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== [[Terrain]] == <span style='float:right;'> [[File:Terrain tool maped.png|Terrain tool]] [[File:Tools terrain maped.png|x200px|Tools -> Terrain]] </span> Terrain can be placed using the ''Terrain Tool'' (first icon on the Mode bar). The size of the brush is customizable - 1x1, 2x2, 4x4 or Area Brush (accessible on the Tool Bar, in Tools ->, as well as once "Z", "X", "C" or "V" are pressed {{withmapedhota}}, respectively), where the latter can be used to drag over a chosen area to cover it with the chosen terrain. Placing different types of terrain next to each other, particularly when using Rock or Water, causes the Map Editor to automatically adjust the shape of the terrain to best match the covered tiles. The Map Editor will try to minimize small pools of Water and Rock and connect nearby patches of a similar terrain. Note, that tiles that are half-land and half-water count as water tiles, and tiles that are half-land half-rock count as rock tiles (and half-water half-rock still counts as rock). In the HotA Map Editor {{withmapedhota}}, Terrains can be chosen by pressing the following keys: * 1: Dirt * 2: Sand * 3: Grass * 4: Snow * 5: Swamp * 6: Rough * 7: Subterranean * 8: Lava * 9: Highland * 0: Wasteland * -: Water * =: Rock Note that for heroes on land, Water cells count as impassable (blocked) cells and vice versa. Rock is always impassable, and additionally, no objects may be placed on Rock (even if only one cell of an object lies on the Rock, the Map Editor will reject and revert that placement). {{clear|both}}
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