanquished creature. Suddenly the ruckus died down, and I felt a dozen intense stares.&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “[[Henrietta]], you&#039;ve walked every path around here! You&#039;re the only one who knows shortcuts to all the places!”&amp;lt;p&amp;gt;What an ordeal it is for them to go beyond the outskirts of their home village. All their lives, they had been afraid of strangers, and here was their fear embodied. Even dead, it made them sweat, but right now, they stood with their chins high and spat on the brown corpse. But if there&#039;s any more out there...&amp;lt;p&amp;gt;[[Kosta]]: “Why, lads, where there is one, there gonna be others, right? We&#039;d better get some heavy rocks and go together!” [[Kosta]], an elderly carter who was lamenting the horses, threw his hat on the ground. “I wanna make these singed hogs pay for my ponies! Show the way, lass—can’t we cut through the woods to [[Tall Ridges]]?”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 13, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: There was indeed a &amp;quot;hole&amp;quot; in the place the villagers had mentioned—one with smooth, seemingly melted edges, but somehow it didn&#039;t feel too hot near it, and it didn&#039;t even look like something had been burning there. What could that mean? Some of those stars that fell in the night didn&#039;t announce their imminent arrival, but simply traveled... wherever they needed to…? I froze, frightened by my thoughts, while the clamoring peasants kept waving their hands and rebuking me, as if it all were somehow my doing. I turned back to them and tried to come up with an answer; suddenly, the outrage on their faces gave way to surprise and then to horror. Stunned, I realized that the villagers were looking not at me, but behind me.&amp;lt;p&amp;gt;A pair of sharp, crescent-shaped horns appeared above the hole&#039;s edge. Then two huge red paws followed, and finally, their owner got out of the pit with a mighty leap. Straightening up, he inhaled gurglingly and let out two streams of smoke. Huge in stature, with lumpy skin the color of fresh meat— or with no skin at all?—here, in the middle of the village, he looked infinitely alien. The eyes of the weird guest were fiery spots, and the air around his figure was churning like it does above a frying pan. I felt a wave of heat and a strange, iron-like odor or taste on my tongue—and then it was as if a chemical reaction had stopped, like at [[Frederick]]&#039;s, when he’d let me drop some &amp;quot;im-ge-be-tor&amp;quot; in a flask. The monster&#039;s eyes became dim, its skin turned brown, the heat around it subsided, and I could finally get a good look at it. If one were to imagine a huge wild boar growing horns, losing its bristles, standing up on two legs like a man, and growing big humps on its back and chest... that would still be a very rough and flattering description of the being I saw. Its ugliness was striking.&amp;lt;p&amp;gt;The creature wiggled its huge head around and looked at the crowd. Its snare-like mouth opened, and a disgustingly long tongue fell out. With a loud clang, the monster took its first step on the land of [[Eeofol]]. Funny, I thought, as if some good farrier had already shod him....&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 19, 9, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: The sign at the gate reads:&amp;lt;p&amp;gt;&amp;quot;Experimental maintenance shop. Property of the mining company. Currently not hiring.&amp;quot;&amp;lt;p&amp;gt;Looking closer, I noticed scratches on the sign. Barely visible smudges of dirt complement them, forming the symbols of a secret alphabet invented by [[Frederick]].&amp;lt;p&amp;gt;{{h|Frederick|0=}}&#039;s message: &amp;quot;...You&#039;ll soon come rushing here, like if it smelt of hot apple pies. This starfall breaks all the laws of cosmology: I&#039;ve never seen such phenomena described anywhere... the speed of passing celestial bodies, the deceleration exceeding all norms, flame streams with a vector opposite to... the strongest light filter broke... extremely interesting, but the situation forces me to leave the home. Names and faces from a past life have resurfaced; it could be dangerous. Be careful and don&#039;t forget our secret! I am heading south, and don’t even think...&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21, 5, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: We stepped through the door that opened before [[Frederick]], followed by a line of [[halfling|halflings]]. None of them had ever been here before. Had it been any other time, they would have been struck by the sight of the elegant laboratory, topped by a [[Bracada|Bracadan]]-style dome; they hadn’t seen anything much nicer than plain stone huts and wooden barns. But no, the villagers had had enough shocks over the last few days, and the only thing they were looking for was a chance to plop down on the grass and give their tired feet a good rubbing. We decided not to disturb the weary [[halfling|halflings]] yet and first headed up the hill so that [[Frederick]] could check on his creations being prepared for their first big flight. The sight was incredible! In the middle of a clearing surrounded by snow-capped mountains, three huge bubbles were swaying majestically in the wind, with a very large boat beneath each one. I confess: even I gaped at the sight of the spider-like mechanisms moving deftly about the decks and tackle, tightening knots with their steel beaks and doing something else totally incomprehensible. Soon [[Frederick]] was back from his inspection of those, as he called them, [[airship|airships]]. With a hint of pride in his voice, he said:&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “A job well done! My [[Automaton|Automatons]] are working smoothly and without error. The tanks are filled to the top with water. All that&#039;s left is to put the orbs of fire in the furnaces, and we&#039;re ready to go! I&#039;ll steer the main airship, and the mechanical assistants will repeat my maneuvers on the others.”&amp;lt;p&amp;gt;We went back to the [[halfling|halflings]]. The peaceful scenery of the valley nested between the mountains seemed to have calmed the poor villagers—perhaps even a bit too much. Some were asleep, while others were lighting their pipes. [[Frederick]] shook his head, grabbed a tin cone, and spoke into its top. The thing made his voice so loud that those who were resting leapt up.&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Enough sleeping! Go, go, let&#039;s get a move on! Time is very, very short: the [[Demon|Demons]] may appear any minute now, and then we will all be in big trouble. In the building in front of you there are supplies prepared—not a lot, but better than nothing. Take the crates and carry them where I show you, if you don&#039;t want to starve to death during the journey.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Hope those lazies didn’t forget the sack...&amp;quot; [[Frederick]] said with the cone out of his face, and I was the only one who heard him. Suddenly, someone touched my shoulder. I turned around and met [[Tavin]]&#039;s gaze. He emerged silently behind me—but that was to be expected of a veteran like him. I wanted to greet him, glad that the Guard had survived, but there was something in his eyes that made me hesitate. [[Tavin]] squinted at me and said:&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “If I had no trouble tracking down and finding you, those infernal beasts will do no worse. They&#039;ve got as good a nose as the best hunting dogs in [[Erathia]]. Give me a week’s worth of provisions and a sack of those firecrackers. I&#039;ll lead them away from the valley. At the very least, I&#039;ll buy you some time, holding them back for a bit.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “But… [[Tavin]], what are you talking about? We need you and your expertise! It would be suicide to go up against those beasts alone. Maybe they won&#039;t yet find the secret passage.”&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “Don&#039;t try to change my mind, child. If my life saves hundreds of yours, that&#039;s the price I&#039;ll pay. That&#039;s why I became a soldier. Someday you&#039;ll understand.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I sighed and, feeling weak in my legs, did as he asked. [[Tavin]] slung the sack on his shoulder, looked me in the eye again, and without another word or a glance back, he strode firmly out of the valley.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 18, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: The ragged cohort lined up for battle. Commands were heard, but no longer in [[Erathia|Erathian]]. Some alien tongue, crude and animalistic. Shields and surcoats over their armor were thickly stained with blood—they didn’t even attempt to clean them. How could they dare to betray? To submit to this vile force? What had broken the will of these seasoned soldiers— was it the fear of imminent death.... or of being turned into alien flesh?&amp;lt;p&amp;gt;It doesn&#039;t matter now. There is only one way north.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: A palisade was an unusual sight for these places, yet someone had cared enough to build it. That gave me some hope, even if faint. The sentries were steady and waved cheerfully, inviting me to enter the camp.&amp;lt;p&amp;gt;My companions fell to the ground right as we stepped inside the walls; several days with barely any food or proper rest had taken their toll on them. They were unaccustomed to such deprivation of their fleshy, well-fed bodies. I headed straight to meet the commander. He was standing in the center of the camp, giving instructions and waiting to talk to the new arrivals.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 31, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Henrietta|0=}}: “You&#039;re alive!”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Yes, I&#039;m alive, and I&#039;d very much like to know which [[Bracada|Bracadian]] demonologist I’ve pissed off. I&#039;ve never even crossed paths with any. What a mistake.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I didn&#039;t know what [[Frederick]] was talking about, but I was so happy to see him alive, I didn&#039;t even try to ask him anything. He, as usual, kept feeding me a mountain of thoughts and assumptions, as if I&#039;d shown up at his lab in the morning and he couldn&#039;t wait to have my ear and share what he had cooking in his head...&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Some time ago I received a letter personally signed by [[Khazandar]]—I think I told you about him... the freest mind in [[Bracada]], for which he will surely pay sooner or later. I had not heard of him since I left those lands, but a few years ago a messenger from him found me, and we entered into correspondence. It seemed as though our connection had been discovered un time. The signature in his last message looked forged to me; I decided that if I had been found indeed, I should act first. The letter proposed a meeting; [[Khazandar]], was supposedly going to send me a crucial component for a certain experiment... but there were demons waiting for me in [[Dry Ryehill]]—those are creatures from another plane of existence, you just saw them! Somebody summoned them but neglected control, so they captured me, slaughtering half the village meanwhile!&amp;quot;&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Frederick]]… those things… they weren&#039;t summoned. Or, at least, not by the [[wizard|wizards]] certainly.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Not by the [[wizard|wizards]]? What makes you say that? Those were some archetypal [[Demon|Demons]]—I&#039;d seen stuffed ones in the [[Bracadian Academy|Academy]]’s museum!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Shooting stars. They came out of the rocks that fell from the sky that night.”&amp;lt;p&amp;gt;[[Frederick]]’s face fell; he began arguing, but I just took him to the place where the creatures were doing their ritual, and I showed him the huge crater at the village’s edge; the stone that had fallen there was so big that a [[devil]] could fit inside, maybe even a few. The rock had split open, and the cracks revealed something strange and unnatural. Either a tangle of angular pipes, or...&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Well, I’ll be— If only [[alchemist|alchemists]] [[Widman]] and [[Statten]] would have seen that! I don&#039;t even want to think about… I mean, I suspected it was not a real meteor shower. Wait, so it was all a coincidence? [[Khazandar]]’s messenger was actually waiting for me? And now you&#039;re telling me those things have already taken over half the Valley?! [[Henrietta]], we need to get back to my lab! You go straight there right now, and I&#039;ll—I didn&#039;t tell you this, but [[Khazandar]] had once talked me into joining an interesting project, so I&#039;d set up another research site in the mountains to the east. I need to get there now, and you...”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “I&#039;m heading straight north. You weren&#039;t held here alone. Another prisoner said there&#039;s a detachment of [[Erathia|Erathian]] soldiers camped nearby. Apparently, someone escaped the Valley and was able to call them for help. Refugees are flocking to them now. [[Frederick]], listen! I know you don&#039;t much like [[halfling|halflings]]. Sure, I myself feel like a stranger in my own homeland sometimes—but I&#039;ve seen what the monsters are up to. We have to do something or they&#039;ll kill everyone and turn them into their filthy flesh. If we don&#039;t try to save someone—well, that’ll kill me.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “...Yeah, well, there might not be enough hands... in fact, that would be most helpful. Yes! Ahem. That&#039;s right, we can&#039;t just stay aside! Now listen: take everyone you can to my lab. Three hundred, maybe five if I can get those old [[Gavin]]’s underpants back up in the air too... Someone’s gotta help me settle down when our flight ends.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Flight? Are we gonna fly like birds?”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Not exactly, but it&#039;s our only chance if the [[Devil|Devils]] continue to destroy everything in their path with such abandon. Trust me as you always have, and you&#039;ll soon see it yourself. That’s it, then! I&#039;m going to the mountains.”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: I love discovering new things, but I hate surprises. That&#039;s the beauty of the process: developing a theory and then practicing it to achieve exactly what you expect. The theory, of course, can be as bold as you like...&amp;lt;p&amp;gt;That unusual starfall could not help but attract my attention, even though I was thinking about other things that night. I&#039;m not ashamed to admit that the unraveling of this phenomenon was the most unpleasant surprise in my life. All of us, the scientists of [[Enroth (planet)|Enroth]], even those who do not yet know what has happened, have been confronted with a fact: rocks can indeed fall from the sky. And not just fall, but carry guests that no one would willingly invite into their home. Now I think: what if they are not rocks at all, but something akin to our [[airship|airships]], only more complex and perfect—or maybe only fragments of such a ship that has crashed? Is it possible that up there, so high that we can&#039;t see it even with telescopes, town-sized hulks crafted by someone are flying somewhere on their business, carrying whole nations, exchanging signals and sometimes even volleys of monstrous guns? And where do they dock—for their harbor surely cannot be on our planet, can it?&amp;lt;p&amp;gt;I caught myself thinking. What I would like most of all now is to find a common language with one of the aliens, to listen to their stories about their native places, to ask a thousand questions... for some reason they didn&#039;t throw me straight into the cauldron where they made their warriors from the dead flesh. Maybe they saw in me someone with whom they could reach an understanding and agree on something? Maybe I should have....&amp;lt;p&amp;gt;Deep in thought, I didn&#039;t notice we&#039;d reached my old lab. Hearing [[Henrietta]]&#039;s command, &amp;quot;Ready the crackers!&amp;quot;, I looked up to see a large group of aliens blocking our way. This time they were lined up in a sort of battle formation, and there was a clear leader among them, a lean, scarlet-skinned horned one clad in black armor, as if covered in a thick layer of soot. He stepped forward, looked me straight in the eye... and scraped a claw across his throat, licking his thin lips.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: Beyond the old gate I met a group of [[halfling|halflings]] who were hiding here from the [[Demon|Demons]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 25, 0&amp;lt;p&amp;gt;5, 26, 0&amp;lt;p&amp;gt;6, 32, 0&amp;lt;p&amp;gt;6, 33, 0&amp;lt;p&amp;gt;18, 27, 0&amp;lt;p&amp;gt;24, 8, 0&amp;lt;p&amp;gt;25, 9, 0&amp;lt;p&amp;gt;26, 10, 0&amp;lt;p&amp;gt;26, 11, 0&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | -move for AI&amp;lt;p&amp;gt;&#039;&#039;Note: ONLY applies to {{red}} AI player.&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Mv|Nullify|Nullify}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|21, 4, 0| |Tower|[[Laboratory]]|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
=====Inaccessible towns=====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|1, 0, 1|red|Inferno}}&lt;br /&gt;
{{town row|6, 10, 1|red|Tower|- &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Has Skyship)]]&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|19, 8, 0|green|Henrietta|Mercenary}}&lt;br /&gt;
{{hero row|24, 30, 0|{{green}} {{imprisoned}}|Frederick|Artificer}}&lt;br /&gt;
{{hero row|24, 17, 0|red|Xarfax|Knight|hero_link=Xarfax (World on Fire)}}&lt;br /&gt;
{{hero row|0, 4, 1|red|Calh|Demoniac}}&lt;br /&gt;
{{hero row|0, 6, 1|red|Marius|Demoniac|img=Marius (HotA)}}&lt;br /&gt;
{{hero row|0, 8, 1|red|Ash|Heretic}}&lt;br /&gt;
{{hero row|0, 10, 1|red|Nymus|Demoniac|img=Nymus (HotA)}}&lt;br /&gt;
{{hero row|0, 12, 1|red|Axsis|Heretic|img=Axsis (HotA)}}&lt;br /&gt;
{{hero row|0, 14, 1|red|Zydar|Heretic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0, 25, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: No one seemed to heed me in this house. The old woman was laying the table, and the children were playing by the hearth.&amp;lt;br&amp;gt;{{Cn|Halfling (Factory)|name=Old woman}}: “Did that [[Frederick|Feredrich]] put you up to this kind of follies? Don&#039;t you trust that devil! What&#039;s he doing at the graveyard? Casts spells on dug-up graves? You&#039;ll be lost with him, just like your good-for-nothing mother. Tut, tut. Hey… ya sit down and have a meal with us—can’t let a guest go hungry now, can I? There&#039;s not much, just steamed turnips—but still a dinner. Just don&#039;t think of sweet-talking us into your silliness. We&#039;re not going anywhere, no reason to. Got plenty to do.”&amp;lt;br&amp;gt;{{h|Henrietta|0=}}: I realized words were useless, but I didn&#039;t refuse a snack. The old woman had mentioned something about my mother, but I didn&#039;t remember her, and no one had ever told me a word about her. I tried to get the hostess to talk over the meal—but the harridan pretended to be deaf.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6, 26, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: These things are already here, too! Did they really arrive on the rocks from the sky? And where are the blacksmiths who forged their horseshoes? Are those coming next?&amp;lt;br&amp;gt;The monsters split into groups, as if planning to pincer me and my companions. They were certainly more intelligent than animals—and they were getting more and more numerous! Sure, we had our slings ready, and enough stone bullets for all of them, but I really wished we had something stronger.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 27, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Horned Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: The two-horned creatures were noticeably different from their lighter-skinned kin, not only in appearance but also in behavior, just like adults are different from a bunch of feckless teens. They were clearly better organized, so they spotted us earlier. The creatures quickly banded up into several squads and attacked.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9, 21, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: Oh, can&#039;t believe it: finally, some familiar faces! We went to scoop up saltpeter water in the morning to fertilize the gardens, and there were those horned beasts—we barely got away! Let&#039;s team up...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Devil}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: On our way, I tried to entertain myself in some way, to avoid succumbing to horror and despondency. I painted in my mind a picture of a stern smith shoeing the screaming horned creatures. The reality turned out to be far beyond anything I could have imagined; there, in the middle of what had once been the village square of [[Dry Ryehill]], I saw... him.&amp;lt;p&amp;gt;The word &amp;quot;[[devil]]&amp;quot; came to mind, for according to the drunken [[monk]] whose ranting I had once listened to in the local [[tavern]], there was nothing more horrible than the [[devil]], either in this world or the other. The top of the two-legged creature&#039;s head, crowned with twisted horns, was visible even over the roofs; each clawed foot seemed capable of easily covering and crushing a [[halfling]]; and a scythe that could surely cut down a whole young grove glistened in its hands. That was when I realized: the horned ones have no farriers. The devil just wags his finger at them, and they rush to shoe each other, or even themselves, fighting over hammers and nails.&amp;lt;p&amp;gt;Apparently what I had seen disturbed my mind; I tried to stay on the edge of madness, while it threw more and more absurd visions at me. My companions told me later that I was laughing and shouting &amp;quot;get some longer, sharper nails!&amp;quot; as they dragged me into the bushes away from the road.&amp;lt;p&amp;gt;[[Kosta]]: “There, there, lassie,” [[Kosta]] muttered, trying to calm me down. “Sure, that’s a big beastie, yeah, a foul one—but wait till I ll hit it square in the eye with the cracker, and then we&#039;ll see who’s got the reddest nose in this village! Empty your pouches, lads! We&#039;ll teach the [[devil]] how to celebrate the New Year our way!”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11, 18, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: These creatures looked simpler than the one in the pit—they had no metal ornaments on their paws, and only sported a single horn, thick and short. They exchanged jerky guttural noises, as if barking at each other, but I could see they understood each other much better than dogs. As soon as the pack spotted us, however, the quarreling stopped. Their hooves dug up the ground, and the vile beings rushed into the fight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 26, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Arch Devil}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: I think I lost my mind, thinking we could handle this gang of [[Demon|Demons]]. I realized too late that my impulse had been madness; they spotted us, and it was too late to run....&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 20, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Rogue}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: We followed the tracks, and presently they led us to a clearing where some ragged men were stomping about. They looked like brigands, and they could hardly have been anything else. They were hastily gathering up their belongings. A lanky, scraggly man was explaining something to the leader, dressed a bit nicer than the others. The tall man turned at the noise and shouted, pointing his finger at us. The ringleader nodded and drew his sword.&amp;lt;p&amp;gt;{{Cn|Rogue}}: “I told you!&amp;quot; the lanky one shouted, &amp;quot;You shouldn’t have come after us!”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 31, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: After the battle against the [[devil]], we searched every corner of [[Dry Ryehill]]. I feared that [[Frederick]]&#039;s burned and mangled body was about to emerge from the rubble. However, we found no corpses in the village, but we saw many tracks, as if the owners of the big hooves were dragging something behind them. The tracks led to the eastern outskirts of the village, and the nearby forest had been burned to the ground.&amp;lt;p&amp;gt;Suddenly, swerving between the black, ugly dead trees, a small group of [[halfling|halflings]] came running straight at us.&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Crazed Halflings}}: “There! There!..” They shrieked, running at a steady gallop. I managed to catch a ginger boy with a crazy look in his eyes, and my companions grabbed the others. The redhead caught his breath and blurted out:&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “They took our folk, and now they&#039;re executing them, and not to death, even worse! Help, good people, don&#039;t let the wicked do such a thing! This is a fate worse than death, worse than anything in the world...” He burst into tears.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{Cn|Halfling (Factory)|name=Halfling}}: “It fell from the sky, can you believe it? I saw it myself! There it is, in the hole. Too scary to approach.”&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “I don&#039;t see no hole in the sky. Are you seeing things, brother?”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 15, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | “Whatta boom! I swear, my shutters hit the wall and came to bits....”&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 13, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{Cn|Halfling (Factory)|name=Halfling}}: “What are you doing here, wench? Heard you like to look at weird things, so go over there... Like the look of it? Eh? Struts about the place all the time, never once looks what’s at her feet; nay, likes staring at the sky way more, and now there&#039;s a gift fell down from there... Remember the hitchrail over there? Now it’s a hole in the ground as big as a gate where it was, and the ponies are all gone…”&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “She and her sorcerer brought us bad fortune!.. Not even old [[Aiker]] remembers anything fall from up there, and he’s old enough to have seen a living [[giant]]... if the old buzzard isn’t making it up...”&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “It’s black magic, that’s what I’m saying! The evil one reached up from his mountain with his magicks and tore off a piece of the firmament! Lucky no one got hurt…”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Pit Lord}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: The wind blew a pall of stinking smoke in our direction. With it, a great, desperate, almost inhuman shriek came to us, and then we heard an eerie, rumbling voice, which seemed to be coming from beneath the ground. We rushed into the smoke, and after a hundred paces we saw a picture that made our eyes water.&amp;lt;p&amp;gt;In the middle of what once was a meadow, now just a circle of scorched earth, there stood something like a huge hearth with a flat stone cauldron, its walls red-hot, and around it, a lake of thick fire slurry was glowing and gurgling. Knee-deep in it, as if ignorant of the heat, tall, mighty creatures with bright red skin were standing, and a few more giants of the same kind were driving a flock of stumbling [[halfling|halflings]] to the cauldron with their long whips. Farther away, near the burned trees, some horned beasts, already familiar to us, were standing guard over a large crowd of villagers.&amp;lt;p&amp;gt;The [[halfling|halflings]] were brought to the cauldron, and among them I recognized [[Maltman]], the innkeeper from [[Dry Ryehill]]. Before I knew it, the red giant had swung his whip in a fiery arc, and three unfortunates fell dead. The crowd began shrieking again, while the monsters seemed to be doing their usual, enjoyable work—tossing corpses to each other, easily tearing them limb from limb, throwing them into the cauldron... One of the creatures looked inside; then, apparently satisfied, it made a sign to the others. The giants stared at the cauldron, gestured with their hands some, roared, and their eyes glowed. Then, the voice we had heard from afar sounded again, as if the hell itself had spoken! The flesh of the executed instantly burst into flames, turned into a disgusting mash, boiled up into a huge cap of brown foam, and fell; in the midst of the cauldron, the ugly figure of a one-horned monster appeared. Its body was billowing smoke, and the drying sludge dripped down its body with a hiss.&amp;lt;p&amp;gt;The ginger boy was right; fate worse than death exists now.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21, 22, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: Everyone in [[Eeofol]] had heard of [[Tavin]]—but not everyone spoke of him favorably. The [[halfling]] who left his home village of his own free will to join the [[Erathia|Erathian]] border guards was hardly a role model they wanted for their children. Years of military service had left visible marks on the commander&#039;s hard face—his faded eyes were deeply sunken, his nose was broken, and his leathery cheek twitched distressingly every now and then.&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “What&#039;s going on north?” [[Tavin]] asked, wasting no time on greetings.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “I have death at my heels. We&#039;ve broken away, but the villagers…”&amp;lt;p&amp;gt;{{h|Tavin|0=}}: &amp;quot;Good as dead,&amp;quot; the commander snapped. “The woods here are already crawling with creatures, and any day now they will be under every bush. In the south and west, everyone who didn&#039;t escape has already been turned into meat. I led the advance party of the Guards, followed by the rest of the men under Captain [[Xarfax]]&#039;s command, a half-day’s march behind us.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Followed? Were they attacked by the horned beasts on their way?”&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “No, they came just fine. There&#039;s only one way out of here, but that&#039;s where they&#039;re standing now... just them. I served with [[Xarfax]] for 15 years. And today, when I went to rendezvous with his unit, he ordered his men to cut out my liver. We barely got away and hid behind those flimsy walls. Now we&#039;re figuring out how to make ourselves tasty so the [[Devil|Devils]] don&#039;t get bored eating us.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Tavin]], we need to get through. There&#039;s still hope of rescuing someone, but we need to get to the north road. Your commander is a traitor, but together we can...”&amp;lt;p&amp;gt;[[Tavin]] grabbed me by the collar with a snarl and yanked me into the air like a sack of rags. His gaze was frightening.&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “Fool! Stupid girl! [[Xarfax]] did not betray. The [[Devil|Devils]] bewitched him, you hear that?! You&#039;re going to take your dolts with the firecrackers and we&#039;re going to beat this foolishness out of the old man! And then you&#039;re going to grab whoever you can... and go do what you&#039;re gonna do. I don&#039;t want to know about it, so I won&#039;t tell anything when they catch me and start roasting me over a slow fire like a Bluemeadow sausage.”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: It&#039;s those horned slop buckets again, but now the first move is mine! Hah. Let&#039;s see what you&#039;re worth when my hands are untied!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31, 20, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Arch Mage|name=Arch Magi}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: The [[mage|mages]] appeared suddenly, as if a veil of invisibility had fallen. Of course, I could feel their presence. These are powerful [[mage|mages]]—their energy cannot be hidden. Very good. Even stronger ones could have taken care of that.&amp;lt;p&amp;gt;{{Cn|Arch Mage|name=Mage}} [[Liston]]: “Renegade [[Frederick]]!”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: Their leader&#039;s voice came from all directions at once, as if from the sky. No echo, no whisper of leaves or wind, just impassive speech pouring straight into my ears.&amp;lt;p&amp;gt;{{Cn|Arch Mage|name=Mage}} [[Liston]]: “The [[Council of Bracada]] knows of your dark deeds: your forbidden practice of [[necromancy]], your stealing of the [[skyship]], your disgraceful flight from [[Bracada]], and your ties to the renegade [[Khazandar]]. However, you have done no harm to the living and thus deserve a fair trial and a fair sentence— we will guarantee that the punishment does not include death. Lay down your weapons, release the energy from your body, and approach us. You know it full well: by following this path you have fallen into sin. The dark books may give knowledge, but it is always laced with poison of pain and death. A researcher must not spread it. You still consider yourself a seeker, don&#039;t you? Redeem yourself, [[Frederick]], and live on as a honest man.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: My lips spread into a smile. I&#039;ve heard it all too many times.&amp;lt;p&amp;gt;“Gods! [[Liston]], it&#039;s you, isn&#039;t it? Still working as a heavy club in the grip of [[Gavin]]’s morality police? And you had so much potential back in the day. &amp;quot;Renegade [[Frederick]]&amp;quot; is even flattering to hear. But &amp;quot;renegade [[Khazandar]]&amp;quot;?! Isn’t that too big for your britches? Even your superiors haven&#039;t dared to decide anything regarding him yet; I would have known it otherwise. There&#039;s too much of his merit, too many other respected wizards in the [[Bracadian Academy|Academy]] who won&#039;t let you dumb thugs take down the best mind in [[Bracada]] based on ridiculous speculation—and [[Magnus]] himself hasn&#039;t spoken yet. &amp;quot;Forbidden practices&amp;quot;! Do you realize how ridiculous that sounds? Tell me, former colleague... is there really a big difference between [[Naga|Nagas]] and [[Medusa|Medusas]]? Oh right, the [[Medusa|Medusas]] are the result of a twisted process that causes the surviving objects to rage and feel anguish. How could I forget! And [[gremlin|gremlins]] differ from [[troglodyte|troglodytes]] only in the fact their slavery is signed by magical contracts and seals—am I not confused? Sure, everyone needs servants. And putting the souls of fallen warriors into statues to get sapient [[titan|titans]] is, of course, fair to the dead and purely academically impeccable. Well, well, well, why blushing so much? Let&#039;s start exchanging spells. We won&#039;t ever get each other, [[Liston]]. Your mind is not free…”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Automaton}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: The legacy of the [[Time of Wonders]] is truly priceless. Rulers and warriors yearn to find armor and weapons dating back to those times, but they are not what matters to someone who wants to change the whole world in time. I&#039;ve spent a long time gathering tiny scraps of ancient secrets to build something of my own from them... and I&#039;ve gotten somewhere. My machines are still very vulnerable, their propulsion systems are unstable and inefficient, but they are reasonably autonomous and capable of making simple decisions on their own—and that&#039;s something, wouldn&#039;t you agree!&amp;lt;p&amp;gt;The [[Automaton|Automatons]] and the assembly line await!&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 34, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Walking Dead}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: Stopping for a second, I dug into my memory. No, there shouldn&#039;t be anything in the cemetery that would be important right now. Except for a couple of... things that might come in handy for experiments someday, but I changed my field of scientific interest quite some time ago. Not that anyone cares. Just once can you… no, it&#039;s true what they say; only the dead don&#039;t care about reputation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=2|loc=0, 28, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Dispassion}}&amp;lt;/br&amp;gt;|prop=&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: The head of the family, the honorable [[Odo Two Aulns]], heard me out, but didn’t bat an eye.&amp;lt;p&amp;gt;[[Odo Two Aulns]]: “Your adventurousness will not do you any good, [[Henrietta]]. I think you&#039;re making it all up, but you know me,” [[Odo]] grinned, “can&#039;t say no to a young lass—I&#039;d have some of my lads go with you, but since you say there are such horrors around, it wouldn&#039;t hurt us to protect ourselves, would it? Tell you what, get the elder of [[Dry Ryehill]] to lend us the [[Pendant of Dispassion]], then we can stay protected and spare those men.”|comp=&amp;lt;p&amp;gt;[[Odo Two Aulns]]: Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the [[Pendant of Dispassion]], yes?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=5, 20, 0|quest=Return with:&amp;lt;br&amp;gt;20 {{Cn|Halfling (Factory)|name=Halflings}}&amp;lt;/br&amp;gt;|rew=20 {{Cn|Halfling Grenadier}}s|prop=This is where you stashed your supply of firecrackers. Actually, you were saving them for the festivities, but now they&#039;ll be useful elsewhere. All you need are some volunteers to arm them.|prog=You have to find a few more volunteers.|comp=The volunteers were a bit wary of the new projectiles at first, but now they seem to like them even better than regular rocks. These definitely made their shooting way more effective!	Do you wish to arm all the volunteers?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=8, 11, 0}}&lt;br /&gt;
{{SorQrow|seer=2|loc=13, 23, 0|quest=Return with:&amp;lt;br&amp;gt;15 {{w}} [[Wood]]&amp;lt;br&amp;gt;15 {{Gem}} [[Gems]]|rew=25 {{Cn|Halfling (Factory)|name=Halflings}}|prop=This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don&#039;t even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment.|prog=The head of the family declares that his workers won’t be going anywhere for free.|comp=The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and get ready to follow you. Do you wish to hire them?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=23, 8, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Frederick|Artificer}}&amp;lt;/br&amp;gt;|prop=This road comes down from the laboratory, and leads south through the forest towards [[Dry Ryehill]]. There&#039;s no point in going down this road now—must find [[Frederick]].|prog=This road comes down from the laboratory, and leads south through the forest towards [[Dry Ryehill]]. There&#039;s no point in going down this road now—must find [[Frederick]].|comp=Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=24, 16, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Xarfax|Knight}}&amp;lt;/br&amp;gt;|prop=The closed gates of the [[Erathia|Erathian]] outpost can be seen ahead.|prog=Trying to storm the gates is too dangerous. Must wait for [[Xarfax]] to be defeated.|comp=After the defeat of the possessed and the flight of [[Xarfax]] himself, this outpost was deserted. Do you want to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Gates ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|gate=1|loc=21, 6, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Frederick|Artificer}}&amp;lt;/br&amp;gt;|prop=[[Frederick]] had long ago entrusted [[Henrietta]] with the key to his laboratory, but today she is surprised to find another pair of lugs on the gate, with the shackle of a ponderous lock threaded through. There is no semblance of a chink on it, and all attempts to find some secret button are futile. Its secret is probably only known to the scientist himself.|prog=All attempts to open the heavy lock are futile. The shackle is so thick, even if one were to try sawing it off, it would take hours, perhaps even days. Even if the lock was cast in solid gold as a reward for the more persistent burglars, there is no time for such foolishness now.|comp=[[Frederick]] presses his palm against the lock, and it trembles. His fingers make a shape and touch the lock again, several times. Something clicks inside; the shackle, as if turned liquid, disappears inside the case. [[Frederick]] swings the gate open and invites all to follow him.}}&lt;br /&gt;
{{SorQrow|gate=1|loc=24, 16, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Frederick|Artificer}}&amp;lt;/br&amp;gt;|prop=This mountain path leads to [[Frederick]]&#039;s factory. He&#039;s the only one who knows how to get there.|prog=This mountain path leads to [[Frederick]]&#039;s factory. He&#039;s the only one who knows how to get there.|comp=Do you want to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{encounter row|32, 19, 0|{{An|Orb of Tempestuous Fire}}|{{h|Frederick|0=}}: I got three orbs of fire out of the box with the utmost care. These lightweight, smokeless heat sources would make the water in the engine boilers bubble, and the quality of steam produced thus would make my machinery work just right. For years, [[Sam]] had been urging me to move to her place and take my designs with me. It would be quieter and all the raw materials would be readily available, she insisted. Why did I ever put this off? According to the rough calculations I&#039;d used to keep myself busy on the road, the orbs’ charge should have been enough for the long trip to [[Jadame]]. Three would surely do it for me alone, but now I had to get every ship I had up in the air at once. Had I just a little more time to prepare, I could get the heat medium condenser running and ramp up the orbs’ initial charge... Or I could just leave everything be, take to the air, and fly to safety alone and without fear of getting stranded in the middle of the ocean. No! That would mean betraying not only [[Henrietta]], but my very dream too.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other objects ====&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{encounter row|8, 23, 0|{{map object|Sign}}|To the south—[[Dry Ryehill]]. To the east—[[Wee Cellars]]. To the west—[[Tall Ridges]].}}&lt;br /&gt;
{{encounter row|20, 7, 0|{{map object|Sign}}|Experimental maintenance shop. Property of the mining company. Currently not hiring.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory1B-bik-Factory1B|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Henrietta|0=}}: [[Eeofol]] was dying. Apple trees were still blossoming, and wheat was corning up, but the stench of sulfuric ash was already coming from the mountains, and waters running down the slopes of no-more-dormant volcanoes were blightful. Very soon there will be no life left here; just its ugly semblance the guests from the skies are creating. How hard it is to persuade a halfling to look upward for the first time in his life and face his own future! There are so few of them here, those who chose the inconceivable. Maybe they alone will live on and keep the memories of our land when it will die.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - 02 Theme.webm}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;br /&gt;
&lt;br /&gt;
{{User commentary|At least on Impossible difficulty, this level can be quite challenging. Here are some tips:&lt;br /&gt;
* You only need ~1000 extra gold from treasure chests to recruit all [[Automaton|Automatons]] near the end of the level.  Use the rest for XP.&lt;br /&gt;
* The only seer hut that is necessary (possible?) is the only that upgrades [[halfling|halflings]] to [[Halfling Grenadier|Halfling Grenadiers]]. You can use that hut twice to get 40 [[Halfling Grenadier|Halfling Grenadiers]].&lt;br /&gt;
* It is only necessary to get [[Frederick]] to the end of the level. Once you rescue him, transfer all armies to him and have him go through the Frederick-only passage on the right side of the map.&lt;br /&gt;
** There is no need to fight [[Xarfax]]. Just hide [[Henrietta]] somewhere.&lt;br /&gt;
* There is a scroll of [[Lightning Bolt]] in the bottom-right corner of the map that is very useful.&lt;br /&gt;
* The timer is very tight on this level! Keep moving and don&#039;t bother with any resources...they are pointless on this map!}}&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Homecoming_(HotA)&amp;diff=194447</id>
		<title>Homecoming (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Homecoming_(HotA)&amp;diff=194447"/>
		<updated>2026-05-06T17:28:19Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{campaign navigational box|hota=expanded|forgedinfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = Homecoming&lt;br /&gt;
| description    = Henrietta returns to her homeland with her allies to banish the Kreegans forever and regain her home. Capture the town of Ullah to win the scenario, but the loss of your main town will lead you to defeat. The level of heroes is unlimited.&lt;br /&gt;
| size           = L&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Capture Town {{gl|Ullah|hover=Inferno}}.&lt;br /&gt;
| loss           = Lose Town {{gl|Kergar|hover=Factory}}.&lt;br /&gt;
| victory2       = get_town2&lt;br /&gt;
| loss2          = town&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = 1: {{red}}{{orange}}{{pink}}&lt;br /&gt;
| bonus          = {{BonusArt|Endless Sack of Gold|loc=Wynona}}{{BonusArt|Orb of Silt|loc=Wynona}}{{BonusArt|Crown of the Five Seas|loc=Wynona}}&lt;br /&gt;
| carry          = &lt;br /&gt;
| difficulty     = Impossible&lt;br /&gt;
| max_lvl        = ∞&lt;br /&gt;
| cback          = hota fif 8&lt;br /&gt;
| region_text    = Henrietta returns to her motherland with allies by her side. They are poised to drive the Kreegans away once and for all and retake the halflings&#039; home.&lt;br /&gt;
| imagelink      = {{PAGENAME}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory8A-bik-Factory8A|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Henrietta|0=}}: Dead earth. Lifeless water. Poisoned air. Only the fire reigns now in these lands; the fire the [[halfling|halflings]] had always feared so. It devoured all the living force of [[Eeofol]] and keeps spawning beasts. The scenery I saw from the skies was dire, but I knew it would be like that. Now I know for sure: it is my land, even if I had no love for it the way it once used to be. I will find those who kept fighting for it all these years, and together we will chase the devils through the gates of hell, or die trying.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - Evil Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | Red AI - resource control | freq = 1 | loc={{red}} (AI)|effect=-90000 {{Gold}} [[Gold]], -500 {{Wood}} [[Wood]], -500 {{Ore}} [[Ore]], -500 {{Mercury}} [[Mercury]], -500 {{Sulfur}} [[Sulfur]], +150 {{Crystal}} [[Crystal]], +150 {{Gem}} [[Gems]]}}&lt;br /&gt;
{{TErow| 1 | Orange AI - resource control | freq = 1 | loc={{orange}} (AI)|effect=-90000 {{Gold}} [[Gold]], -500 {{Wood}} [[Wood]], -500 {{Ore}} [[Ore]], -500 {{Mercury}} [[Mercury]], -500 {{Sulfur}} [[Sulfur]], +100 {{Crystal}} [[Crystal]], -500 {{Gem}} [[Gems]]}}&lt;br /&gt;
{{TErow| 1 | Pink AI - resource control | freq = 1 | loc={{pink}} (AI)|effect=-90000 {{Gold}} [[Gold]], -500 {{Wood}} [[Wood]], -500 {{Ore}} [[Ore]], -500 {{Mercury}} [[Mercury]], -500 {{Sulfur}} [[Sulfur]], -500 {{Crystal}} [[Crystal]], -500 {{Gem}} [[Gems]]}}&lt;br /&gt;
{{TErow| 1 | Henrietta - Home | {{Hn|Henrietta|0=}}: Home. We go home. I kept repeating these words as I looked forward from aboard the airship. This trip to [[Eeofol]] was uneventful and smooth—the opposite of the long, arduous flight to [[Jadame]]… so many years ago.&amp;lt;p&amp;gt;We were not alone. A few hours before we left, armed men in hats appeared in [[Rotwang]]—we first assumed them to be a new group of [[bounty hunter|bounty hunters]] hired by [[Kastore]]. It turned out, however, that not all [[gunslinger|gunslingers]] and adventurers liked the new ruler. Some were not satisfied with the new, lower rates for their challenging work, some did not like the vain elf, who considered all in [[Terra Nova]] as mere pawns in his game. There were a thousand other reasons to desert his army, and those [[gunslinger|gunslingers]] had made that decision. They were now willing to go with us to [[Eeofol]] and never return to [[Jadame]]. There was a rather high-ranking commander, [[Colonel Lee]], among the deserters. He brought not only his own men, but also the [[Dreadnought|Dreadnoughts]] that we already knew so well.&amp;lt;p&amp;gt;Admittedly, I had my doubts about these new traveling companions. Some of them could have been [[Kastore]]&#039;s spies, or worse. However, I had long ago learned not to turn my back to those who I distrust…&amp;lt;p&amp;gt;And then the volcanoes and mountain ranges appeared on the horizon. Yes, here it is, [[Eeofol]]—but not the [[Eeofol]] we knew when we left it.&amp;lt;p&amp;gt;Whatever it is—it&#039;s our home, and we&#039;re back.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 1 | [[Tavin]] - War Diary Entry | [[Tavin]]&#039;s war diary, entry 11.&amp;lt;p&amp;gt;{{h|Tavin|0=}}: I can&#039;t believe it: the Lords of [[Erathia]] are actually withdrawing their support for [[Catherine|Queen Catherine]]! At first I believed that our new allies, the [[elemental|elementals]], would come in and crush the [[devil|devils]] like rotten pumpkins, but I guess I just wanted it to be that way too much. The war proved things like that never come easy. A messenger from the [[Forest Guard]] reported that [[elementalist]] [[Ciele]] had fallen into a trap, and now the devils were holding her in a prison somewhere on the border with [[Eeofol]].&amp;lt;p&amp;gt;When we heard this, we stopped dreaming of smooth sailing. It became clear: even getting the [[sorceress]] out of her imprisonment will be a bear of a job. A large [[Kreegan]] detachment was guarding the [[prison]], and what&#039;s more, they spotted us on the way up, as if they knew we&#039;d be there.&amp;lt;p&amp;gt;Retreat back through the mountains? Too late, we&#039;ve been cut off. We need to run deep into the [[Land of the Giants]]. There&#039;s a camp of [[Forest Guard]] archers nearby, where that messenger came from, so we should go there.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 2 | [[Land of the Giants]] | {{Hn|Henrietta|0=}}: We camped in the barren hills of [[Land of the Giants]], the eastern part of [[Eeofol]]. I had never been here before. Sure, I could call myself a seasoned traveler now, but back when living in [[Eeofol]], a journey of a dozen miles from home seemed a daring feat! I had heard that [[dragon|dragons]], [[giant|giants]], and other monsters abounded here, and the [[halfling|halflings]] had always been wary of these dangerous lands.&amp;lt;p&amp;gt;The day before, I had sent out a party to scout the vicinity of our camp. It returned with troubling news: a fortress of [[devil|devils]] was found not so far away to the west.&amp;lt;p&amp;gt;Besides, it is inconceivable that our arrival could have gone unnoticed.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 4 | [[Halfling]] | {{Hn|Henrietta|0=}}: Yesterday, a [[halfling]] appeared in our camp. Only then I finally came to believe the late [[Kett]]&#039;s words... The stranger was skinny as a stick and barely able to stand on his feet, so we put him in the hastily set up infirmary immediately. He recovered quicker than I thought—the very next day. Strong men, these...&amp;lt;p&amp;gt;The guest was completely shocked to see me—though we didn&#039;t know each other, as he hailed from a different place. He was even more shocked by my traveling companions. The [[halfling]]—his name was [[Thull]]—had been walking around the camp for a long time, gawking at the huge [[Dreadnought|Dreadnoughts]] and the amazing [[Couatl|Couatls]], trying to talk to the [[gunslinger|gunslingers]], but the mercenaries were in no mood for conversations. Eventually he came to me. I told him about our journey to [[Jadame]], the battles against [[Zog]]’s [[ogre|ogres]] of and [[Dargem]]’s pirates, and many other things we&#039;d been through over the past nine years. The [[halfling]] just nodded, staring sternly and occasionally frowning.&amp;lt;p&amp;gt;Finally, I called out to him:&amp;lt;p&amp;gt;“I heard [[Tavin]] was still alive and fighting with our people against the [[devil|devils]]. Have you any news of him?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Thull]]: &#039;&#039;&#039;“Of course,” he answered, “I am one of his squad myself”.&amp;lt;p&amp;gt;{{Hn|Henrietta|0=}}: I asked him a hundred questions about [[Tavin]] immediately, but [[Thull]] only shook his head with sorrow.&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Thull]]: &#039;&#039;&#039;“I wish I knew where he was now. We were going to break into the [[demon|demons]]’ prison, but we got jumped on the way. [[Tavin]] and the others had retreated toward the lake; I was on a distant lookout and couldn&#039;t catch up with them. So, I waddled here.”&amp;lt;p&amp;gt;{{Hn|Henrietta|0=}}: The [[halfling]] tried to explain to me where the lake was, but I couldn&#039;t get anything decisive out of his story.&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Thull]]: &#039;&#039;&#039;“...and while I was walking here, I noticed an odd town in the woods. I thought that your fortress was the same—light brick walls, shining domes... but now I look closer and I see that town over there was quite different. It&#039;s a city of [[elemental|elementals]], I guess. Their army must be around here somewhere.”&amp;lt;p&amp;gt;{{Hn|Henrietta|0=}}: [[elemental|elementals]]? I remembered at once: long ago, back in [[Eeofol]], in [[Frederick]]&#039;s laboratory, I had seen several tiny, seemingly incorporeal creatures in tightly corked bottles and vials. I stared at one of these strange creatures for a long time; it seemed as if it were made of nothing but air and glittering lightning. [[Frederick]] explained that it was a lesser air elemental. Later, in [[Jadame]], of course, I had seen [[elemental|elementals]] being summoned by [[Warlock|Warlocks]] for their own use; however, those were much more powerful and imposing creatures. But I had never heard of an entire army of [[elemental|elementals]], let alone their cities. Let alone here, in [[Eeofol]]!&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Thull]]: &#039;&#039;&#039;“Oh, yes,” [[Thull]] nodded. “You don&#039;t know anything. Now listen, [[Erathia]] is not fighting the [[demon|demons]] alone. They have a whole army of [[elemental|elementals]] on their side! I don&#039;t know where they came from or what they want, but they&#039;re backing us now! I&#039;ve seen this army with my own eyes, just like I see you now. Them [[demon|demons]] are pups compared to them!”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 8 | [[Tor Anwyn]] is concerned about [[Kreegan|Kreegans]] | {{Hn|Henrietta|0=}}: Old [[Kosta]] ran past my tent in the camp. He was pounding his stick on a kettle and yelling:&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kosta]]: &#039;&#039;&#039;“Again! Again! They&#039;re attacking again!”&amp;lt;p&amp;gt;{{Hn|Henrietta|0=}}: Who? The [[devil|devils]]?” I drew my sword, preparing to fend off the attack.&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kosta]]: &#039;&#039;&#039;“There”, the old [[halfling]] pointed toward the hills with a trembling hand.&amp;lt;p&amp;gt;{{Hn|Henrietta|0=}}: Up ahead, at the foot of the hill, I could see a few [[gunslinger|gunslingers]] from my squad cleaning their blunderbusses. The smell of gunpowder still lingered in the air.&amp;lt;p&amp;gt;“Who attacked this time? [[devil|devils]]? [[Efreeti]]?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Gunslinger]]: &#039;&#039;&#039;“Certainly not,” one of the gunners said hoarsely. “Look, here. Floating eyes. And the [[harpies]] and the [[minotaur|minotaurs]].”&amp;lt;p&amp;gt;{{Hn|Henrietta|0=}}: It was not the first time these days that we&#039;d had to clash—not with [[demon|demons]], but with these [[harpies]], [[minotaur|minotaurs]], even [[manticore|manticores]].&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Halfling]]: &#039;&#039;&#039;“I know who they are,” said one of the local [[halfling|halflings]]. Over recent days, once our arrival became known, we had been receiving a trickle of fighters from various guerrilla groups who’d come to join us. Unfortunately, we didn&#039;t meet any of [[Tavin]]&#039;s comrades—everyone knew the daring commander, but no one could tell us anything useful about him. - “They&#039;re from [[Nighon]]. They&#039;ve been here for years. They dug their own tunnels under [[Eeofol]]. Why are they attacking us now, I wonder?”&amp;lt;p&amp;gt;{{Hn|Henrietta|0=}}: “I don&#039;t think they were attacking anyone,” I responded. “I think they were heading somewhere else. But where?”&amp;lt;p&amp;gt;The answer came naturally. One of the gunners called out to me as he found something on the body of one of the slain [[minotaur|minotaurs]], a giant brute in rich, gilded armor.&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Gunslinger]]: &#039;&#039;&#039;“Looks like a scroll,&amp;quot; the mercenary hissed.&amp;lt;p&amp;gt;{{Hn|Henrietta|0=}}: I took the scroll carefully and unrolled it. It was hard to make out what was written on it at first, as the handwriting style was unfamiliar; back in [[Jadame]] we used to write in a much simpler manner. However, back in the day, [[Frederick]] taught me to read and write using scrolls from the [[Bracadian Academy]], where calligraphy was regarded to be one of the most important subjects. A high-brow style with many curls and lines of perfect thickness. This letter is clearly part of correspondence between very important people.&amp;lt;p&amp;gt;&#039;&#039;“I must inform you that [[Lucifer Kreegan]] had requested military support from [[Nighon]]. Even though there is [[Dragon&#039;s Blood|infighting in the country]], our king decided to send forces to aid this mad beast. Keep a close eye on the movement of our troops and report me the news. We cannot afford to waste our forces at such a difficult hour for [[Nighon]].&#039;&#039;&amp;lt;p&amp;gt;&#039;&#039;[[Tor Anwyn]].&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;The name [[Anwyn]] sounded vaguely familiar to me… I think [[Frederick]] had mentioned him before? No, can&#039;t recall for sure. What really matters is the news that [[Nighon]] is sending troops to aid [[Eeofol]]. The Queen of [[Erathia]] and the [[Conflux]] forces must be informed at the earliest opportunity. They must not be taken by surprise by the arrival of the [[Dungeon Overlord|Dungeon Overlords]]’ army.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 16 | [[Forest Guard]] camp and [[devil]] fortresses | {{Hn|Henrietta|0=}}: A scout on a mission from [[Gelu]], the half-elf commander of the [[Forest Guard]], visited us. He absorbed my account of our landing, the [[Nighon]] beasts, and the recent [[devil]] attacks and promised to pass it all on to his commander. Then he told me that there was a camp of the Guard in the forests to the southeast. The commander, he said, was [[Stilbon]] himself, one of the most experienced officers in the [[Forest Guard]], but there had been no news from him in weeks, and [[Gelu]] feared the worst.&amp;lt;p&amp;gt;It turned out that the [[Forest Guard]] had been studying the land for months, looking for weaknesses in the [[Kreegan]] defenses. The appearance of our base had not gone unnoticed, but the [[elemental|elementals]] could summon their cities out of thin air, so at first the [[Kreegan|Kreegans]] were not particularly interested in us, believing us to be just another outpost of those guests from other planes. According to the scout, there were two large [[Kreegan]] fortresses in the south and northwest, and another, [[Ullah]], far to the west, but it was impossible to get to it; the path to it went lay through [[Kreegan]] portals, magical barriers, and garrisons packed to the brim with the infernal beasts...&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 32 | Situation is getting worse | {{Hn|Henrietta|0=}}: Day after day passed, but it didn&#039;t get any easier—the [[Kreegan]] numbers were getting bigger and bigger. I put the scroll with the latest scouting report aside in frustration. They&#039;re being pounded by humans and elves! How do they even afford having the troops to fight back against us, too? Yet they do.&amp;lt;p&amp;gt;All our scouting parties have been trying to figure out how to get to the [[Kreegan]] fortress of [[Ullah]] over the last few days, but it looks like things are about to get very heated right here.&amp;lt;p&amp;gt;There&#039;s no point in mounting an attack on Ullah now—there&#039;s another pressing matter to deal with. The matter of survival.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 49 | Warning about reinforcements | {{Hn|Henrietta|0=}}: A messenger from [[Gelu]] brings troubling news: the combined forces of the [[Forest Guard]] and [[Catherine]]’s troops have been forced to redeploy. A very important plan requires them—the fate of the war and perhaps the entire world will depend on its success. Taking advantage of the subsided action in the west, the [[Kreegan|Kreegans]] are amassing a huge force to stop us from taking their strongholds. Their two bastions to the south and northwest must be captured, and that’s to be done before the month ends; otherwise it will be too late for us.}}&lt;br /&gt;
{{TErow| 78 | Red AI - 411 - Bonus gold | freq = 1 | loc={{red}} (AI)|effect=99999 {{Gold}} [[Gold]]}}&lt;br /&gt;
{{TErow| 79 | [[Todd]]&#039;s story | {{Hn|Henrietta|0=}}: We spent the next day unloading [[airship|airships]], building new workshops, and engaging in endless chatter—mostly questions on my part. Most of all, of course, I was interested in [[Frederick]]&#039;s fate. Here, [[Todd]] took up the story:&amp;lt;p&amp;gt;{{Hn|Todd|0=}}: “I met [[Frederick]] just once, at the time when [[Floribert]] and I were put in charge of another, completely insane project of [[Kastore]]’s. Hand prostheses outfitted with ripsaws, so that cripples could keep on fighting... [[Victoria]] refused to do it, even though it was precisely her area of expertise. She said such primitive, crude devices were offensive to the very... Er, where was I? Oh, yes. If invention and knowledge weren&#039;t in our common bloodline, I would have thought [[Frederick]] was spellbound—so immersed in his thoughts. It&#039;s like a trance, when you don&#039;t notice anything around you and surrender completely to the muse of inspiration. I know this state very well, unlike  [[Bertram|certain long-bearded, thick-skinned]]... No wonder [[Frederick]] didn&#039;t notice any of our hidden messages. And yet I am sure he is perceptive enough to recognize the pretense sooner or later and tell the difference between true friends and false ones.”&amp;lt;p&amp;gt;{{Hn|Henrietta|0=}}: It was as if some deep-lying muscle inside me, long under incredible tension, had relaxed. I whispered for the hundredth, maybe even thousandth, time:&amp;lt;p&amp;gt;“Thank you, guys!”&amp;lt;p&amp;gt;When the sentimentality fit passed, I reassessed our chances. Within a day, the fortress was bristling with weapons of every kind; molten iron bubbled behind the walls, taking the form of mechanical warriors, and the hope and desire to drive the [[Kreegan|Kreegans]] back to the desolate hulk in the sky from they&#039;d fallen off had been rekindled in our hearts.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 92 | News about [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]] | {{Hn|Henrietta|0=}}: A messenger from [[Gelu]] showed up at our camp, unnoticed by the guards, as he always did.&amp;lt;p&amp;gt;&#039;&#039;&#039;Messenger: &#039;&#039;&#039;“[[Gelu]] sends word: The [[Armageddon&#039;s Blade (artifact)|Armageddon’s Blade]] is now in our hands, and its creator [[Khazandar]] is dead. [[Xeron]] has retreated. The ranks of the [[demon|demons]] have been shaken; the battle for [[Kreelah]] draws near. [[Queen Catherine]] asks you to launch all your forces into attack. Our victory is at hand!”&amp;lt;p&amp;gt;{{Hn|Henrietta|0=}}: The [[elf]] spoke in his usual manner, in choppy, dry phrases, but his burning eyes told me that this report was the most important and the best news in the long darkness of the war. I had heard rumors about this [[Armageddon&#039;s Blade (artifact)|Armageddon’s Blade]], but it was hard to believe that such a thing could have been created by a man, even a genius of unprecedented caliber. If what they say about it is true, then I am very glad that the blade is now in the hands of our allies. As for [[Khazandar]]... I&#039;d heard that name from [[Frederick]] a long time ago, but I couldn&#039;t remember who he was to my friend. [[Sam]] interrupted my thoughts:&amp;lt;p&amp;gt;{{Hn|Sam|0=}}: “Commander. Should we prepare for the battle?”&amp;lt;p&amp;gt;{{Hn|Henrietta|0=}}: “We should.”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
{{Rheader}}&lt;br /&gt;
{{Rrow| [[Blind]] spell | A huge army of [[devil|devils]] was seen near one of [[Inferno]] towns. Apparently, they are guarding something valuable and are trying to seal their treasure.}}&lt;br /&gt;
{{Rrow| [[Conflux]] | The presence of [[Elemental Conflux|Elemental Confluxes]] is fueling the regrowth of nature in the few unscathed portions of this tortured land.}}&lt;br /&gt;
{{Rrow| [[Forest Guard]] | A large [[Forest Guard]] force is holed up near the lake to the north.}}&lt;br /&gt;
{{Rrow| [[Kergar]] | The first [[Factory]] in [[Eeofol]] has been named [[Kergar]], after the metal which our determination resembles.}}&lt;br /&gt;
{{Rrow| [[Kreegan]] | [[devil|devils]] breed even faster than [[imp|imps]].}}&lt;br /&gt;
{{Rrow| [[Land of the Giants]] | In addition to the [[Kreegan|Kreegans]], the eastern part of the [[Land of the Giants]] is inhabited by [[dragon|dragons]] and [[titan|titans]], so be careful!}}&lt;br /&gt;
{{Rrow| [[Lucifer]] requests support | King [[Lucifer]] has requested support from [[Nighon]]!}}&lt;br /&gt;
{{Rrow| [[Stilbon]] | I heard the [[Kreegan|Kreegans]] had captured a [[Forest Guard]] commander. The [[Forest Guard]] has set up camp in the forests to the south. Perhaps they know more.}}&lt;br /&gt;
{{Rrow| [[Troglodyte]] Caves | There is a portal near one of the [[Conflux]] towns. My brother managed to take a peek into it - it turned out it leads to caves infested with [[Troglodyte|Troglodytes]]!}}&lt;br /&gt;
{{Rrow| Tunnels from [[Eeofol]] | Shortly after the [[Kreegan]] invasion, the [[Nighon|Nighonese]] dug a tunnel from their island to the mainland. It is said that the network of tunnels has expanded in recent years.}}&lt;br /&gt;
{{Rrow| [[Ullah]] | [[Ullah]] is the greatest stronghold of the [[Eeofol]] clans in these lands. They say one can only get to it through portals.}}&lt;br /&gt;
{{Rrow| [[Xex]] | One of [[Xeron]]&#039;s minions left his master&#039;s side to personally lead the [[Kreegan]] forces in this part of [[Eeofol]].}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27, 99, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Henrietta|0=}}: Survivors... not even that. Languishing creatures. That&#039;s how slaves of the [[devil|devils]] looked like. Gaunt, gray with all the ash and dust, the [[halfling|halflings]] looked more like [[gremlin|gremlins]] or [[goblin|goblins]]. There were no chains on them—just an ounce of metal on each of them would render them unable to move. I glimpsed their living conditions: filthy shacks that had seen better days. Roofs hastily patched with garbage. And the gardens... I couldn&#039;t believe my eyes. The gardens! What was that, growing there? No, surely not flowers... those were shriveled mushrooms of a disgusting hue. Had a [[halfling]] come across one like that in the woods in the old days, he would have spat in anger at the mere thought of eating such an abomination. The poor things did not seem to notice that their torturers were lying breathless on the ground. The slaves kept dragging around buckets of something stinky. An icy sweat broke over me: the buckets were filled to the brim with severed limbs and other body parts. Human, [[demon]], you couldn&#039;t tell which one they came from. The [[halfling|halflings]] were emptying the tubs into a huge vat near the corral. And then I heard a screech or a growl—a profoundly vile, sickening sound. The creatures I saw next were thick, red, with horns all over their bodies—I thought first they were [[armadillo|armadillos]], but then I got it. Huge. Demonic. Boars. That’s what they were. A perverse mix of pigs and [[demon|demons]]. They greedily devoured flesh and grew bigger as I watched. It wasn&#039;t easy to tear my gaze away from the disgusting feast, but where I looked next, the sight was no less ugly. Next to the stable, there was a slaughterhouse, with pig demon carcasses hanging from hooks, bones and scraps of rotting meat scattered around. So this is how the devils feed their multiplying legions. I&#039;d always thought they were like locusts, devouring everything in their path, and once done with one village, country, continent... planet, they went looking for the next one. Apparently, the resistance and being confined to [[Eeofol]] forced the [[Kreegan|Kreegans]] to take up animal breeding, which, in turn, saved the lives of some of my brethen. Hadn&#039;t I chanced to be near [[Frederick]]&#039;s lab back then, I might be carrying those buckets now.&amp;lt;p&amp;gt;“Brothers! Sisters! Your suffering is over!”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 103, 45, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{H|Henrietta|0=}}: “[[Tavin]] is alive!”&amp;lt;p&amp;gt;That thought was keeping me awake all night. Now I knew it for sure: a guerilla from his squad had finally reached us. Do I need to describe how much I was looking forward to this meeting! In the dawn, it was difficult to make out the features of the traveler. I strained my eyes all I could: a small figure riding a... pony? Yes! It was definitely a [[halfling]]!&amp;lt;p&amp;gt;“[[Tavin]]! [[Tavin]], is that you?” I shouted and rushed toward the short rider, forgetting all caution.&amp;lt;p&amp;gt;The rider reared up in the saddle and hesitated a moment. Then, apparently recognizing me, he dismounted and ran toward me, hunching on one leg, waving his short, strong arms awkwardly. It was him.&amp;lt;p&amp;gt;I almost ran the tired traveler into the ground, for I was so glad to see him. Only then did I realize what a toll the years had taken on him. Scars, burns, gray stubble... Yet his eye—the only eye, the other was a hideous reddish hole—looked at me boldly and with keen interest, as if it was saying: “Well, girl, let&#039;s see what kind of a beast you grew into”.&amp;lt;p&amp;gt;Interrupting each other, we began to trade stories about the journey each of us had taken. I learned how, on the day of our departure, [[Tavin]] had single-handedly led the [[Kreegan|Kreegans]]’ chasing party on a false trail, making them believe there was a full squad of grenadiers lurking in the woods. How, at first, he invested all strength he had into surviving on his own, tormented by the fact that he couldn&#039;t help his people. Later, he found his first companions and began to mount small raids against the [[Kreegan|Kreegans]]—they managed to free a slave or two here and there and get them out of [[Eeofol]], or ambush a [[devil]] and slit his throat.&amp;lt;p&amp;gt;{{H|Tavin|0=}}: “But it was all a drop in the ocean. Our faith was beginning to fail us. Despair is a poison worse than stinking [[Kreegan]] blood,” [[Tavin]] muttered, as if reliving the pain of those days.&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: In their darkest hour, when things in [[Eeofol]] seemed to be going as badly as they could, the guerrillas learned of [[Erathia]]&#039;s victory in the [[Restoration War]]. Since that time, the [[Kreegan|Kreegans]], who had been dealt a severe blow, had lost their grip. The guerrillas were becoming bolder, and many of the freed slaves began to join them. Naturally, they didn&#039;t think they&#039;d really be able to drive the [[devil|devils]] away, not until the [[elemental|elementals]] showed up in [[Eeofol]]...&amp;lt;p&amp;gt;[[Tavin]] was impressed by what I had told him of my adventures, and of the forces that had come with me from [[Jadame]] - but there was nothing I could show him right now. Wynona was my only companion at the meeting, and the old guerilla kept sneaking glances at the [[Dark Elf]], eyeing up her long sword and lightweight breastplate of bluish steel, and coughing into his fist.&amp;lt;p&amp;gt;“One thing bothers me, [[Tavin]]. Maybe you’ll be bold enough to tell me the truth? I can&#039;t figure out why they call me [[Moonchild]]. No matter how hard I tried to find out, everyone I asked seemed scared. If they didn&#039;t run away, they’d just change the subject. I can&#039;t take it anymore... Something’s up here: it feels as though my whole life had gone wrong because of it, ever since I couldn&#039;t even remember.”&amp;lt;p&amp;gt;[[Tavin]] took a good swig from his travel flask, lit his short spigot pipe, sighed heavily a few times, and began:&amp;lt;p&amp;gt;{{H|Tavin|0=}}: “Well, listen. Here’s what it’s about... I had just joined the [[Border Guard]] as a new recruit, and a hard time that was! I heard a lot of things that the villagers kept silent about—terrible things had happened a few years earlier. [[giant|giants]] came down from the mountains into the valley. Why, you think, everyone around thinks us [[halfling|halflings]] lucky? That’s because no one has ever heard of our troubles—we do not talk about them, even with neighbors. And if someone finds out about something, they keep silent like fishes. Superstitious folk! They believe that if you mention a sorrow, it will hear that and return, ten times more sorrowful. And how can one not go mad with grief, if there’s no way to defend oneself? I couldn&#039;t stand it all, so I joined the guards. I was tired of superstition. That’s how it was... Many villages were trampled into the ground by giants. What a disaster! And only in one village, in the bright light of the full moon, we found a living baby. The whole house around was ruined, but the cradle was intact. So the saviors called her a [[moonchild]]. What you gonna do! The babe was alive, but once you looked at her, you could feel the rumbling feet of giants again. So we all swore to keep silent about the matter; not a word, so as not to bring on a new misfortune.”&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: I froze. For years, [[Frederick]] had been trying to get this foolishness out of me, scolding me, trying to explain things, prove something—but I still believed in omens. A little bit, out of habit, as if I were holding on to something. And now—had the [[devil|devils]] fallen on [[Eeofol]] just because I was... alive?&amp;lt;p&amp;gt;It was as if the old guerilla had read my mind:&amp;lt;p&amp;gt;{{H|Tavin|0=}}: “No, child. He who intends to do evil takes a while to prepare, then goes and does it. What are omens to him? It’s the other way ‘round, [[Henrietta]]. If it were not for you, your bravery, your friendship with that lanky wizard... we would not exist now. You are our good fortune. Back then, when I wasn’t sure if there was any hope left in the world, and I was wandering through these burnt forests like a dead man who just forgot to go lie in the ground, I learned that halflings had been seen somewhere beyond the distant seas. I rejoiced like a boy! I knew our root was not lost, and it would sprout again. You saved us once, and now you&#039;ve come back to save us again! If you like bad omens so much, then, I guess, all the [[Kreegan|Kreegans]]’ mirrors shattered, scared of their ugly kissers. Now tell me, who overcame fear? Who called you [[Moonchild]]?”&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: “[[Uncle Kett]] did. He died in my arms.&amp;quot;&amp;lt;p&amp;gt;[[Tavin]] grew sulky and sighed.&amp;lt;p&amp;gt;{{H|Tavin|0=}}: “Ole [[Kett]], then. A good soldier he was, wish I&#039;d saved him. I thought he&#039;d flown with you back then, but two years later he showed up at my squad. We fought together until... Ah, may he rest in peace. I&#039;m happy to know that before he died, he saw your face and not those red mugs. Not everyone gets so lucky in [[Eeofol]] these days.”&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: “What about [[Auna]]? Have you heard of her?”&amp;lt;p&amp;gt;{{H|Tavin|0=}}: “No. I&#039;ve never known anyone by that name.”&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: Tears rolled from my eyes. To find out you lost everything before you even realized you had it. And now all that&#039;s left is a name. Why is knowing it more painful than not knowing anything?&amp;lt;p&amp;gt;&#039;&#039;She&#039;s a [[Moonchild]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Gathering the flowers in a garden.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Lovely [[Moonchild]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Drifting on the echoes of the hours.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Sailing on the wind in a milk white gown,&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Dropping circle stones on a sun dial,&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Playing hide and seek with the ghosts of dawn,&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Waiting for a smile from a sunchild.&#039;&#039;&amp;lt;/br&amp;gt;&amp;lt;p&amp;gt;I heard the voice, and it felt like I was following it out of the dark night woods—a little, lost girl. I opened my eyes and felt [[Wynona]]&#039;s warm arms around me as she squatted down, and I felt [[Tavin]]&#039;s stiff palm on my shoulder.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4, 6, 0&amp;lt;br&amp;gt;37, 101, 0&amp;lt;br&amp;gt;42, 7, 0&amp;lt;/br&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to AI players&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Mv|Nullify|Nullify}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11, 72, 0&amp;lt;br&amp;gt;12, 71, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{green}} player&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; -999 {{Mana}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12, 70, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{green}} player&#039;&#039;&amp;lt;p&amp;gt;With huge effort, you manage to regain some of your lost power. You&#039;ve heard of the [[Kreegan|Kreegans]]&#039; ability to suppress magic before, but you&#039;ve never experienced it firsthand. No doubt this is one of the traps the [[devil|devils]] have prepared to protect their fortress.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +150 {{Mana}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31, 48, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{pink}} AI player&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Mv|Nullify|Nullify}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 69, 11, 0&amp;lt;br&amp;gt;25, 98, 1&amp;lt;/br&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{pink}} AI player&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;(None)&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0, 36, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{red}} AI player&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +10 {{Mana}}, +65 {{Ps|Attack}}, +66 {{Ps|Defense}}, +71 {{Ps|Power}}, +64 {{Ps|Knowledge}}, {{An|Orb of Silt}}&amp;lt;p&amp;gt;70 {{Cn|Rust Dragon}}s, 590 {{Cn|Arch Devil}}s, 1240 {{Cn|Pit Lord}}s, 2100 {{Cn|Horned Demon}}s, 2500 {{Cn|Demon}}s, 4500 {{Cn|Magog}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27, 92, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The other shore of the underground lake looks completely overgrown. It seems impossible to land there from a boat.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 83, 46, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{pink}} AI player&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Mv|Give|+1700}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|84, 58, 0|green|Factory|[[Kergar]]}}&lt;br /&gt;
{{town row|9, 53, 0|red|Inferno|[[Ullah]]}}&lt;br /&gt;
{{town row|18, 16, 0|red|Inferno}}&lt;br /&gt;
{{town row|36, 91, 0|red|Inferno}}&lt;br /&gt;
{{town row|45, 58, 0|red|Inferno}}&lt;br /&gt;
{{town row|70, 24, 1|orange|Dungeon}}&lt;br /&gt;
{{town row|85, 66, 1|orange|Dungeon}}&lt;br /&gt;
{{town row|64, 32, 0| |Rampart}}&lt;br /&gt;
{{town row|94, 87, 0| |Conflux}}&lt;br /&gt;
{{town row|99, 29, 0| |Conflux}}&lt;br /&gt;
|}&lt;br /&gt;
=====Inaccessible towns=====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|4, 38, 1|pink|Necropolis|[[Map Editor - Tricks|Darkness]]}}&lt;br /&gt;
{{town row|101, 1, 1|pink|Tower|[[Map Editor - Tricks|Oh]]|nofort=}}&lt;br /&gt;
{{town row|104, 1, 1|orange|Tower|[[Map Editor - Tricks|hello]]|nofort=}}&lt;br /&gt;
{{town row|107, 1, 1|red|Tower|[[Map Editor - Tricks|there]]|nofort=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Town timed events =====&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | Red AI - minus crystals|loc={{town|Inferno}} (18, 16, 0) | freq = 1 | effect=-500 {{Crystal}} [[Crystal]]}}&lt;br /&gt;
{{TErow| 1 | Red AI - minus gems|loc={{town|Inferno}} (36, 91, 0) | freq = 1 | effect=-500 {{Gem}} [[Gems]]}}&lt;br /&gt;
{{TErow| 1 | Orange AI - minus crystals|loc={{town|Dungeon}} (70, 24, 1) | freq = 1 | effect=-1000 {{Crystal}} [[Crystal]]}}&lt;br /&gt;
{{TErow| 8 | Player - 121 - bonus|loc={{town|Factory|name=Kergar}} (84, 58, 0) | freq = 7 | effect=2 {{Cn|Dreadnought}}s, 2 {{Cn|Crimson Couatl}}s, 4 {{Cn|Bounty Hunter}}s, 6 {{Cn|Olgoi-Khorkhoi}},&amp;lt;p&amp;gt;8 {{Cn|Sentinel Automaton}}s, 12 {{Cn|Bellwether Armadillo}}s, 16 {{Cn|Engineer}}s, 20 {{Cn|Halfling Grenadier}}s}}&lt;br /&gt;
{{TErow| 43 | 231 - Orange AI - crystals|loc={{town|Dungeon}} (85, 65, 1) | effect=99999 {{Crystal}} [[Crystal]]}}&lt;br /&gt;
{{TErow| 77 | Red AI - 337 - Extra strength|loc={{town|Inferno}} (18, 16, 0) | effect=[[Hall of Sins|Upg. Hall of Sins]], [[Demon Gate|Upg. Demon Gate]], [[Hell Hole|Upg. Hell Hole]], [[Fire Lake|Upg. Fire Lake]], [[Forsaken Palace|Upg. Forsaken Palace]]&amp;lt;p&amp;gt;300 {{Cn|Arch Devil}}s, 700 {{Cn|Efreet Sultan}}s, 1100 {{Cn|Pit Lord}}s, 1900 {{Cn|Horned Demon}}s, 3500 {{Cn|Magog}}s}}&lt;br /&gt;
{{TErow| 77 | Red AI - 337 - Extra strength|loc={{town|Inferno}} (36, 91, 0) |effect=[[Imp Crucible|Upg. Imp Crucible &amp;amp; Birthing Pools]], [[Hall of Sins|Upg. Hall of Sins]], [[Kennels|Upg. Kennels]], [[Demon Gate|Upg. Demon Gate]], [[Hell Hole|Upg. Hell Hole]], [[Fire Lake|Upg. Fire Lake]], [[Forsaken Palace|Upg. Forsaken Palace]]&amp;lt;p&amp;gt;300 {{Cn|Arch Devil}}s, 600 {{Cn|Efreet Sultan}}s, 900 {{Cn|Pit Lord}}s, 1400 {{Cn|Horned Demon}}s, 2000 {{Cn|Cerberus|name=Cerberi}}, 3000 {{Cn|Magog}}s, 7000 {{Cn|Familiar}}s}}&lt;br /&gt;
{{TErow| 78 | Player - 341 - Finale - Huge bonus|loc={{town|Factory|name=Kergar}} (84, 58, 0)  | {{H|Henrietta|0=}}: Things were going from bad to worse. Maybe our plans to defeat the [[Kreegan]] forces in the region on our own were too daring—but at least we could have made it so that they would feel the constant painful jabs from all sides and not be able to pull themselves together. Instead, we sat in the fortress, keeping a tight defense. Every soldier counted, and we couldn&#039;t afford risky forays into the enemy camp, even if we knew it could weaken the [[demon]] legions. Unlike the infernal spawn, we couldn&#039;t bring back the dead—and we certainly couldn&#039;t afford to gift them the bodies of our fighters. I hadn&#039;t slept in days, trying to come up with a workable plan that would turn the tide of the war. After another sleepless night, I climbed the stairs to the landing around one of the castle&#039;s chimneys and just stared into the distance. In the golden rays of the morning sun, which miraculously broke through the gaps in the dense clouds, I could see the balloons of airships. One, too, three... I continued to stare blankly into the distance, as if in a daze and afraid to scare the vision away. Suddenly I realized that I could hear the choppy noise of the propeller blades. It was so loud that the fence of the observation deck shook. My mind refused to believe that what was happening was real, but all my senses told me otherwise. The [[airship|airships]] came so close that I could see the figure of a blonde woman waving at me from lead ship’s forecastle. I rushed down the ladder, barely escaping falling off the chimney. It took a good half an hour to get ready for the anchors to drop, but I hardly notice it. The ships’ gondolas softly touched the ground.&amp;lt;p&amp;gt;“[[Sam]]! [[Todd]]! Fla... Flu... [[Floribert]]!”, I shouted through tears of joy over the rumble of the engines. More and more of those familiar, beloved faces appeared over the sides. At last my friends were on the ground, followed by [[gunslinger|gunslingers]], [[automaton|automatons]], and even [[Dreadnought|Dreadnoughts]] loaded with crates of all sizes. [[Sam]] ran up and hugged me.&amp;lt;p&amp;gt;{{H|Sam|0=}}: “[[Henrietta]]! I&#039;m so glad we made it!”&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: “But how? Didn&#039;t you stay at [[Burton]], with [[Kastore]]?”&amp;lt;p&amp;gt;{{H|Sam|0=}}: “With that toad? No way! When you escaped right from under his nose, it felt like we grew wings. I wish you&#039;d seen how green he turned when he found out you&#039;d gotten away and taken all the resources from the [[Southlands]]. He looked just like his stupid [[goblin|goblins]]! Well, to be honest, [[Kastore]] did appear to be a good enough leader at first, but the further into the steppe, the thicker the gophers. He&#039;s a tyrant! Even we, people of some importance in [[Burton]], got treated like servants, let alone laborers; not to mention the [[halfling|halflings]]. We got them out of the dungeons, too, and brought them with us!&amp;lt;p&amp;gt;{{H|Todd|0=}}: [[Todd]] interrupted [[Sam]]:&amp;lt;p&amp;gt;“Brilliant! [[Sam]]&#039;s work was brilliant! I don&#039;t know who taught her the art of hidden messages, but encrypting messages in the serial numbers of produced parts… that was just brilliant! We spent months fooling [[Kastore]] while he reveled in power. And one day, yes, yes, one day, a plan with hundreds of small, moving, constantly changing elements came together and worked perfectly! The [[goblin|goblins]], [[minotaur|minotaurs]], and all the other beasts that served him—they didn&#039;t even realize what had happened when the charges detonated simultaneously in all the factories, under all the bridges. And by then, we were already gone!&amp;lt;p&amp;gt;{{H|Sam|0=}}: “Damn it, I&#039;d give all the ground oil in the world to see if he could turn any greener! He&#039;ll soon become a cactus at this rate! [[Henrietta]], girl, let me hug you! We&#039;re here, we&#039;ve come, and we’re with you now!”&amp;lt;p&amp;gt;|effect=+1000 {{Crystal}} [[Crystal]], +3000 {{Gem}} [[Gems]], All Buildings (except Grail)&amp;lt;p&amp;gt;200 {{Cn|Dreadnought}}s, 300 {{Cn|Bounty Hunter}}s, 500 {{Cn|Olgoi-Khorkhoi}}, 750 {{Cn|Sentinel Automaton}}s, 1500 {{Cn|Engineer}}s}}&lt;br /&gt;
{{TErow| 87 | Red AI - 413 - Devils|loc={{town|Inferno|name=Ullah}} (9, 53, 0) |effect=+90000 {{Gold}} [[Gold]], +90000 {{Mercury}} [[Mercury]], [[Forsaken Palace|Upg. Forsaken Palace]]}}&lt;br /&gt;
{{TErow| 92 | Red AI - 421 - Dead end|loc={{town|Inferno}} (18, 16, 0) | effect=1000 {{Cn|Arch Devil}}s, 2000 {{Cn|Efreet Sultan}}s, 3000 {{Cn|Pit Lord}}s, 4000 {{Cn|Horned Demon}}s, 9500 {{Cn|Magog}}s}}&lt;br /&gt;
{{TErow| 92 | Red AI - 421 - Dead end|loc={{town|Inferno}} (36, 91, 0) |effect=1000 {{Cn|Arch Devil}}s, 2000 {{Cn|Efreet Sultan}}s, 3000 {{Cn|Pit Lord}}s, 4000 {{Cn|Horned Demon}}s, 7000 {{Cn|Cerberus|name=Cerberi}}, 9000 {{Cn|Magog}}s, 9000 {{Cn|Familiar}}s}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|46, 6, 0|green|Tavin|Mercenary}}&lt;br /&gt;
{{hero row|77, 60, 0|green|Khevasar|Druid|image=Coronius (HotA)}}&lt;br /&gt;
{{hero row|81, 62, 0|green|Yovilla|Cleric|image=Adelaide (HotA)}}&lt;br /&gt;
{{hero row|85, 60, 0|green|Wynona|Mercenary}}&lt;br /&gt;
{{hero row|88, 61, 0|green|Henrietta|Mercenary}}&lt;br /&gt;
{{hero row|92, 59, 0|green|Balindar|Wizard|image=Theodorus}}&lt;br /&gt;
{{hero row|29, 56, 0|{{green}} {{imprisoned}}|Stilbon|Ranger|image=Ivor}}&lt;br /&gt;
{{hero row|33, 2, 0|{{green}} {{imprisoned}}|Ciele|Elementalist|image=Ciele (HotA)}}&lt;br /&gt;
{{hero row|100, 62, 1|{{green}} {{imprisoned}}|Tyris|Knight}}&lt;br /&gt;
{{hero row|12, 43, 0|red|Nixie|Demoniac|image=Marius (HotA)}}&lt;br /&gt;
{{hero row|18, 16, 0|red|Axsis|Heretic|image=Axsis (HotA)}}&lt;br /&gt;
{{hero row|35, 4, 0|red|Phrike|Heretic|image=Calid}}&lt;br /&gt;
{{hero row|36, 91, 0|red|Xarfax|Heretic}}&lt;br /&gt;
{{hero row|45, 58, 0|red|Nymus|Heretic|image=Nymus (HotA)}}&lt;br /&gt;
{{hero row|9, 37, 1|red|Xex|Demoniac|image=Xeron}}&lt;br /&gt;
{{hero row|17, 37, 1|red|Olema|Heretic|image=Olema (HotA)}}&lt;br /&gt;
{{hero row|3, 34, 1|{{red}} {{imprisoned}}|Horkos|Heretic|image=Zydar}}&lt;br /&gt;
{{hero row|6, 34, 1|{{red}} {{imprisoned}}|Ayden|Heretic|image=Ayden (HotA)}}&lt;br /&gt;
{{hero row|11, 34, 1|{{red}} {{imprisoned}}|Xyron|Heretic}}&lt;br /&gt;
{{hero row|14, 34, 1|{{red}} {{imprisoned}}|Ash|Heretic}}&lt;br /&gt;
{{hero row|20, 60, 1|orange|Insaneos|Overlord|image=Ajit (HotA)}}&lt;br /&gt;
{{hero row|23, 99, 1|orange|Luedro|Overlord|image=Damacon (HotA)}}&lt;br /&gt;
{{hero row|52, 58, 1|orange|Lorelei|Overlord}}&lt;br /&gt;
{{hero row|64, 10, 1|orange|Darkstorn|Warlock}}&lt;br /&gt;
{{hero row|70, 25, 1|orange|Dace|Overlord}}&lt;br /&gt;
{{hero row|85, 66, 1|orange|Gunnar|Overlord|image=Gunnar (HotA)}}&lt;br /&gt;
{{hero row|95, 36, 1|orange|Geon|Warlock}}&lt;br /&gt;
{{hero row|104, 101, 1|orange|Broulg|Overlord|image=Shakti}}&lt;br /&gt;
{{hero row|2, 40, 1|pink|Rashka|Demoniac}}&lt;br /&gt;
{{hero row|2, 42, 1|pink|Fiona|Demoniac}}&lt;br /&gt;
{{hero row|7, 40, 1|pink|Pyre|Demoniac}}&lt;br /&gt;
{{hero row|7, 42, 1|pink|Polemos|Demoniac|image=Calh}}&lt;br /&gt;
{{hero row|12, 40, 1|pink|Ignatius|Demoniac}}&lt;br /&gt;
{{hero row|12, 42, 1|pink|Octavia|Demoniac}}&lt;br /&gt;
{{hero row|17, 42, 1|pink|Sephinroth|Warlock|image=Sephinroth (HotA)}}&lt;br /&gt;
{{hero row|70, 40, 1|pink|Jeddite|Warlock|image=Jeddite (HotA)}}&lt;br /&gt;
{{hero row|1, 27, 1|{{pink}} {{imprisoned|small}}|Athe|Warlock}}&lt;br /&gt;
{{hero row|3, 27, 1|{{pink}} {{imprisoned|small}}|Kydoimos|Overlord}}&lt;br /&gt;
{{hero row|5, 27, 1|{{pink}} {{imprisoned|small}}|Miseria|Warlock}}&lt;br /&gt;
{{hero row|10, 25, 1|{{pink}} {{imprisoned|small}}|Taugarn|Overlord|image=Mutare Drake}}&lt;br /&gt;
{{hero row|17, 44, 1|{{pink}} {{imprisoned|small}}|Deemer|Warlock}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32, 39, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | 42 {{Cn|Sharpshooter}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The enemies of our enemies are our friends. We are ready to fight alongside you until we can rejoin the other detachments of the [[Forest Guard]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 65, 13, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | 10 {{Cn|Grand Elf|name=Grand Elves}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | [[Tavin]]&#039;s war diary, entry 12.&amp;lt;p&amp;gt;{{h|Tavin|0=}}: On our way to the camp we met a [[centaur]] tribe. Upon hearing of the advancing army of [[demon|demons]], the [[elf]] in command of the camp ordered his men to leave immediately. He also reported that on the other side of the lake there was an old [[Erathia|Erathian]] outpost. There might still be someone there.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 101, 8, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | 30 {{Cn|Halfling Grenadier}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | [[Tavin]]&#039;s war diary, entry 13.&amp;lt;p&amp;gt;{{h|Tavin|0=}}: On top of the [[Erathia|Erathian]] soldiers, I have met several of my fellow [[halfling|halflings]]. They all say that a whole army has appeared south of here, in the [[Land of the Giants]], out of thin air! I couldn&#039;t figure out what kind of army they were talking about, but it didn&#039;t seem to be [[elemental|elementals]]. The [[halfling|halflings]] were talking about copper spiders, men with iron sticks, and feathered serpents. I have no idea what kind of “army” they are, but one thing is clear: they are not our enemies, and they are fighting the [[devil|devils]], too.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 101, 104, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | 16 {{Cn|Wood Elf|name=Wood Elves}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A group of [[elves]] welcome you:&amp;lt;p&amp;gt;“This is a [[Forest Guard]] camp, and we are on your side. However, our best marksmen, commanded by [[Stilbon]], have been ordered to stay here until his return. I doubt you&#039;ll convince them to come with you.”&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=1|loc=3, 67, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Tempestuous Fire}}&amp;lt;/br&amp;gt;|rew={{An|Sword of Judgement}}|prop=As you explore the scorched hills and plains of [[Eeofol]], you notice a lonely hut and decide to take a look in. Intact structures are a rare sight in [[Eeofol]]... but you are even more surprised when you step inside.&amp;lt;p&amp;gt;A broad-shouldered warrior greets you in the hut, and you marvel at the rich collection of armor and weapons hanging on the walls.&amp;lt;p&amp;gt;“Surprised to see a living man in [[Eeofol]]?”, asks the [[knight]]. “Well, I am as surprised as you are. I used to live alone in the east, but recently I decided to venture deep into the [[Kreegan]] lands. You see, from what I know, somewhere around here the [[elementalist|elementalists]] have lost the [[Orb of Tempestuous Fire]]. They are willing to give the most generous reward to whoever finds it and returns it to the forces of [[Conflux]]. Unfortunately, all my searches have been in vain. All I know is that the [[Kreegan|Kreegans]] did not get the orb. Would you like to join my quest for it?”&amp;lt;/p&amp;gt;|prog=Can you believe it? I was unable to find the orb. And I&#039;m guessing you didn&#039;t either.|comp=“You found it!”, exclaims the knight. “Give it to me, and I will return it to the forces of [[Conflux]]. Please accept this sword. It has served me well in the past, so let it help you now.”&amp;lt;p&amp;gt;Would you like to exchange the [[Orb of Tempestuous Fire]] for the [[Sword of Judgement]]?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{SorQrow|seer=1|loc=12, 6, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Ash|Heretic}}&amp;lt;/br&amp;gt;|rew=6 {{Ps|Power}}|prop=I was once rich and famous, but Ash the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Ash still roams free.|comp=I thought the day would never come! Ash is no more. Please, will you accept this reward?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=14, 26, 0&amp;lt;br&amp;gt;(5 &amp;quot;Quests&amp;quot;)&amp;lt;/br&amp;gt;|quest=Be:&amp;lt;br&amp;gt;{{green}} player|rew=10 {{Ps|Attack}}&amp;lt;p&amp;gt;10 {{Ps|Defense}}&amp;lt;p&amp;gt;10 {{Ps|Power}}&amp;lt;p&amp;gt;10 {{Ps|Knowledge}}&amp;lt;p&amp;gt;{{An|Orb of Vulnerability}}&amp;lt;/p&amp;gt;|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=16, 84, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Tome of Fire}}&amp;lt;/br&amp;gt;|rew=7 {{Ps|Defense}}|prop=Flames rose into the air, setting dried-up trees on fire and creating waves of heat. You can see figures moving toward you in the flames. They are [[fire elemental|fire elementals]], but they don&#039;t seem to have intent on attacking.&amp;lt;p&amp;gt;“Listen,&amp;quot; one of them says to you, &amp;quot;an ancient relic that holds the secrets of our magic is missing. We can feel it: it is somewhere nearby and attracts us. Bring the [[Tome of Fire]], and we will grant you protection from all weapons!”&amp;lt;/p&amp;gt;|prog=The elementals roam in the flames, paying no attention to you. They are not interested in anything but the ancient tome.|comp=Sensing that you have the [[Tome of Fire]], the elementals approach you.&amp;lt;p&amp;gt;“Hand over our relic and we will create a magical barrier around you that will protect you in battle,&amp;quot; they say.&amp;lt;p&amp;gt;Do you wish to give them the tome?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{SorQrow|seer=1|numQ=2|loc=21, 53, 0|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew=25 {{Cn|Phoenix|name=Phoenixes}}|prop=Near a long-dried-up tree, you meet a figure shrouded in a bright blue glow. From time to time, sparks run down the creature&#039;s arms and legs.&amp;lt;p&amp;gt;“Greetings,&amp;quot; says the elemental. “[[Tamar the Wanderer]] told me that he foresaw your arrival here in the eastern parts of [[Eeofol]]. Most of the [[Conflux]] forces are now fighting near [[Kreelah]], but we can still send some to help you.”&amp;lt;/p&amp;gt;|prog=Your flag is not green. I have nothing for you. Begone!|comp=Do you want to accept the phoenixes into your army?}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;{{An|Sphere of Permanence}}&amp;lt;/br&amp;gt;|rew={{An|Lion&#039;s Shield of Courage}}|prop=There is another reason why I was sent to this land. A month ago, one of our [[planeswalker|planeswalkers]] took the [[Sphere of Permanence]] and went to attack [[Ullah]], but he hasn&#039;t been heard from since. Most likely, he fell in battle and the Sphere fell into the hands of the [[Kreegan|Kreegans]] or their allies. Perhaps the [[elemental]] was attacked by [[Ayden]] or [[Zydar]]—we know those two have been patrolling near [[Ullah]] lately.&amp;lt;p&amp;gt;If that is indeed the case, try to find this Sphere. The artifact must not be left in [[Kreegan]] hands.|prog=Still no sign of the Sphere? I&#039;m sure it must be nearby.|comp=“This is indeed the [[Sphere of Permanence]]. I will pass it on to my brethren and report that another [[elemental]] warrior has fallen in battle with the [[devil|devils]],&amp;quot; the [[elemental]] falls silent for a moment. “Take this [[Lion&#039;s Shield of Courage]] and finish what we were planning to do: capture [[Ullah]] and end the [[Kreegan]] presence in these lands.&amp;lt;p&amp;gt;Trade the [[Sphere of Permanence]] for the [[Lion&#039;s Shield of Courage]]?”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{SorQrow|seer=3|loc=45, 103, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Tome of Water}}&amp;lt;/br&amp;gt;|rew=5 {{Ps|Knowledge}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Tome of Water Magic, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Tome of Water Magic soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Tome of Water Magic, yes?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=63, 2, 0|quest=Be:&amp;lt;br&amp;gt;{{H|Stilbon|Ranger|image=Ivor}}&amp;lt;/br&amp;gt;|rew=200 {{Cn|Sharpshooter}}s|prop=You meet a large group of [[Forest Guard|Forest Guards]] by the lake. They agree to join you, but they cannot leave their hideout without orders from [[Stilbon]], their commander.|prog=You meet a large group of [[Forest Guard|Forest Guards]] by the lake. They agree to join you, but they cannot leave their hideout without orders from [[Stilbon]], their commander.|comp=Upon hearing the order to leave the hideout, the sharpshooters immediately pack for the road. Do you wish to welcome them into your army?}}&lt;br /&gt;
{{SorQrow|seer=3|loc=64, 71, 0&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;72, 48, 0&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;93, 42, 0&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&amp;lt;br&amp;gt;98, 74, 0&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&amp;lt;/br&amp;gt;|rpt=1|quest=Return with:&amp;lt;br&amp;gt;{{An|Demon&#039;s Horseshoe}}&amp;lt;/br&amp;gt;|rew=1 {{Ps|Knowledge}}&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt;&amp;lt;p&amp;gt;1{{Ps|Power}}&amp;lt;sup&amp;gt;2&amp;lt;/sup&amp;gt;&amp;lt;p&amp;gt;1 {{Ps|Defense}}&amp;lt;sup&amp;gt;3&amp;lt;/sup&amp;gt;&amp;lt;p&amp;gt;1 {{Ps|Attack}}&amp;lt;sup&amp;gt;4&amp;lt;/sup&amp;gt;&amp;lt;/p&amp;gt;|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Demon&#039;s Horseshoe, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Demon&#039;s Horseshoe soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Demon&#039;s Horseshoe, yes?}}&lt;br /&gt;
{{SorQrow|seer=1|numQ=2|loc=96, 21, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Ciele|Elementalist|image=Ciele (HotA)}}&amp;lt;/br&amp;gt;|rew={{An|Tome of Water}}|prop=What I have is for Ciele alone. I shall give it to none other.|prog=You are not Ciele. Begone!|comp=Finally! It is you, Ciele. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{Hn|Ciele|Elementalist|image=Ciele (HotA)}}&amp;lt;/br&amp;gt;|rew=20000 {{Gold}} [[Gold]]|prop=What I have is for Ciele alone. I shall give it to none other.|prog=You are not Ciele. Begone!|comp=Finally! It is you, Ciele. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=105, 95, 0|quest=Return with:&amp;lt;br&amp;gt;20 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;70 {{c}} [[Crystal]]&amp;lt;br&amp;gt;20 {{Gem}} [[Gems]]|rew=35 {{Cn|Gold Dragon}}s|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 20 Sulfur, 70 Crystal and 20 Gems, I would be most grateful.|prog=Oh my, that&#039;s simply not enough. I need 20 Sulfur, 70 Crystal and 20 Gems. I&#039;ll never complete it with what you have.|comp=Finally! Here, give the 20 Sulfur, 70 Crystal and 20 Gems to me, and I&#039;ll give you this in return.}}&lt;br /&gt;
{{SorQrow|seer=1|loc=106, 52, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Nymus|Heretic|image=Nymus (HotA)}}&amp;lt;/br&amp;gt;|rew=10 {{Cn|Bounty Hunter}}s|prop=I was once rich and famous, but Nymus the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Nymus still roams free.|comp=I thought the day would never come! Nymus is no more. Please, will you accept this reward?}}&lt;br /&gt;
{{SorQrow|seer=3|loc=31, 10, 1&amp;lt;br&amp;gt;(2 &amp;quot;Quests&amp;quot;)&amp;lt;/br&amp;gt;|quest=Be:&amp;lt;br&amp;gt;{{green}} player|rew=5 {{Ps|Attack}}&amp;lt;p&amp;gt;5 {{Ps|Defense}}&amp;lt;/p&amp;gt;|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=6|loc=31, 98, 1|numQ=3|quest=Be:&amp;lt;br&amp;gt;{{H|Stilbon|Ranger|image=Ivor}}&amp;lt;/br&amp;gt;|rew={{An|Ring of the Wayfarer}}|prop=It is rumored that the hideout of the [[Forest Guard]] [[ranger|rangers]] who were sent here by [[Gelu]] is somewhere in these caves. You have explored the caves carefully, but you have been unable to find the hideout. The [[Forest Guard]] are very good at hiding their tracks. Perhaps one of their commanders knows how to find it?|prog=Further searches for the hideout were unsuccessful.|comp=[[Stilbon]] didn&#039;t have much trouble finding the hideout—after all, he was the one who set it up in these lands to keep an eye on the [[Kreegan]] movement in [[Eeofol]].&amp;lt;p&amp;gt;You notice humans and [[elves]] coming out of the shelter. Do you wish to speak with them?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;15000 {{Gold}} [[Gold]]&amp;lt;br&amp;gt;(repeatable)&amp;lt;/br&amp;gt;|prop=It takes months, even years to train a good marksman, but we are running out of time. Bring us some decent folk to replace us and 15000 gold to acquire sharpshooter bows, and we will train them to wield these bows in no time.|prog=Unfortunately, this amount is not enough.|comp=Do you want to pay?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;20 {{Cn|Grand Elf|name=Grand Elves}}&amp;lt;br&amp;gt;(repeatable)&amp;lt;/br&amp;gt;|rew=20 {{Cn|Sharpshooter}}s|prop=Bring us 20 [[Grand Elves]] and we will give them [[Forest Guard]] [[sharpshooter]] bows.|prog=This number of elves is not enough.|comp=Do you want to train your elves?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{SorQrow|seer=3|loc=83, 17, 1|numQ=2|quest=Defeat:&amp;lt;br&amp;gt;{{H|Dace|Overlord}}&amp;lt;/br&amp;gt;|rew=50 {{Crystal}} [[Crystal]]|prop=In the hut you meet a [[warlock]] and prepare to fend off an attack, but he has no intention of fighting.&amp;lt;p&amp;gt;“Leave me alone,&amp;quot; he says. “I used to be a bigwig in [[Ordwald]]&#039;s domain, but now [[Mutare]] has come to power in [[Nighon]], and I have had to leave. I tried to flee to the continent, but I got lost and ended up in tunnels that led me to [[Eeofol]]. [[Mutare]]&#039;s henchman, [[Dace]], has traveled here to capture me, and I cannot leave this cave while he is prowling around.”|prog=The [[warlock]] is still here, and it&#039;s better not to bother him if you needn’t to.|comp=“You say [[Dace]] was defeated and fled to [[Nighon]] in disgrace? Finally! I have something to thank you with—I took some of my fortune with me when I fled. Take these crystals; I believe you&#039;ll find them useful.”}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;{{An|Recanter&#039;s Cloak}}&amp;lt;br&amp;gt;{{An|Cape of Silence}}&amp;lt;/br&amp;gt;|rew=5 {{Ps|Power}}|prop=“Now I could leave these caves, but to start a new life, I would need a couple of items I had previously possessed. I took them with me when I fled Nighon, but I got attacked by monsters in the caves. I managed to escape them by a miraculous turn of events, but I still lost my cloak and cape. If you could find them, I would be very grateful.”|prog=The warlock is still here, and it&#039;s better not to bother him if you needn’t to.|comp=The warlock is still here, and it&#039;s better not to bother him if you needn’t to.&amp;lt;sup&amp;gt; Bug?&amp;lt;/sup&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{SorQrow|seer=1|loc=92, 61, 1|quest=Return with:&amp;lt;br&amp;gt;20000 {{g}} [[Gold]]&amp;lt;br&amp;gt;40 {{m}} [[Mercury]]&amp;lt;br&amp;gt;40 {{s}} [[Sulfur]]&lt;br /&gt;
|rew=40 {{Cn|Phoenix|name=Phoenixes}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 40 Mercury, 40 Sulfur and 20000 Gold, I would be most grateful.|prog=Oh my, that&#039;s simply not enough. I need 40 Mercury, 40 Sulfur and 20000 Gold. I&#039;ll never complete it with what you have.|comp=Finally! Here, give the 40 Mercury, 40 Sulfur and 20000 Gold to me, and I&#039;ll give you this in return.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
&#039;&#039;Note: The Quest Guards that prevent all but specific enemy heroes teleporting to the overworld in the subterranean layer have been omitted.&#039;&#039;&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=2, 30, 0&amp;lt;br&amp;gt;84, 103, 0&amp;lt;/br&amp;gt;|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=The guards here say they will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=The guards note your green flag and offer to let you pass. Do you accept?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=7, 69, 0&amp;lt;br&amp;gt;9, 61, 0&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Horkos|Heretic|image=Zydar}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Horkos. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Horkos, so you cannot pass.|comp=Now that you have vanquished Horkos, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=9, 42, 0&amp;lt;br&amp;gt;16, 42, 0&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Nixie|Demoniac|image=Marius (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Nixie. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Nixie, so you cannot pass.|comp=Now that you have vanquished Nixie, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=9, 60, 0&amp;lt;br&amp;gt;11, 64, 0&amp;lt;br&amp;gt;21, 56, 0&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Ayden|Heretic|image=Ayden (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Ayden. They will not let anyone pass so long as the threat remains.|prog=The wizard agrees to let you by in exchange for the Armor of the Damned. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=13, 27, 0&amp;lt;br&amp;gt;44, 87, 0&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Vulnerability}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Orb of Vulnerability.|prog=The wizard is adamant. Without the Orb of Vulnerability, none will pass.|comp=The wizard agrees to let you by in exchange for the Orb of Vulnerability. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=21, 44, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Armor of the Damned}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Armor of the Damned.|prog=The wizard is adamant. Without the Armor of the Damned, none will pass.|comp=The wizard agrees to let you by in exchange for the Armor of the Damned. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=23, 5, 0&amp;lt;br&amp;gt;30, 98, 0&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Xarfax|Heretic}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Xarfax. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Xarfax, so you cannot pass.|comp=Now that you have vanquished Xarfax, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=23, 6, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Axsis|Heretic|image=Axsis (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Axsis. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Axsis, so you cannot pass.|comp=Now that you have vanquished Axsis, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=23, 26, 0|quest=Return with:&amp;lt;br&amp;gt;70 {{w}} [[Wood]]&amp;lt;br&amp;gt;70 {{o}} [[Ore]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 70 Wood and 70 Ore.|prog=Since you have not brought 70 Wood and 70 Ore, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 70 Wood and 70 Ore. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=29, 98, 0&amp;lt;br&amp;gt;30, 58, 0&amp;lt;/br&amp;gt;|quest=Be:&amp;lt;br&amp;gt;{{Hn|Tavin|Mercenary}}&amp;lt;/br&amp;gt;|prop=The guards here say they have orders to only let Tavin pass.|prog=The guards here will only let Tavin pass.|comp=At last, it is Tavin. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=34, 39, 0|quest=Be:&amp;lt;br&amp;gt;{{H|Stilbon|Ranger|image=Ivor}}&amp;lt;/br&amp;gt;|prop=The [[Forest Guard]] [[sharpshooter]] squad is camped here. They greet you and inform you that they have been ordered to guard the [[Angel Feather Arrows]] stored here until their commander, [[Stilbon]], returns. They will be willing to join your ranks if he gives new orders to that end.|prog=The [[Forest Guard]] [[sharpshooter]] squad is camped here. They greet you and inform you that they have been ordered to guard the [[Angel Feather Arrows]] stored here until their commander, [[Stilbon]], returns. They will be willing to join your ranks if he gives new orders to that end.|comp=The [[sharpshooter|sharpshooters]] report:&amp;lt;p&amp;gt;“The artifact is secure and we are ready to move! Any further instructions?”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{SorQrow|guard=1|loc=36, 36, 0|quest=Return with:&amp;lt;br&amp;gt;120 {{Cn|Water Elemental}}s&amp;lt;/br&amp;gt;|prop=The King wants to see some 120 Water Elementals. In order for him to do so we need to look outside the kingdom. Bring us them and we&#039;ll let you through.|prog=I am sorry, but the King wants to only see 120 Water Elementals, nothing else will do.|comp=Excellent! You have found the 120 Water Elementals the King is so anxious to see. Let them go with us and you may pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=37, 72, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Diplomat&#039;s Cloak}}&amp;lt;/br&amp;gt;|prop=A magical barrier blocks the way deep into the lands of the [[devil|devils]]. All attempts to remove it have failed.&amp;lt;p&amp;gt;Not far away, among the hills, you notice a creature in a red cloak and turban. Before you can speak, the [[elemental]] talks to you. Strange thing is, you don&#039;t hear its voice. Thousands of thoughts flood your mind.&amp;lt;p&amp;gt;&amp;quot;We… tried to lift the barrier… Magic… too strong… But nothing can escape our sight… Three [[Kreegan]] warlords hold the keys… Their names are [[Athe]], [[Kydoimos]], and [[Miseria]]. Find them. Collect the keys. Break the barrier.&amp;quot;&amp;lt;/p&amp;gt;|prog=The barrier is still here. Perhaps the [[elemental]] was right, and the only way out is to defeat [[Athe]], [[Kydoimos]], and [[Miseria]] and gather their artifacts together.|comp=The [[Diplomat&#039;s Cloak]] glows with red light. Are you willing to sacrifice the Cloak and venture deep into [[Kreegan]] territory?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=50, 73, 0|quest=Return with:&amp;lt;br&amp;gt;20000 {{g}} [[Gold]]&amp;lt;br&amp;gt;25 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 20000 Gold.|prog=Since you have not brought 25 Gems and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 20000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=54, 46, 0|quest=Return with:&amp;lt;br&amp;gt;25 {{w}} [[Wood]]&amp;lt;br&amp;gt;25 {{o}} [[Ore]]&amp;lt;br&amp;gt;25 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Wood, 25 Ore and 25 Sulfur.|prog=Since you have not brought 25 Wood, 25 Ore and 25 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Wood, 25 Ore and 25 Sulfur. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=60, 26, 0&amp;lt;br&amp;gt;104, 44, 1&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;20 {{Cn|Enchanter}}s&amp;lt;/br&amp;gt;|prop=The King wants to see some 20 Enchanters. In order for him to do so we need to look outside the kingdom. Bring us them and we&#039;ll let you through.|prog=I am sorry, but the King wants to only see 20 Enchanters, nothing else will do.|comp=Excellent! You have found the 20 Enchanters the King is so anxious to see. Let them go with us and you may pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=64, 33, 0&amp;lt;br&amp;gt;103, 7, 0&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Nymus|Heretic|image=Nymus (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Nymus. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Nymus, so you cannot pass.|comp=Now that you have vanquished Nymus, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=69, 16, 0|quest=Return with:&amp;lt;br&amp;gt;15 {{m}} [[Mercury]]&amp;lt;br&amp;gt;15 {{c}} [[Crystal]]&amp;lt;br&amp;gt;15 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury, 15 Crystal and 15 Gems.|prog=Since you have not brought 15 Mercury, 15 Crystal and 15 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury, 15 Crystal and 15 Gems. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=70, 74, 0|quest=Return with:&amp;lt;br&amp;gt;5000 {{g}} [[Gold]]&amp;lt;br&amp;gt;30 {{w}} [[Wood]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Wood and 5000 Gold.|prog=Since you have not brought 30 Wood and 5000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Wood and 5000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=89, 65, 0|quest=Return with:&amp;lt;br&amp;gt;3000 {{Gem}} [[Gems]]&amp;lt;/br&amp;gt;|prop=The guards here are charging a toll of all travelers. They will let you pass for 3000 Gems.|prog=Since you have not brought 3000 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 3000 Gems. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=91, 33, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]&amp;lt;br&amp;gt;40 {{w}} [[Wood]]&amp;lt;br&amp;gt;30 {{m}} [[Mercury]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 30 Mercury and 10000 Gold.|prog=Since you have not brought 40 Wood, 30 Mercury and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 30 Mercury and 10000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=92, 0, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Admiral&#039;s Hat}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Admiral&#039;s Hat.|prog=The wizard is adamant. Without the Admiral&#039;s Hat, none will pass.|comp=The wizard agrees to let you by in exchange for the Admiral&#039;s Hat. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=97, 39, 0|quest=Return with:&amp;lt;br&amp;gt;50 {{w}} [[Wood]]&amp;lt;br&amp;gt;50 {{o}} [[Ore]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood and 50 Ore.|prog=Since you have not brought 50 Wood and 50 Ore, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood and 50 Ore. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=106, 107, 0|quest=Be:&amp;lt;br&amp;gt;{{H|Stilbon|Ranger|image=Ivor}}&amp;lt;/br&amp;gt;|prop=You can see the outpost of the [[Forest Guard]] ahead. With great hope in your heart, you approach the commander&#039;s quarters—you need their help now more than ever. However, the sentry at the door informs you that the outpost’s commander, [[Stilbon]], fell into the clutches of the [[Kreegan|Kreegans]] during the raid. Shortly before that, he gave the remaining warriors in the camp orders to stay put. His squad will remain here until further orders from the commander.|prog=The [[sharpshooter|sharpshooters]] won&#039;t go with you until [[Stilbon]] gives them new orders.|comp=Recognizing their commander, the [[sharpshooter|sharpshooters]] prepare to get a move on.&amp;lt;p&amp;gt;Would you like to take them with you?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{SorQrow|guard=1|loc=107, 29, 0|quest=Return with:&amp;lt;br&amp;gt;5000 {{g}} [[Gold]]&amp;lt;br&amp;gt;20 {{c}} [[Crystal]]&amp;lt;br&amp;gt;20 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal, 20 Gems and 5000 Gold.|prog=Since you have not brought 20 Crystal, 20 Gems and 5000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal, 20 Gems and 5000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=2, 98, 1&amp;lt;br&amp;gt;4, 101, 1&amp;lt;br&amp;gt;5, 96, 1&amp;lt;br&amp;gt;8, 100, 1&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;{{An|Emblem of Cognizance}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Emblem of Cognizance.|prog=The wizard is adamant. Without the Emblem of Cognizance, none will pass.|comp=The wizard agrees to let you by in exchange for the Emblem of Cognizance. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=24, 13, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Insaneos|Overlord|image=Ajit (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Insaneos. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Insaneos, so you cannot pass.|comp=Now that you have vanquished Insaneos, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=24, 92, 1|quest=Return with:&amp;lt;br&amp;gt;30 {{Gem}} [[Gems]]&amp;lt;/br&amp;gt;|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Gems.|prog=Since you have not brought 30 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Gems. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=29, 12, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Silt}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Orb of Silt.|prog=The wizard is adamant. Without the Orb of Silt, none will pass.|comp=The wizard agrees to let you by in exchange for the Orb of Silt. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=52, 57, 1|quest=Return after:&amp;lt;br&amp;gt;Month 1, Week 1, Day 5&amp;lt;/br&amp;gt;|prop=Closed till month 1, week 1, day 5.|prog=Closed till month 1, week 1, day 5.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=54, 59, 1&amp;lt;br&amp;gt;98, 45, 1&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;20 {{Crystal}} [[Crystal]]&amp;lt;/br&amp;gt;|prop=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal.|prog=Since you have not brought 20 Crystal, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 20 Crystal. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=56, 70, 1&amp;lt;br&amp;gt;95, 72, 1&amp;lt;br&amp;gt;101, 62, 1&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Gunnar|Overlord|image=Gunnar (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Gunnar. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Gunnar, so you cannot pass.|comp=Now that you have vanquished Gunnar, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=57, 27, 1|quest=Return with:&amp;lt;br&amp;gt;10 {{Cn|Enchanter}}s&amp;lt;/br&amp;gt;|prop=The King wants to see some 10 Enchanters. In order for him to do so we need to look outside the kingdom. Bring us them and we&#039;ll let you through.|prog=I am sorry, but the King wants to only see 10 Enchanters, nothing else will do.|comp=Excellent! You have found the 10 Enchanters the King is so anxious to see. Let them go with us and you may pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=65, 9, 1|quest=Return after:&amp;lt;br&amp;gt;Month 1, Week 3, Day 4&amp;lt;/br&amp;gt;|prop=Closed till month 1, week 3, day 4.|prog=Closed till month 1, week 3, day 4.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=69, 49, 1|quest=Return with:&amp;lt;br&amp;gt;1 {{Cn|Harpy}}&amp;lt;/br&amp;gt;|prop=The King wants to see some 1 Harpy. In order for him to do so we need to look outside the kingdom. Bring us them and we&#039;ll let you through.|prog=I am sorry, but the King wants to only see 1 Harpy, nothing else will do.|comp=Excellent! You have found the 1 Harpy the King is so anxious to see. Let them go with us and you may pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=83, 43, 0|quest=Return with:&amp;lt;br&amp;gt;30 {{Cn|Enchanter}}s&amp;lt;/br&amp;gt;|prop=The King wants to see some 30 Enchanters. In order for him to do so we need to look outside the kingdom. Bring us them and we&#039;ll let you through.|prog=I am sorry, but the King wants to only see 30 Enchanters, nothing else will do.|comp=Excellent! You have found the 30 Enchanters the King is so anxious to see. Let them go with us and you may pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=85, 67, 1|quest=Return with:&amp;lt;br&amp;gt;30 {{Crystal}} [[Crystal]]&amp;lt;/br&amp;gt;|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Crystal.|prog=Since you have not brought 30 Crystal, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Crystal. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=102, 61, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Dace|Overlord}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Dace. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Dace, so you cannot pass.|comp=Now that you have vanquished Dace, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Gates ====&lt;br /&gt;
&#039;&#039;Note: The Quest Gates that prevent all but specific enemy heroes teleporting to the overworld in the subterranean layer have been omitted.&#039;&#039;&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|gate=1|loc=25, 79, 0&amp;lt;br&amp;gt;104, 97, 1&amp;lt;/br&amp;gt;|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=The guards here say they will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=The guards note your green flag and offer to let you pass. Do you accept?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Pandora&#039;s Boxes ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 38, 8, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: ONLY applies on [[Difficulty level|easy, and normal difficulties]].&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +100 {{Mana}}, +10 {{Ps|Attack}}, +10 {{Ps|Defense}}, +10 {{Ps|Power}}, +10 {{Ps|Knowledge}}, {{Mv|Give|+3000}}, {{Sn|Slow}}, {{Sn|Resurrection}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 93, 64, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: ONLY applies on [[Difficulty level|easy, and normal difficulties]].&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 30000 {{Gold}} [[Gold]], 30 {{Wood}} [[Wood]], 30 {{Ore}} [[Ore]], 15 {{Mercury}} [[Mercury]], 15 {{Sulfur}} [[Sulfur]], 15 {{Crystal}} [[Crystal]], 15 {{Gem}} [[Gems]]&amp;lt;p&amp;gt;+15 {{Ps|Attack}}, +15 {{Ps|Defense}}, +15 {{Ps|Power}}, +15 {{Ps|Knowledge}}, {{Sn|Resurrection}}&amp;lt;p&amp;gt;{{An|Equestrian&#039;s Gloves}}, {{An|Equestrian&#039;s Gloves}}, {{An|Orb of Vulnerability}}, {{An|Orb of Vulnerability}}, {{Sp|Blind}}, {{Sn|Resurrection}}&amp;lt;p&amp;gt;30 {{Cn|Juggernaut}}s, 30 {{Cn|Crimson Couatl}}s, 70 {{Cn|Bounty Hunter}}s, 120 {{Cn|Olgoi-Khorkhoi}}, 150 {{Cn|Sentinel Automaton}}s, 350 {{Cn|Engineer}}s, 500 {{Cn|Halfling Grenadier}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 94, 64, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: ONLY applies on [[Difficulty level|hard difficulty]].&#039;&#039;&amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +5 {{Ps|Attack}}, +5 {{Ps|Defense}}, +5 {{Ps|Power}}, +5 {{Ps|Knowledge}}, {{Sn|Resurrection}}&amp;lt;p&amp;gt;{{An|Equestrian&#039;s Gloves}}, {{An|Equestrian&#039;s Gloves}}, {{An|Orb of Vulnerability}}, {{Sn|Resurrection}}&amp;lt;p&amp;gt;7 {{Cn|Juggernaut}}s, 7 {{Cn|Crimson Couatl}}s, 15 {{Cn|Bounty Hunter}}s, 25 {{Cn|Olgoi-Khorkhoi}}, 40 {{Cn|Sentinel Automaton}}s, 70 {{Cn|Engineer}}s, 100 {{Cn|Halfling Grenadier}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 35, 35, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 4 {{Ps|Power}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 49, 88, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 2 {{Ps|Defense}}, 2 {{Ps|Knowledge}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 78, 13, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 15000 {{Gold}} [[Gold]], +1 {{Ps|Attack}}, +1 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 90, 0, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 20000 {{Gold}} [[Gold]], 40 {{Crystal}} [[Crystal]], +3 {{Ps|Attack}}, {{An|Dragon Scale Shield}}, {{An|Orb of Silt}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 106, 67, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 25000 {{Gold}} [[Gold]], 15 {{Crystal}} [[Crystal]], 15 {{Gem}} [[Gems]], +1 {{Ps|Attack}}, +1 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}, {{An|Endless Purse of Gold}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 107, 89, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 7500 {{Gold}} [[Gold]], 5 {{Cn|Phoenix|name=Phoenixes}}, 25 {{Cn|Magic Elemental}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 22, 98, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}, 20 {{Cn|Enchanter}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory8B-bik-Factory8B|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Henrietta|0=}}: A land that just wants to live in peace has no time for heroes. I switched my sword out for a hoe, and it was the first time my back felt the tax such work takes out of those doing it since their childhood. The refugees who spent a long decade in faraway lands are now returning to Eeofol. They are looking for the remains of their farmsteads and tilling up the ash-strewn fields. They plan on a good harvest, and rightly so; the soil is always generous after big fires. I love you, [[Eeofol]]. I’ve given you everything I had in me, and I don’t expect anything in return, but it won’t be long until you become yourself again… Once my people recover and grow irked by my care for them, I will give changing the world another try… somewhere else.&lt;br /&gt;
&lt;br /&gt;
{{audio|HotA - Campaign - 07 Theme.webm}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=New_Order&amp;diff=194444</id>
		<title>New Order</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=New_Order&amp;diff=194444"/>
		<updated>2026-05-06T17:11:35Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{campaign navigational box|hota=expanded|forgedinfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = New Order&lt;br /&gt;
| description    = Kastore came to power in Burton. Halflings were declared traitors, so their last hope is to return to Eeofol. Acquire the resources for the voyage home and reach the airship shipyard to win the scenario. Your heroes are limited to level 36, but they will bring the Admiral’s Hat to the next scenario.&lt;br /&gt;
| size           = L&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Defeat Hero {{gl|Umender}} the {{gl|Artificer}}.&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes.&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = 1: {{tan}}{{teal}}&lt;br /&gt;
| bonus          = {{BonusArt|Orb of Driving Rain}}{{BonusCr|Couatl|4|loc=Wynona}}{{BonusPri|Attack|3|loc=Henrietta}}&lt;br /&gt;
| carry          = {{Hn|Henrietta|noname=}}{{Hn|Wynona|noname=}}{{Hn|Yovilla|image=Adelaide (HotA)|noname=}}{{Hn|Khevasar|image=Coronius (HotA)|noname=}}&amp;lt;br&amp;gt;{{Hn|Balindar|image=Theodorus|noname=}} {{An|Admiral&#039;s Hat|noname=}}&lt;br /&gt;
| difficulty     = Expert&lt;br /&gt;
| max_lvl        = 36&lt;br /&gt;
| cback          = hota fif 7&lt;br /&gt;
| region_text    = Kastore came to power in Burton. The halflings have been outlawed, and now their last hope is to return to their homeland, Eeofol. Before heading out on a quest for suitable transport, Henrietta will have to amass the necessary supplies and equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory7A-bik-Factory7A|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Kastore|0=}}: A vain man counts his riches in gold pieces. A practical one, in hands ready to do his bidding. A truly powerful one, in minds working to bring his plans to life. I now own a whole country of such minds. Maybe it’s not a huge one, but all of it is mine. Each one of my subjects dreams of acquiring even a tiny bit of wonders from the Tomb for research. It may appear to an onlooker as though I readily make these wonders available, but in fact, I only share the things that are going to serve my interests right now. My only reward for hard work is the permission to cover some more of my needs, yet everyone involved comes out satisfied. Isn’t that the pinnacle of man management? &lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - AB Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | AI - minus resources | freq = 1 | loc=(AI)|effect=-90000 {{Gold}} [[Gold]], -500 {{Wood}} [[Wood]], -500 {{Ore}} [[Ore]], -500 {{Mercury}} [[Mercury]], -500 {{Sulfur}} [[Sulfur]], -500 {{Crystal}} [[Crystal]], -500 {{Gem}} [[Gems]]}}&lt;br /&gt;
{{TErow| 1 | Return to [[Jadame]] - Part I | {{H|Henrietta|0=}}: All the way back to [[Jadame]], I was looking forward to just one thing. As soon as I got ashore, I would share the glad tidings with every [[halfling]]. [[Tavin]] is alive! And that means others are alive too—someone&#039;s family, brothers, friends. We will immediately start preparing a rescue party, and my new experience will help it go much better than my previous one. Years of hard work have paid off: our new airships are faster and more capacious. Now we&#039;ll recruit an army of warriors, their hearts burning with justice, and load up the mighty [[dreadnought|dreadnoughts]]. We&#039;ll return to [[Eeofol]] and pounce at the enemy; as they are handcuffed by their war with the heroes of [[Erathia]], we can strike where no one expects us. We&#039;ll rescue everyone, bring them here, show them how well we’ve done for ourselves! I couldn’t help sharing every detail of my future plans with [[Wynona]]. Even though she supported me fervently, I think I kind of wore her out with my blabbering.}}&lt;br /&gt;
{{TErow| 1 | Return to [[Jadame]] - Part II | {{H|Henrietta|0=}}: At length, the long-awaited day came: our ship dropped anchor at a little wharf. Cages with exotic animals and boxes full of [[Couatl]] eggs were unloaded. Neither I nor the other expedition participants could hide our joy. After months of wandering through the wet, muddy jungle, this land felt even more precious to us than before, however scorched by the sun and dull in appearance.}}&lt;br /&gt;
{{TErow| 3 | [[Morton]] and [[Fort Rotwang]] | {{H|Henrietta|0=}}: We proceeded cautiously inland, avoiding the big roads and the open countryside. Our ears became our eyes; when you&#039;re being hunted, the more eyes the better. I grinned bitterly; I would have loved to grow a few more pairs, should [[Agar]] have been available. As I passed by a ravine, I heard a barely perceptible noise; a sniffle or snore. I gestured to Wynona, urging her to slow down. The elf&#039;s ears twitched, and a second later she was pointing in the direction the sound had come from. Silently, like a proper scout, I crept toward the ravine at the indicated spot. What I saw was a sad sight: a few haggard, wounded [[halfling|halflings]], hiding under some dirty, tattered rags. I couldn&#039;t see their faces, but their bare heels, covered with sparse gray hairs, made my heart beat faster.&amp;lt;p&amp;gt;“[[Kosta]], you old rascal! Get up! Your ponies gobbled up all [[Melanie]]&#039;s carrots again!”&amp;lt;p&amp;gt;[[Kosta]] jumped up and stared at me in fear. Tears sprang from the old carter’s eyes and a cry of horror escaped his chest, but as soon as his purblind eyes recognized my face, he began wailing even louder, this time out of with happiness.&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kosta]]: &#039;&#039;&#039;“[[Henrietta]], that you? I&#039;ve had it. So it turns out they found me, and I&#039;m in heaven now.”&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: “What are you on about, [[Kosta]]? It&#039;s me; I&#039;m alive. And you&#039;re alive! What happened to you?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kosta]]: &#039;&#039;&#039;“[[Morton]]. That damn [[goblin]]! So many buds of mine got popped off by his devilish machinery! We barely made it out of [[Rotwang]].”&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: “Wait. [[Morton]]? He betrayed us, too?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kosta]]: &#039;&#039;&#039;“Yeah, lass, him too. Small wonder, you know—for the green-skinned scum he is. When the people started coming from the north with bitter tidings, we began preparing for a tussle. We even pulled a bit of a ruse; got [[Morton]] ambushed and broke a dozen of his shooty thangs, but the toad-faced freak still got entrenched in the suburbs. Just a handful of us militiamen made it out alive, so here we are. There was no way to get back into town, and we went looking for help.”&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: “Don&#039;t be scared, old sport. You found it!”&amp;lt;p&amp;gt;“So [[Rotwang]] is either under siege or has already fallen. Even if it is the latter, the town must have suffered some big damage, so it’ll take [[Morton]] a while to rebuild its defenses,” I thought as I considered our options.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 3 | [[Kastore]] comes to power | {{H|Henrietta|0=}}: Once safe under our protection, [[Kosta]] came to quickly. Sure, he didn’t get any younger, but he was no longer the pitiful, half-dead, horrified and exhausted poor thing we had found hiding in a hole like a rabbit. He told me in detail what had happened over the last few months. I had never liked [[Kastore]]; I sensed something in him that made it hard to believe that his desire to help [[Burton]] prosper for the benefit of all the people of [[Terra Nova]] was sincere, as he never missed a chance to declare from the podium. Turns out, I wasn’t wrong. The man who came from beyond the sea grabbed hold of everything he could get his hands on. He kept demanding that more ore be mined and purchased and that more machinery be built; no one understood why. The [[halfling|halflings]]&#039; shifts became longer and working conditions worse. Many turned to [[Frederick]] then, as they had done before, when he was head of the supervisory board for the [[Associated Burton Works]], but the guards didn’t let them see him. No one had seen the inventor for weeks. After [[Kastore]]’s arrival, [[Frederick]] had started disappearing for long periods of time, apparently conducting research in laboratories hidden from the prying eyes, and now it was as though he had vanished for good—it seemed that no one knew where he was, except for the [[warlock]]. When the first disgruntled workers went on strike and stopped the steam hammers, demanding a renegotiation of the collective bargaining agreement, [[Kastore]] let his mercenaries in wide-brimmed hats and long cloaks at them, brutally suppressing the protest.&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kosta]]: &#039;&#039;&#039;“Those fellers weren&#039;t ours—frig knows where the blasted sorcerer pulled them bastards outta,&amp;quot; [[Kosta]] said.&amp;lt;p&amp;gt;However, [[Kastore]]&#039;s reaction only gave the [[halfling|halflings]] more fuel; they had long learned to fight back when someone tried to take away what they had come to regard as their own. Soon most of the factories were halted, many of the machines broken, and my brethren began setting up militias. They’d catch the mercenaries and beat the hell out of them wherever they could, and painted the walls with graffities calling to throw the uninvited guest from [[Deyja]] off the throne he had made for himself, without regard for the opinion of those who never wanted any kings or sovereigns in [[Burton]] or the other free cities. Then [[Kastore]] outlawed every last [[halfling]]; some got shackled to their machines, others thrown into the dungeons. Those whom his bandits could not lay their hands on were hunted down. I, as the leader of the rebelling people, was charged with instigating sabotage and organizing riots.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 4 | [[Murdoch]] | {{H|Henrietta|0=}}: We had gotten a foothold in [[Larimar]], but it was not worth it to stay here for long. This small, poor town was not a good base camp for us, and the locals were outright frightened of us. Of course, it would be silly to get angry at them for that: the draconian laws penned by [[Kastore]] and the punishments promised by the usurper were to blame for it. The penalty codex counted for nearly half of the weighty tome, Leges Terrae Novae, published by the [[Burton]] printing house just a month ago. To think that not a year had passed since we had faced adversity side by side with these men and labored for our common future! And now our roads have parted and will diverge further and further with each passing day. Ample proof of that was my encounter with a local boy, too young to remember our struggles against the [[pirate|pirates]] or [[Zog]]. The kid sprang out from behind the bushes with a loud shriek, probably meant to be a battle cry. I almost laughed—it sounded so hilarious in his birdish voice. Not at all embarrassed by not having made the desired impression on me, the boy pointed at me with the stick that his imagination had made into a gun:&amp;lt;p&amp;gt;&#039;&#039;&#039;Kid: &#039;&#039;&#039;“Die, you traitorous midget! Bang, bang, bang! I&#039;m [[Murdoch]], the best marksman in the [[Ravage Roaming]]! I can hit an enemy’s heart square from a mile away! Fear me!”&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: I used to laugh and play along with the children as they posed as [[ogre|ogres]], [[goblin|goblins]], and other monsters in their games, but this was different. The child&#039;s antics struck me unpleasantly. I gave in to outrage, snatched the stick from the little bully’s hands, snapped it over my knee, threw it into the bushes, and gave him a good slap up his head. The boy was no chicken; he didn’t burst into tears, but rather spat at me and ran away, looking back and shouting:&amp;lt;p&amp;gt;&#039;&#039;&#039;Kid: &#039;&#039;&#039;“Yeah, you&#039;ll regret this too! [[Murdoch]] is close by, and he knows you&#039;re here! You&#039;ll see! He&#039;ll shoot you all like the prairie dogs you are, and we&#039;ll—and we&#039;ll stop being afraid, and everything will be as it was before!”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 5 | Moonchild | {{H|Henrietta|0=}}: I was sitting alone by the fire, deep in my thought, when [[Kosta]] came up to me, holding out a flask of Triple Cactus Swill, a teeth-grindingly potent brew of his own distillation, of which he was incredibly proud. I never was one for ceremonies; I took a couple of swigs, and then we just sat there in silence. I remembered how way back in the day, in the winter evenings, when I was still very small, I’d sit by the fireplace in old [[Haye]]’s cabin, and my foster grandfather, usually picky and shouty, would braid the hair over my right ear with his stiff fingers.&amp;lt;p&amp;gt;“Listen, [[Kosta]]... What&#039;s a [[Moonchild]]? Ever heard anyone called that?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kosta]]: &#039;&#039;&#039;“It is known, lass... When a young girl brings…”&amp;lt;p&amp;gt;The old carter suddenly shuddered, as if he remembered something very important, and almost shouted: “No, no, don&#039;t know about no child, don&#039;t want to know, never seen, never been near, damn me to where the horned ones drag their buds out of!”&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: The old man dropped the flask, jumped up and walked away, slapping his heels on the sand. I sat staring into the flames. A thin figure emerged from the darkness. [[Wynona]] stood on the other side of the bonfire, her head raised to the sky.&amp;lt;p&amp;gt;{{H|Wynona|0=}}: “We have a song... You don&#039;t know our language, but I&#039;ll try to translate it for you.”&amp;lt;p&amp;gt;&#039;&#039;Call her [[Moonchild]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Dancing in the shallows of a river.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Lonely [[Moonchild]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Dreaming in the shadow of a willow.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Talking to the trees of the cobweb strange,&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Sleeping on the steps of a fountain,&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Waving silver wand to the night-birds song,&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Waiting for the sun on the mountain.&#039;&#039;&amp;lt;/br&amp;gt;&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: “That’s beautiful... But why was he so scared? Couldn’t have been because of an elven song. There must be something else... I wish I knew the answer, but I don’t want any more poor old men to die or run away in terror. Gods, I never begged you for the secrets of my past. I like the present just fine; I’m alive, strong, and able to decide for myself what I want and where I go... Why now?”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 8 | Mission Objectives | {{H|Henrietta|0=}}: Outlawed, my people left their homes and workshops in a hurry. The factories were now staffed by obsequious green-skinned [[goblin|goblins]]—their numbers were great, and they would do anything to escape their abject poverty. Amazingly, a bunk in a worker&#039;s barracks and a bowl of sticky cattail root gruel, the cheapest food imaginable, meant enviable prosperity for them. They had no idea of occupational health and safety, and workplace accidents never shook their eagerness to work. They were clumsy and slow at learning, but the new factory supervisors, appointed by [[Kastore]], could easily swap a worker at the machine every day; sooner or later one was bound to turn out at least somewhat teachable. All that meant [[Kastore]] no longer had the slightest need for the [[halfling|halflings]]. Many were fleeing south, to cities that the usurper&#039;s greedy hand had not yet reached. One such last haven of freedom was [[Fort Rotwang]], now besieged by [[Morton]]. The militiamen’s sabotage did quite a number on the [[goblin]], and we now had two or three weeks before he would be able to really dig in and get reinforcements. We had to break the siege and reunite with the refugees in the city before then. Upon liberation, [[Rotwang]] should become our main base where we’d be preparing for our flight to [[Eeofol]]. Of course, a rescue party was now out of the question—once we left [[Jadame]], no one would be waiting for us back here. The stakes were as high as it gets: either we help [[Erathia]] vanquish the red-skinned locusts and regain our homeland, or we die trying. Such a fate surely is better than huddling somewhere on the edge of the world as two-time fugitives. One of the [[halfling|halflings]] in [[Kosta]]&#039;s team turned out to be an experienced planner from the [[Associated Works]]’ central office. With his help, we were able to make the calculations. We would need at least 125 units of sulfur, mercury, and ore for the rearmament and the long flight. I thought about trying to contact [[Frederick]], but no one knew where he was, what had happened to him, or whether he had had a hand in what was happening here in the land we just recently thought of as our own.&amp;lt;p&amp;gt;Thank you, old friend! You saved us, helping us become brave and resourceful. To you I owe the strength that lives within me, that I feel more and more of every day. It’s time to take my life and my people’s fate into my hands. We will go our own way. I hope you are well, wherever you are. I believe we will meet again one day, and you will tell me about your new wonderful discoveries.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 10 | [[Lightning Rod]] Warning | {{H|Henrietta|0=}}: I jumped up on the bed; there was a sensation I thought long lost among the memories of my old life in [[Eeofol]]. The hair on my feet bristled... and not only on my feet. As I stepped out of the tent, I saw my comrades, each sporting a dandelion-like hairdo. The air smelled of a thunderstorm… and something else. That odor—where did I know it from? Oh. Of course.&amp;lt;p&amp;gt;My memory opened the floodgates, and sensations poured rushing at me. Sight, hearing, smell, even taste—everything was sharp again, just as it had been in my childhood. A long summer day of my carefree youth: [[Frederick]] in his workshop, showing me a shiny iron ball and telling me about lightning, charges, and how he is about to harness lightning and make it turn millstones, illuminate the darkness of caves, and even drive away wild beasts. He clicked something; the room filled with this familiar smell, and the hair on my feet stood up, just like right now. I shuddered. I remembered what had come next. Smiling mysteriously, [[Frederick]] invited me to touch the shiny ball. I reached out to feel the pretty little round thing, but there was still a good cubit between my hand and the ball when lightning struck with a loud snap and pain shot through my body. I cried and swore for a good while, while [[Frederick]] blurted out apologies, muttering words I didn&#039;t understand at the time—something about calibration, calculated power and arc-through energy. Could it be that he had eventually mastered the lightning, but the [[artificer|artificers]] now think that the wild beasts are… us?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 11 | [[Lightning Rod]] Warning... Again | {{H|Henrietta|0=}}: My worst fears were confirmed. We stumbled upon something I could only describe as an ugly manifestation of a dark experimenter&#039;s twisted genius. We wandered into a small rocky valley while on a recon raid. The smell of thunderstorm and burnt flesh, and charred skeletons tied to metal lightning rods—those were the gloomy decorations of the dull wasteland we saw. The sand around the iron structures had turned to glass in some places; some large stones were split, and their exposed surfaces displayed tree-like patterns etched into them by some unknown force. There was a kind of somber, magnetic beauty about them... Here and there, burnt markings with some kind of numbers on them were scattered. It was an execution, a long and painful one; it looked like it lasted all the while the wretches were testing their new weapon. I hoped fervently that the mind behind this atrocious contraption was anyone but [[Frederick]]’s. Now we knew: a thunderclap could hit any of us, anytime. We had to remember that and try to find some means of protection.}}&lt;br /&gt;
{{TErow| 13 | [[Couatl|Couatls]] Scouts | {{H|Henrietta|0=}}: That day, the [[Couatl]] that [[Wynona]] and I had been trying to make into a scout returned to camp. I was not yet convinced that these creatures could be useful anywhere but on the battlefield. Still, the elf insisted that the [[Couatl|Couatls]] were incredibly intelligent. She&#039;d found common ground with these creatures much faster than I&#039;d hoped. Probably thanks to [[Tlamac]]’s ritual. I&#039;d almost forgotten the thrill of watching my friend help a small serpent, feathers all shades of red, out of its egg. It was as if it had been generations ago, back when the [[Couatl|Couatls]] reigned over the world and the world was just a few islands...&amp;lt;p&amp;gt;[[Wynona]]&#039;s bond with her new friends was unusual yet unbreakable. Hugging the tired scout by his big, craggy head, she could see everything that he himself had seen over the past few days. It seemed as though we were not the only targets of the [[bounty hunter|bounty hunters]] [[Kastore]] had sent out. The [[Couatl]] saw several [[gunslinger|gunslingers]] dragging a shackled man who looked like an [[alchemist]]. There was also another prison to the north, guarded by [[juggernaut|juggernauts]], but there was no way of knowing who was languishing there.&amp;lt;p&amp;gt;We were not alone in our struggle against [[Kastore]]; at least that felt somewhat encouraging.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 17 | Abandoned [[Factory]] | {{H|Henrietta|0=}}: [[Wynona]] progressed by leaps and bounds in mastering the benefits of her friendship with the [[Couatl|Couatls]]. Not so long ago, I was chuckling as she tried to explain the job to her first feathered spy; now we had a whole flock of nimble scouts scouring the clouds and keeping enemy [[airship|airships]] from taking off. The [[Couatl|Couatls]] are much smarter than the [[wyvern|wyverns]]; those would mindlessly throw themselves at airships’ propellers out of their habit to go at their prey’s tail, and lost more than a dozen before getting the idea to attack the balloon. Conversely, our winged friends knew the [[airship|airships]]’ weak points perfectly well, so now we had decisive air superiority. Moreover, thanks to these amazing creatures, we knew of the traitors’ well-fortified, impregnable fortress and of at least three commanders from [[Kastore]]’s growing army who had deployed their troops on the approaches to this bastion. We also knew of the ever-increasing [[dragon]] population and of one very intriguing town, abandoned after the [[undead]] rose from their graves. There were intact manufactories and foundries in that town, which meant that with the [[undead]] laid to rest, we could produce some [[automaton|automatons]] for our own needs.}}&lt;br /&gt;
{{TErow| 29 | Enemy Hero Waves - First Warning | {{H|Henrietta|0=}}: [[Kastore]] has thrown the full might of his growing army at us. This is not simply an attempt to intimidate the renegades or quell a rebellion. This means a war of attrition, one we are certain to lose. Every day, the furnaces of his forges and factories burn hotter and hotter; the [[goblin|goblins]] gain experience and work better and better, and he demands more and more from them. Sooner or later, there will be two or even three self-propelled machines or marksmen for each one of us. Every hour of delay today is sure to bring us bitter defeats and losses tomorrow. We cannot fight two wars at once—one in the present, with former friends, and the other in the future, with old enemies. Still, I believe we can gather enough power and take off for [[Eeofol]] before [[Kastore]] pounces.}}&lt;br /&gt;
{{TErow| 85 | Final Warning (411) | {{H|Henrietta|0=}}: We cannot wait any longer. We must get the [[airship|airships]] ready and leave for [[Eeofol]] now, or [[Kastore]] will sweep us away like a stormwave washes away a sandcastle on the beach. All we have accomplished here has been such a castle, mistaken for a new home. Our future no longer lies in these barren lands—it lies out there, across the ocean. There is only one place worthy of being called home. We may die in this uphill fight with the [[demon|demons]], but we will fall on our own land.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 25, 92, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{H|Henrietta|0=}}: There was a town by the imposing name of [[Larimar]] on our way, to be our first stop on our trek across [[Jadame]] that would bring our grueling expedition to an end. We didn&#039;t expect fanfare, red carpets, or any other silly honors for returning travelers; all we dreamed of were hot meals, soft beds, and fresh clothes.&amp;lt;p&amp;gt;Alas, our dreams were dealt an instant blow once we saw the locals’ frightened faces. In a flash, the street was deserted, all the shutters on the windows were closed, and the doors bolted shut. The town died out; only the wind played with the tumbleweeds along the road. On one of the doors, I saw several posters of yellowed parchment. The first and largest one depicted an ugly [[halfling]] with a cross, scowling face like a chewed-up pancake. The caption read: &amp;quot;[[Henrietta]]. Wanted dead or alive.&amp;quot; Other posters were adorned with equally gut-wrenching faces, and many of the names were very familiar to me.&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 57, 27, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{H|Henrietta|0=}}: It would be naive to assume that the [[airship yard]] would just stand unguarded. As soon as we approached the [[airship|airships]], a host of [[automaton|automatons]]—hundreds of them!—appeared from behind the hills. An vaguely familiar-looking [[artificer]] was ordering them around...&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: On Hard, Expert, and Impossible [[difficulty]], all{{---}}{{teal}} and{{---}}{{tan}} heroes can gain extra {{Ps|Attack}}, {{Ps|Defense}}, {{Ps|Power}}, {{Ps|Knowledge}}, {{Mana}}, and {{town|Factory}} creatures by crossing various random tiles on the map, many of which are repeatable if they cross the same tile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|52, 0, 1|teal|Dungeon|nofort=}}&lt;br /&gt;
{{town row|20, 9, 0|teal|Factory|[[Corakstone]]}}&lt;br /&gt;
{{town row|52, 5, 0|teal|Stronghold}}&lt;br /&gt;
{{town row|7, 47, 0| |Factory|[[New Dolere]]|nofort=}}&lt;br /&gt;
{{town row|24, 84, 0| |Factory|[[Larimar]]|nofort=}}&lt;br /&gt;
{{town row|66, 47, 0| |Factory|[[Rotwang]]}}&lt;br /&gt;
{{town row|87, 97, 0| |Factory|[[Arcadia]]|nofort=}}&lt;br /&gt;
{{town row|97, 25, 0| |Factory|[[Mount Copper]]}}&lt;br /&gt;
|}&lt;br /&gt;
=====Inaccessible towns=====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|30, 0, 1|teal|Factory|221 &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Lightning Rod Damage)]]&#039;&#039;&amp;lt;/small&amp;gt;|nofort=}}&lt;br /&gt;
{{town row|33, 0, 1|teal|Factory|244 &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Lightning Rod Damage)]]&#039;&#039;&amp;lt;/small&amp;gt;|nofort=}}&lt;br /&gt;
{{town row|36, 0, 1|teal|Factory|331 &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Lightning Rod Damage)]]&#039;&#039;&amp;lt;/small&amp;gt;|nofort=}}&lt;br /&gt;
{{town row|40, 0, 1|teal|Factory|411 &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Lightning Rod Damage)]]&#039;&#039;&amp;lt;/small&amp;gt;|nofort=}}&lt;br /&gt;
{{town row|43, 0, 1|teal|Factory|431 &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Lightning Rod Damage)]]&#039;&#039;&amp;lt;/small&amp;gt;|nofort=}}&lt;br /&gt;
{{town row|46, 0, 1|teal|Factory|511 &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Lightning Rod Damage)]]&#039;&#039;&amp;lt;/small&amp;gt;|nofort=}}&lt;br /&gt;
{{town row|49, 0, 1|teal|Tower|- &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Has Skyship)]]&#039;&#039;&amp;lt;/small&amp;gt;|nofort=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Town timed events =====&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 36 | 221 - Grail damage build | loc={{town|Factory|noname=}} 221 (30, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}}&lt;br /&gt;
{{TErow| 53 | 244 - Grail damage build | loc={{town|Factory|noname=}} 244 (33, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}}&lt;br /&gt;
{{TErow| 71 | 331 - Grail damage build | loc={{town|Factory|noname=}} 331 (36, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}}&lt;br /&gt;
{{TErow| 85 | 411 - Grail damage build | loc={{town|Factory|noname=}} 411 (40, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}}&lt;br /&gt;
{{TErow| 99 | 431 - Grail damage build | loc={{town|Factory|noname=}} 431 (43, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}}&lt;br /&gt;
{{TErow| 113 | 511 - Grail damage build | loc={{town|Factory|noname=}} 511 (46, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|29, 99, 0|green|Wynona|Mercenary}}&lt;br /&gt;
{{hero row|32, 100, 0|green|Henrietta|Mercenary}}&lt;br /&gt;
{{hero row|1, 59, 0|{{green}} {{imprisoned}}|Balindar|Wizard|image=Theodorus}}&lt;br /&gt;
{{hero row|10, 92, 0|{{green}} {{imprisoned}}|Thulig|Druid|image=Aeris}}&lt;br /&gt;
{{hero row|53, 24, 0|{{green}} {{imprisoned}}|Yovilla|Cleric|image=Adelaide (HotA)}}&lt;br /&gt;
{{hero row|107, 78, 0|{{green}} {{imprisoned}}|Khevasar|Druid|image=Coronius (HotA)}}&lt;br /&gt;
{{hero row|93, 75, 0|{{green}} {{encamped}}|Ilmarin|Alchemist|image=Torosar}}&lt;br /&gt;
{{hero row|16, 20, 0|tan|Jangaard|Mercenary}}&lt;br /&gt;
{{hero row|28, 71, 0|tan|Wededh|Barbarian|image=Crag Hack}}&lt;br /&gt;
{{hero row|39, 22, 0|tan|Eanswythe|Artificer}}&lt;br /&gt;
{{hero row|48, 95, 0|tan|Murdoch|Mercenary}}&lt;br /&gt;
{{hero row|71, 8, 0|tan|Zarghebar|Barbarian|image=Gurnisson (HotA)}}&lt;br /&gt;
{{hero row|89, 14, 0|tan|Ilsingore|Overlord|image=Mutare Drake}}&lt;br /&gt;
{{hero row|41, 93, 1|tan|Urdeon|Death Knight|image=Moandor}}&lt;br /&gt;
{{hero row|79, 92, 1|tan|Xaver|Druid|image=Elleshar}}&lt;br /&gt;
{{hero row|59, 28, 0|teal|Umender|Artificer}}&lt;br /&gt;
{{hero row|66, 49, 0|teal|Morton|Mercenary}}&lt;br /&gt;
{{hero row|4, 10, 1|teal|Mirlanda|Witch}}&lt;br /&gt;
{{hero row|10, 13, 1|teal|Victoria|Artificer}}&lt;br /&gt;
{{hero row|13, 13, 1|teal|Banbragh|Barbarian|image=Gretchin (HotA)}}&lt;br /&gt;
{{hero row|29, 3, 1|teal|Sanya|Cleric}}&lt;br /&gt;
{{hero row|33, 1, 1|teal|Caitlin|Cleric|image=Caitlin (HotA)}}&lt;br /&gt;
{{hero row|35, 1, 1|teal|Rion|Cleric}}&lt;br /&gt;
{{hero row|1, 3, 1|{{teal}} {{imprisoned|small}}|Gohh|Barbarian|image=Jabarkas}}&lt;br /&gt;
{{hero row|3, 3, 1|{{teal}} {{imprisoned|small}}|Rumeon|Warlock|image=Deemer}}&lt;br /&gt;
{{hero row|3, 9, 1|{{teal}} {{imprisoned}}|Astral|Wizard}}&lt;br /&gt;
{{hero row|3, 13, 1|{{teal}} {{imprisoned}}|Valquest|Mercenary}}&lt;br /&gt;
{{hero row|5, 3, 1|{{teal}} {{imprisoned|small}}|Wrathmont|Artificer}}&lt;br /&gt;
{{hero row|7, 8, 1|{{teal}} {{imprisoned|small}}|Yargo|Barbarian|image=Tyraxor (HotA)}}&lt;br /&gt;
{{hero row|9, 3, 1|{{teal}} {{imprisoned|small}}|Terghez|Ranger|image=Saurug}}&lt;br /&gt;
{{hero row|9, 8, 1|{{teal}} {{imprisoned|small}}|Skrell|Artificer|image=Sephinroth (HotA)}}&lt;br /&gt;
{{hero row|11, 3, 1|{{teal}} {{imprisoned|small}}|Razargal|Warlock|image=Malekith}}&lt;br /&gt;
{{hero row|11, 8, 1|{{teal}} {{imprisoned|small}}|Stina|Mercenary}}&lt;br /&gt;
{{hero row|13, 3, 1|{{teal}} {{imprisoned|small}}|Melchior|Mercenary}}&lt;br /&gt;
{{hero row|14, 8, 1|{{teal}} {{imprisoned|small}}|Seneth|Overlord|image=Dace}}&lt;br /&gt;
{{hero row|16, 3, 1|{{teal}} {{imprisoned|small}}|Horoagh|Battle Mage|image=Dessa}}&lt;br /&gt;
{{hero row|16, 8, 1|{{teal}} {{imprisoned|small}}|Winzells|Mercenary}}&lt;br /&gt;
{{hero row|18, 3, 1|{{teal}} {{imprisoned|small}}|Phott|Overlord|image=Gunnar (HotA)}}&lt;br /&gt;
{{hero row|18, 8, 1|{{teal}} {{imprisoned|small}}|Ziph|Artificer}}&lt;br /&gt;
{{hero row|20, 3, 1|{{teal}} {{imprisoned|small}}|Agar|Artificer}}&lt;br /&gt;
{{hero row|21, 8, 1|{{teal}} {{imprisoned|small}}|Jerhesh|Battle Mage|image=Zubin (HotA)}}&lt;br /&gt;
{{hero row|23, 3, 1|{{teal}} {{imprisoned|small}}|Guerhaugh|Battle Mage|image=Gundula}}&lt;br /&gt;
{{hero row|23, 8, 1|{{teal}} {{imprisoned|small}}|Elderian|Artificer}}&lt;br /&gt;
{{hero row|25, 3, 1|{{teal}} {{imprisoned|small}}|Strobus|Warlock|image=Jeddite (HotA)}}&lt;br /&gt;
{{hero row|25, 8, 1|{{teal}} {{imprisoned|small}}|Reventyr|Warlock|image=Darkstorn}}&lt;br /&gt;
{{hero row|27, 3, 1|{{teal}} {{imprisoned|small}}|Dury|Mercenary}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: On Hard, Expert, and Impossible [[difficulty]], all{{---}}{{teal}} underground imprisoned heroes gain 10 - 15 {{Ps|Attack}}, 10 - 15 {{Ps|Defense}}, 5 - 20 {{Ps|Power}}, 5 - 15 {{Ps|Knowledge}}, and 50 - 150 {{Mana}} depending on when they are sent to the overworld to attack the player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24, 90, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | 17 {{Cn|Gunslinger}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{Hn|Henrietta|0=}}: A handful of [[gunslinger|gunslingers]] appeared from behind the corner. They fell into a single file at the end of the street and pointed their guns at us. One came forward; he wore a perfectly ironed charcoal-black outfit and a cuirass buffed to a dazzling shine. An odd sight it was; I had never before known a [[gunslinger]] so mindful of his appearance. I mean, how could one hope to stay this dapper while riding through the wastelands for weeks, sleeping on bare ground, and crawling around among pointy rocks and thorny bushes? Apparently, something in their job description and approach to duty had changed while I was away...&amp;lt;p&amp;gt;The overdressed [[gunslinger]] spat on the ground and spoke raspily:&amp;lt;p&amp;gt;{{Cn|Bounty Hunter|name=Gunslinger Leader}}: “Pursuant to order six slash six by Supreme Overseer [[Kastore]], you are to voluntarily lay down your arms and proceed to the city prison, from where you will be convoyed to [[Burton]] and brought to a fair trial for sabotage and treason.”&amp;lt;p&amp;gt;{{Hn|Henrietta|0=}}: “Treason?! We are just back from a long journey. We&#039;ve been away from [[Jadame]]&#039;s lands for months, and this [[Kastore]] of yours knows it full well! There must be some mistake—”&amp;lt;p&amp;gt;{{Cn|Bounty Hunter|name=Gunslinger Leader}}: “Shut it! Either you give up peacefully, or we will turn in your heads for the promised reward... Hmm. If the reward is the same, guess we could practice our marksmanship some—what do you think, [[Gerth]]?”&amp;lt;p&amp;gt;The mercenary to the leader’s right contorted his lips into a cynical grin.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=4|numQ=2|rpt=1|loc=20, 106, 0|quest=Return with:&amp;lt;br&amp;gt;10 {{Cn|Angel}}s&amp;lt;/br&amp;gt;|prop=In a small hut on an island, you run into a sorceress. “You may have heard of me before,&amp;quot; she says. “I am [[Lyadra]], and I have met one of your [[artificer|artificers]] before. I believe his name was [[Todd]]... or was it [[Bertram]]? Never mind. I&#039;ve been studying [[angel|angels]] for many years now, but I&#039;m yet to find any proof of my hypothesis as to their nature. Worse still, the [[angel|angels]] themselves are in no mood to communicate with me. I heard that many decades ago, someone imprisoned a few [[angel|angels]] here in the mountains and placed griffins to guard their cells. If you could free them, perhaps they&#039;d agree to help me with my research. Bring me ten [[angel|angels]] and I will teach you the [[Town Portal]] spell. I&#039;m sure you&#039;ll find good use for such a powerful spell now, and more so in the future.”|prog=[[Lyadra]] is still here, yet there is nothing to talk to her about until you have ten [[angel|angels]].|comp=Finally! Perhaps now I can get the hang of what I never managed to find out from the [[angel|angels]] in [[Bracada]] and [[Erathia]].}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Town Portal}}&amp;lt;/br&amp;gt;|rew={{Sn|Town Portal}}|prop=Bring me a scroll with the Town Portal spell, and I will teach it to you.|prog=You come empty-handed, I see. Unfortunately, I do not know where one can find such a scroll around these parts, but perhaps the local [[mage|mages]] can help you with that.|comp=Would you be willing to learn the Town Portal spell in exchange for the scroll?}}&lt;br /&gt;
{{SorQrow|seer=5|numQ=7|loc=24, 66, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Mighty Gorgon}}s at 35, 56, 0&amp;lt;/br&amp;gt;|rew=5000 {{Gold}} [[Gold]]|prop=I own many gold mines in this part of the wastelands. Unfortunately, not long ago, [[gorgon|gorgons]] of the [[Ravage Roaming]] swarmed the region where my mines are and drove us out—but I managed to seal them inside the mines. I hired an errant [[barbarian]], [[Wededh]], and hoped he would solve my problem with those horned beasts, but that swindler took the advance payment and left laughing, and he pocketed the keys to the mine, too! I would gladly pay someone to solve my problem with the [[gorgon|gorgons]], but as long as the [[barbarian]] has the keys, there&#039;s no way to get there.|prog=The [[barbarian]] never returned; however, in case you manage to get your hands on the keys, the nearest mine is a day&#039;s journey northeast of here—you should head there.|comp=You found the keys? That&#039;s great news! But I&#039;m even more pleased to hear the mine has been freed of [[gorgon|gorgons]]. Here&#039;s your reward!}}&lt;br /&gt;
{{SorQrow|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Mighty Gorgon}}s at 51, 72, 0&amp;lt;/br&amp;gt;|rew=5000 {{Gold}} [[Gold]]|prop=Now you should head to the second mine. It&#039;s just east of here, behind the [[garrison]], not far from the old [[dragon]] graveyard.|prog=Now you should head to the second mine. It&#039;s just east of here, behind the [[garrison]], not far from the old [[dragon]] graveyard.|comp=Here&#039;s your reward! You&#039;ve earned it.}}&lt;br /&gt;
{{SorQrow|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Mighty Gorgon}}s at 71, 98, 0&amp;lt;/br&amp;gt;|rew=5000 {{Gold}} [[Gold]]|prop=The third mine is near the town of [[Arcadia]] in the southeast. It&#039;s right next to the [[ranch]]—can&#039;t miss it.|prog=The third mine is near the town of [[Arcadia]] in the southeast. It&#039;s right next to the [[ranch]]—can&#039;t miss it.|comp=Here&#039;s your reward! You&#039;ve earned it.}}&lt;br /&gt;
{{SorQrow|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Mighty Gorgon}}s at 56, 59, 0&amp;lt;/br&amp;gt;|rew=10000 {{Gold}} [[Gold]]|prop=The fourth mine is located south of [[Rotwang]], behind the creek. There is a gemstone pond nearby—the place should not be hard to find.|prog=The fourth mine is located south of [[Rotwang]], behind the creek. There is a gemstone pond nearby—the place should not be hard to find.|comp=Here&#039;s your reward! You&#039;ve earned it.}}&lt;br /&gt;
{{SorQrow|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Mighty Gorgon}}s at 62, 42, 0&amp;lt;/br&amp;gt;|rew=10000 {{Gold}} [[Gold]]|prop=Our fifth mine is north of [[Rotwang]]. Hopefully, soon there won&#039;t be any [[gorgon|gorgons]] left there either.|prog=Our fifth mine is north of [[Rotwang]]. Hopefully, soon there won&#039;t be any [[gorgon|gorgons]] left there either.|comp=Here&#039;s your reward! You&#039;ve earned it.}}&lt;br /&gt;
{{SorQrow|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Mighty Gorgon}}s at 99, 50, 0&amp;lt;/br&amp;gt;|rew=10000 {{Gold}} [[Gold]]|prop=The sixth and final mine is far to the east, near the magic plains. Head straight east from [[Rotwang]] and keep going, and you’ll get there sooner or later.|prog=The sixth and final mine is far to the east, near the magic plains. Head straight east from [[Rotwang]] and keep going, and you’ll get there sooner or later.|comp=Here&#039;s your reward! You&#039;ve earned it.}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew=10 {{Sulfur}} [[Sulfur]]|prop=I can&#039;t believe it: you did it! The [[gorgon|gorgons]] are gone! Now we can go back to the mines.|prog=Your flag is not green. I have nothing for you. Begone!|comp=I don’t have anything else to reward you with, but I can give you some sulfur. You want?}}&lt;br /&gt;
{{SorQrow|seer=2|numQ=2|loc=29, 85, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Morton|Mercenary}}&amp;lt;/br&amp;gt;|prop=Did you hear the news? [[Morton]] has laid siege to [[Rotwang]]! We must drive him back, and soon! If we can&#039;t do it by the end of the month, that may spell big trouble.|prog=[[Rotwang]] is still under siege.|comp=You say [[Morton]]&#039;s forces have been defeated? Finally!}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;125 {{o}} [[Ore]]&amp;lt;br&amp;gt;125 {{m}} [[Mercury]]&amp;lt;br&amp;gt;125 {{s}} [[Sulfur]]|rew={{An|Orb of Tempestuous Fire}}|prop=Now that [[Rotwang]] is no longer in danger, we can go about gathering resources for our journey home. We&#039;ll need 125 ore, 125 mercury and 125 sulfur. However, getting such a load of supplies is a tall order, and there are very few mines around. To add insult to injury, there are no longer any markets to be found anywhere around [[Rotwang]]. Some of the [[dark elf]] merchants might still be here, but it can’t be easy for them to bring their goods here, so I bet they’ll gouge the prices as hard as they can.|prog=Still haven&#039;t found the resources? Hurry up; our time is getting short.|comp=Great! Let’s load everything up and head for the [[airship yard]] just north of [[Rotwang]].}}&lt;br /&gt;
{{SorQrow|seer=1|numQ=3|loc=36, 63, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Diplomat&#039;s Cloak}}&amp;lt;/br&amp;gt;|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Diplomat&#039;s Cloak, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Diplomat&#039;s Cloak soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Diplomat&#039;s Cloak, yes?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{Hn|Henrietta|Mercenary}}&amp;lt;/br&amp;gt;|rew=3 {{Ps|Defense}}|prop=What I have is for Henrietta alone. I shall give it to none other.|prog=You are not Henrietta. Begone!|comp=Finally! It is you, Henrietta. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{Hn|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew=3 {{Ps|Defense}}|prop=What I have is for Wynona alone. I shall give it to none other.|prog=You are not Wynona. Begone!|comp=Finally! It is you, Wynona. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=37, 35, 0|quest=Return with:&amp;lt;br&amp;gt;90000 {{g}} [[Gold]]&amp;lt;br&amp;gt;125 {{Gem}} [[Gems]]|rew={{Sp|Town Portal}}|prop=An [[alchemist]] meets you in the hut. “Something odd has been happening the last few weeks. Only a year ago, I was helping [[Frederick]] on his quest for [[Agar]]&#039;s lab, and now [[Burton]] is a place changed. Unfamiliar faces and weird inventions are everywhere, and now the King of [[Deyja]] himself is in charge. Let&#039;s face it: I don&#039;t like what&#039;s going on here, and I&#039;m going back to [[Enroth (continent)|Enroth]]. Unfortunately, I&#039;ve had to abandon my lab. I need gems to continue my experiments and gold to buy new alchemical reagents. Help me, and I&#039;ll get you a scroll with the [[Town Portal]] spell. While it won&#039;t get you to another continent, it’ll sure come in handy now.”|prog=Unfortunately, this amount of gems and gold won&#039;t do it for me.|comp=Oh, great! Now I can finally go home. Take this scroll, you&#039;ll need it.}}&lt;br /&gt;
{{SorQrow|seer=1|loc=48, 94, 0|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew=250 {{Cn|Halfling Grenadier}}s|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=1|numQ=3|loc=60, 35, 0|quest=Return with:&amp;lt;br&amp;gt;250 {{Gem}} [[Gems]]|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 250 Gems, I would be most grateful.|prog=Oh my, that&#039;s simply not enough. I need 250 Gems. I&#039;ll never complete it with what you have.|comp=Finally! Here, give the 250 Gems to me, and I&#039;ll give you this in return.}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{Hn|Henrietta|Mercenary}}&amp;lt;/br&amp;gt;|rew=2 {{Ps|Knowledge}}|prop=What I have is for Henrietta alone. I shall give it to none other.|prog=You are not Henrietta. Begone!|comp=Finally! It is you, Henrietta. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{Hn|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew=2 {{Ps|Knowledge}}|prop=What I have is for Wynona alone. I shall give it to none other.|prog=You are not Wynona. Begone!|comp=Finally! It is you, Wynona. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=5|numQ=2|loc=64, 70, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Balindar|Wizard|image=Theodorus}}&amp;lt;/br&amp;gt;|rew=40 {{Cn|Steel Golem}}s|prop=You meet an [[alchemist]] in the hut. He seems quite disturbed. “What luck to have found you! Listen. I am an [[alchemist]] from [[Bracada]]. I came here with my colleague [[Balindar]]. We had caught wind of a large deposit of erudine found in [[Jadame]], and we got eager to try out this rare and expensive metal as a material for golems. Unfortunately it turned out that [[Kastore]] and his minions had gotten to the deposit before us. To our misfortune, they found out we had come from [[Bracada]]. [[Balindar]] got captured and is now held in prison, while I only escaped by the skin of my teeth. Could you help us? I can make [[steel golem|steel golems]] for your army, but I can&#039;t do it without [[Balindar]].”|prog=[[Balindar]] is still in prison. Without him, I can&#039;t help you.|comp=[[Balindar]] grants you forty [[steel golem|steel golems]] in gratitude for his rescue. He also informs you that his colleague is willing to start making new golems, but will need resources to do so.}}&lt;br /&gt;
{{SorQrow|rpt=1|quest=Return with:&amp;lt;br&amp;gt;3000 {{g}} [[Gold]]&amp;lt;br&amp;gt;10 {{w}} [[Wood]]&amp;lt;br&amp;gt;4 {{c}} [[Crystal]]&amp;lt;br&amp;gt;4 {{Gem}} [[Gems]]&amp;lt;br&amp;gt;(repeatable)&amp;lt;/br&amp;gt;|rew=20 {{Cn|Steel Golem}}s|prop=The [[alchemist]] is willing to make [[steel golem|steel golems]] for your army, but warns that they are hard to manufacture. The job will cost you 10 Wood, 4 Crystals, and 4 Gems. On top of that, the [[alchemist]] wants 3000 gold for each batch of golems.|prog=Unfortunately, these resources are not enough to make [[steel golem|steel golems]].|comp=The resources provided are enough to make 20 [[steel golem|steel golems]]. Do you wish to put the resources at the [[alchemist]]&#039;s disposal?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=69, 58, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Ring of Oblivion}}&amp;lt;/br&amp;gt;|rew=12 {{Crystal}} [[Crystal]]|rpt=1|prop=We have been preparing for war with the [[Necromancer Guild]] for a long time, but our troops are not yet strong enough to challenge them. However, we know of artifacts called Rings of Oblivion that can prevent the animation of the [[undead]]. We would be grateful to anyone who could provide us with one.|prog=We have been preparing for war with the [[Necromancer Guild]] for a long time, but our troops are not yet strong enough to challenge them. However, we know of artifacts called Rings of Oblivion that can prevent the animation of the [[undead]]. We would be grateful to anyone who could provide us with one.|comp=Indeed, this is the [[Ring of Oblivion]]! I have no money to pay you, but I have some crystals I&#039;m sure you&#039;ll find use for. Exchange the [[Ring of Oblivion]] for crystals?}}&lt;br /&gt;
{{SorQrow|seer=3|rpt=1|loc=75, 39, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]|rew=1 {{Mercury}} [[Mercury]]/{{Ore}} [[Ore]]/{{Sulfur}} [[Sulfur]]|prop=I represent the [[Merchant Guild]] in these wastelands. It has become progressively harder to bring goods here lately, and recently most of the trading posts have shut down. Despite that, we are willing to provide you with mercury. Given the recent difficulties in transporting the goods, we ask for a price that would make it worth our while: 10000 gold for 1 mercury/ore/sulfur.|prog=I represent the [[Merchant Guild]] in these wastelands. It has become progressively harder to bring goods here lately, and recently most of the trading posts have shut down. Despite that, we are willing to provide you with mercury. Given the recent difficulties in transporting the goods, we ask for a price that would make it worth our while: 10000 gold for 1 mercury/ore/sulfur.|comp=Buy 1 mercury/ore/sulfur for 10000 gold?}}&lt;br /&gt;
{{SorQrow|seer=3|numQ=3|loc=88, 22, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Zarghebar|Barbarian|image=Gurnisson (HotA)}}&amp;lt;/br&amp;gt;|prop=I was once rich and famous, but Zarghebar the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Zarghebar still roams free.|comp=I thought the day would never come! Zarghebar is no more. Please, will you accept this reward?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{Hn|Henrietta|Mercenary}}&amp;lt;/br&amp;gt;|rew=2 {{Ps|Knowledge}}|prop=What I have is for Henrietta alone. I shall give it to none other.|prog=You are not Henrietta. Begone!|comp=Finally! It is you, Henrietta. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{Hn|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew=2 {{Ps|Knowledge}}|prop=What I have is for Wynona alone. I shall give it to none other.|prog=You are not Wynona. Begone!|comp=Finally! It is you, Wynona. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=104, 106, 0|quest=Return with:&amp;lt;br&amp;gt;1 {{Cn|Wyvern}}&amp;lt;/br&amp;gt;|rew=2 {{Crystal}} [[Crystal]]|rpt=1|prop=You are greeted in the hut by a grim, black-cloaked sorcerer. “Our Guild is studying ways to tame and breed the [[wyvern|wyverns]] of the [[Ravage Roaming]].&amp;quot; he says. &amp;quot;Unfortunately, the creatures won&#039;t let any of us near their nests yet. Catch a young [[wyvern]] and bring it to me, and you will be richly rewarded.”|prog=No creature, no reward. Why do we want [[wyvern|wyverns]], you ask? Less talk, more action.|comp=You&#039;re a ballsy man, I see. Few will dare to go into a [[wyvern]]&#039;s nest. Take these crystals; I&#039;m sure you&#039;ll find better use for them than we can think of.}}&lt;br /&gt;
{{SorQrow|seer=1|loc=33, 92, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Life}}&amp;lt;br&amp;gt;{{An|Pendant of Death}}&amp;lt;/br&amp;gt;|rew={{An|Sandals of the Saint}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Pendant of Life and Pendant of Death, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Pendant of Life and Pendant of Death soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Pendant of Life and Pendant of Death, yes?}}&lt;br /&gt;
{{SorQrow|seer=w|numQ=3|loc=39, 72, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Emblem of Cognizance}}&amp;lt;/br&amp;gt;|prop=You find out that the hut’s door has a huge lock. You immediately notice the unusual keyhole in the shape of... [[Emblem of Cognizance]].|prog=You feel as thought you won&#039;t be able to find the [[Emblem of Cognizance]].|comp=Do you wish to open the doors to the hut?}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;75000 {{g}} [[Gold]]&amp;lt;br&amp;gt;75 {{w}} [[Wood]]&amp;lt;br&amp;gt;75 {{o}} [[Ore]]&amp;lt;br&amp;gt;75 {{m}} [[Mercury]]&amp;lt;br&amp;gt;75 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;75 {{c}} [[Crystal]]&amp;lt;br&amp;gt;75 {{Gem}} [[Gems]]|prop=In the hut, you are greeted by a mighty [[minotaur]]. “Don&#039;t look at me like that,&amp;quot; he says, &amp;quot;I am not one of [[Kastore]]’s lackeys! On the contrary, for the past few months my brethren and I have had many fights against bandits hired by that... [[elf]]. And they dare to call themselves [[minotaur|minotaurs]]!”, the monster&#039;s eyes glow menacingly. “Listen. I&#039;ve seen you fight. Your arms are fine, but weapons are not the only source of a warrior&#039;s strength. We [[minotaur|minotaurs]] are not strong warriors; we also have [[mage|mages]] among us. I can train you to make your enemies lose their minds, but we don&#039;t usually reveal our secrets to outsiders. However, I&#039;m willing to make an exception for you. Bring me 75 wood, 75 ore, 75 crystals, 75 gems, 75 sulfur, 75 mercury and 75000 gold, and I will let you in on our secret.|prog=“That&#039;s not enough!”, the minotaur growls. “Don&#039;t come to me with such a pittance again, or you&#039;ll regret it!”|comp=Do you wish to give resources to the [[minotaur]]?}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Berserk}}&amp;lt;/br&amp;gt;|rew={{Sn|Berserk}}|prop=I can teach you the [[Berserk]] spell now, but I need a scroll or book with it to help you! I don&#039;t know where you can get a scroll like that, but you might be able to find something in the hoard of [[Rust Dragon|Rust Dragons]] not far from here. Be careful, though! The biggest pack of those things I&#039;ve ever seen has set up shop there!|prog=“So  where is the scroll?”, the [[minotaur]] growls. “Don&#039;t come to me empty-handed again, or you&#039;ll regret it!”|comp=Do you want to learn the [[Berserk]] spell in exchange for the scroll?}}&lt;br /&gt;
{{SorQrow|seer=2|rpt=1|loc=54, 50, 1|quest=Return with:&amp;lt;br&amp;gt;30 {{w}} [[Wood]]|rew=1 {{Mercury}} [[Mercury]]/{{Sulfur}} [[Sulfur]]|prop=I represent the [[Merchant Guild]]. I used to buy timber from the [[Murmurwoods]], but recently I&#039;ve found out that perfectly good wood is also available in this area, and at a low price. I&#039;m willing to pay for it with rare resources!|prog=I represent the [[Merchant Guild]]. I used to buy timber from the [[Murmurwoods]], but recently I&#039;ve found out that perfectly good wood is also available in this area, and at a low price. I&#039;m willing to pay for it with rare resources!|comp=Buy 1 unit of mercury/sulfur for 25 units of wood?&amp;lt;br&amp;gt;&#039;&#039;Note: The text states 25 units of wood, but the quest demands 30 units.&#039;&#039;&amp;lt;/br&amp;gt;}}&lt;br /&gt;
{{SorQrow|seer=5|loc=69, 54, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Jangaard|Mercenary}}&amp;lt;/br&amp;gt;|rew={{An|Surcoat of Counterpoise}}|prop=You&#039;ve heard before that this spacious cave is frequented by ratfolk smugglers. Perhaps this is where they keep their treasures. In one of the huts in the cave, you come across a sneaky fellow. “If you&#039;ve come here in search goods, forget about it! We used to smuggle stuff into Burton, but [[Kastore]]&#039;s troops have now cut all the roads leading to that town. The force blocking one of them is the band led by notorious mercenary [[Jangaard]]. If you&#039;d put an end to this problem, we&#039;d share something of value with you.”|prog=The smugglers are going about their business. It&#039;s best not to bother them too much.|comp=We heard of your victory. Ah yes, the reward... Here: the magical surcoat we recently acquired from the [[ogre|ogres]]. Satisfied?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=78, 40, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Eanswythe|Artificer}}&amp;lt;/br&amp;gt;|rew={{An|Boots of Polarity}}|prop=You&#039;ve heard before that this spacious cave is frequented by ratfolk smugglers. Perhaps this is where they keep their treasures. In one of the huts in the cave, you come across a sneaky fellow. “If you&#039;ve come here in search goods, forget about it! We used to smuggle stuff into [[Burton]], but [[Kastore]]&#039;s troops have now cut all the roads leading to that town. The force blocking one of them is the band led by artificer [[Eanswythe]]. If you&#039;d put an end to this problem, we&#039;d share something of value with you.”|prog=The smugglers are going about their business. It&#039;s best not to bother them too much.|comp=We heard of your victory. Ah yes, the reward... Here: the magical boots we recently acquired from the [[Regna|Regnan]] pirates. Satisfied?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=96, 48, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Zarghebar|Barbarian|image=Gurnisson (HotA)}}&amp;lt;/br&amp;gt;|rew={{An|Garniture of Interference}}|prop=You&#039;ve heard before that this spacious cave is frequented by ratfolk smugglers. Perhaps this is where they keep their treasures. In one of the huts in the cave, you come across a sneaky fellow. “If you&#039;ve come here in search goods, forget about it! We used to smuggle stuff into [[Burton]], but Kastore&#039;s troops have now cut all the roads leading to that town. The force blocking one of them is the band led by notorious mercenary [[Zarghebar]]. If you&#039;d put an end to this problem, we&#039;d share something of value with you.”|prog=The smugglers are going about their business. It&#039;s best not to bother them too much.|comp=We heard of your victory. Ah yes, the reward... Here: the magical garniture we recently acquired from the bandits. Satisfied?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|gate=1|loc=2, 46, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Titan&#039;s Gladius}}&amp;lt;/br&amp;gt;|prop=While making your way up the slope of a steep mountain, you ran into a huge bronze statue of a warrior. How did this monument end up here in the middle of the wasteland? Before you could react, the statue suddenly moved. “[[Titan|Titans]]?”, came a booming voice from the colossus. “You are not [[Titan|Titans]]... Well, that&#039;s even better. I lost my sword in a fight with the [[Titan|Titans]]. Get it back to me and I&#039;ll let you pass.”|prog=The [[bronze colossus]] is still here and has no intention of letting you pass.|comp=The [[Bronze Colossus]] accepts the Gladius and allows you to pass. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=19, 72, 0|quest=Return with:&amp;lt;br&amp;gt;7500 {{g}} [[Gold]]&amp;lt;br&amp;gt;15 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems and 7500 Gold.|prog=Since you have not brought 15 Gems and 7500 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems and 7500 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=21, 65, 0|quest=Return with:&amp;lt;br&amp;gt;20000 {{g}} [[Gold]]&amp;lt;br&amp;gt;50 {{w}} [[Wood]]&amp;lt;br&amp;gt;20 {{o}} [[Ore]]|prop=The guards here are charging a toll of all travelers.  They will let you pass for 50 Wood, 20 Ore and 20000 Gold.|prog=Since you have not brought 50 Wood, 20 Ore and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers.  They will let you pass for 50 Wood, 20 Ore and 20000 Gold.  Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=23, 40, 0|quest=Return with:&amp;lt;br&amp;gt;40 {{c}} [[Crystal]]&amp;lt;br&amp;gt;40 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal and 40 Gems.|prog=Since you have not brought 40 Crystal and 40 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal and 40 Gems. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=28, 38, 0|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=Up ahead, you can see the entrance to the portal, with bones of humans, [[ogre|ogres]], and [[minotaur|minotaurs]] scattered around. Rumor has it that a [[dragon]] has made its lair here, and perhaps even more than one.|prog=The guards here will only let those who fly the green flag pass.|comp=Would you like to approach the portal?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=38, 43, 0|quest=Be:&amp;lt;br&amp;gt;{{H|Balindar|Wizard|image=Theodorus}}&amp;lt;/br&amp;gt;|prop=The guards here say they have orders to only let Theodorus pass.|prog=The guards here will only let Theodorus pass.|comp=At last, it is Theodorus. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=49, 65, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Wededh|Barbarian|image=Crag Hack}}&amp;lt;/br&amp;gt;|prop=A stone wall with an unusual-looking gate appeared ahead, and in front of it there was a man with the looks of a miner. “Can&#039;t get through? Neither can I. This gate was built to keep anyone from going through the portal to [[Rotwang]]. There used to keys to open the gate, but the barbarian, [[Wededh]], swindled our master and took them.”|prog=I gather you still haven&#039;t found the keys? Then we&#039;ll have to look for this [[barbarian]].|comp=Great, these keys fit the lock! Shall we open the gate?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=49, 74, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 10000 Gold.|prog=Since you have not brought 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 10000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=50, 27, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Ring of the Wayfarer}}&amp;lt;br&amp;gt;{{An|Necklace of Swiftness}}&amp;lt;/br&amp;gt;|prop=This path through an abandoned mine leads to an old prison and then turns to the [[airship yard]]; however, you discover that the mine has collapsed and you can&#039;t go any further. The local [[ranger]], a [[dark elf]], says he knows another way, but demands a reward of artifacts that would be useful to him in his line of work.|prog=The [[ranger]] won’t help you, and there is no other apparent way to get to the prison and the [[airship yard]].|comp=The [[ranger]] is ready to lead you through the mountains. Would you be willing to give him the artifacts?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=55, 106, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;20 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 20 Gems and 15000 Gold.|prog=Since you have not brought 20 Gems and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 20 Gems and 15000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=66, 48, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Henrietta|Mercenary}}&amp;lt;/br&amp;gt;|prop=From behind the gate comes a muffled voice that sounds like a [[halfling]]&#039;s.&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halflings}}: &amp;quot;Halt! Who&#039;s coming? What’s your name?&amp;quot;|prog=&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halflings}}: &amp;quot;We don&#039;t know you; we won&#039;t open!&amp;quot;|comp=&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halflings}}: &amp;quot;[[Henrietta]], that you? We thought [[Kastore]] had taken you too. Come on in, don&#039;t keep us waiting.&amp;quot;}}&lt;br /&gt;
{{SorQrow|gate=1|loc=70, 84, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Morton|Mercenary}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Morton. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Morton, so you cannot pass.|comp=Now that you have vanquished Morton, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=73, 31, 0|quest=Return with:&amp;lt;br&amp;gt;35000 {{g}} [[Gold]]&amp;lt;br&amp;gt;50 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Gems and 35000 Gold.|prog=Since you have not brought 50 Gems and 35000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Gems and 35000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=74, 105, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Ilsingore|Overlord|image=Mutare Drake}}&amp;lt;/br&amp;gt;|prop=Up ahead, perched on a rock, sits an enormous [[black dragon]]. The majestic wyrm eyes you closely. Finally, he speaks to you. “I know what you&#039;re looking for here. An [[Everpouring Vial of Mercury]], isn&#039;t it? Well... Do me a favor and I&#039;ll let you into the mountains. [[Ilsingore]], the unworthy son of the [[dragon|dragonkind]], abandoned us in our hour of need. We thought he and his minions had gone to the [[Ironsand Desert]], but recently he reemerged in these lands with several other dragons. I don&#039;t know what he wants here, but I don&#039;t want to see this traitor. Drive him away and I will let you pass.”|prog=The [[black dragon]] won&#039;t let you pass. It seems the only way through here is to agree to the wyrm&#039;s terms.|comp=I saw [[Ilsingore]] flying away to the east. Alright, I&#039;ll let you pass. Remember, however, that there are [[dragon|dragons]] of [[Ilsingore]]&#039;s pack waiting for you in the mountains, and you will have to fight them. Do you wish to go into the caves?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=82, 51, 0|quest=Return with:&amp;lt;br&amp;gt;5000 {{g}} [[Gold]]&amp;lt;br&amp;gt;10 {{w}} [[Wood]]&amp;lt;br&amp;gt;10 {{o}} [[Ore]]&amp;lt;br&amp;gt;7 {{m}} [[Mercury]]&amp;lt;br&amp;gt;7 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;7 {{c}} [[Crystal]]&amp;lt;br&amp;gt;7 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 10 Wood, 7 Mercury, 10 Ore, 7 Sulfur, 7 Crystal, 7 Gems and 5000 Gold.|prog=Since you have not brought 10 Wood, 7 Mercury, 10 Ore, 7 Sulfur, 7 Crystal, 7 Gems and 5000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 10 Wood, 7 Mercury, 10 Ore, 7 Sulfur, 7 Crystal, 7 Gems and 5000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=86, 41, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;40 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Gems and 15000 Gold.|prog=Since you have not brought 40 Gems and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Gems and 15000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=95, 1, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Ilsingore|Overlord|image=Mutare Drake}}&amp;lt;/br&amp;gt;|prop=On the shore of a mountain lake, you are greeted by several [[Nix|Nixes]]. One of them comes forward. “Recently, our fort was attacked by a huge [[dragon]], clearly the leader of a powerful pack. We think his lair is somewhere in these mountains. Drive it from these lands, and we will reward you handsomely.”|prog=The [[dragon]] is still out there.|comp=We saw [[Ilsingore]] fly away. I never thought you could handle a whole pack of [[dragon|dragons]]. Take this [[Royal Armor of Nix]]; I&#039;m sure you need it more than we do.}}&lt;br /&gt;
{{SorQrow|gate=1|loc=86, 77, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]&amp;lt;br&amp;gt;20 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 20 Gems and 10000 Gold.|prog=Since you have not brought 20 Gems and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 20 Gems and 10000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=97, 61, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Xaver|Druid|image=Elleshar}}&amp;lt;/br&amp;gt;|prop=Traveling through the forest, you come across a group of priests clad in green robes. They must be [[druid|druids]]. “Greetings,&amp;quot; one of them says to you. “We have come here in search of the druid [[Xaver]]. He was once one of us before switching sides and joining the renegades who caused much mischief in [[Enroth (nation)|Enroth]]. He fled to [[Jadame]] and now seems to be up to his old tricks. See the dead forest around us? We believe [[Xaver]] is responsible for what happened here. It&#039;s hard to say where he is now, but the [[unicorn|unicorns]] saw him heading towards a mysterious black portal in the caves. Perhaps that portal will take you to him. Help us find and punish him, and we will help you.”|prog=The [[druid|druids]] are still here. Better not to bother them, unless you bring good news.|comp=“We have heard of your victory,&amp;quot; says the [[druid]]. “We have no gold to reward you, but here’s something better: a [[Ring of Infinite Gems]].” Do you wish to accept the reward?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=101, 43, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Inexhaustible Cart of Ore}}&amp;lt;br&amp;gt;{{An|Inexhaustible Cart of Lumber}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Inexhaustible Cart of Ore and Inexhaustible Cart of Lumber.|prog=The wizard is adamant. Without the Inexhaustible Cart of Ore and Inexhaustible Cart of Lumber, none will pass.|comp=The wizard agrees to let you by in exchange for the Inexhaustible Cart of Ore and Inexhaustible Cart of Lumber. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=104, 51, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Bow of the Sharpshooter}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Bow of the Sharpshooter.|prog=The wizard is adamant.  Without the Bow of the Sharpshooter, none will pass.|comp=The wizard agrees to let you by in exchange for the Bow of the Sharpshooter. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=16, 84, 1|quest=Return with:&amp;lt;br&amp;gt;25 {{w}} [[Wood]]&amp;lt;br&amp;gt;25 {{o}} [[Ore]]&amp;lt;br&amp;gt;25 {{Gem}} [[Gems]]|prop=A recent landslide has blocked the entrance to this cave. Clearing up the passage will take 25 wood and 25 ore for supports, and 25 gems to pay the engineers.|prog=A recent landslide has blocked the entrance to this cave. Clearing up the passage will take 25 wood and 25 ore for supports, and 25 gems to pay the engineers.|comp=Do you wish to clear up the passage?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=46, 57, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Emblem of Cognizance}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Emblem of Cognizance.|prog=The wizard is adamant. Without the Emblem of Cognizance, none will pass.|comp=The wizard agrees to let you by in exchange for the Emblem of Cognizance. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=83, 56, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Reflection}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Pendant of Reflection.|prog=The wizard is adamant. Without the Pendant of Reflection, none will pass.|comp=The wizard agrees to let you by in exchange for the Pendant of Reflection. Do wish to pass at this time?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Gates ====&lt;br /&gt;
&#039;&#039;Note: There is a blank Quest Gate at 16, 13, 10. Also, the Quest Gates that prevent all but specific enemy heroes teleporting to the overworld in the subterranean layer have been omitted.&#039;&#039;&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|gate=1|loc=53, 88, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Morton|Mercenary}}&amp;lt;/br&amp;gt;|prop=A crudely executed portrait is nailed to the gate, and there&#039;s also an announcement: &amp;quot;Present an ear of [[Morton]] to pass.&amp;quot;|prog=[[Morton]] is still out there with both ears intact.|comp=The gate opens as you approach it. Finally, you can throw the ear of [[Morton]] away - it hasn&#039;t exactly been a delight to carry this nasty thing around. Would you like to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=56, 27, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Tempestuous Fire}}&amp;lt;/br&amp;gt;|prop=The [[airship yard]] appeared ahead, with several airships standing by. This is our way home. However, we can&#039;t hope for success in fighting the [[devil|devils]] if we don’t prepare everything we need, and without the [[Orb of Tempestuous Fire]], we&#039;ll never make it to [[Eeofol]].|prog=The [[airship yard]] appeared ahead, with several airships standing by. This is our way home. However, we can&#039;t hope for success in fighting the [[devil|devils]] if we don’t prepare everything we need, and without the [[Orb of Tempestuous Fire]], we&#039;ll never make it to [[Eeofol]].|comp=Do you want to proceed to the [[airship yard]]?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=102, 71, 0|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=The guards here will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Pandora&#039;s Boxes ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 5000 {{Gold}} [[Gold]], 10 {{Ore}} [[Ore]], 25 {{Cn|Black Dragon}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1, 105, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box_(water).gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 10000 {{Gold}} [[Gold]], 40 {{Cn|Master Genie}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 43, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 15 {{Mercury}} [[Mercury]], 15 {{Sulfur}} [[Sulfur]], {{An|Orb of Silt}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 35, 98, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: ONLY applies on [[Difficulty level|hard difficulty]].&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 25000 {{Gold}} [[Gold]], 40 {{Wood}} [[Wood]], 40 {{Ore}} [[Ore]], 15 {{Mercury}} [[Mercury]], 15 {{Sulfur}} [[Sulfur]], 15 {{Crystal}} [[Crystal]], 15 {{Gem}} [[Gems]]&amp;lt;p&amp;gt;+2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}&amp;lt;p&amp;gt;{{An|Boots of Speed}}, {{An|Wayfarer&#039;s Boots}}, {{An|Head of Legion}}, {{An|Torso of Legion}}, {{Sp|Town Portal}}, {{Sp|Town Portal}}&amp;lt;p&amp;gt;4 {{Cn|Crimson Couatl}}s, 6 {{Cn|Couatl}}s, 12 {{Cn|Wyvern Monarch}}s, 30 {{Cn|Ayssid}}s, 120 {{Cn|Halfling Grenadier}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 36, 97, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: ONLY applies on [[Difficulty level|easy and normal difficulties]].&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 25000 {{Gold}} [[Gold]], 40 {{Wood}} [[Wood]], 40 {{Ore}} [[Ore]], 25 {{Mercury}} [[Mercury]], 25 {{Sulfur}} [[Sulfur]], 25 {{Crystal}} [[Crystal]], 25 {{Gem}} [[Gems]]&amp;lt;p&amp;gt;+5 {{Ps|Attack}}, +5 {{Ps|Defense}}, +5 {{Ps|Power}}, +5 {{Ps|Knowledge}}&amp;lt;p&amp;gt;{{An|Boots of Speed}}, {{An|Wayfarer&#039;s Boots}}, {{An|Emblem of Cognizance}}, {{An|Head of Legion}}, {{An|Torso of Legion}}, {{Sp|Town Portal}}, {{Sp|Town Portal}}&amp;lt;p&amp;gt;30 {{Cn|Crimson Couatl}}s, 40 {{Cn|Couatl}}s, 70 {{Cn|Wyvern Monarch}}s, 150 {{Cn|Ayssid}}s, 450 {{Cn|Halfling Grenadier}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 64, 38, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 10 {{Mercury}} [[Mercury]], 10 {{Sulfur}} [[Sulfur]], 20 {{Crystal}} [[Crystal]], 20 {{Gem}} [[Gems]], {{An|Orb of Silt}}, 7 {{Cn|Angel}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 72, 0, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box_(water).gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 10000 {{Gold}} [[Gold]], 20 {{Ore}} [[Ore]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 75, 94, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1, 36, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Everflowing Crystal Cloak}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 30 {{Cn|Gold Dragon}}s, 50 {{Cn|Green Dragon}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 86, 13, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Sp|Town Portal}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | It was a trap... Having slayed the [[dragon|dragons]], you found neither treasure nor valuable artifacts. [[Ilsingore]] survived: when you were preparing to attack the mighty [[dragon]], the great wyrm soared into the air and flew away.&amp;lt;p&amp;gt;After carefully scouring the lair, you discovered a magic scroll. Perhaps it could help you leave this place?&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 95, 18, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Diplomat&#039;s Ring}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 29 {{Cn|Azure Dragon}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory7B-bik-Factory7B|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Henrietta|0=}}: The new home we built here; those whom I considered my comrades, if not friends – everything I gained in [[Jadame]] is leaking away. It’s just like ground oil; you can’t catch it with your hands. It takes iron pipes, augers, and an artificer’s gift. Likewise, it takes courage and strong will to make the world submit. I spent years forging them, but my blade shattered upon clashing with the work of a better craftsman. Now I must reforge it and quench it in [[devil|devils]]’ blood; for the sake of everyone who was with me on my way here and of those who will be by my side as I leave. This foreign land was not meant to become our own, but now we can claim back the one of our birth. &lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - Neutral Theme.webm}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tarred_and_Feathered&amp;diff=194443</id>
		<title>Tarred and Feathered</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tarred_and_Feathered&amp;diff=194443"/>
		<updated>2026-05-06T16:57:21Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{campaign navigational box|hota=expanded|forgedinfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = Tarred and Feathered&lt;br /&gt;
| description    = Henrietta and Wynona must defeat Pactal and conduct the ancient ritual to grow up the mysterious Crimson Couatl. If Henrietta is defeated, you will lose the scenario. Your heroes are limited to level 24, but they will bring their experience and the Admiral’s Hat to the next scenario.&lt;br /&gt;
| size           = L&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Accumulate Creatures (1 {{gl|Crimson Couatl}}).&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = 1: {{blue}}{{tan}}{{-}}2: {{pink}}&lt;br /&gt;
| bonus          = {{BonusArt|Equestrian&#039;s Gloves}}{{BonusArt|Inexhaustible Cart of Lumber}}{{BonusPri|All|1|loc=Henrietta|link=Primary skill}}&lt;br /&gt;
| carry          = {{Hn|Henrietta|noname=}}{{Hn|Wynona|noname=}} {{An|Admiral&#039;s Hat|noname=}}&lt;br /&gt;
| difficulty     = Expert&lt;br /&gt;
| max_lvl        = 24&lt;br /&gt;
| cback          = hota fif 6&lt;br /&gt;
| region_text    = Henrietta and Wynona head to uncharted islands south of Jadame. They dream of finding the mysterious couatls, but they are hardly in for a welcome party there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory6A-bik-Factory6A|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Wynona|0=}}: So many spots in [[Jadame]] where no naturalist has yet set foot, yet my hunger for discovery keeps taking me to places barely reachable on horseback, let alone in a hulking [[armadillo]]-driven cart. A foot trek through the [[Garrote Gorge]] was behind me. I was dreaming of the usual: new boots, or, better still, a pair of wings of my own, having not the slightest idea of what I was about to run into. The last time I had been in [[Burton]], even boots hadn’t yet been invented there; now, a huge, noisy, smelly city was bustling where greenskin huts used to stand, and there were honest-to-goodness [[airship|airships]] flying above it. Moreover, an expedition to the archipelago no wayfarer had yet described was about to leave there. Who inhabits those islands? I wasn’t keen on missing my chance to find out.&lt;br /&gt;
&lt;br /&gt;
{{audio|HotA - Campaign - 08 Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | AI - minus res | freq = 1 | loc=(AI)|effect=-500 {{Mercury}} [[Mercury]], -500 {{Sulfur}} [[Sulfur]], -500 {{Crystal}} [[Crystal]], -500 {{Gem}} [[Gems]]}}&lt;br /&gt;
{{TErow| 1 | AI - bonus gold, wood, sulfur | freq = 1 | loc=(AI)|effect=+25000 {{Gold}} [[Gold]], +20 {{Wood}} [[Wood]], +20 {{Ore}} [[Ore]]}}&lt;br /&gt;
{{TErow| 1 | Expedition | {{h|Henrietta|0=}}: I don&#039;t know what I had hoped for when we set out on this expedition. Flying in the sky felt just so thrilling to me... Everything about it seemed magical, and the land below appeared amazing and mysterious, even if it was a lifeless, bare, eggshell-like wasteland. Here, on these islands, I guess I was expecting to see something extraordinary—but once the crumpled blue sheet of sea ended beneath us and we began soaring over the jungle, I just couldn&#039;t see anything anymore. All I could make out was some muddy greenness, almost entirely hidden beneath clumps of damp fog. Silence. Clouds above and a billowing haze below. [[Wynona]] had spent days excitedly telling me of the natural wonders she had once seen on the [[Dagger Wound Islands]] across the sea, but now she too appeared sad and quiet. With such low visibility, we couldn’t even chart maps.&amp;lt;p&amp;gt;Our airships thrashed their propellers through the humid, sticky air, surely and with a good rhythm. They were of a new, mass-produced model, with thick fabric ballonets and reliable engines powered by liquid fuel distilled from ground oil. [[Frederick]] could barely contain his admiration as he showed me the first batch’s lead ship, his eyes glistening; it had been a long time since I&#039;d seen him like this. Probably not since we lived back in [[Eeofol]]. He was shaking his fist frantically and rambling on about how this model didn’t require any priceless magical artifacts and thus would revolutionize life on the planet; how [[Enroth (planet)|Enroth]] had shrunk to the size of an orange overnight; and how getting to another continent would soon be as easy as taking a pony cart to the next village for the fair. Except we had yet to do reliability, resource, and range tests first... I had, that is. With this caravan. And, of course, anything could happen to us on the road—but I really didn&#039;t mind. The more land fell under [[Burton]]&#039;s control and the farther away new [[factory]] towns grew, the less often I was able to personally go out on recon missions, and the more time I had to spend studying scout reports, making plans, and talking to other decision-makers. Practicing in war games with my subordinates, too... yes, scouts were considered part of the armed forces of the [[New Land Commonwealth]]—that’s how the union of our cities was named in official documents. [[Terra Nova]]—words from some forgotten language of the scribes. I don&#039;t know how or from where the knowledge of it spread, but it was becoming more and more common lately to hear words or whole phrases in this solemn-sounding tongue among the [[artificer]].&amp;lt;p&amp;gt;&amp;quot;Regia solis erat sublimibus alta columnis,&amp;quot; I muttered to myself, trying to make out anything down below. Something about the manner of our flight had changed ever so slightly in the last hour, as if the ship was having a hard time maintaining altitude, and the whirring of the engine had become kind of strained. The sailor on watch came up to me, his dirty face looking worried.&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Boris]]: &#039;&#039;&#039;“Chief, the ballonets’ fabric is sucking up water like a pump. It&#039;s too wet in here. We&#039;re losing altitude, and the fuel’s barely burning; the smoke’s chock full of soot.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Roger that, [[Boris]]. You go and see what&#039;s going on with the thrust bearings; something is creaking in the shafting, while I...”&amp;lt;p&amp;gt;The next minute, an arrow hit the deck between us. I darted to the side; as we talked, our ship had lost so much altitude that our keel was almost scraping against the treetops! Only now could I make out a thing in this green sea. A mess of tall, crooked, twisted trunks, like a solid hedge. Over the muffled coughing of the engine, the sounds of the land rumbled: rustling, gurgling, chattering, squeaking... and I swear I could hear crazed cries coming from hundreds of mouths, as well as the roaring of some very big creatures. Arrows were flying out of the forest; most of them were launched with not nearly enough force to reach our ship, but a few did hit the sides and deck. Heavy, long, sharp arrows with motley plumage.&amp;lt;p&amp;gt;“Dump the ballast! Now! We&#039;ve got to gain altitude!&amp;quot;, I shouted and rushed down to the faucets on the lower deck. We had taken on water as ballast, and now it had to be let out.&amp;lt;p&amp;gt;As I went down the gangway—facing forward, as [[Boris]], a seaman with decades of experience, had taught me—huge shadows flickered around our ship. I heard growls, hisses, the shouts of my frightened crew, and finally, the crackling as our balloon tore. Just moments earlier, we were still flying—granted, we were losing altitude and barely moving the propellers, but still waddling through the air—and now we were going down. No idea where to. No idea how far the ground and what is down there. All I wanted was to survive this.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 2 | Snakes and [[Dreadnought|Dreadnoughts]] | {{h|Henrietta|0=}}: What a surprising place this was. No, not pleasantly surprising; quite the opposite. Many of us, the survivors of the crash, might not have made it even to the next morning; this damp, reeking forest felt not merely hostile, but plain full of hate towards us, as if in retaliation for our airship having made a huge clearing in the crash, knocking over dozens of giant trees—I couldn&#039;t even begin to imagine how old they were. Luckily, the wood of these giants was moist and soft; they broke upon colliding with our ship’s strong hull and slowed down our fall, helping us involuntarily to make a relatively soft crash landing. Alas, there were fatalities. Six crew members had gone missing—probably fell overboard during the fall. Wounds and contusions claimed the lives of another four. In the first hours after the wreck, we lost two more sailors—some swift beast dragged one off into the bushes and we never saw him again, and the other got bitten by a snake he failed to notice in the grass and died almost instantly.&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Attention here! Back away from the bushes and trees, immediately! Anyone who doesn&#039;t have a job assigned, go to the ship and stay there!” - [[Wynona]]&#039;s voice rang out.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I had banged my head pretty hard against the bulkhead during the fall, so I was lagging behind on my commands, not to mention that I had not the slightest idea what to expect from this place. Hadn&#039;t it been for my unexpected companion and her vast knowledge, our expedition might have ended this very night, for the simple reason of all its participants’ death. But no: while I was coming to, the dark elf all action, showing the men which trees could be cut down and which ones should never be approached, where and from what to make fires, how to tie and trim clothes to prevent dangerous small critters from reaching the body, how to get thirst-quenching liquid from thick snakelike vines, and whatnot. My vision was blurry, and it looked as though there were three or four [[Wynona|Wynonas]] running around the camp at once, barking orders, encouraging, slapping the slow learners, swinging axes, and blowing up stinking smoky bonfires to keep insects away. At length the elf, puffing noisily, plopped down beside me on a log. In her hand there was an outlandishly disgusting-looking centipede—[[Wynona]] was biting through its shell rings and sucking something out. Hadn&#039;t I hurled back while we were still falling, I surely would do it now—though it would seem that anyone who had enjoyed eating freshly taken out, hot, earthy and ironey [[armadillo]] liver should not be sheepish about any kind of exotic outdoorsy food.&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “How you feeling, commander? Let me take a look at you. Oh, your eyes are all red, not a good sign after a head injury.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}:“I&#039;ll live, thanks. It&#039;ll pass. I&#039;m not dizzy anymore, and, uh, not even nauseous.”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Well, thank the gods for that. Listen, we can&#039;t stay here. We&#039;ve crashed in the worst place imaginable—there&#039;s a huge anthill and some “witch cauldrons”—those are pits brimming with snakes. And just about everything I&#039;ve seen here—at least what I&#039;ve recognized—is as poisonous as my ex-mother-in-law&#039;s tongue. Back while we were still up, I saw a cleaner, drier area to the east of here.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “So that&#039;s where we&#039;ll go. Thank you. If not for your knowledge and skill, we’d…”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Don&#039;t mention it. I knew this could happen, and that&#039;s another reason why I asked you to take me on. By the way, I saw something else—might be important. Remember that huge, bloated bubble of a ship that flew behind us?”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: ”Yeah, that&#039;s an experimental cargo model. It&#039;s got two gondolas, one for the engine and one for the hold.”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Now listen: I saw this hold part fall off from its balloon and come apart in the air, and from it some metal hulks fell out. That ship was already flying pretty low when it happened. If those things are good for anything, we should go look for them—they may have survived the crash. I think we should check north of here.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Really?! Those are [[Dreadnought|Dreadnoughts]]! We requisitioned them for our expedition so that they’d help us haul heavy loads when and if we decided to make a permanent camp. Well, camp or no camp, we could really use these machines right now. What if we get another visit from those... birds? Lizards? Whatever those flying things that got us in this pickle are. Let&#039;s see how they like some heat ray treatment!”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 3 | [[Tlamac Hundred Thoughts]] | {{h|Henrietta|0=}}: These woods feel way too weird. I&#039;ve long stopped fearing the dark and unfamiliar sounds, but here, when I&#039;m standing night watch by the fire, something makes me feel very uneasy. It&#039;s as if someone’s trying to read my thoughts and put someone else&#039;s in my head...&amp;lt;p&amp;gt;Tonight I took over [[Wynona]]&#039;s watch just before dawn. Just when you feel most sleepy... In a bid to perk up, I took out the instrument an old mechanic had made me. Back as a kid, I had tried to learn to play the whistle, a reed flute every child in [[Eeofol]] could get happy or dreamy tunes out of. Alas, I had no ear for music at all. I couldn’t even play the most basic song, one about the silly toad, that the tiniest kids aced without any trouble. Other children would mock me, I’d get angry and lash out at them, and so it went...&amp;lt;p&amp;gt;I heard the sound of this instrument one night in [[Burton]]. It was odd and unlike anything I&#039;d ever heard before; it spread over the wasteland like circles on water, and my heart fluttered to the sound. To my delight, playing it didn&#039;t require knowing notes by ear; [[Rougar]], a master at everything he did, was happy to show me how to play it, and made a smaller one for me. He called it a jaw harp.&amp;lt;p&amp;gt;I held the harp to my teeth and touched its tongue lightly. Zung… The sound flew over the clearing where we were camped. I sensed right away that something strange and unexpected was happening, but I couldn&#039;t help myself. The dark patch of forest produced a tall, vague figure; it walked toward me, as if fluctuating in resonance with the sound.&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Tlamac]]: &#039;&#039;&#039;“I greet you, little woman. Once in a lifetime, a shaman can see the future—and recently it was revealed to me that you would come and change my fate. Well, I did not know it would be you exactly; but you hold the Song of the Spirits, the messenger who delivers our prayers to the gods. There can be no mistake: it was you I was waiting for.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: The voice felt as if it sounded not in reality, but right inside my head. I was now seeing more clearly; an imposing [[Lizardman]] stood before me, girded with a tarnished, heavy gold chain. They say that [[lizardmen]] never stop growing their entire lives—and, well, I&#039;d never seen a giant like this before. He was incredibly frail, though, the webbing of the outgrowths on his head saggy and his teeth worn down. I realized that he was not a warrior of unprecedented power, but simply a profoundly old [[lizardman]].&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Tlamac]]: &#039;&#039;&#039;“[[Tlamac Hundred Thoughts]] is my name. If you don&#039;t mind, guest, I will come see you every now and then and tell you stories about myself, my people, and this place. I sense that you are hungry for knowledge, and I know you will need it if you are to survive here and find what you so desire.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “What I… desire?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Tlamac]]: &#039;&#039;&#039;“You are lonely, little woman. You may not know it yourself, but your heart doesn&#039;t want to be alone. You fear that you may have misjudged those you have come to think of as close ones, and you may well be right. Fear not; you have already found a friend in me, and you will find new ones. Some close by, and others where... But we&#039;ll talk about that some other time. Come see me in my hut. I will tell you what you will find in these lands and help you understand how.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I blinked a few times, speechless, and when I opened my eyes wide again, there was no one there. Just the dark forest and the glow of the fire. I looked back. [[Wynona]] was standing a few feet behind me.&amp;lt;p&amp;gt;“Did you see that? Did you see him?! The one I was talking to?”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Hmm. Well, I definitely saw something. Mind telling me what it was? Or who? And what was that strange music? I swear, it was all I heard the whole time—not a single word. And you know I trust my ears.”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 8 | Tribes of [[Lizardmen]] | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;Everyone in these woods has their own brand of truth. Legends say there are places where life is very different... and now that I know you, I believe that to be true. Now, when your entire world is death, who will always be more patient than you—today or tomorrow, you will surely fall its prey... But until you do, you will do anything to carve out your own little spot under the sun. Tribes have been feuding for about as long as we can remember. Once upon a time, we were peaceful. We knew many ways to survive in these woods—to find food and a place to safely sleep and breed. We had nothing to quarrel over… until there were too many of us. My tribe was called the [[Stone Children]] then—we found deep caves beneath the [[Blue Claw]] cliffs, cool and dry, and settled there. Our women gave us strong and numerous children, and it was easy for us to fend off predators and enemies. Those not fortunate enough to find such a safe haven continued to live the old way: roaming the forests and cherishing every day on which no one died or got eaten... and within them there grew jealousy and hatred for those who were able to break the eternal cycle. For us.&amp;lt;p&amp;gt;There was no unity among them; there were several tribes, each with its own leader and its own customs and ways. And there had already been spilled blood between them… yet there was one who gave them a common goal. They knew they would be at each other&#039;s throats before long, but [[Tepotl Hollow Eye]] convinced them that first they had to stand shoulder to shoulder and wipe out the insult to the very essence of our people. Us, [[Stone Children]].&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 9 | [[Couatl|Couatls]] | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;Back in those days, warriors knew honor. We could have stayed in our caves, protected by their walls. Still, chieftain [[Pichi Red Cloud]] brought his army out of the ground and began to prepare for battle. Our warriors were strong and skillful with sword and club... but [[Tepotl]] had the bows. One of his eye sockets was empty—it was said that he got his eye torn out by a claw of a great feathered serpent. No one had ever survived a meeting with this creature, the strongest and most dangerous being of our legends—the [[Couatl]]. It made no difference whether [[Tepotl]] had indeed fought one or had simply made up a tall tale to inspire awe in others. His other eye saw well, too well. Not only had he mastered this insidious weapon himself, but he had also trained several hundred warriors in shooting bows. Their bows were weak and they were poor shots, but they still took out half of our best warriors even before they reached their ranks.&amp;lt;p&amp;gt;Each of our men fought as if he were possessed by the spirit of [[Quetzal]] himself, but it was not nearly enough. They fell, and a dozen enemies pounced upon each one who did, tearing our tribe’s best limb from limb, devouring their hearts, defiling and pillaging their bodies. The battle was not yet over, yet already the strife had begun among them, and here and there on the blood-soaked field skirmishes and squabbles were flaring up. But the [[Hundred Crawlers]], [[Tepotl]]’s bodyguards, all mighty giants, each of whom had cut out an eye to look like his leader, kept coming at the remnants of our army. Before long, they were bound to break into our caves and put an end to the [[Stone Children]]. And then my ancestor, the great shaman [[Hoatzin Rock Mind]], did what he had been preparing for all his life. He plunged a knife into his chest, chanted a spell, and turned his mind to the [[Great Serpent]]. His son, [[Xochi]], yet to earn himself a proper shaman’s name back then, pulled the blade out of his father&#039;s body, and the gushing blood sparkled red rainbow in the rays of the setting sun. From the heavens came a many-voiced roar. The [[Couatl|Couatls]] accepted [[Hoatzin]]&#039;s sacrifice and fell upon our enemies.&amp;lt;p&amp;gt;[[Bloodied Feathers]]. That was the name the remnants of my tribe took after that battle. The [[Feathered Serpent|Feathered Serpents]] bathed in the blood of the [[Crawlers]] and their allies, and my kin dedicated the future of the tribe to their saviors. There were too few survivors in [[Tepotl]]&#039;s army to continue living as separate tribes. They have been called the [[Nightcrawlers]] ever since, and their whole life is tracking and hunting us and our living gods.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 14 | Pirates and Slavers | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;A hundred great turns of the firmament ago, we believed that our islands were the whole world and we, the [[Bloodied Feathers]], were its rulers. Since then, we have learned many things that have shattered our ideas as to the order of the universe... In olden times, we shied away from the [[Bitter Waters]], as they burned our skin, and only when dire need could make us board our chiseled boats and travel between the islands. After the feathered gods came into our lives, we could ask them to carry us across the waters, and we were no longer afraid to travel the islands. However, we never saw any other land than our own, even if we flew up into the sky, hugging the neck of a [[Couatl]].&amp;lt;p&amp;gt;Even long after we left the [[Halls of Blood]], we never suspected that there were other sentient beings beyond the [[Bitter Waters]], though our legends had it that there was another land somewhere, inhabited by those like us, and that the kin of our gods dwelt there as well. We remained ignorant until an enormous boat came to our shores, one like we had never seen before. Strange, bare trees grew straight out of it, and huge, tattered cloths hung from its branches.&amp;lt;p&amp;gt;We watched the beings who had gotten off the big boat. Their stay at the islands was not long; they cut down a few trees, trimmed them, fitted them to holes in the sides of their vessel, and went away. I spent several weeks thinking about what I had seen and trying to explain the event to my tribesmen, but that was not enough time to form an opinion about the creatures I had seen. One day, several boats like the first one appeared at sea; three of them carried black cloths, and two others, dirty and sluggish, looked somewhat different. They were propelled by long oars. That day, I realized that there was no peace outside our land. Of course, it would be ridiculous to hope for that; sentient beings always have scores to settle with each other, and the more of them living nearby, the stronger the desire to go for it. Several dozen bound men were brought to shore from the oar-boats. Others, like those who had come here the first time, made pens of logs, and the prisoners were placed there, driven on with blows and kicks. After a few days, other boats came and took them away, and ever since then, the ships would keep coming and going, and there was never a shortage of live goods in the pens.&amp;lt;p&amp;gt;In the old days of the [[Bloodied Feathers]], we would never have tolerated such neighbors. Our customs abhor imprisonment; we either kill a defeated enemy at once or release him if honor or higher considerations demand it. What we saw was repugnant to our whole being... but now we were weak and had to think of our future. To make new enemies whose strength and powers we had no idea of would be unacceptable. The eternal war with the [[Crawlers]] alone was straining enough... The uninvited guests never tried to get deep into our land, and we simply decided that we would avoid them. It was only much later that we learned that our enemies, much less scrupulous about their ties, had entered into dealings with the strangers.&amp;lt;p&amp;gt;A few years ago, I first saw creatures like you, little woman, among the slaves who were brought here on ships. Before I met you, I thought they were cubs; but now I realize that the slave traders had never brought any children here. Apparently, they can&#039;t survive the journey across the [[Bitter Waters]]. There are a few like you languishing in the slave pens even now...&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 19 | [[Crimson Couatl|Crimson Couatls]] | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;The great serpents deigned to us and accepted us as their junior kin. Over time we learned more about how our saviors lived; they even allowed our shamans into the secluded valleys where they made their nests. To our great surprise, the synergy of the [[Crawlers|Creepers&#039;]] hot blood and [[Hoatzin]]’s magic gave the feathers of the [[Couatl|Couatls]] who fought in that battle a permanent crimson hue. No one ever thought it was possible to change a god. No one could’ve imagined that a god could be made stronger—and not by prayer or sacrifice... The crimson-colored [[Couatl|Couatls]] became different. They no longer waited for offerings, perched upon their nests with an aura of blessing about them; they went out to hunt for the hearts of our enemies. Unstoppable they were, their feathers throwing back arrows and swords, and their fangs and claws bringing death.&amp;lt;p&amp;gt;Blood, sorcery and heat. [[Xochi]] the shaman realized that what had happened on the battlefield could be reproduced. He spent his life trying to penetrate the mystery of this transformation. As he was dying, he gave his son an egg, over which he had been casting spells for years in a deep cave, smoky from the fires and stinking of rotten blood and cinders. The minute his spirit departed to meet [[Quetzal]], a clatter was heard from within the egg. A new [[Crimson Couatl]] was about to see this world.&amp;lt;p&amp;gt;Three more generations passed. The [[Bloodied Feathers]] had left the caves where our tribe had survived everything—hunger, frost, raids of countless enemies, disease... We moved to a new underground city, next to a fire-breathing mountain. Its vast halls were roomy enough for the feathered serpents and hot enough to turn tending to the eggs with the [[Crimson Couatl|Crimson Couatls]] into a challenge that even a shaman&#039;s apprentice could tackle. With such even, constant heat, all he had to do was turn them over from time to time, pour blood brewed with sorcerous herbs, and feed them his energy through long-learned incantations, the very ones that [[Xochi Serpent Brother]] had created. We ruled over two-thirds of the islands, continued to push the [[Crawlers]] back and never suspected that fate was about to turn its underside towards us....&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 20 | [[Tlamac]]&#039;s Story | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;We could no longer live where our gods were absent; each of the Bloodied Feathers needed to pray at least once a day, clinging to the body of a [[Couatl]], or lose strength. [[Lizardmen]] do not take well to intense, dry heat, but the grace of the great serpents was enough for ourselves to feel healthy. What was worse, our wives began laying more and more barren clutches... and even the scarce fertile eggs bore very few females. In just three generations after we moved to the [[Halls of Blood]], our tribe had halved in number.&amp;lt;p&amp;gt;Chief [[Titipan Two-Tailed]] did what he had to do. He brought a curse upon himself, but he saved his tribe from degeneration. His band stormed the shaman&#039;s halls, slaughtered all who got in the way, and destroyed all the eggs, and then [[Titipan]] led the tribe out of the hot caves and back into the stone tunnels beneath the [[Blue Claw]]. In the days that followed, many died, unable to endure being separated from their lost gods. Among them was [[Chief Titipan]] himself; in his dying hours, he wept and begged the [[Great Serpent]] for forgiveness and mercy. [[Quetzal]] heeded his plea: those who survived were able to live on with the connection to the [[Couatl|Couatls]] severed, without their blessings... but also without having to sacrifice their future for the sake of the present.&amp;lt;p&amp;gt;[[Titipan]]&#039;s bodyguards outsmarted not only the shamans but also the [[Couatl|Couatls]] themselves. They had only love and reverence in their souls, so the great serpents failed to sense danger when the warriors, who were hugging their necks and whispering the sacred words of worship, suddenly drew their long knives and slaughtered their gods in an instant—adults, young ones, new hatchlings, and the decrepit ones who no longer left their nests... No one who had raised his hand against a god survived even an hour afterwards; grief killed each one. There was only one tiny hall they had not found; no one knew of it except the direct descendants of [[Hoatzin]] and [[Xochi]]. In this hall, in a light shoulder basket, there lay a few eggs; [[Serpent Brother]] had willed his children to keep them here, no matter what happened or what hardships fell upon the tribe. A young shaman&#039;s apprentice, clutching a wound in his side, entered the hall, put the basket on his back with a hiss, and slipped into a secret passage, collapsing it behind him. It was a hundred great turns back. That apprentice&#039;s name was [[Tlamac]]. He stands before you today.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 25 | [[Halfling]] | {{h|Henrietta|0=}}: We were walking along the path that [[Tlamac]]&#039;s friends had pointed out to us as a relatively safe one, even for those who had not spent their entire lived in the jungle. We could relax a little here; trying to stay on top of every rustle and shadow was profoundly wearisome, after all. I, however, could not afford such a luxury, as the commander must always be on the lookout. I had begun getting the hang of these woods, and many things previously hidden from me were no longer escaping my attention—but this time, I would have stomped by, never learning the most important thing in my life... if it hadn&#039;t been for [[Wynona]]. The [[dark elf]]&#039;s ear twitched, and the next instant she was leaping into the bushes with a dagger drawn. After a few seconds of tussle, she dragged out... a [[halfling]]. He was gray-haired, emaciated, and clad in some rags. I examined his body and hands first, trying to decide if he could pose any danger, and only then did I look at his face. It was like another strike of lightning from [[Frederick]]&#039;s dynamo. A blast from the past. A memory I thought erased.&amp;lt;p&amp;gt;“Unc… [[Uncle Kett]]...?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kett]]: &#039;&#039;&#039;“I used to go by that too... [[Moonchild]]?!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Kett]]! It&#039;s me. Me! [[Henrietta]]! What moon child? Have you forgotten me?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kett]]: &#039;&#039;&#039;“How could one forget you? That&#039;s just what I&#039;m saying. Never thought it&#039;d be you who I’d see before croaking. Just hoped to tell someone. We&#039;re fighting. Not all of us have become [[demon]] meat yet. There&#039;s a war going on.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “What war? The [[devil|devils]] are upon someone again? I heard they had gotten served in [[Erathia]]. And who&#039;s ‘we’?!”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kett]]: &#039;&#039;&#039;“We... the ones who stayed behind when you left. Some call us guerrillas, others like ‘cave rats’ more... heh, heh, damn right, we do bite. And when we do, it stings. And you… ohhhh.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Uncle Kett]]! What&#039;s wrong? [[Wynona]]! He&#039;s barely breathing!”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Look here, [[Henrietta]]. This wound... and this one... If there was any time at all, I could try to drain the infection out of them and reconnect the vessels. I&#039;m sorry, but it&#039;s too late now. He&#039;s dying. Here’s all I can do...”&amp;lt;p&amp;gt;[[Wynona]] gave the dying man a whiff of some elixir, and his eyes opened. Gasping, the [[halfling]] mumbled:&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kett]]: &#039;&#039;&#039;“Listen to me, [[Henrietta]]... [[Erathia]] and [[AvLee]] have invaded [[Eeofol]] and are fighting the [[devil|devils]]. We wanted to help, so we gathered everyone who could hold a weapon from all our hideouts. Our squad attacked a coastal town of the [[Kreegan|Kreegans]]—we snuck in there through an undercroft, and then we got betrayed. [[Olema]], the cursed half-breed... sent those who survived the battle to [[Kreelah]], for [[Lucifer]]’s pleasure, but the ship got sunk by [[pirate|pirates]]... I made it out alone...”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: [[Kett]] started wheezing horribly and rolling his eyes back. I grabbed his head and gave him a shake:&amp;lt;p&amp;gt;&amp;quot;[[Uncle Kett]]! Unc… Please, breathe, don&#039;t go... Your squad? Were there others? And all of them died?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kett]]: &#039;&#039;&#039;“Ahhh… [[Moonchild]]... How good to have seen you... Please forgive. I beg you for everyone who... Your... your mother&#039;s name was [[Auna]]. Ask [[Tavin]] about her…”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Tavin]]? [[Tavin]]&#039;s alive?! [[Kett]]! [[Kett]]!”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “He&#039;s gone, my friend. Let him rest. He earned it”.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I sat on the ground with the old man&#039;s head in my lap, swallowing bitter tears. There were no words.&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “I think I know where we&#039;re going when we get off these islands.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Wynona]], I–”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “You know it full well yourself. I&#039;ve only known you a short time, but I&#039;ve learned a lot about you. Your heart is where you were born. [[Eeofol]] has lived in your soul all these years. I don&#039;t know that place, but it must be beautiful. To bring freedom to your land—what a goal for a true warrior!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Do you think I&#039;m a warrior too?”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “‘Too’? You mean there are others who say so? Well, then it&#039;s time to accept your calling.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “I need to think about it. Maybe [[Tlamac]] can help me understand myself…”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 32 | [[Pactal]]&#039;s Lair | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;[[Pactal Child Eater]] is a great leader. Surprised to hear me talk of him so, aren’t you? I am simply way too old to let hatred cloud my judgment. He is strong and flexible, as hard and sharp as a bloodsucker frog&#039;s tooth, but his mind is malleable and receptive to anything that might benefit his tribe. Your airboats were attacked by his [[wyvern|wyverns]]—I don&#039;t know where [[Pactal]] found them, and he certainly doesn&#039;t worship them like we worshiped the [[Couatl|Couatls]]... but somehow he&#039;s managed to levy such powerful creatures, unheard of in our lands, into his service, and not just them. He was able to make fighters out of the dogheads, who we always thought of as vermin unworthy of even a kick—an angry shout was enough to make them scuttle into the bushes. His warriors sail between the islands in ships, fight in formation, wield weapons and use implements I have never even heard of, and he himself suddenly pops up here and there, and never sleeps in the same field camp two nights in a row. As if he were able to see his enemies&#039; plans two steps ahead. I know something about him, however...&amp;lt;p&amp;gt;[[Pactal]] wants to claim all of the islands—if not for himself, then for his son. A few years ago, he stole the clutch laid by the fifth wife of the [[Bloodied Feathers]]’ old chieftain, but contrary to his custom, he left some of the eggs uneaten. He is raising one of the girls, intending to marry her; children by her will be his key to unlimited power over all the [[lizardmen]] of our islands. And I am not convinced that it would be a bad future for my kin...&amp;lt;p&amp;gt;Anyway, if you are to snatch the [[Hollow Eye]] from [[Pactal]], you will have to find the place where the [[Child Eater]] is keeping his future wife. Surely that&#039;s where he spends all his time between his campaigns. Old [[Tlamac]] has friends among the unseen spirits of the woods and marshes. Listen to what they told me…&amp;lt;p&amp;gt;Only the select few [[Pactal]] has no doubts about can enter his lair. Those are the commanders of his guard, and there is also one pirate captain, the one who sold him the [[Hollow Eye]], who enjoys such trust. Fortunately for you, the [[lizardmen]] have a very poor memory for human faces... They recognize the captain by his armor, shield, trident, and crown, all intricate artifacts of great power. I think you could try to find similar ones. If one of your warriors appears before the guards wearing them, they will take him for the captain and allow him to enter. They will demand that the artifacts be handed over to them for safekeeping, but at that point, that will no longer matter.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
{{Rheader}}&lt;br /&gt;
{{Rrow| [[Areshrak]] | [[Areshrak]] is [[Pactal]]&#039;s right-hand [[lizardman]]. Some people assured me that his hunters even managed to subdue some rusty dragons!}}&lt;br /&gt;
{{Rrow| [[Basilisk]]/[[Gorgon]] Lairs | On our islands, [[Basilisk|Basilisks]] and [[Gorgon|Gorgons]] prefer to make their lairs in caves.}}&lt;br /&gt;
{{Rrow| [[Couatl]] Hunt | [[Pactal]]&#039;s tribe hunts [[Couatl|Couatls]], and there are almost none left on the islands. They say the [[Couatl|Couatls]] are hiding underground.}}&lt;br /&gt;
{{Rrow| [[Crimson Couatl|Crimson Couatls]] | [[Crimson Couatl|Crimson Couatls]] were last seen several centuries ago. Only one tribe knows the secret of breeding them.}}&lt;br /&gt;
{{Rrow| [[Dagdaro]] | The [[warlock]] [[Dagdaro]] settled in one of the volcanic caves. They say he studies the captured [[Couatl|Couatls]] and plans to use them to create awful monsters.}}&lt;br /&gt;
{{Rrow| Dagger Wound | Another tribe of [[lizardmen]] dwells on the [[Dagger Wound Islands]], situated far to the east, on the other end of [[Ifarine Sea]].}}&lt;br /&gt;
{{Rrow| [[Ha&#039;Ora]] | The [[witch]] [[Ha&#039;Ora]] was last seen in the caves. She alone knows how to summon ships with spells.}}&lt;br /&gt;
{{Rrow| Mist | West of here, in the [[Eastern Sea]] of [[Enroth (continent)|Enroth]], lie the [[Misty Isles]], one of the greatest hubs of magic mastery in the world.}}&lt;br /&gt;
{{Rrow| [[Pactal]]&#039;s Tribe | [[Pactal]] and his tribe have conquered most of this archipelago&#039;s islands.}}&lt;br /&gt;
{{Rrow| [[Pyramid Island]] | Once every century, the [[island of the Great Pyramid]] rises from the bottom of the sea. Hurry up, otherwise it will be too late!}}&lt;br /&gt;
{{Rrow| Researcher of [[Amberlian Empire]] Ruins | A researcher from [[Jadame]] was seen on the western island near the ruins. He appears to be studying ancient artifacts.}}&lt;br /&gt;
{{Rrow| [[Serpentmen]] | Many of the ancient temples on these islands were built by [[serpentmen]] in ancient times.}}&lt;br /&gt;
{{Rrow| Slave market | The slave traders set up their camp very close to here. Even some [[Couatl|Couatls]] have been spotted in their cages!}}&lt;br /&gt;
{{Rrow| Slavers | Slave traders and pirates are visiting these islands more and more often, taking advantage of the strife between [[lizardman]] tribes.}}&lt;br /&gt;
{{Rrow| [[Stoic Watchman]] Hint | Treasure can sometimes be found in the hollows of large trees.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40, 8, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{blue}} AI player&#039;&#039;&amp;lt;p&amp;gt;Bonus for Pactal&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +4 {{Ps|Attack}}, +4 {{Ps|Defense}}, +4 {{Ps|Power}}, +4 {{Ps|Knowledge}}, 50 {{Cnlite|Faerie Dragon|image=Faerie Dragon (HotA)}}s, 100 {{Cnlite|Chaos Hydra}}s, 200 {{Cnlite|Wyvern Monarch}}s, 200 {{Cnlite|Nix Warrior}}s, 400 {{Cnlite|Ayssid}}s, 900 {{Cnlite|Lizard Warrior}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 102, 42, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Hello, guest. You remember me: I am [[Tlamac Hundred Thoughts]]. The one who was to become the next great shaman of the bellipotent [[Bloodied Feathers]], but ended up living a long, sad life without home, family, purpose, or caring for those he swore to serve. I have no descendants or apprentices—only a few helpers, those who feel the emptiness in their souls and sneak away from the tribe once in a while to be here and see our lost gods.&amp;lt;p&amp;gt;I don&#039;t want to die before passing on the sacred bond with the feathered serpents to one willing to accept their friendship and exchange a part of his soul with them, even if to him, they will not be living deities. The ritual that my ancestor performed to bond the souls of our tribe and the feathered serpents requires a great concentration of pain, sorrow, and hatred. I fear that not even the emanations let out by each and every victim of a great battle would suffice today, nor would you yourself want it at such a cost... But I know of an object that holds an endless sea of such feelings, accumulated over many and many great turns.&amp;lt;p&amp;gt;The leader of the hostile [[Nightcrawlers]] tribe, [[Pactal Child Eater]], is a descendant of [[Tepotl Hollow Eye]], the warlord who led all the tribes of the islands to battle against us and who witnessed the gods answer the call and save our tribe from ruin. Only one out in twenty warriors under [[Tepotl]] survived that carnage, and [[Tepotl|Hollow Eye]] absorbed the languor of each who died then into his soul. When on his deathbed himself, he poured that black ocean into his great battle bow and handed it to his son. Each of his descendants would do the same, but while still in the prime of his life, imbuing his weapon of choice with the destructive power, and personally finish off his wounded warriors to add to it. [[Pactal]] inherited the [[Great Woe of the Crawlers]] through the [[Fang of the Last Scream]], the battleclaw that belonged to his grandfather; he was loath to wait his turn to take the chief&#039;s seat for another few dozen turns, so he killed his father and uncles by siccing a herd of frenzied gorgons on them during a hunt. He poured the black power from the battleclaw into an amazing artifact—the [[Spyglass]]. He got it from a pirate captain for a whole barrel of priceless bile extracted from rare ruby snakes, and named it the [[Hollow Eye]] after his ancestor. They say he&#039;s been able to see the hidden and scry through the ground ever since; there is no other way to explain why his cutthroats have been able to find and ravage caves with clutches and young [[Bloodied Feathers|Blood Feathers]] time after time without fail. Every time that happens, [[Pactal]] appears there himself, sucks out the eggs and devours the young lizardfolk. I suppose you see how proud he is of his sobriquet.&amp;lt;p&amp;gt;I feel strength and sincerity in you; the [[Couatl|Couatls]] will surely be delighted to have new friends in you and your companions. Moreover, I will also be able to impart on you the most precious secret I&#039;ve kept all my life. You will not only become equal to our feathered gods... you will also become able to create them yourself. I will teach you how to spawn the great [[Crimson Couatl]]. They have been absent from the world for far too long, and I want to worship the embodiment of my tribe&#039;s former greatness once again before I die. Step into my hut. I have much to show you and explain.&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3, 42, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{tan}} AI player&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039;+1 {{Ps|Defense}}, 3 {{Cnlite|Chaos Hydra}}s, 3 {{Cnlite|Hydra}}s, 6 {{Cnlite|Wyvern Monarch}}s, 6 {{Cnlite|Wyvern}}s, 24 {{Cnlite|Dragon Fly|name=Dragon Flies}}, 24 {{Cnlite|Serpent Fly|name=Serpent Flies}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4, 17, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{blue}} AI player&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +6 {{Ps|Attack}}, +6 {{Ps|Defense}}, +8 {{Ps|Power}}, +8 {{Ps|Knowledge}}, +80 {{Mana}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 62, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{tan}} AI player&#039;&#039;&amp;lt;p&amp;gt;Tan AI - bonus&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 3 {{Cnlite|Ancient Behemoth}}s, 3 {{Cnlite|Chaos Hydra}}s, 5 {{Cnlite|Cyclops King}}s, 8 {{Cnlite|Mighty Gorgon}}s, 10 {{Cnlite|Greater Basilisk}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 49, 104, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{pink}} AI player&#039;&#039;&amp;lt;p&amp;gt;Pink AI - bonus&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 1 {{Cnlite|Nix Warrior}}, 3 {{Cnlite|Crusader}}s, 9 {{Cnlite|Seaman|name=Seamen}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 102, 104, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{pink}} AI player&#039;&#039;&amp;lt;p&amp;gt;Pink AI - bonus&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 4 {{Cnlite|Nix Warrior}}s, 6 {{Cnlite|Sorceress|name=Sorceresses}}, 10 {{Cnlite|Silver Pegasus|name=Silver Pegasi}}, 9 {{Cnlite|Ayssid}}s, 11 {{Cnlite|Stormbird}}s, 15 {{Cnlite|Grand Elf|name=Grand Elves}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|4, 36, 0|blue|Fortress}}&lt;br /&gt;
{{town row|12, 5, 0|blue|Fortress}}&lt;br /&gt;
{{town row|29, 66, 0|blue|Fortress}}&lt;br /&gt;
{{town row|49, 21, 0|blue|Fortress}}&lt;br /&gt;
{{town row|25, 17, 1|blue|Fortress}}&lt;br /&gt;
{{town row|107, 0, 1|blue|Necropolis}}&lt;br /&gt;
{{town row|15, 101, 0|pink|Cove}}&lt;br /&gt;
{{town row|77, 93, 0|pink|Cove}}&lt;br /&gt;
{{town row|101, 0, 1|pink|Cove|nofort=y}}&lt;br /&gt;
{{town row|73, 11, 1| |Fortress|nofort=y}}&lt;br /&gt;
{{town row|88, 51, 1| |Fortress|nofort=y}}&lt;br /&gt;
{{town row|103, 7, 1| |Fortress|nofort=y}}&lt;br /&gt;
{{town row|55, 74, 1| |Fortress|nofort=y}}&lt;br /&gt;
{{town row|101, 63, 1| |Fortress|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
=====Inaccessible towns=====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|104, 0, 1|tan|Fortress|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Timed town events =====&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 15 | loc={{pink}} {{town|Cove}} (15, 101, 0)|Pink AI - Castle|effect=[[Fortifications|Castle]]}}&lt;br /&gt;
{{TErow| 15 | loc={{pink}} {{town|Cove}} (15, 101, 0)|Pink AI - bonus | freq = 7 | effect=+25000 {{Gold}} [[Gold]], 2 {{Cnlite|Nix Warrior}}s, 4 {{Cnlite|Sorceress|name=Sorceresses}}, 9 {{Cnlite|Sea Dog}}s&amp;lt;/center&amp;gt;}}&lt;br /&gt;
{{TErow| 72 | loc={{blue}} {{town|Fortress}} (49, 21, 0)|Blue AI - 332 - Shipyard|effect=[[Shipyard]]}}&lt;br /&gt;
{{TErow| 113 | loc={{blue}} {{town|Fortress}} (29, 66, 0)|Blue AI - 511 - Tavern|effect=[[Tavern]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|79, 40, 0|green|Henrietta|Mercenary}}&lt;br /&gt;
{{hero row|82, 39, 0|green|Wynona|Mercenary}}&lt;br /&gt;
{{hero row|33, 6, 1|{{green}} {{encamped}}|Ha&#039;Ora|Witch|image=Voy}}&lt;br /&gt;
{{hero row|4, 6, 0|blue|Shaabar|Beastmaster|image=Wystan}}&lt;br /&gt;
{{hero row|4, 36, 0|blue|Xolo|Witch|image=Merist (HotA)}}&lt;br /&gt;
{{hero row|6, 38, 0|blue|Tzolki|Beastmaster|image=Broghild (HotA)}}&lt;br /&gt;
{{hero row|30, 67, 0|blue|Ksharek|Beastmaster|image=Korbac}}&lt;br /&gt;
{{hero row|37, 4, 0|blue|Pactal|Beastmaster}}&lt;br /&gt;
{{hero row|38, 24, 0|blue|Areshrak|Beastmaster}}&lt;br /&gt;
{{hero row|3, 16, 1|blue|Sahssa|Witch|image=Kinkeria}}&lt;br /&gt;
{{hero row|107, 1, 1|blue|Rosic|Witch}}&lt;br /&gt;
{{hero row|29, 61, 0|tan|Kenatoth|Beastmaster|image=Bron (HotA)}}&lt;br /&gt;
{{hero row|47, 78, 0|tan|Mallerio|Wizard|image=Aine}}&lt;br /&gt;
{{hero row|2, 3, 1|tan|Wallen|Witch|image=Mirlanda}}&lt;br /&gt;
{{hero row|4, 44, 1|tan|Dekha|Witch|image=Verdish}}&lt;br /&gt;
{{hero row|14, 62, 1|tan|Wergna|Witch|image=Tiva (HotA)}}&lt;br /&gt;
{{hero row|56, 59, 1|tan|Gyrzan|Beastmaster|image=Drakon}}&lt;br /&gt;
{{hero row|83, 20, 1|tan|Chiqtli|Witch|image=Styg (HotA)}}&lt;br /&gt;
{{hero row|2, 106, 0|pink|Thelas|Captain|image=Elmore}}&lt;br /&gt;
{{hero row|15, 101, 0|pink|Steed|Knight|image=Christian}}&lt;br /&gt;
{{hero row|30, 104, 0|pink|Pholius|Navigator|image=Spint}}&lt;br /&gt;
{{hero row|87, 85, 0|pink|Darand|Navigator|image=Andal}}&lt;br /&gt;
{{hero row|104, 104, 0|pink|Renglie|Captain|image=Leena}}&lt;br /&gt;
{{hero row|47, 105, 1|pink|Dagdaro|Warlock|image=Alamar (HotA)}}&lt;br /&gt;
{{hero row|102, 103, 1|pink|Leyda|Ranger|image=Giselle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 41, 47, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Lizard Warrior}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;[[Pactal]] took us by surprise, but refused us our honorable death in battle. We were entangled in nets and sold like meat. Shame, what shame! There is no way to wipe it off; all we can do now is trade our lives for revenge on the one who disgraced us so. Will you give us that chance?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50, 50, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Couatl}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | These [[Couatls]] are bound with thick ropes so tightly that they resemble huge, motley-colored sausages. When they feel [[Tlamac Hundred Thoughts|Tlamac&#039;s]] spell, they raise their heads and squeak plaintively, as if begging you to set them free.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 58, 34, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Ayssid}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Obeying the commands written on the parchment the slave trader gave you along with the bill of sale, the [[Ayssid|Ayssids]] soar down from their high perches and land around you. Clearly well-trained, the creatures are awaiting your orders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 60, 37, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Now that’s some encounter! And here I thought the stories of anyone escaping from [[Eeofol]] during the [[Devil]] invasion were just tall tales.&amp;quot;&amp;lt;p&amp;gt;{{Cnlite|Halfling (Factory)|name=Coastal Halfling}}: &amp;quot;Us? We&#039;re from the coast. There&#039;s a mountain range between us and the land the red mugs took over, so they never made it to our parts. There are only two villages of us there… or should I say, there were. No one knew about us, and we were keeping a very low profile for years, but a moon ago, some crud of a wind dragged a pirate schooner into our cove. Those scumbags snatched us up and stuffed us in their hold; whoever didn&#039;t fit in, got killed. I know you don’t care for these stories—but wanna know an amazing thing? There was already a [[halfling]] sitting in the hold. Well, most of the time he was lying there, delirious from his wounds. We could only find out that his name was [[Kett]]; he was not from our parts, but had gotten snapped up somewhere in [[Eeofol]]. When the schooner called here and we got kicked out of the hold, the captain&#039;s paperwork didn&#039;t add up. They recounted us ten times, but each time one was missing.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;In the end, that fat pig who’s in charge here spat and agreed to take us “as is.” We later counted ourselves, and [[Kett]] was gone. Escaped? Fell off the gangplank and drowned? Don&#039;t know. Don’t care. Just want to make it out of here alive. Will you take us on?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=6|loc=1, 26, 0|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew=16 {{Cnlite|Couatl}}s|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=1, 90, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Tempestuous Fire}}&amp;lt;br&amp;gt;{{An|Tome of Fire}}&amp;lt;/br&amp;gt;|rew={{Sp|Armageddon}}|prop=You meet a bearded sorcerer in a reed hut on the riverbank. He looks like a [[pirate]], though.&amp;lt;br&amp;gt;“I have heard of you,&amp;quot; says the sorcerer. — “I came here with my colleagues, but they refused to help me in my research, so I left them behind. You see, the [[Regna|Regnan]] [[mage|mages]] have accumulated a great deal of magical knowledge over the past centuries — but there are some spells we have never been able to perfect. One of them is [[Armageddon]]. The [[Kreegan|Kreegans]] and [[Necromancer|Necromancers]] know how to increase the power of this spell tenfold, but they don&#039;t share their secrets. I&#039;ve heard that the [[Nighon]] [[warlock|warlocks]] visited these islands recently. I don&#039;t know what they wanted here, but a few of the [[warlock|warlocks]] had the misfortune of running into the local monsters. They lost two valuable artifacts, the [[Tome of Fire]] and the [[Orb of Tempestuous Fire]]. Find them and bring them to me, and I will share the Scroll of [[Armageddon]] with you.&amp;lt;/p&amp;gt;|prog=Where are the artifacts? No artifacts, no scroll! |comp=The bearded man looks at the orb and the tome in surprise. “I can&#039;t believe it... This is exactly what it is!” — mutters the stunned pirate. — “Here is the scroll I was talking about.”  Would you like to exchange the orb and book for a scroll of the [[Armageddon]] spell?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=9, 57, 0|numQ=3|quest=Return with:&amp;lt;br&amp;gt;{{An|Elixir of Life}}&amp;lt;br&amp;gt;{{An|Bow of the Sharpshooter}}&amp;lt;br&amp;gt;{{An|Wizard&#039;s Well}}&amp;lt;/br&amp;gt;|prop=See these ruins? They are all that’s left of a long-lost empire that once ruled the southern shores of [[Jadame]]. I came to these islands to study the artifacts created there in the olden days, but these islands are positively crawling with bloodthirsty savages, slave traders and pirates. Were I a stronger man, I could’ve gone exploring these parts, but I&#039;m old. What can I do? The artifacts I&#039;m interested in are the [[Elixir of Life]], the [[Bow of the Sharpshooter]], and the [[Wizard&#039;s Well]]. My students have been trying to track them down for a long time, but their only finding thus far is the fact that the artifacts have been broken up into several pieces over the centuries past. Unfortunately, I have never been able to locate most of these artifacts, but the [[Vial of Lifeblood]] lies in the hands of a seer who lives in the caves near the [[warlock]]’s lair.|prog=Unfortunately, it is the [[Elixir of Life]], the [[Bow of the Sharpshooter]], and the [[Wizard&#039;s Well]] that I need. No other artifacts can help in my research.|comp=These artifacts are exactly what I need! Would you be willing to give them to me?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Henrietta|Mercenary}}&amp;lt;/br&amp;gt;|rew=4 {{Ps|Defense}}|prop=In the olden days, before I became interested in ancient ruins, I was an instructor at a military academy. You&#039;ve been a great help, so I&#039;m ready to teach [[Henrietta]] what I know.|prog=I thought I made it clear that I would only talk to [[Henrietta]].|comp=I can train your troops in defense techniques. Would you like them to take the training?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew=4 {{Ps|Defense}}|prop=In the olden days, before I became interested in ancient ruins, I was an instructor at a military academy. You&#039;ve been a great help, so I&#039;m ready to teach [[Wynona]] what I know.|prog=I thought I made it clear that I would only talk to [[Wynona]].|comp=I can train your troops in defense techniques. Would you like them to take the training?}}&lt;br /&gt;
{{SorQrow|seer=4|loc=11, 74, 0|numQ=2|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Driving Rain}}&amp;lt;/br&amp;gt;|prop=A few months ago, my [[mage]] friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the [[lizardmen]] even settled here. Our search has been fruitless so far, but I&#039;m sure they&#039;re here. Bring me one of these orbs and I will trade it for a scroll with the [[Clone]] spell. Be forewarned, however: I only trust [[dark elves]].|prog=I haven&#039;t located the orb yet. Perhaps you should look in the caves or in [[Couatl]] nests?|comp=This orb is just what I need!}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew={{Sp|Clone}}|prop=You kept your end of the bargain, and I&#039;ll keep mine.|prog=I don&#039;t trust you. You&#039;re not a [[dark elf]]!|comp=Would you like to trade the orb for a [[Clone]] spell scroll?}}&lt;br /&gt;
{{SorQrow|seer=w|loc=38, 43, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Areshrak|Beastmaster}}&amp;lt;/br&amp;gt;|rew=12 {{Cnlite|Couatl}}s|prop=In a pile-stayed hut in the middle of the river, you are greeted by a [[gnoll]] clad in an unusual green hide. “I used to breed [[wyvern|wyverns]], [[Gorgon|Gorgons]] and other creatures. I was the first to find common ground with the flight of [[Rust Dragon|Rust Dragons]] that lives on these islands, but later on I was betrayed, and the traitorous [[lizardman]] [[Areshrak]] usurped my place. Help me take him down, and I&#039;ll help you.”|prog=[[Areshrak]] is still out there! I can feel his presence.|comp=Justice has been served! I&#039;m afraid I my tribe is not going to take me back, so I&#039;ll have to leave these islands. As for the reward… Please accept these [[Couatl|Couatls]]. I found them recently in the caves where they were hiding from [[Pactal]]’s hunters.}}&lt;br /&gt;
{{SorQrow|seer=5|loc=54, 43, 0|quest=Return with:&amp;lt;br&amp;gt;5000/7500/10000 {{Gold}} [[Gold]]&amp;lt;br&amp;gt;10/10/15 {{Gem}} [[Gems]]&amp;lt;/br&amp;gt;|rew={{An|Stoic Watchman}}&amp;lt;br&amp;gt;(1 per quest; 3 total)&amp;lt;/br&amp;gt;|prop=The slave traders disgust you. You&#039;d love to tear down their base and hang them all from the trees, but you remember [[Tlamac]]&#039;s words: the old shaman asked you to avoid bringing more trouble upon his tribe or dragging it into new strife while it was threatened by the ruthless [[Pactal]]. In a hut with a crooked inscription that reads &amp;quot;Manpowa for evry taste and poket&amp;quot; sits a fat, sly-faced man dressed in brocade and velvet—either a retired pirate or a scoundrelly merchant. “Ah, so good to see new faces in our humble trading post! I hope to see you back as regular customers, as our offerings are regularly replenished with the most choicest goods. Today I have for you three lots: [[Ayssid|Ayssids]], a direct delivery from [[Solendore]], who personally catches them on some sea cliffs; [[Couatl|Couatls]], a local specialty, excellent for arena fights; [[Lizardmen]], a group of some local prince’s bodyguards, very skillful archers. Oh yes, I almost forgot: there are also a few [[Halfling|Halflings]]—delivered just recently, a little skinny and ragged, but gods, do they know their slings! Any lot is only 5000/7500/10000 coins and 10/10/15 gems. Once you pay, I&#039;ll give you a bill of sale and a token to show to the guard at the pen.” |prog=The slave trader is still amiable but unwavering: “Charity is the remit of our board of directors. I am not authorized to. Coin and gems—I&#039;m sorry, but I can&#039;t accept anything else.”|comp=The peddler, smiling cloyingly, extends a meaty palm: “Overjoyed to see our goods have attracted your attention. Here, I&#039;ve prepared the paperwork and the token—are you ready to pay?”}}&lt;br /&gt;
{{SorQrow|seer=5|loc=59, 67, 0|numQ=2|quest=Defeat:&amp;lt;br&amp;gt;{{H|Chiqtli|Witch|image=Styg (HotA)}}&amp;lt;/br&amp;gt;|rew=16 {{Cnlite|Wyvern Monarch}}s|prop=I was once rich and famous, but Chiqtli the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Chiqtli still roams free.|comp=I thought the day would never come! Chiqtli is no more. Please, will you accept this reward?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew={{An|Talisman of Mana}}|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=71, 74, 0|quest=Return with:&amp;lt;br&amp;gt;40 {{Gem}} [[Gems]]&amp;lt;/br&amp;gt;|rew={{An|Necklace of Ocean Guidance}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 40 Gems, I would be most grateful.|prog=Oh my, that&#039;s simply not enough. I need 40 Gems. I&#039;ll never complete it with what you have.|comp=Finally! Here, give the 40 Gems to me, and I&#039;ll give you this in return.}}&lt;br /&gt;
{{SorQrow|seer=1|loc=76, 19, 0|quest=Be:&amp;lt;br&amp;gt;{{H|Ha&#039;Ora|Witch|image=Voy}}&amp;lt;/br&amp;gt;|rew=70 {{Cnlite|Ayssid}}s|prop=What I have is for Voy alone. I shall give it to none other.|prog=You are not Voy. Begone!|comp=Finally! It is you, Voy. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=w|loc=98, 91, 0|numQ=2|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Driving Rain}}&amp;lt;/br&amp;gt;|prop=A few months ago, my mage friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the [[lizardmen]] even settled here. Our search has been fruitless so far, but I&#039;m sure they&#039;re here. Bring me one of these orbs and I will trade it for a scroll with the [[Teleport]] spell. Be forewarned, however: I only trust [[dark elves]].|prog=I haven&#039;t located the orb yet. Perhaps you should look in the caves or in [[Couatl]] nests?|comp=This orb is just what I need!}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew={{Sp|Teleport}}|prop=You kept your end of the bargain, and I&#039;ll keep mine.|prog=I don&#039;t trust you. You&#039;re not a [[dark elf]]!|comp=Would you like to trade the orb for a Teleport spell scroll?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=105, 1, 0|numQ=4|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Teleport}}&amp;lt;/br&amp;gt;|rew={{Sn|Teleport}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Teleport, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Scroll of Teleport soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Teleport, yes?}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Clone}}&amp;lt;/br&amp;gt;|rew={{Sn|Clone}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Clone, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Scroll of Clone soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Clone, yes?}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Prayer}}&amp;lt;/br&amp;gt;|rew={{Sn|Prayer}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Prayer, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Scroll of Prayer soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Prayer, yes?}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Resurrection}}&amp;lt;/br&amp;gt;|rew={{Sn|Resurrection}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Resurrection, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Scroll of Resurrection soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Resurrection, yes?}}&lt;br /&gt;
{{SorQrow|seer=6|loc=105, 39, 0|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew=2 {{Cnlite|Couatl}}s|prop=Come in. Now we will go to the cave beneath my dwelling, and I will introduce you to my friends. The soul-bonding ritual will be performed in our abandoned underground city, the [[Halls of Blood]], northwest of here. For now, though, I can teach you how to forge a temporary bond with the [[Couatl|Couatls]]. I will cast the minor enchantment on you, and you will need to show the great serpent a blood-colored crystal to help him sense a friend in you. I have two adult [[Couatl|Couatls]] in my care now who I&#039;ve nursed back to health after a confrontation with [[Pactal]]’s hunters. They will be delighted to help you track him down. Once you&#039;ve taken the [[Hollow Eye]] from him, head for the [[Halls of Blood]]. I will be waiting for you there, and we will do what we are destined to do.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Two huge, rainbow-colored feathered serpents emerge from the darkness of the cave and approach, attracted by the crystal&#039;s magical glow. They purr softly and stare at you with their golden eyes. Are you willing to accept their friendship?}}&lt;br /&gt;
{{SorQrow|seer=6|loc=1, 48, 1|quest=Be:&amp;lt;br&amp;gt;{{H|Ha&#039;Ora|Witch|image=Voy}}&amp;lt;/br&amp;gt;|rew=7 {{Cnlite|Couatl}}s|prop=In the cave you find an inconspicuous hut, but it is sealed with magic. Perhaps this hut belongs to one of the local [[witch|witches]]. Maybe it doesn&#039;t. Either way, only the mage who created it can break the seal.|prog=In the cave you find an inconspicuous hut, but it is sealed with magic. Perhaps this hut belongs to one of the local [[witch|witches]]. Maybe it doesn&#039;t. Either way, only the mage who created it can break the seal.|comp=When you enter [[Ha&#039;Ora]]&#039;s hut, you find a passage to the caves. As you explore, you suddenly come across a small pack of [[Couatl|Couatls]]. Do you wish to take them with you?}}&lt;br /&gt;
{{SorQrow|seer=4|loc=30, 85, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Steed|Captain|image=Christian}}&amp;lt;/br&amp;gt;|rew={{An|Sea Captain&#039;s Hat}}|prop=I was once rich and famous, but Steed the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Steed still roams free.|comp=I thought the day would never come! Steed is no more. Please, will you accept this reward?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=39, 52, 1|numQ=3|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Black Dragon}}s at 87, 66, 1&amp;lt;/br&amp;gt;|prop=There is a camp of [[Lizardmen]] here. Their commander hollers out to you: “We set out to get rid of the [[Black Dragon|Black Dragons]] who had taken over the underground passage between our villages, but our efforts proved fruitless. They have made it way too dangerous to travel underground. If you help us handle those monsters, we will give you some insight that may come in handy when you come to blows with [[Pactal]].”|prog=We hear the [[Black Dragon|Black Dragons]] are still blocking the passage. Come back when they are done for.|comp=The passage is safe again! In return for your help, we can share our combat experience.}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Henrietta|Mercenary}}&amp;lt;/br&amp;gt;|rew=2 {{Ps|Defense}}|prop=The leader of the [[Lizardmen]] is willing to train [[Henrietta]] once she is here.|prog=The leader of the [[Lizardmen]] is willing to train [[Henrietta]] once she is here.|comp=In return for wiping out the [[dragon|dragons]], the [[lizardmen]] are willing to train you in defense. Would you agree?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew=2 {{Ps|Defense}}|prop=The leader of the [[Lizardmen]] is willing to train [[Wynona]] once she is here.|prog=The leader of the [[Lizardmen]] is willing to train [[Wynona]] once she is here.|comp=In return for wiping out the [[dragon|dragons]], the [[lizardmen]] are willing to train you in defense. Would you agree?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=56, 26, 1|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew=1 {{Cnlite|Crimson Couatl}}|prop=&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: [[Wynona]] and I entered the shaman&#039;s hall. [[Tlamac]] stood there by a huge stone dish in which a red, acrid-smelling, thick liquid was gurgling, and in the middle of it rested a large egg, appearing as if covered in thin stone tiles. The shaman recited incantations in a deep growl and poured blood over the egg from a skull bowl. As we came closer, he looked up. [[Lizardmen]] cannot smile, but I understood he was happy.&amp;lt;p&amp;gt;[[Tlamac]]: “And I saw that coming, too. You are not only strong; you also value your companions. Had you been born among the [[lizardmen]], I would have been proud to call you my chieftess... And I knew you would want to transfer the right to do this great thing to your friend, the one who has lived longer than any of the lizardfolk and knows more about living things than anyone else in the world. This is bound to reward her boundless love for all that flutters, crawls, jumps, and crawls. For all that have lived, are living and will live. We will now let many souls go free; they yearn for peace and a return to the great swamp of life where they can be born again. Approach, [[Wynona]]. Take the bowl and repeat after me.”|prog=Your flag is not green. I have nothing for you. Begone!|comp=&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: For a second I thought I had died. Moans, screams, coughs, wheezes, pleas—all of it rushed through my whole being in an instant. My heart skipped a beat... but then I felt a mighty wave of warmth and indomitable power flood me, along with the excited cries of the dozens of feathered serpents that were at that moment making their way through the entrances. [[Wynona]] froze with the egg in her hands, as if terrified to move, and I saw in her eyes the happiness of a woman who, having long abandoned hope for bearing a child, had suddenly learned that she would after all become a mother. The [[Couatl|Couatls]] surrounded us and fell silent. I heard a rustle and a soft, timid knocking, as if someone shy were asking to enter the house. [[Tlamac]] handed [[Wynona]] a chisel - a large, petrified fang of some ancient beast. &amp;lt;p&amp;gt;[[Tlamac]]: “He had slumbered inside too long, and it is now hard for him to make his way into the light. Help him, will you?”}}&lt;br /&gt;
{{SorQrow|seer=6|loc=60, 48, 1|quest=Return with:&amp;lt;br&amp;gt;20 {{Crystal}} [[Crystal]]&amp;lt;/br&amp;gt;|rew=5 {{Cnlite|Couatl}}s|prop=The [[Couatl|Couatls]] appear to be in no hurry to get anywhere, and they pay precious little attention to you. You have heard that the [[Lizardmen]] of [[Tlamac]]’s tribe were able to tame these creatures with the help of magic crystals. Perhaps you could do it too?|prog=The [[Couatl|Couatls]] are still here. They don’t appear keen on attacking you, but have no intention of joining you either.|comp=The magic of the crystals has lured several [[Couatl|Couatls]]. Do you wish to take them with you?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=66, 42, 1|numQ=2|quest=Return with:&amp;lt;br&amp;gt;8 {{Cnlite|Mighty Gorgon}}s&amp;lt;br&amp;gt;12 {{Cnlite|Greater Basilisk}}s|prop=In a hut nestled in the corner of a damp cave, you meet an old [[lizardman]]. He appears to be gravely wounded. “Greetings! I have come here from the [[Dagger Wound Islands]]. Our chief sent me here as an ambassador to the local tribes. Unfortunately, neither I nor my brethren had any idea of the place I ended up at. [[Pactal]] and his tribe treated us as enemies! I barely managed to get off [[Pactal]]&#039;s island before hiding in this cave. I&#039;m afraid I&#039;ll never get out of here. I am old, and my wounds torment me. Bring me some [[Basilisk|Basilisks]] and [[Gorgon|Gorgons]]; with them by my side, I might yet reach my boat and return to my islands.”|prog=Where are the [[Basilisk|Basilisks]] and [[Gorgon|Gorgons]] I told you about? It is too dangerous to stay in this cave, but getting out of here on my own would hardly be easier.|comp=These [[Basilisk|Basilisks]] and [[Gorgon|Gorgons]] are just what I need!}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew={{An|Crown of the Five Seas}}|prop=Staying in this cave is dangerous... But now I can try to get to my boat.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Now I would have you accept this crown as a gift. We were going to present it to [[Pactal]]’s tribe as a gesture of goodwill, but now that is out of the question. Do you wish to take the [[Crown of the Five Seas]]?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=76, 106, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Gold Dragon}}s at 83, 106, 1|rew={{An|Vial of Lifeblood}}|prop=[[Gold Dragon|Gold Dragons]] are menacing the southeastern underground region of this land. If you could be so bold as to defeat them, I would reward you richly.|prog=Don&#039;t lose heart. Defeating the [[Gold Dragon|Gold Dragons]] is a difficult task, but you will surely succeed.|comp=At last, you defeated the [[Gold Dragon|Gold Dragons]], and the countryside is safe again! Are you ready to accept the reward?}}&lt;br /&gt;
{{SorQrow|seer=3|loc=82, 6, 1|quest=Return with:&amp;lt;br&amp;gt;7 {{Cnlite|Energy Elemental}}s&amp;lt;br&amp;gt;7 {{Cnlite|Fire Elemental|image=Fire Elemental (HotA)}}s&amp;lt;/br&amp;gt;|rew={{An|Orb of Tempestuous Fire}}|prop=I am an agent for an emperor of a distant land. Recently, his armies have fallen on hard times. If you could bring 7 Fire Elementals and 7 Energy Elementals to me, I could pay you handsomely.|prog=No luck in finding the 7 Fire Elementals and 7 Energy Elementals? Please hurry, the empire depends on you.|comp=At last, the 7 Fire Elementals and 7 Energy Elementals that will save our empire! Here is your payment. Are they ready to depart?}}&lt;br /&gt;
{{SorQrow|seer=4|loc=92, 93, 1|numQ=2|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Driving Rain}}&amp;lt;/br&amp;gt;|prop=A few months ago, my [[mage]] friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the lizardmen even settled here. Our search has been fruitless so far, but I&#039;m sure they&#039;re here. Bring me one of these orbs and I will trade it for a scroll with the [[Prayer]] spell. Be forewarned, however: I only trust [[dark elves]].|prog=A few months ago, my [[mage]] friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the [[lizardmen]] even settled here. Our search has been fruitless so far, but I&#039;m sure they&#039;re here. Bring me one of these orbs and I will trade it for a scroll with the [[Prayer]] spell. Be forewarned, however: I only trust [[dark elves]].|comp=This orb is just what I need!}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew={{Sp|Prayer}}|prop=You kept your end of the bargain, and I&#039;ll keep mine.|prog=I don&#039;t trust you. You&#039;re not a [[dark elf]]!|comp=Would you like to trade the orb for a [[Teleport]] spell scroll?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=100, 71, 1|quest=Return with:&amp;lt;br&amp;gt;5200 {{g}} [[Gold]]&amp;lt;br&amp;gt;16 {{m}} [[Mercury]]&amp;lt;br&amp;gt;16 {{c}} [[Crystal]]&lt;br /&gt;
|rew=30 {{Cnlite|Greater Basilisk}}s|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 16 Mercury, 16 Crystal and 5200 Gold, I would be most grateful.|prog=Oh my, that&#039;s simply not enough. I need 16 Mercury, 16 Crystal and 5200 Gold. I&#039;ll never complete it with what you have.|comp=Finally! Here, give the 16 Mercury, 16 Crystal and 5200 Gold to me, and I&#039;ll give you this in return.}}&lt;br /&gt;
{{SorQrow|seer=1|loc=106, 10, 1|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew={{Sp|Resurrection}}|prop=What I have is for [[Wynona]] alone. I shall give it to none other.|prog=You are not [[Wynona]]. Begone!|comp=Finally! It is you, [[Wynona]]. Here is what I have for you. Do you accept?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=1, 47, 0&amp;lt;br&amp;gt;3, 15, 0&amp;lt;br&amp;gt;54, 103, 0&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Xolo|Witch|image=Merist (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Xolo. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Xolo, so you cannot pass.|comp=Now that you have vanquished Xolo, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=3, 107, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Steed|Knight|image=Christian}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Steed. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Steed, so you cannot pass.|comp=Now that you have vanquished Steed, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=4, 6, 0|quest=Return after:&amp;lt;br&amp;gt;Month 4, Week 2, Day 2&amp;lt;/br&amp;gt;|prop=Closed till month 4, week 2, day 2.|prog=Closed till month 4, week 2, day 2.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=4, 37, 0&amp;lt;br&amp;gt;31, 62, 0&amp;lt;br&amp;gt;38, 61, 0&amp;lt;br&amp;gt;11, 63, 1&amp;lt;br&amp;gt;55, 75, 1&amp;lt;br&amp;gt;70, 81, 1&amp;lt;br&amp;gt;101, 64, 1&amp;lt;/br&amp;gt;|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=The guards here will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=4, 44, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;90 {{w}} [[Wood]]&amp;lt;br&amp;gt;30 {{m}} [[Mercury]]&amp;lt;br&amp;gt;30 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold.|prog=Since you have not brought 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=7, 9, 0|quest=Be:&amp;lt;br&amp;gt;{{blue}} player&amp;lt;/br&amp;gt;|prop=The guards here will only let those who fly the blue flag pass.|prog=The guards here will only let those who fly the blue flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=10, 37, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]&amp;lt;br&amp;gt;50 {{w}} [[Wood]]&amp;lt;br&amp;gt;50 {{o}} [[Ore]]&amp;lt;br&amp;gt;20 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 10000 Gold.|prog=Since you have not brought 50 Wood, 50 Ore, 20 Gems and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 10000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=w|loc=11, 64, 0|quest=Return with:&amp;lt;br&amp;gt;10 {{Cnlite|Ice Elemental}}s&amp;lt;/br&amp;gt;|prop=The King wants to see some 10 Ice Elementals. In order for him to do so we need to look outside the kingdom. Bring us them and we&#039;ll let you through.|prog=I am sorry, but the King wants to only see 10 Ice Elementals, nothing else will do.|comp=Excellent! You have found the 10 Ice Elementals the King is so anxious to see. Let them go with us and you may pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=13, 47, 0|quest=Return after:&amp;lt;br&amp;gt;Month 2, Week 1, Day 2&amp;lt;/br&amp;gt;|prop=Closed till month 2, week 1, day 2.|prog=Closed till month 2, week 1, day 2.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=15, 102, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Dagdaro|Warlock|image=Alamar (HotA)}}&amp;lt;/br&amp;gt;|prop=As you approach the pirate fortress, you realize you’re not likely to get any closer to it. There are sheer cliffs ahead and a nearly impenetrable jungle all around. Rumor has it that the [[Dagdaro]] the [[Warlock]], who has set up shop in the caves, had been seen frequenting this fortress for some sort of dealings with [[Steed]]. Perhaps the sorcerer knows how to get inside?|prog=The search for a safe route to the fortress failed, as did attempts to follow the pirates.|comp=After carefully examining the warlock&#039;s lair, you find a map and learn that there is an easy-to-miss passage through the jungle nearby that can take you closer to the fortress. Do you want to use it?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=19, 99, 0|quest=Return after:&amp;lt;br&amp;gt;Month 2, Week 4, Day 4&amp;lt;/br&amp;gt;|prop=Closed till month 2, week 4, day 4.|prog=Closed till month 2, week 4, day 4.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=24, 18, 0|quest=Return after:&amp;lt;br&amp;gt;Month 4, Week 2, Day 1&amp;lt;/br&amp;gt;|prop=Closed till month 4, week 2, day 1.|prog=Closed till month 4, week 2, day 1.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=35, 66, 0|quest=Return with:&amp;lt;br&amp;gt;50 {{w}} [[Wood]]&amp;lt;br&amp;gt;50 {{o}} [[Ore]]&amp;lt;br&amp;gt;25 {{m}} [[Mercury]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 25 Mercury and 50 Ore.|prog=Since you have not brought 50 Wood, 25 Mercury and 50 Ore, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 25 Mercury and 50 Ore. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=35, 56, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;50 {{w}} [[Wood]]&amp;lt;br&amp;gt;30 {{m}} [[Mercury]]&amp;lt;br&amp;gt;30 {{c}} [[Crystal]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold.|prog=Since you have not brought 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=38, 23, 0|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Water Walk}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Scroll of Water Walk.|prog=The wizard is adamant. Without the Scroll of Water Walk, none will pass.|comp=The wizard agrees to let you by in exchange for the Scroll of Water Walk. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=42, 47, 0&amp;lt;br&amp;gt;49, 49, 0&amp;lt;br&amp;gt;57, 35, 0&amp;lt;br&amp;gt;59, 38, 0&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;{{An|Stoic Watchman}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Stoic Watchman.|prog=The wizard is adamant. Without the Stoic Watchman, none will pass.|comp=The wizard agrees to let you by in exchange for the Stoic Watchman. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=46, 78, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Mallerio|Wizard|image=Aine}}&amp;lt;br&amp;gt;before Month 11, Week 1, Day 1&amp;lt;/br&amp;gt;|prop=The Genies are defeated and the road to the pyramid is open.|prog=The guards still fear Mallerio, so you cannot pass.|comp=Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=47, 41, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]&amp;lt;br&amp;gt;25 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 10000 Gold.|prog=Since you have not brought 25 Gems and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 10000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=w|loc=50, 26, 0|quest=Return after:&amp;lt;br&amp;gt;Month 3, Week 3, Day 2&amp;lt;/br&amp;gt;|prop=Closed till month 3, week 3, day 2.|prog=Closed till month 3, week 3, day 2.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=57, 6, 0|quest=Return with:&amp;lt;br&amp;gt;20000 {{g}} [[Gold]]&amp;lt;br&amp;gt;75 {{w}} [[Wood]]&amp;lt;br&amp;gt;75 {{o}} [[Ore]]&amp;lt;br&amp;gt;25 {{m}} [[Mercury]]&amp;lt;br&amp;gt;25 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold.|prog=Since you have not brought 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=58, 1, 0&amp;lt;br&amp;gt;43, 106, 1&amp;lt;br&amp;gt;45, 102, 1&amp;lt;br&amp;gt;60, 89, 1&amp;lt;br&amp;gt;107, 12, 1&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Dagdaro|Warlock|image=Alamar (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Dagdaro. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Dagdaro, so you cannot pass.|comp=Now that you have vanquished Dagdaro, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=50, 12, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;40 {{w}} [[Wood]]&amp;lt;br&amp;gt;40 {{o}} [[Ore]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 40 Ore and 15000 Gold.|prog=Since you have not brought 40 Wood, 40 Ore and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 40 Ore and 15000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=81, 38, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;15 {{w}} [[Wood]]&amp;lt;br&amp;gt;15 {{o}} [[Ore]]&amp;lt;br&amp;gt;7 {{m}} [[Mercury]]&amp;lt;br&amp;gt;7 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;7 {{c}} [[Crystal]]&amp;lt;br&amp;gt;7 {{Gem}} [[Gems]]&amp;lt;br&amp;gt;before Month 1, Week 1, Day 2&amp;lt;/br&amp;gt;|prop={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|prog={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|comp={Receive?}}}&lt;br /&gt;
{{SorQrow|guard=1|loc=89, 21, 0&amp;lt;br&amp;gt;103, 92, 1&amp;lt;br&amp;gt;105, 31, 1&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;40/25/40 {{c}} [[Crystal]]|prop=You notice a few Couatls, but they pay precious little attention to you. You have heard that the Lizardmen of Tlamac’s tribe were able to tame these creatures with the help of magic crystals. Perhaps you could do it too?|prog=The Couatls are still here. They don’t appear keen on attacking you, but have no intention of joining you either.|comp=The magic of the crystals has lured several Couatls. Do you wish to take them with you?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=90, 30, 0&amp;lt;br&amp;gt;93, 58, 0|quest=Return with:&amp;lt;br&amp;gt;2000 {{g}} [[Gold]]&amp;lt;br&amp;gt;8 {{w}} [[Wood]]|prop=Looking for a boat? You can have mine for mere 2,000 gold. There&#039;s only one problem; the thing is leaky. You&#039;ll have to repair it yourself.|prog=Looking for a boat? You can have mine for mere 2,000 gold. There&#039;s only one problem; the thing is leaky. You&#039;ll have to repair it yourself.|comp=Buy a boat?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=91, 15, 0&amp;lt;br&amp;gt;94, 0, 0&amp;lt;/br&amp;gt;|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=Several outlines of bulky machines can be seen in the jungle near the shore. They appear to be [[Dreadnought|Dreadnoughts]] that fell out of the [[airship]].|prog=The guards here will only let those who fly the green flag pass.|comp=Do you want to take them with you?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=104, 27, 0&amp;lt;br&amp;gt;61, 84, 1&amp;lt;br&amp;gt;74, 46, 1&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;15 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems.|prog=Since you have not brought 15 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=12, 24, 1|quest=Return with:&amp;lt;br&amp;gt;20000 {{g}} [[Gold]]&amp;lt;br&amp;gt;100 {{o}} [[Ore]]&amp;lt;br&amp;gt;50 {{m}} [[Mercury]]&amp;lt;br&amp;gt;50 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold.|prog=Since you have not brought 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=15, 62, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Wergna|Witch|image=Tiva (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Wergna. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Wergna, so you cannot pass.|comp=Now that you have vanquished Wergna, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=19, 27, 1|quest=Return with:&amp;lt;br&amp;gt;20000 {{g}} [[Gold]]&amp;lt;br&amp;gt;80 {{w}} [[Wood]]&amp;lt;br&amp;gt;40 {{o}} [[Ore]]&amp;lt;br&amp;gt;30 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 80 Wood, 40 Ore, 30 Gems and 20000 Gold.|prog=Since you have not brought 80 Wood, 40 Ore, 30 Gems and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 80 Wood, 40 Ore, 30 Gems and 20000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=33, 17, 1|quest=Return after:&amp;lt;br&amp;gt;Month 3, Week 4, Day 3&amp;lt;/br&amp;gt;|prop=Closed till month 3, week 4, day 3.|prog=Closed till month 3, week 4, day 3.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=47, 40, 1|quest=Return with:&amp;lt;br&amp;gt;120 {{Cnlite|Gnoll}}s&amp;lt;/br&amp;gt;|prop=The King wants to see some 120 Gnolls. In order for him to do so we need to look outside the kingdom. Bring us them and we&#039;ll let you through.|prog=I am sorry, but the King wants to only see 120 Gnolls, nothing else will do.|comp=Excellent! You have found the 120 Gnolls the King is so anxious to see. Let them go with us and you may pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=48, 11, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Areshrak|Beastmaster}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Areshrak. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Areshrak, so you cannot pass.|comp=Now that you have vanquished Areshrak, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=51, 76, 1|quest=Return with:&amp;lt;br&amp;gt;40 {{o}} [[Ore]]&amp;lt;br&amp;gt;30 {{m}} [[Mercury]]&amp;lt;br&amp;gt;30 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 40 Ore and 30 Sulfur.|prog=Since you have not brought 30 Mercury, 40 Ore and 30 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 40 Ore and 30 Sulfur. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=57, 30, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Spyglass}}&amp;lt;/br&amp;gt;|prop=Hello, guest. Perhaps it is time for me to stop calling you that, as soon we will perform the ritual, and you will become equal to the gods, the new mistress of these halls. Have you brought the [[Great Woe of the Crawlers]]? Is the [[Hollow Eye]] in your hands?|prog=The spirits tell me that [[Pactal Child Eater]] still emits a black aura of suffering, which means that the [[Hollow Eye]] is still in his possession. Bring it to me! I can&#039;t wait forever, and my soul has long tired of suffering within this withered shell.|comp=I can feel the [[Hollow Eye]]! Let me touch it, and we&#039;ll go to the ancient shaman&#039;s hall. I&#039;ve prepared everything for the soul-bonding ritual. Are you ready?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=59, 49, 1&amp;lt;br&amp;gt;81, 19, 1&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Gyrzan|Beastmaster|image=Drakon}}&amp;lt;br&amp;gt;{{H|Chiqtli|Witch|image=Styg (HotA)}}&amp;lt;/br&amp;gt;|prop=You notice several [[Couatl|Couatls]] in large cages. Most likely, the [[witch]] you&#039;ve seen at the sacrificial altar has the key to the door.|prog=Your attempts to break into the cage are fruitless. You&#039;ll have to find the key.|comp=The key you found with the [[witch]] fits all the cages. Would you like to open them?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=65, 92, 1|quest=Return with:&amp;lt;br&amp;gt;1 {{Cnlite|Arch Mage}}&amp;lt;br&amp;gt;40 {{Cnlite|Sprite}}s&amp;lt;br&amp;gt;1 {{Cnlite|Enchanter}}&amp;lt;/br&amp;gt;|prop=The King wants to see some 1 Arch Mage, 40 Sprites and 1 Enchanter. In order for him to do so we need to look outside the kingdom. Bring us them and we&#039;ll let you through.|prog=I am sorry, but the King wants to only see 1 Arch Mage, 40 Sprites and 1 Enchanter, nothing else will do.|comp=Excellent! You have found the 1 Arch Mage, 40 Sprites and 1 Enchanter the King is so anxious to see. Let them go with us and you may pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=84, 74, 1|quest=Return with:&amp;lt;br&amp;gt;40 {{m}} [[Mercury]]&amp;lt;br&amp;gt;40 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Mercury and 40 Sulfur.|prog=Since you have not brought 40 Mercury and 40 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Mercury and 40 Sulfur. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=103, 105, 1|quest=Return after:&amp;lt;br&amp;gt;Month 2, Week 2, Day 7&amp;lt;/br&amp;gt;|prop=Closed till month 2, week 2, day 7.|prog=Closed till month 2, week 2, day 7.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=104, 30, 1|quest=Return with:&amp;lt;br&amp;gt;1 {{Cnlite|Arch Mage}}&amp;lt;/br&amp;gt;|prop=You have heard that this mysterious cave is home to the [[Couatl|Couatls]]. After some time trying to enter the cave, you find yourself walking in circles. It seems that the real entrance is hidden by some powerful magical illusion, and you can&#039;t break the spell. You have heard from the [[Lizardmen]] that a group of [[Arch mage|archmages]] have been seen on the islands recently, coming here from the [[Islands of Mist]]. Perhaps one of them could help you.|prog=Attempts to dispel the illusions have come to nothing. The only thing you can think of is to find someone who can help you.|comp=The [[Arch Mage|archmage]] agrees to help you without any particular eagerness. You watch the [[wizard]] remove the magical barrier for a while longer, and then a previously unseen entrance to the caves of the [[Couatl|Couatls]] opens up to your view. Would you like to go through?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=106, 62, 1|quest=Return with:&amp;lt;br&amp;gt;15 {{m}} [[Mercury]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury.|prog=Since you have not brought 15 Mercury, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=106, 1, 1|quest=Return after:&amp;lt;br&amp;gt;Month 11, Week 1, Day 1&amp;lt;br&amp;gt;&#039;&#039;Note: Only accessible to {{blue}} AI player&#039;&#039;&amp;lt;/br&amp;gt;|prop=Closed till month 11, week 1, day 1.|prog=Closed till month 11, week 1, day 1.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Gates ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|gate=1|loc=35, 8, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Trident of Dominion}}&amp;lt;br&amp;gt;{{An|Shield of Naval Glory}}&amp;lt;br&amp;gt;{{An|Royal Armor of Nix}}&amp;lt;br&amp;gt;{{An|Crown of the Five Seas}}&amp;lt;/br&amp;gt;|prop=This gate can only be opened with a very special key. Bring back the Trident of Dominion, Shield of Naval Glory, Royal Armor of Nix and Crown of the Five Seas and you will be able to pass.|prog=You have not yet found the key, without the Trident of Dominion, Shield of Naval Glory, Royal Armor of Nix and Crown of the Five Seas you cannot pass.|comp=Using the Trident of Dominion, Shield of Naval Glory, Royal Armor of Nix and Crown of the Five Seas you may open the gate and pass through, but it will be spent. Do you wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=48, 78, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Wynona|Mercenary}}&amp;lt;br&amp;gt;Return by Month 11, Week 1, Day 1&amp;lt;/br&amp;gt;|prop=The trees on this island appear very young. According to the locals, the island itself has only recently emerged from the sea. Not much is known about it, but there is an unusual [[pyramid]] there. Pirates have tried to get to it, hoping to find some treasure, but haven’t seen any success so far. As you approach the [[pyramid]], you see a host of [[Triton|Tritons]] blocking your way. When you try to get closer, they shout something in an unfamiliar language, preventing you from passing any further. [[Wynona]] has been all over [[Jadame]] and in quite a few places beyond. Perhaps she can find common ground with them?|prog=No other roads to the [[pyramid]] could be found, and the [[Triton|Tritons]] are still here.|comp=After a long conversation with [[Wynona]], the [[Triton|Tritons]] reluctantly agree to let you pass. One of them, however, warns you that the [[pyramid]] is guarded by [[elemental|elementals]] and [[genie|genies]], and they will fight to the death.}}&lt;br /&gt;
{{SorQrow|gate=w|loc=80, 66, 0|quest=Return with:&amp;lt;br&amp;gt;5 {{Gem}} [[Gems]]&amp;lt;/br&amp;gt;|prop=This sea gate has been taken over by [[Regna|Regnan]] pirates. Unfortunately, there are too many cannons, and it would be way too dangerous to try and attack the garrison from a ship. However, the [[pirate|pirates]] are willing to let you through if you pay them 5 gems.|prog=You don&#039;t have enough gems, and there&#039;s no point in storming the gate.|comp=The [[pirate|pirates]] have spotted the gems and are letting you sail through, but they won&#039;t keep the gate open for long. Do you want to go through?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=107, 4, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|prop=The guards here say they have orders to only let Wynona pass.|prog=The guards here will only let Wynona pass.|comp=At last, it is Wynona. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=w|loc=4, 46, 1|quest=Be:&amp;lt;br&amp;gt;{{Hn|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|prop=The guards here say they have orders to only let Wynona pass.|prog=The guards here will only let Wynona pass.|comp=At last, it is Wynona. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=5, 4, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Pactal|Beastmaster}}&amp;lt;br&amp;gt;Return by Month 11, Week 1, Day 1&amp;lt;/br&amp;gt;|prop=A crudely executed portrait is nailed to the gate, and there&#039;s also an announcement: &amp;quot;Present an ear of [[Pactal]] to pass.&amp;quot;|prog=[[Pactal]] is still out there with both ears intact.|comp=The gate opens as you approach it. Finally, you can throw the ear of [[Pactal]] away - it hasn&#039;t exactly been a delight to carry this nasty thing around. Would you like to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=31, 32, 1|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=The guards here will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=w|loc=54, 14, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Dekha|Witch|image=Verdish}}&amp;lt;/br&amp;gt;|prop=Your guide, a [[lizardman]], informs you that ahead is a magical barrier that blocks the way through an underground lake. It is not known who created it, but the guide recalls that the [[witch]] [[Dekha]] was often seen in these caves in the past.|prog=Your guide, a [[lizardman]], informs you that ahead is a magical barrier that blocks the way through an underground lake. It is not known who created it, but the guide recalls that the [[witch]] [[Dekha]] was often seen in these caves in the past.|comp=Now that the [[witch]] is finished, the magical barrier gone. Would you like to sail through?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=55, 96, 1|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=These caves are very hot, and few creatures dare to settle here. However, this place is rich in crystals, and pirates have been mining gems here and sending them to [[Regna]] for some time now. Also, a few months ago, an uninvited guest appeared in these caves; he is said to be a [[warlock]] from [[Nighon]].|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=58, 30, 1|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=Keeping watch at the gate are two warriors in ancient armor. They are almost as huge and decrepit as [[Tlamac]], and their eyes have a religious glow. “The great shaman awaits you. Come quickly! We long to see a god!”|prog=The guards here will only let those who fly the green flag pass.|comp=Are you ready to come through?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=84, 4, 1|quest=Return with:&amp;lt;br&amp;gt;7 {{Gem}} [[Gems]]&amp;lt;/br&amp;gt;|prop=The guards here are charging a toll of all travelers. They will let you pass for 7 Gems.|prog=Since you have not brought 7 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 7 Gems. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=102, 102, 1|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=No one knows the origin of these caves. According to the [[gnoll]] guide, they lay deserted for many years, but about two decades ago, elves and sea creatures began appearing here.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Pandora&#039;s Boxes ====&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{encounter row|10, 65, 0|{{map object|Pandora&#039;s Box|water}}|&amp;lt;center&amp;gt; &#039;&#039;&#039;Guardians:&#039;&#039;&#039; 640 {{Cnlite|Ice Elemental}}s 320 {{Cnlite|Water Elemental}}s&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 200 [[Spell Points]], 20 {{Gem}} [[Gems]], {{An|Orb of Driving Rain}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|24, 66, 0|{{map object|Pandora&#039;s Box}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Sp|Town Portal}}, {{Sp|Town Portal}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|45, 78, 0|{{map object|Pandora&#039;s Box}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +3 {{Ps|Power}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|61, 64, 0|{{map object|Pandora&#039;s Box|water}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Guardians:&#039;&#039;&#039; 12 {{Cnlite|Wyvern Monarch}}s 18 {{Cnlite|Wyvern}}s 140 {{Cnlite|Oceanid}}s&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 50 [[Spell Points]], 15 {{Mercury}} [[Mercury]], 12 {{Sulfur}} [[Sulfur]], 24 {{Cnlite|Ayssid}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|80, 37, 0|{{map object|Pandora&#039;s Box}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 25000 {{Gold}} [[Gold]], 50 {{Wood}} [[Wood]], 30 {{Ore}} [[Ore]], 20 {{Mercury}} [[Mercury]], 20 {{Sulfur}} [[Sulfur]], 20 {{Crystal}} [[Crystal]], 20 {{Gem}} [[Gems]]&amp;lt;p&amp;gt;+4 {{Ps|Attack}}, +4 {{Ps|Defense}}, +4 {{Ps|Power}}, +4 {{Ps|Knowledge}}&amp;lt;p&amp;gt;{{An|Boots of Speed}}, {{An|Equestrian&#039;s Gloves}}, {{An|Necklace of Swiftness}}, {{An|Endless Sack of Gold}}, {{Sp|Town Portal}}&amp;lt;p&amp;gt;6 {{Cnlite|Dreadnought}}s, 12 {{Cnlite|Bounty Hunter}}s, 18 {{Cnlite|Olgoi-Khorkhoi}}, 24 {{Cnlite|Sentinel Automaton}}s, 48 {{Cnlite|Engineer}}s, 92 {{Cnlite|Halfling Grenadier}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|12, 34, 1|{{map object|Pandora&#039;s Box|water}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +2 {{Ps|Defense}}, +2 {{Ps|Power}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|51, 16, 1|{{map object|Pandora&#039;s Box|water}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Ring of Vitality}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|55, 107, 1|{{map object|Pandora&#039;s Box}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +1 {{Ps|Attack}}, +1 {{Ps|Defense}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory6B-bik-Factory6B|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Wynona|0=}}: Who could imagine that these islands held discoveries worthy of the [[Amberlian Empire]]’s greatest wayfarers? Dozens of yet unseen birds, beasts and reptiles, a whole people lost in the fog of centuries, and, well, the amazing [[Couatl|Couatls]]! They alone would have been enough. No one ever imagined that the process of intraoval development could be controlled, so that a beautiful, grand creature would hatch instead of a tiny snake. Even an elf’s long life wouldn’t do it, if one were to describe all of that–and, when it comes to exploring, I still have most of [[Jadame]]. My sworn sister I found here only had a small piece of the faraway [[Antagarich]], and even it is now taken by [[demon|demons]]. Now my place is by her side, but one day, I will surely be back. &lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - Good Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* Get heroes onto the water as fast as possible! There are a lot of resources and the many shipwrecks can provide a huge amount of gold. Especially useful on Impossible difficulty.&lt;br /&gt;
* Get {{Hn|Gem|0=}} as soon as possible. She starts with {{Sn|Summon Boat}}, which can save you money and get you onto different areas of the water faster/easier.&lt;br /&gt;
* Especially on Impossible difficulty, hire every hero with a gold specialty for more income. There are many available.&lt;br /&gt;
* {{Sn|Scuttle Boat}} is your best friend. Strong enemy heroes that land on the small islands can be safely ignored after destroying their boat!&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=World_on_Fire&amp;diff=194442</id>
		<title>World on Fire</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=World_on_Fire&amp;diff=194442"/>
		<updated>2026-05-06T16:37:50Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{campaign navigational box|hota=expanded|forgedinfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = World on Fire&lt;br /&gt;
| description    = Henrietta and Frederick must bring the Orb of Tempestuous Fire to Frederick&#039;s Laboratory. If Henrietta is defeated, you will lose the scenario. Your heroes are limited to level 6, but Henrietta and Frederick will bring the Charm of Mana and the Collar of Conjuring to the next scenario.&lt;br /&gt;
| size           = S&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Transport Artifact {{gl|Orb of Tempestuous Fire}} to {{gl|Laboratory}}.&lt;br /&gt;
| loss           = Lose Hero {{gl|Henrietta}} or {{gl|Frederick}}.&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = {{red}}&lt;br /&gt;
| bonus          = {{BonusSec|Archery|Basic}}{{BonusArt|Centaur&#039;s Axe}}{{BonusArt|Ring of Suppression}}&lt;br /&gt;
| carry          = {{Hn|Henrietta|noname=}}{{Hn|Frederick|noname=}} {{An|Charm of Mana|noname=}} {{An|Collar of Conjuring|noname=}}&lt;br /&gt;
| difficulty     = Easy&lt;br /&gt;
| max_lvl        = 6&lt;br /&gt;
| cback          = hota fif 1&lt;br /&gt;
| region_text    = The Kreegans invaded Eeofol during the Night of Shooting Stars. The halfling Henrietta must find the artificer Frederick who might know what to do about it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory1A-bik-Factory1A|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Henrietta|0=}}: [[Eeofol]]. The [[Land of Giants]]. Why is it called so? Deep inside, everyone is sure it’s about us. Sure, it may sound ridiculous; but it hurts to know some call you a “[[halfling]],” as if you were only a half of something genuine. We’ve always avoided strangers; standing next to them, it was too hard to convince ourselves it was not true. We disliked any change as it meant to acknowledge we had been doing something wrong before. We believed in good old superstitions, though; and on the night when the sky above us shattered into a thousand fiery pieces, many of us were wishing on stars. Me? I felt something strange and frightening was happening, and only one man could help me understand it. It was the stranger who taught me to love the sky more than the earth.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Inferno - Town Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | [[Night of Shooting Stars]] - Part I|{{h|Henrietta|0=}}: It seemed as if that night would never end. Standing dazed on the bare hilltop above the village, I couldn&#039;t take my eyes off the streaks of fire as they cut across [[Eeofol]]&#039;s sky; they were too blistering to notice some of them go out and others light up. Then I realized they weren&#039;t going out at all, even after I lowered my eyelids. The day was about to break, yet I could still only see a mishmash of dark and light strokes. [[Frederick]] told me never to look directly at the sun so as not to harm my eyesight, but he had never mentioned that searing light just like that could pour down from the sky by night as well. I pressed my palms to my face and darted almost blindly down the slope toward the creek. I think I screamed. I was scared.}}&lt;br /&gt;
{{TErow| 1 | [[Night of Shooting Stars]] - Part II|{{h|Henrietta|0=}}: The water and the coolness helped. My eyesight was coming back to me, but the fear didn&#039;t go away—it felt as though that blinding flame kept scorching me inside. While I could still see, I noticed that the stars whose tails blazed so brightly in the night sky were not burning up in midair. They were making it all the way to the ground, like huge smoldering rocks, strangely slowly, and seemingly not far from here, just beyond those hills. Then the wind brought a faint odor of smoke—not like the morning smell of stoves in the houses.&amp;lt;p&amp;gt;Over the past few years, I had gotten used to asking questions, then unlearned to do it, and eventually mastered this art again. When I met a man who knew far more about the world than I could imagine, I wanted to ask and ask and ask without end—I was curious about everything. Then I suddenly realized I was asking too much nonsense. [[Frederick]] tried not to show it, but his displeasure sometimes got the best of him and he sent me away. There was no punishment worse than coming back from a lab with all the wonders to a barn filled with broken rakes and dirty burlap bags. I began to think before opening my mouth—and I guess I slowly learned to ask the right questions. One such question was boiling inside my head right now: Can rocks so much like the sun fall from the sky?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 2 |[[Frederick]]|{{h|Henrietta|0=}}: Find [[Frederick]]. I had to find [[Frederick]]. Nothing could be more important now. Not even because of his telescope—whatever could fall from the sky had already done it anyway... It was just my heart telling me it’d be better to be by his side now. Any knowledge he had, even the very lore that made him so feared by my fellow villagers, could be useful today.&amp;lt;p&amp;gt;For as long as I could remember, I had always been alone, living in the barn owned by [[Grampa Haye]]. He was not my real grandfather—that much I knew somehow, but he still fed me, gave me clothing, and let me sleep by the stove in his house in winter. The rest of the time, I preferred to be on my own. [[Frederick]] came into my life when I was... hmm, well, I don&#039;t even know how old I am now. Doesn&#039;t matter—that was the first time I ventured into the hills behind our grove. There, I saw a big new house, and next to it, one disturbingly tall man and two smaller ones, like [[halfling|halflings]], but different, grey-skinned. Later on, I would learn that those little people were called &amp;quot;[[gremlin|gremlins]],&amp;quot; and that they were not really human, but [[Frederick]] refused to answer my further questions, and I never saw the [[gremlin|gremlins]] again. And back at that moment, perhaps out of fear of the unknown, I froze and let myself be caught—though I could&#039;ve hidden in the woods from anyone. [[Frederick]] realized I wasn&#039;t the kind of person that chased him off to this neck of the woods, and he allowed me to come see him sometimes. I guess he needed some live ears to listen to his crazy hypotheses—and he didn&#039;t care that I was nothing more than a silly little girl who couldn&#039;t even count her fingers.&amp;lt;br&amp;gt;I would stay in the lab for weeks on end, for no one missed me in the village anyway. My thin hands were often just what Frederick needed. Sometimes he&#039;d ask me to crawl inside a sophisticated machine to find a burst hose or check the wear on a gear. Such joy it gave me when I was able to help and the assembled mechanism began to hiss and spin—even though I hadn’t the faintest idea what was going on. He, however, always knew what was about to happen and why it should work.&amp;lt;p&amp;gt;Find [[Frederick]]. There was hardly anyone who could deal with the unusual around here.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 3 | [[Halfling|Halflings]] and [[Demon|Demons]]|{{h|Henrietta|0=}}: Many who had not believed in the danger opened their eyes now, but there were also many who shrugged off the trouble, even though it was knocking at their door. The difference? The former had already seen what the celestial guests did to living beings, while the latter yet had to. It was too late for them to get wiser, though; I could watch from the hills as the creatures were flooding the farms we had left behind.&amp;lt;p&amp;gt;For the first time in the decade passed since the last bad harvest, something bigger than a new turnip dish recipe had happened in the halflings’ lives... And I never imagined it’d carry this much sorrow. [[Frederick]], where are you?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 4 | [[Uncle Kett]]|{{h|Henrietta|0=}}: The nightmare came in the light of day. It was like if you wanted to wake up, you just couldn&#039;t because you were already awake. Wide awake and incredulous. Things that felt so important just a few days ago, seemed to be just gone, shrouded by fog. In the course of these days, the imaginary danger grew into a very real horror. Several villages in the north were gone, as if they had never existed—the news was brought by the lucky survivors. The stench of fires and sulfur was now everywhere, and any stirring in the bushes caused consternation.&amp;lt;p&amp;gt;At dawn we ran into some refugees. The [[halfling|halflings]]—one I recognized as the elder of a village half a day&#039;s journey away—were looking around in a daze, unsure of what to do.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Uncle Kett]]! How did you make it here?” I called out to him. “Don’t tell me you ran here through the woods all night, straight from your farm... or did you?”&amp;lt;p&amp;gt;[[Kett]]: “Well, when someone starts ramming down your door, you’ll get not only out of bed, but out of your pants too! So yeah, we ran off... We need to gather people, that&#039;s what I think!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Who chased you off? Were those [[goblin|goblins]], like five years ago?”&amp;lt;p&amp;gt;I already knew the answer, but somehow I hoped [[Kett]] would say something else.&amp;lt;p&amp;gt;[[Kett]]: “[[Devil|Devils]]… with some big old horns. I don’t really know what they were,&amp;quot; the elder said sheepishly. &amp;quot;They killed my dog right away... he whined so horribly. Then they kicked in the door. And I jumped out the window; no time to get dressed that was. They stood in a circle around the farm. I don&#039;t even remember how I got past them. I met someone else in the forest later. I&#039;m afraid that&#039;s all of us, though, and we’ll never see the rest...”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 6 | [[Frederick]] and [[Henrietta]] - Part I|{{h|Henrietta|0=}}: I&#039;d often been berated and branded an adventure-seeker. But what are adventures? Stories of glorious heroes and dragon slayers sung in taverns by traveling bards? Sure, I liked to listen to them—but they never mentioned the fatigue, the bloody feet, the stench of dead bodies, or the screams of people eaten alive that echoed through the forest all night. The [[Demon|Demons]] were on the prowl. Villages were not enough for them—those who had taken shelter in the woods were now in danger too. Frederick and I spent the night sitting by the fire looking in the flames, regurgitating the same slow, meaningless remarks. We were so exhausted we couldn&#039;t even bring ourselves to sleep. If that was adventure, then I can assure you I never wanted adventure.&amp;lt;p&amp;gt;By morning we were in agreement: nothing left to do here for us. We must leave the Valley immediately.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 6 | [[Frederick]] and [[Henrietta]] - Part II| {{h|Henrietta|0=}}: As the sun was getting high, the numbness we had fallen into the previous night had finally subsided. At least [[Frederick]] spoke as quickly and vigorously as before, and his eye was keenly aware of the smallest details in the chaos.&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “[[Henrietta]], I want to thank you again. Perfect timing to get me out; it seems our aliens know more about demonology than the entire [[Bracadan Academy]]. They&#039;re already summoning some pretty powerful creatures from the [[Elemental Plane of Fire]], and I don&#039;t see them needing months of rituals, rare reagents, or the favorable position of celestial bodies to do it. If we delay any longer… I wouldn&#039;t love to see [[Eeofol]] being turned into a nice balmy place like the ones where those things are coming from, through their portals and gates. You know, some of them prefer to live in active volcanoes, and this land is full of fire-breathing mountains that once became dormant but can be brought back to life.”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 7 | Last day|{{h|Henrietta|0=}}: All night long something rustled, whooshed and muttered around the camp. It was the little servants of the horned creatures—[[imp|imps]] and [[familiar|familiars]]. We tried to scare them off by launching exploding projectiles into the darkness, but to no avail.... By morning, the vile creatures were snooping around almost in plain sight, unafraid of anything. In a few more hours, this horde would overrun the last corners of our part of [[Eeofol]]. It was as clear as day: if we did not leave the Valley today, all would be lost.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
{{Rheader}}&lt;br /&gt;
{{Rrow| [[Automaton|Automatons]] Clue | They say [[Automaton|iron spiders]] dwell in the mountains! I swear they were created by the [[Frederick|mad wizard]] who made his home near our village.}}&lt;br /&gt;
{{Rrow| [[Demon|Demons]] | It seems that [[Demon|Demons]] have returned! Have you heard? They burned down some villages in the south!}}&lt;br /&gt;
{{Rrow| End is near | The legends warned us about this! The end is nigh!}}&lt;br /&gt;
{{Rrow| [[Frederick]] Clues | They say a [[Frederick|necromancer]] has made his home in our land.}}&lt;br /&gt;
{{Rrow| [[Land of the Giants]] | If there’s anyone who can stop the [[Devil|Devils]], it’s our giant neighbours—[[titan|titans]] and [[dragon|dragons]].}}&lt;br /&gt;
{{Rrow| [[Liston]] comes to [[Eeofol]] | Several days ago some [[wizard|wizards]] visited our tavern! They spent a while asking around about someone, and then headed to the mountains.}}&lt;br /&gt;
{{Rrow| Shooting Stars | I’ve never seen so many shooting stars as today!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 21, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: I&#039;d be happy like a little girl if it weren&#039;t for the circumstances. Here is our secret! This is the storeroom with the firecrackers for the New Year celebration—we set up a dry cache for them, away from the villages. Halflings are way cautious when it comes to danger and fire, so I insisted on safekeeping these things in a secluded place. [[Frederick]] would make small batches of them in his spare time, and once a year, the villagers brought themselves to curb their aversion to the scientist, for no one else could give them this beloved amusement. Each time, [[Frederick]] would get a year&#039;s worth of foodstuffs for the firecrackers; the halflings sure loved their big celebrations! The people of the Valley bragged that no one else had ever witnessed fiery rains quite like that, not even in [[Bracada]], and would stop at nothing to show their neighbors up and enjoy some honest-to-goodness miracles.&amp;lt;p&amp;gt;Frederick would grin dryly and agree that indeed, nothing like that was ever seen in [[Bracada]].&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “There, you just slip a couple coins to some dropout illusionist quack and get twice the spectacle,&amp;quot; he muttered to himself as he carted away his hard-earned pay.&amp;lt;p&amp;gt;The crates contained onion-sized spheres that exploded with a deafening bang, spraying bright droplets of fire all over. Usually they were launched into the sky out of a long pipe dug into the village square like a spring pole, but now we could use them to arm a few sling-wielding [[halfling|halflings]]. These perfectly uniform projectiles worked even better for throwing than stone bullets.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 30, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: On our way out of the village, a few [[leprechaun|leprechauns]] tagged along. These creatures don&#039;t seem to be bothered by anything—not even [[Demon|Demons]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: [[Frederick]]&#039;s message spoke of &amp;quot;names and faces from the past&amp;quot;, and he was heading south... I thus assumed that he was going to meet some old acquaintances, and if so, they could only be meeting here, in [[Dry Ryehill]], a place where outsiders came to trade and were less shunned than in other settlements in the Valley.&amp;lt;p&amp;gt;A mile away from the village, it was clear already that it was gone. Those who came here hungered not only for killing, but also for razing... Or maybe it was some twisted, alien approach to creation? What if these creatures are just as happy to contemplate mounds of burnt logs as a [[halfling]] is to behold a new, lovingly painted barn? And the earth scorched to a molten crust is as dear to them as his favorite, hand-ploughed garden beds with huge carrots were to [[Grampa Haye]]?&amp;lt;p&amp;gt;And if they caught those who lived here by surprise... what did they do to them?&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12, 20, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: As we approached the campfire, we saw a hastily abandoned camp. The footprints of a dozen two-legged creatures led away from it into the forest. Two decapitated carcasses of celestial guests were lying by the fire—it looked like someone had begun field dressing them, but left halfway through.&amp;lt;p&amp;gt;{{Cn|Rogue}}: “Ah, those are [[halfling|halflings]]…” you hear from the bushes. “Go away! Don&#039;t you dare follow us, or we&#039;ll have you taste steel, like we did to those freaks!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: Apparently, the men in the bushes are hardly nicer than the horned ones. Are they the same gang that brought mayhem to the neighboring valley five years ago? They’d been forgotten by now, but surely there was no way a new one would just pop up out of nowhere right here. Well, I guess trouble comes in threes.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: The horned one lies on the ground, hit between the eyes with a few heavy slingshot bullets. His head is cracked, one horn broken off. What seemed unthinkable yesterday is now sprinkling our land with its stinking blood. A beast, it would seem; but no, not a beast. His eyes were too intelligent until they faded. Not an [[elemental]] spirit, not a human, not a magic creature. And silence all around. Nothing more to argue about.&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “We should inform everyone about this devilry at once!”&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “How many of them are roaming the forests now, trampling our mushrooms!”&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “We must prepare an ambush!”, I heard from the [[halfling|halflings]] flocking around the vanquished creature. Suddenly the ruckus died down, and I felt a dozen intense stares.&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “[[Henrietta]], you&#039;ve walked every path around here! You&#039;re the only one who knows shortcuts to all the places!”&amp;lt;p&amp;gt;What an ordeal it is for them to go beyond the outskirts of their home village. All their lives, they had been afraid of strangers, and here was their fear embodied. Even dead, it made them sweat, but right now, they stood with their chins high and spat on the brown corpse. But if there&#039;s any more out there...&amp;lt;p&amp;gt;[[Kosta]]: “Why, lads, where there is one, there gonna be others, right? We&#039;d better get some heavy rocks and go together!” [[Kosta]], an elderly carter who was lamenting the horses, threw his hat on the ground. “I wanna make these singed hogs pay for my ponies! Show the way, lass—can’t we cut through the woods to [[Tall Ridges]]?”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 13, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: There was indeed a &amp;quot;hole&amp;quot; in the place the villagers had mentioned—one with smooth, seemingly melted edges, but somehow it didn&#039;t feel too hot near it, and it didn&#039;t even look like something had been burning there. What could that mean? Some of those stars that fell in the night didn&#039;t announce their imminent arrival, but simply traveled... wherever they needed to…? I froze, frightened by my thoughts, while the clamoring peasants kept waving their hands and rebuking me, as if it all were somehow my doing. I turned back to them and tried to come up with an answer; suddenly, the outrage on their faces gave way to surprise and then to horror. Stunned, I realized that the villagers were looking not at me, but behind me.&amp;lt;p&amp;gt;A pair of sharp, crescent-shaped horns appeared above the hole&#039;s edge. Then two huge red paws followed, and finally, their owner got out of the pit with a mighty leap. Straightening up, he inhaled gurglingly and let out two streams of smoke. Huge in stature, with lumpy skin the color of fresh meat— or with no skin at all?—here, in the middle of the village, he looked infinitely alien. The eyes of the weird guest were fiery spots, and the air around his figure was churning like it does above a frying pan. I felt a wave of heat and a strange, iron-like odor or taste on my tongue—and then it was as if a chemical reaction had stopped, like at [[Frederick]]&#039;s, when he’d let me drop some &amp;quot;im-ge-be-tor&amp;quot; in a flask. The monster&#039;s eyes became dim, its skin turned brown, the heat around it subsided, and I could finally get a good look at it. If one were to imagine a huge wild boar growing horns, losing its bristles, standing up on two legs like a man, and growing big humps on its back and chest... that would still be a very rough and flattering description of the being I saw. Its ugliness was striking.&amp;lt;p&amp;gt;The creature wiggled its huge head around and looked at the crowd. Its snare-like mouth opened, and a disgustingly long tongue fell out. With a loud clang, the monster took its first step on the land of [[Eeofol]]. Funny, I thought, as if some good farrier had already shod him....&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 19, 9, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: The sign at the gate reads:&amp;lt;p&amp;gt;&amp;quot;Experimental maintenance shop. Property of the mining company. Currently not hiring.&amp;quot;&amp;lt;p&amp;gt;Looking closer, I noticed scratches on the sign. Barely visible smudges of dirt complement them, forming the symbols of a secret alphabet invented by [[Frederick]].&amp;lt;p&amp;gt;{{h|Frederick|0=}}&#039;s message: &amp;quot;...You&#039;ll soon come rushing here, like if it smelt of hot apple pies. This starfall breaks all the laws of cosmology: I&#039;ve never seen such phenomena described anywhere... the speed of passing celestial bodies, the deceleration exceeding all norms, flame streams with a vector opposite to... the strongest light filter broke... extremely interesting, but the situation forces me to leave the home. Names and faces from a past life have resurfaced; it could be dangerous. Be careful and don&#039;t forget our secret! I am heading south, and don’t even think...&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21, 5, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: We stepped through the door that opened before [[Frederick]], followed by a line of [[halfling|halflings]]. None of them had ever been here before. Had it been any other time, they would have been struck by the sight of the elegant laboratory, topped by a [[Bracada|Bracadan]]-style dome; they hadn’t seen anything much nicer than plain stone huts and wooden barns. But no, the villagers had had enough shocks over the last few days, and the only thing they were looking for was a chance to plop down on the grass and give their tired feet a good rubbing. We decided not to disturb the weary [[halfling|halflings]] yet and first headed up the hill so that [[Frederick]] could check on his creations being prepared for their first big flight. The sight was incredible! In the middle of a clearing surrounded by snow-capped mountains, three huge bubbles were swaying majestically in the wind, with a very large boat beneath each one. I confess: even I gaped at the sight of the spider-like mechanisms moving deftly about the decks and tackle, tightening knots with their steel beaks and doing something else totally incomprehensible. Soon [[Frederick]] was back from his inspection of those, as he called them, [[airship|airships]]. With a hint of pride in his voice, he said:&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “A job well done! My [[Automaton|Automatons]] are working smoothly and without error. The tanks are filled to the top with water. All that&#039;s left is to put the orbs of fire in the furnaces, and we&#039;re ready to go! I&#039;ll steer the main airship, and the mechanical assistants will repeat my maneuvers on the others.”&amp;lt;p&amp;gt;We went back to the [[halfling|halflings]]. The peaceful scenery of the valley nested between the mountains seemed to have calmed the poor villagers—perhaps even a bit too much. Some were asleep, while others were lighting their pipes. [[Frederick]] shook his head, grabbed a tin cone, and spoke into its top. The thing made his voice so loud that those who were resting leapt up.&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Enough sleeping! Go, go, let&#039;s get a move on! Time is very, very short: the [[Demon|Demons]] may appear any minute now, and then we will all be in big trouble. In the building in front of you there are supplies prepared—not a lot, but better than nothing. Take the crates and carry them where I show you, if you don&#039;t want to starve to death during the journey.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Hope those lazies didn’t forget the sack...&amp;quot; [[Frederick]] said with the cone out of his face, and I was the only one who heard him. Suddenly, someone touched my shoulder. I turned around and met [[Tavin]]&#039;s gaze. He emerged silently behind me—but that was to be expected of a veteran like him. I wanted to greet him, glad that the Guard had survived, but there was something in his eyes that made me hesitate. [[Tavin]] squinted at me and said:&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “If I had no trouble tracking down and finding you, those infernal beasts will do no worse. They&#039;ve got as good a nose as the best hunting dogs in [[Erathia]]. Give me a week’s worth of provisions and a sack of those firecrackers. I&#039;ll lead them away from the valley. At the very least, I&#039;ll buy you some time, holding them back for a bit.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “But… [[Tavin]], what are you talking about? We need you and your expertise! It would be suicide to go up against those beasts alone. Maybe they won&#039;t yet find the secret passage.”&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “Don&#039;t try to change my mind, child. If my life saves hundreds of yours, that&#039;s the price I&#039;ll pay. That&#039;s why I became a soldier. Someday you&#039;ll understand.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I sighed and, feeling weak in my legs, did as he asked. [[Tavin]] slung the sack on his shoulder, looked me in the eye again, and without another word or a glance back, he strode firmly out of the valley.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 18, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: The ragged cohort lined up for battle. Commands were heard, but no longer in [[Erathia|Erathian]]. Some alien tongue, crude and animalistic. Shields and surcoats over their armor were thickly stained with blood—they didn’t even attempt to clean them. How could they dare to betray? To submit to this vile force? What had broken the will of these seasoned soldiers— was it the fear of imminent death.... or of being turned into alien flesh?&amp;lt;p&amp;gt;It doesn&#039;t matter now. There is only one way north.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: A palisade was an unusual sight for these places, yet someone had cared enough to build it. That gave me some hope, even if faint. The sentries were steady and waved cheerfully, inviting me to enter the camp.&amp;lt;p&amp;gt;My companions fell to the ground right as we stepped inside the walls; several days with barely any food or proper rest had taken their toll on them. They were unaccustomed to such deprivation of their fleshy, well-fed bodies. I headed straight to meet the commander. He was standing in the center of the camp, giving instructions and waiting to talk to the new arrivals.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 31, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Henrietta|0=}}: “You&#039;re alive!”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Yes, I&#039;m alive, and I&#039;d very much like to know which [[Bracada|Bracadian]] demonologist I’ve pissed off. I&#039;ve never even crossed paths with any. What a mistake.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I didn&#039;t know what [[Frederick]] was talking about, but I was so happy to see him alive, I didn&#039;t even try to ask him anything. He, as usual, kept feeding me a mountain of thoughts and assumptions, as if I&#039;d shown up at his lab in the morning and he couldn&#039;t wait to have my ear and share what he had cooking in his head...&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Some time ago I received a letter personally signed by [[Khazandar]]—I think I told you about him... the freest mind in [[Bracada]], for which he will surely pay sooner or later. I had not heard of him since I left those lands, but a few years ago a messenger from him found me, and we entered into correspondence. It seemed as though our connection had been discovered un time. The signature in his last message looked forged to me; I decided that if I had been found indeed, I should act first. The letter proposed a meeting; [[Khazandar]], was supposedly going to send me a crucial component for a certain experiment... but there were demons waiting for me in [[Dry Ryehill]]—those are creatures from another plane of existence, you just saw them! Somebody summoned them but neglected control, so they captured me, slaughtering half the village meanwhile!&amp;quot;&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Frederick]]… those things… they weren&#039;t summoned. Or, at least, not by the [[wizard|wizards]] certainly.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Not by the [[wizard|wizards]]? What makes you say that? Those were some archetypal [[Demon|Demons]]—I&#039;d seen stuffed ones in the [[Bracadian Academy|Academy]]’s museum!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Shooting stars. They came out of the rocks that fell from the sky that night.”&amp;lt;p&amp;gt;[[Frederick]]’s face fell; he began arguing, but I just took him to the place where the creatures were doing their ritual, and I showed him the huge crater at the village’s edge; the stone that had fallen there was so big that a [[devil]] could fit inside, maybe even a few. The rock had split open, and the cracks revealed something strange and unnatural. Either a tangle of angular pipes, or...&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Well, I’ll be— If only [[alchemist|alchemists]] [[Widman]] and [[Statten]] would have seen that! I don&#039;t even want to think about… I mean, I suspected it was not a real meteor shower. Wait, so it was all a coincidence? [[Khazandar]]’s messenger was actually waiting for me? And now you&#039;re telling me those things have already taken over half the Valley?! [[Henrietta]], we need to get back to my lab! You go straight there right now, and I&#039;ll—I didn&#039;t tell you this, but [[Khazandar]] had once talked me into joining an interesting project, so I&#039;d set up another research site in the mountains to the east. I need to get there now, and you...”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “I&#039;m heading straight north. You weren&#039;t held here alone. Another prisoner said there&#039;s a detachment of [[Erathia|Erathian]] soldiers camped nearby. Apparently, someone escaped the Valley and was able to call them for help. Refugees are flocking to them now. [[Frederick]], listen! I know you don&#039;t much like [[halfling|halflings]]. Sure, I myself feel like a stranger in my own homeland sometimes—but I&#039;ve seen what the monsters are up to. We have to do something or they&#039;ll kill everyone and turn them into their filthy flesh. If we don&#039;t try to save someone—well, that’ll kill me.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “...Yeah, well, there might not be enough hands... in fact, that would be most helpful. Yes! Ahem. That&#039;s right, we can&#039;t just stay aside! Now listen: take everyone you can to my lab. Three hundred, maybe five if I can get those old [[Gavin]]’s underpants back up in the air too... Someone’s gotta help me settle down when our flight ends.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Flight? Are we gonna fly like birds?”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Not exactly, but it&#039;s our only chance if the [[Devil|Devils]] continue to destroy everything in their path with such abandon. Trust me as you always have, and you&#039;ll soon see it yourself. That’s it, then! I&#039;m going to the mountains.”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: I love discovering new things, but I hate surprises. That&#039;s the beauty of the process: developing a theory and then practicing it to achieve exactly what you expect. The theory, of course, can be as bold as you like...&amp;lt;p&amp;gt;That unusual starfall could not help but attract my attention, even though I was thinking about other things that night. I&#039;m not ashamed to admit that the unraveling of this phenomenon was the most unpleasant surprise in my life. All of us, the scientists of [[Enroth (planet)|Enroth]], even those who do not yet know what has happened, have been confronted with a fact: rocks can indeed fall from the sky. And not just fall, but carry guests that no one would willingly invite into their home. Now I think: what if they are not rocks at all, but something akin to our [[airship|airships]], only more complex and perfect—or maybe only fragments of such a ship that has crashed? Is it possible that up there, so high that we can&#039;t see it even with telescopes, town-sized hulks crafted by someone are flying somewhere on their business, carrying whole nations, exchanging signals and sometimes even volleys of monstrous guns? And where do they dock—for their harbor surely cannot be on our planet, can it?&amp;lt;p&amp;gt;I caught myself thinking. What I would like most of all now is to find a common language with one of the aliens, to listen to their stories about their native places, to ask a thousand questions... for some reason they didn&#039;t throw me straight into the cauldron where they made their warriors from the dead flesh. Maybe they saw in me someone with whom they could reach an understanding and agree on something? Maybe I should have....&amp;lt;p&amp;gt;Deep in thought, I didn&#039;t notice we&#039;d reached my old lab. Hearing [[Henrietta]]&#039;s command, &amp;quot;Ready the crackers!&amp;quot;, I looked up to see a large group of aliens blocking our way. This time they were lined up in a sort of battle formation, and there was a clear leader among them, a lean, scarlet-skinned horned one clad in black armor, as if covered in a thick layer of soot. He stepped forward, looked me straight in the eye... and scraped a claw across his throat, licking his thin lips.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: Beyond the old gate I met a group of [[halfling|halflings]] who were hiding here from the [[Demon|Demons]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 25, 0&amp;lt;p&amp;gt;5, 26, 0&amp;lt;p&amp;gt;6, 32, 0&amp;lt;p&amp;gt;6, 33, 0&amp;lt;p&amp;gt;18, 27, 0&amp;lt;p&amp;gt;24, 8, 0&amp;lt;p&amp;gt;25, 9, 0&amp;lt;p&amp;gt;26, 10, 0&amp;lt;p&amp;gt;26, 11, 0&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | -move for AI&amp;lt;p&amp;gt;&#039;&#039;Note: ONLY applies to {{red}} AI player.&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Mv|Nullify|Nullify}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|21, 4, 0| |Tower|[[Laboratory]]|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
=====Inaccessible towns=====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|1, 0, 1|red|Inferno}}&lt;br /&gt;
{{town row|6, 10, 1|red|Tower|- &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Has Skyship)]]&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|19, 8, 0|green|Henrietta|Mercenary}}&lt;br /&gt;
{{hero row|24, 30, 0|{{green}} {{imprisoned}}|Frederick|Artificer}}&lt;br /&gt;
{{hero row|24, 17, 0|red|Xarfax|Knight|hero_link=Xarfax (World on Fire)}}&lt;br /&gt;
{{hero row|0, 4, 1|red|Calh|Demoniac}}&lt;br /&gt;
{{hero row|0, 6, 1|red|Marius|Demoniac|img=Marius (HotA)}}&lt;br /&gt;
{{hero row|0, 8, 1|red|Ash|Heretic}}&lt;br /&gt;
{{hero row|0, 10, 1|red|Nymus|Demoniac|img=Nymus (HotA)}}&lt;br /&gt;
{{hero row|0, 12, 1|red|Axsis|Heretic|img=Axsis (HotA)}}&lt;br /&gt;
{{hero row|0, 14, 1|red|Zydar|Heretic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0, 25, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: No one seemed to heed me in this house. The old woman was laying the table, and the children were playing by the hearth.&amp;lt;br&amp;gt;{{Cn|Halfling (Factory)|name=Old woman}}: “Did that [[Frederick|Feredrich]] put you up to this kind of follies? Don&#039;t you trust that devil! What&#039;s he doing at the graveyard? Casts spells on dug-up graves? You&#039;ll be lost with him, just like your good-for-nothing mother. Tut, tut. Hey… ya sit down and have a meal with us—can’t let a guest go hungry now, can I? There&#039;s not much, just steamed turnips—but still a dinner. Just don&#039;t think of sweet-talking us into your silliness. We&#039;re not going anywhere, no reason to. Got plenty to do.”&amp;lt;br&amp;gt;{{h|Henrietta|0=}}: I realized words were useless, but I didn&#039;t refuse a snack. The old woman had mentioned something about my mother, but I didn&#039;t remember her, and no one had ever told me a word about her. I tried to get the hostess to talk over the meal—but the harridan pretended to be deaf.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6, 26, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: These things are already here, too! Did they really arrive on the rocks from the sky? And where are the blacksmiths who forged their horseshoes? Are those coming next?&amp;lt;br&amp;gt;The monsters split into groups, as if planning to pincer me and my companions. They were certainly more intelligent than animals—and they were getting more and more numerous! Sure, we had our slings ready, and enough stone bullets for all of them, but I really wished we had something stronger.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 27, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Horned Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: The two-horned creatures were noticeably different from their lighter-skinned kin, not only in appearance but also in behavior, just like adults are different from a bunch of feckless teens. They were clearly better organized, so they spotted us earlier. The creatures quickly banded up into several squads and attacked.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9, 21, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: Oh, can&#039;t believe it: finally, some familiar faces! We went to scoop up saltpeter water in the morning to fertilize the gardens, and there were those horned beasts—we barely got away! Let&#039;s team up...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Devil}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: On our way, I tried to entertain myself in some way, to avoid succumbing to horror and despondency. I painted in my mind a picture of a stern smith shoeing the screaming horned creatures. The reality turned out to be far beyond anything I could have imagined; there, in the middle of what had once been the village square of [[Dry Ryehill]], I saw... him.&amp;lt;p&amp;gt;The word &amp;quot;[[devil]]&amp;quot; came to mind, for according to the drunken [[monk]] whose ranting I had once listened to in the local [[tavern]], there was nothing more horrible than the [[devil]], either in this world or the other. The top of the two-legged creature&#039;s head, crowned with twisted horns, was visible even over the roofs; each clawed foot seemed capable of easily covering and crushing a [[halfling]]; and a scythe that could surely cut down a whole young grove glistened in its hands. That was when I realized: the horned ones have no farriers. The devil just wags his finger at them, and they rush to shoe each other, or even themselves, fighting over hammers and nails.&amp;lt;p&amp;gt;Apparently what I had seen disturbed my mind; I tried to stay on the edge of madness, while it threw more and more absurd visions at me. My companions told me later that I was laughing and shouting &amp;quot;get some longer, sharper nails!&amp;quot; as they dragged me into the bushes away from the road.&amp;lt;p&amp;gt;[[Kosta]]: “There, there, lassie,” [[Kosta]] muttered, trying to calm me down. “Sure, that’s a big beastie, yeah, a foul one—but wait till I ll hit it square in the eye with the cracker, and then we&#039;ll see who’s got the reddest nose in this village! Empty your pouches, lads! We&#039;ll teach the [[devil]] how to celebrate the New Year our way!”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11, 18, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: These creatures looked simpler than the one in the pit—they had no metal ornaments on their paws, and only sported a single horn, thick and short. They exchanged jerky guttural noises, as if barking at each other, but I could see they understood each other much better than dogs. As soon as the pack spotted us, however, the quarreling stopped. Their hooves dug up the ground, and the vile beings rushed into the fight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 26, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Arch Devil}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: I think I lost my mind, thinking we could handle this gang of [[Demon|Demons]]. I realized too late that my impulse had been madness; they spotted us, and it was too late to run....&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 20, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Rogue}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: We followed the tracks, and presently they led us to a clearing where some ragged men were stomping about. They looked like brigands, and they could hardly have been anything else. They were hastily gathering up their belongings. A lanky, scraggly man was explaining something to the leader, dressed a bit nicer than the others. The tall man turned at the noise and shouted, pointing his finger at us. The ringleader nodded and drew his sword.&amp;lt;p&amp;gt;{{Cn|Rogue}}: “I told you!&amp;quot; the lanky one shouted, &amp;quot;You shouldn’t have come after us!”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 31, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: After the battle against the [[devil]], we searched every corner of [[Dry Ryehill]]. I feared that [[Frederick]]&#039;s burned and mangled body was about to emerge from the rubble. However, we found no corpses in the village, but we saw many tracks, as if the owners of the big hooves were dragging something behind them. The tracks led to the eastern outskirts of the village, and the nearby forest had been burned to the ground.&amp;lt;p&amp;gt;Suddenly, swerving between the black, ugly dead trees, a small group of [[halfling|halflings]] came running straight at us.&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Crazed Halflings}}: “There! There!..” They shrieked, running at a steady gallop. I managed to catch a ginger boy with a crazy look in his eyes, and my companions grabbed the others. The redhead caught his breath and blurted out:&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “They took our folk, and now they&#039;re executing them, and not to death, even worse! Help, good people, don&#039;t let the wicked do such a thing! This is a fate worse than death, worse than anything in the world...” He burst into tears.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{Cn|Halfling (Factory)|name=Halfling}}: “It fell from the sky, can you believe it? I saw it myself! There it is, in the hole. Too scary to approach.”&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “I don&#039;t see no hole in the sky. Are you seeing things, brother?”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 15, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | “Whatta boom! I swear, my shutters hit the wall and came to bits....”&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 13, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{Cn|Halfling (Factory)|name=Halfling}}: “What are you doing here, wench? Heard you like to look at weird things, so go over there... Like the look of it? Eh? Struts about the place all the time, never once looks what’s at her feet; nay, likes staring at the sky way more, and now there&#039;s a gift fell down from there... Remember the hitchrail over there? Now it’s a hole in the ground as big as a gate where it was, and the ponies are all gone…”&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “She and her sorcerer brought us bad fortune!.. Not even old [[Aiker]] remembers anything fall from up there, and he’s old enough to have seen a living [[giant]]... if the old buzzard isn’t making it up...”&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “It’s black magic, that’s what I’m saying! The evil one reached up from his mountain with his magicks and tore off a piece of the firmament! Lucky no one got hurt…”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Pit Lord}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: The wind blew a pall of stinking smoke in our direction. With it, a great, desperate, almost inhuman shriek came to us, and then we heard an eerie, rumbling voice, which seemed to be coming from beneath the ground. We rushed into the smoke, and after a hundred paces we saw a picture that made our eyes water.&amp;lt;p&amp;gt;In the middle of what once was a meadow, now just a circle of scorched earth, there stood something like a huge hearth with a flat stone cauldron, its walls red-hot, and around it, a lake of thick fire slurry was glowing and gurgling. Knee-deep in it, as if ignorant of the heat, tall, mighty creatures with bright red skin were standing, and a few more giants of the same kind were driving a flock of stumbling [[halfling|halflings]] to the cauldron with their long whips. Farther away, near the burned trees, some horned beasts, already familiar to us, were standing guard over a large crowd of villagers.&amp;lt;p&amp;gt;The [[halfling|halflings]] were brought to the cauldron, and among them I recognized [[Maltman]], the innkeeper from [[Dry Ryehill]]. Before I knew it, the red giant had swung his whip in a fiery arc, and three unfortunates fell dead. The crowd began shrieking again, while the monsters seemed to be doing their usual, enjoyable work—tossing corpses to each other, easily tearing them limb from limb, throwing them into the cauldron... One of the creatures looked inside; then, apparently satisfied, it made a sign to the others. The giants stared at the cauldron, gestured with their hands some, roared, and their eyes glowed. Then, the voice we had heard from afar sounded again, as if the hell itself had spoken! The flesh of the executed instantly burst into flames, turned into a disgusting mash, boiled up into a huge cap of brown foam, and fell; in the midst of the cauldron, the ugly figure of a one-horned monster appeared. Its body was billowing smoke, and the drying sludge dripped down its body with a hiss.&amp;lt;p&amp;gt;The ginger boy was right; fate worse than death exists now.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21, 22, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: Everyone in [[Eeofol]] had heard of [[Tavin]]—but not everyone spoke of him favorably. The [[halfling]] who left his home village of his own free will to join the [[Erathia|Erathian]] border guards was hardly a role model they wanted for their children. Years of military service had left visible marks on the commander&#039;s hard face—his faded eyes were deeply sunken, his nose was broken, and his leathery cheek twitched distressingly every now and then.&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “What&#039;s going on north?” [[Tavin]] asked, wasting no time on greetings.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “I have death at my heels. We&#039;ve broken away, but the villagers…”&amp;lt;p&amp;gt;{{h|Tavin|0=}}: &amp;quot;Good as dead,&amp;quot; the commander snapped. “The woods here are already crawling with creatures, and any day now they will be under every bush. In the south and west, everyone who didn&#039;t escape has already been turned into meat. I led the advance party of the Guards, followed by the rest of the men under Captain [[Xarfax]]&#039;s command, a half-day’s march behind us.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Followed? Were they attacked by the horned beasts on their way?”&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “No, they came just fine. There&#039;s only one way out of here, but that&#039;s where they&#039;re standing now... just them. I served with [[Xarfax]] for 15 years. And today, when I went to rendezvous with his unit, he ordered his men to cut out my liver. We barely got away and hid behind those flimsy walls. Now we&#039;re figuring out how to make ourselves tasty so the [[Devil|Devils]] don&#039;t get bored eating us.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Tavin]], we need to get through. There&#039;s still hope of rescuing someone, but we need to get to the north road. Your commander is a traitor, but together we can...”&amp;lt;p&amp;gt;[[Tavin]] grabbed me by the collar with a snarl and yanked me into the air like a sack of rags. His gaze was frightening.&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “Fool! Stupid girl! [[Xarfax]] did not betray. The [[Devil|Devils]] bewitched him, you hear that?! You&#039;re going to take your dolts with the firecrackers and we&#039;re going to beat this foolishness out of the old man! And then you&#039;re going to grab whoever you can... and go do what you&#039;re gonna do. I don&#039;t want to know about it, so I won&#039;t tell anything when they catch me and start roasting me over a slow fire like a Bluemeadow sausage.”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: It&#039;s those horned slop buckets again, but now the first move is mine! Hah. Let&#039;s see what you&#039;re worth when my hands are untied!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31, 20, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Arch Mage|name=Arch Magi}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: The [[mage|mages]] appeared suddenly, as if a veil of invisibility had fallen. Of course, I could feel their presence. These are powerful [[mage|mages]]—their energy cannot be hidden. Very good. Even stronger ones could have taken care of that.&amp;lt;p&amp;gt;{{Cn|Arch Mage|name=Liston}}: “Renegade [[Frederick]]!”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: Their leader&#039;s voice came from all directions at once, as if from the sky. No echo, no whisper of leaves or wind, just impassive speech pouring straight into my ears.&amp;lt;p&amp;gt;{{Cn|Arch Mage|name=Liston}}: “The [[Council of Bracada]] knows of your dark deeds: your forbidden practice of [[necromancy]], your stealing of the [[skyship]], your disgraceful flight from [[Bracada]], and your ties to the renegade [[Khazandar]]. However, you have done no harm to the living and thus deserve a fair trial and a fair sentence— we will guarantee that the punishment does not include death. Lay down your weapons, release the energy from your body, and approach us. You know it full well: by following this path you have fallen into sin. The dark books may give knowledge, but it is always laced with poison of pain and death. A researcher must not spread it. You still consider yourself a seeker, don&#039;t you? Redeem yourself, [[Frederick]], and live on as a honest man.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: My lips spread into a smile. I&#039;ve heard it all too many times.&amp;lt;p&amp;gt;“Gods! [[Liston]], it&#039;s you, isn&#039;t it? Still working as a heavy club in the grip of [[Gavin]]’s morality police? And you had so much potential back in the day. &amp;quot;Renegade [[Frederick]]&amp;quot; is even flattering to hear. But &amp;quot;renegade [[Khazandar]]&amp;quot;?! Isn’t that too big for your britches? Even your superiors haven&#039;t dared to decide anything regarding him yet; I would have known it otherwise. There&#039;s too much of his merit, too many other respected wizards in the [[Bracadian Academy|Academy]] who won&#039;t let you dumb thugs take down the best mind in [[Bracada]] based on ridiculous speculation—and [[Magnus]] himself hasn&#039;t spoken yet. &amp;quot;Forbidden practices&amp;quot;! Do you realize how ridiculous that sounds? Tell me, former colleague... is there really a big difference between [[Naga|Nagas]] and [[Medusa|Medusas]]? Oh right, the [[Medusa|Medusas]] are the result of a twisted process that causes the surviving objects to rage and feel anguish. How could I forget! And [[gremlin|gremlins]] differ from [[troglodyte|troglodytes]] only in the fact their slavery is signed by magical contracts and seals—am I not confused? Sure, everyone needs servants. And putting the souls of fallen warriors into statues to get sapient [[titan|titans]] is, of course, fair to the dead and purely academically impeccable. Well, well, well, why blushing so much? Let&#039;s start exchanging spells. We won&#039;t ever get each other, [[Liston]]. Your mind is not free…”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Automaton}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: The legacy of the [[Time of Wonders]] is truly priceless. Rulers and warriors yearn to find armor and weapons dating back to those times, but they are not what matters to someone who wants to change the whole world in time. I&#039;ve spent a long time gathering tiny scraps of ancient secrets to build something of my own from them... and I&#039;ve gotten somewhere. My machines are still very vulnerable, their propulsion systems are unstable and inefficient, but they are reasonably autonomous and capable of making simple decisions on their own—and that&#039;s something, wouldn&#039;t you agree!&amp;lt;p&amp;gt;The [[Automaton|Automatons]] and the assembly line await!&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 34, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Walking Dead}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: Stopping for a second, I dug into my memory. No, there shouldn&#039;t be anything in the cemetery that would be important right now. Except for a couple of... things that might come in handy for experiments someday, but I changed my field of scientific interest quite some time ago. Not that anyone cares. Just once can you… no, it&#039;s true what they say; only the dead don&#039;t care about reputation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=2|loc=0, 28, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Dispassion}}&amp;lt;/br&amp;gt;|prop=&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: The head of the family, the honorable [[Odo Two Aulns]], heard me out, but didn’t bat an eye.&amp;lt;p&amp;gt;[[Odo Two Aulns]]: “Your adventurousness will not do you any good, [[Henrietta]]. I think you&#039;re making it all up, but you know me,” [[Odo]] grinned, “can&#039;t say no to a young lass—I&#039;d have some of my lads go with you, but since you say there are such horrors around, it wouldn&#039;t hurt us to protect ourselves, would it? Tell you what, get the elder of [[Dry Ryehill]] to lend us the [[Pendant of Dispassion]], then we can stay protected and spare those men.”|comp=&amp;lt;p&amp;gt;[[Odo Two Aulns]]: Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the [[Pendant of Dispassion]], yes?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=5, 20, 0|quest=Return with:&amp;lt;br&amp;gt;20 {{Cn|Halfling (Factory)|name=Halflings}}&amp;lt;/br&amp;gt;|rew=20 {{Cn|Halfling Grenadier}}s|prop=This is where you stashed your supply of firecrackers. Actually, you were saving them for the festivities, but now they&#039;ll be useful elsewhere. All you need are some volunteers to arm them.|prog=You have to find a few more volunteers.|comp=The volunteers were a bit wary of the new projectiles at first, but now they seem to like them even better than regular rocks. These definitely made their shooting way more effective!	Do you wish to arm all the volunteers?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=8, 11, 0}}&lt;br /&gt;
{{SorQrow|seer=2|loc=13, 23, 0|quest=Return with:&amp;lt;br&amp;gt;15 {{w}} [[Wood]]&amp;lt;br&amp;gt;15 {{Gem}} [[Gems]]|rew=25 {{Cn|Halfling (Factory)|name=Halflings}}|prop=This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don&#039;t even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment.|prog=The head of the family declares that his workers won’t be going anywhere for free.|comp=The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and get ready to follow you. Do you wish to hire them?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=23, 8, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Frederick|Artificer}}&amp;lt;/br&amp;gt;|prop=This road comes down from the laboratory, and leads south through the forest towards [[Dry Ryehill]]. There&#039;s no point in going down this road now—must find [[Frederick]].|prog=This road comes down from the laboratory, and leads south through the forest towards [[Dry Ryehill]]. There&#039;s no point in going down this road now—must find [[Frederick]].|comp=Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=24, 16, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Xarfax|Knight}}&amp;lt;/br&amp;gt;|prop=The closed gates of the [[Erathia|Erathian]] outpost can be seen ahead.|prog=Trying to storm the gates is too dangerous. Must wait for [[Xarfax]] to be defeated.|comp=After the defeat of the possessed and the flight of [[Xarfax]] himself, this outpost was deserted. Do you want to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Gates ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|gate=1|loc=21, 6, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Frederick|Artificer}}&amp;lt;/br&amp;gt;|prop=[[Frederick]] had long ago entrusted [[Henrietta]] with the key to his laboratory, but today she is surprised to find another pair of lugs on the gate, with the shackle of a ponderous lock threaded through. There is no semblance of a chink on it, and all attempts to find some secret button are futile. Its secret is probably only known to the scientist himself.|prog=All attempts to open the heavy lock are futile. The shackle is so thick, even if one were to try sawing it off, it would take hours, perhaps even days. Even if the lock was cast in solid gold as a reward for the more persistent burglars, there is no time for such foolishness now.|comp=[[Frederick]] presses his palm against the lock, and it trembles. His fingers make a shape and touch the lock again, several times. Something clicks inside; the shackle, as if turned liquid, disappears inside the case. [[Frederick]] swings the gate open and invites all to follow him.}}&lt;br /&gt;
{{SorQrow|gate=1|loc=24, 16, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Frederick|Artificer}}&amp;lt;/br&amp;gt;|prop=This mountain path leads to [[Frederick]]&#039;s factory. He&#039;s the only one who knows how to get there.|prog=This mountain path leads to [[Frederick]]&#039;s factory. He&#039;s the only one who knows how to get there.|comp=Do you want to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{encounter row|32, 19, 0|{{An|Orb of Tempestuous Fire}}|{{h|Frederick|0=}}: I got three orbs of fire out of the box with the utmost care. These lightweight, smokeless heat sources would make the water in the engine boilers bubble, and the quality of steam produced thus would make my machinery work just right. For years, [[Sam]] had been urging me to move to her place and take my designs with me. It would be quieter and all the raw materials would be readily available, she insisted. Why did I ever put this off? According to the rough calculations I&#039;d used to keep myself busy on the road, the orbs’ charge should have been enough for the long trip to [[Jadame]]. Three would surely do it for me alone, but now I had to get every ship I had up in the air at once. Had I just a little more time to prepare, I could get the heat medium condenser running and ramp up the orbs’ initial charge... Or I could just leave everything be, take to the air, and fly to safety alone and without fear of getting stranded in the middle of the ocean. No! That would mean betraying not only [[Henrietta]], but my very dream too.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other objects ====&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{encounter row|8, 23, 0|{{map object|Sign}}|To the south—[[Dry Ryehill]]. To the east—[[Wee Cellars]]. To the west—[[Tall Ridges]].}}&lt;br /&gt;
{{encounter row|20, 7, 0|{{map object|Sign}}|Experimental maintenance shop. Property of the mining company. Currently not hiring.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory1B-bik-Factory1B|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Henrietta|0=}}: [[Eeofol]] was dying. Apple trees were still blossoming, and wheat was corning up, but the stench of sulfuric ash was already coming from the mountains, and waters running down the slopes of no-more-dormant volcanoes were blightful. Very soon there will be no life left here; just its ugly semblance the guests from the skies are creating. How hard it is to persuade a halfling to look upward for the first time in his life and face his own future! There are so few of them here, those who chose the inconceivable. Maybe they alone will live on and keep the memories of our land when it will die.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - 02 Theme.webm}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;br /&gt;
&lt;br /&gt;
{{User commentary|At least on Impossible difficulty, this level can be quite challenging. Here are some tips:&lt;br /&gt;
* You only need ~1000 extra gold from treasure chests to recruit all [[Automaton|Automatons]] near the end of the level.  Use the rest for XP.&lt;br /&gt;
* The only seer hut that is necessary (possible?) is the only that upgrades [[halfling|halflings]] to [[Halfling Grenadier|Halfling Grenadiers]]. You can use that hut twice to get 40 [[Halfling Grenadier|Halfling Grenadiers]].&lt;br /&gt;
* It is only necessary to get [[Frederick]] to the end of the level. Once you rescue him, transfer all armies to him and have him go through the Frederick-only passage on the right side of the map.&lt;br /&gt;
** There is no need to fight [[Xarfax]]. Just hide [[Henrietta]] somewhere.&lt;br /&gt;
* There is a scroll of [[Lightning Bolt]] in the bottom-right corner of the map that is very useful.&lt;br /&gt;
* The timer is very tight on this level! Keep moving and don&#039;t bother with any resources...they are pointless on this map!}}&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=New_Order&amp;diff=194441</id>
		<title>New Order</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=New_Order&amp;diff=194441"/>
		<updated>2026-05-06T16:21:17Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: Text improvements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{campaign navigational box|hota=expanded|forgedinfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = New Order&lt;br /&gt;
| description    = Kastore came to power in Burton. Halflings were declared traitors, so their last hope is to return to Eeofol. Acquire the resources for the voyage home and reach the airship shipyard to win the scenario. Your heroes are limited to level 36, but they will bring the Admiral’s Hat to the next scenario.&lt;br /&gt;
| size           = L&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Defeat Hero {{gl|Umender}} the {{gl|Artificer}}.&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes.&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = 1: {{tan}}{{teal}}&lt;br /&gt;
| bonus          = {{BonusArt|Orb of Driving Rain}}{{BonusCr|Couatl|4|loc=Wynona}}{{BonusPri|Attack|3|loc=Henrietta}}&lt;br /&gt;
| carry          = {{Hn|Henrietta|noname=}}{{Hn|Wynona|noname=}}{{Hn|Yovilla|image=Adelaide (HotA)|noname=}}{{Hn|Khevasar|image=Coronius (HotA)|noname=}}&amp;lt;br&amp;gt;{{Hn|Balindar|image=Theodorus|noname=}} {{An|Admiral&#039;s Hat|noname=}}&lt;br /&gt;
| difficulty     = Expert&lt;br /&gt;
| max_lvl        = 36&lt;br /&gt;
| cback          = hota fif 7&lt;br /&gt;
| region_text    = Kastore came to power in Burton. The halflings have been outlawed, and now their last hope is to return to their homeland, Eeofol. Before heading out on a quest for suitable transport, Henrietta will have to amass the necessary supplies and equipment.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory7A-bik-Factory7A|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Kastore|0=}}: A vain man counts his riches in gold pieces. A practical one, in hands ready to do his bidding. A truly powerful one, in minds working to bring his plans to life. I now own a whole country of such minds. Maybe it’s not a huge one, but all of it is mine. Each one of my subjects dreams of acquiring even a tiny bit of wonders from the Tomb for research. It may appear to an onlooker as though I readily make these wonders available, but in fact, I only share the things that are going to serve my interests right now. My only reward for hard work is the permission to cover some more of my needs, yet everyone involved comes out satisfied. Isn’t that the pinnacle of man management? &lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - AB Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | AI - minus resources | freq = 1 | loc=(AI)|effect=-90000 {{Gold}} [[Gold]], -500 {{Wood}} [[Wood]], -500 {{Ore}} [[Ore]], -500 {{Mercury}} [[Mercury]], -500 {{Sulfur}} [[Sulfur]], -500 {{Crystal}} [[Crystal]], -500 {{Gem}} [[Gems]]}}&lt;br /&gt;
{{TErow| 1 | Return to [[Jadame]] - Part I | {{H|Henrietta|0=}}: All the way back to [[Jadame]], I was looking forward to just one thing. As soon as I got ashore, I would share the glad tidings with every [[halfling]]. [[Tavin]] is alive! And that means others are alive too—someone&#039;s family, brothers, friends. We will immediately start preparing a rescue party, and my new experience will help it go much better than my previous one. Years of hard work have paid off: our new airships are faster and more capacious. Now we&#039;ll recruit an army of warriors, their hearts burning with justice, and load up the mighty [[dreadnought|dreadnoughts]]. We&#039;ll return to [[Eeofol]] and pounce at the enemy; as they are handcuffed by their war with the heroes of [[Erathia]], we can strike where no one expects us. We&#039;ll rescue everyone, bring them here, show them how well we’ve done for ourselves! I couldn’t help sharing every detail of my future plans with [[Wynona]]. Even though she supported me fervently, I think I kind of wore her out with my blabbering.}}&lt;br /&gt;
{{TErow| 1 | Return to [[Jadame]] - Part II | {{H|Henrietta|0=}}: At length, the long-awaited day came: our ship dropped anchor at a little wharf. Cages with exotic animals and boxes full of [[Couatl]] eggs were unloaded. Neither I nor the other expedition participants could hide our joy. After months of wandering through the wet, muddy jungle, this land felt even more precious to us than before, however scorched by the sun and dull in appearance.}}&lt;br /&gt;
{{TErow| 3 | [[Morton]] and [[Fort Rotwang]] | {{H|Henrietta|0=}}: We proceeded cautiously inland, avoiding the big roads and the open countryside. Our ears became our eyes; when you&#039;re being hunted, the more eyes the better. I grinned bitterly; I would have loved to grow a few more pairs, should [[Agar]] have been available. As I passed by a ravine, I heard a barely perceptible noise; a sniffle or snore. I gestured to Wynona, urging her to slow down. The elf&#039;s ears twitched, and a second later she was pointing in the direction the sound had come from. Silently, like a proper scout, I crept toward the ravine at the indicated spot. What I saw was a sad sight: a few haggard, wounded [[halfling|halflings]], hiding under some dirty, tattered rags. I couldn&#039;t see their faces, but their bare heels, covered with sparse gray hairs, made my heart beat faster.&amp;lt;p&amp;gt;“[[Kosta]], you old rascal! Get up! Your ponies gobbled up all [[Melanie]]&#039;s carrots again!”&amp;lt;p&amp;gt;[[Kosta]] jumped up and stared at me in fear. Tears sprang from the old carter’s eyes and a cry of horror escaped his chest, but as soon as his purblind eyes recognized my face, he began wailing even louder, this time out of with happiness.&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kosta]]: &#039;&#039;&#039;“[[Henrietta]], that you? I&#039;ve had it. So it turns out they found me, and I&#039;m in heaven now.”&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: “What are you on about, [[Kosta]]? It&#039;s me; I&#039;m alive. And you&#039;re alive! What happened to you?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kosta]]: &#039;&#039;&#039;“[[Morton]]. That damn [[goblin]]! So many buds of mine got popped off by his devilish machinery! We barely made it out of [[Rotwang]].”&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: “Wait. [[Morton]]? He betrayed us, too?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kosta]]: &#039;&#039;&#039;“Yeah, lass, him too. Small wonder, you know—for the green-skinned scum he is. When the people started coming from the north with bitter tidings, we began preparing for a tussle. We even pulled a bit of a ruse; got [[Morton]] ambushed and broke a dozen of his shooty thangs, but the toad-faced freak still got entrenched in the suburbs. Just a handful of us militiamen made it out alive, so here we are. There was no way to get back into town, and we went looking for help.”&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: “Don&#039;t be scared, old sport. You found it!”&amp;lt;p&amp;gt;“So [[Rotwang]] is either under siege or has already fallen. Even if it is the latter, the town must have suffered some big damage, so it’ll take [[Morton]] a while to rebuild its defenses,” I thought as I considered our options.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 3 | [[Kastore]] comes to power | {{H|Henrietta|0=}}: Once safe under our protection, [[Kosta]] came to quickly. Sure, he didn’t get any younger, but he was no longer the pitiful, half-dead, horrified and exhausted poor thing we had found hiding in a hole like a rabbit. He told me in detail what had happened over the last few months. I had never liked [[Kastore]]; I sensed something in him that made it hard to believe that his desire to help [[Burton]] prosper for the benefit of all the people of [[Terra Nova]] was sincere, as he never missed a chance to declare from the podium. Turns out, I wasn’t wrong. The man who came from beyond the sea grabbed hold of everything he could get his hands on. He kept demanding that more ore be mined and purchased and that more machinery be built; no one understood why. The [[halfling|halflings]]&#039; shifts became longer and working conditions worse. Many turned to [[Frederick]] then, as they had done before, when he was head of the supervisory board for the [[Associated Burton Works]], but the guards didn’t let them see him. No one had seen the inventor for weeks. After [[Kastore]]’s arrival, [[Frederick]] had started disappearing for long periods of time, apparently conducting research in laboratories hidden from the prying eyes, and now it was as though he had vanished for good—it seemed that no one knew where he was, except for the [[warlock]]. When the first disgruntled workers went on strike and stopped the steam hammers, demanding a renegotiation of the collective bargaining agreement, [[Kastore]] let his mercenaries in wide-brimmed hats and long cloaks at them, brutally suppressing the protest.&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kosta]]: &#039;&#039;&#039;“Those fellers weren&#039;t ours—frig knows where the blasted sorcerer pulled them bastards outta,&amp;quot; [[Kosta]] said.&amp;lt;p&amp;gt;However, [[Kastore]]&#039;s reaction only gave the [[halfling|halflings]] more fuel; they had long learned to fight back when someone tried to take away what they had come to regard as their own. Soon most of the factories were halted, many of the machines broken, and my brethren began setting up militias. They’d catch the mercenaries and beat the hell out of them wherever they could, and painted the walls with graffities calling to throw the uninvited guest from [[Deyja]] off the throne he had made for himself, without regard for the opinion of those who never wanted any kings or sovereigns in [[Burton]] or the other free cities. Then [[Kastore]] outlawed every last [[halfling]]; some got shackled to their machines, others thrown into the dungeons. Those whom his bandits could not lay their hands on were hunted down. I, as the leader of the rebelling people, was charged with instigating sabotage and organizing riots.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 4 | [[Murdoch]] | {{H|Henrietta|0=}}: We had gotten a foothold in [[Larimar]], but it was not worth it to stay here for long. This small, poor town was not a good base camp for us, and the locals were outright frightened of us. Of course, it would be silly to get angry at them for that: the draconian laws penned by [[Kastore]] and the punishments promised by the usurper were to blame for it. The penalty codex counted for nearly half of the weighty tome, Leges Terrae Novae, published by the [[Burton]] printing house just a month ago. To think that not a year had passed since we had faced adversity side by side with these men and labored for our common future! And now our roads have parted and will diverge further and further with each passing day. Ample proof of that was my encounter with a local boy, too young to remember our struggles against the [[pirate|pirates]] or [[Zog]]. The kid sprang out from behind the bushes with a loud shriek, probably meant to be a battle cry. I almost laughed—it sounded so hilarious in his birdish voice. Not at all embarrassed by not having made the desired impression on me, the boy pointed at me with the stick that his imagination had made into a gun:&amp;lt;p&amp;gt;&#039;&#039;&#039;Kid: &#039;&#039;&#039;“Die, you traitorous midget! Bang, bang, bang! I&#039;m [[Murdoch]], the best marksman in the [[Ravage Roaming]]! I can hit an enemy’s heart square from a mile away! Fear me!”&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: I used to laugh and play along with the children as they posed as [[ogre|ogres]], [[goblin|goblins]], and other monsters in their games, but this was different. The child&#039;s antics struck me unpleasantly. I gave in to outrage, snatched the stick from the little bully’s hands, snapped it over my knee, threw it into the bushes, and gave him a good slap up his head. The boy was no chicken; he didn’t burst into tears, but rather spat at me and ran away, looking back and shouting:&amp;lt;p&amp;gt;&#039;&#039;&#039;Kid: &#039;&#039;&#039;“Yeah, you&#039;ll regret this too! [[Murdoch]] is close by, and he knows you&#039;re here! You&#039;ll see! He&#039;ll shoot you all like the prairie dogs you are, and we&#039;ll—and we&#039;ll stop being afraid, and everything will be as it was before!”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 5 | Moonchild | {{H|Henrietta|0=}}: I was sitting alone by the fire, deep in my thought, when [[Kosta]] came up to me, holding out a flask of Triple Cactus Swill, a teeth-grindingly potent brew of his own distillation, of which he was incredibly proud. I never was one for ceremonies; I took a couple of swigs, and then we just sat there in silence. I remembered how way back in the day, in the winter evenings, when I was still very small, I’d sit by the fireplace in old [[Haye]]’s cabin, and my foster grandfather, usually picky and shouty, would braid the hair over my right ear with his stiff fingers.&amp;lt;p&amp;gt;“Listen, [[Kosta]]... What&#039;s a [[Moonchild]]? Ever heard anyone called that?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kosta]]: &#039;&#039;&#039;“It is known, lass... When a young girl brings…”&amp;lt;p&amp;gt;The old carter suddenly shuddered, as if he remembered something very important, and almost shouted: “No, no, don&#039;t know about no child, don&#039;t want to know, never seen, never been near, damn me to where the horned ones drag their buds out of!”&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: The old man dropped the flask, jumped up and walked away, slapping his heels on the sand. I sat staring into the flames. A thin figure emerged from the darkness. [[Wynona]] stood on the other side of the bonfire, her head raised to the sky.&amp;lt;p&amp;gt;{{H|Wynona|0=}}: “We have a song... You don&#039;t know our language, but I&#039;ll try to translate it for you.”&amp;lt;p&amp;gt;&#039;&#039;Call her [[Moonchild]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Dancing in the shallows of a river.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Lonely [[Moonchild]]&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Dreaming in the shadow of a willow.&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Talking to the trees of the cobweb strange,&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Sleeping on the steps of a fountain,&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Waving silver wand to the night-birds song,&#039;&#039;&amp;lt;br&amp;gt;&#039;&#039;Waiting for the sun on the mountain.&#039;&#039;&amp;lt;/br&amp;gt;&amp;lt;p&amp;gt;{{H|Henrietta|0=}}: “That’s beautiful... But why was he so scared? Couldn’t have been because of an elven song. There must be something else... I wish I knew the answer, but I don’t want any more poor old men to die or run away in terror. Gods, I never begged you for the secrets of my past. I like the present just fine; I’m alive, strong, and able to decide for myself what I want and where I go... Why now?”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 8 | Mission Objectives | {{H|Henrietta|0=}}: Outlawed, my people left their homes and workshops in a hurry. The factories were now staffed by obsequious green-skinned [[goblin|goblins]]—their numbers were great, and they would do anything to escape their abject poverty. Amazingly, a bunk in a worker&#039;s barracks and a bowl of sticky cattail root gruel, the cheapest food imaginable, meant enviable prosperity for them. They had no idea of occupational health and safety, and workplace accidents never shook their eagerness to work. They were clumsy and slow at learning, but the new factory supervisors, appointed by [[Kastore]], could easily swap a worker at the machine every day; sooner or later one was bound to turn out at least somewhat teachable. All that meant [[Kastore]] no longer had the slightest need for the [[halfling|halflings]]. Many were fleeing south, to cities that the usurper&#039;s greedy hand had not yet reached. One such last haven of freedom was [[Fort Rotwang]], now besieged by [[Morton]]. The militiamen’s sabotage did quite a number on the [[goblin]], and we now had two or three weeks before he would be able to really dig in and get reinforcements. We had to break the siege and reunite with the refugees in the city before then. Upon liberation, [[Rotwang]] should become our main base where we’d be preparing for our flight to [[Eeofol]]. Of course, a rescue party was now out of the question—once we left [[Jadame]], no one would be waiting for us back here. The stakes were as high as it gets: either we help [[Erathia]] vanquish the red-skinned locusts and regain our homeland, or we die trying. Such a fate surely is better than huddling somewhere on the edge of the world as two-time fugitives. One of the [[halfling|halflings]] in [[Kosta]]&#039;s team turned out to be an experienced planner from the [[Associated Works]]’ central office. With his help, we were able to make the calculations. We would need at least 125 units of sulfur, mercury, and ore for the rearmament and the long flight. I thought about trying to contact [[Frederick]], but no one knew where he was, what had happened to him, or whether he had had a hand in what was happening here in the land we just recently thought of as our own.&amp;lt;p&amp;gt;Thank you, old friend! You saved us, helping us become brave and resourceful. To you I owe the strength that lives within me, that I feel more and more of every day. It’s time to take my life and my people’s fate into my hands. We will go our own way. I hope you are well, wherever you are. I believe we will meet again one day, and you will tell me about your new wonderful discoveries.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 10 | [[Lightning Rod]] Warning | {{H|Henrietta|0=}}: I jumped up on the bed; there was a sensation I thought long lost among the memories of my old life in [[Eeofol]]. The hair on my feet bristled... and not only on my feet. As I stepped out of the tent, I saw my comrades, each sporting a dandelion-like hairdo. The air smelled of a thunderstorm… and something else. That odor—where did I know it from? Oh. Of course.&amp;lt;p&amp;gt;My memory opened the floodgates, and sensations poured rushing at me. Sight, hearing, smell, even taste—everything was sharp again, just as it had been in my childhood. A long summer day of my carefree youth: [[Frederick]] in his workshop, showing me a shiny iron ball and telling me about lightning, charges, and how he is about to harness lightning and make it turn millstones, illuminate the darkness of caves, and even drive away wild beasts. He clicked something; the room filled with this familiar smell, and the hair on my feet stood up, just like right now. I shuddered. I remembered what had come next. Smiling mysteriously, [[Frederick]] invited me to touch the shiny ball. I reached out to feel the pretty little round thing, but there was still a good cubit between my hand and the ball when lightning struck with a loud snap and pain shot through my body. I cried and swore for a good while, while [[Frederick]] blurted out apologies, muttering words I didn&#039;t understand at the time—something about calibration, calculated power and arc-through energy. Could it be that he had eventually mastered the lightning, but the [[artificer|artificers]] now think that the wild beasts are… us?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 11 | [[Lightning Rod]] Warning... Again | {{H|Henrietta|0=}}: My worst fears were confirmed. We stumbled upon something I could only describe as an ugly manifestation of a dark experimenter&#039;s twisted genius. We wandered into a small rocky valley while on a recon raid. The smell of thunderstorm and burnt flesh, and charred skeletons tied to metal lightning rods—those were the gloomy decorations of the dull wasteland we saw. The sand around the iron structures had turned to glass in some places; some large stones were split, and their exposed surfaces displayed tree-like patterns etched into them by some unknown force. There was a kind of somber, magnetic beauty about them... Here and there, burnt markings with some kind of numbers on them were scattered. It was an execution, a long and painful one; it looked like it lasted all the while the wretches were testing their new weapon. I hoped fervently that the mind behind this atrocious contraption was anyone but [[Frederick]]’s. Now we knew: a thunderclap could hit any of us, anytime. We had to remember that and try to find some means of protection.}}&lt;br /&gt;
{{TErow| 13 | [[Couatl|Couatls]] Scouts | {{H|Henrietta|0=}}: That day, the [[Couatl]] that [[Wynona]] and I had been trying to make into a scout returned to camp. I was not yet convinced that these creatures could be useful anywhere but on the battlefield. Still, the elf insisted that the [[Couatl|Couatls]] were incredibly intelligent. She&#039;d found common ground with these creatures much faster than I&#039;d hoped. Probably thanks to [[Tlamac]]’s ritual. I&#039;d almost forgotten the thrill of watching my friend help a small serpent, feathers all shades of red, out of its egg. It was as if it had been generations ago, back when the [[Couatl|Couatls]] reigned over the world and the world was just a few islands...&amp;lt;p&amp;gt;[[Wynona]]&#039;s bond with her new friends was unusual yet unbreakable. Hugging the tired scout by his big, craggy head, she could see everything that he himself had seen over the past few days. It seemed as though we were not the only targets of the [[bounty hunter|bounty hunters]] [[Kastore]] had sent out. The [[Couatl]] saw several [[gunslinger|gunslingers]] dragging a shackled man who looked like an [[alchemist]]. There was also another prison to the north, guarded by [[juggernaut|juggernauts]], but there was no way of knowing who was languishing there.&amp;lt;p&amp;gt;We were not alone in our struggle against [[Kastore]]; at least that felt somewhat encouraging.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 17 | Abandoned [[Factory]] | {{H|Henrietta|0=}}: [[Wynona]] progressed by leaps and bounds in mastering the benefits of her friendship with the [[Couatl|Couatls]]. Not so long ago, I was chuckling as she tried to explain the job to her first feathered spy; now we had a whole flock of nimble scouts scouring the clouds and keeping enemy [[airship|airships]] from taking off. The [[Couatl|Couatls]] are much smarter than the [[wyvern|wyverns]]; those would mindlessly throw themselves at airships’ propellers out of their habit to go at their prey’s tail, and lost more than a dozen before getting the idea to attack the balloon. Conversely, our winged friends knew the [[airship|airships]]’ weak points perfectly well, so now we had decisive air superiority. Moreover, thanks to these amazing creatures, we knew of the traitors’ well-fortified, impregnable fortress and of at least three commanders from [[Kastore]]’s growing army who had deployed their troops on the approaches to this bastion. We also knew of the ever-increasing [[dragon]] population and of one very intriguing town, abandoned after the [[undead]] rose from their graves. There were intact manufactories and foundries in that town, which meant that with the [[undead]] laid to rest, we could produce some [[automaton|automatons]] for our own needs.}}&lt;br /&gt;
{{TErow| 29 | Enemy Hero Waves - First Warning | {{H|Henrietta|0=}}: [[Kastore]] has thrown the full might of his growing army at us. This is not simply an attempt to intimidate the renegades or quell a rebellion. This means a war of attrition, one we are certain to lose. Every day, the furnaces of his forges and factories burn hotter and hotter; the [[goblin|goblins]] gain experience and work better and better, and he demands more and more from them. Sooner or later, there will be two or even three self-propelled machines or marksmen for each one of us. Every hour of delay today is sure to bring us bitter defeats and losses tomorrow. We cannot fight two wars at once—one in the present, with former friends, and the other in the future, with old enemies. Still, I believe we can gather enough power and take off for [[Eeofol]] before [[Kastore]] pounces.}}&lt;br /&gt;
{{TErow| 85 | Final Warning (411) | {{H|Henrietta|0=}}: We cannot wait any longer. We must get the [[airship|airships]] ready and leave for [[Eeofol]] now, or [[Kastore]] will sweep us away like a stormwave washes away a sandcastle on the beach. All we have accomplished here has been such a castle, mistaken for a new home. Our future no longer lies in these barren lands—it lies out there, across the ocean. There is only one place worthy of being called home. We may die in this uphill fight with the [[demon|demons]], but we will fall on our own land.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 25, 92, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{H|Henrietta|0=}}: There was a town by the imposing name of [[Larimar]] on our way, to be our first stop on our trek across [[Jadame]] that would bring our grueling expedition to an end. We didn&#039;t expect fanfare, red carpets, or any other silly honors for returning travelers; all we dreamed of were hot meals, soft beds, and fresh clothes.&amp;lt;p&amp;gt;Alas, our dreams were dealt an instant blow once we saw the locals’ frightened faces. In a flash, the street was deserted, all the shutters on the windows were closed, and the doors bolted shut. The town died out; only the wind played with the tumbleweeds along the road. On one of the doors, I saw several posters of yellowed parchment. The first and largest one depicted an ugly [[halfling]] with a cross, scowling face like a chewed-up pancake. The caption read: &amp;quot;[[Henrietta]]. Wanted dead or alive.&amp;quot; Other posters were adorned with equally gut-wrenching faces, and many of the names were very familiar to me.&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 57, 27, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{H|Henrietta|0=}}: It would be naive to assume that the [[airship yard]] would just stand unguarded. As soon as we approached the [[airship|airships]], a host of [[automaton|automatons]]—hundreds of them!—appeared from behind the hills. An vaguely familiar-looking [[artificer]] was ordering them around...&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: On Hard, Expert, and Impossible [[difficulty]], all{{---}}{{teal}} and{{---}}{{tan}} heroes can gain extra {{Ps|Attack}}, {{Ps|Defense}}, {{Ps|Power}}, {{Ps|Knowledge}}, {{Mana}}, and {{town|Factory}} creatures by crossing various random tiles on the map, many of which are repeatable if they cross the same tile.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|52, 0, 1|teal|Dungeon|nofort=}}&lt;br /&gt;
{{town row|20, 9, 0|teal|Factory|[[Corakstone]]}}&lt;br /&gt;
{{town row|52, 5, 0|teal|Stronghold}}&lt;br /&gt;
{{town row|7, 47, 0| |Factory|[[New Dolere]]|nofort=}}&lt;br /&gt;
{{town row|24, 84, 0| |Factory|[[Larimar]]|nofort=}}&lt;br /&gt;
{{town row|66, 47, 0| |Factory|[[Rotwang]]}}&lt;br /&gt;
{{town row|87, 97, 0| |Factory|[[Arcadia]]|nofort=}}&lt;br /&gt;
{{town row|97, 25, 0| |Factory|[[Mount Copper]]}}&lt;br /&gt;
|}&lt;br /&gt;
=====Inaccessible towns=====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|30, 0, 1|teal|Factory|221 &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Lightning Rod Damage)]]&#039;&#039;&amp;lt;/small&amp;gt;|nofort=}}&lt;br /&gt;
{{town row|33, 0, 1|teal|Factory|244 &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Lightning Rod Damage)]]&#039;&#039;&amp;lt;/small&amp;gt;|nofort=}}&lt;br /&gt;
{{town row|36, 0, 1|teal|Factory|331 &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Lightning Rod Damage)]]&#039;&#039;&amp;lt;/small&amp;gt;|nofort=}}&lt;br /&gt;
{{town row|40, 0, 1|teal|Factory|411 &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Lightning Rod Damage)]]&#039;&#039;&amp;lt;/small&amp;gt;|nofort=}}&lt;br /&gt;
{{town row|43, 0, 1|teal|Factory|431 &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Lightning Rod Damage)]]&#039;&#039;&amp;lt;/small&amp;gt;|nofort=}}&lt;br /&gt;
{{town row|46, 0, 1|teal|Factory|511 &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Lightning Rod Damage)]]&#039;&#039;&amp;lt;/small&amp;gt;|nofort=}}&lt;br /&gt;
{{town row|49, 0, 1|teal|Tower|- &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Has Skyship)]]&#039;&#039;&amp;lt;/small&amp;gt;|nofort=}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Town timed events =====&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 36 | 221 - Grail damage build | loc={{town|Factory|noname=}} 221 (30, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}}&lt;br /&gt;
{{TErow| 53 | 244 - Grail damage build | loc={{town|Factory|noname=}} 244 (33, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}}&lt;br /&gt;
{{TErow| 71 | 331 - Grail damage build | loc={{town|Factory|noname=}} 331 (36, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}}&lt;br /&gt;
{{TErow| 85 | 411 - Grail damage build | loc={{town|Factory|noname=}} 411 (40, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}}&lt;br /&gt;
{{TErow| 99 | 431 - Grail damage build | loc={{town|Factory|noname=}} 431 (43, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}}&lt;br /&gt;
{{TErow| 113 | 511 - Grail damage build | loc={{town|Factory|noname=}} 511 (46, 0, 1) {{teal}} (AI) |effect=All buildings apart from [[Tavern]].}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|29, 99, 0|green|Wynona|Mercenary}}&lt;br /&gt;
{{hero row|32, 100, 0|green|Henrietta|Mercenary}}&lt;br /&gt;
{{hero row|1, 59, 0|{{green}} {{imprisoned}}|Balindar|Wizard|image=Theodorus}}&lt;br /&gt;
{{hero row|10, 92, 0|{{green}} {{imprisoned}}|Thulig|Druid|image=Aeris}}&lt;br /&gt;
{{hero row|53, 24, 0|{{green}} {{imprisoned}}|Yovilla|Cleric|image=Adelaide (HotA)}}&lt;br /&gt;
{{hero row|107, 78, 0|{{green}} {{imprisoned}}|Khevasar|Druid|image=Coronius (HotA)}}&lt;br /&gt;
{{hero row|93, 75, 0|{{green}} {{encamped}}|Ilmarin|Alchemist|image=Torosar}}&lt;br /&gt;
{{hero row|16, 20, 0|tan|Jangaard|Mercenary}}&lt;br /&gt;
{{hero row|28, 71, 0|tan|Wededh|Barbarian|image=Crag Hack}}&lt;br /&gt;
{{hero row|39, 22, 0|tan|Eanswythe|Artificer}}&lt;br /&gt;
{{hero row|48, 95, 0|tan|Murdoch|Mercenary}}&lt;br /&gt;
{{hero row|71, 8, 0|tan|Zarghebar|Barbarian|image=Gurnisson (HotA)}}&lt;br /&gt;
{{hero row|89, 14, 0|tan|Ilsingore|Overlord|image=Mutare Drake}}&lt;br /&gt;
{{hero row|41, 93, 1|tan|Urdeon|Death Knight|image=Moandor}}&lt;br /&gt;
{{hero row|79, 92, 1|tan|Xaver|Druid|image=Elleshar}}&lt;br /&gt;
{{hero row|59, 28, 0|teal|Umender|Artificer}}&lt;br /&gt;
{{hero row|66, 49, 0|teal|Morton|Mercenary}}&lt;br /&gt;
{{hero row|4, 10, 1|teal|Mirlanda|Witch}}&lt;br /&gt;
{{hero row|10, 13, 1|teal|Victoria|Artificer}}&lt;br /&gt;
{{hero row|13, 13, 1|teal|Banbragh|Barbarian|image=Gretchin (HotA)}}&lt;br /&gt;
{{hero row|29, 3, 1|teal|Sanya|Cleric}}&lt;br /&gt;
{{hero row|33, 1, 1|teal|Caitlin|Cleric|image=Caitlin (HotA)}}&lt;br /&gt;
{{hero row|35, 1, 1|teal|Rion|Cleric}}&lt;br /&gt;
{{hero row|1, 3, 1|{{teal}} {{imprisoned|small}}|Gohh|Barbarian|image=Jabarkas}}&lt;br /&gt;
{{hero row|3, 3, 1|{{teal}} {{imprisoned|small}}|Rumeon|Warlock|image=Deemer}}&lt;br /&gt;
{{hero row|3, 9, 1|{{teal}} {{imprisoned}}|Astral|Wizard}}&lt;br /&gt;
{{hero row|3, 13, 1|{{teal}} {{imprisoned}}|Valquest|Mercenary}}&lt;br /&gt;
{{hero row|5, 3, 1|{{teal}} {{imprisoned|small}}|Wrathmont|Artificer}}&lt;br /&gt;
{{hero row|7, 8, 1|{{teal}} {{imprisoned|small}}|Yargo|Barbarian|image=Tyraxor (HotA)}}&lt;br /&gt;
{{hero row|9, 3, 1|{{teal}} {{imprisoned|small}}|Terghez|Ranger|image=Saurug}}&lt;br /&gt;
{{hero row|9, 8, 1|{{teal}} {{imprisoned|small}}|Skrell|Artificer|image=Sephinroth (HotA)}}&lt;br /&gt;
{{hero row|11, 3, 1|{{teal}} {{imprisoned|small}}|Razargal|Warlock|image=Malekith}}&lt;br /&gt;
{{hero row|11, 8, 1|{{teal}} {{imprisoned|small}}|Stina|Mercenary}}&lt;br /&gt;
{{hero row|13, 3, 1|{{teal}} {{imprisoned|small}}|Melchior|Mercenary}}&lt;br /&gt;
{{hero row|14, 8, 1|{{teal}} {{imprisoned|small}}|Seneth|Overlord|image=Dace}}&lt;br /&gt;
{{hero row|16, 3, 1|{{teal}} {{imprisoned|small}}|Horoagh|Battle Mage|image=Dessa}}&lt;br /&gt;
{{hero row|16, 8, 1|{{teal}} {{imprisoned|small}}|Winzells|Mercenary}}&lt;br /&gt;
{{hero row|18, 3, 1|{{teal}} {{imprisoned|small}}|Phott|Overlord|image=Gunnar (HotA)}}&lt;br /&gt;
{{hero row|18, 8, 1|{{teal}} {{imprisoned|small}}|Ziph|Artificer}}&lt;br /&gt;
{{hero row|20, 3, 1|{{teal}} {{imprisoned|small}}|Agar|Artificer}}&lt;br /&gt;
{{hero row|21, 8, 1|{{teal}} {{imprisoned|small}}|Jerhesh|Battle Mage|image=Zubin (HotA)}}&lt;br /&gt;
{{hero row|23, 3, 1|{{teal}} {{imprisoned|small}}|Guerhaugh|Battle Mage|image=Gundula}}&lt;br /&gt;
{{hero row|23, 8, 1|{{teal}} {{imprisoned|small}}|Elderian|Artificer}}&lt;br /&gt;
{{hero row|25, 3, 1|{{teal}} {{imprisoned|small}}|Strobus|Warlock|image=Jeddite (HotA)}}&lt;br /&gt;
{{hero row|25, 8, 1|{{teal}} {{imprisoned|small}}|Reventyr|Warlock|image=Darkstorn}}&lt;br /&gt;
{{hero row|27, 3, 1|{{teal}} {{imprisoned|small}}|Dury|Mercenary}}&lt;br /&gt;
|}&lt;br /&gt;
&#039;&#039;Note: On Hard, Expert, and Impossible [[difficulty]], all{{---}}{{teal}} underground imprisoned heroes gain 10 - 15 {{Ps|Attack}}, 10 - 15 {{Ps|Defense}}, 5 - 20 {{Ps|Power}}, 5 - 15 {{Ps|Knowledge}}, and 50 - 150 {{Mana}} depending on when they are sent to the overworld to attack the player.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24, 90, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | 17 {{Cn|Gunslinger}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{Hn|Henrietta|0=}}: A handful of [[gunslinger|gunslingers]] appeared from behind the corner. They fell into a single file at the end of the street and pointed their guns at us. One came forward; he wore a perfectly ironed charcoal-black outfit and a cuirass buffed to a dazzling shine. An odd sight it was; I had never before known a [[gunslinger]] so mindful of his appearance. I mean, how could one hope to stay this dapper while riding through the wastelands for weeks, sleeping on bare ground, and crawling around among pointy rocks and thorny bushes? Apparently, something in their job description and approach to duty had changed while I was away...&amp;lt;p&amp;gt;The overdressed [[gunslinger]] spat on the ground and spoke raspily:&amp;lt;p&amp;gt;&#039;&#039;&#039;{{Cn|Bounty Hunter|name=Gunslinger}}: &#039;&#039;&#039;“Pursuant to order six slash six by Supreme Overseer [[Kastore]], you are to voluntarily lay down your arms and proceed to the city prison, from where you will be convoyed to [[Burton]] and brought to a fair trial for sabotage and treason.”&amp;lt;p&amp;gt;{{Hn|Henrietta|0=}}: “Treason?! We are just back from a long journey. We&#039;ve been away from [[Jadame]]&#039;s lands for months, and this [[Kastore]] of yours knows it full well! There must be some mistake—”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Gunslinger]]: &#039;&#039;&#039;“Shut it! Either you give up peacefully, or we will turn in your heads for the promised reward... Hmm. If the reward is the same, guess we could practice our marksmanship some—what do you think, [[Gerth]]?”&amp;lt;p&amp;gt;The mercenary to the leader’s right contorted his lips into a cynical grin.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=4|numQ=2|rpt=1|loc=20, 106, 0|quest=Return with:&amp;lt;br&amp;gt;10 {{Cn|Angel}}s&amp;lt;/br&amp;gt;|prop=In a small hut on an island, you run into a sorceress. “You may have heard of me before,&amp;quot; she says. “I am [[Lyadra]], and I have met one of your [[artificer|artificers]] before. I believe his name was [[Todd]]... or was it [[Bertram]]? Never mind. I&#039;ve been studying [[angel|angels]] for many years now, but I&#039;m yet to find any proof of my hypothesis as to their nature. Worse still, the [[angel|angels]] themselves are in no mood to communicate with me. I heard that many decades ago, someone imprisoned a few [[angel|angels]] here in the mountains and placed griffins to guard their cells. If you could free them, perhaps they&#039;d agree to help me with my research. Bring me ten [[angel|angels]] and I will teach you the [[Town Portal]] spell. I&#039;m sure you&#039;ll find good use for such a powerful spell now, and more so in the future.”|prog=[[Lyadra]] is still here, yet there is nothing to talk to her about until you have ten [[angel|angels]].|comp=Finally! Perhaps now I can get the hang of what I never managed to find out from the [[angel|angels]] in [[Bracada]] and [[Erathia]].}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Town Portal}}&amp;lt;/br&amp;gt;|rew={{Sn|Town Portal}}|prop=Bring me a scroll with the Town Portal spell, and I will teach it to you.|prog=You come empty-handed, I see. Unfortunately, I do not know where one can find such a scroll around these parts, but perhaps the local [[mage|mages]] can help you with that.|comp=Would you be willing to learn the Town Portal spell in exchange for the scroll?}}&lt;br /&gt;
{{SorQrow|seer=5|numQ=7|loc=24, 66, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Mighty Gorgon}}s at 35, 56, 0&amp;lt;/br&amp;gt;|rew=5000 {{Gold}} [[Gold]]|prop=I own many gold mines in this part of the wastelands. Unfortunately, not long ago, [[gorgon|gorgons]] of the [[Ravage Roaming]] swarmed the region where my mines are and drove us out—but I managed to seal them inside the mines. I hired an errant [[barbarian]], [[Wededh]], and hoped he would solve my problem with those horned beasts, but that swindler took the advance payment and left laughing, and he pocketed the keys to the mine, too! I would gladly pay someone to solve my problem with the [[gorgon|gorgons]], but as long as the [[barbarian]] has the keys, there&#039;s no way to get there.|prog=The [[barbarian]] never returned; however, in case you manage to get your hands on the keys, the nearest mine is a day&#039;s journey northeast of here—you should head there.|comp=You found the keys? That&#039;s great news! But I&#039;m even more pleased to hear the mine has been freed of [[gorgon|gorgons]]. Here&#039;s your reward!}}&lt;br /&gt;
{{SorQrow|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Mighty Gorgon}}s at 51, 72, 0&amp;lt;/br&amp;gt;|rew=5000 {{Gold}} [[Gold]]|prop=Now you should head to the second mine. It&#039;s just east of here, behind the [[garrison]], not far from the old [[dragon]] graveyard.|prog=Now you should head to the second mine. It&#039;s just east of here, behind the [[garrison]], not far from the old [[dragon]] graveyard.|comp=Here&#039;s your reward! You&#039;ve earned it.}}&lt;br /&gt;
{{SorQrow|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Mighty Gorgon}}s at 71, 98, 0&amp;lt;/br&amp;gt;|rew=5000 {{Gold}} [[Gold]]|prop=The third mine is near the town of [[Arcadia]] in the southeast. It&#039;s right next to the [[ranch]]—can&#039;t miss it.|prog=The third mine is near the town of [[Arcadia]] in the southeast. It&#039;s right next to the [[ranch]]—can&#039;t miss it.|comp=Here&#039;s your reward! You&#039;ve earned it.}}&lt;br /&gt;
{{SorQrow|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Mighty Gorgon}}s at 56, 59, 0&amp;lt;/br&amp;gt;|rew=10000 {{Gold}} [[Gold]]|prop=The fourth mine is located south of [[Rotwang]], behind the creek. There is a gemstone pond nearby—the place should not be hard to find.|prog=The fourth mine is located south of [[Rotwang]], behind the creek. There is a gemstone pond nearby—the place should not be hard to find.|comp=Here&#039;s your reward! You&#039;ve earned it.}}&lt;br /&gt;
{{SorQrow|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Mighty Gorgon}}s at 62, 42, 0&amp;lt;/br&amp;gt;|rew=10000 {{Gold}} [[Gold]]|prop=Our fifth mine is north of [[Rotwang]]. Hopefully, soon there won&#039;t be any [[gorgon|gorgons]] left there either.|prog=Our fifth mine is north of [[Rotwang]]. Hopefully, soon there won&#039;t be any [[gorgon|gorgons]] left there either.|comp=Here&#039;s your reward! You&#039;ve earned it.}}&lt;br /&gt;
{{SorQrow|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Mighty Gorgon}}s at 99, 50, 0&amp;lt;/br&amp;gt;|rew=10000 {{Gold}} [[Gold]]|prop=The sixth and final mine is far to the east, near the magic plains. Head straight east from [[Rotwang]] and keep going, and you’ll get there sooner or later.|prog=The sixth and final mine is far to the east, near the magic plains. Head straight east from [[Rotwang]] and keep going, and you’ll get there sooner or later.|comp=Here&#039;s your reward! You&#039;ve earned it.}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew=10 {{Sulfur}} [[Sulfur]]|prop=I can&#039;t believe it: you did it! The [[gorgon|gorgons]] are gone! Now we can go back to the mines.|prog=Your flag is not green. I have nothing for you. Begone!|comp=I don’t have anything else to reward you with, but I can give you some sulfur. You want?}}&lt;br /&gt;
{{SorQrow|seer=2|numQ=2|loc=29, 85, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Morton|Mercenary}}&amp;lt;/br&amp;gt;|prop=Did you hear the news? [[Morton]] has laid siege to [[Rotwang]]! We must drive him back, and soon! If we can&#039;t do it by the end of the month, that may spell big trouble.|prog=[[Rotwang]] is still under siege.|comp=You say [[Morton]]&#039;s forces have been defeated? Finally!}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;125 {{o}} [[Ore]]&amp;lt;br&amp;gt;125 {{m}} [[Mercury]]&amp;lt;br&amp;gt;125 {{s}} [[Sulfur]]|rew={{An|Orb of Tempestuous Fire}}|prop=Now that [[Rotwang]] is no longer in danger, we can go about gathering resources for our journey home. We&#039;ll need 125 ore, 125 mercury and 125 sulfur. However, getting such a load of supplies is a tall order, and there are very few mines around. To add insult to injury, there are no longer any markets to be found anywhere around [[Rotwang]]. Some of the [[dark elf]] merchants might still be here, but it can’t be easy for them to bring their goods here, so I bet they’ll gouge the prices as hard as they can.|prog=Still haven&#039;t found the resources? Hurry up; our time is getting short.|comp=Great! Let’s load everything up and head for the [[airship yard]] just north of [[Rotwang]].}}&lt;br /&gt;
{{SorQrow|seer=1|numQ=3|loc=36, 63, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Diplomat&#039;s Cloak}}&amp;lt;/br&amp;gt;|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Diplomat&#039;s Cloak, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Diplomat&#039;s Cloak soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Diplomat&#039;s Cloak, yes?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{Hn|Henrietta|Mercenary}}&amp;lt;/br&amp;gt;|rew=3 {{Ps|Defense}}|prop=What I have is for Henrietta alone. I shall give it to none other.|prog=You are not Henrietta. Begone!|comp=Finally! It is you, Henrietta. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{Hn|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew=3 {{Ps|Defense}}|prop=What I have is for Wynona alone. I shall give it to none other.|prog=You are not Wynona. Begone!|comp=Finally! It is you, Wynona. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=37, 35, 0|quest=Return with:&amp;lt;br&amp;gt;90000 {{g}} [[Gold]]&amp;lt;br&amp;gt;125 {{Gem}} [[Gems]]|rew={{Sp|Town Portal}}|prop=An [[alchemist]] meets you in the hut. “Something odd has been happening the last few weeks. Only a year ago, I was helping [[Frederick]] on his quest for [[Agar]]&#039;s lab, and now [[Burton]] is a place changed. Unfamiliar faces and weird inventions are everywhere, and now the King of [[Deyja]] himself is in charge. Let&#039;s face it: I don&#039;t like what&#039;s going on here, and I&#039;m going back to [[Enroth (continent)|Enroth]]. Unfortunately, I&#039;ve had to abandon my lab. I need gems to continue my experiments and gold to buy new alchemical reagents. Help me, and I&#039;ll get you a scroll with the [[Town Portal]] spell. While it won&#039;t get you to another continent, it’ll sure come in handy now.”|prog=Unfortunately, this amount of gems and gold won&#039;t do it for me.|comp=Oh, great! Now I can finally go home. Take this scroll, you&#039;ll need it.}}&lt;br /&gt;
{{SorQrow|seer=1|loc=48, 94, 0|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew=250 {{Cn|Halfling Grenadier}}s|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=1|numQ=3|loc=60, 35, 0|quest=Return with:&amp;lt;br&amp;gt;250 {{Gem}} [[Gems]]|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 250 Gems, I would be most grateful.|prog=Oh my, that&#039;s simply not enough. I need 250 Gems. I&#039;ll never complete it with what you have.|comp=Finally! Here, give the 250 Gems to me, and I&#039;ll give you this in return.}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{Hn|Henrietta|Mercenary}}&amp;lt;/br&amp;gt;|rew=2 {{Ps|Knowledge}}|prop=What I have is for Henrietta alone. I shall give it to none other.|prog=You are not Henrietta. Begone!|comp=Finally! It is you, Henrietta. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{Hn|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew=2 {{Ps|Knowledge}}|prop=What I have is for Wynona alone. I shall give it to none other.|prog=You are not Wynona. Begone!|comp=Finally! It is you, Wynona. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=5|numQ=2|loc=64, 70, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Balindar|Wizard|image=Theodorus}}&amp;lt;/br&amp;gt;|rew=40 {{Cn|Steel Golem}}s|prop=You meet an [[alchemist]] in the hut. He seems quite disturbed. “What luck to have found you! Listen. I am an [[alchemist]] from [[Bracada]]. I came here with my colleague [[Balindar]]. We had caught wind of a large deposit of erudine found in [[Jadame]], and we got eager to try out this rare and expensive metal as a material for golems. Unfortunately it turned out that [[Kastore]] and his minions had gotten to the deposit before us. To our misfortune, they found out we had come from [[Bracada]]. [[Balindar]] got captured and is now held in prison, while I only escaped by the skin of my teeth. Could you help us? I can make [[steel golem|steel golems]] for your army, but I can&#039;t do it without [[Balindar]].”|prog=[[Balindar]] is still in prison. Without him, I can&#039;t help you.|comp=[[Balindar]] grants you forty [[steel golem|steel golems]] in gratitude for his rescue. He also informs you that his colleague is willing to start making new golems, but will need resources to do so.}}&lt;br /&gt;
{{SorQrow|rpt=1|quest=Return with:&amp;lt;br&amp;gt;3000 {{g}} [[Gold]]&amp;lt;br&amp;gt;10 {{w}} [[Wood]]&amp;lt;br&amp;gt;4 {{c}} [[Crystal]]&amp;lt;br&amp;gt;4 {{Gem}} [[Gems]]&amp;lt;br&amp;gt;(repeatable)&amp;lt;/br&amp;gt;|rew=20 {{Cn|Steel Golem}}s|prop=The [[alchemist]] is willing to make [[steel golem|steel golems]] for your army, but warns that they are hard to manufacture. The job will cost you 10 Wood, 4 Crystals, and 4 Gems. On top of that, the [[alchemist]] wants 3000 gold for each batch of golems.|prog=Unfortunately, these resources are not enough to make [[steel golem|steel golems]].|comp=The resources provided are enough to make 20 [[steel golem|steel golems]]. Do you wish to put the resources at the [[alchemist]]&#039;s disposal?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=69, 58, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Ring of Oblivion}}&amp;lt;/br&amp;gt;|rew=12 {{Crystal}} [[Crystal]]|rpt=1|prop=We have been preparing for war with the [[Necromancer Guild]] for a long time, but our troops are not yet strong enough to challenge them. However, we know of artifacts called Rings of Oblivion that can prevent the animation of the [[undead]]. We would be grateful to anyone who could provide us with one.|prog=We have been preparing for war with the [[Necromancer Guild]] for a long time, but our troops are not yet strong enough to challenge them. However, we know of artifacts called Rings of Oblivion that can prevent the animation of the [[undead]]. We would be grateful to anyone who could provide us with one.|comp=Indeed, this is the [[Ring of Oblivion]]! I have no money to pay you, but I have some crystals I&#039;m sure you&#039;ll find use for. Exchange the [[Ring of Oblivion]] for crystals?}}&lt;br /&gt;
{{SorQrow|seer=3|rpt=1|loc=75, 39, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]|rew=1 {{Mercury}} [[Mercury]]/{{Ore}} [[Ore]]/{{Sulfur}} [[Sulfur]]|prop=I represent the [[Merchant Guild]] in these wastelands. It has become progressively harder to bring goods here lately, and recently most of the trading posts have shut down. Despite that, we are willing to provide you with mercury. Given the recent difficulties in transporting the goods, we ask for a price that would make it worth our while: 10000 gold for 1 mercury/ore/sulfur.|prog=I represent the [[Merchant Guild]] in these wastelands. It has become progressively harder to bring goods here lately, and recently most of the trading posts have shut down. Despite that, we are willing to provide you with mercury. Given the recent difficulties in transporting the goods, we ask for a price that would make it worth our while: 10000 gold for 1 mercury/ore/sulfur.|comp=Buy 1 mercury/ore/sulfur for 10000 gold?}}&lt;br /&gt;
{{SorQrow|seer=3|numQ=3|loc=88, 22, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Zarghebar|Barbarian|image=Gurnisson (HotA)}}&amp;lt;/br&amp;gt;|prop=I was once rich and famous, but Zarghebar the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Zarghebar still roams free.|comp=I thought the day would never come! Zarghebar is no more. Please, will you accept this reward?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{Hn|Henrietta|Mercenary}}&amp;lt;/br&amp;gt;|rew=2 {{Ps|Knowledge}}|prop=What I have is for Henrietta alone. I shall give it to none other.|prog=You are not Henrietta. Begone!|comp=Finally! It is you, Henrietta. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{Hn|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew=2 {{Ps|Knowledge}}|prop=What I have is for Wynona alone. I shall give it to none other.|prog=You are not Wynona. Begone!|comp=Finally! It is you, Wynona. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=104, 106, 0|quest=Return with:&amp;lt;br&amp;gt;1 {{Cn|Wyvern}}&amp;lt;/br&amp;gt;|rew=2 {{Crystal}} [[Crystal]]|rpt=1|prop=You are greeted in the hut by a grim, black-cloaked sorcerer. “Our Guild is studying ways to tame and breed the [[wyvern|wyverns]] of the [[Ravage Roaming]].&amp;quot; he says. &amp;quot;Unfortunately, the creatures won&#039;t let any of us near their nests yet. Catch a young [[wyvern]] and bring it to me, and you will be richly rewarded.”|prog=No creature, no reward. Why do we want [[wyvern|wyverns]], you ask? Less talk, more action.|comp=You&#039;re a ballsy man, I see. Few will dare to go into a [[wyvern]]&#039;s nest. Take these crystals; I&#039;m sure you&#039;ll find better use for them than we can think of.}}&lt;br /&gt;
{{SorQrow|seer=1|loc=33, 92, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Life}}&amp;lt;br&amp;gt;{{An|Pendant of Death}}&amp;lt;/br&amp;gt;|rew={{An|Sandals of the Saint}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Pendant of Life and Pendant of Death, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Pendant of Life and Pendant of Death soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Pendant of Life and Pendant of Death, yes?}}&lt;br /&gt;
{{SorQrow|seer=w|numQ=3|loc=39, 72, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Emblem of Cognizance}}&amp;lt;/br&amp;gt;|prop=You find out that the hut’s door has a huge lock. You immediately notice the unusual keyhole in the shape of... [[Emblem of Cognizance]].|prog=You feel as thought you won&#039;t be able to find the [[Emblem of Cognizance]].|comp=Do you wish to open the doors to the hut?}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;75000 {{g}} [[Gold]]&amp;lt;br&amp;gt;75 {{w}} [[Wood]]&amp;lt;br&amp;gt;75 {{o}} [[Ore]]&amp;lt;br&amp;gt;75 {{m}} [[Mercury]]&amp;lt;br&amp;gt;75 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;75 {{c}} [[Crystal]]&amp;lt;br&amp;gt;75 {{Gem}} [[Gems]]|prop=In the hut, you are greeted by a mighty [[minotaur]]. “Don&#039;t look at me like that,&amp;quot; he says, &amp;quot;I am not one of [[Kastore]]’s lackeys! On the contrary, for the past few months my brethren and I have had many fights against bandits hired by that... [[elf]]. And they dare to call themselves [[minotaur|minotaurs]]!”, the monster&#039;s eyes glow menacingly. “Listen. I&#039;ve seen you fight. Your arms are fine, but weapons are not the only source of a warrior&#039;s strength. We [[minotaur|minotaurs]] are not strong warriors; we also have [[mage|mages]] among us. I can train you to make your enemies lose their minds, but we don&#039;t usually reveal our secrets to outsiders. However, I&#039;m willing to make an exception for you. Bring me 75 wood, 75 ore, 75 crystals, 75 gems, 75 sulfur, 75 mercury and 75000 gold, and I will let you in on our secret.|prog=“That&#039;s not enough!”, the minotaur growls. “Don&#039;t come to me with such a pittance again, or you&#039;ll regret it!”|comp=Do you wish to give resources to the [[minotaur]]?}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Berserk}}&amp;lt;/br&amp;gt;|rew={{Sn|Berserk}}|prop=I can teach you the [[Berserk]] spell now, but I need a scroll or book with it to help you! I don&#039;t know where you can get a scroll like that, but you might be able to find something in the hoard of [[Rust Dragon|Rust Dragons]] not far from here. Be careful, though! The biggest pack of those things I&#039;ve ever seen has set up shop there!|prog=“So  where is the scroll?”, the [[minotaur]] growls. “Don&#039;t come to me empty-handed again, or you&#039;ll regret it!”|comp=Do you want to learn the [[Berserk]] spell in exchange for the scroll?}}&lt;br /&gt;
{{SorQrow|seer=2|rpt=1|loc=54, 50, 1|quest=Return with:&amp;lt;br&amp;gt;30 {{w}} [[Wood]]|rew=1 {{Mercury}} [[Mercury]]/{{Sulfur}} [[Sulfur]]|prop=I represent the [[Merchant Guild]]. I used to buy timber from the [[Murmurwoods]], but recently I&#039;ve found out that perfectly good wood is also available in this area, and at a low price. I&#039;m willing to pay for it with rare resources!|prog=I represent the [[Merchant Guild]]. I used to buy timber from the [[Murmurwoods]], but recently I&#039;ve found out that perfectly good wood is also available in this area, and at a low price. I&#039;m willing to pay for it with rare resources!|comp=Buy 1 unit of mercury/sulfur for 25 units of wood?&amp;lt;br&amp;gt;&#039;&#039;Note: The text states 25 units of wood, but the quest demands 30 units.&#039;&#039;&amp;lt;/br&amp;gt;}}&lt;br /&gt;
{{SorQrow|seer=5|loc=69, 54, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Jangaard|Mercenary}}&amp;lt;/br&amp;gt;|rew={{An|Surcoat of Counterpoise}}|prop=You&#039;ve heard before that this spacious cave is frequented by ratfolk smugglers. Perhaps this is where they keep their treasures. In one of the huts in the cave, you come across a sneaky fellow. “If you&#039;ve come here in search goods, forget about it! We used to smuggle stuff into Burton, but [[Kastore]]&#039;s troops have now cut all the roads leading to that town. The force blocking one of them is the band led by notorious mercenary [[Jangaard]]. If you&#039;d put an end to this problem, we&#039;d share something of value with you.”|prog=The smugglers are going about their business. It&#039;s best not to bother them too much.|comp=We heard of your victory. Ah yes, the reward... Here: the magical surcoat we recently acquired from the [[ogre|ogres]]. Satisfied?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=78, 40, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Eanswythe|Artificer}}&amp;lt;/br&amp;gt;|rew={{An|Boots of Polarity}}|prop=You&#039;ve heard before that this spacious cave is frequented by ratfolk smugglers. Perhaps this is where they keep their treasures. In one of the huts in the cave, you come across a sneaky fellow. “If you&#039;ve come here in search goods, forget about it! We used to smuggle stuff into [[Burton]], but [[Kastore]]&#039;s troops have now cut all the roads leading to that town. The force blocking one of them is the band led by artificer [[Eanswythe]]. If you&#039;d put an end to this problem, we&#039;d share something of value with you.”|prog=The smugglers are going about their business. It&#039;s best not to bother them too much.|comp=We heard of your victory. Ah yes, the reward... Here: the magical boots we recently acquired from the [[Regna|Regnan]] pirates. Satisfied?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=96, 48, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Zarghebar|Barbarian|image=Gurnisson (HotA)}}&amp;lt;/br&amp;gt;|rew={{An|Garniture of Interference}}|prop=You&#039;ve heard before that this spacious cave is frequented by ratfolk smugglers. Perhaps this is where they keep their treasures. In one of the huts in the cave, you come across a sneaky fellow. “If you&#039;ve come here in search goods, forget about it! We used to smuggle stuff into [[Burton]], but Kastore&#039;s troops have now cut all the roads leading to that town. The force blocking one of them is the band led by notorious mercenary [[Zarghebar]]. If you&#039;d put an end to this problem, we&#039;d share something of value with you.”|prog=The smugglers are going about their business. It&#039;s best not to bother them too much.|comp=We heard of your victory. Ah yes, the reward... Here: the magical garniture we recently acquired from the bandits. Satisfied?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|gate=1|loc=2, 46, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Titan&#039;s Gladius}}&amp;lt;/br&amp;gt;|prop=While making your way up the slope of a steep mountain, you ran into a huge bronze statue of a warrior. How did this monument end up here in the middle of the wasteland? Before you could react, the statue suddenly moved. “[[Titan|Titans]]?”, came a booming voice from the colossus. “You are not [[Titan|Titans]]... Well, that&#039;s even better. I lost my sword in a fight with the [[Titan|Titans]]. Get it back to me and I&#039;ll let you pass.”|prog=The [[bronze colossus]] is still here and has no intention of letting you pass.|comp=The [[Bronze Colossus]] accepts the Gladius and allows you to pass. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=19, 72, 0|quest=Return with:&amp;lt;br&amp;gt;7500 {{g}} [[Gold]]&amp;lt;br&amp;gt;15 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems and 7500 Gold.|prog=Since you have not brought 15 Gems and 7500 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems and 7500 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=21, 65, 0|quest=Return with:&amp;lt;br&amp;gt;20000 {{g}} [[Gold]]&amp;lt;br&amp;gt;50 {{w}} [[Wood]]&amp;lt;br&amp;gt;20 {{o}} [[Ore]]|prop=The guards here are charging a toll of all travelers.  They will let you pass for 50 Wood, 20 Ore and 20000 Gold.|prog=Since you have not brought 50 Wood, 20 Ore and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers.  They will let you pass for 50 Wood, 20 Ore and 20000 Gold.  Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=23, 40, 0|quest=Return with:&amp;lt;br&amp;gt;40 {{c}} [[Crystal]]&amp;lt;br&amp;gt;40 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal and 40 Gems.|prog=Since you have not brought 40 Crystal and 40 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal and 40 Gems. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=28, 38, 0|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=Up ahead, you can see the entrance to the portal, with bones of humans, [[ogre|ogres]], and [[minotaur|minotaurs]] scattered around. Rumor has it that a [[dragon]] has made its lair here, and perhaps even more than one.|prog=The guards here will only let those who fly the green flag pass.|comp=Would you like to approach the portal?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=38, 43, 0|quest=Be:&amp;lt;br&amp;gt;{{H|Balindar|Wizard|image=Theodorus}}&amp;lt;/br&amp;gt;|prop=The guards here say they have orders to only let Theodorus pass.|prog=The guards here will only let Theodorus pass.|comp=At last, it is Theodorus. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=49, 65, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Wededh|Barbarian|image=Crag Hack}}&amp;lt;/br&amp;gt;|prop=A stone wall with an unusual-looking gate appeared ahead, and in front of it there was a man with the looks of a miner. “Can&#039;t get through? Neither can I. This gate was built to keep anyone from going through the portal to [[Rotwang]]. There used to keys to open the gate, but the barbarian, [[Wededh]], swindled our master and took them.”|prog=I gather you still haven&#039;t found the keys? Then we&#039;ll have to look for this [[barbarian]].|comp=Great, these keys fit the lock! Shall we open the gate?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=49, 74, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 10000 Gold.|prog=Since you have not brought 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 10000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=50, 27, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Ring of the Wayfarer}}&amp;lt;br&amp;gt;{{An|Necklace of Swiftness}}&amp;lt;/br&amp;gt;|prop=This path through an abandoned mine leads to an old prison and then turns to the [[airship yard]]; however, you discover that the mine has collapsed and you can&#039;t go any further. The local [[ranger]], a [[dark elf]], says he knows another way, but demands a reward of artifacts that would be useful to him in his line of work.|prog=The [[ranger]] won’t help you, and there is no other apparent way to get to the prison and the [[airship yard]].|comp=The [[ranger]] is ready to lead you through the mountains. Would you be willing to give him the artifacts?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=55, 106, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;20 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 20 Gems and 15000 Gold.|prog=Since you have not brought 20 Gems and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 20 Gems and 15000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=66, 48, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Henrietta|Mercenary}}&amp;lt;/br&amp;gt;|prop=From behind the gate comes a muffled voice that sounds like a [[halfling]]&#039;s. &amp;quot;Halt! Who&#039;s coming? What’s your name?&amp;quot;|prog=&amp;quot;We don&#039;t know you; we won&#039;t open!&amp;quot;|comp=&amp;quot;[[Henrietta]], that you? We thought [[Kastore]] had taken you too. Come on in, don&#039;t keep us waiting.&amp;quot;}}&lt;br /&gt;
{{SorQrow|gate=1|loc=70, 84, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Morton|Mercenary}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Morton. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Morton, so you cannot pass.|comp=Now that you have vanquished Morton, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=73, 31, 0|quest=Return with:&amp;lt;br&amp;gt;35000 {{g}} [[Gold]]&amp;lt;br&amp;gt;50 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Gems and 35000 Gold.|prog=Since you have not brought 50 Gems and 35000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Gems and 35000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=74, 105, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Ilsingore|Overlord|image=Mutare Drake}}&amp;lt;/br&amp;gt;|prop=Up ahead, perched on a rock, sits an enormous [[black dragon]]. The majestic wyrm eyes you closely. Finally, he speaks to you. “I know what you&#039;re looking for here. An [[Everpouring Vial of Mercury]], isn&#039;t it? Well... Do me a favor and I&#039;ll let you into the mountains. [[Ilsingore]], the unworthy son of the [[dragon|dragonkind]], abandoned us in our hour of need. We thought he and his minions had gone to the [[Ironsand Desert]], but recently he reemerged in these lands with several other dragons. I don&#039;t know what he wants here, but I don&#039;t want to see this traitor. Drive him away and I will let you pass.”|prog=The [[black dragon]] won&#039;t let you pass. It seems the only way through here is to agree to the wyrm&#039;s terms.|comp=I saw [[Ilsingore]] flying away to the east. Alright, I&#039;ll let you pass. Remember, however, that there are [[dragon|dragons]] of [[Ilsingore]]&#039;s pack waiting for you in the mountains, and you will have to fight them. Do you wish to go into the caves?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=82, 51, 0|quest=Return with:&amp;lt;br&amp;gt;5000 {{g}} [[Gold]]&amp;lt;br&amp;gt;10 {{w}} [[Wood]]&amp;lt;br&amp;gt;10 {{o}} [[Ore]]&amp;lt;br&amp;gt;7 {{m}} [[Mercury]]&amp;lt;br&amp;gt;7 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;7 {{c}} [[Crystal]]&amp;lt;br&amp;gt;7 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 10 Wood, 7 Mercury, 10 Ore, 7 Sulfur, 7 Crystal, 7 Gems and 5000 Gold.|prog=Since you have not brought 10 Wood, 7 Mercury, 10 Ore, 7 Sulfur, 7 Crystal, 7 Gems and 5000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 10 Wood, 7 Mercury, 10 Ore, 7 Sulfur, 7 Crystal, 7 Gems and 5000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=86, 41, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;40 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Gems and 15000 Gold.|prog=Since you have not brought 40 Gems and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Gems and 15000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=95, 1, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Ilsingore|Overlord|image=Mutare Drake}}&amp;lt;/br&amp;gt;|prop=On the shore of a mountain lake, you are greeted by several [[Nix|Nixes]]. One of them comes forward. “Recently, our fort was attacked by a huge [[dragon]], clearly the leader of a powerful pack. We think his lair is somewhere in these mountains. Drive it from these lands, and we will reward you handsomely.”|prog=The [[dragon]] is still out there.|comp=We saw [[Ilsingore]] fly away. I never thought you could handle a whole pack of [[dragon|dragons]]. Take this [[Royal Armor of Nix]]; I&#039;m sure you need it more than we do.}}&lt;br /&gt;
{{SorQrow|gate=1|loc=86, 77, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]&amp;lt;br&amp;gt;20 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 20 Gems and 10000 Gold.|prog=Since you have not brought 20 Gems and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 20 Gems and 10000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=97, 61, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Xaver|Druid|image=Elleshar}}&amp;lt;/br&amp;gt;|prop=Traveling through the forest, you come across a group of priests clad in green robes. They must be [[druid|druids]]. “Greetings,&amp;quot; one of them says to you. “We have come here in search of the druid [[Xaver]]. He was once one of us before switching sides and joining the renegades who caused much mischief in [[Enroth (nation)|Enroth]]. He fled to [[Jadame]] and now seems to be up to his old tricks. See the dead forest around us? We believe [[Xaver]] is responsible for what happened here. It&#039;s hard to say where he is now, but the [[unicorn|unicorns]] saw him heading towards a mysterious black portal in the caves. Perhaps that portal will take you to him. Help us find and punish him, and we will help you.”|prog=The [[druid|druids]] are still here. Better not to bother them, unless you bring good news.|comp=“We have heard of your victory,&amp;quot; says the [[druid]]. “We have no gold to reward you, but here’s something better: a [[Ring of Infinite Gems]].” Do you wish to accept the reward?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=101, 43, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Inexhaustible Cart of Ore}}&amp;lt;br&amp;gt;{{An|Inexhaustible Cart of Lumber}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Inexhaustible Cart of Ore and Inexhaustible Cart of Lumber.|prog=The wizard is adamant. Without the Inexhaustible Cart of Ore and Inexhaustible Cart of Lumber, none will pass.|comp=The wizard agrees to let you by in exchange for the Inexhaustible Cart of Ore and Inexhaustible Cart of Lumber. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=104, 51, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Bow of the Sharpshooter}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Bow of the Sharpshooter.|prog=The wizard is adamant.  Without the Bow of the Sharpshooter, none will pass.|comp=The wizard agrees to let you by in exchange for the Bow of the Sharpshooter. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=16, 84, 1|quest=Return with:&amp;lt;br&amp;gt;25 {{w}} [[Wood]]&amp;lt;br&amp;gt;25 {{o}} [[Ore]]&amp;lt;br&amp;gt;25 {{Gem}} [[Gems]]|prop=A recent landslide has blocked the entrance to this cave. Clearing up the passage will take 25 wood and 25 ore for supports, and 25 gems to pay the engineers.|prog=A recent landslide has blocked the entrance to this cave. Clearing up the passage will take 25 wood and 25 ore for supports, and 25 gems to pay the engineers.|comp=Do you wish to clear up the passage?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=46, 57, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Emblem of Cognizance}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Emblem of Cognizance.|prog=The wizard is adamant. Without the Emblem of Cognizance, none will pass.|comp=The wizard agrees to let you by in exchange for the Emblem of Cognizance. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=83, 56, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Reflection}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Pendant of Reflection.|prog=The wizard is adamant. Without the Pendant of Reflection, none will pass.|comp=The wizard agrees to let you by in exchange for the Pendant of Reflection. Do wish to pass at this time?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Gates ====&lt;br /&gt;
&#039;&#039;Note: There is a blank Quest Gate at 16, 13, 10. Also, the Quest Gates that prevent all but specific enemy heroes teleporting to the overworld in the subterranean layer have been omitted.&#039;&#039;&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|gate=1|loc=53, 88, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Morton|Mercenary}}&amp;lt;/br&amp;gt;|prop=A crudely executed portrait is nailed to the gate, and there&#039;s also an announcement: &amp;quot;Present an ear of [[Morton]] to pass.&amp;quot;|prog=[[Morton]] is still out there with both ears intact.|comp=The gate opens as you approach it. Finally, you can throw the ear of [[Morton]] away - it hasn&#039;t exactly been a delight to carry this nasty thing around. Would you like to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=56, 27, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Tempestuous Fire}}&amp;lt;/br&amp;gt;|prop=The [[airship yard]] appeared ahead, with several airships standing by. This is our way home. However, we can&#039;t hope for success in fighting the [[devil|devils]] if we don’t prepare everything we need, and without the [[Orb of Tempestuous Fire]], we&#039;ll never make it to [[Eeofol]].|prog=The [[airship yard]] appeared ahead, with several airships standing by. This is our way home. However, we can&#039;t hope for success in fighting the [[devil|devils]] if we don’t prepare everything we need, and without the [[Orb of Tempestuous Fire]], we&#039;ll never make it to [[Eeofol]].|comp=Do you want to proceed to the [[airship yard]]?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=102, 71, 0|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=The guards here will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Pandora&#039;s Boxes ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 5000 {{Gold}} [[Gold]], 10 {{Ore}} [[Ore]], 25 {{Cn|Black Dragon}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1, 105, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box_(water).gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 10000 {{Gold}} [[Gold]], 40 {{Cn|Master Genie}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 43, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 15 {{Mercury}} [[Mercury]], 15 {{Sulfur}} [[Sulfur]], {{An|Orb of Silt}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 35, 98, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: ONLY applies on [[Difficulty level|hard difficulty]].&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 25000 {{Gold}} [[Gold]], 40 {{Wood}} [[Wood]], 40 {{Ore}} [[Ore]], 15 {{Mercury}} [[Mercury]], 15 {{Sulfur}} [[Sulfur]], 15 {{Crystal}} [[Crystal]], 15 {{Gem}} [[Gems]]&amp;lt;p&amp;gt;+2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}&amp;lt;p&amp;gt;{{An|Boots of Speed}}, {{An|Wayfarer&#039;s Boots}}, {{An|Head of Legion}}, {{An|Torso of Legion}}, {{Sp|Town Portal}}, {{Sp|Town Portal}}&amp;lt;p&amp;gt;4 {{Cn|Crimson Couatl}}s, 6 {{Cn|Couatl}}s, 12 {{Cn|Wyvern Monarch}}s, 30 {{Cn|Ayssid}}s, 120 {{Cn|Halfling Grenadier}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 36, 97, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: ONLY applies on [[Difficulty level|easy and normal difficulties]].&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 25000 {{Gold}} [[Gold]], 40 {{Wood}} [[Wood]], 40 {{Ore}} [[Ore]], 25 {{Mercury}} [[Mercury]], 25 {{Sulfur}} [[Sulfur]], 25 {{Crystal}} [[Crystal]], 25 {{Gem}} [[Gems]]&amp;lt;p&amp;gt;+5 {{Ps|Attack}}, +5 {{Ps|Defense}}, +5 {{Ps|Power}}, +5 {{Ps|Knowledge}}&amp;lt;p&amp;gt;{{An|Boots of Speed}}, {{An|Wayfarer&#039;s Boots}}, {{An|Emblem of Cognizance}}, {{An|Head of Legion}}, {{An|Torso of Legion}}, {{Sp|Town Portal}}, {{Sp|Town Portal}}&amp;lt;p&amp;gt;30 {{Cn|Crimson Couatl}}s, 40 {{Cn|Couatl}}s, 70 {{Cn|Wyvern Monarch}}s, 150 {{Cn|Ayssid}}s, 450 {{Cn|Halfling Grenadier}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 64, 38, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 10 {{Mercury}} [[Mercury]], 10 {{Sulfur}} [[Sulfur]], 20 {{Crystal}} [[Crystal]], 20 {{Gem}} [[Gems]], {{An|Orb of Silt}}, 7 {{Cn|Angel}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 72, 0, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box_(water).gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 10000 {{Gold}} [[Gold]], 20 {{Ore}} [[Ore]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 75, 94, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 1, 36, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Everflowing Crystal Cloak}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 30 {{Cn|Gold Dragon}}s, 50 {{Cn|Green Dragon}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 86, 13, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Sp|Town Portal}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | It was a trap... Having slayed the [[dragon|dragons]], you found neither treasure nor valuable artifacts. [[Ilsingore]] survived: when you were preparing to attack the mighty [[dragon]], the great wyrm soared into the air and flew away.&amp;lt;p&amp;gt;After carefully scouring the lair, you discovered a magic scroll. Perhaps it could help you leave this place?&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 95, 18, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Diplomat&#039;s Ring}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 29 {{Cn|Azure Dragon}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory7B-bik-Factory7B|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Henrietta|0=}}: The new home we built here; those whom I considered my comrades, if not friends – everything I gained in [[Jadame]] is leaking away. It’s just like ground oil; you can’t catch it with your hands. It takes iron pipes, augers, and an artificer’s gift. Likewise, it takes courage and strong will to make the world submit. I spent years forging them, but my blade shattered upon clashing with the work of a better craftsman. Now I must reforge it and quench it in [[devil|devils]]’ blood; for the sake of everyone who was with me on my way here and of those who will be by my side as I leave. This foreign land was not meant to become our own, but now we can claim back the one of our birth. &lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - Neutral Theme.webm}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tarred_and_Feathered&amp;diff=194440</id>
		<title>Tarred and Feathered</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tarred_and_Feathered&amp;diff=194440"/>
		<updated>2026-05-06T16:15:08Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{campaign navigational box|hota=expanded|forgedinfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = Tarred and Feathered&lt;br /&gt;
| description    = Henrietta and Wynona must defeat Pactal and conduct the ancient ritual to grow up the mysterious Crimson Couatl. If Henrietta is defeated, you will lose the scenario. Your heroes are limited to level 24, but they will bring their experience and the Admiral’s Hat to the next scenario.&lt;br /&gt;
| size           = L&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Accumulate Creatures (1 {{gl|Crimson Couatl}}).&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = 1: {{blue}}{{tan}}{{-}}2: {{pink}}&lt;br /&gt;
| bonus          = {{BonusArt|Equestrian&#039;s Gloves}}{{BonusArt|Inexhaustible Cart of Lumber}}{{BonusPri|All|1|loc=Henrietta|link=Primary skill}}&lt;br /&gt;
| carry          = {{Hn|Henrietta|noname=}}{{Hn|Wynona|noname=}} {{An|Admiral&#039;s Hat|noname=}}&lt;br /&gt;
| difficulty     = Expert&lt;br /&gt;
| max_lvl        = 24&lt;br /&gt;
| cback          = hota fif 6&lt;br /&gt;
| region_text    = Henrietta and Wynona head to uncharted islands south of Jadame. They dream of finding the mysterious couatls, but they are hardly in for a welcome party there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory6A-bik-Factory6A|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Wynona|0=}}: So many spots in [[Jadame]] where no naturalist has yet set foot, yet my hunger for discovery keeps taking me to places barely reachable on horseback, let alone in a hulking [[armadillo]]-driven cart. A foot trek through the [[Garrote Gorge]] was behind me. I was dreaming of the usual: new boots, or, better still, a pair of wings of my own, having not the slightest idea of what I was about to run into. The last time I had been in [[Burton]], even boots hadn’t yet been invented there; now, a huge, noisy, smelly city was bustling where greenskin huts used to stand, and there were honest-to-goodness [[airship|airships]] flying above it. Moreover, an expedition to the archipelago no wayfarer had yet described was about to leave there. Who inhabits those islands? I wasn’t keen on missing my chance to find out.&lt;br /&gt;
&lt;br /&gt;
{{audio|HotA - Campaign - 08 Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | AI - minus res | freq = 1 | loc=(AI)|effect=-500 {{Mercury}} [[Mercury]], -500 {{Sulfur}} [[Sulfur]], -500 {{Crystal}} [[Crystal]], -500 {{Gem}} [[Gems]]}}&lt;br /&gt;
{{TErow| 1 | AI - bonus gold, wood, sulfur | freq = 1 | loc=(AI)|effect=+25000 {{Gold}} [[Gold]], +20 {{Wood}} [[Wood]], +20 {{Ore}} [[Ore]]}}&lt;br /&gt;
{{TErow| 1 | Expedition | {{h|Henrietta|0=}}: I don&#039;t know what I had hoped for when we set out on this expedition. Flying in the sky felt just so thrilling to me... Everything about it seemed magical, and the land below appeared amazing and mysterious, even if it was a lifeless, bare, eggshell-like wasteland. Here, on these islands, I guess I was expecting to see something extraordinary—but once the crumpled blue sheet of sea ended beneath us and we began soaring over the jungle, I just couldn&#039;t see anything anymore. All I could make out was some muddy greenness, almost entirely hidden beneath clumps of damp fog. Silence. Clouds above and a billowing haze below. [[Wynona]] had spent days excitedly telling me of the natural wonders she had once seen on the [[Dagger Wound Islands]] across the sea, but now she too appeared sad and quiet. With such low visibility, we couldn’t even chart maps.&amp;lt;p&amp;gt;Our airships thrashed their propellers through the humid, sticky air, surely and with a good rhythm. They were of a new, mass-produced model, with thick fabric ballonets and reliable engines powered by liquid fuel distilled from ground oil. [[Frederick]] could barely contain his admiration as he showed me the first batch’s lead ship, his eyes glistening; it had been a long time since I&#039;d seen him like this. Probably not since we lived back in [[Eeofol]]. He was shaking his fist frantically and rambling on about how this model didn’t require any priceless magical artifacts and thus would revolutionize life on the planet; how [[Enroth (planet)|Enroth]] had shrunk to the size of an orange overnight; and how getting to another continent would soon be as easy as taking a pony cart to the next village for the fair. Except we had yet to do reliability, resource, and range tests first... I had, that is. With this caravan. And, of course, anything could happen to us on the road—but I really didn&#039;t mind. The more land fell under [[Burton]]&#039;s control and the farther away new [[factory]] towns grew, the less often I was able to personally go out on recon missions, and the more time I had to spend studying scout reports, making plans, and talking to other decision-makers. Practicing in war games with my subordinates, too... yes, scouts were considered part of the armed forces of the [[New Land Commonwealth]]—that’s how the union of our cities was named in official documents. [[Terra Nova]]—words from some forgotten language of the scribes. I don&#039;t know how or from where the knowledge of it spread, but it was becoming more and more common lately to hear words or whole phrases in this solemn-sounding tongue among the [[artificer]].&amp;lt;p&amp;gt;&amp;quot;Regia solis erat sublimibus alta columnis,&amp;quot; I muttered to myself, trying to make out anything down below. Something about the manner of our flight had changed ever so slightly in the last hour, as if the ship was having a hard time maintaining altitude, and the whirring of the engine had become kind of strained. The sailor on watch came up to me, his dirty face looking worried.&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Boris]]: &#039;&#039;&#039;“Chief, the ballonets’ fabric is sucking up water like a pump. It&#039;s too wet in here. We&#039;re losing altitude, and the fuel’s barely burning; the smoke’s chock full of soot.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Roger that, [[Boris]]. You go and see what&#039;s going on with the thrust bearings; something is creaking in the shafting, while I...”&amp;lt;p&amp;gt;The next minute, an arrow hit the deck between us. I darted to the side; as we talked, our ship had lost so much altitude that our keel was almost scraping against the treetops! Only now could I make out a thing in this green sea. A mess of tall, crooked, twisted trunks, like a solid hedge. Over the muffled coughing of the engine, the sounds of the land rumbled: rustling, gurgling, chattering, squeaking... and I swear I could hear crazed cries coming from hundreds of mouths, as well as the roaring of some very big creatures. Arrows were flying out of the forest; most of them were launched with not nearly enough force to reach our ship, but a few did hit the sides and deck. Heavy, long, sharp arrows with motley plumage.&amp;lt;p&amp;gt;“Dump the ballast! Now! We&#039;ve got to gain altitude!&amp;quot;, I shouted and rushed down to the faucets on the lower deck. We had taken on water as ballast, and now it had to be let out.&amp;lt;p&amp;gt;As I went down the gangway—facing forward, as [[Boris]], a seaman with decades of experience, had taught me—huge shadows flickered around our ship. I heard growls, hisses, the shouts of my frightened crew, and finally, the crackling as our balloon tore. Just moments earlier, we were still flying—granted, we were losing altitude and barely moving the propellers, but still waddling through the air—and now we were going down. No idea where to. No idea how far the ground and what is down there. All I wanted was to survive this.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 2 | Snakes and [[Dreadnought|Dreadnoughts]] | {{h|Henrietta|0=}}: What a surprising place this was. No, not pleasantly surprising; quite the opposite. Many of us, the survivors of the crash, might not have made it even to the next morning; this damp, reeking forest felt not merely hostile, but plain full of hate towards us, as if in retaliation for our airship having made a huge clearing in the crash, knocking over dozens of giant trees—I couldn&#039;t even begin to imagine how old they were. Luckily, the wood of these giants was moist and soft; they broke upon colliding with our ship’s strong hull and slowed down our fall, helping us involuntarily to make a relatively soft crash landing. Alas, there were fatalities. Six crew members had gone missing—probably fell overboard during the fall. Wounds and contusions claimed the lives of another four. In the first hours after the wreck, we lost two more sailors—some swift beast dragged one off into the bushes and we never saw him again, and the other got bitten by a snake he failed to notice in the grass and died almost instantly.&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Attention here! Back away from the bushes and trees, immediately! Anyone who doesn&#039;t have a job assigned, go to the ship and stay there!” - [[Wynona]]&#039;s voice rang out.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I had banged my head pretty hard against the bulkhead during the fall, so I was lagging behind on my commands, not to mention that I had not the slightest idea what to expect from this place. Hadn&#039;t it been for my unexpected companion and her vast knowledge, our expedition might have ended this very night, for the simple reason of all its participants’ death. But no: while I was coming to, the dark elf all action, showing the men which trees could be cut down and which ones should never be approached, where and from what to make fires, how to tie and trim clothes to prevent dangerous small critters from reaching the body, how to get thirst-quenching liquid from thick snakelike vines, and whatnot. My vision was blurry, and it looked as though there were three or four [[Wynona|Wynonas]] running around the camp at once, barking orders, encouraging, slapping the slow learners, swinging axes, and blowing up stinking smoky bonfires to keep insects away. At length the elf, puffing noisily, plopped down beside me on a log. In her hand there was an outlandishly disgusting-looking centipede—[[Wynona]] was biting through its shell rings and sucking something out. Hadn&#039;t I hurled back while we were still falling, I surely would do it now—though it would seem that anyone who had enjoyed eating freshly taken out, hot, earthy and ironey [[armadillo]] liver should not be sheepish about any kind of exotic outdoorsy food.&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “How you feeling, commander? Let me take a look at you. Oh, your eyes are all red, not a good sign after a head injury.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}:“I&#039;ll live, thanks. It&#039;ll pass. I&#039;m not dizzy anymore, and, uh, not even nauseous.”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Well, thank the gods for that. Listen, we can&#039;t stay here. We&#039;ve crashed in the worst place imaginable—there&#039;s a huge anthill and some “witch cauldrons”—those are pits brimming with snakes. And just about everything I&#039;ve seen here—at least what I&#039;ve recognized—is as poisonous as my ex-mother-in-law&#039;s tongue. Back while we were still up, I saw a cleaner, drier area to the east of here.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “So that&#039;s where we&#039;ll go. Thank you. If not for your knowledge and skill, we’d…”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Don&#039;t mention it. I knew this could happen, and that&#039;s another reason why I asked you to take me on. By the way, I saw something else—might be important. Remember that huge, bloated bubble of a ship that flew behind us?”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: ”Yeah, that&#039;s an experimental cargo model. It&#039;s got two gondolas, one for the engine and one for the hold.”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Now listen: I saw this hold part fall off from its balloon and come apart in the air, and from it some metal hulks fell out. That ship was already flying pretty low when it happened. If those things are good for anything, we should go look for them—they may have survived the crash. I think we should check north of here.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Really?! Those are [[Dreadnought|Dreadnoughts]]! We requisitioned them for our expedition so that they’d help us haul heavy loads when and if we decided to make a permanent camp. Well, camp or no camp, we could really use these machines right now. What if we get another visit from those... birds? Lizards? Whatever those flying things that got us in this pickle are. Let&#039;s see how they like some heat ray treatment!”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 3 | [[Tlamac Hundred Thoughts]] | {{h|Henrietta|0=}}: These woods feel way too weird. I&#039;ve long stopped fearing the dark and unfamiliar sounds, but here, when I&#039;m standing night watch by the fire, something makes me feel very uneasy. It&#039;s as if someone’s trying to read my thoughts and put someone else&#039;s in my head...&amp;lt;p&amp;gt;Tonight I took over [[Wynona]]&#039;s watch just before dawn. Just when you feel most sleepy... In a bid to perk up, I took out the instrument an old mechanic had made me. Back as a kid, I had tried to learn to play the whistle, a reed flute every child in [[Eeofol]] could get happy or dreamy tunes out of. Alas, I had no ear for music at all. I couldn’t even play the most basic song, one about the silly toad, that the tiniest kids aced without any trouble. Other children would mock me, I’d get angry and lash out at them, and so it went...&amp;lt;p&amp;gt;I heard the sound of this instrument one night in [[Burton]]. It was odd and unlike anything I&#039;d ever heard before; it spread over the wasteland like circles on water, and my heart fluttered to the sound. To my delight, playing it didn&#039;t require knowing notes by ear; [[Rougar]], a master at everything he did, was happy to show me how to play it, and made a smaller one for me. He called it a jaw harp.&amp;lt;p&amp;gt;I held the harp to my teeth and touched its tongue lightly. Zung… The sound flew over the clearing where we were camped. I sensed right away that something strange and unexpected was happening, but I couldn&#039;t help myself. The dark patch of forest produced a tall, vague figure; it walked toward me, as if fluctuating in resonance with the sound.&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Tlamac]]: &#039;&#039;&#039;“I greet you, little woman. Once in a lifetime, a shaman can see the future—and recently it was revealed to me that you would come and change my fate. Well, I did not know it would be you exactly; but you hold the Song of the Spirits, the messenger who delivers our prayers to the gods. There can be no mistake: it was you I was waiting for.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: The voice felt as if it sounded not in reality, but right inside my head. I was now seeing more clearly; an imposing [[Lizardman]] stood before me, girded with a tarnished, heavy gold chain. They say that [[lizardmen]] never stop growing their entire lives—and, well, I&#039;d never seen a giant like this before. He was incredibly frail, though, the webbing of the outgrowths on his head saggy and his teeth worn down. I realized that he was not a warrior of unprecedented power, but simply a profoundly old [[lizardman]].&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Tlamac]]: &#039;&#039;&#039;“[[Tlamac Hundred Thoughts]] is my name. If you don&#039;t mind, guest, I will come see you every now and then and tell you stories about myself, my people, and this place. I sense that you are hungry for knowledge, and I know you will need it if you are to survive here and find what you so desire.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “What I… desire?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Tlamac]]: &#039;&#039;&#039;“You are lonely, little woman. You may not know it yourself, but your heart doesn&#039;t want to be alone. You fear that you may have misjudged those you have come to think of as close ones, and you may well be right. Fear not; you have already found a friend in me, and you will find new ones. Some close by, and others where... But we&#039;ll talk about that some other time. Come see me in my hut. I will tell you what you will find in these lands and help you understand how.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I blinked a few times, speechless, and when I opened my eyes wide again, there was no one there. Just the dark forest and the glow of the fire. I looked back. [[Wynona]] was standing a few feet behind me.&amp;lt;p&amp;gt;“Did you see that? Did you see him?! The one I was talking to?”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Hmm. Well, I definitely saw something. Mind telling me what it was? Or who? And what was that strange music? I swear, it was all I heard the whole time—not a single word. And you know I trust my ears.”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 8 | Tribes of [[Lizardmen]] | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;Everyone in these woods has their own brand of truth. Legends say there are places where life is very different... and now that I know you, I believe that to be true. Now, when your entire world is death, who will always be more patient than you—today or tomorrow, you will surely fall its prey... But until you do, you will do anything to carve out your own little spot under the sun. Tribes have been feuding for about as long as we can remember. Once upon a time, we were peaceful. We knew many ways to survive in these woods—to find food and a place to safely sleep and breed. We had nothing to quarrel over… until there were too many of us. My tribe was called the [[Stone Children]] then—we found deep caves beneath the [[Blue Claw]] cliffs, cool and dry, and settled there. Our women gave us strong and numerous children, and it was easy for us to fend off predators and enemies. Those not fortunate enough to find such a safe haven continued to live the old way: roaming the forests and cherishing every day on which no one died or got eaten... and within them there grew jealousy and hatred for those who were able to break the eternal cycle. For us.&amp;lt;p&amp;gt;There was no unity among them; there were several tribes, each with its own leader and its own customs and ways. And there had already been spilled blood between them… yet there was one who gave them a common goal. They knew they would be at each other&#039;s throats before long, but [[Tepotl Hollow Eye]] convinced them that first they had to stand shoulder to shoulder and wipe out the insult to the very essence of our people. Us, [[Stone Children]].&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 9 | [[Couatl|Couatls]] | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;Back in those days, warriors knew honor. We could have stayed in our caves, protected by their walls. Still, chieftain [[Pichi Red Cloud]] brought his army out of the ground and began to prepare for battle. Our warriors were strong and skillful with sword and club... but [[Tepotl]] had the bows. One of his eye sockets was empty—it was said that he got his eye torn out by a claw of a great feathered serpent. No one had ever survived a meeting with this creature, the strongest and most dangerous being of our legends—the [[Couatl]]. It made no difference whether [[Tepotl]] had indeed fought one or had simply made up a tall tale to inspire awe in others. His other eye saw well, too well. Not only had he mastered this insidious weapon himself, but he had also trained several hundred warriors in shooting bows. Their bows were weak and they were poor shots, but they still took out half of our best warriors even before they reached their ranks.&amp;lt;p&amp;gt;Each of our men fought as if he were possessed by the spirit of [[Quetzal]] himself, but it was not nearly enough. They fell, and a dozen enemies pounced upon each one who did, tearing our tribe’s best limb from limb, devouring their hearts, defiling and pillaging their bodies. The battle was not yet over, yet already the strife had begun among them, and here and there on the blood-soaked field skirmishes and squabbles were flaring up. But the [[Hundred Crawlers]], [[Tepotl]]’s bodyguards, all mighty giants, each of whom had cut out an eye to look like his leader, kept coming at the remnants of our army. Before long, they were bound to break into our caves and put an end to the [[Stone Children]]. And then my ancestor, the great shaman [[Hoatzin Rock Mind]], did what he had been preparing for all his life. He plunged a knife into his chest, chanted a spell, and turned his mind to the [[Great Serpent]]. His son, [[Xochi]], yet to earn himself a proper shaman’s name back then, pulled the blade out of his father&#039;s body, and the gushing blood sparkled red rainbow in the rays of the setting sun. From the heavens came a many-voiced roar. The [[Couatl|Couatls]] accepted [[Hoatzin]]&#039;s sacrifice and fell upon our enemies.&amp;lt;p&amp;gt;[[Bloodied Feathers]]. That was the name the remnants of my tribe took after that battle. The [[Feathered Serpent|Feathered Serpents]] bathed in the blood of the [[Crawlers]] and their allies, and my kin dedicated the future of the tribe to their saviors. There were too few survivors in [[Tepotl]]&#039;s army to continue living as separate tribes. They have been called the [[Nightcrawlers]] ever since, and their whole life is tracking and hunting us and our living gods.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 14 | Pirates and Slavers | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;A hundred great turns of the firmament ago, we believed that our islands were the whole world and we, the [[Bloodied Feathers]], were its rulers. Since then, we have learned many things that have shattered our ideas as to the order of the universe... In olden times, we shied away from the [[Bitter Waters]], as they burned our skin, and only when dire need could make us board our chiseled boats and travel between the islands. After the feathered gods came into our lives, we could ask them to carry us across the waters, and we were no longer afraid to travel the islands. However, we never saw any other land than our own, even if we flew up into the sky, hugging the neck of a [[Couatl]].&amp;lt;p&amp;gt;Even long after we left the [[Halls of Blood]], we never suspected that there were other sentient beings beyond the [[Bitter Waters]], though our legends had it that there was another land somewhere, inhabited by those like us, and that the kin of our gods dwelt there as well. We remained ignorant until an enormous boat came to our shores, one like we had never seen before. Strange, bare trees grew straight out of it, and huge, tattered cloths hung from its branches.&amp;lt;p&amp;gt;We watched the beings who had gotten off the big boat. Their stay at the islands was not long; they cut down a few trees, trimmed them, fitted them to holes in the sides of their vessel, and went away. I spent several weeks thinking about what I had seen and trying to explain the event to my tribesmen, but that was not enough time to form an opinion about the creatures I had seen. One day, several boats like the first one appeared at sea; three of them carried black cloths, and two others, dirty and sluggish, looked somewhat different. They were propelled by long oars. That day, I realized that there was no peace outside our land. Of course, it would be ridiculous to hope for that; sentient beings always have scores to settle with each other, and the more of them living nearby, the stronger the desire to go for it. Several dozen bound men were brought to shore from the oar-boats. Others, like those who had come here the first time, made pens of logs, and the prisoners were placed there, driven on with blows and kicks. After a few days, other boats came and took them away, and ever since then, the ships would keep coming and going, and there was never a shortage of live goods in the pens.&amp;lt;p&amp;gt;In the old days of the [[Bloodied Feathers]], we would never have tolerated such neighbors. Our customs abhor imprisonment; we either kill a defeated enemy at once or release him if honor or higher considerations demand it. What we saw was repugnant to our whole being... but now we were weak and had to think of our future. To make new enemies whose strength and powers we had no idea of would be unacceptable. The eternal war with the [[Crawlers]] alone was straining enough... The uninvited guests never tried to get deep into our land, and we simply decided that we would avoid them. It was only much later that we learned that our enemies, much less scrupulous about their ties, had entered into dealings with the strangers.&amp;lt;p&amp;gt;A few years ago, I first saw creatures like you, little woman, among the slaves who were brought here on ships. Before I met you, I thought they were cubs; but now I realize that the slave traders had never brought any children here. Apparently, they can&#039;t survive the journey across the [[Bitter Waters]]. There are a few like you languishing in the slave pens even now...&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 19 | [[Crimson Couatl|Crimson Couatls]] | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;The great serpents deigned to us and accepted us as their junior kin. Over time we learned more about how our saviors lived; they even allowed our shamans into the secluded valleys where they made their nests. To our great surprise, the synergy of the [[Crawlers|Creepers&#039;]] hot blood and [[Hoatzin]]’s magic gave the feathers of the [[Couatl|Couatls]] who fought in that battle a permanent crimson hue. No one ever thought it was possible to change a god. No one could’ve imagined that a god could be made stronger—and not by prayer or sacrifice... The crimson-colored [[Couatl|Couatls]] became different. They no longer waited for offerings, perched upon their nests with an aura of blessing about them; they went out to hunt for the hearts of our enemies. Unstoppable they were, their feathers throwing back arrows and swords, and their fangs and claws bringing death.&amp;lt;p&amp;gt;Blood, sorcery and heat. [[Xochi]] the shaman realized that what had happened on the battlefield could be reproduced. He spent his life trying to penetrate the mystery of this transformation. As he was dying, he gave his son an egg, over which he had been casting spells for years in a deep cave, smoky from the fires and stinking of rotten blood and cinders. The minute his spirit departed to meet [[Quetzal]], a clatter was heard from within the egg. A new [[Crimson Couatl]] was about to see this world.&amp;lt;p&amp;gt;Three more generations passed. The [[Bloodied Feathers]] had left the caves where our tribe had survived everything—hunger, frost, raids of countless enemies, disease... We moved to a new underground city, next to a fire-breathing mountain. Its vast halls were roomy enough for the feathered serpents and hot enough to turn tending to the eggs with the [[Crimson Couatl|Crimson Couatls]] into a challenge that even a shaman&#039;s apprentice could tackle. With such even, constant heat, all he had to do was turn them over from time to time, pour blood brewed with sorcerous herbs, and feed them his energy through long-learned incantations, the very ones that [[Xochi Serpent Brother]] had created. We ruled over two-thirds of the islands, continued to push the [[Crawlers]] back and never suspected that fate was about to turn its underside towards us....&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 20 | [[Tlamac]]&#039;s Story | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;We could no longer live where our gods were absent; each of the Bloodied Feathers needed to pray at least once a day, clinging to the body of a [[Couatl]], or lose strength. [[Lizardmen]] do not take well to intense, dry heat, but the grace of the great serpents was enough for ourselves to feel healthy. What was worse, our wives began laying more and more barren clutches... and even the scarce fertile eggs bore very few females. In just three generations after we moved to the [[Halls of Blood]], our tribe had halved in number.&amp;lt;p&amp;gt;Chief [[Titipan Two-Tailed]] did what he had to do. He brought a curse upon himself, but he saved his tribe from degeneration. His band stormed the shaman&#039;s halls, slaughtered all who got in the way, and destroyed all the eggs, and then [[Titipan]] led the tribe out of the hot caves and back into the stone tunnels beneath the [[Blue Claw]]. In the days that followed, many died, unable to endure being separated from their lost gods. Among them was [[Chief Titipan]] himself; in his dying hours, he wept and begged the [[Great Serpent]] for forgiveness and mercy. [[Quetzal]] heeded his plea: those who survived were able to live on with the connection to the [[Couatl|Couatls]] severed, without their blessings... but also without having to sacrifice their future for the sake of the present.&amp;lt;p&amp;gt;[[Titipan]]&#039;s bodyguards outsmarted not only the shamans but also the [[Couatl|Couatls]] themselves. They had only love and reverence in their souls, so the great serpents failed to sense danger when the warriors, who were hugging their necks and whispering the sacred words of worship, suddenly drew their long knives and slaughtered their gods in an instant—adults, young ones, new hatchlings, and the decrepit ones who no longer left their nests... No one who had raised his hand against a god survived even an hour afterwards; grief killed each one. There was only one tiny hall they had not found; no one knew of it except the direct descendants of [[Hoatzin]] and [[Xochi]]. In this hall, in a light shoulder basket, there lay a few eggs; [[Serpent Brother]] had willed his children to keep them here, no matter what happened or what hardships fell upon the tribe. A young shaman&#039;s apprentice, clutching a wound in his side, entered the hall, put the basket on his back with a hiss, and slipped into a secret passage, collapsing it behind him. It was a hundred great turns back. That apprentice&#039;s name was [[Tlamac]]. He stands before you today.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 25 | [[Halfling]] | {{h|Henrietta|0=}}: We were walking along the path that [[Tlamac]]&#039;s friends had pointed out to us as a relatively safe one, even for those who had not spent their entire lived in the jungle. We could relax a little here; trying to stay on top of every rustle and shadow was profoundly wearisome, after all. I, however, could not afford such a luxury, as the commander must always be on the lookout. I had begun getting the hang of these woods, and many things previously hidden from me were no longer escaping my attention—but this time, I would have stomped by, never learning the most important thing in my life... if it hadn&#039;t been for [[Wynona]]. The [[dark elf]]&#039;s ear twitched, and the next instant she was leaping into the bushes with a dagger drawn. After a few seconds of tussle, she dragged out... a [[halfling]]. He was gray-haired, emaciated, and clad in some rags. I examined his body and hands first, trying to decide if he could pose any danger, and only then did I look at his face. It was like another strike of lightning from [[Frederick]]&#039;s dynamo. A blast from the past. A memory I thought erased.&amp;lt;p&amp;gt;“Unc… [[Uncle Kett]]...?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kett]]: &#039;&#039;&#039;“I used to go by that too... [[Moonchild]]?!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Kett]]! It&#039;s me. Me! [[Henrietta]]! What moon child? Have you forgotten me?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kett]]: &#039;&#039;&#039;“How could one forget you? That&#039;s just what I&#039;m saying. Never thought it&#039;d be you who I’d see before croaking. Just hoped to tell someone. We&#039;re fighting. Not all of us have become [[demon]] meat yet. There&#039;s a war going on.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “What war? The [[devil|devils]] are upon someone again? I heard they had gotten served in [[Erathia]]. And who&#039;s ‘we’?!”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kett]]: &#039;&#039;&#039;“We... the ones who stayed behind when you left. Some call us guerrillas, others like ‘cave rats’ more... heh, heh, damn right, we do bite. And when we do, it stings. And you… ohhhh.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Uncle Kett]]! What&#039;s wrong? [[Wynona]]! He&#039;s barely breathing!”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Look here, [[Henrietta]]. This wound... and this one... If there was any time at all, I could try to drain the infection out of them and reconnect the vessels. I&#039;m sorry, but it&#039;s too late now. He&#039;s dying. Here’s all I can do...”&amp;lt;p&amp;gt;[[Wynona]] gave the dying man a whiff of some elixir, and his eyes opened. Gasping, the [[halfling]] mumbled:&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kett]]: &#039;&#039;&#039;“Listen to me, [[Henrietta]]... [[Erathia]] and [[AvLee]] have invaded [[Eeofol]] and are fighting the [[devil|devils]]. We wanted to help, so we gathered everyone who could hold a weapon from all our hideouts. Our squad attacked a coastal town of the [[Kreegan|Kreegans]]—we snuck in there through an undercroft, and then we got betrayed. [[Olema]], the cursed half-breed... sent those who survived the battle to [[Kreelah]], for [[Lucifer]]’s pleasure, but the ship got sunk by [[pirate|pirates]]... I made it out alone...”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: [[Kett]] started wheezing horribly and rolling his eyes back. I grabbed his head and gave him a shake:&amp;lt;p&amp;gt;&amp;quot;[[Uncle Kett]]! Unc… Please, breathe, don&#039;t go... Your squad? Were there others? And all of them died?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kett]]: &#039;&#039;&#039;“Ahhh… [[Moonchild]]... How good to have seen you... Please forgive. I beg you for everyone who... Your... your mother&#039;s name was [[Auna]]. Ask [[Tavin]] about her…”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Tavin]]? [[Tavin]]&#039;s alive?! [[Kett]]! [[Kett]]!”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “He&#039;s gone, my friend. Let him rest. He earned it”.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I sat on the ground with the old man&#039;s head in my lap, swallowing bitter tears. There were no words.&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “I think I know where we&#039;re going when we get off these islands.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Wynona]], I–”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “You know it full well yourself. I&#039;ve only known you a short time, but I&#039;ve learned a lot about you. Your heart is where you were born. [[Eeofol]] has lived in your soul all these years. I don&#039;t know that place, but it must be beautiful. To bring freedom to your land—what a goal for a true warrior!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Do you think I&#039;m a warrior too?”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “‘Too’? You mean there are others who say so? Well, then it&#039;s time to accept your calling.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “I need to think about it. Maybe [[Tlamac]] can help me understand myself…”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 32 | [[Pactal]]&#039;s Lair | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;[[Pactal Child Eater]] is a great leader. Surprised to hear me talk of him so, aren’t you? I am simply way too old to let hatred cloud my judgment. He is strong and flexible, as hard and sharp as a bloodsucker frog&#039;s tooth, but his mind is malleable and receptive to anything that might benefit his tribe. Your airboats were attacked by his [[wyvern|wyverns]]—I don&#039;t know where [[Pactal]] found them, and he certainly doesn&#039;t worship them like we worshiped the [[Couatl|Couatls]]... but somehow he&#039;s managed to levy such powerful creatures, unheard of in our lands, into his service, and not just them. He was able to make fighters out of the dogheads, who we always thought of as vermin unworthy of even a kick—an angry shout was enough to make them scuttle into the bushes. His warriors sail between the islands in ships, fight in formation, wield weapons and use implements I have never even heard of, and he himself suddenly pops up here and there, and never sleeps in the same field camp two nights in a row. As if he were able to see his enemies&#039; plans two steps ahead. I know something about him, however...&amp;lt;p&amp;gt;[[Pactal]] wants to claim all of the islands—if not for himself, then for his son. A few years ago, he stole the clutch laid by the fifth wife of the [[Bloodied Feathers]]’ old chieftain, but contrary to his custom, he left some of the eggs uneaten. He is raising one of the girls, intending to marry her; children by her will be his key to unlimited power over all the [[lizardmen]] of our islands. And I am not convinced that it would be a bad future for my kin...&amp;lt;p&amp;gt;Anyway, if you are to snatch the [[Hollow Eye]] from [[Pactal]], you will have to find the place where the [[Child Eater]] is keeping his future wife. Surely that&#039;s where he spends all his time between his campaigns. Old [[Tlamac]] has friends among the unseen spirits of the woods and marshes. Listen to what they told me…&amp;lt;p&amp;gt;Only the select few [[Pactal]] has no doubts about can enter his lair. Those are the commanders of his guard, and there is also one pirate captain, the one who sold him the [[Hollow Eye]], who enjoys such trust. Fortunately for you, the [[lizardmen]] have a very poor memory for human faces... They recognize the captain by his armor, shield, trident, and crown, all intricate artifacts of great power. I think you could try to find similar ones. If one of your warriors appears before the guards wearing them, they will take him for the captain and allow him to enter. They will demand that the artifacts be handed over to them for safekeeping, but at that point, that will no longer matter.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
{{Rheader}}&lt;br /&gt;
{{Rrow| [[Areshrak]] | [[Areshrak]] is [[Pactal]]&#039;s right-hand [[lizardman]]. Some people assured me that his hunters even managed to subdue some rusty dragons!}}&lt;br /&gt;
{{Rrow| [[Basilisk]]/[[Gorgon]] Lairs | On our islands, [[Basilisk|Basilisks]] and [[Gorgon|Gorgons]] prefer to make their lairs in caves.}}&lt;br /&gt;
{{Rrow| [[Couatl]] Hunt | [[Pactal]]&#039;s tribe hunts [[Couatl|Couatls]], and there are almost none left on the islands. They say the [[Couatl|Couatls]] are hiding underground.}}&lt;br /&gt;
{{Rrow| [[Crimson Couatl|Crimson Couatls]] | [[Crimson Couatl|Crimson Couatls]] were last seen several centuries ago. Only one tribe knows the secret of breeding them.}}&lt;br /&gt;
{{Rrow| [[Dagdaro]] | The [[warlock]] [[Dagdaro]] settled in one of the volcanic caves. They say he studies the captured [[Couatl|Couatls]] and plans to use them to create awful monsters.}}&lt;br /&gt;
{{Rrow| Dagger Wound | Another tribe of [[lizardmen]] dwells on the [[Dagger Wound Islands]], situated far to the east, on the other end of [[Ifarine Sea]].}}&lt;br /&gt;
{{Rrow| [[Ha&#039;Ora]] | The [[witch]] [[Ha&#039;Ora]] was last seen in the caves. She alone knows how to summon ships with spells.}}&lt;br /&gt;
{{Rrow| Mist | West of here, in the [[Eastern Sea]] of [[Enroth (continent)|Enroth]], lie the [[Misty Isles]], one of the greatest hubs of magic mastery in the world.}}&lt;br /&gt;
{{Rrow| [[Pactal]]&#039;s Tribe | [[Pactal]] and his tribe have conquered most of this archipelago&#039;s islands.}}&lt;br /&gt;
{{Rrow| [[Pyramid Island]] | Once every century, the [[island of the Great Pyramid]] rises from the bottom of the sea. Hurry up, otherwise it will be too late!}}&lt;br /&gt;
{{Rrow| Researcher of [[Amberlian Empire]] Ruins | A researcher from [[Jadame]] was seen on the western island near the ruins. He appears to be studying ancient artifacts.}}&lt;br /&gt;
{{Rrow| [[Serpentmen]] | Many of the ancient temples on these islands were built by [[serpentmen]] in ancient times.}}&lt;br /&gt;
{{Rrow| Slave market | The slave traders set up their camp very close to here. Even some [[Couatl|Couatls]] have been spotted in their cages!}}&lt;br /&gt;
{{Rrow| Slavers | Slave traders and pirates are visiting these islands more and more often, taking advantage of the strife between [[lizardman]] tribes.}}&lt;br /&gt;
{{Rrow| [[Stoic Watchman]] Hint | Treasure can sometimes be found in the hollows of large trees.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40, 8, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{blue}} AI player&#039;&#039;&amp;lt;p&amp;gt;Bonus for Pactal&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +4 {{Ps|Attack}}, +4 {{Ps|Defense}}, +4 {{Ps|Power}}, +4 {{Ps|Knowledge}}, 50 {{Cnlite|Faerie Dragon|image=Faerie Dragon (HotA)}}s, 100 {{Cnlite|Chaos Hydra}}s, 200 {{Cnlite|Wyvern Monarch}}s, 200 {{Cnlite|Nix Warrior}}s, 400 {{Cnlite|Ayssid}}s, 900 {{Cnlite|Lizard Warrior}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 102, 42, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Hello, guest. You remember me: I am [[Tlamac Hundred Thoughts]]. The one who was to become the next great shaman of the bellipotent [[Bloodied Feathers]], but ended up living a long, sad life without home, family, purpose, or caring for those he swore to serve. I have no descendants or apprentices—only a few helpers, those who feel the emptiness in their souls and sneak away from the tribe once in a while to be here and see our lost gods.&amp;lt;p&amp;gt;I don&#039;t want to die before passing on the sacred bond with the feathered serpents to one willing to accept their friendship and exchange a part of his soul with them, even if to him, they will not be living deities. The ritual that my ancestor performed to bond the souls of our tribe and the feathered serpents requires a great concentration of pain, sorrow, and hatred. I fear that not even the emanations let out by each and every victim of a great battle would suffice today, nor would you yourself want it at such a cost... But I know of an object that holds an endless sea of such feelings, accumulated over many and many great turns.&amp;lt;p&amp;gt;The leader of the hostile [[Nightcrawlers]] tribe, [[Pactal Child Eater]], is a descendant of [[Tepotl Hollow Eye]], the warlord who led all the tribes of the islands to battle against us and who witnessed the gods answer the call and save our tribe from ruin. Only one out in twenty warriors under [[Tepotl]] survived that carnage, and [[Tepotl|Hollow Eye]] absorbed the languor of each who died then into his soul. When on his deathbed himself, he poured that black ocean into his great battle bow and handed it to his son. Each of his descendants would do the same, but while still in the prime of his life, imbuing his weapon of choice with the destructive power, and personally finish off his wounded warriors to add to it. [[Pactal]] inherited the [[Great Woe of the Crawlers]] through the [[Fang of the Last Scream]], the battleclaw that belonged to his grandfather; he was loath to wait his turn to take the chief&#039;s seat for another few dozen turns, so he killed his father and uncles by siccing a herd of frenzied gorgons on them during a hunt. He poured the black power from the battleclaw into an amazing artifact—the [[Spyglass]]. He got it from a pirate captain for a whole barrel of priceless bile extracted from rare ruby snakes, and named it the [[Hollow Eye]] after his ancestor. They say he&#039;s been able to see the hidden and scry through the ground ever since; there is no other way to explain why his cutthroats have been able to find and ravage caves with clutches and young [[Bloodied Feathers|Blood Feathers]] time after time without fail. Every time that happens, [[Pactal]] appears there himself, sucks out the eggs and devours the young lizardfolk. I suppose you see how proud he is of his sobriquet.&amp;lt;p&amp;gt;I feel strength and sincerity in you; the [[Couatl|Couatls]] will surely be delighted to have new friends in you and your companions. Moreover, I will also be able to impart on you the most precious secret I&#039;ve kept all my life. You will not only become equal to our feathered gods... you will also become able to create them yourself. I will teach you how to spawn the great [[Crimson Couatl]]. They have been absent from the world for far too long, and I want to worship the embodiment of my tribe&#039;s former greatness once again before I die. Step into my hut. I have much to show you and explain.&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3, 42, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{tan}} AI player&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039;+1 {{Ps|Defense}}, 3 {{Cnlite|Chaos Hydra}}s, 3 {{Cnlite|Hydra}}s, 6 {{Cnlite|Wyvern Monarch}}s, 6 {{Cnlite|Wyvern}}s, 24 {{Cnlite|Dragon Fly|name=Dragon Flies}}, 24 {{Cnlite|Serpent Fly|name=Serpent Flies}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4, 17, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{blue}} AI player&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +6 {{Ps|Attack}}, +6 {{Ps|Defense}}, +8 {{Ps|Power}}, +8 {{Ps|Knowledge}}, +80 {{Mana}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 62, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{tan}} AI player&#039;&#039;&amp;lt;p&amp;gt;Tan AI - bonus&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 3 {{Cnlite|Ancient Behemoth}}s, 3 {{Cnlite|Chaos Hydra}}s, 5 {{Cnlite|Cyclops King}}s, 8 {{Cnlite|Mighty Gorgon}}s, 10 {{Cnlite|Greater Basilisk}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 49, 104, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{pink}} AI player&#039;&#039;&amp;lt;p&amp;gt;Pink AI - bonus&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 1 {{Cnlite|Nix Warrior}}, 3 {{Cnlite|Crusader}}s, 9 {{Cnlite|Seaman|name=Seamen}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 102, 104, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{pink}} AI player&#039;&#039;&amp;lt;p&amp;gt;Pink AI - bonus&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 4 {{Cnlite|Nix Warrior}}s, 6 {{Cnlite|Sorceress|name=Sorceresses}}, 10 {{Cnlite|Silver Pegasus|name=Silver Pegasi}}, 9 {{Cnlite|Ayssid}}s, 11 {{Cnlite|Stormbird}}s, 15 {{Cnlite|Grand Elf|name=Grand Elves}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|4, 36, 0|blue|Fortress}}&lt;br /&gt;
{{town row|12, 5, 0|blue|Fortress}}&lt;br /&gt;
{{town row|29, 66, 0|blue|Fortress}}&lt;br /&gt;
{{town row|49, 21, 0|blue|Fortress}}&lt;br /&gt;
{{town row|25, 17, 1|blue|Fortress}}&lt;br /&gt;
{{town row|107, 0, 1|blue|Necropolis}}&lt;br /&gt;
{{town row|15, 101, 0|pink|Cove}}&lt;br /&gt;
{{town row|77, 93, 0|pink|Cove}}&lt;br /&gt;
{{town row|101, 0, 1|pink|Cove|nofort=y}}&lt;br /&gt;
{{town row|73, 11, 1| |Fortress|nofort=y}}&lt;br /&gt;
{{town row|88, 51, 1| |Fortress|nofort=y}}&lt;br /&gt;
{{town row|103, 7, 1| |Fortress|nofort=y}}&lt;br /&gt;
{{town row|55, 74, 1| |Fortress|nofort=y}}&lt;br /&gt;
{{town row|101, 63, 1| |Fortress|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
=====Inaccessible towns=====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|104, 0, 1|tan|Fortress|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Timed town events =====&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 15 | loc={{pink}} {{town|Cove}} (15, 101, 0)|Pink AI - Castle|effect=[[Fortifications|Castle]]}}&lt;br /&gt;
{{TErow| 15 | loc={{pink}} {{town|Cove}} (15, 101, 0)|Pink AI - bonus | freq = 7 | effect=+25000 {{Gold}} [[Gold]], 2 {{Cnlite|Nix Warrior}}s, 4 {{Cnlite|Sorceress|name=Sorceresses}}, 9 {{Cnlite|Sea Dog}}s&amp;lt;/center&amp;gt;}}&lt;br /&gt;
{{TErow| 72 | loc={{blue}} {{town|Fortress}} (49, 21, 0)|Blue AI - 332 - Shipyard|effect=[[Shipyard]]}}&lt;br /&gt;
{{TErow| 113 | loc={{blue}} {{town|Fortress}} (29, 66, 0)|Blue AI - 511 - Tavern|effect=[[Tavern]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|79, 40, 0|green|Henrietta|Mercenary}}&lt;br /&gt;
{{hero row|82, 39, 0|green|Wynona|Mercenary}}&lt;br /&gt;
{{hero row|33, 6, 1|{{green}} {{encamped}}|Ha&#039;Ora|Witch|image=Voy}}&lt;br /&gt;
{{hero row|4, 6, 0|blue|Shaabar|Beastmaster|image=Wystan}}&lt;br /&gt;
{{hero row|4, 36, 0|blue|Xolo|Witch|image=Merist (HotA)}}&lt;br /&gt;
{{hero row|6, 38, 0|blue|Tzolki|Beastmaster|image=Broghild (HotA)}}&lt;br /&gt;
{{hero row|30, 67, 0|blue|Ksharek|Beastmaster|image=Korbac}}&lt;br /&gt;
{{hero row|37, 4, 0|blue|Pactal|Beastmaster}}&lt;br /&gt;
{{hero row|38, 24, 0|blue|Areshrak|Beastmaster}}&lt;br /&gt;
{{hero row|3, 16, 1|blue|Sahssa|Witch|image=Kinkeria}}&lt;br /&gt;
{{hero row|107, 1, 1|blue|Rosic|Witch}}&lt;br /&gt;
{{hero row|29, 61, 0|tan|Kenatoth|Beastmaster|image=Bron (HotA)}}&lt;br /&gt;
{{hero row|47, 78, 0|tan|Mallerio|Wizard|image=Aine}}&lt;br /&gt;
{{hero row|2, 3, 1|tan|Wallen|Witch|image=Mirlanda}}&lt;br /&gt;
{{hero row|4, 44, 1|tan|Dekha|Witch|image=Verdish}}&lt;br /&gt;
{{hero row|14, 62, 1|tan|Wergna|Witch|image=Tiva (HotA)}}&lt;br /&gt;
{{hero row|56, 59, 1|tan|Gyrzan|Beastmaster|image=Drakon}}&lt;br /&gt;
{{hero row|83, 20, 1|tan|Chiqtli|Witch|image=Styg (HotA)}}&lt;br /&gt;
{{hero row|2, 106, 0|pink|Thelas|Captain|image=Elmore}}&lt;br /&gt;
{{hero row|15, 101, 0|pink|Steed|Knight|image=Christian}}&lt;br /&gt;
{{hero row|30, 104, 0|pink|Pholius|Navigator|image=Spint}}&lt;br /&gt;
{{hero row|87, 85, 0|pink|Darand|Navigator|image=Andal}}&lt;br /&gt;
{{hero row|104, 104, 0|pink|Renglie|Captain|image=Leena}}&lt;br /&gt;
{{hero row|47, 105, 1|pink|Dagdaro|Warlock|image=Alamar (HotA)}}&lt;br /&gt;
{{hero row|102, 103, 1|pink|Leyda|Ranger|image=Giselle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 41, 47, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Lizard Warrior}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;[[Pactal]] took us by surprise, but refused us our honorable death in battle. We were entangled in nets and sold like meat. Shame, what shame! There is no way to wipe it off; all we can do now is trade our lives for revenge on the one who disgraced us so. Will you give us that chance?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50, 50, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Couatl}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | These [[Couatls]] are bound with thick ropes so tightly that they resemble huge, motley-colored sausages. When they feel [[Tlamac Hundred Thoughts|Tlamac&#039;s]] spell, they raise their heads and squeak plaintively, as if begging you to set them free.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 58, 34, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Ayssid}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Obeying the commands written on the parchment the slave trader gave you along with the bill of sale, the [[Ayssid|Ayssids]] soar down from their high perches and land around you. Clearly well-trained, the creatures are awaiting your orders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 60, 37, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Now that’s some encounter! And here I thought the stories of anyone escaping from [[Eeofol]] during the [[Devil]] invasion were just tall tales.&amp;quot;&amp;lt;p&amp;gt;{{Cnlite|Halfling (Factory)|name=Coastal Halfling}}: &amp;quot;Us? We&#039;re from the coast. There&#039;s a mountain range between us and the land the red mugs took over, so they never made it to our parts. There are only two villages of us there… or should I say, there were. No one knew about us, and we were keeping a very low profile for years, but a moon ago, some crud of a wind dragged a pirate schooner into our cove. Those scumbags snatched us up and stuffed us in their hold; whoever didn&#039;t fit in, got killed. I know you don’t care for these stories—but wanna know an amazing thing? There was already a [[halfling]] sitting in the hold. Well, most of the time he was lying there, delirious from his wounds. We could only find out that his name was [[Kett]]; he was not from our parts, but had gotten snapped up somewhere in [[Eeofol]]. When the schooner called here and we got kicked out of the hold, the captain&#039;s paperwork didn&#039;t add up. They recounted us ten times, but each time one was missing.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;In the end, that fat pig who’s in charge here spat and agreed to take us “as is.” We later counted ourselves, and [[Kett]] was gone. Escaped? Fell off the gangplank and drowned? Don&#039;t know. Don’t care. Just want to make it out of here alive. Will you take us on?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
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==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=6|loc=1, 26, 0|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew=16 {{Cnlite|Couatl}}s|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=1, 90, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Tempestuous Fire}}&amp;lt;br&amp;gt;{{An|Tome of Fire}}&amp;lt;/br&amp;gt;|rew={{Sp|Armageddon}}|prop=You meet a bearded sorcerer in a reed hut on the riverbank. He looks like a [[pirate]], though.&amp;lt;br&amp;gt;“I have heard of you,&amp;quot; says the sorcerer. — “I came here with my colleagues, but they refused to help me in my research, so I left them behind. You see, the [[Regna|Regnan]] [[mage|mages]] have accumulated a great deal of magical knowledge over the past centuries — but there are some spells we have never been able to perfect. One of them is [[Armageddon]]. The [[Kreegan|Kreegans]] and [[Necromancer|Necromancers]] know how to increase the power of this spell tenfold, but they don&#039;t share their secrets. I&#039;ve heard that the [[Nighon]] [[warlock|warlocks]] visited these islands recently. I don&#039;t know what they wanted here, but a few of the [[warlock|warlocks]] had the misfortune of running into the local monsters. They lost two valuable artifacts, the [[Tome of Fire]] and the [[Orb of Tempestuous Fire]]. Find them and bring them to me, and I will share the Scroll of [[Armageddon]] with you.&amp;lt;/p&amp;gt;|prog=Where are the artifacts? No artifacts, no scroll! |comp=The bearded man looks at the orb and the tome in surprise. “I can&#039;t believe it... This is exactly what it is!” — mutters the stunned pirate. — “Here is the scroll I was talking about.”  Would you like to exchange the orb and book for a scroll of the [[Armageddon]] spell?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=9, 57, 0|numQ=3|quest=Return with:&amp;lt;br&amp;gt;{{An|Elixir of Life}}&amp;lt;br&amp;gt;{{An|Bow of the Sharpshooter}}&amp;lt;br&amp;gt;{{An|Wizard&#039;s Well}}&amp;lt;/br&amp;gt;|prop=See these ruins? They are all that’s left of a long-lost empire that once ruled the southern shores of [[Jadame]]. I came to these islands to study the artifacts created there in the olden days, but these islands are positively crawling with bloodthirsty savages, slave traders and pirates. Were I a stronger man, I could’ve gone exploring these parts, but I&#039;m old. What can I do? The artifacts I&#039;m interested in are the [[Elixir of Life]], the [[Bow of the Sharpshooter]], and the [[Wizard&#039;s Well]]. My students have been trying to track them down for a long time, but their only finding thus far is the fact that the artifacts have been broken up into several pieces over the centuries past. Unfortunately, I have never been able to locate most of these artifacts, but the [[Vial of Lifeblood]] lies in the hands of a seer who lives in the caves near the [[warlock]]’s lair.|prog=Unfortunately, it is the [[Elixir of Life]], the [[Bow of the Sharpshooter]], and the [[Wizard&#039;s Well]] that I need. No other artifacts can help in my research.|comp=These artifacts are exactly what I need! Would you be willing to give them to me?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Henrietta|Mercenary}}&amp;lt;/br&amp;gt;|rew=4 {{Ps|Defense}}|prop=In the olden days, before I became interested in ancient ruins, I was an instructor at a military academy. You&#039;ve been a great help, so I&#039;m ready to teach [[Henrietta]] what I know.|prog=I thought I made it clear that I would only talk to [[Henrietta]].|comp=I can train your troops in defense techniques. Would you like them to take the training?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew=4 {{Ps|Defense}}|prop=In the olden days, before I became interested in ancient ruins, I was an instructor at a military academy. You&#039;ve been a great help, so I&#039;m ready to teach [[Wynona]] what I know.|prog=I thought I made it clear that I would only talk to [[Wynona]].|comp=I can train your troops in defense techniques. Would you like them to take the training?}}&lt;br /&gt;
{{SorQrow|seer=4|loc=11, 74, 0|numQ=2|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Driving Rain}}&amp;lt;/br&amp;gt;|prop=A few months ago, my [[mage]] friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the [[lizardmen]] even settled here. Our search has been fruitless so far, but I&#039;m sure they&#039;re here. Bring me one of these orbs and I will trade it for a scroll with the [[Clone]] spell. Be forewarned, however: I only trust [[dark elves]].|prog=I haven&#039;t located the orb yet. Perhaps you should look in the caves or in [[Couatl]] nests?|comp=This orb is just what I need!}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew={{Sp|Clone}}|prop=You kept your end of the bargain, and I&#039;ll keep mine.|prog=I don&#039;t trust you. You&#039;re not a [[dark elf]]!|comp=Would you like to trade the orb for a [[Clone]] spell scroll?}}&lt;br /&gt;
{{SorQrow|seer=w|loc=38, 43, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Areshrak|Beastmaster}}&amp;lt;/br&amp;gt;|rew=12 {{Cnlite|Couatl}}s|prop=In a pile-stayed hut in the middle of the river, you are greeted by a [[gnoll]] clad in an unusual green hide. “I used to breed [[wyvern|wyverns]], [[Gorgon|Gorgons]] and other creatures. I was the first to find common ground with the flight of [[Rust Dragon|Rust Dragons]] that lives on these islands, but later on I was betrayed, and the traitorous [[lizardman]] [[Areshrak]] usurped my place. Help me take him down, and I&#039;ll help you.”|prog=[[Areshrak]] is still out there! I can feel his presence.|comp=Justice has been served! I&#039;m afraid I my tribe is not going to take me back, so I&#039;ll have to leave these islands. As for the reward… Please accept these [[Couatl|Couatls]]. I found them recently in the caves where they were hiding from [[Pactal]]’s hunters.}}&lt;br /&gt;
{{SorQrow|seer=5|loc=54, 43, 0|quest=Return with:&amp;lt;br&amp;gt;5000/7500/10000 {{Gold}} [[Gold]]&amp;lt;br&amp;gt;10/10/15 {{Gem}} [[Gems]]&amp;lt;/br&amp;gt;|rew={{An|Stoic Watchman}}&amp;lt;br&amp;gt;(1 per quest; 3 total)&amp;lt;/br&amp;gt;|prop=The slave traders disgust you. You&#039;d love to tear down their base and hang them all from the trees, but you remember [[Tlamac]]&#039;s words: the old shaman asked you to avoid bringing more trouble upon his tribe or dragging it into new strife while it was threatened by the ruthless [[Pactal]]. In a hut with a crooked inscription that reads &amp;quot;Manpowa for evry taste and poket&amp;quot; sits a fat, sly-faced man dressed in brocade and velvet—either a retired pirate or a scoundrelly merchant. “Ah, so good to see new faces in our humble trading post! I hope to see you back as regular customers, as our offerings are regularly replenished with the most choicest goods. Today I have for you three lots: [[Ayssid|Ayssids]], a direct delivery from [[Solendore]], who personally catches them on some sea cliffs; [[Couatl|Couatls]], a local specialty, excellent for arena fights; [[Lizardmen]], a group of some local prince’s bodyguards, very skillful archers. Oh yes, I almost forgot: there are also a few [[Halfling|Halflings]]—delivered just recently, a little skinny and ragged, but gods, do they know their slings! Any lot is only 5000/7500/10000 coins and 10/10/15 gems. Once you pay, I&#039;ll give you a bill of sale and a token to show to the guard at the pen.” |prog=The slave trader is still amiable but unwavering: “Charity is the remit of our board of directors. I am not authorized to. Coin and gems—I&#039;m sorry, but I can&#039;t accept anything else.”|comp=The peddler, smiling cloyingly, extends a meaty palm: “Overjoyed to see our goods have attracted your attention. Here, I&#039;ve prepared the paperwork and the token—are you ready to pay?”}}&lt;br /&gt;
{{SorQrow|seer=5|loc=59, 67, 0|numQ=2|quest=Defeat:&amp;lt;br&amp;gt;{{H|Chiqtli|Witch|image=Styg (HotA)}}&amp;lt;/br&amp;gt;|rew=16 {{Cnlite|Wyvern Monarch}}s|prop=I was once rich and famous, but Chiqtli the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Chiqtli still roams free.|comp=I thought the day would never come! Chiqtli is no more. Please, will you accept this reward?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew={{An|Talisman of Mana}}|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=71, 74, 0|quest=Return with:&amp;lt;br&amp;gt;40 {{Gem}} [[Gems]]&amp;lt;/br&amp;gt;|rew={{An|Necklace of Ocean Guidance}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 40 Gems, I would be most grateful.|prog=Oh my, that&#039;s simply not enough. I need 40 Gems. I&#039;ll never complete it with what you have.|comp=Finally! Here, give the 40 Gems to me, and I&#039;ll give you this in return.}}&lt;br /&gt;
{{SorQrow|seer=1|loc=76, 19, 0|quest=Be:&amp;lt;br&amp;gt;{{H|Ha&#039;Ora|Witch|image=Voy}}&amp;lt;/br&amp;gt;|rew=70 {{Cnlite|Ayssid}}s|prop=What I have is for Voy alone. I shall give it to none other.|prog=You are not Voy. Begone!|comp=Finally! It is you, Voy. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=w|loc=98, 91, 0|numQ=2|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Driving Rain}}&amp;lt;/br&amp;gt;|prop=A few months ago, my mage friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the [[lizardmen]] even settled here. Our search has been fruitless so far, but I&#039;m sure they&#039;re here. Bring me one of these orbs and I will trade it for a scroll with the [[Teleport]] spell. Be forewarned, however: I only trust [[dark elves]].|prog=I haven&#039;t located the orb yet. Perhaps you should look in the caves or in [[Couatl]] nests?|comp=This orb is just what I need!}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew={{Sp|Teleport}}|prop=You kept your end of the bargain, and I&#039;ll keep mine.|prog=I don&#039;t trust you. You&#039;re not a [[dark elf]]!|comp=Would you like to trade the orb for a Teleport spell scroll?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=105, 1, 0|numQ=4|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Teleport}}&amp;lt;/br&amp;gt;|rew={{Sn|Teleport}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Teleport, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Scroll of Teleport soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Teleport, yes?}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Clone}}&amp;lt;/br&amp;gt;|rew={{Sn|Clone}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Clone, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Scroll of Clone soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Clone, yes?}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Prayer}}&amp;lt;/br&amp;gt;|rew={{Sn|Prayer}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Prayer, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Scroll of Prayer soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Prayer, yes?}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Resurrection}}&amp;lt;/br&amp;gt;|rew={{Sn|Resurrection}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Resurrection, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Scroll of Resurrection soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Resurrection, yes?}}&lt;br /&gt;
{{SorQrow|seer=6|loc=105, 39, 0|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew=2 {{Cnlite|Couatl}}s|prop=Come in. Now we will go to the cave beneath my dwelling, and I will introduce you to my friends. The soul-bonding ritual will be performed in our abandoned underground city, the [[Halls of Blood]], northwest of here. For now, though, I can teach you how to forge a temporary bond with the [[Couatl|Couatls]]. I will cast the minor enchantment on you, and you will need to show the great serpent a blood-colored crystal to help him sense a friend in you. I have two adult [[Couatl|Couatls]] in my care now who I&#039;ve nursed back to health after a confrontation with [[Pactal]]’s hunters. They will be delighted to help you track him down. Once you&#039;ve taken the [[Hollow Eye]] from him, head for the [[Halls of Blood]]. I will be waiting for you there, and we will do what we are destined to do.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Two huge, rainbow-colored feathered serpents emerge from the darkness of the cave and approach, attracted by the crystal&#039;s magical glow. They purr softly and stare at you with their golden eyes. Are you willing to accept their friendship?}}&lt;br /&gt;
{{SorQrow|seer=6|loc=1, 48, 1|quest=Be:&amp;lt;br&amp;gt;{{H|Ha&#039;Ora|Witch|image=Voy}}&amp;lt;/br&amp;gt;|rew=7 {{Cnlite|Couatl}}s|prop=In the cave you find an inconspicuous hut, but it is sealed with magic. Perhaps this hut belongs to one of the local [[witch|witches]]. Maybe it doesn&#039;t. Either way, only the mage who created it can break the seal.|prog=In the cave you find an inconspicuous hut, but it is sealed with magic. Perhaps this hut belongs to one of the local [[witch|witches]]. Maybe it doesn&#039;t. Either way, only the mage who created it can break the seal.|comp=When you enter [[Ha&#039;Ora]]&#039;s hut, you find a passage to the caves. As you explore, you suddenly come across a small pack of [[Couatl|Couatls]]. Do you wish to take them with you?}}&lt;br /&gt;
{{SorQrow|seer=4|loc=30, 85, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Steed|Captain|image=Christian}}&amp;lt;/br&amp;gt;|rew={{An|Sea Captain&#039;s Hat}}|prop=I was once rich and famous, but Steed the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Steed still roams free.|comp=I thought the day would never come! Steed is no more. Please, will you accept this reward?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=39, 52, 1|numQ=3|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Black Dragon}}s at 87, 66, 1&amp;lt;/br&amp;gt;|prop=There is a camp of [[Lizardmen]] here. Their commander hollers out to you: “We set out to get rid of the [[Black Dragon|Black Dragons]] who had taken over the underground passage between our villages, but our efforts proved fruitless. They have made it way too dangerous to travel underground. If you help us handle those monsters, we will give you some insight that may come in handy when you come to blows with [[Pactal]].”|prog=We hear the [[Black Dragon|Black Dragons]] are still blocking the passage. Come back when they are done for.|comp=The passage is safe again! In return for your help, we can share our combat experience.}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Henrietta|Mercenary}}&amp;lt;/br&amp;gt;|rew=2 {{Ps|Defense}}|prop=The leader of the [[Lizardmen]] is willing to train [[Henrietta]] once she is here.|prog=The leader of the [[Lizardmen]] is willing to train [[Henrietta]] once she is here.|comp=In return for wiping out the [[dragon|dragons]], the [[lizardmen]] are willing to train you in defense. Would you agree?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew=2 {{Ps|Defense}}|prop=The leader of the [[Lizardmen]] is willing to train [[Wynona]] once she is here.|prog=The leader of the [[Lizardmen]] is willing to train [[Wynona]] once she is here.|comp=In return for wiping out the [[dragon|dragons]], the [[lizardmen]] are willing to train you in defense. Would you agree?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=56, 26, 1|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew=1 {{Cnlite|Crimson Couatl}}|prop=[[Wynona]] and I entered the shaman&#039;s hall. [[Tlamac]] stood there by a huge stone dish in which a red, acrid-smelling, thick liquid was gurgling, and in the middle of it rested a large egg, appearing as if covered in thin stone tiles. The shaman recited incantations in a deep growl and poured blood over the egg from a skull bowl. As we came closer, he looked up. [[Lizardmen]] cannot smile, but I understood he was happy. “And I saw that coming, too. You are not only strong; you also value your companions. Had you been born among the [[lizardmen]], I would have been proud to call you my chieftess... And I knew you would want to transfer the right to do this great thing to your friend, the one who has lived longer than any of the lizardfolk and knows more about living things than anyone else in the world. This is bound to reward her boundless love for all that flutters, crawls, jumps, and crawls. For all that have lived, are living and will live. We will now let many souls go free; they yearn for peace and a return to the great swamp of life where they can be born again. Approach, [[Wynona]]. Take the bowl and repeat after me.”|prog=Your flag is not green. I have nothing for you. Begone!|comp=For a second I thought I had died. Moans, screams, coughs, wheezes, pleas—all of it rushed through my whole being in an instant. My heart skipped a beat... but then I felt a mighty wave of warmth and indomitable power flood me, along with the excited cries of the dozens of feathered serpents that were at that moment making their way through the entrances. [[Wynona]] froze with the egg in her hands, as if terrified to move, and I saw in her eyes the happiness of a woman who, having long abandoned hope for bearing a child, had suddenly learned that she would after all become a mother. The [[Couatl|Couatls]] surrounded us and fell silent. I heard a rustle and a soft, timid knocking, as if someone shy were asking to enter the house. [[Tlamac]] handed [[Wynona]] a chisel - a large, petrified fang of some ancient beast. “He had slumbered inside too long, and it is now hard for him to make his way into the light. Help him, will you?”}}&lt;br /&gt;
{{SorQrow|seer=6|loc=60, 48, 1|quest=Return with:&amp;lt;br&amp;gt;20 {{Crystal}} [[Crystal]]&amp;lt;/br&amp;gt;|rew=5 {{Cnlite|Couatl}}s|prop=The [[Couatl|Couatls]] appear to be in no hurry to get anywhere, and they pay precious little attention to you. You have heard that the [[Lizardmen]] of [[Tlamac]]’s tribe were able to tame these creatures with the help of magic crystals. Perhaps you could do it too?|prog=The [[Couatl|Couatls]] are still here. They don’t appear keen on attacking you, but have no intention of joining you either.|comp=The magic of the crystals has lured several [[Couatl|Couatls]]. Do you wish to take them with you?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=66, 42, 1|numQ=2|quest=Return with:&amp;lt;br&amp;gt;8 {{Cnlite|Mighty Gorgon}}s&amp;lt;br&amp;gt;12 {{Cnlite|Greater Basilisk}}s|prop=In a hut nestled in the corner of a damp cave, you meet an old [[lizardman]]. He appears to be gravely wounded. “Greetings! I have come here from the [[Dagger Wound Islands]]. Our chief sent me here as an ambassador to the local tribes. Unfortunately, neither I nor my brethren had any idea of the place I ended up at. [[Pactal]] and his tribe treated us as enemies! I barely managed to get off [[Pactal]]&#039;s island before hiding in this cave. I&#039;m afraid I&#039;ll never get out of here. I am old, and my wounds torment me. Bring me some [[Basilisk|Basilisks]] and [[Gorgon|Gorgons]]; with them by my side, I might yet reach my boat and return to my islands.”|prog=Where are the [[Basilisk|Basilisks]] and [[Gorgon|Gorgons]] I told you about? It is too dangerous to stay in this cave, but getting out of here on my own would hardly be easier.|comp=These [[Basilisk|Basilisks]] and [[Gorgon|Gorgons]] are just what I need!}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew={{An|Crown of the Five Seas}}|prop=Staying in this cave is dangerous... But now I can try to get to my boat.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Now I would have you accept this crown as a gift. We were going to present it to [[Pactal]]’s tribe as a gesture of goodwill, but now that is out of the question. Do you wish to take the [[Crown of the Five Seas]]?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=76, 106, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Gold Dragon}}s at 83, 106, 1|rew={{An|Vial of Lifeblood}}|prop=[[Gold Dragon|Gold Dragons]] are menacing the southeastern underground region of this land. If you could be so bold as to defeat them, I would reward you richly.|prog=Don&#039;t lose heart. Defeating the [[Gold Dragon|Gold Dragons]] is a difficult task, but you will surely succeed.|comp=At last, you defeated the [[Gold Dragon|Gold Dragons]], and the countryside is safe again! Are you ready to accept the reward?}}&lt;br /&gt;
{{SorQrow|seer=3|loc=82, 6, 1|quest=Return with:&amp;lt;br&amp;gt;7 {{Cnlite|Energy Elemental}}s&amp;lt;br&amp;gt;7 {{Cnlite|Fire Elemental|image=Fire Elemental (HotA)}}s&amp;lt;/br&amp;gt;|rew={{An|Orb of Tempestuous Fire}}|prop=I am an agent for an emperor of a distant land. Recently, his armies have fallen on hard times. If you could bring 7 Fire Elementals and 7 Energy Elementals to me, I could pay you handsomely.|prog=No luck in finding the 7 Fire Elementals and 7 Energy Elementals? Please hurry, the empire depends on you.|comp=At last, the 7 Fire Elementals and 7 Energy Elementals that will save our empire! Here is your payment. Are they ready to depart?}}&lt;br /&gt;
{{SorQrow|seer=4|loc=92, 93, 1|numQ=2|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Driving Rain}}&amp;lt;/br&amp;gt;|prop=A few months ago, my [[mage]] friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the lizardmen even settled here. Our search has been fruitless so far, but I&#039;m sure they&#039;re here. Bring me one of these orbs and I will trade it for a scroll with the [[Prayer]] spell. Be forewarned, however: I only trust [[dark elves]].|prog=A few months ago, my [[mage]] friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the [[lizardmen]] even settled here. Our search has been fruitless so far, but I&#039;m sure they&#039;re here. Bring me one of these orbs and I will trade it for a scroll with the [[Prayer]] spell. Be forewarned, however: I only trust [[dark elves]].|comp=This orb is just what I need!}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew={{Sp|Prayer}}|prop=You kept your end of the bargain, and I&#039;ll keep mine.|prog=I don&#039;t trust you. You&#039;re not a [[dark elf]]!|comp=Would you like to trade the orb for a [[Teleport]] spell scroll?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=100, 71, 1|quest=Return with:&amp;lt;br&amp;gt;5200 {{g}} [[Gold]]&amp;lt;br&amp;gt;16 {{m}} [[Mercury]]&amp;lt;br&amp;gt;16 {{c}} [[Crystal]]&lt;br /&gt;
|rew=30 {{Cnlite|Greater Basilisk}}s|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 16 Mercury, 16 Crystal and 5200 Gold, I would be most grateful.|prog=Oh my, that&#039;s simply not enough. I need 16 Mercury, 16 Crystal and 5200 Gold. I&#039;ll never complete it with what you have.|comp=Finally! Here, give the 16 Mercury, 16 Crystal and 5200 Gold to me, and I&#039;ll give you this in return.}}&lt;br /&gt;
{{SorQrow|seer=1|loc=106, 10, 1|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew={{Sp|Resurrection}}|prop=What I have is for [[Wynona]] alone. I shall give it to none other.|prog=You are not [[Wynona]]. Begone!|comp=Finally! It is you, [[Wynona]]. Here is what I have for you. Do you accept?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=1, 47, 0&amp;lt;br&amp;gt;3, 15, 0&amp;lt;br&amp;gt;54, 103, 0&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Xolo|Witch|image=Merist (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Xolo. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Xolo, so you cannot pass.|comp=Now that you have vanquished Xolo, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=3, 107, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Steed|Knight|image=Christian}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Steed. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Steed, so you cannot pass.|comp=Now that you have vanquished Steed, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=4, 6, 0|quest=Return after:&amp;lt;br&amp;gt;Month 4, Week 2, Day 2&amp;lt;/br&amp;gt;|prop=Closed till month 4, week 2, day 2.|prog=Closed till month 4, week 2, day 2.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=4, 37, 0&amp;lt;br&amp;gt;31, 62, 0&amp;lt;br&amp;gt;38, 61, 0&amp;lt;br&amp;gt;11, 63, 1&amp;lt;br&amp;gt;55, 75, 1&amp;lt;br&amp;gt;70, 81, 1&amp;lt;br&amp;gt;101, 64, 1&amp;lt;/br&amp;gt;|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=The guards here will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=4, 44, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;90 {{w}} [[Wood]]&amp;lt;br&amp;gt;30 {{m}} [[Mercury]]&amp;lt;br&amp;gt;30 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold.|prog=Since you have not brought 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=7, 9, 0|quest=Be:&amp;lt;br&amp;gt;{{blue}} player&amp;lt;/br&amp;gt;|prop=The guards here will only let those who fly the blue flag pass.|prog=The guards here will only let those who fly the blue flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=10, 37, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]&amp;lt;br&amp;gt;50 {{w}} [[Wood]]&amp;lt;br&amp;gt;50 {{o}} [[Ore]]&amp;lt;br&amp;gt;20 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 10000 Gold.|prog=Since you have not brought 50 Wood, 50 Ore, 20 Gems and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 10000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=w|loc=11, 64, 0|quest=Return with:&amp;lt;br&amp;gt;10 {{Cnlite|Ice Elemental}}s&amp;lt;/br&amp;gt;|prop=The King wants to see some 10 Ice Elementals. In order for him to do so we need to look outside the kingdom. Bring us them and we&#039;ll let you through.|prog=I am sorry, but the King wants to only see 10 Ice Elementals, nothing else will do.|comp=Excellent! You have found the 10 Ice Elementals the King is so anxious to see. Let them go with us and you may pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=13, 47, 0|quest=Return after:&amp;lt;br&amp;gt;Month 2, Week 1, Day 2&amp;lt;/br&amp;gt;|prop=Closed till month 2, week 1, day 2.|prog=Closed till month 2, week 1, day 2.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=15, 102, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Dagdaro|Warlock|image=Alamar (HotA)}}&amp;lt;/br&amp;gt;|prop=As you approach the pirate fortress, you realize you’re not likely to get any closer to it. There are sheer cliffs ahead and a nearly impenetrable jungle all around. Rumor has it that the [[Dagdaro]] the [[Warlock]], who has set up shop in the caves, had been seen frequenting this fortress for some sort of dealings with [[Steed]]. Perhaps the sorcerer knows how to get inside?|prog=The search for a safe route to the fortress failed, as did attempts to follow the pirates.|comp=After carefully examining the warlock&#039;s lair, you find a map and learn that there is an easy-to-miss passage through the jungle nearby that can take you closer to the fortress. Do you want to use it?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=19, 99, 0|quest=Return after:&amp;lt;br&amp;gt;Month 2, Week 4, Day 4&amp;lt;/br&amp;gt;|prop=Closed till month 2, week 4, day 4.|prog=Closed till month 2, week 4, day 4.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=24, 18, 0|quest=Return after:&amp;lt;br&amp;gt;Month 4, Week 2, Day 1&amp;lt;/br&amp;gt;|prop=Closed till month 4, week 2, day 1.|prog=Closed till month 4, week 2, day 1.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=35, 66, 0|quest=Return with:&amp;lt;br&amp;gt;50 {{w}} [[Wood]]&amp;lt;br&amp;gt;50 {{o}} [[Ore]]&amp;lt;br&amp;gt;25 {{m}} [[Mercury]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 25 Mercury and 50 Ore.|prog=Since you have not brought 50 Wood, 25 Mercury and 50 Ore, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 25 Mercury and 50 Ore. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=35, 56, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;50 {{w}} [[Wood]]&amp;lt;br&amp;gt;30 {{m}} [[Mercury]]&amp;lt;br&amp;gt;30 {{c}} [[Crystal]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold.|prog=Since you have not brought 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=38, 23, 0|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Water Walk}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Scroll of Water Walk.|prog=The wizard is adamant. Without the Scroll of Water Walk, none will pass.|comp=The wizard agrees to let you by in exchange for the Scroll of Water Walk. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=42, 47, 0&amp;lt;br&amp;gt;49, 49, 0&amp;lt;br&amp;gt;57, 35, 0&amp;lt;br&amp;gt;59, 38, 0&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;{{An|Stoic Watchman}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Stoic Watchman.|prog=The wizard is adamant. Without the Stoic Watchman, none will pass.|comp=The wizard agrees to let you by in exchange for the Stoic Watchman. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=46, 78, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Mallerio|Wizard|image=Aine}}&amp;lt;br&amp;gt;before Month 11, Week 1, Day 1&amp;lt;/br&amp;gt;|prop=The Genies are defeated and the road to the pyramid is open.|prog=The guards still fear Mallerio, so you cannot pass.|comp=Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=47, 41, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]&amp;lt;br&amp;gt;25 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 10000 Gold.|prog=Since you have not brought 25 Gems and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 10000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=w|loc=50, 26, 0|quest=Return after:&amp;lt;br&amp;gt;Month 3, Week 3, Day 2&amp;lt;/br&amp;gt;|prop=Closed till month 3, week 3, day 2.|prog=Closed till month 3, week 3, day 2.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=57, 6, 0|quest=Return with:&amp;lt;br&amp;gt;20000 {{g}} [[Gold]]&amp;lt;br&amp;gt;75 {{w}} [[Wood]]&amp;lt;br&amp;gt;75 {{o}} [[Ore]]&amp;lt;br&amp;gt;25 {{m}} [[Mercury]]&amp;lt;br&amp;gt;25 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold.|prog=Since you have not brought 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=58, 1, 0&amp;lt;br&amp;gt;43, 106, 1&amp;lt;br&amp;gt;45, 102, 1&amp;lt;br&amp;gt;60, 89, 1&amp;lt;br&amp;gt;107, 12, 1&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Dagdaro|Warlock|image=Alamar (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Dagdaro. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Dagdaro, so you cannot pass.|comp=Now that you have vanquished Dagdaro, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=50, 12, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;40 {{w}} [[Wood]]&amp;lt;br&amp;gt;40 {{o}} [[Ore]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 40 Ore and 15000 Gold.|prog=Since you have not brought 40 Wood, 40 Ore and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 40 Ore and 15000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=81, 38, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;15 {{w}} [[Wood]]&amp;lt;br&amp;gt;15 {{o}} [[Ore]]&amp;lt;br&amp;gt;7 {{m}} [[Mercury]]&amp;lt;br&amp;gt;7 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;7 {{c}} [[Crystal]]&amp;lt;br&amp;gt;7 {{Gem}} [[Gems]]&amp;lt;br&amp;gt;before Month 1, Week 1, Day 2&amp;lt;/br&amp;gt;|prop={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|prog={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|comp={Receive?}}}&lt;br /&gt;
{{SorQrow|guard=1|loc=89, 21, 0&amp;lt;br&amp;gt;103, 92, 1&amp;lt;br&amp;gt;105, 31, 1&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;40/25/40 {{c}} [[Crystal]]|prop=You notice a few Couatls, but they pay precious little attention to you. You have heard that the Lizardmen of Tlamac’s tribe were able to tame these creatures with the help of magic crystals. Perhaps you could do it too?|prog=The Couatls are still here. They don’t appear keen on attacking you, but have no intention of joining you either.|comp=The magic of the crystals has lured several Couatls. Do you wish to take them with you?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=90, 30, 0&amp;lt;br&amp;gt;93, 58, 0|quest=Return with:&amp;lt;br&amp;gt;2000 {{g}} [[Gold]]&amp;lt;br&amp;gt;8 {{w}} [[Wood]]|prop=Looking for a boat? You can have mine for mere 2,000 gold. There&#039;s only one problem; the thing is leaky. You&#039;ll have to repair it yourself.|prog=Looking for a boat? You can have mine for mere 2,000 gold. There&#039;s only one problem; the thing is leaky. You&#039;ll have to repair it yourself.|comp=Buy a boat?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=91, 15, 0&amp;lt;br&amp;gt;94, 0, 0&amp;lt;/br&amp;gt;|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=Several outlines of bulky machines can be seen in the jungle near the shore. They appear to be [[Dreadnought|Dreadnoughts]] that fell out of the [[airship]].|prog=The guards here will only let those who fly the green flag pass.|comp=Do you want to take them with you?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=104, 27, 0&amp;lt;br&amp;gt;61, 84, 1&amp;lt;br&amp;gt;74, 46, 1&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;15 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems.|prog=Since you have not brought 15 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=12, 24, 1|quest=Return with:&amp;lt;br&amp;gt;20000 {{g}} [[Gold]]&amp;lt;br&amp;gt;100 {{o}} [[Ore]]&amp;lt;br&amp;gt;50 {{m}} [[Mercury]]&amp;lt;br&amp;gt;50 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold.|prog=Since you have not brought 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=15, 62, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Wergna|Witch|image=Tiva (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Wergna. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Wergna, so you cannot pass.|comp=Now that you have vanquished Wergna, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=19, 27, 1|quest=Return with:&amp;lt;br&amp;gt;20000 {{g}} [[Gold]]&amp;lt;br&amp;gt;80 {{w}} [[Wood]]&amp;lt;br&amp;gt;40 {{o}} [[Ore]]&amp;lt;br&amp;gt;30 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 80 Wood, 40 Ore, 30 Gems and 20000 Gold.|prog=Since you have not brought 80 Wood, 40 Ore, 30 Gems and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 80 Wood, 40 Ore, 30 Gems and 20000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=33, 17, 1|quest=Return after:&amp;lt;br&amp;gt;Month 3, Week 4, Day 3&amp;lt;/br&amp;gt;|prop=Closed till month 3, week 4, day 3.|prog=Closed till month 3, week 4, day 3.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=47, 40, 1|quest=Return with:&amp;lt;br&amp;gt;120 {{Cnlite|Gnoll}}s&amp;lt;/br&amp;gt;|prop=The King wants to see some 120 Gnolls. In order for him to do so we need to look outside the kingdom. Bring us them and we&#039;ll let you through.|prog=I am sorry, but the King wants to only see 120 Gnolls, nothing else will do.|comp=Excellent! You have found the 120 Gnolls the King is so anxious to see. Let them go with us and you may pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=48, 11, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Areshrak|Beastmaster}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Areshrak. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Areshrak, so you cannot pass.|comp=Now that you have vanquished Areshrak, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=51, 76, 1|quest=Return with:&amp;lt;br&amp;gt;40 {{o}} [[Ore]]&amp;lt;br&amp;gt;30 {{m}} [[Mercury]]&amp;lt;br&amp;gt;30 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 40 Ore and 30 Sulfur.|prog=Since you have not brought 30 Mercury, 40 Ore and 30 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 40 Ore and 30 Sulfur. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=57, 30, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Spyglass}}&amp;lt;/br&amp;gt;|prop=Hello, guest. Perhaps it is time for me to stop calling you that, as soon we will perform the ritual, and you will become equal to the gods, the new mistress of these halls. Have you brought the [[Great Woe of the Crawlers]]? Is the [[Hollow Eye]] in your hands?|prog=The spirits tell me that [[Pactal Child Eater]] still emits a black aura of suffering, which means that the [[Hollow Eye]] is still in his possession. Bring it to me! I can&#039;t wait forever, and my soul has long tired of suffering within this withered shell.|comp=I can feel the [[Hollow Eye]]! Let me touch it, and we&#039;ll go to the ancient shaman&#039;s hall. I&#039;ve prepared everything for the soul-bonding ritual. Are you ready?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=59, 49, 1&amp;lt;br&amp;gt;81, 19, 1&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Gyrzan|Beastmaster|image=Drakon}}&amp;lt;br&amp;gt;{{H|Chiqtli|Witch|image=Styg (HotA)}}&amp;lt;/br&amp;gt;|prop=You notice several [[Couatl|Couatls]] in large cages. Most likely, the [[witch]] you&#039;ve seen at the sacrificial altar has the key to the door.|prog=Your attempts to break into the cage are fruitless. You&#039;ll have to find the key.|comp=The key you found with the [[witch]] fits all the cages. Would you like to open them?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=65, 92, 1|quest=Return with:&amp;lt;br&amp;gt;1 {{Cnlite|Arch Mage}}&amp;lt;br&amp;gt;40 {{Cnlite|Sprite}}s&amp;lt;br&amp;gt;1 {{Cnlite|Enchanter}}&amp;lt;/br&amp;gt;|prop=The King wants to see some 1 Arch Mage, 40 Sprites and 1 Enchanter. In order for him to do so we need to look outside the kingdom. Bring us them and we&#039;ll let you through.|prog=I am sorry, but the King wants to only see 1 Arch Mage, 40 Sprites and 1 Enchanter, nothing else will do.|comp=Excellent! You have found the 1 Arch Mage, 40 Sprites and 1 Enchanter the King is so anxious to see. Let them go with us and you may pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=84, 74, 1|quest=Return with:&amp;lt;br&amp;gt;40 {{m}} [[Mercury]]&amp;lt;br&amp;gt;40 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Mercury and 40 Sulfur.|prog=Since you have not brought 40 Mercury and 40 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Mercury and 40 Sulfur. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=103, 105, 1|quest=Return after:&amp;lt;br&amp;gt;Month 2, Week 2, Day 7&amp;lt;/br&amp;gt;|prop=Closed till month 2, week 2, day 7.|prog=Closed till month 2, week 2, day 7.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=104, 30, 1|quest=Return with:&amp;lt;br&amp;gt;1 {{Cnlite|Arch Mage}}&amp;lt;/br&amp;gt;|prop=You have heard that this mysterious cave is home to the [[Couatl|Couatls]]. After some time trying to enter the cave, you find yourself walking in circles. It seems that the real entrance is hidden by some powerful magical illusion, and you can&#039;t break the spell. You have heard from the [[Lizardmen]] that a group of [[Arch mage|archmages]] have been seen on the islands recently, coming here from the [[Islands of Mist]]. Perhaps one of them could help you.|prog=Attempts to dispel the illusions have come to nothing. The only thing you can think of is to find someone who can help you.|comp=The [[Arch Mage|archmage]] agrees to help you without any particular eagerness. You watch the [[wizard]] remove the magical barrier for a while longer, and then a previously unseen entrance to the caves of the [[Couatl|Couatls]] opens up to your view. Would you like to go through?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=106, 62, 1|quest=Return with:&amp;lt;br&amp;gt;15 {{m}} [[Mercury]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury.|prog=Since you have not brought 15 Mercury, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=106, 1, 1|quest=Return after:&amp;lt;br&amp;gt;Month 11, Week 1, Day 1&amp;lt;br&amp;gt;&#039;&#039;Note: Only accessible to {{blue}} AI player&#039;&#039;&amp;lt;/br&amp;gt;|prop=Closed till month 11, week 1, day 1.|prog=Closed till month 11, week 1, day 1.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Gates ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|gate=1|loc=35, 8, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Trident of Dominion}}&amp;lt;br&amp;gt;{{An|Shield of Naval Glory}}&amp;lt;br&amp;gt;{{An|Royal Armor of Nix}}&amp;lt;br&amp;gt;{{An|Crown of the Five Seas}}&amp;lt;/br&amp;gt;|prop=This gate can only be opened with a very special key. Bring back the Trident of Dominion, Shield of Naval Glory, Royal Armor of Nix and Crown of the Five Seas and you will be able to pass.|prog=You have not yet found the key, without the Trident of Dominion, Shield of Naval Glory, Royal Armor of Nix and Crown of the Five Seas you cannot pass.|comp=Using the Trident of Dominion, Shield of Naval Glory, Royal Armor of Nix and Crown of the Five Seas you may open the gate and pass through, but it will be spent. Do you wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=48, 78, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Wynona|Mercenary}}&amp;lt;br&amp;gt;Return by Month 11, Week 1, Day 1&amp;lt;/br&amp;gt;|prop=The trees on this island appear very young. According to the locals, the island itself has only recently emerged from the sea. Not much is known about it, but there is an unusual [[pyramid]] there. Pirates have tried to get to it, hoping to find some treasure, but haven’t seen any success so far. As you approach the [[pyramid]], you see a host of [[Triton|Tritons]] blocking your way. When you try to get closer, they shout something in an unfamiliar language, preventing you from passing any further. [[Wynona]] has been all over [[Jadame]] and in quite a few places beyond. Perhaps she can find common ground with them?|prog=No other roads to the [[pyramid]] could be found, and the [[Triton|Tritons]] are still here.|comp=After a long conversation with [[Wynona]], the [[Triton|Tritons]] reluctantly agree to let you pass. One of them, however, warns you that the [[pyramid]] is guarded by [[elemental|elementals]] and [[genie|genies]], and they will fight to the death.}}&lt;br /&gt;
{{SorQrow|gate=w|loc=80, 66, 0|quest=Return with:&amp;lt;br&amp;gt;5 {{Gem}} [[Gems]]&amp;lt;/br&amp;gt;|prop=This sea gate has been taken over by [[Regna|Regnan]] pirates. Unfortunately, there are too many cannons, and it would be way too dangerous to try and attack the garrison from a ship. However, the [[pirate|pirates]] are willing to let you through if you pay them 5 gems.|prog=You don&#039;t have enough gems, and there&#039;s no point in storming the gate.|comp=The [[pirate|pirates]] have spotted the gems and are letting you sail through, but they won&#039;t keep the gate open for long. Do you want to go through?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=107, 4, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|prop=The guards here say they have orders to only let Wynona pass.|prog=The guards here will only let Wynona pass.|comp=At last, it is Wynona. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=w|loc=4, 46, 1|quest=Be:&amp;lt;br&amp;gt;{{Hn|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|prop=The guards here say they have orders to only let Wynona pass.|prog=The guards here will only let Wynona pass.|comp=At last, it is Wynona. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=5, 4, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Pactal|Beastmaster}}&amp;lt;br&amp;gt;Return by Month 11, Week 1, Day 1&amp;lt;/br&amp;gt;|prop=A crudely executed portrait is nailed to the gate, and there&#039;s also an announcement: &amp;quot;Present an ear of [[Pactal]] to pass.&amp;quot;|prog=[[Pactal]] is still out there with both ears intact.|comp=The gate opens as you approach it. Finally, you can throw the ear of [[Pactal]] away - it hasn&#039;t exactly been a delight to carry this nasty thing around. Would you like to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=31, 32, 1|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=The guards here will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=w|loc=54, 14, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Dekha|Witch|image=Verdish}}&amp;lt;/br&amp;gt;|prop=Your guide, a [[lizardman]], informs you that ahead is a magical barrier that blocks the way through an underground lake. It is not known who created it, but the guide recalls that the [[witch]] [[Dekha]] was often seen in these caves in the past.|prog=Your guide, a [[lizardman]], informs you that ahead is a magical barrier that blocks the way through an underground lake. It is not known who created it, but the guide recalls that the [[witch]] [[Dekha]] was often seen in these caves in the past.|comp=Now that the [[witch]] is finished, the magical barrier gone. Would you like to sail through?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=55, 96, 1|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=These caves are very hot, and few creatures dare to settle here. However, this place is rich in crystals, and pirates have been mining gems here and sending them to [[Regna]] for some time now. Also, a few months ago, an uninvited guest appeared in these caves; he is said to be a [[warlock]] from [[Nighon]].|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=58, 30, 1|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=Keeping watch at the gate are two warriors in ancient armor. They are almost as huge and decrepit as [[Tlamac]], and their eyes have a religious glow. “The great shaman awaits you. Come quickly! We long to see a god!”|prog=The guards here will only let those who fly the green flag pass.|comp=Are you ready to come through?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=84, 4, 1|quest=Return with:&amp;lt;br&amp;gt;7 {{Gem}} [[Gems]]&amp;lt;/br&amp;gt;|prop=The guards here are charging a toll of all travelers. They will let you pass for 7 Gems.|prog=Since you have not brought 7 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 7 Gems. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=102, 102, 1|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=No one knows the origin of these caves. According to the [[gnoll]] guide, they lay deserted for many years, but about two decades ago, elves and sea creatures began appearing here.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Pandora&#039;s Boxes ====&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{encounter row|10, 65, 0|{{map object|Pandora&#039;s Box|water}}|&amp;lt;center&amp;gt; &#039;&#039;&#039;Guardians:&#039;&#039;&#039; 640 {{Cnlite|Ice Elemental}}s 320 {{Cnlite|Water Elemental}}s&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 200 [[Spell Points]], 20 {{Gem}} [[Gems]], {{An|Orb of Driving Rain}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|24, 66, 0|{{map object|Pandora&#039;s Box}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Sp|Town Portal}}, {{Sp|Town Portal}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|45, 78, 0|{{map object|Pandora&#039;s Box}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +3 {{Ps|Power}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|61, 64, 0|{{map object|Pandora&#039;s Box|water}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Guardians:&#039;&#039;&#039; 12 {{Cnlite|Wyvern Monarch}}s 18 {{Cnlite|Wyvern}}s 140 {{Cnlite|Oceanid}}s&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 50 [[Spell Points]], 15 {{Mercury}} [[Mercury]], 12 {{Sulfur}} [[Sulfur]], 24 {{Cnlite|Ayssid}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|80, 37, 0|{{map object|Pandora&#039;s Box}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 25000 {{Gold}} [[Gold]], 50 {{Wood}} [[Wood]], 30 {{Ore}} [[Ore]], 20 {{Mercury}} [[Mercury]], 20 {{Sulfur}} [[Sulfur]], 20 {{Crystal}} [[Crystal]], 20 {{Gem}} [[Gems]]&amp;lt;p&amp;gt;+4 {{Ps|Attack}}, +4 {{Ps|Defense}}, +4 {{Ps|Power}}, +4 {{Ps|Knowledge}}&amp;lt;p&amp;gt;{{An|Boots of Speed}}, {{An|Equestrian&#039;s Gloves}}, {{An|Necklace of Swiftness}}, {{An|Endless Sack of Gold}}, {{Sp|Town Portal}}&amp;lt;p&amp;gt;6 {{Cnlite|Dreadnought}}s, 12 {{Cnlite|Bounty Hunter}}s, 18 {{Cnlite|Olgoi-Khorkhoi}}, 24 {{Cnlite|Sentinel Automaton}}s, 48 {{Cnlite|Engineer}}s, 92 {{Cnlite|Halfling Grenadier}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|12, 34, 1|{{map object|Pandora&#039;s Box|water}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +2 {{Ps|Defense}}, +2 {{Ps|Power}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|51, 16, 1|{{map object|Pandora&#039;s Box|water}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Ring of Vitality}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|55, 107, 1|{{map object|Pandora&#039;s Box}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +1 {{Ps|Attack}}, +1 {{Ps|Defense}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory6B-bik-Factory6B|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Wynona|0=}}: Who could imagine that these islands held discoveries worthy of the [[Amberlian Empire]]’s greatest wayfarers? Dozens of yet unseen birds, beasts and reptiles, a whole people lost in the fog of centuries, and, well, the amazing [[Couatl|Couatls]]! They alone would have been enough. No one ever imagined that the process of intraoval development could be controlled, so that a beautiful, grand creature would hatch instead of a tiny snake. Even an elf’s long life wouldn’t do it, if one were to describe all of that–and, when it comes to exploring, I still have most of [[Jadame]]. My sworn sister I found here only had a small piece of the faraway [[Antagarich]], and even it is now taken by [[demon|demons]]. Now my place is by her side, but one day, I will surely be back. &lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - Good Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* Get heroes onto the water as fast as possible! There are a lot of resources and the many shipwrecks can provide a huge amount of gold. Especially useful on Impossible difficulty.&lt;br /&gt;
* Get {{Hn|Gem|0=}} as soon as possible. She starts with {{Sn|Summon Boat}}, which can save you money and get you onto different areas of the water faster/easier.&lt;br /&gt;
* Especially on Impossible difficulty, hire every hero with a gold specialty for more income. There are many available.&lt;br /&gt;
* {{Sn|Scuttle Boat}} is your best friend. Strong enemy heroes that land on the small islands can be safely ignored after destroying their boat!&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=World_on_Fire&amp;diff=194438</id>
		<title>World on Fire</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=World_on_Fire&amp;diff=194438"/>
		<updated>2026-05-06T16:08:39Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{campaign navigational box|hota=expanded|forgedinfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = World on Fire&lt;br /&gt;
| description    = Henrietta and Frederick must bring the Orb of Tempestuous Fire to Frederick&#039;s Laboratory. If Henrietta is defeated, you will lose the scenario. Your heroes are limited to level 6, but Henrietta and Frederick will bring the Charm of Mana and the Collar of Conjuring to the next scenario.&lt;br /&gt;
| size           = S&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Transport Artifact {{gl|Orb of Tempestuous Fire}} to {{gl|Laboratory}}.&lt;br /&gt;
| loss           = Lose Hero {{gl|Henrietta}} or {{gl|Frederick}}.&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = {{red}}&lt;br /&gt;
| bonus          = {{BonusSec|Archery|Basic}}{{BonusArt|Centaur&#039;s Axe}}{{BonusArt|Ring of Suppression}}&lt;br /&gt;
| carry          = {{Hn|Henrietta|noname=}}{{Hn|Frederick|noname=}} {{An|Charm of Mana|noname=}} {{An|Collar of Conjuring|noname=}}&lt;br /&gt;
| difficulty     = Easy&lt;br /&gt;
| max_lvl        = 6&lt;br /&gt;
| cback          = hota fif 1&lt;br /&gt;
| region_text    = The Kreegans invaded Eeofol during the Night of Shooting Stars. The halfling Henrietta must find the artificer Frederick who might know what to do about it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory1A-bik-Factory1A|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Henrietta|0=}}: [[Eeofol]]. The [[Land of Giants]]. Why is it called so? Deep inside, everyone is sure it’s about us. Sure, it may sound ridiculous; but it hurts to know some call you a “[[halfling]],” as if you were only a half of something genuine. We’ve always avoided strangers; standing next to them, it was too hard to convince ourselves it was not true. We disliked any change as it meant to acknowledge we had been doing something wrong before. We believed in good old superstitions, though; and on the night when the sky above us shattered into a thousand fiery pieces, many of us were wishing on stars. Me? I felt something strange and frightening was happening, and only one man could help me understand it. It was the stranger who taught me to love the sky more than the earth.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Inferno - Town Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | [[Night of Shooting Stars]] - Part I|{{h|Henrietta|0=}}: It seemed as if that night would never end. Standing dazed on the bare hilltop above the village, I couldn&#039;t take my eyes off the streaks of fire as they cut across [[Eeofol]]&#039;s sky; they were too blistering to notice some of them go out and others light up. Then I realized they weren&#039;t going out at all, even after I lowered my eyelids. The day was about to break, yet I could still only see a mishmash of dark and light strokes. [[Frederick]] told me never to look directly at the sun so as not to harm my eyesight, but he had never mentioned that searing light just like that could pour down from the sky by night as well. I pressed my palms to my face and darted almost blindly down the slope toward the creek. I think I screamed. I was scared.}}&lt;br /&gt;
{{TErow| 1 | [[Night of Shooting Stars]] - Part II|{{h|Henrietta|0=}}: The water and the coolness helped. My eyesight was coming back to me, but the fear didn&#039;t go away—it felt as though that blinding flame kept scorching me inside. While I could still see, I noticed that the stars whose tails blazed so brightly in the night sky were not burning up in midair. They were making it all the way to the ground, like huge smoldering rocks, strangely slowly, and seemingly not far from here, just beyond those hills. Then the wind brought a faint odor of smoke—not like the morning smell of stoves in the houses.&amp;lt;p&amp;gt;Over the past few years, I had gotten used to asking questions, then unlearned to do it, and eventually mastered this art again. When I met a man who knew far more about the world than I could imagine, I wanted to ask and ask and ask without end—I was curious about everything. Then I suddenly realized I was asking too much nonsense. [[Frederick]] tried not to show it, but his displeasure sometimes got the best of him and he sent me away. There was no punishment worse than coming back from a lab with all the wonders to a barn filled with broken rakes and dirty burlap bags. I began to think before opening my mouth—and I guess I slowly learned to ask the right questions. One such question was boiling inside my head right now: Can rocks so much like the sun fall from the sky?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 2 |[[Frederick]]|{{h|Henrietta|0=}}: Find [[Frederick]]. I had to find [[Frederick]]. Nothing could be more important now. Not even because of his telescope—whatever could fall from the sky had already done it anyway... It was just my heart telling me it’d be better to be by his side now. Any knowledge he had, even the very lore that made him so feared by my fellow villagers, could be useful today.&amp;lt;p&amp;gt;For as long as I could remember, I had always been alone, living in the barn owned by [[Grampa Haye]]. He was not my real grandfather—that much I knew somehow, but he still fed me, gave me clothing, and let me sleep by the stove in his house in winter. The rest of the time, I preferred to be on my own. [[Frederick]] came into my life when I was... hmm, well, I don&#039;t even know how old I am now. Doesn&#039;t matter—that was the first time I ventured into the hills behind our grove. There, I saw a big new house, and next to it, one disturbingly tall man and two smaller ones, like [[halfling|halflings]], but different, grey-skinned. Later on, I would learn that those little people were called &amp;quot;[[gremlin|gremlins]],&amp;quot; and that they were not really human, but [[Frederick]] refused to answer my further questions, and I never saw the [[gremlin|gremlins]] again. And back at that moment, perhaps out of fear of the unknown, I froze and let myself be caught—though I could&#039;ve hidden in the woods from anyone. [[Frederick]] realized I wasn&#039;t the kind of person that chased him off to this neck of the woods, and he allowed me to come see him sometimes. I guess he needed some live ears to listen to his crazy hypotheses—and he didn&#039;t care that I was nothing more than a silly little girl who couldn&#039;t even count her fingers.&amp;lt;br&amp;gt;I would stay in the lab for weeks on end, for no one missed me in the village anyway. My thin hands were often just what Frederick needed. Sometimes he&#039;d ask me to crawl inside a sophisticated machine to find a burst hose or check the wear on a gear. Such joy it gave me when I was able to help and the assembled mechanism began to hiss and spin—even though I hadn’t the faintest idea what was going on. He, however, always knew what was about to happen and why it should work.&amp;lt;p&amp;gt;Find [[Frederick]]. There was hardly anyone who could deal with the unusual around here.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 3 | [[Halfling|Halflings]] and [[Demon|Demons]]|{{h|Henrietta|0=}}: Many who had not believed in the danger opened their eyes now, but there were also many who shrugged off the trouble, even though it was knocking at their door. The difference? The former had already seen what the celestial guests did to living beings, while the latter yet had to. It was too late for them to get wiser, though; I could watch from the hills as the creatures were flooding the farms we had left behind.&amp;lt;p&amp;gt;For the first time in the decade passed since the last bad harvest, something bigger than a new turnip dish recipe had happened in the halflings’ lives... And I never imagined it’d carry this much sorrow. [[Frederick]], where are you?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 4 | [[Uncle Kett]]|{{h|Henrietta|0=}}: The nightmare came in the light of day. It was like if you wanted to wake up, you just couldn&#039;t because you were already awake. Wide awake and incredulous. Things that felt so important just a few days ago, seemed to be just gone, shrouded by fog. In the course of these days, the imaginary danger grew into a very real horror. Several villages in the north were gone, as if they had never existed—the news was brought by the lucky survivors. The stench of fires and sulfur was now everywhere, and any stirring in the bushes caused consternation.&amp;lt;p&amp;gt;At dawn we ran into some refugees. The [[halfling|halflings]]—one I recognized as the elder of a village half a day&#039;s journey away—were looking around in a daze, unsure of what to do.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Uncle Kett]]! How did you make it here?” I called out to him. “Don’t tell me you ran here through the woods all night, straight from your farm... or did you?”&amp;lt;p&amp;gt;[[Kett]]: “Well, when someone starts ramming down your door, you’ll get not only out of bed, but out of your pants too! So yeah, we ran off... We need to gather people, that&#039;s what I think!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Who chased you off? Were those [[goblin|goblins]], like five years ago?”&amp;lt;p&amp;gt;I already knew the answer, but somehow I hoped [[Kett]] would say something else.&amp;lt;p&amp;gt;[[Kett]]: “[[Devil|Devils]]… with some big old horns. I don’t really know what they were,&amp;quot; the elder said sheepishly. &amp;quot;They killed my dog right away... he whined so horribly. Then they kicked in the door. And I jumped out the window; no time to get dressed that was. They stood in a circle around the farm. I don&#039;t even remember how I got past them. I met someone else in the forest later. I&#039;m afraid that&#039;s all of us, though, and we’ll never see the rest...”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 6 | [[Frederick]] and [[Henrietta]] - Part I|{{h|Henrietta|0=}}: I&#039;d often been berated and branded an adventure-seeker. But what are adventures? Stories of glorious heroes and dragon slayers sung in taverns by traveling bards? Sure, I liked to listen to them—but they never mentioned the fatigue, the bloody feet, the stench of dead bodies, or the screams of people eaten alive that echoed through the forest all night. The [[Demon|Demons]] were on the prowl. Villages were not enough for them—those who had taken shelter in the woods were now in danger too. Frederick and I spent the night sitting by the fire looking in the flames, regurgitating the same slow, meaningless remarks. We were so exhausted we couldn&#039;t even bring ourselves to sleep. If that was adventure, then I can assure you I never wanted adventure.&amp;lt;p&amp;gt;By morning we were in agreement: nothing left to do here for us. We must leave the Valley immediately.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 6 | [[Frederick]] and [[Henrietta]] - Part II| {{h|Henrietta|0=}}: As the sun was getting high, the numbness we had fallen into the previous night had finally subsided. At least [[Frederick]] spoke as quickly and vigorously as before, and his eye was keenly aware of the smallest details in the chaos.&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “[[Henrietta]], I want to thank you again. Perfect timing to get me out; it seems our aliens know more about demonology than the entire [[Bracadan Academy]]. They&#039;re already summoning some pretty powerful creatures from the [[Elemental Plane of Fire]], and I don&#039;t see them needing months of rituals, rare reagents, or the favorable position of celestial bodies to do it. If we delay any longer… I wouldn&#039;t love to see [[Eeofol]] being turned into a nice balmy place like the ones where those things are coming from, through their portals and gates. You know, some of them prefer to live in active volcanoes, and this land is full of fire-breathing mountains that once became dormant but can be brought back to life.”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 7 | Last day|{{h|Henrietta|0=}}: All night long something rustled, whooshed and muttered around the camp. It was the little servants of the horned creatures—[[imp|imps]] and [[familiar|familiars]]. We tried to scare them off by launching exploding projectiles into the darkness, but to no avail.... By morning, the vile creatures were snooping around almost in plain sight, unafraid of anything. In a few more hours, this horde would overrun the last corners of our part of [[Eeofol]]. It was as clear as day: if we did not leave the Valley today, all would be lost.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
{{Rheader}}&lt;br /&gt;
{{Rrow| [[Automaton|Automatons]] Clue | They say [[Automaton|iron spiders]] dwell in the mountains! I swear they were created by the [[Frederick|mad wizard]] who made his home near our village.}}&lt;br /&gt;
{{Rrow| [[Demon|Demons]] | It seems that [[Demon|Demons]] have returned! Have you heard? They burned down some villages in the south!}}&lt;br /&gt;
{{Rrow| End is near | The legends warned us about this! The end is nigh!}}&lt;br /&gt;
{{Rrow| [[Frederick]] Clues | They say a [[Frederick|necromancer]] has made his home in our land.}}&lt;br /&gt;
{{Rrow| [[Land of the Giants]] | If there’s anyone who can stop the [[Devil|Devils]], it’s our giant neighbours—[[titan|titans]] and [[dragon|dragons]].}}&lt;br /&gt;
{{Rrow| [[Liston]] comes to [[Eeofol]] | Several days ago some [[wizard|wizards]] visited our tavern! They spent a while asking around about someone, and then headed to the mountains.}}&lt;br /&gt;
{{Rrow| Shooting Stars | I’ve never seen so many shooting stars as today!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 21, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: I&#039;d be happy like a little girl if it weren&#039;t for the circumstances. Here is our secret! This is the storeroom with the firecrackers for the New Year celebration—we set up a dry cache for them, away from the villages. Halflings are way cautious when it comes to danger and fire, so I insisted on safekeeping these things in a secluded place. [[Frederick]] would make small batches of them in his spare time, and once a year, the villagers brought themselves to curb their aversion to the scientist, for no one else could give them this beloved amusement. Each time, [[Frederick]] would get a year&#039;s worth of foodstuffs for the firecrackers; the halflings sure loved their big celebrations! The people of the Valley bragged that no one else had ever witnessed fiery rains quite like that, not even in [[Bracada]], and would stop at nothing to show their neighbors up and enjoy some honest-to-goodness miracles.&amp;lt;p&amp;gt;Frederick would grin dryly and agree that indeed, nothing like that was ever seen in [[Bracada]].&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “There, you just slip a couple coins to some dropout illusionist quack and get twice the spectacle,&amp;quot; he muttered to himself as he carted away his hard-earned pay.&amp;lt;p&amp;gt;The crates contained onion-sized spheres that exploded with a deafening bang, spraying bright droplets of fire all over. Usually they were launched into the sky out of a long pipe dug into the village square like a spring pole, but now we could use them to arm a few sling-wielding [[halfling|halflings]]. These perfectly uniform projectiles worked even better for throwing than stone bullets.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 30, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: On our way out of the village, a few [[leprechaun|leprechauns]] tagged along. These creatures don&#039;t seem to be bothered by anything—not even [[Demon|Demons]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: [[Frederick]]&#039;s message spoke of &amp;quot;names and faces from the past&amp;quot;, and he was heading south... I thus assumed that he was going to meet some old acquaintances, and if so, they could only be meeting here, in [[Dry Ryehill]], a place where outsiders came to trade and were less shunned than in other settlements in the Valley.&amp;lt;p&amp;gt;A mile away from the village, it was clear already that it was gone. Those who came here hungered not only for killing, but also for razing... Or maybe it was some twisted, alien approach to creation? What if these creatures are just as happy to contemplate mounds of burnt logs as a [[halfling]] is to behold a new, lovingly painted barn? And the earth scorched to a molten crust is as dear to them as his favorite, hand-ploughed garden beds with huge carrots were to [[Grampa Haye]]?&amp;lt;p&amp;gt;And if they caught those who lived here by surprise... what did they do to them?&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12, 20, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: As we approached the campfire, we saw a hastily abandoned camp. The footprints of a dozen two-legged creatures led away from it into the forest. Two decapitated carcasses of celestial guests were lying by the fire—it looked like someone had begun field dressing them, but left halfway through.&amp;lt;p&amp;gt;{{Cn|Rogue}}: “Ah, those are [[halfling|halflings]]…” you hear from the bushes. “Go away! Don&#039;t you dare follow us, or we&#039;ll have you taste steel, like we did to those freaks!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: Apparently, the men in the bushes are hardly nicer than the horned ones. Are they the same gang that brought mayhem to the neighboring valley five years ago? They’d been forgotten by now, but surely there was no way a new one would just pop up out of nowhere right here. Well, I guess trouble comes in threes.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: The horned one lies on the ground, hit between the eyes with a few heavy slingshot bullets. His head is cracked, one horn broken off. What seemed unthinkable yesterday is now sprinkling our land with its stinking blood. A beast, it would seem; but no, not a beast. His eyes were too intelligent until they faded. Not an [[elemental]] spirit, not a human, not a magic creature. And silence all around. Nothing more to argue about.&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “We should inform everyone about this devilry at once!”&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “How many of them are roaming the forests now, trampling our mushrooms!”&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “We must prepare an ambush!”, I heard from the [[halfling|halflings]] flocking around the vanquished creature. Suddenly the ruckus died down, and I felt a dozen intense stares.&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “[[Henrietta]], you&#039;ve walked every path around here! You&#039;re the only one who knows shortcuts to all the places!”&amp;lt;p&amp;gt;What an ordeal it is for them to go beyond the outskirts of their home village. All their lives, they had been afraid of strangers, and here was their fear embodied. Even dead, it made them sweat, but right now, they stood with their chins high and spat on the brown corpse. But if there&#039;s any more out there...&amp;lt;p&amp;gt;[[Kosta]]: “Why, lads, where there is one, there gonna be others, right? We&#039;d better get some heavy rocks and go together!” [[Kosta]], an elderly carter who was lamenting the horses, threw his hat on the ground. “I wanna make these singed hogs pay for my ponies! Show the way, lass—can’t we cut through the woods to [[Tall Ridges]]?”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 13, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: There was indeed a &amp;quot;hole&amp;quot; in the place the villagers had mentioned—one with smooth, seemingly melted edges, but somehow it didn&#039;t feel too hot near it, and it didn&#039;t even look like something had been burning there. What could that mean? Some of those stars that fell in the night didn&#039;t announce their imminent arrival, but simply traveled... wherever they needed to…? I froze, frightened by my thoughts, while the clamoring peasants kept waving their hands and rebuking me, as if it all were somehow my doing. I turned back to them and tried to come up with an answer; suddenly, the outrage on their faces gave way to surprise and then to horror. Stunned, I realized that the villagers were looking not at me, but behind me.&amp;lt;p&amp;gt;A pair of sharp, crescent-shaped horns appeared above the hole&#039;s edge. Then two huge red paws followed, and finally, their owner got out of the pit with a mighty leap. Straightening up, he inhaled gurglingly and let out two streams of smoke. Huge in stature, with lumpy skin the color of fresh meat— or with no skin at all?—here, in the middle of the village, he looked infinitely alien. The eyes of the weird guest were fiery spots, and the air around his figure was churning like it does above a frying pan. I felt a wave of heat and a strange, iron-like odor or taste on my tongue—and then it was as if a chemical reaction had stopped, like at [[Frederick]]&#039;s, when he’d let me drop some &amp;quot;im-ge-be-tor&amp;quot; in a flask. The monster&#039;s eyes became dim, its skin turned brown, the heat around it subsided, and I could finally get a good look at it. If one were to imagine a huge wild boar growing horns, losing its bristles, standing up on two legs like a man, and growing big humps on its back and chest... that would still be a very rough and flattering description of the being I saw. Its ugliness was striking.&amp;lt;p&amp;gt;The creature wiggled its huge head around and looked at the crowd. Its snare-like mouth opened, and a disgustingly long tongue fell out. With a loud clang, the monster took its first step on the land of [[Eeofol]]. Funny, I thought, as if some good farrier had already shod him....&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 19, 9, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: The sign at the gate reads:&amp;lt;p&amp;gt;&amp;quot;Experimental maintenance shop. Property of the mining company. Currently not hiring.&amp;quot;&amp;lt;p&amp;gt;Looking closer, I noticed scratches on the sign. Barely visible smudges of dirt complement them, forming the symbols of a secret alphabet invented by [[Frederick]].&amp;lt;p&amp;gt;{{h|Frederick|0=}}&#039;s message: &amp;quot;...You&#039;ll soon come rushing here, like if it smelt of hot apple pies. This starfall breaks all the laws of cosmology: I&#039;ve never seen such phenomena described anywhere... the speed of passing celestial bodies, the deceleration exceeding all norms, flame streams with a vector opposite to... the strongest light filter broke... extremely interesting, but the situation forces me to leave the home. Names and faces from a past life have resurfaced; it could be dangerous. Be careful and don&#039;t forget our secret! I am heading south, and don’t even think...&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21, 5, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: We stepped through the door that opened before [[Frederick]], followed by a line of [[halfling|halflings]]. None of them had ever been here before. Had it been any other time, they would have been struck by the sight of the elegant laboratory, topped by a [[Bracada|Bracadan]]-style dome; they hadn’t seen anything much nicer than plain stone huts and wooden barns. But no, the villagers had had enough shocks over the last few days, and the only thing they were looking for was a chance to plop down on the grass and give their tired feet a good rubbing. We decided not to disturb the weary [[halfling|halflings]] yet and first headed up the hill so that [[Frederick]] could check on his creations being prepared for their first big flight. The sight was incredible! In the middle of a clearing surrounded by snow-capped mountains, three huge bubbles were swaying majestically in the wind, with a very large boat beneath each one. I confess: even I gaped at the sight of the spider-like mechanisms moving deftly about the decks and tackle, tightening knots with their steel beaks and doing something else totally incomprehensible. Soon [[Frederick]] was back from his inspection of those, as he called them, [[airship|airships]]. With a hint of pride in his voice, he said:&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “A job well done! My [[Automaton|Automatons]] are working smoothly and without error. The tanks are filled to the top with water. All that&#039;s left is to put the orbs of fire in the furnaces, and we&#039;re ready to go! I&#039;ll steer the main airship, and the mechanical assistants will repeat my maneuvers on the others.”&amp;lt;p&amp;gt;We went back to the [[halfling|halflings]]. The peaceful scenery of the valley nested between the mountains seemed to have calmed the poor villagers—perhaps even a bit too much. Some were asleep, while others were lighting their pipes. [[Frederick]] shook his head, grabbed a tin cone, and spoke into its top. The thing made his voice so loud that those who were resting leapt up.&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Enough sleeping! Go, go, let&#039;s get a move on! Time is very, very short: the [[Demon|Demons]] may appear any minute now, and then we will all be in big trouble. In the building in front of you there are supplies prepared—not a lot, but better than nothing. Take the crates and carry them where I show you, if you don&#039;t want to starve to death during the journey.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Hope those lazies didn’t forget the sack...&amp;quot; [[Frederick]] said with the cone out of his face, and I was the only one who heard him. Suddenly, someone touched my shoulder. I turned around and met [[Tavin]]&#039;s gaze. He emerged silently behind me—but that was to be expected of a veteran like him. I wanted to greet him, glad that the Guard had survived, but there was something in his eyes that made me hesitate. [[Tavin]] squinted at me and said:&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “If I had no trouble tracking down and finding you, those infernal beasts will do no worse. They&#039;ve got as good a nose as the best hunting dogs in [[Erathia]]. Give me a week’s worth of provisions and a sack of those firecrackers. I&#039;ll lead them away from the valley. At the very least, I&#039;ll buy you some time, holding them back for a bit.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “But… [[Tavin]], what are you talking about? We need you and your expertise! It would be suicide to go up against those beasts alone. Maybe they won&#039;t yet find the secret passage.”&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “Don&#039;t try to change my mind, child. If my life saves hundreds of yours, that&#039;s the price I&#039;ll pay. That&#039;s why I became a soldier. Someday you&#039;ll understand.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I sighed and, feeling weak in my legs, did as he asked. [[Tavin]] slung the sack on his shoulder, looked me in the eye again, and without another word or a glance back, he strode firmly out of the valley.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 18, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: The ragged cohort lined up for battle. Commands were heard, but no longer in [[Erathia|Erathian]]. Some alien tongue, crude and animalistic. Shields and surcoats over their armor were thickly stained with blood—they didn’t even attempt to clean them. How could they dare to betray? To submit to this vile force? What had broken the will of these seasoned soldiers— was it the fear of imminent death.... or of being turned into alien flesh?&amp;lt;p&amp;gt;It doesn&#039;t matter now. There is only one way north.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: A palisade was an unusual sight for these places, yet someone had cared enough to build it. That gave me some hope, even if faint. The sentries were steady and waved cheerfully, inviting me to enter the camp.&amp;lt;p&amp;gt;My companions fell to the ground right as we stepped inside the walls; several days with barely any food or proper rest had taken their toll on them. They were unaccustomed to such deprivation of their fleshy, well-fed bodies. I headed straight to meet the commander. He was standing in the center of the camp, giving instructions and waiting to talk to the new arrivals.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 31, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Henrietta|0=}}: “You&#039;re alive!”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Yes, I&#039;m alive, and I&#039;d very much like to know which [[Bracada|Bracadian]] demonologist I’ve pissed off. I&#039;ve never even crossed paths with any. What a mistake.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I didn&#039;t know what [[Frederick]] was talking about, but I was so happy to see him alive, I didn&#039;t even try to ask him anything. He, as usual, kept feeding me a mountain of thoughts and assumptions, as if I&#039;d shown up at his lab in the morning and he couldn&#039;t wait to have my ear and share what he had cooking in his head...&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Some time ago I received a letter personally signed by [[Khazandar]]—I think I told you about him... the freest mind in [[Bracada]], for which he will surely pay sooner or later. I had not heard of him since I left those lands, but a few years ago a messenger from him found me, and we entered into correspondence. It seemed as though our connection had been discovered un time. The signature in his last message looked forged to me; I decided that if I had been found indeed, I should act first. The letter proposed a meeting; [[Khazandar]], was supposedly going to send me a crucial component for a certain experiment... but there were demons waiting for me in [[Dry Ryehill]]—those are creatures from another plane of existence, you just saw them! Somebody summoned them but neglected control, so they captured me, slaughtering half the village meanwhile!&amp;quot;&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Frederick]]… those things… they weren&#039;t summoned. Or, at least, not by the [[wizard|wizards]] certainly.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Not by the [[wizard|wizards]]? What makes you say that? Those were some archetypal [[Demon|Demons]]—I&#039;d seen stuffed ones in the [[Bracadian Academy|Academy]]’s museum!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Shooting stars. They came out of the rocks that fell from the sky that night.”&amp;lt;p&amp;gt;[[Frederick]]’s face fell; he began arguing, but I just took him to the place where the creatures were doing their ritual, and I showed him the huge crater at the village’s edge; the stone that had fallen there was so big that a [[devil]] could fit inside, maybe even a few. The rock had split open, and the cracks revealed something strange and unnatural. Either a tangle of angular pipes, or...&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Well, I’ll be— If only [[alchemist|alchemists]] [[Widman]] and [[Statten]] would have seen that! I don&#039;t even want to think about… I mean, I suspected it was not a real meteor shower. Wait, so it was all a coincidence? [[Khazandar]]’s messenger was actually waiting for me? And now you&#039;re telling me those things have already taken over half the Valley?! [[Henrietta]], we need to get back to my lab! You go straight there right now, and I&#039;ll—I didn&#039;t tell you this, but [[Khazandar]] had once talked me into joining an interesting project, so I&#039;d set up another research site in the mountains to the east. I need to get there now, and you...”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “I&#039;m heading straight north. You weren&#039;t held here alone. Another prisoner said there&#039;s a detachment of [[Erathia|Erathian]] soldiers camped nearby. Apparently, someone escaped the Valley and was able to call them for help. Refugees are flocking to them now. [[Frederick]], listen! I know you don&#039;t much like [[halfling|halflings]]. Sure, I myself feel like a stranger in my own homeland sometimes—but I&#039;ve seen what the monsters are up to. We have to do something or they&#039;ll kill everyone and turn them into their filthy flesh. If we don&#039;t try to save someone—well, that’ll kill me.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “...Yeah, well, there might not be enough hands... in fact, that would be most helpful. Yes! Ahem. That&#039;s right, we can&#039;t just stay aside! Now listen: take everyone you can to my lab. Three hundred, maybe five if I can get those old [[Gavin]]’s underpants back up in the air too... Someone’s gotta help me settle down when our flight ends.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Flight? Are we gonna fly like birds?”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Not exactly, but it&#039;s our only chance if the [[Devil|Devils]] continue to destroy everything in their path with such abandon. Trust me as you always have, and you&#039;ll soon see it yourself. That’s it, then! I&#039;m going to the mountains.”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: I love discovering new things, but I hate surprises. That&#039;s the beauty of the process: developing a theory and then practicing it to achieve exactly what you expect. The theory, of course, can be as bold as you like...&amp;lt;p&amp;gt;That unusual starfall could not help but attract my attention, even though I was thinking about other things that night. I&#039;m not ashamed to admit that the unraveling of this phenomenon was the most unpleasant surprise in my life. All of us, the scientists of [[Enroth (planet)|Enroth]], even those who do not yet know what has happened, have been confronted with a fact: rocks can indeed fall from the sky. And not just fall, but carry guests that no one would willingly invite into their home. Now I think: what if they are not rocks at all, but something akin to our [[airship|airships]], only more complex and perfect—or maybe only fragments of such a ship that has crashed? Is it possible that up there, so high that we can&#039;t see it even with telescopes, town-sized hulks crafted by someone are flying somewhere on their business, carrying whole nations, exchanging signals and sometimes even volleys of monstrous guns? And where do they dock—for their harbor surely cannot be on our planet, can it?&amp;lt;p&amp;gt;I caught myself thinking. What I would like most of all now is to find a common language with one of the aliens, to listen to their stories about their native places, to ask a thousand questions... for some reason they didn&#039;t throw me straight into the cauldron where they made their warriors from the dead flesh. Maybe they saw in me someone with whom they could reach an understanding and agree on something? Maybe I should have....&amp;lt;p&amp;gt;Deep in thought, I didn&#039;t notice we&#039;d reached my old lab. Hearing [[Henrietta]]&#039;s command, &amp;quot;Ready the crackers!&amp;quot;, I looked up to see a large group of aliens blocking our way. This time they were lined up in a sort of battle formation, and there was a clear leader among them, a lean, scarlet-skinned horned one clad in black armor, as if covered in a thick layer of soot. He stepped forward, looked me straight in the eye... and scraped a claw across his throat, licking his thin lips.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: Beyond the old gate I met a group of [[halfling|halflings]] who were hiding here from the [[Demon|Demons]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 25, 0&amp;lt;p&amp;gt;5, 26, 0&amp;lt;p&amp;gt;6, 32, 0&amp;lt;p&amp;gt;6, 33, 0&amp;lt;p&amp;gt;18, 27, 0&amp;lt;p&amp;gt;24, 8, 0&amp;lt;p&amp;gt;25, 9, 0&amp;lt;p&amp;gt;26, 10, 0&amp;lt;p&amp;gt;26, 11, 0&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | -move for AI&amp;lt;p&amp;gt;&#039;&#039;Note: ONLY applies to {{red}} AI player.&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Mv|Nullify|Nullify}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|21, 4, 0| |Tower|[[Laboratory]]|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
=====Inaccessible towns=====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|1, 0, 1|red|Inferno}}&lt;br /&gt;
{{town row|6, 10, 1|red|Tower|- &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Has Skyship)]]&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|19, 8, 0|green|Henrietta|Mercenary}}&lt;br /&gt;
{{hero row|24, 30, 0|{{green}} {{imprisoned}}|Frederick|Artificer}}&lt;br /&gt;
{{hero row|24, 17, 0|red|Xarfax|Knight|hero_link=Xarfax (World on Fire)}}&lt;br /&gt;
{{hero row|0, 4, 1|red|Calh|Demoniac}}&lt;br /&gt;
{{hero row|0, 6, 1|red|Marius|Demoniac|img=Marius (HotA)}}&lt;br /&gt;
{{hero row|0, 8, 1|red|Ash|Heretic}}&lt;br /&gt;
{{hero row|0, 10, 1|red|Nymus|Demoniac|img=Nymus (HotA)}}&lt;br /&gt;
{{hero row|0, 12, 1|red|Axsis|Heretic|img=Axsis (HotA)}}&lt;br /&gt;
{{hero row|0, 14, 1|red|Zydar|Heretic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0, 25, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: No one seemed to heed me in this house. The old woman was laying the table, and the children were playing by the hearth.&amp;lt;br&amp;gt;{{Cn|Halfling (Factory)|name=Old woman}}: “Did that [[Frederick|Feredrich]] put you up to this kind of follies? Don&#039;t you trust that devil! What&#039;s he doing at the graveyard? Casts spells on dug-up graves? You&#039;ll be lost with him, just like your good-for-nothing mother. Tut, tut. Hey… ya sit down and have a meal with us—can’t let a guest go hungry now, can I? There&#039;s not much, just steamed turnips—but still a dinner. Just don&#039;t think of sweet-talking us into your silliness. We&#039;re not going anywhere, no reason to. Got plenty to do.”&amp;lt;br&amp;gt;{{h|Henrietta|0=}}: I realized words were useless, but I didn&#039;t refuse a snack. The old woman had mentioned something about my mother, but I didn&#039;t remember her, and no one had ever told me a word about her. I tried to get the hostess to talk over the meal—but the harridan pretended to be deaf.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6, 26, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: These things are already here, too! Did they really arrive on the rocks from the sky? And where are the blacksmiths who forged their horseshoes? Are those coming next?&amp;lt;br&amp;gt;The monsters split into groups, as if planning to pincer me and my companions. They were certainly more intelligent than animals—and they were getting more and more numerous! Sure, we had our slings ready, and enough stone bullets for all of them, but I really wished we had something stronger.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 27, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Horned Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: The two-horned creatures were noticeably different from their lighter-skinned kin, not only in appearance but also in behavior, just like adults are different from a bunch of feckless teens. They were clearly better organized, so they spotted us earlier. The creatures quickly banded up into several squads and attacked.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9, 21, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: Oh, can&#039;t believe it: finally, some familiar faces! We went to scoop up saltpeter water in the morning to fertilize the gardens, and there were those horned beasts—we barely got away! Let&#039;s team up...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Devil}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: On our way, I tried to entertain myself in some way, to avoid succumbing to horror and despondency. I painted in my mind a picture of a stern smith shoeing the screaming horned creatures. The reality turned out to be far beyond anything I could have imagined; there, in the middle of what had once been the village square of [[Dry Ryehill]], I saw... him.&amp;lt;p&amp;gt;The word &amp;quot;[[devil]]&amp;quot; came to mind, for according to the drunken [[monk]] whose ranting I had once listened to in the local [[tavern]], there was nothing more horrible than the [[devil]], either in this world or the other. The top of the two-legged creature&#039;s head, crowned with twisted horns, was visible even over the roofs; each clawed foot seemed capable of easily covering and crushing a [[halfling]]; and a scythe that could surely cut down a whole young grove glistened in its hands. That was when I realized: the horned ones have no farriers. The devil just wags his finger at them, and they rush to shoe each other, or even themselves, fighting over hammers and nails.&amp;lt;p&amp;gt;Apparently what I had seen disturbed my mind; I tried to stay on the edge of madness, while it threw more and more absurd visions at me. My companions told me later that I was laughing and shouting &amp;quot;get some longer, sharper nails!&amp;quot; as they dragged me into the bushes away from the road.&amp;lt;p&amp;gt;[[Kosta]]: “There, there, lassie,” [[Kosta]] muttered, trying to calm me down. “Sure, that’s a big beastie, yeah, a foul one—but wait till I ll hit it square in the eye with the cracker, and then we&#039;ll see who’s got the reddest nose in this village! Empty your pouches, lads! We&#039;ll teach the [[devil]] how to celebrate the New Year our way!”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11, 18, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: These creatures looked simpler than the one in the pit—they had no metal ornaments on their paws, and only sported a single horn, thick and short. They exchanged jerky guttural noises, as if barking at each other, but I could see they understood each other much better than dogs. As soon as the pack spotted us, however, the quarreling stopped. Their hooves dug up the ground, and the vile beings rushed into the fight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 26, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Arch Devil}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: I think I lost my mind, thinking we could handle this gang of [[Demon|Demons]]. I realized too late that my impulse had been madness; they spotted us, and it was too late to run....&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 20, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Rogue}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: We followed the tracks, and presently they led us to a clearing where some ragged men were stomping about. They looked like brigands, and they could hardly have been anything else. They were hastily gathering up their belongings. A lanky, scraggly man was explaining something to the leader, dressed a bit nicer than the others. The tall man turned at the noise and shouted, pointing his finger at us. The ringleader nodded and drew his sword.&amp;lt;p&amp;gt;{{Cn|Rogue}}: “I told you!&amp;quot; the lanky one shouted, &amp;quot;You shouldn’t have come after us!”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 31, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: After the battle against the [[devil]], we searched every corner of [[Dry Ryehill]]. I feared that [[Frederick]]&#039;s burned and mangled body was about to emerge from the rubble. However, we found no corpses in the village, but we saw many tracks, as if the owners of the big hooves were dragging something behind them. The tracks led to the eastern outskirts of the village, and the nearby forest had been burned to the ground.&amp;lt;p&amp;gt;Suddenly, swerving between the black, ugly dead trees, a small group of [[halfling|halflings]] came running straight at us.&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Crazed Halflings}}: “There! There!..” They shrieked, running at a steady gallop. I managed to catch a ginger boy with a crazy look in his eyes, and my companions grabbed the others. The redhead caught his breath and blurted out:&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “They took our folk, and now they&#039;re executing them, and not to death, even worse! Help, good people, don&#039;t let the wicked do such a thing! This is a fate worse than death, worse than anything in the world...” He burst into tears.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{Cn|Halfling (Factory)|name=Halfling}}: “It fell from the sky, can you believe it? I saw it myself! There it is, in the hole. Too scary to approach.”&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “I don&#039;t see no hole in the sky. Are you seeing things, brother?”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 15, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | “Whatta boom! I swear, my shutters hit the wall and came to bits....”&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 13, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{Cn|Halfling (Factory)|name=Halfling}}: “What are you doing here, wench? Heard you like to look at weird things, so go over there... Like the look of it? Eh? Struts about the place all the time, never once looks what’s at her feet; nay, likes staring at the sky way more, and now there&#039;s a gift fell down from there... Remember the hitchrail over there? Now it’s a hole in the ground as big as a gate where it was, and the ponies are all gone…”&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “She and her sorcerer brought us bad fortune!.. Not even old [[Aiker]] remembers anything fall from up there, and he’s old enough to have seen a living [[giant]]... if the old buzzard isn’t making it up...”&amp;lt;p&amp;gt;{{Cn|Halfling (Factory)|name=Halfling}}: “It’s black magic, that’s what I’m saying! The evil one reached up from his mountain with his magicks and tore off a piece of the firmament! Lucky no one got hurt…”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Pit Lord}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: The wind blew a pall of stinking smoke in our direction. With it, a great, desperate, almost inhuman shriek came to us, and then we heard an eerie, rumbling voice, which seemed to be coming from beneath the ground. We rushed into the smoke, and after a hundred paces we saw a picture that made our eyes water.&amp;lt;p&amp;gt;In the middle of what once was a meadow, now just a circle of scorched earth, there stood something like a huge hearth with a flat stone cauldron, its walls red-hot, and around it, a lake of thick fire slurry was glowing and gurgling. Knee-deep in it, as if ignorant of the heat, tall, mighty creatures with bright red skin were standing, and a few more giants of the same kind were driving a flock of stumbling [[halfling|halflings]] to the cauldron with their long whips. Farther away, near the burned trees, some horned beasts, already familiar to us, were standing guard over a large crowd of villagers.&amp;lt;p&amp;gt;The [[halfling|halflings]] were brought to the cauldron, and among them I recognized [[Maltman]], the innkeeper from [[Dry Ryehill]]. Before I knew it, the red giant had swung his whip in a fiery arc, and three unfortunates fell dead. The crowd began shrieking again, while the monsters seemed to be doing their usual, enjoyable work—tossing corpses to each other, easily tearing them limb from limb, throwing them into the cauldron... One of the creatures looked inside; then, apparently satisfied, it made a sign to the others. The giants stared at the cauldron, gestured with their hands some, roared, and their eyes glowed. Then, the voice we had heard from afar sounded again, as if the hell itself had spoken! The flesh of the executed instantly burst into flames, turned into a disgusting mash, boiled up into a huge cap of brown foam, and fell; in the midst of the cauldron, the ugly figure of a one-horned monster appeared. Its body was billowing smoke, and the drying sludge dripped down its body with a hiss.&amp;lt;p&amp;gt;The ginger boy was right; fate worse than death exists now.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21, 22, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: Everyone in [[Eeofol]] had heard of [[Tavin]]—but not everyone spoke of him favorably. The [[halfling]] who left his home village of his own free will to join the [[Erathia|Erathian]] border guards was hardly a role model they wanted for their children. Years of military service had left visible marks on the commander&#039;s hard face—his faded eyes were deeply sunken, his nose was broken, and his leathery cheek twitched distressingly every now and then.&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “What&#039;s going on north?” [[Tavin]] asked, wasting no time on greetings.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “I have death at my heels. We&#039;ve broken away, but the villagers…”&amp;lt;p&amp;gt;{{h|Tavin|0=}}: &amp;quot;Good as dead,&amp;quot; the commander snapped. “The woods here are already crawling with creatures, and any day now they will be under every bush. In the south and west, everyone who didn&#039;t escape has already been turned into meat. I led the advance party of the Guards, followed by the rest of the men under Captain [[Xarfax]]&#039;s command, a half-day’s march behind us.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Followed? Were they attacked by the horned beasts on their way?”&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “No, they came just fine. There&#039;s only one way out of here, but that&#039;s where they&#039;re standing now... just them. I served with [[Xarfax]] for 15 years. And today, when I went to rendezvous with his unit, he ordered his men to cut out my liver. We barely got away and hid behind those flimsy walls. Now we&#039;re figuring out how to make ourselves tasty so the [[Devil|Devils]] don&#039;t get bored eating us.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Tavin]], we need to get through. There&#039;s still hope of rescuing someone, but we need to get to the north road. Your commander is a traitor, but together we can...”&amp;lt;p&amp;gt;[[Tavin]] grabbed me by the collar with a snarl and yanked me into the air like a sack of rags. His gaze was frightening.&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “Fool! Stupid girl! [[Xarfax]] did not betray. The [[Devil|Devils]] bewitched him, you hear that?! You&#039;re going to take your dolts with the firecrackers and we&#039;re going to beat this foolishness out of the old man! And then you&#039;re going to grab whoever you can... and go do what you&#039;re gonna do. I don&#039;t want to know about it, so I won&#039;t tell anything when they catch me and start roasting me over a slow fire like a Bluemeadow sausage.”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: It&#039;s those horned slop buckets again, but now the first move is mine! Hah. Let&#039;s see what you&#039;re worth when my hands are untied!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31, 20, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Arch Mage|name=Arch Magi}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: The [[mage|mages]] appeared suddenly, as if a veil of invisibility had fallen. Of course, I could feel their presence. These are powerful [[mage|mages]]—their energy cannot be hidden. Very good. Even stronger ones could have taken care of that.&amp;lt;p&amp;gt;{{Cn|Arch Mage|name=Liston}}: “Renegade [[Frederick]]!”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: Their leader&#039;s voice came from all directions at once, as if from the sky. No echo, no whisper of leaves or wind, just impassive speech pouring straight into my ears.&amp;lt;p&amp;gt;{{Cn|Arch Mage|name=Liston}}: “The [[Council of Bracada]] knows of your dark deeds: your forbidden practice of [[necromancy]], your stealing of the [[skyship]], your disgraceful flight from [[Bracada]], and your ties to the renegade [[Khazandar]]. However, you have done no harm to the living and thus deserve a fair trial and a fair sentence— we will guarantee that the punishment does not include death. Lay down your weapons, release the energy from your body, and approach us. You know it full well: by following this path you have fallen into sin. The dark books may give knowledge, but it is always laced with poison of pain and death. A researcher must not spread it. You still consider yourself a seeker, don&#039;t you? Redeem yourself, [[Frederick]], and live on as a honest man.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: My lips spread into a smile. I&#039;ve heard it all too many times.&amp;lt;p&amp;gt;“Gods! [[Liston]], it&#039;s you, isn&#039;t it? Still working as a heavy club in the grip of [[Gavin]]’s morality police? And you had so much potential back in the day. &amp;quot;Renegade [[Frederick]]&amp;quot; is even flattering to hear. But &amp;quot;renegade [[Khazandar]]&amp;quot;?! Isn’t that too big for your britches? Even your superiors haven&#039;t dared to decide anything regarding him yet; I would have known it otherwise. There&#039;s too much of his merit, too many other respected wizards in the [[Bracadian Academy|Academy]] who won&#039;t let you dumb thugs take down the best mind in [[Bracada]] based on ridiculous speculation—and [[Magnus]] himself hasn&#039;t spoken yet. &amp;quot;Forbidden practices&amp;quot;! Do you realize how ridiculous that sounds? Tell me, former colleague... is there really a big difference between [[Naga|Nagas]] and [[Medusa|Medusas]]? Oh right, the [[Medusa|Medusas]] are the result of a twisted process that causes the surviving objects to rage and feel anguish. How could I forget! And [[gremlin|gremlins]] differ from [[troglodyte|troglodytes]] only in the fact their slavery is signed by magical contracts and seals—am I not confused? Sure, everyone needs servants. And putting the souls of fallen warriors into statues to get sapient [[titan|titans]] is, of course, fair to the dead and purely academically impeccable. Well, well, well, why blushing so much? Let&#039;s start exchanging spells. We won&#039;t ever get each other, [[Liston]]. Your mind is not free…”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Automaton}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: The legacy of the [[Time of Wonders]] is truly priceless. Rulers and warriors yearn to find armor and weapons dating back to those times, but they are not what matters to someone who wants to change the whole world in time. I&#039;ve spent a long time gathering tiny scraps of ancient secrets to build something of my own from them... and I&#039;ve gotten somewhere. My machines are still very vulnerable, their propulsion systems are unstable and inefficient, but they are reasonably autonomous and capable of making simple decisions on their own—and that&#039;s something, wouldn&#039;t you agree!&amp;lt;p&amp;gt;The [[Automaton|Automatons]] and the assembly line await!&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 34, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Walking Dead}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Frederick|0=}}: Stopping for a second, I dug into my memory. No, there shouldn&#039;t be anything in the cemetery that would be important right now. Except for a couple of... things that might come in handy for experiments someday, but I changed my field of scientific interest quite some time ago. Not that anyone cares. Just once can you… no, it&#039;s true what they say; only the dead don&#039;t care about reputation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=2|loc=0, 28, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Dispassion}}&amp;lt;/br&amp;gt;|prop=The head of the family, the honorable [[Odo Two Aulns]], heard me out, but didn’t bat an eye.&amp;lt;p&amp;gt;“Your adventurousness will not do you any good, [[Henrietta]]. I think you&#039;re making it all up, but you know me,” [[Odo]] grinned, “can&#039;t say no to a young lass—I&#039;d have some of my lads go with you, but since you say there are such horrors around, it wouldn&#039;t hurt us to protect ourselves, would it? Tell you what, get the elder of [[Dry Ryehill]] to lend us the [[Pendant of Dispassion]], then we can stay protected and spare those men.”|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the [[Pendant of Dispassion]], yes?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=5, 20, 0|quest=Return with:&amp;lt;br&amp;gt;20 {{Cn|Halfling (Factory)|name=Halflings}}&amp;lt;/br&amp;gt;|rew=20 {{Cn|Halfling Grenadier}}s|prop=This is where you stashed your supply of firecrackers. Actually, you were saving them for the festivities, but now they&#039;ll be useful elsewhere. All you need are some volunteers to arm them.|prog=You have to find a few more volunteers.|comp=The volunteers were a bit wary of the new projectiles at first, but now they seem to like them even better than regular rocks. These definitely made their shooting way more effective!	Do you wish to arm all the volunteers?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=8, 11, 0}}&lt;br /&gt;
{{SorQrow|seer=2|loc=13, 23, 0|quest=Return with:&amp;lt;br&amp;gt;15 {{w}} [[Wood]]&amp;lt;br&amp;gt;15 {{Gem}} [[Gems]]|rew=25 {{Cn|Halfling (Factory)|name=Halflings}}|prop=This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don&#039;t even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment.|prog=The head of the family declares that his workers won’t be going anywhere for free.|comp=The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and get ready to follow you. Do you wish to hire them?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=23, 8, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Frederick|Artificer}}&amp;lt;/br&amp;gt;|prop=This road comes down from the laboratory, and leads south through the forest towards [[Dry Ryehill]]. There&#039;s no point in going down this road now—must find [[Frederick]].|prog=This road comes down from the laboratory, and leads south through the forest towards [[Dry Ryehill]]. There&#039;s no point in going down this road now—must find [[Frederick]].|comp=Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=24, 16, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Xarfax|Knight}}&amp;lt;/br&amp;gt;|prop=The closed gates of the [[Erathia|Erathian]] outpost can be seen ahead.|prog=Trying to storm the gates is too dangerous. Must wait for [[Xarfax]] to be defeated.|comp=After the defeat of the possessed and the flight of [[Xarfax]] himself, this outpost was deserted. Do you want to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Gates ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|gate=1|loc=21, 6, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Frederick|Artificer}}&amp;lt;/br&amp;gt;|prop=[[Frederick]] had long ago entrusted [[Henrietta]] with the key to his laboratory, but today she is surprised to find another pair of lugs on the gate, with the shackle of a ponderous lock threaded through. There is no semblance of a chink on it, and all attempts to find some secret button are futile. Its secret is probably only known to the scientist himself.|prog=All attempts to open the heavy lock are futile. The shackle is so thick, even if one were to try sawing it off, it would take hours, perhaps even days. Even if the lock was cast in solid gold as a reward for the more persistent burglars, there is no time for such foolishness now.|comp=[[Frederick]] presses his palm against the lock, and it trembles. His fingers make a shape and touch the lock again, several times. Something clicks inside; the shackle, as if turned liquid, disappears inside the case. [[Frederick]] swings the gate open and invites all to follow him.}}&lt;br /&gt;
{{SorQrow|gate=1|loc=24, 16, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Frederick|Artificer}}&amp;lt;/br&amp;gt;|prop=This mountain path leads to [[Frederick]]&#039;s factory. He&#039;s the only one who knows how to get there.|prog=This mountain path leads to [[Frederick]]&#039;s factory. He&#039;s the only one who knows how to get there.|comp=Do you want to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{encounter row|32, 19, 0|{{An|Orb of Tempestuous Fire}}|{{h|Frederick|0=}}: I got three orbs of fire out of the box with the utmost care. These lightweight, smokeless heat sources would make the water in the engine boilers bubble, and the quality of steam produced thus would make my machinery work just right. For years, [[Sam]] had been urging me to move to her place and take my designs with me. It would be quieter and all the raw materials would be readily available, she insisted. Why did I ever put this off? According to the rough calculations I&#039;d used to keep myself busy on the road, the orbs’ charge should have been enough for the long trip to [[Jadame]]. Three would surely do it for me alone, but now I had to get every ship I had up in the air at once. Had I just a little more time to prepare, I could get the heat medium condenser running and ramp up the orbs’ initial charge... Or I could just leave everything be, take to the air, and fly to safety alone and without fear of getting stranded in the middle of the ocean. No! That would mean betraying not only [[Henrietta]], but my very dream too.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other objects ====&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{encounter row|8, 23, 0|{{map object|Sign}}|To the south—[[Dry Ryehill]]. To the east—[[Wee Cellars]]. To the west—[[Tall Ridges]].}}&lt;br /&gt;
{{encounter row|20, 7, 0|{{map object|Sign}}|Experimental maintenance shop. Property of the mining company. Currently not hiring.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory1B-bik-Factory1B|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Henrietta|0=}}: [[Eeofol]] was dying. Apple trees were still blossoming, and wheat was corning up, but the stench of sulfuric ash was already coming from the mountains, and waters running down the slopes of no-more-dormant volcanoes were blightful. Very soon there will be no life left here; just its ugly semblance the guests from the skies are creating. How hard it is to persuade a halfling to look upward for the first time in his life and face his own future! There are so few of them here, those who chose the inconceivable. Maybe they alone will live on and keep the memories of our land when it will die.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - 02 Theme.webm}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;br /&gt;
&lt;br /&gt;
{{User commentary|At least on Impossible difficulty, this level can be quite challenging. Here are some tips:&lt;br /&gt;
* You only need ~1000 extra gold from treasure chests to recruit all [[Automaton|Automatons]] near the end of the level.  Use the rest for XP.&lt;br /&gt;
* The only seer hut that is necessary (possible?) is the only that upgrades [[halfling|halflings]] to [[Halfling Grenadier|Halfling Grenadiers]]. You can use that hut twice to get 40 [[Halfling Grenadier|Halfling Grenadiers]].&lt;br /&gt;
* It is only necessary to get [[Frederick]] to the end of the level. Once you rescue him, transfer all armies to him and have him go through the Frederick-only passage on the right side of the map.&lt;br /&gt;
** There is no need to fight [[Xarfax]]. Just hide [[Henrietta]] somewhere.&lt;br /&gt;
* There is a scroll of [[Lightning Bolt]] in the bottom-right corner of the map that is very useful.&lt;br /&gt;
* The timer is very tight on this level! Keep moving and don&#039;t bother with any resources...they are pointless on this map!}}&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tarred_and_Feathered&amp;diff=194439</id>
		<title>Tarred and Feathered</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tarred_and_Feathered&amp;diff=194439"/>
		<updated>2026-05-06T16:08:27Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: Text imrovements&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{campaign navigational box|hota=expanded|forgedinfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = Tarred and Feathered&lt;br /&gt;
| description    = Henrietta and Wynona must defeat Pactal and conduct the ancient ritual to grow up the mysterious Crimson Couatl. If Henrietta is defeated, you will lose the scenario. Your heroes are limited to level 24, but they will bring their experience and the Admiral’s Hat to the next scenario.&lt;br /&gt;
| size           = L&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Accumulate Creatures (1 {{gl|Crimson Couatl}}).&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = 1: {{blue}}{{tan}}{{-}}2: {{pink}}&lt;br /&gt;
| bonus          = {{BonusArt|Equestrian&#039;s Gloves}}{{BonusArt|Inexhaustible Cart of Lumber}}{{BonusPri|All|1|loc=Henrietta|link=Primary skill}}&lt;br /&gt;
| carry          = {{Hn|Henrietta|noname=}}{{Hn|Wynona|noname=}} {{An|Admiral&#039;s Hat|noname=}}&lt;br /&gt;
| difficulty     = Expert&lt;br /&gt;
| max_lvl        = 24&lt;br /&gt;
| cback          = hota fif 6&lt;br /&gt;
| region_text    = Henrietta and Wynona head to uncharted islands south of Jadame. They dream of finding the mysterious couatls, but they are hardly in for a welcome party there.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory6A-bik-Factory6A|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Wynona|0=}}: So many spots in [[Jadame]] where no naturalist has yet set foot, yet my hunger for discovery keeps taking me to places barely reachable on horseback, let alone in a hulking [[armadillo]]-driven cart. A foot trek through the [[Garrote Gorge]] was behind me. I was dreaming of the usual: new boots, or, better still, a pair of wings of my own, having not the slightest idea of what I was about to run into. The last time I had been in [[Burton]], even boots hadn’t yet been invented there; now, a huge, noisy, smelly city was bustling where greenskin huts used to stand, and there were honest-to-goodness [[airship|airships]] flying above it. Moreover, an expedition to the archipelago no wayfarer had yet described was about to leave there. Who inhabits those islands? I wasn’t keen on missing my chance to find out.&lt;br /&gt;
&lt;br /&gt;
{{audio|HotA - Campaign - 08 Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | AI - minus res | freq = 1 | loc=(AI)|effect=-500 {{Mercury}} [[Mercury]], -500 {{Sulfur}} [[Sulfur]], -500 {{Crystal}} [[Crystal]], -500 {{Gem}} [[Gems]]}}&lt;br /&gt;
{{TErow| 1 | AI - bonus gold, wood, sulfur | freq = 1 | loc=(AI)|effect=+25000 {{Gold}} [[Gold]], +20 {{Wood}} [[Wood]], +20 {{Ore}} [[Ore]]}}&lt;br /&gt;
{{TErow| 1 | Expedition | {{h|Henrietta|0=}}: I don&#039;t know what I had hoped for when we set out on this expedition. Flying in the sky felt just so thrilling to me... Everything about it seemed magical, and the land below appeared amazing and mysterious, even if it was a lifeless, bare, eggshell-like wasteland. Here, on these islands, I guess I was expecting to see something extraordinary—but once the crumpled blue sheet of sea ended beneath us and we began soaring over the jungle, I just couldn&#039;t see anything anymore. All I could make out was some muddy greenness, almost entirely hidden beneath clumps of damp fog. Silence. Clouds above and a billowing haze below. [[Wynona]] had spent days excitedly telling me of the natural wonders she had once seen on the [[Dagger Wound Islands]] across the sea, but now she too appeared sad and quiet. With such low visibility, we couldn’t even chart maps.&amp;lt;p&amp;gt;Our airships thrashed their propellers through the humid, sticky air, surely and with a good rhythm. They were of a new, mass-produced model, with thick fabric ballonets and reliable engines powered by liquid fuel distilled from ground oil. [[Frederick]] could barely contain his admiration as he showed me the first batch’s lead ship, his eyes glistening; it had been a long time since I&#039;d seen him like this. Probably not since we lived back in [[Eeofol]]. He was shaking his fist frantically and rambling on about how this model didn’t require any priceless magical artifacts and thus would revolutionize life on the planet; how [[Enroth (planet)|Enroth]] had shrunk to the size of an orange overnight; and how getting to another continent would soon be as easy as taking a pony cart to the next village for the fair. Except we had yet to do reliability, resource, and range tests first... I had, that is. With this caravan. And, of course, anything could happen to us on the road—but I really didn&#039;t mind. The more land fell under [[Burton]]&#039;s control and the farther away new [[factory]] towns grew, the less often I was able to personally go out on recon missions, and the more time I had to spend studying scout reports, making plans, and talking to other decision-makers. Practicing in war games with my subordinates, too... yes, scouts were considered part of the armed forces of the [[New Land Commonwealth]]—that’s how the union of our cities was named in official documents. [[Terra Nova]]—words from some forgotten language of the scribes. I don&#039;t know how or from where the knowledge of it spread, but it was becoming more and more common lately to hear words or whole phrases in this solemn-sounding tongue among the [[artificer]].&amp;lt;p&amp;gt;&amp;quot;Regia solis erat sublimibus alta columnis,&amp;quot; I muttered to myself, trying to make out anything down below. Something about the manner of our flight had changed ever so slightly in the last hour, as if the ship was having a hard time maintaining altitude, and the whirring of the engine had become kind of strained. The sailor on watch came up to me, his dirty face looking worried.&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Boris]]: &#039;&#039;&#039;“Chief, the ballonets’ fabric is sucking up water like a pump. It&#039;s too wet in here. We&#039;re losing altitude, and the fuel’s barely burning; the smoke’s chock full of soot.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Roger that, [[Boris]]. You go and see what&#039;s going on with the thrust bearings; something is creaking in the shafting, while I...”&amp;lt;p&amp;gt;The next minute, an arrow hit the deck between us. I darted to the side; as we talked, our ship had lost so much altitude that our keel was almost scraping against the treetops! Only now could I make out a thing in this green sea. A mess of tall, crooked, twisted trunks, like a solid hedge. Over the muffled coughing of the engine, the sounds of the land rumbled: rustling, gurgling, chattering, squeaking... and I swear I could hear crazed cries coming from hundreds of mouths, as well as the roaring of some very big creatures. Arrows were flying out of the forest; most of them were launched with not nearly enough force to reach our ship, but a few did hit the sides and deck. Heavy, long, sharp arrows with motley plumage.&amp;lt;p&amp;gt;“Dump the ballast! Now! We&#039;ve got to gain altitude!&amp;quot;, I shouted and rushed down to the faucets on the lower deck. We had taken on water as ballast, and now it had to be let out.&amp;lt;p&amp;gt;As I went down the gangway—facing forward, as [[Boris]], a seaman with decades of experience, had taught me—huge shadows flickered around our ship. I heard growls, hisses, the shouts of my frightened crew, and finally, the crackling as our balloon tore. Just moments earlier, we were still flying—granted, we were losing altitude and barely moving the propellers, but still waddling through the air—and now we were going down. No idea where to. No idea how far the ground and what is down there. All I wanted was to survive this.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 2 | Snakes and [[Dreadnought|Dreadnoughts]] | {{h|Henrietta|0=}}: What a surprising place this was. No, not pleasantly surprising; quite the opposite. Many of us, the survivors of the crash, might not have made it even to the next morning; this damp, reeking forest felt not merely hostile, but plain full of hate towards us, as if in retaliation for our airship having made a huge clearing in the crash, knocking over dozens of giant trees—I couldn&#039;t even begin to imagine how old they were. Luckily, the wood of these giants was moist and soft; they broke upon colliding with our ship’s strong hull and slowed down our fall, helping us involuntarily to make a relatively soft crash landing. Alas, there were fatalities. Six crew members had gone missing—probably fell overboard during the fall. Wounds and contusions claimed the lives of another four. In the first hours after the wreck, we lost two more sailors—some swift beast dragged one off into the bushes and we never saw him again, and the other got bitten by a snake he failed to notice in the grass and died almost instantly.&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Attention here! Back away from the bushes and trees, immediately! Anyone who doesn&#039;t have a job assigned, go to the ship and stay there!” - [[Wynona]]&#039;s voice rang out.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I had banged my head pretty hard against the bulkhead during the fall, so I was lagging behind on my commands, not to mention that I had not the slightest idea what to expect from this place. Hadn&#039;t it been for my unexpected companion and her vast knowledge, our expedition might have ended this very night, for the simple reason of all its participants’ death. But no: while I was coming to, the dark elf all action, showing the men which trees could be cut down and which ones should never be approached, where and from what to make fires, how to tie and trim clothes to prevent dangerous small critters from reaching the body, how to get thirst-quenching liquid from thick snakelike vines, and whatnot. My vision was blurry, and it looked as though there were three or four [[Wynona|Wynonas]] running around the camp at once, barking orders, encouraging, slapping the slow learners, swinging axes, and blowing up stinking smoky bonfires to keep insects away. At length the elf, puffing noisily, plopped down beside me on a log. In her hand there was an outlandishly disgusting-looking centipede—[[Wynona]] was biting through its shell rings and sucking something out. Hadn&#039;t I hurled back while we were still falling, I surely would do it now—though it would seem that anyone who had enjoyed eating freshly taken out, hot, earthy and ironey [[armadillo]] liver should not be sheepish about any kind of exotic outdoorsy food.&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “How you feeling, commander? Let me take a look at you. Oh, your eyes are all red, not a good sign after a head injury.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}:“I&#039;ll live, thanks. It&#039;ll pass. I&#039;m not dizzy anymore, and, uh, not even nauseous.”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Well, thank the gods for that. Listen, we can&#039;t stay here. We&#039;ve crashed in the worst place imaginable—there&#039;s a huge anthill and some “witch cauldrons”—those are pits brimming with snakes. And just about everything I&#039;ve seen here—at least what I&#039;ve recognized—is as poisonous as my ex-mother-in-law&#039;s tongue. Back while we were still up, I saw a cleaner, drier area to the east of here.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “So that&#039;s where we&#039;ll go. Thank you. If not for your knowledge and skill, we’d…”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Don&#039;t mention it. I knew this could happen, and that&#039;s another reason why I asked you to take me on. By the way, I saw something else—might be important. Remember that huge, bloated bubble of a ship that flew behind us?”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: ”Yeah, that&#039;s an experimental cargo model. It&#039;s got two gondolas, one for the engine and one for the hold.”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Now listen: I saw this hold part fall off from its balloon and come apart in the air, and from it some metal hulks fell out. That ship was already flying pretty low when it happened. If those things are good for anything, we should go look for them—they may have survived the crash. I think we should check north of here.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Really?! Those are [[Dreadnought|Dreadnoughts]]! We requisitioned them for our expedition so that they’d help us haul heavy loads when and if we decided to make a permanent camp. Well, camp or no camp, we could really use these machines right now. What if we get another visit from those... birds? Lizards? Whatever those flying things that got us in this pickle are. Let&#039;s see how they like some heat ray treatment!”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 3 | [[Tlamac Hundred Thoughts]] | {{h|Henrietta|0=}}: These woods feel way too weird. I&#039;ve long stopped fearing the dark and unfamiliar sounds, but here, when I&#039;m standing night watch by the fire, something makes me feel very uneasy. It&#039;s as if someone’s trying to read my thoughts and put someone else&#039;s in my head...&amp;lt;p&amp;gt;Tonight I took over [[Wynona]]&#039;s watch just before dawn. Just when you feel most sleepy... In a bid to perk up, I took out the instrument an old mechanic had made me. Back as a kid, I had tried to learn to play the whistle, a reed flute every child in [[Eeofol]] could get happy or dreamy tunes out of. Alas, I had no ear for music at all. I couldn’t even play the most basic song, one about the silly toad, that the tiniest kids aced without any trouble. Other children would mock me, I’d get angry and lash out at them, and so it went...&amp;lt;p&amp;gt;I heard the sound of this instrument one night in [[Burton]]. It was odd and unlike anything I&#039;d ever heard before; it spread over the wasteland like circles on water, and my heart fluttered to the sound. To my delight, playing it didn&#039;t require knowing notes by ear; [[Rougar]], a master at everything he did, was happy to show me how to play it, and made a smaller one for me. He called it a jaw harp.&amp;lt;p&amp;gt;I held the harp to my teeth and touched its tongue lightly. Zung… The sound flew over the clearing where we were camped. I sensed right away that something strange and unexpected was happening, but I couldn&#039;t help myself. The dark patch of forest produced a tall, vague figure; it walked toward me, as if fluctuating in resonance with the sound.&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Tlamac]]: &#039;&#039;&#039;“I greet you, little woman. Once in a lifetime, a shaman can see the future—and recently it was revealed to me that you would come and change my fate. Well, I did not know it would be you exactly; but you hold the Song of the Spirits, the messenger who delivers our prayers to the gods. There can be no mistake: it was you I was waiting for.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: The voice felt as if it sounded not in reality, but right inside my head. I was now seeing more clearly; an imposing [[Lizardman]] stood before me, girded with a tarnished, heavy gold chain. They say that [[lizardmen]] never stop growing their entire lives—and, well, I&#039;d never seen a giant like this before. He was incredibly frail, though, the webbing of the outgrowths on his head saggy and his teeth worn down. I realized that he was not a warrior of unprecedented power, but simply a profoundly old [[lizardman]].&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Tlamac]]: &#039;&#039;&#039;“[[Tlamac Hundred Thoughts]] is my name. If you don&#039;t mind, guest, I will come see you every now and then and tell you stories about myself, my people, and this place. I sense that you are hungry for knowledge, and I know you will need it if you are to survive here and find what you so desire.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “What I… desire?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Tlamac]]: &#039;&#039;&#039;“You are lonely, little woman. You may not know it yourself, but your heart doesn&#039;t want to be alone. You fear that you may have misjudged those you have come to think of as close ones, and you may well be right. Fear not; you have already found a friend in me, and you will find new ones. Some close by, and others where... But we&#039;ll talk about that some other time. Come see me in my hut. I will tell you what you will find in these lands and help you understand how.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I blinked a few times, speechless, and when I opened my eyes wide again, there was no one there. Just the dark forest and the glow of the fire. I looked back. [[Wynona]] was standing a few feet behind me.&amp;lt;p&amp;gt;“Did you see that? Did you see him?! The one I was talking to?”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Hmm. Well, I definitely saw something. Mind telling me what it was? Or who? And what was that strange music? I swear, it was all I heard the whole time—not a single word. And you know I trust my ears.”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 8 | Tribes of [[Lizardmen]] | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;Everyone in these woods has their own brand of truth. Legends say there are places where life is very different... and now that I know you, I believe that to be true. Now, when your entire world is death, who will always be more patient than you—today or tomorrow, you will surely fall its prey... But until you do, you will do anything to carve out your own little spot under the sun. Tribes have been feuding for about as long as we can remember. Once upon a time, we were peaceful. We knew many ways to survive in these woods—to find food and a place to safely sleep and breed. We had nothing to quarrel over… until there were too many of us. My tribe was called the [[Stone Children]] then—we found deep caves beneath the [[Blue Claw]] cliffs, cool and dry, and settled there. Our women gave us strong and numerous children, and it was easy for us to fend off predators and enemies. Those not fortunate enough to find such a safe haven continued to live the old way: roaming the forests and cherishing every day on which no one died or got eaten... and within them there grew jealousy and hatred for those who were able to break the eternal cycle. For us.&amp;lt;p&amp;gt;There was no unity among them; there were several tribes, each with its own leader and its own customs and ways. And there had already been spilled blood between them… yet there was one who gave them a common goal. They knew they would be at each other&#039;s throats before long, but [[Tepotl Hollow Eye]] convinced them that first they had to stand shoulder to shoulder and wipe out the insult to the very essence of our people. Us, [[Stone Children]].&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 9 | [[Couatl|Couatls]] | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;Back in those days, warriors knew honor. We could have stayed in our caves, protected by their walls. Still, chieftain [[Pichi Red Cloud]] brought his army out of the ground and began to prepare for battle. Our warriors were strong and skillful with sword and club... but [[Tepotl]] had the bows. One of his eye sockets was empty—it was said that he got his eye torn out by a claw of a great feathered serpent. No one had ever survived a meeting with this creature, the strongest and most dangerous being of our legends—the [[Couatl]]. It made no difference whether [[Tepotl]] had indeed fought one or had simply made up a tall tale to inspire awe in others. His other eye saw well, too well. Not only had he mastered this insidious weapon himself, but he had also trained several hundred warriors in shooting bows. Their bows were weak and they were poor shots, but they still took out half of our best warriors even before they reached their ranks.&amp;lt;p&amp;gt;Each of our men fought as if he were possessed by the spirit of [[Quetzal]] himself, but it was not nearly enough. They fell, and a dozen enemies pounced upon each one who did, tearing our tribe’s best limb from limb, devouring their hearts, defiling and pillaging their bodies. The battle was not yet over, yet already the strife had begun among them, and here and there on the blood-soaked field skirmishes and squabbles were flaring up. But the [[Hundred Crawlers]], [[Tepotl]]’s bodyguards, all mighty giants, each of whom had cut out an eye to look like his leader, kept coming at the remnants of our army. Before long, they were bound to break into our caves and put an end to the [[Stone Children]]. And then my ancestor, the great shaman [[Hoatzin Rock Mind]], did what he had been preparing for all his life. He plunged a knife into his chest, chanted a spell, and turned his mind to the [[Great Serpent]]. His son, [[Xochi]], yet to earn himself a proper shaman’s name back then, pulled the blade out of his father&#039;s body, and the gushing blood sparkled red rainbow in the rays of the setting sun. From the heavens came a many-voiced roar. The [[Couatl|Couatls]] accepted [[Hoatzin]]&#039;s sacrifice and fell upon our enemies.&amp;lt;p&amp;gt;[[Bloodied Feathers]]. That was the name the remnants of my tribe took after that battle. The [[Feathered Serpent|Feathered Serpents]] bathed in the blood of the [[Crawlers]] and their allies, and my kin dedicated the future of the tribe to their saviors. There were too few survivors in [[Tepotl]]&#039;s army to continue living as separate tribes. They have been called the [[Nightcrawlers]] ever since, and their whole life is tracking and hunting us and our living gods.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 14 | Pirates and Slavers | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;A hundred great turns of the firmament ago, we believed that our islands were the whole world and we, the [[Bloodied Feathers]], were its rulers. Since then, we have learned many things that have shattered our ideas as to the order of the universe... In olden times, we shied away from the [[Bitter Waters]], as they burned our skin, and only when dire need could make us board our chiseled boats and travel between the islands. After the feathered gods came into our lives, we could ask them to carry us across the waters, and we were no longer afraid to travel the islands. However, we never saw any other land than our own, even if we flew up into the sky, hugging the neck of a [[Couatl]].&amp;lt;p&amp;gt;Even long after we left the [[Halls of Blood]], we never suspected that there were other sentient beings beyond the [[Bitter Waters]], though our legends had it that there was another land somewhere, inhabited by those like us, and that the kin of our gods dwelt there as well. We remained ignorant until an enormous boat came to our shores, one like we had never seen before. Strange, bare trees grew straight out of it, and huge, tattered cloths hung from its branches.&amp;lt;p&amp;gt;We watched the beings who had gotten off the big boat. Their stay at the islands was not long; they cut down a few trees, trimmed them, fitted them to holes in the sides of their vessel, and went away. I spent several weeks thinking about what I had seen and trying to explain the event to my tribesmen, but that was not enough time to form an opinion about the creatures I had seen. One day, several boats like the first one appeared at sea; three of them carried black cloths, and two others, dirty and sluggish, looked somewhat different. They were propelled by long oars. That day, I realized that there was no peace outside our land. Of course, it would be ridiculous to hope for that; sentient beings always have scores to settle with each other, and the more of them living nearby, the stronger the desire to go for it. Several dozen bound men were brought to shore from the oar-boats. Others, like those who had come here the first time, made pens of logs, and the prisoners were placed there, driven on with blows and kicks. After a few days, other boats came and took them away, and ever since then, the ships would keep coming and going, and there was never a shortage of live goods in the pens.&amp;lt;p&amp;gt;In the old days of the [[Bloodied Feathers]], we would never have tolerated such neighbors. Our customs abhor imprisonment; we either kill a defeated enemy at once or release him if honor or higher considerations demand it. What we saw was repugnant to our whole being... but now we were weak and had to think of our future. To make new enemies whose strength and powers we had no idea of would be unacceptable. The eternal war with the [[Crawlers]] alone was straining enough... The uninvited guests never tried to get deep into our land, and we simply decided that we would avoid them. It was only much later that we learned that our enemies, much less scrupulous about their ties, had entered into dealings with the strangers.&amp;lt;p&amp;gt;A few years ago, I first saw creatures like you, little woman, among the slaves who were brought here on ships. Before I met you, I thought they were cubs; but now I realize that the slave traders had never brought any children here. Apparently, they can&#039;t survive the journey across the [[Bitter Waters]]. There are a few like you languishing in the slave pens even now...&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 19 | [[Crimson Couatl|Crimson Couatls]] | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;The great serpents deigned to us and accepted us as their junior kin. Over time we learned more about how our saviors lived; they even allowed our shamans into the secluded valleys where they made their nests. To our great surprise, the synergy of the [[Crawlers|Creepers&#039;]] hot blood and [[Hoatzin]]’s magic gave the feathers of the [[Couatl|Couatls]] who fought in that battle a permanent crimson hue. No one ever thought it was possible to change a god. No one could’ve imagined that a god could be made stronger—and not by prayer or sacrifice... The crimson-colored [[Couatl|Couatls]] became different. They no longer waited for offerings, perched upon their nests with an aura of blessing about them; they went out to hunt for the hearts of our enemies. Unstoppable they were, their feathers throwing back arrows and swords, and their fangs and claws bringing death.&amp;lt;p&amp;gt;Blood, sorcery and heat. [[Xochi]] the shaman realized that what had happened on the battlefield could be reproduced. He spent his life trying to penetrate the mystery of this transformation. As he was dying, he gave his son an egg, over which he had been casting spells for years in a deep cave, smoky from the fires and stinking of rotten blood and cinders. The minute his spirit departed to meet [[Quetzal]], a clatter was heard from within the egg. A new [[Crimson Couatl]] was about to see this world.&amp;lt;p&amp;gt;Three more generations passed. The [[Bloodied Feathers]] had left the caves where our tribe had survived everything—hunger, frost, raids of countless enemies, disease... We moved to a new underground city, next to a fire-breathing mountain. Its vast halls were roomy enough for the feathered serpents and hot enough to turn tending to the eggs with the [[Crimson Couatl|Crimson Couatls]] into a challenge that even a shaman&#039;s apprentice could tackle. With such even, constant heat, all he had to do was turn them over from time to time, pour blood brewed with sorcerous herbs, and feed them his energy through long-learned incantations, the very ones that [[Xochi Serpent Brother]] had created. We ruled over two-thirds of the islands, continued to push the [[Crawlers]] back and never suspected that fate was about to turn its underside towards us....&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 20 | [[Tlamac]]&#039;s Story | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;We could no longer live where our gods were absent; each of the Bloodied Feathers needed to pray at least once a day, clinging to the body of a [[Couatl]], or lose strength. [[Lizardmen]] do not take well to intense, dry heat, but the grace of the great serpents was enough for ourselves to feel healthy. What was worse, our wives began laying more and more barren clutches... and even the scarce fertile eggs bore very few females. In just three generations after we moved to the [[Halls of Blood]], our tribe had halved in number.&amp;lt;p&amp;gt;Chief [[Titipan Two-Tailed]] did what he had to do. He brought a curse upon himself, but he saved his tribe from degeneration. His band stormed the shaman&#039;s halls, slaughtered all who got in the way, and destroyed all the eggs, and then [[Titipan]] led the tribe out of the hot caves and back into the stone tunnels beneath the [[Blue Claw]]. In the days that followed, many died, unable to endure being separated from their lost gods. Among them was [[Chief Titipan]] himself; in his dying hours, he wept and begged the [[Great Serpent]] for forgiveness and mercy. [[Quetzal]] heeded his plea: those who survived were able to live on with the connection to the [[Couatl|Couatls]] severed, without their blessings... but also without having to sacrifice their future for the sake of the present.&amp;lt;p&amp;gt;[[Titipan]]&#039;s bodyguards outsmarted not only the shamans but also the [[Couatl|Couatls]] themselves. They had only love and reverence in their souls, so the great serpents failed to sense danger when the warriors, who were hugging their necks and whispering the sacred words of worship, suddenly drew their long knives and slaughtered their gods in an instant—adults, young ones, new hatchlings, and the decrepit ones who no longer left their nests... No one who had raised his hand against a god survived even an hour afterwards; grief killed each one. There was only one tiny hall they had not found; no one knew of it except the direct descendants of [[Hoatzin]] and [[Xochi]]. In this hall, in a light shoulder basket, there lay a few eggs; [[Serpent Brother]] had willed his children to keep them here, no matter what happened or what hardships fell upon the tribe. A young shaman&#039;s apprentice, clutching a wound in his side, entered the hall, put the basket on his back with a hiss, and slipped into a secret passage, collapsing it behind him. It was a hundred great turns back. That apprentice&#039;s name was [[Tlamac]]. He stands before you today.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 25 | [[Halfling]] | {{h|Henrietta|0=}}: We were walking along the path that [[Tlamac]]&#039;s friends had pointed out to us as a relatively safe one, even for those who had not spent their entire lived in the jungle. We could relax a little here; trying to stay on top of every rustle and shadow was profoundly wearisome, after all. I, however, could not afford such a luxury, as the commander must always be on the lookout. I had begun getting the hang of these woods, and many things previously hidden from me were no longer escaping my attention—but this time, I would have stomped by, never learning the most important thing in my life... if it hadn&#039;t been for [[Wynona]]. The [[dark elf]]&#039;s ear twitched, and the next instant she was leaping into the bushes with a dagger drawn. After a few seconds of tussle, she dragged out... a [[halfling]]. He was gray-haired, emaciated, and clad in some rags. I examined his body and hands first, trying to decide if he could pose any danger, and only then did I look at his face. It was like another strike of lightning from [[Frederick]]&#039;s dynamo. A blast from the past. A memory I thought erased.&amp;lt;p&amp;gt;“Unc… [[Uncle Kett]]...?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kett]]: &#039;&#039;&#039;“I used to go by that too... [[Moonchild]]?!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Kett]]! It&#039;s me. Me! [[Henrietta]]! What moon child? Have you forgotten me?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kett]]: &#039;&#039;&#039;“How could one forget you? That&#039;s just what I&#039;m saying. Never thought it&#039;d be you who I’d see before croaking. Just hoped to tell someone. We&#039;re fighting. Not all of us have become [[demon]] meat yet. There&#039;s a war going on.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “What war? The [[devil|devils]] are upon someone again? I heard they had gotten served in [[Erathia]]. And who&#039;s ‘we’?!”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kett]]: &#039;&#039;&#039;“We... the ones who stayed behind when you left. Some call us guerrillas, others like ‘cave rats’ more... heh, heh, damn right, we do bite. And when we do, it stings. And you… ohhhh.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Uncle Kett]]! What&#039;s wrong? [[Wynona]]! He&#039;s barely breathing!”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “Look here, [[Henrietta]]. This wound... and this one... If there was any time at all, I could try to drain the infection out of them and reconnect the vessels. I&#039;m sorry, but it&#039;s too late now. He&#039;s dying. Here’s all I can do...”&amp;lt;p&amp;gt;[[Wynona]] gave the dying man a whiff of some elixir, and his eyes opened. Gasping, the [[halfling]] mumbled:&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kett]]: &#039;&#039;&#039;“Listen to me, [[Henrietta]]... [[Erathia]] and [[AvLee]] have invaded [[Eeofol]] and are fighting the [[devil|devils]]. We wanted to help, so we gathered everyone who could hold a weapon from all our hideouts. Our squad attacked a coastal town of the [[Kreegan|Kreegans]]—we snuck in there through an undercroft, and then we got betrayed. [[Olema]], the cursed half-breed... sent those who survived the battle to [[Kreelah]], for [[Lucifer]]’s pleasure, but the ship got sunk by [[pirate|pirates]]... I made it out alone...”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: [[Kett]] started wheezing horribly and rolling his eyes back. I grabbed his head and gave him a shake:&amp;lt;p&amp;gt;&amp;quot;[[Uncle Kett]]! Unc… Please, breathe, don&#039;t go... Your squad? Were there others? And all of them died?”&amp;lt;p&amp;gt;&#039;&#039;&#039;[[Kett]]: &#039;&#039;&#039;“Ahhh… [[Moonchild]]... How good to have seen you... Please forgive. I beg you for everyone who... Your... your mother&#039;s name was [[Auna]]. Ask [[Tavin]] about her…”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Tavin]]? [[Tavin]]&#039;s alive?! [[Kett]]! [[Kett]]!”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “He&#039;s gone, my friend. Let him rest. He earned it”.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I sat on the ground with the old man&#039;s head in my lap, swallowing bitter tears. There were no words.&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “I think I know where we&#039;re going when we get off these islands.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Wynona]], I–”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “You know it full well yourself. I&#039;ve only known you a short time, but I&#039;ve learned a lot about you. Your heart is where you were born. [[Eeofol]] has lived in your soul all these years. I don&#039;t know that place, but it must be beautiful. To bring freedom to your land—what a goal for a true warrior!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Do you think I&#039;m a warrior too?”&amp;lt;p&amp;gt;{{h|Wynona|0=}}: “‘Too’? You mean there are others who say so? Well, then it&#039;s time to accept your calling.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “I need to think about it. Maybe [[Tlamac]] can help me understand myself…”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 32 | [[Pactal]]&#039;s Lair | [[Tlamac Hundred Thoughts]] spake:&amp;lt;p&amp;gt;[[Pactal Child Eater]] is a great leader. Surprised to hear me talk of him so, aren’t you? I am simply way too old to let hatred cloud my judgment. He is strong and flexible, as hard and sharp as a bloodsucker frog&#039;s tooth, but his mind is malleable and receptive to anything that might benefit his tribe. Your airboats were attacked by his [[wyvern|wyverns]]—I don&#039;t know where [[Pactal]] found them, and he certainly doesn&#039;t worship them like we worshiped the [[Couatl|Couatls]]... but somehow he&#039;s managed to levy such powerful creatures, unheard of in our lands, into his service, and not just them. He was able to make fighters out of the dogheads, who we always thought of as vermin unworthy of even a kick—an angry shout was enough to make them scuttle into the bushes. His warriors sail between the islands in ships, fight in formation, wield weapons and use implements I have never even heard of, and he himself suddenly pops up here and there, and never sleeps in the same field camp two nights in a row. As if he were able to see his enemies&#039; plans two steps ahead. I know something about him, however...&amp;lt;p&amp;gt;[[Pactal]] wants to claim all of the islands—if not for himself, then for his son. A few years ago, he stole the clutch laid by the fifth wife of the [[Bloodied Feathers]]’ old chieftain, but contrary to his custom, he left some of the eggs uneaten. He is raising one of the girls, intending to marry her; children by her will be his key to unlimited power over all the [[lizardmen]] of our islands. And I am not convinced that it would be a bad future for my kin...&amp;lt;p&amp;gt;Anyway, if you are to snatch the [[Hollow Eye]] from [[Pactal]], you will have to find the place where the [[Child Eater]] is keeping his future wife. Surely that&#039;s where he spends all his time between his campaigns. Old [[Tlamac]] has friends among the unseen spirits of the woods and marshes. Listen to what they told me…&amp;lt;p&amp;gt;Only the select few [[Pactal]] has no doubts about can enter his lair. Those are the commanders of his guard, and there is also one pirate captain, the one who sold him the [[Hollow Eye]], who enjoys such trust. Fortunately for you, the [[lizardmen]] have a very poor memory for human faces... They recognize the captain by his armor, shield, trident, and crown, all intricate artifacts of great power. I think you could try to find similar ones. If one of your warriors appears before the guards wearing them, they will take him for the captain and allow him to enter. They will demand that the artifacts be handed over to them for safekeeping, but at that point, that will no longer matter.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
{{Rheader}}&lt;br /&gt;
{{Rrow| [[Areshrak]] | [[Areshrak]] is [[Pactal]]&#039;s right-hand [[lizardman]]. Some people assured me that his hunters even managed to subdue some rusty dragons!}}&lt;br /&gt;
{{Rrow| [[Basilisk]]/[[Gorgon]] Lairs | On our islands, [[Basilisk|Basilisks]] and [[Gorgon|Gorgons]] prefer to make their lairs in caves.}}&lt;br /&gt;
{{Rrow| [[Couatl]] Hunt | [[Pactal]]&#039;s tribe hunts [[Couatl|Couatls]], and there are almost none left on the islands. They say the [[Couatl|Couatls]] are hiding underground.}}&lt;br /&gt;
{{Rrow| [[Crimson Couatl|Crimson Couatls]] | [[Crimson Couatl|Crimson Couatls]] were last seen several centuries ago. Only one tribe knows the secret of breeding them.}}&lt;br /&gt;
{{Rrow| [[Dagdaro]] | The [[warlock]] [[Dagdaro]] settled in one of the volcanic caves. They say he studies the captured [[Couatl|Couatls]] and plans to use them to create awful monsters.}}&lt;br /&gt;
{{Rrow| Dagger Wound | Another tribe of [[lizardmen]] dwells on the [[Dagger Wound Islands]], situated far to the east, on the other end of [[Ifarine Sea]].}}&lt;br /&gt;
{{Rrow| [[Ha&#039;Ora]] | The [[witch]] [[Ha&#039;Ora]] was last seen in the caves. She alone knows how to summon ships with spells.}}&lt;br /&gt;
{{Rrow| Mist | West of here, in the [[Eastern Sea]] of [[Enroth (continent)|Enroth]], lie the [[Misty Isles]], one of the greatest hubs of magic mastery in the world.}}&lt;br /&gt;
{{Rrow| [[Pactal]]&#039;s Tribe | [[Pactal]] and his tribe have conquered most of this archipelago&#039;s islands.}}&lt;br /&gt;
{{Rrow| [[Pyramid Island]] | Once every century, the [[island of the Great Pyramid]] rises from the bottom of the sea. Hurry up, otherwise it will be too late!}}&lt;br /&gt;
{{Rrow| Researcher of [[Amberlian Empire]] Ruins | A researcher from [[Jadame]] was seen on the western island near the ruins. He appears to be studying ancient artifacts.}}&lt;br /&gt;
{{Rrow| [[Serpentmen]] | Many of the ancient temples on these islands were built by [[serpentmen]] in ancient times.}}&lt;br /&gt;
{{Rrow| Slave market | The slave traders set up their camp very close to here. Even some [[Couatl|Couatls]] have been spotted in their cages!}}&lt;br /&gt;
{{Rrow| Slavers | Slave traders and pirates are visiting these islands more and more often, taking advantage of the strife between [[lizardman]] tribes.}}&lt;br /&gt;
{{Rrow| [[Stoic Watchman]] Hint | Treasure can sometimes be found in the hollows of large trees.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40, 8, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{blue}} AI player&#039;&#039;&amp;lt;p&amp;gt;Bonus for Pactal&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +4 {{Ps|Attack}}, +4 {{Ps|Defense}}, +4 {{Ps|Power}}, +4 {{Ps|Knowledge}}, 50 {{Cnlite|Faerie Dragon|image=Faerie Dragon (HotA)}}s, 100 {{Cnlite|Chaos Hydra}}s, 200 {{Cnlite|Wyvern Monarch}}s, 200 {{Cnlite|Nix Warrior}}s, 400 {{Cnlite|Ayssid}}s, 900 {{Cnlite|Lizard Warrior}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 102, 42, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Hello, guest. You remember me: I am [[Tlamac Hundred Thoughts]]. The one who was to become the next great shaman of the bellipotent [[Bloodied Feathers]], but ended up living a long, sad life without home, family, purpose, or caring for those he swore to serve. I have no descendants or apprentices—only a few helpers, those who feel the emptiness in their souls and sneak away from the tribe once in a while to be here and see our lost gods.&amp;lt;p&amp;gt;I don&#039;t want to die before passing on the sacred bond with the feathered serpents to one willing to accept their friendship and exchange a part of his soul with them, even if to him, they will not be living deities. The ritual that my ancestor performed to bond the souls of our tribe and the feathered serpents requires a great concentration of pain, sorrow, and hatred. I fear that not even the emanations let out by each and every victim of a great battle would suffice today, nor would you yourself want it at such a cost... But I know of an object that holds an endless sea of such feelings, accumulated over many and many great turns.&amp;lt;p&amp;gt;The leader of the hostile [[Nightcrawlers]] tribe, [[Pactal Child Eater]], is a descendant of [[Tepotl Hollow Eye]], the warlord who led all the tribes of the islands to battle against us and who witnessed the gods answer the call and save our tribe from ruin. Only one out in twenty warriors under [[Tepotl]] survived that carnage, and [[Tepotl|Hollow Eye]] absorbed the languor of each who died then into his soul. When on his deathbed himself, he poured that black ocean into his great battle bow and handed it to his son. Each of his descendants would do the same, but while still in the prime of his life, imbuing his weapon of choice with the destructive power, and personally finish off his wounded warriors to add to it. [[Pactal]] inherited the [[Great Woe of the Crawlers]] through the [[Fang of the Last Scream]], the battleclaw that belonged to his grandfather; he was loath to wait his turn to take the chief&#039;s seat for another few dozen turns, so he killed his father and uncles by siccing a herd of frenzied gorgons on them during a hunt. He poured the black power from the battleclaw into an amazing artifact—the [[Spyglass]]. He got it from a pirate captain for a whole barrel of priceless bile extracted from rare ruby snakes, and named it the [[Hollow Eye]] after his ancestor. They say he&#039;s been able to see the hidden and scry through the ground ever since; there is no other way to explain why his cutthroats have been able to find and ravage caves with clutches and young [[Bloodied Feathers|Blood Feathers]] time after time without fail. Every time that happens, [[Pactal]] appears there himself, sucks out the eggs and devours the young lizardfolk. I suppose you see how proud he is of his sobriquet.&amp;lt;p&amp;gt;I feel strength and sincerity in you; the [[Couatl|Couatls]] will surely be delighted to have new friends in you and your companions. Moreover, I will also be able to impart on you the most precious secret I&#039;ve kept all my life. You will not only become equal to our feathered gods... you will also become able to create them yourself. I will teach you how to spawn the great [[Crimson Couatl]]. They have been absent from the world for far too long, and I want to worship the embodiment of my tribe&#039;s former greatness once again before I die. Step into my hut. I have much to show you and explain.&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3, 42, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{tan}} AI player&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039;+1 {{Ps|Defense}}, 3 {{Cnlite|Chaos Hydra}}s, 3 {{Cnlite|Hydra}}s, 6 {{Cnlite|Wyvern Monarch}}s, 6 {{Cnlite|Wyvern}}s, 24 {{Cnlite|Dragon Fly|name=Dragon Flies}}, 24 {{Cnlite|Serpent Fly|name=Serpent Flies}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4, 17, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{blue}} AI player&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +6 {{Ps|Attack}}, +6 {{Ps|Defense}}, +8 {{Ps|Power}}, +8 {{Ps|Knowledge}}, +80 {{Mana}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 62, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{tan}} AI player&#039;&#039;&amp;lt;p&amp;gt;Tan AI - bonus&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 3 {{Cnlite|Ancient Behemoth}}s, 3 {{Cnlite|Chaos Hydra}}s, 5 {{Cnlite|Cyclops King}}s, 8 {{Cnlite|Mighty Gorgon}}s, 10 {{Cnlite|Greater Basilisk}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 49, 104, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{pink}} AI player&#039;&#039;&amp;lt;p&amp;gt;Pink AI - bonus&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 1 {{Cnlite|Nix Warrior}}, 3 {{Cnlite|Crusader}}s, 9 {{Cnlite|Seaman|name=Seamen}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 102, 104, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: Only applies to {{pink}} AI player&#039;&#039;&amp;lt;p&amp;gt;Pink AI - bonus&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 4 {{Cnlite|Nix Warrior}}s, 6 {{Cnlite|Sorceress|name=Sorceresses}}, 10 {{Cnlite|Silver Pegasus|name=Silver Pegasi}}, 9 {{Cnlite|Ayssid}}s, 11 {{Cnlite|Stormbird}}s, 15 {{Cnlite|Grand Elf|name=Grand Elves}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|4, 36, 0|blue|Fortress}}&lt;br /&gt;
{{town row|12, 5, 0|blue|Fortress}}&lt;br /&gt;
{{town row|29, 66, 0|blue|Fortress}}&lt;br /&gt;
{{town row|49, 21, 0|blue|Fortress}}&lt;br /&gt;
{{town row|25, 17, 1|blue|Fortress}}&lt;br /&gt;
{{town row|107, 0, 1|blue|Necropolis}}&lt;br /&gt;
{{town row|15, 101, 0|pink|Cove}}&lt;br /&gt;
{{town row|77, 93, 0|pink|Cove}}&lt;br /&gt;
{{town row|101, 0, 1|pink|Cove|nofort=y}}&lt;br /&gt;
{{town row|73, 11, 1| |Fortress|nofort=y}}&lt;br /&gt;
{{town row|88, 51, 1| |Fortress|nofort=y}}&lt;br /&gt;
{{town row|103, 7, 1| |Fortress|nofort=y}}&lt;br /&gt;
{{town row|55, 74, 1| |Fortress|nofort=y}}&lt;br /&gt;
{{town row|101, 63, 1| |Fortress|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
=====Inaccessible towns=====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|104, 0, 1|tan|Fortress|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Timed town events =====&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 15 | loc={{pink}} {{town|Cove}} (15, 101, 0)|Pink AI - Castle|effect=[[Fortifications|Castle]]}}&lt;br /&gt;
{{TErow| 15 | loc={{pink}} {{town|Cove}} (15, 101, 0)|Pink AI - bonus | freq = 7 | effect=+25000 {{Gold}} [[Gold]], 2 {{Cnlite|Nix Warrior}}s, 4 {{Cnlite|Sorceress|name=Sorceresses}}, 9 {{Cnlite|Sea Dog}}s&amp;lt;/center&amp;gt;}}&lt;br /&gt;
{{TErow| 72 | loc={{blue}} {{town|Fortress}} (49, 21, 0)|Blue AI - 332 - Shipyard|effect=[[Shipyard]]}}&lt;br /&gt;
{{TErow| 113 | loc={{blue}} {{town|Fortress}} (29, 66, 0)|Blue AI - 511 - Tavern|effect=[[Tavern]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|79, 40, 0|green|Henrietta|Mercenary}}&lt;br /&gt;
{{hero row|82, 39, 0|green|Wynona|Mercenary}}&lt;br /&gt;
{{hero row|33, 6, 1|{{green}} {{encamped}}|Ha&#039;Ora|Witch|image=Voy}}&lt;br /&gt;
{{hero row|4, 6, 0|blue|Shaabar|Beastmaster|image=Wystan}}&lt;br /&gt;
{{hero row|4, 36, 0|blue|Xolo|Witch|image=Merist (HotA)}}&lt;br /&gt;
{{hero row|6, 38, 0|blue|Tzolki|Beastmaster|image=Broghild (HotA)}}&lt;br /&gt;
{{hero row|30, 67, 0|blue|Ksharek|Beastmaster|image=Korbac}}&lt;br /&gt;
{{hero row|37, 4, 0|blue|Pactal|Beastmaster}}&lt;br /&gt;
{{hero row|38, 24, 0|blue|Areshrak|Beastmaster}}&lt;br /&gt;
{{hero row|3, 16, 1|blue|Sahssa|Witch|image=Kinkeria}}&lt;br /&gt;
{{hero row|107, 1, 1|blue|Rosic|Witch}}&lt;br /&gt;
{{hero row|29, 61, 0|tan|Kenatoth|Beastmaster|image=Bron (HotA)}}&lt;br /&gt;
{{hero row|47, 78, 0|tan|Mallerio|Wizard|image=Aine}}&lt;br /&gt;
{{hero row|2, 3, 1|tan|Wallen|Witch|image=Mirlanda}}&lt;br /&gt;
{{hero row|4, 44, 1|tan|Dekha|Witch|image=Verdish}}&lt;br /&gt;
{{hero row|14, 62, 1|tan|Wergna|Witch|image=Tiva (HotA)}}&lt;br /&gt;
{{hero row|56, 59, 1|tan|Gyrzan|Beastmaster|image=Drakon}}&lt;br /&gt;
{{hero row|83, 20, 1|tan|Chiqtli|Witch|image=Styg (HotA)}}&lt;br /&gt;
{{hero row|2, 106, 0|pink|Thelas|Captain|image=Elmore}}&lt;br /&gt;
{{hero row|15, 101, 0|pink|Steed|Knight|image=Christian}}&lt;br /&gt;
{{hero row|30, 104, 0|pink|Pholius|Navigator|image=Spint}}&lt;br /&gt;
{{hero row|87, 85, 0|pink|Darand|Navigator|image=Andal}}&lt;br /&gt;
{{hero row|104, 104, 0|pink|Renglie|Captain|image=Leena}}&lt;br /&gt;
{{hero row|47, 105, 1|pink|Dagdaro|Warlock|image=Alamar (HotA)}}&lt;br /&gt;
{{hero row|102, 103, 1|pink|Leyda|Ranger|image=Giselle}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 41, 47, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Lizard Warrior}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;[[Pactal]] took us by surprise, but refused us our honorable death in battle. We were entangled in nets and sold like meat. Shame, what shame! There is no way to wipe it off; all we can do now is trade our lives for revenge on the one who disgraced us so. Will you give us that chance?&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50, 50, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Couatl}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | These [[Couatls]] are bound with thick ropes so tightly that they resemble huge, motley-colored sausages. When they feel [[Tlamac Hundred Thoughts|Tlamac&#039;s]] spell, they raise their heads and squeak plaintively, as if begging you to set them free.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 58, 34, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Ayssid}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Obeying the commands written on the parchment the slave trader gave you along with the bill of sale, the [[Ayssid|Ayssids]] soar down from their high perches and land around you. Clearly well-trained, the creatures are awaiting your orders.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 60, 37, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Now that’s some encounter! And here I thought the stories of anyone escaping from [[Eeofol]] during the [[Devil]] invasion were just tall tales.&amp;quot;&amp;lt;p&amp;gt;{{Cnlite|Halfling (Factory)|name=Local Halfling}}: &amp;quot;Us? We&#039;re from the coast. There&#039;s a mountain range between us and the land the red mugs took over, so they never made it to our parts. There are only two villages of us there… or should I say, there were. No one knew about us, and we were keeping a very low profile for years, but a moon ago, some crud of a wind dragged a pirate schooner into our cove. Those scumbags snatched us up and stuffed us in their hold; whoever didn&#039;t fit in, got killed. I know you don’t care for these stories—but wanna know an amazing thing? There was already a [[halfling]] sitting in the hold. Well, most of the time he was lying there, delirious from his wounds. We could only find out that his name was [[Kett]]; he was not from our parts, but had gotten snapped up somewhere in [[Eeofol]]. When the schooner called here and we got kicked out of the hold, the captain&#039;s paperwork didn&#039;t add up. They recounted us ten times, but each time one was missing.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;In the end, that fat pig who’s in charge here spat and agreed to take us “as is.” We later counted ourselves, and [[Kett]] was gone. Escaped? Fell off the gangplank and drowned? Don&#039;t know. Don’t care. Just want to make it out of here alive. Will you take us on?&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=6|loc=1, 26, 0|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew=16 {{Cnlite|Couatl}}s|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=1, 90, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Tempestuous Fire}}&amp;lt;br&amp;gt;{{An|Tome of Fire}}&amp;lt;/br&amp;gt;|rew={{Sp|Armageddon}}|prop=You meet a bearded sorcerer in a reed hut on the riverbank. He looks like a [[pirate]], though.&amp;lt;br&amp;gt;“I have heard of you,&amp;quot; says the sorcerer. — “I came here with my colleagues, but they refused to help me in my research, so I left them behind. You see, the [[Regna|Regnan]] [[mage|mages]] have accumulated a great deal of magical knowledge over the past centuries — but there are some spells we have never been able to perfect. One of them is [[Armageddon]]. The [[Kreegan|Kreegans]] and [[Necromancer|Necromancers]] know how to increase the power of this spell tenfold, but they don&#039;t share their secrets. I&#039;ve heard that the [[Nighon]] [[warlock|warlocks]] visited these islands recently. I don&#039;t know what they wanted here, but a few of the [[warlock|warlocks]] had the misfortune of running into the local monsters. They lost two valuable artifacts, the [[Tome of Fire]] and the [[Orb of Tempestuous Fire]]. Find them and bring them to me, and I will share the Scroll of [[Armageddon]] with you.&amp;lt;/p&amp;gt;|prog=Where are the artifacts? No artifacts, no scroll! |comp=The bearded man looks at the orb and the tome in surprise. “I can&#039;t believe it... This is exactly what it is!” — mutters the stunned pirate. — “Here is the scroll I was talking about.”  Would you like to exchange the orb and book for a scroll of the [[Armageddon]] spell?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=9, 57, 0|numQ=3|quest=Return with:&amp;lt;br&amp;gt;{{An|Elixir of Life}}&amp;lt;br&amp;gt;{{An|Bow of the Sharpshooter}}&amp;lt;br&amp;gt;{{An|Wizard&#039;s Well}}&amp;lt;/br&amp;gt;|prop=See these ruins? They are all that’s left of a long-lost empire that once ruled the southern shores of [[Jadame]]. I came to these islands to study the artifacts created there in the olden days, but these islands are positively crawling with bloodthirsty savages, slave traders and pirates. Were I a stronger man, I could’ve gone exploring these parts, but I&#039;m old. What can I do? The artifacts I&#039;m interested in are the [[Elixir of Life]], the [[Bow of the Sharpshooter]], and the [[Wizard&#039;s Well]]. My students have been trying to track them down for a long time, but their only finding thus far is the fact that the artifacts have been broken up into several pieces over the centuries past. Unfortunately, I have never been able to locate most of these artifacts, but the [[Vial of Lifeblood]] lies in the hands of a seer who lives in the caves near the [[warlock]]’s lair.|prog=Unfortunately, it is the [[Elixir of Life]], the [[Bow of the Sharpshooter]], and the [[Wizard&#039;s Well]] that I need. No other artifacts can help in my research.|comp=These artifacts are exactly what I need! Would you be willing to give them to me?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Henrietta|Mercenary}}&amp;lt;/br&amp;gt;|rew=4 {{Ps|Defense}}|prop=In the olden days, before I became interested in ancient ruins, I was an instructor at a military academy. You&#039;ve been a great help, so I&#039;m ready to teach [[Henrietta]] what I know.|prog=I thought I made it clear that I would only talk to [[Henrietta]].|comp=I can train your troops in defense techniques. Would you like them to take the training?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew=4 {{Ps|Defense}}|prop=In the olden days, before I became interested in ancient ruins, I was an instructor at a military academy. You&#039;ve been a great help, so I&#039;m ready to teach [[Wynona]] what I know.|prog=I thought I made it clear that I would only talk to [[Wynona]].|comp=I can train your troops in defense techniques. Would you like them to take the training?}}&lt;br /&gt;
{{SorQrow|seer=4|loc=11, 74, 0|numQ=2|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Driving Rain}}&amp;lt;/br&amp;gt;|prop=A few months ago, my [[mage]] friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the [[lizardmen]] even settled here. Our search has been fruitless so far, but I&#039;m sure they&#039;re here. Bring me one of these orbs and I will trade it for a scroll with the [[Clone]] spell. Be forewarned, however: I only trust [[dark elves]].|prog=I haven&#039;t located the orb yet. Perhaps you should look in the caves or in [[Couatl]] nests?|comp=This orb is just what I need!}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew={{Sp|Clone}}|prop=You kept your end of the bargain, and I&#039;ll keep mine.|prog=I don&#039;t trust you. You&#039;re not a [[dark elf]]!|comp=Would you like to trade the orb for a [[Clone]] spell scroll?}}&lt;br /&gt;
{{SorQrow|seer=w|loc=38, 43, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Areshrak|Beastmaster}}&amp;lt;/br&amp;gt;|rew=12 {{Cnlite|Couatl}}s|prop=In a pile-stayed hut in the middle of the river, you are greeted by a [[gnoll]] clad in an unusual green hide. “I used to breed [[wyvern|wyverns]], [[Gorgon|Gorgons]] and other creatures. I was the first to find common ground with the flight of [[Rust Dragon|Rust Dragons]] that lives on these islands, but later on I was betrayed, and the traitorous [[lizardman]] [[Areshrak]] usurped my place. Help me take him down, and I&#039;ll help you.”|prog=[[Areshrak]] is still out there! I can feel his presence.|comp=Justice has been served! I&#039;m afraid I my tribe is not going to take me back, so I&#039;ll have to leave these islands. As for the reward… Please accept these [[Couatl|Couatls]]. I found them recently in the caves where they were hiding from [[Pactal]]’s hunters.}}&lt;br /&gt;
{{SorQrow|seer=5|loc=54, 43, 0|quest=Return with:&amp;lt;br&amp;gt;5000/7500/10000 {{Gold}} [[Gold]]&amp;lt;br&amp;gt;10/10/15 {{Gem}} [[Gems]]&amp;lt;/br&amp;gt;|rew={{An|Stoic Watchman}}&amp;lt;br&amp;gt;(1 per quest; 3 total)&amp;lt;/br&amp;gt;|prop=The slave traders disgust you. You&#039;d love to tear down their base and hang them all from the trees, but you remember [[Tlamac]]&#039;s words: the old shaman asked you to avoid bringing more trouble upon his tribe or dragging it into new strife while it was threatened by the ruthless [[Pactal]]. In a hut with a crooked inscription that reads &amp;quot;Manpowa for evry taste and poket&amp;quot; sits a fat, sly-faced man dressed in brocade and velvet—either a retired pirate or a scoundrelly merchant. “Ah, so good to see new faces in our humble trading post! I hope to see you back as regular customers, as our offerings are regularly replenished with the most choicest goods. Today I have for you three lots: [[Ayssid|Ayssids]], a direct delivery from [[Solendore]], who personally catches them on some sea cliffs; [[Couatl|Couatls]], a local specialty, excellent for arena fights; [[Lizardmen]], a group of some local prince’s bodyguards, very skillful archers. Oh yes, I almost forgot: there are also a few [[Halfling|Halflings]]—delivered just recently, a little skinny and ragged, but gods, do they know their slings! Any lot is only 5000/7500/10000 coins and 10/10/15 gems. Once you pay, I&#039;ll give you a bill of sale and a token to show to the guard at the pen.” |prog=The slave trader is still amiable but unwavering: “Charity is the remit of our board of directors. I am not authorized to. Coin and gems—I&#039;m sorry, but I can&#039;t accept anything else.”|comp=The peddler, smiling cloyingly, extends a meaty palm: “Overjoyed to see our goods have attracted your attention. Here, I&#039;ve prepared the paperwork and the token—are you ready to pay?”}}&lt;br /&gt;
{{SorQrow|seer=5|loc=59, 67, 0|numQ=2|quest=Defeat:&amp;lt;br&amp;gt;{{H|Chiqtli|Witch|image=Styg (HotA)}}&amp;lt;/br&amp;gt;|rew=16 {{Cnlite|Wyvern Monarch}}s|prop=I was once rich and famous, but Chiqtli the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Chiqtli still roams free.|comp=I thought the day would never come! Chiqtli is no more. Please, will you accept this reward?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew={{An|Talisman of Mana}}|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=71, 74, 0|quest=Return with:&amp;lt;br&amp;gt;40 {{Gem}} [[Gems]]&amp;lt;/br&amp;gt;|rew={{An|Necklace of Ocean Guidance}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 40 Gems, I would be most grateful.|prog=Oh my, that&#039;s simply not enough. I need 40 Gems. I&#039;ll never complete it with what you have.|comp=Finally! Here, give the 40 Gems to me, and I&#039;ll give you this in return.}}&lt;br /&gt;
{{SorQrow|seer=1|loc=76, 19, 0|quest=Be:&amp;lt;br&amp;gt;{{H|Ha&#039;Ora|Witch|image=Voy}}&amp;lt;/br&amp;gt;|rew=70 {{Cnlite|Ayssid}}s|prop=What I have is for Voy alone. I shall give it to none other.|prog=You are not Voy. Begone!|comp=Finally! It is you, Voy. Here is what I have for you. Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=w|loc=98, 91, 0|numQ=2|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Driving Rain}}&amp;lt;/br&amp;gt;|prop=A few months ago, my mage friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the [[lizardmen]] even settled here. Our search has been fruitless so far, but I&#039;m sure they&#039;re here. Bring me one of these orbs and I will trade it for a scroll with the [[Teleport]] spell. Be forewarned, however: I only trust [[dark elves]].|prog=I haven&#039;t located the orb yet. Perhaps you should look in the caves or in [[Couatl]] nests?|comp=This orb is just what I need!}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew={{Sp|Teleport}}|prop=You kept your end of the bargain, and I&#039;ll keep mine.|prog=I don&#039;t trust you. You&#039;re not a [[dark elf]]!|comp=Would you like to trade the orb for a Teleport spell scroll?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=105, 1, 0|numQ=4|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Teleport}}&amp;lt;/br&amp;gt;|rew={{Sn|Teleport}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Teleport, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Scroll of Teleport soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Teleport, yes?}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Clone}}&amp;lt;/br&amp;gt;|rew={{Sn|Clone}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Clone, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Scroll of Clone soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Clone, yes?}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Prayer}}&amp;lt;/br&amp;gt;|rew={{Sn|Prayer}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Prayer, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Scroll of Prayer soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Prayer, yes?}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Resurrection}}&amp;lt;/br&amp;gt;|rew={{Sn|Resurrection}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Resurrection, you would be well rewarded.|prog=Nothing, eh? I&#039;m sure you will find the Scroll of Resurrection soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Resurrection, yes?}}&lt;br /&gt;
{{SorQrow|seer=6|loc=105, 39, 0|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew=2 {{Cnlite|Couatl}}s|prop=Come in. Now we will go to the cave beneath my dwelling, and I will introduce you to my friends. The soul-bonding ritual will be performed in our abandoned underground city, the [[Halls of Blood]], northwest of here. For now, though, I can teach you how to forge a temporary bond with the [[Couatl|Couatls]]. I will cast the minor enchantment on you, and you will need to show the great serpent a blood-colored crystal to help him sense a friend in you. I have two adult [[Couatl|Couatls]] in my care now who I&#039;ve nursed back to health after a confrontation with [[Pactal]]’s hunters. They will be delighted to help you track him down. Once you&#039;ve taken the [[Hollow Eye]] from him, head for the [[Halls of Blood]]. I will be waiting for you there, and we will do what we are destined to do.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Two huge, rainbow-colored feathered serpents emerge from the darkness of the cave and approach, attracted by the crystal&#039;s magical glow. They purr softly and stare at you with their golden eyes. Are you willing to accept their friendship?}}&lt;br /&gt;
{{SorQrow|seer=6|loc=1, 48, 1|quest=Be:&amp;lt;br&amp;gt;{{H|Ha&#039;Ora|Witch|image=Voy}}&amp;lt;/br&amp;gt;|rew=7 {{Cnlite|Couatl}}s|prop=In the cave you find an inconspicuous hut, but it is sealed with magic. Perhaps this hut belongs to one of the local [[witch|witches]]. Maybe it doesn&#039;t. Either way, only the mage who created it can break the seal.|prog=In the cave you find an inconspicuous hut, but it is sealed with magic. Perhaps this hut belongs to one of the local [[witch|witches]]. Maybe it doesn&#039;t. Either way, only the mage who created it can break the seal.|comp=When you enter [[Ha&#039;Ora]]&#039;s hut, you find a passage to the caves. As you explore, you suddenly come across a small pack of [[Couatl|Couatls]]. Do you wish to take them with you?}}&lt;br /&gt;
{{SorQrow|seer=4|loc=30, 85, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Steed|Captain|image=Christian}}&amp;lt;/br&amp;gt;|rew={{An|Sea Captain&#039;s Hat}}|prop=I was once rich and famous, but Steed the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Steed still roams free.|comp=I thought the day would never come! Steed is no more. Please, will you accept this reward?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=39, 52, 1|numQ=3|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Black Dragon}}s at 87, 66, 1&amp;lt;/br&amp;gt;|prop=There is a camp of [[Lizardmen]] here. Their commander hollers out to you: “We set out to get rid of the [[Black Dragon|Black Dragons]] who had taken over the underground passage between our villages, but our efforts proved fruitless. They have made it way too dangerous to travel underground. If you help us handle those monsters, we will give you some insight that may come in handy when you come to blows with [[Pactal]].”|prog=We hear the [[Black Dragon|Black Dragons]] are still blocking the passage. Come back when they are done for.|comp=The passage is safe again! In return for your help, we can share our combat experience.}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Henrietta|Mercenary}}&amp;lt;/br&amp;gt;|rew=2 {{Ps|Defense}}|prop=The leader of the [[Lizardmen]] is willing to train [[Henrietta]] once she is here.|prog=The leader of the [[Lizardmen]] is willing to train [[Henrietta]] once she is here.|comp=In return for wiping out the [[dragon|dragons]], the [[lizardmen]] are willing to train you in defense. Would you agree?}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew=2 {{Ps|Defense}}|prop=The leader of the [[Lizardmen]] is willing to train [[Wynona]] once she is here.|prog=The leader of the [[Lizardmen]] is willing to train [[Wynona]] once she is here.|comp=In return for wiping out the [[dragon|dragons]], the [[lizardmen]] are willing to train you in defense. Would you agree?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=56, 26, 1|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew=1 {{Cnlite|Crimson Couatl}}|prop=[[Wynona]] and I entered the shaman&#039;s hall. [[Tlamac]] stood there by a huge stone dish in which a red, acrid-smelling, thick liquid was gurgling, and in the middle of it rested a large egg, appearing as if covered in thin stone tiles. The shaman recited incantations in a deep growl and poured blood over the egg from a skull bowl. As we came closer, he looked up. [[Lizardmen]] cannot smile, but I understood he was happy. “And I saw that coming, too. You are not only strong; you also value your companions. Had you been born among the [[lizardmen]], I would have been proud to call you my chieftess... And I knew you would want to transfer the right to do this great thing to your friend, the one who has lived longer than any of the lizardfolk and knows more about living things than anyone else in the world. This is bound to reward her boundless love for all that flutters, crawls, jumps, and crawls. For all that have lived, are living and will live. We will now let many souls go free; they yearn for peace and a return to the great swamp of life where they can be born again. Approach, [[Wynona]]. Take the bowl and repeat after me.”|prog=Your flag is not green. I have nothing for you. Begone!|comp=For a second I thought I had died. Moans, screams, coughs, wheezes, pleas—all of it rushed through my whole being in an instant. My heart skipped a beat... but then I felt a mighty wave of warmth and indomitable power flood me, along with the excited cries of the dozens of feathered serpents that were at that moment making their way through the entrances. [[Wynona]] froze with the egg in her hands, as if terrified to move, and I saw in her eyes the happiness of a woman who, having long abandoned hope for bearing a child, had suddenly learned that she would after all become a mother. The [[Couatl|Couatls]] surrounded us and fell silent. I heard a rustle and a soft, timid knocking, as if someone shy were asking to enter the house. [[Tlamac]] handed [[Wynona]] a chisel - a large, petrified fang of some ancient beast. “He had slumbered inside too long, and it is now hard for him to make his way into the light. Help him, will you?”}}&lt;br /&gt;
{{SorQrow|seer=6|loc=60, 48, 1|quest=Return with:&amp;lt;br&amp;gt;20 {{Crystal}} [[Crystal]]&amp;lt;/br&amp;gt;|rew=5 {{Cnlite|Couatl}}s|prop=The [[Couatl|Couatls]] appear to be in no hurry to get anywhere, and they pay precious little attention to you. You have heard that the [[Lizardmen]] of [[Tlamac]]’s tribe were able to tame these creatures with the help of magic crystals. Perhaps you could do it too?|prog=The [[Couatl|Couatls]] are still here. They don’t appear keen on attacking you, but have no intention of joining you either.|comp=The magic of the crystals has lured several [[Couatl|Couatls]]. Do you wish to take them with you?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=66, 42, 1|numQ=2|quest=Return with:&amp;lt;br&amp;gt;8 {{Cnlite|Mighty Gorgon}}s&amp;lt;br&amp;gt;12 {{Cnlite|Greater Basilisk}}s|prop=In a hut nestled in the corner of a damp cave, you meet an old [[lizardman]]. He appears to be gravely wounded. “Greetings! I have come here from the [[Dagger Wound Islands]]. Our chief sent me here as an ambassador to the local tribes. Unfortunately, neither I nor my brethren had any idea of the place I ended up at. [[Pactal]] and his tribe treated us as enemies! I barely managed to get off [[Pactal]]&#039;s island before hiding in this cave. I&#039;m afraid I&#039;ll never get out of here. I am old, and my wounds torment me. Bring me some [[Basilisk|Basilisks]] and [[Gorgon|Gorgons]]; with them by my side, I might yet reach my boat and return to my islands.”|prog=Where are the [[Basilisk|Basilisks]] and [[Gorgon|Gorgons]] I told you about? It is too dangerous to stay in this cave, but getting out of here on my own would hardly be easier.|comp=These [[Basilisk|Basilisks]] and [[Gorgon|Gorgons]] are just what I need!}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|rew={{An|Crown of the Five Seas}}|prop=Staying in this cave is dangerous... But now I can try to get to my boat.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Now I would have you accept this crown as a gift. We were going to present it to [[Pactal]]’s tribe as a gesture of goodwill, but now that is out of the question. Do you wish to take the [[Crown of the Five Seas]]?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=76, 106, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Gold Dragon}}s at 83, 106, 1|rew={{An|Vial of Lifeblood}}|prop=[[Gold Dragon|Gold Dragons]] are menacing the southeastern underground region of this land. If you could be so bold as to defeat them, I would reward you richly.|prog=Don&#039;t lose heart. Defeating the [[Gold Dragon|Gold Dragons]] is a difficult task, but you will surely succeed.|comp=At last, you defeated the [[Gold Dragon|Gold Dragons]], and the countryside is safe again! Are you ready to accept the reward?}}&lt;br /&gt;
{{SorQrow|seer=3|loc=82, 6, 1|quest=Return with:&amp;lt;br&amp;gt;7 {{Cnlite|Energy Elemental}}s&amp;lt;br&amp;gt;7 {{Cnlite|Fire Elemental|image=Fire Elemental (HotA)}}s&amp;lt;/br&amp;gt;|rew={{An|Orb of Tempestuous Fire}}|prop=I am an agent for an emperor of a distant land. Recently, his armies have fallen on hard times. If you could bring 7 Fire Elementals and 7 Energy Elementals to me, I could pay you handsomely.|prog=No luck in finding the 7 Fire Elementals and 7 Energy Elementals? Please hurry, the empire depends on you.|comp=At last, the 7 Fire Elementals and 7 Energy Elementals that will save our empire! Here is your payment. Are they ready to depart?}}&lt;br /&gt;
{{SorQrow|seer=4|loc=92, 93, 1|numQ=2|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Driving Rain}}&amp;lt;/br&amp;gt;|prop=A few months ago, my [[mage]] friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the lizardmen even settled here. Our search has been fruitless so far, but I&#039;m sure they&#039;re here. Bring me one of these orbs and I will trade it for a scroll with the [[Prayer]] spell. Be forewarned, however: I only trust [[dark elves]].|prog=A few months ago, my [[mage]] friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the [[lizardmen]] even settled here. Our search has been fruitless so far, but I&#039;m sure they&#039;re here. Bring me one of these orbs and I will trade it for a scroll with the [[Prayer]] spell. Be forewarned, however: I only trust [[dark elves]].|comp=This orb is just what I need!}}&lt;br /&gt;
{{SorQrow|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew={{Sp|Prayer}}|prop=You kept your end of the bargain, and I&#039;ll keep mine.|prog=I don&#039;t trust you. You&#039;re not a [[dark elf]]!|comp=Would you like to trade the orb for a [[Teleport]] spell scroll?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=100, 71, 1|quest=Return with:&amp;lt;br&amp;gt;5200 {{g}} [[Gold]]&amp;lt;br&amp;gt;16 {{m}} [[Mercury]]&amp;lt;br&amp;gt;16 {{c}} [[Crystal]]&lt;br /&gt;
|rew=30 {{Cnlite|Greater Basilisk}}s|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 16 Mercury, 16 Crystal and 5200 Gold, I would be most grateful.|prog=Oh my, that&#039;s simply not enough. I need 16 Mercury, 16 Crystal and 5200 Gold. I&#039;ll never complete it with what you have.|comp=Finally! Here, give the 16 Mercury, 16 Crystal and 5200 Gold to me, and I&#039;ll give you this in return.}}&lt;br /&gt;
{{SorQrow|seer=1|loc=106, 10, 1|quest=Be:&amp;lt;br&amp;gt;{{H|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|rew={{Sp|Resurrection}}|prop=What I have is for [[Wynona]] alone. I shall give it to none other.|prog=You are not [[Wynona]]. Begone!|comp=Finally! It is you, [[Wynona]]. Here is what I have for you. Do you accept?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=1, 47, 0&amp;lt;br&amp;gt;3, 15, 0&amp;lt;br&amp;gt;54, 103, 0&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Xolo|Witch|image=Merist (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Xolo. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Xolo, so you cannot pass.|comp=Now that you have vanquished Xolo, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=3, 107, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Steed|Knight|image=Christian}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Steed. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Steed, so you cannot pass.|comp=Now that you have vanquished Steed, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=4, 6, 0|quest=Return after:&amp;lt;br&amp;gt;Month 4, Week 2, Day 2&amp;lt;/br&amp;gt;|prop=Closed till month 4, week 2, day 2.|prog=Closed till month 4, week 2, day 2.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=4, 37, 0&amp;lt;br&amp;gt;31, 62, 0&amp;lt;br&amp;gt;38, 61, 0&amp;lt;br&amp;gt;11, 63, 1&amp;lt;br&amp;gt;55, 75, 1&amp;lt;br&amp;gt;70, 81, 1&amp;lt;br&amp;gt;101, 64, 1&amp;lt;/br&amp;gt;|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=The guards here will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=4, 44, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;90 {{w}} [[Wood]]&amp;lt;br&amp;gt;30 {{m}} [[Mercury]]&amp;lt;br&amp;gt;30 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold.|prog=Since you have not brought 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 90 Wood, 30 Mercury, 30 Sulfur and 15000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=7, 9, 0|quest=Be:&amp;lt;br&amp;gt;{{blue}} player&amp;lt;/br&amp;gt;|prop=The guards here will only let those who fly the blue flag pass.|prog=The guards here will only let those who fly the blue flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=10, 37, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]&amp;lt;br&amp;gt;50 {{w}} [[Wood]]&amp;lt;br&amp;gt;50 {{o}} [[Ore]]&amp;lt;br&amp;gt;20 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 10000 Gold.|prog=Since you have not brought 50 Wood, 50 Ore, 20 Gems and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 10000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=w|loc=11, 64, 0|quest=Return with:&amp;lt;br&amp;gt;10 {{Cnlite|Ice Elemental}}s&amp;lt;/br&amp;gt;|prop=The King wants to see some 10 Ice Elementals. In order for him to do so we need to look outside the kingdom. Bring us them and we&#039;ll let you through.|prog=I am sorry, but the King wants to only see 10 Ice Elementals, nothing else will do.|comp=Excellent! You have found the 10 Ice Elementals the King is so anxious to see. Let them go with us and you may pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=13, 47, 0|quest=Return after:&amp;lt;br&amp;gt;Month 2, Week 1, Day 2&amp;lt;/br&amp;gt;|prop=Closed till month 2, week 1, day 2.|prog=Closed till month 2, week 1, day 2.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=15, 102, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Dagdaro|Warlock|image=Alamar (HotA)}}&amp;lt;/br&amp;gt;|prop=As you approach the pirate fortress, you realize you’re not likely to get any closer to it. There are sheer cliffs ahead and a nearly impenetrable jungle all around. Rumor has it that the [[Dagdaro]] the [[Warlock]], who has set up shop in the caves, had been seen frequenting this fortress for some sort of dealings with [[Steed]]. Perhaps the sorcerer knows how to get inside?|prog=The search for a safe route to the fortress failed, as did attempts to follow the pirates.|comp=After carefully examining the warlock&#039;s lair, you find a map and learn that there is an easy-to-miss passage through the jungle nearby that can take you closer to the fortress. Do you want to use it?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=19, 99, 0|quest=Return after:&amp;lt;br&amp;gt;Month 2, Week 4, Day 4&amp;lt;/br&amp;gt;|prop=Closed till month 2, week 4, day 4.|prog=Closed till month 2, week 4, day 4.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=24, 18, 0|quest=Return after:&amp;lt;br&amp;gt;Month 4, Week 2, Day 1&amp;lt;/br&amp;gt;|prop=Closed till month 4, week 2, day 1.|prog=Closed till month 4, week 2, day 1.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=35, 66, 0|quest=Return with:&amp;lt;br&amp;gt;50 {{w}} [[Wood]]&amp;lt;br&amp;gt;50 {{o}} [[Ore]]&amp;lt;br&amp;gt;25 {{m}} [[Mercury]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 25 Mercury and 50 Ore.|prog=Since you have not brought 50 Wood, 25 Mercury and 50 Ore, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 25 Mercury and 50 Ore. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=35, 56, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;50 {{w}} [[Wood]]&amp;lt;br&amp;gt;30 {{m}} [[Mercury]]&amp;lt;br&amp;gt;30 {{c}} [[Crystal]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold.|prog=Since you have not brought 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 30 Mercury, 30 Crystal and 15000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=38, 23, 0|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Water Walk}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Scroll of Water Walk.|prog=The wizard is adamant. Without the Scroll of Water Walk, none will pass.|comp=The wizard agrees to let you by in exchange for the Scroll of Water Walk. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=42, 47, 0&amp;lt;br&amp;gt;49, 49, 0&amp;lt;br&amp;gt;57, 35, 0&amp;lt;br&amp;gt;59, 38, 0&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;{{An|Stoic Watchman}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Stoic Watchman.|prog=The wizard is adamant. Without the Stoic Watchman, none will pass.|comp=The wizard agrees to let you by in exchange for the Stoic Watchman. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=46, 78, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Mallerio|Wizard|image=Aine}}&amp;lt;br&amp;gt;before Month 11, Week 1, Day 1&amp;lt;/br&amp;gt;|prop=The Genies are defeated and the road to the pyramid is open.|prog=The guards still fear Mallerio, so you cannot pass.|comp=Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=47, 41, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]&amp;lt;br&amp;gt;25 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 10000 Gold.|prog=Since you have not brought 25 Gems and 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Gems and 10000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=w|loc=50, 26, 0|quest=Return after:&amp;lt;br&amp;gt;Month 3, Week 3, Day 2&amp;lt;/br&amp;gt;|prop=Closed till month 3, week 3, day 2.|prog=Closed till month 3, week 3, day 2.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=57, 6, 0|quest=Return with:&amp;lt;br&amp;gt;20000 {{g}} [[Gold]]&amp;lt;br&amp;gt;75 {{w}} [[Wood]]&amp;lt;br&amp;gt;75 {{o}} [[Ore]]&amp;lt;br&amp;gt;25 {{m}} [[Mercury]]&amp;lt;br&amp;gt;25 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold.|prog=Since you have not brought 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 75 Wood, 25 Mercury, 75 Ore, 25 Sulfur and 20000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=58, 1, 0&amp;lt;br&amp;gt;43, 106, 1&amp;lt;br&amp;gt;45, 102, 1&amp;lt;br&amp;gt;60, 89, 1&amp;lt;br&amp;gt;107, 12, 1&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Dagdaro|Warlock|image=Alamar (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Dagdaro. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Dagdaro, so you cannot pass.|comp=Now that you have vanquished Dagdaro, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=50, 12, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;40 {{w}} [[Wood]]&amp;lt;br&amp;gt;40 {{o}} [[Ore]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 40 Ore and 15000 Gold.|prog=Since you have not brought 40 Wood, 40 Ore and 15000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Wood, 40 Ore and 15000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=81, 38, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;15 {{w}} [[Wood]]&amp;lt;br&amp;gt;15 {{o}} [[Ore]]&amp;lt;br&amp;gt;7 {{m}} [[Mercury]]&amp;lt;br&amp;gt;7 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;7 {{c}} [[Crystal]]&amp;lt;br&amp;gt;7 {{Gem}} [[Gems]]&amp;lt;br&amp;gt;before Month 1, Week 1, Day 2&amp;lt;/br&amp;gt;|prop={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|prog={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|comp={Receive?}}}&lt;br /&gt;
{{SorQrow|guard=1|loc=89, 21, 0&amp;lt;br&amp;gt;103, 92, 1&amp;lt;br&amp;gt;105, 31, 1&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;40/25/40 {{c}} [[Crystal]]|prop=You notice a few Couatls, but they pay precious little attention to you. You have heard that the Lizardmen of Tlamac’s tribe were able to tame these creatures with the help of magic crystals. Perhaps you could do it too?|prog=The Couatls are still here. They don’t appear keen on attacking you, but have no intention of joining you either.|comp=The magic of the crystals has lured several Couatls. Do you wish to take them with you?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=90, 30, 0&amp;lt;br&amp;gt;93, 58, 0|quest=Return with:&amp;lt;br&amp;gt;2000 {{g}} [[Gold]]&amp;lt;br&amp;gt;8 {{w}} [[Wood]]|prop=Looking for a boat? You can have mine for mere 2,000 gold. There&#039;s only one problem; the thing is leaky. You&#039;ll have to repair it yourself.|prog=Looking for a boat? You can have mine for mere 2,000 gold. There&#039;s only one problem; the thing is leaky. You&#039;ll have to repair it yourself.|comp=Buy a boat?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=91, 15, 0&amp;lt;br&amp;gt;94, 0, 0&amp;lt;/br&amp;gt;|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=Several outlines of bulky machines can be seen in the jungle near the shore. They appear to be [[Dreadnought|Dreadnoughts]] that fell out of the [[airship]].|prog=The guards here will only let those who fly the green flag pass.|comp=Do you want to take them with you?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=104, 27, 0&amp;lt;br&amp;gt;61, 84, 1&amp;lt;br&amp;gt;74, 46, 1&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;15 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems.|prog=Since you have not brought 15 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Gems. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=12, 24, 1|quest=Return with:&amp;lt;br&amp;gt;20000 {{g}} [[Gold]]&amp;lt;br&amp;gt;100 {{o}} [[Ore]]&amp;lt;br&amp;gt;50 {{m}} [[Mercury]]&amp;lt;br&amp;gt;50 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold.|prog=Since you have not brought 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Mercury, 100 Ore, 50 Sulfur and 20000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=15, 62, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Wergna|Witch|image=Tiva (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Wergna. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Wergna, so you cannot pass.|comp=Now that you have vanquished Wergna, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=19, 27, 1|quest=Return with:&amp;lt;br&amp;gt;20000 {{g}} [[Gold]]&amp;lt;br&amp;gt;80 {{w}} [[Wood]]&amp;lt;br&amp;gt;40 {{o}} [[Ore]]&amp;lt;br&amp;gt;30 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 80 Wood, 40 Ore, 30 Gems and 20000 Gold.|prog=Since you have not brought 80 Wood, 40 Ore, 30 Gems and 20000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 80 Wood, 40 Ore, 30 Gems and 20000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=33, 17, 1|quest=Return after:&amp;lt;br&amp;gt;Month 3, Week 4, Day 3&amp;lt;/br&amp;gt;|prop=Closed till month 3, week 4, day 3.|prog=Closed till month 3, week 4, day 3.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=47, 40, 1|quest=Return with:&amp;lt;br&amp;gt;120 {{Cnlite|Gnoll}}s&amp;lt;/br&amp;gt;|prop=The King wants to see some 120 Gnolls. In order for him to do so we need to look outside the kingdom. Bring us them and we&#039;ll let you through.|prog=I am sorry, but the King wants to only see 120 Gnolls, nothing else will do.|comp=Excellent! You have found the 120 Gnolls the King is so anxious to see. Let them go with us and you may pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=48, 11, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Areshrak|Beastmaster}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Areshrak. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Areshrak, so you cannot pass.|comp=Now that you have vanquished Areshrak, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=51, 76, 1|quest=Return with:&amp;lt;br&amp;gt;40 {{o}} [[Ore]]&amp;lt;br&amp;gt;30 {{m}} [[Mercury]]&amp;lt;br&amp;gt;30 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 40 Ore and 30 Sulfur.|prog=Since you have not brought 30 Mercury, 40 Ore and 30 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 40 Ore and 30 Sulfur. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=57, 30, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Spyglass}}&amp;lt;/br&amp;gt;|prop=Hello, guest. Perhaps it is time for me to stop calling you that, as soon we will perform the ritual, and you will become equal to the gods, the new mistress of these halls. Have you brought the [[Great Woe of the Crawlers]]? Is the [[Hollow Eye]] in your hands?|prog=The spirits tell me that [[Pactal Child Eater]] still emits a black aura of suffering, which means that the [[Hollow Eye]] is still in his possession. Bring it to me! I can&#039;t wait forever, and my soul has long tired of suffering within this withered shell.|comp=I can feel the [[Hollow Eye]]! Let me touch it, and we&#039;ll go to the ancient shaman&#039;s hall. I&#039;ve prepared everything for the soul-bonding ritual. Are you ready?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=59, 49, 1&amp;lt;br&amp;gt;81, 19, 1&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Gyrzan|Beastmaster|image=Drakon}}&amp;lt;br&amp;gt;{{H|Chiqtli|Witch|image=Styg (HotA)}}&amp;lt;/br&amp;gt;|prop=You notice several [[Couatl|Couatls]] in large cages. Most likely, the [[witch]] you&#039;ve seen at the sacrificial altar has the key to the door.|prog=Your attempts to break into the cage are fruitless. You&#039;ll have to find the key.|comp=The key you found with the [[witch]] fits all the cages. Would you like to open them?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=65, 92, 1|quest=Return with:&amp;lt;br&amp;gt;1 {{Cnlite|Arch Mage}}&amp;lt;br&amp;gt;40 {{Cnlite|Sprite}}s&amp;lt;br&amp;gt;1 {{Cnlite|Enchanter}}&amp;lt;/br&amp;gt;|prop=The King wants to see some 1 Arch Mage, 40 Sprites and 1 Enchanter. In order for him to do so we need to look outside the kingdom. Bring us them and we&#039;ll let you through.|prog=I am sorry, but the King wants to only see 1 Arch Mage, 40 Sprites and 1 Enchanter, nothing else will do.|comp=Excellent! You have found the 1 Arch Mage, 40 Sprites and 1 Enchanter the King is so anxious to see. Let them go with us and you may pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=84, 74, 1|quest=Return with:&amp;lt;br&amp;gt;40 {{m}} [[Mercury]]&amp;lt;br&amp;gt;40 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Mercury and 40 Sulfur.|prog=Since you have not brought 40 Mercury and 40 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Mercury and 40 Sulfur. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=103, 105, 1|quest=Return after:&amp;lt;br&amp;gt;Month 2, Week 2, Day 7&amp;lt;/br&amp;gt;|prop=Closed till month 2, week 2, day 7.|prog=Closed till month 2, week 2, day 7.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=104, 30, 1|quest=Return with:&amp;lt;br&amp;gt;1 {{Cnlite|Arch Mage}}&amp;lt;/br&amp;gt;|prop=You have heard that this mysterious cave is home to the [[Couatl|Couatls]]. After some time trying to enter the cave, you find yourself walking in circles. It seems that the real entrance is hidden by some powerful magical illusion, and you can&#039;t break the spell. You have heard from the [[Lizardmen]] that a group of [[Arch mage|archmages]] have been seen on the islands recently, coming here from the [[Islands of Mist]]. Perhaps one of them could help you.|prog=Attempts to dispel the illusions have come to nothing. The only thing you can think of is to find someone who can help you.|comp=The [[Arch Mage|archmage]] agrees to help you without any particular eagerness. You watch the [[wizard]] remove the magical barrier for a while longer, and then a previously unseen entrance to the caves of the [[Couatl|Couatls]] opens up to your view. Would you like to go through?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=106, 62, 1|quest=Return with:&amp;lt;br&amp;gt;15 {{m}} [[Mercury]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury.|prog=Since you have not brought 15 Mercury, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 15 Mercury. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=106, 1, 1|quest=Return after:&amp;lt;br&amp;gt;Month 11, Week 1, Day 1&amp;lt;br&amp;gt;&#039;&#039;Note: Only accessible to {{blue}} AI player&#039;&#039;&amp;lt;/br&amp;gt;|prop=Closed till month 11, week 1, day 1.|prog=Closed till month 11, week 1, day 1.|comp=You are free to go through now. Do you wish to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Gates ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|gate=1|loc=35, 8, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Trident of Dominion}}&amp;lt;br&amp;gt;{{An|Shield of Naval Glory}}&amp;lt;br&amp;gt;{{An|Royal Armor of Nix}}&amp;lt;br&amp;gt;{{An|Crown of the Five Seas}}&amp;lt;/br&amp;gt;|prop=This gate can only be opened with a very special key. Bring back the Trident of Dominion, Shield of Naval Glory, Royal Armor of Nix and Crown of the Five Seas and you will be able to pass.|prog=You have not yet found the key, without the Trident of Dominion, Shield of Naval Glory, Royal Armor of Nix and Crown of the Five Seas you cannot pass.|comp=Using the Trident of Dominion, Shield of Naval Glory, Royal Armor of Nix and Crown of the Five Seas you may open the gate and pass through, but it will be spent. Do you wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=48, 78, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Wynona|Mercenary}}&amp;lt;br&amp;gt;Return by Month 11, Week 1, Day 1&amp;lt;/br&amp;gt;|prop=The trees on this island appear very young. According to the locals, the island itself has only recently emerged from the sea. Not much is known about it, but there is an unusual [[pyramid]] there. Pirates have tried to get to it, hoping to find some treasure, but haven’t seen any success so far. As you approach the [[pyramid]], you see a host of [[Triton|Tritons]] blocking your way. When you try to get closer, they shout something in an unfamiliar language, preventing you from passing any further. [[Wynona]] has been all over [[Jadame]] and in quite a few places beyond. Perhaps she can find common ground with them?|prog=No other roads to the [[pyramid]] could be found, and the [[Triton|Tritons]] are still here.|comp=After a long conversation with [[Wynona]], the [[Triton|Tritons]] reluctantly agree to let you pass. One of them, however, warns you that the [[pyramid]] is guarded by [[elemental|elementals]] and [[genie|genies]], and they will fight to the death.}}&lt;br /&gt;
{{SorQrow|gate=w|loc=80, 66, 0|quest=Return with:&amp;lt;br&amp;gt;5 {{Gem}} [[Gems]]&amp;lt;/br&amp;gt;|prop=This sea gate has been taken over by [[Regna|Regnan]] pirates. Unfortunately, there are too many cannons, and it would be way too dangerous to try and attack the garrison from a ship. However, the [[pirate|pirates]] are willing to let you through if you pay them 5 gems.|prog=You don&#039;t have enough gems, and there&#039;s no point in storming the gate.|comp=The [[pirate|pirates]] have spotted the gems and are letting you sail through, but they won&#039;t keep the gate open for long. Do you want to go through?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=107, 4, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|prop=The guards here say they have orders to only let Wynona pass.|prog=The guards here will only let Wynona pass.|comp=At last, it is Wynona. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=w|loc=4, 46, 1|quest=Be:&amp;lt;br&amp;gt;{{Hn|Wynona|Mercenary}}&amp;lt;/br&amp;gt;|prop=The guards here say they have orders to only let Wynona pass.|prog=The guards here will only let Wynona pass.|comp=At last, it is Wynona. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=5, 4, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Pactal|Beastmaster}}&amp;lt;br&amp;gt;Return by Month 11, Week 1, Day 1&amp;lt;/br&amp;gt;|prop=A crudely executed portrait is nailed to the gate, and there&#039;s also an announcement: &amp;quot;Present an ear of [[Pactal]] to pass.&amp;quot;|prog=[[Pactal]] is still out there with both ears intact.|comp=The gate opens as you approach it. Finally, you can throw the ear of [[Pactal]] away - it hasn&#039;t exactly been a delight to carry this nasty thing around. Would you like to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=31, 32, 1|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=The guards here will only let those who fly the green flag pass.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=w|loc=54, 14, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Dekha|Witch|image=Verdish}}&amp;lt;/br&amp;gt;|prop=Your guide, a [[lizardman]], informs you that ahead is a magical barrier that blocks the way through an underground lake. It is not known who created it, but the guide recalls that the [[witch]] [[Dekha]] was often seen in these caves in the past.|prog=Your guide, a [[lizardman]], informs you that ahead is a magical barrier that blocks the way through an underground lake. It is not known who created it, but the guide recalls that the [[witch]] [[Dekha]] was often seen in these caves in the past.|comp=Now that the [[witch]] is finished, the magical barrier gone. Would you like to sail through?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=55, 96, 1|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=These caves are very hot, and few creatures dare to settle here. However, this place is rich in crystals, and pirates have been mining gems here and sending them to [[Regna]] for some time now. Also, a few months ago, an uninvited guest appeared in these caves; he is said to be a [[warlock]] from [[Nighon]].|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=58, 30, 1|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=Keeping watch at the gate are two warriors in ancient armor. They are almost as huge and decrepit as [[Tlamac]], and their eyes have a religious glow. “The great shaman awaits you. Come quickly! We long to see a god!”|prog=The guards here will only let those who fly the green flag pass.|comp=Are you ready to come through?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=84, 4, 1|quest=Return with:&amp;lt;br&amp;gt;7 {{Gem}} [[Gems]]&amp;lt;/br&amp;gt;|prop=The guards here are charging a toll of all travelers. They will let you pass for 7 Gems.|prog=Since you have not brought 7 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 7 Gems. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=102, 102, 1|quest=Be:&amp;lt;br&amp;gt;{{green}} player&amp;lt;/br&amp;gt;|prop=No one knows the origin of these caves. According to the [[gnoll]] guide, they lay deserted for many years, but about two decades ago, elves and sea creatures began appearing here.|prog=The guards here will only let those who fly the green flag pass.|comp=Do you wish to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Pandora&#039;s Boxes ====&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{encounter row|10, 65, 0|{{map object|Pandora&#039;s Box|water}}|&amp;lt;center&amp;gt; &#039;&#039;&#039;Guardians:&#039;&#039;&#039; 640 {{Cnlite|Ice Elemental}}s 320 {{Cnlite|Water Elemental}}s&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 200 [[Spell Points]], 20 {{Gem}} [[Gems]], {{An|Orb of Driving Rain}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|24, 66, 0|{{map object|Pandora&#039;s Box}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Sp|Town Portal}}, {{Sp|Town Portal}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|45, 78, 0|{{map object|Pandora&#039;s Box}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +3 {{Ps|Power}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|61, 64, 0|{{map object|Pandora&#039;s Box|water}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Guardians:&#039;&#039;&#039; 12 {{Cnlite|Wyvern Monarch}}s 18 {{Cnlite|Wyvern}}s 140 {{Cnlite|Oceanid}}s&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 50 [[Spell Points]], 15 {{Mercury}} [[Mercury]], 12 {{Sulfur}} [[Sulfur]], 24 {{Cnlite|Ayssid}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|80, 37, 0|{{map object|Pandora&#039;s Box}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 25000 {{Gold}} [[Gold]], 50 {{Wood}} [[Wood]], 30 {{Ore}} [[Ore]], 20 {{Mercury}} [[Mercury]], 20 {{Sulfur}} [[Sulfur]], 20 {{Crystal}} [[Crystal]], 20 {{Gem}} [[Gems]]&amp;lt;p&amp;gt;+4 {{Ps|Attack}}, +4 {{Ps|Defense}}, +4 {{Ps|Power}}, +4 {{Ps|Knowledge}}&amp;lt;p&amp;gt;{{An|Boots of Speed}}, {{An|Equestrian&#039;s Gloves}}, {{An|Necklace of Swiftness}}, {{An|Endless Sack of Gold}}, {{Sp|Town Portal}}&amp;lt;p&amp;gt;6 {{Cnlite|Dreadnought}}s, 12 {{Cnlite|Bounty Hunter}}s, 18 {{Cnlite|Olgoi-Khorkhoi}}, 24 {{Cnlite|Sentinel Automaton}}s, 48 {{Cnlite|Engineer}}s, 92 {{Cnlite|Halfling Grenadier}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|12, 34, 1|{{map object|Pandora&#039;s Box|water}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +2 {{Ps|Defense}}, +2 {{Ps|Power}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|51, 16, 1|{{map object|Pandora&#039;s Box|water}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Ring of Vitality}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{encounter row|55, 107, 1|{{map object|Pandora&#039;s Box}}| &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +1 {{Ps|Attack}}, +1 {{Ps|Defense}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory6B-bik-Factory6B|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Wynona|0=}}: Who could imagine that these islands held discoveries worthy of the [[Amberlian Empire]]’s greatest wayfarers? Dozens of yet unseen birds, beasts and reptiles, a whole people lost in the fog of centuries, and, well, the amazing [[Couatl|Couatls]]! They alone would have been enough. No one ever imagined that the process of intraoval development could be controlled, so that a beautiful, grand creature would hatch instead of a tiny snake. Even an elf’s long life wouldn’t do it, if one were to describe all of that–and, when it comes to exploring, I still have most of [[Jadame]]. My sworn sister I found here only had a small piece of the faraway [[Antagarich]], and even it is now taken by [[demon|demons]]. Now my place is by her side, but one day, I will surely be back. &lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - Good Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* Get heroes onto the water as fast as possible! There are a lot of resources and the many shipwrecks can provide a huge amount of gold. Especially useful on Impossible difficulty.&lt;br /&gt;
* Get {{Hn|Gem|0=}} as soon as possible. She starts with {{Sn|Summon Boat}}, which can save you money and get you onto different areas of the water faster/easier.&lt;br /&gt;
* Especially on Impossible difficulty, hire every hero with a gold specialty for more income. There are many available.&lt;br /&gt;
* {{Sn|Scuttle Boat}} is your best friend. Strong enemy heroes that land on the small islands can be safely ignored after destroying their boat!&lt;br /&gt;
}}&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Deus_Ex_Machina&amp;diff=194437</id>
		<title>Deus Ex Machina</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Deus_Ex_Machina&amp;diff=194437"/>
		<updated>2026-05-06T15:58:16Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: Improved text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{campaign navigational box|hota=expanded|forgedinfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = Deus Ex Machina&lt;br /&gt;
| description    = The artificers Todd and Bertram crave to create the first Dreadnought. The plan of Todd is to immediately use the engineering resources, while Bertram prioritizes economy. To win the scenario, outride your opponent. The level of heroes is unlimited.&lt;br /&gt;
| size           = M&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Accumulate Creatures (1 {{gl|Dreadnought}}).&lt;br /&gt;
| loss           = Opponent fulfills victory condition OR&amp;lt;br&amp;gt;Lose All Your Towns and Heroes.&lt;br /&gt;
| allies         = {{blue}}{{orange}}&lt;br /&gt;
| enemies        = 1: {{tan}}{{pink}}&lt;br /&gt;
| bonus          = {{BonusH|Todd|{{blue}}}}{{BonusH|Bertram|{{orange}}}}&lt;br /&gt;
| carry          = &lt;br /&gt;
| difficulty     = Expert&lt;br /&gt;
| max_lvl        = ∞&lt;br /&gt;
| cback          = hota fif 5&lt;br /&gt;
| region_text    = The artifact recovered from the ancient tomb helped develop a project for a new type of weapon. The artificers Todd and Bertram are the main horses in the race for a working model of battle gear that could turn the tide of battle.&lt;br /&gt;
}}&lt;br /&gt;
&#039;&#039;Note: This campaign scenario is one of two that you may choose the side you play for ([[Greed]] and [[Deus Ex Machina]]).&#039;&#039;&amp;lt;p&amp;gt;&#039;&#039;Note: [[Bertram&#039;s Shop]] starts with a [[Town Hall]], [[Marketplace]], [[Mage Guild]] (Level 1), [[Bank]], and [[Halfling Adobe]]; while [[Todd&#039;s Shop]] starts with only a [[Blacksmith]] and [[Foundry]]. The victory condition is specifically to have at least one [[Dreadnought]]; however you are allowed to build the upgraded [[Gantry]]. This means that you can build [[Juggernaut|Juggernauts]] and they will not trigger the end of the map, allowing you to play with them against the very tough enemy heroes that get released in the third month.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory5B1-bik-Factory5B1|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Todd|0=}}: The golden proportion. The gauge of all the mechanisms. No [[artificer]] has managed to calculate it yet; you can only feel it as you take off the excess metal, move after move, until your entire being begins chanting: here it comes, the perfection! Then you inevitably find a defect in other part, and so it goes day after day, year after year… I nearly lost my mind in this endless cycle, but as I was coming to the brink, someone sent me this scheme. I have no idea what sort of imperfection it holds. Maybe I don’t have the right knowledge. However, one thing I do know for sure; no one has ever come closer to bringing such a thing to life than me.&lt;br /&gt;
&lt;br /&gt;
{{audio|HotA - Campaign - 05 Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory5A1-bik-Factory5A1|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Bertram|0=}}: Ah, if only the scientists knew how much their theories cost... If they ever tried to plan the purchases, the hiring, the rent in advance, saving themselves the trouble of paying hundredfold in rush fees. So many ambitious projects succumbed to wasted resources before my eyes! And many a projct did I save, lending the creators a hand in the form of bias-free expertise, and, of course, some coin. No, I dare not call myself the biggest driver of progress; still, there&#039;s only one [[dwarf]] in [[Burton]] who can pull off such a monumental project.&lt;br /&gt;
&lt;br /&gt;
{{audio|HotA - Campaign - 09 Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | AI - minus res| freq=1|loc=(AI)|effect=-500 {{Wood}} [[Wood]], -500 {{Ore}} [[Ore]], -500 {{Mercury}} [[Mercury]], -500 {{Sulfur}} [[Sulfur]], -500 {{Crystal}} [[Crystal]], -500 {{Gem}} [[Gems]]}}&lt;br /&gt;
{{TErow| 1 | [[Todd]] Intro| loc={{blue}}|{{h|Todd|0=}}: I have long gotten my name inked into history. Sure, there was a time back in the day when that [[dwarf]] [[Bertram]] kept appropriating my inventions and profiting from them, despite having put no effort into them, save for a handful of gold. Much water has passed under the bridge since. Today, you’d scarcely find one in [[Jadame]] who hasn&#039;t heard of my self-propelled steam engines, the [[Automaton|Automatons]]! [[Bertram|Ol’ Redbeard]] may insinuate that I merely took apart and put back together what [[Frederick]] had done before me all he wants... Nonsense, all of it! Granted, I indeed got the prototypes from [[Frederick]], but, for crying out loud, they are based on a theory developed a good two centuries ago by our common ancestor! And what a great, undeservedly forgotten man he was—but ended up getting blotted out of the Bracadian annals. Only his diary, signed with the enigmatic initials—[[D.P.]], and a portrait, which I keep in a special place in my workshop, have survived. [[Frederick]] proposed the powerplant solution, but the mechatronics, the strength calculations, the control equipment, the unique hydraulic logic machine—that was all me!&amp;lt;p&amp;gt;It is now time to prove once and for all to that peddler, and to all of [[Jadame]]—no, to the whole world—that talent can&#039;t be bought! Either you have it, or your name is [[Bertram]]. I&#039;ve been waiting for this for a long time, too long. Here was my chance to finally get even with that wheeler-dealer for his patronizing tone and vile irony; tread him down and humiliate him so that everyone can see his shame! My invaluable experience as an inventor, my golden hands—and a little elbow grease, but that&#039;s up to [[Sam]]; I&#039;ll admit she&#039;s not a bad [[mechanic]].... All we have to do is to perfect what’d been brewing in my head for so many years. Now that’ll be a proper snub on the nose for this so-called &amp;quot;[[Merchant Guild|Guild]],&amp;quot; only good for snatching honest bread out of the hands of humble geniuses like me.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 1 | [[Bertram]] Intro| loc={{orange}}|{{h|Bertram|0=}}: Lamp oil that burns brighter than any candle—just a cup of it will keep your home lit all night. Rope woven from the finest unicorn hair, with a core of pure spider silk, that can keep even a [[black dragon]] at bay. Bombs that can tear up rock in your mines or turn hordes of your enemies into so much mush. You want it? It’s all yours, my friend. As are hundreds of other items offered by the [[Merchant Guild]] of [[Alvar]]! I was wealthy and successful in business back in [[Antagarich]], but I had not the slightest idea of the possibilities membership in such a powerful company offered. Our [[artificer|artificers]] here wouldn&#039;t have been doing half as well if it hadn&#039;t been for the [[Merchant Guild]]. It was I who reached an agreement with its representatives, and they now cover the supply of rare materials and reagents from all over [[Jadame]]. This deal gave me a seat and a vote on the [[Captain-Director Council]].&amp;lt;p&amp;gt;I&#039;ve always said it, and I&#039;m ready to reiterate it again: budget planning is key to any inventor&#039;s work, and at least half of his success depends on it. Now consider [[Todd]]&#039;s recent accomplishments: almost all credit for them should go to those who have taken it upon themselves to fill out the boring paperwork, the uninterrupted supply of materials, and the outfitting of his shops. This puerile, careless… moth in a man&#039;s body… he flew down to [[Burton]] and somehow persuaded his kinsman that he could run a [[manufactory]]! Had I not long known [[Frederick]] myself, and had I not read in his eyes the silent plea to help the old airhead out... Look at him now: he has just barely made something out of himself, and makes it look like he doesn’t need the [[Merchant Guild|Guild]] anymore! Like we’re now irrelevant, only remembered of when he decides to whine some more about the interest rates! Highway robbery, he dares to call it! Little does he know that our rate accounts for dozens of criteria and uses formulas several times longer than the most complex thing he had ever been able to write in his entire life! You know what, buddy? That’s it. I&#039;ve got a waiting room full of guys like you right now. Each one smarter and quicker than the last. Where would you be with your steam-spitting stilt-walkers, hadn&#039;t I sneaked three of my best process engineers onto your team? Men I invested ten years of my life into, hammering the understanding of how a real factory works into their heads? You would still be out there, polishing and grinding every rivet and nut, for you were never capable of stopping and soberly assessing the prospects of what you do. The [[artificer]] is just a cogwheel in the machine, and I can easily find one whose teeth won’t strip. Money is not of concern, for taking an ingrate down a notch is priceless. What can he do without us backing him? Make people laugh as his newest contraption stumbles a few steps, cuts a loud one and falls apart?! Meanwhile, we the [[Merchant Guild|Guild]] can guarantee you: however challenging the order, it will be completed on time and to the highest standard!&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 2 | [[Todd]] and [[Bertram]] - Part I| [[Todd]] was giving his newest invention a trial. With each new run, the mechanism worked better and better. In his dreams, he was already riding the mechanical beast away, to some place where wooded mountains meet the blue sky. Ah, if only he ever was able to complete just one device in its entirety! Not just another peculiar buzzing motor with legs, but a proper... he had long ago come up with a word for his dream machine: a sentinel, one of his very own design!&amp;lt;p&amp;gt;As [[Todd]] was alone with his thoughts, the workshop’s owner, [[Bertram]], was sitting at a desk in the corner, tallying up the books and jingling coins.&amp;lt;p&amp;gt;{{h|Todd|0=}}: [[Todd]] shook off his dreamy attitude and spoke, as if to no one in particular:&lt;br /&gt;
“Have you, just once in our life, created anything that you could be truly proud of?”&amp;lt;p&amp;gt;The [[dwarf]] wrinkled his nose and silently went on about his thing.&amp;lt;p&amp;gt;{{h|Todd|0=}}: “No, listen to me, you paper worm; have you ever dreamed of an alloy that makes chisels stronger than granite; of a perfect gear tooth shape that just works, without any backlash or seizure; of a tool whose touch instantly vaporizes the part of a metal workpiece you want gone? Ever begged the tip of a hair-thing drill bit not to break when failure would mean a year&#039;s work wasted?”&amp;lt;p&amp;gt;The dwarf grimaced. He was almost done counting the proceeds.&amp;lt;p&amp;gt;{{h|Todd|0=}}: “Hey you old ginger mop, do you know the feeling when the last roughness in your mechanism rubs together, making it sing like a magic cricket from the forests of [[AvLee]]? Of welding a solid seam in two passes where no one else would have used less than five!”&amp;lt;p&amp;gt;The [[dwarf]] was done counting the money. Down to the last coin. He locked the pouch in the drawer, looked up and asked:&amp;lt;p&amp;gt;{{h|Bertram|0=}}: “Got any idea why no one likes us [[dwarves]]?”&amp;lt;p&amp;gt;[[Todd]] replied:&amp;lt;p&amp;gt;{{h|Todd|0=}}: “‘Cause you&#039;re fat, boring, earthbound!”&amp;lt;p&amp;gt;- ...and greedy,&amp;quot; [[Todd]] added and turned to the window. Something glistened on his cheek.&amp;lt;p&amp;gt;[[Bertram]] stroked a curl of intricate carving with his finger and whistled. The desk made a long, rattling sound and stomped off into the far room, with smoke billowing out of the inkwell. The [[dwarf]] pulled his glasses down to the tip of his nose and eyed [[Todd]] up. The young inventor sighed heavily and waddled over to the drawing board.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 2 | [[Todd]] and [[Bertram]] - Part II| It had been decades since. [[Todd]] no longer worked for [[Bertram]]; he had moved back to his homeland of [[Bracada]]. He struggled to find any like-minded [[alchemist|alchemists]] there, however, and continued his research alone. He lived a life of modesty, but his wants were meager, and he was able to cover the cost of tools and materials by occasionally selling amusing mechanical toys to the well-to-do and aristocrats. He was ignorant, however, of the fact that the very same [[dwarf]] was behind advertising his creations. [[Bertram]] no longer had hope for his former protege to ever master the art of handling serious projects, yet still he was loath to let him out of sight—after all, [[Todd]]’s head was positively brimming with invaluable insights. Besides, somewhere in the back of his mind, he retained a semblance of warm regard for the man who had once come to his workshop as a skinny, doltish teenager. [[Todd]] eagerly studied everything the [[dwarf]] had to offer before coming to believe that he had left his mentor far behind and that it was time for him to leave this golden cage. Cage or not, it was golden indeed; [[Bertram]] didn&#039;t pay [[Todd]] much in terms of money, but the apprentice never wanted for anything, and not even the smallest request of his was ever refused, provided he could explain how it would benefit the work. Precisely this last point was, however, often the root of the problem: [[Todd]] felt the mechanisms like his own gut, but to explain the essence of this or that achieved or supposed effect clearly and consistently? That was beyond him. Humans... so hurried, so unreliable, so fickle, and their lifespans so short. [[Todd]] was graying already, and his head trembled visibly as he thought, while [[Bertram]] was still in the prime of his dwarven years. Still, the years seemed to have only reinforced their desire to prove something to each other.&amp;lt;p&amp;gt;The former companions had parted ways long ago but eventually ran into each other again—in [[Burton]]. One had grown used to thinking that he was capable of anything and that all he needed was to let his thought fly free, so it would return stronger and find material embodiment. The other believed that a solid base was primary; in his opinion, with work well organized from the outset, success would surely follow, however hard the job. Little did they know that there was also a third person in this equation—he, however, chose to remain in the shadows for the time being. He put himself on the other side of the equal sign; the entire sum of efforts by the former two was meant to go to him.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 6 | [[Minotaur|Minotaurs]]| [[Burton]] was once founded near an ore mine, a scarce luxury in the region, but now its reserves are almost depleted. The wastelands are not called the wastelands for nothing: they are poor in resources, and we now must trade for them, paying with our factories’ products. Most of them go to cover internal needs, as development swallows rolled metal, castings and everything else like a bottomless pit, leaving only meager crumbs of the total output to be traded. Of course, customers are willing to pay for them very dearly, but construction on this scale takes a lot of resources. And by that I mean a whole lot. And then there are the surprise attacks on our supply trains by [[Minotaur|Minotaurs]] and other rabble. The [[Minotaur|Minotaurs]] of [[Jadame]] had never previously been overtly hostile to their new neighbors; they seemed to be content with keeping to their underground [[labyrinth|labyrinths]], only ever coming to the surface out of some dire need.&amp;lt;br&amp;gt;Whatever the reason for these depredations, the timing couldn’t have been worse; the competition of the century is at risk!}}&lt;br /&gt;
{{TErow| 14 | [[Kastore]] and [[Frederick]]| Today is a big day. Sure, when deadlines are tight, every hour counts, but this day is truly exceptional, so I had no choice but to halt the work for a bit. We had to get prepared and clean up at least a little bit, so as to avoid making asses out of ourselves with the distinguished guest watching. [[Frederick]] arrived at my workshop with his new acquaintance, [[Kastore]], the king of faraway [[Deyja]], for a joint inspection. I had always imagined that kings were all about indulging in luxury and slapping their servants around; imagine my surprise when I learned that even before the competition began, [[Kastore]] had been personally involved in research into the artifact [[Henrietta]] had brought back from the Tomb and developing the beam generator prototype. I have no idea how, but this [[warlock]] seems to know way more about technology and process physics than all of us put together!&amp;lt;p&amp;gt;So it must be true what they say: these sorcerers make a deal with the devil to gain their knowledge. Or the devils... [[Frederick]] had shared with me some observations he&#039;d made while examining the odd celestial bodies these uninvited guests had arrived here on. Ah, never mind that. Today, the two men looked around my workshop, checked out the blueprints, and entered into an argument. Once done with that, they turned their attention to me, and [[Frederick]] was the first to speak. He was clearly pleased by the pace at which the construction was progressing; invested as usual, he asked me countless questions about the minutiae and my plans for the future. [[Kastore]], however, was the complete opposite. Nary a muscle moving on his face, he just crossed out a few formulas in the calculations and values on the drawings, filling in others instead. Then, with the same deadpan expression, he inquired whether I needed any new materials or tools, commented that our work processes dearly needed adjusting, and left. By evening, I learned from my trusted connections in [[Burton]] that I had passed the inspection, but so did my rival. The entire town’s workflow was to be reorganized, with [[Kastore]] leading the project personally.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 22 | [[Todd]] Ore Hint| loc={{blue}}|{{h|Todd|0=}}: It was still dark when wagons appeared outside [[Bertram&#039;s Shop]]. Of course they did! Those were [[dark elves]], [[Bertram]]&#039;s &amp;quot;colleagues&amp;quot; in the [[Merchant Guild]]. Probably delivering another shipment of rare materials.&amp;lt;p&amp;gt;If only things were going as smoothly for me! The first few days of work on the gantry design I&#039;d invented went as well as could be expected. Then, I realized that the intended plan might call for way too much metal. Alas, our smelters are not operating at full capacity, as [[Burton]]&#039;s mines are almost depleted. Sure, raw materials can always be gotten on the market, but the greedy merchants charge an arm and a leg. Damn elves!&amp;lt;p&amp;gt;I was walking back to my shop when one of the [[mechanic|mechanics]] called out to me.&amp;lt;p&amp;gt;{{Cn|Mechanic}}: “[[Todd]]!”, he shouted. &amp;quot;We found out something about the [[Minotaur|Minotaurs]] that attacked the mining camp. They came from the caves nearby. And that’s what’s weird about it... See, [[Balthazar]]&#039;s [[Minotaur|Minotaurs]] had left those caves a long time ago—try decades. So I&#039;m guessing the attacks aren&#039;t their doing.&amp;lt;p&amp;gt;{{h|Todd|0=}}: “Maybe it&#039;s some bandits or renegades?”, I suggested, &amp;quot;Wait… What were you saying about the caves?”&amp;lt;p&amp;gt;“Those are in fact old mines of the [[Dark Dwarves]], the [[Minotaur|Minotaurs]]’ longtime enemies. They are known to have once been very rich in iron ore, rock crystal and other minerals. Half a century ago, the [[Dark Dwarves]] kicked the horned ones out of there and have since been sitting on those priceless materials like a dog in a manger.&amp;lt;p&amp;gt;I pondered.&amp;lt;p&amp;gt;“Odd indeed. How did the [[Minotaur|Minotaurs]] end up there again, then? It’s worth a thought... Is there much ore left there? Maybe that&#039;s where we could get the materials to build the gantry.”&amp;lt;p&amp;gt;I gave the [[mechanic]] a smack on the shoulder and went to my workshop, laid out the drawings on the table and plunged into reflection.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 22 | [[Bertram]] Ore Hint| loc={{orange}}|{{h|Bertram|0=}}: I had to get up early, for a caravan of [[Dark Elves]] from [[Ravenshore]] was arriving in the morning! My colleagues in the [[Merchant Guild]] were delighted to treat me to regular supplies of select raw materials for my experiments... for a price, of course.&amp;lt;p&amp;gt;...I knew something had gone wrong the moment I saw the empty wagons. Caravans were usually accompanied by guards, but this time there were none around. Moreover, the wagons themselves were suspiciously few.&amp;lt;p&amp;gt;“What happened?”, I finally implored one of the merchants.&amp;lt;p&amp;gt;[[Dark elf]]: “I mean, isn’t it kind of obvious? We got jumped by [[ogre|ogres]] and [[Minotaur|Minotaurs]] on our way here, that’s what happened! Their leader, [[Rumeon]], demanded that we give over the goods immediately. We barely made it out alive.”&amp;lt;p&amp;gt;{{h|Bertram|0=}}: What bother! Things weren’t going in accordance with my plans. The [[gantry]] design I had come up with called for a great deal of construction materials, primarily metals, including rare alloying additives such as stalt and kergar, rare commodities on the market.&amp;lt;p&amp;gt;On my way back to my workshop I met one of the [[gunslinger|gunslingers]] I had hired to guard the place.&amp;lt;p&amp;gt;“[[Jangaard]],&amp;quot; I called out to him, &amp;quot;Know anything about a [[Rumeon]]? It seems he’s the bandit who&#039;s been robbing our merchants.”&amp;lt;p&amp;gt;The mercenary grinned.&amp;lt;p&amp;gt;{{h|Jangaard|0=}}: “Damn right I know about him, but not from here. From back in [[Antagarich]]. That [[minotaur]] was a mercenary in service of [[Nighon]] during the war with [[Erathia]], before switching over to [[Deyja]].”&amp;lt;p&amp;gt;{{h|Bertram|0=}}: “[[Deyja]], you say?”&amp;lt;p&amp;gt;I pondered. Some thought was bothering me.&amp;lt;p&amp;gt;“Never mind, though. Have you found out anything about the other [[Minotaur|Minotaurs]]?”&amp;lt;p&amp;gt;{{h|Jangaard|0=}}: “I&#039;ve been watching those bandits lately. They seem to be crawling out of the old [[Dark Dwarf]] mines. I hear there&#039;s still a bunch of precious stuff to be had down there. Those were the [[Minotaur|Minotaurs]]’ mines before the dwarves, but that was a long time ago... we weren&#039;t even in [[Jadame]] then.”&amp;lt;p&amp;gt;{{h|Bertram|0=}}: I lit a pipe and began thinking. Is there much iron ore left there? Maybe that&#039;s where we should look for the materials to build the gantry.&amp;lt;p&amp;gt;I retired to my shop, pulled out the plans, and plunged deep into thought.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 50 | [[Todd]] Deadline Warning (311-317)| loc={{blue}}|{{h|Todd|0=}}: Things are going from bad to worse. My sources close to [[Bertram]] report that his first [[gantry]] is nearing completion and that he is about to begin assembling the first [[dreadnought]].&amp;lt;p&amp;gt;I have only a few days left. I must put everything I have in me on the line, or it will all be just a big waste.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 50 | [[Bertram]] Deadline Warning (311-317)| loc={{orange}}|{{h|Bertram|0=}}: Things are going from bad to worse. [[Jangaard]]’s been watching [[Todd&#039;s Shop]] lately, and he reports that my rival’s first [[gantry]] is nearing completion. He is almost ready to begin assembling the first [[dreadnought]].&amp;lt;p&amp;gt;I have only a few days left. It&#039;s time to switch my shops to 24-hour operation and increase overtime pay, or all the great work I’ve done will be for naught.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
{{Rheader}}&lt;br /&gt;
{{Rrow| [[Charles Quixote]] Clue | In the north, they say, a war has broken out between [[dragon|dragons]] and [[Dragonslayers|Erathian dragonslayers]]. Also, another pack of winged beasts has moved to our lands.}}&lt;br /&gt;
{{Rrow| [[Garrote Gorge]] | The [[dragon|dragons]] of [[Jadame]] are more unified than their relatives elsewhere. They have built a mighty society in the mountains north of [[Ravage Roaming]].}}&lt;br /&gt;
{{Rrow| [[gunslinger|gunslingers]] | [[gunslinger|gunslingers]] built their fort to the south.}}&lt;br /&gt;
{{Rrow| [[Kastore]] Clue | I heard that one of the villages was attacked by [[ogre|ogres]] and [[Minotaur|Minotaurs]]. But they have long been at war with each other; what made them unite against us all of a sudden?}}&lt;br /&gt;
{{Rrow| Monsters | [[warlock|warlocks]] and monsters have settled in the local caves, but right now it’s impossible to wipe them out completely.}}&lt;br /&gt;
{{Rrow| [[Ogre]] Robbers | [[ogre|ogres]] have sacked a trading post north of here. I wonder if there&#039;s anything left there?}}&lt;br /&gt;
{{Rrow| [[Sandro]] and [[Thant]] come to power | More and more [[necromancer|necromancers]] have been emerging around here recently. It is said that they were expelled from the [[Necromancer&#039;s Guild|Guild]] after its new leaders came to power.}}&lt;br /&gt;
{{Rrow| Strange [[Minotaur|Minotaurs]] | Lately, I’ve been hearing more and more often about [[Minotaur|Minotaurs]] raiding from dungeons. How odd. [[Balthazar]]&#039;s [[Minotaur|Minotaurs]] never attacked us. Perhaps these ones came from other lands?}}&lt;br /&gt;
{{Rrow| [[Time of Wonders]] | Every [[artificer]] dreams of creating machines like those from the [[Time of Wonders]] before the [[Silence]]. At least some semblance of that dream now seems to be coming true.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 25, 37, 0&amp;lt;p&amp;gt;28, 40, 0&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: ONLY applies to HUMAN {{blue}} player.&#039;&#039;&amp;lt;p&amp;gt;You crooked challenger! You really think you can sneak into my workshop and claim my inventions just like that? Guards, get him!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 150 {{Cn|Bounty Hunter|name=Bounty Hunters}}, 2400 {{Cn|Sentinel Automaton|name=Sentinel Automatons}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 40, 40, 0&amp;lt;p&amp;gt;43, 36, 0&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: ONLY applies to HUMAN {{orange}} player.&#039;&#039;&amp;lt;p&amp;gt;You crooked challenger! You really think you can sneak into my workshop and claim my inventions just like that? Guards, get him!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 150 {{Cn|Bounty Hunter|name=Bounty Hunters}}, 2400 {{Cn|Sentinel Automaton|name=Sentinel Automatons}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 44, 36, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: ONLY applies to AI {{blue}} player.&#039;&#039;&amp;lt;p&amp;gt;Allied AI bonus&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +5 {{Ps|Attack}}, +5 {{Ps|Defense}}, +2 {{Ps|Knowledge}}, +2 {{Ps|Power}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 24, 37, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: ONLY applies to AI {{orange}} player.&#039;&#039;&amp;lt;p&amp;gt;Allied AI bonus&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +5 {{Ps|Attack}}, +5 {{Ps|Defense}}, +2 {{Ps|Knowledge}}, +2 {{Ps|Power}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | Subterranean&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Note: ONLY applies to AI {{pink}} player.&#039;&#039;&amp;lt;p&amp;gt;Slow pink AI&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Mv|take|-500}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|40, 34, 0|blue|Factory|[[Todd&#039;s Shop]]}}&lt;br /&gt;
{{town row|27, 35, 0|orange|Factory|[[Bertram&#039;s Shop]]}}&lt;br /&gt;
|}&lt;br /&gt;
=====Inaccessible towns=====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|32, 43, 1|tan|Dungeon}}&lt;br /&gt;
{{town row|0, 0, 1|pink|Dungeon|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
===== Town timed events =====&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 3 | 113 - [[Tavern]]| loc={{blue}} {{town|Factory|name=Todd&#039;s Shop}}|{{h|Todd|0=}}: As production grows, so does the amount of work required, which means that I can&#039;t do it alone anymore. It&#039;s time to consider... whatchamacallit... delegation, that’s the word. A [[tavern]] opened its doors near my shop; perfect timing, too. It’ll supply me with both the crafty men I need to explore the wastelands and the toilers who will haul iron beams instead of myself. I&#039;m not a man who goes about his job with kid gloves, unlike some… but I&#039;ve only got one pair of these skillful hands. If only... Nah, forget about that. Our competition is being closely watched: a bribed man at the rival&#039;s construction site will be exposed instantly, and my investment will go up the chimney like black smoke from burning blueprints. There must be a better use for these funds.&amp;lt;p&amp;gt;&#039;&#039;&#039;Todd&#039;s Shop has built a Tavern.&#039;&#039;&#039;|effect=[[Tavern]]}}&lt;br /&gt;
{{TErow| 3 | 113 - [[Tavern]]| loc={{orange}} {{town|Factory|name=Bertram&#039;s Shop}}|{{h|Bertram|0=}}: As production grows, so does the amount of work required, which means that I can&#039;t do it alone anymore. It&#039;s time to get more personnel. A [[tavern]] opened its doors near my shop; perfect timing, too. It’ll supply me with both the crafty men I need to explore the wastelands and the toilers to haul the heavy iron beams wherever they need to go. If only... Nah, forget about that. Our competition is being closely watched: a bribed man at the rival&#039;s construction site will be exposed instantly, and my investment will go up the chimney like black smoke from burning securities. There must be a better use for these funds.&amp;lt;p&amp;gt;&#039;&#039;&#039;Bertram&#039;s Shop has built a Tavern.&#039;&#039;&#039;|effect=[[Tavern]]}}&lt;br /&gt;
{{TErow| 5 | 115 - Town Hall| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Town Hall.&#039;&#039;&#039;|effect=[[Town Hall]]}}&lt;br /&gt;
{{TErow| 7 | 117 - Fort| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Fort.&#039;&#039;&#039;|effect=[[Fort]]}}&lt;br /&gt;
{{TErow| 9 | 122 - Halfling Adobe| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Halfling Adobe.&#039;&#039;&#039;|effect=[[Halfling Adobe]]}}&lt;br /&gt;
{{TErow| 11 | 124 - GM 1| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Mage Guild Level 1.&#039;&#039;&#039;|effect=[[Mage Guild]] (level 1)}}&lt;br /&gt;
{{TErow| 13 | 126 - Marketplace| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Marketplace.&#039;&#039;&#039;|effect=[[Marketplace]]}}&lt;br /&gt;
{{TErow| 15 | 131 - Ranch| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Ranch.&#039;&#039;&#039;|effect=[[Ranch]]}}&lt;br /&gt;
{{TErow| 17 | 133 - Manufactory| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Manufactory.&#039;&#039;&#039;|effect=[[Manufactory]]}}&lt;br /&gt;
{{TErow| 19 | 135 - Upg. Adobe| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built an Upg. Adobe.&#039;&#039;&#039;|effect=Upg. [[Halfling Adobe]]}}&lt;br /&gt;
{{TErow| 21 | 137 - City Hall| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a City Hall.&#039;&#039;&#039;|effect=[[City Hall]]}}&lt;br /&gt;
{{TErow| 23 | 142 - Upg. Foundry| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built an Upg. Foundry.&#039;&#039;&#039;|effect=Upg. [[Foundry]]}}&lt;br /&gt;
{{TErow| 25 | 144 - Catacombs| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Catacombs.&#039;&#039;&#039;|effect=[[Catacombs]]}}&lt;br /&gt;
{{TErow| 27 | 146 - Citadel| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Citadel.&#039;&#039;&#039;|effect=[[Citadel]]}}&lt;br /&gt;
{{TErow| 29 | 211 - Upg. Ranch| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built an Upg. Ranch.&#039;&#039;&#039;|effect=Upg. [[Ranch]]}}&lt;br /&gt;
{{TErow| 31 | 213 - GM 2| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Mage Guild Level 2.&#039;&#039;&#039;|effect=[[Mage Guild]] (level 2)}}&lt;br /&gt;
{{TErow| 33 | 215 - Mana Generator| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Mana Generator.&#039;&#039;&#039;|effect=[[Mana Generator]]}}&lt;br /&gt;
{{TErow| 35 | 217 - Watchtower| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Watchtower.&#039;&#039;&#039;|effect=[[Watchtower]]}}&lt;br /&gt;
{{TErow| 37 | 222 - Bank| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Bank.&#039;&#039;&#039;|effect=[[Bank]]}}&lt;br /&gt;
{{TErow| 39 | 224 - Castle| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Castle.&#039;&#039;&#039;|effect=[[Fortifications|Castle]]}}&lt;br /&gt;
{{TErow| 41 | 226 - Upg. Manufactory| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built an Upg. Manufactory.&#039;&#039;&#039;|effect=Upg. [[Manufactory]]}}&lt;br /&gt;
{{TErow| 43 | 231 - Capitol| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Capitol.&#039;&#039;&#039;|effect=[[Capitol]]}}&lt;br /&gt;
{{TErow| 45 | 233 - Silo| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Resource Silo.&#039;&#039;&#039;|effect=[[Resource Silo]]}}&lt;br /&gt;
{{TErow| 47 | 235 - GM 3| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Mage Guild Level 3.&#039;&#039;&#039;|effect=[[Mage Guild]] (level 3)}}&lt;br /&gt;
{{TErow| 49 | 237 - Upg. Catacombs| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built an Upg. Catacombs.&#039;&#039;&#039;|effect=Upg. [[Catacombs]]}}&lt;br /&gt;
{{TErow| 51 | 237 - GM 4| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Mage Guild Level 4.&#039;&#039;&#039;|effect=[[Mage Guild]] (level 4)}}&lt;br /&gt;
{{TErow| 53 | 242 - Artifact Merchants| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built an Artifact Merchants.&#039;&#039;&#039;|effect=[[Artifact Merchants]]}}&lt;br /&gt;
{{TErow| 55 | 244 - Upg. Watchtower| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built an Upg. Watchtower.&#039;&#039;&#039;|effect=Upg. [[Watchtower]]}}&lt;br /&gt;
{{TErow| 57 | 246 - GM 5| loc={{blue}}{{orange}} (AI)|&#039;&#039;&#039;Todd&#039;s/Bertram&#039;s Shop has built a Mage Guild Level 5.&#039;&#039;&#039;|effect=[[Mage Guild]] (level 5)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|40, 35, 0|blue|Todd|Artificer}}&lt;br /&gt;
{{hero row|27, 36, 0|orange|Bertram|Artificer}}&lt;br /&gt;
{{hero row|25, 2, 0|{{blue}}{{orange}} {{imprisoned}}|Lyadra|Wizard|image=Cyra}}&lt;br /&gt;
{{hero row|39, 70, 0|{{blue}}{{orange}} {{imprisoned}}|Thulig|Druid|image=Aeris}}&lt;br /&gt;
{{hero row|9, 57, 1|tan|Endrello|Warlock|image=Alamar (HotA)}}&lt;br /&gt;
{{hero row|14, 4, 1|tan|Rumeon|Warlock|image=Deemer}}&lt;br /&gt;
{{hero row|18, 58, 1|tan|Pyragast|Warlock|image=Jeddite (HotA)}}&lt;br /&gt;
{{hero row|22, 2, 1|tan|Tharud|Warlock|image=Geon}}&lt;br /&gt;
{{hero row|48, 52, 1|tan|Razargal|Warlock|image=Malekith}}&lt;br /&gt;
{{hero row|51, 1, 1|tan|Skrell|Warlock|image=Sephinroth (HotA)}}&lt;br /&gt;
{{hero row|55, 57, 1|tan|Theard|Warlock|image=Jaegar}}&lt;br /&gt;
{{hero row|62, 4, 1|tan|Reventyr|Warlock|image=Darkstorn}}&lt;br /&gt;
{{hero row|26, 2, 0|pink|Iust|Death Knight|image=Clavius}}&lt;br /&gt;
{{hero row|40, 70, 0|pink|Semkat|Necromancer|image=Xsi}}&lt;br /&gt;
{{hero row|5, 67, 1|pink|Torosar|Alchemist}}&lt;br /&gt;
{{hero row|7, 41, 1|pink|Thrond|Overlord|image=Damacon (HotA)}}&lt;br /&gt;
{{hero row|33, 4, 1|pink|Thorrd|Overlord|image=Arlach}}&lt;br /&gt;
{{hero row|39, 22, 1|pink|Nahia|Necromancer|image=Septienna}}&lt;br /&gt;
{{hero row|39, 64, 1|pink|Thjard|Overlord|image=Shakti}}&lt;br /&gt;
{{hero row|54, 37, 1|pink|Ysedore|Overlord|image=Ajit (HotA)}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=5|loc=0, 66, 0|numQ=2|quest=Return with:&amp;lt;br&amp;gt;1 {{Cn|Green Dragon}}&amp;lt;/br&amp;gt;|rew=1 {{Cn|Gold Dragon}}|prop=The strange hut turns out to be one of the entrances to a huge cave. You tread carefully through the cave with weapons in your hands, ready to engage in battle.&amp;lt;p&amp;gt; Suddenly you run right into a huge [[dragon]] that has been slumbering in the caves until now. You prepare to fight back, but the [[dragon]] doesn&#039;t seem keen on attacking.&amp;lt;p&amp;gt;“I know who you are, and that&#039;s the only reason I let you in my cave,&amp;quot; the winged wyrm growls softly. “I&#039;ve been watching you and your army for some time now. As far as I can tell, your opponent is ahead of you. You don&#039;t want him to come first, do you? Now listen.&amp;lt;p&amp;gt;The last few months have been hard on our pack. Recently, several young [[dragon|dragons]] have disappeared while hunting. Find my missing packmates, and I&#039;ll help you.”|comp=“I thought you&#039;d never come back. You say a hostile pack attacked them? How odd. There hasn&#039;t been such strife among the [[dragon|dragons]] of [[Jadame]] for centuries.&amp;lt;p&amp;gt;I mentioned a reward; haven’t I? I&#039;ll never give up my treasure, but I can help you in other ways. One of my packmates is willing to join your cause.”}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;1 {{Cn|Green Dragon}}&amp;lt;br&amp;gt;(repeatable)|rew=1 {{Cn|Gold Dragon}}|prop=Bring the young [[dragon|dragons]] to me, and one of my fellow gold [[dragon|dragons]] will join your cause.|comp=Will you accept a [[Gold dragon]] into your army, replacing a [[Green dragon]]?}}&lt;br /&gt;
{{SorQrow|seer=3|loc=2, 35, 0|quest=Return with:&amp;lt;br&amp;gt;15 {{c}} [[Crystal]]&amp;lt;br&amp;gt;15 {{Gem}} [[Gems]]|rew={{An|Sleepkeeper}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop.  If you could bring me 15 Crystal and 15 Gems, I would be most grateful.|comp=Finally!  Here, give the 15 Crystal and 15 Gems to me, and I&#039;ll give you this in return.}}&lt;br /&gt;
{{SorQrow|seer=2|loc=9, 14, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cn|Giant}}s at (38, 2, 0)&amp;lt;/br&amp;gt;|rew={{An|Orb of the Firmament}}|prop=[[Giant|Giants]] are menacing the northern region of this land.  If you could be so bold as to defeat them, I would reward you richly.|comp=At last, you defeated the [[Giant|Giants]], and the countryside is safe again!  Are you ready to accept the reward?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=32, 5, 0|quest=Achieve:&amp;lt;br&amp;gt;{{Exp2|0=}} Level 16&amp;lt;/br&amp;gt;|rew=4 {{Ps|Defense}}|prop=I am old and wise, and I do not admit just anyone into my home.  You may enter when you have reached experience level 16.|comp=I thought you had promise.  You have indeed reached level 16. Come in, come in.  Here, I have something to reward you for your efforts.  Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=35, 65, 0|quest=Achieve:&amp;lt;br&amp;gt;{{Exp2|0=}} Level 16&amp;lt;/br&amp;gt;|rew=4 {{Ps|Defense}}|prop=I am old and wise, and I do not admit just anyone into my home.  You may enter when you have reached experience level 16.|comp=I thought you had promise.  You have indeed reached level 16. Come in, come in.  Here, I have something to reward you for your efforts.  Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=63, 44, 0|quest=Return with:&amp;lt;br&amp;gt;15 {{c}} [[Crystal]]&amp;lt;br&amp;gt;15 {{Gem}} [[Gems]]|rew={{An|Sleepkeeper}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop.  If you could bring me 15 Crystal and 15 Gems, I would be most grateful.|comp=Finally!  Here, give the 15 Crystal and 15 Gems to me, and I&#039;ll give you this in return.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
&#039;&#039;Several Quest Guards have been omitted from this list due to their role in being AI tools that the player will not interact with.&amp;lt;p&amp;gt;Such Quest Guards either: free various enemy heroes from confinement of their starting tile; or allow enemy heroes to unlock specific bonuses with resources and after a certain date has passed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=1, 13, 1&amp;lt;br&amp;gt;69, 68, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Sleepkeeper}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower.  He refuses to let you pass unless you bring him the Sleepkeeper.|prog=The wizard is adamant.  Without the Sleepkeeper, none will pass.|comp=The wizard agrees to let you by in exchange for the Sleepkeeper.  Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=2, 29, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{Gold}} [[Gold]]&amp;lt;/br&amp;gt;|prop=The guards here are charging a toll of all travelers.  They will let you pass for 10000 Gold.|prog=Since you have not brought 10000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers.  They will let you pass for 10000 Gold.  Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=5, 6, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Tharud|Warlock|hero_link=Geon|image=Geon}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Tharud.  They will not let anyone pass so long as the threat remains.|prog=The guards still fear Tharud, so you cannot pass.|comp=Now that you have vanquished Tharud, the threat is gone.  Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=6, 69, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Endrello|Warlock|hero_link=Alamar|image=Alamar (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Endrello.  They will not let anyone pass so long as the threat remains.|prog=The guards still fear Endrello, so you cannot pass.|comp=Now that you have vanquished Endrello, the threat is gone.  Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=26, 48, 0|quest=Return with:&amp;lt;br&amp;gt;5000 {{g}} [[Gold]]&amp;lt;br&amp;gt;10 {{w}} [[Wood]]|prop=The [[halfling adobe]] lies in ruins after a raid by the [[ogre|ogres]] from the wastelands. The [[halfling|halflings]] seek your help: it will take 10 wood and 5000 gold to rebuild their huts.|prog=The [[halfling adobe]] lies in ruins after a raid by the ogres from the wastelands. The [[halfling|halflings]] seek your help: it will take 10 wood and 5000 gold to rebuild their huts.|comp=Do you wish to restore the [[Halfling Adobe]]?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=31, 37, 0&amp;lt;br&amp;gt;37, 37, 0|quest=Return with:&amp;lt;br&amp;gt;5000 {{g}} [[Gold]]&amp;lt;br&amp;gt;7 {{c}} [[Crystal]]&amp;lt;br&amp;gt;7 {{Gem}} [[Gems]]&amp;lt;br&amp;gt;before Month 1, Week 1, Day 3|prop={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|prog={On difficulty level Difficult and below, you will receive additional artifacts and additional troops}|comp={Receive?}}}&lt;br /&gt;
{{SorQrow|guard=1|loc=39, 3, 0|quest=Be:&amp;lt;br&amp;gt;{{Cl|Mercenary}} or&amp;lt;br&amp;gt;{{Cl|Artificer}}&amp;lt;/br&amp;gt;|prop=The guards here say they will only let Mercenary or Artificer pass.|prog=The guards here will only let Mercenary or Artificer pass.|comp=The guards note that you are Mercenary or Artificer and offer to let you pass.  Do you accept?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=49, 40, 0|quest=Return with:&amp;lt;br&amp;gt;5000 {{g}} [[Gold]]&amp;lt;br&amp;gt;10 {{w}} [[Wood]]|prop=[[Todd]]&#039;s [[foundry]] took severe damaged in a fire. The [[mechanic|mechanics]] ask for 10 wood and 5000 gold to rebuild the destroyed structure.|prog=[[Todd]]&#039;s [[foundry]] took severe damaged in a fire. The [[mechanic|mechanics]] ask for 10 wood and 5000 gold to rebuild the destroyed structure.|comp=Do you wish to rebuild the [[Foundry]]?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=66, 69, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Theard|Warlock|hero_link=Jaegar|image=Jaegar}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Theard.  They will not let anyone pass so long as the threat remains.|prog=The guards still fear Theard, so you cannot pass.|comp=Now that you have vanquished Theard, the threat is gone.  Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=68, 8, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Skrell|Warlock|hero_link=Sephinroth|image=Sephinroth (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Skrell.  They will not let anyone pass so long as the threat remains.|prog=The guards still fear Skrell, so you cannot pass.|comp=Now that you have vanquished Skrell, the threat is gone.  Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=69, 54, 0|quest=Return with:&amp;lt;br&amp;gt;5000 {{g}} [[Gold]]&amp;lt;br&amp;gt;5 {{w}} [[Wood]]&amp;lt;br&amp;gt;5 {{o}} [[Ore]]&amp;lt;br&amp;gt;3 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers.  They will let you pass for 5 Wood, 5 Ore, 3 Sulfur and 5000 Gold.|prog=Since you have not brought 5 Wood, 5 Ore, 3 Sulfur and 5000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers.  They will let you pass for 5 Wood, 5 Ore, 3 Sulfur and 5000 Gold.  Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=20, 68, 1&amp;lt;br&amp;gt;56, 17, 1|quest=Return with:&amp;lt;br&amp;gt;1 {{Cn|Cyclops}}&amp;lt;/br&amp;gt;|prop=The King wants to see some 1 Cyclops.  In order for him to do so we need to look outside the kingdom.  Bring us them and we&#039;ll let you through.|prog=I am sorry, but the King wants to only see 1 Cyclops, nothing else will do.|comp=Excellent!  You have found the 1 Cyclops the King is so anxious to see.  Let them go with us and you may pass.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=20, 68, 1|quest=Return with:&amp;lt;br&amp;gt;3 {{Cn|Cyclops|name=Cyclopes}}&amp;lt;/br&amp;gt;|prop=The King wants to see some 3 Cyclopes.  In order for him to do so we need to look outside the kingdom.  Bring us them and we&#039;ll let you through.|prog=I am sorry, but the King wants to only see 3 Cyclopes, nothing else will do.|comp=Excellent!  You have found the 3 Cyclopes the King is so anxious to see.  Let them go with us and you may pass.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Gates ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|gate=1|loc=31, 11, 0&amp;lt;br&amp;gt;40, 22, 1&amp;lt;br&amp;gt;42, 1, 1|quest=Be:&amp;lt;br&amp;gt;{{Cl|Mercenary}} or&amp;lt;br&amp;gt;{{Cl|Artificer}}&amp;lt;/br&amp;gt;|prop=The guards here say they will only let Mercenary or Artificer pass.|prog=The guards here will only let Mercenary or Artificer pass.|comp=The guards note that you are Mercenary or Artificer and offer to let you pass.  Do you accept?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=34, 36, 0|quest=Return with:&amp;lt;br&amp;gt;1 {{Cn|Dreadnought}}&amp;lt;/br&amp;gt;|prop=Agreement.&amp;lt;p&amp;gt;We, the undersigned, [[Bertram|Bertram Hard Word]], son of [[Bolton Silver Belly]], son of [[Benoit Deep Pocket]] [11 lines omitted] of the [[Twice-Belted Goldsmiths Clan]] of [[Mount Lesser Smoked Head]] (hereinafter referred to as &amp;quot;[[Bertram]]&amp;quot;), and [[Todd]] (hereinafter referred to as &amp;quot;[[Todd]]&amp;quot;), covenant that until either of us has built a prototype weapon, the specifications for which are set forth in Appendix 15.6 to this Agreement, we will not cross the boundaries of each other&#039;s laboratory compounds by any means, including but not limited to foot, horse, air, or magic (the respective territories shall be delineated in accordance with Section 7.12 of this Agreement). The above likewise applies to our Allies, hereafter referred to as &amp;quot;Spies.&amp;quot;&amp;lt;p&amp;gt;[several dozen more pages of choicest legal verbiage]&amp;lt;p&amp;gt;The violator will be shamed and get the lash.&amp;lt;p&amp;gt;[[Todd]]&amp;lt;p&amp;gt;[[Bertram]]|prog=(same as proposal message)|comp=The mercenaries agree to let you pass in exchange for 1 [[Dreadnought]] as recruits.  Do you wish to make the exchange now?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=32, 46, 1|quest=Be:&amp;lt;br&amp;gt;{{tan}} player&amp;lt;/br&amp;gt;|prop=The guards here say they will only let those who fly the tan flag pass.|prog=The guards here say they will only let those who fly the tan flag pass.|comp=The guards note your tan flag and offer to let you pass.  Do you accept?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Pandora&#039;s Boxes ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;background-color:#f2f2f2; text-align:center;&amp;quot; | &#039;&#039;&#039;Note&#039;&#039;&#039;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{-}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &#039;&#039;Several [[Pandora&#039;s Box|Pandora&#039;s Boxes]] have been omitted from this list due to their role in being AI bonuses that the player will not interact with.&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 36, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +5 {{Ps|Attack}}, +5 {{Ps|Defense}}, +7 {{Ps|Power}}, +7 {{Ps|Knowledge}}, {{An|Boots of Speed}}, {{Sp|Town Portal}}&amp;lt;p&amp;gt;150 {{Cn|Halfling Grenadier|name=Halfling Grenadiers}}, 50 {{Cn|Bellwether Armadillo|name=Bellwether Armadillos}}, 20 {{Cn|Sandworm|name=Sandworms}}, 5000 {{Gold}} [[Gold]], 7 {{Wood}} [[Wood]], 7 {{Ore}} [[Ore]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 36, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +7 {{Ps|Attack}}, +7 {{Ps|Defense}}, +5 {{Ps|Power}}, +5 {{Ps|Knowledge}}, {{An|Boots of Speed}}, {{Sp|Town Portal}}&amp;lt;p&amp;gt;80 {{Cn|Engineer|name=Engineers}}, 35 {{Cn|Automaton|name=Automatons}}, 25 {{Cn|Sentinel Automaton|name=Sentinel Automatons}}, 5000 {{Gold}} [[Gold]], 7 {{Wood}} [[Wood]], 7 {{Ore}} [[Ore]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2, 16, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +3 {{Ps|Attack}}, +3 {{Ps|Defense}}, +3 {{Ps|Power}}, +3 {{Ps|Knowledge}}, 12 {{Cn|Green Dragon|name=Green Dragons}}, 10 {{Ore}} [[Ore]], 10 {{Crystal}} [[Crystal]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 2, 24, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}, {{An|Plate of Dying Light}}, 5000 {{Gold}} [[Gold]], 4 {{Wood}} [[Wood]], 4 {{Ore}} [[Ore]], 2 {{Mercury}} [[Mercury]], 2 {{Sulfur}} [[Sulfur]], 2 {{Crystal}} [[Crystal]], 2 {{Gem}} [[Gems]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 67, 71, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}, {{An|Boots of Polarity}}, 5000 {{Gold}} [[Gold]], 4 {{Wood}} [[Wood]], 4 {{Ore}} [[Ore]], 2 {{Mercury}} [[Mercury]], 2 {{Sulfur}} [[Sulfur]], 2 {{Crystal}} [[Crystal]], 2 {{Gem}} [[Gems]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory5B2-bik-Factory5B2|thumbtime=0:00}}&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory5A2-bik-Factory5A2|thumbtime=0:07.5}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
{{h|Kastore|0=}}: Find yourself short on genius? Take a dozen of capable minds, help them get rid of superstitions, and they will do no worse. Once again, this proved to be working, even in a backwater world like this. They had no idea how inferior their talent and knowledge were to those of the great minds who had once created this wonder. They simply convinced themselves the task was within their power. What insolence! I love such people. Play the strings of their vanity right, and you can lead them anywhere... or have them blaze a trail for yourself, even to the heaven.&lt;br /&gt;
&lt;br /&gt;
{{audio|HotA - Campaign - 06 Theme.webm}}&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Trial_of_Flame&amp;diff=194436</id>
		<title>Trial of Flame</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Trial_of_Flame&amp;diff=194436"/>
		<updated>2026-05-06T15:43:40Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{SingleScenario&lt;br /&gt;
| scenario       = Trial of Flame&lt;br /&gt;
| description    = [[Manfred]], a beginner magician is about to pass his first test – the trial of flame. Explore the harsh and unpredictable desert and destroy its inhabitants in two months.&lt;br /&gt;
| num_play       = 1/1&lt;br /&gt;
| size           = S&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Defeat All Monsters.&lt;br /&gt;
| victory_c      = def_all_mon&lt;br /&gt;
| loss           = Time Expires (2 months).&lt;br /&gt;
| loss_c         = time&lt;br /&gt;
| allies         = {{red}}&lt;br /&gt;
| enemies        = &lt;br /&gt;
| smap           = hota stronghold&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{Maps &#039;see also&#039;}}&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tomb_Raiders&amp;diff=194435</id>
		<title>Tomb Raiders</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tomb_Raiders&amp;diff=194435"/>
		<updated>2026-05-06T15:42:10Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: Improved text&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{campaign navigational box|hota=expanded|forgedinfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = Tomb Raiders&lt;br /&gt;
| description    = Frederick must save Henrietta lost in the underground tunnels during her search for the warlock, Agar. Her last message was about finding the lost tomb, where her expedition then headed. The level of heroes is unlimited. The difficulty you choose would define your possibilities on the global map.&lt;br /&gt;
| size           = H&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Defeat Monster {{gl|Olgoi-Khorkhoi}} at (135, 65, 1).&lt;br /&gt;
| loss           = Lose All Your Towns and Heroes.&lt;br /&gt;
| allies         = {{teal}}&lt;br /&gt;
| enemies        = {{green}}{{orange}}{{pink}}&lt;br /&gt;
| bonus          = {{BonusCr|Sentinel Automaton|8}}{{BonusCr|Engineer|20}}{{BonusPri|Defense|2|loc=Frederick}}&lt;br /&gt;
| carry          = &lt;br /&gt;
| difficulty     = Expert&lt;br /&gt;
| max_lvl        = ∞&lt;br /&gt;
| cback          = hota fif 4&lt;br /&gt;
| region_text    = Frederick must find Henrietta, who has gone on a quest for the warlock Agar. The last message received from her read that her team had discovered an ancient tomb and headed inside to explore it. Landslides caused by giant worms blocked many of the roads through mountain passes. Airships must be the solution...&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory4A-bik-Factory4A|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Kastore|0=}}: Having to make do with less… the worst torment imaginable for one who knows his worth. There were times when the process of satisfying my interests involved discovering new worlds. I could unleash the awesome power hidden in a grain of matter–and now I roll around inside a stinky barrel for weeks, just to test a little hypothesis! Anyway, I must find out whether this self-professed [[artificer]], [[Frederick|Fenimore]], [[Frederick|Farragut]], whatever his name, has indeed achieved something yet unseen in this world, or is he just another fairground mountebank like all other “scientists” I have met here thus far?&lt;br /&gt;
&lt;br /&gt;
{{audio|HotA - Campaign - 04 Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | [[Henrietta]]&#039;s Expedition | {{h|Frederick|0=}}: Four years have passed since we defeated [[Dargem]]’s pirates. Much has changed in [[Burton]], what with all the new inventions, new allies... and new, previously unfamiliar faces.&amp;lt;p&amp;gt;Sorcerers who had once been in the service of [[Archibald Ironfist]] began to appear more and more often in the cities of the wastelands, now a haven for the rejected of this world. I remember well how I met [[Wrathmont]] during the battles with the pirates, but the influx did not end with him.&amp;lt;p&amp;gt;Not long ago, we heard rumors that the famous [[warlock]] [[Agar]] himself had come to the wastelands, supposedly settling in the western mountains and setting up a laboratory there. I was pretty sure that [[Agar]] had turned into a [[lich]] and then been destroyed. Didn&#039;t matter. Something completely different was really important now...&amp;lt;p&amp;gt;Soon after [[Agar]] had settled in the west, disturbing reports began to arrive in [[Burton]]. At first, it was news of rockfalls and landslides in the mountains, but we didn&#039;t pay much attention to them. Landslides are not uncommon in such a geologically heterogeneous landscape. Later, however, we found out that [[Sandworm|Sandworms]] might be involved. These creatures had been around for a long time, occasionally bothering farmers, but they were rarely seen. Most witnesses spoke either of wide furrows in the ground seemingly dug up from below, or of mysterious holes that caused posts and fences to fall, but there were no direct confrontations. However, the creatures of which recent rumors spoke were different: not only larger, but much more aggressive—they attacked mining camps, devoured herds, and attacked trade caravans and lone travelers.&amp;lt;p&amp;gt;Everything indicated that those were no ordinary worms. Those creatures were not plain animals—no, they looked like the product of someone&#039;s keen mind.&amp;lt;p&amp;gt;At the [[Burton]] town council meeting, the task was set to find Agar at all costs and to find out if he had anything to do with the strange worm attacks. [[Henrietta]] immediately volunteered to go on the expedition. Without wasting much time packing, her scouting party left Burton. Days, then weeks, passed, and it finally became clear that something had happened to her expedition. Any attempts to follow its trail were futile: constant rockfalls and earthquakes caused the road through the western mountains to keep changing like an enchanted labyrinth.&amp;lt;p&amp;gt;Then I realized what we needed. Airships, stopping at no obstacle—that was our solution! I had been doing other, albeit very important, things for too long, but it hurt me to see my favorite project stalled without any development.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 1 | Frederick meets Kastore | {{h|Frederick|0=}}: I was on my way to [[Volta]], a free city west of [[Burton]]. The recent earthquake had destroyed the factories there, but I hoped to find companions among those involuntarily out of jobs. This town was the last place Henrietta and her party were seen. That afternoon I boarded a ship at the port of [[Orca&#039;s Maw]]: I intended to round the first mountain range by sea and reach [[Volta]], whence my air expedition would start.&amp;lt;p&amp;gt;Imagine my surprise when, just before we set sail, a messenger caught me and announced: &amp;quot;[[Kastore]], the King of [[Deyja]], intends to pay a visit to [[Burton]] to establish and strengthen economic ties and wishes to meet with [[Frederick]].&amp;quot;&amp;lt;p&amp;gt;The [[Deyja|Deyjan]] King? Here? Of course, news had reached me of how a certain [[Kastore]] had come to power last year in that land of [[necromancer|necromancers]] and dark sorcerers, but I had never been interested in those squabbles. Coups are commonplace in [[Deyja]]. But what would he want here, and what economic ties could there possibly be when there wasn&#039;t even a single port city in [[Deyja]]? And how did he know my name? On the other hand, the world of magic is small, and the [[artificer|artificers]]’ world, even smaller. I ordered a fast brig to go out and ask the captain of the [[Kastore]]’s ship to call at [[Volta]] instead of [[Orca&#039;s Maw]]. I was running out of time, but the preparations for the expedition were to last a few more days, and I hoped that the meeting with the unexpected guest would not take too long. I didn&#039;t want to ignore the visit of the ruler of [[Deyja]] and make a new enemy in him—too many powerful [[wizard|wizards]] were already on the list... and who knows, maybe [[Kastore]] would turn out to be an interesting conversation partner?&amp;lt;p&amp;gt;I was struck by the view that opened up as we approached the port of [[Volta]]. From afar, I saw a great ship under gray sails, easily capable of carrying an entire army. How fortunate that we had dredged the port the year before so that heavy ore freighters with a large draft could unload here.&amp;lt;p&amp;gt;That was when I first saw [[Kastore]]. An [[elf]] in shining armor stood at the gangway of the giant ship with his hands behind his back. On either side of him, multi-armed serpent women stood frozen like statues, armed to their teeth. [[Naga|Nagas]] are a common sight in [[Bracada]], where they can be found in the service of many wealthy [[mage|mages]], but I knew that any skilled sorcerer could summon those fearsome creatures. It was harder to get them to obey commands, though, something only the most powerful [[wizard|wizards]] could do.&amp;lt;p&amp;gt;My arrival did not seem to make much impression on the lord of [[Deyja]]. Without even turning his head, he said dryly:&amp;lt;p&amp;gt;{{h|Kastore|0=}}: “I expected to see you, but you kept me waiting... [[Frederick]], right?”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “That is right,&amp;quot; I answered. “What can I do for you?”&amp;lt;p&amp;gt;[[Kastore]] turned to me leisurely.&amp;lt;p&amp;gt;{{h|Kastore|0=}}: “Word of your inventions is spreading to every corner of [[Enroth (planet)|Enroth]]. [[Deyja]] is no exception, of course. You know me only as the ruler of a distant land, but I would like you, [[Frederick]], to think of me as a colleague. I am an inventor of sorts myself.”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 2 | Conversation with [[Kastore]] | {{h|Frederick|0=}}: [[Kastore]] surprised me. Maybe I&#039;d expected a lavish procession that would accompany the sovereign from the port to the city... or dark spirits hovering around the king of the [[Necromancer]] land. [[Kastore]], however, was on a very ordinary horse, riding with enviable horsemanship beside my steed, all by himself. The Nagas were gone, but I had no doubt that, should the king be in danger, they would immediately appear out of thin air. Everything in [[Kastore]]’s way of moving his body, in his stance on horseback, and in his skill of noticing even the smallest details around him, told me that he was an experienced traveler with many adventures under his belt. I did most of the talking, [[Kastore]] only occasionally asking for more details about this or that aspect of our life in the wastelands, and being particularly interested in how we&#039;d gotten here. I was careful enough to keep some of the details to myself. He wasn&#039;t the least bit interested in my tales of demons falling from the sky with the stars, but my theory about the moon, where I assumed those demons had dwelt before, seemingly amused him. When it came to our [[airship]] journey, [[Kastore]] raised an eyebrow, looked me in the eye and asked:&amp;lt;p&amp;gt;{{h|Kastore|0=}}: “Can I hope to see your marvelous aeronautical machines? If they are even half as good as you describe them, it won&#039;t soon be a problem for even the scantiest [[knight]] to get safely to any point in [[Antagarich]], and a wealthy, modern-minded merchant will be able to spread his customer network to cover the whole world!”&amp;lt;p&amp;gt;I couldn&#039;t believe my ears, but [[Kastore]]… it was as if he read my mind and saw my dreams in the palm of his hand. It was a risky decision, but the prospect of a powerful ally who could make the glory of my inventions known to the world was too tempting. I said yes.&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Of course. In a few days I’ll have to bid you farewell; my assistant and apprentice [[Henrietta]], of whom you already know from my story, is in trouble, and I plan to depart from Volta in search of her, precisely by [[airship]]. I have a few test flights to make with the new model before that, so I invite you to join me and see for yourself.”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 120, 165, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Frederick|0=}}: We left [[Volta]] the next day. The [[airship]] shipyard was a ways from the city, and we still had to reach it and load some equipment on board. [[Kastore]] was silent for most of the trip, only occasionally making some remark about the design of the [[automaton|automatons]] and other fruits of progress he&#039;d seen in [[Volta]]. Sometimes the [[elf]] asked me technical questions—I didn’t fully grasp all of them, but I answered to the best of my knowledge and erudition. The [[elf]] gave short and dry answers to my questions, but it was challenging for me to deduct anything of use from them. Most of all I was surprised by his ability to perform complex calculations in his mind almost instantly; in those moments, he turned away and brought his hand with an inconspicuous-looking bracelet of strange material to his face. It looked a little funny: as if an all-knowing spirit was hiding in that piece of dull gray bone, providing him ready-made answers—but I knew for sure that spirits weren&#039;t any good at hard science.&amp;lt;p&amp;gt;Something told me that the ruler from overseas knew far more than any of the [[artificer|artificers]] in [[Burton]], or perhaps even myself. Where did he get this knowledge? Why was he so interested in our inventions?&amp;lt;p&amp;gt;That’s not how I imagined a king of [[necromancer|necromancers]] to be at all…&amp;lt;p&amp;gt;&#039;&#039;Note: ONLY applies to HUMAN player.&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Mv|Set|Set 50000}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 94, 104, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Frederick|0=}}: There was the entrance to an immense tomb in front of us... if it was indeed a tomb. [[Kastore]], who had been following me with his usual indifferent, even sour expression, suddenly perked up. He looked with keen interest at the strange symbols scattered here and there at the entrance to the tomb for a while. Then he said:&amp;lt;p&amp;gt;{{h|Kastore|0=}}: “Well, interesting. I&#039;ve been in tombs like this before.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: With these words, [[Kastore]] pulled an object of unknown purpose from his belt and took a few steps forward. That thing had long ago caught my attention. What was it? A scientific instrument unknown even to me? A family heirloom? Who knows...&amp;lt;p&amp;gt;The [[elf]] waved the object from side to side for a while, looking into the dark halls of the tomb, and finally exhaled:&amp;lt;p&amp;gt;{{h|Kastore|0=}}: “There seems to be no one in there; we can go in. Still, that doesn&#039;t mean we can afford to let our guard down,&amp;quot; [[Kastore]] said in an instructive tone.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6, 49, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Frederick|0=}}: [[Agar]]. What did I expect from meeting this man? It&#039;s hard to say. There were all sorts of rumors about him, some contradicting others. Years ago, I heard that he&#039;d turned into a [[lich]], shortly after the [[Succession Wars]]. Then I heard that he had been killed during an experiment in his laboratory. I also heard a very naturalistic recount telling that [[Agar]] had been mauled to death by his own monsters. According to another credible source, [[Agar]] was killed in a [[wizard]] tournament. Finally, word came that [[Agar]] had arrived in [[Jadame]], alive and well...&amp;lt;p&amp;gt;There was a wide range of speculation among the [[wizard|wizards]] and [[artificer|artificers]] of [[Burton]] regarding the [[Sandworm|Sandworms]]. Some claimed that [[Agar]] had begun to experiment on wild worms, and the subjects had gotten out of control. Others insisted that he was deliberately siccing the worms at the settlements for purposes known only to himself.&amp;lt;p&amp;gt;And now [[Agar]] stood before me. The sorcerer was clearly as alive as it gets—at least, he didn&#039;t look anything like a [[lich]]. His eyes were racing, a nervous smile twitching on his face. He seemed undecided whether to talk to me or run away.&amp;lt;p&amp;gt;{{h|Agar|0=}}: “Are they... are they still here?” He asked, looking into my eyes, then [[Kastore]]’s, then mine again.&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “The worms? The ones in the lab? Killed.”&amp;lt;p&amp;gt;[[Agar]] sighed with the relief of a man who had been dragged out of the noose and kicked off the scaffold.&amp;lt;p&amp;gt;{{h|Agar|0=}}: “If only I&#039;d known how this new experiment would turn out... I wouldn&#039;t have started it. At first everything was going great. The first batch of [[Olgoi-Khorkhoi|Olgoi-Khorkhois]] performed admirably, their voracity was admirable, and their teeth were stronger than any naturally occurring material I know. And then... then it seemed to me that someone had tapped into my work and brought chaos to it. A worm of a different kind appeared in the new brood—I called it, or rather her, [[Matriarch]]. I thought it was nothing special, just a new stage of accelerated evolution, something I was very familiar with... But the [[Matriarch]]&#039;s will felt stronger for the creatures than mine. Most of her brood no longer obeyed me, and now she was beginning to seize control over the earlier generations as well. I&#039;d managed to keep some of them under my control, wasting an insane amount of magic, but it wasn&#039;t much use—they weren&#039;t even strong enough to help me get out of the lab! If you knew how much trouble those worms have been for me…”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “If only for you,&amp;quot; I said spitefully. “Your worms have made the area around the lab a living hell. Landslides are destroying the mountain roads. The [[Olgoi-Khorkhoi|Olgoi-Khorkhois]] attack mines and border settlements, and their burrowing causes earthquakes that wreak havoc even in places where they don&#039;t show up above the ground.”&amp;lt;p&amp;gt;Agar suddenly straightened up and looked at me carefully, squinting into my eyes.&amp;lt;p&amp;gt;{{h|Agar|0=}}: “Young man... You&#039;re beautifully angry—I could almost believe you&#039;d come all this way just to seek me out and admonish me for my carelessness. Now speak your mind. What happened? What do you really want here?”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “No, this story indeed was all about you when it started. Not long ago, an expedition set out from Burton to find you. And then they disappeared. Apparently, they got lost in the underground passages and wandered into an ancient tomb, but the worms destroyed the passage to the northern part of the tomb, so now our companions are cut off from the outside world.”&amp;lt;p&amp;gt;{{h|Agar|0=}}: “The worms... I&#039;m afraid the only way to stop their spread is to destroy the [[Matriarch]]. I don&#039;t see any other option. Besides, I can&#039;t continue my research while she&#039;s alive, and I&#039;m not in the habit of abandoning my work halfway through. I swear you&#039;ll shake old [[Agar]]&#039;s hand when I show you what my little worms can do when there’s no one else in their heads! As for your expedition... I think I know which tomb you&#039;re talking about. There are flooded caves adjacent to my lab that lead north, to the tomb caves and another entrance—behind it there is a strange hall, the Hall of Illusions. I have tried several times to traverse those caverns, but to no avail—they are full of strange thick fog, extremely hard to wade through. But if you insist... There are two magic scrolls left in my laboratory, which will be very useful for us.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: With that, [[Agar]] gestured for me to follow him toward the lab.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 41, 22, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Frederick|0=}}: The flooded caverns appeared again, and it looked like we would have to take the boat again. [[Agar]] had warned us: he himself had tried several times to reach the other shore of this underground lake, by magic and by boat, but the lake was full of underwater rocks, and the other shore was too far away to be reached with a spell.&amp;lt;p&amp;gt;Perhaps we could see what we need to see, should we walk on water around our ship?&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 87, 68, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A strange sensation filled your mind. For a moment you felt as if the very march of time had stopped....&amp;lt;p&amp;gt;&#039;&#039;Note: ONLY applies to HUMAN player.&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Mv|Set|Set 90000}}&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 89, 38, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Frederick|0=}}: The caves were getting deeper, and it was getting darker. Even the magical light I&#039;d conjured up seemed to fade only a few cubits away.&amp;lt;p&amp;gt; “There&#039;s something up ahead,&amp;quot; I said. “Or someone.”&amp;lt;p&amp;gt;[[Agar]] uttered a few words and waved his hands, casting some kind of spell. A weird noise came from somewhere in the depths—growls, bellows… moos?&amp;lt;p&amp;gt; {{h|Agar|0=}}: “I could feel the presence of monsters. Three huge... groups of monsters, and there seems to be no one else in the dungeon but them,” he remarked. “Some of them are worms, but there are also [[manticore|manticores]], [[behemoth|behemoths]], and other creatures... unfortunately, at this distance, it&#039;s hard to tell which ones.”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 103, 107, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Frederick|0=}}: Our expedition into the depths of the mysterious vault continued. We had to do our best so this tomb—built for whom? when?—would not become ours as well. Not only worms and the usual undead, but also all sorts of magical creatures prowled the dark corridors and dusty halls. Some of those monsters had probably infiltrated here from the nearby caves when the collapses had opened the passageways; others seemed to have always been here, guarding their ancient secrets. Though I called this place a tomb, we found no ritual burials here. I kept thinking about who and why had erected this majestic underground temple. However, my companion did not seem to care about such things. [[Kastore]] appeared a man changed—like a young [[alchemist]], whom his master finally allowed to use his distillation pipes, reagents and incunabula after years of training, he kept rushing from one wall covered in writings unintelligible for me to another. Every now and then, he fervently flipped through a small book, making notes in it. Soon the [[elf]] apparently noticed that the ancient hieroglyphs did not arouse the same kind of enthusiasm in me.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 122, 177, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Frederick|0=}}: [[Kastore]] decided to continue the conversation we had begun about [[Enroth (planet)|Enroth&#039;s]] long past:&amp;lt;p&amp;gt;{{h|Kastore|0=}}: “The masters of the [[Time of Wonders]] did not answer their subjects in their hour of need... and you and I are exploring this ancient tomb today. There seems to be no connection—but in fact, the reason for these events is the same. The [[Kreegan|Kreegans]], or as they&#039;re known here, [[demon|demons]]. Though these creatures have no affinity with those who inhabit the subterranean depths and ethereal planes, and only slightly resemble them in appearance,&amp;quot; [[Kastore]] continued. I couldn&#039;t imagine interrupting him, though I wanted to ask and ask and ask.&amp;lt;p&amp;gt;Funny, isn’t it: I had once been an all-knowing mentor like that myself, sharing what I considered to be unrivaled knowledge, while the little wiggly girl interrupted me every now and then with her silly comments and clarifications. What a wonderful time it was in our lives… and what a doubly, triply wonderful time it is now. If I only can find [[Henrietta]] in these labyrinths—I want her to walk this path with me.&amp;lt;p&amp;gt;{{h|Frederick|0=}}: The [[elf]] seemed to understand what was going on in my head, and went silent at times, letting my mind digest the revelations.&amp;lt;p&amp;gt;“But the [[Silence]] came more than a millennium ago... Had those [[Kreegan|Kreegans]] already invaded [[Enroth (planet)|Enroth]]?”&amp;lt;p&amp;gt;{{h|Kastore|0=}}: “They didn’t manage to that time round. But before I tell you that part of the story, let me enlighten you about space and planets. Listening to your hypotheses about the origin of demons, I noticed: you stick to the geocentric system of the world, but astrologers and stargazers have long argued about whether the Sun revolves around [[Enroth (planet)|Enroth]], or it is the opposite.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “I, too, am a keen observer of the heavenly bodies, and I know a few thing about it...&amp;quot; I got indignant, realizing where this conversation was going, but I shut my trap when I saw [[Kastore]]’s face twist in the torchlight.&amp;lt;p&amp;gt;{{h|Kastore|0=}}: “The planet revolves around the sun. That’s the only truth. As is the fact that up there in the sky, every star to the last is also a sun. Many of those suns also have planets that revolve around those luminaries. I could prove it to you now, were we not underground... though the entangling charms of these places are so insidious, even I would find it difficult to tell when the next night would come. How long have we been here—days? Weeks?”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “And it feels like months,&amp;quot; I finished his thought. [[Kastore]] frowned and wrote something down in his book.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 123, 177, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Kastore|0=}}: “Imagine these distant worlds as islands separated by a vast ocean of stars. And long ago, even I don&#039;t know when and where from, ships of a powerful, ancient civilization appeared in this ocean. Different sources have different names for them: [[Ancients|Gods]], [[Ancients|Makers]], [[Ancients]]... The interstellar empire expanded, swallowing worlds like a sea dominion absorbs uninhabited islands, building its settlements and fortresses on them. [[Enroth (planet)|Enroth]] is just one of those islands, and this tomb is their ship... no, just a small fragment of it. The [[Ancients]] have other tools that allow them to cross the abyss of the void. In some ways they are even more efficient than ships. You&#039;ve no doubt encountered portals.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Of course I have! The art of portal placement is one of the disciplines taught at the [[Bracadian Academy of Magic]]. These portals give [[Bracada]] a link to hard-to-reach towers and palaces beyond the clouds, nearly impossible to reach by normal means. But the farther two points are from each other, the harder it is to create a stable portal between them.”&amp;lt;p&amp;gt;{{h|Kastore|0=}}: “That&#039;s right: the principle is the same, but these gates cover unimaginable cosmic distances. The [[Ancients]] covered their island worlds with a network of portals that became part of the great connecting [[Web of Worlds]]. As long as the colonies were connected, they thrived. And then came the [[Kreegan|Kreegans]]. They were strong, had high technology at their disposal, and were characterized by remarkable cohesion: a hivemind akin to that of ants.&amp;lt;p&amp;gt;They were also breeding incessantly and incredibly fast. More and more resources were needed to supply their ominous colonies and hives. So the [[Kreegan|Kreegans]] went to war against the [[Ancients]], even though the [[Ancients]] tried to negotiate with them first. Like pirates, the [[devil|devils]] ravaged worlds, and once they had looted and killed their fill, they went on to do the same elsewhere. The machines the [[Kreegan]] use to go from world to world look like celestial bodies,” I remembered the insides of the meteorites I&#039;d seen on that unfortunate day! “But of course, like any ship, they are slow compared to traveling through a portal. The [[Kreegan|Kreegans]] are familiar with the principle of teleportation, they can summon beings, they have access to other planes of existence… But they have not mastered the art of traveling between worlds as perfectly as the [[Ancients]].”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: [[Kastore]] was silent. I looked at him and realized that he expected to hear my conclusion. I cautiously began fishing a complete thought out of the ocean of assumptions and hypotheses:&amp;lt;p&amp;gt;“The thing that happened was that the [[Kreegan|Kreegans]] attacked not only the various worlds, but also the very portal system created by the [[Ancients]]... That&#039;s how contact between the planets broke down.”&amp;lt;p&amp;gt;{{h|Kastore|0=}}: “That is correct. The [[Kreegan|Kreegans]] infiltrated the gateway system between worlds. The [[Ancients]] were able to counter this threat, but eventually the unity of the portal network was broken. That damaged the invisible threads that held it together and carried the voice and guidance of the [[Ancients]] to countless colonies. The [[Web of Worlds]] was torn. And so began what many planets call the [[Silence]], or other similar words.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Orphaned, the colonies found they no longer had a higher power, and the viceroys got into bloody internecine wars,&amp;quot; I finished.&amp;lt;p&amp;gt;My whole world turned upside down and expanded overnight to the size of the sky, maybe even further. I needed time to think about it.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 126, 32, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Frederick|0=}}: We were stepping cautiously through the large room. [[Kastore]] read the sign at the entrance; it read: &amp;quot;[[Hall of Illusions]].&amp;quot; It was oddly quiet here—we&#039;d seen [[genie|genies]], [[efreeti]], and other monsters in other halls, but this one was surprisingly empty. I was peeking around nervously.&amp;lt;p&amp;gt;In the blink of an eye, everything changed. A strange rumbling sound came from the depths of the tomb, and a moment later, the [[Efreeti]] and [[Kreegan|Kreegans]] appeared before me: dozens and dozens of huge red-skinned creatures! One of them looked familiar... Of course! It was the same [[Efreet]] we had to fight before fleeing from [[Eeofol]]. But how...? Ah, right! These are the illusions I was warned about. These phantoms are more than a play of light and shadow. Their scythes and whips can harm us just as much as the real thing.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 155, 149, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Frederick|0=}}: The dwelling in the far corner of the cave looked abandoned at first glance, but you quickly realized it was not: once inside, you found yourself in a hut full of bookshelves and potion vials. The [[alchemist]], clearly the place’s owner, was leaning over a crystal ball, looking at something.&amp;lt;p&amp;gt; [[Alchemist]] “Finally!&amp;quot;, he said. “I&#039;ve been watching you for some time, and I knew you would come. You&#039;re looking for [[Agar]]’s lab, aren&#039;t you? I know where it is, and I know the man well. As for the lab, it used to be relatively easy to get to, but it all changed when he started experimenting with those... worms. Now many of the roads have been destroyed by landslides, and the place can only be reached by air. Please take a look at this,&amp;quot; the [[alchemist]] points to his crystal ball. “I have something to show you.”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 174, 137, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Kastore|0=}}: “Tell me, [[Frederick]], what do you know about the era called the [[Time of Wonders]]?”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: [[Kastore]] asked me as we explored another room. As a young man, I had avidly studied even the most dubious sources on the subject, trying to find a way to rediscover the mysteries lost in time, but now, for some reason, the academy textbook sprang up in my mind. I recited aloud the text I had once memorized:&amp;lt;p&amp;gt;“The [[Time of Wonders]] was a time when the world was not yet divided into states and was ruled by all-powerful [[mage|mages]]. Their unlimited powers allowed them to create mighty artifacts from pure energy and to control the elements a hundred times more skillfully than the most powerful [[elementalist|elementalists]] alive today. Their rule was so wise and merciful that the world knew neither hunger nor war. The most sophisticated of their magical creations called [[Heavenly Forge|Heavenly Forges]] could even create full-fledged copies of objects. Many of the items now known as legendary artifacts were regular soldier&#039;s gear in those days. The [[Time of Wonders]] lasted until one man, the viceroy of the [[mage|mages]] in the land now known as [[Dragonsand]], on the continent of [[Enroth (continent)|Enroth]], caused a devastating cataclysm. This calamity wiped out dozens of cities overnight and turned that area into a poisoned wasteland. Everyone waited for a response from the omnipotent [[mage|mages]], but there was only silence.&amp;lt;p&amp;gt;Then the regents of the lands realized there was no more supreme power over them, and an era of endless wars began, where power over the remnants of the perfect world was at stake. Of course, the world was never the same again. And only [[Bracaduun]], an empire created out of discipline and the power of mind, remained...”&amp;lt;p&amp;gt;{{h|Kastore|0=}}: “You don&#039;t have to go on,&amp;quot; [[Kastore]] waved his palm. “I&#039;m not interested in what&#039;s written in the Bracadian books. [[Gavin Magnus]] will never let the truth out, though he knows it as well as I do.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: I had never doubted that the king of [[Bracada]] was full of secrets and knew more than any other [[wizard]] in the land. He&#039;d been alive for centuries, and it didn&#039;t look like he was planning on dying anytime soon. There were rumors of his secret vault, where relics from the [[Time of Wonders]] were supposedly collected after miraculously surviving the devastating raid of the barbarian king [[Tarnum]] that destroyed the [[Bracaduun Empire]]. It was not at all surprising that the old man was unwilling to share knowledge and did everything he could to hinder the academy scholars eager to find new ways to seek it. In [[Bracada]], one can only use the cognition methods approved by him personally, and everything else is condemned or anathematized. I had experienced this firsthand!&amp;lt;p&amp;gt;I asked [[Kastore]]:&amp;lt;p&amp;gt;“So, the old books lie?”&amp;lt;p&amp;gt;{{h|Kastore|0=}}: “Yes and no. Rather, they don&#039;t tell the whole truth.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Do you know the truth?&amp;quot; I asked [[Kastore]]. Our conversations were becoming less and less formal, and I no longer regarded him as a king. A scientist, an inventor, a teacher... I was hungry for answers to the questions that plagued my mind, and I braced myself for new knowledge.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 19, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;p&amp;gt;&#039;&#039;Note: Blank event; ONLY applies to {{pink}} AI player.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 20, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;p&amp;gt;&#039;&#039;Note: Blank event; ONLY applies to {{pink}} AI player.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 50, 34, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Technical block event&amp;lt;p&amp;gt;&#039;&#039;Note: ONLY applies to {{pink}} AI player.&#039;&#039;&amp;lt;p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|121, 163, 0|teal|Factory|[[Volta]]}}&lt;br /&gt;
{{town row|175, 179, 1|green|Necropolis|nofort=y}}&lt;br /&gt;
{{town row|34, 84, 0|orange|Stronghold}}&lt;br /&gt;
{{town row|121, 20, 0|orange|Stronghold}}&lt;br /&gt;
{{town row|141, 96, 0|orange|Stronghold}}&lt;br /&gt;
{{town row|179, 176, 0|orange|Conflux|nofort=y}}&lt;br /&gt;
{{town row|4, 58, 0|purple|Dungeon}}&lt;br /&gt;
{{town row|168, 19, 0|purple|Rampart}}&lt;br /&gt;
{{town row|179, 179, 0|purple|Conflux|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
=====Inaccessible towns=====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|12, 34, 1|pink|Necropolis|[[Darkness]]}}&lt;br /&gt;
{{town row|45, 40, 1|pink|Necropolis|[[Darkness]]}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|154, 168, 0|teal|Frederick|Artificer}}&lt;br /&gt;
{{hero row|4, 48, 1|{{teal}} {{encamped}}|Agar|Artificer}}&lt;br /&gt;
{{hero row|2, 150, 0|green|Mormolykos|Necromancer|image=Thant}}&lt;br /&gt;
{{hero row|86, 89, 0|green|Volothomon|Knight|image=Edric}}&lt;br /&gt;
{{hero row|39, 19, 1|green|Trophon|Necromancer|image=Sandro}}&lt;br /&gt;
{{hero row|51, 2, 1|green|Fulghea|Elementalist|image=Ciele (HotA)}}&lt;br /&gt;
{{hero row|61, 27, 1|green|Meline|Necromancer|image=Vidomina}}&lt;br /&gt;
{{hero row|134, 63, 1|green|Henrietta|Mercenary|other=†}}&lt;br /&gt;
{{hero row|169, 11, 1|green|Dargem (Illusion)|image=Dargem|Navigator}}&lt;br /&gt;
{{hero row|34, 84, 0|orange|Gorghe|Barbarian|image=Gretchin (HotA)}}&lt;br /&gt;
{{hero row|104, 98, 0|orange|Ulkumi|Planeswalker|image=Erdamon (HotA)}}&lt;br /&gt;
{{hero row|121, 20, 0|orange|Akratos|Barbarian|image=Jabarkas}}&lt;br /&gt;
{{hero row|141, 96, 0|orange|Semachus|Barbarian|image=Tyraxor (HotA)}}&lt;br /&gt;
{{hero row|38, 85, 1|orange|Phlegeth|Demoniac|image=Rashka}}&lt;br /&gt;
{{hero row|92, 43, 1|orange|Ghius|Overlord|image=Shakti}}&lt;br /&gt;
{{hero row|106, 51, 1|orange|Breus|Overlord|image=Arlach}}&lt;br /&gt;
{{hero row|121, 49, 1|orange|Kotus|Overlord|image=Damacon (HotA)}}&lt;br /&gt;
{{hero row|2, 131, 0|purple|Erybarus|Knight|image=Orrin}}&lt;br /&gt;
{{hero row|4, 58, 0|purple|Palaemon|Wizard|image=Astral}}&lt;br /&gt;
{{hero row|76, 166, 0|purple|Skoulex|Death Knight|image=Vokial}}&lt;br /&gt;
{{hero row|90, 141, 0|purple|Tagete|Cleric|image=Adela}}&lt;br /&gt;
{{hero row|155, 136, 0|purple|Aietes|Alchemist|image=Torosar}}&lt;br /&gt;
{{hero row|161, 19, 0|purple|Dryope|Ranger|image=Gem (HotA)}}&lt;br /&gt;
{{hero row|175, 99, 0|purple|Aiedia|Alchemist|image=Josephine}}&lt;br /&gt;
{{hero row|157, 166, 1|purple|Ascalabus|Captain|image=Tark}}&lt;br /&gt;
{{hero row|43, 103, 0|pink|Thammus|Death Knight|image=Clavius}}&lt;br /&gt;
{{hero row|12, 111, 1|pink|Tonant|Planeswalker|image=Fiur (HotA)}}&lt;br /&gt;
{{hero row|52, 136, 1|pink|Telchion|Elementalist|image=Kalt (HotA)}}&lt;br /&gt;
{{hero row|64, 174, 1|pink|Ioke|Necromancer|image=Aislinn}}&lt;br /&gt;
{{hero row|111, 7, 1|pink|Boyd (Illusion)|image=Boyd|Death Knight}}&lt;br /&gt;
{{hero row|120, 177, 1|pink|Keio|Ranger|image=Melodia}}&lt;br /&gt;
{{hero row|149, 94, 1|pink|Yrkula|Elementalist|image=Brissa (HotA)}}&lt;br /&gt;
{{hero row|163, 51, 1|pink|Frederick (Illusion)|image=Frederick|Alchemist}}&lt;br /&gt;
|}&lt;br /&gt;
† &#039;&#039;Note: [[Henrietta]]&#039;s hero identity is [[Sam]], whilst [[Henrietta]] is disabled on this map; see [[Tomb Raiders#Trivia|trivia]].&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11, 152, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Harpy Hag|name=Harpy Hags}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | When the last [[vampire]] collapsed, we were surprised to find several dozen [[harpies]] languishing in cages. No idea what the [[vampire|vampires]] had in store for them!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31, 159, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Bounty Hunter|name=Bounty Hunters}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Among the prisoners, you recognize a familiar [[gunslinger]] from [[Burton]].&amp;lt;p&amp;gt;{{Cn|Bounty Hunter|name=Gunslinger}}“[[Frederick]]!”, he exclaims. “I never thought I&#039;d see you again. After the rockslide we got trapped, and then these [[Dragonslayers]] showed up out of the blue and accused us of having caused the calamity.&amp;lt;p&amp;gt;{{h|Frederick|0=}}: From what I&#039;ve heard from these soldiers, their commander, [[Volothomon]], was hunting [[black dragon|black dragons]] in the mountains north of a certain tomb, and he seems to have now fallen into the same trap as our group”.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32, 87, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Hobgoblin|name=Hobgoblins}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | [[Kastore]] talked about something with the leader of the [[goblin|goblins]] you met on the way. You have no idea what points were raised, but the [[elf]] easily convinced the entire gang to join. Do you accept their help?&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 76, 167, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Frederick|0=}}: The [[airship yard]] loomed up ahead, and at the gate there was a [[halfling]] wearing a helmet with large goggles. He gave me a friendly wave and invited us in.&amp;lt;p&amp;gt;Our resource-gathering operation had already taken too long—and the search was going to delay us yet some more...&amp;lt;p&amp;gt;As we walked up to the [[airship|airships]], [[Kastore]] didn&#039;t say a word. He seemed to be immersed in his own thoughts during the test flight. As the nacelle touched the ground again, [[Kastore]] turned to me:&amp;lt;p&amp;gt;{{h|Kastore|0=}}:&amp;quot;I would like to be part of your expedition. There is great potential in you, and I would be remiss to not continue our acquaintance. You have already noticed that I am no stranger to adventures myself. Memories of past endeavors tug at my heartstrings. You won&#039;t refuse my request, will you?”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Of course... We leave in an hour,&amp;quot; I mumbled confusedly.&amp;lt;p&amp;gt;I hadn&#039;t expected [[Kastore]] to join the expedition. However, my mind was swarming with questions that I hoped the [[elf]] would give me answers to. Of course, another strong sorcerer on our side would also be most welcome.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 139, 85, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Minotaur King}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | At the entrance to the arena you are greeted by a surprisingly friendly [[minotaur]].&amp;lt;p&amp;gt; {{Cnlite|Minotaur King}}: “Welcome to the [[Arena of Glory]]!”, he proclaims loudly and thumps at his wide chest with his fist. “Would you like to take part in the fights? Come in! Anyone can become a great warrior here!”&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 28, 54, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Evil Eye|name=Evil Eyes}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Frederick|0=}}: I was carefully stepping through the caves that led deeper from [[Agar]]&#039;s lab. For a moment, I felt as if my own magical powers were fizzling... but only for a moment. My thoughts were interrupted by odd noises. [[Evil Eye|Evil Eyes]] appeared ahead! Of course. I could have guessed that [[Agar]] would leave his favorite “beasties” to guard the laboratory!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 91, 106, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Master Genie|name=Master Genies}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Frederick|0=}}: Lightning flashed, and a crowd of [[genie|genies]] flew out from around the corner in front of me! The [[genie|genies]] and [[Efreeti]] are known to be sworn enemies... What power could force them to unite as the guards of this tomb?&amp;lt;p&amp;gt;I had made acquaintance with some [[genie|genies]] in [[Bracada]], but the ones I was seeing now… something was wrong about them. I was about to call out to one of them, but too late; without saying a word, the [[genie|genies]] attacked.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 107, 106, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Efreet Sultan|name=Efreet Sultans}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Frederick|0=}}:As soon as I approached the portal, over a dozen fiery whirlwinds—[[Efreeti]]—appeared out of nowhere. I ordered my men to prepare their weapons.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 135, 65, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cnlite|Olgoi-Khorkhoi}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Frederick|0=}}: We had been running along the tunnel for hours. I can’t say how much time passed, but it’d been quite a while since I’d begun finding marks on the walls and columns, in a language I invented myself and taught [[Henrietta]] back in the day. The labyrinth of caves and catacombs did not seem to end, but we were undoubtedly warm on the trail. My only worry was getting there too late... no way the [[halfling]]’s team could have enough provisions to last them all these months, or however long we had been underground. [[Kastore]] gestured to me. Some of the cave’s walls appeared melted, as if they had been touched by a ray of fire. Then we heard weird humming; a light flashed above us, and everything froze again. A moment later, the stench of burning meat reached us. [[Kastore]] drew his weapon and I prepared my spells. We rushed into the passage whence this scorching light had just burst out. The closer we got to that horrible smell’s origin, the more charred chitinous shells of worms we came across. Finally I saw [[Henrietta]]. The girl was emaciated, her face dirty and scratched—but she was alive! She was holding something akin to a stone ball in her hands, waving it around.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Frederick]]! Watch out! There are hundreds of them here! This thing, it... it burns them!”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: I didn&#039;t quite get what thing she was talking about. The stone ball? But how can…&amp;lt;p&amp;gt;The wall to our right collapsed. I saw the gaping maws of the worms—they were about to fall out of the hole, right at us. Suddenly the space was filled with a mechanical hum. I went blind for a second, and when my vision came back, the worms were writhing in the flames, and [[Henrietta]]’s stone ball shimmered with a glow similar to that flash, but softer.&amp;lt;p&amp;gt;{{h|Kastore|0=}}: “[[Frederick]], don’t stand there like a fool! Look around!”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: [[Kastore]] hissed at me, but it was too late. The ground beneath us parted and sunk; we fell into an even lower cave. That was where we met the [[Matriarch]]. This was her lair; it was crawling with larvae and adult worms, and there were even more of her hideous eggs.&amp;lt;p&amp;gt;“Well... so we found both of them: [[Henrietta]] and the [[Matriarch]],” I muttered and prepared for the fight.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=1|loc=11, 99, 0|quest=Return with:&amp;lt;br&amp;gt; 1 {{Cnlite|Bone Dragon}}&amp;lt;br&amp;gt;200 {{Cnlite|Skeleton|name=Skeletons}}|rew=10 {{Cnlite|Gunslinger|name=Gunslingers}}|prop=You can hear men screaming. Rushing to the sound, you find a group of [[gunslinger|gunslingers]] surrounded by [[undead]]. You want to help them, but you are stopped by a [[necromancer]] directing the [[undead]] soldiers. He says:&amp;lt;p&amp;gt;“We can make a deal! Bring at least 200 [[Skeleton|Skeletons]] and 1 [[Bone Dragon]], and I&#039;ll let these people leave.”&amp;lt;p&amp;gt;You are loath to trust a [[necromancer]], but fighting him would put your army in danger.|comp=The [[Necromancer]] is pleased with the reinforcements you brought him and is willing to keep his word. Do you want to exchange [[Skeleton|Skeletons]] for the captured [[gunslinger|gunslingers]]?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=12, 50, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Rust Dragon|name=Rust Dragons}} at 35, 74, 0|rew={{An|Sword of Hellfire}}|prop=Rust Dragons are menacing the northeastern region of this land.  If you could be so bold as to defeat them, I would reward you richly.|comp=At last, you defeated the Rust Dragons, and the countryside is safe again!  Are you ready to accept the reward?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=16, 172, 0|rpt=y|quest=Return with:&amp;lt;br&amp;gt;{{An|Amulet of the Undertaker}}|rew=+1 {{Ps|Attack}} or +1 {{Ps|Defense}} or&amp;lt;br&amp;gt;+1 {{Ps|Power}} or +1 {{Ps|Knowledge}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Amulet of the Undertaker, you would be well rewarded.|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Amulet of the Undertaker, yes?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=32, 66, 0|quest=Defeat {{Hn|Akratos|Barbarian|image=Jabarkas}}|rew={{An|Breastplate of Brimstone}}|prop=I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family.  Please, bring the villain to justice.|comp=I thought the day would never come!  Akratos is no more.  Please, will you accept this reward?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=38, 157, 0|quest=Return with:&amp;lt;br&amp;gt;20/40/60/80/100 {{C}}|rew=+1 {{Ps|Defense}}|prop=I forge armor from rare and valuable metals such as [[Kergar (metal)|Kergar]] and [[Erudine]]. Bring me 20/40/60/80/100 crystals and I will forge the finest armor for you and your troops.|comp=These crystals are just what I need! I can start forging armor right now.&amp;lt;p&amp;gt;Would you like to give the crystals to the blacksmith?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=42, 113, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Thammus|Death Knight|image=Clavius}}|rew=40 {{Cnlite|Armadillo|name=Armadillos}}|prop=When you enter the tree hut, you find a [[troll]]. His heavy club is lying on the floor, and he doesn&#039;t seem to notice you at first. Finally, he turns to you.&amp;lt;p&amp;gt;“Leave me alone! I&#039;m disgraced. I was once known as the strongest warrior of my tribe, but a while ago, returning from a hunt, I found my village burning. I followed the track and found an army of [[undead]] with a [[death knight]] in command. They are way too strong for me, so I can&#039;t avenge my tribesmen. Will you help me? Our tribe has never been wealthy, but I may have something to thank you with.”|comp=I watched the battle from the hill and saw your victory. You humans value gold above all else, but I can not pay you. You could settle for this herd of [[armadillo|armadillos]], maybe?&amp;lt;p&amp;gt;Do you want to accept the reward?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=67, 38, 0|quest=Return with:&amp;lt;br&amp;gt;{{Sp|Resurrection}}|rew={{Sn|Resurrection}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Scroll of Resurrection, you would be well rewarded. |comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Scroll of Resurrection, yes?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=76, 19, 0|quest=Reach:&amp;lt;br&amp;gt;{{Exp2|0=}}Level 40|rew=100 {{Cnlite|Bellwether Armadillo|name=Bellwether Armadillos}}|prop=I am old and wise, and I do not admit just anyone into my home.  You may enter when you have reached experience level 40.|comp=I thought you had promise.  You have indeed reached level 40. Come in, come in.  Here, I have something to reward you for your efforts.  Do you accept?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=111, 123, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Ulkumi|Planeswalker|image=Erdamon (HotA)}}|rew={{An|Ring of Life}}|prop=Recently, our village north of here was destroyed by a volcanic eruption. We thought it was just another natural disaster; they tend to happen often enough in these parts of the world. However, the mage I spoke to claims it was the work of the evil earth spirit, [[Ulkumi]], who dwells somewhere in these mountains. I don&#039;t know if it&#039;s true or not, but if the [[mage]] wasn&#039;t lying, the spirit is still around. Who knows what trouble it will bring us?&amp;lt;p&amp;gt;Please, find this monster and save us from this threat!|comp=You say there was a horde of [[elemental|elementals]]? I didn&#039;t think there&#039;d be so many of them. Anyway, [[Ulkumi]] is defeated. Take this [[Ring of Life]]. It didn&#039;t save our village, but it may help you.}}&lt;br /&gt;
{{SorQrow|seer=1|loc=144, 83, 0|quest=Return with:&amp;lt;br&amp;gt;3 {{Cnlite|Master Genie|name=Master Genies}}&amp;lt;br&amp;gt;2 {{Cnlite|Efreet Sultan|name=Efreet Sultans}}&amp;lt;br&amp;gt;2 {{Cnlite|Wyvern Monarch|name=Wyvern Monarchs}}|rew={{Sn|Teleport}}|prop=I am an agent for an emperor of a distant land.  Recently, his armies have fallen on hard times.  If you could bring 3 Master Genies, 2 Efreet Sultans and 2 Wyvern Monarchs to me, I could pay you handsomely.|comp=At last, the 3 Master Genies, 2 Efreet Sultans and 2 Wyvern Monarchs that will save our empire!  Here is your payment. Are they ready to depart?}}&lt;br /&gt;
{{SorQrow|seer=3|loc=145, 123, 0|rpt=y|quest=Return with:&amp;lt;br&amp;gt;4 {{Cnlite|Wyvern|name=Wyverns}}|rew=4 {{Cnlite|Wyvern Monarch|name=Wyvern Monarchs}}|prop=I am an agent for an emperor of a distant land.  Recently, his armies have fallen on hard times.  If you could bring 4 Wyverns to me, I could pay you handsomely.|comp=At last, the 4 Wyverns that will save our empire!  Here is your payment. Are they ready to depart?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=153, 136, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Vampire&#039;s Cowl}}|rew=20 {{Cnlite|Engineer|name=Engineers}}|prop=At the foothills of the mountains, you find a small mining camp and a group of armed [[Engineer|Engineers]]. Upon hearing about [[Henrietta]]&#039;s missing expedition, they express their willingness to go with you, but unfortunately they cannot leave the camp unguarded because the vampire [[Mormolykos]] has recently been seen by the village, with several miners falling victim to him.&amp;lt;p&amp;gt;If you could track the vampire down and destroy him, the engineers would join you on your quest.|comp=When the engineers see [[Mormolykos]]’ Cowl, they immediately express their willingness to go with you. They are surprised to learn that the [[vampire]] has been found so far away, but they nod understandingly when they hear your story about the old mansion.&amp;lt;p&amp;gt;Do you want to take the [[Engineer|Engineers]] with you?}}&lt;br /&gt;
{{SorQrow|seer=3|loc=154, 7, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Rust Dragon|name=Rust Dragons}} at 168, 37, 0|rew={{An|Shield of the Damned}}|prop=Rust Dragons are menacing the northeastern region of this land.  If you could be so bold as to defeat them, I would reward you richly.|comp=At last, you defeated the Rust Dragons, and the countryside is safe again!  Are you ready to accept the reward?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=173, 117, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Akratos|Barbarian|image=Jabarkas}}|rew={{An|Quiet Eye of the Dragon}}|prop=I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family.  Please, bring the villain to justice.|comp=I thought the day would never come!  Akratos is no more.  Please, will you accept this reward?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=174, 17, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Akratos|Barbarian|image=Jabarkas}}|rew={{An|Hellstorm Helmet}}|prop=I was once rich and famous, but Akratos the terrible was my downfall.  I lost my lands, I lost my title, and I lost my family.  Please, bring the villain to justice.|comp=I thought the day would never come!  Akratos is no more.  Please, will you accept this reward?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=4, 104, 1&amp;lt;br&amp;gt;4, 117, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Ioke|Necromancer|image=Aislinn}}|rew={{An|Pendant of Death}}|prop=This room is protected by a magical barrier, created perhaps by a powerful necromancer, Ioke. As long as she maintains this barrier, there is no way through.|comp=Take Pendant of Death?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=35, 82, 0|quest=Be:&amp;lt;br&amp;gt;{{teal}} player|rew=24 {{Cnlite|Efreet Sultan|name=Efreet Sultan}}|prop=In the far corner of the cave you meet a group of [[Efreeti]]. Their leader calls out to you:&amp;lt;p&amp;gt;“Freedom! We have waited too long for this moment. When the [[Silence]] came to our world, we refused to guard this tomb. For that, we were imprisoned in the caves, and [[Phlegeth]] stayed behind to guard us. Please, allow us to go with you and finally leave this place!”|comp=Do you want to take the [[Efreeti]] into your army?}}&lt;br /&gt;
{{SorQrow|seer=4|loc=62, 22, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Sphere of Permanence}}|rew=+3 {{Ps|Attack}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Sphere of Permanence, you would be well rewarded.|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Sphere of Permanence, yes?}}&lt;br /&gt;
{{SorQrow|seer=3|loc=68, 67, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of the Firmament}}&amp;lt;br&amp;gt;{{An|Orb of Silt}}&amp;lt;br&amp;gt;{{An|Orb of Tempestuous Fire}}&amp;lt;br&amp;gt;{{An|Orb of Driving Rain}}|rew={{Sp|Resurrection}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items.  I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done.  If you could bring me, the Orb of the Firmament, Orb of Silt, Orb of Tempestuous Fire and Orb of Driving Rain, you would be well rewarded.|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the Orb of the Firmament, Orb of Silt, Orb of Tempestuous Fire and Orb of Driving Rain, yes?}}&lt;br /&gt;
{{SorQrow|seer=5|loc=85, 32, 1|numQ=2|quest=Be:&amp;lt;br&amp;gt;{{Hn|Agar|Artificer}}|rew=70 {{Cnlite|Olgoi-Khorkhoi}}|prop=What I have is for Agar alone.  I shall give it to none other.|comp=Finally!  It is you, Agar.  Here is what I have for you.  Do you accept?}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;50000 {{g}} [[Gold]]&amp;lt;br&amp;gt;100 {{w}} [[Wood]]&amp;lt;br&amp;gt;100 {{o}} [[Ore]]&amp;lt;br&amp;gt;100 {{m}} [[Mercury]]&amp;lt;br&amp;gt;100 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;100 {{c}} [[Crystal]]&amp;lt;br&amp;gt;100 {{Gem}} [[Gems]]|rew={{An|Dragon Scale Armor}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop.  If you could bring me 100 Wood, 100 Mercury, 100 Ore, 100 Sulfur, 100 Crystal, 100 Gems and 50000 Gold, I would be most grateful.|comp=Finally!  Here, give the 100 Wood, 100 Mercury, 100 Ore, 100 Sulfur, 100 Crystal, 100 Gems and 50000 Gold to me, and I&#039;ll give you this in return.}}&lt;br /&gt;
{{SorQrow|seer=4|loc=115, 31, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Faerie Dragon|name=Faerie Dragons|image=Faerie Dragon (HotA)}} at 173, 5, 1|rew=+5 {{Ps|Power}}|prop=Faerie Dragons are menacing the northeastern underground region of this land.  If you could be so bold as to defeat them, I would reward you richly.|comp=At last, you defeated the Faerie Dragons, and the countryside is safe again!  Are you ready to accept the reward?}}&lt;br /&gt;
{{SorQrow|seer=4|loc=130, 97, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Recanter&#039;s Cloak}}&amp;lt;br&amp;gt;{{An|Cape of Silence}}|rew={{An|Ring of Oblivion}}|prop=While you were staring at the trees and grass growing right in the tomb hall, you did not notice the [[genie]] floating aside. He was seemingly reading a book, but at length he turned toward you.&amp;lt;p&amp;gt;“It&#039;s been decades since anyone has visited this tomb,&amp;quot; the [[Genie]] said. &amp;quot;Once upon a time, I swore to protect this tomb, as did other [[genie|genies]]—but there is nothing of particular value here, and I have left my brethren a long time ago. Many of them, however, are still loyal to the masters who abandoned us.&amp;lt;p&amp;gt;I&#039;ve spent the last few years studying the nature of things that suppress magic, but unfortunately I&#039;ve never been able to get my hands on any truly powerful artifacts that would be useful in my endeavor. Could you help me? On the surface, among the mountains north of the tomb, there are some barbarian tribes. Those savages abhor magic and seek ways to suppress it. Perhaps you can find what I need with them.”|comp=This cloak and this cape are exactly what I needed! I do not have gold to pay you, but I can give you an enchanted ring that suppresses any resurrection magic. Who knows, it could come in handy one day.}}&lt;br /&gt;
{{SorQrow|seer=4|loc=149, 177, 1|rpt=y|numQ=2|quest=Return with:&amp;lt;br&amp;gt;5000 {{g}} [[Gold]]&amp;lt;br&amp;gt;10 {{s}} [[Sulfur]]|prop=You fight well, but perhaps you’ll like our equipment more than what you’ve got. Bring us 10 sulfur and 5000 gold and we will gladly provide you with new weapons.|comp=That’s great!}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;6 {{Cnlite|Mechanic|name=Mechanics}}|rew=6 {{Cnlite|Engineer|name=Engineers}}|prop=Bring us 6 Mechanics and we&#039;ll equip them with new tools.|comp=Do you want to trade right now?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=152, 176, 1|rpt=y|numQ=2|quest=Return with:&amp;lt;br&amp;gt;5000 {{g}} [[Gold]]&amp;lt;br&amp;gt;10 {{c}} [[Crystal]]|prop=You fight well, but perhaps you’ll like our beasts more than what you’ve got. Bring us 10 crystals and 5000 gold and we will gladly provide you with new beasts.|comp=That’s great!}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;4 {{Cnlite|Armadillo|name=Armadillos}}|rew=4 {{Cnlite|Bellwether Armadillo|name=Bellwether Armadillos}}|prop=Bring us 4 Armadillos and we&#039;ll replace them with stronger Armadillos.|comp=Do you want to trade right now?}}&lt;br /&gt;
{{SorQrow|seer=3|loc=159, 176, 1|rpt=y|numQ=2|quest=Return with:&amp;lt;br&amp;gt;7500 {{g}} [[Gold]]&amp;lt;br&amp;gt;10 {{m}} [[Mercury]]|prop=You fight well, but perhaps you’ll like our automatons more than what you’ve got. Bring us 10 mercury and 7500 gold and we will gladly provide you new automatons.|comp=That’s great!}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;2 {{Cnlite|Automaton|name=Automatons}}|rew=2 {{Cnlite|Sentinel Automaton|name=Sentinel Automatons}}|prop=Bring us 2 Automatons and we&#039;ll replace them with better Automatons.|comp=Do you want to trade right now?}}&lt;br /&gt;
{{SorQrow|seer=1|loc=161, 177, 1|rpt=y|numQ=2|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]&amp;lt;br&amp;gt;10 {{Gem}} [[Gems]]|prop=You fight well, but perhaps you’ll like our rifles more than what you’ve got. Bring us 10 gems and 10000 gold and we will gladly provide you with new weapons.|comp=That’s great!}}&lt;br /&gt;
{{SorQrow|quest=Return with:&amp;lt;br&amp;gt;1 {{Cnlite|Gunslinger}}|rew=1 {{Cnlite|Bounty Hunter}}|prop=Bring us 1 Gunslinger and we&#039;ll supply him with a new gun.|comp=Do you want to trade right now?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=3, 132, 0&amp;lt;br&amp;gt;175, 99, 0&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;{{An|Statue of Legion}}&amp;lt;/br&amp;gt;|prop=[[Agar]]&#039;s lab is somewhere north of here. However, let&#039;s not forget that our main goal is to find [[Henrietta]]&#039;s expedition.|prog=Our task is now to explore the tomb.|comp=Our search in the tomb has been fruitless thus far, but there is still much of the tomb to explore. Now that the [[Sandworm|Sandworms]] destroyed the passageways leading into the depths, it is impossible to get any further. The only solution is to find [[Agar]]. Perhaps he can help. Would you like to go north?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=8, 152, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Emblem of Cognizance}}&amp;lt;/br&amp;gt;|prop=These gates are guarded by [[Power Lich|Power Liches]]. They are reluctant to talk to you, but eventually share that they would be willing to open the passage to the one who will give them back their [[Emblem of Cognizance]]. One of the [[lich|liches]] tells you that the Emblem was lost after an attack by a [[Gold Dragon]] that lives in a tower nearby.|prog=These gates are guarded by [[Power Lich|Power Liches]]. They are reluctant to talk to you, but eventually share that they would be willing to open the passage to the one who will give them back their [[Emblem of Cognizance]]. One of the [[lich|liches]] tells you that the Emblem was lost after an attack by a [[Gold Dragon]] that lives in a tower nearby.|comp=The [[lich|liches]] take the Symbol from you and reluctantly let you pass forward. Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=12, 178, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Amulet of the Undertaker}}&amp;lt;/br&amp;gt;|prop=A black-cloaked [[vampire]] watchman stands at the entrance to the Transformer, eyeing your army with suspicion.&amp;lt;p&amp;gt;“You&#039;re looking for a new way to replenish your army, aren&#039;t you?”, smirks the [[vampire]]. “Forget it! The Transformer was broken by giant worms, and now it doesn&#039;t work. We might be able to get it chugging again, though, if you could find a strong enough artifact.”|prog=No artifact? That’s a shame.|comp=“All right!”, the [[vampire]] rubs his skinny hands. “This amulet will help us restore the Transformer, so it can work again! Ah, yes, I almost forgot about that. We have some [[goblin]] prisoners here. [[Mormolykos]] came by recently; he was going to turn them into [[Skeleton|Skeletons]], but we haven&#039;t heard from him since the last rockslide. Perhaps you can find a better use for these worthless creatures?”, with these words, the vampire departs. Do you want to go to the Transformer and free the captured goblins?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=18, 176, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Gold Golem}}s at 83, 106, 0&amp;lt;/br&amp;gt;|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=20, 72, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Centaur Captain}}s at 19, 72, 0&amp;lt;/br&amp;gt;|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=24, 82, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Hobgoblin}}s at 32, 87, 0&amp;lt;/br&amp;gt;|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=30, 160, 0|quest=Return with:&amp;lt;br&amp;gt;50000 {{g}} [[Gold]]&amp;lt;br&amp;gt;25 {{c}} [[Crystal]]&amp;lt;br&amp;gt;25 {{Gem}} [[Gems]]|prop=You encounter other [[Dragonslayers]] at the back of the camp. They seem to have captured four of the [[bounty hunter|bounty hunters]]. One of the [[knight|knights]] says he&#039;s willing to release the prisoners if you provide his comrades with supplies for the journey home; apparently the wagon with their own provisions was destroyed in a mountain collapse. 25 crystals, 25 gems and 50,000 gold will suffice, according to the [[knight|knights]].|prog=The [[knight|knights]] are unwavering. They want exactly 25 crystals, 25 gems and 50,000 gold, not a coin less!|comp=Grumbling sulkily, one of the [[knight|knights]] releases the prisoners. Would you like to give 25 crystals, 25 gems and 50,000 gold to the [[knight|knights]]?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=38, 89, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Gorghe|Barbarian|image=Gretchin (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Gorghe. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Gorghe, so you cannot pass.|comp=Now that you have vanquished Gorghe, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=39, 9, 0|quest=Return with:&amp;lt;br&amp;gt;100 {{Gem}}&amp;lt;/br&amp;gt;|prop=The guards here are charging a toll of all travelers. They will let you pass for 100 Gems.|prog=Since you have not brought 100 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 100 Gems. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=40, 107, 0|quest=Return with:&amp;lt;br&amp;gt;50 {{w}} [[Wood]]&amp;lt;br&amp;gt;50 {{o}} [[Ore]]&amp;lt;br&amp;gt;20 {{m}} [[Mercury]]&amp;lt;br&amp;gt;20 {{s}} [[Sulfur]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 20 Mercury, 50 Ore and 20 Sulfur.|prog=Since you have not brought 50 Wood, 20 Mercury, 50 Ore and 20 Sulfur, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 20 Mercury, 50 Ore and 20 Sulfur. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=61, 3, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Ghost Dragon}} at 147, 32, 1&amp;lt;/br&amp;gt;|prop=The Belted Knights of [[Erathia]] guard this tower. They will only let one of their own pass. To join the order, you must first defeat the Ghost Dragons of the northeastern underground region.|prog=The Belted Knights still will not let you pass, so you have not conquered the Ghost Dragon of the northeastern underground region.|comp=News of your defeat of the Ghost Dragon of the northeastern underground region traveled quickly. Do you wish to pass, oh newly Belted Knight?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=61, 51, 0|quest=Return with:&amp;lt;br&amp;gt;90000 {{g}} [[Gold]]&amp;lt;br&amp;gt;40 {{c}} [[Crystal]]&amp;lt;br&amp;gt;40 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal, 40 Gems and 90000 Gold.|prog=Since you have not brought 40 Crystal, 40 Gems and 90000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Crystal, 40 Gems and 90000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=63, 128, 0|quest=Return with:&amp;lt;br&amp;gt;25 {{m}} [[Mercury]]&amp;lt;br&amp;gt;25 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;25 {{c}} [[Crystal]]&amp;lt;br&amp;gt;25 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 25 Mercury, 25 Sulfur, 25 Crystal and 25 Gems.|prog=Since you have not brought 25 Mercury, 25 Sulfur, 25 Crystal and 25 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 25 Mercury, 25 Sulfur, 25 Crystal and 25 Gems. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=84, 116, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Master Genie}}s at 90, 66, 1&amp;lt;/br&amp;gt;|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=90, 141, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Orb of Silt}}&amp;lt;/br&amp;gt;|prop=The entrance to the tomb is north of here. [[Henrietta]]&#039;s expedition passed here not long ago, but now this passageway through the mountains is buried under rocks. Perhaps if you could find a powerful artifact capable of amplifying Earth Magic, you might be able to break through the rock and pass through.|prog=The entrance to the tomb is north of here. [[Henrietta]]&#039;s expedition passed here not long ago, but now this passageway through the mountains is buried under rocks. Perhaps if you could find a powerful artifact capable of amplifying [[Earth Magic]], you might be able to break through the rock and pass through.|comp=Using the full power of the [[Orb of Silt]], you will be able to pass through. Unfortunately, if you do so, the orb will lose its magic power. Do you want to sacrifice the Orb and pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=92, 150, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Charm of Eclipse}}&amp;lt;br&amp;gt;{{An|Seal of Sunset}}&amp;lt;br&amp;gt;{{An|Plate of Dying Light}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Charm of Eclipse, Seal of Sunset and Plate of Dying Light.|prog=The wizard is adamant. Without the Charm of Eclipse, Seal of Sunset and Plate of Dying Light, none will pass.|comp=The wizard agrees to let you by in exchange for the Charm of Eclipse, Seal of Sunset and Plate of Dying Light. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=95, 21, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Statue of Legion}}&amp;lt;/br&amp;gt;|prop=Up ahead, you see a sealed entrance that leads deep underground to the far side of the tomb. You notice the footprints of humans and [[halfling|halflings]] that sand has not yet covered. No doubt [[Henrietta]]&#039;s expedition was here not too long ago. Attempts to open the entrance have failed. You notice an unusual pedestal, on which a huge statue clearly once stood. Strangely enough, there&#039;s no trace of the statue itself anywhere. Perhaps you should go look for it?|prog=The passageway is still sealed, and attempts to get inside have come to nothing.|comp=As soon as the statue is in place, a strange rumbling sound is heard. The passage to the depths of the tomb is opened by some unknown force.When you look inside, you are surprised to see not the tomb’s walls, but caves that go deep underground. It&#039;s hard to say why [[Henrietta]] and her expedition headed here—but at any rate, they&#039;re definitely somewhere ahead. All that&#039;s left is to find them. Would you like to go into the caves?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=95, 125, 0|quest=Return with:&amp;lt;br&amp;gt;75000 {{g}} [[Gold]]&amp;lt;br&amp;gt;50 {{w}} [[Wood]]&amp;lt;br&amp;gt;50 {{o}} [[Ore]]&amp;lt;br&amp;gt;20 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 75000 Gold.|prog=Since you have not brought 50 Wood, 50 Ore, 20 Gems and 75000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 50 Wood, 50 Ore, 20 Gems and 75000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=95, 176, 0|quest=Return with:&amp;lt;br&amp;gt;10 {{m}} [[Mercury]]&amp;lt;br&amp;gt;10 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;10 {{c}} [[Crystal]]&amp;lt;br&amp;gt;10 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 10 Mercury, 10 Sulfur, 10 Crystal and 10 Gems.|prog=Since you have not brought 10 Mercury, 10 Sulfur, 10 Crystal and 10 Gems, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 10 Mercury, 10 Sulfur, 10 Crystal and 10 Gems. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=98, 152, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Ghost Dragon}} at 147, 32, 1&amp;lt;/br&amp;gt;|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=110, 156, 0|quest=Return with:&amp;lt;br&amp;gt;30 {{w}} [[Wood]]&amp;lt;br&amp;gt;30 {{o}} [[Ore]]&amp;lt;br&amp;gt;20 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;20 {{c}} [[Crystal]]|prop=The [[Mechanic|Mechanics]] who work in the village outside [[Volta]] refuse to join the expedition. Their factory was destroyed after the [[sandworm]] attack, and they won&#039;t go anywhere until it&#039;s rebuilt. After talking to them, you find out that 30 Wood, 30 Ore, 20 Sulfur and 20 Crystals will be enough to rebuild all the forges.|prog=Unfortunately, these resources will not be enough.|comp=After getting your support, the [[Mechanic|Mechanics]] were able to rebuild their forges and are now ready to go on an expedition with you in search of [[Henrietta]]. Would you like to take them on?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=110, 156, 0|quest=Return with:&amp;lt;br&amp;gt;50 {{o}} [[Ore]]&amp;lt;br&amp;gt;25 {{m}} [[Mercury]]&amp;lt;br&amp;gt;25 {{s}} [[Sulfur]]|prop=Outside the mine, you meet a man assembling [[automaton|automatons]]; however, the [[artificer]] looks too inexperienced, and assembling new machines takes time, which you don&#039;t have. The [[artificer]] tells you that if you brought him 25 Mercury, 50 Ore and 25 Sulfur, he would be able to build [[automaton|automatons]] faster.|prog=Unfortunately, without resources, there is nothing you can do to help the artificer. The [[Manufactory]] in the town is destroyed, and there is no way to assemble [[automaton|automatons]] faster.|comp=With your help, the inventor can quickly assemble 16 [[automaton|automatons]]. Would you like to share resources with him?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=114, 154, 0|quest=Return with:&amp;lt;br&amp;gt;50 {{w}} [[Wood]]&amp;lt;br&amp;gt;25 {{c}} [[Crystal]]&amp;lt;br&amp;gt;25 {{Gem}} [[Gems]]|prop=Near the mine, you notice seven [[gunslinger|gunslingers]]. They are ready to join anyone who provides them with 50 Wood, 25 Crystals and 25 Gems.|prog=These resources are insufficient. The amount requested by the [[Gunslinger]] is exorbitant, but they don&#039;t seem to be willing to make concessions.|comp=Seeing the resources, the [[gunslinger|gunslingers]] pick up their guns, dust them off and get ready to join your troops. Do you want to hire them now?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=130, 79, 0|quest=Return with:&amp;lt;br&amp;gt;75000 {{g}} [[Gold]]&amp;lt;br&amp;gt;30 {{m}} [[Mercury]]&amp;lt;br&amp;gt;30 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;30 {{c}} [[Crystal]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 30 Sulfur, 30 Crystal and 75000 Gold.|prog=Since you have not brought 30 Mercury, 30 Sulfur, 30 Crystal and 75000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Mercury, 30 Sulfur, 30 Crystal and 75000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=137, 87, 0|quest=Return with:&amp;lt;br&amp;gt;90000 {{g}} [[Gold]]&amp;lt;br&amp;gt;30 {{w}} [[Wood]]&amp;lt;br&amp;gt;30 {{o}} [[Ore]]&amp;lt;br&amp;gt;30 {{m}} [[Mercury]]&amp;lt;br&amp;gt;30 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;30 {{c}} [[Crystal]]&amp;lt;br&amp;gt;30 {{Gem}} [[Gems]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 30 Wood, 30 Mercury, 30 Ore, 30 Sulfur, 30 Crystal, 30 Gems and 90000 Gold.|prog=Since you have not brought 30 Wood, 30 Mercury, 30 Ore, 30 Sulfur, 30 Crystal, 30 Gems and 90000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 30 Wood, 30 Mercury, 30 Ore, 30 Sulfur, 30 Crystal, 30 Gems and 90000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=139, 102, 0|quest=Defeat:&amp;lt;br&amp;gt;{{H|Semachus|Barbarian|image=Tyraxor (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Semachus. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Semachus, so you cannot pass.|comp=Now that you have vanquished Semachus, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=141, 153, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Gold Golem}}s at 105, 106, 0&amp;lt;/br&amp;gt;|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=147, 76, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Dendroid Soldier|image=Dendroid Soldier (HotA)}}s at 146, 76, 0&amp;lt;/br&amp;gt;|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=147, 98, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Wolf Raider}}s at 141, 100, 0&amp;lt;/br&amp;gt;|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=147, 162, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Stoic Watchman}}&amp;lt;/br&amp;gt;|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=152, 167, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Emblem of Cognizance}}&amp;lt;/br&amp;gt;|prop=On my way here, I was attacked by wild [[centaur|centaurs]]. What’s even worse, they took my [[Emblem of Cognizance]]! Help me find it, and my shipwright friends will help you build a ship. The [[centaur|centaurs]] were last seen near the old [[lighthouse]] west of here.|prog=On my way here, I was attacked by wild [[centaur|centaurs]]. What’s even worse, they took my [[Emblem of Cognizance]]! Help me find it, and my shipwright friends will help you build a ship. The [[centaur|centaurs]] were last seen near the old [[lighthouse]] west of here.|comp=This is indeed my [[Emblem of Cognizance]]! I will immediately let my friends know what big help you’ve been. Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=162, 59, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Nymph}}s at 161, 28, 0&amp;lt;/br&amp;gt;|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=167, 52, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Dread Knight}}s at 166, 53, 0&amp;lt;/br&amp;gt;|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=168, 27, 0|quest=Return with:&amp;lt;br&amp;gt;90000 {{g}} [[Gold]]&amp;lt;br&amp;gt;40 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;40 {{c}} [[Crystal]]|prop=The guards here are charging a toll of all travelers. They will let you pass for 40 Sulfur, 40 Crystal and 90000 Gold.|prog=Since you have not brought 40 Sulfur, 40 Crystal and 90000 Gold, the guards forbid you passage.|comp=The guards here are charging a toll of all travelers. They will let you pass for 40 Sulfur, 40 Crystal and 90000 Gold. Do you wish to pay the toll?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=123, 172, 0|quest=Return with:&amp;lt;br&amp;gt;10000 {{g}} [[Gold]]&amp;lt;br&amp;gt;10 {{w}} [[Wood]]&amp;lt;br&amp;gt;10 {{o}} [[Ore]]&amp;lt;br&amp;gt;4 {{m}} [[Mercury]]&amp;lt;br&amp;gt;4 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;4 {{c}} [[Crystal]]&amp;lt;br&amp;gt;4 {{Gem}} [[Gems]]&amp;lt;br&amp;gt;before Month 1, Week 1, Day 5|prop={On the Expert or below difficulty level, you can access the Keymaster&#039;s Light Blue Tent}|prog={On the Expert or below difficulty level, you can access the Keymaster&#039;s Light Blue Tent}|comp={Do you want to pass through?}}}&lt;br /&gt;
{{SorQrow|guard=1|loc=133, 157, 0|quest=Return with:&amp;lt;br&amp;gt;15000 {{g}} [[Gold]]&amp;lt;br&amp;gt;15 {{w}} [[Wood]]&amp;lt;br&amp;gt;15 {{o}} [[Ore]]&amp;lt;br&amp;gt;7 {{m}} [[Mercury]]&amp;lt;br&amp;gt;7 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;7 {{c}} [[Crystal]]&amp;lt;br&amp;gt;7 {{Gem}} [[Gems]]&amp;lt;br&amp;gt;before Month 1, Week 1, Day 5|prop={On the Difficult or below difficulty level, you can access the Keymaster&#039;s Brown Tent}|prog={On the Difficult or below difficulty level, you can access the Keymaster&#039;s Brown Tent}|comp={Do you want to pass through?}}}&lt;br /&gt;
{{SorQrow|guard=1|loc=141, 164, 0|quest=Return with:&amp;lt;br&amp;gt;20000 {{g}} [[Gold]]&amp;lt;br&amp;gt;20 {{w}} [[Wood]]&amp;lt;br&amp;gt;20 {{o}} [[Ore]]&amp;lt;br&amp;gt;10 {{m}} [[Mercury]]&amp;lt;br&amp;gt;10 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;10 {{c}} [[Crystal]]&amp;lt;br&amp;gt;10 {{Gem}} [[Gems]]&amp;lt;br&amp;gt;before Month 1, Week 1, Day 4&amp;lt;/br&amp;gt;|prop={On the Normal or below difficulty level, you can access the Keymaster&#039;s Green Tent}|prog={On the Normal or below difficulty level, you can access the Keymaster&#039;s Green Tent}|comp={Do you want to pass through?}}}&lt;br /&gt;
{{SorQrow|guard=1|loc=157, 156, 0|quest=Return with:&amp;lt;br&amp;gt;30000 {{g}} [[Gold]]&amp;lt;br&amp;gt;30 {{w}} [[Wood]]&amp;lt;br&amp;gt;30 {{o}} [[Ore]]&amp;lt;br&amp;gt;15 {{m}} [[Mercury]]&amp;lt;br&amp;gt;15 {{s}} [[Sulfur]]&amp;lt;br&amp;gt;15 {{c}} [[Crystal]]&amp;lt;br&amp;gt;15 {{Gem}} [[Gems]]&amp;lt;br&amp;gt;before Month 1, Week 1, Day 3&amp;lt;/br&amp;gt;|prop={On the Easy difficulty level, you can access the Keymaster&#039;s White Tent}|prog={On the Easy difficulty level, you can access the Keymaster&#039;s White Tent}|comp={Do you want to pass through?}}}&lt;br /&gt;
{{SorQrow|guard=1|loc=6, 5, 1&amp;lt;br&amp;gt;44, 36, 1&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;{{An|Bird of Perception}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Bird of Perception.|prog=The wizard is adamant. Without the Bird of Perception, none will pass.|comp=The wizard agrees to let you by in exchange for the Bird of Perception. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=8, 136, 1&amp;lt;br&amp;gt;172, 136, 1&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Ioke|Necromancer|image=Aislinn}}&amp;lt;/br&amp;gt;|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful [[necromancer]], [[Ioke]]. As long as she maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful [[necromancer]], [[Ioke]]. As long as she maintains this barrier, there is no way through.|comp=Now that [[Ioke]] has been defeated, the magic barrier is gone. Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=14, 84, 1&amp;lt;br&amp;gt;16, 160, 1&amp;lt;br&amp;gt;19, 110, 1&amp;lt;br&amp;gt;23, 137, 1&amp;lt;br&amp;gt;45, 140, 1&amp;lt;br&amp;gt;59, 140, 1&amp;lt;br&amp;gt;64, 166, 1&amp;lt;br&amp;gt;76, 89, 1&amp;lt;br&amp;gt;104, 137, 1&amp;lt;br&amp;gt;112, 165, 1&amp;lt;br&amp;gt;125, 140, 1&amp;lt;br&amp;gt;167, 101, 1&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Life}}&amp;lt;/br&amp;gt;|prop=The gate leading to the depths of the tomb is tightly shut, and you fail to open it. However, when you take a closer look at the gate, you notice an unusual ankh-shaped keyhole.|prog=This section of the tomb is yet closed to you. You have to look for another way.|comp=Using the Pendant of Life you can open the gate, but it will lose its power. Do you want to enter?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=24, 137, 1&amp;lt;br&amp;gt;79, 160, 1&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Ulkumi|Planeswalker|image=Erdamon (HotA)}}&amp;lt;/br&amp;gt;|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful [[planeswalker]], [[Ulkumi]]. As long as he maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful [[planeswalker]], [[Ulkumi]]. As long as he maintains this barrier, there is no way through.|comp=Now that [[Ulkumi]] has been defeated, the magic barrier is gone. Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=53, 174, 1&amp;lt;br&amp;gt;55, 173, 1&amp;lt;br&amp;gt;62, 179, 1&amp;lt;br&amp;gt;66, 179, 1&amp;lt;br&amp;gt;73, 173, 1&amp;lt;br&amp;gt;75, 174, 1&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Death}}&amp;lt;/br&amp;gt;|prop=The gate leading to the depths of the tomb is tightly shut, and you fail to open it. However, when you take a closer look at the gate, you notice an unusual skull-shaped keyhole.|prog=The treasure that is hidden behind this door is not yet available to you.|comp=Using the Pendant of Death you can open the door, but it will lose its power. Do you want to enter?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=53, 178, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Dispassion}}&amp;lt;br&amp;gt;{{An|Pendant of Death}}&amp;lt;/br&amp;gt;|prop=A group of [[genie|genies]] is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifacts—[[Pendant of Dispassion]] and [[Pendant of Death]].|prog=A group of [[genie|genies]] is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifacts—[[Pendant of Dispassion]] and [[Pendant of Death]].|comp=The genies notice you have the artifacts and are willing to let you in. Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=55, 74, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Ghost Dragon}} at 147, 32, 1&amp;lt;/br&amp;gt;|prop=This is a two-way portal, but you can only open the entrance from one side.|prog=This is a two-way portal, but you can only open the entrance from one side.|comp=Do you want to open the portal?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=56, 61, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Sword of Hellfire}}&amp;lt;br&amp;gt;{{An|Shield of the Damned}}&amp;lt;br&amp;gt;{{An|Hellstorm Helmet}}&amp;lt;br&amp;gt;{{An|Breastplate of Brimstone}}&amp;lt;/br&amp;gt;|prop=Behind the door you see a menacing-looking winged demon who stands in the way. Such creatures’ might is legendary, and you do not dare fight against him. How did [[Agar]] manage to earn the trust of one of these beasts? The demon remained silent for some time, eyeing the uninvited guests suspiciously, and finally roared: &amp;quot;Bring me back the relics, and I will let you pass!&amp;quot;|prog=The demon is still here. You should not annoy him if there isn’t a good reason.|comp=The demon approaches you, eager to have his artifacts back. Do you want to give them to the beast and proceed to the lab?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=57, 60, 1&amp;lt;br&amp;gt;58, 64, 1&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Akratos|Barbarian|image=Jabarkas}}&amp;lt;/br&amp;gt;|prop=The first entrance to [[Agar]]’s lab was blocked by a door made of a strange metal you had never seen before. After several attempts to break in or melt the door, it became obvious that you were wasting your time. You spotted a keyhole, but clearly the door could only be opened from the inside. Disappointed, you examine the door for the last time and are about to leave when you suddenly notice footprints of [[ogre|ogres]] and [[orc|orcs]] on the cave’s floor. Some lead deep into the lab. Perhaps [[Agar]] is not the only one who can enter?|prog=Further attempts to force the door open were unsuccessful. You have to find the key…|comp=You found an odd-looking object in the mountain fortress of the [[barbarian]] [[Akratos]]. Having returned to the lab, you realize it is the key to [[Agar]]&#039;s lair! Would you like to enter?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=66, 67, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Fulghea|Elementalist|image=Ciele (HotA)}}&amp;lt;/br&amp;gt;|prop=The guards here protect the lands beyond from the depredations of Fulghea. They will not let anyone pass so long as the threat remains.|prog=The guards still fear Fulghea, so you cannot pass.|comp=Now that you have vanquished Fulghea, the threat is gone. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=74, 178, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Death}}&amp;lt;br&amp;gt;{{An|Pendant of Free Will}}&amp;lt;/br&amp;gt;|prop=A group of [[genie|genies]] is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifacts—[[Pendant of Death]] and [[Pendant of Free Will]].|prog=A group of [[genie|genies]] is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifacts—[[Pendant of Death]] and [[Pendant of Free Will]].|comp=The genies notice you have the artifacts and are willing to let you in. Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=79, 96, 1&amp;lt;br&amp;gt;80, 107, 1&amp;lt;br&amp;gt;100, 109, 1&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Master Genie}}s at 90, 66, 1&amp;lt;/br&amp;gt;|prop=The way to this part of the tomb has been magically sealed by the [[Master Genie|Master Genies]]. As long as they are around, it is impossible to unlock this gate.|prog=The way to this part of the tomb has been magically sealed by the [[Master Genie|Master Genies]]. As long as they are around, it is impossible to unlock this gate.|comp=The [[Master Genie|Master Genies]] have been defeated, and the passage to this section of the tomb is open. Do you want to pass through?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=106, 106, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Olgoi-Khorkhoi}} at 104, 91, 1&amp;lt;/br&amp;gt;|prop=This one-way portal clearly leads deep into the tomb, but it is unlikely that Henrietta and her expedition could have traveled this way.|prog=We need to find out where Henrietta&#039;s expedition went.|comp=Do you want to proceed to the portal?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=111, 164, 1&amp;lt;br&amp;gt;164, 136, 1&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Ghost Dragon}}s at 10, 152, 1&amp;lt;/br&amp;gt;|prop=The path to this section of the tomb was magically sealed by guards after the [[Ghost Dragon|Ghost Dragons]] had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|prog=The path to this section of the tomb was magically sealed by guards after the [[Ghost Dragon|Ghost Dragons]] had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|comp=The [[dragon|dragons]] are gone and the passage to this section of the tomb is open. Do you want to pass through?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=127, 32, 1&amp;lt;br&amp;gt;140, 8, 1&amp;lt;br&amp;gt;145, 8, 1&amp;lt;br&amp;gt;164, 30, 1&amp;lt;/br&amp;gt;|quest=Return with:&amp;lt;br&amp;gt;{{An|Emblem of Cognizance}}&amp;lt;/br&amp;gt;|prop=The doors leading to the other [[Hall of Illusions]] are tightly shut, and your attempts to open them are to no avail. However, when you take a closer look at the doors, you notice an unusual keyhole in the shape of the [[Emblem of Cognizance]].|prog=These doors are closed to you. Perhaps the [[Emblem of Cognizance]] can unlock them?|comp=The [[Emblem of Cognizance]] can open the doors, but you&#039;ll have to sacrifice the artifact. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=132, 32, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Zydar|Heretic}}&amp;lt;/br&amp;gt;|prop=You cautiously approach the gate in the [[Hall of Illusions]]. Suddenly, the gate is transformed, and the bare stone is overlaid by an image of a terrifying [[Efreeti]].|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated [[Zydar]]&#039;s illusion. The gate opens and the way is clear.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=140, 105, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Yrkula|Elementalist|image=Brissa (HotA)}}&amp;lt;/br&amp;gt;|prop=This room is protected by a magical barrier, created perhaps by a powerful [[elementalist]], [[Yrkula]]. As long as she maintains this barrier, there is no way through.|prog=This room is protected by a magical barrier, created perhaps by a powerful [[elementalist]], [[Yrkula]]. As long as she maintains this barrier, there is no way through.|comp=Now that [[Yrkula]] has been defeated, the magic barrier is gone. Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=142, 13, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Dargem|Navigator}}&amp;lt;/br&amp;gt;|prop=You cautiously approach the gate in the [[Hall of Illusions]]. Suddenly, the gate is transformed, and the bare stone is overlaid by an image of a cocky pirate.|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated [[Dargem]]&#039;s illusion. The gate opens and the way is clear.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=143, 11, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Boyd|Death Knight}}&amp;lt;/br&amp;gt;|prop=You cautiously approach the gate in the [[Hall of Illusions]]. Suddenly, the gate is transformed, and the bare stone is overlaid by an image of a skeleton in a hat, in which you recognize [[Boyd]].|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated [[Boyd]]&#039;s illusion. The gate opens and the way is clear.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=154, 150, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Ring of Oblivion}}&amp;lt;/br&amp;gt;|prop=A powerful wizard owns this tower. He refuses to let you pass unless you bring him the Ring of Oblivion.|prog=The wizard is adamant. Without the Ring of Oblivion, none will pass.|comp=The wizard agrees to let you by in exchange for the Ring of Oblivion. Do wish to pass at this time?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=154, 174, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Master Genie}}s at 90, 66, 1&amp;lt;/br&amp;gt;|prop=These doors have been magically sealed by the [[Master Genie|Master Genies]]. As long as they are around, it is impossible to unlock this gate.|prog=These doors have been magically sealed by the [[Master Genie|Master Genies]]. As long as they are around, it is impossible to unlock this gate.|comp=The [[Master Genie|Master Genies]] have been defeated, and the passage is open. Do you want to pass through?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=159, 30, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Frederick|Alchemist}}&amp;lt;/br&amp;gt;|prop=You cautiously approach the gate in the [[Hall of Illusions]]. Suddenly the gate is transformed, and the bare stone is overlaid by an image of a young Bracadian wizard. His face looks oddly familiar....|prog=All attempts to open the doors have been unsuccessful. We may have to find another way in.|comp=You have defeated [[Frederick]]&#039;s illusion. The gate opens and the way is clear.}}&lt;br /&gt;
{{SorQrow|guard=1|loc=160, 136, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Azure Dragon}} at 169, 78, 1&amp;lt;/br&amp;gt;|prop=The path to this section of the tomb was magically sealed by guards after the [[Azure Dragon]] has broken in. Perhaps if you drive out the monster, the barrier will be removed.|prog=The path to this section of the tomb was magically sealed by guards after the [[Azure Dragon]] has broken in. Perhaps if you drive out the monster, the barrier will be removed.|comp=The [[dragon]] is gone and the passage to this section of the tomb is open. Do you want to pass through?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=160, 138, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Holiness}}&amp;lt;/br&amp;gt;|prop=A group of [[genie|genies]] is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifact—[[Pendant of Holiness]].|prog=A group of [[genie|genies]] is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifact—[[Pendant of Holiness]].|comp=The [[genie|genies]] notice you have the pendant and are willing to let you in. Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=162, 93, 1&amp;lt;br&amp;gt;169, 82, 1&amp;lt;/br&amp;gt;|quest=Defeat:&amp;lt;br&amp;gt;{{H|Telchion|Elementalist|image=Kalt (HotA)}}&amp;lt;/br&amp;gt;|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful [[elementalist]], [[Telchion]]. As long as he maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful [[elementalist]], [[Telchion]]. As long as he maintains this barrier, there is no way through.|comp=Now that [[Telchion]] has been defeated, the magic barrier is gone. Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=164, 138, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Rust Dragon}}s at 19, 172, 1&amp;lt;/br&amp;gt;|prop=The path to this section of the tomb was magically sealed by guards after the [[Rust Dragon|Rust Dragons]] had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|prog=The path to this section of the tomb was magically sealed by guards after the [[Rust Dragon|Rust Dragons]] had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|comp=The dragons are gone and the passage to this section of the tomb is open. Do you want to pass through?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=168, 136, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Master Genie}}s at 79, 81, 1&amp;lt;/br&amp;gt;|prop=The way to this part of the tomb has been magically sealed by the [[Master Genie|Master Genies]]. As long as they are around, it is impossible to unlock this gate.|prog=The way to this part of the tomb has been magically sealed by the [[Master Genie|Master Genies]]. As long as they are around, it is impossible to unlock this gate.|comp=The [[Master Genie|Master Genies]] have been defeated, and the passage to this section of the tomb is open. Do you want to pass through?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=168, 138, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Keio|Ranger|image=Melodia}}&amp;lt;/br&amp;gt;|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful [[ranger]], [[Keio]]. As long as she maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful [[ranger]], [[Keio]]. As long as she maintains this barrier, there is no way through.|comp=Now that [[Keio]] has been defeated, the magic barrier is gone. Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=172, 138, 1|quest=Defeat:&amp;lt;br&amp;gt;{{Cnlite|Faerie Dragon|image=Faerie Dragon (HotA)}}s at 138, 137, 1&amp;lt;/br&amp;gt;|prop=The path to this section of the tomb was magically sealed by guards after the [[Faerie Dragon|Faerie Dragons]] had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|prog=The path to this section of the tomb was magically sealed by guards after the [[Faerie Dragon|Faerie Dragons]] had broken in. Perhaps if you drive out the monsters, the barrier will be removed.|comp=The [[dragon|dragons]] are gone and the passage to this section of the tomb is open. Do you want to pass through?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=176, 136, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Courage}}&amp;lt;/br&amp;gt;|prop=A group of [[genie|genies]] is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifact—[[Pendant of Courage]].|prog=A group of [[genie|genies]] is blocking the entrance to this section of the tomb. They agree to let you in if you bring them the lost artifact—[[Pendant of Courage]].|comp=The [[genie|genies]] notice you have the pendant and are willing to let you in. Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=176, 138, 1|quest=Defeat:&amp;lt;br&amp;gt;{{H|Tonant|Planeswalker|image=Fiur (HotA)}}&amp;lt;/br&amp;gt;|prop=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful [[planeswalker]], [[Tonant]]. As long as he maintains this barrier, there is no way through.|prog=The passage to this part of the tomb is protected by a magical barrier, created perhaps by a powerful [[planeswalker]], [[Tonant]]. As long as he maintains this barrier, there is no way through.|comp=Now that [[Tonant]] has been defeated, the magic barrier is gone. Do you want to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Gates ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|gate=1|loc=73, 177, 0|quest=Return with:&amp;lt;br&amp;gt;1 {{Cnlite|Halfling (Factory)|name=Halfling}}&amp;lt;/br&amp;gt;|prop=You see an [[airship yard]] up ahead.|prog=You see an [[airship yard]] up ahead.|comp=Do you wish to proceed?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=45, 67, 1|quest=Be:&amp;lt;br&amp;gt;{{Hn|Agar|Artificer}}&amp;lt;/br&amp;gt;|prop=The guards here say they have orders to only let Agar pass.|prog=The guards here will only let Agar pass.|comp=At last, it is Agar. Do you wish to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=51, 64, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Diplomat&#039;s Ring}}&amp;lt;/br&amp;gt;|prop=The passage to the [[Agar]]&#039;s lab is ahead, but it’s one-way.|prog=The passage to the [[Agar]]&#039;s lab is ahead, but it’s one-way.|comp=Do you want to pass?}}&lt;br /&gt;
{{SorQrow|gate=1|loc=89, 39, 1|quest=Return with:&amp;lt;br&amp;gt;{{An|Bird of Perception}}&amp;lt;/br&amp;gt;|prop=This gate can only be opened with a very special key. Bring back the Bird of Perception and you will be able to pass.|prog=You have not yet found the key, without the Bird of Perception you cannot pass.|comp=Using the Bird of Perception you may open the gate and pass through, but it will be spent. Do you wish to pass at this time?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Pandora&#039;s Boxes ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 151, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +1 {{Ps|Attack}}, +1 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}, {{An|Orb of Vulnerability}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31, 54, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +1 {{Ps|Attack}}, +1 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}, 4 {{Cnlite|Bounty Hunter}}s, 8 {{Cnlite|Sentinel Automaton}}s, 12, {{Cnlite|Bellwether Armadillo}}s, 16 {{Cnlite|Engineer}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 51, 37, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +3 {{Ps|Defense}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 57, 89, 0&amp;lt;br&amp;gt;16, 77, 1&amp;lt;br&amp;gt;169, 91, 1&amp;lt;/br&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box_(water).gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; (None)&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 103, 116, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}, 4 {{Cnlite|Bounty Hunter}}s, 8 {{Cnlite|Sentinel Automaton}}s, 12, {{Cnlite|Bellwether Armadillo}}s, 16 {{Cnlite|Engineer}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 112, 92, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 115, 94, 0&amp;lt;br&amp;gt;140, 58, 0&amp;lt;br&amp;gt;165, 14, 1&amp;lt;br&amp;gt;168, 4, 1&amp;lt;/br&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +1 {{Ps|Attack}}, +1 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 117, 78, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 500000 {{Exp2}}, +200 {{Mana}}, 40 {{Cnlite|Engineer}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 128, 80, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 2 {{Cnlite|Gunslinger}}s, 6 {{Cnlite|Automaton}}s, 12, {{Cnlite|Mechanic}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 147, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 20 {{Cnlite|Dendroid Soldier|image=Dendroid Soldier (HotA)}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 179, 114, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 74, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; -200 {{Mana}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 78, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; -10 {{Wood}} [[Wood]], -10 {{Ore}} [[Ore]], -10 {{Mercury}} [[Mercury]], -10 {{Sulfur}} [[Sulfur]], -10 {{Crystal}} [[Crystal]], -10 {{Gem}} [[Gems]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9, 75, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Guardians:&#039;&#039;&#039; 29 {{Cnlite|Efreet Sultan}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9, 77, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Pendant of Death}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9, 79, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Mv|Nullify|Nullify}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10, 74, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 1 {{Cnlite|Gold Dragon}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10, 76, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Luck|-3}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10, 78, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 10000 {{Exp2}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11, 75, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Guardians:&#039;&#039;&#039; 30 {{Cnlite|Ancient Behemoth}}s, 20 {{Cnlite|Behemoth}}s&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Pendant of Courage}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12, 77, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Guardians:&#039;&#039;&#039; 1 {{Cnlite|Troll|image=Troll (HotA)}}&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; +1 {{Ps|Defense}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 79, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Guardians:&#039;&#039;&#039; 1000 {{Cnlite|Familiar}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 75, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Guardians:&#039;&#039;&#039; 7 {{Cnlite|Azure Dragon}}s&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 100 {{Gem}} [[Gems]], +3 {{Ps|Knowledge}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 74, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 10 {{Wood}} [[Wood]], 10 {{Ore}} [[Ore]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 76, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Pendant of Life}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 78, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 1 {{Sulfur}} [[Sulfur]], {{An|Pendant of Free Will}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 75, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Guardians:&#039;&#039;&#039; 3 {{Cnlite|Rust Dragon}}s&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; 100000 {{Exp2}}, +1 {{Ps|Attack}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 79, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Guardians:&#039;&#039;&#039; 140 {{Cnlite|Dragon Fly|name=Dragon Flies}}&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|-3}}, {{Luck|-3}}, {{Mv|Give|10000}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 74, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Guardians:&#039;&#039;&#039; 40 {{Cnlite|Royal Griffin}}s, 40 {{Cnlite|Griffin}}s&amp;lt;p&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Morale|+3}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 78, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 3 {{Crystal}} [[Crystal]], 3 {{Gem}} [[Gems]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 154, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 32 {{Cnlite|Bellwether Armadillo}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32, 32, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box_(water).gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 24 {{Cnlite|Olgoi-Khorkhoi}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 37, 85, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Pendant of Dispassion}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 41, 114, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 20 {{Cnlite|Master Genie}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 51, 178, 1&amp;lt;br&amp;gt;171, 15, 1&amp;lt;/br&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +1 {{Ps|Attack}}, +1 {{Ps|Defense}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 54, 54, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 2 {{Cnlite|Angel}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 61, 179, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Vial of Lifeblood}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 62, 176, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 250000 {{Exp2}}, +2 {{Ps|Attack}}, +2 {{Ps|Defense}}, +2 {{Ps|Power}}, +2 {{Ps|Knowledge}}, {{An|Pendant of Death}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 66, 176, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 50000 {{Exp2}}, +1 {{Ps|Attack}}, +1 {{Ps|Defense}}, +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}, {{An|Pendant of Death}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 67, 179, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Angel Feather Arrows}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 108, 6, 0&amp;lt;br&amp;gt;76, 178, 1&amp;lt;br&amp;gt;173, 11, 1&amp;lt;/br&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; +1 {{Ps|Power}}, +1 {{Ps|Knowledge}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 111, 13, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 10 {{Mercury}} [[Mercury]], 10 {{Sulfur}} [[Sulfur]], 10 {{Crystal}} [[Crystal]], 10 {{Gem}} [[Gems]]&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 116, 3, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 36 {{Cnlite|Efreet Sultan}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 119, 12, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 500000 {{Exp2}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 58, 178, 1&amp;lt;br&amp;gt;132, 122, 1&amp;lt;/br&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; 8 {{Cnlite|Automaton}}s&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 160, 135, 1&amp;lt;br&amp;gt;160, 139, 1&amp;lt;/br&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Head of Legion}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 164, 135, 1&amp;lt;br&amp;gt;164, 139, 1&amp;lt;/br&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Arms of Legion}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 168, 135, 1&amp;lt;br&amp;gt;168, 139, 1&amp;lt;/br&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Torso of Legion}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 172, 135, 1&amp;lt;br&amp;gt;176, 139, 1&amp;lt;/br&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Loins of Legion}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 176, 135, 1&amp;lt;br&amp;gt;176, 139, 1&amp;lt;/br&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | [[File:Pandora&#039;s_Box.gif|link=Pandora&#039;s Box]] [[Pandora&#039;s Box]]&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;lt;center&amp;gt; &#039;&#039;&#039;Contents:&#039;&#039;&#039; {{An|Legs of Legion}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory4B-bik-Factory4B|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Kastore|0=}}: Rejoice, you [[halfling]] girl: [[Kastore]] himself goes out on a limb to get you out of this labyrinth. Well, of course you aren’t the reason I’m here, but I sure could use the good rap that comes with being your savior. For now, however, there are bigger things to attend to: knowledge lost in aeons, and forgotten wonders! This tomb is replete with them. Just this tiny speck in your hands holds unspoken power. Very soon, I swear, I will make it serve me, and me only, just like your friend with his freshly-found insight into the nature of things already does. My immediate plans are clear… and [[Deyja]] can wait for its king for a bit.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - 04 Theme.webm}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* To ensure the hero carryover system works properly, [[Henrietta]] is not actually placed on the map; [[Sam]] is used to stand in for Henrietta, albeit with a changed name and portrait and belonging to an enemy faction. A fight with her is impossible as the scenario is won after the defeat of the [[Olgoi-Khorkhoi]] stack occupying the only tile from which she can be reached.&lt;br /&gt;
* The name is a reference to the game series &#039;&#039;[[wikipedia:Tomb%20Raider|Tomb Raider]]&#039;&#039;.&lt;br /&gt;
* This is the largest campaign map in {{hota}} so far.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
* This is the final level with [[Frederick]], so don&#039;t worry about maxing his stats too much.&lt;br /&gt;
* This level varies a lot based on the selected difficulty. Many options for extra troops/resources will be locked on higher difficulty levels.&lt;br /&gt;
* On Impossible, the water-walking puzzles are extremely hard. Both involve parking boats in a way to block the shortest water-walking path, thus making a hero water walk on some strange path which grants just enough extra vision to go where you want to.&lt;br /&gt;
* Entering Agar&#039;s lab (using the {{An|Diplomat&#039;s Ring}}) prevents the use of an airship for the rest of the level. Make sure you finish all the quests you want to before going in!&lt;br /&gt;
** NOTE: You will eventually be able to access the teleport network again, just not the airship.&lt;br /&gt;
* To get the {{Cnlite|Bone Dragon}} needed by a seer&#039;s hut quest, you can get a {{Cnlite|Gold Dragon}} from the room with a lot of Pandora&#039;s Boxes, then use the Skeleton Transformer in the SW of the upperworld.&lt;br /&gt;
* Any time a creature wants to join you, accept! You may need them for quests or extra troops later. Just leave them in a garrison or mine if you don&#039;t have room for them in your army.&lt;br /&gt;
* You can {{Sn|Clone}} your {{Cnlite|Mechanic}}s or {{Cnlite|Engineer}}s to get access to additional repairs for your {{Cnlite|Automaton}}s or {{Cnlite|Sentinel Automaton}}s&lt;br /&gt;
* You can {{Sn|Clone}} your {{Cnlite|Automaton}}s or {{Cnlite|Sentinel Automaton}}s to explode your clones against enemy units. This will make combats a bit easier and help in a puzzle battle.&lt;br /&gt;
* There are plenty of {{An|Pendant of Life}} and {{An|Pendant of Death}} artifacts to open all the quest guards.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=World_on_Fire&amp;diff=194428</id>
		<title>World on Fire</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=World_on_Fire&amp;diff=194428"/>
		<updated>2026-05-06T10:24:59Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{campaign navigational box|hota=expanded|forgedinfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = World on Fire&lt;br /&gt;
| description    = Henrietta and Frederick must bring the Orb of Tempestuous Fire to Frederick&#039;s Laboratory. If Henrietta is defeated, you will lose the scenario. Your heroes are limited to level 6, but Henrietta and Frederick will bring the Charm of Mana and the Collar of Conjuring to the next scenario.&lt;br /&gt;
| size           = S&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Transport Artifact {{gl|Orb of Tempestuous Fire}} to {{gl|Laboratory}}.&lt;br /&gt;
| loss           = Lose Hero {{gl|Henrietta}} or {{gl|Frederick}}.&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = {{red}}&lt;br /&gt;
| bonus          = {{BonusSec|Archery|Basic}}{{BonusArt|Centaur&#039;s Axe}}{{BonusArt|Ring of Suppression}}&lt;br /&gt;
| carry          = {{Hn|Henrietta|noname=}}{{Hn|Frederick|noname=}} {{An|Charm of Mana|noname=}} {{An|Collar of Conjuring|noname=}}&lt;br /&gt;
| difficulty     = Easy&lt;br /&gt;
| max_lvl        = 6&lt;br /&gt;
| cback          = hota fif 1&lt;br /&gt;
| region_text    = The Kreegans invaded Eeofol during the Night of Shooting Stars. The halfling Henrietta must find the artificer Frederick who might know what to do about it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory1A-bik-Factory1A|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Henrietta|0=}}: [[Eeofol]]. The [[Land of Giants]]. Why is it called so? Deep inside, everyone is sure it’s about us. Sure, it may sound ridiculous; but it hurts to know some call you a “[[halfling]],” as if you were only a half of something genuine. We’ve always avoided strangers; standing next to them, it was too hard to convince ourselves it was not true. We disliked any change as it meant to acknowledge we had been doing something wrong before. We believed in good old superstitions, though; and on the night when the sky above us shattered into a thousand fiery pieces, many of us were wishing on stars. Me? I felt something strange and frightening was happening, and only one man could help me understand it. It was the stranger who taught me to love the sky more than the earth.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Inferno - Town Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | [[Night of Shooting Stars]] - Part I|{{h|Henrietta|0=}}: It seemed as if that night would never end. Standing dazed on the bare hilltop above the village, I couldn&#039;t take my eyes off the streaks of fire as they cut across [[Eeofol]]&#039;s sky; they were too blistering to notice some of them go out and others light up. Then I realized they weren&#039;t going out at all, even after I lowered my eyelids. The day was about to break, yet I could still only see a mishmash of dark and light strokes. [[Frederick]] told me never to look directly at the sun so as not to harm my eyesight, but he had never mentioned that searing light just like that could pour down from the sky by night as well. I pressed my palms to my face and darted almost blindly down the slope toward the creek. I think I screamed. I was scared.}}&lt;br /&gt;
{{TErow| 1 | [[Night of Shooting Stars]] - Part II|{{h|Henrietta|0=}}: The water and the coolness helped. My eyesight was coming back to me, but the fear didn&#039;t go away—it felt as though that blinding flame kept scorching me inside. While I could still see, I noticed that the stars whose tails blazed so brightly in the night sky were not burning up in midair. They were making it all the way to the ground, like huge smoldering rocks, strangely slowly, and seemingly not far from here, just beyond those hills. Then the wind brought a faint odor of smoke—not like the morning smell of stoves in the houses.&amp;lt;p&amp;gt;Over the past few years, I had gotten used to asking questions, then unlearned to do it, and eventually mastered this art again. When I met a man who knew far more about the world than I could imagine, I wanted to ask and ask and ask without end—I was curious about everything. Then I suddenly realized I was asking too much nonsense. [[Frederick]] tried not to show it, but his displeasure sometimes got the best of him and he sent me away. There was no punishment worse than coming back from a lab with all the wonders to a barn filled with broken rakes and dirty burlap bags. I began to think before opening my mouth—and I guess I slowly learned to ask the right questions. One such question was boiling inside my head right now: Can rocks so much like the sun fall from the sky?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 2 |[[Frederick]]|{{h|Henrietta|0=}}: Find [[Frederick]]. I had to find [[Frederick]]. Nothing could be more important now. Not even because of his telescope—whatever could fall from the sky had already done it anyway... It was just my heart telling me it’d be better to be by his side now. Any knowledge he had, even the very lore that made him so feared by my fellow villagers, could be useful today.&amp;lt;p&amp;gt;For as long as I could remember, I had always been alone, living in the barn owned by [[Grampa Haye]]. He was not my real grandfather—that much I knew somehow, but he still fed me, gave me clothing, and let me sleep by the stove in his house in winter. The rest of the time, I preferred to be on my own. [[Frederick]] came into my life when I was... hmm, well, I don&#039;t even know how old I am now. Doesn&#039;t matter—that was the first time I ventured into the hills behind our grove. There, I saw a big new house, and next to it, one disturbingly tall man and two smaller ones, like [[halfling|halflings]], but different, grey-skinned. Later on, I would learn that those little people were called &amp;quot;[[gremlin|gremlins]],&amp;quot; and that they were not really human, but [[Frederick]] refused to answer my further questions, and I never saw the [[gremlin|gremlins]] again. And back at that moment, perhaps out of fear of the unknown, I froze and let myself be caught—though I could&#039;ve hidden in the woods from anyone. [[Frederick]] realized I wasn&#039;t the kind of person that chased him off to this neck of the woods, and he allowed me to come see him sometimes. I guess he needed some live ears to listen to his crazy hypotheses—and he didn&#039;t care that I was nothing more than a silly little girl who couldn&#039;t even count her fingers.&amp;lt;br&amp;gt;I would stay in the lab for weeks on end, for no one missed me in the village anyway. My thin hands were often just what Frederick needed. Sometimes he&#039;d ask me to crawl inside a sophisticated machine to find a burst hose or check the wear on a gear. Such joy it gave me when I was able to help and the assembled mechanism began to hiss and spin—even though I hadn’t the faintest idea what was going on. He, however, always knew what was about to happen and why it should work.&amp;lt;p&amp;gt;Find [[Frederick]]. There was hardly anyone who could deal with the unusual around here.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 3 | [[Halfling|Halflings]] and [[Demon|Demons]]|{{h|Henrietta|0=}}: Many who had not believed in the danger opened their eyes now, but there were also many who shrugged off the trouble, even though it was knocking at their door. The difference? The former had already seen what the celestial guests did to living beings, while the latter yet had to. It was too late for them to get wiser, though; I could watch from the hills as the creatures were flooding the farms we had left behind.&amp;lt;p&amp;gt;For the first time in the decade passed since the last bad harvest, something bigger than a new turnip dish recipe had happened in the halflings’ lives... And I never imagined it’d carry this much sorrow. [[Frederick]], where are you?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 4 | [[Uncle Kett]]|{{h|Henrietta|0=}}: The nightmare came in the light of day. It was like if you wanted to wake up, you just couldn&#039;t because you were already awake. Wide awake and incredulous. Things that felt so important just a few days ago, seemed to be just gone, shrouded by fog. In the course of these days, the imaginary danger grew into a very real horror. Several villages in the north were gone, as if they had never existed—the news was brought by the lucky survivors. The stench of fires and sulfur was now everywhere, and any stirring in the bushes caused consternation.&amp;lt;p&amp;gt;At dawn we ran into some refugees. The [[halfling|halflings]]—one I recognized as the elder of a village half a day&#039;s journey away—were looking around in a daze, unsure of what to do.&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Uncle Kett]]! How did you make it here?” I called out to him. “Don’t tell me you ran here through the woods all night, straight from your farm... or did you?”&amp;lt;p&amp;gt;[[Uncle Kett]]: “Well, when someone starts ramming down your door, you’ll get not only out of bed, but out of your pants too! So yeah, we ran off... We need to gather people, that&#039;s what I think!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Who chased you off? Were those [[goblin|goblins]], like five years ago?”&amp;lt;p&amp;gt;I already knew the answer, but somehow I hoped [[Kett]] would say something else.&amp;lt;p&amp;gt;[[Uncle Kett]]: “[[Devil|Devils]]… with some big old horns. I don’t really know what they were,&amp;quot; the elder said sheepishly. &amp;quot;They killed my dog right away... he whined so horribly. Then they kicked in the door. And I jumped out the window; no time to get dressed that was. They stood in a circle around the farm. I don&#039;t even remember how I got past them. I met someone else in the forest later. I&#039;m afraid that&#039;s all of us, though, and we’ll never see the rest...”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 6 | [[Frederick]] and [[Henrietta]] - Part I|{{h|Henrietta|0=}}: I&#039;d often been berated and branded an adventure-seeker. But what are adventures? Stories of glorious heroes and dragon slayers sung in taverns by traveling bards? Sure, I liked to listen to them—but they never mentioned the fatigue, the bloody feet, the stench of dead bodies, or the screams of people eaten alive that echoed through the forest all night. The [[Demon|Demons]] were on the prowl. Villages were not enough for them—those who had taken shelter in the woods were now in danger too. Frederick and I spent the night sitting by the fire looking in the flames, regurgitating the same slow, meaningless remarks. We were so exhausted we couldn&#039;t even bring ourselves to sleep. If that was adventure, then I can assure you I never wanted adventure.&amp;lt;p&amp;gt;By morning we were in agreement: nothing left to do here for us. We must leave the Valley immediately.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 6 | [[Frederick]] and [[Henrietta]] - Part II| {{h|Henrietta|0=}}: As the sun was getting high, the numbness we had fallen into the previous night had finally subsided. At least [[Frederick]] spoke as quickly and vigorously as before, and his eye was keenly aware of the smallest details in the chaos.&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “[[Henrietta]], I want to thank you again. Perfect timing to get me out; it seems our aliens know more about demonology than the entire [[Bracadan Academy]]. They&#039;re already summoning some pretty powerful creatures from the [[Elemental Plane of Fire]], and I don&#039;t see them needing months of rituals, rare reagents, or the favorable position of celestial bodies to do it. If we delay any longer… I wouldn&#039;t love to see [[Eeofol]] being turned into a nice balmy place like the ones where those things are coming from, through their portals and gates. You know, some of them prefer to live in active volcanoes, and this land is full of fire-breathing mountains that once became dormant but can be brought back to life.”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 7 | Last day|{{h|Henrietta|0=}}: All night long something rustled, whooshed and muttered around the camp. It was the little servants of the horned creatures—[[imp|imps]] and [[familiar|familiars]]. We tried to scare them off by launching exploding projectiles into the darkness, but to no avail.... By morning, the vile creatures were snooping around almost in plain sight, unafraid of anything. In a few more hours, this horde would overrun the last corners of our part of [[Eeofol]]. It was as clear as day: if we did not leave the Valley today, all would be lost.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
{{Rheader}}&lt;br /&gt;
{{Rrow| [[Automaton|Automatons]] Clue | They say [[Automaton|iron spiders]] dwell in the mountains! I swear they were created by the [[Frederick|mad wizard]] who made his home near our village.}}&lt;br /&gt;
{{Rrow| [[Demon|Demons]] | It seems that [[Demon|Demons]] have returned! Have you heard? They burned down some villages in the south!}}&lt;br /&gt;
{{Rrow| End is near | The legends warned us about this! The end is nigh!}}&lt;br /&gt;
{{Rrow| [[Frederick]] Clues | They say a [[Frederick|necromancer]] has made his home in our land.}}&lt;br /&gt;
{{Rrow| [[Land of the Giants]] | If there’s anyone who can stop the [[Devil|Devils]], it’s our giant neighbours—[[titan|titans]] and [[dragon|dragons]].}}&lt;br /&gt;
{{Rrow| [[Liston]] comes to [[Eeofol]] | Several days ago some [[wizard|wizards]] visited our tavern! They spent a while asking around about someone, and then headed to the mountains.}}&lt;br /&gt;
{{Rrow| Shooting Stars | I’ve never seen so many shooting stars as today!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 21, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | I&#039;d be happy like a little girl if it weren&#039;t for the circumstances. Here is our secret! This is the storeroom with the firecrackers for the New Year celebration—we set up a dry cache for them, away from the villages. Halflings are way cautious when it comes to danger and fire, so I insisted on safekeeping these things in a secluded place. [[Frederick]] would make small batches of them in his spare time, and once a year, the villagers brought themselves to curb their aversion to the scientist, for no one else could give them this beloved amusement. Each time, [[Frederick]] would get a year&#039;s worth of foodstuffs for the firecrackers; the halflings sure loved their big celebrations! The people of the Valley bragged that no one else had ever witnessed fiery rains quite like that, not even in [[Bracada]], and would stop at nothing to show their neighbors up and enjoy some honest-to-goodness miracles.&amp;lt;p&amp;gt;Frederick would grin dryly and agree that indeed, nothing like that was ever seen in [[Bracada]].&amp;lt;p&amp;gt;“There, you just slip a couple coins to some dropout illusionist quack and get twice the spectacle,&amp;quot; he muttered to himself as he carted away his hard-earned pay.&amp;lt;p&amp;gt;The crates contained onion-sized spheres that exploded with a deafening bang, spraying bright droplets of fire all over. Usually they were launched into the sky out of a long pipe dug into the village square like a spring pole, but now we could use them to arm a few sling-wielding [[halfling|halflings]]. These perfectly uniform projectiles worked even better for throwing than stone bullets.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 30, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | On our way out of the village, a few [[leprechaun|leprechauns]] tagged along. These creatures don&#039;t seem to be bothered by anything—not even [[Demon|Demons]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | [[Frederick]]&#039;s message spoke of &amp;quot;names and faces from the past&amp;quot;, and he was heading south... I thus assumed that he was going to meet some old acquaintances, and if so, they could only be meeting here, in [[Dry Ryehill]], a place where outsiders came to trade and were less shunned than in other settlements in the Valley.&amp;lt;p&amp;gt;A mile away from the village, it was clear already that it was gone. Those who came here hungered not only for killing, but also for razing... Or maybe it was some twisted, alien approach to creation? What if these creatures are just as happy to contemplate mounds of burnt logs as a [[halfling]] is to behold a new, lovingly painted barn? And the earth scorched to a molten crust is as dear to them as his favorite, hand-ploughed garden beds with huge carrots were to [[Grampa Haye]]?&amp;lt;p&amp;gt;And if they caught those who lived here by surprise... what did they do to them?&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12, 20, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | As we approached the campfire, we saw a hastily abandoned camp. The footprints of a dozen two-legged creatures led away from it into the forest. Two decapitated carcasses of celestial guests were lying by the fire—it looked like someone had begun field dressing them, but left halfway through.&amp;lt;p&amp;gt;{{Cn|Rogue}}: “Ah, those are [[halfling|halflings]]…” you hear from the bushes. “Go away! Don&#039;t you dare follow us, or we&#039;ll have you taste steel, like we did to those freaks!”&amp;lt;p&amp;gt;Apparently, the men in the bushes are hardly nicer than the horned ones. Are they the same gang that brought mayhem to the neighboring valley five years ago? They’d been forgotten by now, but surely there was no way a new one would just pop up out of nowhere right here. Well, I guess trouble comes in threes.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The horned one lies on the ground, hit between the eyes with a few heavy slingshot bullets. His head is cracked, one horn broken off. What seemed unthinkable yesterday is now sprinkling our land with its stinking blood. A beast, it would seem; but no, not a beast. His eyes were too intelligent until they faded. Not an [[elemental]] spirit, not a human, not a magic creature. And silence all around. Nothing more to argue about.&amp;lt;p&amp;gt;“We should inform everyone about this devilry at once!”&amp;lt;p&amp;gt;“How many of them are roaming the forests now, trampling our mushrooms!”&amp;lt;p&amp;gt;“We must prepare an ambush!”, I heard from the [[halfling|halflings]] flocking around the vanquished creature. Suddenly the ruckus died down, and I felt a dozen intense stares.&amp;lt;p&amp;gt;“[[Henrietta]], you&#039;ve walked every path around here! You&#039;re the only one who knows shortcuts to all the places!”&amp;lt;p&amp;gt;What an ordeal it is for them to go beyond the outskirts of their home village. All their lives, they had been afraid of strangers, and here was their fear embodied. Even dead, it made them sweat, but right now, they stood with their chins high and spat on the brown corpse. But if there&#039;s any more out there...&amp;lt;p&amp;gt;“Why, lads, where there is one, there gonna be others, right? We&#039;d better get some heavy rocks and go together!” [[Kosta]], an elderly carter who was lamenting the horses, threw his hat on the ground. “I wanna make these singed hogs pay for my ponies! Show the way, lass—can’t we cut through the woods to [[Tall Ridges]]?”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 13, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | There was indeed a &amp;quot;hole&amp;quot; in the place the villagers had mentioned—one with smooth, seemingly melted edges, but somehow it didn&#039;t feel too hot near it, and it didn&#039;t even look like something had been burning there. What could that mean? Some of those stars that fell in the night didn&#039;t announce their imminent arrival, but simply traveled... wherever they needed to…? I froze, frightened by my thoughts, while the clamoring peasants kept waving their hands and rebuking me, as if it all were somehow my doing. I turned back to them and tried to come up with an answer; suddenly, the outrage on their faces gave way to surprise and then to horror. Stunned, I realized that the villagers were looking not at me, but behind me.&amp;lt;p&amp;gt;A pair of sharp, crescent-shaped horns appeared above the hole&#039;s edge. Then two huge red paws followed, and finally, their owner got out of the pit with a mighty leap. Straightening up, he inhaled gurglingly and let out two streams of smoke. Huge in stature, with lumpy skin the color of fresh meat— or with no skin at all?—here, in the middle of the village, he looked infinitely alien. The eyes of the weird guest were fiery spots, and the air around his figure was churning like it does above a frying pan. I felt a wave of heat and a strange, iron-like odor or taste on my tongue—and then it was as if a chemical reaction had stopped, like at [[Frederick]]&#039;s, when he’d let me drop some &amp;quot;im-ge-be-tor&amp;quot; in a flask. The monster&#039;s eyes became dim, its skin turned brown, the heat around it subsided, and I could finally get a good look at it. If one were to imagine a huge wild boar growing horns, losing its bristles, standing up on two legs like a man, and growing big humps on its back and chest... that would still be a very rough and flattering description of the being I saw. Its ugliness was striking.&amp;lt;p&amp;gt;The creature wiggled its huge head around and looked at the crowd. Its snare-like mouth opened, and a disgustingly long tongue fell out. With a loud clang, the monster took its first step on the land of [[Eeofol]]. Funny, I thought, as if some good farrier had already shod him....&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 19, 9, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The sign at the gate reads:&amp;lt;p&amp;gt;&amp;quot;Experimental maintenance shop. Property of the mining company. Currently not hiring.&amp;quot;&amp;lt;p&amp;gt;Looking closer, I noticed scratches on the sign. Barely visible smudges of dirt complement them, forming the symbols of a secret alphabet invented by [[Frederick]].&amp;lt;p&amp;gt;&amp;quot;...You&#039;ll soon come rushing here, like if it smelt of hot apple pies. This starfall breaks all the laws of cosmology: I&#039;ve never seen such phenomena described anywhere... the speed of passing celestial bodies, the deceleration exceeding all norms, flame streams with a vector opposite to... the strongest light filter broke... extremely interesting, but the situation forces me to leave the home. Names and faces from a past life have resurfaced; it could be dangerous. Be careful and don&#039;t forget our secret! I am heading south, and don’t even think...&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21, 5, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: We stepped through the door that opened before [[Frederick]], followed by a line of [[halfling|halflings]]. None of them had ever been here before. Had it been any other time, they would have been struck by the sight of the elegant laboratory, topped by a [[Bracada|Bracadan]]-style dome; they hadn’t seen anything much nicer than plain stone huts and wooden barns. But no, the villagers had had enough shocks over the last few days, and the only thing they were looking for was a chance to plop down on the grass and give their tired feet a good rubbing. We decided not to disturb the weary [[halfling|halflings]] yet and first headed up the hill so that [[Frederick]] could check on his creations being prepared for their first big flight. The sight was incredible! In the middle of a clearing surrounded by snow-capped mountains, three huge bubbles were swaying majestically in the wind, with a very large boat beneath each one. I confess: even I gaped at the sight of the spider-like mechanisms moving deftly about the decks and tackle, tightening knots with their steel beaks and doing something else totally incomprehensible. Soon [[Frederick]] was back from his inspection of those, as he called them, [[airship|airships]]. With a hint of pride in his voice, he said:&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “A job well done! My [[Automaton|Automatons]] are working smoothly and without error. The tanks are filled to the top with water. All that&#039;s left is to put the orbs of fire in the furnaces, and we&#039;re ready to go! I&#039;ll steer the main airship, and the mechanical assistants will repeat my maneuvers on the others.”&amp;lt;p&amp;gt;We went back to the [[halfling|halflings]]. The peaceful scenery of the valley nested between the mountains seemed to have calmed the poor villagers—perhaps even a bit too much. Some were asleep, while others were lighting their pipes. [[Frederick]] shook his head, grabbed a tin cone, and spoke into its top. The thing made his voice so loud that those who were resting leapt up.&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Enough sleeping! Go, go, let&#039;s get a move on! Time is very, very short: the [[Demon|Demons]] may appear any minute now, and then we will all be in big trouble. In the building in front of you there are supplies prepared—not a lot, but better than nothing. Take the crates and carry them where I show you, if you don&#039;t want to starve to death during the journey.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Hope those lazies didn’t forget the sack...&amp;quot; [[Frederick]] said with the cone out of his face, and I was the only one who heard him. Suddenly, someone touched my shoulder. I turned around and met [[Tavin]]&#039;s gaze. He emerged silently behind me—but that was to be expected of a veteran like him. I wanted to greet him, glad that the Guard had survived, but there was something in his eyes that made me hesitate. [[Tavin]] squinted at me and said:&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “If I had no trouble tracking down and finding you, those infernal beasts will do no worse. They&#039;ve got as good a nose as the best hunting dogs in [[Erathia]]. Give me a week’s worth of provisions and a sack of those firecrackers. I&#039;ll lead them away from the valley. At the very least, I&#039;ll buy you some time, holding them back for a bit.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “But… [[Tavin]], what are you talking about? We need you and your expertise! It would be suicide to go up against those beasts alone. Maybe they won&#039;t yet find the secret passage.”&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “Don&#039;t try to change my mind, child. If my life saves hundreds of yours, that&#039;s the price I&#039;ll pay. That&#039;s why I became a soldier. Someday you&#039;ll understand.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I sighed and, feeling weak in my legs, did as he asked. [[Tavin]] slung the sack on his shoulder, looked me in the eye again, and without another word or a glance back, he strode firmly out of the valley.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 18, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The ragged cohort lined up for battle. Commands were heard, but no longer in [[Erathia|Erathian]]. Some alien tongue, crude and animalistic. Shields and surcoats over their armor were thickly stained with blood—they didn’t even attempt to clean them. How could they dare to betray? To submit to this vile force? What had broken the will of these seasoned soldiers— was it the fear of imminent death.... or of being turned into alien flesh?&amp;lt;p&amp;gt;It doesn&#039;t matter now. There is only one way north.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A palisade was an unusual sight for these places, yet someone had cared enough to build it. That gave me some hope, even if faint. The sentries were steady and waved cheerfully, inviting me to enter the camp.&amp;lt;p&amp;gt;My companions fell to the ground right as we stepped inside the walls; several days with barely any food or proper rest had taken their toll on them. They were unaccustomed to such deprivation of their fleshy, well-fed bodies. I headed straight to meet the commander. He was standing in the center of the camp, giving instructions and waiting to talk to the new arrivals.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 31, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Henrietta|0=}}: “You&#039;re alive!”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Yes, I&#039;m alive, and I&#039;d very much like to know which [[Bracada|Bracadian]] demonologist I’ve pissed off. I&#039;ve never even crossed paths with any. What a mistake.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I didn&#039;t know what [[Frederick]] was talking about, but I was so happy to see him alive, I didn&#039;t even try to ask him anything. He, as usual, kept feeding me a mountain of thoughts and assumptions, as if I&#039;d shown up at his lab in the morning and he couldn&#039;t wait to have my ear and share what he had cooking in his head...&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Some time ago I received a letter personally signed by [[Khazandar]]—I think I told you about him... the freest mind in [[Bracada]], for which he will surely pay sooner or later. I had not heard of him since I left those lands, but a few years ago a messenger from him found me, and we entered into correspondence. It seemed as though our connection had been discovered un time. The signature in his last message looked forged to me; I decided that if I had been found indeed, I should act first. The letter proposed a meeting; [[Khazandar]], was supposedly going to send me a crucial component for a certain experiment... but there were demons waiting for me in [[Dry Ryehill]]—those are creatures from another plane of existence, you just saw them! Somebody summoned them but neglected control, so they captured me, slaughtering half the village meanwhile!&amp;quot;&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Frederick]]… those things… they weren&#039;t summoned. Or, at least, not by the [[wizard|wizards]] certainly.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Not by the [[wizard|wizards]]? What makes you say that? Those were some archetypal [[Demon|Demons]]—I&#039;d seen stuffed ones in the [[Bracadian Academy|Academy]]’s museum!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Shooting stars. They came out of the rocks that fell from the sky that night.”&amp;lt;p&amp;gt;[[Frederick]]’s face fell; he began arguing, but I just took him to the place where the creatures were doing their ritual, and I showed him the huge crater at the village’s edge; the stone that had fallen there was so big that a [[devil]] could fit inside, maybe even a few. The rock had split open, and the cracks revealed something strange and unnatural. Either a tangle of angular pipes, or...&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Well, I’ll be— If only [[alchemist|alchemists]] [[Widman]] and [[Statten]] would have seen that! I don&#039;t even want to think about… I mean, I suspected it was not a real meteor shower. Wait, so it was all a coincidence? [[Khazandar]]’s messenger was actually waiting for me? And now you&#039;re telling me those things have already taken over half the Valley?! [[Henrietta]], we need to get back to my lab! You go straight there right now, and I&#039;ll—I didn&#039;t tell you this, but [[Khazandar]] had once talked me into joining an interesting project, so I&#039;d set up another research site in the mountains to the east. I need to get there now, and you...”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “I&#039;m heading straight north. You weren&#039;t held here alone. Another prisoner said there&#039;s a detachment of [[Erathia|Erathian]] soldiers camped nearby. Apparently, someone escaped the Valley and was able to call them for help. Refugees are flocking to them now. [[Frederick]], listen! I know you don&#039;t much like [[halfling|halflings]]. Sure, I myself feel like a stranger in my own homeland sometimes—but I&#039;ve seen what the monsters are up to. We have to do something or they&#039;ll kill everyone and turn them into their filthy flesh. If we don&#039;t try to save someone—well, that’ll kill me.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “...Yeah, well, there might not be enough hands... in fact, that would be most helpful. Yes! Ahem. That&#039;s right, we can&#039;t just stay aside! Now listen: take everyone you can to my lab. Three hundred, maybe five if I can get those old [[Gavin]]’s underpants back up in the air too... Someone’s gotta help me settle down when our flight ends.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Flight? Are we gonna fly like birds?”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Not exactly, but it&#039;s our only chance if the [[Devil|Devils]] continue to destroy everything in their path with such abandon. Trust me as you always have, and you&#039;ll soon see it yourself. That’s it, then! I&#039;m going to the mountains.”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | I love discovering new things, but I hate surprises. That&#039;s the beauty of the process: developing a theory and then practicing it to achieve exactly what you expect. The theory, of course, can be as bold as you like...&amp;lt;p&amp;gt;That unusual starfall could not help but attract my attention, even though I was thinking about other things that night. I&#039;m not ashamed to admit that the unraveling of this phenomenon was the most unpleasant surprise in my life. All of us, the scientists of [[Enroth (planet)|Enroth]], even those who do not yet know what has happened, have been confronted with a fact: rocks can indeed fall from the sky. And not just fall, but carry guests that no one would willingly invite into their home. Now I think: what if they are not rocks at all, but something akin to our [[airship|airships]], only more complex and perfect—or maybe only fragments of such a ship that has crashed? Is it possible that up there, so high that we can&#039;t see it even with telescopes, town-sized hulks crafted by someone are flying somewhere on their business, carrying whole nations, exchanging signals and sometimes even volleys of monstrous guns? And where do they dock—for their harbor surely cannot be on our planet, can it?&amp;lt;p&amp;gt;I caught myself thinking. What I would like most of all now is to find a common language with one of the aliens, to listen to their stories about their native places, to ask a thousand questions... for some reason they didn&#039;t throw me straight into the cauldron where they made their warriors from the dead flesh. Maybe they saw in me someone with whom they could reach an understanding and agree on something? Maybe I should have....&amp;lt;p&amp;gt;Deep in thought, I didn&#039;t notice we&#039;d reached my old lab. Hearing [[Henrietta]]&#039;s command, &amp;quot;Ready the crackers!&amp;quot;, I looked up to see a large group of aliens blocking our way. This time they were lined up in a sort of battle formation, and there was a clear leader among them, a lean, scarlet-skinned horned one clad in black armor, as if covered in a thick layer of soot. He stepped forward, looked me straight in the eye... and scraped a claw across his throat, licking his thin lips.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Beyond the old gate I met a group of [[halfling|halflings]] who were hiding here from the [[Demon|Demons]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 25, 0&amp;lt;p&amp;gt;5, 26, 0&amp;lt;p&amp;gt;6, 32, 0&amp;lt;p&amp;gt;6, 33, 0&amp;lt;p&amp;gt;18, 27, 0&amp;lt;p&amp;gt;24, 8, 0&amp;lt;p&amp;gt;25, 9, 0&amp;lt;p&amp;gt;26, 10, 0&amp;lt;p&amp;gt;26, 11, 0&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | -move for AI&amp;lt;p&amp;gt;&#039;&#039;Note: ONLY applies to {{red}} AI player.&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Mv|Nullify|Nullify}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|21, 4, 0| |Tower|[[Laboratory]]|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
=====Inaccessible towns=====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|1, 0, 1|red|Inferno}}&lt;br /&gt;
{{town row|6, 10, 1|red|Tower|- &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Has Skyship)]]&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|19, 8, 0|green|Henrietta|Mercenary}}&lt;br /&gt;
{{hero row|24, 30, 0|{{green}} {{imprisoned}}|Frederick|Artificer}}&lt;br /&gt;
{{hero row|24, 17, 0|red|Xarfax|Knight|hero_link=Xarfax (World on Fire)}}&lt;br /&gt;
{{hero row|0, 4, 1|red|Calh|Demoniac}}&lt;br /&gt;
{{hero row|0, 6, 1|red|Marius|Demoniac|img=Marius (HotA)}}&lt;br /&gt;
{{hero row|0, 8, 1|red|Ash|Heretic}}&lt;br /&gt;
{{hero row|0, 10, 1|red|Nymus|Demoniac|img=Nymus (HotA)}}&lt;br /&gt;
{{hero row|0, 12, 1|red|Axsis|Heretic|img=Axsis (HotA)}}&lt;br /&gt;
{{hero row|0, 14, 1|red|Zydar|Heretic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0, 25, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | No one seemed to heed me in this house. The old woman was laying the table, and the children were playing by the hearth.&amp;lt;br&amp;gt;“Did that [[Frederick|Feredrich]] put you up to this kind of follies? Don&#039;t you trust that devil! What&#039;s he doing at the graveyard? Casts spells on dug-up graves? You&#039;ll be lost with him, just like your good-for-nothing mother. Tut, tut. Hey… ya sit down and have a meal with us—can’t let a guest go hungry now, can I? There&#039;s not much, just steamed turnips—but still a dinner. Just don&#039;t think of sweet-talking us into your silliness. We&#039;re not going anywhere, no reason to. Got plenty to do.”&amp;lt;br&amp;gt;I realized words were useless, but I didn&#039;t refuse a snack. The old woman had mentioned something about my mother, but I didn&#039;t remember her, and no one had ever told me a word about her. I tried to get the hostess to talk over the meal—but the harridan pretended to be deaf.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6, 26, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | These things are already here, too! Did they really arrive on the rocks from the sky? And where are the blacksmiths who forged their horseshoes? Are those coming next?&amp;lt;br&amp;gt;The monsters split into groups, as if planning to pincer me and my companions. They were certainly more intelligent than animals—and they were getting more and more numerous! Sure, we had our slings ready, and enough stone bullets for all of them, but I really wished we had something stronger.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 27, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Horned Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The two-horned creatures were noticeably different from their lighter-skinned kin, not only in appearance but also in behavior, just like adults are different from a bunch of feckless teens. They were clearly better organized, so they spotted us earlier. The creatures quickly banded up into several squads and attacked.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9, 21, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Oh, can&#039;t believe it: finally, some familiar faces! We went to scoop up saltpeter water in the morning to fertilize the gardens, and there were those horned beasts—we barely got away! Let&#039;s team up...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Devil}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | On our way, I tried to entertain myself in some way, to avoid succumbing to horror and despondency. I painted in my mind a picture of a stern smith shoeing the screaming horned creatures. The reality turned out to be far beyond anything I could have imagined; there, in the middle of what had once been the village square of [[Dry Ryehill]], I saw... him.&amp;lt;p&amp;gt;The word &amp;quot;[[devil]]&amp;quot; came to mind, for according to the drunken [[monk]] whose ranting I had once listened to in the local [[tavern]], there was nothing more horrible than the [[devil]], either in this world or the other. The top of the two-legged creature&#039;s head, crowned with twisted horns, was visible even over the roofs; each clawed foot seemed capable of easily covering and crushing a [[halfling]]; and a scythe that could surely cut down a whole young grove glistened in its hands. That was when I realized: the horned ones have no farriers. The devil just wags his finger at them, and they rush to shoe each other, or even themselves, fighting over hammers and nails.&amp;lt;p&amp;gt;Apparently what I had seen disturbed my mind; I tried to stay on the edge of madness, while it threw more and more absurd visions at me. My companions told me later that I was laughing and shouting &amp;quot;get some longer, sharper nails!&amp;quot; as they dragged me into the bushes away from the road.&amp;lt;p&amp;gt;“There, there, lassie,” [[Kosta]] muttered, trying to calm me down. “Sure, that’s a big beastie, yeah, a foul one—but wait till I ll hit it square in the eye with the cracker, and then we&#039;ll see who’s got the reddest nose in this village! Empty your pouches, lads! We&#039;ll teach the [[devil]] how to celebrate the New Year our way!”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11, 18, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | These creatures looked simpler than the one in the pit—they had no metal ornaments on their paws, and only sported a single horn, thick and short. They exchanged jerky guttural noises, as if barking at each other, but I could see they understood each other much better than dogs. As soon as the pack spotted us, however, the quarreling stopped. Their hooves dug up the ground, and the vile beings rushed into the fight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 26, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Arch Devil}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | I think I lost my mind, thinking we could handle this gang of [[Demon|Demons]]. I realized too late that my impulse had been madness; they spotted us, and it was too late to run....&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 20, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Rogue}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | We followed the tracks, and presently they led us to a clearing where some ragged men were stomping about. They looked like brigands, and they could hardly have been anything else. They were hastily gathering up their belongings. A lanky, scraggly man was explaining something to the leader, dressed a bit nicer than the others. The tall man turned at the noise and shouted, pointing his finger at us. The ringleader nodded and drew his sword.&amp;lt;p&amp;gt;{{Cn|Rogue}}: “I told you!&amp;quot; the lanky one shouted, &amp;quot;You shouldn’t have come after us!”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 31, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | After the battle against the [[devil]], we searched every corner of [[Dry Ryehill]]. I feared that [[Frederick]]&#039;s burned and mangled body was about to emerge from the rubble. However, we found no corpses in the village, but we saw many tracks, as if the owners of the big hooves were dragging something behind them. The tracks led to the eastern outskirts of the village, and the nearby forest had been burned to the ground.&amp;lt;p&amp;gt;Suddenly, swerving between the black, ugly dead trees, a small group of [[halfling|halflings]] came running straight at us.&amp;lt;p&amp;gt;“There! There!..” They shrieked, running at a steady gallop. I managed to catch a ginger boy with a crazy look in his eyes, and my companions grabbed the others. The redhead caught his breath and blurted out:&amp;lt;p&amp;gt;“They took our folk, and now they&#039;re executing them, and not to death, even worse! Help, good people, don&#039;t let the wicked do such a thing! This is a fate worse than death, worse than anything in the world...” He burst into tears.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | “It fell from the sky, can you believe it? I saw it myself! There it is, in the hole. Too scary to approach.”&amp;lt;p&amp;gt;“I don&#039;t see no hole in the sky. Are you seeing things, brother?”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 15, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | “Whatta boom! I swear, my shutters hit the wall and came to bits....”&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 13, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | “What are you doing here, wench? Heard you like to look at weird things, so go over there... Like the look of it? Eh? Struts about the place all the time, never once looks what’s at her feet; nay, likes staring at the sky way more, and now there&#039;s a gift fell down from there... Remember the hitchrail over there? Now it’s a hole in the ground as big as a gate where it was, and the ponies are all gone…”&amp;lt;p&amp;gt;“She and her sorcerer brought us bad fortune!.. Not even old [[Aiker]] remembers anything fall from up there, and he’s old enough to have seen a living [[giant]]... if the old buzzard isn’t making it up...”&amp;lt;p&amp;gt;“It’s black magic, that’s what I’m saying! The evil one reached up from his mountain with his magicks and tore off a piece of the firmament! Lucky no one got hurt…”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Pit Lord}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The wind blew a pall of stinking smoke in our direction. With it, a great, desperate, almost inhuman shriek came to us, and then we heard an eerie, rumbling voice, which seemed to be coming from beneath the ground. We rushed into the smoke, and after a hundred paces we saw a picture that made our eyes water.&amp;lt;p&amp;gt;In the middle of what once was a meadow, now just a circle of scorched earth, there stood something like a huge hearth with a flat stone cauldron, its walls red-hot, and around it, a lake of thick fire slurry was glowing and gurgling. Knee-deep in it, as if ignorant of the heat, tall, mighty creatures with bright red skin were standing, and a few more giants of the same kind were driving a flock of stumbling [[halfling|halflings]] to the cauldron with their long whips. Farther away, near the burned trees, some horned beasts, already familiar to us, were standing guard over a large crowd of villagers.&amp;lt;p&amp;gt;The [[halfling|halflings]] were brought to the cauldron, and among them I recognized [[Maltman]], the innkeeper from [[Dry Ryehill]]. Before I knew it, the red giant had swung his whip in a fiery arc, and three unfortunates fell dead. The crowd began shrieking again, while the monsters seemed to be doing their usual, enjoyable work—tossing corpses to each other, easily tearing them limb from limb, throwing them into the cauldron... One of the creatures looked inside; then, apparently satisfied, it made a sign to the others. The giants stared at the cauldron, gestured with their hands some, roared, and their eyes glowed. Then, the voice we had heard from afar sounded again, as if the hell itself had spoken! The flesh of the executed instantly burst into flames, turned into a disgusting mash, boiled up into a huge cap of brown foam, and fell; in the midst of the cauldron, the ugly figure of a one-horned monster appeared. Its body was billowing smoke, and the drying sludge dripped down its body with a hiss.&amp;lt;p&amp;gt;The ginger boy was right; fate worse than death exists now.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21, 22, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Everyone in [[Eeofol]] had heard of [[Tavin]]—but not everyone spoke of him favorably. The [[halfling]] who left his home village of his own free will to join the [[Erathia|Erathian]] border guards was hardly a role model they wanted for their children. Years of military service had left visible marks on the commander&#039;s hard face—his faded eyes were deeply sunken, his nose was broken, and his leathery cheek twitched distressingly every now and then.&amp;lt;p&amp;gt;“What&#039;s going on north?” [[Tavin]] asked, wasting no time on greetings.&amp;lt;p&amp;gt;“I have death at my heels. We&#039;ve broken away, but the villagers…”&amp;lt;p&amp;gt;&amp;quot;Good as dead,&amp;quot; the commander snapped. “The woods here are already crawling with creatures, and any day now they will be under every bush. In the south and west, everyone who didn&#039;t escape has already been turned into meat. I led the advance party of the Guards, followed by the rest of the men under Captain [[Xarfax]]&#039;s command, a half-day’s march behind us.”&amp;lt;p&amp;gt;“Followed? Were they attacked by the horned beasts on their way?”&amp;lt;p&amp;gt;“No, they came just fine. There&#039;s only one way out of here, but that&#039;s where they&#039;re standing now... just them. I served with [[Xarfax]] for 15 years. And today, when I went to rendezvous with his unit, he ordered his men to cut out my liver. We barely got away and hid behind those flimsy walls. Now we&#039;re figuring out how to make ourselves tasty so the [[Devil|Devils]] don&#039;t get bored eating us.”&amp;lt;p&amp;gt;“[[Tavin]], we need to get through. There&#039;s still hope of rescuing someone, but we need to get to the north road. Your commander is a traitor, but together we can...”&amp;lt;p&amp;gt;[[Tavin]] grabbed me by the collar with a snarl and yanked me into the air like a sack of rags. His gaze was frightening.&amp;lt;p&amp;gt;“Fool! Stupid girl! [[Xarfax]] did not betray. The [[Devil|Devils]] bewitched him, you hear that?! You&#039;re going to take your dolts with the firecrackers and we&#039;re going to beat this foolishness out of the old man! And then you&#039;re going to grab whoever you can... and go do what you&#039;re gonna do. I don&#039;t want to know about it, so I won&#039;t tell anything when they catch me and start roasting me over a slow fire like a Bluemeadow sausage.”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | It&#039;s those horned slop buckets again, but now the first move is mine! Hah. Let&#039;s see what you&#039;re worth when my hands are untied!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31, 20, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Arch Mage|name=Arch Magi}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The [[mage|mages]] appeared suddenly, as if a veil of invisibility had fallen. Of course, I could feel their presence. These are powerful [[mage|mages]]—their energy cannot be hidden. Very good. Even stronger ones could have taken care of that.&amp;lt;p&amp;gt;“Renegade [[Frederick]]!”&amp;lt;p&amp;gt;Their leader&#039;s voice came from all directions at once, as if from the sky. No echo, no whisper of leaves or wind, just impassive speech pouring straight into my ears.&amp;lt;p&amp;gt;“The [[Council of Bracada]] knows of your dark deeds: your forbidden practice of [[necromancy]], your stealing of the [[skyship]], your disgraceful flight from [[Bracada]], and your ties to the renegade [[Khazandar]]. However, you have done no harm to the living and thus deserve a fair trial and a fair sentence— we will guarantee that the punishment does not include death. Lay down your weapons, release the energy from your body, and approach us. You know it full well: by following this path you have fallen into sin. The dark books may give knowledge, but it is always laced with poison of pain and death. A researcher must not spread it. You still consider yourself a seeker, don&#039;t you? Redeem yourself, [[Frederick]], and live on as a honest man.”&amp;lt;p&amp;gt;My lips spread into a smile. I&#039;ve heard it all too many times.&amp;lt;p&amp;gt;“Gods! [[Liston]], it&#039;s you, isn&#039;t it? Still working as a heavy club in the grip of [[Gavin]]’s morality police? And you had so much potential back in the day. &amp;quot;Renegade [[Frederick]]&amp;quot; is even flattering to hear. But &amp;quot;renegade [[Khazandar]]&amp;quot;?! Isn’t that too big for your britches? Even your superiors haven&#039;t dared to decide anything regarding him yet; I would have known it otherwise. There&#039;s too much of his merit, too many other respected wizards in the [[Bracadian Academy|Academy]] who won&#039;t let you dumb thugs take down the best mind in [[Bracada]] based on ridiculous speculation—and [[Magnus]] himself hasn&#039;t spoken yet. &amp;quot;Forbidden practices&amp;quot;! Do you realize how ridiculous that sounds? Tell me, former colleague... is there really a big difference between [[Naga|Nagas]] and [[Medusa|Medusas]]? Oh right, the [[Medusa|Medusas]] are the result of a twisted process that causes the surviving objects to rage and feel anguish. How could I forget! And [[gremlin|gremlins]] differ from [[troglodyte|troglodytes]] only in the fact their slavery is signed by magical contracts and seals—am I not confused? Sure, everyone needs servants. And putting the souls of fallen warriors into statues to get sapient [[titan|titans]] is, of course, fair to the dead and purely academically impeccable. Well, well, well, why blushing so much? Let&#039;s start exchanging spells. We won&#039;t ever get each other, [[Liston]]. Your mind is not free…”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Automaton}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The legacy of the [[Time of Wonders]] is truly priceless. Rulers and warriors yearn to find armor and weapons dating back to those times, but they are not what matters to someone who wants to change the whole world in time. I&#039;ve spent a long time gathering tiny scraps of ancient secrets to build something of my own from them... and I&#039;ve gotten somewhere. My machines are still very vulnerable, their propulsion systems are unstable and inefficient, but they are reasonably autonomous and capable of making simple decisions on their own—and that&#039;s something, wouldn&#039;t you agree!&amp;lt;p&amp;gt;The [[Automaton|Automatons]] and the assembly line await!&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 34, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Walking Dead}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Stopping for a second, I dug into my memory. No, there shouldn&#039;t be anything in the cemetery that would be important right now. Except for a couple of... things that might come in handy for experiments someday, but I changed my field of scientific interest quite some time ago. Not that anyone cares. Just once can you… no, it&#039;s true what they say; only the dead don&#039;t care about reputation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=2|loc=0, 28, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Dispassion}}&amp;lt;/br&amp;gt;|prop=The head of the family, the honorable [[Odo Two Aulns]], heard me out, but didn’t bat an eye.&amp;lt;p&amp;gt;“Your adventurousness will not do you any good, [[Henrietta]]. I think you&#039;re making it all up, but you know me,” [[Odo]] grinned, “can&#039;t say no to a young lass—I&#039;d have some of my lads go with you, but since you say there are such horrors around, it wouldn&#039;t hurt us to protect ourselves, would it? Tell you what, get the elder of [[Dry Ryehill]] to lend us the [[Pendant of Dispassion]], then we can stay protected and spare those men.”|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the [[Pendant of Dispassion]], yes?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=5, 20, 0|quest=Return with:&amp;lt;br&amp;gt;20 {{Cn|Halfling (Factory)|name=Halflings}}&amp;lt;/br&amp;gt;|rew=20 {{Cn|Halfling Grenadier}}s|prop=This is where you stashed your supply of firecrackers. Actually, you were saving them for the festivities, but now they&#039;ll be useful elsewhere. All you need are some volunteers to arm them.|prog=You have to find a few more volunteers.|comp=The volunteers were a bit wary of the new projectiles at first, but now they seem to like them even better than regular rocks. These definitely made their shooting way more effective!	Do you wish to arm all the volunteers?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=8, 11, 0}}&lt;br /&gt;
{{SorQrow|seer=2|loc=13, 23, 0|quest=Return with:&amp;lt;br&amp;gt;15 {{w}} [[Wood]]&amp;lt;br&amp;gt;15 {{Gem}} [[Gems]]|rew=25 {{Cn|Halfling (Factory)|name=Halflings}}|prop=This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don&#039;t even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment.|prog=The head of the family declares that his workers won’t be going anywhere for free.|comp=The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and get ready to follow you. Do you wish to hire them?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=23, 8, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Frederick|Artificer}}&amp;lt;/br&amp;gt;|prop=This road comes down from the laboratory, and leads south through the forest towards [[Dry Ryehill]]. There&#039;s no point in going down this road now—must find [[Frederick]].|prog=This road comes down from the laboratory, and leads south through the forest towards [[Dry Ryehill]]. There&#039;s no point in going down this road now—must find [[Frederick]].|comp=Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=24, 16, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Xarfax|Knight}}&amp;lt;/br&amp;gt;|prop=The closed gates of the [[Erathia|Erathian]] outpost can be seen ahead.|prog=Trying to storm the gates is too dangerous. Must wait for [[Xarfax]] to be defeated.|comp=After the defeat of the possessed and the flight of [[Xarfax]] himself, this outpost was deserted. Do you want to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Gates ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|gate=1|loc=21, 6, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Frederick|Artificer}}&amp;lt;/br&amp;gt;|prop=[[Frederick]] had long ago entrusted [[Henrietta]] with the key to his laboratory, but today she is surprised to find another pair of lugs on the gate, with the shackle of a ponderous lock threaded through. There is no semblance of a chink on it, and all attempts to find some secret button are futile. Its secret is probably only known to the scientist himself.|prog=All attempts to open the heavy lock are futile. The shackle is so thick, even if one were to try sawing it off, it would take hours, perhaps even days. Even if the lock was cast in solid gold as a reward for the more persistent burglars, there is no time for such foolishness now.|comp=[[Frederick]] presses his palm against the lock, and it trembles. His fingers make a shape and touch the lock again, several times. Something clicks inside; the shackle, as if turned liquid, disappears inside the case. [[Frederick]] swings the gate open and invites all to follow him.}}&lt;br /&gt;
{{SorQrow|gate=1|loc=24, 16, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Frederick|Artificer}}&amp;lt;/br&amp;gt;|prop=This mountain path leads to [[Frederick]]&#039;s factory. He&#039;s the only one who knows how to get there.|prog=This mountain path leads to [[Frederick]]&#039;s factory. He&#039;s the only one who knows how to get there.|comp=Do you want to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{encounter row|32, 19, 0|{{An|Orb of Tempestuous Fire}}|I got three orbs of fire out of the box with the utmost care. These lightweight, smokeless heat sources would make the water in the engine boilers bubble, and the quality of steam produced thus would make my machinery work just right. For years, [[Sam]] had been urging me to move to her place and take my designs with me. It would be quieter and all the raw materials would be readily available, she insisted. Why did I ever put this off? According to the rough calculations I&#039;d used to keep myself busy on the road, the orbs’ charge should have been enough for the long trip to [[Jadame]]. Three would surely do it for me alone, but now I had to get every ship I had up in the air at once. Had I just a little more time to prepare, I could get the heat medium condenser running and ramp up the orbs’ initial charge... Or I could just leave everything be, take to the air, and fly to safety alone and without fear of getting stranded in the middle of the ocean. No! That would mean betraying not only [[Henrietta]], but my very dream too.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other objects ====&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{encounter row|8, 23, 0|{{map object|Sign}}|To the south—[[Dry Ryehill]]. To the east—[[Wee Cellars]]. To the west—[[Tall Ridges]].}}&lt;br /&gt;
{{encounter row|20, 7, 0|{{map object|Sign}}|Experimental maintenance shop. Property of the mining company. Currently not hiring.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory1B-bik-Factory1B|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Henrietta|0=}}: [[Eeofol]] was dying. Apple trees were still blossoming, and wheat was corning up, but the stench of sulfuric ash was already coming from the mountains, and waters running down the slopes of no-more-dormant volcanoes were blightful. Very soon there will be no life left here; just its ugly semblance the guests from the skies are creating. How hard it is to persuade a halfling to look upward for the first time in his life and face his own future! There are so few of them here, those who chose the inconceivable. Maybe they alone will live on and keep the memories of our land when it will die.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - 02 Theme.webm}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;br /&gt;
&lt;br /&gt;
{{User commentary|At least on Impossible difficulty, this level can be quite challenging. Here are some tips:&lt;br /&gt;
* You only need ~1000 extra gold from treasure chests to recruit all [[Automaton|Automatons]] near the end of the level.  Use the rest for XP.&lt;br /&gt;
* The only seer hut that is necessary (possible?) is the only that upgrades [[halfling|halflings]] to [[Halfling Grenadier|Halfling Grenadiers]]. You can use that hut twice to get 40 [[Halfling Grenadier|Halfling Grenadiers]].&lt;br /&gt;
* It is only necessary to get [[Frederick]] to the end of the level. Once you rescue him, transfer all armies to him and have him go through the Frederick-only passage on the right side of the map.&lt;br /&gt;
** There is no need to fight [[Xarfax]]. Just hide [[Henrietta]] somewhere.&lt;br /&gt;
* There is a scroll of [[Lightning Bolt]] in the bottom-right corner of the map that is very useful.&lt;br /&gt;
* The timer is very tight on this level! Keep moving and don&#039;t bother with any resources...they are pointless on this map!}}&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Imp_and_Familiar&amp;diff=194427</id>
		<title>Imp and Familiar</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Imp_and_Familiar&amp;diff=194427"/>
		<updated>2026-05-05T22:19:46Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfernoCreaturesNew}}&lt;br /&gt;
{{Creature/Imp}}&lt;br /&gt;
{{Creature/Familiar}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Imps and Familiars&#039;&#039;&#039; are level 1 creatures of [[Inferno]]. They are recruited from the [[Imp Crucible]]. Building the [[Birthing Pool]] increases [[Imp and Familiar]] growth by 8 per week. With the [[Grail]] building of Inferno built, the Deity of Fire, will also make every upcoming week to be the week of the imp, which will double their growth.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Small, frail, and armed only with their natural scratching claws, imps and familiars are among the weakest units in the game. They are, however, produced in great numbers. When familiars are on the battlefield, they channel 20% of [[spell points]] spent by enemy spellcasters directly into their hero&#039;s [[spell point]] pool. &amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 97|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Last night, the camp was attacked by a swarm of [[Imp|Imps]].  They flew among the men, scratching them and running off the horses.  They tore down the tents and pitched burning brands on them while my men were still inside.  Thankfully, no one was killed during that chaos, although there were many injuries.&amp;lt;p&amp;gt;When it was all over, however, I learned the true nature of their attack.  The little creatures managed to snatch some of our supplies.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Tarnum (Barbarian)|name=Tarnum|0=}} &amp;lt;sup&amp;gt;[[The Endless Sands|[src]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&lt;br /&gt;
&#039;&#039;&amp;quot;All night long something rustled, whooshed and muttered around the camp. It was the little servants of the horned creatures—[[imp|imps]] and [[familiar|familiars]]. We tried to scare them off by launching exploding projectiles into the darkness, but to no avail.... By morning, the vile creatures were snooping around almost in plain sight, unafraid of anything. In a few more hours, this horde would overrun the last corners of our part of [[Eeofol]]. It was as clear as day: if we did not leave the Valley today, all would be lost.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}} &amp;lt;sup&amp;gt;[[World on Fire|[src]]]&amp;lt;/sup&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortrait&lt;br /&gt;
| dwelling       = Imp Crucible&lt;br /&gt;
| creature1      = Imp&lt;br /&gt;
| creature2      = Familiar&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
*{{H|Ignatius|Demoniac}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Magic Channel ==&lt;br /&gt;
While Imps possess no special abilities, Familiars have ability phrased as magic channel. It enables hero to gain spell points during combat if the enemy hero casts any spells and at least one stack of familiars are alive. Mana received this way is 20% of the points the enemy hero uses for the spell (rounded down). The points go straight to hero&#039;s mana pool and are at disposal the next time hero wishes to cast a spell.&lt;br /&gt;
&lt;br /&gt;
However, the effect is not cumulative, which means that the channeling works only once no matter the number of familiar stacks. Naturally, the channeling does not work if all the familiar stacks have died during combat.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Imp}}&lt;br /&gt;
{{CreatureSounds|Familiar}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;250px&amp;quot;&amp;gt;&lt;br /&gt;
Imp render.gif&lt;br /&gt;
George-almond-imp.jpg| Sketch by [[George Almond]]&lt;br /&gt;
George-almond-familiar6.jpg| Sketch by [[George Almond]]&lt;br /&gt;
George-almond-familiar-color.jpg| Art by [[George Almond]]&amp;lt;br&amp;gt;[[Conquest of the Underworld]] &amp;quot;Campaign Map&amp;quot; image&amp;lt;br&amp;gt;(See [[Cerberus Gate]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
Imps and Familiars are literally one of the worst creatures in the game, upgraded or not, except for the [[Peasant]], [[Pixie]] which becomes a strong and fast unit when upgraded to [[Sprite]], and the regular [[Gremlin]], who becomes a useful shooter when upgraded. However, they are nice to have as cannon fodder and also to steal some mana from the enemy hero. They can also be farmed for [[Demons]], or, with the [[Grail]] building of [[Inferno]], become more than a decent stack, with their double growth. Still, they are more expensive than they should be.&lt;br /&gt;
&lt;br /&gt;
Enemy shooters will often prefer Imps to other Inferno creatures.  Therefore, if you intend to turn them into Demons anyway, a good tactic is to let them soak ranged attacks while the rest of your army closes the distance.&lt;br /&gt;
&lt;br /&gt;
Familiars have decent speed for a level 1 creature and can be given to army-less scouting heroes to boost their overland movement.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 1 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pit_Fiend_and_Pit_Lord&amp;diff=194426</id>
		<title>Pit Fiend and Pit Lord</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pit_Fiend_and_Pit_Lord&amp;diff=194426"/>
		<updated>2026-05-05T21:36:58Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfernoCreaturesNew}}&lt;br /&gt;
{{Creature/Pit Fiend}}&lt;br /&gt;
{{Creature/Pit Lord}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Pit Fiends and Pit Lords&#039;&#039;&#039; are the level 5 creatures of [[Inferno]]. They are recruited from the [[Hell Hole]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Pit fiends and pit lords attack with tormenting whip blows. Once per combat, pit lords are able to [[Summon demons|resurrect]] dead allied troops as [[demons]] in place of another action. The number raised cannot be higher than the number of pit lords performing the resurrection&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 98|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[...] In the middle of what once was a meadow, now just a circle of scorched earth, there stood something like a huge hearth with a flat stone cauldron, its walls red-hot, and around it, a lake of thick fire slurry was glowing and gurgling. Knee-deep in it, as if ignorant of the heat, tall, mighty creatures with bright red skin were standing, and a few more giants of the same kind were driving a flock of stumbling [[halfling|halflings]] to the cauldron with their long whips. Farther away, near the burned trees, some [[Demon|horned beasts]], already familiar to us, were standing guard over a large crowd of villagers.&amp;lt;p&amp;gt;The [[halfling|halflings]] were brought to the cauldron, and among them I recognized [[Maltman]], the innkeeper from [[Dry Ryehill]]. Before I knew it, the red giant had swung his whip in a fiery arc, and three unfortunates fell dead. The crowd began shrieking again, while the monsters seemed to be doing their usual, enjoyable work—tossing corpses to each other, easily tearing them limb from limb, throwing them into the cauldron... One of the creatures looked inside; then, apparently satisfied, it made a sign to the others. The giants stared at the cauldron, gestured with their hands some, roared, and their eyes glowed. Then, the voice we had heard from afar sounded again, as if the hell itself had spoken! The flesh of the executed instantly burst into flames, turned into a disgusting mash, boiled up into a huge cap of brown foam, and fell; in the midst of the cauldron, the ugly figure of a [[Demon|one-horned monster]] appeared. Its body was billowing smoke, and the drying sludge dripped down its body with a hiss.&amp;lt;p&amp;gt;The ginger boy was right; fate worse than death exists now.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}} &amp;lt;sup&amp;gt;[[World on Fire|[src]]]&amp;lt;/sup&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Hell Hole&lt;br /&gt;
| creature1      = Pit Fiend&lt;br /&gt;
| creature2      = Pit Lord&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Nymus|Demoniac}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Demon Summoning ==&lt;br /&gt;
While Pit Fiends do not have any special abilities, Pit Lords are able to summon [[Demon]]s by resurrecting allied dead creature stacks. Each Pit Lord can summon up to 50 [[health]] points worth of Demons. Because Demons have 35 hit points, this means that 7 Pit Lords can summon exactly 10 Demons. However, the total health of Demons summoned this way cannot exceed the total health of the dead stack nor can the number of Demons exceed the number of creatures in the dead stack. In other words, the dead stack must have had at least 35 hit points in order for summoning to work. A stack of one [[Pikeman]] cannot be resurrected while a stack of four will summon one Demon. The full table can be seen [[Summon demons#Demoning table|here]].&lt;br /&gt;
&lt;br /&gt;
It should be noted that [[non-living]] and [[war machine]]s cannot be converted to Demons. Additionally, health increasing artifacts ([[Ring of Life]], [[Ring of Vitality]], [[Vial of Lifeblood]] and [[Elixir of Life]]) are counted in the calculations dead creature stack&#039;s total health. Opposite, if a stack dies under effect of [[Poison]] or [[Aging]] its total HP value is reduced. Summoning takes up the Pit Lord&#039;s turn. [[Cursed Ground]] prevents Pit Lords from raising Demons.&lt;br /&gt;
&lt;br /&gt;
=== Demon herding ===&lt;br /&gt;
[[Summon_demons#Strategy – Demon Herding|Demon herding]] (also called demon farming) is a strategy that can be used for Inferno. The basic idea is, that the player deliberately sacrifices [[Imp]]s and [[Gog]]s in combat in order to summon them back as Demons. This is based on the fact that Imps and Gogs have lower attack to defense ratings than Demons, and therefore the Demon&#039;s hit points are theoretically more valuable (do note that [[Magog]]s have a powerful ranged ability, however). You can also herd Demons from cheap low-level troops from other [[town]]s. Additionally, [[Clone|cloning]] hero&#039;s pit lords will grant an extra number of Demon summonings. By using the Clone spell or having multiple Pit Lord stacks, it is possible to resurrect the same Demon stack several times during a single battle. &lt;br /&gt;
&lt;br /&gt;
==== Calculation ====&lt;br /&gt;
The count of resurrected is determined by:&lt;br /&gt;
&lt;br /&gt;
{{Math|min(floor(min([dead_count]*[dead_single_health], [pit_lord_count]*50)/35), [dead_count])}}&lt;br /&gt;
&lt;br /&gt;
In order to use the full potential of resurrection, [dead_single_health] shouldn&#039;t exceed the health of Demon (35). If the stack consisted from imps, optimal count of units is 12.5 times count of Pit Lords; if the stack contained [[Gog]]s, optimal count of creatures is ~3.8 times count of Pit Lords (provided no health increasing artifact is in place).&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Pit Fiend}}&lt;br /&gt;
{{CreatureSounds|Pit Lord}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
AB CD-Heroes3-DATA-Heroes3 vid-H3ABab8-smk-H3ABab8.webm|Pit Lords guarding [[Kreelah]]&amp;lt;br&amp;gt;([[Oblivion&#039;s Edge]]{{-wa}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
Pit Fiends and Pit Lords are decent level 5 creatures, boasting good stats, but pretty low health. However, the Lords&#039; main role is to summon [[demons]] from allied dead stacks when fighting wandering monsters, in a tactic called &amp;quot;Demon farming/herding&amp;quot;. In big battles, they are used as offensive support units.&lt;br /&gt;
&lt;br /&gt;
Summon Demons can also be used to win fights without (meaningful) losses: as long as you were going to convert Imps into Demons anyway, might as well let them soak enemy blows and retaliations -- AI loves attacking low-level creatures when given the chance.  If no sacrificial recruits are available, Demons themselves can be resurrected, although this requires some skill, as only a fully dead stack can be targeted, so just the right amount of Demons must be separated into a second stack, and AI must be incited to attack it instead of the main stack.&lt;br /&gt;
&lt;br /&gt;
Of note is that the total Demon HP a weekly growth of Pit Lords can revive is 50% higher than what a weekly growth of [[Archangel|Archangels]] could manage, and the former can also be [[Clone|Cloned]] without any [[Water Magic]] skill, which compensates somewhat for the ability&#039;s much more narrow utility.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 5 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Sziszi&amp;diff=194424</id>
		<title>User:Sziszi</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Sziszi&amp;diff=194424"/>
		<updated>2026-05-05T20:35:06Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;I&#039;ve mainly worked on:&lt;br /&gt;
*Improving various campaigns texts&lt;br /&gt;
*Updating Appearances section for multiple heroes&lt;br /&gt;
*Adding or expanding Story section for various heroes&lt;br /&gt;
*Implementing some [[Bulwark]] assets&lt;br /&gt;
*Adding [[Bulwark]] content to pages&lt;br /&gt;
*Fixing errors&lt;br /&gt;
*Adding trivia&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User:Sziszi&amp;diff=194423</id>
		<title>User:Sziszi</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User:Sziszi&amp;diff=194423"/>
		<updated>2026-05-05T20:33:29Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: Created page with &amp;quot;Sziszi  I&amp;#039;ve mainly worked on: *Improving various campaigns texts *Updating Appearances section for multiple heroes *Adding or expanding Story section for various heroes *Implementing some Bulwark assets *Adding Bulwark content to pages *Fixing errors *Adding trivia&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Sziszi&lt;br /&gt;
&lt;br /&gt;
I&#039;ve mainly worked on:&lt;br /&gt;
*Improving various campaigns texts&lt;br /&gt;
*Updating Appearances section for multiple heroes&lt;br /&gt;
*Adding or expanding Story section for various heroes&lt;br /&gt;
*Implementing some [[Bulwark]] assets&lt;br /&gt;
*Adding [[Bulwark]] content to pages&lt;br /&gt;
*Fixing errors&lt;br /&gt;
*Adding trivia&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=World_on_Fire&amp;diff=194416</id>
		<title>World on Fire</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=World_on_Fire&amp;diff=194416"/>
		<updated>2026-05-05T20:08:33Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: Improving dialogue (not finished)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{campaign navigational box|hota=expanded|forgedinfire=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = World on Fire&lt;br /&gt;
| description    = Henrietta and Frederick must bring the Orb of Tempestuous Fire to Frederick&#039;s Laboratory. If Henrietta is defeated, you will lose the scenario. Your heroes are limited to level 6, but Henrietta and Frederick will bring the Charm of Mana and the Collar of Conjuring to the next scenario.&lt;br /&gt;
| size           = S&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| source         = hota&lt;br /&gt;
| victory        = Transport Artifact {{gl|Orb of Tempestuous Fire}} to {{gl|Laboratory}}.&lt;br /&gt;
| loss           = Lose Hero {{gl|Henrietta}} or {{gl|Frederick}}.&lt;br /&gt;
| allies         = {{green}}&lt;br /&gt;
| enemies        = {{red}}&lt;br /&gt;
| bonus          = {{BonusSec|Archery|Basic}}{{BonusArt|Centaur&#039;s Axe}}{{BonusArt|Ring of Suppression}}&lt;br /&gt;
| carry          = {{Hn|Henrietta|noname=}}{{Hn|Frederick|noname=}} {{An|Charm of Mana|noname=}} {{An|Collar of Conjuring|noname=}}&lt;br /&gt;
| difficulty     = Easy&lt;br /&gt;
| max_lvl        = 6&lt;br /&gt;
| cback          = hota fif 1&lt;br /&gt;
| region_text    = The Kreegans invaded Eeofol during the Night of Shooting Stars. The halfling Henrietta must find the artificer Frederick who might know what to do about it.&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory1A-bik-Factory1A|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Henrietta|0=}}: [[Eeofol]]. The [[Land of Giants]]. Why is it called so? Deep inside, everyone is sure it’s about us. Sure, it may sound ridiculous; but it hurts to know some call you a “[[halfling]],” as if you were only a half of something genuine. We’ve always avoided strangers; standing next to them, it was too hard to convince ourselves it was not true. We disliked any change as it meant to acknowledge we had been doing something wrong before. We believed in good old superstitions, though; and on the night when the sky above us shattered into a thousand fiery pieces, many of us were wishing on stars. Me? I felt something strange and frightening was happening, and only one man could help me understand it. It was the stranger who taught me to love the sky more than the earth.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Inferno - Town Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 | [[Night of Shooting Stars]] - Part I|{{h|Henrietta|0=}}: It seemed as if that night would never end. Standing dazed on the bare hilltop above the village, I couldn&#039;t take my eyes off the streaks of fire as they cut across [[Eeofol]]&#039;s sky; they were too blistering to notice some of them go out and others light up. Then I realized they weren&#039;t going out at all, even after I lowered my eyelids. The day was about to break, yet I could still only see a mishmash of dark and light strokes. [[Frederick]] told me never to look directly at the sun so as not to harm my eyesight, but he had never mentioned that searing light just like that could pour down from the sky by night as well. I pressed my palms to my face and darted almost blindly down the slope toward the creek. I think I screamed. I was scared.}}&lt;br /&gt;
{{TErow| 1 | [[Night of Shooting Stars]] - Part II| The water and the coolness helped. My eyesight was coming back to me, but the fear didn&#039;t go away—it felt as though that blinding flame kept scorching me inside. While I could still see, I noticed that the stars whose tails blazed so brightly in the night sky were not burning up in midair. They were making it all the way to the ground, like huge smoldering rocks, strangely slowly, and seemingly not far from here, just beyond those hills. Then the wind brought a faint odor of smoke—not like the morning smell of stoves in the houses.&amp;lt;p&amp;gt;Over the past few years, I had gotten used to asking questions, then unlearned to do it, and eventually mastered this art again. When I met a man who knew far more about the world than I could imagine, I wanted to ask and ask and ask without end—I was curious about everything. Then I suddenly realized I was asking too much nonsense. [[Frederick]] tried not to show it, but his displeasure sometimes got the best of him and he sent me away. There was no punishment worse than coming back from a lab with all the wonders to a barn filled with broken rakes and dirty burlap bags. I began to think before opening my mouth—and I guess I slowly learned to ask the right questions. One such question was boiling inside my head right now: Can rocks so much like the sun fall from the sky?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 2 | [[Frederick]]| Find [[Frederick]]. I had to find [[Frederick]]. Nothing could be more important now. Not even because of his telescope—whatever could fall from the sky had already done it anyway... It was just my heart telling me it’d be better to be by his side now. Any knowledge he had, even the very lore that made him so feared by my fellow villagers, could be useful today.&amp;lt;p&amp;gt;For as long as I could remember, I had always been alone, living in the barn owned by [[Grampa Haye]]. He was not my real grandfather—that much I knew somehow, but he still fed me, gave me clothing, and let me sleep by the stove in his house in winter. The rest of the time, I preferred to be on my own. [[Frederick]] came into my life when I was... hmm, well, I don&#039;t even know how old I am now. Doesn&#039;t matter—that was the first time I ventured into the hills behind our grove. There, I saw a big new house, and next to it, one disturbingly tall man and two smaller ones, like [[halfling|halflings]], but different, grey-skinned. Later on, I would learn that those little people were called &amp;quot;[[gremlin|gremlins]],&amp;quot; and that they were not really human, but [[Frederick]] refused to answer my further questions, and I never saw the [[gremlin|gremlins]] again. And back at that moment, perhaps out of fear of the unknown, I froze and let myself be caught—though I could&#039;ve hidden in the woods from anyone. [[Frederick]] realized I wasn&#039;t the kind of person that chased him off to this neck of the woods, and he allowed me to come see him sometimes. I guess he needed some live ears to listen to his crazy hypotheses—and he didn&#039;t care that I was nothing more than a silly little girl who couldn&#039;t even count her fingers.&amp;lt;br&amp;gt;I would stay in the lab for weeks on end, for no one missed me in the village anyway. My thin hands were often just what Frederick needed. Sometimes he&#039;d ask me to crawl inside a sophisticated machine to find a burst hose or check the wear on a gear. Such joy it gave me when I was able to help and the assembled mechanism began to hiss and spin—even though I hadn’t the faintest idea what was going on. He, however, always knew what was about to happen and why it should work.&amp;lt;p&amp;gt;Find [[Frederick]]. There was hardly anyone who could deal with the unusual around here.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 3 | [[Halfling|Halflings]] and [[Demon|Demons]]| Many who had not believed in the danger opened their eyes now, but there were also many who shrugged off the trouble, even though it was knocking at their door. The difference? The former had already seen what the celestial guests did to living beings, while the latter yet had to. It was too late for them to get wiser, though; I could watch from the hills as the creatures were flooding the farms we had left behind.&amp;lt;p&amp;gt;For the first time in the decade passed since the last bad harvest, something bigger than a new turnip dish recipe had happened in the halflings’ lives... And I never imagined it’d carry this much sorrow. [[Frederick]], where are you?&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 4 | [[Uncle Kett]]| The nightmare came in the light of day. It was like if you wanted to wake up, you just couldn&#039;t because you were already awake. Wide awake and incredulous. Things that felt so important just a few days ago, seemed to be just gone, shrouded by fog. In the course of these days, the imaginary danger grew into a very real horror. Several villages in the north were gone, as if they had never existed—the news was brought by the lucky survivors. The stench of fires and sulfur was now everywhere, and any stirring in the bushes caused consternation.&amp;lt;p&amp;gt;At dawn we ran into some refugees. The [[halfling|halflings]]—one I recognized as the elder of a village half a day&#039;s journey away—were looking around in a daze, unsure of what to do.&amp;lt;p&amp;gt;“[[Uncle Kett]]! How did you make it here?” I called out to him. “Don’t tell me you ran here through the woods all night, straight from your farm... or did you?”&amp;lt;p&amp;gt;“Well, when someone starts ramming down your door, you’ll get not only out of bed, but out of your pants too! So yeah, we ran off... We need to gather people, that&#039;s what I think!”&amp;lt;p&amp;gt;“Who chased you off? Were those [[goblin|goblins]], like five years ago?”&amp;lt;p&amp;gt;I already knew the answer, but somehow I hoped [[Kett]] would say something else.&amp;lt;p&amp;gt;“[[Devil|Devils]]… with some big old horns. I don’t really know what they were,&amp;quot; the elder said sheepishly. &amp;quot;They killed my dog right away... he whined so horribly. Then they kicked in the door. And I jumped out the window; no time to get dressed that was. They stood in a circle around the farm. I don&#039;t even remember how I got past them. I met someone else in the forest later. I&#039;m afraid that&#039;s all of us, though, and we’ll never see the rest...”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 6 | [[Frederick]] and [[Henrietta]] - Part I| I&#039;d often been berated and branded an adventure-seeker. But what are adventures? Stories of glorious heroes and dragon slayers sung in taverns by traveling bards? Sure, I liked to listen to them—but they never mentioned the fatigue, the bloody feet, the stench of dead bodies, or the screams of people eaten alive that echoed through the forest all night. The [[Demon|Demons]] were on the prowl. Villages were not enough for them—those who had taken shelter in the woods were now in danger too. Frederick and I spent the night sitting by the fire looking in the flames, regurgitating the same slow, meaningless remarks. We were so exhausted we couldn&#039;t even bring ourselves to sleep. If that was adventure, then I can assure you I never wanted adventure.&amp;lt;p&amp;gt;By morning we were in agreement: nothing left to do here for us. We must leave the Valley immediately.&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 6 | [[Frederick]] and [[Henrietta]] - Part II| {{h|Henrietta|0=}}: As the sun was getting high, the numbness we had fallen into the previous night had finally subsided. At least [[Frederick]] spoke as quickly and vigorously as before, and his eye was keenly aware of the smallest details in the chaos.&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “[[Henrietta]], I want to thank you again. Perfect timing to get me out; it seems our aliens know more about demonology than the entire [[Bracadan Academy]]. They&#039;re already summoning some pretty powerful creatures from the [[Elemental Plane of Fire]], and I don&#039;t see them needing months of rituals, rare reagents, or the favorable position of celestial bodies to do it. If we delay any longer… I wouldn&#039;t love to see [[Eeofol]] being turned into a nice balmy place like the ones where those things are coming from, through their portals and gates. You know, some of them prefer to live in active volcanoes, and this land is full of fire-breathing mountains that once became dormant but can be brought back to life.”&amp;lt;/p&amp;gt;}}&lt;br /&gt;
{{TErow| 7 | Last day| All night long something rustled, whooshed and muttered around the camp. It was the little servants of the horned creatures—[[imp|imps]] and [[familiar|familiars]]. We tried to scare them off by launching exploding projectiles into the darkness, but to no avail.... By morning, the vile creatures were snooping around almost in plain sight, unafraid of anything. In a few more hours, this horde would overrun the last corners of our part of [[Eeofol]]. It was as clear as day: if we did not leave the Valley today, all would be lost.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Rumors ===&lt;br /&gt;
{{Rheader}}&lt;br /&gt;
{{Rrow| [[Automaton|Automatons]] Clue | They say [[Automaton|iron spiders]] dwell in the mountains! I swear they were created by the [[Frederick|mad wizard]] who made his home near our village.}}&lt;br /&gt;
{{Rrow| [[Demon|Demons]] | It seems that [[Demon|Demons]] have returned! Have you heard? They burned down some villages in the south!}}&lt;br /&gt;
{{Rrow| End is near | The legends warned us about this! The end is nigh!}}&lt;br /&gt;
{{Rrow| [[Frederick]] Clues | They say a [[Frederick|necromancer]] has made his home in our land.}}&lt;br /&gt;
{{Rrow| [[Land of the Giants]] | If there’s anyone who can stop the [[Devil|Devils]], it’s our giant neighbours—[[titan|titans]] and [[dragon|dragons]].}}&lt;br /&gt;
{{Rrow| [[Liston]] comes to [[Eeofol]] | Several days ago some [[wizard|wizards]] visited our tavern! They spent a while asking around about someone, and then headed to the mountains.}}&lt;br /&gt;
{{Rrow| Shooting Stars | I’ve never seen so many shooting stars as today!}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 21, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | I&#039;d be happy like a little girl if it weren&#039;t for the circumstances. Here is our secret! This is the storeroom with the firecrackers for the New Year celebration—we set up a dry cache for them, away from the villages. Halflings are way cautious when it comes to danger and fire, so I insisted on safekeeping these things in a secluded place. [[Frederick]] would make small batches of them in his spare time, and once a year, the villagers brought themselves to curb their aversion to the scientist, for no one else could give them this beloved amusement. Each time, [[Frederick]] would get a year&#039;s worth of foodstuffs for the firecrackers; the halflings sure loved their big celebrations! The people of the Valley bragged that no one else had ever witnessed fiery rains quite like that, not even in [[Bracada]], and would stop at nothing to show their neighbors up and enjoy some honest-to-goodness miracles.&amp;lt;p&amp;gt;Frederick would grin dryly and agree that indeed, nothing like that was ever seen in [[Bracada]].&amp;lt;p&amp;gt;“There, you just slip a couple coins to some dropout illusionist quack and get twice the spectacle,&amp;quot; he muttered to himself as he carted away his hard-earned pay.&amp;lt;p&amp;gt;The crates contained onion-sized spheres that exploded with a deafening bang, spraying bright droplets of fire all over. Usually they were launched into the sky out of a long pipe dug into the village square like a spring pole, but now we could use them to arm a few sling-wielding [[halfling|halflings]]. These perfectly uniform projectiles worked even better for throwing than stone bullets.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 30, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | On our way out of the village, a few [[leprechaun|leprechauns]] tagged along. These creatures don&#039;t seem to be bothered by anything—not even [[Demon|Demons]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | [[Frederick]]&#039;s message spoke of &amp;quot;names and faces from the past&amp;quot;, and he was heading south... I thus assumed that he was going to meet some old acquaintances, and if so, they could only be meeting here, in [[Dry Ryehill]], a place where outsiders came to trade and were less shunned than in other settlements in the Valley.&amp;lt;p&amp;gt;A mile away from the village, it was clear already that it was gone. Those who came here hungered not only for killing, but also for razing... Or maybe it was some twisted, alien approach to creation? What if these creatures are just as happy to contemplate mounds of burnt logs as a [[halfling]] is to behold a new, lovingly painted barn? And the earth scorched to a molten crust is as dear to them as his favorite, hand-ploughed garden beds with huge carrots were to [[Grampa Haye]]?&amp;lt;p&amp;gt;And if they caught those who lived here by surprise... what did they do to them?&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 12, 20, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | As we approached the campfire, we saw a hastily abandoned camp. The footprints of a dozen two-legged creatures led away from it into the forest. Two decapitated carcasses of celestial guests were lying by the fire—it looked like someone had begun field dressing them, but left halfway through.&amp;lt;p&amp;gt;{{Cn|Rogue}}: “Ah, those are [[halfling|halflings]]…” you hear from the bushes. “Go away! Don&#039;t you dare follow us, or we&#039;ll have you taste steel, like we did to those freaks!”&amp;lt;p&amp;gt;Apparently, the men in the bushes are hardly nicer than the horned ones. Are they the same gang that brought mayhem to the neighboring valley five years ago? They’d been forgotten by now, but surely there was no way a new one would just pop up out of nowhere right here. Well, I guess trouble comes in threes.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The horned one lies on the ground, hit between the eyes with a few heavy slingshot bullets. His head is cracked, one horn broken off. What seemed unthinkable yesterday is now sprinkling our land with its stinking blood. A beast, it would seem; but no, not a beast. His eyes were too intelligent until they faded. Not an [[elemental]] spirit, not a human, not a magic creature. And silence all around. Nothing more to argue about.&amp;lt;p&amp;gt;“We should inform everyone about this devilry at once!”&amp;lt;p&amp;gt;“How many of them are roaming the forests now, trampling our mushrooms!”&amp;lt;p&amp;gt;“We must prepare an ambush!”, I heard from the [[halfling|halflings]] flocking around the vanquished creature. Suddenly the ruckus died down, and I felt a dozen intense stares.&amp;lt;p&amp;gt;“[[Henrietta]], you&#039;ve walked every path around here! You&#039;re the only one who knows shortcuts to all the places!”&amp;lt;p&amp;gt;What an ordeal it is for them to go beyond the outskirts of their home village. All their lives, they had been afraid of strangers, and here was their fear embodied. Even dead, it made them sweat, but right now, they stood with their chins high and spat on the brown corpse. But if there&#039;s any more out there...&amp;lt;p&amp;gt;“Why, lads, where there is one, there gonna be others, right? We&#039;d better get some heavy rocks and go together!” [[Kosta]], an elderly carter who was lamenting the horses, threw his hat on the ground. “I wanna make these singed hogs pay for my ponies! Show the way, lass—can’t we cut through the woods to [[Tall Ridges]]?”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 13, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | There was indeed a &amp;quot;hole&amp;quot; in the place the villagers had mentioned—one with smooth, seemingly melted edges, but somehow it didn&#039;t feel too hot near it, and it didn&#039;t even look like something had been burning there. What could that mean? Some of those stars that fell in the night didn&#039;t announce their imminent arrival, but simply traveled... wherever they needed to…? I froze, frightened by my thoughts, while the clamoring peasants kept waving their hands and rebuking me, as if it all were somehow my doing. I turned back to them and tried to come up with an answer; suddenly, the outrage on their faces gave way to surprise and then to horror. Stunned, I realized that the villagers were looking not at me, but behind me.&amp;lt;p&amp;gt;A pair of sharp, crescent-shaped horns appeared above the hole&#039;s edge. Then two huge red paws followed, and finally, their owner got out of the pit with a mighty leap. Straightening up, he inhaled gurglingly and let out two streams of smoke. Huge in stature, with lumpy skin the color of fresh meat— or with no skin at all?—here, in the middle of the village, he looked infinitely alien. The eyes of the weird guest were fiery spots, and the air around his figure was churning like it does above a frying pan. I felt a wave of heat and a strange, iron-like odor or taste on my tongue—and then it was as if a chemical reaction had stopped, like at [[Frederick]]&#039;s, when he’d let me drop some &amp;quot;im-ge-be-tor&amp;quot; in a flask. The monster&#039;s eyes became dim, its skin turned brown, the heat around it subsided, and I could finally get a good look at it. If one were to imagine a huge wild boar growing horns, losing its bristles, standing up on two legs like a man, and growing big humps on its back and chest... that would still be a very rough and flattering description of the being I saw. Its ugliness was striking.&amp;lt;p&amp;gt;The creature wiggled its huge head around and looked at the crowd. Its snare-like mouth opened, and a disgustingly long tongue fell out. With a loud clang, the monster took its first step on the land of [[Eeofol]]. Funny, I thought, as if some good farrier had already shod him....&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 19, 9, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The sign at the gate reads:&amp;lt;p&amp;gt;&amp;quot;Experimental maintenance shop. Property of the mining company. Currently not hiring.&amp;quot;&amp;lt;p&amp;gt;Looking closer, I noticed scratches on the sign. Barely visible smudges of dirt complement them, forming the symbols of a secret alphabet invented by [[Frederick]].&amp;lt;p&amp;gt;&amp;quot;...You&#039;ll soon come rushing here, like if it smelt of hot apple pies. This starfall breaks all the laws of cosmology: I&#039;ve never seen such phenomena described anywhere... the speed of passing celestial bodies, the deceleration exceeding all norms, flame streams with a vector opposite to... the strongest light filter broke... extremely interesting, but the situation forces me to leave the home. Names and faces from a past life have resurfaced; it could be dangerous. Be careful and don&#039;t forget our secret! I am heading south, and don’t even think...&amp;quot;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21, 5, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; |{{h|Henrietta|0=}}: We stepped through the door that opened before [[Frederick]], followed by a line of [[halfling|halflings]]. None of them had ever been here before. Had it been any other time, they would have been struck by the sight of the elegant laboratory, topped by a [[Bracada|Bracadan]]-style dome; they hadn’t seen anything much nicer than plain stone huts and wooden barns. But no, the villagers had had enough shocks over the last few days, and the only thing they were looking for was a chance to plop down on the grass and give their tired feet a good rubbing. We decided not to disturb the weary [[halfling|halflings]] yet and first headed up the hill so that [[Frederick]] could check on his creations being prepared for their first big flight. The sight was incredible! In the middle of a clearing surrounded by snow-capped mountains, three huge bubbles were swaying majestically in the wind, with a very large boat beneath each one. I confess: even I gaped at the sight of the spider-like mechanisms moving deftly about the decks and tackle, tightening knots with their steel beaks and doing something else totally incomprehensible. Soon [[Frederick]] was back from his inspection of those, as he called them, [[airship|airships]]. With a hint of pride in his voice, he said:&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “A job well done! My [[Automaton|Automatons]] are working smoothly and without error. The tanks are filled to the top with water. All that&#039;s left is to put the orbs of fire in the furnaces, and we&#039;re ready to go! I&#039;ll steer the main airship, and the mechanical assistants will repeat my maneuvers on the others.”&amp;lt;p&amp;gt;We went back to the [[halfling|halflings]]. The peaceful scenery of the valley nested between the mountains seemed to have calmed the poor villagers—perhaps even a bit too much. Some were asleep, while others were lighting their pipes. [[Frederick]] shook his head, grabbed a tin cone, and spoke into its top. The thing made his voice so loud that those who were resting leapt up.&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Enough sleeping! Go, go, let&#039;s get a move on! Time is very, very short: the [[Demon|Demons]] may appear any minute now, and then we will all be in big trouble. In the building in front of you there are supplies prepared—not a lot, but better than nothing. Take the crates and carry them where I show you, if you don&#039;t want to starve to death during the journey.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Hope those lazies didn’t forget the sack...&amp;quot; [[Frederick]] said with the cone out of his face, and I was the only one who heard him. Suddenly, someone touched my shoulder. I turned around and met [[Tavin]]&#039;s gaze. He emerged silently behind me—but that was to be expected of a veteran like him. I wanted to greet him, glad that the Guard had survived, but there was something in his eyes that made me hesitate. [[Tavin]] squinted at me and said:&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “If I had no trouble tracking down and finding you, those infernal beasts will do no worse. They&#039;ve got as good a nose as the best hunting dogs in [[Erathia]]. Give me a week’s worth of provisions and a sack of those firecrackers. I&#039;ll lead them away from the valley. At the very least, I&#039;ll buy you some time, holding them back for a bit.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “But… [[Tavin]], what are you talking about? We need you and your expertise! It would be suicide to go up against those beasts alone. Maybe they won&#039;t yet find the secret passage.”&amp;lt;p&amp;gt;{{h|Tavin|0=}}: “Don&#039;t try to change my mind, child. If my life saves hundreds of yours, that&#039;s the price I&#039;ll pay. That&#039;s why I became a soldier. Someday you&#039;ll understand.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I sighed and, feeling weak in my legs, did as he asked. [[Tavin]] slung the sack on his shoulder, looked me in the eye again, and without another word or a glance back, he strode firmly out of the valley.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 18, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The ragged cohort lined up for battle. Commands were heard, but no longer in [[Erathia|Erathian]]. Some alien tongue, crude and animalistic. Shields and surcoats over their armor were thickly stained with blood—they didn’t even attempt to clean them. How could they dare to betray? To submit to this vile force? What had broken the will of these seasoned soldiers— was it the fear of imminent death.... or of being turned into alien flesh?&amp;lt;p&amp;gt;It doesn&#039;t matter now. There is only one way north.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A palisade was an unusual sight for these places, yet someone had cared enough to build it. That gave me some hope, even if faint. The sentries were steady and waved cheerfully, inviting me to enter the camp.&amp;lt;p&amp;gt;My companions fell to the ground right as we stepped inside the walls; several days with barely any food or proper rest had taken their toll on them. They were unaccustomed to such deprivation of their fleshy, well-fed bodies. I headed straight to meet the commander. He was standing in the center of the camp, giving instructions and waiting to talk to the new arrivals.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 23, 31, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | {{h|Henrietta|0=}}: “You&#039;re alive!”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Yes, I&#039;m alive, and I&#039;d very much like to know which [[Bracada|Bracadian]] demonologist I’ve pissed off. I&#039;ve never even crossed paths with any. What a mistake.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: I didn&#039;t know what [[Frederick]] was talking about, but I was so happy to see him alive, I didn&#039;t even try to ask him anything. He, as usual, kept feeding me a mountain of thoughts and assumptions, as if I&#039;d shown up at his lab in the morning and he couldn&#039;t wait to have my ear and share what he had cooking in his head...&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Some time ago I received a letter personally signed by [[Khazandar]]—I think I told you about him... the freest mind in [[Bracada]], for which he will surely pay sooner or later. I had not heard of him since I left those lands, but a few years ago a messenger from him found me, and we entered into correspondence. It seemed as though our connection had been discovered un time. The signature in his last message looked forged to me; I decided that if I had been found indeed, I should act first. The letter proposed a meeting; [[Khazandar]], was supposedly going to send me a crucial component for a certain experiment... but there were demons waiting for me in [[Dry Ryehill]]—those are creatures from another plane of existence, you just saw them! Somebody summoned them but neglected control, so they captured me, slaughtering half the village meanwhile!&amp;quot;&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “[[Frederick]]… those things… they weren&#039;t summoned. Or, at least, not by the [[wizard|wizards]] certainly.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Not by the [[wizard|wizards]]? What makes you say that? Those were some archetypal [[Demon|Demons]]—I&#039;d seen stuffed ones in the [[Bracadian Academy|Academy]]’s museum!”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Shooting stars. They came out of the rocks that fell from the sky that night.”&amp;lt;p&amp;gt;[[Frederick]]’s face fell; he began arguing, but I just took him to the place where the creatures were doing their ritual, and I showed him the huge crater at the village’s edge; the stone that had fallen there was so big that a [[devil]] could fit inside, maybe even a few. The rock had split open, and the cracks revealed something strange and unnatural. Either a tangle of angular pipes, or...&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Well, I’ll be— If only [[alchemist|alchemists]] [[Widman]] and [[Statten]] would have seen that! I don&#039;t even want to think about… I mean, I suspected it was not a real meteor shower. Wait, so it was all a coincidence? [[Khazandar]]’s messenger was actually waiting for me? And now you&#039;re telling me those things have already taken over half the Valley?! [[Henrietta]], we need to get back to my lab! You go straight there right now, and I&#039;ll—I didn&#039;t tell you this, but [[Khazandar]] had once talked me into joining an interesting project, so I&#039;d set up another research site in the mountains to the east. I need to get there now, and you...”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “I&#039;m heading straight north. You weren&#039;t held here alone. Another prisoner said there&#039;s a detachment of [[Erathia|Erathian]] soldiers camped nearby. Apparently, someone escaped the Valley and was able to call them for help. Refugees are flocking to them now. [[Frederick]], listen! I know you don&#039;t much like [[halfling|halflings]]. Sure, I myself feel like a stranger in my own homeland sometimes—but I&#039;ve seen what the monsters are up to. We have to do something or they&#039;ll kill everyone and turn them into their filthy flesh. If we don&#039;t try to save someone—well, that’ll kill me.”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “...Yeah, well, there might not be enough hands... in fact, that would be most helpful. Yes! Ahem. That&#039;s right, we can&#039;t just stay aside! Now listen: take everyone you can to my lab. Three hundred, maybe five if I can get those old [[Gavin]]’s underpants back up in the air too... Someone’s gotta help me settle down when our flight ends.”&amp;lt;p&amp;gt;{{h|Henrietta|0=}}: “Flight? Are we gonna fly like birds?”&amp;lt;p&amp;gt;{{h|Frederick|0=}}: “Not exactly, but it&#039;s our only chance if the [[Devil|Devils]] continue to destroy everything in their path with such abandon. Trust me as you always have, and you&#039;ll soon see it yourself. That’s it, then! I&#039;m going to the mountains.”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 26, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | I love discovering new things, but I hate surprises. That&#039;s the beauty of the process: developing a theory and then practicing it to achieve exactly what you expect. The theory, of course, can be as bold as you like...&amp;lt;p&amp;gt;That unusual starfall could not help but attract my attention, even though I was thinking about other things that night. I&#039;m not ashamed to admit that the unraveling of this phenomenon was the most unpleasant surprise in my life. All of us, the scientists of [[Enroth (planet)|Enroth]], even those who do not yet know what has happened, have been confronted with a fact: rocks can indeed fall from the sky. And not just fall, but carry guests that no one would willingly invite into their home. Now I think: what if they are not rocks at all, but something akin to our [[airship|airships]], only more complex and perfect—or maybe only fragments of such a ship that has crashed? Is it possible that up there, so high that we can&#039;t see it even with telescopes, town-sized hulks crafted by someone are flying somewhere on their business, carrying whole nations, exchanging signals and sometimes even volleys of monstrous guns? And where do they dock—for their harbor surely cannot be on our planet, can it?&amp;lt;p&amp;gt;I caught myself thinking. What I would like most of all now is to find a common language with one of the aliens, to listen to their stories about their native places, to ask a thousand questions... for some reason they didn&#039;t throw me straight into the cauldron where they made their warriors from the dead flesh. Maybe they saw in me someone with whom they could reach an understanding and agree on something? Maybe I should have....&amp;lt;p&amp;gt;Deep in thought, I didn&#039;t notice we&#039;d reached my old lab. Hearing [[Henrietta]]&#039;s command, &amp;quot;Ready the crackers!&amp;quot;, I looked up to see a large group of aliens blocking our way. This time they were lined up in a sort of battle formation, and there was a clear leader among them, a lean, scarlet-skinned horned one clad in black armor, as if covered in a thick layer of soot. He stepped forward, looked me straight in the eye... and scraped a claw across his throat, licking his thin lips.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 27, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Beyond the old gate I met a group of [[halfling|halflings]] who were hiding here from the [[Demon|Demons]].&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 5, 25, 0&amp;lt;p&amp;gt;5, 26, 0&amp;lt;p&amp;gt;6, 32, 0&amp;lt;p&amp;gt;6, 33, 0&amp;lt;p&amp;gt;18, 27, 0&amp;lt;p&amp;gt;24, 8, 0&amp;lt;p&amp;gt;25, 9, 0&amp;lt;p&amp;gt;26, 10, 0&amp;lt;p&amp;gt;26, 11, 0&amp;lt;/p&amp;gt;&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | -move for AI&amp;lt;p&amp;gt;&#039;&#039;Note: ONLY applies to {{red}} AI player.&#039;&#039;&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; {{Mv|Nullify|Nullify}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|21, 4, 0| |Tower|[[Laboratory]]|nofort=y}}&lt;br /&gt;
|}&lt;br /&gt;
=====Inaccessible towns=====&lt;br /&gt;
{{town header}}&lt;br /&gt;
{{town row|1, 0, 1|red|Inferno}}&lt;br /&gt;
{{town row|6, 10, 1|red|Tower|- &amp;lt;small&amp;gt;&#039;&#039;[[Map Editor - Tricks|(Has Skyship)]]&#039;&#039;&amp;lt;/small&amp;gt;}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|19, 8, 0|green|Henrietta|Mercenary}}&lt;br /&gt;
{{hero row|24, 30, 0|{{green}} {{imprisoned}}|Frederick|Artificer}}&lt;br /&gt;
{{hero row|24, 17, 0|red|Xarfax|Knight|hero_link=Xarfax (World on Fire)}}&lt;br /&gt;
{{hero row|0, 4, 1|red|Calh|Demoniac}}&lt;br /&gt;
{{hero row|0, 6, 1|red|Marius|Demoniac|img=Marius (HotA)}}&lt;br /&gt;
{{hero row|0, 8, 1|red|Ash|Heretic}}&lt;br /&gt;
{{hero row|0, 10, 1|red|Nymus|Demoniac|img=Nymus (HotA)}}&lt;br /&gt;
{{hero row|0, 12, 1|red|Axsis|Heretic|img=Axsis (HotA)}}&lt;br /&gt;
{{hero row|0, 14, 1|red|Zydar|Heretic}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 0, 25, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | No one seemed to heed me in this house. The old woman was laying the table, and the children were playing by the hearth.&amp;lt;br&amp;gt;“Did that [[Frederick|Feredrich]] put you up to this kind of follies? Don&#039;t you trust that devil! What&#039;s he doing at the graveyard? Casts spells on dug-up graves? You&#039;ll be lost with him, just like your good-for-nothing mother. Tut, tut. Hey… ya sit down and have a meal with us—can’t let a guest go hungry now, can I? There&#039;s not much, just steamed turnips—but still a dinner. Just don&#039;t think of sweet-talking us into your silliness. We&#039;re not going anywhere, no reason to. Got plenty to do.”&amp;lt;br&amp;gt;I realized words were useless, but I didn&#039;t refuse a snack. The old woman had mentioned something about my mother, but I didn&#039;t remember her, and no one had ever told me a word about her. I tried to get the hostess to talk over the meal—but the harridan pretended to be deaf.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 6, 26, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | These things are already here, too! Did they really arrive on the rocks from the sky? And where are the blacksmiths who forged their horseshoes? Are those coming next?&amp;lt;br&amp;gt;The monsters split into groups, as if planning to pincer me and my companions. They were certainly more intelligent than animals—and they were getting more and more numerous! Sure, we had our slings ready, and enough stone bullets for all of them, but I really wished we had something stronger.&amp;lt;/br&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 27, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Horned Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The two-horned creatures were noticeably different from their lighter-skinned kin, not only in appearance but also in behavior, just like adults are different from a bunch of feckless teens. They were clearly better organized, so they spotted us earlier. The creatures quickly banded up into several squads and attacked.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 9, 21, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Oh, can&#039;t believe it: finally, some familiar faces! We went to scoop up saltpeter water in the morning to fertilize the gardens, and there were those horned beasts—we barely got away! Let&#039;s team up...&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 10, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Devil}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | On our way, I tried to entertain myself in some way, to avoid succumbing to horror and despondency. I painted in my mind a picture of a stern smith shoeing the screaming horned creatures. The reality turned out to be far beyond anything I could have imagined; there, in the middle of what had once been the village square of [[Dry Ryehill]], I saw... him.&amp;lt;p&amp;gt;The word &amp;quot;[[devil]]&amp;quot; came to mind, for according to the drunken [[monk]] whose ranting I had once listened to in the local [[tavern]], there was nothing more horrible than the [[devil]], either in this world or the other. The top of the two-legged creature&#039;s head, crowned with twisted horns, was visible even over the roofs; each clawed foot seemed capable of easily covering and crushing a [[halfling]]; and a scythe that could surely cut down a whole young grove glistened in its hands. That was when I realized: the horned ones have no farriers. The devil just wags his finger at them, and they rush to shoe each other, or even themselves, fighting over hammers and nails.&amp;lt;p&amp;gt;Apparently what I had seen disturbed my mind; I tried to stay on the edge of madness, while it threw more and more absurd visions at me. My companions told me later that I was laughing and shouting &amp;quot;get some longer, sharper nails!&amp;quot; as they dragged me into the bushes away from the road.&amp;lt;p&amp;gt;“There, there, lassie,” [[Kosta]] muttered, trying to calm me down. “Sure, that’s a big beastie, yeah, a foul one—but wait till I ll hit it square in the eye with the cracker, and then we&#039;ll see who’s got the reddest nose in this village! Empty your pouches, lads! We&#039;ll teach the [[devil]] how to celebrate the New Year our way!”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 11, 18, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | These creatures looked simpler than the one in the pit—they had no metal ornaments on their paws, and only sported a single horn, thick and short. They exchanged jerky guttural noises, as if barking at each other, but I could see they understood each other much better than dogs. As soon as the pack spotted us, however, the quarreling stopped. Their hooves dug up the ground, and the vile beings rushed into the fight.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 26, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Arch Devil}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | I think I lost my mind, thinking we could handle this gang of [[Demon|Demons]]. I realized too late that my impulse had been madness; they spotted us, and it was too late to run....&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 14, 20, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Rogue}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | We followed the tracks, and presently they led us to a clearing where some ragged men were stomping about. They looked like brigands, and they could hardly have been anything else. They were hastily gathering up their belongings. A lanky, scraggly man was explaining something to the leader, dressed a bit nicer than the others. The tall man turned at the noise and shouted, pointing his finger at us. The ringleader nodded and drew his sword.&amp;lt;p&amp;gt;{{Cn|Rogue}}: “I told you!&amp;quot; the lanky one shouted, &amp;quot;You shouldn’t have come after us!”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 15, 31, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | After the battle against the [[devil]], we searched every corner of [[Dry Ryehill]]. I feared that [[Frederick]]&#039;s burned and mangled body was about to emerge from the rubble. However, we found no corpses in the village, but we saw many tracks, as if the owners of the big hooves were dragging something behind them. The tracks led to the eastern outskirts of the village, and the nearby forest had been burned to the ground.&amp;lt;p&amp;gt;Suddenly, swerving between the black, ugly dead trees, a small group of [[halfling|halflings]] came running straight at us.&amp;lt;p&amp;gt;“There! There!..” They shrieked, running at a steady gallop. I managed to catch a ginger boy with a crazy look in his eyes, and my companions grabbed the others. The redhead caught his breath and blurted out:&amp;lt;p&amp;gt;“They took our folk, and now they&#039;re executing them, and not to death, even worse! Help, good people, don&#039;t let the wicked do such a thing! This is a fate worse than death, worse than anything in the world...” He burst into tears.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 12, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | “It fell from the sky, can you believe it? I saw it myself! There it is, in the hole. Too scary to approach.”&amp;lt;p&amp;gt;“I don&#039;t see no hole in the sky. Are you seeing things, brother?”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 16, 15, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | “Whatta boom! I swear, my shutters hit the wall and came to bits....”&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 17, 13, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | “What are you doing here, wench? Heard you like to look at weird things, so go over there... Like the look of it? Eh? Struts about the place all the time, never once looks what’s at her feet; nay, likes staring at the sky way more, and now there&#039;s a gift fell down from there... Remember the hitchrail over there? Now it’s a hole in the ground as big as a gate where it was, and the ponies are all gone…”&amp;lt;p&amp;gt;“She and her sorcerer brought us bad fortune!.. Not even old [[Aiker]] remembers anything fall from up there, and he’s old enough to have seen a living [[giant]]... if the old buzzard isn’t making it up...”&amp;lt;p&amp;gt;“It’s black magic, that’s what I’m saying! The evil one reached up from his mountain with his magicks and tore off a piece of the firmament! Lucky no one got hurt…”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 20, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Pit Lord}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The wind blew a pall of stinking smoke in our direction. With it, a great, desperate, almost inhuman shriek came to us, and then we heard an eerie, rumbling voice, which seemed to be coming from beneath the ground. We rushed into the smoke, and after a hundred paces we saw a picture that made our eyes water.&amp;lt;p&amp;gt;In the middle of what once was a meadow, now just a circle of scorched earth, there stood something like a huge hearth with a flat stone cauldron, its walls red-hot, and around it, a lake of thick fire slurry was glowing and gurgling. Knee-deep in it, as if ignorant of the heat, tall, mighty creatures with bright red skin were standing, and a few more giants of the same kind were driving a flock of stumbling [[halfling|halflings]] to the cauldron with their long whips. Farther away, near the burned trees, some horned beasts, already familiar to us, were standing guard over a large crowd of villagers.&amp;lt;p&amp;gt;The [[halfling|halflings]] were brought to the cauldron, and among them I recognized [[Maltman]], the innkeeper from [[Dry Ryehill]]. Before I knew it, the red giant had swung his whip in a fiery arc, and three unfortunates fell dead. The crowd began shrieking again, while the monsters seemed to be doing their usual, enjoyable work—tossing corpses to each other, easily tearing them limb from limb, throwing them into the cauldron... One of the creatures looked inside; then, apparently satisfied, it made a sign to the others. The giants stared at the cauldron, gestured with their hands some, roared, and their eyes glowed. Then, the voice we had heard from afar sounded again, as if the hell itself had spoken! The flesh of the executed instantly burst into flames, turned into a disgusting mash, boiled up into a huge cap of brown foam, and fell; in the midst of the cauldron, the ugly figure of a one-horned monster appeared. Its body was billowing smoke, and the drying sludge dripped down its body with a hiss.&amp;lt;p&amp;gt;The ginger boy was right; fate worse than death exists now.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 21, 22, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Halfling (Factory)|name=Halflings}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Everyone in [[Eeofol]] had heard of [[Tavin]]—but not everyone spoke of him favorably. The [[halfling]] who left his home village of his own free will to join the [[Erathia|Erathian]] border guards was hardly a role model they wanted for their children. Years of military service had left visible marks on the commander&#039;s hard face—his faded eyes were deeply sunken, his nose was broken, and his leathery cheek twitched distressingly every now and then.&amp;lt;p&amp;gt;“What&#039;s going on north?” [[Tavin]] asked, wasting no time on greetings.&amp;lt;p&amp;gt;“I have death at my heels. We&#039;ve broken away, but the villagers…”&amp;lt;p&amp;gt;&amp;quot;Good as dead,&amp;quot; the commander snapped. “The woods here are already crawling with creatures, and any day now they will be under every bush. In the south and west, everyone who didn&#039;t escape has already been turned into meat. I led the advance party of the Guards, followed by the rest of the men under Captain [[Xarfax]]&#039;s command, a half-day’s march behind us.”&amp;lt;p&amp;gt;“Followed? Were they attacked by the horned beasts on their way?”&amp;lt;p&amp;gt;“No, they came just fine. There&#039;s only one way out of here, but that&#039;s where they&#039;re standing now... just them. I served with [[Xarfax]] for 15 years. And today, when I went to rendezvous with his unit, he ordered his men to cut out my liver. We barely got away and hid behind those flimsy walls. Now we&#039;re figuring out how to make ourselves tasty so the [[Devil|Devils]] don&#039;t get bored eating us.”&amp;lt;p&amp;gt;“[[Tavin]], we need to get through. There&#039;s still hope of rescuing someone, but we need to get to the north road. Your commander is a traitor, but together we can...”&amp;lt;p&amp;gt;[[Tavin]] grabbed me by the collar with a snarl and yanked me into the air like a sack of rags. His gaze was frightening.&amp;lt;p&amp;gt;“Fool! Stupid girl! [[Xarfax]] did not betray. The [[Devil|Devils]] bewitched him, you hear that?! You&#039;re going to take your dolts with the firecrackers and we&#039;re going to beat this foolishness out of the old man! And then you&#039;re going to grab whoever you can... and go do what you&#039;re gonna do. I don&#039;t want to know about it, so I won&#039;t tell anything when they catch me and start roasting me over a slow fire like a Bluemeadow sausage.”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 29, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Demon}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | It&#039;s those horned slop buckets again, but now the first move is mine! Hah. Let&#039;s see what you&#039;re worth when my hands are untied!&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31, 20, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Arch Mage|name=Arch Magi}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The [[mage|mages]] appeared suddenly, as if a veil of invisibility had fallen. Of course, I could feel their presence. These are powerful [[mage|mages]]—their energy cannot be hidden. Very good. Even stronger ones could have taken care of that.&amp;lt;p&amp;gt;“Renegade [[Frederick]]!”&amp;lt;p&amp;gt;Their leader&#039;s voice came from all directions at once, as if from the sky. No echo, no whisper of leaves or wind, just impassive speech pouring straight into my ears.&amp;lt;p&amp;gt;“The [[Council of Bracada]] knows of your dark deeds: your forbidden practice of [[necromancy]], your stealing of the [[skyship]], your disgraceful flight from [[Bracada]], and your ties to the renegade [[Khazandar]]. However, you have done no harm to the living and thus deserve a fair trial and a fair sentence— we will guarantee that the punishment does not include death. Lay down your weapons, release the energy from your body, and approach us. You know it full well: by following this path you have fallen into sin. The dark books may give knowledge, but it is always laced with poison of pain and death. A researcher must not spread it. You still consider yourself a seeker, don&#039;t you? Redeem yourself, [[Frederick]], and live on as a honest man.”&amp;lt;p&amp;gt;My lips spread into a smile. I&#039;ve heard it all too many times.&amp;lt;p&amp;gt;“Gods! [[Liston]], it&#039;s you, isn&#039;t it? Still working as a heavy club in the grip of [[Gavin]]’s morality police? And you had so much potential back in the day. &amp;quot;Renegade [[Frederick]]&amp;quot; is even flattering to hear. But &amp;quot;renegade [[Khazandar]]&amp;quot;?! Isn’t that too big for your britches? Even your superiors haven&#039;t dared to decide anything regarding him yet; I would have known it otherwise. There&#039;s too much of his merit, too many other respected wizards in the [[Bracadian Academy|Academy]] who won&#039;t let you dumb thugs take down the best mind in [[Bracada]] based on ridiculous speculation—and [[Magnus]] himself hasn&#039;t spoken yet. &amp;quot;Forbidden practices&amp;quot;! Do you realize how ridiculous that sounds? Tell me, former colleague... is there really a big difference between [[Naga|Nagas]] and [[Medusa|Medusas]]? Oh right, the [[Medusa|Medusas]] are the result of a twisted process that causes the surviving objects to rage and feel anguish. How could I forget! And [[gremlin|gremlins]] differ from [[troglodyte|troglodytes]] only in the fact their slavery is signed by magical contracts and seals—am I not confused? Sure, everyone needs servants. And putting the souls of fallen warriors into statues to get sapient [[titan|titans]] is, of course, fair to the dead and purely academically impeccable. Well, well, well, why blushing so much? Let&#039;s start exchanging spells. We won&#039;t ever get each other, [[Liston]]. Your mind is not free…”&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 24, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Automaton}}s&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The legacy of the [[Time of Wonders]] is truly priceless. Rulers and warriors yearn to find armor and weapons dating back to those times, but they are not what matters to someone who wants to change the whole world in time. I&#039;ve spent a long time gathering tiny scraps of ancient secrets to build something of my own from them... and I&#039;ve gotten somewhere. My machines are still very vulnerable, their propulsion systems are unstable and inefficient, but they are reasonably autonomous and capable of making simple decisions on their own—and that&#039;s something, wouldn&#039;t you agree!&amp;lt;p&amp;gt;The [[Automaton|Automatons]] and the assembly line await!&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 34, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cn|Walking Dead}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Stopping for a second, I dug into my memory. No, there shouldn&#039;t be anything in the cemetery that would be important right now. Except for a couple of... things that might come in handy for experiments someday, but I changed my field of scientific interest quite some time ago. Not that anyone cares. Just once can you… no, it&#039;s true what they say; only the dead don&#039;t care about reputation.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Seer&#039;s Huts ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|seer=2|loc=0, 28, 0|quest=Return with:&amp;lt;br&amp;gt;{{An|Pendant of Dispassion}}&amp;lt;/br&amp;gt;|prop=The head of the family, the honorable [[Odo Two Aulns]], heard me out, but didn’t bat an eye.&amp;lt;p&amp;gt;“Your adventurousness will not do you any good, [[Henrietta]]. I think you&#039;re making it all up, but you know me,” [[Odo]] grinned, “can&#039;t say no to a young lass—I&#039;d have some of my lads go with you, but since you say there are such horrors around, it wouldn&#039;t hurt us to protect ourselves, would it? Tell you what, get the elder of [[Dry Ryehill]] to lend us the [[Pendant of Dispassion]], then we can stay protected and spare those men.”|comp=Ah, exactly what I needed!  Here is the reward I promised.  You still wish to trade the [[Pendant of Dispassion]], yes?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=5, 20, 0|quest=Return with:&amp;lt;br&amp;gt;20 {{Cn|Halfling (Factory)|name=Halflings}}&amp;lt;/br&amp;gt;|rew=20 {{Cn|Halfling Grenadier}}s|prop=This is where you stashed your supply of firecrackers. Actually, you were saving them for the festivities, but now they&#039;ll be useful elsewhere. All you need are some volunteers to arm them.|prog=You have to find a few more volunteers.|comp=The volunteers were a bit wary of the new projectiles at first, but now they seem to like them even better than regular rocks. These definitely made their shooting way more effective!	Do you wish to arm all the volunteers?}}&lt;br /&gt;
{{SorQrow|seer=2|loc=8, 11, 0}}&lt;br /&gt;
{{SorQrow|seer=2|loc=13, 23, 0|quest=Return with:&amp;lt;br&amp;gt;15 {{w}} [[Wood]]&amp;lt;br&amp;gt;15 {{Gem}} [[Gems]]|rew=25 {{Cn|Halfling (Factory)|name=Halflings}}|prop=This family lives in the sticks and remains impenetrably calm—Henrietta even thinks that the solitude and monotony of their lives have made them quite dim. When they hear the latest news, they don&#039;t even bat an eye. The gray-haired father laments the lack of manpower, but agrees to let some of his laborers go with you, yet only for a hefty payment.|prog=The head of the family declares that his workers won’t be going anywhere for free.|comp=The head of the family eyes up the bag of jewels greedily, and the laborers take their slings and get ready to follow you. Do you wish to hire them?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Guards ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|guard=1|loc=23, 8, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Frederick|Artificer}}&amp;lt;/br&amp;gt;|prop=This road comes down from the laboratory, and leads south through the forest towards [[Dry Ryehill]]. There&#039;s no point in going down this road now—must find [[Frederick]].|prog=This road comes down from the laboratory, and leads south through the forest towards [[Dry Ryehill]]. There&#039;s no point in going down this road now—must find [[Frederick]].|comp=Do you want to pass?}}&lt;br /&gt;
{{SorQrow|guard=1|loc=24, 16, 0|quest=Defeat:&amp;lt;br&amp;gt;{{Hn|Xarfax|Knight}}&amp;lt;/br&amp;gt;|prop=The closed gates of the [[Erathia|Erathian]] outpost can be seen ahead.|prog=Trying to storm the gates is too dangerous. Must wait for [[Xarfax]] to be defeated.|comp=After the defeat of the possessed and the flight of [[Xarfax]] himself, this outpost was deserted. Do you want to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Quest Gates ====&lt;br /&gt;
{{SorQheader}}&lt;br /&gt;
{{SorQrow|gate=1|loc=21, 6, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Frederick|Artificer}}&amp;lt;/br&amp;gt;|prop=[[Frederick]] had long ago entrusted [[Henrietta]] with the key to his laboratory, but today she is surprised to find another pair of lugs on the gate, with the shackle of a ponderous lock threaded through. There is no semblance of a chink on it, and all attempts to find some secret button are futile. Its secret is probably only known to the scientist himself.|prog=All attempts to open the heavy lock are futile. The shackle is so thick, even if one were to try sawing it off, it would take hours, perhaps even days. Even if the lock was cast in solid gold as a reward for the more persistent burglars, there is no time for such foolishness now.|comp=[[Frederick]] presses his palm against the lock, and it trembles. His fingers make a shape and touch the lock again, several times. Something clicks inside; the shackle, as if turned liquid, disappears inside the case. [[Frederick]] swings the gate open and invites all to follow him.}}&lt;br /&gt;
{{SorQrow|gate=1|loc=24, 16, 0|quest=Be:&amp;lt;br&amp;gt;{{Hn|Frederick|Artificer}}&amp;lt;/br&amp;gt;|prop=This mountain path leads to [[Frederick]]&#039;s factory. He&#039;s the only one who knows how to get there.|prog=This mountain path leads to [[Frederick]]&#039;s factory. He&#039;s the only one who knows how to get there.|comp=Do you want to pass?}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{encounter row|32, 19, 0|{{An|Orb of Tempestuous Fire}}|I got three orbs of fire out of the box with the utmost care. These lightweight, smokeless heat sources would make the water in the engine boilers bubble, and the quality of steam produced thus would make my machinery work just right. For years, [[Sam]] had been urging me to move to her place and take my designs with me. It would be quieter and all the raw materials would be readily available, she insisted. Why did I ever put this off? According to the rough calculations I&#039;d used to keep myself busy on the road, the orbs’ charge should have been enough for the long trip to [[Jadame]]. Three would surely do it for me alone, but now I had to get every ship I had up in the air at once. Had I just a little more time to prepare, I could get the heat medium condenser running and ramp up the orbs’ initial charge... Or I could just leave everything be, take to the air, and fly to safety alone and without fear of getting stranded in the middle of the ocean. No! That would mean betraying not only [[Henrietta]], but my very dream too.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Other objects ====&lt;br /&gt;
{{encounter header}}&lt;br /&gt;
{{encounter row|8, 23, 0|{{map object|Sign}}|To the south—[[Dry Ryehill]]. To the east—[[Wee Cellars]]. To the west—[[Tall Ridges]].}}&lt;br /&gt;
{{encounter row|20, 7, 0|{{map object|Sign}}|Experimental maintenance shop. Property of the mining company. Currently not hiring.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Epilogue ==&lt;br /&gt;
{{cvid|HotA 1.7.0-Data-HotA vid-Factory1B-bik-Factory1B|thumbtime=0:00|float=left}}&lt;br /&gt;
{{h|Henrietta|0=}}: [[Eeofol]] was dying. Apple trees were still blossoming, and wheat was corning up, but the stench of sulfuric ash was already coming from the mountains, and waters running down the slopes of no-more-dormant volcanoes were blightful. Very soon there will be no life left here; just its ugly semblance the guests from the skies are creating. How hard it is to persuade a halfling to look upward for the first time in his life and face his own future! There are so few of them here, those who chose the inconceivable. Maybe they alone will live on and keep the memories of our land when it will die.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - 02 Theme.webm}}&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
[[Category: Campaign scenarios]]&lt;br /&gt;
&lt;br /&gt;
{{User commentary|At least on Impossible difficulty, this level can be quite challenging. Here are some tips:&lt;br /&gt;
* You only need ~1000 extra gold from treasure chests to recruit all [[Automaton|Automatons]] near the end of the level.  Use the rest for XP.&lt;br /&gt;
* The only seer hut that is necessary (possible?) is the only that upgrades [[halfling|halflings]] to [[Halfling Grenadier|Halfling Grenadiers]]. You can use that hut twice to get 40 [[Halfling Grenadier|Halfling Grenadiers]].&lt;br /&gt;
* It is only necessary to get [[Frederick]] to the end of the level. Once you rescue him, transfer all armies to him and have him go through the Frederick-only passage on the right side of the map.&lt;br /&gt;
** There is no need to fight [[Xarfax]]. Just hide [[Henrietta]] somewhere.&lt;br /&gt;
* There is a scroll of [[Lightning Bolt]] in the bottom-right corner of the map that is very useful.&lt;br /&gt;
* The timer is very tight on this level! Keep moving and don&#039;t bother with any resources...they are pointless on this map!}}&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Psychic_Elemental_and_Magic_Elemental&amp;diff=194415</id>
		<title>Psychic Elemental and Magic Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Psychic_Elemental_and_Magic_Elemental&amp;diff=194415"/>
		<updated>2026-05-05T19:52:22Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ConfluxCreaturesNew}}&lt;br /&gt;
{{Creature/Psychic Elemental}}&lt;br /&gt;
{{Creature/Magic Elemental}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psychic Elementals and Magic Elementals&#039;&#039;&#039; are the level 6 [[creature|creatures]] of [[Conflux]]. They are recruited from the [[Altar of Thought]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Psychic [[Elemental|Elementals]] are the physical evidence of what many consider the fifth element: thought. These creatures are immune to [[Mind spell|Mind spells]]. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a [[Retaliation|retaliatory strike]]. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 16|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[...] A moment later, where there had been nothing before, a tall figure in a black robe and red turban stood before us.  As I approached, I immediately noticed the creature had no face - just a swirling mass of sparkling lights.  It remained still.  If it had legs, it made no effort to step down from the portal [[Barsolar]] and [[Reamus]] had created.&amp;lt;p&amp;gt;&amp;quot;Greetings,&amp;quot; I said, &amp;quot;we&#039;re…&amp;quot;&amp;lt;p&amp;gt;I KNOW.  AND I KNOW WHY YOU HAVE CALLED ME HERE.&amp;lt;p&amp;gt;I heard these words not with my ears, but inside my head.  Somehow, I knew they came from this strange being.  Before I could form my next question, I heard them again.&amp;lt;p&amp;gt;I AM A [[Psychic Elemental|PSYCHIC ELEMENTAL]].  YES, I COME FROM THE [[Plane of Magic|PLANE OF MAGIC]].  VERY WELL, I WILL STOP ANSWERING YOUR QUESTIONS BEFORE YOU ASK THEM AND LET YOU SPEAK.&amp;lt;p&amp;gt;My knees grew weak, as if I had been running all day.  I leaned on my staff to avoid falling.&amp;lt;p&amp;gt;&amp;quot;It&#039;s from the [[Plane of Magic]],&amp;quot; [[Reamus]] said.&amp;lt;p&amp;gt;&amp;quot;It&#039;s talking to me as well,&amp;quot; [[Barsolar]] said.  &amp;quot;This one is a [[Psychic Elemental]], and there are [[Magic Elemental|Magic Elementals]] as well!&amp;quot;&amp;lt;p&amp;gt;I AM TALKING TO YOU ALL, JUST AS YOU ALL ARE TALKING TO ME.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Tarnum (Wizard)|0=}}&amp;lt;sup&amp;gt;[[The Secret in the Flames]]&#039;&#039;&amp;lt;/sup&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Altar of Thought&lt;br /&gt;
| creature1      = Psychic Elemental&lt;br /&gt;
| creature2      = Magic Elemental&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature specialties|specialty]] ==&lt;br /&gt;
* {{H|Pasis|Planeswalker}} (fixed-stat specialty)&lt;br /&gt;
* {{H|Monere|Planeswalker}} (fixed-stat specialty)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
* Psychic Elementals do half damage to units immune to [[Mind spells]]. Because all elementals are immune to Mind Spells, Psychic Elementals&#039; Mind Spell immunity is redundant.&lt;br /&gt;
* Magic Elementals do half damage to units immune to magic.	&lt;br /&gt;
** {{Cn|Magic Elemental}}&lt;br /&gt;
** {{Cn|Black Dragon}}&lt;br /&gt;
&lt;br /&gt;
Although {{Cn|Magic Elemental}}s are immune to all spells, they will still be affected by {{Sn|Quicksand}}, {{Sn|Dispel}} and {{Sn|Fire Shield}}.&lt;br /&gt;
&lt;br /&gt;
Note that the damage is &#039;&#039;not&#039;&#039; halved against targets affected by [[Anti-Magic]].&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
* Psychic Elementals&#039; cost 750 {{g}} [[File:ArrowL-R.gif]] 950 {{g}}&lt;br /&gt;
* Magic Elementals&#039; cost 800 {{g}} [[File:ArrowL-R.gif]] 1200 {{g}}.&lt;br /&gt;
* The in-game descriptions for both Psychic and Magic Elementals are updated.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Psychic Elemental}}&lt;br /&gt;
{{CreatureSounds|Magic Elemental}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:AB1 5.png | Magic Elemental&amp;lt;br&amp;gt;(AB manual p5)&lt;br /&gt;
Magic Elemental render.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
They are creatures summoned from the [[Plane of Magic|Elemental Plane of Magic]].&lt;br /&gt;
&lt;br /&gt;
Because all elementals are immune to Mind Spells, Psychic Elementals&#039; Mind Spell immunity is redundant.  Psychic Elementals deal half damage to units immune to Mind Spells, while Magic Elementals deal half damage only to units completely immune to magic ([[Black Dragon|Black Dragons]] and other Magic Elementals).&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
For a level 6 unit, their health and defense values are below-average. However, unlike the other level 6 units with low hp, like the [[Manticore and Scorpicore|Manticores/Scorpicores]] and both kinds of [[Wyvern]], they have the no retaliation skill, which means they will not receive damage when attacking (unless facing [[Efreet Sultan|Efreet Sultans]] or a troop on which [[Fire Shield]] was cast).&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
They have very good offensive stats, considering their specials; the no retaliation skill helps them retain numbers and they also strike all adjacent enemies, theoretically enabling them to deal the highest raw damage per unit for a level 6 troop, 60-120 and 90-150 for the upgrade. Still, they will usually hit 2 troops at once, which isn&#039;t bad at all.&lt;br /&gt;
&lt;br /&gt;
=== Efficiency and cost ===&lt;br /&gt;
For a level 6 dwelling, the cost of both the base and the upgraded one together is relatively low, a total of 5 of each resources and only 6000 gold {{g}}. However, the upgraded dwelling requires a [[Mage Guild|Mage Guild level 2]] to be built, which is usually built already. It also requires all other base dwellings except [[Pyre]] to be built, so you probably won&#039;t be able to have them available since first week.&lt;br /&gt;
&lt;br /&gt;
The cost of the base and upgraded unit is also very low, only 750/800 gold {{g}}. It was significantly increased in {{hota}}, though. All in all, they are worth their cost.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
With this unit, the tactic is to wait for the enemy to make their move first and then attack where you can strike the most stacks. Unlike both [[Hydras]], the Psychic and Magic Elemental occupy only 1 hex and are faster, so it&#039;s easier for them to attack more enemies. Still, they should be carefully used as not to be overwhelmed by enemies, while it&#039;s good to be always accompanied by allied troops who can take the hits instead, like [[Earth Elemental and Magma Elemental|Earth or Magma Elementals]].&lt;br /&gt;
&lt;br /&gt;
Against them, it&#039;s recommended to use up their retaliation on only one troop and then overwhelm them with attacks, so that these elementals won&#039;t deal as much damage to your army next turn. Keep in mind: the base unit can&#039;t be [[Blind|Blinded]] nor [[Berserk|Berserked]] (as any elemental), and the upgrade is immune to all magic.&lt;br /&gt;
&lt;br /&gt;
If you prefer to be able to cast beneficial spells on your own troops, you might want to opt for the Psychic Elemental, but be aware that it deals 5-5 less damage than its upgraded version.&lt;br /&gt;
&lt;br /&gt;
===Skill bonuses ===&lt;br /&gt;
[[Offense]] would be a good skill to have, both because of this unit&#039;s specialties and also because at least two [[Conflux]] units deal under-average damage for their growth and levels. [[Armorer]] would be a good choice too, since out of all Conflux creatures, only [[Pixie and Sprite|Pixies/Sprites]] and [[Firebird and Phoenix|Firebirds/Phoenixes]] can be [[Resurrection|resurrected]]. [[Tactics]] could allow you to strike first, using [[Slow|Expert Slow]] on the Phoenixes&#039; turn and then attack with the Psychic or Magic Elementals where it hurts the most, especially enemy archers and vulnerable or important troops.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Elementals]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Sziszi&amp;diff=194414</id>
		<title>User talk:Sziszi</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Sziszi&amp;diff=194414"/>
		<updated>2026-05-05T19:36:42Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Factory Unit Descriptions ==&lt;br /&gt;
* Nice job on those :) Sorry for getting in your way while you were working! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:38, 5 May 2026 (UTC)&lt;br /&gt;
No problem :). I have a plan to give those descriptions to other creatures from base game as well. You can check [[Demon]] to see what I mean. I&#039;d like to know what you think about it. --[[User:Sziszi|Sziszi]]&lt;br /&gt;
&lt;br /&gt;
== Marking for Deletion ==&lt;br /&gt;
* You should just be able to add &amp;quot;{{tl|Delete}}&amp;quot; instead of all that code stuff :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:53, 9 January 2026 (UTC)&lt;br /&gt;
Thank you for the tip! I will soon finish with Bulwark creatures sounds :) --[[User:Sziszi|Sziszi]]&lt;br /&gt;
* Great! Thanks for your help! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:11, 9 January 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Psychic_Elemental_and_Magic_Elemental&amp;diff=194413</id>
		<title>Psychic Elemental and Magic Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Psychic_Elemental_and_Magic_Elemental&amp;diff=194413"/>
		<updated>2026-05-05T19:36:02Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ConfluxCreaturesNew}}&lt;br /&gt;
{{Creature/Psychic Elemental}}&lt;br /&gt;
{{Creature/Magic Elemental}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Psychic Elementals and Magic Elementals&#039;&#039;&#039; are the level 6 [[creature|creatures]] of [[Conflux]]. They are recruited from the [[Altar of Thought]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Psychic [[Elemental|Elementals]] are the physical evidence of what many consider the fifth element: thought. These creatures are immune to [[Mind spell|Mind spells]]. Their attacks overpower the minds of all those surrounding them, causing enough pain to kill. Enemies enduring such an attack rarely are capable of a [[Retaliation|retaliatory strike]]. Magic Elementals are a product of the sixth element: magic. Magic Elementals are also immune to all forms of magic.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 16|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A moment later, where there had been nothing before, a tall figure in a black robe and red turban stood before us.  As I approached, I immediately noticed the creature had no face - just a swirling mass of sparkling lights.  It remained still.  If it had legs, it made no effort to step down from the portal [[Barsolar]] and [[Reamus]] had created.&amp;lt;p&amp;gt;&amp;quot;Greetings,&amp;quot; I said, &amp;quot;we&#039;re…&amp;quot;&amp;lt;p&amp;gt;I KNOW.  AND I KNOW WHY YOU HAVE CALLED ME HERE.&amp;lt;p&amp;gt;I heard these words not with my ears, but inside my head.  Somehow, I knew they came from this strange being.  Before I could form my next question, I heard them again.&amp;lt;p&amp;gt;I AM A [[Psychic Elemental|PSYCHIC ELEMENTAL]].  YES, I COME FROM THE [[Plane of Magic|PLANE OF MAGIC]].  VERY WELL, I WILL STOP ANSWERING YOUR QUESTIONS BEFORE YOU ASK THEM AND LET YOU SPEAK.&amp;lt;p&amp;gt;My knees grew weak, as if I had been running all day.  I leaned on my staff to avoid falling.&amp;lt;p&amp;gt;&amp;quot;It&#039;s from the [[Plane of Magic]],&amp;quot; [[Reamus]] said.&amp;lt;p&amp;gt;&amp;quot;It&#039;s talking to me as well,&amp;quot; [[Barsolar]] said.  &amp;quot;This one is a [[Psychic Elemental]], and there are [[Magic Elemental|Magic Elementals]] as well!&amp;quot;&amp;lt;p&amp;gt;I AM TALKING TO YOU ALL, JUST AS YOU ALL ARE TALKING TO ME.&amp;lt;p&amp;gt;I held up my hands and shouted, &amp;quot;Hold on!  Everyone stop thinking!&amp;quot;&amp;lt;p&amp;gt;To the [[Psychic Elemental]], I said, &amp;quot;We need to talk.&amp;quot;&amp;lt;p&amp;gt;IN PRIVATE.  YES, I KNOW.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Tarnum (Wizard)|0=}}&amp;lt;sup&amp;gt;[[The Secret in the Flames]]&#039;&#039;&amp;lt;/sup&amp;gt; &lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Altar of Thought&lt;br /&gt;
| creature1      = Psychic Elemental&lt;br /&gt;
| creature2      = Magic Elemental&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature specialties|specialty]] ==&lt;br /&gt;
* {{H|Pasis|Planeswalker}} (fixed-stat specialty)&lt;br /&gt;
* {{H|Monere|Planeswalker}} (fixed-stat specialty)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
* Psychic Elementals do half damage to units immune to [[Mind spells]]. Because all elementals are immune to Mind Spells, Psychic Elementals&#039; Mind Spell immunity is redundant.&lt;br /&gt;
* Magic Elementals do half damage to units immune to magic.	&lt;br /&gt;
** {{Cn|Magic Elemental}}&lt;br /&gt;
** {{Cn|Black Dragon}}&lt;br /&gt;
&lt;br /&gt;
Although {{Cn|Magic Elemental}}s are immune to all spells, they will still be affected by {{Sn|Quicksand}}, {{Sn|Dispel}} and {{Sn|Fire Shield}}.&lt;br /&gt;
&lt;br /&gt;
Note that the damage is &#039;&#039;not&#039;&#039; halved against targets affected by [[Anti-Magic]].&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
* Psychic Elementals&#039; cost 750 {{g}} [[File:ArrowL-R.gif]] 950 {{g}}&lt;br /&gt;
* Magic Elementals&#039; cost 800 {{g}} [[File:ArrowL-R.gif]] 1200 {{g}}.&lt;br /&gt;
* The in-game descriptions for both Psychic and Magic Elementals are updated.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Psychic Elemental}}&lt;br /&gt;
{{CreatureSounds|Magic Elemental}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
File:AB1 5.png | Magic Elemental&amp;lt;br&amp;gt;(AB manual p5)&lt;br /&gt;
Magic Elemental render.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
They are creatures summoned from the [[Plane of Magic|Elemental Plane of Magic]].&lt;br /&gt;
&lt;br /&gt;
Because all elementals are immune to Mind Spells, Psychic Elementals&#039; Mind Spell immunity is redundant.  Psychic Elementals deal half damage to units immune to Mind Spells, while Magic Elementals deal half damage only to units completely immune to magic ([[Black Dragon|Black Dragons]] and other Magic Elementals).&lt;br /&gt;
&lt;br /&gt;
=== Toughness ===&lt;br /&gt;
For a level 6 unit, their health and defense values are below-average. However, unlike the other level 6 units with low hp, like the [[Manticore and Scorpicore|Manticores/Scorpicores]] and both kinds of [[Wyvern]], they have the no retaliation skill, which means they will not receive damage when attacking (unless facing [[Efreet Sultan|Efreet Sultans]] or a troop on which [[Fire Shield]] was cast).&lt;br /&gt;
&lt;br /&gt;
=== Offense ===&lt;br /&gt;
They have very good offensive stats, considering their specials; the no retaliation skill helps them retain numbers and they also strike all adjacent enemies, theoretically enabling them to deal the highest raw damage per unit for a level 6 troop, 60-120 and 90-150 for the upgrade. Still, they will usually hit 2 troops at once, which isn&#039;t bad at all.&lt;br /&gt;
&lt;br /&gt;
=== Efficiency and cost ===&lt;br /&gt;
For a level 6 dwelling, the cost of both the base and the upgraded one together is relatively low, a total of 5 of each resources and only 6000 gold {{g}}. However, the upgraded dwelling requires a [[Mage Guild|Mage Guild level 2]] to be built, which is usually built already. It also requires all other base dwellings except [[Pyre]] to be built, so you probably won&#039;t be able to have them available since first week.&lt;br /&gt;
&lt;br /&gt;
The cost of the base and upgraded unit is also very low, only 750/800 gold {{g}}. It was significantly increased in {{hota}}, though. All in all, they are worth their cost.&lt;br /&gt;
&lt;br /&gt;
=== Tactics ===&lt;br /&gt;
With this unit, the tactic is to wait for the enemy to make their move first and then attack where you can strike the most stacks. Unlike both [[Hydras]], the Psychic and Magic Elemental occupy only 1 hex and are faster, so it&#039;s easier for them to attack more enemies. Still, they should be carefully used as not to be overwhelmed by enemies, while it&#039;s good to be always accompanied by allied troops who can take the hits instead, like [[Earth Elemental and Magma Elemental|Earth or Magma Elementals]].&lt;br /&gt;
&lt;br /&gt;
Against them, it&#039;s recommended to use up their retaliation on only one troop and then overwhelm them with attacks, so that these elementals won&#039;t deal as much damage to your army next turn. Keep in mind: the base unit can&#039;t be [[Blind|Blinded]] nor [[Berserk|Berserked]] (as any elemental), and the upgrade is immune to all magic.&lt;br /&gt;
&lt;br /&gt;
If you prefer to be able to cast beneficial spells on your own troops, you might want to opt for the Psychic Elemental, but be aware that it deals 5-5 less damage than its upgraded version.&lt;br /&gt;
&lt;br /&gt;
===Skill bonuses ===&lt;br /&gt;
[[Offense]] would be a good skill to have, both because of this unit&#039;s specialties and also because at least two [[Conflux]] units deal under-average damage for their growth and levels. [[Armorer]] would be a good choice too, since out of all Conflux creatures, only [[Pixie and Sprite|Pixies/Sprites]] and [[Firebird and Phoenix|Firebirds/Phoenixes]] can be [[Resurrection|resurrected]]. [[Tactics]] could allow you to strike first, using [[Slow|Expert Slow]] on the Phoenixes&#039; turn and then attack with the Psychic or Magic Elementals where it hurts the most, especially enemy archers and vulnerable or important troops.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Elementals]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=User_talk:Sziszi&amp;diff=194412</id>
		<title>User talk:Sziszi</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=User_talk:Sziszi&amp;diff=194412"/>
		<updated>2026-05-05T18:58:45Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Factory Unit Descriptions ==&lt;br /&gt;
* Nice job on those :) Sorry for getting in your way while you were working! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:38, 5 May 2026 (UTC)&lt;br /&gt;
No problem :). I have a plan to give those descriptions to other creatures from base game as well. You can check [[Demon]] to see what I mean. I&#039;d like to know what think. --[[User:Sziszi|Sziszi]]&lt;br /&gt;
&lt;br /&gt;
== Marking for Deletion ==&lt;br /&gt;
* You should just be able to add &amp;quot;{{tl|Delete}}&amp;quot; instead of all that code stuff :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:53, 9 January 2026 (UTC)&lt;br /&gt;
Thank you for the tip! I will soon finish with Bulwark creatures sounds :) --[[User:Sziszi|Sziszi]]&lt;br /&gt;
* Great! Thanks for your help! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:11, 9 January 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Demon_and_Horned_Demon&amp;diff=194411</id>
		<title>Demon and Horned Demon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Demon_and_Horned_Demon&amp;diff=194411"/>
		<updated>2026-05-05T18:54:14Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfernoCreaturesNew}}&lt;br /&gt;
{{Creature/Demon}}&lt;br /&gt;
{{Creature/Horned Demon}}&lt;br /&gt;
&lt;br /&gt;
{{About|NOTE: The term &#039;Demons&#039; is sometimes used to refer to the [[Kreegan|Kreegans]] and other demon-like creatures.}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Demons and Horned Demons&#039;&#039;&#039; are level 4 creatures of [[Inferno]]. They are recruited from the [[Demon Gate]]. Demons can also be summoned by [[Pit Fiend and Pit Lord|Pit Lords]] from dead allied stacks.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Both types of demons are capable [[Melee|hand-to-hand]] attack units.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 98|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;A pair of sharp, crescent-shaped horns appeared above the hole&#039;s edge. Then two huge red paws followed, and finally, their owner got out of the pit with a mighty leap. Straightening up, he inhaled gurglingly and let out two streams of smoke. Huge in stature, with lumpy skin the color of fresh meat— or with no skin at all?—here, in the middle of the village, he looked infinitely alien. The eyes of the weird guest were fiery spots, and the air around his figure was churning like it does above a frying pan. I felt a wave of heat and a strange, iron-like odor or taste on my tongue—and then it was as if a chemical reaction had stopped, like at [[Frederick]]&#039;s, when he’d let me drop some &amp;quot;im-ge-be-tor&amp;quot; in a flask. The monster&#039;s eyes became dim, its skin turned brown, the heat around it subsided, and I could finally get a good look at it. If one were to imagine a huge wild boar growing horns, losing its bristles, standing up on two legs like a man, and growing big humps on its back and chest... that would still be a very rough and flattering description of the being I saw. Its ugliness was striking.&amp;lt;p&amp;gt;The creature wiggled its huge head around and looked at the crowd. Its snare-like mouth opened, and a disgustingly long tongue fell out. With a loud clang, the monster took its first step on the land of [[Eeofol]]. Funny, I thought, as if some good farrier had already shod him...&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}} &amp;lt;sup&amp;gt;[[World on Fire|[src]]]&amp;lt;/sup&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Demon Gate&lt;br /&gt;
| creature1      = Demon&lt;br /&gt;
| creature2      = Horned Demon&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Marius|Demoniac}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Demon}}&lt;br /&gt;
{{CreatureSounds|Horned Demon}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
George-almond-demon.jpg| Sketch by [[George Almond]]&amp;lt;br&amp;gt;(RoE manual p99)&lt;br /&gt;
AB CD-Heroes3-DATA-Heroes3 vid-H3ABab8-smk-H3ABab8.webm|Horned Demons guarding [[Kreelah]]&amp;lt;br&amp;gt;([[Oblivion&#039;s Edge]]{{-wa}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Fanopinion|&lt;br /&gt;
They are very cost-effective units, although quite slow and rather weak. You can gather large numbers of them using the Demon herding tactic (see [[Pit Fiend]]). Not upgrading them makes more room for your hero&#039;s army, since you can&#039;t stack demons generated by pit lords with horned demons, unlike [[skeletons]] and skeleton warriors with [[Necromancy]]. This can work well with [[Marius]], since she not only improves demons&#039; strength and speed to make them more effective in combat, but also makes them less penalizing to transport on the adventure map. &lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 4 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Automaton_and_Sentinel_Automaton&amp;diff=194407</id>
		<title>Automaton and Sentinel Automaton</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Automaton_and_Sentinel_Automaton&amp;diff=194407"/>
		<updated>2026-05-05T18:31:56Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Automaton}}&lt;br /&gt;
{{Creature/Sentinel Automaton}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Automatons and Sentinel Automatons&#039;&#039;&#039; are the level 4 creatures of [[Factory]]. They are recruited from the [[Manufactory]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The legacy of the [[Time of Wonders]] is truly priceless. Rulers and warriors yearn to find armor and weapons dating back to those times, but they are not what matters to someone who wants to change the whole world in time. I&#039;ve spent a long time gathering tiny scraps of ancient secrets to build something of my own from them... and I&#039;ve gotten somewhere. My machines are still very vulnerable, their propulsion systems are unstable and inefficient, but they are reasonably autonomous and capable of making simple decisions on their own—and that&#039;s something, wouldn&#039;t you agree!&amp;lt;p&amp;gt;The [[Automaton|Automatons]] and the assembly line await!&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Frederick|0=}} &amp;lt;sup&amp;gt;[[World on Fire|[src]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[[Frederick]] was now fully devoted to the energy sector, and had no time to pursue his other old projects. Many of those, however, saw development in the hands of newly arrived [[artificer|artificers]]. One, a somewhat odd-looking gray-haired man named [[Todd]], took it upon himself to put [[automaton|automatons]] into mass production. He spent a good month locked up in a hangar with the prototypes [[Frederick]] had brought from [[Eeofol]], a few assistants, a variety of tools, and a huge basket of [[armadillo]] jerky. When he finally emerged from this voluntary confinement, he looked as if he had never slept a wink in a month—but he was glowing with joy. Beside him, two fully assembled models presented their gleaming, polished sides, and he leaned proudly with his elbow on a pile of blueprints and flow charts. It’s funny to remember how at that moment, my takeaway started and ended with the fact that the pile of papers was noticeably taller than I was—even if I&#039;d stood on my tiptoes.&amp;lt;p&amp;gt;I had, of course, already seen the [[automaton|automatons]] preparing our airships, but the other residents of [[Burton]] were very impressed when they were put on display in the square. Imagine a metal contraption on six mechanical legs, almost the size of a full-grown [[armadillo]], looking like a mix of a crab, a common sight on the shores of the [[Ravage Roaming]], with a carnivorous spider from the [[Murmurwoods]]. There was a gurgling sound coming from within the mechanism, and thin jets of vapor escaped from the numerous valves; its steel frame trembled and its joints creaked slightly. The [[automaton]] seemed as hot as a water boiler—although it was, in fact, very much a boiler itself; the powerful grip protruding from a sort of head had a very menacing appearance, and the [[Burton]] youths, eager to impress their girls, kept running up and putting their hands into the metal spidercrab’s jaws. Little did they know that its superheated steam-based powerplant in itself posed much more danger to others than any kind of jaws or extremities... [[Frederick]] told me in confidence that [[Todd]] hadn’t been able to fully solve its little reliability problem—he only limited the machine’s standard power, but kept the option of switching to the supercritical mode. It was, however, impossible to turn off once engaged. Naturally, the assembly responsible for this feature was taken off the model on display, but I still preferred to keep my distance.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}} &amp;lt;sup&amp;gt;[[Dead or Alive|[src]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Manufactory&lt;br /&gt;
| creature1      = Automaton&lt;br /&gt;
| creature2      = Sentinel Automaton&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Todd|Artificer}}&lt;br /&gt;
* {{H|Frederick|Artificer}} {{withmapedhota}} (Detonation specialty)&lt;br /&gt;
&lt;br /&gt;
==Special Ability: Detonation==&lt;br /&gt;
[[File:Detonation.png]] If Detonation is on when the stack dies, the Automatons explode, dealing 90 + 5N damage to all adjacent creatures (where N is the number of Automatons in the stack at the time of detonation). Detonation removes the corpse from the battlefield, making the Automatons impossible to [[repair]]. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off.&lt;br /&gt;
&lt;br /&gt;
Detonation works on {{Sn|Clone}}d Automatons. {{Sn|Protection from Fire}} doesn&#039;t reduce damage.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Automaton|ability=Detonation}}&lt;br /&gt;
{{CreatureSounds|Sentinel Automaton|ability=Detonation}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Automaton early concept.jpeg|Early flying concept&amp;lt;br&amp;gt;(pre-release)&amp;lt;br&amp;gt;(used in the [[Obelisk#Factory|Factory Puzzle Map]])&amp;lt;br&amp;gt;(art by [[Nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Automaton concepts.png|Automaton early concepts&amp;lt;br&amp;gt;(art by [[Don_ko]])&lt;br /&gt;
Automaton render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Sentinel Automaton render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The first concept for the automaton was a flying creature. This design can still be seen on the top-left corner of the Factory&#039;s [[obelisk#Factory|puzzle map]].&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
The Clone spell may be the best way to use the Detonation ability, as a clone stack is guaranteed to be entirely destroyed at the first hit, provoking the best explosion damage the stack can provide. It may even be useful to keep a stack of non-upgraded Automatons so that their clones can attack, provoking retaliation and subsequent detonation. [[Eovacius]], with his Cloning specialty, provides an especially interesting synergy.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 4 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mechanic_and_Engineer&amp;diff=194406</id>
		<title>Mechanic and Engineer</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mechanic_and_Engineer&amp;diff=194406"/>
		<updated>2026-05-05T18:30:53Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Mechanic}}&lt;br /&gt;
{{Creature/Engineer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanics and Engineers&#039;&#039;&#039; are the level 2 creatures of [[Factory]]. They are recruited from the [[Foundry]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[[Burton|The town]] made a strong impression, though a mixed one. There were… big houses? Small factories? Something in-between the two, all over the place. Smoke, steam, creaking wood and clanking metal... Nothing like our quiet, tidy villages, but I felt my compatriots would settle in quickly. [...]&amp;lt;p&amp;gt;The locals, the mechanics, turned out to be people of few words, but surprisingly hardworking. Even the children here got up early and often helped the adults in the factories or forges instead of playing. [[Sam]] showed wonders of organizational talent—the next day each [[halfling]] had a leather apron with a set of simple tools and was instructed on the work to be done.&amp;lt;p&amp;gt;Labor is the best remedy for sad thoughts. Before I knew it, Sam&#039;s new apprentices were up to their ears in the production of all sorts of mechanical parts: gears, bushings, shafts, cams, and things that I had no idea what they were for and had only seen them piled up in a workshop in distant [[Eeofol]]. Like, what is a nozzle and what is it for?&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}} &amp;lt;sup&amp;gt;[[Beyond the Horizon|[src]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Foundry&lt;br /&gt;
| creature1      = Mechanic&lt;br /&gt;
| creature2      = Engineer&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Sam|Mercenary}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Repair==&lt;br /&gt;
[[File:Repair.png]] Mechanics and Engineers can repair [[Mechanical]] creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat. Repair can revive dead creatures, even from the [[Corpse (combat)|corpses]] of destroyed stacks, which is similar to [[Angel and Archangel|Archangels&#039;]] resurrection.&lt;br /&gt;
&lt;br /&gt;
The ability only works on Mechanical creatures specifically; i.e., only [[Automaton|Automatons]], [[Sentinel Automaton|Sentinel Automatons]] (unless they [[Detonation|detonated]]), [[Dreadnought|Dreadnoughts]], and [[Juggernaut|Juggernauts]]. It does not work on [[Golem|Golems]] or [[War Machine|War Machines]].&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Mechanic and Engineer&#039;s breath attack is seemingly bugged. When attacking a 2-hex unit from the middle hex above or below them, the breath attack will not follow the direction of the sword-arrow, but rather the direction of the Mechanic&#039;s (or Engineer&#039;s) movement. &lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Mechanic|ability=Repair|abilityicon=Cursor Combat Repair (HotA).png}}&lt;br /&gt;
{{CreatureSounds|Engineer|ability=Repair|abilityicon=Cursor Combat Repair (HotA).png}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Mechanic concept gr.png| Concept&amp;lt;br&amp;gt;(sketch by [[Don_ko]])&lt;br /&gt;
Mechanic render pre.png| Early render&amp;lt;br&amp;gt;(model by [[Alex-ander]])&lt;br /&gt;
Mechanic render.png| Early render&amp;lt;br&amp;gt;(model by [[Alex-ander]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
&#039;&#039;&#039;Beware of breath attack which may kill your own troops as well.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. In the early game, you can absorb all of the damage of most neutral monsters on a stack of Automatons and avoid losses by repairing them. It might be a good idea to split your Mechanics into multiple stacks, so you can repair your Automatons multiple times in one combat.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, a large powerstack of Mechanics or Engineers can serve well as the primary damage dealer, especially when commanded by [[Sam]]. Speed of 8 allows them to avoid most creatures, while the breath attack can be used to strike two creatures at once while avoiding any retaliation, provided the first stack dies or has lost their retaliation for that round. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that Mechanics and Engineers cannot repair Detonated Automatons, since Detonation destroys their corpse. If you have a large stack of Automatons, it may be wise to avoid activating Detonation so that your Mechanics can repair them in case they die.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 2 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Gunslinger_and_Bounty_Hunter&amp;diff=194404</id>
		<title>Gunslinger and Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Gunslinger_and_Bounty_Hunter&amp;diff=194404"/>
		<updated>2026-05-05T18:30:23Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Gunslinger}}&lt;br /&gt;
{{Creature/Bounty Hunter}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunslingers and Bounty Hunters&#039;&#039;&#039; are the level 6 creatures of [[Factory]]. They are recruited from the [[Watchtower]].&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[[Burton]] now smelled of money, and that smell always attracts those who want to appropriate it, as well as those who are willing, for a fee, to discourage the former. Interestingly enough, the majority of both were of the same pedigree: pirates, that is. Not all of those who used to have dealings with the Burton craftsmen succumbed to [[Dargem]]&#039;s entreaties to come and take what they needed by force. The more staid ones saw the benefit of going into the rapidly growing town’s service. Furthermore, they were promised the most advanced and powerful weapons crafted in [[Burton]]&#039;s workshops, and that, of course, was a very good incentive.&amp;lt;p&amp;gt;The townspeople looked askance at those morose men; the mercenaries, equally effective on land and sea, were mostly employed as bounty hunters. Their arms of choice were arquebuses of enormous caliber and very complicated design. One look was enough to see how much care the gunslingers had for the tools of their trade; their brass and steel parts were buffed to a shine and glistened in the sun like jewelry, and hardwood stocks were polished and varnished. Their cloaks bulged suspiciously at the waist; hiding underneath were not crude pistols like those used by pirates, but things just as sophisticated and expensive as their arquebuses. Rumor had it that those mysterious weapons had already made countless [[Dargem]]&#039;s henchmen take dirt naps; a well-trained and disciplined gunslinger always ended up being faster than an ever-drunken pirate and his smooth-bore pocket artillery, however proud a sea dog the latter was.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}} &amp;lt;sup&amp;gt;[[Dead or Alive|[src]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Watchtower&lt;br /&gt;
| ext1           = png&lt;br /&gt;
| creature1      = Gunslinger&lt;br /&gt;
| creature2      = Bounty Hunter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Tancred|Mercenary}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Preemptive Shot ==&lt;br /&gt;
Preemptive Shot triggers when the Gunslinger/Bounty Hunter is targeted by a ranged attack in combat, shooting their attacker with a ranged shot &#039;&#039;&#039;before&#039;&#039;&#039; the enemy has a chance to fire. There is a possibility that the whole attacking stack is killed by Preemptive Shot, therefore dealing no damage. Gunslingers can only do this once per round, while Bounty Hunters can do this an unlimited number of times. Preemptive Shot deals the same damage as a normal attack and consumes 1 shot.&lt;br /&gt;
&lt;br /&gt;
Preemptive Shot works against all ranged shots, except ranged AoE attacks: Liches&#039; [[Death Cloud|Death Clouds]] and Magogs&#039; [[Fireball Attack|Fireball Attacks]], even if they target Gunslingers or Bounty Hunters as a central hex. It also does not activate against the ranged attacking [[War Machine]]s, the [[Ballista]] and [[Cannon]].&lt;br /&gt;
&lt;br /&gt;
Preemptive Shot does not trigger if the Gunslinger or Bounty Hunter is prevented from performing a ranged attack, such as if it is under the effect of the [[Forgetfulness]] spell or there is an enemy unit adjacent to it and the hero does not have the [[Bow of the Sharpshooter]] equipped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures whose ranged attacks are immune to Preemptive Shots&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Magog}}s&lt;br /&gt;
* {{Cnu|Lich|Power Lich|name=Liches and Power Liches}}&lt;br /&gt;
* {{Cn|Ballista}}s&lt;br /&gt;
* {{Cn|Cannon}}s&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Gunslinger|ranged=y}}&lt;br /&gt;
{{CreatureSounds|Bounty Hunter|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Gunslinger render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Bounty Hunter render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Gunslinger concept.png|Gunslinger concept&amp;lt;br&amp;gt;(art by [[Docent Picolan]])&lt;br /&gt;
Bounty hunter concept.png|Bounty Hunter concept&amp;lt;br&amp;gt;(art by [[Docent Picolan]])&lt;br /&gt;
Gunslinger bounty hunter concept.png|Gunslinger and Bounty Hunter concepts&amp;lt;br&amp;gt;(art by [[Quick-Sighted Dog]])&lt;br /&gt;
Bounty Hunter concepts.png|Bounty Hunter concepts&amp;lt;br&amp;gt;(art by [[Alina Besanidou]])&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory5A1-bik-Factory5A1.webm| A Bounty Hunter&#039;s gun can be seen in [[Bertram]]&#039;s office (top-right)&amp;lt;br&amp;gt;(Bertram&#039;s [[Deus Ex Machina]]{{-wh}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Gunslingers and Bounty Hunters are quintessential glass cannons. They deal incredible damage and have good speed for a ranged unit, but have the lowest HP for a town tier 6, with 25 less than their closest competition. Their Preemptive Shot can help defend them against enemy shooters, but they will quickly fall to [[Arrow tower|Arrow towers]] and spells. They benefit greatly from [[Bless]] and [[Haste]] to make the most of their offensive punch.&lt;br /&gt;
&lt;br /&gt;
A stack of Gunslingers or Bounty Hunters can be used to easily clear ranged wandering monsters. Monsters will usually avoid shooting them, especially if the Preemptive Shot would kill them. If you have no other creatures to shoot, they will often walk or cast spells instead of shooting, making them very easy to pick off. Note that this will not work against Liches and Magogs, which are smart enough to know that Preemptive Shot does not work against them.}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Halfling_and_Halfling_Grenadier&amp;diff=194403</id>
		<title>Halfling and Halfling Grenadier</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Halfling_and_Halfling_Grenadier&amp;diff=194403"/>
		<updated>2026-05-05T18:30:15Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Halfling (Factory)}}&lt;br /&gt;
{{Creature/Halfling Grenadier}}&lt;br /&gt;
&lt;br /&gt;
{{About|This article refers to the level 1 creature of Factory. For the neutral creature, see [[Halfling]].}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halflings and Halfling Grenadiers&#039;&#039;&#039; are the level 1 creatures of [[Factory]]. They are recruited from the [[Halfling Adobe]], or the [[Thatched Hut]] on the [[adventure map]].&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;This is the storeroom with the firecrackers for the New Year celebration—we set up a dry cache for them, away from the villages. Halflings are way cautious when it comes to danger and fire, so I insisted on safekeeping these things in a secluded place. [[Frederick]] would make small batches of them in his spare time, and once a year, the villagers brought themselves to curb their aversion to the scientist, for no one else could give them this beloved amusement. [...]&amp;lt;p&amp;gt;The crates contained onion-sized spheres that exploded with a deafening bang, spraying bright droplets of fire all over. Usually they were launched into the sky out of a long pipe dug into the village square like a spring pole, but now we could use them to arm a few sling-wielding [[halfling|halflings]]. These perfectly uniform projectiles worked even better for throwing than stone bullets.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}} &amp;lt;sup&amp;gt;[[World on Fire|[src]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Halfling Adobe&lt;br /&gt;
| dwelling2      = Thatched Hut&lt;br /&gt;
| ext1           = png&lt;br /&gt;
| creature1      = Halfling (Factory)&lt;br /&gt;
| creature2      = Halfling Grenadier&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|speciality]] ==&lt;br /&gt;
* {{H|Henrietta|Mercenary}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Halfling|ranged=y|extra={{-}}(Factory)}}&lt;br /&gt;
{{CreatureSounds|Halfling Grenadier|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Halfling render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Halfling Grenadier render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory1B-bik-Factory1B.webm|thumbtime=0:00| [[Frederick]] and the [[Halflings]] prepare to depart [[Eeofol]] on an [[airship]]&amp;lt;br&amp;gt;([[World on Fire]]{{-wh}} epilogue)&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory2A-bik-Factory2A.webm| [[Frederick]], [[Henrietta]] and the [[Halfling]]s on an [[airship]]&amp;lt;br&amp;gt;([[Beyond the Horizon]]{{-wh}} prologue)&lt;br /&gt;
HotA 1.7.0-Data-HotA vid-Factory2B-bik-Factory2B.webm|thumbtime=0:00| Halflings with [[Henrietta]] and the [[Ironfist of the Ogre]]&amp;lt;br&amp;gt;([[Beyond the Horizon]]{{-wh}} epilogue)&lt;br /&gt;
HotA 1.7.0-Data-HotA vid-Factory8B-bik-Factory8B.webm|thumbtime=0:00| Halflings help rebuild a liberated [[Eeofol]]&amp;lt;br&amp;gt;([[Homecoming (HotA)|Homecoming]]{{-wh}} epilogue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Almost everything said about original [[Halfling|Halflings]] can be applied to their new version.&lt;br /&gt;
&lt;br /&gt;
Due to their high luck, especially when using Henrietta, try to divide them into several stacks.&lt;br /&gt;
&lt;br /&gt;
When using the non-upgraded [[Couatls]]&#039; [[Meditation]], the player may use one or a few Halflings as the cannon fodder, while casting [[Armageddon]], but they can get killed too early due their slowness and low HP.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 1 Creatures]]&lt;br /&gt;
* [[Halfling]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Couatl_and_Crimson_Couatl&amp;diff=194401</id>
		<title>Couatl and Crimson Couatl</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Couatl_and_Crimson_Couatl&amp;diff=194401"/>
		<updated>2026-05-05T18:28:47Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Couatl}}&lt;br /&gt;
{{Creature/Crimson Couatl}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Couatls and Crimson Couatls&#039;&#039;&#039; are one half of the level 7 creatures of [[Factory]]. They are recruited from the [[Factory creature dwellings|Serpentarium]]. Couatls and Crimson Couatls, as well as [[Hydra|Hydras, Chaos Hydras]], [[Sea Serpent|Sea Serpents, Haspids]]{{-wh}}, and all living [[Dragons]], can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After the expedition to find the Couatls and the construction of Serpentariums (dwellings of the Couatls) in the Factories, the raising of their particularly rare and valuable subspecies - Couatls with Crimson feathers – became possible. Crimson Couatls are faster and more aggressive than their wild relatives, but initially they had the same disadvantage, being weakly protected. However, the scientists of the Factory managed to come up with a solution for that. From the same materials which are used to create the colossal Juggernauts, armor was developed to provide durable protection for the weaker parts of the Couatl body.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[http://heroescommunity.com/viewthread.php3?TID=39830&amp;amp;PID=1519915#focus HotA Heroes Community post.]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[[Wynona]] progressed by leaps and bounds in mastering the benefits of her friendship with the [[Couatl|Couatls]]. Not so long ago, I was chuckling as she tried to explain the job to her first feathered spy; now we had a whole flock of nimble scouts scouring the clouds and keeping enemy [[airship|airships]] from taking off. The [[Couatl|Couatls]] are much smarter than the [[wyvern|wyverns]]; those would mindlessly throw themselves at airships’ propellers out of their habit to go at their prey’s tail, and lost more than a dozen before getting the idea to attack the balloon. Conversely, our winged friends knew the [[airship|airships]]’ weak points perfectly well, so now we had decisive air superiority.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}} &amp;lt;sup&amp;gt;[[New Order|[src]]]&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Serpentarium&lt;br /&gt;
| ext1           = png&lt;br /&gt;
| creature1      = Couatl&lt;br /&gt;
| creature2      = Crimson Couatl&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Meditation ==&lt;br /&gt;
[[File:Meditation.png]] Couatls and Crimson Couatls can activate their meditation ability once per combat to become completely invulnerable until their first turn in the next round. Opponents cannot target them with spells or attacks and they cannot be affected by anything while they are invulnerable, even if a player has [[Orb of Vulnerability]]. Couatls must skip their turn to meditate, while Crimson Couatls can still move and attack after meditating.&lt;br /&gt;
&lt;br /&gt;
While meditating, a glow pulses down the unit&#039;s body periodically.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Couatl|ability=Meditation}}&lt;br /&gt;
{{CreatureSounds|Crimson Couatl|ability=Meditation}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Couatl concept art.png| Concept&amp;lt;br&amp;gt;(art by [[Docent Picolan]])&lt;br /&gt;
Couatl render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Couatl upgrade head concept art.png| Upg. head concept&amp;lt;br&amp;gt;(art by [[Docent Picolan]])&lt;br /&gt;
Crimson Couatl render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Couatl cutscene art.png| Cutscene concept&amp;lt;br&amp;gt;(art by [[Docent Picolan]])&lt;br /&gt;
HotA 1.7.0-Data-HotA vid-Factory6B-bik-Factory6B.webm|thumbtime=0:00| Couatls on the [[Couatl Islands]]&amp;lt;br&amp;gt;([[Tarred and Feathered]]{{-wh}} epilogue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Couatls and Crimson Couatls are statistically weak for level 7 creatures, however their strength lies in the meditation ability. This can allow you to cast [[Armageddon]] without taking any damage, although you will need another unit to cast the spell from if you don&#039;t have Crimson Couatls yet. In this case, one or a few [[Halflings]] and [[Armadillos]] could be used as the &#039;cannon fodder&#039;, though both can get killed too early due their slowness. Once upgraded to Crimson Couatls, the units can also dive the opponent&#039;s shooters and meditate to avoid taking damage. It also makes them extremely powerful with the [[Frenzy]] and [[Clone]] spells, with the ability essentially granting them a free frenzied hit without the possibility of getting hit while in the 0 defense state. The cloned Couatl&#039;s meditation ability allows them to deliver two hits instead of the usual one.&lt;br /&gt;
&lt;br /&gt;
Couatls are much cheaper than [[Dreadnought|Dreadnoughts]], making them ideal as your first tier 7 to build or for shorter maps. They&#039;re also the fastest creature available to Factory, both unupgraded and especially upgraded.}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Halfling_and_Halfling_Grenadier&amp;diff=194398</id>
		<title>Halfling and Halfling Grenadier</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Halfling_and_Halfling_Grenadier&amp;diff=194398"/>
		<updated>2026-05-05T18:25:21Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Halfling (Factory)}}&lt;br /&gt;
{{Creature/Halfling Grenadier}}&lt;br /&gt;
&lt;br /&gt;
{{About|This article refers to the level 1 creature of Factory. For the neutral creature, see [[Halfling]].}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Halflings and Halfling Grenadiers&#039;&#039;&#039; are the level 1 creatures of [[Factory]]. They are recruited from the [[Halfling Adobe]], or the [[Thatched Hut]] on the [[adventure map]].&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[...] This is the storeroom with the firecrackers for the New Year celebration—we set up a dry cache for them, away from the villages. Halflings are way cautious when it comes to danger and fire, so I insisted on safekeeping these things in a secluded place. [[Frederick]] would make small batches of them in his spare time, and once a year, the villagers brought themselves to curb their aversion to the scientist, for no one else could give them this beloved amusement. [...]&amp;lt;p&amp;gt;The crates contained onion-sized spheres that exploded with a deafening bang, spraying bright droplets of fire all over. Usually they were launched into the sky out of a long pipe dug into the village square like a spring pole, but now we could use them to arm a few sling-wielding [[halfling|halflings]]. These perfectly uniform projectiles worked even better for throwing than stone bullets.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Halfling Adobe&lt;br /&gt;
| dwelling2      = Thatched Hut&lt;br /&gt;
| ext1           = png&lt;br /&gt;
| creature1      = Halfling (Factory)&lt;br /&gt;
| creature2      = Halfling Grenadier&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|speciality]] ==&lt;br /&gt;
* {{H|Henrietta|Mercenary}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Halfling|ranged=y|extra={{-}}(Factory)}}&lt;br /&gt;
{{CreatureSounds|Halfling Grenadier|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Halfling render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Halfling Grenadier render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory1B-bik-Factory1B.webm|thumbtime=0:00| [[Frederick]] and the [[Halflings]] prepare to depart [[Eeofol]] on an [[airship]]&amp;lt;br&amp;gt;([[World on Fire]]{{-wh}} epilogue)&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory2A-bik-Factory2A.webm| [[Frederick]], [[Henrietta]] and the [[Halfling]]s on an [[airship]]&amp;lt;br&amp;gt;([[Beyond the Horizon]]{{-wh}} prologue)&lt;br /&gt;
HotA 1.7.0-Data-HotA vid-Factory2B-bik-Factory2B.webm|thumbtime=0:00| Halflings with [[Henrietta]] and the [[Ironfist of the Ogre]]&amp;lt;br&amp;gt;([[Beyond the Horizon]]{{-wh}} epilogue)&lt;br /&gt;
HotA 1.7.0-Data-HotA vid-Factory8B-bik-Factory8B.webm|thumbtime=0:00| Halflings help rebuild a liberated [[Eeofol]]&amp;lt;br&amp;gt;([[Homecoming (HotA)|Homecoming]]{{-wh}} epilogue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Almost everything said about original [[Halfling|Halflings]] can be applied to their new version.&lt;br /&gt;
&lt;br /&gt;
Due to their high luck, especially when using Henrietta, try to divide them into several stacks.&lt;br /&gt;
&lt;br /&gt;
When using the non-upgraded [[Couatls]]&#039; [[Meditation]], the player may use one or a few Halflings as the cannon fodder, while casting [[Armageddon]], but they can get killed too early due their slowness and low HP.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 1 Creatures]]&lt;br /&gt;
* [[Halfling]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sandworm_and_Olgoi-Khorkhoi&amp;diff=194397</id>
		<title>Sandworm and Olgoi-Khorkhoi</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sandworm_and_Olgoi-Khorkhoi&amp;diff=194397"/>
		<updated>2026-05-05T18:08:30Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: Added descriptions from campaign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Sandworm}}&lt;br /&gt;
{{Creature/Olgoi-Khorkhoi}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Sandworms and Olgoi-Khorkhois&#039;&#039;&#039; are the level 5 creatures of [[Factory]]. They are recruited from the [[Catacombs]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Even when tamed, Sandworms still are obligate carnivores, and their second distinctive feature that appears in the upgraded version of the unit is a vivid display of their bloodthirsty nature. If an Olgoi-Khorkhoi moves to a hex occupied by a corpse, then, when emerging from the ground, it will devour this corpse and get an extra strike when attacking in the next round; such strikes can stack, too. It is also possible to eat a corpse and attack all in one turn, if the corpse is positioned right next to the target.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[http://heroescommunity.com/viewthread.php3?TID=39830&amp;amp;PID=1533805#focus HotA Heroes Community post.]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Soon after [[Agar]] had settled in the west, disturbing reports began to arrive in [[Burton]]. At first, it was news of rockfalls and landslides in the mountains, but we didn&#039;t pay much attention to them. Landslides are not uncommon in such a geologically heterogeneous landscape. Later, however, we found out that [[Sandworm|Sandworms]] might be involved. These creatures had been around for a long time, occasionally bothering farmers, but they were rarely seen. Most witnesses spoke either of wide furrows in the ground seemingly dug up from below, or of mysterious holes that caused posts and fences to fall, but there were no direct confrontations. However, the creatures of which recent rumors spoke were different: not only larger, but much more aggressive—they attacked mining camps, devoured herds, and attacked trade caravans and lone travelers.&amp;lt;p&amp;gt;Everything indicated that those were no ordinary worms. Those creatures were not plain animals—no, they looked like the product of someone&#039;s keen mind.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Frederick|0=}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;If only I&#039;d known how this new experiment would turn out... I wouldn&#039;t have started it. At first everything was going great. The first batch of [[Olgoi-Khorkhoi|Olgoi-Khorkhois]] performed admirably, their voracity was admirable, and their teeth were stronger than any naturally occurring material I know. [...]&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Agar|0=}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Catacombs&lt;br /&gt;
| creature1      = Sandworm&lt;br /&gt;
| creature2      = Olgoi-Khorkhoi&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Agar|Artificer}}&lt;br /&gt;
&lt;br /&gt;
== Special Abilities==&lt;br /&gt;
=== Special Ability: Immune to [[Blind]] and [[Stone Gaze]] ===&lt;br /&gt;
Like [[Troglodyte]]s, Sandworms and Olgoi-Khorkhois are immune to vision-based abilities.&lt;br /&gt;
&lt;br /&gt;
=== Special Ability: Burrowing ===&lt;br /&gt;
Burrowing is a special movement type. In most cases, it is functionally identical to [[Flying]]. However, on certain battlefields - namely combat on a [[Boat]], [[Airship]] or on [[Magic Clouds]] - Sandworms and Olgoi-Khorkhois cannot burrow. In this case, they instead act like regular walking creatures, although they suffer no [[speed]] penalty.&lt;br /&gt;
&lt;br /&gt;
=== Special Ability: Devour Corpses ===&lt;br /&gt;
[[File:Devour.png]] Olgoi-Khorkhois can be ordered to devour any [[Corpse (combat)|corpse]] ([[Undead]]/[[Unliving]]/[[War Machine]]s included) on the battlefield in range of regular movement instead of a regular attack/move, receiving a bonus strike on their next attack after this and preventing the devoured corpse from being interacted with (for [[Resurrection]] or [[Summon Demons]]). Olgoi-Khorkhoi can stack up an unlimited number of additional strikes. After a normal Olgoi-Khorkhois&#039; attack, if the target is still alive it retaliates (if possible), and then bonus strikes start (spending them one by one). If target dies soon enough leftover of bonus strikes stays unspent.&lt;br /&gt;
&lt;br /&gt;
Olgoi-Khorkhoi can also devour corpses during their attack, as long as the hex they attack from (the one closer to the enemy, where the front of their body moves to during the attack animation) contains at least one corpse. Olghoi-Khorkhois can use up their new strikes on the same turn they received them. &lt;br /&gt;
&lt;br /&gt;
Olgoi-Khorkhois&#039; multiple retaliations (with [[Counterstrike]]) don&#039;t spend bonus strikes.&lt;br /&gt;
&lt;br /&gt;
It is possible to devour multiple corpses at once if they happen to stack on one hex. The mouse hover interface will show how many corpses will be devoured on that specific hex.&lt;br /&gt;
&lt;br /&gt;
If the Olgoi-Khorkhois die, the bonus strikes count does not reset. If the stack is Resurrected, all accumulated bonus strikes will still be available.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Sandworm}}&lt;br /&gt;
{{CreatureSounds|Olgoi-Khorkhoi}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Nosferatu-sandworm.png| Sandworm early concept&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Nosferatu-sandworm-olgoi.jpg| Sandworm and Olgoi-Khorkhoi early concepts&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Docent-picolan-sandworm.png| Art by [[Docent Picolan]]&lt;br /&gt;
Sandworm render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Docent-picolan-olgoi.png| Art by [[Docent Picolan]]&lt;br /&gt;
Olgoi-Khorkhoi render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
The name &amp;quot;Olgoi-Khorkoi&amp;quot; is taken after the [[wikipedia:Mongolian_death_worm|Mongolian death worm]].&lt;br /&gt;
&lt;br /&gt;
Statistically, both Sandworms and Olgoi-Khorkoi are among the best of Level 5 creatures. Of all non-upgraded, faction-bound creatures, Sandworms have the second-highest attack (after [[Minotaurs]]) and third-highest defense (after [[Pit Fiends]] and [[Gorgons]]). Both damage range and and HP are above average. Sandworms are also the fastest non-upgraded level 5 unit with speed of 8. Their biggest issue is their rather high cost, as the same amount of gold can also buy [[Minotaur Kings]], which are statistically better and equally fast.&lt;br /&gt;
&lt;br /&gt;
Upgrading to Olgoi-Khorkoi increases attack and speed by +2 and HP by +10. Olgoi-Khorkoi have the highest attack skill together with Minotaur Kings and are third fastest Level 5 unit after [[Thunderbirds]] and [[Master Genies]]. Their health equals with Rocs and Thunderbirds, and is only shadowed by [[Dendroid Soldiers]], [[Gorgon and Mighty Gorgon|Gorgons and Mighty Gorgons]]. Their high cost remains issue, as Olgoi-Khorkoi are the third most expensive Level 5 unit after [[Pit Lords]] and Thunderbirds. Their defence remains only average compared to other upgraded peers.&lt;br /&gt;
&lt;br /&gt;
Their specialities are very good. Both have unique moving style &amp;quot;burrowing&amp;quot;, which technically makes them flying units (as long as the combat does not take place within a [[boat]], [[airship]] or a magical terrain, such as [[Cursed Ground]]) and share a similar immunity to [[Blind]] and [[Petrify]] as [[Troglodyte and Infernal Troglodyte|Troglodytes]] do. Olgoi-Khorkoi also have an ability to devour any corpse on battlefield, giving it extra strikes for each devoured corpse. This can also be used to counter against an enemy who tends to use [[Resurrection]]. Be careful, as you may also devour your own troops, thus preventing them from being resurrected any longer! Olgoi-Khorkoi delivers as much attacks as possible or needed to kill a troop when attacking: try drawing retaliation from a target by using another troop before unleashing Olgoi-Khorkoi to bombard the unfortunate target with its several attacks.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 5 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Couatl_and_Crimson_Couatl&amp;diff=194396</id>
		<title>Couatl and Crimson Couatl</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Couatl_and_Crimson_Couatl&amp;diff=194396"/>
		<updated>2026-05-05T17:50:00Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: added decription from campaign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Couatl}}&lt;br /&gt;
{{Creature/Crimson Couatl}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Couatls and Crimson Couatls&#039;&#039;&#039; are one half of the level 7 creatures of [[Factory]]. They are recruited from the [[Factory creature dwellings|Serpentarium]]. Couatls and Crimson Couatls, as well as [[Hydra|Hydras, Chaos Hydras]], [[Sea Serpent|Sea Serpents, Haspids]]{{-wh}}, and all living [[Dragons]], can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After the expedition to find the Couatls and the construction of Serpentariums (dwellings of the Couatls) in the Factories, the raising of their particularly rare and valuable subspecies - Couatls with Crimson feathers – became possible. Crimson Couatls are faster and more aggressive than their wild relatives, but initially they had the same disadvantage, being weakly protected. However, the scientists of the Factory managed to come up with a solution for that. From the same materials which are used to create the colossal Juggernauts, armor was developed to provide durable protection for the weaker parts of the Couatl body.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[http://heroescommunity.com/viewthread.php3?TID=39830&amp;amp;PID=1519915#focus HotA Heroes Community post.]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[[Wynona]] progressed by leaps and bounds in mastering the benefits of her friendship with the [[Couatl|Couatls]]. Not so long ago, I was chuckling as she tried to explain the job to her first feathered spy; now we had a whole flock of nimble scouts scouring the clouds and keeping enemy [[airship|airships]] from taking off. The [[Couatl|Couatls]] are much smarter than the [[wyvern|wyverns]]; those would mindlessly throw themselves at airships’ propellers out of their habit to go at their prey’s tail, and lost more than a dozen before getting the idea to attack the balloon. Conversely, our winged friends knew the [[airship|airships]]’ weak points perfectly well, so now we had decisive air superiority.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Serpentarium&lt;br /&gt;
| ext1           = png&lt;br /&gt;
| creature1      = Couatl&lt;br /&gt;
| creature2      = Crimson Couatl&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Meditation ==&lt;br /&gt;
[[File:Meditation.png]] Couatls and Crimson Couatls can activate their meditation ability once per combat to become completely invulnerable until their first turn in the next round. Opponents cannot target them with spells or attacks and they cannot be affected by anything while they are invulnerable, even if a player has [[Orb of Vulnerability]]. Couatls must skip their turn to meditate, while Crimson Couatls can still move and attack after meditating.&lt;br /&gt;
&lt;br /&gt;
While meditating, a glow pulses down the unit&#039;s body periodically.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Couatl|ability=Meditation}}&lt;br /&gt;
{{CreatureSounds|Crimson Couatl|ability=Meditation}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Couatl concept art.png| Concept&amp;lt;br&amp;gt;(art by [[Docent Picolan]])&lt;br /&gt;
Couatl render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Couatl upgrade head concept art.png| Upg. head concept&amp;lt;br&amp;gt;(art by [[Docent Picolan]])&lt;br /&gt;
Crimson Couatl render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Couatl cutscene art.png| Cutscene concept&amp;lt;br&amp;gt;(art by [[Docent Picolan]])&lt;br /&gt;
HotA 1.7.0-Data-HotA vid-Factory6B-bik-Factory6B.webm|thumbtime=0:00| Couatls on the [[Couatl Islands]]&amp;lt;br&amp;gt;([[Tarred and Feathered]]{{-wh}} epilogue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Couatls and Crimson Couatls are statistically weak for level 7 creatures, however their strength lies in the meditation ability. This can allow you to cast [[Armageddon]] without taking any damage, although you will need another unit to cast the spell from if you don&#039;t have Crimson Couatls yet. In this case, one or a few [[Halflings]] and [[Armadillos]] could be used as the &#039;cannon fodder&#039;, though both can get killed too early due their slowness. Once upgraded to Crimson Couatls, the units can also dive the opponent&#039;s shooters and meditate to avoid taking damage. It also makes them extremely powerful with the [[Frenzy]] and [[Clone]] spells, with the ability essentially granting them a free frenzied hit without the possibility of getting hit while in the 0 defense state. The cloned Couatl&#039;s meditation ability allows them to deliver two hits instead of the usual one.&lt;br /&gt;
&lt;br /&gt;
Couatls are much cheaper than [[Dreadnought|Dreadnoughts]], making them ideal as your first tier 7 to build or for shorter maps. They&#039;re also the fastest creature available to Factory, both unupgraded and especially upgraded.}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mechanic_and_Engineer&amp;diff=194395</id>
		<title>Mechanic and Engineer</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mechanic_and_Engineer&amp;diff=194395"/>
		<updated>2026-05-05T17:35:41Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: Added decription from campaign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Mechanic}}&lt;br /&gt;
{{Creature/Engineer}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Mechanics and Engineers&#039;&#039;&#039; are the level 2 creatures of [[Factory]]. They are recruited from the [[Foundry]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[[Burton|The town]] made a strong impression, though a mixed one. There were… big houses? Small factories? Something in-between the two, all over the place. Smoke, steam, creaking wood and clanking metal... Nothing like our quiet, tidy villages, but I felt my compatriots would settle in quickly. [...]&amp;lt;p&amp;gt;The locals, the mechanics, turned out to be people of few words, but surprisingly hardworking. Even the children here got up early and often helped the adults in the factories or forges instead of playing. [[Sam]] showed wonders of organizational talent—the next day each [[halfling]] had a leather apron with a set of simple tools and was instructed on the work to be done.&amp;lt;p&amp;gt;Labor is the best remedy for sad thoughts. Before I knew it, [[Sam]]&#039;s new apprentices were up to their ears in the production of all sorts of mechanical parts: gears, bushings, shafts, cams, and things that I had no idea what they were for and had only seen them piled up in a workshop in distant [[Eeofol]]. Like, what is a nozzle and what is it for? [...]&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Foundry&lt;br /&gt;
| creature1      = Mechanic&lt;br /&gt;
| creature2      = Engineer&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Sam|Mercenary}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Repair==&lt;br /&gt;
[[File:Repair.png]] Mechanics and Engineers can repair [[Mechanical]] creatures by 10 hit points for every Mechanic or by 20 hit points for every Engineer. To repair a Mechanical creature, the Mechanic/Engineer must stand next to it and use the ability. Each stack can only use this ability once per combat. Repair can revive dead creatures, even from the [[Corpse (combat)|corpses]] of destroyed stacks, which is similar to [[Angel and Archangel|Archangels&#039;]] resurrection.&lt;br /&gt;
&lt;br /&gt;
The ability only works on Mechanical creatures specifically; i.e., only [[Automaton|Automatons]], [[Sentinel Automaton|Sentinel Automatons]] (unless they [[Detonation|detonated]]), [[Dreadnought|Dreadnoughts]], and [[Juggernaut|Juggernauts]]. It does not work on [[Golem|Golems]] or [[War Machine|War Machines]].&lt;br /&gt;
&lt;br /&gt;
== Bugs ==&lt;br /&gt;
Mechanic and Engineer&#039;s breath attack is seemingly bugged. When attacking a 2-hex unit from the middle hex above or below them, the breath attack will not follow the direction of the sword-arrow, but rather the direction of the Mechanic&#039;s (or Engineer&#039;s) movement. &lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Mechanic|ability=Repair|abilityicon=Cursor Combat Repair (HotA).png}}&lt;br /&gt;
{{CreatureSounds|Engineer|ability=Repair|abilityicon=Cursor Combat Repair (HotA).png}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Mechanic concept gr.png| Concept&amp;lt;br&amp;gt;(sketch by [[Don_ko]])&lt;br /&gt;
Mechanic render pre.png| Early render&amp;lt;br&amp;gt;(model by [[Alex-ander]])&lt;br /&gt;
Mechanic render.png| Early render&amp;lt;br&amp;gt;(model by [[Alex-ander]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
&#039;&#039;&#039;Beware of breath attack which may kill your own troops as well.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Mechanics and Engineers are too fragile to fight on their own, but their true strength lies in repairing mechanical creatures. Rather than using them as primary damagers, use them to attack unit stacks standing close and to finish wounded enemies. In the early game, you can absorb all of the damage of most neutral monsters on a stack of Automatons and avoid losses by repairing them. It might be a good idea to split your Mechanics into multiple stacks, so you can repair your Automatons multiple times in one combat.&lt;br /&gt;
&lt;br /&gt;
Surprisingly, a large powerstack of Mechanics or Engineers can serve well as the primary damage dealer, especially when commanded by [[Sam]]. Speed of 8 allows them to avoid most creatures, while the breath attack can be used to strike two creatures at once while avoiding any retaliation, provided the first stack dies or has lost their retaliation for that round. &lt;br /&gt;
&lt;br /&gt;
Keep in mind that Mechanics and Engineers cannot repair Detonated Automatons, since Detonation destroys their corpse. If you have a large stack of Automatons, it may be wise to avoid activating Detonation so that your Mechanics can repair them in case they die.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 2 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Armadillo_and_Bellwether_Armadillo&amp;diff=194394</id>
		<title>Armadillo and Bellwether Armadillo</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Armadillo_and_Bellwether_Armadillo&amp;diff=194394"/>
		<updated>2026-05-05T17:23:28Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: Added description from campaign and added trivia section&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Armadillo}}&lt;br /&gt;
{{Creature/Bellwether Armadillo}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Armadillos and Bellwether Armadillos&#039;&#039;&#039; are the level 3 creatures of [[Factory]]. They are recruited from the [[Ranch]]. Building the [[Pen]] increases armadillos&#039; growth by 3 per week. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The day came when I finally learned where this strange-tasting, tough meat came from...&amp;lt;br&amp;gt;Those creatures, which looked like living piles of stones with short and thick legs, served not only as a source of food but also as pack animals. Awfully stubborn, but calm and plodding, they grazed peacefully in large fenced areas—I thought them completely barren, but, apparently, they still found some fodder there. They were what the locals called [[Armadillo|Armadillos]]. Each herd had a leader with a huge bony collar, and it seemed that those big guys needed special treatment. However, my old acquaintance [[Kosta]] didn&#039;t even seem to notice that his new friends didn&#039;t have hooves or braided manes. Within a couple of days after our arrival I saw him running around the stalls, peeking into the mouths of huge [[Armadillo|Armadillos]], harnessing them and generally looking absolutely happy. I wish I could be like that. I haven&#039;t found anything to do here yet.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Ranch&lt;br /&gt;
| creature1      = Armadillo&lt;br /&gt;
| creature2      = Bellwether Armadillo&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
*{{H|Celestine|Artificer}}&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Armadillo}}&lt;br /&gt;
{{CreatureSounds|Bellwether Armadillo}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
When affected by {{Sn|Haste}}, their walking animation changes to them curling into a ball and rolling across the battlefield.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Docent-picolan-armadillo.png| Art by [[Docent Picolan]]&lt;br /&gt;
Armadillo render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Docent-picolan-bellwether armadillo.png| Art by [[Docent Picolan]]&lt;br /&gt;
Bellwether Armadillo render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
HotA 1.7.0-Data-HotA vid-Factory2B-bik-Factory2B.webm|thumbtime=0:00| An Armadillo with [[Henrietta]] and the [[Ironfist of the Ogre]]&amp;lt;br&amp;gt;([[Beyond the Horizon]]{{-wh}} epilogue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Armadillos are slow and have no abilities but serve as a living shield and a backup for shooters. Due to absence of useful abilities and relatively bad characteristics among level 3 creatures (Armadillos are worse than [[Griffins]] with analogical characteristics) and Factory creatures separately, they may be used as an &amp;quot;extra&amp;quot; creature before the introduction of both Factory level 7 creatures at mid-late game. Otherwise, they have to be used like &amp;quot;reserve&amp;quot; units in Factory garrisons.&lt;br /&gt;
&lt;br /&gt;
While both Armadillos and Bellwether Armadillos have very poor attack skill (even below average of all level 2 units), their high defence skill and above average HP make them somewhat durable. [[Celestine]]&#039;s specialty improves on their paltry speed, but doesn&#039;t provide much of a boost to their meek attack skill. Since their defence skill is high, [[Frenzy]] (especially [[Wrathmont]]&#039;s) should have a drastic effect on both Armadillos&#039; offensive output at the cost of their durability.&lt;br /&gt;
&lt;br /&gt;
When using the non-upgraded [[Couatls]]&#039; [[Meditation]], the player may use one or a few Armadillos as the cannon fodder, while casting [[Armageddon]], but they can get killed too early due their slowness.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 3 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Gunslinger_and_Bounty_Hunter&amp;diff=194393</id>
		<title>Gunslinger and Bounty Hunter</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Gunslinger_and_Bounty_Hunter&amp;diff=194393"/>
		<updated>2026-05-05T17:17:08Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: Added description from campaign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Gunslinger}}&lt;br /&gt;
{{Creature/Bounty Hunter}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gunslingers and Bounty Hunters&#039;&#039;&#039; are the level 6 creatures of [[Factory]]. They are recruited from the [[Watchtower]].&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[[Burton]] now smelled of money, and that smell always attracts those who want to appropriate it, as well as those who are willing, for a fee, to discourage the former. Interestingly enough, the majority of both were of the same pedigree: pirates, that is. Not all of those who used to have dealings with the Burton craftsmen succumbed to [[Dargem]]&#039;s entreaties to come and take what they needed by force. The more staid ones saw the benefit of going into the rapidly growing town’s service. Furthermore, they were promised the most advanced and powerful weapons crafted in [[Burton]]&#039;s workshops, and that, of course, was a very good incentive.&amp;lt;p&amp;gt;The townspeople looked askance at those morose men; the mercenaries, equally effective on land and sea, were mostly employed as bounty hunters. Their arms of choice were arquebuses of enormous caliber and very complicated design. One look was enough to see how much care the gunslingers had for the tools of their trade; their brass and steel parts were buffed to a shine and glistened in the sun like jewelry, and hardwood stocks were polished and varnished. Their cloaks bulged suspiciously at the waist; hiding underneath were not crude pistols like those used by pirates, but things just as sophisticated and expensive as their arquebuses. Rumor had it that those mysterious weapons had already made countless [[Dargem]]&#039;s henchmen take dirt naps; a well-trained and disciplined gunslinger always ended up being faster than an ever-drunken pirate and his smooth-bore pocket artillery, however proud a sea dog the latter was.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Watchtower&lt;br /&gt;
| ext1           = png&lt;br /&gt;
| creature1      = Gunslinger&lt;br /&gt;
| creature2      = Bounty Hunter&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Tancred|Mercenary}}&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Preemptive Shot ==&lt;br /&gt;
Preemptive Shot triggers when the Gunslinger/Bounty Hunter is targeted by a ranged attack in combat, shooting their attacker with a ranged shot &#039;&#039;&#039;before&#039;&#039;&#039; the enemy has a chance to fire. There is a possibility that the whole attacking stack is killed by Preemptive Shot, therefore dealing no damage. Gunslingers can only do this once per round, while Bounty Hunters can do this an unlimited number of times. Preemptive Shot deals the same damage as a normal attack and consumes 1 shot.&lt;br /&gt;
&lt;br /&gt;
Preemptive Shot works against all ranged shots, except ranged AoE attacks: Liches&#039; [[Death Cloud|Death Clouds]] and Magogs&#039; [[Fireball Attack|Fireball Attacks]], even if they target Gunslingers or Bounty Hunters as a central hex. It also does not activate against the ranged attacking [[War Machine]]s, the [[Ballista]] and [[Cannon]].&lt;br /&gt;
&lt;br /&gt;
Preemptive Shot does not trigger if the Gunslinger or Bounty Hunter is prevented from performing a ranged attack, such as if it is under the effect of the [[Forgetfulness]] spell or there is an enemy unit adjacent to it and the hero does not have the [[Bow of the Sharpshooter]] equipped.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Creatures whose ranged attacks are immune to Preemptive Shots&#039;&#039;&#039;&lt;br /&gt;
* {{Cn|Magog}}s&lt;br /&gt;
* {{Cnu|Lich|Power Lich|name=Liches and Power Liches}}&lt;br /&gt;
* {{Cn|Ballista}}s&lt;br /&gt;
* {{Cn|Cannon}}s&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Gunslinger|ranged=y}}&lt;br /&gt;
{{CreatureSounds|Bounty Hunter|ranged=y}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Gunslinger render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Bounty Hunter render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Gunslinger concept.png|Gunslinger concept&amp;lt;br&amp;gt;(art by [[Docent Picolan]])&lt;br /&gt;
Bounty hunter concept.png|Bounty Hunter concept&amp;lt;br&amp;gt;(art by [[Docent Picolan]])&lt;br /&gt;
Gunslinger bounty hunter concept.png|Gunslinger and Bounty Hunter concepts&amp;lt;br&amp;gt;(art by [[Quick-Sighted Dog]])&lt;br /&gt;
Bounty Hunter concepts.png|Bounty Hunter concepts&amp;lt;br&amp;gt;(art by [[Alina Besanidou]])&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory5A1-bik-Factory5A1.webm| A Bounty Hunter&#039;s gun can be seen in [[Bertram]]&#039;s office (top-right)&amp;lt;br&amp;gt;(Bertram&#039;s [[Deus Ex Machina]]{{-wh}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Gunslingers and Bounty Hunters are quintessential glass cannons. They deal incredible damage and have good speed for a ranged unit, but have the lowest HP for a town tier 6, with 25 less than their closest competition. Their Preemptive Shot can help defend them against enemy shooters, but they will quickly fall to [[Arrow tower|Arrow towers]] and spells. They benefit greatly from [[Bless]] and [[Haste]] to make the most of their offensive punch.&lt;br /&gt;
&lt;br /&gt;
A stack of Gunslingers or Bounty Hunters can be used to easily clear ranged wandering monsters. Monsters will usually avoid shooting them, especially if the Preemptive Shot would kill them. If you have no other creatures to shoot, they will often walk or cast spells instead of shooting, making them very easy to pick off. Note that this will not work against Liches and Magogs, which are smart enough to know that Preemptive Shot does not work against them.}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 6 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Automaton_and_Sentinel_Automaton&amp;diff=194392</id>
		<title>Automaton and Sentinel Automaton</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Automaton_and_Sentinel_Automaton&amp;diff=194392"/>
		<updated>2026-05-05T17:13:28Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: Added descriptions from campaign&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{FactoryCreaturesNew}}&lt;br /&gt;
{{Creature/Automaton}}&lt;br /&gt;
{{Creature/Sentinel Automaton}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Automatons and Sentinel Automatons&#039;&#039;&#039; are the level 4 creatures of [[Factory]]. They are recruited from the [[Manufactory]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;The legacy of the [[Time of Wonders]] is truly priceless. Rulers and warriors yearn to find armor and weapons dating back to those times, but they are not what matters to someone who wants to change the whole world in time. I&#039;ve spent a long time gathering tiny scraps of ancient secrets to build something of my own from them... and I&#039;ve gotten somewhere. My machines are still very vulnerable, their propulsion systems are unstable and inefficient, but they are reasonably autonomous and capable of making simple decisions on their own—and that&#039;s something, wouldn&#039;t you agree!&amp;lt;p&amp;gt;The [[Automaton|Automatons]] and the assembly line await!&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Frederick|0=}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
-----&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;[[Frederick]] was now fully devoted to the energy sector, and had no time to pursue his other old projects. Many of those, however, saw development in the hands of newly arrived [[artificer|artificers]]. One, a somewhat odd-looking gray-haired man named [[Todd]], took it upon himself to put [[automaton|automatons]] into mass production. He spent a good month locked up in a hangar with the prototypes [[Frederick]] had brought from [[Eeofol]], a few assistants, a variety of tools, and a huge basket of [[armadillo]] jerky. When he finally emerged from this voluntary confinement, he looked as if he had never slept a wink in a month—but he was glowing with joy. Beside him, two fully assembled models presented their gleaming, polished sides, and he leaned proudly with his elbow on a pile of blueprints and flow charts. It’s funny to remember how at that moment, my takeaway started and ended with the fact that the pile of papers was noticeably taller than I was—even if I&#039;d stood on my tiptoes.&amp;lt;p&amp;gt;I had, of course, already seen the [[automaton|automatons]] preparing our airships, but the other residents of [[Burton]] were very impressed when they were put on display in the square. Imagine a metal contraption on six mechanical legs, almost the size of a full-grown [[armadillo]], looking like a mix of a crab, a common sight on the shores of the [[Ravage Roaming]], with a carnivorous spider from the [[Murmurwoods]]. There was a gurgling sound coming from within the mechanism, and thin jets of vapor escaped from the numerous valves; its steel frame trembled and its joints creaked slightly. The [[automaton]] seemed as hot as a water boiler—although it was, in fact, very much a boiler itself; the powerful grip protruding from a sort of head had a very menacing appearance, and the [[Burton]] youths, eager to impress their girls, kept running up and putting their hands into the metal spidercrab’s jaws. Little did they know that its superheated steam-based powerplant in itself posed much more danger to others than any kind of jaws or extremities... [[Frederick]] told me in confidence that [[Todd]] hadn’t been able to fully solve its little reliability problem—he only limited the machine’s standard power, but kept the option of switching to the supercritical mode. It was, however, impossible to turn off once engaged. Naturally, the assembly responsible for this feature was taken off the model on display, but I still preferred to keep my distance.&amp;quot;&#039;&#039;&amp;lt;p&amp;gt;{{---}}― {{Hn|Henrietta|0=}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Manufactory&lt;br /&gt;
| creature1      = Automaton&lt;br /&gt;
| creature2      = Sentinel Automaton&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Todd|Artificer}}&lt;br /&gt;
* {{H|Frederick|Artificer}} {{withmapedhota}} (Detonation specialty)&lt;br /&gt;
&lt;br /&gt;
==Special Ability: Detonation==&lt;br /&gt;
[[File:Detonation.png]] If Detonation is on when the stack dies, the Automatons explode, dealing 90 + 5N damage to all adjacent creatures (where N is the number of Automatons in the stack at the time of detonation). Detonation removes the corpse from the battlefield, making the Automatons impossible to [[repair]]. Detonation can be turned on without using a turn. Once it is turned on, it cannot be turned off.&lt;br /&gt;
&lt;br /&gt;
Detonation works on {{Sn|Clone}}d Automatons. {{Sn|Protection from Fire}} doesn&#039;t reduce damage.&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Automaton|ability=Detonation}}&lt;br /&gt;
{{CreatureSounds|Sentinel Automaton|ability=Detonation}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Automaton early concept.jpeg|Early flying concept&amp;lt;br&amp;gt;(pre-release)&amp;lt;br&amp;gt;(used in the [[Obelisk#Factory|Factory Puzzle Map]])&amp;lt;br&amp;gt;(art by [[Nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Automaton concepts.png|Automaton early concepts&amp;lt;br&amp;gt;(art by [[Don_ko]])&lt;br /&gt;
Automaton render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
Sentinel Automaton render.png| Model by [[Dmitriy Gravchenko]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
The first concept for the automaton was a flying creature. This design can still be seen on the top-left corner of the Factory&#039;s [[obelisk#Factory|puzzle map]].&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
The Clone spell may be the best way to use the Detonation ability, as a clone stack is guaranteed to be entirely destroyed at the first hit, provoking the best explosion damage the stack can provide. It may even be useful to keep a stack of non-upgraded Automatons so that their clones can attack, provoking retaliation and subsequent detonation. [[Eovacius]], with his Cloning specialty, provides an especially interesting synergy.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 4 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dargem&amp;diff=194391</id>
		<title>Dargem</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dargem&amp;diff=194391"/>
		<updated>2026-05-05T17:00:06Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{CoveHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Cove&lt;br /&gt;
 | class      = Navigator&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = Dargem&#039;s past is quite legendary. They say that he alone captured a fort; the defenders&#039; arrows simply could not reach him. Little is known of the time Dargem spent in the dungeons of {{gl|Nighon}} as an apprentice {{gl|warlock}}, but it&#039;s obvious that underworld magic is his ace. Barraging his ship with cannonballs and arrows is a notorious waste of time.&lt;br /&gt;
 | specialty  = Air Shield&lt;br /&gt;
 | s_text     = Casts {{gl|Air Shield}} with effect increased by 10% for every N hero levels, where N is the level of the target creature.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Tactics&lt;br /&gt;
 | troop_1    = Nymph&lt;br /&gt;
 | troop_2    = Crew Mate&lt;br /&gt;
 | troop_3    = Pirate&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 6–9&lt;br /&gt;
 | nmb_3      = 4–7&lt;br /&gt;
 | spell      = Air Shield&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | s_mp       = 1630&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Once a [[warlock]], Dargem Llywellyn turned to piracy and became a raider around the coast of [[Jadame]]. He traded with [[Burton]] to resupply his fleet, and was livid when they cut off trade with him. He became hostile to Burton and blockaded all trade going to and from the town.  At some point, one of his crew members ([[Boyd]]) displeased him and was painfully executed by Dargem. This came back to haunt him when Boyd was raised from the dead with the sole purpose of avenging himself. At the end of [[Dead or Alive]], Dargem is left alone with Boyd and presumably meets his demise. An illusion of Dargem later appears in the [[Hall of Illusions]], in a tomb north of [[Burton]] (See [[Dargem (Illusion)]]).&lt;br /&gt;
&lt;br /&gt;
...But rumors of his death have been greatly exaggerated. Later, he is employed by [[Casmetra]] and is imprisoned while attempting to recover the [[Horn of the Abyss (artifact)]] for her. Freed by [[Bidley]], he pretends to help him find the horn. At the last moment, he betrays and captures Bidley, claims the horn for his own and flees. When [[Jeremy]] and Casmetra catch up to him, he reveals that he was employed by her and is about to blow the horn when she casts a spell at him. A huge magical explosion occurs and sends Dargem, Casmetra, Bidley and Jeremy to wildly different locations. As Casmetra ended up with the horn, Dargem raised a fleet of Regnans and enlisted the aid of the [[Nighon]] warlocks to reclaim it. He, and all the other contenders, were ultimately defeated by the new Pirate King, Bidley.&lt;br /&gt;
&lt;br /&gt;
See [[Dargem&#039;s Diary]] for more information on his adventures in [[All In]].&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |tots=&lt;br /&gt;
: {{prison}} {{player}}: [[In Search of the Horn]]&lt;br /&gt;
: {{enemy}}: [[Treachery]]&lt;br /&gt;
&lt;br /&gt;
 |hota=&lt;br /&gt;
: {{mention}}: [[Horn of the Abyss]]&lt;br /&gt;
: {{enemy}}: [[All Hands on Board!]]&lt;br /&gt;
&lt;br /&gt;
 |fif=&lt;br /&gt;
: {{enemy}}: [[Dead or Alive]]&lt;br /&gt;
: {{enemy}}: [[Tomb Raiders]] (see [[Dargem (Illusion)]])&lt;br /&gt;
: {{mention}}: [[Homecoming (HotA)|Homecoming]]&lt;br /&gt;
&lt;br /&gt;
 |ai=&lt;br /&gt;
: {{player}}: [[A Friendly Visit]]&lt;br /&gt;
: {{player}}: [[The Life Guard]]&lt;br /&gt;
: {{player}}: [[The Tree Killer]]&lt;br /&gt;
: {{player}}: [[Knee-Deep In The Undead]]&lt;br /&gt;
: {{player}}: [[Chasing the Dream]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Balkron dargem evo.gif| [[Dargem]] evolution for [[All In]] cutscenes.&amp;lt;br&amp;gt;(click to see animation)&lt;br /&gt;
Balkron dargem evo2.gif| [[Dargem]] evolution for [[All In]] cutscenes.&amp;lt;br&amp;gt;(click to see animation)&lt;br /&gt;
Dargem spyglass.png| Dargem&lt;br /&gt;
Dargem Ship Wallpaper.png| Dargem&lt;br /&gt;
Dargem Casmetra Wallpaper.png| Dargem and [[Casmetra]]&lt;br /&gt;
Dargem Doom Castle Wallpaper.png| Dargem and [[Gunnar]] at [[Doom Castle]]&lt;br /&gt;
Dargem Cave Wallpaper.png| Dargem in the [[Dungeon of the Vengeful Serpent]]&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory3B-bik-Factory3B.webm| Dargem captured by [[Boyd]]&amp;lt;br&amp;gt;([[Dead or Alive]]{{-wh}} epilogue)&lt;br /&gt;
Allin1.webm|thumbtime=0:09| Dargem&amp;lt;br&amp;gt;([[A Friendly Visit]]{{-wh}} prologue)&lt;br /&gt;
Allin2.webm|thumbtime=0:00| [[Gruezak]] and [[Dargem]]&amp;lt;br&amp;gt;([[The Life Guard]]{{-wh}} prologue)&lt;br /&gt;
Allin4.webm|thumbtime=0:00| [[Gunnar]] and [[Dargem]] arrive at [[Doom Castle]]&amp;lt;br&amp;gt;([[Knee-Deep In The Undead]]{{-wh}} prologue)&lt;br /&gt;
Allin5A.webm|thumbtime=0:00| [[Casmetra]] and [[Dargem]] discuss the [[Horn of the Abyss (artifact)|Horn of the Abyss]]&amp;lt;br&amp;gt;([[Chasing the Dream]]{{-wh}} prologue)&lt;br /&gt;
Allin5B.webm|thumbtime=0:00| Dargem in the [[Dungeon of the Vengeful Serpent]]&amp;lt;br&amp;gt;([[Chasing the Dream]]{{-wh}} epilogue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
At level 33 Dargem with expert Air causes enemy shooters to deal only 1 point of damage to your level 1 units (50% reduction * (1 + 3% * 33) {{=}} 100% reduction). Even at lower hero levels, shooting units with no melee penalty will choose to walk and deal melee damage instead of shooting. Creatures with melee penalty will always shoot. }}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Navigators]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Monere&amp;diff=194390</id>
		<title>Monere</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Monere&amp;diff=194390"/>
		<updated>2026-05-05T15:09:08Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ConfluxHeroesNew}}{{HeroNew&lt;br /&gt;
 | picture    = Monere&lt;br /&gt;
 | hpicture   = _(HotA)&lt;br /&gt;
 | town       = Conflux&lt;br /&gt;
 | class      = Planeswalker&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Magic Elemental}}&lt;br /&gt;
 | biography  = As a being of pure energy, Monere enjoyed the freedoms of his natural state.  However, his curiosity for beings of corporeal form drove him to the {{gl|Conflux}}.&lt;br /&gt;
 | specialty  = Psychic Elementals&lt;br /&gt;
 | hspec      = _(HotA)&lt;br /&gt;
 | s_text     = Increases allied {{gl|Psychic Elemental and Magic Elemental|Psychic Elementals and Magic Elementals&#039;}} {{gl|Attack}} and {{gl|Defense}} by {{swh|5|3}}.&lt;br /&gt;
 | skill_1    = Basic Offense&lt;br /&gt;
 | skill_2    = Basic Logistics&lt;br /&gt;
 | troop_1    = Pixie&lt;br /&gt;
 | troop_2    = Air Elemental&lt;br /&gt;
 | troop_3    = Air Elemental&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 3–5&lt;br /&gt;
 | nmb_3      = 2–3&lt;br /&gt;
 | s_mp       = {{swh|1848|1936}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* &amp;quot;Monere&amp;quot; is a latin word, which means &amp;quot;to call to mind&amp;quot;, &amp;quot;to warn&amp;quot; or &amp;quot;to foretell&amp;quot;&lt;br /&gt;
* Unlike all other Conflux heroes, [[Monere]] and [[Pasis]] do not start with Water Elementals. Instead, they start with up to 8 Air Elementals (other Conflux heroes do not start with more than 5).&lt;br /&gt;
* Monere starts with {{swh|noicon=|one of }}the highest amount of [[Movement#Heroes_with_the_highest_starting_movement|movement]] points{{swh|noicon=|, surpassed only by campaign heroes [[Dracon]] and [[Gelu]] and the Bulwark hero [[Eikthurn]]}}.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
(none)&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Planeswalkers]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Creature_portraits&amp;diff=194286</id>
		<title>Creature portraits</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Creature_portraits&amp;diff=194286"/>
		<updated>2026-04-26T16:59:33Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
==Source files table==&lt;br /&gt;
Located in the &#039;&#039;&#039;Data&#039;&#039;&#039; folder in your {{homm3}} install directory.&lt;br /&gt;
{| class=&amp;quot;sortable&amp;quot; frame=box cellspacing=0 cellpadding=10 style=&amp;quot;background-color:#{{green 3}}&amp;quot;&lt;br /&gt;
!+ style=&amp;quot;color:white; background-color:#{{green 1}}A0;&amp;quot; colspan=3 | {{link|#{{Green 4}}|Shadow of Death}}{{-ws}}&amp;lt;br&amp;gt;H3sprite.lod &amp;gt; TwCrPort.def !!+ colspan=2 style=&amp;quot;padding:0; color:white; background-color:#{{green 1}}A0;&amp;quot; | {{link|#{{Green 4}}|Horn of the Abyss}}{{-wh}}&amp;lt;br&amp;gt;(Portrait fixes) !!+ colspan=2 style=&amp;quot;padding:0; color:white; background-color:#{{green 1}}A0;&amp;quot; | {{link|#{{Green 4}}|Horn of the Abyss}}{{-wh}}&amp;lt;br&amp;gt;HotA.lod &amp;gt; twcrport.def !!+ colspan=2 style=&amp;quot;padding:0; color:white; background-color:#{{green 1}}A0;&amp;quot; | {{link|#{{Green 4}}|Day of Reckoning}}{{-wd}}&amp;lt;br&amp;gt;DoR.lod &amp;gt; twcrport.def&lt;br /&gt;
|- style=&amp;quot;text-align:left; background-color:#{{green 2}}A0;&amp;quot;&lt;br /&gt;
! height=30px class=&amp;quot;unsortable&amp;quot; style=&amp;quot;text-align:center; padding:0;&amp;quot; | Portrait !! style=&amp;quot;padding:0 10;&amp;quot; | File name !! style=&amp;quot;padding:0 10;&amp;quot; | Creature !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;text-align:center; padding:0;&amp;quot; |  Portrait !! style=&amp;quot;padding:0 10;&amp;quot; |  Creature !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;text-align:center; padding:0;&amp;quot; |  Portrait !! style=&amp;quot;padding:0 10;&amp;quot; | Creature !! class=&amp;quot;unsortable&amp;quot; style=&amp;quot;text-align:center; padding:0;&amp;quot; |  Portrait !! style=&amp;quot;padding:0 10;&amp;quot; | Creature &lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL000C.pcx|h3creature=Pikeman|hotafix=Pikeman|hotacreature=Nymph|dorcreature=Templar}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL001C.pcx|h3creature=Halberdier|hotafix=Halberdier|hotacreature=Oceanid|dorcreature=Paladin}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL002C.pcx|h3creature=Archer|hotacreature=Crew Mate|dorcreature=Dryad}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL003C.pcx|h3creature=Marksman|hotacreature=Seaman|dorcreature=Oak Dryad}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL004C.pcx|h3creature=Griffin|hotacreature=Pirate}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL005C.pcx|h3creature=Royal Griffin|hotafix=Royal Griffin|hotacreature=Pirate|dorportrait=Placeholder portrait.png|dorcreature=Simurgh}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL006C.pcx|h3creature=Swordsman|hotacreature=Sea Dog|dorcreature=Succubus}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL007C.pcx|h3creature=Crusader|hotacreature=Stormbird|dorcreature=Lilim}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL008C.pcx|h3creature=Monk|hotacreature=Ayssid}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL009C.pcx|h3creature=Zealot|hotafix=Zealot|hotacreature=Sea Witch}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL010C.pcx|h3creature=Cavalier|hotacreature=Sorceress|dorcreature=Illithid}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL011C.pcx|h3creature=Champion|hotafix=Champion|hotacreature=Nix|dorcreature=Alhoon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL012C.pcx|h3creature=Angel|hotafix=Angel|hotacreature=Nix Warrior}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL013C.pcx|h3creature=Archangel|hotafix=Archangel|hotacreature=Sea Serpent}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL014R.pcx|h3creature=Centaur|hotacreature=Haspid}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL015R.pcx|h3creature=Centaur Captain|hotacreature=Halfling (Factory)}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL016R.pcx|h3creature=Dwarf|hotacreature=Halfling Grenadier|dorportrait=Placeholder portrait.png|dorcreature=Metal Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL017R.pcx|h3creature=Battle Dwarf|hotacreature=Mechanic|dorportrait=Placeholder portrait.png|dorcreature=Magnetic Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL018R.pcx|h3creature=Wood Elf|hotafix=Wood Elf|hotacreature=Engineer|dorcreature=Nisse}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL019R.pcx|h3creature=Grand Elf|hotacreature=Armadillo|dorcreature=Tomte}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL020R.pcx|h3creature=Pegasus|hotafix=Pegasus|hotacreature=Bellwether Armadillo|dorcreature=Viking}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL021R.pcx|h3creature=Silver Pegasus|hotacreature=Automaton|dorcreature=Einheri}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL022R.pcx|h3creature=Dendroid Guard|hotafix=Dendroid Guard|hotacreature=Sentinel Automaton|dorcreature=Ice Maiden}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL023R.pcx|h3creature=Dendroid Soldier|hotafix=Dendroid Soldier|hotacreature=Sandworm|dorcreature=Yuki Onna}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL024R.pcx|h3creature=Unicorn|hotacreature=Olgoi-Khorkhoi|dorcreature=White Tiger}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL025R.pcx|h3creature=War Unicorn|hotacreature=Gunslinger|dorcreature=Sabertooth}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL026R.pcx|h3creature=Green Dragon|hotacreature=Bounty Hunter|dorportrait=Snow Elf (DoR) portrait.png|dorcreature=Snow Elf}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL027R.pcx|h3creature=Gold Dragon|hotacreature=Dreadnought|dorcreature=High Elf}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL028T.pcx|h3creature=Gremlin|hotacreature=Juggernaut}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL029T.pcx|h3creature=Master Gremlin|hotacreature=Couatl|dorportrait=Placeholder portrait.png|dorcreature=Yeti}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL030T.pcx|h3creature=Stone Gargoyle|hotacreature=Crimson Couatl}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL031T.pcx|h3creature=Obsidian Gargoyle|hotafix=Obsidian Gargoyle|hotacreature=Kobold}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL032T.pcx|h3creature=Stone Golem|hotacreature=Kobold Foreman|dorportrait=Placeholder portrait.png|dorcreature=Frost Giant}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL033T.pcx|h3creature=Iron Golem|hotafix=Iron Golem|hotacreature=Mountain Ram|dorportrait=Placeholder portrait.png|dorcreature=Jotun}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL034T.pcx|h3creature=Mage|hotacreature=Argali|dorportrait=Placeholder portrait.png|dorcreature=Triton}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL035T.pcx|h3creature=Arch Mage|hotacreature=Snow Elf (HotA)|dorportrait=Placeholder portrait.png|dorcreature=Dark Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL036T.pcx|h3creature=Genie|hotacreature=Steel Elf|dorportrait=Placeholder portrait.png|dorcreature=Light Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL037T.pcx|h3creature=Master Genie|hotacreature=Yeti (HotA)|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL038T.pcx|h3creature=Naga|hotacreature=Yeti Runemaster|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL039T.pcx|h3creature=Naga Queen|hotacreature=Shaman|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL040T.pcx|h3creature=Giant|hotacreature=Great Shaman|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL041T.pcx|h3creature=Titan|hotafix=Titan|hotacreature=Great Shaman|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL042I.pcx|h3creature=Imp|hotafix=Imp|hotacreature=Mammoth (HotA)|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL043I.pcx|h3creature=Familiar|hotacreature=War Mammoth|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL044I.pcx|h3creature=Gog|hotacreature=Jotunn|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL045I.pcx|h3creature=Magog|hotacreature=Jotunn Warlord|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL046I.pcx|h3creature=Hell Hound|hotacreature=Leprechaun}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL047I.pcx|h3creature=Cerberus|hotacreature=Satyr}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL048I.pcx|h3creature=Demon|hotacreature=Steel Golem}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL049I.pcx|h3creature=Horned Demon|hotacreature=Fangarm|}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL050I.pcx|h3creature=Pit Fiend|hotacreature=Cannon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL051I.pcx|h3creature=Pit Lord}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL052I.pcx|h3creature=Efreeti}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL053I.pcx|h3creature=Efreet Sultan}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL054I.pcx|h3creature=Devil}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL055I.pcx|h3creature=Arch Devil}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL056N.pcx|h3creature=Skeleton}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL057N.pcx|h3creature=Skeleton Warrior}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL058N.pcx|h3creature=Walking Dead}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL059N.pcx|h3creature=Zombie|hotafix=Zombie}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL060N.pcx|h3creature=Wight}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL061N.pcx|h3creature=Wraith}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL062N.pcx|h3creature=Vampire}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL063N.pcx|h3creature=Vampire Lord}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL064N.pcx|h3creature=Lich}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL065N.pcx|h3creature=Power Lich}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL066N.pcx|h3creature=Black Knight|hotafix=Black Knight}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL067N.pcx|h3creature=Dread Knight}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL068N.pcx|h3creature=Bone Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL069N.pcx|h3creature=Ghost Dragon|hotafix=Ghost Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL070D.pcx|h3creature=Troglodyte}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL071D.pcx|h3creature=Infernal Troglodyte}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL072D.pcx|h3creature=Harpy}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL073D.pcx|h3creature=Harpy Hag}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL074D.pcx|h3creature=Beholder}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL075D.pcx|h3creature=Evil Eye}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL076D.pcx|h3creature=Medusa}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL077D.pcx|h3creature=Medusa Queen}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL078D.pcx|h3creature=Minotaur}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL079D.pcx|h3creature=Minotaur King}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL080D.pcx|h3creature=Manticore}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL081D.pcx|h3creature=Scorpicore|hotafix=Scorpicore}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL082D.pcx|h3creature=Red Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL083D.pcx|h3creature=Black Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL084S.pcx|h3creature=Goblin}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL085S.pcx|h3creature=Hobgoblin}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL086S.pcx|h3creature=Wolf Rider}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL087S.pcx|h3creature=Wolf Raider}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL088S.pcx|h3creature=Orc|hotafix=Orc}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL089S.pcx|h3creature=Orc Chieftain|hotafix=Orc Chieftain}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL090S.pcx|h3creature=Ogre}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL091S.pcx|h3creature=Ogre Mage}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL092S.pcx|h3creature=Roc}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL093S.pcx|h3creature=Thunderbird|hotafix=Thunderbird}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL094S.pcx|h3creature=Cyclops}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL095S.pcx|h3creature=Cyclops King|hotafix=Cyclops King}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL096S.pcx|h3creature=Behemoth}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL097S.pcx|h3creature=Ancient Behemoth|hotafix=Ancient Behemoth}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL098F.pcx|h3creature=Gnoll}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL099F.pcx|h3creature=Gnoll Marauder}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL100F.pcx|h3creature=Lizardman}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL101F.pcx|h3creature=Lizard Warrior}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL102F.pcx|h3creature=Serpent Fly}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL103F.pcx|h3creature=Dragon Fly}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL104F.pcx|h3creature=Basilisk}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL105F.pcx|h3creature=Greater Basilisk}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL106F.pcx|h3creature=Gorgon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL107F.pcx|h3creature=Mighty Gorgon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL108F.pcx|h3creature=Wyvern}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL109F.pcx|h3creature=Wyvern Monarch}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL110F.pcx|h3creature=Hydra}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL111F.pcx|h3creature=Chaos Hydra}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL112E.pcx|h3creature=Air Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL113E.pcx|h3creature=Earth Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL114E.pcx|h3creature=Fire Elemental|hotafix=Fire Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL115E.pcx|h3creature=Water Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL116E.pcx|h3creature=Gold Golem}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL117E.pcx|h3creature=Diamond Golem}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL118E.pcx|h3creature=Pixie|hotafix=Pixie}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL119E.pcx|h3creature=Sprite|hotafix=Sprite}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL120E.pcx|h3creature=Psychic Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL121E.pcx|h3creature=Magic Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL123E.pcx|h3creature=Ice Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL125E.pcx|h3creature=Magma Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL127E.pcx|h3creature=Storm Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL129E.pcx|h3creature=Energy Elemental}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL130E.pcx|h3creature=Firebird|hotafix=Firebird}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL131E.pcx|h3creature=Phoenix|hotafix=Phoenix}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL132N.pcx|h3creature=Azure Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL133N.pcx|h3creature=Crystal Dragon|hotafix=Crystal Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL134N.pcx|h3creature=Faerie Dragon|hotafix=Faerie Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL135N.pcx|h3creature=Rust Dragon|hotafix=Rust Dragon}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL136N.pcx|h3creature=Enchanter|hotafix=Enchanter}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL137N.pcx|h3creature=Sharpshooter|hotafix=Sharpshooter}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL138N.pcx|h3creature=Halfling|hotafix=Halfling}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL139N.pcx|h3creature=Peasant}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL140N.pcx|h3creature=Boar}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL141N.pcx|h3creature=Mummy}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL142N.pcx|h3creature=Nomad}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL143N.pcx|h3creature=Rogue}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL144N.pcx|h3creature=Troll|hotafix=Troll}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL145M.pcx|h3creature=Catapult}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL146M.pcx|h3creature=Ballista}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL147M.pcx|h3creature=First Aid Tent}}&lt;br /&gt;
{{CreaturePortraitRow|filename=CPrL148M.pcx|h3creature=Ammo Cart}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==[[HotA]] portrait fixes==&lt;br /&gt;
&amp;lt;span class=&#039;onlymodern&#039;&amp;gt;&amp;lt;span style=&amp;quot;float:left; padding-bottom:1px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center; margin:0;&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;SoD Portraits&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Creature portraits HotA fixes (SoD).png|link=]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Portraits&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Creature portraits HotA fixes (HotA).png|link=]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category:Creatures|*]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Hero_biographies&amp;diff=194257</id>
		<title>Hero biographies</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Hero_biographies&amp;diff=194257"/>
		<updated>2026-04-25T17:13:15Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;__TOC__&lt;br /&gt;
Hold shift to choose by multiple columns.&lt;br /&gt;
== Standard Heroes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-ShowStdHeroes mw-customtoggle-HideStdHeroes mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-ShowStdHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;[Show]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-ShowStdHeroes mw-customtoggle-HideStdHeroes mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-HideStdHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;[Hide]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ShowStdHeroes&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;(Information from HEROBIOS.TXT)&#039;&#039;&lt;br /&gt;
{| class=&amp;quot;sortable whiteSortArrows&amp;quot; frame=box cellspacing=0 style=&amp;quot;background-color:#{{green 2}}; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Hero biography table&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Source !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Hero !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Class/Name !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Race !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Sex !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Specialty !! class=unsortable style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Biography&lt;br /&gt;
{{herobios table row|source=roe|Orrin|Knight|Human|M|Archery|Orrin trained with one of Erathia&#039;s best siege tacticians during his early military service.  Any archers under his command learn quickly to shoot at targets behind obstacles.}}&lt;br /&gt;
{{herobios table row|source=roe|Valeska|img=Valeska (HotA)|Knight|Human|bgc=4|F|Archers|Valeska became known as a master marksman when she first served in the Erathian military.  Now she not only commands her own forces, but spends time personally training her Crossbow troops as well.}}&lt;br /&gt;
{{herobios table row|source=roe|Edric|Knight|Human|M|Griffins|Edric&#039;s ancestor was the first man in Erathia to domesticate and train a wild Griffin. Now, Edric&#039;s family maintains Erathia&#039;s largest Griffin breeding grounds for use in the King&#039;s armies.}}&lt;br /&gt;
{{herobios table row|source=roe|Sylvia|Knight|Human|bgc=4|F|Navigation|Sylvia spent several years as a Regnan Pirate before realizing that a pirate&#039;s life was not for her.  She sought a new life in the Erathian Military, and now serves in the Coastal Patrol, fighting off raids from the same Pirates she once sailed with.}}&lt;br /&gt;
{{herobios table row|source=roe|Lord Haart|img=Lord Haart|Knight|Human|M|Estates|Some have said that Lord Haart&#039;s departure from Enroth was due to ties with a Necromantic cult, but his service to the crown of Erathia has been as spotless as it was to Roland Ironfist before the Succession Wars.}}&lt;br /&gt;
{{herobios table row|source=roe|Sorsha|img=Sorsha (HotA)|Knight|Human|bgc=4|F|Swordsmen|Following Queen Catherine&#039;s example, Sorsha joined the ranks of the Erathian Military, quickly proving herself as a master of swordplay.  She was granted her first command shortly after the Kreegans arrived in Erathia.}}&lt;br /&gt;
{{herobios table row|source=roe|Christian|Knight|Human|M|Ballista|Christian was always more of a frontiersman than a Knight, having set foot in nearly every part of Enroth before finally settling into military service in Erathia.  Though a wanderer and a bit of a dreamer, his battlefield tactics are feared throughout the world.}}&lt;br /&gt;
{{herobios table row|source=roe|Tyris|Knight|Human|bgc=4|F|Cavaliers|Tyris rose quickly through the ranks of the Erathian Cavalry, not only for her ability to handle a horse, but for her &#039;sixth sense&#039; regarding mounted strategy and tactics.  She has also never lost a joust.}}&lt;br /&gt;
{{herobios table row|source=ab|Sir Mullich|img=Sir Mullich (HotA)|Knight|Human|M|Speed|Generally stoic, Sir Mullich is prone to spasmodic fits of uncoordinated excitement believed to intimidate his troops into working faster.}}&lt;br /&gt;
{{herobios table row|source=hota|Beatrice|Knight|Human|bgc=4|F|Scouting|Beatrice was a talented follower of Erathian scouts - not yielding much to famous elven pathfinders. Talents of the girl had been noticed by Catherine herself and thence former scout became a general. However, her skills are still with her, she is one of the best at her cause.}}&lt;br /&gt;
{{herobios table row|source=roe|Rion|Cleric|Human|M|First Aid|Rion worked as a battlefield medic in the Erathian Military, but proved his ability to command when his captain was slain fighting the Kreegan hordes.  Rion was able to outmaneuver the enemy long enough for reinforcements to arrive.}}&lt;br /&gt;
{{herobios table row|source=roe|Adela|Cleric|Human|bgc=4|F|Bless|Originally Adela only contributed her skills prior to battles.  If she could not convince her commander to avoid a fight, she would at least prepare a blessing for the troops as they entered combat.  She was given command of the Whitestone garrison.}}&lt;br /&gt;
{{herobios table row|source=roe|Cuthbert|Cleric|Human|M|Weakness|As a young man, Cuthbert toyed with the darker magics, but when his wife died because a spell that he cast had gone awry, he turned to good and has never looked back.  His insights to the workings of dark magic give him an edge possessed by no other.}}&lt;br /&gt;
{{herobios table row|source=roe|Adelaide|img=Adelaide (HotA)|Cleric|Human|bgc=4|F|Frost Ring|Caught at sea during a storm, Adelaide was shipwrecked on the shores of Vori, home of the Snow Elves.  She trained with them for some twenty years, and upon her return to Erathia discovered that no time had passed in her absence.}}&lt;br /&gt;
{{herobios table row|source=roe|Ingham|img=Ingham (HotA)|Cleric|Human|M|Monks|Ingham maintained a modest monastery in the years before the Kreegan attack.  He and his monks were quickly pressed into the service of the Erathian crown.}}&lt;br /&gt;
{{herobios table row|source=roe|Sanya|Cleric|Human|bgc=4|F|Eagle Eye|Sanya has always been a fast learner, quickly outperforming first other students, then other acolytes once she had joined the church.  She seems to have a natural ability to learn spells, sometimes merely by watching someone else cast them.}}&lt;br /&gt;
{{herobios table row|source=roe|Loynis|Cleric|Human|M|Prayer|Loynis has always believed that physical violence was never necessary as long as proper magic and prayer could be invoked.  Amazingly enough, he made it work, and now is regarded as a successful, though unconventional, leader.}}&lt;br /&gt;
{{herobios table row|source=roe|Caitlin|img=Caitlin (HotA)|Cleric|Human|bgc=4|F|Gold|Before she was granted command, Caitlin was considered by some to be possessed by evil spirits.  Despite these claims, donations to her church were unsurpassed when she was still in the church&#039;s ranks.}}&lt;br /&gt;
{{herobios table row|source=roe|Mephala|Ranger|Human|bgc=4|F|Armorer|Trained in the ranks of the Erathian Military, Mephala was a genius when it came to using terrain to her advantage in battle.  She resigned her commission several years ago, preferring the quiet serenity of AvLee to the bustle of the cities of Erathia.}}&lt;br /&gt;
{{herobios table row|source=roe|Ufretin|img=Ufretin (HotA)|Ranger|Dwarf|M|Dwarves|It is unusual to see a Dwarven Ranger, but for Ufretin the skills came naturally.  He has become an icon to the surface-dwelling dwarven population, and a natural born leader among all dwarvenkind.}}&lt;br /&gt;
{{herobios table row|source=roe|Jenova|Ranger|Elf|bgc=4|F|Gold|Jenova&#039;s kindhearted nature has made her well liked throughout much of Erathia.  Her beguiling charms have allowed her to raise money for whatever cause she chooses to follow.}}&lt;br /&gt;
{{herobios table row|source=roe|Ryland|Ranger|Human|M|Dendroids|Ryland was the first (and to date, the only) human ever fully accepted by the Circle of Elder Dendroids as a Ranger of AvLee.  Some joke that he was once an Elf, but that he was killed and accidentally reincarnated into a human&#039;s body.}}&lt;br /&gt;
{{herobios table row|source=roe|Thorgrim|img=Thorgrim (HotA)|Ranger|Dwarf|M|Resistance|Orphaned as a child, Thorgrim was raised in the northernmost forests of AvLee.  He became known throughout the land for his exceptional ability to resist magics of all kinds.}}&lt;br /&gt;
{{herobios table row|source=roe|Ivor|Ranger|Elf|M|Elves|Ivor&#039;s lineage can be traced back nearly to the Silence.  Though bred as nobility, he has always been a hothead, preferring to lead an attack rather than wait to be attacked.  His brashness has so far kept him alive.}}&lt;br /&gt;
{{herobios table row|source=roe|Clancy|Ranger|Dwarf|M|Unicorns|It was by pure accident that Clancy discovered he could communicate with Unicorns, but this unique ability has served him well as he worked his way through the ranks of AvLee&#039;s Military Elite.}}&lt;br /&gt;
{{herobios table row|source=roe|Kyrre|img=Kyrre (HotA)|Ranger|Elf|bgc=4|F|Logistics|Kyrre served as a scout during the initial defense of AvLee from the Kreegan attacks.  Her ability to navigate difficult terrain allowed her to excel in her duties.}}&lt;br /&gt;
{{herobios table row|source=hota|Giselle|Ranger|Human|bgc=4|F|Interference|A fair took place once in the village where Giselle lived. An old druid from a nearby grove agreed to show the villagers a few simple magic tricks. Nothing he tried seemed to work out, but the old man was able to accurately pinpoint the grinning girl in the front row as the cause of his woes.}}&lt;br /&gt;
{{herobios table row|source=roe|Coronius|img=Coronius (HotA)|Druid|Human|M|Slayer|Coronius attended the University of Erathia for one semester before he realized that academics were overrated.  He left Erathia for AvLee, finding a Druid who could teach by example.}}&lt;br /&gt;
{{herobios table row|source=roe|Uland|Druid|Dwarf|M|Cure|Uland spent a great deal of his life as a battlefield healer before choosing to follow the path of a Druid, but the lessons he learned serving in the military have made him into an excellent leader today.}}&lt;br /&gt;
{{herobios table row|source=roe|Elleshar|Druid|Elf|M|Intelligence|Elleshar is perhaps the brightest student of magic ever seen in AvLee.  If he maintains his abilities over the next several decades, he will likely be the youngest Druid ever to be accepted into the Circle of Elders.}}&lt;br /&gt;
{{herobios table row|source=roe|Gem|img=Gem (HotA)|Druid|Human|bgc=4|F|First Aid|Gem was one of the greatest Sorceresses that Enroth had ever seen, serving King Roland Ironfist during the Succession Wars.  Shortly after Roland had secured the throne of Enroth, Gem left for Erathia, finding a new home in AvLee.}}&lt;br /&gt;
{{herobios table row|source=roe|Malcom|Druid|Dwarf|M|Eagle Eye|Malcom is one of the few Dwarves to show a natural aptitude for magic.  Often he can learn new spells merely by watching someone else cast them just once.  He was quickly pressed into service defending AvLee from the Devils of Eeofol.}}&lt;br /&gt;
{{herobios table row|source=roe|Melodia|Druid|Elf|bgc=4|F|Fortune|Melodia may not be the most highly skilled Druid ever seen in AvLee, but she is certainly the luckiest.  Even in the face of insurmountable odds she has managed to achieve miraculous victories.  Troops gladly volunteer to serve in any army she leads.}}&lt;br /&gt;
{{herobios table row|source=roe|Alagar|Druid|Human|M|Ice Bolt|Rumored to have once lived among the Vori Snow Elves, Alagar&#039;s command of the element of Water, especially ice, is unsurpassed.  He has served AvLee since before the Kreegan invasion.}}&lt;br /&gt;
{{herobios table row|source=roe|Aeris|Druid|Elf|M|Pegasi|Aeris is one of the best animal handlers in all of AvLee.  He can sense ideal pairings between elves and pegasi which have made him one of the most sought out Druids in the land.}}&lt;br /&gt;
{{herobios table row|source=roe|Piquedram|Alchemist|Human|M|Gargoyles|Piquedram spent much of his schooling in Alchemy dealing with various types of non-valuable rock.  It is no surprise, then, that in the service of Bracada he was able to improve upon the basic design of the Gargoyle.}}&lt;br /&gt;
{{herobios table row|source=roe|Thane|Alchemist|Genie|M|Genies|No one really knows Thane&#039;s background, but he has been teaching Alchemy in Bracada for so long that not even the elders remember a time without him.}}&lt;br /&gt;
{{herobios table row|source=roe|Josephine|Alchemist|Human|bgc=4|F|Golems|Josephine was the first to successfully animate a modern stone golem, creating a process that was much more sophisticated than that used for the gargoyle, on which her research was based.}}&lt;br /&gt;
{{herobios table row|source=roe|Neela|img=Neela (HotA)|Alchemist|Genie|bgc=4|F|Armorer|Neela is one of the strongest of her kind, being able to resist an incredible amount of punishment.  She somehow is able to instill this resistance in the troops she commands.}}&lt;br /&gt;
{{herobios table row|source=roe|Torosar|Alchemist|Human|M|Ballista|Though formally trained as an Alchemist, Torosar has always had an interest in battlefield and siege tactics, often studying texts on the subject of war more frequently than on the subject of alchemy.}}&lt;br /&gt;
{{herobios table row|source=roe|Fafner|Alchemist|Genie|M|Nagas|It is said that Fafner became a genie over a millenium ago, when upon finding a genie bottle, wished that he become as powerful as the genie granting the wish.  The wish was granted, and Fafner has served the leaders of Bracada ever since.}}&lt;br /&gt;
{{herobios table row|source=roe|Rissa|Alchemist|Human|bgc=4|F|Mercury|Rissa was the first Alchemist to perfect the art of converting useless soft metals into mercury.  Though now commanding her own army, she spends much of her idle time experimenting with other materials.}}&lt;br /&gt;
{{herobios table row|source=roe|Iona|img=Iona (HotA)|Alchemist|Genie|bgc=4|F|Genies|Iona proved long ago that she was more powerful than most of her kind, but her charming personality prevents those who serve her from being intimidated by her strength.}}&lt;br /&gt;
{{herobios table row|source=roe|Astral|Wizard|Human|M|Hypnotize|Astral arrived in Erathia nearly ten years ago, and was quickly accepted into the Wizards&#039; Guild in Bracada.  His rise to power within the Guild ranks made some people joke that only magic could have brought him so much success so soon.}}&lt;br /&gt;
{{herobios table row|source=roe|Halon|Wizard|Genie|M|Mysticism|Halon was a well respected hero in Enroth, but became so bored after the Succession Wars that he left to explore the world.  He recently accepted a command rank in Bracada&#039;s military, hoping that it would give him something new to do.}}&lt;br /&gt;
{{herobios table row|source=roe|Serena|Wizard|Human|bgc=4|F|Eagle Eye|The first time Serena cast a spell she nearly killed herself.  She channeled so much magical energy into the spell that a Wizard in a neighboring town felt it.  He quickly sought her out, bringing her to the Wizards&#039; Guild so that she could learn to control her powers.}}&lt;br /&gt;
{{herobios table row|source=roe|Daremyth|Wizard|Genie|bgc=4|F|Fortune|Daremyth should have been dead a long time ago.  Her go-anywhere-do-anything attitude has put her in situations that she should have never survived, but somehow she comes through unscathed.}}&lt;br /&gt;
{{herobios table row|source=roe|Theodorus|Wizard|Human|M|Magi|Theodorus is easily one of the best spellcasters ever seen in Bracada.  As a result, journeyman mages often seek to learn from him, embarking on a pilgrimage of sorts in the hopes that they can bask in his wisdom.}}&lt;br /&gt;
{{herobios table row|source=roe|Solmyr|img=Solmyr (HotA)|Wizard|Genie|M|Chain Lightning|Solmyr was trapped in a genie bottle for over a millenium, and was so grateful to the human who finally released him that he accidentally swore to serve the man for eternity.  As fate would have it, that man is Gavin Magnus, the immortal ruler of the Bracada Highlands.}}&lt;br /&gt;
{{herobios table row|source=roe|Cyra|Wizard|Human|bgc=4|F|Haste|Cyra originally sought to learn magic so that she could cast spells on men to make them love her.  She gave up that dream, however, when she discovered that she had real mystical talents that could be put to better use.}}&lt;br /&gt;
{{herobios table row|source=roe|Aine|Wizard|Genie|bgc=4|F|Gold|Aine has lived in Bracada longer than most can remember, and is said to be one of the wealthiest heroes in the land.  She must have wealth hidden somewhere, for her kind hearted nature causes her to regularly contribute large sums of money to whatever cause she chooses to pursue.}}&lt;br /&gt;
{{herobios table row|source=roe|Fiona|Demoniac|Human|bgc=4|F|Hell Hounds|Fiona was a trainer of circus animals in eastern Erathia before the Devils invaded.  She quickly proved to them that her control over animals extended to the always temperamental hell hounds, and she was immediately accepted into the ranks of Eeofol&#039;s armies.}}&lt;br /&gt;
{{herobios table row|source=roe|Rashka|Demoniac|Efreet|M|Efreet|Rashka is one of the strongest and most feared of all Efreet.  His leadership methods focus on intimidation as a method of motivation.  So far, it has worked.}}&lt;br /&gt;
{{herobios table row|source=roe|Marius|img=Marius (HotA)|Demoniac|Demon|bgc=4|F|Demons|Marius was the mate of Calh for several years, finally splitting up when it became clear that Calh did not agree with her &#039;master plan&#039; to rid the world of those disgusting, do-good woodland creatures.}}&lt;br /&gt;
{{herobios table row|source=roe|Ignatius|Demoniac|Human|M|Imps|When the Devils arrived in Erathia, Ignatius realized that his only hope for survival was to join them.  He has managed to convince them that he always serves some purpose, but fears that one day they will decide that they no longer need the help of a human.}}&lt;br /&gt;
{{herobios table row|source=roe|Octavia|Demoniac|Efreet|bgc=4|F|Gold|It is said that Octavia could sneak gold away from a sleeping dragon, but she would have to, as she is constantly spending her wealth on anything that tickles her fancy.}}&lt;br /&gt;
{{herobios table row|source=roe|Calh|Demoniac|Demon|M|Gogs|Calh was mated to Marius for several years, but it soon became clear that she was obsessed with the total destruction of, of all things, Dendroids.  They split up, and Calh went on to have a glorious military career.}}&lt;br /&gt;
{{herobios table row|source=roe|Pyre|Demoniac|Human|bgc=4|F|Ballista|No one knows Pyre&#039;s real name, but it is rumored that she was once a member of the Humanists, a foul cult bent on eradicating any non-human inhabitants of Erathia.  Only she knows what motivates her to serve the Devils of Eeofol.}}&lt;br /&gt;
{{herobios table row|source=roe|Nymus|img=Nymus (HotA)|Demoniac|Demon|bgc=4|F|Pit Fiends|Nymus was responsible for training Pit Fiends and Pit Lords for the attack on Erathia.  Her combat skills nearly led Eeofol to complete victory, but the deal between the Kreegans and Dungeon Overlords brought the initial campaign to an early end.}}&lt;br /&gt;
{{herobios table row|source=roe|Ayden|img=Ayden (HotA)|Heretic|Human|M|Intelligence|Originally a shaman, Ayden offered his services to the Kreegans, discovering a dark desire to one day rule his own kingdom.}}&lt;br /&gt;
{{herobios table row|source=roe|Xyron|Heretic|Efreet|M|Inferno|Xyron seems to like fire even more than anyone would expect of an Efreeti, but Xyron delights in just about anything having to do with fire or lava.}}&lt;br /&gt;
{{herobios table row|source=roe|Axsis|img=Axsis (HotA)|Heretic|Demon|M|Mysticism|Axsis showed a natural aptitude for magic at a young age, which makes things even more strange than normal, as demons rarely show a natural aptitude for anything that requires thought.}}&lt;br /&gt;
{{herobios table row|source=roe|Olema|img=Olema (HotA)|Heretic|Human|bgc=4|F|Weakness|Olema spent her entire life in Eeofol, but when the Kreegans arrived, she talked them into letting her serve as a guide to the land, and has since proven her ability to lead.}}&lt;br /&gt;
{{herobios table row|source=roe|Calid|Heretic|Demon|bgc=4|F|Sulfur|Calid possesses an unusual (though useful) ability to sniff out hidden sulfur deposits.  The Dungeon Overlords have used her on several occasions when collecting sulfur for their fearsome dragons.}}&lt;br /&gt;
{{herobios table row|source=roe|Ash|Heretic|Demon|bgc=4|F|Bloodlust|Ash got her name during the initial attack on Erathia.  Her forces managed to trap several dozen elves and dwarves inside a large wooden fort, which she blasted so completely with a spell that the entire structure &#039;powdered&#039; in a cloud of ash, revealing several dozen very shocked occupants.}}&lt;br /&gt;
{{herobios table row|source=roe|Zydar|Heretic|Efreet|M|Sorcery|When Zydar isn&#039;t in the field leading troops, he is studying new ways to increase the potency of his spells.  While not the greatest of mages, he certainly shows more promise than any of his demon-kin.}}&lt;br /&gt;
{{herobios table row|source=roe|Xarfax|Heretic|Human|M|Fireball|Xarfax served in the Erathian Military until he was captured while fighting the Kreegans in 1162 A.S. (After the Silence).  The Kreegans, realizing the power within him, &amp;quot;reconditioned&amp;quot; Xarfax, turning him into a loyal and capable follower.}}&lt;br /&gt;
{{herobios table row|source=roe|Straker|Death Knight|Human|M|Walking Dead|Straker chose the dark path of Necromancy, but it was soon discovered that his fighting skills by far outclassed his magical abilities.  He serves now in the undead armies of Deyja, hoping to one day join the ranks of true Necromancers.}}&lt;br /&gt;
{{herobios table row|source=roe|Vokial|Death Knight|Vampire|M|Vampires|Nearly four centuries ago Vokial ruled his own kingdom, but as time passed he grew increasingly bored with day-to-day responsibilities.  He eventually gave up everything to return to the life of adventuring he much preferred.  He is an elder even among other vampires.}}&lt;br /&gt;
{{herobios table row|source=roe|Moandor|Death Knight|Lich|M|Liches|Moandor&#039;s charismatic style somehow stayed with him after he was transformed into a lich.  Strangely enough, this provides him with the ability to lead and recruit new liches more effectively than any other hero.}}&lt;br /&gt;
{{herobios table row|source=roe|Charna|Death Knight|Human|bgc=4|F|Wights|Charna was seduced by the temptation of the powers of darkness.  Though her magical abilities will never allow her to be a true Necromancer, she is a more than effective warrior.}}&lt;br /&gt;
{{herobios table row|source=roe|Tamika|Death Knight|Vampire|bgc=4|F|Black Knights|Tamika&#039;s superior combat skills have put her in a position of power within the military forces of Deyja.  Besides merely leading troops, she is also responsible for training Black Knights and Dread Knights.}}&lt;br /&gt;
{{herobios table row|source=roe|Isra|Death Knight|Lich|bgc=4|F|Necromancy|Isra may not be the greatest spellcaster in Deyja, but the armies she leads always seem to have a disproportionate number of skeletons compared to others.}}&lt;br /&gt;
{{herobios table row|source=roe|Clavius|Death Knight|Human|M|Gold|Clavius&#039;s family was always prominent at the court of Deyja, holding a great deal of land and political power.  Being the eldest son, Clavius was sent to serve in the military, just as each of the eldest sons in his family had done for generations.  He serves willingly and well.}}&lt;br /&gt;
{{herobios table row|source=roe|Galthran|img=Galthran (HotA)|Death Knight|Vampire|M|Skeletons|Over the years, Galthran has developed new methods of creating and commanding skeletons which provides him with a distinct advantage in combat.}}&lt;br /&gt;
{{herobios table row|source=hota|Ranloo|Death Knight|Vampire|M|Ballista|Following a childhood dream, Ranloo became an aide at Mestley&#039;s armory. Ancient master&#039;s gift was no lore, rather a bite to the neck and a pit in the Talon woods. Undeath wasn&#039;t fun, but Ranloo&#039;s hands got as crafty as ever. Soon he was wearing Mestley&#039;s Master Blacksmith diadem after running him through with a missile from a self-designed ballista.}}&lt;br /&gt;
{{herobios table row|source=roe|Septienna|Necromancer|Human|bgc=4|F|Death Ripple|Septienna suffers from what many call &#039;wasted magic,&#039; as she seems to draw more life energy from her victims than she transfers into her minions.  Some claim that she keeps the residual energy for herself, which may explain why she does not appear to age.}}&lt;br /&gt;
{{herobios table row|source=roe|Aislinn|Necromancer|Vampire|bgc=4|F|Meteor Shower|Aislinn has always preferred the feel of the earth over the sky, and many believe she can draw life from the ground merely by being in contact with it.  }}&lt;br /&gt;
{{herobios table row|source=roe|Sandro|Necromancer|Lich|M|Sorcery|Sandro first studied Necromancy under the tutelage of the wizard, and later the lich, Ethric.  Sandro has seen nearly all of Enroth and Erathia, and now serves Finneas Vilmar, leader of the Necromancers of Deyja.}}&lt;br /&gt;
{{herobios table row|source=roe|Nimbus|img=Nimbus (HotA)|Necromancer|Human|M|Eagle Eye|When Nimbus was a child he had a small dog that eventually died of old age.  Nimbus discovered that by sacrificing a small bird or other creature, he could resurrect his pet, a feat which he repeated each time the dog died.  Little did he realize that he was already exploring the beginnings of Necromancy.}}&lt;br /&gt;
{{herobios table row|source=roe|Thant|Necromancer|Vampire|M|Animate Dead|No one is really sure how long Thant has been alive.  Some say he fought for Erathia during the Timber Wars, but fell prey to a Vampire during an all-night march through Phynaxia.}}&lt;br /&gt;
{{herobios table row|source=roe|Xsi|Necromancer|Lich|bgc=4|F|Stone Skin|Xsi was one of but a handful of females deemed worthy to make the transformation into full lich.  Xsi was selected because she possessed a unique ability to resist physical damage - a trick that has saved her more than once.}}&lt;br /&gt;
{{herobios table row|source=roe|Vidomina|Necromancer|Human|bgc=4|F|Necromancy|At a young age, Vidomina showed promise as a great Alchemist, but was driven from Bracada when it was discovered that she had been using her skills not to animate inanimate matter, but to attempt to bring life to previously living creatures.}}&lt;br /&gt;
{{herobios table row|source=roe|Nagash|Necromancer|Lich|M|Gold|Nagash was a powerful wizard before sacrificing himself to an &#039;eternal life&#039; as a lich.  He owns much land, though most of it now lies within the desolate borders of Deyja.}}&lt;br /&gt;
{{herobios table row|source=roe|Lorelei|Overlord|Human|bgc=4|F|Harpies|When Lorelei was a child she wandered away from her home, disappearing into a network of caves.  She was found and raised by a harpy hag, and eventually volunteered to serve the Dungeon Overlords shortly before the invasion of Erathia.  She has no memories of her real parents.}}&lt;br /&gt;
{{herobios table row|source=roe|Arlach|Overlord|Troglodyte|M|Ballista|Arlach is one of the few troglodytes who are actually trusted to lead the armies of Nighon.  Arlach shows remarkable skill with the ballista, and is often called upon to wreak havoc upon enemy fortifications.}}&lt;br /&gt;
{{herobios table row|source=roe|Dace|Overlord|Minotaur|M|Minotaurs|Dace was born into a warrior clan, learning to fight from masters who seemed older than time.  He provides Nighon with exceptional leadership, especially when commanding other minotaurs.}}&lt;br /&gt;
{{herobios table row|source=roe|Ajit|img=Ajit (HotA)|Overlord|Human|M|Beholders|Ajit studied carefully the works of Agar, the foolish wizard/scientist of Enroth who accidentally created the beholders and evil eyes which he now commands, training a &#039;better breed&#039; to be used in combat.}}&lt;br /&gt;
{{herobios table row|source=roe|Damacon|img=Damacon (HotA)|Overlord|Troglodyte|M|Gold|While Damacon has always been a bit of a pushover, even among other troglodytes, he can sniff out gold almost without trying.  He will donate gold to any cause willing to allow him to lead.}}&lt;br /&gt;
{{herobios table row|source=roe|Gunnar|img=Gunnar (HotA)|Overlord|Minotaur|M|Logistics|Gunnar served first as a scout for the Dungeon Overlords, then as a guide and bodyguard to various high-ranking officials, before finally being granted command of a garrison force on the rugged Nighon borders.  What he lacks in brains he makes up for in instinct.}}&lt;br /&gt;
{{herobios table row|source=roe|Synca|Overlord|Human|bgc=4|F|Manticores|Synca was originally an aboveworlder, and though she loyally serves the Dungeon Overlords she really prefers the great outdoors to the dank, cramped spaces of the caverns of Nighon.}}&lt;br /&gt;
{{herobios table row|source=roe|Shakti|Overlord|Troglodyte|M|Troglodytes|Though eyeless, Shakti has amazing vision when it comes to battlefield tactics.  His Troglodyte hordes are feared the world over, especially in the dark tunnels of Nighon.}}&lt;br /&gt;
{{herobios table row|source=roe|Alamar|img=Alamar (HotA)|Warlock|Human|M|Resurrection|Alamar served Archibald Ironfist during the succession wars, and was barely able to escape Enroth following Archibald&#039;s defeat.  He has since taken up residence in Nighon where he secretly serves the Dungeon Overlords.}}&lt;br /&gt;
{{herobios table row|source=roe|Jaegar|Warlock|Troglodyte|M|Mysticism|It is strange to see a troglodyte Overlord, and stranger still to see a troglodyte Warlock, yet Jaeger has proven to be a skilled magician.  He claims that daily meditation is the secret to his success.}}&lt;br /&gt;
{{herobios table row|source=roe|Malekith|Warlock|Minotaur|M|Sorcery|One would expect a minotaur to be a fierce warrior, but Malekith wields magic with a fury that rivals the strength of the land&#039;s best mages.}}&lt;br /&gt;
{{herobios table row|source=roe|Jeddite|img=Jeddite (HotA)|Warlock|Human|M|Resurrection|Some say that Jeddite has seen the face of Zenofex, but many contend that since Jeddite is still alive, the rumor of a meeting could not possibly be true.  Jeddite has never confirmed nor denied the rumor.}}&lt;br /&gt;
{{herobios table row|source=roe|Geon|Warlock|Troglodyte|M|Eagle Eye|Much of Geon&#039;s magical skills come from his ability to see into the minds of other spellcasters, reading their thoughts as they invoke their powers, and in many cases learning to cast the spell himself.}}&lt;br /&gt;
{{herobios table row|source=roe|Deemer|Warlock|Minotaur|M|Meteor Shower|Deemer nearly had to be killed as a young adult, as his magical abilities were so out of control that he was a threat to himself and those around him.  He has since learned to control his powers, and is more than a formidable foe in combat.}}&lt;br /&gt;
{{herobios table row|source=roe|Sephinroth|img=Sephinroth (HotA)|Warlock|Human|bgc=4|F|Crystal|Sephinroth claims to be the illegitimate child of King Gryphonheart. His refusal to acknowledge her has served to fuel her hatred against the Throne of Erathia, which she one day hopes to claim for herself. Having joined the ranks of the Warlocks, she is the first (and for a long time, only) known female ever to bear that title.}}&lt;br /&gt;
{{herobios table row|source=roe|Darkstorn|Warlock|Minotaur|M|Stone Skin|Darkstorn challenged his way through the ranks of warriors of Nighon, secretly using magic to ensure he won each battle.  Once in a position of power, he finally revealed his true powers.  None have challenged him since.}}&lt;br /&gt;
{{herobios table row|source=roe|Yog|img=Yog (HotA)|Barbarian|Human/Genie|M|Cyclops|Yog studied for many years with the Wizards of Bracada, but he was often found reading texts on war rather than those on magic.  The Duke of Krewlod offered him a military command, allowing Yog to happily use his knowledge of war.}}&lt;br /&gt;
{{herobios table row|source=roe|Gurnisson|img=Gurnisson (HotA)|Barbarian|Goblin|M|Ballista|It is unusual for a Goblin to rise to any sort of position of power, but Gurnisson demonstrated a natural aptitude in Ballistics that quite literally launched him into a successful career as a hero for hire.}}&lt;br /&gt;
{{herobios table row|source=roe|Jabarkas|Barbarian|Ogre|M|Orcs|Being the eldest son of Duke Boragus, Jabarkas knows that he will one day rule the lands of Krewlod.  Like his father, he has learned that the best way to achieve his goals is through conquest.}}&lt;br /&gt;
{{herobios table row|source=roe|Shiva|Barbarian|Human|bgc=4|F|Rocs|Shiva is the youngest of six daughters in a family of circus animal trainers.  Unhappy with the prospect of spending her entire life in the family business, she left the circus to join the Krewlod military as a mercenary, a business that she has excelled at.}}&lt;br /&gt;
{{herobios table row|source=roe|Gretchin|img=Gretchin (HotA)|Barbarian|Goblin|bgc=4|F|Goblins|Not only is Gretchin an excellent leader, but all who follow her will tell you the same thing - she&#039;s like having another mom who can take care of you.}}&lt;br /&gt;
{{herobios table row|source=roe|Krellion|Barbarian|Ogre|M|Ogres|Krellion originally joined the army as a prizefighter, and became so well known that his fans insisted he be made to lead them into battle.  While probably not the smartest decision, Krellion has proven to be an exceptional leader, especially among ogrekind.}}&lt;br /&gt;
{{herobios table row|source=roe|Crag Hack|Barbarian|Human|M|Offense|A decorated hero in Enroth, Crag Hack became bored with his home, deciding to seek out a new life in Erathia.  He boldly set sail for this new frontier, and was delighted to find a land in turmoil where his skills could be best put to use.}}&lt;br /&gt;
{{herobios table row|source=roe|Tyraxor|img=Tyraxor (HotA)|Barbarian|Goblin|M|Wolf Riders|Tyraxor himself was a wolf rider captain, having finally joined the ranks of Krewlod&#039;s heroes after sniffing out a Tatalian ambush during a long march along the border of the two nations.}}&lt;br /&gt;
{{herobios table row|source=roe|Gird|Battle Mage|Human|bgc=4|F|Sorcery|Gird learned most of what she knows from the Shaman of her home town.  It is assumed she would have taken his place, but she was taken from her villiage when the Magi of Krewlod conducted a search for children who could wield magic.}}&lt;br /&gt;
{{herobios table row|source=roe|Vey|Battle Mage|Ogre|M|Ogres|An Ogre Mage himself, Vey has proven himself time and again that his command skills are unparalleled.  Should the Duke&#039;s son ever falter, Vey would be considered the top candidate to succeed the throne of Krewlod.}}&lt;br /&gt;
{{herobios table row|source=roe|Dessa|Battle Mage|Ogre|M|Logistics|Nearly fifteen years ago, Dessa&#039;s entire village was wiped out in a massacre at the hands of human marauders.  Dessa was one of six children who survived.  Since then he has dreamed of one day paying back the humans for their crime.}}&lt;br /&gt;
{{herobios table row|source=roe|Terek|Battle Mage|Human|M|Haste|Terek spent several years as a strong-man in the Circus of the Sun, challenging spectators to see who could throw large rocks the furthest.  One day he lost, and was run out of the Circus, but the man who had beaten him recruited him for the Krewlod Army.}}&lt;br /&gt;
{{herobios table row|source=roe|Zubin|img=Zubin (HotA)|Battle Mage|Goblin|M|Precision|Zubin was once chief of a tribe which fought against Duke Boragus.  When peace was finally attained, he was offered his own command within the armies of Krewlod.}}&lt;br /&gt;
{{herobios table row|source=roe|Gundula|Battle Mage|Ogre|bgc=4|F|Offense|Orphaned at birth, Gundula was raised as a daughter to Duke Boragus.  Upon learning that he was not her true father, she joined the military, hoping to die an honorable death in battle.  It hasn&#039;t happened, and she has become a feared leader in the military.}}&lt;br /&gt;
{{herobios table row|source=roe|Oris|Battle Mage|Human|bgc=4|F|Eagle Eye|Oris did not show much promise as a mage early in her career, but her uncanny ability to learn nearly any spell she sees cast has made up for any apparent lack of magical skills.}}&lt;br /&gt;
{{herobios table row|source=roe|Saurug|Battle Mage|Ogre|M|Gems|It is believed that Saurug once studied alchemy in an attempt to make himself wealthy.  Though unsuccessful, his magics have made him of great value to the armies of Krewlod.}}&lt;br /&gt;
{{herobios table row|source=roe|Bron|img=Bron (HotA)|Beastmaster|Human|M|Basilisks|Bron, though human, possesses an uncanny resistance to the gaze of a Basilisk, which has allowed him to learn more about them than any other creature alive.}}&lt;br /&gt;
{{herobios table row|source=roe|Drakon|Beastmaster|Gnoll|M|Gnolls|Drakon was the greatest warrior in his village, and later the region, before choosing to serve King Tralossk.  His charismatic demeanor (at least with other Gnolls) has troops volunteering to join his armies in droves.}}&lt;br /&gt;
{{herobios table row|source=roe|Wystan|Beastmaster|Lizardman|M|Lizardmen|Wedded to the eldest daughter of King Tralossk, Wystan is the next heir to the throne of Tatalia.  Until then, he is content to serve and learn from the King until the time is right for him to kill his mentor and assume the throne.}}&lt;br /&gt;
{{herobios table row|source=roe|Tazar|img=Tazar (HotA)|Beastmaster|Human|M|Armorer|During a six month border war with Krewlod, a small force led by Tazar was able to make a stand at a Tatalian outpost, holding off a Krewlod force nearly five times their size for more than eight days until reinforcements arrived.}}&lt;br /&gt;
{{herobios table row|source=roe|Alkin|Beastmaster|Gnoll|M|Gorgons|King Tralossk never really liked Alkin, but gave him his own command in the hopes that he would one day get himself killed.  That never happened, and Alkin has led a long and glorious career, much to the displeasure of the King.}}&lt;br /&gt;
{{herobios table row|source=roe|Korbac|Beastmaster|Lizardman|M|Serpent Flies|Korbac became known to the humans of Erathia as the &#039;hero who saved the scholar, Xanthor.&#039;  However true this might be, Korbac has proven his bravery on more than one occasion in the service of Tatalia.}}&lt;br /&gt;
{{herobios table row|source=roe|Gerwulf|Beastmaster|Human|M|Ballista|Gerwulf brought the first Ballista to Tatalia, having captured it in a siege against a barbarian stronghold on the border of Krewlod.  He has become Tatalia&#039;s leading expert in its deployment across the northwest coast.}}&lt;br /&gt;
{{herobios table row|source=roe|Broghild|img=Broghild (HotA)|Beastmaster|Lizardman|M|Wyverns|Broghild&#039;s grandfather first tamed wild Wyverns for use as flying scouts above the Tatalian Lowlands.  The secrets of handling these creatures was passed to Broghild&#039;s father, and eventually to him.}}&lt;br /&gt;
{{herobios table row|source=roe|Mirlanda|Witch|Human|bgc=4|F|Weakness|Mirlanda spent much of her younger days toying with the dark arts, before realizing that such a path usually leads to self destruction.  She has learned to walk a fine line between good and evil, always making sure that one does not grow more powerful than the other.}}&lt;br /&gt;
{{herobios table row|source=roe|Rosic|Witch|Gnoll|bgc=4|F|Mysticism|When Rosic was a child she contracted a fever that none of the elders in her village expected her to survive.  But survive she did, and today she claims that it was the fever that gave her her magical powers.}}&lt;br /&gt;
{{herobios table row|source=roe|Voy|Witch|Lizardman|bgc=4|F|Navigation|Voy is a &#039;Wind Witch,&#039; often employed by sea captains to help guide ships and ensure that they always receive favorable winds at sea.  She prefers the salty air of the oceans to that of the swamps where she was born.}}&lt;br /&gt;
{{herobios table row|source=roe|Verdish|Witch|Human|bgc=4|F|First Aid|Verdish nearly perished in a raid into her homeland by the Dungeon Overlords.  Fortunately she is a master of the healing arts, and was able to heal the near-fatal wounds she received in that battle.}}&lt;br /&gt;
{{herobios table row|source=roe|Merist|img=Merist (HotA)|Witch|Gnoll|bgc=4|F|Stone Skin|Merist was supposed to have been the healer of her village, but when it was discovered that her magical powers were far greater than what would be required as a village healer, she was quickly pressed into the service of Tatalia.}}&lt;br /&gt;
{{herobios table row|source=roe|Styg|img=Styg (HotA)|Witch|Lizardman|bgc=4|F|Sorcery|The eleventh daughter of Tralossk, King of Tatalia, Styg turned to witchcraft when it became clear that she would never ascend the Tatalian throne with ten heirs in front of her.}}&lt;br /&gt;
{{herobios table row|source=roe|Andra|Witch|Human|bgc=4|F|Intelligence|Before King Tralossk would allow Andra, a mere human, to lead one of his armies, he subjected her to a series of trials that would test her knowledge.  She never missed a single question, and the King had no choice but to accept her.}}&lt;br /&gt;
{{herobios table row|source=roe|Tiva|img=Tiva (HotA)|Witch|Gnoll|bgc=4|F|Eagle Eye|Tiva achieved her place as a hero by challenging those above her to tests of learning, proving herself as a faster study than any of her peers.  She has achieved much success.}}&lt;br /&gt;
{{herobios table row|source=hota|Kinkeria|Witch|Lizardman|bgc=4|F|Learning|Kinkeria was one of the most respected witches of her tribe. She was always seeking for knowledge, and it was easy for her to comprehend the essence of any phenomena. She has been given such tasks over which many wisemen remained puzzled for years. With that being said, it was no surprise when she offered her service to the king of Tatalia.}}&lt;br /&gt;
{{herobios table row|source=ab|Pasis|img=Pasis (HotA)|Planeswalker|Elemental|bgc=4|F|Psychic Elementals|Pasis has always been extremely fascinated by those of Corporeal form.  Extensive research and interaction with these creatures made her an ideal candidate for the Conflux.}}&lt;br /&gt;
{{herobios table row|source=ab|Thunar|Planeswalker|Elemental|bgc=4|F|Earth Elementals|Living around the Erathian Capitol for many years Thunar learned extensive Battle Tactics and Estates.  Her curiosity and respect of mortals gained her a place in the Conflux.}}&lt;br /&gt;
{{herobios table row|source=ab|Ignissa|Planeswalker|Elemental|bgc=4|F|Fire Elementals|Four years ago a powerful Wizard summoned Ignissa to this plane.  Unable to return she wandered Antagarich until she felt called to the Conflux.}}&lt;br /&gt;
{{herobios table row|source=ab|Lacus|Planeswalker|Elemental|bgc=4|F|Water Elementals|Fierce competition of all Water Elementals took place to determine who would have the honor to serve the Conflux. Lacus earned her position through her advanced knowledge of Tactics.}}&lt;br /&gt;
{{herobios table row|source=ab|Monere|img=Monere (HotA)|Planeswalker|Elemental|M|Psychic Elementals|As a being of pure energy, Monere enjoyed the freedoms of his natural state.  However, his curiosity for beings of corporeal form drove him to the Conflux.}}&lt;br /&gt;
{{herobios table row|source=ab|Erdamon|img=Erdamon (HotA)|Planeswalker|Elemental|M|Earth Elementals|An ancient lord of magma, Erdamon has slept for centuries within the mountains bordering Eeofol.  Pulled from his slumber to aid the Conflux, Erdamon welcomes the battle to rid the world of the Kreegans.}}&lt;br /&gt;
{{herobios table row|source=ab|Fiur|img=Fiur (HotA)|Planeswalker|Elemental|M|Fire Elementals|Fiur is young, and his battle prowess untried, but he has a ferociousness like no other.  It is believed he will become one of the most powerful heroes of the Conflux.}}&lt;br /&gt;
{{herobios table row|source=ab|Kalt|img=Kalt (HotA)|Planeswalker|Elemental|M|Water Elementals|Always the quick study, Kalt felt called to the Conflux where he could feed his voracious appitite for learning new and different things.}}&lt;br /&gt;
{{herobios table row|source=ab|Luna|img=Luna (HotA)|Elementalist|Human|bgc=4|F|Fire Wall|Originally a sorceress in Enroth, Luna felt the call of the elemental Conflux and made her way to Erathia.  Once in Erathia, Luna was compelled to disregard her aquatic talents and turn her efforts to developing her skills in fire magic.}}&lt;br /&gt;
{{herobios table row|source=ab|Brissa|img=Brissa (HotA)|Elementalist|Genie|bgc=4|F|Haste|A young genie, even by their standards, Brissa joined the Restoration War before she completed her training.  What she lacks in training, she makes up in experience.}}&lt;br /&gt;
{{herobios table row|source=ab|Ciele|img=Ciele (HotA)|Elementalist|Elf|bgc=4|F|Magic Arrow|Growing up next to the ocean bordering Avlee, Ciele always felt a bond with the ancient waters.  She has wandered the lands seeking her calling.  Now she finds herself serving the Conflux.}}&lt;br /&gt;
{{herobios table row|source=ab|Labetha|img=Labetha (HotA)|Elementalist|Human|bgc=4|F|Stone Skin|Born poor, Labetha&#039;s parents were slaughtered peasantry during the Restoration wars.  Taken by dendroids and brought into their service in AvLee, her power over the earth developed quickly.  When she felt the Conflux calling, she answered quickly.}}&lt;br /&gt;
{{herobios table row|source=ab|Inteus|img=Inteus (HotA)|Elementalist|Human|M|Bloodlust|At an early age, Inteus&#039; mastery of fire earned him a spot with a troupe of entertainers.  Some believed he wad the son of a Fire Elemental.  One night, he felt a calling and left his profession.  Now he serves the Conflux.}}&lt;br /&gt;
{{herobios table row|source=ab|Aenain|img=Aenain (HotA)|Elementalist|Genie|M|Disrupting Ray|Created by great power from mystical forces, Genies are creatures of magic.  Aenain was made imperfect.  For centuries he has worked hard to overcome the perception of his imperfection.  For his dilligence and dedication to Air Magic, Aenain was called to the Conflux.}}&lt;br /&gt;
{{herobios table row|source=ab|Gelare|img=Gelare (HotA)|Elementalist|Elf|M|Gold|Gelare was born with a wisdom beyond his years, even for an elf.  Always calm, reflective and serene on the outside, Gelare did not question his calling to the Conflux.}}&lt;br /&gt;
{{herobios table row|source=ab|Grindan|img=Grindan (HotA)|Elementalist|Dwarf|M|Gold|Dwarves love gold.  Some more than others.  None have the power of earth to find it with such regularity as Grindan.}}&lt;br /&gt;
{{herobios table row|source=hota|Corkes|Captain|Human|M|Offense|Not many wish to get into Corkes&#039; enemy list. This quick-tempered pirate is one of the most experienced and cruel sea dogs. Many merchants know that it is better to submit the goods willingly than to start a suicidal battle with him. He is easily distinguishable by the eye patch that he never takes off.}}&lt;br /&gt;
{{herobios table row|source=hota|Jeremy|Captain|Human|M|Cannon|Brother of legendary Bidley. Not as harsh and lucky, Jeremy loves fun, brewages and beautiful women. He has a thing for weapons, and collects all the newest inventions. A shot thunder is more pleasing for him than any music. Crewmen say that he is able to kill a gull a hundred feet away from a cannon.}}&lt;br /&gt;
{{herobios table row|source=hota|Illor|Captain|Elf|M|Stormbirds|Illor fled AvLee after his kin could no more bear his stuck-up demeanor. Sky high self-esteem led him to obsession with aerial creatures. He found himself a captain of a pirate ship, but his attitude got old among the crew quickly. Marooned on an island which giant flying beasts made their nesting place, Illor ended up making sky dwellers tame after a few years.}}&lt;br /&gt;
{{herobios table row|source=hota|Derek|Captain|Human|M|Crew Mates|Derek was one of the slaves on the galleys. He started the riot once with other captives, and after killing the owners, captured the ship. Since then, Derek and his crew joined the Regna pirates. He is different from other captains in his will to work other crewmen. He also never inflicts physical punishment.}}&lt;br /&gt;
{{herobios table row|source=hota|Elmore|Captain|Human|M|Navigation|Since young age Elmore has dreamt about becoming a great sailor. Spending years far from the shore, he has put a lot of effort to make his dream come true. Many pirate captains are famous for their skill of navigation, but Elmore is capable of true magic even onboard the poorest junk.}}&lt;br /&gt;
{{herobios table row|source=hota|Leena|Captain|Human|bgc=4|F|Gold|Leena was a daughter of a noble from one of the maritime cities of Erathia. Having a wild spirit since childhood, she escaped on a stolen family caravel when her father attempted to marry her off. Surprisingly, she was able to find common language with the pirates of Regna. She is probably valued for her spirit and numerous connections on the land that she uses to operate her smuggling.}}&lt;br /&gt;
{{herobios table row|source=hota|Anabel|Captain|Human|bgc=4|F|Pirates|To anger the daughter of Earless Nylse means to sign a death pact. Every pirate understands that there is no woman more deadly and insidious than Anabel. Her father was one of the cruelest corsairs, and his daughter follows his steps. Her grace and skill encourages men to fight at their limits.}}&lt;br /&gt;
{{herobios table row|source=hota|Cassiopeia|Captain|Nymph|bgc=4|F|Nymphs|It is said that Cassiopeia was the lover of some Regnan mage, and fell victim to one of his unsuccessful experiments. It is unknown if it is truly possible to turn an alive soul into a nymph. All that is known is that other nymphs accept Cassiopeia for more than an equal kind. They gladly follow her into the battle.}}&lt;br /&gt;
{{herobios table row|source=hota|Miriam|Captain|Human|bgc=4|F|Scouting|This girl has a dark past. Once a ranger, she could see the enemies and obstacles to the farthest distance away. After a disagreement with the &amp;quot;colleagues&amp;quot; she joined the pirates. She got a &amp;quot;Sharp-eye&amp;quot; nickname amongst the bandits.}}&lt;br /&gt;
{{herobios table row|source=hota|Casmetra|Navigator|Human|bgc=4|F|Sea Witches|The leader of the mysterious priestesses&#039; cult that worships the sea has stepped out from the shadows not so long ago. Nobody knows whom this woman was and where did she came from. however, everyone who met Casmetra mentions her beauty and her power in magic. Many believed that she joined the pirates in pursuit of her own goals. However, with years to pass the priestesses and the corsairs became closest allies.}}&lt;br /&gt;
{{herobios table row|source=hota|Eovacius|Navigator|Human|M|Clone|Eovacius never learnt magic. All his magical talent was inborn. He was raised in a maritime city where he used his talent to steal on the markets. He became a prosperous and influential man until he got too many annoying and powerful rivals in the government. After that the natural born mage left his homeland and chose the life of a pirate.}}&lt;br /&gt;
{{herobios table row|source=hota|Spint|Navigator|Human|M|Sorcery|Spint once was a very talented apprentice mage learning at the academy in Bracada. He was caught by the Krewlod barbarians and sold as a slave on galley. The galley captain noticed his magical power and offered him a boatswain position. Now Spint is a captain himself. He sinks the ships near the shores of Krewlod and enjoys his new life.}}&lt;br /&gt;
{{herobios table row|source=hota|Andal|Navigator|Human|M|Crystal|While being an experienced pirate, Andal did not always consider himself as a mage or a rogue. He was an ordinary merchant until bankrupting and getting too many debts one day. He started searching for a way to get fast and easy money. After leaving his home, he shortly returned as a known smuggler. He usually trades gems and mountain crystals. It is a mystery where he gets them from, however.}}&lt;br /&gt;
{{herobios table row|source=hota|Manfred|Navigator|Human|M|Fireball|sp_img=Fireball (HotA)|Even the most vicious pirate hunters stay away from this outlander. Nobody knows where Manfred came, but it is known that he can wage fire on galleons with a single hand swing. Pirates dislike Manfred for his horrible accent and his not any less horrible character; however they respect him as a mercenary battle mage.}}&lt;br /&gt;
{{herobios table row|source=hota|Zilare|Navigator|Human|M|Forgetfulness|Zilare was a library keeper in Erathia, having dedicated his life to browsing through old archives. However, he couldn&#039;t always keep things together in his head. Fired over supposed stealing a rare book, he became a cook on a pirate ship. later life led Zilare to developing arcane powers. He learned to control the memory of allies and enemies alike.}}&lt;br /&gt;
{{herobios table row|source=hota|Astra|Navigator|Human|bgc=4|F|Cure|There is little known about Astra&#039;s past, and she does not hurry to tell much. The only detail known is that she visited almost every corner of the world in order to master the Water Magic. She fulfilled her wish of mastering this school after joining the Sea Priestesses.}}&lt;br /&gt;
{{herobios table row|source=hota|Dargem|Navigator|Human|M|Air Shield|Dargem&#039;s past is quite legendary. They say that he alone captured a fort; the defenders&#039; arrows simply could not reach him. Little is known of the time Dargem spent in the dungeons of Nighon as an apprentice warlock, but it&#039;s obvious that underworld magic is his ace. Barraging his ship with cannonballs and arrows is a notorious waste of time.}}&lt;br /&gt;
{{herobios table row|source=hota|Henrietta|Mercenary|Halfling|bgc=4|F|Halflings|Even a humble halfling from the Eeofol backwoods is capable of a feat when an unprecedented calamity knocks at the door. The new world, devoid of thatched roofs, carrot beds, or the incessant grumbling of geezers, has changed Henrietta, and she is now ready to change it herself. Kreegan fire reduces her homeland to ashes and scorched her heart, but she used it to forge herself a steel will.}}&lt;br /&gt;
{{herobios table row|source=hota|Sam|Mercenary|Human|bgc=4|F|Mechanics|Since ancient times, earth oil has wreaked havoc on the farmers of Jadame, erupting in fountains and laying waste to their crops and pastures. Sam, the daughter and apprentice of a skilled blacksmith, was the first to tame this black beast by forcing it into a pipe and making it heat her forge. Her inventions made earth oil into Burton&#039;s blood, food, and arms.}}&lt;br /&gt;
{{herobios table row|source=hota|Tancred|Mercenary|Human|M|Gunslingers|Back in his alchemist days, Tancred discovered an ancient recipe for a concoction that exploded without the use of magic. To his great dismay, the crucial component - saltpeter - was nearly entirely absent from Antagarich. Only in Jadame did Tancred discover vast caves full of this rare element and perfect the design of the arquebus that hurls tiny bullets with this awesome power.}}&lt;br /&gt;
{{herobios table row|source=hota|Melchior|Mercenary|Human|M|Diplomacy|Melchior can see everything that is going on in the deepest recesses of someone else&#039;s mind. This secret talent provides a crucial advantage when assessing the foe&#039;s strength and intentions and convincing him to agree to terms. Any prince who enlists Melchior&#039;s services can be certain of never having to plead for a disgraceful peace.}}&lt;br /&gt;
{{herobios table row|source=hota|Floribert|Mercenary|Human|M|First Aid|Floribert is regarded as one of Enroth&#039;s finest field surgeons, having introduced numerous new tools that speed up manipulations and therefore alleviate the suffering of the wounded. Floribert gets a steady supply of practicing material from his girlfriend Victoria&#039;s experiments.}}&lt;br /&gt;
{{herobios table row|source=hota|Wynona|Mercenary|Dark Elf|bgc=4|F|Scouting|Jadamean dark elves&#039; natural element is the towns and deserts they cross with their caravans. Wynona, however, had always preferred exploring the wilderness outside Alvar and the Murmurwoods, tracking animals and taking notes of their habits. She eventually became the foremost authority on Jadamean fauna, having learned a great deal from her flying, crawling, and hopping friends.}}&lt;br /&gt;
{{herobios table row|source=hota|Dury|Mercenary|Human|bgc=4|F|Armorer|Dury spent the longest time in search for a magician who would not just promise to, but actually eliminate the repercussions of wounds she had sustained in dozens of clashes. One excellent blacksmith was able to forge a siertal plate to replace the part of her skull caved in by a wyvern&#039;s tail, and the mercenary now values fine armor far more than any magical malarkey.}}&lt;br /&gt;
{{herobios table row|source=hota|Morton|Mercenary|Goblin|M|Ballista|Morton, a veteran of Goblin-Ogre Wars and one of the few who survived the assault on Gowdar Deep, vowed vengeance on the &amp;quot;dirtskins&amp;quot; for the massacre that wiped his home off the face of Jadame. He gauges the quality of his ballistae by the number of ogres they can piece with a single shot.}}&lt;br /&gt;
{{herobios table row|source=hota|Celestine|Artificer|Human|bgc=4|F|Armadillos|The AvLeean druid, who had lost his grove, traversed the wold, imparting knowledge on anyone who sought it. He left the secrets of natural magic and his daughter Mirlanda in Tatalia, while in Eeofol, Celestine was born, inheriting another facet of his talent. Her father taught her how to tame the most violent beasts, offering them friendship, rather than the Tatalian beastmasters&#039; trademark ruthless treatment.}}&lt;br /&gt;
{{herobios table row|source=hota|Todd|Artificer|Human|M|Automatons|Few Bracada scientists have actually seen, let alone handled, a hammer or a furnace. Todd, however, had to learn how to use them, unable to convey his esoteric ideas to blacksmiths and coppersmiths. There was also a scarcity of instruments and materials vital to his research in Bracada; Todd journeyed halfway around the world in search of them before finding what he sought in Burton.}}&lt;br /&gt;
{{herobios table row|source=hota|Agar|Artificer|Human|M|Sandworms|Many thought that the warlock Agar was a madman, and then a dead man. While the latter has been proven incorrect, there is still no unanimity in Enroth&#039;s scientific community on the former. Indeed, Agar&#039;s creations are undeniably viable and functional - but could a scientist in his right mind think of instilling such nasty inclinations and proclivities in a living being?}}&lt;br /&gt;
{{herobios table row|source=hota|Bertram|Artificer|Dwarf|M|Gold|Few dwarves are capable of not just making a fortune, but also of making it work. Bertram left his father&#039;s house as soon as his beard grew two fingers long. Wandering around Antagarich, he grew fabulously rich through investing in alchemical and magical ventures. His gold paid for the embodiment of many ideas that today underpin Burton&#039;s power.}}&lt;br /&gt;
{{herobios table row|source=hota|Wrathmont|Artificer|Human|M|Frenzy|Wrathmont&#039;s volatile temper got him into countless problems in his life, most notably during the carve-up of Archibald Ironfist&#039;s estate, when former colleagues banded together against the warlock, weary of his tantrums Barely escaping them, Wrathmont fled to Enroth. He spent years searching for and studying old stone tablets, learning to control his fury and stoke it in others instead.}}&lt;br /&gt;
{{herobios table row|source=hota|Ziph|Artificer|Gremlin|bgc=4|F|Lightning Bolt|Ziph had long served as a maid to an old mage who looked down on her and her kin. The wizard had no idea that &amp;quot;ziph&amp;quot; meant &amp;quot;freedom&amp;quot; in Gremlish, much less did he suspect that she was listening in on his lectures. One day, Ziph crammed half of her master&#039;s lab into a magic bag, hid in a ship&#039;s hold, and fled Bracada for good.}}&lt;br /&gt;
{{herobios table row|source=hota|Victoria|Artificer|Human|bgc=4|F|Land Mine|Higher magic can restore the dead, but can a simple infantryman who stepped on a landmine count on having someone work it on him? Victoria&#039;s fascination with such an insidious weapon did not earn her colleagues&#039; respect, yet she committed her life to perfecting it. After meeting Floribert, the inventor found another use for her engineering knowledge, designing mechanical limbs for crippled warriors.}}&lt;br /&gt;
{{herobios table row|source=hota|Eanswythe|Artificer|Human|bgc=4|F|Weakness|According to hearsay, it was Eanswythe who concocted the potion that poisoned Regna&#039;s first emperor Hareck before fleeing for Jadame. If that is indeed the case, then she must be at least 6 centuries old. Ordinary people don&#039;t live that long, and whoever his enigmatic crone is, everyone knows: she merely has to raise an eyebrow to make even those most formidable solders drop their swords and spears.}}&lt;br /&gt;
{{herobios table row|source=hota|Dhuin|Chieftain|Snow Elf|M|Snow Elves (HotA)|On the field where elves from all over Vori converge at springtime to compete in military prowess, a memorial stone with the name Dhuin Ironhand has been standing for years: no one has yet been able to hurl a dart any farther. Dhuin is as straight and firm as his famed spear, and many fathers show him the highest degree of reverence, entrusting their eldest sons to him for training.}}&lt;br /&gt;
{{herobios table row|source=hota|Oidana|Chieftain|Snow Elf|bgc=4|F|Diplomacy|In every tribe of Vori, someone traces their lineage back to Oidana, and she is known as the Mother of the Chieftains — only she herself has long grown weary of the ceaseless bickering among her unruly descendants. Having lived in the world for far too long to harbor preferences, she has equal affection for everyone with ancient Vori blood in their veins.}}&lt;br /&gt;
{{herobios table row|source=hota|Neia|Chieftain|Snow Elf|bgc=4|F|Archery|Missing the target with your only shot often means starving to death. A native of the harshest part of Vori, the Volee glacier, Neia knows it all too well; this fate has befallen many hunters of her tribe. She is one of the only Vori elves alive who prefer a bow to a powerful javelin, but Neia&#039;s aim is so perfect that even a lightweight arrow spells certain end.}}&lt;br /&gt;
{{herobios table row|source=hota|Eikthurn|Chieftain|Jotunn|M|Mountain Rams|The Jotunns are serious about celestial omens. Those born in the days when the Great Aries dominates the starry expanse know that their fates are forever intertwined with mountain rams, willful and awesomely brave. Ever since he learned to walk, Eikthurn has been fearlessly scaling mountain peaks in the company of his tough-horned friends, adamant in that they are the only ones incapable of betrayal.}}&lt;br /&gt;
{{herobios table row|source=hota|Creyle|Chieftain|Jotunn|bgc=4|F|Mammoths (HotA)|Creyle&#039;s father, the konung, refused to let her succeed him. Knowing better than to try and reason with the old grouch, she decided to find others who would accept her leadership. Creyle then went and challenged the alpha of Vori&#039;s largest mammoth herd: she wrestled him down bare-handed, snapped off his tusk and made it into a war horn. She blasts it as she leads what is now her own herd into battle.}}&lt;br /&gt;
{{herobios table row|source=hota|Spadum|Chieftain|Yeti|M|Yeti (HotA)|Spadum is not the strongest warrior or the most skilled hunter among the Yeti; still, his kin hold him in the highest regard. The answer as to why is simple: he is fluent in the languages of all races in Vori. This often helps him settle disputes over valuable land in favor of his people without the parties resorting to needless violence.}}&lt;br /&gt;
{{herobios table row|source=hota|Kynr|Chieftain|Kobold|M|Kobolds|Many believe that Kynr is not a name, but rather a rank or title, because Kynr has always been among kobolds. Whenever disaster strikes the mines, and tunnels collapse, it is Kynr who leads the rescue parties. At his call, every kobold immediately suspends their dealings and obeys without question, knowing full well that lives are at stake.}}&lt;br /&gt;
{{herobios table row|source=hota|Ergon|Chieftain|Human|M|Pathfinding|Ergon spent his long life in constant movement. He served in Lord Slayer&#039;s guard in Enroth, guarded elven caravans in Jadame, and sold his sword in Antagarich, only to realize in his later years that he yearned for the place whereto time itself seemed to come to rest. That said, his skill in arranging swift marches is still there, whenever need arises.}}&lt;br /&gt;
{{herobios table row|source=hota|Kriv|Elder|Snow Elf|M|Shamans|When the shamans surmised that the gods would never grant their tribe another spring without a great sacrifice, the lot fell on Kriv. Chained to a runestone, he waited for death; indeed, she appeared to him as a white owl, yet only took his eyes, repaying him with the gift of seeing through time. Kriv returned to accurately predict the warm season&#039;s arrival, establishing himself as a peerless shaman.}}&lt;br /&gt;
{{herobios table row|source=hota|Glacius|Elder|Snow Elf|M|Frost Ring|The expanses of Vori, covered with years of snow, only seem lifeless; those who know what to look for will find out that the disembodied inhabitants of these lands make fine interlocutors, or maybe even sources of power. Glacius has a reputation for being the Bane of Spirits: their empty shells crumble into bursts of magical light, as he greedily devours their energy and unleashes it upon his enemies.}}&lt;br /&gt;
{{herobios table row|source=hota|Sial|Elder|Snow Elf|bgc=4|F|Ice Bolt|Sial can always be traced on the battlefield by shards of ice statues that once were her enemies. Legend says another doing of hers is the infamous Crystal Lake, which stays frozen even through the brief summers. Once, its waters swallowed an entire tribe whose chieftain had angered her; they remain eternally still since.}}&lt;br /&gt;
{{herobios table row|source=hota|Dalton|Elder|Jotunn|M|Shield|Plain weapons can barely scratch a Jotunn, but believing these hulks neglect protection exposes a fool. Dalton is the most adept armorer capable of forging equipment of such immense size. Lean as Vori&#039;s ores are, Dalton has penetrated the secrets of magic to ensure his creations can withstand anything, an ice demon&#039;s fury included.}}&lt;br /&gt;
{{herobios table row|source=hota|Biarma|Elder|Jotunn|bgc=4|F|First Aid|Everyone in Vori knows: when all remedies fail, the last and only resort for the ailing is to seek out old Biarma. Those who dare to face her no longer care for Biarma&#039;s motives as to who will be granted a new lease on life, and who will instead donate their skull to the eerie adornment of her remote abode&#039;s palisade.}}&lt;br /&gt;
{{herobios table row|source=hota|Haugir|Elder|Jotunn|M|Navigation|Haugir&#039;s mother sailed the seas, one day returning from a voyage to distant lands with a child in her womb. Her son&#039;s greatest gripe was his eyes lacking a true frost giant&#039;s icy tinge, so he vowed to acquire the largest, purest crystals and carve himself a new pair out of them. Thus far, Haugir has found one that fits the purpose, but he still seeks its perfect match.}}&lt;br /&gt;
{{herobios table row|source=hota|Akka|Elder|Yeti|bgc=4|F|Bloodlust|The yeti&#039;s knack for survival in the frost is often attributed to their thick hides and dense fur. However, their resilience stems from an innate magical power that radiates warmth throughout their bodies. Only a select few can consciously harness it, and Akka is among the most adept. Her expertise stems from her deep understanding of the warlike furor her clansmen tend to give in to.}}&lt;br /&gt;
{{herobios table row|source=hota|Vehr|Elder|Kobold|bgc=4|F|Gold|Vehr earned her moniker, Goldtooth, long before replacing her worn-out fangs with ones of pure metal. To this day, her teeth remain the primary tool of her trade, as she possesses the remarkable talent to discern a rock&#039;s composition simply by biting into it. Being so blessed, she does not waste time on trifles; her expertise lies in finding rich gold veins.}}&lt;br /&gt;
{{herobios table row|source=hota|Allora|Elder|Human|bgc=4|F|Sorcery|This mysterious woman once fled to Vori from the mainland, allegedly facing execution for interfering with the succession in some barony. Allora herself denies this, but her excellent magic skills can affect the bodies and minds of other sentient beings alike. This might be the only reason she was accepted at Vori and hasn&#039;t been exiled yet.}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Map Editor]] Heroes ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-ShowMapEdHeroes mw-customtoggle-HideMapEdHeroes mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-ShowMapEdHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;[Show]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-ShowMapEdHeroes mw-customtoggle-HideMapEdHeroes mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-HideMapEdHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;[Hide]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ShowMapEdHeroes&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALL THE RACES WERE JUST COPYPASTED FROM IDENTITY HEROES&#039; STATS--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable whiteSortArrows&amp;quot; frame=box cellspacing=0 style=&amp;quot;background-color:#{{green 2}}; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Hero biography table&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Source !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Hero !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Class/Name !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Race !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Sex !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Specialty !! class=unsortable style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Biography&lt;br /&gt;
{{herobios table row|source=ab|Catherine|Knight|Human|bgc=4|F|Swordsmen|As the reigning queen of Erathia, Catherine continues to wage war to secure her homeland&#039;s borders and restablished the peace built by her father.  However, support for her position is faltering as the country grows weary of war.}}&lt;br /&gt;
{{herobios table row|source=ab|Roland|Knight|Human|M|Swordsmen|Recently freed from the Kreegans, Roland respectfully serves as a general in Erathia&#039;s military under his wife Catherine.  Someday soon these conflicts will end, and he and Catherine will return to Enroth.  However, both must decide what will happen to the Erathian throne.}}&lt;br /&gt;
{{herobios table row|source=ab|Gelu|Ranger|Vori-Elf/Human|M|Sharpshooters|Little is known about Gelu.  Gelu was found and raised by General Morgan Kendal when he was serving under Catherine Ironfist.  Gelu now command&#039;s Erathia&#039;s guerilla forces known as the Forest Guard.  He is believed to be half human, half Vori elf.}}&lt;br /&gt;
{{herobios table row|source=ab|Dracon|Wizard|Human|M|Enchanters|Considered by many to be a magical genius, Dracon seeks to become history&#039;s greatest Dragon Slayer.  Unlike his fellow wizards, Dracon echews decorative attire for more practical battle gear.}}&lt;br /&gt;
{{herobios table row|source=ab|Xeron|Demoniac|Devil|M|Devils|When Xenofex was slain and Lucifer Kreegan seized the seat of power, Xeron was the first to declare fealty to this usurper.  Highly decorated and respected, when Xeron chose to support this new king, other heroes quickly followed suit.}}&lt;br /&gt;
{{herobios table row|source=ab|Lord Haart|name_link=Lord Haart the Death Knight{{!}}|img=Lord Haart Death Knight|Death Knight|Lich|M|Black Knights|Resurrected by his cult of necromantic followers, Haart has emerged a more powerful foe than before.}}&lt;br /&gt;
{{herobios table row|source=ab|Mutare|Overlord|Human|bgc=4|F|Dragons|With her uncanny talent for commanding dragons on the field of combat, many have noticed Mutare&#039;s quick rise among the current overlords of Nighon.}}&lt;br /&gt;
{{herobios table row|source=ab|Mutare Drake|Overlord|Dragon|bgc=4|F|Dragons|Drinking the Vial of Dragon&#039;s Blood, Mutare became a sentient dragon.  Some wonder if her transformation foretells the coming of the Dragon Father.}}&lt;br /&gt;
{{herobios table row|source=ab|Kilgor|Barbarian|Human|M|Behemoths|Since defeating his father for rulership of his clan, Kilgor has earned much fame throughout Krewlod.  Many consider him the only man capable of winning the generational [[Festival of Life (event)|Festival of Life]].}}&lt;br /&gt;
{{herobios table row|source=ab|Boragus|Barbarian|Ogre|M|Ogres|Winston Boragus&#039; special kinship with the Ogres he commands in battle has taken him far in his quest for power.}}&lt;br /&gt;
{{herobios table row|source=ab|Adrienne|Witch|Human|bgc=4|F|Fire Magic|With a burning desire to gain in power and to protect her homeland, Adrienne risked being a social outcast and hated by her own people to follow her passion.}}&lt;br /&gt;
{{herobios table row|source=hota|Bidley|Captain|Human|M|Sea Dogs|Bidley is one of the most successful pirates operating near Erathia shores. He is ready to accept any challenge and is able to emerge unscathed from any situation. It seems like he has a rival in every world&#039;s corner, but he is always able to escape the trouble. Apart from being an excellent warrior, having artisan skills in both pistol and sabre wielding, he also trains his crew personally.}}&lt;br /&gt;
{{herobios table row|source=hota|Tark|Captain|Nix|M|Nix|He is a king of a half-legendary sea kin that was counted extinct. Tark realized that in order for his people to return he has to get help from powerful allies. Pirates became his new brothers in arms. As all nix, he is a powerful warrior, able to fight on land and sea. Other nix praise him and hold as a great example.}}&lt;br /&gt;
{{herobios table row|source=hota|Tavin|Mercenary|Human|M|Offense|Tavin is barely the only halfling who joined the army of Erathia. Other halflings disapprove his way of living as these creatures do not like adventures. however, his folks respect Tavin, even if they fear a bit and tend to avoid him. When Kreegans invaded Eeofol, Tavin quickly became a leader of local resistance, and is still ready to defend his homeland.}}&lt;br /&gt;
{{herobios table row|source=hota|Murdoch|Mercenary|Human|M|Archery|Murdoch is a man to call a professional soldier of fortune. He barely likes anything more than money and fame. That is why Murdoch gathered a company of daredevils of his own kind and went to seek adventures on the landscapes of Jadame. Who knows where his fate will take him next time?}}&lt;br /&gt;
{{herobios table row|source=hota|Frederick|Artificer|Human|M|Automatons|Frederick has been living the life of an ordinary Bracadian mage and alchemist, even if he has been a bit more curious than his fellows. Such curiosity made him experiment with mechanisms first, and then conduct forbidden research. As a result, Frederick had to flee from Bracada, and now he searches for a better place to devote himself to what he wants.}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Campaign Only Heroes (with an unavailable portrait)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-ShowUnPortHeroes mw-customtoggle-HideUnPortHeroes mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-ShowUnPortHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;[Show]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-ShowUnPortHeroes mw-customtoggle-HideUnPortHeroes mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-HideUnPortHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;[Hide]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ShowUnPortHeroes&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALL THE RACES WERE JUST COPYPASTED FROM IDENTITY HEROES&#039; STATS--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable whiteSortArrows&amp;quot; frame=box cellspacing=0 style=&amp;quot;background-color:#{{green 2}}; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Hero biography table&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Source !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Hero !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Class/Name !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Race !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Sex !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Specialty !! class=unsortable style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Biography&lt;br /&gt;
{{herobios table row|source=roe|Catherine|img=Catherine (RoE)|Knight|Human|bgc=4|F|Swordsmen|NOTE: This portrait is only available when only {{roe}}{{-wr}} is installed.&amp;lt;br&amp;gt;Queen Catherine Ironfist of Enroth is the eldest and only surviving daughter of the late King Gryphonheart. She returned to Erathia upon learning of her father&#039;s death, discovering only then that the nation of her birth was being torn apart by its enemies.}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Campaign Only Heroes (with a unique portrait in map editor)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-ShowCampOnlyHeroes mw-customtoggle-HideCampOnlyHeroes mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-ShowCampOnlyHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;[Show]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-ShowCampOnlyHeroes mw-customtoggle-HideCampOnlyHeroes mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-HideCampOnlyHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;[Hide]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ShowCampOnlyHeroes&amp;quot;&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;!-- ALL THE RACES WERE JUST COPYPASTED FROM IDENTITY HEROES&#039; STATS--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable whiteSortArrows&amp;quot; frame=box cellspacing=0 style=&amp;quot;background-color:#{{green 2}}; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Hero biography table&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Source !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Hero !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Class/Name !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Race !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Sex !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Specialty !! class=unsortable style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Biography&lt;br /&gt;
{{herobios table row|source=roe|General Kendal|Knight|Human|M|Estates|Following King Gryphonheart&#039;s murder, General Morgan Kendal temporarily assumed the throne until a new successor could be found.  History shall remember him as the only ruler of Erathia who allowed the capitol city of Steadwick to be captured.}}&lt;br /&gt;
{{herobios table row|source=ab|Christian|img=Christian (campaign)|Knight|Human|M|Ballista|Sir Christian is a notorious sissy boy.  His father has all but given up on his son becoming a great and powerful warlord.}}&lt;br /&gt;
{{herobios table row|source=hc|Tarnum|img=Tarnum (Knight)|Knight|Human|M|Ballista|Judged by the Ancestors as unworthy of entering Paradise, Tarnum wanders the land seeking redemption for the crimes of his past.  He&#039;s the Immortal Hero, a timeless protector, but personally troubled by the doubt that he can ever make up for the tremendous wrongs he performed in his youth.}}&lt;br /&gt;
{{herobios table row|source=hc|Tarnum|img=Tarnum (Ranger)|Ranger|Human|M|Sharpshooters|Judged by the Ancestors as unworthy of entering Paradise, Tarnum wanders the land seeking redemption for the crimes of his past.  He&#039;s the Immortal Hero, a timeless protector, but personally troubled by the doubt that he can ever make up for the tremendous wrongs he performed in his youth.}}&lt;br /&gt;
{{herobios table row|source=ab|Ordwald|Druid|Human|M|Slayer|His father gave him a warrior’s name, but Ordwald rejected the warrior’s arts and turned to magic. He is an old, but powerful, warlock in a land where lords almost never live long enough to grow old.}}&lt;br /&gt;
{{herobios table row|source=sod|Gem|img=Gem Sorceress|name_link=Gem (Sorceress){{!}}|Sorceress (Campaign)|bgc=4|Human|F|First Aid|After her Deyjan raiders campaign, Gem agrees to help a wizard&#039;s anti-necromancy research by getting an Amulet of the Undertaker.}}&lt;br /&gt;
{{herobios table row|source=sod|Yog|name_link=Yog (Wizard){{!}}|img=Yog (Wizard)|Wizard|Human/Genie|M|Chain Lightning|Yog studied many years with the Wizards of Bracada, but he would rather spend his time engaging in swordplay rather than studying magic.}}&lt;br /&gt;
{{herobios table row|source=hc|Tarnum|img=Tarnum (Wizard)|Wizard|Human|M|Enchanters|Judged by the Ancestors as unworthy of entering Paradise, Tarnum wanders the land seeking redemption for the crimes of his past.  He&#039;s the Immortal Hero, a timeless protector, but personally troubled by the doubt that he can ever make up for the tremendous wrongs he performed in his youth.}}&lt;br /&gt;
{{herobios table row|source=hota|Boyd|Death Knight|Human|M|Skeletons|All scary stories feature a horseman who had been hanged, stabbed or even beheaded and now rides by night, intending to exact revenge on his killers. Nonsense, a necromancer would say, a dead man risen by himself cannot have memory or will. It may well be so, but then Boyd has scores to settle not only with the traitor who slayed him, but also with the one who denied him rest in peace.}}&lt;br /&gt;
{{herobios table row|source=hota|Maximus|Death Knight|Half-Orc|M|Black Knights|Maximus is one of Kastore&#039;s closest associates, a strong and fierce warrior. He is in charge of the necromancer country&#039;s defenses while Kastore is away.}}&lt;br /&gt;
{{herobios table row|source=sod|Sandro|img=Sandro (Before)|Necromancer|Lich|M|Sorcery|(same as standard hero)}}&lt;br /&gt;
{{herobios table row|source=sod|Finneas|Necromancer|Lich|M|Animate Dead|Though Finneas Vilmar&#039;s thirst for power makes him a virtually unstoppable Necromancer, the ability of political manipulation and battle tactics elude him. He has joined with Sandro so he can use his skills to move himself through the ranks.}}&lt;br /&gt;
{{herobios table row|source=hc|Tarnum|img=Tarnum (Overlord)|Overlord|Human|M|Dragons|Judged by the Ancestors as unworthy of entering Paradise, Tarnum wanders the land seeking redemption for the crimes of his past.  He&#039;s the Immortal Hero, a timeless protector, but personally troubled by the doubt that he can ever make up for the tremendous wrongs he performed in his youth.}}&lt;br /&gt;
{{herobios table row|source=hota|Kydoimos|Overlord|Demon|M|Dragons|sp_img=Dragons (HotA)|(none)}}&lt;br /&gt;
{{herobios table row|source=hota|Athe|Warlock|Efreeti|bgc=4|F|Sorcery|(none)}}&lt;br /&gt;
{{herobios table row|source=hota|Miseria|Warlock|Demon|bgc=4|F|Resurrection|(none)}}&lt;br /&gt;
{{herobios table row|source=hc|Tarnum|img=Tarnum (Barbarian)|Barbarian|Human|M|Offense|Tarnum is a young Barbarian who has spent his entire life under the oppression of the Wizard-Kings of Bracaduun, but he&#039;s always dreamed that life could be better - should be better.}}&lt;br /&gt;
{{herobios table row|source=hota|Gruezak|Barbarian|Orc|M|Ballista|Everyone must join the battlefield in Kilgor&#039;s army, from the chieftain himself to the lowliest pack-bearer. This includes the cooks, who handle cooking in their cauldrons just as well as their huge butcher&#039;s cleavers. Should one take a close look at Gruezak, one would be surprised to find out he possesses an array of combat skills hardly expected from a pan and ladle expert. However, who on earth would want to scrutinize a run-of-the-mill cook, and an orc, to boot?}}&lt;br /&gt;
{{herobios table row|source=hota|Zog|Battle Mage|Ogre|M|Ogres|(none)}}&lt;br /&gt;
{{herobios table row|source=hota|Alkin|img=Alkin (campaign)|Beastmaster|Gnoll|M|Gorgons|(same as standard hero)}}&lt;br /&gt;
{{herobios table row|source=hota|Areshrak|Beastmaster|Lizardman|M|Ballista|(none)}}&lt;br /&gt;
{{herobios table row|source=hota|Pactal|Beastmaster|Lizardman|M|Armorer|(none)}}&lt;br /&gt;
{{herobios table row|source=hc|Tarnum|img=Tarnum (Beastmaster)|Beastmaster|Human|M|Basilisks|Judged by the Ancestors as unworthy of entering Paradise, Tarnum wanders the land seeking redemption for the crimes of his past.  He&#039;s the Immortal Hero, a timeless protector, but personally troubled by the doubt that he can ever make up for the tremendous wrongs he performed in his youth.}}&lt;br /&gt;
{{herobios table row|source=hota|Jangaard|Mercenary|Human|M|Gunslingers|(none)}}&lt;br /&gt;
{{herobios table row|source=hota|Stina|Mercenary|Human|bgc=4|F|Mechanics|(none)}}&lt;br /&gt;
{{herobios table row|source=hota|Valquest|Mercenary|Human|M|First Aid|(none)}}&lt;br /&gt;
{{herobios table row|source=hota|Winzells|Mercenary|Human|M|Offense|(none)}}&lt;br /&gt;
{{herobios table row|source=hota|Elderian|Artificer|Human|M|Automatons|(none)}}&lt;br /&gt;
{{herobios table row|source=hota|Umender|Artificer|Human|M|Automatons|(none)}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Campaign Only Heroes (with a reused portrait)==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-ShowReskinHeroes mw-customtoggle-HideReskinHeroes mw-collapsible&amp;quot; id=&amp;quot;mw-customcollapsible-ShowReskinHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;[Show]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-ShowReskinHeroes mw-customtoggle-HideReskinHeroes mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-HideReskinHeroes&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;[Hide]&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-ShowReskinHeroes&amp;quot;&amp;gt;&lt;br /&gt;
&#039;&#039;NOTE: Non-player minor heroes are omitted from this table unless they have a unique biography. See [[List of campaign heroes]] for reference.&#039;&#039;&lt;br /&gt;
&amp;lt;!-- ALL THE RACES WERE JUST COPYPASTED FROM IDENTITY HEROES&#039; STATS--&amp;gt;&lt;br /&gt;
{| class=&amp;quot;sortable whiteSortArrows&amp;quot; frame=box cellspacing=0 style=&amp;quot;background-color:#{{green 2}}; text-align:center;&amp;quot;&lt;br /&gt;
! colspan=7 height=30 style=&amp;quot;font-size:120%; color:white; background-color:#{{green 1}};&amp;quot; | Hero biography table&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Source !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Hero !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Class/Name !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Race !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Sex !! style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Specialty !! class=unsortable style=&amp;quot;color:white; background-color:#{{green 1}};&amp;quot; | Biography&lt;br /&gt;
{{herobios table row|source=ab|Sir Michael|img=Christian|Knight|Human|M|Ballista|(unmodified from base hero)}}&lt;br /&gt;
{{herobios table row|source=sod|Slash|img=Ajit|Knight|Human|M|Archery|Slash was an old drinking buddy of Crag Hack back in Enroth.  He came to Erathia to hide from constables who wanted to question him about some peasants with whom he had a falling out.  Once in Erathia he was promptly arrested for cheating at cards.}}&lt;br /&gt;
{{herobios table row|source=hc|Mensor|img=Roland|Knight|Human|M|Swordsmen|Mensor fought for King Rion Gryphonheart against the Barbarian King when he was young, but his skills have always leaned more toward the intellectual than the physical.  Slowly, he&#039;s worked his way up through the ranks where he is recognized for his ability to obtain any piece of information.}}&lt;br /&gt;
{{herobios table row|source=hc|Allison|img=Catherine|Knight|Human|bgc=4|F|Swordsmen|Allison is the reigning Queen of Erathia, a young kingdom that her father started.  She is determined to rescue the soul of her father from an eternity of torture.}}&lt;br /&gt;
{{herobios table row|source=hc|Trynn|img=Mephala|Knight|Human|bgc=4|F|Cavaliers|Trynn was a young Knight in the service of Erathia when she was inspired by Norvan&#039;s quest into the Underworld.  She immediately swore to be the Cleric&#039;s bodyguard and hasn&#039;t left his side since.}}&lt;br /&gt;
{{herobios table row|source=hc|Niven|img=Christian|Knight|Human|M|Ballista|(unmodified from base hero)}}&lt;br /&gt;
&lt;br /&gt;
{{herobios table row|source=hc|Norvan|img=Ivor|Cleric|Human|M|Monks|Norvan had a promising career as a Cleric until he embarked on a quest into the Underworld to battle the evil that dwelled there.  Like those who followed him, he disappeared and was believed dead.}}&lt;br /&gt;
{{herobios table row|source=hota|Yovilla|img=Adelaide (HotA)|Cleric|Human|bgc=4|F|Frost Ring|Utterly confident in her missionary gift, Yovilla will preach even to inanimate objects, since any of them may have a spirit inside who can be made a believer. This happened before when she persuaded a small river to part its waters. Moved by her ardent speech, the river&#039;s spirit did not let her wet her feet, and also imparted on her the secrets of his magic.}}&lt;br /&gt;
&lt;br /&gt;
{{herobios table row|source=sod|Clancy|Ranger|Dwarf|M|Unicorns|While Clancy is on leave from his duties as a General for Lord Fayette he decides to join Gem on her quest.}}&lt;br /&gt;
{{herobios table row|source=hc|Valita|img=Jenova|Ranger|Elf|bgc=4|F|Gold|Valita is as good with a sword as she is with a bow, but it is her ability to earn the complete loyalty of her troops that advanced her so quickly through the ranks of the Forest Guard.}}&lt;br /&gt;
{{herobios table row|source=hota|Stilbon|img=Ivor|Ranger|Elf|M|Elves|Stilbon is the unofficial leader of the Forest Guard&#039;s conservatives. Grumbling like the old men they are, his comrades-in-arms adopted the sharpshooter bows invented by Gelu, but weren&#039;t nearly as accepting of the other changes the new commander instituted. Stilbon never misses a chance to prove that the old guardsmen&#039;s quivers are still full of nasty surprises for the enemy.}}&lt;br /&gt;
{{herobios table row|source=hota|Siagum|img=Stina|Ranger|Human|F|Armorer|Siagum is the leader of the mysterious Triangle Cult. This teaching says: there is no geometric figure more stable and perfect than a triangle; sooner or later all other figures will wane, so everyone must accept the Triangle into their heart.}}&lt;br /&gt;
{{herobios table row|source=hota|Thulig|img=Aeris|Druid|Elf|M|Pegasi|Thulig is an extremely daring elf, and the best way to recruit him is to offer a challenge like &amp;quot;go I don&#039;t know where, bring I don&#039;t know what.&amp;quot; He stole &amp;quot;don&#039;t-know-whats&amp;quot; from under a dragon&#039;s snout, an underground dwarven treasury, and even the mouth of an extinct volcano. High-profile failures are another trademark of his, and he has paid unequalled amounts in ransom for himself.}}&lt;br /&gt;
{{herobios table row|source=hota|Khevasar|img=Coronius|Druid|Human|M|Slayer|Khevasar came to question a fundamental tenet of the philosophy he had studied for decades: the postulate that a druid wields power over all aspects of nature along with the authority not only to bring it into his service, but also to alter it to suit his views and wants. This caused many of his AvLeean colleagues to accuse him of adhering to the archaic Enrothean heresy.}}&lt;br /&gt;
&lt;br /&gt;
{{herobios table row|source=hota|Ilmarin|img=Torosar|Alchemist|Human|M|Ballista|Ilmarin&#039;s alchemical thesis described an improved activation technology for the golden golem. He himself sculpted the statue he was to animate before the commission, and somehow decided to give it feminine features. The golden woman vanished the night following the demonstration, and Ilmarin has been scouring the world ever since in search for her who kindled love in his heart.}}&lt;br /&gt;
&lt;br /&gt;
{{herobios table row|source=sod|Vidomina|name_link=Vidomina (Master){{!}}|img=Daremyth|Wizard|Genie|bgc=4|F|Fortune|Vidomina should have been dead long ago.  Her &amp;quot;go anywhere, do anything&amp;quot; attitude has put her into situations that she should have never survived.  Her biggest secret is she yearns to become a true Necromancer.}}&lt;br /&gt;
{{herobios table row|source=hc|Kurl|img=Loynis|Wizard|Human|M|Magi|Descendent of the great Barbarian King Jarg, he despises his heritage and does everything he can to distance himself from it.  Hence, he endured the torments of his fellow students to become a Wizard.  Now, he rules over the same Barbarians he hates.}}&lt;br /&gt;
{{herobios table row|source=hota|Lyadra|img=Cyra|Wizard|Human|bgc=4|F|Haste|Lyadra&#039;s scope of interests covers any creatures capable of independent flight, especially those that look like they should not by flying at all, like bone dragons. Recently, she has also been drawn to the unusually rapid flight of angels; however, the scientific community is not yet prepared to accept Lyadra&#039;s theory that there is some kind of technology behind it.}}&lt;br /&gt;
{{herobios table row|source=hota|Balindar|img=Theodorus|Wizard|Human|M|Magi|Balindar was the first in Bracada to test the Enrothean technology of using the best steel armor to create statues slated for animation, rather than regular rock, ore, or even precious metals. The rigid-minded golem-building academicians did not welcome this innovation, so Balindar&#039;s works, although far superior to their prototypes, still bear the experimental status.}}&lt;br /&gt;
&lt;br /&gt;
{{herobios table row|source=hc|Jorm|img=Xeron|Demoniac|Devil|M|Devils|Jorm is a lesser Demon who wants to be a Duke.  His ambition is his obsession, and there is nothing, or no one, that will stop him.  This attitude has made as many enemies in the Underworld as in the land above.}}&lt;br /&gt;
{{herobios table row|source=hc|Deezelisk|img=Axsis|Demoniac|Efreet|M|Efreet|As Duke of the Bottom, Deezelisk is one of the most powerful and most feared Demons of the Underworld.  Lately, his control has waned since his failed attempt to conquer Erathia.}}&lt;br /&gt;
{{herobios table row|source=hc|Vorr|img=Ayden|Demoniac|Human|M|Imps|Once one of the nameless Ancestors, Vorr allowed himself to be corrupted by the brutality and hatred of a Barbarian tribe searching for a war god.  He is now insane and obsessed with the desire to destroy the world.}}&lt;br /&gt;
&lt;br /&gt;
{{herobios table row|source=sod|Marzeth|img=Xarfax|Death Knight|Vampire|M|Vampires|Marzeth was once a Knight of the Blade who received a cursed sword as an inheritance and has thus become a Death Knight.  Nothing short of death will cure this affliction.}}&lt;br /&gt;
{{herobios table row|source=sod|Lord Fayette|img=Lord Haart Death Knight|Death Knight|Lich|M|Black Knights|An unknown Necromancer raised Lord Fayette as a Death Knight.  Lord Fayette has been given orders to invade AvLee.}}&lt;br /&gt;
&lt;br /&gt;
{{herobios table row|source=hota|Barbus|img=Darkstorn|Warlock|Minotaur|M|Stone Skin|This minotaur sports a rare coat with a striped back. That&#039;s how he got his nickname, Barbus.}}&lt;br /&gt;
&lt;br /&gt;
{{herobios table row|source=sod|Duke Boragus|name_link=Boragus{{!}}|img=Boragus|Barbarian|Ogre|M|Ogres|Duke Winston Boragus grew to fame after single handedly slaying the Chieftain (and the Chieftains guards) of his village.  He quickly united other tribes under his through brutality and a quick wit. Shortly after his rise to power he easily won the Festival of Life thirty years ago.  Duke Boragus has an affinity for controlling ogres in battle so gets a bonus with them.}}&lt;br /&gt;
{{herobios table row|source=hc|King Targor|img=Xarfax|Barbarian|Ogre|M|Ogres|King Targor has been blinded by Vorr&#039;s words, believing that the path of bloodthirsty vengeance and wonton destruction is what the Ancestors truly want.}}&lt;br /&gt;
{{herobios table row|source=hota|Fangtooth|img=Boragus|Barbarian|Ogre|M|Offense|The leader of the archipelago&#039;s savages had to use more than just strength and ferocity to achieve his position. He also has a smattering of secret shamanic knowledge.}}&lt;br /&gt;
&lt;br /&gt;
{{herobios table row|source=ab|Drakon|name_link=Drakon (Burning of Tatalia){{!}}|img=Alamar|Beastmaster|Gnoll|M|Gnolls|(unmodified from base hero)}}&lt;br /&gt;
&lt;br /&gt;
{{herobios table row|source=hota|Ha&#039;Ora|img=Voy|Witch|Lizardman|bgc=4|F|Navigation|Ha&#039;Ora is a broodmate of another famous witch, Voy. Their mother stole salt, a priceless commodity in Tatalia, from gorgon feeders and rubbed it on the eggs she laid, hoping for lizardmen as mighty as those fire-breathing bulls to hatch, but instead, her children developed an unorthodox interest in the salt water of the Enroth seas and long journeys.}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[category: heroes]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Valquest&amp;diff=194247</id>
		<title>Valquest</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Valquest&amp;diff=194247"/>
		<updated>2026-04-24T20:45:25Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{Campaign heroes}}{{CampaignHero&lt;br /&gt;
 | town       = Factory&lt;br /&gt;
 | class      = Mercenary&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | specialty  = First Aid&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to bonus Health provided by the {{gl|First Aid Tent}}.&lt;br /&gt;
 | level      = 10&lt;br /&gt;
 | atk        = 11&lt;br /&gt;
 | def        = 10&lt;br /&gt;
 | sp         = 6&lt;br /&gt;
 | know       = 4 &lt;br /&gt;
 | skill_1    = Expert Pathfinding&lt;br /&gt;
 | skill_2    = Expert Leadership&lt;br /&gt;
 | skill_3    = Expert Ballistics&lt;br /&gt;
 | troop_1    = Gunslinger&lt;br /&gt;
 | troop_2    = Mechanic&lt;br /&gt;
 | troop_3    = Automaton&lt;br /&gt;
 | troop_4    = Sentinel Automaton&lt;br /&gt;
 | nmb_1      = 39&lt;br /&gt;
 | nmb_2      = 238&lt;br /&gt;
 | nmb_3      = 92&lt;br /&gt;
 | nmb_4      = 83&lt;br /&gt;
 | spart_1      = {{Sng|Bless}}&lt;br /&gt;
 | spart_2      = {{Sng|Cure}}&lt;br /&gt;
 | spart_3      = {{Sng|Fire Shield}}&lt;br /&gt;
 | spart_4      = {{Sng|Haste}}&lt;br /&gt;
 | spart_5      = {{Sng|Precision}}&lt;br /&gt;
 | spart_6      = {{Sng|Shield}}&lt;br /&gt;
 | spart_7      = {{Sng|Weakness}}&lt;br /&gt;
 | s_mp       = 1700&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{PAGENAME}} is a campaign exclusive hero. Only his portrait is available in map editor for use with a custom hero. He is based off the hero [[Floribert]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A defender of [[Burton]] once {{Hn|Kastore|0=}} took control.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Valquest&#039;s portrait is based on one [[Bounty Hunter]] concept art.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |fif=&lt;br /&gt;
: {{prison}} {{enemy}}: [[New Order]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Bounty hunter concept.png|Bounty Hunter concept&amp;lt;br&amp;gt;(art by [[Docent Picolan]])&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[List of campaign heroes]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign]]&lt;br /&gt;
[[Category: Mercenaries]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Glacius&amp;diff=194246</id>
		<title>Glacius</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Glacius&amp;diff=194246"/>
		<updated>2026-04-24T20:29:40Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Bulwark&lt;br /&gt;
 | class      = Elder&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Snow Elf and Steel Elf|Snow Elf}}&lt;br /&gt;
 | biography  = The expanses of {{gl|Vori}}, covered with years of snow, only seem lifeless; those who know what to look for will find out that the disembodied inhabitants of these lands make fine interlocutors, or maybe even sources of power. Glacius has a reputation for being the Bane of Spirits: their empty shells crumble into bursts of magical light, as he greedily devours their energy and unleashes it upon his enemies.&lt;br /&gt;
 | specialty  = Frost Ring&lt;br /&gt;
 | s_text     = Casts Frost Ring with Damage increased by 10% for every N hero levels, where N is the level of the target creature.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Learning&lt;br /&gt;
 | troop_1    = Kobold&lt;br /&gt;
 | troop_2    = Mountain Ram&lt;br /&gt;
 | troop_3    = Snow Elf (HotA)&lt;br /&gt;
 | troop_3_nam= Snow Elf&lt;br /&gt;
 | nmb_1      = 20–30&lt;br /&gt;
 | nmb_2      = 6–8&lt;br /&gt;
 | nmb_3      = 3–5&lt;br /&gt;
 | spell      = Frost Ring&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | s_mp       = 1500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
(none)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Glacius&#039;s portrait is based on a photo of late 19th/early 20th century [[wikipedia:Evenki people|Evenki]] shaman Fyodor Poligus, mixed with Elvish traits from [[wikipedia:Thranduil|Thranduil]] as portrayed in &#039;&#039;[[wikipedia:The Hobbit (film series)|The Hobbit]]&#039;&#039;. &lt;br /&gt;
* His name is derived from Latin &amp;quot;glacies&amp;quot; meaning &amp;quot;ice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Elders]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Kalt&amp;diff=194245</id>
		<title>Kalt</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Kalt&amp;diff=194245"/>
		<updated>2026-04-24T20:29:23Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ConfluxHeroesNew}}{{HeroNew&lt;br /&gt;
 | picture    = Kalt&lt;br /&gt;
 | hpicture   = _(HotA)&lt;br /&gt;
 | town       = Conflux&lt;br /&gt;
 | class      = Planeswalker&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Ice Elemental}}&lt;br /&gt;
 | biography  = Always the quick study, Kalt felt called to the {{gl|Great Conflux|Conflux}} where he could feed his voracious appetite for learning new and different things.&lt;br /&gt;
 | specialty  = Water Elementals&lt;br /&gt;
 | s_text     = Increases allied {{gl|Water Elemental and Ice Elemental|Water Elementals and Ice Elementals&#039;}} {{gl|Attack}} by {{swh|12|2}}.&lt;br /&gt;
 | skill_1    = Basic Tactics&lt;br /&gt;
 | skill_2    = Basic Learning&lt;br /&gt;
 | troop_1    = Pixie&lt;br /&gt;
 | troop_2    = Water Elemental&lt;br /&gt;
 | troop_3    = Water Elemental&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 3–5&lt;br /&gt;
 | nmb_3      = {{swh|noicon=|2–3|1–2}}&lt;br /&gt;
 | s_mp       = {{swh|1630|1630-1760}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |hota=&lt;br /&gt;
: {{enemy}}: [[Heart of Water]]&lt;br /&gt;
&lt;br /&gt;
 |mote=&lt;br /&gt;
: {{enemy}}: [[Birds of Fire]]&lt;br /&gt;
&lt;br /&gt;
 |tfm=&lt;br /&gt;
: {{enemy}}: [[The Sparkling Bridge]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
&amp;quot;Kalt&amp;quot; is a german word for &amp;quot;cold&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Planeswalkers]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Ignissa&amp;diff=194244</id>
		<title>Ignissa</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Ignissa&amp;diff=194244"/>
		<updated>2026-04-24T20:29:12Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ConfluxHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Conflux&lt;br /&gt;
 | class      = Planeswalker&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Fire Elemental}}&lt;br /&gt;
 | biography  = Four years ago, a powerful {{gl|Wizard}} summoned Ignissa to this plane. Unable to return, she wandered {{gl|Antagarich}} until she felt called to the {{gl|Great Conflux|Conflux}}.&lt;br /&gt;
 | specialty  = Fire Elementals&lt;br /&gt;
 | s_text     = {{swh|Increases allied {{gl|Fire Elemental and Energy Elemental|Fire Elementals and Energy Elementals&#039;}} {{gl|Attack}} by 3, {{gl|Defense}} by 4, and their {{gl|Damage}} by 2.|Increases allied {{gl|Fire Elemental and Energy Elemental|Fire Elementals and Energy Elementals&#039;}} {{gl|Attack}} by 1, {{gl|Defense}} by 2, and their {{gl|Damage}} by 2.}}&lt;br /&gt;
 | skill_1    = Basic Artillery&lt;br /&gt;
 | skill_2    = Basic Offense&lt;br /&gt;
 | troop_1    = Pixie&lt;br /&gt;
 | troop_2    = Air Elemental&lt;br /&gt;
 | troop_3    = Water Elemental&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 3–5&lt;br /&gt;
 | nmb_3      = {{swh|noicon=|3–5|2–3}}&lt;br /&gt;
 | s_mp       = {{swh|1630|1630–1760}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |tots=&lt;br /&gt;
: {{enemy}}: [[Treachery]]&lt;br /&gt;
&lt;br /&gt;
 |hota=&lt;br /&gt;
: {{enemy}}: [[All Hands on Board!]]&lt;br /&gt;
&lt;br /&gt;
 |mote=&lt;br /&gt;
: {{enemy}}: [[Masters of the Elements (campaign scenario)|Masters of the Elements]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Ignissa&#039;s name is derived from latin &amp;quot;ignis&amp;quot; meaning &amp;quot;fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Planeswalkers]]&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Ignatius&amp;diff=194243</id>
		<title>Ignatius</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Ignatius&amp;diff=194243"/>
		<updated>2026-04-24T20:29:11Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfernoHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Inferno&lt;br /&gt;
 | class      = Demoniac&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = When the Devils arrived in {{gl|Erathia}}, Ignatius realized that his only hope for survival was to join them.  He has managed to convince them that he always serves some purpose, but fears that one day they will decide that they no longer need the help of a human.&lt;br /&gt;
 | specialty  = Imps&lt;br /&gt;
 | s_text     = Increases the {{gl|Speed}} of allied {{gl|Imp and familiar|Imps and Familiars}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by {{swh|10%|5%}} for every level (rounded up).&lt;br /&gt;
 | skill_1    = Basic Tactics&lt;br /&gt;
 | skill_2    = Basic Resistance&lt;br /&gt;
 | skill_2+   = {{-ws}}&lt;br /&gt;
 | skill_2h    = Basic Interference&lt;br /&gt;
 | skill_2h+   = {{-wh}}&lt;br /&gt;
 | troop_1    = Imp&lt;br /&gt;
 | troop_2    = Imp&lt;br /&gt;
 | troop_3    = Imp&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|20–30|15–25}}&lt;br /&gt;
 | nmb_2      = {{swh|noicon=|20–30|15–25}}&lt;br /&gt;
 | nmb_3      = {{swh|noicon=|20–30|15–25}}&lt;br /&gt;
 | s_mp       = 1700&lt;br /&gt;
}}&lt;br /&gt;
{{hcs table(x2)&lt;br /&gt;
| hero = Ignatius&lt;br /&gt;
| cr   = Imp&lt;br /&gt;
| ucr  = Familiar&lt;br /&gt;
| batt = 2&lt;br /&gt;
| bdef = 3&lt;br /&gt;
| ubatt= 4&lt;br /&gt;
| ubdef= 4&lt;br /&gt;
}}&lt;br /&gt;
{{hcs_table(x2)_row|  1| 1| 1| 1| 1| 41   | 5| 7 |  9| 9}}&lt;br /&gt;
{{hcs_table(x2)_row|  6| 1| 1| 2| 2| 46   | 5| 7 | 10|10|a=1 |b=1 |e=1 |f=1}}&lt;br /&gt;
{{hcs_table(x2)_row|  7| 1| 2| 2| 2| 47   | 5| 8 | 10|10|a=1 |c=1 |d=1 |e=1 |g=1 |h=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 11| 2| 2| 3| 3| 51   | 6| 8 | 11|11|b=1 |f=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 14| 2| 3| 3| 3| 54   | 6| 9 | 11|11|a=1 |c=1 |d=1 |e=1 |g=1 |h=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 16| 2| 3| 4| 4| 56   | 6| 9 | 12|12|a=1 |b=1 |e=1 |f=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 21| 3| 4| 5| 5| 61   | 7| 10| 13|13}}&lt;br /&gt;
{{hcs_table(x2)_row| 26| 3| 4| 6| 6| 66   | 7| 10| 14|14|a=1 |b=1 |e=1 |f=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 27| 3| 5| 6| 6| 67   | 7| 11| 14|14|a=1 |c=1 |d=1 |e=1 |g=1 |h=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 31| 4| 5| 7| 7| 71   | 8| 11| 15|15|b=1 |f=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 34| 4| 6| 7| 7| 74   | 8| 12| 15|15|a=1 |c=1 |d=1 |e=1 |g=1 |h=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 36| 4| 6| 8| 8| 75/88| 9| 14| 18|18|a=1 |b=1 }}&lt;br /&gt;
{{hcs_table(x2)_row|  1|  1|  1|  1|  1| 38|  8| 12| 16| 16|only=hota| e=1| f=1}}&lt;br /&gt;
{{hcs_table(x2)_row|  3|  1|  1|  2|  2| 41|  9| 13| 17| 17|only=hota| a=1| b=1}}&lt;br /&gt;
{{hcs_table(x2)_row|  4|  1|  2|  2|  2| 43|  9| 13| 18| 18|only=hota| a=1| c=1| d=1| e=1| f=1}}&lt;br /&gt;
{{hcs_table(x2)_row|  6|  2|  2|  3|  3| 44|  9| 14| 18| 18|only=hota| b=1| e=1| g=1| h=1}}&lt;br /&gt;
{{hcs_table(x2)_row|  7|  2|  3|  3|  3| 46| 10| 14| 19| 19|only=hota| a=1| c=1| d=1| f=1}}&lt;br /&gt;
{{hcs_table(x2)_row|  8|  2|  3|  4|  4| 47| 10| 15| 19| 19|only=hota| a=1| b=1| e=1| g=1| h=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 11|  3|  4|  5|  5| 48| 10| 15| 20| 20|only=hota| e=1| f=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 13|  3|  4|  6|  6| 51| 11| 16| 21| 21|only=hota| a=1| b=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 14|  3|  5|  6|  6| 53| 11| 16| 22| 22|only=hota| a=1| c=1| d=1| e=1| f=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 16|  4|  5|  7|  7| 54| 11| 17| 22| 22|only=hota| b=1| e=1| g=1| h=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 17|  4|  6|  7|  7| 56| 12| 17| 23| 23|only=hota| a=1| c=1| d=1| f=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 18|  4|  6|  8|  8| 57| 12| 18| 23| 23|only=hota| a=1| b=1| e=1| g=1| h=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 21|  5|  7|  9|  9| 58| 12| 18| 24| 24|only=hota| e=1| f=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 23|  5|  7| 10| 10| 61| 13| 19| 25| 25|only=hota| a=1| b=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 24|  5|  8| 10| 10| 63| 13| 19| 26| 26|only=hota| a=1| c=1| d=1| e=1| f=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 26|  6|  8| 11| 11| 64| 13| 20| 26| 26|only=hota| b=1| e=1| g=1| h=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 27|  6|  9| 11| 11| 66| 14| 20| 27| 27|only=hota| a=1| c=1| d=1| f=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 28|  6|  9| 12| 12| 67| 14| 21| 27| 27|only=hota| a=1| b=1| e=1| g=1| h=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 31|  7| 10| 13| 13| 68| 14| 21| 28| 28|only=hota| e=1| f=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 33|  7| 10| 14| 14| 71| 15| 22| 29| 29|only=hota| a=1| b=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 34|  7| 11| 14| 14| 73| 15| 22| 30| 30|only=hota| a=1| c=1| d=1| e=1| f=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 36|  8| 11| 15| 15| 74| 15| 23| 30| 30|only=hota| b=1| e=1| g=1| h=1}}&lt;br /&gt;
{{hcs_table(x2)_row| 37|  8| 12| 15| 15|   |   |   |   |   |only=hota| a=1| c=1| d=1}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
{{H4Story|Archer|Ignatius once served the Kreegan demons for the opportunity to vent his legendary rage. After the Reckoning, he was nursed back to health by powerful elven healers. They also cured his fury, explaining that it was a result of a curse placed on his mother before his birth.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |ab=&lt;br /&gt;
: {{enemy}}: [[To Kill A Hero]]&lt;br /&gt;
&lt;br /&gt;
 |rotn=&lt;br /&gt;
: {{enemy}}: [[Target]]&lt;br /&gt;
&lt;br /&gt;
 |tots=&lt;br /&gt;
: {{enemy}}: [[The Shores of Hell]]&lt;br /&gt;
&lt;br /&gt;
 |fif=&lt;br /&gt;
: {{enemy}}: [[Homecoming (HotA)|Homecoming]]&lt;br /&gt;
&lt;br /&gt;
 |cotu=&lt;br /&gt;
: {{enemy}}: [[Cerberus Gate]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|style=}}&lt;br /&gt;
* [[Heroes from other games]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Ignatius&#039;s name is derived from latin &amp;quot;ignis&amp;quot; meaning &amp;quot;fire&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
[[Category: Demoniacs]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Biarma&amp;diff=194242</id>
		<title>Biarma</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Biarma&amp;diff=194242"/>
		<updated>2026-04-24T20:20:57Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Bulwark&lt;br /&gt;
 | class      = Elder&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Jotunn}}&lt;br /&gt;
 | biography  = Everyone in {{gl|Vori}} knows: when all remedies fail, the last and only resort for the ailing is to seek out old Biarma. Those who dare to face her no longer care for Biarma&#039;s motives as to who will be granted a new lease on life, and who will instead donate their skull to the eerie adornment of her remote abode&#039;s palisade.&lt;br /&gt;
 | specialty  = First Aid&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to bonus Health provided by the {{gl|First Aid Tent}}.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic First Aid&lt;br /&gt;
 | troop_1    = Kobold&lt;br /&gt;
 | troop_2    = First Aid Tent&lt;br /&gt;
 | troop_3    = Snow Elf (HotA)&lt;br /&gt;
 | troop_3_nam= Snow Elf&lt;br /&gt;
 | nmb_1      = 20–30&lt;br /&gt;
 | nmb_2      = 1&lt;br /&gt;
 | nmb_3      = 3–5&lt;br /&gt;
 | spell      = Dispel&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | s_mp       = 1500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Replaces {{h|Haugir|0=}} on maps without water.&lt;br /&gt;
* Biarma&#039;s name is derived from [[wikipedia:Bjarmaland|Biarmia]], a vast area in the north of Eastern Europe known from Scandinavian sagas and chronicles.&lt;br /&gt;
* Her portrait bares much resemblance to [[wikipedia:Baba Yaga|Baba Yaga]] portrayed by Soviet actor [[wikipedia:Georgy Millyar|Georgy Millyar]].&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
(none)&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Elders]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Glacius&amp;diff=194241</id>
		<title>Glacius</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Glacius&amp;diff=194241"/>
		<updated>2026-04-24T20:20:39Z</updated>

		<summary type="html">&lt;p&gt;Sziszi: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{BulwarkHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Bulwark&lt;br /&gt;
 | class      = Elder&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Snow Elf and Steel Elf|Snow Elf}}&lt;br /&gt;
 | biography  = The expanses of {{gl|Vori}}, covered with years of snow, only seem lifeless; those who know what to look for will find out that the disembodied inhabitants of these lands make fine interlocutors, or maybe even sources of power. Glacius has a reputation for being the Bane of Spirits: their empty shells crumble into bursts of magical light, as he greedily devours their energy and unleashes it upon his enemies.&lt;br /&gt;
 | specialty  = Frost Ring&lt;br /&gt;
 | s_text     = Casts Frost Ring with Damage increased by 10% for every N hero levels, where N is the level of the target creature.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Learning&lt;br /&gt;
 | troop_1    = Kobold&lt;br /&gt;
 | troop_2    = Mountain Ram&lt;br /&gt;
 | troop_3    = Snow Elf (HotA)&lt;br /&gt;
 | troop_3_nam= Snow Elf&lt;br /&gt;
 | nmb_1      = 20–30&lt;br /&gt;
 | nmb_2      = 6–8&lt;br /&gt;
 | nmb_3      = 3–5&lt;br /&gt;
 | spell      = Frost Ring&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | s_mp       = 1500&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
(none)&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Glacius&#039;s portrait is based on a photo of late 19th/early 20th century [[wikipedia:Evenki people|Evenki]] shaman Fyodor Poligus, mixed with Elvish traits from [[wikipedia:Thranduil|Thranduil]] as portrayed in &#039;&#039;[[wikipedia:The Hobbit (film series)|The Hobbit]]&#039;&#039;. &lt;br /&gt;
His name is derived from Latin &amp;quot;glacies&amp;quot; meaning &amp;quot;ice&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Elders]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Sziszi</name></author>
	</entry>
</feed>