https://heroes.thelazy.net//api.php?action=feedcontributions&user=Melkisel&feedformat=atomHeroes 3 wiki - User contributions [en]2024-03-28T19:24:41ZUser contributionsMediaWiki 1.40.1https://heroes.thelazy.net//index.php?title=User:Melkisel&diff=55764User:Melkisel2021-05-28T17:24:41Z<p>Melkisel: Melkisel bio</p>
<hr />
<div>Heroes 3 fan. I've created the page "Comparison of level 7 creatures" inspired by its' counterpart for lvl 6 creatures.</div>Melkiselhttps://heroes.thelazy.net//index.php?title=Sea_Serpent_and_Haspid&diff=55763Sea Serpent and Haspid2021-05-28T17:23:02Z<p>Melkisel: Added link to "Comparison of Level 7 Creatures" page</p>
<hr />
<div>{{inhota}}<br />
<br />
{{Cove creatures}}{{Creature<br />
| AI_Value = 3953<br />
| Name = Sea Serpent<br />
| Attack = 22<br />
| Defense = 16<br />
| Speed = 9<br />
| Growth = 1<br />
| Damage = 30–55<br />
| Health = 180<br />
| Cost = 2200<br />
| No_shots =<br />
| Size = 2<br />
| Res = [[File: Resource Sulfur 20x18.gif]]<br />
| ResCost = 1<br />
| Special = • [[Poisonous]]. Has a 30% chance to poison enemy after the attack. Decrements 10% of Max Health instantly and at the beginning of every round. Lasts for 3 rounds. Cannot exceed 50% of total decremented Health.<br />
| U_AI_Value= 7220<br />
| U_name = Haspid<br />
| U_attack = '''29'''<br />
| U_defense = '''20'''<br />
| U_speed = '''12'''<br />
| U_health = '''300'''<br />
| U_cost = 4000<br />
| U_ResCost = 2<br />
| No_ushots =<br />
| U_special = • [[Poisonous]]. Has a 30% chance to poison enemy after the attack. Decrements 10% of Max Health instantly and at the beginning of every round. Lasts for 3 rounds. Cannot exceed 50% of total decremented Health.<br />
• '''Revenge'''. Has an increase to the Damage parameter before the attack by the following formula:<br><br />
''((('''number of haspids at the beginning of the battle''' + '''1''') * ('''1 haspid health''') / ('''total health now''' + '''1 haspid health''') - '''1''') ^ '''0.5''') * '''100%'''''<br />
}}<br />
<br />
{{Cram|Maelstrom2|Sea Serpent|Haspid|Maelstrom|link=Maelstrom|title=Maelstrom}}<br />
'''Sea Serpents''' and '''Haspids''' are the level 7 creatures of [[Cove]]. They can be recruited from the Maelstrom.<br />
<br />
Sea Serpents and Haspids, as well as [[Hydra|Hydras and Chaos Hydras]], and all living [[dragons]], turn into [[Bone Dragon]]s when placed into a [[Skeleton Transformer]].<br />
<br />
== Special ability Revenge ==<br />
[[File:Haspid_eng.jpg|left|400px|thumb|Haspids have an increase to their damage parameter before the attack by this formula.]]<br />
{{clear|left}}<br />
{{fanopinion|<br />
Creatures with [[Slayer]] (any level) on them have increased attack against Sea Serpents and Haspids.<br />
<br />
A Haspid can kill an [[Angel and Archangel|Archangel]] in one-on-one combat, alongside the [[Behemoth and Ancient Behemoth|Ancient Behemoth]] and the [[Titan]] (Titan wins by defending 4 times and then attacking). They are also the only unit besides the [[Titan]] which can reliably kill an Ancient Behemoth in one-on-one combat.<br />
}}<!-- end of fan opinion --><br />
<br />
{{creature 'see also'}}<br />
* [[Comparison of Level 7 Creatures]]<br />
<br />
[[Category: Creatures (HotA)]]<br />
__NOTOC__</div>Melkiselhttps://heroes.thelazy.net//index.php?title=Firebird_and_Phoenix&diff=55762Firebird and Phoenix2021-05-28T17:22:19Z<p>Melkisel: Added link to "Comparison of Level 7 Creatures" page</p>
<hr />
<div>{{Conflux creatures}}{{Creature<br />
| AI_Value = 4547</br>''(4336)''{{-wh}}<br />
| Growth = 2 ''(1)''{{-wh}}<br />
| Name = Firebird<br />
| Attack = 18<br />
| Defense = 18<br />
| Damage = 30–40<br />
| Health = 150<br />
| Speed = 15<br />
| Movement = [[Flying]]<br />
| Size = 2<br />
| No_shots = <br />
| Cost = 1500</br>''(2000)''{{-wh}}<br />
| Special = • [[Spell immunity|Immune]] to [[Fire magic|fire]] ([[Magic Arrow]] included)</br>''(50% [[Fire magic|fire]] [[spell damage resistance|resistance]])''{{-wh}}</br>• [[Breath attack]]<br />
| U_AI_Value = 6721<br />
| U_name = Phoenix<br />
| U_attack = '''21'''<br />
| U_health = '''200'''<br />
| U_speed = '''21'''<br />
| No_ushots = <br />
| Res = [[File: Resource Mercury 20x18.gif]]<br />
| No_res =<br />
| U_ResCost = 1<br />
| U_cost = 2000</br>''(3000)''{{-wh}}<br />
| U_special = • [[Spell immunity|Immune]] to [[Fire magic|fire]] ([[Magic Arrow]] included)<br>• [[Breath attack]]<br>• [[Rebirth]]<br />
}} <br />
<br />
{{Cram|Pyre|Firebird|Phoenix|no_dwelling=|pad=7px 10px 3px 3px|-={{---}}}}<br />
'''Firebirds and Phoenixes''' are level 7 [[creature]]s of [[Conflux town]]. They are recruited from the [[Pyre_(creature_dwelling)|Pyre]].<br />
<br />
''"Firebirds are worldly manifestations of creatures from the elemental plane of fire. These magnificent beasts are as quick as fire itself and immune to spells of the same nature. Phoenixes, the more powerful incarnation of the Firebird, can resurrect some of its number from the ashes of its own demise."{{-}}<sup>[[Armageddon's Blade Manual Page 17|AB manual]]''</sup><br />
<br />
== Rebirth special ability ==<br />
'''Rebirth''' is a [[special ability]] of [[Firebird and Phoenix|Phoenixes]]. It causes part of them to "rise from the ashes" if the whole stack is killed. The effect is similar to [[Resurrection]] spell, and it is permanent. The ability works only once per combat per stack.<br />
<br />
Every Phoenix in the stack increases the chance to one of them to be reborn by +20%, but no more than one unit per a group of five Phoenixes may be reborn. In other words, one Phoenix will have a 20% chance to raise one unit with rebirth ability, three Phoenixes will have 60% chance to raise one unit, and 6 Phoenixes have 100% chance (always) to raise one unit with a 20% chance of raising a second.<br />
<br />
=={{hota}}==<br />
* [[AI Value]] of Firebirds was decreased to 4336.<br />
* The basic weekly growth was reduced to 1.<br />
* External dwelling guard was reduced from 6 to 3 Firebirds.<br />
* The cost in gold was increased to 2000 {{g}} for a Firebird and 3000 {{g}} for a Phoenix.<br />
* [[Fire magic|Fire]] [[immunity]] of Firebirds was replaced with 50% [[Fire magic|Fire]] [[Spell damage resistance|resistance]].<br />
* Phoenixes are vulnerable only to the central hex of [[Magog]]'s attack.<br />
* [[Vault of Ashes]] was added. A new Conflux structure that increases the growth of the Firebird and Phoenix by 1.<br />
* [[File:Phoenix (HotA) (adventure map).gif]] Shadow was added to the adventure map view of a Phoenix.<br />
<br />
{{Fanopinion|<br />
Although Firebirds and Phoenixes are immune to fire magic, they are not unaffected by fire-based creature attacks. For example [[Magog]]s' fireball attack or [[Dragon]]s' breath attacks are not considered to be magical and therefore they do harm Firebirds and Phoenixes. In the original game, they are considered to be one of the most overpowered level 7 unit because of their double growth, speed and specialty. They are useful for [[Dragogeddon]], as they're immune to [[Armageddon]] (''note that in {{hota}}{{-wh}}, only Phoenixes are immune to it, therefore in HotA Firebirds are useless for Dragogeddon'').<br />
<br />
Though Phoenixes are not the strongest tier 7 creature, their main strength lies in their incredible speed. They are easily the fastest unit in the game and can cover the span of an entire battlefield with one movement. Even in low numbers, they are extremely handy in the ranks of a hero wielding powerful Expert spells like [[Slow]], [[Haste]] or [[Prayer]]. An army containing Phoenixes is next to guaranteed to strike first, unless the foe has multiple speed-boosting artifacts like [[Cape of Velocity]] and/or is [[Sir Mullich]]. This gives the Phoenix controller the ability to immediately buff their entire army or cripple the opponent's. '''Beware of breath attack which may kill your own troops as well.'''<br />
<br />
The Phoenixes' ability to resurrect themselves, although it only works on a very small number of creatures compared to the original stack size, can be quite annoying for an opponent. For instance, it can make it harder to get rid of a stack of phoenixes forcing a shooter into melee, or to kill all of a weaker hero's army before they retreat or surrender with their artifacts.<br />
<br />
===Trivia===<br />
They are creatures summoned from the [[Plane of Fire|Elemental Plane of Fire]].<br />
}}<!-- end of fan opinion --><br />
<br />
{{creature 'see also'}}<br />
* [[Comparison of Level 7 Creatures]]<br />
<br />
[[Category: Creatures]]<br />
__NOTOC__</div>Melkiselhttps://heroes.thelazy.net//index.php?title=Hydra_and_Chaos_Hydra&diff=55761Hydra and Chaos Hydra2021-05-28T17:21:02Z<p>Melkisel: Added link to "Comparison of Level 7 Creatures" page</p>
<hr />
<div>{{Fortress creatures}}{{Creature<br />
| AI_Value = 4120<br />
| Name = Hydra<br />
| Attack = 16<br />
| Defense = 18<br />
| Speed = 5<br />
| Growth = 1<br />
| Size = 2<br />
| Damage = 25–45<br />
| Health = 175<br />
| No_shots = <br />
| Cost = 2200<br />
| Special = • Attack all adjacent enemies<br>• No enemy [[retaliation]]<br />
| U_AI_Value= 5931<br />
| U_name = Chaos Hydra<br />
| U_attack = '''18'''<br />
| U_defense = '''20'''<br />
| U_speed = '''7'''<br />
| U_health = '''250'''<br />
| No_ushots = <br />
| No_res =<br />
| Res = [[File: Resource Sulfur 20x18.gif]]<br />
| U_ResCost = 1<br />
| U_cost = 3500<br />
}} <br />
<br />
{{Cram|Hydra Pond|Hydra|Chaos Hydra|no_dwelling=|pad=14px 10px 3px 10px}}<br />
'''Hydras and Chaos Hydras ''' are level 7 creatures of [[Fortress town]]. They are recruited from the [[Hydra Pond]].<br />
<br />
''"Hydras and chaos hydras are multiheaded serpents attacking with vicious bites. When they attack, they attack all adjacent enemy troops. This attack is so overwhelming no counterstrike is possible."{{-}}<sup>[[Restoration of Erathia Manual Page 95|RoE manual]]''</sup><br />
<br />
Hydras and Chaos Hydras, as well as [[Sea Serpent|Sea Serpents and Haspids]]{{-wh}}, and all living [[Dragons]], can be transformed into [[Bone Dragon|Bone Dragons]] at a [[Skeleton Transformer]]. <br />
<br />
{{Fanopinion|<br />
Neither Hydras nor Chaos Hydras have any immunities, and they are the slowest level 7 creatures in the game. But when the hero has expert [[teleport]], the Hydras and Chaos Hydras are excellent at siege warfare; teleport them behind walls and they will wreak major havoc on enemy troops. [[Counterstrike]] is devastating if the enemy surrounds them; each time they attack or counterattack, they damage all enemy troops around them.<br />
<br />
Hydras and Chaos Hydras are generally regarded as the worst 7th level creature, serving only as a relatively strong defensive unit and guard for [[Ranged attack]] type units. In addition to their slow speed and lack of ranged attack or flight, their strongest ability - attacking multiple foes without retaliation - typically depends on opponents choosing to surround the hydra with melee attackers. While this can be devastating when the right battle is fought, more often than not your Hydras and Chaos Hydras will be outpaced, outshot, tied down with spells and tangled up in obstacles for the majority of the battle. They also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the [[Bone Dragon and Ghost Dragon|Bone and Ghost Dragons]].<br />
<br />
===Combat strategy tip===<br />
A few chaos hydras defending a castle is about the best overall defense-for-cost strategy in the game. If you have a hero that can cast [[fire shield]], [[counterstrike]], [[shield]], or [[anti-magic]] you can potentially defend a Fortress Town against an attacking army many times more formidable. Leave your hydras to defend and send your primary hero out with creatures level 1-6<br />
<br />
If a Hydra attacks multiple creatures with a [[Fire Shield]] (e.g. from [[Ironfist of the Ogre]]), they get the damage from all Fire Shields.<br />
}}<!-- end of fan opinion --><br />
<br />
{{creature 'see also'}}<br />
* [[Comparison of Level 7 Creatures]]<br />
<br />
[[Category: Creatures]]<br />
__NOTOC__</div>Melkiselhttps://heroes.thelazy.net//index.php?title=Behemoth_and_Ancient_Behemoth&diff=55760Behemoth and Ancient Behemoth2021-05-28T17:20:01Z<p>Melkisel: Added link to "Comparison of Level 7 Creatures" page</p>
<hr />
<div>{{Stronghold creatures}}{{Creature<br />
| AI_Value = 3162<br />
| Name = Behemoth<br />
| Attack = 17<br />
| Defense = 17<br />
| Speed = 6<br />
| Growth = 1<br />
| Damage = 30–50<br />
| Health = 160<br />
| No_shots =<br />
| No_res = <br />
| Size = 2<br />
| Cost = 1500<br />
| Special = • Attack reduces enemy's defense by 40% and 1 point temporarily<br />
| U_AI_Value= 6168<br />
| U_name = Ancient Behemoth<br />
| U_attack = '''19'''<br />
| U_defense = '''19'''<br />
| U_speed = '''9'''<br />
| U_health = '''300'''<br />
| No_ushots = <br />
| Res = [[File: Resource Crystal 20x18.gif]]<br />
| U_ResCost = 1<br />
| U_cost = 3000<br />
| U_special = • Attack reduces enemy's defense by 80% and 1 point temporarily<br />
}} <br />
<br />
{{Cram|Behemoth Crag|Behemoth|Ancient Behemoth|no_dwelling=|pad=7px 3px 3px 9px}}<br />
'''Behemoths and Ancient Behemoths''' are level 7 creatures of [[Stronghold town]]. They are recruited from the [[Behemoth Lair]] (while the external dwelling is Behemoth Crag).<br />
<br />
''"The attack of these giant creatures is so overwhelming it reduces their target's ability to mount further defenses. The attack of the behemoth reduces target defense value by 40%. Ancient behemoth attacks reduce it by 80%."{{-}}<sup>[[Restoration of Erathia Manual Page 111|RoE manual]]''</sup><br />
<br />
== Heroes with a specialty ==<br />
<br />
*{{H|Kilgor|Barbarian}} has behemoths as a [[Specialty#Creature_specialties|specialty]], which gives them +5 Attack, +5 Defense and +10 Damage.<br />
<br />
{{fanopinion|<br />
The defense is reduced only for the Behemoth's attack, and is returned to normal immediately after that.<br />
<br />
The Behemoths deal incredibly high melee damage thanks to their special ability. They seem resilient having 160-300 [[Health]], but are quite fragile due to very low (for a 7th level unit) [[Defense]], thus being "glass cannon" unit that both hits hard and gets hit hard in return.<br />
<br />
30-50 damage range means they are good targets for [[Bless]] and [[Curse]] [[spells]].<br />
<br />
Being quite slow walkers, [[Haste]], [[Teleport]] and [[Prayer]] are great buffs to cast on Behemoths. Conversely [[Slow]] combined with ranged troops works well when fighting them.<br />
<br />
The best defense against Behemoths is keeping them out of melee. They hit hard, but also take a lot of damage themselves that is only mitigated by their high [[Health]], so use [[Slow]], ranged troops, [[Blind]] or [[Berserk]] while you deal with other stacks.<br />
<br />
Their own [[Attack]] is very low. Reducing it with spells like [[Weakness]] so their attack value doesn't exceed opposing unit's [[Defense]] as much as it normally would takes away a lot of their damage potential. Increasing Attack usually isn't as high priority as increasing their damage and speed, as it is compared to only 60%/20% of opposing stack's Defense.<br />
<br />
Behemoths also have very low [[Defense]]. When using them, consider patching this vulnerability with [[Shield]] or [[Stone Skin]] [[spells]] or [[Armorer]]. When fighting them, exploit it - they can dish out damage very well, but aren't as great in taking it.<br />
<br />
In melee, do not use [[Stone Skin]] against Behemoths as they ignore most of the bonus defense anyway. Use [[Shield]] spell instead, as it's not defense buff but flat damage taken reduction, and it greatly reduces Behemoths' killing power. [[Fire Shield]] is good defensive buff too, as it reflects part of damage dealt before mitigations, and Behemoths deal very high melee damage.<br />
<br />
Because [[Defense]] works only partially against Behemoths, don't use Defend command in melee against them, as it sacrifices your stack's turn and possible attack for a very small defense bonus that will be mostly ignored anyway.<br />
<br />
Use "sacrificial" expendable stacks to take counterattacks instead of your more valuable units, so the hard hitters can live longer and keep dealing damage to Behemoths. Thus casting [[Counterstrike]] on Behemoths is something to consider when fighting several melee stacks.<br />
<br />
Damage-increasing spells also work well, as Behemoths take a lot of damage themselves. [[Bless]], [[Bloodlust]], [[Precision]], [[Prayer]], [[Slayer]] are all viable buffs for your army when fighting Behemoths. [[Frenzy]] is a somewhat special case - normally it's double-edged sword, increasing [[Attack]] at the cost of [[Defense]], but in melee against Behemoths your stacks have only a fraction of their normal Defense, so this spell becomes less useful unless cast on unreachable ranged stack.<br />
<br />
Direct damage [[spells]] work well on unupgraded Behemoths due to their low [[Health]]. Ancient Behemoths boasting 300 HP might be better dealt with using your army.<br />
<br />
An Ancient Behemoth is among the few recruitable level 7 creatures that can defeat an [[Angel and Archangel|Archangel]] in one-on-one combat, another example being the [[Sea Serpent and Haspid|Haspid]] from [[Horn of the Abyss]] expansion. (A [[Giant and Titan|Titan]] can also defeat an Archangel one-on-one by defending 4 times and then attacking).<br />
<br />
=== Analysis of the special ability ===<br />
They ignore 40%/80% of the opponents defense. Depending on their attack value to the opponents defense Value, there are two scenarios:<br />
* Scenario I: The Behemoths have more attack than the defending creature's defense (then, every attack the Behemoths have more than the defending creatures defense increases their damage by 5%)<br />
* Scenario II: The Behemoths have less attack than the defending creature's defense (then, every defense the defending creature has more then the Behemoths attack decreases the damage taken by 2.5%)<br />
<br />
Below, you see how much this is for some attack/defense values. As can be seen, this ability is becoming more and more useful in the late-game. Increase your hero's attack as much as possible for maximum effect.<br />
<br />
Note that the maximal difference between an attacker's attack and the defender's defense is capped (see [[Damage#Attack-Defense_difference_–_variables_I1_and_R1|damage]] calculation). If the attacker has more than 60 more attack, it is capped at 60 (translates to a 300% damage increase). If the defender has more than 28 more defense, the difference is capped at 28 (translates to 70% less damage).<br />
}}<!-- end of fan opinion --><br />
<br />
==== Behemoths Table ====<br />
{| class="wikitable" style="vertical-align:bottom;"<br />
|- style="font-weight:bold;"<br />
! style="font-weight:normal;" | <br />
! <br />
! <br />
! <br />
! <br />
! Base<br />
! Base<br />
|-<br />
| style="font-weight:bold;" | <br />
| <br />
| <br />
| <br />
| <br />
| 30<br />
| 50<br />
|- style="font-weight:bold;"<br />
| Behemoth's Attack<br />
| Defender's Defense<br />
| Defense After Ability<br />
| Diff (capped at +60 and -28)<br />
| Increased Damage<br />
| Damage Low<br />
| Damage High<br />
|- style="background-color:#c0c0c0;"<br />
| 20<br />
| 10<br />
| 5<br />
| 15<br />
| 75%<br />
| 52<br />
| 87<br />
|- style="background-color:#c0c0c0;"<br />
| 20<br />
| 20<br />
| 11<br />
| 9<br />
| 45%<br />
| 43<br />
| 72<br />
|- style="background-color:#c0c0c0;"<br />
| 20<br />
| 30<br />
| 17<br />
| 3<br />
| 15%<br />
| 34<br />
| 57<br />
|- style="background-color:#c0c0c0;"<br />
| 20<br />
| 40<br />
| 23<br />
| -3<br />
| -7.5%<br />
| 27<br />
| 46<br />
|- style="background-color:#c0c0c0;"<br />
| 20<br />
| 50<br />
| 29<br />
| -9<br />
| -22.5%<br />
| 22<br />
| 37<br />
|-<br />
| 30<br />
| 20<br />
| 11<br />
| 19<br />
| 95%<br />
| 58<br />
| 97<br />
|-<br />
| 30<br />
| 30<br />
| 17<br />
| 13<br />
| 65%<br />
| 49<br />
| 82<br />
|-<br />
| 30<br />
| 40<br />
| 23<br />
| 7<br />
| 35%<br />
| 40<br />
| 67<br />
|-<br />
| 30<br />
| 50<br />
| 29<br />
| 1<br />
| 5%<br />
| 31<br />
| 52<br />
|-<br />
| 30<br />
| 60<br />
| 35<br />
| -5<br />
| -12.5%<br />
| 26<br />
| 43<br />
|- style="background-color:#c0c0c0;"<br />
| 50<br />
| 20<br />
| 11<br />
| 39<br />
| 195%<br />
| 88<br />
| 147<br />
|- style="background-color:#c0c0c0;"<br />
| 50<br />
| 35<br />
| 20<br />
| 30<br />
| 150%<br />
| 75<br />
| 125<br />
|- style="background-color:#c0c0c0;"<br />
| 50<br />
| 50<br />
| 29<br />
| 21<br />
| 105%<br />
| 61<br />
| 102<br />
|- style="background-color:#c0c0c0;"<br />
| 50<br />
| 65<br />
| 38<br />
| 12<br />
| 60%<br />
| 48<br />
| 80<br />
|- style="background-color:#c0c0c0;"<br />
| 50<br />
| 80<br />
| 47<br />
| 3<br />
| 15%<br />
| 34<br />
| 57<br />
|-<br />
| 70<br />
| 25<br />
| 14<br />
| 56<br />
| 280%<br />
| 114<br />
| 190<br />
|-<br />
| 70<br />
| 40<br />
| 23<br />
| 47<br />
| 235%<br />
| 100<br />
| 167<br />
|-<br />
| 70<br />
| 55<br />
| 32<br />
| 38<br />
| 190%<br />
| 87<br />
| 145<br />
|-<br />
| 70<br />
| 70<br />
| 41<br />
| 29<br />
| 145%<br />
| 73<br />
| 122<br />
|-<br />
| 70<br />
| 85<br />
| 50<br />
| 20<br />
| 100%<br />
| 60<br />
| 100<br />
|- style="background-color:#c0c0c0;"<br />
| 90<br />
| 30<br />
| 17<br />
| 60<br />
| 300%<br />
| 120<br />
| 200<br />
|- style="background-color:#c0c0c0;"<br />
| 90<br />
| 50<br />
| 29<br />
| 60<br />
| 300%<br />
| 120<br />
| 200<br />
|- style="background-color:#c0c0c0;"<br />
| 90<br />
| 70<br />
| 41<br />
| 49<br />
| 245%<br />
| 103<br />
| 172<br />
|- style="background-color:#c0c0c0;"<br />
| 90<br />
| 90<br />
| 53<br />
| 37<br />
| 185%<br />
| 85<br />
| 142<br />
|- style="background-color:#c0c0c0;"<br />
| 90<br />
| 100<br />
| 59<br />
| 31<br />
| 155%<br />
| 76<br />
| 127<br />
|}<br />
<br />
==== Ancient Behemoths Table ====<br />
{| class="wikitable" style="vertical-align:bottom;"<br />
|- style="font-weight:bold;"<br />
! style="font-weight:normal;" | <br />
! <br />
! <br />
! <br />
! <br />
! Base<br />
! Base<br />
|-<br />
| style="font-weight:bold;" | <br />
| <br />
| <br />
| <br />
| <br />
| 30<br />
| 50<br />
|- style="font-weight:bold;"<br />
| Ancient Behemoth's Attack<br />
| Defender's Defense<br />
| Defense After Ability<br />
| Diff (capped at +60 and -28)<br />
| Increased Damage<br />
| Damage Low<br />
| Damage High<br />
|- style="background-color:#c0c0c0;"<br />
| 20<br />
| 10<br />
| 1<br />
| 19<br />
| 95%<br />
| 58<br />
| 97<br />
|- style="background-color:#c0c0c0;"<br />
| 20<br />
| 20<br />
| 3<br />
| 17<br />
| 85%<br />
| 55<br />
| 92<br />
|- style="background-color:#c0c0c0;"<br />
| 20<br />
| 30<br />
| 5<br />
| 15<br />
| 75%<br />
| 52<br />
| 87<br />
|- style="background-color:#c0c0c0;"<br />
| 20<br />
| 40<br />
| 7<br />
| 13<br />
| 65%<br />
| 49<br />
| 82<br />
|- style="background-color:#c0c0c0;"<br />
| 20<br />
| 50<br />
| 9<br />
| 11<br />
| 55%<br />
| 46<br />
| 77<br />
|-<br />
| 30<br />
| 20<br />
| 3<br />
| 27<br />
| 135%<br />
| 70<br />
| 117<br />
|-<br />
| 30<br />
| 30<br />
| 5<br />
| 25<br />
| 125%<br />
| 67<br />
| 112<br />
|-<br />
| 30<br />
| 40<br />
| 7<br />
| 23<br />
| 115%<br />
| 64<br />
| 107<br />
|-<br />
| 30<br />
| 50<br />
| 9<br />
| 21<br />
| 105%<br />
| 61<br />
| 102<br />
|-<br />
| 30<br />
| 60<br />
| 11<br />
| 19<br />
| 95%<br />
| 58<br />
| 97<br />
|- style="background-color:#c0c0c0;"<br />
| 50<br />
| 20<br />
| 3<br />
| 47<br />
| 235%<br />
| 100<br />
| 167<br />
|- style="background-color:#c0c0c0;"<br />
| 50<br />
| 35<br />
| 6<br />
| 44<br />
| 220%<br />
| 96<br />
| 160<br />
|- style="background-color:#c0c0c0;"<br />
| 50<br />
| 50<br />
| 9<br />
| 41<br />
| 205%<br />
| 91<br />
| 152<br />
|- style="background-color:#c0c0c0;"<br />
| 50<br />
| 65<br />
| 12<br />
| 38<br />
| 190%<br />
| 87<br />
| 145<br />
|- style="background-color:#c0c0c0;"<br />
| 50<br />
| 80<br />
| 15<br />
| 35<br />
| 175%<br />
| 82<br />
| 137<br />
|-<br />
| 70<br />
| 20<br />
| 3<br />
| 60<br />
| 300%<br />
| 120<br />
| 200<br />
|-<br />
| 70<br />
| 35<br />
| 6<br />
| 60<br />
| 300%<br />
| 120<br />
| 200<br />
|-<br />
| 70<br />
| 50<br />
| 9<br />
| 60<br />
| 300%<br />
| 120<br />
| 200<br />
|-<br />
| 70<br />
| 75<br />
| 14<br />
| 56<br />
| 280%<br />
| 114<br />
| 190<br />
|-<br />
| 70<br />
| 90<br />
| 17<br />
| 53<br />
| 265%<br />
| 109<br />
| 182<br />
|- style="background-color:#c0c0c0;"<br />
| 90<br />
| 30<br />
| 5<br />
| 60<br />
| 300%<br />
| 120<br />
| 200<br />
|- style="background-color:#c0c0c0;"<br />
| 90<br />
| 50<br />
| 9<br />
| 60<br />
| 300%<br />
| 120<br />
| 200<br />
|- style="background-color:#c0c0c0;"<br />
| 90<br />
| 70<br />
| 13<br />
| 60<br />
| 300%<br />
| 120<br />
| 200<br />
|- style="background-color:#c0c0c0;"<br />
| 90<br />
| 90<br />
| 17<br />
| 60<br />
| 300%<br />
| 120<br />
| 200<br />
|- style="background-color:#c0c0c0;"<br />
| 90<br />
| 100<br />
| 19<br />
| 60<br />
| 300%<br />
| 120<br />
| 200<br />
|}<br />
<br />
{{creature 'see also'}}<br />
* [[Comparison of Level 7 Creatures]]<br />
<br />
[[Category: Creatures]]<br />
__NOTOC__</div>Melkiselhttps://heroes.thelazy.net//index.php?title=Red_Dragon_and_Black_Dragon&diff=55759Red Dragon and Black Dragon2021-05-28T17:19:11Z<p>Melkisel: Added link to "Comparison of Level 7 Creatures" page</p>
<hr />
<div>{{Dungeon creatures}}{{Creature<br />
| AI_Value = 4702<br />
| Name = Red Dragon<br />
| Attack = 19<br />
| Defense = 19<br />
| Speed = 11<br />
| Growth = 1<br />
| Damage = 40–50<br />
| Health = 180<br />
| Movement = [[Flying]]<br />
| Size = 2<br />
| Res = [[File: Resource Sulfur 20x18.gif]]<br />
| ResCost = 1<br />
| Cost = 2500<br />
| Special = • [[Dragon]]<br>• [[Breath attack]]<br>• [[Spell immunity|Immune to spells]] level 1–3<br />
| U_AI_Value= 8721<br />
| U_name = Black Dragon<br />
| U_attack = '''25'''<br />
| U_defense = '''25'''<br />
| U_speed = '''15'''<br />
| U_health = '''300'''<br />
| U_cost = 4000<br />
| U_ResCost = 2<br />
| U_special = • [[Dragon]]<br>• [[Breath attack]]<br>• [[Spell immunity|Immune]] to all spells<br>• [[Hate]]s [[Giant and titan|Titans]]<br />
| No_shots = <br />
| No_ushots = <br />
}}<br />
<br />
{{Cram|Dragon Cave|Red Dragon|Black Dragon|no_dwelling=}}<br />
'''Red Dragons and Black Dragons''' are level 7 creatures of [[Dungeon]], and are recruited from the [[Dragon Cave]].<br />
<br />
''"Red and black dragons with their great mobility, flying ability, and powerful [[breath attack|breath weapons]] are among the most effective units in the game. Red dragons are [[Spell immunity|immune to spells]] below level four. Black dragons are twice as durable, do [[Hate|150% damage]] to... [[Giant and titan|titans]], and are immune to all spells."{{-}}<sup>[[Restoration of Erathia Manual Page 91|RoE manual]]''</sup><br />
<br />
== Special Abilities ==<br />
===Magic Immunity===<br />
This spell immunity is a double-edged sword, though, as it makes both Red and Black Dragons immune to most beneficial spells, and [[Resurrection]] has no effect on Black Dragons. Placing Red or Black Dragons (as well as any living Dragons) in the [[Skeleton Transformer]] will give you [[Bone Dragon]]s instead of regular [[Skeleton]]s.<br />
<br />
Both dragons are affected by [[Dispel]].<br />
<br />
===Hates Titans===<br />
Though it is stated in the manual, Black Dragons do not hate [[Giant]]s.<br />
<br />
{{Fanopinion|<br />
=== Toughness ===<br />
With the health value of 300, Black Dragon is one of the toughest creatures in the game. In the original {{roe}}, it was the toughest of the [[dragon]]s and its health was only matched by [[Titan]]s' and [[Ancient Behemoth]]s' (and by Haspids' in {{hota}}). It also has more defense than either of those creatures, but not necessarily by much. {{ab}} expansion introduced four new dragons, [[Faerie Dragon]], [[Rust Dragon]]s, [[Crystal Dragon]]s and [[Azure Dragon]]s, which all are neutral creatures and have more health than Black Dragons.<br />
<br />
=== Offense ===<br />
While not having the highest damage of a level 7 creature, they still have it higher than most of them, accompanied by the [[Breath attack]] ability, which lets them strike two units at once. They also have a respectable attack value, but lower than the [[Gold Dragon]]'s by 2. Black Dragons also deal 150% damage against [[Giant and Titan|Titans]].<br />
<br />
=== Efficiency and cost ===<br />
To build the base dwelling of this creature, all other base creature dwellings are needed together with the Mage Guild level 2. However, unlike their nemesis, the [[Giant and Titan|Giants and Titans]], the dragon's base dwelling requires much more valuable resources, which usually results in getting Red Dragons later than someone would get Giants, and also having less of them to upgrade in the upcoming weeks.<br />
<br />
Beware of running out of sulfur {{s}}. [[Resource Silo]] would be useful.<br />
<br />
=== Tactics ===<br />
Because of the Black Dragons' spell immunity, they are suitable to be used in tactics often called [[dragogeddon]]. In dragogeddon, a hero with preferably high [[power skill]] and [[Armageddon]] spell attacks with an army only consisting of creatures immune or very resilient to the Armageddon spell. The tactics may be used in "hit-and-run" tactic, to advance through wandering creatures or even to slay enemy heroes. In {{roe}} series, Black Dragons were the best creature to use in dragogeddon. '''Note that Red Dragons are useless for Dragogeddon, since they are immune only to 1-3 level spells!'''<br />
<br />
The benefit of using Black Dragons in this tactics is their high initiative, in other words, their speed. Only [[Phoenix]]es and [[Gold Dragon]]s are faster creatures that are immune to Armageddon. High initiative enables hero to act first in the combat, and this way possibly win the battle before enemy gets a chance to flee, surrender or otherwise cause resistance. '''Beware of breath attack which may kill your own troops as well.'''<br />
<br />
Even so, the Black Dragons is technically an excellent fighter, being able to reach the enemy shooters the first turn, but they won't last too much against an army with similar strength, since they can't be normally resurrected, so they have to be well backed up by other friendly troops. <br />
<br />
The main tactic against Red and Black Dragons is to simply attack them with almost all you've got and overwhelm them, murdering other troops mostly by magic. Be careful with your troop placement, as to not let them strike two of your troops at the same time, and try to force them attack their own units (e.g. by attacking them with a small and weak stack, causing retaliation and huge damage on allies).<br />
<br />
=== Skill bonuses ===<br />
While not getting such an immense bonus from skills, like creatures as [[Titans]] do, there are still some good skills to take in consideration. [[Armorer]] is a very good to choice to keep the dragons' numbers up, while [[Tactics]] allows more friendly troops to assist the dragons easily, which can be a big advantage for a [[Dungeon]] army to deliver a first, strong strike. [[Offense]] is, as usual, a nice skill to have, especially with the dragons' [[Breath attack]] and the [[Minotaur and Minotaur King]]'s large damage range.<br />
<br />
=== Semantics === <br />
Together with the [[Titan]], the Black Dragon has become a symbol of the Heroes series since it first appeared in Heroes of Might and Magic II: The Succession Wars.<br />
<br />
===Trivia===<br />
In one-on-one combat with no stats bonus, a Black Dragon barely defeats a single Titan. However, a difference of 1 more attack or defense for the Titan makes them win instead.<br />
}}<!-- end of fan opinion --><br />
<br />
{{creature 'see also'}}<br />
* [[Comparison of Level 7 Creatures]]<br />
<br />
[[Category: Creatures]]</div>Melkiselhttps://heroes.thelazy.net//index.php?title=Bone_Dragon_and_Ghost_Dragon&diff=55758Bone Dragon and Ghost Dragon2021-05-28T17:18:33Z<p>Melkisel: Added link to "Comparison of Level 7 Creatures" page</p>
<hr />
<div>{{Necropolis creatures}}{{Creature<br />
| AI_Value = 3388<br />
| Name = Bone Dragon<br />
| Attack = 17<br />
| Defense = 15<br />
| Damage = 25–50<br />
| Health = 150<br />
| Speed = 9<br />
| Movement = [[Flying]]<br />
| Size = 2<br />
| Growth = 1<br />
| No_res = <br />
| Cost = 1800<br />
| Special = • [[Undead]]<br>• Decreases enemy [[morale]] by -1<br>• [[Dragon]]<br />
| U_AI_Value= 4696<br />
| U_name = Ghost Dragon<br />
| U_attack = '''19'''<br />
| U_defense = '''17'''<br />
| U_speed = '''14'''<br />
| U_health = '''200'''<br />
| U_cost = 3000<br />
| Res = [[File: Resource Mercury 20x18.gif]]<br />
| U_ResCost = 1<br />
| U_special = • [[Undead]]<br>• Decreases enemy [[morale]] by -1<br>• [[Dragon]]<br>• [[Aging]] 20%<br />
| No_shots =<br />
| No_ushots =<br />
}}<br />
<br />
{{cram|Dragon Vault|Bone Dragon|Ghost Dragon|no_dwelling=}}<br />
'''Bone and ghost dragons''' are level 7 [[necropolis]] creatures. They are recruited from the [[dragon vault]].<br />
<br />
''"Bone and ghost dragons are raised from [[dragon]] corpses. Both of these creatures have a ferocious biting attack and lower the [[morale]] of enemy units by one when they appear on the battlefield. Ghost dragon attacks have a 20% chance of [[aging]] their targets. Aged troops have the hit points of all their members halved."{{-}}<sup>[[Restoration of Erathia Manual Page 103|RoE manual]]''</sup><br />
<br />
Placing [[hydra]]s, as well as [[Sea Serpent and Haspid|sea serpents and haspids]]{{-wh}}, or any living [[dragon]]s into the {{l|Skeleton Transformer}} will produce bone dragons instead of regular skeletons. Bone and ghost dragons themselves will be turned into skeletons.<br />
<div style="clear:left;"></div><br />
<br />
== Aging special ability ==<br />
Ghost dragons have the special ability ''aging'', which has a 20% chance to occur after they have attacked a creature stack and before the stack has a chance to [[Retaliation|retaliate]]. It lowers the maximum [[health]] of every creature in the target stack down to 50% (rounded up). The effect lasts for 3 combat rounds, and can only be removed with [[cure]] or [[dispel]]. Additionally, [[non-living]] creatures are immune to aging.<br />
<br />
When ghost dragons successfully age a stack, any health lost before being aged remains lost. However, the aging cannot reduce health to 0. For example, a ghost dragon attacks one angel and deals 60 points melee damage before the aging occurs. The angel will have 40 health left, which is the result of the calculation<br />
<br />
{{Math|200÷2-60<nowiki> = </nowiki>40}}<br />
<br />
If the ghost dragon had dealt 130 damage, the angel would have had 1 health left, which would have been the result of two calculations:<br />
<br />
First: {{Math|200-130<nowiki> = </nowiki>70}}<br />
<br />
Second: {{Math|Max(70- (200- 100),1)<nowiki> = </nowiki>1}}<br />
<br />
200 is the previous maximum health and 100 is the maximum health after aging. 70 health remains after the first calculation (the usual damage calculation).<br />
<br />
If cure with a power to heal of 30 is used, the angel would have had 131 health left. The following calculation shows the ensuing result:<br />
<br />
First: {{Math|1+30<nowiki> = </nowiki>31}}<br />
<br />
Second: {{Math|Min(200,31 + (200- 100))<nowiki> = </nowiki>131}}<br />
<br />
200 is the previous maximum health and 100 is the maximum health after being aged. Also, 31 health remains after the first calculation (the usual damage calculation).<br />
<br />
''Aging'' has a multiplicative effect with the [[wyvern monarch]]s' [[poisonous]] ability. This means that a creature's health could potentially be reduced to a fourth of its maximum.<br />
<br />
'''Creatures immune to aging:'''<br />
*{{cn|Black Dragon}}s<br />
{{non-living}}<br />
<br />
{{user commentary|<br />
Bone Dragons are the only type of dragon that doesn't require any [[magical resource]]s to recruit.<br />
<br />
Bone Dragons and Ghost Dragons are often considered to be among the weakest level 7 creatures. They are not as powerful as regular dragons, and do not share most of their features, like [[breath attack]]. While Aging can effectively cripple an enemy stack, it is quite unreliable.<br />
<br />
They are relatively fast, even for 7th level creatures, and have slightly above average attack stat as well, but the lowest defense of a level 7 unit. Use them defensively to clean up [[Troop stacks]] in the first few rounds of combat and try to keep them from being overwhelmed as they will falter when they get teamed up on. They also bear the lowest minimal damage for a tier 7 unit, sharing this stat with the [[Hydra and Chaos Hydra|Hydras and Chaos Hydras]].<br />
<br />
They are also one of the three flying Necropolis units, the others being the [[Vampire and Vampire Lord|Vampires]] and [[Wight and Wraith|Wights/Wraiths]], making them good for sieges, especially since the [[Wight and Wraith|Wights and Wraiths]] have low stats.<br />
}}{{end of user commentary}}<br />
<br />
{{creature 'see also'}}<br />
* [[Comparison of Level 7 Creatures]]<br />
<br />
{{morale navigational box|pic=-1}}<br />
<br />
[[Category: Creatures]]<br />
__NOTOC__</div>Melkiselhttps://heroes.thelazy.net//index.php?title=Devil_and_Arch_Devil&diff=55757Devil and Arch Devil2021-05-28T17:17:59Z<p>Melkisel: Added link to "Comparison of Level 7 Creatures" page</p>
<hr />
<div>{{Inferno creatures}}{{Creature<br />
| AI_Value = 5101<br />
| Name = Devil<br />
| Attack = 19<br />
| Defense = 21<br />
| Speed = 11<br />
| Growth = 1<br />
| Damage = 30–40<br />
| Health = 160<br />
| Movement = {{-}}[[Flying|Teleporting]]{{-}}<br />
| Cost = 2700<br />
| Res = [[File:Resource Mercury 20x18.gif|Mercury|link=Mercury]]<br />
| ResCost = 1<br />
| Special = -1 to enemy [[luck]] + no enemy [[retaliation]] + [[Hate]]s [[Angel and archangel|angels]]<br />
| U_AI_Value= 7115<br />
| U_name = Arch Devil<br />
| U_attack = '''26'''<br />
| U_defense = '''28'''<br />
| U_speed = '''17'''<br />
| U_health = '''200'''<br />
| U_cost = 4500<br />
| U_ResCost = 2<br />
| U_special = -1 (-2 in [[HotA]]){{-wh}} to enemy [[luck]] + no enemy [[retaliation]] + [[Hate]]s [[Angel and archangel|angels]]<br />
| No_shots = <br />
| No_ushots = <br />
}} <br />
<br />
{{Cram|Forsaken Palace|Devil|Arch Devil|no_dwelling=|-={{---}}|pad=5px 10px 3px 1px}}<br />
'''Devils and Arch Devils''' are level 7 creatures of [[Inferno town]]. They are recruited from the [[Forsaken Palace]].<br />
<br />
''"Devils and arch devils can teleport to any hex on the battlefield. Their overwhelming attack leaves no possibility for a [[Retaliation|retaliatory strike]]. They also do [[Hate|150% damage]] to [[Angel and archangel|angels]] and reduce enemy [[Luck]] by one when they appear on the battlefield."{{-}}<sup>[[Restoration of Erathia Manual Page 99|RoE manual]]''</sup><br />
<br />
<div style="clear:left;"></div><br />
== Heroes with a specialty ==<br />
<br />
*{{H|Xeron|Demoniac}} has devils as a [[Specialty#Creature_specialties|specialty]]. Devils and Arch Devils receive +4 Attack, +2 Defense, and +1 Speed.<br />
<br />
== {{hota}} ==<br />
In {{hota}}, Arch Devils decrease enemies' [[Luck]] by 2 instead of 1.<br />
<br />
{{user commentary|<br />
Their health upgrade is the lowest for a level 7 unit, only a bonus of 40, less than a quarter of the upgrade's health, while many level 7 units have their health almost doubled on upgrade.<br />
<br />
=== Size ===<br />
A thing of note is that Arch Devil, along with the Titan, is one of the only 1-hex tier 7 units. It comes useful when the enemy cheeses his shooters behind obstacles or force fields. Titan's size, in turn, makes the said cheese easier.<br />
<br />
=== Black Dragon versus Arch Devil ===<br />
The Arch Devil strangely is more expensive than the Black Dragon, at 4500+2M versus 4000+2S for the BD. The Black Dragon has 50% more health, spell immunity, a 2 hex attack, and a higher median damage (45 versus 35). The Arch Devil has the no retaliation (which makes it somewhat like a ranged unit with running), a -1 to luck special, +2 speed, and a delta 4 advantage in A/D. 500 more for an Arch Devil? The cost difference seems difficult to justify. Which unit has a better value to the army? Counter arguing, Black Dragons have that cool spell immunity, but that also means that can't be shielded/stone skinned/blessed or what-have-you, whereas Arch-Devils can. I think both pros and cons nullify each other for the low level spells. However, the real difference is in the 3, 4, and 5 level damage spells. Those hit points, which by the way you are paying a lot of gold for, can be dwindled down quite drastically with those damage spells with a decent spell power, devastating that enormous investment. To add to the matter, Arch Devils have the least hit points of any upgraded level 7 unit, tied equal with the lowly Ghost Dragons, and the growth-boosted Phoenixes, both of which which cost at least 1,500 less gold than the Arch Devil. Henceforth, is the Arch Devil over-priced for the value that it brings to the army, the question can be asked? In particular, is the Arch Devil worth more gold than the Black Dragon? It's close. The ultimate counter argument to the Arch Devil, its lower hit points, and its high cost, is it is easier raising by Sacrifice or Resurrection.<br />
}}{{end of user commentary}}<br />
<br />
{{creature 'see also'}}<br />
* [[Comparison of Level 7 Creatures]]<br />
<br />
{{luck navigational box}}<br />
<br />
[[Category: Creatures]]<br />
__NOTOC__</div>Melkiselhttps://heroes.thelazy.net//index.php?title=Giant_and_Titan&diff=55756Giant and Titan2021-05-28T17:17:14Z<p>Melkisel: Added link to "Comparison of Level 7 Creatures" page</p>
<hr />
<div>{{Tower creatures}}{{Creature<br />
| AI_Value = 3718<br />
| Name = Giant<br />
| Attack = 19<br />
| Defense = 16<br />
| Speed = 7<br />
| Growth = 1<br />
| Damage = 40–60<br />
| Health = 150<br />
| Res = [[File: Resource Gem 20x18.gif]]<br />
| ResCost = 1<br />
| Cost = 2000<br />
| Special = • [[Immunity]] to [[mind spell]]s<br />
| U_AI_Value= 7500<br />
| U_name = Titan<br />
| U_attack = '''24'''<br />
| U_defense = '''24'''<br />
| U_speed = '''11'''<br />
| U_damage = 40–60<br />
| U_health = '''300'''<br />
| U_shots = '''24'''<br />
| U_ResCost = 2<br />
| U_cost = 5000<br />
| U_special = • [[Ranged attack]]<br>• [[Immunity]] to [[mind spell]]s<br>• No [[melee Penalty]]<br>• [[Hate]]s [[Black Dragon]]s<br />
| No_shots = <br />
}}<br />
<br />
{{Cram|Cloud Temple|Giant|Titan|no_dwelling=|pad=3px 10px 3px 5px}}<br />
'''Giants and Titans''' are level 7 creatures of [[Tower town]]. They are recruited from the [[Cloud Temple]].<br />
<br />
''"Giants and titans are immune to [[mind spells|spells affecting the mind]]. Titans do 150% damage to [[black dragon]]s, can hurl lightning bolts in a ranged attack and suffer no [[melee penalty|penalty for hand-to-hand attacks]], making them the most powerful ranged attack unit in the game."{{-}}<sup>[[Restoration of Erathia Manual Page 115|RoE manual]]''</sup><br />
<div style="clear:left;"></div><br />
__TOC__<br />
<br />
== Special Abilities ==<br />
===Mind Spell Immunity===<br />
Unlike the Black Dragon's full [[Spell immunity]], the Giants and Titans are only immune to mind altering spells. This is still very useful as they're immune to [[Blind]] and [[Berserk]] among others. This allows them to be [[Resurrection|resurrected]], but also killed by attacking spells, or affected by any other kinds of spells like buffing or debuffing spells. However, offensive spells become less relevant with time as creature stacks become too big for spells to make meaningful dents in them or do comparable damage.<br />
<br />
{{Fanopinion|<br />
=== Toughness ===<br />
With a health value of 150 and 16 defense, Giants have the lowest health for a level 7 creature, also boasting the second lowest defense value of a level 7 unit, the [[Bone Dragon|Bone Dragon's]] being lower by 1. On the other hand, Titans have the highest health for a level 7 unit that is not neutral, its value being 300, only matched by the [[Black Dragon|Black Dragon's]] and the [[Ancient Behemoth|Ancient Behemoth's]] in {{roe}} (and [[Haspid|Haspid's]] in {{hota}}). However, Titans have 1 less defense than the [[Black Dragon]], but 5 more than the [[Ancient Behemoth]] (also 4 more than [[Haspid]] from {{hota}}). Their upgrade's health and defense bonus is also the highest and respectively the third highest in the game, being a bonus of +8 defense from the base creature and double the health.<br />
<br />
=== Offense ===<br />
Giants and Titans have the highest max and overall (together with the [[Angel and Archangel|Angels and Archangels]]) damage of a town affiliated creature, even higher than a [[Black Dragon|Black Dragon's]] or [[Gold Dragon|Gold Dragon's]]. However, they have 1 less attack than the [[Black Dragon]] and 6 less than the most powerful town creature, the [[Archangel]]. Still, the difference between the [[Black Dragon|Black Dragon's]] and the Titan's attack stat is minimal, and the later won't always be retaliated against when attacking, since they primarily use a ranged attack. And even then, the Titans have no-melee penalty. Titans also deal 150% damage against Black Dragons.<br />
<br />
=== Efficiency and cost ===<br />
Giants are very unimpressive 7th level creatures, and may not be worth the gold until your Cloud Temple sees an upgrade, especially due to their low health, defense and likelihood of being targeted by the AI. Titans, on the other hand, stand strong as one of the most powerful creatures in the game, boasting the highest health and max damage for an unit that is not neutral. However, here comes their only weakness: their creature and dwelling upgrade cost. The Titans are 1000 {{g}} more expensive than a [[Black Dragon]] with similar stats and 1 {{gem}} less than an [[Archangel]]. The dwelling upgrade is also expensive in itself, but unlike other level 7 dwellings, you only pay a little price for the base dwelling (allowing you to accumulate more units earlier), and pay the rest of the resources with the upgrade.<br />
<br />
=== Tactics ===<br />
If your hero happens to be an expert in [[Earth Magic]] with [[slow]] you will be able to dismantle a majority of neutral creatures (not necessarily with the help of [[mages]]) before they can land a blow. Additionally - with their [[Mind Spells|mind spell immunity]], Titans will not fall prey to the [[Forgetfulness]], [[Blind]] and [[Berserk]] spells. Even in melee combat, your Titans should lead you to victory in a wide range of combat match-ups.<br />
<br />
Both Giants and Titans are strongly affected by [[Bless]] and [[Curse]], as these spells change their average damage by 20% to 60 or 40 respectively.<br />
<br />
[[Precision]] is a decent buff to cast on Titans. [[Bloodlust]] works on both Giants and Titans, but only in melee.<br />
<br />
[[Stone Skin]] and [[Shield]] bring their defenses up to the level of [[Archangel]]s.<br />
<br />
[[Air Shield]] might see some use, but it's rare for Titans to be really threatened in ranged combat, as they are the strongest ranged unit in game.<br />
<br />
[[Prayer]] is of limited use, as Titans don't really need more speed being ranged troops, unless this increase grants you first turn or lets you act before the opponent, but Attack and Defense buff is good as Titans have only 24 in both stats.<br />
<br />
[[Mirth]] and [[Fortune]] are a gamble, because the chance of good [[morale]] and [[luck]] occurring is relatively low, but when Titans do get another turn or deal double damage it's usually devastating because they hit very hard already. Prioritize more reliable spells over these, but if [[Master Genie]]s cast them on Titans, they're good too. <br />
<br />
Giants are vulnerable to direct damage spells as they have only 150 [[Health|HP]]. Their [[Defense]] isn't good either, being just 16.<br />
<br />
Against Titans, it's recommended to attack them with all you've got before they start destroying your army, especially shooters. They should be targeted by offensive spells in the early game, like [[Implosion]]. However, keep in mind that they aren't affected by [[Blind]] nor [[Berserk]]. You can also target them with [[Black Dragon|Black Dragons]] for 150% damage, if you are sure to lower their numbers a lot, but this is riskier than having your Titans attack Black Dragons, since you probably won't be able to resurrect your dragons unless you have the [[Orb of Vulnerability]] equipped. If Titans are behind someone else, attack that unit with Black Dragons, and [[breath attack]] will do 150% damage against Titans due to Black Dragons' [[hate]] against them. It works even if Black Dragons targeted another stack, and Titans won't retaliate - thus, when playing with Titans against their main enemies, be very careful to avoid these situations.<br />
<br />
Titans have relatively low [[Attack]] and [[Defense]] values, but more than make up for it in [[health]] and [[damage]]. Spells like [[Weakness]] and [[Disrupting Ray]] are very effective on them. [[Curse]] works well too, as it takes away 1/3rd of their great damage potential. [[Slow]] doesn't make much difference, as they can shoot.<br />
<br />
[[Air Shield]] is good protection for your troops against Titans' ranged attack if you cannot stop them from shooting and cannot reach them with your own melee troops, especially with Advanced or Expert [[Air Magic]]. [[Stone Skin]] is more universal protection as [[Defense]] increase, but if you can force enemy Titans into melee, [[Shield]] is better.<br />
<br />
If strong melee troop is attacking your Titans, consider using [[Fire Shield]] as its damage is not mitigated by Defense and does not depend on Titans being able to retaliate. Otherwise spells that improve their output might be better, as Titans are ranged troops with sizable number of shots.<br />
<br />
[[Slayer]] is of very limited use against Giants and Titans, as the spell requires Expert [[Fire Magic]] to have an effect against them. Titans themselves can reliably kill any other level 7th unit in straight-out combat except [[Haspid]]s and [[Arch Devil]]s, but +8 Attack is nothing to sneeze at, as it can mean +40% damage bonus.<br />
<br />
[[Clone]] requires Expert [[Water Magic]] to work on Giants and Titans.<br />
<br />
If you also have [[Genie and Master Genie|Master Genies]] in army, Titans should be top priority target to cast spells on, as buffs like [[Bless]] or [[Prayer]] greatly increase their power while letting your hero cast other spells. Consider splitting Master Genies into several stacks, as their spells' power and duration are not dependent on number of Master Genies in stack, and in case of emergency you can sacrifice Master Genies to take counterattacks for Titans or block enemy ranged stacks from shooting back. Most of the spells mentioned above are in Master Genies spell list, so your Titans should have at least some useful spells active.<br />
<br />
===Skill bonuses ===<br />
A hero with [[Archery]] as a skill would be very efficient, increasing the Titans' damage output more than [[Offense]] would to other level 7 creatures ([[Archery]] also has damage bonus artifacts, unlike [[Offense]]), making them deal 150% damage in ranged attacks with [[Archery|Expert Archery]]. With [[Bow of the Sharpshooter]], all of their melee attacks will be ranged attacks, without chance of being retaliated against, except for their own retaliations which will be regular melee attacks. The artifact also adds a 30% bonus to ranged damage, which will make Titans inflict 180% damage with it and [[Archery|Expert Archery]], almost double than the base damage. [[Orrin]] is probably the best hero to use with Titans, as his specialty increases [[Archery]] damage bonus even more.<br />
<br />
=== Semiotics === <br />
Together with the [[Black Dragon]], the Titan has become a symbol of the Heroes series since it first appeared in Heroes of Might and Magic II: The Succession Wars.<br />
<br />
=== Others ===<br />
Titans are one of the two upgraded tier 7 units that occupy one hex, the other being [[Arch Devil]]. They are also living constructs, being able to be resurrected, unlike [[Stone Golem and Iron Golem|golems]] and [[Stone Gargoyle and Obsidian Gargoyle|gargoyles]], but similar to the [[Crystal Dragon]].<br />
<br />
=== Trivia ===<br />
The ability to [[Hate|"burn with anger" and do extra damage]] to Black Dragons is likely a reference to 3DO's previous title Heroes of Might and Magic II. In that game, the Wizard and Warlock were widely considered to be the strongest heroes and there was some debate among players as to the single strongest 6th level creature. It is also probably because they are supposed to be the opposite of "chaos", the Black Dragon, being created by the wizards with the scope of slaying them.<br />
<br />
In one-on-one combat with no stats bonus or defend, a Black Dragon barely defeats a single Titan. However, a difference of 1 more attack or defense for the Titan makes them win instead. Spells like [[Shield]], [[Bless]] and [[Slayer]] have even more drastic effect.<br />
<br />
While an [[Archangel]] will normally defeat a Titan one-on-one, the Titan can reliably win by defending 4 times and then attacking. Defending reduces the damage done by the [[Archangel]] and the additional 50 HP enables the Titan to land the killing blow on round 5. This defense technique also allows the Titan to defeat a [[Black Dragon]] purely by counterattacks.<br />
<br />
Titans are the only town-aligned unit in {{sod}} that can reliably take an equal number of [[Behemoth and Ancient Behemoth|Ancient Behemoths]] head-on and win. This is because of their unique combination of ranged attack, superior speed, 300 HP, decent Attack and tremendous damage. Ranged attack and being slightly faster allows them to score ranged hits before Ancient Behemoths even reach melee, high Attack and Damage mean Ancient Behemoths take a lot of damage, possibly even more than they themselves dish out, and high Health is the best defense as Ancient Behemoths ignore most of opponent's Defense stat anyway. Slight speed advantage also lets Titans kite Ancient Behemoths to some extent, allowing more hits free of retaliation.<br />
}}<!-- end of fan opinion --><br />
<br />
{{creature 'see also'}}<br />
* [[Comparison of Level 7 Creatures]]<br />
<br />
[[Category: Creatures]]</div>Melkiselhttps://heroes.thelazy.net//index.php?title=Green_Dragon_and_Gold_Dragon&diff=55755Green Dragon and Gold Dragon2021-05-28T17:16:18Z<p>Melkisel: Added link to "Comparison of Level 7 Creatures" page</p>
<hr />
<div>{{Rampart creatures}}{{Creature<br />
| AI_Value = 4872<br />
| Name = Green Dragon<br />
| Growth = 1<br />
| Attack = 18<br />
| Defense = 18<br />
| Speed = 10<br />
| Damage = 40–50<br />
| Health = 180<br />
| Movement = [[Flying]]<br />
| Size = 2<br />
| Cost = 2400<br />
| Res = [[File: Resource Crystal 20x18.gif]]<br />
| ResCost = 1<br />
| Special = • [[Breath attack]]<br>• [[Spell immunity|Immune]] to level 1–3 [[spell]]s<br>• Counts as [[dragon]]<br />
| U_AI_Value= 8613<br />
| U_name = Gold Dragon<br />
| U_attack = '''27'''<br />
| U_defense = '''27'''<br />
| U_speed = '''16'''<br />
| U_health = '''250'''<br />
| U_cost = 4000<br />
| U_ResCost = 2<br />
| U_special = • [[Breath attack]]<br>• [[Spell immunity|Immune]] to level 1–4 [[spell]]s<br>• Counts as [[dragon]]<br />
| No_shots =<br />
| No_ushots = <br />
}} <br />
<br />
{{Cram|Dragon Cliffs|Green Dragon|Gold Dragon|no_dwelling=}}<br />
'''Green and Gold Dragons''' are level 7 creatures of [[Rampart town]]. They are recruited from the [[Dragon Cliffs]].<br />
<br />
''"Green and gold dragons deliver devastating damage in the form of poisonous or sulfurous breath. Green dragons are immune to spells below the fourth level and gold dragons are only affected by spells of level five."{{-}}<sup>[[Restoration of Erathia Manual Page 107|RoE manual]]''</sup><br />
<div style="clear:left;"></div><br />
Both dragons are affected by [[Dispel]] though.<br />
<br />
Placing Green and/or Gold Dragons (as well as any other living Dragons) in the [[Skeleton Transformer]] will give you [[Bone Dragon]]s instead of regular [[Skeleton]]s.<br />
<br />
{{Fanopinion|<br />
=== Toughness ===<br />
The Green Dragons have lower defense than the [[Red Dragon]], but the same health value. However, the Gold Dragon has the third highest defense for a town-aligned creature, only surpassed by [[Arch Devil|Arch Devils]] and [[Archangel|Archangels]]. Its health is lower by 20% (50 health) than the [[Black Dragon]]'s, though, and equal to that of the [[Chaos Hydra]] and Archangel, which can both be [[Resurrection|resurrected]], unlike the Gold Dragons. Its defense upgrade bonus is the second highest in the game, a bonus of 9 defense, and only surpassed by the [[Angel]]'s upgrade bonus. Even with the high defense stat, the lower health makes a difference and the Gold Dragons shouldn't take too much damage or will start to lose their numbers.<br />
<br />
=== Offense ===<br />
Both Green and Gold Dragons have the same damage value, together with the [[Red Dragon and Black Dragon|Red and Black Dragons]]. The Gold Dragons have their attack stat higher by two than the Black Dragons, though. Together with the [[Breath attack]], these dragons can deal high amounts of damage to enemy troops. Still, beware that the enemy can make them kill your own units indirectly, so be careful with their placement. Its attack upgrade bonus is the second highest in the game, a bonus of 9 attack, and only surpassed by the [[Angel]]'s upgrade bonus.<br />
<br />
=== Efficiency and cost ===<br />
Since they won't be dying too easily and can also be resurrected, the Green Dragons are worth their gold until the [[Dragon Cliffs]] sees an upgrade, but should be bought only in quantities you need, as to be able to upgrade their dwelling later on. However, even the base dwelling requires much ore {{o}} and gold {{g}} to build, together with the fact that it requires all other base creature dwellings to be built (except [[Dwarf Cottage]]) and also a level 2 [[Mage Guild]], makes the recruiting of these dragons something obtainable only in the second or third week from the start of the game, depending on how many resources and mines you find. The upgraded dwelling for them requires Mage Guild level 3 and also a high amount of ore {{o}} and gold {{g}}.<br />
<br />
A Green Dragon costs 100 gold {{g}} less than a [[Red Dragon]], but a Gold Dragon has the same cost in gold {{g}} as a [[Black Dragon]].<br />
<br />
=== Tactics ===<br />
Because of the Gold Dragons' level 1-4 spell immunity, they are suitable to be used in tactics often called [[dragogeddon]]. In dragogeddon, a hero with preferably high [[power skill]] and [[Armageddon]] spell attacks with an army only consisting of creatures immune or very resilient to the Armageddon spell. The tactics may be used in "hit-and-run" tactic, to advance through wandering creatures or even to slay enemy heroes. However, Armageddon spell is available only in [[alignment|evil alignment]] towns' Mage Guilds and thus not in Rampart, so make sure there is an [[Inferno]], [[Necropolis]], or [[Dungeon]] on the map, which you capture, getting a chance to learn Armageddon (you may edit settings of the game so that your enemy plays for an evil town, or, playing for an evil town, set Rampart for your enemy and hire Gold Dragons when conquered). Note that [[Conflux]] won't help in learning Armageddon, even though its creatures are often used for Dragogeddon. '''Note that Green Dragons are useless for Dragogeddon, since they are immune only to 1-3 level spells!'''<br />
<br />
When using any of these dragons, dealing the highest possible damage by targeting enemy archers or important enemy troops is a crucial thing, which can also be done with the help of [[Breath attack]]. A good tactic is to attack a relatively weak enemy stack which stands next to an archer or other enemy troop, allowing the dragons to deal much damage while taking back as little as possible (or even none, if the targeted enemy stacks is killed). However, only the base creature can be [[Resurrection|resurrected]], so be sure to back up the dragons with [[Unicorns]] and/or [[Pegasi]]. '''Beware of breath attack which may kill your own troops as well.'''<br />
<br />
When facing these dragons, one of the highest priority is to get rid of them, especially due to their offensive capabilities and high speed of the upgraded creature. Indirectly damaging Green or Gold Dragons via magic is possible by either buffing the own troops with [[Slayer]] (which yields +8 attack against level 7 troops) or other buff spells or summoning a creature with any of [[Summon Air Elemental]], [[Summon Water Elemental]], [[Summon Fire Elemental]] or [[Summon Earth Elemental]] spell. Green Dragons can be killed by [[Spells|4th level spells]], though, and quite easily if the hero has a respectable [[Spell Power]].<br />
While they hit a bit harder and have a higher movement speed than [[Black Dragon|Black Dragons]], the Gold Dragons lack the full magical immunity, making them popularly targeted and dispatched by [[Implosion]], a fatal thing for them. It would be great to force Green and Gold Dragons damage their own troops via breath attack, e.g. hitting them with a weak stack and causing retaliation which will kill much more of their allies than of ours.<br />
<br />
Due to the resurrecting part of the [[Sacrifice]] spell being actually a regular level 4 [[Resurrection]], Gold Dragons can not be brought back with [[Sacrifice]], despite it being a level 5 spell; but they can be sacrificed (while it's almost useless since you wouldn't sacrifice a stronger troop for a weaker one).<br />
<br />
=== Skill bonuses ===<br />
While not getting such an immense bonus from skills, like creatures as [[Titans]] do, there are still some good skills to take in consideration. [[Armorer]] is a very good to choice to keep the dragons' numbers up, while [[Tactics]] allows more friendly troops to assist the dragons easily, even if not a necessary skill to have for a [[Rampart]] army, due to its high speed. [[Offense]] is, as usual, a nice skill to have, especially with the dragons' [[Breath attack]].<br />
<br />
=== Trivia ===<br />
Gold Dragons first appeared in Heroes of Might and Magic III, while the Green Dragon was the base dragon creature of the [[Dungeon]] equivalent faction in Heroes of Might and Magic II, which was upgraded two times to Red and then Black Dragon. However, the equivalent of [[Rampart]] in the first two Heroes of Might and Magic games had the Phoenix as its highest tier creature. In a twist of irony, after the war with [[Mutare Drake|Mutare]], which happened right between the 3rd and 4th games in the series, all dragons went almost extinct, the Green and Gold Dragons being replaced by [[Faerie Dragons]] and [[Phoenix|Phoenixes]] (from the then-extinct [[Conflux]]) in the Rampart armies, according to Jennifer Bullard's development documents.<br />
<br />
* [https://legacy.lib.utexas.edu/taro/utcah/03496/cah-03496.html A Guide to the Jennifer Bullard Papers, 1999-2003]<br />
* [https://www.celestialheavens.com/homam-iv/jennifer-bullard-lost-manuscript-files?showall{{=}}&start{{=}}3 Jennifer Bullard - Lost manuscript files (Celestial Heavens)]<br />
}}<!-- end of fan opinion --><br />
<br />
{{creature 'see also'}}<br />
* [[Comparison of Level 7 Creatures]]<br />
<br />
[[Category: Creatures]]<br />
__NOTOC__</div>Melkiselhttps://heroes.thelazy.net//index.php?title=Angel_and_Archangel&diff=55754Angel and Archangel2021-05-28T17:14:06Z<p>Melkisel: Added link to "Comparison of Level 7 Creatures" page</p>
<hr />
<div>{{Castle creatures}}{{Creature<br />
| AI_Value = 5019<br />
| Name = Angel<br />
| Attack = 20<br />
| Defense = 20<br />
| Speed = 12<br />
| Growth = 1<br />
| Damage = 50<br />
| Health = 200<br />
| Cost = 3000<br />
| Res = [[File: Resource Gem 20x18.gif]]<br />
| ResCost = 1<br />
| Movement = [[Flying]]<br />
| Special = • [[Hate]]s [[devil]]s<br>• +1 [[morale]] to creatures in hero's army<br />
| U_AI_Value= 8776<br />
| U_name = Archangel<br />
| U_attack = '''30'''<br />
| U_defense = '''30'''<br />
| U_speed = '''18'''<br />
| U_health = '''250'''<br />
| U_size = '''2'''<br />
| U_cost = 5000<br />
| U_ResCost = 3<br />
| U_special = • [[Hate]]s [[devil]]s<br>• +1 [[morale]] to creatures in hero's army<br>• Can cast [[resurrection]]<br />
| No_shots = <br />
| No_ushots = <br />
}}<br />
<br />
{{Cram|Portal of Glory|Angel|Archangel|no_dwelling=}}<br />
'''Angels''' and '''Archangels''' are level 7 creatures of [[Castle]]. They are recruited from [[Castle creature dwellings|Portals of Glory]]. Additionally, Angels can be acquired from [[Griffin Conservatory|griffin conservatories]]. <br />
<br />
''"With their great offensive and defensive power and flying ability, angels and archangels are among the mightiest creatures in the game. Both do 150% damage when attacking devils. Additionally, the archangel is able to resurrect dead allied troops once per combat."{{-}}<sup>[[Restoration of Erathia Manual Page 87|RoE manual]]''</sup><br />
<div style="clear:left;"></div><br />
<br />
== Special abilities ==<br />
Angels and Archangels [[hate]] [[Devil and Arch Devil|Devils and Arch Devils]], which causes them to do 50% more damage to them. They also increase the [[morale]] of the hero's army by +1. The morale bonus effect lasts until the end of the combat, even if all Angels/Archangels die during the fight.<br />
<br />
Additionally, a stack of Archangels may cast [[Resurrection]] spell once per combat. The effect does not follow any of the Resurrection spell's formulas (including the effects caused by the [[Rockland]] terrain), and is always 100 health points per Archangel. Like with Advanced and Expert [[Earth Magic]], the Resurrection effect is permanent. Archangels' Resurrection has the same limitations as the regular [[Resurrection]] spell - [[Golem]]s, [[Stone Gargoyle and Obsidian Gargoyle|Gargoyles]], [[war machine]]s, [[Elemental]]s and [[Undead]] can never be resurrected. [[Gold Dragon|Gold]] and [[Black Dragon]]s can only be resurrected with [[Orb of Vulnerability]].<br />
<br />
== {{roe}} and {{ab}} ==<br />
In {{roe}} and {{ab}} gems were not included in the cost.<br />
<br />
{{fanopinion|<br />
===Tactics and info===<br />
Their only downsides are the lack of immunities and rather high [[cost]] (highest cost of all not-neutral level 7 creatures, both in gold and resources). Archangels are also among the strongest level 7 units recruitable from a town. They have the highest [[attack]] and [[defense]] (both 30) out of all level 7 creatures that you can recruit from a town and only [[Azure Dragon]]s and [[Crystal Dragon]]s have higher attack and defense ([[Rust Dragon]]s have the same). Only [[Phoenix]]es (21) and [[Azure Dragon]]s (19) have higher base [[speed]] than Archangels' 18. The [[Ancient Behemoth]], [[Haspid]] and [[Titan]] can defeat an Archangel in a one-on-one combat (Titan can win by defending 4 times and then attacking).<br />
<br />
Archangels have the highest AI Value of any creature in {{roe}} with 8776. The only creature which gains size on upgrade.<br />
<br />
Casting the [[Clone]] spell on a stack of Archangels before the stack has cast their [[Resurrection]], enables the clone to cast it. Typically the Resurrection cast by Archangels (100 x number of casting Archangels) is more powerful compared to a hero's Resurrection (40/80/160 + 50 x hero's Power) and is always permanent, unlike hero spell which requires Advanced [[Earth Magic]] to last longer than the current battle. After the clone has cast the Resurrection, it is almost preferable to let the enemy destroy it in order to cast Clone on the Archangels again. Additionally, spells like [[Fireball]] or [[Meteor Shower]] can be used to destroy the clone. The clone can also be used as expendable stack to use up enemy retaliation, with added bonus of striking very hard and possibly another clone coming soon.<br />
<br />
It takes three Archangels to resurrect one Archangel. Thus it could be wise to divide them into stacks with multiples of three (3,6,9...), so they can resurrect each other.<br />
<br />
One Archangel can resurrect up to 100 health, so in Castle army 1 Archangel can raise 1 [[Cavalier and Champion|Cavalier or Champion]], over 3 [[Monk and Zealot|Monks or Zealots]], just under 3 [[Swordsman and Crusader|Swordsmen or Crusaders]], 4 [[Griffin and Royal Griffin|Griffins or Royal Griffins]], 10 [[Archer and Marksman|Archers or Marksmen]] and 10 [[Pikeman and Halberdier|Pikemen or Halberdiers]].<br />
<br />
Because their damage is not based on a range of numbers, but is instead set at 50, spells like [[bless]] and [[curse]] have almost no effect on them. Because they do a precise amount of damage in combat, they are a sure-fire unit. Use spells affecting attack or defense instead, like [[Bloodlust]], [[Weakness]], [[Stone Skin]], [[Disrupting Ray]]. [[Shield]] has additional benefit of not being Defense buff, so it stacks with Stone Skin and protects better against [[Behemoth]]s, as they partially ignore opponent's Defense. [[Slayer]] is strongest possible attack buff without downsides, but requires specific enemies or [[Fire Magic]] [[secondary skill]] to work against all level 7 creatures instead of just the "monstrous" ones. [[Counterstrike]] is potentially very strong, as by their nature as powerful, fast melee<br />
troops they will often be amidst enemy troops, taking multiple hits each turn and with this spell they will fight back, as if they had additional turns. Similar effect can be achieved by good [[morale]], as it's practically a given considering their +1 bonus, same town type army bonus, cheap and common +1 [[artifact]]s, and [[Mirth]] spell. At best it's only 12,5% though, or average of 1 bonus action per 8 turns.<br />
<br />
Casting the [[Frenzy]] spell on a stack of Archangels and then casting the Clone spell on the same stack, removes the effect of the Frenzy spell from both the clone and the targeted Archangel stack.<br />
<br />
Their great weakness is their lack of immunities - they can be [[slow]]ed, [[blind]]ed, [[berserk]]ed, in extreme cases even [[hypnotize]]d. If facing powerful magic [[hero]], it might be worth it to just cast [[Anti-magic]] on Archangels in the first turn to prevent them from being disabled. As Angels have 200 health and Archangels 250, they are not particularly threatened by [[direct damage spell]]s, but such spells are still something to expect - Angels have very high Defense stat, so if the opponent cannot kill them using their army, they might try to do so using magic, like [[Implosion]] or [[Lightning Bolt]].<br />
<br />
Another downside is that great as they are in battle, they are also appropriately expensive - while Angels are decently priced at 3000 {{g}} and 1 {{gem}}, Archangels cost 5000 {{g}} and 3 {{gem}}, making them the most expensive town-aligned unit in game. [[Portal of Glory|Their dwelling]] is also one of the most expensive in game, requiring 20000 {{g}} and 10 each of {{crystal}}, {{gem}}, {{mercury}} and {{sulfur}} and again this amount for upgrade, and to fulfill its requirements [[Monastery]] must be built first, for another 2000 {{g}}, 5 wood and 5 ore, and 2 each of [[magical resource]]s. Considering that Castle's [[Resource Silo]] produces ore and wood, it might cause shortages without external sources.<br />
<br />
Angels also lack any form of area attack, so they must rely on cutting their way through tightly packed enemy troops to reach the shooters or valuable troops shielded by others, and will inevitably take many hits in the process, possibly even being wiped out if the opponent can focus on bringing them down while other Castle units cannot keep up with them due to their Speed being 9 at best (not counting any bonuses).<br />
<br />
As both kinds of Angels are flying, fast, very strong creatures, it might be tempting to just unleash them in the middle of enemy formation, but take care to ensure they are not overwhelmed - all-around strong as they are, they are not invincible, they cannot reliably deal with multiple enemy stacks at once, and they do not particularly excel in any single area. They are especially vulnerable to "wasting" counterattacks on a sacrificial, expendable, or tough stacks, so the more vulnerable, expensive or hard hitting troops remove chunks of their health with impunity. Thus when attacking ranged unit with other stacks nearby, either cast [[Counterstrike]] on Angels, or try to position them beyond reach of some defenders. Another great spell to use before committing Angels to all-out assault is [[Shield]].<br />
<br />
With 18 Speed Archangels are the second fastest town-aligned unit after [[Phoenix]]es. This alone makes them useful to have in army, even if your main town is not Castle - having almost guaranteed first move can be decisive in battle and allows to win at cost of far less casualties than more evenly matched meat grinder would cause. This is particularly important advantage for towns whose armies are otherwise slow, like [[Fortress]], [[Stronghold]] or [[Tower]].<br />
<br />
Because Archangels are 2-hex sized, exercise some caution when using them and other melee units against creatures like [[dragon]]s - targeting the weaker stack on adjacent hex will still deal full damage to both main target and Archangels, but only the main target will be able to retaliate. This also concerns [[Frost Ring]] spell - while you can use it safely with Angels, it's not possible with Archangels.<br />
<br />
Large size also means they can be blocked from attacking ranged unit in the corner by blocking just 2 of 3 hexes adjacent to it. While they usually can simply hack their way through any screening stacks, it might take some time as Archangels lack any form of area attack, especially if the defenders are tough troops like [[Iron Golem]]s or [[Ogre]]s and do nothing but defending, while the ranged unit can keep firing on Archangels with full power shots, safe from retaliation.<br />
<br />
Best [[secondary skill]]s for both types of Angels are [[Offense]] to capitalize on their great attack power and [[Armorer]] to help them live longer, as they are natural damage magnets.<br />
[[Leadership]] is made mostly redundant by their +1 morale bonus, because morale only goes up to 3 and their inherent +1 bonus stacks with all other morale benefits like adventure map objects, artifacts, single town army type +1 bonus and, when defending a town, [[Tavern]]'s +1 or Castle's [[Brotherhood of the Sword]]'s +2.<br />
[[Tactics]] offers a dubious benefit to them in offense - usually they have first turn in combat and unless [[Mind spell|disabled]], [[slow]]ed down or [[Dendroid_Guard_and_Dendroid_Soldier|bound]] they can fly anywhere on the battlefield. Starting in player-made formation might benefit the rest of your army that does not have 18 speed though, or if you use defensive strategy. Having Tactics might also be useful simply to deny its use to the enemy, especially if they have vulnerable ranged units that you'd like to force into melee before they can be blocked by defending melee troops.<br />
<br />
Because of the above, the best [[hero]]es to combine with Archangels are those of martial class and well-scaling specialties, like [[Crag Hack]] or [[Tazar]]. [[Neela]] and [[Mephala]] also have good specialties, but not-so-good secondary skills - [[Scholar]] isn't good for main hero and [[Leadership]] is largely redundant in Castle army with Archangels.<br />
Decent starting Castle heroes are [[Sorsha]] with [[Offense]] and [[Edric]] with [[Armorer]]. [[Loynis]] is surprisingly good because of his [[Prayer]] specialty and good chance to learn [[Water Magic]] skill, which will eventually allow him to clone Archangels.<br />
}}<!-- end of fan opinion --><br />
<br />
{{creature 'see also'}}<br />
* [[Comparison of Level 7 Creatures]]<br />
<br />
{{morale navigational box}}<br />
<br />
[[Category: Creatures]]</div>Melkiselhttps://heroes.thelazy.net//index.php?title=Comparison_of_Level_7_Creatures&diff=50075Comparison of Level 7 Creatures2021-02-13T00:08:57Z<p>Melkisel: Added Haspid to the list (and removed the SoD table as SoD values are not yet added/ verified and will be added in the future).</p>
<hr />
<div>=== Tabular Overview ===<br />
Here is a tabular overview of all non-neutral level 7+ creatures.<br />
=== {{hota}} ===<br />
{| class="sortable wikitable" <br />
|- style="font-weight:bold; background-color:#BFBFBF;"<br />
! style="vertical-align:bottom;" | Name<br />
! style="vertical-align:bottom;" | Town<br />
! style="vertical-align:bottom;" | Lvl<br />
! style="vertical-align:bottom;" | Att<br />
! style="vertical-align:bottom;" | Def<br />
! style="vertical-align:bottom;" | D-<br />
! style="vertical-align:bottom;" | D+<br />
! style="vertical-align:bottom;" | HP<br />
! style="vertical-align:bottom;" | Spd<br />
! style="vertical-align:bottom;" | Grw<br />
! style="vertical-align:bottom;" | max Grw<br />
! style="vertical-align:bottom;" | AI Value<br />
! style="vertical-align:bottom;" | {{gold}} Cost<br />
! style="vertical-align:bottom;" | Gold</br>cost</br>for</br>max</br>Grw<br />
! style="vertical-align:bottom;" | Total</br>AI value</br>for</br>max</br>Grw<br />
! style="vertical-align:bottom;" | Total</br>HP for</br>max Grw<br />
! style="vertical-align:bottom;" | Hit</br>Points</br>per</br>Gold<br />
! style="vertical-align:bottom;" | AI</br>Value</br>per</br>Gold<br />
! style="vertical-align:bottom;" | Special<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Archangel}}<br />
| style="background-color:#D9D9D9;" | Castle+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 30<br />
| 30<br />
| style="background-color:#D9D9D9;" | 50<br />
| style="background-color:#D9D9D9;" | 50<br />
| 250<br />
| 18<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 8776<br />
| 5000<br />
| style="background-color:#D9D9D9;" | 10000<br />
| style="background-color:#D9D9D9;" | 17552<br />
| style="background-color:#D9D9D9;" | 500<br />
| 0.0500<br />
| 1.755<br />
| Flying, +1 morale to creatures in hero's army, Can cast resurrection, Hates devils<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Black Dragon}}<br />
| style="background-color:#D9D9D9;" | Dungeon+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 25<br />
| 25<br />
| style="background-color:#D9D9D9;" | 40<br />
| style="background-color:#D9D9D9;" | 50<br />
| 300<br />
| 15<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 8721<br />
| 4000<br />
| style="background-color:#D9D9D9;" | 8000<br />
| style="background-color:#D9D9D9;" | 17442<br />
| style="background-color:#D9D9D9;" | 600<br />
| 0.0750<br />
| 2.180<br />
| Dragon, Flying, Breath attack, Immune to all spells, Hates Titans<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Gold Dragon}}<br />
| style="background-color:#D9D9D9;" | Rampart+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 27<br />
| 27<br />
| style="background-color:#D9D9D9;" | 40<br />
| style="background-color:#D9D9D9;" | 50<br />
| 250<br />
| 16<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 8613<br />
| 4000<br />
| style="background-color:#D9D9D9;" | 8000<br />
| style="background-color:#D9D9D9;" | 17226<br />
| style="background-color:#D9D9D9;" | 500<br />
| 0.0625<br />
| 2.153<br />
| Dragon, Flying, Breath attack, Immune to level 1–4 spells<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Titan}}<br />
| style="background-color:#D9D9D9;" | Tower+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 24<br />
| 24<br />
| style="background-color:#D9D9D9;" | 40<br />
| style="background-color:#D9D9D9;" | 60<br />
| 300<br />
| 11<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 7500<br />
| 5000<br />
| style="background-color:#D9D9D9;" | 10000<br />
| style="background-color:#D9D9D9;" | 15000<br />
| style="background-color:#D9D9D9;" | 600<br />
| 0.0600<br />
| 1.500<br />
| Ranged attack, Immunity to mind spells, No melee Penalty, Hates Black Dragons<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Haspid}}<br />
| style="background-color:#D9D9D9;" | Cove+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 29<br />
| 20<br />
| style="background-color:#D9D9D9;" | 30<br />
| style="background-color:#D9D9D9;" | 55<br />
| 300<br />
| 12<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 7220<br />
| 4000<br />
| style="background-color:#D9D9D9;" | 8000<br />
| style="background-color:#D9D9D9;" | 14440<br />
| style="background-color:#D9D9D9;" | 600<br />
| 0.0750<br />
| 1.805<br />
| Poisonous, Revenge<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Arch Devil}}<br />
| style="background-color:#D9D9D9;" | Inferno+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 26<br />
| 28<br />
| style="background-color:#D9D9D9;" | 30<br />
| style="background-color:#D9D9D9;" | 40<br />
| 200<br />
| 17<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 7115<br />
| 4500<br />
| style="background-color:#D9D9D9;" | 9000<br />
| style="background-color:#D9D9D9;" | 14230<br />
| style="background-color:#D9D9D9;" | 400<br />
| 0.0444<br />
| 1.581<br />
| Teleporting, -2 to enemy luck, No enemy retaliation, Hates angels<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Phoenix}}<br />
| style="background-color:#D9D9D9;" | Conflux+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 21<br />
| 18<br />
| style="background-color:#D9D9D9;" | 30<br />
| style="background-color:#D9D9D9;" | 40<br />
| 200<br />
| 21<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 3<br />
| 6721<br />
| 3000<br />
| style="background-color:#D9D9D9;" | 9000<br />
| style="background-color:#D9D9D9;" | 20163<br />
| style="background-color:#D9D9D9;" | 600<br />
| 0.0666<br />
| 2.240<br />
| Flying, Immune to fire, Breath attack, Rebirth<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Ancient Behemoth}}<br />
| style="background-color:#D9D9D9;" | Stronghold+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 19<br />
| 19<br />
| style="background-color:#D9D9D9;" | 30<br />
| style="background-color:#D9D9D9;" | 50<br />
| 300<br />
| 9<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 6168<br />
| 3000<br />
| style="background-color:#D9D9D9;" | 6000<br />
| style="background-color:#D9D9D9;" | 12336<br />
| style="background-color:#D9D9D9;" | 600<br />
| 0.1000<br />
| 2.056<br />
| Attack reduces enemy's defense by 80% and 1 point temporarily<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Chaos Hydra}}<br />
| style="background-color:#D9D9D9;" | Fortress+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 18<br />
| 20<br />
| style="background-color:#D9D9D9;" | 25<br />
| style="background-color:#D9D9D9;" | 45<br />
| 250<br />
| 7<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 5931<br />
| 3500<br />
| style="background-color:#D9D9D9;" | 7000<br />
| style="background-color:#D9D9D9;" | 11862<br />
| style="background-color:#D9D9D9;" | 500<br />
| 0.0714<br />
| 1.694<br />
| Attack all adjacent enemies, No enemy retaliation<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Ghost Dragon}}<br />
| style="background-color:#D9D9D9;" | Necropolis+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 19<br />
| 17<br />
| style="background-color:#D9D9D9;" | 25<br />
| style="background-color:#D9D9D9;" | 50<br />
| 200<br />
| 14<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 4696<br />
| 3000<br />
| style="background-color:#D9D9D9;" | 6000<br />
| style="background-color:#D9D9D9;" | 9392<br />
| style="background-color:#D9D9D9;" | 400<br />
| 0.0666<br />
| 1.565<br />
| Undead, Flying, Dragon, Decreases enemy morale by -1, Aging 20%<br />
|- style="vertical-align:bottom; background-color:#FFE699;"<br />
| Average Lvl 7+<br />
| Average+<br />
| 7+<br />
| 23.8<br />
| 22.8<br />
| 34<br />
| 49<br />
| 255<br />
| 14<br />
| 1<br />
| 2<br />
| 7146.1<br />
| 3900<br />
| 8100<br />
| 14964.3<br />
| 530<br />
| 0.0672<br />
| 1.8531<br />
| <br />
|}<br />
<br />
=== Notes ===<br />
Excluding Neutral and unupgraded Creatures.<br />
* Best Damage Dealer: [[Archangel]]<br />
* Most resilient: [[Black Dragon]]<br />
* Fastest: [[Phoenix]]<br />
* Highest AI value: [[Archangel]], followed by [[Black Dragon]] and then [[Gold Dragon]]<br />
<br />
<br />
* Worst Damage Dealer: [[Chaos Hydra]]<br />
* Least Resilient: [[Ghost Dragon]]<br />
* Slowest: [[Chaos Hydra]]<br />
* Lowest AI value: [[Ghost Dragon]], followed by [[Chaos Hydra]] and then [[Ancient Behemoth]]<br />
<br />
<br />
* The best upgraded level 6 damage dealer, the [[Naga Queen]] has 16 Attack and does exactly 30 damage. The [[Chaos Hydra]] has only 2 more Attack and does on average only 5 more Damage.<br />
* The most resilient upgraded level 6 creature, the [[Dread Knight]], has 1 more Defense than the [[Ghost Dragon]] and only 80 HP less.<br />
* The fastest upgraded level 6 creature, the [[Efreet Sultan]], has speed 13 which is faster than the [[Chaos Hydra]], the [[Ancient Behemoth]] and the [[Titan]].<br />
<br />
<br />
* The worst neutral level 10 dragon, the [[Rust Dragon]] has same atack and same damage as the [[Archangel]].<br />
* The least resilient neutral dragon, the level 8 [[Faerie Dragon]] has 5 less defense than the [[Black Dragon]] but 200 more HP.<br />
* The fastest neutral dragon, the [[Azure Dragon]] is, at 19 speed, slower than the [[Phoenix]].<br />
[[Category:Miscellaneous]]</div>Melkiselhttps://heroes.thelazy.net//index.php?title=Comparison_of_Level_7_Creatures&diff=50069Comparison of Level 7 Creatures2021-02-12T23:16:27Z<p>Melkisel: Inspired by the page "Comparison of Level 6 Creatures", I've created a page, similar in structure, containing the comparisons of level 7+ creatures for HotA. In time, I will also add the unupgraded level 7 creatures.</p>
<hr />
<div>=== Tabular Overview ===<br />
Here is a tabular overview of all non-neutral level 7+ creatures.<br />
=== {{hota}} ===<br />
{| class="sortable wikitable" <br />
|- style="font-weight:bold; background-color:#BFBFBF;"<br />
! style="vertical-align:bottom;" | Name<br />
! style="vertical-align:bottom;" | Town<br />
! style="vertical-align:bottom;" | Lvl<br />
! style="vertical-align:bottom;" | Att<br />
! style="vertical-align:bottom;" | Def<br />
! style="vertical-align:bottom;" | D-<br />
! style="vertical-align:bottom;" | D+<br />
! style="vertical-align:bottom;" | HP<br />
! style="vertical-align:bottom;" | Spd<br />
! style="vertical-align:bottom;" | Grw<br />
! style="vertical-align:bottom;" | max Grw<br />
! style="vertical-align:bottom;" | AI Value<br />
! style="vertical-align:bottom;" | {{gold}} Cost<br />
! style="vertical-align:bottom;" | Gold</br>cost</br>for</br>max</br>Grw<br />
! style="vertical-align:bottom;" | Total</br>AI value</br>for</br>max</br>Grw<br />
! style="vertical-align:bottom;" | Total</br>HP for</br>max Grw<br />
! style="vertical-align:bottom;" | Hit</br>Points</br>per</br>Gold<br />
! style="vertical-align:bottom;" | AI</br>Value</br>per</br>Gold<br />
! style="vertical-align:bottom;" | Special<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Archangel}}<br />
| style="background-color:#D9D9D9;" | Castle+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 30<br />
| 30<br />
| style="background-color:#D9D9D9;" | 50<br />
| style="background-color:#D9D9D9;" | 50<br />
| 250<br />
| 18<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 8776<br />
| 5000<br />
| style="background-color:#D9D9D9;" | 10000<br />
| style="background-color:#D9D9D9;" | 17552<br />
| style="background-color:#D9D9D9;" | 500<br />
| 0.0500<br />
| 1.755<br />
| Flying, +1 morale to creatures in hero's army, Can cast resurrection, Hates devils<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Black Dragon}}<br />
| style="background-color:#D9D9D9;" | Dungeon+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 25<br />
| 25<br />
| style="background-color:#D9D9D9;" | 40<br />
| style="background-color:#D9D9D9;" | 50<br />
| 300<br />
| 15<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 8721<br />
| 4000<br />
| style="background-color:#D9D9D9;" | 8000<br />
| style="background-color:#D9D9D9;" | 17442<br />
| style="background-color:#D9D9D9;" | 600<br />
| 0.0750<br />
| 2.180<br />
| Dragon, Flying, Breath attack, Immune to all spells, Hates Titans<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Gold Dragon}}<br />
| style="background-color:#D9D9D9;" | Rampart+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 27<br />
| 27<br />
| style="background-color:#D9D9D9;" | 40<br />
| style="background-color:#D9D9D9;" | 50<br />
| 250<br />
| 16<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 8613<br />
| 4000<br />
| style="background-color:#D9D9D9;" | 8000<br />
| style="background-color:#D9D9D9;" | 17226<br />
| style="background-color:#D9D9D9;" | 500<br />
| 0.0625<br />
| 2.153<br />
| Dragon, Flying, Breath attack, Immune to level 1–4 spells<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Titan}}<br />
| style="background-color:#D9D9D9;" | Tower+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 24<br />
| 24<br />
| style="background-color:#D9D9D9;" | 40<br />
| style="background-color:#D9D9D9;" | 60<br />
| 300<br />
| 11<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 7500<br />
| 5000<br />
| style="background-color:#D9D9D9;" | 10000<br />
| style="background-color:#D9D9D9;" | 15000<br />
| style="background-color:#D9D9D9;" | 600<br />
| 0.0600<br />
| 1.500<br />
| Ranged attack, Immunity to mind spells, No melee Penalty, Hates Black Dragons<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Arch Devil}}<br />
| style="background-color:#D9D9D9;" | Inferno+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 26<br />
| 28<br />
| style="background-color:#D9D9D9;" | 30<br />
| style="background-color:#D9D9D9;" | 40<br />
| 200<br />
| 17<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 7115<br />
| 4500<br />
| style="background-color:#D9D9D9;" | 9000<br />
| style="background-color:#D9D9D9;" | 14230<br />
| style="background-color:#D9D9D9;" | 400<br />
| 0.0444<br />
| 1.581<br />
| Teleporting, -2 to enemy luck, No enemy retaliation, Hates angels<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Phoenix}}<br />
| style="background-color:#D9D9D9;" | Conflux+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 21<br />
| 18<br />
| style="background-color:#D9D9D9;" | 30<br />
| style="background-color:#D9D9D9;" | 40<br />
| 200<br />
| 21<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 3<br />
| 6721<br />
| 3000<br />
| style="background-color:#D9D9D9;" | 9000<br />
| style="background-color:#D9D9D9;" | 20163<br />
| style="background-color:#D9D9D9;" | 600<br />
| 0.0666<br />
| 2.240<br />
| Flying, Immune to fire, Breath attack, Rebirth<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Ancient Behemoth}}<br />
| style="background-color:#D9D9D9;" | Stronghold+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 19<br />
| 19<br />
| style="background-color:#D9D9D9;" | 30<br />
| style="background-color:#D9D9D9;" | 50<br />
| 300<br />
| 9<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 6168<br />
| 3000<br />
| style="background-color:#D9D9D9;" | 6000<br />
| style="background-color:#D9D9D9;" | 12336<br />
| style="background-color:#D9D9D9;" | 600<br />
| 0.1000<br />
| 2.056<br />
| Attack reduces enemy's defense by 80% and 1 point temporarily<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Chaos Hydra}}<br />
| style="background-color:#D9D9D9;" | Fortress+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 18<br />
| 20<br />
| style="background-color:#D9D9D9;" | 25<br />
| style="background-color:#D9D9D9;" | 45<br />
| 250<br />
| 7<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 5931<br />
| 3500<br />
| style="background-color:#D9D9D9;" | 7000<br />
| style="background-color:#D9D9D9;" | 11862<br />
| style="background-color:#D9D9D9;" | 500<br />
| 0.0714<br />
| 1.694<br />
| Attack all adjacent enemies, No enemy retaliation<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Ghost Dragon}}<br />
| style="background-color:#D9D9D9;" | Necropolis+<br />
| style="background-color:#D9D9D9;" | 7+<br />
| 19<br />
| 17<br />
| style="background-color:#D9D9D9;" | 25<br />
| style="background-color:#D9D9D9;" | 50<br />
| 200<br />
| 14<br />
| style="background-color:#D9D9D9;" | 1<br />
| style="background-color:#D9D9D9;" | 2<br />
| 4696<br />
| 3000<br />
| style="background-color:#D9D9D9;" | 6000<br />
| style="background-color:#D9D9D9;" | 9392<br />
| style="background-color:#D9D9D9;" | 400<br />
| 0.0666<br />
| 1.565<br />
| Undead, Flying, Dragon, Decreases enemy morale by -1, Aging 20%<br />
|- style="vertical-align:bottom; background-color:#FFE699;"<br />
| Average Lvl 7+<br />
| Average+<br />
| 7+<br />
| 23.2<br />
| 23.1<br />
| 34.4<br />
| 48.3<br />
| 250<br />
| 14.2<br />
| 1<br />
| 2<br />
| 7137.9<br />
| 3888.9<br />
| 8111.1<br />
| 15022.6<br />
| 522.2<br />
| 0.0663<br />
| 1.8584<br />
| <br />
|}<br />
<br />
=== Notes ===<br />
Excluding Neutral and unupgraded Creatures.<br />
* Best Damage Dealer: [[Archangel]]<br />
* Most resilient: [[Black Dragon]]<br />
* Fastest: [[Phoenix]]<br />
* Highest AI value: [[Archangel]], followed by [[Black Dragon]] and then [[Gold Dragon]]<br />
<br />
<br />
* Worst Damage Dealer: [[Chaos Hydra]]<br />
* Least Resilient: [[Ghost Dragon]]<br />
* Slowest: [[Chaos Hydra]]<br />
* Lowest AI value: [[Ghost Dragon]], followed by [[Chaos Hydra]] and then [[Ancient Behemoth]]<br />
<br />
<br />
* The best upgraded level 6 damage dealer, the [[Naga Queen]] has 16 Attack and does exactly 30 damage. The [[Chaos Hydra]] has only 2 more Attack and does on average only 5 more Damage.<br />
* The most resilient upgraded level 6 creature, the [[Dread Knight]], has 1 more Defense than the [[Ghost Dragon]] and only 80 HP less.<br />
* The fastest upgraded level 6 creature, the [[Efreet Sultan]], has speed 13 which is faster than the [[Chaos Hydra]], the [[Ancient Behemoth]] and the [[Titan]].<br />
<br />
<br />
* The worst neutral level 10 dragon, the [[Rust Dragon]] has same atack and same damage as the [[Archangel]].<br />
* The least resilient neutral dragon, the level 8 [[Faerie Dragon]] has 5 less defense than the [[Black Dragon]] but 200 more HP.<br />
* The fastest neutral dragon, the [[Azure Dragon]] is, at 19 speed, slower than the [[Phoenix]].<br />
[[Category:Miscellaneous]]</div>Melkiselhttps://heroes.thelazy.net//index.php?title=Comparison_of_Level_6_Creatures&diff=50029Comparison of Level 6 Creatures2021-02-09T22:15:33Z<p>Melkisel: The AI Values for Wyvern (1350) and Wyvern Monarch (1518) were reversed so I corrected them.</p>
<hr />
<div>=== Tabular Overview ===<br />
Here a tabular overview of all level 6 creatures. Neutral creatures are not accounted for in the averages.<br />
=== {{sod}} ===<br />
{| class="sortable wikitable" <br />
|- style="font-weight:bold; background-color:#BFBFBF;"<br />
! style="vertical-align:bottom;" | Name<br />
! style="vertical-align:bottom;" | Town<br />
! style="vertical-align:bottom;" | Lvl<br />
! style="vertical-align:bottom;" | Att<br />
! style="vertical-align:bottom;" | Def<br />
! style="vertical-align:bottom;" | D-<br />
! style="vertical-align:bottom;" | D+<br />
! style="vertical-align:bottom;" | HP<br />
! style="vertical-align:bottom;" | Spd<br />
! style="vertical-align:bottom;" | Grw<br />
! style="vertical-align:bottom;" | max Grw<br />
! style="vertical-align:bottom;" | AI Value<br />
! style="vertical-align:bottom;" | {{gold}} Cost<br />
! style="vertical-align:bottom;" | Gold</br>cost</br>for</br>max</br>Grw<br />
! style="vertical-align:bottom;" | Total</br>AI value</br>for</br>max</br>Grw<br />
! style="vertical-align:bottom;" | Total</br>HP for</br>max Grw<br />
! style="vertical-align:bottom;" | Hit</br>Points</br>per</br>Gold<br />
! style="vertical-align:bottom;" | AI</br>Value</br>per</br>Gold<br />
! style="vertical-align:bottom;" | Special<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Diamond Golem}}<br />
| style="background-color:#D9D9D9;" | Neutral+<br />
| style="background-color:#D9D9D9;" | 6N<br />
| 13<br />
| 12<br />
| style="background-color:#D9D9D9;" | 10<br />
| style="background-color:#D9D9D9;" | 14<br />
| 60<br />
| 5<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 2<br />
| 775<br />
| 750<br />
| style="background-color:#D9D9D9;" | 1500<br />
| style="background-color:#D9D9D9;" | 1550<br />
| style="background-color:#D9D9D9;" | 120<br />
| 0.0800<br />
| 1.033<br />
| Unliving, Spell Damage Resistance +95%<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Enchanter}}<br />
| style="background-color:#D9D9D9;" | Neutral+<br />
| style="background-color:#D9D9D9;" | 6N<br />
| 17<br />
| 12<br />
| style="background-color:#D9D9D9;" | 14<br />
| style="background-color:#D9D9D9;" | 14<br />
| 30<br />
| 9<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 2<br />
| 1210<br />
| 750<br />
| style="background-color:#D9D9D9;" | 1500<br />
| style="background-color:#D9D9D9;" | 2420<br />
| style="background-color:#D9D9D9;" | 60<br />
| 0.0400<br />
| 1.613<br />
| Ranged (32 shots), No melee and obstacle penalty, Spellcaster<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|War Unicorn}}<br />
| style="background-color:#D9D9D9;" | Rampart+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 15<br />
| 14<br />
| style="background-color:#D9D9D9;" | 18<br />
| style="background-color:#D9D9D9;" | 22<br />
| 110<br />
| 9<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 2030<br />
| 950<br />
| style="background-color:#D9D9D9;" | 3800<br />
| style="background-color:#D9D9D9;" | 8120<br />
| style="background-color:#D9D9D9;" | 440<br />
| 0.1158<br />
| 2.137<br />
| Blind, Aura of Resistance +20%<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Wyvern Monarch}}<br />
| style="background-color:#D9D9D9;" | Fortress+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 14<br />
| 14<br />
| style="background-color:#D9D9D9;" | 18<br />
| style="background-color:#D9D9D9;" | 22<br />
| 70<br />
| 11<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1518<br />
| 1100<br />
| style="background-color:#D9D9D9;" | 3200<br />
| style="background-color:#D9D9D9;" | 5400<br />
| style="background-color:#D9D9D9;" | 280<br />
| 0.0875<br />
| 1.688<br />
| Flying, Poison<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Champion}}<br />
| style="background-color:#D9D9D9;" | Castle+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 16<br />
| 16<br />
| style="background-color:#D9D9D9;" | 20<br />
| style="background-color:#D9D9D9;" | 25<br />
| 100<br />
| 9<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 2100<br />
| 1200<br />
| style="background-color:#D9D9D9;" | 4800<br />
| style="background-color:#D9D9D9;" | 8400<br />
| style="background-color:#D9D9D9;" | 400<br />
| 0.0833<br />
| 1.750<br />
| Jousting<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Efreet Sultan}}<br />
| style="background-color:#D9D9D9;" | Inferno+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 16<br />
| 14<br />
| style="background-color:#D9D9D9;" | 16<br />
| style="background-color:#D9D9D9;" | 24<br />
| 90<br />
| 13<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1848<br />
| 1100<br />
| style="background-color:#D9D9D9;" | 4400<br />
| style="background-color:#D9D9D9;" | 7392<br />
| style="background-color:#D9D9D9;" | 360<br />
| 0.0818<br />
| 1.680<br />
| Flying, Fire shield, Fire immunity, Hates Genies<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Dread Knight}}<br />
| style="background-color:#D9D9D9;" | Necropolis+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 18<br />
| 18<br />
| style="background-color:#D9D9D9;" | 15<br />
| style="background-color:#D9D9D9;" | 30<br />
| 120<br />
| 9<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 2382<br />
| 1500<br />
| style="background-color:#D9D9D9;" | 6000<br />
| style="background-color:#D9D9D9;" | 9528<br />
| style="background-color:#D9D9D9;" | 480<br />
| 0.0800<br />
| 1.588<br />
| Undead, Curse, Death blow<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Scorpicore}}<br />
| style="background-color:#D9D9D9;" | Dungeon+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 16<br />
| 14<br />
| style="background-color:#D9D9D9;" | 14<br />
| style="background-color:#D9D9D9;" | 20<br />
| 80<br />
| 11<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1589<br />
| 1050<br />
| style="background-color:#D9D9D9;" | 4200<br />
| style="background-color:#D9D9D9;" | 6356<br />
| style="background-color:#D9D9D9;" | 320<br />
| 0.0762<br />
| 1.513<br />
| Flying, Paralyze<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Naga Queen}}<br />
| style="background-color:#D9D9D9;" | Tower+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 16<br />
| 13<br />
| style="background-color:#D9D9D9;" | 30<br />
| style="background-color:#D9D9D9;" | 30<br />
| 110<br />
| 7<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 2840<br />
| 1600<br />
| style="background-color:#D9D9D9;" | 6400<br />
| style="background-color:#D9D9D9;" | 11360<br />
| style="background-color:#D9D9D9;" | 440<br />
| 0.0688<br />
| 1.775<br />
| No enemy retaliation<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Magic Elemental}}<br />
| style="background-color:#D9D9D9;" | Conflux+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 15<br />
| 13<br />
| style="background-color:#D9D9D9;" | 15<br />
| style="background-color:#D9D9D9;" | 25<br />
| 80<br />
| 9<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 2012<br />
| 800<br />
| style="background-color:#D9D9D9;" | 3600<br />
| style="background-color:#D9D9D9;" | 8048<br />
| style="background-color:#D9D9D9;" | 320<br />
| 0.0667<br />
| 2.515<br />
| Elemental, No enemy retaliation, Attacks adjacent hexes, Spell immunity<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Cyclops King}}<br />
| style="background-color:#D9D9D9;" | Stronghold+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 17<br />
| 13<br />
| style="background-color:#D9D9D9;" | 16<br />
| style="background-color:#D9D9D9;" | 20<br />
| 70<br />
| 8<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1443<br />
| 1100<br />
| style="background-color:#D9D9D9;" | 4400<br />
| style="background-color:#D9D9D9;" | 5772<br />
| style="background-color:#D9D9D9;" | 280<br />
| 0.0636<br />
| 1.312<br />
| Ranged (24 shots), Can attack siege walls<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Unicorn}}<br />
| style="background-color:#D9D9D9;" | Rampart<br />
| style="background-color:#D9D9D9;" | 6<br />
| 15<br />
| 14<br />
| style="background-color:#D9D9D9;" | 18<br />
| style="background-color:#D9D9D9;" | 22<br />
| 90<br />
| 7<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1806<br />
| 850<br />
| style="background-color:#D9D9D9;" | 3400<br />
| style="background-color:#D9D9D9;" | 7224<br />
| style="background-color:#D9D9D9;" | 360<br />
| 0.1059<br />
| 2.125<br />
| Blind, Aura of Resistance +20%<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Black Knight}}<br />
| style="background-color:#D9D9D9;" | Necropolis<br />
| style="background-color:#D9D9D9;" | 6<br />
| 16<br />
| 16<br />
| style="background-color:#D9D9D9;" | 15<br />
| style="background-color:#D9D9D9;" | 30<br />
| 120<br />
| 7<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 2087<br />
| 1200<br />
| style="background-color:#D9D9D9;" | 4800<br />
| style="background-color:#D9D9D9;" | 8348<br />
| style="background-color:#D9D9D9;" | 480<br />
| 0.1000<br />
| 1.739<br />
| Undead, Curse<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Naga}}<br />
| style="background-color:#D9D9D9;" | Tower<br />
| style="background-color:#D9D9D9;" | 6<br />
| 16<br />
| 13<br />
| style="background-color:#D9D9D9;" | 20<br />
| style="background-color:#D9D9D9;" | 20<br />
| 110<br />
| 5<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 2016<br />
| 1100<br />
| style="background-color:#D9D9D9;" | 4400<br />
| style="background-color:#D9D9D9;" | 8064<br />
| style="background-color:#D9D9D9;" | 440<br />
| 0.1000<br />
| 1.833<br />
| No enemy retaliation<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Efreet}}<br />
| style="background-color:#D9D9D9;" | Inferno<br />
| style="background-color:#D9D9D9;" | 6<br />
| 16<br />
| 12<br />
| style="background-color:#D9D9D9;" | 16<br />
| style="background-color:#D9D9D9;" | 24<br />
| 90<br />
| 9<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1670<br />
| 900<br />
| style="background-color:#D9D9D9;" | 3600<br />
| style="background-color:#D9D9D9;" | 6680<br />
| style="background-color:#D9D9D9;" | 360<br />
| 0.1000<br />
| 1.856<br />
| Flying, Fire immunity<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Cavalier}}<br />
| style="background-color:#D9D9D9;" | Castle<br />
| style="background-color:#D9D9D9;" | 6<br />
| 15<br />
| 15<br />
| style="background-color:#D9D9D9;" | 15<br />
| style="background-color:#D9D9D9;" | 25<br />
| 100<br />
| 7<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1946<br />
| 1000<br />
| style="background-color:#D9D9D9;" | 4000<br />
| style="background-color:#D9D9D9;" | 7784<br />
| style="background-color:#D9D9D9;" | 400<br />
| 0.1000<br />
| 1.946<br />
| Jousting<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Manticore}}<br />
| style="background-color:#D9D9D9;" | Dungeon<br />
| style="background-color:#D9D9D9;" | 6<br />
| 15<br />
| 13<br />
| style="background-color:#D9D9D9;" | 14<br />
| style="background-color:#D9D9D9;" | 20<br />
| 80<br />
| 7<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1547<br />
| 850<br />
| style="background-color:#D9D9D9;" | 3400<br />
| style="background-color:#D9D9D9;" | 6188<br />
| style="background-color:#D9D9D9;" | 320<br />
| 0.0941<br />
| 1.820<br />
| Flying<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Cyclops}}<br />
| style="background-color:#D9D9D9;" | Stronghold<br />
| style="background-color:#D9D9D9;" | 6<br />
| 15<br />
| 12<br />
| style="background-color:#D9D9D9;" | 16<br />
| style="background-color:#D9D9D9;" | 20<br />
| 70<br />
| 6<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1266<br />
| 750<br />
| style="background-color:#D9D9D9;" | 3000<br />
| style="background-color:#D9D9D9;" | 5064<br />
| style="background-color:#D9D9D9;" | 280<br />
| 0.0933<br />
| 1.688<br />
| Ranged (16 shots), Can attack siege walls<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Psychic Elemental}}<br />
| style="background-color:#D9D9D9;" | Conflux<br />
| style="background-color:#D9D9D9;" | 6<br />
| 15<br />
| 13<br />
| style="background-color:#D9D9D9;" | 10<br />
| style="background-color:#D9D9D9;" | 20<br />
| 75<br />
| 7<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1669<br />
| 750<br />
| style="background-color:#D9D9D9;" | 3000<br />
| style="background-color:#D9D9D9;" | 6676<br />
| style="background-color:#D9D9D9;" | 300<br />
| 0.0789<br />
| 2.225<br />
| Elemental, No enemy retaliation, Attacks adjacent hexes<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Wyvern}}<br />
| style="background-color:#D9D9D9;" | Fortress<br />
| style="background-color:#D9D9D9;" | 6<br />
| 14<br />
| 14<br />
| style="background-color:#D9D9D9;" | 14<br />
| style="background-color:#D9D9D9;" | 18<br />
| 70<br />
| 7<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1350<br />
| 800<br />
| style="background-color:#D9D9D9;" | 4400<br />
| style="background-color:#D9D9D9;" | 6072<br />
| style="background-color:#D9D9D9;" | 280<br />
| 0.0636<br />
| 1.380<br />
| Flying<br />
|- style="vertical-align:bottom; background-color:#FFE699;"<br />
| Average Lvl 6<br />
| Average<br />
| 6<br />
| 15.2<br />
| 13.6<br />
| 15.3<br />
| 22.1<br />
| 89.4<br />
| 6.8<br />
| 2<br />
| 4<br />
| 1725<br />
| 933.3<br />
| 3733.3<br />
| 6900<br />
| 357.6<br />
| 0.0957<br />
| 1.848<br />
| <br />
|- style="vertical-align:bottom; background-color:#FFE699;"<br />
| Average Lvl 6+<br />
| Average+<br />
| 6+<br />
| 15.8<br />
| 14.4<br />
| 18.0<br />
| 24.2<br />
| 92.2<br />
| 9.5<br />
| 2<br />
| 4<br />
| 1954.8<br />
| 1045.5<br />
| 4182<br />
| 7819.2<br />
| 368.8<br />
| 0.0881<br />
| 1.869<br />
| <br />
|}<br />
=== {{hota}} ===<br />
{| class="sortable wikitable" <br />
|- style="font-weight:bold; background-color:#BFBFBF;"<br />
! style="vertical-align:bottom;" | Name<br />
! style="vertical-align:bottom;" | Town<br />
! style="vertical-align:bottom;" | Lvl<br />
! style="vertical-align:bottom;" | Att<br />
! style="vertical-align:bottom;" | Def<br />
! style="vertical-align:bottom;" | D-<br />
! style="vertical-align:bottom;" | D+<br />
! style="vertical-align:bottom;" | HP<br />
! style="vertical-align:bottom;" | Spd<br />
! style="vertical-align:bottom;" | Grw<br />
! style="vertical-align:bottom;" | max Grw<br />
! style="vertical-align:bottom;" | AI Value<br />
! style="vertical-align:bottom;" | {{gold}} Cost<br />
! style="vertical-align:bottom;" | Gold</br>cost</br>for</br>max</br>Grw<br />
! style="vertical-align:bottom;" | Total</br>AI value</br>for</br>max</br>Grw<br />
! style="vertical-align:bottom;" | Total</br>HP for</br>max Grw<br />
! style="vertical-align:bottom;" | Hit</br>Points</br>per</br>Gold<br />
! style="vertical-align:bottom;" | AI</br>Value</br>per</br>Gold<br />
! style="vertical-align:bottom;" | Special<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Diamond Golem}}<br />
| style="background-color:#D9D9D9;" | Neutral+<br />
| style="background-color:#D9D9D9;" | 6N<br />
| 13<br />
| 12<br />
| style="background-color:#D9D9D9;" | 10<br />
| style="background-color:#D9D9D9;" | 14<br />
| 60<br />
| 5<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 2<br />
| 775<br />
| 750<br />
| style="background-color:#D9D9D9;" | 1500<br />
| style="background-color:#D9D9D9;" | 1550<br />
| style="background-color:#D9D9D9;" | 120<br />
| 0.0800<br />
| 1.033<br />
| Unliving, Spell Damage Resistance +95%<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Enchanter}}<br />
| style="background-color:#D9D9D9;" | Neutral+<br />
| style="background-color:#D9D9D9;" | 6N<br />
| 17<br />
| 12<br />
| style="background-color:#D9D9D9;" | 14<br />
| style="background-color:#D9D9D9;" | 14<br />
| 30<br />
| 9<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 2<br />
| 1210<br />
| 750<br />
| style="background-color:#D9D9D9;" | 1500<br />
| style="background-color:#D9D9D9;" | 2420<br />
| style="background-color:#D9D9D9;" | 60<br />
| 0.0400<br />
| 1.613<br />
| Ranged (32 shots), No melee and obstacle penalty, Spellcaster<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|War Unicorn}}<br />
| style="background-color:#D9D9D9;" | Rampart+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 15<br />
| 14<br />
| style="background-color:#D9D9D9;" | 18<br />
| style="background-color:#D9D9D9;" | 22<br />
| 110<br />
| 9<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 2030<br />
| 950<br />
| style="background-color:#D9D9D9;" | 3800<br />
| style="background-color:#D9D9D9;" | 8120<br />
| style="background-color:#D9D9D9;" | 440<br />
| 0.1158<br />
| 2.137<br />
| Blind, Aura of Resistance +20%<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Wyvern Monarch}}<br />
| style="background-color:#D9D9D9;" | Fortress+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 14<br />
| 14<br />
| style="background-color:#D9D9D9;" | 18<br />
| style="background-color:#D9D9D9;" | 22<br />
| 70<br />
| 11<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1518<br />
| 1100<br />
| style="background-color:#D9D9D9;" | 3200<br />
| style="background-color:#D9D9D9;" | 5400<br />
| style="background-color:#D9D9D9;" | 280<br />
| 0.0875<br />
| 1.688<br />
| Flying, Poison<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Champion}}<br />
| style="background-color:#D9D9D9;" | Castle+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 16<br />
| 16<br />
| style="background-color:#D9D9D9;" | 20<br />
| style="background-color:#D9D9D9;" | 25<br />
| 100<br />
| 9<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 2100<br />
| 1200<br />
| style="background-color:#D9D9D9;" | 4800<br />
| style="background-color:#D9D9D9;" | 8400<br />
| style="background-color:#D9D9D9;" | 400<br />
| 0.0833<br />
| 1.750<br />
| Jousting<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Efreet Sultan}}<br />
| style="background-color:#D9D9D9;" | Inferno+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 16<br />
| 14<br />
| style="background-color:#D9D9D9;" | 16<br />
| style="background-color:#D9D9D9;" | 24<br />
| 90<br />
| 13<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 2343<br />
| 1100<br />
| style="background-color:#D9D9D9;" | 4400<br />
| style="background-color:#D9D9D9;" | 9372<br />
| style="background-color:#D9D9D9;" | 360<br />
| 0.0818<br />
| 2.130<br />
| Flying, Fire shield, Fire immunity, Hates Genies<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Dread Knight}}<br />
| style="background-color:#D9D9D9;" | Necropolis+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 18<br />
| 18<br />
| style="background-color:#D9D9D9;" | 15<br />
| style="background-color:#D9D9D9;" | 30<br />
| 120<br />
| 9<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 2382<br />
| 1500<br />
| style="background-color:#D9D9D9;" | 6000<br />
| style="background-color:#D9D9D9;" | 9528<br />
| style="background-color:#D9D9D9;" | 480<br />
| 0.0800<br />
| 1.588<br />
| Undead, Curse, Death blow<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Scorpicore}}<br />
| style="background-color:#D9D9D9;" | Dungeon+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 16<br />
| 14<br />
| style="background-color:#D9D9D9;" | 14<br />
| style="background-color:#D9D9D9;" | 20<br />
| 80<br />
| 11<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1589<br />
| 1050<br />
| style="background-color:#D9D9D9;" | 4200<br />
| style="background-color:#D9D9D9;" | 6356<br />
| style="background-color:#D9D9D9;" | 320<br />
| 0.0762<br />
| 1.513<br />
| Flying, Paralyze<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Nix Warrior}}<br />
| style="background-color:#D9D9D9;" | Cove+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 14<br />
| 17<br />
| style="background-color:#D9D9D9;" | 18<br />
| style="background-color:#D9D9D9;" | 22<br />
| 90<br />
| 7<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 2116<br />
| 1300<br />
| style="background-color:#D9D9D9;" | 5200<br />
| style="background-color:#D9D9D9;" | 8464<br />
| style="background-color:#D9D9D9;" | 360<br />
| 0.0692<br />
| 1.628<br />
| Ignores 60% of enemy attack value<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Naga Queen}}<br />
| style="background-color:#D9D9D9;" | Tower+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 16<br />
| 13<br />
| style="background-color:#D9D9D9;" | 30<br />
| style="background-color:#D9D9D9;" | 30<br />
| 110<br />
| 7<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 2840<br />
| 1600<br />
| style="background-color:#D9D9D9;" | 6400<br />
| style="background-color:#D9D9D9;" | 11360<br />
| style="background-color:#D9D9D9;" | 440<br />
| 0.0688<br />
| 1.775<br />
| No enemy retaliation<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Magic Elemental}}<br />
| style="background-color:#D9D9D9;" | Conflux+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 15<br />
| 13<br />
| style="background-color:#D9D9D9;" | 15<br />
| style="background-color:#D9D9D9;" | 25<br />
| 80<br />
| 9<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 2012<br />
| 1200<br />
| style="background-color:#D9D9D9;" | 4800<br />
| style="background-color:#D9D9D9;" | 8048<br />
| style="background-color:#D9D9D9;" | 320<br />
| 0.0667<br />
| 1.677<br />
| Elemental, No enemy retaliation, Attacks adjacent hexes, Spell immunity<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Cyclops King}}<br />
| style="background-color:#D9D9D9;" | Stronghold+<br />
| style="background-color:#D9D9D9;" | 6+<br />
| 17<br />
| 13<br />
| style="background-color:#D9D9D9;" | 16<br />
| style="background-color:#D9D9D9;" | 20<br />
| 70<br />
| 8<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1443<br />
| 1100<br />
| style="background-color:#D9D9D9;" | 4400<br />
| style="background-color:#D9D9D9;" | 5772<br />
| style="background-color:#D9D9D9;" | 280<br />
| 0.0636<br />
| 1.312<br />
| Ranged (24 shots), Can attack siege walls<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Unicorn}}<br />
| style="background-color:#D9D9D9;" | Rampart<br />
| style="background-color:#D9D9D9;" | 6<br />
| 15<br />
| 14<br />
| style="background-color:#D9D9D9;" | 18<br />
| style="background-color:#D9D9D9;" | 22<br />
| 90<br />
| 7<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1806<br />
| 850<br />
| style="background-color:#D9D9D9;" | 3400<br />
| style="background-color:#D9D9D9;" | 7224<br />
| style="background-color:#D9D9D9;" | 360<br />
| 0.1059<br />
| 2.125<br />
| Blind, Aura of Resistance +20%<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Black Knight}}<br />
| style="background-color:#D9D9D9;" | Necropolis<br />
| style="background-color:#D9D9D9;" | 6<br />
| 16<br />
| 16<br />
| style="background-color:#D9D9D9;" | 15<br />
| style="background-color:#D9D9D9;" | 30<br />
| 120<br />
| 7<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 2087<br />
| 1200<br />
| style="background-color:#D9D9D9;" | 4800<br />
| style="background-color:#D9D9D9;" | 8348<br />
| style="background-color:#D9D9D9;" | 480<br />
| 0.1000<br />
| 1.739<br />
| Undead, Curse<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Naga}}<br />
| style="background-color:#D9D9D9;" | Tower<br />
| style="background-color:#D9D9D9;" | 6<br />
| 16<br />
| 13<br />
| style="background-color:#D9D9D9;" | 20<br />
| style="background-color:#D9D9D9;" | 20<br />
| 110<br />
| 5<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 2016<br />
| 1100<br />
| style="background-color:#D9D9D9;" | 4400<br />
| style="background-color:#D9D9D9;" | 8064<br />
| style="background-color:#D9D9D9;" | 440<br />
| 0.1000<br />
| 1.833<br />
| No enemy retaliation<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Efreet}}<br />
| style="background-color:#D9D9D9;" | Inferno<br />
| style="background-color:#D9D9D9;" | 6<br />
| 16<br />
| 12<br />
| style="background-color:#D9D9D9;" | 16<br />
| style="background-color:#D9D9D9;" | 24<br />
| 90<br />
| 9<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1670<br />
| 900<br />
| style="background-color:#D9D9D9;" | 3600<br />
| style="background-color:#D9D9D9;" | 6680<br />
| style="background-color:#D9D9D9;" | 360<br />
| 0.1000<br />
| 1.856<br />
| Flying, Fire immunity<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Cavalier}}<br />
| style="background-color:#D9D9D9;" | Castle<br />
| style="background-color:#D9D9D9;" | 6<br />
| 15<br />
| 15<br />
| style="background-color:#D9D9D9;" | 15<br />
| style="background-color:#D9D9D9;" | 25<br />
| 100<br />
| 7<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1946<br />
| 1000<br />
| style="background-color:#D9D9D9;" | 4000<br />
| style="background-color:#D9D9D9;" | 7784<br />
| style="background-color:#D9D9D9;" | 400<br />
| 0.1000<br />
| 1.946<br />
| Jousting<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Manticore}}<br />
| style="background-color:#D9D9D9;" | Dungeon<br />
| style="background-color:#D9D9D9;" | 6<br />
| 15<br />
| 13<br />
| style="background-color:#D9D9D9;" | 14<br />
| style="background-color:#D9D9D9;" | 20<br />
| 80<br />
| 7<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1547<br />
| 850<br />
| style="background-color:#D9D9D9;" | 3400<br />
| style="background-color:#D9D9D9;" | 6188<br />
| style="background-color:#D9D9D9;" | 320<br />
| 0.0941<br />
| 1.820<br />
| Flying<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Cyclops}}<br />
| style="background-color:#D9D9D9;" | Stronghold<br />
| style="background-color:#D9D9D9;" | 6<br />
| 15<br />
| 12<br />
| style="background-color:#D9D9D9;" | 16<br />
| style="background-color:#D9D9D9;" | 20<br />
| 70<br />
| 6<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1266<br />
| 750<br />
| style="background-color:#D9D9D9;" | 3000<br />
| style="background-color:#D9D9D9;" | 5064<br />
| style="background-color:#D9D9D9;" | 280<br />
| 0.0933<br />
| 1.688<br />
| Ranged (16 shots), Can attack siege walls<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Nix}}<br />
| style="background-color:#D9D9D9;" | Cove<br />
| style="background-color:#D9D9D9;" | 6<br />
| 13<br />
| 16<br />
| style="background-color:#D9D9D9;" | 18<br />
| style="background-color:#D9D9D9;" | 22<br />
| 80<br />
| 6<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1415<br />
| 1000<br />
| style="background-color:#D9D9D9;" | 4000<br />
| style="background-color:#D9D9D9;" | 5660<br />
| style="background-color:#D9D9D9;" | 320<br />
| 0.0800<br />
| 1.415<br />
| Ignores 30% of enemy attack value<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Psychic Elemental}}<br />
| style="background-color:#D9D9D9;" | Conflux<br />
| style="background-color:#D9D9D9;" | 6<br />
| 15<br />
| 13<br />
| style="background-color:#D9D9D9;" | 10<br />
| style="background-color:#D9D9D9;" | 20<br />
| 75<br />
| 7<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1669<br />
| 950<br />
| style="background-color:#D9D9D9;" | 3800<br />
| style="background-color:#D9D9D9;" | 6676<br />
| style="background-color:#D9D9D9;" | 300<br />
| 0.0789<br />
| 1.757<br />
| Elemental, No enemy retaliation, Attacks adjacent hexes<br />
|- style="vertical-align:bottom;"<br />
| style="background-color:#D9D9D9;" | {{Cn|Wyvern}}<br />
| style="background-color:#D9D9D9;" | Fortress<br />
| style="background-color:#D9D9D9;" | 6<br />
| 14<br />
| 14<br />
| style="background-color:#D9D9D9;" | 14<br />
| style="background-color:#D9D9D9;" | 18<br />
| 70<br />
| 7<br />
| style="background-color:#D9D9D9;" | 2<br />
| style="background-color:#D9D9D9;" | 4<br />
| 1350<br />
| 800<br />
| style="background-color:#D9D9D9;" | 4400<br />
| style="background-color:#D9D9D9;" | 6072<br />
| style="background-color:#D9D9D9;" | 280<br />
| 0.0636<br />
| 1.380<br />
| Flying<br />
|- style="vertical-align:bottom; background-color:#FFE699;"<br />
| Average Lvl 6<br />
| Average<br />
| 6<br />
| 15<br />
| 13.8<br />
| 15.6<br />
| 22.1<br />
| 88.5<br />
| 6.8<br />
| 2<br />
| 4<br />
| 1694<br />
| 940<br />
| 3880<br />
| 6776<br />
| 354<br />
| 0.0916<br />
| 1.756<br />
| <br />
|- style="vertical-align:bottom; background-color:#FFE699;"<br />
| Average Lvl 6+<br />
| Average+<br />
| 6+<br />
| 15.7<br />
| 14.6<br />
| 18.0<br />
| 24.0<br />
| 92<br />
| 8.9<br />
| 2<br />
| 4<br />
| 2020.5<br />
| 1210<br />
| 4720<br />
| 8082<br />
| 368<br />
| 0.0793<br />
| 1.720<br />
| <br />
|}<br />
<br />
=== Notes ===<br />
Excluding Neutral and unupgraded Creatures.<br />
* Best Damage Dealer: [[Naga Queen]]<br />
* Most resilient: [[Dread Knight]] (depending on the situation, the [[Nix Warrior]] {{withhota}} can be more resilient, especially in late-game and battles without direct damage spells)<br />
* Fastest: [[Efreet Sultan]]<br />
* In this order, they also lead the AI value for level 6 creatures<br />
<br />
<br />
* Worst Damage Dealer: [[Scorpicore]]<br />
* Least Resilient: [[Cyclops King]] ([[Wyvern Monarch]] is very close)<br />
* Slowest: [[Nix Warrior]] {{withhota}} and [[Naga Queen]]<br />
* Lowest AI value: [[Wyvern Monarch]], followed by [[Cyclops King]] and then [[Scorpicore]]<br />
<br />
<br />
* The best upgraded level 5 damage dealer, the [[Minotaur King]] has 15 Attack and does 16 damage on average. The [[Scorpicore]] has only one more Attack and does on average only one more Damage.<br />
* The most resilient upgraded level 5 creature, the [[Mighty Gorgon]], has the same HP as the [[Cyclops King]] and [[Wyvern Monarch]], but 3 or 2 more Defense.<br />
* The fastest upgraded level 5 creature, the [[Thunderbird]], has speed 11 which is matched only by the [[Scorpicore]] and [[Wyvern Monarch]], and surpassed by the [[Efreet Sultan]].<br />
<br />
<br />
* The worst upgraded level 7 damage dealer, the [[Chaos Hydra]] has only 2 more Attack than a [[Naga Queen]] and does on average only 5 more Damage.<br />
* The least resilient upgraded level 7 creature, the [[Phoenix]] has the same defense as the [[Dread Knight]] and only 80 more HP.<br />
* The slowest upgraded level 7 creature, the [[Chaos Hydra]] is only as fast as the slowest upgraded level 6 creatures.<br />
[[Category:Miscellaneous]]</div>Melkisel