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== Basic terrains == {| border=1px grey; cellspacing=0; cellpadding=4px; width=980px; style="background-color:#{{Tan 4}};" | colspan=4 style="color:white; text-align:center; background-color:#{{Tan 1}}; font-size:16px;"|'''Basic Terrains''' |- bgcolor=#{{Tan 2}} ! style="color:white; text-align:left;" width=120px|<big>Terrain</big> ! style="color:white; text-align:left;" width=120px| <big>Image ! style="color:white; text-align:left;"| <big>Description ! style="color:white;" width=130px|<big>Movement cost</big><br><small>(comparing to grass)</small> |- | style="padding-left:7px;"|'''Grass''' | style="background-color: #{{Grass}}; padding:0px"|<div id="Grass"></div>[[File:Grass (h).gif]] | Grass is the [[native terrain]] for [[Castle]]{{hidewithhota|,}}{{showwithhota| and}} [[Rampart]]{{hidewithhota|, and [[Conflux]]{{-wa}}}}. | style="text-align:center;"|100% |- class='onlyhota' | style="padding-left:7px;"|'''Highlands'''{{-wh}} | style="padding:0px; background-color: #{{Highlands}};"|<div id="Highlands"></div>[[File:Highlands (h).gif]] | Highlands is the [[native terrain]] for [[Conflux]], replacing grass. | style="text-align:center;"|100% |- | style="padding-left:7px;"|'''Dirt''' | style="padding:0px; background-color: #{{Dirt}};"|<div id="Dirt"></div>[[File:Dirt (h).gif]] | Dirt is the [[native terrain]] for [[Necropolis]]. | style="text-align:center;"|100% |- | style="padding-left:7px;"|'''Lava''' | style="padding:0px; background-color: #{{Lava}};"|<div id="Lava"></div>[[File:Lava (h).gif]] | Lava is the [[native terrain]] for [[Inferno]]. | style="text-align:center;"|100% |- | style="padding-left:7px;"|'''Subterranean''' | style="padding:0px;" | <div id="Subterranean"></div>[[File:Subterranean (h).gif]] | Subterranean is the [[native terrain]] for [[Dungeon]]. It is usually found on the underground [[layer]].<br>It is the only combat terrain for the underground layer{{showwithhota| ''(fixed in {{hota}}{{-wh}})''}}.<br>Also it is a combat terrain for [[gold mine|gold]], [[crystal cavern|crystal]] and [[abandoned mine]]s. | style="text-align:center;"|100% |- | style="padding-left:7px;"|'''Rock''' | style="padding:0px;" | <div id="Rock"></div>[[File:Rock (h).gif]] | Impassable even with [[Fly|flying]] - can be travelled through with [[Dimension Door]].<br>Typically found in [[Layer|underground]] areas. | style="text-align:center;"| n/a |- | style="padding-left:7px;"|'''Rough''' | style="padding:0px; background-color: #{{Rough}};"|<div id="Rough"></div>[[File:Rough (h).gif]] | Rough is the [[native terrain]] for [[Stronghold]]. | style="text-align:center;"|125% |- class='onlyhota' | style="padding-left:7px;"|'''Wasteland'''{{-wh}} | style="padding:0px; background-color: #{{Wasteland}};"|<div id="Wasteland"></div>[[File:Wasteland (h).gif]] | Wasteland is the [[native terrain]] for [[Factory]]. | style="text-align:center;"|125% |- | style="padding-left:7px;"|'''Sand''' | style="padding:0px; background-color: #{{Sand}};"|<div id="Sand"></div>[[File:Sand (h).gif]] | Sand is not a [[native terrain]] for any faction. <br>Armies with at least one [[nomad]] ignore the [[Terrain Penalties|terrain penalty]]. <br>Sand is a combat terrain for all tiles next to water. | style="text-align:center;"|150% |- | style="padding-left:7px;"|'''Snow''' | style="padding:0px; background-color: #{{Snow}};"|<div id="Snow"></div>[[File:Snow (h).gif]] | Snow is the [[native terrain]] for [[Tower]]. | style="text-align:center;"|150% |- | style="padding-left:7px;"|'''Swamp''' | style="padding:0px; background-color: #{{Swamp}};"|<div id="Swamp"></div>[[File:Swamp (h).gif]] | Swamp is the [[native terrain]] for [[Fortress]]{{showwithhota| and [[Cove]]{{-wh}}}}. | style="text-align:center;"|175% |- | style="padding-left:7px;"|'''Water''' | style="padding:0px; background-color: #{{Water}};"|<div id="Water"></div>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br>[[File:Water (h).gif]]<br> | Can only be traveled on with a [[boat]]{{showwithhota| or [[airship]]{{-wh}}}}. <br>Can be traveled over with [[Water Walk]] and [[Fly]] spells, or by wearing [[Boots of Levitation]] or [[Angel Wings]] β hero's movement must end on dry land. <br>It should be noted that [[Cover of Darkness (Adventure Map)|shroud]] on the water between two squares of dry land does not prevent hero from walking or flying across it and mapping the shrouded area. However, the hero must be able to see both land squares before starting the trip. <br>Almost all adventure map objects that are normally placed on dry land can be also be placed on water square and still function normally. The exceptions are [[Town]]s, [[Subterranean Gate]]s and [[Monoliths]], which can not function if visited with a boat. <br>The [[speed]] of the creatures in the hero's army does not affect movement in a boat. | style="text-align:center;"| n/a |}
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