Courtyard (VCMI): Difference between revisions

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| resource      =  
| resource      =  
| rescost        =  
| rescost        =  
| abilities      = ''Commanders are {{gl|In the Wake of Gods}} creatures that serve as a "troop leader" on the battlefield. Early versions of {{gl|Horn of the Abyss}} were built on WoG instead of {{gl|The Shadow of Death}}.''
| abilities      = ''{{gl|Commander}}s are {{gl|In the Wake of Gods}} creatures that serve as a "troop leader" on the battlefield. {{gl|VCMI}} allows to play with this feature by enabling its WoG mod.''
| float          = left
| float          = left
}}
}}
Line 472: Line 472:
{{clear|left}}
{{clear|left}}
== Heroes ==
== Heroes ==
=== Aristocrats ===
{{HeroNew
{{HeroNew
  | name        = Auk
  | name        = Auk
  | picture      = VCMI Courtyard Auk
  | picture      = VCMI Courtyard Auk
  | class        = Aristocrat
  | class        = Aristocrat
| class_link  = Courtyard (VCMI)
  | gender      = Male
  | gender      = Male
  | race        = Dodo
  | race        = Dodo
Line 491: Line 489:
  | skill_2      = Basic Offense
  | skill_2      = Basic Offense
  | troop_1      = Pikeman
  | troop_1      = Pikeman
  | troop_1_nam  = Marble Cupids
  | troop_1_nam  =  
  | troop_2      = Pikeman
  | troop_2      =  
  | troop_2_nam  = Homunculi
  | troop_2_nam  =  
  | troop_3      = Pikeman
  | troop_3      =  
  | troop_3_nam  = Salamanders
  | troop_3_nam  =  
  | nmb_1        = 10–18  
  | nmb_1        = 10–18  
  | nmb_2        = 5–11
  | nmb_2        = 5–11
Line 501: Line 499:
  | chance_2    = (100%)
  | chance_2    = (100%)
  | chance_3    = (100%)
  | chance_3    = (100%)
| spell        = Cure
| s_link      = Cure
}}
}}
{{HeroNew
{{HeroNew
Line 506: Line 506:
  | picture      = VCMI Courtyard Caballe
  | picture      = VCMI Courtyard Caballe
  | class        = Aristocrat
  | class        = Aristocrat
| class_link  = Courtyard (VCMI)
  | gender      = Female
  | gender      = Female
  | race        = Human
  | race        = Human
Line 520: Line 519:
  | skill_2      = Basic Tactics
  | skill_2      = Basic Tactics
  | troop_1      = Pikeman
  | troop_1      = Pikeman
  | troop_1_nam  = Marble Cupids
  | troop_1_nam  =  
  | troop_2      = Pikeman
  | troop_2      =  
  | troop_2_nam  = Potion Cart
  | troop_2_nam  =  
  | troop_3      = Pikeman
  | troop_3      =  
  | troop_3_nam  = Homunculi
  | troop_3_nam  =  
  | nmb_1        = 10–18  
  | nmb_1        = 10–18  
  | nmb_2        = 1
  | nmb_2        = 1
Line 530: Line 529:
  | chance_2    = (100%)
  | chance_2    = (100%)
  | chance_3    = (100%)
  | chance_3    = (100%)
| spell        = Cure
}}
}}
{{HeroNew
{{HeroNew
Line 536: Line 534:
  | picture      = VCMI Courtyard Kanim
  | picture      = VCMI Courtyard Kanim
  | class        = Aristocrat
  | class        = Aristocrat
| class_link  = Courtyard (VCMI)
  | gender      = Male
  | gender      = Male
  | race        = Human
  | race        = Human
Line 546: Line 543:
  | specialty    = VCMI Courtyard Arquebusier
  | specialty    = VCMI Courtyard Arquebusier
  | spec_link    =  
  | spec_link    =  
  | s_text      = Increases the Speed of allied Arquebusiers and Musketeers by 1, their Shots by 5, and their Attack and Defense skills by 5% for every 4 levels (rounded up).
  | s_text      = Increases the Speed of allied Arquebusiers or Musketeers by 1, their Shots by 5, and their Attack and Defense skills by 5% for every 4 levels (rounded up).
  | skill_1      = Advanced Archery
  | skill_1      = Advanced Archery
  | troop_1      = Pikeman
  | troop_1      = Pikeman
  | troop_1_nam  = Marble Cupids
  | troop_1_nam  =  
  | troop_2      = Pikeman
  | troop_2      =  
  | troop_2_nam  = Homunculi
  | troop_2_nam  =  
  | troop_3      = Pikeman
  | troop_3      =  
  | troop_3_nam  = Arquebusiers
  | troop_3_nam  =  
  | nmb_1        = 10–18  
  | nmb_1        = 10–18  
  | nmb_2        = 5–11
  | nmb_2        = 5–11
Line 560: Line 557:
  | chance_3    = (100%)
  | chance_3    = (100%)
}}
}}
{{clear|left}}
{{HeroNew
{{HeroNew
  | name        = Lumiere
  | name        = Lumiere
  | picture      = VCMI Courtyard Lumiere
  | picture      = VCMI Courtyard Lumiere
  | class        = Aristocrat
  | class        = Aristocrat
| class_link  = Courtyard (VCMI)
  | gender      = Female
  | gender      = Female
  | race        = Human
  | race        = Human
Line 579: Line 574:
  | skill_2      = Basic Archery
  | skill_2      = Basic Archery
  | troop_1      = Pikeman
  | troop_1      = Pikeman
  | troop_1_nam  = Marble Cupids
  | troop_1_nam  =  
  | troop_2      = Pikeman
  | troop_2      =  
  | troop_2_nam  = Homunculi
  | troop_2_nam  =  
  | troop_3      = Pikeman
  | troop_3      =  
  | troop_3_nam  = Arquebusiers
  | troop_3_nam  =  
  | nmb_1        = 10–18  
  | nmb_1        = 10–18  
  | nmb_2        = 5–11
  | nmb_2        = 5–11
Line 589: Line 584:
  | chance_2    = (100%)
  | chance_2    = (100%)
  | chance_3    = (100%)
  | chance_3    = (100%)
| spell        = Land Mine
}}
{{HeroNew
| name        = Dizheel
| picture      = VCMI Courtyard Dizheel
| class        = Aristocrat
| class_link  = Courtyard (VCMI)
| gender      = Female
| race        = Human
| atk          = 2
| def          = 1
| sp          = 1
| know        = 2
| biography    = The noblewoman known as Dizheel is a charismatic leader. Wherever she appears, it is not rare for common folk, mercenaries and even lesser lords to join her cause whatever it might be.
| specialty    = Diplomacy
| s_text      = Receives a 1% per 4 levels bonus to Diplomacy skill percentage.
| skill_1      = Basic Diplomacy
| skill_2      = Basic Logistics
| troop_1      = Pikeman
| troop_1_nam  = Marble Cupids
| troop_2      = Pikeman
| troop_2_nam  = Homunculi
| troop_3      = Pikeman
| troop_3_nam  = Salamanders
| nmb_1        = 10–18
| nmb_2        = 5–11
| nmb_3        = 3–5
| chance_2    = (100%)
| chance_3    = (100%)
}}
{{HeroNew
| name        = Raphus
| picture      = VCMI Courtyard Styven
| class        = Aristocrat
| class_link  = Courtyard (VCMI)
| gender      = Male
| race        = Human
| atk          = 2
| def          = 1
| sp          = 1
| know        = 2
| biography    = Upon finding himself unsuccessful in The School of Sorcery in Bracada, Raphus abandoned his formal education. However the practical skill in golem enchanting and his creativity made him a renowned mage-artist in Larnia, popular for the expressive living statues he sculpts.
| specialty    = VCMI Courtyard Cupid
| spec_link    =
| s_text      = Increases the Speed of allied Marble and Granite Cupids by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up). Casts Expert Reconstruction.
| skill_1      = Basic Luck
| skill_2      = Basic Estates
| troop_1      = Pikeman
| troop_1_nam  = Marble Cupids
| troop_2      = Pikeman
| troop_2_nam  = Marble Cupids
| troop_3      = Pikeman
| troop_3_nam  = Homunculi
| nmb_1        = 10–18
| nmb_2        = 10–18
| nmb_3        = 5–11
| chance_2    = (100%)
| chance_3    = (100%)
| spell        = Reconstruction
| spell_pic    = VCMI Courtyard Reconstruction
| s_link      = Courtyard (VCMI)
}}
{{clear|left}}
{{HeroNew
| name        = Ophrys
| picture      = VCMI Courtyard Ophrys
| class        = Aristocrat
| class_link  = Courtyard (VCMI)
| gender      = Female
| race        = Mandrake
| atk          = 2
| def          = 1
| sp          = 1
| know        = 2
| biography    = Other mandrakes consider Ophrys' voice to be quiet and weak and they do not regard her highly. This however makes her voice bearable to human ears, allowing her to coordinate efforts between them and her capricious kin.
| specialty    = VCMI Courtyard Mandrake
| spec_link    =
| s_text      = Increases the Health of Mandrakes and Regal Mandrakes by 5. Increases the Speed of Vines by 1 and grants them Preemptive Retaliation.
| skill_1      = Basic Diplomacy
| skill_2      = Basic Tactics
| troop_1      = Pikeman
| troop_1_nam  = Marble Cupids
| troop_2      = Pikeman
| troop_2_nam  = Homunculi
| troop_3      = Pikeman
| troop_3_nam  = Salamanders
| nmb_1        = 10–18
| nmb_2        = 5–11
| nmb_3        = 3–5
| chance_2    = (100%)
| chance_3    = (100%)
}}
{{HeroNew
| name        = Teophrast
| picture      = VCMI Courtyard Teophrast
| class        = Aristocrat
| class_link  = Courtyard (VCMI)
| gender      = Male
| race        = Dark Elf
| atk          = 2
| def          = 1
| sp          = 1
| know        = 2
| biography    = Unlike most of the dark elves of Jadame, Theophrast didn't arrive as a refugee or exile. This industrious man sees Larnia for what it is, growing settlements that need to be built and expanded, and he is the one who can provide the building materials cheap thanks to his trade contacts.
| specialty    = VCMI Courtyard Wood Ore
| spec_link    = Resource
| s_text      = Increases kingdom's wood and ore production by 1 per day for every 7 levels.
| skill_1      = Advanced Estates
| troop_1      = Pikeman
| troop_1_nam  = Marble Cupids
| troop_2      = Pikeman
| troop_2_nam  = Homunculi
| troop_3      = Pikeman
| troop_3_nam  = Salamanders
| nmb_1        = 10–18
| nmb_2        = 5–11
| nmb_3        = 3–5
| chance_2    = (100%)
| chance_3    = (100%)
}}
{{clear|left}}
=== Philosophers ===
{{HeroNew
| name        = Audred
| picture      = VCMI Courtyard Audred
| class        = Philosopher
| class_link  = Courtyard (VCMI)
| gender      = Male
| race        = Human
| atk          = 1
| def          = 0
| sp          = 1
| know        = 3
| biography    = This prodigy alchemist, while still too young to even attend magical university, turned to research in artifical creation of life prohibited in Bracada. After one horrible accident he blames on having to work in secrecy, he fled to Larnia to be quickly accepted as the lead Homunculi researcher.
| specialty    = VCMI Courtyard Homunculus
| spec_link    =
| s_text      = Increases the Speed of Homunculi and Gilded Homunculi by 1 and their Attack and Defense skills by 5% for every 2 levels (rounded up).
| skill_1      = Basic First Aid
| skill_2      = Basic Learning
| troop_1      = Pikeman
| troop_1_nam  = Marble Cupids
| troop_2      = Pikeman
| troop_2_nam  = Homunculi
| troop_3      = Pikeman
| troop_3_nam  = Homunculi
| nmb_1        = 10–18
| nmb_2        = 5–11
| nmb_2        = 5–11
| chance_2    = (100%)
| chance_3    = (100%)
| spell        = Shield
}}
{{HeroNew
| name        = Migdigravia
| picture      = VCMI Courtyard Migdigravia
| class        = Philosopher
| class_link  = Courtyard (VCMI)
| gender      = Female
| race        = Human
| atk          = 1
| def          = 0
| sp          = 1
| know        = 3
| biography    = Despite her gentle and warm personality, Migdigravia's past-time involves designing contraptions of horrid curses. When she was denied a Warlock title in Nighon, she simply left in disapproval of its culture. In Larnia she is admired for her carefree attitude, even if at the same time feared for her dreadful devices.
| specialty    = VCMI Courtyard Camera Obscura
| spec_link    =
| s_text      = The Camera Obscura gains 3 additional spell casts and can revive dead units as Ephemeral Apparitions.
| skill_1      = Basic Wisdom
| skill_2      = Basic Sorcery
| troop_1      = Pikeman
| troop_1_nam  = Marble Cupids
| troop_2      = Pikeman
| troop_2_nam  = Camera Obscura
| troop_3      = Pikeman
| troop_3_nam  = Homunculi
| nmb_1        = 10–18
| nmb_2        = 1
| nmb_2        = 5–11
| chance_2    = (100%)
| chance_3    = (100%)
| spell        = Blind
}}
{{HeroNew
| name        = Vogundessi
| picture      = VCMI Courtyard Vogundessi
| class        = Philosopher
| class_link  = Courtyard (VCMI)
| gender      = Male
| race        = Human
| atk          = 1
| def          = 0
| sp          = 1
| know        = 3
| biography    = When alchemists were unsuccessful prying out secrets of Vogundessi's craft from him, they announced him a fraud to ruin his reputation and sentenced to shameful execution. He escaped this sordid fate supposedly by striking a deal with devils, but barely anyone believe these accusations in Larnia.
| specialty    = Gold
| s_text      = Increases kingdom's income by 50 gold per level per day.
| skill_1      = Basic Wisdom
| skill_2      = Basic Estates
| troop_1      = Pikeman
| troop_1_nam  = Marble Cupids
| troop_2      = Pikeman
| troop_2_nam  = Homunculi
| troop_3      = Pikeman
| troop_3_nam  = Salamanders
| nmb_1        = 10–18
| nmb_2        = 5–11
| nmb_3        = 3–5
| chance_2    = (100%)
| chance_3    = (100%)
| spell        = View Earth
}}
{{clear|left}}
{{HeroNew
| name        = Nefefareen
| picture      = VCMI Courtyard Nefefareen
| class        = Philosopher
| class_link  = Courtyard (VCMI)
| gender      = Female
| race        = Efreet
| atk          = 1
| def          = 0
| sp          = 1
| know        = 3
| biography    = Given her old age even for an efreet, it was surprising that Nefefareen travelled beyond the Plane of Fire, especially that she wasn't interested in wars waged by Devils. It is not known what is the purpose of her meddling in Larnia, but she's the one who popularized keeping Salamanders as pets and servants.
| specialty    = VCMI Courtyard Salamander
| spec_link    =
| s_text      = All types of Salamanders are susceptible to positive Fire spells. When under Fire Shield, they gain +2 Speed & Damage, +1 Morale, and a 33% chance to cast Immolation after attack.
| skill_1      = Basic Fire Magic
| skill_2      = Basic Wisdom
| troop_1      = Pikeman
| troop_1_nam  = Marble Cupids
| troop_2      = Pikeman
| troop_2_nam  = Salamanders
| troop_3      = Pikeman
| troop_3_nam  = Salamanders
| nmb_1        = 10–18
| nmb_2        = 3–5
| nmb_3        = 3–5
| chance_2    = (100%)
| chance_3    = (100%)
| spell        = Fire Shield
}}
{{HeroNew
| name        = Hanester
| picture      = VCMI Courtyard Hanester
| class        = Philosopher
| class_link  = Courtyard (VCMI)
| gender      = Female
| race        = Human
| atk          = 1
| def          = 0
| sp          = 1
| know        = 3
| biography    = Hanester initially was not interested in much beside researching philosopher stone in peace, until she realized how easily it can bring out the worst qualities of people. Seeing the increasing greed and madness over this precious mineral, this bright scientist decided to intervene.
| specialty    = VCMI Courtyard Power
| spec_link    =
| s_text      = Lowers the Power skill of the enemy hero by 15%, and by an additional 1% for every 2 levels.
| skill_1      = Basic Resistance
| skill_2      = Basic Intelligence
| troop_1      = Pikeman
| troop_1_nam  = Marble Cupids
| troop_2      = Pikeman
| troop_2_nam  = Homunculi
| troop_3      = Pikeman
| troop_3_nam  = Salamanders
| nmb_1        = 12–25
| nmb_2        = 5–11
| nmb_3        = 3–5
| chance_2    = (100%)
| chance_3    = (100%)
| spell        = Anti-Magic
}}
{{HeroNew
| name        = Dictamnus
| picture      = VCMI Courtyard Dictamnus
| class        = Philosopher
| class_link  = Courtyard (VCMI)
| gender      = Male
| race        = Mandrake
| atk          = 1
| def          = 0
| sp          = 1
| know        = 3
| biography    = When asked why plantfolk would use conjured flames, Dictamnus always asks in return if fire is any less deadly to humans and if it ever stopped them from wielding it. He had sworn to his clan to fight any invasive species threatening Larnia, especially floral ones. And for that, fire is especially useful.
| specialty    = VCMI Courtyard Fire
| spec_link    =
| s_text      = Receives a 5% per level bonus to offensive Fire Magic spells.
| skill_1      = Basic Fire Magic
| skill_2      = Basic Sorcery
| troop_1      = Pikeman
| troop_1_nam  = Marble Cupids
| troop_2      = Pikeman
| troop_2_nam  = Homunculi
| troop_3      = Pikeman
| troop_3_nam  = Salamanders
| nmb_1        = 10–18
| nmb_2        = 5–11
| nmb_3        = 3–5
| chance_2    = (100%)
| chance_3    = (100%)
| spell        = Immolation
| spell_pic    = VCMI Courtyard Immolation
| s_link      = Courtyard (VCMI)
}}
{{clear|left}}
{{HeroNew
| name        = Zana
| picture      = VCMI Courtyard Zana
| class        = Philosopher
| class_link  = Courtyard (VCMI)
| gender      = Female
| race        = Human
| atk          = 1
| def          = 0
| sp          = 1
| know        = 3
| biography    = Nobody in their sane mind would believe Zana's improbable stories of travels to places like Vori or Fiery Moon, if not for a fact that she has uncanny habit of being found whimsically treading places most unexpected, and she has extensive knowledge of many secret areas. This granted her the position of Larnia's Royal Cartographer.
| specialty    = VCMI Courtyard Dimension Door
| spec_link    =
| s_text      = Always casts Dimension Door at expert level.
| skill_1      = Basic Pathfinding
| skill_2      = Basic Scouting
| troop_1      = Pikeman
| troop_1_nam  = Marble Cupids
| troop_2      = Pikeman
| troop_2_nam  = Homunculi
| troop_3      = Pikeman
| troop_3_nam  = Salamanders
| nmb_1        = 10–18
| nmb_2        = 5–11
| nmb_3        = 3–5
| chance_2    = (100%)
| chance_3    = (100%)
| spell        = Dimension Door
}}
{{HeroNew
| name        = Zazzerpan
| picture      = VCMI Courtyard Zazzerpan
| class        = Philosopher
| class_link  = Courtyard (VCMI)
| gender      = Male
| race        = Human
| atk          = 1
| def          = 0
| sp          = 1
| know        = 3
| biography    = The only thing more legendary than Zazzerpan's magic skill was his complacency. When he was defeated by a student in a magic duel, he revoked all his academic titles, and fled Bracada abruptly in shame. Among Larnians he still insists not to be called professor, as he has not yet recovered from his sense of failure.
| specialty    = VCMI Courtyard Energy
| spec_link    =
| s_text      = Negates the natural spell immunities of all creatures in combat.
| skill_1      = Basic Wisdom
| skill_2      = Basic Scholar
| troop_1      = Pikeman
| troop_1_nam  = Marble Cupids
| troop_2      = Pikeman
| troop_2_nam  = Homunculi
| troop_3      = Pikeman
| troop_3_nam  = Salamanders
| nmb_1        = 10–18
| nmb_2        = 5–11
| nmb_3        = 3–5
| chance_2    = (100%)
| chance_3    = (100%)
| spell        = Enchanted Weapon
| spell_pic    = VCMI Courtyard Enchanted Weapon
| s_link      = Courtyard (VCMI)
}}
}}
{{clear|left}}
{{clear|left}}
== Gallery ==
== Gallery ==
<gallery mode="packed-hover">
<gallery mode="packed-hover">

Revision as of 20:54, 11 June 2025

Fully upgraded Courtyard (VCMI)

Overview

Courtyard is a VCMI town created by Trith, with special thanks to avatar, Kammer, Andruids, AmiDaDeer and Mod Design Team (MDT). Its architecture and theme is heavily influenced by the Baroque movement of the 17th and 18th centuries, with additional inspiration from alchemy and whimsical tales.

Creatures

Marble Cupid
Level 1
3
6
1–2
8
6
Move
Flying
Size
1
Growth
12
Cost

70

Granite Cupid
Level 1
3
10
1–3
11
9
Move
Flying
Size
1
Growth
12
Cost

95

Bloodless. Flies. Mind spell immunity. Stunning attack.
Homunculus
Level 2
8
4
1–4
16
5
Move
Ground
Size
1
Growth
8
Cost

100

Regenerating (7 Health).
Gilded Homunculus
Level 2
9
6
3–4
20
5
Move
Ground
Size
1
Growth
8
Cost

155

Regenerating (10 Health).
Salamander
Level 3
6
6
4–6
24
3
Move
Ground
Size
1
Growth
6
Cost

210

Shiny Salamander
Level 3
6
8
6
27
6
Move
Ground
Size
1
Growth
6
Cost

260

Arquebusier
Level 4
10
8
Shots
10
5–11
30
4
Move
Ground
Size
1
Growth
5
Cost

200

Shoots. Ignores 15% of enemy Defense skill.
Musketeer
Level 4
13
9
Shots
20
8–11
30
6
Move
Ground
Size
1
Growth
5
Cost

200

Shoots. Ignores 30% of enemy Defense skill.
Dodo
Level 5
9
9
6–12
55
5
Move
Ground
Size
1
Growth
3
Cost

400

Fearless. Permanent Slayer.
Battle Dodo
Level 5
9
17
6–12
70
5
Move
Ground
Size
1
Growth
3
Cost

750

Fearless. Permanent Slayer. Increases nearby units' chances to resist hostile magic by 20%. +5 Defense while defending. Physical Damage reduced by 25%.
Grand Dodo
Level 5
17
9
10–18
60
7
Move
Ground
Size
1
Growth
3
Cost

750

Fearless. Permanent Slayer. Strikes twice.
Mandrake
Level 6
20
8
10–30
70
5
Move
Ground
Size
1
Growth
2
Cost

850

Summons Tangle Vines at the start of combat equal to 200% of the Mandrakes in the stack.
Regal Mandrake
Level 6
22
9
12–35
77
6
Move
Ground
Size
1
Growth
2
Cost

1000

Summons Strangle Vines at the start of combat equal to 400% of the Regal Mandrakes in the stack. Spellcaster: Regrowth.
Jabberwock
Level 7
19
15
30–40
160
9
Move
Flying
Size
1
Growth
1
Cost

2000

Flies.
Monstrous Jabberwock
Level 7
27
25
35–45
245
13
Move
Flying
Size
1
Growth
1
Cost

4500

2

Flies. Fear. Destruction (25%).
Hackbutter (Commander)
5+
5+
Shots
0+
6–12+
40+
4+
Move
Ground
Size
1
Growth
N/A
130
140
Cost

1000

Commanders are In the Wake of Gods creatures that serve as a "troop leader" on the battlefield. VCMI allows to play with this feature by enabling its WoG mod.
Tangle Vine
Level 1
2
1
1–2
2
4
Move
Burrowing
Size
1
Growth
Cost

Moves underground. Binds enemies in place. Mind spell immunity. Unaffected by Morale.
Strangle Vine
Level 1
4
1
2–3
2
5
Move
Burrowing
Size
1
Growth
Cost

Moves underground. Binds enemies in place. Mind spell immunity. Unaffected by Morale.
Ephemeral Apparition
Level 3
5
0
0
3
5
Move
Teleporting
Size
1
Growth
200
120
Cost

150

Undead. Teleports. Fear. Cannot be reanimated. Immune to Earth Magic. Damage from spells reduced by 98%. Physical Damage reduced by 95%.

War Machines

Potion Cart
Level 0
0
5
0
125
0
Move
Size
1
Growth
2500
2500
Cost

1500

War Machine. Provides potions to creatures.
Camera Obscura
Level 0
0
5
0
125
0
Move
Size
1
Growth
2500
2500
Cost

3000

War Machine. Ages enemies. Summons Ephemeral Apparitions.

Heroes

Auk the Aristocrat
AukAukAukAuk
Male
Dodo
2
1
1
2
Governor Auk likes pies.
All types of Dodos gain +1 Speed. Doubles the efficiency of Battle Dodos' Magic Resistance Aura and they gain a 33% chance to resist hostile spells. Grand Dodos gain +2 Morale.
Basic
Basic
10–18 (100%)
Cure
Caballe the Aristocrat
CaballeCaballeCaballeCaballe
Female
Human
2
1
1
2
In her slumbersome dreams, young lady Caballe often finds herself at a feast with beverages of fantastical properties. Although she never tasted any of them herself, she always wakes up with precise knowledge of how to create such drinks.
Good-aligned creatures gain +1 Morale when under the effect of potions. Neutral-aligned creatures gain +1 Luck when under the effect of potions.
Basic
Basic
10–18 (100%)
Kanim the Aristocrat
KanimKanimKanimKanim
Male
Human
2
1
1
2
Kanim once was a highwayman robbing elves on the contested lands of Harmondale, excusing himself with abhorrent humanist ideology. This changed when he was ambushed by Kreegans only to be saved by despised elves, an event that changed his outlook. Today many reformed fugitives from Jadame join his mercenary company.
Increases the Speed of allied Arquebusiers or Musketeers by 1, their Shots by 5, and their Attack and Defense skills by 5% for every 4 levels (rounded up).
Advanced
10–18 (100%)
Lumiere the Aristocrat
LumiereLumiereLumiereLumiere
Female
Human
2
1
1
2
Lumiere had to abandon luxury of elven nobility and live among hunters of Tularean Forest to escape war. She quickly learned the art of guerilla warfare, impressing even experienced rangers with her elaborate traps. Despite mingling back into the high society when she left to Larnia, Lumiere still has no qualms using dirty tricks on the battlefield.
Arquebusiers and Musketeers randomly place Land Mines, Quicksand, or Force Fields upon the battlefield every few rounds.
Basic
Basic
10–18 (100%)

Gallery