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Luck (secondary skill)
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== Chance to get == {{Secondary skill chance explanation}} {{ZET SEC SKILL CHANCE TABLE| 3| 5| 6| 9 (highest)| 2| 4| 2| 2| 1 (lowest)| 1 (lowest)| 1 (lowest)| 2| 3| 2| 2| 4| 2| 2| 7| 4| 5| 3}} {{user commentary| Luck is not a "must have" secondary skill which is essential, but still a decent bonus helpful in battles. Its relevance probably increased in {{hota}}{{-wh}}, as this mod enabled bad luck attacks (which are present in the original game's code, but do not normally work), which deal only half of damage, and Luck secondary skill can help avoiding it. Consider this skill playing for [[Necropolis]] (even though there's a very small chance to get it), as neither [[morale]] nor [[Bless]] spell can improve the attacks of the undead. Having high [[luck]] is unquestionably valuable in combat. For several reasons, however, Luck is only a mediocre [[secondary skill]]: * Maximum positive [[luck]] is +3. This may already be obtained through artifacts and adventure map locations (e.g. [[Fountain of Fortune]]), so often there is little need to also spend a secondary skill slot on it. * Lucky strikes are not sufficiently numerous or powerful to rival the bonus damage of [[Archery]] or [[Offense]]. Even when expert Luck increases [[luck]] from 0 to +3, the resulting average bonus damage is 2.4 times lower than what expert Offense provides to [[melee|melee attacks]], and 4 times lower than what expert Archery provides to [[ranged unit|ranged attacks]]. * Luck is unpredictable and therefore cannot be relied on when planning fights. === Things that ruin Luck === * [[Hourglass of the Evil Hour]] * [[Pendant of Courage]] }}{{end of user commentary}} {{secondary skill 'see also'}} {{luck navigational box}} [[Category: Secondary skills]] __NOTOC__
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