Editing
Random Map
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== How Random Maps are formed == * There are several rules that Random Maps always follow, these include, but are not limited to the following. === Towns === * Player owned towns will often spawn on their [[native terrain]]. The only exception is Necropolis (often starts underground on Subterranean if the map is 2 layers) and [[Dungeon]] (often starts on dirt). * The players starting towns start with a tavern, a village hall, the level 1 dwelling, sometimes the level 2 dwelling and almost always a Fort. Players can occasionally spawn with two towns each, but most commonly one town. Neutral towns start with the same as the player towns, but with no tavern and sometimes no Fort. * A [[sawmill]] and an [[ore pit]] will always spawn within close proximity to all player-owned starting towns. However, due to the naturally generated obstacles around the towns, the walking distances to these resource generators sometimes becomes very long, especially on larger maps. === Heroes === * Creating a random map before selecting the players' starting heroes will result in some heroes being unavailable as starting heroes because they will be placed in the prisons scattered across the Adventure Map. * The players' starting heroes will usually start at level 1, but sometimes on higher levels. This can only occur if the player's hero ''was chosen by the player before the random map was created''. Should this happen, it will cause one of the prisons on the map to be empty, because the player's starting hero were meant to be locked in there. The highest level a hero can start in is 20. This is likely a bug, and has been removed in the [[Horn of the Abyss]] expansion. === Adventure Map === * All Random Maps are filled with resources, mines and almost everything that can be found in the [[Adventure map|adventure map category]]. There are however some structures that never appear on the world map, such as [[Border Guard]]s, [[Border gate]]s, [[Quest Guard]]s, [[Keymaster's Tent]]s, [[Freelancer's Guild]]s and [[Tavern]]s. * [[Spell Scroll]]s are very common and will spawn both with and without guards. The guarded spell scrolls will contain level 2-5 spells, while those that are not guarded contains level 1 spells. The level 2-5 spell scrolls are often poorly guarded even when the monster strength is set to "strong" (an [[Implosion]] scroll can spawn with as few guardians as 24 [[serpent fly|serpent flies]]) * The Map will often contain [[prison]]s, where heroes with 0, 5000, 10000, 15000 or 20000 experience are located. * There are roads on all Random Maps, connecting most [[Monoliths|portals]], [[Subterranean Gate]]s and towns. * The world map is divided into regions, where each region has a certain terrain and oftem accommodate a certain faction that is native to that terrain. For example, a region with Grass terrain might contain one or more [[Castle]] towns and Castle [[Creature Dwelling]]s, and all creature rewards from Pandora's Boxes and Seers' Huts in that region will contain Castle creatures. Neutral troops can be guarding the roads between regions depending on what the Random Map's monster strength is set to. * Wandering Monsters on random maps are set with the aggressiveness level "Hostile", meaning that they will almost never join a hero unless the hero has [[Diplomacy]]. This happens regardless of the monster strength that the creator of the map has declared. Creatures spawned by [[Special month]]s are the only exception; these creatures are more likely to join heroes, and can do so without the use of Diplomacy. ==== Pandora's Boxes ==== * Guarded [[Pandora's Box]]es frequently spawn across the map containing: **5.000, 10.000, 15.000 or 20.000 [[Experience]] or [[gold]] (the box gives experience '''40%''' of the time, and gold '''20%''' of the time) **All [[Spells]] of either a certain level, or belonging to a certain school (the box gives spells '''20%''' of the time). **A number of [[creature]]s, ranging from 250 ([[Peasant]]s) to 3 (High level creatures) (the box gives creatures '''20%''' of the time). *** The rewards are proportional to the strength of its guardians (the stronger guardians, the greater reward). ***Note that the box may sometimes appear to be empty when opened, and thereby disappear without giving any reward. If this happens, it means that the Box contained spells that your hero either were unable to learn (due to the lack of a [[Spell Book]] or a sufficient level in [[Wisdom]]) or already knew. ==== Seer's Huts ==== * [[Seer's Hut|Seers' Huts]] spawn with no guardians, searching for a random artifact usually somewhere on the map. In return for the artifact they, they give rewards from a reward pool similar to that of the Pandora's Boxes (with the exception of spells, which they don't give at all). Creatures are given approximately '''50%''' of the time, while Experience and Gold are, respectively, given approximately '''25%''' of the time. ** Unlike the Pandora's Boxes', the Seers' Huts' rewards are not proportional to the artifact they look for (it is for example possible that they give 3 [[Archangel]]s for a [[Centaur's Axe]], but merely 30 [[Harpy Hag]]s for the [[Mystic Orb of Mana]]). Instead, the rewards are proportional to the guardians of the artifact. For example, a Seer's Hut can give as many as 5 [[Devil]]s for the nearly worthless artifact [[Cards of Prophecy]] if it was found on the map being guarded a strong group of monsters (such as several [[hydra]]s). As such, if you find a common inexpensive artifact with powerful guardians on a Random Map, you can expect that a Seer will look for this artifact and give a significant reward in return for it. **If a seer is looking for a particular artifact, that artifact will almost always be present somewhere on the Random Map, but never more than 1 artifact of the same type will spawn in this case. Note that Seers always will accept the type of artifact they are looking for, even if it was not found on the adventure map. This makes the [[Artifact Merchants]] structure in the [[Dungeon]], [[Conflux]] and [[Tower]] town extra valuable on some Random Maps. ** The rewards can include the following: *** Creatures: The creature rewards range from small rewards such as 80 [[Troglodyte]]s, 50 [[Wolf Rider]]s or 35 [[Obsidian Gargoyle]]s, to larger rewards such as 15 [[Mighty Gorgon]]s, 10 [[Champion]]s, 5 [[Devil]]s or 1 [[Rust Dragon]]. Measured in [[AI value]], these rewards range between about 5000-25000 in total. *** Gold: 5000, 10000, 15000 or 20000 *** Experience: 5000, 10000, 15000 or 20000.
Summary:
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information