<?xml version="1.0"?>
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	<id>https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=XEL</id>
	<title>Heroes 3 wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://heroes.thelazy.net//api.php?action=feedcontributions&amp;feedformat=atom&amp;user=XEL"/>
	<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php/Special:Contributions/XEL"/>
	<updated>2026-06-11T09:09:08Z</updated>
	<subtitle>User contributions</subtitle>
	<generator>MediaWiki 1.43.0</generator>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Quiet_Ocean&amp;diff=194572</id>
		<title>Quiet Ocean</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Quiet_Ocean&amp;diff=194572"/>
		<updated>2026-06-08T17:30:03Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Enroth}}&lt;br /&gt;
&lt;br /&gt;
An ocean on [[Enroth (planet)|Enroth]], mentioned in {{mm7}}. Home to sharks whose teeth are used as blades for daggers.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* While the ocean&#039;s exact location is not specified, it is likely another name for the [[Quiet Sea]] marked in the game&#039;s guide.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
SharktoothDagger.png| Sharktooth Dagger in MM7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Quiet_Ocean&amp;diff=194571</id>
		<title>Quiet Ocean</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Quiet_Ocean&amp;diff=194571"/>
		<updated>2026-06-08T17:28:07Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Enroth}}&lt;br /&gt;
&lt;br /&gt;
An ocean on [[Enroth (planet)|Enroth]], mentioned in {{mm7}}. Home to sharks whose teeth are used as blades for daggers.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* While the ocean&#039;s exact location is not specified, it is likely another name for the [[Quiet Sea]] marked in the game&#039;s guide, or the latter is part of it.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
SharktoothDagger.png| Sharktooth Dagger in MM7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Quiet_Ocean&amp;diff=194570</id>
		<title>Talk:Quiet Ocean</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Quiet_Ocean&amp;diff=194570"/>
		<updated>2026-06-08T17:26:19Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Being as both references are in {{mm7}}, I bet this is another name for the [[Quiet Sea]]. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:43, 8 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
** Yes, probably, although this is not stated outright. Maybe merge the articles? --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 17:23, 8 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Quiet_Ocean&amp;diff=194569</id>
		<title>Talk:Quiet Ocean</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Quiet_Ocean&amp;diff=194569"/>
		<updated>2026-06-08T17:23:46Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;* Being as both references are in {{mm7}}, I bet this is another name for the [[Quiet Sea]]. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 13:43, 8 June 2026 (UTC)&lt;br /&gt;
&lt;br /&gt;
** Yes, probably, although this is not directly confirmed. I wouldn&#039;t object to potentially merging the articles. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 17:23, 8 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Quiet_Ocean&amp;diff=194566</id>
		<title>Quiet Ocean</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Quiet_Ocean&amp;diff=194566"/>
		<updated>2026-06-07T16:01:28Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Enroth}}&lt;br /&gt;
&lt;br /&gt;
An ocean on [[Enroth (planet)|Enroth]], mentioned in {{mm7}}. Home to sharks whose teeth are used as blades for daggers.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This ocean&#039;s exact location is not specified. It may be connected to the [[Quiet Sea]] marked in the game&#039;s guide, but no direct relation is confirmed.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
SharktoothDagger.png| Sharktooth Dagger in MM7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Quiet_Ocean&amp;diff=194565</id>
		<title>Quiet Ocean</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Quiet_Ocean&amp;diff=194565"/>
		<updated>2026-06-07T15:56:32Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Enroth}}&lt;br /&gt;
&lt;br /&gt;
An ocean on [[Enroth (planet)|Enroth]], mentioned in {{mm7}}. Home to sharks whose teeth are used as blades for daggers.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This ocean&#039;s exact location is not specified. It may be connected in some way to the [[Quiet Sea]] marked in the game&#039;s guide, but no direct relation is confirmed.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
SharktoothDagger.png| Sharktooth Dagger in MM7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Template:Locations&amp;diff=194564</id>
		<title>Template:Locations</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Template:Locations&amp;diff=194564"/>
		<updated>2026-06-07T15:55:21Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 3}}; border-color:rgba(0,0,0,0); width: 200px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{hidesb|}}}| = | display: none;}}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 1}}90!important; height:25px;&amp;quot; | [[Enroth (planet)|Enroth]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 2}}90!important;&amp;quot; | [[Antagarich]]&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Castle|loc=Erathia}}&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Rampart|loc=AvLee}}&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Tower|loc=Bracada}}&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Inferno|loc=Eeofol}}&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Necropolis|loc=Deyja}}&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Dungeon|loc=Nighon}}&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Stronghold|loc=Krewlod}}&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Fortress|loc=Tatalia}}&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Conflux|loc=Great Conflux}}&lt;br /&gt;
|-&lt;br /&gt;
| {{swd|noicon=|{{town|Palace|loc=Vori}}|{{town|Bulwark|loc=Vori}}}}&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Neutral|loc=Contested Lands}}&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Neutral|loc=Evenmorn Island|name=(Unaffiliated)}}&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Neutral|loc=Antagarich minor locations|name=(minor places)}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 2}}90!important;&amp;quot; | [[Jadame]]&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Cove|loc=Regna}}&lt;br /&gt;
|- &lt;br /&gt;
| {{town|Factory|loc=Terra Nova}} {{wh}}&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Neutral|loc=Alvar|name=(Unaffiliated)}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 2}}90!important;&amp;quot; | [[Enroth (continent)|Enroth]]&lt;br /&gt;
|-&lt;br /&gt;
| {{town|Neutral|loc=Enroth (nation)|name=Enroth}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 2}}90!important;&amp;quot; | [[Historical Locations|(Historical Locations)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 2}}90!important;&amp;quot; | [[Endless Ocean|(Other Enroth Locations)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 1}}90!important; height:25px;&amp;quot; | [[Other Non-Enroth Locations|(Other Non-Enroth Locations)]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 120px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Erathia|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important; height:25px;&amp;quot; | [[Erathia]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regions:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Angel Gate]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Avauntnell]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Battlestead]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Cloverfield]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Emerald Hills]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Emerald Isle]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Erathia Plains]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Fire Coast]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Forestbury]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Forestdale]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Forestdon]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Forestlow]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Grainrich]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Griffin Cliff (Region)|Griffin Cliff]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Hillbridge]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Klondike]]{{-wh}}&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Marble Garden]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Marshland]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Minewell]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Mosswood]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Rionpoint]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Southport]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Strongwillow]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Woodgrove]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Claxton]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Cloudfire]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Clovergreen]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Dunwall]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Hartferd]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Marishen]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Steadwick]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Stonecastle]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Tidewater]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Whitestone]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Erathia minor locations|(minor places)]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 140px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| AvLee|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important; height:25px;&amp;quot; | [[AvLee]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regions:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Brighton Point]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Dagrond]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Gaia&#039;s Crest]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}{{---}}[[Shantanna]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Northern Cape]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Racken Cliffs]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Tularea]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Bath&#039;iere]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[AvLee minor locations|(minor places)]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 150px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Bracada|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important; height:25px;&amp;quot; | [[Bracada]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regions:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Bracada Desert]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Bracada Highlands]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Bracada Mountains]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Celeste]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Tarach&#039;s Cove]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 140px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Eeofol|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important; height:25px;&amp;quot; | [[Eeofol]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regions:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Land of the Giants]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Dry Ryehill]]{{-wh}}&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Kreelah]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Kleesive]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Laboratory]]{{-wh}}&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Eeofol minor locations|(minor places)]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 120px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Deyja|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important; height:25px;&amp;quot; | [[Deyja]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regions:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Deyja Badlands]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Deyja Moors]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[The Pit]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Deyja minor locations|(minor places)]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 140px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Nighon|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important; height:25px;&amp;quot; | [[Nighon]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regions:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Land of the Giants]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Mount Nighon]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Rancor Coast]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Levels:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Bright Lands]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Deep Caverns]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Lower Caverns]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Surface Tunnels]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Upper Caverns]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Upper Tunnels]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Death Kiss]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Nighon minor locations|(minor places)]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 120px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Krewlod|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important; height:25px;&amp;quot; | [[Krewlod]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Ulgak]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Krewlod minor locations|(minor places)]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 120px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Tatalia|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important; height:25px;&amp;quot; | [[Tatalia]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Stillbog]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Tatalia minor locations|(minor places)]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 120px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Vori|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important; height:25px;&amp;quot; | [[Vori]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regions:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Frigid Coast]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Volee Glacier]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Vori Frostland]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Volee]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Vori minor locations|(minor places)]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 140px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Contested Lands|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important; height:25px;&amp;quot; | [[Contested Lands]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regions:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Cloverfield]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Forestdale]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Mosswood]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Welnin]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 140px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Unaffiliated-Antagarich|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important; height:25px;&amp;quot; | (Unaffiliated)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regions:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Evenmorn Island]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Harmondale]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bodies of Water:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Nighon Straits]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Quiet Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Shandar River]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Skyline Bay]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Utopia]]{{-wh}}&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 150px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Enroth|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important; height:25px;&amp;quot; | [[Enroth (nation)|Enroth]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regions:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Blackshire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Bootleg Bay]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Castle Ironfist]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Dragonsand]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Eel Infested Waters]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Free Haven]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Frozen Highlands]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Hermit&#039;s Isle]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Kriegspire]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Mire of the Damned]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Misty Islands]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[New Sorpigal]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Paradise Valley]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Silver Cove]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 170px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Unaffiliated-Jadame|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important; height:25px;&amp;quot; | (Unaffiliated)&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regions:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Alvar]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Couatl Islands]]{{-wh}}&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Dagger Wound Islands]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Garrote Gorge]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Ironsand Desert]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Murmurwoods]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Ravage Roaming]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Ravenshore]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Shadowspire]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bodies of Water:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Ifarine Sea]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 120px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Regna|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important; height:25px;&amp;quot; | [[Regna]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Harecksburg]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Regna minor locations|(minor places)]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 120px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Terra Nova|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important; height:25px;&amp;quot; | [[Terra Nova]]{{-wh}}&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regions:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Southlands]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Burton]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Orca&#039;s Maw]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Terra Nova minor locations|(minor places)]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 160px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Historical|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 2}}90!important;&amp;quot; | [[Historical Locations|(Historical Locations)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important;&amp;quot; | [[Amberlian Empire]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important;&amp;quot; | [[Barbarian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regions:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Barbarian Steppes]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Raider&#039;s Plateau]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Wastelands]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Tarnia]]&lt;br /&gt;
|- &lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important;&amp;quot; | [[Bracaduun]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Regions:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Wallpeaks]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Towns:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Castle Steelhorn]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Other:&#039;&#039;&#039;&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Bracaduun minor locations|(minor places)]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important;&amp;quot; | [[Nixaar Empire]]{{-wh}}&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important;&amp;quot; | [[Phynaxian Empire]]&lt;br /&gt;
|-&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 3}}80!important;&amp;quot; | [[Underworld]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 4}}; border-color:rgba(0,0,0,0); width: 240px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Other-Enroth|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 2}}90!important;&amp;quot; | [[Endless Ocean|(Other Enroth Locations)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Bodies of Water:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Endless Ocean]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Quiet Ocean]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[White Ocean]]&lt;br /&gt;
|-&lt;br /&gt;
| &#039;&#039;&#039;Islands:&#039;&#039;&#039;&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Cursed Bone]]{{-wh}}&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Island of the Vengeful Serpent]]{{-wh}}&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Karigor]]&lt;br /&gt;
&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
{| border=0 cellpadding=0 cellspacing=0 style=&amp;quot;background-color:#{{Gold 2}}A0!important; border-color:rgba(0,0,0,0); width: 140px; margin-left: 16px; float:{{{float|right}}}; {{#switch: {{{1|}}}| Other-Non-Enroth|Test = | display: none; }}&amp;quot;&lt;br /&gt;
! style=&amp;quot;background-color:#{{Gold 1}}90!important; height:25px;&amp;quot; | [[Other Non-Enroth Locations|(Other Non-Enroth Locations)]]&lt;br /&gt;
&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Axeoth]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[CRON]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Elemental Planes]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Fiery Moon]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Hall of Judgment]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Paradise]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Sparkling Bridge]]&lt;br /&gt;
|-&lt;br /&gt;
| {{---}}[[Terra]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[VARN-4]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Web of Worlds]]&lt;br /&gt;
|- &lt;br /&gt;
| {{---}}[[Xeen]]&lt;br /&gt;
&lt;br /&gt;
|}&amp;lt;/includeonly&amp;gt;&amp;lt;noinclude&amp;gt;&lt;br /&gt;
== Usage ==&lt;br /&gt;
* Set &amp;quot;hidesb=y&amp;quot; to hide the sidebar (if the region is claimed by multiple nations).&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Locations|CountryName}}&lt;br /&gt;
e.g. {{Locations|Erathia}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
== Test ==&lt;br /&gt;
&amp;lt;pre&amp;gt;{{Locations|Test}}&amp;lt;/pre&amp;gt;&lt;br /&gt;
{{Locations|Test}}&lt;br /&gt;
[[Category:Navigational boxes]][[Category:Locations]]&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Quiet_Ocean&amp;diff=194563</id>
		<title>Quiet Ocean</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Quiet_Ocean&amp;diff=194563"/>
		<updated>2026-06-07T15:55:16Z</updated>

		<summary type="html">&lt;p&gt;XEL: Created page with &amp;quot;{{Locations|Other-Enroth}}  An ocean on Enroth, mentioned in {{mm7}}. Home to sharks whose teeth are used as blades for daggers.  == Trivia == * This ocean&amp;#039;s location is not specified. It may relate in some way to the Quiet Sea marked in the game&amp;#039;s guide, but no direct connetion is confirmed.  == Gallery == &amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt; SharktoothDagger.png| Sharktooth Dagger in MM7 &amp;lt;/gallery&amp;gt;  Category: Locations&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Enroth}}&lt;br /&gt;
&lt;br /&gt;
An ocean on [[Enroth (planet)|Enroth]], mentioned in {{mm7}}. Home to sharks whose teeth are used as blades for daggers.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This ocean&#039;s location is not specified. It may relate in some way to the [[Quiet Sea]] marked in the game&#039;s guide, but no direct connetion is confirmed.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
SharktoothDagger.png| Sharktooth Dagger in MM7&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Category:Items_from_related_games&amp;diff=194562</id>
		<title>Category:Items from related games</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Category:Items_from_related_games&amp;diff=194562"/>
		<updated>2026-06-07T15:52:07Z</updated>

		<summary type="html">&lt;p&gt;XEL: Created page with &amp;quot;Items from games in the Might and Magic franchise other than {{homm3}}.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Items from games in the Might and Magic franchise other than {{homm3}}.&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=File:SharktoothDagger.png&amp;diff=194561</id>
		<title>File:SharktoothDagger.png</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=File:SharktoothDagger.png&amp;diff=194561"/>
		<updated>2026-06-07T15:50:21Z</updated>

		<summary type="html">&lt;p&gt;XEL: Category: Items from related games&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Summary ==&lt;br /&gt;
[[Category: Items from related games]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Antagarich_minor_locations&amp;diff=194552</id>
		<title>Antagarich minor locations</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Antagarich_minor_locations&amp;diff=194552"/>
		<updated>2026-06-06T00:23:31Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Regions */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
Places in [[Antagarich]] whose exact location is not firmly established.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
* The [[World Tree]]&lt;br /&gt;
* The Endless Sands: A desert to the northeast of the World Tree tunnels. Featured in the [[The Endless Sands|campaign level of the same name]].&lt;br /&gt;
* The Nameless Land: A remote, sparsely populated mountain range northeast of the desert. The [[Sparkling Bridge]] is located among its highest peaks. Featured in the [[The Nameless Land|campaign level of the same name]].&lt;br /&gt;
&lt;br /&gt;
== Towns ==&lt;br /&gt;
* {{town|Inferno|noname=}} Blackdome: The base of the [[Kreegans]] who came from the [[Fiery Moon]] to stop [[Tarnum]]&#039;s pursuit of [[Vorr]]. Located in the Nameless Land.&lt;br /&gt;
* {{town|Tower|noname=}} [[Silverwing]]: A city located either in [[Bracada]] or [[Erathia]]. One of the default [[List of all town names|town names]] for {{town|Tower}} towns.&lt;br /&gt;
** {{wll}} A mage from this city joined {{Hn|Xanthor|0=}} and [[Marcus Finch]]&#039;s expedition to [[Stillbog]] and was killed there by [[Nighon]] forces.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Lost Gold Mine: A [[gold mine]] in the [[The War for the Mudlands|Mudlands]] that was infested with [[hydra|hydras]]. Located in modern-day [[Tatalia]], [[Marshland]] or [[Hillbridge]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It is unclear whether or not the Endless Sands desert still exists by the 1160s [[AS]]. The timing of [[The Fiery Moon]] isn&#039;t specified, but it is set well before the main {{homm3}} campaigns, giving time for the landscape in the region to change naturally or unnaturally.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=World_Tree&amp;diff=194551</id>
		<title>World Tree</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=World_Tree&amp;diff=194551"/>
		<updated>2026-06-06T00:19:41Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&lt;br /&gt;
A legendary tree with magical healing properties, found &amp;quot;somewhere in the dark tunnels beneath the Earth&amp;quot;. Thought to be the source of life on [[Enroth (planet)|Enroth]]. Called the &#039;Roots of Life&#039; in the Elven language. The World Tree is not a literal tree, but a series of mystical underground tunnels teeming with life. Originally guarded by the [[Elves]], then afterwards by the [[Ancestors]]. Featured in [[The World Tree]].&lt;br /&gt;
&lt;br /&gt;
{{Hn|Tarnum|image=Tarnum (Barbarian)|0=}} used its sap to cure [[Vorr]] of his wounds and the insane hatred that had tainted him.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
HC-05 The World Tree-Data-xVideo vid-Intro-smk-Intro.webm|thumbtime=0:04| World Tree&amp;lt;br&amp;gt;([[The World Tree]] intro)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Antagarich_minor_locations&amp;diff=194550</id>
		<title>Antagarich minor locations</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Antagarich_minor_locations&amp;diff=194550"/>
		<updated>2026-06-06T00:18:29Z</updated>

		<summary type="html">&lt;p&gt;XEL: Removed speculation to avoid focusing too much on the &amp;quot;northeast Antagarich&amp;quot; assumption (the World Tree may just be to the northeast of where Tarnum was at the time, not necessarily in northeast Antagarich).&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
Places in [[Antagarich]] whose exact location is not firmly established.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
* The [[World Tree]]&lt;br /&gt;
* The Endless Sands: A desert immediately to the northeast of the World Tree tunnels. Featured in the [[The Endless Sands|campaign level of the same name]].&lt;br /&gt;
* The Nameless Land: A remote, sparsely populated mountain range northeast of the desert. The [[Sparkling Bridge]] is located among its highest peaks. Featured in the [[The Nameless Land|campaign level of the same name]].&lt;br /&gt;
&lt;br /&gt;
== Towns ==&lt;br /&gt;
* {{town|Inferno|noname=}} Blackdome: The base of the [[Kreegans]] who came from the [[Fiery Moon]] to stop [[Tarnum]]&#039;s pursuit of [[Vorr]]. Located in the Nameless Land.&lt;br /&gt;
* {{town|Tower|noname=}} [[Silverwing]]: A city located either in [[Bracada]] or [[Erathia]]. One of the default [[List of all town names|town names]] for {{town|Tower}} towns.&lt;br /&gt;
** {{wll}} A mage from this city joined {{Hn|Xanthor|0=}} and [[Marcus Finch]]&#039;s expedition to [[Stillbog]] and was killed there by [[Nighon]] forces.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Lost Gold Mine: A [[gold mine]] in the [[The War for the Mudlands|Mudlands]] that was infested with [[hydra|hydras]]. Located in modern-day [[Tatalia]], [[Marshland]] or [[Hillbridge]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It is unclear whether or not the Endless Sands desert still exists by the 1160s [[AS]]. The timing of [[The Fiery Moon]] isn&#039;t specified, but it is set well before the main {{homm3}} campaigns, giving time for the landscape in the region to change naturally or unnaturally.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Antagarich_minor_locations&amp;diff=194549</id>
		<title>Antagarich minor locations</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Antagarich_minor_locations&amp;diff=194549"/>
		<updated>2026-06-06T00:15:57Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
Places in [[Antagarich]] whose exact location is not firmly established.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
* The [[World Tree]]&lt;br /&gt;
* The Endless Sands: A desert immediately to the northeast of the World Tree tunnels. Featured in the [[The Endless Sands|campaign level of the same name]].&lt;br /&gt;
* The Nameless Land: A remote, sparsely populated mountain range northeast of the desert. The [[Sparkling Bridge]] is located among its highest peaks. Featured in the [[The Nameless Land|campaign level of the same name]].&lt;br /&gt;
&lt;br /&gt;
== Towns ==&lt;br /&gt;
* {{town|Inferno|noname=}} Blackdome: The base of the [[Kreegans]] who came from the [[Fiery Moon]] to stop [[Tarnum]]&#039;s pursuit of [[Vorr]]. Located in the Nameless Land.&lt;br /&gt;
* {{town|Tower|noname=}} [[Silverwing]]: A city located either in [[Bracada]] or [[Erathia]]. One of the default [[List of all town names|town names]] for {{town|Tower}} towns.&lt;br /&gt;
** {{wll}} A mage from this city joined {{Hn|Xanthor|0=}} and [[Marcus Finch]]&#039;s expedition to [[Stillbog]] and was killed there by [[Nighon]] forces.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Lost Gold Mine: A [[gold mine]] in the [[The War for the Mudlands|Mudlands]] that was infested with [[hydra|hydras]]. Located in modern-day [[Tatalia]], [[Marshland]] or [[Hillbridge]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It is possible that the Nameless Land is located on the outskirts of the [[Land of the Giants]] and extends into it. The Land of the Giants is a region in the mountains of northeast Antagarich, said to be practically impossible to enter from the mainland, which correlates with the Nameless Land featuring inhospitable peaks that are likened to the top of the world.&lt;br /&gt;
* It is unclear whether or not the Endless Sands desert still exists by the 1160s [[AS]]. The timing of [[The Fiery Moon]] isn&#039;t specified, but it is set well before the main {{homm3}} campaigns, giving time for the landscape in the region to change naturally or unnaturally.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Antagarich_minor_locations&amp;diff=194548</id>
		<title>Talk:Antagarich minor locations</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Antagarich_minor_locations&amp;diff=194548"/>
		<updated>2026-06-06T00:04:20Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Location of the World Tree/etc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Location of the World Tree/etc ==&lt;br /&gt;
Are we sure the World Tree is in Antagarich, not Enroth in general? Is this based on the assumption that all of Tarnum&#039;s adventures are on Antagarich? Mainly asking because the main [[World Tree]] page is under &amp;quot;Other Enroth Locations&amp;quot;. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:18, 28 August 2025 (UTC)&lt;br /&gt;
* Tarnum rode hundreds of miles to get there, with no mention of sailing or teleporting. Then there is the fact that all other Chronicles are set entirely or begin in Antagarich, and leaving it is a plot point (MotE and, in a way, CotU), of course. So unless Tarnum was conveniently on some other continent that houses the World Tree at the time it was threatened, I think it&#039;s safe to assume that the World Tree is in Antagarich. On the other hand, there is indeed room for interpretation here, since it isn&#039;t spelled out where the World Tree is or that all Chronicles must begin in Antagarich. I won&#039;t object to listing the World Tree, the Endless Sands and the Nameless Land elsewhere, although keeping them here, while maybe adding a paragraph to Trivia on the specifics, also seems like a viable option to me. As for the [[World Tree]] page, I think keeping it the way it is now and moving it back to Other Enroth Locations are equally viable options. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 00:40, 23 March 2026 (UTC)&lt;br /&gt;
* A barbarian shaman in [[A Distant Cry]] mentions &amp;quot;those Erathians&amp;quot;, which further points to this area being in Antagarich. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 00:03, 6 June 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Creators&amp;diff=194545</id>
		<title>Creators</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Creators&amp;diff=194545"/>
		<updated>2026-06-03T20:05:56Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Creators&#039;&#039;&#039; are a super-developed society conflicting with the [[Ancients]].&lt;br /&gt;
&lt;br /&gt;
According to [[Jennifer Bullard]], the Creators were an inside reference to the development team. Also Creators were supposed to have a bigger role in the lore, but that didn&#039;t happen due to the development team&#039;s dissolvement.&lt;br /&gt;
&lt;br /&gt;
[[Category: Terms]]&lt;br /&gt;
[[Category: Races]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Elemental_Planes&amp;diff=194481</id>
		<title>Elemental Planes</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Elemental_Planes&amp;diff=194481"/>
		<updated>2026-05-24T10:42:49Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Non-Enroth}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__NOTOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
The [[Elemental Planes]] are located on another plane of existence from the physical world (where the planet of [[Enroth (planet)|Enroth]] is located). They are featured in {{mm2}}, {{mm5}}, {{mm8}} and [[Masters of the Elements]], as well as mentioned in various other games. On the Elemental Planes, time passes differently.&lt;br /&gt;
&lt;br /&gt;
The Elemental Planes are represented by the {{town|Conflux}}, the {{town|Fortress}}, the {{town|Dungeon}} and the {{town|Inferno}}.&lt;br /&gt;
&lt;br /&gt;
= Rulers =&lt;br /&gt;
* [[Elemental Lords]]&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Air ==&lt;br /&gt;
A realm of clouds. The inhabitants are mostly [[Air Elemental|Air Elementals]] and [[Genie|Genies]]. Can be accessed by the [[Gateway to the Clouds]].&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] invades the Plane of Air to master [[Air Magic]].&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Water ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left;margin-right:8px&amp;quot;&amp;gt;[[File: Plane of Water.png|200px|left]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;HotA_1.7.0-Data-HotA_vid-HORN2-bik-HORN2.webm| Plane of Water&amp;lt;br&amp;gt;([[Heart of Water]]{{-wh}} prologue)&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Also known as the Eternal Ocean. A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly [[Water Elemental|Water Elementals]], along with various aquatic creatures, [[basilisk]]s and [[gnoll]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] invades the Plane of Water to gain mastery over [[Water Magic]].&lt;br /&gt;
&lt;br /&gt;
In [[Heart of Water]], Bidley finds himself there after the [[Horn of the Abyss (artifact)|Horn of the Abyss]] is blown. He destroys [[Coralgate]] fortress in his quest to escape back to [[Enroth (planet)|Enroth]].&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* {{town|Conflux|noname=}} Coralgate{{-wh}}&lt;br /&gt;
* {{town|Conflux|noname=}} Saltwater{{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Earth ==&lt;br /&gt;
A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly [[Earth Elemental|Earth Elementals]], along with [[Dungeon]] creatures like [[troglodyte]]s. It is mentioned that [[Naga|Nagas]] also lived there.&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] invades the Plane of Earth to master the [[Earth Magic]].&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* {{town|Dungeon|noname=}} Nortown&lt;br /&gt;
* {{town|Dungeon|noname=}} Sodville&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Fire ==&lt;br /&gt;
Also known as the Fire Domain. A land covered in [[Fire Magic|magic flames]] which do not burn living beings. Sometimes, a hero can encounter a [[Pandora&#039;s Box]]. The inhabitants there are mostly [[Fire Elemental|Fire Elementals]], along with [[Demon|Demons]].&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] invades the Plane of Fire to master [[Fire Magic]], and later returns there to free the enslaved [[Phoenix|Phoenixes]].&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Magic ==&lt;br /&gt;
The Elemental Plane of Magic is populated by {{Cnu|Psychic Elemental|Magic Elemental|name=Psychic Elementals and Magic Elementals}}. There is little that is fixed in the Plane of Magic - for instance, rocks can turn into birds as one walks past them. Home of [[the First]] and the [[Elemental Oracles]].&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] discovers the Plane of Magic and travels there to make an alliance with the First.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* For every year that passes on the Plane of Earth, about 12.5 years pass on [[Enroth (planet)|Enroth]]. While the time difference for the other planes is not firmly established, it is evidently the same or at least similar, as shown by Tarnum&#039;s expedition into all five planes being gone for thirty years.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Elemental_Planes&amp;diff=194480</id>
		<title>Elemental Planes</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Elemental_Planes&amp;diff=194480"/>
		<updated>2026-05-24T10:32:57Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Non-Enroth}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__NOTOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
The [[Elemental Planes]] are located on another plane of existence from the physical world (where the planet of [[Enroth (planet)|Enroth]] is located). They are featured in {{mm2}}, {{mm5}}, {{mm8}} and [[Masters of the Elements]], as well as mentioned in various other games. On the Elemental Planes, time passes differently.&lt;br /&gt;
&lt;br /&gt;
The Elemental Planes are represented by the {{town|Conflux}}, the {{town|Fortress}}, the {{town|Dungeon}} and the {{town|Inferno}}.&lt;br /&gt;
&lt;br /&gt;
= Rulers =&lt;br /&gt;
* [[Elemental Lords]]&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Air ==&lt;br /&gt;
A realm of clouds. The inhabitants are mostly [[Air Elemental|Air Elementals]] and [[Genie|Genies]]. Can be accessed by the [[Gateway to the Clouds]].&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] invades the Plane of Air to master [[Air Magic]].&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Water ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left;margin-right:8px&amp;quot;&amp;gt;[[File: Plane of Water.png|200px|left]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;HotA_1.7.0-Data-HotA_vid-HORN2-bik-HORN2.webm| Plane of Water&amp;lt;br&amp;gt;([[Heart of Water]]{{-wh}} prologue)&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Also known as the Eternal Ocean. A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly [[Water Elemental|Water Elementals]], along with various aquatic creatures, [[basilisk]]s and [[gnoll]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] invades the Plane of Water to gain mastery over [[Water Magic]].&lt;br /&gt;
&lt;br /&gt;
In [[Heart of Water]], Bidley finds himself there after the [[Horn of the Abyss (artifact)|Horn of the Abyss]] is blown. He destroys [[Coralgate]] fortress in his quest to escape back to [[Enroth (planet)|Enroth]].&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* {{town|Conflux|noname=}} Coralgate{{-wh}}&lt;br /&gt;
* {{town|Conflux|noname=}} Saltwater{{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Earth ==&lt;br /&gt;
A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly [[Earth Elemental|Earth Elementals]], along with [[Dungeon]] creatures like [[troglodyte]]s. It is mentioned that [[Naga|Nagas]] also lived there.&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] invades the Plane of Earth to master the [[Earth Magic]].&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* {{town|Dungeon|noname=}} Nortown&lt;br /&gt;
* {{town|Dungeon|noname=}} Sodville&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Fire ==&lt;br /&gt;
Also known as the Fire Domain. A land covered in [[Fire Magic|magic flames]] which do not burn living beings. Sometimes, a hero can encounter a [[Pandora&#039;s Box]]. The inhabitants there are mostly [[Fire Elemental|Fire Elementals]], along with [[Demon|Demons]].&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] invades the Plane of Fire to master [[Fire Magic]], and later returns there to free the enslaved [[Phoenix|Phoenixes]].&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Magic ==&lt;br /&gt;
The Elemental Plane of Magic is populated by {{Cnu|Psychic Elemental|Magic Elemental|name=Psychic Elementals and Magic Elementals}}. There is little that is fixed in the Plane of Magic - for instance, rocks can turn into birds as one walks past them. Home of [[the First]] and the [[Elemental Oracles]].&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] and his army discover the Plane of Magic and travel there to make an alliance with the First.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* For every year that passes on the Plane of Earth, about 12.5 years pass on [[Enroth (planet)|Enroth]]. While the time difference for the other planes is not firmly established, it is evidently the same or at least similar, as shown by [[Tarnum]]&#039;s expedition into all five planes being gone for thirty years.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Elemental_Planes&amp;diff=194479</id>
		<title>Elemental Planes</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Elemental_Planes&amp;diff=194479"/>
		<updated>2026-05-24T10:30:50Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Non-Enroth}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__NOTOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
The [[Elemental Planes]] are located on another plane of existence from the physical world (where the planet of [[Enroth (planet)|Enroth]] is located). They are featured in {{mm2}}, {{mm5}}, {{mm8}} and [[Masters of the Elements]], as well as mentioned in various other games. On the Elemental Planes, time passes differently.&lt;br /&gt;
&lt;br /&gt;
The Elemental Planes are represented by the {{town|Conflux}}, the {{town|Fortress}}, the {{town|Dungeon}} and the {{town|Inferno}}.&lt;br /&gt;
&lt;br /&gt;
= Rulers =&lt;br /&gt;
* [[Elemental Lords]]&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Air ==&lt;br /&gt;
A realm of clouds. The inhabitants are mostly [[Air Elemental|Air Elementals]] and [[Genie|Genies]]. Can be accessed by the [[Gateway to the Clouds]].&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] invades the Plane of Air to master [[Air Magic]].&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Water ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left;margin-right:8px&amp;quot;&amp;gt;[[File: Plane of Water.png|200px|left]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;HotA_1.7.0-Data-HotA_vid-HORN2-bik-HORN2.webm| Plane of Water&amp;lt;br&amp;gt;([[Heart of Water]]{{-wh}} prologue)&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Also known as the Eternal Ocean. A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly [[Water Elemental|Water Elementals]], along with various aquatic creatures, [[basilisk]]s and [[gnoll]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] invades the Plane of Water to gain mastery over [[Water Magic]].&lt;br /&gt;
&lt;br /&gt;
In [[Heart of Water]], Bidley finds himself there after the [[Horn of the Abyss (artifact)|Horn of the Abyss]] is blown. He destroys [[Coralgate]] fortress in his quest to escape back to [[Enroth (planet)|Enroth]].&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* {{town|Conflux|noname=}} Coralgate{{-wh}}&lt;br /&gt;
* {{town|Conflux|noname=}} Saltwater{{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Earth ==&lt;br /&gt;
A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly [[Earth Elemental|Earth Elementals]], along with [[Dungeon]] creatures like [[troglodyte]]s. It is mentioned that [[Naga|Nagas]] also lived there.&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] invades the Plane of Earth to master the [[Earth Magic]].&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* {{town|Dungeon|noname=}} Nortown&lt;br /&gt;
* {{town|Dungeon|noname=}} Sodville&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Fire ==&lt;br /&gt;
Also known as the Fire Domain. A land covered in [[Fire Magic|magic flames]] which do not burn living beings. Sometimes, a hero can encounter a [[Pandora&#039;s Box]]. The inhabitants there are mostly [[Fire Elemental|Fire Elementals]], along with [[Demon|Demons]].&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] invades the Plane of Fire to master [[Fire Magic]], and later returns there to free the enslaved [[Phoenix|Phoenixes]].&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Magic ==&lt;br /&gt;
The Elemental Plane of Magic is populated by {{Cnu|Psychic Elemental|Magic Elemental|name=Psychic Elementals and Magic Elementals}}. There is little that is fixed in the Plane of Magic - for instance, rocks can turn into birds as one walks past them. Home of [[the First]] and the [[Elemental Oracles]].&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] and his army discover the Plane of Magic and travel there to make an alliance with the First.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* For every year that passes on the Plane of Earth, 12.5 years pass on [[Enroth (planet)|Enroth]]. While the exact time difference for the other planes is not firmly established, it is evidently the same or at least similar, based on [[Tarnum]]&#039;s expedition into all five planes being gone for thirty years.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Elemental_Planes&amp;diff=194478</id>
		<title>Elemental Planes</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Elemental_Planes&amp;diff=194478"/>
		<updated>2026-05-24T10:28:55Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Non-Enroth}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__NOTOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
The [[Elemental Planes]] are located on another plane of existence from the physical world (where the planet of [[Enroth (planet)|Enroth]] is located). They are featured in {{mm2}}, {{mm5}}, {{mm8}} and [[Masters of the Elements]], as well as mentioned in various other games. On the [[Elemental Planes]], time passes differently.&lt;br /&gt;
&lt;br /&gt;
The Elemental Planes are represented by the {{town|Conflux}}, the {{town|Fortress}}, the {{town|Dungeon}} and the {{town|Inferno}}.&lt;br /&gt;
&lt;br /&gt;
= Rulers =&lt;br /&gt;
* [[Elemental Lords]]&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Air ==&lt;br /&gt;
A realm of clouds. The inhabitants are mostly [[Air Elemental|Air Elementals]] and [[Genie|Genies]]. Can be accessed by the [[Gateway to the Clouds]].&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] invades the Plane of Air to master [[Air Magic]].&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Water ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left;margin-right:8px&amp;quot;&amp;gt;[[File: Plane of Water.png|200px|left]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;HotA_1.7.0-Data-HotA_vid-HORN2-bik-HORN2.webm| Plane of Water&amp;lt;br&amp;gt;([[Heart of Water]]{{-wh}} prologue)&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Also known as the Eternal Ocean. A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly [[Water Elemental|Water Elementals]], along with various aquatic creatures, [[basilisk]]s and [[gnoll]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] invades the Plane of Water to gain mastery over [[Water Magic]].&lt;br /&gt;
&lt;br /&gt;
In [[Heart of Water]], Bidley finds himself there after the [[Horn of the Abyss (artifact)|Horn of the Abyss]] is blown. He destroys [[Coralgate]] fortress in his quest to escape back to [[Enroth (planet)|Enroth]].&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* {{town|Conflux|noname=}} Coralgate{{-wh}}&lt;br /&gt;
* {{town|Conflux|noname=}} Saltwater{{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Earth ==&lt;br /&gt;
A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly [[Earth Elemental|Earth Elementals]], along with [[Dungeon]] creatures like [[troglodyte]]s. It is mentioned that [[Naga|Nagas]] also lived there.&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] invades the Plane of Earth to master the [[Earth Magic]].&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* {{town|Dungeon|noname=}} Nortown&lt;br /&gt;
* {{town|Dungeon|noname=}} Sodville&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Fire ==&lt;br /&gt;
Also known as the Fire Domain. A land covered in [[Fire Magic|magic flames]] which do not burn living beings. Sometimes, a hero can encounter a [[Pandora&#039;s Box]]. The inhabitants there are mostly [[Fire Elemental|Fire Elementals]], along with [[Demon|Demons]].&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] invades the Plane of Fire to master [[Fire Magic]], and later returns there to free the enslaved [[Phoenix|Phoenixes]].&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Magic ==&lt;br /&gt;
The Elemental Plane of Magic is populated by {{Cnu|Psychic Elemental|Magic Elemental|name=Psychic Elementals and Magic Elementals}}. There is little that is fixed in the Plane of Magic - for instance, rocks can turn into birds as one walks past them. Home of [[the First]] and the [[Elemental Oracles]].&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], [[Tarnum]] and his army discover the Plane of Magic and travel there to make an alliance with the First.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* For every year that passes on the Plane of Earth, 12.5 years pass on [[Enroth (planet)|Enroth]]. While the exact time difference for the other planes is not firmly established, it is evidently the same or at least similar, based on [[Tarnum]]&#039;s expedition into all five planes being gone for thirty years.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Ordwald&amp;diff=194476</id>
		<title>Ordwald</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Ordwald&amp;diff=194476"/>
		<updated>2026-05-21T18:36:31Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Campaign heroes}}&amp;lt;div style=&amp;quot;float:left&amp;quot;&amp;gt;{{CampaignHero&lt;br /&gt;
 | flavor     = {{gl|Blood of the Dragon Father}}&lt;br /&gt;
 | town       = Dungeon&lt;br /&gt;
 | class      = Druid&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = His father gave him a warrior’s name, but Ordwald rejected the warrior’s arts and turned to magic. He is an old, but powerful, warlock in a land where lords almost never live long enough to grow old.&lt;br /&gt;
 | specialty  = Slayer&lt;br /&gt;
 | s_text     = {{swh|Casts Slayer with effect increased by 20 for level 1–2 creatures, by 16 for level 3–4 creatures, by 12 for level 5–6 creatures, and by 8 for level 7 creatures.|Casts Slayer with effect increased by 4 for level 1 creatures, by 3 for level 2 creatures, by 2 for level 3 creatures, and by 1 for level 4 creatures.}}&lt;br /&gt;
 | level      = 23&lt;br /&gt;
 | skill_1    = Expert Logistics&lt;br /&gt;
 | skill_2    = Expert Wisdom&lt;br /&gt;
 | skill_3    = Expert Fire Magic&lt;br /&gt;
 | skill_4    = Expert Water Magic&lt;br /&gt;
 | skill_5    = Expert Scholar&lt;br /&gt;
 | skill_6    = Expert Intelligence&lt;br /&gt;
 | skill_7    = Expert Sorcery&lt;br /&gt;
 | skill_8    = Expert Resistance&lt;br /&gt;
 | troop_1    = Harpy&lt;br /&gt;
 | troop_2    = Troglodyte&lt;br /&gt;
 | nmb_1      = 10&lt;br /&gt;
 | nmb_2      = 20&lt;br /&gt;
 | spart_1    = {{Sng|Slayer}}&lt;br /&gt;
 | s_mp       = 1872&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
{{CampaignHero&lt;br /&gt;
 | flavor     = Blood Thirsty&lt;br /&gt;
 | town       = Dungeon&lt;br /&gt;
 | class      = Druid&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = His father gave him a warrior’s name, but Ordwald rejected the warrior’s arts and turned to magic. He is an old, but powerful, warlock in a land where lords almost never live long enough to grow old.&lt;br /&gt;
 | specialty  = Slayer&lt;br /&gt;
 | s_text     = {{swh|Casts Slayer with effect increased by 20 for level 1–2 creatures, by 16 for level 3–4 creatures, by 12 for level 5–6 creatures, and by 8 for level 7 creatures.|Casts Slayer with effect increased by 4 for level 1 creatures, by 3 for level 2 creatures, by 2 for level 3 creatures, and by 1 for level 4 creatures.}}&lt;br /&gt;
 | skill_1    = Basic Wisdom&lt;br /&gt;
 | skill_2    = Basic Scholar&lt;br /&gt;
 | troop_1    = Harpy&lt;br /&gt;
 | troop_2    = Troglodyte&lt;br /&gt;
 | nmb_1      = 10&lt;br /&gt;
 | nmb_2      = 20&lt;br /&gt;
 | chance_2   = 100%&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
 | spart_1    = {{Sng|Slayer}}&lt;br /&gt;
 | notext     =&lt;br /&gt;
}}&amp;lt;/div&amp;gt;&lt;br /&gt;
__NOTOC__&lt;br /&gt;
{{PAGENAME}} is a campaign exclusive hero. Only his portrait is available in map editor for use with a custom hero. He is based off the hero [[Coronius]]. &lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Ordwald was an old but powerful [[warlock]], receiving his lands from his father, considered by some to be a much greater man. He rejected the warriors art&#039;s and turned to magic. Most likely that would mean that his father was a powerful [[Dungeon Overlords|Dungeon Overlord]] of Nighon. He sought to obtain the [[Vial of Dragon Blood]], and was the greatest enemy and challenger of [[Mutare]], who later beat Ordwald to the Vial, drank from it, and [[Mutare Drake|became a sentient Dragon]]. Ordwald later informed other power-hungry Lords of Nighon, including Lord Caomham and Lord Preuet, along with other unknown ones that if they could drink Mutare&#039;s blood (after she became a [[dragon]]) that they would turn into dragons themselves. In the end he, along with his allies Lord Caomham and Lord Preuet, were overpowered and killed by the Dragon-Lady Mutare.&lt;br /&gt;
&lt;br /&gt;
== Class ==&lt;br /&gt;
Ordwald is technically a [[Druid]] in the game, since he is actually based on [[Coronius]]. This is most likely because of his [[Hero specialty|specialty]] in the spell [[Slayer]], as it is a great spell to use against level 7 units such as Mutare&#039;s Dragons. While Ordwald is described as a warlock, his in-game class actually does correlate with the lore, since {{mm7}} portrays warlorcks as dark druids.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |db=&lt;br /&gt;
: {{mention}}: [[Culling the Weak]]&lt;br /&gt;
: {{mention}}: [[Savaging the Scavengers]]&lt;br /&gt;
: {{enemy}}: [[Blood of the Dragon Father]]&lt;br /&gt;
: {{enemy}}: [[Blood Thirsty]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
George-almond-ordwald-the-wizard.jpg| Sketch by [[George Almond]]&lt;br /&gt;
AB CD-Heroes3-DATA-Heroes3 snd-ABvoDB1-smk-H3ABdb1.webm| [[Mutare]] magically viewing Ordwald from [[Death Kiss]]&amp;lt;br&amp;gt;([[Culling the Weak]]{{-wa}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;|top=*[[List of campaign heroes]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaign]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dace&amp;diff=194475</id>
		<title>Dace</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dace&amp;diff=194475"/>
		<updated>2026-05-21T09:54:24Z</updated>

		<summary type="html">&lt;p&gt;XEL: The quest giver is a warlock and says he was a &amp;quot;bidgwig&amp;quot; under Ordeald, so &amp;quot;lieutenant&amp;quot; fits more than just &amp;quot;lackey&amp;quot;. Plus, &amp;quot;Ordwald&amp;#039;s lackeys&amp;quot; is a subjective description from Mutare anyway.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Dungeon&lt;br /&gt;
 | class      = Overlord&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Minotaur}}&lt;br /&gt;
 | biography  = Dace was born into a warrior clan, learning to fight from masters who seemed older than time.  He provides {{gl|Nighon}} with exceptional leadership, especially when commanding other minotaurs.&lt;br /&gt;
 | specialty  = Minotaurs&lt;br /&gt;
 | s_text     = Increases the {{gl|Speed}} of allied {{gl|Minotaur and Minotaur King|Minotaurs and Minotaur Kings}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by {{swh|20%|5%}} for every 5 levels (rounded up).&lt;br /&gt;
 | skill_1    = Basic Tactics&lt;br /&gt;
 | skill_2    = Basic Offense&lt;br /&gt;
 | troop_1    = Troglodyte&lt;br /&gt;
 | troop_2    = Harpy&lt;br /&gt;
 | troop_3    = Beholder&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|20–30|30–40}}&lt;br /&gt;
 | nmb_2      = {{swh|noicon=|6–8|4–6}}&lt;br /&gt;
 | nmb_3      = 3–4&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
{{hcs table&lt;br /&gt;
| hero = Dace&lt;br /&gt;
| cr   = Minotaur&lt;br /&gt;
| ucr  = Minotaur King&lt;br /&gt;
| batt = 14&lt;br /&gt;
| bdef = 12&lt;br /&gt;
| ubatt= 15&lt;br /&gt;
| ubdef= 15&lt;br /&gt;
| herospec=Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.&lt;br /&gt;
}}&lt;br /&gt;
{{hcs_table_row|5	|1	|1	|1	|1}}&lt;br /&gt;
{{hcs_table_row|10	|2	|2	|2	|2}}&lt;br /&gt;
{{hcs_table_row|15	|3	|2	|3	|3	|b=1}}&lt;br /&gt;
{{hcs_table_row|20	|3	|3	|3	|3	|a=1	|c=1	|d=1}}&lt;br /&gt;
{{hcs_table_row|25	|4	|3	|4	|4	|b=1}}&lt;br /&gt;
{{hcs_table_row|30	|5	|4	|5	|5}}&lt;br /&gt;
{{hcs_table_row|35	|5	|5	|6	|6	|a=1}}&lt;br /&gt;
{{hcs_table_row|40	|6	|5	|6	|6	|b=1	|c=1	|d=1}}&lt;br /&gt;
{{hcs_table_row|45	|7	|6	|7	|7}}&lt;br /&gt;
{{hcs_table_row|50	|7	|6	|8	|8	|a=1	|b=1}}&lt;br /&gt;
{{hcs_table_row|55	|8	|7	|9	|9}}&lt;br /&gt;
{{hcs_table_row|60	|9	|8	|10	|10}}&lt;br /&gt;
{{hcs_table_row|65	|10	|8	|10	|10	|b=1	|c=1	|d=1}}&lt;br /&gt;
{{hcs_table_row|70	|10	|9	|11	|11	|a=1}}&lt;br /&gt;
{{hcs_table_row|75/88	|12	|11	|13	|13}}&lt;br /&gt;
{{hcs_table_row|  5|  3|  3|  3|  3|only=hota}}&lt;br /&gt;
{{hcs_table_row| 10|  6|  5|  6|  6|only=hota}}&lt;br /&gt;
{{hcs_table_row| 15|  9|  8|  9|  9|only=hota}}&lt;br /&gt;
{{hcs_table_row| 20| 12| 10| 12| 12|only=hota}}&lt;br /&gt;
{{hcs_table_row| 25| 14| 12| 15| 15|only=hota}}&lt;br /&gt;
{{hcs_table_row| 30| 17| 15| 18| 18|only=hota}}&lt;br /&gt;
{{hcs_table_row| 35| 20| 17| 21| 21|only=hota}}&lt;br /&gt;
{{hcs_table_row| 40| 23| 20| 24| 24|only=hota}}&lt;br /&gt;
{{hcs_table_row| 45| 26| 22| 27| 27|only=hota}}&lt;br /&gt;
{{hcs_table_row| 50| 28| 24| 30| 30|only=hota}}&lt;br /&gt;
{{hcs_table_row| 55| 31| 27| 33| 33|only=hota}}&lt;br /&gt;
{{hcs_table_row| 60| 34| 29| 36| 36|only=hota}}&lt;br /&gt;
{{hcs_table_row| 65| 37| 32| 39| 39|only=hota}}&lt;br /&gt;
{{hcs_table_row| 70| 40| 34| 42| 42|only=hota}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
=== {{hota}}{{-wh}} ===&lt;br /&gt;
[[Dace]] was sent to capture a lieutenant of [[Ordwald]], but failed and fled to [[Nighon]] in disgrace.&lt;br /&gt;
&lt;br /&gt;
{{H4Story|Thief|Dace is a veteran leader of the minotaurs who has seen more fights than he can remember. He claims to have been trained by the minotaur god of war, and so has dedicated his life to endless conflict. What he fails to mention is that many of the people he has killed never knew he was coming.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |fif=&lt;br /&gt;
: {{enemy}}: [[Homecoming (HotA)|Homecoming]]&lt;br /&gt;
&lt;br /&gt;
 |ai=&lt;br /&gt;
: {{enemy}}: [[A Friendly Visit]]&lt;br /&gt;
&lt;br /&gt;
 |cotu=&lt;br /&gt;
: {{enemy}}: [[Old Wounds]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
* [[Heroes from other games]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Overlords]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Elemental_Planes&amp;diff=194474</id>
		<title>Elemental Planes</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Elemental_Planes&amp;diff=194474"/>
		<updated>2026-05-21T09:50:20Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Non-Enroth}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__NOTOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
The [[Elemental Planes]] are located on another plane of existence from the physical world (where the planet of [[Enroth (planet)|Enroth]] is located). They are featured in {{mm2}}, {{mm5}}, {{mm8}} and [[Masters of the Elements]], as well as mentioned in various other games. On the [[Elemental Planes]], time passes differently.&lt;br /&gt;
&lt;br /&gt;
The Elemental Planes are represented by the {{town|Conflux}}, the {{town|Fortress}}, the {{town|Dungeon}} and the {{town|Inferno}}.&lt;br /&gt;
&lt;br /&gt;
= Rulers =&lt;br /&gt;
* [[Elemental Lords]]&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Air ==&lt;br /&gt;
A realm of clouds. The inhabitants are mostly [[Air Elemental|Air Elementals]] and [[Genie|Genies]]. Can be accessed by the [[Gateway to the Clouds]].&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], the Wizard Tarnum invades the Plane of Air to master [[Air Magic]].&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Water ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left;margin-right:8px&amp;quot;&amp;gt;[[File: Plane of Water.png|200px|left]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;HotA_1.7.0-Data-HotA_vid-HORN2-bik-HORN2.webm| Plane of Water&amp;lt;br&amp;gt;([[Heart of Water]]{{-wh}} prologue)&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Also known as the Eternal Ocean. A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly [[Water Elemental|Water Elementals]], along with various aquatic creatures, [[basilisk]]s and [[gnoll]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], the [[Wizard]] [[Tarnum]] invades the Plane of Water to gain mastery over [[Water Magic]].&lt;br /&gt;
&lt;br /&gt;
In [[Heart of Water]], Bidley finds himself there after the [[Horn of the Abyss (artifact)|Horn of the Abyss]] is blown. He destroys [[Coralgate]] fortress in his quest to escape back to [[Enroth (planet)|Enroth]].&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* {{town|Conflux|noname=}} Coralgate{{-wh}}&lt;br /&gt;
* {{town|Conflux|noname=}} Saltwater{{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Earth ==&lt;br /&gt;
A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly [[Earth Elemental|Earth Elementals]], along with [[Dungeon]] creatures like [[troglodyte]]s. It is mentioned that [[Naga|Nagas]] also lived there.&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], the Wizard Tarnum invades the Plane of Earth to master the [[Earth Magic]].&lt;br /&gt;
&lt;br /&gt;
For every year that passes on the Plane of Earth, 12.5 years pass on [[Enroth (planet)|Enroth]].&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* {{town|Dungeon|noname=}} Nortown&lt;br /&gt;
* {{town|Dungeon|noname=}} Sodville&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Fire ==&lt;br /&gt;
Also known as the Fire Domain. A land covered in [[Fire Magic|magic flames]] which do not burn living beings. Sometimes, a hero can encounter a [[Pandora&#039;s Box]]. The inhabitants there are mostly [[Fire Elemental|Fire Elementals]], along with [[Demon|Demons]].&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], the Wizard Tarnum invades the Plane of Fire to master [[Fire Magic]], and later returns there to free the enslaved [[Phoenix|Phoenixes]].&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Magic ==&lt;br /&gt;
The Elemental Plane of Magic is populated by {{Cnu|Psychic Elemental|Magic Elemental|name=Psychic Elementals and Magic Elementals}}. There is little that is fixed in the Plane of Magic - for instance, rocks can turn into birds as one walks past them. Home of [[the First]] and the [[Elemental Oracles]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Elemental_Planes&amp;diff=194473</id>
		<title>Elemental Planes</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Elemental_Planes&amp;diff=194473"/>
		<updated>2026-05-21T09:47:54Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Non-Enroth}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__NOTOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
The [[Elemental Planes]] are located on another plane of existence from the physical world (where the planet of [[Enroth (planet)|Enroth]] is located). They are featured in {{mm2}}, {{mm5}}, {{mm8}} and [[Masters of the Elements]], as well as mentioned in various other games. On the [[Elemental Planes]], time passes differently.&lt;br /&gt;
&lt;br /&gt;
The Elemental Planes are represented by the {{town|Conflux}}, the {{town|Fortress}}, the {{town|Dungeon}} and the {{town|Inferno}}.&lt;br /&gt;
&lt;br /&gt;
= Rulers =&lt;br /&gt;
* [[Elemental Lords]]&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Air ==&lt;br /&gt;
A realm of clouds. The inhabitants are mostly [[Air Elemental|Air Elementals]] and [[Genie|Genies]]. Can be accessed by the [[Gateway to the Clouds]].&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], the Wizard Tarnum invades the Plane of Air to master [[Air Magic]].&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Water ==&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left;margin-right:8px&amp;quot;&amp;gt;[[File: Plane of Water.png|200px|left]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; style=&amp;quot;float:right&amp;quot;&amp;gt;HotA_1.7.0-Data-HotA_vid-HORN2-bik-HORN2.webm| Plane of Water&amp;lt;br&amp;gt;([[Heart of Water]]{{-wh}} prologue)&amp;lt;/gallery&amp;gt;&lt;br /&gt;
Also known as the Eternal Ocean. A swamp where a hero usually needs a boat to travel. The inhabitants there are mostly [[Water Elemental|Water Elementals]], along with various aquatic creatures, [[basilisk]]s and [[gnoll]]s.&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], the [[Wizard]] [[Tarnum]] invades the Plane of Water to gain mastery over [[Water Magic]].&lt;br /&gt;
&lt;br /&gt;
In [[Heart of Water]], Bidley finds himself there after the [[Horn of the Abyss (artifact)|Horn of the Abyss]] is blown. He destroys [[Coralgate]] fortress in his quest to escape back to [[Enroth (planet)|Enroth]].&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* {{town|Conflux|noname=}} Coralgate{{-wh}}&lt;br /&gt;
* {{town|Conflux|noname=}} Saltwater{{-wh}}&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Earth ==&lt;br /&gt;
A land covered by rocks and mud. It seems to have a stronger gravity than the other Elemental Planes. The inhabitants there are mostly [[Earth Elemental|Earth Elementals]], along with [[Dungeon]] creatures like [[troglodyte]]s. It is mentioned that [[Naga|Nagas]] also lived there.&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], the Wizard Tarnum invades the Plane of Earth to master the [[Earth Magic]].&lt;br /&gt;
&lt;br /&gt;
For every year that passes in the Elemental Planes, 12.5 years pass on [[Enroth (planet)|Enroth]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
=== Towns ===&lt;br /&gt;
* {{town|Dungeon|noname=}} Nortown&lt;br /&gt;
* {{town|Dungeon|noname=}} Sodville&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Fire ==&lt;br /&gt;
Also known as the Fire Domain. A land covered in [[Fire Magic|magic flames]] which do not burn living beings. Sometimes, a hero can encounter a [[Pandora&#039;s Box]]. The inhabitants there are mostly [[Fire Elemental|Fire Elementals]], along with [[Demon|Demons]].&lt;br /&gt;
&lt;br /&gt;
In [[Masters of the Elements]], the Wizard Tarnum invades the Plane of Fire to master [[Fire Magic]], and later returns there to free the enslaved [[Phoenix|Phoenixes]].&lt;br /&gt;
&lt;br /&gt;
== Elemental Plane of Magic ==&lt;br /&gt;
The Elemental Plane of Magic is populated by {{Cnu|Psychic Elemental|Magic Elemental|name=Psychic Elementals and Magic Elementals}}. There is little that is fixed in the Plane of Magic - for instance, rocks can turn into birds as one walks past them. Home of [[the First]] and the [[Elemental Oracles]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dace&amp;diff=194469</id>
		<title>Dace</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dace&amp;diff=194469"/>
		<updated>2026-05-19T22:35:43Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Dungeon&lt;br /&gt;
 | class      = Overlord&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Minotaur}}&lt;br /&gt;
 | biography  = Dace was born into a warrior clan, learning to fight from masters who seemed older than time.  He provides {{gl|Nighon}} with exceptional leadership, especially when commanding other minotaurs.&lt;br /&gt;
 | specialty  = Minotaurs&lt;br /&gt;
 | s_text     = Increases the {{gl|Speed}} of allied {{gl|Minotaur and Minotaur King|Minotaurs and Minotaur Kings}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by {{swh|20%|5%}} for every 5 levels (rounded up).&lt;br /&gt;
 | skill_1    = Basic Tactics&lt;br /&gt;
 | skill_2    = Basic Offense&lt;br /&gt;
 | troop_1    = Troglodyte&lt;br /&gt;
 | troop_2    = Harpy&lt;br /&gt;
 | troop_3    = Beholder&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|20–30|30–40}}&lt;br /&gt;
 | nmb_2      = {{swh|noicon=|6–8|4–6}}&lt;br /&gt;
 | nmb_3      = 3–4&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
{{hcs table&lt;br /&gt;
| hero = Dace&lt;br /&gt;
| cr   = Minotaur&lt;br /&gt;
| ucr  = Minotaur King&lt;br /&gt;
| batt = 14&lt;br /&gt;
| bdef = 12&lt;br /&gt;
| ubatt= 15&lt;br /&gt;
| ubdef= 15&lt;br /&gt;
| herospec=Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.&lt;br /&gt;
}}&lt;br /&gt;
{{hcs_table_row|5	|1	|1	|1	|1}}&lt;br /&gt;
{{hcs_table_row|10	|2	|2	|2	|2}}&lt;br /&gt;
{{hcs_table_row|15	|3	|2	|3	|3	|b=1}}&lt;br /&gt;
{{hcs_table_row|20	|3	|3	|3	|3	|a=1	|c=1	|d=1}}&lt;br /&gt;
{{hcs_table_row|25	|4	|3	|4	|4	|b=1}}&lt;br /&gt;
{{hcs_table_row|30	|5	|4	|5	|5}}&lt;br /&gt;
{{hcs_table_row|35	|5	|5	|6	|6	|a=1}}&lt;br /&gt;
{{hcs_table_row|40	|6	|5	|6	|6	|b=1	|c=1	|d=1}}&lt;br /&gt;
{{hcs_table_row|45	|7	|6	|7	|7}}&lt;br /&gt;
{{hcs_table_row|50	|7	|6	|8	|8	|a=1	|b=1}}&lt;br /&gt;
{{hcs_table_row|55	|8	|7	|9	|9}}&lt;br /&gt;
{{hcs_table_row|60	|9	|8	|10	|10}}&lt;br /&gt;
{{hcs_table_row|65	|10	|8	|10	|10	|b=1	|c=1	|d=1}}&lt;br /&gt;
{{hcs_table_row|70	|10	|9	|11	|11	|a=1}}&lt;br /&gt;
{{hcs_table_row|75/88	|12	|11	|13	|13}}&lt;br /&gt;
{{hcs_table_row|  5|  3|  3|  3|  3|only=hota}}&lt;br /&gt;
{{hcs_table_row| 10|  6|  5|  6|  6|only=hota}}&lt;br /&gt;
{{hcs_table_row| 15|  9|  8|  9|  9|only=hota}}&lt;br /&gt;
{{hcs_table_row| 20| 12| 10| 12| 12|only=hota}}&lt;br /&gt;
{{hcs_table_row| 25| 14| 12| 15| 15|only=hota}}&lt;br /&gt;
{{hcs_table_row| 30| 17| 15| 18| 18|only=hota}}&lt;br /&gt;
{{hcs_table_row| 35| 20| 17| 21| 21|only=hota}}&lt;br /&gt;
{{hcs_table_row| 40| 23| 20| 24| 24|only=hota}}&lt;br /&gt;
{{hcs_table_row| 45| 26| 22| 27| 27|only=hota}}&lt;br /&gt;
{{hcs_table_row| 50| 28| 24| 30| 30|only=hota}}&lt;br /&gt;
{{hcs_table_row| 55| 31| 27| 33| 33|only=hota}}&lt;br /&gt;
{{hcs_table_row| 60| 34| 29| 36| 36|only=hota}}&lt;br /&gt;
{{hcs_table_row| 65| 37| 32| 39| 39|only=hota}}&lt;br /&gt;
{{hcs_table_row| 70| 40| 34| 42| 42|only=hota}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
=== {{hota}}{{-wh}} ===&lt;br /&gt;
[[Dace]] was sent to capture an escaped [[Ordwald]], but was defeated and fled to [[Nighon]] in disgrace.&lt;br /&gt;
&lt;br /&gt;
{{H4Story|Thief|Dace is a veteran leader of the minotaurs who has seen more fights than he can remember. He claims to have been trained by the minotaur god of war, and so has dedicated his life to endless conflict. What he fails to mention is that many of the people he has killed never knew he was coming.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |fif=&lt;br /&gt;
: {{enemy}}: [[Homecoming (HotA)|Homecoming]]&lt;br /&gt;
&lt;br /&gt;
 |ai=&lt;br /&gt;
: {{enemy}}: [[A Friendly Visit]]&lt;br /&gt;
&lt;br /&gt;
 |cotu=&lt;br /&gt;
: {{enemy}}: [[Old Wounds]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
* [[Heroes from other games]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Overlords]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dace&amp;diff=194468</id>
		<title>Dace</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dace&amp;diff=194468"/>
		<updated>2026-05-19T22:35:09Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Dungeon&lt;br /&gt;
 | class      = Overlord&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Minotaur}}&lt;br /&gt;
 | biography  = Dace was born into a warrior clan, learning to fight from masters who seemed older than time.  He provides {{gl|Nighon}} with exceptional leadership, especially when commanding other minotaurs.&lt;br /&gt;
 | specialty  = Minotaurs&lt;br /&gt;
 | s_text     = Increases the {{gl|Speed}} of allied {{gl|Minotaur and Minotaur King|Minotaurs and Minotaur Kings}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by {{swh|20%|5%}} for every 5 levels (rounded up).&lt;br /&gt;
 | skill_1    = Basic Tactics&lt;br /&gt;
 | skill_2    = Basic Offense&lt;br /&gt;
 | troop_1    = Troglodyte&lt;br /&gt;
 | troop_2    = Harpy&lt;br /&gt;
 | troop_3    = Beholder&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|20–30|30–40}}&lt;br /&gt;
 | nmb_2      = {{swh|noicon=|6–8|4–6}}&lt;br /&gt;
 | nmb_3      = 3–4&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
{{hcs table&lt;br /&gt;
| hero = Dace&lt;br /&gt;
| cr   = Minotaur&lt;br /&gt;
| ucr  = Minotaur King&lt;br /&gt;
| batt = 14&lt;br /&gt;
| bdef = 12&lt;br /&gt;
| ubatt= 15&lt;br /&gt;
| ubdef= 15&lt;br /&gt;
| herospec=Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.&lt;br /&gt;
}}&lt;br /&gt;
{{hcs_table_row|5	|1	|1	|1	|1}}&lt;br /&gt;
{{hcs_table_row|10	|2	|2	|2	|2}}&lt;br /&gt;
{{hcs_table_row|15	|3	|2	|3	|3	|b=1}}&lt;br /&gt;
{{hcs_table_row|20	|3	|3	|3	|3	|a=1	|c=1	|d=1}}&lt;br /&gt;
{{hcs_table_row|25	|4	|3	|4	|4	|b=1}}&lt;br /&gt;
{{hcs_table_row|30	|5	|4	|5	|5}}&lt;br /&gt;
{{hcs_table_row|35	|5	|5	|6	|6	|a=1}}&lt;br /&gt;
{{hcs_table_row|40	|6	|5	|6	|6	|b=1	|c=1	|d=1}}&lt;br /&gt;
{{hcs_table_row|45	|7	|6	|7	|7}}&lt;br /&gt;
{{hcs_table_row|50	|7	|6	|8	|8	|a=1	|b=1}}&lt;br /&gt;
{{hcs_table_row|55	|8	|7	|9	|9}}&lt;br /&gt;
{{hcs_table_row|60	|9	|8	|10	|10}}&lt;br /&gt;
{{hcs_table_row|65	|10	|8	|10	|10	|b=1	|c=1	|d=1}}&lt;br /&gt;
{{hcs_table_row|70	|10	|9	|11	|11	|a=1}}&lt;br /&gt;
{{hcs_table_row|75/88	|12	|11	|13	|13}}&lt;br /&gt;
{{hcs_table_row|  5|  3|  3|  3|  3|only=hota}}&lt;br /&gt;
{{hcs_table_row| 10|  6|  5|  6|  6|only=hota}}&lt;br /&gt;
{{hcs_table_row| 15|  9|  8|  9|  9|only=hota}}&lt;br /&gt;
{{hcs_table_row| 20| 12| 10| 12| 12|only=hota}}&lt;br /&gt;
{{hcs_table_row| 25| 14| 12| 15| 15|only=hota}}&lt;br /&gt;
{{hcs_table_row| 30| 17| 15| 18| 18|only=hota}}&lt;br /&gt;
{{hcs_table_row| 35| 20| 17| 21| 21|only=hota}}&lt;br /&gt;
{{hcs_table_row| 40| 23| 20| 24| 24|only=hota}}&lt;br /&gt;
{{hcs_table_row| 45| 26| 22| 27| 27|only=hota}}&lt;br /&gt;
{{hcs_table_row| 50| 28| 24| 30| 30|only=hota}}&lt;br /&gt;
{{hcs_table_row| 55| 31| 27| 33| 33|only=hota}}&lt;br /&gt;
{{hcs_table_row| 60| 34| 29| 36| 36|only=hota}}&lt;br /&gt;
{{hcs_table_row| 65| 37| 32| 39| 39|only=hota}}&lt;br /&gt;
{{hcs_table_row| 70| 40| 34| 42| 42|only=hota}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
=== {{hota}}{{-wh}} ===&lt;br /&gt;
[[Dace]] was sent to capture an escaped [[Ordwald]] after [[Mutare]] came to power in [[Nighon]], but was defeated and fled to [[Nighon]] in disgrace.&lt;br /&gt;
&lt;br /&gt;
{{H4Story|Thief|Dace is a veteran leader of the minotaurs who has seen more fights than he can remember. He claims to have been trained by the minotaur god of war, and so has dedicated his life to endless conflict. What he fails to mention is that many of the people he has killed never knew he was coming.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |fif=&lt;br /&gt;
: {{enemy}}: [[Homecoming (HotA)|Homecoming]]&lt;br /&gt;
&lt;br /&gt;
 |ai=&lt;br /&gt;
: {{enemy}}: [[A Friendly Visit]]&lt;br /&gt;
&lt;br /&gt;
 |cotu=&lt;br /&gt;
: {{enemy}}: [[Old Wounds]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
* [[Heroes from other games]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Overlords]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Dace&amp;diff=194467</id>
		<title>Dace</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Dace&amp;diff=194467"/>
		<updated>2026-05-19T19:40:54Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Story */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonHeroesNew}}{{HeroNew&lt;br /&gt;
 | town       = Dungeon&lt;br /&gt;
 | class      = Overlord&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Minotaur}}&lt;br /&gt;
 | biography  = Dace was born into a warrior clan, learning to fight from masters who seemed older than time.  He provides {{gl|Nighon}} with exceptional leadership, especially when commanding other minotaurs.&lt;br /&gt;
 | specialty  = Minotaurs&lt;br /&gt;
 | s_text     = Increases the {{gl|Speed}} of allied {{gl|Minotaur and Minotaur King|Minotaurs and Minotaur Kings}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by {{swh|20%|5%}} for every 5 levels (rounded up).&lt;br /&gt;
 | skill_1    = Basic Tactics&lt;br /&gt;
 | skill_2    = Basic Offense&lt;br /&gt;
 | troop_1    = Troglodyte&lt;br /&gt;
 | troop_2    = Harpy&lt;br /&gt;
 | troop_3    = Beholder&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|20–30|30–40}}&lt;br /&gt;
 | nmb_2      = {{swh|noicon=|6–8|4–6}}&lt;br /&gt;
 | nmb_3      = 3–4&lt;br /&gt;
 | s_mp       = 1560&lt;br /&gt;
}}&lt;br /&gt;
{{hcs table&lt;br /&gt;
| hero = Dace&lt;br /&gt;
| cr   = Minotaur&lt;br /&gt;
| ucr  = Minotaur King&lt;br /&gt;
| batt = 14&lt;br /&gt;
| bdef = 12&lt;br /&gt;
| ubatt= 15&lt;br /&gt;
| ubdef= 15&lt;br /&gt;
| herospec=Increases the Attack and Defense skills of any Minotaurs or Minotaur Kings for each level attained after 5th level.&lt;br /&gt;
}}&lt;br /&gt;
{{hcs_table_row|5	|1	|1	|1	|1}}&lt;br /&gt;
{{hcs_table_row|10	|2	|2	|2	|2}}&lt;br /&gt;
{{hcs_table_row|15	|3	|2	|3	|3	|b=1}}&lt;br /&gt;
{{hcs_table_row|20	|3	|3	|3	|3	|a=1	|c=1	|d=1}}&lt;br /&gt;
{{hcs_table_row|25	|4	|3	|4	|4	|b=1}}&lt;br /&gt;
{{hcs_table_row|30	|5	|4	|5	|5}}&lt;br /&gt;
{{hcs_table_row|35	|5	|5	|6	|6	|a=1}}&lt;br /&gt;
{{hcs_table_row|40	|6	|5	|6	|6	|b=1	|c=1	|d=1}}&lt;br /&gt;
{{hcs_table_row|45	|7	|6	|7	|7}}&lt;br /&gt;
{{hcs_table_row|50	|7	|6	|8	|8	|a=1	|b=1}}&lt;br /&gt;
{{hcs_table_row|55	|8	|7	|9	|9}}&lt;br /&gt;
{{hcs_table_row|60	|9	|8	|10	|10}}&lt;br /&gt;
{{hcs_table_row|65	|10	|8	|10	|10	|b=1	|c=1	|d=1}}&lt;br /&gt;
{{hcs_table_row|70	|10	|9	|11	|11	|a=1}}&lt;br /&gt;
{{hcs_table_row|75/88	|12	|11	|13	|13}}&lt;br /&gt;
{{hcs_table_row|  5|  3|  3|  3|  3|only=hota}}&lt;br /&gt;
{{hcs_table_row| 10|  6|  5|  6|  6|only=hota}}&lt;br /&gt;
{{hcs_table_row| 15|  9|  8|  9|  9|only=hota}}&lt;br /&gt;
{{hcs_table_row| 20| 12| 10| 12| 12|only=hota}}&lt;br /&gt;
{{hcs_table_row| 25| 14| 12| 15| 15|only=hota}}&lt;br /&gt;
{{hcs_table_row| 30| 17| 15| 18| 18|only=hota}}&lt;br /&gt;
{{hcs_table_row| 35| 20| 17| 21| 21|only=hota}}&lt;br /&gt;
{{hcs_table_row| 40| 23| 20| 24| 24|only=hota}}&lt;br /&gt;
{{hcs_table_row| 45| 26| 22| 27| 27|only=hota}}&lt;br /&gt;
{{hcs_table_row| 50| 28| 24| 30| 30|only=hota}}&lt;br /&gt;
{{hcs_table_row| 55| 31| 27| 33| 33|only=hota}}&lt;br /&gt;
{{hcs_table_row| 60| 34| 29| 36| 36|only=hota}}&lt;br /&gt;
{{hcs_table_row| 65| 37| 32| 39| 39|only=hota}}&lt;br /&gt;
{{hcs_table_row| 70| 40| 34| 42| 42|only=hota}}&lt;br /&gt;
|}&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
=== {{hota}}{{-wh}} ===&lt;br /&gt;
[[Dace]] was sent to capture an escaped lackey of [[Ordwald]], but was defeated and fled to [[Nighon]] in disgrace.&lt;br /&gt;
&lt;br /&gt;
{{H4Story|Thief|Dace is a veteran leader of the minotaurs who has seen more fights than he can remember. He claims to have been trained by the minotaur god of war, and so has dedicated his life to endless conflict. What he fails to mention is that many of the people he has killed never knew he was coming.}}&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |fif=&lt;br /&gt;
: {{enemy}}: [[Homecoming (HotA)|Homecoming]]&lt;br /&gt;
&lt;br /&gt;
 |ai=&lt;br /&gt;
: {{enemy}}: [[A Friendly Visit]]&lt;br /&gt;
&lt;br /&gt;
 |cotu=&lt;br /&gt;
: {{enemy}}: [[Old Wounds]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
* [[Heroes from other games]]&lt;br /&gt;
&lt;br /&gt;
[[Category: Overlords]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Gunnar&amp;diff=194378</id>
		<title>Gunnar</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Gunnar&amp;diff=194378"/>
		<updated>2026-05-04T10:12:32Z</updated>

		<summary type="html">&lt;p&gt;XEL: OE Gunnar is his ancestor, and the game takes place centuries before H3.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{DungeonHeroesNew}}{{HeroNew&lt;br /&gt;
 | picture    = Gunnar&lt;br /&gt;
 | hpicture   = _(HotA)&lt;br /&gt;
 | town       = Dungeon&lt;br /&gt;
 | class      = Overlord&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Minotaur}}&lt;br /&gt;
 | biography  = Gunnar served first as a scout for the {{gl|Dungeon Overlords}}, then as a guide and bodyguard to various high-ranking officials, before finally being granted command of a garrison force on the rugged {{gl|Nighon}} borders. What he lacks in brains, he makes up for in instinct.&lt;br /&gt;
 | specialty  = Logistics&lt;br /&gt;
 | s_text     = Receives a 5% per level bonus to Logistics skill percentage.&lt;br /&gt;
 | skill_1    = Basic Tactics&lt;br /&gt;
 | skill_2    = Basic Logistics&lt;br /&gt;
 | troop_1    = Troglodyte&lt;br /&gt;
 | troop_2    = Harpy&lt;br /&gt;
 | troop_3    = Beholder&lt;br /&gt;
 | nmb_1      = {{swh|noicon=|20–30|3–40}}&lt;br /&gt;
 | nmb_2      = {{swh|noicon=|6–8|4–6}}&lt;br /&gt;
 | nmb_3      = 3–4&lt;br /&gt;
 | s_mp       = {{swh|1641|1723}}&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
=== {{hota}}{{-wh}} ===&lt;br /&gt;
An [[overlord]] in the employ of {{Hn|Tor Anwyn|0=}}. He was sent to kill {{Hn|Dargem|0=}}, but when he fails, Dargem makes him an interesting proposal. In exchange for Gunnar&#039;s aid in raiding [[Deyja]], Dargem will give him some personal affect so he can claim to Anwyn that his mission to kill Dargem was a success. Gunnar agrees, and sends a letter to Anwyn attempting to trick him. Even so, Gunnar is unable to come to terms with his failure and remains drunk all the time.&lt;br /&gt;
&lt;br /&gt;
 Esteemed Master Anwyn,&lt;br /&gt;
 &lt;br /&gt;
 I am pleased to inform you that your assignment is almost (crossed out) ninety (blot) ten (blot) one hundred percent completed!&lt;br /&gt;
 &lt;br /&gt;
 Everything went exactly as you ordered, down to the very last minute in your plan! Just got a little confused in the maze (crossed out) tired, so excuse me for scribbling.&lt;br /&gt;
 &lt;br /&gt;
 I swear by my horns and the brand that my grandfather put on the butt (crossed out) thigh of the largest [[Black Dragon]] in all of [[Nighon]]: your little problem of a certain Dargem is almost solved! My sheer (crossed out so energetically that the paper got torn and the old text became unreadable) appearance and your name on my lips made him faint. And here&#039;s the trouble: when he fainted, he fell through a crack to the lower level of tunnels where I met him. Now I&#039;ll have to get him out of there, as I promised to bring you proof of work done. That will take some time.&lt;br /&gt;
 &lt;br /&gt;
 Yours sincerely, faithful Gunnar.&lt;br /&gt;
&lt;br /&gt;
=== {{hommoe}} ===&lt;br /&gt;
Gunnar&#039;s ancestor bearing the same name appears in {{hommoe}}, which takes place hundreds of years before &#039;&#039;Heroes of Might and Magic III&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| [[File: Hero Gunnar Olden Era.png|150px]]&lt;br /&gt;
| style=&amp;quot;padding:3px&amp;quot; | &#039;&#039;&amp;quot;Raised with honor and warmth, Gunnar grew up in Alvar dreaming of making his family proud. Though he expected to serve as a regular soldier, his sharp instincts earned him a place as a scout, reporting directly to the Triumvirate. Young but resolute, he now seeks to prove he is worthy of their trust.&amp;quot;&#039;&#039; — Biography&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
Gunnar is one of three heroes with Logistics as a specialty, the other two being [[Dessa]] and [[Kyrre]].&lt;br /&gt;
&lt;br /&gt;
== Specialty ==&lt;br /&gt;
Note that the Logistics specialty bonus is affecting the Logistics secondary skill bonus, not the total amount of MP. So the bonus only applies if the hero has the logistics skill (which Dessa/Kyrre/Gunnar already have unless edited out through map editor).&lt;br /&gt;
&lt;br /&gt;
Example: Hero with 11+ monster speed will have 2000 movement points. With expert logistics, hero will have 2600 movement points. Level 20 Dessa/Kyrre/Gunnar will have 30%+(30%*0.05)*20=60% (20%+(20%*0.05)*20=40% in {{hota}}) additional movement points, meaning 3200 (2800 in {{hota}}).&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear&lt;br /&gt;
 |ai=&lt;br /&gt;
: {{enemy}}: [[The Tree Killer]]&lt;br /&gt;
: {{player}}: [[Knee-Deep In The Undead]]&lt;br /&gt;
&lt;br /&gt;
 |hota=&lt;br /&gt;
: {{enemy}}: [[All Hands on Board!]]&lt;br /&gt;
&lt;br /&gt;
 |fif=&lt;br /&gt;
: {{enemy}}: [[Homecoming (HotA)|Homecoming]]&lt;br /&gt;
&lt;br /&gt;
 |cotd=&lt;br /&gt;
: {{enemy}}: [[Dragons of Deepest Blue]]&lt;br /&gt;
&lt;br /&gt;
 |cotu=&lt;br /&gt;
: {{enemy}}: [[Twisted Tunnels]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Gunnar concept 1.png|Concepts for [[All In]]{{-wh}}&amp;lt;br&amp;gt;(art by [[Lampik_LMra]])&lt;br /&gt;
Gunnar concept 2.png|Concepts for [[All In]]{{-wh}}&amp;lt;br&amp;gt;(art by [[Lampik_LMra]])&lt;br /&gt;
Gunnar concept 3.png|Concepts for [[All In]]{{-wh}}&amp;lt;br&amp;gt;(art by [[Lampik_LMra]])&lt;br /&gt;
Allin4.webm|thumbtime=0:00| [[Gunnar]] and [[Dargem]] arrive at [[Doom Castle]]&amp;lt;br&amp;gt;([[Knee-Deep In The Undead]]{{-wh}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Like [[Kyrre]] for [[Rampart]] and [[Dessa]] for [[Stronghold]], Gunnar&#039;s ability to increase his movement as a special ability makes him one of the most ideal heroes in the game, as having high hero mobility is usually among the most critical aspects to victory.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{hero &#039;see also&#039;}}&lt;br /&gt;
&lt;br /&gt;
{{Movement navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Overlords]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194206</id>
		<title>Tidewater</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194206"/>
		<updated>2026-04-14T12:23:05Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&lt;br /&gt;
An [[Erathian]] port city near the southern edge of [[Tatalia]]. Featured in {{mm7}}. &#039;&#039;&#039;Tidewater&#039;&#039;&#039; is nestled between high mountains to the north and swamps to the south. This area, ruled by the Duke of the Western Lowlands, is called &amp;quot;Tatalia&amp;quot; like the adjacent kingdom. Tidewater is populated by humans and elves. [[Troll|Trolls]] inhabit the mountains and swamps around the city.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Circle of Stone: A sacred [[druid|druidic]] structure on the seashore at the foot of the mountains north of Tidewater. One of three such Circles left in [[Antagarich]]. An eagle statuette was stolen from the altar long ago during the wars between the Churches of the [[Temple of the Sun|Sun]] and the [[Temple of the Moon|Moon]]. The statuette was returned to its proper place by the lords of [[Harmondale]].&lt;br /&gt;
* Mercenary Guild: Located in a small village high in the northeastern mountains. The Mercenary Guild offers services to various kingdoms and groups, making investments into the future in order to profit from the events on the continent. Among other things, the guild worked for the elves of [[AvLee]], building a prison in the [[Tularean Caves]], but the mercenaries also stole the Heart of the Wood. The lords of Harmondale later raided the guild&#039;s compound and recovered the gemstone.&lt;br /&gt;
* Lord Markham&#039;s Manor: Residence of the Duke of the Western Lowlands. Its enormous size and lavish decoration provide a striking contrast to the humble [[peasant]] homes and huts nearby. The lords of Harmondale, whom Markham swindled into ruling that troubled area in his stead, later stole a vase from his manor. This mission was a test by Bill Lasker for those among them who wanted to become [[Rogue|Rogues]]. The vase was a gift to Lord Markham from Queen Catherine for his service in the [[Restoration Wars]].&lt;br /&gt;
* Tidewater Caverns: Located on an island west of the city. These caves have been home to pirates and criminals for centuries. A group of pirates, separate from the [[Regna|Regnans]] or [[Bill Lasker]]&#039;s men, has been operating out of the Tidewater Caverns since the late 1140s [[AS]] . The Erathian navy has been unable to root them out of their hiding places as of 1168. During the chaos of the Restoration Wars, the pirates stole a map that showed how to safely reach [[Evenmorn Island]]. The map was retrieved by the lords of Harmondale.&lt;br /&gt;
* Wine Cellar: A cellar beneath a house in Tidewater that served as hideout to the Elder Vampire who has been terrorizing the region in the late 1160s. The [[vampire]] was slain by the lords of Harmondale on a mission from Crag Hack, advisor to [[Gavin Magnus]] and one of the [[Adventurers of Terra]].&lt;br /&gt;
* Wromthrax&#039;s Cave: Home of Wromthrax the Heartless, a blue [[dragon]]. Located in the mountains north of Tidewater and west of the Mercenary Guild&#039;s compound. Wromthrax was initially content with eating goats, farm animals and stray dogs, but recently, having developed a taste for elvish blood, began hunting the locals. He was slain by the lords of Harmondale with guidance from [[Charles Quixote]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on how Tidewater is depicted in {{mm7}}, and the {{homm3}} campaign map for [[Borderlands]], it appears to be an Erathian enclave within Tatalia, with Erathia being the de-facto rulers of the surrounding area of Tatalia near the borders of [[Marshland]]. Alternatively, Erathia could have occupied this territory as a result of the [[Restoration Wars]].&lt;br /&gt;
* The {{Cn|Troll}} unit later added in {{ab}} was directly based on the trolls of this Tatalia region. The expansion also added [[Azure dragon|a type]] of blue dragon.&lt;br /&gt;
* The player character in [[Spoils of War]] is likely a member of the Mercenary Guild, although he may be unrelated.&lt;br /&gt;
* The area from [[A Tough Start]] is possibly located south of Tidewater. Two islands off the Tatalian coast are shown on the map, but only the northern one, with the Tidewater Caverns, is depicted in-game. The southern island may be the island from this scenario.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tidewater.jpg| Tidewater as depicted on the MM7 map&lt;br /&gt;
Erathian Tatalia.jpg| The Tatalia region around Tidewater in MM7&lt;br /&gt;
File:BorderlandsRoE.png| Map of [[Marshland]]&amp;lt;br&amp;gt;([[Borderlands]] campaign scenario)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194205</id>
		<title>Tidewater</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194205"/>
		<updated>2026-04-14T11:41:05Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&lt;br /&gt;
An [[Erathian]] port city near the southern edge of [[Tatalia]]. Featured in {{mm7}}. &#039;&#039;&#039;Tidewater&#039;&#039;&#039; is nestled between high mountains to the north and swamps to the south. This area, ruled by the Duke of the Western Lowlands, is called &amp;quot;Tatalia&amp;quot; like the adjacent kingdom. Tidewater is populated by humans and elves. [[Troll|Trolls]] inhabit the mountains and swamps around the city.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Circle of Stone: A sacred [[druid|druidic]] structure on the seashore at the foot of the mountains north of Tidewater. One of three such Circles left in [[Antagarich]]. An eagle statuette was stolen from the altar long ago during the wars between the Churches of the [[Temple of the Sun|Sun]] and the [[Temple of the Moon|Moon]]. The statuette was returned to its proper place by the lords of [[Harmondale]].&lt;br /&gt;
* Mercenary Guild: Located in a small village high in the northeastern mountains. The Mercenary Guild offers services to various kingdoms and groups, making investments into the future in order to profit from the events on the continent. Among other things, the guild worked for the elves of [[AvLee]], building a prison in the [[Tularean Caves]], but the mercenaries also stole the Heart of the Wood. The lords of Harmondale later raided the guild&#039;s compound and recovered the gemstone.&lt;br /&gt;
* Lord Markham&#039;s Manor: Residence of the Duke of the Western Lowlands. Its enormous size and lavish decoration provide a striking contrast to the humble [[peasant]] homes and huts nearby. The lords of Harmondale, whom Markham swindled into ruling that troubled area in his stead, later stole a vase from his manor. This mission was a test by Bill Lasker for those among them who wanted to become [[Rogue|Rogues]]. The vase was a gift to Lord Markham from Queen Catherine for his service in the [[Restoration Wars]].&lt;br /&gt;
* Tidewater Caverns: Located on an island west of the city. These caves have been home to pirates and criminals for centuries. In the late 1140s [[AS]] a group of pirates, separate from the [[Regna|Regnans]] or [[Bill Lasker]]&#039;s men, began to operate out of the Tidewater Caverns. The Erathian navy has been unable to root them out as of 1168. During the chaos of the Restoration Wars, the pirates stole a map that showed how to safely reach [[Evenmorn Island]]. The map was retrieved by the lords of Harmondale.&lt;br /&gt;
* Wine Cellar: A cellar beneath a house in Tidewater that served as hideout to the Elder Vampire who has been terrorizing the region in the late 1160s. The [[vampire]] was slain by the lords of Harmondale on a mission from Crag Hack, advisor to [[Gavin Magnus]] and one of the [[Adventurers of Terra]].&lt;br /&gt;
* Wromthrax&#039;s Cave: Home of Wromthrax the Heartless, a blue [[dragon]]. Located in the mountains north of Tidewater and west of the Mercenary Guild&#039;s compound. Wromthrax was initially content with eating goats, farm animals and stray dogs, but recently, having developed a taste for elvish blood, began hunting the locals. He was slain by the lords of Harmondale with guidance from [[Charles Quixote]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on how Tidewater is depicted in {{mm7}}, and the {{homm3}} campaign map for [[Borderlands]], it appears to be an Erathian enclave within Tatalia, with Erathia being the de-facto rulers of the surrounding area of Tatalia near the borders of [[Marshland]]. Alternatively, Erathia could have occupied this territory as a result of the [[Restoration Wars]].&lt;br /&gt;
* The {{Cn|Troll}} unit later added in {{ab}} was directly based on the trolls of this Tatalia region. The expansion also added [[Azure dragon|a type]] of blue dragon.&lt;br /&gt;
* The player character in [[Spoils of War]] is likely a member of the Mercenary Guild, although he may be unrelated.&lt;br /&gt;
* The area from [[A Tough Start]] is possibly located south of Tidewater. Two islands off the Tatalian coast are shown on the map, but only the northern one, with the Tidewater Caverns, is depicted in-game. The southern island may be the island from this scenario.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tidewater.jpg| Tidewater as depicted on the MM7 map&lt;br /&gt;
Erathian Tatalia.jpg| The Tatalia region around Tidewater in MM7&lt;br /&gt;
File:BorderlandsRoE.png| Map of [[Marshland]]&amp;lt;br&amp;gt;([[Borderlands]] campaign scenario)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194204</id>
		<title>Tidewater</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194204"/>
		<updated>2026-04-14T11:39:32Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&lt;br /&gt;
An [[Erathian]] port city near the southern edge of [[Tatalia]]. Featured in {{mm7}}. &#039;&#039;&#039;Tidewater&#039;&#039;&#039; is nestled between high mountains to the north and swamps to the south. This area, ruled by the Duke of the Western Lowlands, is called &amp;quot;Tatalia&amp;quot; like the adjacent kingdom. Tidewater is populated by humans and elves. [[Troll|Trolls]] inhabit the mountains and swamps around the city.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Circle of Stone: A sacred [[druid|druidic]] structure on the seashore at the foot of the mountains north of Tidewater. One of three such Circles left in [[Antagarich]]. An eagle statuette was stolen from the altar long ago during the wars between the Churches of the [[Temple of the Sun|Sun]] and the [[Temple of the Moon|Moon]]. The statuette was returned to its proper place by the lords of [[Harmondale]].&lt;br /&gt;
* Mercenary Guild: Located in a small village high in the northeastern mountains. The Mercenary Guild offers services to various kingdoms and groups, making investments into the future in order to profit from the events on the continent. Among other things, the guild worked for the elves of [[AvLee]], building a prison in the [[Tularean Caves]], but the mercenaries also stole the Heart of the Wood. The lords of Harmondale later raided the guild&#039;s compound and recovered the gemstone.&lt;br /&gt;
* Lord Markham&#039;s Manor: Residence of the Duke of the Western Lowlands. Its enormous size and lavish decoration provide a striking contrast to the humble [[peasant]] homes and huts nearby. The lords of Harmondale, whom Markham swindled into ruling that troubled area in his stead, later stole a vase from his manor. This mission was a test by Bill Lasker for those among them who wanted to become [[Rogue|Rogues]]. The vase was a gift to Lord Markham from Queen Catherine for his service in the [[Restoration Wars]].&lt;br /&gt;
* Tidewater Caverns: Located on an island west of the city. These caves have been home to pirates and criminals for centuries. In the mid- to late 1140s [[AS]], around the time when the border skirmishes between Erathia and Tatalia ended, a group of pirates, separate from the [[Regna|Regnans]] or [[Bill Lasker]]&#039;s men, began to operate out of the Tidewater Caverns. The Erathian navy has been unable to root them out as of 1168. During the chaos of the Restoration Wars, the pirates stole a map that showed how to safely reach [[Evenmorn Island]]. The map was retrieved by the lords of Harmondale.&lt;br /&gt;
* Wine Cellar: A cellar beneath a house in Tidewater that served as hideout to the Elder Vampire who has been terrorizing the region in the late 1160s. The [[vampire]] was slain by the lords of Harmondale on a mission from Crag Hack, advisor to [[Gavin Magnus]] and one of the [[Adventurers of Terra]].&lt;br /&gt;
* Wromthrax&#039;s Cave: Home of Wromthrax the Heartless, a blue [[dragon]]. Located in the mountains north of Tidewater and west of the Mercenary Guild&#039;s compound. Wromthrax was initially content with eating goats, farm animals and stray dogs, but recently, having developed a taste for elvish blood, began hunting the locals. He was slain by the lords of Harmondale with guidance from [[Charles Quixote]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on how Tidewater is depicted in {{mm7}}, and the {{homm3}} campaign map for [[Borderlands]], it appears to be an Erathian enclave within Tatalia, with Erathia being the de-facto rulers of the surrounding area of Tatalia near the borders of [[Marshland]]. Alternatively, Erathia could have occupied this territory as a result of the [[Restoration Wars]].&lt;br /&gt;
* The {{Cn|Troll}} unit later added in {{ab}} was directly based on the trolls of this Tatalia region. The expansion also added [[Azure dragon|a type]] of blue dragon.&lt;br /&gt;
* The player character in [[Spoils of War]] is likely a member of the Mercenary Guild, although he may be unrelated.&lt;br /&gt;
* The area from [[A Tough Start]] is possibly located south of Tidewater. Two islands off the Tatalian coast are shown on the map, but only the northern one, with the Tidewater Caverns, is depicted in-game. The southern island may be the island from this scenario.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tidewater.jpg| Tidewater as depicted on the MM7 map&lt;br /&gt;
Erathian Tatalia.jpg| The Tatalia region around Tidewater in MM7&lt;br /&gt;
File:BorderlandsRoE.png| Map of [[Marshland]]&amp;lt;br&amp;gt;([[Borderlands]] campaign scenario)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194203</id>
		<title>Tidewater</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194203"/>
		<updated>2026-04-14T11:36:33Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&lt;br /&gt;
An [[Erathian]] port city near the southern edge of [[Tatalia]]. Featured in {{mm7}}. &#039;&#039;&#039;Tidewater&#039;&#039;&#039; is nestled between high mountains to the north and swamps to the south. This area, ruled by the Duke of the Western Lowlands, is called &amp;quot;Tatalia&amp;quot; like the adjacent kingdom. Tidewater is populated by humans and elves. [[Troll|Trolls]] inhabit the mountains and swamps around the city.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Circle of Stone: A sacred [[druid|druidic]] structure on the seashore at the foot of the mountains north of Tidewater. One of three such Circles left in [[Antagarich]]. An eagle statuette was stolen from the altar long ago during the wars between the Churches of the [[Temple of the Sun|Sun]] and the [[Temple of the Moon|Moon]]. The statuette was returned to its proper place by the lords of [[Harmondale]].&lt;br /&gt;
* Mercenary Guild: Located in a small village high in the northeastern mountains. The Mercenary Guild offers services to various kingdoms and groups, making investments into the future in order to profit from the events on the continent. Among other things, the guild worked for the elves of [[AvLee]], building a prison in the [[Tularean Caves]], but the mercenaries also stole the Heart of the Wood. The lords of Harmondale later raided the guild&#039;s compound and recovered the gemstone.&lt;br /&gt;
* Lord Markham&#039;s Manor: Residence of the Duke of the Western Lowlands. Its enormous size and lavish decoration provide a striking contrast to the humble [[peasant]] homes and huts nearby. The lords of Harmondale, whom Markham swindled into ruling that troubled area in his stead, later stole a vase from his manor. This mission was a test by Bill Lasker for those among them who wanted to become [[Rogue|Rogues]]. The vase was a gift to Lord Markham from Queen Catherine for his service in the [[Restoration Wars]].&lt;br /&gt;
* Tidewater Caverns: Located on an island west of the city. These caves have been home to pirates and criminals for centuries. In the mid- to late 1140s [[AS]], around the time when the border skirmishes between Erathia and Tatalia ended, a group of pirates, separate from the [[Regna|Regnans]] or [[Bill Lasker]]&#039;s men, began to operate out of the Tidewater Caverns. The Erathian navy has been unable to root them out for the next twenty years. During the chaos of the Restoration Wars, the pirates stole a map that showed how to safely reach [[Evenmorn Island]]. The map was retrieved by the lords of Harmondale.&lt;br /&gt;
* Wine Cellar: A cellar beneath a house in Tidewater that served as hideout to the Elder Vampire who has been terrorizing the region in the late 1160s. The [[vampire]] was slain by the lords of Harmondale on a mission from Crag Hack, advisor to [[Gavin Magnus]] and one of the [[Adventurers of Terra]].&lt;br /&gt;
* Wromthrax&#039;s Cave: Home of Wromthrax the Heartless, a blue [[dragon]]. Located in the mountains north of Tidewater and west of the Mercenary Guild&#039;s compound. Wromthrax was initially content with eating goats, farm animals and stray dogs, but recently, having developed a taste for elvish blood, began hunting the locals. He was slain by the lords of Harmondale with guidance from [[Charles Quixote]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on how Tidewater is depicted in {{mm7}}, and the {{homm3}} campaign map for [[Borderlands]], it appears to be an Erathian enclave within Tatalia, with Erathia being the de-facto rulers of the surrounding area of Tatalia near the borders of [[Marshland]]. Alternatively, Erathia could have occupied this territory as a result of the [[Restoration Wars]].&lt;br /&gt;
* The {{Cn|Troll}} unit later added in {{ab}} was directly based on the trolls of this Tatalia region. The expansion also added [[Azure dragon|a type]] of blue dragon.&lt;br /&gt;
* The player character in [[Spoils of War]] is likely a member of the Mercenary Guild, although he may be unrelated.&lt;br /&gt;
* The area from [[A Tough Start]] is possibly located south of Tidewater. Two islands off the Tatalian coast are shown on the map, but only the northern one, with the Tidewater Caverns, is depicted in-game. The southern island may be the island from this scenario.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tidewater.jpg| Tidewater as depicted on the MM7 map&lt;br /&gt;
Erathian Tatalia.jpg| The Tatalia region around Tidewater in MM7&lt;br /&gt;
File:BorderlandsRoE.png| Map of [[Marshland]]&amp;lt;br&amp;gt;([[Borderlands]] campaign scenario)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=194202</id>
		<title>Antagarich</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=194202"/>
		<updated>2026-04-14T11:32:06Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Political Landscape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;{{About|NOTE: &#039;Erathia&#039; is another common name for this continent, also being the name of the central kingdom on it.}}&lt;br /&gt;
&#039;&#039;&#039;Antagarich&#039;&#039;&#039; is located on [[Enroth (planet)|the world of Enroth]] and is the setting for:&lt;br /&gt;
* {{homm3}}: {{roe}}&lt;br /&gt;
* {{mm7}}&lt;br /&gt;
* Most of {{homm3}}: {{ab}}&lt;br /&gt;
* {{homm3}}: {{sod}}&lt;br /&gt;
* Most of {{hc}}&lt;br /&gt;
* Most of {{homm3}}: {{hota}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A legendary [[Barbarian]], [[Jarg]], united the tribes of the Wastelands (the area that eventually became [[Krewlod]]) and conquered Antagarich. However, after he died of old age, his heirs squabbled for the throne and weakened the nation in the process, allowing the [[Wizard-Kings]] of [[Bracaduun]] to establish their empire that supplanted the Barbarian dominance over most of the continent. Bracaduun oppressed Barbarian culture especially, attempting to suppress the history and legend of Jarg in fear that heroes would try emulating Jarg; and had nearly succeeded in that task when [[Tarnum]] rebelled and repeated history. This new nation came to be known as the [[Barbarian Empire]].&lt;br /&gt;
&lt;br /&gt;
Tarnum, however, was not as wise as Jarg. His reign was especially ruthless and brutal, forever twisting Barbarian culture, and Tarnum himself turned out to be as much a tyrant as the Wizard-Kings were. [[Rion Gryphonheart]] would soon lead remnants of the empire in an uprising against the Barbarian King, and vanquish him in single combat. With Tarnum&#039;s death, his empire crumbled quickly, allowing Rion Gryphonheart to create the new nation of [[Erathia]], which eventually dominated much of the continent. This power vacuum also allowed the wizards to reform the fallen nation of Bracaduun into [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
The new nation of [[Erathia]] was not without its flaws. They enslaved the [[Mudland|Mudlanders]] and oppressed them. In atonement for his crimes, the [[Ancestors]] reincarnated [[Tarnum]] and tasked him with liberating them. Under [[Tarnum]]&#039;s tutelage, [[Droglo]] led the [[Revolt of the Beastmasters]]. Droglo befriended [[Prince Niven]] of Erathia and together they overthrew [[Mad King Gryphonheart]], becoming the rulers of the newly formed [[Tatalia]] and [[Erathia]] respectively.&lt;br /&gt;
&lt;br /&gt;
The kingdom of [[AvLee]] was formed by renegades from the Snow Elf kingdom of [[Vori]]. Later, the necromancers were exiled from Bracada and settled in the heart of AvLee, forming the undead kingdom of [[Deyja]].&lt;br /&gt;
&lt;br /&gt;
Originally belonging to the [[Halflings]], the nation of [[Eeofol]] was formed during the [[Kreegan]] invasion on the [[Night of Shooting Stars]].&lt;br /&gt;
&lt;br /&gt;
The island nation of [[Nighon]] is located off the eastern coast of Antagarich, its subterranean tunnels are thought to extend under much of the mainland.&lt;br /&gt;
&lt;br /&gt;
Many wars have been fought in Antagarich over the centuries. For a list, see [[List of wars in Enroth (world)]].&lt;br /&gt;
&lt;br /&gt;
== Political Landscape ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:480px&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;float:left; margin-right:16px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Political Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Pol Antagarich.png|Map of Antagarich ca. 1167 [[AS]]]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Physical Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Phys Antagarich.png]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MM7 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:MM7_map.jpg|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:H3_map.webp|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map (stitch)&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5; margin-left:39px; margin-right:1px; margin-top:60px; margin-bottom:29px;&amp;quot;&amp;gt;[[File:Antagarich_stitch.png|406px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mainland nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Castle|loc=Erathia}} is the largest nation and occupies a central position. It shares borders with every other nation on the continent.&lt;br /&gt;
* {{town|Rampart|loc=AvLee}} is the northernmost nation, and shares borders with Deyja, Eeofol, Nighon and Erathia.&lt;br /&gt;
* {{town|Tower|loc=Bracada}} is the southernmost nation, and shares borders with Erathia and Krewlod.&lt;br /&gt;
* {{town|Inferno|loc=Eeofol}} is on the East coast, facing the [[Nighon Straits]], and shares borders with Erathia, AvLee and Nighon.&lt;br /&gt;
* {{town|Necropolis|loc=Deyja}} is landlocked, surrounded by Erathia to its South and West, and Avlee to its North and East.&lt;br /&gt;
* {{town|Stronghold|loc=Krewlod}} is on the western coast, between Erathia and Bracada.&lt;br /&gt;
* {{town|Fortress|loc=Tatalia}} is on the western coast, facing [[Vori]], and sharing borders only with Erathia.&lt;br /&gt;
* [[Contested Lands]] are on the border between Erathia and AvLee, near Eeofol.&lt;br /&gt;
* [[Stone City]] is underground in south-east Erathia.&lt;br /&gt;
&#039;&#039;&#039;Island nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Palace|loc=Vori}} on the North-West. This island features supernatural cold and time anomalies.&lt;br /&gt;
* {{town|Dungeon|loc=Nighon}} on the South-East. However, Nighon&#039;s subterranean domain extends far beyond its island of origin, stretching under the sea and reaching into the underground of Erathia, Eeofol, and AvLee. On the mainland, it shares borders with AvLee and Eeofol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other powers:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Conflux|loc=Great Conflux}}: During the events of {{ab}}, these towns appear throughout Antagarich.&lt;br /&gt;
* [[Harmondale]]: The independent kingdom that was [[Harmondale#Trivia|possibly]] formed around the eponymous town during the late 1160s [[AS]].&lt;br /&gt;
* [[Temple of the Sun|Churches of the Sun]] and the [[Temple of the Moon|Moon]]: Two opposing clerical and military organizations based on [[Karigor]]. Influential in Antagarich before their decline in 1083.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical powers:&#039;&#039;&#039;&lt;br /&gt;
* [[Jarg&#039;s Horde]]: The kingdom that briefly dominated the continent, ruling all the lands between the two oceans, in the period near the [[Silence]].&lt;br /&gt;
* Empire of [[Bracaduun]]: Precursor to Erathia and Bracada, this nation supplanted the Horde, ruling much of its former territory for the next several generations.&lt;br /&gt;
* [[Barbarian Empire]]: Successor state to the Horde, formed by the [[Tarnum|Barbarian Tyrant]] when he conquered Bracaduun, and even more short-lived than the previous two.&lt;br /&gt;
* [[Phynaxian Empire]]: The nation that briefly ruled the steppes of the South-East in the 8th and 9th centuries.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&#039;&#039;&#039;Regions of note:&#039;&#039;&#039;&lt;br /&gt;
* [[Land of the Giants]] is the part of Eeofol on the eastern tip of the continent, bordering AvLee and Nighon. Virtually impossible to reach from the mainland, and home to droves of [[titan|titans]] and [[dragon|dragons]], it served as the main base for the [[Kreegan]] invasion of Antagarich.&lt;br /&gt;
* [[The Underworld]] goes deep and wide into the bowels of the earth, being connected to the mainland of Antagarich. [[Demon|Demonic]] forces from its depths once threatened Erathia.&lt;br /&gt;
* [[Evenmorn Island]] lies in the middle of the [[Skyline Bay]] in the South. Ostensibly Erathian by the [[Restoration Wars]], this lost island is the site of a never-ending war between the Grand Temples of the Sun and the Moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor regions:&#039;&#039;&#039;&lt;br /&gt;
* [[Antagarich minor locations]]&lt;br /&gt;
&lt;br /&gt;
== Geography {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Thank you, [[Christian]]. My, that &#039;&#039;&#039;is&#039;&#039;&#039; quite a number of questions, and all good ones [[Marcus Finch|I]] might add. Let me try to answer some of them, though my creature knowledge is a bit rusty - I leave that to [[Xanthor]], he does take after his uncle [[Agar]] so.&lt;br /&gt;
&lt;br /&gt;
:Let&#039;s start with some geography. Again, this is not my specialty, but I will give it a go. From the [[Erathia|Erathian]] coast, a safe journey to [[Castle Ironfist]] in [[Enroth (nation)|Enroth]] lasts approximately eight weeks. The travel time can be cut to six weeks, but the more direct route takes you dangerously close to the southern shores of [[Regna]], where pirates lurk along the shipping lanes, disrupting most traffic. [[Regna]] lies to the northwest of [[Erathia]], and [[Enroth (continent)|Enroth]] to the west of [[Regna]].&lt;br /&gt;
&lt;br /&gt;
:The [[Dungeon Overlord|Dungeon Overlords]] rule the eastern shores of the Erathian continent, as well as the [[Nighon]] islands off the coast. It is a broken land, but riddled with caves and underground passages - a perfect space for the dwellings of the eyeless [[troglodyte|troglodytes]] and other creatures of the dark. As for a [[Temple of Baa|Cult of Baa]], I&#039;m afraid I&#039;ve never heard of it. Perhaps they are sheepherders?&lt;br /&gt;
&lt;br /&gt;
:The [[Stronghold]] nation of [[Krewlod]] lies along the western coast of [[Erathia]], in the foothills between the [[Bracada Highlands]] (home of the [[Wizard|Wizards]]) and the [[Tatalian Lowlands]] (where [[Xanthor]] and I traveled several weeks ago). They have always remained neutral in the affairs of [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Finally, you asked about the [[Temple of the Sun|Temples of the Sun]] and the [[Temple of the Moon|Moon]]. While there were a few temples of these religions, most were destroyed when the two went to war, leaving only remnants of each. Most stay in their homeland of [[Karigor]], and are rarely seen here in [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Well, that should be enough for today. I will gather more questions and answer them tomorrow.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creatures Overview {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
NOTE: This story was written during the {{roe}} timeframe. Most of the creatures that are &amp;quot;gone&amp;quot; later return, one way or another, in {{ab}}, while ghosts haunt the [[Barrow Downs]] by the time of {{mm7}}.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;First let me start by saying that while the inhabitants of Erathia bear a certain similarity to those of [[Enroth (continent)|Enroth]], there are some definite, distinct differences. For example, there are six types of [[dragon]] to be found here, though two of them are the vile creations of the [[Necromancer|Necromancers]]. I have heard of fearsome [[Sea Serpent|sea creatures]], but have never seen one with my own eyes, and I am happy to say that I&#039;ve never had to worry about any [[Sandworm|burrowing beasts]] in my time here! I could not even imagine having to constantly watch my step.&lt;br /&gt;
&lt;br /&gt;
:Each different castle, be it good or evil, manages to hire, train, summon, or capture seven different [[human]] and non-human creatures to be used in its armies. In addition, with enough time, money, and resources, every one of these creatures can be improved in some way. Believe me, the leaders here are quite good at what they do, and the armies they command do not die easily.&lt;br /&gt;
&lt;br /&gt;
:As for things you may not be used to here, there are many. Gone are the [[ghost|ghosts]] and [[sprite|sprites]], the [[boar]] and the [[halfling]], even the mighty [[phoenix]] can not be found in this land. However, in this place the [[goblin|goblins]] have trained the wolves as mounts, the [[gorgon|gorgons]] make the very earth tremble beneath their hooves, the [[death knight|death knights]] lead the armies of the dead, and the [[basilisk|basilisks]] openly challenge the [[medusa]]&#039;s gaze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:-[[Finch]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Antagarich is located far to the southeast of [[Enroth (continent)|Enroth]], [[Jadame]] and [[Regna]]. It usually takes at least six weeks to travel between Enroth and Antagarich, as mentioned in {{mm6}} and [[Antagarich#Geography|Geography]]. However, the possibility of reaching Antagarich in around three weeks, depending on the season, is also discussed by [[Enroth (nation)|Enrothians]].&lt;br /&gt;
* People in Enroth commonly note that Antagarich is much more wild and unsafe than their continent, but also appreciate its beautiful countryside.&lt;br /&gt;
* Antagarich is the second major continent that was settled by children of the [[Ancients]] during the world&#039;s colonization, the first being Enroth, where the [[VARN]] landed.&lt;br /&gt;
* South Antagarich features a more tropical climate and is home to [https://en.wikipedia.org/wiki/Hevea_brasiliensis rubber plants], as described in {{mm6}}.&lt;br /&gt;
* Description for [[Lion&#039;s Shield of Courage]] found in the {{homm4}} game files states that long before Gryphonhearts came to power in Antagarich, the [[Lionheart]] dynasty ruled.&lt;br /&gt;
* Before the [[Restoration War|Restoration Wars]], four Antagarich nations have never been united in arms. This changed when the [[Deyja|Deyjan]] renegades, led by [[Archibald Ironfist]], joined the allied forces of Erathia, Bracada and AvLee to [[Song for the Father|overthrow]] Lich King Gryphonheart.&lt;br /&gt;
* [[Greg Fulton]] mentioned in [[Gregory Fulton/On Names in Heroes of Might and Magic III|an interview]] that he coined the name &amp;quot;Antagarich&amp;quot; as a portmanteau of &amp;quot;&#039;&#039;&#039;antag&#039;&#039;&#039;onism&amp;quot; and &amp;quot;&#039;&#039;&#039;rich&#039;&#039;&#039;&amp;quot;, connected with an &#039;a&#039; to make pronunciation easier. Fittingly, it is a continent rich in antagonism.&lt;br /&gt;
* Antagarich is sometimes spelled &amp;quot;Antagrich&amp;quot; in official documents such as the {{sod}} manual, notably in the description of the [[Pixie and Sprite|Pixies and Sprites]], [[halfling|halflings]], [[Rogue|Rogues]], and [[Troll|Trolls]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MapAntagarichAdvert (1).png| An early map used in promotional materials.&amp;lt;br&amp;gt;It shows Erathia as touching Vori/Nighon instead of being separated by water.&lt;br /&gt;
Seas of Erathia.png| A map of Antagarich found in the MM7 guide&lt;br /&gt;
MorzeErathi.png| A Polish localization of the MM7 guide&#039;s map of Antagarich&lt;br /&gt;
MM7 regions.png| Region locations map in the Might and Magic VII guide&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The following maps are from [[List of games set in Enroth (world)#Other_Games|other games]] which were not created by [[New World Computing]] and therefore should not be considered canon for {{homm3}}.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Era of Chaos world map.webp| A map of Antagarich in the mobile game &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
Era of Chaos championship map.webp| A different map of Antagarich from &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
HoMM Online map.webp|A painted map created for &#039;&#039;Heroes of Might and Magic Online&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=194104</id>
		<title>Antagarich</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=194104"/>
		<updated>2026-03-31T00:30:39Z</updated>

		<summary type="html">&lt;p&gt;XEL: Undo revision 194103 by XEL (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;{{About|NOTE: &#039;Erathia&#039; is another common name for this continent, also being the name of the central kingdom on it.}}&lt;br /&gt;
&#039;&#039;&#039;Antagarich&#039;&#039;&#039; is located on [[Enroth (planet)|the world of Enroth]] and is the setting for:&lt;br /&gt;
* {{homm3}}: {{roe}}&lt;br /&gt;
* {{mm7}}&lt;br /&gt;
* Most of {{homm3}}: {{ab}}&lt;br /&gt;
* {{homm3}}: {{sod}}&lt;br /&gt;
* Most of {{hc}}&lt;br /&gt;
* Most of {{homm3}}: {{hota}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A legendary [[Barbarian]], [[Jarg]], united the tribes of the Wastelands (the area that eventually became [[Krewlod]]) and conquered Antagarich. However, after he died of old age, his heirs squabbled for the throne and weakened the nation in the process, allowing the [[Wizard-Kings]] of [[Bracaduun]] to establish their empire that supplanted the Barbarian dominance over most of the continent. Bracaduun oppressed Barbarian culture especially, attempting to suppress the history and legend of Jarg in fear that heroes would try emulating Jarg; and had nearly succeeded in that task when [[Tarnum]] rebelled and repeated history. This new nation came to be known as the [[Barbarian Empire]].&lt;br /&gt;
&lt;br /&gt;
Tarnum, however, was not as wise as Jarg. His reign was especially ruthless and brutal, forever twisting Barbarian culture, and Tarnum himself turned out to be as much a tyrant as the Wizard-Kings were. [[Rion Gryphonheart]] would soon lead remnants of the empire in an uprising against the Barbarian King, and vanquish him in single combat. With Tarnum&#039;s death, his empire crumbled quickly, allowing Rion Gryphonheart to create the new nation of [[Erathia]], which eventually dominated much of the continent. This power vacuum also allowed the wizards to reform the fallen nation of Bracaduun into [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
The new nation of [[Erathia]] was not without its flaws. They enslaved the [[Mudland|Mudlanders]] and oppressed them. In atonement for his crimes, the [[Ancestors]] reincarnated [[Tarnum]] and tasked him with liberating them. Under [[Tarnum]]&#039;s tutelage, [[Droglo]] led the [[Revolt of the Beastmasters]]. Droglo befriended [[Prince Niven]] of Erathia and together they overthrew [[Mad King Gryphonheart]], becoming the rulers of the newly formed [[Tatalia]] and [[Erathia]] respectively.&lt;br /&gt;
&lt;br /&gt;
The kingdom of [[AvLee]] was formed by renegades from the Snow Elf kingdom of [[Vori]]. Later, the necromancers were exiled from Bracada and settled in the heart of AvLee, forming the undead kingdom of [[Deyja]].&lt;br /&gt;
&lt;br /&gt;
Originally belonging to the [[Halflings]], the nation of [[Eeofol]] was formed during the [[Kreegan]] invasion on the [[Night of Shooting Stars]].&lt;br /&gt;
&lt;br /&gt;
The island nation of [[Nighon]] is located off the eastern coast of Antagarich, its subterranean tunnels are thought to extend under much of the mainland.&lt;br /&gt;
&lt;br /&gt;
Many wars have been fought in Antagarich over the centuries. For a list, see [[List of wars in Enroth (world)]].&lt;br /&gt;
&lt;br /&gt;
== Political Landscape ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:480px&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;float:left; margin-right:16px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Political Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Pol Antagarich.png|Map of Antagarich ca. 1167 [[AS]]]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Physical Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Phys Antagarich.png]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MM7 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:MM7_map.jpg|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:H3_map.webp|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map (stitch)&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5; margin-left:39px; margin-right:1px; margin-top:60px; margin-bottom:29px;&amp;quot;&amp;gt;[[File:Antagarich_stitch.png|406px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mainland nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Castle|loc=Erathia}} is the largest nation and occupies a central position. It shares borders with every other nation on the continent.&lt;br /&gt;
* {{town|Rampart|loc=AvLee}} is the northernmost nation, and shares borders with Deyja, Eeofol, Nighon and Erathia.&lt;br /&gt;
* {{town|Tower|loc=Bracada}} is the southernmost nation, and shares borders with Erathia and Krewlod.&lt;br /&gt;
* {{town|Inferno|loc=Eeofol}} is on the East coast, facing the [[Nighon Straits]], and shares borders with Erathia, AvLee and Nighon.&lt;br /&gt;
* {{town|Necropolis|loc=Deyja}} is landlocked, surrounded by Erathia to its South and West, and Avlee to its North and East.&lt;br /&gt;
* {{town|Stronghold|loc=Krewlod}} is on the western coast, between Erathia and Bracada.&lt;br /&gt;
* {{town|Fortress|loc=Tatalia}} is on the western coast, facing [[Vori]], and sharing borders only with Erathia.&lt;br /&gt;
* [[Contested Lands]] are on the border between Erathia and AvLee, near Eeofol.&lt;br /&gt;
* [[Stone City]] is underground in south-east Erathia.&lt;br /&gt;
&#039;&#039;&#039;Island nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Palace|loc=Vori}} on the North-West. This island features supernatural cold and time anomalies.&lt;br /&gt;
* {{town|Dungeon|loc=Nighon}} on the South-East. However, Nighon&#039;s subterranean domain extends far beyond its island of origin, stretching under the sea and reaching into the underground of Erathia, Eeofol, and AvLee. On the mainland, it shares borders with AvLee and Eeofol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other powers:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Conflux|loc=Great Conflux}}: During the events of {{ab}}, these towns appear throughout Antagarich.&lt;br /&gt;
* [[Harmondale]]: The independent kingdom that was [[Harmondale#Trivia|possibly]] formed around the eponymous town during the late 1160s [[AS]].&lt;br /&gt;
* [[Temple of the Sun|Churches of the Sun]] and the [[Temple of the Moon|Moon]]: Two opposing clerical and military organizations based on [[Karigor]]. Highly influential in Antagarich before their decline in 1083.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical powers:&#039;&#039;&#039;&lt;br /&gt;
* [[Jarg&#039;s Horde]]: The kingdom that briefly dominated the continent, ruling all the lands between the two oceans, in the period near the [[Silence]].&lt;br /&gt;
* Empire of [[Bracaduun]]: Precursor to Erathia and Bracada, this nation supplanted the Horde, ruling much of its former territory for the next several generations.&lt;br /&gt;
* [[Barbarian Empire]]: Successor state to the Horde, formed by the [[Tarnum|Barbarian Tyrant]] when he conquered Bracaduun, and even more short-lived than the previous two.&lt;br /&gt;
* [[Phynaxian Empire]]: The nation that briefly ruled the steppes of the South-East in the 8th and 9th centuries.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&#039;&#039;&#039;Regions of note:&#039;&#039;&#039;&lt;br /&gt;
* [[Land of the Giants]] is the part of Eeofol on the eastern tip of the continent, bordering AvLee and Nighon. Virtually impossible to reach from the mainland, and home to droves of [[titan|titans]] and [[dragon|dragons]], it served as the main base for the [[Kreegan]] invasion of Antagarich.&lt;br /&gt;
* [[The Underworld]] goes deep and wide into the bowels of the earth, being connected to the mainland of Antagarich. [[Demon|Demonic]] forces from its depths once threatened Erathia.&lt;br /&gt;
* [[Evenmorn Island]] lies in the middle of the [[Skyline Bay]] in the South. Ostensibly Erathian by the [[Restoration Wars]], this lost island is the site of a never-ending war between the Grand Temples of the Sun and the Moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor regions:&#039;&#039;&#039;&lt;br /&gt;
* [[Antagarich minor locations]]&lt;br /&gt;
&lt;br /&gt;
== Geography {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Thank you, [[Christian]]. My, that &#039;&#039;&#039;is&#039;&#039;&#039; quite a number of questions, and all good ones [[Marcus Finch|I]] might add. Let me try to answer some of them, though my creature knowledge is a bit rusty - I leave that to [[Xanthor]], he does take after his uncle [[Agar]] so.&lt;br /&gt;
&lt;br /&gt;
:Let&#039;s start with some geography. Again, this is not my specialty, but I will give it a go. From the [[Erathia|Erathian]] coast, a safe journey to [[Castle Ironfist]] in [[Enroth (nation)|Enroth]] lasts approximately eight weeks. The travel time can be cut to six weeks, but the more direct route takes you dangerously close to the southern shores of [[Regna]], where pirates lurk along the shipping lanes, disrupting most traffic. [[Regna]] lies to the northwest of [[Erathia]], and [[Enroth (continent)|Enroth]] to the west of [[Regna]].&lt;br /&gt;
&lt;br /&gt;
:The [[Dungeon Overlord|Dungeon Overlords]] rule the eastern shores of the Erathian continent, as well as the [[Nighon]] islands off the coast. It is a broken land, but riddled with caves and underground passages - a perfect space for the dwellings of the eyeless [[troglodyte|troglodytes]] and other creatures of the dark. As for a [[Temple of Baa|Cult of Baa]], I&#039;m afraid I&#039;ve never heard of it. Perhaps they are sheepherders?&lt;br /&gt;
&lt;br /&gt;
:The [[Stronghold]] nation of [[Krewlod]] lies along the western coast of [[Erathia]], in the foothills between the [[Bracada Highlands]] (home of the [[Wizard|Wizards]]) and the [[Tatalian Lowlands]] (where [[Xanthor]] and I traveled several weeks ago). They have always remained neutral in the affairs of [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Finally, you asked about the [[Temple of the Sun|Temples of the Sun]] and the [[Temple of the Moon|Moon]]. While there were a few temples of these religions, most were destroyed when the two went to war, leaving only remnants of each. Most stay in their homeland of [[Karigor]], and are rarely seen here in [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Well, that should be enough for today. I will gather more questions and answer them tomorrow.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creatures Overview {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
NOTE: This story was written during the {{roe}} timeframe. Most of the creatures that are &amp;quot;gone&amp;quot; later return, one way or another, in {{ab}}, while ghosts haunt the [[Barrow Downs]] by the time of {{mm7}}.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;First let me start by saying that while the inhabitants of Erathia bear a certain similarity to those of [[Enroth (continent)|Enroth]], there are some definite, distinct differences. For example, there are six types of [[dragon]] to be found here, though two of them are the vile creations of the [[Necromancer|Necromancers]]. I have heard of fearsome [[Sea Serpent|sea creatures]], but have never seen one with my own eyes, and I am happy to say that I&#039;ve never had to worry about any [[Sandworm|burrowing beasts]] in my time here! I could not even imagine having to constantly watch my step.&lt;br /&gt;
&lt;br /&gt;
:Each different castle, be it good or evil, manages to hire, train, summon, or capture seven different [[human]] and non-human creatures to be used in its armies. In addition, with enough time, money, and resources, every one of these creatures can be improved in some way. Believe me, the leaders here are quite good at what they do, and the armies they command do not die easily.&lt;br /&gt;
&lt;br /&gt;
:As for things you may not be used to here, there are many. Gone are the [[ghost|ghosts]] and [[sprite|sprites]], the [[boar]] and the [[halfling]], even the mighty [[phoenix]] can not be found in this land. However, in this place the [[goblin|goblins]] have trained the wolves as mounts, the [[gorgon|gorgons]] make the very earth tremble beneath their hooves, the [[death knight|death knights]] lead the armies of the dead, and the [[basilisk|basilisks]] openly challenge the [[medusa]]&#039;s gaze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:-[[Finch]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Antagarich is located far to the southeast of [[Enroth (continent)|Enroth]], [[Jadame]] and [[Regna]]. It usually takes at least six weeks to travel between Enroth and Antagarich, as mentioned in {{mm6}} and [[Antagarich#Geography|Geography]]. However, the possibility of reaching Antagarich in around three weeks, depending on the season, is also discussed by [[Enroth (nation)|Enrothians]].&lt;br /&gt;
* People in Enroth commonly note that Antagarich is much more wild and unsafe than their continent, but also appreciate its beautiful countryside.&lt;br /&gt;
* Antagarich is the second major continent that was settled by children of the [[Ancients]] during the world&#039;s colonization, the first being Enroth, where the [[VARN]] landed.&lt;br /&gt;
* South Antagarich features a more tropical climate and is home to [https://en.wikipedia.org/wiki/Hevea_brasiliensis rubber plants], as described in {{mm6}}.&lt;br /&gt;
* Description for [[Lion&#039;s Shield of Courage]] found in the {{homm4}} game files states that long before Gryphonhearts came to power in Antagarich, the [[Lionheart]] dynasty ruled.&lt;br /&gt;
* Before the [[Restoration War|Restoration Wars]], four Antagarich nations have never been united in arms. This changed when the [[Deyja|Deyjan]] renegades, led by [[Archibald Ironfist]], joined the allied forces of Erathia, Bracada and AvLee to [[Song for the Father|overthrow]] Lich King Gryphonheart.&lt;br /&gt;
* [[Greg Fulton]] mentioned in [[Gregory Fulton/On Names in Heroes of Might and Magic III|an interview]] that he coined the name &amp;quot;Antagarich&amp;quot; as a portmanteau of &amp;quot;&#039;&#039;&#039;antag&#039;&#039;&#039;onism&amp;quot; and &amp;quot;&#039;&#039;&#039;rich&#039;&#039;&#039;&amp;quot;, connected with an &#039;a&#039; to make pronunciation easier. Fittingly, it is a continent rich in antagonism.&lt;br /&gt;
* Antagarich is sometimes spelled &amp;quot;Antagrich&amp;quot; in official documents such as the {{sod}} manual, notably in the description of the [[Pixie and Sprite|Pixies and Sprites]], [[halfling|halflings]], [[Rogue|Rogues]], and [[Troll|Trolls]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MapAntagarichAdvert (1).png| An early map used in promotional materials.&amp;lt;br&amp;gt;It shows Erathia as touching Vori/Nighon instead of being separated by water.&lt;br /&gt;
Seas of Erathia.png| A map of Antagarich found in the MM7 guide&lt;br /&gt;
MorzeErathi.png| A Polish localization of the MM7 guide&#039;s map of Antagarich&lt;br /&gt;
MM7 regions.png| Region locations map in the Might and Magic VII guide&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The following maps are from [[List of games set in Enroth (world)#Other_Games|other games]] which were not created by [[New World Computing]] and therefore should not be considered canon for {{homm3}}.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Era of Chaos world map.webp| A map of Antagarich in the mobile game &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
Era of Chaos championship map.webp| A different map of Antagarich from &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
HoMM Online map.webp|A painted map created for &#039;&#039;Heroes of Might and Magic Online&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=194103</id>
		<title>Antagarich</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=194103"/>
		<updated>2026-03-31T00:27:26Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;{{About|NOTE: &#039;Erathia&#039; is another common name for this continent, also being the name of the central kingdom on it.}}&lt;br /&gt;
&#039;&#039;&#039;Antagarich&#039;&#039;&#039; is located on [[Enroth (planet)|the world of Enroth]] and is the setting for:&lt;br /&gt;
* {{homm3}}: {{roe}}&lt;br /&gt;
* {{mm7}}&lt;br /&gt;
* Most of {{homm3}}: {{ab}}&lt;br /&gt;
* {{homm3}}: {{sod}}&lt;br /&gt;
* Most of {{hc}}&lt;br /&gt;
* Most of {{homm3}}: {{hota}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A legendary [[Barbarian]], [[Jarg]], united the tribes of the Wastelands (the area that eventually became [[Krewlod]]) and conquered Antagarich. However, after he died of old age, his heirs squabbled for the throne and weakened the nation in the process, allowing the [[Wizard-Kings]] of [[Bracaduun]] to establish their empire that supplanted the Barbarian dominance over most of the continent. Bracaduun oppressed Barbarian culture especially, attempting to suppress the history and legend of Jarg in fear that heroes would try emulating Jarg; and had nearly succeeded in that task when [[Tarnum]] rebelled. This new nation came to be known as the [[Barbarian Empire]].&lt;br /&gt;
&lt;br /&gt;
Tarnum, however, was not as wise as Jarg. His reign was especially ruthless and brutal, forever twisting Barbarian culture, and Tarnum himself turned out to be as much a tyrant as the Wizard-Kings were. [[Rion Gryphonheart]] would soon lead remnants of the empire in an uprising against the Barbarian King, and vanquish him in single combat. With Tarnum&#039;s death, his empire crumbled quickly, allowing Rion Gryphonheart to create the new nation of [[Erathia]], which eventually dominated much of the continent. This power vacuum also allowed the wizards to reform the fallen nation of Bracaduun into [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
The new nation of [[Erathia]] was not without its flaws. They enslaved the [[Mudland|Mudlanders]] and oppressed them. In atonement for his crimes, the [[Ancestors]] reincarnated [[Tarnum]] and tasked him with liberating them. Under [[Tarnum]]&#039;s tutelage, [[Droglo]] led the [[Revolt of the Beastmasters]]. Droglo befriended [[Prince Niven]] of Erathia and together they overthrew [[Mad King Gryphonheart]], becoming the rulers of the newly formed [[Tatalia]] and [[Erathia]] respectively.&lt;br /&gt;
&lt;br /&gt;
The kingdom of [[AvLee]] was formed by renegades from the Snow Elf kingdom of [[Vori]]. Later, the necromancers were exiled from Bracada and settled in the heart of AvLee, forming the undead kingdom of [[Deyja]].&lt;br /&gt;
&lt;br /&gt;
Originally belonging to the [[Halflings]], the nation of [[Eeofol]] was formed during the [[Kreegan]] invasion on the [[Night of Shooting Stars]].&lt;br /&gt;
&lt;br /&gt;
The island nation of [[Nighon]] is located off the eastern coast of Antagarich, its subterranean tunnels are thought to extend under much of the mainland.&lt;br /&gt;
&lt;br /&gt;
Many wars have been fought in Antagarich over the centuries. For a list, see [[List of wars in Enroth (world)]].&lt;br /&gt;
&lt;br /&gt;
== Political Landscape ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:480px&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;float:left; margin-right:16px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Political Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Pol Antagarich.png|Map of Antagarich ca. 1167 [[AS]]]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Physical Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Phys Antagarich.png]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MM7 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:MM7_map.jpg|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:H3_map.webp|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map (stitch)&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5; margin-left:39px; margin-right:1px; margin-top:60px; margin-bottom:29px;&amp;quot;&amp;gt;[[File:Antagarich_stitch.png|406px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mainland nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Castle|loc=Erathia}} is the largest nation and occupies a central position. It shares borders with every other nation on the continent.&lt;br /&gt;
* {{town|Rampart|loc=AvLee}} is the northernmost nation, and shares borders with Deyja, Eeofol, Nighon and Erathia.&lt;br /&gt;
* {{town|Tower|loc=Bracada}} is the southernmost nation, and shares borders with Erathia and Krewlod.&lt;br /&gt;
* {{town|Inferno|loc=Eeofol}} is on the East coast, facing the [[Nighon Straits]], and shares borders with Erathia, AvLee and Nighon.&lt;br /&gt;
* {{town|Necropolis|loc=Deyja}} is landlocked, surrounded by Erathia to its South and West, and Avlee to its North and East.&lt;br /&gt;
* {{town|Stronghold|loc=Krewlod}} is on the western coast, between Erathia and Bracada.&lt;br /&gt;
* {{town|Fortress|loc=Tatalia}} is on the western coast, facing [[Vori]], and sharing borders only with Erathia.&lt;br /&gt;
* [[Contested Lands]] are on the border between Erathia and AvLee, near Eeofol.&lt;br /&gt;
* [[Stone City]] is underground in south-east Erathia.&lt;br /&gt;
&#039;&#039;&#039;Island nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Palace|loc=Vori}} on the North-West. This island features supernatural cold and time anomalies.&lt;br /&gt;
* {{town|Dungeon|loc=Nighon}} on the South-East. However, Nighon&#039;s subterranean domain extends far beyond its island of origin, stretching under the sea and reaching into the underground of Erathia, Eeofol, and AvLee. On the mainland, it shares borders with AvLee and Eeofol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other powers:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Conflux|loc=Great Conflux}}: During the events of {{ab}}, these towns appear throughout Antagarich.&lt;br /&gt;
* [[Harmondale]]: The independent kingdom that was [[Harmondale#Trivia|possibly]] formed around the eponymous town during the late 1160s [[AS]].&lt;br /&gt;
* [[Temple of the Sun|Churches of the Sun]] and the [[Temple of the Moon|Moon]]: Two opposing clerical and military organizations based on [[Karigor]]. Highly influential in Antagarich before their decline in 1083.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical powers:&#039;&#039;&#039;&lt;br /&gt;
* [[Jarg&#039;s Horde]]: The kingdom that briefly dominated the continent, ruling all the lands between the two oceans, in the period near the [[Silence]].&lt;br /&gt;
* Empire of [[Bracaduun]]: Precursor to Erathia and Bracada, this nation supplanted the Horde, ruling much of its former territory for the next several generations.&lt;br /&gt;
* [[Barbarian Empire]]: Successor state to the Horde, formed by the [[Tarnum|Barbarian Tyrant]] when he conquered Bracaduun, and even more short-lived than the previous two.&lt;br /&gt;
* [[Phynaxian Empire]]: The nation that briefly ruled the steppes of the South-East in the 8th and 9th centuries.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&#039;&#039;&#039;Regions of note:&#039;&#039;&#039;&lt;br /&gt;
* [[Land of the Giants]] is the part of Eeofol on the eastern tip of the continent, bordering AvLee and Nighon. Virtually impossible to reach from the mainland, and home to droves of [[titan|titans]] and [[dragon|dragons]], it served as the main base for the [[Kreegan]] invasion of Antagarich.&lt;br /&gt;
* [[The Underworld]] goes deep and wide into the bowels of the earth, being connected to the mainland of Antagarich. [[Demon|Demonic]] forces from its depths once threatened Erathia.&lt;br /&gt;
* [[Evenmorn Island]] lies in the middle of the [[Skyline Bay]] in the South. Ostensibly Erathian by the [[Restoration Wars]], this lost island is the site of a never-ending war between the Grand Temples of the Sun and the Moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor regions:&#039;&#039;&#039;&lt;br /&gt;
* [[Antagarich minor locations]]&lt;br /&gt;
&lt;br /&gt;
== Geography {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Thank you, [[Christian]]. My, that &#039;&#039;&#039;is&#039;&#039;&#039; quite a number of questions, and all good ones [[Marcus Finch|I]] might add. Let me try to answer some of them, though my creature knowledge is a bit rusty - I leave that to [[Xanthor]], he does take after his uncle [[Agar]] so.&lt;br /&gt;
&lt;br /&gt;
:Let&#039;s start with some geography. Again, this is not my specialty, but I will give it a go. From the [[Erathia|Erathian]] coast, a safe journey to [[Castle Ironfist]] in [[Enroth (nation)|Enroth]] lasts approximately eight weeks. The travel time can be cut to six weeks, but the more direct route takes you dangerously close to the southern shores of [[Regna]], where pirates lurk along the shipping lanes, disrupting most traffic. [[Regna]] lies to the northwest of [[Erathia]], and [[Enroth (continent)|Enroth]] to the west of [[Regna]].&lt;br /&gt;
&lt;br /&gt;
:The [[Dungeon Overlord|Dungeon Overlords]] rule the eastern shores of the Erathian continent, as well as the [[Nighon]] islands off the coast. It is a broken land, but riddled with caves and underground passages - a perfect space for the dwellings of the eyeless [[troglodyte|troglodytes]] and other creatures of the dark. As for a [[Temple of Baa|Cult of Baa]], I&#039;m afraid I&#039;ve never heard of it. Perhaps they are sheepherders?&lt;br /&gt;
&lt;br /&gt;
:The [[Stronghold]] nation of [[Krewlod]] lies along the western coast of [[Erathia]], in the foothills between the [[Bracada Highlands]] (home of the [[Wizard|Wizards]]) and the [[Tatalian Lowlands]] (where [[Xanthor]] and I traveled several weeks ago). They have always remained neutral in the affairs of [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Finally, you asked about the [[Temple of the Sun|Temples of the Sun]] and the [[Temple of the Moon|Moon]]. While there were a few temples of these religions, most were destroyed when the two went to war, leaving only remnants of each. Most stay in their homeland of [[Karigor]], and are rarely seen here in [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Well, that should be enough for today. I will gather more questions and answer them tomorrow.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creatures Overview {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
NOTE: This story was written during the {{roe}} timeframe. Most of the creatures that are &amp;quot;gone&amp;quot; later return, one way or another, in {{ab}}, while ghosts haunt the [[Barrow Downs]] by the time of {{mm7}}.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;First let me start by saying that while the inhabitants of Erathia bear a certain similarity to those of [[Enroth (continent)|Enroth]], there are some definite, distinct differences. For example, there are six types of [[dragon]] to be found here, though two of them are the vile creations of the [[Necromancer|Necromancers]]. I have heard of fearsome [[Sea Serpent|sea creatures]], but have never seen one with my own eyes, and I am happy to say that I&#039;ve never had to worry about any [[Sandworm|burrowing beasts]] in my time here! I could not even imagine having to constantly watch my step.&lt;br /&gt;
&lt;br /&gt;
:Each different castle, be it good or evil, manages to hire, train, summon, or capture seven different [[human]] and non-human creatures to be used in its armies. In addition, with enough time, money, and resources, every one of these creatures can be improved in some way. Believe me, the leaders here are quite good at what they do, and the armies they command do not die easily.&lt;br /&gt;
&lt;br /&gt;
:As for things you may not be used to here, there are many. Gone are the [[ghost|ghosts]] and [[sprite|sprites]], the [[boar]] and the [[halfling]], even the mighty [[phoenix]] can not be found in this land. However, in this place the [[goblin|goblins]] have trained the wolves as mounts, the [[gorgon|gorgons]] make the very earth tremble beneath their hooves, the [[death knight|death knights]] lead the armies of the dead, and the [[basilisk|basilisks]] openly challenge the [[medusa]]&#039;s gaze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:-[[Finch]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Antagarich is located far to the southeast of [[Enroth (continent)|Enroth]], [[Jadame]] and [[Regna]]. It usually takes at least six weeks to travel between Enroth and Antagarich, as mentioned in {{mm6}} and [[Antagarich#Geography|Geography]]. However, the possibility of reaching Antagarich in around three weeks, depending on the season, is also discussed by [[Enroth (nation)|Enrothians]].&lt;br /&gt;
* People in Enroth commonly note that Antagarich is much more wild and unsafe than their continent, but also appreciate its beautiful countryside.&lt;br /&gt;
* Antagarich is the second major continent that was settled by children of the [[Ancients]] during the world&#039;s colonization, the first being Enroth, where the [[VARN]] landed.&lt;br /&gt;
* South Antagarich features a more tropical climate and is home to [https://en.wikipedia.org/wiki/Hevea_brasiliensis rubber plants], as described in {{mm6}}.&lt;br /&gt;
* Description for [[Lion&#039;s Shield of Courage]] found in the {{homm4}} game files states that long before Gryphonhearts came to power in Antagarich, the [[Lionheart]] dynasty ruled.&lt;br /&gt;
* Before the [[Restoration War|Restoration Wars]], four Antagarich nations have never been united in arms. This changed when the [[Deyja|Deyjan]] renegades, led by [[Archibald Ironfist]], joined the allied forces of Erathia, Bracada and AvLee to [[Song for the Father|overthrow]] Lich King Gryphonheart.&lt;br /&gt;
* [[Greg Fulton]] mentioned in [[Gregory Fulton/On Names in Heroes of Might and Magic III|an interview]] that he coined the name &amp;quot;Antagarich&amp;quot; as a portmanteau of &amp;quot;&#039;&#039;&#039;antag&#039;&#039;&#039;onism&amp;quot; and &amp;quot;&#039;&#039;&#039;rich&#039;&#039;&#039;&amp;quot;, connected with an &#039;a&#039; to make pronunciation easier. Fittingly, it is a continent rich in antagonism.&lt;br /&gt;
* Antagarich is sometimes spelled &amp;quot;Antagrich&amp;quot; in official documents such as the {{sod}} manual, notably in the description of the [[Pixie and Sprite|Pixies and Sprites]], [[halfling|halflings]], [[Rogue|Rogues]], and [[Troll|Trolls]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MapAntagarichAdvert (1).png| An early map used in promotional materials.&amp;lt;br&amp;gt;It shows Erathia as touching Vori/Nighon instead of being separated by water.&lt;br /&gt;
Seas of Erathia.png| A map of Antagarich found in the MM7 guide&lt;br /&gt;
MorzeErathi.png| A Polish localization of the MM7 guide&#039;s map of Antagarich&lt;br /&gt;
MM7 regions.png| Region locations map in the Might and Magic VII guide&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The following maps are from [[List of games set in Enroth (world)#Other_Games|other games]] which were not created by [[New World Computing]] and therefore should not be considered canon for {{homm3}}.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Era of Chaos world map.webp| A map of Antagarich in the mobile game &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
Era of Chaos championship map.webp| A different map of Antagarich from &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
HoMM Online map.webp|A painted map created for &#039;&#039;Heroes of Might and Magic Online&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Kreegan&amp;diff=194088</id>
		<title>Kreegan</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Kreegan&amp;diff=194088"/>
		<updated>2026-03-29T19:46:19Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Kreegan&#039;&#039;&#039;, or the &#039;&#039;&#039;Kreegans&#039;&#039;&#039;, are a race of technologically advanced, hive-like humanoids who are one of the main enemies of the [[Ancients]]. They have taken over [[Paradise Valley]] and [[Eeofol]] after invading the planet [[Enroth (planet)|Enroth]] on the [[Night of Shooting Stars]]. The [[Inferno]] lineup is composed of Kreegans and creatures summoned and bred by them, such as the {{Cn|Efreeti}} and {{Cn|Hell Hound}}s. Commonly known as {{Cn|Devil}}s, and primarily represented by that unit in &#039;&#039;Heroes&#039;&#039; games. Also sometimes called [[demon|demons]], as are their various summoned and bred creatures. Despite being called that, and indeed being monstrous in their ways, the Kreegans explicitly have nothing to do with any mythological hell or the concept of a metaphysically wicked devil.&lt;br /&gt;
&lt;br /&gt;
A key reason why the Kreegans do their interstellar conquests is that their biology forces them to continually breed and gather resources until the planet can no longer support their numbers, then send their ships to other worlds to renew that cycle. They brutally conquer these worlds, ravaging them and picking them to the bone. The natives are systematically exterminted. Extremely prolific, the Kreegans multiply very fast, with the enormous, grotesque [[The Queen|Hive Queens]] being primary breeders. There are also other Kreegan females who serve as lower echelon breeders and are capable of creating hybrids between the Kreegans and the races of the worlds their conquer. New devils grow up very fast, becoming powerful, deadly fighters soon after they are born.&lt;br /&gt;
&lt;br /&gt;
Various advanced technologies, weaponry and magics are employed by the Kreegans. Their influence also extends to alternate planes of existence, many of them practicing a form of teleportation that involves going to another plane and then returning in a different place. Upper echelon breeders and the Kreegan elite guard are also practically impossible to kill with the ordinary weapons and spells. They are felled only by something very powerful, like the Ancient blaster weapons.&lt;br /&gt;
&lt;br /&gt;
The Ancients first discovered the Kreegans around three centuries before the [[Silence]], at some point before Enroth was seeded with [[VARN MCMIV]]. The devils were attacking outlying colonies in the Ancient region of space and stealing their resources. The Ancients attempted to reason with these aliens, thinking the Kreegans only needed certain minerals. However, the Kreegan cycle of breeding and planet looting made them too voracious, and they also refused to expand in a different direction than the Ancients.&lt;br /&gt;
&lt;br /&gt;
War broke out, reaching tremendous proportions, with the Kreegans disrupting the [[Web of Worlds]]. The Kreegan proved to be such a threat to the worlds in the care of the Ancients that the war against them consumed virtually all the attention and resources of this godlike civilization. This state of war is the reason why the Ancients have still not re-established contact with Enroth, and many other planets, for over a thousand years.&lt;br /&gt;
&lt;br /&gt;
 They came from the depths of the Void, an ancient enemy of an ancient people. No one knows why they hate us so, or why they have made war upon us. Some say the struggle against their evil is the Mandate of Heaven. Though their origins and purpose are shrouded in mystery, their plan is simple. They travel, they land, and then they conquer. Now, they are here on our world, to do to us what they have done to so many others. And they will do it. Unless someone stops them.&lt;br /&gt;
 -- {{mm6}} intro&lt;br /&gt;
&lt;br /&gt;
Against all odds, the inhabitants of the Silence-ravaged Enroth have managed to save their world and repel the invasion, albeit not without help from the [[Oracle]], the Ancient weaponry and the [[Conflux]]. The main hives were destroyed, and nearly all Kreegans on the planet wiped out. [[Escaton]] himself describes this as being amazing, since it is considered next to impossible for a world that has fallen as far as Enroth to defeat the Kreegans.&lt;br /&gt;
&lt;br /&gt;
They are represented by the {{town|Inferno}}.&lt;br /&gt;
&lt;br /&gt;
== Kreegan reference {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Good afternoon! I discovered that earlier today the [[University of Erathia‏‎|University]] received a letter from [[Xanthor]]. Since I knew that you would want to hear word of him, I shall read his letter to you.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*ahem*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;To the Staff and Students of the [[University of Erathia]]…&amp;quot; blah, blah, blah, &amp;quot;…August 6th, 1164.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Colleagues.&amp;quot;&amp;lt;/span&amp;gt; He&#039;s always so formal, isn&#039;t he?&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;I know my journey has barely begun, but I felt it would be a good idea to keep you posted of my progress on a regular basis, even if at times it seems like nothing is happening. In the two weeks since leaving the [[University of Erathia‏‎|University]], I have seen little in the way of [[Tatalia#Tale from the Swamps|the excitement]] that Prof. [[Finch]] and I encountered in [[Stillbog]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;We continue to travel to the northeast, toward [[AvLee]] and the [[Contested Lands]]. The weather has been good, and looks to stay that way, though as we travel farther to the north at this time of year we should definitely find some cooler climes. A [[Knight]] by the name of [[Desslock]] is our guide to the [[Contested Lands]]. Beyond that I understand that an experienced [[Ranger]] will be leading us through the forests. The eastern countryside of the kingdom is beautiful. Gentle, rolling hills and quiet streams make for a pleasant journey, and it&#039;s easy on the eyes as well. I would like to thank you all again for allowing me to tour the world!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Ah, here is where things get curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;But there is a reason I chose to write to you today. Last night we stayed at an inn in the town of [[Whitestone]]. Strange thing about this town, we didn&#039;t actually *see* a white stone anywhere. In fact, most of the buildings weren&#039;t built of stone at all! Anyway, we met a messenger who had stopped there for the night who told us that he was on his way to the capitol. He said that he had not read the letter that he was carrying, but that it was given to him by a commander of the eastern garrison near [[Eeofol]], a volcanic range on the eastern coast of the continent.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;Apparently, there had been some sort of battle there. The [[Erathia|Erathian]] guard was not involved, they merely found the site where the battle took place. Actually, the messenger knew very little of the events, only that which he had heard while waiting to receive the letter. If what he heard was true, the battle was between creatures from [[Eeofol]] and creatures from [[Nighon|the underworld]], much like what we saw in [[Stillbog]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Since [[Xanthor]] doesn&#039;t mention it, I should point out for those of you who don&#039;t know that the [[Eeofol]] range is home to many of the creatures of the [[Inferno|Infernos]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Unfortunately, I have no other information of the incident, but our journey to [[AvLee]] should take us near [[Eeofol]]. I shall keep my eyes and ears open for any other news.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Warmest regards, [[Xanthor]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Well, that&#039;s the letter. I shall have to see if I can gather any information from here. Do not worry, there have been no problems from that part of the world in centuries. [[Xanthor]] should be safe and sound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&#039;&#039;&#039;CLARIFICATIONS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;After reading [[Xanthor]]&#039;s letter yesterday, I realized that there were a few things I should probably clarify. First, let me start with the [[Inferno|Infernos]]. These places of summoning and breeding are only part of [[Erathia]]&#039;s recent history. You see, approximately three years ago, a race of [[devil|devils]] known as the Kreegans mysteriously appeared in [[Erathia]]. Several astrologers claim their arrival was signaled by a star that fell from the heavens, crashing into the volcanic [[Eeofol]] range where the Kreegans are most prolific.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Shortly after their appearance, they immediately began to attack the nearby settlements. Initially, the only resistance they met were the garrisons of the [[Contested Lands]]. The Kreegans moved so quickly that the human cities of [[Dunwall]] and [[Marishen]], along with the elven city of [[Bath&#039;iere]], fell before any large force could be brought against them.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Troops from [[Erathia]] teamed up with elven armies from [[AvLee]], and together were able to halt the advance of the Kreegans. However, not even the combined might of the two strongest armies in [[Erathia]] could secure a victory. As the generals sought a solution, one came from a most unexpected place. The [[Dungeon Overlord|Dungeon Overlords]], long-time enemies of [[Erathia]], attacked the Kreegans from their flanks, but rather than destroy the army, they subdued them. The Kreegans, apparently now [[Kreegan#Trivia|under the command]] of the [[Dungeon Overlord|Dungeon Overlords]], retreated back to the [[Eeofol]] range, where they have remained for nearly all of the last two years.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;In that time, new garrisons have been created by both humans and [[elves]] alike. Reconstruction of [[Dunwall]] has begun, and the armies of [[Erathia]] and [[AvLee]] have found themselves in several insignificant skirmishes with creatures now bred or summoned within the [[Eeofol]] [[Inferno|Infernos]]. More often than not, it is troops of the [[Dungeon Overlord|Dungeon Overlords]] who step in when the Kreegans seem to get out of hand. The event that [[Xanthor]] reported was evidence of that.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;With luck, we will one day be able to rid the continent of the scourge of the Kreegans and their allies. However, one must wonder why the [[Dungeon Overlord|Dungeon Overlords]], who have never been friendly toward [[Erathia]], did not merely allow the Kreegans to run rampant across the land?&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Ah, well, that is a pondering for another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&#039;&#039;&#039;DISTURBING LETTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Oh dear, I just received a disturbing letter from [[Xanthor]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;To the Staff and Students…&amp;quot; blah, blah, blah, &amp;quot;…August 14th, 1164.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Today was very strange indeed, and I fear that if I do not put today&#039;s events into writing before turning in, I will wake tomorrow having forgotten much of it. I shall try to remember it all.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Our travel has been swift. [[Desslock]] tells me that we should reach the [[Contested Lands]] in as little as another week provided the weather holds. In fact, we&#039;re making such good time that this morning when we came upon the town of [[Claxton]], [[Desslock]] decided we would spend the day here and leave tomorrow.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;As you know the library in [[Claxton]] is one of the most complete outside of the [[University of Erathia‏‎|University]] (not including, of course, the libraries of [[Bracada]]), so I decided to spend the afternoon there. I wasn&#039;t looking for anything specific, but I did come across several interesting texts, including one highly entertaining novella written about many of the famous personae of [[Enroth (planet)|Enroth]]. I&#039;ll have to see if I can&#039;t get a copy made for the [[University of Erathia‏‎|University]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;About mid-afternoon, a slender gentleman entered the room I was in and began casually browsing through the scrolls. He was wearing a long coat of sorts, similar to the clothing of the [[Bracada Highlands]], which seemed odd considering the warm weather. When I inquired, he said something about not having packed enough summer clothes for his journey. I pressed him further (you all know how nosy I can be), and discovered that he was from [[Silver Cove]] in [[Enroth (nation)|Enroth]]!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Well, we must have chatted for hours, eventually leaving the library for a nearby [[tavern]], him telling me about [[Enroth (nation)|Enroth]] and I about [[Erathia]]. I feel I need to report, however, some of the news of [[Enroth (nation)|Enroth]]. First, [[Enroth (continent)|the continent]] is in chaos. Apparently the armies of [[Enroth (nation)|Enroth]] were not nearly as successful of stemming the tide of the Kreegans as the armies of [[Erathia]]. According to my friend, [[King Roland Ironfist]] marched an army to face the [[devil|devils]] and never returned. Between that and the increasing number of natural disasters that have been occurring, many are starting to believe that the [[Ironfist|Ironfists]] have lost the &#039;mandate of heaven,&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; which he explained as &#039;the divine right to rule.&#039; Hearing some of his tales, I thanked my lucky stars that such occurrences did not happen here in [[Erathia]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;At one point, my friend began rummaging through his pack that he carried with him, and I noticed a sealed letter marked with the name [[Xenofex|Zenofex]]. When I asked him if that was his name, he quickly shoved his belongings back into his pack and said, &#039;I can&#039;t discuss it here. Meet me back at the library in 10 minutes.&#039; With that, he left the [[tavern]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Well, you know how easily distracted I get, and tonight was no different. There was a travelling bard at the [[tavern]] who was telling a story but seemed to be making it up as he went along. I was enthralled, and as a result I completely lost track of the time.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Suddenly there was a woman&#039;s scream from outside in the street. Everyone in the [[tavern]], myself included, ran outside to see what had happened. It was dark, but we could see that across the street, at an entrance to an alley, a body was lying in a slowly growing pool of blood. The woman who had screamed said that she had seen the man come out of the tavern and cross the street. Just as he got to the alley, a figure wearing a foreigner&#039;s longcoat leapt from the alley, slit the man&#039;s throat and then just disappeared into the shadows.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;By the time the city guard arrived and managed to clean up the mess, most of us had returned to the [[tavern]], though in a much more somber mood. As I mulled over the murder that had just had just taken place, a patron approached me and asked if I was related to the victim. This of course seemed like a strange question, but I told him I was not related and asked why. &#039;Because,&#039; he said, &#039;you look a little bit like he did.&#039; I downed the rest of my wine in a single gulp, then asked for an armed escort back to the inn where we were staying. I then began writing this letter.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;I don&#039;t know who this [[Xenofex|Zenofex]] person is, but I hope never to see him again, or if this traveler was actually him. I shall be staying a little nearer to [[Desslock]] for the next week.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Until next time, [[Xanthor]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;I do hope he stays out of trouble. He could have gotten himself killed! Well, you must excuse me, I must see that this letter is sent to the [[King Gryphonheart|King]]&#039;s palace. The King will certainly want to know of the goings on in [[Enroth (nation)|Enroth]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;-[[Finch]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; See {{mm6}}.&lt;br /&gt;
&lt;br /&gt;
== Trivia==&lt;br /&gt;
* The Kreegans are the overarching main villains of the entire Enroth saga of games that spans {{mm6}}, {{mm7}}, {{mm8}} and the first four installments of the &#039;&#039;Heroes&#039;&#039; spin-off series. Even when they are not the immediate antagonists or absent from a story altogether, the consequences of their actions are still felt, as the war they wage on the Ancients caused Enroth to fall into decline, making them a major reason for the suffering this world faces due to its sorry state. They also prevent the Ancients from bringing Enroth back into their fold. As [[Jennifer_Bullard/Acid_Cave_Interview|Jennifer Bullard]] puts it, &amp;quot;In many ways the Kreegans are the original demons faced in the M&amp;amp;M worlds&amp;quot;.&lt;br /&gt;
* &amp;quot;Kreegan&amp;quot; is likely a reference to the German word &amp;quot;krieg&amp;quot;, which means &amp;quot;war&amp;quot;.&lt;br /&gt;
* Although Erathians [[Kreegan#Kreegan reference|initially assumed]] that [[Nighon]] forces subdued and controlled the Kreegans, it was actually an alliance between the two, as {{hn|Nymus|0=}}&#039; biography reveals. Although the initial campaign was going well for them, the Kreegans ended it early. They decided to strike later, together with the [[Dungeon Overlords]], who were ideologically and economically motivated to attack [[Erathia]] in the near future, as described in [[Dungeons and Devils]] and [[To Build a Tunnel]]. This eventually led to Eeofol playing a role in the [[Restoration Wars]].&lt;br /&gt;
* {{hn|Sandro|0=}} has also unwittingly [[Poison Fit for a King|helped]] the Kreegan plan of taking over the planet. As described in {{mm6}}, {{hn|Catherine|0=}} being recalled to her father&#039;s funeral after he was poisoned aided the [[heretic|heretical]] religion of [[Baa]] in their efforts to weaken the [[Kingdom of Enroth]], considered to be a power that could potentially stop the Kreegan invasion. [[Xenofex]] expected that the Kreegan would take over this world after Baa had finished its job and toppled the [[Ironfist]] rule. [[Kreegan Alliance]] features the Kreegans being initially skeptical whether Sandro would be useful to their plans, thus putting him through a test before they accept his scheme. [[The Legacy]] and [[Unlikely Alliance]] mention Baa closely watching the events and even spying in [[Steadwick]], anticipating [[King Gryphonheart]]&#039;s death.&lt;br /&gt;
* {{mm7}} reveals that, with the [[Hive]] in Paradise Valley destroyed, and the Baa conspiracy unraveled, the Kreegans soon betrayed their allies. Eeofol withdrew its support, leaving the Dungeon Overlords to fend for themselves soon after the tide of the war turned into Erathia&#039;s favor. This is why there are no Kreegan armies in [[Tunnels and Troglodytes]].&lt;br /&gt;
* As {{Hn|Kastore|0=}} describes to the [[Lords of Harmondale]] in {{mm7}}, the Kreegans &amp;quot;breed faster than rabbits&amp;quot;. He then alludes to newborn Kreegans growing up very fast, saying that &amp;quot;the longer you wait, the more you&#039;ll have to fight&amp;quot;.&lt;br /&gt;
* A prime example of this extremely fast growth is {{Hn|Xeron|0=}}, who was born after the Night of Shooting Stars, thus being no more than nine years old by the time of the [[Erathia-Kreegan war]]. Xeron also shows that the Kreegans sometimes create hybrids of themselves with the races of the worlds they conquer, his father being a [[human]] local of Enroth.&lt;br /&gt;
* {{Cn|Imp}}s, {{Cn|Familiar}}s,{{Cn|Gog}}s,  {{Cn|Magog}}s, {{Cn|Demon}}s,{{Cn|Horned Demon}}s, {{Cn|Pit Fiend}}s and {{Cn|Pit Lord}}s are all likely not members of the Kreegan race, since it is implied in various ways that the Kreegans are devils specifically, such as [[Inferno#The Inferno|The Inferno]] text singling them out among the summoned and bred creatures, or that those units don&#039;t resemble devils from the sixth and seventh &#039;&#039;Might and Magic&#039;&#039; games, unlike the Inferno devils. However, the lore does leave room to interpret these creatures as being at least a variation of the Kreegan race. Moreover, [[Greg Fulton]] has stated, noting it as his own interpretation, that all demons in the setting could probably be considered Kreegans unless proven otherwise.&lt;br /&gt;
* Also, some fans theorize that the {{Cn|Devil}} and {{Cn|Arch Devil}} units, or at least many of them, are hybrids like Xeron, due to their similarities to him. While possible, this is not confirmed, as these devils could just as easily represent &amp;quot;pure-blooded&amp;quot; Kreegans.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MM6_Opening.webm|thumbtime=0:27| Devils land near Sweet Water in Paradise Valley during the Night of Shooting Stars. The four heroes of the game narrowly survive, and would eventually save the world from the [[Kreegan]]&amp;lt;br&amp;gt;(MM6 intro)&lt;br /&gt;
MM6trailer.webm|thumbtime=1:09| Trailer for &#039;&#039;Might and Magic VI&#039;&#039; that was included on the {{homm2}} CD. It focuses more on the destruction of [[Sweet Water]], and shows how [[Falagar]] teleported the heroes to safety.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Enroth_(planet)&amp;diff=194087</id>
		<title>Enroth (planet)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Enroth_(planet)&amp;diff=194087"/>
		<updated>2026-03-29T19:44:53Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&lt;br /&gt;
The world on which &#039;&#039;Heroes of Might and Magic I-III&#039;&#039; and &#039;&#039;Might and Magic VI-VIII&#039;&#039; take place. It is rendered uninhabitable during [[The Reckoning]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; There is no official map of the planet of Enroth. See the User Commentary section for a fan-made attempt at this map.&lt;br /&gt;
&lt;br /&gt;
== Continents ==&lt;br /&gt;
* [[Antagarich]]: Setting of most of {{homm3}}, most of &#039;&#039;[[Heroes Chronicles]]&#039;&#039;, most of &#039;&#039;{{hota}}&#039;&#039;, and {{mm7}}&lt;br /&gt;
* [[Enroth (continent)|Enroth]]: Setting of &#039;&#039;Heroes of Might and Magic I-II&#039;&#039; and {{mm6}}&lt;br /&gt;
* [[Jadame]]: Setting of {{mm8}}, {{hommoe}}, and some of &#039;&#039;{{hota}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition, other islands and landmasses are said to exist on the planet, but are largely unseen in the games.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This world is probably named after the late [https://en.wikipedia.org/wiki/Ronald_Enroth Ronald Enroth], who was a researcher into cults. This correlates with the [[heretic]]al religion of [[Baa]] being important to the Kreegan plan of conquering the planet, and with the similarly-named [[Roland]] being the king of [[Kingdom of Enroth|Enroth]].&lt;br /&gt;
* Some fans theorize that Ardon, the setting of &#039;&#039;Crusaders of Might and Magic&#039;&#039;, &#039;&#039;Warriors of Might and Magic&#039;&#039; and &#039;&#039;Shifters&#039;&#039;, is not a different world, but a continent on Enroth.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
MM6 Opening.webm|thumbtime=0:38| The planet of Enroth can be seen from 0:12-0:43&amp;lt;br&amp;gt; The &amp;quot;asteroid&amp;quot; crashes near [[Sweet Water]] on the [[Enroth (continent)|continent of Enroth]]&amp;lt;br&amp;gt;(MM6 intro)&lt;br /&gt;
EnrothBoom.webm|thumbtime=0:20| The planet of Enroth can be seen from 0:19-0:32.&amp;lt;br&amp;gt;The landmass seen is the [[Enroth (continent)|continent of Enroth]]&amp;lt;br&amp;gt;(MM6 bad ending)&lt;br /&gt;
Intro.h4d.webm|thumbtime=0:52| The planet of Enroth can be seen from 0:52-0:57&amp;lt;br&amp;gt; The cloud-cover makes it hard to see much, but the explosion should be occurring around [[Tatalia]] (on [[Antagarich]])&amp;lt;br&amp;gt;(HoMM4 intro)&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory5A1-bik-Factory5A1.webm| A globe of Enroth (showing the continent of [[Antagarich]]) can be seen in [[Bertram]]&#039;s office&amp;lt;br&amp;gt;(Bertram&#039;s [[Deus Ex Machina]]{{-wh}} prologue)&lt;br /&gt;
Allin5A.webm|thumbtime=0:00| A globe of Enroth (showing the continent of [[Antagarich]]) can be seen in [[Casmetra]]&#039;s chamber&amp;lt;br&amp;gt;([[Chasing the Dream]]{{-wh}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|This map represents the collective work of many fans over at Celestial Heavens[https://www.celestialheavens.com/forum/topic?t{{=}}12896&amp;amp;start{{=}}200] and is an attempt to synthesize all official sources. See the forum for details.&lt;br /&gt;
[[File:Enroth world fan2.jpg|1000px]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Angel_and_Archangel&amp;diff=194086</id>
		<title>Angel and Archangel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Angel_and_Archangel&amp;diff=194086"/>
		<updated>2026-03-29T19:29:27Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CastleCreaturesNew}}&lt;br /&gt;
{{Creature/Angel}}&lt;br /&gt;
{{Creature/Archangel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angels&#039;&#039;&#039; and &#039;&#039;&#039;Archangels&#039;&#039;&#039; are the level 7 creatures of [[Castle]]. They are recruited from the [[Castle creature dwellings|Portal of Glory]]. Additionally, Angels can be acquired from [[Griffin Conservatory|Griffin Conservatories]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;With their great offensive and defensive power and flying ability, angels and archangels are among the mightiest creatures in the game. Both do 150% damage when attacking devils. Additionally, the archangel is able to resurrect dead allied troops once per combat.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 87|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortrait&lt;br /&gt;
| dwelling       = Portal of Glory&lt;br /&gt;
| creature1      = Angel&lt;br /&gt;
| creature2      = Archangel&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Army Morale Increase ==&lt;br /&gt;
The [[Morale]] bonus they grant lasts until the end of combat, even if all Angels/Archangels die during the fight. The bonus is not cumulative.&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Resurrection ==&lt;br /&gt;
&lt;br /&gt;
Archangels may cast [[Resurrection]] once per combat. The effect does not follow the Resurrection spell&#039;s formula (including the bonuses granted by the [[Rockland]] terrain) and is always 100 Health per Archangel in the stack. Like with Advanced and Expert [[Earth Magic]], the Resurrection effect is permanent. Archangels&#039; Resurrection has the same limitations as the regular [[Resurrection]] spell - [[Golem]]s, [[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]], [[Elemental]]s, {{showwithhota|[[Mechanical]]s{{-wh}}, }}[[Undead]], and [[War Machine]]s can never be resurrected. [[Gold Dragon|Gold]] and [[Black Dragon|Black Dragon]]s can only be resurrected with the [[Orb of Vulnerability]].&lt;br /&gt;
&lt;br /&gt;
== {{roe}} and {{ab}} ==&lt;br /&gt;
In {{roe}} and {{ab}}, gems were not included in the cost of Angels or Archangels.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
[[File:Cast spell.png]] [[File:Move.png]] In {{hota}}{{-wh}}, Archangels can now select between resurrecting and moving.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Angels are a race of sophisticated robots created by the [[Ancient]]s to hunt down and eradicate the [[Kreegan]]s. On [[Enroth (planet)|Enroth]], angels became especially active after the [[Night of Shooting Stars]], where they were seen slaughtering large Kreegan forces and later protecting the Erathian town of [[Fair Feather]] during [[Nighon|Nighon’s]] invasion of the Kingdom and the [[Restoration War]]. &lt;br /&gt;
&lt;br /&gt;
They allied themselves with the Kingdom of [[Erathia]] during the Restoration War, supporting its military from then on. They are also allies of the wizard kingdom of [[Bracada]], serving as the guards and protectors of the magical city of [[Celeste]].&lt;br /&gt;
&lt;br /&gt;
When the [[Reckoning]] occurred, they were among the beings who gathered and carried various people to the portals leading to [[Axeoth]].&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Angel}}&lt;br /&gt;
{{CreatureSounds|Archangel}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Angels are the only creatures that gain size upon upgrading them.&lt;br /&gt;
* Angels and Archangels being conceived as sophisticated robots was revealed in [[Greg Fulton/Fanstratics Newsletters/6#Tavern of Might and Magic Interview (part 4 of 5)|Greg Fulton&#039;s Tavern of Might and Magic Interview]], though this is never directly mentioned in any of the games.&lt;br /&gt;
** {{hota}}{{-wh}} does reference this fact however, with the hero/seer [[Lyadra]].&lt;br /&gt;
** Despite this artificial origin, Angels and Archangels are living creatures, just as the [[Crystal Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Angel2.jpg| Angel&amp;lt;br&amp;gt;(RoE manual p87)&lt;br /&gt;
Archangel sketch to render.jpg&lt;br /&gt;
Angel render.jpg&lt;br /&gt;
Archangel render.png&lt;br /&gt;
George-almond-archangel.jpg| Art by [[George Almond]]&lt;br /&gt;
Archangel alternative render.jpg| Render based on art by [[George Almond]]&lt;br /&gt;
Restoration of erathia menu no buttons.png| RoE menu based on art by [[George Almond]]&lt;br /&gt;
HD Edition menu no buttons.png| HD Edition menu based on art by [[George Almond]]&lt;br /&gt;
The Board Game.png&lt;br /&gt;
Board Game Menu.png&lt;br /&gt;
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD1B-smk-GOOD1B.webm|thumbtime=0:09|Angel&amp;lt;br&amp;gt;([[Guardian Angels]]{{-wr}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Archangels are among the strongest level 7 units recruitable from a town. They have the highest [[attack]] and [[defense]] (both 30) out of all level 7 creatures that you can recruit from a town and only [[Azure Dragon|Azure Dragons]] and [[Crystal Dragon|Crystal Dragons]] have higher attack and defense ([[Rust Dragon|Rust Dragons]] have the same). Only [[Phoenix|Phoenixes]] (21) and [[Azure Dragon|Azure Dragons]] (19) have higher base [[speed]] than Archangels&#039; 18. The only creatures that can defeat an Archangel in a one-on-one combat are the [[Ancient Behemoth]],  [[Titan]] (by defending 4 times and then attacking), and in {{hota}}{{-wh}} the [[Haspid]].&lt;br /&gt;
&lt;br /&gt;
Archangels have the highest AI Value of any creature in {{roe}} with 8776. &lt;br /&gt;
&lt;br /&gt;
Casting the [[Clone]] spell on a stack of Archangels before the stack has cast its [[Resurrection]], enables the clone to cast it (in [[Horn of the Abyss]], a cloned stack can always cast Resurrection, even if the original stack has already casted it). Typically the Resurrection cast by Archangels (100 x number of casting Archangels) is more powerful compared to a hero&#039;s Resurrection (40/80/160 + 50 x hero&#039;s Power) and is always permanent, unlike hero spell which requires Advanced [[Earth Magic]] to last longer than the current battle.  (However, the hero instead needs Expert [[Water Magic]] to clone the Archangels.)  After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast Clone on the Archangels again. Additionally, spells like [[Fireball]] or [[Meteor Shower]] can be used to destroy the clone. The clone can also be used as expendable stack to use up enemy retaliation, with added bonus of striking very hard and possibly another clone coming soon.&lt;br /&gt;
&lt;br /&gt;
One Archangel can resurrect up to 100 health, so in Castle army 1 Archangel can raise 0.4 Archangels (five can resurrect two), 0.5 Angels, 1 [[Cavalier and Champion|Cavalier or Champion]], over 3 [[Monk and Zealot|Monks or Zealots]], just under 3 [[Swordsman and Crusader|Swordsmen or Crusaders]], 4 [[Griffin and Royal Griffin|Griffins or Royal Griffins]], 10 [[Archer and Marksman|Archers or Marksmen]] and 10 [[Pikeman and Halberdier|Pikemen or Halberdiers]]. Because of these numbers, it could be wise to divide them into stacks of 3 or 5, 8, 10, 13 etc. so they can resurrect each other.&lt;br /&gt;
&lt;br /&gt;
Archangels&#039; extremely high speed makes them very useful to resist [[Dragogeddon]] tactics. As they are faster than [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]], use only Archangels and cast [[Anti-Magic]] on them, making [[Armageddon]] spell completely useless on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Because their damage is not based on a range of numbers, but is instead set at 50, spells like [[bless]] and [[curse]] have almost no effect, making them a sure-fire unit. Use spells affecting attack or defense instead, like [[Bloodlust]], [[Weakness]], [[Stone Skin]], [[Disrupting Ray]]. [[Shield]] has additional benefit of not being Defense buff, so it stacks with Stone Skin and protects better against [[Behemoth|Behemoths]], as they partially ignore opponent&#039;s Defense. [[Slayer]] is strongest possible attack buff without downsides, but requires specific enemies or [[Fire Magic]] [[secondary skill]] to work against all level 7 creatures instead of just the &amp;quot;monstrous&amp;quot; ones. [[Counterstrike]] is potentially very strong, as by their nature as powerful, fast melee&lt;br /&gt;
troops they will often be amidst enemy troops, taking multiple hits each turn and with this spell they will fight back, as if they had additional turns. Similar effect can be achieved by good [[morale]], as it&#039;s practically a given considering their +1 bonus, same town type army bonus, cheap and common +1 [[artifact|artifacts]], and [[Mirth]] spell. At best it&#039;s only 12,5% though, or average of 1 bonus action per 8 turns.&lt;br /&gt;
&lt;br /&gt;
Casting the [[Frenzy]] spell on a stack of Archangels and then casting the Clone spell on the same stack, removes the effect of the Frenzy spell from both the clone and the targeted Archangel stack.&lt;br /&gt;
&lt;br /&gt;
Their great weakness is their lack of immunities - while this allows them to be resurrected as mentioned previously and buffed by beneficial spells, it also means they can be [[slow|slowed]], [[blind|blinded]], [[berserk|berserked]], and in extreme cases even [[hypnotize|hypnotized]]. If facing a powerful magic [[hero]], it might be worth it to just cast [[Anti-magic]] on Archangels in the first turn to prevent them from being disabled. As Angels have 200 health and Archangels 250, they are not particularly threatened by [[direct damage spell|direct damage spells]], but such spells are still something to expect - Angels have very high Defense stat, so if the opponent cannot kill them using their army, they might try to do so using magic, like [[Implosion]] or [[Lightning Bolt]].&lt;br /&gt;
&lt;br /&gt;
Another downside is that great as they are in battle, they are also appropriately expensive - while Angels are decently priced at 3000 {{g}} and 1 {{gem}}, Archangels cost 5000 {{g}} and 3 {{gem}}, making them the most expensive town-aligned unit in game. [[Portal of Glory|Their dwelling]] is also one of the most expensive in game, requiring 20000 {{g}} and 10 each of {{crystal}}, {{gem}}, {{mercury}} and {{sulfur}} and again this amount for upgrade, and to fulfill its requirements [[Monastery]] must be built first, for another 2000 {{g}}, 5 wood and 5 ore, and 2 each of [[magical resource|magical resources]]. Considering that Castle&#039;s [[Resource Silo]] produces ore and wood, it might cause shortages without external sources.&lt;br /&gt;
&lt;br /&gt;
Angels also lack any form of area attack, so they must rely on cutting their way through tightly packed enemy troops to reach the shooters or valuable troops shielded by others, and will inevitably take many hits in the process, possibly even being wiped out if the opponent can focus on bringing them down while other Castle units cannot keep up with them due to their Speed being 9 at best (not counting any bonuses).&lt;br /&gt;
&lt;br /&gt;
As both kinds of Angels are flying, fast, very strong creatures, it might be tempting to just unleash them in the middle of enemy formation, but take care to ensure they are not overwhelmed - all-around strong as they are, they are not invincible, they cannot reliably deal with multiple enemy stacks at once, and they do not particularly excel in any single area. They are especially vulnerable to &amp;quot;wasting&amp;quot; counterattacks on a sacrificial, expendable, or tough stacks, so the more vulnerable, expensive or hard hitting troops remove chunks of their health with impunity. Thus when attacking ranged unit with other stacks nearby, either cast [[Counterstrike]] on Angels, or try to position them beyond reach of some defenders. Another great spell to use before committing Angels to all-out assault is [[Shield]].&lt;br /&gt;
&lt;br /&gt;
With 18 Speed Archangels are the second fastest town-aligned unit after [[Phoenix|Phoenixes]]. This alone makes them useful to have in army, even if your main town is not Castle - having almost guaranteed first move can be decisive in battle and allows to win at cost of far less casualties than more evenly matched meat grinder would cause. This is particularly important advantage for towns whose armies are otherwise slow, like [[Fortress]], [[Stronghold]] or [[Tower]].&lt;br /&gt;
&lt;br /&gt;
Because Archangels are 2-hex sized, exercise some caution when using them and other melee units against creatures like [[dragon|dragons]] - targeting the weaker stack on adjacent hex will still deal full damage to both main target and Archangels, but only the main target will be able to retaliate. This also concerns [[Frost Ring]] spell - while you can use it safely with Angels, it&#039;s not possible with Archangels.&lt;br /&gt;
&lt;br /&gt;
Large size also means they can be blocked from attacking ranged unit in the corner by blocking just 2 of 3 hexes adjacent to it. While they usually can simply hack their way through any screening stacks, it might take some time as Archangels lack any form of area attack, especially if the defenders are tough troops like [[Iron Golem|Iron Golems]] or [[Ogre|Ogres]] and do nothing but defending, while the ranged unit can keep firing on Archangels with full power shots, safe from retaliation.&lt;br /&gt;
&lt;br /&gt;
Best [[secondary skill|secondary skills]] for both types of Angels are [[Offense]] to capitalize on their great attack power and [[Armorer]] to help them live longer, as they are natural damage magnets.&lt;br /&gt;
[[Leadership]] is made mostly redundant by their +1 morale bonus, because morale only goes up to 3 and their inherent +1 bonus stacks with all other morale benefits like adventure map objects, artifacts, single town army type +1 bonus and, when defending a town, [[Tavern]]&#039;s +1 or Castle&#039;s [[Brotherhood of the Sword]]&#039;s +2.&lt;br /&gt;
[[Tactics]] offers a dubious benefit to them in offense - usually they have first turn in combat and unless [[Mind spell|disabled]], [[slow|slowed]] down or [[Dendroid_Guard_and_Dendroid_Soldier|bound]] they can fly anywhere on the battlefield. Starting in player-made formation might benefit the rest of your army that does not have 18 speed though, or if you use defensive strategy. Having Tactics might also be useful simply to deny its use to the enemy, especially if they have vulnerable ranged units that you&#039;d like to force into melee before they can be blocked by defending melee troops. [[Luck]] can be helpful as both types of Angels hit very hard already, so if they get a lucky strike it can be quite devastating for the enemy.&lt;br /&gt;
&lt;br /&gt;
Because of the above, the best [[hero|heroes]] to combine with Archangels are those of martial class and well-scaling specialties, like [[Crag Hack]] or [[Tazar]]. [[Neela]] and [[Mephala]] also have good specialties, but not-so-good secondary skills - [[Scholar]] isn&#039;t good for main hero and [[Leadership]] is largely redundant in Castle army with Archangels.&lt;br /&gt;
Decent starting Castle heroes are [[Sorsha]] with [[Offense]] and [[Edric]] with [[Armorer]]. [[Loynis]] is surprisingly good because of his [[Prayer]] specialty and good chance to learn [[Water Magic]] skill, which will eventually allow him to clone Archangels.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
{{morale navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Angel_and_Archangel&amp;diff=194085</id>
		<title>Angel and Archangel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Angel_and_Archangel&amp;diff=194085"/>
		<updated>2026-03-29T19:28:18Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CastleCreaturesNew}}&lt;br /&gt;
{{Creature/Angel}}&lt;br /&gt;
{{Creature/Archangel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angels&#039;&#039;&#039; and &#039;&#039;&#039;Archangels&#039;&#039;&#039; are the level 7 creatures of [[Castle]]. They are recruited from the [[Castle creature dwellings|Portal of Glory]]. Additionally, Angels can be acquired from [[Griffin Conservatory|Griffin Conservatories]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;With their great offensive and defensive power and flying ability, angels and archangels are among the mightiest creatures in the game. Both do 150% damage when attacking devils. Additionally, the archangel is able to resurrect dead allied troops once per combat.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 87|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortrait&lt;br /&gt;
| dwelling       = Portal of Glory&lt;br /&gt;
| creature1      = Angel&lt;br /&gt;
| creature2      = Archangel&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Army Morale Increase ==&lt;br /&gt;
The [[Morale]] bonus they grant lasts until the end of combat, even if all Angels/Archangels die during the fight. The bonus is not cumulative.&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Resurrection ==&lt;br /&gt;
&lt;br /&gt;
Archangels may cast [[Resurrection]] once per combat. The effect does not follow the Resurrection spell&#039;s formula (including the bonuses granted by the [[Rockland]] terrain) and is always 100 Health per Archangel in the stack. Like with Advanced and Expert [[Earth Magic]], the Resurrection effect is permanent. Archangels&#039; Resurrection has the same limitations as the regular [[Resurrection]] spell - [[Golem]]s, [[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]], [[Elemental]]s, {{showwithhota|[[Mechanical]]s{{-wh}}, }}[[Undead]], and [[War Machine]]s can never be resurrected. [[Gold Dragon|Gold]] and [[Black Dragon|Black Dragon]]s can only be resurrected with the [[Orb of Vulnerability]].&lt;br /&gt;
&lt;br /&gt;
== {{roe}} and {{ab}} ==&lt;br /&gt;
In {{roe}} and {{ab}}, gems were not included in the cost of Angels or Archangels.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
[[File:Cast spell.png]] [[File:Move.png]] In {{hota}}{{-wh}}, Archangels can now select between resurrecting and moving.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Angels are a race of sophisticated robots created by the [[Ancient]]s to hunt down and eradicate the [[Kreegan]]s. On [[Enroth (planet)|Enroth]], angels became especially active after the [[Night of Shooting Stars]], where they were seen slaughtering large Kreegan forces and later protecting the Erathian town of [[Fair Feather]] during [[Nighon|Nighon’s]] invasion of the Kingdom and the [[Restoration War]]. &lt;br /&gt;
&lt;br /&gt;
They allied themselves with the Kingdom of [[Erathia]] during the Restoration War, supporting its military from then on. They are also allies of the wizard kingdom of [[Bracada]], serving as the guards and protectors of the magical city of [[Celeste]].&lt;br /&gt;
&lt;br /&gt;
When the [[Reckoning]] occurred, they were among the beings who gathered and carried various people to the portals leading to the planet [[Axeoth]].&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Angel}}&lt;br /&gt;
{{CreatureSounds|Archangel}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Angels are the only creatures that gain size upon upgrading them.&lt;br /&gt;
* Angels and Archangels being conceived as sophisticated robots was revealed in [[Greg Fulton/Fanstratics Newsletters/6#Tavern of Might and Magic Interview (part 4 of 5)|Greg Fulton&#039;s Tavern of Might and Magic Interview]], though this is never directly mentioned in any of the games.&lt;br /&gt;
** {{hota}}{{-wh}} does reference this fact however, with the hero/seer [[Lyadra]].&lt;br /&gt;
** Despite this artificial origin, Angels and Archangels are living creatures, just as the [[Crystal Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Angel2.jpg| Angel&amp;lt;br&amp;gt;(RoE manual p87)&lt;br /&gt;
Archangel sketch to render.jpg&lt;br /&gt;
Angel render.jpg&lt;br /&gt;
Archangel render.png&lt;br /&gt;
George-almond-archangel.jpg| Art by [[George Almond]]&lt;br /&gt;
Archangel alternative render.jpg| Render based on art by [[George Almond]]&lt;br /&gt;
Restoration of erathia menu no buttons.png| RoE menu based on art by [[George Almond]]&lt;br /&gt;
HD Edition menu no buttons.png| HD Edition menu based on art by [[George Almond]]&lt;br /&gt;
The Board Game.png&lt;br /&gt;
Board Game Menu.png&lt;br /&gt;
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD1B-smk-GOOD1B.webm|thumbtime=0:09|Angel&amp;lt;br&amp;gt;([[Guardian Angels]]{{-wr}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Archangels are among the strongest level 7 units recruitable from a town. They have the highest [[attack]] and [[defense]] (both 30) out of all level 7 creatures that you can recruit from a town and only [[Azure Dragon|Azure Dragons]] and [[Crystal Dragon|Crystal Dragons]] have higher attack and defense ([[Rust Dragon|Rust Dragons]] have the same). Only [[Phoenix|Phoenixes]] (21) and [[Azure Dragon|Azure Dragons]] (19) have higher base [[speed]] than Archangels&#039; 18. The only creatures that can defeat an Archangel in a one-on-one combat are the [[Ancient Behemoth]],  [[Titan]] (by defending 4 times and then attacking), and in {{hota}}{{-wh}} the [[Haspid]].&lt;br /&gt;
&lt;br /&gt;
Archangels have the highest AI Value of any creature in {{roe}} with 8776. &lt;br /&gt;
&lt;br /&gt;
Casting the [[Clone]] spell on a stack of Archangels before the stack has cast its [[Resurrection]], enables the clone to cast it (in [[Horn of the Abyss]], a cloned stack can always cast Resurrection, even if the original stack has already casted it). Typically the Resurrection cast by Archangels (100 x number of casting Archangels) is more powerful compared to a hero&#039;s Resurrection (40/80/160 + 50 x hero&#039;s Power) and is always permanent, unlike hero spell which requires Advanced [[Earth Magic]] to last longer than the current battle.  (However, the hero instead needs Expert [[Water Magic]] to clone the Archangels.)  After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast Clone on the Archangels again. Additionally, spells like [[Fireball]] or [[Meteor Shower]] can be used to destroy the clone. The clone can also be used as expendable stack to use up enemy retaliation, with added bonus of striking very hard and possibly another clone coming soon.&lt;br /&gt;
&lt;br /&gt;
One Archangel can resurrect up to 100 health, so in Castle army 1 Archangel can raise 0.4 Archangels (five can resurrect two), 0.5 Angels, 1 [[Cavalier and Champion|Cavalier or Champion]], over 3 [[Monk and Zealot|Monks or Zealots]], just under 3 [[Swordsman and Crusader|Swordsmen or Crusaders]], 4 [[Griffin and Royal Griffin|Griffins or Royal Griffins]], 10 [[Archer and Marksman|Archers or Marksmen]] and 10 [[Pikeman and Halberdier|Pikemen or Halberdiers]]. Because of these numbers, it could be wise to divide them into stacks of 3 or 5, 8, 10, 13 etc. so they can resurrect each other.&lt;br /&gt;
&lt;br /&gt;
Archangels&#039; extremely high speed makes them very useful to resist [[Dragogeddon]] tactics. As they are faster than [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]], use only Archangels and cast [[Anti-Magic]] on them, making [[Armageddon]] spell completely useless on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Because their damage is not based on a range of numbers, but is instead set at 50, spells like [[bless]] and [[curse]] have almost no effect, making them a sure-fire unit. Use spells affecting attack or defense instead, like [[Bloodlust]], [[Weakness]], [[Stone Skin]], [[Disrupting Ray]]. [[Shield]] has additional benefit of not being Defense buff, so it stacks with Stone Skin and protects better against [[Behemoth|Behemoths]], as they partially ignore opponent&#039;s Defense. [[Slayer]] is strongest possible attack buff without downsides, but requires specific enemies or [[Fire Magic]] [[secondary skill]] to work against all level 7 creatures instead of just the &amp;quot;monstrous&amp;quot; ones. [[Counterstrike]] is potentially very strong, as by their nature as powerful, fast melee&lt;br /&gt;
troops they will often be amidst enemy troops, taking multiple hits each turn and with this spell they will fight back, as if they had additional turns. Similar effect can be achieved by good [[morale]], as it&#039;s practically a given considering their +1 bonus, same town type army bonus, cheap and common +1 [[artifact|artifacts]], and [[Mirth]] spell. At best it&#039;s only 12,5% though, or average of 1 bonus action per 8 turns.&lt;br /&gt;
&lt;br /&gt;
Casting the [[Frenzy]] spell on a stack of Archangels and then casting the Clone spell on the same stack, removes the effect of the Frenzy spell from both the clone and the targeted Archangel stack.&lt;br /&gt;
&lt;br /&gt;
Their great weakness is their lack of immunities - while this allows them to be resurrected as mentioned previously and buffed by beneficial spells, it also means they can be [[slow|slowed]], [[blind|blinded]], [[berserk|berserked]], and in extreme cases even [[hypnotize|hypnotized]]. If facing a powerful magic [[hero]], it might be worth it to just cast [[Anti-magic]] on Archangels in the first turn to prevent them from being disabled. As Angels have 200 health and Archangels 250, they are not particularly threatened by [[direct damage spell|direct damage spells]], but such spells are still something to expect - Angels have very high Defense stat, so if the opponent cannot kill them using their army, they might try to do so using magic, like [[Implosion]] or [[Lightning Bolt]].&lt;br /&gt;
&lt;br /&gt;
Another downside is that great as they are in battle, they are also appropriately expensive - while Angels are decently priced at 3000 {{g}} and 1 {{gem}}, Archangels cost 5000 {{g}} and 3 {{gem}}, making them the most expensive town-aligned unit in game. [[Portal of Glory|Their dwelling]] is also one of the most expensive in game, requiring 20000 {{g}} and 10 each of {{crystal}}, {{gem}}, {{mercury}} and {{sulfur}} and again this amount for upgrade, and to fulfill its requirements [[Monastery]] must be built first, for another 2000 {{g}}, 5 wood and 5 ore, and 2 each of [[magical resource|magical resources]]. Considering that Castle&#039;s [[Resource Silo]] produces ore and wood, it might cause shortages without external sources.&lt;br /&gt;
&lt;br /&gt;
Angels also lack any form of area attack, so they must rely on cutting their way through tightly packed enemy troops to reach the shooters or valuable troops shielded by others, and will inevitably take many hits in the process, possibly even being wiped out if the opponent can focus on bringing them down while other Castle units cannot keep up with them due to their Speed being 9 at best (not counting any bonuses).&lt;br /&gt;
&lt;br /&gt;
As both kinds of Angels are flying, fast, very strong creatures, it might be tempting to just unleash them in the middle of enemy formation, but take care to ensure they are not overwhelmed - all-around strong as they are, they are not invincible, they cannot reliably deal with multiple enemy stacks at once, and they do not particularly excel in any single area. They are especially vulnerable to &amp;quot;wasting&amp;quot; counterattacks on a sacrificial, expendable, or tough stacks, so the more vulnerable, expensive or hard hitting troops remove chunks of their health with impunity. Thus when attacking ranged unit with other stacks nearby, either cast [[Counterstrike]] on Angels, or try to position them beyond reach of some defenders. Another great spell to use before committing Angels to all-out assault is [[Shield]].&lt;br /&gt;
&lt;br /&gt;
With 18 Speed Archangels are the second fastest town-aligned unit after [[Phoenix|Phoenixes]]. This alone makes them useful to have in army, even if your main town is not Castle - having almost guaranteed first move can be decisive in battle and allows to win at cost of far less casualties than more evenly matched meat grinder would cause. This is particularly important advantage for towns whose armies are otherwise slow, like [[Fortress]], [[Stronghold]] or [[Tower]].&lt;br /&gt;
&lt;br /&gt;
Because Archangels are 2-hex sized, exercise some caution when using them and other melee units against creatures like [[dragon|dragons]] - targeting the weaker stack on adjacent hex will still deal full damage to both main target and Archangels, but only the main target will be able to retaliate. This also concerns [[Frost Ring]] spell - while you can use it safely with Angels, it&#039;s not possible with Archangels.&lt;br /&gt;
&lt;br /&gt;
Large size also means they can be blocked from attacking ranged unit in the corner by blocking just 2 of 3 hexes adjacent to it. While they usually can simply hack their way through any screening stacks, it might take some time as Archangels lack any form of area attack, especially if the defenders are tough troops like [[Iron Golem|Iron Golems]] or [[Ogre|Ogres]] and do nothing but defending, while the ranged unit can keep firing on Archangels with full power shots, safe from retaliation.&lt;br /&gt;
&lt;br /&gt;
Best [[secondary skill|secondary skills]] for both types of Angels are [[Offense]] to capitalize on their great attack power and [[Armorer]] to help them live longer, as they are natural damage magnets.&lt;br /&gt;
[[Leadership]] is made mostly redundant by their +1 morale bonus, because morale only goes up to 3 and their inherent +1 bonus stacks with all other morale benefits like adventure map objects, artifacts, single town army type +1 bonus and, when defending a town, [[Tavern]]&#039;s +1 or Castle&#039;s [[Brotherhood of the Sword]]&#039;s +2.&lt;br /&gt;
[[Tactics]] offers a dubious benefit to them in offense - usually they have first turn in combat and unless [[Mind spell|disabled]], [[slow|slowed]] down or [[Dendroid_Guard_and_Dendroid_Soldier|bound]] they can fly anywhere on the battlefield. Starting in player-made formation might benefit the rest of your army that does not have 18 speed though, or if you use defensive strategy. Having Tactics might also be useful simply to deny its use to the enemy, especially if they have vulnerable ranged units that you&#039;d like to force into melee before they can be blocked by defending melee troops. [[Luck]] can be helpful as both types of Angels hit very hard already, so if they get a lucky strike it can be quite devastating for the enemy.&lt;br /&gt;
&lt;br /&gt;
Because of the above, the best [[hero|heroes]] to combine with Archangels are those of martial class and well-scaling specialties, like [[Crag Hack]] or [[Tazar]]. [[Neela]] and [[Mephala]] also have good specialties, but not-so-good secondary skills - [[Scholar]] isn&#039;t good for main hero and [[Leadership]] is largely redundant in Castle army with Archangels.&lt;br /&gt;
Decent starting Castle heroes are [[Sorsha]] with [[Offense]] and [[Edric]] with [[Armorer]]. [[Loynis]] is surprisingly good because of his [[Prayer]] specialty and good chance to learn [[Water Magic]] skill, which will eventually allow him to clone Archangels.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
{{morale navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Axeoth&amp;diff=194084</id>
		<title>Axeoth</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Axeoth&amp;diff=194084"/>
		<updated>2026-03-29T19:25:56Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Non-Enroth}}&lt;br /&gt;
A planet seeded by the [[Ancients]] and the setting of {{homm4}} and {{mm9}}. [[Axeoth]] is where the inhabitants of [[Enroth (planet)|Enroth]] fled during [[The Reckoning]]. This happens shortly after the events of [[The Sword of Frost]] campaign from [[Heroes Chronicles]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
* Iranese: The continent where the survivors of the Reckoning arrived.&lt;br /&gt;
** Palaedra: Located along the shores of Brystol Sea. Founded by the refugees from [[Erathia]]. Ruled by {{H|Lysander|noname=}} [[Lysander]]&lt;br /&gt;
** Barbarian Kingdoms/Tribal Lands: An unnamed mountainous region where the few survivors from [[Krewlod]] and [[Tatalia]] settled. They nearly drove themselves to extinction but were saved with the help of {{H|Waerjak|noname=}} [[Waerjak]] and {{H|Tarnum (Barbarian)|noname=}} [[Tarnum]].&lt;br /&gt;
** Great Arcan: Originally founded by Emilia Nighthaven and Tharj Orcsplitter as a safe haven for scattered survivors of the Reckoning. Attempted to be conquered by {{H|Gavin Magnus|noname=}} [[Gavin Magnus]] and {{H|Solmyr|noname=}} [[Solmyr|Solmyr ibn Wali Barad]], but they were defeated.&lt;br /&gt;
** Aranorn: Founded by the refugees from [[AvLee]].&lt;br /&gt;
** Nekross: A kingdom formed by Gauldoth Half-Dead in an alliance with [[Kreegan]]s.&lt;br /&gt;
** The Wheel: An isolationist nation near Palaedra that refuses to accept its rule.&lt;br /&gt;
&lt;br /&gt;
* Lodwar: The setting of &#039;&#039;Heroes of Might and Magic IV: The Gathering Storm&#039;&#039;. The continent is threatened by a mad wizard named Hexis, whose dangerous magical experiments could irrevocably damage nature.&lt;br /&gt;
&lt;br /&gt;
* Rysh: A continent in the northern hemisphere. Chedian, a series of large islands just east of Rysh, is the setting of &#039;&#039;Might and Magic IX&#039;&#039;, the game also involving the eastern coast of the mainland.&lt;br /&gt;
&lt;br /&gt;
* Channon: A wealthy kingdom on an unnamed northern continent. It being under siege by five other kingdoms is the central conflict of &#039;&#039;Heroes of Might and Magic IV: Winds of War&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
* {{wll}} Brystol Sea: The sea near Palaedra&lt;br /&gt;
* Gold Sea: An island-filled sea near Iranese. Conquered by [[Tawni Balfour]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194078</id>
		<title>Tidewater</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194078"/>
		<updated>2026-03-25T21:00:16Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&lt;br /&gt;
An [[Erathian]] port city near the southern edge of [[Tatalia]]. Featured in {{mm7}}. &#039;&#039;&#039;Tidewater&#039;&#039;&#039; is nestled between high mountains to the north and swamps to the south. This area, ruled by the Duke of the Western Lowlands, is called &amp;quot;Tatalia&amp;quot; like the adjacent kingdom. Tidewater is populated by humans and elves. [[Troll|Trolls]] inhabit the mountains and swamps around the city.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Circle of Stone: A sacred [[druid|druidic]] structure on the seashore at the foot of the mountains north of Tidewater. One of three such Circles left in [[Antagarich]]. An eagle statuette was stolen from the altar long ago during the wars between the Churches of the [[Temple of the Sun|Sun]] and the [[Temple of the Moon|Moon]]. The statuette was returned to its proper place by the lords of [[Harmondale]].&lt;br /&gt;
* Mercenary Guild: Located in a small village high in the northeastern mountains. The Mercenary Guild offers services to various kingdoms and groups, making investments into the future in order to profit from the events on the continent. Among other things, the guild worked for the elves of [[AvLee]], building a prison in the [[Tularean Caves]], but the mercenaries also stole the Heart of the Wood. The lords of Harmondale later raided the guild&#039;s compound and recovered the gemstone.&lt;br /&gt;
* Lord Markham&#039;s Manor: Residence of the Duke of the Western Lowlands. Its enormous size and lavish decoration provide a striking contrast to the humble [[peasant]] homes and huts nearby. The lords of Harmondale, whom Markham swindled into ruling that troubled area in his stead, later stole a vase from his manor. This mission was a test by Bill Lasker for those among them who wanted to become [[Rogue|Rogues]]. The vase was a gift to Lord Markham from Queen Catherine for his service in the [[Restoration Wars]].&lt;br /&gt;
* Tidewater Caverns: Located on an island west of the city. These caves have been home to pirates and criminals for centuries. In the mid- to late 1140s [[AS]], around the time when the border skirmishes between Erathia and Tatalia ended, a group of pirates, separate from the [[Regna|Regnans]] or [[Bill Lasker]]&#039;s men, began to operate out of the Tidewater Caverns. The Erathian navy has been unable to root them out for the next twenty years. During the chaos of the Restoration Wars, the pirates stole a map that showed how to safely reach [[Evenmorn Island]]. The map was retrieved by the lords of Harmondale.&lt;br /&gt;
* Wine Cellar: A cellar beneath a house in Tidewater that served as hideout to the Elder Vampire who has been terrorizing the region in the late 1160s. The [[vampire]] was slain by the lords of Harmondale on a mission from Crag Hack, advisor to [[Gavin Magnus]] and one the [[Adventurers of Terra]].&lt;br /&gt;
* Wromthrax&#039;s Cave: Home of Wromthrax the Heartless, a blue [[dragon]]. Located in the mountains north of Tidewater and west of the Mercenary Guild&#039;s compound. Wromthrax was initially content with eating goats, farm animals and stray dogs, but recently, having developed a taste for elvish blood, began hunting the locals. He was slain by the lords of Harmondale with guidance from [[Charles Quixote]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on how Tidewater is depicted in {{mm7}}, and the {{homm3}} campaign map for [[Borderlands]], it appears to be an Erathian enclave within Tatalia, with Erathia being the de-facto rulers of the surrounding area of Tatalia near the borders of [[Marshland]].&lt;br /&gt;
* {{Cn|Troll}} unit later added in {{ab}} was directly based on the trolls of this Tatalia region. The expansion also added [[Azure dragon|a type]] of blue dragon.&lt;br /&gt;
* The player character in [[Spoils of War]] is likely a member of the Mercenary Guild, although he may be unrelated.&lt;br /&gt;
* The area from [[A Tough Start]] is possibly located south of Tidewater. Two islands off the Tatalian coast are shown on the map, but only the northern one, with the Tidewater Caverns, is depicted in-game. The southern island may be the island from this scenario.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tidewater.jpg| Tidewater as depicted on the MM7 map&lt;br /&gt;
Erathian Tatalia.jpg| The Tatalia region around Tidewater in MM7&lt;br /&gt;
File:BorderlandsRoE.png| Map of [[Marshland]]&amp;lt;br&amp;gt;([[Borderlands]] campaign scenario)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194077</id>
		<title>Tidewater</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194077"/>
		<updated>2026-03-25T20:54:40Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&lt;br /&gt;
An [[Erathian]] port city near the southern edge of [[Tatalia]]. Featured in {{mm7}}. &#039;&#039;&#039;Tidewater&#039;&#039;&#039; is nestled between high mountains to the north and swamps to the south. This area, ruled by the Duke of the Western Lowlands, is called &amp;quot;Tatalia&amp;quot; like the adjacent kingdom. Tidewater is populated by humans and elves. [[Troll|Trolls]] inhabit the mountains and swamps around the city.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Circle of Stone: A sacred [[druid|druidic]] structure on the seashore at the foot of the mountains north of Tidewater. One of three such Circles left in [[Antagarich]]. An eagle statuette was stolen from the altar long ago during the wars between the Churches of the [[Temple of the Sun|Sun]] and the [[Temple of the Moon|Moon]]. The statuette was returned to its proper place by the lords of [[Harmondale]].&lt;br /&gt;
* Mercenary Guild: Located in a small village high in the northeastern mountains. The Mercenary Guild offers services to various kingdoms and groups, making investments into the future in order to profit from the events on the continent. Among other things, the guild worked for the elves of [[AvLee]], building a prison in the [[Tularean Caves]], but the mercenaries also stole the Heart of the Wood. The lords of Harmondale later raided the guild&#039;s compound and recovered the gemstone.&lt;br /&gt;
* Lord Markham&#039;s Manor: Residence of the Duke of the Western Lowlands. Its enormous size and lavish decoration provide a striking contrast to the humble [[peasant]] homes and huts nearby. The lords of Harmondale, whom Markham swindled into ruling that troubled area in his stead, later stole a vase from his manor. This mission was a test by Bill Lasker for those among them who wanted to become [[Rogue|Rogues]]. The vase was a gift to Lord Markham from Queen Catherine for his service in the [[Restoration Wars]].&lt;br /&gt;
* Tidewater Caverns: Located on an island west of the city. These caves have been home to pirates and criminals for centuries. In the mid- to late 1140s [[AS]], around the time when the border skirmishes between Erathia and Tatalia ended, a group of pirates, separate from the [[Regna|Regnans]] or [[Bill Lasker]]&#039;s men, began to operate out of the Tidewater Caverns. The Erathian navy has been unable to root them out for the next twenty years. During the chaos of the Restoration Wars, the pirates stole a map that showed how to safely reach [[Evenmorn Island]]. The map was retrieved by the lords of Harmondale.&lt;br /&gt;
* Wine Cellar: A cellar beneath a house in Tidewater that served as hideout to the Elder Vampire who has been terrorizing the region in the late 1160s. The [[vampire]] was slain by the lords of Harmondale on a mission from Crag Hack, advisor to [[Gavin Magnus]] and one the [[Adventurers of Terra]].&lt;br /&gt;
* Wromthrax&#039;s Cave: Home of Wromthrax the Heartless, a blue [[dragon]]. Located in the mountains north of Tidewater and west of the Mercenary Guild&#039;s compound. Wromthrax was initially content with eating goats, farm animals and stray dogs, but recently, having developed a taste for elvish blood, began hunting the locals. He was slain by the lords of Harmondale with guidance from [[Charles Quixote]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on how Tidewater is depicted in {{mm7}}, and the {{homm3}} campaign map for [[Borderlands]], it appears to be an Erathian enclave within Tatalia, with Erathia being the de-facto rulers of the surrounding area of Tatalia near the borders of [[Marshland]].&lt;br /&gt;
* {{Cn|Troll}} unit later added in {{ab}} was directly based on the trolls of this Tatalia region. The expansion also added [[Azure dragon|a type]] of blue dragon.&lt;br /&gt;
* The player character in [[Spoils of War]] is likjely a member of the Mercenary Guild, although he may be unrelated.&lt;br /&gt;
* The area from [[A Tough Start]] is possibly located south of Tidewater. Two islands off the Tatalian coast are shown on the map, but only the northern one, with the Tidewater Caverns, is depicted in-game. The southern island may be the island from this scenario.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tidewater.jpg| Tidewater as depicted on the MM7 map&lt;br /&gt;
Erathian Tatalia.jpg| The Tatalia region around Tidewater in MM7&lt;br /&gt;
File:BorderlandsRoE.png| Map of [[Marshland]]&amp;lt;br&amp;gt;([[Borderlands]] campaign scenario)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Erathia&amp;diff=194075</id>
		<title>Erathia</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Erathia&amp;diff=194075"/>
		<updated>2026-03-25T00:42:05Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__NOTOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center; margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Erathia&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File: Erathia.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;All Countries&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Antagarich - All Countries.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left; width:440px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center; margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;NE&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Erathia NE.png|200px]][[File:Erathia NE.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;East 1&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Erathia East1.png|200px]][[File:Erathia East1.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;East 2&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Erathia East2.png|200px]][[File:Erathia East2.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;SE&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Erathia SE.png|200px]][[File:Erathia SE.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;West&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Erathia West.png|200px]][[File:Erathia West.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Far West&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Antagarich West.png|200px]][[File:Antagarich West.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{About|NOTE: &#039;Erathia&#039; is also another name for the continent of [[Antagarich]].}}&lt;br /&gt;
&#039;&#039;&#039;Erathia&#039;&#039;&#039; is a kingdom in [[Antagarich]], ruled by the [[Gryphonheart|Gryphonheart dynasty]], inhabited mostly by [[human|humans]]. Most of the campaigns in {{homm3}} - {{roe}} and its expansions {{ab}} and {{sod}} take place in Erathia.&lt;br /&gt;
&lt;br /&gt;
Erathia is mainly represented by the {{town|Castle}}. To a lesser extent, it is represented by the {{town|Rampart}} and the {{town|Tower}}.&lt;br /&gt;
&lt;br /&gt;
Its capital is [[Steadwick]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Rulers ==&lt;br /&gt;
* [[King Rion Gryphonheart]]&lt;br /&gt;
* {{H|Queen Allison Gryphonheart|hero_link=Allison|image=Catherine|0=}}&lt;br /&gt;
* {{H|Mad King Gryphonheart|image=Roland|0=}}&lt;br /&gt;
* {{H|King Niven Gryphonheart|hero_link=Niven|image=Christian|0=}}&lt;br /&gt;
* King David Gryphonheart IV - Ruled during the beginning of the [[Timber Wars]].&lt;br /&gt;
* King Aaron Gryphonheart IV - Put down the [[Harmondale]] rebellion of 817 [[AS]], but soon died fighting [[AvLee]].&lt;br /&gt;
* {{H|King Nicolas Gryphonheart|image=Nicolas Gryphonheart|0=}}&lt;br /&gt;
* {{H|Queen Catherine Ironfist (née Gryphonheart)|hero_link=Catherine|image=Catherine|0=}}&lt;br /&gt;
* {{H|General Morgan Kendal|hero_link=General Kendal|image=General Kendal|0=}}&lt;br /&gt;
* Unidentified new king&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The nation was founded by [[Rion Gryphonheart]] during his uprising against the Barbarian King [[Tarnum]]. The throne remained in the hands of the Gryphonheart dynasty until [[Catherine|Queen Catherine]] married [[Roland|Roland Ironfist]] of [[Enroth (nation)|Enroth]].&lt;br /&gt;
&lt;br /&gt;
In 1164 [[AS]], King [[Nicolas Gryphonheart]] was poisoned by [[Lord Haart]]. General [[Morgan Kendal]] took control of the country in absence of the former king&#039;s daughter and heir to the throne, Catherine Gryphonheart, who was living on the continent Enroth with her husband, Roland Ironfist, King of Enroth. Erathia&#039;s neighbours chose to take advantage of this situation. The west part of Erathia was invaded by Tatalia and Krewlod forces, the east and south were taken under the control of the united Eeofol and Nighon armies, and the north fell to Deyja. After the initial attack, Queen Catherine finally arrived from Enroth and landed on the shores of Southern Erathia. With the help of Enrothian knight [[Sir Christian]], she was able to regain control of this part of country, and began her march for the Erathian capital, Steadwick. To accomplish this task, she sought help from the forces of Bracada and AvLee.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Steadwick fell to the hands of Kreegans and Nighon. The Deyjan necromancers used their magic to resurrect king Nicolas, who then led the undead armies against his former nation. But with help from Bracada, Catherine managed to recapture Steadwick. Together with Mages and Elves, the Erathian military drove out all of the invaders.&lt;br /&gt;
&lt;br /&gt;
Queen Catherine Ironfist (née Gryphonheart) stepped down as the Queen of Erathia, during the final events of [[Armageddon&#039;s Blade (Campaign)|Armageddon&#039;s Blade]], and she no longer had authority to command her father&#039;s kingdom. The throne fell to [[General Kendal|Morgan Kendal]], the highest General in Erathia and the heaf of the [[Royal Erathian Military Command]], who had previously ruled the kingdom after the murder of [[King Nicolas Gryphonheart]]. His task was to choose the successor to the throne. By the end of [[Clash of the Dragons]], a new king ruled Erathia.&lt;br /&gt;
&lt;br /&gt;
== History of Erathia {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
:&amp;quot;The History of Erathia is long indeed, and like the [[Ironfist|Ironfists]] of [[Enroth (nation)|Enroth]], the [[Gryphonheart|Gryphonhearts]] have been the ruling family since before the [[Silence]]. While there has been relative peace in recent years, there are many conflicts in Erathia&#039;s past. The [[Elves]], for one, still claim the [[Contested Lands]] as their own, and the [[Timber Wars]] ended more than 300 years ago. The races in this land are as different as the terrains. From the forests, to the swamps, to the highlands, to the snowy wastes, to the desert sands - the inhabitants change with the scenery. Actually, it is amazing that with this much diversity that conflicts do not occur more often.&lt;br /&gt;
&lt;br /&gt;
:You must forgive me, but I must return to my work. I shall speak more later.&lt;br /&gt;
&lt;br /&gt;
:-[[Finch]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: [[Gregory Fulton]] said in his [[Greg Fulton/Fanstratics Newsletters/3#Tavern of Might and Magic Interview (part 1 of 5)|Tavern of Might and Magic Interview]] that the detail of the Gryphonhearts and [[Ironfist]]s ruling since before the Silence is likely an error. According to [[Heroes Chronicles]], [[Rion Gryphonheart]] founded Erathia after the Silence and the fall of [[Bracaduun]]. The Ironfists became the ruling family of Enroth after the [[First War of Enrothian Succession]] in the early twelfth century.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Erathia&#039;s Rampart representation mostly comes from the [[Contested Lands]] and the [[Forest Guard]].&lt;br /&gt;
* The most famous Erathian Tower town is [[Cloudfire]], a [[wizard]] outpost on the southern coast. It is actually the first Antagarich location ever depicted in the games, being where the {{roe}} intro takes places.&lt;br /&gt;
* In addition, at least one Rampart town and one Tower town can be found in Erathia proper, as shown in [[Groundbreaking]].&lt;br /&gt;
* [[Marishen]] and [[Silverwing]] are also possibly located in Erathia proper.&lt;br /&gt;
* During the reign of Queen Catherine, Enroth&#039;s banner, with a [[lion]] on it, was used as Erathian banner in addition to the traditional [[griffin]] banner. This is shown in {{mm7}}, where the lion banner appears in [[Castle Gryphonheart]] and, if the player chooses Erathia, in [[Castle Harmondale]].&lt;br /&gt;
* Catherine ruled both Enroth and Erathia after returning to and defending her homeland in the [[Restoration Wars]]. As she expresses in {{mm8}}, she considered herself to be the ruler of Enroth first.&lt;br /&gt;
* Catherine abdicated the Erathian throne in 1171, near the conclusion of the [[Erathia-Kreegan war]]. She then left for Enroth very soon after the victory, intending to stay there. It is mentioned in {{homm4}} that she once defeated the [[orc]] Gurt, one of [[Kilgor]]&#039;s generals. This strongly hints that Catherine did return at some point to aid Erathia during the wars that brought about the [[Reckoning]]. However, it can be interpreted that she fought Gurt before her and Roland&#039;s voyage to Enroth that was depicted {{mm8}}.&lt;br /&gt;
* However, if Catherine did return, she did not assume the throne again, only aiding her homeland as queen of the allied Enroth. By the time [[Mutare Drake]]&#039;s invasion was repelled, Erathia was ruled by a new king.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tarnum Letter Erathia.png| [[Tarnum]]&#039;s letter to Erathia&lt;br /&gt;
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-H3INTRO-smk-H3INTRO.webm|thumbtime=2:34| The banner of Erathia&amp;lt;br&amp;gt;([[Restoration of Erathia]]{{-wr}} intro)&lt;br /&gt;
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD2A-smk-GOOD2A.webm| [[Catherine]] with Erathia&#039;s banner&amp;lt;br&amp;gt;([[Steadwick&#039;s Liberation]]{{-wr}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194074</id>
		<title>Tidewater</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194074"/>
		<updated>2026-03-25T00:12:30Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&lt;br /&gt;
An [[Erathian]] port city near the southern edge of [[Tatalia]]. Featured in {{mm7}}. &#039;&#039;&#039;Tidewater&#039;&#039;&#039; is nestled between high mountains to the north and swamps to the south. This area, ruled by the Duke of the Western Lowlands, is called &amp;quot;Tatalia&amp;quot; like the adjacent kingdom. Tidewater is populated by humans and elves. [[Troll|Trolls]] inhabit the mountains and swamps around the city.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Circle of Stone: A sacred [[druid|druidic]] structure on the seashore at the foot of the mountains north of Tidewater. One of three such Circles left in [[Antagarich]]. An eagle statuette was stolen from the altar long ago during the wars between the Churches of the [[Temple of the Sun|Sun]] and the [[Temple of the Moon|Moon]]. The statuette was returned to its proper place by the lords of [[Harmondale]].&lt;br /&gt;
* Mercenary Guild: Located in a small village high in the northeastern mountains. The Mercenary Guild offers services to various kingdoms and groups, making investments into the future in order to profit from the events on the continent. Among other things, the guild worked for the elves of [[AvLee]], building a prison in the [[Tularean Caves]], but the mercenaries also stole the Heart of the Wood. The lords of Harmondale later raided the guild&#039;s compound and recovered the gemstone.&lt;br /&gt;
* Lord Markham&#039;s Manor: Residence of the Duke of the Western Lowlands. Its enormous size and lavish decoration provide a striking contrast to the humble [[peasant]] homes and huts nearby. The lords of Harmondale, whom Markham swindled into ruling that troubled area in his stead, later stole a vase from his manor. This mission was a test by Bill Lasker for those among them who wanted to become [[Rogue|Rogues]]. The vase was a gift to Lord Markham from Queen Catherine for his service in the [[Restoration Wars]].&lt;br /&gt;
* Tidewater Caverns: Located on an island west of the city. These caves have been home to pirates and criminals for centuries. In the mid- to late 1140s [[AS]], around the time when the border skirmishes between Erathia and Tatalia ended, a group of pirates, separate from the [[Regna|Regnans]] or [[Bill Lasker]]&#039;s men, began to operate out of the Tidewater Caverns. The Erathian navy has been unable to root them out for the next twenty years. During the chaos of the Restoration Wars, the pirates stole a map that showed how to safely reach [[Evenmorn Island]]. The map was retrieved by the lords of Harmondale.&lt;br /&gt;
* Wine Cellar: A cellar beneath a house in Tidewater that served as hideout to the Elder Vampire who has been terrorizing the region in the late 1160s. The [[vampire]] was slain by the lords of Harmondale on a mission from Crag Hack, advisor to [[Gavin Magnus]] and one the [[Adventurers of Terra]].&lt;br /&gt;
* Wromthrax&#039;s Cave: Home of Wromthrax the Heartless, a blue [[dragon]]. Located in the mountains north of Tidewater and west of the Mercenary Guild&#039;s compound. Wromthrax was initially content with eating goats, farm animals and stray dogs, but recently, having developed a taste for elvish blood, began hunting the locals. He was slain by the lords of Harmondale with guidance from [[Charles Quixote]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on how Tidewater is depicted in {{mm7}}, and the {{homm3}} campaign map for [[Borderlands]], it appears to be an Erathian enclave within Tatalia, with Erathia being the de-facto rulers of the surrounding area of Tatalia near the borders of [[Marshland]].&lt;br /&gt;
* {{Cn|Troll}} unit later added in {{ab}} was directly based on the trolls of this Tatalia region. The expansion also added [[Azure dragon|a type]] of blue dragon.&lt;br /&gt;
* The player character in [[Spoils of War]] is possibly a member of the Mercenary Guild, although he may be unrelated.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tidewater.jpg| Tidewater as depicted on the MM7 map&lt;br /&gt;
Erathian Tatalia.jpg| The Tatalia region around Tidewater in MM7&lt;br /&gt;
File:BorderlandsRoE.png| Map of [[Marshland]]&amp;lt;br&amp;gt;([[Borderlands]] campaign scenario)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Kreegan&amp;diff=194073</id>
		<title>Kreegan</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Kreegan&amp;diff=194073"/>
		<updated>2026-03-24T11:44:25Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Kreegan&#039;&#039;&#039;, or the &#039;&#039;&#039;Kreegans&#039;&#039;&#039;, are a race of technologically advanced, hive-like humanoids who are one of the main enemies of the [[Ancients]]. They have taken over [[Paradise Valley]] and [[Eeofol]] after invading the planet [[Enroth (planet)|Enroth]] on the [[Night of Shooting Stars]]. The [[Inferno]] lineup is composed of Kreegans and creatures summoned and bred by them, such as the {{Cn|Efreeti}} and {{Cn|Hell Hound}}s. Commonly known as {{Cn|Devil}}s, and primarily represented by that unit in &#039;&#039;Heroes&#039;&#039; games. Also sometimes called [[demon|demons]], as are their various summoned and bred creatures. Despite being called that, and indeed being monstrous in their ways, the Kreegans explicitly have nothing to do with any mythological hell or the concept of a metaphysically wicked devil.&lt;br /&gt;
&lt;br /&gt;
A key reason why the Kreegans do their interstellar conquests is that their biology forces them to continually breed and gather resources until the planet can no longer support their numbers, then send their ships to other worlds to renew that cycle. They brutally conquer these worlds, ravaging them and picking them to the bone. The natives are systematically exterminted. Extremely prolific, the Kreegans multiply very fast, with the enormous, grotesque [[The Queen|Hive Queens]] being primary breeders. There are also other Kreegan females who serve as lower echelon breeders and are capable of creating hybrids between the Kreegans and the races of the worlds their conquer. New devils grow up very fast, becoming powerful, deadly fighters soon after they are born.&lt;br /&gt;
&lt;br /&gt;
Various advanced technologies, weaponry and magics are employed by the Kreegans. Their influence also extends to alternate planes of existence, many of them practicing a form of teleportation that involves going to another plane and then returning in a different place. Upper echelon breeders and the Kreegan elite guard are also practically impossible to kill with the ordinary weapons and spells. They are felled only by something very powerful, like the Ancient blaster weapons.&lt;br /&gt;
&lt;br /&gt;
The Ancients first discovered the Kreegans around three centuries before the [[Silence]], at some point before Enroth was seeded with [[VARN MCMIV]]. The devils were attacking outlying colonies in the Ancient region of space and stealing their resources. The Ancients attempted to reason with these aliens, thinking the Kreegans only needed certain minerals. However, the Kreegan cycle of breeding and planet looting made them too voracious, and they also refused to expand in a different direction than the Ancients.&lt;br /&gt;
&lt;br /&gt;
War broke out, reaching tremendous proportions, with the Kreegans disrupting the the [[Web of Worlds]]. The Kreegan proved to be such a threat to the worlds in the care of the Ancients that the war against them consumed virtually all the attention and resources of this godlike civilization. This state of war is the reason why the Ancients have still not re-established contact with Enroth, and many other planets, for over a thousand years.&lt;br /&gt;
&lt;br /&gt;
 They came from the depths of the Void, an ancient enemy of an ancient people. No one knows why they hate us so, or why they have made war upon us. Some say the struggle against their evil is the Mandate of Heaven. Though their origins and purpose are shrouded in mystery, their plan is simple. They travel, they land, and then they conquer. Now, they are here on our world, to do to us what they have done to so many others. And they will do it. Unless someone stops them.&lt;br /&gt;
 -- {{mm6}} intro&lt;br /&gt;
&lt;br /&gt;
Against all odds, the inhabitants of the Silence-ravaged Enroth have managed to save their world and repel the invasion, albeit not without help from the [[Oracle]], the Ancient weaponry and the [[Conflux]]. The main hives were destroyed, and nearly all Kreegans on the planet wiped out. [[Escaton]] himself describes this as being amazing, since it is considered next to impossible for a world that has fallen as far as Enroth to defeat the Kreegans.&lt;br /&gt;
&lt;br /&gt;
They are represented by the {{town|Inferno}}.&lt;br /&gt;
&lt;br /&gt;
== Kreegan reference {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Good afternoon! I discovered that earlier today the [[University of Erathia‏‎|University]] received a letter from [[Xanthor]]. Since I knew that you would want to hear word of him, I shall read his letter to you.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*ahem*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;To the Staff and Students of the [[University of Erathia]]…&amp;quot; blah, blah, blah, &amp;quot;…August 6th, 1164.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Colleagues.&amp;quot;&amp;lt;/span&amp;gt; He&#039;s always so formal, isn&#039;t he?&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;I know my journey has barely begun, but I felt it would be a good idea to keep you posted of my progress on a regular basis, even if at times it seems like nothing is happening. In the two weeks since leaving the [[University of Erathia‏‎|University]], I have seen little in the way of [[Tatalia#Tale from the Swamps|the excitement]] that Prof. [[Finch]] and I encountered in [[Stillbog]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;We continue to travel to the northeast, toward [[AvLee]] and the [[Contested Lands]]. The weather has been good, and looks to stay that way, though as we travel farther to the north at this time of year we should definitely find some cooler climes. A [[Knight]] by the name of [[Desslock]] is our guide to the [[Contested Lands]]. Beyond that I understand that an experienced [[Ranger]] will be leading us through the forests. The eastern countryside of the kingdom is beautiful. Gentle, rolling hills and quiet streams make for a pleasant journey, and it&#039;s easy on the eyes as well. I would like to thank you all again for allowing me to tour the world!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Ah, here is where things get curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;But there is a reason I chose to write to you today. Last night we stayed at an inn in the town of [[Whitestone]]. Strange thing about this town, we didn&#039;t actually *see* a white stone anywhere. In fact, most of the buildings weren&#039;t built of stone at all! Anyway, we met a messenger who had stopped there for the night who told us that he was on his way to the capitol. He said that he had not read the letter that he was carrying, but that it was given to him by a commander of the eastern garrison near [[Eeofol]], a volcanic range on the eastern coast of the continent.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;Apparently, there had been some sort of battle there. The [[Erathia|Erathian]] guard was not involved, they merely found the site where the battle took place. Actually, the messenger knew very little of the events, only that which he had heard while waiting to receive the letter. If what he heard was true, the battle was between creatures from [[Eeofol]] and creatures from [[Nighon|the underworld]], much like what we saw in [[Stillbog]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Since [[Xanthor]] doesn&#039;t mention it, I should point out for those of you who don&#039;t know that the [[Eeofol]] range is home to many of the creatures of the [[Inferno|Infernos]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Unfortunately, I have no other information of the incident, but our journey to [[AvLee]] should take us near [[Eeofol]]. I shall keep my eyes and ears open for any other news.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Warmest regards, [[Xanthor]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Well, that&#039;s the letter. I shall have to see if I can gather any information from here. Do not worry, there have been no problems from that part of the world in centuries. [[Xanthor]] should be safe and sound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&#039;&#039;&#039;CLARIFICATIONS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;After reading [[Xanthor]]&#039;s letter yesterday, I realized that there were a few things I should probably clarify. First, let me start with the [[Inferno|Infernos]]. These places of summoning and breeding are only part of [[Erathia]]&#039;s recent history. You see, approximately three years ago, a race of [[devil|devils]] known as the Kreegans mysteriously appeared in [[Erathia]]. Several astrologers claim their arrival was signaled by a star that fell from the heavens, crashing into the volcanic [[Eeofol]] range where the Kreegans are most prolific.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Shortly after their appearance, they immediately began to attack the nearby settlements. Initially, the only resistance they met were the garrisons of the [[Contested Lands]]. The Kreegans moved so quickly that the human cities of [[Dunwall]] and [[Marishen]], along with the elven city of [[Bath&#039;iere]], fell before any large force could be brought against them.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Troops from [[Erathia]] teamed up with elven armies from [[AvLee]], and together were able to halt the advance of the Kreegans. However, not even the combined might of the two strongest armies in [[Erathia]] could secure a victory. As the generals sought a solution, one came from a most unexpected place. The [[Dungeon Overlord|Dungeon Overlords]], long-time enemies of [[Erathia]], attacked the Kreegans from their flanks, but rather than destroy the army, they subdued them. The Kreegans, apparently now [[Kreegan#Trivia|under the command]] of the [[Dungeon Overlord|Dungeon Overlords]], retreated back to the [[Eeofol]] range, where they have remained for nearly all of the last two years.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;In that time, new garrisons have been created by both humans and [[elves]] alike. Reconstruction of [[Dunwall]] has begun, and the armies of [[Erathia]] and [[AvLee]] have found themselves in several insignificant skirmishes with creatures now bred or summoned within the [[Eeofol]] [[Inferno|Infernos]]. More often than not, it is troops of the [[Dungeon Overlord|Dungeon Overlords]] who step in when the Kreegans seem to get out of hand. The event that [[Xanthor]] reported was evidence of that.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;With luck, we will one day be able to rid the continent of the scourge of the Kreegans and their allies. However, one must wonder why the [[Dungeon Overlord|Dungeon Overlords]], who have never been friendly toward [[Erathia]], did not merely allow the Kreegans to run rampant across the land?&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Ah, well, that is a pondering for another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&#039;&#039;&#039;DISTURBING LETTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Oh dear, I just received a disturbing letter from [[Xanthor]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;To the Staff and Students…&amp;quot; blah, blah, blah, &amp;quot;…August 14th, 1164.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Today was very strange indeed, and I fear that if I do not put today&#039;s events into writing before turning in, I will wake tomorrow having forgotten much of it. I shall try to remember it all.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Our travel has been swift. [[Desslock]] tells me that we should reach the [[Contested Lands]] in as little as another week provided the weather holds. In fact, we&#039;re making such good time that this morning when we came upon the town of [[Claxton]], [[Desslock]] decided we would spend the day here and leave tomorrow.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;As you know the library in [[Claxton]] is one of the most complete outside of the [[University of Erathia‏‎|University]] (not including, of course, the libraries of [[Bracada]]), so I decided to spend the afternoon there. I wasn&#039;t looking for anything specific, but I did come across several interesting texts, including one highly entertaining novella written about many of the famous personae of [[Enroth (planet)|Enroth]]. I&#039;ll have to see if I can&#039;t get a copy made for the [[University of Erathia‏‎|University]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;About mid-afternoon, a slender gentleman entered the room I was in and began casually browsing through the scrolls. He was wearing a long coat of sorts, similar to the clothing of the [[Bracada Highlands]], which seemed odd considering the warm weather. When I inquired, he said something about not having packed enough summer clothes for his journey. I pressed him further (you all know how nosy I can be), and discovered that he was from [[Silver Cove]] in [[Enroth (nation)|Enroth]]!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Well, we must have chatted for hours, eventually leaving the library for a nearby [[tavern]], him telling me about [[Enroth (nation)|Enroth]] and I about [[Erathia]]. I feel I need to report, however, some of the news of [[Enroth (nation)|Enroth]]. First, [[Enroth (continent)|the continent]] is in chaos. Apparently the armies of [[Enroth (nation)|Enroth]] were not nearly as successful of stemming the tide of the Kreegans as the armies of [[Erathia]]. According to my friend, [[King Roland Ironfist]] marched an army to face the [[devil|devils]] and never returned. Between that and the increasing number of natural disasters that have been occurring, many are starting to believe that the [[Ironfist|Ironfists]] have lost the &#039;mandate of heaven,&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; which he explained as &#039;the divine right to rule.&#039; Hearing some of his tales, I thanked my lucky stars that such occurrences did not happen here in [[Erathia]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;At one point, my friend began rummaging through his pack that he carried with him, and I noticed a sealed letter marked with the name [[Xenofex|Zenofex]]. When I asked him if that was his name, he quickly shoved his belongings back into his pack and said, &#039;I can&#039;t discuss it here. Meet me back at the library in 10 minutes.&#039; With that, he left the [[tavern]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Well, you know how easily distracted I get, and tonight was no different. There was a travelling bard at the [[tavern]] who was telling a story but seemed to be making it up as he went along. I was enthralled, and as a result I completely lost track of the time.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Suddenly there was a woman&#039;s scream from outside in the street. Everyone in the [[tavern]], myself included, ran outside to see what had happened. It was dark, but we could see that across the street, at an entrance to an alley, a body was lying in a slowly growing pool of blood. The woman who had screamed said that she had seen the man come out of the tavern and cross the street. Just as he got to the alley, a figure wearing a foreigner&#039;s longcoat leapt from the alley, slit the man&#039;s throat and then just disappeared into the shadows.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;By the time the city guard arrived and managed to clean up the mess, most of us had returned to the [[tavern]], though in a much more somber mood. As I mulled over the murder that had just had just taken place, a patron approached me and asked if I was related to the victim. This of course seemed like a strange question, but I told him I was not related and asked why. &#039;Because,&#039; he said, &#039;you look a little bit like he did.&#039; I downed the rest of my wine in a single gulp, then asked for an armed escort back to the inn where we were staying. I then began writing this letter.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;I don&#039;t know who this [[Xenofex|Zenofex]] person is, but I hope never to see him again, or if this traveler was actually him. I shall be staying a little nearer to [[Desslock]] for the next week.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Until next time, [[Xanthor]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;I do hope he stays out of trouble. He could have gotten himself killed! Well, you must excuse me, I must see that this letter is sent to the [[King Gryphonheart|King]]&#039;s palace. The King will certainly want to know of the goings on in [[Enroth (nation)|Enroth]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;-[[Finch]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; See {{mm6}}.&lt;br /&gt;
&lt;br /&gt;
== Trivia==&lt;br /&gt;
* The Kreegans are the overarching main villains of the entire Enroth saga of games that spans {{mm6}}, {{mm7}}, {{mm8}} and the first four installments of the &#039;&#039;Heroes&#039;&#039; spin-off series. Even when they are not the immediate antagonists or absent from a story altogether, the consequences of their actions are still felt, as the war they wage on the Ancients caused Enroth to fall into decline, making them a major reason for the suffering this world faces due to its sorry state. They also prevent the Ancients from bringing Enroth back into their fold. As [[Jennifer_Bullard/Acid_Cave_Interview|Jennifer Bullard]] puts it, &amp;quot;In many ways the Kreegans are the original demons faced in the M&amp;amp;M worlds&amp;quot;.&lt;br /&gt;
* &amp;quot;Kreegan&amp;quot; is likely a reference to the German word &amp;quot;krieg&amp;quot;, which means &amp;quot;war&amp;quot;.&lt;br /&gt;
* Although Erathians [[Kreegan#Kreegan reference|initially assumed]] that [[Nighon]] forces subdued and controlled the Kreegans, it was actually an alliance between the two, as {{hn|Nymus|0=}}&#039; biography reveals. Although the initial campaign was going well for them, the Kreegans ended it early. They decided to strike later, together with the [[Dungeon Overlords]], who were ideologically and economically motivated to attack [[Erathia]] in the near future, as described in [[Dungeons and Devils]] and [[To Build a Tunnel]]. This eventually led to Eeofol playing a role in the [[Restoration Wars]].&lt;br /&gt;
* {{hn|Sandro|0=}} has also unwittingly [[Poison Fit for a King|helped]] the Kreegan plan of taking over the planet. As described in {{mm6}}, {{hn|Catherine|0=}} being recalled to her father&#039;s funeral after he was poisoned aided the [[heretic|heretical]] religion of [[Baa]] in their efforts to weaken the [[Kingdom of Enroth]], considered to be a power that could potentially stop the Kreegan invasion. [[Xenofex]] expected that the Kreegan would take over this world after Baa had finished its job and toppled the [[Ironfist]] rule. [[Kreegan Alliance]] features the Kreegans being initially skeptical whether Sandro would be useful to their plans, thus putting him through a test before they accept his scheme. [[The Legacy]] and [[Unlikely Alliance]] mention Baa closely watching the events and even spying in [[Steadwick]], anticipating [[King Gryphonheart]]&#039;s death.&lt;br /&gt;
* {{mm7}} reveals that, with the [[Hive]] in Paradise Valley destroyed, and the Baa conspiracy unraveled, the Kreegans soon betrayed their allies. Eeofol withdrew its support, leaving the Dungeon Overlords to fend for themselves soon after the tide of the war turned into Erathia&#039;s favor. This is why there are no Kreegan armies in [[Tunnels and Troglodytes]].&lt;br /&gt;
* As {{Hn|Kastore|0=}} describes to the [[Lords of Harmondale]] in {{mm7}}, the Kreegans &amp;quot;breed faster than rabbits&amp;quot;. He then alludes to newborn Kreegans growing up very fast, saying that &amp;quot;the longer you wait, the more you&#039;ll have to fight&amp;quot;.&lt;br /&gt;
* A prime example of this extremely fast growth is {{Hn|Xeron|0=}}, who was born after the Night of Shooting Stars, thus being no more than nine years old by the time of the [[Erathia-Kreegan war]]. Xeron also shows that the Kreegans sometimes create hybrids of themselves with the races of the worlds they conquer, his father being a [[human]] local of Enroth.&lt;br /&gt;
* {{Cn|Imp}}s, {{Cn|Familiar}}s,{{Cn|Gog}}s,  {{Cn|Magog}}s, {{Cn|Demon}}s,{{Cn|Horned Demon}}s, {{Cn|Pit Fiend}}s and {{Cn|Pit Lord}}s are all likely not members of the Kreegan race, since it is implied in various ways that the Kreegans are devils specifically, such as [[Inferno#The Inferno|The Inferno]] text singling them out among the summoned and bred creatures, or that those units don&#039;t resemble devils from the sixth and seventh &#039;&#039;Might and Magic&#039;&#039; games, unlike the Inferno devils. However, the lore does leave room to interpret these creatures as being at least a variation of the Kreegan race. Moreover, [[Greg Fulton]] has stated, noting it as his own interpretation, that all demons in the setting could probably be considered Kreegans unless proven otherwise.&lt;br /&gt;
* Also, some fans theorize that the {{Cn|Devil}} and {{Cn|Arch Devil}} units, or at least many of them, are hybrids like Xeron, due to their similarities to him. While possible, this is not confirmed, as these devils could just as easily represent &amp;quot;pure-blooded&amp;quot; Kreegans.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MM6_Opening.webm|thumbtime=0:27| Devils land near Sweet Water in Paradise Valley during the Night of Shooting Stars. The four heroes of the game narrowly survive, and would eventually save the world from the [[Kreegan]]&amp;lt;br&amp;gt;(MM6 intro)&lt;br /&gt;
MM6trailer.webm|thumbtime=1:09| Trailer for &#039;&#039;Might and Magic VI&#039;&#039; that was included on the {{homm2}} CD. It focuses more on the destruction of [[Sweet Water]], and shows how [[Falagar]] teleported the heroes to safety.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Kreegan&amp;diff=194072</id>
		<title>Kreegan</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Kreegan&amp;diff=194072"/>
		<updated>2026-03-24T11:38:56Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Kreegan&#039;&#039;&#039;, or the &#039;&#039;&#039;Kreegans&#039;&#039;&#039;, are a race of technologically advanced, hive-like humanoids who are one of the main enemies of the [[Ancients]]. They have taken over [[Paradise Valley]] and [[Eeofol]] after invading the planet [[Enroth (planet)|Enroth]] on the [[Night of Shooting Stars]]. The [[Inferno]] lineup is composed of Kreegans and creatures summoned and bred by them, such as the {{Cn|Efreeti}} and {{Cn|Hell Hound}}s. Commonly known as {{Cn|Devil}}s, and primarily represented by that unit in &#039;&#039;Heroes&#039;&#039; games. Also sometimes called [[demon|demons]], as are their various summoned and bred creatures. Despite being called that, and indeed being monstrous in their ways, the Kreegans explicitly have nothing to do with any mythological hell or the concept of a metaphysically wicked devil.&lt;br /&gt;
&lt;br /&gt;
A key reason why the Kreegans do their interstellar conquests is that their biology forces them to continually breed and gather resources until the planet can no longer support their numbers, then send their ships to other worlds to renew that cycle. They brutally conquer these worlds, ravaging them and picking them to the bone. The natives are systematically exterminted. Extremely prolific, the Kreegans multiply very fast, with the enormous, grotesque [[The Queen|Hive Queens]] being primary breeders. There are also other Kreegan females who serve as lower echelon breeders and are capable of creating hybrids between the Kreegans and the races of the worlds their conquer. New devils grow up very fast, becoming powerful, deadly fighters soon after they are born.&lt;br /&gt;
&lt;br /&gt;
Various advanced technologies, weaponry and magics are employed by the Kreegans. Their influence also extends to alternate planes of existence, many of them practicing a form of teleportation that involves going to another plane and then returning in a different place. Upper echelon breeders and the Kreegan elite guard are also practically impossible to kill with the ordinary weapons and spells. They are felled only by something very powerful, like the Ancient blaster weapons.&lt;br /&gt;
&lt;br /&gt;
The Ancients first discovered the Kreegans around three centuries before the [[Silence]], at some point before Enroth was seeded with [[VARN MCMIV]]. The devils were attacking outlying colonies in the Ancient region of space and stealing their resources. The Ancients attempted to reason with these aliens, thinking the Kreegans only needed certain minerals. However, the Kreegan cycle of breeding and planet looting made them too voracious, and they also refused to expand in a different direction than the Ancients.&lt;br /&gt;
&lt;br /&gt;
War broke out, reaching tremendous proportions, with the Kreegans disrupting the the [[Web of Worlds]]. The Kreegan proved to be such a threat to the world in the care of the Ancients that the war against them consumed virtually all the attention and resources of this godlike civilization. This state of war is the reason why the Ancients have still not re-established contact with Enroth, and many other planets, for over a thousand years.&lt;br /&gt;
&lt;br /&gt;
 They came from the depths of the Void, an ancient enemy of an ancient people. No one knows why they hate us so, or why they have made war upon us. Some say the struggle against their evil is the Mandate of Heaven. Though their origins and purpose are shrouded in mystery, their plan is simple. They travel, they land, and then they conquer. Now, they are here on our world, to do to us what they have done to so many others. And they will do it. Unless someone stops them.&lt;br /&gt;
 -- {{mm6}} intro&lt;br /&gt;
&lt;br /&gt;
Against all odds, the inhabitants of the Silence-ravaged Enroth have managed to save their world and repel the invasion, albeit not without help from the [[Oracle]], the Ancient weaponry and the [[Conflux]]. The main hives were destroyed, and nearly all Kreegans on the planet wiped out. [[Escaton]] himself describes this as being amazing, since it is considered next to impossible for a world that has fallen as far as Enroth to defeat the Kreegans.&lt;br /&gt;
&lt;br /&gt;
They are represented by the {{town|Inferno}}.&lt;br /&gt;
&lt;br /&gt;
== Kreegan reference {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Good afternoon! I discovered that earlier today the [[University of Erathia‏‎|University]] received a letter from [[Xanthor]]. Since I knew that you would want to hear word of him, I shall read his letter to you.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*ahem*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;To the Staff and Students of the [[University of Erathia]]…&amp;quot; blah, blah, blah, &amp;quot;…August 6th, 1164.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Colleagues.&amp;quot;&amp;lt;/span&amp;gt; He&#039;s always so formal, isn&#039;t he?&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;I know my journey has barely begun, but I felt it would be a good idea to keep you posted of my progress on a regular basis, even if at times it seems like nothing is happening. In the two weeks since leaving the [[University of Erathia‏‎|University]], I have seen little in the way of [[Tatalia#Tale from the Swamps|the excitement]] that Prof. [[Finch]] and I encountered in [[Stillbog]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;We continue to travel to the northeast, toward [[AvLee]] and the [[Contested Lands]]. The weather has been good, and looks to stay that way, though as we travel farther to the north at this time of year we should definitely find some cooler climes. A [[Knight]] by the name of [[Desslock]] is our guide to the [[Contested Lands]]. Beyond that I understand that an experienced [[Ranger]] will be leading us through the forests. The eastern countryside of the kingdom is beautiful. Gentle, rolling hills and quiet streams make for a pleasant journey, and it&#039;s easy on the eyes as well. I would like to thank you all again for allowing me to tour the world!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Ah, here is where things get curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;But there is a reason I chose to write to you today. Last night we stayed at an inn in the town of [[Whitestone]]. Strange thing about this town, we didn&#039;t actually *see* a white stone anywhere. In fact, most of the buildings weren&#039;t built of stone at all! Anyway, we met a messenger who had stopped there for the night who told us that he was on his way to the capitol. He said that he had not read the letter that he was carrying, but that it was given to him by a commander of the eastern garrison near [[Eeofol]], a volcanic range on the eastern coast of the continent.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;Apparently, there had been some sort of battle there. The [[Erathia|Erathian]] guard was not involved, they merely found the site where the battle took place. Actually, the messenger knew very little of the events, only that which he had heard while waiting to receive the letter. If what he heard was true, the battle was between creatures from [[Eeofol]] and creatures from [[Nighon|the underworld]], much like what we saw in [[Stillbog]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Since [[Xanthor]] doesn&#039;t mention it, I should point out for those of you who don&#039;t know that the [[Eeofol]] range is home to many of the creatures of the [[Inferno|Infernos]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Unfortunately, I have no other information of the incident, but our journey to [[AvLee]] should take us near [[Eeofol]]. I shall keep my eyes and ears open for any other news.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Warmest regards, [[Xanthor]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Well, that&#039;s the letter. I shall have to see if I can gather any information from here. Do not worry, there have been no problems from that part of the world in centuries. [[Xanthor]] should be safe and sound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&#039;&#039;&#039;CLARIFICATIONS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;After reading [[Xanthor]]&#039;s letter yesterday, I realized that there were a few things I should probably clarify. First, let me start with the [[Inferno|Infernos]]. These places of summoning and breeding are only part of [[Erathia]]&#039;s recent history. You see, approximately three years ago, a race of [[devil|devils]] known as the Kreegans mysteriously appeared in [[Erathia]]. Several astrologers claim their arrival was signaled by a star that fell from the heavens, crashing into the volcanic [[Eeofol]] range where the Kreegans are most prolific.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Shortly after their appearance, they immediately began to attack the nearby settlements. Initially, the only resistance they met were the garrisons of the [[Contested Lands]]. The Kreegans moved so quickly that the human cities of [[Dunwall]] and [[Marishen]], along with the elven city of [[Bath&#039;iere]], fell before any large force could be brought against them.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Troops from [[Erathia]] teamed up with elven armies from [[AvLee]], and together were able to halt the advance of the Kreegans. However, not even the combined might of the two strongest armies in [[Erathia]] could secure a victory. As the generals sought a solution, one came from a most unexpected place. The [[Dungeon Overlord|Dungeon Overlords]], long-time enemies of [[Erathia]], attacked the Kreegans from their flanks, but rather than destroy the army, they subdued them. The Kreegans, apparently now [[Kreegan#Trivia|under the command]] of the [[Dungeon Overlord|Dungeon Overlords]], retreated back to the [[Eeofol]] range, where they have remained for nearly all of the last two years.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;In that time, new garrisons have been created by both humans and [[elves]] alike. Reconstruction of [[Dunwall]] has begun, and the armies of [[Erathia]] and [[AvLee]] have found themselves in several insignificant skirmishes with creatures now bred or summoned within the [[Eeofol]] [[Inferno|Infernos]]. More often than not, it is troops of the [[Dungeon Overlord|Dungeon Overlords]] who step in when the Kreegans seem to get out of hand. The event that [[Xanthor]] reported was evidence of that.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;With luck, we will one day be able to rid the continent of the scourge of the Kreegans and their allies. However, one must wonder why the [[Dungeon Overlord|Dungeon Overlords]], who have never been friendly toward [[Erathia]], did not merely allow the Kreegans to run rampant across the land?&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Ah, well, that is a pondering for another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&#039;&#039;&#039;DISTURBING LETTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Oh dear, I just received a disturbing letter from [[Xanthor]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;To the Staff and Students…&amp;quot; blah, blah, blah, &amp;quot;…August 14th, 1164.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Today was very strange indeed, and I fear that if I do not put today&#039;s events into writing before turning in, I will wake tomorrow having forgotten much of it. I shall try to remember it all.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Our travel has been swift. [[Desslock]] tells me that we should reach the [[Contested Lands]] in as little as another week provided the weather holds. In fact, we&#039;re making such good time that this morning when we came upon the town of [[Claxton]], [[Desslock]] decided we would spend the day here and leave tomorrow.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;As you know the library in [[Claxton]] is one of the most complete outside of the [[University of Erathia‏‎|University]] (not including, of course, the libraries of [[Bracada]]), so I decided to spend the afternoon there. I wasn&#039;t looking for anything specific, but I did come across several interesting texts, including one highly entertaining novella written about many of the famous personae of [[Enroth (planet)|Enroth]]. I&#039;ll have to see if I can&#039;t get a copy made for the [[University of Erathia‏‎|University]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;About mid-afternoon, a slender gentleman entered the room I was in and began casually browsing through the scrolls. He was wearing a long coat of sorts, similar to the clothing of the [[Bracada Highlands]], which seemed odd considering the warm weather. When I inquired, he said something about not having packed enough summer clothes for his journey. I pressed him further (you all know how nosy I can be), and discovered that he was from [[Silver Cove]] in [[Enroth (nation)|Enroth]]!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Well, we must have chatted for hours, eventually leaving the library for a nearby [[tavern]], him telling me about [[Enroth (nation)|Enroth]] and I about [[Erathia]]. I feel I need to report, however, some of the news of [[Enroth (nation)|Enroth]]. First, [[Enroth (continent)|the continent]] is in chaos. Apparently the armies of [[Enroth (nation)|Enroth]] were not nearly as successful of stemming the tide of the Kreegans as the armies of [[Erathia]]. According to my friend, [[King Roland Ironfist]] marched an army to face the [[devil|devils]] and never returned. Between that and the increasing number of natural disasters that have been occurring, many are starting to believe that the [[Ironfist|Ironfists]] have lost the &#039;mandate of heaven,&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; which he explained as &#039;the divine right to rule.&#039; Hearing some of his tales, I thanked my lucky stars that such occurrences did not happen here in [[Erathia]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;At one point, my friend began rummaging through his pack that he carried with him, and I noticed a sealed letter marked with the name [[Xenofex|Zenofex]]. When I asked him if that was his name, he quickly shoved his belongings back into his pack and said, &#039;I can&#039;t discuss it here. Meet me back at the library in 10 minutes.&#039; With that, he left the [[tavern]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Well, you know how easily distracted I get, and tonight was no different. There was a travelling bard at the [[tavern]] who was telling a story but seemed to be making it up as he went along. I was enthralled, and as a result I completely lost track of the time.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Suddenly there was a woman&#039;s scream from outside in the street. Everyone in the [[tavern]], myself included, ran outside to see what had happened. It was dark, but we could see that across the street, at an entrance to an alley, a body was lying in a slowly growing pool of blood. The woman who had screamed said that she had seen the man come out of the tavern and cross the street. Just as he got to the alley, a figure wearing a foreigner&#039;s longcoat leapt from the alley, slit the man&#039;s throat and then just disappeared into the shadows.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;By the time the city guard arrived and managed to clean up the mess, most of us had returned to the [[tavern]], though in a much more somber mood. As I mulled over the murder that had just had just taken place, a patron approached me and asked if I was related to the victim. This of course seemed like a strange question, but I told him I was not related and asked why. &#039;Because,&#039; he said, &#039;you look a little bit like he did.&#039; I downed the rest of my wine in a single gulp, then asked for an armed escort back to the inn where we were staying. I then began writing this letter.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;I don&#039;t know who this [[Xenofex|Zenofex]] person is, but I hope never to see him again, or if this traveler was actually him. I shall be staying a little nearer to [[Desslock]] for the next week.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Until next time, [[Xanthor]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;I do hope he stays out of trouble. He could have gotten himself killed! Well, you must excuse me, I must see that this letter is sent to the [[King Gryphonheart|King]]&#039;s palace. The King will certainly want to know of the goings on in [[Enroth (nation)|Enroth]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;-[[Finch]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; See {{mm6}}.&lt;br /&gt;
&lt;br /&gt;
== Trivia==&lt;br /&gt;
* The Kreegans are the overarching main villains of the entire Enroth saga of games that spans {{mm6}}, {{mm7}}, {{mm8}} and the first four installments of the &#039;&#039;Heroes&#039;&#039; spin-off series. Even when they are not the immediate antagonists or absent from a story altogether, the consequences of their actions are still felt, as the war they wage on the Ancients caused Enroth to fall into decline, making them a major reason for the suffering this world faces due to its sorry state. They also prevent the Ancients from bringing Enroth back into their fold. As [[Jennifer_Bullard/Acid_Cave_Interview|Jennifer Bullard]] puts it, &amp;quot;In many ways the Kreegans are the original demons faced in the M&amp;amp;M worlds&amp;quot;.&lt;br /&gt;
* &amp;quot;Kreegan&amp;quot; is likely a reference to the German word &amp;quot;krieg&amp;quot;, which means &amp;quot;war&amp;quot;.&lt;br /&gt;
* Although Erathians [[Kreegan#Kreegan reference|initially assumed]] that [[Nighon]] forces subdued and controlled the Kreegans, it was actually an alliance between the two, as {{hn|Nymus|0=}}&#039; biography reveals. Although the initial campaign was going well for them, the Kreegans ended it early. They decided to strike later, together with the [[Dungeon Overlords]], who were ideologically and economically motivated to attack [[Erathia]] in the near future, as described in [[Dungeons and Devils]] and [[To Build a Tunnel]]. This eventually led to Eeofol playing a role in the [[Restoration Wars]].&lt;br /&gt;
* {{hn|Sandro|0=}} has also unwittingly [[Poison Fit for a King|helped]] the Kreegan plan of taking over the planet. As described in {{mm6}}, {{hn|Catherine|0=}} being recalled to her father&#039;s funeral after he was poisoned aided the [[heretic|heretical]] religion of [[Baa]] in their efforts to weaken the [[Kingdom of Enroth]], considered to be a power that could potentially stop the Kreegan invasion. [[Xenofex]] expected that the Kreegan would take over this world after Baa had finished its job and toppled the [[Ironfist]] rule. [[Kreegan Alliance]] features the Kreegans being initially skeptical whether Sandro would be useful to their plans, thus putting him through a test before they accept his scheme. [[The Legacy]] and [[Unlikely Alliance]] mention Baa closely watching the events and even spying in [[Steadwick]], anticipating [[King Gryphonheart]]&#039;s death.&lt;br /&gt;
* {{mm7}} reveals that, with the [[Hive]] in Paradise Valley destroyed, and the Baa conspiracy unraveled, the Kreegans soon betrayed their allies. Eeofol withdrew its support, leaving the Dungeon Overlords to fend for themselves soon after the tide of the war turned into Erathia&#039;s favor. This is why there are no Kreegan armies in [[Tunnels and Troglodytes]].&lt;br /&gt;
* As {{Hn|Kastore|0=}} describes to the [[Lords of Harmondale]] in {{mm7}}, the Kreegans &amp;quot;breed faster than rabbits&amp;quot;. He then alludes to newborn Kreegans growing up very fast, saying that &amp;quot;the longer you wait, the more you&#039;ll have to fight&amp;quot;.&lt;br /&gt;
* A prime example of this extremely fast growth is {{Hn|Xeron|0=}}, who was born after the Night of Shooting Stars, thus being no more than nine years old by the time of the [[Erathia-Kreegan war]]. Xeron also shows that the Kreegans sometimes create hybrids of themselves with the races of the worlds they conquer, his father being a [[human]] local of Enroth.&lt;br /&gt;
* {{Cn|Imp}}s, {{Cn|Familiar}}s,{{Cn|Gog}}s,  {{Cn|Magog}}s, {{Cn|Demon}}s,{{Cn|Horned Demon}}s, {{Cn|Pit Fiend}}s and {{Cn|Pit Lord}}s are all likely not members of the Kreegan race, since it is implied in various ways that the Kreegans are devils specifically, such as [[Inferno#The Inferno|The Inferno]] text singling them out among the summoned and bred creatures, or that those units don&#039;t resemble devils from the sixth and seventh &#039;&#039;Might and Magic&#039;&#039; games, unlike the Inferno devils. However, the lore does leave room to interpret these creatures as being at least a variation of the Kreegan race. Moreover, [[Greg Fulton]] has stated, noting it as his own interpretation, that all demons in the setting could probably be considered Kreegans unless proven otherwise.&lt;br /&gt;
* Also, some fans theorize that the {{Cn|Devil}} and {{Cn|Arch Devil}} units, or at least many of them, are hybrids like Xeron, due to their similarities to him. While possible, this is not confirmed, as these devils could just as easily represent &amp;quot;pure-blooded&amp;quot; Kreegans.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MM6_Opening.webm|thumbtime=0:27| Devils land near Sweet Water in Paradise Valley during the Night of Shooting Stars. The four heroes of the game narrowly survive, and would eventually save the world from the [[Kreegan]]&amp;lt;br&amp;gt;(MM6 intro)&lt;br /&gt;
MM6trailer.webm|thumbtime=1:09| Trailer for &#039;&#039;Might and Magic VI&#039;&#039; that was included on the {{homm2}} CD. It focuses more on the destruction of [[Sweet Water]], and shows how [[Falagar]] teleported the heroes to safety.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=194064</id>
		<title>Harmondale</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=194064"/>
		<updated>2026-03-23T02:11:58Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Unaffiliated-Antagarich}}&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Harmondale&#039;&#039;&#039; was a town located in the [[Contested Lands]], near [[Tularea]]. Featured in {{mm7}}, it served as the home and seat of power of the game&#039;s protagonists, known as the &#039;&#039;&#039;Lords of Harmondale&#039;&#039;&#039;. For nearly half a millennium, the area stood at the center of various [[human]]–[[elf]] conflicts between [[Erathia]] and [[AvLee]]. Within the town stood [[Castle Harmondale]], sometimes referred to as &#039;&#039;&#039;Castle Harmondy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Rulers ==&lt;br /&gt;
* &#039;&#039;&#039;Unknown [[Erathia]]n ruler&#039;&#039;&#039; - Governed around the time of the castle’s construction in 689 [[AS]].  &lt;br /&gt;
* &#039;&#039;&#039;Unknown [[AvLee]]an ruler&#039;&#039;&#039; - Took control after the Elves conquered the area in 692 AS during the Battle for Harmondale.  &lt;br /&gt;
* &#039;&#039;&#039;Baron Danforth Octavio&#039;&#039;&#039; - Erathian noble who ruled with cruelty until overthrown and killed by the townsfolk in 817 AS.  &lt;br /&gt;
* &#039;&#039;&#039;King Vespin I&#039;&#039;&#039; - Former mayor Ty Vespin, chosen by the people after Octavio’s death; ruled an independent Harmondale for six weeks before being executed by Erathian King Aaron [[Gryphonheart]] IV.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown Erathian ruler&#039;&#039;&#039; - Reigned after Erathia reclaimed the town following Vespin’s death.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown AvLeean ruler&#039;&#039;&#039; - Controlled Harmondale after AvLee retook the region in 818 AS.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Terrence Rockwin II&#039;&#039;&#039; - [[Necromancer]] who seized the castle in 1008 AS; defeated the following year by either Erathian or AvLeean forces.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown ruler&#039;&#039;&#039; - Either an Erathian or AvLeean lord who held the town after Rockwin’s forces were routed in 1009 AS.  &lt;br /&gt;
* &#039;&#039;&#039;At least six unknown rulers&#039;&#039;&#039; - A series of Erathian and AvLeean lords who controlled the area at various points in time between the AvLeean rule established after the Battle for Harmondale ended and the rule of Lord Markham began. Each succession was preceded by violent, bloody conflicts and many deaths.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Markham&#039;&#039;&#039; - Erathian noble and ruler of [[Tidewater]], who organized a grand scavenger hunt to determine Harmondale’s next rulers in early 1168 AS.  &lt;br /&gt;
* &#039;&#039;&#039;The Lords of Harmondale&#039;&#039;&#039; - The fair and well-liked rulers who emerged victorious from Lord Markham’s contest. They governed presumably until the opening of the Gateway to [[Web of Worlds|Webstation Beta-5]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Construction of Castle Harmondale was completed in 689 AS as an Erathian fortification during the [[Timber Wars]], intended as a defense against the Elvish forces of King Lothoe IV. The castle fell to AvLee only three years later at the Battle for Harmondale, beginning centuries of conflict over the region. Since its founding, Harmondale changed hands fifteen times, most often alternating between Erathian and AvLeean control.&lt;br /&gt;
&lt;br /&gt;
In 817 AS, after a time of oppression, the citizens of Harmondale revolted against Baron Danforth Octavio, killing him in the streets. They declared their mayor, Ty Vespin, as King Vespin I. His short-lived rule lasted six weeks before Erathian King Aaron Gryphonheart IV retook the town, executing Vespin and his supporters. Gryphonheart himself was slain soon after by Elvish forces, and the town returned to AvLee in 818 AS.&lt;br /&gt;
&lt;br /&gt;
In 1008 AS, the necromancer Lord Terrence Rockwin II captured the castle as part of his expansion plans. During his brief occupation, citizens fled or hid in the nearby hills to survive. Witnesses later spoke of frenzied excavations beneath the castle. When the town was retaken in 1009 AS, no evidence of the dig or of prisoners taken by the necromancers was ever found.&lt;br /&gt;
&lt;br /&gt;
By 1168 AS, following the [[Restoration Wars]], Harmondale was ruled by Lord Markham, an Erathian duke and war hero. Desiring to be rid of the troublesome territory, he announced a scavenger hunt on [[Emerald Island]], offering Harmondale’s lordship as the grand prize. A [[Lords of Harmondale|party of four adventurers]] emerged victorious, becoming the new Lords of Harmondale.&lt;br /&gt;
&lt;br /&gt;
Upon their arrival, the castle was infested by giant rats, bats, and [[goblin]]s. The new lords cleared the infestation and soon gained the support of [[Stone City]] and the [[dwarves]] of [[Antagarich]]. In gratitude for their rescue of dwarves trapped in the Red Dwarf Mine in the [[Bracada Desert]], King Hothfarr IX recognized them as the rightful rulers of Harmondale and sent craftsmen to restore the long-neglected castle and town. This marked a period of prosperity and optimism for the citizens.&lt;br /&gt;
&lt;br /&gt;
=== The Conflict ===&lt;br /&gt;
As tensions between Erathia and AvLee reignited, both nations claimed Harmondale under conflicting treaty interpretations. Although under Erathian jurisdiction, AvLee invoked the Treaty of Tularea in 673 AS, while Erathia countered by citing AvLee’s abrogation of the treaty in 811 AS.&lt;br /&gt;
&lt;br /&gt;
The Lords of Harmondale, meeting with [[Catherine Ironfist]] in [[Steadwick]] and King [[Eldrich Parson]] in [[Pierpont]], were given tasks by both leaders, aimed at striking blows against the other side. Several months into the conflict, [[Judge Grey]], the designated arbiter in the Harmondale dispute, died of a heart attack, with the lords having been chosen to select his successor. Ambassadors from [[Bracada]] and [[Deyja]] arrived to present their candidates: [[Brandis Fairweather]] for Bracada and [[Devon Sleen]] for Deyja.&lt;br /&gt;
&lt;br /&gt;
The lords ultimately chose Fairweather, aligning Harmondale with Bracada and the Path of Light. His arbitration led to the Treaty of Harmondale, which ended the conflict peacefully. During the signing, Queen Catherine remarked, “It’s hard to believe we were fighting each other when we all know who the [[Deyja|real enemy]] is.”&lt;br /&gt;
&lt;br /&gt;
=== The Heavenly Forge (alternate timeline) ===&lt;br /&gt;
In another timeline, the lords chose Devon Sleen, the Deyjan candidate, aligning Harmondale with Deyja and the Path of Darkness. Sleen’s inaction caused the negotiations to collapse, igniting an all-out war between [[Erathia]] and [[AvLee]]. Deyja exploited the chaos to raise vast undead armies.&lt;br /&gt;
&lt;br /&gt;
Following the outbreak of war, the lords aided Deyja and the [[Adventurers of Terra|Terran]]s Tolberti, Dark Shade, [[Maximus]], and their leader, now King of Deyja, [[Kastore]], in his plan to restore the legendary [[Heavenly Forge]]. Recovering the final component needed to activate the machine, Kastore succeeded in creating weapons of the Ancients and equipping his forces of undead, goblins, ogres, and other creatures with advanced technology.&lt;br /&gt;
&lt;br /&gt;
Together, Deyja, led by the dark Terrans, and Harmondale, led by the Lords, sought to conquer the world with this army. However, they were ultimately defeated by Erathia using the [[Armageddon&#039;s Blade]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before [[Forge (NWC)|Forge]]’s cancellation, the Path of Darkness was intended to be the canonical route in {{mm7}}.  &lt;br /&gt;
* Depending on the player’s choices, the Lords of Harmondale may include humans, elves, dwarves, or goblins.  &lt;br /&gt;
* While the Path of Light is canon, Harmondale’s political alignment remains ambiguous. It is rather likely that the lords chose Erathia, since Lucifer calls them &amp;quot;heroes from Erathia&amp;quot; in Seeking Armageddon. A devil in [[Catherine&#039;s Charge]] also relays Lucifer’s regards to Catherine for &amp;quot;a small part she played in his ascension to the throne&amp;quot;. However, both statements are open for interpretation.&lt;br /&gt;
* Devon Sleen and Brandis Fairweather both appear in the Armageddon&#039;s Blade campaign as supporting characters. Judge Sleen provides information that helps Xeron assemble the Blade, and Judge Fairweater corresponds with Gelu, advising him on the Sons of Erebus.&lt;br /&gt;
* The later games do not explore what happened to the lords of Harmondale and the Adventurers of Terra. However, Jon Van Caneghem briefly mentioned that before New World Computing’s dissolution, there were plans to finalize the Kreegan storyline and depict a visit to the Ancient homeworld. This would have likely tied into the Lords and Terrans travelling through the Web of Worlds.  &lt;br /&gt;
* The banner of the independent kingdom of Harmondale is based on the [[New World Computing]] logo.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
HarmondaleMM7Map.jpg| Harmondale as depicted on the MM7 map&lt;br /&gt;
TownPortalHarmondale.png| Harmondale depicted on the MM7 Town Portal map (the highlighted icon)&lt;br /&gt;
HarmondaleNWC.jpg|200px| Kingdom of Harmondale heraldry&amp;lt;br&amp;gt;(containing the [[NWC]] logo)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=194063</id>
		<title>Harmondale</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=194063"/>
		<updated>2026-03-23T01:23:55Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Unaffiliated-Antagarich}}&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Harmondale&#039;&#039;&#039; was a town located in the [[Contested Lands]], near [[Tularea]]. Featured in {{mm7}}, it served as the home and seat of power of the game&#039;s protagonists, known as the &#039;&#039;&#039;Lords of Harmondale&#039;&#039;&#039;. For nearly half a millennium, the area stood at the center of various [[human]]–[[elf]] conflicts between [[Erathia]] and [[AvLee]]. Within the town stood [[Castle Harmondale]], sometimes referred to as &#039;&#039;&#039;Castle Harmondy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Rulers ==&lt;br /&gt;
* &#039;&#039;&#039;Unknown [[Erathia]]n ruler&#039;&#039;&#039; - Governed around the time of the castle’s construction in 689 [[AS]].  &lt;br /&gt;
* &#039;&#039;&#039;Unknown [[AvLee]]an ruler&#039;&#039;&#039; - Took control after the Elves conquered the area in 692 AS during the Battle for Harmondale.  &lt;br /&gt;
* &#039;&#039;&#039;Baron Danforth Octavio&#039;&#039;&#039; - Erathian noble who ruled with cruelty until overthrown and killed by the townsfolk in 817 AS.  &lt;br /&gt;
* &#039;&#039;&#039;King Vespin I&#039;&#039;&#039; - Former mayor Ty Vespin, chosen by the people after Octavio’s death; ruled an independent Harmondale for six weeks before being executed by Erathian King Aaron [[Gryphonheart]] IV.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown Erathian ruler&#039;&#039;&#039; - Reigned after Erathia reclaimed the town following Vespin’s death.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown AvLeean ruler&#039;&#039;&#039; - Controlled Harmondale after AvLee retook the region in 818 AS.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Terrence Rockwin II&#039;&#039;&#039; - [[Necromancer]] who seized the castle in 1008 AS; defeated the following year by either Erathian or AvLeean forces.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown ruler&#039;&#039;&#039; - Either an Erathian or AvLeean lord who held the town after Rockwin’s forces were routed in 1009 AS.  &lt;br /&gt;
* &#039;&#039;&#039;At least six unknown rulers&#039;&#039;&#039; - A series of Erathian and AvLeean lords who controlled the area at various points in time between the AvLeean rule established after the Battle for Harmondale ended and the rule of Lord Markham began. Each succession was preceded by violent, bloody conflicts and many deaths.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Markham&#039;&#039;&#039; - Erathian noble and ruler of [[Tidewater]], who organized a grand scavenger hunt to determine Harmondale’s next rulers in early 1168 AS.  &lt;br /&gt;
* &#039;&#039;&#039;The Lords of Harmondale&#039;&#039;&#039; - The fair and well-liked rulers who emerged victorious from Lord Markham’s contest. They governed presumably until the opening of the Gateway to [[Web of Worlds|Webstation Beta-5]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Construction of Castle Harmondale was completed in 689 AS as an Erathian fortification during the [[Timber Wars]], intended as a defense against the Elvish forces of King Lothoe IV. The castle fell to AvLee only three years later at the Battle for Harmondale, beginning centuries of conflict over the region. Since its founding, Harmondale changed hands fifteen times, most often alternating between Erathian and AvLeean control.&lt;br /&gt;
&lt;br /&gt;
In 817 AS, after a time of oppression, the citizens of Harmondale revolted against Baron Danforth Octavio, killing him in the streets. They declared their mayor, Ty Vespin, as King Vespin I. His short-lived rule lasted six weeks before Erathian King Aaron Gryphonheart IV retook the town, executing Vespin and his supporters. Gryphonheart himself was slain soon after by Elvish forces, and the town returned to AvLee in 818 AS.&lt;br /&gt;
&lt;br /&gt;
In 1008 AS, the necromancer Lord Terrence Rockwin II captured the castle as part of his expansion plans. During his brief occupation, citizens fled or hid in the nearby hills to survive. Witnesses later spoke of frenzied excavations beneath the castle. When the town was retaken in 1009 AS, no evidence of the dig or of prisoners taken by the necromancers was ever found.&lt;br /&gt;
&lt;br /&gt;
By 1168 AS, following the [[Restoration Wars]], Harmondale was ruled by Lord Markham, an Erathian duke and war hero. Desiring to be rid of the troublesome territory, he announced a scavenger hunt on [[Emerald Island]], offering Harmondale’s lordship as the grand prize. A [[Lords of Harmondale|party of four adventurers]] emerged victorious, becoming the new Lords of Harmondale.&lt;br /&gt;
&lt;br /&gt;
Upon their arrival, the castle was infested by giant rats, bats, and [[goblin]]s. The new lords cleared the infestation and soon gained the support of [[Stone City]] and the [[dwarves]] of [[Antagarich]]. In gratitude for their rescue of dwarves trapped in the Red Dwarf Mine in the [[Bracada Desert]], King Hothfarr IX recognized them as the rightful rulers of Harmondale and sent craftsmen to restore the long-neglected castle and town. This marked a period of prosperity and optimism for the citizens.&lt;br /&gt;
&lt;br /&gt;
=== The Conflict ===&lt;br /&gt;
As tensions between Erathia and AvLee reignited, both nations claimed Harmondale under conflicting treaty interpretations. Although under Erathian jurisdiction, AvLee invoked the Treaty of Tularea in 673 AS, while Erathia countered by citing AvLee’s abrogation of the treaty in 811 AS.&lt;br /&gt;
&lt;br /&gt;
The Lords of Harmondale, meeting with [[Catherine Ironfist]] in [[Steadwick]] and King [[Eldrich Parson]] in [[Pierpont]], were given tasks by both leaders, aimed at striking blows against the other side. Several months into the conflict, [[Judge Grey]], the designated arbiter in the Harmondale dispute, died of a heart attack, with the lords having been chosen to select his successor. Ambassadors from [[Bracada]] and [[Deyja]] arrived to present their candidates: [[Brandis Fairweather]] for Bracada and [[Devon Sleen]] for Deyja.&lt;br /&gt;
&lt;br /&gt;
The lords ultimately chose Fairweather, aligning Harmondale with Bracada and the Path of Light. His arbitration led to the Treaty of Harmondale, which ended the conflict peacefully. During the signing, Queen Catherine remarked, “It’s hard to believe we were fighting each other when we all know who the [[Deyja|real enemy]] is.”&lt;br /&gt;
&lt;br /&gt;
=== The Heavenly Forge (alternate timeline) ===&lt;br /&gt;
In another timeline, the lords chose Devon Sleen, the Deyjan candidate, aligning Harmondale with Deyja and the Path of Darkness. Sleen’s inaction caused the negotiations to collapse, igniting an all-out war between [[Erathia]] and [[AvLee]]. Deyja exploited the chaos to raise vast undead armies.&lt;br /&gt;
&lt;br /&gt;
Following the outbreak of war, the lords aided Deyja and the [[Adventurers of Terra|Terran]]s Tolberti, Dark Shade, [[Maximus]], and their leader, now King of Deyja, [[Kastore]], in his plan to restore the legendary [[Heavenly Forge]]. Recovering the final component needed to activate the machine, Kastore succeeded in creating weapons of the Ancients and equipping his forces of undead, goblins, ogres, and other creatures with advanced technology.&lt;br /&gt;
&lt;br /&gt;
Together, Deyja, led by the dark Terrans, and Harmondale, led by the Lords, sought to conquer the world with this army. However, they were ultimately defeated by Erathia using the [[Armageddon&#039;s Blade]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before [[Forge (NWC)|Forge]]’s cancellation, the Path of Darkness was intended to be the canonical route in {{mm7}}.  &lt;br /&gt;
* Depending on the player’s choices, the Lords of Harmondale may include humans, elves, dwarves, or goblins.  &lt;br /&gt;
* While the Path of Light is canon, Harmondale’s political alignment remains ambiguous. It is rather likely that the lords chose Erathia, since Lucifer calls them &amp;quot;heroes from Erathia&amp;quot; in Seeking Armageddon. A devil in [[Catherine&#039;s Charge]] also relays Lucifer’s regards to Catherine for &amp;quot;a small part she played in his ascension to the throne&amp;quot;. However, both statements are open for interpretation.&lt;br /&gt;
* Devon Sleen and Brandis Fairweather both appear in the Armageddon&#039;s Blade campaign as supporting characters. Judge Sleen provides information that helps Xeron assemble the Blade, and Judge Fairweater corresponds with Gelu, advising him on the Sons of Erebus.&lt;br /&gt;
* The later games do not explore what happened to the lords of Harmondale and the Adventurers of Terra. However, Jon Van Caneghem briefly mentioned that before New World Computing’s dissolution, there were plans to finalize the Kreegan storyline and depict a visit to the Ancient homeworld. This would have likely tied into the Lords and Terrans travelling through the Web of Worlds.  &lt;br /&gt;
* The banner of the independent kingdom of Harmondale is based on the New World Computing logo.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
HarmondaleMM7Map.jpg| Harmondale as depicted on the MM7 map&lt;br /&gt;
TownPortalHarmondale.png| Harmondale depicted on the MM7 Town Portal map (the highlighted icon)&lt;br /&gt;
HarmondaleNWC.jpg|200px| Kingdom of Harmondale heraldry&amp;lt;br&amp;gt;(containing the [[NWC]] logo)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=194062</id>
		<title>Harmondale</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=194062"/>
		<updated>2026-03-23T01:21:32Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Unaffiliated-Antagarich}}&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Harmondale&#039;&#039;&#039; was a town located in the [[Contested Lands]], near [[Tularea]]. Featured in {{mm7}}, it served as the home and seat of power of the game&#039;s protagonists, known as the &#039;&#039;&#039;Lords of Harmondale&#039;&#039;&#039;. For nearly half a millennium, the area stood at the center of various [[human]]–[[elf]] conflicts between [[Erathia]] and [[AvLee]]. Within the town stood [[Castle Harmondale]], sometimes referred to as &#039;&#039;&#039;Castle Harmondy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Rulers ==&lt;br /&gt;
* &#039;&#039;&#039;Unknown [[Erathia]]n ruler&#039;&#039;&#039; - Governed around the time of the castle’s construction in 689 [[AS]].  &lt;br /&gt;
* &#039;&#039;&#039;Unknown [[AvLee]]an ruler&#039;&#039;&#039; - Took control after the Elves conquered the area in 692 AS during the Battle for Harmondale.  &lt;br /&gt;
* &#039;&#039;&#039;Baron Danforth Octavio&#039;&#039;&#039; - Erathian noble who ruled with cruelty until overthrown and killed by the townsfolk in 817 AS.  &lt;br /&gt;
* &#039;&#039;&#039;King Vespin I&#039;&#039;&#039; - Former mayor Ty Vespin, chosen by the people after Octavio’s death; ruled an independent Harmondale for six weeks before being executed by Erathian King Aaron [[Gryphonheart]] IV.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown Erathian ruler&#039;&#039;&#039; - Reigned after Erathia reclaimed the town following Vespin’s death.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown AvLeean ruler&#039;&#039;&#039; - Controlled Harmondale after AvLee retook the region in 818 AS.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Terrence Rockwin II&#039;&#039;&#039; - [[Necromancer]] who seized the castle in 1008 AS; defeated the following year by either Erathian or AvLeean forces.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown ruler&#039;&#039;&#039; - Either an Erathian or AvLeean lord who held the town after Rockwin’s forces were routed in 1009 AS.  &lt;br /&gt;
* &#039;&#039;&#039;At least six unknown rulers&#039;&#039;&#039; - A series of Erathian and AvLeean lords who controlled the area at various points in time between the AvLeean rule established after the Battle for Harmondale ended and the rule of Lord Markham began. Each succession was preceded by violent, bloody conflicts and many deaths.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Markham&#039;&#039;&#039; - Erathian noble and ruler of [[Tidewater]], who organized a grand scavenger hunt to determine Harmondale’s next rulers in early 1168 AS.  &lt;br /&gt;
* &#039;&#039;&#039;The Lords of Harmondale&#039;&#039;&#039; - The fair and well-liked rulers who emerged victorious from Lord Markham’s contest. They governed presumably until the opening of the Gateway to [[Web of Worlds|Webstation Beta-5]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Construction of Castle Harmondale was completed in 689 AS as an Erathian fortification during the [[Timber Wars]], intended as a defense against the Elvish forces of King Lothoe IV. The castle fell to AvLee only three years later at the Battle for Harmondale, beginning centuries of conflict over the region. Since its founding, Harmondale changed hands fifteen times, most often alternating between Erathian and AvLeean control.&lt;br /&gt;
&lt;br /&gt;
In 817 AS, after a time of oppression, the citizens of Harmondale revolted against Baron Danforth Octavio, killing him in the streets. They declared their mayor, Ty Vespin, as King Vespin I. His short-lived rule lasted six weeks before Erathian King Aaron Gryphonheart IV retook the town, executing Vespin and his supporters. Gryphonheart himself was slain soon after by Elvish forces, and the town returned to AvLee in 818 AS.&lt;br /&gt;
&lt;br /&gt;
In 1008 AS, the necromancer Lord Terrence Rockwin II captured the castle as part of his expansion plans. During his brief occupation, citizens fled or hid in the nearby hills to survive. Witnesses later spoke of frenzied excavations beneath the castle. When the town was retaken in 1009 AS, no evidence of the dig or of prisoners taken by the necromancers was ever found.&lt;br /&gt;
&lt;br /&gt;
By 1168 AS, following the [[Restoration Wars]], Harmondale was ruled by Lord Markham, an Erathian duke and war hero. Desiring to be rid of the troublesome territory, he announced a scavenger hunt on [[Emerald Island]], offering Harmondale’s lordship as the grand prize. A [[Lords of Harmondale|party of four adventurers]] emerged victorious, becoming the new Lords of Harmondale.&lt;br /&gt;
&lt;br /&gt;
Upon their arrival, the castle was infested by giant rats, bats, and goblins. The new lords cleared the infestation and soon gained the support of [[Stone City]] and the [[dwarves]] of [[Antagarich]]. In gratitude for their rescue of dwarves trapped in the Red Dwarf Mine in the [[Bracada Desert]], King Hothfarr IX recognized them as the rightful rulers of Harmondale and sent craftsmen to restore the long-neglected castle and town. This marked a period of prosperity and optimism for the citizens.&lt;br /&gt;
&lt;br /&gt;
=== The Conflict ===&lt;br /&gt;
As tensions between Erathia and AvLee reignited, both nations claimed Harmondale under conflicting treaty interpretations. Although under Erathian jurisdiction, AvLee invoked the Treaty of Tularea in 673 AS, while Erathia countered by citing AvLee’s abrogation of the treaty in 811 AS.&lt;br /&gt;
&lt;br /&gt;
The Lords of Harmondale, meeting with [[Catherine Ironfist]] in [[Steadwick]] and King [[Eldrich Parson]] in [[Pierpont]], were given tasks by both leaders, aimed at striking blows against the other side. Several months into the conflict, [[Judge Grey]], the designated arbiter in the Harmondale dispute, died of a heart attack, with the lords having been chosen to select his successor. Ambassadors from [[Bracada]] and [[Deyja]] arrived to present their candidates: [[Brandis Fairweather]] for Bracada and [[Devon Sleen]] for Deyja.&lt;br /&gt;
&lt;br /&gt;
The lords ultimately chose Fairweather, aligning Harmondale with Bracada and the Path of Light. His arbitration led to the Treaty of Harmondale, which ended the conflict peacefully. During the signing, Queen Catherine remarked, “It’s hard to believe we were fighting each other when we all know who the [[Deyja|real enemy]] is.”&lt;br /&gt;
&lt;br /&gt;
=== The Heavenly Forge (alternate timeline) ===&lt;br /&gt;
In another timeline, the lords chose Devon Sleen, the Deyjan candidate, aligning Harmondale with Deyja and the Path of Darkness. Sleen’s inaction caused the negotiations to collapse, igniting an all-out war between [[Erathia]] and [[AvLee]]. Deyja exploited the chaos to raise vast undead armies.&lt;br /&gt;
&lt;br /&gt;
Following the outbreak of war, the lords aided Deyja and the [[Adventurers of Terra|Terran]]s Tolberti, Dark Shade, [[Maximus]], and their leader, now King of Deyja, [[Kastore]], in his plan to restore the legendary [[Heavenly Forge]]. Recovering the final component needed to activate the machine, Kastore succeeded in creating weapons of the Ancients and equipping his forces of undead, goblins, ogres, and other creatures with advanced technology.&lt;br /&gt;
&lt;br /&gt;
Together, Deyja, led by the dark Terrans, and Harmondale, led by the Lords, sought to conquer the world with this army. However, they were ultimately defeated by Erathia using the [[Armageddon&#039;s Blade]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before [[Forge (NWC)|Forge]]’s cancellation, the Path of Darkness was intended to be the canonical route in {{mm7}}.  &lt;br /&gt;
* Depending on the player’s choices, the Lords of Harmondale may include humans, elves, dwarves, or goblins.  &lt;br /&gt;
* While the Path of Light is canon, Harmondale’s political alignment remains ambiguous. It is rather likely that the lords chose Erathia, since Lucifer calls them &amp;quot;heroes from Erathia&amp;quot; in Seeking Armageddon. A devil in [[Catherine&#039;s Charge]] also relays Lucifer’s regards to Catherine for &amp;quot;a small part she played in his ascension to the throne&amp;quot;. However, both statements are open for interpretation.&lt;br /&gt;
* Devon Sleen and Brandis Fairweather both appear in the Armageddon&#039;s Blade campaign as supporting characters. Judge Sleen provides information that helps Xeron assemble the Blade, and Judge Fairweater corresponds with Gelu, advising him on the Sons of Erebus.&lt;br /&gt;
* The later games do not explore what happened to the lords of Harmondale and the Adventurers of Terra. However, Jon Van Caneghem briefly mentioned that before New World Computing’s dissolution, there were plans to finalize the Kreegan storyline and depict a visit to the Ancient homeworld. This would have likely tied into the Lords and Terrans travelling through the Web of Worlds.  &lt;br /&gt;
* The banner of the independent kingdom of Harmondale is based on the New World Computing logo.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
HarmondaleMM7Map.jpg| Harmondale as depicted on the MM7 map&lt;br /&gt;
TownPortalHarmondale.png| Harmondale depicted on the MM7 Town Portal map (the highlighted icon)&lt;br /&gt;
HarmondaleNWC.jpg|200px| Kingdom of Harmondale heraldry&amp;lt;br&amp;gt;(containing the [[NWC]] logo)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=194061</id>
		<title>Harmondale</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=194061"/>
		<updated>2026-03-23T01:19:13Z</updated>

		<summary type="html">&lt;p&gt;XEL: The MM7 history section says that it violently changed hands 13 times since the Battle of Harmondale. This makes fifteen times if we add the Battle itself and the MM7 Scavenger Hunt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Unaffiliated-Antagarich}}&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Harmondale&#039;&#039;&#039; was a town located in the [[Contested Lands]], near [[Tularea]]. Featured in {{mm7}}, it served as the home and seat of power of the game&#039;s protagonists, known as the &#039;&#039;&#039;Lords of Harmondale&#039;&#039;&#039;. For nearly half a millennium, the area stood at the center of various [[human]]–[[elf]] conflicts between [[Erathia]] and [[AvLee]]. Within the town stood [[Castle Harmondale]], sometimes referred to as &#039;&#039;&#039;Castle Harmondy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Rulers ==&lt;br /&gt;
* &#039;&#039;&#039;Unknown [[Erathia]]n ruler&#039;&#039;&#039; - Governed around the time of the castle’s construction in 689 [[AS]].  &lt;br /&gt;
* &#039;&#039;&#039;Unknown [[AvLee]]an ruler&#039;&#039;&#039; - Took control after the Elves conquered the area in 692 AS during the Battle for Harmondale.  &lt;br /&gt;
* &#039;&#039;&#039;Baron Danforth Octavio&#039;&#039;&#039; - Erathian noble who ruled with cruelty until overthrown and killed by the townsfolk in 817 AS.  &lt;br /&gt;
* &#039;&#039;&#039;King Vespin I&#039;&#039;&#039; - Former mayor Ty Vespin, chosen by the people after Octavio’s death; ruled an independent Harmondale for six weeks before being executed by Erathian King Aaron [[Gryphonheart]] IV.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown Erathian ruler&#039;&#039;&#039; - Reigned after Erathia reclaimed the town following Vespin’s death.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown AvLeean ruler&#039;&#039;&#039; - Controlled Harmondale after AvLee retook the region in 818 AS.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Terrence Rockwin II&#039;&#039;&#039; - [[Necromancer]] who seized the castle in 1008 AS; defeated the following year by either Erathian or AvLeean forces.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown ruler&#039;&#039;&#039; - Either an Erathian or AvLeean lord who held the town after Rockwin’s forces were routed in 1009 AS.  &lt;br /&gt;
* &#039;&#039;&#039;At least six unknown rulers&#039;&#039;&#039; - A series of Erathian and AvLeean lords who controlled the area at various points in time between the AvLeean rule established after the Battle for Harmondale ended and the rule of Lord Markham began. Each succession was preceded by violent, bloody conflicts and many deaths.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Markham&#039;&#039;&#039; - Erathian noble and ruler of [[Tidewater]], who organized a grand scavenger hunt to determine Harmondale’s next rulers in early 1168 AS.  &lt;br /&gt;
* &#039;&#039;&#039;The Lords of Harmondale&#039;&#039;&#039; - The fair and well-liked rulers who emerged victorious from Lord Markham’s contest. They governed presumably until the opening of the Gateway to [[Web of Worlds|Webstation Beta-5]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Construction of Castle Harmondale was completed in 689 AS as an Erathian fortification during the [[Timber Wars]], intended as a defense against the Elvish forces of King Lothoe IV. The castle fell to AvLee only three years later at the Battle for Harmondale, beginning centuries of conflict over the region. Since its founding, Harmondale changed hands fifteen times, most often alternating between Erathian and AvLeean control.&lt;br /&gt;
&lt;br /&gt;
In 817 AS, after a time of oppression, the citizens of Harmondale revolted against Baron Danforth Octavio, killing him in the streets. They declared their mayor, Ty Vespin, as King Vespin I. His short-lived rule lasted six weeks before Erathian King Aaron Gryphonheart IV retook the town, executing Vespin and his supporters. Gryphonheart himself was slain soon after by Elvish forces, and the town returned to AvLee in 818 AS.&lt;br /&gt;
&lt;br /&gt;
In 1008 AS, the necromancer Lord Terrence Rockwin II captured the castle as part of his expansion plans. During his brief occupation, citizens fled or hid in the nearby hills to survive. Witnesses later spoke of frenzied excavations beneath the castle. When the town was retaken in 1009 AS, no evidence of the dig or of prisoners taken by the necromancers was ever found.&lt;br /&gt;
&lt;br /&gt;
By 1168 AS, following the [[Restoration Wars]], Harmondale was ruled by Lord Markham, an Erathian duke and war hero. Desiring to be rid of the troublesome territory, he announced a scavenger hunt on [[Emerald Island]], offering Harmondale’s lordship as the grand prize. A [[Lords of Harmondale|party of four adventurers]] emerged victorious, becoming the new Lords of Harmondale.&lt;br /&gt;
&lt;br /&gt;
Upon their arrival, the castle was infested by rats, bats, and goblins. The new lords cleared the infestation and soon gained the support of [[Stone City]] and the [[dwarves]] of [[Antagarich]]. In gratitude for their rescue of dwarves trapped in the Red Dwarf Mine in the [[Bracada Desert]], King Hothfarr IX recognized them as the rightful rulers of Harmondale and sent craftsmen to restore the long-neglected castle and town. This marked a period of prosperity and optimism for the citizens.&lt;br /&gt;
&lt;br /&gt;
=== The Conflict ===&lt;br /&gt;
As tensions between Erathia and AvLee reignited, both nations claimed Harmondale under conflicting treaty interpretations. Although under Erathian jurisdiction, AvLee invoked the Treaty of Tularea in 673 AS, while Erathia countered by citing AvLee’s abrogation of the treaty in 811 AS.&lt;br /&gt;
&lt;br /&gt;
The Lords of Harmondale, meeting with [[Catherine Ironfist]] in [[Steadwick]] and King [[Eldrich Parson]] in [[Pierpont]], were given tasks by both leaders, aimed at striking blows against the other side. Several months into the conflict, [[Judge Grey]], the designated arbiter in the Harmondale dispute, died of a heart attack, with the lords having been chosen to select his successor. Ambassadors from [[Bracada]] and [[Deyja]] arrived to present their candidates: [[Brandis Fairweather]] for Bracada and [[Devon Sleen]] for Deyja.&lt;br /&gt;
&lt;br /&gt;
The lords ultimately chose Fairweather, aligning Harmondale with Bracada and the Path of Light. His arbitration led to the Treaty of Harmondale, which ended the conflict peacefully. During the signing, Queen Catherine remarked, “It’s hard to believe we were fighting each other when we all know who the [[Deyja|real enemy]] is.”&lt;br /&gt;
&lt;br /&gt;
=== The Heavenly Forge (alternate timeline) ===&lt;br /&gt;
In another timeline, the lords chose Devon Sleen, the Deyjan candidate, aligning Harmondale with Deyja and the Path of Darkness. Sleen’s inaction caused the negotiations to collapse, igniting an all-out war between [[Erathia]] and [[AvLee]]. Deyja exploited the chaos to raise vast undead armies.&lt;br /&gt;
&lt;br /&gt;
Following the outbreak of war, the lords aided Deyja and the [[Adventurers of Terra|Terran]]s Tolberti, Dark Shade, [[Maximus]], and their leader, now King of Deyja, [[Kastore]], in his plan to restore the legendary [[Heavenly Forge]]. Recovering the final component needed to activate the machine, Kastore succeeded in creating weapons of the Ancients and equipping his forces of undead, goblins, ogres, and other creatures with advanced technology.&lt;br /&gt;
&lt;br /&gt;
Together, Deyja, led by the dark Terrans, and Harmondale, led by the Lords, sought to conquer the world with this army. However, they were ultimately defeated by Erathia using the [[Armageddon&#039;s Blade]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before [[Forge (NWC)|Forge]]’s cancellation, the Path of Darkness was intended to be the canonical route in {{mm7}}.  &lt;br /&gt;
* Depending on the player’s choices, the Lords of Harmondale may include humans, elves, dwarves, or goblins.  &lt;br /&gt;
* While the Path of Light is canon, Harmondale’s political alignment remains ambiguous. It is rather likely that the lords chose Erathia, since Lucifer calls them &amp;quot;heroes from Erathia&amp;quot; in Seeking Armageddon. A devil in [[Catherine&#039;s Charge]] also relays Lucifer’s regards to Catherine for &amp;quot;a small part she played in his ascension to the throne&amp;quot;. However, both statements are open for interpretation.&lt;br /&gt;
* Devon Sleen and Brandis Fairweather both appear in the Armageddon&#039;s Blade campaign as supporting characters. Judge Sleen provides information that helps Xeron assemble the Blade, and Judge Fairweater corresponds with Gelu, advising him on the Sons of Erebus.&lt;br /&gt;
* The later games do not explore what happened to the lords of Harmondale and the Adventurers of Terra. However, Jon Van Caneghem briefly mentioned that before New World Computing’s dissolution, there were plans to finalize the Kreegan storyline and depict a visit to the Ancient homeworld. This would have likely tied into the Lords and Terrans travelling through the Web of Worlds.  &lt;br /&gt;
* The banner of the independent kingdom of Harmondale is based on the New World Computing logo.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
HarmondaleMM7Map.jpg| Harmondale as depicted on the MM7 map&lt;br /&gt;
TownPortalHarmondale.png| Harmondale depicted on the MM7 Town Portal map (the highlighted icon)&lt;br /&gt;
HarmondaleNWC.jpg|200px| Kingdom of Harmondale heraldry&amp;lt;br&amp;gt;(containing the [[NWC]] logo)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
</feed>