Editing
Horn of the Abyss (Changelog)
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
=== Map Editor === [+] Added the ability to customize the content of several objects: Pyramid, Warrior's Tomb, Treasure Chest, Campfire, Ancient Lamp, Wagon, Lean To, Sea Chest, Flotsam, Jetsam, Shipwreck Survivor, Sea Barrel, Vial of Mana, Tree of Knowledge, University, Seafaring Academy, Abandoned Mine [+] Introduced the option to specify scrolls with specific spells as artifacts for heroes, rewards in Seer's Huts, Pandora's Boxes, Events, and as requirements in various object quests [+] Added the ability to precisely customize all special buildings in random towns depending on the type of town generated [+] Enabled customization of starting artifacts and creatures in hero positions for transitioning heroes in campaigns [+] Introduced a new type of reward in Events and Pandora's Box – movement points with the options to give or take them from the hero [+] Added an option to prevent heroes from receiving additional random secondary skills at the start of the map if they are not of the first level [+] Added an option to prevent heroes from gaining experience. Such heroes can have very high levels not attainable for regular heroes. [+] Added the ability to configure the number of monsters based on their value (similar to the value of objects in RMG) [+] Added the ability to set a custom patrol radius for heroes up to 99 [+] Added an option to enable special pickup conditions for artifacts (similar to conditions from RoE and Heroes II) [+] Added an option to restrict players from choosing certain difficulty levels [+] Added an option to prohibit players from hiring heroes [+] Added new tabs to the map editor object menu; objects are organized more rationally between tabs [+] Added hotkeys for selecting terrain, object sections, and other actions in the Map Editor [+] Improved the hero experience setting interface: now it allows specifying both the hero's level and the exact experience value [+] Heroes can now be moved between land and water with automatic graphic transformation [+] Banned buildings are now displayed in gray in the town building configuration dialog [+] Removed redundant building construction requirements when configuring town buildings [+] Added new town building configuration buttons: "Disallow All" and "Allow All" [+] Added a search for Keymaster's Tents, Border Guards and Border Gates by color [+] Now, only trigger cells of an object cannot be placed on forbidden terrains [+] Allowed placing almost all objects on any terrains. Exceptions: placing any triggers on Rock, placing Town triggers, Underground Gates, and Land Monoliths on water, placing Ships and Water Monoliths on land [+] Insufficient hero count on the map no longer results in replacing the map description with an error message [+] Map verification now includes checking for blocked Shipyards [+] Fixed a crash when autosaving while dragging an object over impassable cells (autosave no longer occurs in this situation) [+] Fixed a crash when attempting to edit an empty selected item or pressing space in various list windows [-] Fixed a bug preventing the placement of objects near certain terrain objects [+] Fixed the absence of redraw when scrolling the map if the editor window is on the second monitor [-] Fixed issues with hero palettes, sometimes preventing them from attaching to the mouse cursor [-] Fixed a bug: the player's Cove faction was replaced with Castle in certain cases [-] Fixed a big involving hero deactivation in map specifications when opening maps [+] Element sizes changed: the longest artifact names did not fit into the artifact dialogs in evenps and Pandora's Boxes [-] Fixed passability of a Shrub for the rock and wasteland terrains [+] Added the previously unused subterranean hole from the original game [-] Fixed a bug where new HotA obstacle generation rules would not work when using the obstacle brush or RMG on tiles connecting several terrain types [-] Corrected the names of map sizes when selecting templates (Исправлены наименования размеров при выборе шаблонов) [+] Minor interface adjustments
Summary:
Please note that all contributions to Heroes 3 wiki may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource.
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Navigation
Main page
Recent changes
Random page
Help about MediaWiki
Tools
What links here
Related changes
Special pages
Page information