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== Previous Changes == <span class="mw-customtoggle-1.4.5 mw-customtoggle-1.4.4 mw-customtoggle-1.4.3 mw-customtoggle-1.4.2 mw-customtoggle-1.4.1 mw-customtoggle-1.3.8" style="color:gold"><big>Toggle all</big></span> <span class="mw-customtoggle-1.4.5" style="color:gold"><big>Version 1.4.5 changes</big></span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.5"> * [+] Added a new option to the HexSwapper, which limits the AI to only 1 hero, regardless of difficulty. * [-] Increased the maximum number of heroes on the map before AI gives up recruiting new heroes to 32 / 45 / 60 / 80 / 80 heroes, based on the difficulty level. * [-] Increased the maximum number of heroes each AI can recruit to 3/4/6/8/8, based on the difficulty level. * [-] Fixed the game crashing when Magma elementals cast Protection from Earth. * [-] Fixed a few minor issues with the spellcasting abilities the elementals have * [-] Reduced the duration of the Hypnotize spell to 3 rounds*** as it was quite predatory against heroes without Water Magic or the Cure spell. The cost of the spell was reduced to the original amount from HotA (18/15) * [-] Added a number of new Quest Guards and 2 new Pumpkins (provided by VMaiko) to the map editor </div> <span class="mw-customtoggle-1.4.4" style="color:gold"><big>Version 1.4.4 changes</big></span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.4"> * [!] Moved Anti-Magic to Water Magic. * [!] Moved Visions to Water Magic. * [!] Reduced Ballista damage to 1-3. * [!] Reduced Learning skill percentage to 10/20/30%. * [-] Increased Learning specialty to 20%. * [+] Added the map “Mysterious Island” by Francois Papyjama, updated for the Pumpkin Patch. * [+] Added a new template, Memory Lane - Pumpkin Patch * [+] Added a switch to disable each of the new heroes to the HexSwapper. * [+] Added a new spell specialty rebalance option, designed with Koneser Zawartości. * [+] Added a new spell rebalance option, designed by Koneser Zawartości * [-] Increased the movement cost of both Town Portal and Dimension Door by 100. * [-] Halved the jousting bonus of Horned Demons. * [-] Increased XP scaling from AI / 16 to AI / 12. * [-] Increased the mana cost of Sn|Slow to 10/9 (by 4 from HotA) * [-] Increased the mana cost of Sn|Blind to 16/14 (by 6 from HotA) * [-] Increased the damage scaling of the Titan’s Thunder spell to 60 x Power + 0. * [-] Increased the mana cost of Hypnosis to 24/21 (by 6 from HotA) * [-] Prayer can no longer affect the Undead, just like Bless did before. * [-] Cure no longer affects war machines, such as the Ballista. * [-] Increased the scaling of the additional Luck effect to 25% per point of luck. Now, at -3 Luck, creatures have 75% lower chance of trigerring the extra effect. * [-] Reduced the price of Halfling Grenadiers to 60 gold. Reduced their AI value to 90, fight value to 75, all due to their damage having been reduced. * [-] Removed the “Revert TP and DD changes” due to its lack of popularity and how crucial the spell changes are to the general balance of the Pumpkin Patch. * [-] Increased the AI value of Fangarms to 1463 * [-] Increased the AI and Fight value of Horned Demons to 516. * [-] Reduced the AI and Fight value of Trolls to 934. * [-] Fixed Gwenneth starting with Tactics according to Map Editor. * [-] Reverted the Cornucopia bonus to +5 resources per week, instead of +9, since all components are now much more common. * [-] Reduced the mana cost of Fortune by 1. * [-] Reduced the mana cost of Mirth by 3. * [-] Reduced the mana cost of Misfortune by 3. * [-] Reduced the mana cost of Sorrow by 4. * [-] Changed the mana cost of Clone to 28 / 24 / 16 / 12, scaling the same way Teleport does. * [-] Reduced the mana cost of Fly by 5. * [-] Magic Mirror now targets all allies with Expert Air magic. Mana cost was increased to 20/15 (5 less than in HotA). Chance to reflect was changed to 50/50/75/75%. * [-] Updated the images for Town Portal, Dimension Door and Visions. * [-] Zenith starts with 3 stacks of Mummies now. * [-] Ignissa starts with 4-5 Fire Elementals instead of Water Elementals. * [-] Thunar starts with 3-4 Earth Elementals instead of Air Elementals. * [-] Monere and Kalt start with a standard Conflux army (Air Elementals and Water Elementals). * [-] Switched the positioning of Gold Golems and Mummies in the Pyramid. Now, the amount of Mummies is army-based, while Golems are always in 2 stacks. * [-] Fixed Satyrs and Leprechauns not being able to cast properly in the previous version of the mod. * [+] Expanded the description of Luck, to make it clear it affects creature abilities. * [+] Created an installer for the mod. It is recommended to uninstall the mod manually before using the installer. * [+] Created an uninstaller for the mod. * [+] Added a Home section to the HexSwapper * [-] Moved the diplomacy artifacts to minor class. * [-] Moved the Emblem of Cognizance to the Treasure class. * [-] Moved the Dead Man’s Boots to the Minor class. * [-] Moved the Pendant of second sight to the Minor class. * [-] Moved the Angel Feather Arrows to the Minor class. * [-] Moved the Bowstring of Unicorn’s Mane to the Treasure class. * [-] Moved the Mystic Orb of Mana to the Minor class. * [-] Moved the Charm of Eclipse and the Seal of Sunset to the Minor class. * [-] Pendant of Negativity now protects from the Titan’s Thunder. * [-] Reduced the price of the upgraded base elemental buildings by 1 rare resource each. * [-] Removed the Conflux Rebalanced option, merging it into the mod proper. * [-] Reduced the price of the conflux buildings to 2000 each, and the price of the upgraded buildings to 4 of the appropriate rare resource. * [-] Reduced the price of the Resource Silo to 2000 gold. Increased the price of the Upg. Gorgon’s Lair to 5 wood, 10 ore, and 4500 gold. * [-] Removed the Fangarms can be cloned with Basic Water Magic option, chiefly due to its lack of balance or popularity. Fangarms are powerful enough to warrant getting Expert Water Magic for the sake of the Clone spell. * [-] Removed the Offensive Dispel option, since Water Magic has received other improvements. * [+] Added options to the HexSwapper to disable each of the new heroes. * [-] Reduced the chance Artificers had of obtaining Ballistics to 6/112, and increased Learning and Intelligence each by 1/112. </div> <span class="mw-customtoggle-1.4.3" style="color:gold"><big>Version 1.4.3 changes</big></span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.3"> * [!] Added an an anti-cheat measure and a message to the multiplayer lobby, stating that you shouldn’t play ranked games with the Pumpkin Patch, as it is considered “cheating” by the HD administration, regardless of circumstances. * [+] Zealots can cast advanced bless on their allies, with 6 power, up to 3 times per battle. However, they no longer have no melee penalty. This feature can be disabled in the HexSwapper. * [-] Removed the Pit Lords summon demons 3 times option from the HexSwapper due to its lack of popularity. * [-] Altered Halfling Grenadier’s stats to 5 Attack, damage 1-3. * [-] Changed the cost of Mana vortex to 5 of each resource and 1000 gold. * [-] Changed the cost of Portal of Summoning to 5 ore, 5 wood and 5000 gold. * [-] Increased the speed of Chaos Hydras to 8. * [-] Changed the requirements of the Griffin Tower to Barracks. Set “Griffins only require Guardhouse” to be available by default. * [-] Set Conflux Redesigned to be available by default. * [-] Increased the costs of Conflux buildings by 500 each. * [-] Fixed the incorrect small portrait of the Legacy Gem skin * [-] Fixed three of the HotA-improved portraits being accidently overwritten by their SoD versions. * [-] Fixed negative luck artifacts ignoring the luck rework * [-] Due to a community request, changed the translation of Olgoi-Khorkhoi in the Polish version * [+] Added new skins to the HexSwapper. </div> <span class="mw-customtoggle-1.4.2" style="color:gold"><big>Version 1.4.2 changes</big></span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.2"> * [-] Completely changed the UI of the HexSwapper * [-] Removed the "2 Dimension Doors per day" option. * [!] Added a number of skins to the HexSwapper, based on portraits from other Heroes of Might and Magic titles. * [-] Fixed a bug with a turn reminder appearing when not necessary * [-] Fixed a bug with Melodia’s specialty showing a wrong additional description, as added in HotA. * [-] Fixed a bug with Melodia’s specialty showing a wrong image in the hero trade screen. * [-] Fixed some of the hero specialty graphics used in the mod. * [-] Reverted the cost of Prayer to Horn of the Abyss (16/12). * [-] Increased the effect of Weakness to 4/8 attack reduced (reduction increased by 1/2); decreased the mana cost to 6/4 (by 2). * [-] Reverted the cost of Misfortune to Horn of the Abyss (12/9). * [!] Orcs and Orc Chieftains now have no melee penalty. AI value increased to 197, and 244, respectively. * [-] Reduced HP of Horned Demons to 35 (by 5). Reduced the cost to 350 (by 10), and changed the Fight and AI values to 512. * [!] Reworked Luck: Now, ''additionally to the previous effect'', Luck increases the odds of random skills (such as Stone Gaze, Aging, etc.) applying on-hit. Each point of luck corresponds to a relative increase or decrease of ⅙. Does not apply to Mighty Gorgon's Death Stare and Corsair's Accurate Shot. * [-] Reverted the changes to various Grails. * [-] Reduced the Attack of Halflings and Halfling Grenadiers by 1 (total of -2 Attack). Increased the cost of Halfling Grenadiers by 15, to 75. * [!] The chance of a creature bank, which gives units as a reward, having size 1/2/3/4 was changed to 15/35/35/15, from 30/30/30/10% * [-] Reduced the price of a resource silo to 5 ore, and 2500 gold (reduced by 2500 gold). * [-] Increased the price of the Gorgon Lair by 500 gold, and the upgraded Gorgon Lair by 2000 gold, to counteract the resource silo being cheaper. * [-] Reduced the class of all resource-providing artifacts (except for Cornucopia) by 1. * [-] Reduced the cost of resource-providing artifacts to 2000 for Carts of Ore and Wood, and 4000 for those that provide rare resources. * [+] Added some of the [[Unused content]] to the [[Map Editor]], as well as 8 impassable blocks that can be customised to appear only for select difficulties. </div> <span class="mw-customtoggle-1.4.1" style="color:gold"><big>Version 1.4.1 changes</big></span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.4.1"> * [!] Earth elementals are now immune to Meteor Shower and Implosion, but vulnerable to Lightning; while Air elementals are immune to Lightning, but vulnerable to Meteor Shower and Implosion. The same, naturally, applies to their respective upgrades. * [+] Added a new optional feature - rebalanced conflux: Water and Fire elementals now cost 300 (upgraded to 350); Air and Earth now cost 350 (upgraded to 400). Their dwellings cost 2000 gold each, 5 wood for Fire and Water and 5 ore for Earth and Air. Their upgraded dwellings cost the same amount, except additionally 5 crystal / gems / mercury / sulphur for Air / Water / Fire / Earth elementals respectively (matching the tuition prices charged by the Magic University). The growth of Earth Elementals has been increased by 1. ** This change can be turned off in the HexSwapper * [+] Added an optional feature which makes heroes gain the primary statistics at the same rate, even past level 10. As an example, Barbarians would now gain attack in 55% of cases, regardless of their current level. * [-] Turned on by default the “2 Dimension Doors per day” setting in HexSwapper; as a result, Dimension Door can be cast 2 times per day, regardless of the fire magic level. * [-] Altered Cannon's damage to 3-7. * [-] Changed the secondary skills of Monere, Erdamon and Winstan * [-] Winstan is now an alchemist. * [-] Tiva starts with Haste instead of Stone Skin * [-] Reverted the change in Juggernaut's damage. * [-] Reverted the ballista buffs from 1.4.0, after krzyspasztecik showed that one can defeat 3 devils with a level 4 Ballista specialist, with no troops, even without archery. * [-] Fixed cannon’s damage being different in the Polish version. * [-] Fixed a few minor mistranslations in the Polish version of the mod * [-] Changed the image of the Ring of the Magi to no longer sparkle, the way relics or combination artifacts do. * [-] Tweaked Azure Dragon’s AI and Fight values; AI value: 80816, fight value: 57723 * [-] Fixed Athe not being available by default in the map editor only on RoE maps. </div> <span class="mw-customtoggle-1.3.8" style="color:gold"><big>Version 1.3.8 changes</big></span> <div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-1.3.8"> * [!] Remade the entire mod for the HotA 1.7.3. All changes have been re-designed as a result and thus 1.3.8 is not in any way reflective of the 1.4.1 * [+] Added the changes in [[User:Csaros/Old Changelog]]. and a legacy link to a separate wiki page. * [!] Added a new Pumpkin Patch editor (named HexSwapper), which lets you customize some optional changes. Simply edit the PP.ini and double-click the HexSwapper, and it will mod the game for you. * [+] Added the remastered Restoration of Erathia - Liberation campaign to the main files </div>
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