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== Initial points at the beginning of the day == {| class="wikitable" cellpadding=2 style="text-align: center; margin:0 0 10px 7px; float:right;" |- !Creature<br>speed !Base<br>movement |- | 3 | 1500 |- | 4 | 1560 |- | 5 | 1630 |- | 6 | 1700 |- | 7 | 1760 |- | 8 | 1830 |- | 9 | 1900 |- | 10 | 1960 |- | 11 or more | 2000 |} The movement points of heroes are renewed at the beginning of each day, and the exact amount given depends on the following factors: * [[Logistics]] or [[Navigation]] * [[Hero specialty]] Logistics or Navigation * The [[speed]] of slowest creature in hero's army * [[Adventure Map]] locations: ** [[Stables]] (also a Castle specific structure) ** [[Lighthouse]] (also a Castle specific structure) ** {{showwithhota|[[Watering Place]]{{-wh}}}} * [[Artifact]]s: ** [[Boots of Speed]] ** [[Equestrian's Gloves]] ** [[Admiral's Hat]] (only in {{sod}}) ** [[Necklace of Ocean Guidance]] ** [[Sea Captain's Hat]] The main factor for movement affecting all heroes is the slowest creature in the army. Every hero has a daily base movement of 1900 points, which is reduced if the hero has a creature with speed lower than 9, and increased if it is higher but no more than up to 2000 points. The effect of the slowest creature to the initial movement points can be seen in the table on the right. Artifacts increasing creatures' speed (like [[Necklace of Swiftness]]), the hero speciality of [[Sir Mullich]] and [[native terrain]] bonuses don't affect the base movement, but a heroβs [[Hero_specialty#Creature_specialties|creature specialty]] does. Heroes with Logistics gain extra movement points on land, while heroes with Navigation gain extra movement points while in a boat. Heroes with Logistic or Navigation specialty further increases this bonus depending on their level. Stables gives +{{swh|300|400}} movement points per day for a visiting hero for the rest of the week, while each Lighthouse the kingdom controls gives +500 movement points over water (in a boat) for all the kingdom's heroes. While visiting several Stables is not cumulative, owning several Lighthouses is. Both structures are also Castle specific buildings, but work in a similar way as the Adventure Map locations. During a single day, a hero can gain additional movement points by visiting [[Fountain of youth]], [[Oasis]], [[Rally Flag]], {{hidewithhota|or }}[[Watering Hole]]{{showwithhota| or [[Mineral Spring]]{{-wh}}}}. They all give certain amount of points for the rest of the day or until next battle. Their effect is not cumulative, but if there happens to be chance to fight nearby, they can give their movement (and other) bonus several times per day. Additionally, [[Swan Pond]] can consume all the remaining movement points when visited effectively ending the hero's movement for that day.{{showwithhota| [[Watering Place]]{{-wh}} works similarly and consumes all the remaining movement points but it also gives +1000 movement points for the next day.}}
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