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== Introduction == Heroes 3 [[HD mod]] introduces handling of the Mirror Template. It is a special type of map, where ground and underground are nearly exactly the same. They can be easily distinguished from the other templates by their specific name, starting with '''mt_''' or '''h3''', f.e. '''mt_Jebus''', '''h3dm1'''. Map generated from the mirror template contain '''identical''' features on the surface and the underground level: * Terrain * Objects, with the exception of: ** Monoliths ** Heroes in prisons are different, but have the same class. They have the same army, with the exception of some unit specialists, f.e. [[Wystan]] ** Grail and [[Obelisk]] cannot be generated ** [[Grave]] artifact (probably bugged) * Towns, with exception of the ownership * Classes of the heroes in taverns and their starting troops roll * Artifacts, resources, mines, spells, spell research order in mirrored towns * Monsters, their number and presence of the upgraded stack * Rewards in creature banks Mirror template forces a specific player setup. When the Red player town is selected, the Blue player's town is automatically chosen as the same faction. Blue player's town will be generated at exactly same position as Red one, but in the underground layer. The pattern follows, so Tan town will be generated on the surface, Green town will be mirrored underground - with the same faction. Therefore, if the first player picks Red and the second player picks Blue, their starting position will be identical. However, only one instance of a hero can exist in the game. For this reason, starting heroes are different. If they have different class, also their starting army will differ. Buying heroes in the tavern will reveal heroes of the same classes for both players, with same starting troops roll. Template author will introduce special [[monolith]] connections, that will allow to travel between the map layers.
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