Editing
Horn of the Abyss (Changelog)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== SoD Bugs === [+] Fixed buggy AI assessment of hex hazards for 2-hex creatures (Fire Wall bug, Danger Zone bug) [+] Fixed a bug where after opening and closing the puzzle map, the background sounds of objects near the current screen center would be played [+] Fixed RNG bugs: looping creature weeks and months, ability to manipulate the arrival of heroes in the tavern [+] Fixed a bug with delays when stopping music (for example, slow quick battle when the music is turned on) [+] Fixed a bug: in quick combat, a small wait before the creature's retaliation/second strike was not disabled [+] Fixed a bug: when performing actions without skipping a turn (for example, hero casting), pressing the hotkey during the animation would make it trigger after the animation ends [+] Fixed a bug: if the cursor shadow was present at the end of a combat, it could crash or render incorrectly at the beginning of the next combat [+] Fixed a bug: when starting a scenario, a hero could have extra artifacts from previous scenario loads in his backpack [+] Fixed a bug where heroes could end up on top of another hero while moving through the Whirlpool [+] Fixed a bug: some information about the winning defending hero in online play would not be updated (including secondary skill display) [+] Fixed a bug: in the replay during the enemy's turn, heroes' disembarking from boats was not recorded; when playing it, the hero would initially appear walking on water [+] Fixed bugs involving changing hero and boat directions when viewing the enemy's turn [+] Fixed a bug with changing the hero's direction when boarding a boat [+] Fixed a crash related to Unicorn auras when AI calculates the value of Hypnotize removal [+] Fixed a crash when trying to raise Demons by Pit Lords with the maximum number of stacks in combat [+] Fixed a bug where a player defending a town could summon a clone to a closed gate [+] Fixed a bug: when teleporting town defender creatures to the gate hex, the gate now opens [+] Fixed a bug with the Force Field being passable for town defenders when cast on the hex in front of the gate [+] Fixed a bug with spell points reduction to 999 in the Seer's Hut and when using cheats [+] Fixed a bug: if magical terrain overlapped the top left cell of the Whirlpool, it would stop working [+] Fixed a bug: after loading a save, the AI could have a second turn in a day with the color previously under the player's control [+] Fixed a crash stemming from heroes with Angel Wings sometimes being able to "fly" in boats [+] Fixed a bug where it was possible to cast Water Walk spells while in a boat [+] Fixed a bug: now the penalty for Fly on water is not used if the more effective Water Walk is also cast [+] Fixed a bug: if a hero steps on a local Event next to a monster and is killed in battle with the monster, the event will still trigger for the dead hero. In certain cases, after this happening and restarting the scenario, there was a crash. Now, the event will not be activated in this case [+] Fixed a bug with heroes getting stuck in objects after using the Town Portal spell and then Fly [+] Fixed a bug with getting stuck in obstacles when using Fly with Angel Wings/Water Walk with Levitation Boots [+] Fixed a bug that could cause the player's Fly to stop working if the hero had a high amount of movement points [+] Fixed a bug: when updating AI paths, information about the previous target could become partially incorrect. This could cause failures in target selection by the AI [+] Fixed a bug where the AI did not know that a combat with a nearby guard wasn't triggered when boarding a boat [+] Fixed a bug where an uninitialized variable was used when traversing the AI excavation area. This could lead the AI to choose an inadequate excavation site or to refuse to excavate at a known Grail position [+] Fixed a bug: possibility to be left without an army after using basic Resurrection [+] Fixed a bug where invisible Quicksand was highlighted as an available target for the Remove Obstacle spell [+] Fixed a bug: when casting Sorrow, Mirth, Fortune, and Misfortune spells (as well as upon these spells' effect running out), the morale/luck of units was not immediately updated [+] Fixed a bug: the resurrection part of Sacrifice is now a Level 5 spell (can be cast on Golden Dragons) [+] Creatures now cast spells on elemental magical terrains at Expert level if the magical terrain matches the school of magic [+] Fixed a bug: when calculating the bonus attack from the Frenzy spell, defense penalties from enemy creatures (such as Behemoths and Ancient Behemoths) were accounted for [+] Fixed a bug: Berserk, Disrupting Ray, and Dendroid Roots spells were removed from units after 255 rounds; now they are not removed and remain active until the end of combat [+] Fixed a bug with 0 damage against Gold and Diamond Golems when attacking with a Magic Arrow with low Power [+] Fixed a bug with the priority of protection against magic when casting a Magic Arrow (now the most effective of defenses is used) [+] Fixed a bug: Magogs could kill themselves with Berserk cast and Sharpshooter's Bow equipped, but not deal damage to nearby enemies [+] Fixed a bug where Trolls with the Elixir of Life did not fully regenerate their health [+] Fixed a bug: after destroying the last enemy stack with a spell cast by a creature (such as a Fairy Dragon), morale could trigger [+] Fixed a bug: during the hero's turn, the AI incorrectly accounted for the shipyards with heroes visiting [+] Fixed a bug: when building a Necromancy Amplifier, the AI accounted for the number of Necromancers (by hero class), but not the number of heroes with the Necromancy skill. In particular, the Death Knights were ignored [+] Fixed a bug: The AI could buy more than 8 skills at the University (also at the University of Magic in Conflux and at the Seafaring Academy), and also kept buying skills until the money ran out (without evaluating whether the skill's utility exceeded the cost) [+] Fixed a bug: The AI tried to block shooters with hypnotized units (although in fact such blocking does not interfere with shooting) [+] Fixed a bug: during a siege, the AI no longer retreats when the catapult is broken, if it can continue to fight with magic [+] Fixed a bug with the ability of the AI to consider a destroyed wall intact and continue to defend the castle, even with a destroyed wall [+] Fixed a bug with the gate hex abuse: if the gate was open and the enemy was standing on it (outside the castle), then the AI did not attack such an enemy, although it was possible to do this without leaving the castle. In addition, now the AI, attacking squads that have flown into the castle, will not position its troops so that the gate opens [+] Fixed a bug: AI-controlled heroes' spells were not reflected by the Magic Mirror [+] Fixed a bug: the AI didn't account for the possibility of triggering the Magic Mirror for Chain Lightning [+] Fixed a bug: the AI didn't account for the Fairy Dragons' innate Magic Mirror when calculating the hero's casting value [+] Fixed a bug: when evaluating the Magic Mirror's magic value, the AI did not account for the effect being lower for Fairy Dragons [+] Fixed a bug: high Armorer, Air Shield, and other similar bonuses reduced the creature's value in the AI's eyes all the way down to 0 [+] Fixed a bug where "first creature health loss" was not reset after the stack was killed. This could bring the creature's full health to negative values, which hypothetically could spoil some of its AI checks [+] Fixed video playback bugs and interruptions in the main menu [+] Fixed a bug: when a creature moved in combat, there was no rerendering after removing the creature count retangle, so a part of it could remain visible while moving [+] Fixed a bug: after taking damage from an obstacle in motion, the first frame of the stack's resumed movement could be rendered incorrectly, similar to the first frame of rotation after a stack's cast [+] Fixed Resurrection bug: for creatures with a long death animation, it didn't play to the end [+] Fixed a visual bug: if a stack passed or stopped on a hex in front of a gate, it would open even if it wasn't passed through [+] Fixed incorrect cases of selecting the animation direction during stack casts [+] Fixed a bug: a moving hero could be seen through objects (when moving from left to right), or other objects could be seen through the hero (when moving from right to left) [+] Fixed a bug: the semi-transparent image of the selected hero was incorrectly cropped at the map borders [+] Fixed interface button pressing bugs: ability to press an inactive button, looping sound of pressing a button, possibility to hold down two buttons at the same time [+] Fixed a bug: for Armageddon, damage was recorded to the log without accounting for the characteristics of the casting hero (for example, Orb of Tempestuous Fire) [+] Fixed a bug in the log when casting Weakness during Serpent Fly retaliation [+] Fixed a bug: the log now shows the correct amount of health restored by the Elixir of Life [+] Fixed a bug: an extra empty message was displayed in town events if the text and resource changes were not customized [+] Fixed a bug : Treasury Campaign bonus images were not displayed (this caused a crash in HotA) [+] Fixed a bug: Archers' Tower and Upg. Archers' Tower campaign bonuses displayed images of the Market and Resource Silo [+] Fixed a bug with missing music in campaign videos at volume 1 [+] Fixed most instances of primary skills, resources, spell points, movement points, and damage overflows in combat
Summary:
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information