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	<updated>2026-04-16T00:27:25Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194206</id>
		<title>Tidewater</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194206"/>
		<updated>2026-04-14T12:23:05Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&lt;br /&gt;
An [[Erathian]] port city near the southern edge of [[Tatalia]]. Featured in {{mm7}}. &#039;&#039;&#039;Tidewater&#039;&#039;&#039; is nestled between high mountains to the north and swamps to the south. This area, ruled by the Duke of the Western Lowlands, is called &amp;quot;Tatalia&amp;quot; like the adjacent kingdom. Tidewater is populated by humans and elves. [[Troll|Trolls]] inhabit the mountains and swamps around the city.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Circle of Stone: A sacred [[druid|druidic]] structure on the seashore at the foot of the mountains north of Tidewater. One of three such Circles left in [[Antagarich]]. An eagle statuette was stolen from the altar long ago during the wars between the Churches of the [[Temple of the Sun|Sun]] and the [[Temple of the Moon|Moon]]. The statuette was returned to its proper place by the lords of [[Harmondale]].&lt;br /&gt;
* Mercenary Guild: Located in a small village high in the northeastern mountains. The Mercenary Guild offers services to various kingdoms and groups, making investments into the future in order to profit from the events on the continent. Among other things, the guild worked for the elves of [[AvLee]], building a prison in the [[Tularean Caves]], but the mercenaries also stole the Heart of the Wood. The lords of Harmondale later raided the guild&#039;s compound and recovered the gemstone.&lt;br /&gt;
* Lord Markham&#039;s Manor: Residence of the Duke of the Western Lowlands. Its enormous size and lavish decoration provide a striking contrast to the humble [[peasant]] homes and huts nearby. The lords of Harmondale, whom Markham swindled into ruling that troubled area in his stead, later stole a vase from his manor. This mission was a test by Bill Lasker for those among them who wanted to become [[Rogue|Rogues]]. The vase was a gift to Lord Markham from Queen Catherine for his service in the [[Restoration Wars]].&lt;br /&gt;
* Tidewater Caverns: Located on an island west of the city. These caves have been home to pirates and criminals for centuries. A group of pirates, separate from the [[Regna|Regnans]] or [[Bill Lasker]]&#039;s men, has been operating out of the Tidewater Caverns since the late 1140s [[AS]] . The Erathian navy has been unable to root them out of their hiding places as of 1168. During the chaos of the Restoration Wars, the pirates stole a map that showed how to safely reach [[Evenmorn Island]]. The map was retrieved by the lords of Harmondale.&lt;br /&gt;
* Wine Cellar: A cellar beneath a house in Tidewater that served as hideout to the Elder Vampire who has been terrorizing the region in the late 1160s. The [[vampire]] was slain by the lords of Harmondale on a mission from Crag Hack, advisor to [[Gavin Magnus]] and one of the [[Adventurers of Terra]].&lt;br /&gt;
* Wromthrax&#039;s Cave: Home of Wromthrax the Heartless, a blue [[dragon]]. Located in the mountains north of Tidewater and west of the Mercenary Guild&#039;s compound. Wromthrax was initially content with eating goats, farm animals and stray dogs, but recently, having developed a taste for elvish blood, began hunting the locals. He was slain by the lords of Harmondale with guidance from [[Charles Quixote]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on how Tidewater is depicted in {{mm7}}, and the {{homm3}} campaign map for [[Borderlands]], it appears to be an Erathian enclave within Tatalia, with Erathia being the de-facto rulers of the surrounding area of Tatalia near the borders of [[Marshland]]. Alternatively, Erathia could have occupied this territory as a result of the [[Restoration Wars]].&lt;br /&gt;
* The {{Cn|Troll}} unit later added in {{ab}} was directly based on the trolls of this Tatalia region. The expansion also added [[Azure dragon|a type]] of blue dragon.&lt;br /&gt;
* The player character in [[Spoils of War]] is likely a member of the Mercenary Guild, although he may be unrelated.&lt;br /&gt;
* The area from [[A Tough Start]] is possibly located south of Tidewater. Two islands off the Tatalian coast are shown on the map, but only the northern one, with the Tidewater Caverns, is depicted in-game. The southern island may be the island from this scenario.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tidewater.jpg| Tidewater as depicted on the MM7 map&lt;br /&gt;
Erathian Tatalia.jpg| The Tatalia region around Tidewater in MM7&lt;br /&gt;
File:BorderlandsRoE.png| Map of [[Marshland]]&amp;lt;br&amp;gt;([[Borderlands]] campaign scenario)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194205</id>
		<title>Tidewater</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194205"/>
		<updated>2026-04-14T11:41:05Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&lt;br /&gt;
An [[Erathian]] port city near the southern edge of [[Tatalia]]. Featured in {{mm7}}. &#039;&#039;&#039;Tidewater&#039;&#039;&#039; is nestled between high mountains to the north and swamps to the south. This area, ruled by the Duke of the Western Lowlands, is called &amp;quot;Tatalia&amp;quot; like the adjacent kingdom. Tidewater is populated by humans and elves. [[Troll|Trolls]] inhabit the mountains and swamps around the city.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Circle of Stone: A sacred [[druid|druidic]] structure on the seashore at the foot of the mountains north of Tidewater. One of three such Circles left in [[Antagarich]]. An eagle statuette was stolen from the altar long ago during the wars between the Churches of the [[Temple of the Sun|Sun]] and the [[Temple of the Moon|Moon]]. The statuette was returned to its proper place by the lords of [[Harmondale]].&lt;br /&gt;
* Mercenary Guild: Located in a small village high in the northeastern mountains. The Mercenary Guild offers services to various kingdoms and groups, making investments into the future in order to profit from the events on the continent. Among other things, the guild worked for the elves of [[AvLee]], building a prison in the [[Tularean Caves]], but the mercenaries also stole the Heart of the Wood. The lords of Harmondale later raided the guild&#039;s compound and recovered the gemstone.&lt;br /&gt;
* Lord Markham&#039;s Manor: Residence of the Duke of the Western Lowlands. Its enormous size and lavish decoration provide a striking contrast to the humble [[peasant]] homes and huts nearby. The lords of Harmondale, whom Markham swindled into ruling that troubled area in his stead, later stole a vase from his manor. This mission was a test by Bill Lasker for those among them who wanted to become [[Rogue|Rogues]]. The vase was a gift to Lord Markham from Queen Catherine for his service in the [[Restoration Wars]].&lt;br /&gt;
* Tidewater Caverns: Located on an island west of the city. These caves have been home to pirates and criminals for centuries. In the late 1140s [[AS]] a group of pirates, separate from the [[Regna|Regnans]] or [[Bill Lasker]]&#039;s men, began to operate out of the Tidewater Caverns. The Erathian navy has been unable to root them out as of 1168. During the chaos of the Restoration Wars, the pirates stole a map that showed how to safely reach [[Evenmorn Island]]. The map was retrieved by the lords of Harmondale.&lt;br /&gt;
* Wine Cellar: A cellar beneath a house in Tidewater that served as hideout to the Elder Vampire who has been terrorizing the region in the late 1160s. The [[vampire]] was slain by the lords of Harmondale on a mission from Crag Hack, advisor to [[Gavin Magnus]] and one of the [[Adventurers of Terra]].&lt;br /&gt;
* Wromthrax&#039;s Cave: Home of Wromthrax the Heartless, a blue [[dragon]]. Located in the mountains north of Tidewater and west of the Mercenary Guild&#039;s compound. Wromthrax was initially content with eating goats, farm animals and stray dogs, but recently, having developed a taste for elvish blood, began hunting the locals. He was slain by the lords of Harmondale with guidance from [[Charles Quixote]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on how Tidewater is depicted in {{mm7}}, and the {{homm3}} campaign map for [[Borderlands]], it appears to be an Erathian enclave within Tatalia, with Erathia being the de-facto rulers of the surrounding area of Tatalia near the borders of [[Marshland]]. Alternatively, Erathia could have occupied this territory as a result of the [[Restoration Wars]].&lt;br /&gt;
* The {{Cn|Troll}} unit later added in {{ab}} was directly based on the trolls of this Tatalia region. The expansion also added [[Azure dragon|a type]] of blue dragon.&lt;br /&gt;
* The player character in [[Spoils of War]] is likely a member of the Mercenary Guild, although he may be unrelated.&lt;br /&gt;
* The area from [[A Tough Start]] is possibly located south of Tidewater. Two islands off the Tatalian coast are shown on the map, but only the northern one, with the Tidewater Caverns, is depicted in-game. The southern island may be the island from this scenario.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tidewater.jpg| Tidewater as depicted on the MM7 map&lt;br /&gt;
Erathian Tatalia.jpg| The Tatalia region around Tidewater in MM7&lt;br /&gt;
File:BorderlandsRoE.png| Map of [[Marshland]]&amp;lt;br&amp;gt;([[Borderlands]] campaign scenario)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194204</id>
		<title>Tidewater</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194204"/>
		<updated>2026-04-14T11:39:32Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&lt;br /&gt;
An [[Erathian]] port city near the southern edge of [[Tatalia]]. Featured in {{mm7}}. &#039;&#039;&#039;Tidewater&#039;&#039;&#039; is nestled between high mountains to the north and swamps to the south. This area, ruled by the Duke of the Western Lowlands, is called &amp;quot;Tatalia&amp;quot; like the adjacent kingdom. Tidewater is populated by humans and elves. [[Troll|Trolls]] inhabit the mountains and swamps around the city.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Circle of Stone: A sacred [[druid|druidic]] structure on the seashore at the foot of the mountains north of Tidewater. One of three such Circles left in [[Antagarich]]. An eagle statuette was stolen from the altar long ago during the wars between the Churches of the [[Temple of the Sun|Sun]] and the [[Temple of the Moon|Moon]]. The statuette was returned to its proper place by the lords of [[Harmondale]].&lt;br /&gt;
* Mercenary Guild: Located in a small village high in the northeastern mountains. The Mercenary Guild offers services to various kingdoms and groups, making investments into the future in order to profit from the events on the continent. Among other things, the guild worked for the elves of [[AvLee]], building a prison in the [[Tularean Caves]], but the mercenaries also stole the Heart of the Wood. The lords of Harmondale later raided the guild&#039;s compound and recovered the gemstone.&lt;br /&gt;
* Lord Markham&#039;s Manor: Residence of the Duke of the Western Lowlands. Its enormous size and lavish decoration provide a striking contrast to the humble [[peasant]] homes and huts nearby. The lords of Harmondale, whom Markham swindled into ruling that troubled area in his stead, later stole a vase from his manor. This mission was a test by Bill Lasker for those among them who wanted to become [[Rogue|Rogues]]. The vase was a gift to Lord Markham from Queen Catherine for his service in the [[Restoration Wars]].&lt;br /&gt;
* Tidewater Caverns: Located on an island west of the city. These caves have been home to pirates and criminals for centuries. In the mid- to late 1140s [[AS]], around the time when the border skirmishes between Erathia and Tatalia ended, a group of pirates, separate from the [[Regna|Regnans]] or [[Bill Lasker]]&#039;s men, began to operate out of the Tidewater Caverns. The Erathian navy has been unable to root them out as of 1168. During the chaos of the Restoration Wars, the pirates stole a map that showed how to safely reach [[Evenmorn Island]]. The map was retrieved by the lords of Harmondale.&lt;br /&gt;
* Wine Cellar: A cellar beneath a house in Tidewater that served as hideout to the Elder Vampire who has been terrorizing the region in the late 1160s. The [[vampire]] was slain by the lords of Harmondale on a mission from Crag Hack, advisor to [[Gavin Magnus]] and one of the [[Adventurers of Terra]].&lt;br /&gt;
* Wromthrax&#039;s Cave: Home of Wromthrax the Heartless, a blue [[dragon]]. Located in the mountains north of Tidewater and west of the Mercenary Guild&#039;s compound. Wromthrax was initially content with eating goats, farm animals and stray dogs, but recently, having developed a taste for elvish blood, began hunting the locals. He was slain by the lords of Harmondale with guidance from [[Charles Quixote]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on how Tidewater is depicted in {{mm7}}, and the {{homm3}} campaign map for [[Borderlands]], it appears to be an Erathian enclave within Tatalia, with Erathia being the de-facto rulers of the surrounding area of Tatalia near the borders of [[Marshland]]. Alternatively, Erathia could have occupied this territory as a result of the [[Restoration Wars]].&lt;br /&gt;
* The {{Cn|Troll}} unit later added in {{ab}} was directly based on the trolls of this Tatalia region. The expansion also added [[Azure dragon|a type]] of blue dragon.&lt;br /&gt;
* The player character in [[Spoils of War]] is likely a member of the Mercenary Guild, although he may be unrelated.&lt;br /&gt;
* The area from [[A Tough Start]] is possibly located south of Tidewater. Two islands off the Tatalian coast are shown on the map, but only the northern one, with the Tidewater Caverns, is depicted in-game. The southern island may be the island from this scenario.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tidewater.jpg| Tidewater as depicted on the MM7 map&lt;br /&gt;
Erathian Tatalia.jpg| The Tatalia region around Tidewater in MM7&lt;br /&gt;
File:BorderlandsRoE.png| Map of [[Marshland]]&amp;lt;br&amp;gt;([[Borderlands]] campaign scenario)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194203</id>
		<title>Tidewater</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194203"/>
		<updated>2026-04-14T11:36:33Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&lt;br /&gt;
An [[Erathian]] port city near the southern edge of [[Tatalia]]. Featured in {{mm7}}. &#039;&#039;&#039;Tidewater&#039;&#039;&#039; is nestled between high mountains to the north and swamps to the south. This area, ruled by the Duke of the Western Lowlands, is called &amp;quot;Tatalia&amp;quot; like the adjacent kingdom. Tidewater is populated by humans and elves. [[Troll|Trolls]] inhabit the mountains and swamps around the city.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Circle of Stone: A sacred [[druid|druidic]] structure on the seashore at the foot of the mountains north of Tidewater. One of three such Circles left in [[Antagarich]]. An eagle statuette was stolen from the altar long ago during the wars between the Churches of the [[Temple of the Sun|Sun]] and the [[Temple of the Moon|Moon]]. The statuette was returned to its proper place by the lords of [[Harmondale]].&lt;br /&gt;
* Mercenary Guild: Located in a small village high in the northeastern mountains. The Mercenary Guild offers services to various kingdoms and groups, making investments into the future in order to profit from the events on the continent. Among other things, the guild worked for the elves of [[AvLee]], building a prison in the [[Tularean Caves]], but the mercenaries also stole the Heart of the Wood. The lords of Harmondale later raided the guild&#039;s compound and recovered the gemstone.&lt;br /&gt;
* Lord Markham&#039;s Manor: Residence of the Duke of the Western Lowlands. Its enormous size and lavish decoration provide a striking contrast to the humble [[peasant]] homes and huts nearby. The lords of Harmondale, whom Markham swindled into ruling that troubled area in his stead, later stole a vase from his manor. This mission was a test by Bill Lasker for those among them who wanted to become [[Rogue|Rogues]]. The vase was a gift to Lord Markham from Queen Catherine for his service in the [[Restoration Wars]].&lt;br /&gt;
* Tidewater Caverns: Located on an island west of the city. These caves have been home to pirates and criminals for centuries. In the mid- to late 1140s [[AS]], around the time when the border skirmishes between Erathia and Tatalia ended, a group of pirates, separate from the [[Regna|Regnans]] or [[Bill Lasker]]&#039;s men, began to operate out of the Tidewater Caverns. The Erathian navy has been unable to root them out for the next twenty years. During the chaos of the Restoration Wars, the pirates stole a map that showed how to safely reach [[Evenmorn Island]]. The map was retrieved by the lords of Harmondale.&lt;br /&gt;
* Wine Cellar: A cellar beneath a house in Tidewater that served as hideout to the Elder Vampire who has been terrorizing the region in the late 1160s. The [[vampire]] was slain by the lords of Harmondale on a mission from Crag Hack, advisor to [[Gavin Magnus]] and one of the [[Adventurers of Terra]].&lt;br /&gt;
* Wromthrax&#039;s Cave: Home of Wromthrax the Heartless, a blue [[dragon]]. Located in the mountains north of Tidewater and west of the Mercenary Guild&#039;s compound. Wromthrax was initially content with eating goats, farm animals and stray dogs, but recently, having developed a taste for elvish blood, began hunting the locals. He was slain by the lords of Harmondale with guidance from [[Charles Quixote]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on how Tidewater is depicted in {{mm7}}, and the {{homm3}} campaign map for [[Borderlands]], it appears to be an Erathian enclave within Tatalia, with Erathia being the de-facto rulers of the surrounding area of Tatalia near the borders of [[Marshland]]. Alternatively, Erathia could have occupied this territory as a result of the [[Restoration Wars]].&lt;br /&gt;
* The {{Cn|Troll}} unit later added in {{ab}} was directly based on the trolls of this Tatalia region. The expansion also added [[Azure dragon|a type]] of blue dragon.&lt;br /&gt;
* The player character in [[Spoils of War]] is likely a member of the Mercenary Guild, although he may be unrelated.&lt;br /&gt;
* The area from [[A Tough Start]] is possibly located south of Tidewater. Two islands off the Tatalian coast are shown on the map, but only the northern one, with the Tidewater Caverns, is depicted in-game. The southern island may be the island from this scenario.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tidewater.jpg| Tidewater as depicted on the MM7 map&lt;br /&gt;
Erathian Tatalia.jpg| The Tatalia region around Tidewater in MM7&lt;br /&gt;
File:BorderlandsRoE.png| Map of [[Marshland]]&amp;lt;br&amp;gt;([[Borderlands]] campaign scenario)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=194202</id>
		<title>Antagarich</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=194202"/>
		<updated>2026-04-14T11:32:06Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Political Landscape */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;{{About|NOTE: &#039;Erathia&#039; is another common name for this continent, also being the name of the central kingdom on it.}}&lt;br /&gt;
&#039;&#039;&#039;Antagarich&#039;&#039;&#039; is located on [[Enroth (planet)|the world of Enroth]] and is the setting for:&lt;br /&gt;
* {{homm3}}: {{roe}}&lt;br /&gt;
* {{mm7}}&lt;br /&gt;
* Most of {{homm3}}: {{ab}}&lt;br /&gt;
* {{homm3}}: {{sod}}&lt;br /&gt;
* Most of {{hc}}&lt;br /&gt;
* Most of {{homm3}}: {{hota}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A legendary [[Barbarian]], [[Jarg]], united the tribes of the Wastelands (the area that eventually became [[Krewlod]]) and conquered Antagarich. However, after he died of old age, his heirs squabbled for the throne and weakened the nation in the process, allowing the [[Wizard-Kings]] of [[Bracaduun]] to establish their empire that supplanted the Barbarian dominance over most of the continent. Bracaduun oppressed Barbarian culture especially, attempting to suppress the history and legend of Jarg in fear that heroes would try emulating Jarg; and had nearly succeeded in that task when [[Tarnum]] rebelled and repeated history. This new nation came to be known as the [[Barbarian Empire]].&lt;br /&gt;
&lt;br /&gt;
Tarnum, however, was not as wise as Jarg. His reign was especially ruthless and brutal, forever twisting Barbarian culture, and Tarnum himself turned out to be as much a tyrant as the Wizard-Kings were. [[Rion Gryphonheart]] would soon lead remnants of the empire in an uprising against the Barbarian King, and vanquish him in single combat. With Tarnum&#039;s death, his empire crumbled quickly, allowing Rion Gryphonheart to create the new nation of [[Erathia]], which eventually dominated much of the continent. This power vacuum also allowed the wizards to reform the fallen nation of Bracaduun into [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
The new nation of [[Erathia]] was not without its flaws. They enslaved the [[Mudland|Mudlanders]] and oppressed them. In atonement for his crimes, the [[Ancestors]] reincarnated [[Tarnum]] and tasked him with liberating them. Under [[Tarnum]]&#039;s tutelage, [[Droglo]] led the [[Revolt of the Beastmasters]]. Droglo befriended [[Prince Niven]] of Erathia and together they overthrew [[Mad King Gryphonheart]], becoming the rulers of the newly formed [[Tatalia]] and [[Erathia]] respectively.&lt;br /&gt;
&lt;br /&gt;
The kingdom of [[AvLee]] was formed by renegades from the Snow Elf kingdom of [[Vori]]. Later, the necromancers were exiled from Bracada and settled in the heart of AvLee, forming the undead kingdom of [[Deyja]].&lt;br /&gt;
&lt;br /&gt;
Originally belonging to the [[Halflings]], the nation of [[Eeofol]] was formed during the [[Kreegan]] invasion on the [[Night of Shooting Stars]].&lt;br /&gt;
&lt;br /&gt;
The island nation of [[Nighon]] is located off the eastern coast of Antagarich, its subterranean tunnels are thought to extend under much of the mainland.&lt;br /&gt;
&lt;br /&gt;
Many wars have been fought in Antagarich over the centuries. For a list, see [[List of wars in Enroth (world)]].&lt;br /&gt;
&lt;br /&gt;
== Political Landscape ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:480px&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;float:left; margin-right:16px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Political Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Pol Antagarich.png|Map of Antagarich ca. 1167 [[AS]]]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Physical Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Phys Antagarich.png]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MM7 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:MM7_map.jpg|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:H3_map.webp|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map (stitch)&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5; margin-left:39px; margin-right:1px; margin-top:60px; margin-bottom:29px;&amp;quot;&amp;gt;[[File:Antagarich_stitch.png|406px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mainland nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Castle|loc=Erathia}} is the largest nation and occupies a central position. It shares borders with every other nation on the continent.&lt;br /&gt;
* {{town|Rampart|loc=AvLee}} is the northernmost nation, and shares borders with Deyja, Eeofol, Nighon and Erathia.&lt;br /&gt;
* {{town|Tower|loc=Bracada}} is the southernmost nation, and shares borders with Erathia and Krewlod.&lt;br /&gt;
* {{town|Inferno|loc=Eeofol}} is on the East coast, facing the [[Nighon Straits]], and shares borders with Erathia, AvLee and Nighon.&lt;br /&gt;
* {{town|Necropolis|loc=Deyja}} is landlocked, surrounded by Erathia to its South and West, and Avlee to its North and East.&lt;br /&gt;
* {{town|Stronghold|loc=Krewlod}} is on the western coast, between Erathia and Bracada.&lt;br /&gt;
* {{town|Fortress|loc=Tatalia}} is on the western coast, facing [[Vori]], and sharing borders only with Erathia.&lt;br /&gt;
* [[Contested Lands]] are on the border between Erathia and AvLee, near Eeofol.&lt;br /&gt;
* [[Stone City]] is underground in south-east Erathia.&lt;br /&gt;
&#039;&#039;&#039;Island nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Palace|loc=Vori}} on the North-West. This island features supernatural cold and time anomalies.&lt;br /&gt;
* {{town|Dungeon|loc=Nighon}} on the South-East. However, Nighon&#039;s subterranean domain extends far beyond its island of origin, stretching under the sea and reaching into the underground of Erathia, Eeofol, and AvLee. On the mainland, it shares borders with AvLee and Eeofol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other powers:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Conflux|loc=Great Conflux}}: During the events of {{ab}}, these towns appear throughout Antagarich.&lt;br /&gt;
* [[Harmondale]]: The independent kingdom that was [[Harmondale#Trivia|possibly]] formed around the eponymous town during the late 1160s [[AS]].&lt;br /&gt;
* [[Temple of the Sun|Churches of the Sun]] and the [[Temple of the Moon|Moon]]: Two opposing clerical and military organizations based on [[Karigor]]. Influential in Antagarich before their decline in 1083.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical powers:&#039;&#039;&#039;&lt;br /&gt;
* [[Jarg&#039;s Horde]]: The kingdom that briefly dominated the continent, ruling all the lands between the two oceans, in the period near the [[Silence]].&lt;br /&gt;
* Empire of [[Bracaduun]]: Precursor to Erathia and Bracada, this nation supplanted the Horde, ruling much of its former territory for the next several generations.&lt;br /&gt;
* [[Barbarian Empire]]: Successor state to the Horde, formed by the [[Tarnum|Barbarian Tyrant]] when he conquered Bracaduun, and even more short-lived than the previous two.&lt;br /&gt;
* [[Phynaxian Empire]]: The nation that briefly ruled the steppes of the South-East in the 8th and 9th centuries.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&#039;&#039;&#039;Regions of note:&#039;&#039;&#039;&lt;br /&gt;
* [[Land of the Giants]] is the part of Eeofol on the eastern tip of the continent, bordering AvLee and Nighon. Virtually impossible to reach from the mainland, and home to droves of [[titan|titans]] and [[dragon|dragons]], it served as the main base for the [[Kreegan]] invasion of Antagarich.&lt;br /&gt;
* [[The Underworld]] goes deep and wide into the bowels of the earth, being connected to the mainland of Antagarich. [[Demon|Demonic]] forces from its depths once threatened Erathia.&lt;br /&gt;
* [[Evenmorn Island]] lies in the middle of the [[Skyline Bay]] in the South. Ostensibly Erathian by the [[Restoration Wars]], this lost island is the site of a never-ending war between the Grand Temples of the Sun and the Moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor regions:&#039;&#039;&#039;&lt;br /&gt;
* [[Antagarich minor locations]]&lt;br /&gt;
&lt;br /&gt;
== Geography {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Thank you, [[Christian]]. My, that &#039;&#039;&#039;is&#039;&#039;&#039; quite a number of questions, and all good ones [[Marcus Finch|I]] might add. Let me try to answer some of them, though my creature knowledge is a bit rusty - I leave that to [[Xanthor]], he does take after his uncle [[Agar]] so.&lt;br /&gt;
&lt;br /&gt;
:Let&#039;s start with some geography. Again, this is not my specialty, but I will give it a go. From the [[Erathia|Erathian]] coast, a safe journey to [[Castle Ironfist]] in [[Enroth (nation)|Enroth]] lasts approximately eight weeks. The travel time can be cut to six weeks, but the more direct route takes you dangerously close to the southern shores of [[Regna]], where pirates lurk along the shipping lanes, disrupting most traffic. [[Regna]] lies to the northwest of [[Erathia]], and [[Enroth (continent)|Enroth]] to the west of [[Regna]].&lt;br /&gt;
&lt;br /&gt;
:The [[Dungeon Overlord|Dungeon Overlords]] rule the eastern shores of the Erathian continent, as well as the [[Nighon]] islands off the coast. It is a broken land, but riddled with caves and underground passages - a perfect space for the dwellings of the eyeless [[troglodyte|troglodytes]] and other creatures of the dark. As for a [[Temple of Baa|Cult of Baa]], I&#039;m afraid I&#039;ve never heard of it. Perhaps they are sheepherders?&lt;br /&gt;
&lt;br /&gt;
:The [[Stronghold]] nation of [[Krewlod]] lies along the western coast of [[Erathia]], in the foothills between the [[Bracada Highlands]] (home of the [[Wizard|Wizards]]) and the [[Tatalian Lowlands]] (where [[Xanthor]] and I traveled several weeks ago). They have always remained neutral in the affairs of [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Finally, you asked about the [[Temple of the Sun|Temples of the Sun]] and the [[Temple of the Moon|Moon]]. While there were a few temples of these religions, most were destroyed when the two went to war, leaving only remnants of each. Most stay in their homeland of [[Karigor]], and are rarely seen here in [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Well, that should be enough for today. I will gather more questions and answer them tomorrow.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creatures Overview {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
NOTE: This story was written during the {{roe}} timeframe. Most of the creatures that are &amp;quot;gone&amp;quot; later return, one way or another, in {{ab}}, while ghosts haunt the [[Barrow Downs]] by the time of {{mm7}}.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;First let me start by saying that while the inhabitants of Erathia bear a certain similarity to those of [[Enroth (continent)|Enroth]], there are some definite, distinct differences. For example, there are six types of [[dragon]] to be found here, though two of them are the vile creations of the [[Necromancer|Necromancers]]. I have heard of fearsome [[Sea Serpent|sea creatures]], but have never seen one with my own eyes, and I am happy to say that I&#039;ve never had to worry about any [[Sandworm|burrowing beasts]] in my time here! I could not even imagine having to constantly watch my step.&lt;br /&gt;
&lt;br /&gt;
:Each different castle, be it good or evil, manages to hire, train, summon, or capture seven different [[human]] and non-human creatures to be used in its armies. In addition, with enough time, money, and resources, every one of these creatures can be improved in some way. Believe me, the leaders here are quite good at what they do, and the armies they command do not die easily.&lt;br /&gt;
&lt;br /&gt;
:As for things you may not be used to here, there are many. Gone are the [[ghost|ghosts]] and [[sprite|sprites]], the [[boar]] and the [[halfling]], even the mighty [[phoenix]] can not be found in this land. However, in this place the [[goblin|goblins]] have trained the wolves as mounts, the [[gorgon|gorgons]] make the very earth tremble beneath their hooves, the [[death knight|death knights]] lead the armies of the dead, and the [[basilisk|basilisks]] openly challenge the [[medusa]]&#039;s gaze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:-[[Finch]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Antagarich is located far to the southeast of [[Enroth (continent)|Enroth]], [[Jadame]] and [[Regna]]. It usually takes at least six weeks to travel between Enroth and Antagarich, as mentioned in {{mm6}} and [[Antagarich#Geography|Geography]]. However, the possibility of reaching Antagarich in around three weeks, depending on the season, is also discussed by [[Enroth (nation)|Enrothians]].&lt;br /&gt;
* People in Enroth commonly note that Antagarich is much more wild and unsafe than their continent, but also appreciate its beautiful countryside.&lt;br /&gt;
* Antagarich is the second major continent that was settled by children of the [[Ancients]] during the world&#039;s colonization, the first being Enroth, where the [[VARN]] landed.&lt;br /&gt;
* South Antagarich features a more tropical climate and is home to [https://en.wikipedia.org/wiki/Hevea_brasiliensis rubber plants], as described in {{mm6}}.&lt;br /&gt;
* Description for [[Lion&#039;s Shield of Courage]] found in the {{homm4}} game files states that long before Gryphonhearts came to power in Antagarich, the [[Lionheart]] dynasty ruled.&lt;br /&gt;
* Before the [[Restoration War|Restoration Wars]], four Antagarich nations have never been united in arms. This changed when the [[Deyja|Deyjan]] renegades, led by [[Archibald Ironfist]], joined the allied forces of Erathia, Bracada and AvLee to [[Song for the Father|overthrow]] Lich King Gryphonheart.&lt;br /&gt;
* [[Greg Fulton]] mentioned in [[Gregory Fulton/On Names in Heroes of Might and Magic III|an interview]] that he coined the name &amp;quot;Antagarich&amp;quot; as a portmanteau of &amp;quot;&#039;&#039;&#039;antag&#039;&#039;&#039;onism&amp;quot; and &amp;quot;&#039;&#039;&#039;rich&#039;&#039;&#039;&amp;quot;, connected with an &#039;a&#039; to make pronunciation easier. Fittingly, it is a continent rich in antagonism.&lt;br /&gt;
* Antagarich is sometimes spelled &amp;quot;Antagrich&amp;quot; in official documents such as the {{sod}} manual, notably in the description of the [[Pixie and Sprite|Pixies and Sprites]], [[halfling|halflings]], [[Rogue|Rogues]], and [[Troll|Trolls]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MapAntagarichAdvert (1).png| An early map used in promotional materials.&amp;lt;br&amp;gt;It shows Erathia as touching Vori/Nighon instead of being separated by water.&lt;br /&gt;
Seas of Erathia.png| A map of Antagarich found in the MM7 guide&lt;br /&gt;
MorzeErathi.png| A Polish localization of the MM7 guide&#039;s map of Antagarich&lt;br /&gt;
MM7 regions.png| Region locations map in the Might and Magic VII guide&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The following maps are from [[List of games set in Enroth (world)#Other_Games|other games]] which were not created by [[New World Computing]] and therefore should not be considered canon for {{homm3}}.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Era of Chaos world map.webp| A map of Antagarich in the mobile game &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
Era of Chaos championship map.webp| A different map of Antagarich from &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
HoMM Online map.webp|A painted map created for &#039;&#039;Heroes of Might and Magic Online&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=194104</id>
		<title>Antagarich</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=194104"/>
		<updated>2026-03-31T00:30:39Z</updated>

		<summary type="html">&lt;p&gt;XEL: Undo revision 194103 by XEL (talk)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;{{About|NOTE: &#039;Erathia&#039; is another common name for this continent, also being the name of the central kingdom on it.}}&lt;br /&gt;
&#039;&#039;&#039;Antagarich&#039;&#039;&#039; is located on [[Enroth (planet)|the world of Enroth]] and is the setting for:&lt;br /&gt;
* {{homm3}}: {{roe}}&lt;br /&gt;
* {{mm7}}&lt;br /&gt;
* Most of {{homm3}}: {{ab}}&lt;br /&gt;
* {{homm3}}: {{sod}}&lt;br /&gt;
* Most of {{hc}}&lt;br /&gt;
* Most of {{homm3}}: {{hota}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A legendary [[Barbarian]], [[Jarg]], united the tribes of the Wastelands (the area that eventually became [[Krewlod]]) and conquered Antagarich. However, after he died of old age, his heirs squabbled for the throne and weakened the nation in the process, allowing the [[Wizard-Kings]] of [[Bracaduun]] to establish their empire that supplanted the Barbarian dominance over most of the continent. Bracaduun oppressed Barbarian culture especially, attempting to suppress the history and legend of Jarg in fear that heroes would try emulating Jarg; and had nearly succeeded in that task when [[Tarnum]] rebelled and repeated history. This new nation came to be known as the [[Barbarian Empire]].&lt;br /&gt;
&lt;br /&gt;
Tarnum, however, was not as wise as Jarg. His reign was especially ruthless and brutal, forever twisting Barbarian culture, and Tarnum himself turned out to be as much a tyrant as the Wizard-Kings were. [[Rion Gryphonheart]] would soon lead remnants of the empire in an uprising against the Barbarian King, and vanquish him in single combat. With Tarnum&#039;s death, his empire crumbled quickly, allowing Rion Gryphonheart to create the new nation of [[Erathia]], which eventually dominated much of the continent. This power vacuum also allowed the wizards to reform the fallen nation of Bracaduun into [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
The new nation of [[Erathia]] was not without its flaws. They enslaved the [[Mudland|Mudlanders]] and oppressed them. In atonement for his crimes, the [[Ancestors]] reincarnated [[Tarnum]] and tasked him with liberating them. Under [[Tarnum]]&#039;s tutelage, [[Droglo]] led the [[Revolt of the Beastmasters]]. Droglo befriended [[Prince Niven]] of Erathia and together they overthrew [[Mad King Gryphonheart]], becoming the rulers of the newly formed [[Tatalia]] and [[Erathia]] respectively.&lt;br /&gt;
&lt;br /&gt;
The kingdom of [[AvLee]] was formed by renegades from the Snow Elf kingdom of [[Vori]]. Later, the necromancers were exiled from Bracada and settled in the heart of AvLee, forming the undead kingdom of [[Deyja]].&lt;br /&gt;
&lt;br /&gt;
Originally belonging to the [[Halflings]], the nation of [[Eeofol]] was formed during the [[Kreegan]] invasion on the [[Night of Shooting Stars]].&lt;br /&gt;
&lt;br /&gt;
The island nation of [[Nighon]] is located off the eastern coast of Antagarich, its subterranean tunnels are thought to extend under much of the mainland.&lt;br /&gt;
&lt;br /&gt;
Many wars have been fought in Antagarich over the centuries. For a list, see [[List of wars in Enroth (world)]].&lt;br /&gt;
&lt;br /&gt;
== Political Landscape ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:480px&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;float:left; margin-right:16px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Political Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Pol Antagarich.png|Map of Antagarich ca. 1167 [[AS]]]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Physical Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Phys Antagarich.png]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MM7 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:MM7_map.jpg|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:H3_map.webp|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map (stitch)&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5; margin-left:39px; margin-right:1px; margin-top:60px; margin-bottom:29px;&amp;quot;&amp;gt;[[File:Antagarich_stitch.png|406px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mainland nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Castle|loc=Erathia}} is the largest nation and occupies a central position. It shares borders with every other nation on the continent.&lt;br /&gt;
* {{town|Rampart|loc=AvLee}} is the northernmost nation, and shares borders with Deyja, Eeofol, Nighon and Erathia.&lt;br /&gt;
* {{town|Tower|loc=Bracada}} is the southernmost nation, and shares borders with Erathia and Krewlod.&lt;br /&gt;
* {{town|Inferno|loc=Eeofol}} is on the East coast, facing the [[Nighon Straits]], and shares borders with Erathia, AvLee and Nighon.&lt;br /&gt;
* {{town|Necropolis|loc=Deyja}} is landlocked, surrounded by Erathia to its South and West, and Avlee to its North and East.&lt;br /&gt;
* {{town|Stronghold|loc=Krewlod}} is on the western coast, between Erathia and Bracada.&lt;br /&gt;
* {{town|Fortress|loc=Tatalia}} is on the western coast, facing [[Vori]], and sharing borders only with Erathia.&lt;br /&gt;
* [[Contested Lands]] are on the border between Erathia and AvLee, near Eeofol.&lt;br /&gt;
* [[Stone City]] is underground in south-east Erathia.&lt;br /&gt;
&#039;&#039;&#039;Island nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Palace|loc=Vori}} on the North-West. This island features supernatural cold and time anomalies.&lt;br /&gt;
* {{town|Dungeon|loc=Nighon}} on the South-East. However, Nighon&#039;s subterranean domain extends far beyond its island of origin, stretching under the sea and reaching into the underground of Erathia, Eeofol, and AvLee. On the mainland, it shares borders with AvLee and Eeofol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other powers:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Conflux|loc=Great Conflux}}: During the events of {{ab}}, these towns appear throughout Antagarich.&lt;br /&gt;
* [[Harmondale]]: The independent kingdom that was [[Harmondale#Trivia|possibly]] formed around the eponymous town during the late 1160s [[AS]].&lt;br /&gt;
* [[Temple of the Sun|Churches of the Sun]] and the [[Temple of the Moon|Moon]]: Two opposing clerical and military organizations based on [[Karigor]]. Highly influential in Antagarich before their decline in 1083.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical powers:&#039;&#039;&#039;&lt;br /&gt;
* [[Jarg&#039;s Horde]]: The kingdom that briefly dominated the continent, ruling all the lands between the two oceans, in the period near the [[Silence]].&lt;br /&gt;
* Empire of [[Bracaduun]]: Precursor to Erathia and Bracada, this nation supplanted the Horde, ruling much of its former territory for the next several generations.&lt;br /&gt;
* [[Barbarian Empire]]: Successor state to the Horde, formed by the [[Tarnum|Barbarian Tyrant]] when he conquered Bracaduun, and even more short-lived than the previous two.&lt;br /&gt;
* [[Phynaxian Empire]]: The nation that briefly ruled the steppes of the South-East in the 8th and 9th centuries.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&#039;&#039;&#039;Regions of note:&#039;&#039;&#039;&lt;br /&gt;
* [[Land of the Giants]] is the part of Eeofol on the eastern tip of the continent, bordering AvLee and Nighon. Virtually impossible to reach from the mainland, and home to droves of [[titan|titans]] and [[dragon|dragons]], it served as the main base for the [[Kreegan]] invasion of Antagarich.&lt;br /&gt;
* [[The Underworld]] goes deep and wide into the bowels of the earth, being connected to the mainland of Antagarich. [[Demon|Demonic]] forces from its depths once threatened Erathia.&lt;br /&gt;
* [[Evenmorn Island]] lies in the middle of the [[Skyline Bay]] in the South. Ostensibly Erathian by the [[Restoration Wars]], this lost island is the site of a never-ending war between the Grand Temples of the Sun and the Moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor regions:&#039;&#039;&#039;&lt;br /&gt;
* [[Antagarich minor locations]]&lt;br /&gt;
&lt;br /&gt;
== Geography {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Thank you, [[Christian]]. My, that &#039;&#039;&#039;is&#039;&#039;&#039; quite a number of questions, and all good ones [[Marcus Finch|I]] might add. Let me try to answer some of them, though my creature knowledge is a bit rusty - I leave that to [[Xanthor]], he does take after his uncle [[Agar]] so.&lt;br /&gt;
&lt;br /&gt;
:Let&#039;s start with some geography. Again, this is not my specialty, but I will give it a go. From the [[Erathia|Erathian]] coast, a safe journey to [[Castle Ironfist]] in [[Enroth (nation)|Enroth]] lasts approximately eight weeks. The travel time can be cut to six weeks, but the more direct route takes you dangerously close to the southern shores of [[Regna]], where pirates lurk along the shipping lanes, disrupting most traffic. [[Regna]] lies to the northwest of [[Erathia]], and [[Enroth (continent)|Enroth]] to the west of [[Regna]].&lt;br /&gt;
&lt;br /&gt;
:The [[Dungeon Overlord|Dungeon Overlords]] rule the eastern shores of the Erathian continent, as well as the [[Nighon]] islands off the coast. It is a broken land, but riddled with caves and underground passages - a perfect space for the dwellings of the eyeless [[troglodyte|troglodytes]] and other creatures of the dark. As for a [[Temple of Baa|Cult of Baa]], I&#039;m afraid I&#039;ve never heard of it. Perhaps they are sheepherders?&lt;br /&gt;
&lt;br /&gt;
:The [[Stronghold]] nation of [[Krewlod]] lies along the western coast of [[Erathia]], in the foothills between the [[Bracada Highlands]] (home of the [[Wizard|Wizards]]) and the [[Tatalian Lowlands]] (where [[Xanthor]] and I traveled several weeks ago). They have always remained neutral in the affairs of [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Finally, you asked about the [[Temple of the Sun|Temples of the Sun]] and the [[Temple of the Moon|Moon]]. While there were a few temples of these religions, most were destroyed when the two went to war, leaving only remnants of each. Most stay in their homeland of [[Karigor]], and are rarely seen here in [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Well, that should be enough for today. I will gather more questions and answer them tomorrow.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creatures Overview {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
NOTE: This story was written during the {{roe}} timeframe. Most of the creatures that are &amp;quot;gone&amp;quot; later return, one way or another, in {{ab}}, while ghosts haunt the [[Barrow Downs]] by the time of {{mm7}}.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;First let me start by saying that while the inhabitants of Erathia bear a certain similarity to those of [[Enroth (continent)|Enroth]], there are some definite, distinct differences. For example, there are six types of [[dragon]] to be found here, though two of them are the vile creations of the [[Necromancer|Necromancers]]. I have heard of fearsome [[Sea Serpent|sea creatures]], but have never seen one with my own eyes, and I am happy to say that I&#039;ve never had to worry about any [[Sandworm|burrowing beasts]] in my time here! I could not even imagine having to constantly watch my step.&lt;br /&gt;
&lt;br /&gt;
:Each different castle, be it good or evil, manages to hire, train, summon, or capture seven different [[human]] and non-human creatures to be used in its armies. In addition, with enough time, money, and resources, every one of these creatures can be improved in some way. Believe me, the leaders here are quite good at what they do, and the armies they command do not die easily.&lt;br /&gt;
&lt;br /&gt;
:As for things you may not be used to here, there are many. Gone are the [[ghost|ghosts]] and [[sprite|sprites]], the [[boar]] and the [[halfling]], even the mighty [[phoenix]] can not be found in this land. However, in this place the [[goblin|goblins]] have trained the wolves as mounts, the [[gorgon|gorgons]] make the very earth tremble beneath their hooves, the [[death knight|death knights]] lead the armies of the dead, and the [[basilisk|basilisks]] openly challenge the [[medusa]]&#039;s gaze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:-[[Finch]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Antagarich is located far to the southeast of [[Enroth (continent)|Enroth]], [[Jadame]] and [[Regna]]. It usually takes at least six weeks to travel between Enroth and Antagarich, as mentioned in {{mm6}} and [[Antagarich#Geography|Geography]]. However, the possibility of reaching Antagarich in around three weeks, depending on the season, is also discussed by [[Enroth (nation)|Enrothians]].&lt;br /&gt;
* People in Enroth commonly note that Antagarich is much more wild and unsafe than their continent, but also appreciate its beautiful countryside.&lt;br /&gt;
* Antagarich is the second major continent that was settled by children of the [[Ancients]] during the world&#039;s colonization, the first being Enroth, where the [[VARN]] landed.&lt;br /&gt;
* South Antagarich features a more tropical climate and is home to [https://en.wikipedia.org/wiki/Hevea_brasiliensis rubber plants], as described in {{mm6}}.&lt;br /&gt;
* Description for [[Lion&#039;s Shield of Courage]] found in the {{homm4}} game files states that long before Gryphonhearts came to power in Antagarich, the [[Lionheart]] dynasty ruled.&lt;br /&gt;
* Before the [[Restoration War|Restoration Wars]], four Antagarich nations have never been united in arms. This changed when the [[Deyja|Deyjan]] renegades, led by [[Archibald Ironfist]], joined the allied forces of Erathia, Bracada and AvLee to [[Song for the Father|overthrow]] Lich King Gryphonheart.&lt;br /&gt;
* [[Greg Fulton]] mentioned in [[Gregory Fulton/On Names in Heroes of Might and Magic III|an interview]] that he coined the name &amp;quot;Antagarich&amp;quot; as a portmanteau of &amp;quot;&#039;&#039;&#039;antag&#039;&#039;&#039;onism&amp;quot; and &amp;quot;&#039;&#039;&#039;rich&#039;&#039;&#039;&amp;quot;, connected with an &#039;a&#039; to make pronunciation easier. Fittingly, it is a continent rich in antagonism.&lt;br /&gt;
* Antagarich is sometimes spelled &amp;quot;Antagrich&amp;quot; in official documents such as the {{sod}} manual, notably in the description of the [[Pixie and Sprite|Pixies and Sprites]], [[halfling|halflings]], [[Rogue|Rogues]], and [[Troll|Trolls]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MapAntagarichAdvert (1).png| An early map used in promotional materials.&amp;lt;br&amp;gt;It shows Erathia as touching Vori/Nighon instead of being separated by water.&lt;br /&gt;
Seas of Erathia.png| A map of Antagarich found in the MM7 guide&lt;br /&gt;
MorzeErathi.png| A Polish localization of the MM7 guide&#039;s map of Antagarich&lt;br /&gt;
MM7 regions.png| Region locations map in the Might and Magic VII guide&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The following maps are from [[List of games set in Enroth (world)#Other_Games|other games]] which were not created by [[New World Computing]] and therefore should not be considered canon for {{homm3}}.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Era of Chaos world map.webp| A map of Antagarich in the mobile game &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
Era of Chaos championship map.webp| A different map of Antagarich from &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
HoMM Online map.webp|A painted map created for &#039;&#039;Heroes of Might and Magic Online&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=194103</id>
		<title>Antagarich</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=194103"/>
		<updated>2026-03-31T00:27:26Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;{{About|NOTE: &#039;Erathia&#039; is another common name for this continent, also being the name of the central kingdom on it.}}&lt;br /&gt;
&#039;&#039;&#039;Antagarich&#039;&#039;&#039; is located on [[Enroth (planet)|the world of Enroth]] and is the setting for:&lt;br /&gt;
* {{homm3}}: {{roe}}&lt;br /&gt;
* {{mm7}}&lt;br /&gt;
* Most of {{homm3}}: {{ab}}&lt;br /&gt;
* {{homm3}}: {{sod}}&lt;br /&gt;
* Most of {{hc}}&lt;br /&gt;
* Most of {{homm3}}: {{hota}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A legendary [[Barbarian]], [[Jarg]], united the tribes of the Wastelands (the area that eventually became [[Krewlod]]) and conquered Antagarich. However, after he died of old age, his heirs squabbled for the throne and weakened the nation in the process, allowing the [[Wizard-Kings]] of [[Bracaduun]] to establish their empire that supplanted the Barbarian dominance over most of the continent. Bracaduun oppressed Barbarian culture especially, attempting to suppress the history and legend of Jarg in fear that heroes would try emulating Jarg; and had nearly succeeded in that task when [[Tarnum]] rebelled. This new nation came to be known as the [[Barbarian Empire]].&lt;br /&gt;
&lt;br /&gt;
Tarnum, however, was not as wise as Jarg. His reign was especially ruthless and brutal, forever twisting Barbarian culture, and Tarnum himself turned out to be as much a tyrant as the Wizard-Kings were. [[Rion Gryphonheart]] would soon lead remnants of the empire in an uprising against the Barbarian King, and vanquish him in single combat. With Tarnum&#039;s death, his empire crumbled quickly, allowing Rion Gryphonheart to create the new nation of [[Erathia]], which eventually dominated much of the continent. This power vacuum also allowed the wizards to reform the fallen nation of Bracaduun into [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
The new nation of [[Erathia]] was not without its flaws. They enslaved the [[Mudland|Mudlanders]] and oppressed them. In atonement for his crimes, the [[Ancestors]] reincarnated [[Tarnum]] and tasked him with liberating them. Under [[Tarnum]]&#039;s tutelage, [[Droglo]] led the [[Revolt of the Beastmasters]]. Droglo befriended [[Prince Niven]] of Erathia and together they overthrew [[Mad King Gryphonheart]], becoming the rulers of the newly formed [[Tatalia]] and [[Erathia]] respectively.&lt;br /&gt;
&lt;br /&gt;
The kingdom of [[AvLee]] was formed by renegades from the Snow Elf kingdom of [[Vori]]. Later, the necromancers were exiled from Bracada and settled in the heart of AvLee, forming the undead kingdom of [[Deyja]].&lt;br /&gt;
&lt;br /&gt;
Originally belonging to the [[Halflings]], the nation of [[Eeofol]] was formed during the [[Kreegan]] invasion on the [[Night of Shooting Stars]].&lt;br /&gt;
&lt;br /&gt;
The island nation of [[Nighon]] is located off the eastern coast of Antagarich, its subterranean tunnels are thought to extend under much of the mainland.&lt;br /&gt;
&lt;br /&gt;
Many wars have been fought in Antagarich over the centuries. For a list, see [[List of wars in Enroth (world)]].&lt;br /&gt;
&lt;br /&gt;
== Political Landscape ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:480px&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;float:left; margin-right:16px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Political Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Pol Antagarich.png|Map of Antagarich ca. 1167 [[AS]]]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Physical Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Phys Antagarich.png]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MM7 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:MM7_map.jpg|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:H3_map.webp|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map (stitch)&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5; margin-left:39px; margin-right:1px; margin-top:60px; margin-bottom:29px;&amp;quot;&amp;gt;[[File:Antagarich_stitch.png|406px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mainland nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Castle|loc=Erathia}} is the largest nation and occupies a central position. It shares borders with every other nation on the continent.&lt;br /&gt;
* {{town|Rampart|loc=AvLee}} is the northernmost nation, and shares borders with Deyja, Eeofol, Nighon and Erathia.&lt;br /&gt;
* {{town|Tower|loc=Bracada}} is the southernmost nation, and shares borders with Erathia and Krewlod.&lt;br /&gt;
* {{town|Inferno|loc=Eeofol}} is on the East coast, facing the [[Nighon Straits]], and shares borders with Erathia, AvLee and Nighon.&lt;br /&gt;
* {{town|Necropolis|loc=Deyja}} is landlocked, surrounded by Erathia to its South and West, and Avlee to its North and East.&lt;br /&gt;
* {{town|Stronghold|loc=Krewlod}} is on the western coast, between Erathia and Bracada.&lt;br /&gt;
* {{town|Fortress|loc=Tatalia}} is on the western coast, facing [[Vori]], and sharing borders only with Erathia.&lt;br /&gt;
* [[Contested Lands]] are on the border between Erathia and AvLee, near Eeofol.&lt;br /&gt;
* [[Stone City]] is underground in south-east Erathia.&lt;br /&gt;
&#039;&#039;&#039;Island nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Palace|loc=Vori}} on the North-West. This island features supernatural cold and time anomalies.&lt;br /&gt;
* {{town|Dungeon|loc=Nighon}} on the South-East. However, Nighon&#039;s subterranean domain extends far beyond its island of origin, stretching under the sea and reaching into the underground of Erathia, Eeofol, and AvLee. On the mainland, it shares borders with AvLee and Eeofol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other powers:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Conflux|loc=Great Conflux}}: During the events of {{ab}}, these towns appear throughout Antagarich.&lt;br /&gt;
* [[Harmondale]]: The independent kingdom that was [[Harmondale#Trivia|possibly]] formed around the eponymous town during the late 1160s [[AS]].&lt;br /&gt;
* [[Temple of the Sun|Churches of the Sun]] and the [[Temple of the Moon|Moon]]: Two opposing clerical and military organizations based on [[Karigor]]. Highly influential in Antagarich before their decline in 1083.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical powers:&#039;&#039;&#039;&lt;br /&gt;
* [[Jarg&#039;s Horde]]: The kingdom that briefly dominated the continent, ruling all the lands between the two oceans, in the period near the [[Silence]].&lt;br /&gt;
* Empire of [[Bracaduun]]: Precursor to Erathia and Bracada, this nation supplanted the Horde, ruling much of its former territory for the next several generations.&lt;br /&gt;
* [[Barbarian Empire]]: Successor state to the Horde, formed by the [[Tarnum|Barbarian Tyrant]] when he conquered Bracaduun, and even more short-lived than the previous two.&lt;br /&gt;
* [[Phynaxian Empire]]: The nation that briefly ruled the steppes of the South-East in the 8th and 9th centuries.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&#039;&#039;&#039;Regions of note:&#039;&#039;&#039;&lt;br /&gt;
* [[Land of the Giants]] is the part of Eeofol on the eastern tip of the continent, bordering AvLee and Nighon. Virtually impossible to reach from the mainland, and home to droves of [[titan|titans]] and [[dragon|dragons]], it served as the main base for the [[Kreegan]] invasion of Antagarich.&lt;br /&gt;
* [[The Underworld]] goes deep and wide into the bowels of the earth, being connected to the mainland of Antagarich. [[Demon|Demonic]] forces from its depths once threatened Erathia.&lt;br /&gt;
* [[Evenmorn Island]] lies in the middle of the [[Skyline Bay]] in the South. Ostensibly Erathian by the [[Restoration Wars]], this lost island is the site of a never-ending war between the Grand Temples of the Sun and the Moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor regions:&#039;&#039;&#039;&lt;br /&gt;
* [[Antagarich minor locations]]&lt;br /&gt;
&lt;br /&gt;
== Geography {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Thank you, [[Christian]]. My, that &#039;&#039;&#039;is&#039;&#039;&#039; quite a number of questions, and all good ones [[Marcus Finch|I]] might add. Let me try to answer some of them, though my creature knowledge is a bit rusty - I leave that to [[Xanthor]], he does take after his uncle [[Agar]] so.&lt;br /&gt;
&lt;br /&gt;
:Let&#039;s start with some geography. Again, this is not my specialty, but I will give it a go. From the [[Erathia|Erathian]] coast, a safe journey to [[Castle Ironfist]] in [[Enroth (nation)|Enroth]] lasts approximately eight weeks. The travel time can be cut to six weeks, but the more direct route takes you dangerously close to the southern shores of [[Regna]], where pirates lurk along the shipping lanes, disrupting most traffic. [[Regna]] lies to the northwest of [[Erathia]], and [[Enroth (continent)|Enroth]] to the west of [[Regna]].&lt;br /&gt;
&lt;br /&gt;
:The [[Dungeon Overlord|Dungeon Overlords]] rule the eastern shores of the Erathian continent, as well as the [[Nighon]] islands off the coast. It is a broken land, but riddled with caves and underground passages - a perfect space for the dwellings of the eyeless [[troglodyte|troglodytes]] and other creatures of the dark. As for a [[Temple of Baa|Cult of Baa]], I&#039;m afraid I&#039;ve never heard of it. Perhaps they are sheepherders?&lt;br /&gt;
&lt;br /&gt;
:The [[Stronghold]] nation of [[Krewlod]] lies along the western coast of [[Erathia]], in the foothills between the [[Bracada Highlands]] (home of the [[Wizard|Wizards]]) and the [[Tatalian Lowlands]] (where [[Xanthor]] and I traveled several weeks ago). They have always remained neutral in the affairs of [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Finally, you asked about the [[Temple of the Sun|Temples of the Sun]] and the [[Temple of the Moon|Moon]]. While there were a few temples of these religions, most were destroyed when the two went to war, leaving only remnants of each. Most stay in their homeland of [[Karigor]], and are rarely seen here in [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Well, that should be enough for today. I will gather more questions and answer them tomorrow.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creatures Overview {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
NOTE: This story was written during the {{roe}} timeframe. Most of the creatures that are &amp;quot;gone&amp;quot; later return, one way or another, in {{ab}}, while ghosts haunt the [[Barrow Downs]] by the time of {{mm7}}.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;First let me start by saying that while the inhabitants of Erathia bear a certain similarity to those of [[Enroth (continent)|Enroth]], there are some definite, distinct differences. For example, there are six types of [[dragon]] to be found here, though two of them are the vile creations of the [[Necromancer|Necromancers]]. I have heard of fearsome [[Sea Serpent|sea creatures]], but have never seen one with my own eyes, and I am happy to say that I&#039;ve never had to worry about any [[Sandworm|burrowing beasts]] in my time here! I could not even imagine having to constantly watch my step.&lt;br /&gt;
&lt;br /&gt;
:Each different castle, be it good or evil, manages to hire, train, summon, or capture seven different [[human]] and non-human creatures to be used in its armies. In addition, with enough time, money, and resources, every one of these creatures can be improved in some way. Believe me, the leaders here are quite good at what they do, and the armies they command do not die easily.&lt;br /&gt;
&lt;br /&gt;
:As for things you may not be used to here, there are many. Gone are the [[ghost|ghosts]] and [[sprite|sprites]], the [[boar]] and the [[halfling]], even the mighty [[phoenix]] can not be found in this land. However, in this place the [[goblin|goblins]] have trained the wolves as mounts, the [[gorgon|gorgons]] make the very earth tremble beneath their hooves, the [[death knight|death knights]] lead the armies of the dead, and the [[basilisk|basilisks]] openly challenge the [[medusa]]&#039;s gaze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:-[[Finch]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Antagarich is located far to the southeast of [[Enroth (continent)|Enroth]], [[Jadame]] and [[Regna]]. It usually takes at least six weeks to travel between Enroth and Antagarich, as mentioned in {{mm6}} and [[Antagarich#Geography|Geography]]. However, the possibility of reaching Antagarich in around three weeks, depending on the season, is also discussed by [[Enroth (nation)|Enrothians]].&lt;br /&gt;
* People in Enroth commonly note that Antagarich is much more wild and unsafe than their continent, but also appreciate its beautiful countryside.&lt;br /&gt;
* Antagarich is the second major continent that was settled by children of the [[Ancients]] during the world&#039;s colonization, the first being Enroth, where the [[VARN]] landed.&lt;br /&gt;
* South Antagarich features a more tropical climate and is home to [https://en.wikipedia.org/wiki/Hevea_brasiliensis rubber plants], as described in {{mm6}}.&lt;br /&gt;
* Description for [[Lion&#039;s Shield of Courage]] found in the {{homm4}} game files states that long before Gryphonhearts came to power in Antagarich, the [[Lionheart]] dynasty ruled.&lt;br /&gt;
* Before the [[Restoration War|Restoration Wars]], four Antagarich nations have never been united in arms. This changed when the [[Deyja|Deyjan]] renegades, led by [[Archibald Ironfist]], joined the allied forces of Erathia, Bracada and AvLee to [[Song for the Father|overthrow]] Lich King Gryphonheart.&lt;br /&gt;
* [[Greg Fulton]] mentioned in [[Gregory Fulton/On Names in Heroes of Might and Magic III|an interview]] that he coined the name &amp;quot;Antagarich&amp;quot; as a portmanteau of &amp;quot;&#039;&#039;&#039;antag&#039;&#039;&#039;onism&amp;quot; and &amp;quot;&#039;&#039;&#039;rich&#039;&#039;&#039;&amp;quot;, connected with an &#039;a&#039; to make pronunciation easier. Fittingly, it is a continent rich in antagonism.&lt;br /&gt;
* Antagarich is sometimes spelled &amp;quot;Antagrich&amp;quot; in official documents such as the {{sod}} manual, notably in the description of the [[Pixie and Sprite|Pixies and Sprites]], [[halfling|halflings]], [[Rogue|Rogues]], and [[Troll|Trolls]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MapAntagarichAdvert (1).png| An early map used in promotional materials.&amp;lt;br&amp;gt;It shows Erathia as touching Vori/Nighon instead of being separated by water.&lt;br /&gt;
Seas of Erathia.png| A map of Antagarich found in the MM7 guide&lt;br /&gt;
MorzeErathi.png| A Polish localization of the MM7 guide&#039;s map of Antagarich&lt;br /&gt;
MM7 regions.png| Region locations map in the Might and Magic VII guide&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The following maps are from [[List of games set in Enroth (world)#Other_Games|other games]] which were not created by [[New World Computing]] and therefore should not be considered canon for {{homm3}}.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Era of Chaos world map.webp| A map of Antagarich in the mobile game &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
Era of Chaos championship map.webp| A different map of Antagarich from &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
HoMM Online map.webp|A painted map created for &#039;&#039;Heroes of Might and Magic Online&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Kreegan&amp;diff=194088</id>
		<title>Kreegan</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Kreegan&amp;diff=194088"/>
		<updated>2026-03-29T19:46:19Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Kreegan&#039;&#039;&#039;, or the &#039;&#039;&#039;Kreegans&#039;&#039;&#039;, are a race of technologically advanced, hive-like humanoids who are one of the main enemies of the [[Ancients]]. They have taken over [[Paradise Valley]] and [[Eeofol]] after invading the planet [[Enroth (planet)|Enroth]] on the [[Night of Shooting Stars]]. The [[Inferno]] lineup is composed of Kreegans and creatures summoned and bred by them, such as the {{Cn|Efreeti}} and {{Cn|Hell Hound}}s. Commonly known as {{Cn|Devil}}s, and primarily represented by that unit in &#039;&#039;Heroes&#039;&#039; games. Also sometimes called [[demon|demons]], as are their various summoned and bred creatures. Despite being called that, and indeed being monstrous in their ways, the Kreegans explicitly have nothing to do with any mythological hell or the concept of a metaphysically wicked devil.&lt;br /&gt;
&lt;br /&gt;
A key reason why the Kreegans do their interstellar conquests is that their biology forces them to continually breed and gather resources until the planet can no longer support their numbers, then send their ships to other worlds to renew that cycle. They brutally conquer these worlds, ravaging them and picking them to the bone. The natives are systematically exterminted. Extremely prolific, the Kreegans multiply very fast, with the enormous, grotesque [[The Queen|Hive Queens]] being primary breeders. There are also other Kreegan females who serve as lower echelon breeders and are capable of creating hybrids between the Kreegans and the races of the worlds their conquer. New devils grow up very fast, becoming powerful, deadly fighters soon after they are born.&lt;br /&gt;
&lt;br /&gt;
Various advanced technologies, weaponry and magics are employed by the Kreegans. Their influence also extends to alternate planes of existence, many of them practicing a form of teleportation that involves going to another plane and then returning in a different place. Upper echelon breeders and the Kreegan elite guard are also practically impossible to kill with the ordinary weapons and spells. They are felled only by something very powerful, like the Ancient blaster weapons.&lt;br /&gt;
&lt;br /&gt;
The Ancients first discovered the Kreegans around three centuries before the [[Silence]], at some point before Enroth was seeded with [[VARN MCMIV]]. The devils were attacking outlying colonies in the Ancient region of space and stealing their resources. The Ancients attempted to reason with these aliens, thinking the Kreegans only needed certain minerals. However, the Kreegan cycle of breeding and planet looting made them too voracious, and they also refused to expand in a different direction than the Ancients.&lt;br /&gt;
&lt;br /&gt;
War broke out, reaching tremendous proportions, with the Kreegans disrupting the [[Web of Worlds]]. The Kreegan proved to be such a threat to the worlds in the care of the Ancients that the war against them consumed virtually all the attention and resources of this godlike civilization. This state of war is the reason why the Ancients have still not re-established contact with Enroth, and many other planets, for over a thousand years.&lt;br /&gt;
&lt;br /&gt;
 They came from the depths of the Void, an ancient enemy of an ancient people. No one knows why they hate us so, or why they have made war upon us. Some say the struggle against their evil is the Mandate of Heaven. Though their origins and purpose are shrouded in mystery, their plan is simple. They travel, they land, and then they conquer. Now, they are here on our world, to do to us what they have done to so many others. And they will do it. Unless someone stops them.&lt;br /&gt;
 -- {{mm6}} intro&lt;br /&gt;
&lt;br /&gt;
Against all odds, the inhabitants of the Silence-ravaged Enroth have managed to save their world and repel the invasion, albeit not without help from the [[Oracle]], the Ancient weaponry and the [[Conflux]]. The main hives were destroyed, and nearly all Kreegans on the planet wiped out. [[Escaton]] himself describes this as being amazing, since it is considered next to impossible for a world that has fallen as far as Enroth to defeat the Kreegans.&lt;br /&gt;
&lt;br /&gt;
They are represented by the {{town|Inferno}}.&lt;br /&gt;
&lt;br /&gt;
== Kreegan reference {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Good afternoon! I discovered that earlier today the [[University of Erathia‏‎|University]] received a letter from [[Xanthor]]. Since I knew that you would want to hear word of him, I shall read his letter to you.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*ahem*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;To the Staff and Students of the [[University of Erathia]]…&amp;quot; blah, blah, blah, &amp;quot;…August 6th, 1164.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Colleagues.&amp;quot;&amp;lt;/span&amp;gt; He&#039;s always so formal, isn&#039;t he?&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;I know my journey has barely begun, but I felt it would be a good idea to keep you posted of my progress on a regular basis, even if at times it seems like nothing is happening. In the two weeks since leaving the [[University of Erathia‏‎|University]], I have seen little in the way of [[Tatalia#Tale from the Swamps|the excitement]] that Prof. [[Finch]] and I encountered in [[Stillbog]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;We continue to travel to the northeast, toward [[AvLee]] and the [[Contested Lands]]. The weather has been good, and looks to stay that way, though as we travel farther to the north at this time of year we should definitely find some cooler climes. A [[Knight]] by the name of [[Desslock]] is our guide to the [[Contested Lands]]. Beyond that I understand that an experienced [[Ranger]] will be leading us through the forests. The eastern countryside of the kingdom is beautiful. Gentle, rolling hills and quiet streams make for a pleasant journey, and it&#039;s easy on the eyes as well. I would like to thank you all again for allowing me to tour the world!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Ah, here is where things get curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;But there is a reason I chose to write to you today. Last night we stayed at an inn in the town of [[Whitestone]]. Strange thing about this town, we didn&#039;t actually *see* a white stone anywhere. In fact, most of the buildings weren&#039;t built of stone at all! Anyway, we met a messenger who had stopped there for the night who told us that he was on his way to the capitol. He said that he had not read the letter that he was carrying, but that it was given to him by a commander of the eastern garrison near [[Eeofol]], a volcanic range on the eastern coast of the continent.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;Apparently, there had been some sort of battle there. The [[Erathia|Erathian]] guard was not involved, they merely found the site where the battle took place. Actually, the messenger knew very little of the events, only that which he had heard while waiting to receive the letter. If what he heard was true, the battle was between creatures from [[Eeofol]] and creatures from [[Nighon|the underworld]], much like what we saw in [[Stillbog]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Since [[Xanthor]] doesn&#039;t mention it, I should point out for those of you who don&#039;t know that the [[Eeofol]] range is home to many of the creatures of the [[Inferno|Infernos]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Unfortunately, I have no other information of the incident, but our journey to [[AvLee]] should take us near [[Eeofol]]. I shall keep my eyes and ears open for any other news.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Warmest regards, [[Xanthor]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Well, that&#039;s the letter. I shall have to see if I can gather any information from here. Do not worry, there have been no problems from that part of the world in centuries. [[Xanthor]] should be safe and sound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&#039;&#039;&#039;CLARIFICATIONS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;After reading [[Xanthor]]&#039;s letter yesterday, I realized that there were a few things I should probably clarify. First, let me start with the [[Inferno|Infernos]]. These places of summoning and breeding are only part of [[Erathia]]&#039;s recent history. You see, approximately three years ago, a race of [[devil|devils]] known as the Kreegans mysteriously appeared in [[Erathia]]. Several astrologers claim their arrival was signaled by a star that fell from the heavens, crashing into the volcanic [[Eeofol]] range where the Kreegans are most prolific.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Shortly after their appearance, they immediately began to attack the nearby settlements. Initially, the only resistance they met were the garrisons of the [[Contested Lands]]. The Kreegans moved so quickly that the human cities of [[Dunwall]] and [[Marishen]], along with the elven city of [[Bath&#039;iere]], fell before any large force could be brought against them.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Troops from [[Erathia]] teamed up with elven armies from [[AvLee]], and together were able to halt the advance of the Kreegans. However, not even the combined might of the two strongest armies in [[Erathia]] could secure a victory. As the generals sought a solution, one came from a most unexpected place. The [[Dungeon Overlord|Dungeon Overlords]], long-time enemies of [[Erathia]], attacked the Kreegans from their flanks, but rather than destroy the army, they subdued them. The Kreegans, apparently now [[Kreegan#Trivia|under the command]] of the [[Dungeon Overlord|Dungeon Overlords]], retreated back to the [[Eeofol]] range, where they have remained for nearly all of the last two years.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;In that time, new garrisons have been created by both humans and [[elves]] alike. Reconstruction of [[Dunwall]] has begun, and the armies of [[Erathia]] and [[AvLee]] have found themselves in several insignificant skirmishes with creatures now bred or summoned within the [[Eeofol]] [[Inferno|Infernos]]. More often than not, it is troops of the [[Dungeon Overlord|Dungeon Overlords]] who step in when the Kreegans seem to get out of hand. The event that [[Xanthor]] reported was evidence of that.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;With luck, we will one day be able to rid the continent of the scourge of the Kreegans and their allies. However, one must wonder why the [[Dungeon Overlord|Dungeon Overlords]], who have never been friendly toward [[Erathia]], did not merely allow the Kreegans to run rampant across the land?&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Ah, well, that is a pondering for another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&#039;&#039;&#039;DISTURBING LETTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Oh dear, I just received a disturbing letter from [[Xanthor]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;To the Staff and Students…&amp;quot; blah, blah, blah, &amp;quot;…August 14th, 1164.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Today was very strange indeed, and I fear that if I do not put today&#039;s events into writing before turning in, I will wake tomorrow having forgotten much of it. I shall try to remember it all.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Our travel has been swift. [[Desslock]] tells me that we should reach the [[Contested Lands]] in as little as another week provided the weather holds. In fact, we&#039;re making such good time that this morning when we came upon the town of [[Claxton]], [[Desslock]] decided we would spend the day here and leave tomorrow.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;As you know the library in [[Claxton]] is one of the most complete outside of the [[University of Erathia‏‎|University]] (not including, of course, the libraries of [[Bracada]]), so I decided to spend the afternoon there. I wasn&#039;t looking for anything specific, but I did come across several interesting texts, including one highly entertaining novella written about many of the famous personae of [[Enroth (planet)|Enroth]]. I&#039;ll have to see if I can&#039;t get a copy made for the [[University of Erathia‏‎|University]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;About mid-afternoon, a slender gentleman entered the room I was in and began casually browsing through the scrolls. He was wearing a long coat of sorts, similar to the clothing of the [[Bracada Highlands]], which seemed odd considering the warm weather. When I inquired, he said something about not having packed enough summer clothes for his journey. I pressed him further (you all know how nosy I can be), and discovered that he was from [[Silver Cove]] in [[Enroth (nation)|Enroth]]!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Well, we must have chatted for hours, eventually leaving the library for a nearby [[tavern]], him telling me about [[Enroth (nation)|Enroth]] and I about [[Erathia]]. I feel I need to report, however, some of the news of [[Enroth (nation)|Enroth]]. First, [[Enroth (continent)|the continent]] is in chaos. Apparently the armies of [[Enroth (nation)|Enroth]] were not nearly as successful of stemming the tide of the Kreegans as the armies of [[Erathia]]. According to my friend, [[King Roland Ironfist]] marched an army to face the [[devil|devils]] and never returned. Between that and the increasing number of natural disasters that have been occurring, many are starting to believe that the [[Ironfist|Ironfists]] have lost the &#039;mandate of heaven,&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; which he explained as &#039;the divine right to rule.&#039; Hearing some of his tales, I thanked my lucky stars that such occurrences did not happen here in [[Erathia]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;At one point, my friend began rummaging through his pack that he carried with him, and I noticed a sealed letter marked with the name [[Xenofex|Zenofex]]. When I asked him if that was his name, he quickly shoved his belongings back into his pack and said, &#039;I can&#039;t discuss it here. Meet me back at the library in 10 minutes.&#039; With that, he left the [[tavern]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Well, you know how easily distracted I get, and tonight was no different. There was a travelling bard at the [[tavern]] who was telling a story but seemed to be making it up as he went along. I was enthralled, and as a result I completely lost track of the time.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Suddenly there was a woman&#039;s scream from outside in the street. Everyone in the [[tavern]], myself included, ran outside to see what had happened. It was dark, but we could see that across the street, at an entrance to an alley, a body was lying in a slowly growing pool of blood. The woman who had screamed said that she had seen the man come out of the tavern and cross the street. Just as he got to the alley, a figure wearing a foreigner&#039;s longcoat leapt from the alley, slit the man&#039;s throat and then just disappeared into the shadows.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;By the time the city guard arrived and managed to clean up the mess, most of us had returned to the [[tavern]], though in a much more somber mood. As I mulled over the murder that had just had just taken place, a patron approached me and asked if I was related to the victim. This of course seemed like a strange question, but I told him I was not related and asked why. &#039;Because,&#039; he said, &#039;you look a little bit like he did.&#039; I downed the rest of my wine in a single gulp, then asked for an armed escort back to the inn where we were staying. I then began writing this letter.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;I don&#039;t know who this [[Xenofex|Zenofex]] person is, but I hope never to see him again, or if this traveler was actually him. I shall be staying a little nearer to [[Desslock]] for the next week.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Until next time, [[Xanthor]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;I do hope he stays out of trouble. He could have gotten himself killed! Well, you must excuse me, I must see that this letter is sent to the [[King Gryphonheart|King]]&#039;s palace. The King will certainly want to know of the goings on in [[Enroth (nation)|Enroth]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;-[[Finch]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; See {{mm6}}.&lt;br /&gt;
&lt;br /&gt;
== Trivia==&lt;br /&gt;
* The Kreegans are the overarching main villains of the entire Enroth saga of games that spans {{mm6}}, {{mm7}}, {{mm8}} and the first four installments of the &#039;&#039;Heroes&#039;&#039; spin-off series. Even when they are not the immediate antagonists or absent from a story altogether, the consequences of their actions are still felt, as the war they wage on the Ancients caused Enroth to fall into decline, making them a major reason for the suffering this world faces due to its sorry state. They also prevent the Ancients from bringing Enroth back into their fold. As [[Jennifer_Bullard/Acid_Cave_Interview|Jennifer Bullard]] puts it, &amp;quot;In many ways the Kreegans are the original demons faced in the M&amp;amp;M worlds&amp;quot;.&lt;br /&gt;
* &amp;quot;Kreegan&amp;quot; is likely a reference to the German word &amp;quot;krieg&amp;quot;, which means &amp;quot;war&amp;quot;.&lt;br /&gt;
* Although Erathians [[Kreegan#Kreegan reference|initially assumed]] that [[Nighon]] forces subdued and controlled the Kreegans, it was actually an alliance between the two, as {{hn|Nymus|0=}}&#039; biography reveals. Although the initial campaign was going well for them, the Kreegans ended it early. They decided to strike later, together with the [[Dungeon Overlords]], who were ideologically and economically motivated to attack [[Erathia]] in the near future, as described in [[Dungeons and Devils]] and [[To Build a Tunnel]]. This eventually led to Eeofol playing a role in the [[Restoration Wars]].&lt;br /&gt;
* {{hn|Sandro|0=}} has also unwittingly [[Poison Fit for a King|helped]] the Kreegan plan of taking over the planet. As described in {{mm6}}, {{hn|Catherine|0=}} being recalled to her father&#039;s funeral after he was poisoned aided the [[heretic|heretical]] religion of [[Baa]] in their efforts to weaken the [[Kingdom of Enroth]], considered to be a power that could potentially stop the Kreegan invasion. [[Xenofex]] expected that the Kreegan would take over this world after Baa had finished its job and toppled the [[Ironfist]] rule. [[Kreegan Alliance]] features the Kreegans being initially skeptical whether Sandro would be useful to their plans, thus putting him through a test before they accept his scheme. [[The Legacy]] and [[Unlikely Alliance]] mention Baa closely watching the events and even spying in [[Steadwick]], anticipating [[King Gryphonheart]]&#039;s death.&lt;br /&gt;
* {{mm7}} reveals that, with the [[Hive]] in Paradise Valley destroyed, and the Baa conspiracy unraveled, the Kreegans soon betrayed their allies. Eeofol withdrew its support, leaving the Dungeon Overlords to fend for themselves soon after the tide of the war turned into Erathia&#039;s favor. This is why there are no Kreegan armies in [[Tunnels and Troglodytes]].&lt;br /&gt;
* As {{Hn|Kastore|0=}} describes to the [[Lords of Harmondale]] in {{mm7}}, the Kreegans &amp;quot;breed faster than rabbits&amp;quot;. He then alludes to newborn Kreegans growing up very fast, saying that &amp;quot;the longer you wait, the more you&#039;ll have to fight&amp;quot;.&lt;br /&gt;
* A prime example of this extremely fast growth is {{Hn|Xeron|0=}}, who was born after the Night of Shooting Stars, thus being no more than nine years old by the time of the [[Erathia-Kreegan war]]. Xeron also shows that the Kreegans sometimes create hybrids of themselves with the races of the worlds they conquer, his father being a [[human]] local of Enroth.&lt;br /&gt;
* {{Cn|Imp}}s, {{Cn|Familiar}}s,{{Cn|Gog}}s,  {{Cn|Magog}}s, {{Cn|Demon}}s,{{Cn|Horned Demon}}s, {{Cn|Pit Fiend}}s and {{Cn|Pit Lord}}s are all likely not members of the Kreegan race, since it is implied in various ways that the Kreegans are devils specifically, such as [[Inferno#The Inferno|The Inferno]] text singling them out among the summoned and bred creatures, or that those units don&#039;t resemble devils from the sixth and seventh &#039;&#039;Might and Magic&#039;&#039; games, unlike the Inferno devils. However, the lore does leave room to interpret these creatures as being at least a variation of the Kreegan race. Moreover, [[Greg Fulton]] has stated, noting it as his own interpretation, that all demons in the setting could probably be considered Kreegans unless proven otherwise.&lt;br /&gt;
* Also, some fans theorize that the {{Cn|Devil}} and {{Cn|Arch Devil}} units, or at least many of them, are hybrids like Xeron, due to their similarities to him. While possible, this is not confirmed, as these devils could just as easily represent &amp;quot;pure-blooded&amp;quot; Kreegans.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MM6_Opening.webm|thumbtime=0:27| Devils land near Sweet Water in Paradise Valley during the Night of Shooting Stars. The four heroes of the game narrowly survive, and would eventually save the world from the [[Kreegan]]&amp;lt;br&amp;gt;(MM6 intro)&lt;br /&gt;
MM6trailer.webm|thumbtime=1:09| Trailer for &#039;&#039;Might and Magic VI&#039;&#039; that was included on the {{homm2}} CD. It focuses more on the destruction of [[Sweet Water]], and shows how [[Falagar]] teleported the heroes to safety.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Enroth_(planet)&amp;diff=194087</id>
		<title>Enroth (planet)</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Enroth_(planet)&amp;diff=194087"/>
		<updated>2026-03-29T19:44:53Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&lt;br /&gt;
The world on which &#039;&#039;Heroes of Might and Magic I-III&#039;&#039; and &#039;&#039;Might and Magic VI-VIII&#039;&#039; take place. It is rendered uninhabitable during [[The Reckoning]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;NOTE:&#039;&#039; There is no official map of the planet of Enroth. See the User Commentary section for a fan-made attempt at this map.&lt;br /&gt;
&lt;br /&gt;
== Continents ==&lt;br /&gt;
* [[Antagarich]]: Setting of most of {{homm3}}, most of &#039;&#039;[[Heroes Chronicles]]&#039;&#039;, most of &#039;&#039;{{hota}}&#039;&#039;, and {{mm7}}&lt;br /&gt;
* [[Enroth (continent)|Enroth]]: Setting of &#039;&#039;Heroes of Might and Magic I-II&#039;&#039; and {{mm6}}&lt;br /&gt;
* [[Jadame]]: Setting of {{mm8}}, {{hommoe}}, and some of &#039;&#039;{{hota}}&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
In addition, other islands and landmasses are said to exist on the planet, but are largely unseen in the games.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* This world is probably named after the late [https://en.wikipedia.org/wiki/Ronald_Enroth Ronald Enroth], who was a researcher into cults. This correlates with the [[heretic]]al religion of [[Baa]] being important to the Kreegan plan of conquering the planet, and with the similarly-named [[Roland]] being the king of [[Kingdom of Enroth|Enroth]].&lt;br /&gt;
* Some fans theorize that Ardon, the setting of &#039;&#039;Crusaders of Might and Magic&#039;&#039;, &#039;&#039;Warriors of Might and Magic&#039;&#039; and &#039;&#039;Shifters&#039;&#039;, is not a different world, but a continent on Enroth.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
MM6 Opening.webm|thumbtime=0:38| The planet of Enroth can be seen from 0:12-0:43&amp;lt;br&amp;gt; The &amp;quot;asteroid&amp;quot; crashes near [[Sweet Water]] on the [[Enroth (continent)|continent of Enroth]]&amp;lt;br&amp;gt;(MM6 intro)&lt;br /&gt;
EnrothBoom.webm|thumbtime=0:20| The planet of Enroth can be seen from 0:19-0:32.&amp;lt;br&amp;gt;The landmass seen is the [[Enroth (continent)|continent of Enroth]]&amp;lt;br&amp;gt;(MM6 bad ending)&lt;br /&gt;
Intro.h4d.webm|thumbtime=0:52| The planet of Enroth can be seen from 0:52-0:57&amp;lt;br&amp;gt; The cloud-cover makes it hard to see much, but the explosion should be occurring around [[Tatalia]] (on [[Antagarich]])&amp;lt;br&amp;gt;(HoMM4 intro)&lt;br /&gt;
HotA_1.7.0-Data-HotA_lng_snd-Factory5A1-bik-Factory5A1.webm| A globe of Enroth (showing the continent of [[Antagarich]]) can be seen in [[Bertram]]&#039;s office&amp;lt;br&amp;gt;(Bertram&#039;s [[Deus Ex Machina]]{{-wh}} prologue)&lt;br /&gt;
Allin5A.webm|thumbtime=0:00| A globe of Enroth (showing the continent of [[Antagarich]]) can be seen in [[Casmetra]]&#039;s chamber&amp;lt;br&amp;gt;([[Chasing the Dream]]{{-wh}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|This map represents the collective work of many fans over at Celestial Heavens[https://www.celestialheavens.com/forum/topic?t{{=}}12896&amp;amp;start{{=}}200] and is an attempt to synthesize all official sources. See the forum for details.&lt;br /&gt;
[[File:Enroth world fan2.jpg|1000px]]}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Angel_and_Archangel&amp;diff=194086</id>
		<title>Angel and Archangel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Angel_and_Archangel&amp;diff=194086"/>
		<updated>2026-03-29T19:29:27Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CastleCreaturesNew}}&lt;br /&gt;
{{Creature/Angel}}&lt;br /&gt;
{{Creature/Archangel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angels&#039;&#039;&#039; and &#039;&#039;&#039;Archangels&#039;&#039;&#039; are the level 7 creatures of [[Castle]]. They are recruited from the [[Castle creature dwellings|Portal of Glory]]. Additionally, Angels can be acquired from [[Griffin Conservatory|Griffin Conservatories]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;With their great offensive and defensive power and flying ability, angels and archangels are among the mightiest creatures in the game. Both do 150% damage when attacking devils. Additionally, the archangel is able to resurrect dead allied troops once per combat.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 87|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortrait&lt;br /&gt;
| dwelling       = Portal of Glory&lt;br /&gt;
| creature1      = Angel&lt;br /&gt;
| creature2      = Archangel&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Army Morale Increase ==&lt;br /&gt;
The [[Morale]] bonus they grant lasts until the end of combat, even if all Angels/Archangels die during the fight. The bonus is not cumulative.&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Resurrection ==&lt;br /&gt;
&lt;br /&gt;
Archangels may cast [[Resurrection]] once per combat. The effect does not follow the Resurrection spell&#039;s formula (including the bonuses granted by the [[Rockland]] terrain) and is always 100 Health per Archangel in the stack. Like with Advanced and Expert [[Earth Magic]], the Resurrection effect is permanent. Archangels&#039; Resurrection has the same limitations as the regular [[Resurrection]] spell - [[Golem]]s, [[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]], [[Elemental]]s, {{showwithhota|[[Mechanical]]s{{-wh}}, }}[[Undead]], and [[War Machine]]s can never be resurrected. [[Gold Dragon|Gold]] and [[Black Dragon|Black Dragon]]s can only be resurrected with the [[Orb of Vulnerability]].&lt;br /&gt;
&lt;br /&gt;
== {{roe}} and {{ab}} ==&lt;br /&gt;
In {{roe}} and {{ab}}, gems were not included in the cost of Angels or Archangels.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
[[File:Cast spell.png]] [[File:Move.png]] In {{hota}}{{-wh}}, Archangels can now select between resurrecting and moving.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Angels are a race of sophisticated robots created by the [[Ancient]]s to hunt down and eradicate the [[Kreegan]]s. On [[Enroth (planet)|Enroth]], angels became especially active after the [[Night of Shooting Stars]], where they were seen slaughtering large Kreegan forces and later protecting the Erathian town of [[Fair Feather]] during [[Nighon|Nighon’s]] invasion of the Kingdom and the [[Restoration War]]. &lt;br /&gt;
&lt;br /&gt;
They allied themselves with the Kingdom of [[Erathia]] during the Restoration War, supporting its military from then on. They are also allies of the wizard kingdom of [[Bracada]], serving as the guards and protectors of the magical city of [[Celeste]].&lt;br /&gt;
&lt;br /&gt;
When the [[Reckoning]] occurred, they were among the beings who gathered and carried various people to the portals leading to [[Axeoth]].&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Angel}}&lt;br /&gt;
{{CreatureSounds|Archangel}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Angels are the only creatures that gain size upon upgrading them.&lt;br /&gt;
* Angels and Archangels being conceived as sophisticated robots was revealed in [[Greg Fulton/Fanstratics Newsletters/6#Tavern of Might and Magic Interview (part 4 of 5)|Greg Fulton&#039;s Tavern of Might and Magic Interview]], though this is never directly mentioned in any of the games.&lt;br /&gt;
** {{hota}}{{-wh}} does reference this fact however, with the hero/seer [[Lyadra]].&lt;br /&gt;
** Despite this artificial origin, Angels and Archangels are living creatures, just as the [[Crystal Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Angel2.jpg| Angel&amp;lt;br&amp;gt;(RoE manual p87)&lt;br /&gt;
Archangel sketch to render.jpg&lt;br /&gt;
Angel render.jpg&lt;br /&gt;
Archangel render.png&lt;br /&gt;
George-almond-archangel.jpg| Art by [[George Almond]]&lt;br /&gt;
Archangel alternative render.jpg| Render based on art by [[George Almond]]&lt;br /&gt;
Restoration of erathia menu no buttons.png| RoE menu based on art by [[George Almond]]&lt;br /&gt;
HD Edition menu no buttons.png| HD Edition menu based on art by [[George Almond]]&lt;br /&gt;
The Board Game.png&lt;br /&gt;
Board Game Menu.png&lt;br /&gt;
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD1B-smk-GOOD1B.webm|thumbtime=0:09|Angel&amp;lt;br&amp;gt;([[Guardian Angels]]{{-wr}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Archangels are among the strongest level 7 units recruitable from a town. They have the highest [[attack]] and [[defense]] (both 30) out of all level 7 creatures that you can recruit from a town and only [[Azure Dragon|Azure Dragons]] and [[Crystal Dragon|Crystal Dragons]] have higher attack and defense ([[Rust Dragon|Rust Dragons]] have the same). Only [[Phoenix|Phoenixes]] (21) and [[Azure Dragon|Azure Dragons]] (19) have higher base [[speed]] than Archangels&#039; 18. The only creatures that can defeat an Archangel in a one-on-one combat are the [[Ancient Behemoth]],  [[Titan]] (by defending 4 times and then attacking), and in {{hota}}{{-wh}} the [[Haspid]].&lt;br /&gt;
&lt;br /&gt;
Archangels have the highest AI Value of any creature in {{roe}} with 8776. &lt;br /&gt;
&lt;br /&gt;
Casting the [[Clone]] spell on a stack of Archangels before the stack has cast its [[Resurrection]], enables the clone to cast it (in [[Horn of the Abyss]], a cloned stack can always cast Resurrection, even if the original stack has already casted it). Typically the Resurrection cast by Archangels (100 x number of casting Archangels) is more powerful compared to a hero&#039;s Resurrection (40/80/160 + 50 x hero&#039;s Power) and is always permanent, unlike hero spell which requires Advanced [[Earth Magic]] to last longer than the current battle.  (However, the hero instead needs Expert [[Water Magic]] to clone the Archangels.)  After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast Clone on the Archangels again. Additionally, spells like [[Fireball]] or [[Meteor Shower]] can be used to destroy the clone. The clone can also be used as expendable stack to use up enemy retaliation, with added bonus of striking very hard and possibly another clone coming soon.&lt;br /&gt;
&lt;br /&gt;
One Archangel can resurrect up to 100 health, so in Castle army 1 Archangel can raise 0.4 Archangels (five can resurrect two), 0.5 Angels, 1 [[Cavalier and Champion|Cavalier or Champion]], over 3 [[Monk and Zealot|Monks or Zealots]], just under 3 [[Swordsman and Crusader|Swordsmen or Crusaders]], 4 [[Griffin and Royal Griffin|Griffins or Royal Griffins]], 10 [[Archer and Marksman|Archers or Marksmen]] and 10 [[Pikeman and Halberdier|Pikemen or Halberdiers]]. Because of these numbers, it could be wise to divide them into stacks of 3 or 5, 8, 10, 13 etc. so they can resurrect each other.&lt;br /&gt;
&lt;br /&gt;
Archangels&#039; extremely high speed makes them very useful to resist [[Dragogeddon]] tactics. As they are faster than [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]], use only Archangels and cast [[Anti-Magic]] on them, making [[Armageddon]] spell completely useless on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Because their damage is not based on a range of numbers, but is instead set at 50, spells like [[bless]] and [[curse]] have almost no effect, making them a sure-fire unit. Use spells affecting attack or defense instead, like [[Bloodlust]], [[Weakness]], [[Stone Skin]], [[Disrupting Ray]]. [[Shield]] has additional benefit of not being Defense buff, so it stacks with Stone Skin and protects better against [[Behemoth|Behemoths]], as they partially ignore opponent&#039;s Defense. [[Slayer]] is strongest possible attack buff without downsides, but requires specific enemies or [[Fire Magic]] [[secondary skill]] to work against all level 7 creatures instead of just the &amp;quot;monstrous&amp;quot; ones. [[Counterstrike]] is potentially very strong, as by their nature as powerful, fast melee&lt;br /&gt;
troops they will often be amidst enemy troops, taking multiple hits each turn and with this spell they will fight back, as if they had additional turns. Similar effect can be achieved by good [[morale]], as it&#039;s practically a given considering their +1 bonus, same town type army bonus, cheap and common +1 [[artifact|artifacts]], and [[Mirth]] spell. At best it&#039;s only 12,5% though, or average of 1 bonus action per 8 turns.&lt;br /&gt;
&lt;br /&gt;
Casting the [[Frenzy]] spell on a stack of Archangels and then casting the Clone spell on the same stack, removes the effect of the Frenzy spell from both the clone and the targeted Archangel stack.&lt;br /&gt;
&lt;br /&gt;
Their great weakness is their lack of immunities - while this allows them to be resurrected as mentioned previously and buffed by beneficial spells, it also means they can be [[slow|slowed]], [[blind|blinded]], [[berserk|berserked]], and in extreme cases even [[hypnotize|hypnotized]]. If facing a powerful magic [[hero]], it might be worth it to just cast [[Anti-magic]] on Archangels in the first turn to prevent them from being disabled. As Angels have 200 health and Archangels 250, they are not particularly threatened by [[direct damage spell|direct damage spells]], but such spells are still something to expect - Angels have very high Defense stat, so if the opponent cannot kill them using their army, they might try to do so using magic, like [[Implosion]] or [[Lightning Bolt]].&lt;br /&gt;
&lt;br /&gt;
Another downside is that great as they are in battle, they are also appropriately expensive - while Angels are decently priced at 3000 {{g}} and 1 {{gem}}, Archangels cost 5000 {{g}} and 3 {{gem}}, making them the most expensive town-aligned unit in game. [[Portal of Glory|Their dwelling]] is also one of the most expensive in game, requiring 20000 {{g}} and 10 each of {{crystal}}, {{gem}}, {{mercury}} and {{sulfur}} and again this amount for upgrade, and to fulfill its requirements [[Monastery]] must be built first, for another 2000 {{g}}, 5 wood and 5 ore, and 2 each of [[magical resource|magical resources]]. Considering that Castle&#039;s [[Resource Silo]] produces ore and wood, it might cause shortages without external sources.&lt;br /&gt;
&lt;br /&gt;
Angels also lack any form of area attack, so they must rely on cutting their way through tightly packed enemy troops to reach the shooters or valuable troops shielded by others, and will inevitably take many hits in the process, possibly even being wiped out if the opponent can focus on bringing them down while other Castle units cannot keep up with them due to their Speed being 9 at best (not counting any bonuses).&lt;br /&gt;
&lt;br /&gt;
As both kinds of Angels are flying, fast, very strong creatures, it might be tempting to just unleash them in the middle of enemy formation, but take care to ensure they are not overwhelmed - all-around strong as they are, they are not invincible, they cannot reliably deal with multiple enemy stacks at once, and they do not particularly excel in any single area. They are especially vulnerable to &amp;quot;wasting&amp;quot; counterattacks on a sacrificial, expendable, or tough stacks, so the more vulnerable, expensive or hard hitting troops remove chunks of their health with impunity. Thus when attacking ranged unit with other stacks nearby, either cast [[Counterstrike]] on Angels, or try to position them beyond reach of some defenders. Another great spell to use before committing Angels to all-out assault is [[Shield]].&lt;br /&gt;
&lt;br /&gt;
With 18 Speed Archangels are the second fastest town-aligned unit after [[Phoenix|Phoenixes]]. This alone makes them useful to have in army, even if your main town is not Castle - having almost guaranteed first move can be decisive in battle and allows to win at cost of far less casualties than more evenly matched meat grinder would cause. This is particularly important advantage for towns whose armies are otherwise slow, like [[Fortress]], [[Stronghold]] or [[Tower]].&lt;br /&gt;
&lt;br /&gt;
Because Archangels are 2-hex sized, exercise some caution when using them and other melee units against creatures like [[dragon|dragons]] - targeting the weaker stack on adjacent hex will still deal full damage to both main target and Archangels, but only the main target will be able to retaliate. This also concerns [[Frost Ring]] spell - while you can use it safely with Angels, it&#039;s not possible with Archangels.&lt;br /&gt;
&lt;br /&gt;
Large size also means they can be blocked from attacking ranged unit in the corner by blocking just 2 of 3 hexes adjacent to it. While they usually can simply hack their way through any screening stacks, it might take some time as Archangels lack any form of area attack, especially if the defenders are tough troops like [[Iron Golem|Iron Golems]] or [[Ogre|Ogres]] and do nothing but defending, while the ranged unit can keep firing on Archangels with full power shots, safe from retaliation.&lt;br /&gt;
&lt;br /&gt;
Best [[secondary skill|secondary skills]] for both types of Angels are [[Offense]] to capitalize on their great attack power and [[Armorer]] to help them live longer, as they are natural damage magnets.&lt;br /&gt;
[[Leadership]] is made mostly redundant by their +1 morale bonus, because morale only goes up to 3 and their inherent +1 bonus stacks with all other morale benefits like adventure map objects, artifacts, single town army type +1 bonus and, when defending a town, [[Tavern]]&#039;s +1 or Castle&#039;s [[Brotherhood of the Sword]]&#039;s +2.&lt;br /&gt;
[[Tactics]] offers a dubious benefit to them in offense - usually they have first turn in combat and unless [[Mind spell|disabled]], [[slow|slowed]] down or [[Dendroid_Guard_and_Dendroid_Soldier|bound]] they can fly anywhere on the battlefield. Starting in player-made formation might benefit the rest of your army that does not have 18 speed though, or if you use defensive strategy. Having Tactics might also be useful simply to deny its use to the enemy, especially if they have vulnerable ranged units that you&#039;d like to force into melee before they can be blocked by defending melee troops. [[Luck]] can be helpful as both types of Angels hit very hard already, so if they get a lucky strike it can be quite devastating for the enemy.&lt;br /&gt;
&lt;br /&gt;
Because of the above, the best [[hero|heroes]] to combine with Archangels are those of martial class and well-scaling specialties, like [[Crag Hack]] or [[Tazar]]. [[Neela]] and [[Mephala]] also have good specialties, but not-so-good secondary skills - [[Scholar]] isn&#039;t good for main hero and [[Leadership]] is largely redundant in Castle army with Archangels.&lt;br /&gt;
Decent starting Castle heroes are [[Sorsha]] with [[Offense]] and [[Edric]] with [[Armorer]]. [[Loynis]] is surprisingly good because of his [[Prayer]] specialty and good chance to learn [[Water Magic]] skill, which will eventually allow him to clone Archangels.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
{{morale navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Angel_and_Archangel&amp;diff=194085</id>
		<title>Angel and Archangel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Angel_and_Archangel&amp;diff=194085"/>
		<updated>2026-03-29T19:28:18Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Lore */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CastleCreaturesNew}}&lt;br /&gt;
{{Creature/Angel}}&lt;br /&gt;
{{Creature/Archangel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angels&#039;&#039;&#039; and &#039;&#039;&#039;Archangels&#039;&#039;&#039; are the level 7 creatures of [[Castle]]. They are recruited from the [[Castle creature dwellings|Portal of Glory]]. Additionally, Angels can be acquired from [[Griffin Conservatory|Griffin Conservatories]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;With their great offensive and defensive power and flying ability, angels and archangels are among the mightiest creatures in the game. Both do 150% damage when attacking devils. Additionally, the archangel is able to resurrect dead allied troops once per combat.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 87|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortrait&lt;br /&gt;
| dwelling       = Portal of Glory&lt;br /&gt;
| creature1      = Angel&lt;br /&gt;
| creature2      = Archangel&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Army Morale Increase ==&lt;br /&gt;
The [[Morale]] bonus they grant lasts until the end of combat, even if all Angels/Archangels die during the fight. The bonus is not cumulative.&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Resurrection ==&lt;br /&gt;
&lt;br /&gt;
Archangels may cast [[Resurrection]] once per combat. The effect does not follow the Resurrection spell&#039;s formula (including the bonuses granted by the [[Rockland]] terrain) and is always 100 Health per Archangel in the stack. Like with Advanced and Expert [[Earth Magic]], the Resurrection effect is permanent. Archangels&#039; Resurrection has the same limitations as the regular [[Resurrection]] spell - [[Golem]]s, [[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]], [[Elemental]]s, {{showwithhota|[[Mechanical]]s{{-wh}}, }}[[Undead]], and [[War Machine]]s can never be resurrected. [[Gold Dragon|Gold]] and [[Black Dragon|Black Dragon]]s can only be resurrected with the [[Orb of Vulnerability]].&lt;br /&gt;
&lt;br /&gt;
== {{roe}} and {{ab}} ==&lt;br /&gt;
In {{roe}} and {{ab}}, gems were not included in the cost of Angels or Archangels.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
[[File:Cast spell.png]] [[File:Move.png]] In {{hota}}{{-wh}}, Archangels can now select between resurrecting and moving.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Angels are a race of sophisticated robots created by the [[Ancient]]s to hunt down and eradicate the [[Kreegan]]s. On [[Enroth (planet)|Enroth]], angels became especially active after the [[Night of Shooting Stars]], where they were seen slaughtering large Kreegan forces and later protecting the Erathian town of [[Fair Feather]] during [[Nighon|Nighon’s]] invasion of the Kingdom and the [[Restoration War]]. &lt;br /&gt;
&lt;br /&gt;
They allied themselves with the Kingdom of [[Erathia]] during the Restoration War, supporting its military from then on. They are also allies of the wizard kingdom of [[Bracada]], serving as the guards and protectors of the magical city of [[Celeste]].&lt;br /&gt;
&lt;br /&gt;
When the [[Reckoning]] occurred, they were among the beings who gathered and carried various people to the portals leading to the planet [[Axeoth]].&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Angel}}&lt;br /&gt;
{{CreatureSounds|Archangel}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Angels are the only creatures that gain size upon upgrading them.&lt;br /&gt;
* Angels and Archangels being conceived as sophisticated robots was revealed in [[Greg Fulton/Fanstratics Newsletters/6#Tavern of Might and Magic Interview (part 4 of 5)|Greg Fulton&#039;s Tavern of Might and Magic Interview]], though this is never directly mentioned in any of the games.&lt;br /&gt;
** {{hota}}{{-wh}} does reference this fact however, with the hero/seer [[Lyadra]].&lt;br /&gt;
** Despite this artificial origin, Angels and Archangels are living creatures, just as the [[Crystal Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Angel2.jpg| Angel&amp;lt;br&amp;gt;(RoE manual p87)&lt;br /&gt;
Archangel sketch to render.jpg&lt;br /&gt;
Angel render.jpg&lt;br /&gt;
Archangel render.png&lt;br /&gt;
George-almond-archangel.jpg| Art by [[George Almond]]&lt;br /&gt;
Archangel alternative render.jpg| Render based on art by [[George Almond]]&lt;br /&gt;
Restoration of erathia menu no buttons.png| RoE menu based on art by [[George Almond]]&lt;br /&gt;
HD Edition menu no buttons.png| HD Edition menu based on art by [[George Almond]]&lt;br /&gt;
The Board Game.png&lt;br /&gt;
Board Game Menu.png&lt;br /&gt;
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD1B-smk-GOOD1B.webm|thumbtime=0:09|Angel&amp;lt;br&amp;gt;([[Guardian Angels]]{{-wr}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Archangels are among the strongest level 7 units recruitable from a town. They have the highest [[attack]] and [[defense]] (both 30) out of all level 7 creatures that you can recruit from a town and only [[Azure Dragon|Azure Dragons]] and [[Crystal Dragon|Crystal Dragons]] have higher attack and defense ([[Rust Dragon|Rust Dragons]] have the same). Only [[Phoenix|Phoenixes]] (21) and [[Azure Dragon|Azure Dragons]] (19) have higher base [[speed]] than Archangels&#039; 18. The only creatures that can defeat an Archangel in a one-on-one combat are the [[Ancient Behemoth]],  [[Titan]] (by defending 4 times and then attacking), and in {{hota}}{{-wh}} the [[Haspid]].&lt;br /&gt;
&lt;br /&gt;
Archangels have the highest AI Value of any creature in {{roe}} with 8776. &lt;br /&gt;
&lt;br /&gt;
Casting the [[Clone]] spell on a stack of Archangels before the stack has cast its [[Resurrection]], enables the clone to cast it (in [[Horn of the Abyss]], a cloned stack can always cast Resurrection, even if the original stack has already casted it). Typically the Resurrection cast by Archangels (100 x number of casting Archangels) is more powerful compared to a hero&#039;s Resurrection (40/80/160 + 50 x hero&#039;s Power) and is always permanent, unlike hero spell which requires Advanced [[Earth Magic]] to last longer than the current battle.  (However, the hero instead needs Expert [[Water Magic]] to clone the Archangels.)  After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast Clone on the Archangels again. Additionally, spells like [[Fireball]] or [[Meteor Shower]] can be used to destroy the clone. The clone can also be used as expendable stack to use up enemy retaliation, with added bonus of striking very hard and possibly another clone coming soon.&lt;br /&gt;
&lt;br /&gt;
One Archangel can resurrect up to 100 health, so in Castle army 1 Archangel can raise 0.4 Archangels (five can resurrect two), 0.5 Angels, 1 [[Cavalier and Champion|Cavalier or Champion]], over 3 [[Monk and Zealot|Monks or Zealots]], just under 3 [[Swordsman and Crusader|Swordsmen or Crusaders]], 4 [[Griffin and Royal Griffin|Griffins or Royal Griffins]], 10 [[Archer and Marksman|Archers or Marksmen]] and 10 [[Pikeman and Halberdier|Pikemen or Halberdiers]]. Because of these numbers, it could be wise to divide them into stacks of 3 or 5, 8, 10, 13 etc. so they can resurrect each other.&lt;br /&gt;
&lt;br /&gt;
Archangels&#039; extremely high speed makes them very useful to resist [[Dragogeddon]] tactics. As they are faster than [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]], use only Archangels and cast [[Anti-Magic]] on them, making [[Armageddon]] spell completely useless on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Because their damage is not based on a range of numbers, but is instead set at 50, spells like [[bless]] and [[curse]] have almost no effect, making them a sure-fire unit. Use spells affecting attack or defense instead, like [[Bloodlust]], [[Weakness]], [[Stone Skin]], [[Disrupting Ray]]. [[Shield]] has additional benefit of not being Defense buff, so it stacks with Stone Skin and protects better against [[Behemoth|Behemoths]], as they partially ignore opponent&#039;s Defense. [[Slayer]] is strongest possible attack buff without downsides, but requires specific enemies or [[Fire Magic]] [[secondary skill]] to work against all level 7 creatures instead of just the &amp;quot;monstrous&amp;quot; ones. [[Counterstrike]] is potentially very strong, as by their nature as powerful, fast melee&lt;br /&gt;
troops they will often be amidst enemy troops, taking multiple hits each turn and with this spell they will fight back, as if they had additional turns. Similar effect can be achieved by good [[morale]], as it&#039;s practically a given considering their +1 bonus, same town type army bonus, cheap and common +1 [[artifact|artifacts]], and [[Mirth]] spell. At best it&#039;s only 12,5% though, or average of 1 bonus action per 8 turns.&lt;br /&gt;
&lt;br /&gt;
Casting the [[Frenzy]] spell on a stack of Archangels and then casting the Clone spell on the same stack, removes the effect of the Frenzy spell from both the clone and the targeted Archangel stack.&lt;br /&gt;
&lt;br /&gt;
Their great weakness is their lack of immunities - while this allows them to be resurrected as mentioned previously and buffed by beneficial spells, it also means they can be [[slow|slowed]], [[blind|blinded]], [[berserk|berserked]], and in extreme cases even [[hypnotize|hypnotized]]. If facing a powerful magic [[hero]], it might be worth it to just cast [[Anti-magic]] on Archangels in the first turn to prevent them from being disabled. As Angels have 200 health and Archangels 250, they are not particularly threatened by [[direct damage spell|direct damage spells]], but such spells are still something to expect - Angels have very high Defense stat, so if the opponent cannot kill them using their army, they might try to do so using magic, like [[Implosion]] or [[Lightning Bolt]].&lt;br /&gt;
&lt;br /&gt;
Another downside is that great as they are in battle, they are also appropriately expensive - while Angels are decently priced at 3000 {{g}} and 1 {{gem}}, Archangels cost 5000 {{g}} and 3 {{gem}}, making them the most expensive town-aligned unit in game. [[Portal of Glory|Their dwelling]] is also one of the most expensive in game, requiring 20000 {{g}} and 10 each of {{crystal}}, {{gem}}, {{mercury}} and {{sulfur}} and again this amount for upgrade, and to fulfill its requirements [[Monastery]] must be built first, for another 2000 {{g}}, 5 wood and 5 ore, and 2 each of [[magical resource|magical resources]]. Considering that Castle&#039;s [[Resource Silo]] produces ore and wood, it might cause shortages without external sources.&lt;br /&gt;
&lt;br /&gt;
Angels also lack any form of area attack, so they must rely on cutting their way through tightly packed enemy troops to reach the shooters or valuable troops shielded by others, and will inevitably take many hits in the process, possibly even being wiped out if the opponent can focus on bringing them down while other Castle units cannot keep up with them due to their Speed being 9 at best (not counting any bonuses).&lt;br /&gt;
&lt;br /&gt;
As both kinds of Angels are flying, fast, very strong creatures, it might be tempting to just unleash them in the middle of enemy formation, but take care to ensure they are not overwhelmed - all-around strong as they are, they are not invincible, they cannot reliably deal with multiple enemy stacks at once, and they do not particularly excel in any single area. They are especially vulnerable to &amp;quot;wasting&amp;quot; counterattacks on a sacrificial, expendable, or tough stacks, so the more vulnerable, expensive or hard hitting troops remove chunks of their health with impunity. Thus when attacking ranged unit with other stacks nearby, either cast [[Counterstrike]] on Angels, or try to position them beyond reach of some defenders. Another great spell to use before committing Angels to all-out assault is [[Shield]].&lt;br /&gt;
&lt;br /&gt;
With 18 Speed Archangels are the second fastest town-aligned unit after [[Phoenix|Phoenixes]]. This alone makes them useful to have in army, even if your main town is not Castle - having almost guaranteed first move can be decisive in battle and allows to win at cost of far less casualties than more evenly matched meat grinder would cause. This is particularly important advantage for towns whose armies are otherwise slow, like [[Fortress]], [[Stronghold]] or [[Tower]].&lt;br /&gt;
&lt;br /&gt;
Because Archangels are 2-hex sized, exercise some caution when using them and other melee units against creatures like [[dragon|dragons]] - targeting the weaker stack on adjacent hex will still deal full damage to both main target and Archangels, but only the main target will be able to retaliate. This also concerns [[Frost Ring]] spell - while you can use it safely with Angels, it&#039;s not possible with Archangels.&lt;br /&gt;
&lt;br /&gt;
Large size also means they can be blocked from attacking ranged unit in the corner by blocking just 2 of 3 hexes adjacent to it. While they usually can simply hack their way through any screening stacks, it might take some time as Archangels lack any form of area attack, especially if the defenders are tough troops like [[Iron Golem|Iron Golems]] or [[Ogre|Ogres]] and do nothing but defending, while the ranged unit can keep firing on Archangels with full power shots, safe from retaliation.&lt;br /&gt;
&lt;br /&gt;
Best [[secondary skill|secondary skills]] for both types of Angels are [[Offense]] to capitalize on their great attack power and [[Armorer]] to help them live longer, as they are natural damage magnets.&lt;br /&gt;
[[Leadership]] is made mostly redundant by their +1 morale bonus, because morale only goes up to 3 and their inherent +1 bonus stacks with all other morale benefits like adventure map objects, artifacts, single town army type +1 bonus and, when defending a town, [[Tavern]]&#039;s +1 or Castle&#039;s [[Brotherhood of the Sword]]&#039;s +2.&lt;br /&gt;
[[Tactics]] offers a dubious benefit to them in offense - usually they have first turn in combat and unless [[Mind spell|disabled]], [[slow|slowed]] down or [[Dendroid_Guard_and_Dendroid_Soldier|bound]] they can fly anywhere on the battlefield. Starting in player-made formation might benefit the rest of your army that does not have 18 speed though, or if you use defensive strategy. Having Tactics might also be useful simply to deny its use to the enemy, especially if they have vulnerable ranged units that you&#039;d like to force into melee before they can be blocked by defending melee troops. [[Luck]] can be helpful as both types of Angels hit very hard already, so if they get a lucky strike it can be quite devastating for the enemy.&lt;br /&gt;
&lt;br /&gt;
Because of the above, the best [[hero|heroes]] to combine with Archangels are those of martial class and well-scaling specialties, like [[Crag Hack]] or [[Tazar]]. [[Neela]] and [[Mephala]] also have good specialties, but not-so-good secondary skills - [[Scholar]] isn&#039;t good for main hero and [[Leadership]] is largely redundant in Castle army with Archangels.&lt;br /&gt;
Decent starting Castle heroes are [[Sorsha]] with [[Offense]] and [[Edric]] with [[Armorer]]. [[Loynis]] is surprisingly good because of his [[Prayer]] specialty and good chance to learn [[Water Magic]] skill, which will eventually allow him to clone Archangels.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
{{morale navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Axeoth&amp;diff=194084</id>
		<title>Axeoth</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Axeoth&amp;diff=194084"/>
		<updated>2026-03-29T19:25:56Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Non-Enroth}}&lt;br /&gt;
A planet seeded by the [[Ancients]] and the setting of {{homm4}} and {{mm9}}. [[Axeoth]] is where the inhabitants of [[Enroth (planet)|Enroth]] fled during [[The Reckoning]]. This happens shortly after the events of [[The Sword of Frost]] campaign from [[Heroes Chronicles]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
* Iranese: The continent where the survivors of the Reckoning arrived.&lt;br /&gt;
** Palaedra: Located along the shores of Brystol Sea. Founded by the refugees from [[Erathia]]. Ruled by {{H|Lysander|noname=}} [[Lysander]]&lt;br /&gt;
** Barbarian Kingdoms/Tribal Lands: An unnamed mountainous region where the few survivors from [[Krewlod]] and [[Tatalia]] settled. They nearly drove themselves to extinction but were saved with the help of {{H|Waerjak|noname=}} [[Waerjak]] and {{H|Tarnum (Barbarian)|noname=}} [[Tarnum]].&lt;br /&gt;
** Great Arcan: Originally founded by Emilia Nighthaven and Tharj Orcsplitter as a safe haven for scattered survivors of the Reckoning. Attempted to be conquered by {{H|Gavin Magnus|noname=}} [[Gavin Magnus]] and {{H|Solmyr|noname=}} [[Solmyr|Solmyr ibn Wali Barad]], but they were defeated.&lt;br /&gt;
** Aranorn: Founded by the refugees from [[AvLee]].&lt;br /&gt;
** Nekross: A kingdom formed by Gauldoth Half-Dead in an alliance with [[Kreegan]]s.&lt;br /&gt;
** The Wheel: An isolationist nation near Palaedra that refuses to accept its rule.&lt;br /&gt;
&lt;br /&gt;
* Lodwar: The setting of &#039;&#039;Heroes of Might and Magic IV: The Gathering Storm&#039;&#039;. The continent is threatened by a mad wizard named Hexis, whose dangerous magical experiments could irrevocably damage nature.&lt;br /&gt;
&lt;br /&gt;
* Rysh: A continent in the northern hemisphere. Chedian, a series of large islands just east of Rysh, is the setting of &#039;&#039;Might and Magic IX&#039;&#039;, the game also involving the eastern coast of the mainland.&lt;br /&gt;
&lt;br /&gt;
* Channon: A wealthy kingdom on an unnamed northern continent. It being under siege by five other kingdoms is the central conflict of &#039;&#039;Heroes of Might and Magic IV: Winds of War&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
* {{wll}} Brystol Sea: The sea near Palaedra&lt;br /&gt;
* Gold Sea: An island-filled sea near Iranese. Conquered by [[Tawni Balfour]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194078</id>
		<title>Tidewater</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194078"/>
		<updated>2026-03-25T21:00:16Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&lt;br /&gt;
An [[Erathian]] port city near the southern edge of [[Tatalia]]. Featured in {{mm7}}. &#039;&#039;&#039;Tidewater&#039;&#039;&#039; is nestled between high mountains to the north and swamps to the south. This area, ruled by the Duke of the Western Lowlands, is called &amp;quot;Tatalia&amp;quot; like the adjacent kingdom. Tidewater is populated by humans and elves. [[Troll|Trolls]] inhabit the mountains and swamps around the city.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Circle of Stone: A sacred [[druid|druidic]] structure on the seashore at the foot of the mountains north of Tidewater. One of three such Circles left in [[Antagarich]]. An eagle statuette was stolen from the altar long ago during the wars between the Churches of the [[Temple of the Sun|Sun]] and the [[Temple of the Moon|Moon]]. The statuette was returned to its proper place by the lords of [[Harmondale]].&lt;br /&gt;
* Mercenary Guild: Located in a small village high in the northeastern mountains. The Mercenary Guild offers services to various kingdoms and groups, making investments into the future in order to profit from the events on the continent. Among other things, the guild worked for the elves of [[AvLee]], building a prison in the [[Tularean Caves]], but the mercenaries also stole the Heart of the Wood. The lords of Harmondale later raided the guild&#039;s compound and recovered the gemstone.&lt;br /&gt;
* Lord Markham&#039;s Manor: Residence of the Duke of the Western Lowlands. Its enormous size and lavish decoration provide a striking contrast to the humble [[peasant]] homes and huts nearby. The lords of Harmondale, whom Markham swindled into ruling that troubled area in his stead, later stole a vase from his manor. This mission was a test by Bill Lasker for those among them who wanted to become [[Rogue|Rogues]]. The vase was a gift to Lord Markham from Queen Catherine for his service in the [[Restoration Wars]].&lt;br /&gt;
* Tidewater Caverns: Located on an island west of the city. These caves have been home to pirates and criminals for centuries. In the mid- to late 1140s [[AS]], around the time when the border skirmishes between Erathia and Tatalia ended, a group of pirates, separate from the [[Regna|Regnans]] or [[Bill Lasker]]&#039;s men, began to operate out of the Tidewater Caverns. The Erathian navy has been unable to root them out for the next twenty years. During the chaos of the Restoration Wars, the pirates stole a map that showed how to safely reach [[Evenmorn Island]]. The map was retrieved by the lords of Harmondale.&lt;br /&gt;
* Wine Cellar: A cellar beneath a house in Tidewater that served as hideout to the Elder Vampire who has been terrorizing the region in the late 1160s. The [[vampire]] was slain by the lords of Harmondale on a mission from Crag Hack, advisor to [[Gavin Magnus]] and one the [[Adventurers of Terra]].&lt;br /&gt;
* Wromthrax&#039;s Cave: Home of Wromthrax the Heartless, a blue [[dragon]]. Located in the mountains north of Tidewater and west of the Mercenary Guild&#039;s compound. Wromthrax was initially content with eating goats, farm animals and stray dogs, but recently, having developed a taste for elvish blood, began hunting the locals. He was slain by the lords of Harmondale with guidance from [[Charles Quixote]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on how Tidewater is depicted in {{mm7}}, and the {{homm3}} campaign map for [[Borderlands]], it appears to be an Erathian enclave within Tatalia, with Erathia being the de-facto rulers of the surrounding area of Tatalia near the borders of [[Marshland]].&lt;br /&gt;
* {{Cn|Troll}} unit later added in {{ab}} was directly based on the trolls of this Tatalia region. The expansion also added [[Azure dragon|a type]] of blue dragon.&lt;br /&gt;
* The player character in [[Spoils of War]] is likely a member of the Mercenary Guild, although he may be unrelated.&lt;br /&gt;
* The area from [[A Tough Start]] is possibly located south of Tidewater. Two islands off the Tatalian coast are shown on the map, but only the northern one, with the Tidewater Caverns, is depicted in-game. The southern island may be the island from this scenario.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tidewater.jpg| Tidewater as depicted on the MM7 map&lt;br /&gt;
Erathian Tatalia.jpg| The Tatalia region around Tidewater in MM7&lt;br /&gt;
File:BorderlandsRoE.png| Map of [[Marshland]]&amp;lt;br&amp;gt;([[Borderlands]] campaign scenario)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194077</id>
		<title>Tidewater</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194077"/>
		<updated>2026-03-25T20:54:40Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&lt;br /&gt;
An [[Erathian]] port city near the southern edge of [[Tatalia]]. Featured in {{mm7}}. &#039;&#039;&#039;Tidewater&#039;&#039;&#039; is nestled between high mountains to the north and swamps to the south. This area, ruled by the Duke of the Western Lowlands, is called &amp;quot;Tatalia&amp;quot; like the adjacent kingdom. Tidewater is populated by humans and elves. [[Troll|Trolls]] inhabit the mountains and swamps around the city.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Circle of Stone: A sacred [[druid|druidic]] structure on the seashore at the foot of the mountains north of Tidewater. One of three such Circles left in [[Antagarich]]. An eagle statuette was stolen from the altar long ago during the wars between the Churches of the [[Temple of the Sun|Sun]] and the [[Temple of the Moon|Moon]]. The statuette was returned to its proper place by the lords of [[Harmondale]].&lt;br /&gt;
* Mercenary Guild: Located in a small village high in the northeastern mountains. The Mercenary Guild offers services to various kingdoms and groups, making investments into the future in order to profit from the events on the continent. Among other things, the guild worked for the elves of [[AvLee]], building a prison in the [[Tularean Caves]], but the mercenaries also stole the Heart of the Wood. The lords of Harmondale later raided the guild&#039;s compound and recovered the gemstone.&lt;br /&gt;
* Lord Markham&#039;s Manor: Residence of the Duke of the Western Lowlands. Its enormous size and lavish decoration provide a striking contrast to the humble [[peasant]] homes and huts nearby. The lords of Harmondale, whom Markham swindled into ruling that troubled area in his stead, later stole a vase from his manor. This mission was a test by Bill Lasker for those among them who wanted to become [[Rogue|Rogues]]. The vase was a gift to Lord Markham from Queen Catherine for his service in the [[Restoration Wars]].&lt;br /&gt;
* Tidewater Caverns: Located on an island west of the city. These caves have been home to pirates and criminals for centuries. In the mid- to late 1140s [[AS]], around the time when the border skirmishes between Erathia and Tatalia ended, a group of pirates, separate from the [[Regna|Regnans]] or [[Bill Lasker]]&#039;s men, began to operate out of the Tidewater Caverns. The Erathian navy has been unable to root them out for the next twenty years. During the chaos of the Restoration Wars, the pirates stole a map that showed how to safely reach [[Evenmorn Island]]. The map was retrieved by the lords of Harmondale.&lt;br /&gt;
* Wine Cellar: A cellar beneath a house in Tidewater that served as hideout to the Elder Vampire who has been terrorizing the region in the late 1160s. The [[vampire]] was slain by the lords of Harmondale on a mission from Crag Hack, advisor to [[Gavin Magnus]] and one the [[Adventurers of Terra]].&lt;br /&gt;
* Wromthrax&#039;s Cave: Home of Wromthrax the Heartless, a blue [[dragon]]. Located in the mountains north of Tidewater and west of the Mercenary Guild&#039;s compound. Wromthrax was initially content with eating goats, farm animals and stray dogs, but recently, having developed a taste for elvish blood, began hunting the locals. He was slain by the lords of Harmondale with guidance from [[Charles Quixote]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on how Tidewater is depicted in {{mm7}}, and the {{homm3}} campaign map for [[Borderlands]], it appears to be an Erathian enclave within Tatalia, with Erathia being the de-facto rulers of the surrounding area of Tatalia near the borders of [[Marshland]].&lt;br /&gt;
* {{Cn|Troll}} unit later added in {{ab}} was directly based on the trolls of this Tatalia region. The expansion also added [[Azure dragon|a type]] of blue dragon.&lt;br /&gt;
* The player character in [[Spoils of War]] is likjely a member of the Mercenary Guild, although he may be unrelated.&lt;br /&gt;
* The area from [[A Tough Start]] is possibly located south of Tidewater. Two islands off the Tatalian coast are shown on the map, but only the northern one, with the Tidewater Caverns, is depicted in-game. The southern island may be the island from this scenario.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tidewater.jpg| Tidewater as depicted on the MM7 map&lt;br /&gt;
Erathian Tatalia.jpg| The Tatalia region around Tidewater in MM7&lt;br /&gt;
File:BorderlandsRoE.png| Map of [[Marshland]]&amp;lt;br&amp;gt;([[Borderlands]] campaign scenario)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Erathia&amp;diff=194075</id>
		<title>Erathia</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Erathia&amp;diff=194075"/>
		<updated>2026-03-25T00:42:05Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__NOTOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center; margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Erathia&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File: Erathia.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;All Countries&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Antagarich - All Countries.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left; width:440px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center; margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;NE&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Erathia NE.png|200px]][[File:Erathia NE.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;East 1&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Erathia East1.png|200px]][[File:Erathia East1.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;East 2&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Erathia East2.png|200px]][[File:Erathia East2.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;SE&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Erathia SE.png|200px]][[File:Erathia SE.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;West&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Erathia West.png|200px]][[File:Erathia West.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Far West&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Zoom Antagarich West.png|200px]][[File:Antagarich West.png|200px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
{{About|NOTE: &#039;Erathia&#039; is also another name for the continent of [[Antagarich]].}}&lt;br /&gt;
&#039;&#039;&#039;Erathia&#039;&#039;&#039; is a kingdom in [[Antagarich]], ruled by the [[Gryphonheart|Gryphonheart dynasty]], inhabited mostly by [[human|humans]]. Most of the campaigns in {{homm3}} - {{roe}} and its expansions {{ab}} and {{sod}} take place in Erathia.&lt;br /&gt;
&lt;br /&gt;
Erathia is mainly represented by the {{town|Castle}}. To a lesser extent, it is represented by the {{town|Rampart}} and the {{town|Tower}}.&lt;br /&gt;
&lt;br /&gt;
Its capital is [[Steadwick]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Rulers ==&lt;br /&gt;
* [[King Rion Gryphonheart]]&lt;br /&gt;
* {{H|Queen Allison Gryphonheart|hero_link=Allison|image=Catherine|0=}}&lt;br /&gt;
* {{H|Mad King Gryphonheart|image=Roland|0=}}&lt;br /&gt;
* {{H|King Niven Gryphonheart|hero_link=Niven|image=Christian|0=}}&lt;br /&gt;
* King David Gryphonheart IV - Ruled during the beginning of the [[Timber Wars]].&lt;br /&gt;
* King Aaron Gryphonheart IV - Put down the [[Harmondale]] rebellion of 817 [[AS]], but soon died fighting [[AvLee]].&lt;br /&gt;
* {{H|King Nicolas Gryphonheart|image=Nicolas Gryphonheart|0=}}&lt;br /&gt;
* {{H|Queen Catherine Ironfist (née Gryphonheart)|hero_link=Catherine|image=Catherine|0=}}&lt;br /&gt;
* {{H|General Morgan Kendal|hero_link=General Kendal|image=General Kendal|0=}}&lt;br /&gt;
* Unidentified new king&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The nation was founded by [[Rion Gryphonheart]] during his uprising against the Barbarian King [[Tarnum]]. The throne remained in the hands of the Gryphonheart dynasty until [[Catherine|Queen Catherine]] married [[Roland|Roland Ironfist]] of [[Enroth (nation)|Enroth]].&lt;br /&gt;
&lt;br /&gt;
In 1164 [[AS]], King [[Nicolas Gryphonheart]] was poisoned by [[Lord Haart]]. General [[Morgan Kendal]] took control of the country in absence of the former king&#039;s daughter and heir to the throne, Catherine Gryphonheart, who was living on the continent Enroth with her husband, Roland Ironfist, King of Enroth. Erathia&#039;s neighbours chose to take advantage of this situation. The west part of Erathia was invaded by Tatalia and Krewlod forces, the east and south were taken under the control of the united Eeofol and Nighon armies, and the north fell to Deyja. After the initial attack, Queen Catherine finally arrived from Enroth and landed on the shores of Southern Erathia. With the help of Enrothian knight [[Sir Christian]], she was able to regain control of this part of country, and began her march for the Erathian capital, Steadwick. To accomplish this task, she sought help from the forces of Bracada and AvLee.&lt;br /&gt;
&lt;br /&gt;
Meanwhile, Steadwick fell to the hands of Kreegans and Nighon. The Deyjan necromancers used their magic to resurrect king Nicolas, who then led the undead armies against his former nation. But with help from Bracada, Catherine managed to recapture Steadwick. Together with Mages and Elves, the Erathian military drove out all of the invaders.&lt;br /&gt;
&lt;br /&gt;
Queen Catherine Ironfist (née Gryphonheart) stepped down as the Queen of Erathia, during the final events of [[Armageddon&#039;s Blade (Campaign)|Armageddon&#039;s Blade]], and she no longer had authority to command her father&#039;s kingdom. The throne fell to [[General Kendal|Morgan Kendal]], the highest General in Erathia and the heaf of the [[Royal Erathian Military Command]], who had previously ruled the kingdom after the murder of [[King Nicolas Gryphonheart]]. His task was to choose the successor to the throne. By the end of [[Clash of the Dragons]], a new king ruled Erathia.&lt;br /&gt;
&lt;br /&gt;
== History of Erathia {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
:&amp;quot;The History of Erathia is long indeed, and like the [[Ironfist|Ironfists]] of [[Enroth (nation)|Enroth]], the [[Gryphonheart|Gryphonhearts]] have been the ruling family since before the [[Silence]]. While there has been relative peace in recent years, there are many conflicts in Erathia&#039;s past. The [[Elves]], for one, still claim the [[Contested Lands]] as their own, and the [[Timber Wars]] ended more than 300 years ago. The races in this land are as different as the terrains. From the forests, to the swamps, to the highlands, to the snowy wastes, to the desert sands - the inhabitants change with the scenery. Actually, it is amazing that with this much diversity that conflicts do not occur more often.&lt;br /&gt;
&lt;br /&gt;
:You must forgive me, but I must return to my work. I shall speak more later.&lt;br /&gt;
&lt;br /&gt;
:-[[Finch]]&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: [[Gregory Fulton]] said in his [[Greg Fulton/Fanstratics Newsletters/3#Tavern of Might and Magic Interview (part 1 of 5)|Tavern of Might and Magic Interview]] that the detail of the Gryphonhearts and [[Ironfist]]s ruling since before the Silence is likely an error. According to [[Heroes Chronicles]], [[Rion Gryphonheart]] founded Erathia after the Silence and the fall of [[Bracaduun]]. The Ironfists became the ruling family of Enroth after the [[First War of Enrothian Succession]] in the early twelfth century.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Erathia&#039;s Rampart representation mostly comes from the [[Contested Lands]] and the [[Forest Guard]].&lt;br /&gt;
* The most famous Erathian Tower town is [[Cloudfire]], a [[wizard]] outpost on the southern coast. It is actually the first Antagarich location ever depicted in the games, being where the {{roe}} intro takes places.&lt;br /&gt;
* In addition, at least one Rampart town and one Tower town can be found in Erathia proper, as shown in [[Groundbreaking]].&lt;br /&gt;
* [[Marishen]] and [[Silverwing]] are also possibly located in Erathia proper.&lt;br /&gt;
* During the reign of Queen Catherine, Enroth&#039;s banner, with a [[lion]] on it, was used as Erathian banner in addition to the traditional [[griffin]] banner. This is shown in {{mm7}}, where the lion banner appears in [[Castle Gryphonheart]] and, if the player chooses Erathia, in [[Castle Harmondale]].&lt;br /&gt;
* Catherine ruled both Enroth and Erathia after returning to and defending her homeland in the [[Restoration Wars]]. As she expresses in {{mm8}}, she considered herself to be the ruler of Enroth first.&lt;br /&gt;
* Catherine abdicated the Erathian throne in 1171, near the conclusion of the [[Erathia-Kreegan war]]. She then left for Enroth very soon after the victory, intending to stay there. It is mentioned in {{homm4}} that she once defeated the [[orc]] Gurt, one of [[Kilgor]]&#039;s generals. This strongly hints that Catherine did return at some point to aid Erathia during the wars that brought about the [[Reckoning]]. However, it can be interpreted that she fought Gurt before her and Roland&#039;s voyage to Enroth that was depicted {{mm8}}.&lt;br /&gt;
* However, if Catherine did return, she did not assume the throne again, only aiding her homeland as queen of the allied Enroth. By the time [[Mutare Drake]]&#039;s invasion was repelled, Erathia was ruled by a new king.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tarnum Letter Erathia.png| [[Tarnum]]&#039;s letter to Erathia&lt;br /&gt;
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-H3INTRO-smk-H3INTRO.webm|thumbtime=2:34| The banner of Erathia&amp;lt;br&amp;gt;([[Restoration of Erathia]]{{-wr}} intro)&lt;br /&gt;
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD2A-smk-GOOD2A.webm| [[Catherine]] with Erathia&#039;s banner&amp;lt;br&amp;gt;([[Steadwick&#039;s Liberation]]{{-wr}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194074</id>
		<title>Tidewater</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Tidewater&amp;diff=194074"/>
		<updated>2026-03-25T00:12:30Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Erathia}}&lt;br /&gt;
An [[Erathian]] port city near the southern edge of [[Tatalia]]. Featured in {{mm7}}. &#039;&#039;&#039;Tidewater&#039;&#039;&#039; is nestled between high mountains to the north and swamps to the south. This area, ruled by the Duke of the Western Lowlands, is called &amp;quot;Tatalia&amp;quot; like the adjacent kingdom. Tidewater is populated by humans and elves. [[Troll|Trolls]] inhabit the mountains and swamps around the city.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Circle of Stone: A sacred [[druid|druidic]] structure on the seashore at the foot of the mountains north of Tidewater. One of three such Circles left in [[Antagarich]]. An eagle statuette was stolen from the altar long ago during the wars between the Churches of the [[Temple of the Sun|Sun]] and the [[Temple of the Moon|Moon]]. The statuette was returned to its proper place by the lords of [[Harmondale]].&lt;br /&gt;
* Mercenary Guild: Located in a small village high in the northeastern mountains. The Mercenary Guild offers services to various kingdoms and groups, making investments into the future in order to profit from the events on the continent. Among other things, the guild worked for the elves of [[AvLee]], building a prison in the [[Tularean Caves]], but the mercenaries also stole the Heart of the Wood. The lords of Harmondale later raided the guild&#039;s compound and recovered the gemstone.&lt;br /&gt;
* Lord Markham&#039;s Manor: Residence of the Duke of the Western Lowlands. Its enormous size and lavish decoration provide a striking contrast to the humble [[peasant]] homes and huts nearby. The lords of Harmondale, whom Markham swindled into ruling that troubled area in his stead, later stole a vase from his manor. This mission was a test by Bill Lasker for those among them who wanted to become [[Rogue|Rogues]]. The vase was a gift to Lord Markham from Queen Catherine for his service in the [[Restoration Wars]].&lt;br /&gt;
* Tidewater Caverns: Located on an island west of the city. These caves have been home to pirates and criminals for centuries. In the mid- to late 1140s [[AS]], around the time when the border skirmishes between Erathia and Tatalia ended, a group of pirates, separate from the [[Regna|Regnans]] or [[Bill Lasker]]&#039;s men, began to operate out of the Tidewater Caverns. The Erathian navy has been unable to root them out for the next twenty years. During the chaos of the Restoration Wars, the pirates stole a map that showed how to safely reach [[Evenmorn Island]]. The map was retrieved by the lords of Harmondale.&lt;br /&gt;
* Wine Cellar: A cellar beneath a house in Tidewater that served as hideout to the Elder Vampire who has been terrorizing the region in the late 1160s. The [[vampire]] was slain by the lords of Harmondale on a mission from Crag Hack, advisor to [[Gavin Magnus]] and one the [[Adventurers of Terra]].&lt;br /&gt;
* Wromthrax&#039;s Cave: Home of Wromthrax the Heartless, a blue [[dragon]]. Located in the mountains north of Tidewater and west of the Mercenary Guild&#039;s compound. Wromthrax was initially content with eating goats, farm animals and stray dogs, but recently, having developed a taste for elvish blood, began hunting the locals. He was slain by the lords of Harmondale with guidance from [[Charles Quixote]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Based on how Tidewater is depicted in {{mm7}}, and the {{homm3}} campaign map for [[Borderlands]], it appears to be an Erathian enclave within Tatalia, with Erathia being the de-facto rulers of the surrounding area of Tatalia near the borders of [[Marshland]].&lt;br /&gt;
* {{Cn|Troll}} unit later added in {{ab}} was directly based on the trolls of this Tatalia region. The expansion also added [[Azure dragon|a type]] of blue dragon.&lt;br /&gt;
* The player character in [[Spoils of War]] is possibly a member of the Mercenary Guild, although he may be unrelated.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Tidewater.jpg| Tidewater as depicted on the MM7 map&lt;br /&gt;
Erathian Tatalia.jpg| The Tatalia region around Tidewater in MM7&lt;br /&gt;
File:BorderlandsRoE.png| Map of [[Marshland]]&amp;lt;br&amp;gt;([[Borderlands]] campaign scenario)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Kreegan&amp;diff=194073</id>
		<title>Kreegan</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Kreegan&amp;diff=194073"/>
		<updated>2026-03-24T11:44:25Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Kreegan&#039;&#039;&#039;, or the &#039;&#039;&#039;Kreegans&#039;&#039;&#039;, are a race of technologically advanced, hive-like humanoids who are one of the main enemies of the [[Ancients]]. They have taken over [[Paradise Valley]] and [[Eeofol]] after invading the planet [[Enroth (planet)|Enroth]] on the [[Night of Shooting Stars]]. The [[Inferno]] lineup is composed of Kreegans and creatures summoned and bred by them, such as the {{Cn|Efreeti}} and {{Cn|Hell Hound}}s. Commonly known as {{Cn|Devil}}s, and primarily represented by that unit in &#039;&#039;Heroes&#039;&#039; games. Also sometimes called [[demon|demons]], as are their various summoned and bred creatures. Despite being called that, and indeed being monstrous in their ways, the Kreegans explicitly have nothing to do with any mythological hell or the concept of a metaphysically wicked devil.&lt;br /&gt;
&lt;br /&gt;
A key reason why the Kreegans do their interstellar conquests is that their biology forces them to continually breed and gather resources until the planet can no longer support their numbers, then send their ships to other worlds to renew that cycle. They brutally conquer these worlds, ravaging them and picking them to the bone. The natives are systematically exterminted. Extremely prolific, the Kreegans multiply very fast, with the enormous, grotesque [[The Queen|Hive Queens]] being primary breeders. There are also other Kreegan females who serve as lower echelon breeders and are capable of creating hybrids between the Kreegans and the races of the worlds their conquer. New devils grow up very fast, becoming powerful, deadly fighters soon after they are born.&lt;br /&gt;
&lt;br /&gt;
Various advanced technologies, weaponry and magics are employed by the Kreegans. Their influence also extends to alternate planes of existence, many of them practicing a form of teleportation that involves going to another plane and then returning in a different place. Upper echelon breeders and the Kreegan elite guard are also practically impossible to kill with the ordinary weapons and spells. They are felled only by something very powerful, like the Ancient blaster weapons.&lt;br /&gt;
&lt;br /&gt;
The Ancients first discovered the Kreegans around three centuries before the [[Silence]], at some point before Enroth was seeded with [[VARN MCMIV]]. The devils were attacking outlying colonies in the Ancient region of space and stealing their resources. The Ancients attempted to reason with these aliens, thinking the Kreegans only needed certain minerals. However, the Kreegan cycle of breeding and planet looting made them too voracious, and they also refused to expand in a different direction than the Ancients.&lt;br /&gt;
&lt;br /&gt;
War broke out, reaching tremendous proportions, with the Kreegans disrupting the the [[Web of Worlds]]. The Kreegan proved to be such a threat to the worlds in the care of the Ancients that the war against them consumed virtually all the attention and resources of this godlike civilization. This state of war is the reason why the Ancients have still not re-established contact with Enroth, and many other planets, for over a thousand years.&lt;br /&gt;
&lt;br /&gt;
 They came from the depths of the Void, an ancient enemy of an ancient people. No one knows why they hate us so, or why they have made war upon us. Some say the struggle against their evil is the Mandate of Heaven. Though their origins and purpose are shrouded in mystery, their plan is simple. They travel, they land, and then they conquer. Now, they are here on our world, to do to us what they have done to so many others. And they will do it. Unless someone stops them.&lt;br /&gt;
 -- {{mm6}} intro&lt;br /&gt;
&lt;br /&gt;
Against all odds, the inhabitants of the Silence-ravaged Enroth have managed to save their world and repel the invasion, albeit not without help from the [[Oracle]], the Ancient weaponry and the [[Conflux]]. The main hives were destroyed, and nearly all Kreegans on the planet wiped out. [[Escaton]] himself describes this as being amazing, since it is considered next to impossible for a world that has fallen as far as Enroth to defeat the Kreegans.&lt;br /&gt;
&lt;br /&gt;
They are represented by the {{town|Inferno}}.&lt;br /&gt;
&lt;br /&gt;
== Kreegan reference {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Good afternoon! I discovered that earlier today the [[University of Erathia‏‎|University]] received a letter from [[Xanthor]]. Since I knew that you would want to hear word of him, I shall read his letter to you.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*ahem*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;To the Staff and Students of the [[University of Erathia]]…&amp;quot; blah, blah, blah, &amp;quot;…August 6th, 1164.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Colleagues.&amp;quot;&amp;lt;/span&amp;gt; He&#039;s always so formal, isn&#039;t he?&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;I know my journey has barely begun, but I felt it would be a good idea to keep you posted of my progress on a regular basis, even if at times it seems like nothing is happening. In the two weeks since leaving the [[University of Erathia‏‎|University]], I have seen little in the way of [[Tatalia#Tale from the Swamps|the excitement]] that Prof. [[Finch]] and I encountered in [[Stillbog]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;We continue to travel to the northeast, toward [[AvLee]] and the [[Contested Lands]]. The weather has been good, and looks to stay that way, though as we travel farther to the north at this time of year we should definitely find some cooler climes. A [[Knight]] by the name of [[Desslock]] is our guide to the [[Contested Lands]]. Beyond that I understand that an experienced [[Ranger]] will be leading us through the forests. The eastern countryside of the kingdom is beautiful. Gentle, rolling hills and quiet streams make for a pleasant journey, and it&#039;s easy on the eyes as well. I would like to thank you all again for allowing me to tour the world!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Ah, here is where things get curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;But there is a reason I chose to write to you today. Last night we stayed at an inn in the town of [[Whitestone]]. Strange thing about this town, we didn&#039;t actually *see* a white stone anywhere. In fact, most of the buildings weren&#039;t built of stone at all! Anyway, we met a messenger who had stopped there for the night who told us that he was on his way to the capitol. He said that he had not read the letter that he was carrying, but that it was given to him by a commander of the eastern garrison near [[Eeofol]], a volcanic range on the eastern coast of the continent.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;Apparently, there had been some sort of battle there. The [[Erathia|Erathian]] guard was not involved, they merely found the site where the battle took place. Actually, the messenger knew very little of the events, only that which he had heard while waiting to receive the letter. If what he heard was true, the battle was between creatures from [[Eeofol]] and creatures from [[Nighon|the underworld]], much like what we saw in [[Stillbog]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Since [[Xanthor]] doesn&#039;t mention it, I should point out for those of you who don&#039;t know that the [[Eeofol]] range is home to many of the creatures of the [[Inferno|Infernos]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Unfortunately, I have no other information of the incident, but our journey to [[AvLee]] should take us near [[Eeofol]]. I shall keep my eyes and ears open for any other news.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Warmest regards, [[Xanthor]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Well, that&#039;s the letter. I shall have to see if I can gather any information from here. Do not worry, there have been no problems from that part of the world in centuries. [[Xanthor]] should be safe and sound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&#039;&#039;&#039;CLARIFICATIONS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;After reading [[Xanthor]]&#039;s letter yesterday, I realized that there were a few things I should probably clarify. First, let me start with the [[Inferno|Infernos]]. These places of summoning and breeding are only part of [[Erathia]]&#039;s recent history. You see, approximately three years ago, a race of [[devil|devils]] known as the Kreegans mysteriously appeared in [[Erathia]]. Several astrologers claim their arrival was signaled by a star that fell from the heavens, crashing into the volcanic [[Eeofol]] range where the Kreegans are most prolific.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Shortly after their appearance, they immediately began to attack the nearby settlements. Initially, the only resistance they met were the garrisons of the [[Contested Lands]]. The Kreegans moved so quickly that the human cities of [[Dunwall]] and [[Marishen]], along with the elven city of [[Bath&#039;iere]], fell before any large force could be brought against them.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Troops from [[Erathia]] teamed up with elven armies from [[AvLee]], and together were able to halt the advance of the Kreegans. However, not even the combined might of the two strongest armies in [[Erathia]] could secure a victory. As the generals sought a solution, one came from a most unexpected place. The [[Dungeon Overlord|Dungeon Overlords]], long-time enemies of [[Erathia]], attacked the Kreegans from their flanks, but rather than destroy the army, they subdued them. The Kreegans, apparently now [[Kreegan#Trivia|under the command]] of the [[Dungeon Overlord|Dungeon Overlords]], retreated back to the [[Eeofol]] range, where they have remained for nearly all of the last two years.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;In that time, new garrisons have been created by both humans and [[elves]] alike. Reconstruction of [[Dunwall]] has begun, and the armies of [[Erathia]] and [[AvLee]] have found themselves in several insignificant skirmishes with creatures now bred or summoned within the [[Eeofol]] [[Inferno|Infernos]]. More often than not, it is troops of the [[Dungeon Overlord|Dungeon Overlords]] who step in when the Kreegans seem to get out of hand. The event that [[Xanthor]] reported was evidence of that.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;With luck, we will one day be able to rid the continent of the scourge of the Kreegans and their allies. However, one must wonder why the [[Dungeon Overlord|Dungeon Overlords]], who have never been friendly toward [[Erathia]], did not merely allow the Kreegans to run rampant across the land?&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Ah, well, that is a pondering for another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&#039;&#039;&#039;DISTURBING LETTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Oh dear, I just received a disturbing letter from [[Xanthor]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;To the Staff and Students…&amp;quot; blah, blah, blah, &amp;quot;…August 14th, 1164.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Today was very strange indeed, and I fear that if I do not put today&#039;s events into writing before turning in, I will wake tomorrow having forgotten much of it. I shall try to remember it all.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Our travel has been swift. [[Desslock]] tells me that we should reach the [[Contested Lands]] in as little as another week provided the weather holds. In fact, we&#039;re making such good time that this morning when we came upon the town of [[Claxton]], [[Desslock]] decided we would spend the day here and leave tomorrow.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;As you know the library in [[Claxton]] is one of the most complete outside of the [[University of Erathia‏‎|University]] (not including, of course, the libraries of [[Bracada]]), so I decided to spend the afternoon there. I wasn&#039;t looking for anything specific, but I did come across several interesting texts, including one highly entertaining novella written about many of the famous personae of [[Enroth (planet)|Enroth]]. I&#039;ll have to see if I can&#039;t get a copy made for the [[University of Erathia‏‎|University]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;About mid-afternoon, a slender gentleman entered the room I was in and began casually browsing through the scrolls. He was wearing a long coat of sorts, similar to the clothing of the [[Bracada Highlands]], which seemed odd considering the warm weather. When I inquired, he said something about not having packed enough summer clothes for his journey. I pressed him further (you all know how nosy I can be), and discovered that he was from [[Silver Cove]] in [[Enroth (nation)|Enroth]]!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Well, we must have chatted for hours, eventually leaving the library for a nearby [[tavern]], him telling me about [[Enroth (nation)|Enroth]] and I about [[Erathia]]. I feel I need to report, however, some of the news of [[Enroth (nation)|Enroth]]. First, [[Enroth (continent)|the continent]] is in chaos. Apparently the armies of [[Enroth (nation)|Enroth]] were not nearly as successful of stemming the tide of the Kreegans as the armies of [[Erathia]]. According to my friend, [[King Roland Ironfist]] marched an army to face the [[devil|devils]] and never returned. Between that and the increasing number of natural disasters that have been occurring, many are starting to believe that the [[Ironfist|Ironfists]] have lost the &#039;mandate of heaven,&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; which he explained as &#039;the divine right to rule.&#039; Hearing some of his tales, I thanked my lucky stars that such occurrences did not happen here in [[Erathia]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;At one point, my friend began rummaging through his pack that he carried with him, and I noticed a sealed letter marked with the name [[Xenofex|Zenofex]]. When I asked him if that was his name, he quickly shoved his belongings back into his pack and said, &#039;I can&#039;t discuss it here. Meet me back at the library in 10 minutes.&#039; With that, he left the [[tavern]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Well, you know how easily distracted I get, and tonight was no different. There was a travelling bard at the [[tavern]] who was telling a story but seemed to be making it up as he went along. I was enthralled, and as a result I completely lost track of the time.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Suddenly there was a woman&#039;s scream from outside in the street. Everyone in the [[tavern]], myself included, ran outside to see what had happened. It was dark, but we could see that across the street, at an entrance to an alley, a body was lying in a slowly growing pool of blood. The woman who had screamed said that she had seen the man come out of the tavern and cross the street. Just as he got to the alley, a figure wearing a foreigner&#039;s longcoat leapt from the alley, slit the man&#039;s throat and then just disappeared into the shadows.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;By the time the city guard arrived and managed to clean up the mess, most of us had returned to the [[tavern]], though in a much more somber mood. As I mulled over the murder that had just had just taken place, a patron approached me and asked if I was related to the victim. This of course seemed like a strange question, but I told him I was not related and asked why. &#039;Because,&#039; he said, &#039;you look a little bit like he did.&#039; I downed the rest of my wine in a single gulp, then asked for an armed escort back to the inn where we were staying. I then began writing this letter.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;I don&#039;t know who this [[Xenofex|Zenofex]] person is, but I hope never to see him again, or if this traveler was actually him. I shall be staying a little nearer to [[Desslock]] for the next week.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Until next time, [[Xanthor]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;I do hope he stays out of trouble. He could have gotten himself killed! Well, you must excuse me, I must see that this letter is sent to the [[King Gryphonheart|King]]&#039;s palace. The King will certainly want to know of the goings on in [[Enroth (nation)|Enroth]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;-[[Finch]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; See {{mm6}}.&lt;br /&gt;
&lt;br /&gt;
== Trivia==&lt;br /&gt;
* The Kreegans are the overarching main villains of the entire Enroth saga of games that spans {{mm6}}, {{mm7}}, {{mm8}} and the first four installments of the &#039;&#039;Heroes&#039;&#039; spin-off series. Even when they are not the immediate antagonists or absent from a story altogether, the consequences of their actions are still felt, as the war they wage on the Ancients caused Enroth to fall into decline, making them a major reason for the suffering this world faces due to its sorry state. They also prevent the Ancients from bringing Enroth back into their fold. As [[Jennifer_Bullard/Acid_Cave_Interview|Jennifer Bullard]] puts it, &amp;quot;In many ways the Kreegans are the original demons faced in the M&amp;amp;M worlds&amp;quot;.&lt;br /&gt;
* &amp;quot;Kreegan&amp;quot; is likely a reference to the German word &amp;quot;krieg&amp;quot;, which means &amp;quot;war&amp;quot;.&lt;br /&gt;
* Although Erathians [[Kreegan#Kreegan reference|initially assumed]] that [[Nighon]] forces subdued and controlled the Kreegans, it was actually an alliance between the two, as {{hn|Nymus|0=}}&#039; biography reveals. Although the initial campaign was going well for them, the Kreegans ended it early. They decided to strike later, together with the [[Dungeon Overlords]], who were ideologically and economically motivated to attack [[Erathia]] in the near future, as described in [[Dungeons and Devils]] and [[To Build a Tunnel]]. This eventually led to Eeofol playing a role in the [[Restoration Wars]].&lt;br /&gt;
* {{hn|Sandro|0=}} has also unwittingly [[Poison Fit for a King|helped]] the Kreegan plan of taking over the planet. As described in {{mm6}}, {{hn|Catherine|0=}} being recalled to her father&#039;s funeral after he was poisoned aided the [[heretic|heretical]] religion of [[Baa]] in their efforts to weaken the [[Kingdom of Enroth]], considered to be a power that could potentially stop the Kreegan invasion. [[Xenofex]] expected that the Kreegan would take over this world after Baa had finished its job and toppled the [[Ironfist]] rule. [[Kreegan Alliance]] features the Kreegans being initially skeptical whether Sandro would be useful to their plans, thus putting him through a test before they accept his scheme. [[The Legacy]] and [[Unlikely Alliance]] mention Baa closely watching the events and even spying in [[Steadwick]], anticipating [[King Gryphonheart]]&#039;s death.&lt;br /&gt;
* {{mm7}} reveals that, with the [[Hive]] in Paradise Valley destroyed, and the Baa conspiracy unraveled, the Kreegans soon betrayed their allies. Eeofol withdrew its support, leaving the Dungeon Overlords to fend for themselves soon after the tide of the war turned into Erathia&#039;s favor. This is why there are no Kreegan armies in [[Tunnels and Troglodytes]].&lt;br /&gt;
* As {{Hn|Kastore|0=}} describes to the [[Lords of Harmondale]] in {{mm7}}, the Kreegans &amp;quot;breed faster than rabbits&amp;quot;. He then alludes to newborn Kreegans growing up very fast, saying that &amp;quot;the longer you wait, the more you&#039;ll have to fight&amp;quot;.&lt;br /&gt;
* A prime example of this extremely fast growth is {{Hn|Xeron|0=}}, who was born after the Night of Shooting Stars, thus being no more than nine years old by the time of the [[Erathia-Kreegan war]]. Xeron also shows that the Kreegans sometimes create hybrids of themselves with the races of the worlds they conquer, his father being a [[human]] local of Enroth.&lt;br /&gt;
* {{Cn|Imp}}s, {{Cn|Familiar}}s,{{Cn|Gog}}s,  {{Cn|Magog}}s, {{Cn|Demon}}s,{{Cn|Horned Demon}}s, {{Cn|Pit Fiend}}s and {{Cn|Pit Lord}}s are all likely not members of the Kreegan race, since it is implied in various ways that the Kreegans are devils specifically, such as [[Inferno#The Inferno|The Inferno]] text singling them out among the summoned and bred creatures, or that those units don&#039;t resemble devils from the sixth and seventh &#039;&#039;Might and Magic&#039;&#039; games, unlike the Inferno devils. However, the lore does leave room to interpret these creatures as being at least a variation of the Kreegan race. Moreover, [[Greg Fulton]] has stated, noting it as his own interpretation, that all demons in the setting could probably be considered Kreegans unless proven otherwise.&lt;br /&gt;
* Also, some fans theorize that the {{Cn|Devil}} and {{Cn|Arch Devil}} units, or at least many of them, are hybrids like Xeron, due to their similarities to him. While possible, this is not confirmed, as these devils could just as easily represent &amp;quot;pure-blooded&amp;quot; Kreegans.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MM6_Opening.webm|thumbtime=0:27| Devils land near Sweet Water in Paradise Valley during the Night of Shooting Stars. The four heroes of the game narrowly survive, and would eventually save the world from the [[Kreegan]]&amp;lt;br&amp;gt;(MM6 intro)&lt;br /&gt;
MM6trailer.webm|thumbtime=1:09| Trailer for &#039;&#039;Might and Magic VI&#039;&#039; that was included on the {{homm2}} CD. It focuses more on the destruction of [[Sweet Water]], and shows how [[Falagar]] teleported the heroes to safety.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Kreegan&amp;diff=194072</id>
		<title>Kreegan</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Kreegan&amp;diff=194072"/>
		<updated>2026-03-24T11:38:56Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&#039;&#039;&#039;The Kreegan&#039;&#039;&#039;, or the &#039;&#039;&#039;Kreegans&#039;&#039;&#039;, are a race of technologically advanced, hive-like humanoids who are one of the main enemies of the [[Ancients]]. They have taken over [[Paradise Valley]] and [[Eeofol]] after invading the planet [[Enroth (planet)|Enroth]] on the [[Night of Shooting Stars]]. The [[Inferno]] lineup is composed of Kreegans and creatures summoned and bred by them, such as the {{Cn|Efreeti}} and {{Cn|Hell Hound}}s. Commonly known as {{Cn|Devil}}s, and primarily represented by that unit in &#039;&#039;Heroes&#039;&#039; games. Also sometimes called [[demon|demons]], as are their various summoned and bred creatures. Despite being called that, and indeed being monstrous in their ways, the Kreegans explicitly have nothing to do with any mythological hell or the concept of a metaphysically wicked devil.&lt;br /&gt;
&lt;br /&gt;
A key reason why the Kreegans do their interstellar conquests is that their biology forces them to continually breed and gather resources until the planet can no longer support their numbers, then send their ships to other worlds to renew that cycle. They brutally conquer these worlds, ravaging them and picking them to the bone. The natives are systematically exterminted. Extremely prolific, the Kreegans multiply very fast, with the enormous, grotesque [[The Queen|Hive Queens]] being primary breeders. There are also other Kreegan females who serve as lower echelon breeders and are capable of creating hybrids between the Kreegans and the races of the worlds their conquer. New devils grow up very fast, becoming powerful, deadly fighters soon after they are born.&lt;br /&gt;
&lt;br /&gt;
Various advanced technologies, weaponry and magics are employed by the Kreegans. Their influence also extends to alternate planes of existence, many of them practicing a form of teleportation that involves going to another plane and then returning in a different place. Upper echelon breeders and the Kreegan elite guard are also practically impossible to kill with the ordinary weapons and spells. They are felled only by something very powerful, like the Ancient blaster weapons.&lt;br /&gt;
&lt;br /&gt;
The Ancients first discovered the Kreegans around three centuries before the [[Silence]], at some point before Enroth was seeded with [[VARN MCMIV]]. The devils were attacking outlying colonies in the Ancient region of space and stealing their resources. The Ancients attempted to reason with these aliens, thinking the Kreegans only needed certain minerals. However, the Kreegan cycle of breeding and planet looting made them too voracious, and they also refused to expand in a different direction than the Ancients.&lt;br /&gt;
&lt;br /&gt;
War broke out, reaching tremendous proportions, with the Kreegans disrupting the the [[Web of Worlds]]. The Kreegan proved to be such a threat to the world in the care of the Ancients that the war against them consumed virtually all the attention and resources of this godlike civilization. This state of war is the reason why the Ancients have still not re-established contact with Enroth, and many other planets, for over a thousand years.&lt;br /&gt;
&lt;br /&gt;
 They came from the depths of the Void, an ancient enemy of an ancient people. No one knows why they hate us so, or why they have made war upon us. Some say the struggle against their evil is the Mandate of Heaven. Though their origins and purpose are shrouded in mystery, their plan is simple. They travel, they land, and then they conquer. Now, they are here on our world, to do to us what they have done to so many others. And they will do it. Unless someone stops them.&lt;br /&gt;
 -- {{mm6}} intro&lt;br /&gt;
&lt;br /&gt;
Against all odds, the inhabitants of the Silence-ravaged Enroth have managed to save their world and repel the invasion, albeit not without help from the [[Oracle]], the Ancient weaponry and the [[Conflux]]. The main hives were destroyed, and nearly all Kreegans on the planet wiped out. [[Escaton]] himself describes this as being amazing, since it is considered next to impossible for a world that has fallen as far as Enroth to defeat the Kreegans.&lt;br /&gt;
&lt;br /&gt;
They are represented by the {{town|Inferno}}.&lt;br /&gt;
&lt;br /&gt;
== Kreegan reference {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Good afternoon! I discovered that earlier today the [[University of Erathia‏‎|University]] received a letter from [[Xanthor]]. Since I knew that you would want to hear word of him, I shall read his letter to you.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;nowiki&amp;gt;*ahem*&amp;lt;/nowiki&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;To the Staff and Students of the [[University of Erathia]]…&amp;quot; blah, blah, blah, &amp;quot;…August 6th, 1164.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Colleagues.&amp;quot;&amp;lt;/span&amp;gt; He&#039;s always so formal, isn&#039;t he?&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;I know my journey has barely begun, but I felt it would be a good idea to keep you posted of my progress on a regular basis, even if at times it seems like nothing is happening. In the two weeks since leaving the [[University of Erathia‏‎|University]], I have seen little in the way of [[Tatalia#Tale from the Swamps|the excitement]] that Prof. [[Finch]] and I encountered in [[Stillbog]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;We continue to travel to the northeast, toward [[AvLee]] and the [[Contested Lands]]. The weather has been good, and looks to stay that way, though as we travel farther to the north at this time of year we should definitely find some cooler climes. A [[Knight]] by the name of [[Desslock]] is our guide to the [[Contested Lands]]. Beyond that I understand that an experienced [[Ranger]] will be leading us through the forests. The eastern countryside of the kingdom is beautiful. Gentle, rolling hills and quiet streams make for a pleasant journey, and it&#039;s easy on the eyes as well. I would like to thank you all again for allowing me to tour the world!&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Ah, here is where things get curious.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;But there is a reason I chose to write to you today. Last night we stayed at an inn in the town of [[Whitestone]]. Strange thing about this town, we didn&#039;t actually *see* a white stone anywhere. In fact, most of the buildings weren&#039;t built of stone at all! Anyway, we met a messenger who had stopped there for the night who told us that he was on his way to the capitol. He said that he had not read the letter that he was carrying, but that it was given to him by a commander of the eastern garrison near [[Eeofol]], a volcanic range on the eastern coast of the continent.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;Apparently, there had been some sort of battle there. The [[Erathia|Erathian]] guard was not involved, they merely found the site where the battle took place. Actually, the messenger knew very little of the events, only that which he had heard while waiting to receive the letter. If what he heard was true, the battle was between creatures from [[Eeofol]] and creatures from [[Nighon|the underworld]], much like what we saw in [[Stillbog]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Since [[Xanthor]] doesn&#039;t mention it, I should point out for those of you who don&#039;t know that the [[Eeofol]] range is home to many of the creatures of the [[Inferno|Infernos]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Unfortunately, I have no other information of the incident, but our journey to [[AvLee]] should take us near [[Eeofol]]. I shall keep my eyes and ears open for any other news.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Warmest regards, [[Xanthor]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Well, that&#039;s the letter. I shall have to see if I can gather any information from here. Do not worry, there have been no problems from that part of the world in centuries. [[Xanthor]] should be safe and sound.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&#039;&#039;&#039;CLARIFICATIONS&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;After reading [[Xanthor]]&#039;s letter yesterday, I realized that there were a few things I should probably clarify. First, let me start with the [[Inferno|Infernos]]. These places of summoning and breeding are only part of [[Erathia]]&#039;s recent history. You see, approximately three years ago, a race of [[devil|devils]] known as the Kreegans mysteriously appeared in [[Erathia]]. Several astrologers claim their arrival was signaled by a star that fell from the heavens, crashing into the volcanic [[Eeofol]] range where the Kreegans are most prolific.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Shortly after their appearance, they immediately began to attack the nearby settlements. Initially, the only resistance they met were the garrisons of the [[Contested Lands]]. The Kreegans moved so quickly that the human cities of [[Dunwall]] and [[Marishen]], along with the elven city of [[Bath&#039;iere]], fell before any large force could be brought against them.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Troops from [[Erathia]] teamed up with elven armies from [[AvLee]], and together were able to halt the advance of the Kreegans. However, not even the combined might of the two strongest armies in [[Erathia]] could secure a victory. As the generals sought a solution, one came from a most unexpected place. The [[Dungeon Overlord|Dungeon Overlords]], long-time enemies of [[Erathia]], attacked the Kreegans from their flanks, but rather than destroy the army, they subdued them. The Kreegans, apparently now [[Kreegan#Trivia|under the command]] of the [[Dungeon Overlord|Dungeon Overlords]], retreated back to the [[Eeofol]] range, where they have remained for nearly all of the last two years.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;In that time, new garrisons have been created by both humans and [[elves]] alike. Reconstruction of [[Dunwall]] has begun, and the armies of [[Erathia]] and [[AvLee]] have found themselves in several insignificant skirmishes with creatures now bred or summoned within the [[Eeofol]] [[Inferno|Infernos]]. More often than not, it is troops of the [[Dungeon Overlord|Dungeon Overlords]] who step in when the Kreegans seem to get out of hand. The event that [[Xanthor]] reported was evidence of that.&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;With luck, we will one day be able to rid the continent of the scourge of the Kreegans and their allies. However, one must wonder why the [[Dungeon Overlord|Dungeon Overlords]], who have never been friendly toward [[Erathia]], did not merely allow the Kreegans to run rampant across the land?&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;Ah, well, that is a pondering for another time.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&#039;&#039;&#039;DISTURBING LETTER&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Oh dear, I just received a disturbing letter from [[Xanthor]]:&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;To the Staff and Students…&amp;quot; blah, blah, blah, &amp;quot;…August 14th, 1164.&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Today was very strange indeed, and I fear that if I do not put today&#039;s events into writing before turning in, I will wake tomorrow having forgotten much of it. I shall try to remember it all.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Our travel has been swift. [[Desslock]] tells me that we should reach the [[Contested Lands]] in as little as another week provided the weather holds. In fact, we&#039;re making such good time that this morning when we came upon the town of [[Claxton]], [[Desslock]] decided we would spend the day here and leave tomorrow.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;As you know the library in [[Claxton]] is one of the most complete outside of the [[University of Erathia‏‎|University]] (not including, of course, the libraries of [[Bracada]]), so I decided to spend the afternoon there. I wasn&#039;t looking for anything specific, but I did come across several interesting texts, including one highly entertaining novella written about many of the famous personae of [[Enroth (planet)|Enroth]]. I&#039;ll have to see if I can&#039;t get a copy made for the [[University of Erathia‏‎|University]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;About mid-afternoon, a slender gentleman entered the room I was in and began casually browsing through the scrolls. He was wearing a long coat of sorts, similar to the clothing of the [[Bracada Highlands]], which seemed odd considering the warm weather. When I inquired, he said something about not having packed enough summer clothes for his journey. I pressed him further (you all know how nosy I can be), and discovered that he was from [[Silver Cove]] in [[Enroth (nation)|Enroth]]!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Well, we must have chatted for hours, eventually leaving the library for a nearby [[tavern]], him telling me about [[Enroth (nation)|Enroth]] and I about [[Erathia]]. I feel I need to report, however, some of the news of [[Enroth (nation)|Enroth]]. First, [[Enroth (continent)|the continent]] is in chaos. Apparently the armies of [[Enroth (nation)|Enroth]] were not nearly as successful of stemming the tide of the Kreegans as the armies of [[Erathia]]. According to my friend, [[King Roland Ironfist]] marched an army to face the [[devil|devils]] and never returned. Between that and the increasing number of natural disasters that have been occurring, many are starting to believe that the [[Ironfist|Ironfists]] have lost the &#039;mandate of heaven,&#039;&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; which he explained as &#039;the divine right to rule.&#039; Hearing some of his tales, I thanked my lucky stars that such occurrences did not happen here in [[Erathia]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;At one point, my friend began rummaging through his pack that he carried with him, and I noticed a sealed letter marked with the name [[Xenofex|Zenofex]]. When I asked him if that was his name, he quickly shoved his belongings back into his pack and said, &#039;I can&#039;t discuss it here. Meet me back at the library in 10 minutes.&#039; With that, he left the [[tavern]].&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Well, you know how easily distracted I get, and tonight was no different. There was a travelling bard at the [[tavern]] who was telling a story but seemed to be making it up as he went along. I was enthralled, and as a result I completely lost track of the time.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Suddenly there was a woman&#039;s scream from outside in the street. Everyone in the [[tavern]], myself included, ran outside to see what had happened. It was dark, but we could see that across the street, at an entrance to an alley, a body was lying in a slowly growing pool of blood. The woman who had screamed said that she had seen the man come out of the tavern and cross the street. Just as he got to the alley, a figure wearing a foreigner&#039;s longcoat leapt from the alley, slit the man&#039;s throat and then just disappeared into the shadows.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;By the time the city guard arrived and managed to clean up the mess, most of us had returned to the [[tavern]], though in a much more somber mood. As I mulled over the murder that had just had just taken place, a patron approached me and asked if I was related to the victim. This of course seemed like a strange question, but I told him I was not related and asked why. &#039;Because,&#039; he said, &#039;you look a little bit like he did.&#039; I downed the rest of my wine in a single gulp, then asked for an armed escort back to the inn where we were staying. I then began writing this letter.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;I don&#039;t know who this [[Xenofex|Zenofex]] person is, but I hope never to see him again, or if this traveler was actually him. I shall be staying a little nearer to [[Desslock]] for the next week.&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;color: #{{blue 2}}&amp;quot;&amp;gt;&amp;quot;Until next time, [[Xanthor]].&amp;quot;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;I do hope he stays out of trouble. He could have gotten himself killed! Well, you must excuse me, I must see that this letter is sent to the [[King Gryphonheart|King]]&#039;s palace. The King will certainly want to know of the goings on in [[Enroth (nation)|Enroth]].&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;-[[Finch]]&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;sup&amp;gt;1&amp;lt;/sup&amp;gt; See {{mm6}}.&lt;br /&gt;
&lt;br /&gt;
== Trivia==&lt;br /&gt;
* The Kreegans are the overarching main villains of the entire Enroth saga of games that spans {{mm6}}, {{mm7}}, {{mm8}} and the first four installments of the &#039;&#039;Heroes&#039;&#039; spin-off series. Even when they are not the immediate antagonists or absent from a story altogether, the consequences of their actions are still felt, as the war they wage on the Ancients caused Enroth to fall into decline, making them a major reason for the suffering this world faces due to its sorry state. They also prevent the Ancients from bringing Enroth back into their fold. As [[Jennifer_Bullard/Acid_Cave_Interview|Jennifer Bullard]] puts it, &amp;quot;In many ways the Kreegans are the original demons faced in the M&amp;amp;M worlds&amp;quot;.&lt;br /&gt;
* &amp;quot;Kreegan&amp;quot; is likely a reference to the German word &amp;quot;krieg&amp;quot;, which means &amp;quot;war&amp;quot;.&lt;br /&gt;
* Although Erathians [[Kreegan#Kreegan reference|initially assumed]] that [[Nighon]] forces subdued and controlled the Kreegans, it was actually an alliance between the two, as {{hn|Nymus|0=}}&#039; biography reveals. Although the initial campaign was going well for them, the Kreegans ended it early. They decided to strike later, together with the [[Dungeon Overlords]], who were ideologically and economically motivated to attack [[Erathia]] in the near future, as described in [[Dungeons and Devils]] and [[To Build a Tunnel]]. This eventually led to Eeofol playing a role in the [[Restoration Wars]].&lt;br /&gt;
* {{hn|Sandro|0=}} has also unwittingly [[Poison Fit for a King|helped]] the Kreegan plan of taking over the planet. As described in {{mm6}}, {{hn|Catherine|0=}} being recalled to her father&#039;s funeral after he was poisoned aided the [[heretic|heretical]] religion of [[Baa]] in their efforts to weaken the [[Kingdom of Enroth]], considered to be a power that could potentially stop the Kreegan invasion. [[Xenofex]] expected that the Kreegan would take over this world after Baa had finished its job and toppled the [[Ironfist]] rule. [[Kreegan Alliance]] features the Kreegans being initially skeptical whether Sandro would be useful to their plans, thus putting him through a test before they accept his scheme. [[The Legacy]] and [[Unlikely Alliance]] mention Baa closely watching the events and even spying in [[Steadwick]], anticipating [[King Gryphonheart]]&#039;s death.&lt;br /&gt;
* {{mm7}} reveals that, with the [[Hive]] in Paradise Valley destroyed, and the Baa conspiracy unraveled, the Kreegans soon betrayed their allies. Eeofol withdrew its support, leaving the Dungeon Overlords to fend for themselves soon after the tide of the war turned into Erathia&#039;s favor. This is why there are no Kreegan armies in [[Tunnels and Troglodytes]].&lt;br /&gt;
* As {{Hn|Kastore|0=}} describes to the [[Lords of Harmondale]] in {{mm7}}, the Kreegans &amp;quot;breed faster than rabbits&amp;quot;. He then alludes to newborn Kreegans growing up very fast, saying that &amp;quot;the longer you wait, the more you&#039;ll have to fight&amp;quot;.&lt;br /&gt;
* A prime example of this extremely fast growth is {{Hn|Xeron|0=}}, who was born after the Night of Shooting Stars, thus being no more than nine years old by the time of the [[Erathia-Kreegan war]]. Xeron also shows that the Kreegans sometimes create hybrids of themselves with the races of the worlds they conquer, his father being a [[human]] local of Enroth.&lt;br /&gt;
* {{Cn|Imp}}s, {{Cn|Familiar}}s,{{Cn|Gog}}s,  {{Cn|Magog}}s, {{Cn|Demon}}s,{{Cn|Horned Demon}}s, {{Cn|Pit Fiend}}s and {{Cn|Pit Lord}}s are all likely not members of the Kreegan race, since it is implied in various ways that the Kreegans are devils specifically, such as [[Inferno#The Inferno|The Inferno]] text singling them out among the summoned and bred creatures, or that those units don&#039;t resemble devils from the sixth and seventh &#039;&#039;Might and Magic&#039;&#039; games, unlike the Inferno devils. However, the lore does leave room to interpret these creatures as being at least a variation of the Kreegan race. Moreover, [[Greg Fulton]] has stated, noting it as his own interpretation, that all demons in the setting could probably be considered Kreegans unless proven otherwise.&lt;br /&gt;
* Also, some fans theorize that the {{Cn|Devil}} and {{Cn|Arch Devil}} units, or at least many of them, are hybrids like Xeron, due to their similarities to him. While possible, this is not confirmed, as these devils could just as easily represent &amp;quot;pure-blooded&amp;quot; Kreegans.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MM6_Opening.webm|thumbtime=0:27| Devils land near Sweet Water in Paradise Valley during the Night of Shooting Stars. The four heroes of the game narrowly survive, and would eventually save the world from the [[Kreegan]]&amp;lt;br&amp;gt;(MM6 intro)&lt;br /&gt;
MM6trailer.webm|thumbtime=1:09| Trailer for &#039;&#039;Might and Magic VI&#039;&#039; that was included on the {{homm2}} CD. It focuses more on the destruction of [[Sweet Water]], and shows how [[Falagar]] teleported the heroes to safety.&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Races]]&lt;br /&gt;
[[Category: Terms]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=194064</id>
		<title>Harmondale</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=194064"/>
		<updated>2026-03-23T02:11:58Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Unaffiliated-Antagarich}}&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Harmondale&#039;&#039;&#039; was a town located in the [[Contested Lands]], near [[Tularea]]. Featured in {{mm7}}, it served as the home and seat of power of the game&#039;s protagonists, known as the &#039;&#039;&#039;Lords of Harmondale&#039;&#039;&#039;. For nearly half a millennium, the area stood at the center of various [[human]]–[[elf]] conflicts between [[Erathia]] and [[AvLee]]. Within the town stood [[Castle Harmondale]], sometimes referred to as &#039;&#039;&#039;Castle Harmondy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Rulers ==&lt;br /&gt;
* &#039;&#039;&#039;Unknown [[Erathia]]n ruler&#039;&#039;&#039; - Governed around the time of the castle’s construction in 689 [[AS]].  &lt;br /&gt;
* &#039;&#039;&#039;Unknown [[AvLee]]an ruler&#039;&#039;&#039; - Took control after the Elves conquered the area in 692 AS during the Battle for Harmondale.  &lt;br /&gt;
* &#039;&#039;&#039;Baron Danforth Octavio&#039;&#039;&#039; - Erathian noble who ruled with cruelty until overthrown and killed by the townsfolk in 817 AS.  &lt;br /&gt;
* &#039;&#039;&#039;King Vespin I&#039;&#039;&#039; - Former mayor Ty Vespin, chosen by the people after Octavio’s death; ruled an independent Harmondale for six weeks before being executed by Erathian King Aaron [[Gryphonheart]] IV.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown Erathian ruler&#039;&#039;&#039; - Reigned after Erathia reclaimed the town following Vespin’s death.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown AvLeean ruler&#039;&#039;&#039; - Controlled Harmondale after AvLee retook the region in 818 AS.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Terrence Rockwin II&#039;&#039;&#039; - [[Necromancer]] who seized the castle in 1008 AS; defeated the following year by either Erathian or AvLeean forces.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown ruler&#039;&#039;&#039; - Either an Erathian or AvLeean lord who held the town after Rockwin’s forces were routed in 1009 AS.  &lt;br /&gt;
* &#039;&#039;&#039;At least six unknown rulers&#039;&#039;&#039; - A series of Erathian and AvLeean lords who controlled the area at various points in time between the AvLeean rule established after the Battle for Harmondale ended and the rule of Lord Markham began. Each succession was preceded by violent, bloody conflicts and many deaths.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Markham&#039;&#039;&#039; - Erathian noble and ruler of [[Tidewater]], who organized a grand scavenger hunt to determine Harmondale’s next rulers in early 1168 AS.  &lt;br /&gt;
* &#039;&#039;&#039;The Lords of Harmondale&#039;&#039;&#039; - The fair and well-liked rulers who emerged victorious from Lord Markham’s contest. They governed presumably until the opening of the Gateway to [[Web of Worlds|Webstation Beta-5]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Construction of Castle Harmondale was completed in 689 AS as an Erathian fortification during the [[Timber Wars]], intended as a defense against the Elvish forces of King Lothoe IV. The castle fell to AvLee only three years later at the Battle for Harmondale, beginning centuries of conflict over the region. Since its founding, Harmondale changed hands fifteen times, most often alternating between Erathian and AvLeean control.&lt;br /&gt;
&lt;br /&gt;
In 817 AS, after a time of oppression, the citizens of Harmondale revolted against Baron Danforth Octavio, killing him in the streets. They declared their mayor, Ty Vespin, as King Vespin I. His short-lived rule lasted six weeks before Erathian King Aaron Gryphonheart IV retook the town, executing Vespin and his supporters. Gryphonheart himself was slain soon after by Elvish forces, and the town returned to AvLee in 818 AS.&lt;br /&gt;
&lt;br /&gt;
In 1008 AS, the necromancer Lord Terrence Rockwin II captured the castle as part of his expansion plans. During his brief occupation, citizens fled or hid in the nearby hills to survive. Witnesses later spoke of frenzied excavations beneath the castle. When the town was retaken in 1009 AS, no evidence of the dig or of prisoners taken by the necromancers was ever found.&lt;br /&gt;
&lt;br /&gt;
By 1168 AS, following the [[Restoration Wars]], Harmondale was ruled by Lord Markham, an Erathian duke and war hero. Desiring to be rid of the troublesome territory, he announced a scavenger hunt on [[Emerald Island]], offering Harmondale’s lordship as the grand prize. A [[Lords of Harmondale|party of four adventurers]] emerged victorious, becoming the new Lords of Harmondale.&lt;br /&gt;
&lt;br /&gt;
Upon their arrival, the castle was infested by giant rats, bats, and [[goblin]]s. The new lords cleared the infestation and soon gained the support of [[Stone City]] and the [[dwarves]] of [[Antagarich]]. In gratitude for their rescue of dwarves trapped in the Red Dwarf Mine in the [[Bracada Desert]], King Hothfarr IX recognized them as the rightful rulers of Harmondale and sent craftsmen to restore the long-neglected castle and town. This marked a period of prosperity and optimism for the citizens.&lt;br /&gt;
&lt;br /&gt;
=== The Conflict ===&lt;br /&gt;
As tensions between Erathia and AvLee reignited, both nations claimed Harmondale under conflicting treaty interpretations. Although under Erathian jurisdiction, AvLee invoked the Treaty of Tularea in 673 AS, while Erathia countered by citing AvLee’s abrogation of the treaty in 811 AS.&lt;br /&gt;
&lt;br /&gt;
The Lords of Harmondale, meeting with [[Catherine Ironfist]] in [[Steadwick]] and King [[Eldrich Parson]] in [[Pierpont]], were given tasks by both leaders, aimed at striking blows against the other side. Several months into the conflict, [[Judge Grey]], the designated arbiter in the Harmondale dispute, died of a heart attack, with the lords having been chosen to select his successor. Ambassadors from [[Bracada]] and [[Deyja]] arrived to present their candidates: [[Brandis Fairweather]] for Bracada and [[Devon Sleen]] for Deyja.&lt;br /&gt;
&lt;br /&gt;
The lords ultimately chose Fairweather, aligning Harmondale with Bracada and the Path of Light. His arbitration led to the Treaty of Harmondale, which ended the conflict peacefully. During the signing, Queen Catherine remarked, “It’s hard to believe we were fighting each other when we all know who the [[Deyja|real enemy]] is.”&lt;br /&gt;
&lt;br /&gt;
=== The Heavenly Forge (alternate timeline) ===&lt;br /&gt;
In another timeline, the lords chose Devon Sleen, the Deyjan candidate, aligning Harmondale with Deyja and the Path of Darkness. Sleen’s inaction caused the negotiations to collapse, igniting an all-out war between [[Erathia]] and [[AvLee]]. Deyja exploited the chaos to raise vast undead armies.&lt;br /&gt;
&lt;br /&gt;
Following the outbreak of war, the lords aided Deyja and the [[Adventurers of Terra|Terran]]s Tolberti, Dark Shade, [[Maximus]], and their leader, now King of Deyja, [[Kastore]], in his plan to restore the legendary [[Heavenly Forge]]. Recovering the final component needed to activate the machine, Kastore succeeded in creating weapons of the Ancients and equipping his forces of undead, goblins, ogres, and other creatures with advanced technology.&lt;br /&gt;
&lt;br /&gt;
Together, Deyja, led by the dark Terrans, and Harmondale, led by the Lords, sought to conquer the world with this army. However, they were ultimately defeated by Erathia using the [[Armageddon&#039;s Blade]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before [[Forge (NWC)|Forge]]’s cancellation, the Path of Darkness was intended to be the canonical route in {{mm7}}.  &lt;br /&gt;
* Depending on the player’s choices, the Lords of Harmondale may include humans, elves, dwarves, or goblins.  &lt;br /&gt;
* While the Path of Light is canon, Harmondale’s political alignment remains ambiguous. It is rather likely that the lords chose Erathia, since Lucifer calls them &amp;quot;heroes from Erathia&amp;quot; in Seeking Armageddon. A devil in [[Catherine&#039;s Charge]] also relays Lucifer’s regards to Catherine for &amp;quot;a small part she played in his ascension to the throne&amp;quot;. However, both statements are open for interpretation.&lt;br /&gt;
* Devon Sleen and Brandis Fairweather both appear in the Armageddon&#039;s Blade campaign as supporting characters. Judge Sleen provides information that helps Xeron assemble the Blade, and Judge Fairweater corresponds with Gelu, advising him on the Sons of Erebus.&lt;br /&gt;
* The later games do not explore what happened to the lords of Harmondale and the Adventurers of Terra. However, Jon Van Caneghem briefly mentioned that before New World Computing’s dissolution, there were plans to finalize the Kreegan storyline and depict a visit to the Ancient homeworld. This would have likely tied into the Lords and Terrans travelling through the Web of Worlds.  &lt;br /&gt;
* The banner of the independent kingdom of Harmondale is based on the [[New World Computing]] logo.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
HarmondaleMM7Map.jpg| Harmondale as depicted on the MM7 map&lt;br /&gt;
TownPortalHarmondale.png| Harmondale depicted on the MM7 Town Portal map (the highlighted icon)&lt;br /&gt;
HarmondaleNWC.jpg|200px| Kingdom of Harmondale heraldry&amp;lt;br&amp;gt;(containing the [[NWC]] logo)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=194063</id>
		<title>Harmondale</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=194063"/>
		<updated>2026-03-23T01:23:55Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Unaffiliated-Antagarich}}&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Harmondale&#039;&#039;&#039; was a town located in the [[Contested Lands]], near [[Tularea]]. Featured in {{mm7}}, it served as the home and seat of power of the game&#039;s protagonists, known as the &#039;&#039;&#039;Lords of Harmondale&#039;&#039;&#039;. For nearly half a millennium, the area stood at the center of various [[human]]–[[elf]] conflicts between [[Erathia]] and [[AvLee]]. Within the town stood [[Castle Harmondale]], sometimes referred to as &#039;&#039;&#039;Castle Harmondy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Rulers ==&lt;br /&gt;
* &#039;&#039;&#039;Unknown [[Erathia]]n ruler&#039;&#039;&#039; - Governed around the time of the castle’s construction in 689 [[AS]].  &lt;br /&gt;
* &#039;&#039;&#039;Unknown [[AvLee]]an ruler&#039;&#039;&#039; - Took control after the Elves conquered the area in 692 AS during the Battle for Harmondale.  &lt;br /&gt;
* &#039;&#039;&#039;Baron Danforth Octavio&#039;&#039;&#039; - Erathian noble who ruled with cruelty until overthrown and killed by the townsfolk in 817 AS.  &lt;br /&gt;
* &#039;&#039;&#039;King Vespin I&#039;&#039;&#039; - Former mayor Ty Vespin, chosen by the people after Octavio’s death; ruled an independent Harmondale for six weeks before being executed by Erathian King Aaron [[Gryphonheart]] IV.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown Erathian ruler&#039;&#039;&#039; - Reigned after Erathia reclaimed the town following Vespin’s death.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown AvLeean ruler&#039;&#039;&#039; - Controlled Harmondale after AvLee retook the region in 818 AS.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Terrence Rockwin II&#039;&#039;&#039; - [[Necromancer]] who seized the castle in 1008 AS; defeated the following year by either Erathian or AvLeean forces.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown ruler&#039;&#039;&#039; - Either an Erathian or AvLeean lord who held the town after Rockwin’s forces were routed in 1009 AS.  &lt;br /&gt;
* &#039;&#039;&#039;At least six unknown rulers&#039;&#039;&#039; - A series of Erathian and AvLeean lords who controlled the area at various points in time between the AvLeean rule established after the Battle for Harmondale ended and the rule of Lord Markham began. Each succession was preceded by violent, bloody conflicts and many deaths.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Markham&#039;&#039;&#039; - Erathian noble and ruler of [[Tidewater]], who organized a grand scavenger hunt to determine Harmondale’s next rulers in early 1168 AS.  &lt;br /&gt;
* &#039;&#039;&#039;The Lords of Harmondale&#039;&#039;&#039; - The fair and well-liked rulers who emerged victorious from Lord Markham’s contest. They governed presumably until the opening of the Gateway to [[Web of Worlds|Webstation Beta-5]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Construction of Castle Harmondale was completed in 689 AS as an Erathian fortification during the [[Timber Wars]], intended as a defense against the Elvish forces of King Lothoe IV. The castle fell to AvLee only three years later at the Battle for Harmondale, beginning centuries of conflict over the region. Since its founding, Harmondale changed hands fifteen times, most often alternating between Erathian and AvLeean control.&lt;br /&gt;
&lt;br /&gt;
In 817 AS, after a time of oppression, the citizens of Harmondale revolted against Baron Danforth Octavio, killing him in the streets. They declared their mayor, Ty Vespin, as King Vespin I. His short-lived rule lasted six weeks before Erathian King Aaron Gryphonheart IV retook the town, executing Vespin and his supporters. Gryphonheart himself was slain soon after by Elvish forces, and the town returned to AvLee in 818 AS.&lt;br /&gt;
&lt;br /&gt;
In 1008 AS, the necromancer Lord Terrence Rockwin II captured the castle as part of his expansion plans. During his brief occupation, citizens fled or hid in the nearby hills to survive. Witnesses later spoke of frenzied excavations beneath the castle. When the town was retaken in 1009 AS, no evidence of the dig or of prisoners taken by the necromancers was ever found.&lt;br /&gt;
&lt;br /&gt;
By 1168 AS, following the [[Restoration Wars]], Harmondale was ruled by Lord Markham, an Erathian duke and war hero. Desiring to be rid of the troublesome territory, he announced a scavenger hunt on [[Emerald Island]], offering Harmondale’s lordship as the grand prize. A [[Lords of Harmondale|party of four adventurers]] emerged victorious, becoming the new Lords of Harmondale.&lt;br /&gt;
&lt;br /&gt;
Upon their arrival, the castle was infested by giant rats, bats, and [[goblin]]s. The new lords cleared the infestation and soon gained the support of [[Stone City]] and the [[dwarves]] of [[Antagarich]]. In gratitude for their rescue of dwarves trapped in the Red Dwarf Mine in the [[Bracada Desert]], King Hothfarr IX recognized them as the rightful rulers of Harmondale and sent craftsmen to restore the long-neglected castle and town. This marked a period of prosperity and optimism for the citizens.&lt;br /&gt;
&lt;br /&gt;
=== The Conflict ===&lt;br /&gt;
As tensions between Erathia and AvLee reignited, both nations claimed Harmondale under conflicting treaty interpretations. Although under Erathian jurisdiction, AvLee invoked the Treaty of Tularea in 673 AS, while Erathia countered by citing AvLee’s abrogation of the treaty in 811 AS.&lt;br /&gt;
&lt;br /&gt;
The Lords of Harmondale, meeting with [[Catherine Ironfist]] in [[Steadwick]] and King [[Eldrich Parson]] in [[Pierpont]], were given tasks by both leaders, aimed at striking blows against the other side. Several months into the conflict, [[Judge Grey]], the designated arbiter in the Harmondale dispute, died of a heart attack, with the lords having been chosen to select his successor. Ambassadors from [[Bracada]] and [[Deyja]] arrived to present their candidates: [[Brandis Fairweather]] for Bracada and [[Devon Sleen]] for Deyja.&lt;br /&gt;
&lt;br /&gt;
The lords ultimately chose Fairweather, aligning Harmondale with Bracada and the Path of Light. His arbitration led to the Treaty of Harmondale, which ended the conflict peacefully. During the signing, Queen Catherine remarked, “It’s hard to believe we were fighting each other when we all know who the [[Deyja|real enemy]] is.”&lt;br /&gt;
&lt;br /&gt;
=== The Heavenly Forge (alternate timeline) ===&lt;br /&gt;
In another timeline, the lords chose Devon Sleen, the Deyjan candidate, aligning Harmondale with Deyja and the Path of Darkness. Sleen’s inaction caused the negotiations to collapse, igniting an all-out war between [[Erathia]] and [[AvLee]]. Deyja exploited the chaos to raise vast undead armies.&lt;br /&gt;
&lt;br /&gt;
Following the outbreak of war, the lords aided Deyja and the [[Adventurers of Terra|Terran]]s Tolberti, Dark Shade, [[Maximus]], and their leader, now King of Deyja, [[Kastore]], in his plan to restore the legendary [[Heavenly Forge]]. Recovering the final component needed to activate the machine, Kastore succeeded in creating weapons of the Ancients and equipping his forces of undead, goblins, ogres, and other creatures with advanced technology.&lt;br /&gt;
&lt;br /&gt;
Together, Deyja, led by the dark Terrans, and Harmondale, led by the Lords, sought to conquer the world with this army. However, they were ultimately defeated by Erathia using the [[Armageddon&#039;s Blade]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before [[Forge (NWC)|Forge]]’s cancellation, the Path of Darkness was intended to be the canonical route in {{mm7}}.  &lt;br /&gt;
* Depending on the player’s choices, the Lords of Harmondale may include humans, elves, dwarves, or goblins.  &lt;br /&gt;
* While the Path of Light is canon, Harmondale’s political alignment remains ambiguous. It is rather likely that the lords chose Erathia, since Lucifer calls them &amp;quot;heroes from Erathia&amp;quot; in Seeking Armageddon. A devil in [[Catherine&#039;s Charge]] also relays Lucifer’s regards to Catherine for &amp;quot;a small part she played in his ascension to the throne&amp;quot;. However, both statements are open for interpretation.&lt;br /&gt;
* Devon Sleen and Brandis Fairweather both appear in the Armageddon&#039;s Blade campaign as supporting characters. Judge Sleen provides information that helps Xeron assemble the Blade, and Judge Fairweater corresponds with Gelu, advising him on the Sons of Erebus.&lt;br /&gt;
* The later games do not explore what happened to the lords of Harmondale and the Adventurers of Terra. However, Jon Van Caneghem briefly mentioned that before New World Computing’s dissolution, there were plans to finalize the Kreegan storyline and depict a visit to the Ancient homeworld. This would have likely tied into the Lords and Terrans travelling through the Web of Worlds.  &lt;br /&gt;
* The banner of the independent kingdom of Harmondale is based on the New World Computing logo.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
HarmondaleMM7Map.jpg| Harmondale as depicted on the MM7 map&lt;br /&gt;
TownPortalHarmondale.png| Harmondale depicted on the MM7 Town Portal map (the highlighted icon)&lt;br /&gt;
HarmondaleNWC.jpg|200px| Kingdom of Harmondale heraldry&amp;lt;br&amp;gt;(containing the [[NWC]] logo)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=194062</id>
		<title>Harmondale</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=194062"/>
		<updated>2026-03-23T01:21:32Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Unaffiliated-Antagarich}}&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Harmondale&#039;&#039;&#039; was a town located in the [[Contested Lands]], near [[Tularea]]. Featured in {{mm7}}, it served as the home and seat of power of the game&#039;s protagonists, known as the &#039;&#039;&#039;Lords of Harmondale&#039;&#039;&#039;. For nearly half a millennium, the area stood at the center of various [[human]]–[[elf]] conflicts between [[Erathia]] and [[AvLee]]. Within the town stood [[Castle Harmondale]], sometimes referred to as &#039;&#039;&#039;Castle Harmondy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Rulers ==&lt;br /&gt;
* &#039;&#039;&#039;Unknown [[Erathia]]n ruler&#039;&#039;&#039; - Governed around the time of the castle’s construction in 689 [[AS]].  &lt;br /&gt;
* &#039;&#039;&#039;Unknown [[AvLee]]an ruler&#039;&#039;&#039; - Took control after the Elves conquered the area in 692 AS during the Battle for Harmondale.  &lt;br /&gt;
* &#039;&#039;&#039;Baron Danforth Octavio&#039;&#039;&#039; - Erathian noble who ruled with cruelty until overthrown and killed by the townsfolk in 817 AS.  &lt;br /&gt;
* &#039;&#039;&#039;King Vespin I&#039;&#039;&#039; - Former mayor Ty Vespin, chosen by the people after Octavio’s death; ruled an independent Harmondale for six weeks before being executed by Erathian King Aaron [[Gryphonheart]] IV.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown Erathian ruler&#039;&#039;&#039; - Reigned after Erathia reclaimed the town following Vespin’s death.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown AvLeean ruler&#039;&#039;&#039; - Controlled Harmondale after AvLee retook the region in 818 AS.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Terrence Rockwin II&#039;&#039;&#039; - [[Necromancer]] who seized the castle in 1008 AS; defeated the following year by either Erathian or AvLeean forces.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown ruler&#039;&#039;&#039; - Either an Erathian or AvLeean lord who held the town after Rockwin’s forces were routed in 1009 AS.  &lt;br /&gt;
* &#039;&#039;&#039;At least six unknown rulers&#039;&#039;&#039; - A series of Erathian and AvLeean lords who controlled the area at various points in time between the AvLeean rule established after the Battle for Harmondale ended and the rule of Lord Markham began. Each succession was preceded by violent, bloody conflicts and many deaths.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Markham&#039;&#039;&#039; - Erathian noble and ruler of [[Tidewater]], who organized a grand scavenger hunt to determine Harmondale’s next rulers in early 1168 AS.  &lt;br /&gt;
* &#039;&#039;&#039;The Lords of Harmondale&#039;&#039;&#039; - The fair and well-liked rulers who emerged victorious from Lord Markham’s contest. They governed presumably until the opening of the Gateway to [[Web of Worlds|Webstation Beta-5]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Construction of Castle Harmondale was completed in 689 AS as an Erathian fortification during the [[Timber Wars]], intended as a defense against the Elvish forces of King Lothoe IV. The castle fell to AvLee only three years later at the Battle for Harmondale, beginning centuries of conflict over the region. Since its founding, Harmondale changed hands fifteen times, most often alternating between Erathian and AvLeean control.&lt;br /&gt;
&lt;br /&gt;
In 817 AS, after a time of oppression, the citizens of Harmondale revolted against Baron Danforth Octavio, killing him in the streets. They declared their mayor, Ty Vespin, as King Vespin I. His short-lived rule lasted six weeks before Erathian King Aaron Gryphonheart IV retook the town, executing Vespin and his supporters. Gryphonheart himself was slain soon after by Elvish forces, and the town returned to AvLee in 818 AS.&lt;br /&gt;
&lt;br /&gt;
In 1008 AS, the necromancer Lord Terrence Rockwin II captured the castle as part of his expansion plans. During his brief occupation, citizens fled or hid in the nearby hills to survive. Witnesses later spoke of frenzied excavations beneath the castle. When the town was retaken in 1009 AS, no evidence of the dig or of prisoners taken by the necromancers was ever found.&lt;br /&gt;
&lt;br /&gt;
By 1168 AS, following the [[Restoration Wars]], Harmondale was ruled by Lord Markham, an Erathian duke and war hero. Desiring to be rid of the troublesome territory, he announced a scavenger hunt on [[Emerald Island]], offering Harmondale’s lordship as the grand prize. A [[Lords of Harmondale|party of four adventurers]] emerged victorious, becoming the new Lords of Harmondale.&lt;br /&gt;
&lt;br /&gt;
Upon their arrival, the castle was infested by giant rats, bats, and goblins. The new lords cleared the infestation and soon gained the support of [[Stone City]] and the [[dwarves]] of [[Antagarich]]. In gratitude for their rescue of dwarves trapped in the Red Dwarf Mine in the [[Bracada Desert]], King Hothfarr IX recognized them as the rightful rulers of Harmondale and sent craftsmen to restore the long-neglected castle and town. This marked a period of prosperity and optimism for the citizens.&lt;br /&gt;
&lt;br /&gt;
=== The Conflict ===&lt;br /&gt;
As tensions between Erathia and AvLee reignited, both nations claimed Harmondale under conflicting treaty interpretations. Although under Erathian jurisdiction, AvLee invoked the Treaty of Tularea in 673 AS, while Erathia countered by citing AvLee’s abrogation of the treaty in 811 AS.&lt;br /&gt;
&lt;br /&gt;
The Lords of Harmondale, meeting with [[Catherine Ironfist]] in [[Steadwick]] and King [[Eldrich Parson]] in [[Pierpont]], were given tasks by both leaders, aimed at striking blows against the other side. Several months into the conflict, [[Judge Grey]], the designated arbiter in the Harmondale dispute, died of a heart attack, with the lords having been chosen to select his successor. Ambassadors from [[Bracada]] and [[Deyja]] arrived to present their candidates: [[Brandis Fairweather]] for Bracada and [[Devon Sleen]] for Deyja.&lt;br /&gt;
&lt;br /&gt;
The lords ultimately chose Fairweather, aligning Harmondale with Bracada and the Path of Light. His arbitration led to the Treaty of Harmondale, which ended the conflict peacefully. During the signing, Queen Catherine remarked, “It’s hard to believe we were fighting each other when we all know who the [[Deyja|real enemy]] is.”&lt;br /&gt;
&lt;br /&gt;
=== The Heavenly Forge (alternate timeline) ===&lt;br /&gt;
In another timeline, the lords chose Devon Sleen, the Deyjan candidate, aligning Harmondale with Deyja and the Path of Darkness. Sleen’s inaction caused the negotiations to collapse, igniting an all-out war between [[Erathia]] and [[AvLee]]. Deyja exploited the chaos to raise vast undead armies.&lt;br /&gt;
&lt;br /&gt;
Following the outbreak of war, the lords aided Deyja and the [[Adventurers of Terra|Terran]]s Tolberti, Dark Shade, [[Maximus]], and their leader, now King of Deyja, [[Kastore]], in his plan to restore the legendary [[Heavenly Forge]]. Recovering the final component needed to activate the machine, Kastore succeeded in creating weapons of the Ancients and equipping his forces of undead, goblins, ogres, and other creatures with advanced technology.&lt;br /&gt;
&lt;br /&gt;
Together, Deyja, led by the dark Terrans, and Harmondale, led by the Lords, sought to conquer the world with this army. However, they were ultimately defeated by Erathia using the [[Armageddon&#039;s Blade]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before [[Forge (NWC)|Forge]]’s cancellation, the Path of Darkness was intended to be the canonical route in {{mm7}}.  &lt;br /&gt;
* Depending on the player’s choices, the Lords of Harmondale may include humans, elves, dwarves, or goblins.  &lt;br /&gt;
* While the Path of Light is canon, Harmondale’s political alignment remains ambiguous. It is rather likely that the lords chose Erathia, since Lucifer calls them &amp;quot;heroes from Erathia&amp;quot; in Seeking Armageddon. A devil in [[Catherine&#039;s Charge]] also relays Lucifer’s regards to Catherine for &amp;quot;a small part she played in his ascension to the throne&amp;quot;. However, both statements are open for interpretation.&lt;br /&gt;
* Devon Sleen and Brandis Fairweather both appear in the Armageddon&#039;s Blade campaign as supporting characters. Judge Sleen provides information that helps Xeron assemble the Blade, and Judge Fairweater corresponds with Gelu, advising him on the Sons of Erebus.&lt;br /&gt;
* The later games do not explore what happened to the lords of Harmondale and the Adventurers of Terra. However, Jon Van Caneghem briefly mentioned that before New World Computing’s dissolution, there were plans to finalize the Kreegan storyline and depict a visit to the Ancient homeworld. This would have likely tied into the Lords and Terrans travelling through the Web of Worlds.  &lt;br /&gt;
* The banner of the independent kingdom of Harmondale is based on the New World Computing logo.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
HarmondaleMM7Map.jpg| Harmondale as depicted on the MM7 map&lt;br /&gt;
TownPortalHarmondale.png| Harmondale depicted on the MM7 Town Portal map (the highlighted icon)&lt;br /&gt;
HarmondaleNWC.jpg|200px| Kingdom of Harmondale heraldry&amp;lt;br&amp;gt;(containing the [[NWC]] logo)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=194061</id>
		<title>Harmondale</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=194061"/>
		<updated>2026-03-23T01:19:13Z</updated>

		<summary type="html">&lt;p&gt;XEL: The MM7 history section says that it violently changed hands 13 times since the Battle of Harmondale. This makes fifteen times if we add the Battle itself and the MM7 Scavenger Hunt&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Unaffiliated-Antagarich}}&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Harmondale&#039;&#039;&#039; was a town located in the [[Contested Lands]], near [[Tularea]]. Featured in {{mm7}}, it served as the home and seat of power of the game&#039;s protagonists, known as the &#039;&#039;&#039;Lords of Harmondale&#039;&#039;&#039;. For nearly half a millennium, the area stood at the center of various [[human]]–[[elf]] conflicts between [[Erathia]] and [[AvLee]]. Within the town stood [[Castle Harmondale]], sometimes referred to as &#039;&#039;&#039;Castle Harmondy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Rulers ==&lt;br /&gt;
* &#039;&#039;&#039;Unknown [[Erathia]]n ruler&#039;&#039;&#039; - Governed around the time of the castle’s construction in 689 [[AS]].  &lt;br /&gt;
* &#039;&#039;&#039;Unknown [[AvLee]]an ruler&#039;&#039;&#039; - Took control after the Elves conquered the area in 692 AS during the Battle for Harmondale.  &lt;br /&gt;
* &#039;&#039;&#039;Baron Danforth Octavio&#039;&#039;&#039; - Erathian noble who ruled with cruelty until overthrown and killed by the townsfolk in 817 AS.  &lt;br /&gt;
* &#039;&#039;&#039;King Vespin I&#039;&#039;&#039; - Former mayor Ty Vespin, chosen by the people after Octavio’s death; ruled an independent Harmondale for six weeks before being executed by Erathian King Aaron [[Gryphonheart]] IV.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown Erathian ruler&#039;&#039;&#039; - Reigned after Erathia reclaimed the town following Vespin’s death.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown AvLeean ruler&#039;&#039;&#039; - Controlled Harmondale after AvLee retook the region in 818 AS.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Terrence Rockwin II&#039;&#039;&#039; - [[Necromancer]] who seized the castle in 1008 AS; defeated the following year by either Erathian or AvLeean forces.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown ruler&#039;&#039;&#039; - Either an Erathian or AvLeean lord who held the town after Rockwin’s forces were routed in 1009 AS.  &lt;br /&gt;
* &#039;&#039;&#039;At least six unknown rulers&#039;&#039;&#039; - A series of Erathian and AvLeean lords who controlled the area at various points in time between the AvLeean rule established after the Battle for Harmondale ended and the rule of Lord Markham began. Each succession was preceded by violent, bloody conflicts and many deaths.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Markham&#039;&#039;&#039; - Erathian noble and ruler of [[Tidewater]], who organized a grand scavenger hunt to determine Harmondale’s next rulers in early 1168 AS.  &lt;br /&gt;
* &#039;&#039;&#039;The Lords of Harmondale&#039;&#039;&#039; - The fair and well-liked rulers who emerged victorious from Lord Markham’s contest. They governed presumably until the opening of the Gateway to [[Web of Worlds|Webstation Beta-5]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Construction of Castle Harmondale was completed in 689 AS as an Erathian fortification during the [[Timber Wars]], intended as a defense against the Elvish forces of King Lothoe IV. The castle fell to AvLee only three years later at the Battle for Harmondale, beginning centuries of conflict over the region. Since its founding, Harmondale changed hands fifteen times, most often alternating between Erathian and AvLeean control.&lt;br /&gt;
&lt;br /&gt;
In 817 AS, after a time of oppression, the citizens of Harmondale revolted against Baron Danforth Octavio, killing him in the streets. They declared their mayor, Ty Vespin, as King Vespin I. His short-lived rule lasted six weeks before Erathian King Aaron Gryphonheart IV retook the town, executing Vespin and his supporters. Gryphonheart himself was slain soon after by Elvish forces, and the town returned to AvLee in 818 AS.&lt;br /&gt;
&lt;br /&gt;
In 1008 AS, the necromancer Lord Terrence Rockwin II captured the castle as part of his expansion plans. During his brief occupation, citizens fled or hid in the nearby hills to survive. Witnesses later spoke of frenzied excavations beneath the castle. When the town was retaken in 1009 AS, no evidence of the dig or of prisoners taken by the necromancers was ever found.&lt;br /&gt;
&lt;br /&gt;
By 1168 AS, following the [[Restoration Wars]], Harmondale was ruled by Lord Markham, an Erathian duke and war hero. Desiring to be rid of the troublesome territory, he announced a scavenger hunt on [[Emerald Island]], offering Harmondale’s lordship as the grand prize. A [[Lords of Harmondale|party of four adventurers]] emerged victorious, becoming the new Lords of Harmondale.&lt;br /&gt;
&lt;br /&gt;
Upon their arrival, the castle was infested by rats, bats, and goblins. The new lords cleared the infestation and soon gained the support of [[Stone City]] and the [[dwarves]] of [[Antagarich]]. In gratitude for their rescue of dwarves trapped in the Red Dwarf Mine in the [[Bracada Desert]], King Hothfarr IX recognized them as the rightful rulers of Harmondale and sent craftsmen to restore the long-neglected castle and town. This marked a period of prosperity and optimism for the citizens.&lt;br /&gt;
&lt;br /&gt;
=== The Conflict ===&lt;br /&gt;
As tensions between Erathia and AvLee reignited, both nations claimed Harmondale under conflicting treaty interpretations. Although under Erathian jurisdiction, AvLee invoked the Treaty of Tularea in 673 AS, while Erathia countered by citing AvLee’s abrogation of the treaty in 811 AS.&lt;br /&gt;
&lt;br /&gt;
The Lords of Harmondale, meeting with [[Catherine Ironfist]] in [[Steadwick]] and King [[Eldrich Parson]] in [[Pierpont]], were given tasks by both leaders, aimed at striking blows against the other side. Several months into the conflict, [[Judge Grey]], the designated arbiter in the Harmondale dispute, died of a heart attack, with the lords having been chosen to select his successor. Ambassadors from [[Bracada]] and [[Deyja]] arrived to present their candidates: [[Brandis Fairweather]] for Bracada and [[Devon Sleen]] for Deyja.&lt;br /&gt;
&lt;br /&gt;
The lords ultimately chose Fairweather, aligning Harmondale with Bracada and the Path of Light. His arbitration led to the Treaty of Harmondale, which ended the conflict peacefully. During the signing, Queen Catherine remarked, “It’s hard to believe we were fighting each other when we all know who the [[Deyja|real enemy]] is.”&lt;br /&gt;
&lt;br /&gt;
=== The Heavenly Forge (alternate timeline) ===&lt;br /&gt;
In another timeline, the lords chose Devon Sleen, the Deyjan candidate, aligning Harmondale with Deyja and the Path of Darkness. Sleen’s inaction caused the negotiations to collapse, igniting an all-out war between [[Erathia]] and [[AvLee]]. Deyja exploited the chaos to raise vast undead armies.&lt;br /&gt;
&lt;br /&gt;
Following the outbreak of war, the lords aided Deyja and the [[Adventurers of Terra|Terran]]s Tolberti, Dark Shade, [[Maximus]], and their leader, now King of Deyja, [[Kastore]], in his plan to restore the legendary [[Heavenly Forge]]. Recovering the final component needed to activate the machine, Kastore succeeded in creating weapons of the Ancients and equipping his forces of undead, goblins, ogres, and other creatures with advanced technology.&lt;br /&gt;
&lt;br /&gt;
Together, Deyja, led by the dark Terrans, and Harmondale, led by the Lords, sought to conquer the world with this army. However, they were ultimately defeated by Erathia using the [[Armageddon&#039;s Blade]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before [[Forge (NWC)|Forge]]’s cancellation, the Path of Darkness was intended to be the canonical route in {{mm7}}.  &lt;br /&gt;
* Depending on the player’s choices, the Lords of Harmondale may include humans, elves, dwarves, or goblins.  &lt;br /&gt;
* While the Path of Light is canon, Harmondale’s political alignment remains ambiguous. It is rather likely that the lords chose Erathia, since Lucifer calls them &amp;quot;heroes from Erathia&amp;quot; in Seeking Armageddon. A devil in [[Catherine&#039;s Charge]] also relays Lucifer’s regards to Catherine for &amp;quot;a small part she played in his ascension to the throne&amp;quot;. However, both statements are open for interpretation.&lt;br /&gt;
* Devon Sleen and Brandis Fairweather both appear in the Armageddon&#039;s Blade campaign as supporting characters. Judge Sleen provides information that helps Xeron assemble the Blade, and Judge Fairweater corresponds with Gelu, advising him on the Sons of Erebus.&lt;br /&gt;
* The later games do not explore what happened to the lords of Harmondale and the Adventurers of Terra. However, Jon Van Caneghem briefly mentioned that before New World Computing’s dissolution, there were plans to finalize the Kreegan storyline and depict a visit to the Ancient homeworld. This would have likely tied into the Lords and Terrans travelling through the Web of Worlds.  &lt;br /&gt;
* The banner of the independent kingdom of Harmondale is based on the New World Computing logo.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
HarmondaleMM7Map.jpg| Harmondale as depicted on the MM7 map&lt;br /&gt;
TownPortalHarmondale.png| Harmondale depicted on the MM7 Town Portal map (the highlighted icon)&lt;br /&gt;
HarmondaleNWC.jpg|200px| Kingdom of Harmondale heraldry&amp;lt;br&amp;gt;(containing the [[NWC]] logo)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Web_of_Worlds&amp;diff=194060</id>
		<title>Web of Worlds</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Web_of_Worlds&amp;diff=194060"/>
		<updated>2026-03-23T01:10:16Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{locations|Other-Non-Enroth}}&lt;br /&gt;
The teleporter and communications network created by the [[Ancients]] to connect their myriad colonized worlds. It was disrupted by the [[Kreegan]]s, which led to the [[Silence]]. A portion of its Gate system was accessed from Enroth in the canonical conclusion to {{mm7}}.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It is likely, but not confirmed, that [[Morglin Ironfist]]&#039;s portal from [[VARN-4]] and the [[Sparkling Bridge]] are both remnants of the Web.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Corak.webm|thumbtime=1:19| Webstation Beta-5 (a portion of the Web of Worlds&amp;lt;br&amp;gt;(MM7 Path of Light ending)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Hall_of_Judgment&amp;diff=194059</id>
		<title>Hall of Judgment</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Hall_of_Judgment&amp;diff=194059"/>
		<updated>2026-03-23T00:49:32Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{locations|Other-Non-Enroth}}&lt;br /&gt;
The legendary place where [[Barbarian]]s go when they die. It is here that they are judged by the [[Ancestors]] as whether or not they are worthy enough to enter [[Paradise]].&lt;br /&gt;
&lt;br /&gt;
[[Tarnum]] was judged here and found unworthy of entering [[Paradise]], thus becoming the [[Immortal Hero]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
HC-01 Warlords of the Wasteland CD-data-Hchron vid-Intro-smk-Intro.webm|thumbtime=0:24| Hall of Judgment&amp;lt;br&amp;gt;([[Warlords of the Wasteland]]{{-whc}} intro)&lt;br /&gt;
HC-06_The_Fiery_Moon-Data-xVideo_vid-Intro-smk-Intro.webm|thumbtime=0:24| The Hall of Judgment is empty!&amp;lt;br&amp;gt;([[The Fiery Moon]]{{-whc}} intro)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Paradise&amp;diff=194058</id>
		<title>Paradise</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Paradise&amp;diff=194058"/>
		<updated>2026-03-23T00:45:38Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Trivia */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{locations|Other-Non-Enroth}}&lt;br /&gt;
The afterlife for good [[Enroth (planet)|Enroth]]ian souls. The [[Ancestors]] hold a measure of power here, [[Hall of Judgment|judging]] whether or not [[Barbarian]]s are worthy of entering Paradise.&lt;br /&gt;
&lt;br /&gt;
[[Rion Gryphonheart]]&#039;s soul was kidnapped from here, thus starting the events of [[Conquest of the Underworld]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Paradise may be connected to the [[Ancients]]. Other worlds created or seeded by them have been depicted as featuring realms where souls go to after death. The sky city of the gods, Olympus, acts as the afterlife of [[Xeen]], while [[Axeoth]] has Arslegard, the city of the gods located outside the material plane. The gods in both these cases are linked to the Ancients.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
HC-02_Conquest_of_the_Underworld_CD-Data-Hchron_vid-Intro-bik-Intro.webm|thumbtime=0:00| Rion Gryphonheart&#039;s soul in [[Paradise]]&amp;lt;br&amp;gt;([[Conquest of the Underworld]]{{-whc}} intro)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Antagarich_minor_locations&amp;diff=194057</id>
		<title>Talk:Antagarich minor locations</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Antagarich_minor_locations&amp;diff=194057"/>
		<updated>2026-03-23T00:44:08Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Location of the World Tree/etc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Location of the World Tree/etc ==&lt;br /&gt;
Are we sure the World Tree is in Antagarich, not Enroth in general? Is this based on the assumption that all of Tarnum&#039;s adventures are on Antagarich? Mainly asking because the main [[World Tree]] page is under &amp;quot;Other Enroth Locations&amp;quot;. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:18, 28 August 2025 (UTC)&lt;br /&gt;
* Tarnum rode hundreds of miles to get there, with no mention of sailing or teleporting. Then there is the fact that all other Chronicles are set entirely or begin in Antagarich, and leaving it is a plot point (MotE and, in a way, CotU), of course. So unless Tarnum was conveniently on some other continent that houses the World Tree at the time it was threatened, I think it&#039;s safe to assume that the World Tree is in Antagarich. On the other hand, there is indeed room for interpretation here, since it isn&#039;t spelled out where the World Tree is or that all Chronicles must begin in Antagarich. I won&#039;t object to listing the World Tree, the Endless Sands and the Nameless Land elsewhere, although keeping them here, while maybe adding a paragraph to Trivia on the specifics, also seems like a viable option to me. As for the [[World Tree]] page, I think keeping it the way it is now and moving it back to Other Enroth Locations are equally viable options. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 00:40, 23 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Talk:Antagarich_minor_locations&amp;diff=194056</id>
		<title>Talk:Antagarich minor locations</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Talk:Antagarich_minor_locations&amp;diff=194056"/>
		<updated>2026-03-23T00:40:30Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Location of the World Tree/etc */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Location of the World Tree/etc ==&lt;br /&gt;
Are we sure the World Tree is in Antagarich, not Enroth in general? Is this based on the assumption that all of Tarnum&#039;s adventures are on Antagarich? Mainly asking because the main [[World Tree]] page is under &amp;quot;Other Enroth Locations&amp;quot;. --[[User:Legate|Legate]] ([[User talk:Legate|talk]]) 18:18, 28 August 2025 (UTC)&lt;br /&gt;
* Tarnum rode hundreds of miles to get there, with no mention of sailing or teleporting. Then there is the fact that all other Chronicles are set entirely or begin in Antagarich, and leaving it is a plot point (MotE and, in a way, CotU), of course. So unless Tarnum was conveniently on some other continent that houses the World Tree at the time it was threatened, I think it&#039;s safe to assume that the World Tree is in Antagarich. On the other hand, there is indeed room for interpretation here, since it isn&#039;t spelled out where the World Tree is or that all Chronicles must begin in Antagarich. I won&#039;t object to listing the World Tree, although keeping them here, maybe adding a paragraph to Trivia on the aforementioned specifics, also seems like a viable option to me. As for the [[World Tree]] page, I think keeping it the way it is now and moving it back to Other Enroth Locations are equally viable options. --[[User:XEL|XEL]] ([[User talk:XEL|talk]]) 00:40, 23 March 2026 (UTC)&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Antagarich_minor_locations&amp;diff=194055</id>
		<title>Antagarich minor locations</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Antagarich_minor_locations&amp;diff=194055"/>
		<updated>2026-03-22T23:59:26Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
Places in [[Antagarich]] whose exact location is not firmly established.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
* The [[World Tree]]&lt;br /&gt;
* The Endless Sands: A desert immediately to the northeast of the World Tree tunnels. Featured in the [[The Endless Sands|campaign level of the same name]].&lt;br /&gt;
* The Nameless Land: A remote, sparsely populated mountain range northeast of the desert. The [[Sparkling Bridge]] is located among its highest peaks. Featured in the [[The Nameless Land|campaign level of the same name]].&lt;br /&gt;
&lt;br /&gt;
== Towns ==&lt;br /&gt;
* {{town|Inferno|noname=}} Blackdome: The base of the [[Kreegans]] who came from the [[Fiery Moon]] to stop [[Tarnum]]&#039;s pursuit of [[Vorr]]. Located in the Nameless Land.&lt;br /&gt;
* {{town|Tower|noname=}} [[Silverwing]]: A city located either in [[Bracada]] or [[Erathia]]. One of the default [[List of all town names|town names]] for {{town|Tower}} towns.&lt;br /&gt;
** {{wll}} A mage from this city joined {{Hn|Xanthor|0=}} and [[Marcus Finch]]&#039;s expedition to [[Stillbog]] and was killed there by [[Nighon]] forces.&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Lost Gold Mine: A [[gold mine]] in the [[The War for the Mudlands|Mudlands]] that was infested with [[hydra|hydras]]. Located in modern-day [[Tatalia]], [[Marshland]] or [[Hillbridge]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* It is quite likely that the Nameless Land is located on the outskirts of the [[Land of the Giants]] and extends into it. The Land of the Giants is a region in the mountains of northeast Antagarich, said to be practically impossible to enter from the mainland, which correlates with the Nameless Land featuring inhospitable peaks that are likened to the top of the world.&lt;br /&gt;
* It is unclear whether or not the Endless Sands desert still exists by the 1160s [[AS]]. The timing of [[The Fiery Moon]] isn&#039;t specified, but it is set well before the main {{homm3}} campaigns, giving time for the landscape in the region to change naturally or unnaturally.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=CRON&amp;diff=194054</id>
		<title>CRON</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=CRON&amp;diff=194054"/>
		<updated>2026-03-22T23:56:19Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Non-Enroth}}&lt;br /&gt;
&#039;&#039;&#039;Central Research Observational Nacelle&#039;&#039;&#039;. An [[Ancient]] worldship that carries multiple [[VARN]]s and houses the [[Elemental Planes]] of Water, Air, Fire and Earth. [[CRON]] is the setting of {{mm2}}.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Xeen&amp;diff=194053</id>
		<title>Xeen</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Xeen&amp;diff=194053"/>
		<updated>2026-03-22T23:52:35Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Non-Enroth}}&lt;br /&gt;
&#039;&#039;&#039;Xylonite Experimental Expansion Nacelle&#039;&#039;&#039;. A world created by the [[Ancients]] and the setting of {{mm4}} and {{mm5}}.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=CRON&amp;diff=194052</id>
		<title>CRON</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=CRON&amp;diff=194052"/>
		<updated>2026-03-22T23:51:47Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Non-Enroth}}&lt;br /&gt;
&#039;&#039;&#039;Central Research Observational Nacelle&#039;&#039;&#039;. An [[Ancient]] worldship that carries multiple [[VARN]]s and houses the [[Elemental Planes]] of Wayer, Air, Fire and Earth. [[CRON]] is the setting of {{mm2}}.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Axeoth&amp;diff=194051</id>
		<title>Axeoth</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Axeoth&amp;diff=194051"/>
		<updated>2026-03-22T23:48:20Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Non-Enroth}}&lt;br /&gt;
A planet seeded by the [[Ancients]] and the setting of {{homm4}} and {{mm9}}. [[Axeoth]] is where the inhabitants of [[Enroth (planet)]] fled during [[The Reckoning]]. This happens shortly after the events of [[The Sword of Frost]] campaign from [[Heroes Chronicles]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
* Iranese: The continent where the survivors of the Reckoning arrived.&lt;br /&gt;
** Palaedra: Located along the shores of Brystol Sea. Founded by the refugees from [[Erathia]]. Ruled by {{H|Lysander|noname=}} [[Lysander]]&lt;br /&gt;
** Barbarian Kingdoms/Tribal Lands: An unnamed mountainous region where the few survivors from [[Krewlod]] and [[Tatalia]] settled. They nearly drove themselves to extinction but were saved with the help of {{H|Waerjak|noname=}} [[Waerjak]] and {{H|Tarnum (Barbarian)|noname=}} [[Tarnum]].&lt;br /&gt;
** Great Arcan: Originally founded by Emilia Nighthaven and Tharj Orcsplitter as a safe haven for scattered survivors of the Reckoning. Attempted to be conquered by {{H|Gavin Magnus|noname=}} [[Gavin Magnus]] and {{H|Solmyr|noname=}} [[Solmyr|Solmyr ibn Wali Barad]], but they were defeated.&lt;br /&gt;
** Aranorn: Founded by the refugees from [[AvLee]].&lt;br /&gt;
** Nekross: A kingdom formed by Gauldoth Half-Dead in an alliance with [[Kreegan]]s.&lt;br /&gt;
** The Wheel: An isolationist nation near Palaedra that refuses to accept its rule.&lt;br /&gt;
&lt;br /&gt;
* Lodwar: The setting of &#039;&#039;Heroes of Might and Magic IV: The Gathering Storm&#039;&#039;. The continent is threatened by a mad wizard named Hexis, whose dangerous magical experiments could irrevocably damage nature.&lt;br /&gt;
&lt;br /&gt;
* Rysh: A continent in the northern hemisphere. Chedian, a series of large islands just east of Rysh, is the setting of &#039;&#039;Might and Magic IX&#039;&#039;, the game also involving the eastern coast of the mainland.&lt;br /&gt;
&lt;br /&gt;
* Channon: A wealthy kingdom on an unnamed northern continent. It being under siege by five other kingdoms is the central conflict of &#039;&#039;Heroes of Might and Magic IV: Winds of War&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
* {{wll}} Brystol Sea: The sea near Palaedra&lt;br /&gt;
* Gold Sea: An island-filled sea near Iranese. Conquered by [[Tawni Balfour]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Axeoth&amp;diff=194050</id>
		<title>Axeoth</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Axeoth&amp;diff=194050"/>
		<updated>2026-03-22T23:46:40Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Non-Enroth}}&lt;br /&gt;
A planet seeded by the Ancients and the setting of {{homm4}} and {{mm9}}. [[Axeoth]] is where the inhabitants of [[Enroth (planet)]] fled during [[The Reckoning]]. This happens shortly after the events of [[The Sword of Frost]] campaign from [[Heroes Chronicles]].&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
* Iranese: The continent where the survivors of the Reckoning arrived.&lt;br /&gt;
** Palaedra: Located along the shores of Brystol Sea. Founded by the refugees from [[Erathia]]. Ruled by {{H|Lysander|noname=}} [[Lysander]]&lt;br /&gt;
** Barbarian Kingdoms/Tribal Lands: An unnamed mountainous region where the few survivors from [[Krewlod]] and [[Tatalia]] settled. They nearly drove themselves to extinction but were saved with the help of {{H|Waerjak|noname=}} [[Waerjak]] and {{H|Tarnum (Barbarian)|noname=}} [[Tarnum]].&lt;br /&gt;
** Great Arcan: Originally founded by Emilia Nighthaven and Tharj Orcsplitter as a safe haven for scattered survivors of the Reckoning. Attempted to be conquered by {{H|Gavin Magnus|noname=}} [[Gavin Magnus]] and {{H|Solmyr|noname=}} [[Solmyr|Solmyr ibn Wali Barad]], but they were defeated.&lt;br /&gt;
** Aranorn: Founded by the refugees from [[AvLee]].&lt;br /&gt;
** Nekross: A kingdom formed by Gauldoth Half-Dead in an alliance with [[Kreegan]]s.&lt;br /&gt;
** The Wheel: An isolationist nation near Palaedra that refuses to accept its rule.&lt;br /&gt;
&lt;br /&gt;
* Lodwar: The setting of &#039;&#039;Heroes of Might and Magic IV: The Gathering Storm&#039;&#039;. The continent is threatened by a mad wizard named Hexis, whose dangerous magical experiments could irrevocably damage nature.&lt;br /&gt;
&lt;br /&gt;
* Rysh: A continent in the northern hemisphere. Chedian, a series of large islands just east of Rysh, is the setting of &#039;&#039;Might and Magic IX&#039;&#039;, the game also involving the eastern coast of the mainland.&lt;br /&gt;
&lt;br /&gt;
* Channon: A wealthy kingdom on an unnamed northern continent. It being under siege by five other kingdoms is the central conflict of &#039;&#039;Heroes of Might and Magic IV: Winds of War&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Regions ==&lt;br /&gt;
* {{wll}} Brystol Sea: The sea near Palaedra&lt;br /&gt;
* Gold Sea: An island-filled sea near Iranese. Conquered by [[Tawni Balfour]].&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Xeen&amp;diff=194049</id>
		<title>Xeen</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Xeen&amp;diff=194049"/>
		<updated>2026-03-22T23:39:46Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Other-Non-Enroth}}&lt;br /&gt;
A world created by the [[Ancients]] and the setting of {{mm4}} and {{mm5}}.&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Angel_and_Archangel&amp;diff=194044</id>
		<title>Angel and Archangel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Angel_and_Archangel&amp;diff=194044"/>
		<updated>2026-03-22T14:09:59Z</updated>

		<summary type="html">&lt;p&gt;XEL: Giants and titans were never confirmed to be of artificial origin, so mentioning them here along with crystal dragons can potentially be misleading.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CastleCreaturesNew}}&lt;br /&gt;
{{Creature/Angel}}&lt;br /&gt;
{{Creature/Archangel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angels&#039;&#039;&#039; and &#039;&#039;&#039;Archangels&#039;&#039;&#039; are the level 7 creatures of [[Castle]]. They are recruited from the [[Castle creature dwellings|Portal of Glory]]. Additionally, Angels can be acquired from [[Griffin Conservatory|Griffin Conservatories]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;With their great offensive and defensive power and flying ability, angels and archangels are among the mightiest creatures in the game. Both do 150% damage when attacking devils. Additionally, the archangel is able to resurrect dead allied troops once per combat.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 87|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortrait&lt;br /&gt;
| dwelling       = Portal of Glory&lt;br /&gt;
| creature1      = Angel&lt;br /&gt;
| creature2      = Archangel&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Army Morale Increase ==&lt;br /&gt;
The [[Morale]] bonus they grant lasts until the end of combat, even if all Angels/Archangels die during the fight. The bonus is not cumulative.&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Resurrection ==&lt;br /&gt;
&lt;br /&gt;
Archangels may cast [[Resurrection]] once per combat. The effect does not follow the Resurrection spell&#039;s formula (including the bonuses granted by the [[Rockland]] terrain) and is always 100 Health per Archangel in the stack. Like with Advanced and Expert [[Earth Magic]], the Resurrection effect is permanent. Archangels&#039; Resurrection has the same limitations as the regular [[Resurrection]] spell - [[Golem]]s, [[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]], [[Elemental]]s, {{showwithhota|[[Mechanical]]s{{-wh}}, }}[[Undead]], and [[War Machine]]s can never be resurrected. [[Gold Dragon|Gold]] and [[Black Dragon|Black Dragon]]s can only be resurrected with the [[Orb of Vulnerability]].&lt;br /&gt;
&lt;br /&gt;
== {{roe}} and {{ab}} ==&lt;br /&gt;
In {{roe}} and {{ab}}, gems were not included in the cost of Angels or Archangels.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
[[File:Cast spell.png]] [[File:Move.png]] In {{hota}}{{-wh}}, Archangels can now select between resurrecting and moving.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Angels are a race of sophisticated robots created by the [[Ancient]]s to hunt down and eradicate the [[Kreegan]]s. On [[Enroth (planet)|Enroth]], angels became especially active after the [[Night of Shooting Stars]], where they were seen slaughtering large Kreegan forces and later protecting the Erathian town of [[Fair Feather]] during [[Nighon|Nighon’s]] invasion of the Kingdom and the [[Restoration War]]. &lt;br /&gt;
&lt;br /&gt;
They allied themselves with the Kingdom of [[Erathia]] during the Restoration War, supporting its military from then on. They are also allies of the wizard kingdom of [[Bracada]], serving as the guards and protectors of the magical city of [[Celeste]].&lt;br /&gt;
&lt;br /&gt;
When the [[Reckoning]] occurred, they were among the beings who gathered and carried various people to the portals leading to the planet of [[Axeoth]].&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Angel}}&lt;br /&gt;
{{CreatureSounds|Archangel}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Angels are the only creatures that gain size upon upgrading them.&lt;br /&gt;
* Angels and Archangels being conceived as sophisticated robots was revealed in [[Greg Fulton/Fanstratics Newsletters/6#Tavern of Might and Magic Interview (part 4 of 5)|Greg Fulton&#039;s Tavern of Might and Magic Interview]], though this is never directly mentioned in any of the games.&lt;br /&gt;
** {{hota}}{{-wh}} does reference this fact however, with the hero/seer [[Lyadra]].&lt;br /&gt;
** Despite this artificial origin, Angels and Archangels are living creatures, just as the [[Crystal Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Angel2.jpg| Angel&amp;lt;br&amp;gt;(RoE manual p87)&lt;br /&gt;
Archangel sketch to render.jpg&lt;br /&gt;
Angel render.jpg&lt;br /&gt;
Archangel render.png&lt;br /&gt;
George-almond-archangel.jpg| Art by [[George Almond]]&lt;br /&gt;
Archangel alternative render.jpg| Render based on art by [[George Almond]]&lt;br /&gt;
Restoration of erathia menu no buttons.png| RoE menu based on art by [[George Almond]]&lt;br /&gt;
HD Edition menu no buttons.png| HD Edition menu based on art by [[George Almond]]&lt;br /&gt;
The Board Game.png&lt;br /&gt;
Board Game Menu.png&lt;br /&gt;
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD1B-smk-GOOD1B.webm|thumbtime=0:09|Angel&amp;lt;br&amp;gt;([[Guardian Angels]]{{-wr}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Archangels are among the strongest level 7 units recruitable from a town. They have the highest [[attack]] and [[defense]] (both 30) out of all level 7 creatures that you can recruit from a town and only [[Azure Dragon|Azure Dragons]] and [[Crystal Dragon|Crystal Dragons]] have higher attack and defense ([[Rust Dragon|Rust Dragons]] have the same). Only [[Phoenix|Phoenixes]] (21) and [[Azure Dragon|Azure Dragons]] (19) have higher base [[speed]] than Archangels&#039; 18. The only creatures that can defeat an Archangel in a one-on-one combat are the [[Ancient Behemoth]],  [[Titan]] (by defending 4 times and then attacking), and in {{hota}}{{-wh}} the [[Haspid]].&lt;br /&gt;
&lt;br /&gt;
Archangels have the highest AI Value of any creature in {{roe}} with 8776. &lt;br /&gt;
&lt;br /&gt;
Casting the [[Clone]] spell on a stack of Archangels before the stack has cast its [[Resurrection]], enables the clone to cast it (in [[Horn of the Abyss]], a cloned stack can always cast Resurrection, even if the original stack has already casted it). Typically the Resurrection cast by Archangels (100 x number of casting Archangels) is more powerful compared to a hero&#039;s Resurrection (40/80/160 + 50 x hero&#039;s Power) and is always permanent, unlike hero spell which requires Advanced [[Earth Magic]] to last longer than the current battle.  (However, the hero instead needs Expert [[Water Magic]] to clone the Archangels.)  After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast Clone on the Archangels again. Additionally, spells like [[Fireball]] or [[Meteor Shower]] can be used to destroy the clone. The clone can also be used as expendable stack to use up enemy retaliation, with added bonus of striking very hard and possibly another clone coming soon.&lt;br /&gt;
&lt;br /&gt;
One Archangel can resurrect up to 100 health, so in Castle army 1 Archangel can raise 0.4 Archangels (five can resurrect two), 0.5 Angels, 1 [[Cavalier and Champion|Cavalier or Champion]], over 3 [[Monk and Zealot|Monks or Zealots]], just under 3 [[Swordsman and Crusader|Swordsmen or Crusaders]], 4 [[Griffin and Royal Griffin|Griffins or Royal Griffins]], 10 [[Archer and Marksman|Archers or Marksmen]] and 10 [[Pikeman and Halberdier|Pikemen or Halberdiers]]. Because of these numbers, it could be wise to divide them into stacks of 3 or 5, 8, 10, 13 etc. so they can resurrect each other.&lt;br /&gt;
&lt;br /&gt;
Archangels&#039; extremely high speed makes them very useful to resist [[Dragogeddon]] tactics. As they are faster than [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]], use only Archangels and cast [[Anti-Magic]] on them, making [[Armageddon]] spell completely useless on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Because their damage is not based on a range of numbers, but is instead set at 50, spells like [[bless]] and [[curse]] have almost no effect, making them a sure-fire unit. Use spells affecting attack or defense instead, like [[Bloodlust]], [[Weakness]], [[Stone Skin]], [[Disrupting Ray]]. [[Shield]] has additional benefit of not being Defense buff, so it stacks with Stone Skin and protects better against [[Behemoth|Behemoths]], as they partially ignore opponent&#039;s Defense. [[Slayer]] is strongest possible attack buff without downsides, but requires specific enemies or [[Fire Magic]] [[secondary skill]] to work against all level 7 creatures instead of just the &amp;quot;monstrous&amp;quot; ones. [[Counterstrike]] is potentially very strong, as by their nature as powerful, fast melee&lt;br /&gt;
troops they will often be amidst enemy troops, taking multiple hits each turn and with this spell they will fight back, as if they had additional turns. Similar effect can be achieved by good [[morale]], as it&#039;s practically a given considering their +1 bonus, same town type army bonus, cheap and common +1 [[artifact|artifacts]], and [[Mirth]] spell. At best it&#039;s only 12,5% though, or average of 1 bonus action per 8 turns.&lt;br /&gt;
&lt;br /&gt;
Casting the [[Frenzy]] spell on a stack of Archangels and then casting the Clone spell on the same stack, removes the effect of the Frenzy spell from both the clone and the targeted Archangel stack.&lt;br /&gt;
&lt;br /&gt;
Their great weakness is their lack of immunities - while this allows them to be resurrected as mentioned previously and buffed by beneficial spells, it also means they can be [[slow|slowed]], [[blind|blinded]], [[berserk|berserked]], and in extreme cases even [[hypnotize|hypnotized]]. If facing a powerful magic [[hero]], it might be worth it to just cast [[Anti-magic]] on Archangels in the first turn to prevent them from being disabled. As Angels have 200 health and Archangels 250, they are not particularly threatened by [[direct damage spell|direct damage spells]], but such spells are still something to expect - Angels have very high Defense stat, so if the opponent cannot kill them using their army, they might try to do so using magic, like [[Implosion]] or [[Lightning Bolt]].&lt;br /&gt;
&lt;br /&gt;
Another downside is that great as they are in battle, they are also appropriately expensive - while Angels are decently priced at 3000 {{g}} and 1 {{gem}}, Archangels cost 5000 {{g}} and 3 {{gem}}, making them the most expensive town-aligned unit in game. [[Portal of Glory|Their dwelling]] is also one of the most expensive in game, requiring 20000 {{g}} and 10 each of {{crystal}}, {{gem}}, {{mercury}} and {{sulfur}} and again this amount for upgrade, and to fulfill its requirements [[Monastery]] must be built first, for another 2000 {{g}}, 5 wood and 5 ore, and 2 each of [[magical resource|magical resources]]. Considering that Castle&#039;s [[Resource Silo]] produces ore and wood, it might cause shortages without external sources.&lt;br /&gt;
&lt;br /&gt;
Angels also lack any form of area attack, so they must rely on cutting their way through tightly packed enemy troops to reach the shooters or valuable troops shielded by others, and will inevitably take many hits in the process, possibly even being wiped out if the opponent can focus on bringing them down while other Castle units cannot keep up with them due to their Speed being 9 at best (not counting any bonuses).&lt;br /&gt;
&lt;br /&gt;
As both kinds of Angels are flying, fast, very strong creatures, it might be tempting to just unleash them in the middle of enemy formation, but take care to ensure they are not overwhelmed - all-around strong as they are, they are not invincible, they cannot reliably deal with multiple enemy stacks at once, and they do not particularly excel in any single area. They are especially vulnerable to &amp;quot;wasting&amp;quot; counterattacks on a sacrificial, expendable, or tough stacks, so the more vulnerable, expensive or hard hitting troops remove chunks of their health with impunity. Thus when attacking ranged unit with other stacks nearby, either cast [[Counterstrike]] on Angels, or try to position them beyond reach of some defenders. Another great spell to use before committing Angels to all-out assault is [[Shield]].&lt;br /&gt;
&lt;br /&gt;
With 18 Speed Archangels are the second fastest town-aligned unit after [[Phoenix|Phoenixes]]. This alone makes them useful to have in army, even if your main town is not Castle - having almost guaranteed first move can be decisive in battle and allows to win at cost of far less casualties than more evenly matched meat grinder would cause. This is particularly important advantage for towns whose armies are otherwise slow, like [[Fortress]], [[Stronghold]] or [[Tower]].&lt;br /&gt;
&lt;br /&gt;
Because Archangels are 2-hex sized, exercise some caution when using them and other melee units against creatures like [[dragon|dragons]] - targeting the weaker stack on adjacent hex will still deal full damage to both main target and Archangels, but only the main target will be able to retaliate. This also concerns [[Frost Ring]] spell - while you can use it safely with Angels, it&#039;s not possible with Archangels.&lt;br /&gt;
&lt;br /&gt;
Large size also means they can be blocked from attacking ranged unit in the corner by blocking just 2 of 3 hexes adjacent to it. While they usually can simply hack their way through any screening stacks, it might take some time as Archangels lack any form of area attack, especially if the defenders are tough troops like [[Iron Golem|Iron Golems]] or [[Ogre|Ogres]] and do nothing but defending, while the ranged unit can keep firing on Archangels with full power shots, safe from retaliation.&lt;br /&gt;
&lt;br /&gt;
Best [[secondary skill|secondary skills]] for both types of Angels are [[Offense]] to capitalize on their great attack power and [[Armorer]] to help them live longer, as they are natural damage magnets.&lt;br /&gt;
[[Leadership]] is made mostly redundant by their +1 morale bonus, because morale only goes up to 3 and their inherent +1 bonus stacks with all other morale benefits like adventure map objects, artifacts, single town army type +1 bonus and, when defending a town, [[Tavern]]&#039;s +1 or Castle&#039;s [[Brotherhood of the Sword]]&#039;s +2.&lt;br /&gt;
[[Tactics]] offers a dubious benefit to them in offense - usually they have first turn in combat and unless [[Mind spell|disabled]], [[slow|slowed]] down or [[Dendroid_Guard_and_Dendroid_Soldier|bound]] they can fly anywhere on the battlefield. Starting in player-made formation might benefit the rest of your army that does not have 18 speed though, or if you use defensive strategy. Having Tactics might also be useful simply to deny its use to the enemy, especially if they have vulnerable ranged units that you&#039;d like to force into melee before they can be blocked by defending melee troops. [[Luck]] can be helpful as both types of Angels hit very hard already, so if they get a lucky strike it can be quite devastating for the enemy.&lt;br /&gt;
&lt;br /&gt;
Because of the above, the best [[hero|heroes]] to combine with Archangels are those of martial class and well-scaling specialties, like [[Crag Hack]] or [[Tazar]]. [[Neela]] and [[Mephala]] also have good specialties, but not-so-good secondary skills - [[Scholar]] isn&#039;t good for main hero and [[Leadership]] is largely redundant in Castle army with Archangels.&lt;br /&gt;
Decent starting Castle heroes are [[Sorsha]] with [[Offense]] and [[Edric]] with [[Armorer]]. [[Loynis]] is surprisingly good because of his [[Prayer]] specialty and good chance to learn [[Water Magic]] skill, which will eventually allow him to clone Archangels.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
{{morale navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Deyja_Moors&amp;diff=194043</id>
		<title>Deyja Moors</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Deyja_Moors&amp;diff=194043"/>
		<updated>2026-03-22T14:04:10Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Locations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{locations|Deyja}}&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
[[File: Deyja - Deyja Moors.png|200px|left]]&lt;br /&gt;
The region spanning much of [[Deyja]]. Featured in {{mm7}}. [[Harpies]] and the [[undead]] prowl the &#039;&#039;&#039;Deyja Moors&#039;&#039;&#039;. It is also populated by [[goblin|goblins]], who are a majority among Deyja&#039;s living citizens.&lt;br /&gt;
&lt;br /&gt;
This name is also used for the western part of Deyja on the {{wh}}{{hota}} campaign map of [[Antagarich]].&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Towns ==&lt;br /&gt;
* [[The Pit]] - Capital of Deyja.&lt;br /&gt;
* {{town|Necropolis|noname=}} Crypthome&lt;br /&gt;
* {{town|Necropolis|noname=}} Doom Castle {{wh}} - Home of the library of [[Archibald Ironfist]], built out of an [[Ancient]] structure.&lt;br /&gt;
* {{town|Cove|noname=}} L&#039;Reh {{wh}}&lt;br /&gt;
* Moulder - A town in the northwest, close to the lake that separates this land from [[AvLee]]. Featured in {{mm7}}.&lt;br /&gt;
* {{town|Necropolis|noname=}} Ostopolis {{wh}}&lt;br /&gt;
* {{town|Dungeon|noname=}} Shademaze {{wh}}&lt;br /&gt;
* {{town|Necropolis|noname=}} Shadetown {{wh}}&lt;br /&gt;
* {{town|Necropolis|noname=}} Specterwood {{wh}}&lt;br /&gt;
* {{town|Necropolis|noname=}} Tumulus {{wh}}&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
&#039;&#039;&#039;NOTE&#039;&#039;&#039;: All directly featured in {{mm7}}.&lt;br /&gt;
* Hall of the Pit: The dungeon that serves as the Pit&#039;s entrance. Visitors are greeted by a frightening spectacle of shadowy claws and twisted demonic figures that beckons them inside the Hall, and can faintly hear a woman singing in the distance. Located in northern Deyja, near the shore of the Deyja-AvLee lake and far to the east of Moulder. Guarded by [[gargoyle|gargoyles]], harpies and the undead.&lt;br /&gt;
* Watchtower VI: Part of a series of watchtowers that once guarded the Deyjan border, and the only one that survived the [[Restoration Wars]]. Located in the mountains on the southern edge of Deyja. Manned by goblins, [[necromancer|necromancers]], [[lich|liches]] and [[earth elemental|earth elementals]]. Sabotaged by the lords of [[Harmondale]] on a mission from [[Bill Lasker]] to undermine Deyja&#039;s defenses.&lt;br /&gt;
* William Setag&#039;s Tower: Home of William Setag, a paladin on the Path of Darkness. Highly respected in Deyja, Setag is considered by some to be the most black-hearted villain alive, a title he proudly wears. He is also one of the kingdom&#039;s best agents, often scheming against [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Deyja&#039;s large harpy population is also shown in [[With Blinders On]].&lt;br /&gt;
* William Setag is named after [https://en.wikipedia.org/wiki/Bill_Gates Bill Gates], his last name being &amp;quot;Gates&amp;quot; spelled backwards.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
DeyjaMM7Map.jpg| Moulder marked on the MM7 map&lt;br /&gt;
DeyjaMM7.jpg| Deyja Moors in MM7&lt;br /&gt;
Watchtower6.png| Watchtower VI&lt;br /&gt;
HallOfThePit.gif| Hall of the Pit&lt;br /&gt;
Dargem Doom Castle Wallpaper.png| [[Dargem]] and [[Gunnar]] at Doom Castle&lt;br /&gt;
Allin4.webm|thumbtime=0:00| [[Gunnar]] and [[Dargem]] arrive at [[Doom Castle]]&amp;lt;br&amp;gt;([[Knee-Deep In The Undead]]{{-wh}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Angel_and_Archangel&amp;diff=194042</id>
		<title>Angel and Archangel</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Angel_and_Archangel&amp;diff=194042"/>
		<updated>2026-03-22T13:56:46Z</updated>

		<summary type="html">&lt;p&gt;XEL: Angels were mentioned in Warlords of the Wasteland, so they were around long before that. Also, if we mention them being created by the Ancients in the Lore section, then we cam also mention the, being robots there, since the detail about them being created by the Ancients also comes from Fulton&amp;#039;s interview.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{CastleCreaturesNew}}&lt;br /&gt;
{{Creature/Angel}}&lt;br /&gt;
{{Creature/Archangel}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Angels&#039;&#039;&#039; and &#039;&#039;&#039;Archangels&#039;&#039;&#039; are the level 7 creatures of [[Castle]]. They are recruited from the [[Castle creature dwellings|Portal of Glory]]. Additionally, Angels can be acquired from [[Griffin Conservatory|Griffin Conservatories]]. &lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;With their great offensive and defensive power and flying ability, angels and archangels are among the mightiest creatures in the game. Both do 150% damage when attacking devils. Additionally, the archangel is able to resurrect dead allied troops once per combat.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 87|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortrait&lt;br /&gt;
| dwelling       = Portal of Glory&lt;br /&gt;
| creature1      = Angel&lt;br /&gt;
| creature2      = Archangel&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* (none)&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Army Morale Increase ==&lt;br /&gt;
The [[Morale]] bonus they grant lasts until the end of combat, even if all Angels/Archangels die during the fight. The bonus is not cumulative.&lt;br /&gt;
&lt;br /&gt;
== Special Ability: Resurrection ==&lt;br /&gt;
&lt;br /&gt;
Archangels may cast [[Resurrection]] once per combat. The effect does not follow the Resurrection spell&#039;s formula (including the bonuses granted by the [[Rockland]] terrain) and is always 100 Health per Archangel in the stack. Like with Advanced and Expert [[Earth Magic]], the Resurrection effect is permanent. Archangels&#039; Resurrection has the same limitations as the regular [[Resurrection]] spell - [[Golem]]s, [[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]], [[Elemental]]s, {{showwithhota|[[Mechanical]]s{{-wh}}, }}[[Undead]], and [[War Machine]]s can never be resurrected. [[Gold Dragon|Gold]] and [[Black Dragon|Black Dragon]]s can only be resurrected with the [[Orb of Vulnerability]].&lt;br /&gt;
&lt;br /&gt;
== {{roe}} and {{ab}} ==&lt;br /&gt;
In {{roe}} and {{ab}}, gems were not included in the cost of Angels or Archangels.&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
[[File:Cast spell.png]] [[File:Move.png]] In {{hota}}{{-wh}}, Archangels can now select between resurrecting and moving.&lt;br /&gt;
&lt;br /&gt;
== Lore ==&lt;br /&gt;
Angels are a race of sophisticated robots created by the [[Ancient]]s to hunt down and eradicate the [[Kreegan]]s. On [[Enroth (planet)|Enroth]], angels became especially active after the [[Night of Shooting Stars]], where they were seen slaughtering large Kreegan forces and later protecting the Erathian town of [[Fair Feather]] during [[Nighon|Nighon’s]] invasion of the Kingdom and the [[Restoration War]]. &lt;br /&gt;
&lt;br /&gt;
They allied themselves with the Kingdom of [[Erathia]] during the Restoration War, supporting its military from then on. They are also allies of the wizard kingdom of [[Bracada]], serving as the guards and protectors of the magical city of [[Celeste]].&lt;br /&gt;
&lt;br /&gt;
When the [[Reckoning]] occurred, they were among the beings who gathered and carried various people to the portals leading to the planet of [[Axeoth]].&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Angel}}&lt;br /&gt;
{{CreatureSounds|Archangel}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Angels are the only creatures that gain size upon upgrading them.&lt;br /&gt;
* Angels and Archangels being conceived as sophisticated robots was revealed in [[Greg Fulton/Fanstratics Newsletters/6#Tavern of Might and Magic Interview (part 4 of 5)|Greg Fulton&#039;s Tavern of Might and Magic Interview]], though this is never directly mentioned in any of the games.&lt;br /&gt;
** {{hota}}{{-wh}} does reference this fact however, with the hero/seer [[Lyadra]].&lt;br /&gt;
** Despite this artificial origin, Angels and Archangels are living creatures, just as the [[Giant and Titan|Giants and Titans]], or the [[Crystal Dragon]]s.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=200px&amp;gt;&lt;br /&gt;
Angel2.jpg| Angel&amp;lt;br&amp;gt;(RoE manual p87)&lt;br /&gt;
Archangel sketch to render.jpg&lt;br /&gt;
Angel render.jpg&lt;br /&gt;
Archangel render.png&lt;br /&gt;
George-almond-archangel.jpg| Art by [[George Almond]]&lt;br /&gt;
Archangel alternative render.jpg| Render based on art by [[George Almond]]&lt;br /&gt;
Restoration of erathia menu no buttons.png| RoE menu based on art by [[George Almond]]&lt;br /&gt;
HD Edition menu no buttons.png| HD Edition menu based on art by [[George Almond]]&lt;br /&gt;
The Board Game.png&lt;br /&gt;
Board Game Menu.png&lt;br /&gt;
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-GOOD1B-smk-GOOD1B.webm|thumbtime=0:09|Angel&amp;lt;br&amp;gt;([[Guardian Angels]]{{-wr}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{fanopinion|&lt;br /&gt;
Archangels are among the strongest level 7 units recruitable from a town. They have the highest [[attack]] and [[defense]] (both 30) out of all level 7 creatures that you can recruit from a town and only [[Azure Dragon|Azure Dragons]] and [[Crystal Dragon|Crystal Dragons]] have higher attack and defense ([[Rust Dragon|Rust Dragons]] have the same). Only [[Phoenix|Phoenixes]] (21) and [[Azure Dragon|Azure Dragons]] (19) have higher base [[speed]] than Archangels&#039; 18. The only creatures that can defeat an Archangel in a one-on-one combat are the [[Ancient Behemoth]],  [[Titan]] (by defending 4 times and then attacking), and in {{hota}}{{-wh}} the [[Haspid]].&lt;br /&gt;
&lt;br /&gt;
Archangels have the highest AI Value of any creature in {{roe}} with 8776. &lt;br /&gt;
&lt;br /&gt;
Casting the [[Clone]] spell on a stack of Archangels before the stack has cast its [[Resurrection]], enables the clone to cast it (in [[Horn of the Abyss]], a cloned stack can always cast Resurrection, even if the original stack has already casted it). Typically the Resurrection cast by Archangels (100 x number of casting Archangels) is more powerful compared to a hero&#039;s Resurrection (40/80/160 + 50 x hero&#039;s Power) and is always permanent, unlike hero spell which requires Advanced [[Earth Magic]] to last longer than the current battle.  (However, the hero instead needs Expert [[Water Magic]] to clone the Archangels.)  After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast Clone on the Archangels again. Additionally, spells like [[Fireball]] or [[Meteor Shower]] can be used to destroy the clone. The clone can also be used as expendable stack to use up enemy retaliation, with added bonus of striking very hard and possibly another clone coming soon.&lt;br /&gt;
&lt;br /&gt;
One Archangel can resurrect up to 100 health, so in Castle army 1 Archangel can raise 0.4 Archangels (five can resurrect two), 0.5 Angels, 1 [[Cavalier and Champion|Cavalier or Champion]], over 3 [[Monk and Zealot|Monks or Zealots]], just under 3 [[Swordsman and Crusader|Swordsmen or Crusaders]], 4 [[Griffin and Royal Griffin|Griffins or Royal Griffins]], 10 [[Archer and Marksman|Archers or Marksmen]] and 10 [[Pikeman and Halberdier|Pikemen or Halberdiers]]. Because of these numbers, it could be wise to divide them into stacks of 3 or 5, 8, 10, 13 etc. so they can resurrect each other.&lt;br /&gt;
&lt;br /&gt;
Archangels&#039; extremely high speed makes them very useful to resist [[Dragogeddon]] tactics. As they are faster than [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]], use only Archangels and cast [[Anti-Magic]] on them, making [[Armageddon]] spell completely useless on the battlefield.&lt;br /&gt;
&lt;br /&gt;
Because their damage is not based on a range of numbers, but is instead set at 50, spells like [[bless]] and [[curse]] have almost no effect, making them a sure-fire unit. Use spells affecting attack or defense instead, like [[Bloodlust]], [[Weakness]], [[Stone Skin]], [[Disrupting Ray]]. [[Shield]] has additional benefit of not being Defense buff, so it stacks with Stone Skin and protects better against [[Behemoth|Behemoths]], as they partially ignore opponent&#039;s Defense. [[Slayer]] is strongest possible attack buff without downsides, but requires specific enemies or [[Fire Magic]] [[secondary skill]] to work against all level 7 creatures instead of just the &amp;quot;monstrous&amp;quot; ones. [[Counterstrike]] is potentially very strong, as by their nature as powerful, fast melee&lt;br /&gt;
troops they will often be amidst enemy troops, taking multiple hits each turn and with this spell they will fight back, as if they had additional turns. Similar effect can be achieved by good [[morale]], as it&#039;s practically a given considering their +1 bonus, same town type army bonus, cheap and common +1 [[artifact|artifacts]], and [[Mirth]] spell. At best it&#039;s only 12,5% though, or average of 1 bonus action per 8 turns.&lt;br /&gt;
&lt;br /&gt;
Casting the [[Frenzy]] spell on a stack of Archangels and then casting the Clone spell on the same stack, removes the effect of the Frenzy spell from both the clone and the targeted Archangel stack.&lt;br /&gt;
&lt;br /&gt;
Their great weakness is their lack of immunities - while this allows them to be resurrected as mentioned previously and buffed by beneficial spells, it also means they can be [[slow|slowed]], [[blind|blinded]], [[berserk|berserked]], and in extreme cases even [[hypnotize|hypnotized]]. If facing a powerful magic [[hero]], it might be worth it to just cast [[Anti-magic]] on Archangels in the first turn to prevent them from being disabled. As Angels have 200 health and Archangels 250, they are not particularly threatened by [[direct damage spell|direct damage spells]], but such spells are still something to expect - Angels have very high Defense stat, so if the opponent cannot kill them using their army, they might try to do so using magic, like [[Implosion]] or [[Lightning Bolt]].&lt;br /&gt;
&lt;br /&gt;
Another downside is that great as they are in battle, they are also appropriately expensive - while Angels are decently priced at 3000 {{g}} and 1 {{gem}}, Archangels cost 5000 {{g}} and 3 {{gem}}, making them the most expensive town-aligned unit in game. [[Portal of Glory|Their dwelling]] is also one of the most expensive in game, requiring 20000 {{g}} and 10 each of {{crystal}}, {{gem}}, {{mercury}} and {{sulfur}} and again this amount for upgrade, and to fulfill its requirements [[Monastery]] must be built first, for another 2000 {{g}}, 5 wood and 5 ore, and 2 each of [[magical resource|magical resources]]. Considering that Castle&#039;s [[Resource Silo]] produces ore and wood, it might cause shortages without external sources.&lt;br /&gt;
&lt;br /&gt;
Angels also lack any form of area attack, so they must rely on cutting their way through tightly packed enemy troops to reach the shooters or valuable troops shielded by others, and will inevitably take many hits in the process, possibly even being wiped out if the opponent can focus on bringing them down while other Castle units cannot keep up with them due to their Speed being 9 at best (not counting any bonuses).&lt;br /&gt;
&lt;br /&gt;
As both kinds of Angels are flying, fast, very strong creatures, it might be tempting to just unleash them in the middle of enemy formation, but take care to ensure they are not overwhelmed - all-around strong as they are, they are not invincible, they cannot reliably deal with multiple enemy stacks at once, and they do not particularly excel in any single area. They are especially vulnerable to &amp;quot;wasting&amp;quot; counterattacks on a sacrificial, expendable, or tough stacks, so the more vulnerable, expensive or hard hitting troops remove chunks of their health with impunity. Thus when attacking ranged unit with other stacks nearby, either cast [[Counterstrike]] on Angels, or try to position them beyond reach of some defenders. Another great spell to use before committing Angels to all-out assault is [[Shield]].&lt;br /&gt;
&lt;br /&gt;
With 18 Speed Archangels are the second fastest town-aligned unit after [[Phoenix|Phoenixes]]. This alone makes them useful to have in army, even if your main town is not Castle - having almost guaranteed first move can be decisive in battle and allows to win at cost of far less casualties than more evenly matched meat grinder would cause. This is particularly important advantage for towns whose armies are otherwise slow, like [[Fortress]], [[Stronghold]] or [[Tower]].&lt;br /&gt;
&lt;br /&gt;
Because Archangels are 2-hex sized, exercise some caution when using them and other melee units against creatures like [[dragon|dragons]] - targeting the weaker stack on adjacent hex will still deal full damage to both main target and Archangels, but only the main target will be able to retaliate. This also concerns [[Frost Ring]] spell - while you can use it safely with Angels, it&#039;s not possible with Archangels.&lt;br /&gt;
&lt;br /&gt;
Large size also means they can be blocked from attacking ranged unit in the corner by blocking just 2 of 3 hexes adjacent to it. While they usually can simply hack their way through any screening stacks, it might take some time as Archangels lack any form of area attack, especially if the defenders are tough troops like [[Iron Golem|Iron Golems]] or [[Ogre|Ogres]] and do nothing but defending, while the ranged unit can keep firing on Archangels with full power shots, safe from retaliation.&lt;br /&gt;
&lt;br /&gt;
Best [[secondary skill|secondary skills]] for both types of Angels are [[Offense]] to capitalize on their great attack power and [[Armorer]] to help them live longer, as they are natural damage magnets.&lt;br /&gt;
[[Leadership]] is made mostly redundant by their +1 morale bonus, because morale only goes up to 3 and their inherent +1 bonus stacks with all other morale benefits like adventure map objects, artifacts, single town army type +1 bonus and, when defending a town, [[Tavern]]&#039;s +1 or Castle&#039;s [[Brotherhood of the Sword]]&#039;s +2.&lt;br /&gt;
[[Tactics]] offers a dubious benefit to them in offense - usually they have first turn in combat and unless [[Mind spell|disabled]], [[slow|slowed]] down or [[Dendroid_Guard_and_Dendroid_Soldier|bound]] they can fly anywhere on the battlefield. Starting in player-made formation might benefit the rest of your army that does not have 18 speed though, or if you use defensive strategy. Having Tactics might also be useful simply to deny its use to the enemy, especially if they have vulnerable ranged units that you&#039;d like to force into melee before they can be blocked by defending melee troops. [[Luck]] can be helpful as both types of Angels hit very hard already, so if they get a lucky strike it can be quite devastating for the enemy.&lt;br /&gt;
&lt;br /&gt;
Because of the above, the best [[hero|heroes]] to combine with Archangels are those of martial class and well-scaling specialties, like [[Crag Hack]] or [[Tazar]]. [[Neela]] and [[Mephala]] also have good specialties, but not-so-good secondary skills - [[Scholar]] isn&#039;t good for main hero and [[Leadership]] is largely redundant in Castle army with Archangels.&lt;br /&gt;
Decent starting Castle heroes are [[Sorsha]] with [[Offense]] and [[Edric]] with [[Armorer]]. [[Loynis]] is surprisingly good because of his [[Prayer]] specialty and good chance to learn [[Water Magic]] skill, which will eventually allow him to clone Archangels.&lt;br /&gt;
}}&amp;lt;!-- end of fan opinion --&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
{{morale navigational box}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Vorr&amp;diff=194041</id>
		<title>Vorr</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Vorr&amp;diff=194041"/>
		<updated>2026-03-22T13:51:09Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}{{Inferno heroes (minor)}}{{CampaignHero&lt;br /&gt;
 | name       = Vorr&lt;br /&gt;
 | picture    = Ayden&lt;br /&gt;
 | town       = Inferno&lt;br /&gt;
 | class      = Demoniac&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = Human&lt;br /&gt;
 | biography  = Once one of the nameless {{gl|Ancestors}}, Vorr allowed himself to be corrupted by the brutality and hatred of a {{gl|Barbarian}} tribe searching for a war god. He is now insane and obsessed with the desire to destroy the world.&lt;br /&gt;
 | specialty  = Imps&lt;br /&gt;
 | s_text     = Increases the {{gl|Speed}} of allied {{gl|Imp and familiar|Imps and Familiars}} by 1 and their {{gl|Attack}} and {{gl|Defense}} skills by 5% for each level attained after 1st level.&lt;br /&gt;
 | level      = 30&lt;br /&gt;
 | atk        = 4&lt;br /&gt;
 | def        = 2&lt;br /&gt;
 | sp         = 2&lt;br /&gt;
 | know       = 2&lt;br /&gt;
 | skill_1    = Basic Leadership&lt;br /&gt;
 | skill_2    = Basic Wisdom&lt;br /&gt;
 | skill_3    = Basic Fire Magic&lt;br /&gt;
 | skill_4    = Basic Offense&lt;br /&gt;
 | troop_1    = Imp&lt;br /&gt;
 | troop_2    = Imp&lt;br /&gt;
 | troop_3    = Imp&lt;br /&gt;
 | nmb_1      = 15–25&lt;br /&gt;
 | nmb_2      = 15–25&lt;br /&gt;
 | nmb_3      = 15–25&lt;br /&gt;
 | chance_1   = 100%&lt;br /&gt;
 | chance_2   = 88%&lt;br /&gt;
 | chance_3   = 25%&lt;br /&gt;
 | spart_1    = {{Ang|Armageddon&#039;s Blade}}&lt;br /&gt;
 | spart_2    = {{Ang|Hellstorm Helmet}}&lt;br /&gt;
 | spart_3    = {{Ang|Breastplate of Brimstone}}&lt;br /&gt;
 | spart_4    = {{Ang|Pendant of Negativity}}&lt;br /&gt;
 | spart_5    = {{Ang|Boots of Speed}}&lt;br /&gt;
 | s_mp       = 1630&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
&#039;&#039;&#039;Vorr the Insane&#039;&#039;&#039; is a mad war god and one of the [[Ancestors]] who has gone insane with power. He is the main antagonist in [[The World Tree]] and [[The Fiery Moon]] campaigns. Vorr kidnapped the other Ancestors and imprisoned them on the [[Fiery Moon]], so they would not interfere in his plans to destroy the world. Vorr made an alliance between the [[Necromancer|Necromancers]] and [[Barbarian|Barbarians]] in an attempt to destroy the World Tree. Worshipped by the Barbarian tribes as a war god. When one of the Barbarian leaders ([[King Targor]]) defied Vorr after Tarnum showed him the destructive path he was on, Vorr killed him. Although King Targor&#039;s barbarian tribe began to follow Tarnum, Vorr still had followers. When the World Tree is saved by Tarnum, Vorr returns to the Fiery Moon. There he makes an alliance with the [[Kreegan|Kreegans]] and [[Elemental|Elementals]]. When Tarnum defeats him, instead of killing him, he uses the sap of the World tree to heal Vorr&#039;s body and cure his mind of the insanity that tainted him. With that, he ceased to be Vorr the Insane and returned to being simply one of the Ancestors.&lt;br /&gt;
&lt;br /&gt;
Of all of the enemies Tarnum has faced, Vorr was probably the most powerful, destructive and difficult one for him to defeat.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear|nonote=&lt;br /&gt;
 |twt=&lt;br /&gt;
: {{mention}}: [[A Distant Cry]]&lt;br /&gt;
: {{mention}}: [[Senseless Destruction]]&lt;br /&gt;
: {{mention}}: [[The World Within]]&lt;br /&gt;
: {{mention}}: [[The Roots of Life]]&lt;br /&gt;
: {{mention}}: [[Rebirth]]&lt;br /&gt;
&lt;br /&gt;
 |tfm=&lt;br /&gt;
: {{mention}}: [[The Endless Sands]]&lt;br /&gt;
: {{mention}}: [[The Nameless Land]]&lt;br /&gt;
: {{mention}}: [[The Sparkling Bridge]]&lt;br /&gt;
: {{mention}}: [[The Fiery Moon]]&lt;br /&gt;
: {{enemy}}: [[Vorr, the Insane]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot;&amp;gt;&lt;br /&gt;
HC-05_The_World_Tree-Data-xVideo_vid-Intro-smk-Intro.webm|thumbtime=0:18| [[Tarnum]] and Vorr at the [[World Tree]]&amp;lt;br&amp;gt;([[The World Tree]]{{-whc}} intro)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Chronicles]]&lt;br /&gt;
[[Category: Minor hero]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Jorm&amp;diff=194040</id>
		<title>Jorm</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Jorm&amp;diff=194040"/>
		<updated>2026-03-22T13:48:30Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}{{Inferno heroes (minor)}}{{CampaignHeroNoSpart&lt;br /&gt;
 | name       = Jorm&lt;br /&gt;
 | picture    = Xeron&lt;br /&gt;
 | town       = Inferno&lt;br /&gt;
 | class      = Demoniac&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Demon}}&lt;br /&gt;
 | biography  = Jorm is a lesser Demon who wants to be a Duke. His ambition is his obsession, and there is nothing, or no one, that will stop him. This attitude has made as many enemies in the {{gl|Underworld}} as in the land above.&lt;br /&gt;
 | specialty  = Devils&lt;br /&gt;
 | s_text     = Increases the {{gl|Speed}} of allied {{gl|Devil and Arch Devil|Devils and Arch Devils}} by 1, their {{gl|Attack}} by 4, and their {{gl|Defense}} by 2.&lt;br /&gt;
 | level      = 26&lt;br /&gt;
 | skill_1    = Basic Leadership&lt;br /&gt;
 | skill_2    = Basic Tactics&lt;br /&gt;
 | troop_1    = Imp&lt;br /&gt;
 | troop_2    = Hell Hound&lt;br /&gt;
 | troop_3    = Hell Hound&lt;br /&gt;
 | nmb_1      = 10-20&lt;br /&gt;
 | nmb_2      = 4–7&lt;br /&gt;
 | nmb_3      = 2–3&lt;br /&gt;
 | chance_1   = 100%&lt;br /&gt;
 | chance_2   = 88%&lt;br /&gt;
 | chance_3   = 25%&lt;br /&gt;
 | s_mp       = 1630&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Demon in the employ of [[Deezelisk]]. Captured the soul of [[Rion Gryphonheart]] from [[Paradise]] and brought it to the Underworld.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear|nonote=&lt;br /&gt;
 |cotu=&lt;br /&gt;
: {{mention}}: [[Twisted Tunnels]]&lt;br /&gt;
: {{mention}}: [[Jorm&#039;s Ambush]]&lt;br /&gt;
: {{mention}}: [[Old Wounds]]&lt;br /&gt;
: {{enemy}}: [[The Queen&#039;s Command]]&lt;br /&gt;
: {{mention}}: [[Never Deal with a Demon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
HC-02_Conquest_of_the_Underworld_CD-Data-Hchron_vid-Intro-bik-Intro.webm|thumbtime=0:12.5| Jorm kidnaps Rion Gryphonheart&#039;s soul from [[Paradise]]&amp;lt;br&amp;gt;([[Conquest of the Underworld]]{{-whc}} intro)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Chronicles]]&lt;br /&gt;
[[Category: Minor hero]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Jorm&amp;diff=194039</id>
		<title>Jorm</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Jorm&amp;diff=194039"/>
		<updated>2026-03-22T13:47:44Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{inhc}}{{Inferno heroes (minor)}}{{CampaignHeroNoSpart&lt;br /&gt;
 | name       = Jorm&lt;br /&gt;
 | picture    = Xeron&lt;br /&gt;
 | town       = Inferno&lt;br /&gt;
 | class      = Demoniac&lt;br /&gt;
 | gender     = Male&lt;br /&gt;
 | race       = {{gl|Demon}}&lt;br /&gt;
 | biography  = Jorm is a lesser Demon who wants to be a Duke. His ambition is his obsession, and there is nothing, or no one, that will stop him. This attitude has made as many enemies in the {{gl|Underworld}} as in the land above.&lt;br /&gt;
 | specialty  = Devils&lt;br /&gt;
 | s_text     = Increases the {{gl|Speed}} of allied {{gl|Devil and Arch Devil|Devils and Arch Devils}} by 1, their {{gl|Attack}} by 4, and their {{gl|Defense}} by 2.&lt;br /&gt;
 | level      = 26&lt;br /&gt;
 | skill_1    = Basic Leadership&lt;br /&gt;
 | skill_2    = Basic Tactics&lt;br /&gt;
 | troop_1    = Imp&lt;br /&gt;
 | troop_2    = Hell Hound&lt;br /&gt;
 | troop_3    = Hell Hound&lt;br /&gt;
 | nmb_1      = 10-20&lt;br /&gt;
 | nmb_2      = 4–7&lt;br /&gt;
 | nmb_3      = 2–3&lt;br /&gt;
 | chance_1   = 100%&lt;br /&gt;
 | chance_2   = 88%&lt;br /&gt;
 | chance_3   = 25%&lt;br /&gt;
 | s_mp       = 1630&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Story ==&lt;br /&gt;
Demon in the employ of [[Deezelisk]]. Captured the soul of [[Rion Gryphonheart]] from [[Paradise]] and brought it to the Underworld.&lt;br /&gt;
&lt;br /&gt;
== Appearances ==&lt;br /&gt;
{{appear|nonote=&lt;br /&gt;
 |cotu=&lt;br /&gt;
: {{mention}}: [[Twisted Tunnels]]&lt;br /&gt;
: {{mention}}: [[Jorm&#039;s Ambush]]&lt;br /&gt;
: {{mention}}: [[Old Wounds]]&lt;br /&gt;
: {{enemy}}: [[The Queen&#039;s Command]]&lt;br /&gt;
: {{mention}}: [[Never Deal with a Demon]]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
HC-02_Conquest_of_the_Underworld_CD-Data-Hchron_vid-Intro-bik-Intro.webm|thumbtime=0:12.5| Jorm kidnaps Rion Gryphonheart&#039;s soul from [[Paradise]]&amp;lt;br&amp;gt;([[Conquest of the Underworld]]{{-whc}} intro)&lt;br /&gt;
&lt;br /&gt;
[[Category: Chronicles]]&lt;br /&gt;
[[Category: Minor hero]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Devil_and_Arch_Devil&amp;diff=194038</id>
		<title>Devil and Arch Devil</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Devil_and_Arch_Devil&amp;diff=194038"/>
		<updated>2026-03-22T13:47:23Z</updated>

		<summary type="html">&lt;p&gt;XEL: Moving this video to Jorm&amp;#039;s page. While he does look rather similar, it&amp;#039;d be more fitting to keep here the images/videos directly based on the H3 devils and related to the Kreegan (and Jorm is more than likely not one of the latter)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InfernoCreaturesNew}}&lt;br /&gt;
{{Creature/Devil}}&lt;br /&gt;
{{Creature/Arch Devil}}&lt;br /&gt;
&lt;br /&gt;
{{About|NOTE: This unit primarily represents the [[Kreegan|Kreegans]].}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Devils and Arch Devils&#039;&#039;&#039; are level 7 creatures of [[Inferno]]. They are recruited from the [[Forsaken Palace]].&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&amp;quot;Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a [[Retaliation|retaliatory strike]]. They also do [[Hate|150% damage]] to [[Angel and archangel|angels]] and reduce enemy [[Luck]] by one when they appear on the battlefield.&amp;quot;{{-}}&amp;lt;sup&amp;gt;[[Restoration of Erathia Manual Page 99|RoE manual]]&#039;&#039;&amp;lt;/sup&amp;gt;&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Dwellings &amp;amp; Portraits ==&lt;br /&gt;
{{DwellingPortraitNoExp&lt;br /&gt;
| dwelling       = Forsaken Palace&lt;br /&gt;
| creature1      = Devil&lt;br /&gt;
| creature2      = Arch Devil&lt;br /&gt;
}}&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Heroes with a [[Specialty#Creature_specialties|specialty]] ==&lt;br /&gt;
* {{H|Xeron|Demoniac}} {{withmaped}} (fixed-stat specialty)&lt;br /&gt;
&lt;br /&gt;
== Sounds ==&lt;br /&gt;
{{CreatureSounds|Devil}}&lt;br /&gt;
{{CreatureSounds|Arch Devil}}&lt;br /&gt;
{{SoundClickInfo}}&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;150px&amp;quot;&amp;gt;&lt;br /&gt;
George-almond-arch-devil.jpg| Sketch by [[George Almond]]&amp;lt;br&amp;gt;(RoE manual p56)&lt;br /&gt;
Archdevil_gold_figurine.jpg | Arch Devil collectible sold with some copies of Heroes of Might and Magic V for the Chinese market.&lt;br /&gt;
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-EVIL1A-bik-EVIL1A.webm|An Arch Devil with a [[Cerberus]]&amp;lt;br&amp;gt;([[A Devilish Plan]]{{-wr}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== {{hota}} ==&lt;br /&gt;
In {{hota}}, Arch Devils decrease enemies&#039; [[Luck]] by 2 instead of 1.&lt;br /&gt;
&lt;br /&gt;
{{user commentary|&lt;br /&gt;
Their health upgrade is the lowest for a level 7 unit, only a bonus of 40, less than a quarter of the upgrade&#039;s health, while many level 7 units have their health almost doubled on upgrade.&lt;br /&gt;
&lt;br /&gt;
Arch Devils&#039; extremely high speed makes them very useful to resist [[Dragogeddon]] tactics. As they are faster than [[Green Dragon and Gold Dragon|Gold]] and [[Red Dragon and Black Dragon|Black Dragons]], use only [[Efreet and Efreet Sultan|Efreeti]] and Arch Devils, casting [[Anti-Magic]] on the latter. Efreeti are immune to [[Fire Magic]], thus [[Armageddon]] spell will be completely useless on the battlefield.&lt;br /&gt;
&lt;br /&gt;
=== Size ===&lt;br /&gt;
A thing of note is that Devil and Arch Devil, along with the Giant, Titan, and Angel prior to its upgrade, are the only 1-hex tier 7 units. It comes useful when the enemy cheeses his shooters behind obstacles or force fields. Titan&#039;s size, in turn, makes the said cheese easier.&lt;br /&gt;
&lt;br /&gt;
=== Black Dragon versus Arch Devil ===&lt;br /&gt;
The Arch Devil strangely is more expensive than the Black Dragon, at 4500+2M versus 4000+2S for the BD. The Black Dragon has 50% more health, spell immunity, a 2 hex attack, and a higher median damage (45 versus 35).  The Arch Devil has the no retaliation (which makes it somewhat like a ranged unit with running), a -1 enemy luck special (-2 enemy luck in {{hota}}), +2 speed, and a delta 4 advantage in A/D. 500 more for an Arch Devil? The cost difference seems difficult to justify. Which unit has a better value to the army? Counter arguing, Black Dragons have that cool spell immunity, but that also means that can&#039;t be shielded/stone skinned/blessed or what-have-you, whereas Arch-Devils can. Both pros and cons seem to nullify each other for the low level spells. However, the real difference is in the 3, 4, and 5 level damage spells. Those hit points, which by the way you are paying a lot of gold for, can be dwindled down quite drastically with those damage spells with a decent spell power, devastating that enormous investment. To add to the matter, Arch Devils have the least hit points of any upgraded level 7 unit, tied equal with the lowly Ghost Dragons, and the growth-boosted Phoenixes, both of which which cost at least 1,500 less gold than the Arch Devil. Henceforth, is the Arch Devil over-priced for the value that it brings to the army, the question can be asked? In particular, is the Arch Devil worth more gold than the Black Dragon? It&#039;s close. The ultimate counter argument to the Arch Devil, its lower hit points, and its high cost, is it is easier raising by Sacrifice or Resurrection. Also, even a single Arch Devil debuffs the entire enemy army, whereas a single black dragon cannot do the same.&lt;br /&gt;
}}{{end of user commentary}}&lt;br /&gt;
&lt;br /&gt;
{{creature &#039;see also&#039;}}&lt;br /&gt;
* [[Comparison of Level 7 Creatures]]&lt;br /&gt;
&lt;br /&gt;
{{luck navigational box|pic=-1}}&lt;br /&gt;
&lt;br /&gt;
[[Category: Creatures]]&lt;br /&gt;
__NOTOC__&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=194033</id>
		<title>Antagarich</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=194033"/>
		<updated>2026-03-18T19:17:47Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;{{About|NOTE: &#039;Erathia&#039; is another common name for this continent, also being the name of the central kingdom on it.}}&lt;br /&gt;
&#039;&#039;&#039;Antagarich&#039;&#039;&#039; is located on [[Enroth (planet)|the world of Enroth]] and is the setting for:&lt;br /&gt;
* {{homm3}}: {{roe}}&lt;br /&gt;
* {{mm7}}&lt;br /&gt;
* Most of {{homm3}}: {{ab}}&lt;br /&gt;
* {{homm3}}: {{sod}}&lt;br /&gt;
* Most of {{hc}}&lt;br /&gt;
* Most of {{homm3}}: {{hota}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A legendary [[Barbarian]], [[Jarg]], united the tribes of the Wastelands (the area that eventually became [[Krewlod]]) and conquered Antagarich. However, after he died of old age, his heirs squabbled for the throne and weakened the nation in the process, allowing the [[Wizard-Kings]] of [[Bracaduun]] to establish their empire that supplanted the Barbarian dominance over most of the continent. Bracaduun oppressed Barbarian culture especially, attempting to suppress the history and legend of Jarg in fear that heroes would try emulating Jarg; and had nearly succeeded in that task when [[Tarnum]] rebelled and repeated history. This new nation came to be known as the [[Barbarian Empire]].&lt;br /&gt;
&lt;br /&gt;
Tarnum, however, was not as wise as Jarg. His reign was especially ruthless and brutal, forever twisting Barbarian culture, and Tarnum himself turned out to be as much a tyrant as the Wizard-Kings were. [[Rion Gryphonheart]] would soon lead remnants of the empire in an uprising against the Barbarian King, and vanquish him in single combat. With Tarnum&#039;s death, his empire crumbled quickly, allowing Rion Gryphonheart to create the new nation of [[Erathia]], which eventually dominated much of the continent. This power vacuum also allowed the wizards to reform the fallen nation of Bracaduun into [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
The new nation of [[Erathia]] was not without its flaws. They enslaved the [[Mudland|Mudlanders]] and oppressed them. In atonement for his crimes, the [[Ancestors]] reincarnated [[Tarnum]] and tasked him with liberating them. Under [[Tarnum]]&#039;s tutelage, [[Droglo]] led the [[Revolt of the Beastmasters]]. Droglo befriended [[Prince Niven]] of Erathia and together they overthrew [[Mad King Gryphonheart]], becoming the rulers of the newly formed [[Tatalia]] and [[Erathia]] respectively.&lt;br /&gt;
&lt;br /&gt;
The kingdom of [[AvLee]] was formed by renegades from the Snow Elf kingdom of [[Vori]]. Later, the necromancers were exiled from Bracada and settled in the heart of AvLee, forming the undead kingdom of [[Deyja]].&lt;br /&gt;
&lt;br /&gt;
Originally belonging to the [[Halflings]], the nation of [[Eeofol]] was formed during the [[Kreegan]] invasion on the [[Night of Shooting Stars]].&lt;br /&gt;
&lt;br /&gt;
The island nation of [[Nighon]] is located off the eastern coast of Antagarich, its subterranean tunnels are thought to extend under much of the mainland.&lt;br /&gt;
&lt;br /&gt;
Many wars have been fought in Antagarich over the centuries. For a list, see [[List of wars in Enroth (world)]].&lt;br /&gt;
&lt;br /&gt;
== Political Landscape ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:480px&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;float:left; margin-right:16px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Political Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Pol Antagarich.png|Map of Antagarich ca. 1167 [[AS]]]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Physical Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Phys Antagarich.png]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MM7 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:MM7_map.jpg|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:H3_map.webp|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map (stitch)&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5; margin-left:39px; margin-right:1px; margin-top:60px; margin-bottom:29px;&amp;quot;&amp;gt;[[File:Antagarich_stitch.png|406px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mainland nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Castle|loc=Erathia}} is the largest nation and occupies a central position. It shares borders with every other nation on the continent.&lt;br /&gt;
* {{town|Rampart|loc=AvLee}} is the northernmost nation, and shares borders with Deyja, Eeofol, Nighon and Erathia.&lt;br /&gt;
* {{town|Tower|loc=Bracada}} is the southernmost nation, and shares borders with Erathia and Krewlod.&lt;br /&gt;
* {{town|Inferno|loc=Eeofol}} is on the East coast, facing the [[Nighon Straits]], and shares borders with Erathia, AvLee and Nighon.&lt;br /&gt;
* {{town|Necropolis|loc=Deyja}} is landlocked, surrounded by Erathia to its South and West, and Avlee to its North and East.&lt;br /&gt;
* {{town|Stronghold|loc=Krewlod}} is on the western coast, between Erathia and Bracada.&lt;br /&gt;
* {{town|Fortress|loc=Tatalia}} is on the western coast, facing [[Vori]], and sharing borders only with Erathia.&lt;br /&gt;
* [[Contested Lands]] are on the border between Erathia and AvLee, near Eeofol.&lt;br /&gt;
* [[Stone City]] is underground in south-east Erathia.&lt;br /&gt;
&#039;&#039;&#039;Island nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Palace|loc=Vori}} on the North-West. This island features supernatural cold and time anomalies.&lt;br /&gt;
* {{town|Dungeon|loc=Nighon}} on the South-East. However, Nighon&#039;s subterranean domain extends far beyond its island of origin, stretching under the sea and reaching into the underground of Erathia, Eeofol, and AvLee. On the mainland, it shares borders with AvLee and Eeofol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other powers:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Conflux|loc=Great Conflux}}: During the events of {{ab}}, these towns appear throughout Antagarich.&lt;br /&gt;
* [[Harmondale]]: The independent kingdom that was [[Harmondale#Trivia|possibly]] formed around the eponymous town during the late 1160s [[AS]].&lt;br /&gt;
* [[Temple of the Sun|Churches of the Sun]] and the [[Temple of the Moon|Moon]]: Two opposing clerical and military organizations based on [[Karigor]]. Highly influential in Antagarich before their decline in 1083.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical powers:&#039;&#039;&#039;&lt;br /&gt;
* [[Jarg&#039;s Horde]]: The kingdom that briefly dominated the continent, ruling all the lands between the two oceans, in the period near the [[Silence]].&lt;br /&gt;
* Empire of [[Bracaduun]]: Precursor to Erathia and Bracada, this nation supplanted the Horde, ruling much of its former territory for the next several generations.&lt;br /&gt;
* [[Barbarian Empire]]: Successor state to the Horde, formed by the [[Tarnum|Barbarian Tyrant]] when he conquered Bracaduun, and even more short-lived than the previous two.&lt;br /&gt;
* [[Phynaxian Empire]]: The nation that briefly ruled the steppes of the South-East in the 8th and 9th centuries.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&#039;&#039;&#039;Regions of note:&#039;&#039;&#039;&lt;br /&gt;
* [[Land of the Giants]] is the part of Eeofol on the eastern tip of the continent, bordering AvLee and Nighon. Virtually impossible to reach from the mainland, and home to droves of [[titan|titans]] and [[dragon|dragons]], it served as the main base for the [[Kreegan]] invasion of Antagarich.&lt;br /&gt;
* [[The Underworld]] goes deep and wide into the bowels of the earth, being connected to the mainland of Antagarich. [[Demon|Demonic]] forces from its depths once threatened Erathia.&lt;br /&gt;
* [[Evenmorn Island]] lies in the middle of the [[Skyline Bay]] in the South. Ostensibly Erathian by the [[Restoration Wars]], this lost island is the site of a never-ending war between the Grand Temples of the Sun and the Moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor regions:&#039;&#039;&#039;&lt;br /&gt;
* [[Antagarich minor locations]]&lt;br /&gt;
&lt;br /&gt;
== Geography {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Thank you, [[Christian]]. My, that &#039;&#039;&#039;is&#039;&#039;&#039; quite a number of questions, and all good ones [[Marcus Finch|I]] might add. Let me try to answer some of them, though my creature knowledge is a bit rusty - I leave that to [[Xanthor]], he does take after his uncle [[Agar]] so.&lt;br /&gt;
&lt;br /&gt;
:Let&#039;s start with some geography. Again, this is not my specialty, but I will give it a go. From the [[Erathia|Erathian]] coast, a safe journey to [[Castle Ironfist]] in [[Enroth (nation)|Enroth]] lasts approximately eight weeks. The travel time can be cut to six weeks, but the more direct route takes you dangerously close to the southern shores of [[Regna]], where pirates lurk along the shipping lanes, disrupting most traffic. [[Regna]] lies to the northwest of [[Erathia]], and [[Enroth (continent)|Enroth]] to the west of [[Regna]].&lt;br /&gt;
&lt;br /&gt;
:The [[Dungeon Overlord|Dungeon Overlords]] rule the eastern shores of the Erathian continent, as well as the [[Nighon]] islands off the coast. It is a broken land, but riddled with caves and underground passages - a perfect space for the dwellings of the eyeless [[troglodyte|troglodytes]] and other creatures of the dark. As for a [[Temple of Baa|Cult of Baa]], I&#039;m afraid I&#039;ve never heard of it. Perhaps they are sheepherders?&lt;br /&gt;
&lt;br /&gt;
:The [[Stronghold]] nation of [[Krewlod]] lies along the western coast of [[Erathia]], in the foothills between the [[Bracada Highlands]] (home of the [[Wizard|Wizards]]) and the [[Tatalian Lowlands]] (where [[Xanthor]] and I traveled several weeks ago). They have always remained neutral in the affairs of [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Finally, you asked about the [[Temple of the Sun|Temples of the Sun]] and the [[Temple of the Moon|Moon]]. While there were a few temples of these religions, most were destroyed when the two went to war, leaving only remnants of each. Most stay in their homeland of [[Karigor]], and are rarely seen here in [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Well, that should be enough for today. I will gather more questions and answer them tomorrow.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creatures Overview {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
NOTE: This story was written during the {{roe}} timeframe. Most of the creatures that are &amp;quot;gone&amp;quot; later return, one way or another, in {{ab}}, while ghosts haunt the [[Barrow Downs]] by the time of {{mm7}}.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;First let me start by saying that while the inhabitants of Erathia bear a certain similarity to those of [[Enroth (continent)|Enroth]], there are some definite, distinct differences. For example, there are six types of [[dragon]] to be found here, though two of them are the vile creations of the [[Necromancer|Necromancers]]. I have heard of fearsome [[Sea Serpent|sea creatures]], but have never seen one with my own eyes, and I am happy to say that I&#039;ve never had to worry about any [[Sandworm|burrowing beasts]] in my time here! I could not even imagine having to constantly watch my step.&lt;br /&gt;
&lt;br /&gt;
:Each different castle, be it good or evil, manages to hire, train, summon, or capture seven different [[human]] and non-human creatures to be used in its armies. In addition, with enough time, money, and resources, every one of these creatures can be improved in some way. Believe me, the leaders here are quite good at what they do, and the armies they command do not die easily.&lt;br /&gt;
&lt;br /&gt;
:As for things you may not be used to here, there are many. Gone are the [[ghost|ghosts]] and [[sprite|sprites]], the [[boar]] and the [[halfling]], even the mighty [[phoenix]] can not be found in this land. However, in this place the [[goblin|goblins]] have trained the wolves as mounts, the [[gorgon|gorgons]] make the very earth tremble beneath their hooves, the [[death knight|death knights]] lead the armies of the dead, and the [[basilisk|basilisks]] openly challenge the [[medusa]]&#039;s gaze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:-[[Finch]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Antagarich is located far to the southeast of [[Enroth (continent)|Enroth]], [[Jadame]] and [[Regna]]. It usually takes at least six weeks to travel between Enroth and Antagarich, as mentioned in {{mm6}} and [[Antagarich#Geography|Geography]]. However, the possibility of reaching Antagarich in around three weeks, depending on the season, is also discussed by [[Enroth (nation)|Enrothians]].&lt;br /&gt;
* People in Enroth commonly note that Antagarich is much more wild and unsafe than their continent, but also appreciate its beautiful countryside.&lt;br /&gt;
* Antagarich is the second major continent that was settled by children of the [[Ancients]] during the world&#039;s colonization, the first being Enroth, where the [[VARN]] landed.&lt;br /&gt;
* South Antagarich features a more tropical climate and is home to [https://en.wikipedia.org/wiki/Hevea_brasiliensis rubber plants], as described in {{mm6}}.&lt;br /&gt;
* Description for [[Lion&#039;s Shield of Courage]] found in the {{homm4}} game files states that long before Gryphonhearts came to power in Antagarich, the [[Lionheart]] dynasty ruled.&lt;br /&gt;
* Before the [[Restoration War|Restoration Wars]], four Antagarich nations have never been united in arms. This changed when the [[Deyja|Deyjan]] renegades, led by [[Archibald Ironfist]], joined the allied forces of Erathia, Bracada and AvLee to [[Song for the Father|overthrow]] Lich King Gryphonheart.&lt;br /&gt;
* [[Greg Fulton]] mentioned in [[Gregory Fulton/On Names in Heroes of Might and Magic III|an interview]] that he coined the name &amp;quot;Antagarich&amp;quot; as a portmanteau of &amp;quot;&#039;&#039;&#039;antag&#039;&#039;&#039;onism&amp;quot; and &amp;quot;&#039;&#039;&#039;rich&#039;&#039;&#039;&amp;quot;, connected with an &#039;a&#039; to make pronunciation easier. Fittingly, it is a continent rich in antagonism.&lt;br /&gt;
* Antagarich is sometimes spelled &amp;quot;Antagrich&amp;quot; in official documents such as the {{sod}} manual, notably in the description of the [[Pixie and Sprite|Pixies and Sprites]], [[halfling|halflings]], [[Rogue|Rogues]], and [[Troll|Trolls]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MapAntagarichAdvert (1).png| An early map used in promotional materials.&amp;lt;br&amp;gt;It shows Erathia as touching Vori/Nighon instead of being separated by water.&lt;br /&gt;
Seas of Erathia.png| A map of Antagarich found in the MM7 guide&lt;br /&gt;
MorzeErathi.png| A Polish localization of the MM7 guide&#039;s map of Antagarich&lt;br /&gt;
MM7 regions.png| Region locations map in the Might and Magic VII guide&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The following maps are from [[List of games set in Enroth (world)#Other_Games|other games]] which were not created by [[New World Computing]] and therefore should not be considered canon for {{homm3}}.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Era of Chaos world map.webp| A map of Antagarich in the mobile game &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
Era of Chaos championship map.webp| A different map of Antagarich from &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
HoMM Online map.webp|A painted map created for &#039;&#039;Heroes of Might and Magic Online&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=193855</id>
		<title>Antagarich</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=193855"/>
		<updated>2026-03-16T04:10:55Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;{{About|NOTE: &#039;Erathia&#039; is another common name for this continent, also being the name of the central kingdom on it.}}&lt;br /&gt;
&#039;&#039;&#039;Antagarich&#039;&#039;&#039; is located on [[Enroth (planet)|the world of Enroth]] and is the setting for:&lt;br /&gt;
* {{homm3}}: {{roe}}&lt;br /&gt;
* {{mm7}}&lt;br /&gt;
* Most of {{homm3}}: {{ab}}&lt;br /&gt;
* {{homm3}}: {{sod}}&lt;br /&gt;
* Most of {{hc}}&lt;br /&gt;
* Most of {{homm3}}: {{hota}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A legendary [[Barbarian]], [[Jarg]], united the tribes of the Wastelands (the area that eventually became [[Krewlod]]) and conquered all the lands from ocean to ocean, including [[Bracaduun]]. However, after he died of old age, his heirs squabbled for the throne and weakened the nation in the process, allowing the [[Wizard-Kings]] of Bracaduun to establish their empire that supplanted the Barbarian dominance over most of the continent. Bracaduun oppressed Barbarian culture especially, attempting to suppress the history and legend of Jarg in fear that heroes would try emulating Jarg; and had nearly succeeded in that task when [[Tarnum]] rebelled and repeated history. This new nation came to be known as the [[Barbarian Empire]].&lt;br /&gt;
&lt;br /&gt;
Tarnum, however, was not as wise as Jarg. His reign was especially ruthless and brutal, forever twisting Barbarian culture, and Tarnum himself turned out to be as much a tyrant as the Wizard-Kings were. [[Rion Gryphonheart]] would soon lead remnants of the empire in an uprising against the Barbarian King, and vanquish him in single combat. With Tarnum&#039;s death, his empire crumbled quickly, allowing Rion Gryphonheart to create the new nation of [[Erathia]], which eventually dominated much of the continent. This power vacuum also allowed the wizards to reform the fallen nation of Bracaduun into [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
The new nation of [[Erathia]] was not without its flaws. They enslaved the [[Mudland|Mudlanders]] and oppressed them. In atonement for his crimes, the [[Ancestors]] reincarnated [[Tarnum]] and tasked him with liberating them. Under [[Tarnum]]&#039;s tutelage, [[Droglo]] led the [[Revolt of the Beastmasters]]. Droglo befriended [[Prince Niven]] of Erathia and together they overthrew [[Mad King Gryphonheart]], becoming the rulers of the newly formed [[Tatalia]] and [[Erathia]] respectively.&lt;br /&gt;
&lt;br /&gt;
The kingdom of [[AvLee]] was formed by renegades from the Snow Elf kingdom of [[Vori]]. Later, the necromancers were exiled from Bracada and settled in the heart of AvLee, forming the undead kingdom of [[Deyja]].&lt;br /&gt;
&lt;br /&gt;
Originally belonging to the [[Halflings]], the nation of [[Eeofol]] was formed during the [[Kreegan]] invasion on the [[Night of Shooting Stars]].&lt;br /&gt;
&lt;br /&gt;
The island nation of [[Nighon]] is located off the eastern coast of Antagarich, its subterranean tunnels are thought to extend under much of the mainland.&lt;br /&gt;
&lt;br /&gt;
Many wars have been fought in Antagarich over the centuries. For a list, see [[List of wars in Enroth (world)]].&lt;br /&gt;
&lt;br /&gt;
== Political Landscape ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:480px&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;float:left; margin-right:16px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Political Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Pol Antagarich.png|Map of Antagarich ca. 1167 [[AS]]]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Physical Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Phys Antagarich.png]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MM7 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:MM7_map.jpg|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:H3_map.webp|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map (stitch)&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5; margin-left:39px; margin-right:1px; margin-top:60px; margin-bottom:29px;&amp;quot;&amp;gt;[[File:Antagarich_stitch.png|406px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mainland nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Castle|loc=Erathia}} is the largest nation and occupies a central position. It shares borders with every other nation on the continent.&lt;br /&gt;
* {{town|Rampart|loc=AvLee}} is the northernmost nation, and shares borders with Deyja, Eeofol, Nighon and Erathia.&lt;br /&gt;
* {{town|Tower|loc=Bracada}} is the southernmost nation, and shares borders with Erathia and Krewlod.&lt;br /&gt;
* {{town|Inferno|loc=Eeofol}} is on the East coast, facing the [[Nighon Straits]], and shares borders with Erathia, AvLee and Nighon.&lt;br /&gt;
* {{town|Necropolis|loc=Deyja}} is landlocked, surrounded by Erathia to its South and West, and Avlee to its North and East.&lt;br /&gt;
* {{town|Stronghold|loc=Krewlod}} is on the western coast, between Erathia and Bracada.&lt;br /&gt;
* {{town|Fortress|loc=Tatalia}} is on the western coast, facing [[Vori]], and sharing borders only with Erathia.&lt;br /&gt;
* [[Contested Lands]] are on the border between Erathia and AvLee, near Eeofol.&lt;br /&gt;
* [[Stone City]] is underground in south-east Erathia.&lt;br /&gt;
&#039;&#039;&#039;Island nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Palace|loc=Vori}} on the North-West. This island features supernatural cold and time anomalies.&lt;br /&gt;
* {{town|Dungeon|loc=Nighon}} on the South-East. However, Nighon&#039;s subterranean domain extends far beyond its island of origin, stretching under the sea and reaching into the underground of Erathia, Eeofol, and AvLee. On the mainland, it shares borders with AvLee and Eeofol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other powers:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Conflux|loc=Great Conflux}}: During the events of {{ab}}, these towns appear throughout Antagarich.&lt;br /&gt;
* [[Harmondale]]: The independent kingdom that was [[Harmondale#Trivia|possibly]] formed around the eponymous town during the late 1160s [[AS]].&lt;br /&gt;
* [[Temple of the Sun|Churches of the Sun]] and the [[Temple of the Moon|Moon]]: Two opposing clerical and military organizations based on [[Karigor]]. Highly influential in Antagarich before their decline in 1083.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical powers:&#039;&#039;&#039;&lt;br /&gt;
* [[Jarg&#039;s Horde]]: The kingdom that briefly dominated the continent, ruling the lands between the two oceans, in the period near the [[Silence]].&lt;br /&gt;
* Empire of [[Bracaduun]]: Precursor to Erathia and Bracada, this nation supplanted the Horde, ruling much of its former territory for the next several generations.&lt;br /&gt;
* [[Barbarian Empire]]: Successor state to the Horde, formed by the [[Tarnum|Barbarian Tyrant]] when he conquered Bracaduun, and even more short-lived than the previous two.&lt;br /&gt;
* [[Phynaxian Empire]]: The nation that briefly ruled the steppes of the South-East in the 8th and 9th centuries.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&#039;&#039;&#039;Regions of note:&#039;&#039;&#039;&lt;br /&gt;
* [[Land of the Giants]] is the part of Eeofol on the eastern tip of the continent, bordering AvLee and Nighon. Virtually impossible to reach from the mainland, and home to droves of [[titan|titans]] and [[dragon|dragons]], it served as the main base for the [[Kreegan]] invasion of Antagarich.&lt;br /&gt;
* [[The Underworld]] goes deep and wide into the bowels of the earth, being connected to the mainland of Antagarich. [[Demon|Demonic]] forces from its depths once threatened Erathia.&lt;br /&gt;
* [[Evenmorn Island]] lies in the middle of the [[Skyline Bay]] in the South. Ostensibly Erathian by the [[Restoration Wars]], this lost island is the site of a never-ending war between the Grand Temples of the Sun and the Moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor regions:&#039;&#039;&#039;&lt;br /&gt;
* [[Antagarich minor locations]]&lt;br /&gt;
&lt;br /&gt;
== Geography {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Thank you, [[Christian]]. My, that &#039;&#039;&#039;is&#039;&#039;&#039; quite a number of questions, and all good ones [[Marcus Finch|I]] might add. Let me try to answer some of them, though my creature knowledge is a bit rusty - I leave that to [[Xanthor]], he does take after his uncle [[Agar]] so.&lt;br /&gt;
&lt;br /&gt;
:Let&#039;s start with some geography. Again, this is not my specialty, but I will give it a go. From the [[Erathia|Erathian]] coast, a safe journey to [[Castle Ironfist]] in [[Enroth (nation)|Enroth]] lasts approximately eight weeks. The travel time can be cut to six weeks, but the more direct route takes you dangerously close to the southern shores of [[Regna]], where pirates lurk along the shipping lanes, disrupting most traffic. [[Regna]] lies to the northwest of [[Erathia]], and [[Enroth (continent)|Enroth]] to the west of [[Regna]].&lt;br /&gt;
&lt;br /&gt;
:The [[Dungeon Overlord|Dungeon Overlords]] rule the eastern shores of the Erathian continent, as well as the [[Nighon]] islands off the coast. It is a broken land, but riddled with caves and underground passages - a perfect space for the dwellings of the eyeless [[troglodyte|troglodytes]] and other creatures of the dark. As for a [[Temple of Baa|Cult of Baa]], I&#039;m afraid I&#039;ve never heard of it. Perhaps they are sheepherders?&lt;br /&gt;
&lt;br /&gt;
:The [[Stronghold]] nation of [[Krewlod]] lies along the western coast of [[Erathia]], in the foothills between the [[Bracada Highlands]] (home of the [[Wizard|Wizards]]) and the [[Tatalian Lowlands]] (where [[Xanthor]] and I traveled several weeks ago). They have always remained neutral in the affairs of [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Finally, you asked about the [[Temple of the Sun|Temples of the Sun]] and the [[Temple of the Moon|Moon]]. While there were a few temples of these religions, most were destroyed when the two went to war, leaving only remnants of each. Most stay in their homeland of [[Karigor]], and are rarely seen here in [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Well, that should be enough for today. I will gather more questions and answer them tomorrow.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creatures Overview {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
NOTE: This story was written during the {{roe}} timeframe. Most of the creatures that are &amp;quot;gone&amp;quot; later return, one way or another, in {{ab}}, while ghosts haunt the [[Barrow Downs]] by the time of {{mm7}}.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;First let me start by saying that while the inhabitants of Erathia bear a certain similarity to those of [[Enroth (continent)|Enroth]], there are some definite, distinct differences. For example, there are six types of [[dragon]] to be found here, though two of them are the vile creations of the [[Necromancer|Necromancers]]. I have heard of fearsome [[Sea Serpent|sea creatures]], but have never seen one with my own eyes, and I am happy to say that I&#039;ve never had to worry about any [[Sandworm|burrowing beasts]] in my time here! I could not even imagine having to constantly watch my step.&lt;br /&gt;
&lt;br /&gt;
:Each different castle, be it good or evil, manages to hire, train, summon, or capture seven different [[human]] and non-human creatures to be used in its armies. In addition, with enough time, money, and resources, every one of these creatures can be improved in some way. Believe me, the leaders here are quite good at what they do, and the armies they command do not die easily.&lt;br /&gt;
&lt;br /&gt;
:As for things you may not be used to here, there are many. Gone are the [[ghost|ghosts]] and [[sprite|sprites]], the [[boar]] and the [[halfling]], even the mighty [[phoenix]] can not be found in this land. However, in this place the [[goblin|goblins]] have trained the wolves as mounts, the [[gorgon|gorgons]] make the very earth tremble beneath their hooves, the [[death knight|death knights]] lead the armies of the dead, and the [[basilisk|basilisks]] openly challenge the [[medusa]]&#039;s gaze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:-[[Finch]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Antagarich is located far to the southeast of [[Enroth (continent)|Enroth]], [[Jadame]] and [[Regna]]. It usually takes at least six weeks to travel between Enroth and Antagarich, as mentioned in {{mm6}} and [[Antagarich#Geography|Geography]]. However, the possibility of reaching Antagarich in around three weeks, depending on the season, is also discussed by [[Enroth (nation)|Enrothians]].&lt;br /&gt;
* People in Enroth commonly note that Antagarich is much more wild and unsafe than their continent, but also appreciate its beautiful countryside.&lt;br /&gt;
* Antagarich is the second major continent that was settled by children of the [[Ancients]] during the world&#039;s colonization, the first being Enroth, where the [[VARN]] landed.&lt;br /&gt;
* South Antagarich features a more tropical climate and is home to [https://en.wikipedia.org/wiki/Hevea_brasiliensis rubber plants], as described in {{mm6}}.&lt;br /&gt;
* Description for [[Lion&#039;s Shield of Courage]] found in the {{homm4}} game files states that long before Gryphonhearts came to power in Antagarich, the [[Lionheart]] dynasty ruled.&lt;br /&gt;
* Before the [[Restoration War|Restoration Wars]], four Antagarich nations have never been united in arms. This changed when the [[Deyja|Deyjan]] renegades, led by [[Archibald Ironfist]], joined the allied forces of Erathia, Bracada and AvLee to [[Song for the Father|overthrow]] Lich King Gryphonheart.&lt;br /&gt;
* [[Greg Fulton]] mentioned in [[Gregory Fulton/On Names in Heroes of Might and Magic III|an interview]] that he coined the name &amp;quot;Antagarich&amp;quot; as a portmanteau of &amp;quot;&#039;&#039;&#039;antag&#039;&#039;&#039;onism&amp;quot; and &amp;quot;&#039;&#039;&#039;rich&#039;&#039;&#039;&amp;quot;, connected with an &#039;a&#039; to make pronunciation easier. Fittingly, it is a continent rich in antagonism.&lt;br /&gt;
* Antagarich is sometimes spelled &amp;quot;Antagrich&amp;quot; in official documents such as the {{sod}} manual, notably in the description of the [[Pixie and Sprite|Pixies and Sprites]], [[halfling|halflings]], [[Rogue|Rogues]], and [[Troll|Trolls]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MapAntagarichAdvert (1).png| An early map used in promotional materials.&amp;lt;br&amp;gt;It shows Erathia as touching Vori/Nighon instead of being separated by water.&lt;br /&gt;
Seas of Erathia.png| A map of Antagarich found in the MM7 guide&lt;br /&gt;
MorzeErathi.png| A Polish localization of the MM7 guide&#039;s map of Antagarich&lt;br /&gt;
MM7 regions.png| Region locations map in the Might and Magic VII guide&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The following maps are from [[List of games set in Enroth (world)#Other_Games|other games]] which were not created by [[New World Computing]] and therefore should not be considered canon for {{homm3}}.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Era of Chaos world map.webp| A map of Antagarich in the mobile game &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
Era of Chaos championship map.webp| A different map of Antagarich from &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
HoMM Online map.webp|A painted map created for &#039;&#039;Heroes of Might and Magic Online&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=193854</id>
		<title>Antagarich</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=193854"/>
		<updated>2026-03-16T03:17:53Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;{{About|NOTE: &#039;Erathia&#039; is another common name for this continent, also being the name of the central kingdom on it.}}&lt;br /&gt;
&#039;&#039;&#039;Antagarich&#039;&#039;&#039; is located on [[Enroth (planet)|the world of Enroth]] and is the setting for:&lt;br /&gt;
* {{homm3}}: {{roe}}&lt;br /&gt;
* {{mm7}}&lt;br /&gt;
* Most of {{homm3}}: {{ab}}&lt;br /&gt;
* {{homm3}}: {{sod}}&lt;br /&gt;
* Most of {{hc}}&lt;br /&gt;
* Most of {{homm3}}: {{hota}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A legendary [[Barbarian]], [[Jarg]], united the tribes of the Wastelands (the area that eventually became [[Krewlod]]) and conquered all lands from ocean to ocean, including [[Bracaduun]]. However, after he died of old age, his heirs squabbled for the throne and weakened the nation in the process, allowing the [[Wizard-Kings]] of Bracaduun to establish their empire that supplanted the Barbarian dominance over most of the continent. Bracaduun oppressed Barbarian culture especially, attempting to suppress the history and legend of Jarg in fear that heroes would try emulating Jarg; and had nearly succeeded in that task when [[Tarnum]] rebelled and repeated history. This new nation came to be known as the [[Barbarian Empire]].&lt;br /&gt;
&lt;br /&gt;
Tarnum, however, was not as wise as Jarg. His reign was especially ruthless and brutal, forever twisting Barbarian culture, and Tarnum himself turned out to be as much a tyrant as the Wizard-Kings were. [[Rion Gryphonheart]] would soon lead remnants of the empire in an uprising against the Barbarian King, and vanquish him in single combat. With Tarnum&#039;s death, his empire crumbled quickly, allowing Rion Gryphonheart to create the new nation of [[Erathia]], which eventually dominated much of the continent. This power vacuum also allowed the wizards to reform the fallen nation of Bracaduun into [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
The new nation of [[Erathia]] was not without its flaws. They enslaved the [[Mudland|Mudlanders]] and oppressed them. In atonement for his crimes, the [[Ancestors]] reincarnated [[Tarnum]] and tasked him with liberating them. Under [[Tarnum]]&#039;s tutelage, [[Droglo]] led the [[Revolt of the Beastmasters]]. Droglo befriended [[Prince Niven]] of Erathia and together they overthrew [[Mad King Gryphonheart]], becoming the rulers of the newly formed [[Tatalia]] and [[Erathia]] respectively.&lt;br /&gt;
&lt;br /&gt;
The kingdom of [[AvLee]] was formed by renegades from the Snow Elf kingdom of [[Vori]]. Later, the necromancers were exiled from Bracada and settled in the heart of AvLee, forming the undead kingdom of [[Deyja]].&lt;br /&gt;
&lt;br /&gt;
Originally belonging to the [[Halflings]], the nation of [[Eeofol]] was formed during the [[Kreegan]] invasion on the [[Night of Shooting Stars]].&lt;br /&gt;
&lt;br /&gt;
The island nation of [[Nighon]] is located off the eastern coast of Antagarich, its subterranean tunnels are thought to extend under much of the mainland.&lt;br /&gt;
&lt;br /&gt;
Many wars have been fought in Antagarich over the centuries. For a list, see [[List of wars in Enroth (world)]].&lt;br /&gt;
&lt;br /&gt;
== Political Landscape ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:480px&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;float:left; margin-right:16px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Political Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Pol Antagarich.png|Map of Antagarich ca. 1167 [[AS]]]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Physical Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Phys Antagarich.png]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MM7 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:MM7_map.jpg|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:H3_map.webp|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map (stitch)&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5; margin-left:39px; margin-right:1px; margin-top:60px; margin-bottom:29px;&amp;quot;&amp;gt;[[File:Antagarich_stitch.png|406px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mainland nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Castle|loc=Erathia}} is the largest nation and occupies a central position. It shares borders with every other nation on the continent.&lt;br /&gt;
* {{town|Rampart|loc=AvLee}} is the northernmost nation, and shares borders with Deyja, Eeofol, Nighon and Erathia.&lt;br /&gt;
* {{town|Tower|loc=Bracada}} is the southernmost nation, and shares borders with Erathia and Krewlod.&lt;br /&gt;
* {{town|Inferno|loc=Eeofol}} is on the East coast, facing the [[Nighon Straits]], and shares borders with Erathia, AvLee and Nighon.&lt;br /&gt;
* {{town|Necropolis|loc=Deyja}} is landlocked, surrounded by Erathia to its South and West, and Avlee to its North and East.&lt;br /&gt;
* {{town|Stronghold|loc=Krewlod}} is on the western coast, between Erathia and Bracada.&lt;br /&gt;
* {{town|Fortress|loc=Tatalia}} is on the western coast, facing [[Vori]], and sharing borders only with Erathia.&lt;br /&gt;
* [[Contested Lands]] are on the border between Erathia and AvLee, near Eeofol.&lt;br /&gt;
* [[Stone City]] is underground in south-east Erathia.&lt;br /&gt;
&#039;&#039;&#039;Island nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Palace|loc=Vori}} on the North-West. This island features supernatural cold and time anomalies.&lt;br /&gt;
* {{town|Dungeon|loc=Nighon}} on the South-East. However, Nighon&#039;s subterranean domain extends far beyond its island of origin, stretching under the sea and reaching into the underground of Erathia, Eeofol, and AvLee. On the mainland, it shares borders with AvLee and Eeofol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other powers:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Conflux|loc=Great Conflux}}: During the events of {{ab}}, these towns appear throughout Antagarich.&lt;br /&gt;
* [[Harmondale]]: The independent kingdom that was [[Harmondale#Trivia|possibly]] formed around the eponymous town during the late 1160s [[AS]].&lt;br /&gt;
* [[Temple of the Sun|Churches of the Sun]] and the [[Temple of the Moon|Moon]]: Two opposing clerical and military organizations based on [[Karigor]]. Highly influential in Antagarich before their decline in 1083.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical powers:&#039;&#039;&#039;&lt;br /&gt;
* [[Jarg&#039;s Horde]]: The kingdom that briefly dominated the continent, ruling the lands between the two oceans, in the period near the [[Silence]].&lt;br /&gt;
* Empire of [[Bracaduun]]: Precursor to Erathia and Bracada, this nation supplanted the Horde, ruling much of its former territory for the next several generations.&lt;br /&gt;
* [[Barbarian Empire]]: Successor state to the Horde, formed by the [[Tarnum|Barbarian Tyrant]] when he conquered Bracaduun, and even more short-lived than the previous two.&lt;br /&gt;
* [[Phynaxian Empire]]: The nation that briefly ruled the steppes of the South-East in the 8th and 9th centuries.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&#039;&#039;&#039;Regions of note:&#039;&#039;&#039;&lt;br /&gt;
* [[Land of the Giants]] is the part of Eeofol on the eastern tip of the continent, bordering AvLee and Nighon. Virtually impossible to reach from the mainland, and home to droves of [[titan|titans]] and [[dragon|dragons]], it served as the main base for the [[Kreegan]] invasion of Antagarich.&lt;br /&gt;
* [[The Underworld]] goes deep and wide into the bowels of the earth, being connected to the mainland of Antagarich. [[Demon|Demonic]] forces from its depths once threatened Erathia.&lt;br /&gt;
* [[Evenmorn Island]] lies in the middle of the [[Skyline Bay]] in the South. Ostensibly Erathian by the [[Restoration Wars]], this lost island is the site of a never-ending war between the Grand Temples of the Sun and the Moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor regions:&#039;&#039;&#039;&lt;br /&gt;
* [[Antagarich minor locations]]&lt;br /&gt;
&lt;br /&gt;
== Geography {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Thank you, [[Christian]]. My, that &#039;&#039;&#039;is&#039;&#039;&#039; quite a number of questions, and all good ones [[Marcus Finch|I]] might add. Let me try to answer some of them, though my creature knowledge is a bit rusty - I leave that to [[Xanthor]], he does take after his uncle [[Agar]] so.&lt;br /&gt;
&lt;br /&gt;
:Let&#039;s start with some geography. Again, this is not my specialty, but I will give it a go. From the [[Erathia|Erathian]] coast, a safe journey to [[Castle Ironfist]] in [[Enroth (nation)|Enroth]] lasts approximately eight weeks. The travel time can be cut to six weeks, but the more direct route takes you dangerously close to the southern shores of [[Regna]], where pirates lurk along the shipping lanes, disrupting most traffic. [[Regna]] lies to the northwest of [[Erathia]], and [[Enroth (continent)|Enroth]] to the west of [[Regna]].&lt;br /&gt;
&lt;br /&gt;
:The [[Dungeon Overlord|Dungeon Overlords]] rule the eastern shores of the Erathian continent, as well as the [[Nighon]] islands off the coast. It is a broken land, but riddled with caves and underground passages - a perfect space for the dwellings of the eyeless [[troglodyte|troglodytes]] and other creatures of the dark. As for a [[Temple of Baa|Cult of Baa]], I&#039;m afraid I&#039;ve never heard of it. Perhaps they are sheepherders?&lt;br /&gt;
&lt;br /&gt;
:The [[Stronghold]] nation of [[Krewlod]] lies along the western coast of [[Erathia]], in the foothills between the [[Bracada Highlands]] (home of the [[Wizard|Wizards]]) and the [[Tatalian Lowlands]] (where [[Xanthor]] and I traveled several weeks ago). They have always remained neutral in the affairs of [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Finally, you asked about the [[Temple of the Sun|Temples of the Sun]] and the [[Temple of the Moon|Moon]]. While there were a few temples of these religions, most were destroyed when the two went to war, leaving only remnants of each. Most stay in their homeland of [[Karigor]], and are rarely seen here in [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Well, that should be enough for today. I will gather more questions and answer them tomorrow.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creatures Overview {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
NOTE: This story was written during the {{roe}} timeframe. Most of the creatures that are &amp;quot;gone&amp;quot; later return, one way or another, in {{ab}}, while ghosts haunt the [[Barrow Downs]] by the time of {{mm7}}.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;First let me start by saying that while the inhabitants of Erathia bear a certain similarity to those of [[Enroth (continent)|Enroth]], there are some definite, distinct differences. For example, there are six types of [[dragon]] to be found here, though two of them are the vile creations of the [[Necromancer|Necromancers]]. I have heard of fearsome [[Sea Serpent|sea creatures]], but have never seen one with my own eyes, and I am happy to say that I&#039;ve never had to worry about any [[Sandworm|burrowing beasts]] in my time here! I could not even imagine having to constantly watch my step.&lt;br /&gt;
&lt;br /&gt;
:Each different castle, be it good or evil, manages to hire, train, summon, or capture seven different [[human]] and non-human creatures to be used in its armies. In addition, with enough time, money, and resources, every one of these creatures can be improved in some way. Believe me, the leaders here are quite good at what they do, and the armies they command do not die easily.&lt;br /&gt;
&lt;br /&gt;
:As for things you may not be used to here, there are many. Gone are the [[ghost|ghosts]] and [[sprite|sprites]], the [[boar]] and the [[halfling]], even the mighty [[phoenix]] can not be found in this land. However, in this place the [[goblin|goblins]] have trained the wolves as mounts, the [[gorgon|gorgons]] make the very earth tremble beneath their hooves, the [[death knight|death knights]] lead the armies of the dead, and the [[basilisk|basilisks]] openly challenge the [[medusa]]&#039;s gaze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:-[[Finch]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Antagarich is located far to the southeast of [[Enroth (continent)|Enroth]], [[Jadame]] and [[Regna]]. It usually takes at least six weeks to travel between Enroth and Antagarich, as mentioned in {{mm6}} and [[Antagarich#Geography|Geography]]. However, the possibility of reaching Antagarich in around three weeks, depending on the season, is also discussed by [[Enroth (nation)|Enrothians]].&lt;br /&gt;
* People in Enroth commonly note that Antagarich is much more wild and unsafe than their continent, but also appreciate its beautiful countryside.&lt;br /&gt;
* Antagarich is the second major continent that was settled by children of the [[Ancients]] during the world&#039;s colonization, the first being Enroth, where the [[VARN]] landed.&lt;br /&gt;
* South Antagarich features a more tropical climate and is home to [https://en.wikipedia.org/wiki/Hevea_brasiliensis rubber plants], as described in {{mm6}}.&lt;br /&gt;
* Description for [[Lion&#039;s Shield of Courage]] found in the {{homm4}} game files states that long before Gryphonhearts came to power in Antagarich, the [[Lionheart]] dynasty ruled.&lt;br /&gt;
* Before the [[Restoration War|Restoration Wars]], four Antagarich nations have never been united in arms. This changed when the [[Deyja|Deyjan]] renegades, led by [[Archibald Ironfist]], joined the allied forces of Erathia, Bracada and AvLee to [[Song for the Father|overthrow]] Lich King Gryphonheart.&lt;br /&gt;
* [[Greg Fulton]] mentioned in [[Gregory Fulton/On Names in Heroes of Might and Magic III|an interview]] that he coined the name &amp;quot;Antagarich&amp;quot; as a portmanteau of &amp;quot;&#039;&#039;&#039;antag&#039;&#039;&#039;onism&amp;quot; and &amp;quot;&#039;&#039;&#039;rich&#039;&#039;&#039;&amp;quot;, connected with an &#039;a&#039; to make pronunciation easier. Fittingly, it is a continent rich in antagonism.&lt;br /&gt;
* Antagarich is sometimes spelled &amp;quot;Antagrich&amp;quot; in official documents such as the {{sod}} manual, notably in the description of the [[Pixie and Sprite|Pixies and Sprites]], [[halfling|halflings]], [[Rogue|Rogues]], and [[Troll|Trolls]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MapAntagarichAdvert (1).png| An early map used in promotional materials.&amp;lt;br&amp;gt;It shows Erathia as touching Vori/Nighon instead of being separated by water.&lt;br /&gt;
Seas of Erathia.png| A map of Antagarich found in the MM7 guide&lt;br /&gt;
MorzeErathi.png| A Polish localization of the MM7 guide&#039;s map of Antagarich&lt;br /&gt;
MM7 regions.png| Region locations map in the Might and Magic VII guide&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The following maps are from [[List of games set in Enroth (world)#Other_Games|other games]] which were not created by [[New World Computing]] and therefore should not be considered canon for {{homm3}}.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Era of Chaos world map.webp| A map of Antagarich in the mobile game &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
Era of Chaos championship map.webp| A different map of Antagarich from &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
HoMM Online map.webp|A painted map created for &#039;&#039;Heroes of Might and Magic Online&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=193853</id>
		<title>Antagarich</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=193853"/>
		<updated>2026-03-16T03:06:04Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;{{About|NOTE: &#039;Erathia&#039; is another common name for this continent, also being the name of the central kingdom on it.}}&lt;br /&gt;
&#039;&#039;&#039;Antagarich&#039;&#039;&#039; is located on [[Enroth (planet)|the world of Enroth]] and is the setting for:&lt;br /&gt;
* {{homm3}}: {{roe}}&lt;br /&gt;
* {{mm7}}&lt;br /&gt;
* Most of {{homm3}}: {{ab}}&lt;br /&gt;
* {{homm3}}: {{sod}}&lt;br /&gt;
* Most of {{hc}}&lt;br /&gt;
* Most of {{homm3}}: {{hota}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A legendary [[Barbarian]], [[Jarg]], united the tribes of the Wastelands (the area that eventually became [[Krewlod]]) and conquered the majority of Antagarich, including the land of [[Bracaduun]]. However, after he died of old age, his heirs squabbled for the throne and weakened the nation in the process, allowing the [[Wizard-Kings]] of Bracaduun to establish their empire that supplanted the Barbarian dominance over most of the continent. Bracaduun oppressed Barbarian culture especially, attempting to suppress the history and legend of Jarg in fear that heroes would try emulating Jarg; and had nearly succeeded in that task when [[Tarnum]] rebelled and repeated history. This new nation came to be known as the [[Barbarian Empire]].&lt;br /&gt;
&lt;br /&gt;
Tarnum, however, was not as wise as Jarg. His reign was especially ruthless and brutal, forever twisting Barbarian culture, and Tarnum himself turned out to be as much a tyrant as the Wizard-Kings were. [[Rion Gryphonheart]] would soon lead remnants of the empire in an uprising against the Barbarian King, and vanquish him in single combat. With Tarnum&#039;s death, his empire crumbled quickly, allowing Rion Gryphonheart to create the new nation of [[Erathia]], which eventually dominated much of the continent. This power vacuum also allowed the wizards to reform the fallen nation of Bracaduun into [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
The new nation of [[Erathia]] was not without its flaws. They enslaved the [[Mudland|Mudlanders]] and oppressed them. In atonement for his crimes, the [[Ancestors]] reincarnated [[Tarnum]] and tasked him with liberating them. Under [[Tarnum]]&#039;s tutelage, [[Droglo]] led the [[Revolt of the Beastmasters]]. Droglo befriended [[Prince Niven]] of Erathia and together they overthrew [[Mad King Gryphonheart]], becoming the rulers of the newly formed [[Tatalia]] and [[Erathia]] respectively.&lt;br /&gt;
&lt;br /&gt;
The kingdom of [[AvLee]] was formed by renegades from the Snow Elf kingdom of [[Vori]]. Later, the necromancers were exiled from Bracada and settled in the heart of AvLee, forming the undead kingdom of [[Deyja]].&lt;br /&gt;
&lt;br /&gt;
Originally belonging to the [[Halflings]], the nation of [[Eeofol]] was formed during the [[Kreegan]] invasion on the [[Night of Shooting Stars]].&lt;br /&gt;
&lt;br /&gt;
The island nation of [[Nighon]] is located off the eastern coast of Antagarich, its subterranean tunnels are thought to extend under much of the mainland.&lt;br /&gt;
&lt;br /&gt;
Many wars have been fought in Antagarich over the centuries. For a list, see [[List of wars in Enroth (world)]].&lt;br /&gt;
&lt;br /&gt;
== Political Landscape ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:480px&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;float:left; margin-right:16px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Political Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Pol Antagarich.png|Map of Antagarich ca. 1167 [[AS]]]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Physical Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Phys Antagarich.png]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MM7 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:MM7_map.jpg|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:H3_map.webp|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map (stitch)&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5; margin-left:39px; margin-right:1px; margin-top:60px; margin-bottom:29px;&amp;quot;&amp;gt;[[File:Antagarich_stitch.png|406px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mainland nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Castle|loc=Erathia}} is the largest nation and occupies a central position. It shares borders with every other nation on the continent.&lt;br /&gt;
* {{town|Rampart|loc=AvLee}} is the northernmost nation, and shares borders with Deyja, Eeofol, Nighon and Erathia.&lt;br /&gt;
* {{town|Tower|loc=Bracada}} is the southernmost nation, and shares borders with Erathia and Krewlod.&lt;br /&gt;
* {{town|Inferno|loc=Eeofol}} is on the East coast, facing the [[Nighon Straits]], and shares borders with Erathia, AvLee and Nighon.&lt;br /&gt;
* {{town|Necropolis|loc=Deyja}} is landlocked, surrounded by Erathia to its South and West, and Avlee to its North and East.&lt;br /&gt;
* {{town|Stronghold|loc=Krewlod}} is on the western coast, between Erathia and Bracada.&lt;br /&gt;
* {{town|Fortress|loc=Tatalia}} is on the western coast, facing [[Vori]], and sharing borders only with Erathia.&lt;br /&gt;
* [[Contested Lands]] are on the border between Erathia and AvLee, near Eeofol.&lt;br /&gt;
* [[Stone City]] is underground in south-east Erathia.&lt;br /&gt;
&#039;&#039;&#039;Island nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Palace|loc=Vori}} on the North-West. This island features supernatural cold and time anomalies.&lt;br /&gt;
* {{town|Dungeon|loc=Nighon}} on the South-East. However, Nighon&#039;s subterranean domain extends far beyond its island of origin, stretching under the sea and reaching into the underground of Erathia, Eeofol, and AvLee. On the mainland, it shares borders with AvLee and Eeofol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other powers:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Conflux|loc=Great Conflux}}: During the events of {{ab}}, these towns appear throughout Antagarich.&lt;br /&gt;
* [[Harmondale]]: The independent kingdom that was [[Harmondale#Trivia|possibly]] formed around the eponymous town during the late 1160s [[AS]].&lt;br /&gt;
* [[Temple of the Sun|Churches of the Sun]] and the [[Temple of the Moon|Moon]]: Two opposing clerical and military organizations based on [[Karigor]]. Highly influential in Antagarich before their decline in 1083.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical powers:&#039;&#039;&#039;&lt;br /&gt;
* [[Jarg&#039;s Horde]]: The kingdom that briefly dominated the continent, ruling the lands between the two oceans, in the period near the [[Silence]].&lt;br /&gt;
* Empire of [[Bracaduun]]: Precursor to Erathia and Bracada, this nation supplanted the Horde, ruling much of its former territory for the next several generations.&lt;br /&gt;
* [[Barbarian Empire]]: Successor state to the Horde, formed by the [[Tarnum|Barbarian Tyrant]] when he conquered Bracaduun, and even more short-lived than the previous two.&lt;br /&gt;
* [[Phynaxian Empire]]: The nation that briefly ruled the steppes of the South-East in the 8th and 9th centuries.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&#039;&#039;&#039;Regions of note:&#039;&#039;&#039;&lt;br /&gt;
* [[Land of the Giants]] is the part of Eeofol on the eastern tip of the continent, bordering AvLee and Nighon. Virtually impossible to reach from the mainland, and home to droves of [[titan|titans]] and [[dragon|dragons]], it served as the main base for the [[Kreegan]] invasion of Antagarich.&lt;br /&gt;
* [[The Underworld]] goes deep and wide into the bowels of the earth, being connected to the mainland of Antagarich. [[Demon|Demonic]] forces from its depths once threatened Erathia.&lt;br /&gt;
* [[Evenmorn Island]] lies in the middle of the [[Skyline Bay]] in the South. Ostensibly Erathian by the [[Restoration Wars]], this lost island is the site of a never-ending war between the Grand Temples of the Sun and the Moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor regions:&#039;&#039;&#039;&lt;br /&gt;
* [[Antagarich minor locations]]&lt;br /&gt;
&lt;br /&gt;
== Geography {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Thank you, [[Christian]]. My, that &#039;&#039;&#039;is&#039;&#039;&#039; quite a number of questions, and all good ones [[Marcus Finch|I]] might add. Let me try to answer some of them, though my creature knowledge is a bit rusty - I leave that to [[Xanthor]], he does take after his uncle [[Agar]] so.&lt;br /&gt;
&lt;br /&gt;
:Let&#039;s start with some geography. Again, this is not my specialty, but I will give it a go. From the [[Erathia|Erathian]] coast, a safe journey to [[Castle Ironfist]] in [[Enroth (nation)|Enroth]] lasts approximately eight weeks. The travel time can be cut to six weeks, but the more direct route takes you dangerously close to the southern shores of [[Regna]], where pirates lurk along the shipping lanes, disrupting most traffic. [[Regna]] lies to the northwest of [[Erathia]], and [[Enroth (continent)|Enroth]] to the west of [[Regna]].&lt;br /&gt;
&lt;br /&gt;
:The [[Dungeon Overlord|Dungeon Overlords]] rule the eastern shores of the Erathian continent, as well as the [[Nighon]] islands off the coast. It is a broken land, but riddled with caves and underground passages - a perfect space for the dwellings of the eyeless [[troglodyte|troglodytes]] and other creatures of the dark. As for a [[Temple of Baa|Cult of Baa]], I&#039;m afraid I&#039;ve never heard of it. Perhaps they are sheepherders?&lt;br /&gt;
&lt;br /&gt;
:The [[Stronghold]] nation of [[Krewlod]] lies along the western coast of [[Erathia]], in the foothills between the [[Bracada Highlands]] (home of the [[Wizard|Wizards]]) and the [[Tatalian Lowlands]] (where [[Xanthor]] and I traveled several weeks ago). They have always remained neutral in the affairs of [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Finally, you asked about the [[Temple of the Sun|Temples of the Sun]] and the [[Temple of the Moon|Moon]]. While there were a few temples of these religions, most were destroyed when the two went to war, leaving only remnants of each. Most stay in their homeland of [[Karigor]], and are rarely seen here in [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Well, that should be enough for today. I will gather more questions and answer them tomorrow.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creatures Overview {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
NOTE: This story was written during the {{roe}} timeframe. Most of the creatures that are &amp;quot;gone&amp;quot; later return, one way or another, in {{ab}}, while ghosts haunt the [[Barrow Downs]] by the time of {{mm7}}.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;First let me start by saying that while the inhabitants of Erathia bear a certain similarity to those of [[Enroth (continent)|Enroth]], there are some definite, distinct differences. For example, there are six types of [[dragon]] to be found here, though two of them are the vile creations of the [[Necromancer|Necromancers]]. I have heard of fearsome [[Sea Serpent|sea creatures]], but have never seen one with my own eyes, and I am happy to say that I&#039;ve never had to worry about any [[Sandworm|burrowing beasts]] in my time here! I could not even imagine having to constantly watch my step.&lt;br /&gt;
&lt;br /&gt;
:Each different castle, be it good or evil, manages to hire, train, summon, or capture seven different [[human]] and non-human creatures to be used in its armies. In addition, with enough time, money, and resources, every one of these creatures can be improved in some way. Believe me, the leaders here are quite good at what they do, and the armies they command do not die easily.&lt;br /&gt;
&lt;br /&gt;
:As for things you may not be used to here, there are many. Gone are the [[ghost|ghosts]] and [[sprite|sprites]], the [[boar]] and the [[halfling]], even the mighty [[phoenix]] can not be found in this land. However, in this place the [[goblin|goblins]] have trained the wolves as mounts, the [[gorgon|gorgons]] make the very earth tremble beneath their hooves, the [[death knight|death knights]] lead the armies of the dead, and the [[basilisk|basilisks]] openly challenge the [[medusa]]&#039;s gaze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:-[[Finch]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Antagarich is located far to the southeast of [[Enroth (continent)|Enroth]], [[Jadame]] and [[Regna]]. It usually takes at least six weeks to travel between Enroth and Antagarich, as mentioned in {{mm6}} and [[Antagarich#Geography|Geography]]. However, the possibility of reaching Antagarich in around three weeks, depending on the season, is also discussed by [[Enroth (nation)|Enrothians]].&lt;br /&gt;
* People in Enroth commonly note that Antagarich is much more wild and unsafe than their continent, but also appreciate its beautiful countryside.&lt;br /&gt;
* Antagarich is the second major continent that was settled by children of the [[Ancients]] during the world&#039;s colonization, the first being Enroth, where the [[VARN]] landed.&lt;br /&gt;
* South Antagarich features a more tropical climate and is home to [https://en.wikipedia.org/wiki/Hevea_brasiliensis rubber plants], as described in {{mm6}}.&lt;br /&gt;
* Description for [[Lion&#039;s Shield of Courage]] found in the {{homm4}} game files states that long before Gryphonhearts came to power in Antagarich, the [[Lionheart]] dynasty ruled.&lt;br /&gt;
* Before the [[Restoration War|Restoration Wars]], four Antagarich nations have never been united in arms. This changed when the [[Deyja|Deyjan]] renegades, led by [[Archibald Ironfist]], joined the allied forces of Erathia, Bracada and AvLee to [[Song for the Father|overthrow]] Lich King Gryphonheart.&lt;br /&gt;
* [[Greg Fulton]] mentioned in [[Gregory Fulton/On Names in Heroes of Might and Magic III|an interview]] that he coined the name &amp;quot;Antagarich&amp;quot; as a portmanteau of &amp;quot;&#039;&#039;&#039;antag&#039;&#039;&#039;onism&amp;quot; and &amp;quot;&#039;&#039;&#039;rich&#039;&#039;&#039;&amp;quot;, connected with an &#039;a&#039; to make pronunciation easier. Fittingly, it is a continent rich in antagonism.&lt;br /&gt;
* Antagarich is sometimes spelled &amp;quot;Antagrich&amp;quot; in official documents such as the {{sod}} manual, notably in the description of the [[Pixie and Sprite|Pixies and Sprites]], [[halfling|halflings]], [[Rogue|Rogues]], and [[Troll|Trolls]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MapAntagarichAdvert (1).png| An early map used in promotional materials.&amp;lt;br&amp;gt;It shows Erathia as touching Vori/Nighon instead of being separated by water.&lt;br /&gt;
Seas of Erathia.png| A map of Antagarich found in the MM7 guide&lt;br /&gt;
MorzeErathi.png| A Polish localization of the MM7 guide&#039;s map of Antagarich&lt;br /&gt;
MM7 regions.png| Region locations map in the Might and Magic VII guide&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The following maps are from [[List of games set in Enroth (world)#Other_Games|other games]] which were not created by [[New World Computing]] and therefore should not be considered canon for {{homm3}}.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Era of Chaos world map.webp| A map of Antagarich in the mobile game &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
Era of Chaos championship map.webp| A different map of Antagarich from &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
HoMM Online map.webp|A painted map created for &#039;&#039;Heroes of Might and Magic Online&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=193852</id>
		<title>Antagarich</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Antagarich&amp;diff=193852"/>
		<updated>2026-03-16T03:00:02Z</updated>

		<summary type="html">&lt;p&gt;XEL: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;{{About|NOTE: &#039;Erathia&#039; is another common name for this continent, also being the name of the central kingdom on it.}}&lt;br /&gt;
&#039;&#039;&#039;Antagarich&#039;&#039;&#039; is located on [[Enroth (planet)|the world of Enroth]] and is the setting for:&lt;br /&gt;
* {{homm3}}: {{roe}}&lt;br /&gt;
* {{mm7}}&lt;br /&gt;
* Most of {{homm3}}: {{ab}}&lt;br /&gt;
* {{homm3}}: {{sod}}&lt;br /&gt;
* Most of {{hc}}&lt;br /&gt;
* Most of {{homm3}}: {{hota}}&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
A legendary [[Barbarian]], [[Jarg]], united the tribes of the Wastelands (the area that eventually became [[Krewlod]]) and conquered the majority of Antagarich, including the lands of [[Bracaduun]]. However, after he died of old age, his heirs squabbled for the throne and weakened the nation in the process, allowing the [[Wizard-Kings]] of Bracaduun to establish their empire that supplanted the Barbarian dominance over most of the continent. Bracaduun oppressed Barbarian culture especially, attempting to suppress the history and legend of Jarg in fear that heroes would try emulating Jarg; and had nearly succeeded in that task when [[Tarnum]] rebelled and repeated history. This new nation came to be known as the [[Barbarian Empire]].&lt;br /&gt;
&lt;br /&gt;
Tarnum, however, was not as wise as Jarg. His reign was especially ruthless and brutal, forever twisting Barbarian culture, and Tarnum himself turned out to be as much a tyrant as the Wizard-Kings were. [[Rion Gryphonheart]] would soon lead remnants of the empire in an uprising against the Barbarian King, and vanquish him in single combat. With Tarnum&#039;s death, his empire crumbled quickly, allowing Rion Gryphonheart to create the new nation of [[Erathia]], which eventually dominated much of the continent. This power vacuum also allowed the wizards to reform the fallen nation of Bracaduun into [[Bracada]].&lt;br /&gt;
&lt;br /&gt;
The new nation of [[Erathia]] was not without its flaws. They enslaved the [[Mudland|Mudlanders]] and oppressed them. In atonement for his crimes, the [[Ancestors]] reincarnated [[Tarnum]] and tasked him with liberating them. Under [[Tarnum]]&#039;s tutelage, [[Droglo]] led the [[Revolt of the Beastmasters]]. Droglo befriended [[Prince Niven]] of Erathia and together they overthrew [[Mad King Gryphonheart]], becoming the rulers of the newly formed [[Tatalia]] and [[Erathia]] respectively.&lt;br /&gt;
&lt;br /&gt;
The kingdom of [[AvLee]] was formed by renegades from the Snow Elf kingdom of [[Vori]]. Later, the necromancers were exiled from Bracada and settled in the heart of AvLee, forming the undead kingdom of [[Deyja]].&lt;br /&gt;
&lt;br /&gt;
Originally belonging to the [[Halflings]], the nation of [[Eeofol]] was formed during the [[Kreegan]] invasion on the [[Night of Shooting Stars]].&lt;br /&gt;
&lt;br /&gt;
The island nation of [[Nighon]] is located off the eastern coast of Antagarich, its subterranean tunnels are thought to extend under much of the mainland.&lt;br /&gt;
&lt;br /&gt;
Many wars have been fought in Antagarich over the centuries. For a list, see [[List of wars in Enroth (world)]].&lt;br /&gt;
&lt;br /&gt;
== Political Landscape ==&lt;br /&gt;
&amp;lt;div style=&amp;quot;width:480px&amp;quot;&amp;gt;&amp;lt;span style=&amp;quot;float:left; margin-right:16px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Political Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Pol Antagarich.png|Map of Antagarich ca. 1167 [[AS]]]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Physical Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Phys Antagarich.png]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;MM7 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:MM7_map.jpg|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:H3_map.webp|456px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;H3 Map (stitch)&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5; margin-left:39px; margin-right:1px; margin-top:60px; margin-bottom:29px;&amp;quot;&amp;gt;[[File:Antagarich_stitch.png|406px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&amp;lt;/div&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Mainland nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Castle|loc=Erathia}} is the largest nation and occupies a central position. It shares borders with every other nation on the continent.&lt;br /&gt;
* {{town|Rampart|loc=AvLee}} is the northernmost nation, and shares borders with Deyja, Eeofol, Nighon and Erathia.&lt;br /&gt;
* {{town|Tower|loc=Bracada}} is the southernmost nation, and shares borders with Erathia and Krewlod.&lt;br /&gt;
* {{town|Inferno|loc=Eeofol}} is on the East coast, facing the [[Nighon Straits]], and shares borders with Erathia, AvLee and Nighon.&lt;br /&gt;
* {{town|Necropolis|loc=Deyja}} is landlocked, surrounded by Erathia to its South and West, and Avlee to its North and East.&lt;br /&gt;
* {{town|Stronghold|loc=Krewlod}} is on the western coast, between Erathia and Bracada.&lt;br /&gt;
* {{town|Fortress|loc=Tatalia}} is on the western coast, facing [[Vori]], and sharing borders only with Erathia.&lt;br /&gt;
* [[Contested Lands]] are on the border between Erathia and AvLee, near Eeofol.&lt;br /&gt;
* [[Stone City]] is underground in south-east Erathia.&lt;br /&gt;
&#039;&#039;&#039;Island nations:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Palace|loc=Vori}} on the North-West. This island features supernatural cold and time anomalies.&lt;br /&gt;
* {{town|Dungeon|loc=Nighon}} on the South-East. However, Nighon&#039;s subterranean domain extends far beyond its island of origin, stretching under the sea and reaching into the underground of Erathia, Eeofol, and AvLee. On the mainland, it shares borders with AvLee and Eeofol.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Other powers:&#039;&#039;&#039;&lt;br /&gt;
* {{town|Conflux|loc=Great Conflux}}: During the events of {{ab}}, these towns appear throughout Antagarich.&lt;br /&gt;
* [[Harmondale]]: The independent kingdom that was [[Harmondale#Trivia|possibly]] formed around the eponymous town during the late 1160s [[AS]].&lt;br /&gt;
* [[Temple of the Sun|Churches of the Sun]] and the [[Temple of the Moon|Moon]]: Two opposing clerical and military organizations based on [[Karigor]]. Highly influential in Antagarich before their decline in 1083.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Historical powers:&#039;&#039;&#039;&lt;br /&gt;
* [[Jarg&#039;s Horde]]: The kingdom that briefly dominated the continent, ruling the lands between the two oceans, in the period near the [[Silence]].&lt;br /&gt;
* Empire of [[Bracaduun]]: Precursor to Erathia and Bracada, this nation supplanted the Horde, ruling much of its former territory for the next several generations.&lt;br /&gt;
* [[Barbarian Empire]]: Successor state to the Horde, formed by the [[Tarnum|Barbarian Tyrant]] when he conquered Bracaduun, and even more short-lived than the previous two.&lt;br /&gt;
* [[Phynaxian Empire]]: The nation that briefly ruled the steppes of the South-East in the 8th and 9th centuries.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
&#039;&#039;&#039;Regions of note:&#039;&#039;&#039;&lt;br /&gt;
* [[Land of the Giants]] is the part of Eeofol on the eastern tip of the continent, bordering AvLee and Nighon. Virtually impossible to reach from the mainland, and home to droves of [[titan|titans]] and [[dragon|dragons]], it served as the main base for the [[Kreegan]] invasion of Antagarich.&lt;br /&gt;
* [[The Underworld]] goes deep and wide into the bowels of the earth, being connected to the mainland of Antagarich. [[Demon|Demonic]] forces from its depths once threatened Erathia.&lt;br /&gt;
* [[Evenmorn Island]] lies in the middle of the [[Skyline Bay]] in the South. Ostensibly Erathian by the [[Restoration Wars]], this lost island is the site of a never-ending war between the Grand Temples of the Sun and the Moon.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Minor regions:&#039;&#039;&#039;&lt;br /&gt;
* [[Antagarich minor locations]]&lt;br /&gt;
&lt;br /&gt;
== Geography {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
:&amp;lt;div style=&amp;quot;font-style: italic;&amp;quot;&amp;gt;&amp;quot;Thank you, [[Christian]]. My, that &#039;&#039;&#039;is&#039;&#039;&#039; quite a number of questions, and all good ones [[Marcus Finch|I]] might add. Let me try to answer some of them, though my creature knowledge is a bit rusty - I leave that to [[Xanthor]], he does take after his uncle [[Agar]] so.&lt;br /&gt;
&lt;br /&gt;
:Let&#039;s start with some geography. Again, this is not my specialty, but I will give it a go. From the [[Erathia|Erathian]] coast, a safe journey to [[Castle Ironfist]] in [[Enroth (nation)|Enroth]] lasts approximately eight weeks. The travel time can be cut to six weeks, but the more direct route takes you dangerously close to the southern shores of [[Regna]], where pirates lurk along the shipping lanes, disrupting most traffic. [[Regna]] lies to the northwest of [[Erathia]], and [[Enroth (continent)|Enroth]] to the west of [[Regna]].&lt;br /&gt;
&lt;br /&gt;
:The [[Dungeon Overlord|Dungeon Overlords]] rule the eastern shores of the Erathian continent, as well as the [[Nighon]] islands off the coast. It is a broken land, but riddled with caves and underground passages - a perfect space for the dwellings of the eyeless [[troglodyte|troglodytes]] and other creatures of the dark. As for a [[Temple of Baa|Cult of Baa]], I&#039;m afraid I&#039;ve never heard of it. Perhaps they are sheepherders?&lt;br /&gt;
&lt;br /&gt;
:The [[Stronghold]] nation of [[Krewlod]] lies along the western coast of [[Erathia]], in the foothills between the [[Bracada Highlands]] (home of the [[Wizard|Wizards]]) and the [[Tatalian Lowlands]] (where [[Xanthor]] and I traveled several weeks ago). They have always remained neutral in the affairs of [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Finally, you asked about the [[Temple of the Sun|Temples of the Sun]] and the [[Temple of the Moon|Moon]]. While there were a few temples of these religions, most were destroyed when the two went to war, leaving only remnants of each. Most stay in their homeland of [[Karigor]], and are rarely seen here in [[Erathia]].&lt;br /&gt;
&lt;br /&gt;
:Well, that should be enough for today. I will gather more questions and answer them tomorrow.&amp;quot;&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== Creatures Overview {{wll}} ==&lt;br /&gt;
The following is a short story that was written by [[Christian Vanover]] and published on the now-defunct [[3DO]] message board.&lt;br /&gt;
&lt;br /&gt;
NOTE: This story was written during the {{roe}} timeframe. Most of the creatures that are &amp;quot;gone&amp;quot; later return, one way or another, in {{ab}}, while ghosts haunt the [[Barrow Downs]] by the time of {{mm7}}.&lt;br /&gt;
&lt;br /&gt;
:&amp;quot;First let me start by saying that while the inhabitants of Erathia bear a certain similarity to those of [[Enroth (continent)|Enroth]], there are some definite, distinct differences. For example, there are six types of [[dragon]] to be found here, though two of them are the vile creations of the [[Necromancer|Necromancers]]. I have heard of fearsome [[Sea Serpent|sea creatures]], but have never seen one with my own eyes, and I am happy to say that I&#039;ve never had to worry about any [[Sandworm|burrowing beasts]] in my time here! I could not even imagine having to constantly watch my step.&lt;br /&gt;
&lt;br /&gt;
:Each different castle, be it good or evil, manages to hire, train, summon, or capture seven different [[human]] and non-human creatures to be used in its armies. In addition, with enough time, money, and resources, every one of these creatures can be improved in some way. Believe me, the leaders here are quite good at what they do, and the armies they command do not die easily.&lt;br /&gt;
&lt;br /&gt;
:As for things you may not be used to here, there are many. Gone are the [[ghost|ghosts]] and [[sprite|sprites]], the [[boar]] and the [[halfling]], even the mighty [[phoenix]] can not be found in this land. However, in this place the [[goblin|goblins]] have trained the wolves as mounts, the [[gorgon|gorgons]] make the very earth tremble beneath their hooves, the [[death knight|death knights]] lead the armies of the dead, and the [[basilisk|basilisks]] openly challenge the [[medusa]]&#039;s gaze.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
:-[[Finch]]&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Antagarich is located far to the southeast of [[Enroth (continent)|Enroth]], [[Jadame]] and [[Regna]]. It usually takes at least six weeks to travel between Enroth and Antagarich, as mentioned in {{mm6}} and [[Antagarich#Geography|Geography]]. However, the possibility of reaching Antagarich in around three weeks, depending on the season, is also discussed by [[Enroth (nation)|Enrothians]].&lt;br /&gt;
* People in Enroth commonly note that Antagarich is much more wild and unsafe than their continent, but also appreciate its beautiful countryside.&lt;br /&gt;
* Antagarich is the second major continent that was settled by children of the [[Ancients]] during the world&#039;s colonization, the first being Enroth, where the [[VARN]] landed.&lt;br /&gt;
* South Antagarich features a more tropical climate and is home to [https://en.wikipedia.org/wiki/Hevea_brasiliensis rubber plants], as described in {{mm6}}.&lt;br /&gt;
* Description for [[Lion&#039;s Shield of Courage]] found in the {{homm4}} game files states that long before Gryphonhearts came to power in Antagarich, the [[Lionheart]] dynasty ruled.&lt;br /&gt;
* Before the [[Restoration War|Restoration Wars]], four Antagarich nations have never been united in arms. This changed when the [[Deyja|Deyjan]] renegades, led by [[Archibald Ironfist]], joined the allied forces of Erathia, Bracada and AvLee to [[Song for the Father|overthrow]] Lich King Gryphonheart.&lt;br /&gt;
* [[Greg Fulton]] mentioned in [[Gregory Fulton/On Names in Heroes of Might and Magic III|an interview]] that he coined the name &amp;quot;Antagarich&amp;quot; as a portmanteau of &amp;quot;&#039;&#039;&#039;antag&#039;&#039;&#039;onism&amp;quot; and &amp;quot;&#039;&#039;&#039;rich&#039;&#039;&#039;&amp;quot;, connected with an &#039;a&#039; to make pronunciation easier. Fittingly, it is a continent rich in antagonism.&lt;br /&gt;
* Antagarich is sometimes spelled &amp;quot;Antagrich&amp;quot; in official documents such as the {{sod}} manual, notably in the description of the [[Pixie and Sprite|Pixies and Sprites]], [[halfling|halflings]], [[Rogue|Rogues]], and [[Troll|Trolls]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
MapAntagarichAdvert (1).png| An early map used in promotional materials.&amp;lt;br&amp;gt;It shows Erathia as touching Vori/Nighon instead of being separated by water.&lt;br /&gt;
Seas of Erathia.png| A map of Antagarich found in the MM7 guide&lt;br /&gt;
MorzeErathi.png| A Polish localization of the MM7 guide&#039;s map of Antagarich&lt;br /&gt;
MM7 regions.png| Region locations map in the Might and Magic VII guide&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
The following maps are from [[List of games set in Enroth (world)#Other_Games|other games]] which were not created by [[New World Computing]] and therefore should not be considered canon for {{homm3}}.&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Era of Chaos world map.webp| A map of Antagarich in the mobile game &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
Era of Chaos championship map.webp| A different map of Antagarich from &#039;&#039;Era of Chaos&#039;&#039;&lt;br /&gt;
HoMM Online map.webp|A painted map created for &#039;&#039;Heroes of Might and Magic Online&#039;&#039;&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=193851</id>
		<title>Harmondale</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=193851"/>
		<updated>2026-03-16T01:56:45Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Rulers */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Unaffiliated-Antagarich}}&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Harmondale&#039;&#039;&#039; was a town located in the [[Contested Lands]], near [[Tularea]]. Featured in {{mm7}}, it served as the home and seat of power of the game&#039;s protagonists, known as the &#039;&#039;&#039;Lords of Harmondale&#039;&#039;&#039;. For nearly half a millennium, the area stood at the center of various [[human]]–[[elf]] conflicts between [[Erathia]] and [[AvLee]]. Within the town stood [[Castle Harmondale]], sometimes referred to as &#039;&#039;&#039;Castle Harmondy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Rulers ==&lt;br /&gt;
* &#039;&#039;&#039;Unknown [[Erathia]]n ruler&#039;&#039;&#039; - Governed around the time of the castle’s construction in 689 [[AS]].  &lt;br /&gt;
* &#039;&#039;&#039;Unknown [[AvLee]]an ruler&#039;&#039;&#039; - Took control after the Elves conquered the area in 692 AS during the Battle for Harmondale.  &lt;br /&gt;
* &#039;&#039;&#039;Baron Danforth Octavio&#039;&#039;&#039; - Erathian noble who ruled with cruelty until overthrown and killed by the townsfolk in 817 AS.  &lt;br /&gt;
* &#039;&#039;&#039;King Vespin I&#039;&#039;&#039; - Former mayor Ty Vespin, chosen by the people after Octavio’s death; ruled an independent Harmondale for six weeks before being executed by Erathian King Aaron [[Gryphonheart]] IV.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown Erathian ruler&#039;&#039;&#039; - Reigned after Erathia reclaimed the town following Vespin’s death.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown AvLeean ruler&#039;&#039;&#039; - Controlled Harmondale after AvLee retook the region in 818 AS.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Terrence Rockwin II&#039;&#039;&#039; - [[Necromancer]] who seized the castle in 1008 AS; defeated the following year by either Erathian or AvLeean forces.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown ruler&#039;&#039;&#039; - Either an Erathian or AvLeean lord who held the town after Rockwin’s forces were routed in 1009 AS.  &lt;br /&gt;
* &#039;&#039;&#039;At least six unknown rulers&#039;&#039;&#039; - A series of Erathian and AvLeean lords who controlled the area at various points in time between the AvLeean rule established after the Battle for Harmondale ended and the rule of Lord Markham began. Each succession was preceded by violent, bloody conflicts and many deaths.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Markham&#039;&#039;&#039; - Erathian noble and ruler of [[Tidewater]], who organized a grand scavenger hunt to determine Harmondale’s next rulers in early 1168 AS.  &lt;br /&gt;
* &#039;&#039;&#039;The Lords of Harmondale&#039;&#039;&#039; - The fair and well-liked rulers who emerged victorious from Lord Markham’s contest. They governed presumably until the opening of the Gateway to [[Web of Worlds|Webstation Beta-5]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Construction of Castle Harmondale was completed in 689 AS as an Erathian fortification during the [[Timber Wars]], intended as a defense against the Elvish forces of King Lothoe IV. The castle fell to AvLee only three years later at the Battle for Harmondale, beginning centuries of conflict over the region. Since its founding, Harmondale changed hands at least thirteen times, most often alternating between Erathian and AvLeean control.&lt;br /&gt;
&lt;br /&gt;
In 817 AS, after a time of oppression, the citizens of Harmondale revolted against Baron Danforth Octavio, killing him in the streets. They declared their mayor, Ty Vespin, as King Vespin I. His short-lived rule lasted six weeks before Erathian King Aaron Gryphonheart IV retook the town, executing Vespin and his supporters. Gryphonheart himself was slain soon after by Elvish forces, and the town returned to AvLee in 818 AS.&lt;br /&gt;
&lt;br /&gt;
In 1008 AS, the necromancer Lord Terrence Rockwin II captured the castle as part of his expansion plans. During his brief occupation, citizens fled or hid in the nearby hills to survive. Witnesses later spoke of frenzied excavations beneath the castle. When the town was retaken in 1009 AS, no evidence of the dig or of prisoners taken by the necromancers was ever found.&lt;br /&gt;
&lt;br /&gt;
By 1168 AS, following the [[Restoration Wars]], Harmondale was ruled by Lord Markham, an Erathian duke and war hero. Desiring to be rid of the troublesome territory, he announced a scavenger hunt on [[Emerald Island]], offering Harmondale’s lordship as the grand prize. A [[Lords of Harmondale|party of four adventurers]] emerged victorious, becoming the new Lords of Harmondale.&lt;br /&gt;
&lt;br /&gt;
Upon their arrival, the castle was infested by rats, bats, and goblins. The new lords cleared the infestation and soon gained the support of [[Stone City]] and the [[dwarves]] of [[Antagarich]]. In gratitude for their rescue of dwarves trapped in the Red Dwarf Mine in the [[Bracada Desert]], King Hothfarr IX recognized them as the rightful rulers of Harmondale and sent craftsmen to restore the long-neglected castle and town. This marked a period of prosperity and optimism for the citizens.&lt;br /&gt;
&lt;br /&gt;
=== The Conflict ===&lt;br /&gt;
As tensions between Erathia and AvLee reignited, both nations claimed Harmondale under conflicting treaty interpretations. Although under Erathian jurisdiction, AvLee invoked the Treaty of Tularea in 673 AS, while Erathia countered by citing AvLee’s abrogation of the treaty in 811 AS.&lt;br /&gt;
&lt;br /&gt;
The Lords of Harmondale, meeting with [[Catherine Ironfist]] in [[Steadwick]] and King [[Eldrich Parson]] in [[Pierpont]], were given tasks by both leaders, aimed at striking blows against the other side. Several months into the conflict, [[Judge Grey]], the designated arbiter in the Harmondale dispute, died of a heart attack, with the lords having been chosen to select his successor. Ambassadors from [[Bracada]] and [[Deyja]] arrived to present their candidates: [[Brandis Fairweather]] for Bracada and [[Devon Sleen]] for Deyja.&lt;br /&gt;
&lt;br /&gt;
The lords ultimately chose Fairweather, aligning Harmondale with Bracada and the Path of Light. His arbitration led to the Treaty of Harmondale, which ended the conflict peacefully. During the signing, Queen Catherine remarked, “It’s hard to believe we were fighting each other when we all know who the [[Deyja|real enemy]] is.”&lt;br /&gt;
&lt;br /&gt;
=== The Heavenly Forge (alternate timeline) ===&lt;br /&gt;
In another timeline, the lords chose Devon Sleen, the Deyjan candidate, aligning Harmondale with Deyja and the Path of Darkness. Sleen’s inaction caused the negotiations to collapse, igniting an all-out war between [[Erathia]] and [[AvLee]]. Deyja exploited the chaos to raise vast undead armies.&lt;br /&gt;
&lt;br /&gt;
Following the outbreak of war, the lords aided Deyja and the [[Adventurers of Terra|Terran]]s Tolberti, Dark Shade, [[Maximus]], and their leader, now King of Deyja, [[Kastore]], in his plan to restore the legendary [[Heavenly Forge]]. Recovering the final component needed to activate the machine, Kastore succeeded in creating weapons of the Ancients and equipping his forces of undead, goblins, ogres, and other creatures with advanced technology.&lt;br /&gt;
&lt;br /&gt;
Together, Deyja, led by the dark Terrans, and Harmondale, led by the Lords, sought to conquer the world with this army. However, they were ultimately defeated by Erathia using the [[Armageddon&#039;s Blade]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before [[Forge (NWC)|Forge]]’s cancellation, the Path of Darkness was intended to be the canonical route in {{mm7}}.  &lt;br /&gt;
* Depending on the player’s choices, the Lords of Harmondale may include humans, elves, dwarves, or goblins.  &lt;br /&gt;
* While the Path of Light is canon, Harmondale’s political alignment remains ambiguous. It is rather likely that the lords chose Erathia, since Lucifer calls them &amp;quot;heroes from Erathia&amp;quot; in Seeking Armageddon. A devil in [[Catherine&#039;s Charge]] also relays Lucifer’s regards to Catherine for &amp;quot;a small part she played in his ascension to the throne&amp;quot;. However, both statements are open for interpretation.&lt;br /&gt;
* Devon Sleen and Brandis Fairweather both appear in the Armageddon&#039;s Blade campaign as supporting characters. Judge Sleen provides information that helps Xeron assemble the Blade, and Judge Fairweater corresponds with Gelu, advising him on the Sons of Erebus.&lt;br /&gt;
* The later games do not explore what happened to the lords of Harmondale and the Adventurers of Terra. However, Jon Van Caneghem briefly mentioned that before New World Computing’s dissolution, there were plans to finalize the Kreegan storyline and depict a visit to the Ancient homeworld. This would have likely tied into the Lords and Terrans travelling through the Web of Worlds.  &lt;br /&gt;
* The banner of the independent kingdom of Harmondale is based on the New World Computing logo.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
HarmondaleMM7Map.jpg| Harmondale as depicted on the MM7 map&lt;br /&gt;
TownPortalHarmondale.png| Harmondale depicted on the MM7 Town Portal map (the highlighted icon)&lt;br /&gt;
HarmondaleNWC.jpg|200px| Kingdom of Harmondale heraldry&amp;lt;br&amp;gt;(containing the [[NWC]] logo)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=193850</id>
		<title>Harmondale</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Harmondale&amp;diff=193850"/>
		<updated>2026-03-16T01:52:45Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* History */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Unaffiliated-Antagarich}}&amp;lt;span style=&amp;quot;float:right&amp;quot;&amp;gt;__TOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Harmondale&#039;&#039;&#039; was a town located in the [[Contested Lands]], near [[Tularea]]. Featured in {{mm7}}, it served as the home and seat of power of the game&#039;s protagonists, known as the &#039;&#039;&#039;Lords of Harmondale&#039;&#039;&#039;. For nearly half a millennium, the area stood at the center of various [[human]]–[[elf]] conflicts between [[Erathia]] and [[AvLee]]. Within the town stood [[Castle Harmondale]], sometimes referred to as &#039;&#039;&#039;Castle Harmondy&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
== Rulers ==&lt;br /&gt;
* &#039;&#039;&#039;Unknown [[Erathia]]n ruler&#039;&#039;&#039; - Governed around the time of the castle’s construction in 689 [[AS]].  &lt;br /&gt;
* &#039;&#039;&#039;Unknown [[AvLee]]an ruler&#039;&#039;&#039; - Took control after the Elves conquered the area in 692 AS during the Battle for Harmondale.  &lt;br /&gt;
* &#039;&#039;&#039;Baron Danforth Octavio&#039;&#039;&#039; - Erathian noble who ruled with cruelty until overthrown and killed by the townsfolk in 817 AS.  &lt;br /&gt;
* &#039;&#039;&#039;King Vespin I&#039;&#039;&#039; - Former mayor Ty Vespin, chosen by the people after Octavio’s death; ruled an independent Harmondale for six weeks before being executed by Erathian King Aaron [[Gryphonheart]] IV.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown Erathian ruler&#039;&#039;&#039; - Reigned after Erathia reclaimed the town following Vespin’s death.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown AvLeean ruler&#039;&#039;&#039; - Controlled Harmondale after AvLee retook the region in 818 AS.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Terrence Rockwin II&#039;&#039;&#039; - [[Necromancer]] who seized the castle in 1008 AS; defeated the following year by either Erathian or AvLeean forces.  &lt;br /&gt;
* &#039;&#039;&#039;Unknown ruler&#039;&#039;&#039; - Either an Erathian or AvLeean lord who held the town after Rockwin’s fall in 1009 AS.  &lt;br /&gt;
* &#039;&#039;&#039;At least six unknown rulers&#039;&#039;&#039; - A series of Erathian and AvLeean lords who controlled the area at various points in time between the AvLeean rule established after the Battle for Harmondale ended and the rule of Lord Markham began. Each succession was preceded by violent, bloody conflicts and many deaths.  &lt;br /&gt;
* &#039;&#039;&#039;Lord Markham&#039;&#039;&#039; - Erathian noble and ruler of [[Tidewater]], who organized a grand scavenger hunt to determine Harmondale’s next rulers in early 1168 AS.  &lt;br /&gt;
* &#039;&#039;&#039;The Lords of Harmondale&#039;&#039;&#039; - The fair and well-liked rulers who emerged victorious from Lord Markham’s contest. They governed presumably until the opening of the Gateway to [[Web of Worlds|Webstation Beta-5]].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Construction of Castle Harmondale was completed in 689 AS as an Erathian fortification during the [[Timber Wars]], intended as a defense against the Elvish forces of King Lothoe IV. The castle fell to AvLee only three years later at the Battle for Harmondale, beginning centuries of conflict over the region. Since its founding, Harmondale changed hands at least thirteen times, most often alternating between Erathian and AvLeean control.&lt;br /&gt;
&lt;br /&gt;
In 817 AS, after a time of oppression, the citizens of Harmondale revolted against Baron Danforth Octavio, killing him in the streets. They declared their mayor, Ty Vespin, as King Vespin I. His short-lived rule lasted six weeks before Erathian King Aaron Gryphonheart IV retook the town, executing Vespin and his supporters. Gryphonheart himself was slain soon after by Elvish forces, and the town returned to AvLee in 818 AS.&lt;br /&gt;
&lt;br /&gt;
In 1008 AS, the necromancer Lord Terrence Rockwin II captured the castle as part of his expansion plans. During his brief occupation, citizens fled or hid in the nearby hills to survive. Witnesses later spoke of frenzied excavations beneath the castle. When the town was retaken in 1009 AS, no evidence of the dig or of prisoners taken by the necromancers was ever found.&lt;br /&gt;
&lt;br /&gt;
By 1168 AS, following the [[Restoration Wars]], Harmondale was ruled by Lord Markham, an Erathian duke and war hero. Desiring to be rid of the troublesome territory, he announced a scavenger hunt on [[Emerald Island]], offering Harmondale’s lordship as the grand prize. A [[Lords of Harmondale|party of four adventurers]] emerged victorious, becoming the new Lords of Harmondale.&lt;br /&gt;
&lt;br /&gt;
Upon their arrival, the castle was infested by rats, bats, and goblins. The new lords cleared the infestation and soon gained the support of [[Stone City]] and the [[dwarves]] of [[Antagarich]]. In gratitude for their rescue of dwarves trapped in the Red Dwarf Mine in the [[Bracada Desert]], King Hothfarr IX recognized them as the rightful rulers of Harmondale and sent craftsmen to restore the long-neglected castle and town. This marked a period of prosperity and optimism for the citizens.&lt;br /&gt;
&lt;br /&gt;
=== The Conflict ===&lt;br /&gt;
As tensions between Erathia and AvLee reignited, both nations claimed Harmondale under conflicting treaty interpretations. Although under Erathian jurisdiction, AvLee invoked the Treaty of Tularea in 673 AS, while Erathia countered by citing AvLee’s abrogation of the treaty in 811 AS.&lt;br /&gt;
&lt;br /&gt;
The Lords of Harmondale, meeting with [[Catherine Ironfist]] in [[Steadwick]] and King [[Eldrich Parson]] in [[Pierpont]], were given tasks by both leaders, aimed at striking blows against the other side. Several months into the conflict, [[Judge Grey]], the designated arbiter in the Harmondale dispute, died of a heart attack, with the lords having been chosen to select his successor. Ambassadors from [[Bracada]] and [[Deyja]] arrived to present their candidates: [[Brandis Fairweather]] for Bracada and [[Devon Sleen]] for Deyja.&lt;br /&gt;
&lt;br /&gt;
The lords ultimately chose Fairweather, aligning Harmondale with Bracada and the Path of Light. His arbitration led to the Treaty of Harmondale, which ended the conflict peacefully. During the signing, Queen Catherine remarked, “It’s hard to believe we were fighting each other when we all know who the [[Deyja|real enemy]] is.”&lt;br /&gt;
&lt;br /&gt;
=== The Heavenly Forge (alternate timeline) ===&lt;br /&gt;
In another timeline, the lords chose Devon Sleen, the Deyjan candidate, aligning Harmondale with Deyja and the Path of Darkness. Sleen’s inaction caused the negotiations to collapse, igniting an all-out war between [[Erathia]] and [[AvLee]]. Deyja exploited the chaos to raise vast undead armies.&lt;br /&gt;
&lt;br /&gt;
Following the outbreak of war, the lords aided Deyja and the [[Adventurers of Terra|Terran]]s Tolberti, Dark Shade, [[Maximus]], and their leader, now King of Deyja, [[Kastore]], in his plan to restore the legendary [[Heavenly Forge]]. Recovering the final component needed to activate the machine, Kastore succeeded in creating weapons of the Ancients and equipping his forces of undead, goblins, ogres, and other creatures with advanced technology.&lt;br /&gt;
&lt;br /&gt;
Together, Deyja, led by the dark Terrans, and Harmondale, led by the Lords, sought to conquer the world with this army. However, they were ultimately defeated by Erathia using the [[Armageddon&#039;s Blade]].&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* Before [[Forge (NWC)|Forge]]’s cancellation, the Path of Darkness was intended to be the canonical route in {{mm7}}.  &lt;br /&gt;
* Depending on the player’s choices, the Lords of Harmondale may include humans, elves, dwarves, or goblins.  &lt;br /&gt;
* While the Path of Light is canon, Harmondale’s political alignment remains ambiguous. It is rather likely that the lords chose Erathia, since Lucifer calls them &amp;quot;heroes from Erathia&amp;quot; in Seeking Armageddon. A devil in [[Catherine&#039;s Charge]] also relays Lucifer’s regards to Catherine for &amp;quot;a small part she played in his ascension to the throne&amp;quot;. However, both statements are open for interpretation.&lt;br /&gt;
* Devon Sleen and Brandis Fairweather both appear in the Armageddon&#039;s Blade campaign as supporting characters. Judge Sleen provides information that helps Xeron assemble the Blade, and Judge Fairweater corresponds with Gelu, advising him on the Sons of Erebus.&lt;br /&gt;
* The later games do not explore what happened to the lords of Harmondale and the Adventurers of Terra. However, Jon Van Caneghem briefly mentioned that before New World Computing’s dissolution, there were plans to finalize the Kreegan storyline and depict a visit to the Ancient homeworld. This would have likely tied into the Lords and Terrans travelling through the Web of Worlds.  &lt;br /&gt;
* The banner of the independent kingdom of Harmondale is based on the New World Computing logo.&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
HarmondaleMM7Map.jpg| Harmondale as depicted on the MM7 map&lt;br /&gt;
TownPortalHarmondale.png| Harmondale depicted on the MM7 Town Portal map (the highlighted icon)&lt;br /&gt;
HarmondaleNWC.jpg|200px| Kingdom of Harmondale heraldry&amp;lt;br&amp;gt;(containing the [[NWC]] logo)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Contested_Lands&amp;diff=193849</id>
		<title>Contested Lands</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Contested_Lands&amp;diff=193849"/>
		<updated>2026-03-16T01:45:15Z</updated>

		<summary type="html">&lt;p&gt;XEL: /* Gallery */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Locations|Contested Lands}}&amp;lt;span style=&amp;quot;float:right; margin-left:8px&amp;quot;&amp;gt;__NOTOC__&amp;lt;/span&amp;gt;&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left; margin-right:20px;&amp;quot;&amp;gt;&amp;lt;tabs plain style=&amp;quot;text-align:center; margin:0;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;Welnin&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File:Contested_Lands.jpg|250px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&lt;br /&gt;
&amp;lt;tab name=&amp;quot;HotA Contested Lands&amp;quot; style=&amp;quot;margin-left:5px;&amp;quot;&amp;gt;&lt;br /&gt;
&amp;lt;div style=&amp;quot;position:relative;z-index:5;&amp;quot;&amp;gt;[[File: CL.png|250px]]&amp;lt;/div&amp;gt;&amp;lt;/tab&amp;gt;&amp;lt;/div&amp;gt;&amp;lt;/tabs&amp;gt;&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
This page is specifically for the &#039;&#039;&#039;Contested Lands&#039;&#039;&#039; nation that [[Seeds of Discontent|formed]] soon after the [[Restoration Wars]]. Much of the  [[Erathia]]-[[AvLee]] and Erathia-[[Deyja]] border lands have been disputed since the [[Timber Wars]] and are also sometimes called to the Contested Lands. The new nation was established on the border between [[Erathia]] and [[AvLee]], near [[Eeofol]].&lt;br /&gt;
&lt;br /&gt;
The Contested Lands nation is represented by the {{town|Rampart}}.&lt;br /&gt;
&lt;br /&gt;
Its capital is [[Welnin]]. This name also refers to the region around the town, encompassing [[Cloverfield]], [[Forestdale]] and [[Mosswood]].&lt;br /&gt;
&lt;br /&gt;
== Rulers ==&lt;br /&gt;
* [[Mayor Faruk Welnin]]&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== History ==&lt;br /&gt;
A land in [[Antagarich]] long battled over by humans, elves, and other invaders.&lt;br /&gt;
&lt;br /&gt;
After the [[Restoration Wars]], fearing that [[Erathia]] and [[AvLee]] would resume hostilities with each other and that they would be caught in the crossfire, the inhabitants of the Contested Lands wage a war of their own for independence and ultimately were victorious. Their war, however, was secretly influenced by [[Archibald Ironfist]].&lt;br /&gt;
&lt;br /&gt;
[[Welnin]] was established as the independent nation&#039;s capitol, with the installation of the [[Grail]] cementing its position in the land. Still, by the time of {{mm7}} in 1168 AS Erathia and AvLee maintained a very strong presence in the region, contesting the lands around the town of [[Harmondale]]. Archibald tried to use this continued conflict to [[Deyja]]&#039;s advantage.&lt;br /&gt;
&lt;br /&gt;
=== {{ll}}{{-wll}} ===&lt;br /&gt;
In 1151 AS, a group of citizens in the Contested Lands claimed to be descendants of the [[Phynaxia]]n Empire, and demanded their independence, by force if necessary. [[Catherine Gryphonheart]], who at the time was serving in [[Erathia]]&#039;s army, was forced to take her troops and put down the rebellion. It soon came to light that the whole rebellion was a setup by [[Erathia]]n General [[Connel Traxton]] in an attempt to stop [[Catherine]]&#039;s swift rise through the ranks of the military.&lt;br /&gt;
&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* [[Greg Fulton]] discussed the formation and fate of the Contested Lands in his [[Greg Fulton/Fanstratics Newsletters/5#Tavern of Might and Magic Interview (part 3 of 5)|Tavern of Might and Magic interview]].&lt;br /&gt;
&lt;br /&gt;
== Gallery ==&lt;br /&gt;
&amp;lt;gallery mode=&amp;quot;packed-hover&amp;quot; heights=&amp;quot;200px&amp;quot;&amp;gt;&lt;br /&gt;
Zoom CL.png| Zoom map for the Welnin region&lt;br /&gt;
RoE 1.0 CD-Heroes3-DATA-HEROES3 VID-SECRETC-smk-SECRETC.webm|A [[War Unicorn]] on the Contested Lands banner&amp;lt;br&amp;gt;([[Independence]]{{-wr}} prologue)&lt;br /&gt;
&amp;lt;/gallery&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== See also: ==&lt;br /&gt;
* [[Harmondale]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
	<entry>
		<id>https://heroes.thelazy.net//index.php?title=Forestdale&amp;diff=193848</id>
		<title>Forestdale</title>
		<link rel="alternate" type="text/html" href="https://heroes.thelazy.net//index.php?title=Forestdale&amp;diff=193848"/>
		<updated>2026-03-16T01:40:46Z</updated>

		<summary type="html">&lt;p&gt;XEL: While it is likely that Harmondale is indeed in Forestdale, it isn&amp;#039;t stated outright. And there is room for it to be located in Mosswood, or somewhere on the border between it and Forestdale.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{locations|Erathia}}{{locations|Contested Lands|hidesb=y}}&lt;br /&gt;
&amp;lt;span style=&amp;quot;float:left; margin-right:20px&amp;quot;&amp;gt;[[File: CL - Forestdale.png|300px]]&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
A region in the [[Contested Lands]].&lt;br /&gt;
&lt;br /&gt;
[[Forestdale (town)|Forestdale]] is also the name of a {{town|Rampart}} town in southwestern [[AvLee]].&lt;br /&gt;
&lt;br /&gt;
== Locations ==&lt;br /&gt;
* Amnesty Village: Refugee settlement near [[Eeofol]]&#039;s border.&lt;br /&gt;
* [[Torg&#039;s Tavern]]: Located just south of Amnesty Village.&lt;br /&gt;
&lt;br /&gt;
{{clear|left}}&lt;br /&gt;
== Trivia ==&lt;br /&gt;
* In both the campaign editor and the [[Seeds of Discontent]] campaign, the Forestdale/Mosswood regions were accidently swapped between the {{roe}} and {{ab}} releases.&lt;br /&gt;
** This wiki uses the regions from the RoE version. See [[Talk: Mosswood]] for the complete discussion.&lt;br /&gt;
[[Category: Locations]]&lt;/div&gt;</summary>
		<author><name>XEL</name></author>
	</entry>
</feed>