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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Turnam</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Turnam"/>
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	<updated>2026-05-19T07:18:11Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Mod_Design_Team_(MDT)&amp;diff=194460</id>
		<title>Mod Design Team (MDT)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Mod_Design_Team_(MDT)&amp;diff=194460"/>
		<updated>2026-05-16T16:48:33Z</updated>

		<summary type="html">&lt;p&gt;Turnam: /* Tides of War */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The &#039;&#039;&#039;Mod Design Team&#039;&#039;&#039; has created three prominent mods for [[VCMI]]: Tides of War, [[MDT Forge (VCMI)|MDT Forge]], and [[Courtyard (VCMI)|Courtyard]]. [[Oasis (Town)|Oasis]] is a project conceived and worked on by [[Nephretes]], a key team member. The team has been absorbed into the larger [[Day of Reckoning]] team, where some creatures from Tides of War are set to make a return, such as [[Dryad]]s, [[Templar]]s, and [[Succubus|Succubi]], albeit with various reworks in order to be faithful to the game&#039;s design.&lt;br /&gt;
__NOTOC__&lt;br /&gt;
== Team Members ==&lt;br /&gt;
&#039;&#039;Note: Information might be incomplete.&#039;&#039;&lt;br /&gt;
* Witchking - Leader, 3D Artist&lt;br /&gt;
* AmiDaDeer - 2D &amp;amp; 3D Artist, Musician&lt;br /&gt;
* [[Nephretes]] - 3D Artist&lt;br /&gt;
* Trith - 3D Artist&lt;br /&gt;
* Sower - 2D &amp;amp; 3D Artist&lt;br /&gt;
* Drwal - 2D Artist&lt;br /&gt;
* Khemiel - 2D Artist&lt;br /&gt;
* avatar - VCMI Coder&lt;br /&gt;
&lt;br /&gt;
== Tides of War ==&lt;br /&gt;
The Tides of War is an expansion created by Mod Design Team for [[VCMI Project]] (which was the first VCMI-specific expansion), with its main gimmick being alternative creatures with an overall mechanic being similar to Heroes IV.&lt;br /&gt;
&lt;br /&gt;
Tides of War content includes: new heroes, alternative creatures (1 per town), new neutral creatures (Mermaid, Ghost (inspired by H2 version), Dread Skipper and Demilich (inspired by the scrapped &amp;quot;Will-o&#039;-the-wisp&amp;quot; unit)), new decorations, two secondary skills (Hexes and Intimidation), new objects (including creature banks), new spells and new menu theme.&lt;br /&gt;
&lt;br /&gt;
Due to engine limitations at the time, the expansion didn&#039;t receive any campaign or maps, despite it being planned. Also, a fair amount of other alternative creatures were scrapped.&lt;br /&gt;
After the release, mod development halted as the team started other projects, working on alternative units for the [[MDT Forge (VCMI)|MDT Forge]] and a new town (dubbed &amp;quot;MDT Grove&amp;quot; by the community due to similarities with the original Grove for {{wog}}), before joining the {{dor}} project.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
=== Tides of War ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
MDT Old Paladin Render.jpg| Old [[Paladin]]&lt;br /&gt;
MDT Dryad render.png| Old [[Dryad]]&lt;br /&gt;
Nephretes H5 dryad.png| Even older version of [[Dryad]], inspired by Heroes V.&lt;br /&gt;
MDT Succubus render.png| [[Succubus]]&lt;br /&gt;
MDT Lilim render.png| [[Lilim]]&lt;br /&gt;
MDT Werewolf render.png| Werewolf&lt;br /&gt;
Illithid head shapes.png| Different [[Alhoon]] head shapes&lt;br /&gt;
MDT old illithid.png| Old [[Illithid]]&lt;br /&gt;
MDT Old Couatls render.png| Old Couatls&lt;br /&gt;
MDT Stronghold lineup render.png| Modified [[Stronghold]] lineup&lt;br /&gt;
MDT Troll Hag render.png| Old [[Troll]] Hag&lt;br /&gt;
Troll_evo_gif.gif| [[Troll]] Hag Evolution&lt;br /&gt;
MDT Fortress lineup.png| Modified [[Fortress]] lineup&lt;br /&gt;
MDT Abyssal Triton render.png| Abyssal [[Triton]]&lt;br /&gt;
MDT Triton evolution.png| [[Triton]] Evolution&lt;br /&gt;
MDT Mermaid render.png| Mermaid&lt;br /&gt;
Dread skipper evolution.png| Dread Skipper Evolution&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tides of War (Unreleased Content) ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
MDT Skeleton Archer render.png| [[Skeleton]] Archer by Witchking&lt;br /&gt;
MDT Druidess Render.png| Druidess ([[Pegasus]] alternative)&lt;br /&gt;
MDT Stonehenge.gif| Stonehenge (Druidess dwelling) on the townscreen.&lt;br /&gt;
MDT Stonehenge Menu.png| Stonehenge (Druidess dwelling) in Town Hall menu&lt;br /&gt;
MDT Toad from Enroth render.png| [[Enroth (continent)|Enrothian]] Frog by [[Nephretes]]&amp;lt;br&amp;gt;([[Serpent Fly]] alternative)&lt;br /&gt;
MDT_UndeadSphinx.png| Undead Sphinx by Witchking&amp;lt;br&amp;gt;([[Black Knight]] alternative)&lt;br /&gt;
MDT_Lion.png| [[Lion]]&amp;lt;br&amp;gt;([[Swordsman]] alternative)&lt;br /&gt;
MDT_Drider.png| Drider&amp;lt;br&amp;gt;([[Manticore]] alternative)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
=== Creature Remodels===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
MDT Elf render.png | [[Wood Elf]]&lt;br /&gt;
MDT Halfling render.png| [[Halfling]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[MDT Forge (VCMI)]]&lt;br /&gt;
* [[Courtyard (VCMI)]]&lt;br /&gt;
* [[Oasis (Town)]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Behind the Scenes]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=In_the_Wake_of_Gods/Commanders&amp;diff=194458</id>
		<title>In the Wake of Gods/Commanders</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=In_the_Wake_of_Gods/Commanders&amp;diff=194458"/>
		<updated>2026-05-15T12:56:36Z</updated>

		<summary type="html">&lt;p&gt;Turnam: /* Overview */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inwog}}{{WOGCommanders}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
Commanders are special units that assist a [[hero]] and fight for them on the battlefield, in addition to the regular army stacks. Each hero&#039;s commander will gain experience and skills in battle like the hero does. This is a gameplay element similar to how in {{homm4}}, the hero can participate in the fight directly. &lt;br /&gt;
&lt;br /&gt;
The commander&#039;s character sheet can be accessed from the Commander icon [[File:WoG Commander Icon.png]] from the Hero&#039;s character sheet.&lt;br /&gt;
&lt;br /&gt;
A commander can die in combat; if their hero is not defeated, they can resurrect their fallen commander by visiting a friendly [[town]]. By gaining levels and skills, a Commander&#039;s stats increase and it becomes more and more powerful. A high-level commander can single-handedly turn the tide of a battle.&lt;br /&gt;
&lt;br /&gt;
== Commander List ==&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = Paladin (WoG)&lt;br /&gt;
| display_name   = Paladin&lt;br /&gt;
| faction        = Castle&lt;br /&gt;
| attack         = 5+&lt;br /&gt;
| defense        = 5+&lt;br /&gt;
| shots          = 0+&lt;br /&gt;
| damage         = 6–12+&lt;br /&gt;
| health         = 40+&lt;br /&gt;
| speed          = 4+&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = N/A&lt;br /&gt;
| aivalue        = 130&lt;br /&gt;
| fightvalue     = 140&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = &lt;br /&gt;
| float          = left&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = Hierophant (WoG)&lt;br /&gt;
| display_name   = Hierophant&lt;br /&gt;
| faction        = Rampart&lt;br /&gt;
| attack         = 5+&lt;br /&gt;
| defense        = 5+&lt;br /&gt;
| shots          = 0+&lt;br /&gt;
| damage         = 6–12+&lt;br /&gt;
| health         = 40+&lt;br /&gt;
| speed          = 4+&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = N/A&lt;br /&gt;
| aivalue        = 130&lt;br /&gt;
| fightvalue     = 140&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = &lt;br /&gt;
| float          = left&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = Temple Guardian (WoG)&lt;br /&gt;
| display_name   = Temple Guardian&lt;br /&gt;
| faction        = Tower&lt;br /&gt;
| attack         = 5+&lt;br /&gt;
| defense        = 5+&lt;br /&gt;
| shots          = 0+&lt;br /&gt;
| damage         = 6–12+&lt;br /&gt;
| health         = 40+&lt;br /&gt;
| speed          = 4+&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = N/A&lt;br /&gt;
| aivalue        = 130&lt;br /&gt;
| fightvalue     = 140&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = &lt;br /&gt;
| float          = left&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = Succubus (WoG)&lt;br /&gt;
| display_name   = Succubus&lt;br /&gt;
| faction        = Inferno&lt;br /&gt;
| attack         = 5+&lt;br /&gt;
| defense        = 5+&lt;br /&gt;
| shots          = 0+&lt;br /&gt;
| damage         = 6–12+&lt;br /&gt;
| health         = 40+&lt;br /&gt;
| speed          = 4+&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = N/A&lt;br /&gt;
| aivalue        = 130&lt;br /&gt;
| fightvalue     = 140&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = &lt;br /&gt;
| float          = left&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = Soul Eater (WoG)&lt;br /&gt;
| display_name   = Soul Eater&lt;br /&gt;
| faction        = Necropolis&lt;br /&gt;
| attack         = 5+&lt;br /&gt;
| defense        = 5+&lt;br /&gt;
| shots          = 0+&lt;br /&gt;
| damage         = 6–12+&lt;br /&gt;
| health         = 40+&lt;br /&gt;
| speed          = 4+&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = N/A&lt;br /&gt;
| aivalue        = 130&lt;br /&gt;
| fightvalue     = 140&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = &lt;br /&gt;
| float          = left&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = Brute (WoG)&lt;br /&gt;
| display_name   = Brute&lt;br /&gt;
| faction        = Dungeon&lt;br /&gt;
| attack         = 5+&lt;br /&gt;
| defense        = 5+&lt;br /&gt;
| shots          = 0+&lt;br /&gt;
| damage         = 6–12+&lt;br /&gt;
| health         = 40+&lt;br /&gt;
| speed          = 4+&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = N/A&lt;br /&gt;
| aivalue        = 130&lt;br /&gt;
| fightvalue     = 140&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = &lt;br /&gt;
| float          = left&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = Ogre Leader (WoG)&lt;br /&gt;
| display_name   = Ogre Leader&lt;br /&gt;
| faction        = Stronghold&lt;br /&gt;
| attack         = 5+&lt;br /&gt;
| defense        = 5+&lt;br /&gt;
| shots          = 0+&lt;br /&gt;
| damage         = 6–12+&lt;br /&gt;
| health         = 40+&lt;br /&gt;
| speed          = 4+&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = N/A&lt;br /&gt;
| aivalue        = 130&lt;br /&gt;
| fightvalue     = 140&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = &lt;br /&gt;
| float          = left&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = Shaman (WoG)&lt;br /&gt;
| display_name   = Shaman&lt;br /&gt;
| faction        = Fortress&lt;br /&gt;
| attack         = 5+&lt;br /&gt;
| defense        = 5+&lt;br /&gt;
| shots          = 0+&lt;br /&gt;
| damage         = 6–12+&lt;br /&gt;
| health         = 40+&lt;br /&gt;
| speed          = 4+&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = N/A&lt;br /&gt;
| aivalue        = 130&lt;br /&gt;
| fightvalue     = 140&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = &lt;br /&gt;
| float          = left&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureNew&lt;br /&gt;
| name           = Astral Spirit (WoG)&lt;br /&gt;
| display_name   = Astral Spirit&lt;br /&gt;
| faction        = Conflux&lt;br /&gt;
| attack         = 5+&lt;br /&gt;
| defense        = 5+&lt;br /&gt;
| shots          = 0+&lt;br /&gt;
| damage         = 6–12+&lt;br /&gt;
| health         = 40+&lt;br /&gt;
| speed          = 4+&lt;br /&gt;
| move           = Ground&lt;br /&gt;
| size           = 1&lt;br /&gt;
| growth         = N/A&lt;br /&gt;
| aivalue        = 130&lt;br /&gt;
| fightvalue     = 140&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = &lt;br /&gt;
| float          = left&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
[[Category:In the Wake of Gods]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Timeline&amp;diff=194450</id>
		<title>Talk:Timeline</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Timeline&amp;diff=194450"/>
		<updated>2026-05-07T21:20:05Z</updated>

		<summary type="html">&lt;p&gt;Turnam: /* Heroes Chronicles ({{unk}}-1176) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; style=&amp;quot;width:500px&amp;quot;&lt;br /&gt;
! colspan=2 |Legend&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;width:180px&amp;quot; | &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Red: Explicit Dates&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Orange: Inferred Dates&amp;lt;/span&amp;gt;&lt;br /&gt;
|&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Purple: Conflicting Info&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| If there is conflicting info, we give first preference to official in-game sources and game manuals, then to {{ll}} ({{wll}}) and {{hota}} ({{wh}}) second.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;&#039;&#039;&#039;Gray: Likely Errors&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
| These are ignored.&lt;br /&gt;
|-&lt;br /&gt;
| &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Teal: Current Best Guesses&amp;lt;/span&amp;gt;&lt;br /&gt;
| These are only recorded if we can narrow it down to a short possible span of years.&lt;br /&gt;
|}&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Summary of campaign timing =&lt;br /&gt;
This section is intended to have a summary with references of the key points in the Heroes 3 timeline. This is for ease of reference when updating the timeline. All dates are After the Silence ([[AS]]).&lt;br /&gt;
&lt;br /&gt;
STATUS: This page should contain all timing references in homm3, lost lore, and the manuals from other games in the franchise. Still missing are any in-game timing references from other games in the franchise.&lt;br /&gt;
&lt;br /&gt;
== Restoration of Erathia (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1165-1167&amp;lt;/span&amp;gt;) ==&lt;br /&gt;
* [[Long Live the Queen]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1165b (begins around March)&amp;lt;/span&amp;gt;)&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;11 June 1165&amp;lt;/span&amp;gt;: In the {{mm7}} manual ([[Archibald#Entry 1|The Diaries of Archibald, Entry 1]]), Archibald states Catherine left 5 months ago to attend her father&#039;s funeral.&lt;br /&gt;
** [[Long Live the Queen]]: Prologue states that seven weeks had passed since Catherine set sail from Enroth. [[Long Live the Queen]] occurs in &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1165&amp;lt;/span&amp;gt;.&lt;br /&gt;
* [[Dungeons and Devils]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1165b (Steadwick falls around May-June)&amp;lt;/span&amp;gt;)&lt;br /&gt;
** Story: Enacting Sandro&#039;s plan from [[Specter of Power]], so [[Dungeons and Devils]] occurs after [[Specter of Power]].&lt;br /&gt;
** [[Groundbreaking]]: Prologue mentions an Enrothian fleet landing in Erathia (the events of [[Long Live the Queen]]&amp;gt;[[Homecoming]]), so [[Dungeons and Devils]] is concurrent with [[Long Live the Queen]].&lt;br /&gt;
* [[Spoils of War]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1165b&amp;lt;/span&amp;gt;)&lt;br /&gt;
** Campaign prologue states Erathia is being invaded by Nighon, so [[Spoils of War]] is concurrent with [[Long Live the Queen]].&lt;br /&gt;
* [[Liberation]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1165c (Steadwick is liberated around September-October)&amp;lt;/span&amp;gt;)&lt;br /&gt;
** [[Steadwick&#039;s Liberation]]: Is about liberating Steadwick from Nighon/Eeofol. Since Steadwick fell to them in [[Dungeons and Devils]]&amp;gt;[[Steadwick&#039;s Fall]], [[Liberation]] occurs after [[Dungeons and Devils]].&lt;br /&gt;
** {{wh}} [[World on Fire]]&amp;gt;[[Dead or Alive]]: Day 150 event discusses the recent liberation of Steadwick. [[Liberation]] is concurrent with [[World on Fire]]&amp;gt;[[Dead or Alive]].&lt;br /&gt;
* [[Long Live the King]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1165c&amp;lt;/span&amp;gt;)&lt;br /&gt;
** [[A Gryphon&#039;s Heart]]: Prologue mentions Catherine is organizing the last stages of her war with Nighon and Eeofol, so [[Long Live the King]] is concurrent with [[Liberation]].&lt;br /&gt;
* [[Song for the Father]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1166-1167&amp;lt;/span&amp;gt;)&lt;br /&gt;
** Story: Killing the Lich King Gryphonheart, who was created in [[Long Live the King]], so [[Song for the Father]] occurs after [[Long Live the King]].&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 August 1167&amp;lt;/span&amp;gt;: In the {{mm7}} manual ([[Archibald#Entry 143|The Diaries of Archibald, Entry 143]]), Archibald mentions the Lich King Gryphonheart is dead as if it were a recent event. [[Song for the Father]] likely ends in &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1167&amp;lt;/span&amp;gt;.&lt;br /&gt;
* [[Seeds of Discontent]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1167&amp;lt;/span&amp;gt;)&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;5 August 1167&amp;lt;/span&amp;gt;: In the {{mm7}} manual ([[Archibald#Entry 143|The Diaries of Archibald, Entry 143]]), Archibald forms a plan to foment a rebellion in the Contested lands. [[Seeds of Discontent]] occurs in or after &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1167&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Campaign prologue: Mentions the invaders finally driven out of the Contested Lands, so [[Seeds of Discontent]] occurs after [[Song for the Father]].&lt;br /&gt;
** [[The Grail (campaign scenario)]] Prologue: Mentions needing independence soon before old hatreds return, so [[Seeds of Discontent]] occurs as early as possible.&lt;br /&gt;
&lt;br /&gt;
== Armageddon&#039;s Blade (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1165&amp;lt;/span&amp;gt;, &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;1169&amp;lt;/span&amp;gt;-&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1172&amp;lt;/span&amp;gt;)  ==&lt;br /&gt;
* [[Armageddon&#039;s Blade (campaign)]] (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;1169&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;-1171&amp;lt;/span&amp;gt; {{wll}})&lt;br /&gt;
** [[Catherine&#039;s Charge]]: Prologue mentions Restoration Wars are over (which likely ended in &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1167&amp;lt;/span&amp;gt;). The campaign also starts after [[Xenofex]]&#039;s death in &#039;&#039;Might and Magic VII&#039;&#039; (which ends in &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1169&amp;lt;/span&amp;gt;), so [[Armageddon&#039;s Blade (campaign)]] could not have begun earlier than that.&lt;br /&gt;
** [[Catherine&#039;s Charge]]: Day 15 features a letter from Roland. As he was freed at the end of MM7, this must be no earlier than &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1169&amp;lt;/span&amp;gt;.&lt;br /&gt;
** [[Catherine&#039;s Charge]]: Day 51 mentions it is the first day of the [[Festival of Life]], so the beginning of [[Armageddon&#039;s Blade (campaign)]] is concurrent with [[Festival of Life]].&lt;br /&gt;
** &amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Conflicting Info:&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Catherine&#039;s Charge]]: Day 90 mentions &amp;quot;In the long months since [Catherine] left Enroth&amp;quot;.&amp;lt;/s&amp;gt;&lt;br /&gt;
*** RESOLUTION: This must be an understatement as it should have been ~2-6 years by this point. No conflict. - Legate&lt;br /&gt;
** [[Seeking Armageddon]]: Day 9 has Xex drop Judge Sleen &amp;quot;in the midst of a battle between some young wizard&#039;s army of Archmagi and a group of purple dragons with butterfly wings&amp;quot; (i.e. [[Dragon Slayer]] &amp;gt; [[Faerie Dragons]]). [[Armageddon&#039;s Blade (campaign)]] is concurrent with [[Dragon Slayer]].&lt;br /&gt;
** {{wll}} [[Return of the King]]: Roland says on day 40 that it is his son Nicolai&#039;s 16th birthday. [[Catherine#Queen Catherine|Nicolai was born]] in &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1155&amp;lt;/span&amp;gt;{{-wll}}, which means that the mission takes place in &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1171&amp;lt;/span&amp;gt;.&lt;br /&gt;
** {{wll}} [[Lost Manuscripts]]: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;01-02-1172&amp;lt;/span&amp;gt;: Catherine and Roland leave for Enroth. As they wanted to get to their son ASAP, [[Armageddon&#039;s Blade (campaign)]] concludes in &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1171&amp;lt;/span&amp;gt;.&lt;br /&gt;
* [[Dragon&#039;s Blood]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1170 {{wll}}{{-wh}}&amp;lt;/span&amp;gt;)&lt;br /&gt;
** {{wll}} [[Lost Manuscripts]]: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;01-26-1172&amp;lt;/span&amp;gt;: Mutare is seen as a dragon, so [[Dragon&#039;s Blood]] occurs no later than &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1171&amp;lt;/span&amp;gt;.&lt;br /&gt;
** {{wh}} A Seer in [[Homecoming (HotA)]] mentions that Ordwald is dead and Mutare is in power, so [[Dragon&#039;s Blood]] occurs before [[Homecoming (HotA)]].&lt;br /&gt;
** {{wh}} [[A Friendly Visit]]: Day 11 mentions a civil war currently going on in Nighon which was started by Mutare, so [[Dragon&#039;s Blood]] occurs concurrently with or before [[All In]].&lt;br /&gt;
** {{wh}} [[A Friendly Visit]]: A rumor sheds doubt on a person becoming a dragon (which wouldn&#039;t be a rumor if Mutare had transformed a long time ago), so [[Dragon&#039;s Blood]] occurs concurrently with or after [[All In]].&lt;br /&gt;
* [[Dragon Slayer]] (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Sometime between 1169-1171 {{wll}}&amp;lt;/span&amp;gt;)&lt;br /&gt;
** [[Crystal Dragons]] Day 1: Mentioned that the Festival of Life happened &amp;quot;Approximately 30 or so years ago&amp;quot;. As it occurs every 30 years, this puts [[Dragon Slayer]] roughly concurrent with [[Festival of Life]].&lt;br /&gt;
** [[Armageddon&#039;s Blade (campaign)]] &amp;gt; [[Seeking Armageddon]]: Day 9 has Xex drop Judge Sleen &amp;quot;in the midst of a battle between some young wizard&#039;s army of Archmagi and a group of purple dragons with butterfly wings&amp;quot; (i.e. Dragon Slayer &amp;gt; Faerie Dragons). [[Dragon Slayer]]  is concurrent with [[Armageddon&#039;s Blade (campaign)]].&lt;br /&gt;
** {{wll}} [[Lost Manuscripts]]: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;02-13-1175&amp;lt;/span&amp;gt;: Dracon goes to fight Mutare Drake, having killed the dragons in this campaign &amp;quot;not too long ago&amp;quot;. [[Dragon Slayer]] occurs before &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1175&amp;lt;/span&amp;gt;.&lt;br /&gt;
* [[Festival of Life]] (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;1169 or 1170 {{wll}}{{-wh}}&amp;lt;/span&amp;gt;)&lt;br /&gt;
** [[Armageddon&#039;s Blade (campaign)]] &amp;gt; [[Catherine&#039;s Charge]]: Day 51 mentions it is the first day of the Festival of Life, so [[Festival of Life]] is concurrent with the beginning of [[Armageddon&#039;s Blade (campaign)]].&lt;br /&gt;
** [[Playing with Fire]]&amp;gt;[[March of the Undead]]: Day 30 mentions that the [[Festival of Life]] has started and Day 75 that Kilgor has won it, so [[Festival of Life]] is about &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;45 days long&amp;lt;/span&amp;gt;.&lt;br /&gt;
** {{wll}} [[Lost Manuscripts]]: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;03-15-1172&amp;lt;/span&amp;gt;: Kilgor is directing Krewlod attacks, so is likely king. [[Festival of Life]] occurs before &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1172&amp;lt;/span&amp;gt;.&lt;br /&gt;
** {{wh}} [[All In]] &amp;gt; [[The Life Guard]] is about protecting the new King Kilgor. [[Festival of Life]] occurs before [[All In]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1170&amp;lt;/span&amp;gt;).&lt;br /&gt;
* [[Playing with Fire]] (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;1169-1171 {{wll}}&amp;lt;/span&amp;gt;)&lt;br /&gt;
** Story: The antagonist is a reanimated Haart Lich. Since Lord Haart was killed in the epilogue of [[Song for the Father]]&amp;gt;[[For King and Country]], [[Playing with Fire]] occurs after [[Song for the Father]].&lt;br /&gt;
** [[Farming Towns]]: Day 20 mentions the Erathians can&#039;t help due to being &amp;quot;...attacked by hideous beasts wielding powerful weaponry.&amp;quot; and defending from these &amp;quot;demonic beasts&amp;quot;. This is likely a reference to Armageddon&#039;s Blade, so the beginning of [[Playing with Fire]] is concurrent with the beginning of [[Armageddon&#039;s Blade (campaign)]].&lt;br /&gt;
** [[March of the Undead]]: Day 30 mentions that the [[Festival of Life]] has started and Day 75 that Kilgor has won it, so [[Playing with Fire]] starts before and ends after [[Festival of Life]].&lt;br /&gt;
** {{wll}} [[Lost Manuscripts]]: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;03-15-1172&amp;lt;/span&amp;gt;: Adrienne is a diplomat pleading the Tatalians case against Kilgor. [[Playing with Fire]] occurs before &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1172&amp;lt;/span&amp;gt;.&lt;br /&gt;
* [[Foolhardy Waywardness]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1165a (sometime between January-March)&amp;lt;/span&amp;gt;)&lt;br /&gt;
** [[Hurry Up and Wait]]: Epilogue puts Sir Christian on Queen Catherine&#039;s ship on her way to Erathia for her father&#039;s funeral, so [[Foolhardy Waywardness]] ends at most a few weeks before [[Long Live the Queen]].&lt;br /&gt;
&lt;br /&gt;
== Shadow of Death (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1156-1164&amp;lt;/span&amp;gt;) ==&lt;br /&gt;
* [[New Beginning]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1156&amp;lt;/span&amp;gt;)&lt;br /&gt;
** [[Clearing the Border]]: Prologue states that it has been a year since Archibald was defeated, thus ending the Succession Wars. This means [[New Beginning]] occurs in &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1156&amp;lt;/span&amp;gt;.&lt;br /&gt;
* [[Elixir of Life (campaign)|Elixir of Life]] (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;1156-1157&amp;lt;/span&amp;gt;)&lt;br /&gt;
** [[Unholy Alliance]]&amp;gt;[[Search for a Killer]]: Story mentions Lord Falorel has been killed. Gelu worked for Lord Falorel in [[Elixir of Life (campaign)|Elixir of Life]], so [[Elixir of Life (campaign)|Elixir of Life]] occurs before [[Unholy Alliance]].&lt;br /&gt;
** In the [[Shadow of Death Manual Page 5|SoD Manual]], Yog&#039;s letter talks about the events of [[Unholy Alliance]]. It says &amp;quot;Gelu had barely graduated from the Forest Guard...&amp;quot;, so [[Elixir of Life (campaign)|Elixir of Life]] occurs shortly before [[Unholy Alliance]].&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Conflicting Info:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Gelu&#039;s Age&lt;br /&gt;
*** &#039;&#039;NOTE: This logic assumes elves age at the same rate as humans.&#039;&#039;&lt;br /&gt;
*** [[Catherine#Queen Catherine]]{{-wll}} states Catherine was &amp;quot;born less than one year after [her parents&#039;] marriage in 1133 A.S&amp;quot; and &amp;quot;On her sixteenth birthday...Catherine enlisted in the Erathian military&amp;quot;. It goes on to explain that she resigned from the military when her mother and sister were killed two years after June 1151. Therefore, Catherine&#039;s military service ran from (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1150-1153&amp;lt;/span&amp;gt; {{wll}}) (see next bullets for why this is relevant)&lt;br /&gt;
*** Gelu&#039;s birth (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;1147-1153&amp;lt;/span&amp;gt; {{wll}})&lt;br /&gt;
**** [[Gelu]]&#039;s biography: &amp;quot;Gelu was found and raised by General Morgan Kendal when he was serving under Catherine Ironfist&amp;quot;. &amp;quot;Found and raised&amp;quot; is not very specific. It could mean Gelu was somewhere around age &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;0-13&amp;lt;/span&amp;gt; when found sometime between &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1150-1153&amp;lt;/span&amp;gt;.&lt;br /&gt;
**** [[Gelu]]&#039;s alternate biography: &amp;quot;History reports he was a baby found by Morgan Kendal during his military service as a lieutenant under the command of Captain Catherine Gryphonheart during her original tour of duty with the Talon brigade.&amp;quot; Being found as a baby is much more specific (as is &amp;quot;original tour of duty&amp;quot;). Likely Gelu was age &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;0-3&amp;lt;/span&amp;gt; when found in &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;1150&amp;lt;/span&amp;gt;.&lt;br /&gt;
*** [[Elixir of Life (campaign)|Elixir of Life]]&amp;gt;[[Graduation Exercise]] is Gelu&#039;s graduation from training to become an official member of the Forest Guard. According to the [[Shadow of Death Manual Page 13|SoD manual]], &amp;quot;Gelu is the youngest individual to ever graduate from the Forest Guard.&amp;quot; Again, not very specific, but even the youngest military graduate to an elite force is probably not younger than &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;about 14&amp;lt;/span&amp;gt;. All of this taken together means that [[Elixir of Life (campaign)|Elixir of Life]]&amp;gt;[[Graduation Exercise]] really shouldn&#039;t occur before &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;1161&amp;lt;/span&amp;gt; at the absolute earliest.&lt;br /&gt;
* [[Hack and Slash]] (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;1156&amp;lt;/span&amp;gt;)&lt;br /&gt;
** Campaign prologue mentions Crag Hack is newly arrived from [[Enroth (continent)]]&lt;br /&gt;
* [[Birth of a Barbarian]] (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Sometime between 1141-1157&amp;lt;/span&amp;gt;)&lt;br /&gt;
** Story: Yog is invited to Krewlod by Duke Boragus. Boragus ruled from &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;~1141-1171&amp;lt;/span&amp;gt;&lt;br /&gt;
** [[Unholy Alliance]]&amp;gt;[[Agents of Vengeance]]: Day 25 mentions Gem once met Yog in [[Enroth (nation)]]. Since Gem was in Enroth until ~1156, Yog must have been in Enroth some time before that.&lt;br /&gt;
** &amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Conflicting Info:&#039;&#039;&#039;&amp;lt;/span&amp;gt; Since Yog was a barbarian in homm1, this means [[Birth of a Barbarian]] must occur before homm1, i.e. before ~1110s.&amp;lt;/s&amp;gt;&lt;br /&gt;
*** I don&#039;t think Yog being a barbarian in H1 means Birth of a Barbarian must be before H1. For one thing, there is no wizard class in H1, plus the concept of a hero class itself is a bit more of a gameplay thing. Most importantly, we know that Yog&#039;s father is a barbarian chieftain and that Yog is a foreigner in Krewlod. So there is a good chance of his father being an Enrothian barbarian. Even if he isn&#039;t Enrothian, Yog is still a barbarian by blood, being son of a chieftain. It does make sense that he is represented as a barbarian in-game even before Birth of a Barbarian, especially given the absence of the wizard class in H1. - XEL&lt;br /&gt;
*** RESOLUTION: Yog is likely with his father&#039;s people during that time (either before he began studying in Bracada, or when he is taking a break from that). No conflict.&lt;br /&gt;
** [[Rise of the Necromancer]]&amp;gt;[[Master]]: Story mentions Vidomina, an ex-wizard lover of Yog, now an apprentice to Sandro, so [[Birth of a Barbarian]] occurs before [[Rise of the Necromancer]].&lt;br /&gt;
** [[Unholy Alliance]]&amp;gt;[[Harvest]]: Event text describes Yog as a Barbarian, so [[Birth of a Barbarian]] occurs before [[Unholy Alliance]].&lt;br /&gt;
* [[Rise of the Necromancer]] (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;1157a&amp;lt;/span&amp;gt;)&lt;br /&gt;
** [[Target]]: Day 1 mentions that Sandro has the Armor of the Damned, so [[Rise of the Necromancer]] occurs after [[Hack and Slash]]&lt;br /&gt;
** [[Target]]: Day 1 mentions that Sandro has the Cloak of the Undead King, so [[Rise of the Necromancer]] occurs after [[New Beginning]]&lt;br /&gt;
** &amp;lt;s&amp;gt;&amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Conflicting Info:&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Target]]: Sandro encounters Shalongrarg (a pit fiend). Pit Fiends arrived to Antagarich on the {{wll}} [[Night of Shooting Stars]], so [[Rise of the Necromancer]] must occur no earlier than &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1161&amp;lt;/span&amp;gt;&amp;lt;/s&amp;gt;&lt;br /&gt;
*** NOTE: If pit fiends are present on Antagarich prior to the [[Night of Shooting Stars]], we can ignore this. Maybe some survived the [[Conquest of the Underworld]]?&lt;br /&gt;
*** RESOLUTION: Since no source says the demons/kreegans were eradicated, let&#039;s assume a few scattered pockets of them survived. No conflict. - Legate&lt;br /&gt;
** [[Duke Alarice]]: Epilogue show Finneas being honored by the king of Deyja. Finneas becomes king of Deyja in [[Unholy Alliance]], so [[Rise of the Necromancer]] occurs before [[Unholy Alliance]].&lt;br /&gt;
* [[Unholy Alliance]] (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;1157b&amp;lt;/span&amp;gt;)&lt;br /&gt;
** [[Gathering the Legion]]: Day 1 mentions that Crag Hack has spent &amp;quot;days and weeks searching for Sandro after his betrayal&amp;quot;. This means [[Unholy Alliance]] occurs shortly after [[Hack and Slash]]&lt;br /&gt;
** [[Search for a Killer]]: Story mentions Lord Falorel has been killed. Gelu worked for Lord Falorel in [[Elixir of Life (campaign)|Elixir of Life]], so [[Unholy Alliance]] occurs after [[Elixir of Life (campaign)|Elixir of Life]].&lt;br /&gt;
** [[Final Peace]]: Prologue implies that Gem went to go see Lord Fayette shortly after being tricked by Sandro in [[New Beginning]], only to find him dead. Lord Fayette was killed while investigating the death of Lord Falorel, so  [[Unholy Alliance]] occurs shortly after [[New Beginning]].&lt;br /&gt;
* [[Specter of Power]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1164&amp;lt;/span&amp;gt;)&lt;br /&gt;
** [[Poison Fit for a King]]: Story mentions that Sandro has lost to Crag Hack, Yog, Gelu and Gem, so [[Specter of Power]] occurs after [[Unholy Alliance]].&lt;br /&gt;
** Campaign story is preparing to assassinate King Nicolas Gryphonheart and invade Erathia with Nighon/Eeofol, so [[Specter of Power]] occurs shortly before [[Long Live the Queen]]&lt;br /&gt;
&lt;br /&gt;
== Horn of the Abyss (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1162-1171&amp;lt;/span&amp;gt;) ==&lt;br /&gt;
* [[Under the Jolly Roger]] (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;1170 {{wh}}{{wll}}&amp;lt;/span&amp;gt;)&lt;br /&gt;
** [[Pirates and Palms]] Day 2: Patris&#039; history lesson puts this after &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1162&amp;lt;/span&amp;gt; (and maybe even after &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1164&amp;lt;/span&amp;gt;).&lt;br /&gt;
* [[Terror of the Seas]] (&amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;Sometime between 1170-1171 {{wh}}{{wll}}&amp;lt;/span&amp;gt;)&lt;br /&gt;
** [[Prisoner of Doom]]: Day 1 mentions that the Festival of Life is currently running/just ended, so [[Terror of the Seas]] occurs immediately after [[Festival of Life]].&lt;br /&gt;
** [[Evenmorn]]: Continues Jeremy&#039;s story from [[Under the Jolly Roger]], so [[Terror of the Seas]] occurs immediately after [[Under the Jolly Roger]].&lt;br /&gt;
** [[In Search of the Horn]]: Dargem appears in jail, having failed to acquire the Horn of the Abyss in All In, so [[Terror of the Seas]] occurs concurrently with or after [[All In]].&lt;br /&gt;
* [[Horn of the Abyss (campaign)]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1171 {{wh}}{{wll}}&amp;lt;/span&amp;gt;)&lt;br /&gt;
** The story is a direct continuation of [[Terror of the Seas]], so [[Horn of the Abyss (campaign)]] occurs after [[Terror of the Seas]].&lt;br /&gt;
** [[Treachery]] Day 12 mentions &amp;quot;...strange cities with golden-domed castles have begun appearing out of thin air all across the continent.&amp;quot; (which are the Confluxes appearing during [[Armageddon&#039;s Blade (campaign)]]). That puts [[Horn of the Abyss (campaign)]] concurrent with [[Armageddon&#039;s Blade (campaign)]]. &lt;br /&gt;
* [[Forged in Fire]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1162-1171&amp;lt;/span&amp;gt; {{wh}})&lt;br /&gt;
** [[World on Fire]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1162&amp;lt;/span&amp;gt; {{wh}})&lt;br /&gt;
*** Story: This scenario tells the story of the [[Night of Shooting Stars]], so [[World on Fire]] occurs in &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1162&amp;lt;/span&amp;gt;&lt;br /&gt;
** [[Beyond the Horizon]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1162&amp;lt;/span&amp;gt; {{wll}} {{wh}})&lt;br /&gt;
*** Day 14 event says &amp;quot;Three weeks have passed since we left Eeofol.&amp;quot; ([[World on Fire]]), so [[Beyond the Horizon]] occurs in &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1162&amp;lt;/span&amp;gt;&lt;br /&gt;
** [[Dead or Alive]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1165&amp;lt;/span&amp;gt;)&lt;br /&gt;
*** Day 30 event discusses the recent fall of Steadwick. [[Dead or Alive]] is concurrent with [[Dungeons and Devils]]&amp;gt;[[Steadwick&#039;s Fall]]&lt;br /&gt;
*** Day 150 event discusses the recent liberation of Steadwick. [[Dead or Alive]] is concurrent with [[Liberation]]&amp;gt;[[Steadwick&#039;s Liberation]]&lt;br /&gt;
** [[Tomb Raiders]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1169&amp;lt;/span&amp;gt; {{wh}})&lt;br /&gt;
*** Day 1: &amp;quot;Four years have passed since we defeated Dargem’s pirates.&amp;quot; (aka [[Dead or Alive]]), so [[Tomb Raiders]] occurs in &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1169&amp;lt;/span&amp;gt;.&lt;br /&gt;
** [[Deus Ex Machina]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;Likely 1170&amp;lt;/span&amp;gt; {{wh}})&lt;br /&gt;
*** [[Tomb Raiders]]: The event text when finding Henrietta says she has been gone &amp;quot;all these months&amp;quot;&lt;br /&gt;
*** Day 14: Mentions the artifact Henrietta found at the conclusion of Tomb Raiders is back in Burton, so [[Deus Ex Machina]] occurs after [[Tomb Raiders]].&lt;br /&gt;
** [[Tarred and Feathered]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1170&amp;lt;/span&amp;gt; {{wh}})&lt;br /&gt;
*** Based on scenario order, [[Tarred and Feathered]] occurs after [[Deus Ex Machina]] and before [[New Order]].&lt;br /&gt;
** [[New Order]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1170&amp;lt;/span&amp;gt; {{wh}})&lt;br /&gt;
*** Day 4: mentions &amp;quot;...not a year had passed...&amp;quot; since they worked with their betrayers (the beginning of [[Tarred and Feathered]]), so [[New Order]] occurs less than a year after the start of [[Tarred and Feathered]].&lt;br /&gt;
*** A Seer mentions &amp;quot; Only a year ago, I was helping Frederick on his quest for Agar&#039;s lab&amp;quot; (i.e. [[Tomb Raiders]]), so [[New Order]] occurs a year after [[Tomb Raiders]].&lt;br /&gt;
** [[Homecoming (HotA)]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1171&amp;lt;/span&amp;gt;)&lt;br /&gt;
*** Story: Coincides with [[Armageddon&#039;s Blade (campaign)]]&amp;gt;[[Oblivion&#039;s Edge]], so [[Homecoming (HotA)]] is concurrent with [[Armageddon&#039;s Blade (campaign)]].&lt;br /&gt;
*** Day 4: Henrietta discusses everything that happened &amp;quot;over the past nine years&amp;quot; with a Halfling who never left Eeofol, so [[Homecoming (HotA)]] occurs 9 years after [[World on Fire]].&lt;br /&gt;
* [[All In]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1170&amp;lt;/span&amp;gt; {{wh}})&lt;br /&gt;
** NOTE: The story in this campaign does not appear to have large breaks, so the campaign likely occurs over the span of 1 year.&lt;br /&gt;
** [[A Friendly Visit]]: Day 1 mentions fighting halflings and an undead in Jadame, so [[All In]] occurs after [[Dead or Alive]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1165&amp;lt;/span&amp;gt;).&lt;br /&gt;
** [[A Friendly Visit]]: Day 11 mentions a civil war currently going on in Nighon which was started by Mutare, so [[All In]] occurs concurrently with or after [[Dragon&#039;s Blood]].&lt;br /&gt;
*** [[A Friendly Visit]]: A rumor mentions that Mutare is not yet the queen of Nighon.&lt;br /&gt;
*** {{wll}} [[Lost Manuscripts]]: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;01-26-1172&amp;lt;/span&amp;gt; Mentions Mutare as the Dragon Queen, so presumably the civil war is over. [[All In]] occurs before &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1172&amp;lt;/span&amp;gt;.&lt;br /&gt;
** [[The Life Guard]]: Story is about rescuing the new king Kilgor, so [[All In]] occurs after [[Festival of Life]].&lt;br /&gt;
** [[The Life Guard]]: A rumor mentions that Xanthor was captured by the orcs, so [[The Life Guard]] occurs shortly before [[Terror of the Seas]]&amp;gt;[[Prisoner of Doom]]&lt;br /&gt;
** [[The Tree Killer]]: Day 23 mentions there is some infighting between the halflings of Jadame, so [[The Tree Killer]] is concurrent with [[New Order]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1170&amp;lt;/span&amp;gt;)&lt;br /&gt;
** [[Terror of the Seas]]&amp;gt;[[In Search of the Horn]]: Dargem appears in jail, having failed to acquire the Horn of the Abyss in All In, so [[All In]] occurs earlier than or concurrently with [[Terror of the Seas]].&lt;br /&gt;
&lt;br /&gt;
== Heroes Chronicles ({{unk}}-&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1176&amp;lt;/span&amp;gt;)  ==&lt;br /&gt;
* [[Warlords of the Wasteland]]&lt;br /&gt;
** This is the story of Tarnum before he dies and is resurrected by the Ancestors, so it is the first Tarnum scenario.&lt;br /&gt;
* [[Conquest of the Underworld]]&lt;br /&gt;
** Story: This is the story of Tarnum&#039;s niece Allison, so it is the second Tarnum scenario.&lt;br /&gt;
** Story: Tarnum is assigned this quest by the Ancestors, so [[Conquest of the Underworld]] occurs after [[Warlords of the Wasteland]].&lt;br /&gt;
* [[Masters of the Elements]]&lt;br /&gt;
** Story: Tarnum is assigned this quest by the Ancestors, so [[Masters of the Elements]] occurs after [[Warlords of the Wasteland]].&lt;br /&gt;
** Story: Tarnum mentions having previously fought Dungeon denizens (in [[Hard Place]]) and demons (in [[The Secret in the Flames]]), which he does in [[Conquest of the Underworld]], so [[Masters of the Elements]] occurs after [[Conquest of the Underworld]].&lt;br /&gt;
** (There is no further evidence for when this campaign occurs, so it was added in the order that {{hc}} campaigns were released.)&lt;br /&gt;
* [[Clash of the Dragons]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1173-1174&amp;lt;/span&amp;gt; {{wll}})&lt;br /&gt;
** {{wll}} [[Lost Manuscripts]]: Mutare&#039;s offensive against AvLee occurs in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1173-1174&amp;lt;/span&amp;gt;. Mutare is killed in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1175&amp;lt;/span&amp;gt;&lt;br /&gt;
** [[Dragon&#039;s Blood (campaign scenario)]]: Story is fighting against Dragon Queen Mutare in AvLee, so [[Clash of the Dragons]] occurs after [[Dragon&#039;s Blood]]&lt;br /&gt;
** [[Dragon&#039;s Blood (campaign scenario)]]: Epilogue says &amp;quot;...it wasn&#039;t long before the Ancestors called him away.&amp;quot; This means [[Clash of the Dragons]] isn&#039;t the final Chronicles campaign.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Conflicting Info:&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[Dragon&#039;s Blood (campaign scenario)]]: The [[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade campaign]] is said to have ended with the eradication of the [[Kreegan]] race on the world of [[Enroth (planet)|Enroth]], which is confirmed by [[Escaton]] in &#039;&#039;Might and Magic VIII&#039;&#039;. Yet this scenario has Tarnum fight against an [[Inferno]] town, and [[Valita]] is explicitly stated to be imprisoned by a Pit Fiend.&lt;br /&gt;
*** The Kreegans were not entirely, completely, 100% annihilated. A few survived, just not enough to be a threat anymore. Otherwise, you can&#039;t explain [[Calh]] surviving into {{homm4}}.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Conflicting Info:&#039;&#039;&#039;&amp;lt;/span&amp;gt; [[The Dragontalker]]: Day 2 mentions Adrienne living in a hut in AvLee she built with Tarnum while they were lovers (maybe before &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;1169&amp;lt;/span&amp;gt;). She is busy fighting Haart Lich around &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1169-1171&amp;lt;/span&amp;gt; and is seen as a diplomat to Erathia on &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;03-15-1172&amp;lt;/span&amp;gt; {{wll}} (assumingly immediately going on to fight Kilgor until the Reckoning (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1177&amp;lt;/span&amp;gt; {{wll}})).&lt;br /&gt;
*** The only way I can think of to reconcile this is fairly unbelievable - Maybe Adrienne likes to vacation in AvLee during breaks in fighting for Tatalia&#039;s survival?&lt;br /&gt;
* [[The World Tree]]&lt;br /&gt;
** Story: Tarnum is assigned this quest by the Ancestors, so [[The World Tree]] occurs after [[Warlords of the Wasteland]].&lt;br /&gt;
** [[Masters of the Elements (campaign scenario)|Masters of the Elements]] epilogue ends with Tarnum &amp;quot;returning to his life as a Barbarian&amp;quot;, so TWT/TFM may be seen as happening after MOTE.&lt;br /&gt;
** (There is no further evidence for when this campaign occurs, so it was added in the order that {{hc}} campaigns were released.)&lt;br /&gt;
* [[The Fiery Moon]]&lt;br /&gt;
** The story is a direct continuation of the story from [[The World Tree]], so [[The Fiery Moon]] occurs after [[The World Tree]]&lt;br /&gt;
* [[Revolt of the Beastmasters]]&lt;br /&gt;
** Story: This is the story of the founding of Tatalia.&lt;br /&gt;
** Story: Tarnum is assigned this quest by the Ancestors, so [[Revolt of the Beastmasters]] occurs after [[Warlords of the Wasteland]].&lt;br /&gt;
** [[The Ransom]]: Tarnum tells Niven the story of [[Allison]] and [[Rion Gryphonheart]], so [[Revolt of the Beastmasters]] occurs after [[Conquest of the Underworld]].&lt;br /&gt;
** [[Beyond the Borders]]: Tarnum expresses surprise at how barbarians of Krewlod treated [[Droglo]], implying he haven&#039;t had a chance to return to the barbarians since his death, so [[Revolt of the Beastmasters]] happens before [[The World Tree]]/[[The Fiery Moon]], and possibly also before [[Masters of the Elements]].&lt;br /&gt;
** (There is no further evidence for when this campaign occurs, so it was added in the order that {{hc}} campaigns were released.)&lt;br /&gt;
* [[The Sword of Frost]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1176&amp;lt;/span&amp;gt; {{wll}})&lt;br /&gt;
** [[Tarnum the Overlord]]: Day 1 mentions that he took over the Nighon forces in the power vacuum left by Mutare&#039;s death, so [[The Sword of Frost]] occurs after [[Clash of the Dragons]].&lt;br /&gt;
*** {{wll}} [[Lost Manuscripts]]: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1175&amp;lt;/span&amp;gt;: Mutare is killed by Dracon, so [[The Sword of Frost]] occurs during or after &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1175&amp;lt;/span&amp;gt;.&lt;br /&gt;
** [[Tarnum the Overlord]]: Day 1 mentions that Gelu has Armageddon&#039;s Blade, so [[The Sword of Frost]] occurs after [[Armageddon&#039;s Blade (campaign)]].&lt;br /&gt;
** [[A New Enemy]]: Prologue mentions &amp;quot;Kija, the wife of the brutal Barbarian King Kilgor&amp;quot;, so [[The Sword of Frost]] occurs after [[Festival of Life]].&lt;br /&gt;
** [[The Protectors of the Sword]]: Epilogue mentions that Kija has acquired the Sword of Frost for Kilgor, which occurs shortly before [[The Reckoning]].&lt;br /&gt;
&lt;br /&gt;
== Other games ==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: January 1st as the start may be viewed as a simplification through game mechanics. However, it at least indicates that the games start somewhere in the early parts of those years.&lt;br /&gt;
&lt;br /&gt;
=== {{homm1}} ({{unk}}-{{unk}})===&lt;br /&gt;
* [[Morglin Ironfist#Letters to Ragnar]]: These letters run from &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Common Year 632-641&amp;lt;/span&amp;gt;, with the final entry occurring &amp;quot;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;five years since my last missive&amp;lt;/span&amp;gt;&amp;quot; (CY 646).&lt;br /&gt;
** His fight against the other lords seems to start in the letter from &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;Common Year 635&amp;lt;/span&amp;gt;.&lt;br /&gt;
** Assuming the length of a year is the same on [[VARN-4]] and [[Enroth (planet)|Enroth]], HoMM1 &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;spans 11 years&amp;lt;/span&amp;gt; (CY 635-646).&lt;br /&gt;
&lt;br /&gt;
=== {{homm2}} (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;{{unk}}-1155&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
* NOTE: {{homm2}} tells the story of the Second War of Enrothian Succession ([[Succession Wars]])&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;11 June 1165&amp;lt;/span&amp;gt;: In the {{mm7}} manual ([[Archibald#Entry 1|The Diaries of Archibald, Entry 1]]), Archibald states that he was a stone statue for the last 10 years. As this event ended the [[Succession Wars]], HoMM2 must have ended in &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1155&amp;lt;/span&amp;gt;.&lt;br /&gt;
* &amp;lt;span style=&amp;quot;color:purple&amp;quot;&amp;gt;&#039;&#039;&#039;Conflicting Info:&#039;&#039;&#039;&amp;lt;/span&amp;gt; {{wll}} [[Catherine#Queen Catherine|Queen Catherine]]: &amp;quot;in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;May of 1154&amp;lt;/span&amp;gt; King Gryphonheart made arrangements for the marriage of Catherine to King Roland Ironfist of Enroth, who had earlier that year defeated his brother, Archibald...&amp;quot;, so HoMM2 must have ended in &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1154&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== {{mm6}} (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1165&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;-1165&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
* The game starts on &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;January 1st, 1165&amp;lt;/span&amp;gt;.&lt;br /&gt;
* [[Ethric the Mad]] was active as a [[Lich]] in the [[Tomb of Ethric the Mad]] on [[Enroth (continent)|Enroth]] from before &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;January 1st, 1165&amp;lt;/span&amp;gt; until he was slain by the protagonists between &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;January 5th&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;early July, 1165&amp;lt;/span&amp;gt;.  &lt;br /&gt;
** Dates are based on the earliest possible access to his tomb and the game&#039;s estimated conclusion.&lt;br /&gt;
* [[Agar]] was active as a [[Lich]] in [[Agar&#039;s Laboratory]] from before &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;January 1st, 1165&amp;lt;/span&amp;gt; until he was defeated between &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;January 11th&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;early July, 1165&amp;lt;/span&amp;gt; by the protagonists, later reappearing human in [[Forged in Fire]].  &lt;br /&gt;
** Dates are based on the earliest possible access to his lab and the game&#039;s estimated conclusion.&lt;br /&gt;
* The [[Hive|Kreegan Hive]]&#039;s destruction and subsequent conclusion of the game happened between &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;June 11th&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;early July, 1165&amp;lt;/span&amp;gt;.  &lt;br /&gt;
** Assumes Archibald wrote his first diary entry within the first few days after he was freed and that the protagonists immediately progressed to the Hive.&lt;br /&gt;
* The [[Superior Temple of Baa]] in [[Kriegspire]] was constructed between &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;late 1163&amp;lt;/span&amp;gt; and &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;early 1164&amp;lt;/span&amp;gt;, showing the [[Kreegan]] presence on Enroth was already established enough.&lt;br /&gt;
** A npc in the game says the Superior Temple was constructed &amp;quot;about a year ago.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== {{mm7}} (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1168&amp;lt;/span&amp;gt;&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;-1169&amp;lt;/span&amp;gt;) ===&lt;br /&gt;
* The game starts on &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;January 1st, 1168&amp;lt;/span&amp;gt;.&lt;br /&gt;
* [[Armageddon&#039;s Blade (campaign)]]&amp;gt;[[Return of the King]]: Day 33 mentions Roland was imprisoned for &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;seven years&amp;lt;/span&amp;gt;. He was captured just after the [[Night of Shooting Stars]] and freed at the end of {{mm7}}. This means that MM7 likely concludes in &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1169&amp;lt;/span&amp;gt;. &lt;br /&gt;
** Freeing Roland was one of the last things the Lords of Harmondale did before opening the gateway to Webstation Beta-5. However, it is unknown how much time canonically passed before the lords found the final piece of the gate and activated it.&lt;br /&gt;
&lt;br /&gt;
=== {{mm8}} (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1172&amp;lt;/span&amp;gt;-{{unk}}) ===&lt;br /&gt;
* The game starts on &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;January 1st, 1172&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Other ==&lt;br /&gt;
=== Important Events ===&lt;br /&gt;
* [[The Silence]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;)&lt;br /&gt;
** The [[Antagarich]] calendar uses [[BS]] (Before the Silence) and [[AS]] (After the Silence), so by definition, this occurs at &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;0&amp;lt;/span&amp;gt;&lt;br /&gt;
* [[Night of Shooting Stars]] (&amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1162&amp;lt;/span&amp;gt; {{wh}})&lt;br /&gt;
** The [[Night of Shooting Stars]] is the Kreegan invasion of Enroth.&lt;br /&gt;
** &amp;lt;span style=&amp;quot;color:grey&amp;quot;&amp;gt;&#039;&#039;&#039;Error (ignore)&#039;&#039;&#039;&amp;lt;/span&amp;gt;: [[Roland#Letters to Catherine|Roland&#039;s letters]] from the {{mm6}} manual describe events occurring some time after the Night of Shooting Stars (likely erroneously) as occurring in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1152&amp;lt;/span&amp;gt;. The 1152 date is further contradicted by Roland mentioning his son Nicolai in his letters, who wouldn&#039;t be born before &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1155&amp;lt;/span&amp;gt;.&lt;br /&gt;
** {{wll}} [[Kreegan#Kreegan reference]]: &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;August 6th, 1164&amp;lt;/span&amp;gt;: This letter states that about 3 years ago, the Kreegans invaded Eeofol, so this occurs in &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;1161&amp;lt;/span&amp;gt;.&lt;br /&gt;
** {{wh}} [[World on Fire]] features a newly-turned Xarfax. His bio states that he was captured by Kreegans in 1162, so the NoSS must have occurred in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1162&amp;lt;/span&amp;gt;.&lt;br /&gt;
** The {{mm6}} protagonists were trained by Falagar for 3 years after the NoSS and before the game began on &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;January 1st, 1165&amp;lt;/span&amp;gt;. This means that the NoSS occurs somewhere in &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;late 1161 - early 1162&amp;lt;/span&amp;gt;.&lt;br /&gt;
* [[The Reckoning]] (&amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1177&amp;lt;/span&amp;gt; {{wll}})&lt;br /&gt;
** {{wll}} [[Lost Manuscripts]]: 11-08-1178: [[The Reckoning]] occurs six days after &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;02-04-1177&amp;lt;/span&amp;gt;, on &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;February 10th, 1177&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
=== Harmondale ===&lt;br /&gt;
Event dates based on the logbook (see below):&lt;br /&gt;
* Castle Harmondale has finished construction in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;689&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The infamous Battle for Harmondale fought between [[Erathia]] and [[AvLee]] happened in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;692&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The rebellion against, and death of Baron Danforth Octavio as well as the installation of Mayor Ty Vespin as King of an independent Harmondale happened in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;817&amp;lt;/span&amp;gt;.&lt;br /&gt;
** King Vespin reigned for six weeks until Harmondale was reconquered by Erathia and Vespin was executed by King Aaron [[Gryphonheart]] IV of Erathia, who was slain two weeks later by [[Elves]]. Both these events happened in either &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;817&amp;lt;/span&amp;gt; or &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;818&amp;lt;/span&amp;gt;.&lt;br /&gt;
* AvLee reconquered Harmondale in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;818&amp;lt;/span&amp;gt;.&lt;br /&gt;
* Harmondale was conquered by the cruel [[necromancer]] Lord Terrence Rockwin II in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1008&amp;lt;/span&amp;gt;.&lt;br /&gt;
* The town was reconquered by either AvLee or Erathia in &amp;lt;span style=&amp;quot;color:red&amp;quot;&amp;gt;1009&amp;lt;/span&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Logbook Info:&#039;&#039;&#039; In {{mm7}}, the player’s party carries a history book that records the events of the game and provides background on related topics such as Erathia, AvLee, Harmondale, and more. This book is updated by the Court Historian of Harmondale as the story progresses and may contain valuable information.&lt;br /&gt;
* After the Lords of Harmondale arrived, the &amp;quot;Date&amp;quot; always marks the beginning of an entry. I took the liberty of noting which story paths each entry depends on. If no path is named, the entry applies to all paths, though you would likely have noticed that anyway.&lt;br /&gt;
* Normally, instead of DAY.MONTH.YEAR, an actual date would appear. These dates fully depend on when the player triggers the events that prompt the corresponding history entry to be written.&lt;br /&gt;
* Zoltan, Roderick, Serena, and Alexis, as mentioned in the *History of Harmondale*, are the default party members if the player does not customize them. The names would logically change based on whatever the player chooses for their party members.&lt;br /&gt;
** Zoltan is a male Goblin Knight, Roderick is a male Human Thief, Serena is a female Dwarf Cleric, and Alexis is a female Elf Sorcerer.&lt;br /&gt;
* I&#039;m unsure what &amp;quot;%30&amp;quot; refers to, as I have not progressed that far into the game, though it may be that not every entry starts with a date but rather some entries have the date in the  text itself, which &amp;quot;%30&amp;quot; may refer to.&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot;&amp;quot; style=&amp;quot;width:800px; overflow:auto;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;line-height:1.6;&amp;quot;&amp;gt;History of Harmondale&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible-content&amp;quot;&amp;gt;&lt;br /&gt;
{|&lt;br /&gt;
|&lt;br /&gt;
Lord Markham has asked me to prepare this history of Castle Harmondale and its owners so that future generations will not forget the great events that transpire here.  I hope I can remain true to this task.  As key events occur you can count on me to write them in this book as faithfully as possible, be they for good or for ill.  It is not my place to judge what transpires here--merely to record.  &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
May Providence smile upon us!&lt;br /&gt;
&lt;br /&gt;
Wendell Tweed&lt;br /&gt;
Court Historian&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Castle Harmondale was completed in 689 as the first line of defense against Elvish forces led by King Lothoe IV during the Timber Wars.  In a sign of things to come, It fell to an Elvish assault just three years later at the infamous Battle for Harmondale.  Since then, the castle has changed hands 13 times in bloody conflicts with hundreds of deaths.  In all but two of the cases, the castle has been controlled by either Erathia or Avlee, but those two cases are remarkable.  &lt;br /&gt;
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In 817, the long suffering citizens of Harmondale tore the cruel Baron Danforth Octavio to pieces in the streets over his enthusiastic tax collection methods.  Seizing the moment, the mob elevated mayor Ty Vespin to King of Harmondale, and installed him in the castle.  The glorious reign of King Vespin the First lasted exactly six weeks.  Erathian King Aaron Gryphonheart IV marched on the town with two veteran legions, and put King Vespin and his loudest supporters to the sword.  With this &amp;quot;&amp;quot;victory&amp;quot;&amp;quot; in hand, King Gryphonheart then marched upon the elves, who slew him in battle two weeks later.  The castle returned to Elvish control in 818.&lt;br /&gt;
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More recently, the Necromancer Lord Terrence Rockwin II seized the castle as part of his expansion plans in 1008.  The few citizens who survived this conquest did so by hiding in the hills for the year he was in control of the castle.  Witnesses reported signs of a frenzied excavation taking place at the castle, but when Harmondale was retaken in the fall of 1009, no evidence of digging or construction could be found.  For that matter, no prisoners ever taken to the castle by the Necromancers were ever seen again.	&lt;br /&gt;
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DAY.MONTH.YEAR&lt;br /&gt;
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The new lords arrived today at Castle Harmondale.  Ruling jointly by Lord Markham&#039;s decree are Zoltan, Roderick, Serena, and Alexis. There was, I am sad to say, no ceremony or welcoming party.  As a matter of fact, a small band of goblins have moved in the castle and refuse to leave without a fight.  I, for one, am forced to stay in the town inn until they are evicted.  &lt;br /&gt;
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I must describe the townspeople&#039;s attitude toward their new lords as &amp;quot;&amp;quot;guardedly hostile&amp;quot;&amp;quot;.  There is no expectation that they will last longer than a few months, little hope they will be any better than the last lords, and a good deal of fear they will be much, much worse.  Given the history of this place, I can&#039; t blame them, but I do hope they will be proven wrong.&lt;br /&gt;
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The traditional rulers of Harmondale--Erathia and Avlee, have not really noticed the change in ownership, but I&#039;m sure that&#039;s just an oversight that will be corrected soon.  Since Harmondale is currently under human rulership, I expect the Queen&#039;s tax collectors will be by shortly to inquire.&lt;br /&gt;
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DAY.MONTH.YEAR&lt;br /&gt;
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In gratitude for my Lords&#039; heroic rescue of the dwarves from their old mine, Dwarf King Hothfarr IX has officially recognized them as the rightful lords of Harmondale.  Emissaries were sent to the surrounding countries to herald this declaration, and in response, Erathia and Avlee have sent ambassadors to Castle Harmondale to officially represent their positions.  &lt;br /&gt;
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More importantly, King Hothfarr was so grateful for the aid at the mine that he has sent an engineer and construction crew to make long overdue repairs to the castle and the town.  I have witnessed the work, and I must say I am impressed!  Rubble that has been in the castle since the defeat of Lord Rockwin II more than 150 years ago has finally been removed, revealing several more rooms that haven&#039;t been used since then.&lt;br /&gt;
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Even the usually pessimistic townspeople have begun to cheer up.  Though most of the improvements to the town are cosmetic, the effect has been electrifying!  Business is positively booming, morale is up, and there is a real feeling that the worst days are behind us.  Providence willing, taxes will remain low, and good fortune will remain high.  The population&#039;s consensus is that nothing can go wrong!&lt;br /&gt;
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DAY.MONTH.YEAR&lt;br /&gt;
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To my sorrow, the old rivalry between Erathia and Avlee has flared up again, and this time it is over us.  My lords&#039; effectiveness has made this territory a valuable resource, and both powers wish to claim Harmondale as theirs.  Though currently under Erathian jurisdiction, Avlee has asserted its right to the territory under the treaty of Tularea (signed in 673).  Erathia, of course, responded to that claim by pointing out Avlee&#039;s treaty abrogation in 811 under the Declarations and Annunciation&#039;s clause.  The position of Avlee on THAT issue has been to deny abrogation under the doctrine of Traitors and Miscreants, established circa. 375 by the great warlord Sardowin One-Eye. &lt;br /&gt;
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There is a response to that claim as well, and a response to the response, ad infinitum.  The subject of international relations is worthy of many books, but isn&#039;t in the scope of this history.  Suffice it to say that both sides believe there is sufficient reason to spill blood, and that spilling is likely to happen in and around Harmondale.  I fear for the future.&lt;br /&gt;
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The townspeople have taken the announcement of war in stride, but there is an undercurrent of worry.  I am sure the pressure on my lords to choose a side is intense.  I am not sure what I would do, and take comfort in knowing that the decision is not mine to make.  Step carefully, my lords.&lt;br /&gt;
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DAY.MONTH.YEAR&lt;br /&gt;
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Good news!  After some light skirmishes and plenty of spying and maneuvering, both sides of this silly war have decided to call a truce until a suitable arbitrator can be found.  My lords have been chosen to select the arbitrator.  The future of relations between Erathia and Avlee now rests squarely upon my Lords&#039; (so far) capable shoulders.  I am sure their decision will be a wise one.&lt;br /&gt;
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In other developments, ambassadors from Deyja, land of the Necromancers, and Bracada, land of the Wizards, have arrived.  They have come to announce their countries&#039; recognition of my lords as rightful rulers in Harmondale, and no doubt to secure diplomatic favors.  Politics such as they are, both sides detest one another.  I wouldn&#039;t be surprised if one ambassador tried to murder the other in the middle of the night.  &lt;br /&gt;
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Everyone is holding their breath.  Nothing can happen, it seems, until this decision is made.&lt;br /&gt;
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DAY.MONTH.YEAR - Light Path - Erathia Path&lt;br /&gt;
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My lords have chosen Sir Brandis Fairweather as the arbiter for the Treaty of Harmondale.  His reputation as an evenhanded referee is second to none.  On %30, Sir Fairweather presided over a tense negotiation to divide the contested lands of Harmondale and surrounds.  Though discord threatened the peace, Sir Fairweather&#039;s quick diplomacy carried the day, and a formal peace treaty was signed between Erathia and Avlee.  Erathia was assigned control of Harmondale, and the more outlying lands were left to Avlee.&lt;br /&gt;
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While ambassador Wright of  Bracada seemed pleased with the choice of arbiter, Ambassador Scale was furious.  He has issued (in the name of his government) a warning to all travelers, including my lords, from Harmondale that their &amp;quot;&amp;quot;safety could not be assured&amp;quot;&amp;quot;.  I think his meaning is clear.  He has, however, expressed hope that perhaps some day the interests of the nation of Deyja will coincide with those of Harmondale.  (Author&#039;s note:  I don&#039;t think the interests of Deyja and Harmondale will ever &amp;quot;&amp;quot;coincide&amp;quot;&amp;quot; until they conquer us...)&lt;br /&gt;
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DAY.MONTH.YEAR - Light Path - AvLee Path&lt;br /&gt;
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My lords have chosen Sir Brandis Fairweather as the arbiter for the Treaty of Harmondale.  His reputation as an evenhanded referee is second to none.  On %30, Sir Fairweather presided over a tense negotiation to divide the contested lands of Harmondale and surrounds.  Though discord threatened the peace, Sir Fairweather&#039;s quick diplomacy carried the day, and a formal peace treaty was signed between Erathia and Avlee.  Avlee was assigned control of Harmondale, and the more outlying areas were left to Erathia.&lt;br /&gt;
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While ambassador Wright of  Bracada seemed pleased with the choice of arbiter, Ambassador Scale was furious.  He has issued (in the name of his government) a warning to all travelers, including my lords, from Harmondale that their &amp;quot;&amp;quot;safety could not be assured&amp;quot;&amp;quot;.  I think his meaning is clear.  He has not withdrawn, however, expressing hope that perhaps some day the interests of the nation of Deyja will coincide with those of Harmondale.  (Author&#039;s note:  I don&#039;t think the interests of Deyja and Harmondale will ever &amp;quot;&amp;quot;coincide&amp;quot;&amp;quot; until they conquer us...)&lt;br /&gt;
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DAY.MONTH.YEAR - Light Path - Harmondale Path&lt;br /&gt;
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My lords have chosen Sir Brandis Fairweather as the arbiter for the Treaty of Harmondale.  His reputation as an evenhanded referee is second to none.  On %30, Sir Fairweather presided over a tense negotiation to divide the contested lands of Harmondale and surrounds.  Though discord threatened the peace, Sir Fairweather&#039;s quick diplomacy carried the day, and a formal peace treaty was signed between Erathia and Avlee.  &lt;br /&gt;
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In an historic development, the treaty provided for the creation of the Kingdom of Harmondale, naming my lords as the rulers and leaving to them the entire responsibility of administering the kingdom.  Since invasion is not imminent, as it was in the case of the ill-fated King Vespin, hopes are high that the Kingdom of Harmondale will last a very long time.&lt;br /&gt;
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While ambassador Wright of  Bracada seemed pleased with the choice of arbiter, Ambassador Scale was furious.  He has issued (in the name of his government) a warning to all travelers, including my lords, from Harmondale that their &amp;quot;&amp;quot;safety could not be assured&amp;quot;&amp;quot;.  I think his meaning is clear.  He has, however, expressed hope that perhaps some day the interests of the nation of Deyja will coincide with those of Harmondale.  (Author&#039;s note:  I don&#039;t think the interests of Deyja and Harmondale will ever &amp;quot;&amp;quot;coincide&amp;quot;&amp;quot; until they conquer us...)&lt;br /&gt;
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DAY.MONTH.YEAR - Light Path&lt;br /&gt;
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My lords have become involved in some sort of intrigue at the court of Grand Vizier Gavin Magnus.  They have passed a recent wizard&#039;s test involving skill and restraint, and have embarked upon a plan to strike at our enemies with the aid of their new allies.  I hope this is wise.  I have no doubt that our enemies will surely react to any aggression on the part of Harmondale, including spying of any sort.  Our allies are strong, but are they strong enough to defend us against an attack from Deyja, and can they be trusted to help when that attack comes?&lt;br /&gt;
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The rumor mill churns, and it seems that the secret of the Grand Vizier&#039;s new boldness comes from four new advisors he&#039;s hired.  They&#039;re always by his side, plotting and scheming for the benefit of Bracada.  That&#039;s what my sources are saying, anyway.  Who knows where these people really come from and what their true purpose is?&lt;br /&gt;
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DAY.MONTH.YEAR - Light Path&lt;br /&gt;
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Another blow against the forces of darkness!  The soul jars of the Necromancers have been stolen!  On %30, my lords delivered the Necromancer&#039;s entire cache of soul jars to the wizards of Bracada.  Though the raid will not cost the Necromancers anything immediately, they will be unable to complete the Ritual of Eternity for any Necromancers who need to become Liches.  Some may die of old age, while others will become increasingly desperate, and may try something rash.  Either way, it isn&#039;t good for them.  Now, more than ever, I expect reprisals from Deyja.  &lt;br /&gt;
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Evidence of the damage this raid did can be seen in the increasing number of rumors issuing from the badlands.  There is talk of a split between the &amp;quot;&amp;quot;Military&amp;quot;&amp;quot; arm of the Necromancers, and the &amp;quot;&amp;quot;Science&amp;quot;&amp;quot; arm.  There have been sorcerous duels in the lands above the Pit, even pitched battles between mobs of the revolting and unholy monsters the Necromancers create.  With luck, these conflicts will evolve into a full scale civil war between our enemies.  Or perhaps the wicked Archibald will fall in one of these duels.  There&#039;s no telling what happy possibilities will become realities once our enemies begin to quarrel amongst themselves.&lt;br /&gt;
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DAY.MONTH.YEAR - Light Path&lt;br /&gt;
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The High Temple (or should I say low?) of Darkness, the heart of our enemies, has been sacked!  On %30, my lords, at the behest of their allies in the court of Gavin Magnus, brought the temple&#039;s altar stone to the court, and presented it to Ressurectra, the chief advisor to Gavin Magnus himself.  There, she combined the sister stone from the High Temple of Light and produced a...larger stone?  Well, far be it from me to understand the strange ways of wizardry, but the important thing is that our enemies have been humiliated, and their enchanted altar stone taken.  Hopefully, this will put a damper on any plans they had for using that stone.&lt;br /&gt;
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Well, there still has been no reaction from Deyja on the theft of the stone, but I doubt they will just take it lying down.  No, they are crafting some vengeful plan even now, or my historical experience is completely wrong.  The question is not whether they will strike, but when.  And where?  Here?  The town?  Or perhaps Bracada itself.  Perhaps my lords should hire a court astrologer, or some spies for advice.&lt;br /&gt;
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DAY.MONTH.YEAR - Light Path&lt;br /&gt;
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Now comes a more unusual story from this alliance between my lords and the wizards of Bracada.  Apparently, each of Gavin Magnus&#039; special advisors directed the recent missions as a test.  They are leading up to some plan, but have not yet said what it is.  I must say that while I detest such manipulation, I can&#039;t help but feel a certain admiration and trust toward these people.&lt;br /&gt;
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This most recent test involved the location and destruction of a powerful vampire lord hiding somewhere in Erathia.  Careful thought and sound reasoning narrowed the vampire&#039;s possible hiding places, which turned out to be a wine cellar underneath a completely ordinary home.  On %30 the vampire lord was slain, and his minions swiftly followed him into permanent death.  &lt;br /&gt;
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Concerning our enemies in Deyja, a major development has appeared.  Archibald Ironfist, former king of Enroth and now former leader of the Necromancer Guild, has left his home in the Pit, and taken with him the &amp;quot;&amp;quot;Science&amp;quot;&amp;quot; oriented Necromancers.  No one knows where they have gone, but this is the best news since the peace treaty between Erathia and Avlee was signed.  Never have our enemies been so weak, or so leaderless.  Archibald&#039;s advisors may remain to guide the Military arm, but with half their strength missing, a determined and well organized force may well conquer Deyja and relegate the Black Guild to the dustbin of History!&lt;br /&gt;
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DAY.MONTH.YEAR - Dark Path - Erathia Path&lt;br /&gt;
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My lords chose Lord Devon Sleen as the arbiter for the Treaty of Harmondale.  Though he has a reputation as a skillful diplomat, his hands-off style has frequently led to unnecessary conflicts between parties seeking his aid.  The %30 negotiations between Queen Catherine of Erathia and King Eldrich Parson of Avlee are a perfect example.  Unable to agree to a proper division of land, the negotiations swiftly ended, and the war resumed.  Many, many deaths later, the war officially ended with Erathia firmly in control of Harmondale.  The elves were none too happy with the result, but there&#039;s nothing they can do about it right now.  No doubt this incident will be the cause of another war sometime in the future.&lt;br /&gt;
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While ambassador Scale of Deyja seemed pleased with the choice of arbiter, Ambassador Wright was furious.  He has issued (in the name of his government) a warning to my lords never to set foot in Bracada on pain of death.  He has, however, indicated a willingness continue the &amp;quot;&amp;quot;dialogue&amp;quot;&amp;quot; between our countries.  Obviously, he hopes to extract some sort of concessions from us in the future.&lt;br /&gt;
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DAY.MONTH.YEAR - Dark Path - AvLee Path&lt;br /&gt;
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My lords chose Lord Devon Sleen as the arbiter for the Treaty of Harmondale.  Though he has a reputation as a skillful diplomat, his hands-off style has frequently led to unnecessary conflicts between parties seeking his aid.  The %30 negotiations between Queen Catherine of Erathia and King Eldrich Parson of Avlee are a perfect example.  Unable to agree to a proper division of land, the negotiations swiftly ended, and the war resumed.  Many, many deaths later, the war officially ended with Avlee firmly in control of Harmondale.  The Humans were none too happy with the result, but there&#039;s nothing they can do about it right now.  No doubt this incident will be the cause of another war sometime in the future.&lt;br /&gt;
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While ambassador Scale of Deyja seemed pleased with the choice of arbiter, Ambassador Wright was furious.  He has issued (in the name of his government) a warning to my lords never to set foot in Bracada on pain of death.  He has not withdrawn from the castle, however, indicating a willingness continue the &amp;quot;&amp;quot;dialogue&amp;quot;&amp;quot; between our countries.  Obviously, he hopes to extract some sort of concessions from us in the future.&lt;br /&gt;
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DAY.MONTH.YEAR - Dark Path - Harmondale Path&lt;br /&gt;
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My lords chose Lord Devon Sleen as the arbiter for the Treaty of Harmondale.  Though he has a reputation as a skillful diplomat, his hands-off style has frequently led to unnecessary conflicts between parties seeking his aid.  The %30 negotiations between Queen Catherine of Erathia and King Eldrich Parson of Avlee are a perfect example.  Unable to agree to a proper division of land, the negotiations swiftly ended, and the war resumed.  Many, many deaths later, the war officially ended in a stalemate.&lt;br /&gt;
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In an historic development, the peace agreement provided for the creation of the Kingdom of Harmondale, naming my lords as the rulers and leaving to them the entire responsibility of administering the kingdom.  Since invasion is not imminent, as it was in the case of the ill-fated King Vespin, hopes are high that the Kingdom of Harmondale will last a very long time.&lt;br /&gt;
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While ambassador Scale of Deyja seemed pleased with the choice of arbiter, Ambassador Wright was furious.  He has issued (in the name of his government) a warning to my lords never to set foot in Bracada on pain of death.  He has, however, indicated a willingness continue the &amp;quot;&amp;quot;dialogue&amp;quot;&amp;quot; between our countries.  Obviously, he hopes to extract some sort of concessions from us in the future.&lt;br /&gt;
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DAY.MONTH.YEAR - Dark Path&lt;br /&gt;
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My lords have become involved in some sort of intrigue at the court of Archibald Ironfist.  They have passed a recent test involving skill and violence, and have embarked upon a plan to strike at our enemies with the aid of their new allies.  I hope this is wise.  I have no doubt that our enemies will surely react to any aggression on the part of Harmondale, including spying of any sort.  Our allies are strong, but are they strong enough to defend us against an attack from Bracada, and can they be trusted to help when that attack comes?&lt;br /&gt;
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The rumor mill churns, and it seems that the secret of Lord Ironfist&#039;s new boldness comes from four new advisors he&#039;s hired.  They&#039;re always by his side, plotting and scheming for the benefit of Deyja.  That&#039;s what my sources are saying, anyway.  Who knows where these people really come from and what their true purpose is?&lt;br /&gt;
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DAY.MONTH.YEAR - Dark Path&lt;br /&gt;
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Acting at the behest of our new allies in Deyja, my lords have brought a set of the valuable soul jars necromancers need to complete the Ritual of Eternity to Kastore, chief advisor to Lord Ironfist.  The Warlocks of Nighon are capable alchemists, but incompetent defenders.  From the telling of it, taking the soul jars was so pathetically easy that I doubt our new enemies in Nighon can mount a credible counterstrike.&lt;br /&gt;
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The ready availability of the soul jars will strengthen our allies tremendously.  Overall, this is a fine thing, but I cannot help but detect a note of discord in Archibald&#039;s court.  Reports coming from Deyja are saying that orders given by Archibald and his &amp;quot;&amp;quot;advisors&amp;quot;&amp;quot; frequently conflict, and Archibald doesn&#039;t always prevail when decisions need to be made.  It&#039;s almost as though there were two factions vying for control of Deyja, and Archibald merely represents one of them.  I hope this isn&#039;t true.  Being linked with a strong ally protects us from attack, but when that strong ally begins to look weak, watch out!&lt;br /&gt;
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DAY.MONTH.YEAR - Dark Path&lt;br /&gt;
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Acting at the behest of our new allies in Deyja, my lords have brought a set of the valuable soul jars necromancers need to complete the Ritual of Eternity to Kastore, chief advisor to Lord Ironfist.  The Warlocks of Nighon are capable alchemists, but poor defenders.  Even still, engaging them in combat would be dangerous, so it is with relief that I can report my lords were able to make a deal with the Warlocks to obtain the soul jars without a fight.&lt;br /&gt;
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The ready availability of the soul jars will strengthen our allies tremendously.  Overall, this is a fine thing, but I cannot help but detect a note of discord in Archibald&#039;s court.  Reports coming from Deyja are saying that orders given by Archibald and his &amp;quot;&amp;quot;advisors&amp;quot;&amp;quot; frequently conflict, and Archibald doesn&#039;t always prevail when decisions need to be made.  It&#039;s almost as though there were two factions vying for control of Deyja, and Archibald merely represents one of them.  I hope this isn&#039;t true.  Being linked with a strong ally protects us from attack, but when that strong ally begins to look weak, watch out! &lt;br /&gt;
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DAY.MONTH.YEAR - Dark Path&lt;br /&gt;
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The High Temple of Light, the heart of our enemies, has been sacked!  On %30, my lords, at the behest of their allies in the court of Archibald Ironfist, brought the temple&#039;s altar stone to the court, and presented it to Kastore, the chief advisor to Lord Ironfist himself.  There, he combined the sister stone from the High Temple of Darkness and produced a...larger stone?  Well, far be it from me to understand the strange ways of wizardry, but the important thing is that our enemies have been humiliated, and their enchanted altar stone taken.  Hopefully, this will put a damper on any plans they had for using that stone.&lt;br /&gt;
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Well, there still has been no reaction from Bracada on the theft of the stone, but I doubt they will just take it lying down.  No, they are crafting some vengeful plan even now, or my historical experience is completely wrong.  The question is not whether they will strike, but when.  And where?  Here?  The town?  Or perhaps Deyja itself.  Perhaps my lords should hire a court astrologer or some spies for advice.&lt;br /&gt;
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DAY.MONTH.YEAR - Dark Path&lt;br /&gt;
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Lord Ironfist ordered an attack upon alchemist Clive Clanker&#039;s laboratory, which my lords have carried out with skill and precision.  Even now his Necromancers search the laboratory for traps and treasures left behind by alchemists.  &lt;br /&gt;
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Putting an even greater strain on court relations is a successful raid from the Wizards of Bracada against the soul jar treasury in the Pit.  This disaster is sure to cause conflicts within the already tense court of Deyja.  Without soul jars,  necromancers will be unable to complete the Ritual to become Liches.&lt;br /&gt;
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I think our allies are about to fall to fighting.  Already, sorcerous duels are being fought on the surface above the Pit between members of the two factions.  I hope my lords can figure out who will be on the winning side and join them before the dust settles.  Because picking the wrong side is sure to have consequences.&lt;br /&gt;
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DAY.MONTH.YEAR - Light Path&lt;br /&gt;
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There is discord in Deyja, and a faction split amongst the necromancers has occured.  Archibald Ironfist has turned up in Clive Clanker&#039;s old laboratory.  Until recently, the laboratory had been happily chugging along, selling enchanted weapons and equipment to anyone who had enough money--including the pirate &amp;quot;&amp;quot;empire&amp;quot;&amp;quot; of Regna.  Having employed the pirates as mercenaries during the Succession War in Enroth, Archibald knew of their wealthy alchemical suppliers.  The fact that this wealth existed made for an excellent smoke screen covering the real reasons behind Archibald&#039;s assault.&lt;br /&gt;
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The recent tensions between Archibald and his new advisors has been well documented.  Factionism and discord have created an intolerable situation in Deyja, so bad that one side had to leave.  Archibald&#039;s &amp;quot;&amp;quot;science&amp;quot;&amp;quot; necromancers attacked Clanker&#039;s laboratory not for the alchemical treasures, but for the living space.  We have traded one strong enemy for two weaker ones.  I hope this trade is for the better.  Perhaps Archibald will be amenable to peace overtures?&lt;br /&gt;
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DAY.MONTH.YEAR - Dark Path&lt;br /&gt;
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Archibald Ironfist, former leader of our allies in Deyja, has moved to Clive Clanker&#039;s old laboratory.  Until recently, the laboratory had been happily chugging along, selling enchanted weapons and equipment to anyone who had enough money--including the pirate &amp;quot;&amp;quot;empire&amp;quot;&amp;quot; of Regna.  Having employed the pirates as mercenaries during the Succession War in Enroth, Archibald knew of their wealthy alchemical suppliers.  The fact that this wealth existed made for an excellent smoke screen covering the real reasons behind Archibald&#039;s manipulation of my lords to further his ends.&lt;br /&gt;
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The recent tension between Archibald and his new advisors has been well documented.  Factionism and discord have created an intolerable situation in Deyja, so bad that one side had to leave.  Archibald&#039;s &amp;quot;&amp;quot;science&amp;quot;&amp;quot; necromancers attacked Clanker&#039;s laboratory not for the alchemical treasures, but for the living space.  Perhaps this is for the better. It is clear Kastore&#039;s faction is the stronger of the two, and he clearly intends further dealings with my lord.  Something big is in the air, something that will surely show itself soon.&amp;quot;&lt;br /&gt;
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DAY.MONTH.YEAR&lt;br /&gt;
&lt;br /&gt;
Good King Roland Ironfist, brother to Archibald Ironfist, has been rescued from the clutches of the Devils after many long years!  To think of what he went through as a prisoner of those monsters for such a long time is beyond imagining.  Everyone had given up hope that he was still alive.  The find was almost accidental.&lt;br /&gt;
&lt;br /&gt;
My lords had been sent on a mission to destroy the nest in the name of humanity.  Archibald Ironfist, deposed lord of Deyja and one of the most hated men in history, offered aid for reasons of his own.  During the mission, my lords found King Roland in an iron cage deep within the nest and released him.  Further, Archibald volunteered to return Roland to Queen Catherine himself.&lt;br /&gt;
&lt;br /&gt;
Archibald and his brother are reunited.  Though their rivalry is bitter, they have never attempted fratricide.  However, Roland&#039;s wife, Queen Catherine of Erathia, does have a history of slaying obnoxious relatives.  She has sworn to execute Archibald should she ever be lucky enough to capture him.  I wonder what she will do now?&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DAY.MONTH.YEAR&lt;br /&gt;
&lt;br /&gt;
It seems that Queen Catherine has made her decision.  Rather that execute Archibald, she has decided that Clanker&#039;s Laboratory should become his permanent home.  He is barred from leaving his island on pain of death.  Archibald appears to have accepted these terms and set aside his ambitions forever...but forever is such a long time.  I doubt that we&#039;ve seen the last of him.&lt;br /&gt;
&lt;br /&gt;
Our relations with Erathia have improved dramatically.  Queen Catherine says she is eternally grateful for the return of Roland and the destruction of the Devils.  With all the good will going around, war seems but a distant, bad dream.  For his part, Roland has also expressed his profound gratitude, and says he will be returning to Enroth after he recovers physically from his long imprisonment.&lt;br /&gt;
&lt;br /&gt;
Still, there is a tension in the air.  All of these seemingly unconnected missions for the mysterious advisors, the collection of unusual artifacts, and the assassinations must be leading somewhere.  I have a feeling things will become clear soon.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DAY.MONTH.YEAR - Light Path&lt;br /&gt;
&lt;br /&gt;
Our special advisors in the Court of Bracada have turned out to be quite special indeed.  They say they are from another world, and have crossed the space between the stars looking for signs of the Ancients and their servants.  They say they came here because their magical devices detected the ruins of Ancient civilization, and the equipment to open the gate to the stars and walk amongst them as easily as you and I would cross a room.  They say they intended to return the lost glory of the Ancient&#039;s civilization to our world.&lt;br /&gt;
&lt;br /&gt;
But when they arrived, four members of their team renounced their long held dream of finding the Ancients.  They chose instead to conquer our world with the help of our own ruined Ancient equipment.  And they chose Archibald Ironfist and his Necromancers as their instrument and puppet.  &lt;br /&gt;
&lt;br /&gt;
They say they need but one more piece to repair the road to the stars, and that piece is in the vehicle they used to get to our world.  Their enemies, the &amp;quot;&amp;quot;advisors&amp;quot;&amp;quot; to Archibald, also require this piece to finish their own project--the repair of the Heavenly Forge.  If the enemy receives this artifact, they would use the forge to duplicate their powerful weapons and conquer our world.  If Ressurectra and her team receives the artifact, they will use it to open the gate to the stars and bring the blessings of the Ancient&#039;s magic to all the people of our world.&lt;br /&gt;
&lt;br /&gt;
Now it is up to my lords to retrieve this artifact from their vehicle and return it to one of the two factions of outsiders.  I think Ressurectra means well, but my judgement has been wrong in the past.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DAY.MONTH.YEAR - Dark Path&lt;br /&gt;
&lt;br /&gt;
Our special advisors in the Court of Deyja have turned out to be quite special indeed.  They say they are from another world, and have crossed the space between the stars looking for signs of the Ancients and their servants.  They say they came here because their magical devices detected the ruins of Ancient civilization, and the equipment to open the gate to the stars and walk amongst them as easily as you and I would cross a room.  They say they intended to return the lost glory of the Ancient&#039;s civilization to our world.&lt;br /&gt;
&lt;br /&gt;
But when they arrived, Kastore and his faction had tired of their search, and renounced their long held dream of finding the Ancients.  They preferred instead to take command of our world and lead it to greatness with the benefit of their superior wisdom and science. The others, obsessed with their original mission, refused to see reason and continued their pointless quest.&lt;br /&gt;
&lt;br /&gt;
Their enemies say they need but one more piece to repair the road to the stars, and that piece is in the vehicle they used to get to our world.  Kastore&#039;s faction also requires this piece to finish their own project--the repair of the Heavenly Forge.  If Kastore&#039;s faction receives this artifact, they would use the forge to duplicate their powerful weapons and assume command of our world.  If Ressurectra and her team receives the artifact, they will use it to open the gate to the stars with unknown consequences, possibly opening a hole into the void or offering monsters from other stars like the Devils a way to invade our world.&lt;br /&gt;
&lt;br /&gt;
Now it is up to my lords to retrieve this artifact from their vehicle and return it to one of the two factions of outsiders.  I think Kastore means well, but my judgement has been wrong in the past. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
DAY.MONTH.YEAR - Dark Path&lt;br /&gt;
&lt;br /&gt;
The citizens of Harmondale have begun to perceive my lords&#039; justice as…a bit harsh.  As of %30 100 citizens have been summarily executed for their crimes against my lords in the streets.&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Useful unsorted data ===&lt;br /&gt;
* [[Unholy Alliance]]&amp;gt;[[Agents of Vengeance]]: Day 9 mentions &amp;quot;Ethric said it had been decades Sandro was his apprentice.&amp;quot;&lt;br /&gt;
* [[New Beginning]]&amp;gt;[[Driving for the Boots]]: On day 12, Gem mentions that it is her 61st year as a Sorceress and that she encountered the Black Grip 5 years ago.&lt;br /&gt;
&lt;br /&gt;
== Comments ==&lt;br /&gt;
Very nice and thorough deep dive! A few clarifications/corrections:&lt;br /&gt;
&lt;br /&gt;
I don&#039;t think Yog being a barbarian in H1 means Birth of a Barbarian must be before H1. For one thing, there is no wizard class in H1, plus the concept of a hero class itself is a bit more of a gameplay thing. Most importantly, we know that Yog&#039;s father is a barbarian chieftain and that Yog is a foreigner in Krewlod. So there is a good chance of his father being an Enrothian barbarian, with Yog being with him during that time (either before he began studying in Bracada, or taking a break from that).&lt;br /&gt;
&lt;br /&gt;
Even if he wasn&#039;t in Enroth due to his father, Yog is still a barbarian by blood, being son of a chieftain. It does make sense that he is represented as a barbarian in-game even before Birth of a Barbarian, especially given the absense of the wizard class in H1.&lt;br /&gt;
&lt;br /&gt;
There is little to no real conflict there with Adrienne. First of all, she certainly doesn&#039;t fight Haart from 1167 to 1171. [[Playing with Fire]] starts in 1170 at the earliest. Plenty of time for Tarnum and Adrienne to hook up even before that campaign, and some time after as well. Kendal&#039;s diary does muck up things a little bit, but it generally doesn&#039;t mesh all that well with Clash of the Dragons. Still, even if we take those diary entries that mention her as canon, a diplomat as canon, she could have visited both Erathia and AvLee around 1172-73.&lt;br /&gt;
&lt;br /&gt;
Frankly, Elixir being around 1156-57 doesn&#039;t make sense. That way Gelu would be far too young during the campaign. He was a baby, &amp;quot;essentially born into the Erathian military&amp;quot;, in 1150. So he could have been born no earlier than 1146, and even that is stretching it. Elixir does mention him being the youngest member of the Forest Guard, but he obviously isn&#039;t 9-10 years old.&lt;br /&gt;
&lt;br /&gt;
I&#039;ve talked about Shalongrarg (as well as Gelu&#039;s age) in [[Talk:Underworld]]. Summing up, there is more than enough reason to think that Shalongarg and Jared are from after the Night of Shooting Stars (which is 1162).&lt;br /&gt;
&lt;br /&gt;
Also, the aforementioned Gelu&#039;s age thing points to [[New Beginning]] being essentially the longest campaign. The main time skip happens during or after [[Clearing the Border]].&lt;br /&gt;
The Succession Wars ended in the first half of 1154. Gem could have arrived in Antagarich no more than about 1 year and 8 months after that. So Clearing the Border starts in 1155-56. The New Beginning campaign ends not long before Unholy Alliance. Given the estimated Gelu&#039;s age, that means that New Beginning took place from 1155/56 to around 1161/63.&lt;br /&gt;
This means that Clearing the Border either took several years for Gem to complete (not unreasonable, since she commanded a fringe militia in a border conflict) and/or there were several years between it and [[After the Amulet]]. We should also factor in than other scenarios also took time to happen, and there could be some considerable time skips between them.&lt;br /&gt;
* In [[Driving for the Boots]], Gem mentions that it is her 61st year as a Sorceress and that she encountered the Black Grip 5 years ago. Are either of these events referenced in Homm2? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:20, 11 August 2025 (UTC)&lt;br /&gt;
** No, they&#039;re not. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 23:04, 11 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
All in all, New Beginning apparently does take place over a period of about 6-7 years. One can also assume that [[Target]] takes place aorund 1160-61, with Gelu being around 14, but I do feel like that&#039;s stretching it a little bit, plus there&#039;s no real reason for it to be that way unless we specifically want to assume that Jared/Shalongrarg are separate from the Kreegan Eeofol. I do personally see its own interesting implications in there, though.&lt;br /&gt;
&lt;br /&gt;
I&#039;ll comment on the HotA campaigns sometime in the nearest future. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 02:38, 11 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
Like I mentioned a while back, the Night of Shooting Stars takes place in 1162. [[Talk:Night of Shooting Stars]] Kreegan Reference says &amp;quot;approximately&amp;quot; three years, so it isn&#039;t the exact number from the get go. There is some rather small room for interpreting it as the end of 1161, but that falls more into the realm of fanon.&lt;br /&gt;
&lt;br /&gt;
Side note: HotA puts it in 1162 even more firmly than NWC does, since it features a newly captured [[Xarfax]], and that happened in 1162.&lt;br /&gt;
&lt;br /&gt;
As for Archibald, he is rounding up, simple as that. People tend to round up years like that. So I wouldn&#039;t even call it caonflicting info. Yes, Archibald was a statue not for 10, but for 11 years, but it&#039;s still around a decade. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 04:20, 11 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
= Lore Timing Discussions =&lt;br /&gt;
== Dargem ==&lt;br /&gt;
* I agree that Terror of the Seas and Horn of the Abyss should be moved - they confuse people as to the order of the HotA campaigns themselves (Horn fo the Abyss obviously occurs later). It would also be great to replace the image for an interactive map, such as the one used for the Main Menu, with links to appropriate campaigns. &lt;br /&gt;
* There&#039;s another issue of placement of the Cove campaigns - in Terror of the Seas Dargem is alive and well, while he is killed in Dead or Alive. I think this suggests a rather obvious timeline for the two. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]]) 10:15, 21 February 2024 (UTC)&lt;br /&gt;
* Epilogue of Terror of the Seas (Dargem feasibly lives through this):&lt;br /&gt;
&amp;lt;pre&amp;gt;Unnamed narrator: The defenders of the Regnan fortress shivered, and Casmetra and Jeremy hurried in. Dargem let the captive be and grabbed the Horn. He ran to the highest tower. While Jeremy was helping his brother untie the ropes, Casmetra yelled powerfully:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Give the Horn back immediately!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
With a scared face, Dargem yelled back:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Never! You betrayed me and left me alone! Now I know what to do!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Taking the artifact in both hands, Dargem was just about to blow the Horn, when with a piercing &amp;quot;STOP!!!&amp;quot; Casmetra threw a magical spell at him. A huge magical explosion followed, and the shock wave destroyed half of a fortress, creating something like a whirlpool underneath it.&lt;br /&gt;
&lt;br /&gt;
The only thing that Jeremy remembered was how he tried to get to higher ground desperately, and how Casmetra yelled:&lt;br /&gt;
&lt;br /&gt;
&amp;quot;Idiot! We will be dragged into another plane of existence because of you!&amp;quot;&lt;br /&gt;
&lt;br /&gt;
Hours, or maybe weeks after that, Jeremy found himself on a sea shore. Where is Bidley? And what happened to the Horn? May this be the end of the legend of the Horn of the Abyss?&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* Epilogue of Dead or Alive (Quite obviously Boyd killed him, and if you look at the cinematic it seems almost ridiculous to think otherwise):  - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&amp;lt;pre&amp;gt;Henrietta: The chase… Sword in my hand… and the barely visible path between the lifeless hills ahead. I’m racing on, barely ever getting a glimpse of the map, and the silent skeleton rides by my side. Suddenly, I wake up, shaking off the nightmare that kept tormenting me for days, in the dreams and beyond. When we pinned down that worm, Dargem, I left Boyd and him to set their scores alone. Should I expect for a second restless dead man to come to my dreams tonight? Well, just two is not that bad. After fleeing from Eeofol, I was seeing thousands of them…&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* See also the &amp;quot;diary pages&amp;quot; from [[In Search of the Horn]], Dargem has been stuck in a labyrinth for a while, at the behest of his &amp;quot;mistress&amp;quot;, before his appearance in the Terror of the Seas campaign.&lt;br /&gt;
* By the way, one more piece of evidence for chronology: the Day 12 message in [[Treachery]]:&lt;br /&gt;
&amp;lt;pre&amp;gt;More troubling news: war has broken out again between Erathia and Eeofol. Also, strange cities with golden-domed castles have begun appearing out of thin air all across the continent. Casmetra thinks it is an invasion by elemental lords. One of these cities appeared in the northern region of the archipelago. They&#039;ve probably been attracted by the power of the Horn of the Abyss and hope to acquire it.&amp;lt;/pre&amp;gt;&lt;br /&gt;
** This places this mission, the last of the Terror of the Seas campaign, to be synchronous with [[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade]]. So the Horn of the Abyss campaign must be synchronous with Armageddon&#039;s Blade too. Note that if we accept Dead or Alive to be the end of Dargem, that puts this mission to be after AB; considerably widening the time gap between missions 2 and 3 of the Forged in Fire campaign.&lt;br /&gt;
* So a quick Dargem timeline would be like this: navigator mage working for one of the Regnan pirate lords. Tasked with getting the Horn of the Abyss, gets stuck in the labyrinth, loses all his troops to traps and illusion, gets imprisoned by another pirate band, is freed by Bidley and co., makes a grab for the Horn, and is blasted off away. Tries to seize it by force with an combined pirate/warlock army, fails again. After these repeated failures at grabbing the Horn, resort to extorting and harassing refugees stuck in the Jadame wasteland, but fails at this as well.&lt;br /&gt;
* Alternatively, if Dargem somehow survives Boyd, then he harasses the refugees, gets his ass kicked, and is sent to a new assignment of hunting for the Horn. Where he also fails. This one might be actually easier to reconcile with the timeline as drawn so far.&lt;br /&gt;
** The second option is easier to reconcile with other issues, sure, but there&#039;s no way Boyd doesn&#039;t kill Dargem. This is the entire characterization of that campaign chapter - Boyd wanting to take revenge on Dargem. Dead or Alive. That&#039;s why it&#039;s called this way. The AB{-ab} message in the Terror of the Seas does suggest its mostly correct placement (&#039;&#039;although slightly to the left of AB&#039;&#039;), so the only thing we can presume is that Dead or Alive occurs far, far after Beyond the Horizon. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
* Maybe we should ask the HotA team for clarification, since they wrote the stories of both campaigns. - [[User:Kastore|Kastore]] ([[User talk:Kastore|talk]]) gave us some info a while back... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 16:49, 21 February 2024 (UTC)&lt;br /&gt;
* &#039;&#039;&#039;CONCLUSION:&#039;&#039;&#039; [[Treachery]] mentions &amp;quot;...strange cities with golden-domed castles have begun appearing out of thin air all across the continent.&amp;quot; That puts [[Terror of the Seas]] concurrent with [[Armageddon&#039;s Blade (campaign)]]. As [[Homecoming (HotA)]]&#039;s story text is obviously concurrent with the end of [[Armageddon&#039;s Blade (campaign)]], I think we have to conclude that Dargem somehow survived his encounter with Boyd. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 17:11, 26 March 2024 (UTC)&lt;br /&gt;
* In Might &amp;amp; Magic RPG games characters could be easily ressurected, if sent to a temple. Who knows that scoundrel Dargem. I though that at one point Jeremy would have to find and free him for a help and Dargem would complain how bad they treated him.--[[User:Archer|Archer]] ([[User talk:Archer|talk]]) 17:24, 15 April 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Tavin ==&lt;br /&gt;
Tavin appears in [[Armageddon&#039;s Blade (campaign)]], where his guerillas help Gelu so that he may free their homeland. This suggests that AB happens before [[Homecoming (HotA)]]?&lt;br /&gt;
* {{Hn|Tavin|0=}}([[Return of the King]], [[A Blade in the Back]], [[To Kill A Hero]], [[Oblivion&#039;s Edge]], [[Forged in Fire]])&lt;br /&gt;
** The HotA interpretation of Tavin sets up his guerilla basically right in [[World on Fire]] where he refuses to follow Henrietta in exile. So really all this suggests is that Armageddon&#039;s Blade follows World on Fire, which was already obvious.&lt;br /&gt;
** &#039;&#039;&#039;CONCLUSION:&#039;&#039;&#039; The story text of [[Homecoming (HotA)]] is definitely concurrent with [[Oblivion&#039;s Edge]]. Having those two events on the same year makes sense.&lt;br /&gt;
&lt;br /&gt;
== Lore up to the Reckoning ==&lt;br /&gt;
We should probably make a page with this info...it is linked in several locations on this wiki.&lt;br /&gt;
* [https://www.celestialheavens.com/homam-iv/jennifer-bullard-lost-manuscript-files?showall{{=}}&amp;amp;start{{=}}3 Jennifer Bullard - Lost manuscript files (Celestial Heavens)]&lt;br /&gt;
** This states that Mutare was killed on 07-17-1175.&lt;br /&gt;
** [[Tarnum the Overlord]] day 1 event says that he took over the Nighon forces in the power vacuum left by Mutare&#039;s death.&lt;br /&gt;
** So...Sword of Frost campaign happens from 1175 or 1176 to the early part of 1177? There is probably another clue nailing this down further in either the text of Sword of Frost or the lost manuscripts.&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Unused_content&amp;diff=194348</id>
		<title>Unused content</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Unused_content&amp;diff=194348"/>
		<updated>2026-05-02T09:01:15Z</updated>

		<summary type="html">&lt;p&gt;Turnam: /* Combination artifacts */ better phrasing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
This page contains unused content found in the game files. The [[Forge (NWC)|Forge]] town was planned, but then scrapped earlier on in development. Also, see [[Cut content trivia]] for some little known facts!&lt;br /&gt;
=={{roe}}==&lt;br /&gt;
&lt;br /&gt;
===Adventure Map Objects===&lt;br /&gt;
&amp;lt;gallery mode=traditional widths=80px heights=80px style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;&lt;br /&gt;
Market of Time.webp| Certain maps include [[Market of Time]] (e.g., [[Titan&#039;s Winter]], [[Warmongers]] in RoE [[1.4|1.0]]).&lt;br /&gt;
Windmill (unused).webp| Alternate (fast) [[Windmill]]&lt;br /&gt;
Gnoll Hut2-dwelling.webp| Alternate [[Gnoll Hut]] (present in [[Gelea&#039;s Champions]] scenario)&lt;br /&gt;
School of Magic (unused).webp| Alternate [[School of Magic]]&lt;br /&gt;
HoMM3 sprite ADCFRA0.webp| Alternate [[Campfire]]&lt;br /&gt;
Obelisk 6.webp| Red [[Obelisk]] for underground terrain &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
AVLHOLU0.webp| Alternate underground hole (current is identical to sand hole) &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however, only with placeholder graphics&lt;br /&gt;
&lt;br /&gt;
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your &amp;quot;data&amp;quot; directory or insert it in H3Bitmap.lod using Grayface&#039;s MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your &amp;quot;data&amp;quot; directory or insert it in HotA.lod using Grayface&#039;s MMArchive. All unused objects can be found under &amp;quot;Towns&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature&lt;br /&gt;
! Image&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Lobstrosity]]&lt;br /&gt;
| [[File:Lobstrosity concept art.jpg|x140px]]&lt;br /&gt;
| Cut [[Stronghold]] creature&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Will-o-the-Wisp]]&lt;br /&gt;
| [[File:Banshee render.jpg|x140px]]&lt;br /&gt;
| Cut [[Fortress]] creature&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Animations and Sounds ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature&lt;br /&gt;
! Animation&lt;br /&gt;
! Sound&lt;br /&gt;
! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Zealot}}&lt;br /&gt;
| {{watchable|Zealot Cast Up crop.webp}}&lt;br /&gt;
|&lt;br /&gt;
| Spell casting animation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Centaur}}&lt;br /&gt;
| {{watchable|Centaur Shoot Straight crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - Centaur - ShootSound.webm|audio=yes}}&lt;br /&gt;
| Shooting animation and sound (HoMM2 leftover)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Centaur Captain}}&lt;br /&gt;
| {{watchable|Centaur Captain Shoot Straight crop.webp}}&lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Shooting animation and sound (HoMM2 leftover)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|War Unicorn}}&lt;br /&gt;
| {{watchable|War Unicorn Cast Up crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - War Unicorn - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting animation and sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Gremlin}}&lt;br /&gt;
|&lt;br /&gt;
| {{watchable|Heroes3 - Gremlin - ShootSound.webm|audio=yes}}&lt;br /&gt;
| Shooting sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Magog}}&lt;br /&gt;
| &lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Fireball sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Efreeti}}&lt;br /&gt;
| {{watchable|Efreeti Cast Straight crop.webp}}&lt;br /&gt;
| &lt;br /&gt;
| Spell casting animation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Efreet Sultan}}&lt;br /&gt;
| {{watchable|Efreet Sultan Cast Straight crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - Efreet Sultan - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting animation and sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Devil}}&lt;br /&gt;
| &lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Moving sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Vampire Lord}}&lt;br /&gt;
| {{watchable|Vampire Lord Cast Up crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - Vampire Lord - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting animation and sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Lich}}&lt;br /&gt;
| &lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Alternate melee sound (HoMM2 leftover)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Dread Knight}}&lt;br /&gt;
| {{watchable|Dread Knight Cast Up crop.webp}}&lt;br /&gt;
| &lt;br /&gt;
| Spell casting animation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Harpy Hag}}&lt;br /&gt;
| {{watchable|Harpy Hag Cast Straight crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - Harpy Hag - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting animation and sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Beholder}}&lt;br /&gt;
| {{watchable|Beholder Unused Death crop.webp}}&lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Alternate death animation and sound&amp;lt;br&amp;gt;&lt;br /&gt;
* Added in {{hota}} as a result of death from a spell&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Evil Eye}}&lt;br /&gt;
| {{watchable|Evil Eye Unused Death crop.webp}}&lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Alternate death animation and sound&amp;lt;br&amp;gt;&lt;br /&gt;
* Added in {{hota}} as a result of death from a spell&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Minotaur King}}&lt;br /&gt;
| {{watchable|Minotaur King Cast Up crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - Minotaur King - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting animation and sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Manticore}}&lt;br /&gt;
| &lt;br /&gt;
| {{watchable|Heroes3 - Manticore - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Scorpicore}}&lt;br /&gt;
| &lt;br /&gt;
| {{watchable|Heroes3 - Scorpicore - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Cyclops King}}&lt;br /&gt;
| {{watchable|Cyclops King Cast Up crop.webp}}&lt;br /&gt;
| &lt;br /&gt;
| Spell casting animation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Dragon Fly}}&lt;br /&gt;
| &lt;br /&gt;
| {{watchable|Heroes3 - Dragon Fly - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Gold Golem}}&lt;br /&gt;
| {{watchable|Gold Golem Unused Death crop.webp}}&lt;br /&gt;
| &lt;br /&gt;
| Alternate death animation&amp;lt;br&amp;gt;&lt;br /&gt;
* Added in {{hota}} as a result of death from a spell&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Arrow Tower]]&lt;br /&gt;
| &lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Shooting sound (HoMM2 leftover)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spell Effects and Sounds ===&lt;br /&gt;
*The game contains alternate animations of [[Berserk]], [[Bless]], [[Curse]], [[Stone Skin]], [[Cure]], [[Dispel]], [[Forgetfulness]], [[Frost Ring]]. They&#039;re very similar to the final animations, just slightly slower coming up and fading out.&lt;br /&gt;
*Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1.&lt;br /&gt;
* Alternate [[Fire Shield]] sound&lt;br /&gt;
&amp;lt;gallery mode=traditional&amp;gt;&lt;br /&gt;
HOMM3 sprites c13spf0.gif|Alternate [[Fireball]] animation&lt;br /&gt;
HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa|Medusas]] and [[Basilisk|Basilisks]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morale and Luck values ===&lt;br /&gt;
In the game files, there are lines intended to show the hero&#039;s army&#039;s luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Negative [[luck]] &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
Fear.png | [[Fear (spell)]] |link=Fear (spell)&lt;br /&gt;
Scroll_Fear.png | [[Fear (spell)]] scroll|link=Fear (spell)&lt;br /&gt;
HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]]&lt;br /&gt;
Unnamed Hero render.jpg | Unnamed Hero render&lt;br /&gt;
Unnamed Heroine render.jpg | Unnamed Heroine render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{ab}}==&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
==== Animations and Sounds ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature&lt;br /&gt;
! Animation&lt;br /&gt;
! Sound&lt;br /&gt;
! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Rogue}}&lt;br /&gt;
| &lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Sounds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Faerie Dragon}}&lt;br /&gt;
| &lt;br /&gt;
| {{watchable|Heroes3 - Faerie Dragon - CastSound.webm|audio=yes}}&lt;br /&gt;
| Shooting sound&amp;lt;br&amp;gt;&lt;br /&gt;
* Added in {{hota}} as a casting sound&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Building names ===&lt;br /&gt;
In the game files, alternate names for some of the Conflux creature dwellings are listed. They are as follows: &lt;br /&gt;
* Flower of Life - [[Pixies]]&lt;br /&gt;
* Enchanted Flower - [[Sprite|Sprites]]&lt;br /&gt;
* Temple of Clouds - [[Storm Elemental|Storm Elementals]]&lt;br /&gt;
* Temple of Ice - [[Ice Elemental|Ice Elementals]]&lt;br /&gt;
* Temple of Magma - [[Magma Elemental|Magma Elementals]]&lt;br /&gt;
* Temple of Magic - [[Magic Elemental|Magic Elementals]]&lt;br /&gt;
* Funeral Pyre - [[Phoenixes]]&lt;br /&gt;
&lt;br /&gt;
== {{sod}} ==&lt;br /&gt;
=== Combination artifacts ===&lt;br /&gt;
*Diplomat&#039;s Suit, worn in Cape slot &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}} as [[Diplomat&#039;s Cloak]])&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Mired in Neutrality (text string name) or Mire of Neutrality (name displayed on placeholder graphic), worn in Torso slot &amp;lt;sup&amp;gt;*&#039;&#039;(replaced in {{hota}} with the [[Pendant of Reflection]])&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
*[[Ironfist of the Ogre]], worn in Right Hand slot &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
Combat Favourable-Winds.png| [[Favorable Winds]] battlefield&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
Bofcship.png | [[Airship]] building for [[Factory]]&lt;br /&gt;
Cove-in-extraTowers.png | [[Cove]] with additional fortifications which are unused in-game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The original concept for the airship was to have it tied to the Factory. Ultimately, [[Horn of the Abyss/Team Interview (2024)#Airship Yard|the decision was made]] to have airship yards only as map objects instead.&lt;br /&gt;
Also, another unused building exists in HotA. It&#039;s apparently some sort of fortifications for Cove last seen on the pre-Alpha screenshots.&lt;br /&gt;
&lt;br /&gt;
[[category: Game Content]]&lt;br /&gt;
[[category: Cut Content]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Unused_content&amp;diff=194347</id>
		<title>Unused content</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Unused_content&amp;diff=194347"/>
		<updated>2026-05-02T06:41:28Z</updated>

		<summary type="html">&lt;p&gt;Turnam: Undo revision 194343 by Sanust (talk) I don&amp;#039;t believe they are the same. Name and slot are completely different. Mire of/Mired in Neutrality is an armor. Whatever was planned is not what hota made.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
This page contains unused content found in the game files. The [[Forge (NWC)|Forge]] town was planned, but then scrapped earlier on in development. Also, see [[Cut content trivia]] for some little known facts!&lt;br /&gt;
=={{roe}}==&lt;br /&gt;
&lt;br /&gt;
===Adventure Map Objects===&lt;br /&gt;
&amp;lt;gallery mode=traditional widths=80px heights=80px style=&amp;quot;image-rendering:pixelated;&amp;quot;&amp;gt;&lt;br /&gt;
Market of Time.webp| Certain maps include [[Market of Time]] (e.g., [[Titan&#039;s Winter]], [[Warmongers]] in RoE [[1.4|1.0]]).&lt;br /&gt;
Windmill (unused).webp| Alternate (fast) [[Windmill]]&lt;br /&gt;
Gnoll Hut2-dwelling.webp| Alternate [[Gnoll Hut]] (present in [[Gelea&#039;s Champions]] scenario)&lt;br /&gt;
School of Magic (unused).webp| Alternate [[School of Magic]]&lt;br /&gt;
HoMM3 sprite ADCFRA0.webp| Alternate [[Campfire]]&lt;br /&gt;
Obelisk 6.webp| Red [[Obelisk]] for underground terrain &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
AVLHOLU0.webp| Alternate underground hole (current is identical to sand hole) &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
*Adventure map versions of [[Ballista]], [[Ammo cart]], [[First Aid Tent]], [[Spell book]], [[Grail]] and [[Catapult]], however, only with placeholder graphics&lt;br /&gt;
&lt;br /&gt;
You can still easily add these Adventure Map objects into your map editor. Map with this objects will work correctly even for players without these objects enabled. For SoD simply put [https://1drv.ms/t/s!Ahfxr6a8tP2F8UAIz1dJn8kpaUvu?e=nb17dJ this Objects.txt] in your &amp;quot;data&amp;quot; directory or insert it in H3Bitmap.lod using Grayface&#039;s MMArchive. For HotA (1.6.1 and prior only, this will crash your editor on 1.7.0 and above) put [https://1drv.ms/t/s!Ahfxr6a8tP2F8T-ovsiTbjpD42nj?e=lYEXZM this EdObjts.txt] in your &amp;quot;data&amp;quot; directory or insert it in HotA.lod using Grayface&#039;s MMArchive. All unused objects can be found under &amp;quot;Towns&amp;quot; category.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature&lt;br /&gt;
! Image&lt;br /&gt;
! Notes&lt;br /&gt;
|-&lt;br /&gt;
| [[Lobstrosity]]&lt;br /&gt;
| [[File:Lobstrosity concept art.jpg|x140px]]&lt;br /&gt;
| Cut [[Stronghold]] creature&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Will-o-the-Wisp]]&lt;br /&gt;
| [[File:Banshee render.jpg|x140px]]&lt;br /&gt;
| Cut [[Fortress]] creature&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Animations and Sounds ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature&lt;br /&gt;
! Animation&lt;br /&gt;
! Sound&lt;br /&gt;
! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Zealot}}&lt;br /&gt;
| {{watchable|Zealot Cast Up crop.webp}}&lt;br /&gt;
|&lt;br /&gt;
| Spell casting animation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Centaur}}&lt;br /&gt;
| {{watchable|Centaur Shoot Straight crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - Centaur - ShootSound.webm|audio=yes}}&lt;br /&gt;
| Shooting animation and sound (HoMM2 leftover)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Centaur Captain}}&lt;br /&gt;
| {{watchable|Centaur Captain Shoot Straight crop.webp}}&lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Shooting animation and sound (HoMM2 leftover)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|War Unicorn}}&lt;br /&gt;
| {{watchable|War Unicorn Cast Up crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - War Unicorn - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting animation and sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Gremlin}}&lt;br /&gt;
|&lt;br /&gt;
| {{watchable|Heroes3 - Gremlin - ShootSound.webm|audio=yes}}&lt;br /&gt;
| Shooting sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Magog}}&lt;br /&gt;
| &lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Fireball sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Efreeti}}&lt;br /&gt;
| {{watchable|Efreeti Cast Straight crop.webp}}&lt;br /&gt;
| &lt;br /&gt;
| Spell casting animation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Efreet Sultan}}&lt;br /&gt;
| {{watchable|Efreet Sultan Cast Straight crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - Efreet Sultan - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting animation and sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Devil}}&lt;br /&gt;
| &lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Moving sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Vampire Lord}}&lt;br /&gt;
| {{watchable|Vampire Lord Cast Up crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - Vampire Lord - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting animation and sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Lich}}&lt;br /&gt;
| &lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Alternate melee sound (HoMM2 leftover)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Dread Knight}}&lt;br /&gt;
| {{watchable|Dread Knight Cast Up crop.webp}}&lt;br /&gt;
| &lt;br /&gt;
| Spell casting animation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Harpy Hag}}&lt;br /&gt;
| {{watchable|Harpy Hag Cast Straight crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - Harpy Hag - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting animation and sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Beholder}}&lt;br /&gt;
| {{watchable|Beholder Unused Death crop.webp}}&lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Alternate death animation and sound&amp;lt;br&amp;gt;&lt;br /&gt;
* Added in {{hota}} as a result of death from a spell&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Evil Eye}}&lt;br /&gt;
| {{watchable|Evil Eye Unused Death crop.webp}}&lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Alternate death animation and sound&amp;lt;br&amp;gt;&lt;br /&gt;
* Added in {{hota}} as a result of death from a spell&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Minotaur King}}&lt;br /&gt;
| {{watchable|Minotaur King Cast Up crop.webp}}&lt;br /&gt;
| {{watchable|Heroes3 - Minotaur King - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting animation and sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Manticore}}&lt;br /&gt;
| &lt;br /&gt;
| {{watchable|Heroes3 - Manticore - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Scorpicore}}&lt;br /&gt;
| &lt;br /&gt;
| {{watchable|Heroes3 - Scorpicore - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Cyclops King}}&lt;br /&gt;
| {{watchable|Cyclops King Cast Up crop.webp}}&lt;br /&gt;
| &lt;br /&gt;
| Spell casting animation&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Dragon Fly}}&lt;br /&gt;
| &lt;br /&gt;
| {{watchable|Heroes3 - Dragon Fly - CastSound.webm|audio=yes}}&lt;br /&gt;
| Spell casting sound&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Gold Golem}}&lt;br /&gt;
| {{watchable|Gold Golem Unused Death crop.webp}}&lt;br /&gt;
| &lt;br /&gt;
| Alternate death animation&amp;lt;br&amp;gt;&lt;br /&gt;
* Added in {{hota}} as a result of death from a spell&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| [[Arrow Tower]]&lt;br /&gt;
| &lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Shooting sound (HoMM2 leftover)&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Spell Effects and Sounds ===&lt;br /&gt;
*The game contains alternate animations of [[Berserk]], [[Bless]], [[Curse]], [[Stone Skin]], [[Cure]], [[Dispel]], [[Forgetfulness]], [[Frost Ring]]. They&#039;re very similar to the final animations, just slightly slower coming up and fading out.&lt;br /&gt;
*Leftover sounds from HoMM2 for [[Armageddon]], Elemental Storm, Cold Ray, Cold Ring, [[Death Ripple]], [[Dragon Slayer]], [[Fireball]], [[Haste]], [[Magic Arrow]] and Mirror Image. Also unused sound from HoMM2 called PROTECT and Leftover sound of ending creature teleporting from HoMM1.&lt;br /&gt;
* Alternate [[Fire Shield]] sound&lt;br /&gt;
&amp;lt;gallery mode=traditional&amp;gt;&lt;br /&gt;
HOMM3 sprites c13spf0.gif|Alternate [[Fireball]] animation&lt;br /&gt;
HoMM3 Sprites sp13.gif|Unused petrify animation probably for [[Medusa|Medusas]] and [[Basilisk|Basilisks]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Morale and Luck values ===&lt;br /&gt;
In the game files, there are lines intended to show the hero&#039;s army&#039;s luck as a descriptive value, instead of a number (such as +1, or -3). The values for Morale were intended as follows: Treason (-3), Awful (-2), Poor (-1), Normal (0), Good (+1), Great (+2), and Blood! (+3). The values for Luck were intended to be Cursed (-3), Awful (-2), Bad (-1), Normal (0), Good (+1), Great (+2), and Irish (+3).&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
* Negative [[luck]] &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
Fear.png | [[Fear (spell)]] |link=Fear (spell)&lt;br /&gt;
Scroll_Fear.png | [[Fear (spell)]] scroll|link=Fear (spell)&lt;br /&gt;
HoMM3 H3sprite TBRFWTRW.gif | Watermill building for [[Fortress]]&lt;br /&gt;
Unnamed Hero render.jpg | Unnamed Hero render&lt;br /&gt;
Unnamed Heroine render.jpg | Unnamed Heroine render&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{ab}}==&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
==== Animations and Sounds ====&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! Creature&lt;br /&gt;
! Animation&lt;br /&gt;
! Sound&lt;br /&gt;
! Notes&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Rogue}}&lt;br /&gt;
| &lt;br /&gt;
| {{unk}}&lt;br /&gt;
| Sounds&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{Cn|Faerie Dragon}}&lt;br /&gt;
| &lt;br /&gt;
| {{watchable|Heroes3 - Faerie Dragon - CastSound.webm|audio=yes}}&lt;br /&gt;
| Shooting sound&amp;lt;br&amp;gt;&lt;br /&gt;
* Added in {{hota}} as a casting sound&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Building names ===&lt;br /&gt;
In the game files, alternate names for some of the Conflux creature dwellings are listed. They are as follows: &lt;br /&gt;
* Flower of Life - [[Pixies]]&lt;br /&gt;
* Enchanted Flower - [[Sprite|Sprites]]&lt;br /&gt;
* Temple of Clouds - [[Storm Elemental|Storm Elementals]]&lt;br /&gt;
* Temple of Ice - [[Ice Elemental|Ice Elementals]]&lt;br /&gt;
* Temple of Magma - [[Magma Elemental|Magma Elementals]]&lt;br /&gt;
* Temple of Magic - [[Magic Elemental|Magic Elementals]]&lt;br /&gt;
* Funeral Pyre - [[Phoenixes]]&lt;br /&gt;
&lt;br /&gt;
== {{sod}} ==&lt;br /&gt;
=== Combination artifacts ===&lt;br /&gt;
*Diplomat&#039;s Suit &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}} as [[Diplomat&#039;s Cloak]])&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
*Mire of Neutrality&lt;br /&gt;
*[[Ironfist of the Ogre]] &amp;lt;sup&amp;gt;*&#039;&#039;(added in {{hota}})&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
Combat Favourable-Winds.png| [[Favorable Winds]] battlefield&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
=== Miscellaneous ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;traditional&amp;quot;&amp;gt;&lt;br /&gt;
Bofcship.png | [[Airship]] building for [[Factory]]&lt;br /&gt;
Cove-in-extraTowers.png | [[Cove]] with additional fortifications which are unused in-game.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The original concept for the airship was to have it tied to the Factory. Ultimately, [[Horn of the Abyss/Team Interview (2024)#Airship Yard|the decision was made]] to have airship yards only as map objects instead.&lt;br /&gt;
Also, another unused building exists in HotA. It&#039;s apparently some sort of fortifications for Cove last seen on the pre-Alpha screenshots.&lt;br /&gt;
&lt;br /&gt;
[[category: Game Content]]&lt;br /&gt;
[[category: Cut Content]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:BulwarkCreaturesNew&amp;diff=194330</id>
		<title>Template:BulwarkCreaturesNew</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:BulwarkCreaturesNew&amp;diff=194330"/>
		<updated>2026-05-01T12:50:14Z</updated>

		<summary type="html">&lt;p&gt;Turnam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;display:inline-block;float:right;margin-bottom:8px;margin-left:8px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;pointer-events:none&amp;quot;&amp;gt;[[File:Creatures-box.png|link=]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:240px;z-index:10;top:14px;line-height:16px;text-align:center;vertical-align:middle&amp;quot;&amp;gt;{{gl|Bulwark}} Creatures&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left: 8px;z-index:10;top:68px;line-height:16px;text-align:center;font-size:90%&amp;quot;&amp;gt;Level&amp;lt;p&amp;gt;1&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left:48px;z-index:10;top:50px;line-height:16px&amp;quot;&amp;gt;{{CngAlt|Kobold|Kobold and Kobold Foreman}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left:48px;z-index:10;top:86px;line-height:16px&amp;quot;&amp;gt;{{CngAlt|Kobold Foreman|Kobold and Kobold Foreman}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left: 8px;z-index:10;top:148px;line-height:16px;text-align:center;font-size:90%&amp;quot;&amp;gt;Level&amp;lt;p&amp;gt;2&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left:48px;z-index:10;top:130px;line-height:16px&amp;quot;&amp;gt;{{CngAlt|Mountain Ram|Mountain Ram and Argali}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left:48px;z-index:10;top:166px;line-height:16px&amp;quot;&amp;gt;{{CngAlt|Argali|Mountain Ram and Argali}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left: 8px;z-index:10;top:228px;line-height:16px;text-align:center;font-size:90%&amp;quot;&amp;gt;Level&amp;lt;p&amp;gt;3&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left:48px;z-index:10;top:210px;line-height:16px&amp;quot;&amp;gt;{{CngAlt|Snow Elf (HotA)|Snow Elf and Steel Elf|name=Snow Elf}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left:48px;z-index:10;top:246px;line-height:16px&amp;quot;&amp;gt;{{CngAlt|Steel Elf|Snow Elf and Steel Elf}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left: 8px;z-index:10;top:308px;line-height:16px;text-align:center;font-size:90%&amp;quot;&amp;gt;Level&amp;lt;p&amp;gt;4&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left:48px;z-index:10;top:290px;line-height:16px&amp;quot;&amp;gt;{{CngAlt|Yeti|Yeti and Yeti Runemaster|name=Yeti}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left:48px;z-index:10;top:326px;line-height:16px&amp;quot;&amp;gt;{{CngAlt|Yeti Runemaster|Yeti and Yeti Runemaster}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left: 8px;z-index:10;top:388px;line-height:16px;text-align:center;font-size:90%&amp;quot;&amp;gt;Level&amp;lt;p&amp;gt;5&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left:48px;z-index:10;top:370px;line-height:16px&amp;quot;&amp;gt;{{CngAlt|Shaman|Shaman and Great Shaman}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left:48px;z-index:10;top:406px;line-height:16px&amp;quot;&amp;gt;{{CngAlt|Great Shaman|Shaman and Great Shaman}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left: 8px;z-index:10;top:468px;line-height:16px;text-align:center;font-size:90%&amp;quot;&amp;gt;Level&amp;lt;p&amp;gt;6&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left:48px;z-index:10;top:450px;line-height:16px&amp;quot;&amp;gt;{{CngAlt|Mammoth (HotA)|Mammoth and War Mammoth|name=Mammoth}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left:48px;z-index:10;top:486px;line-height:16px&amp;quot;&amp;gt;{{CngAlt|War Mammoth|Mammoth and War Mammoth}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left: 8px;z-index:10;top:548px;line-height:16px;text-align:center;font-size:90%&amp;quot;&amp;gt;Level&amp;lt;p&amp;gt;7&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left:48px;z-index:10;top:530px;line-height:16px&amp;quot;&amp;gt;{{CngAlt|Jotunn|Jotunn and Jotunn Warlord}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left:48px;z-index:10;top:566px;line-height:16px&amp;quot;&amp;gt;{{CngAlt|Jotunn Warlord|Jotunn and Jotunn Warlord}}&amp;lt;/div&amp;gt;&lt;br /&gt;
{{TownsSmallCreaturesNew}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{BulwarkCreaturesNew}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Creature templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Monere&amp;diff=194315</id>
		<title>Monere</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Monere&amp;diff=194315"/>
		<updated>2026-04-30T11:52:44Z</updated>

		<summary type="html">&lt;p&gt;Turnam: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ConfluxHeroesNew}}{{HeroNew&lt;br /&gt;
 | picture    = Monere&lt;br /&gt;
 | hpicture   = _(HotA)&lt;br /&gt;
 | town       = Conflux&lt;br /&gt;
 | class      = Planeswalker&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Magic Elemental}}&lt;br /&gt;
 | biography  = As a being of pure energy, Monere enjoyed the freedoms of his natural state.  However, his curiosity for beings of corporeal form drove him to the {{gl|Conflux}}.&lt;br /&gt;
 | specialty  = Psychic Elementals&lt;br /&gt;
 | hspec      = _(HotA)&lt;br /&gt;
 | s_text     = Increases allied {{gl|Psychic Elemental and Magic Elemental|Psychic Elementals and Magic Elementals&#039;}} {{gl|Attack}} and {{gl|Defense}} by {{swh|5|3}}.&lt;br /&gt;
 | skill_1    = Basic Offense&lt;br /&gt;
 | skill_2    = Basic Logistics&lt;br /&gt;
 | troop_1    = Pixie&lt;br /&gt;
 | troop_2    = Air Elemental&lt;br /&gt;
 | troop_3    = Air Elemental&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 3–5&lt;br /&gt;
 | nmb_3      = 2–3&lt;br /&gt;
 | s_mp       = {{swh|1848|1936}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike all other Conflux heroes, [[Monere]] and [[Pasis]] do not start with Water Elementals. Instead, they start with up to 8 Air Elementals (other Conflux heroes do not start with more than 5).&lt;br /&gt;
* Monere starts with {{swh|noicon=|one of }}the highest amount of [[Movement#Heroes_with_the_highest_starting_movement|movement]] points{{swh|noicon=|, surpassed only by campaign heroes [[Dracon]] and [[Gelu]] and the Bulwark hero [[Eikthurn]]}}.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
(none)&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Planeswalkers]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Monere&amp;diff=194314</id>
		<title>Monere</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Monere&amp;diff=194314"/>
		<updated>2026-04-30T11:24:08Z</updated>

		<summary type="html">&lt;p&gt;Turnam: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ConfluxHeroesNew}}{{HeroNew&lt;br /&gt;
 | picture    = Monere&lt;br /&gt;
 | hpicture   = _(HotA)&lt;br /&gt;
 | town       = Conflux&lt;br /&gt;
 | class      = Planeswalker&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Magic Elemental}}&lt;br /&gt;
 | biography  = As a being of pure energy, Monere enjoyed the freedoms of his natural state.  However, his curiosity for beings of corporeal form drove him to the {{gl|Conflux}}.&lt;br /&gt;
 | specialty  = Psychic Elementals&lt;br /&gt;
 | hspec      = _(HotA)&lt;br /&gt;
 | s_text     = Increases allied {{gl|Psychic Elemental and Magic Elemental|Psychic Elementals and Magic Elementals&#039;}} {{gl|Attack}} and {{gl|Defense}} by {{swh|5|3}}.&lt;br /&gt;
 | skill_1    = Basic Offense&lt;br /&gt;
 | skill_2    = Basic Logistics&lt;br /&gt;
 | troop_1    = Pixie&lt;br /&gt;
 | troop_2    = Air Elemental&lt;br /&gt;
 | troop_3    = Air Elemental&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 3–5&lt;br /&gt;
 | nmb_3      = 2–3&lt;br /&gt;
 | s_mp       = {{swh|1848|1936}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
{{PAGENAME}} does not appear in the story text of any campaign levels.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Unlike all other Conflux heroes, [[Monere]] and [[Pasis]] do not start with Water Elementals. Instead, they start with up to 8 Air Elementals (other Conflux heroes do not start with more than 5).&lt;br /&gt;
* Monere starts with one of the highest amount of [[Movement#Heroes_with_the_highest_starting_movement|movement]] points, surpassed only by campaign heroes [[Dracon]] and [[Gelu]]{{swh|noicon=| and the Bulwark hero [[Eikthurn]]}}.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
(none)&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Planeswalkers]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Movement&amp;diff=194313</id>
		<title>Movement</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Movement&amp;diff=194313"/>
		<updated>2026-04-29T15:16:01Z</updated>

		<summary type="html">&lt;p&gt;Turnam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|This article refers to the movement of heroes on the [[Adventure Map]]. For the movement of creatures in combat, see [[speed]].}}&lt;br /&gt;
&lt;br /&gt;
__TOC__&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Movement&#039;&#039;&#039; refers to a hero&#039;s capability to travel on the [[Adventure Map]]. At the beginning of each [[time|day]] a hero has certain amount of movement points, which are consumed as the hero moves on the map. Moving from one [[tile]] to another consumes movement points at different rate depending on [[terrain]], [[road]]s and direction of the movement. The hero cannot move any further, when they have no movement points or too few of them to move to the next square.&lt;br /&gt;
&lt;br /&gt;
Moving diagonally on the map consumes 1.41 (square root of 2) times the points compared to moving vertically or horizontally. Moving on [[swamp]], [[snow]], [[sand]] or [[rough]] terrains consumes hero&#039;s movement points more than other types of terrain. This is called [[terrain penalty]].&lt;br /&gt;
&lt;br /&gt;
The movement points of heroes are completely renewed at the beginning of each day. They cannot be stored or preserved over to next day. The amount of movement points depends on many factors, but mainly on the [[speed]] of the slowest creature in the hero&#039;s army and possible [[Logistics]]/[[Navigation]] secondary skill.&lt;br /&gt;
&lt;br /&gt;
It should be noted, that in the original manual of {{homm3}}, &#039;&#039;movement&#039;&#039; refers to the method of moving, which is either [[flying]] or ground. The main difference between these two is, that flying creatures can fly over obstacles (e.g. [[wall]]s) while creatures moving on ground must go around them (if able).&lt;br /&gt;
&lt;br /&gt;
== Initial points at the beginning of the day ==&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot; cellpadding=2 style=&amp;quot;text-align: center; margin:0 0 10px 7px; float:right;&amp;quot;&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Tan 2}}A0!important;&amp;quot;&lt;br /&gt;
!Creature&amp;lt;br&amp;gt;Speed&lt;br /&gt;
!Base&amp;lt;br&amp;gt;Movement&lt;br /&gt;
|-&lt;br /&gt;
| 0&lt;br /&gt;
| 1300&lt;br /&gt;
|-&lt;br /&gt;
| 1&lt;br /&gt;
| 1360&lt;br /&gt;
|-&lt;br /&gt;
| 2&lt;br /&gt;
| 1430&lt;br /&gt;
|-&lt;br /&gt;
| 3&lt;br /&gt;
| 1500&lt;br /&gt;
|-&lt;br /&gt;
| 4&lt;br /&gt;
| 1560&lt;br /&gt;
|-&lt;br /&gt;
| 5&lt;br /&gt;
| 1630&lt;br /&gt;
|-&lt;br /&gt;
| 6&lt;br /&gt;
| 1700&lt;br /&gt;
|-&lt;br /&gt;
| 7&lt;br /&gt;
| 1760&lt;br /&gt;
|-&lt;br /&gt;
| 8&lt;br /&gt;
| 1830&lt;br /&gt;
|-&lt;br /&gt;
| 9&lt;br /&gt;
| 1900&lt;br /&gt;
|-&lt;br /&gt;
| 10&lt;br /&gt;
| 1960&lt;br /&gt;
|-&lt;br /&gt;
| 11+&lt;br /&gt;
| 2000&lt;br /&gt;
|} The movement points of heroes are renewed at the beginning of each day, and the exact amount given depends on the following factors:&lt;br /&gt;
* [[Logistics]] or [[Navigation]]&lt;br /&gt;
* [[Hero specialty]] Logistics or Navigation&lt;br /&gt;
* The [[speed]] of slowest creature in hero&#039;s army&lt;br /&gt;
* [[Adventure Map]] locations:&lt;br /&gt;
** [[Stables]] (also a Castle specific structure) &lt;br /&gt;
** [[Lighthouse]] (also a Castle specific structure)&lt;br /&gt;
&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;ul&amp;gt;&amp;lt;li&amp;gt;[[Watering Place]]{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
* [[Artifact]]s:&lt;br /&gt;
** [[Boots of Speed]]&lt;br /&gt;
** [[Equestrian&#039;s Gloves]]&lt;br /&gt;
** [[Admiral&#039;s Hat]]{{-ws}}&lt;br /&gt;
** [[Necklace of Ocean Guidance]]&lt;br /&gt;
** [[Sea Captain&#039;s Hat]] &lt;br /&gt;
&lt;br /&gt;
The main factor for movement affecting all heroes is the slowest creature in the army. Every hero has a daily base movement of 1900 points, which is reduced if the hero has a creature with speed lower than 9, and increased if it is higher but no more than up to 2000 points. The effect of the slowest creature to the initial movement points can be seen in the table on the right. Artifacts increasing creatures&#039; speed (like [[Necklace of Swiftness]]), the hero speciality of [[Sir Mullich]] and [[native terrain]] bonuses don&#039;t affect the base movement, but a hero’s [[Hero_specialty#Creature_specialties|creature specialty]] does.&lt;br /&gt;
&lt;br /&gt;
Heroes with Logistics gain extra movement points on land, while heroes with Navigation gain extra movement points while in a boat. Heroes with Logistic or Navigation specialty further increases this bonus depending on their level. Stables gives +{{swh|300|400}} movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points over water (in a boat) for all the kingdom&#039;s heroes. While visiting several Stables is not cumulative, owning several Lighthouses is. Both structures are also Castle specific buildings, but work in a similar way as the Adventure Map locations.&lt;br /&gt;
&lt;br /&gt;
During a single day, a hero can gain additional movement points by visiting [[Fountain of youth]], [[Oasis]], [[Rally Flag]], {{hidewithhota|or }}[[Watering Hole]]{{showwithhota| or [[Mineral Spring]]{{-wh}}}}. They all give certain amount of points for the rest of the day or until next battle. Their effect is not cumulative, but if there happens to be chance to fight nearby, they can give their movement (and other) bonus several times per day. Additionally, [[Swan Pond]] can consume all the remaining movement points when visited effectively ending the hero&#039;s movement for that day.{{showwithhota| [[Watering Place]]{{-wh}} works similarly and consumes all the remaining movement points but it also gives +1000 movement points for the next day.}}&lt;br /&gt;
&lt;br /&gt;
== Consumption of the movement points ==&lt;br /&gt;
{| cellspacing=0 cellpadding=2 style=&amp;quot;border: 1px solid black; text-align: center; margin:0 0 10px 7px; background:#{{Tan 3}}; float:right;&amp;quot;&lt;br /&gt;
! colspan=99 style=&amp;quot;background-color:#{{Tan 2}}A0!important;&amp;quot; | Movepoints consumption&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Tan 2}}A0!important;&amp;quot;&lt;br /&gt;
! Terrain&lt;br /&gt;
! width=35px| %&lt;br /&gt;
! width=35px| Str.&amp;lt;br&amp;gt;step&lt;br /&gt;
! width=35px| Diag.&amp;lt;br&amp;gt;step&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Tan 4}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot;| [[File:Dirt (s).gif]] [[Dirt]]&amp;lt;br&amp;gt;[[File:Grass (s).gif]] [[Grass]]&amp;lt;br&amp;gt;[[File:Lava (s).gif]] [[Lava]]&amp;lt;br&amp;gt;[[File:Subterranean (s).gif]] [[Subterranean]]&amp;lt;br&amp;gt;[[File:Water (s).gif]] [[Water]]{{showwithhota|&amp;lt;br&amp;gt;[[File:Highlands (s).gif]] [[Highlands]]{{-wh}}}}|| 100%|| 100|| 141&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Rough (s).gif]] [[Rough]]{{showwithhota|&amp;lt;br&amp;gt;[[File:wasteland (s).gif]] [[Wasteland]]{{-wh}}}}|| 125%|| 125|| 176&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Tan 4}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Sand (s).gif]] [[Sand]]&amp;lt;br&amp;gt;[[File:Snow (s).gif]] [[Snow]]|| 150%|| 150|| 212&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Swamp (s).gif]] [[Swamp]]||175%||175||247&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Tan 4}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Road1 (dirt) 32x32.gif]] [[Road|Dirt road]] || 75%|| 75 || 106&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[File:Road2 (gravel) 32x32.gif]] [[Road|Gravel road]] || 65% || 65 || 91&lt;br /&gt;
|- style=&amp;quot;background-color:#{{Tan 4}};&amp;quot;&lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | [[File:Road3 (cobblestone) 32x32.gif]] [[Road|Cobblestone road]] || 50% || 50 || 70&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:left&amp;quot;| [[Favorable Winds]] || 66% || 66 || 93&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
A hero consumes the movement points while moving on the map. The basic cost for moving horizontally or vertically is 100 points and 141 points for moving diagonally (100 times square root of 2). [[Terrain penalty]] will increase this cost to 175% on [[swamp]], 150% on [[snow]] or [[sand]] and 125% on [[rough]]{{showwithhota| or [[wasteland]]{{-wh}}}}. Other types of terrain do not cause penalty. To move into a new tile hero must have at least as many movement points as the basic cost. The preceding is true with one notable, complex and buggy [[#Diagonal move exception|exception]]. &lt;br /&gt;
&lt;br /&gt;
All creatures (except [[Neutral creature|neutral creatures]]) have a [[native terrain]], which means that if a hero is moving on a terrain with terrain penalty, and all the creatures in hero&#039;s army are native to that terrain, the terrain penalty is eliminated. This basically concerns the following towns: [[Fortress]]{{showwithhota| and [[Cove]]{{-wh}}}} whose creatures have swamp as native terrain, [[Tower]] whose creatures have snow, [[Stronghold]] whose creatures have rough{{showwithhota|, and [[Factory]] {{-wh}} whose creatures have wasteland}}. Additionally, a hero can eliminate the sand terrain penalty if he has at least one [[Nomad]] on his army, because of their [[sandwalker]] special ability.{{showwithhota|Visiting a [[Trailblazer]]{{-wh}} will reduce the penalty for wasteland to 75% until the end of the week. Also, the expert level of the [[Pathfinding]] secondary skill completely eliminates terrain penalties.}}&lt;br /&gt;
&lt;br /&gt;
Moving on [[road]]s is also an exception to terrain penalty rule. No matter where the roads are laid, they always have a fixed movement cost.&lt;br /&gt;
&lt;br /&gt;
If a hero moves from one terrain to another, the movement points consumption will depend on:&lt;br /&gt;
*Terrain ⇄ Terrain move - starting tile;&lt;br /&gt;
*[[Road]] ⇄ Terrain move - terrain tile;&lt;br /&gt;
*[[Road]] ⇄ [[Road]] move - starting tile;&lt;br /&gt;
*[[Water]] ⇄ [[Favorable Winds]] move - starting tile.&lt;br /&gt;
&lt;br /&gt;
=== Diagonal move exception ===&lt;br /&gt;
If a hero has fewer movement points than the number of points needed for a diagonal move on a roadless terrain (basic cost 141 points), but at least the number of points needed to make a straight move on a roadless terrain (basic cost 100 points), it&#039;s still possible to make a diagonal move as the last move in the hero&#039;s turn. The above applies to both penalty and non-penalty terrains - so e. g. for the hero on a swamp the diagonal move is possible when the hero has fewer than 247 but at least 175 movement points. &lt;br /&gt;
&lt;br /&gt;
The above holds on terrain tiles without roads. Roads complicate the issue &#039;&#039;significantly&#039;&#039;, because their presence isn&#039;t taken into account when calculating the conditions for the cheaper diagonal move, but is taken into account when the game deducts movement points after the move. As a result the cheaper diagonal move along the road might not be the last move of the hero. E. g. when the hero is on a grass terrain (basic movement cost 100 points) and has more than 100 but less than 141 points, he can move diagonally along the [[cobblestone road]] for the cost of only 50 points. He will be left with less than 100 but more than 50 points, which enables him to move along the road once again. On high penalty terrains like swamp it&#039;s even possible to achieve two diagonal moves at a cheaper cost in a row. &lt;br /&gt;
&lt;br /&gt;
Due to the bug the cheaper diagonal move also isn&#039;t the last possible move for heroes who find themselves on a penalty terrain when they lead armies comprised entirely of creatures native to that terrain. In this case the game oddly &#039;forgets&#039; about the terrain penalty elimination and allows the diagonal move only if the hero has at least the number of movement points needed to make a straight move calculated including terrain penalty. As a result the cheaper diagonal last move is generally unattainable for armies native to swamp and snow - because straight off-road move with penalty costs 175 and 150 points, respectively, which is greater than at most 140 points remaining with hero in this scenario.&lt;br /&gt;
&lt;br /&gt;
As a corollary to the above the cheaper diagonal last move is possible for native armies of rough {{showwithhota|and wasteland{{-wh}} }}- if a hero leading it has less than 141 movement points but at least 125 points. &lt;br /&gt;
It&#039;s also possible if there are other than terrain nativity means of reducing penalty to movement, namely:&lt;br /&gt;
* [[Pathfinding]] skill &lt;br /&gt;
&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;[[Wayfarer&#039;s Boots]]{{-wh}}&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
In case of the latter or Expert Pathfinding, the cheaper diagonal movement is possible in the same way as on non-penalty terrain. With lower levels of Pathfinding the last cheaper diagonal move for creatures native to penalty terrain is possible if the number of remaining hero&#039;s movement points is greater or equal to the straight move cost calculated after applying the skill. E. g. Advanced Pathfinding reduces the cost of straight move on roadless swamp to 125 points, hence the cheaper last diagonal move for swamp creatures is possible when the hero has at least that number of movement points. On roadless snow Advanced Pathfinding reduces straight move cost to 100 points, hence the cheaper last diagonal move for snow creatures is possible in the same way as on non-penalty terrain.&lt;br /&gt;
&lt;br /&gt;
While possibility of using the diagonal move exception as a last move is limited because of the above bug, the game enables heroes with armies comprised solely of creatures native to the given terrain to move diagonally off-road at a reduced cost of 100 points when straight movement cost calculated after applying Pathfinding skill (but not including native terrain penalty elimination):&lt;br /&gt;
* equals 125 and the hero has between 141 and 176 movement points left,&lt;br /&gt;
* equals 150 and the hero has between 150 and 212 movement points left,&lt;br /&gt;
* equals 175 and the hero has between 175 and 247 movement points left.&lt;br /&gt;
&lt;br /&gt;
In case of movement along the road the above conditions for cheaper moves are the same but reduced cost might be less than 100 points, sometimes giving the hero opportunity to move diagonally for a lower prices twice.&lt;br /&gt;
&lt;br /&gt;
=== Movement points consumption when flying ===&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;{{Flying movepoints consumption table|col=collapsed|style+=margin: 0 10px 3px 0; float: left;}}&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div style=&amp;quot;clear:both;&amp;quot;&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Calculation ==&lt;br /&gt;
{{Math|M &amp;lt;nowiki&amp;gt;=&amp;lt;/nowiki&amp;gt; (B + L + A + S) &amp;amp;times; T}}&lt;br /&gt;
&lt;br /&gt;
where:&amp;lt;br /&amp;gt;&lt;br /&gt;
*M = movement points&lt;br /&gt;
*B = base movement&lt;br /&gt;
*L = Logistic/Navigation bonus&lt;br /&gt;
*A = Artifact bonus&lt;br /&gt;
*S = Stable/Lighthouse bonus&lt;br /&gt;
*T = Terrain penalty &lt;br /&gt;
&lt;br /&gt;
Base movement is a hero&#039;s number of movement points before any bonuses from secondary skills, artifacts, or adventure map locations are included. On water, base movement is always 1500. On land, it is determined by the slowest creature in a hero&#039;s army. Base movement is as low as 1500 when the slowest creature has a speed of 3, and as high as 2000 when it has a speed of 11 or more (see table). Base movement is calculated only at the beginning of each day. As a result, heroes cannot earn movement points during the day by transferring their slowest creatures, nor do they lose movement points when receiving even slower creatures.&lt;br /&gt;
&lt;br /&gt;
Two secondary skills, [[Logistics]] and [[Navigation]], increase a hero&#039;s movement. Basic Logistics increases base movement on land by 10% (5% in [[HotA]]), advanced Logistics adds 20% (10% in [[HotA]]), and expert Logistics 30% (20% in [[HotA]]). Basic Navigation increases base movement on water by 50%, advanced Navigation adds 100%, and expert Navigation 150%. Logistics and Navigation do not affect bonuses from artifacts and adventure map locations. This bonus can furthermore be increased if the hero has Logistics or Navigation [[Hero specialty|specialty]]. &lt;br /&gt;
&lt;br /&gt;
Heroes gain additional movement points when wearing certain artifacts at the beginning of a day.&lt;br /&gt;
* {{An|Boots of Speed}} give +{{swh|400|600}} points on land&lt;br /&gt;
* {{An|Equestrian&#039;s Gloves}} give +{{swh|200|300}} points on land&lt;br /&gt;
* {{An|Necklace of Ocean Guidance}} gives +1000 points on water&lt;br /&gt;
* {{An|Sea Captain&#039;s Hat}} gives +500 points on water.&lt;br /&gt;
&lt;br /&gt;
Furthermore, visiting a [[Watering Place]] on the previous day gives +1000 movement points, Stables gives +{{swh|300|400}} movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points. When all these area summed up, it is multiplied with (possible) terrain penalty. And that is how the initial movement points for each day is calculated.&lt;br /&gt;
&lt;br /&gt;
== Obtaining movement points ==&lt;br /&gt;
&lt;br /&gt;
Heroes can obtain movement points by visiting the following adventure map locations:&lt;br /&gt;
* [[Stables]] give +{{swh|300|400}} movement points&lt;br /&gt;
* [[Fountain of Youth]] gives +400 movement points&lt;br /&gt;
* [[Rally Flag]] gives +400 movement points&lt;br /&gt;
* [[Watering Hole]] gives +400 movement points&lt;br /&gt;
* [[Oasis]] gives +800 movement points. &lt;br /&gt;
&amp;lt;ul&amp;gt;&amp;lt;li class=&amp;quot;onlyhota&amp;quot;&amp;gt;[[Mineral Spring]]{{-wh}} gives +600 movement points&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Heroes can also obtain movement points from [[Pandora&#039;s Box|Pandora&#039;s Boxes]]{{showwithhota| or [[Event|Events]]{{-wh}}}}. &lt;br /&gt;
&lt;br /&gt;
=== Pandora Boxes and Events altering movement points ===&lt;br /&gt;
In {{hota}}, [[Pandora&#039;s Box|Pandora&#039;s Boxes]] and [[Event|Events]] can alter movement points in the following ways:&lt;br /&gt;
* Give: Extra movement points are added to the available ones and can exceed the initial movement points for that day, &lt;br /&gt;
* Take: Movement points are taken away from the available ones, &lt;br /&gt;
* Nullify: All movement points are taken away and the hero can no longer move, &lt;br /&gt;
* Set: Replaces the current number of movement points with another number, &lt;br /&gt;
* Replenish: Extra movement points are added to the available ones, but they cannot exceed the initial number of movement points for that day.&lt;br /&gt;
&lt;br /&gt;
== Heroes with the highest starting movement ==&lt;br /&gt;
Heroes whose logistic secondary skill, specialty, and default starting army gives them the most movement points on the first day. This is assuming level 1, with default skills and starting armies, without artifacts or other bonuses.&lt;br /&gt;
&amp;lt;ul class=&amp;quot;onlyhota&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Eikthurn|0=}} (1921)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Dracon|Wizard}}{{withmaped}} (1900)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Gelu|Ranger}}{{withmaped}} (1900)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Monere|Planeswalker}} (1848)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Frederick|Artificer}}{{withmapedhota}} (1830)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Bidley|Captain}}{{withmapedhota}} (1760)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Cassiopeia|Captain}} (1760)&amp;lt;li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Lorelei|Overlord}} (1760)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Pasis|Planeswalker}} (1760)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Piquedram|Alchemist}} (1760)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Sam|Mercenary}} (1760)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Tark|Captain}}{{withmapedhota}} (1760)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Tyraxor|Barbarian}} (1760)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Miriam|Captain}} (1711)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Pyre|Demoniac}} (1711)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Anabel|Captain}} (1700)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Derek|Captain}} (1700)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Gem|Druid}} (1700)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Gretchin|Barbarian}} (1700)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Henrietta|Mercenary}} (1700)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Ignatius|Demoniac}} (1700)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Illor|Captain}} (1700)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Ivor|Ranger}} (1700)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Jeremy|Captain}} (1700)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;/ul&amp;gt;&amp;lt;ul class=&amp;quot;onlysod&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Monere|0=}} (1936)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Dracon|Wizard}}{{withmaped}} (1900)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Gelu|Ranger}}{{withmaped}} (1900)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Kyrre|Ranger}} without dwarves (1878)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Dessa|Battle Mage}} without orcs (1801)&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Pyre|Demoniac}} (1793)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Lorelei|Overlord}} (1760)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Pasis|Planeswalker}} (1760)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Piquedram|Alchemist}} (1760)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Tyraxor|Barbarian}} (1760)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Town|Conflux}} heroes without water elementals (1760)&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Dessa|Battle Mage}} with orcs (1723)&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Gunnar|Overlord}} (1723)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Gem|Druid}} (1700)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Gretchin|Barbarian}} (1700)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Ignatius|Demoniac}} (1700)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{H|Ivor|Ranger}} (1700)&amp;lt;/li&amp;gt;&lt;br /&gt;
&amp;lt;li&amp;gt;{{Town|Rampart}} heroes without dwarves (1700)&lt;br /&gt;
&amp;lt;/ul&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?FID=6&amp;amp;TID=11979 Thread: How do the logistics and pathfinding skills work exactly?]&lt;br /&gt;
&lt;br /&gt;
{{movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Adventure Map concepts]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forge_(HotA)&amp;diff=194305</id>
		<title>Forge (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forge_(HotA)&amp;diff=194305"/>
		<updated>2026-04-28T09:40:48Z</updated>

		<summary type="html">&lt;p&gt;Turnam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculative}}{{inhota}}&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039; is an evil [[alignment]] [[town]]. Forge&#039;s [[native terrain]] is [[lava]].&lt;br /&gt;
&lt;br /&gt;
Forge will be disabled by default and must be enabled specifically in scenarios or templates.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:HotA Forge Teaser.png|frame|Female hero (Magic) of the Forge and the Pyro in battle; male heroes of the Forge (Magic) on the adventure map. By DrSlash and Balkron.&lt;br /&gt;
File:HOTA version 1 7 7 (April Fools 2024).png|April Fools 2024 &amp;quot;version 1.7.7&amp;quot; picture showing WIP versions of the Forge town, its hero, the Pyro unit, and some dwellings on the adventure map.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Forge was once planned to be in {{hota}} many years ago. See [[Abandoned_Town_Concepts_(HotA)#Forge_(First_Concept)|Abandoned Town Concepts]] for more details.&lt;br /&gt;
&lt;br /&gt;
[[Category:Forge]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Bulwark&amp;diff=194303</id>
		<title>Bulwark</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Bulwark&amp;diff=194303"/>
		<updated>2026-04-27T16:15:53Z</updated>

		<summary type="html">&lt;p&gt;Turnam: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{TownNew&lt;br /&gt;
| mod             = hota&lt;br /&gt;
| name            = Bulwark&lt;br /&gt;
| alignment       = Neutral&lt;br /&gt;
| class_1         = Chieftain&lt;br /&gt;
| class_1_plural  = Chieftains&lt;br /&gt;
| class_2         = Elder&lt;br /&gt;
| class_2_plural  = Elders&lt;br /&gt;
| country         = Vori&lt;br /&gt;
| description     = The Bulwark&#039;s inhabitants represent the peoples living on the frozen over island of [[Vori]]: [[Snow Elf (HotA)|Snow Elves]], [[Jotunn]]s, [[Yeti (HotA)|Yeti]], and [[Kobold]]s. They are joined by their staunch allies, [[Argali]] and [[Mammoth (HotA)|Mammoth]]s. Their courage and unusual abilities, which they owe to the mysterious forces lurking in the eternal snows, are the stuff of legends and songs.&lt;br /&gt;
| source          = Horn of the Abyss&lt;br /&gt;
| terrain         = Snow&lt;br /&gt;
| commonGold      = 37000&lt;br /&gt;
| commonWood      = 45&lt;br /&gt;
| commonOre       = 40&lt;br /&gt;
| mageGold        = 5000&lt;br /&gt;
| mageWood        = 20&lt;br /&gt;
| mageOre         = 20&lt;br /&gt;
| mageMercury     = 18&lt;br /&gt;
| mageSulfur      = 18&lt;br /&gt;
| mageCrystal     = 18&lt;br /&gt;
| mageGems        = 18&lt;br /&gt;
| dwellingGold    = 46900&lt;br /&gt;
| dwellingWood    = 60&lt;br /&gt;
| dwellingOre     = 70&lt;br /&gt;
| dwellingMercury = 1&lt;br /&gt;
| dwellingSulfur  = 1&lt;br /&gt;
| dwellingCrystal = 10&lt;br /&gt;
| dwellingGems    = 35&lt;br /&gt;
| uniqueGold      = 7000&lt;br /&gt;
| uniqueWood      = 25&lt;br /&gt;
| uniqueOre       = 5&lt;br /&gt;
| uniqueMercury   = -&lt;br /&gt;
| uniqueSulfur    = -&lt;br /&gt;
| uniqueCrystal   = 4&lt;br /&gt;
| uniqueGems      = 4&lt;br /&gt;
| totalGold       = 95900&lt;br /&gt;
| totalWood       = 150&lt;br /&gt;
| totalOre        = 135&lt;br /&gt;
| totalMercury    = 19&lt;br /&gt;
| totalSulfur     = 19&lt;br /&gt;
| totalCrystal    = 32&lt;br /&gt;
| totalGems       = 57&lt;br /&gt;
| troopGold       = 27300&lt;br /&gt;
| troopWood       = -&lt;br /&gt;
| troopOre        = -&lt;br /&gt;
| troopMercury    = -&lt;br /&gt;
| troopSulfur     = -&lt;br /&gt;
| troopCrystal    = -&lt;br /&gt;
| troopGems       = 2&lt;br /&gt;
| sp_banned_1_1   = Curse&lt;br /&gt;
| sp_banned_2_1   = Death Ripple&lt;br /&gt;
| sp_banned_3_1   = Animate Dead&lt;br /&gt;
| sp_banned_4_1   = Armageddon&lt;br /&gt;
| sl_banned_4_1   = Armageddon&lt;br /&gt;
| b_ext           = .png&lt;br /&gt;
| name_1          = Alfheim&lt;br /&gt;
| name_2          = Anabar&lt;br /&gt;
| name_3          = Borea&lt;br /&gt;
| name_4          = Ellesmere&lt;br /&gt;
| name_5          = Everwinter&lt;br /&gt;
| name_6          = Halsmere&lt;br /&gt;
| name_7          = Jotunngard&lt;br /&gt;
| name_8          = Ketpall&lt;br /&gt;
| name_9          = Meghion&lt;br /&gt;
| name_10         = Stonefang&lt;br /&gt;
| name_11         = Thulekh&lt;br /&gt;
| name_12         = Tundara&lt;br /&gt;
| name_13         = Varand&lt;br /&gt;
| name_14         = White Mouth&lt;br /&gt;
| name_15         = Windskalir&lt;br /&gt;
| name_16         = Winterkill&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Bulwark-in-background.png|Town background&lt;br /&gt;
Bulwark Castle render.png|Bulwark Castle (model by [[Alex-ander]] and [[Balkron]])&lt;br /&gt;
Bulwark inspiration.png|Inspirations for the Bulwark town.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Bulwark was once known as the &amp;quot;Kronverk&amp;quot; (transliteration of &amp;quot;Crownwork&amp;quot;). See [[Abandoned_Town_Concepts_(HotA)#Crownwork_(Kronverk)|Abandoned Town Concepts]] for more details.&lt;br /&gt;
&lt;br /&gt;
{{Town &#039;see also&#039;}}&lt;br /&gt;
[[Category:Bulwark]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Bulwark_inspiration.png&amp;diff=194302</id>
		<title>File:Bulwark inspiration.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Bulwark_inspiration.png&amp;diff=194302"/>
		<updated>2026-04-27T16:15:46Z</updated>

		<summary type="html">&lt;p&gt;Turnam: Category:HotA Bulwark pre-release images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:HotA Bulwark pre-release images]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=194296</id>
		<title>Proposals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=194296"/>
		<updated>2026-04-27T15:33:02Z</updated>

		<summary type="html">&lt;p&gt;Turnam: /* Upcoming! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{About|Welcome! This page contains everything we want to do to improve this wiki. Whether you are an experienced Mediawiki/CSS editor, someone who knows the Might &amp;amp; Magic lore or just someone who wants to help/learn, we are glad you&#039;re here. Don&#039;t worry about making mistakes or stepping on someone&#039;s toes - we all were there at some point!&amp;lt;p&amp;gt;If you&#039;d like to discuss things in more detail, please join our [https://discord.gg/PX3mnNHkmg discord server].}}&lt;br /&gt;
&lt;br /&gt;
= General/Ongoing =&lt;br /&gt;
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!&lt;br /&gt;
# Check out and verify [[Trivia#Unverified Claims]]&lt;br /&gt;
# Look for pages that need help and report them here (e.g. unreadable color scheme in &amp;quot;Aesthetics&amp;quot;, missing info in &amp;quot;Missing Info&amp;quot;)&lt;br /&gt;
#* Also report if data for an expansion is shown improperly (e.g. HotA functional data is seen when HotA is disabled via the switch on the top or left (Lore should always be visible)). Report these issues here in &amp;quot;Standardization&amp;quot;.&lt;br /&gt;
# Use {{tl|unk}} to mark text we need to fill in. That way all the unknown text will link to that template!&lt;br /&gt;
#* Also, help clear the pages linking to the template by filling in the missing info.&lt;br /&gt;
# Record any in-game bugs found here: [[List of bugs (HotA)]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.8.0 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Get a list of &amp;quot;Fixes to maps and texts&amp;quot; (from changelog)&lt;br /&gt;
# [[Map Editor]]: Add some info about the improved event system/any other changes&lt;br /&gt;
# Upload pictures:&lt;br /&gt;
#* Town Creature Dwellings (e.g. [[Mammoth Stalls]])&lt;br /&gt;
#* Town Unique buildings (e.g. [[Hay Bins]])&lt;br /&gt;
#* [[Adventure map creature sprites]]&lt;br /&gt;
#* [[Adventure map hero sprites]]&lt;br /&gt;
#* New versions for: &amp;lt;s&amp;gt;[[Seer&#039;s Hut]]&amp;lt;/s&amp;gt;, [[Anti-Magic Garrison]], [[Boat]]&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Updated hero portraits: Tarnum (Lord and Beastmaster versions)&lt;br /&gt;
#** I&#039;ve checked these and it only seems that Overlord Tarnum&#039;s small portrait was adjusted, so I&#039;m not too sure what they meant with this update note... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:50, 5 January 2026 (UTC)&lt;br /&gt;
#* Fixed Factory [[Puzzle Map]]&lt;br /&gt;
#* Various other graphical fixes... see [[Horn of the Abyss (Changelog)|changelog]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.7.3 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# Lots of event/quest/text changes to all hota campaigns.&lt;br /&gt;
#* Any thoughts on the best way to approach this? If we can get text files of the events/quests from v1.7.1 and v1.7.2, we can use a text-diffing tool to see what needs to be updated. Manually reading through the text in-game would take a long time... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:40, 20 March 2025 (UTC)&lt;br /&gt;
#** Potentially [https://github.com/alexanderbelous/h3mtxt this tool] could be useful &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; it was updated to allow converting maps in hota formats. Unfortunately, the author says he has no interest in adding support for other versions or mods. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:31, 20 March 2025 (UTC)&lt;br /&gt;
#* To Do: [[Under the Jolly Roger]], [[Terror of the Seas]], [[Horn of the Abyss (campaign)]], [[Forged in Fire]], [[All In]]&lt;br /&gt;
# [[Kinkeria]] - update learning table (In Progress: See [[Template: LTheader]], [[Template: LTrow]]) (See [[Talk: Learning]] for some notes)&lt;br /&gt;
#* See [https://docs.google.com/spreadsheets/d/1ePyfh_8DgL-8nquEOLkAxYfue1AOnBNfF6HzhLGV0ts/edit?usp=sharing here] for the calculation spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
#** My vision is to add a few graphs/takeaways to [[Learning]]/[[Kinkeria]], then add a link to the spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Gameplay&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Gameplay Info&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Gameplay&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to info that affects actual gameplay}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
{{About|In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is a wealth of info in the [https://vk.com/doc-19157427_683282458?hash{{=}}WpLr2BahZzYORM5ISDJrpmeytoXQrBICkGVIVeMiyE0 Fizmig document]. The questions here may already be explained in detail there!}}&lt;br /&gt;
# How do spell damage increasing effects (e.g. [[Sorcery]], [[Adrienne]], [[Orb of Silt]]) interact with each other? Are the percentages additive or multiplicative (e.g. Adrienne with Expert Sorcery increases damage by 30% + 50% = 80% or 1.3*1.5 = 1.95 = 95% increase)? Is this info somewhere on the wiki (maybe the [[damage]] page should be improved)?&lt;br /&gt;
# I think there is a maximum number of spells that can affect a creature stack, but I can&#039;t find any info on the wiki about it.&lt;br /&gt;
#* NOTE: Only 3 spells affecting a creature stack are shown, but more than that seem to apply.&lt;br /&gt;
#* I noticed this when 1-stacking master genies and buffing a single creature stack many times. At least Frenzy disappears after awhile. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:00, 16 January 2025 (UTC)&lt;br /&gt;
# When levelling up and taking learning - is all the experience gained at the lower learning %, or is the extra experience multiplied by the new learning amount?&lt;br /&gt;
#* Example (hota) - A hero with no learning needs 1000 xp to level up and gets 5000 xp. If they take learning upon levelling up, do they still only get 4000 xp towards the next level or do they get 4000 * 1.25 = 5000 xp?&lt;br /&gt;
# How does [[Pathfinding]] interact with [[Water Walk]] (or [[Fly]] for that matter)?&lt;br /&gt;
#* Is the &amp;quot;movepoints consumption table&amp;quot; on [[Fly]] accurate with the [[Pathfinding]] update?&lt;br /&gt;
# Phoenix Rebirth has a bug when the Orb of Vulnerability is equipped: when using the Sacrifice spell and selecting Phoenix as the sacrifice, Phoenix first perishes and its corpse disappears. However, at the start of the next round, it forcibly Rebirths at the location where its corpse vanished. If another creature occupies that tile, it becomes invisible and cannot be attacked. If the Phoenix is killed again afterward, it perishes normally with its corpse disappearing. An invisible creature only becomes visible again once it moves away from its original position. If the AI attempts to cast a spell targeting the invisible creature, the spell automatically becomes area-wide (e.g. mass Blind). There are some other interesting features in this bug, for example, when enemy units attempt to attack invisible creature, it results in the enemy units standing on the same tile as the invisible creature being attacked instead. I can&#039;t explain the bug clearly. Maybe HotA has fixed this bug, but I&#039;m sure that SoD has this bug.&lt;br /&gt;
#* I&#039;ve seen this bug in SoD and I&#039;m fairly certain it&#039;s been fixed in Hota. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In certain conditions, casting the Clone spell on a two-hex unit positioned in a corner can cause the original and the clone to occupy the exact same tiles, resulting in the unit becoming invisible, similar to the visual glitch observed with Phoenix Rebirth.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
{{About|Topics on the direction of different features. Used to gain a consensus before making a more major change.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
{{About|Parts of the wiki that are missing information. These are usually marked with {{tl|unk}} (???).}}&lt;br /&gt;
# Add pages for {{hc}} tutorial levels.&lt;br /&gt;
#* I got a copy of hc (it is on sale for cheap on GoG right now) - how do we extract the info we need to make the campaign scenario pages? I&#039;m happy to find any files we need. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:31, 20 May 2025 (UTC)&lt;br /&gt;
#** Use MMArchive or h3Magic to browse the .lod files. I don&#039;t know how to open the Chronicles campaigns (posted about this on Discord and we&#039;ll see if Tevye or others can crack into them), but I uploaded a folder containing all the campaigns and maps individually (the Chronicles HD mod stores all maps separately and I believe I sourced them from there). Search my messages with attachments and you&#039;ll find it! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:47, 20 May 2025 (UTC)&lt;br /&gt;
# Most of the sound files are missing from their respective pages (feel free to missed sections):&lt;br /&gt;
#* &amp;lt;s&amp;gt;Town themes (e.g. [[Tower]]&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Battle]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Terrain]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Campaign]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature sounds (e.g. [[Marksman]])&amp;lt;/s&amp;gt; (see {{tl|CreatureSounds}})&lt;br /&gt;
#** There seem to be a bunch of cast/ability sounds missing. Examples: [[First Aid Tent]] heal, [[Archangel]] Resurrect, [[Mighty Gorgon]] death stare.&lt;br /&gt;
#*** Do some/most of the creature casting sounds only use the spell sounds? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:11, 22 December 2025 (UTC)&lt;br /&gt;
#* Spell sounds (and visual) (e.g. [[Frost Ring]])&lt;br /&gt;
#* Adventure Map location sounds&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
{{About|Parts of the wiki that seem odd. These need some research to decide if a fix is needed or not.}}&lt;br /&gt;
# Investigate possible bugs found on [[Talk:List of bugs (HotA)]]&lt;br /&gt;
#* [[Hydra and Chaos Hydra]] seems to have a bug in SoD, which can make them attack all the enemy units when the option Quick Combat is open. Although there are facts that Quick Combat AI could win some impossible battles by using Hydras (e.g. using only 1 Hydra to win a battle which takes place in Dragon Fly Hive), they don&#039;t necessarily indicate that the two are related.&lt;br /&gt;
#* Quick combat and auto-battle run different code (tested in HD mod). It&#039;s not unlikely that there might be an issue or discrepancy between the two, just like Wights vs Wights fight is glitched in Quick Combat, but not in Auto Combat. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[Template: Targeting table]]: The in-game tooltip for the cannon shows that it has a 60% chance of hitting the gate at basic/advanced artillery. Is this accurate? (I don&#039;t think I saw any patch notes changing it from 30% in sod)&lt;br /&gt;
# [[Template: Targeting table]] shows a chance to hit the arrow towers/keep before the walls are destroyed when the hero does not have ballistics. Is this accurate? I don&#039;t think I have ever seen this happen in-game.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
{{About|Any missing/incorrect files on the wiki. These usually require looking in the game files, screenshotting the game, or locating the file online.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# Some visiting schemes are missing from [[List of adventure map objects]]: [[File:Boat (vs).png]], [[File:Hero Camp (vs).png]], [[File:Quest Gate (vs).png]]&lt;br /&gt;
# Alehouse visiting scheme ([[:File:Alehouse-dwelling_(vs).png]]) needs to be updated to show the correct tile able to be visited.&lt;br /&gt;
# [[Fiery Riches]] fullauto map - The pink Fortresses (S &amp;amp; SW of overworld) are shown as belonging to red. On the minimap file, they correctly show pink.&lt;br /&gt;
# [[Daggerwin Valley]] is apparently outdated&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
{{About|New features/pages being added to the wiki. Feel free to help on any of them or contact the lead if you have questions!}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Lore&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Lore&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Lore&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Any issues/missing info related to the lore of Heroes III.}}&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# For [[Chasing the Dream]], what is actually going on? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:50, 13 May 2025 (UTC)&lt;br /&gt;
#* Are all ally/enemy heroes actually agents of Casmetra?&lt;br /&gt;
#* Is a bunch of this representative of Dargem&#039;s descent into madness/illusions created by the cave?&lt;br /&gt;
#** Is Boyd actually there?&lt;br /&gt;
#** Are Dargem&#039;s friends Miriam/Elmore (from earlier in the campaign) actually there?&lt;br /&gt;
#* How does Dargem go from his &amp;quot;victory&amp;quot; in this scenario to trapped in a prison when Bidley finds him in [[In Search of the Horn]]?&lt;br /&gt;
#* The heroes are there, including Boyd. As for Dargem, he simply got captured while searching for the Horn in the tunnels. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 17:52, 4 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until 1.7.2 campaign text is updated.)&amp;lt;/span&amp;gt; I can&#039;t find any info about the following items: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 00:46, 22 September 2024 (UTC)&lt;br /&gt;
#* NOTE: Talked to Tevye - These can now be updated. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:27, 6 January 2025 (UTC)&lt;br /&gt;
#* &amp;quot;Tuunbaq&amp;quot; - [[Frontier]] - This is a reference to some kind of demon polar bear.&lt;br /&gt;
#* &amp;quot;Western Elves&amp;quot; - [[Dead or Alive]] - This is a reference the the mm8 elves.&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;(Skill helpful: Knowledge of M&amp;amp;M Lore)&amp;lt;/span&amp;gt; Update [[Talk:Timeline]] with info from other M&amp;amp;M games.&lt;br /&gt;
#* NOTE: Games with relevant info:{{---}}{{---}}Most Likely: &amp;lt;s&amp;gt;mm7&amp;lt;/s&amp;gt;{{---}}{{---}}Likely: Homm2, &amp;lt;s&amp;gt;mm6,&amp;lt;/s&amp;gt; mm8{{---}}{{---}}Possibly: Homm1, Homm4&lt;br /&gt;
#* When done, update [[Timeline]], [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]] to match [[Talk: Timeline]].&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# Add story info to hero pages. Remaining: {{Hn|Henrietta|0=}}, {{Hn|Catherine|0=}}, {{Hn|Roland|0=}}, {{Hn|Gelu|0=}}&lt;br /&gt;
# Add story info updates from the new [[All In]] campaign. Remaining: {{Hn|Dargem|0=}}, {{Hn|Casmetra|0=}}, {{Hn|Boyd|0=}}&lt;br /&gt;
# Add more story details to {{Hn|Tarnum (Barbarian)|name=Tarnum|0=}}&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# Update [[Timeline]]&amp;lt;s&amp;gt;, [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]]&amp;lt;/s&amp;gt; to match current info in [[Talk: Timeline]].&lt;br /&gt;
# [[Talk: Timeline]]: Handle conflcting info (e.g. modify SoD dates based on the newly added info about Gelu&#039;s age)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add cinematics from other games to various pages:&lt;br /&gt;
#* [[Succession Wars]]: Add the homm2 intro&lt;br /&gt;
#* [[Archibald]]: Add the homm2 good ending (at least the part showing him as a statue)&lt;br /&gt;
#* [[Forge (NWC)]]: Add the mm7 bad ending&lt;br /&gt;
#* [[Escaton]], [[Ravenshore]]: Add the mm8 intro&lt;br /&gt;
# [[:File:Antagarich stitch.png]] is missing [[:File:Br BG.H3bitmap.png]]. Stitch this in and re-upload.&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Lore Bugs]]: Add any lore discrepancies found in the game.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
{{About|Things we would like to add to the wiki in the near future that no one has started work on (yet).}}&lt;br /&gt;
# Make a supporting characters page. (See [[:Category: Supporting character]]). Have sortable columns for name/affiliation/species.&lt;br /&gt;
# Add a 1 sentence description to all minor locations on their respective region pages.&lt;br /&gt;
#* Status: Done with everything not in a current country/unaffiliated.&lt;br /&gt;
#* Exceptions: [[Island of the Vengeful Serpent]], [[Karigor]], [[Blackdome]], Some [[Jadame]] regions&lt;br /&gt;
# Make a modified version of each country map that shows the country in question with the regions written in.&lt;br /&gt;
# Now that we have a lot of lore info from various games, it would probably help to add citations...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Tools&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Tools&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Tools&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the [[Map Editor]], [[Campaign Editor]] or [[Template Editor]] (also includes [[Hex Editing - Guide‎‎]])}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[List of adventure map objects]]: Abandoned Mine missing RMG value.&lt;br /&gt;
# [[Campaign Editor]]: Missing the following maps: Song for the Father, Islands, Terror of the Seas, Horn of the Abyss, All In&lt;br /&gt;
# [[Campaign Editor]]: Several {{tl|unk}} references remaining.&lt;br /&gt;
# [[Template Editor]]: Add a legend explaining how to read the template schematics.&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# [[Map Editor - Objects]] page mentions SoD bugs when specifying artifact / resource guards. Did these bugs actually occur in SoD? Have they been fixed completely in Hota? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pics of the toolstrip buttons for the [[Map Editor]] and [[Campaign Editor]].&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Hex Editing - Guide‎‎]] (Lead: Csaros)&lt;br /&gt;
#*&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;HELP WANTED&amp;lt;/span&amp;gt;: I wish someone else who knows more than I do could help me with what I&#039;m missing - f.e. Resource Silos, Mana Generator, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Editing HotA Creatures: There is a description for QQ, but it doesn&#039;t appear in the initial hex string.&lt;br /&gt;
#* Clean up the Hex values with missing descriptions (marked in red).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-BTS&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Behind the Scenes&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTS&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the creation of the game (or major fan-made expansions) or interviews with the development team. This content is all contained under [[Behind the Scenes]].}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[Greg Fulton/Fanstratics Newsletters/5]]: Anybody knows what map of Antagarich is being referred to?&lt;br /&gt;
#* Greg Fulton: &amp;quot;The Map of Antagarich, the one with the Chinese characters, is essentially the map the MM7 team used when they started work on MM7.  On this map, you can see within Erathia, three smaller regions colored redish-purple.  These were The Contested Lands.&amp;quot;&lt;br /&gt;
#* I can&#039;t find any map of Antagarich with Chinese characters, or for that matter with three reddish-purple regions within Erathia. The link in the newsletter went to some Photobucket account, and only gives an error 404 even in the Internet archive (apparently it wasn&#039;t crawled before 2024, while that interview is from 2020). The World of Enroth map mentioned is the fanmap made by Katarn in 2014, and the campaign map of the contested lands is from the game, so those two aren&#039;t really a problem. But it&#039;s the missing map that he points out specifically. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 22:36, 29 October 2025 (UTC)&lt;br /&gt;
#* I also looked all over for this map to no avail. I think to get a copy of it we either have to 1) Find someone who saved it from Greg&#039;s newsletter, or 2) Contact Greg himself. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:19, 21 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# Check that the sources section of the hota artists&#039; pages are correct.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pre-release images from: https://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia&lt;br /&gt;
#* There is actually a ton of content that we should port to the appropriate pages here.&lt;br /&gt;
#* Status: Done with Main page, &amp;quot;Development Info&amp;quot;&lt;br /&gt;
#* To Do: &amp;quot;Prerelease Info&amp;quot;, &amp;quot;Unused Graphics &amp;amp; Animations&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Wiki&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Wiki&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Wiki&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the maintenance or improvement of this wiki.}}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
# Look into switching to [https://www.mediawiki.org/wiki/Extension:TabberNeue TabberNeue] since the [https://www.mediawiki.org/wiki/Extension:Tabs Tabs] extension may not be available in future MediaWiki versions.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
{{About|Parts of the wiki that don&#039;t match related parts of the wiki.}}&lt;br /&gt;
# Go through core articles like [[Combat]] and rewrite them in accurate English.&lt;br /&gt;
# Update all scenario event tables to use [[:Template:Eheader]] Status: &amp;lt;s&amp;gt;RoE, AB, SoD,&amp;lt;/s&amp;gt; HotA, HC (done through [[Clash of the Dragons (campaign scenario)]])&lt;br /&gt;
#* Still need some kind of object message template for many scenarios (for creature, artifact, resource messages)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
# [[Adventure map hero sprites]]: Missing most non-hota sprites (turn off hota switch). Maybe a product of changing shadows to black?&lt;br /&gt;
&lt;br /&gt;
== Aesthetics ==&lt;br /&gt;
{{About|Any visual issues with the wiki (e.g. color schemes, text alignment, generally gross-looking pages).}}&lt;br /&gt;
# [[Template Editor]]: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures).&lt;br /&gt;
# [[Template:SmCost]], [[Template:Cost]] - Update H3CSS version of this template to more closely match non-H3CSS (e.g. &amp;lt;s&amp;gt;remove border&amp;lt;/s&amp;gt;, make background transparent, center).&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
{{About|Issues with templates used on this wiki. Usually requires knowledge of MediaWiki to fix.}}&lt;br /&gt;
# Change H3CSS to [[mediawikiwiki:Manual:How_to_make_a_MediaWiki_skin|an actual wiki skin]] (and make it the default)&lt;br /&gt;
#* The wiki is currently configured to have Vector Legacy (2010) as the default skin, and H3CSS overrides it with JavaScript. Defining H3CSS as a new skin and setting it as the default would allow to get rid of all that JS theme switching logic. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 19:53, 9 September 2025 (UTC)&lt;br /&gt;
#* So all I have to do is copy/paste the CSS into the Skins Lab (option 2), download the zip, and send it to Terra to put in the skins folder and update LocalSettings.php? I haven&#039;t written any extra HTML or JS for it, so I presume it&#039;s as simple as that - unless you know something I&#039;m missing? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 20:06, 9 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. [[Chapel of Stilled Voices]], [[Altar of Thought]]). Can we update these pics to show more of a difference?&lt;br /&gt;
# Let&#039;s rename the Proposals icon/page to something more welcoming. Maybe something like &amp;quot;Help Out!&amp;quot; --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
* Add pages for a few custom maps that meet the [[Submission Guidelines]]. Potential maps to add: Wayfarer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-LowPri&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Low Priority/Backburner&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LowPri&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Things we would like to add to the wiki in the long term.}}&lt;br /&gt;
== Research/Explain game concepts ==&lt;br /&gt;
# I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In case I forget: AI is coded to always pick the most bottom right part of the screen if two hexes are equidistant to their target.&lt;br /&gt;
#* Another note for it: We could add a description and explanation of some unusual AI behaviour that gets used by experienced players: Fake Breath is already there, but things like Kiting, Fake Forgetfulness, Areas of Danger, etc. are missing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until all scenario sections have templates)&amp;lt;/span&amp;gt; Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See [[All for One]])&lt;br /&gt;
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC)&lt;br /&gt;
#* Probably want to figure out a way to automatically export/convert text into the form we want.&lt;br /&gt;
#* Maybe focus on the story/lore-based scenarios first? (e.g. [[Trial of Flame]], &amp;lt;s&amp;gt;[[The Mandate of Heaven]]&amp;lt;/s&amp;gt;, [[Dead Man&#039;s Tales]], [[Ville&#039;de&#039;Porte]])&lt;br /&gt;
#** There seem to be a bunch that mention named characters or places, but may not be connected to canon. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:41, 6 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
# Find all the random colors (e.g. &amp;quot;color:#d8d8eb&amp;quot;, rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors ([[Template:Color templates]]) (if they match an existing category), 2) switch them to [https://en.wikipedia.org/wiki/File:SVG_Recognized_color_keyword_names.svg standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to [[Template:Color templates]] and switch to using the standard template (e.g. {{tl|Blue 1}}) (if they are for a new category of pages)&lt;br /&gt;
#* This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like &amp;quot;color:#&amp;quot; should be fine, but search doesn&#039;t seem to like that. I can&#039;t get regex search to work either... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:03, 29 March 2024 (UTC)&lt;br /&gt;
# Go through all user commentary to standardize all language and make it grammatically sound.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Swap all creature page static sprites (in the creature info box) to the animated ones seen in-game (i.e. the ones that show their battle animations: idle/walking/attacking/getting damaged)&lt;br /&gt;
# Add creature sounds to their respective pages.&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)&lt;br /&gt;
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.&lt;br /&gt;
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. (I would probably re-write this similar to the way I wrote about [[Talk:Heroes 3 creatures and attributes|here]].) –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] &amp;lt;!--[[File:Armageddon&#039;s Blade_am-artif.gif|{{#invoke:an|hover|Armageddon&#039;s Blade}}]]--&amp;gt; –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* Does anyone have these all in json or in a spreadsheet. I could convert that into a module to make this actually happen. –[[user_talk:imahero|imahero]] 19:10, 30 March 2025 (UTC)&lt;br /&gt;
#** Does this help? [[Template:Artifact table - Torso]] (and the related &#039;See also:&#039; templates). Could probably get it into a spreadsheet using the text to column delimiter without too much work. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 31 March 2025 (UTC)&lt;br /&gt;
#** I can get everything except the source column using [https://tableconvert.com/html-to-csv tableconvert.com/html-to-csv]. Still quite a bit of work. Maybe we should ask on discord to see if anyone has done this already. –[[user_talk:imahero|imahero]] 20:20, 31 March 2025 (UTC)&lt;br /&gt;
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer&#039;s huts labelled with numerical overlays. ([https://en.wikipedia.org/wiki/Template:Overlay] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC)&lt;br /&gt;
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.&lt;br /&gt;
#* We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in [[Template:BonusCr]].&lt;br /&gt;
# Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See [[Template:TErow]] for example)&lt;br /&gt;
#* Also switch templates to the correct color palette (See [[Template:Color templates]])&lt;br /&gt;
# [[Template:SmCost]] does not work when placed in the &amp;quot;effect=&amp;quot; parameter of [[Template:TErow]].&lt;br /&gt;
#* NOTE: Also happens in the &amp;quot;rew=&amp;quot; param or [[Template:SorQrow]].&lt;br /&gt;
#* Doesn&#039;t seem to work properly when it is the first thing in a parameter. WORKAROUND: add &amp;lt;nowiki&amp;gt;&amp;quot;{{-}}&amp;quot;&amp;lt;/nowiki&amp;gt; before using the template --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:47, 15 April 2024 (UTC)&lt;br /&gt;
# Make a template to standardize the maps on the country pages.&lt;br /&gt;
&lt;br /&gt;
== Wiki settings (advanced) ==&lt;br /&gt;
# [[Forged in Fire]] campaign videos are currently the ones voiced in Russian.&lt;br /&gt;
#* Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)&lt;br /&gt;
#* I don&#039;t think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC)&lt;br /&gt;
#* This is only a problem for the factory videos, right? So just need to replace the current ones with these ones: [[HotA_1.7.0-webm-video-audio]]. –[[user_talk:imahero|imahero]] 19:08, 30 March 2025 (UTC)&lt;br /&gt;
# The idea of &amp;quot;clickable regions&amp;quot; of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC)&lt;br /&gt;
#* Vision: Certain regions of an image could be configured to light up &amp;amp; link to another page like the main menu.&lt;br /&gt;
#* Pages to modify if implemented:&lt;br /&gt;
#** [[Timeline]]: Link to all the referenced pages.&lt;br /&gt;
#** [[Antagarich]]: Add clickable maps to move between the location pages.&lt;br /&gt;
#* The usual way to add clickable maps for a MediaWiki is to install the [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension. I don&#039;t see it already [[Special:Version|here]], so that&#039;s a topic for the wiki owner.&lt;br /&gt;
#** [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] has now been installed. –[[user_talk:imahero|imahero]] 18:10, 1 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desired Updates ==&lt;br /&gt;
# Write tips on [[:category:campaign scenarios|campaign scenario]] pages ([[Special:Contributions/212.112.111.20|212.112.111.20]])&lt;br /&gt;
#* Sometimes there are tips on the main campaign pages under User Commentary. (e.g. [[Dragon&#039;s Blood]])&lt;br /&gt;
#* I&#039;ve noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?&lt;br /&gt;
#** The &amp;lt;i&amp;gt;CC BY-SA&amp;lt;/i&amp;gt; seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)&lt;br /&gt;
# Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.&lt;br /&gt;
#* Perhaps it would be better to simply add links to download maps on these scenarios&#039; pages, and thus people could open them and get more specific and detailed information about that scenario and its map parameters that can&#039;t be covered in an article? Properties of objects on the map, aggression of creatures, spells available for each specific castle, etc.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.&lt;br /&gt;
# Create Lore page that will fit all main information and links to all detailed pages on the lore (we can include chronology, politics, [[Lost Lore]], etc. into this). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Are you envisioning something different than the Lore tab on the main menu? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:46, 31 October 2024 (UTC)&lt;br /&gt;
#** Yes, something more akin to f.e. [https://www.gildia.acidcave.net/chronologia_ashanu.html acidcave&#039;s Ashan lore page], which explains in details the entire timeline, plot of each campaign, notes on all important backstory events mention; it also covers what happened to most of relevant campaign characters at every point (here the Queen was born, here Sandro&#039;s parents was killed, here Markal became his student etc.) all in one nice to read text. I wish something like this existed for H3; I, sadly, don&#039;t know enough about heroes 3 lore to write it (and then I wouldn&#039;t wish for it). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Popups ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit [[Archer]], sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in [[Pikeman]] voluptate velit esse cillum dolore eu fugiat nulla pariatur [[Archer]]. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum [[Pikeman]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Portrait Pikeman (HotA).png]]&lt;br /&gt;
* I think it is a cool idea. Can it only be used with images, or can anything be popped-up? My initial thoughts are to use this either for a TOC that is somewhere always visible on the page (maybe in the header?) or for the idea in the backlog section about giving artifact info on hover-over. Did you have a vision for how/when this popup would be used? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:26, 14 August 2025 (UTC)&lt;br /&gt;
** Text seems to work. Can always adjust the code later to fix any issues that crop up. Keep in mind though that once the link is unhovered the other thing goes away. Not really a vision, it was just a thing I saw in another wiki and when I hovered the links in our wiki I felt sad they didn&#039;t do anything cool when hovered. –[[user_talk:imahero|imahero]] 19:25, 14 August 2025 (UTC)&lt;br /&gt;
* If this can be used with templates, that&#039;d be great! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:55, 14 August 2025 (UTC)&lt;br /&gt;
** Yes, templates should work fine with this. –[[user_talk:imahero|imahero]]{{pu|imahero|Hero Stormblessed small.gif}} 19:25, 14 August 2025 (UTC)&lt;br /&gt;
** I tested it and they don&#039;t work with templates, sadly - see [[:Template:Creature/Pikeman]] [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 21:00, 14 August 2025 (UTC)&lt;br /&gt;
** I think it&#039;ll depend on the template content. Tables (and nested templates?) for some reason get rendered outside of the span. I could also probably just write a more generic version of the code to work with tables. Or maybe could create tables using div tags instead [https://www.dummies.com/article/technology/programming-web-design/css3/using-the-div-tag-to-create-tables-142904]. –[[user_talk:imahero|imahero]] 23:59, 14 August 2025 (UTC)&lt;br /&gt;
* OK I think it&#039;s working now. I added a little to the [[Template:H3H4header]] to get it to work. The popupid should probably be unique per page load. So longer popupids like popupidPikemanCreatureNew might be better if you are doing many such popups on one page. Let me know if you find any bugs. –[[user_talk:imahero|imahero]] 01:59, 16 August 2025 (UTC)&lt;br /&gt;
** Still a bit lost about how to correctly display the [[:Template:Creature/Pikeman|Pikeman example]] (showing the CreatureNew template upon hover) but I&#039;ll have a look at it with a fresh brain tomorrow unless you can work your magic! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 02:34, 16 August 2025 (UTC)&lt;br /&gt;
** Erm, also, [[Heroes_from_other_games#Heroes_IV|this set of tables]] have vanished now... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 03:08, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the h4 table. Was missing the default of blank for the popupid in the #if statement. –[[user_talk:imahero|imahero]] 03:20, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the pikeman example. The popupid has to be passed all the way through. Otherwise the popup content can render outside of the enclosing span (or div). I don&#039;t know exactly why so this will just have to be done on a case by case basis depending on what works. –[[user_talk:imahero|imahero]] 03:29, 16 August 2025 (UTC)&lt;br /&gt;
* Should I remove the old method and just keep the new JS method? The good thing about the old method is that it doesn&#039;t require a unique id because the popup content is a child element, but maybe it would be good to only have a single method to keep things consistent? –[[user_talk:imahero|imahero]] 06:53, 16 August 2025 (UTC)&lt;br /&gt;
** In an ideal world we wouldn&#039;t need the unique IDs but the fact the new method can easily be transcluded in text makes it wonderfully usable, perfect for things like creatures (hence why I kept trying to get the Pikeman example to work; many thanks for getting that functional) or artifacts! I&#039;m not sure what use we&#039;d get out of the old method, so its one upside becomes redundant if the method won&#039;t ever be used. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 23:20, 17 August 2025 (UTC)&lt;br /&gt;
** OK so I removed the old version. What I imagine we&#039;ll want to do is put all the popupables together at the bottom of pages so as not to clutter things up too much. I&#039;m thinking of building a script to automate replacing all the old links with hoverable versions. Can you think of any edge cases or things I should look out for that might be tricky to automate? –[[user_talk:imahero|imahero]] 05:46, 18 August 2025 (UTC)&lt;br /&gt;
* I automated creating the [[:Category:Creatures Database]]. I had to fix halfing manually. Are there any others like halfing I should be aware of? –[[user_talk:imahero|imahero]] 04:14, 21 August 2025 (UTC)&lt;br /&gt;
** There shouldn&#039;t be any other cases for either hoverables or the database until the Bulwark and DOR come out, and that only depends on how Yetis and Jotunn are named. Can&#039;t think of anything else for now! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 04:16, 21 August 2025 (UTC)&lt;br /&gt;
* OK the script is now running. It&#039;s a bit slow because it has to check the redirect of every link. Let me know if you spot any issues! –[[user_talk:imahero|imahero]] 10:14, 21 August 2025 (UTC)&lt;br /&gt;
** Big uh-oh, it&#039;s removing all redirects and, in the case of single creatures, it&#039;s still using both the creature and its upgrade/downgrade ^^&#039; [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:05, 21 August 2025 (UTC)&lt;br /&gt;
*** Rolled back all the redirect overwrites and fixed the redirect problem in the code. –[[user_talk:imahero|imahero]] 17:19, 21 August 2025 (UTC)&lt;br /&gt;
** I like the hover-over creature popups! I do think we need a little more work on the syntax so it doesn&#039;t require as much setup on every page. It would be great if we could figure out how to do this with no additional setup on each page! Instead of changing every link, what if we started by only changing the main Cn/An/Sn templates to also have hover-over popups? I think we should be able to do that with only editing the templates, not the pages? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:39, 21 August 2025 (UTC)&lt;br /&gt;
* BUG: When the link breaks across text lines, the popup can display partially off the page.&lt;br /&gt;
** I think I finally found the big bug for the popups. I had to recursively get the offsets all the way back to either the div#bodyContent or the MAIN tag. Hopefully this fixes everything. You might even be able to throw spans (with the right classes) around anything and get a working popup (up until now I couldn&#039;t understand why I had to pass the popupid all the way through but now I think it had to do with the need to recursively get all the offsets). Let me know if you find any more missing or misbehaving popups (I really think I got it right this time though so hopefully you can&#039;t find any). –[[user_talk:imahero|imahero]] 20:05, 21 August 2025 (UTC)&lt;br /&gt;
** That got the popups displaying well in tables for me, but they still show up partly offscreen when the link breaks across lines. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:15, 21 August 2025 (UTC)&lt;br /&gt;
*** Could you give me a page link for the breaking lines example? –[[user_talk:imahero|imahero]] 20:22, 21 August 2025 (UTC)&lt;br /&gt;
*** The width of your browser matters, but for me, [[Dragon&#039;s Blood (campaign scenario)]] has a Hell Hounds link near the right at in the monsters table at 17, 18, 0. If you change your browser width until &amp;quot;Hell&amp;quot; is on one line and &amp;quot;Hounds&amp;quot; is on the next, then try to hover the link, you should be able to see the issue. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:36, 21 August 2025 (UTC)&lt;br /&gt;
*** Added white-space:nowrap; to the hoverable template to solve this. –[[user_talk:imahero|imahero]] 21:02, 21 August 2025 (UTC)&lt;br /&gt;
*** Agreed. That fixed it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:19, 21 August 2025 (UTC)&lt;br /&gt;
* Note that popups for single creatures still show their upgrade and downgrade if they have one instead of just the single creature (e.g. hovering over Sorceress shows Sea Witch and Sorceress) [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 22:57, 21 August 2025 (UTC)&lt;br /&gt;
** Fixed. Let me know if you find any mistakes. –[[user_talk:imahero|imahero]] 01:28, 22 August 2025 (UTC)&lt;br /&gt;
* So we want to do {{tl|an}} and {{tl|sn}} now? What should the popup be for these? –[[user_talk:imahero|imahero]] 01:19, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|sn}}, we could either use the top half of the {{tl|Spell}} template (no probabilities) or come up with a new template that uses the condensed wording from [[List of spells]]. Depends if we care more about keeping a single source of info or having a shorter template. I can see pros/cons to both approaches. Happy to bow to Phasma&#039;s aesthetic eye on this one :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|an}}, we could either use {{tl|ArtifactNewSB}} as is or make a version that doesn&#039;t display the event text. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
* OK I got {{tl|cnu}} to work. Let me know if you find any issues. –[[user_talk:imahero|imahero]] 03:49, 25 August 2025 (UTC)&lt;br /&gt;
* The creature(s)/ templates use a lot of html and cause issues on large pages. If we took screenshots of all the creature(s)/ templates and used them as the popups we could afford to have many more popups. What do you think? –[[user_talk:imahero|imahero]] 21:04, 25 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
# Create [[:Category:Creature Database]] entries for all creatures (now we have hoverable text, there will be more than one use for each CreatureNew template; this keeps it all in one accessible location)&lt;br /&gt;
#* Update all creature pages to use these templates &#039;&#039;&#039;when they are released&#039;&#039;&#039;: ([[Bulwark]], [[Palace]], [[Forge]], [[Grotto]])&lt;br /&gt;
# Look into creating similar databases for artifacts and spells&lt;br /&gt;
&lt;br /&gt;
== Translation ==&lt;br /&gt;
# Templates do not handle translation well when transcluding them. See my post on Discord from 01/APRIL/2025 with a screenshot to see what I mean, but the &amp;quot;Other languages&amp;quot; area appears above each instance of the template and it takes up the width of the page each time, essentially having the &amp;lt;nowiki&amp;gt;{{clear}}&amp;lt;/nowiki&amp;gt; element attached to it and pushing everything below it. This means that until we can somehow remove that from templates (at least when transcluded), we can&#039;t translate templates yet... which is a problem when we always use templates. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# I&#039;m already finding that you cannot edit templates after translating them which is very annoying; the translated version saves as TemplateName/en, and when calling TemplateName, it displays TemplateName/en INSTEAD OF Template name. Unless I&#039;m missing something (which I probably am), we should make sure to finalise templates before translating them; all of the new ones should be fine! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
#* I&#039;ll update the standard artifact template some time to increase the size of the event text box. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
# Add official translations where possible. I&#039;ve got installs of all the languages available on GOG (English, Russian, Polish, French) and the unofficial German translation, but I don&#039;t think there&#039;s an easy way to add translations other than manually. Not sure what we can add for now that will avoid templates other than campaign texts - any ideas? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# Speaking of translations. There&#039;s some discrepancies I&#039;ve noticed in russian. Looking at the TownType.txt file from H3Bitmap.lod from the various versions, I get these town names:&lt;br /&gt;
{|&lt;br /&gt;
! !! 🇺🇸 !!  🇫🇷 !!  🇵🇱 !! 🇷🇺&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Castle}} || Castle || Château || Zamek || Замок&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Rampart}} || Rampart || Rempart || Bastion || Бастион&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Tower}} || Tower || Tour || Forteca || Башня&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Inferno}} || Inferno || Hadès || Inferno || Инферно&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Necropolis}} || Necropolis || Nécropole || Nekropolis || Некрополь&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Dungeon}} || Dungeon || Donjon || Lochy || Подземелье&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Stronghold}} || Stronghold || Bastion || Twierdza || Цитадель&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Fortress}} || Fortress || Forteresse || Cytadela || Крепость&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Conflux}} || Conflux || Conflux || Wrota żywiołów || Колония&lt;br /&gt;
|}&lt;br /&gt;
However, the russian-language site heroes3towns.com has Rampart as &amp;quot;Оплот&amp;quot;, not &amp;quot;Бастион&amp;quot;, Dungeon as &amp;quot;Темница&amp;quot;, not &amp;quot;Подземелье&amp;quot;, and Conflux as &amp;quot;Сопряжение&amp;quot;, not &amp;quot;Колония&amp;quot;.&lt;br /&gt;
#* Interesting - I wonder if this is a regional difference, a release difference, or some other type of change in localisation? Perhaps stick with the official release info until we know more, though again, this stuff will all be in a template so we have no choice but to wait and resolve that issue first. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
##* There were a couple different translations (like more than ten). The official one is the Buka one. Heroes3towns uses mixed terminology IIRC. There&#039;s also a HotA translation, which&#039;s the best one probably as for now - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
# [[Cove]] sounds on wiki are outdated, these were changed in 1.7.0 release of {{hota}} - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Upcoming! =&lt;br /&gt;
{{About| Major fan-made expansions in the works that we are monitoring.}}&lt;br /&gt;
# {{wh}} {{hota}} (update): [[Bulwark]] campaign + add [[Forge]] (hota) as it was confirmed.&lt;br /&gt;
# {{wd}} {{dor}} (initial release): [[Day of Reckoning]]&lt;br /&gt;
# Since we&#039;re going to have several different forges, the one without a disambiguator should be the official, even if canceled, one.&lt;br /&gt;
## Rename [[Forge]] to [[Forge (DoR)]]&lt;br /&gt;
## Rename [[Forge (NWC)]] to just [[Forge]]&lt;br /&gt;
## Create [[Forge (HotA)]] for HotA&#039;s Forge.&lt;br /&gt;
## Discussion: Should the old Hota Forge concepts be on the [[Forge (HotA)]] page? [[Abandoned Town Concepts (HotA)##Crownwork (Kronverk)]] is currently separate from the [[Bulwark]] page. That page also contains an early factory idea. Maybe keep the old hota forge stuff on the abandoned concepts pages, but relabel it to something like &amp;quot;Forge (First Concept)&amp;quot;? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 27 April 2026 (UTC)&lt;br /&gt;
### I agree with this. Seeing how different the Bulwark was from the Crownwork, it&#039;d be good to keep all old history in one place. I think the main town pages should be kept as they are: streamlined, and about the CURRENT town. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:30, 27 April 2026 (UTC)&lt;br /&gt;
### We don&#039;t actually know anything substantial about the HotA Forge at the moment. Factory and Bulwark are released; Forge is not. When it&#039;s ready, then it&#039;ll be possible to tell what&#039;s abandoned old concept and what&#039;s not. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 15:32, 27 April 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
= How To =&lt;br /&gt;
== Content Switches ==&lt;br /&gt;
{{About| Hide all HotA / DoR game content (not lore content) when not enabled.}}&lt;br /&gt;
* For table rows, just add this to the row: &amp;lt;nowiki&amp;gt;|- class=&#039;onlyhota&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For most other content just use: &amp;lt;nowiki&amp;gt;{{showwithhota|content}}&amp;lt;/nowiki&amp;gt;. Can also use &amp;lt;nowiki&amp;gt;{{swh|HotaOnlyContent|SodOnlyContent}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* In some circumstances, you might need to use: &amp;lt;nowiki&amp;gt;&amp;lt;span class=&#039;onlyhota&#039;&amp;gt;content&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For lists, use: &amp;lt;nowiki&amp;gt;&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;item&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;other item&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;. For numbered lists, swap &amp;quot;ul&amp;quot; to &amp;quot;ol&amp;quot;.&lt;br /&gt;
* See [[User:Imahero/hide]] for more examples.&lt;br /&gt;
&lt;br /&gt;
=== H3CSS Notes ===&lt;br /&gt;
# [https://darkreader.org darkreader] Make sure to disable Dark Reader before making any changes - it overrides default CSS and does its own stuff, which means that making changes for H3CSS with Dark Reader enabled is a bad idea.&lt;br /&gt;
&lt;br /&gt;
== File Uploading ==&lt;br /&gt;
* In a command terminal run: &amp;quot;oxipng -o 6 -s -r .&amp;quot; to losslessly compress all png images: [https://github.com/shssoichiro/oxipng github.com/shssoichiro/oxipng]&lt;br /&gt;
&lt;br /&gt;
== Mediawiki Tips/Tricks ==&lt;br /&gt;
* List Numbering&lt;br /&gt;
** Use &amp;quot;#*&amp;quot; to add a comment to an item without breaking the numbering.&lt;br /&gt;
** Use &amp;lt;nowiki&amp;gt;&amp;lt;li value=&amp;quot;your_number_here&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt; to restart a numeric list if there are breaks in between the numbers (e.g. comments).&lt;br /&gt;
* Comments: Use &amp;lt;nowiki&amp;gt;&amp;quot;&amp;lt;!--your comment here--&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt; to add comments to a page that can only be seen when editing.&lt;br /&gt;
* See [[User:ShushMaster]] and [[User:Legate]] for additional tricks.&lt;br /&gt;
* Use [[Template:Exist]] instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn&#039;t exist!&lt;br /&gt;
* Beware of caching issues with templates. If something isn&#039;t updating the way you think it ought to, rename a template on the page, save the page and then rename it back. (Or use the More dropdown and choose Purge.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Abandoned_Town_Concepts_(HotA)&amp;diff=194293</id>
		<title>Abandoned Town Concepts (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Abandoned_Town_Concepts_(HotA)&amp;diff=194293"/>
		<updated>2026-04-27T09:39:12Z</updated>

		<summary type="html">&lt;p&gt;Turnam: /* Forge */ removing section as it was moved to the Forge (HotA) page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownsNew}}&lt;br /&gt;
Several towns were conceptualised by the {{hota}} team over the years. These towns varied in their levels of completion before being abandoned as concepts and were typically conceived as ideas in the early years of {{hota}}&#039;s development.&lt;br /&gt;
__TOC__&lt;br /&gt;
== Asylum ==&lt;br /&gt;
{{TownsIn|Asylum|townimage=Don ko Asylum Town Sketch.jpg}}&lt;br /&gt;
On 20/JUN/2008, [[Agar (Artist)|Agar]] proposed the concept of the Asylum, and on 21/FEB/09, a [https://forum.df2.ru/index.php?showtopic=12298 DF2 thread] was started for the Asylum town. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=106 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design had many inspirations, such as previous &#039;&#039;Might and Magic&#039;&#039; games, poetry written by [[wikipedia:Edgar Allen Poe|Edgar Allen Poe]], and the literary works of [[wikipedia:H. P. Lovecraft|H. P. Lovecraft]]. It also incorporated broader concepts such as madness, torture, nightmares, [[wikipedia:Body horror|body horror]], and the [https://tvtropes.org/pmwiki/pmwiki.php/Main/CircusOfFear circus of fear] as general themes that show in many of the designs of the buildings and creatures.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After the destruction of [[Escaton|Escaton&#039;s]] crystal at the hands of the [[Elemental Lords]], the [[Elemental Planes]] calmed and the gates between worlds closed... though, not exactly. In some places, portals between [[Enroth (planet)|Enroth]] and the plane-between-planes began to appear, and strange creatures from unknown worlds stepped, hovered, and oozed their way through to the land of heroes. Led by unknown masters, they came in search of what gives them strength: the passionate, complex feelings of mortals, and what can provide the most intense and tumultuous string of emotions but war? Asylum cities are built right on fault lines, which gives them the appearance of perpetually hanging over an abyss.&amp;quot;&#039;&#039; &amp;lt;sup&amp;gt;Adapted from DF2 thread&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
All creature descriptions adapted from the main DF2 thread.&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Harlequins — Jesters that juggled what appears to be explosive mines/caltrops.&lt;br /&gt;
**&#039;&#039;&amp;quot;Have you been having strange visions and incomprehensible dreams lately? Do you feel the urge to do things that contradict your usual morality that your mind did not allow you to do before? This can only mean that wicked guests from another world have found you and latched onto you; beware, for they will warp your inner world with their illusions, manipulating your mind to see enemies everywhere you turn...&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 2:&#039;&#039;&#039; Screamers — Shrieking visages that were either carried by clouds and smoke or floated around with many tendrils protruding from its face, depending on the artwork.&lt;br /&gt;
**&#039;&#039;&amp;quot;When your nightmares become your reality, when you begin to feel your consciousness and your body is changed against your will, all that remains is to scream. To scream and to shriek. To wail like a banshee until your throat gives out, until all shall suffer and share in your pain!&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 3:&#039;&#039;&#039; Predatory Hands — Manacled floating hands with mouths filled with razor-sharp teeth in the center of their palms.&lt;br /&gt;
**&#039;&#039;&amp;quot;Predatory Hands are truly strange otherworldly creatures. No matter how many times these beings have been dissected, nobody has ever figured out where their brain lies.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 4:&#039;&#039;&#039; Phantasms — Spider-/crab-like creatures that crawl about the battlefield.&lt;br /&gt;
**&#039;&#039;&amp;quot;Phantasms are similar in nature to [[Psychic Elemental|Psychic Elementals]], albeit marginally weaker. These creatures phase through dreams and defile the minds of mortals, capable of making the deepest fears of their victims become their unfortunate reality.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 5:&#039;&#039;&#039; Horrors — Large oozing masses covered in eyes and mouths that see and devour all.&lt;br /&gt;
**&#039;&#039;&amp;quot;Horrors inhabit the plane-between-planes and love to live under children&#039;s beds, preying on the fear they induce in the terrified tots.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 6:&#039;&#039;&#039; Empaths — Female humanoid mages inspired by the [https://www.moddb.com/mods/might-and-magic-viii-echo-of-destruction/images/asylum-mage-artwork Asylum Mage] of &#039;&#039;[https://www.moddb.com/mods/might-and-magic-viii-echo-of-destruction Might and Magic VIII: Echo of Destruction]&#039;&#039;.&lt;br /&gt;
**&#039;&#039;&amp;quot;If you are an experienced magic wielder, you can attempt to merge your essence with one of these creatures. After &amp;quot;upgrading&amp;quot; your body, you will no longer need food, water, or sleep. Your only source of life will be the agony and pain that you afflict your slaves and victims with.&amp;quot;&#039;&#039;&lt;br /&gt;
*&#039;&#039;&#039;Level 7:&#039;&#039;&#039; Protei — Alien masses of tentacles resembling distorted tree-like humanoid figures.&lt;br /&gt;
**&#039;&#039;&amp;quot;Protei are attracted to massive waves of fear, seeking out any way to sate their boundless hunger. These formless creatures are among the most powerful beings that broke through the barrier between worlds and found their way to [[Enroth (planet)|Enroth]], forever haunting and defiling this now-forsaken land.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Agar Asylum Creatures.jpg|Asylum Creatures by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Creatures.png|Asylum Creatures by [[Alex-ander]]:&amp;lt;br&amp;gt;Harlequin, Hand, Empath, Terror, Proteus&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Phantasm&lt;br /&gt;
Agar Asylum Harlequin 01.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin 02.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin 03.jpg|Harlequin by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Harlequins.jpg|Harlequins by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Harlequin battlefield.png|Harlequin by [[Alex-ander]]&lt;br /&gt;
Alex-ander Asylum Harlequin.gif|Harlequin by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Screamer 01.jpg|Screamer by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Screamer 02.jpg|Screamer by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatue Screamers.jpg|Screamers by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Screamer.jpg|Screamer by [[Alex-ander]]&lt;br /&gt;
Feanor Asylum Screamer battlefield.jpg|Screamer by Feanor&lt;br /&gt;
Agar Asylum Hand 01.jpg|Predatory Hand by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Hand 02.jpg|Predatory Hand by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Hand battlefield.png|Predatory Hand by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Phantasm 01.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Phantasm 02.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Phantasm 03.jpg|Phantasm by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Phantasm 01.jpg|Phantasm by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
nosferatu Phantasm 02.jpg|Phantasm by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Phantasm battlefield.png|Phantasm by [[Alex-ander]]&lt;br /&gt;
Alex-ander Asylum Upg Phantasm battlefield.png|Upg. Phantasm by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Horror 01.jpg|Horror by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Horror 02.jpg|Horror by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Horror battlefield.png|Horror by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Empath 01.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Empath 02.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Empath 03.jpg|Empath by [[Agar (Artist)|Agar]]&lt;br /&gt;
nosferatu Empath.jpg|Empath by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Alex-ander Asylum Empath battlefield.png|Empath by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Proteus 01.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Proteus 02.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Proteus 03.jpg|Proteus by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Asylum Proteus battlefield.png|Proteus by [[Alex-ander]]&lt;br /&gt;
Agar Asylum Cadaver 01.jpg|Cadaver by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Cadaver 02.jpg|Cadaver by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Martyr 01.jpg|Martyr by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Asylum Town.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Asylum Tavern Sketch.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Asylum Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don ko Asylum Building Sketches.jpg|Building concepts by [[Don_ko]]&lt;br /&gt;
Agar Asylum Vaults of Madness Empath Dwelling.jpg|Vaults of Madness&amp;lt;br&amp;gt;(Empath Dwelling)&amp;lt;br&amp;gt;by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Harlequin Dwelling.jpg|Harlequin Dwelling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum Screamer Dwelling.jpg|Screamer Dwelling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Asylum The Guardian.jpg|The Guardian by [[Agar (Artist)|Agar]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Citadel ==&lt;br /&gt;
{{TownsIn|Citadel|townimage=Rusha citadel ts9.jpg}}&lt;br /&gt;
On 05/SEP/2007, a forum user called &amp;quot;hippocamus&amp;quot; proposed the concept of a town based around &amp;quot;mythical creatures that live in the sky&amp;quot; via a [https://forum.df2.ru/index.php?showtopic=6670 DF2 thread]. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=85 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design was borne of a mixture of Greek, Roman, and Mesopotamian influences, with direct references to buildings, beings, and deities such as the [[wikipedia:Colosseum|Colosseum]], [[wikipedia:Valkyrie|Valkyrie]], and [[wikipedia:Apkallu|Apkallu]] respectively. Its architecture was especially inspired by the Ancient Greeks and Romans, with the town featuring paved roads and buildings reflecting their real-world designs. Some versions of the town screen and other creatures are from other religions, cultures, and mythologies, including an Egyptian-style [[wikipedia:Pyramid|Pyramid]] and creatures like the [https://www.wisdomlib.org/definition/valakhilya Valakhilya] from Hindu mythology. &lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Agar citadel amazon1.jpg| Amazon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel amazon2.jpg| Amazon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu1.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu2.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel apkallu3.jpg| All-Seeing/Apkallu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Spartak citadel apkallu.jpg| All-Seeing/Apkallu by [[Spartak]]&lt;br /&gt;
Agar citadel archon.jpg| Archon by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Astra.jpg| Astra/Sirrukh by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel solar astra.jpg| Solar Astra/Sirrukh by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel atlas1.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel atlas2.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Atlas.jpg| Atlas by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Chariot.jpg| Celestial Chariot by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel halfling.jpg| Halfling by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel lamassu.jpg| Lamassu by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel maenad1.jpg| Maenad by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel maenad2.jpg| Maenad by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel sid.jpg| Sid by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel stymphalian bird.jpg| Stymphalian Bird by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel valakhilya1.jpg| Valakhilya by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel valakhilya2.jpg| Valakhilya by [[Agar (Artist)|Agar]]&lt;br /&gt;
Spartak citadel celestial chariot.jpg| Celestial Chariot by [[Spartak]]&lt;br /&gt;
Agar citadel creatures.jpg| Citadel creatures by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel pyramid.jpg| Pyramid by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel ts1.jpg| Town screen by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar citadel ts2.jpg| Town screen by [[Agar (Artist)|Agar]]&lt;br /&gt;
Rusha citadel arena1.jpg| Arena by [[Rusha]]&lt;br /&gt;
Rusha citadel arena2.png| Arena by [[Rusha]]&lt;br /&gt;
Rusha citadel mg.jpg| Mage Guild by [[Rusha]]&lt;br /&gt;
Spartak citadel ts0.jpg| Initial town screen by [[Spartak]]&lt;br /&gt;
Rusha citadel ts1.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts2.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts3.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts11.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts4.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts5.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts6.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts7.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts8.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
Rusha citadel ts10.jpg| Town Screen by [[Rusha]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Crownwork (Kronverk) ==&lt;br /&gt;
{{TownsIn|Crownwork|townimage=Kronverk Town Background.png}}&lt;br /&gt;
On 10/DEC/2007, a forum user called &amp;quot;d0s&amp;quot; proposed the concept of a Viking-themed town, and on 26/DEC/07, a [https://forum.df2.ru/index.php?showtopic=7672 DF2 thread] was started for the Crownwork town. All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=75 DF2 topic] and the [http://heroescommunity.com/viewthread.php3?TID=26298 Heroes Community thread]. Commonly referred to as &#039;&#039;&#039;Kronverk&#039;&#039;&#039; as a transliteration of the Russian &amp;quot;Кронверк&amp;quot;, the Crownwork has since become the [[Bulwark]] as of 31/DEC/2024.&lt;br /&gt;
&lt;br /&gt;
The basis of the town&#039;s name and principal design philosophy is the real-world [[wikipedia:Crownwork|Crownwork]], a type of ground fortification that can be seen in the [[wikipedia:Kronverk|Kronverk]] of the [[wikipedia:Peter_and_Paul_Fortress|Peter and Paul Fortress]] in [[wikipedia:Saint_Petersburg|Saint Petersburg]]. The town&#039;s design was to be influenced by Norse mythology and Nordic cultures, though no town screen or buildings were ever shown. This design is reflected in its creatures, which also take influence from the mountainous and frozen regions of western East Asia, which are and were home to the [[Argali]] and [[Mammoth|Mammoths]] respectively. There were different ideas for creature lineups and statistics, and since the town&#039;s concept—at least in its old form—was never released, it is uncertain which lineups or statistics could be seen as &amp;quot;final&amp;quot; or otherwise intended to be that way upon its hypothetical release.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
;Lineup #1&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Pathfinder&lt;br /&gt;
| attack         = 6&lt;br /&gt;
| defense        = 3&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 1–3&lt;br /&gt;
| health         = 10&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 12&lt;br /&gt;
| level          = 1&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Fighter&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 9&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = 3&lt;br /&gt;
| growth         = 10&lt;br /&gt;
| level          = 2&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Axe Thrower&lt;br /&gt;
| attack         = 8&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 3–5&lt;br /&gt;
| health         = 20&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| level          = 3&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Cannoneer&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 1–9&lt;br /&gt;
| health         = 25&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 6&lt;br /&gt;
| level          = 3 Alternative&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Bonebreaker&lt;br /&gt;
| attack         = 17&lt;br /&gt;
| defense        = 5&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 7–11&lt;br /&gt;
| health         = 50&lt;br /&gt;
| speed          = 8&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 4&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Argali&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 11&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 6–9&lt;br /&gt;
| health         = 40&lt;br /&gt;
| speed          = 10&lt;br /&gt;
| growth         = 5&lt;br /&gt;
| level          = 4 Alternative&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Skáld&lt;br /&gt;
| attack         = 10&lt;br /&gt;
| defense        = 14&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–13&lt;br /&gt;
| health         = 50&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 5&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Shaman&lt;br /&gt;
| attack         = 14&lt;br /&gt;
| defense        = 8&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–5&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| level          = 5 Alternative&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Rhinoceros&lt;br /&gt;
| attack         = 15&lt;br /&gt;
| defense        = 18&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 18–25&lt;br /&gt;
| health         = 130&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| level          = 6&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wendigo&lt;br /&gt;
| attack         = 20&lt;br /&gt;
| defense        = 40&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 30–40&lt;br /&gt;
| health         = 250&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| level          = 7&lt;br /&gt;
}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
;Lineup #2&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Frostling&lt;br /&gt;
| attack         = 3&lt;br /&gt;
| defense        = 4&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 1–2&lt;br /&gt;
| health         = 5&lt;br /&gt;
| speed          = 5&lt;br /&gt;
| growth         = 14&lt;br /&gt;
| goldcost       = 50&lt;br /&gt;
| level          = 1&lt;br /&gt;
| abilities      = Shoots.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Frostling Ranger&lt;br /&gt;
| attack         = {{gt|4}}&lt;br /&gt;
| defense        = 4&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = 2&lt;br /&gt;
| health         = 5&lt;br /&gt;
| speed          = {{gt|6}}&lt;br /&gt;
| growth         = 14&lt;br /&gt;
| goldcost       = 75&lt;br /&gt;
| level          = 1+&lt;br /&gt;
| abilities      = Shoots.&amp;lt;br&amp;gt;Deals additional frost damage.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Northern Dwarf&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = 7&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = 22&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 160&lt;br /&gt;
| level          = 2&lt;br /&gt;
| abilities      = &lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Mountain Defender&lt;br /&gt;
| attack         = 7&lt;br /&gt;
| defense        = {{gt|9}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 2–4&lt;br /&gt;
| health         = {{gt|25}}&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 180&lt;br /&gt;
| level          = 2+&lt;br /&gt;
| abilities      = Permanent {{gl|Air Shield}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Dwarf Shooter&lt;br /&gt;
| attack         = {{gt|8}}&lt;br /&gt;
| defense        = {{rt|5}}&lt;br /&gt;
| shots          = ??&lt;br /&gt;
| damage         = {{rt|1}}–{{gt|6}}&lt;br /&gt;
| health         = 22&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 8&lt;br /&gt;
| goldcost       = 195&lt;br /&gt;
| level          = 2+ Alternative&lt;br /&gt;
| abilities      = Shoots.&amp;lt;br&amp;gt;Ignores 20% of enemy {{gl|Defense}} skill.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wild Boar&lt;br /&gt;
| attack         = 9&lt;br /&gt;
| defense        = 6&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–6&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| goldcost       = 210&lt;br /&gt;
| level          = 3&lt;br /&gt;
| abilities      = Berserk.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Saber-tooth Boar&lt;br /&gt;
| attack         = {{gt|10}}&lt;br /&gt;
| defense        = {{gt|10}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 3–{{gt|7}}&lt;br /&gt;
| health         = 30&lt;br /&gt;
| speed          = 7&lt;br /&gt;
| growth         = 7&lt;br /&gt;
| goldcost       = 240&lt;br /&gt;
| level          = 3+&lt;br /&gt;
| abilities      = Berserk.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Furious Warrior&lt;br /&gt;
| attack         = 13&lt;br /&gt;
| defense        = 7&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 7–9&lt;br /&gt;
| health         = 40&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| goldcost       = 300&lt;br /&gt;
| level          = 4&lt;br /&gt;
| abilities      = When injured, casts {{gl|Bloodlust}} on self.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Berserker&lt;br /&gt;
| attack         = {{gt|14}}&lt;br /&gt;
| defense        = {{gt|8}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|8}}–9&lt;br /&gt;
| health         = {{gt|50}}&lt;br /&gt;
| speed          = {{gt|7}}&lt;br /&gt;
| growth         = 4&lt;br /&gt;
| goldcost       = 350&lt;br /&gt;
| level          = 4+&lt;br /&gt;
| abilities      = {{gl|Strikes twice}}. When injured, casts {{gl|Bloodlust}} on self.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Hirdman&lt;br /&gt;
| attack         = 12&lt;br /&gt;
| defense        = 20&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–12&lt;br /&gt;
| health         = 60&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| goldcost       = 565&lt;br /&gt;
| level          = 5&lt;br /&gt;
| abilities      = {{gl|Defend|Defending}} in combat grants a 150% bonus to {{gl|Defense}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Shield Master&lt;br /&gt;
| attack         = {{gt|14}}&lt;br /&gt;
| defense        = {{gt|22}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 10–12&lt;br /&gt;
| health         = {{gt|70}}&lt;br /&gt;
| speed          = 4&lt;br /&gt;
| growth         = 3&lt;br /&gt;
| goldcost       = 600&lt;br /&gt;
| level          = 5+&lt;br /&gt;
| abilities      = {{gl|Defend|Defending}} in combat grants a {{gt|200%}} bonus to {{gl|Defense}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Crystal Guardian&lt;br /&gt;
| attack         = 15&lt;br /&gt;
| defense        = 13&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 13–17&lt;br /&gt;
| health         = 70&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1000&lt;br /&gt;
| level          = 6&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}: Random beneficial (50%) or negative (50%) {{gl|spell}}.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Crystal Lord&lt;br /&gt;
| attack         = {{gt|17}}&lt;br /&gt;
| defense        = 13&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|15–20}}&lt;br /&gt;
| health         = 70&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1200&lt;br /&gt;
| level          = 6+&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}: Random beneficial ({{gt|60%}}) or negative ({{rt|40%}}) {{gl|spell}}. {{gl|Spell Power}} = 10 + hero&#039;s Power.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Rune Priest&lt;br /&gt;
| attack         = {{gt|18}}&lt;br /&gt;
| defense        = {{gt|20}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|14–18}}&lt;br /&gt;
| health         = {{gt|90}}&lt;br /&gt;
| speed          = 6&lt;br /&gt;
| growth         = 2&lt;br /&gt;
| goldcost       = 1150&lt;br /&gt;
| level          = 6+ Alternative&lt;br /&gt;
| abilities      = {{gl|Spellcaster}}:&amp;lt;br&amp;gt;Rune Magic.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Yeti&lt;br /&gt;
| attack         = 17&lt;br /&gt;
| defense        = 18&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 30–40&lt;br /&gt;
| health         = 200&lt;br /&gt;
| speed          = 8&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 2000&lt;br /&gt;
| level          = 7&lt;br /&gt;
| abilities      = Cold Breath.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Sasquatch&lt;br /&gt;
| attack         = {{gt|24}}&lt;br /&gt;
| defense        = {{gt|27}}&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = {{gt|40–50}}&lt;br /&gt;
| health         = {{gt|290}}&lt;br /&gt;
| speed          = {{gt|9}}&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 3500&lt;br /&gt;
| resource       = Crystal&lt;br /&gt;
| rescost        = 1&lt;br /&gt;
| level          = 7+&lt;br /&gt;
| abilities      = Cold Breath.&amp;lt;br&amp;gt;{{gl|Spellcaster}}: Icy Death.&lt;br /&gt;
}}&lt;br /&gt;
{{CreatureMini&lt;br /&gt;
| name           = Wendigo&lt;br /&gt;
| attack         = 35&lt;br /&gt;
| defense        = 35&lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = 45–75&lt;br /&gt;
| health         = 750&lt;br /&gt;
| speed          = 9&lt;br /&gt;
| growth         = 1&lt;br /&gt;
| goldcost       = 13500&lt;br /&gt;
| resource       = Crystal&lt;br /&gt;
| rescost        = 6&lt;br /&gt;
| level          = 8&lt;br /&gt;
| abilities      = Cold Breath.&amp;lt;br&amp;gt;{{gl|Spellcaster}}: Icy Death. {{gl|Hypnotize|Hypnosis}} (20%).&lt;br /&gt;
}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Alex-ander Bulwark Argali 01.gif|[[Argali]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Argali 02.gif|[[Argali]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Argali Rider.gif|Argali Rider by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Berserker 02.jpg|Axe Thrower by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Axe Thrower.gif|Axe Thrower by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Berserker 01.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Bulwark Berserker 03.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Bulwark Berserker 04.jpg|Berserker by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Berserker 01.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 02.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 03.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Berserker 04.gif|Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Boars.jpg|Boars by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Boar Rider.png|Boar Rider by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Bombard.gif|Bombard (Siege unit) by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Bombard Goblin.gif|Manned Bombard striking a [[Goblin]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Berserker 01.gif|Dwarf Bonecracker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Berserker 02.gif|Dwarf Berserker by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Flamethrower 02.gif|Dwarf Flamethrower by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Stonethrower.jpg|Stonethrower by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Miner 01.gif|Dwarf Cannoneer by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Flamethrower 01.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Shooter 01.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Shooter 02.gif|Dwarf Shooter by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Dwarf Warrior.jpg|Dwarf Warrior by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Miner 02.gif|Dwarf Miner by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Soldier 01.gif|Dwarf Soldier / Northern Dwarf by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Soldier 02.gif|Dwarf Veteran / Dwarf Shield Bearer by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Shield Master.jpg|Shield Master by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Fenrir.jpg|Fenrir by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Warrior 01.gif|Hirdman by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Dwarf Warrior 02.gif|Flame Warrior by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Fire Giant.gif|Fire Giant by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Frostling 01.gif|Frostling by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Frostling 02.gif|Frostling Ranger by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Highlander 01.gif|Highlander by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Pathfinder.jpg|Pathfinder by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Highlander 02.gif|Pathfinder by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Mountain King.jpg|Mountain King by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Ram.jpg|Ram by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Ram.gif|Ram by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rhinoceros.gif|Rhinoceros by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Rune Priest.jpg|Rune Priest by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 01.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 02.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Rune Priest 03.gif|Rune Priest by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Shaman.gif|[[Shaman]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Snow Leopard.gif|Snow Leopard by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Tank 01.gif|Tank by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Tank 02.gif|Tank by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Valkyrie.jpg|Valkyrie by [[Agar (Artist)|Agar]]&lt;br /&gt;
Alex-ander Bulwark Yeti 01.gif|[[Yeti]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Yeti 02.gif|[[Yeti Runemaster|Wendigo]] by [[Alex-ander]]&lt;br /&gt;
Alex-ander Bulwark Yeti 03.gif|[[Yeti Runemaster|Wendigo]] by [[Alex-ander]]&lt;br /&gt;
Agar Bulwark Dwarf Bear.jpg|Dwarf and Bear by [[Agar (Artist)|Agar]]&lt;br /&gt;
Kronverk Lineup 01.png|Lineup #1&lt;br /&gt;
SS Hota PR3.webp|Crownwork army facing Hell Steeds and Nightmares (alternative [[Inferno]] units).&lt;br /&gt;
SS Hota PR4.webp|Crownwork army facing [[Cathedral (HotA)|Cathedral]] units.&lt;br /&gt;
SS Hota PR17.png|Crownwork army facing a [[Stronghold]] army.&lt;br /&gt;
SS Hota PR20.png|Crownwork army facing a [[Necropolis]] army, featuring [[Skeleton]] Archers.&lt;br /&gt;
SS Hota PR18.png|Crownwork creature recruitment screen.&lt;br /&gt;
SS Hota PR26.png|Crownwork creature recruitment screen.&lt;br /&gt;
CreatureBackground Kronverk.png|Reconstructed Creature Background&lt;br /&gt;
Kronverk Town Screen Background Old.png|Older Town Screen Background&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Factory (First Concept) ==&lt;br /&gt;
{{TownsIn|Factory (First Concept)|townimage=Factory (First Concept) Town Background.png}}&lt;br /&gt;
All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=105 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
This alternate concept of the [[Factory]] was a design that sat somewhere between [[New World Computing]]&#039;s [[Forge (NWC)|Forge]] (with elements of [[MDT Forge (VCMI)|Mod Design Team&#039;s Forge]]) and the released version of the Factory town. It was a hybrid that took elements from both sides of the aisle: the advanced technology of the futuristic Forge; the steampunk-esque aesthetic of the Factory; Shield Bearers akin to those of the MDT Forge; and walking [[Land Mine|Land Mines]] reminiscent of [[Victoria]]&#039;s specialty. This is reflected in the faction&#039;s description:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;After the events of {{mm7}}, [[Kastore]] was unable to obtain an oscillation amplifier for the [[Heavenly Forge]], a nanoreplicator left by the [[Ancients]]. The Heavenly Forge was restored to an extent, through trial and error and a splash of magic. Metaphorically, the Forge now resembles a supercomputer with assorted programs loaded via inputs made through telegraph keys. After some tinkering, Kastore and his comrades gained access to individual elements of technology from the 19th to the 24th centuries: hydraulics, chemical weapons, electric motors, electrical dischargers, and blasters.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;The faction&#039;s style is, overall, &amp;quot;medieval techno&amp;quot;. A certain mixture of elements of steampunk, dieselpunk, cyberpunk in small quantities, revolutionary France, Middle Ages-style dark fantasy, and totalitarianism. There will be NO cyborgs (in the full sense of the word). There are pseudo-cyborgs - with artificial organs restored by magic, as well as technoliches and cyberliches - iron skeletons revived by necromancy (both types are found only among heroes). Among the units, only fighters in exoskeletons can be called cyborgs in a certain sense, the sensors of the servosystems of which are possibly connected to the body directly at several points.&amp;quot;&#039;&#039; &amp;lt;sup&amp;gt;Adapted from DF2 thread&amp;lt;/sup&amp;gt;&lt;br /&gt;
&lt;br /&gt;
The Factory&#039;s battle tactics revolved around a blitzkrieg aimed to take out their opponents within the first few rounds of combat; if they took too long to annihilate their foes, they would suffer great irrecoverable losses. The faction may also have been weak to magical assaults, as &#039;&#039;&amp;quot;magic interferes with electronics and interacts poorly with complex mechanics.&amp;quot;&#039;&#039; There was also the idea of &amp;quot;​​combat links&amp;quot;, whereby various units would have been directly and/or indirectly designed to work in pairs, with one unit being strengthened at the expense of the other. For example, the Technomage (shooter/mage) misses a turn, but its counterpart, the Servitor (Level 2 tanky infantry) is significantly strengthened. Chemical weapons were also found in the Factory&#039;s arsenal: the siege unit had the ability to consume Mercury to spew a gas cloud (with an area the size of [[Inferno (spell)|Inferno]]) that poisoned all living units inside it (except for upgraded Factory units), and one of the factions&#039;s units, the Glider, would attack enemies by throwing vessels containing a poisonous substance at them.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Donko factory1st rookie.gif| Rookie&lt;br /&gt;
Agar Factory Concept Dragoon.jpg| Dragoon&lt;br /&gt;
Agar Factory Concept Infantryman.jpg| Infantryman&lt;br /&gt;
Agar Factory Concept Servitor.jpg| Servitor&lt;br /&gt;
Agar Factory Concept Stormtrooper.jpg| Stormtrooper&lt;br /&gt;
Agar Factory Concept Stormtrooper Guard 01.jpg| Stormtrooper Guard&lt;br /&gt;
Agar Factory Concept Stormtrooper Guard 02.jpg| Stormtrooper Guard&lt;br /&gt;
Donko factory1st motorized inf.jpg| Motorized Infantry&lt;br /&gt;
Agar Factory Concept Glider.jpg| Glider&lt;br /&gt;
Agar Factory Concept Living Mine.jpg| Living Mine&lt;br /&gt;
Agar Factory Concept Mortar.jpg| Mortar&lt;br /&gt;
Agar Factory Concept Technomage.jpg| Technomage&lt;br /&gt;
Donko factory1st technomage.gif| Technomage&lt;br /&gt;
Donko factory1st technomage2.gif| Technomage&lt;br /&gt;
Agar Factory Concept Technoknight.jpg| Technoknight&lt;br /&gt;
Agar Factory Concept Heroes 01.jpg| Heroes:&amp;lt;br&amp;gt;Amelie, Mendoza, [[Morton]]&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Ibrahim, Callahan&lt;br /&gt;
Agar Factory Concept Heroes 02.jpg| Heroes:&amp;lt;br&amp;gt;Sofia, Matthias, Alberto&lt;br /&gt;
Agar Factory Concept Heroes 03.jpg| Heroes:&amp;lt;br&amp;gt;White Noise, [[Victoria]], Leonard&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Gertrude, Rufus, Eternal Guardian&lt;br /&gt;
Agar Factory Concept Heroes 04.jpg| Heroes:&amp;lt;br&amp;gt;Guillaume, Tiberius&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Zelda&lt;br /&gt;
Donko factory1st buildings.jpg| Assorted buildings&lt;br /&gt;
Donko factory1st sb dwelling.jpg| Shield Bearer dwelling&lt;br /&gt;
Donko factory1st sb dwelling2.jpg| Upg. Shield Bearer dwelling&lt;br /&gt;
Donko factory1st sb dwelling3.jpg| 3rd Upg. Shield Bearer dwelling&lt;br /&gt;
Donko factory1st ts.jpg| Town screen concept&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Behind the Scenes]]&lt;br /&gt;
* [https://vkvideo.ru/video-59535623_456239041?t=3m38s&amp;amp;uh=449bb0a6466387&amp;amp;sh=4 Feanor Forge being streamed by its author]&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Cut Content]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forge_(HotA)&amp;diff=194292</id>
		<title>Forge (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forge_(HotA)&amp;diff=194292"/>
		<updated>2026-04-27T09:38:33Z</updated>

		<summary type="html">&lt;p&gt;Turnam: adding Forge content from the abandoned town concept page&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculative}}{{inhota}}&lt;br /&gt;
[[File:HotA Forge Teaser.png|frame|Female hero (Magic) of the Forge and the Pyro in battle; male heroes of the Forge (Magic) on the adventure map. By DrSlash and Balkron]]&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039; is an evil [[alignment]] [[town]]. Forge&#039;s [[native terrain]] is [[lava]].&lt;br /&gt;
&lt;br /&gt;
Forge will be disabled by default and must be enabled specifically in scenarios or templates.&lt;br /&gt;
&lt;br /&gt;
== Development History ==&lt;br /&gt;
{{TownsIn|Forge|townimage=Don ko Forge Town 07.gif}}&lt;br /&gt;
All information has been sourced from various threads in the [https://forum.df2.ru/index.php?showforum=127 DF2 topic].&lt;br /&gt;
&lt;br /&gt;
The town&#039;s design was based on [[New World Computing]]&#039;s [[Forge (NWC)|Forge]] that was shown at E3 between the 13th and 15th of May 1999. Some models were reused NWC assets and others were newly made by [[don_ko]], though the lighting&#039;s tone shifted from cooler to warmer. New buildings such as the Electric Chair and Operating Room are directly inspired by real-world execution and torture methods, overtly emphasising the evil and experimental nature of the faction. The town&#039;s lineup of creatures would have directly referenced the intended lineup of creatures sourced from original New World Computing documentation and ideas. The Patrol Drone creature is also a direct reference to the Patrol Unit of {{mm6}}.&lt;br /&gt;
&lt;br /&gt;
Due to the open-ended nature of [[New World Computing]]&#039;s [[Forge (NWC)|Forge]], many modders had differing ideas on what the Forge should truly be, hence the varying designs of the creature concepts. Some lean into the steampunk aesthetic, which the [[Factory]] has since embraced in part, while others are designed with the dieselpunk subgenre in mind, which are more akin to [[George Almond]]&#039;s original concept sketches of Forge creatures and buildings. Lore was heavily considered when it came to implementing heroes, with [[Kastore]] and [[Maximus]] intended to make their return to the main story, as well as a possible continuation or branch of [[Tarnum]]&#039;s legacy.&lt;br /&gt;
&lt;br /&gt;
Certain assets were shared between fellow modders and forum users during the time of the town&#039;s then-development, though not all were shared with permission from their original authors. One such case was the sharing of the town&#039;s portraits, originally made by Morn, which had been pointed out by [[don_ko]]. These were then replaced with art produced by [[Nosferatu (Artist)|nosferatu]] in Feanor&#039;s Forge, an offshoot of the Forge that was being made for [[ERA]] by Feanor, another {{hota}} team member.&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
=== Speculation ===&lt;br /&gt;
The Forge was considered to be the next {{hota}} town by some members of the community, since the unidentified purple hero from [[Bulwark]] preview video looks quite like the hero from [[Horn_of_the_Abyss_(Changelog)#April_Fool&#039;s_(01/APR/2024)|HotA 1.7.7 April Fools joke]], which is about Forge. That is strengthened by the fact that HotA Crew also is developing the second Factory campaign, the [[Frederick]] one, as was stated by the team members on df2.&lt;br /&gt;
&lt;br /&gt;
But on 23rd of April it was confirmed that the next town of HotA is in fact Forge, with it being renewed with new ideas from [[Greg Fulton]] and getting a boardgame expansion.&lt;br /&gt;
=== Gallery ===&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;100px&amp;quot;&amp;gt;&lt;br /&gt;
Alex-ander Forge Grunt.jpg| Grunt Soldier by [[Alex-ander]]&lt;br /&gt;
HotA_PR_Grunt68.gif| Foot Soldier by [[Alex-ander]]&lt;br /&gt;
HotA PR Pyromaniac69.gif| Pyromaniac by [[Alex-ander]]&lt;br /&gt;
HotA PR Stinger.gif| Stinger by [[Alex-ander]]&lt;br /&gt;
Agar Forge Annihilator.jpg| Annihilator by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Dragon 02.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Juggernaut.jpg| Juggernaut by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge71.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Dragon 01.jpg| Mechanical Dragon by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Mechanical Hydra.jpg| Mechanical Hydra by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge11.jpg| (pre-cursor of [[Olgoi-Khorkhoi]]?) by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR Forge70.jpg| {{unk}} by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Drone Sketch.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone Tamed Sentinel 01.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone Tamed Sentinel 02.jpg|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone 01.gif|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drone 02.gif|Drone by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Drones.jpg|Drones by [[Don_ko]]&lt;br /&gt;
nosferatu Minotaur Zombie.png|Minotaur Zombie by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
HotA PR JumpTrooper73.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
HotA PR JumpTrooper Agar.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Jump Trooper 01.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Jump Trooper 02.jpg| Jump Trooper by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Jump Trooper.gif|Jump Trooper by [[Don_ko]]&lt;br /&gt;
Axolotl Naga Tank 01.gif| Naga Tank by [[Axolotl]]&lt;br /&gt;
Axolotl Naga Tank 02.gif| Naga Tank by [[Axolotl]]&lt;br /&gt;
Don_ko Forge Creature Naga Tank.jpg|Naga Tank by [[Don_ko]]&lt;br /&gt;
HotA PR Forge9.jpg| Juggernaut by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Creature Juggernaut 01.gif|Juggernaut by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Juggernaut 02.gif|Juggernaut by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Creature Dreadnought Juggernaut.jpg|Dreadnought and Juggernaut by [[Don_ko]]&lt;br /&gt;
nosferatu Juggernaut.jpg|Juggernaut by [[Nosferatu (Artist)|nosferatu]]&lt;br /&gt;
Agar Forge Hero Mage Neutral.jpg|Mage Hero &amp;amp; Neutral Creature by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 01.jpg|Heroes by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 02.jpg|Heroes by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Heroes 03.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Grave, Titus&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Mobius, Luther&lt;br /&gt;
Agar Forge Heroes 04.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Hannah, Ixia&amp;lt;br&amp;gt;---&amp;lt;br&amp;gt;Gort&lt;br /&gt;
Agar Forge Heroes 05.jpg|Heroes by [[Agar (Artist)|Agar]]:&amp;lt;br&amp;gt;Gideon, Mordecai&lt;br /&gt;
Forge HotA Prerelease Hero Amelie.png| Amelie&amp;lt;br&amp;gt;(orignally created for the Monolith town concept)&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Blasterman.png| Blasterman&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Commissioner.png| Commissioner&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Goblin.png| Goblin&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Gurvich.png| Gurvich&amp;lt;br&amp;gt;(orignally created for the Monolith town concept)&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Kastore.png| [[Kastore]]&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Knight.png| Knight&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Marine.png| Marine&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Maximus.png| [[Maximus]]&amp;lt;br&amp;gt;(updated for [[All In]])&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Mechanic.png| Mechanic&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Old Lady.png| Old Lady&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Punk.png| Punk&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Punk Girl.png| Punk Girl&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Steampunk.png| Steampunk&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Steampunk Girl.png| Steampunk Girl&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero Texas.png| Texas&amp;lt;br&amp;gt;(art by [[nosferatu (Artist)|nosferatu]])&lt;br /&gt;
Forge HotA Prerelease Hero 01.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 02.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 03.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 04.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 05.png|Forge Hero&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 06.png|Ixia&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Forge HotA Prerelease Hero 07.png|Forge incarnation of [[Tarnum]]&amp;lt;br&amp;gt;(sketch by [[Agar (Artist)|Agar]])&amp;lt;br&amp;gt;(painted by [[Don_ko]])&lt;br /&gt;
Agar Forge Heroes Horses.jpg|Heroes on horseback by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Kastore Concept.jpg|[[Kastore]] and others by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Background Concept.jpg|Background Concept by [[Agar (Artist)|Agar]]&lt;br /&gt;
Agar Forge Buildings.jpg|Buildings by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Building Concept Administration Building.png|Village Hall by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Town Hall.png|Hall versions by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Castle.jpg|Castle by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Tavern.jpg|Tavern by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Mage Guild.png|Mage Guild by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Blacksmith.jpg|Blacksmith by [[Don_ko]]&lt;br /&gt;
Don ko Forge Building Blacksmith Old vs New.png|Old and new Blacksmith by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Marketplace.jpg|Marketplace by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Resource Silo 01.jpg|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Resource Silo 02.png|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Resource Silo.jpg|Resource Silo by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tesla Coil.gif|Tesla Coil by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Tesla Coil.png|Tesla Coil by [[Don_ko]]&lt;br /&gt;
Forge Oil Pump.gif|Oil Pump, presumably by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Grunt Dwelling.jpg|Grunt Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Juggernaut Dwelling.jpg|Juggernaut Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Pyromaniac Dwelling.jpg|Pyromaniac Dwelling by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Pyromaniac Horde.jpg|Pyromaniac Horde by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Electric Chair.png|Electric Chair by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Observatory and Locator.jpg|Observatory and Locator by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Pressure Chamber.png|Pressure Chamber by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Operating Room.png|Operating Room by [[Don_ko]]&lt;br /&gt;
Agar Forge Operating Room.jpg|Operating Room by [[Agar (Artist)|Agar]]&lt;br /&gt;
Don_ko Forge Building Operating Room.jpg|Operating Room by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Depot.jpg|Depot by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Concept Unnamed Building.gif|Unnamed Building by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Building Unnamed Building.jpg|Unnamed Building by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 01.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 02.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 03.png|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 04.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 05.jpg|Town Screen by [[Don_ko]]&lt;br /&gt;
Don_ko Forge Town 06.gif|Town Screen by [[Don_ko]]&lt;br /&gt;
Forge HotA Prerelease Siege 01.png|Forge Siege Screen by [[Don_ko]]&lt;br /&gt;
Forge HotA Prerelease Siege 02.png|Forge Siege Screen by [[Don_ko]]&lt;br /&gt;
FeanorForgeSiege.jpg|A screenshot of Feanor Forge being sieged, with a bunch of HotA Forge assets used there, along with some [[MDT]] assets.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Forge]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forge_(NWC)&amp;diff=194291</id>
		<title>Forge (NWC)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forge_(NWC)&amp;diff=194291"/>
		<updated>2026-04-27T09:35:57Z</updated>

		<summary type="html">&lt;p&gt;Turnam: /* See Also: */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{TownsNewIn}}&lt;br /&gt;
 &#039;&#039;&amp;quot;Just sit right back and you&#039;ll hear a tale,&amp;lt;br /&amp;gt;a tale of a sci-fi trip,&amp;lt;br /&amp;gt;that started in Agoura Hills,&amp;lt;br /&amp;gt;aboard the New World ship.&amp;lt;br /&amp;gt;Big Mike was a mighty tired dad,&amp;lt;br /&amp;gt;and Ryan made us stuffed.&amp;lt;br /&amp;gt;Five others worked upon the game&amp;lt;br /&amp;gt;for five long months. (for five long months.)&amp;lt;br /&amp;gt;Thunder Clap!!!!&amp;lt;br /&amp;gt;The fans they started getting rough,&amp;lt;br /&amp;gt;the Forge Town it was tossed,&amp;lt;br /&amp;gt;if not for the courage of the design crew&amp;lt;br /&amp;gt;the Expansion would be lost. (the Expansion would be lost)...&amp;quot;&#039;&#039;&lt;br /&gt;
 {{---}}― [[Hurry Up and Wait]]{{-wa}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left; margin-right:10px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Overview ==&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039; was a town planned for {{ab}}. It was a technologically-oriented town, stylistically being a mix of Star Trek-esque high technology (already known from the Might &amp;amp; Magic universe), dieselpunk, cyberpunk, and art deco. Its unit lineup included [[Goblins]], [[Zombies]], humans and other creatures &amp;quot;borrowed&amp;quot; from other factions, armed with weapons such as chainsaws, guns, jetpacks, and rocket launchers. However, due to backlash from some fans (which involved threats of boycotting the game and letters with death threats sent to the developers), the town was scrapped before ever finishing development. The issue was exacerbated by several bloggers who encouraged the fans to excessively share hateful thoughts about the faction. The Forge was instead replaced by the [[Conflux]], which was originally supposed to appear in a later untitled expansion, according to an interview with [[Gregory Fulton]]. The Conflux&#039;s release date was catapulted forward as a consequence of the Forge&#039;s cancellation, and the faction was featured in {{ab}}. 3DO was in financial dire straits and the company could not afford to take the risk of even a projected 5% of potential buyers boycotting the game. The expansion&#039;s storyline was reworked to accommodate the change.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
The Heavenly Forges themselves were machines much akin to universal constructors (or glorified 3D printers), capable of producing extremely intricate, durable and effective equipment based on pre-loaded blueprints, seemingly out of thin air - as well as scanning the molecular structure of any existing equipment and duplicating it flawlessly and in what appeared to be unlimited numbers. Even low-tech, traditional weaponry such as daggers or spears turned out by the Forges was of such quality, that it looked as new as the day it was made even over a thousand years later. The Forges were created by the [[Ancients]], a futuristic race that exists in the HoMM and MM universe known for having established a glorious civilization of high magic and technology and for conducting planetary-scale experiments on seeding worlds with life. Several such Forges were also present on [[Enroth (planet)|Enroth]], however after the intergalactic web ([[Web of Worlds]]) that connected the [[Ancients|Ancients&#039;]] worlds with the Spinward Rim (the quadrant of the galaxy where [[Enroth (planet)|Enroth]] and [[Axeoth]], among others, are located) was heavily damaged by the alien race of [[Kreegan|Kreegans]], the [[Ancients]] lost connection with the entirety of the Spinward Rim - an event known as [[The Silence]]. Without contact with the Ancients, no proper maintenance could be offered to the Heavenly Forges and one by one they eventually either failed and became inoperable on their own, or got destroyed in raids and stripped down for raw materials. The last Heavenly Forge ceased functioning in year 113 [[A.S.]] (after the Silence), and without the know-how from the Ancients, they couldn&#039;t be rebuilt and the entirety of the high technology they afforded was eventually lost, bringing a definitive end to what was later termed the [[Time of Wonders]] and kickstarting [[Enroth (planet)|Enroth&#039;s]] long descent into barbarism.  &lt;br /&gt;
&lt;br /&gt;
=== Might and Magic VII: For Blood and Honor ===&lt;br /&gt;
The party of Might and Magic III&#039;s eight &amp;quot;Ultimate Adventurers&amp;quot; from Terra, strayed off course when pursuing Corak and Sheltem and crash landed on planet [[Enroth (planet)|Enroth]], in the sea east of the town of Spaward in Avlee. They donned their high-tech wetsuits and made their way out of their spaceship, The Lincoln, to the surface - where they were noticed by a Deyjan Goblin raiding party and an elven border partrol from Avlee, who had been engaged in a skirmish. The &amp;quot;sea people&amp;quot; were seen to engage in an argument, and promptly split into two factions, a &amp;quot;good&amp;quot; and an &amp;quot;evil&amp;quot; one. The good adventurers, led by Resurectra and joined by Crag Hack, Sir Caneghem and Robert the Wise, made their way to Bracada and became advisors to king Gavin Magnus. The evil adventurers, comprised of [[Kastore]], Maximus, Dark Shade and Tolberti, instead travelled to Deyja and installed themselves as advisors to as-of-then king of the land, Archibald Ironfist. Uninterested with progress in studying the art of necromancy and more leaning towards ambitions of world conquest, Kastore and his fellows betrayed Archibald, formed a splinter faction in Deyja, and eventually managed to oust him and usurp his throne (with Kastore serving as the figurehead), casting Archibald out to a small island off the eastern shores of Avlee. During the events of Might and Magic 7&#039;s Dark path (the one originally intended as canonical), they soon turned their attention to recreating one of the Heavenly Forges with the intention of duplicating the Ancient weaponry (laser blasters and rifles) they had brought with them in their spaceship. The goal was to raise a technologically superior army and conquer the planet for their own benefit. They were able to find all necessary materials and parts on [[Antagarich]], with the exception of one, known as the &amp;quot;Oscillation Overthruster&amp;quot;, which they tasked the protagonist party with retrieving after the latter returned from assassinating the Kreegan leader Xenofex and rescuing Roland Ironfist from the Kreegan lair in Eeofol. The party later donned the Terrans&#039; high-tech wetsuits and took a dive in the shoals just east of the town of Spaward in Avlee, where the Lincoln lay hidden beneath the sea; entered it, defeated the security droids, retrieved the Overthruster and thus the Heavenly Forge was successfully completed. Not long afterwards, rumors of an army of goblins armed with ancient weaponry being amassed in Deyja swept the land. &lt;br /&gt;
&lt;br /&gt;
=== Heroes of Might and Magic III: Armageddon&#039;s Blade (Original) ===&lt;br /&gt;
In the original script for the [[Armageddon&#039;s Blade (campaign)|Armageddon&#039;s Blade]] campaign, [[Gelu]], [[Catherine]] and [[Roland]], cornered by the superior military might of the Forge faction and on the brink of defeat, were supposed to obtain the [[Armageddon&#039;s Blade (artifact)|Armageddon&#039;s Blade]] from of one the [[Ancients|Ancients&#039;]] vaults, and then use it to destroy the Heavenly Forge itself, which in turn would also immediately destroy all Forge towns and remove any evidence of the technology from the face of the planet once again. The threat of the Kreegans was initially supposed to have been neutralized with the assassination of [[Xenofex]], thus making room for the new Deyjan army to be a world-threatening force and the antagonist of the campaign.&lt;br /&gt;
&lt;br /&gt;
== Town Details ==&lt;br /&gt;
Forge&#039;s [[alignment]] was evil. Its might [[hero class]] was the Cyborg and its magic hero class was the Technician.&lt;br /&gt;
&lt;br /&gt;
=== Creatures ===&lt;br /&gt;
Forge creatures were planned to be stronger compared to other towns, but more expensive and perhaps lower in [[Growth|population]].&lt;br /&gt;
&lt;br /&gt;
*&#039;&#039;&#039;Level 1:&#039;&#039;&#039; Grunts and Foot Soldiers — [[Goblin|Goblins]] armed with futuristic guns; [[ranged attack|ranged attackers]].&lt;br /&gt;
*&#039;&#039;&#039;Level 2:&#039;&#039;&#039; Cyber-Dead and Cyber-Zombies — [[Zombie|Zombies]] with rotating chainsaws for hands. Inspired by &#039;&#039;[[wikipedia:Evil Dead II|Evil Dead II]]&#039;&#039; where the protagonist grafts a chainsaw on his right arm to fight undead.&lt;br /&gt;
*&#039;&#039;&#039;Level 3:&#039;&#039;&#039; Pyros and Pyromaniacs — Humanoids armed with backpack flamethrowers.&lt;br /&gt;
*&#039;&#039;&#039;Level 4:&#039;&#039;&#039; Stingers and Bruisers — [[Ogre|Ogres]] armed with rocket launchers; [[ranged attack|ranged attackers]].&lt;br /&gt;
*&#039;&#039;&#039;Level 5:&#039;&#039;&#039; Jump Soldiers and Jump Troopers — [[Minotaurs]] using jetpacks; [[flying]] unit.&lt;br /&gt;
*&#039;&#039;&#039;Level 6:&#039;&#039;&#039; Tanks and Heavy Tanks — Half-mechanical tanks built around [[Naga|Nagas]], a design inspired by the &amp;quot;Mandroid&amp;quot; in the 1986 movie &#039;&#039;[[wikipedia:Eliminators (1986 film)|Eliminators]]&#039;&#039;.&lt;br /&gt;
*&#039;&#039;&#039;Level 7:&#039;&#039;&#039; Juggernauts and Dreadnoughts — Purely mechanical, robotic creatures; a &amp;quot;dragon-like Mech&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Forge Cyber Zombie 1 concept art.png| Cyber-Zombie&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge Cyber Zombie 2 concept art.png| Cyber-Zombie&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
George-almond-pyro02.jpg| Pyro&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge Stinger concept art.png| Stinger&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge Tank concept art.png| Tank concept art&lt;br /&gt;
Cyber-Zombie loading screen.png| Cyber-Zombie loading screen&lt;br /&gt;
Stinger loading screen.jpg| Stinger loading screen&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Buildings ===&lt;br /&gt;
Besides [[buildings common to all towns]], the Forge was intended to have a unique building based on an oil pump. Its [[Grail]] building was the Tesla Coil. Its [[horde building]] generated more Grunts and Foot Soldiers.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
Forgetown.jpg|Development screenshot of the Forge town and units&lt;br /&gt;
Forge Town Hall concept art.png| Town Hall&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-TownHallWIRE.jpg| Town Hall&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Town Hall render.png| Town Hall&lt;br /&gt;
HoMM3Forge development TownHall.png| Town Hall&lt;br /&gt;
Forge Castle concept art.png| Castle&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-CastleWIRE.jpg|Castle&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Castle render.png| Castle&lt;br /&gt;
HoMM3Forge development Castle.png| Castle&lt;br /&gt;
Forge Tavern concept art.png| Tavern&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-TavernWIRE.jpg| Tavern&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Tavern render.png| Tavern&lt;br /&gt;
Forge Mage Guild concept art.png| Mage Guild&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-MageGuildWIRE.jpg| Mage Guild&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Mage Guild render.png| Mage Guild&lt;br /&gt;
Forge Blacksmith concept art.png|Blacksmith concept art&lt;br /&gt;
Forge-BlacksmithWIRE.jpg| Blacksmith&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Blacksmith render.png| Blacksmith&lt;br /&gt;
Forge-MarketWIRE.jpg| Marketplace&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Marketplace render.png| Marketplace&lt;br /&gt;
Forge Resource Silo concept art.png| Resource Silo&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-SiloWIRE.jpg| Resource Silo&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Resource Silo Render.png| Resource Silo&lt;br /&gt;
Forge-OilPumpWIRE.jpg| Oil Pump&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Oil Pump render.png| Oil Pump&amp;lt;br&amp;gt;(Special Building)&lt;br /&gt;
Forge-TeslaWIRE.jpg| Tesla Coil&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Tesla Coil render.png| Tesla Coil (Grail)&lt;br /&gt;
Forge-GoblinGenWIRE.jpg| Grunt Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Grunt Generator render.png| Grunt Generator&amp;lt;br&amp;gt;(Level 1)&lt;br /&gt;
HoMM3Forge development GoblinGen.png| Grunt Generator&lt;br /&gt;
Forge-SlaughterhouseWIRE.jpg| Cyber Dead Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Slaughterhouse render.png| Cyber Dead Generator&amp;lt;br&amp;gt;(Level 2)&lt;br /&gt;
HoMM3Forge development Zombie.gif| Cyber Dead Generator&lt;br /&gt;
Forge Pyro Generator concept art.png| Pyro Generator concept art&lt;br /&gt;
HoMM3Forge development Pyro.png| Pyro Generator&lt;br /&gt;
Forge Stinger Generator concept art.png| Stinger Generator&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-OgreGenWIRE.jpg| Stinger Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Stinger Generator render.png| Stinger Generator&amp;lt;br&amp;gt;(Level 4)&lt;br /&gt;
HoMM3Forge development Ogre.png| Stinger Generator&lt;br /&gt;
Forge Jump Trooper Generator concept art.png| Jump Trooper Generator concept art&lt;br /&gt;
Forge Runway render.png| Jump Trooper Generator&amp;lt;br&amp;gt;(Level 5)&lt;br /&gt;
HoMM3Forge development Minotaur.png| Jump Trooper Generator&lt;br /&gt;
Forge Tank Generator concept art.png|Tank Generator&amp;lt;br&amp;gt;(concept art by [[George Almond]])&lt;br /&gt;
Forge-TankGeneratorWIRE.jpg| Tank Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Tank Generator render.png| Tank Generator&amp;lt;br&amp;gt;(Level 6)&lt;br /&gt;
HoMM3Forge development Tank.png| Tank Generator&lt;br /&gt;
Forge-MinotaurWIRE.jpg| Juggernaut Generator&amp;lt;br&amp;gt;(wire frame)&lt;br /&gt;
Forge Juggernaut Generator render.png| Juggernaut Generator&amp;lt;br&amp;gt;(Level 7)&amp;lt;br&amp;gt;(based on Jump Trooper generator concept art)&lt;br /&gt;
HoMM3Forge development Juggernaut.png| Juggernaut Generator&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Other Information ===&lt;br /&gt;
*The only screenshot of a Forge town used the name Dolere; this is a [[Stronghold]] town name and was presumably a placeholder.&lt;br /&gt;
*The [[Obelisk]] puzzle illustration for Forge also included the four [[neutral creature|neutral]] [[dragon|dragons]] added in Armageddon&#039;s Blade: the [[Rust Dragon]], [[Crystal Dragon]], [[Faerie Dragon]], and [[Azure Dragon]]. It&#039;s unclear whether these dragons were to have any particular connection to Forge, or were simply included in the illustration because they were set to debut in the same expansion.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;br clear=all&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Leftovers and Re-uses ==&lt;br /&gt;
Some subtle elements of the Forge remain in the final version of Armageddon&#039;s Blade.   &lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;240px&amp;quot;&amp;gt;&lt;br /&gt;
File:Homm ab.jpg| {{ab}} box art features the Forge&#039;s [[blacksmith]] in the background behind [[Adrienne]] and [[Catherine]].&lt;br /&gt;
File:Armageddon&#039;s blade menu no buttons.png| An {{ab}} menu image shows [[Gelu]] with a dead Stinger.&lt;br /&gt;
File:Complete Mutare.png| An {{ab}} menu image shows [[Mutare Drake]] replacing a transparent Stinger behind Mutare (laser is visible).&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* The {{ab}} intro cinematic depicts Gelu, Catherine and Roland finding Armageddon&#039;s Blade in an installation equipped with electrical lights. This cinematic is discussed by [[Greg Fulton]] in his [[Greg Fulton/Fanstratics Newsletters/6#Tavern of Might and Magic Interview (part 4 of 5)|Tavern of Might and Magic  Interview]].&lt;br /&gt;
* [[Farming Towns]] Day 20 event text: &amp;quot;We have been attacked by hideous beasts wielding powerful weaponry.&amp;quot; That mention of powerful weaponry makes sense in the context of the originally planned campaign against the Forge faction, but less so in the finally released campaign which is a second war between [[Erathia]] and the [[Kreegan]] of [[Eeofol]].&lt;br /&gt;
* The [[Return of the King]] prologue shows Roland looking across a lake at what appears to be Forge towns.&lt;br /&gt;
* The concept art of the Stinger was used as the basis for [[Boragus]]&#039;s portrait.&lt;br /&gt;
* [[Phoenix]]es, originally planned as [[neutral creature]]s, were moved to Conflux.&lt;br /&gt;
* {{hota}}{{-wh}} used many aspects of the cancelled Forge for the later scrapped [[Abandoned Town Concepts (HotA)#Forge|HotA Forge]] (also known as [[Don_ko]]&#039;s Forge) and as inspiration for the [[Factory]] town and its associated story, but substantially reworked with a steampunk aesthetic rather than cyberpunk. In the story of the [[Forged in Fire]] campaign, Kastore achieves some technological progress with the help of [[Frederick]] but ultimately fails to activate the Heavenly Forges.&lt;br /&gt;
* There are at least three different completed implementations of the Forge for [[VCMI]]{{-wv}}: the [[MDT Forge (VCMI)|MDT Forge]], the Heavenly Forge 2000 (mostly consisting of assets from [[Abandoned Town Concepts (HotA)#Forge|HotA Forge]] and the previously mentioned MDT Forge), and the Farriery (made from E3 Forge townscreen and using some amount of scrapped MDT Forge and HotA Forge assets)&lt;br /&gt;
* A Forge town is included in the ERA Plus mod for the [[ERA platform|ERA]], but the mod is Russian-only. Also, the same Forge has been added on Master of Puppets for MoP 2.2 by the same author. That version of Forge also consists of mixed assets and uses one of the later versions of [[Abandoned Town Concepts (HotA)#Forge|HotA Forge]] townscreen, although with some changes.&lt;br /&gt;
* The [[Forge]] faction will also be present in {{dor}}{{-wd}}.&lt;br /&gt;
&lt;br /&gt;
== Miscellaneous ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
HoMM3 ForgeDevel Background1.png| Base town background&amp;lt;br&amp;gt;(before modification)&lt;br /&gt;
Heroes VI April Fool Forge.jpg| Heroes VI April Fool&#039;s Day&amp;lt;br&amp;gt;(referencing the Forge)&lt;br /&gt;
File:Forge obelisk puzzle.jpg|Forge&#039;s [[Puzzle Map]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External links ==&lt;br /&gt;
* [http://www.heroesofmightandmagic.com/heroes3ab/forgetown.shtml Age Of Heroes]&lt;br /&gt;
* [https://tcrf.net/Prerelease:Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia/Heroes_of_Might_and_Magic_III:_Armageddon%27s_Blade The Cutting Room Floor article]&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Cut content trivia]]&lt;br /&gt;
* [[Forge (DoR)| DoR Forge]] {{wd}} {{wdv}}&lt;br /&gt;
* [[Forge (HotA)| HotA Forge]] {{wh}} {{wdv}} &lt;br /&gt;
* [[MDT Forge (VCMI)]]&lt;br /&gt;
* [[Gregory Fulton/Letter about the Forge&#039;s cancellation]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Cut Content]]&lt;br /&gt;
[[Category:Forge]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forge_(HotA)&amp;diff=194290</id>
		<title>Forge (HotA)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forge_(HotA)&amp;diff=194290"/>
		<updated>2026-04-27T09:34:18Z</updated>

		<summary type="html">&lt;p&gt;Turnam: Created page with &amp;quot;{{speculative}}{{inhota}} Female hero (Magic) of the Forge and the Pyro in battle; male heroes of the Forge (Magic) on the adventure map. By DrSlash and Balkron &amp;#039;&amp;#039;&amp;#039;Forge&amp;#039;&amp;#039;&amp;#039; is an evil alignment town. Forge&amp;#039;s native terrain is lava.  Forge will be disabled by default and must be enabled specifically in scenarios or templates. Category:Forge&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculative}}{{inhota}}&lt;br /&gt;
[[File:HotA Forge Teaser.png|frame|Female hero (Magic) of the Forge and the Pyro in battle; male heroes of the Forge (Magic) on the adventure map. By DrSlash and Balkron]]&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039; is an evil [[alignment]] [[town]]. Forge&#039;s [[native terrain]] is [[lava]].&lt;br /&gt;
&lt;br /&gt;
Forge will be disabled by default and must be enabled specifically in scenarios or templates.&lt;br /&gt;
[[Category:Forge]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:HotA_Forge_Teaser.png&amp;diff=194289</id>
		<title>File:HotA Forge Teaser.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:HotA_Forge_Teaser.png&amp;diff=194289"/>
		<updated>2026-04-27T09:31:33Z</updated>

		<summary type="html">&lt;p&gt;Turnam: Category:HotA Forge pre-release images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:HotA Forge pre-release images]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Horn_of_the_Abyss&amp;diff=194288</id>
		<title>Horn of the Abyss</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Horn_of_the_Abyss&amp;diff=194288"/>
		<updated>2026-04-27T09:16:09Z</updated>

		<summary type="html">&lt;p&gt;Turnam: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Image:Horn of the Abyss GOG Cover Small.png|right|frame|{{hota}} GOG cover art.]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Horn of the Abyss&#039;&#039;&#039; (or &#039;&#039;&#039;HotA&#039;&#039;&#039;) is an unofficial yet comprehensive expansion for {{homm3}}, designed as a continuation of the classic [[expansions]].&lt;br /&gt;
&lt;br /&gt;
The project adds plenty of new features, but stays true to the formula and vision of the original game. Quality is of utmost importance in this addition to the game. This includes the careful balance changes and fixes, removal of the graphical imperfections left by the developers, and the addition of considerable amount of new content, such as new campaigns, playable factions, and map objects. The project is lore-oriented and attempts to keep connected with the original &#039;&#039;Might and Magic&#039;&#039; universe.&lt;br /&gt;
&lt;br /&gt;
In 2024, the Cove faction from Horn of the Abyss was canonized by being officially adopted as one of the upcoming expansions for &#039;&#039;[[The Board Game|Heroes of Might and Magic III: The Board Game]]&#039;&#039;, and in 2025 the project was further recognized by GOG.com in its inclusion of Horn of the Abyss on the official Heroes of Might and Magic III page. &lt;br /&gt;
&lt;br /&gt;
Unlike {{wog}}-based mods, Horn of the Abyss&#039; new towns are added to the game without replacing any existing towns. The mod requires {{sod}} or {{hommcomplete}} to run.&lt;br /&gt;
&lt;br /&gt;
The expansion is officially available in two languages: Russian and English. However, unofficial translations are available in [https://www.mediafire.com/file/0u5gvd8cbodwt0w/H3_HotA_SPA_1.8.0_%252811-ene-2026%2529.rar/file Spanish] (1.8.0), [https://h3.heroes.net.pl/uploaded/download/HotA-173-pl.zip Polish] (1.7.3), Simplified Chinese (1.7.2),  [https://download1655.mediafire.com/gwfrymaw80dgJh85TF75kLkP6SdHYh7w8zNrc_hhJ-WUoZC8Qz6CmrKs8vzFxHR4flTwC7b55sjCgDAx0nRoKzTI2QebGc-6TEQ-wrrIT1D6LjBTx-GniQbFYkwOD2PtlohBBW1RdJaatCoVEWOUIptxeZFKWLHt-NYK88KCVbk/9a6gxugp9jycmmy/HotA.FR.v1.7.1_full.setup.exe French] (1.7.1), German (1.7.1) and [https://mega.nz/file/1wN2gCwZ#MXaJv_DbTwVxbJzLuPIUlNXxY0gQTUCPj9AbZEGz4bo Ukrainian] (1.7.2).&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
The 5 Campaigns are mainly split into 2 separate stories with an interlude between.&lt;br /&gt;
&lt;br /&gt;
=== [[Cove]] Campaigns ===&lt;br /&gt;
[[Under the Jolly Roger]], [[Terror of the Seas]], and [[Horn of the Abyss (campaign)|Horn of the Abyss]] tell the story of [[Jeremy]] and [[Bidley]] in their quest for the [[Horn of the Abyss (artifact)|Horn of the Abyss]].&lt;br /&gt;
&lt;br /&gt;
[[Jeremy]] and his [[pirate]] crew crash their ship on an unnamed island in the [[Nighon Straits]]. Making the best of a bad situation, they capture an old [[Erathia|Erathian]] fort and rename it [[Utopia]]. They are contacted by a native chief, [[Alkin]], who alerts them that the [[Kreegan|Kreegans]] are about to invade this little island. Working together, [[Jeremy]] and [[Alkin]] managed to repulse the [[Kreegan|Kreegans]]. [[Jeremy]] leaves [[Utopia]] under [[Alkin]]&#039;s control and sails away in a stolen [[Kreegan]] vessel. When he reaches [[Evenmorn Island]], he comes to the aid of [[Casmetra]] and the [[Priestesses of the Sea]] who had come under attack from the [[Temple of the Moon]].&lt;br /&gt;
&lt;br /&gt;
Meanwhile, [[Bidley]] is off on his own adventure, rescuing [[Xanthor]] from a magical prison in [[Krewlod]]. In return, [[Xanthor]] tells him of the location of the fabled [[Horn of the Abyss (artifact)|Horn of the Abyss]]. [[Bidley]] then meets up with [[Jeremy]] and [[Casmetra]] and all three decide to go on a quest to obtain the Horn. They raid [[Kreegan]]-controlled [[Fire Coast]] to fund their quest and in the process rescue [[Tark]], the prince of the [[Nix]]. [[Tark]] swims off to free his people from slavery in [[Nighon]], but not before vowing to return. [[Jeremy]], [[Bidley]], and [[Casmetra]] continue on the the [[Island of the Vengeful Serpent]], the resting place of the [[Horn of the Abyss (artifact)|Horn of the Abyss]].&lt;br /&gt;
&lt;br /&gt;
Along the way, they are attacked by the [[Tatalia|Tatalian]] navy and barely escape. Upon reaching the island (which turns out to be an [[Ancient]] armory), the accidently activate the security system. [[Bidley]] is trapped inside and continues to seek the Horn, while [[Jeremy]] and [[Casmetra]] are left to fight off the pursuing [[Tatalia|Tatalians]]. [[Bidley]] finds and frees [[Dargem]], a mage who had been trapped while seeking the Horn. Together they manage to find the Horn, but at the last second, [[Dargem]] attacks [[Bidley]], knocking him unconscious and taking the Horn for himself. Not knowing how to use it, though, he takes [[Bidley]] captive sails off.&lt;br /&gt;
&lt;br /&gt;
[[Tark]] returns after freeing his people, and, together with [[Jeremy]] and [[Casmetra]], sails off in pursuit of [[Dargem]]. They defeat [[Dargem]]&#039;s forces and corner him in a tower, where he reveals [[Casmetra]]&#039;s betrayal - she had secretly hired him to retrieve the Horn for her! In a last-ditch attempt to escape, [[Dargem]] blows the Horn while [[Casmetra]] throws a spell to attempt to stop him. The resulting magical explosion throws everyone to all corners of the globe (and beyond).&lt;br /&gt;
&lt;br /&gt;
[[Jeremy]] awakes in [[Klondike]] where he lights the [[Lodestar]] to guide him to [[Bidley]]. [[Bidley]] lands in the [[Plane of Water]] and sacks [[Coralgate]] fortress to reach the portal back to [[Enroth (planet)|Enroth]]. [[Dargem]] winds up in [[Nighon]], where he recruits the [[Warlocks]] to go after the Horn with him. [[Casmetra]] ends up with the Horn and returns to [[Regna]] to experiment with it. [[Tark]] also stops near [[Casmetra]] and spies on her, awaiting the return of [[Jeremy]] and [[Bidley]]. When they return, the three of them attack [[Casmetra]] and successfully wrest the Horn from her, while she escapes into a portal, never to be heard from again.&lt;br /&gt;
&lt;br /&gt;
By this time, news that the Horn has been found has gotten out. [[Bracada|Bracadan]] and [[Elemental]] forces under [[Solmyr]] and [[Regna|Regnan]] and [[Nighon|Nighonian]] forces under [[Dargem]] all try to wrest the horn from Bidley, but he successfully defends his prize. With the [[Horn of the Abyss (artifact)|Horn of the Abyss]] under his control, [[Bidley]] is now the de-facto Pirate King of [[Regna]].&lt;br /&gt;
&lt;br /&gt;
=== [[Forged in Fire]] ===&lt;br /&gt;
This campaign occurs mostly before the story of [[Jeremy]] and [[Bidley]]. It follows the story of the [[Halflings]] from their flight from the [[Kreegan|Kreegans]] during the [[Night of Shooting Stars]] to the eventual liberation of their homeland ([[Eeofol]]) during the [[War of the Blade]].&lt;br /&gt;
&lt;br /&gt;
During the [[Night of Shooting Stars]], the [[Kreegan|Kreegans]] invade and occupy the [[Halfling]] homeland of [[Eeofol]]. [[Henrietta]] and her mentor [[Frederick]] (a rogue [[Bracada|Bracadan]] mage and inventor), barely manage to rally the [[Halflings]] and escape on [[Frederick]]&#039;s skyships. They sail to [[Jadame]] to meet [[Frederick]]&#039;s colleague [[Sam]] at her home of [[Burton]]. [[Burton]], however, has troubles of its own, being beset by [[Zog]]&#039;s ogres. The [[Halfling|Halflings]] settle in [[Burton]] and together they defeat [[Zog]] and turn their attention to another threa, [[Dargem]]&#039;s pirates. Looking for allies against this new threat, [[Henrietta]] enlists [[Boyd]], a sentient skeleton and former member of [[Dargem]]&#039;s crew. [[Dargem]] had betrayed and murdered [[Boyd]] and now [[Boyd]] only exists to enact his vengeance on [[Dargem]]. After a tough battle, [[Henrietta]] and [[Boyd]] are victorious and, as agreed, [[Henrietta]] leaves [[Dargem]] at [[Boyd]]&#039;s mercy.&lt;br /&gt;
&lt;br /&gt;
The immediate crises solved, the [[Halfling|Halflings]] work hard to improve [[Burton]]. With their help, it becomes a thriving city-state. Several years later, a series of unnatural earthquakes shake the region and [[Henrietta]], now the Scout-Master of [[Burton]], sets off to investigate. When he hears no word from her in several months, [[Frederick]] sets off to find his friend. Unexpectedly, he is joined by [[Kastore]] (the king of [[Deyja]]), who is in [[Jadame]] on his own secret purposes. As fate would have it, the &amp;quot;tombs&amp;quot; north of [[Burton]] where [[Henrietta]] went missing are actually a crashed [[Ancient]] starship. As [[Kastore]] is looking for a way to restart a [[Heavenly Forge]], he is very interested in this development. While exploring the ship, he educates [[Frederick]] on the wider universe, eventually accepting him as his apprentice. After weeks or months of searching, [[Kastore]] and [[Frederick]] solve the mystery of the earthquakes. The [[Warlock]] [[Agar]] has been modifying the local [[Sandworm|Sandworms]] into the mighty [[Olgoi-Khorkhoi]]! When he eventually creates the [[Matriarch]] (an Olgoi-Khorkhoi Queen), she wrests control of the worms away from [[Agar]]. Now she and her brood rampage through the mountains, destabilizing the whole region. [[Frederick]], [[Kastore]], and [[Agar]], now set off to find and destroy the [[Matriarch]] and after more searching find [[Henrietta]] fending her off using a salvaged [[Ancient]] power core. Together, they defeat the [[Matriarch]] and return to [[Burton]], where [[Kastore]] quietly confiscates the [[Ancient]] technology and encourages [[Burton]] into a technological revolution. This revolution leads to the improvement of [[Frederick]]&#039;s [[Automaton|Automatons]] and the creation of the fearsome [[Dreadnought|Dreadnoughts]].&lt;br /&gt;
&lt;br /&gt;
[[Burton]] is thriving and [[Kastore]] insidious schemes have not yet come to light. [[Henrietta]] sets out to explore the nearby [[Couatl Islands]] with a new friend [[Wynona]]. With the help of [[Tlamac Hundred Thoughts]], they save the [[Couatl|Couatls]] from extinction and defeat [[Pactal]] and the evil [[Nightcrawlers]] before returning to [[Burton]] (now formally the nation of [[Terra Nova]]). In her time away, however, [[Kastore]] has seized control of [[Terra Nova]], turning it into a dystopian nightmare and declaring the [[Halfling|Halflings]] enemies of the state. Once again the [[Halfling|Halflings]] are forced to flee their home, however this time they commandeer enough forces to attempt to liberate their original homeland, [[Eeofol]].&lt;br /&gt;
&lt;br /&gt;
Their timing for arriving back in [[Eeofol]] was fortuitous, coinciding with the last stages of the [[War of the Blade]]. While [[Catherine]], [[Roland]], and [[Gelu]] attacked [[Eeofol]] from the west, the [[Halfling|Halflings]] attacked from the east. Ultimately, the [[Kreegan|Kreegans]] were utterly defeated and eradicated from [[Enroth (planet)|Enroth]].&lt;br /&gt;
&lt;br /&gt;
=== [[All In]] ===&lt;br /&gt;
This campaign follows the story of [[Dargem]] following his defeat by [[Henrietta]] and [[Boyd]] up to his capture and imprisonment while searching for the [[Horn of the Abyss (artifact)|Horn of the Abyss]]. It serves as an interlude to narratively connect the story of the [[Halflings]] to the story of [[Jeremy]] and [[Bidley]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
;[[Town]]s&lt;br /&gt;
* {{town|Cove}}&lt;br /&gt;
* {{town|Factory}}&lt;br /&gt;
* {{town|Bulwark}}&lt;br /&gt;
* {{town|Forge|HotA}} (in development)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Terrain]]s&lt;br /&gt;
* [[Highlands]]&lt;br /&gt;
* [[Wasteland]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Creature]]s&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Cove}} Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Factory}} Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Bulwark}} Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Neutral}} Creatures&lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Nymph|Oceanid}} || {{CnuAlt|Halfling|image=Halfling (Factory)|Halfling Grenadier}} || {{CnuAlt|Kobold|Kobold Foreman}} || {{CnAlt|Leprechaun}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Crew Mate|Seaman}} || {{CnuAlt|Mechanic|Engineer}} || {{CnuAlt|Mountain Ram|Argali}} || {{CnAlt|Satyr}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Pirate|Corsair|third=Sea Dog|Pirate, Corsair, and Sea Dog}} || {{CnuAlt|Armadillo|Bellwether Armadillo}} || {{CnuAlt|Snow Elf|Steel Elf}} || {{CnAlt|Steel Golem}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Stormbird|Ayssid}} || {{CnuAlt|Automaton|Sentinel Automaton}} || {{CnuAlt|Yeti|Yeti Runemaster}} || {{CnAlt|Fangarm}}&lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Sea Witch|Sorceress}} || {{CnuAlt|Sandworm|Olgoi-Khorkhoi}} || {{CnuAlt|Shaman|Great Shaman}} || &lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Nix|Nix Warrior}} || {{CnuAlt|Gunslinger|Bounty Hunter}} || {{CnuAlt|Mammoth|War Mammoth}} || &lt;br /&gt;
|- &lt;br /&gt;
| {{CnuAlt|Sea Serpent|Haspid}} || {{CnuAlt|Couatl|Crimson Couatl}} || {{CnuAlt|Jotunn|Jotunn Warlord}} || &lt;br /&gt;
|- &lt;br /&gt;
|  || {{CnuAlt|Dreadnought|Juggernaut}} ||  || &lt;br /&gt;
|}&lt;br /&gt;
* [[Pirate]]s can be upgraded twice, similar to Green Dragons in &#039;&#039;Heroes of Might and Magic II&#039;&#039;.&lt;br /&gt;
* [[Factory]] has access to two tier 7 creatures, both of which can be built in the same town.&lt;br /&gt;
* [[Halfling]]s changed from {{town|Neutral}} creatures to {{town|Factory}} creatures.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Hero]]es&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align:center;&amp;quot; | {{town|Cove}} Heroes&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align:center;&amp;quot; | {{town|Factory}} Heroes&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align:center;&amp;quot; | {{town|Bulwark}} Heroes&lt;br /&gt;
|- style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
! {{Cl|Captain}}s&lt;br /&gt;
! {{Cl|Navigator}}s&lt;br /&gt;
! {{Cl|Mercenary|name=Mercenaries}}&lt;br /&gt;
! {{Cl|Artificer}}s&lt;br /&gt;
! {{Cl|Chieftain}}s&lt;br /&gt;
! {{Cl|Elder}}s&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Corkes|0=}} || {{H|Casmetra|0=}} || {{H|Henrietta|0=}} || {{H|Celestine|0=}} || {{H|Dhuin|0=}} || {{H|Kriv|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Jeremy|0=}} || {{H|Eovacius|0=}} || {{H|Sam|0=}} || {{H|Todd|0=}} || {{H|Oidana|0=}} || {{H|Glacius|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Illor|0=}} || {{H|Spint|0=}} || {{H|Tancred|0=}} || {{H|Agar|0=}} || {{H|Neia|0=}} || {{H|Sial|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Derek|0=}} || {{H|Andal|0=}} || {{H|Melchior|0=}} || {{H|Bertram|0=}} || {{H|Eikthurn|0=}} || {{H|Dalton|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Elmore|0=}} || {{H|Manfred|0=}} || {{H|Floribert|0=}} || {{H|Wrathmont|0=}} || {{H|Creyle|0=}} || {{H|Biarma|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Leena|0=}} || {{H|Zilare|0=}} || {{H|Wynona|0=}} || {{H|Ziph|0=}} || {{H|Spadum|0=}} || {{H|Haugir|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Anabel|0=}} || {{H|Astra|0=}} || {{H|Dury|0=}} || {{H|Victoria|0=}} || {{H|Kynr|0=}} || {{H|Akka|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Cassiopeia|0=}} || {{H|Dargem|0=}} || {{H|Morton|0=}} || {{H|Eanswythe|0=}} || {{H|Ergon|0=}} || {{H|Vehr|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Miriam|0=}} ||  || {{H|Tavin|0=}} {{withmapedhota}} || {{H|Frederick|0=}} {{withmapedhota}} ||  || {{H|Allora|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Bidley|0=}} {{withmapedhota}} ||  || {{H|Murdoch|0=}} {{withmapedhota}} ||  ||  || &lt;br /&gt;
|- &lt;br /&gt;
| {{H|Tark|0=}} {{withmapedhota}} ||  ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align:center;&amp;quot; | Other Heroes&lt;br /&gt;
|- &lt;br /&gt;
! Hero&lt;br /&gt;
! Notes&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Lord Haart|0=}} || Re-enabled and replaces [[Sir Mullich]] by default&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Beatrice|0=}} || Replaces [[Sylvia]] on maps without water&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Giselle|0=}} || Replaces [[Thorgrim]] by default&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Ranloo|0=}} || Replaces [[Galthran]] by default&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Haart Lich|0=}} || Renamed from &amp;quot;Lord Haart&amp;quot;&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Kinkeria|0=}} || Replaces [[Voy]] on maps without water&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! colspan=4 style=&amp;quot;text-align:center;&amp;quot; | Hero [[Hero portraits|Portrait]]s (available in [[Map Editor]])&lt;br /&gt;
|- &lt;br /&gt;
| style=&amp;quot;text-align:left;&amp;quot; | {{H|Boyd|0=}} || {{H|Maximus|0=}} || {{H|Athe|0=}} || {{H|Kydoimos|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Miseria|0=}} || {{H|Gruezak|0=}} || {{H|Zog|0=}} || {{H|Areshrak|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Pactal|0=}} || {{H|Balfour|0=}} || {{H|Stina|0=}} || {{H|Umender|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Elderian|0=}} || {{H|Valquest|0=}} || {{H|Jangaard|0=}} || {{H|Winzells|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Tarnum (Knight)|0=}}  || {{H|Tarnum (Ranger)|0=}} || {{H|Tarnum (Wizard)|0=}} || {{H|Tarnum (Overlord)|0=}}&lt;br /&gt;
|- &lt;br /&gt;
| {{H|Tarnum (Beastmaster)|0=}} || {{H|Tarnum (Barbarian)|0=}} || || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Secondary Skill]]s&lt;br /&gt;
* Balance changes to [[Artillery]], [[Ballistics]], [[Eagle Eye]], [[Estates]], [[First Aid]], [[Intelligence]], [[Learning]], [[Logistics]], [[Mysticism]], [[Necromancy]], [[Pathfinding]], and [[Scouting]].&lt;br /&gt;
* [[Resistance]] is disabled by default.&lt;br /&gt;
* New skill: {{ss|Interference}}&lt;br /&gt;
* New skill: {{ss|Runes}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Campaign]]s&lt;br /&gt;
* [[Under the Jolly Roger]]&lt;br /&gt;
* [[Terror of the Seas]]&lt;br /&gt;
* [[Horn of the Abyss (campaign)|Horn of the Abyss]]&lt;br /&gt;
* [[Forged in Fire]]&lt;br /&gt;
* [[All In]]&lt;br /&gt;
* Into Aeon of Frost (in development)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
* Dozens of new [[List of adventure map objects|map objects]].&lt;br /&gt;
* Several new [[artifact|artifacts]]. See [[list of artifacts]] for more information.&lt;br /&gt;
* Many [[Creature|Creatures]] and [[Hero|Heroes]] received updated portraits. See [[hero portraits#HotA portrait fixes|hero portraits]] and [[creature portraits#HotA portrait fixes|creature portraits]] for more information.&lt;br /&gt;
* Improved [[Map Editor]] and [[Campaign Editor]] functionality.&lt;br /&gt;
* [[Conflux]]&#039;s [[native terrain]] changed to [[highlands]].&lt;br /&gt;
* External [[Creature dwelling|dwellings]] now accumulate creatures cumulatively, as long as they&#039;re captured.&lt;br /&gt;
* Various changes to town balance.&lt;br /&gt;
* [[Spell research]] system.&lt;br /&gt;
* New Conflux building: [[Vault of Ashes]].&lt;br /&gt;
* New [[war machine]]: [[Cannon]].&lt;br /&gt;
* New adventure map vehicle: [[Airship]].&lt;br /&gt;
* New [[Keybinds]].&lt;br /&gt;
* Many bug fixes and graphical improvements.&lt;br /&gt;
* Full compatibility with [[Heroes 3 HD]].&lt;br /&gt;
* [[Template Editor]].&lt;br /&gt;
&lt;br /&gt;
== [[List of maps|Maps]] ==&lt;br /&gt;
{{Map table}}&lt;br /&gt;
{{Horn of the Abyss map table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Horn of the Abyss Menu.png&lt;br /&gt;
Horn of the Abyss Menu no buttons.png&lt;br /&gt;
HotA Loading Screen.png|Art by [[Rusha]]&lt;br /&gt;
Horn of the Abyss Couatl.png&lt;br /&gt;
Horn of the Abyss Couatl no buttons.png&lt;br /&gt;
Horn of the Abyss Streamfest 2019 Menu.png|Streamfest 2019 Demo Menu&amp;lt;br&amp;gt;(art by [[Nosferatu (Artist)|nosferatu]] and [[Docent Picolan]])&lt;br /&gt;
Dargem Ship Wallpaper.png| [[Dargem]]&lt;br /&gt;
Dargem Casmetra Wallpaper.png| [[Dargem]] and [[Casmetra]]&lt;br /&gt;
Dargem Doom Castle Wallpaper.png| [[Dargem]] and [[Gunnar]] at [[Doom Castle]]&lt;br /&gt;
Dargem Cave Wallpaper.png| [[Dargem]] at the [[Island of the Vengeful Serpent]]&lt;br /&gt;
Cmap hota nomap 4.png|Common Campaign Map Background&lt;br /&gt;
Cmap hota nomap 1.png|Cove Campaign Map Background 1&lt;br /&gt;
Cmap hota nomap 2.png|Cove Campaign Map Background 2&lt;br /&gt;
Cmap hota nomap 3.png|Cove Campaign Map Background 3&lt;br /&gt;
Horn of the Abyss GOG Cover.png|GOG cover art (full size)&lt;br /&gt;
Polish.jpg|Polish menu&lt;br /&gt;
spain.png|Spanish menu&lt;br /&gt;
Creature portraits SoD-HotA.gif| Creature portrait updates&lt;br /&gt;
Hero portraits SoD-HotA.gif| Hero portrait updates&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
;English Links&lt;br /&gt;
* [https://h3hota.com/en/documentation Documentation (h3hota.com)]&lt;br /&gt;
* [https://h3hota.com/en/download Downloads (h3hota.com)]&lt;br /&gt;
* [https://www.gog.com/en/game/heroes_of_might_and_magic_iii_horn_of_the_abyss GOG.com store page]&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=39830 Official Heroes Community Thread]&lt;br /&gt;
* [https://www.facebook.com/pg/h3hotaofficial/posts Official Facebook Account]&lt;br /&gt;
* [https://h3hota.com/en/faq Official FAQ]&lt;br /&gt;
&lt;br /&gt;
;Russian Links&lt;br /&gt;
* [https://h3hota.com/ru/documentation Documentation (h3hota.com)]&lt;br /&gt;
* [https://h3hota.com/ru/download Downloads (h3hota.com)]&lt;br /&gt;
* [http://forum.df2.ru/index.php?showforum=90 Official DF2 Thread]&lt;br /&gt;
* [https://vk.com/h3hota Official VK Account]&lt;br /&gt;
* [https://ru.wikipedia.org/wiki/Heroes_of_Might_and_Magic_III:_Horn_of_the_Abyss Wikipedia]&lt;br /&gt;
&lt;br /&gt;
; Polish Links&lt;br /&gt;
* [http://www.hota.acidcave.net Acid Cave]&lt;br /&gt;
* [https://heroes.net.pl/ Jaskinia Behemota]&lt;br /&gt;
* [https://h3.heroes.net.pl/uploaded/download/HotA-173-pl.zip Polish translation (1.7.3 version; 15 June 2025)]&lt;br /&gt;
&lt;br /&gt;
;Spanish Links&lt;br /&gt;
* [https://www.torredemarfil.es/foro/fuentes-de-la-revelacion-general-sobre-clasicos-homm-y-mm/homm3-horn-of-the-abyss-hd-mod-en-espanol! Torre de Marfil]&lt;br /&gt;
* [https://www.mediafire.com/file/0u5gvd8cbodwt0w/H3_HotA_SPA_1.8.0_%252811-ene-2026%2529.rar/file Spanish translation (1.8.0. version; 11 January 2026)]&lt;br /&gt;
&lt;br /&gt;
;French Links&lt;br /&gt;
* [https://www.archangelcastle.com/acforum/viewtopic.php?f=5&amp;amp;t=10457 Archangel Castle]&lt;br /&gt;
* [https://www.mediafire.com/file/9a6gxugp9jycmmy/HotA.FR.v1.7.1_full.setup.exe/file French translation (1.7.1 version; 7 May 2024)]&lt;br /&gt;
&lt;br /&gt;
;German Links&lt;br /&gt;
* [https://github.com/heroesiiifan/HoMM3-German German translation (1.7.1 version; 06 October 2024)]&lt;br /&gt;
&lt;br /&gt;
;Bulwark&lt;br /&gt;
*[https://www.youtube.com/watch?v=5uM--UyP-Kg Bulwark]&lt;br /&gt;
*[https://www.youtube.com/watch?v=cnxFSrRPwS0 Bulwark: Into Aeon of Frost]&lt;br /&gt;
&lt;br /&gt;
;Factory&lt;br /&gt;
*[https://www.youtube.com/watch?v=HTXUglrxUQc Factory]&lt;br /&gt;
*[https://www.youtube.com/watch?v=sTSsek0wIEY Factory Demo trailer]&lt;br /&gt;
*[https://www.youtube.com/watch?v=xYDFyyS_5uw Factory Demo townscreen]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rQQSPcn_TwE Wasteland soundtrack by Docent Picolan]&lt;br /&gt;
*[https://www.youtube.com/watch?v=gbgJ3ZgUPV8 Wasteland stroll]&lt;br /&gt;
*[https://www.youtube.com/watch?v=rZ7K5zc6af4 Wasteland 3D-art by Wit Olszewski]&lt;br /&gt;
*[https://www.youtube.com/watch?v=paYKKlAO0ck Kastore&#039;s Cabin]&lt;br /&gt;
*[https://www.youtube.com/watch?v=ImPyEKr3bj8 Couatl Evolution]&lt;br /&gt;
*[https://www.youtube.com/watch?v=Qae5lCCyIgk Couatl in the Jungle]&lt;br /&gt;
*[https://www.youtube.com/watch?v=hQWzHjz4Cs4 Factory: the Rally]&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[Credits]]&lt;br /&gt;
* [[Horn of the Abyss (artifact)]]&lt;br /&gt;
* [[Horn of the Abyss (Changelog)]]&lt;br /&gt;
* [[HotA pre-release content]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]][[Category:Horn of the Abyss|*]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Misc_town_portraits&amp;diff=194280</id>
		<title>Misc town portraits</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Misc_town_portraits&amp;diff=194280"/>
		<updated>2026-04-26T10:37:06Z</updated>

		<summary type="html">&lt;p&gt;Turnam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;;{{sod}}{{-ws}}&lt;br /&gt;
[[File:Town portrait Castle large.png]]&lt;br /&gt;
[[File:Town portrait Castle small.png]]&lt;br /&gt;
[[File:Town portrait Castle village.png]]&lt;br /&gt;
[[File:Town portrait Castle village small.png]]&lt;br /&gt;
[[File:Town portrait Rampart large.png]]&lt;br /&gt;
[[File:Town portrait Rampart small.png]]&lt;br /&gt;
[[File:Town portrait Rampart village.png]]&lt;br /&gt;
[[File:Town portrait Rampart village small.png]]&lt;br /&gt;
[[File:Town portrait Tower large.png]]&lt;br /&gt;
[[File:Town portrait Tower small.png]]&lt;br /&gt;
[[File:Town portrait Tower village.png]]&lt;br /&gt;
[[File:Town portrait Tower village small.png]]&lt;br /&gt;
[[File:Town portrait Inferno large.png]]&lt;br /&gt;
[[File:Town portrait Inferno small.png]]&lt;br /&gt;
[[File:Town portrait Inferno village.png]]&lt;br /&gt;
[[File:Town portrait Inferno village small.png]]&lt;br /&gt;
[[File:Town portrait Necropolis large.png]]&lt;br /&gt;
[[File:Town portrait Necropolis small.png]]&lt;br /&gt;
[[File:Town portrait Necropolis village.png]]&lt;br /&gt;
[[File:Town portrait Necropolis village small.png]]&lt;br /&gt;
[[File:Town portrait Dungeon large.png]]&lt;br /&gt;
[[File:Town portrait Dungeon small.png]]&lt;br /&gt;
[[File:Town portrait Dungeon village.png]]&lt;br /&gt;
[[File:Town portrait Dungeon village small.png]]&lt;br /&gt;
[[File:Town portrait Stronghold large.png]]&lt;br /&gt;
[[File:Town portrait Stronghold small.png]]&lt;br /&gt;
[[File:Town portrait Stronghold village.png]]&lt;br /&gt;
[[File:Town portrait Stronghold village small.png]]&lt;br /&gt;
[[File:Town portrait Fortress large.png]]&lt;br /&gt;
[[File:Town portrait Fortress small.png]]&lt;br /&gt;
[[File:Town portrait Fortress village.png]]&lt;br /&gt;
[[File:Town portrait Fortress village small.png]]&lt;br /&gt;
[[File:Town portrait Conflux large.png]]&lt;br /&gt;
[[File:Town portrait Conflux small.png]]&lt;br /&gt;
[[File:Town portrait Conflux village.png]]&lt;br /&gt;
[[File:Town portrait Conflux village small.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
;{{hota}}{{-wh}}&lt;br /&gt;
[[File:Town portrait Cove large.png]]&lt;br /&gt;
[[File:Town portrait Cove small.png]]&lt;br /&gt;
[[File:Town portrait Cove village.png]]&lt;br /&gt;
[[File:Town portrait Cove village small.png]]&lt;br /&gt;
[[File:Town portrait Factory large.png]]&lt;br /&gt;
[[File:Town portrait Factory small.png]]&lt;br /&gt;
[[File:Town portrait Factory village.png]]&lt;br /&gt;
[[File:Town portrait Factory village small.png]]&lt;br /&gt;
[[File:Town portrait Bulwark large.png]]&lt;br /&gt;
[[File:Town portrait Bulwark small.png]]&lt;br /&gt;
[[File:Town portrait Bulwark village.png]]&lt;br /&gt;
[[File:Town portrait Bulwark village small.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
;{{dor}}{{-wd}}&lt;br /&gt;
[[File:Town portrait Palace large.png]]&lt;br /&gt;
[[File:Town portrait Palace small.png]]&lt;br /&gt;
[[File:Town portrait Palace village.png]]&lt;br /&gt;
[[File:Town portrait Palace village small.png]]&lt;br /&gt;
[[File:Town portrait Grotto large.png]]&lt;br /&gt;
[[File:Town portrait Grotto small.png]]&lt;br /&gt;
[[File:Placeholder portrait.png]]&lt;br /&gt;
&amp;lt;!--[[File:Town portrait Grotto village small.png]]--&amp;gt;&lt;br /&gt;
[[File:Town portrait Random small.png]]&lt;br /&gt;
[[File:Town portrait Forge (DoR) large.png]]&lt;br /&gt;
[[File:Town portrait Forge (DoR) small.png]]&lt;br /&gt;
[[File:Placeholder portrait.png]]&lt;br /&gt;
[[File:Town portrait Random small.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
;[[Behind the Scenes|Cut Content]]{{-wcc}}&lt;br /&gt;
&amp;lt;!--[[File:Town portrait Forge village small.png]]--&amp;gt;&lt;br /&gt;
[[File:Town portrait Forge (NWC) large.png]]&lt;br /&gt;
[[File:Town portrait Forge (NWC) small.png]]&lt;br /&gt;
[[File:Town portrait Forge (NWC) village.png]]&lt;br /&gt;
[[File:Town portrait Forge (NWC) village small.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Town portrait Cathedral (HotA) large.png]]&lt;br /&gt;
[[File:Town portrait Cathedral (HotA) small.png]]&lt;br /&gt;
[[File:Town portrait Cathedral (HotA) village.png]]&lt;br /&gt;
[[File:Town portrait Cathedral (HotA) village small.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
[[File:Town portrait Good large.png]]&lt;br /&gt;
[[File:Town portrait Good small.png]]&lt;br /&gt;
[[File:Town portrait Good medium.png]]&lt;br /&gt;
[[File:Town portrait Good long.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Town portrait Neutral large.png]]&lt;br /&gt;
[[File:Town portrait Neutral small.png]]&lt;br /&gt;
[[File:Town portrait Neutral medium.png]]&lt;br /&gt;
[[File:Town portrait Neutral long.png]]&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Town portrait Evil large.png]]&lt;br /&gt;
[[File:Town portrait Evil small.png]]&lt;br /&gt;
[[File:Town portrait Evil medium.png]]&lt;br /&gt;
[[File:Town portrait Evil long.png]]&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
[[File:Town portrait Blank small.png]]&lt;br /&gt;
[[File:Town portrait Random small.png]]&lt;br /&gt;
[[File:Town portrait Unknown small.png]]&lt;br /&gt;
{{misc pages}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{:misc town portraits}}&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
[[Category:Town portraits]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Town&amp;diff=194279</id>
		<title>Template:Town</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Town&amp;diff=194279"/>
		<updated>2026-04-26T10:30:01Z</updated>

		<summary type="html">&lt;p&gt;Turnam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[[File: Town portrait {{{1|}}}_{{#if:{{{2|}}}|({{{2}}})_|}}{{if||{{{nofort}}}||village_}}small.png|{{{loc|{{{1}}}}}}|link={{{link|{{{loc|{{{1}}}{{#if:{{{2|}}}|_({{{2}}})}}}}}}}}|{{{border|}}}]]{{{noname| [[{{{link|{{{loc|{{{1}}}{{#if:{{{2|}}}|_({{{2}}})}}}}}}}}|{{{name|{{{loc|{{{1}}}}}}}}}]]}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
Displays a [[:Category:Town portraits|Town portrait]] in front the town name.&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{town|Tower}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{town|Tower}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{town|Neutral|noname=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{town|Neutral|noname=}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{town|Tower|nofort=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{town|Tower|nofort=}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{town|Factory|loc=Burton}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{town|Factory|loc=Burton}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{town|Neutral|loc=Enroth (nation)|name=Enroth}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{town|Neutral|loc=Enroth (nation)|name=Enroth}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{town|Random|noname=}} (3,2,1)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{town|Random|noname=}} (3,2,1)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Forge|DoR}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Forge|DoR}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Forge|NWC}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Forge|NWC}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Forge|HotA}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Forge|HotA}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{town|Castle|noname=}}{{town|Rampart|noname=}}{{town|Tower|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Castle|nofort=|noname=}}{{town|Rampart|nofort=|noname=}}{{town|Tower|nofort=|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Dungeon|noname=}}{{town|Necropolis|noname=}}{{town|Inferno|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Dungeon|nofort=|noname=}}{{town|Necropolis|nofort=|noname=}}{{town|Inferno|nofort=|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Stronghold|noname=}}{{town|Fortress|noname=}}{{town|Conflux|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Stronghold|nofort=|noname=}}{{town|Fortress|nofort=|noname=}}{{town|Conflux|nofort=|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Good|noname=}}{{town|Neutral|noname=}}{{town|Evil|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Forge|NWC|noname=}}{{town|Random|noname=}}{{town|Blank|noname=|link=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Forge|NWC|nofort=|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Cove|noname=}}{{town|Factory|noname=}}{{town|Bulwark|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Cove|nofort=|noname=}}{{town|Factory|nofort=|noname=}}{{town|Bulwark|nofort=|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Palace|noname=}}{{town|Grotto|noname=}}{{town|Forge|DoR|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Palace|nofort=|noname=}}&amp;lt;!--{{town|Grotto|nofort=|noname=}}{{town|Forge|DoR|nofort=|noname=}}--&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Oasis|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Oasis|nofort=|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Table templates|Town name]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Town_portrait_Forge_(HotA)_small.png&amp;diff=194278</id>
		<title>File:Town portrait Forge (HotA) small.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Town_portrait_Forge_(HotA)_small.png&amp;diff=194278"/>
		<updated>2026-04-26T10:28:18Z</updated>

		<summary type="html">&lt;p&gt;Turnam: Category:Town portraits&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Town portraits]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Day_of_Reckoning&amp;diff=194277</id>
		<title>Day of Reckoning</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Day_of_Reckoning&amp;diff=194277"/>
		<updated>2026-04-26T10:21:15Z</updated>

		<summary type="html">&lt;p&gt;Turnam: /* Features */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{speculative}}&lt;br /&gt;
[[File:Day of Reckoning Splash.png|470px|thumb|right]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Day of Reckoning&#039;&#039;&#039; (or &#039;&#039;&#039;DoR&#039;&#039;&#039;) is a comprehensive expansion for &#039;&#039;Heroes of Might and Magic III&#039;&#039;, designed as a continuation of the classic [[expansions]] and akin to {{hota}}.&lt;br /&gt;
&lt;br /&gt;
The project aims to complete the story of the Heroes III game by introducing elements tied to [[the Reckoning]] event, the cut [[Forge (NWC)|Forge]] content, and fill story gaps such as, for example, what [[Adelaide]] did during her stay in [[Vori]] or what happened between [[Dragon&#039;s Blood]] and [[Clash of the Dragons]]. In the spirit of the official expansions, it adds new features that both reference other &#039;&#039;Might and Magic&#039;&#039; elements and increase the depth of the gameplay, aiming to stay true to both the canon of the universe as well as the design philosophies of the game. The Forge-related elements are designed in consultation with Heroes III lead designer [[Gregory Fulton]] to stick as close as possible to the original concept and intent of the faction; including the ability to disable it outside of campaign maps.&lt;br /&gt;
&lt;br /&gt;
Just as {{ab}} introduced elite units (the [[Enchanter]] and [[Sharpshooter]]) and {{sod}} introduced [[combination artifact]]s, Day of Reckoning introduces alternative units in the fashion of &#039;&#039;Heroes of Might and Magic IV&#039;&#039;. For example, a Palace town can produce either [[Nisse]] or [[Viking]]s, but not both. Pre-existing factions also get alternative units, such as Dryads for Rampart and Wood Elementals and Metal Elementals for Conflux. Pre-existing neutrals such as the [[Enchanter]] and [[Sharpshooter]] will be added to certain factions—not to recruit—but to fit in lore-wise and to negate the morale penalty with mixing factions.&lt;br /&gt;
&lt;br /&gt;
A few elements have been derived from previous works of members of the team, such as the Tides of War mod or some of the [[Mod Design Team (MDT)]] towns. Any such element, however, has been reworked to fit better with the concept of the expansion.&lt;br /&gt;
&lt;br /&gt;
Unlike the most [[In the Wake of Gods]]-based mods that add new towns, Day of Reckoning&#039;s new towns are added to the game without replacing any existing towns. The mod requires &#039;&#039;[[Shadow of Death]]&#039;&#039; or &#039;&#039;[[Heroes of Might and Magic III Complete]]&#039;&#039; to run.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Plot ==&lt;br /&gt;
Despite the mod isn&#039;t out yet, some lore snippets were already showcased.&lt;br /&gt;
The first one was [[Gelu]] getting to [[Vori]], and meeting with [[Falagar]] there in the first DoR teaser.&lt;br /&gt;
&lt;br /&gt;
Another one was [[Catherine]] sailing to there as well from [[Steadwick]], since she received an invitation from the Snow Queen, but the former starts to feel that something is wrong when she gets to Vori, in one of the latest teasers.&lt;br /&gt;
&lt;br /&gt;
The Forge campaign will be likely based on the campaign ideas [[NWC]] had for the scrapped [[Forge (NWC)|Forge]].&lt;br /&gt;
&lt;br /&gt;
== Features ==&lt;br /&gt;
;[[Town]]s&lt;br /&gt;
* {{town|Palace}} -- good-[[alignment|aligned]], [[Vori]] elves, nisse, and vikings&lt;br /&gt;
* {{town|Grotto}} -- neutral-aligned, the dark elves and gnomes who guarded the [[World Tree]] and were exiled to [[Jadame]] before most of the events in Heroes 3. Has a town building that boosts heroes&#039; spell power, in the same way as the [[Necropolis]] has a building that boosts [[Necromancy]].&lt;br /&gt;
* {{town|Forge|DoR}} -- evil-aligned, the dystopian perversion of the [[Heavenly Forge]] by [[Kastore]]. The Forge is optional and can be toggled on or off before each match. It has a [[war machine]] focus, with replacements for existing war machines, a coilgun (presumably instead of ballista) from the basic blacksmith and another from a blacksmith upgrade, which is not decided yet between howitzer (catapult replacement?), ammo cart replacement, or first aid tent replacement.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Terrain]]s&lt;br /&gt;
* [Grotto terrain]: a dark loam-like soil.&lt;br /&gt;
* [Forge terrain]: a polluted wasteland, with a slightly greenish tint.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Creature]]s&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | Alternative Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Palace}} Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Grotto}} Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Forge|DoR}} Creatures&lt;br /&gt;
! style=&amp;quot;text-align:center;&amp;quot; | {{town|Neutral}} Creatures&lt;br /&gt;
|- &lt;br /&gt;
| {{town|Castle|noname=}} {{CnuAlt|Templar|Paladin}} || {{Cnu|Nisse|image=Placeholder|Tomte|image2=Placeholder}} || {{Cnu|Arachne|image=Placeholder|Crimson Arachne|image2=Placeholder}} || {{Cnu|Grunt|Foot Soldier|image=Placeholder|image2=Placeholder}} || {{Cn|Triton|image=Placeholder|name=Triton}}&lt;br /&gt;
|- &lt;br /&gt;
| {{town|Rampart|noname=}} {{CnuAlt|Dryad|Oak Dryad}} || {{CnuAlt|Viking|Einheri}} || {{Cnu|Coeurl|???|image=Placeholder|image2=Placeholder}} || {{Cnu|Cyber-Dead|image=Placeholder|Cyber-Zombie|image2=Placeholder|name=Cyber-Dead and Cyber-Zombie|Day of Reckoning}} || {{Cn|Light Elemental|image=Placeholder|name=Light Elemental}}&lt;br /&gt;
|- &lt;br /&gt;
| {{town|Tower|noname=}} {{Cnu|Simurgh|image=Placeholder|Astral Simurgh|image2=Placeholder}} || {{CnuAlt|Ice Maiden|Yuki Onna}} ||  || {{Cnu|Pyro|image=Placeholder|Pyromaniac|image2=Placeholder}} || {{Cn|Dark Elemental|image=Placeholder|name=Dark Elemental}}&lt;br /&gt;
|- &lt;br /&gt;
| {{town|Inferno|noname=}} {{CnuAlt|Succubus|Lilim}} || {{CnuAlt|White Tiger|Sabertooth}} ||  || {{Cnu|Stinger|image=Placeholder|Bruiser|image2=Placeholder|name=Stinger and Bruiser|Day of Reckoning}} || &lt;br /&gt;
|- &lt;br /&gt;
| {{town|Necropolis|noname=}} {{Cnu|Necropolis_1|image=Placeholder|Necropolis_1_U|image2=Placeholder|name=Necropolis_1_name|Day of Reckoning}} || {{CnuAlt|Snow Elf|High Elf|image=Snow Elf (DoR)}} ||  || {{Cnu|Jump Soldier|image=Placeholder|Jump Trooper|image2=Placeholder|name=Jump Soldier and Jump Trooper|Day of Reckoning}} || &lt;br /&gt;
|- &lt;br /&gt;
| {{town|Dungeon|noname=}} {{CnuAlt|Illithid|Alhoon}} || {{Cnu|Palace_5|image=Placeholder|Yeti|image2=Placeholder|name=??? and Yeti|Yeti (DoR)}} ||  || {{Cnu|Tank|image=Placeholder|Heavy Tank|image2=Placeholder|name=Tank and Heavy Tank|Day of Reckoning}} || &lt;br /&gt;
|- &lt;br /&gt;
| {{town|Stronghold|noname=}} {{Cnu|Berserker|image=Placeholder|???|image2=Placeholder|name=Berserker and ???|Day of Reckoning}} || {{Cnu|Palace_6|image=Placeholder|Palace_6_U|image2=Placeholder|name=Kirin and Sacred Kirin|Kirin and Sacred Kirin}} ||  || {{Cnu|Juggernaut|image=Placeholder|Dreadnought|image2=Placeholder|name=Juggernaut and Dreadnought|Day of Reckoning}} || &lt;br /&gt;
|- &lt;br /&gt;
| {{town|Fortress|noname=}} {{Cnu|Fortress_1|image=Placeholder|Fortress_1_U|image2=Placeholder|name=Fortress_1_name|Day of Reckoning}} || {{Cnu|Palace_7|image=Placeholder|Palace_7_U|image2=Placeholder|name=Valkyrie|Day of Reckoning}} ||  ||  || &lt;br /&gt;
|- &lt;br /&gt;
| {{town|Conflux|noname=}} {{Cnu|Wood Elemental|image=Placeholder|??? Elemental|image2=Placeholder|name=Wood Elemental and ??? Elemental|Day of Reckoning}} || {{Cnu|Frost Giant|image=Placeholder|Jotun|image2=Placeholder}} ||  ||  || &lt;br /&gt;
|- &lt;br /&gt;
| {{town|Conflux|noname=}} {{Cnu|Metal Elemental|image=Placeholder|Magnetic Elemental|image2=Placeholder|name=Metal Elemental and Magnetic Elemental}} ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Hero]]es&lt;br /&gt;
{| border cellpadding=&amp;quot;2&amp;quot; class=&amp;quot;unsortable&amp;quot; frame=box cellspacing=0&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align:center;&amp;quot; | {{town|Palace}} Heroes&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align:center;&amp;quot; | {{town|Grotto}} Heroes&lt;br /&gt;
! colspan=2 style=&amp;quot;text-align:center;&amp;quot; | {{town|Forge}} Heroes&lt;br /&gt;
|-&lt;br /&gt;
! Jarls&lt;br /&gt;
! Oracles&lt;br /&gt;
! Wardens&lt;br /&gt;
! Sorcerers&lt;br /&gt;
! Cyborgs&lt;br /&gt;
! Technicians&lt;br /&gt;
|- &lt;br /&gt;
| [[Sil-Gandir]] || [[Falagar]] ||  ||  || Codgur || &lt;br /&gt;
|- &lt;br /&gt;
| Deedlit || [[Jinara]] ||  ||  ||  || &lt;br /&gt;
|- &lt;br /&gt;
| Ruprecht || Igrod ||  ||  ||  || &lt;br /&gt;
|- &lt;br /&gt;
| [[Vol]] || Andross ||  ||  ||  || &lt;br /&gt;
|- &lt;br /&gt;
| [[Larn]] || [[Numas]] ||  ||  ||  || &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Secondary Skill]]s&lt;br /&gt;
* Balance changes to [[Eagle Eye]].&lt;br /&gt;
* New skill: Initiative, give a bonus to a selected creature&#039;s initiative at the start of a battle. Common skill of Jarls, and Oracles have a good chance of learning it.&lt;br /&gt;
* New skill: Vitality, gives a bonus to creatures&#039; health. Common skill of Wardens, and Sorcerers have a good chance of learning it.&lt;br /&gt;
* A new &amp;quot;campaign skill&amp;quot;, presumably by opposition to the faction skills above being &amp;quot;combat&amp;quot; skills.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;[[Campaigns]]&lt;br /&gt;
* [Camp_1]&lt;br /&gt;
* [Camp_2]&lt;br /&gt;
* [Camp_3]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
;Miscellaneous&lt;br /&gt;
* Dozens of new map objects, including:&lt;br /&gt;
** More terrain-specific variants of existing map objects, such as snow-covered versions of the [[Sanctuary]], [[Witch Hut]], [[Imp Cache]], new [[Seer&#039;s Hut]] variants, some new Forge-fied objects, etc.&lt;br /&gt;
** Fortified walls and [[garrison]]s themed after each town faction.&lt;br /&gt;
** Flaggable buildings that increase a secondary skill (e.g. [[Offense]] or [[Resistance]]) of all allied heroes, in the same way as [[lighthouse]]s increase movement points at sea for all allied heroes.&lt;br /&gt;
** New banks, including with new types of reward, such as increasing mana.&lt;br /&gt;
** New spell shrines, including for specific spell schools or spell types instead of spell levels.&lt;br /&gt;
** New types of [[Treasure Chest]]s.&lt;br /&gt;
* Several new [[artifact]]s, including the [[Sword of Frost]]. New sets of artifacts, or even combination artifacts, themed after each faction, old and new.&lt;br /&gt;
* An entire new engine, Basilisk. The engine allows moddabilty.&lt;br /&gt;
* Some of the features from [[Heroes 3 HD|HD mod]] will be available in DoR.&lt;br /&gt;
* A search function for spells and artifacts.&lt;br /&gt;
* Keyboard shortcuts for spells.&lt;br /&gt;
* A zoomable map.&lt;br /&gt;
* New optional water shader for the water terrain.&lt;br /&gt;
* New spells for each school. The new Water and Fire spells will be overall more powerful than the new Air and Earth spell, to balance out Air and Earth being overall more powerful in base Heroes III.&lt;br /&gt;
* Potentially new [[road]] types, based on a hint that &amp;quot;asphalt and concrete and all that stuff&amp;quot; can have &amp;quot;other applications than a terrain&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==Maps==&lt;br /&gt;
{{Map table}}&lt;br /&gt;
{{Day of Reckoning map table}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Menu.png --&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Menu no buttons.png --&amp;gt;&lt;br /&gt;
&amp;lt;!-- File:Day of Reckoning Loading Screen.png --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
File:DoR_teaser_firstlook.jpg|First look at Vori. Palace town, Rampart garrison, new creatures artifacts and map objects.&lt;br /&gt;
File:DoR_teaser_snowmap.jpg|Viking longhouses in grass and snow variants.&lt;br /&gt;
File:DoR_teaser_offense_building.png|This building is said to increase your heroes&#039; [[Offense]] skill globally.&lt;br /&gt;
File:DoR_teaser_seers_hut_igloo.png|A snow terrain variant of the [[Seer&#039;s Hut]]&lt;br /&gt;
File:DoR_teaser_conflux_walls.png|Redesigned Conflux town, with walls and garrison, and a circus tent.&lt;br /&gt;
File:DoR_teaser_snow_and_walls.png|Conflux walls, ice mountains, snowy variants of buildings, Templar and Frost Giant.&lt;br /&gt;
File:DoR_teaser_palace_elemental_fight.png|Yuki Onna, Sabertooth, High Elf, and Yeti battling Metal Elementals and their upgrade.&lt;br /&gt;
File:DoR_teaser_palace_crusader_fight.png|Yuki Onna, Sabertooth, High Elf, White Tiger, and Vikings battling Swordsmen and Crusaders.&lt;br /&gt;
File:DoR_teaser_ice_and_snow.png|More snow-covered variants of various buildings. The heads of mystery units appear at the bottom.&lt;br /&gt;
File:DoR_teaser_rampart_nisse_fight.png|Rampart creatures, including the Dryad, battling Nisses and Tomtes.&lt;br /&gt;
File:DoR_teaser_palace_ogre_fight.jpg|Ice Maidens, Yetis, White Tigers, and Einheri battling Ogre Magi.&lt;br /&gt;
File:DoR_teaser_towns.png|Palace, Forge, Grotto, Paladins, Forge units including Naga Tank, Pyro, seeker droid.&lt;br /&gt;
File:DoR_teaser_aprilsfools_fight.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
File:DoR_teaser_aprilsfools_town.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
File:DoR_teaser_palace_arrow_tower.png|A teaser that shows Ice Maidens in the arrow tower.&lt;br /&gt;
File:DoR promo vid ruprecht idgrod.jpg|Adventure map screenshot from a promo video, showing a Palace, Forge&#039;s polluted terrain, a few units.&lt;br /&gt;
File:DoR_promo_vid_grotto.jpg|Adventure map screenshot from a promo video, showing the underground terrain of Grotto.&lt;br /&gt;
File:DoR cdaction battle.png ‎|Mock battle screenshot from CD Action, showing various Palace and Grotto units, including a Yeti doing the Bigfoot walk, ethereal wolves pulling the Valkyrie&#039;s chariot, and the special attack effect of the Vori High Elf.&lt;br /&gt;
File:DoR_h3gg_palace.png|The Palace town screen from the H3GG contest.&lt;br /&gt;
File:DoR_h3gg_forge.png|The Forge town screen from the H3GG contest.&lt;br /&gt;
File:DoR_h3gg_grotto.png|The Grotto town screen from the H3GG contest. Just a teaser, most of it has been obscured.&lt;br /&gt;
File:DoR_h3gg_combat.png|A battle screen from the H3GG contest. Castle vs. Forge units.&lt;br /&gt;
File:DoR_h3gg_cave_soil.png|Adventure map screen with a Grotto and its native terrain.&lt;br /&gt;
File:DoR_h3gg_snow.png|Adventure map screen with a Palace and its native snow terrain.&lt;br /&gt;
File:DoR_h3gg_screenshot1.png|Screenshot from the H3GG contest preview. Glowing light effects, Conflux garrison, water objects.&lt;br /&gt;
File:DoR_h3gg_screenshot2.png|Screenshot from the H3GG contest preview. Water variants of [[Sawmill]], [[Sulfur Dune]], and [[Wood]].&lt;br /&gt;
File:DoR_h3gg_screenshot3.png|Screenshot from the H3GG contest preview. Grotto and Forge, with their terrain objects, creatures, and dwellings.&lt;br /&gt;
File:DoR_h3gg_screenshot4.png|Screenshot from the H3GG contest preview. Better view of Grotto, Palace, and Forge objects and creatures.&lt;br /&gt;
File:DoR_h3gg_screenshot5.png|Screenshot from the H3GG contest preview. Final scene of the preview, with Valkyries and the two swords of the Reckoning.&lt;br /&gt;
File:DoR_teaser_forge_gremlins_fight.png|Low-level Forge units fighting Gremlins.&lt;br /&gt;
File:DoR_teaser_forge_terrain.png|Forge terrain and map objects.&lt;br /&gt;
File:DoR_teaser_swamp_rocks.png|New mossy rock mountains for the [[Swamp]] terrain, including a rock arch. A Stinger can be seen guarding the Gorgon Lair.&lt;br /&gt;
File:DoR_teaser_firstlook_updated.png|Updated first look. Several updated graphics, removal of the off-shore platform, Courtyard&#039;s mandrake replaced with mushroom unit.&lt;br /&gt;
File:DoR_siege_forge_vs_necropolis.png|Forge units attacking a necropolis held by Tower units. A gremlin Saboteur is casting Disable Construct on the Iron Golems. In the spell bar, an icon that looks like the Reconstruction spell from the Courtyard mod for VCMI.&lt;br /&gt;
File:DoR_battle_grotto_vs_dungeon.png|Subterranean battle between Grotto and Dungeon. The lizard-rider unit was not shown previously. In the spell bar, an icon that looks like the Pacifism spell from the Courtyard mod.&lt;br /&gt;
File:DoR_teaser_adventure_map_grotto_and_forge.png|More Grotto and Forge things on the map. In the Forge corner, a new version of a magic shrine.&lt;br /&gt;
File:DoR_teaser_Legacy of Heroes tier chart.png|Chart shown on the [https://www.youtube.com/watch?v=D00wIdRAMtk Legacy of Heroes] video (15:51) showing the tiers 5, 6, and partially 7 of the Forge and partially the Stronghold.&lt;br /&gt;
File:DoR_teaser_31Dec25_AdvMap_Palace.jpg|Updated look at the Palace on the Adventure Map, with dwellings, snow terrain objects, and a neutral Mammoth.&lt;br /&gt;
File:DoR_teaser_31Dec25_AdvMap_GrottoForge.jpg|Updated look at the Grotto on the Adventure Map, with a Forge cut off in the corner.&lt;br /&gt;
File:DoR_teaser_31Dec25_TownScreen_Palace.png|Updated look at a Palace town screen. Dwellings are present for the Tomte, Ice Maiden, Sabertooth, Snow Elf, Yeti, and Valkyrie, but missing the Kirin.&lt;br /&gt;
File:DoR_teaser_31Dec25_GrottoScreen.png|A small part of the Grotto town screen.&lt;br /&gt;
File:DoR_teaser_31Dec25_Valkyries.png|Valkyries on the magic plains, and a snowy [[Tree of Knowledge]].&lt;br /&gt;
File:DoR_teaser_NewGameUI_Standard-Alternate-Custom-Random.jpg|A glimpse at the modified UI for starting a game with random, standard, alternate, or custom choice of creature lineup. The Palace has the standard set, the Rampart has the alternate set, and the Grotto has a custom set.&lt;br /&gt;
File:DoR_teaser_redesign_MaleCleric.png|Evolution of redesigned Male Cleric sprite.&lt;br /&gt;
File:DoR_teaser_redesign_FemaleRanger.png|Evolution of redesigned Female Ranger sprite.&lt;br /&gt;
File:DoR_teaser_redesign_MaleAlchemist.png|Evolution of redesigned Male Alchemist sprite.&lt;br /&gt;
File:DoR_teaser_redesign_MaleElementalist.png|Evolution of redesigned Male Elementalist sprite.&lt;br /&gt;
File:DoR_tank_CDA.png|The promotional image of the Tank from CD-Action article.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== External Links ==&lt;br /&gt;
;English links&lt;br /&gt;
* [http://heroescommunity.com/viewthread.php3?TID=47267 Official Heroes Community Thread]&lt;br /&gt;
* [https://www.facebook.com/HoMM3DoR/posts Official Facebook Account]&lt;br /&gt;
* [https://www.youtube.com/@homm3dor Official YouTube Account]&lt;br /&gt;
&lt;br /&gt;
== See Also: ==&lt;br /&gt;
* [[DoR pre-release content]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Expansions]][[Category:Day of Reckoning|*]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Town&amp;diff=194276</id>
		<title>Template:Town</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Town&amp;diff=194276"/>
		<updated>2026-04-26T10:13:17Z</updated>

		<summary type="html">&lt;p&gt;Turnam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[[File: Town portrait {{{1|}}}_{{#if:{{{2|}}}|({{{2}}})_|}}{{if||{{{nofort}}}||village_}}small.png|{{{loc|{{{1}}}}}}|link={{{link|{{{loc|{{{1}}}{{#if:{{{2|}}}|_({{{2}}})}}}}}}}}|{{{border|}}}]]{{{noname| [[{{{link|{{{loc|{{{1}}}{{#if:{{{2|}}}|_({{{2}}})}}}}}}}}|{{{name|{{{loc|{{{1}}}}}}}}}]]}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{town|Tower}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{town|Tower}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{town|Neutral|noname=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{town|Neutral|noname=}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{town|Tower|nofort=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{town|Tower|nofort=}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{town|Factory|loc=Burton}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{town|Factory|loc=Burton}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{town|Neutral|loc=Enroth (nation)|name=Enroth}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{town|Neutral|loc=Enroth (nation)|name=Enroth}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{town|Random|noname=}} (3,2,1)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{town|Random|noname=}} (3,2,1)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Forge|DoR}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Forge|DoR}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Forge|NWC}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Forge|NWC}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Forge|HotA}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Forge|HotA}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
{{town|Castle|noname=}}{{town|Rampart|noname=}}{{town|Tower|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Castle|nofort=|noname=}}{{town|Rampart|nofort=|noname=}}{{town|Tower|nofort=|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Dungeon|noname=}}{{town|Necropolis|noname=}}{{town|Inferno|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Dungeon|nofort=|noname=}}{{town|Necropolis|nofort=|noname=}}{{town|Inferno|nofort=|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Stronghold|noname=}}{{town|Fortress|noname=}}{{town|Conflux|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Stronghold|nofort=|noname=}}{{town|Fortress|nofort=|noname=}}{{town|Conflux|nofort=|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Good|noname=}}{{town|Neutral|noname=}}{{town|Evil|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Forge|NWC|noname=}}{{town|Random|noname=}}{{town|Blank|noname=|link=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Forge|NWC|nofort=|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Cove|noname=}}{{town|Factory|noname=}}{{town|Bulwark|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Cove|nofort=|noname=}}{{town|Factory|nofort=|noname=}}{{town|Bulwark|nofort=|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Palace|noname=}}{{town|Grotto|noname=}}{{town|Forge|DoR|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Palace|nofort=|noname=}}&amp;lt;!--{{town|Grotto|nofort=|noname=}}{{town|Forge|DoR|nofort=|noname=}}--&amp;gt;&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Oasis|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
{{town|Oasis|nofort=|noname=}}&amp;lt;br/&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Table templates|Town name]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:TownsNew&amp;diff=194275</id>
		<title>Template:TownsNew</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:TownsNew&amp;diff=194275"/>
		<updated>2026-04-26T09:58:01Z</updated>

		<summary type="html">&lt;p&gt;Turnam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;display:inline-block;float:right;margin-bottom:8px;margin-left:8px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;pointer-events:none&amp;quot;&amp;gt;{{swh|{{swd|[[File:Towns-15-box.png|link=]]|[[File:Towns-12-box.png|link=]]|noicon=}}|{{swd|[[File:Towns-12-box.png|link=]]|[[File:Towns-9-box.png|link=]]|noicon=}}|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left:77px;z-index:10;top:12px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{gl|Town|Towns}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:40px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Towng|Castle}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:76px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Towng|Rampart}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:112px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Towng|Tower}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:148px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Towng|Inferno}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:184px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Towng|Necropolis}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:220px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Towng|Dungeon}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:256px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Towng|Stronghold}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:292px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Towng|Fortress}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:328px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Towng|Conflux}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:364px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{Towng|Cove}}{{-wh}}|{{swd|{{Towng|Palace}}{{-wd}}{{-wdv}}||noicon=}}|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:400px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{Towng|Factory}}{{-wh}}|{{swd|{{Towng|Grotto}}{{-wd}}{{-wdv}}||noicon=}}|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:436px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{Towng|Bulwark}}{{-wh}}|{{swd|{{Towng|Forge}}{{-wd}}{{-wdv}}||noicon=}}|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:472px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{swd|{{Towng|Palace}}{{-wd}}{{-wdv}}||noicon=}}||noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:508px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{swd|{{Towng|Grotto}}{{-wd}}{{-wdv}}||noicon=}}||noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:544px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{swd|{{Towng|Forge|DoR}}{{-wd}}{{-wdv}}||noicon=}}||noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;top:8px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;pointer-events:none&amp;quot;&amp;gt;{{swh|{{swd|[[File:Towns-cut-box-hota-dor.png|link=]]|[[File:Towns-cut-box-hota.png|link=]]|noicon=}}|{{swd|[[File:Towns-cut-box-dor.png|link=]]|[[File:Towns-cut-box.png|link=]]|noicon=}}|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;left:57px;z-index:10;top:12px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{gl|Behind the Scenes|Cut Towns}}{{-wcc}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:40px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{Towng|Forge|NWC}}{{-wa}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:76px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{Towng|Cathedral|HotA}}{{-wh}}|{{swd|{{Towng|Oasis|link=Oasis (Town)}}{{-wd}}||noicon=}}|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:112px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|[[Image:Town portrait Unknown small.png|link=Abandoned Town Concepts (HotA)]] {{gl|Abandoned Town Concepts (HotA)|Cut Concepts}}{{-wh}}||noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:148px;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{swh|{{swd|{{Towng|Oasis|link=Oasis (Town)}}{{-wd}}||noicon=}}||noicon=}}&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{TownsNew}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Town templates]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Towng&amp;diff=194274</id>
		<title>Template:Towng</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Towng&amp;diff=194274"/>
		<updated>2026-04-26T09:56:24Z</updated>

		<summary type="html">&lt;p&gt;Turnam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[[File: Town portrait {{{1|}}}_{{#if:{{{2|}}}|({{{2}}})_|}}{{if||{{{nofort}}}||village_}}small.png|{{{loc|{{{1}}}}}}|link={{{link|{{{loc|{{{1}}}{{#if:{{{2|}}}|_({{{2}}})||}}}}}}}}|{{{border|}}}]] {{{noname|{{gl|{{{link|{{{loc|{{{1}}}{{#if:{{{2|}}}|_({{{2}}})|}}}}}}}}|{{{name|{{{loc|{{{1}}}}}}}}}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Tower}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Tower}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Neutral|noname=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Neutral|noname=}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Tower|nofort=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Tower|nofort=}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Factory|loc=Burton}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Factory|loc=Burton}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Neutral|loc=Enroth (nation)|name=Enroth}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Neutral|loc=Enroth (nation)|name=Enroth}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Random|noname=}} (3,2,1)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Random|noname=}} (3,2,1)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Forge|DoR}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Forge|DoR}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Forge|NWC}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Forge|NWC}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Forge|HotA}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Forge|HotA}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Table templates|Town name]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Towng&amp;diff=194273</id>
		<title>Template:Towng</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Towng&amp;diff=194273"/>
		<updated>2026-04-26T09:48:48Z</updated>

		<summary type="html">&lt;p&gt;Turnam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;[[File: Town portrait {{{1|}}}_{{if||{{{2}}}|({{{2}}})_}}{{if||{{{nofort}}}||village_}}small.png|{{{loc|{{{1}}}}}}|link={{{link|{{{loc|{{{1}}}{{if||{{{2}}}|_({{{2}}})}}}}}}}}|{{{border|}}}]] {{{noname|{{gl|{{{link|{{{loc|{{{1}}}{{if||{{{2}}}|_({{{2}}})}}}}}}}}|{{{name|{{{loc|{{{1}}}}}}}}}}}}}}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Tower}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Tower}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Neutral|noname=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Neutral|noname=}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Tower|nofort=}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Tower|nofort=}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Factory|loc=Burton}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Factory|loc=Burton}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Neutral|loc=Enroth (nation)|name=Enroth}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Neutral|loc=Enroth (nation)|name=Enroth}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Random|noname=}} (3,2,1)&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Random|noname=}} (3,2,1)&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Forge|DoR}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Forge|DoR}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Forge|NWC}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Forge|NWC}}&lt;br /&gt;
&lt;br /&gt;
 &amp;lt;nowiki&amp;gt;{{towng|Forge|HotA}}&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
gives&lt;br /&gt;
{{towng|Forge|HotA}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Table templates|Town name]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Town_portrait_Forge_large.png&amp;diff=194272</id>
		<title>File:Town portrait Forge large.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Town_portrait_Forge_large.png&amp;diff=194272"/>
		<updated>2026-04-26T09:36:17Z</updated>

		<summary type="html">&lt;p&gt;Turnam: Turnam moved page File:Town portrait Forge large.png to File:Town portrait Forge (DoR) large.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Town portrait Forge (DoR) large.png]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Town_portrait_Forge_(DoR)_large.png&amp;diff=194271</id>
		<title>File:Town portrait Forge (DoR) large.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Town_portrait_Forge_(DoR)_large.png&amp;diff=194271"/>
		<updated>2026-04-26T09:36:16Z</updated>

		<summary type="html">&lt;p&gt;Turnam: Turnam moved page File:Town portrait Forge large.png to File:Town portrait Forge (DoR) large.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[Category:Town portraits]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Town_portrait_Forge_small.png&amp;diff=194270</id>
		<title>File:Town portrait Forge small.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Town_portrait_Forge_small.png&amp;diff=194270"/>
		<updated>2026-04-26T09:35:45Z</updated>

		<summary type="html">&lt;p&gt;Turnam: Turnam moved page File:Town portrait Forge small.png to File:Town portrait Forge (DoR) small.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[File:Town portrait Forge (DoR) small.png]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:Town_portrait_Forge_(DoR)_small.png&amp;diff=194269</id>
		<title>File:Town portrait Forge (DoR) small.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:Town_portrait_Forge_(DoR)_small.png&amp;diff=194269"/>
		<updated>2026-04-26T09:35:44Z</updated>

		<summary type="html">&lt;p&gt;Turnam: Turnam moved page File:Town portrait Forge small.png to File:Town portrait Forge (DoR) small.png&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Town portraits]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forge&amp;diff=194268</id>
		<title>Forge</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forge&amp;diff=194268"/>
		<updated>2026-04-26T09:30:40Z</updated>

		<summary type="html">&lt;p&gt;Turnam: Turnam moved page Forge to Forge (DoR)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Forge (DoR)]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forge_(DoR)&amp;diff=194267</id>
		<title>Forge (DoR)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forge_(DoR)&amp;diff=194267"/>
		<updated>2026-04-26T09:30:39Z</updated>

		<summary type="html">&lt;p&gt;Turnam: Turnam moved page Forge to Forge (DoR)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{indor}}{{TownsNewIn|Forge}}&lt;br /&gt;
&#039;&#039;&#039;Forge&#039;&#039;&#039; is an evil [[alignment]] [[town]] with the [Cyborg] and [Technician] [[hero class]]es. &lt;br /&gt;
Forge represents what would happen if [[Kastore]] came to power with use of the Heavenly Forge.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Cyborgs and Technicians rule over the Forge.&amp;quot;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
Forge&#039;s [[native terrain]] appears to resemble an irradiated wasteland.&lt;br /&gt;
&lt;br /&gt;
==Creatures==&lt;br /&gt;
* Level 1A: {{Cnu|Grunt|Foot Soldier|name=&#039;&#039;&#039;Grunt&#039;&#039;&#039; –&amp;gt; &#039;&#039;&#039;Foot Soldier&#039;&#039;&#039;|image=Placeholder|image2=Placeholder}} (Goblins with blasters)&lt;br /&gt;
* Level 1B: Saboteur (Gremlins with the ability to cast Disable Construct)&lt;br /&gt;
* Level 2: Cyber-Dead –&amp;gt; Cyber-Zombie (Zombies with chainsaws for hands)&lt;br /&gt;
* Level 3: {{Cnu|Pyro|Pyromaniac|name=&#039;&#039;&#039;Pyro&#039;&#039;&#039; –&amp;gt; &#039;&#039;&#039;Pyromaniac&#039;&#039;&#039;|image=Placeholder|image2=Placeholder}} (Humans with flamethrowers)&lt;br /&gt;
* Level 4A: Stinger –&amp;gt; Bruiser (Ogres with rocket launchers)&lt;br /&gt;
* Level 4B: Spherical drones with green optical lenses on their front -&amp;gt; spherical spiked drones with red optical lenses on their front&lt;br /&gt;
* Level 5: Jump Soldier -&amp;gt; Jump Trooper (Minotaurs equipped with jetpacks)&lt;br /&gt;
* Level 6: Tank –&amp;gt; Heavy Tank (half-mechanical tanks built around Nagas)&lt;br /&gt;
* Level 7: Juggernaut –&amp;gt; Dreadnought (dragon-like Mech)&lt;br /&gt;
&lt;br /&gt;
==Town Names==&lt;br /&gt;
* Automata&lt;br /&gt;
* New Aliant&lt;br /&gt;
&lt;br /&gt;
[[Category:Forge]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=194256</id>
		<title>Proposals</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Proposals&amp;diff=194256"/>
		<updated>2026-04-25T08:10:32Z</updated>

		<summary type="html">&lt;p&gt;Turnam: /* Upcoming! */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right; margin-left:2em;&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
{{About|Welcome! This page contains everything we want to do to improve this wiki. Whether you are an experienced Mediawiki/CSS editor, someone who knows the Might &amp;amp; Magic lore or just someone who wants to help/learn, we are glad you&#039;re here. Don&#039;t worry about making mistakes or stepping on someone&#039;s toes - we all were there at some point!&amp;lt;p&amp;gt;If you&#039;d like to discuss things in more detail, please join our [https://discord.gg/PX3mnNHkmg discord server].}}&lt;br /&gt;
&lt;br /&gt;
= General/Ongoing =&lt;br /&gt;
# Help clear the [[Special:SpecialPages|Maintenance Reports]] for unused/broken/wanted items!&lt;br /&gt;
# Check out and verify [[Trivia#Unverified Claims]]&lt;br /&gt;
# Look for pages that need help and report them here (e.g. unreadable color scheme in &amp;quot;Aesthetics&amp;quot;, missing info in &amp;quot;Missing Info&amp;quot;)&lt;br /&gt;
#* Also report if data for an expansion is shown improperly (e.g. HotA functional data is seen when HotA is disabled via the switch on the top or left (Lore should always be visible)). Report these issues here in &amp;quot;Standardization&amp;quot;.&lt;br /&gt;
# Use {{tl|unk}} to mark text we need to fill in. That way all the unknown text will link to that template!&lt;br /&gt;
#* Also, help clear the pages linking to the template by filling in the missing info.&lt;br /&gt;
# Record any in-game bugs found here: [[List of bugs (HotA)]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.8.0 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Get a list of &amp;quot;Fixes to maps and texts&amp;quot; (from changelog)&lt;br /&gt;
# [[Map Editor]]: Add some info about the improved event system/any other changes&lt;br /&gt;
# Upload pictures:&lt;br /&gt;
#* Town Creature Dwellings (e.g. [[Mammoth Stalls]])&lt;br /&gt;
#* Town Unique buildings (e.g. [[Hay Bins]])&lt;br /&gt;
#* [[Adventure map creature sprites]]&lt;br /&gt;
#* [[Adventure map hero sprites]]&lt;br /&gt;
#* New versions for: &amp;lt;s&amp;gt;[[Seer&#039;s Hut]]&amp;lt;/s&amp;gt;, [[Anti-Magic Garrison]], [[Boat]]&lt;br /&gt;
#* &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Check with HotA Crew)&amp;lt;/span&amp;gt; Updated hero portraits: Tarnum (Lord and Beastmaster versions)&lt;br /&gt;
#** I&#039;ve checked these and it only seems that Overlord Tarnum&#039;s small portrait was adjusted, so I&#039;m not too sure what they meant with this update note... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:50, 5 January 2026 (UTC)&lt;br /&gt;
#* Fixed Factory [[Puzzle Map]]&lt;br /&gt;
#* Various other graphical fixes... see [[Horn of the Abyss (Changelog)|changelog]]&lt;br /&gt;
&lt;br /&gt;
= Hota v1.7.3 - ([[Horn of the Abyss (Changelog)|Changelog]]) =&lt;br /&gt;
# Lots of event/quest/text changes to all hota campaigns.&lt;br /&gt;
#* Any thoughts on the best way to approach this? If we can get text files of the events/quests from v1.7.1 and v1.7.2, we can use a text-diffing tool to see what needs to be updated. Manually reading through the text in-game would take a long time... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:40, 20 March 2025 (UTC)&lt;br /&gt;
#** Potentially [https://github.com/alexanderbelous/h3mtxt this tool] could be useful &#039;&#039;&#039;&#039;&#039;if&#039;&#039;&#039;&#039;&#039; it was updated to allow converting maps in hota formats. Unfortunately, the author says he has no interest in adding support for other versions or mods. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 16:31, 20 March 2025 (UTC)&lt;br /&gt;
#* To Do: [[Under the Jolly Roger]], [[Terror of the Seas]], [[Horn of the Abyss (campaign)]], [[Forged in Fire]], [[All In]]&lt;br /&gt;
# [[Kinkeria]] - update learning table (In Progress: See [[Template: LTheader]], [[Template: LTrow]]) (See [[Talk: Learning]] for some notes)&lt;br /&gt;
#* See [https://docs.google.com/spreadsheets/d/1ePyfh_8DgL-8nquEOLkAxYfue1AOnBNfF6HzhLGV0ts/edit?usp=sharing here] for the calculation spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
#** My vision is to add a few graphs/takeaways to [[Learning]]/[[Kinkeria]], then add a link to the spreadsheet. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:28, 11 June 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Gameplay&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Gameplay Info&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Gameplay&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to info that affects actual gameplay}}&lt;br /&gt;
&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
{{About|In-game concepts that are insufficiently explained on this wiki. These likely require testing in the game or map editor to explain.&amp;lt;br&amp;gt;&#039;&#039;&#039;NOTE:&#039;&#039;&#039; There is a wealth of info in the [https://vk.com/doc-19157427_683282458?hash{{=}}WpLr2BahZzYORM5ISDJrpmeytoXQrBICkGVIVeMiyE0 Fizmig document]. The questions here may already be explained in detail there!}}&lt;br /&gt;
# How do spell damage increasing effects (e.g. [[Sorcery]], [[Adrienne]], [[Orb of Silt]]) interact with each other? Are the percentages additive or multiplicative (e.g. Adrienne with Expert Sorcery increases damage by 30% + 50% = 80% or 1.3*1.5 = 1.95 = 95% increase)? Is this info somewhere on the wiki (maybe the [[damage]] page should be improved)?&lt;br /&gt;
# I think there is a maximum number of spells that can affect a creature stack, but I can&#039;t find any info on the wiki about it.&lt;br /&gt;
#* NOTE: Only 3 spells affecting a creature stack are shown, but more than that seem to apply.&lt;br /&gt;
#* I noticed this when 1-stacking master genies and buffing a single creature stack many times. At least Frenzy disappears after awhile. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:00, 16 January 2025 (UTC)&lt;br /&gt;
# When levelling up and taking learning - is all the experience gained at the lower learning %, or is the extra experience multiplied by the new learning amount?&lt;br /&gt;
#* Example (hota) - A hero with no learning needs 1000 xp to level up and gets 5000 xp. If they take learning upon levelling up, do they still only get 4000 xp towards the next level or do they get 4000 * 1.25 = 5000 xp?&lt;br /&gt;
# How does [[Pathfinding]] interact with [[Water Walk]] (or [[Fly]] for that matter)?&lt;br /&gt;
#* Is the &amp;quot;movepoints consumption table&amp;quot; on [[Fly]] accurate with the [[Pathfinding]] update?&lt;br /&gt;
# Phoenix Rebirth has a bug when the Orb of Vulnerability is equipped: when using the Sacrifice spell and selecting Phoenix as the sacrifice, Phoenix first perishes and its corpse disappears. However, at the start of the next round, it forcibly Rebirths at the location where its corpse vanished. If another creature occupies that tile, it becomes invisible and cannot be attacked. If the Phoenix is killed again afterward, it perishes normally with its corpse disappearing. An invisible creature only becomes visible again once it moves away from its original position. If the AI attempts to cast a spell targeting the invisible creature, the spell automatically becomes area-wide (e.g. mass Blind). There are some other interesting features in this bug, for example, when enemy units attempt to attack invisible creature, it results in the enemy units standing on the same tile as the invisible creature being attacked instead. I can&#039;t explain the bug clearly. Maybe HotA has fixed this bug, but I&#039;m sure that SoD has this bug.&lt;br /&gt;
#* I&#039;ve seen this bug in SoD and I&#039;m fairly certain it&#039;s been fixed in Hota. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In certain conditions, casting the Clone spell on a two-hex unit positioned in a corner can cause the original and the clone to occupy the exact same tiles, resulting in the unit becoming invisible, similar to the visual glitch observed with Phoenix Rebirth.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
{{About|Topics on the direction of different features. Used to gain a consensus before making a more major change.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
{{About|Parts of the wiki that are missing information. These are usually marked with {{tl|unk}} (???).}}&lt;br /&gt;
# Add pages for {{hc}} tutorial levels.&lt;br /&gt;
#* I got a copy of hc (it is on sale for cheap on GoG right now) - how do we extract the info we need to make the campaign scenario pages? I&#039;m happy to find any files we need. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:31, 20 May 2025 (UTC)&lt;br /&gt;
#** Use MMArchive or h3Magic to browse the .lod files. I don&#039;t know how to open the Chronicles campaigns (posted about this on Discord and we&#039;ll see if Tevye or others can crack into them), but I uploaded a folder containing all the campaigns and maps individually (the Chronicles HD mod stores all maps separately and I believe I sourced them from there). Search my messages with attachments and you&#039;ll find it! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:47, 20 May 2025 (UTC)&lt;br /&gt;
# Most of the sound files are missing from their respective pages (feel free to missed sections):&lt;br /&gt;
#* &amp;lt;s&amp;gt;Town themes (e.g. [[Tower]]&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Battle]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Terrain]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;[[Campaign]] themes&amp;lt;/s&amp;gt;&lt;br /&gt;
#* &amp;lt;s&amp;gt;Creature sounds (e.g. [[Marksman]])&amp;lt;/s&amp;gt; (see {{tl|CreatureSounds}})&lt;br /&gt;
#** There seem to be a bunch of cast/ability sounds missing. Examples: [[First Aid Tent]] heal, [[Archangel]] Resurrect, [[Mighty Gorgon]] death stare.&lt;br /&gt;
#*** Do some/most of the creature casting sounds only use the spell sounds? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:11, 22 December 2025 (UTC)&lt;br /&gt;
#* Spell sounds (and visual) (e.g. [[Frost Ring]])&lt;br /&gt;
#* Adventure Map location sounds&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
* (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
{{About|Parts of the wiki that seem odd. These need some research to decide if a fix is needed or not.}}&lt;br /&gt;
# Investigate possible bugs found on [[Talk:List of bugs (HotA)]]&lt;br /&gt;
#* [[Hydra and Chaos Hydra]] seems to have a bug in SoD, which can make them attack all the enemy units when the option Quick Combat is open. Although there are facts that Quick Combat AI could win some impossible battles by using Hydras (e.g. using only 1 Hydra to win a battle which takes place in Dragon Fly Hive), they don&#039;t necessarily indicate that the two are related.&lt;br /&gt;
#* Quick combat and auto-battle run different code (tested in HD mod). It&#039;s not unlikely that there might be an issue or discrepancy between the two, just like Wights vs Wights fight is glitched in Quick Combat, but not in Auto Combat. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
# [[Template: Targeting table]]: The in-game tooltip for the cannon shows that it has a 60% chance of hitting the gate at basic/advanced artillery. Is this accurate? (I don&#039;t think I saw any patch notes changing it from 30% in sod)&lt;br /&gt;
# [[Template: Targeting table]] shows a chance to hit the arrow towers/keep before the walls are destroyed when the hero does not have ballistics. Is this accurate? I don&#039;t think I have ever seen this happen in-game.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
{{About|Any missing/incorrect files on the wiki. These usually require looking in the game files, screenshotting the game, or locating the file online.}}&amp;lt;br&amp;gt;&lt;br /&gt;
# Some visiting schemes are missing from [[List of adventure map objects]]: [[File:Boat (vs).png]], [[File:Hero Camp (vs).png]], [[File:Quest Gate (vs).png]]&lt;br /&gt;
# Alehouse visiting scheme ([[:File:Alehouse-dwelling_(vs).png]]) needs to be updated to show the correct tile able to be visited.&lt;br /&gt;
# [[Fiery Riches]] fullauto map - The pink Fortresses (S &amp;amp; SW of overworld) are shown as belonging to red. On the minimap file, they correctly show pink.&lt;br /&gt;
# [[Daggerwin Valley]] is apparently outdated&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
{{About|New features/pages being added to the wiki. Feel free to help on any of them or contact the lead if you have questions!}}&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Lore&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Lore&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Lore&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Any issues/missing info related to the lore of Heroes III.}}&lt;br /&gt;
&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# For [[Chasing the Dream]], what is actually going on? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:50, 13 May 2025 (UTC)&lt;br /&gt;
#* Are all ally/enemy heroes actually agents of Casmetra?&lt;br /&gt;
#* Is a bunch of this representative of Dargem&#039;s descent into madness/illusions created by the cave?&lt;br /&gt;
#** Is Boyd actually there?&lt;br /&gt;
#** Are Dargem&#039;s friends Miriam/Elmore (from earlier in the campaign) actually there?&lt;br /&gt;
#* How does Dargem go from his &amp;quot;victory&amp;quot; in this scenario to trapped in a prison when Bidley finds him in [[In Search of the Horn]]?&lt;br /&gt;
#* The heroes are there, including Boyd. As for Dargem, he simply got captured while searching for the Horn in the tunnels. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 17:52, 4 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Research ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until 1.7.2 campaign text is updated.)&amp;lt;/span&amp;gt; I can&#039;t find any info about the following items: --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 00:46, 22 September 2024 (UTC)&lt;br /&gt;
#* NOTE: Talked to Tevye - These can now be updated. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:27, 6 January 2025 (UTC)&lt;br /&gt;
#* &amp;quot;Tuunbaq&amp;quot; - [[Frontier]] - This is a reference to some kind of demon polar bear.&lt;br /&gt;
#* &amp;quot;Western Elves&amp;quot; - [[Dead or Alive]] - This is a reference the the mm8 elves.&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:teal&amp;quot;&amp;gt;(Skill helpful: Knowledge of M&amp;amp;M Lore)&amp;lt;/span&amp;gt; Update [[Talk:Timeline]] with info from other M&amp;amp;M games.&lt;br /&gt;
#* NOTE: Games with relevant info:{{---}}{{---}}Most Likely: &amp;lt;s&amp;gt;mm7&amp;lt;/s&amp;gt;{{---}}{{---}}Likely: Homm2, &amp;lt;s&amp;gt;mm6,&amp;lt;/s&amp;gt; mm8{{---}}{{---}}Possibly: Homm1, Homm4&lt;br /&gt;
#* When done, update [[Timeline]], [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]] to match [[Talk: Timeline]].&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# Add story info to hero pages. Remaining: {{Hn|Henrietta|0=}}, {{Hn|Catherine|0=}}, {{Hn|Roland|0=}}, {{Hn|Gelu|0=}}&lt;br /&gt;
# Add story info updates from the new [[All In]] campaign. Remaining: {{Hn|Dargem|0=}}, {{Hn|Casmetra|0=}}, {{Hn|Boyd|0=}}&lt;br /&gt;
# Add more story details to {{Hn|Tarnum (Barbarian)|name=Tarnum|0=}}&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# Update [[Timeline]]&amp;lt;s&amp;gt;, [[List of wars in Enroth (world)]] and [[List of games set in Enroth (world)]]&amp;lt;/s&amp;gt; to match current info in [[Talk: Timeline]].&lt;br /&gt;
# [[Talk: Timeline]]: Handle conflcting info (e.g. modify SoD dates based on the newly added info about Gelu&#039;s age)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add cinematics from other games to various pages:&lt;br /&gt;
#* [[Succession Wars]]: Add the homm2 intro&lt;br /&gt;
#* [[Archibald]]: Add the homm2 good ending (at least the part showing him as a statue)&lt;br /&gt;
#* [[Forge (NWC)]]: Add the mm7 bad ending&lt;br /&gt;
#* [[Escaton]], [[Ravenshore]]: Add the mm8 intro&lt;br /&gt;
# [[:File:Antagarich stitch.png]] is missing [[:File:Br BG.H3bitmap.png]]. Stitch this in and re-upload.&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Lore Bugs]]: Add any lore discrepancies found in the game.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
{{About|Things we would like to add to the wiki in the near future that no one has started work on (yet).}}&lt;br /&gt;
# Make a supporting characters page. (See [[:Category: Supporting character]]). Have sortable columns for name/affiliation/species.&lt;br /&gt;
# Add a 1 sentence description to all minor locations on their respective region pages.&lt;br /&gt;
#* Status: Done with everything not in a current country/unaffiliated.&lt;br /&gt;
#* Exceptions: [[Island of the Vengeful Serpent]], [[Karigor]], [[Blackdome]], Some [[Jadame]] regions&lt;br /&gt;
# Make a modified version of each country map that shows the country in question with the regions written in.&lt;br /&gt;
# Now that we have a lot of lore info from various games, it would probably help to add citations...&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Tools&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Tools&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Tools&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the [[Map Editor]], [[Campaign Editor]] or [[Template Editor]] (also includes [[Hex Editing - Guide‎‎]])}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Research/Explain concepts ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[List of adventure map objects]]: Abandoned Mine missing RMG value.&lt;br /&gt;
# [[Campaign Editor]]: Missing the following maps: Song for the Father, Islands, Terror of the Seas, Horn of the Abyss, All In&lt;br /&gt;
# [[Campaign Editor]]: Several {{tl|unk}} references remaining.&lt;br /&gt;
# [[Template Editor]]: Add a legend explaining how to read the template schematics.&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# [[Map Editor - Objects]] page mentions SoD bugs when specifying artifact / resource guards. Did these bugs actually occur in SoD? Have they been fixed completely in Hota? - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pics of the toolstrip buttons for the [[Map Editor]] and [[Campaign Editor]].&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# [[Hex Editing - Guide‎‎]] (Lead: Csaros)&lt;br /&gt;
#*&amp;lt;span style=&amp;quot;color:orange;&amp;quot;&amp;gt;HELP WANTED&amp;lt;/span&amp;gt;: I wish someone else who knows more than I do could help me with what I&#039;m missing - f.e. Resource Silos, Mana Generator, etc. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Editing HotA Creatures: There is a description for QQ, but it doesn&#039;t appear in the initial hex string.&lt;br /&gt;
#* Clean up the Hex values with missing descriptions (marked in red).&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-BTS&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Behind the Scenes&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-BTS&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the creation of the game (or major fan-made expansions) or interviews with the development team. This content is all contained under [[Behind the Scenes]].}}&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# [[Greg Fulton/Fanstratics Newsletters/5]]: Anybody knows what map of Antagarich is being referred to?&lt;br /&gt;
#* Greg Fulton: &amp;quot;The Map of Antagarich, the one with the Chinese characters, is essentially the map the MM7 team used when they started work on MM7.  On this map, you can see within Erathia, three smaller regions colored redish-purple.  These were The Contested Lands.&amp;quot;&lt;br /&gt;
#* I can&#039;t find any map of Antagarich with Chinese characters, or for that matter with three reddish-purple regions within Erathia. The link in the newsletter went to some Photobucket account, and only gives an error 404 even in the Internet archive (apparently it wasn&#039;t crawled before 2024, while that interview is from 2020). The World of Enroth map mentioned is the fanmap made by Katarn in 2014, and the campaign map of the contested lands is from the game, so those two aren&#039;t really a problem. But it&#039;s the missing map that he points out specifically. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 22:36, 29 October 2025 (UTC)&lt;br /&gt;
#* I also looked all over for this map to no avail. I think to get a copy of it we either have to 1) Find someone who saved it from Greg&#039;s newsletter, or 2) Contact Greg himself. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:19, 21 November 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Double-check ==&lt;br /&gt;
# Check that the sources section of the hota artists&#039; pages are correct.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Add pre-release images from: https://tcrf.net/Heroes_of_Might_and_Magic_III:_The_Restoration_of_Erathia&lt;br /&gt;
#* There is actually a ton of content that we should port to the appropriate pages here.&lt;br /&gt;
#* Status: Done with Main page, &amp;quot;Development Info&amp;quot;&lt;br /&gt;
#* To Do: &amp;quot;Prerelease Info&amp;quot;, &amp;quot;Unused Graphics &amp;amp; Animations&amp;quot;&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
# (none)&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-Wiki&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Wiki&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-Wiki&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Anything related to the maintenance or improvement of this wiki.}}&lt;br /&gt;
&lt;br /&gt;
== Maintenance ==&lt;br /&gt;
# Look into switching to [https://www.mediawiki.org/wiki/Extension:TabberNeue TabberNeue] since the [https://www.mediawiki.org/wiki/Extension:Tabs Tabs] extension may not be available in future MediaWiki versions.&lt;br /&gt;
&amp;lt;!--&lt;br /&gt;
== Discussion ==&lt;br /&gt;
# (none)&lt;br /&gt;
--&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
{{About|Parts of the wiki that don&#039;t match related parts of the wiki.}}&lt;br /&gt;
# Go through core articles like [[Combat]] and rewrite them in accurate English.&lt;br /&gt;
# Update all scenario event tables to use [[:Template:Eheader]] Status: &amp;lt;s&amp;gt;RoE, AB, SoD,&amp;lt;/s&amp;gt; HotA, HC (done through [[Clash of the Dragons (campaign scenario)]])&lt;br /&gt;
#* Still need some kind of object message template for many scenarios (for creature, artifact, resource messages)&lt;br /&gt;
&lt;br /&gt;
== Fix ==&lt;br /&gt;
{{About|Parts of the wiki that are currently incorrect and need to be fixed.}}&lt;br /&gt;
# [[Adventure map hero sprites]]: Missing most non-hota sprites (turn off hota switch). Maybe a product of changing shadows to black?&lt;br /&gt;
&lt;br /&gt;
== Aesthetics ==&lt;br /&gt;
{{About|Any visual issues with the wiki (e.g. color schemes, text alignment, generally gross-looking pages).}}&lt;br /&gt;
# [[Template Editor]]: This page has long lists of numbers. Could benefit from turning a lot of this info into a table (and maybe add a few pictures).&lt;br /&gt;
# [[Template:SmCost]], [[Template:Cost]] - Update H3CSS version of this template to more closely match non-H3CSS (e.g. &amp;lt;s&amp;gt;remove border&amp;lt;/s&amp;gt;, make background transparent, center).&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
{{About|Issues with templates used on this wiki. Usually requires knowledge of MediaWiki to fix.}}&lt;br /&gt;
# Change H3CSS to [[mediawikiwiki:Manual:How_to_make_a_MediaWiki_skin|an actual wiki skin]] (and make it the default)&lt;br /&gt;
#* The wiki is currently configured to have Vector Legacy (2010) as the default skin, and H3CSS overrides it with JavaScript. Defining H3CSS as a new skin and setting it as the default would allow to get rid of all that JS theme switching logic. --[[User:Turnam|Turnam]] ([[User talk:Turnam|talk]]) 19:53, 9 September 2025 (UTC)&lt;br /&gt;
#* So all I have to do is copy/paste the CSS into the Skins Lab (option 2), download the zip, and send it to Terra to put in the skins folder and update LocalSettings.php? I haven&#039;t written any extra HTML or JS for it, so I presume it&#039;s as simple as that - unless you know something I&#039;m missing? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 20:06, 9 September 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Some of the creature dwelling pics are virtually identical to their upgraded version (e.g. [[Chapel of Stilled Voices]], [[Altar of Thought]]). Can we update these pics to show more of a difference?&lt;br /&gt;
# Let&#039;s rename the Proposals icon/page to something more welcoming. Maybe something like &amp;quot;Help Out!&amp;quot; --[[User:Legate|Legate]] ([[User talk:Legate|talk]])&lt;br /&gt;
&lt;br /&gt;
== New Features (in progress) ==&lt;br /&gt;
* Add pages for a few custom maps that meet the [[Submission Guidelines]]. Potential maps to add: Wayfarer&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-LowPri&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;h1 class=&amp;quot;hiddenHeader&amp;quot; style=&amp;quot;color:blue;&amp;quot;&amp;gt;Low Priority/Backburner&amp;lt;/h1&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-LowPri&amp;quot;&amp;gt;&lt;br /&gt;
{{About|Things we would like to add to the wiki in the long term.}}&lt;br /&gt;
== Research/Explain game concepts ==&lt;br /&gt;
# I think it would be worth adding a page or two about AI behaviour in detail, such as how it affects kiting, etc. -- [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* In case I forget: AI is coded to always pick the most bottom right part of the screen if two hexes are equidistant to their target.&lt;br /&gt;
#* Another note for it: We could add a description and explanation of some unusual AI behaviour that gets used by experienced players: Fake Breath is already there, but things like Kiting, Fake Forgetfulness, Areas of Danger, etc. are missing. - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Missing Info ==&lt;br /&gt;
# &amp;lt;span style=&amp;quot;color:orange&amp;quot;&amp;gt;(IMPEDIMENT: Wait until all scenario sections have templates)&amp;lt;/span&amp;gt; Single scenarios: Add all the timed/object events like seen on the campaign scenarios. (See [[All for One]])&lt;br /&gt;
#* I know this is a huge task. Figured I would just put it here for if we run out of other stuff to do in the future :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 15:42, 22 December 2023 (UTC)&lt;br /&gt;
#* Probably want to figure out a way to automatically export/convert text into the form we want.&lt;br /&gt;
#* Maybe focus on the story/lore-based scenarios first? (e.g. [[Trial of Flame]], &amp;lt;s&amp;gt;[[The Mandate of Heaven]]&amp;lt;/s&amp;gt;, [[Dead Man&#039;s Tales]], [[Ville&#039;de&#039;Porte]])&lt;br /&gt;
#** There seem to be a bunch that mention named characters or places, but may not be connected to canon. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:41, 6 August 2024 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Standardization ==&lt;br /&gt;
# Find all the random colors (e.g. &amp;quot;color:#d8d8eb&amp;quot;, rgb(253, 253, 253)) then do one of the following 1) switch them to our template colors ([[Template:Color templates]]) (if they match an existing category), 2) switch them to [https://en.wikipedia.org/wiki/File:SVG_Recognized_color_keyword_names.svg standard wiki colors] (if they are one-off colors (e.g. when highlighting the best/worst values)), or 3) add colors to [[Template:Color templates]] and switch to using the standard template (e.g. {{tl|Blue 1}}) (if they are for a new category of pages)&lt;br /&gt;
#* This is proving much harder than I thought...can anyone come up with a good string to search to find these? something like &amp;quot;color:#&amp;quot; should be fine, but search doesn&#039;t seem to like that. I can&#039;t get regex search to work either... --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 14:03, 29 March 2024 (UTC)&lt;br /&gt;
# Go through all user commentary to standardize all language and make it grammatically sound.&lt;br /&gt;
&lt;br /&gt;
== File upload/editing ==&lt;br /&gt;
# Swap all creature page static sprites (in the creature info box) to the animated ones seen in-game (i.e. the ones that show their battle animations: idle/walking/attacking/getting damaged)&lt;br /&gt;
# Add creature sounds to their respective pages.&lt;br /&gt;
&lt;br /&gt;
== Template (advanced) ==&lt;br /&gt;
# I wonder if it would be possible to change the hover-over text for {{tl|An}}/{{tl|Cn}}/{{tl|Hn}} to be what the effect/stats/specialty is? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:55, 30 January 2024 (UTC)&lt;br /&gt;
#* Off the top of my head, I thought of a massive switch statement in the template, but that would be a pain to build/maintain and may slow down the page loads.&lt;br /&gt;
#* I suppose it would probably be easier to build/maintain as a [[module:an|lua script]]. (I would probably re-write this similar to the way I wrote about [[Talk:Heroes 3 creatures and attributes|here]].) –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* [[File:Armor of the Damned_am-artif.gif|{{#invoke:an|hover|Armor of the Damned}}]] [[File:Horn of the Abyss_am-artif.gif|{{#invoke:an|hover|Horn of the Abyss}}]] &amp;lt;!--[[File:Armageddon&#039;s Blade_am-artif.gif|{{#invoke:an|hover|Armageddon&#039;s Blade}}]]--&amp;gt; –[[user_talk:imahero|imahero]] 22:23, 30 January 2024 (UTC)&lt;br /&gt;
#* Does anyone have these all in json or in a spreadsheet. I could convert that into a module to make this actually happen. –[[user_talk:imahero|imahero]] 19:10, 30 March 2025 (UTC)&lt;br /&gt;
#** Does this help? [[Template:Artifact table - Torso]] (and the related &#039;See also:&#039; templates). Could probably get it into a spreadsheet using the text to column delimiter without too much work. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:28, 31 March 2025 (UTC)&lt;br /&gt;
#** I can get everything except the source column using [https://tableconvert.com/html-to-csv tableconvert.com/html-to-csv]. Still quite a bit of work. Maybe we should ask on discord to see if anyone has done this already. –[[user_talk:imahero|imahero]] 20:20, 31 March 2025 (UTC)&lt;br /&gt;
# Ok, here with another pie-in-the sky/probably a ton of work idea. For campaign scenarios, the coordinates located on the pages are generally helpful only if you have the scenario editor open (and have the campaign broken into scenarios). I think it would be possible to make a map that has things like the seer&#039;s huts labelled with numerical overlays. ([https://en.wikipedia.org/wiki/Template:Overlay] - Brisbane example). We may even be able to do this somewhat programmatically - make a template that takes in the map file and coordinates for what we want to label. Since the size of the map is known (e.g. Medium is 72x72), then a hut at (50, 15, 0) would be 50/72 of the way across the image in the x-direction and 15/72 of the way down in the y-direction, in the upper-world. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 02:46, 17 March 2024 (UTC)&lt;br /&gt;
#* So as not to clutter things up or increase loading time, we could only show this map on some kind of button press.&lt;br /&gt;
#* We should already have the tools for this. We already have the map files and coordinates, and we already used overlays in [[Template:BonusCr]].&lt;br /&gt;
# Consider making extra templates to clean up the scenario pages (e.g. Some kind of location/message template) (See [[Template:TErow]] for example)&lt;br /&gt;
#* Also switch templates to the correct color palette (See [[Template:Color templates]])&lt;br /&gt;
# [[Template:SmCost]] does not work when placed in the &amp;quot;effect=&amp;quot; parameter of [[Template:TErow]].&lt;br /&gt;
#* NOTE: Also happens in the &amp;quot;rew=&amp;quot; param or [[Template:SorQrow]].&lt;br /&gt;
#* Doesn&#039;t seem to work properly when it is the first thing in a parameter. WORKAROUND: add &amp;lt;nowiki&amp;gt;&amp;quot;{{-}}&amp;quot;&amp;lt;/nowiki&amp;gt; before using the template --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:47, 15 April 2024 (UTC)&lt;br /&gt;
# Make a template to standardize the maps on the country pages.&lt;br /&gt;
&lt;br /&gt;
== Wiki settings (advanced) ==&lt;br /&gt;
# [[Forged in Fire]] campaign videos are currently the ones voiced in Russian.&lt;br /&gt;
#* Are there actual english versions? Link to youtube video of them maybe? –[[user_talk:imahero|imahero]] 23:10, 20 March 2024 (UTC)&lt;br /&gt;
#* I don&#039;t think there are, but maybe use the version with no narration? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:09, 21 March 2024 (UTC)&lt;br /&gt;
#* This is only a problem for the factory videos, right? So just need to replace the current ones with these ones: [[HotA_1.7.0-webm-video-audio]]. –[[user_talk:imahero|imahero]] 19:08, 30 March 2025 (UTC)&lt;br /&gt;
# The idea of &amp;quot;clickable regions&amp;quot; of pictures has gotten mentioned a few times. Research if/how this is possible. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:01, 13 May 2024 (UTC)&lt;br /&gt;
#* Vision: Certain regions of an image could be configured to light up &amp;amp; link to another page like the main menu.&lt;br /&gt;
#* Pages to modify if implemented:&lt;br /&gt;
#** [[Timeline]]: Link to all the referenced pages.&lt;br /&gt;
#** [[Antagarich]]: Add clickable maps to move between the location pages.&lt;br /&gt;
#* The usual way to add clickable maps for a MediaWiki is to install the [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] extension. I don&#039;t see it already [[Special:Version|here]], so that&#039;s a topic for the wiki owner.&lt;br /&gt;
#** [https://www.mediawiki.org/wiki/Extension:ImageMap ImageMap] has now been installed. –[[user_talk:imahero|imahero]] 18:10, 1 April 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
== Desired Updates ==&lt;br /&gt;
# Write tips on [[:category:campaign scenarios|campaign scenario]] pages ([[Special:Contributions/212.112.111.20|212.112.111.20]])&lt;br /&gt;
#* Sometimes there are tips on the main campaign pages under User Commentary. (e.g. [[Dragon&#039;s Blood]])&lt;br /&gt;
#* I&#039;ve noticed there are a bunch of strategy/tips on https://mightandmagic.fandom.com/wiki/Tunnels_of_Ice. Should/Can we cite/copy that info here or leave a link to them?&lt;br /&gt;
#** The &amp;lt;i&amp;gt;CC BY-SA&amp;lt;/i&amp;gt; seems like a very open license. I would just add attribution using the appropriate link (to the edit summary)&lt;br /&gt;
# Add banned spells/artifacts/heroes/secondary skills (except banned for default) to campaign/single scenario pages.&lt;br /&gt;
#* Perhaps it would be better to simply add links to download maps on these scenarios&#039; pages, and thus people could open them and get more specific and detailed information about that scenario and its map parameters that can&#039;t be covered in an article? Properties of objects on the map, aggression of creatures, spells available for each specific castle, etc.&lt;br /&gt;
&lt;br /&gt;
== Desired Additions ==&lt;br /&gt;
# Make maps to show attacks during the wars/campaigns. Use campaign maps + colored arrows to show aggression.&lt;br /&gt;
# Create Lore page that will fit all main information and links to all detailed pages on the lore (we can include chronology, politics, [[Lost Lore]], etc. into this). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
#* Are you envisioning something different than the Lore tab on the main menu? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:46, 31 October 2024 (UTC)&lt;br /&gt;
#** Yes, something more akin to f.e. [https://www.gildia.acidcave.net/chronologia_ashanu.html acidcave&#039;s Ashan lore page], which explains in details the entire timeline, plot of each campaign, notes on all important backstory events mention; it also covers what happened to most of relevant campaign characters at every point (here the Queen was born, here Sandro&#039;s parents was killed, here Markal became his student etc.) all in one nice to read text. I wish something like this existed for H3; I, sadly, don&#039;t know enough about heroes 3 lore to write it (and then I wouldn&#039;t wish for it). - [[User:Csaros|Csaros]] ([[User talk:Csaros|talk]])&lt;br /&gt;
&lt;br /&gt;
== Popups ==&lt;br /&gt;
Lorem ipsum dolor sit amet, consectetur adipiscing elit [[Archer]], sed do eiusmod tempor incididunt ut labore et dolore magna aliqua. Ut enim ad minim veniam, quis nostrud exercitation ullamco laboris nisi ut aliquip ex ea commodo consequat. Duis aute irure dolor in reprehenderit in [[Pikeman]] voluptate velit esse cillum dolore eu fugiat nulla pariatur [[Archer]]. Excepteur sint occaecat cupidatat non proident, sunt in culpa qui officia deserunt mollit anim id est laborum [[Pikeman]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:Mini Portrait Pikeman (HotA).png]]&lt;br /&gt;
* I think it is a cool idea. Can it only be used with images, or can anything be popped-up? My initial thoughts are to use this either for a TOC that is somewhere always visible on the page (maybe in the header?) or for the idea in the backlog section about giving artifact info on hover-over. Did you have a vision for how/when this popup would be used? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:26, 14 August 2025 (UTC)&lt;br /&gt;
** Text seems to work. Can always adjust the code later to fix any issues that crop up. Keep in mind though that once the link is unhovered the other thing goes away. Not really a vision, it was just a thing I saw in another wiki and when I hovered the links in our wiki I felt sad they didn&#039;t do anything cool when hovered. –[[user_talk:imahero|imahero]] 19:25, 14 August 2025 (UTC)&lt;br /&gt;
* If this can be used with templates, that&#039;d be great! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 15:55, 14 August 2025 (UTC)&lt;br /&gt;
** Yes, templates should work fine with this. –[[user_talk:imahero|imahero]]{{pu|imahero|Hero Stormblessed small.gif}} 19:25, 14 August 2025 (UTC)&lt;br /&gt;
** I tested it and they don&#039;t work with templates, sadly - see [[:Template:Creature/Pikeman]] [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 21:00, 14 August 2025 (UTC)&lt;br /&gt;
** I think it&#039;ll depend on the template content. Tables (and nested templates?) for some reason get rendered outside of the span. I could also probably just write a more generic version of the code to work with tables. Or maybe could create tables using div tags instead [https://www.dummies.com/article/technology/programming-web-design/css3/using-the-div-tag-to-create-tables-142904]. –[[user_talk:imahero|imahero]] 23:59, 14 August 2025 (UTC)&lt;br /&gt;
* OK I think it&#039;s working now. I added a little to the [[Template:H3H4header]] to get it to work. The popupid should probably be unique per page load. So longer popupids like popupidPikemanCreatureNew might be better if you are doing many such popups on one page. Let me know if you find any bugs. –[[user_talk:imahero|imahero]] 01:59, 16 August 2025 (UTC)&lt;br /&gt;
** Still a bit lost about how to correctly display the [[:Template:Creature/Pikeman|Pikeman example]] (showing the CreatureNew template upon hover) but I&#039;ll have a look at it with a fresh brain tomorrow unless you can work your magic! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 02:34, 16 August 2025 (UTC)&lt;br /&gt;
** Erm, also, [[Heroes_from_other_games#Heroes_IV|this set of tables]] have vanished now... [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 03:08, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the h4 table. Was missing the default of blank for the popupid in the #if statement. –[[user_talk:imahero|imahero]] 03:20, 16 August 2025 (UTC)&lt;br /&gt;
** Fixed the pikeman example. The popupid has to be passed all the way through. Otherwise the popup content can render outside of the enclosing span (or div). I don&#039;t know exactly why so this will just have to be done on a case by case basis depending on what works. –[[user_talk:imahero|imahero]] 03:29, 16 August 2025 (UTC)&lt;br /&gt;
* Should I remove the old method and just keep the new JS method? The good thing about the old method is that it doesn&#039;t require a unique id because the popup content is a child element, but maybe it would be good to only have a single method to keep things consistent? –[[user_talk:imahero|imahero]] 06:53, 16 August 2025 (UTC)&lt;br /&gt;
** In an ideal world we wouldn&#039;t need the unique IDs but the fact the new method can easily be transcluded in text makes it wonderfully usable, perfect for things like creatures (hence why I kept trying to get the Pikeman example to work; many thanks for getting that functional) or artifacts! I&#039;m not sure what use we&#039;d get out of the old method, so its one upside becomes redundant if the method won&#039;t ever be used. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 23:20, 17 August 2025 (UTC)&lt;br /&gt;
** OK so I removed the old version. What I imagine we&#039;ll want to do is put all the popupables together at the bottom of pages so as not to clutter things up too much. I&#039;m thinking of building a script to automate replacing all the old links with hoverable versions. Can you think of any edge cases or things I should look out for that might be tricky to automate? –[[user_talk:imahero|imahero]] 05:46, 18 August 2025 (UTC)&lt;br /&gt;
* I automated creating the [[:Category:Creatures Database]]. I had to fix halfing manually. Are there any others like halfing I should be aware of? –[[user_talk:imahero|imahero]] 04:14, 21 August 2025 (UTC)&lt;br /&gt;
** There shouldn&#039;t be any other cases for either hoverables or the database until the Bulwark and DOR come out, and that only depends on how Yetis and Jotunn are named. Can&#039;t think of anything else for now! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 04:16, 21 August 2025 (UTC)&lt;br /&gt;
* OK the script is now running. It&#039;s a bit slow because it has to check the redirect of every link. Let me know if you spot any issues! –[[user_talk:imahero|imahero]] 10:14, 21 August 2025 (UTC)&lt;br /&gt;
** Big uh-oh, it&#039;s removing all redirects and, in the case of single creatures, it&#039;s still using both the creature and its upgrade/downgrade ^^&#039; [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 13:05, 21 August 2025 (UTC)&lt;br /&gt;
*** Rolled back all the redirect overwrites and fixed the redirect problem in the code. –[[user_talk:imahero|imahero]] 17:19, 21 August 2025 (UTC)&lt;br /&gt;
** I like the hover-over creature popups! I do think we need a little more work on the syntax so it doesn&#039;t require as much setup on every page. It would be great if we could figure out how to do this with no additional setup on each page! Instead of changing every link, what if we started by only changing the main Cn/An/Sn templates to also have hover-over popups? I think we should be able to do that with only editing the templates, not the pages? --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:39, 21 August 2025 (UTC)&lt;br /&gt;
* BUG: When the link breaks across text lines, the popup can display partially off the page.&lt;br /&gt;
** I think I finally found the big bug for the popups. I had to recursively get the offsets all the way back to either the div#bodyContent or the MAIN tag. Hopefully this fixes everything. You might even be able to throw spans (with the right classes) around anything and get a working popup (up until now I couldn&#039;t understand why I had to pass the popupid all the way through but now I think it had to do with the need to recursively get all the offsets). Let me know if you find any more missing or misbehaving popups (I really think I got it right this time though so hopefully you can&#039;t find any). –[[user_talk:imahero|imahero]] 20:05, 21 August 2025 (UTC)&lt;br /&gt;
** That got the popups displaying well in tables for me, but they still show up partly offscreen when the link breaks across lines. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:15, 21 August 2025 (UTC)&lt;br /&gt;
*** Could you give me a page link for the breaking lines example? –[[user_talk:imahero|imahero]] 20:22, 21 August 2025 (UTC)&lt;br /&gt;
*** The width of your browser matters, but for me, [[Dragon&#039;s Blood (campaign scenario)]] has a Hell Hounds link near the right at in the monsters table at 17, 18, 0. If you change your browser width until &amp;quot;Hell&amp;quot; is on one line and &amp;quot;Hounds&amp;quot; is on the next, then try to hover the link, you should be able to see the issue. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 20:36, 21 August 2025 (UTC)&lt;br /&gt;
*** Added white-space:nowrap; to the hoverable template to solve this. –[[user_talk:imahero|imahero]] 21:02, 21 August 2025 (UTC)&lt;br /&gt;
*** Agreed. That fixed it! --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 21:19, 21 August 2025 (UTC)&lt;br /&gt;
* Note that popups for single creatures still show their upgrade and downgrade if they have one instead of just the single creature (e.g. hovering over Sorceress shows Sea Witch and Sorceress) [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 22:57, 21 August 2025 (UTC)&lt;br /&gt;
** Fixed. Let me know if you find any mistakes. –[[user_talk:imahero|imahero]] 01:28, 22 August 2025 (UTC)&lt;br /&gt;
* So we want to do {{tl|an}} and {{tl|sn}} now? What should the popup be for these? –[[user_talk:imahero|imahero]] 01:19, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|sn}}, we could either use the top half of the {{tl|Spell}} template (no probabilities) or come up with a new template that uses the condensed wording from [[List of spells]]. Depends if we care more about keeping a single source of info or having a shorter template. I can see pros/cons to both approaches. Happy to bow to Phasma&#039;s aesthetic eye on this one :) --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
** For {{tl|an}}, we could either use {{tl|ArtifactNewSB}} as is or make a version that doesn&#039;t display the event text. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 19:18, 25 August 2025 (UTC)&lt;br /&gt;
* OK I got {{tl|cnu}} to work. Let me know if you find any issues. –[[user_talk:imahero|imahero]] 03:49, 25 August 2025 (UTC)&lt;br /&gt;
* The creature(s)/ templates use a lot of html and cause issues on large pages. If we took screenshots of all the creature(s)/ templates and used them as the popups we could afford to have many more popups. What do you think? –[[user_talk:imahero|imahero]] 21:04, 25 August 2025 (UTC)&lt;br /&gt;
&lt;br /&gt;
# Create [[:Category:Creature Database]] entries for all creatures (now we have hoverable text, there will be more than one use for each CreatureNew template; this keeps it all in one accessible location)&lt;br /&gt;
#* Update all creature pages to use these templates &#039;&#039;&#039;when they are released&#039;&#039;&#039;: ([[Bulwark]], [[Palace]], [[Forge]], [[Grotto]])&lt;br /&gt;
# Look into creating similar databases for artifacts and spells&lt;br /&gt;
&lt;br /&gt;
== Translation ==&lt;br /&gt;
# Templates do not handle translation well when transcluding them. See my post on Discord from 01/APRIL/2025 with a screenshot to see what I mean, but the &amp;quot;Other languages&amp;quot; area appears above each instance of the template and it takes up the width of the page each time, essentially having the &amp;lt;nowiki&amp;gt;{{clear}}&amp;lt;/nowiki&amp;gt; element attached to it and pushing everything below it. This means that until we can somehow remove that from templates (at least when transcluded), we can&#039;t translate templates yet... which is a problem when we always use templates. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# I&#039;m already finding that you cannot edit templates after translating them which is very annoying; the translated version saves as TemplateName/en, and when calling TemplateName, it displays TemplateName/en INSTEAD OF Template name. Unless I&#039;m missing something (which I probably am), we should make sure to finalise templates before translating them; all of the new ones should be fine! [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
#* I&#039;ll update the standard artifact template some time to increase the size of the event text box. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
# Add official translations where possible. I&#039;ve got installs of all the languages available on GOG (English, Russian, Polish, French) and the unofficial German translation, but I don&#039;t think there&#039;s an easy way to add translations other than manually. Not sure what we can add for now that will avoid templates other than campaign texts - any ideas? [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 12:47, 2 April 2025 (UTC)&lt;br /&gt;
# Speaking of translations. There&#039;s some discrepancies I&#039;ve noticed in russian. Looking at the TownType.txt file from H3Bitmap.lod from the various versions, I get these town names:&lt;br /&gt;
{|&lt;br /&gt;
! !! 🇺🇸 !!  🇫🇷 !!  🇵🇱 !! 🇷🇺&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Castle}} || Castle || Château || Zamek || Замок&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Rampart}} || Rampart || Rempart || Bastion || Бастион&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Tower}} || Tower || Tour || Forteca || Башня&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Inferno}} || Inferno || Hadès || Inferno || Инферно&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Necropolis}} || Necropolis || Nécropole || Nekropolis || Некрополь&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Dungeon}} || Dungeon || Donjon || Lochy || Подземелье&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Stronghold}} || Stronghold || Bastion || Twierdza || Цитадель&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Fortress}} || Fortress || Forteresse || Cytadela || Крепость&lt;br /&gt;
|-&lt;br /&gt;
| {{Town|noname=|Conflux}} || Conflux || Conflux || Wrota żywiołów || Колония&lt;br /&gt;
|}&lt;br /&gt;
However, the russian-language site heroes3towns.com has Rampart as &amp;quot;Оплот&amp;quot;, not &amp;quot;Бастион&amp;quot;, Dungeon as &amp;quot;Темница&amp;quot;, not &amp;quot;Подземелье&amp;quot;, and Conflux as &amp;quot;Сопряжение&amp;quot;, not &amp;quot;Колония&amp;quot;.&lt;br /&gt;
#* Interesting - I wonder if this is a regional difference, a release difference, or some other type of change in localisation? Perhaps stick with the official release info until we know more, though again, this stuff will all be in a template so we have no choice but to wait and resolve that issue first. [[File:Hero Cosmos small.png|link=user:phasma|→ Phasma]] 16:04, 2 April 2025 (UTC)&lt;br /&gt;
##* There were a couple different translations (like more than ten). The official one is the Buka one. Heroes3towns uses mixed terminology IIRC. There&#039;s also a HotA translation, which&#039;s the best one probably as for now - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
==Sounds==&lt;br /&gt;
# [[Cove]] sounds on wiki are outdated, these were changed in 1.7.0 release of {{hota}} - [[User:Olegmods.INC|Olegmods.INC]]&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= Upcoming! =&lt;br /&gt;
{{About| Major fan-made expansions in the works that we are monitoring.}}&lt;br /&gt;
# {{wh}} {{hota}} (update): [[Bulwark]] campaign + add [[Forge]] (hota) as it was confirmed.&lt;br /&gt;
# {{wd}} {{dor}} (initial release): [[Day of Reckoning]]&lt;br /&gt;
*Since we&#039;re going to have several different forges, the one without a disambiguator should be the official, even if canceled, one.&lt;br /&gt;
*#Rename [[Forge]] to [[Forge (DoR)]]&lt;br /&gt;
*#Rename [[Forge (NWC)]] to just [[Forge]]&lt;br /&gt;
*#Create [[Forge (HotA)]] for HotA&#039;s Forge.&lt;br /&gt;
&lt;br /&gt;
= How To =&lt;br /&gt;
== Content Switches ==&lt;br /&gt;
{{About| Hide all HotA / DoR game content (not lore content) when not enabled.}}&lt;br /&gt;
* For table rows, just add this to the row: &amp;lt;nowiki&amp;gt;|- class=&#039;onlyhota&#039;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For most other content just use: &amp;lt;nowiki&amp;gt;{{showwithhota|content}}&amp;lt;/nowiki&amp;gt;. Can also use &amp;lt;nowiki&amp;gt;{{swh|HotaOnlyContent|SodOnlyContent}}&amp;lt;/nowiki&amp;gt;.&lt;br /&gt;
* In some circumstances, you might need to use: &amp;lt;nowiki&amp;gt;&amp;lt;span class=&#039;onlyhota&#039;&amp;gt;content&amp;lt;/span&amp;gt;&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
* For lists, use: &amp;lt;nowiki&amp;gt;&amp;lt;ul class=&#039;onlyhota&#039;&amp;gt;&amp;lt;li&amp;gt;item&amp;lt;/li&amp;gt;&amp;lt;li&amp;gt;other item&amp;lt;/li&amp;gt;&amp;lt;/ul&amp;gt;&amp;lt;/nowiki&amp;gt;. For numbered lists, swap &amp;quot;ul&amp;quot; to &amp;quot;ol&amp;quot;.&lt;br /&gt;
* See [[User:Imahero/hide]] for more examples.&lt;br /&gt;
&lt;br /&gt;
=== H3CSS Notes ===&lt;br /&gt;
# [https://darkreader.org darkreader] Make sure to disable Dark Reader before making any changes - it overrides default CSS and does its own stuff, which means that making changes for H3CSS with Dark Reader enabled is a bad idea.&lt;br /&gt;
&lt;br /&gt;
== File Uploading ==&lt;br /&gt;
* In a command terminal run: &amp;quot;oxipng -o 6 -s -r .&amp;quot; to losslessly compress all png images: [https://github.com/shssoichiro/oxipng github.com/shssoichiro/oxipng]&lt;br /&gt;
&lt;br /&gt;
== Mediawiki Tips/Tricks ==&lt;br /&gt;
* List Numbering&lt;br /&gt;
** Use &amp;quot;#*&amp;quot; to add a comment to an item without breaking the numbering.&lt;br /&gt;
** Use &amp;lt;nowiki&amp;gt;&amp;lt;li value=&amp;quot;your_number_here&amp;quot;&amp;gt;&amp;lt;/li&amp;gt;&amp;lt;/nowiki&amp;gt; to restart a numeric list if there are breaks in between the numbers (e.g. comments).&lt;br /&gt;
* Comments: Use &amp;lt;nowiki&amp;gt;&amp;quot;&amp;lt;!--your comment here--&amp;gt;&amp;quot;&amp;lt;/nowiki&amp;gt; to add comments to a page that can only be seen when editing.&lt;br /&gt;
* See [[User:ShushMaster]] and [[User:Legate]] for additional tricks.&lt;br /&gt;
* Use [[Template:Exist]] instead of #ifexist. Anything checked by #ifexist erroneously shows up on the missing files report if it doesn&#039;t exist!&lt;br /&gt;
* Beware of caching issues with templates. If something isn&#039;t updating the way you think it ought to, rename a template on the page, save the page and then rename it back. (Or use the More dropdown and choose Purge.)&lt;br /&gt;
&lt;br /&gt;
[[Category:Contributor resources]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:HeroNew&amp;diff=194227</id>
		<title>Template:HeroNew</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:HeroNew&amp;diff=194227"/>
		<updated>2026-04-23T21:21:39Z</updated>

		<summary type="html">&lt;p&gt;Turnam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&amp;lt;span style=&amp;quot;display:inline-block;float:left;margin-bottom:8px;margin-right:16px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;pointer-events:none&amp;quot;&amp;gt;{{#if:{{{picture_2|}}}|[[File:Hero-box-small-2p.png|link=]]|[[File:Hero-box-small.png|link=]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;width:368px&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:368px;z-index:10;top:6px;font-size:90%;line-height:16px;text-align:center;vertical-align:middle;&amp;quot;&amp;gt;{{{display_name|{{{name|{{PAGENAME}}}}}}}} the {{gl|{{{class_link|{{{class|}}}}}}|{{{classname|{{{class|}}}}}}}} {{#switch: {{{flavortop|}}}| = | ({{gl|{{{flavortop|}}}}})}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;width:368px&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:368px;z-index:10;top:98px;font-size:90%;line-height:16px;text-align:center;vertical-align:middle;&amp;quot;&amp;gt;{{#switch: {{{flavor|}}}| = | ({{gl|{{{flavor|}}}}})}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:28px;&amp;quot;&amp;gt;{{swh|{{swd|[[File:Hero {{{picture|{{{name|{{PAGENAME}}}}}}}}{{{hpicture|{{{dpicture|}}}}}}.png|{{{display_name|{{{name|{{PAGENAME}}}}}}}}]]|[[File:Hero {{{picture|{{{name|{{PAGENAME}}}}}}}}{{{hpicture|}}}.png|{{{display_name|{{{name|{{PAGENAME}}}}}}}}]]|noicon=}}|{{swd|[[File:Hero {{{picture|{{{name|{{PAGENAME}}}}}}}}{{{dpicture|}}}.png|{{{display_name|{{{name|{{PAGENAME}}}}}}}}]]|[[File:Hero {{{picture|{{{name|{{PAGENAME}}}}}}}}.png|{{{display_name|{{{name|{{PAGENAME}}}}}}}}]]|noicon=}}|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:174px;z-index:10;top:28px;&amp;quot;&amp;gt;{{#if:{{{picture_2|}}}|[[File: Hero {{{picture_2|}}}.png]]|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color:#FFFFFF;{{Shadow}} height:10px;position:absolute;left:72px;z-index:10;top:43px;font-size:90%;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{{gender|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color:#FFFFFF;{{Shadow}} height:10px;position:absolute;left:72px;z-index:10;top:63px;font-size:90%;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{{race|}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:236px;z-index:10;top:28px;&amp;quot;&amp;gt;[[File:Attack small.png|link=Attack]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;width:32px&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:568px;z-index:7;top:37px;font-size:90%;line-height:16px;text-align:center;vertical-align:middle;&amp;quot;&amp;gt;{{{atk|{{#switch: {{{class|}}}| Knight = 2 | Cleric = 1 | Ranger = 1 | Druid = 0 | Alchemist = 1 | Wizard = 0 | Demoniac = 2 | Heretic = 1 | Death Knight = 1 | Necromancer = 1 | Overlord = 2 | Warlock = 0 | Barbarian = 4 | Battle Mage = 2| Beastmaster = 0 | Witch = 0 | Planeswalker = 3 | Elementalist = 0 | Captain = 3 | Navigator = 2 | Artificer = 0 | Mercenary = 3 | Chieftain = 0 | Elder = 0 | Sorceress&amp;amp;nbsp;(Campaign) = 0 | }}}}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:300px;z-index:10;top:28px;&amp;quot;&amp;gt;[[File:Defense small.png|link=Defense]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;width:32px&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:696px;z-index:7;top:37px;font-size:90%;line-height:16px;text-align:center;vertical-align:middle;&amp;quot;&amp;gt;{{{def|{{#switch: {{{class|}}}| Knight = 2 | Cleric = 0 | Ranger = 3 | Druid = 2 | Alchemist = 1 | Wizard = 0 | Demoniac = 2 | Heretic = 1 | Death Knight = 2 | Necromancer = 0 | Overlord = 2 | Warlock = 0 | Barbarian = 0 | Battle Mage = 1| Beastmaster = 4 | Witch = 1 | Planeswalker = 1 | Elementalist = 0 | Captain = 0 | Navigator = 0 | Artificer = 1 | Mercenary = 1 | Chieftain = 4 | Elder = 1 | Sorceress&amp;amp;nbsp;(Campaign) = 2 | }}}}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:236px;z-index:10;top:60px;&amp;quot;&amp;gt;[[File:Power small.png|link=Spell Power]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;width:32px&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:568px;z-index:7;top:69px;font-size:90%;line-height:16px;text-align:center;vertical-align:middle;&amp;quot;&amp;gt;{{{sp|{{#switch: {{{class|}}}| Knight = 1 | Cleric = 2 | Ranger = 1 | Druid = 1 | Alchemist = 2 | Wizard = 2 | Demoniac = 1 | Heretic = 2 | Death Knight = 2 | Necromancer = 2 | Overlord = 1 | Warlock = 3 | Barbarian = 1 | Battle Mage = 1| Beastmaster = 1 | Witch = 2 | Planeswalker = 1 | Elementalist = 3 | Captain = 2 | Navigator = 1 | Artificer = 2 | Mercenary = 1 | Chieftain = 1 | Elder = 1 | Sorceress&amp;amp;nbsp;(Campaign) = 1 | }}}}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:300px;z-index:10;top:60px;&amp;quot;&amp;gt;[[File:Knowledge small.png|link=Knowledge]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;width:32px&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:696px;z-index:7;top:69px;font-size:90%;line-height:16px;text-align:center;vertical-align:middle;&amp;quot;&amp;gt;{{{know|{{#switch: {{{class|}}}| Knight = 1 | Cleric = 2 | Ranger = 1 | Druid = 2 | Alchemist = 2 | Wizard = 3 | Demoniac = 1 | Heretic = 1 | Death Knight = 1 | Necromancer = 2 | Overlord = 1 | Warlock = 2 | Barbarian = 1 | Battle Mage = 1| Beastmaster = 1 | Witch = 2 | Planeswalker = 1 | Elementalist = 3 | Captain = 1 | Navigator = 2 | Artificer = 2 | Mercenary = 1 | Chieftain = 1 | Elder = 3 | Sorceress&amp;amp;nbsp;(Campaign) = 2 | }}}}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{#if: {{{flavor|}}}|&amp;lt;div style=&amp;quot;position:absolute;z-index:4;top:106px;pointer-events:none&amp;quot;&amp;gt;[[File:Hero-box-separator.png]]&amp;lt;/div&amp;gt;}}&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color:#FFFFFF;{{Shadow}} height:10px;position:absolute;left:8px;z-index:10;top:{{#switch: {{{flavor|}}}| = 100px|124px}};font-size:90%;line-height:17px;width:350px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{#if:{{{biography|}}}|&#039;&#039;{{{biography|}}}&#039;&#039;|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:313px;&amp;quot;&amp;gt;{{swh|{{exist|File:Specialty {{{specialty_pic|{{{specialty|}}}}}}{{{hspec|}}} (HotA).png|[[File:Specialty {{{specialty_pic|{{{specialty|}}}}}}{{{hspec|}}} (HotA).png|link={{{spec_link|{{{specialty|}}}}}}]]|{{{Image|[[File:Specialty {{{specialty_pic|{{{specialty|}}}}}}{{{hspec|}}}.png|link={{{spec_link|{{{specialty|}}}}}}]]}}}}}|{{{Image|[[File:Specialty {{{specialty_pic|{{{specialty|}}}}}}{{{hspec|}}}.png|link={{{spec_link|{{{specialty|}}}}}}]]}}}|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;!---&amp;lt;div style=&amp;quot;font-weight:bold;color:#FFFFFF;{{Shadow}} height:10px;position:absolute;left:54px;z-index:10;top:328px;font-size:90%;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;Specialty&amp;lt;/div&amp;gt;---&amp;gt;&lt;br /&gt;
&amp;lt;!---&amp;lt;div style=&amp;quot;font-weight:bold;color:#FFFFFF;{{Shadow}} height:10px;position:absolute;left:54px;z-index:10;top:348px;font-size:90%;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{gl|{{{specialty|}}}}}&amp;lt;/div&amp;gt;---&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;position:absolute;left:203px;top:336px;&amp;quot;&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;color:#FFFFFF;{{Shadow}}:10px;font-size:90%;line-height:15px;text-align:justify;text-justify:inter-word;position:absolute;top:50%;left:50%;-ms-transform:translate(-50%, -50%);transform:translate(-50%, -50%);width:298px&amp;quot;&amp;gt;{{{s_text|}}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;!---&amp;lt;div style=&amp;quot;position:absolute;left:184px;z-index:10;top:323px;&amp;quot;&amp;gt;[[File:Exp44.png|link=Experience]]&amp;lt;/div&amp;gt;---&amp;gt;&lt;br /&gt;
&amp;lt;!---&amp;lt;div style=&amp;quot;font-weight:bold;color:#FFFFFF;{{Shadow}} height:10px;position:absolute;left:234px;z-index:10;top:328px;font-size:90%;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;Starting Level&amp;lt;/div&amp;gt;---&amp;gt;&lt;br /&gt;
&amp;lt;!---&amp;lt;div style=&amp;quot;font-weight:bold;color:#FFFFFF;{{Shadow}} height:10px;position:absolute;left:234px;z-index:10;top:348px;font-size:90%;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;Level {{#if:{{{level|}}}|{{{level|}}}|1}}&amp;lt;/div&amp;gt;---&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:4px;z-index:10;top:371px;&amp;quot;&amp;gt;{{#ifexist:{{{skill_1h|}}}|{{swh|noicon=|[[File:{{{skill_1h|}}}.png|link={{#explode:{{{skill_1h}}}| |1|2}}]]|[[File:{{{skill_1|}}}.png|link={{#explode:{{{skill_1}}}| |1|2}}]]}}|[[File:{{{skill_1|}}}.png|link={{#explode:{{{skill_1}}}| |1|2}}]]}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color:#FFFFFF;{{Shadow}} height:10px;position:absolute;left:54px;z-index:10;top:376px;font-size:90%;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{#ifexist:{{{skill_1h|}}}|{{swh|noicon=|{{#explode:{{{skill_1h}}}| |0}}|{{#explode:{{{skill_1}}}| |0}}}}|{{#explode:{{{skill_1}}}| |0}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color:#FFFFFF;{{Shadow}} height:10px;position:absolute;left:54px;z-index:10;top:396px;font-size:90%;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{#ifexist:{{{skill_1h|}}}|{{swh|noicon=| {{gl|{{#explode:{{{skill_1h}}}| |1|2}}}}{{{skill_1h+|}}}|{{gl|{{#explode:{{{skill_1}}}| |1|2}}}}{{{skill_1+|}}}}}|{{gl|{{#explode:{{{skill_1}}}| |1|2}}}}{{{skill_1+|}}}}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:184px;z-index:10;top:371px;&amp;quot;&amp;gt;{{#ifexist:{{{skill_2|}}}|{{#ifexist:{{{skill_2h|}}}|{{swh|noicon=|[[File:{{{skill_2h|}}}.png|link={{#explode:{{{skill_2h}}}| |1|2}}]]|[[File:{{{skill_2|}}}.png|link={{#explode:{{{skill_2}}}| |1|2}}]]}}|[[File:{{{skill_2|}}}.png|link={{#explode:{{{skill_2}}}| |1|2}}]]}}|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color:#FFFFFF;{{Shadow}} height:10px;position:absolute;left:234px;z-index:10;top:376px;font-size:90%;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{#ifexist:{{{skill_2|}}}|{{#ifexist:{{{skill_2h|}}}|{{swh|noicon=|{{#explode:{{{skill_2h}}}| |0}}|{{#explode:{{{skill_2}}}| |0}}}}|{{#explode:{{{skill_2}}}| |0}}}}|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color:#FFFFFF;{{Shadow}} height:10px;position:absolute;left:234px;z-index:10;top:396px;font-size:90%;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{#ifexist:{{{skill_2|}}}|{{#ifexist:{{{skill_2h|}}}|{{swh|noicon=| {{gl|{{#explode:{{{skill_2h}}}| |1|2}}}}{{{skill_2h+|}}}|{{gl|{{#explode:{{{skill_2}}}| |1|2}}}}{{{skill_2+|}}}}}|{{gl|{{#explode:{{{skill_2}}}| |1|2}}}}{{{skill_2+|}}}}}|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:5px;z-index:10;top:422px;&amp;quot;&amp;gt;{{swh|{{exist|File:Mini Portrait {{{troop_1_img|{{{troop_1|}}}}}} (HotA).png|[[File:Mini Portrait {{{troop_1_img|{{{troop_1|}}}}}} (HotA).png|link={{{troop_1_link|{{{troop_1|}}}}}}]]|{{{Image|[[File:Mini Portrait {{{troop_1_img|{{{troop_1|}}}}}}.png|link={{{troop_1_link|{{{troop_1|}}}}}}]]}}}}}|{{{Image|[[File:Mini Portrait {{{troop_1_img|{{{troop_1|}}}}}}.png|link={{{troop_1_link|{{{troop_1|}}}}}}]]}}}|noicon=}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color:#FFFFFF;{{Shadow}} height:10px;position:absolute;left:44px;z-index:10;top:431px;font-size:90%;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{{nmb_1|}}} {{gl|{{{troop_1_link|{{{troop_1|}}}}}}|{{{troop_1_nam|{{{troop_1|}}}}}}}} ({{{chance_1|100%}}})&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:5px;z-index:10;top:458px;&amp;quot;&amp;gt;{{#if:{{{troop_2|}}}|{{swh|{{exist|File:Mini Portrait {{{troop_2_img|{{{troop_2|}}}}}} (HotA).png|[[File:Mini Portrait {{{troop_2_img|{{{troop_2|}}}}}} (HotA).png|link={{{troop_2_link|{{{troop_2|}}}}}}]]|{{{Image|[[File:Mini Portrait {{{troop_2_img|{{{troop_2|}}}}}}.png|link={{{troop_2_link|{{{troop_2|}}}}}}]]}}}}}|{{{Image|[[File:Mini Portrait {{{troop_2_img|{{{troop_2|}}}}}}.png|link={{{troop_2_link|{{{troop_2|}}}}}}]]}}}|noicon=}}|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color:#FFFFFF;{{Shadow}} height:10px;position:absolute;left:44px;z-index:10;top:467px;font-size:90%;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{#if:{{{troop_2|}}}|{{{nmb_2|}}} {{gl|{{{troop_2_link|{{{troop_2|}}}}}}|{{{troop_2_nam|{{{troop_2|}}}}}}}} {{{chance_2|{{swh|(100%)|(88%)}}}}}|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:5px;z-index:10;top:494px;&amp;quot;&amp;gt;{{#if:{{{troop_3|}}}|{{swh|{{exist|File:Mini Portrait {{{troop_3_img|{{{troop_3|}}}}}} (HotA).png|[[File:Mini Portrait {{{troop_3_img|{{{troop_3|}}}}}} (HotA).png|link={{{troop_3_link|{{{troop_3|}}}}}}]]|{{{Image|[[File:Mini Portrait {{{troop_3_img|{{{troop_3|}}}}}}.png|link={{{troop_3_link|{{{troop_3|}}}}}}]]}}}}}|{{{Image|[[File:Mini Portrait {{{troop_3_img|{{{troop_3|}}}}}}.png|link={{{troop_3_link|{{{troop_3|}}}}}}]]}}}|noicon=}}|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;font-weight:bold;color:#FFFFFF;{{Shadow}} height:10px;position:absolute;left:44px;z-index:10;top:503px;font-size:90%;line-height:16px;text-align:justify;text-justify:inter-word&amp;quot;&amp;gt;{{#if:{{{troop_3|}}}|{{{nmb_3|}}} {{gl|{{{troop_3_link|{{{troop_3|}}}}}}|{{{troop_3_nam|{{{troop_3|}}}}}}}} {{{chance_3|{{swh|(100%)|(25%)}}}}}|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:absolute;left:8px;z-index:10;top:535px;&amp;quot;&amp;gt;{{#if:{{{spell|}}}|[[File:Scroll {{{spell_pic|{{{spell|}}}}}}.png|{{{spell|}}}|link={{{s_link|{{{spell|}}}}}}]]|}}&amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;width:368px&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:322px;z-index:8;top:558px;font-size:90%;line-height:16px;text-align:center;vertical-align:middle;&amp;quot;&amp;gt;{{#if:{{{spell|}}}|{{gl|{{{s_link|{{{spell}}}}}}|{{{spell}}}}}|}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
[[Movement|&amp;lt;span style=&amp;quot;position:absolute;left:238px;z-index:10;top:550px;width:32px;height:32px;&amp;quot;&amp;gt;&amp;amp;nbsp;&amp;lt;/span&amp;gt;]]&lt;br /&gt;
&amp;lt;span style=&amp;quot;width:368px&amp;gt;&amp;lt;div style=&amp;quot;font-weight:bold;color: #FFFFFF;{{Shadow}} height:10px;position:absolute;width:634px;z-index:7;top:558px;font-size:90%;line-height:16px;text-align:center;vertical-align:middle;&amp;quot;&amp;gt;{{{s_mp|}}}&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name         = Alamar&lt;br /&gt;
 | hpicture     = _(HotA)&lt;br /&gt;
 | class        = Captain&lt;br /&gt;
 | classname    = Landlubber&lt;br /&gt;
 | flavor       = Under the Jolly Roger&lt;br /&gt;
 | gender       = Male&lt;br /&gt;
 | race         = Human&lt;br /&gt;
 | biography    = Orrin trained with one of {{gl|Erathia}}&#039;s best siege tacticians during his early military service. Any archers under his command learn quickly to shoot at targets behind obstacles.&lt;br /&gt;
 | specialty    = Fireball&lt;br /&gt;
 | s_text       = Receives a 5% per level bonus to Archery skill percentage.&lt;br /&gt;
 | skill_1      = Basic Leadership&lt;br /&gt;
 | skill_1+     = {{-ws}}&lt;br /&gt;
 | skill_1h     = Basic Wisdom&lt;br /&gt;
 | skill_1h+    = {{-wh}}&lt;br /&gt;
 | skill_2      = Basic Archery&lt;br /&gt;
 | troop_1      = Pikeman&lt;br /&gt;
 | troop_1_nam  = Leeroy Jenkins&lt;br /&gt;
 | troop_1_link = Phoenix&lt;br /&gt;
 | troop_2      = Archer&lt;br /&gt;
 | troop_3      = Griffin&lt;br /&gt;
 | nmb_1        = 10–20 &lt;br /&gt;
 | nmb_2        = 4–7&lt;br /&gt;
 | nmb_3        = 2–3&lt;br /&gt;
 | s_mp         = 1560&lt;br /&gt;
 | spell        = Armageddon&lt;br /&gt;
 | s_link       = Forge (NWC)&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name       = Alkin&lt;br /&gt;
 | picture_2  = Alkin (campaign)&lt;br /&gt;
 | town       = Fortress&lt;br /&gt;
 | class      = Beastmaster&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Gnoll}}&lt;br /&gt;
 | biography  = {{gl|King Tralossk}} never really liked Alkin, but gave him his own command in the hopes that he would one day get himself killed. That never happened, and Alkin has led a long and glorious career, much to the displeasure of the King.&lt;br /&gt;
 | specialty  = Gorgons&lt;br /&gt;
 | s_text     = Increases the {{gl|Speed}} of allied {{gl|Gorgon and Mighty Gorgon|Gorgons and Mighty Gorgons}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by {{swh|20%|5%}} for every 5 levels (rounded up).&lt;br /&gt;
 | skill_1    = Basic Armorer&lt;br /&gt;
 | skill_2    = Basic Offense&lt;br /&gt;
 | troop_1    = Gnoll&lt;br /&gt;
 | troop_2    = Lizardman&lt;br /&gt;
 | troop_3    = Serpent Fly&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|15–25|10–20}}&lt;br /&gt;
 | nmb_2      = 4–7&lt;br /&gt;
 | nmb_3      = {{swh|noicon=|3–4|2–4}}&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name       = Catherine&lt;br /&gt;
 | picture    = Catherine (RoE)&lt;br /&gt;
 | town       = Castle&lt;br /&gt;
 | class      = Knight&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | flavortop  = Restoration of Erathia&lt;br /&gt;
 | biography  = Queen Catherine is a strong, determined woman skilled in the art of war. She has proven, and continues to prove, her worthiness as a soldier and leader. Joining the Erathian military against her father&#039;s wishes was one of the best moves she ever made, forever proving her capabilities as a tactician, warrior and leader.&lt;br /&gt;
 | specialty  = Swordsmen&lt;br /&gt;
 | s_text     = Increases the {{gl|Speed}} of allied {{gl|Swordsman and Crusader|Swordsmen and Crusaders}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by {{swh|20%|5%}} for every 4 levels (rounded up).&lt;br /&gt;
 | skill_1    = Basic Leadership&lt;br /&gt;
 | skill_2    = Basic Offense&lt;br /&gt;
 | troop_1    = Pikeman&lt;br /&gt;
 | troop_2    = Archer&lt;br /&gt;
 | troop_3    = Griffin&lt;br /&gt;
 | nmb_1      = 10-20&lt;br /&gt;
 | nmb_2      = 4–7&lt;br /&gt;
 | nmb_3      = 2-3&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
{{HeroNew&lt;br /&gt;
 | name       = Catherine&lt;br /&gt;
 | dpicture   = _(DoR)&lt;br /&gt;
 | town       = Castle&lt;br /&gt;
 | class      = Knight&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = Catherine has probably the most biographical text of the various heroes, just look at [[Catherine|her page]]. &amp;lt;br&amp;gt;&lt;br /&gt;
 | specialty  = Swordsmen&lt;br /&gt;
 | s_text     = Increases the {{gl|Speed}} of allied {{gl|Swordsman and Crusader|Swordsmen and Crusaders}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by {{swh|20%|5%}} for every 4 levels (rounded up).&lt;br /&gt;
 | skill_1    = Basic Leadership&lt;br /&gt;
 | skill_2    = Basic Offense&lt;br /&gt;
 | troop_1    = Pikeman&lt;br /&gt;
 | troop_2    = Archer&lt;br /&gt;
 | troop_3    = Griffin&lt;br /&gt;
 | nmb_1      = 10–20 &lt;br /&gt;
 | nmb_2      = 4–7&lt;br /&gt;
 | nmb_3      = {{swh|noicon=|4–5|2–3}}&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[Category:Hero templates]]&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Fire_Elemental_and_Energy_Elemental&amp;diff=194217</id>
		<title>Fire Elemental and Energy Elemental</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Fire_Elemental_and_Energy_Elemental&amp;diff=194217"/>
		<updated>2026-04-17T08:45:14Z</updated>

		<summary type="html">&lt;p&gt;Turnam: /* Special Abilities */ no need to link the same creature twice in the same paragraph&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{ConfluxCreaturesNew}}&lt;br /&gt;
{{Creature/Fire Elemental}}&lt;br /&gt;
{{Creature/Energy Elemental}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Fire Elementals and Energy Elementals&#039;&#039;&#039; are the level 4 creatures of [[Conflux]]. They are recruited from the [[Conflux creature dwellings|Altar of Fire]], or the [[Fire Elemental Conflux]] and [[Elemental Conflux]] on the [[adventure map]]. Fire Elementals can also be summoned with the [[Summon Fire Elemental]] spell. They are creatures summoned from the [[Plane of Fire|Elemental Plane of Fire]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Fire Elementals are burning spirits of [[Fire Magic]]. They are immune to all [[Mind spell|Mind]] and [[Fire magic|Fire School]] [[spell|spells]], but take double damage from [[ice bolt|Ice Ray]] and [[Frost Ring]] attacks. Energy Elementals gain the ability to [[Flying|fly]] and can also [[Spellcaster|cast]] the spell [[Protection from Fire]].&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Armageddon&#039;s Blade Manual Page 16|AB manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortrait2&lt;br /&gt;
| dwelling       = Altar of Fire&lt;br /&gt;
| dwelling2      = Fire Elemental Conflux&lt;br /&gt;
| dwelling3      = Elemental Conflux&lt;br /&gt;
| creature1      = Fire Elemental&lt;br /&gt;
| creature2      = Energy Elemental&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature specialties|specialty]] ==&lt;br /&gt;
* {{H|Ignissa|Planeswalker}} (fixed-stat specialty)&lt;br /&gt;
* {{H|Fiur|Planeswalker}} (fixed-stat specialty)&lt;br /&gt;
&lt;br /&gt;
== Special Abilities ==&lt;br /&gt;
Although Fire and Energy Elementals are immune to fire magic, they are not unaffected by fire-based creature attacks. For example {{Cn|Magog}}s&#039; [[fireball attack]] or [[Breath Attack|Breath Attacks]] are not considered to be magical and therefore they do harm elementals. &#039;&#039;(In {{hota}}, Fire and Energy Elementals are vulnerable only to the central hex of Magog&#039;s attack{{-wh}}).&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
* +100% to basic damage to {{Cnu|Water Elemental|Ice Elemental}}.&lt;br /&gt;
* Energy Elementals: Can cast {{Sn|Protection from Fire}} at advanced level at 6 power, 3 times per battle.&lt;br /&gt;
&lt;br /&gt;
== {{roe}} ==&lt;br /&gt;
In {{roe}}{{-}}{{withroe}}, Fire Elementals are level 4 [[Neutral creature|Neutral creatures]]. They are recruited from [[Elemental Conflux]] or [[Fire Elemental Conflux]].&lt;br /&gt;
&lt;br /&gt;
[[File:Fire Elemental portrait (RoE).png]]&lt;br /&gt;
&lt;br /&gt;
=={{hota}}==&lt;br /&gt;
* Energy Elementals&#039; level bug is fixed.&lt;br /&gt;
* The in-game descriptions for both Fire and Energy Elementals are updated.&lt;br /&gt;
* The [[Elemental Conflux]] now increases the growth of all four basic elementals by 1.&lt;br /&gt;
* Fire Elementals&#039; battle animations were updated:&lt;br /&gt;
[[File:Creature_Fire_Elemental_anims_(HotA).gif]]&lt;br /&gt;
&lt;br /&gt;
== Bug ==&lt;br /&gt;
Though &#039;&#039;&#039;Energy Elementals&#039;&#039;&#039; are level 4 units, the game considers them as level 5 in creature level-based calculations (&#039;&#039;fixed in [[Horn of the Abyss]]{{-wh}}&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Fire Elemental}}&lt;br /&gt;
{{CreatureSounds|Energy Elemental}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Official Renders ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Fire Elemental render.png&lt;br /&gt;
Energy Elemental render.png&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
In their animations, Fire Elementals definitely look like they fly like Superman, but actually they don&#039;t. Additionally, both Fire and Energy Elementals have the lowest damage average among level 4 creatures (which can be fixed by having {{H|Ignissa|Planeswalker}} or {{H|Fiur|Planeswalker}} command them as they add +2 to their base damage) while still being as expensive as other same level creatures. Good growth and flight make Energy Elementals usable although far from exceptional.&lt;br /&gt;
&lt;br /&gt;
HotA [[Horn of the Abyss (Changelog)#Version 1.5.2|increased the power]] of [[Protection from Fire]] (this only affects the spellcasting of the upgraded Energy Elementals, however).&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 4 Creatures]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
[[Category:Elementals]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Archibald&amp;diff=194184</id>
		<title>Pumpkin Patch/Archibald</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Pumpkin_Patch/Archibald&amp;diff=194184"/>
		<updated>2026-04-06T09:43:48Z</updated>

		<summary type="html">&lt;p&gt;Turnam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{PPHeroesNew}}{{HeroNew&lt;br /&gt;
 | name = Archibald&lt;br /&gt;
 | picture    = Archibald (Heroes II)&lt;br /&gt;
 | town       = Dungeon&lt;br /&gt;
 | class      = Warlock&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Human}}&lt;br /&gt;
 | biography  = As a result of a series of suspicious deaths among the royal seers, Archibald Ironfist reclaimed the throne of {{gl|Enroth (nation)|Enroth}} from his brother, {{gl|Roland}}. However, his rule was short-lived; Roland usurped the throne and encased Archibald in marble. With the aid of a group of brave adventurers, Archibald was freed and later assumed the throne of {{gl|Deyja}}, following the (second) death of {{gl|Nicolas Gryphonheart}}.&lt;br /&gt;
 | specialty  = Tactics&lt;br /&gt;
 | s_text     = Increases the range of the {{gl|Tactics}} skill by 2 rows for every level of Tactics after the Basic level.&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Tactics&lt;br /&gt;
 | troop_1    = Troglodyte&lt;br /&gt;
 | troop_2    = Harpy&lt;br /&gt;
 | troop_3    = Beholder&lt;br /&gt;
 | nmb_1      = 20–30&lt;br /&gt;
 | nmb_2      = 6–8&lt;br /&gt;
 | nmb_3      = 3–4&lt;br /&gt;
 | chance_2   = (100%)&lt;br /&gt;
 | chance_3   = (100%)&lt;br /&gt;
 | spell      = Curse&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;Only available with the [[User:Csaros/Pumpkin Patch|Pumpkin Patch]] installed.&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Archibald Ironfist is the son of the deceased King [[Morglin Ironfist]], brother of King [[Roland Ironfist]], and brother-in-law of Queen [[Catherine Ironfist]]. He was, at one point, the King of [[Enroth (nation)|Enroth]] and separately the King of [[Deyja]], before being deposed from both thrones.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
Archibald does not appear in any of the Heroes III scenarios. &lt;br /&gt;
&lt;br /&gt;
== Optional Rules ==&lt;br /&gt;
If &amp;quot;Archibald replaces Jeddite&amp;quot; option is enabled in the HexSwapper, Archibald will be available on all random map templates by default. &lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=* [[Archibald|Archibald]] - story page|bottom=*[[Heroes from other games]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Pumpkin Patch]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Athe&amp;diff=194183</id>
		<title>Athe</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Athe&amp;diff=194183"/>
		<updated>2026-04-06T09:22:27Z</updated>

		<summary type="html">&lt;p&gt;Turnam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhota}}{{Campaign heroes}}{{CampaignHero&lt;br /&gt;
 | town       = Inferno&lt;br /&gt;
 | class      = Warlock&lt;br /&gt;
 | gender     = Female&lt;br /&gt;
 | race       = {{gl|Efreeti}}&lt;br /&gt;
 | specialty  = Sorcery&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to Sorcery skill percentage.&lt;br /&gt;
 | level      = 1500&lt;br /&gt;
 | atk        = 24&lt;br /&gt;
 | def        = 27&lt;br /&gt;
 | sp         = 22&lt;br /&gt;
 | know       = 22&lt;br /&gt;
 | skill_1    = Expert Logistics&lt;br /&gt;
 | skill_2    = Expert Leadership&lt;br /&gt;
 | skill_3    = Expert Fire Magic&lt;br /&gt;
 | skill_4    = Expert Water Magic&lt;br /&gt;
 | skill_5    = Expert Earth Magic&lt;br /&gt;
 | skill_6    = Expert Offense&lt;br /&gt;
 | skill_7    = Expert Armorer&lt;br /&gt;
 | skill_8    = Expert Sorcery&lt;br /&gt;
 | troop_1    = Efreet Sultan&lt;br /&gt;
 | troop_2    = Cerberus&lt;br /&gt;
 | troop_3    = Scorpicore&lt;br /&gt;
 | troop_4    = Pit Lord&lt;br /&gt;
 | troop_5    = Rust Dragon&lt;br /&gt;
 | troop_6    = Arch Devil&lt;br /&gt;
 | nmb_1      = 332&lt;br /&gt;
 | nmb_2      = 1546&lt;br /&gt;
 | nmb_3      = 349&lt;br /&gt;
 | nmb_4      = 573&lt;br /&gt;
 | nmb_5      = 56&lt;br /&gt;
 | nmb_6      = 158&lt;br /&gt;
 | spart_1      = {{Sng|Earthquake}}&lt;br /&gt;
 | spart_2      = {{Sng|Fireball}}&lt;br /&gt;
 | spart_3      = {{Sng|Frost Ring}}&lt;br /&gt;
 | spart_4      = {{Sng|Ice Bolt}}&lt;br /&gt;
 | spart_5      = {{Sng|Inferno|spell_link=Inferno (spell)}}&lt;br /&gt;
 | spart_6      = {{Sng|Lightning Bolt}}&lt;br /&gt;
&lt;br /&gt;
 | spart_8      = {{Ang|Shackles of War}}&lt;br /&gt;
 | spart_9      = {{Ang|Pendant of Free Will}}&lt;br /&gt;
 | spart_10     = {{Ang|Boots of Speed}}&lt;br /&gt;
 | spart_11     = {{Ang|Demon&#039;s Horseshoe}}&lt;br /&gt;
 | spart_12     = {{Ang|Statesman&#039;s Medal}} *&amp;lt;sup&amp;gt;&#039;&#039;Obtains later&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
 | s_mp       = 2512&lt;br /&gt;
}}&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{PAGENAME}} is a campaign exclusive hero. Only her portrait is available in map editor for use with a custom hero. She is based off the hero [[Malekith]].&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
A [[Kreegan]] warlord who holds one piece of the {{An|Diplomat&#039;s Cloak}} - the key to get into the heartland of demon-occupied [[Eeofol]].&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |fif=&lt;br /&gt;
: {{prison}} {{enemy}}: [[Homecoming (HotA)|Homecoming]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Athe render.png| Art by [[Balkron]]&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[Pumpkin Patch/Athe|Athe]] in the [[Pumpkin Patch]]&lt;br /&gt;
*[[List of campaign heroes]]}}&lt;br /&gt;
[[Category: Campaign]]&lt;br /&gt;
[[Category: Warlocks]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Coeurl_and_%3F%3F%3F&amp;diff=194111</id>
		<title>Coeurl and ???</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Coeurl_and_%3F%3F%3F&amp;diff=194111"/>
		<updated>2026-04-01T19:41:36Z</updated>

		<summary type="html">&lt;p&gt;Turnam: /* Official Renders */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Grotto creatures}}{{CreatureNew&lt;br /&gt;
| name           = Coeurl&lt;br /&gt;
| faction        = Grotto&lt;br /&gt;
| attack         = &lt;br /&gt;
| defense        = &lt;br /&gt;
| shots          = &lt;br /&gt;
| damage         = –&lt;br /&gt;
| health         = &lt;br /&gt;
| speed          = &lt;br /&gt;
| move           = &lt;br /&gt;
| size           = &lt;br /&gt;
| growth         = &lt;br /&gt;
| aivalue        = &lt;br /&gt;
| fightvalue     = &lt;br /&gt;
| goldcost       = &lt;br /&gt;
| resource       = &lt;br /&gt;
| rescost        = &lt;br /&gt;
| abilities      = &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Coeurl&#039;&#039;&#039; and {{unk}} are level 4 creatures for [[Grotto]]. They can be recruited from the {{unk}}.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = &lt;br /&gt;
| creature1      = Coeurl&lt;br /&gt;
| creature2      = Placeholder&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a specialty ==&lt;br /&gt;
&lt;br /&gt;
== Official Renders ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Coeurl render.gif&lt;br /&gt;
DoR_teaser_aprilsfools_mm8_4.png|Battling Coeurls in {{mm8}} (April&#039;s Fools 2026)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
==Trivia==&lt;br /&gt;
* The Coeurl was introduced in [[wikipedia:A. E. van Vogt|A. E. van Vogt]]&#039;s &#039;&#039;[[wikipedia:Black Destroyer|Black Destroyer]]&#039;&#039; short story. It moved from science fiction into fantasy by becoming the [[wikipedia:Displacer beast|displacer beast]] in &#039;&#039;[[wikipedia:Dungeons &amp;amp; Dragons|Dungeons &amp;amp; Dragons]]&#039;&#039;. Coeurls have also appeared regularly in the &#039;&#039;[[wikipedia:Final Fantasy|Final Fantasy]]&#039;&#039; series.&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=DoR_pre-release_content&amp;diff=194110</id>
		<title>DoR pre-release content</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=DoR_pre-release_content&amp;diff=194110"/>
		<updated>2026-04-01T19:38:51Z</updated>

		<summary type="html">&lt;p&gt;Turnam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
This page contains artwork and screenshots from prior to the {{dor}} release.&lt;br /&gt;
&lt;br /&gt;
= Attributed Concept/Pre-Release Artwork =&lt;br /&gt;
See the following artists&#039; pages:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable style=&amp;quot;text-align:center;&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Artist&lt;br /&gt;
! General&lt;br /&gt;
! [[Palace]] {{wdv}}&lt;br /&gt;
! [[Grotto]] {{wdv}}&lt;br /&gt;
! [[Forge]] {{wdv}}&lt;br /&gt;
! [[Oasis (Town)|Oasis]] {{wcc}}&lt;br /&gt;
|-&lt;br /&gt;
| [[Ehlesgens]] || {{yes}} || {{yes}} || {{yes}} || {{yes}} ||&lt;br /&gt;
|-&lt;br /&gt;
| [[Nephretes]] || {{yes}} || {{yes}} || {{yes}} || || {{yes}} &lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
= Unattributed Pre-Release Artwork =&lt;br /&gt;
NOTE: {{dor}} is not yet released, so all of these images are assumed to be works in progress.&lt;br /&gt;
&lt;br /&gt;
== General ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
File:DoR_teaser_redesign_MaleCleric.png|Evolution of redesigned Male Cleric sprite.&lt;br /&gt;
File:DoR_teaser_redesign_FemaleRanger.png|Evolution of redesigned Female Ranger sprite.&lt;br /&gt;
File:DoR_teaser_redesign_MaleAlchemist.png|Evolution of redesigned Male Alchemist sprite.&lt;br /&gt;
File:DoR_teaser_redesign_MaleElementalist.png|Evolution of redesigned Male Elementalist sprite.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-SS hiddenHeader&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Show/Hide Screenshots&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-SS&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DoR_teaser_offense_building.png|This building is said to increase your heroes&#039; [[Offense]] skill globally.&lt;br /&gt;
DoR_teaser_seers_hut_igloo.png|A snow terrain variant of the [[Seer&#039;s Hut]]&lt;br /&gt;
DoR_teaser_conflux_walls.png|Redesigned Conflux town, with walls and garrison, and a circus tent.&lt;br /&gt;
DoR_teaser_snow_and_walls.png|Conflux walls, ice mountains, snowy variants of buildings, Templar and Frost Giant.&lt;br /&gt;
DoR_teaser_ice_and_snow.png|More snow-covered variants of various buildings. The heads of mystery units appear at the bottom.&lt;br /&gt;
DoR_teaser_towns.png|Palace, Forge, Grotto, Paladins, Forge units including Naga Tank, Pyro, seeker droid.&lt;br /&gt;
DoR_h3gg_screenshot1.png|Screenshot from the H3GG contest preview. Glowing light effects, Conflux garrison, water objects.&lt;br /&gt;
DoR_h3gg_screenshot2.png|Screenshot from the H3GG contest preview. Water variants of [[Sawmill]], [[Sulfur Dune]], and [[Wood]].&lt;br /&gt;
DoR_h3gg_screenshot3.png|Screenshot from the H3GG contest preview. Grotto and Forge, with their terrain objects, creatures, and dwellings.&lt;br /&gt;
DoR_h3gg_screenshot4.png|Screenshot from the H3GG contest preview. Better view of Grotto, Palace, and Forge objects and creatures.&lt;br /&gt;
DoR_h3gg_screenshot5.png|Screenshot from the H3GG contest preview. Final scene of the preview, with Valkyries and the two swords of the Reckoning.&lt;br /&gt;
DoR_teaser_swamp_rocks.png|Redesigned Fortress town with new mossy rock mountains for the [[Swamp]] terrain, including a rock arch. A Stinger can be seen guarding the Gorgon Lair.&lt;br /&gt;
DoR_teaser_firstlook_updated.png|Updated first look. Several updated graphics, removal of the off-shore platform, [[Courtyard (VCMI)|Courtyard&#039;s]] mandrake replaced with mushroom unit.&lt;br /&gt;
DoR_teaser_adventure_map_grotto_and_forge.png|More Grotto and Forge things on the map. In the Forge corner, a new version of a magic shrine.&lt;br /&gt;
DoR_teaser_31Dec25_AdvMap_Palace.jpg|Updated look at the Palace on the Adventure Map, with dwellings, snow terrain objects, and a neutral Mammoth.&lt;br /&gt;
DoR_teaser_31Dec25_AdvMap_GrottoForge.jpg|Updated look at the Grotto on the Adventure Map, with a Forge cut off in the corner.&lt;br /&gt;
DoR_teaser_31Dec25_Valkyries.png|Valkyries on the magic plains, and a snowy [[Tree of Knowledge]].&lt;br /&gt;
DoR_teaser_NewGameUI_Standard-Alternate-Custom-Random.jpg|A glimpse at the modified UI for starting a game with random, standard, alternate, or custom choice of creature lineup. The Palace has the standard set, the Rampart has the alternate set, and the Grotto has a custom set.&lt;br /&gt;
DoR_teaser_forest_creature_dwelling.png|A new creature&#039;s dwelling in the snowy pine forest.&lt;br /&gt;
DoR_teaser_aprilsfools_mm8_1.png|April&#039;s Fools 2026: DoR assets mocked up in a {{mm8}} screenshot.&lt;br /&gt;
DoR_teaser_aprilsfools_mm8_2.png|April&#039;s Fools 2026: DoR assets mocked up in a {{mm8}} screenshot.&lt;br /&gt;
DoR_teaser_aprilsfools_mm8_3.png|April&#039;s Fools 2026: DoR assets mocked up in a {{mm8}} screenshot.&lt;br /&gt;
DoR_teaser_aprilsfools_mm8_4.png|April&#039;s Fools 2026: DoR assets mocked up in a {{mm8}} screenshot.&lt;br /&gt;
DoR_teaser_aprilsfools_mm8_5.png|April&#039;s Fools 2026: DoR assets mocked up in a {{mm8}} screenshot.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Palace]] ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Nisse promo render.png| [[Nisse]]&lt;br /&gt;
Nisse anim.gif| [[Nisse]] animation&lt;br /&gt;
Tomte art.png| [[Tomte]]&amp;lt;br&amp;gt;(art by KM)&lt;br /&gt;
Tomte promo render.png| [[Tomte]]&lt;br /&gt;
Tomte anim.gif| [[Tomte]] animation&lt;br /&gt;
Viking promo render.png| [[Viking]]&lt;br /&gt;
Nisse evolution.png| [[Nisse]] and [[Tomte]] design evolution&lt;br /&gt;
Viking anim.gif| [[Viking]] animation&lt;br /&gt;
Einheri promo render.png| [[Einheri]]&lt;br /&gt;
Einheri anim.gif| [[Einheri]] animation&lt;br /&gt;
Ice Maiden promo render.png| [[Ice Maiden]]&lt;br /&gt;
Yuki Onna promo render.png| [[Yuki Onna]]&lt;br /&gt;
White Tiger evolution.png| [[White Tiger]] design evolution&lt;br /&gt;
White Tiger promo render.png| [[White Tiger]]&lt;br /&gt;
White tiger anim.gif| [[White Tiger]] animation&lt;br /&gt;
Sabertooth promo render.png| [[Sabertooth]]&lt;br /&gt;
Snow Elf evolution.png| [[Snow Elf]] design evolution&lt;br /&gt;
Snow Elf promo render.png| [[Snow Elf]]&lt;br /&gt;
High Elf promo render.png| [[High Elf]]&lt;br /&gt;
Kirin evolution.png| [[Kirin]] design evolution&lt;br /&gt;
Sacred Kirin animated.gif| [[Sacred Kirin]]&lt;br /&gt;
DoR Palace Town Screen March 2025.png| [[Palace]]&amp;lt;br&amp;gt;(March 2025)&lt;br /&gt;
Palace-alt-in.png| Fully upgraded [[Palace]]&amp;lt;br&amp;gt;(with Viking Building)&lt;br /&gt;
DoR_render_Yeti_gaming.png|A yeti playing a video game and being a Grotto fan. Render made for forum users who asked to see the updated yeti model and the emblem of the Grotto faction.&lt;br /&gt;
DoR_render_Tomte_and_Jotun_clinking.png|A Tomte and a Jotun clinking their mugs.&lt;br /&gt;
Palace lineup.png| Lineup teaser&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-SS hiddenHeader&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Show/Hide Screenshots&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-SS&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DoR_teaser_firstlook.jpg|First look at Vori. Palace town, Rampart garrison, new creatures artifacts and map objects.&lt;br /&gt;
DoR_teaser_snowmap.jpg|Viking longhouses in grass and snow variants.&lt;br /&gt;
DoR_teaser_palace_elemental_fight.png|Yuki Onna, Sabertooth, High Elf, and Yeti battling Metal Elementals and their upgrade.&lt;br /&gt;
DoR_teaser_palace_crusader_fight.png|Yuki Onna, Sabertooth, High Elf, White Tiger, and Vikings battling Swordsmen and Crusaders.&lt;br /&gt;
DoR_teaser_rampart_nisse_fight.png|Rampart creatures, including the Dryad, battling Nisses and Tomtes.&lt;br /&gt;
DoR_teaser_palace_ogre_fight.jpg|Ice Maidens, Yetis, White Tigers, and Einheri battling Ogre Magi.&lt;br /&gt;
DoR_teaser_berserker.png|Stronghold units, including a Berserker, battling Palace units.&lt;br /&gt;
DoR_teaser_aprilsfools_fight.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
DoR_teaser_aprilsfools_town.png|April&#039;s Fools 2024. DoR assets used in a Heroes IV scene.&lt;br /&gt;
DoR_teaser_palace_arrow_tower.png|A teaser that shows Ice Maidens in the arrow tower.&lt;br /&gt;
DoR_h3gg_palace_2.png|Palace town screen from CD Action.&lt;br /&gt;
DoR_h3gg_palace.png|Palace town screen from the H3GG contest.&lt;br /&gt;
DoR promo vid ruprecht idgrod.jpg|Adventure map screenshot from a promo video, showing a Palace, Forge&#039;s polluted terrain, a few units.&lt;br /&gt;
DoR cdaction battle.png ‎|Mock battle screenshot from CD Action, showing various Palace and Grotto units, including a Yeti doing the Bigfoot walk, ethereal wolves pulling the Valkyrie&#039;s chariot, and the special attack effect of the Vori High Elf.&lt;br /&gt;
DoR_h3gg_snow.png|Adventure map screen with a Palace and its native snow terrain.&lt;br /&gt;
File:DoR_teaser_31Dec25_TownScreen_Palace.png|Updated look at a Palace town screen. Dwellings are present for the Tomte, Ice Maiden, Sabertooth, Snow Elf, Yeti, and Valkyrie, but missing the Kirin.&lt;br /&gt;
DoR Snow Adventure Map March 2025.png| Adventure map with a Valkyrie, Frost Giant, a new artifact and new Treasure Chest&amp;lt;br&amp;gt;(March 2025)&lt;br /&gt;
DoR Palace Forge and Grotto October 2025.png| [[Palace]], [[Grotto]] and [[Forge]] in their respective biomes&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Grotto]] ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Arachne evolution.png| [[Arachne]] design evolution&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-SS hiddenHeader&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Show/Hide Screenshots&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-SS&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DoR_promo_vid_grotto.jpg|Adventure map screenshot from a promo video, showing the underground terrain of Grotto.&lt;br /&gt;
DoR_h3gg_grotto.png|The Grotto town screen from the H3GG contest. Just a teaser, most of it has been obscured.&lt;br /&gt;
DoR_h3gg_cave_soil.png|Adventure map screen with a Grotto and its native terrain.&lt;br /&gt;
DoR_battle_grotto_vs_dungeon.png|Subterranean battle between Grotto and Dungeon. The lizard-rider unit was not shown previously. In the spell bar, an icon that looks like the Pacifism spell from the [[Courtyard (VCMI)|Courtyard]] mod.&lt;br /&gt;
File:DoR_teaser_31Dec25_GrottoScreen.png|A small part of the Grotto town screen.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== [[Forge]] ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
Grunt animation.gif| [[Grunt]]&lt;br /&gt;
Grunt promo render.png| [[Grunt]]&lt;br /&gt;
Foot Soldier animation.gif| [[Foot Soldier]]&lt;br /&gt;
Foot Soldier promo render.png| [[Foot Soldier]]&lt;br /&gt;
Pyro evolution.png| [[Pyro]] design evolution&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span class=&amp;quot;mw-customtoggle-SS hiddenHeader&amp;quot; style=&amp;quot;color:blue&amp;quot;&amp;gt;&#039;&#039;&#039;&amp;lt;big&amp;gt;Show/Hide Screenshots&amp;lt;/big&amp;gt;&#039;&#039;&#039;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;div class=&amp;quot;mw-collapsible mw-collapsed&amp;quot; id=&amp;quot;mw-customcollapsible-SS&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
DoR_h3gg_forge.png|The Forge town screen from the H3GG contest.&lt;br /&gt;
DoR_h3gg_combat.png|A battle screen from the H3GG contest. Castle vs. Forge units.&lt;br /&gt;
DoR_teaser_forge_gremlins_fight.png|Low-level Forge units fighting Gremlins.&lt;br /&gt;
DoR_teaser_forge_terrain.png|Forge terrain and map objects.&lt;br /&gt;
DoR_siege_forge_vs_necropolis.png|Forge units attacking a necropolis held by Tower units. A gremlin Saboteur is casting Disable Construct on the Iron Golems. In the spell bar, an icon that looks like the Reconstruction spell from the [[Courtyard (VCMI)|Courtyard]] mod for VCMI.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
= See also: =&lt;br /&gt;
* [[Behind the Scenes]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Day of Reckoning pre-release images]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:DoR_teaser_aprilsfools_mm8_5.png&amp;diff=194109</id>
		<title>File:DoR teaser aprilsfools mm8 5.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:DoR_teaser_aprilsfools_mm8_5.png&amp;diff=194109"/>
		<updated>2026-04-01T19:38:34Z</updated>

		<summary type="html">&lt;p&gt;Turnam: Category:Day of Reckoning pre-release images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Day of Reckoning pre-release images]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:DoR_teaser_aprilsfools_mm8_4.png&amp;diff=194108</id>
		<title>File:DoR teaser aprilsfools mm8 4.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:DoR_teaser_aprilsfools_mm8_4.png&amp;diff=194108"/>
		<updated>2026-04-01T19:38:15Z</updated>

		<summary type="html">&lt;p&gt;Turnam: Category:Day of Reckoning pre-release images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Day of Reckoning pre-release images]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:DoR_teaser_aprilsfools_mm8_3.png&amp;diff=194107</id>
		<title>File:DoR teaser aprilsfools mm8 3.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:DoR_teaser_aprilsfools_mm8_3.png&amp;diff=194107"/>
		<updated>2026-04-01T19:37:53Z</updated>

		<summary type="html">&lt;p&gt;Turnam: Category:Day of Reckoning pre-release images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Day of Reckoning pre-release images]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:DoR_teaser_aprilsfools_mm8_2.png&amp;diff=194106</id>
		<title>File:DoR teaser aprilsfools mm8 2.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:DoR_teaser_aprilsfools_mm8_2.png&amp;diff=194106"/>
		<updated>2026-04-01T19:37:30Z</updated>

		<summary type="html">&lt;p&gt;Turnam: Category:Day of Reckoning pre-release images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Day of Reckoning pre-release images]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:DoR_teaser_aprilsfools_mm8_1.png&amp;diff=194105</id>
		<title>File:DoR teaser aprilsfools mm8 1.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:DoR_teaser_aprilsfools_mm8_1.png&amp;diff=194105"/>
		<updated>2026-04-01T19:37:09Z</updated>

		<summary type="html">&lt;p&gt;Turnam: Category:Day of Reckoning pre-release images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category:Day of Reckoning pre-release images]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sorceress_(class)&amp;diff=194100</id>
		<title>Sorceress (class)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sorceress_(class)&amp;diff=194100"/>
		<updated>2026-03-30T13:03:50Z</updated>

		<summary type="html">&lt;p&gt;Turnam: secondary skills did not exist in homm1; the only appeared in homm2&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|NOTE: The terms &#039;Sorcerer&#039; and &#039;Sorceress&#039; are sometimes used generically to refer to any magic user.}}&lt;br /&gt;
&lt;br /&gt;
Sorceresses are a hero class and faction in the first two &#039;&#039;Heroes of Might and Magic&#039;&#039; games. This hero class doesn&#039;t appear in &#039;&#039;Heroes of Might and Magic III&#039;&#039; normally, instead the [[Heroes from other games|returning heroes]] from this class have changed class, and the creatures from the faction were affected to the [[Rampart]] and [[Conflux]]. They all are female, and had [[Navigation]] as a starting [[Secondary skill]] in {{homm2}}.&lt;br /&gt;
&lt;br /&gt;
It seems, the [[Enroth]]ian sorceresses are all part of the [[Noraston Sorceress Guild]]. The town of Noraston is located somewhere in the south/southeast of Enroth, in a coastal area with swamps. The Sorceresses served under [[Queen Lamanda]] during [[Succession Wars|the First War of Enrothian Succession]] and later, under [[Roland Ironfist]] during the second war (or simply, the [[Succession Wars]]). It&#039;s implied, [[Queen Lamanda]] married [[Morglin Ironfist]], and thus [[Roland]] and [[Archibald]] were born.&lt;br /&gt;
&lt;br /&gt;
The campaign [[New Beginning]] focuses on telling how [[Gem]] adopted the class and traditions of the [[Druid]]s after arriving on [[Erathia]]. [[Luna]]&#039;s biography explains she felt a calling when the [[Conflux]] appeared in Erathia and went to join the ranks of the [[Elementalist]]s. In {{hota}}, [[Astra]] is said to have joined the {{Cn|Sea Witch}}es, which are found in the [[Cove]] faction along with the {{Cn|Sorceress}}es as a creature class, not hero class. [[Casmetra]] also claimed to be a representative of the Noraston Sorceress Guild.&lt;br /&gt;
[[Category:Storyline]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Sorceress_(class)&amp;diff=194099</id>
		<title>Sorceress (class)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Sorceress_(class)&amp;diff=194099"/>
		<updated>2026-03-30T13:01:32Z</updated>

		<summary type="html">&lt;p&gt;Turnam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{About|NOTE: The terms &#039;Sorcerer&#039; and &#039;Sorceress&#039; are sometimes used generically to refer to any magic user.}}&lt;br /&gt;
&lt;br /&gt;
Sorceresses are a hero class and faction in the first two &#039;&#039;Heroes of Might and Magic&#039;&#039; games. This hero class doesn&#039;t appear in &#039;&#039;Heroes of Might and Magic III&#039;&#039; normally, instead the [[Heroes from other games|returning heroes]] from this class have changed class, and the creatures from the faction were affected to the [[Rampart]] and [[Conflux]]. They all are female, and had [[Navigation]] as a starting [[Secondary skill]].&lt;br /&gt;
&lt;br /&gt;
It seems, the [[Enroth]]ian sorceresses are all part of the [[Noraston Sorceress Guild]]. The town of Noraston is located somewhere in the south/southeast of Enroth, in a coastal area with swamps. The Sorceresses served under [[Queen Lamanda]] during [[Succession Wars|the First War of Enrothian Succession]] and later, under [[Roland Ironfist]] during the second war (or simply, the [[Succession Wars]]). It&#039;s implied, [[Queen Lamanda]] married [[Morglin Ironfist]], and thus [[Roland]] and [[Archibald]] were born.&lt;br /&gt;
&lt;br /&gt;
The campaign [[New Beginning]] focuses on telling how [[Gem]] adopted the class and traditions of the [[Druid]]s after arriving on [[Erathia]]. [[Luna]]&#039;s biography explains she felt a calling when the [[Conflux]] appeared in Erathia and went to join the ranks of the [[Elementalist]]s. In {{hota}}, [[Astra]] is said to have joined the {{Cn|Sea Witch}}es, which are found in the [[Cove]] faction along with the {{Cn|Sorceress}}es as a creature class, not hero class. [[Casmetra]] also claimed to be a representative of the Noraston Sorceress Guild.&lt;br /&gt;
[[Category:Storyline]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Endless_Sands&amp;diff=194032</id>
		<title>The Endless Sands</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Endless_Sands&amp;diff=194032"/>
		<updated>2026-03-18T09:08:48Z</updated>

		<summary type="html">&lt;p&gt;Turnam: /* Prologue */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}{{campaign navigational box|hc=expanded|thefierymoon=expanded}}&lt;br /&gt;
{{CampaignScenario&lt;br /&gt;
| scenario       = {{PAGENAME}}&lt;br /&gt;
| description    = Tarnum must cross an inhospitable desert, but he has a new enemy.  He must defeat the Inferno town without dying himself.  All Heroes are limited to level six, and all of Tarnum&#039;s experience, spells, skills, and artifacts will carry over to the next map.&lt;br /&gt;
| underground    = enabled&lt;br /&gt;
| num_play       = 2/1&lt;br /&gt;
| size           = S&lt;br /&gt;
| source         = hc&lt;br /&gt;
| victory        = Capture Town {{gl|Inferno}} at (29, 5, 0).&lt;br /&gt;
| loss           = Lose Hero {{gl|Tarnum}} the {{gl|Barbarian}}.&lt;br /&gt;
| allies         = {{tan}}&lt;br /&gt;
| enemies        = {{red}}&lt;br /&gt;
| difficulty     = Normal&lt;br /&gt;
| bonus          = {{BonusPri|Attack|1}}{{BonusPri|Defense|1}}&lt;br /&gt;
| carry          = {{Hn|Tarnum (Barbarian)|noname=}}&amp;lt;br&amp;gt;All artifacts&lt;br /&gt;
| max_lvl        = 6&lt;br /&gt;
| cback          = chronicles 6&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Prologue ==&lt;br /&gt;
{{cvid|SoD CD-Heroes3-Data-Heroes3 vid-H3x2 ELb-smk-H3x2 ELb|src=HC-06|thumbtime=0:00|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} [[The Historian]]: [[Tarnum]] left the lush underground tunnels of the [[World Tree]] not knowing where his search for [[Vorr]] would take him.  Like a divining rod drawn to water, he felt an unexplainable force pulling him to the northeast across an inhospitable desert.&lt;br /&gt;
&lt;br /&gt;
{{audio|Heroes 3 - Campaign - 01 Theme.webm}}&lt;br /&gt;
{{clear|both}}&lt;br /&gt;
&lt;br /&gt;
== Scenario ==&lt;br /&gt;
=== Timed events ===&lt;br /&gt;
{{TEheader}}&lt;br /&gt;
{{TErow| 1 |day 1|The [[World Tree]] is safe now that the [[Necromancer|Necromancers]] have been defeated, and this [[Barbarian]] tribe who used to worship [[Vorr]] has sworn to protect it with their lives.  I admire them, forever giving up the warmth and light of the upper world to protect something that most people don&#039;t even know exists.&amp;lt;p&amp;gt;There is still honor in our [[Barbarian]] hearts, which assures me that I still might be able to repair the damage I caused.&amp;lt;p&amp;gt;Once again, I must leave a place and people I have grown to love.  I wish I could remain among these [[Barbarian|Barbarians]], but [[Vorr]] still lives and the [[Ancestors]] are still strangely silent.  I call upon them nightly, but there is no answer.  Sometimes, I imagine I can hear a distant cry of pain.  There&#039;s no way to know if it&#039;s real though.&amp;lt;p&amp;gt;My only chance is to find [[Vorr]].  He fled this world when I defeated the [[Necromancer|Necromancers]], and I have a hunch that if I find him I will also discover the [[Ancestors]].}}&lt;br /&gt;
{{TErow| 4 |day 4|There must be a way to the surface.  There is evidence that I&#039;m getting closer - roots protruding from the ceiling, dead tunnels too far from the life-giving influence of the [[World Tree]], and I swear it&#039;s warmer here.&amp;lt;p&amp;gt;I&#039;ve brought along some of the [[Barbarian|Barbarians]] to help me on this quest.  I can&#039;t face [[Vorr]] alone.  In fact, I&#039;m not sure I have the power to defeat an [[Ancestor]], especially a mad one like [[Vorr]].&amp;lt;p&amp;gt;Is it even possible to kill an [[Ancestor]]?}}&lt;br /&gt;
{{TErow| 9 |day 9|I woke this morning sick for the first time in centuries.  I rushed from my tent, dropped to my knees, and heaved for nearly an hour.  Even now, I can barely sit in the saddle.  Sweat rolls down my face as if the rain fell on me alone.  And I can feel the heat emanating from my skin.&amp;lt;p&amp;gt;How can this be?&amp;lt;p&amp;gt;Then it occurred to me that perhaps I am somehow linked to the [[Ancestors]].  Perhaps my immortality comes from them, as if I were part of them.  If so, then what would happen if [[Vorr]] managed to destroy the other [[Ancestors]]?  Would I die, or become mortal once again?&amp;lt;p&amp;gt;Either way, it doesn&#039;t frighten me.  It is, however, what I have been fighting for all these years - to become normal once again.&amp;lt;p&amp;gt;But then I began to wonder what else would change by the death of the [[Ancestors]].  They are our spiritual guides.  They are like a lighthouse for the [[Barbarian]] people.&amp;lt;p&amp;gt;Without them, would we smash against the rocks of fate?.}}&lt;br /&gt;
{{TErow| 12 |day 12|At least my illness has seemed to pass, although I am much weaker now.  I still don&#039;t know if this sudden outburst is somehow linked with the suffering of the [[Ancestors]].  I would speak with the shaman about this, except I don&#039;t want to have to explain how I became the [[Immortal Hero]].  It&#039;s better that he never know.}}&lt;br /&gt;
{{TErow| 19 |day 19|I proposed a question to my wisest shaman, [[Wern]], this morning.&amp;lt;p&amp;gt;&amp;quot;I sensed that [[Vorr]] fled to the northeast, but I no longer sense him.  Where could he have gone?&amp;quot; I asked.&amp;lt;p&amp;gt;The wise man was silent for some time, and then said, &amp;quot;What d&#039;you bring me?&amp;quot;&amp;lt;p&amp;gt;It was [[Wern]]&#039;s way.  In fact, the way of all shaman.  Since shaman didn&#039;t till their own fields, or raise their own sheep, they lived solely from the generosity of those who sought their wisdom.  I reached into a sack on my hip, removed a ceramic bottle, and pulled the stopper out with my teeth.&amp;lt;p&amp;gt;&amp;quot;Try it,&amp;quot; I said.&amp;lt;p&amp;gt;[[Wern]] took a cautious sip.  His eyebrows perked up as he recognized the strong spirits within, then he took a long swallow.&amp;lt;p&amp;gt;&amp;quot;I&#039;ll think on this matter, [[Tarnum]],&amp;quot; [[Wern]] said.  He took another swallow.  Already, his cheeks became flushed.&amp;lt;p&amp;gt;&amp;quot;Come back another time,&amp;quot; he said.}}&lt;br /&gt;
{{TErow| 22 |day 22|&amp;quot;What d&#039;you bring me?&amp;quot; [[Wern]], the shaman, asked when I entered the tent.&amp;lt;p&amp;gt;&amp;quot;I already brought you something.  A bottle?  Three days ago?&amp;quot;&amp;lt;p&amp;gt;But there was no recognition in the shaman&#039;s expression.  Sighing, I left briefly and returned with a keg of ale from my own tent.&amp;lt;p&amp;gt;&amp;quot;Oh, good!  Now, return in a few days and let me meditate on...&amp;quot;&amp;lt;p&amp;gt;[[Wern]] never finished his sentence because my hand closed around his scrawny throat.&amp;lt;p&amp;gt;&amp;quot;No, you&#039;ll answer me now, old man!&amp;quot; I said.&amp;lt;p&amp;gt;When I let go, [[Wern]] was more cooperative.  [[Wern]]&#039;s been known to keep people waiting for an answer for months.  If I hadn&#039;t shown the shaman I was serious, I would never learn anything.&amp;lt;p&amp;gt;&amp;quot;Ah, yes, you wanted to know where the [[Vorr|Mad Ancestor]] could&#039;ve gone.  I tried to talk to the spirits, but they are quiet.  Strange.  It worries me!&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Yes, I know that already, but where could [[Vorr]] have gone?&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Without the guidance of the [[Ancestors]], I can not say,&amp;quot; [[Wern]] said.&amp;lt;p&amp;gt;In truth, none of us are whole without the [[Ancestors]].&amp;lt;p&amp;gt;&amp;quot;Thank you,&amp;quot; I said, standing.  Before I left, I added, &amp;quot;Keep trying, will you?&amp;quot;&amp;lt;p&amp;gt;Quietly, [[Wern]] said, &amp;quot;Of course.&amp;quot;}}&lt;br /&gt;
{{TErow| 26 |loc={{tan}}|day 26|Last night, the camp was attacked by a swarm of [[Imp|Imps]].  They flew among the men, scratching them and running off the horses.  They tore down the tents and pitched burning brands on them while my men were still inside.  Thankfully, no one was killed during that chaos, although there were many injuries.&amp;lt;p&amp;gt;When it was all over, however, I learned the true nature of their attack.  The little creatures managed to snatch some of our supplies.|effect=-18 {{w}} [[Wood]], -8 {{o}} [[Ore]], -2 {{c}} [[Crystal|Crystals]], -1300 {{g}} [[Gold]]}}&lt;br /&gt;
{{TErow| 31 |day 31|We spent most of the morning searching for some missing [[Goblin|Goblins]].  They went out last night to collect firewood and no one realized until now that they never came back.  Unfortunately, we discovered them staked to anthills, long dead.&amp;lt;p&amp;gt;It was obviously the work of one of those twisted [[Demon|Demons]] - I recognize their battle tactics.  They like to strike fear in their opponents before they attack.  Men don&#039;t fight as well when they fear their opponent, and my men fear these [[Demon|Demons]] now.}}&lt;br /&gt;
{{TErow| 36 |day 36|Today, one of my scouts discovered the secret camp of the [[Demon|Demons]] who killed my [[Goblin|Goblins]].  If I was ever going to defeat these creatures, I had to prove to my men that they weren&#039;t worthy of their fear.&amp;lt;p&amp;gt;So, I took four men with me to the [[Demon]] camp.  While they watched from the bushes, I approached the [[Demon|Demons]] alone.  I faced [[Imp|Imps]], and [[Gog|Gogs]], and a single [[Demon]] alone.  If I hadn&#039;t caught them by surprise, I would&#039;ve been killed.  Instead, I swept through them like an angry storm.&amp;lt;p&amp;gt;First, I took out the [[Gog|Gogs]], then the [[Demon]] leader.  Most of the [[Imp|Imps]] ran.  Unfortunately, they ran directly into my men, who joined the fray to finish the last of the creatures.&amp;lt;p&amp;gt;Picking up one of the [[Imp|Imps]], I said, &amp;quot;This is what you&#039;ve been afraid of!  Now, go back and tell the others - our enemy is weak!&amp;quot;.}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Objects ===&lt;br /&gt;
==== Events ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}} 2, 34, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | It takes a moment for your eyes to adjust to the glaring light of day, something you haven&#039;t seen in months.  The air is hot and arid, and the sun stings your skin.  It feels good.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}} 4, 21, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Ambush!&amp;quot; you shout as dozens of arrows fly from the rocks above.&amp;lt;p&amp;gt;Your men take cover as a second volley falls.  Then you order your men up the hill.&amp;lt;p&amp;gt;&amp;quot;Ferret out those cowards!&amp;quot; you command.&amp;lt;p&amp;gt;But your men return an hour later without a sign of the bandits.&amp;lt;p&amp;gt;Later, you realize the arrows weren&#039;t meant for your men, but their water skins.  Half your water is gone!&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Contents:&#039;&#039;&#039; -2 {{Morale|-2}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}} 7, 23, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You see an [[Orc]] woodsman and his son on the path ahead, huge bundles of wood across their shoulders.  When they see you, they bow their heads slightly.&amp;lt;p&amp;gt;The father says, &amp;quot;No need goin&#039; that way.  It&#039;s blocked.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Blocked?  How?&amp;quot; you say.&amp;lt;p&amp;gt;&amp;quot;Cave in - months ago.  Strangest thing though.  Those were some mighty strong tunnels before.&amp;quot;&amp;lt;p&amp;gt;&amp;quot;Is there any other way to the surface?&amp;quot; you ask.&amp;lt;p&amp;gt;&amp;quot;Yeah, I hear those spellcasting [[Necromancer|Necromancers]] put in a Monolith of some sort down here - might still be working,&amp;quot; the [[Orc]] says.&amp;lt;p&amp;gt;You thank him, letting the [[Orc]] and his son return to their work.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}} 8, 33, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Light streams into the cavern from the mouth of a distant cave.  Finally, you&#039;ve found the way to the surface!  But you fail to notice the black-clad men lurking in the shadows.  They leap out among your men and attack.&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 14 {{Cn|Rogue|name=Rogues}}, 18 {{Cn|Rogue|name=Rogues}}, 18 {{Cn|Rogue|name=Rogues}}, 14 {{Cn|Rogue|name=Rogues}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | {{tan}} 23, 8, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The land ahead rises slightly, bulging like a black sore on the surface of the desert.  The sand is charred, and in the distance thick smoke rises from an active volcano.&amp;lt;p&amp;gt;You get the impression that this scorched land hasn&#039;t always been here.  In fact, it might be quite new.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Towns ====&lt;br /&gt;
{{Town header}}&lt;br /&gt;
{{Town row|13, 19, 1|tan|Stronghold}}&lt;br /&gt;
{{Town row|29, 5, 0|red|Inferno}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Heroes ====&lt;br /&gt;
{{hero header}}&lt;br /&gt;
{{hero row|13, 20, 1|tan|Tarnum|image=Tarnum (Barbarian)|Barbarian}}&lt;br /&gt;
{{hero row|29, 6, 0|red|Rashka|Demoniac}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Monsters ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 3, 30, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Demon}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | You hear the clanking of metal tools on rock and cautiously approach, finding several [[Demon|Demons]] working on the cavern ahead.  They appear to be attempting to bring the ceiling down in an effort to trap you forever in this subterranean land.&amp;lt;p&amp;gt;When they spot you, they drop their tools and attack.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 8, 25, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Hell Hound}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The howls echoing off the cliffs sounds like a hundred thousand wolves surround you.  You form your men in a circle, prepared to meet your threat.  Finally, you spot them - a horde of giant black dogs sprint toward you, smoke trailing from their nostrils.&amp;lt;p&amp;gt;&amp;quot;[[Hell Hound|Hell Hounds]],&amp;quot; you mutter, tightening your grip on your sword.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 23, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Goblin}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | This pack of [[Goblin|Goblins]] claims they were once part of your army.  They have been lost in the tunnels all this time and would like to rejoin your forces.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 31, 26, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Cerberus}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | Someone has chained a pack of [[Cerberus]] to the rocks in this area.  Their leashes are long enough for them to hunt and attack you, but short enough to keep them guarding the [[Border Guard]] at their backs.&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 32, 15, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Magog}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | There are several yellow spots of light in the distance like many campfires.  What is this?  An army?&amp;lt;p&amp;gt;Gritting your teeth, you march forward to meet your fate.  Instead, you discover lots of [[Magog|Magogs]] waiting for you, prepared to do battle to the death.&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 33, 29, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{Cram2|Rogue}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | &amp;quot;Oo-tee-dee!&amp;quot; the hooded bandits shout as they spring from the rocks.&amp;lt;p&amp;gt;You can&#039;t see their faces, but their murderous eyes gleam from within the darkness of their cloaks.&amp;lt;/p&amp;gt;&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==== Artifacts ====&lt;br /&gt;
{| class=&amp;quot;sortable wikitable&amp;quot; cellpadding=5px&lt;br /&gt;
! Location&lt;br /&gt;
! Type&lt;br /&gt;
! Message&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 4, 0, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Ogre&#039;s Club of Havoc}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The bones of countless unfortunate souls litter the sand in this area.  These are the remains of the foolish adventurers who thought they could take the [[Ogre&#039;s Club of Havoc]] from the three [[Behemoth|Behemoths]] who guard it.  Your skull would be a good addition to this mess.  Do you want to attack?&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 1 {{Cn|Behemoth}}, 1 {{Cn|Behemoth}}, 1 {{Cn|Behemoth}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 13, 16, 1&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Targ of the Rampaging Ogre}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | A pack of [[Ogre Magi]] stand in a circle ahead with a shield dangling over a large bonfire.  You guess by their chanting that they still worship [[Vorr the Insane]].  Do you want to attack them and rescue the magical shield they are about to destroy in [[Vorr]]&#039;s name?&amp;lt;p&amp;gt;&amp;lt;center&amp;gt;&#039;&#039;&#039;Guardians:&#039;&#039;&#039; 5 {{Cn|Ogre Mage|name=Ogre Magi}}, 6 {{Cn|Ogre Mage|name=Ogre Magi}}, 5 {{Cn|Ogre Mage|name=Ogre Magi}}&amp;lt;/center&amp;gt;&amp;lt;/p&amp;gt;&lt;br /&gt;
|-&lt;br /&gt;
| style=&amp;quot;text-align:center;&amp;quot; | 22, 32, 0&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px; white-space: nowrap;&amp;quot; | {{An|Equestrian&#039;s Gloves}}&lt;br /&gt;
| style=&amp;quot;padding-left:7px; padding-right:5px;&amp;quot; | The bones of a traveler and his horse are strewn on the sand.  Strangely, the only thing on the corpse that hasn&#039;t rotted away in the hot sun is a pair of riding gloves still covering the skeletal hands.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign scenarios]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Fiery_Moon&amp;diff=194031</id>
		<title>The Fiery Moon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Fiery_Moon&amp;diff=194031"/>
		<updated>2026-03-18T09:07:55Z</updated>

		<summary type="html">&lt;p&gt;Turnam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}{{campaign navigational box|hc=expanded|thefierymoon=expanded}}&lt;br /&gt;
{{Campaign&lt;br /&gt;
| scenario       = The Fiery Moon&lt;br /&gt;
| description    = The {{gl|Ancestors}} have been kidnapped by {{gl|Vorr}}, an {{gl|Ancestor}} who has gone mad with his power. It is up to {{gl|Tarnum}} to rescue the {{gl|Ancestors}} and stop Vorr&#039;s mad plan to destroy the world.&lt;br /&gt;
| information    = {{gl|Stronghold}} campaign. &#039;&#039;&#039;The Fiery Moon&#039;&#039;&#039; is the sixth episode in {{gl|Heroes Chronicles}}, and a direct sequel to {{gl|The World Tree}}. It was a free download offered to those who had bought at least three of the Chronicles titles.&lt;br /&gt;
| fachero1       = {{tng|Stronghold}}&lt;br /&gt;
| fachero2       = {{hng|Tarnum|0=|image=Tarnum (Barbarian)}}&amp;lt;br&amp;gt;{{hng|Vorr|0=|image=Ayden}}&lt;br /&gt;
| cback          = chronicles 5 6 cmp&lt;br /&gt;
}}&lt;br /&gt;
{{audio|Heroes 3 - Inferno - Town Theme.webm}}&lt;br /&gt;
&lt;br /&gt;
{{about|NOTE: No box art exists for this campaign as it was originally available as a download and not in physical form.}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Prologue==&lt;br /&gt;
{{cvid|HC-06 The Fiery Moon-Data-xVideo vid-Intro-smk-Intro|thumbtime=0:16|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} [[The Historian]]: [[Tarnum]]’s defeat of [[Vorr]]’s allies, the [[necromancer]]s, saved the [[World Tree]] from destruction but as long as [[Vorr]] was still out there [[Tarnum]]’s task was far from over. What worried him most was the silence of the [[ancestors]]. Had they forsaken him? Or was it something more sinister?&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Maps==&lt;br /&gt;
{{CLevelsTable}}&lt;br /&gt;
{{CLevelsRow|name=The Endless Sands|size=S|difficulty=Normal|underground=enabled|victory=Capture Town|loss=Lose Hero|ally={{tan}}|enemy={{red}}|description=Tarnum must cross an inhospitable desert, but he has a new enemy.  He must defeat the Inferno town without dying himself.  All Heroes are limited to level six, and all of Tarnum&#039;s experience, spells, skills, and artifacts will carry over to the next map.|bonus={{BonusPri|Attack|1}}{{BonusPri|Defense|1}}|carry={{Hn|Tarnum (Barbarian)|noname=}}&amp;lt;br&amp;gt;All artifacts|max_lvl=6}}&lt;br /&gt;
{{CLevelsRow|name=The Nameless Land|size=S|difficulty=Normal|underground=disabled|victory=Capture Town|loss=Lose Hero|ally={{tan}}|enemy={{red}}|description=Conquer the Inferno town known as Blackdome.  Do not lose Tarnum.  All Heroes are limited to level twelve, and all spells, skills, artifacts, and experience carry over into the next map.  One of Tarnum&#039;s best Captains will carry over as well.|bonus={{BonusR|Gold|2000}}{{BonusR|Basic|10}}|carry={{Hn|Tarnum (Barbarian)|noname=}}{{-}}{{carry|1|strong}}&amp;lt;br&amp;gt;All artifacts|max_lvl=12}}&lt;br /&gt;
{{CLevelsRow|name=The Sparkling Bridge|size=S|difficulty=Normal|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{tan}}|enemy=1: {{red}}{{blue}}|description=Activate the Sparkling Bridge so Tarnum can follow Vorr.  All Heroes are limited to level 18, and all of Tarnum&#039;s experience, spells, skills, and artifacts with carry over to the next map.  Two of Tarnum&#039;s best Captains will carry over to the next map.|bonus={{BonusCr|Hobgoblin|30|loc=Tarnum}}{{BonusR|Gold|1000}}|carry={{Hn|Tarnum (Barbarian)|noname=}}{{-}}{{carry|2|strong}}&amp;lt;br&amp;gt;All artifacts|max_lvl=18}}&lt;br /&gt;
{{CLevelsRow|name=The Fiery Moon|map_link=The Fiery Moon (campaign scenario)|size=S|difficulty=Normal|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{tan}}|enemy={{red}}|description=Tarnum must defeat Xyron, the Jailer, to free the Ancestors from their magical prison.  All Heroes are limited to level 24, and two of Tarnum&#039;s best Captains will carry over to the next map.|bonus={{BonusCr|Orc Chieftain|10|loc=Tarnum}}{{BonusCr|Wolf Raider|20|loc=Tarnum}}|carry={{Hn|Tarnum (Barbarian)|noname=}}{{-}}{{carry|2|strong}}&amp;lt;br&amp;gt;All artifacts|max_lvl=24}}&lt;br /&gt;
{{CLevelsRow|name=Vorr, the Insane|size=M|difficulty=Normal|underground=disabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{tan}}|enemy=1: {{red}}{{blue}}|description=Tarnum must defeat the insane Ancestor, Vorr, capturing him so the Ancestors can give him a potion made from the sap of the World Tree.|bonus={{BonusCr|Orc Chieftain|15|loc=Tarnum}}{{BonusArt|Equestrian&#039;s Gloves|loc=Tarnum}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
{{Campaign &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign]]&lt;br /&gt;
[[Category:Chronicles Campaigns]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=The_Fiery_Moon&amp;diff=194030</id>
		<title>The Fiery Moon</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=The_Fiery_Moon&amp;diff=194030"/>
		<updated>2026-03-18T09:07:39Z</updated>

		<summary type="html">&lt;p&gt;Turnam: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}{{campaign navigational box|hc=expanded|thefierymoon=expanded}}&lt;br /&gt;
{{Campaign&lt;br /&gt;
| scenario       = The Fiery Moon&lt;br /&gt;
| description    = The {{gl|Ancestors}} have been kidnapped by {{gl|Vorr}}, an {{gl|Ancestor}} who has gone mad with his power. It is up to {{gl|Tarnum}} to rescue the {{gl|Ancestors}} and stop Vorr&#039;s mad plan to destroy the world.&lt;br /&gt;
| information    = {{gl|Stronghold}} campaign. &#039;&#039;&#039;The Fiery Moon&#039;&#039;&#039; is the sixth episode in {{gl|Heroes Chronicles}}, and a direct sequel to {{gl|The World Tree}}. It was a free download offered to those who had bought at least three of the Chronicles titles.&lt;br /&gt;
| fachero1       = {{tng|Stronghold}}&lt;br /&gt;
| fachero2       = {{hng|Tarnum|0=|image=Tarnum (Barbarian)}}&amp;lt;br&amp;gt;{{hng|Vorr|0=|image=Ayden}}&lt;br /&gt;
| cback          = chronicles 5 6 cmp&lt;br /&gt;
}}&lt;br /&gt;
{{audio|Heroes 3 - Inferno - Town Theme.webm}}&lt;br /&gt;
{{about|NOTE: No box art exists for this campaign as it was originally available as a download and not in physical form.}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Prologue==&lt;br /&gt;
{{cvid|HC-06 The Fiery Moon-Data-xVideo vid-Intro-smk-Intro|thumbtime=0:16|float=left}}&lt;br /&gt;
{{town|Neutral|noname=}} [[The Historian]]: [[Tarnum]]’s defeat of [[Vorr]]’s allies, the [[necromancer]]s, saved the [[World Tree]] from destruction but as long as [[Vorr]] was still out there [[Tarnum]]’s task was far from over. What worried him most was the silence of the [[ancestors]]. Had they forsaken him? Or was it something more sinister?&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
==Maps==&lt;br /&gt;
{{CLevelsTable}}&lt;br /&gt;
{{CLevelsRow|name=The Endless Sands|size=S|difficulty=Normal|underground=enabled|victory=Capture Town|loss=Lose Hero|ally={{tan}}|enemy={{red}}|description=Tarnum must cross an inhospitable desert, but he has a new enemy.  He must defeat the Inferno town without dying himself.  All Heroes are limited to level six, and all of Tarnum&#039;s experience, spells, skills, and artifacts will carry over to the next map.|bonus={{BonusPri|Attack|1}}{{BonusPri|Defense|1}}|carry={{Hn|Tarnum (Barbarian)|noname=}}&amp;lt;br&amp;gt;All artifacts|max_lvl=6}}&lt;br /&gt;
{{CLevelsRow|name=The Nameless Land|size=S|difficulty=Normal|underground=disabled|victory=Capture Town|loss=Lose Hero|ally={{tan}}|enemy={{red}}|description=Conquer the Inferno town known as Blackdome.  Do not lose Tarnum.  All Heroes are limited to level twelve, and all spells, skills, artifacts, and experience carry over into the next map.  One of Tarnum&#039;s best Captains will carry over as well.|bonus={{BonusR|Gold|2000}}{{BonusR|Basic|10}}|carry={{Hn|Tarnum (Barbarian)|noname=}}{{-}}{{carry|1|strong}}&amp;lt;br&amp;gt;All artifacts|max_lvl=12}}&lt;br /&gt;
{{CLevelsRow|name=The Sparkling Bridge|size=S|difficulty=Normal|underground=enabled|victory=Acquire Artifact|vic2=true|loss=Lose Hero|ally={{tan}}|enemy=1: {{red}}{{blue}}|description=Activate the Sparkling Bridge so Tarnum can follow Vorr.  All Heroes are limited to level 18, and all of Tarnum&#039;s experience, spells, skills, and artifacts with carry over to the next map.  Two of Tarnum&#039;s best Captains will carry over to the next map.|bonus={{BonusCr|Hobgoblin|30|loc=Tarnum}}{{BonusR|Gold|1000}}|carry={{Hn|Tarnum (Barbarian)|noname=}}{{-}}{{carry|2|strong}}&amp;lt;br&amp;gt;All artifacts|max_lvl=18}}&lt;br /&gt;
{{CLevelsRow|name=The Fiery Moon|map_link=The Fiery Moon (campaign scenario)|size=S|difficulty=Normal|underground=enabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{tan}}|enemy={{red}}|description=Tarnum must defeat Xyron, the Jailer, to free the Ancestors from their magical prison.  All Heroes are limited to level 24, and two of Tarnum&#039;s best Captains will carry over to the next map.|bonus={{BonusCr|Orc Chieftain|10|loc=Tarnum}}{{BonusCr|Wolf Raider|20|loc=Tarnum}}|carry={{Hn|Tarnum (Barbarian)|noname=}}{{-}}{{carry|2|strong}}&amp;lt;br&amp;gt;All artifacts|max_lvl=24}}&lt;br /&gt;
{{CLevelsRow|name=Vorr, the Insane|size=M|difficulty=Normal|underground=disabled|victory=Defeat Hero|vic2=true|loss=Lose Hero|ally={{tan}}|enemy=1: {{red}}{{blue}}|description=Tarnum must defeat the insane Ancestor, Vorr, capturing him so the Ancestors can give him a potion made from the sap of the World Tree.|bonus={{BonusCr|Orc Chieftain|15|loc=Tarnum}}{{BonusArt|Equestrian&#039;s Gloves|loc=Tarnum}}}}&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
==Strategy==&lt;br /&gt;
&lt;br /&gt;
{{Campaign &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Campaign]]&lt;br /&gt;
[[Category:Chronicles Campaigns]]&lt;/div&gt;</summary>
		<author><name>Turnam</name></author>
	</entry>
</feed>