Editing
Damage
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==== Range and Melee penalty - variable R<sub>5</sub> ==== [[Ranged attack|Ranged units]] do only 50% damage (R<small>5</small> = 0.50) to targets that are situated at a distance of ten or more [[hex]]es on the combat field. This range penalty is negated by [[Sharpshooter]]s and by heroes carrying the [[Golden Bow]] or [[Bow of the Sharpshooter]]. When a target occupies two hexes, it is possible for a range penalty to apply to the second hex, but not to the first hex the creature is standing on. When a hex adjacent to a ranged unit is occupied by an enemy unit, the ranged unit is unable to shoot (i.e., blocked). It has to resort to melee attacks. This typically reduces its damage by 50% (R<small>5</small> = 0.50). However, [[Beholder]]s/[[Evil Eye]]s, [[Medusa]]s/[[Medusa Queen]]s, [[Magi]]/[[Arch Magi]], [[Zealot]]s, [[Enchanter]]s, [[Pirate]]s{{-wh}}/[[Corsair]]s{{-wh}}/[[Sea Dog]]s{{-wh}} and [[Titan]]s are the only ranged units that do not suffer from this [[melee penalty]].
Summary:
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information