Editing
Template Editor
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Zone Settings == Random maps are made of interconnected zones. Each zone is a self-coherent piece of land, containing a single terrain type. Zone settings control zone size, location, terrain, objects content, and much more. === Size === Controls the relative size of the zone. The actual size depends on additionnal factors such as: * Map size; * Number of zones; * Sizes of other zones; * [[#zone_sparseness|Zone sparseness]] setting; * [[#rock_blocks|Rock blocks]] setting. So zone size must be adjusted by trial and error until the right size is obtained. Adjusting [[#zone_sparseness|zone sparseness]] and [[#rock_blocks|rock blocks]] may also help to have better control over zone sizes. Note: Template generation works best when all zones are the same size. Size for Junction zone may differ and interfere with neighbour zones' sizes. <span id="zone_placement"></span> === Placement === This option allows you to specify on which level of the map (ground or underground) the zone must be generated. By default, zones can be generated on any level, except player's starting zones, that can be generated only on ground level for non-evil factions. When playing without underground, placement option is ignored. If placement is set to "ground only" or "underground only", it takes precedence over default behavior, forcing zone to belong to the specified level. <span id="allow_non_coherent_roads"></span> === Allow Non-Coherent Roads === By default, all the roads passing through a zone are connected: all road tails, towns and shipyards can be accessed without leaving the road and without leaving the zone. Enabling the option "Allow non-coherent roads" will allow disconnected roads to coexist in the same zone. In most cases, all roads of the zone will still be connected, but if there are many zones with several towns in the template, zones with disconnected roads may appear frequently, making the entire road network of the template more unpredictable. <span id="zone_repulsion"></span> === Zone Repulsion === If Zone Repulsion is enabled, RMG will try to place this zone as far as possible (by summary travel distance) from all other zones where "Zone Repulsion" is also turned on. Note that zone location depends on many other factors, including connections with other zones. Of all these factors, Zone Repulsion is the one with the lowest priority. So if zone location is already very constrained, this option may have no tangible effect. See [[#advanced_zone_placement|advanced zone placement]] for more details about how the RMG prioritizes constraints. <span id="force_neutral_creatures"></span> === Force Neutral Creatures === This option is labeled as "Dwellings / creature rewards: only neutral" in template editor. When enabled, it sets the zone faction to be neutral: * only dwellings of neutral creatures can be generated * only neutral creatures can be found in [[Pandora's Box]] that contain creatures * if the prize for a quest artifact generated in this zone is creatures, they can only be neutral (note that the [[Seer's Hut]] for this artifact will be located in another zone, see [[#quest_artifact_for_seers_hut|here]] for more information about the quest artifact mechanism). In case this option is not activated, zone faction is determined by the [[#zone_faction|default rules]] and depends on main town type or terrain type.
Summary:
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information