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==== Seer's Huts ==== {{SorQheader}} {{SorQrow|seer=6|loc=1, 26, 0|quest=Be:<br>{{green}} player</br>|rew=16 {{Cn|Couatl}}s|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}} {{SorQrow|seer=2|loc=1, 90, 0|quest=Return with:<br>{{An|Orb of Tempestuous Fire}}<br>{{An|Tome of Fire}}</br>|rew={{Sp|Armageddon}}|prop=You meet a bearded sorcerer in a reed hut on the riverbank. He looks like a [[pirate]], though.<br>“I have heard of you," says the sorcerer. — “I came here with my colleagues, but they refused to help me in my research, so I left them behind. You see, the [[Regna]]n [[mage]]s have accumulated a great deal of magical knowledge over the past centuries — but there are some spells we have never been able to perfect. One of them is [[Armageddon]]. The [[Kreegan]]s and [[Necromancer]]s know how to increase the power of this spell tenfold, but they don't share their secrets. I've heard that the [[Nighon]] [[warlock]]s visited these islands recently. I don't know what they wanted here, but a few of the [[warlock]]s had the misfortune of running into the local monsters. They lost two valuable artifacts, the [[Tome of Fire]] and the [[Orb of Tempestuous Fire]]. Find them and bring them to me, and I will share the Scroll of [[Armageddon]] with you.</p>|prog=Where are the artifacts? No artifacts, no scroll! |comp=The bearded man looks at the orb and the tome in surprise. “I can't believe it... This is exactly what it is!” — mutters the stunned pirate. — “Here is the scroll I was talking about.” Would you like to exchange the orb and book for a scroll of the [[Armageddon]] spell?}} {{SorQrow|seer=1|loc=9, 57, 0|numQ=3|quest=Return with:<br>{{An|Elixir of Life}}<br>{{An|Bow of the Sharpshooter}}<br>{{An|Wizard's Well}}</br>|prop=See these ruins? They are all that’s left of a long-lost empire that once ruled the southern shores of [[Jadame]]. I came to these islands to study the artifacts created there in the olden days, but these islands are positively crawling with bloodthirsty savages, slave traders and pirates. Were I a stronger man, I could’ve gone exploring these parts, but I'm old. What can I do? The artifacts I'm interested in are the [[Elixir of Life]], the [[Bow of the Sharpshooter]], and the [[Wizard's Well]]. My students have been trying to track them down for a long time, but their only finding thus far is the fact that the artifacts have been broken up into several pieces over the centuries past. Unfortunately, I have never been able to locate most of these artifacts, but the [[Vial of Lifeblood]] lies in the hands of a seer who lives in the caves near the [[warlock]]’s lair.|prog=Unfortunately, it is the [[Elixir of Life]], the [[Bow of the Sharpshooter]], and the [[Wizard's Well]] that I need. No other artifacts can help in my research.|comp=These artifacts are exactly what I need! Would you be willing to give them to me?}} {{SorQrow|quest=Be:<br>{{H|Henrietta|Mercenary}}</br>|rew=4 {{Ps|Defense}}|prop=In the olden days, before I became interested in ancient ruins, I was an instructor at a military academy. You've been a great help, so I'm ready to teach [[Henrietta]] what I know.|prog=I thought I made it clear that I would only talk to [[Henrietta]].|comp=I can train your troops in defense techniques. Would you like them to take the training?}} {{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew=4 {{Ps|Defense}}|prop=In the olden days, before I became interested in ancient ruins, I was an instructor at a military academy. You've been a great help, so I'm ready to teach [[Wynona]] what I know.|prog=I thought I made it clear that I would only talk to [[Wynona]].|comp=I can train your troops in defense techniques. Would you like them to take the training?}} {{SorQrow|seer=4|loc=11, 74, 0|numQ=2|quest=Return with:<br>{{An|Orb of Driving Rain}}</br>|prop=A few months ago, my [[mage]] friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the [[lizardmen]] even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the [[Clone]] spell. Be forewarned, however: I only trust [[dark elves]].|prog=I haven't located the orb yet. Perhaps you should look in the caves or in [[Couatl]] nests?|comp=This orb is just what I need!}} {{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Clone}}|prop=You kept your end of the bargain, and I'll keep mine.|prog=I don't trust you. You're not a [[dark elf]]!|comp=Would you like to trade the orb for a [[Clone]] spell scroll?}} {{SorQrow|seer=w|loc=38, 43, 0|quest=Defeat:<br>{{H|Areshrak|Beastmaster}}</br>|rew=12 {{Cn|Couatl}}s|prop=In a pile-stayed hut in the middle of the river, you are greeted by a [[gnoll]] clad in an unusual green hide. “I used to breed [[wyvern]]s, [[gorgon]]s and other creatures. I was the first to find common ground with the flight of [[Rust Dragon]]s that lives on these islands, but later on I was betrayed, and the traitorous [[lizardman]] [[Areshrak]] usurped my place. Help me take him down, and I'll help you.”|prog=[[Areshrak]] is still out there! I can feel his presence.|comp=Justice has been served! I'm afraid I my tribe is not going to take me back, so I'll have to leave these islands. As for the reward… Please accept these [[Couatl]]s. I found them recently in the caves where they were hiding from [[Pactal]]’s hunters.}} {{SorQrow|seer=5|loc=54, 43, 0|quest=Return with:<br>5000/7500/10000 {{Gold}} [[Gold]]<br>10/10/15 {{Gem}} [[Gems]]</br>|rew={{An|Stoic Watchman}}<br>(1 per quest; 3 total)</br>|prop=The slave traders disgust you. You'd love to tear down their base and hang them all from the trees, but you remember [[Tlamac]]'s words: the old shaman asked you to avoid bringing more trouble upon his tribe or dragging it into new strife while it was threatened by the ruthless [[Pactal]]. In a hut with a crooked inscription that reads "Manpowa for evry taste and poket" sits a fat, sly-faced man dressed in brocade and velvet—either a retired pirate or a scoundrelly merchant. “Ah, so good to see new faces in our humble trading post! I hope to see you back as regular customers, as our offerings are regularly replenished with the most choicest goods. Today I have for you three lots: [[Ayssid]]s, a direct delivery from [[Solendore]], who personally catches them on some sea cliffs; [[Couatl]]s, a local specialty, excellent for arena fights; [[Lizardmen]], a group of some local prince’s bodyguards, very skillful archers. Oh yes, I almost forgot: there are also a few [[halfling]]s—delivered just recently, a little skinny and ragged, but gods, do they know their slings! Any lot is only 5000/7500/10000 coins and 10/10/15 gems. Once you pay, I'll give you a bill of sale and a token to show to the guard at the pen.” |prog=The slave trader is still amiable but unwavering: “Charity is the remit of our board of directors. I am not authorized to. Coin and gems—I'm sorry, but I can't accept anything else.”|comp=The peddler, smiling cloyingly, extends a meaty palm: “Overjoyed to see our goods have attracted your attention. Here, I've prepared the paperwork and the token—are you ready to pay?”}} {{SorQrow|seer=5|loc=59, 67, 0|numQ=2|quest=Defeat:<br>{{H|Chiqtli|Witch|image=Styg (HotA)}}</br>|rew=16 {{Cn|Wyvern Monarch}}s|prop=I was once rich and famous, but Chiqtli the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Chiqtli still roams free.|comp=I thought the day would never come! Chiqtli is no more. Please, will you accept this reward?}} {{SorQrow|quest=Be:<br>{{green}} player</br>|rew={{An|Talisman of Mana}}|prop=I have a prize for those who fly the green flag.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Ah, one who bears the green flag. Here is a prize for you. Do you accept?}} {{SorQrow|seer=5|loc=71, 74, 0|quest=Return with:<br>40 {{Gem}} [[Gems]]</br>|rew={{An|Necklace of Ocean Guidance}}|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 40 Gems, I would be most grateful.|prog=Oh my, that's simply not enough. I need 40 Gems. I'll never complete it with what you have.|comp=Finally! Here, give the 40 Gems to me, and I'll give you this in return.}} {{SorQrow|seer=1|loc=76, 19, 0|quest=Be:<br>{{H|Ha'Ora|Witch|image=Voy}}</br>|rew=70 {{Cn|Ayssid}}s|prop=What I have is for Voy alone. I shall give it to none other.|prog=You are not Voy. Begone!|comp=Finally! It is you, Voy. Here is what I have for you. Do you accept?}} {{SorQrow|seer=w|loc=98, 91, 0|numQ=2|quest=Return with:<br>{{An|Orb of Driving Rain}}</br>|prop=A few months ago, my mage friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the [[lizardmen]] even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the [[Teleport]] spell. Be forewarned, however: I only trust [[dark elves]].|prog=I haven't located the orb yet. Perhaps you should look in the caves or in [[Couatl]] nests?|comp=This orb is just what I need!}} {{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Teleport}}|prop=You kept your end of the bargain, and I'll keep mine.|prog=I don't trust you. You're not a [[dark elf]]!|comp=Would you like to trade the orb for a Teleport spell scroll?}} {{SorQrow|seer=5|loc=105, 1, 0|numQ=4|quest=Return with:<br>{{Sp|Teleport}}</br>|rew={{Sn|Teleport}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Teleport, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Scroll of Teleport soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Teleport, yes?}} {{SorQrow|quest=Return with:<br>{{Sp|Clone}}</br>|rew={{Sn|Clone}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Clone, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Scroll of Clone soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Clone, yes?}} {{SorQrow|quest=Return with:<br>{{Sp|Prayer}}</br>|rew={{Sn|Prayer}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Prayer, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Scroll of Prayer soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Prayer, yes?}} {{SorQrow|quest=Return with:<br>{{Sp|Resurrection}}</br>|rew={{Sn|Resurrection}}|prop=Long ago, powerful wizards were able to create magical artifacts, but time has caused us to forget how to make new items. I would like to learn these techniques myself, but I need one of these artifacts first to see how it was done. If you could bring me, the Scroll of Resurrection, you would be well rewarded.|prog=Nothing, eh? I'm sure you will find the Scroll of Resurrection soon. Please keep looking.|comp=Ah, exactly what I needed! Here is the reward I promised. You still wish to trade the Scroll of Resurrection, yes?}} {{SorQrow|seer=6|loc=105, 39, 0|quest=Be:<br>{{green}} player</br>|rew=2 {{Cn|Couatl}}s|prop=Come in. Now we will go to the cave beneath my dwelling, and I will introduce you to my friends. The soul-bonding ritual will be performed in our abandoned underground city, the [[Halls of Blood]], northwest of here. For now, though, I can teach you how to forge a temporary bond with the [[Couatl]]s. I will cast the minor enchantment on you, and you will need to show the great serpent a blood-colored crystal to help him sense a friend in you. I have two adult [[Couatl]]s in my care now who I've nursed back to health after a confrontation with [[Pactal]]’s hunters. They will be delighted to help you track him down. Once you've taken the [[Hollow Eye]] from him, head for the [[Halls of Blood]]. I will be waiting for you there, and we will do what we are destined to do.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Two huge, rainbow-colored feathered serpents emerge from the darkness of the cave and approach, attracted by the crystal's magical glow. They purr softly and stare at you with their golden eyes. Are you willing to accept their friendship?}} {{SorQrow|seer=6|loc=1, 48, 1|quest=Be:<br>{{H|Ha'Ora|Witch|image=Voy}}</br>|rew=7 {{Cn|Couatl}}s|prop=In the cave you find an inconspicuous hut, but it is sealed with magic. Perhaps this hut belongs to one of the local [[witch]]es. Maybe it doesn't. Either way, only the mage who created it can break the seal.|prog=In the cave you find an inconspicuous hut, but it is sealed with magic. Perhaps this hut belongs to one of the local [[witch]]es. Maybe it doesn't. Either way, only the mage who created it can break the seal.|comp=When you enter [[Ha'Ora]]'s hut, you find a passage to the caves. As you explore, you suddenly come across a small pack of [[Couatl]]s. Do you wish to take them with you?}} {{SorQrow|seer=4|loc=30, 85, 1|quest=Defeat:<br>{{H|Steed|Captain|image=Christian}}</br>|rew={{An|Sea Captain's Hat}}|prop=I was once rich and famous, but Steed the terrible was my downfall. I lost my lands, I lost my title, and I lost my family. Please, bring the villain to justice.|prog=Oh, I wish you brought better news. It aches my heart that Steed still roams free.|comp=I thought the day would never come! Steed is no more. Please, will you accept this reward?}} {{SorQrow|seer=1|loc=39, 52, 1|numQ=3|quest=Defeat:<br>{{Cn|Black Dragon}}s at 87, 66, 1</br>|prop=There is a camp of [[Lizardmen]] here. Their commander hollers out to you: “We set out to get rid of the [[Black Dragon]]s who had taken over the underground passage between our villages, but our efforts proved fruitless. They have made it way too dangerous to travel underground. If you help us handle those monsters, we will give you some insight that may come in handy when you come to blows with [[Pactal]].”|prog=We hear the [[Black Dragon]]s are still blocking the passage. Come back when they are done for.|comp=The passage is safe again! In return for your help, we can share our combat experience.}} {{SorQrow|quest=Be:<br>{{H|Henrietta|Mercenary}}</br>|rew=2 {{Ps|Defense}}|prop=The leader of the [[Lizardmen]] is willing to train [[Henrietta]] once she is here.|prog=The leader of the [[Lizardmen]] is willing to train [[Henrietta]] once she is here.|comp=In return for wiping out the [[dragon]]s, the [[lizardmen]] are willing to train you in defense. Would you agree?}} {{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew=2 {{Ps|Defense}}|prop=The leader of the [[Lizardmen]] is willing to train [[Wynona]] once she is here.|prog=The leader of the [[Lizardmen]] is willing to train [[Wynona]] once she is here.|comp=In return for wiping out the [[dragon]]s, the [[lizardmen]] are willing to train you in defense. Would you agree?}} {{SorQrow|seer=1|loc=56, 26, 1|quest=Be:<br>{{green}} player</br>|rew=1 {{Cn|Crimson Couatl}}|prop=[[Wynona]] and I entered the shaman's hall. [[Tlamac]] stood there by a huge stone dish in which a red, acrid-smelling, thick liquid was gurgling, and in the middle of it rested a large egg, appearing as if covered in thin stone tiles. The shaman recited incantations in a deep growl and poured blood over the egg from a skull bowl. As we came closer, he looked up. [[Lizardmen]] cannot smile, but I understood he was happy. “And I saw that coming, too. You are not only strong; you also value your companions. Had you been born among the [[lizardmen]], I would have been proud to call you my chieftess... And I knew you would want to transfer the right to do this great thing to your friend, the one who has lived longer than any of the lizardfolk and knows more about living things than anyone else in the world. This is bound to reward her boundless love for all that flutters, crawls, jumps, and crawls. For all that have lived, are living and will live. We will now let many souls go free; they yearn for peace and a return to the great swamp of life where they can be born again. Approach, [[Wynona]]. Take the bowl and repeat after me.”|prog=Your flag is not green. I have nothing for you. Begone!|comp=For a second I thought I had died. Moans, screams, coughs, wheezes, pleas—all of it rushed through my whole being in an instant. My heart skipped a beat... but then I felt a mighty wave of warmth and indomitable power flood me, along with the excited cries of the dozens of feathered serpents that were at that moment making their way through the entrances. [[Wynona]] froze with the egg in her hands, as if terrified to move, and I saw in her eyes the happiness of a woman who, having long abandoned hope for bearing a child, had suddenly learned that she would after all become a mother. The [[Couatl]]s surrounded us and fell silent. I heard a rustle and a soft, timid knocking, as if someone shy were asking to enter the house. [[Tlamac]] handed [[Wynona]] a chisel - a large, petrified fang of some ancient beast. “He had slumbered inside too long, and it is now hard for him to make his way into the light. Help him, will you?”}} {{SorQrow|seer=6|loc=60, 48, 1|quest=Return with:<br>20 {{Crystal}} [[Crystal]]</br>|rew=5 {{Cn|Couatl}}s|prop=The [[Couatl]]s appear to be in no hurry to get anywhere, and they pay precious little attention to you. You have heard that the [[Lizardmen]] of [[Tlamac]]’s tribe were able to tame these creatures with the help of magic crystals. Perhaps you could do it too?|prog=The [[Couatl]]s are still here. They don’t appear keen on attacking you, but have no intention of joining you either.|comp=The magic of the crystals has lured several [[Couatl]]s. Do you wish to take them with you?}} {{SorQrow|seer=1|loc=66, 42, 1|numQ=2|quest=Return with:<br>8 {{Cn|Mighty Gorgon}}s<br>12 {{Cn|Greater Basilisk}}s|prop=In a hut nestled in the corner of a damp cave, you meet an old [[lizardman]]. He appears to be gravely wounded. “Greetings! I have come here from the [[Dagger Wound Islands]]. Our chief sent me here as an ambassador to the local tribes. Unfortunately, neither I nor my brethren had any idea of the place I ended up at. [[Pactal]] and his tribe treated us as enemies! I barely managed to get off [[Pactal]]'s island before hiding in this cave. I'm afraid I'll never get out of here. I am old, and my wounds torment me. Bring me some [[basilisk]]s and [[gorgon]]s; with them by my side, I might yet reach my boat and return to my islands.”|prog=Where are the [[basilisk]]s and [[gorgon]]s I told you about? It is too dangerous to stay in this cave, but getting out of here on my own would hardly be easier.|comp=These [[basilisk]]s and [[gorgon]]s are just what I need!}} {{SorQrow|quest=Be:<br>{{green}} player</br>|rew={{An|Crown of the Five Seas}}|prop=Staying in this cave is dangerous... But now I can try to get to my boat.|prog=Your flag is not green. I have nothing for you. Begone!|comp=Now I would have you accept this crown as a gift. We were going to present it to [[Pactal]]’s tribe as a gesture of goodwill, but now that is out of the question. Do you wish to take the [[Crown of the Five Seas]]?}} {{SorQrow|seer=5|loc=76, 106, 1|quest=Defeat:<br>{{Cn|Gold Dragon}}s at 83, 106, 1|rew={{An|Vial of Lifeblood}}|prop=[[Gold Dragon]]s are menacing the southeastern underground region of this land. If you could be so bold as to defeat them, I would reward you richly.|prog=Don't lose heart. Defeating the [[Gold Dragon]]s is a difficult task, but you will surely succeed.|comp=At last, you defeated the [[Gold Dragon]]s, and the countryside is safe again! Are you ready to accept the reward?}} {{SorQrow|seer=3|loc=82, 6, 1|quest=Return with:<br>7 {{Cn|Energy Elemental}}s<br>7 {{Cn|Fire Elemental|image=Fire Elemental (HotA)}}s</br>|rew={{An|Orb of Tempestuous Fire}}|prop=I am an agent for an emperor of a distant land. Recently, his armies have fallen on hard times. If you could bring 7 Fire Elementals and 7 Energy Elementals to me, I could pay you handsomely.|prog=No luck in finding the 7 Fire Elementals and 7 Energy Elementals? Please hurry, the empire depends on you.|comp=At last, the 7 Fire Elementals and 7 Energy Elementals that will save our empire! Here is your payment. Are they ready to depart?}} {{SorQrow|seer=4|loc=92, 93, 1|numQ=2|quest=Return with:<br>{{An|Orb of Driving Rain}}</br>|prop=A few months ago, my [[mage]] friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the lizardmen even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the [[Prayer]] spell. Be forewarned, however: I only trust [[dark elves]].|prog=A few months ago, my [[mage]] friends and I came from the continent of to study these islands. Rumor has it that there are magical orbs here, capable of amplifying [[Water magic]] spells. These orbs were created by civilization that ruled over these islands before the [[lizardmen]] even settled here. Our search has been fruitless so far, but I'm sure they're here. Bring me one of these orbs and I will trade it for a scroll with the [[Prayer]] spell. Be forewarned, however: I only trust [[dark elves]].|comp=This orb is just what I need!}} {{SorQrow|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Prayer}}|prop=You kept your end of the bargain, and I'll keep mine.|prog=I don't trust you. You're not a [[dark elf]]!|comp=Would you like to trade the orb for a [[Teleport]] spell scroll?}} {{SorQrow|seer=1|loc=100, 71, 1|quest=Return with:<br>{{SmCost|vert=y|g=5200|m=16|c=16}}|rew=30 {{Cn|Greater Basilisk}}s|prop=I am researching a way to turn base metals into gold, but I am short of materials for my workshop. If you could bring me 16 Mercury, 16 Crystal and 5200 Gold, I would be most grateful.|prog=Oh my, that's simply not enough. I need 16 Mercury, 16 Crystal and 5200 Gold. I'll never complete it with what you have.|comp=Finally! Here, give the 16 Mercury, 16 Crystal and 5200 Gold to me, and I'll give you this in return.}} {{SorQrow|seer=1|loc=106, 10, 1|quest=Be:<br>{{H|Wynona|Mercenary}}</br>|rew={{Sp|Resurrection}}|prop=What I have is for [[Wynona]] alone. I shall give it to none other.|prog=You are not [[Wynona]]. Begone!|comp=Finally! It is you, [[Wynona]]. Here is what I have for you. Do you accept?}} |}
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