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Jebus Cross
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===Specifications=== *Map size: XL-U or L-U. *Content types clarification: **103 (player zones): content types (300β3000, 14), (5000β16000, 6), (12000β22000, 1). **610 (central gold zone): content types (10000β25000, 10), (25000β35000, 10), (35000β55000, 3). *Zones 2β5 have the native terrain of their corresponding town. Zone 1 is always sand. *Different towns of the same zone are allowed to have different alignments. *Zones 2β5 are set up symmetrically around the central zone 1. *Banned hero: **{{h|Ranloo|0=}}{{-wh}} *Allowed hero: **{{h|Galthran|image=Galthran (HotA)|0=}} *Maximum amount of Taverns, Mineral Springs and Hermit's Shacks per zone is increased to 3. *Ancient Lamps are enabled in zones 1β4. *Special weeks are disabled. *Combat round limit is 100. *Other differences from SoD version: **There cannot be more mines in the zone than the number on layout prescribes. **All town and guard alignments are allowed. *Suggested rules and settings: **https://h3hota.com/en/rules#template-rules/jebus-cross
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