https://heroes.thelazy.net//api.php?action=feedcontributions&user=176.177.67.118&feedformat=atomHeroes 3 wiki - User contributions [en]2024-03-29T08:18:28ZUser contributionsMediaWiki 1.40.1https://heroes.thelazy.net//index.php?title=Terror_of_the_Seas&diff=47989Terror of the Seas2020-06-19T10:06:58Z<p>176.177.67.118: Created page with "{{Campaign Terror of the Seas}}{{inhota}} '''Terror of the Seas''' is the second campaign in Horn of the Abyss. ==Backstory== The mysterious Horn of the Abyss was hiding..."</p>
<hr />
<div>{{Campaign Terror of the Seas}}{{inhota}}<br />
'''Terror of the Seas''' is the second campaign in [[Horn of the Abyss]].<br />
<br />
==Backstory==<br />
The mysterious Horn of the Abyss was hiding from the eyes of mortals for too long. Sooner or later, somebody would desire it. Is it a chain of consequences or a random chance? Hard to say. Jeremy and Bidley do not yet realize what adventure awaits them with their desire to get the Horn.<br />
<br />
==Quest/Objective==<br />
<br />
==Maps==<br />
{| class="wikitable"<br />
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition<br />
|-<br />
! Prisoner&nbsp;of&nbsp;Doom<br />
| M+ || 3 [[Crew Mate]]s, 3 [[Nomad]]s, or 2 [[Pirate]]s. || Teal (player), Purple (enemy) || Capture Town || Lose Hero<br />
|-<br />
| colspan="6"| Bidley has to capture the city of Zargband in order to save the barbarians' prisoner. The maximum hero level cap is 12. After victory, Bidley will proceed to the next scenario in the campaign.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! Evenmorn<br />
| M+ || Either [[Mage Guild]] Level 2, 2 [[Sea Witch]]es, or [[Equestrian's Gloves]]. || Teal (player), Green, Orange, Purple (enemies) || Defeat All Enemies || Lose Town<br />
|-<br />
| colspan="6"| Jeremy and Casmetra have to defeat all enemies that threaten the city of Sacredcove. The mission will be lost if Sacredcove is captured by the enemy. The maximum hero level cap is 12. After victory, Jeremy and Casmetra will proceed to the next scenario of the campaign.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! The&nbsp;Shores&nbsp;of&nbsp;Hell<br />
| L+ || Either [[Endless Purse of Gold]], [[Necklace of Ocean Guidance]], or [[Nest]]. || Teal (player), Red (enemy) || Acquire Artifact or Defeat All Enemies || Lose All Your Towns and Heroes<br />
|-<br />
| colspan="6"| Jeremy, Bidley, and Casmetra have to gather the Cornucopia. Tark has to be released from prison in order to complete the scenario. The maximum hero level cap is 18. After victory, Jeremy, Bidley, and Casmetra will proceed to the next scenario of the campaign.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! The&nbsp;Freedom&nbsp;of&nbsp;the&nbsp;Nix<br />
| M+ || Either [[Shield of the Yawning Dead]], [[Blackshard of the Dead Knight]], or 1 [[Nix]]. || Teal (player), Orange, Purple (enemy) || Accumulate Creatures || Lose Hero<br />
|-<br />
| colspan="6"| The nix leader Tark should free 30 nix captives from slavery to the Nighon lords. The mission will be lost if Tark is defeated. The maximum hero level cap is 24. after victory, Tark will proceed to the next scenario of the campaign.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! In&nbsp;Search&nbsp;of&nbsp;the&nbsp;Horn<br />
| L+ || Either [[Bowstring of the Unicorn's Mane]], [[Pendant of Downfall]], or [[Shaman's Puppet]]. || Teal (player), Blue (enemy) || Acquire Artifact or Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Bidley has to defeat the guardians of the [[Horn of the Abyss (artifact)|Horn of the Abyss]] in the underground labyrinth. The mission will be lost if Bidley is defeated. After victory, Jeremy and Casmetra will proceed to the last scenario of the campaign.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! Treachery<br />
| XL+ || Either [[Spell Scroll|scroll]] of [[Chain Lightning]], [[Sea Captain's Hat]], or 1 [[Sea Serpent]]. || Teal (player), Blue, Tan, Pink (enemy) || Defeat Hero or Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Jeremy, Tark, and Casmetra have to capture Dargem. The mission will be lost if Jeremy is defeated. This is the last mission in the campaign.<br />
|}<br />
<br />
==Heroes==<br />
* [[Bidley]] the [[Captain]]<br />
* [[Jeremy]] the [[Captain]]<br />
* [[Casmetra]] the [[Navigator]]<br />
* [[Tark]] the [[Captain]]<br />
* [[Dargem]] the [[Navigator]]<br />
<br />
==Strategy==<br />
<br />
[[Category:Campaign]]<br />
[[Category:Horn of the Abyss]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Under_the_Jolly_Roger&diff=47988Under the Jolly Roger2020-06-19T10:06:26Z<p>176.177.67.118: </p>
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<div>{{Campaign Under the Jolly Roger}}{{inhota}}<br />
'''Under the Jolly Roger''' is the first campaign in [[Horn of the Abyss]].<br />
<br />
==Backstory==<br />
This is the story of one pirate, mostly known as Jeremy Albatross. He never loses heart and is assured that luck will always shine upon him. Even when his beloved ''Black Unicorn'' is lost in a catastrophe, and he ends up on a desolate island without a chance to escape. Even then, he doesn't lose hope.<br />
<br />
==Quest/Objective==<br />
<br />
==Maps==<br />
{| class="wikitable"<br />
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition<br />
|-<br />
! Pirates&nbsp;and&nbsp;Palms<br />
| S || Basic [[Pathfinding]], +1 [[Attack]] skill, or 5 [[Crew Mates]]. || Tan (player) || Upgrade Town || Lose All Your Towns and Heroes<br />
|-<br />
| colspan="6"| Jeremy has been shipwrecked and has washed up on an unknown island. To complete the scenario, capture an abandoned fort and build it into a castle. Jeremy will be limited to level six, but will transfer to the next scenario.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! Master&nbsp;of&nbsp;the&nbsp;Island<br />
| M || Either 5 [[Pirate]]s, the [[Wayfarer's Boots]], or 2500 [[Gold]]. || Tan (player) || Flag All Creature Dwellings || Time Expires<br />
|-<br />
| colspan="6"| To win, capture all external dwelling within three months. Jeremy will be limited to level 12, but will continue on to the next scenario of the campaign.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! Devil&nbsp;Sunrise<br />
| M+ || Either Upgraded [[Serpent Fly Hive]], [[Demon's Horseshoe]], or 4 [[Stormbird]]s. || Tan (player), Red (enemy) || Capture Town || Lose Hero<br />
|-<br />
| colspan="6"| Jeremy and Alkin have united to defend against the Kreegan attacks on the island. To ensure success, they must capture a secret demon base. It can only be captured once all enemy heroes have been eliminated. Your heroes will be limited to level 18. If Jeremy is defeated, the scenario is lost.<br />
|}<br />
<br />
==Heroes==<br />
* [[Jeremy]] the [[Captain]]<br />
* [[Alkin]] the [[Beastmaster]]<br />
<br />
==Strategy==<br />
<br />
<br />
[[Category:Campaign]]<br />
[[Category:Horn of the Abyss]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=The_Sword_of_Frost&diff=47987The Sword of Frost2020-06-19T10:05:33Z<p>176.177.67.118: </p>
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<div>{{Campaign The Sword of Frost}}'''The Sword of Frost''' is the eight episode in the [[Heroes Chronicles]]. It was sold alongside [[Revolt of the Beastmasters]] in a bundle named [[The Final Chapters]].<br />
<br />
==Backstory==<br />
The Elven Hero, [[Gelu]], sets out to find the arcane [[Sword of Frost]] despite an apocalyptic prophecy. Now, the fate of the world depends on [[Tarnum|Tarnum's]] ability to rekindle his darkest talents and lead the devious creatures of [[Nighon]] against his former friend.<br />
<br />
==Quest/Objective==<br />
<br />
==Maps==<br />
{| class="wikitable"<br />
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition<br />
|-<br />
! Tarnum&nbsp;the&nbsp;Overlord<br />
| S || Either Basic [[Tactics]] or Basic [[Offense]]. || Teal (player), Red (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must conquer the [[Dungeon]] towns of Nighon to form a force willing to battle [[Gelu]] and his Elves. All Heroes are limited to level six, and all of Tarnum's skills, spells, and experience will transfer to the next scenario.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! The&nbsp;Land&nbsp;of&nbsp;the&nbsp;Vori<br />
| S || Either +1 [[Attack Skill]] or +1 [[Defense Skill]]. || Teal (player), Blue (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum crashes on the icy shore of [[Vori]] land, only to learn that the Vori Elves have joined Gelu. He must defeat the enemy towns. All of Tarnum's skills, spells, and experience will transfer to the next scenario. Heroes are limited to level 12.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! A&nbsp;New&nbsp;Enemy<br />
| S || Either [[Marketplace]] or [[Blacksmith]]. || Teal (player), Blue and Tan (enemies) || Capture Town || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat the Vori Elves guarding the land bridge to the northern glaciers, but a new enemy has joined the search for the Sword of Frost. All of Tarnum's skills, spells, and experience will transfer to the next scenario along with his best Captain. All Heroes are limited to level 18.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! A&nbsp;New&nbsp;Ally<br />
| M || Either [[Boots of Speed]] or [[Equestrian's Gloves]]. || Teal (player), Tan (enemy) || Accumulate Creatures || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum seeks the help of the [[Azure Dragon]]s when he realizes his enemy is much stronger than he first believed. Tarnum and his two best Captains will carry over to the next scenario along with all their experience, skills, and spells. All Heroes are limited to level 22.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! The&nbsp;Capture<br />
| S || Either 10 [[Harpy Hag]]s or 10 [[Evil Eye]]s. || Teal (player), Blue (enemy) || Defeat Hero or Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must capture Gelu's friend, [[Ufretin]], so he can learn where to find the Sword of Frost. Tarnum and his two best Captains will carry over to the next scenario with all their skills, spells and experience. All Heroes are limited to level 26.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! Tunnels&nbsp;of&nbsp;Ice<br />
| M || Either 10 [[Wood]] and [[Ore]] or 3 [[Sulfur]], [[Mercury]], [[Crystal]], and [[Gems]]. || Teal (player), Tan (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must battle his way through the tunnels inside a giant glacier if he is ever going to catch up to Gelu. Tarnum and his two best Captains will carry over to the next scenario along with all their skills, spells, and experience. All Heroes are limited to level 30.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! The&nbsp;Barbarian's&nbsp;Wife<br />
| S+ || Either 2000 [[Gold]] or 25 [[Troglodyte]]s. || Teal (player), Tan (enemy) || Acquire Artifact || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must find the [[Ring of Infinite Gems]] to open the passage to the city of Volee. Unfortunately, the Barbarian woman, Kija, stands in his way. Tarnum and his two best Captains will carry over to the next scenario with all their skills, spells, and experience. Heroes are limited to level 32.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! The&nbsp;Protectors&nbsp;of&nbsp;the&nbsp;Sword<br />
| M || None || Teal (player), Blue and Green (enemies) || Capture Town || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must conquer the City of Volee before Gelu to keep the Sword of Frost from being discovered. All Heroes are limited to level 36.<br />
|}<br />
<br />
==Heroes==<br />
* [[Tarnum]] the [[Overlord]]<br />
* [[Ufretin]] the [[Ranger]]<br />
* [[Kija]] the [[Battle Mage]] (uses [[Gird]]'s portrait)<br />
* [[Gelu]] the [[Ranger]]<br />
* [[Numas]] the [[Battle Mage]] (uses [[Astral]]'s portrait)<br />
* [[Jinara]] the [[Battle Mage]] (uses [[Cyra]]'s portrait)<br />
* [[Larn]] the [[Barbarian]] (uses [[Tazar]]'s portrait)<br />
* [[Vol]] the [[Ranger]] (uses [[Loynis]]' portrait)<br />
<br />
==Strategy==<br />
<br />
[[Category: Campaign]]<br />
[[Category:Chronicles]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Revolt_of_the_Beastmasters&diff=47986Revolt of the Beastmasters2020-06-19T10:05:12Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Revolt of the Beastmasters}}'''Revolt of the Beastmasters''' is the seventh episode in the [[Heroes Chronicles]]. It was sold alongside [[The Sword of Frost]] in a bundle named [[The Final Chapters]].<br />
<br />
==Backstory==<br />
Tarnum was the first to drag the Mudlanders into slavery when he was the Barbarian Tyrant. Now he has the chance to make amends and lead these people to freedom.<br />
<br />
==Quest/Objective==<br />
<br />
==Maps==<br />
{| class="wikitable"<br />
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition<br />
|-<br />
! Hopewielder<br />
| S || Either Basic [[Logistics]] or Basic [[Leadership]]. || Orange (player), Red (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat Lord Onsten and all of his troops. All Heroes will be limited to level eight, but Tarnum and his two best Captains will transfer to the next scenario.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! The&nbsp;First&nbsp;Law<br />
| S || Either +1 [[Spell Power]] or +1 [[Knowledge]]. || Orange (player), Red (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat Baron Paglon and all of his troops. All Heroes will be limited to level 14, but Tarnum and his two best Captains will transfer to the next scenario.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! By&nbsp;Royal&nbsp;Decree<br />
| S || Either +1 [[Attack Skill]] or +1 [[Defense Skill]]. || Orange (player), Red (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Eliminate Baron Paglon by conquering all the towns. All Heroes will be limited to level 18, but Tarnum and his two best Captains will transfer to the next scenario.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! The&nbsp;King's&nbsp;Son<br />
| M || Either 15 [[Gnoll Marauder]]s or 10 [[Lizard Warrior]]s. || Orange (player), Red (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat all of Earl Rambert's troops while showing the King's son the evils of slavery. Tarnum and his two best Captains will transfer to the next scenario, but will be limited to level 22.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! The&nbsp;Ransom<br />
| S+ || Either [[Armor of the Damned]] or [[Endless Bag of Gold]]. || Orange (player), Red (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat Earl Rambert to save Adamina and the other wisewomen from execution. Tarnum and two of his best Captains will transfer to the next scenario, but will be limited to level 26.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! Beyond&nbsp;the&nbsp;Borders<br />
| S || Either 4000 [[Gold]] or 10 [[Sulfur]], [[Mercury]], [[Crystal]], and [[Gems]]. || Orange (player), Red (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat [[Mad King Gryphonheart]]'s vanguard forces quickly before they receive reinforcements. All Heroes will be limited to level 30, but Tarnum and his two best Captains will transfer to the next scenario.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! Naming&nbsp;a&nbsp;Nation<br />
| M || Either 25 [[Hobgoblin]]s or 15 [[Wolf Raider]]s.. || Orange (player), Red (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Joining with the Barbarians, Tarnum must strike against [[Mad King Gryphonheart]]'s forces before they get too strong. Tarnum and his two best Captains will transfer to the next scenario, but will be limited to level 35.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! The&nbsp;First&nbsp;Tatalian&nbsp;War<br />
| M || Either 20 [[Archer]]s or 25 [[Lizard Warrior]]s || Orange (player), Red (enemy) || Defeat Hero or Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Prince Niven joines Tarnum to free both the Mudlanders and Erathia from [[Mad King Gryphonheart]]'s brutal reign.<br />
|}<br />
<br />
==Heroes==<br />
* [[Tarnum]] the [[Beastmaster]]<br />
* [[Baron Paglon]] the [[Knight]] (uses [[Orrin]]'s portrait)<br />
* [[Niven Gryphonheart|Niven]] the [[Knight]] (uses [[Christian]]'s portrait)<br />
<br />
==Strategy==<br />
<br />
[[Category: Campaign]]<br />
[[Category:Chronicles]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=The_Fiery_Moon&diff=47985The Fiery Moon2020-06-19T10:04:55Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign The Fiery Moon}}'''The Fiery Moon''' is the sixth episode in the [[Heroes Chronicles]], and a direct sequel to [[The World Tree]]. It was a free download offered to those who had bought at least three of the Chronicles titles.<br />
<br />
==Backstory==<br />
The Ancestors have been kidnapped by [[Vorr]], an Ancestor who has gone mad with his power. It is up to [[Tarnum]] to rescue the Ancestors and stop Vorr's mad plan to destroy the world.<br />
<br />
==Quest/Objective==<br />
<br />
==Maps==<br />
{| class="wikitable"<br />
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition<br />
|-<br />
! The&nbsp;Endless&nbsp;Sands<br />
| S+ || Either +1 [[Attack Skill]] or +1 [[Defense Skill]]. || Tan (player), Red (enemy) || Capture Town || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must cross an inhospitable desert, but he has a new enemy. He must defeat the [[Inferno]] town without dying himself. All Heroes are limited to level six, and all of Tarnum's experience, spells, skills, and artifacts will carry over to the next map.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! The&nbsp;Nameless&nbsp;Land<br />
| S || Either 2000 [[Gold]] or 10 [[Wood]] and [[Ore]]. || Tan (player), Red (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Conquer the [[Inferno]] town known as Blackdome. Do not lose Tarnum. All Heroes are limited to level twelve, and all spells, skills, artifacts, and experience carry over into the next map. One of Tarnum's best Captains will carry over as well.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! The&nbsp;Sparkling&nbsp;Bridge<br />
| S+ || Either 30 [[Hobgoblin]]s or 1000 [[Gold]]. || Tan (player), Red, Blue (enemies) || Acquire Artifact || Lose Hero<br />
|-<br />
| colspan="6"| Activate the Sparkling Bridge so Tarnum can follow Vorr. All Heroes will be limited to level 18, and of Tarnum's experience, spells, skills, and artifacts will carry over to the next map. Two of Tarnum's best Captains will carry over to the next map.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! The&nbsp;Fiery&nbsp;Moon<br />
| S+ || Either 10 [[Orc Chieftain]]s or 20 [[Wolf Raider]]s. || Tan (player), Red (enemy) || Defeat Hero or Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat [[Xyron]], the Jailer, to free the Ancestors from their magical prison. All Heroes are limited to level 24, and two of Tarnum's best Captains will carry over to the next map.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! Vorr,&nbsp;the&nbsp;Insane<br />
| M || Either 15 [[Orc Chieftain]]s or [[Equestrian's Gloves]]. || Tan (player), Red, Blue (enemies) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat the insane Ancestor, [[Vorr]], capturing him so the Ancestors can give him a potion made from the sap of the World Tree.<br />
|}<br />
<br />
==Heroes==<br />
* [[Tarnum]] the [[Barbarian]]<br />
* [[Vorr]] the [[Demoniac]] (uses [[Ayden]]'s portrait)<br />
<br />
==Strategy==<br />
<br />
[[Category: Campaign]]<br />
[[Category:Chronicles]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=The_World_Tree&diff=47984The World Tree2020-06-19T10:04:36Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign The World Tree}}'''The World Tree''' is the fifth episode in the [[Heroes Chronicles]]. It was a free download offered to those who had bought at least two of the Chronicles titles.<br />
<br />
==Backstory==<br />
Tarnum is drawn to a distant region to save the World Tree, that which gives life to all living things, from the Necromancers. But a far more dangerous enemy waits for the Immortal Hero &mdash; an enemy he has no chance of defeating.<br />
<br />
==Quest/Objective==<br />
<br />
==Maps==<br />
{| class="wikitable"<br />
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition<br />
|-<br />
! A&nbsp;Distant&nbsp;Cry<br />
| S+ || Either 20 [[Hobgoblin]]s or 20 [[Wood]]. || Pink (player), Red, Green, Teal (enemies) || Defeat All Enemies || Lose All Your Towns and Heroes<br />
|-<br />
| colspan="6"| Tarnum must defeat all [[Necropolis]] towns in the area. If Tarnum loses a battle then the entire campaign is lost for it is he that everyone relies on. Heroes are limited to level eight, but Tarnum and his two best Heroes will transfer over.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! Senseless&nbsp;Destruction<br />
| S+ || Either 3000 [[Gold]]s or 20 [[Wolf Raider]]s. || Pink (player), Red (enemy) || Defeat All Enemies || Lose All Your Towns and Heroes<br />
|-<br />
| colspan="6"| Tarnum must defeat all of the Necromancers in the area. If Tarnum loses a battle the entire campaign will be lost. All Heroes will be restricted to level twelve, but Tarnum and two of his best Heroes will transfer to the next scenario.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! The&nbsp;World&nbsp;Within<br />
| S+ || Either +1 [[Attack Skill]] and +1 [[Defense Skill]] or +1 [[Spell Power]] and +1 [[Knowledge]]. || Pink (player), Blue (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat all the Barbarian Strongholds, but cannot be lost himself. All Heroes will be limited to level 18, but Tarnum and his two best Captains will transfer to the next scenario.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! The&nbsp;Roots&nbsp;of&nbsp;Life<br />
| S+ || Either [[Endless Sack of Gold]] or [[Magic Arrow]]. || Pink (player), Red, Blue (enemies) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat King Targor in battle. But first, he must collect the [[Pendant of Total Recall]] to show King Targor where he went wrong. All of the Heroes will be limited to level 22, but Tarnum and his two best Captains will transfer to the next scenario.<br />
|-<br />
| colspan="6"| <br />
|-<br />
! Rebirth<br />
| M+ || Either 5 [[Thunderbird]]s or 5 [[Sulfur]], [[Mercury]], [[Crystal]], and [[Gems]]. || Pink (player), Red (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum and his new Barbarian allies must now defeat the Necromancers to stop them from burning the World Tree.<br />
|-<br />
| colspan="6"| <br />
|-<br />
|}<br />
<br />
==Heroes==<br />
* [[Tarnum]] the [[Barbarian]]<br />
* [[King Targor]] the [[Barbarian]] (uses [[Xarfax]]'s portrait)<br />
<br />
==Strategy==<br />
In Senseless Destruction, there is a bug that allows enemy heroes to retrieve troops from some or all of the garrisons, particularly in the Underworld. As a result you will be attacked by extremely strong armies very early in the game. Attempting to break through part of the Underworld early may be the only viable strategy.<br />
<br />
[[Category: Campaign]]<br />
[[Category:Chronicles]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Clash_of_the_Dragons&diff=47983Clash of the Dragons2020-06-19T10:04:18Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Clash of the Dragons}}'''Clash of the Dragons''' is the fourth episode in the [[Heroes Chronicles]]. It was sold as a stand-alone game using the [[Shadow of Death]] version of the engine, but missing multiplayer and random or custom maps. Chronologically, it happens after [[Dragon's Blood]] from [[Armageddon's Blade]].<br />
<br />
==Backstory==<br />
When the good Dragons disappear, Tarnum is drawn into an epic battle with Mutare, the Dragon Queen. His greatest struggle, however, will be learning to be human again.<br />
<br />
==Quest/Objective==<br />
<br />
==Maps==<br />
{| class="wikitable"<br />
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition<br />
|-<br />
! The&nbsp;Dragontalker<br />
| S || Either 5 [[Sharpshooter]]s or 2000 [[Gold]]. || Green (player) || Accumulate Creatures || Lose Hero<br />
|-<br />
| colspan="6"| The good Dragons are missing, and the only person who might know their whereabouts is the Dragontalker. Tarnum must find her. Do not lose Tarnum. All Heroes will be limited to level six, but all of Tarnum's skills, spells and experience will transfer to the next scenario.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Dragon's&nbsp;Blood<br />
| S || Either +1 [[Attack Skill]] or +1 [[Defense Skill]] || Green (player), Red (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must acquire the [[Vial of Dragon Blood]] so he can take the [[Gold Dragon|Gold]] and [[Green Dragon]]s out from [[Mutare]]'s control. Be careful not to lose Tarnum. All Heroes will be limited to level 12 and Tarnum and two of his best Captains will transfer to the next scenario.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! The&nbsp;Dragon&nbsp;Mothers<br />
| M+ || Either +1 [[Defense Skill]] or +1 [[Attack Skill]] || Green (player), Red (enemy) || Accumulate Creatures || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must rescue the Gold Dragon Mothers so he can free all the good Dragons. Do not lose Tarnum. All Heroes will be limited to level eighteen, but Tarnum and two of his best Captains will transfer to the next scenario.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Dragons&nbsp;of&nbsp;Rust<br />
| S || Either +1 [[Spell Power]] or +1 [[Knowledge]] || Green (player), Red (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat all of the [[Dungeon]] Overlords in the area without dying himself. All Heroes will be limited to level 24, but Tarnum and two of his best Captains will transfer over to the next scenario.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Distrust<br />
| M || Either +1 [[Knowledge]] or +1 [[Spell Power]] || Green (player), Red (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| The enemy is storming the [[Erathia]]n border, so to gain a new ally the Elf King sends Tarnum to secure all towns in the area. All Heroes will be limited to level 28, but Tarnum and his two best Captains will transfer to the next scenario.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Dragons&nbsp;of&nbsp;Gossamer&nbsp;Wings<br />
| S+ || Either [[Homestead]] or 16 [[Sharpshooter]]s || Green (player), Red (enemy) || Accumulate Creatures || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must acquire twelve [[Faerie Dragon]]s in order to help him fight the Dungeon Overlords. All Heroes will be limited to level 32, but Tarnum and his two best Captains will transfer to the next scenario.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Dragons&nbsp;of&nbsp;Deepest Blue<br />
| M || Either 4000 [[Gold]] or 10 [[Sulfur]], [[Mercury]], [[Crystal]], and [[Gem]] || Green (player), Red (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum strikes back at [[Mutare]]'s forces to take back lost [[AvLee]] land. He must defeat all towns without dying. All Heroes will be limited to level 34, but Tarnum and his two best Captains will transfer to the next scenario.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Clash&nbsp;of&nbsp;the&nbsp;Dragons<br />
| L+ || Either 20 [[Sharpshooter]]s or [[Mage Guild]] Level 3 || Green (player), Red (enemy)|| Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum leads the combined forces of [[AvLee]] and [[Erathia]] in a final strike against [[Mutare]]'s power. Defeat her, forever destroying her control over the [[Dragon]]s. Tarnum must defeat all towns without dying.<br />
|}<br />
<br />
==Heroes==<br />
* [[Tarnum]] the Ranger<br />
* [[Valita]] the Ranger<br />
* [[Sorsha]] the Knight<br />
* [[Mutare Drake]] the Overlord<br />
<br />
==Strategy==<br />
<br />
[[Category: Campaign]]<br />
[[Category:Chronicles]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Masters_of_the_Elements&diff=47982Masters of the Elements2020-06-19T10:03:59Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Masters of the Elements}}'''Masters of the Elements''' is the third episode in the [[Heroes Chronicles]]. It was sold as a stand-alone game using the [[Shadow of Death]] version of the engine, but missing multiplayer and random or custom maps.<br />
<br />
==Backstory==<br />
Tarnum must face down his own prejudice against magic and become a Wizard if he has any chance of saving the world from the destructive Elemental Lords.<br />
<br />
==Quest/Objective==<br />
<br />
==Maps==<br />
{| class="wikitable"<br />
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition<br />
|-<br />
! The&nbsp;Trouble&nbsp;with&nbsp;Magic<br />
| S || Either 10 [[Obsidian Gargoyle]]s or +1 [[Spell Power]]. || Blue (player), Teal (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat the [[Conflux]] town to gain the knowledge he needs to confront the Elemental Lords. If Tarnum loses any battle, his cause is lost. Tarnum will be limited to level eight, but he and two of his best Captains will carry over to the next scenario.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Walking&nbsp;on&nbsp;Clouds<br />
| S+ || Either [[Lookout Tower]] or 1000 [[Gold]] || Blue (player), Teal (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat the armies of the Lord of Air. Tarnum and all Heroes will be limited to level twelve. Tarnum and the two best Captains will transfer to the next scenario with all of their skills, spells and experience. The [[Orb of Firmament]] will transfer to the rest of the scenarios as well.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Don't&nbsp;Drink&nbsp;the&nbsp;Water<br />
| M || Either 30 [[Wood]] or 30 [[Ore]] || Blue (player), Green (enemy) || Defeat Hero or Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat all the [[Fortress]]es. All Heroes will be limited to level 20, but Tarnum and his three best Heroes will transfer to the next scenario with their spells, skills and experience. The [[Orb of Driving Rain]] will transfer to all scenarios.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Hard&nbsp;Places<br />
| M+ || Either [[Crown of the Supreme Magi]] or 5 [[Sulfur|Sulphur]], [[Mercury]], [[Crystal]], and [[Gems]] || Blue (player), Tan (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must now fight the [[Dungeon]] [[Overlord]]s. All Heroes will be limited to level 25, but Tarnum and his three best Heroes will transfer to the next scenario along with all of their skills, spells and experience. The [[Orb of Silt]] will transfer to all scenarios.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! The&nbsp;Secret&nbsp;in&nbsp;the&nbsp;Flames<br />
| S+ || Either 8 [[Enchanter]]s or 12 [[Mage|Magi]] || Blue (player), Red (enemy) || Flag All Creature Dwellings || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat the [[Inferno]] town and gain control of the [[Fire Elemental]]s by flaggging all Fire Elemental generators. Heroes will be limited to level 30, but Tarnum and his three best Heroes will transfer to the next map, carrying over all of their skills, spells and experience.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! The&nbsp;Magic&nbsp;that&nbsp;Binds<br />
| M || Either [[Mage Guild]] Level 2 or 6 [[Enchanter]]s || Blue (player), Red, Tan, Green and Teal (enemies) || Accumulate Creatures || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum is in a race against the armies of the Elemental Lords to find three Magic Elementals called "the First." All Heroes are limited to level 33, but Tarnum and his three best Heroes will transfer to the next scenario with all their spells, skills and experience.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Birds&nbsp;of&nbsp;Fire<br />
| S+ || Either 12 [[Enchanter]]s or 4000 [[Gold]] || Blue (player), Red (enemy) || Capture Town || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat the [[Fire Elemental]]s who enslaved the [[Phoenix]]es by capturing their town. All Heroes will be limited to level 35, but Tarnum and his three best Heroes will transfer to the next scenario with all their spells, skills and experience.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Master&nbsp;of&nbsp;the&nbsp;Elements<br />
| L || Either [[City Hall]] or [[Citadel]] || Blue (player), Red, Tan, Green and Teal (enemies)|| Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum faces the four Elemental Lords, now allied against him. If Tarnum is defeated then all hope is lost, and the world is destroyed.<br />
|}<br />
<br />
==Heroes==<br />
* [[Tarnum]] the Wizard<br />
<br />
==Strategy==<br />
<br />
[[Category: Campaign]]<br />
[[Category:Chronicles]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Conquest_of_the_Underworld&diff=47981Conquest of the Underworld2020-06-19T10:03:38Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Conquest of the Underworld}}'''Conquest of the Underworld''' is the second episode in the [[Heroes Chronicles]]. It was sold as a stand-alone game using the [[Shadow of Death]] version of the engine, but missing multiplayer and random or custom maps.<br />
<br />
==Backstory==<br />
The Ancestors send Tarnum to help Queen Allison rescue the soul of her father from the depth of the Underworld. But the demons and undead are the least of his worries when Tarnum faces his past crimes.<br />
<br />
==Quest/Objective==<br />
<br />
==Maps==<br />
{| class="wikitable"<br />
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition<br />
|-<br />
! Cerberus&nbsp;Gate <br />
| S+ || Either [[Equestrian's Gloves]]s or [[Boots of Speed]]. || Red (player), Blue and purple (enemies) || Defeat Monster || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must reach the [[Subterranean Gate|Underworld Gate]] and defeat the [[Devil]]s below to secure passage into the Underworld. You must not lose Tarnum. All Heroes will be limited to level 6, but Tarnum and two of his Captains will transfer to the next scenario with all of their skills, spells, and experience.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! The&nbsp;Boatman<br />
| M || Either +1 [[Attack Skill]] or +1 [[Defence]] Skill || Red (player), Purple (ally), Blue, Green, and Orange (enemies) || Acquire Artifact || Lose Hero<br />
|-<br />
| colspan="6"| Find the [[Orb of Inhibition]] in order to pay the Boatman for passage. Do not lose Tarnum. All Heroes will be limited to level twelve, but Tarnum and two of his Captains will transfer to the next scenario with all of their skills, spells, and experience.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Truth&nbsp;Within&nbsp;Nightmares <br />
| M+ || Either +1 [[Attack]] Skill or +1 [[Defence]] Skill || Red (player), Blue, Orange, and Purple (enemies) || Defeat Hero or Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must kill [[Sandro]] to get the key to the next level. All Heroes are limited to level 18, but Tarnum and two of his best Captains will transfer over to the next scenario. The [[Sword of Judgement]] will also carry over to the next scenario. Tarnum, of course, must not die.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Twisted&nbsp;Tunnels<br />
| S || Either +1 [[Spell Power]] or +1 [[Knowledge]] || Red (player), Blue, Green, and Purple (enemies) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat the [[Dungeon]] [[Overlord]]s to continue to the next level. As before, the game is lost if Tarnum is killed. All Heroes will be limited to level 20, but Tarnum and two of his best Captains will carry over to the next scenario with all of their skills, spells and experience.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Jorm's&nbsp;Ambush <br />
| S+ || Either +1 [[Knowledge]] or +1 [[Spell Power]] || Red (player), Blue (ally), Purple (enemy) || Acquire Artifact || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must gain access to the [[Spirit of Oppression]] without getting himself killed. All Heroes will be limited to level 24, but Tarnum and his two best Captains will transfer to the next scenario with all of their skills, spells and experience.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Old&nbsp;Wounds <br />
| L || Either [[City Hall]] or [[Citadel]] || Red (player), Orange, Purple and Blue (enemies) || Acquire Artifact || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must find the [[Pendant of Second Sight]]. All Heroes will be limited to level 28, but Tarnum and two of his best Captains will transfer to the next scenario with all of their spells, skills and experience.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! The&nbsp;Queen's&nbsp;Command<br />
| S+ || Either [[Endless Sack of Gold]] or Expert [[Estates]] || Red (player), Blue and Green (allies), Orange and Purple (enemies) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat all of his enemies. Tarnum and [[Allison|Queen Allison]] must not be killed. All Heroes will be limited to level 32, but Tarnum will transfer over to the next scenario.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Never&nbsp;Deal&nbsp;with&nbsp;a&nbsp;Demon<br />
| M+ || Either 20 [[Royal Griffin]]s or 25 [[Marksman|Marksmen]] || Red (player), Purple (ally), Blue, Green, Orange and Pink (enemy)|| Defeat Hero or Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat [[Deezelisk]] and all of his allies in order to rescue Queen Allison.<br />
|}<br />
<br />
==Heroes==<br />
* [[Tarnum]] the Knight<br />
* [[Allison]] the Knight (identical to [[Catherine]])<br />
* [[Mensor]] the Knight<br />
* [[Jorm]] the Demoniac (identical to [[Xeron]])<br />
* [[Deezelisk]] the Heretic (identical to [[Axsis]])<br />
<br />
==Strategy==<br />
<br />
[[Category: Campaign]]<br />
[[Category:Chronicles]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Warlords_of_the_Wasteland&diff=47980Warlords of the Wasteland2020-06-19T10:02:35Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Warlords of the Wastelands}}'''Warlords of the Wastelands''' is the first episode in the [[Heroes Chronicles]]. It was sold as a stand-alone game using the [[Shadow of Death]] version of the engine, but missing multiplayer and random or custom maps.<br />
<br />
==Backstory==<br />
Before [[Tarnum]] became the Immortal Hero, he was a [[Barbarian]] who threw off the shackles of his [[Wizard]] masters and returned his people to their former greatness. This is his tale, and his downfall.<br />
<br />
==Quest/Objective==<br />
<br />
==Maps==<br />
{| class="wikitable"<br />
! Name !! Size !! Bonus !! Sides !! Victory Condition !! Loss Condition<br />
|-<br />
! A&nbsp;Barbarian&nbsp;King <br />
| S || Either 15 [[Hobgoblin]]s or Basic [[Leadership]]. || Purple (player), Blue (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must defeat the present Lord of the Clans, Rabak, so he can name himself King of the Barbarians. Everyone is limited to level 6, and Tarnum's strongest Captain will follow him to the next map.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! The&nbsp;Criminal&nbsp;King<br />
| S || Either 10 [[Wolf Raider]]s or Basic [[Armorer]] || Purple (player), Blue (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| The Wizard-Kings have declared Tarnum a criminal and three [[Tower]]s are raising forces to capture him. Tarnum must defeat all enemy towns. All Heroes are limited to 11th level, and Tarnum's strongest Captain will accompany him to the next level. <br />
|-<br />
| colspan="6"|<br />
|-<br />
! Ultimatum <br />
| S || Either +1 [[Attack]] Skill or +1 [[Defence]] Skill || Purple (player), Blue (enemy) || Capture Town || Time Expires<br />
|-<br />
| colspan="6"| The evil Wizard, Kurl, has captured the last four bards and threatens to execute them in three months unless King Tarnum disbands all his forces and surrenders. Tarnum and all other Heroes are limited to level 15, and Tarnum's two strongest Heroes will carry over to the next map.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! The&nbsp;War&nbsp;for&nbsp;the&nbsp;Mudlands <br />
| M || Either [[Boots of Speed]] or 15 [[Orc]]s || Purple (player), Red, Blue and Orange (enemies) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| To strengthen his armies, Tarnum must conquer his neighbors in the Mudlands, taking advantage of a civil war between the [[Lizardman|Lizardmen]] and [[Gnoll]]s to name himself their new king. Conquer all towns without losing Tarnum. All Heroes are limited to level 18. Two Heroes will follow Tarnum to the next map.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Siege&nbsp;of&nbsp;the&nbsp;Wallpeaks <br />
| L || Either 15 [[Orc Chieftain]]s or +1 [[Spell Power]] || Purple (player), Blue (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum must somehow battle his way through this heavily-fortified region, defeating all the [[Castle]]s before he can continue onward. Don't lose Tarnum. All Heroes are limited to level 21, and the two strongest Heroes will follow Tarnum to the next map.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Trapped! <br />
| M || Either 10 [[Ogre Mage|Ogre Magi]] or [[Haste]] || Purple (player), Blue and Green (enemies) || Capture Town || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum battled his way through the Wallpeaks, but soon realizes he's entered a trap. His only chance is to capture the northern border town and escape. All Heroes are limited to level 25 and the two strongest will follow Tarnum to the next level.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Slash&nbsp;and&nbsp;Burn <br />
| S || Either +1 [[Attack]] Skill or +1 [[Defence]] Skill || Purple (player), Blue (enemy) || Defeat All Enemies || Lose Hero<br />
|-<br />
| colspan="6"| After losing most of his horde to a Wizard's trap, Tarnum searches for allies in a valley where Jarg's descendant settled long ago. Don't let Tarnum fall into enemy hands. All Heroes are limited to level 28. Tarnum and all of his skills, spells, and experience will transfer to the next scenario.<br />
|-<br />
| colspan="6"|<br />
|-<br />
! Steelhorn <br />
| M+ || Either 3 [[Thunderbird]]s or 1 [[Ancient Behemoth]] || Purple (player), Blue (enemy)|| Capture Town || Lose Hero<br />
|-<br />
| colspan="6"| Tarnum has pushed the Wizard-Kings all the way back to the ocean. Now he must conquer the last of their defenses, including the impenetrable Castle Steelhorn.<br />
|}<br />
<br />
==Heroes==<br />
* [[Tarnum]] the [[Barbarian]]<br />
* [[Rabak]] the [[Barbarian]] (uses [[Xarfax]]'s portrait)<br />
* [[Kurl]] the [[Wizard]] (uses [[Loynis]]' portrait)<br />
<br />
==Strategy==<br />
<br />
[[Category: Campaign]]<br />
[[Category:Chronicles]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Specter_of_Power&diff=47979Specter of Power2020-06-19T09:59:56Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Specter of Power}}Campaign included in {{sod}}.<br />
<br />
==Backstory==<br />
==Quest/Objective==<br />
==Maps==<br />
#[[Poison Fit for a King]]<br />
#[[To Build a Tunnel]]<br />
#[[Kreegan Alliance]]<br />
#[[With Blinders On]]<br />
<br />
==Heroes==<br />
==Strategy==<br />
<br />
[[Category: Campaign]]<br />
__NOTOC__</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Fall_of_Sandro&diff=47978Fall of Sandro2020-06-19T09:59:33Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Unholy Alliance}}Twelfth and final scenario of the [[Unholy Alliance]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
[[Sandro]] must be conquered to ensure that he will never rise to power and threaten [[Antagarich]] again. The only certain way is to destroy the artifact that gave him his power and disperse the pieces throughout the world.<br />
<br />
=== Prologue ===<br />
We face the [[Necromancer]] in his lair. The time of reckoning has come, but our vengeance must be carried out swiftly. [[Sandro]] has sent for reinforcements from others within [[Deyja]]. Slow moving as undead are, they will still be here in four months. If we have not defeated Sandro by then, he will surely rule all of Antagarich. I shudder at the thought. Failure is simply not an option.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Defeat Sandro and all his minions to win the campaign. However, if any of your four heroes are defeated in combat or you fail to defeat Sandro's forces in four months, the scenario is lost.<br />
<br />
=== Starting options ===<br />
*Give 10 {{Cn|Halberdier|name=Halberdiers}} to Most Powerful Hero<br />
*Receive 3000 {{g}} [[Gold]]<br />
*Receive 2 {{m}} [[Mercury]], {{s}} [[Sulfur]], {{c}} [[Crystal|Crystals]], {{gem}} [[Gems]]<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Day 1'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | We are deep within the Necromancer's territory. Most everything is dying here; only a few trees can cling to the earth after a Necromancer has worked his death magic for so long. Each of us leads a town and has begun preparations for the final assault. Sandro is past the desert. Rumors of deadly traps and roving bands of marauders have made us all wary, even the fearless Crag Hack.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 6 - Teleporters'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Reports of a teleporter to the underground have surfaced. It is rumored there are underground caverns filled with treasures beyond your wildest dreams. All you have to do is get by one of Sandro's Generals and use the teleporter.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 12 - Mines'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | We have quickly returned sawmills and ore mines to production. With four castles, our resources will be stretched thinly. It will be imperative to quickly look for other resources and money needed to get a town up and running. Each of us is scouring the land, sending out scouts. The Necromancers have mostly built towns and are ahead of us. I have sent word home, hoping we will receive reinforcements, but I do not know if any will come.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 20 - Elixir of Life'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | One of the artifacts researched was the Elixir of Life. Gelu had gathered its components for Lord Falorel, who had obviously not used it but instead hid it so no one could use it against him. This artifact could be very useful, if it is found. The mages have traced it to this region but do not know its exact location.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 26 - Ghost Dragons'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A mystic wanders into camp, begging for food. Crag Hack demands that the mystic earn his food and lodging, so the old man eyes the large barbarian very carefully. He then says, "The Ghost Dragons are key to getting the Elixir of Life." After saying this, he proceeds to eat and ignores Crag for the rest of the night, to Crag's great irritation.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 32 - Plague'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Walled safely within your castle, the forces of undead are unable to break through. For quite some time they stay outside, trying desperately to get in. Then one day your men start coming down with the plague. The necromancers had poisoned your water supply with rotten meat, and now you must pay quite dearly for the healing you need.<p><center> -10000 {{g}} [[Gold]]</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 35 - Defeat Sandro'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The Forest Guard has reported back with information you need. Sandro is walled in behind a guarded tower, and they will not budge. Apparently there are some people who wish to get out of Deyja, but they need the Boots of Levitation to do so. If you bring them the boots, they will allow you to pass through their guarded tower and you can defeat Sandro at his castle.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 38 - Nomads'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Reports of nomads moving quickly across the deserts reach your ears. It is possible to hire these men and help your troops move faster across the desert and into Sandro's area. All you must do is look for the striped tent.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 42 - Boots of Levitation'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | One of your agents holds the Boots of Levitation, but you must bring 50 hobgoblins to know you are not a trick from the Necromancers. He also wants the extra troops to continue his work within the Deyja borders. You will need to visit this hut to defeat Sandro.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 49 - Necromancers have bribed the elementals'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A large plume of smoke had been seen rising out of the desert like a hideous black snake. Those who returned from the investigation have some interesting news to report. The elementals have been bribed by the Necromancers and were allowing their fire to burn on the ground and increase Fire Magic without burning anything. It would be wise to send a spell caster to deal with this necromancer, and all eyes turn to Gem.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 56 - Tome of Fire'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A prophetic woman enters camp and declares she has important information for Gelu. He agrees to see her and she says, "In the far northern corner of the desert lies the Tome of Fire. Within its pages you will find all of the spells you seek to defeat your enemies. It would be most wise to find this artifact before they do. That will be 500 gold." Gelu pays the woman and Gem wonders exactly how young she is.<p><center> -500 {{g}} [[Gold]]</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 63 - Tome of Water'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | An old man comes stumbling into town with his entire family in tow. The group of fifty or so approach Crag Hack, and the old man comes forward. "Please, sir, I have important information and for enough gold to feed my family, I will give this information to you." Crag agrees to pay the man 500 gold and he relays his information. "The great Tome of Water magic is located just south of Sandro's castle. Between its pages are powerful spells, and they can be used by anyone who has enough wisdom."<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 70 - Raid'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Early in the morning, before the sun hit the flagstones, the warning bell sounded. Hoping for a fight, Yog jumped out of his bedroll, axe in hand, and ran towards the commotion. It became evident all were too slow. The bandits had already made off with some supplies, chickens, gold, jewels, weapons and armor. The poor accountant was roused out of his sleep to figure out how much this cost.<p><center> -10 {{o}} [[Ore]], -10 {{gem}} [[Gems]], -5000 {{g}} [[Gold]]</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 77 - Trade'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | One of the scouts reports that some people in the underground caverns may be looking for the Elixir of Life, and it may be better to shop around and see what you can get.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 84 - Four weeks'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | There is but a month left before Sandro's troops get here. The scouts have spotted them far on the horizon. Maybe you will be granted an extra day or so, if they are not traveling quickly. If Sandro and all of his minions are not defeated soon, your cause will be lost and your time will have been wasted.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 91 - Three weeks'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Little time is left, and you should not waste it. Sandro's troops were spotted closer and will definitely be here in another three weeks. Make haste, for Sandro will win if you do not complete your task very soon.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 98 - Two weeks'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | In just two short weeks Sandro will have all the reinforcements he needs, and you will be nothing more than a bad memory. You had better defeat all of his forces or perish for nothing.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 105 - One week'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | In just a week you will have run out of time. The troops Sandro needs are on their way. If you do not hurry, you will be caught in between the two large forces. It is imperative you succeed.<br />
|}<br />
<br />
=== Objects ===<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 3, 27, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 14, 52, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 21, 68, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 30, 12, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 38, 58, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
|-<br />
| style="text-align:center;" | 65, 6, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 66, 32, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 66, 59, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
|}<br />
<br />
==== Monsters ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 14, 51, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Earth Elemental}}<br />
| style="padding-left:7px; padding-right:5px;" | We shall let no one pass. Jamison the Seer is attempting to help his mother, who supports Air and Water magic but does not appreciate our powers. For her impudence we will not let anyone through.<br />
|-<br />
| style="text-align:center;" | 20, 25, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Phoenix}}<br />
| style="padding-left:7px; padding-right:5px;" | "This is our territory!" the Phoenixes screech. "Die!"<br />
|-<br />
| style="text-align:center;" | 42, 30, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Air Elemental}}<br />
| style="padding-left:7px; padding-right:5px;" | This is our realm! Mortals are not allowed! Prepare to become part of the ether!<br />
|-<br />
| style="text-align:center;" | 44, 23, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Storm Elemental}}<br />
| style="padding-left:7px; padding-right:5px;" | We are the guardians and you will not be allowed to enter here. Do not think you can easily get by us!<br />
|-<br />
| style="text-align:center;" | 46, 31, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Air Elemental}}<br />
| style="padding-left:7px; padding-right:5px;" | This is our realm! Mortals are not allowed! Prepare to become part of the ether!<br />
|-<br />
| style="text-align:center;" | 47, 42, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Gold Golem}}<br />
| style="padding-left:7px; padding-right:5px;" | These golems were set centuries ago to protect the two Tomes of Magic stolen from the Elemental Lords. Now you must defeat all 200 of the guardians to gain access to the precious books.<br />
|-<br />
| style="text-align:center;" | 49, 25, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Air Elemental}}<br />
| style="padding-left:7px; padding-right:5px;" | This is our realm! Mortals are not allowed! Prepare to become part of the ether!<br />
|-<br />
| style="text-align:center;" | 52, 58, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Ice Elemental}}<br />
| style="padding-left:7px; padding-right:5px;" | We will not allow anyone to disturb our sanctuary. Now you will be liquefied and added to our pools!<br />
|-<br />
| style="text-align:center;" | 52, 62, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Ice Elemental}}<br />
| style="padding-left:7px; padding-right:5px;" | We will not allow anyone to disturb our sanctuary. Now you will be liquefied and added to our pools!<br />
|-<br />
| style="text-align:center;" | 53, 22, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Air Elemental}}<br />
| style="padding-left:7px; padding-right:5px;" | This is our realm! Mortals are not allowed! Prepare to become part of the ether!<br />
|-<br />
| style="text-align:center;" | 54, 57, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Air Elemental}}<br />
| style="padding-left:7px; padding-right:5px;" | This is our realm! Mortals are not allowed! Prepare to become part of the ether!<br />
|-<br />
| style="text-align:center;" | 56, 61, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Air Elemental}}<br />
| style="padding-left:7px; padding-right:5px;" | This is our realm! Mortals are not allowed! Prepare to become part of the ether!<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 3, 28, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Tamika|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 14, 53, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gem|Druid}}<br />
|-<br />
| style="text-align:center;" | 21, 69, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gelu|Ranger}}<br />
|-<br />
| style="text-align:center;" | 30, 13, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Vidomina|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 38, 59, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Yog|Barbarian}}<br />
|-<br />
| style="text-align:center;" | 65, 6, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Sandro|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 66, 33, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Finneas |hero_link=Clavius|image=Clavius|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 66, 60, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Crag Hack|Barbarian}}<br />
|}<br />
<br />
==== Artifacts ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 6, 2, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Tome of Fire}}<br />
| style="padding-left:7px; padding-right:5px;" | This ancient tome has been guarded for centuries, but now lies here, unprotected and unguarded. Or is it?<p><center>'''Guardians:''' 50 {{Cn|Fire Elemental|name=Fire Elementals}}, 50 {{Cn|Fire Elemental|name=Fire Elementals}}, 50 {{Cn|Fire Elemental|name=Fire Elementals}}, 50 {{Cn|Fire Elemental|name=Fire Elementals}}, 50 {{Cn|Fire Elemental|name=Fire Elementals}}, 50 {{Cn|Fire Elemental|name=Fire Elementals}}, 50 {{Cn|Fire Elemental|name=Fire Elementals}}</center></p><br />
|-<br />
| style="text-align:center;" | 65, 21, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Tome of Water}}<br />
| style="padding-left:7px; padding-right:5px;" | The guardians set here by the Lords of Water centuries ago protect this tome. With such opponents, it is no wonder the Necromancers have yet to defeat them.<p><center>'''Guardians:''' 50 {{Cn|Water Elemental|name=Water Elementals}}, 50 {{Cn|Water Elemental|name=Water Elementals}}, 50 {{Cn|Water Elemental|name=Water Elementals}}, 50 {{Cn|Water Elemental|name=Water Elementals}}, 50 {{Cn|Water Elemental|name=Water Elementals}}, 50 {{Cn|Water Elemental|name=Water Elementals}}, 50 {{Cn|Water Elemental|name=Water Elementals}}</center></p><br />
|}<br />
<br />
==== Seer's Huts ====<br />
{| class="wikitable" cellpadding=5px<br />
! 12, 50, 1 - Seer's Hut<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | I am in desperate need of the {{An|Elixir of Life}}. My mother's health is failing and water drunk from the Elixir will heal her. I have sworn to give up my most prized possession, the Bow of the Sharpshooter, if I can find the Elixir of Life.<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Unless you have the Elixir of Life I will not give up my bow.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | That is the Elixir! Where did you find it? No matter. Will you trade it for my {{An|Bow of the Sharpshooter}}?<br />
|-<br />
! 20, 23, 1 - Seer's Hut<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | I have heard of an ancient artifact called the {{An|Elixir of Life}}. In exchange for this rare artifact I am willing to give you this old piece of junk, the Wizard's Well. Return with the artifact and I will make a trade with you.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Perfect specimen! Will trade it for the {{An|Wizard's Well}}?<br />
|-<br />
! 48, 29, 0 - Seer's Hut<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | For us to hold out here and keep the spy lines longer, we need more cannon fodder to attract attention. Bring us 50 {{Cn|Hobgoblin|name=Hobgoblins}}, and we'll give you the Boots of Levitation. You'll need them to get at Sandro.<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | You only get the boots if we get 50 Hobgoblins.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Great! Now we can do more reconnaissance into Deyja. Give us the 50 Hobgoblins, and we'll give you the {{An|Boots of Levitation}}. From here you can go to the Guards outside of his tower. They want to escape but cannot. With the Boots of Levitation they'll be able to run away, and you can pass through the gates to kill Sandro... or at least wallop him one good.<br />
|-<br />
! 50, 58, 1 - Seer's Hut<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | I seek the {{An|Elixir of Life}}. This ring once belonged to my grandfather, a powerful mage. It has been imbued will great powers, and I will give it to you in exchange for the Elixir.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | I will give you my grandfather's {{An|Ring of the Magi}} if you give me the Elixir of Life.<br />
|-<br />
! 58, 50, 0 - Seer's Hut<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Our brethren were once beautiful dragons who lived in these lands. Now they are the hideous ghosts of what they once where, under the control of a mere mortal Necromancer. If you put their souls to rest, we will give you the key to great treasures.<p><center>(48, 52, 0) {{Cn|Ghost Dragon|name=Ghost Dragon}}<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Until their souls are at rest, we will not part with the Elixir of Life.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Thank you so much for your heroic deed. I know it was difficult to face them, even in their weakened condition. Here is the {{An|Elixir of Life}}. You may keep it or trade it in. There are those below who would trade this item for something you may find more useful. Seek out the teleporters, and maybe you will find something of more value.<br />
|}<br />
<br />
==== Quest Guards ====<br />
{| class="wikitable" cellpadding=5px<br />
! 65, 7, 0 - Quest Guard<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | We cannot leave this place. Only if we were able to fly could we possibly leave. The {{An|Boots of Levitation}} are our only hope. There is a huge lake we must cross, and without permission to take the boat we are stuck here. With the Boots we would be able to cross on our own and disappear into other Deyja territory.<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Without the Boots of Levitation we cannot leave, and you cannot pass.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Give us the Boots of Levitation, and we will leave so you may pass. Otherwise, we are at a stalemate.<br />
|}<br />
<br />
== Epilogue ==<br />
<br />
After realizing how corrupting these artifacts are, we decided to split them up into less powerful components and disperse them throughout [[Antagarich]]. As for us, we decided to separate as well, to distance our thoughts from a disaster history may never record.<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Union&diff=47977Union2020-06-19T09:58:54Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Unholy Alliance}}Eleventh scenario of the [[Unholy Alliance]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
[[Sandro]] used his force to drive a wedge between the four heroes to stop them from building the [[Angelic Alliance]]. If this powerful artifact is ever completed, Sandro's defeat seems likely and his plans of conquest will be ruined.<br />
<br />
=== Prologue ===<br />
We have collected the pieces of the [[Angelic Alliance]], but [[Sandro]] learned of our efforts and blocked our path. The bulk of his army now separates us from each other. We must break through the [[Necromancer]]'s army and converge upon one point. Once we join the pieces of the Angelic Alliance, we can defeat Sandro. If we fail, he will dominate all of [[Antagarich]].<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Defeat all of the Necromancers in the area and create the Angelic Alliance to win the scenario. However, if Gem, Gelu, Crag Hack or Yog are defeated in combat, the scenario is lost. The four heroes are limited to level 40 but will carry their experience, skills and spells on to the next scenario.<br />
<br />
=== Starting options ===<br />
*Receive 10 {{w}} [[Wood]] and {{o}} [[Ore]]<br />
*Give 20 {{Cn|Marksman|name=Marksmen}} to Most Powerful Hero<br />
*Give 10 {{Cn|Crusader|name=Crusaders}} to Most Powerful Hero<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Day 1'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | We are separated from the others by the inlet. Both groups must stabilize their foothold and drive back the Necromancers from the Contested Lands and AvLee. The Necromancers have a stranglehold on the area, but we should be able to drive them out. There are Erathian troops scattered throughout the area, and with the Angelic Alliance, our troops should not have trouble working together.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Computer Stuff (every 7 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{w}} +50 [[Wood]], {{m}} +25 [[Mercury]], {{o}} +50 [[Ore]], {{s}} +25 [[Sulfur]], {{c}} +25 [[Crystal|Crystals]], {{gem}} +25 [[Gem|Gems]], {{g}} +50000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 5 - Day 5'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Research on combination artifacts had continued after the four of you left to search for the Angelic Alliance. The wizards discovered a horn made of precious metals called the Cornucopia. If you put the Everpouring Vial of Mercury, the Eversmoking Ring of Sulfur, Everflowing Cloak of Crystal and the Ring of Infinite Gems together, they will make this Cornucopia. Rumors have surfaced that these items, along with a few bags of gold, are circulating throughout the area. No doubt Sandro's forces are seeking them.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 10 - Day 10'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Disaster has struck. Thieves entered the castle late at night, killed the guards and stole as much gold as they could run off with. This will set back your building schedule quite a bit.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 13 - Day 13'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Strange things have been sighted. Near the small town of Gourney the ground seems to be on fire, but nothing burns near it. Some have seen a spectacular orb sitting in the middle, its fiery surface swirling the beautiful oranges and reds of fire. Others say there are Fire Elementals dancing among the flames, but no one can tell for sure.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 17 - Day 17'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Stumbling into camp one night, a poor man collapses onto the ground in front of Gem. She quickly applies her healing magic, and he is able to tell her his tale. He describes a place where the imps have set up a cache of stolen treasures, but that is only the landmark to a wondrous orb set upon a golden base. The orb swirls as if filled with clouds and actually seems to overflow onto the ground. He saw magical creatures made of nothing more than the clouds floating in and around the orb. Chased out by Necromancers, he does not know if the orb is still there or if they have taken it.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 20 - Day 20'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | This is just not your week. A messenger who was traveling between all of the castles, trying to coordinate the assault, accidentally was carrying termites. He didn't notice them because he didn't have any wood on him. But the castles are now noticing, and it's going to take a lot of wood to rebuild everything and a lot of gold to pay for the exterminator. Also, it's the exterminator's wife, so you have to appease her with some pretty gems, or he won't come and you'll lose all of your defenses.<p><center>{{w}} -50 [[Wood]], {{gem}} -10 [[Gem|Gems]], {{g}} -20000 [[Gold]] </center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 24 - Day 24'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The Forest Guard scouts return, each of them reporting something of interest. Sandro's movements have been towards your location, and he leads a large army. Some of the generals have the pieces to the Cornucopia, but they should be taken out easily. One of the scouts, the last one in, has an interesting tidbit of information. Within the barren lands of the necromancer's lies an even more rocky and foreboding land. Traversable, this land holds an orb with a golden base. The orb looks to be made of silt or mud, but the scout could tell it was powerful. It may have already fallen into Sandro's hands, as he was close by.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 31 - Day 31'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Crag came out of his tent swearing up a storm. The entire camp was infested with fleas and lice. Normally he wouldn't care about such things, but many of the troops will suffer some serious side effects if they don't get these taken care of. The cost is enormous to flea dip every last Behemoth, Orc, Wolf, Riders and the rest of the hairy bunch.<p><center>{{g}} -15000 [[Gold]]</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 38 - Day 38'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A raiding party swarmed over the camps and surprised everyone there. Barely able to escape with their lives, the troops were unscathed, but all of the equipment has to be replaced. The smiths require more ore to make the metals and the gold with which to pay them.<p><center>{{o}} -30 [[Ore]], {{g}} -10000 [[Gold]] </center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 41 - Day 41'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A Behemoth, one of Yog's scouts, returns looking ragged and filthy yet also very happy and excited. He exclaims, "I killed a hundred of those bony critters before they ran me outta there. And I saw this pretty ball sitting in a puddle as far south as I could go. It's east of here, deep in Necro territory." He puffs out his chest with pride, knowing he has delivered important information because Yog looks very excited. The Behemoth was shown a meal and a bath.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 45 - Day 45'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Knowing the bad luck you have been faced with recently, a seer has been brought on board to search for disasters. She will look into the future and see if anything will cause any more disasters. With some luck and a little work, future problems can be avoided.<p><center>{{g}} -5000 [[Gold]] </center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 48 - Day 48'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A message arrived for Gelu. He quickly read it and then flew into a rage, screaming unintelligible words and pounding his fists against trees and rocks. His second-in-command picked up and read the note. This is what it said: "We regret to inform you that Caleb, Captain of the Forest Guard, was killed in the last skirmish with the Necromancers. We have confirmed he was slain by Sandro's forces. You are therefore requested to return to Erathia as soon as possible. Once there, you will be trained in the formal duties of Captain and gain control of the Forest Guard. Congratulations." Knowing how close Gelu must have been to Caleb, this will not be a happy promotion.<br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 43, 91, 0<br />
| style="padding-left:7px; padding-right:5px;" | Out of the clouds streaking towards you are the Air Elementals, and they seem to have brought their bigger brothers, the Storm Elementals! With nowhere to run, you are trapped and forced to fight them!<p><center> 10 {{Cn|Air Elemental|name=Air Elementals}}, 10 {{Cn|Air Elemental|name=Air Elementals}}, 10 {{Cn|Air Elemental|name=Air Elementals}}, 20 {{Cn|Storm Elemental|name=Storm Elementals}}, 10 {{Cn|Air Elemental|name=Air Elementals}}, 10 {{Cn|Air Elemental|name=Air Elementals}}, 10 {{Cn|Air Elemental|name=Air Elementals}}</center></p><br />
|-<br />
| style="text-align:center;" | 44, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | Passing through this idle valley you are admiring the scenery. It is beautiful here, with the pretty pond and stream running merrily from it. Beautiful flowers grow underneath the green foliage, and a warm wind blows. Unfortunately, you are not the only ones in this pretty little valley: some rotworms have inhabited the area and are now inhabiting you. Since there is no cure except time, you and your troops will be functioning more poorly than normal.<p><center>[[File:Morale small.gif]] -1 [[Morale]]</center></p><br />
|-<br />
| style="text-align:center;" | 62, 99, 0<br />
| style="padding-left:7px; padding-right:5px;" | This area is definitely at a higher elevation than the others. It may be wise to keep an eye out for Air Elementals patrolling the area.<br />
|-<br />
| style="text-align:center;" | 85, 80, 0<br />
| style="padding-left:7px; padding-right:5px;" | This entire land seems to be on fire, as if the elementals of fire have taken a particular liking to this area. Nervously looking around for a possible attack, you are barely able to avoid the Fire Elementals leaping out at you!<p><center> 10 {{Cn|Fire Elemental|name=Fire Elementals}}, 10 {{Cn|Fire Elemental|name=Fire Elementals}}, 10 {{Cn|Fire Elemental|name=Fire Elementals}}, 10 {{Cn|Fire Elemental|name=Fire Elementals}}, 10 {{Cn|Fire Elemental|name=Fire Elementals}}</center></p><br />
|-<br />
| style="text-align:center;" | 88, 77, 0<br />
| style="padding-left:7px; padding-right:5px;" | This entire land seems to be on fire, as if the elementals of fire have taken a particular liking to this area. Nervously looking around for a possible attack, you are barely able to avoid the Fire Elementals leaping out at you!<p><center> 10 {{Cn|Fire Elemental|name=Fire Elementals}}, 10 {{Cn|Fire Elemental|name=Fire Elementals}}, 10 {{Cn|Fire Elemental|name=Fire Elementals}}, 10 {{Cn|Fire Elemental|name=Fire Elementals}}, 10 {{Cn|Fire Elemental|name=Fire Elementals}}</center></p><br />
|-<br />
| style="text-align:center;" | 89, 8, 0<br />
| style="padding-left:7px; padding-right:5px;" | While traveling through these beautiful pools, you are ambushed by Water Elementals who violently protect these waters. With no other recourse, you defend yourself.<p><center> 10 {{Cn|Water Elemental|name=Water Elementals}}, 10 {{Cn|Water Elemental|name=Water Elementals}}, 10 {{Cn|Water Elemental|name=Water Elementals}}, 10 {{Cn|Water Elemental|name=Water Elementals}}, 10 {{Cn|Water Elemental|name=Water Elementals}}</center></p><br />
|-<br />
| style="text-align:center;" | 89, 46, 0<br />
| style="padding-left:7px; padding-right:5px;" | While traveling through the barren lands, you realize this would be a place Earth Elementals would prefer. No other element is truly present here, and they could live in relative peace except, of course, for the pyramid up there. While you think about all this, your men are surrounded and the Earth Elementals, who do live here, attack you!<p><center> 10 {{Cn|Earth Elemental|name=Earth Elementals}}, 10 {{Cn|Earth Elemental|name=Earth Elementals}}, 10 {{Cn|Earth Elemental|name=Earth Elementals}}, 10 {{Cn|Earth Elemental|name=Earth Elementals}}, 10 {{Cn|Earth Elemental|name=Earth Elementals}}</center></p><br />
|-<br />
| style="text-align:center;" | 91, 78, 0<br />
| style="padding-left:7px; padding-right:5px;" | With all of the Fire Elementals in the area, maybe you should be more careful and avoid getting yourself entangled in another ambush. Fortunately, there don't seem to be any around at the moment.<br />
|-<br />
| style="text-align:center;" | 99, 83, 0<br />
| style="padding-left:7px; padding-right:5px;" | With all of the Fire Elementals in the area, maybe you should be more careful and avoid getting yourself entangled in another ambush. Fortunately, there don't seem to be any around at the moment.<br />
|-<br />
| style="text-align:center;" | 103, 76, 0<br />
| style="padding-left:7px; padding-right:5px;" | You weren't on guard enough and are being attacked by Fire Elementals!<p><center> 20 {{Cn|Fire Elemental|name=Fire Elementals}}, 20 {{Cn|Fire Elemental|name=Fire Elementals}}, 20 {{Cn|Fire Elemental|name=Fire Elementals}}, 20 {{Cn|Fire Elemental|name=Fire Elementals}}, 20 {{Cn|Fire Elemental|name=Fire Elementals}}</center></p><br />
|-<br />
| style="text-align:center;" | 105, 87, 0<br />
| style="padding-left:7px; padding-right:5px;" | This entire land seems to be on fire, as if the elementals of fire have taken a particular liking to this area. Nervously looking around for a possible attack, you are barely able to avoid the Fire Elementals leaping out at you!<p><center> 10 {{Cn|Fire Elemental|name=Fire Elementals}}, 10 {{Cn|Fire Elemental|name=Fire Elementals}}, 10 {{Cn|Fire Elemental|name=Fire Elementals}}, 10 {{Cn|Fire Elemental|name=Fire Elementals}}, 10 {{Cn|Fire Elemental|name=Fire Elementals}}</center></p><br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Name<br />
|-<br />
| style="text-align:center;" | 6, 101, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 7, 11, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 17, 75, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 30, 33, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 46, 72, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 49, 92, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 55, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 56, 28, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
| style="padding-left:7px; padding-right:5px;" | Gourney<br />
|-<br />
| style="text-align:center;" | 64, 50, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 87, 18, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 93, 92, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 96, 59, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|}<br />
<br />
==== Monsters ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 2, 105, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Skeleton Warrior}}<br />
| style="padding-left:7px; padding-right:5px;" | This is OUR ore pit, and you are not welcome to mine it! We have been here for a long time, waiting for the supplies necessary to make it operational again. Don't think you'll be allowed to just waltz in here and starting working this ore pit! Time to die, you fleshy fool!<p><center>'''Treasure:''' 7 {{o}} [[Ore]]</center></p><br />
|-<br />
| style="text-align:center;" | 13, 15, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Skeleton Warrior}}<br />
| style="padding-left:7px; padding-right:5px;" | We have been woodcutters for generations, and this is OUR wood mine! No one else shall take it from us!<p><center>'''Treasure:''' 6 {{w}} [[Wood]]</center></p><br />
|-<br />
| style="text-align:center;" | 16, 1, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Power Lich}}<br />
| style="padding-left:7px; padding-right:5px;" | We have gathered these treasures, and you are not allowed to enter here! Since you are forcing the issue, we have no choice but to destroy you!<br />
|-<br />
| style="text-align:center;" | 29, 13, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Wight}}<br />
| style="padding-left:7px; padding-right:5px;" | We are the widows of men slaughtered by these infernal contraptions, and we are going to keep you from making more widows and orphans! Prepare to die!<br />
|-<br />
| style="text-align:center;" | 33, 102, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Vampire}}<br />
| style="padding-left:7px; padding-right:5px;" | We would be more than happy to let you work this gold mine, just so long as you let us drink your blood. No? Then I guess we fight!<br />
|-<br />
| style="text-align:center;" | 38, 13, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Vampire}}<br />
| style="padding-left:7px; padding-right:5px;" | You are more than welcome to feed upon this crystal vein... as long as we are allowed to feed upon your own veins!<p><center>'''Treasure:''' 5 {{c}} [[Crystal|Crystals]]</center></p><br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 6, 103, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Yog|Barbarian}}<br />
|-<br />
| style="text-align:center;" | 7, 13, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gelu|Ranger}}<br />
|-<br />
| style="text-align:center;" | 9, 15, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gem|Druid}}<br />
|-<br />
| style="text-align:center;" | 9, 105, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Crag Hack|Barbarian}}<br />
|-<br />
| style="text-align:center;" | 46, 73, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Vidomina|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 49, 93, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Xsi|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 55, 8, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Straker|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 64, 51, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Moandor|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 67, 19, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Galthran|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 93, 93, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Nimbus|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 96,61, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Sandro|Necromancer}}<br />
|}<br />
<br />
==== Artifacts ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 4, 72, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Ogre's Club of Havoc}}<br />
| style="padding-left:7px; padding-right:5px;" | Whoever that Ogre is, he keeps leaving all of his stuff just lying around. You'd fine him for littering, but the stuff he leaves isn't exactly trash.<br />
|-<br />
| style="text-align:center;" | 14, 93, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Boots of Speed}}<br />
| style="padding-left:7px; padding-right:5px;" | A perfectly good pair of boots has been left here. Maybe the owner ended up running so fast, they ran themselves right out of the boots. Well, you won't leave these to just anybody. After all, Sandro could get his hands on them.<br />
|-<br />
| style="text-align:center;" | 32, 21, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Centaur's Axe}}<br />
| style="padding-left:7px; padding-right:5px;" | This axe once hung in the Great Hall but was stolen a few years ago. You are glad to get it back.<br />
|-<br />
| style="text-align:center;" | 37, 101, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Targ of the Rampaging Ogre}}<br />
| style="padding-left:7px; padding-right:5px;" | Seems an Ogre left this just lying around. It would be a shame for such a useful item to go to waste.<br />
|-<br />
| style="text-align:center;" | 45, 88, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Endless Purse of Gold}}<br />
| style="padding-left:7px; padding-right:5px;" | Here is a little purse and it's filled with gold! What a good day, you found one of the artifacts those Forest Guard people were talking about. Maybe you'll find the rest of them too.<br />
|-<br />
| style="text-align:center;" | 49, 15, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Shield of the Dwarven Lords}}<br />
| style="padding-left:7px; padding-right:5px;" | It seems the Dwarves must have been defeated whoever was holding this. With a rustle of the bushes, you discover who defeated them. Do you wish to run away or avenge the death of the Dwarves?<p><center>'''Guardians:''' 20 {{Cn|Skeleton|name=Skeletons}}, 30 {{Cn|Skeleton Warrior|name=Skeleton Warrior}}, 10 {{Cn|Walking Dead|name=Walking Dead}}, 15 {{Cn|Zombie|name=Zombies}}</center></p><br />
|-<br />
| style="text-align:center;" | 51, 44, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Orb of the Firmament}}<br />
| style="padding-left:7px; padding-right:5px;" | It seems the Gods of Air have smiled upon you and laid a most precious artifact in your path. The only question will be, are you worthy enough?<p><center>'''Guardians:''' 20 {{Cn|Air Elemental|name=Air Elementals}}, 20 {{Cn|Air Elemental|name=Air Elementals}}, 20 {{Cn|Air Elemental|name=Air Elementals}}, 20 {{Cn|Air Elemental|name=Air Elementals}}, 20 {{Cn|Air Elemental|name=Air Elementals}}, 20 {{Cn|Air Elemental|name=Air Elementals}}, 20 {{Cn|Air Elemental|name=Air Elementals}}</center></p><br />
|-<br />
| style="text-align:center;" | 54, 29, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Orb of Tempestuous Fire}}<br />
| style="padding-left:7px; padding-right:5px;" | This artifact is from the Elemental Plane of Fire, and it is well known the fiery inhabitants do not like just anyone stealing their property.<p><center>'''Guardians:''' 20 {{Cn|Fire Elemental|name=Fire Elementals}}, 20 {{Cn|Fire Elemental|name=Fire Elementals}}, 20 {{Cn|Fire Elemental|name=Fire Elementals}}, 20 {{Cn|Fire Elemental|name=Fire Elementals}}, 20 {{Cn|Fire Elemental|name=Fire Elementals}}, 20 {{Cn|Fire Elemental|name=Fire Elementals}}, 20 {{Cn|Fire Elemental|name=Fire Elementals}}</center></p><br />
|-<br />
| style="text-align:center;" | 72, 107, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Orb of Driving Rain}}<br />
| style="padding-left:7px; padding-right:5px;" | This artifact is from the alternate realm of the elementals; specifically, from the Elemental Plane of Water. It is well known this artifact will not be unguarded.<p><center>'''Guardians:''' 20 {{Cn|Water Elemental|name=Water Elementals}}, 20 {{Cn|Water Elemental|name=Water Elementals}}, 20 {{Cn|Water Elemental|name=Water Elementals}}, 20 {{Cn|Water Elemental|name=Water Elementals}}, 20 {{Cn|Water Elemental|name=Water Elementals}}, 20 {{Cn|Water Elemental|name=Water Elementals}}, 20 {{Cn|Water Elemental|name=Water Elementals}}</center></p><br />
|-<br />
| style="text-align:center;" | 106, 56, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Orb of Silt}}<br />
| style="padding-left:7px; padding-right:5px;" | Generally the Orb of Silt is buried deep within the planet, where it is easily accessible to the Elemental Plane of Earth. But, for some reason, it has surfaced. You know it will be guarded.<p><center>'''Guardians:''' 20 {{Cn|Earth Elemental|name=Earth Elementals}}, 20 {{Cn|Earth Elemental|name=Earth Elementals}}, 20 {{Cn|Earth Elemental|name=Earth Elementals}}, 20 {{Cn|Earth Elemental|name=Earth Elementals}}, 20 {{Cn|Earth Elemental|name=Earth Elementals}}, 20 {{Cn|Earth Elemental|name=Earth Elementals}}, 20 {{Cn|Earth Elemental|name=Earth Elementals}}</center></p><br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Barbarian_Brothers&diff=47976Barbarian Brothers2020-06-19T09:58:23Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Unholy Alliance}}Tenth scenario of the [[Unholy Alliance]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
"Traveler's Be Warned" is on so many signs leading to this region that some even call it the "Land of the Be-warned." Three [[Barbarian]] brothers rule this contested border between [[Erathia]] and [[Krewlod]]. They hardly trust each other, let alone outsiders. You've been warned.<br />
<br />
=== Prologue ===<br />
[[Crag Hack|Crag]] and I have been scouring the contested border between [[Erathia]] and [[Krewlod]] for three [[Barbarian]] brothers, each holding one of the artifacts we seek. However, we have been warned that the brothers hardly trust each other, let alone outsiders. They will not give up the artifacts without a fight. For that is what we Barbarians do best.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Crag Hack and Yog must find the Sword of Judgment, Armor of Wonder, and Lions Shield of Courage to win the scenario. However, if either hero is defeated in combat, the scenario is lost. They are limited to level 37 but will carry their experience, skills and spells on to their next scenario.<br />
<br />
=== Starting options ===<br />
*Receive 4000 {{g}} [[Gold]]<br />
*Give 10 {{Cn|Ogre|name=Ogres}} to {{H|Yog|Barbarian}}<br />
*Give 40 {{Cn|Orc|name=Orcs}} to {{H|Crag Hack|Barbarian}}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Barbarian brothers.'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Yog and Crag Hack discovered that three of the six artifacts that Yog thought he was rid of forever have resurfaced, bought by three Barbarian brothers living in a small contested area of Krewlod. The brothers might think they have a legal right to the artifacts, but it is just too dangerous for them to be in possession of these pieces, especially if Sandro finds out.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Flood!'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | As Yog and Hack enter the region where the Barbarian Brothers live, a flash flood strikes and separates the heroes. Yelling across the rapids, they agree to meet further up the river, if possible, believing it must thin or end somewhere.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 21 - Reinforcements.'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Scouts report that the brothers are bringing in reinforcements from other parts of Krewlod to help defend their artifacts. Conquering their castles here might not mean they're utterly defeated.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(52, 54, 1) Stronghold: Day 21 - Barbarian brother reinforcements. (every 21 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Reinforcements arrive for the BB's.<p><center>{{Cn|Goblin|noname=}}{{Cn|Hobgoblin|name=20 Goblins and Hobgoblins}}, {{Cn|Wolf Rider|noname=}}{{Cn|Wolf Raider|name=20 Wolf Riders and Wolf Raiders}}, {{Cn|Orc|noname=}}{{Cn|Orc Chieftain|name=10 Orcs and Orc Chieftains}}, {{Cn|Ogre|noname=}}{{Cn|Ogre Mage|name=10 Ogres and Ogre Magi}}, {{Cn|Roc|noname=}}{{Cn|Thunderbird|name=5 Rocs and Thunderbirds}}</center></p><br />
|}<br />
<br />
=== Objects ===<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 10, 10, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
|-<br />
| style="text-align:center;" | 12, 45, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
|-<br />
| style="text-align:center;" | 37, 48, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
|-<br />
| style="text-align:center;" | 45, 14, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
|-<br />
| style="text-align:center;" | 52, 54, 1<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
|-<br />
| style="text-align:center;" | 53, 46, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 56, 66, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
|}<br />
<br />
==== Monsters ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 10, 44, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{Cn|Red Dragon}}<br />
| style="padding-left:7px; padding-right:5px;" | These Red Dragons look rather cramped living down here and decide to take their frustration out on you.<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 10, 11, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Zorlan|hero_link=Tyraxor|image=Tyraxor|Barbarian}}<br />
|-<br />
| style="text-align:center;" | 12, 46, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Swankart|hero_link=Saurug|image=Saurug|Battle Mage}}<br />
|-<br />
| style="text-align:center;" | 19, 34, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Venthin|hero_link=Vey|image=Vey|Battle Mage}}<br />
|-<br />
| style="text-align:center;" | 49, 4, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Zinitha|hero_link=Zubin|image=Zubin|Battle Mage}}<br />
|-<br />
| style="text-align:center;" | 49, 15, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Denarm|hero_link=Dessa|image=Dessa|Battle Mage}}<br />
|-<br />
| style="text-align:center;" | 66, 70, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Crag Hack|Barbarian}}<br />
|-<br />
| style="text-align:center;" | 70, 66, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Yog|Barbarian}}<br />
|}<br />
<br />
==== Artifacts ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 5, 50, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Lion's Shield of Courage}}<br />
| style="padding-left:7px; padding-right:5px;" | A small group of Red Dragons flies down from the ceiling and challenge you for the shield. Do you wish to fight them?<p><center>'''Guardians:''' 6 {{Cn|Red Dragon|name=Red Dragons}}</center></p><br />
|-<br />
| style="text-align:center;" | 22, 5, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Sword of Judgement}}<br />
| style="padding-left:7px; padding-right:5px;" | A few Crystal Dragons challenge you for the Sword. Do you wish to fight them?<p><center>'''Guardians:''' 4 {{Cn|Crystal Dragon|name=Crystal Dragons}}</center></p><br />
|-<br />
| style="text-align:center;" | 50, 25, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Armor of Wonder}}<br />
| style="padding-left:7px; padding-right:5px;" | A horde of angry Minotaur Kings challenges you for the Armor of Wonder. Do you wish to fight them?<p><center>'''Guardians:''' 75 {{Cn|Minotaur King|name=Minotaur Kings}}</center></p><br />
|}<br />
<br />
==== Signs ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 69, 64, 0<br />
| style="padding-left:7px; padding-right:5px;" | Krewlod-Erathia border zone. Current controller - King Boragus of Krewlod.<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=To_Strive,_To_Seek&diff=47975To Strive, To Seek2020-06-19T09:58:03Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Unholy Alliance}}Ninth scenario of the [[Unholy Alliance]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
[[Gem]] and [[Gelu]] are seeking parts of the "[[Angelic Alliance]]" in a region of [[Erathia]] bordering [[AvLee]]. Two warlords rule this land, and their allegiance is loosely tied to Erathia, so they'll have to be "persuaded" to relinquish these artifacts of power.<br />
<br />
=== Prologue ===<br />
I know this region well. The lords who control this area are loyal to [[Erathia]] but only when it suits them. We must be careful, for they are formidable foes and deeply entrenched. But if we are to locate the pieces of the [[Angelic Alliance]], we may need to "persuade" these lords to assist us.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Gem and Gelu must find the Sandals of the Saint, Helm of Heavenly Enlightenment and the Necklace of Celestial Bliss to win the scenario. However, if either hero is defeated in combat, the scenario is lost. They limited to level 37 but will carry their experience, skills and spells on to their next<br />
<br />
=== Starting options ===<br />
*Give 6 {{Cn|Rogue|name=Rogues}} to Most Powerful Hero<br />
*Give {{An|Spyglass}} to Most Powerful Hero<br />
*Give {{An|Boots of Speed}} to Most Powerful Hero<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Opening'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | After their recent defeat, Gem and Gelu knew what must be done. They needed a weapon, something to defeat Sandro's combination artifacts. Thanks to the information given them by the Barbarian Yog, they knew the approximate whereabouts of three of the Angelic Alliance pieces. These pieces were crucial to stopping the madman Sandro and his puppet, King Vilmar.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 2 - The Area'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Across a small tributary of the Shandar River lies a region of Erathia that was a major hot spot during the Timber Wars. This region was fought over and controlled by both sides many times during that time and left the place battered and beaten. These days two warlords who claim loyalty to Erathia now control it, but Gelu tells me it is in name only. They are under Erathia's banner because it suits them for the moment, but in reality, they are loyal to themselves alone.<p>The Sandals of the Saint are known to be located here, but the Helm of Heavenly Enlightenment and Celestial Necklace of Bliss are only rumored. These people will not be interested in helping us, nor will they surrender the artifacts without a fight. 'Tis a shame we shall have to shed mostly innocent blood to save the lives of us all and stop that madman Sandro. But such is the fate of these fools.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 5 - Sandals Spotted'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Local farmers passing by your army have spotted the Sandals of the Saint. They tell you it is located in the south near the town of Berrinton.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 13 - Celestial Necklace Spotted'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A scout returns to Gem and reports he has located the Celestial Necklace of Bliss near the town of Jared's Hill in the south. It is heavily guarded, so perhaps a stealthy approach is best. Mayhap a piece of gold in the right hands can slip us past their guard posts.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 18 - The tides have turned'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Though the Necromancer forces have us on the run, we will be able to force them from our lands once the Alliance is forged. We will need to be clear thinking over the next few months as our search continues. With the news of the sighting of the Sandals of the Saint and the Celestial Necklace of Bliss, our spirits are on the rise. If the powers above are with us, we shall prevail.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 22 - Worries'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | No word from Crag or Yog has Gelu worried. He paces back and forth, fretting over the lack of information. Have they succeeded? Have they failed? If they don't locate the pieces they were looking for, what will happen to the people of AvLee or Erathia?<p>A dark air of foreboding washes over his pale countenance. He stands surveying his troops with a feeling of dread and uncertainty. Perhaps this is a ruse, like the ones pulled on Gem and Crag Hack. This seems all too easy.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 25 - Shades of Betrayal'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Scrying in her bowl, Gem often learned for certain the nature of things around her. She once told Gelu the way she learned of Sandro's ploy, that he was using Vilmar as a puppet to control Deyja from the shadows. This would allow him to remain in control and not be a target, a clever plan indeed. However, he underestimated the intellect of those who he duped. He did not count on the cunning of the one called Crag Hack or the clever mind of Gem. Perhaps he simply didn't care, preferring to believe that he would have the artifacts in his possession well before his ruse could be detected. Who knows?<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 30 - A runner arrives'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A runner arrives before Gem and presents a message. The message, from the Council of Elders, reads:<p>"Gem, you must hurry, for the people of AvLee are being slaughtered in droves, like herds of cattle being culled. The one called Sandro is now raising our fallen as his own minions. Those that seem suited are even becoming his more potent forces. From all accounts we feel that his legions will swell to an insurmountable size in mere months. You must put an end to this immediately. Hurry in your search, for we are dead without that artifact."</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 33 - The Day of Smoke and Shadows'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A cold gray cloud descended across the land today. The fires of war burned bright as the shadows of gloom crossed the fields and meadows. News of the defeat of AvLee's western regions had reached the pair. Gelu, steely eyed as ever, renewed her steadfast approach to victory. Gem, meanwhile, took a more spiritual course, choosing to perform several small rites of passing for the departed, an offering to the powers above to aid the fallen in their travels beyond. Now more than ever, the need for expedience was apparent.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 40 - Days of Redemption'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Gelu sat in his tent that morning and contemplated his life. He's learned the ways of battle, the ways of stealth and spying, but none of that training prepared him for the consequences of mistakes. The day of redemption shall come one day for him, but that day is not today. First, he must do his part in the destruction of this Sandro and his armies of the undead. Stopping this madman will, at least in part, balance his soul against the mistakes he made and the suffering he caused when he destroyed those AvLee lords. Perhaps then the demons of sleep will allow him peace at last.<br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 3, 44, 0<br />
| style="padding-left:7px; padding-right:5px;" | Sitting beside the well is an odd little woman muttering to herself. She is dressed in a crude shift and has flowers in her hair. Carefully, you approach. Even the gentlest of touches sends her in to screaming fits. She clutches her hands to her chest and backs away. As you attempt to apologize, she points a finger at you and shouts an incoherent warning or curse. You feel a tingle and a shudder wracks your body. A sickening feeling of dread washes over you.<p><center>[[File:Morale small.gif]] -1 [[Morale]]</center></p><br />
|-<br />
| style="text-align:center;" | 27, 30, 0<br />
| style="padding-left:7px; padding-right:5px;" | A band of refugees approaches, looking forlorn and undernourished. As you reach out to offer your hand in friendship, you realize that this is a trap.<p><center>'''Guardians:''' 125 {{Cn|Rogue|name=Rogues}}</center></p><br />
|-<br />
| style="text-align:center;" | 65, 38, 0<br />
| style="padding-left:7px; padding-right:5px;" | A small boy lies in the road, battered and broken. He holds in his hands a small box. He offers it out to you as you pass by, and you take it as he dies. Opening it, you see a wondrous gift inside. How this ever fell into the hands of these warlords you'll never know. Perhaps it is a gift from above?<p><center>{{An|Orb of Silt}}</center></p><br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Name<br />
|-<br />
| style="text-align:center;" | 4, 25, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" | Shavoril<br />
|-<br />
| style="text-align:center;" | 7, 60, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
| style="padding-left:7px; padding-right:5px;" | Daviston<br />
|-<br />
| style="text-align:center;" | 17, 40, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
| style="padding-left:7px; padding-right:5px;" | Waterston<br />
|-<br />
| style="text-align:center;" | 20, 8, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" | Faeyedon<br />
|-<br />
| style="text-align:center;" | 30, 69, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
| style="padding-left:7px; padding-right:5px;" | Jared's Hill<br />
|-<br />
| style="text-align:center;" | 42, 65, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
| style="padding-left:7px; padding-right:5px;" | Berrinton<br />
|-<br />
| style="text-align:center;" | 44, 41, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
| style="padding-left:7px; padding-right:5px;" | Moersberg<br />
|-<br />
| style="text-align:center;" | 45, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" | Shayar<br />
|-<br />
| style="text-align:center;" | 60, 49, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
| style="padding-left:7px; padding-right:5px;" | Galor's Glen<br />
|-<br />
| style="text-align:center;" | 61, 26, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" | Kineree<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 6, 62, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Sir Mullich|Knight}}<br />
|-<br />
| style="text-align:center;" | 21, 10, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gem|Druid}}<br />
|-<br />
| style="text-align:center;" | 32, 70, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Sanya|Cleric}}<br />
|-<br />
| style="text-align:center;" | 44, 9, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gelu|Ranger}}<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Invasion&diff=47974Invasion2020-06-19T09:57:40Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Unholy Alliance}}Eighth scenario of the [[Unholy Alliance]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
The battle is half over. Now you and [[Finneas]] must simultaneously invade [[AvLee]] and [[Erathia]]. Concentrating your troops on one of the countries will give the other a great tactical advantage. Therefore, your troops must be divided. Some call AvLee's armies "the Wall of Destruction," and everyone knows Erathia's defenders are just shy of invincible. This will be no easy task.<br />
<br />
=== Prologue ===<br />
It was easy to remove the [[AvLee]], [[Erathia|Erathian]] and [[Krewlod]] troops from [[Deyja]], but the invasion itself will be much more difficult. To launch an offensive that will not leave one border open, we must assault both borders simultaneously. Once again, [[Finneas]] wishes me to handle the matter personally. His faith in my abilities is touching, but even a puppet King must someday learn how to command if he is to be an effective tool.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Defeat the Rangers and Barbarians against Sandro and his forces of undead to win the scenario. However, if Sandro is defeated in combat, the scenario is lost. Sandro is limited to level 40 but will carry his experience, skills and spells on to his next scenario.<br />
<br />
=== Starting options ===<br />
*Give +3 [[Attack]] to Most Powerful Hero<br />
*Give +3 [[Defense]] to Most Powerful Hero<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Day 1'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Removing the AvLee, Erathia, and Krewlod troops from Deyja was easier than you thought. Your new task will be more difficult. To launch an attack that will not leave one border open, both borders must be assaulted. Finneas wishes you to pursue this matter personally. His faith in your abilities is touching, but there will come a time when you will not wish to lead these battles personally.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(10, 44, 0) Stronghold: Day 1 - Resources (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{w}} +4 [[Wood]], {{m}} +2 [[Mercury]], {{o}} +4 [[Ore]], {{s}} +2 [[Sulfur]], {{c}} +2 [[Crystal|Crystals]], {{gem}} +2 [[Gem|Gems]], {{g}} +2000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(18, 66, 0) Stronghold: Day 1 - resources (every 2 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{w}} +2 [[Wood]], {{m}} +1 [[Mercury]], {{o}} +2 [[Ore]], {{s}} +1 [[Sulfur]], {{c}} +1 [[Crystal|Crystals]], {{gem}} +1 [[Gem|Gems]], {{g}} +1 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(36, 4, 0) Rampart: Day 1 - resources (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | have some resources<p><center>{{w}} +2 [[Wood]], {{m}} +1 [[Mercury]], {{o}} +2 [[Ore]], {{s}} +1 [[Sulfur]], {{c}} +1 [[Crystal|Crystals]], {{gem}} +1 [[Gem|Gems]], {{g}} +2000 [[Gold]] </center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 4 - Day 4'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Bad news has arrived in a package of dust and bones. While checking out the AvLee territory, your scouts ran into the elite group known as the Forest Guard. You know that Gelu, the half Vori elf, is a member of this group, but you are certain another leads these. Who is the question, but you do not know whom to ask.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 10 - Day 10'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Finneas sent you a message; his tone was pushy and bossy as if he was in control of the situation. You leave for a few months, and he suddenly believes he is running the show! The nonsense those court lords whisper into his ear must have somehow gotten into his hollow head. This sort of behavior is not welcome, nor will it be allowed. Fortunately, your presence is required in court, so you must take a quick transport there in order to fulfill certain obligations. Finneas will be reminded who is really in power.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 17 - Day 17'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | It was a pleasure to appear in the midst of court and rattle Finneas' bones. He was quite disturbed to see you and had to dismiss court early to collect himself. The rumors floating about the castle were not good ones. You reminded Finneas in his private chambers it was you who put him on the throne and it was you who could remove him from it. The impression of your bony fingertips is now permanently emblazoned on his chest, a small spell you picked up years ago. Finneas will not soon cross you again.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 20 - Day 20'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The Captain of the Forest Guard is Caleb, an elf of surpassing skill. If you were to kill him, these raiding parties might disappear. They keep getting bolder and bolder with each passing week, as if desperation is a driving force. Remove the leader and the rest will fall apart.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 25 - Day 25'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Spies have confirmed your fears. Yog the Barbarian has encouraged his comrades to search for the Angelic Alliance. As soon as the reinforcements arrive they will be off looking for the pieces necessary. AvLee is suspected to be able to provide more troops as early as two weeks from now. Gryphonheart is concerned and has dispatched men to find out how many they need and why Barbarians are defending the Erathian border. With so many forces on the move, you will need to conquer this realm quickly. If those four heroes succeed in gaining all the pieces for the Angelic Alliance, you could lose.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 30 - Day 30'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | You suspect Caleb is located near Forestdale, an AvLee town located to the north and east of your main castles. With any luck you should catch him there, possibly napping. It is rumored he carries the Bow of the Sharpshooter, and that powerful bow that could be very useful if you got your hands on it.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 39 - Day 39'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The troops for AvLee have arrived and are going to create a problem. It would be wise to secure this area soon so you can push their lines back and keep them at bay using less forces. Prolonging this battle is not a wise idea.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(12, 5, 0) Rampart: Day 39 - Troops'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Here are some troops for the computer.<p><center>{{w}} +14 [[Wood]], {{m}} +7 [[Mercury]], {{o}} +14 [[Ore]], {{s}} +7 [[Sulfur]], {{c}} +7 [[Crystal|Crystals]], {{gem}} +7 [[Gem|Gems]], {{g}} +50000 [[Gold]]<p>{{Cn|Centaur|noname=}}{{Cn|Centaur Captain|name=100 Centaurs and Centaur Captains}}, {{Cn|Dwarf|noname=}}{{Cn|Battle Dwarf|name=80 Dwarves and Battle Dwarves}}, {{Cn|Wood Elf|noname=}}{{Cn|Grand Elf|name=60 Wood Elves and Grand Elves}}, {{Cn|Pegasus|noname=}}{{Cn|Silver Pegasus|name=40 Pegasi and Silver Pegasi}}, {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier|name=20 Dendroid Guards and Dendroid Soldiers}}, {{Cn|Unicorn|noname=}}{{Cn|War Unicorn|name=10 Unicorns and War Unicorns}}, {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=5 Green Dragons and Gold Dragons}}</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(36, 4, 0) Rampart: Day 39 - Troops'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Here are some troops for the computer<p><center>{{g}} +50000 [[Gold]]<p>{{Cn|Centaur|noname=}}{{Cn|Centaur Captain|name=100 Centaurs and Centaur Captains}}, {{Cn|Dwarf|noname=}}{{Cn|Battle Dwarf|name=80 Dwarves and Battle Dwarves}}, {{Cn|Wood Elf|noname=}}{{Cn|Grand Elf|name=60 Wood Elves and Grand Elves}}, {{Cn|Pegasus|noname=}}{{Cn|Silver Pegasus|name=40 Pegasi and Silver Pegasi}}, {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier|name=20 Dendroid Guards and Dendroid Soldiers}}, {{Cn|Unicorn|noname=}}{{Cn|War Unicorn|name=10 Unicorns and War Unicorns}}, {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=5 Green Dragons and Gold Dragons}}</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(65, 3, 0) Rampart: Day 39 - Troops'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Here are some creatures for the computer.<p><center>{{g}} +50000 [[Gold]]<p>{{Cn|Centaur|noname=}}{{Cn|Centaur Captain|name=100 Centaurs and Centaur Captains}}, {{Cn|Dwarf|noname=}}{{Cn|Battle Dwarf|name=80 Dwarves and Battle Dwarves}}, {{Cn|Wood Elf|noname=}}{{Cn|Grand Elf|name=60 Wood Elves and Grand Elves}}, {{Cn|Pegasus|noname=}}{{Cn|Silver Pegasus|name=40 Pegasi and Silver Pegasi}}, {{Cn|Dendroid Guard|noname=}}{{Cn|Dendroid Soldier|name=20 Dendroid Guards and Dendroid Soldiers}}, {{Cn|Unicorn|noname=}}{{Cn|War Unicorn|name=10 Unicorns and War Unicorns}}, {{Cn|Green Dragon|noname=}}{{Cn|Gold Dragon|name=5 Green Dragons and Gold Dragons}}</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 53 - Day 53'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | You may not win if this keeps up. Troops from Erathia have arrived, and they are already in the castles. Too many more reinforcements and the Angelic Alliance will not be necessary.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(26, 21, 0) Castle: Day 53 - Troops'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Here are some creatures for the computer.<p><center>{{g}} +50000 [[Gold]]<p>{{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=100 Pikemans and Halberdiers}}, {{Cn|Archer|noname=}}{{Cn|Marksman|name=80 Archers and Marksmen}}, {{Cn|Griffin|noname=}}{{Cn|Royal Griffin|name=60 Griffins and Royal Griffins}}, {{Cn|Swordsman|noname=}}{{Cn|Crusader|name=40 Swordsmen and Crusaders}}, {{Cn|Monk|noname=}}{{Cn|Zealot|name=20 Monks and Zealots}}, {{Cn|Cavalier|noname=}}{{Cn|Champion|name=10 Cavaliers and Champions}}, {{Cn|Angel|noname=}}{{Cn|Archangel|name=5 Angels and Archangels}}</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(32, 55, 0) Castle: Day 53 - Troops'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Here are some creatures for the computer.<p><center>{{g}} +50000 [[Gold]]<p>{{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=100 Pikemans and Halberdiers}}, {{Cn|Archer|noname=}}{{Cn|Marksman|name=80 Archers and Marksmen}}, {{Cn|Griffin|noname=}}{{Cn|Royal Griffin|name=60 Griffins and Royal Griffins}}, {{Cn|Swordsman|noname=}}{{Cn|Crusader|name=40 Swordsmen and Crusaders}}, {{Cn|Monk|noname=}}{{Cn|Zealot|name=20 Monks and Zealots}}, {{Cn|Cavalier|noname=}}{{Cn|Champion|name=10 Cavaliers and Champions}}, {{Cn|Angel|noname=}}{{Cn|Archangel|name=5 Angels and Archangels}}</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(48, 60, 0) Castle: Day 53 - Troops'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Here are some creatures for the computer.<p><center>{{g}} +50000 [[Gold]]<p>{{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=100 Pikemans and Halberdiers}}, {{Cn|Archer|noname=}}{{Cn|Marksman|name=80 Archers and Marksmen}}, {{Cn|Griffin|noname=}}{{Cn|Royal Griffin|name=60 Griffins and Royal Griffins}}, {{Cn|Swordsman|noname=}}{{Cn|Crusader|name=40 Swordsmen and Crusaders}}, {{Cn|Monk|noname=}}{{Cn|Zealot|name=20 Monks and Zealots}}, {{Cn|Cavalier|noname=}}{{Cn|Champion|name=10 Cavaliers and Champions}}, {{Cn|Angel|noname=}}{{Cn|Archangel|name=5 Angels and Archangels}}</center></p><br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 3, 8, 0<br />
| style="padding-left:7px; padding-right:5px;" | The few Forest Guard located here are no match for your forces. Before engaging you in battle, one of them runs off and sends in for reinforcements. It may not be a good idea to return to this spot once you have dealt with this group.<p><center>'''Guardians:''' 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Grand Elf|name=Grand Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}</center></p><br />
|-<br />
| style="text-align:center;" | 5, 3, 0<br />
| style="padding-left:7px; padding-right:5px;" | Wanting to take over production of the Ore Mine, you fail to see the Forest Guard quietly closing in and preparing for an ambush. With no options available, you defend yourself.<p><center>'''Guardians:''' 10 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}, 20 {{Cn|Grand Elf|name=Grand Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}</center></p><br />
|-<br />
| style="text-align:center;" | 12, 6, 0<br />
| style="padding-left:7px; padding-right:5px;" | With hopes of gaining more sulfur, you push aside the foliage, but find only Forest Guard in your face. With nowhere to run, you are attacked by the elite fighting force.<p><center>'''Guardians:''' 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Grand Elf|name=Grand Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}</center></p><br />
|-<br />
| style="text-align:center;" | 13, 18, 0<br />
| style="padding-left:7px; padding-right:5px;" | While moving your troops through the area, the slightest noise catches your attention. It is too late! The Forest Guard attacks!<p><center>'''Guardians:''' 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Grand Elf|name=Grand Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}</center></p><br />
|-<br />
| style="text-align:center;" | 27, 2, 0<br />
| style="padding-left:7px; padding-right:5px;" | Rushing for the gold this mill has to offer, you fail to notice the quiet sneaking of Elves closing behind your ranks. Unable to escape, you turn and face your attackers.<p><center>'''Guardians:''' 10 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}, 20 {{Cn|Grand Elf|name=Grand Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}</center></p><br />
|-<br />
| style="text-align:center;" | 32, 57, 0<br />
| style="padding-left:7px; padding-right:5px;" | Protecting Thestlemore are a few elves, and you suspect a trap. Unable to see anyone else in the vicinity, you are completely surprised when they spring up from the very ground itself and surround your troops. Once again you are facing the Forest Guard!<p><center>'''Guardians:''' 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Grand Elf|name=Grand Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}</center></p><br />
|-<br />
| style="text-align:center;" | 56, 65, 0<br />
| style="padding-left:7px; padding-right:5px;" | Seeking the mercury made in the Alchemist's Lab, you ignore the possibility of enemy activity. Unfortunately, you should have listened to your scout because the Forest Guard is attacking you!<p><center>'''Guardians:''' 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Grand Elf|name=Grand Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}, 5 {{Cn|Wood Elf|name=Wood Elves}}</center></p><br />
|-<br />
| style="text-align:center;" | 62, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | After successfully getting through the garrison, you find yourself surrounded by even more forces. It seems the Forest Guard must call this little place home. One of the Elves steps forward and shouts, "I am Caleb. You will not defeat me!" With a grin, you push forward to rid this world of him.<p><center>'''Guardians:''' 15 {{Cn|Grand Elf|name=Grand Elves}}, 15 {{Cn|Grand Elf|name=Grand Elves}}, 15 {{Cn|Grand Elf|name=Grand Elves}}, 25 {{Cn|Sharpshooter|name=Sharpshooters}}, 15 {{Cn|Grand Elf|name=Grand Elves}}, 15 {{Cn|Grand Elf|name=Grand Elves}}, 15 {{Cn|Grand Elf|name=Grand Elves}}<p>'''Contents:''' {{An|Bow of the Sharpshooter}}</center></p><br />
|-<br />
| style="text-align:center;" | 67, 21, 0<br />
| style="padding-left:7px; padding-right:5px;" | The town of Silver Falls lies ahead, and as you pass through the rocky pass, it becomes quite evident the town was better defended than you hoped. The Forest Guard is patrolling here, and they ambush you from all sides.<p><center>'''Guardians:''' 10 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}, 20 {{Cn|Grand Elf|name=Grand Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}, 10 {{Cn|Wood Elf|name=Wood Elves}}</center></p><br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Name<br />
|-<br />
| style="text-align:center;" | 10, 44, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
| style="padding-left:7px; padding-right:5px;" | Radstone<br />
|-<br />
| style="text-align:center;" | 12, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" | Soaring Height<br />
|-<br />
| style="text-align:center;" | 18, 66, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
| style="padding-left:7px; padding-right:5px;" | Crag's Place<br />
|-<br />
| style="text-align:center;" | 26, 21, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
| style="padding-left:7px; padding-right:5px;" | Hudson Falls<br />
|-<br />
| style="text-align:center;" | 32, 55, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
| style="padding-left:7px; padding-right:5px;" | Thestlemore<br />
|-<br />
| style="text-align:center;" | 36, 4, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" | Meadow Brook<br />
|-<br />
| style="text-align:center;" | 48, 30, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" | <br />
|-<br />
| style="text-align:center;" | 48, 60, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
| style="padding-left:7px; padding-right:5px;" | Worthington<br />
|-<br />
| style="text-align:center;" | 64, 44, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 65, 3, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" | Forestdale<br />
|-<br />
| style="text-align:center;" | 69, 15, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" | Silver Falls<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 10, 45, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Yog|Barbarian}}<br />
|-<br />
| style="text-align:center;" | 12, 6, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gem|Druid}}<br />
|-<br />
| style="text-align:center;" | 18, 67, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Crag Hack|Barbarian}}<br />
|-<br />
| style="text-align:center;" | 36, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gelu|Ranger}}<br />
|-<br />
| style="text-align:center;" | 64, 45, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Sandro|Necromancer}}<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Wrath_of_Sandro&diff=47973Wrath of Sandro2020-06-19T09:57:14Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Unholy Alliance}}Seventh scenario of the [[Unholy Alliance]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
With [[Finneas]] on the throne it's time for the next step of your plan. [[AvLee]], [[Erathia]] and [[Krewlod]] troops have all invaded Deyja territory, thinking they have you where they want you. But it's just the opposite, isn't it? It was you who drew them here, right where you want them, and now your goal of world domination is a little closer.<br />
<br />
=== Prologue ===<br />
Four very brave but foolish heroes have entered my realm. They seek to dissuade me from invading [[Erathia]] and [[AvLee]] with their combined forces. However, I welcome their intrusion, for my undead armies could use more recruits. I shall harvest these heroes, and they will pay for their impudence with their eternal souls.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Wipe out all invading forces to win the scenario. However, if Sandro is defeated in combat, the scenario is lost. Sandro is limited to level 40 but will carry his experience, skills and spells on to his next scenario.<br />
<br />
=== Starting options ===<br />
*Give +3 [[Spell Power]] to {{H|Sandro|Necromancer}}<br />
*Give +3 [[Knowledge]] to {{H|Sandro|Necromancer}}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Day One'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Heroic deeds from some AvLee Rangers and a few Barbarians working out of Erathia wiped out the opposition to Finneas Vilmar's ascension to the throne. With this lucky turn of events he was quickly crowned, and you are now set upon the task of taking out the enemies who have invaded. Spies are already placed in the opposing armies to find out what you can.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(2, 13, 0) Inferno: Day 1 - resources (every 2 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{w}} +4 [[Wood]], {{m}} +2 [[Mercury]], {{o}} +4 [[Ore]], {{s}} +2 [[Sulfur]], {{c}} +2 [[Crystal|Crystals]], {{gem}} +2 [[Gem|Gems]], {{g}} +2000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(15, 16, 1) Dungeon: Day 1 - resources (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{w}} +4 [[Wood]], {{m}} +2 [[Mercury]], {{o}} +4 [[Ore]], {{s}} +2 [[Sulfur]], {{c}} +2 [[Crystal|Crystals]], {{gem}} +2 [[Gem|Gems]], {{g}} +2000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(30, 7, 0) Necropolis: Day 1 - resources (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{w}} +4 [[Wood]], {{m}} +2 [[Mercury]], {{o}} +4 [[Ore]], {{s}} +2 [[Sulfur]], {{c}} +2 [[Crystal|Crystals]], {{gem}} +2 [[Gem|Gems]], {{g}} +3000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 4 - Day 4'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Your spies have sent messages back, and the news is not good. The two groups are allied, but they possibly suffer from morale problems. AvLee, Erathian and Krewlod troops are all stationed in those castles. It will be easy for you to exploit this vital weakness. With the Armor of the Damned and the Cloak of the Undead King in your possession, you will easily overtake them and force these invaders out of your lands.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 9 - Day 9'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | More information has been smuggled out, and you almost laugh when you hear the news. Crag Hack, the brainless barbarian, is rampaging towards you, hoping to tear you limb from limb. He still wants his gold, the title and the land. It is almost laughable, almost. Crag Hack is never a force to underestimate. His recent activities stopped the harvesting in the Erathian lands, and he put together the Statue of Legion, allowing the Erathians to gain too much population for you to deal with. Mr. Hack will get his due rewards, courtesy of you.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(2, 13, 0) Inferno: Day 10 - monsters (every 7 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{Cn|Imp|noname=}}{{Cn|Familiar|name=12 Imps and Familiars}}, {{Cn|Gog|noname=}}{{Cn|Magog|name=10 Gogs and Magogs}}, {{Cn|Hell Hound|noname=}}{{Cn|Cerberus|name=8 Hell Hounds and Cerberi}}, {{Cn|Demon|noname=}}{{Cn|Horned Demon|name=6 Demons and Horned Demons}}, {{Cn|Pit Fiend|noname=}}{{Cn|Pit Lord|name=4 Pit Fiends and Pit Lords}}, {{Cn|Efreet|noname=}}{{Cn|Efreet Sultan|name=2 Efreeti and Efreet Sultans}}, {{Cn|Devil|noname=}}{{Cn|Arch Devil|name=1 Devils and Arch Devils}}</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(30, 7, 0) Necropolis: Day 11 - Creatures (every 7 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=12 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=10 Walking Deads and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=8 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=6 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=4 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=2 Black Knights and Dread Knights}}, {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=1 Bone Dragons and Ghost Dragons}}</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 12 - Day 12'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Another old 'friend' of yours is now opposing you. Gem, the lady Druid, has taken up arms and was responsible for the slaughtering of lord Fayette and his undead army. Such a waste that turned out to be! She was able to defeat the entire army you had given him and slay a perfectly good Death Knight. It was such a pity, he seemed like a nice fellow. It doesn't matter. She assembled the pieces for the Cloak of the Undead King. Of course, she did send a letter to Ethric, tipping him off of your whereabouts. She'll make a lovely lich.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 16 - Day 16'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A new individual is directing the brute force of Crag Hack. His name is Yog. Either your spy has discovered a truly interesting individual or he's been eating too many mushrooms. Yog is completely blue and has the features of a very large Genie. According to your source, he once was a wizard and has mentioned the Angelic Alliance a couple of times. You could care less what he once did, but you do care about this new artifact mentioned. A few nights in the library would be an excellent way to spend your time.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 19 - Day 19'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Your source in the Ranger's camp has reported back with information about the fourth of your opponents. This one is another interesting individual, a white elf named Gelu. At first you thought he might be an albino, but the flaming red hair says he's a half-breed Vori Elf. This Ranger is part of an Erathian special forces unit operating in AvLee. He investigated the death of Lord Falorel, the vampire who had successfully impersonated an AvLee lord... until you poisoned Falorel for becoming too powerful. Now you'll have to take care of this pesky Ranger, who once did you a little favor by keeping the AvLee troops busy.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 23 - Day 23'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The nights in the library paid off. You discovered what the Angelic Alliance is. It is a powerful sword created of six other pieces and allowing the three opposing towns to not suffer morale penalties no matter which hero actually carries the blade. It is of utmost importance these heroes do not go searching for this artifact. With it, they actually stand a chance against you.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 26 - Day 26'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | It has become clear you will drive these enemies out of Deyja but will be unable to catch the ringleaders. They will fall back into heavier armed and better-trained camps and towns outside of the Deyja border.<p>It will not matter. You will conquer them and continue on to the rest of Antagarich. Soon, very soon, you shall be master of this world.</p><br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 25, 6, 0<br />
| style="padding-left:7px; padding-right:5px;" | Something told you this was too good to be true.<p><center>'''Guardians:''' 189 {{Cn|Power Lich|name=Power Liches}}</center></p><br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 2, 13, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}<br />
|-<br />
| style="text-align:center;" | 15, 16, 1<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Dungeon}}<br />
|-<br />
| style="text-align:center;" | 25, 30, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 30, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 2, 14, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Octavia|Demoniac}}<br />
|-<br />
| style="text-align:center;" | 15, 17, 1<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Ajit|Overlord}}<br />
|-<br />
| style="text-align:center;" | 25, 31, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Sandro|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 30, 8, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Clavius|Death Knight}}<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Agents_of_Vengeance&diff=47972Agents of Vengeance2020-06-19T09:56:38Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Unholy Alliance}}Sixth scenario of the [[Unholy Alliance]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
[[Gelu]] and [[Gem]] have been ordered by the [[Council of Elders]] to avenge the murders of [[Lord Fayette]] and the numerous other victims of the [[Necromancers]]. Their goal lies through [[Deyja]] toward the [[Erathia|Erathian]] border and the Necromancer's Castle, where information about Lord Fayette's death is sure to be found.<br />
<br />
=== Prologue ===<br />
Several days ago the [[AvLee]] [[Council of Elders]] commanded [[Gem]] and myself to avenge the deaths of [[Lords Falorel]], [[Lord Fayette]], the [[Dragon Lords]] and all the other victims of the [[Necromancer]]'s raids. At the border we encountered this... this horrific scene. The [[Deyja|Deyjan]] lords must be destroyed before all of AvLee is harvested for their undead armies.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
You must capture Castle Crypthome to win the scenario. However, if Gem or Gelu is defeated in combat, the scenario is lost. The heroes are limited to level 33 but will carry their experience, skills and spells on to their next scenario.<br />
<br />
=== Starting options ===<br />
*Give 15 {{Cn|Wood Elf|name=Wood Elves}} to Most Powerful Hero<br />
*Give 20 {{Cn|Silver Pegasus|name=Silver Pegasi}} to {{H|Gem|Druid}}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro Gelu'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Gelu: After learning that Sandro was behind the plot to kill Lord Falorel, I did some more investigating and discovered the Dragon Lords I destroyed were not bandits. They were real AvLee Border Lords. I felt I had to explain personally to the AvLee Council of Elders and accept their judgment for my mistake. The Council was skeptical, but after consulting with their Oracle, they said I could best make amends by participating in a punitive campaign against Deyja. I feel honor bound to accept their judgment, and I have taken a leave of absence from the Forest Guard.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro Gem'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Gem: The doll got to me. It looked just like the one my sister had right before she died. I remember thinking she was the luckiest girl in the world to have a doll like that. Then the horde of skeletons killed everyone in my village. I was the only survivor. I'm GLAD the Council of Elders choose me as one of the pair to punish Deyja.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(13, 37, 0) Necropolis: Day 2 - Build Townhall'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Build:''' [[Town Hall]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(36, 67, 0) Necropolis: Day 2 - Build Townhall'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Build:''' [[Town Hall]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(61, 35, 0) Necropolis: Day 2 - Build Townhall'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(36, 67, 0) Necropolis: Day 4 - Build Citadel'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Build:''' [[Citadel]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 9 - Letter Ethric to Gem'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Gem: I received a message from Ethric today. Ethric said it had been decades Sandro was his apprentice. He said Sandro ran away and become a Necromancer! There were more ill tidings. Ethric said Sandro might be trying to construct a powerful artifact from all the artifacts I gathered for him. I was so furious, I screamed. None of my troops came near me for an hour. I must pass these tidings on to Gelu and the Council of Elders.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 12 - Message Gem to Gelu'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Gelu: I received a message from Gem today. She had found out Sandro is a Necromancer. She sounded angry. She said Sandro might have built some powerful artifact from all the artifacts she gathered for him. I wonder if the dead AvLee Lords stumbled across this plan?<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(13, 37, 0) Necropolis: Day 17 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center> +2000 {{g}} [[Gold]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(13, 37, 0) Necropolis: Day 17 - Extra Critters (every 7 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=12 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=8 Walking Deads and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=7 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=4 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=3 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=2 Black Knights and Dread Knights}}, {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=1 Bone Dragons and Ghost Dragons}}</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(61, 35, 0) Necropolis: Day 17 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center> +1500 {{g}} [[Gold]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(61, 35, 0) Necropolis: Day 17 - Extra Critters (every 7 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=12 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=8 Walking Deads and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=7 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=4 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=3 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=2 Black Knights and Dread Knights}}, {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=1 Bone Dragons and Ghost Dragons}}</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(13, 37, 0) Necropolis: Day 18 - Bonus Income'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center> +5000 {{g}} [[Gold]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(61, 35, 0) Necropolis: Day 18 - Bonus Income'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center> +5000 {{g}} [[Gold]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 21 - Scout Report Barbarians'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Gelu: My scouts encountered some Erathian irregulars today. They were part of a militia unit from the town of Clovergreen. They knew Gem. They also passed on interesting news. Two Barbarians named Crag Hack and Yog are invading Deyja from Erathia. I should Gem about this and send word to the Erathian High Command.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(36, 67, 0) Necropolis: Day 21 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center> +4000 {{g}} [[Gold]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(36, 51, 0) Necropolis: Day 24 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center> +4000 {{g}} [[Gold]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(36, 51, 0) Necropolis: Day 24 - Extra Critters (every 7 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=12 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=8 Walking Deads and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=7 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=4 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=3 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=2 Black Knights and Dread Knights}}, {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=1 Bone Dragons and Ghost Dragons}}</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(36, 67, 0) Necropolis: Day 24 - Extra Critters (every 7 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=12 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=8 Walking Deads and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=7 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=4 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=3 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=2 Black Knights and Dread Knights}}, {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=1 Bone Dragons and Ghost Dragons}}</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 25 - Gem to Yog'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Gem: Today I received word from Gelu about a pair of Barbarians attacking Deyja from the Contested Lands. To my surprise, an hour later some of my Elven scouts escorted in some Orc spies with a message for me. It was from a blue Barbarian hero named Yog. Hmm, I met him once in Enroth. He's with another Barbarian named Crag Hack. I've heard of Crag too. Yog and Crag Hack are upset with the Necromancers and Sandro especially. What?! Crag collected artifacts for Sandro, which DID combine into a powerful artifact! Ethric was right!<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 25 - Gem to Yog (cont)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | To express their displeasure with Sandro, the Barbarians decided to invade Deyja, but Yog wants to know what is really going on. This is good timing for our own campaign. We are hitting Deyja from the North while they are attacking from the West. The Erathians are going to have kittens when they hear about Yog and Crag. I want to talk to Yog. Where's that map? Hmm, Gelu and I need to first take Castle Crypthome to secure this part of Deyja, but afterwards I'll ask Yog and Crag to meet Gelu and myself at a place called Blagden.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(36, 51, 0) Necropolis: Day 28 - Bonus Income'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center> +5000 {{g}} [[Gold]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(36, 67, 0) Necropolis: Day 28 - Bonus Income'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center> +5000 {{g}} [[Gold]]</center><br />
|}<br />
<br />
=== Objects ===<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Name<br />
|-<br />
| style="text-align:center;" | 13, 11, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" | <br />
|-<br />
| style="text-align:center;" | 13, 37, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" | <br />
|-<br />
| style="text-align:center;" | 35, 9, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" | <br />
|-<br />
| style="text-align:center;" | 36, 51, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" | <br />
|-<br />
| style="text-align:center;" | 36, 67, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" | Crypthome<br />
|-<br />
| style="text-align:center;" | 60, 9, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" | <br />
|-<br />
| style="text-align:center;" | 61, 35, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" | <br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 13, 38, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Galthran|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 34, 10, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gelu|Ranger}}<br />
|-<br />
| style="text-align:center;" | 36, 10, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gem|Druid}}<br />
|-<br />
| style="text-align:center;" | 36, 52, 0<br />
| style="padding-left:7px; padding-right:5px;" | Random Hero<br />
|-<br />
| style="text-align:center;" | 36, 69, 0<br />
| style="padding-left:7px; padding-right:5px;" | Random Hero<br />
|-<br />
| style="text-align:center;" | 61, 36, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Vidomina|Necromancer}}<br />
|}<br />
<br />
==== Signs ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 35, 71, 0<br />
| style="padding-left:7px; padding-right:5px;" | To Blagden<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Secrets_Revealed&diff=47971Secrets Revealed2020-06-19T09:56:00Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Unholy Alliance}}Fifth scenario of the [[Unholy Alliance]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
The presence of the [[Necromancers]] in [[Erathia]] is much stronger than you first anticipated. It's apparent you can't win this battle alone, so you seek help. Your choice of an ally was obvious, but [[Crag Hack]] wasn't easy to find. It took even longer to convince him that these "spell casters" had to be stopped. In the end, it was Crag Hack's unquenchable desire to smash undead that convinced him.<br />
<br />
=== Prologue ===<br />
We two [[Barbarians]] were glad to have found each other in this land of strangers. Both of us are following the trail of the [[Necromancers]], but I am shocked that their actions seem to have gone unnoticed by [[Erathia|Erathian]] leaders. [[Crag Hack|Crag]] was not interested in investigating my concern further until I mentioned his glorious battle. That always works with Barbarians like him.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Yog and Crag Hack must defeat the Necromancers to win the scenario. However, if either hero is defeated in combat, the scenario is lost. Yog and Crag Hack are limited to level 33 but will carry their experience, skills and spells on to their next scenario.<br />
<br />
=== Starting options ===<br />
*Receive 6000 {{g}} [[Gold]]<br />
*Receive 15 {{c}} [[Crystal|Crystals]]<br />
*Give {{An|Boots of Polarity}} to Most Powerful Hero<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Computer Stuff for first day (every 14 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Here<p><center> +10 {{w}} [[Wood]], +5 {{m}} [[Mercury]], +10 {{o}} [[Ore]], +5 {{s}} [[Sulfur]], +5 {{c}} [[Crystal|Crystals]], +5 {{gem}} [[Gems]], +10000 {{g}} [[Gold]]</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | It took me a little while to find Crag Hack and convince him to join up with me. Now he is very enthusiastic about kicking some serious necromancer butt. While we camped, he told me the story about how a Wizard named Sandro tricked him into giving up four artifacts without getting paid. I have never heard of this Wizard but will keep an eye for anyone fitting his description.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 7 - Shortly after'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Shortly after you and Crag Hack joined up, you came across a section of Erathia completely taken over by the undead. Being the bloodthirsty barbarian that Crag is, he wanted to go rush in and take on all the Necromancers by himself. Convincing him to stay and build up an army was a lot easier than you thought. All you had to do was mention that if he built an army he could roll over all the undead in this area in a matter of weeks. Finally he nodded in agreement. At least his skull isn't completely empty, you say to yourself as he leaves the room.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 12 - Scouts'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The cities are coming along nicely. It's going slower than you would like, but for some reason you have a nagging suspicion you are in for a lot of trouble. Not liking this feeling, you send out some scouts to take a look at the area around you. Hopefully they will bring back some intelligence on the enemy.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(13, 5, 0) Stronghold: Day 17 - More Creatures'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{Cn|Goblin|noname=}}{{Cn|Hobgoblin|name=80 Goblins and Hobgoblins}}, {{Cn|Wolf Rider|noname=}}{{Cn|Wolf Raider|name=40 Wolf Riders and Wolf Raiders}}, {{Cn|Orc|noname=}}{{Cn|Orc Chieftain|name=20 Orcs and Orc Chieftains}}, {{Cn|Ogre|noname=}}{{Cn|Ogre Mage|name=10 Ogres and Ogre Magi}}, {{Cn|Roc|noname=}}{{Cn|Thunderbird|name=5 Rocs and Thunderbirds}}, {{Cn|Cyclops|noname=}}{{Cn|Cyclops King|name=3 Cyclopes and Cyclops Kings}}, {{Cn|Behemoth|noname=}}{{Cn|Ancient Behemoth|name=1 Behemoths and Ancient Behemoths}}</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(54, 5, 0) Stronghold: Day 17 - Creatures'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Recruits have come in and are willing to fight for you.<p><center>{{Cn|Goblin|noname=}}{{Cn|Hobgoblin|name=80 Goblins and Hobgoblins}}, {{Cn|Wolf Rider|noname=}}{{Cn|Wolf Raider|name=40 Wolf Riders and Wolf Raiders}}, {{Cn|Orc|noname=}}{{Cn|Orc Chieftain|name=20 Orcs and Orc Chieftains}}, {{Cn|Ogre|noname=}}{{Cn|Ogre Mage|name=10 Ogres and Ogre Magi}}, {{Cn|Roc|noname=}}{{Cn|Thunderbird|name=5 Rocs and Thunderbirds}}, {{Cn|Cyclops|noname=}}{{Cn|Cyclops King|name=3 Cyclopes and Cyclops Kings}}, {{Cn|Behemoth|noname=}}{{Cn|Ancient Behemoth|name=1 Behemoths and Ancient Behemoths}}</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 20 - Strong Forces'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Looking down at the scout's report, you realize the Necromancer forces are a lot stronger than you originally thought. Not only will they come at me from all sides, we are outnumbered three to one! I must let Crag Hack know about this immediately!<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 25 - Crag's Reply'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Laughing to yourself, you come to the realization you were crazy to even think about joining forces with that... that... that Barbarian. Crag's reply had come just a short while ago. Here is what it said: "We build, we crush. Fear not the smelly ones." Well the message was blunt, if anything. Realizing this Barbarian will probably rush off into battle half prepared, you bark orders to speed up the preparations.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 29 - Meeting'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Well, I am almost ready. I think it's about time to set up a meeting with Crag Hack to discuss an attack plan. Sending for a messenger, you quickly write a letter asking for a meeting within the next few weeks.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 33 - History'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Crag Hack showed up today, and he was eager to discuss exactly how we were going to crush the Necromancers. He had practice in this before, explaining how he killed lots of Necromancers for some artifacts. Those artifacts were supposed to be his ticket to gold, land and women. But it never happened because Sandro cheated him out of the whole deal. Now he just wants to kill stuff to relieve stress. I laid out my plans, explaining that the longer he waited in some instances, the more necromancers he got to crush. He seemed to agree with the idea, but I wasn't too convinced when he left.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 39 - Two Rangers'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Something promising reached your ears last night while you prepared for sleep. It seems you and Crag Hack are not the only ones fighting these Necromancers. A Ranger and a Druid, Gelu and Gem, are also fending off the forces of undead, but they are working within the borders of AvLee. You had not realized the Necromancer's influence reached so far. Quickly, you pen a letter explaining your situation and send it off to them, hoping they will meet with you at a later date.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 46 - Gem and Gelu'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A messenger arrived shortly ago informing me that Gem and Gelu want to meet in Bragden, which is in the Northwestern area of Deyja. "Well," you think to yourself, "as soon as we get done here we will be on our way."<br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 27, 21, 0<br />
| style="padding-left:7px; padding-right:5px;" | Just as the sun hits its peak, you notice a glint in the side of the road. Not knowing what it is, you halt your army and send someone to check it out. The Goblin returns a few minutes later with a sword and a piece of parchment. One look at the sword tells you it's worthless, so you tell the goblin to keep it. But the parchment was different. Opening the parchment, you find that it's a note telling about buried treasures that were hidden somewhere around here. In the bottom corner of the note you see a small map. Getting your bearings, you notice that the treasures are in the valley not too far south of here.<br />
|-<br />
| style="text-align:center;" | 27, 27, 0<br />
| style="padding-left:7px; padding-right:5px;" | After several hours of searching you finally found the spot where the map indicated buried treasure. Not wanting to do the labor yourself, you order some of your men to do it for you. Several minutes later you are graciously rewarded.<p><center> +50000 {{g}} [[Gold]]</center></p><br />
|-<br />
| style="text-align:center;" | 27, 29, 0<br />
| style="padding-left:7px; padding-right:5px;" | Pointing to the spot where your men are to start digging, you begin to wonder why anyone would want to bury this much gold. Not being able to come up with a good excuse why you shouldn't take the gold, you place it in your saddlebags and order your army to begin marching again.<p><center> +50000 {{g}} [[Gold]]</center></p><br />
|-<br />
| style="text-align:center;" | 28, 31, 0<br />
| style="padding-left:7px; padding-right:5px;" | You look at the ground, then at your map. This was definitely the hardest one to find. Making up your mind that this is the spot where the treasure should be, you order your men to dig up the last of the buried treasure.<p><center> +50000 {{g}} [[Gold]]</center></p><br />
|-<br />
| style="text-align:center;" | 47, 2, 0<br />
| style="padding-left:7px; padding-right:5px;" | As you cross the rugged terrain you come across a man lying on the side of the pass with a big gash in his side. When he sees you standing there he waves you over. Before you can get too close, though, he points to the east and says in a hoarse whisper, "My gold... taken... lots of Orcs... hurry."<br />
|-<br />
| style="text-align:center;" | 47, 48, 0<br />
| style="padding-left:7px; padding-right:5px;" | SYou had sent out two scouts to check out the town's fortifications. Only one returned, but he had more than just information on the fortifications. He had an interesting conversation memorized.<br />
<br />
"This is getting ridiculous. Finneas Vilmar will be absolutely raging when he hears of our losses. Our orders were simple: come here and build an army. We can't even do that! I am going to take that Barbarian's head and use it as a paper weight... once I catch him, that is." said the Necromancer.<p> " They haven't won yet, do not fear," the soldier replied.<p>"I AM NOT AFRAID! Do you hear me? Nothing in this world scares me!"<p>"Yes, sir."<p>"Now go get me the heads of those filthy barbarians! NOW!"<p>"That's when their conversation ended, sir."<p>Noting this, you decide that once these necromancers are gone, you would pay this Finneas Vilmar a visit.<p><center>[[File:Morale small.gif]] +1 [[Morale]]</center></p><br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 6, 19, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 12, 56, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 13, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
|-<br />
| style="text-align:center;" | 47, 46, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 52, 69, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 54, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
|-<br />
| style="text-align:center;" | 68, 10, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 69, 67, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|}<br />
<br />
==== Monsters ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 55, 0, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Orc Chieftain}}<br />
| style="padding-left:7px; padding-right:5px;" | We have been collecting this gold for years! You will not take it from us!<p><center>'''Treasure:'''{{An|Endless Sack of Gold}}</center></p><br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 11, 57, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Charna|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 13, 6, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Yog|Barbarian}}<br />
|-<br />
| style="text-align:center;" | 47, 47, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Clavius|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 52, 70, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Nimbus|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 54, 6, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Crag Hack|Barbarian}}<br />
|-<br />
| style="text-align:center;" | 69, 68, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Moandor|Death Knight}}<br />
|}<br />
<br />
==== Resources ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 56, 0, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Resource_gold.gif|link=Resource gold]] [[Gold]]<br />
| style="padding-left:7px; padding-right:5px;" | As you wipe the blood from your blade, you contemplate what a good fight that was. Well, since the Orcs won't be needing this gold anymore, you decide take it.<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Final_Peace&diff=47970Final Peace2020-06-19T09:55:31Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Unholy Alliance}}Fourth scenario of the [[Unholy Alliance]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
[[Gem]]'s employer, the [[AvLee]] border lord [[Fayette]], has been killed by the [[Necromancers]] while on a secret mission. Never able to leave an enemy defeated, the Necromancers have further humiliated Fayette by raising him as a [[Death Knight]]. Gem can't accept this insult. Lord Fayette's undead body must be destroyed to grant him final peace.<br />
<br />
=== Prologue ===<br />
When I went to tell [[Lord Fayette]] about [[Sandro]] tricking me, I learned he left on a mission into [[Deyja]] while I was searching for the boots and had not yet returned. So I scryed for Lord Fayette and discovered his mission had gone horribly wrong. He had been killed by the [[Necromancers]] and... and... resurrected as a [[Death Knight]]! Curse all Necromancers! There is one last service I can do for my lord. I will grant his soul final peace by destroying the undead body chaining it to this world. I owe him that much.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
You must kill Lord Fayette to win the scenario. However, if Gem is defeated in combat, the scenario is lost. Gem is limited to level 30 but will carry her experience, skills and spells on to her next scenario.<br />
<br />
=== Starting options ===<br />
*Give 30 {{Cn|Grand Elf|name=Grand Elves}} to {{H|Gem|Druid}}<br />
*Build [[Homestead]] at Main Town<br />
*Give {{Sn|Destroy Undead}} {{An|Spell Scroll}} to {{H|Gem|Druid}}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Lord Fayette has been turned into a Death Knight while on a secret mission into Deyja. Apparently he was to meet secretly with one of the Deyjan Border Lords, but something went wrong. I am determined to grant his soul final peace by destroying his undead body. Clancy volunteered to help me. We have slipped over the border into a no man's land between AvLee and Deyja. From here we will build our forces and push into Deyja itself.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(3, 33, 1) Necropolis: Day 2 - Build Townhall'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Build:''' [[Town Hall]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(26, 55, 0) Necropolis: Day 2 - Build Townhall'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Build:''' [[Town Hall]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(51, 59, 0) Necropolis: Day 2 - Build Townhall'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Build:''' [[Town Hall]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 3 - Plans'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | We located two rampart castles. Clancy and I will each base out of one, build our forces and castles, and then combine our forces to push into Deyja. From my scrying I know the Death Knight we are looking for is in this area of Deyja. Curse them! We will grant you final peace, Lord Fayette. I promise.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 6 - Gem's Eyes'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I over heard some of my troops talking about my eyes. It was amusing. Apparently they think the blue around my eyes is some sort of war paint. I suppose they would be disappointed if I were to tell them it's merely part of being a Druid. I magicked my face that way in a ceremony honoring something some small creature had done for me, which in my case was when raccoons washed my food in the water. The raccoons' gesture may not have been a monumental gift, but I treasure the memory.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 11 - Lady Fayette Message'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I received a message from Lord Fayette's wife today. She told me she had discovered the purpose of her husband's secret mission. Apparently he was trying to discover information about what happened to his neighbor, Lord Falorel. Lord Falorel was found dead by a Ranger named Gelu, but the corpse was that of a vampire. It's unclear what happened. Had Falorel been replaced by the vampire? Was the real Falorel captured and turned into a vampire? Or was something else going on? And who killed the vampire? Hmm, one other question: why was a Deyjan Border Lord willing to talk to Lord Fayette about this?<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 19 - Dead Border Lord'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Even in Deyja there are a few residents who are not undead. My scouts made contact with some yesterday. They had some interesting news. The local Deyjan Border Lord was assassinated recently. He was apparently killed on the same day as Lord Fayette. The interesting part is that the people questioned by the scouts believe another Deyjan Lord assassinated the Border Lord.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(15, 38, 0) Necropolis: Day 21 - Extra income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>+1500 {{g}} [[Gold]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(26, 55, 0) Necropolis: Day 21 - Additional Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>+3000 {{g}} [[Gold]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(51, 59, 0) Necropolis: Day 21 - Additional Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>+3000 {{g}} [[Gold]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 27 - Plot'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | It is becoming increasingly obvious to me that Lord Fayette's death was a result of some larger plot. I'm not sure whether he was killed because he was a Border Lord or because he found out too much about what was going on. If the Deyjan Border Lord had not been killed, I would say it was a plan to invade AvLee in the confusion resulting from the death of two neighboring AvLee Border Lords.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 27 - Plot (cont)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | That would make sense except that the Deyjan Border Lord across from them was also killed. It would seem as if there is some plot larger than an invasion or there is more than one thing happening here. I have decided to send what I know to the Druid High Council and ask them to forward the knowledge on to the AvLee Council of Elders.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(3, 33, 1) Necropolis: Day 27 - Gold'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(26, 55, 0) Necropolis: Day 27 - Gold'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>+5000 {{g}} [[Gold]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(51, 59, 0) Necropolis: Day 27 - Gold'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>+5000 {{g}} [[Gold]]</center><br />
|-<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(3, 33, 1) Necropolis: Day 28 - Additional Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>+2000 {{g}} [[Gold]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 35 - Message from Clancy'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I sent a message to Clancy last week asking him what he knew about Gelu. I received his response today. Interestingly, Gelu is Erathian who recently became a member of some elite unit. He was then assigned to help Lord Falorel in some joint Erathian-AvLee operation that never happened because of Falorel's death.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 39 - Letter to Gelu'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I'm sending a letter to Gelu telling him I think Falorel's and Fayette's deaths are related and asking him to meet with me after I lay Lord Fayette to rest. I would like to learn what he knows about what is going on.<br />
|}<br />
<br />
=== Objects ===<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 3, 33, 1<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 15, 38, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 24, 10, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 26, 55, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 51, 59, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 56, 11, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 64, 26, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 8, 29, 1<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Lord Fayette|hero_link=Lord Haart Death Knight|image=Lord Haart Death Knight|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 24, 11, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Clancy|Ranger}}<br />
|-<br />
| style="text-align:center;" | 26, 56, 0<br />
| style="padding-left:7px; padding-right:5px;" | Random Hero<br />
|-<br />
| style="text-align:center;" | 51, 60, 0<br />
| style="padding-left:7px; padding-right:5px;" | Random Hero<br />
|-<br />
| style="text-align:center;" | 56, 12, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gem|Druid}}<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Search_for_a_Killer&diff=47969Search for a Killer2020-06-19T09:54:50Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Unholy Alliance}}Third scenario of the [[Unholy Alliance]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
[[Gelu]] has been summoned to investigate the death of [[Lord Falorel]]. Many believe poison is the cause. But Gelu quickly discovers that Falorel was never among the living. He was a vampire masquerading as an [[AvLee]] lord!<br />
<br />
=== Prologue ===<br />
This morning I learned [[Lord Falorel]] was dead, apparently from poison. What was learned soon afterwards has sent shockwaves throughout all of [[AvLee]]. He was actually a [[Vampire]] disguised as an [[Elf|Elvish]] warlord. I must find out who poisoned him and how he came to such a high position within AvLee.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Defeat all the Necromancers in the area to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 30 but will carry his experience, skills and spells on to his next scenario.<br />
<br />
=== Starting options ===<br />
*Give {{An|Pendant of Life}} to Most Powerful Hero<br />
*Receive 2000 {{g}} [[Gold]]<br />
*Give {{Cn|Green Dragon|name=Green Dragons}} to Most Powerful Hero<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Opening'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Upon arriving at Willowglen this morning, you discover that Lord Falorel has been murdered by poison. However, an inspection of the body revealed that Lord Falorel was not an Elf after all! It seems he was merely posing as an Elf when, in reality, he was a Vampire! Something very odd is going on, and you must find out what! Regardless of the deception being played out here, you must locate and deal with the murderer for the sake of AvLee.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 2 - Dark Realizations'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The death of Lord Falorel and discovery that he really was a Vampire calls into question all of your past deeds. Were those lords really bandits attacking the region? And that Dragon Lord, was he really in league with Necromancers? You'll probably never know what this imposter was really up to, but you do know he had enemies and they caught up to him.<p>In light of these events, the screams of those you unjustly killed shall haunt you. Atonement must be performed to cleanse your soul, and it is imperative that the Erathia leaders know of these events. You fear they will not be pleased with your role in all this.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 3 - Scout Report'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A runner arrives bringing news that necromancer forces overran the town of Soledare. Skeletons walk the streets, and the town has been completely compromised. Hurry to the east and liberate Soledare. Though it has been mostly destroyed, you will find a way to return Soledare to its former self.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 4 - The Region'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The waters of the Shandar River separate this area of the border between AvLee and Deyja. One of the largest rivers in all of Antagarich, the Shandar was once a vital shipping route from the Halflings in Eeofol to the western cities of AvLee. Now it is a border to be defended, a place of great vigilance and oftentimes conflict. The Shandar has many swift currents, but it can be safely navigated, which makes it a strategic point.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 6 - The Real Lord Falorel'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Your soothsayers discovered that Lord Falorel's real name was Vayarad, and he was a vampire lord from northwestern Deyja. He had been seeding AvLee with his own brood, preparing for some sort of coup in Deyja. His armies were growing fairly slowly, but growing nonetheless. They also believe the real Lord Falorel was killed sometime ago and replaced by this Vayarad. It is highly likely that Falorel was transformed into the undead and is currently serving in the Deyja armies.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 8 - Dark Tides.'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | By herding villagers into pens, the Necromancers can easily slaughter and raise them in mass into the undead armies. The details are gruesome and turn your stomach, threatening to make you wretch. Fortunately, your training proves more than adequate to stave off such a display. You are outraged and vow to avenge these poor souls.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 11 - News of the Druidess'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Rumor has it a Druid from a far off land is having troubles with the Necromancers herself. You have to wonder if Lord Falorel's death has anything to do with her troubles.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 14 - News from the Underground'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | There is an extensive underground network of tunnels in this region that goes far below the river and allows access to a wide variety of places. If used properly, this tunnel system would allow for some dynamic assaults and surprise attacks. This is one idea definitely worth investigating because the enemy will surely be watching their shores closely.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 18 - Chaos Reigns Supreme'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A report from your Erathian commanders arrives:<p>"Now that the news of Lord Falorel's demise has reached the populace, word has spread quickly and the Elven nobility are fearful and suspicious. Find the identity of the killer. The Elves are checking their own to see if AvLee has been further compromised. We have received word of more Necromancer activity. Seek out a Druid named Gem who is also investigating similar events.<p>"On the matter of the actions you have taken under the command of this imposter, fear not! King Gryphonheart understands the situation and supports your current position."</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 22 - Letter from Gem'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A letter arrived today from a Druid named Gem. She wants to meet with you when you are finished with your business in Lord Falorel's land and look further into the recent events with the Necromancers. She believes they are preparing for a strike deep into AvLee territory, and you couldn't agree more. Your response is positive: once you are finished here you will meet with her.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 25 - A Destiny Forged in Blood'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Your scouts report they have seen these skeleton transformation rituals, and they are grisly to the extreme. The need for troops must be getting to the Necromancers. They also report there are two barbarians who are operating in Erathia, sparking trouble. The other possibility is that they are gearing up for something big. That thought is not welcome in your mind at all... yet it remains.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 30 - A Decision'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | These killing fields must be shut down. The lords in AvLee and your superiors in Erathia are greatly distressed at your reports of the events unfolding out here. Conquering the towns in this region will greatly slow the production of skeletons for the necromancers. These atrocities must cease immediately. Only then will the night terrors leave your sleep unmolested.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 36 - The Name of the Enemy'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Your interrogation of some prisoners brought before you leads to a name: Sandro. Apparently, this Sandro was a rival to Vayarad and may be the one who ordered his poisoning.<br />
|}<br />
<br />
=== Objects ===<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Name<br />
|-<br />
| style="text-align:center;" | 2, 4, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 6, 57, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 26, 31, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 49, 18, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" | Soledare<br />
|-<br />
| style="text-align:center;" | 54, 65, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 63, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 65, 40, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 3, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gelu|Ranger}}<br />
|-<br />
| style="text-align:center;" | 5, 59, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Aislinn|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 65, 42, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Galthran|Death Knight}}<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Gathering_the_Legion&diff=47968Gathering the Legion2020-06-19T09:54:30Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Unholy Alliance}}Second scenario of the [[Unholy Alliance]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
The town of [[Hartferd]] has remained independent because the two lords of this region have been too busy fighting each other to turn their greedy eyes on new territories. Recent rumors place the [[Legion]] artifact in the vicinity, so life in Hartferd is likely to get a bit more complicated.<br />
<br />
=== Prologue ===<br />
On my way to visit some relatives in [[Erathia]], I came across a village that had its sacred artifact, The [[Head of Legion]], stolen. The mayor wants the head back as well as the other pieces of [[Legion]], if I can find them. This is just what I need to lift my spirits, some fun!<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Yog must defeat the Necromancers creating havoc in this part of Erathia to win the scenario. However, if Yog is defeated in combat, the scenario is lost. Yog is limited to level 30 but will carry his experience and skills on to his next scenario.<br />
<br />
=== Starting options ===<br />
*Receive 3000 {{g}} [[Gold]]<br />
*Biuld Mage Guild Level 2 at Main Town<br />
*Give {{An|Equestrian's Gloves}} to Most Powerful Hero<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Hartferd day 1.'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The days and weeks searching for Sandro after his betrayal have proven fruitless. No one seems to have seen the wizard you describe. Some recognize the name from somewhere but just shrug when asked who and where he might be. Giving up for now, you decide to visit relatives who have moved from Krewlod into Erathia.<p>While you pass through a town called Hartferd, its mayor, a portly balding man called Timis, accosts you at the inn you're staying in.<p>"Please help us, sir... Crag Hack, if I may call you that. A matter of grave import has befallen us. A knight named Tyranell has stolen our town artifact, the Head of Legion, from us. The only reason Hartferd is on the map is because of this artifact, so it's important we get it back. Also, it's rumored that the other pieces of the Legion artifact are around; perhaps you could find those for us too? Once the full artifact is assembled, Hartferd would truly become a fabulous city. We can't offer you much reward, but you would be celebrated as a true hero and always welcome here."<p>As Timis is speaking you can't help but think of once again having to find artifacts for someone. Perhaps Sandro has his hand in this somehow. You probably would have helped him anyway, but now they couldn't hold you back with two dozen horses.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 2 - Warring Knights'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | As you start out on your quest to find the Stolen Head and other pieces of Legion, a scout rides up and tells you there are two other knight factions in the region. Both are looking, and neither is hospitable to outsiders.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 7 - Scout report.'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Scouts report rumors that Tyranell (the knight who stole the Head of Legion) is hiding out somewhere on an Island in the southwest. As for the other pieces, there is not much to go on other than they might be underground somewhere in the area.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(57, 11, 0) Castle: Day 7 - Hartferd builders'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The inhabitants of Hartferd are building up their town to help you.<p><center>'''Build:''' [[Guardhouse]], [[Archers' Tower]]</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(57, 11, 0) Castle: Day 14 - Build 2.'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The inhabitants of Hartferd are building up their town to help you.<p><center>'''Build:''' [[Griffin Tower|Upg. Griffin Tower]]</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(57, 11, 0) Castle: Day 21 - Building 3.'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The inhabitants of Hartferd are building up their town to help you.<p><center>'''Build:''' [[Guardhouse]], [[Barracks]]</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(57, 11, 0) Castle: Day 28 - Building 4.'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The inhabitants of Hartferd are building up their town to help you.<p><center>'''Build:''' [[Monastery]]</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(57, 11, 0) Castle: Day 35 - Building 5.'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The inhabitants of Hartferd are building up their town to help you.<p><center>'''Build:''' [[Training Grounds]]</center></p><br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 8, 60, 0<br />
| style="padding-left:7px; padding-right:5px;" | You find an old retainer of Tyranell's, discharged from the knight's service and sitting dejected in the sand. You question him, and he tells you that Sandro was going to pay Tyranell well to find the Head and other pieces of Legion. Tyranell is just waiting for authorities to give up the search for him to continue his quest. For his information, you give the retainer some gold and send him on his way.<p><center>-30 {{g}} [[Gold]]</center></p><br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 5, 42, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
|-<br />
| style="text-align:center;" | 10, 12, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
|-<br />
| style="text-align:center;" | 33, 43, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
|-<br />
| style="text-align:center;" | 35, 66, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
|-<br />
| style="text-align:center;" | 57, 11, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
|-<br />
| style="text-align:center;" | 59, 8, 1<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
|-<br />
| style="text-align:center;" | 66, 48, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
|}<br />
<br />
==== Monsters ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 31, 35, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Battle Dwarf}}<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Treasure:''' 2000 {{g}} [[Gold]]</center><br />
|-<br />
| style="text-align:center;" | 36, 37, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Battle Dwarf}}<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Treasure:''' 1000 {{g}} [[Gold]]</center><br />
|-<br />
| style="text-align:center;" | 44, 18, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Peasant}}<br />
| style="padding-left:7px; padding-right:5px;" | Please don't hurt us! We'll do as you want, we promise!<br />
|-<br />
| style="text-align:center;" | 48, 50, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Gold Dragon}}<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Treasure:''' 5 {{m}} [[Mercury]], 5 {{s}} [[Sulfur]], 5 {{c}} [[Crystal|Crystals]], 5 {{gem}} [[Gems]], 2000 {{g}} [[Gold]],</center><br />
|-<br />
| style="text-align:center;" | 61, 25, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Archangel}}<br />
| style="padding-left:7px; padding-right:5px;" | The fighting shall stop! No one shall pass!<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 5, 43, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Lord Velmor|hero_link=Orrin|image=Lord Haart|Knight}}<br />
|-<br />
| style="text-align:center;" | 10, 58, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Tyranell|hero_link=Tyris|image=Orrin|Knight}}<br />
|-<br />
| style="text-align:center;" | 35, 67, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Lord Chasim|hero_link=Christian|image=Christian|Knight}}<br />
|-<br />
| style="text-align:center;" | 57, 12, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Crag Hack|Barbarian}}<br />
|}<br />
<br />
==== Quest Guards ====<br />
{| class="wikitable" cellpadding=5px<br />
! 30, 42, 1 - Quest Guard<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they have orders to only let Crag Hack pass.<br />
|-<br />
! 68, 2, 0 - Quest Guard<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | To pass to the tent beyond (giving you Island access) the guards want 8000 {{g}} gold.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards see you have the money to pass to the Island access tent. Do you wish to pay the toll?<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Harvest&diff=47967Harvest2020-06-19T09:53:35Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Unholy Alliance}}First scenario of the [[Unholy Alliance]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
Like fields of wheat, the peasants of this area are harvested to swell the ranks of the undead. There's no need to ask yourself why the undead would do such a thing. Why pretend to know the ways of evil? However, you can't shake the suspicion that something far more sinister is at work.<br />
<br />
=== Prologue ===<br />
A [[Necromancer]] is at work here. Peasants all throughout this land are turning up as walking corpses. But no noble or lord has come forward to put a stop to this. I will take it upon myself to destroy this menace!<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Yog must defeat the Necromancers creating havoc in this part of Erathia to win the scenario. However, if Yog is defeated in combat, the scenario is lost. Yog is limited to level 30 but will carry his experience and skills on to his next scenario.<br />
<br />
=== Starting options ===<br />
*Give 40 {{Cn|Goblin|name=Goblins}} to {{H|Yog|Barbarian}}<br />
*Give 2 {{Cn|Cyclops|name=Cyclopes}} to {{H|Yog|Barbarian}}<br />
*Give 4 {{Cn|Roc|name=Rocs}} to {{H|Yog|Barbarian}}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A few days ago you heard a rumor about the Necromancers invading Erathia. Since you aren't doing anything more interesting, you are going to check out the rumors. Apparently the Necromancers of Deyja have moved a great deal of their forces into Erathia. Having a strong dislike of undead and the Necromancer's black magic, you are going to lend your leadership abilities and drive them out of Erathia.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Enemy stuff (every 7 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center> {{w}} +15 [[Wood]], {{m}} +10 [[Mercury]], {{o}} +15 [[Ore]], {{g}} +10000 [[Gold]]</center><br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 11, 66, 0<br />
| style="padding-left:7px; padding-right:5px;" | As you approach the town you notice that the people are in rather good spirits. Wondering why this is so, you question a peasant in the area. He explains, "Why, sir, it is because you are here to rescue us. Not only that, in my sister's town there is another Barbarian helping them out against the Necromancers. This means Erathia and Krewlod may be making peace, right?" You just nod and wander away, not wanting to dash his hopes. But you do make a mental note to check out the other barbarian who is having trouble with Necromancers as well.<br />
|-<br />
| style="text-align:center;" | 22, 17, 0<br />
| style="padding-left:7px; padding-right:5px;" | Standing on a small cliff and looking out, you see that the road splits further up. Beyond the split in the road there is decaying trees, evidence of Necromancer influence. This is not a good thing, and you set out to investigate the decay from a better vantage point.<p><center>[[File:Morale small.gif]] -1 [[Morale]]</center></p><br />
|-<br />
| style="text-align:center;" | 32, 58, 0<br />
| style="padding-left:7px; padding-right:5px;" | You quickly call your army to a stop. As you stand on the edge of the Necromancer's newly claimed domain you close your eyes and clench your fists, rage and hatred flowing through you. Despite your best efforts to raise an army to defeat these vile creatures, it seems you cannot work fast enough to stop their growing areas of influence.<br />
|-<br />
| style="text-align:center;" | 34, 28, 0<br />
| style="padding-left:7px; padding-right:5px;" | Traveling down the road, you stop suddenly as you come across a Necromancer's castle. It stands on the ruins of an old Erathian town. Some of the walls are still evident, crumbling underneath the Necropolis' shadow. The stench of death causes you to gag and hardens your resolve to help these people.<br />
|-<br />
| style="text-align:center;" | 37, 8, 0<br />
| style="padding-left:7px; padding-right:5px;" | Feeling the horses need a rest, you pull over to the edge of the road and call a halt for a few minutes. As you take a drink of water you make a mental note of your surroundings and what the evil necromancers have done to what once was a beautiful land. Whoever did this will pay, and they will pay dearly.<br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 4, 25, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
|-<br />
| style="text-align:center;" | 11, 64, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
|-<br />
| style="text-align:center;" | 26, 45, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 33, 26, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 49, 8, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 52, 67, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 55, 43, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 67, 17, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 4, 26, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Yog|Barbarian}}<br />
|-<br />
| style="text-align:center;" | 39, 67, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Xsi|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 49, 10, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Isra|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 67, 18, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Aislinn|Necromancer}}<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Unholy_Alliance&diff=47966Unholy Alliance2020-06-19T09:53:14Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Unholy Alliance}}Campaign included in {{sod}}.<br />
<br />
==Backstory==<br />
Four heroes must uncover the plot brewing on the [[AvLee]]-[[Deyja|Deyjan]] border and the [[Erathia|Erathian]]-Deyjan border. From there they must find the [[Angelic Alliance]], invade Deyja and stop Sandro, the powerful lich who plans to conquer the world.<br />
==Quest/Objective==<br />
==Maps==<br />
#[[Harvest]]<br />
#[[Gathering the Legion]]<br />
#[[Search for a Killer]]<br />
#[[Final Peace]]<br />
#[[Secrets Revealed]]<br />
#[[Agents of Vengeance]]<br />
#[[Wrath of Sandro]]<br />
#[[Invasion]]<br />
#[[To Strive, To Seek]]<br />
#[[Barbarian Brothers]]<br />
#[[Union]]<br />
#[[Fall of Sandro]]<br />
<br />
==Heroes==<br />
==Strategy==<br />
[[Category: Campaign]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Duke_Alarice&diff=47965Duke Alarice2020-06-19T09:52:50Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Rise of the Necromancer}}Fourth and final scenario of the [[Rise of the Necromancer]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
All [[Finneas]] or [[Sandro]] must do is remove the Duke of this area. Once he is gone, they will be literally a step away from the throne. The new king is still not settled into his throne and will be easily replaced. With any luck, he will suffer an accident in the future.<br />
<br />
=== Prologue ===<br />
Soon [[Duke Alarice]] will find himself permanently among the dead. Right now our plans go well as we prepare to launch an assault. [[Finneas]] does not agree with my tactics, but I know that his tactics are certain death. It is only a matter of time before he realizes his error and follows my direction. Soon he will come to see that he cannot survive without my guidance.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Defeat Duke Alarice and all his allies to win the campaign. However, if Sandro or Finneas are defeated in combat, the scenario is lost. Sandro and Finneas are limited to level 25 but will carry their experience, skills and spells on to their next campaign.<br />
<br />
=== Starting options ===<br />
*Give 5 {{Cn|Vampire|name=Vampires}} to {{H|Sandro|hero_link=Sandro|image=Sandro_Before|Necromancer}}<br />
*Build [[Citadel]] at Main Town<br />
*Receive 10 {{m}} [[Mercury]], {{s}} [[Sulfur]], {{c}} [[Crystal|Crystals]] and {{gem}} [[Gems]]<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Day 1'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Soon the Duke Alarice will find himself among the dead. Your plans are going well as you prepare to launch an assault. Finneas does not agree with your tactics, but you know his are certain death. He suffers from the delusion that he is a tactical genius. Soon he will come to see that he cannot survive without your guidance.<br />
|}<br />
<br />
=== Objects ===<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 2, 43, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 11, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 29, 50, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 33, 29, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 34, 4, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 61, 37, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 64, 24, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|}<br />
<br />
==== Monsters ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 27,23, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Champion}}<br />
| style="padding-left:7px; padding-right:5px;" | You are forbidden to pass here.<br />
|-<br />
| style="text-align:center;" | 67, 9, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Enchanter}}<br />
| style="padding-left:7px; padding-right:5px;" | Our knowledge has been stored here, and we will not share it with anyone!<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 6, 28, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Duke Alarice|hero_link=Nimbus|image=Nimbus|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 29, 51, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Aislinn|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 33, 30, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Tamika|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 34, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Nagash|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 64, 25, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Sandro|hero_link=Sandro|image=Sandro_Before|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 66, 25, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Finneas|Necromancer}}<br />
|}<br />
<br />
==== Quest Guards ====<br />
{| class="wikitable" cellpadding=5px<br />
! 61, 38, 0 - Quest Guard<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | This town is very dangerous. The guards eye you dubiously but agree to let you by when you have achieved the experience level 25.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards acknowledge that you have indeed reached level 25. Do you wish to enter the town at this time?<br />
|}<br />
<br />
== Epilogue ==<br />
Our plan has been a great success! We are quickly on the rise. The King is impressed with [[Finneas]]' stunning show of force and ability. Soon the King will understand the full view of my vision. Then it will be too late for him.<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Finneas_Vilmar&diff=47964Finneas Vilmar2020-06-19T09:51:47Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Rise of the Necromancer}}Third scenario of the [[Rise of the Necromancer]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
[[Sandro]] and [[Finneas|Finneas Vilmar]] are going to wipe out [[Lord Alarice]] before he can tell the others of Finneas' transgressions against the old King of [[Deyja]]. Once they have completed this trivial task, they will be able to work on removing other bothersome lords from the Deyja court.<br />
<br />
=== Prologue ===<br />
Traveling to [[Deyja]], I met [[Finneas|Finneas Vilmar]], an ambitious but slightly foolish [[Necromancer]]. He has some holdings here and is trying to increase his realm of power. With my skills of persuasion he should soon find himself in the position he craves. Of course, I will be the shadow whispering orders into his ear.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Defeat all of Sandro and Finneas' enemies to win the scenario. However, if Sandro or Finneas is defeated in combat, the scenario is lost. Sandro and Finneas are limited to level 20 but will carry their experience, skills and spells on to the next scenario.<br />
<br />
=== Starting options ===<br />
*Give +2 [[Defense]] to {{H|Sandro|hero_link=Sandro|image=Sandro_Before|Necromancer}}<br />
*Give 8 {{Cn|Vampire|name=Vampires}} to {{H|Sandro|hero_link=Sandro|image=Sandro_Before|Necromancer}}<br />
*Receive 15 {{w}} [[Wood]] and {{o}} [[Ore]]<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Day 1'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Finneas Vilmar is a young lord who desires power. With such a greedy appetite but a poor head for tactics and political manipulations, he has quickly taken to your direction. He is a prime candidate for becoming a puppet; he just doesn't know it yet. You decide to make him very dependent upon you and get him promoted through the ranks.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 4 - Duke Alarice'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Duke Alarice has a problem with Finneas Vilmar and with you waltzing into Deyja with a full army... not to mention you possessing two powerful combination artifacts the Duke wouldn't mind getting his hands on. Reports have confirmed that Duke Alarice warned nearby AvLee lords about your powerful standing army, and they are preparing for war.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 7 - Underground Dwarves'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Reports confirm that two separate groups of AvLee forces have tunneled underground and intend to launch surprise attacks. Unfortunately for them, you will be prepared for their paltry attempt, and they will rise as members of your undead army.<br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 5, 28, 0<br />
| style="padding-left:7px; padding-right:5px;" | You are greeted with sharpened sticks pointed directly at your face. A stout dwarf passes between his tribesmen and approaches. "Who goes there?" he demands. Before he can see your face, an illusion covers your bones with flesh.<p>"No one of consequence," you answer meekly. "Why do you stop us from passing through? We mean you no harm."<p>"We are on the look out for a criminal named Sandro."<p>"Criminal? What crime has he committed?"<p>"He has slain our brethren, and we intend to exact vengeance upon him. They stood opposed to the evil he created but fell beneath his mighty sword," the dwarf replies.<p>"You certainly look prepared. What makes you think this Sandro might be near?"<p>"We've received warning from Lord Alarice. He may be a Necromancer as well, but he too wishes Sandro to be stopped. We will allow his armies to be depleted and then defeat the both of them, removing the evil artifacts from possession of the Necromancers."<p>"Well, I wish you luck. It sounds like you're going to need it. By the way, do you have any idea who I am?"<p>"You? I don't believe we've met before."<p>"Then allow me to introduce myself. My name is Sandro, and I take great pleasure in ridding the world of stupid, boastful Dwarves like yourself." You wave to your army. "Attack!"<center>'''Guardians:''' {{Cn|Centaur Captain|name=101 Centaur Captains}}, {{Cn|Battle Dwarf|name=52 Battle Dwarves}}, {{Cn|Grand Elf|name=41 Grand Elves}}, {{Cn|Silver Pegasus|name=32 Silver Pegasi}}, {{Cn|Dendroid Soldier|name=24 Dendroid Soldiers}}, {{Cn|War Unicorn|name=19 War Unicorns}}, {{Cn|Green Dragon|name=8 Green Dragons}}</center></p><br />
|-<br />
| style="text-align:center;" | 47, 33, 1<br />
| style="padding-left:7px; padding-right:5px;" | Out of nowhere, a contingent of Wood Elves attacks!<p><center>'''Guardians:'''{{Cn|Wood Elf|name=103 Wood Elves}}</center></p><br />
|-<br />
| style="text-align:center;" | 51, 37, 0<br />
| style="padding-left:7px; padding-right:5px;" | Your spies inform you there are three tribes of dwarves in this area. None of them are allied with Alarice, but all have gained much information from him. Two are here to avenge the death of their family members. Apparently, those dwarves you slaughtered on the way here have some big brothers or cousins who want to use your bones for toothpicks. Like the others, they will soon join your undead armies.<br />
|-<br />
| style="text-align:center;" | 56, 27, 0<br />
| style="padding-left:7px; padding-right:5px;" | A contingent of skeletons blocks your way, refusing to let you pass. Grabbing one by its sternum and jerking its whole body, you growl, "Tell me what you are guarding!"<p>"W-we've been ordered to keep any intruders from entering Lord Alarice's territory."<p>You rattle his bones, and he decides no lord is worth this treatment. The skeleton tells you everything. "Alarice plans to wipe you out and take the Armor of the Damned and the Cloak of the Undead King for himself. Anything else he may have said about these artifacts is a pack of lies."<p>Tossing the skeleton aside, you prepare to kill the entire contingent.<p><center>'''Guardians:'''{{Cn|Skeleton Warrior|name=11 Skeleton Warriors}}, {{Cn|Skeleton Warrior|name=11 Skeleton Warriors}}, {{Cn|Skeleton Warrior|name=11 Skeleton Warriors}}, {{Cn|Skeleton Warrior|name=11 Skeleton Warriors}}, {{Cn|Skeleton Warrior|name=11 Skeleton Warriors}}</center></p><br />
|-<br />
| style="text-align:center;" | 61, 7, 1<br />
| style="padding-left:7px; padding-right:5px;" | "Stop where you are!" shouts a voice out of nowhere.<p>"Why do you stop us?" you shout back.<p>"We already told you, Lord Alarice, we will not join you!"<p>"I'm not Lord Alarice," you explain.<p>"Oh," the voice says, relieved. A dwarf appears from the top of the building before you. "Greetings. I am Taruzdandu. Thank goodness you are not Lord Alarice. That man is so exasperating!"<p>"Oh? Why do you say that?"<p>"He never gives up," the dwarf sighs. "He wants us to provide him with gold so he can fund a take-over or some such nonsense. But the fact is, we don't give a hoot about aboveground politics. We just want to mine in peace."<p>"Oh, really? What mine are you referring to?"<p>"There is a good gold mine not too far from, produces more than any other mine. We can't get to it until they stop trying to raid this area for resources. Apparently, this Sandro fellow is also after all of our gold, not just Alarice." The dwarf looks closely at you. "Hey, you're not that Sandro fellow, are you? I've heard some bad things about you. People say you just go about killing everyone so you can get bigger armies."<p>"I would be glad to have such intelligent servants within my army. It is true, I am Sandro, and to me you are simply recruits who don't know it yet."<p>Having said that, you push forward and attempt to take over the town.</p><br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 5, 27, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 12, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Dungeon}}<br />
|-<br />
| style="text-align:center;" | 13, 46, 1<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 17, 56, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 43, 9, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Dungeon}}<br />
|-<br />
| style="text-align:center;" | 55, 51, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 61, 6, 1<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 6, 28, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Ufretin|Ranger}}<br />
|-<br />
| style="text-align:center;" | 12, 6, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Sephinroth|Warlock}}<br />
|-<br />
| style="text-align:center;" | 12, 47, 1<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Thorgrim|Ranger}}<br />
|-<br />
| style="text-align:center;" | 17, 57, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Lord Alarice|hero_link=Vokial|image=Vokial|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 43, 10, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Alamar|Warlock}}<br />
|-<br />
| style="text-align:center;" | 55, 54, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Sandro|hero_link=Sandro|image=Sandro_Before|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 60, 7, 1<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Melodia|Druid}}<br />
|-<br />
| style="text-align:center;" | 64, 53, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Finneas|Necromancer}}<br />
|}<br />
<br />
==== Ocean Bottles ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 69, 63, 0<br />
| style="padding-left:7px; padding-right:5px;" | What are you doing in the water?<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Master&diff=47963Master2020-06-19T09:51:13Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Rise of the Necromancer}}Second scenario of the [[Rise of the Necromancer]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
Sandro now faces [[Ethric]] and one of his allies. He must defeat the old [[Warlock]] before moving on to [[Deyja]].<br />
<br />
=== Prologue ===<br />
[[Ethric]] just doesn't give up, but I have found an ally. [[Vidomina]] is a young wizard with aspirations of being a [[Necromancer]]. For the time being she will be useful, but we will part ways once we get past Ethric and into [[Deyja]] proper.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Defeat Ethric and all of his allies to win the scenario. However, if Sandro is defeated in combat, the scenario is lost. Sandro is limited to level 10 but will carry his experience, skills and spells on to the next scenario.<br />
<br />
=== Starting options ===<br />
*Receive {{g}} 3000 [[Gold]]<br />
*Give +2 [[Knowledge]] to {{H|Sandro|hero_link=Sandro|image=Sandro_Before|Necromancer}}<br />
*Give 3 {{Cn|Lich|name=Liches}} to {{H|Vidomina|hero_link=Daremyth|image=Daremyth|Wizard}}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | During your journey to Deyja, you meet a young Wizard named Vidomina who wishes to become a Necromancer. You agree to take the grim young woman on as your apprentice after she demonstrates a natural talent for necromancy by killing and temporarily resurrecting small animals. Her training goes well, and you soon take her into your confidence. You explain to her your quest, the powerful artifacts you possess, and why Ethric wants your head. She grasps the situation quickly and begins making suggestions for attacking Ethric. Defeating him will be difficult, but with this bright new apprentice your odds have improved considerably.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 2 - First Lesson.'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Vidomina continues to demonstrate great talent and dedication to becoming a Necromancer. Having spent the day conferring with your advisors, you were not available to tutor today, but in the evening you check upon her studies. As you watch her practice incantations under the moonlight, you realize that she is also quite beautiful. Suddenly her eyes meet yours and she smiles warmly. You turn away, slightly ashamed for the momentary indulgence. Necromancers are not supposed to have such feelings!<p>Vidomina walks over and places her hand on your shoulder. "Good evening, Master. It is good to see you. I missed your company today,"<p>You brush her hand away. "Your first lesson for this evening: do not be so familiar with me. Necromancers must constantly deal in death, and it is wise to remain distant to those around you, even your mentors."<p>"Yes, Master," Vidomina replies sheepishly.<p>"Now for your second lesson. Do not place too much trust in other people, especially the living. All day long my advisors have been providing information about this land we journey through, but I worry that I have grown to rely on them too much. I need you to go forth and bring me your own impressions of our situation. Discover how powerful our enemies are, how many troops they have, and what kind of magic they use. The last four towns I encountered were quite easy to defeat, but I do not wish to fall into the trap of being over-confident. I need a fresh pair of eyes to appraise what lies before us. Now go!"<p>As you watch Vidomina ride off on her first lone excursion, you can't decide whether to feel relief or apprehension.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 8 - You're in love'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | "He's in love, I tell you," a skeleton warrior whispers to his comrades. "Haven't you seen the way he looks at her? Why when she rode off, he practically got all misty-eyed."<p>"Shut up, you fool," a zombie warns. "Spreading gossip like that can get you killed."<p>"Ha! I'm not afraid of Sandro," the skeleton snorts. "Why, he's so love-struck, I wonder if he still has the mettle to lead us into..."<p>A sudden bolt of lighting sends the skeleton's charred bones flying in all directions. "There will be no more of such talk! Now, back to your duties," Sandro snarls at the surviving troops. They quickly scatter off to their posts.<p>Curse your human frailties, you admonish yourself. If you fail to keep your emotions in better check, your armies may lose confidence in your leadership.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 15 - Vidomina Message'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A message from Vidomina arrives: "Master, there are two Rampart towns in this region. Ethric sent word to them explaining the incredible danger posed by you because of the artifacts you carry. Unfortunately, dwarves populate one of these towns, and when they learned that one of your artifacts was stone from their people, they agreed to join Ethric's fight against you. Be wary when passing through this area. Signed, Vidomina."<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 23 - More info'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | One of your spies asks to speak to you: "Sir, after studying our dwarven enemies for a week, we have learned much. When the artifact was stolen, each dwarven tribe thought the other one stole it, and they have been at war in the years since. However, when Ethric's letter arrived, they have joined forces for the first time. You must be ready for a large battle."<br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 2, 18, 0<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Guardians:''' {{Cn|Centaur|name=37 Centaurs}}</center><br />
|-<br />
| style="text-align:center;" | 3, 22, 1<br />
| style="padding-left:7px; padding-right:5px;" | The dwarven tunnels cover a vast area. As you look down into the mining shaft, you see that it is filled with hundreds of dwarves. The look they return to you is less than welcoming.<br />
|-<br />
| style="text-align:center;" | 7, 15, 0<br />
| style="padding-left:7px; padding-right:5px;" | From out of the lava you see fiery creatures approach you. Quickly, you draw your sword.<p><center>'''Guardians:''' {{Cn|Fire Elemental|name=51 Fire Elementals}}</center></p><br />
|-<br />
| style="text-align:center;" | 9, 25, 0<br />
| style="padding-left:7px; padding-right:5px;" | The Silver Pegasi don't look too happy to see you. As you begin to approach the ore pit, they lash out at you.<p><center>'''Guardians:''' {{Cn|Silver Pegasus|name=11 Silver Pegasi}}</center></p><br />
|-<br />
| style="text-align:center;" | 12, 29, 0<br />
| style="padding-left:7px; padding-right:5px;" | Long thick branches wrap around your body and pull you to the ground. You are attacked by Dendroid Soldiers.<p><center>'''Guardians:''' {{Cn|Dendroid Soldier|name=5 Dendroid Soldiers}}</center></p><br />
|-<br />
| style="text-align:center;" | 19, 19, 0<br />
| style="padding-left:7px; padding-right:5px;" | Your spies report those border guards flying a black standard are guarding all the monoliths throughout this land. Curse that meddling Ethric! His warnings have apparently given these people time to set up an extensive network of defenses. You order your spies back out into the wilderness to find a black keymaster's tent.<br />
|-<br />
| style="text-align:center;" | 22, 18, 0<br />
| style="padding-left:7px; padding-right:5px;" | The trees around come to life. You are attacked!<p><center>'''Guardians:''' {{Cn|Dendroid Guard|name=21 Dendroid Guards}}</center></p><br />
|-<br />
| style="text-align:center;" | 24, 10, 0<br />
| style="padding-left:7px; padding-right:5px;" | An operating sawmill stands before you. Lots of Power Liches guard it. You never thought you'd fight against your own kind.<p><center>'''Guardians:''' {{Cn|Power Lich|name=33 Power Liches}}</center></p><br />
|-<br />
| style="text-align:center;" | 29, 22, 0<br />
| style="padding-left:7px; padding-right:5px;" | This must be sacred sulfur!<p><center>'''Guardians:''' {{Cn|Green Dragon|name=3 Green Dragons}}</center></p><br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 2, 26, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 17, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 24, 29, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 30, 17, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 2, 27, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Malcom|Druid}}<br />
|-<br />
| style="text-align:center;" | 15, 9, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Ethric|hero_link=Jaegar|image=Ajit|Warlock}}<br />
|-<br />
| style="text-align:center;" | 24, 30, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Sandro|hero_link=Sandro|image=Sandro_Before|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 26, 31, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Vidomina|hero_link=Daremyth|image=Daremyth|Wizard}}<br />
|-<br />
| style="text-align:center;" | 30, 18, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Ivor|Ranger}}<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Target&diff=47962Target2020-06-19T09:50:44Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Rise of the Necromancer}}First scenario of the [[Rise of the Necromancer]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
[[Ethric]] is a sly old [[Warlock]]. He has spread word of Sandro and the artifacts he carries to the lords of this region. Some of the lords want these artifacts for their own use; others want to destroy them. Sandro must defeat all these lords and get into [[Deyja]].<br />
<br />
=== Prologue ===<br />
It seems [[Ethric]], my old master, has finally tracked me down. He hasn't been too happy about me becoming a [[Necromancer]] and wants to remove the blight from his career. [[Ethric]] is no fool. He spread word of my location to those who would stop me. It does not matter. I will defeat these fools, soundly beat my master and continue on to [[Deyja]], where they will appreciate my talents.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Defeat all of Sandro's enemies to win the scenario. However, if Sandro is defeated in combat, the scenario is lost. Sandro is limited to level 5 but will carry his experience, skills and spells on to the next scenario.<br />
<br />
=== Starting options ===<br />
*Give {{Sn|Lightning Bolt}} {{An|Spell Scroll}} to {{H|Sandro|hero_link=Sandro|image=Sandro_Before|Necromancer}}<br />
*Give 8 {{Cn|Walking Dead|Walking Dead}} to {{H|Sandro|hero_link=Sandro|image=Sandro_Before|Necromancer}}<br />
*Give +2 [[Attack]] to {{H|Sandro|hero_link=Sandro|image=Sandro_Before|Necromancer}}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Day 1'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | At last! You have the Cloak of the Undead King and the Armor of the Damned! Your plans to take over Deyja can now commence! Ethric, your old master, became furious when he received word you became a Necromancer. When he learns about your plans with these two artifacts, he will be absolutely livid!<p>You have also learned Ethric has spread word of your whereabouts to those who lost these two precious artifacts and to others who have their own reasons for despising Necromancers. Your journey to Deyja might have a difficult start, so you send a party of scouts ahead to search for any signs of an ambush.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 2 - Letter from Jeddite'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | You have just received a threatening letter from the Barbarians due west. It reads:<p>"Sandro,<p>My name is Jeddite. Perhaps you remember me, if your memories are not clouded by your undead mind. We were students together under Ethric. By becoming Necromancer, you have completely shamed me, for it was I who introduced you to Ethric. I should have listened to him. From the start, he doubted your ability to wisely endure the burden of magical knowledge.<p>Ethric told me of the two artifacts now in your possession. Know this, Sandro: you will not get past me on your journey to Deyja. I have allied with the Rampart town up north, and they stand with me against you. I will take the artifacts from your rotting corpse and return them to Ethric."<p>You do remember this Jeddite. Not only was he one of Ethric's best students, he was also your best friend. So, he feels guilty for introducing you to Ethric. You will have to find a way use this weakness against him.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 6 - Message'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Your spies send a message:<p>"My Sovereign,<p>As difficult as our travels may be now, we don't foresee them getting any easier. We have learned desert surrounds our base of operations. This desert is infested with hostile creatures guarding all mines, taverns and anything else they can lay claim to. Our enemies have great numbers with many heroes to command them. You must travel very carefully and be prepared for battle at all times."</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 8 - Reply to Jeddite'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Your advisors remind you it has been almost a week since you received that threatening letter from your old friend. They suggest you reply to it soon if you are to use your friendship to your advantage. You order for a messenger.<p>"Deliver this message to Jeddite: I have received your letter of warning. Am I suppose run and hide, fearful of your vow to stop me? No, your threat only strengthens my resolve. I will take these artifacts to Deyja, where I shall use them rise to the top of the Deyja hierarchy. You and your pitiful little band cannot stop me. If you stand in my way, I will kill every living soul under your command and convert their undead bodies to my cause. By the way, thank you for introducing me to the powers of magic. Without your help, I would never have achieved such greatness."<p>The messenger quickly writes your message onto a scroll and goes on his way. You wonder to yourself if the message was perhaps a little too confident. But, hopefully, giving him a glimpse of the monster he helped to create will shatter his own confidence.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 13 - Letters to Enemies.'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Sending a message confidently announcing your intentions to your enemy is not normally your approach. You prefer a deceitful manipulation or a surprise attack to the chivalry of civilized warfare. However, you are paying your advisors a large sum of gold to reveal your enemies' weaknesses to you, and they advise you thusly: "Send a message to all towns in this area announcing you hold the artifacts. Then explain with excruciating detail just how terribly powerful you will become when you use them. Tell them if they don't permit you to pass, you will use the artifacts in battle and cast the shadow of death over their land."<p>You agree that the announcement will at the very least shake your enemy's confidence and perhaps even delay them with debate so that you can continue your journey into Deyja. If the message fails to deter them from blocking your passage, then you can always fall back on the more sinister methods of persuasion you prefer. After several hours of rough drafts and wine goblets, you finally settle upon the final wording to be sent at the next dawn.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 18 - Everyone knows'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | By now, all the fools standing between you and Deyja know about carry the artifacts you carry; however, there has been no official response to your message. This could mean a few things: they are quietly preparing a surprise attack; they don't believe you are a threat worthy of serious consideration, or they are a very weak and easily frightened people. You suspect that latter explanation and wonder what Ethric was thinking when he enlisted these people in his cause.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 24 - Rumors'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A spy returns with word has come about internal conflicts among your enemies. Your old friend Jeddite and his allies want to seize the artifacts and promptly return them to Ethric. However, two other allied stronghold towns to the North and to the Northeast want the artifacts to remain in their possession. According to you advisors, Lord Jabarkas, the leader of these two towns, is Ethric's illegitimate younger brother suffers from Little Man's Syndrome. It seems that Jabarkas has always been envious of his older brother's prestige, and you suspect that he believes he can gain more respect from his peers were he to have the two artifacts.<p>You permit yourself a sinister smile. Psychological attacks are the kind you enjoy most. With any luck, your enemies might just kill each other off, and you can pass through to Deyja like a shadow in the night."</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 36 - Attempt to assassinate'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | "Dreadful news, sir!" A soldier frantically runs up to you and tells you that someone broke into your quarters, slashed your linens, and drove a large sword through the middle of you bed. Attached was a note saying, "Sandro, death to you and all who would follow you. I will seize those artifacts you have stolen." The note was unsigned.<p>"Sir, I'm sorry to report that the intruder, whoever it was, came and went undetected," the soldier continues. "And the news gets worse, sir. The intruder took your hidden gold --. all of it. A thousand apologies, sir."<p>With a snarl, you raise your sword and lop off the soldier's head. You could have been assassinated had you slept in your bed last night. Your troops need to be better trained in the art of defending against covert attacks.<p><center> {{g}} -10003 [[Gold]]</center></p><br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 15, 27, 0<br />
| style="padding-left:7px; padding-right:5px;" | This place looks familiar. You have a hazy memory of bringing a beautiful maiden here several years back, and... your thoughts are interrupted when one of your spies approaches. "Sir, Lord Jabarkas knows you are in the area and is planning to kill you. He has not forgotten you kidnapping his daughter and violating her. He has recruited a large army from another Stronghold in the northeast and plans to attack you shortly."<p>"Did he make mention of the artifacts?" you ask.<p>"No, sir."<p>"Well done. Dismissed."</p><br />
|-<br />
| style="text-align:center;" | 17, 19, 0<br />
| style="padding-left:7px; padding-right:5px;" | A rustle comes from a bush alongside the road. You leap off your horse, sword in hand, to investigate. You peer into the bush for a moment and then suddenly thrust your arm inside and pull out a man-sized, red-skinned creature. The pit fiend picks himself off the ground and dusts himself off.<p>"Who are you and why have you been spying on us!" you demand.<p>The pit fiend looks at you and smirks. "I am Shalongrarg. I am here on orders from my brother from the north-east."<p>"And just who is your brother to order you to spy on me?"<br />
"My brother is The Great Lord Jared," the pit fiend declares proudly. "No doubt you have heard of him. His conquests are legendary. All tremble at his name."<p>The pit fiend's arrogant smile vanishes as you burst out laughing. "Jared? Yes, I know of him. I have heard that he is a two-bit highwayman who leads a ragtag band of hedge thieves on miserable little raids. Legendary conquests? His laughable escapades are like the buzzing of a gnat that is barely worth the effort to swat. And you, Shalongrarg, have the gall to try to intimidate me with such a pathetic reputation!. Tell me, you sunburned toad, what does this laughingstock of a lord want with the great Sandro?"<p><br />
"I... I have orders to remain silent." Shalongrarg stammers, at a loss for words. Never before has anyone dared to speak of his brother thus.<p>"Tell me of your brother's plans or I will have you quartered one limb at a time."<p>The pit fiend slouches and stares silently at the ground. You grab his horns and force him to look you in the eyes. "You have been looking for Sandro and now you have found him. Now tell me why your worm of a brother is interested in him!" Shalongrarg's eyes bulge and ears bleed under the immense pressure of your grip. You pull him close to your face. "I will crush your skull like an eggshell if you don't answer my questions!" You suddenly release the wretched demon, and he falls to the ground. You raise your foot and place it on top of his head.<p>"Wait, wait!" the pit fiend sobs. "I'll tell you want to know. When my brother learned that you had the artifacts, he ordered his troops to seize them from you at all costs. I was sent to get information on your numbers and movements."<p>You pick Shalongrarg up by the head again and look him in his terrified eyes again. "So, your brother plans to challenge me. Perhaps some of your people have courage in them. Perhaps they are not all like you, sheep to be slaughtered." With a quick twist of your wrist, Shalongrarg's neck snaps loudly and he falls to the ground. Suddenly you hear a loud noise from all of the bushes surrounding you. A large army attacks you.<p><center>'''Guardians:''' {{Cn|Pit Fiend|name=56 Pit Fiends}}</center></p><br />
|-<br />
| style="text-align:center;" | 39, 49, 1<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Guardians:''' {{Cn|Orc|name=121 Orcs}}</center><br />
|-<br />
| style="text-align:center;" | 40, 46, 0<br />
| style="padding-left:7px; padding-right:5px;" | Your spies report overhearing the following conversation between Lord Ufretin and one of his commanders:<p>"Yes, sir. Ethric's message was received this morning. Sandro is in the area and does hold the artifacts. We have replied to Ethric that we will retrieve the artifacts and give them to Jeddite. Shall we prepare to attack Sandro's army, sir?"<p>"Yes, we had best do that, and quickly. That Sandro is a sly one. He could be right under our noses. He is said to strike as suddenly and silently as a wraith! Prepare your men."<p>Word travels fast in these parts, you think to yourself. So much for a surprise attack!</p><br />
|-<br />
| style="text-align:center;" | 49, 63, 0<br />
| style="padding-left:7px; padding-right:5px;" | Your neighboring town is coming into view. Jeddite has become quite a powerful lord as well as a powerful warlock. You have learned he is a man of his word and has never backed down from a battle. You wonder if going into combat against a former friend will affect his strategy. After all, both sides have the advantage of knowing exactly what and how each other will act in battle.<br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Name<br />
|-<br />
| style="text-align:center;" | 6, 29, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
| style="padding-left:7px; padding-right:5px;" | Hoddar<br />
|-<br />
| style="text-align:center;" | 8, 11, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 15, 20, 1<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 32, 60, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 32, 38, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 48, 16, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 55, 67, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Dungeon}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|}<br />
<br />
==== Monsters ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Treasure<br />
|-<br />
| style="text-align:center;" | 60, 3, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Griffin}}<br />
| style="padding-left:7px; padding-right:5px;" | {{An|Spellbinder's Hat}}<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 6, 30, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Jabarkas|Barbarian}}<br />
|-<br />
| style="text-align:center;" | 8, 12, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Ignatius|Demoniac}}<br />
|-<br />
| style="text-align:center;" | 32, 39, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Ufretin|Ranger}}<br />
|-<br />
| style="text-align:center;" | 32, 61, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Sandro|hero_link=Sandro|image=Sandro_Before|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 48, 17, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Shiva|Barbarian}}<br />
|-<br />
| style="text-align:center;" | 55, 68, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Jeddite|Warlock}}<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Rise_of_the_Necromancer&diff=47961Rise of the Necromancer2020-06-19T09:49:01Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Rise of the Necromancer}}Campaign included in {{sod}}.<br />
== Backstory ==<br />
[[Sandro]] must fight his way past his old master and several other lords who want the artifacts he carries. Once in [[Deyja]] he will make allies and soon rise to the top of the Deyja hierarchy.<br />
== Quest/Objective ==<br />
== Maps ==<br />
#[[Target]]<br />
#[[Master]]<br />
#[[Finneas Vilmar]]<br />
#[[Duke Alarice]]<br />
<br />
== Heroes ==<br />
== Strategy ==<br />
<br />
[[Category: Campaign]]<br />
__NOTOC__<br />
Since you get 7 artifacts at the start, put them on immediately then try to upgrade your Necromancy to max level and you will get liches and that is how you win</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Returning_to_Bracada&diff=47960Returning to Bracada2020-06-19T09:48:35Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Birth of a Barbarian}}Fifth and final scenario of the of the [[Birth of a Barbarian]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
The last leg of your journey has taken you back to [[Bracada]]. You realize that [[Aine]] will probably be waiting for you. Despite this, you decide you don't really have a choice, so you break camp and set out to search for [[Beleg]] and [[Orruk]].<br />
<br />
=== Prologue ===<br />
The last of [[Boragus|Winston Boragus']] tests will take me back to [[Bracada]], my forsaken homeland. I am to find a couple named [[Beleg]] and [[Orruk]] and give them the two most powerful pieces of the [[Angelic Alliance]]: the [[Sword of Judgment]] and the [[Helm of Heavenly Enlightenment]]. That will be the easy part, now that I am certain I am ready to give up the ways of magic. The hard part will be fighting my way past Bracada's armies, for they will not be as willing to give me up.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Yog must deliver the Heavenly Helm of Enlightenment and Sword of Judgment to Beleg and Orruk to win the campaign. However, if Yog is defeated in combat or loses any artifact, the scenario is lost. Yog is limited to level 25 but will carry his experience, skills and spells on to his next campaign.<br />
<br />
=== Starting options ===<br />
*Give {{An|Everflowing Crystal Cloak}} to {{H|Yog|hero_link=Yog (Birth of a Barbarian)|image=_Yog_(Birth_of_a_Barbarian)|Wizard}}<br />
*Give 2 {{Cn|Cyclops|name=Cyclopes}} to {{H|Yog|hero_link=Yog (Birth of a Barbarian)|image=_Yog_(Birth_of_a_Barbarian)|Wizard}}<br />
*Give 8 {{Cn|Roc|name=Rocs}} to {{H|Yog|hero_link=Yog (Birth of a Barbarian)|image=_Yog_(Birth_of_a_Barbarian)|Wizard}}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | You dispatched a messenger immediately to Winston Boragus, informing him that you found Falor and Terwen and gave them the Celestial Necklace of Bliss and the Lion's Shield of Courage. The messenger soon returned with very specific instructions from the Duke: enter Bracada and bring the Helm of Heavenly Enlightenment to Beleg and the Sword of Judgment to Orruk, then sending proof of each delivery back to the capital. You realize that Aine will probably be waiting to capture you when you return to Bracada, so you will have to be very careful.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Comp Stuff (every 7 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" |<center>{{w}} +10 [[Wood]], {{m}} +7 [[Mercury]], {{o}} +10 [[Ore]], {{s}} +7 [[Sulfur]], {{c}} +7 [[Crystal|Crystals]], {{gem}} +25 [[Gem|Gems]], {{g}} +15000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 3 - Journal Entry 18'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 18: I have sent my scouts out into Bracada hoping to get some good intelligence on where Aine is and what she is planning. While I am waiting for them to return, I will build up my army.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 6 - Journal Entry 19'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Journal entry 19: My scouts returned a few hours ago without any information on Aine. She apparently knew that I was scouting for her and used magic to avoid detection. The only useful thing my scouts had to report was that all of Bracada's cities were preparing for a war. I don't want to spend any more time in my former homeland than necessary, so I will send out my scouts out again to locate Beleg and Orruk.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 13 - Journal Entry 20'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 20: My scouts have found Beleg and Orruk: they are due south from my city. I am fortunate to have located them so quickly. The sooner I get out of Aine's reach, the better.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(2, 34, 0) Tower: Day 16 - Comp Stuff.'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{gem}} +4 [[Gem|Gems]], {{g}} +20000 [[Gold]]<p>{{Cn|Gremlin|noname=}}{{Cn|Master Gremlin|name=20 Gremlins and Master Gremlins}}, {{Cn|Stone Gargoyle|noname=}}{{Cn|Obsidian Gargoyle|name=16 Stone Gargoyles and Obsidian Gargoyles}}, {{Cn|Stone Golem|noname=}}{{Cn|Iron Golem|name=12 Stone Golems and Iron Golems}}, {{Cn|Mage|noname=}}{{Cn|Arch Mage|name=10 Magi and Arch Magi}}, {{Cn|Genie|noname=}}{{Cn|Master Genie|name=8 Genies and Master Genies}}, {{Cn|Naga|noname=}}{{Cn|Naga Queen|name=4 Nagas and Naga Queens}}, {{Cn|Giant|noname=}}{{Cn|Titan|name=2 Giants and Titans}}<p>'''Build:''' [[Golden Pavilion|Upg.Golden Pavilion]] and [[Cloud Temple|Upg. Cloud Temple]]</p></center><br />
|}<br />
<br />
=== Objects ===<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 2, 10, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Tower}}<br />
|-<br />
| style="text-align:center;" | 2, 34, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Tower}}<br />
|-<br />
| style="text-align:center;" | 28, 18, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Tower}}<br />
|-<br />
| style="text-align:center;" | 32, 4, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 2, 11, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Astral|Wizard}}<br />
|-<br />
| style="text-align:center;" | 2, 35, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Aine|Wizard}}<br />
|-<br />
| style="text-align:center;" | 32, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Yog|hero_link=Yog (Birth of a Barbarian)|image=_Yog_(Birth_of_a_Barbarian)|Wizard}}<br />
|}<br />
<br />
==== Seer's Huts ====<br />
{| class="wikitable" cellpadding=5px<br />
! 34, 31, 0 - Seer's Hut<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | I am Beleg. I was told you would be coming. Do you have the {{An|Helm of Heavenly Enlightenment}} as promised?<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Well done. Now take The Sword of Judgement to Orruk's house. In exchange he will give you The Pendant of Courage to give to the Duke. Good luck and farewell.<br />
|-<br />
{| class="wikitable" cellpadding=5px<br />
! 34, 35, 0 - Seer's Hut<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Finally. I am Orruk. I feared something had happened to you. Do you have The {{An|Sword of Judgement}} for me?<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Excellent. Take this item to Winston Boragus as proof that you have completed your quest.<br />
|}<br />
<br />
==== Quest Guards ====<br />
{| class="wikitable" cellpadding=5px<br />
! 12, 17, 1 - Quest Guard<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they have orders to only let Yog pass.<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let Yog pass.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | At last, it is Yog. Do you wish to pass?<br />
|}<br />
<br />
== Epilogue ==<br />
<br />
I have passed all the [[Boragus|Duke's]] tests, proving I have given up magic forever, and he has accepted me into his [[Barbarian]] horde! My mother would no doubt be disappointed in me, but now my new [[Krewlod]] family welcomes me with raised tankards and promises of many adventures to come!<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Falor_and_Terwen&diff=47959Falor and Terwen2020-06-19T09:48:15Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Birth of a Barbarian}}Fourth scenario of the [[Birth of a Barbarian]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
The time spent in [[Tatalia]] wasn't very long, and you were quickly on your way to [[Erathia]] in search of [[Falor]] and [[Terwen]]. With any luck, the Erathians will be less hostile than the Tatalians were.<br />
<br />
=== Prologue ===<br />
I gave up the first piece of the [[Angelic Alliance|Sword]], although I had to resist all of my wizardly training to do so. Now I am to find the hut of a seer named [[Falo]]r and give him two more pieces: the [[Celestial Necklace of Bliss]] and the [[Lion's Shield of Courage]]. This will be no simple errand, for the [[Erathia|Erathians]] don't take kindly to large armies traipsing across their country.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Yog must deliver the Celestial Necklace of Bliss and Lion's Shield of Courage to Falor and Terwen to win the scenario. However, if Yog is defeated in combat or loses either artifact, the scenario is lost. Yog is limited to level 21 but will carry his experience and skills on to the next scenario.<br />
<br />
=== Starting options ===<br />
*Give {{An|Badge of Courage}} to {{H|Yog|hero_link=Yog (Birth of a Barbarian)|image=_Yog_(Birth_of_a_Barbarian)|Wizard}}<br />
*Give 3 {{Cn|Ogre|name=Ogres}} to {{H|Yog|hero_link=Yog (Birth of a Barbarian)|image=_Yog_(Birth_of_a_Barbarian)|Wizard}}<br />
*Give 8 {{Cn|Orc Chieftain|name=Orc Chieftains}} to {{{H|Yog|hero_link=Yog (Birth of a Barbarian)|image=_Yog_(Birth_of_a_Barbarian)|Wizard}}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Before leaving Tatalia you sent a messenger off to deliver the Pendant of Courage to Winston Boragus so that he would know you have successfully completed the first part of your quest. After dismissing the messenger, you marched off to Erathia to complete the second part. You now been in Erathia for several days, but you have been unable to locate Falor and Terwen. The best clue you have to their whereabouts is a hazy recollection from a peasant that they live somewhere underground.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 4 - Journal Entry 16'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 16: Fortifying my position wasn't difficult, for the mountains make an effective barrier. However, my scouts brought back information that suggests the rest of my quest will not be as easy. For me to gain access to Falor and Terwen's underground lair, I must visit a Keymaster's tent located deep in enemy territory.<br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 18, 8, 1<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 17: It has been a while since my last journal entry, but I have been very busy. The Erathian army attacked me sooner than I thought. It looks as if my luck is taking a turn for the better, though. I found a cave in the middle of the lake. It was good thing too because Falor and Terwen are both down here somewhere.<br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 3, 4, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
|-<br />
| style="text-align:center;" | 6, 21, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
|-<br />
| style="text-align:center;" | 23, 23, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
|-<br />
| style="text-align:center;" | 24, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 3, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Yog|hero_link=Yog (Birth of a Barbarian)|image=_Yog_(Birth_of_a_Barbarian)|Wizard}}<br />
|-<br />
| style="text-align:center;" | 23, 24, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Tyris|Knight}}<br />
|}<br />
<br />
==== Seer's Huts ====<br />
{| class="wikitable" cellpadding=5px<br />
! 25, 18, 0 - Seer's Hut<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | "Hello. I am Falor, and this is Terwen. Duke Winston Boragus informed us you might be coming here. You are to give us the {{An|Lion's Shield of Courage}} and the {{An|Celestial Necklace of Bliss}}, I believe."<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Well, don't just stand there! Give us the Shield and Necklace and be on your way! Oh, wait! Take this and give it to the Dukes so that he will know you have visited us and done what you were supposed to do.<p> As you reach the door Falor comes up and apologizes for Terwen's rude behavior.<p> "Please excuse Terwen. He gets into moods sometimes. Good luck on the rest of your quest."<p> With that, Falor shakes your hand. You are now on your way in search of Beleg and Orruk to complete your quest.</p> <br />
|}<br />
<br />
==== Quest Guards ====<br />
{| class="wikitable" cellpadding=5px<br />
! 27, 35, 0 - Quest Guard<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they have orders to only let Yog pass.<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let Yog pass.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | At last, it is Yog. Do you wish to pass?<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=A_Tough_Start&diff=47958A Tough Start2020-06-19T09:47:31Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Birth of a Barbarian}}Third scenario of the [[Birth of a Barbarian]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
You left the meeting with [[Boragus]] in a very happy mood. Wanting to prove yourself, you hurry off to [[Tatalia]] to deliver the first two pieces of the [[Angelic Alliance|Armor of the Angelic]]. At first you thought this would be an easy task: you would walk into town and give the first two pieces of the Angelic Alliance to [[Alendora]]. After a few days ride from the border, you discover that Tatalians aren't going to make it that easy for you.<br />
<br />
=== Prologue ===<br />
When I confronted [[Boragus|Winston Boragus]], he admitted to setting [[Krewlod|Krewlod's]] armies against me to test my worthiness to join them. At first I was angry at this deception until the Duke pointed out that it was I who wanted to be a fighter. The [[Barbarian]] within me saw his point. But Boragus has a test designed to see whether I am truly ready to part with the Wizards of [[Bracada]]. I must take the magical [[Angelic Alliance]] sword, break it apart and distribute the pieces throughout [[Tatalia]], [[Erathia]] and Bracada.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Take the Sandals of the Saint and the Armor of Wonder to Alendora to win the scenario. However, if Yog is defeated in combat or you lose either component of the Angelic Alliance, the scenario is lost. Yog is limited to level 18 but will carry his experience and skills on to the next scenario.<br />
<br />
=== Starting options ===<br />
*Receive {{w}} 10 [[Wood]]<br />
*Give {{An|Ring of the Wayfarer}} to {{H|Yog|hero_link=Yog (Birth of a Barbarian)|image=_Yog_(Birth_of_a_Barbarian)|Wizard}}<br />
*Receive {{g}} 3500 [[Gold]]<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | After a few days travel into Tatalia, you discovered the Tatalians really don't want you in their territory. Since it will probably take some time to find Alendora, you are fortifying your army inside a little valley before beginning the search.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 4 - Journal Entry 12'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 12: I sent my scouts out yesterday to search the countryside while I search the town, but we haven't found any sign of Alendora.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(65, 13, 0) Fortress: Day 7 - Comp Resources (every 7 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" |<center>{{w}} +14 [[Wood]], {{m}} +7 [[Mercury]], {{o}} +14 [[Ore]], {{s}} +25 [[Sulfur]], {{c}} +7 [[Crystal|Crystals]], {{gem}} +7 [[Gem|Gems]], {{g}} +10000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(65, 13, 0) Fortress: Day 7 - Give Comp Creatures (every 7 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{Cn|Gnoll|noname=}}{{Cn|Gnoll Marauder|name=15 Gnolls and Gnoll Marauders}}, {{Cn|Lizardman|noname=}}{{Cn|Lizard Warrior|name=8 Lizardmans and Lizard Warriors}}, {{Cn|Serpent Fly|noname=}}{{Cn|Dragon Fly|name=10 Serpent Flies and Dragon Flies}}, {{Cn|Basilisk|noname=}}{{Cn|Greater Basilisk|name=4 Basilisks and Greater Basilisks}}, {{Cn|Gorgon|noname=}}{{Cn|Mighty Gorgon|name=4 Gorgons and Mighty Gorgons}}, {{Cn|Wyvern|noname=}}{{Cn|Wyvern Monarch|name=3 Wyverns and Wyvern Monarchs}}, {{Cn|Hydra|noname=}}{{Cn|Chaos Hydra|name=2 Hydras and Chaos Hydras}}</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 11 - Journal Entry 13'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 13: All but one of my scouts have returned to report they have been unable to locate Alendora. Hopefully the last scout is delayed because he is having better luck.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 20 - Journal Entry 14'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 14: Just when I was beginning to fear that my last scout had been killed, he returned with the news that he found Alendora. Unfortunately, the man was so exhausted from his travels he managed only to blurt out something about a cave before collapsing. I ordered him to get some sleep and report to me first thing in the morning. <br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(65, 13, 0) Fortress: Day 20 - Give Comp Hydras'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Build:''' [[Hydra Pond]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 21 - Journal Entry 15'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 15: I had the scout who located Alendora brought before me after he had a proper rest. His more detailed report gave the exact location of the cave, North off the main road.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(65, 13, 0) Fortress: Day 27 - Give Comp Hydras'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Build:''' [[Hydra Pond|Upg. Hydra Pond]]</center><br />
|}<br />
<br />
=== Objects ===<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 17, 66, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}<br />
|-<br />
| style="text-align:center;" | 27, 6, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}<br />
|-<br />
| style="text-align:center;" | 33, 35, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
|-<br />
| style="text-align:center;" | 52, 35, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}<br />
|-<br />
| style="text-align:center;" | 65, 13, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}<br />
|-<br />
| style="text-align:center;" | 65, 66, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Fortress}}<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 12, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Drakon|Beastmaster}}<br />
|-<br />
| style="text-align:center;" | 27, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Broghild|Beastmaster}}<br />
|-<br />
| style="text-align:center;" | 33, 36, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Yog|hero_link=Yog (Birth of a Barbarian)|image=_Yog_(Birth_of_a_Barbarian)|Wizard}}<br />
|-<br />
| style="text-align:center;" | 65, 14, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Alkin|Beastmaster}}<br />
|}<br />
<br />
==== Seer's Huts ====<br />
{| class="wikitable" cellpadding=5px<br />
! 11, 68, 0 - Seer's Hut<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | I seek the {{An|Orb of the Firmament}}, {{An|Orb of Silt}}, {{An|Orb of Tempestuous Fire}} and {{An|Orb of Driving Rain}}. If you bring those four to me I will give you the Orb of Inhibition. You will need the Orb of Inhibition in order to get the Sword of Hellfire, and I hear that is what you are looking for to complete a mission.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Wonderful doing business with you. Give me the four orbs and I will give you the {{An|Orb of Inhibition}}. Now don't lose it or you won't be able to get the Sword of Hellfire and complete your mission.<br />
|-<br />
! 36, 27, 1 - Seer's Hut<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Ah, there you are. I have been waiting for you. I am Alendora. Winston Boragus told me of your coming. I was also told you have the {{An|Armor of Wonder}} and the {{An|Sandals of the Saint}} to give me.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Here is the {{An|Pendant of Courage}}. Send it to Winston Boragus, and he will know that you have completed the first part of your quest. <br />
|-<br />
! 42, 61, 0 - Seer's Hut<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | I need the {{An|Orb of Inhibition}} and if you give it to me I will give you the Sword of Hellfire. I know you will need the sword in order to open the Quest Gate that guards the Subterranean Gate.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Excellent! Give me the Orb and I will give you the {{An|Sword of Hellfire}} so you can open the Quest Gate that guards the Subterranean Gate. Remember, if you lose the Sword of Hellfire you will be unable to go below and finish your mission.}<br />
|}<br />
<br />
==== Quest Guards ====<br />
{| class="wikitable" cellpadding=5px<br />
! 2, 27, 0 - Quest Guard<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they have orders to only let Yog pass.<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let Yog pass.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | At last, it is Yog. Do you wish to pass?<br />
|-<br />
! 2, 31, 0 - Quest Guard<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they have orders to only let Yog pass.<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let Yog pass.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | At last, it is Yog. Do you wish to pass?<br />
|-<br />
! 9, 31, 0 - Quest Guard<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they have orders to only let Yog pass.<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let Yog pass.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | At last, it is Yog. Do you wish to pass?<br />
|-<br />
! 9, 36, 0 - Quest Guard<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they have orders to only let Yog pass.<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let Yog pass.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | At last, it is Yog. Do you wish to pass?<br />
|-<br />
! 35, 27, 1 - Quest Guard<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they have orders to only let Yog pass.<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let Yog pass.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | At last, it is Yog. Do you wish to pass?<br />
|}<br />
<br />
==== Artifacts ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 1, 27, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Orb of the Firmament}}<br />
| style="padding-left:7px; padding-right:5px;" | You have found the Orb of Firmament. If you lose this item you will not be able to complete your quest. <br />
|-<br />
| style="text-align:center;" | 3, 31, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Orb of Driving Rain}}<br />
| style="padding-left:7px; padding-right:5px;" | A flock of Harpies are roosting above the artifact. Do you wish to attack them?<br />
|-<br />
| style="text-align:center;" | 8, 31, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Orb of Silt}}<br />
| style="padding-left:7px; padding-right:5px;" | You have found the Orb of Silt. If you lose this item you will not be able to complete your quest. <br />
|-<br />
| style="text-align:center;" | 10, 36, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Orb of Tempestuous Fire}}<br />
| style="padding-left:7px; padding-right:5px;" | You have found the Orb of Tempestuous Fire. If you lose the orb you will be unable to complete your quest.<br />
{{DEFAULTSORT:Tough Start, A}}<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=The_Meeting&diff=47957The Meeting2020-06-19T09:47:00Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Birth of a Barbarian}}Second scenario of the [[Birth of a Barbarian]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
Not long after you conquered the town of Groa a messenger arrived from [[Ulgak]], the capital city of [[Krewlod]]. To your surprise, it was from the [[Boragus|Duke]] himself. As you read through the letter you found out that the [[Barbarian|Barbarians]] of Krewlod are quite interested in your skills.<br />
<br />
=== Prologue ===<br />
Since escaping from [[Bracada]], I have been attacked by a number of [[Krewlod|Krewlod's]] armies. I do not understand why this would be, for I was invited here by the [[Boragus|Duke]] himself! I must travel to the capital to find out why Winston Boragus and all of his forces have turned against me.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Get Yog to Ulgak, the capital of Krewlod, to offer his services to Duke Winston Boragus and win the scenario. However, if Yog is defeated in combat, the scenario is lost. Yog is limited to level 15 but will carry his experience and skills on to the next scenario.<br />
<br />
=== Starting options ===<br />
*Build [[Citadel]] at Main Town<br />
*Receive {{c}} 10 [[Crystal|Crystals]]<br />
*Build [[Ogre Fort]] at Main Town<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Aine gave up pursuit even sooner than you hoped. Not wanting to start a war between Bracada and Krewlod, she retreated shortly after you crossed the border. To be on the safe side, you still decided to lay low for a couple of weeks before beginning your trek to Ulgak, Krewlod's capital city, to offer your services to Duke Winston Boragus.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 2 - Journal Entry 8 - Day 2'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" Journal Entry 8: My scouts report that there are several routes leading to Ulgak, but large garrisons guard them all. Krewlod must be expecting a major threat if it all its forces are on alert! I much reach the capital quickly to offer my assistance.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 4 - Journal Entry 9 - Day 4'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 9: My scouts reported have returned with very disturbing news. Krewlod is readying its military to go to war with my army and me. I have been tricked! Duke Winston Boragus lured me here with his invitation to join him, and now I find myself surrounded by hostile forces. I don't know why I should be the target of such a ploy, but I mean to find out. I will fight my way to Winston Boragus' doorstep and cut his treacherous throat!<br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 7, 25, 1<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 10: I tried getting past the garrison, but the Barbarians have packed them pretty tight. I again considered finding a pass through the mountains, but my army is just too large to survive such a trek. Fortunately I spotted some caves leading to underground tunnels. It may be that my luck is turning around because these caves don't look to be guarded.<br />
|-<br />
| style="text-align:center;" | 18, 13, 0<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 11: I would think that my being this close to the capital would attract Winston Boragus' attention. Well, I'm not just going to sit here while they prepare an attack. I'm going to make this Barbarian pay for duping me!<br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Name<br />
|-<br />
| style="text-align:center;" | 2, 10, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
| style="padding-left:7px; padding-right:5px;" | <br />
|-<br />
| style="text-align:center;" | 8, 31, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 14, 16, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
| style="padding-left:7px; padding-right:5px;" | Ulgak<br />
|-<br />
| style="text-align:center;" | 23, 4, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
| style="padding-left:7px; padding-right:5px;" | <br />
|-<br />
| style="text-align:center;" | 31, 31, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
| style="padding-left:7px; padding-right:5px;" | <br />
|-<br />
| style="text-align:center;" | 33, 16, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
| style="padding-left:7px; padding-right:5px;" | <br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 14, 17, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Vey|Battle Mage}}<br />
|-<br />
| style="text-align:center;" | 31, 32, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Yog|hero_link=Yog (Birth of a Barbarian)|image=_Yog_(Birth_of_a_Barbarian)|Wizard}}<br />
|}<br />
{{DEFAULTSORT:Meeting, The}}<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=On_the_Run&diff=47956On the Run2020-06-19T09:46:26Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Birth of a Barbarian}}First scenario of the [[Birth of a Barbarian]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
You have never really been that good at magic. Not even your Genie blood helped you much. But still, life was fine up until a few months ago when the love of your life, [[Vidomina]], became overconfident. Her magic corrupted her and turned her into a [[Necromancer]]. Since then, you have grown to despise magic. Now you have made a decision to leave the life of a Wizard and become what you have always dreamed of... a [[Barbarian]].<br />
<br />
=== Prologue ===<br />
All my life I have been studying magic under the [[Wizard|Wizards]] of [[Bracada]] to please my mother, a Genie. But it is the blood of my [[Barbarian]] father that runs through my veins, and I feel that my hands were meant to carry a sword rather than a staff. Fate seems to agree, for I have received an invitation from [[Boragus|Duke Winston Boragus]] of [[Krewlod]] to join his army. The time has come for me to leave this place, but I know that my teachers will not permit that without a fight.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Escape from Bracada and capture the Krewlodian town of Groa to win the scenario. However, if Yog is defeated in combat or fails to capture Groa in 5 months, the scenario is lost. Yog is limited to level 9 but will carry his experience and skills on to the next scenario.<br />
<br />
=== Starting options ===<br />
*Give {{An|Spirit of Oppression}} to {{H|Yog|hero_link=Yog (Birth of a Barbarian)|image=_Yog_(Birth_of_a_Barbarian)|Wizard}}<br />
*Give {{An|Pendant of Negativity}} to {{H|Yog|hero_link=Yog (Birth of a Barbarian)|image=_Yog_(Birth_of_a_Barbarian)|Wizard}}<br />
*Give 3 {{Cn|Naga|name=Nagas}} to to {{H|Yog|hero_link=Yog (Birth of a Barbarian)|image=_Yog_(Birth_of_a_Barbarian)|Wizard}}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Born the son of a Barbarian chieftain and a Genie enchantress, you have always found your mind to be at odds with your heart. Your mother enrolled you in the magic academy at a young age, but as much as you tried to fulfill her wish for you to grow up to become Wizard, you found academy life to be excruciatingly boring. In many ways you were more like your father, spending your time engaged in swordplay rather than studying your magic textbooks. To your teacher's dismay, your studies suffered as your fighting skills grew. However, the more the academy attempted to discipline you, the more you came to hate magic and yearn for a more adventurous life.<p>Such a life always seemed out of your grasp until last week, when you received an invitation from Winston Boragus, the Duke of Krewlod, to join his armed forces. Your reputation as a swordsman had reached the neighboring country of Krewlod, and the Duke, who desperately needed to supplement his armed forces, was aggressively seeking foreign recruits. You saw this opportunity as a sign that now was the time for you to give up your life of magic.<p>Knowing how zealously the academy guards its secrets, you are certain they will close the borders and give you chase. Undaunted, you send one of your sparring partners out find a town where you could build up troops to help you fight your way to Krewlod. Last night your friend sent word of a town not far from Calarnen. All you have to do is follow the road south, and you would get to safety in a few days.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Take this!!!!!'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" |<center>{{w}} -20 [[Wood]], {{m}} -10 [[Mercury]], {{o}} -20 [[Ore]], {{s}} -10 [[Sulfur]], {{c}} -10 [[Crystal|Crystals]], {{gem}} -10 [[Gem|Gems]], {{g}} -20000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 4 - Journal Entry 1- Day 4'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 1: I have been on the run for four days now, and still there is no sign of the town my friend spoke of. Still I must press on, for I have learned that the academy has sent an army commanded by one of their most adept mages, a Wizard named Aine, to hunt me down. My only hope is to find this elusive town so that I can lose Aine and raise my own army to get through the border.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 7 - Take this too!!!!'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" |<center>{{w}} -100 [[Wood]], {{m}} -100 [[Mercury]], {{o}} -100 [[Ore]], {{s}} -100 [[Sulfur]], {{c}} -100 [[Crystal|Crystals]], {{gem}} -100 [[Gem|Gems]], {{g}} -50000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 8 - Journal Entry 2 - Day 8'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 2: We arrived at Padon not too long ago. So far everything is going well, although the army is taking longer to build than I would like. However, I don't think the border gate will hold off Aine's forces much longer. No doubt she will devise a way to get through it. This morning I sent a scout across the border into Krewlod to find an isolated city, a place where I can hold out at until Aine tires of searching for me. The sooner I get out of Bracada, the better off I will be.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 14 - Journal Entry 3 - Day 14'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 3: Late last night my scout returned with the good news that a city named Groa lies east of Krewlod's border. He also warned me that the border is indeed heavily guarded. Although the scout couldn't identify every troop in the garrison, he did see signs of Titans, Naga Queens, and Arch Magi. I must be well prepared before I can assault the garrison.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 23 - Good Find'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | You discover an ancient magical text on the black art of Necromancy. This is not the first time you have seen such a book.<p>When you were at the magic academy, you fell in love with another student, named Vidomina. It must be true that opposites attract because, unlike you, she was the quite scholarly and bookish. And how she loved studying magic! It was her life, or would have been, had it not corrupted her. For Vidomina spent her spare time scouring libraries for arcane magical tomes, and she eventually came across a manuscript such as the one now in your possession. Against the advice of her teachers, she studied the book, but its evil glyphs transformed her into a Necromancer. She now resides in Deyja, where she will live out the rest of her days.<p>You waste no time in selling the cursed book for gold and resources.<p> <center> {{gem}} +10 [[Gem|Gems]], {{g}} +7000 [[Gold]] </center></p><br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 6, 22, 0<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 4 (Continued): The battle was indeed fierce. I did not expect to lose as many troops as I did. I must be more careful next time. But for now it is done. I have made it across the border. I just hope the academy doesn't attempt to cross the border too, if they haven't already. This area isn't that well traveled, and it would probably take a while before the Duke of Krewlod realizes that Aine has invaded his territory.<br />
|-<br />
| style="text-align:center;" | 8, 24, 0<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 4: I am resting my army before we begin the battle to cross the border. Just as my scout reported, the border garrison is heavily guarded. Although my troops look apprehensive, I think they will hold together. If... when we get across the border, their morale will hopefully improve.<br />
|-<br />
| style="text-align:center;" | 32, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 5: My scout has advised me to head south because an army of this size cannot pass through the mountains. A two-to-four day march south will take me to the entrance of the valley leading to the city of Groa.<br />
|-<br />
| style="text-align:center;" | 42, 20, 0<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 6: It is almost over. The scout's map indicates this to be the entrance to Groa's valley. I will gather my generals and enter the gates of my new home.<p><center> [[File:Morale small.gif]] +3 [[Morale]]</center></p><br />
|-<br />
| style="text-align:center;" | 58, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | Journal Entry 7: This battle could have been avoided. All I wanted was to hold out here until the search for me relented a bit; there was no need for bloodshed. The townspeople must have been truly frightened to send out so many Ancient Behemoths. Well, if an army marched up to my home I suppose I too would be alarmed, but the town's defenses are now crippled with most of their Ancient Behemoths gone. When my troops are rested I will plan an attack upon the city of Groa, because who knows what else they may unleash on me if I allow them another opportunity to take the initiative.<br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Name<br />
|-<br />
| style="text-align:center;" | 3, 50, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Tower}}<br />
| style="padding-left:7px; padding-right:5px;" | Padon<br />
|-<br />
| style="text-align:center;" | 10, 44, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Tower}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 28, 20, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Tower}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 68, 4, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
| style="padding-left:7px; padding-right:5px;" | Groa<br />
|-<br />
| style="text-align:center;" | 68, 13, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Tower}}<br />
| style="padding-left:7px; padding-right:5px;" | Calarnen<br />
|}<br />
<br />
==== Monsters ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 57, 8, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Ancient Behemoth}}<br />
| style="padding-left:7px; padding-right:5px;" | "We have lived peacefully and undisturbed in this valley for many years. Now you come with an army seeking to defeat us. We will not tolerate such aggression!" Before you are able to convince the Ancient Behemoths of your peaceful intentions toward them, they attack.<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 2, 71, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Terek|Battle Mage}}<br />
|-<br />
| style="text-align:center;" | 68, 13, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Aine|Wizard}}<br />
|-<br />
| style="text-align:center;" | 71, 14, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Yog|hero_link=Yog (Birth of a Barbarian)|image=_Yog_(Birth_of_a_Barbarian)|Wizard}}<br />
|}<br />
<br />
==== Quest Guards ====<br />
{| class="wikitable" cellpadding=5px<br />
! 56, 9, 0 - Quest Guard<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here say they have orders to only let Yog pass.<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The guards here will only let Yog pass.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | At last, it is Yog. Do you wish to pass?<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Birth_of_a_Barbarian&diff=47955Birth of a Barbarian2020-06-19T09:46:00Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Birth of a Barbarian}}Since it is crucial for Yog not to use magic, the first map will be easier if you recruit a powerful wizard hero as an ally to keep the Bracadans at bay.<br />
<br />
==Backstory==<br />
Yog has been at the [[Bracada]] magic academy learning to be a [[Wizard]], but his [[Barbarian]] heritage beckons him to follow the path of a warrior. Yog accepts [[Boragus|Duke Winston Boragus']] offer to join him in [[Krewlod]]. Unfortunately, the Wizards of Bracada will use all their powers to prevent him from leaving.<br />
==Quest/Objective==<br />
First mission: Escape from [[Bracada]].<br />
<br />
Second mission: Reach Ulgak, capital of [[Krewlod]].<br />
<br />
Third mission: Bring [[Armor of Wonder]] and [[Sandals of the Saint]] to a Seer.<br />
<br />
Fourth mission: Bring [[Celestial Necklace of Bliss]] and [[Lion's Shield of Courage]] to a Seer.<br />
<br />
Fifth mission: Bring [[Helm of Heavenly Enlightenment]] and [[Sword of Judgement]] to a Seer.<br />
<br />
==Maps==<br />
#[[On the Run]]<br />
#[[The Meeting]]<br />
#[[A Tough Start]]<br />
#[[Falor and Terwen]]<br />
#[[Returning to Bracada]]<br />
<br />
==Heroes==<br />
{{Hero<br />
| float = left<br />
| notext =<br />
| name = Yog<br />
| picture = Yog the Wizard<br />
| town = Stronghold<br />
| class = Wizard<br />
| gender = Male<br />
| race = Human/Genie<br />
| biography = Yog studied many years with the [[Wizard]]s of [[Bracada]], but he would rather spend his time engaging in swordplay rather than studying magic.<br />
| specialty = Chain Lightning<br />
| s_text = Casts [[Chain Lightning]] with increased effect, based on hero level compared to the level of the target unit.<br />
| skill_1 = Basic Tactics<br />
| skill_2 = Basic Offense<br />
| troop_1 = Gremlin<br />
| troop_2 = Stone Gargoyle<br />
| troop_3 = Stone Golem<br />
| nospell =<br />
| nowar =<br />
}}<br />
<br />
<br />
In the {{sod}} campaign [[Birth of a Barbarian]], Yog is presented as a [[Wizard]]. However, his starting primary skills (Attack 2, Defense 2, Spell Power 1, Knowledge 1) correspond instead to those of a [[Knight]]. He does not start with a spellbook, and cannot acquire one (entering a [[Mage Guild]] while he is a visiting Hero results in a messagebox telling "Yog has given up magic in all its forms. His knowledge of battle and tactics will have to be enough to get him through the rest of his life."). Interestingly, his specialty is [[Chain Lightning]] (same as [[Solmyr]]), despite being unable to cast spells at all (due to his lack of spellbook)<br />
<br />
==See also==<br />
[[Yog (Birth of a Barbarian)]]<br />
<br />
[[Category: Campaign]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Category:Campaign_scenarios&diff=47954Category:Campaign scenarios2020-06-19T09:44:58Z<p>176.177.67.118: </p>
<hr />
<div>[[Category:Campaign]][[Category:Maps]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Driving_for_the_Boots&diff=47953Driving for the Boots2020-06-19T09:44:29Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign New Beginning}}Fourth and final scenario of the [[New Beginning]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
The last item [[Gem]] needs to acquire for [[Sandro]]'s master is very close to the [[Deyja]] border, maybe even inside the border. The Deyjan Border Lords are not going to be happy with Gem's presence.<br />
<br />
=== Prologue ===<br />
I begin my quest for the last item [[Sandro]] needs - the [[Dead Man's Boots]]. Unlike the other artifacts, these may actually be inside [[Deyja]], for the borders are in dispute. One thing is certain: there will be several Deyjan Border Lords in the area, and they will not like me being there. This is going to be a tough fight, but it will be worth it. Important things are never free.<br />
== Scenario ==<br />
=== Map description ===<br />
Bring the Vampire's Cowl to the town of Leafhall to win the scenario. However, if Gem or Clancy are defeated in combat or you lose the Cowl, the scenario is lost. Your heroes are limited to level 20, but Gem and Clancy will carry their experience, skills and spells on to the next scenario.<br />
<br />
=== Starting options ===<br />
*Receive 4000 {{g}}<br />
*Receive 15 {{w}}<br />
*Receive 7 {{c}}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Getting the Dead Man's Boots is not going to be easy. From what my Elven scouts tell me, there are at least two Deyjan Border Lords in this area. They are likely to react strongly to my presence this close to Deyja.<p>I need to avoid being distracted by the Border Lords and keep driving for the Boots.<p>Of course, it would be perfect if I can destroy some Deyjan troops and get the Boots at the same time.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 4 - Scrying the Boots'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I tried to scry the location of the Dead Man's Boots but could not divine anything useful. My scrying abilities are more closely tied to living things. However, according to Sandro, the Boots are in the possession of a Wizard south of here.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 12 - Black Grip'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I am in my sixty-first year as a Sorceress. Over time you learn to protect yourself and your troops from ill magic. Every morning as the sun rises; I spend a few minutes scrying my troops for malignant magics.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 12 - Black Grip (cont)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | This morning I discovered half my troops had been afflicted with a spell. It looked like a variation on a Necromancer spell I saw five years ago called Black Grip. The spell rots its victims from the inside out. Fortunately, I was able to remove the spell before we broke camp.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(42, 42, 0) Necropolis: Day 15 - 1 time bonus'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +3000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 20 - Another old Druid visit'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I had a surprise visitor this morning: the old druid I had spoken to a while ago. Over breakfast he asked me to think about becoming a Druid.<p>I was stunned for a moment, but then I shook my head and told him I was a Sorceress. The old druid calmly took another bite and told me, from what he knew, being a Sorceress didn't necessarily prevent me from also being a Druid. He left after breakfast, but before departing he gave me a book that he said would help me understand what being a Druid meant.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(24, 70, 0) Necropolis: Day 21 - 1 time bonus'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +5000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(72, 58, 0) Necropolis: Day 21 - 1 time bonus'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +5000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 23 - Book'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I am not as trusting as I once was. After retrieving the book the old druid gave me, I thoroughly checked it for wards or spells. I found nothing but a minor weather protection cantrip. Perhaps I will read a little of it tonight.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(24, 70, 0) Necropolis: Day 28 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +2000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(42, 42, 0) Necropolis: Day 28 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +1000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(58, 85, 0) Necropolis: Day 28 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +5000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(72, 58, 0) Necropolis: Day 28 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +2000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 31 - Book II'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I finished reading the Druid Book last night. I have been reading it slowly and thinking about what it says, and also what it does not say. While there are differences in specifics, the core philosophies are virtually identical.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(24, 70, 0) Necropolis: Day 31 - Extra Critters'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=12 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=8 Walking Deads and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=7 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=4 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=3 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=2 Black Knights and Dread Knights}}, {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=1 Bone Dragons and Ghost Dragons}}</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(58, 85, 0) Necropolis: Day 31 - Extra Critters (every 7 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=12 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=8 Walking Deads and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=7 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=4 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=3 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=2 Black Knights and Dread Knights}}, {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=1 Bone Dragons and Ghost Dragons}}</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(72, 58, 0) Necropolis: Day 31 - Extra Critters'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=12 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=8 Walking Deads and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=7 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=4 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=3 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=2 Black Knights and Dread Knights}}, {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=1 Bone Dragons and Ghost Dragons}}</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 34 - Manda's Reassurance'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I dreamed of Amanda last night and was happy to see her. I told her everything about the Old Druid, his surprising offer and my conclusions after reading his book. Amanda asked me what I felt about the Druid's offer. "Honored," I said after a pause.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 34 - Manda's Reassurance (cont)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | "Gem," Amanda replied, "if our two philosophies are as similar as you say, it may be a good idea to join them." I told her I couldn't. I would feel so disloyal to her and my sister Sorceresses. Amanda shook her head and told me to find out what type of oaths they would require before I made any decisions.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 37 - Decision'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I've been thinking about the old Druid's offer and what Amanda said. I think I will ask what oaths are involved. If there are no conflicting oaths then I will join the Druids, making a new home for myself here in Antagarich. I'll send the old Druid a message today asking for a meeting where we can discuss what type of vows are required of Druids.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 45 - Druid Meeting'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I met with the old Druid this morning over breakfast. I was honest with him. I told him I was considering his offer to join the Druids, but I had deep concerns over the oaths required of me.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 45 - Druid Meeting (cont)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | He explained that each Druid wrote their own oaths, and by lunch we had worked out a set of oaths I was happy with. Knowing what Amanda had said, I felt confident to allow the Old Druid to submit my oaths to the Druid High Council.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 48 - Manda Approval'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Amanda was in my dreams last night. After we greeted each other I told her of my meeting with the old Druid and how I was able to work my old oaths into my new life here. A part of me will always be a Sorceress, but I have evolved into a Druid, finally finding a new life for myself in Antagarich. I asked Amanda to petition the other Sorcerers for dispensation to become a Druid.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 51 - Petition Approval/Closure'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Amanda appeared last night and told me my sister Sorcerers had approved my petition to join the Druids. She hugged me and told me she thought this would be the "New Beginning" she had hoped I would find in Antagarich.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 52 - Message to Old Druid'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I sent the revised oath to the Old Druid this morning. I told him there were some nuances in the revision I preferred. I also told him I would like to finish this last quest for the Boots as a Sorcerer. After that, if the Druid High Council has approved my vows, I would swear them on the next full moon. I felt my heart lighten. Soon I would be an AvLee hero and a Druid soon. But first I had to get the Boots to Sandro.<br />
|}<br />
<br />
=== Objects ===<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 14, 41, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 22, 19, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 24, 70, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 42, 42, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 53, 16, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 58, 85, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 72, 58, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 24, 71, 0<br />
| style="padding-left:7px; padding-right:5px;" | Random hero<br />
|-<br />
| style="text-align:center;" | 42, 43, 0<br />
| style="padding-left:7px; padding-right:5px;" | Random hero<br />
|-<br />
| style="text-align:center;" | 52, 17, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Clancy|Ranger}}<br />
|-<br />
| style="text-align:center;" | 54, 17, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gem|hero_link=Gem (Sorceress)|image=Gem (Sorceress)|Sorceress (Campaign)}}<br />
|-<br />
| style="text-align:center;" | 58, 86, 0<br />
| style="padding-left:7px; padding-right:5px;" | Random hero<br />
|-<br />
| style="text-align:center;" | 72, 59, 0<br />
| style="padding-left:7px; padding-right:5px;" | Random hero<br />
|}<br />
<br />
==== Seer's Huts ====<br />
{| class="wikitable" cellpadding=5px<br />
! 74, 3, 0 - Seer's Hut<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | I am a seer. I have foreseen you will need the [[Sandals of the Saint]]. I have a pair I am willing to give you in return for 25 {{Cn|Ghost Dragon|name=Ghost Dragons}}. She laughs when you grit your teeth. "You'll be back."<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | No 25 [[Ghost Dragon]]s? Well then, no Sandals for you.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | At last, the 25 [[Ghost Dragon]]s! It took you long enough. Here, take the Sandals. Their aura of goodness sickens me.<br />
|}<br />
<br />
==== Quest Guards ====<br />
{| class="wikitable" cellpadding=5px<br />
! 3, 104, 0 - Quest Guard<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | A powerful wizard owns this tower. He refuses to let you pass unless you bring him the {{an|Sandals of the Saint}}.<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The wizard is adamant. If you want to pass, bring me the [[Sandals of the Saint]].<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The wizard agrees to let you by in exchange for the [[Sandals of the Saint]]. Do wish to pass at this time?<br />
|}<br />
<br />
== Epilogue ==<br />
<br />
[[Sandro]] has tricked me! But to what purpose? Why would he run off with the [[Dead Man's Boots]] without paying me? Did he keep the money for himself? Did he give [[Ethric]] the other artifacts? He certainly couldn't have been an agent for [[Deyja]] - the undead troops I destroyed to get the artifacts were worth more than the artifacts themselves. None of this makes sense! I will have to write to Ethric in [[Bracada]] and tell [[Lord Fayette]] about this immediately.<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Retrieving_the_Cowl&diff=47952Retrieving the Cowl2020-06-19T09:44:08Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign New Beginning}}Third scenario of the [[New Beginning]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
[[Terek]], [[Sandro]]'s agent, managed to steal a [[Vampire's Cowl]]. Unfortunately, on his way across the Border Lands bandits captured him. You must ransom Terek and obtain the Cowl.<br />
<br />
=== Prologue ===<br />
When I delivered the [[Amulet of the Undertaker]] to [[Sandro]], he told me he had also hired a Barbarian named Tarek to locate another artifact, The Vampire's Cowl. However, [[Terek|Tarek]] is long overdue and Sandro fears for his life. From what I can see, bandits have captured Tarek and are holding him for ransom in an underground prison near the [[Deyja]] border.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Bring the Vampire's Cowl to the town of Leafhall to win the scenario. However, if Gem or Clancy are defeated in combat or you lose the Cowl, the scenario is lost. Your heroes are limited to level 20, but Gem and Clancy will carry their experience, skills and spells on to the next scenario.<br />
<br />
=== Starting options ===<br />
*Build [[Town Hall]] at Main Town<br />
*Receive 15 {{w}}<br />
*Give +1 [[Defence]] to {{H|Gem|hero_link=Gem (Sorceress)|image=Gem (Sorceress)|Sorceress (Campaign)}}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A Barbarian named Terek has located the Vampire's Cowl for Sandro. Unfortunately, Bandits in the Contested Lands captured Terek on his way back from Deyja. Terek convinced the bandits that his friends would pay handsomely for his return with his possessions intact.<p>My scrying has shown he is being held in an underground prison near the Deyjan border.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro (cont)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I also received some good news today. Clancy obtained permission from his Lord to help me find the other two artifacts. Lord Fayette said it was all right with him as long as we didn't invade AvLee. I believe the last part was a joke.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(42, 62, 0) Necropolis: Day 2 - Build Townhall'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Build:''' [[Town Hall]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(62, 47, 0) Necropolis: Day 2 - Build Townhall'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Build:''' [[Town Hall]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 3 - Scouting Report Rampart Towns'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A scouting party has located a neutral Rampart town to the north east of our starting base of operations.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 11 - Another Harvested Village'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Today we rode through another small hamlet that had been "harvested" by a Necromancer about a month ago. I buried what was left of the children's bodies. There weren't any adults; they had all been raised as skeletons, I'm sure.<p>I feel so old and tired and angry and unsettled when I see this type of thing. I don't see how Erathia is going to retain the Contested Lands if they can't protect their people from this horror.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 11 - Another Harvested Village (cont)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I must stay focused on my quest. I found out very painfully I couldn't single-handedly rid the world of evil. The best I can do is help others help themselves. I gave Mayor Delino gold to help resettle people near Clovergreen, where the militia can protect them. I gave him the rest of my coin to help support the militia. The militia are all volunteers, but they still need weapons, equipment and supplies.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 19 - Scouting Report Border Lord'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Apparently I made an impression on the Deyjan Border Lords. My Elven scouts report the nearest Border Lord seems to be raising an army to challenge our presence near the border. They suspect a Vampire Scout spotted us when we moved into this area of the Contested Lands.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(42, 62, 0) Necropolis: Day 21 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +2000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(62, 47, 0) Necropolis: Day 21 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +2000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(42, 62, 0) Necropolis: Day 24 - Extra Troops (every 7 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=12 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=8 Walking Deads and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=7 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=4 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=3 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=3 Black Knights and Dread Knights}}, {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=1 Bone Dragons and Ghost Dragons}}</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(62, 47, 0) Necropolis: Day 24 - Extra Troops (every 7 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=12 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=8 Walking Deads and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=7 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=4 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=3 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=3 Black Knights and Dread Knights}}, {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=1 Bone Dragons and Ghost Dragons}}</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 27 - Dream from Manda'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I had another dream about Amanda last night. I think the dreams are real, and she's communicating with me by magic.<p>She asked me how I was faring. I told her I had recovered the Amulet for Sandro and agreed to help his master, Ethric, find a Vampire's Cowl and a pair of Dead Man's Boots. Shaking with fury, I also told her about the 'harvesting,' and how I was trying to help the villagers in this area. She just looked at me with her wise, calm eyes and advised me to be careful, very careful about what I was doing, and it wouldn't be like the last time.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(14, 61, 0) Necropolis: Day 28 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +1000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(42, 62, 0) Necropolis: Day 28 - 1 time Bonus Income'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +5000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(62, 47, 0) Necropolis: Day 28 - 1 time Bonus Income'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +5000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(63, 26, 0) Necropolis: Day 28 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +1000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 30 - Sorting it out'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I was thinking about... things today. Sometimes I just refuse to think about certain things, but it hurts too much, and, besides, I feel more settled now. I don't think it's wrong to hate the Hateful or not forgive the Unforgivable. What I think is wrong is to let that hating and unforgiving turn a person into the thing they hate or won't forgive. I won't make that mistake again. I won't be like them.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 38 - Visit from Lord'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Clancy's Lord Fayette arrived today! What a pleasant surprise! He claimed he was on a "Hunting Trip" and winked at me. This is the first chance I had to talk to him, and I liked him a lot. We talked about the forest, animals and people. Just before he left, he said he would like for me to think about joining the AvLee forces as a hero working for either him or another AvLee Lord. He told me to send him a messenger with my thoughts on the matter in a few days<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 42 - Letter to Lord'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I wanted to write Lord Fayette right after his visit, but I forced myself to let some time pass. I finally wrote him today that I would be happy to join his forces but needed to finish gathering the items Ethric wanted first. I think he will understand. I'll just have to wait and see.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 50 - Letter from Lord'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I received a letter from Lord Fayette today. I had to open it right away. It formally invited me to join his forces as a General as soon as my promise to Sandro was fulfilled. He said some flattering things that made me laugh. That elf lord is also a charmer. It is going to be a pleasure working for him.<br />
|}<br />
<br />
=== Objects ===<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Name<br />
|-<br />
| style="text-align:center;" | 9, 11, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" | Leafhall<br />
|-<br />
| style="text-align:center;" | 14, 61, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 25, 29, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 32, 11, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 42, 62, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 62, 47, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 63, 26, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 24, 30, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gem|hero_link=Gem (Sorceress)|image=Gem (Sorceress)|Sorceress (Campaign)}}<br />
|-<br />
| style="text-align:center;" | 26, 30, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Clancy|Ranger}}<br />
|-<br />
| style="text-align:center;" | 42, 63, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Tamika|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 43, 54, 1<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Terek|Battle Mage}}<br />
|-<br />
| style="text-align:center;" | 62, 48, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Aislinn|Necromancer}}<br />
|}<br />
<br />
==== Artifacts ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 3, 17, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Minor]] Artifact<br />
| style="padding-left:7px; padding-right:5px;" | A group of Medusa is gathered around the artifact. Do you wish to attack?<br />
|-<br />
| style="text-align:center;" | 9, 29, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Treasure]] Artifact<br />
| style="padding-left:7px; padding-right:5px;" | A flock of Harpies are roosting above the artifact. Do you wish to attack them?<br />
|-<br />
| style="text-align:center;" | 18, 16, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Minor]] Artifact<br />
| style="padding-left:7px; padding-right:5px;" | A garden of statues warns of the temper of the Medusas guarding this artifact. Do you wish to engage them?<br />
|-<br />
| style="text-align:center;" | 22, 7, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Major]] Artifact<br />
| style="padding-left:7px; padding-right:5px;" | Lots of Minotaurs and Manticores guard this artifact. Do you wish to take the artifact from them by force of arms?<br />
|-<br />
| style="text-align:center;" | 22, 61, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Major]] Artifact<br />
| style="padding-left:7px; padding-right:5px;" | Lots of Minotaurs and Manticores guard this artifact. Do you wish to take the artifact from them by force of arms?<br />
|-<br />
| style="text-align:center;" | 23, 54, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Treasure]] Artifact<br />
| style="padding-left:7px; padding-right:5px;" | A flock of Harpies are roosting above the artifact. Do you wish to attack them?<br />
|-<br />
| style="text-align:center;" | 25, 17, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Treasure]] Artifact<br />
| style="padding-left:7px; padding-right:5px;" | Lots of Beholders possessively guard this artifact. Do you wish to attack?<br />
|-<br />
| style="text-align:center;" | 29, 63, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Minor]] Artifact<br />
| style="padding-left:7px; padding-right:5px;" | A group of Medusa surrounds this artifact. Do you wish to attack?<br />
|-<br />
| style="text-align:center;" | 49, 52, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Relic]] Artifact<br />
| style="padding-left:7px; padding-right:5px;" | Lots of sleeping Dragons surround this Relic. Do you wish to challenge them for the artifact?<br />
|-<br />
| style="text-align:center;" | 65, 23, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Treasure]] Artifact<br />
| style="padding-left:7px; padding-right:5px;" | A flock of Harpies are roosting above the artifact. Do you wish to attack them?<br />
|-<br />
| style="text-align:center;" | 65, 31, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Minor]] Artifact<br />
| style="padding-left:7px; padding-right:5px;" | A group of Medusa is gathered around the artifact. Do you wish to attack?<br />
|-<br />
| style="text-align:center;" | 66, 28, 1<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | Random [[Major]] Artifact<br />
| style="padding-left:7px; padding-right:5px;" | Lots of Minotaurs and Manticores guard this artifact. Do you wish to take the artifact from them by force of arms?<br />
|}<br />
<br />
==== Quest Guards ====<br />
{| class="wikitable" cellpadding=5px<br />
! 69, 53, 1 - Quest Guard<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | A group of bandits man this tower. They say, "If you want Terek and his equipment, you have to pay his ransom of 40,000 {{g}} [[Gold]]."<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | No 40,000 {{g}} [[Gold]], no Terek.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Terek is in the prison north of here. His ransom is 40,000 {{g}} [[Gold]]. Do you wish to pay the ransom?<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=After_the_Amulet&diff=47951After the Amulet2020-06-19T09:43:37Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign New Beginning}}Second scenario of the [[New Beginning]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
You have agreed to help a wizard's apprentice named [[Sandro]]. Sandro's master, [[Ethric]], needs an [[Amulet of the Undertaker]] to perform anti-necromancy research, but Ethric is an academician and Sandro is too inexperienced to go after the Amulet himself.<br />
<br />
=== Prologue ===<br />
I have met a [[Wizard]] named [[Sandro]] who is conducting research to combat necromancy. He is creating a magical amulet, which will ward off the undead and wants to pay me a large sum of gold to find the pieces he needs to construct it. He seems to think me quite the mercenary.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Acquire the Amulet of the Undertaker to win the scenario. However, if Gem or Clancy are defeated in combat, the scenario is lost. Your heroes are limited to level 15, but Gem and Clancy will carry their experience, skills and spells on to the next scenario.<br />
<br />
=== Starting options ===<br />
*Build [[Blacksmith]] at Main Town<br />
*Receive 15 {{w}}<br />
*Give +1 [[Spell Power]] to {{H|Gem|hero_link=Gem (Sorceress)|image=Gem (Sorceress)|Sorceress (Campaign)}}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I told Clancy of my agreement to help a wizard's apprentice, Sandro, find an Amulet of the Undertaker for his master, Ethric. Clancy stroked his beard approvingly when I said the Amulet was to be used for anti-necromancy research, and he surprised me by offering to help me with the quest.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro (cont)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I replied I would be glad to have his company again as long as he understood this was my quest, not his. He assured me he understood that quite well and then complimented me on my Clovergreen Militia campaign, making me laugh. Flatterer! Of course, what else would you expect from a man who can sweet talk unicorns?<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(8, 21, 0) Necropolis: Day 2 - Build Townhall'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Build:''' [[Town Hall]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(55, 18, 0) Necropolis: Day 2 - Build Townhall'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>'''Build:''' [[Town Hall]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 3 - Amulet Report'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | According to Sandro, the Amulet of the Undertaker is located to the North Northeast of Clifftree Castle in a Ghost Dragon horde.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 11 - Liking the Rampart'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I am becoming to feel quite at home in the Rampart Castle. I'm even starting to get accustomed to the dragons! Actually, it's the Dendroids that make me a little uncomfortable. Not them personally. They're really quite friendly. It's just that they remind me of a past I'd rather forget. I haven't seen moving trees since I was a little girl.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(55, 18, 0) Necropolis: Day 11 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +2500 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 17 - Necro Near By'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | My Elven scouts have just reported there is a Necromancer to the North East. It appears he may be in the vicinity of the Amulet. The scouts also informed me he is terrorizing and killing the locals. I will lie to rest every tortured soul this Necromancer has locked in an undead body.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(55, 18, 0) Necropolis: Day 17 - Extra Troops (every 7 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=12 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=8 Walking Deads and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=7 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=4 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=3 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=2 Black Knights and Dread Knights}}, {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=1 Bone Dragons and Ghost Dragons}}</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(8, 21, 0) Necropolis: Day 18 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +2500 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(35, 28, 0) Castle: Day 18 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +1000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(42, 59, 0) Castle: Day 18 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +1000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(60, 42, 0) Necropolis: Day 18 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +1000 [[Gold]] </center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 21 - Necro Harvest'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I received a very interesting letter from Sandro today. Apparently he convinced his master I could be entrusted with the full story. It seems that Ethric is doing more than just research. He believes he has found a way to construct a necromancy suppressing artifact, but to do this he needs three lesser artifacts: an Amulet of the Undertaker, a Vampire's Cowl and a pair of Dead Man's Boots. Sandro offered me more gold to find the other two artifacts once I locate the Amulet.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 21 - Letter from Sandro (cont)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I wrote back to Sandro that Ethric's project was a worthwhile one and promised to search for the two artifacts after finding the Amulet of the Undertaker. After sending off the letter, I decided to look up Ethric upon the completion of my quests and persuade him to let me donate money towards his research. I admire his values.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 23 - Message to Clancy'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I sent a message to Clancy telling him about Ethric's project and that I had promised to help Sandro find a Vampire's Cowl and a pair of Dead Man's Boots.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(8, 21, 0) Necropolis: Day 24 - Extra Troops'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=12 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=8 Walking Deads and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=7 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=4 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=3 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=2 Black Knights and Dread Knights}}, {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=1 Bone Dragons and Ghost Dragons}}</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(60, 42, 0) Necropolis: Day 24 - Extra Troops'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{Cn|Skeleton|noname=}}{{Cn|Skeleton Warrior|name=12 Skeletons and Skeleton Warriors}}, {{Cn|Walking Dead|noname=}}{{Cn|Zombie|name=8 Walking Deads and Zombies}}, {{Cn|Wight|noname=}}{{Cn|Wraith|name=7 Wights and Wraiths}}, {{Cn|Vampire|noname=}}{{Cn|Vampire Lord|name=4 Vampires and Vampire Lords}}, {{Cn|Lich|noname=}}{{Cn|Power Lich|name=3 Liches and Power Liches}}, {{Cn|Black Knight|noname=}}{{Cn|Dread Knight|name=2 Black Knights and Dread Knights}}, {{Cn|Bone Dragon|noname=}}{{Cn|Ghost Dragon|name=1 Bone Dragons and Ghost Dragons}}</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 28 - Ghost Dragons'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | One of my Elven scouts talked to a local who said he saw a group of Ghost Dragons going through a Subterranean Gate several months ago. Maybe the Ghost Dragons with the Amulet can be found underground!<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 33 - Visit from a Druid'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | An old Druid appeared just as we were setting up camp last night. He said he had heard much about me from both Mayor Dilino and Clancy and wanted to meet me. There was something I instantly liked about him, and we wound up talking through the night. He was quite interested in the differences between Sorcerer and Druid magic and especially curious about my teachers.<p>I started to tell him about my instructor Amanda when I realized that he had her same calm and accepting eyes. I surprised the Druid when I told him this, but I didn't feel comfortable enough to tell him much more about Amanda. You never can be too careful with strangers these days, although we parted on good terms the next morning.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 37 - Message from Clancy'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Clancy sent me a message back saying he would also like to help Ethric but first needed the leave of his master, Lord Fayette. Clancy thought Lord Fayette would allow him to help as long as we didn't do anything to upset the Erathians.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 41 - Saved a Hamlet'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | This morning, screams brought us to a tiny hamlet. A small roaming band of skeletons and zombies were attacking the villagers, but they were no match for my troops. I rode down the last skeleton myself. I knocked the skeleton down and trampled it again and again with my horse's hooves until all was left was a flattened pile of bone shards. I swear I heard a sigh of relief as the skeleton's imprisoned soul was released to the afterlife. However, my troops looked at me strangely afterwards.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 49 - Gold'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | People are strange about gold. If you don't let them give it to you, they don't know what to do and get upset. I've gotten to the point where I just take it when they offer it to me - if they can afford it. It's just easier that way. I could tell Sandro wouldn't have known how to deal with me if I hadn't taken my payment; he was so certain he could buy my loyalty. The funny thing is I would have helped his anti-necromancy research for free.<br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 32, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | Suddenly, the smell of death is overwhelming. "Ambush!" screams one of your troops, pointing at the sky.<p><center>[[File:Morale small.gif]] +2 [[Morale]]</center></p><br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Name<br />
|-<br />
| style="text-align:center;" | 8, 21, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 11, 40, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 17, 59, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" | Clifftree<br />
|-<br />
| style="text-align:center;" | 35, 28, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 35, 43, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 42, 59, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 55, 18, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|-<br />
| style="text-align:center;" | 60, 42, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
| style="padding-left:7px; padding-right:5px;" |<br />
|}<br />
==== Monsters ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 38, 8, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Ghost Dragon}}<br />
| style="padding-left:7px; padding-right:5px;" | Despite the pleasant surroundings, the unmistakable odor of death permeates the area. You see a group of Ghost Dragons ahead.<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 8, 22, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Galthran|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 16, 60, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Clancy|Ranger}}<br />
|-<br />
| style="text-align:center;" | 18, 60, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gem|hero_link=Gem (Sorceress)|image=Gem (Sorceress)|Sorceress (Campaign)}}<br />
|-<br />
| style="text-align:center;" | 55, 19, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Thant|Necromancer}}<br />
|}<br />
<br />
==== Artifacts ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 39, 8, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{An|Amulet of the Undertaker}}<br />
| style="padding-left:7px; padding-right:5px;" | Buried under the gems and gold of the Ghost Dragons' hoard you find the Amulet of the Undertaker.<br />
|}<br />
<br />
==== Resources ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 42, 20, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Resource_gold.gif|link=Resource gold]] [[Gold]]<br />
| style="padding-left:7px; padding-right:5px;" | As you pick up the nugget, you suddenly realize the bulk of it is underground. This nugget is huge!<br />
|-<br />
| style="text-align:center;" | 54, 64, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | [[File:Resource_gold.gif|link=Resource gold]] [[Gold]]<br />
| style="padding-left:7px; padding-right:5px;" | As you pick up the nugget, you suddenly realize the bulk of it is underground. This nugget is huge!<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Clearing_the_Border&diff=47950Clearing the Border2020-06-19T09:43:14Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign New Beginning}}First scenario of the [[New Beginning]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
You have agreed to take command of the town of [[Clovergreen]]'s militia and clear this area of the border of undead raiders.<br />
<br />
=== Prologue ===<br />
It is hard to believe a year has passed since [[Archibald]] and his Necromancer allies were defeated, ending the [[Succession Wars]]. In that time I have been living a nightmare, for I see the ghosts of the fallen all throughout [[Enroth]]. I hope my former teacher, [[Amanda]], is right. I hope moving to a new land, to [[Antagarich]], will still the ghosts of the war.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Defeat all your enemies to win the scenario. However, if Gem is defeated in combat, the scenario is lost. Gem is limited to level 10 but will carry her experience, skills and spells on to the next scenario.<br />
<br />
=== Starting options ===<br />
*Receive 10 {{w}} and {{o}}<br />
*Receive 8 {{c}}<br />
*Build Mage Guild Level 1 at Main Town<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Eight months ago my mentor, Amanda, told me of a device invented in Antagarich that might end the nightmares that have plagued me. This invention, which she called a First Aid Tent, is capable of healing all manner of wounds. I traveled from Enroth across the ocean to Antagarich and searched until I came to the town of Clovergreen, where I was able to purchase this wonder.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Intro (cont)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | When Delino learned I had been a general in the Enroth's Succession Wars, he summoned me to Clovergreen's Town Hall to discuss his plight. He won my sympathy, and I agreed to command Delino's militia in a campaign to destroy the necromancers. I do not relish going to war again, but the necromancers must be stopped before they devastate Erathia as they did Enroth.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 5 - Rampart Castle'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Following Delino's advice, I based my armies at a pair of vacant Rampart Castles north of Clovergreen. These castles are to me an odd combination of old and new. Some of the creatures living in these castles seem like old friends: the Dwarves, Elves and Unicorns. I have also commanded Centaurs in the past, though they were archers, not lancers. But I find it strange that Pegasi, Dendroids and Dragons also call these castles their home.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 13 - Necro Castles'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | My Elven scouts have just reported there are two Necromancer castles to the North. The raiders are based out of them, and as long as they hold these bases they will continue to come across the border. Taking out the castles is the key to stopping the raids.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(53, 10, 0) Necropolis: Day 15 - Extra Income (everyday)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +1000 [[Gold]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(13, 14, 0) Necropolis: Day 21 - Extra Income (every day)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +1000 [[Gold]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(37, 21, 0) Necropolis: Day 21 - Extra Income (everyday)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +1000 [[Gold]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(52, 41, 0) Necropolis: Day 21 - Extra Income (everyday)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | <center>{{g}} +1000 [[Gold]]</center><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 21 - Black Hair (Deleted Unless Gem gets her horse)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | One of my Centaurs approached me while we were setting up camp. "My Lady Gem," he asked "Why is it you hair turns black before and during a battle?" The question took me by surprise. I stared at him for a moment. He fidgeted and began to back away. "I didn't mean to..." I laughed. "No, it's alright. I guess you wouldn't know. Where I come from, most of the Sorcerers are raven haired." Seeing confusion in his eyes, I explained, "It's just to confuse our enemies. So it's harder for observers to tell which Sorcerer is actually on the field. Of course, there aren't any other Sorcerers that I know of in Antagarich." I had to laugh at the look in his eyes. Clear as mud obviously. But I didn't get any more questions about my hair.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 29 - Necro Harvest'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I rode through a small hamlet yesterday, and I had a horrible sensation of deja vu. A Necromancer had gone through the hamlet on a "harvesting" rampage. That's when they kill a whole village and then raise all the bodies as skeletons or zombies. The only bodies they can't use are the small children because their bodies are too small.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 29 - Necro Harvest (cont)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I buried the children and freed the animals, which were still alive. The real horror is that the dead children are the lucky ones. They have gone on to the afterlife. The tormented souls of the adults are tied to their undead bodies, unable to rest until the body is destroyed.<p>WHERE WAS THESE PEOPLE'S LORD TO DEFEND THEM? These lands are supposed to be Erathian, and I have seen no sign of an organized force to oppose the Necromancers. Don't they know the Necromancers won't stop harvesting until every single person is DEAD?</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 32 - Nightmare'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I was with a small patrol traveling in the forest in the hour before dusk becomes true night. Bats swooped in the evening air chasing insects. Suddenly they flew with more purpose, surrounded us, and transformed into Vampire Lords.<p>Sprites screamed, elves shouted. Skeletal hands reached from the earth and pulled down my horse. On my knees, I pulled lightning down from the sky to blast the Wights swarming my Dwarves. The Unicorns charged, impaling Vampire Lords with their horns. Just feet away, a Skeleton slew one of my Druids.<p>The sky exploded into light as my Phoenix swooped with fire running down their wings to char the remaining Vampires and Skeletons. The Necromancer cast a final spell and turned to flee.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 32 - Nightmare (cont)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I rolled from my cot shaking with anguish and rage. This time the Necromancer would pay for the death, for the dead. Bursting from my tent, I raised my hand to pull down lighting to stop the Necromancer from escaping, only to stumble with confusion at finding a sleeping camp.<p>"My Lady?" asked a sentry, concerned.<p>"I had a dream", I said. "Just a...a dream. A nightmare. I'm fine. Fine."</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 40 - Meeting with Ranger (Clancy)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Last night I met Clancy, a ranger hero who has a bond with Unicorns. His Lord is an AvLee Border Lord named Fayette. We quickly befriended each other, and I told Clancy about my homeland Enroth and its Sorcerers while he told me about AvLee and its Druids and Rangers. Clancy was apparently scouting the Contested Lands for Deejay incursions, though he didn't come out and directly say so. I told him I was helping the Clovergreen Militia destroy undead raiders. I'm afraid I expressed my distaste a bit too strongly.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 48 - Manda Dream'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | I dreamed of Amanda last night. She asked me how I liked Antagarich. I told her I thought most of Erathia seem very crowded and, well, settled. From what I have seen though, I like the countryside of the Contested Lands, but I don't like the way the Erathian Lords seem to neglect their people. I also told Amanda what the Ranger Clancy had said about AvLee. It sounded like a good place to live, very open and wild. I like that. I am also becoming very fond of the Rampart creatures, which make up most of AvLee's towns and troops.<br />
|}<br />
<br />
=== Objects ===<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 3, 56, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 13, 14, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 18, 69, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 22, 35, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 33, 54, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 37, 21, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 52, 41, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 53, 10, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 13, 15, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Vidomina|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 18, 70, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gem|hero_link=Gem (Sorceress)|image=Gem (Sorceress)|Sorceress (Campaign)}}<br />
|-<br />
| style="text-align:center;" | 53, 11, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Moandor|Death Knight}}<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=New_Beginning&diff=47949New Beginning2020-06-19T09:42:51Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign New Beginning}}<br />
==Backstory==<br />
Gem arrives from [[Enroth]] fresh from the [[Succession Wars]]. She first helps the [[Clovergreen]] Militia and then aids a wizard's apprentice against the Necromancers of [[Deyja]].<br />
==Quest/Objective==<br />
*First mission: Defeat all enemies<br />
*Second mission: Retrieve [[Amulet of the Undertaker]]<br />
*Third mission: Pay bribe for a hero who has the [[Vampire's Cowl]], then transport it back to the northwestern rampart base<br />
*Fourth mission: Retrieve [[Dead Man's Boots]]<br />
<br />
==Maps==<br />
#[[Clearing the Border]]<br />
#[[After the Amulet]]<br />
#[[Retrieving the Cowl]]<br />
#[[Driving for the Boots]]<br />
<br />
==Heroes==<br />
*[[Gem]]<br />
*[[Clancy]]<br />
<br />
{{Hero<br />
| town = Rampart<br />
| name = Gem<br />
| class = Sorceress{{-}}(Campaign){{-}}<br />
| gender = Female<br />
| picture = Gem Sorceress<br />
| race = Human<br />
| biography = Gem was one of the greatest sorceresses that [[Enroth]] had ever seen, serving King Roland Ironfist during the Succession Wars. Shortly after [[Roland]] had secured the throne of Enroth, Gem left for Erathia, finding a new home in AvLee.<br />
| specialty = First Aid<br />
| s_text = Receives a 5% per level bonus to [[First Aid]] skill.<br />
| skill_1 = Basic First Aid<br />
| skill_2 = Basic Wisdom<br />
| spell = Lightning Bolt<br />
| troop_1 = Centaur<br />
| notroop_2 =<br />
| troop_3 = Wood Elf<br />
| nmb_1 = 12–24 <br />
| nmb_3 = 3–6 <br />
| warmachine = First aid tent<br />
| min_mp = 1700<br />
| max_mp = 1700<br />
| hota_mp = 1700<br />
| s_mp = <br />
}}<br />
<br />
==Strategy==<br />
The heroes are practically useless, but they are the ones that transport levels through the campaign. <br />
Otherwise, just defeat all enemies before doing objective, you will find it easier that way.<br />
[[Category: Campaign]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=A_Thief_in_the_Night&diff=47948A Thief in the Night2020-06-19T09:42:04Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Elixir of Life}}Fourth and final scenario of the [[Elixir of Life (campaign)|Elixir of Life]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
The Vampire Lord [[Vokial]] has been using the [[Vial of Lifeblood]] to supplement his feedings. Take it, and he will be forced to suffer the indignation of feeding the old fashioned way. Stealing it from him will cause him great harm and embarrassment.<br />
<br />
=== Prologue ===<br />
The final artifact needed to construct the [[Elixir of Life]] is in the undead hands of the Vampire Lord [[Vokial]]. It is said the [[Vial of Lifeblood]] allows him to sustain himself without having to resort to more distasteful means of bloodletting. Although this artifact can be said to be preventing some evil where it is, our need for the Vial is even more desperate. You must find a way to steal the Vial from this Vampire. But keep in mind that not every task need be accomplished by direct means. Use your training wisely and stay sharp.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Steal the Vial of Lifeblood from the Vampire Lord Vokial to create the Elixir of Life and win the campaign. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 25 but will carry his experience, skills and spells on to his next campaign.<br />
<br />
=== Starting options ===<br />
*Receive {{g}} 3000 [[Gold]]<br />
*Give 20 {{Cn|Rogue|name=Rogues}} to Most Powerful Hero<br />
*Give 10 {{Cn|Sharpshooter|name=Sharpshooters}} to Most Powerful Hero<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Opening'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Now the time has come to obtain the Elixir of Life's final component, the Vial of Lifeblood. For a long time the Vial has been in the clutches of the Vampire Lord Vokial. He uses the Vial to supplement his need to feed on human blood. It is said he finds the old fashioned way of feeding to be distasteful, boorish, and beneath one such as he. Stealing this artifact from him will accomplish two things: complete the Elixir and cause him great embarrassment and discomfort. It might even kill him, but I doubt we will be so lucky.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 5 - Vokial'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Vokial is a powerful vampire lord and will be well defended. Take great care when you invade Deyja to steal the Vial, for he will be wary of thieves such as you.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 8 - Beware the Guild of Cutthroats'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Be wary of the Thieves Guild, for they are treacherous and cunning. Make certain you have what they seek and be sure to see the object you seek before you give them that which they desire.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 11 - Words of Encouragement'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | You have served me well thus far, Gelu. I, Lord Falorel, am pleased with your service and shall report this to your superiors in the Forest Guard. This joint venture with Erathia has served us well and perhaps will go a long way to heal the wounds suffered in the Timber Wars. I shall reward your loyalty to me with a small token of gold. Please accept this with my thankful gratitude for your endeavors to save AvLee and protect her people.<p><center>{{g}} +2500 [[Gold]]</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 15 - The Titans Gladius'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Rumor has it the sword of a Titan can be found guarded by Black Dragons living in a valley to the Southwest.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 18 - The Sentinel Shield'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A passerby tells tales of a glimmering shield he saw once somewhere in the Southeast. He would have taken the shield but a Red Dragon chased him away.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 24 - Elixir'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Once you have the Vial of Lifeblood, combine it with the Ring of Life and the Ring of Vitality to create the Elixir of Life. You must have all three to form the Elixir and all three must remain together to keep the Elixir stable.<p>The process is simple. Place the Rings inside the Vial and thrice chant the words on the scroll you were given. Once you complete the third chant, the Elixir will come into being. Then bring it to me immediately.</p><br />
|}<br />
<br />
=== Objects ===<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 4, 56, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 10, 9, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 33, 55, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 49, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 55, 59, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 59, 30, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|}<br />
<br />
==== Monsters ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 7, 67, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Black Dragon}}<br />
| style="padding-left:7px; padding-right:5px;" | How dare you enter my domain to thieve from us! Now we shall feast upon your charred remains.<br />
|-<br />
| style="text-align:center;" | 67, 69, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Red Dragon}}<br />
| style="padding-left:7px; padding-right:5px;" | Thieves! Awaken my children, for lunch is served!<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 6, 58, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Thant|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 33, 56, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Vokial|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 50, 9, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gelu|Ranger}}<br />
|-<br />
| style="text-align:center;" | 52, 60, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Isra|Death Knight}}<br />
|}<br />
<br />
==== Seer's Huts ====<br />
{| class="wikitable" cellpadding=5px<br />
! 70, 14, 0 - Seer's Hut<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | "Psst. Hey. Over here. We hear you are looking for a vial owned by a particular Vampire Lord. We of the Thieves' Guild are looking for a few things ourselves. You do us a favor and we do you one in return. If you bring us the {{An|Titan's Gladius}} and the {{An|Sentinel's Shield}}, we can acquire said vial from this particular Vampire Lord's home. Do we have a deal? I thought so."<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | "Haven't found it yet, eh? Well if you want that vial so bad, you better get out there and start looking a little harder, capiche?"<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | "Alright! Now we're talking merchandise. So, we had a deal. Hand over the [[Sentinel's Shield]] and [[Titan's Gladius]], and my friend here will give you the {{An|Vial of Lifeblood}}. Do we have a deal?"<br />
|}<br />
<br />
== Epilogue ==<br />
I have completed construction of the [[Elixir of Life]] and saved [[AvLee]] from the threat of the [[Necromancers]] of [[Deyja]], earning myself an honorable position within the [[Forest Guard]]. I look forward to my service faithfully protecting this beautiful land I love so much.<br />
{{DEFAULTSORT:Thief in the Night, A}}<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=A_Thief_in_the_Night&diff=47947A Thief in the Night2020-06-19T09:41:40Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Elixir of Life}}Fourth and final scenario of the [[Elixir of Life (campaign)|Elixir of Life]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
The Vampire Lord [[Vokial]] has been using the [[Vial of Lifeblood]] to supplement his feedings. Take it, and he will be forced to suffer the indignation of feeding the old fashioned way. Stealing it from him will cause him great harm and embarrassment.<br />
<br />
=== Prologue ===<br />
The final artifact needed to construct the [[Elixir of Life]] is in the undead hands of the Vampire Lord [[Vokial]]. It is said the [[Vial of Lifeblood]] allows him to sustain himself without having to resort to more distasteful means of bloodletting. Although this artifact can be said to be preventing some evil where it is, our need for the Vial is even more desperate. You must find a way to steal the Vial from this Vampire. But keep in mind that not every task need be accomplished by direct means. Use your training wisely and stay sharp.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Steal the Vial of Lifeblood from the Vampire Lord Vokial to create the Elixir of Life and win the campaign. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 25 but will carry his experience, skills and spells on to his next campaign.<br />
<br />
=== Starting options ===<br />
*Receive {{g}} 3000 [[Gold]]<br />
*Give 20 {{Cn|Rogue|name=Rogues}} to Most Powerful Hero<br />
*Give 10 {{Cn|Sharpshooter|name=Sharpshooters}} to Most Powerful Hero<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Opening'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Now the time has come to obtain the Elixir of Life's final component, the Vial of Lifeblood. For a long time the Vial has been in the clutches of the Vampire Lord Vokial. He uses the Vial to supplement his need to feed on human blood. It is said he finds the old fashioned way of feeding to be distasteful, boorish, and beneath one such as he. Stealing this artifact from him will accomplish two things: complete the Elixir and cause him great embarrassment and discomfort. It might even kill him, but I doubt we will be so lucky.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 5 - Vokial'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Vokial is a powerful vampire lord and will be well defended. Take great care when you invade Deyja to steal the Vial, for he will be wary of thieves such as you.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 8 - Beware the Guild of Cutthroats'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Be wary of the Thieves Guild, for they are treacherous and cunning. Make certain you have what they seek and be sure to see the object you seek before you give them that which they desire.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 11 - Words of Encouragement'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | You have served me well thus far, Gelu. I, Lord Falorel, am pleased with your service and shall report this to your superiors in the Forest Guard. This joint venture with Erathia has served us well and perhaps will go a long way to heal the wounds suffered in the Timber Wars. I shall reward your loyalty to me with a small token of gold. Please accept this with my thankful gratitude for your endeavors to save AvLee and protect her people.<p><center>{{g}} +2500 [[Gold]]</center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 15 - The Titans Gladius'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Rumor has it the sword of a Titan can be found guarded by Black Dragons living in a valley to the Southwest.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 18 - The Sentinel Shield'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A passerby tells tales of a glimmering shield he saw once somewhere in the Southeast. He would have taken the shield but a Red Dragon chased him away.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 24 - Elixir'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Once you have the Vial of Lifeblood, combine it with the Ring of Life and the Ring of Vitality to create the Elixir of Life. You must have all three to form the Elixir and all three must remain together to keep the Elixir stable.<p>The process is simple. Place the Rings inside the Vial and thrice chant the words on the scroll you were given. Once you complete the third chant, the Elixir will come into being. Then bring it to me immediately.</p><br />
|}<br />
<br />
=== Objects ===<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 4, 56, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 10, 9, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 33, 55, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 49, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 55, 59, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 59, 30, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|}<br />
<br />
==== Monsters ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 7, 67, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Black Dragon}}<br />
| style="padding-left:7px; padding-right:5px;" | How dare you enter my domain to thieve from us! Now we shall feast upon your charred remains.<br />
|-<br />
| style="text-align:center;" | 67, 69, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Red Dragon}}<br />
| style="padding-left:7px; padding-right:5px;" | Thieves! Awaken my children, for lunch is served!<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 6, 58, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Thant|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 33, 56, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Vokial|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 50, 9, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gelu|Ranger}}<br />
|-<br />
| style="text-align:center;" | 52, 60, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Isra|Death Knight}}<br />
|}<br />
<br />
==== Seer's Huts ====<br />
{| class="wikitable" cellpadding=5px<br />
! 70, 14, 0 - Seer's Hut<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | "Psst. Hey. Over here. We hear you are looking for a vial owned by a particular Vampire Lord. We of the Thieves' Guild are looking for a few things ourselves. You do us a favor and we do you one in return. If you bring us the {{An|Titan's Gladius}} and the {{An|Sentinel's Shield}}, we can acquire said vial from this particular Vampire Lord's home. Do we have a deal? I thought so."<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | "Haven't found it yet, eh? Well if you want that vial so bad, you better get out there and start looking a little harder, capiche?"<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | "Alright! Now we're talking merchandise. So, we had a deal. Hand over the [[Sentinel's Shield]] and [[Titan's Gladius]], and my friend here will give you the {{An|Vial of Lifeblood}}. Do we have a deal?"<br />
|}<br />
<br />
== Epilogue ==<br />
I have completed construction of the [[Elixir of Life]] and saved [[AvLee]] from the threat of the [[Necromancers]] of [[Deyja]], earning myself an honorable position within the [[Forest Guard]]. I look forward to my service faithfully protecting this beautiful land I love so much.<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Valley_of_the_Dragon_Lords&diff=47946Valley of the Dragon Lords2020-06-19T09:41:18Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Elixir of Life}}Third scenario of the [[Elixir of Life (campaign)|Elixir of Life]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
The [[Dragon Lords]] are not known for being all that reasonable, but perhaps you persuade them to part with the [[Ring of Life|Ring]] without any bloodshed.<br />
<br />
=== Prologue ===<br />
The [[Ring of Life]], the second component of the [[Elixir of Life]], is hidden in the valley of [[Dagrond]]. There lives a group of powerful Elven nobility who are the caretakers of several warrens of gold and green dragons. These [[Dragon Lords]] have always been loyal to [[AvLee]], but we fear that one of these lords has been corrupted by the [[Necromancers]]. If this treacherous Dragon Lord gets the Ring before you, he will become an enemy too powerful for the forces of AvLee to withstand.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
This valley is land of the Dragon Lords. They must be defeated and the Ring of Life located to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 20 but will carry his experience, skills and spells on to the next scenario.<br />
<br />
=== Starting options ===<br />
*Give 1 {{Cn|Green Dragon|name=Green Dragons}} to {{H|Gelu|Ranger}}<br />
*Give {{An|Boots of Speed}} to {{H|Gelu|Ranger}}<br />
*Receive {{g}} 3000 [[Gold]]<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Opening'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Somewhere in the Valley of Dagrond is the Ring of Life, the second component needed for the Elixir of Life. The Ring is located in a valley where the Dragon Lords live. The Dragon Lords care for the green and gold dragons living throughout AvLee. However, the one Dragon Lord in this region is corrupt and now conspiring against AvLee. We believe he is in league with Deyja, working with the Necromancers.<p>He has discovered that the Ring is here and intends to claim it for himself. You need to make certain that he does not do so. Obtain the Ring for us so that we can create the Elixir of Life before the Necromancers get their clutches on this powerful artifact.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 3 - More on the Dragon Lords'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | We now know for certain that this Dragon Lord is working against AvLee and her people. He is in league with dark powers, entities so twisted they would have you believe he is an upstanding member of the AvLee nobility rather than a treacherous murder. The facade he shows to the world is that of a well-respected Dragon Lord, while he allows the Necromancers to secretly harvest our people. Destroying him and his followers will be a great service to AvLee, one for which they shall reward you handsomely and remember your name for generations to come.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 8 - The Ring'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Rumor has it the Ring of Life is to found near a lake made of pure flames.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 11 - Lord Falorel'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Your work Lord Falorel has been excellent for honing your skills. Not since the days in early training at the Forest Guard Academy have you seen so much action. Though you fear that dark times are on the horizon, you feel you are participating in a noble cause. The Elixir of Life will help heal many of AvLee's ills.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 18 - Smoke on the Horizon'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The smell of smoke in the morning wind leads you to suspect that this lake of fire you seek is south of here.<br />
|}<br />
<br />
=== Objects ===<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 5, 65, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 7, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 30, 58, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 34, 32, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 37, 8, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 58, 61, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 68, 4, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 7, 67, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Ivor|Ranger}}<br />
|-<br />
| style="text-align:center;" | 9, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Uland|Ranger}}<br />
|-<br />
| style="text-align:center;" | 60, 62, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Ufretin|Ranger}}<br />
|-<br />
| style="text-align:center;" | 62, 12, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gelu|Ranger}}<br />
|-<br />
| style="text-align:center;" | 65, 8, 0<br />
| style="padding-left:7px; padding-right:5px;" | Your strongest hero from [[Cutthroats|previous scenario]]<br />
|-<br />
| style="text-align:center;" | 68, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | Your strongest hero from [[Cutthroats|previous scenario]]<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Cutthroats&diff=47945Cutthroats2020-06-19T09:40:57Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Elixir of Life}}Second scenario of the [[Elixir of Life (campaign)|Elixir of Life]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
Bandits infest this region. Wherever possible, enlist the aid of the [[Thieves' Guild]], as they can be very informative.<br />
<br />
=== Prologue ===<br />
Rumor has it that the [[Ring of Vitality|Ring of Health]], one of the essential components of the [[Elixir of Life]], is located in the [[Shantanna]] region of southern [[AvLee]]. Time is of the essence, for a [[Death Knight]] has been spotted talking to bandits who have long been terrorizing the area, and we believe that he has hired them to find the Ring first.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Stop a group of rogue AvLee lords from selling the Ring of Vitality to a Death Knight lord in Deyja to win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Gelu is limited to level 15 but will carry his experience, skills and spells on to the next scenario.<br />
<br />
=== Starting options ===<br />
*Give 10 {{Cn|Rogue|name=Rogues}} to {{H|Gelu|Ranger}}<br />
*Receive {{g}} 2000 [[Gold]]<br />
*Give {{An|Equestrian's Gloves}} to {{H|Gelu|Ranger}}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Opening'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The Forest Guard has been assigned to recover several artifacts needed to concoct the Elixir of Life. Were this powerful potion to fall into the hands of the Necromancers of Deyja, they would pervert its beneficent magic to their own twisted purposes.<p>You, Gelu, have been selected to lead a raid into a region controlled by vicious thugs. It is believed they have the Ring of Vitality, or at least know where it is, and are planning to sell it to the Necromancers. You must stop them and attain the ring for yourself. Do not fail us, for lives other than your own are on the line. Good luck.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 2 - The Lords'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The warlords in this region are cutthroats and madmen. They have been looting caravans, razing villages, and butchering garrisons with no thought given to the consequences to their homeland. They will foolishly sell the Ring of Vitality to the Necromancers and betray their countrymen merely to fill their coffers with gold. These traitors should be given no quarter and shown no mercy.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 5 - Bandits Attack! (every 21 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Bandits have attacked your supply lines and taken valuable resources.<p><center>{{w}} -5 [[Wood]], {{m}} -3 [[Mercury]], {{o}} -5 [[Ore]], {{s}} -3 [[Sulfur]], {{c}} -3 [[Crystal|Crystals]], {{gem}} -3 [[Gem|Gems]], {{g}} -1500 [[Gold]] </center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 7 - Scout Report'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Your spies tell of a seer in the Northeast who knows the location of the Ring of Vitality. Seek him out, learn the Ring's location, and then retrieve it. Be wary! The necromancers are also looking for the Ring.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 13 - An Arrangement'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Our scouts report that one of the warlords has made contact with the Necromancers and is planning a meeting very soon. Time is of the essence. Should that Ring fall into the Necromancers' hands you will need to take it from them by force. Use whatever means are necessary to keep that Ring safe. Remember that the best defense is a strong offense: clear this region of the cutthroats inhabiting this region before they organize and steal the Ring for themselves. However, only invade Deyja if you absolutely must.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 15 - The Seer'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The seer in the Northeast is an old wise man named Feredor. Seek his advice, but be warned he shall not give you the Ring outright. He is said to issue a test to those who seek the Ring. Perform whatever task he asks, for you must obtain that Ring.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 21 - Terrain'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Be warned, this region was the site of a glorious battle and is now holy ground. Do not desecrate it.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 26 - The Vision'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Last night your sleep was wracked with terrible dreams, visions of the dark events to come. You were haunted by images of a cloaked figure sweeping his skeletal hand across a grassy plain, leaving behind a desolate land overrun by legions of undead monsters. Sinister laughter echoed throughout your mind and soul. You awoke, fearful and shaken but still resolved to obtain the Ring of Vitality.<br />
|}<br />
<br />
=== Objects ===<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 6, 55, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 9, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 28, 31, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 29, 48, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 47, 34, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 61, 9, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 63, 43, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 64, 66, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 6, 11, 0<br />
| style="padding-left:7px; padding-right:5px;" | Your strongest hero from [[Graduation Exercise|previous scenario]]<br />
|-<br />
| style="text-align:center;" | 11, 8, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gelu|Ranger}}<br />
|-<br />
| style="text-align:center;" | 14, 6, 0<br />
| style="padding-left:7px; padding-right:5px;" | Your strongest hero from [[Graduation Exercise|previous scenario]]<br />
|-<br />
| style="text-align:center;" | 39, 39, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Malcom|Druid}}<br />
|}<br />
<br />
==== Seer's Huts ====<br />
{| class="wikitable" cellpadding=5px<br />
! 0, 69, 0 - Seer's Hut<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | My friend Phelan has told me to expect the pale one called Gelu. Are you he?<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | I was told to wait for the one called Gelu. If you see him in your travels, let him know where to find my home.<br />
|-<br />
! 63, 2, 0 - Seer's Hut<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Before I can tell you where the Ring is located, you must prove your worth to me by bringing me the {{An|Badge of Courage}}. Do not return without this artifact.<br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Have you not found the [[Badge of Courage]]? Tsk, tsk. I thought you were made of sterner stuff than that. Go back into the wilderness and find it. Only then will I tell you were you can find the [[Ring of Vitality]].<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | You have proven your worthiness. For this, I reveal the location of the [[Ring of Vitality]] to you.<br />
<br />
The man who has it is lives in a small hut south west of here. He has hidden the Ring and will give it only to those whom I deem worthy of it. I will alert him to your impending arrival. Take these {{An|Angel Wings}} to speed you on your way. When you arrive he will give you what you seek.<br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Graduation_Exercise&diff=47944Graduation Exercise2020-06-19T09:40:37Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Elixir of Life}}First scenario of the [[Elixir of Life (campaign)|Elixir of Life]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
This area is a special training area and is the site for your final exam. Many have failed this test, while more have passed it. Good luck.<br />
<br />
=== Prologue ===<br />
The [[Forest Guard]] is [[Erathia]]'s eyes and ears. We go where we are needed most and that is usually places difficult for traditional fighting forces to reach. We are shadows of the forest that see all and bring silent death with a single, unseen bowshot. You have done well in your training, [[Gelu]], but now has come the time to take the final test. A small valley near [[Gaia's Crest]] will be the site of this trial. Clear the region of all the enemies to earn your place among the ranks of the Forest Guard. Good luck.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Defeat all Gelu's enemies win the scenario. However, if Gelu is defeated in combat, the scenario is lost. Your heroes are limited to level 10, but Gelu and two other heroes will carry their experience, skills and spells on to the next scenario.<br />
<br />
=== Starting options ===<br />
*Give {{An|Spyglass}} to {{H|Gelu|Ranger}}<br />
*Give 15 {{Cn|Grand Elf|name=Grand Elves}} to {{H|Gelu|Ranger}}<br />
*Give 10 {{Cn|Sharpshooter|name=Sharpshooters}} to {{H|Gelu|Ranger}}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Opening'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Congratulations, cadet. You have but one test left to complete your training and join the illustrious ranks of the Forest Guard. You are to conquer this region of the valley near Gaia's Crest. This region is filled with monsters, several towns and a few Forest Guard members posing as potential enemies. This is a well-traveled land, so navigation should be quite easy. To pass this trial, you must defeat everyone in the land by whatever means necessary. Good luck, cadet. May the Light shine down upon you.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 11 - A Lesson in Adversity'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Forest Guard rangers must deal with a wide variety of unexpected and troublesome situations. There will come times when things will not go as planned or envisioned. This is one of those times. Several of your supply trains have been hit by raiders and their contents looted. Deal with this situation.<p><center>{{w}} -5 [[Wood]], {{m}} -2 [[Mercury]], {{o}} -5 [[Ore]], {{s}} -2 [[Sulfur]], {{c}} -2 [[Crystal|Crystals]], {{gem}} -2 [[Gem|Gems]], {{g}} -1000 [[Gold]] </center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 31 - Words of Encouragement'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | It has been 30 days since you began your mission. You are taking too long. As a member of the Forest Guard, you must be able move quickly to strike your enemy, attacking him while he is still weak and vulnerable. The less he knows about our activities in a region, the less likely he is to be prepared for our assaults. Hasten your attacks and secure this region immediately. Lives depend upon our rapid deployment.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 61 - 60 Days Later'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Cadet, this is getting ridiculous! A region of this size should have been cleared by now. Forest Guard missions require speed, stealth, and efficiency. Perhaps we should re-evaluate your progress and send you back to training. Now hurry up and secure the area!<br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 20, 13, 0<br />
| style="padding-left:7px; padding-right:5px;" | This city looks like the perfect place for a base of operations. Take it and build it up quickly. But we wary! Your opponents might slip in and take it from you while you are away. Be sure to leave some troops and possibly a lieutenant behind to defend the city from attacks.<br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 3, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 4, 29, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 14, 7, 1<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Dungeon}}<br />
|-<br />
| style="text-align:center;" | 19, 12, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
|-<br />
| style="text-align:center;" | 25, 34, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Stronghold}}<br />
|}<br />
<br />
==== Monsters ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 17, 5, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Medusa}}<br />
| style="padding-left:7px; padding-right:5px;" | The dark and foreboding trail is ominously quiet. Suddenly you hear the hissing of hundreds of snakes. Before you even get a chance to turn back, more than two dozen Medusae slither out and attack.<br />
|-<br />
| style="text-align:center;" | 31, 1, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Grand Elf}}<br />
| style="padding-left:7px; padding-right:5px;" | "By your command."<br />
|-<br />
| style="text-align:center;" | 34, 4, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Battle Dwarf}}<br />
| style="padding-left:7px; padding-right:5px;" | "Ready and willing, sir. What are your orders?"<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 4, 30, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Charna|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 28, 32, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gretchin|Barbarian}}<br />
|-<br />
| style="text-align:center;" | 33, 2, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gelu|Ranger}}<br />
|}<br />
<br />
==== Pandora's Box ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="text-align:center;" | 16, 16, 0<br />
| style="padding-left:7px; padding-right:5px;" | You receive an eerie feeling from the box before you. A glow pulsates around it and an odd colored fog issues forth from its cracks.<p><center>'''Guardians:''' {{Cn|Master Genie|name=5 Master Genies}}, {{Cn|Efreet Sultan|name=5 Efreet Sultans}}<p>'''Contents:''' {{c}} 20 [[Crystal|Crystals]], {{gem}} 20 [[Gems]], {{g}} 5000 [[Gold]]<p>+1 [[Attack]], +1 [[Defense]],+1 [[Spell Power]],+1 [[Knowledge]]</center></p><br />
|}<br />
<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Elixir_of_Life_(campaign)&diff=47943Elixir of Life (campaign)2020-06-19T09:40:17Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Elixir of Life}}<br />
== Backstory ==<br />
Gelu has spent many months training to become a member of [[Erathia|Erathia's]] elite [[Forest Guard]]. For his final test, he is tasked to assemble an artifact known as the [[Elixir of Life]]. He must find the artifact's four components to keep it out of the hands of the [[Necromancers]].<br />
<br />
== Quest/Objective ==<br />
Create the [[combination artifact]] [[Elixir of Life]] by finding its three components, the [[Ring of Vitality]], the [[Ring of Life]] and the [[Vial of Lifeblood]].<br />
<br />
== Maps ==<br />
There are four different maps, one for each part of the [[Elixir of Life]].<br />
#[[Graduation Exercise]]<br />
#[[Cutthroats]]<br />
#[[Valley of the Dragon Lords]]<br />
#[[A Thief in the Night]]<br />
<br />
== Heroes ==<br />
[[Gelu]] the Ranger, speciality [[Sharpshooter]]s.<br />
<br />
== Strategy ==<br />
Make best use of [[Gelu]]'s speciality, let your support heroes bring him Elves to transform into Sharpshooters. They make a HUGE difference.<br />
<br />
[[Category: Campaign]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=A_Blade_in_the_Back&diff=47942A Blade in the Back2020-06-19T09:38:58Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Armageddon's Blade}}Sixth scenario of the [[Armageddon's Blade (campaign)|Armageddon's Blade]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
Gelu must take his army to cut off any escape routes the Eeofol army might be able to use. King Roland and general Kendal are moving against the Kreegans and pushing them towards him, along with Queen Catherine's forces. To ensure King Lucifer is defeated, the Kreegans must not be allowed to escape.<br />
<br />
=== Prologue ===<br />
In my operations, information is always scarce, and never given full trust. Now I am told the elemental Confluxes we have encountered, have allied with Queen Catherine in her war to destroy King Lucifer Kreegan. I have orders to move deep into Eeofol, behind the main Kreegan force Catherine holds at the border. There I am to cut off any potential escape route. I pray this is not a trap.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Gelu must defeat all of the Eeofol armies in this region and cut off any escape route. Without him, this quest shall fail. Gelu will be allowed to advance to 24th Level and all of his skills, spells, and experience will be carried over to his next scenario.<br />
<br />
=== Rumors ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Halfling Assault Squads'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A group calling themselves Tavin's Guerillas has begun attacking Kreegan trade caravans and barracks in and around Kreelah.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Halflings 2'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Several halfling corpses were found in a battle site near Moortanis.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Sons of Erebus'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | King Lucifer's most elite unit, the Sons of Erebus, is getting ready to march.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Xeron and the Blade'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Xeron, King Lucifer's right hand man, has acquired Armageddon's Blade, or so it is said.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Lucifer 1'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | King Lucifer is not going to leave Kreelah supposedly because of his big plan.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Lucifer 2'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | King Lucifer wants to destroy the world.<br />
|}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Opening'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The message sent last night told you the following:<p>"Gelu, you have been doing well thus far in your guerilla attacks, but the time has come to make our push towards the Eeofol capital city of Kreelah and end this once and for all. While my husband and I march from the south, you are to invade through Avlee and cut off any escape route the Kreegans may have. I do not wish to be traversing the Eeofol countryside looking for this King Lucifer. We cannot allow him to use Armageddon's Blade. Not now, not ever! Do not fail me, my loyal Gelu. Too much is at stake."</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 2 - Political Unrest'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A letter arrives from Queen Catherine by griffin rider. The rider, in an obvious hurry, simply leaves the letter without even so much as dismounting the great winged beast. Upon ripping open the sealed message, you read in total shock and disbelief.<p>"Gelu, my faithful servant, I am sending this letter to inform you the nobility in Erathia is becoming increasingly difficult to work with on this war. They are beginning to refuse to support me with monies and supplies. Troops are even beginning to be withheld or delayed. They tell me they consider this war at its end. Little do those shortsighted fools understand the gravity of the situation we face. As such, I am recommending we utilize our newfound allies more as we shall need them to win this war. I have a plan to deal with the nobles, but the timing must be just right.</p>Good luck, we are all counting on you." -- Catherine<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 3 - Sleen Captured'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Stemming the tide of escaping refugees when one is looking for the enemy is never an easy task and this time is no exception. Your troops are combing the countryside seeking out those who would be fleeing their homeland in an attempt to cheat fate. You have been ordered to put pressure on the Kreegans from the north and that you shall.<p>Towards that end, you have set up several teams of people whose job it is to watch the floods and look for potential targets. One of these teams sent word they had captured a rather important "refugee", the Arbiter candidate named Sleen. Under orders from you, he was brought to you immediately for questioning.</p>After several hours of questioning, Sleen finally broke and gave the following information: Xeron indeed does have the Blade and is intending to use it very soon. Also, Sleen mentioned a great smith who was "convinced" to make the weapon. Pressing, Sleen refuses to give up the name of the smith. You figure it is unimportant for now. The fact of the matter is the Blade is real and unleashed upon the world. Now the difficult part is to locate the weapon and deal with it.<p>Sleen, in chains, will be taken to Steadwick to stand trial for his crimes.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 5 - Guerilla Raid'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A note is delivered to you via a strange messenger, a corpse spiked to a tree. When you get the note, you are told of how it was delivered. This makes you wince slightly, as it was truly cruel.<p>The note reads; "To the murderer Gelu, this is the only warning you will receive and is to inform you I will be killing you and all that you love as you have done to me. This message is revenge for my mother, you monster." -- Xeron, Leader of the Sons of Erebus, and bearer of Armageddon's Blade.</p>Confused, you have to think back on those that you had slain recently. No women come to mind. There was a succubus on that raid 2 weeks ago, but the thought of her being anyone's mother was the furthest thing from your mind as she was trying to drink your soul.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 12 - Halfling Guerrillas'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Kieran, one of your most trusted scouts, reports that yesterday his team was on a watchdog patrol of the area near Moortanis. There they watched as a group of demons tried to sneak across the border into Avlee, but before his team could act, the devils were cut down by a horde of smallish humanoid warriors wielding slings and shortswords. While the numbers of these little people were not very numerous, the demons never stood a chance. They did manage to slay a few, but not enough to make an account for themselves.<p>When the demons were all dead, the little people disappeared into well-hidden tunnel entrances. Kieran and his team were stunned by the swiftness and ferocity of the attack, but eventually went down to take a look at the battlefield. The little people were in fact Halflings. It has been believed by many that the Halflings who used to live in Eeofol were all killed, but apparently this is not true. Interesting.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 21 - Note From Roland'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A letter is delivered by griffin rider this morning bearing the seal of the King of Enroth. Opening it quickly, you read it twice to make sure you know its contents completely, then destroy it. It read as follows:<p>"Gelu, this letter is to inform you my army is on the move. General Kendal is returning to Steadwick to deal with some political problems back home, but his presence is felt with us still. You've done an excellent job thus far with your skillful guerilla attacks and have the enemy scrambling. Keep up the good work and may the Light shine down upon you." -- Roland.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 22 - Gelu sends a runner'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | All this talk of the Sons of Erebus has you wondering, so you summon a runner to visit with Judge Fairweather and deliver a message. Knowing the Judge to be the wisest sage in all Antagarich, you send this runner with a long list of queries on subjects broad and narrow. Your priority is to keep the demon hordes from fleeing your way, but it never hurts to know thy enemy.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 33 - Halflings Strike Back'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Your spies report several halfling guerillas have won a minor victory and taken the supply route from the south away from the Kreegans. They shall not hold it long, for the Sons of Erebus have begun to rally. If you hurry, you can aid them in getting their homeland back. They are timid, so do not expect them to help you openly.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 40 - Runner returns'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Early in the morning, the runner you sent to consult with Judge Fairweather returns. He is tired, weak, and suffering from lack of sleep, yet he has returned. A letter is stored in his things and found after he collapsed. The letter opened, you read the following:<p>"In answer to your queries, I shall tell you this, young Gelu of the Forest Guard. The Unholy Order of the Sons of Erebus is a near monastic order of demoniacs and heretics sharing one desire, to carry out the wishes of their liege, King Lucifer.</p>All are well trained and seasoned veterans. The most evil and devious of their order is the one called Xeron. According to what I have been able to learn, he is their current leader; hand picked by King Lucifer himself for the job.<p>Though times for them may look grim, never count one out, for they enjoy cheating. There is always some trick up their sleeve. Trust them not even if they should choose to surrender. Good fortune on your quest." -- Judge Fairweather, Arbiter and Sage</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 50 - Smith name revealed'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | At dusk last night a small boy came running into camp, seeking the pale warrior called Devil's Bane. He stumbled in, all haggard and underfed, falling at your feet. He looked up, gazing into your face and passed out.<p>A couple of hours later, the boy revived and spoke of his time as an apprentice to the Grand Forgesmith, Khazandar. He then spun a tale of working as a simple boy in a simple forge, when along came these mysterious people looking like fantastical creatures, who spoke in hush tones to Khazandar and the whole lot of them vanished in a puff of blue smoke.</p>Weeks later, he was summoned to again work for Khazandar as his primary apprentice, a great honor it was indeed. The difference this time was the people around Khazandar were not the mysterious figures from before, but rather these people were demonic and frightening. A tall, powerful-looking devil sneered at the boy day in and day out. And when they had completed that which they were being forced to create, the devil, called Xeron by his minions, ordered them taken to Jagos for their execution. Khazandar, the boy said, was taken away and the boy left to die in a cell. He never saw him again. After only a few days, the boy managed to escape and just now reached here. He had heard of this pale warrior who was steadily defeating the devils these past few months and chose to seek him out. The boy wanted to warn you of the thing that he helped to create, a weapon dubbed Armageddon's Blade.<br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 9, 29, 0<br />
| style="padding-left:7px; padding-right:5px;" | A group of demons appears to be fleeing. Either that or they've been sent on a suicide mission. What a pathetic array of troops; they should be no match for your troops.<p><center>'''Guardians:''' {{Cn|Imp|name=6 Imps}}, {{Cn|Demon|name=3 Demons}}, {{Cn|Gog|name=4 Gogs}}</center></p><br />
|-<br />
| style="text-align:center;" | 43, 17, 0<br />
| style="padding-left:7px; padding-right:5px;" | You see ahead what appears to be a battlefield with several dozen dead on both sides of the conflict. The dead demons' ichor fills the mid-morning air with a crisp smell of evil, while their opponents' corpses confirm the rumors that the Halflings want their land back.<p>Sickened by the hundreds of dead Halflings, you are forced to leave the scene or wretch. Your men are not so lucky, for not all of them have horses as agile as yours and must pass through the carnage much more slowly. Many empty their stomachs, adding to the virtually impregnable wall of odors assaulting them as they march.</p><center>[[File:Morale small.gif]] -2 [[Morale]]</center><br />
|-<br />
| style="text-align:center;" | 66, 65, 0<br />
| style="padding-left:7px; padding-right:5px;" | As your army approaches the city of Jagos, you can see a peculiar thing. There are scores of men crucified upon the battlements. One in particular stands out. He has longish gray hair, a full beard, mustache, and a strange aura about him, even while dead. It appears as though Grand Forgesmith Khazandar has met his untimely end, and not in a pleasant manner either. Rather, not only has he been killed, but he has been humiliated and put on display for others to mock and jeer as well.<p>You can smell the carnage for miles, yet you are drawn to this place inexplicably. Something must be done to stop this madness. Those who follow the dark one called Lucifer shall pay with their lives is the silent vow you mutter to yourself as you continue up the road.</p><br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Name<br />
|-<br />
| style="text-align:center;" | 6, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" | Asha's Cairn<br />
|-<br />
| style="text-align:center;" | 8, 23, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Conflux}}<br />
| style="padding-left:7px; padding-right:5px;" | Flann<br />
|-<br />
| style="text-align:center;" | 15, 59, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}<br />
| style="padding-left:7px; padding-right:5px;" | Ultana<br />
|-<br />
| style="text-align:center;" | 30, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Conflux}}<br />
| style="padding-left:7px; padding-right:5px;" | Caledoorn<br />
|-<br />
| style="text-align:center;" | 33, 35, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}<br />
| style="padding-left:7px; padding-right:5px;" | Zaridon<br />
|-<br />
| style="text-align:center;" | 58, 12, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}<br />
| style="padding-left:7px; padding-right:5px;" | Moortanis<br />
|-<br />
| style="text-align:center;" | 66, 64, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}<br />
| style="padding-left:7px; padding-right:5px;" | Jagos<br />
|}<br />
<br />
==== Monsters ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 2, 1, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Gog}}<br />
| style="padding-left:7px; padding-right:5px;" | "We do not like you. You die now."<br />
|-<br />
| style="text-align:center;" | 2, 13, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Familiar}}<br />
| style="padding-left:7px; padding-right:5px;" | "Son of Erebus almost here. They'sa gonna paste you for attacking us."<br />
|-<br />
| style="text-align:center;" | 9, 2, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Magog}}<br />
| style="padding-left:7px; padding-right:5px;" | "Advance no further meat. Our flames of purification shall be your end if you defy us."<br />
|-<br />
| style="text-align:center;" | 10, 36, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Gog}}<br />
| style="padding-left:7px; padding-right:5px;" | "We are the lesser Sons of Erebus. Prepare yourself for oblivion."<br />
|-<br />
| style="text-align:center;" | 13, 19, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Demon}}<br />
| style="padding-left:7px; padding-right:5px;" | "Ye shiver and despair for the Sons of Erebus shall feast upon thy bloodied husks."<br />
|-<br />
| style="text-align:center;" | 14, 3, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Familiar}}<br />
| style="padding-left:7px; padding-right:5px;" | "Son of Erebus coming. Watch out! They'sa gonna eat you!"<br />
|-<br />
| style="text-align:center;" | 20, 18, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Magog}}<br />
| style="padding-left:7px; padding-right:5px;" | "Never more shall you walk in the light. The Sons of Erebus are on their way."<br />
|-<br />
| style="text-align:center;" | 21, 1, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Gog}}<br />
| style="padding-left:7px; padding-right:5px;" | "Your entrails shall decorate our lair. Flee now, for it is your only hope of salvation."<br />
|-<br />
| style="text-align:center;" | 25, 10, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Familiar}}<br />
| style="padding-left:7px; padding-right:5px;" | "We'sa gonna eat your knuckles!" shouts the leader. "KNUCKLES! KNUCKLES!" chant the rest of the familiars at his back, peeking out from behind the leader. Brave warriors indeed.<br />
|-<br />
| style="text-align:center;" | 38, 2, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Familiar}}<br />
| style="padding-left:7px; padding-right:5px;" | "You'sa gonna get eaten by big nasty Sons of Erebus. We'sa gonna taste you'sa first."<br />
|-<br />
| style="text-align:center;" | 38, 9, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Familiar}}<br />
| style="padding-left:7px; padding-right:5px;" | "If you'sa sees em big Sons of Erebus, you'sa gonna be a scared. We'sa are."<br />
|-<br />
| style="text-align:center;" | 39, 12, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Magog}}<br />
| style="padding-left:7px; padding-right:5px;" | "We, the lesser Sons of Erebus, shall not allow you to pass. Stand fast and die, else turn your tail and flee from us. We neither ask quarter nor shall we give it."<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 6, 8, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gelu|Ranger}}<br />
|-<br />
| style="text-align:center;" | 6, 25, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Erdamon|Planeswalker}}<br />
|-<br />
| style="text-align:center;" | 31, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Ciele|Elementalist}}<br />
|}<br />
{{DEFAULTSORT:Blade in the Back, A}}<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=A_Blade_in_the_Back&diff=47941A Blade in the Back2020-06-19T09:38:39Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Armageddon's Blade}}Sixth scenario of the [[Armageddon's Blade (campaign)|Armageddon's Blade]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
Gelu must take his army to cut off any escape routes the Eeofol army might be able to use. King Roland and general Kendal are moving against the Kreegans and pushing them towards him, along with Queen Catherine's forces. To ensure King Lucifer is defeated, the Kreegans must not be allowed to escape.<br />
<br />
=== Prologue ===<br />
In my operations, information is always scarce, and never given full trust. Now I am told the elemental Confluxes we have encountered, have allied with Queen Catherine in her war to destroy King Lucifer Kreegan. I have orders to move deep into Eeofol, behind the main Kreegan force Catherine holds at the border. There I am to cut off any potential escape route. I pray this is not a trap.<br />
<br />
== Scenario ==<br />
=== Map description ===<br />
Gelu must defeat all of the Eeofol armies in this region and cut off any escape route. Without him, this quest shall fail. Gelu will be allowed to advance to 24th Level and all of his skills, spells, and experience will be carried over to his next scenario.<br />
<br />
=== Rumors ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Halfling Assault Squads'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A group calling themselves Tavin's Guerillas has begun attacking Kreegan trade caravans and barracks in and around Kreelah.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Halflings 2'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Several halfling corpses were found in a battle site near Moortanis.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Sons of Erebus'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | King Lucifer's most elite unit, the Sons of Erebus, is getting ready to march.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Xeron and the Blade'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Xeron, King Lucifer's right hand man, has acquired Armageddon's Blade, or so it is said.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Lucifer 1'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | King Lucifer is not going to leave Kreelah supposedly because of his big plan.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Lucifer 2'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | King Lucifer wants to destroy the world.<br />
|}<br />
<br />
=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Opening'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | The message sent last night told you the following:<p>"Gelu, you have been doing well thus far in your guerilla attacks, but the time has come to make our push towards the Eeofol capital city of Kreelah and end this once and for all. While my husband and I march from the south, you are to invade through Avlee and cut off any escape route the Kreegans may have. I do not wish to be traversing the Eeofol countryside looking for this King Lucifer. We cannot allow him to use Armageddon's Blade. Not now, not ever! Do not fail me, my loyal Gelu. Too much is at stake."</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 2 - Political Unrest'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A letter arrives from Queen Catherine by griffin rider. The rider, in an obvious hurry, simply leaves the letter without even so much as dismounting the great winged beast. Upon ripping open the sealed message, you read in total shock and disbelief.<p>"Gelu, my faithful servant, I am sending this letter to inform you the nobility in Erathia is becoming increasingly difficult to work with on this war. They are beginning to refuse to support me with monies and supplies. Troops are even beginning to be withheld or delayed. They tell me they consider this war at its end. Little do those shortsighted fools understand the gravity of the situation we face. As such, I am recommending we utilize our newfound allies more as we shall need them to win this war. I have a plan to deal with the nobles, but the timing must be just right.</p>Good luck, we are all counting on you." -- Catherine<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 3 - Sleen Captured'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Stemming the tide of escaping refugees when one is looking for the enemy is never an easy task and this time is no exception. Your troops are combing the countryside seeking out those who would be fleeing their homeland in an attempt to cheat fate. You have been ordered to put pressure on the Kreegans from the north and that you shall.<p>Towards that end, you have set up several teams of people whose job it is to watch the floods and look for potential targets. One of these teams sent word they had captured a rather important "refugee", the Arbiter candidate named Sleen. Under orders from you, he was brought to you immediately for questioning.</p>After several hours of questioning, Sleen finally broke and gave the following information: Xeron indeed does have the Blade and is intending to use it very soon. Also, Sleen mentioned a great smith who was "convinced" to make the weapon. Pressing, Sleen refuses to give up the name of the smith. You figure it is unimportant for now. The fact of the matter is the Blade is real and unleashed upon the world. Now the difficult part is to locate the weapon and deal with it.<p>Sleen, in chains, will be taken to Steadwick to stand trial for his crimes.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 5 - Guerilla Raid'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A note is delivered to you via a strange messenger, a corpse spiked to a tree. When you get the note, you are told of how it was delivered. This makes you wince slightly, as it was truly cruel.<p>The note reads; "To the murderer Gelu, this is the only warning you will receive and is to inform you I will be killing you and all that you love as you have done to me. This message is revenge for my mother, you monster." -- Xeron, Leader of the Sons of Erebus, and bearer of Armageddon's Blade.</p>Confused, you have to think back on those that you had slain recently. No women come to mind. There was a succubus on that raid 2 weeks ago, but the thought of her being anyone's mother was the furthest thing from your mind as she was trying to drink your soul.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 12 - Halfling Guerrillas'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Kieran, one of your most trusted scouts, reports that yesterday his team was on a watchdog patrol of the area near Moortanis. There they watched as a group of demons tried to sneak across the border into Avlee, but before his team could act, the devils were cut down by a horde of smallish humanoid warriors wielding slings and shortswords. While the numbers of these little people were not very numerous, the demons never stood a chance. They did manage to slay a few, but not enough to make an account for themselves.<p>When the demons were all dead, the little people disappeared into well-hidden tunnel entrances. Kieran and his team were stunned by the swiftness and ferocity of the attack, but eventually went down to take a look at the battlefield. The little people were in fact Halflings. It has been believed by many that the Halflings who used to live in Eeofol were all killed, but apparently this is not true. Interesting.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 21 - Note From Roland'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A letter is delivered by griffin rider this morning bearing the seal of the King of Enroth. Opening it quickly, you read it twice to make sure you know its contents completely, then destroy it. It read as follows:<p>"Gelu, this letter is to inform you my army is on the move. General Kendal is returning to Steadwick to deal with some political problems back home, but his presence is felt with us still. You've done an excellent job thus far with your skillful guerilla attacks and have the enemy scrambling. Keep up the good work and may the Light shine down upon you." -- Roland.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 22 - Gelu sends a runner'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | All this talk of the Sons of Erebus has you wondering, so you summon a runner to visit with Judge Fairweather and deliver a message. Knowing the Judge to be the wisest sage in all Antagarich, you send this runner with a long list of queries on subjects broad and narrow. Your priority is to keep the demon hordes from fleeing your way, but it never hurts to know thy enemy.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 33 - Halflings Strike Back'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Your spies report several halfling guerillas have won a minor victory and taken the supply route from the south away from the Kreegans. They shall not hold it long, for the Sons of Erebus have begun to rally. If you hurry, you can aid them in getting their homeland back. They are timid, so do not expect them to help you openly.<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 40 - Runner returns'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Early in the morning, the runner you sent to consult with Judge Fairweather returns. He is tired, weak, and suffering from lack of sleep, yet he has returned. A letter is stored in his things and found after he collapsed. The letter opened, you read the following:<p>"In answer to your queries, I shall tell you this, young Gelu of the Forest Guard. The Unholy Order of the Sons of Erebus is a near monastic order of demoniacs and heretics sharing one desire, to carry out the wishes of their liege, King Lucifer.</p>All are well trained and seasoned veterans. The most evil and devious of their order is the one called Xeron. According to what I have been able to learn, he is their current leader; hand picked by King Lucifer himself for the job.<p>Though times for them may look grim, never count one out, for they enjoy cheating. There is always some trick up their sleeve. Trust them not even if they should choose to surrender. Good fortune on your quest." -- Judge Fairweather, Arbiter and Sage</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 50 - Smith name revealed'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | At dusk last night a small boy came running into camp, seeking the pale warrior called Devil's Bane. He stumbled in, all haggard and underfed, falling at your feet. He looked up, gazing into your face and passed out.<p>A couple of hours later, the boy revived and spoke of his time as an apprentice to the Grand Forgesmith, Khazandar. He then spun a tale of working as a simple boy in a simple forge, when along came these mysterious people looking like fantastical creatures, who spoke in hush tones to Khazandar and the whole lot of them vanished in a puff of blue smoke.</p>Weeks later, he was summoned to again work for Khazandar as his primary apprentice, a great honor it was indeed. The difference this time was the people around Khazandar were not the mysterious figures from before, but rather these people were demonic and frightening. A tall, powerful-looking devil sneered at the boy day in and day out. And when they had completed that which they were being forced to create, the devil, called Xeron by his minions, ordered them taken to Jagos for their execution. Khazandar, the boy said, was taken away and the boy left to die in a cell. He never saw him again. After only a few days, the boy managed to escape and just now reached here. He had heard of this pale warrior who was steadily defeating the devils these past few months and chose to seek him out. The boy wanted to warn you of the thing that he helped to create, a weapon dubbed Armageddon's Blade.<br />
|}<br />
<br />
=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 9, 29, 0<br />
| style="padding-left:7px; padding-right:5px;" | A group of demons appears to be fleeing. Either that or they've been sent on a suicide mission. What a pathetic array of troops; they should be no match for your troops.<p><center>'''Guardians:''' {{Cn|Imp|name=6 Imps}}, {{Cn|Demon|name=3 Demons}}, {{Cn|Gog|name=4 Gogs}}</center></p><br />
|-<br />
| style="text-align:center;" | 43, 17, 0<br />
| style="padding-left:7px; padding-right:5px;" | You see ahead what appears to be a battlefield with several dozen dead on both sides of the conflict. The dead demons' ichor fills the mid-morning air with a crisp smell of evil, while their opponents' corpses confirm the rumors that the Halflings want their land back.<p>Sickened by the hundreds of dead Halflings, you are forced to leave the scene or wretch. Your men are not so lucky, for not all of them have horses as agile as yours and must pass through the carnage much more slowly. Many empty their stomachs, adding to the virtually impregnable wall of odors assaulting them as they march.</p><center>[[File:Morale small.gif]] -2 [[Morale]]</center><br />
|-<br />
| style="text-align:center;" | 66, 65, 0<br />
| style="padding-left:7px; padding-right:5px;" | As your army approaches the city of Jagos, you can see a peculiar thing. There are scores of men crucified upon the battlements. One in particular stands out. He has longish gray hair, a full beard, mustache, and a strange aura about him, even while dead. It appears as though Grand Forgesmith Khazandar has met his untimely end, and not in a pleasant manner either. Rather, not only has he been killed, but he has been humiliated and put on display for others to mock and jeer as well.<p>You can smell the carnage for miles, yet you are drawn to this place inexplicably. Something must be done to stop this madness. Those who follow the dark one called Lucifer shall pay with their lives is the silent vow you mutter to yourself as you continue up the road.</p><br />
|}<br />
<br />
==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Name<br />
|-<br />
| style="text-align:center;" | 6, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Rampart}}<br />
| style="padding-left:7px; padding-right:5px;" | Asha's Cairn<br />
|-<br />
| style="text-align:center;" | 8, 23, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Conflux}}<br />
| style="padding-left:7px; padding-right:5px;" | Flann<br />
|-<br />
| style="text-align:center;" | 15, 59, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}<br />
| style="padding-left:7px; padding-right:5px;" | Ultana<br />
|-<br />
| style="text-align:center;" | 30, 5, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Conflux}}<br />
| style="padding-left:7px; padding-right:5px;" | Caledoorn<br />
|-<br />
| style="text-align:center;" | 33, 35, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}<br />
| style="padding-left:7px; padding-right:5px;" | Zaridon<br />
|-<br />
| style="text-align:center;" | 58, 12, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}<br />
| style="padding-left:7px; padding-right:5px;" | Moortanis<br />
|-<br />
| style="text-align:center;" | 66, 64, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Inferno}}<br />
| style="padding-left:7px; padding-right:5px;" | Jagos<br />
|}<br />
<br />
==== Monsters ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 2, 1, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Gog}}<br />
| style="padding-left:7px; padding-right:5px;" | "We do not like you. You die now."<br />
|-<br />
| style="text-align:center;" | 2, 13, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Familiar}}<br />
| style="padding-left:7px; padding-right:5px;" | "Son of Erebus almost here. They'sa gonna paste you for attacking us."<br />
|-<br />
| style="text-align:center;" | 9, 2, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Magog}}<br />
| style="padding-left:7px; padding-right:5px;" | "Advance no further meat. Our flames of purification shall be your end if you defy us."<br />
|-<br />
| style="text-align:center;" | 10, 36, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Gog}}<br />
| style="padding-left:7px; padding-right:5px;" | "We are the lesser Sons of Erebus. Prepare yourself for oblivion."<br />
|-<br />
| style="text-align:center;" | 13, 19, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Demon}}<br />
| style="padding-left:7px; padding-right:5px;" | "Ye shiver and despair for the Sons of Erebus shall feast upon thy bloodied husks."<br />
|-<br />
| style="text-align:center;" | 14, 3, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Familiar}}<br />
| style="padding-left:7px; padding-right:5px;" | "Son of Erebus coming. Watch out! They'sa gonna eat you!"<br />
|-<br />
| style="text-align:center;" | 20, 18, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Magog}}<br />
| style="padding-left:7px; padding-right:5px;" | "Never more shall you walk in the light. The Sons of Erebus are on their way."<br />
|-<br />
| style="text-align:center;" | 21, 1, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Gog}}<br />
| style="padding-left:7px; padding-right:5px;" | "Your entrails shall decorate our lair. Flee now, for it is your only hope of salvation."<br />
|-<br />
| style="text-align:center;" | 25, 10, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Familiar}}<br />
| style="padding-left:7px; padding-right:5px;" | "We'sa gonna eat your knuckles!" shouts the leader. "KNUCKLES! KNUCKLES!" chant the rest of the familiars at his back, peeking out from behind the leader. Brave warriors indeed.<br />
|-<br />
| style="text-align:center;" | 38, 2, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Familiar}}<br />
| style="padding-left:7px; padding-right:5px;" | "You'sa gonna get eaten by big nasty Sons of Erebus. We'sa gonna taste you'sa first."<br />
|-<br />
| style="text-align:center;" | 38, 9, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Familiar}}<br />
| style="padding-left:7px; padding-right:5px;" | "If you'sa sees em big Sons of Erebus, you'sa gonna be a scared. We'sa are."<br />
|-<br />
| style="text-align:center;" | 39, 12, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Magog}}<br />
| style="padding-left:7px; padding-right:5px;" | "We, the lesser Sons of Erebus, shall not allow you to pass. Stand fast and die, else turn your tail and flee from us. We neither ask quarter nor shall we give it."<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 6, 8, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Gelu|Ranger}}<br />
|-<br />
| style="text-align:center;" | 6, 25, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Erdamon|Planeswalker}}<br />
|-<br />
| style="text-align:center;" | 31, 7, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Ciele|Elementalist}}<br />
|}<br />
{{DEFAULTSORT:Blade in the Dark, A}}<br />
[[Category: Campaign scenarios]]</div>176.177.67.118https://heroes.thelazy.net//index.php?title=Grave_Robber&diff=47940Grave Robber2020-06-19T09:38:04Z<p>176.177.67.118: </p>
<hr />
<div>{{Campaign Hack and Slash}}Fourth and final scenario of the [[Hack and Slash]] campaign.<br />
== Campaign ==<br />
=== Right-click text ===<br />
Another group of Necromancers live in this region of [[Avauntnell]] along with a small group of former [[Erathia|Erathian]] Militia who have been bribed by the Necromancers to leave them alone. The Necromancers, called the "Hand of Death," have been relatively quiet, and [[Erathia]] hasn't realized yet that some of their militia has been bribed, so they have been left alone over the past few decades.<br />
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=== Prologue ===<br />
Now that I gave him the [[Blackshard of the Dead Knight|Death Knight's Sword]], [[Sandro]] wants me to fight some more Necromancers for a [[Shield of the Yawning Dead|shield]]. More stinking Undead to fight! This is not as much fun as I thought. Grrrr! At least this is the last thing I have to find for that puny Wizard to get my reward.<br />
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== Scenario ==<br />
=== Map description ===<br />
Crag Hack must acquire the Rib Cage of Power from one of the Liches haunting the swamp of Ferris to win the scenario. However, if Crag Hack is defeated in combat, the scenario is lost. Crag Hack is limited to level 20 but will carry his experience, skills and spells on to the next scenario.<br />
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=== Starting options ===<br />
*Biuld Barracks at Main Town<br />
*Receive 10 {{w}} Wood and {{o}} Ore<br />
*Give {{an|Equestrian's Gloves}} to {{H|Crag Hack|Barbarian}}<br />
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=== Timed events ===<br />
{| class="sortable wikitable" cellpadding=5px<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Sandro 4'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | "You have the Rib Cage! Excellent work, Mister Hack" Sandro says back in the Wingtail tavern.<p>"CRAG Hack," you correct the wizard wearily.<p> "Now for the final item I require." Sandro pulls out a map and points to a region. "For this last task I have enlisted some former Erathian militia, now mercenaries, to assist you. They have a Castle that will be your base of operation. You are going to need their help, for the last item, The Shield of Yawning Dead, is in the hands of a Necromancer cult called the Hand of Death. They took the shield from a vampire slayer who had finally met his match when he challenged these Liches."<p>"Not more undead!" you groan.<p>"Just think your rewards at the end of this task and bring me back the Shield. Not only will you become a rich man but once again you will be doing Erathia a great service," Sandro reminds you. "And one last thing. Like the others you have battled, the Necromancers will lie to you. Do not listen to them."<p>As you leave the tavern you think about all the lies you have encountered on Sandro's tasks. Maybe you should collect your rewards BEFORE handing over the last artifact.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 1 - Captain meeting'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | As you approach the castle Sandro indicated on your map, its captain rides out to greet you. "Hello! Sandro has told us of your coming and we will give you our full cooperation."<p>"Good. Tell me what you know of our mission. We ride soon, and I want to know what lies ahead."<p>The mercenary captain nods and tells you about the Necromancers to the South. "The Hand of Death," as the cult is named, kept quietly to themselves until recently. However, soon after Sandro hired the captain, the Necromancers became more restless and started sending undead north.</p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 7 - Sandro sends money. (every 7 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" |Sandro sends gold to help in your search.<p><center>{{g}} +4000 </center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''(10, 10, 0) Cawtle: Day 12 - New recruits. (every 14 days)'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | An aggressive recruiting campaign by the captain and his fellow mercenaries at the castle yields some results.<p><center>{{Cn|Pikeman|noname=}}{{Cn|Halberdier|name=10 Pikemans and Halberdiers}}, {{Cn|Archer|noname=}}{{Cn|Marksman|name=10 Archers and Marksmen}}, {{Cn|Griffin|noname=}}{{Cn|Royal Griffin|name=5 Griffins and Royal Griffins}} </center></p><br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 15 - Message from Hand of Death.'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | A message arrives from the Hand of Death: "We know you have been sent by an acquaintance of ours and what it is you seek. Be warned that the Shield of the Yawning Dead is our relic. It has been a part of our graveyard for many years. We have mobilized to stop you and will do so at all costs." More lies, you think as you tear up the scroll, but still doubts remain. Is Sandro the one who cannot be trusted?<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | '''Day 28 - Barricaded Hand of Death.'''<br />
|-<br />
| style="padding-left:7px; padding-right:5px;" | Scouts report the Hand of Death has barricaded their castles very effectively. This cowardice annoys you to no end, but you decide the mission to capture the Shield is more important than taking the Necromancer castles.<br />
|}<br />
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=== Objects ===<br />
==== Events ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 19, 25, 0<br />
| style="padding-left:7px; padding-right:5px;" | The road to the east disappears into a bunch of litter and bones.<br />
|-<br />
| style="text-align:center;" | 23, 25, 0<br />
| style="padding-left:7px; padding-right:5px;" | From the looks of it, this town has been overrun with undead. Scouts advise caution -- and a fair amount of troops backing you up -- upon entering.<br />
|-<br />
| style="text-align:center;" | 50, 62, 0<br />
| style="padding-left:7px; padding-right:5px;" | "Beware!" one of the shipwrights tells you, visibly shaken. "I have seen undead suddenly rise up out of nowhere on the Island." You flip him a few coins and thank him for the warning.<p><center>{{g}} -10 </center></p><br />
|-<br />
| style="text-align:center;" | 51, 55, 0<br />
| style="padding-left:7px; padding-right:5px;" | The souls of the damned who are buried here rise up and attack!<p><center>'''Guardians:''' {{Cn|Skeleton Warrior|name=120 Skeleton Warriors}}, {{Cn|Wraith|name=90 Wraiths}}, {{Cn|Power Lich|name=10 Power Liches}}</p><br />
|-<br />
| style="text-align:center;" | 56, 62, 0<br />
| style="padding-left:7px; padding-right:5px;" | The souls of the damned who are buried here rise up and attack!<p><center>'''Guardians:''' {{Cn|Skeleton Warrior|name=200 Skeleton Warriors}}, {{Cn|Wraith|name=150 Wraiths}}, {{Cn|Power Lich|name=20 Power Liches}}</p><br />
|}<br />
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==== Towns ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
|-<br />
| style="text-align:center;" | 10, 10, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
|-<br />
| style="text-align:center;" | 23, 24, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Castle}}<br />
|-<br />
| style="text-align:center;" | 31, 39, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 36, 63, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|-<br />
| style="text-align:center;" | 63, 46, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{town|Necropolis}}<br />
|}<br />
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==== Monsters ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Type<br />
! Message<br />
|-<br />
| style="text-align:center;" | 34, 16, 0<br />
| style="padding-left:7px; padding-right:5px; white-space: nowrap;" | {{cn|Vampire Lord}}<br />
| style="padding-left:7px; padding-right:5px;" | It looks like these vampires killed the regular guards and are now eyeing the prisoner.<br />
|}<br />
<br />
==== Heroes ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Hero<br />
|-<br />
| style="text-align:center;" | 10, 11, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Crag Hack|Barbarian}}<br />
|-<br />
| style="text-align:center;" | 35, 15, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Slash|hero_link=Orrin|image=Ajit|Knight}}<br />
|-<br />
| style="text-align:center;" | 31, 40, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Septienna|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 37, 64, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Vokial|Death Knight}}<br />
|-<br />
| style="text-align:center;" | 62, 47, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Xsi|Necromancer}}<br />
|-<br />
| style="text-align:center;" | 68, 70, 0<br />
| style="padding-left:7px; padding-right:5px;" | {{H|Charnath|hero_link=Charna|image=Charna|Death Knight}}<br />
|}<br />
<br />
==== Quest Guards ====<br />
{| class="wikitable" cellpadding=5px<br />
! 55, 62, 0 - Quest Guard<br />
|-<br />
! Proposal Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | A skeletal figure in a black robe speaks. "Charnath has tried to desecrate the cemetery before you. He hides now, and only by defeating him shall I let you pass"<p><center>(68, 70, 0) {{H|Charnath the Death Knight|hero_link=Charna|image=Charna|0=}} </center></p><br />
|-<br />
! Progress Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | The skeletal figure knows Charnath is not dead and will not let you pass.<br />
|-<br />
! Completion Message<br />
|-<br />
| style="background-color:#f2f2f2; text-align:center;" | Now that you have vanquished Charnath, his sins and yours are absolved. Do you wish to pass?<br />
|}<br />
<br />
==== Signs ====<br />
{| class="sortable wikitable" cellpadding=5px<br />
! Location<br />
! Message<br />
|-<br />
| style="text-align:center;" | 33, 15, 0<br />
| style="padding-left:7px; padding-right:5px;" | Enroth Prison #520. Current Occupant: Slash.<br />
|-<br />
| style="text-align:center;" | 54, 58, 0<br />
| style="padding-left:7px; padding-right:5px;" | Death may lie and wait, and death may fly, but with passing eons even death may die. Welcome to Death Head cemetery.<br />
|}<br />
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== Epilogue ==<br />
<br />
I've been tricked! The thieving Wizard took off with the artifacts and didn't give me my gold! When I find Sandro I'm going to rip his arms off and shove them down his lying throat! Argggggggggggggh!<br />
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[[Category: Campaign scenarios]]</div>176.177.67.118