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== Version 1.4.6 == ;Spells * [-] Moved the Dimension Door to all schools of magic. Mana cost increased to 40/35. Advanced level of any magic allows casting Dimension Door twice. * [-] Reduced the cost of Fortune, Misfortune, Mirth and Sorrow, by 2, 3, 3, and 4 mana respectively. * [-] Slow’s mana cost increased to 12/11. * [-] Blind’s mana cost increased to 20/18. * [-] Summon Water Elemental and Summon Fire Elemental’s mana cost reduced to 20/15 mana. * [-] Increased the cost of Magic Mirror to 25 / 20 mana. * [-] Reduced the cost of Protection from Water to 4/3/3/3 (by 2). * [-] Increased the damage bonus of Slayer to +16 attack, but reverted the mana cost. ;Adventure Map Objects * [-] Increased the number of Enchanters obtained from Ivory Towers to 4/8/12/16 * [-] Increased the price of the Balanced Hill Fort setting to 100/125/150/200/250/300/400%. * [+] Added a new Pandora’s Box graphic which looks like a pumpkin * [+] Added new Pirate Caverns, Ruins, Old Hill Forts, Gardens of Revelation, Ivory Tower and Crypts fitting with various terrains. * [-] Crypts can now spawn on any terrain. * [-] Old Hill Fort can now spawn on any terrain. * [-] Pirate Caverns can now spawn on any terrain. * [-] Garden of Revelation can now spawn on any terrain. * [-] Ivory Tower can now spawn on any terrain. * [-] Warlock’s lab can now spawn on the Sand terrain as well. ;Fixes * [-] Fixed an error when selecting Athe as a starting hero * [-] Fixed stone Hill Fort not charging for level 1 units * [-] Fixed Zenith’s specialty showing up as a Walking Dead specialty. * [-] Fixed Angelic Alliance showing incorrect stats in some cases. ;Buildings * [-] Reverted the changes to the Monastery build path: once again, it requires Barracks to be built. * [-] Incorporated the “Griffins without Barracks” setting into the base version of the mod, removing it from the HexSwapper. * [-] Giants no longer require a Golden Pavillon. Cloud Temple’s cost increased by 5 wood and 5 ore. * [-] Mage Tower no longer requires the Golem Factory. Cost reduced by 2 of each rare resource. * [-] Reduced the price of the Altar of Wishes by 3 gems and 3 crystals. * [-] Increased the price of the Upg. Altar of Wishes by 3 gems and 3 crystals. * [-] Reduced the price of the Unicorn Glade by 5 gems. * [-] Increased the price of the Upg. Unicorn Glade by 5 wood and 5 ore. * [-] Reduced the price of Training Grounds by 5 wood. * [-] Increased the price of the Upg. Portal of Glory by 5 gems, crystals, mercury and sulphur. * [-] Upg. Estate’s price increased by 5 ore. * [-] Necromancy Amplifier requires Mage Guild 2, instead of Mage Guild 1. * [-] Mausoleum requires Wights instead of the Cemetery. * [-] Bone Dragons require Liches, but no longer require Black Knights. * [-] Dragon Vault and the Upg. Dragon Vault now cost extra 5 wood and 5 ore each. * [-] Castle Gate only requires the Fort, not Citadel. * [-] Demon Gate requires the Imp Crucible, not the Hall of Sins. * [-] Cliff Nest requires the Citadel instead of the Wolf Pen. * [-] Increased the price of the Cliff Nest to 4000 gold. * [-] Upg. Cyclops Cave cost reduced by 5 crystals, but increased by 5 ore. * [-] Changed the price of the Manticore Lair to 3000 gold, 5 ore and 5 wood. * [-] Hydra Pond requires Lizardmen, not Wyverns * [-] Upg. Gnoll’s huts cost reverted to 10 wood, 0 ore. ;Creatures * [-] Enchanters cannot cast Slow or Haste, but they can cast Curse and Fortune. Their AI value has been reduced to 968. * [-] Diamond Golems are now level 5 units; Gold Golems are now level 4 units; Enchanters are now level 5 units. * [-] Reverted all Fight Value changes added by the mod, except for Fangarms, Trolls, Vampire Lords, Juggernauts and the Level 8+ dragons. * [-] Changed Horned Demon’s AI value to 516 and AI value to 496. * [-] Mages and Archmagi no longer benefit from no melee penalty, but now they have no range penalty. * [-] Reverted the price of Genies to 550 gold per unit. * [-] Reverted the price increase of Power Liches. * [-] Medusae have 8 shots and Medusa Queens - 12. * [-] Reduced the AI value of Automatons to 605. * [-] Reduced the AI value of Automaton Sentinels to 810. * [-] Increased the HP of Dendroid Soldiers by 5; their AI value was thus increased by 50, and their Fight Value by 38. * [-] Increased the damage of Obsidian Gargoyles to 2-4. Increased their AI and Fight values to 216 and 170. ;Heroes * [-] Athe starts with Advanced Diplomacy instead of Wisdom and Diplomacy. ;Maps * [-] Updated the map Sir Mullich’s Charge to an Impossible difficulty, with appropriate fights, and added a number of new quests, including a quest-line specific to a new hero added to the map. ;Game Mechanics * [-] Altered the movement table, so that now the movement on the adventure map for armies with units of speed 10 is 1950, and each point of speed below that corresponds to 50 movement points per day. ;HexSwapper * [+] The 1hero setting additionally increases the default scouting radius by 2. * [-] The 1hero option additionally includes scouting (+2 default radius) and view air (+1 default level) changes. * [-] Changed the HexSwapper option to revive Wraiths instead of Wights. * [+] Added an option that gives Chaos Hydras regeneration ;Secondary Skills * [-] Expert Ballistics now lets the catapult shoot three times * [-] Increased the effect of the Expert First Aid skill to 20%. ;Artifacts * [-] Increased the damage of the Titan’s Thunder by flat 600 points.
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