Editing Hex Editing - Guide

Revision as of 14:29, 15 September 2024 by Csaros (talk | contribs) (Created page with "This guide is a work in progress. The following article describes some basics of hex edition. Offsets (and code itself in some locations) may vary based on game version. Heroes of Might and Magic III is coded in Assembly x86. Each byte (a set of 2 hexadecimal characters) corresponds to either a function, or a value for an already determined function. The only exception is byte 0x90, which is non-coding and may be used to f.e. fill empty space. Upper majority of cre...")
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