https://heroes.thelazy.net//api.php?action=feedcontributions&user=Makiki&feedformat=atomHeroes 3 wiki - User contributions [en]2024-03-29T13:04:31ZUser contributionsMediaWiki 1.40.1https://heroes.thelazy.net//index.php?title=Frederick&diff=110974Frederick2024-01-16T22:13:05Z<p>Makiki: fixed the starting movement points value</p>
<hr />
<div>{{inhota}}<br />
{{Factory heroes}}{{Hero<br />
| town = Factory<br />
| class = Artificer<br />
| gender = Male<br />
| race = Human<br />
| biography = Frederick has been living the life of an ordinary Bracadian mage and alchemist, even if he has been a bit more curious than his fellows. Such curiosity made him experiment with mechanisms first, and then conduct forbidden research. As a result, Frederick had to flee from Bracada, and now he searches for a better place to devote himself to what he wants.<br />
| specialty = Automatons<br />
| s_text = Increases damage dealt by explosion of Automatons and Sentinel Automatons by 5% for every level (rounded up).<br />
| skill_1 = Basic Wisdom<br />
| skill_2 = Basic Intelligence<br />
| troop_1 = Automaton<br />
| troop_2 = Automaton<br />
| troop_3 = Automaton<br />
| nmb_1 = 3-5<br />
| nmb_2 = 3-5<br />
| nmb_3 = 3-5<br />
| nowar =<br />
| spell = Haste<br />
| chance_2 = Always<br />
| chance_3 = Always<br />
| no_hota_starting_troops =<br />
| s_hota_mp =<br />
| s_hota2_mp = 1830<br />
}}<br />
<br />
Frederick is typically only available in the campaign, unless the map-maker has enabled him in custom scenarios.<br />
<br />
{{hero 'see also'|top=*[[List of campaign heroes]]}}<br />
<br />
[[Category: Artificers]]<br />
[[Category: Campaign]]<br />
__NOTOC__</div>Makikihttps://heroes.thelazy.net//index.php?title=Difficulty_level&diff=75713Difficulty level2023-12-30T15:00:16Z<p>Makiki: typo fix</p>
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<div>Before starting a new game, it is important to choose the initial map settings. Interest and complexity will depend on this.<br />
== AI behavior ==<br />
In game against computer players, AI randomly gets one of three behaviors: '''Builder''', '''Warrior''' or '''Explorer'''. As a Builder, AI will act more in defense, focusing on the towns development, limiting the scope of exploring. A Warrior will seek to fight more with other players and capture neutral towns. An Explorer will focus on hiring more heroes and moderate aggression. He will sequentially explore the map. In addition, heroes of the Explorer type AI receive 50 more [[movement points]] at the start of each day.<br />
AI behavior can also be defined in the map editor.<br />
<br />
The behavior of AI is also affected by the selected difficulty level of the map. Below are detailed descriptions of AI perfomance at different difficulty levels:<br />
<br />
<br />
{{Easy difficulty}} '''Easy''' (80% rating):<br />
::* AI heroes are not afraid to move on enemy territory, even near the enemy heroes<br />
::* AI heroes underestimate the [[Army strength|strength]] of an enemy hero deciding on an attack<br />
::* AI player builds buildings in towns once every two days<br />
::* AI player does not build creatures dwellings of a higher level than the already built level of the best human player<br />
::* AI player does not build dwellings of level 7 creatures in their towns<br />
::* AI heroes do not accept neutral creatures that are willing to join their army<br />
::* AI player does not search for the [[Grail]]<br />
::* AI heroes do not share armies and artifacts<br />
::* AI heroes do not use creature tactics in battle, do not wait and always run to attack<br />
::* Most neutrals are friendly to players and can join<br />
::* AI player does not hire new heroes if there are 9 or more heroes on the map (including the heroes of other players)<br />
<br />
<br />
{{Normal difficulty}} '''Normal''' (100% rating):<br />
::* AI heroes are afraid to move on enemy territory, especially near the enemy heroes<br />
::* AI heroes underestimate the strength of an enemy hero deciding on an attack<br />
::* AI heroes unite armies, making up the most powerful options<br />
::* AI player builds buildings in towns once every two days<br />
::* AI player is more aggressive in town developing<br />
::* AI heroes begin the search for the Grail when opening at least half of the [[puzzle map]]<br />
::* AI player puts a lot of emphasis on exploring the map<br />
::* AI player does not hire more than 3 heroes<br />
::* AI player does not hire new heroes if there are 12 or more heroes on the map (including the heroes of other players)<br />
<br />
<br />
{{Hard difficulty}} '''Hard''' (130% rating):<br />
::* AI heroes always accurately calculate the strength of enemy hero, and if it is higher, they do not attack<br />
::* AI heroes are afraid to move on enemy territory, especially near enemy heroes<br />
::* AI player builds buildings in towns every day<br />
::* AI player is very aggressive in town developing<br />
::* AI heroes begin the search for the Grail when opening at least 25% of the puzzle map<br />
::* AI player does not hire more than 4 heroes<br />
::* AI player during the battle takes into account the range of the enemy troops and uses this information tactically (he does not run into the range of the movement if he knows that the enemy creature is attacking him, etc.)<br />
::* AI player does not hire new heroes if there are 15 or more heroes on the map (including the heroes of other players)<br />
<br />
<br />
{{Expert difficulty}} '''Expert''' (160% rating):<br />
::* AI heroes are very careful when moving on enemy territory, especially near enemy heroes<br />
::* AI heroes begin the search for the Grail when opening at least one part of the puzzle map<br />
::* AI player does not hire more than 5 heroes<br />
::* AI player does not hire new heroes if there are 18 or more heroes on the map (including the heroes of other players)<br />
<br />
<br />
{{Impossible difficulty}} '''Impossible''' (200% rating):<br />
::* AI player does not hire more than 6 heroes<br />
::* AI player does not hire new heroes if there are 21 or more heroes on the map (including the heroes of other players)<br />
<br />
== Resources ==<br />
At the beginning of the game, all players receive a certain amount of resources, depending on the chosen difficulty level. AI players get more resources at higher difficulties.<br />
<br />
{| class="wikitable" style="text-align: center"<br />
!colspan="2" rowspan="2"|Difficulty <br />
!colspan="4"|Player resources <br />
!colspan="4"|AI resources <br />
!colspan="1" rowspan="2"|AI strength (% of max.)<br />
|-<br />
!{{Mercury}} {{Sulfur}} {{Crystal}} {{Gem}} !! {{Wood}} {{Ore}} !! {{Gold}} !! Town income at the start !! {{Mercury}} {{Sulfur}} {{Crystal}} {{Gem}} !! {{Wood}} {{Ore}} !! {{Gold}} !! Town income at the start<br />
|-<br />
| {{Easy difficulty}} || 80% || 15 || 30 || 30000 || 500 || 2 || 5 || 5000 || 375 || <span title="Conditional value">~50%</span><br />
|-<br />
| {{Normal difficulty}} || 100% || 10 || 20 || 20000 || 500 || 4 || 10 || 7500 || 500 || <span title="Conditional value">~75%</span><br />
|-<br />
| {{Hard difficulty}} || 130% || 7 || 15 || 15000 || 500 || 7 || 15 || 10000 || 500 || 100%<br />
|-<br />
| {{Expert difficulty}} || 160% || 4 || 10 || 10000 || 500 || 7 || 15 || 10000 || 625 || 100%<br />
|-<br />
| {{Impossible difficulty}} || 200% || 0 || 0 || 0 || 500 || 7 || 15 || 10000 || 750 || 100%<br />
|}<br />
<br />
In addition, AI players have an additional daily bonus on all resources during the entire game period:<br />
<br />
{| class="wikitable" style="text-align: center"<br />
!colspan="2" rowspan="2"|Difficulty <br />
|-<br />
!{{Gold}} !! {{Wood}} {{Ore}} !! {{Mercury}} {{Sulfur}} {{Crystal}} {{Gem}}<br />
|-<br />
| {{Easy difficulty}} || 80% || -25% || - || -<br />
|-<br />
| {{Normal difficulty}} || 100% || - || - || -<br />
|-<br />
| {{Hard difficulty}} || 130% || - || - || -<br />
|-<br />
| {{Expert difficulty}} || 160% || +25% || +39% || +14%<br />
|-<br />
| {{Impossible difficulty}} || 200% || +50% || +53% || +28%<br />
|}<br />
<br />
The calculation of this bonus is carried out as follows: AI player’s income is calculated daily for all types of resources and the bonus is calculated in relation to the value of their weekly income (if there is no income, the bonus is not accrued). The bonus is distributed evenly throughout the week.<br />
'''Example''': The average weekly income of an AI player was 34 Wood. The bonus in this case at a difficulty level of 200% will be 18 Wood, which will be evenly distributed over all seven days of the week (rounding - to the integer).<br />
<br />
== See also ==<br />
*[[AI Behavior]]<br />
<br />
[[Category: Map attributes]]</div>Makikihttps://heroes.thelazy.net//index.php?title=User:Makiki/Main_Page_experiment&diff=55376User:Makiki/Main Page experiment2021-05-26T19:28:50Z<p>Makiki: attempt to tinker with main page ideas</p>
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<div><span class="plainlinks">{{about|This wiki aims to be a complete reference to {{homm3}}. There are currently a total of '''[{{fullurl:Special:PrefixIndex|&prefix=&namespace=0&hideredirects=1}} {{NUMBEROFARTICLES}}]''' articles and '''[[Special:NewFiles|{{NUMBEROFFILES}}]]''' files.}}</span>{{nosnippet}} __notoc__ {{hide page title}}<br />
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{{wh3|{{Special:RandomRootpage}}|f=Homm3.jpg{{!}}left|s=290}}<br />
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{| style="white-space:nowrap; text-align:center; margin: 0 auto; border: 1px solid silver; background-color: #eef;"<br />
|+ <br />
=== Towns ===<br />
|-<br />
| style="width: 80px;" | {{wh3|Castle|f=Town portrait Castle small.gif|s=53}} <br />
| style="width: 80px;" | {{wh3|Rampart|f=Town portrait Rampart small.gif|s=53}} <br />
| style="width: 80px;" | {{wh3|Tower|f=Town portrait Tower small.gif|s=53}} <br />
| style="width: 80px;" | {{wh3|Inferno|f=Town portrait Inferno small.gif|s=53}} <br />
| style="width: 80px;" | {{wh3|Necropolis|f=Town portrait Necropolis small.gif|s=53}} <br />
| style="width: 80px;" | {{wh3|Dungeon|f=Town portrait Dungeon small.gif|s=53}} <br />
| style="width: 80px;" | {{wh3|Stronghold|f=Town portrait Stronghold small.gif|s=53}} <br />
| style="width: 80px;" | {{wh3|Fortress|f=Town portrait Fortress small.gif|s=53}} <br />
| style="width: 80px;" | {{wh3|Conflux|f=Town portrait Conflux small.gif|s=53}} <br />
| style="width: 80px;" | {{whl|Cove|f=Town portrait Cove small.gif|s=53}}<br />
|-<br />
| [[Castle]] || [[Rampart]] || [[Tower]] || [[Inferno]] || [[Necropolis]] || [[Dungeon]] || [[Stronghold]] || [[Fortress]] || [[Conflux]] || [[Cove]]{{-}}{{withhota}}<br />
|}<br />
<br />
{| cellspacing=0 cellpadding=0 style="white-space:nowrap; text-align:left;"<br />
|-<br />
!{{wh3|List of artifacts|f=Artifacts_ui_icon.png|s=84}}{{wh3|List of artifacts|f=Angelic Alliance artifact.gif}}{{whl|List of artifacts (HotA)|s=64}}<br />
|-<br />
!{{wh3|List of creatures|f=Creatures_ui_icon.png|s=84}}{{wh3|List of creatures|f=Angel (adventure map).gif|}}{{whl|List of creatures (HotA)|s=64}}<br />
|-<br />
!{{wh3|List of heroes|f=Heroes_ui_icon.png|s=84}}{{wh3|List of heroes|f=Cleric (E).gif}}{{whl|List of heroes (HotA)|s=64}}<br />
|-<br />
!{{wh3|List of maps|f=Maps_ui_icon.png|s=84}}{{wh3|List of maps|f=Armageddon's Blade artifact.gif}}{{whl|List of maps (HotA)|s=64}}<br />
|-<br />
!{{wh3|List of spells|f=Spells_ui_icon.png|s=84}} {{wh3|List of spells|f=Wizard's Well artifact.gif}}{{whl|List of spells (HotA)|s=64}}<br />
|}</div><br />
{{clear|left}}<br />
----<br />
======<span class="plainlinks">[[AllPages|<span style="color:#551A8B;">Pages</span>]]</span>======<br />
[[Adventure Map]] | [[Campaigns]] | [[Cheats]] | [[Creature]] | {{t|Did you know?}} | [[Hero class|Hero Classes]] | [[Horn of the Abyss]] | [[Movement]] | [[Terrain]]<br />
----<br />
======[[:Category:Content|Categories]]======<br />
[[:Category:Adventure Map|Adventure Map]] | [[:Category:Artifacts|Artifacts]] | [[:Category:Combat|Combat]] | [[:Category:Creatures|Creatures]] | [[:Category:Features|Features]] | [[:Category:Heroes|Heroes]] | [[:Category:Miscellaneous|Misc]] | [[:Category:Spells|Spells]] | [[:Category:Structures|Structures]] | [[:Category:Terms|Terms]] | [[:Category:Towns|Towns]]''<br />
----<br />
'''''Want to add something? Take a look at the [[:category:contributor resources|contributor resources]].'''''<br />
<br />
'''''Have something to say? Use the [[Talk:Chatbox|chatbox]].'''''<br />
<br />
'''''Join our <span class="plainlinks">[https://discord.gg/4XuzYKx <span style="color:#551A8B;">discord server</span>]</span>! Also check out the other related [[discord servers]].'''''{{end of nosnippet}}</div>Makikihttps://heroes.thelazy.net//index.php?title=Castle&diff=49369Castle2020-10-05T15:51:02Z<p>Makiki: did you mean about bar</p>
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<div>{{About|This article refers to the [[town]]. For the town structure, see [[Fortifications]].}}<br />
<br />
{{Towns}}<br />
'''Castle''' is a good [[alignment]] [[town]] with the [[knight]] and [[cleric]] [[hero class]]es. Castle armies are primarily composed of human men-at-arms, though these towns have also formed an alliance with the [[griffin]]s and are under the protection of [[angel]]s. Castle represents [[Erathia]].<br />
<br />
Castle's [[native terrain]] is [[grass]].<br />
<br />
'''Castle Creature Dwellings'''<br />
* [[Castle creature dwellings|Guardhouse]]<br />
* [[Castle creature dwellings|Archers' Tower]]<br />
* [[Castle creature dwellings|Griffin Tower]]<br />
* [[Castle creature dwellings|Barracks]]<br />
* [[Castle creature dwellings|Monastery]]<br />
* [[Castle creature dwellings|Training Grounds]]<br />
* [[Castle creature dwellings|Portal of Glory]]<br />
<br />
'''Castle Specific Buildings'''<br />
* [[Castle specific buildings|Brotherhood of the Sword]] - Increases [[morale]] by +2 when defending against siege. This is in addition to tavern's +1 resulting in a total morale bonus of +3.<br />
* [[Castle specific buildings|Griffin Bastion]] - [[Horde building]] which increases [[Griffin]]s' growth by +3 per week.<br />
* [[Castle specific buildings|Lighthouse]] - Increase movement points by +500 when heroes travel on [[water]] [[tile]] with a [[boat]].<br />
* [[Castle specific buildings|Shipyard]] - Enables town to build a [[boat]]. Can only be built if town is adjacent to water.<br />
* [[Castle specific buildings|Stables]] - Gives visiting hero +400 movement points for each day for the rest of the week.<br />
* [[Grail#Colossus (Castle)|Colossus]] - [[Grail]] building of Castle. Gives +2 morale to all player's heroes in addition to standard +5000 {{G}} per day and creature [[growth]] +50%.<br />
<br />
<br><br />
{{Common buildings|Castle|Ballista|+1 {{W}} & +1 {{O}}| no_5 = }}<br />
<br />
[[File:Screenshot 3dd.png|border|right|500px]]<br />
<br />
{| class="wikitable sortable" style="white-space:nowrap; text-align: center;"<br />
! class="unsortable" | <span title="The type of resource required.">Resource</span><br />
! <span title="Cost of building the Citadel, the Castle, and all base creature dwellings, including any associated prerequisites.">Basic</span><br />
! <span title="Cost of upgrading all creature dwellings, including any associated prerequisites.">Upgrades</span><br />
! <span title="All buildings built and fully upgraded.">All</span><br />
|-<br />
|{{Gold}}||46000||29000||110000<br />
|-<br />
|{{Wood}}||60||17||137<br />
|-<br />
|{{Ore}}||50||22||122<br />
|-<br />
|{{Crystal}}||12||17||47<br />
|-<br />
|{{Gem}}||12||12||42<br />
|-<br />
|{{Mercury}}||12||12||42<br />
|-<br />
|{{Sulfur}}||12||12||42<br />
|-<br />
!colspan=2| Troop cost/week: !!colspan=2| 29580 {{Gold}} + 6 {{Gem}}<br />
|}<br />
<br />
<br><br />
<br />
{{Hero table}}<br />
{{Castle hero table}}<br />
|}<br />
<br />
<br><br />
<br />
{{Creature table}}<br />
{{Castle creature table}}<br />
|}<br />
<br />
== Strategy ==<br />
* With two types of [[ranged attack]] units and two [[flying]] creature types available, Castle-based armies are well equipped to quickly engage and defeat their enemies.<br />
* Build and upgrade Portal of Glory by the cost of neglecting other dwellings and mage guild, or even recruiting other creatures.<br />
* Divide Archangels in several stacks (preferably in the multiples of three), so they can resurrect each other.<br />
* [https://www.celestialheavens.com/viewpage.php?id=441 Strategy Guide for Castle from Jolly Joker on Celestial Heavens]<br />
<br />
== Pros ==<br />
* Many useful creature specialties.<br />
* Versatile units including two [[flying]] units, two [[ranged attack|ranged units]].<br />
* [[Stables]] can provide heroes +400 [[movement]] points per remaining day of the week, which means roughly +20% more movement for heroes.<br />
<br />
== Cons ==<br />
* Second most expensive creatures, [[Tower]] having the most. Hard to obtain the required 6 gems/week, without a pond or Tower town with a [[Resource Silo]] providing them.<br />
* The 6th level dwelling ([[Training Grounds]]) can be hard to build, as it requires 20 {{W}}.<br />
* No units with immunity or resistance.<br />
* Most of non-upgraded units are significantly weaker than the their upgraded counterparts; upgrading them takes time and resources.<br />
<br />
== See also ==<br />
* [[List of creatures]]<br />
* [[List of creatures (HotA)]]<br />
* [[List of heroes]]<br />
* [[List of heroes (HotA)]]<br />
<br />
[[Category: Castle]]<br />
__notoc__</div>Makikihttps://heroes.thelazy.net//index.php?title=Template:Halls&diff=49368Template:Halls2020-10-05T15:50:08Z<p>Makiki: fixed link</p>
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<div>{| border cellspacing=0 cellpadding=4 style="float:right; margin: 0 0 1em 1em; background-color:#{{Purple 3}}; width: 500px; border: 1px solid grey"<br />
|- bgcolor={{Purple 1}}<br />
! colspan=9 style="color:white" | Halls<br />
|-<br />
|- bgcolor=mediumorchid style="text-align:left;"<br />
! width=24% | Structure <br />
! width=10% | Cost <br />
! width=28% | Requirements <br />
! width=38% | Benefits<br />
|-<br />
| style="text-align:center;"| [[File:Buildings Village Hall.gif|50px]]<br>Village Hall <br />
| {{Building cost||||N/A|||}}<br />
| &bull; N/A<br />
| <small>Automatically part of all towns; provides an income of 500 {{G}} per day.<br />
|-<br />
| style="text-align:center;"| [[File:Buildings Town Hall.gif|50px]]<br>Town Hall<br />
| {{Building cost||||{{G}}<br>2500|||}}<br />
| &bull; Village Hall<br>&bull; [[Tavern]]<br />
| <small>Provides 1000 {{G}} per day.<br />
|-<br />
| style="text-align:center;"| [[File:Buildings City Hall.gif|50px]]<br>City Hall<br />
| {{Building cost||||{{G}}<br>5000|||}}<br />
| &bull; Town Hall<br>&bull; [[Blacksmith]]<br>&bull; [[Mage Guild|Mage Guild Level 1]]<br>&bull; [[Marketplace]]<br />
| <small>Provides 2000 {{G}} per day.<br />
|-<br />
| style="text-align:center;"| [[File:Buildings Capitol.gif|50px]]<br>Capitol<br />
| {{Building cost||||{{G}}<br>10000|||}}<br />
| &bull; City Hall<br>&bull; [[Castle (Structure)|Castle]]<br />
| <small>Provides 4000 {{G}} per day.<br />
|}<noinclude><br />
<br />
[[Category: Table templates]]<br />
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</noinclude></div>Makikihttps://heroes.thelazy.net//index.php?title=Wyvern_and_Wyvern_Monarch&diff=49347Wyvern and Wyvern Monarch2020-09-28T20:03:47Z<p>Makiki: reworked the strategy and info section</p>
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<div>{{Fortress creatures}}{{Creature<br />
| AI_Value = 1350<br />
| Name = Wyvern<br />
| Attack = 14<br />
| Defense = 14<br />
| Speed = 7<br />
| Movement = [[Flying]]<br />
| Size = 2<br />
| Growth = 2<br />
| Damage = 14–18<br />
| Health = 70<br />
| No_shots = <br />
| Cost = 800<br />
| No_spec = <br />
| U_AI_Value= 1518<br />
| U_name = Wyvern Monarch<br />
| U_speed = '''11'''<br />
| U_damage = '''18–22'''<br />
| No_ushots = <br />
| U_cost = 1100<br />
| U_special = • [[Poisonous]]<br />
}} <br />
<br />
{{Cram|Wyvern Nest|Wyvern|Wyvern Monarch|no_dwelling=|pad=10px 12px 3px 12px}}<br />
'''Wyverns and Wyvern Monarchs''' are level 6 creatures of [[Fortress town]]. They are recruited from the [[Wyvern Nest]].<br />
<br />
See the [[Comparison of Level 6 Creatures]].<br />
<br />
''"Wyverns and wyvern monarchs attack with swipes of their stinging tails. The wyvern monarch's stinger has a chance of [[poison]]ing its target for three rounds... Poisoning can only be removed by the [[cure]] spell."{{-}}<sup>[[Restoration of Erathia Manual Page 94|RoE manual]]''</sup><br />
<br />
In addition to recruiting Wyverns from Wyvern Nests, they can be received as a reward from [[Dragon Fly Hive|Dragon Fly Hives]].<br />
<br />
== Tactics and info ==<br />
{{Fanopinion}}<br />
<br />
Wyverns have unappealing statistics in comparison to other level 6 units, being similar in strength as [[Manticore and Scorpicore|manticores]]. Unlike other level 6 creatures, their dwelling can be built extremely early - even as early as day 1, giving players a noticeable early game advantage. Additionally, if there are any [[Dragon Fly Hive|Dragon Fly Hives]] available, the number of wyverns can easily outnumber other level 6 units, becoming the main powerstack of the army - even for factions other than Fortress.<br />
<br />
The upgrade to wyvern monarchs is extremely good - it grants a 25% increase of damage output, and a very good speed of 11. It also gives a chance to poison the enemy while attacking - which while it is unreliable, it can turn the tide of the fight to your favour.<br />
<br />
== Heroes with a specialty ==<br />
<br />
*{{H|Broghild|Beastmaster}} has wyverns as a [[Specialty#Creature_specialties|specialty]], which increases the attack and defense skills of any wyverns or wyvern monarchs for each level attained after 6th level and gives them a [[speed]] bonus of 1.<br />
<br />
{{creature 'see also'}}<br />
<br />
[[Category: Creatures]]<br />
__NOTOC__</div>Makikihttps://heroes.thelazy.net//index.php?title=Army_strength&diff=49163Army strength2020-08-09T10:46:32Z<p>Makiki: improved the look of the equation and removed the discussion item</p>
<hr />
<div>'''Army Strength''' is a number used in calculations for [[Diplomacy]], as well as how many stacks neutral armies will be split into.<br />
<br />
For neutral armies, Army Strength is the sum of the [[AI Value]]s of the creatures in the neutral army.<br />
<br />
For players' armies, Army Strength is the sum of the AI Values of the creatures in their army multiplied by the commanding Hero's <code>sqrt((Attack &times; 0.05 + 1) &times; (Defense &times; 0.05 + 1))</code><br />
<br />
[[Category:Terms]]</div>Makiki