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==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=5|loc=1, 3, 0|quest=Return with:<br>{{SmCost|vert=y|m=50|s=50|c=50}}|rew={{An|Cape of Velocity}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 50 Mercury, 50 Sulfur, 50 Crystal and 50 Gems, I would be most grateful.|comp=Finally! Here, give the 50 Mercury, 50 Sulfur, 50 Crystal and 50 Gems to me, and I'll give you this in return.}} {{SorQrow|seer=4|loc=3, 93, 0|quest=Defeat:<br>{{Hn|Bess|Captain|image=Anabel}}</br>|rew=42 {{Cn|Bounty Hunter}}s|prop=I was once rich and famous, but Bess the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|comp=I thought the day would never come! Bess is no more. Please, will you accept this reward?}} {{SorQrow|seer=3|numQ=4|loc=18, 32, 0|quest=Return with:<br>{{Sp|Hypnotize}}</br>|rew={{Sn|Hypnotize}}|prop=Magic scrolls can be very useful, but nothing beats actually knowing a spell. In years past, I instructed magicians in rare spell mastery, and I can help you too. Bring me a scroll with the Hypnotize spell, and I will teach it to you; however, in return I will ask you to give the scroll to me. I know about the pirate raids, so I will not charge you for my services.|comp=Perfect! This scroll is just what I need! Want to learn the Hypnotize spell?}} {{SorQrow|quest=Return with:<br>{{Sp|Anti-Magic}}</br>|rew={{Sn|Anti-Magic}}|prop=Magic scrolls can be very useful, but nothing beats actually knowing a spell. In years past, I instructed magicians in rare spell mastery, and I can help you too. Bring me a scroll with the Anti-Magic spell, and I will teach it to you; however, in return I will ask you to give the scroll to me. I know about the pirate raids, so I will not charge you for my services.<p>Anti-Magic spell scrolls aren't easy to come by, but I heard the wandering gremlin who visited my hut recently had one. Perhaps he's still around.|comp=Perfect! This scroll is just what I need! Want to learn the Anti-Magic spell?}} {{SorQrow|quest=Return with:<br>{{Sp|Mirth}}</br>|rew={{Sn|Mirth}}|prop=Magic scrolls can be very useful, but nothing beats actually knowing a spell. In years past, I instructed magicians in rare spell mastery, and I can help you too. Bring me a scroll with the Mirth spell, and I will teach it to you; however, in return I will ask you to give the scroll to me. I know about the pirate raids, so I will not charge you for my services. Mirth spell scrolls are not easy to come by, but I hear one was lost somewhere in these mountains.|comp=Perfect! This scroll is just what I need! Want to learn the Mirth spell?}} {{SorQrow|quest=Return with:<br>{{Sp|Clone}}</br>|rew={{Sn|Clone}}|prop=Magic scrolls can be very useful, but nothing beats actually knowing a spell. In years past, I instructed magicians in rare spell mastery, and I can help you too. Bring me a scroll with the Clone spell, and I will teach it to you; however, in return I will ask you to give the scroll to me. I know about the pirate raids, so I will not charge you for my services. Clone spell scrolls are not easy to come by, but I hear one was lost on an island in the bay.|comp=Perfect! This scroll is just what I need! Want to learn the Clone spell?}} {{SorQrow|seer=4|loc=25, 16, 0|numQ=2|quest=Return with:<br>{{SmCost|vert=y|g=7500|s=15|gem=15}}|prop=I have experimented with quite an array of weapons in the past, but only recently have I achieved a result I could be proud of. Unfortunately, I don't have enough raw materials to build this new thing I designed, and even if I did, there aren't many willing to test it out. Could you find me some suitable materials? I need quite a bit of sulfur and gems, as well as gold to pay for my work.|comp=Excellent! I can start making those guns right now, if you wish.}} {{SorQrow|quest=Return with:<br>5 {{Cn|Pirate}}s</br>|rew=5 {{Cn|Gunslinger}}s|prop= My guns are extremely powerful, but I'm afraid there aren’t many in your ranks willing to give them a try. However, I've heard there are some excellent marksmen among the mercenary pirates. Bring a few to me, and I'll be glad to train them in the use of the new weapons.|comp=I see you've found the right men to try out my new weapons. Would you like to reequip them now?}} {{SorQrow|seer=5|loc=27, 54, 0|numQ=4|quest=Return with:<br>{{SmCost|vert=y|g=15000|m=16|c=16}}|rew=15 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of Dargem stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 16 mercury, 16 crystals and 15000 gold.|comp=Hire 15 pirates for 16 mercury, 16 crystals and 15000 gold?}} {{SorQrow|quest=Return with:<br>{{SmCost|vert=y|g=30000|m=24|c=24}}|rew=15 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of [[Dargem]] stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 24 mercury, 24 crystals and 30000 gold.|comp=Hire 15 pirates for 24 mercury, 24 crystals and 30000 gold?}} {{SorQrow|quest=Return with:<br>{{SmCost|vert=y|g=45000|m=32|c=32}}|rew=15 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of [[Dargem]] stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 32 mercury, 32 crystals and 45000 gold.|comp=Hire 15 pirates for 32 mercury, 32 crystals and 45000 gold?}} {{SorQrow|quest=Return with:<br>{{SmCost|vert=y|g=60000|m=40|c=40}}|rew=25 {{Cn|Pirate}}s|prop=Mercenaries previously in the service of [[Dargem]] stopped at the smugglers' camp on this bay’s shore. The pirates are eager to join your army, if you pay them 40 mercury, 40 crystals and 60000 gold.|comp=Hire 25 pirates for 40 mercury, 40 crystals and 60000 gold?}} {{SorQrow|seer=3|loc=47, 19, 0|quest=Return with:<br>1 {{Cn|Battle Dwarf}}</br>|rew={{An|Cape of Conjuring}}|prop=In the hut you are greeted by a sullen-faced dwarf. Upon seeing you, he grabs his axe, but lowers his weapon after getting a good look at you.<p>“At last! Thought all I was going to see for the rest of my life were mugs of those wretched beasts, but lo, a decent face turns up!”, the dwarf exclaims. “I beg your pardon. I've seen nothing but [[ogre]]s and [[minotaur]]s the last few days. Allow me to share my story. Our ship was sailing from [[Enroth (continent)|Enroth]] to [[Jadame]] when a [[sea serpent]] attacked! Before we figured out what to do, our ship was already going down. By some miracle I managed to make it to shore, and spent the last few weeks wandering the wastelands until I came across this.... hut.<p> I don't know if any of the ship's crew survived, but my brother was there. I believe he's still alive. Perhaps he managed to reach the other side of strait. If you could find him and bring him here, I would be extremely grateful.|comp=Finally! I knew you'd find him! Here, take this magic cloak. I've never worn it. Reckoned my armor would serve me just fine without. Perhaps you could find a use for it?}} {{SorQrow|seer=1|loc=65, 63, 0|numQ=2|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=5 {{Cn|Ghost Dragon}}s|prop=Upon approaching the hut, you stop in indecision. Piles of bones and old armor are scattered around. What happened here? The answer comes once you find scraps of an old diary in the bone piles.<p>"...everything went even better than we expected. We have successfully created our first [[ghost dragon]]s. Our brothers in the [[Necromancer's Guild|Guild]] keep saying this is madness; they think the [[dragon]]s we animated could turn on us. What nonsense! I wish I could see them faces when..."<p> The writing comes to an abrupt end. Apparently, the monsters the [[Lich]]es created proved to be too much for them to handle after all. As you look around, you suddenly notice a number of [[ghost dragon]]s perched upon the cliffs, watching you closely.<p>Perhaps [[Boyd]] can find some common ground with them?|comp=Realizing that [[Boyd]] had also been raised as [[undead]] against his will, the [[dragon]]s express their willingness to join your army.<p>You head for the hut, as there may be something of value left there.}} {{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=5 {{Ps|Defense}}|prop=In the hut you see sets of enchanted armor, but apparently, they only fit the [[undead]].|comp=Do you want to equip [[Boyd]] and his army with armor?}} {{SorQrow|seer=5|loc=73, 10, 0|numQ=4|quest=Defeat:<br>{{Hn|Zeytoss|Navigator|image=Manfred}}</br>|prop=In the crypt you are met by a [[zombie]] in dark armor, deep in thought.<p>“So I hear I'm not the only one who has suffered at the hands of [[Dargem]]’s pirates. Right! I was once a guard with the [[Necromancer's Guild|Guild's]] caravans. [[Zeytoss]], [[Dargem]]'s pet mage, ambushed us. No one survived the battle, but soon a local [[lich]] brought me back to life—if you can call it life," the [[death knight]] pondered for a moment. “Now all I can hope for is revenge, but I'm weak, and I can't take on an entire pirate army alone. I know [[Zeytoss]] has been in these lands recently and may return any day. Take him down, and I'll teach you a thing or two.|comp=You say he's gone? Finally!}} {{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew={{Sn|Animate Dead}}|prop=The [[lich]] who raised me from the dead taught me the spell, [[Animate Dead]]. I'm sure you could find better use for it than I ever could, but I'll only teach it to [[Boyd]].|comp=Aha, [[Boyd]]. Always nice to meet one like yourself. Now listen to what I'm about to tell you...}} {{SorQrow|quest=Return with:<br>{{An|Blackshard of the Dead Knight}}<br>{{An|Shield of the Yawning Dead}}<br>{{An|Skull Helmet}}<br>{{An|Hourglass of the Evil Hour}}</br>|prop=I'm about to leave these lands, but I don't want to return home empty-handed. When [[Zeytoss]]’ thugs attacked us, we were carrying several dark artifacts — [[Blackshard of the Dead Knight]], the [[Shield of the Yawning Dead]], the [[Skull Helmet]], and the [[Hourglass of the Evil Hour]]. Our merchants were going to sell them to some [[necromancer]]. I heard that the pirates who looted our wagons thought the artifacts useless and just threw them away. These things are probably still around here somewhere, but I've never been able to locate them. Perhaps you'll have better luck?|comp=You say you found the Hourglass in the [[Bone Dragon]]s' treasury? How odd. Anyway, these artifacts are exactly what I need! From now on, no pirate will dare challenge me.}} {{SorQrow|quest=Be:<br>{{Hn|Boyd|Death Knight}}</br>|rew=7 {{Ps|Attack}}|prop=When I was a guard of [[Necromancer's Guild|Guild’s]] caravans, I was known as a [[swordsman]] of nigh unrivalled skill. I'm ready to teach you something; you deserve it more than anyone else.|comp=Now listen to what I'm about to tell you, Boyd}} {{SorQrow|seer=w|loc=91, 66, 0|numQ=2|quest=Return with:<br>{{An|Orb of Vulnerability}}</br>|prop=You enter a small stilt-stayed hut and find an [[elf]] rummaging through fishnets. However, he clearly abhors a fisherman’s work, and doesn’t even look like the part; there’s a magelike fleur about him.<p>“I thought the pirates were back,” the [[elf]] says. “Both pirates and bandits have been here, but what’s there to take? Fish and nets, that’s it. My only treasure, the [[Orb of Vulnerability]], was lost when [[dragon]]s attacked my library. Oddly enough, they only burned a few things; but they took away the most valuable thing we had. I hear that winged beasts brought the artifact to their “utopia,” halfway from here to [[Burton]], yet no matter how many times I tried to get close to the [[dragon]]s’ lair, it was all for nothing. I couldn't even take on a single [[dragon]]. Now, I saw you fight the pirates. If you could get my orb, I would be delighted to teach you what I know myself. What do you think?|comp=Thought I'd never see my orb again! You say the [[dragon]]s were wary of it? That's intriguing. Anyway, I can go back to my library now.}} {{SorQrow|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|rew=3 {{Ps|Knowledge}}|prop=You held up your end of the bargain, and I'll hold up mine.|comp=One can tell a talented magician at once! Allow me to initiate you into the mysteries of wizardry.}} {{SorQrow|seer=w|loc=95, 90, 0|numQ=2|quest=Defeat:<br>{{Hn|Dargem|Navigator}}</br>|prop=I was once rich and famous, but Dargem the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|comp=I thought the day would never come! Dargem is no more. Please, will you accept this reward?}} {{SorQrow|quest=Be:<br>{{Hn|Frederick|Artificer}}</br>|rew=3 {{Ps|Defense}}|prop=What I have is for Frederick alone. I shall give it to none other.|comp=Finally! It is you, Frederick. Here is what I have for you. Do you accept?}} {{SorQrow|seer=5|loc=96, 1, 0|numQ=2|quest=Return with:<br>40 {{Mercury}} [[Mercury]]</br>|rew=3 {{Cn|Ghost Dragon}}s|prop=After the fight against the [[Lich]]es, you warily look inside the hut. Inside, you see a huge cauldron and a [[necromancer]] mixing up some concoction in it.<p>“I saw how you dealt with the [[Lich]]es,” says the [[necromancer]]. “I admit I am impressed. You see... in recent years I have been studying the process for creating new types of [[undead]] [[dragon]]s, but the [[Necromancer's Guild]] of [[Jadame]] banned this research, fearing that the [[dragon]]s would go out of control. Fools! Cowards! They have no idea what power they are shunning away! I have recently discovered a patently new way to create ghost dragons, but I don't have enough alchemical materials to experiment with. It is hard to obtain sufficient supplies of mercury in these lands, but I am sure that you can help me. As a reward, I could give you a few of the [[ghost dragon]]s I have already created.”|comp=This mercury is exactly what I need! I've already created several [[ghost dragon]]s and I'm willing to let you have them. And one more thing. If you have any [[bone dragon]]s, bring them to me, and I'll... do some work on them.<p>Hand mercury to the [[necromancer]] in exchange for [[ghost dragon]]s?}} {{SorQrow|quest=Return with:<br>1 {{Cn|Bone Dragon}}<br>(repeatable)|rew=1 {{Cn|Ghost Dragon}}|prop=Bring a [[bone dragon]] to me so I can transform it into a more powerful [[undead]] creature.|comp=Hand over a [[bone dragon]] to the [[necromancer]] to turn into a [[ghost dragon]]?}} |}
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